The Chronicler (Character Kit)

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==The Chronicler==
﻿The chronicler (also known as a local historian) is more concerned with the development of history on a daily basis than the ancient historian. He collects stories both legendary and mundane and spins them into epic tales and simple parables, all for the entertainment and edification of those around him.
Many chroniclers travel around quite a bit. in an effort to keep up on current events. In a very real sense, they are the reporters of their time. Without the news that they bring with them on their journeys, people living in remote areas would know little or nothing of their distant neighbors.
Chroniclers are often itinerant wanderers with no place to call their home. They do not have a patron to support them. Rather, they make their living by their knowledge and wits.
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Chroniclers spend their days talking to people and learning as much as they can about the histories of the places they visit. Sometimes they record these tales in a book, but more often they simply memorize them.
Many chroniclers use music and song to recount their tales. The music acts as a mnemonic device that helps the chronicler organize and dispense the vast amount of knowledge he possesses. In this respect, chroniclers are much like bards, except that they have no magical powers as such. They rely only on their wits and memories.
Requirements: In addition to the standard historian's requirements, the chronicler must have a minimum Charisma score of 13. This is due to the fact that a chronicler must spend much of his time pumping people for new stories. The remainder of his time is spent relating chronicles to a largely illiterate populace. Without some degree of personal charm and stage presence, even the most knowledgeable chronicler will have trouble attracting and keeping an audience.
Role: The chronicler can be encountered in just about any situation. He likes to travel and his curiosity often endangers his health. Heroes may find themselves forced to protect a chronicler from an angry crowd.
Adventurers may also find themselves in need of the chronicler's services, as he probably knows every important detail of the area in which he wanders. Often, the chronicler's insights into local politics and current events can be quite enlightening.
Adventurers who wish to make a name for themselves need look no further than the chronicler. Of course, they will probably need to back up their tales of prowess and glory with some sort of evidence. However, chroniclers may ask permission to join an interesting group of adventurers in order to carefully record their heroic deeds.
Weapon Proficiencies: Dagger, dart, staff, short sword, and sling.
Nonweapon Proficiencies: Required: Local History, Etiquette, and Singing. Recommended: Reading/Writing, Musical Instrument.
Equipment: Chroniclers do not require any specific equipment-although some carry notebooks filled with collected stories. Chroniclers who don't keep notes of their stories must make a Local History proficiency check every time they wish to recall an appropriate story. If they fail this check, they can try again the next day.
Special Benefits: Chroniclers receive a +3 bonus to their Local History proficiency roll when attempting to recall an event from memory. These historians spend much of their time telling and retelling their stories until they become second nature.
Special Hindrances: The chronicler is exceedingly curious. He tends to ask ﻿questions when he should keep his mouth shut and he constantly sticks his nose into other people's business. For this reason, a chronicler suffers a -2 penalty to his Charisma score when dealing with people who have something they wish to hide.