Loop

is the final Reset Layer of World 1. It's located beside the entrance of Final Castle, unlocked after accessing World 2 at least once. This is the first reset of a series of 5 reset layers, which are known as World 1's New Game+, extra content.
Upon Loop, you reset almost everything, including amount of times you did a reset, but Flowers, Planet Run, and Grassland are not reset. The total grass count on your save is also reset, but you earn a loop to it. Looping will also award a Looplet, which can be spent on Loop Upgrades at the Loop Tower. 
It is possible to earn more than 1 loop per loop. Every 10,000 Solarian Stages can grant 1 extra loop. (Formula: +floor(Solarian Stage / 10,000)) . It is recommended to reach Stage 20,000 for +2 extra loops, though Stage 30,000 and beyond are impossible due to your Solarian Jobs fully maxing out. You can also use Rare Flowers to buy more loops per loop, but it resets every time you loop.
==Differences between Pre-Loop and Loop==
Loops are mostly the same as the first run. However, there are plentiful differences between Pre-Loop and Post-Loop.
*Currencies and XP are multiplied by your loop multiplier. (For example, if your loop multi was 3x, you gain 3x Grass)
*Your Grassland inventory, Gold, Upgrade Shards, and Mastery Upgrades are not reset on Loop.
*The Singularity Upgrades "Auto Master" and "Ascension" are kept on Loop. You will still have to buy the upgrades again, but they will do nothing. Additionally, The Restoration Upgrades "The Dungeon Explorer", "The Swindler", and "The Resourceful" are kept on Loop.
*All flower upgrades are kept on all loop layers.
*Highest-ever reached levels are kept after a loop.
*Post-Supernova animations will no longer play.
**Dark Matter centralize will immediately give you the Grassland Gem.
*You can get Accomplishments on your first Crystallize.
*Sunrise bonuses are set to 1 Eclipse instead of 0.
*You will have Supernova Tier 12's "Allocate One to All" button and Supernova Tier 14's Mastery Point generation on loop.
==Reduced by Loop==
Loops can divide/subtract certain things instead of multiplying things. 
*The Dark Tree Time (minimum of 1 second)
*Rocket Fuel Requirement (minimum of 1 charge/oil per rocket fuel)
*Rocket Part Requirement (minimum of 1 rocket part)
==Things not affected by Loop Multiplier==
Loops are meant to boost everything across World 1. But to make it more balanced in some way, some things are not multiplied. Any Miscellaneous could be incompatible to include Loop with.
===The Island and Planetoid===
*Autocut Contents (Speed, Amount, and Value)
*Accomplishments (Amount, Requirements, Bonus, Goals)
*Grow Speed, Grass Cap, and Compaction
*Levels, Tier, Grasshop, Grass-Skip, Planetary Tiers, Planetary Trials, and Grass Jump
*Charger and Dark Charger bonuses
*Reservatorium on Form Ring
*Lines on Constellation reset
**All Constellations except Generators, Arc Generators, Stabilizers, and Reinforcements
===Space Realm===
*Astral
*Anti-Grasshop
*Astral Prestige
*The Lunar Obelisk boosts
*Singularities
===Star Realm===
*Supernova Tier
*Solar Idler
*Supernova Requirements
**Also includes The Star requirements
*Solar Flares Cap
*Eclipse
*Solarian Stages
*Solarian Power
*Soul, Divine, and Unstable Bonuses
**Collecting, Forming, Restore, and Synthesis Speed are affected by multiplier
*Solarian Challenges and rewards
*Darkness gain from Sunset
*Infinity Loop gain
===Grassland===
*Grassland Gem
*Combat Rank
*Cutting and Health
*Mastery
*Yield of Flare Shards and Empty Gems
===Post-Loop===
*Looplets
*Loops per Loop
*Lime Charger bonuses
*Arrows
*Blue
*Iridium
*Plasma
*Grass-Touch
*True End
===Miscellaneous===
*Planet Run
*Upgrade Costs
*Upgrade Boosts
*Player's Walkspeed and Jump Power
*Time Warp
*Flowers
*Goals
*Auto Accomplishments
*Game Tickspeed
*Autobuyer Speed & Amount
==Loop Tower==
The Loop Tower is a location unlocked after entering the Grassland, through a portal at the Void Island. You need to loop at least once before being able to use the loop shop. At the first floor, you find the Loop Shop and the first Loop Layer. With 10 loops, you unlock the next floor, where you perform a Mega Loop. With 10 Mega Loops, you perform a Super Mega Loop, and so on. There are 5 floors, which means 1 Loop Layer for each floor. For each loop layer, the previous ones are reset, and the boost on everything is increased.
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Loop=
Loop is the 1st "loop" layer, which is unlocked straight away after entering the final castle. Loops grant Looplets, which can be spent on Looplet upgrades. Looping will provide a multiplier of to all applicable sources.
The next floor is unlocked at 10 loops.
==Looplet Upgrades==
|-|Mega Loop=
 Mega Loops are unlocked upon obtaining 10 Loops. They reset all previous Loop progress, but provide you a powerful multiplier of to all applicable sources. These grant you Mega Looplets which allow you to buy things from the Mega Looplet Shop. Upgrades which are on the same row will have all of their sources be kept upon buying them with a higher level Looplet (i.e, buying Mega Loopier Loops will also keep Loopier Loops for free). Mega looping for the first time also unlocks Dungeon 11 and Lime Charger, and you can re-enter Grassland without having to be at Solarians+ stage. Mega Loops additionally keep Richest Man on further loops.
You will NOT obtain more Mega Loops or keep previous loops if you do a Mega Loop or with additional loops. This applies to the next loop layers as well.
== Mega Looplet Upgrades ==
== Lime Charger ==
Mega Loop also unlocks the Lime Charger, which generates Lime Charge at a rate equal to your Total Loop Multiplier (10/s by default).
|-|Super Mega Loop=
Super Mega Loops are unlocked upon reaching 10 Mega Loops. They reset all previous mega loop progress, but reward you with a multiplier to all applicable sources. Doing a Super Mega Loop will reward you with Super Mega Looplets, which can be spent on Super Mega Looplet Upgrades. Arrows and the Blue Realm will also be unlocked. After the first Super Mega Loop, all resets on any Loop layer will no longer reset pinned map teleports, stats and currencies.
==Super Mega Looplet Upgrades==
==Arrows==
Arrows are a currency unlocked after the 1st Super Mega Loop and are gained by looping. Each spare loop you have once doing the loop layer above will give you arrows, where 1 loop will give you 1 arrow, 1 mega loop will give you 10 arrows, and so on. These upgrades will not scale based on level.
==Blue==
Super Mega Loop also unlocks the Blue Realm, a new realm inspired by the oldest version of The Island.
|-|Super Ultra Mega Loop=
Super Ultra Mega Loops are unlocked upon reaching 10 Super Mega Loops. They reset all previous super mega loop progress (except Arrows, Blautomation Upgrades, and Grass-Touch), but reward you with a multiplier to all applicable sources. Doing a Super Ultra Mega Loop will reward you with Super Ultra Mega Looplets, which can be spent on Super Ultra Mega Looplet Upgrades.
==Super Ultra Mega Looplet Upgrades==
==Grapelands==
Upon performing a Super Ultra Mega Loop, a new area will be unlocked within the Blue Realm. However, it is currently empty as of v0.9, except for a sign that explicitly tells the player that the area is empty.
==Synthesis==
Super Ultra Mega Loop also unlocks Looplets in Synthesis, however it is marked as "(wip)" and will always take "Forever" to finish.
|-|Omega Loop=
Omega Loops are unlocked upon reaching 10 Super Ultra Mega Loops. They reset all previous super ultra mega loop progress, but reward you with a multiplier to all applicable sources. Doing an Omega Loop will reward you with Omega Looplets, which can be spent on Omega Looplet Upgrades.
==Omega Looplet Upgrades==
== True End ==
True End is unlocked at the 10th Omega Loop. It will reset absolutely everything (except flowers) up to this point, including Omega Loop, Loop Tower access, and Grassland progress (The special mastery tab is excluded), in exchange for a new display icon & title in-game. 
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==Notes==
Click the 'Show/Hide Notes' button to toggle notes visibility.
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==Trivia==
*Looping is one of eight game mechanics that feature a screen animation. The other seven are Grasshop, Galactic, Grass Jump, Supernova, Hop-Skip-Jump, The Void Obelisk, and entering the Grassland.
*The Loop Tower used to play random music from the game upon entering.
*Prior to version 0.9, doing the "True End" reset used to reduce most currencies by 30%; However, this was changed and now doesn't have any effect on progression.
* Prior to version 0.8.1, the loop formula used to be (1 + min(9, Loops)) × 1.1 ^ max(0, Loops - 9). (The first 9 loops gave you a 100% additive boost. Starting at loop 10, you earn a x1.1 compounding boost.)
*Prior to version 0.8.1, Flowers used to be respec on Loop.
*Prior to version 0.8.1, You could earn only 1 loop upon reset and there were no sources at the time to increase its gain; However, this was changed upon post-version 0.8.1 release, allowing you to gain more than one loop upon resetting.
*Omega loop is the only loop layer to not have any Omega loops per Omega loop bonuses.
*Omega Loops's reset animation is the fourth time the game has told the player to touch grass. The first instance is Galactic's placeholder reset description which tells the player to touch grass. The second was the since-removed , which originally had a description of - Go outside and touch real grass. The third is the name of the removed 'Touch Real Grass' Solarian Challenge. The fifth is the Grass-Touch reset layer.
* All the loop colors are based on rarities of Grassland.
*The decorative loops on each floor will spin 50% faster depending on the loop layer. 
**For example, Floor 1's loop will spin the slowest, while Floor 5's loop spins the fastest.
==Gallery==
loop shop.PNG|The Loop Shop before doing a loop
The Loop GIF.gif|Animation (Taken v0.8)
Loop Tier 2 GIF.gif|Mega Loop Animation
Loop Tier 3.gif|Super Mega Loop Animation
Loop Tier 4.gif|Super Ultra Mega Loop Animation
Loop Tier 5.gif|Omega Loop Animation
Category:Reset Layers
Category:World 1
Category:Grassland
Category:Loop