Lore of Light

The Lore of Light is a lore of magic introduced in Total War: Warhammer.
==Lore Attribute==
=== Exorcism=== 	
=== Exorcism===
Light Magic excels at the scourging of the supernatural, be they Daemons and creatures of Chaos, or the unquiet dead.	Light Magic excels at the scourging of the supernatural, be they Daemons and creatures of Chaos, or the unquiet dead.
 	Passive AbilityLore of Light
Type 	Augment (Area)
Target 	Self, Allies
Leadership 	
Immune to Psychology 	Immune to Psychology
Effect range 	Map-wide
Duration 	11 seconds
Affected units 	Affects allies in range(all)
Enabled if 	Casting
Triggers when casting 	Triggers when casting
== Spells ==
=== Shem's Burning Gaze=== 	
=== Shem's Burning Gaze===
Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike. 	Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.
 	SpellLore of Light
Cost 	5 Winds9 Winds (Overcast)
Type 	Magic Missiles
Target 	Enemy
Ranged Damage 	70 (71%) 140 (71%) (Overcast)
Explosive Damage 	70 (69%)130 (69%) (Overcast)
Number of projectiles 	5
Range 	250 metres
Cooldown 	30 seconds
Miscast chance 	50% (Overcast)
Increased armour-piercing damage 	Increased armour-piercing damage
Causes minor magical & fire damage Strong vs a single combatant Good against large combatants Good against armour Requires line of sight to the target	Causes minor magical & fire damage Strong vs a single combatant Good against large combatants Good against armour Requires line of sight to the target
=== Pha's Protection=== 	
=== Pha's Protection===
The Wizard calls upon the beneficent Guardian of Light to protect his allies from harm.	The Wizard calls upon the beneficent Guardian of Light to protect his allies from harm.
 	SpellLore of Light
Cost 	5 Winds10 Winds (Overcast)
Type 	Augment
Target 	Self, AllyAllies (Overcast)
Armour 	
Melee Defence 	
Range 	200 metres
Effect range (Overcast) 	35 metres (Overcast)
Duration 	22 seconds
Cooldown 	29 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)Affects allies in range(all) (Overcast)
Added effect area 	Added effect area
=== Net of Amyntok=== 	
=== Net of Amyntok===
The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.	The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
 	SpellLore of Light
Cost 	9 Winds18 Winds (Overcast)
Type 	HexHex (Area) (Overcast)
Target 	EnemyEnemies (Overcast)
Cannot move 	Cannot move
Range 	100 metres
Effect range (Overcast) 	35 metres (Overcast)
Duration 	20 seconds
Cooldown 	38 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemy in range(max: 1)Affects enemies in range(all) (Overcast)
Added effect area 	Added effect area
=== Light of Battle=== 	
=== Light of Battle===
Reaching into the Wind of Hysh, the Wizard draws forth ennobling energies to steady faint hearts - augmenting allies with courage.	Reaching into the Wind of Hysh, the Wizard draws forth ennobling energies to steady faint hearts - augmenting allies with courage.
 	SpellLore of Light
Cost 	6 Winds10 Winds (Overcast)
Type 	Augment (Area)
Target 	Self, Allies
Unbreakable 	Unbreakable
Range 	200 metres
Effect range 	35 metres
Duration 	22 seconds44 seconds (Overcast)
Cooldown 	43 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(all)
Extended effect duration 	Extended effect duration
=== Birona's Timewarp=== 	
=== Birona's Timewarp===
The Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.	The Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
 	SpellLore of Light
Cost 	11 Winds14 Winds (Overcast)
Type 	Augment (Area)
Target 	Self, Allies
Speed 	
Melee Attack 	
Range 	200 metres
Effect range 	35 metres55 metres (Overcast)
Duration 	50 seconds
Cooldown 	47 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(all)
Increased effect area 	Increased effect area
=== Banishment=== 	
=== Banishment===
Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of white wizardry.	Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of white wizardry.
 	SpellLore of Light
Cost 	17 Winds24 Winds (Overcast)
Type 	Vortex
Target 	Ground, All
Damage Per Second 	7 (100%) 14 (50%) (Overcast)
Duration 	18 seconds
Radius 	12 metres
Movement Speed 	3m/s
Range 	250 metres
Duration 	18 seconds
Cooldown 	30 seconds
Miscast chance 	50% (Overcast)
Increased damage 	Increased damage
Huge, randomly-moving area of effect Good against armour Strong vs multiple units 	Huge, randomly-moving area of effect Good against armour Strong vs multiple units
== Units ==
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(Formless Horror: Alarielle the Radiant) 							
(Formless Horror: Kairos Fateweaver) 							
(Formless Horror: Lord Mazdamundi) 							
(Formless Horror: Teclis) 							
(Formless Horror: The Blue Scribes) 							
(Formless Horror: Yuan Bo, the Jade Dragon)							
 							
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Unit							
 							
== Bound spells ==
=== Units ===
Spell	Race	Unit	Notes
 	 	 	
 	 	 	Campaign only
 	 	 	Campaign only
 	 	 	Campaign only
== Strategy ==
Lore of Light is one of the more versatile lores in the game, with several kinds of augments and damage spells and a very useful hex. 
*Shem's Burning Gaze is a decent missile spell, best used for whittling down large targets or sniping characters, as well as triggering the lore passive.
*Pha's Protection is another good spell for protecting units from heavy damage. Melee defense is one of the most important stats in the game and +35 melee defense is an absurd amount, doubling most unit's melee defense.
*Net of Amyntok is the single most reliable means of completely stopping an enemy in their tracks. Other characters abilities and spells can slow an enemy, but won't fully stop them. Net an enemy lord and snipe them with missiles or charge them with your lord, stop heavy cav before it shocks your archers, giving time to reposition or counter charge.
*Light of Battle simply imbues unbreakable in an area for 22 seconds. Overcast boosts the duration to 44 seconds. It is quite niche.
*Birona's Timewarp is a strong spell for aggressive bursts of intense fighting. Save it for key engagements.
*Banishment is a strong vortex spell that will destroy blobs of infantry. Beware its random nature.
== Trivia ==
* With the release of Total War: Warhammer III, this is now the least available of the eight standard lores of magic. It is available to generic casters from just four factions.
== Videos ==
=== Lore of Light Spell Guide ===
Category:Lores of Magic