Hunting Grounds (dilemma)

Hunting Grounds is a dilemma for Bretonnia.
==Description==
Your nobles have stumbled upon lush fields, filled with game; a beautiful hunting ground. The local peasants say it's 'farmland', but the nobles do so want to hunt... 
==Choices==
===Let them hunt===
These hunting grounds have improved the nobles' equestrian skills and made them happy.
* New Hunting Grounds
* 10 turns
* Unit experience: +3 for cavalry unit recruits
* Recruitment cost: +50% for cavalry units
The nobles can hunt wherever they wish; it is, after all, their land...
===Hunt elsewhere===
The nobles know their places well, so the hunt is over quickly - and with a favourable conclusion.
* Familiar Hunting Grounds
* 10 turns
* Charge bonus: +20% for cavalry units
* Upkeep: +20% for cavalry units
There are much better areas to hunt than this squalid furrow.
Category:Bretonnia dilemmas
Category:Dilemmas