Energy Vampire

== Energy Vampire ==
(CR 8) Medium Humanoid (Undead)
Alignment: Chaotic Evil
Perception: +16
Languages: Common, Dark Whisper (a language of dark magic)
=== Traits: ===
* Undead: The energy vampire is an undead creature, and it doesn't require air, food, drink, or sleep.
* Energy Drain: When the energy vampire damages a creature with its Life Drain attack, it gains temporary Hit Points equal to the damage dealt.
=== Abilities: ===
* AC: 24; Fortitude: +12; Reflex: +14; Will: +18
* HP: 160
* Speed: 30 feet, Fly 40 feet (Perfect)
==== Ability Scores ====
* Strength: 10 (+0)
* Dexterity: 18 (+4)
* Constitution: — (Undead creatures typically lack a Constitution score)
* Intelligence: 16 (+3)
* Wisdom: 14 (+2)
* Charisma: 22 (+6)
=== Attacks: ===
* Life Drain (Touch) [Finesse]: +18 vs. Fortitude; 4d8 negative energy damage, and the target is drained 1 (DC 24 Fortitude save to negate). The energy vampire gains temporary Hit Points equal to the damage dealt.
* Energy Drain (Ranged) [Evocation, Negative]: +16 vs. Reflex (DC = 17); 3d6 negative energy damage.
=== Special Abilities: ===
* Energy Siphon: The energy vampire can siphon energy from creatures within a 60-foot radius. Once per round, as a free action, it can choose one creature within range. The chosen creature must succeed at a DC 24 Fortitude save or take 2d8 negative energy damage and become fatigued. The energy vampire gains temporary Hit Points equal to the damage dealt. This ability can target one creature per round and does not provoke attacks of opportunity.
* Energy Conversion: The energy vampire can convert the temporary Hit Points it gains from its Energy Drain and Energy Siphon abilities into a protective energy shield, granting it resistance to all energy types (fire, cold, electricity, acid, and sonic) equal to the number of temporary Hit Points converted. The energy shield lasts for 1 minute or until it is depleted.
* Seductive Allure: The energy vampire can use her irresistible charm to Fascinate a single target within 30 feet with a DC 24 Will save to resist. While fascinated, the target is vulnerable to the energy vampire's Energy Siphon ability.
=== Skills: ===
* Deception: +20
* Diplomacy: +18
* Stealth: +20
=== Equipment: ===
* None (appears unclothed)
=== Senses: ===
* Darkvision 60 feet
=== Weaknesses: ===
* Repellent to Purity: The energy vampire cannot enter consecrated or hallowed ground.
The Energy Vampire is a seductive and deadly creature, appearing as a beautiful woman who preys upon her victims by draining their life force. She has the ability to siphon energy from multiple targets at once and can convert that energy into a protective shield, making her a formidable foe. Her seductive allure also allows her to manipulate and incapacitate her prey before feeding on their life force.