123983-creed-in-eu-28-plat

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That's it. 28 plat. When I started playing this game 2-3 weeks ago it costs 21 plat. Now 28 plat.
 
WHAT
THE
*cupcake*	
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			which server?	
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			Simple supply and demand.  Either demand went up or supply has fallen off.  It's important to never trust the spot price.  IIRC the auction listings only last a couple days, it's entirely possible that the cheaper suppliers haven't yet relisted.  NA also fluctuates you just need to wait it out but if you're getting close to the wire, desperate people are a speculator's best friend.	
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			This is something I don't like about Credd. Doesn't seem reasonable that people in a different region have to grind twice as long as NA players to buy game time, especially with all the angst about subs these days.	
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			It's easy to overcharge people who can't even read/write "CREDD." That being said, CREDD sales should be cross server so everyone has access to the same prices. I do, however, understand this can't be done cross-datacenter, so NA and EU will always have different prices.	
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This is something I don't like about Credd. Doesn't seem reasonable that people in a different region have to grind twice as long as NA players to buy game time, especially with all the angst about subs these days.
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This is something I don't like about Credd. Doesn't seem reasonable that people in a different region have to grind twice as long as NA players to buy game time, especially with all the angst about subs these days.
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This is something I don't like about Credd. Doesn't seem reasonable that people in a different region have to grind twice as long as NA players to buy game time, especially with all the angst about subs these days.
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I'm sorry that I'm taking advantage of this, and have been for the last week. 
 
/grins mercilessly over her stockpiled credd....
 
No, but i've seen rises like this, it's quite common. It will fluctuate down again soon.	
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it wont go down, it stayed in 14 plat months, and that was the price before drop 4 when farming plat get more easy, you can even make 10 plat a day just farming dungeons and shiphands for a while if you have a good group.
 
The thing its that the value of credd isnt high, but the value of plat is low, cause well you dont have much things to buy with it,  its easy obtainable, and everybody have lots of it because of the inflation that came with drop 4 (more paper money in an economy but the commodities stay the same amount equal paper money loses adquisitive power and value).
 
btw the credd in entity now skyrocketed from 14 to 24, ots the same everywhere	
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			In response to various quotes, the pricing should be static imo. I don't know why something this core to the game is open to market exploitation and population fluctuations.	
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btw the credd in entity now skyrocketed from 14 to 24, ots the same everywhere
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This is where the CREDD market can turn against the game.
 
At this point it's clear that one of two things have happened:
 
1. CREDD on the marketplace has been bought up by a select few wealthy players, and are hoarding them in anticipation of a price increase.
 
2. CREDD purchases from Carbine have slowed.
 
Or 3. Both have occurred.
 
This can be bad, because if CREDD gets put on the marketplace for more than players can self-sustain from farming, those who would otherwise not be playing the game might just disappear altogether. This means fewer players, and fewer prospective CREDD buyers. Those who are hoarding CREDD have no option besides using it for time on their account, yielding no future revenue.
 
So what you'll have is a bunch of inflated, front-loaded CREDD doing nothing but giving a select few free time on the game, while others who might have bought it for a more sustainable amount of Plat start to disappear.	
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Credd has and will always be on an upward trajectory as every day more and more plat is earned by the player base. 
 
There are 1000's of CREDD out there, I alone have 15. When the credd market increases to a point where I think it's worth selling I do.
 
For example, yesterday on entity it spiked to 24p (lack of supply). I thought sweet finally a price I'm willing to sell at and put a few up.(increasing the supply)
 
Of course, I wasn't the only one who noticed this... Many others did too (substantial increase in supply) and within 15 minutes the price of credd dropped to 15p. A price that's not worth selling to me	
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This is where the CREDD market can turn against the game.
 
1. CREDD on the marketplace has been bought up by a select few wealthy players, and are hoarding them in anticipation of a price increase.
 
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Hoarding in anticipation of a price increase? I thought that you cannot buy and sell it more than once. IE: I can buy and put it on the CREDD CX or gift it to a player but once it has exchanged hands it cannot be re-sold.
 
Or can it?
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Once it's on the IG CREDD market it cannot be gifted but it can be relisted.
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Hoarding in anticipation of a price increase? I thought that you cannot buy and sell it more than once. IE: I can buy and put it on the CREDD CX or gift it to a player but once it has exchanged hands it cannot be re-sold.
 
Or can it?
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It won't stick. People wont buy at 29plat sell orders and the price will go down again.
 
It's just this time of month when people start to prepare for the next week of billing.	
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			Keep in mind that CREDD is good for 30 days so the strike date is going to be 1 day earlier per month roughly every two months for those that started at launch.  That said it is a little early for the monthly spike.  It was probably a coincidental simultaneous expiration of the cheap auctions.	
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			remember when CREDD was first released and was selling for 2 -3 plat... I should have got more then :D	
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Money is far too easy to get/farm in Wildstar.   I said ages ago the CREDD prices will rise above 25pp and people laughed.
 
They wont go down.	
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Just bought a CREDD on Entity for 13.5 plat.
 
At launch CREDD sold for 1plat.
 
Next year they will sell for 50 plat. In 3 years they'll sell for 200 plat.
 
The trajectory is always upward	
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There is a simple reason for the spike(before the spike it ranged around 18-20pp)
Returning players, playing on 10 trial, returning both with credd and plat to sell and buy.
Those who have credd, but haven't played for a while, need plat to boost gear, runes, etc.
The rest have returned to solo shiphands and realize that they can farm for a few hours a day and buy credd to play for free.
 
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Just bought a CREDD on Entity for 13.5 plat.
 
At launch CREDD sold for 1plat.
 
Next year they will sell for 50 plat. In 3 years they'll sell for 200 plat.
 
The trajectory is always upward
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When you watch streamers farm 6p a day from shiphands or PvP the only real surprise is it does not cost more.
 
Carbine does not set the price, players set the price! They pay real money ( more than the sub ) for Credd and in return they want value for that money, they are not being greedy! In a perfect world no item on the AH would cost more than 1 Credd.
 
F2P or 50 cents a day.....the choice is yours.   https://www.youtube.com/watch?v=_aP0qfkrk3g	
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			Less people playing the game = less people buying plat = CREDD prices rise.	
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Less people playing the game = less people buying plat = CREDD prices rise.
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It won't stick. People wont buy at 29plat sell orders and the price will go down again.
 
It's just this time of month when people start to prepare for the next week of billing.
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			This is why I actually approve of Blizzard's decision with regards to how they're implementing their own version of the plex/rex/chronoscroll/credd/etc system. If your population dips low enough, you risk losing out twice due to availability and price spikes. An externally controlled pricing system based on the current economy makes more sense.	
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This is why I actually approve of Blizzard's decision with regards to how they're implementing their own version of the plex/rex/chronoscroll/credd/etc system. If your population dips low enough, you risk losing out twice due to availability and price spikes. An externally controlled pricing system based on the current economy makes more sense.
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This is why I actually approve of Blizzard's decision with regards to how they're implementing their own version of the plex/rex/chronoscroll/credd/etc system. If your population dips low enough, you risk losing out twice due to availability and price spikes. An externally controlled pricing system based on the current economy makes more sense.
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The biggest problem is when you have cash inflation (as you do now).
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As has been said before, any system where there is management is going to be less efficient than a system where each individual buyer and seller decides the amount of plat that makes it worth it to them. I don't know how WoW's system works but Wildstars system is perfect.
 
If the price is low because lots of people are selling credd, more people will buy it to stockpile as well as to support their sub and the price will go up. If the price spikes because too many people are buying it, then those who stockpiled as well as those who just want the plat will increase the supply and the price will drop. Credd is pretty phenomenally stable and is a great example of how an efficient market can really function. 
 
The price will converge to where the effort of those wiling to farm plat meets the distaste of those who don't. The fact that Jabbit has a higher price suggests that there are more players who value real life money over in game currency and perhaps that there are fewer new players to whom 14 plat is a ton.	
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From my understanding of Blizzard's system, it's not a fixed price. They adjust it based on the prices of other things in the game, from my understanding.
 
Granted, this is all theoretical for now as it's not been implemented yet, though I will be picking the brains of my friends who still play WoW to get a feel of how it's working out.
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As has been said before, any system where there is management is going to be less efficient than a system where each individual buyer and seller decides the amount of plat that makes it worth it to them. I don't know how WoW's system works but Wildstars system is perfect.
 
If the price is low because lots of people are selling credd, more people will buy it to stockpile as well as to support their sub and the price will go up. If the price spikes because too many people are buying it, then those who stockpiled as well as those who just want the plat will increase the supply and the price will drop. Credd is pretty phenomenally stable and is a great example of how an efficient market can really function. 
 
The price will converge to where the effort of those wiling to farm plat meets the distaste of those who don't. The fact that Jabbit has a higher price suggests that there are more players who value real life money over in game currency and perhaps that there are fewer new players to whom 14 plat is a ton.
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Imagine if NCSoft looked at how much money they were getting per CREDD and decided to jack the CREDD price up to what was best for them as a company.
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But 14p, and maybe 28p, might be too low for NCSoft (so kudos on them not grabbing the reins right away on the back of the Blizzard move, we should give credit when it's due when NCSoft doesn't screw us).  Right now, you'd have to buy, what, 4 or 5 CREDD to be able to afford Black Hole Dye?  That drives a lot of people out of buying CREDD from NCSoft.  If it was worth 40p apiece and enforced by NCSoft?  They might have fewer CREDD players around, yet they might end up making more money overall on CREDD sales.  Their equilibrium with CREDD sellers is different from the equilibrium between sellers and users.  Right now, that equilibrium is set by the latter.
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			CREDD in this circumstance takes the burden of ensuring stable access to the game from Carbine, and places it on a nebulous 'players' group. I personally take no satisfaction or security from knowing that CREDD subs are being controlled by profit-motivated players.	
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Well yes, but that's not how the system will work.
 
Just not a fan of players being gouged by other players when it's in Carbine's best interest that the former players continue being able to maintain their sub.
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Why the assumption that NCSoft would be controlling this? If they wanted to, and it benefited them, they could have made changes a long time ago.
 
If CREDD were moved from public to private control, I think Carbine would and should be the ones deciding how it would work.	
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[NCSoft] could, if they wanted, essentially buy out the lower price CREDD and resell it at a higher price if they really wanted to jack the price up, but this causes pretty direct inflation that could lower its value.
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It's one thing for players to manipulate RMT markets it's another thing entirely if the publisher does it.  If they were going to stoop to that level why not just sell plat directly?  I'm not sure which scenario would be worse but both would incur some serious and pretty damaging backlash.
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Uh huh.  And giving them the ability to directly set the price does the exact same thing, it just means they regulate between two sources rather than one.  For the record, that's why direct sales would be worse; you'd have no player interaction setting the market activity at all, which essentially means that platinum would be a floating currency dissociated from how long it actually takes to build up.
 
None of those options are as good in the long run as giving us the keys.  Prices may shift, but prices are largely set on how many CREDD buyers there are and what price they want to buy at, and how many sellers there are who think that price is worth 20 dollars.  The price will shift, sometimes drastically, but should return to an equilibrium price.  This isn't optimal on NCSoft's part; they are almost certainly losing potential revenue because CREDD users have a huge influence on the price by driving it down (far below what you would need to realistically use it to buy expensive things in game; most CREDD users are unhappy if CREDD costs more than they can earn in a few hours, much less the entire month it earns them in playtime).
 
However, NCSoft allowing us to have control makes sure we don't institute a witch hunt when they jump the price to increase to their own optimal price.  It's very possible they simply don't think the rage when they would have to raise the price of CREDD is worth the extra revenue.
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Can you write an argument where NCSoft isn't automatically assumed to be the only alternative to players? :P
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			I can understand NCSoft controlling the CREDD sales' functionality, but you seem to be conflating that with control over how CREDD works within the game (gameplay risk/reward, economics, etc.). As I imagine those things are within the demesne of Carbine's skillset, and not NCSoft accountants, wouldn't Carbine have final say over how the pricing is set?	
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			You can make 2plat per hour by grinding shiphands. You thought it would stay on 14 plat price? :D	
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Thanks for the giggle.  How much CREDD do you think it would take to manipulate the markets?  My SWAG is between 100 and 1000 depending on how lasting you want it to be and how much of a dip you're targeting. 
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			Btw CREDD in Jabbit has reached 40p!	
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I can understand NCSoft controlling the CREDD sales' functionality, but you seem to be conflating that with control over how CREDD works within the game (gameplay risk/reward, economics, etc.). As I imagine those things are within the demesne of Carbine's skillset, and not NCSoft accountants, wouldn't Carbine have final say over how the pricing is set?
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Well you're still overlooking the reason I gave for why Carbine would be better suited to control how the system works, which is that CREDD has to account for the in-game economy and gameplay functions which impact currency gains. Basically, NCSoft doesn't have the gameplay knowledge that Carbine has, and without that, they could mess-up CREDD/the game.
 
I can certainly see a scenario where the two work together. But your past posts were presenting it as basically "either players control CREDD or NCSoft does". I just don't see how that simplfiication can be made without evidence or solid reasoning. You're still riding the assumption that because NCSoft controls finances, they would be the only ones making a system that affects both finances and gameplay.	
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I'm fine with credd being 40 plat
 
/eyes gloss over with plat signs	
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I'm fine with credd being 40 plat
 
/eyes gloss over with plat signs
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You can make 2plat per hour by grinding shiphands. You thought it would stay on 14 plat price? :D
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Seconded Vic. Whats more and this is what really confuses me, is how on earth would Carbine or NCSoft manage and set the price point. It just doesn't work.
 
This is what I am imagining as a system where Carbine or NCSoft run it.
 
They set a price for Credd, say 20 plat. You have created in essence, a price floor or a minimum price that they product can sell at. (if you are interested in the economics and want to read up, check out http://en.wikipedia.org/wiki/Price_floor)
 
Assuming we are following the same basic idea that players are selling to players, then there are 2 scenarios
 
1) the price floor is lower than the equilibrium price, and litereally nothing changes
2) the price floor is higher than the equilibirum price, and you drive away buyers, leading to a smaller revenue stream in general. 
 
Assuming that the market is efficient and no one has a monopoly the free market will find the best price for the system.
 
The other option is for NCsoft and Carbine to basically play the roll of supplier and demander. They offer you a specific amount of plat if you by a credd (selling plat) and offer to give you a credd if you pay them enough plat (reducing inflation). This is entirely different than how Credd is set up now, and does have the potential to offer NCSoft a lot more money. But here is why you dont want to do it (as Vic has said)
 
If NCsoft in any way has control over the price, it is in their best interests to raise it higher. They would make more money on Credd sales and those who would normally support their sub with credd have to pay the sub fee. Carbine doesn't like this because it probably loses subs, as people don't like pay to win and they don't like being taken advantage of. If Carbine has complete control, then they wouldplay a balance game every day with Credd pricing and in the end, I bet that they would do a worse job than the free market.
 
Guys, Carbine and NCsoft know that controlling credd isn't worth it. At best, they would end up with a slightly worse revenue, and at worst they would drive away their player base.
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Well you're still overlooking the reason I gave for why Carbine would be better suited to control how the system works, which is that CREDD has to account for the in-game economy and gameplay functions which impact currency gains. Basically, NCSoft doesn't have the gameplay knowledge that Carbine has, and without that, they could mess-up CREDD/the game.
 
I can certainly see a scenario where the two work together. But your past posts were presenting it as basically "either players control CREDD or NCSoft does". I just don't see how that simplfiication can be made without evidence or solid reasoning. You're still riding the assumption that because NCSoft controls finances, they would be the only ones making a system that affects both finances and gameplay.
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No, not necessarily, I simply think that when it comes to a system which is, by nature, meant to functionally operate to generate real money for the company, that's where it ends up.  You don't need complex knowledge to tell someone at Carbine what price to set CREDD at (if they even want to do that).  All you need to know is the formula I gave above, in the end, what price will the players who buy CREDD from NCSoft increase at, and when will it peak against the number of CREDD users who will finally hit their ceiling.  We've never been anywhere near that number yet.  NCSoft could be making a lot more money from CREDD if they wanted to.
 
I think another major issue is that when I say "NCSoft" people automatically have a gut reaction to the name that changes everything.  I could have said "Carbine" (as has been done often in this conversation) because functionally they could be said to be one entity, NCSoft owns them from the top to the bottom.  However, I'm not, I'm very specifically stating NCSoft would do this without Carbine because this wouldn't be a developmental concern, it's a financial one.  If they were rebalancing CREDD by company to maximize the amount of players playing, they could do that (by setting the price at, say, 4p).  But how many people would buy CREDD and sell it at 4p anymore?  Not many, or we wouldn't be seeing price rises.  If they take intentional control, it will be for the same reason Blizzard did.  They can make more money that way if they're balancing for CREDD to sell to the CREDD sellers rather than balancing it in the shop.
 
Obviously, they haven't done that because there's every opportunity that taking CREDD and mandating a price at 30p would be a firestorm waiting to happen.  We are already aware (or at least probably reliably assuming) that current rises are happening because of players.  Calls are coming in now for Carbine (more realistically, calling for NCSoft to direct Carbine) to do something about it.  The second that is happening because of the publishing company instead, that vitriol hits them and there is no savior you can plead your case to.  That's a pretty blanket PR nightmare, and you can get the entire CREDD-playing base up in arms.  NCSoft's reasons for doing and not doing that, functionally, are to weigh how much money they'd make against how much rage they're prepared to handle.
 
In all honesty, I know people seem to think of NCSoft as some kind of monster and I've heard horror stories, but I can't presently say they've been a problem.  Sometimes, they do maintenance on their accounts and there have been server issues on the authentication side now and then, but that's really it.  So far, they've been doing nothing but supporting changes in Carbine's development model, they haven't gone F2P yet, they haven't cancelled the game, they've not monetized many things they COULD have monetized so far (like the chop shop).  I can't say I have many, if any, real complaints about NCSoft.  They're a business and they exist to make money, but they've been more patient than even a bunch of the people screaming for that F2P transition.  They may simply be more savvy (and less guillotine-happy) than we give them credit for.
 
I assume they'd simply rather have us be mad at each other than be mad at them when they set the price to what they think it should be, which would certainly generate them more revenue.  The only reason I use them in this context is because they're the company that matters in this context.  Revenue ends up on their quarterly report.
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Too many assumptions, I can't do this anymore. You're too good at ignoring counterarguments rather than difffusing them, and spending a lot of time reiterating your own points. :P
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You've sealed up a pretty tight package for someone who doesn't work for either Carbine or NCSoft. :P
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			Pseudo control should be the best solution. Let's remember that the exchange itself is not the goal of CREDD, it's the dual purpose of facilitating gameplay subs of some and spending money for others. Letting prices get outside the realm of sustainable in terms of plat farming defeats the purpose of the entire system in the first place.	
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Pseudo control should be the best solution. Let's remember that the exchange itself is not the goal of CREDD, it's the dual purpose of facilitating gameplay subs of some and spending money for others. Letting prices get outside the realm of sustainable in terms of plat farming defeats the purpose of the entire system in the first place.
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			"Sustainable" as in, there's a right price based on the market that makes sense for everyone. But how long for the player controlled market to get there versus how long a semi-NCsoft controlled market gets there is the issue. Time is at stake and people who feel like they're wasting it might stop playing the game or the market.	
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ummm well it's quite difficult to really make any factual statements without data to back it up as to why CREDD cost what it does.
 
However we are aware that Carbine is able to monitor the transactions of the exchanges taking place and able to parse them in segments of time and players involved. With this I can se them being able to decide when actions need to be taken. While it may feel like the prices are too high for a individual, it may not necessarily be the case for the economy as a whole, but yet at the same time it could be. When events happen such as the times CREDD spiked to 30p due to exploitations giving an excessive amount of plat to those users Carbine stepped in to bring the prices back to normal.
 
In this respect it comes down to a question of "Do you trust Carbine to step in when/if needed?" and that answer varies from person to person. I personally feel that CREDD works fine, but just needs monitoring and some regulations when needed. That is all my opinion though since I don't ahve numbers to back anything to make a solid statement.
 
I will say though that in a system like what we have now even if it is something that is negative, you don't want to just rush in and sledgehammer a fixed price the same day. You'd rather would want to see where things go and act accordingly as the situation is assessed. I will also say that PLEX was rather a big ol' roller coaster in its earlier life, it took quite some time for it to really settle.	
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			it's for 30 p now . carbine fix the shitt .	
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it's for 30 p now . carbine fix the shitt .
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"Sustainable" as in, there's a right price based on the market that makes sense for everyone. But how long for the player controlled market to get there versus how long a semi-NCsoft controlled market gets there is the issue. Time is at stake and people who feel like they're wasting it might stop playing the game or the market.
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To those 2 points, I have the following rebuttal.
 
1) Currently, Credd is a purely financial aspect of the management. This is because the Credd market is a zero sum change to the amount of plat in the game (I think). My plat goes to someone else if a buy a Credd, I get their plat if I sell one. It isn't spun out of thin air, and as such, Carbine/NCsoft don't even need to consider it when thinking about ways that money is generated in the economy (such as the things they consider for drop rates and rewards from dungeons).
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In this respect it comes down to a question of "Do you trust Carbine to step in when/if needed?" and that answer varies from person to person. I personally feel that CREDD works fine, but just needs monitoring and some regulations when needed. That is all my opinion though since I don't ahve numbers to back anything to make a solid statement.
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However we are aware that Carbine is able to monitor the transactions of the exchanges taking place and able to parse them in segments of time and players involved. With this I can se them being able to decide when actions need to be taken. While it may feel like the prices are too high for a individual, it may not necessarily be the case for the economy as a whole, but yet at the same time it could be. When events happen such as the times CREDD spiked to 30p due to exploitations giving an excessive amount of plat to those users Carbine stepped in to bring the prices back to normal.
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I wasn't really replying to you, mostly to Vic. I don't mean to be dismissive of either of your arguments either, they do make sense. But presenting this as "it's either the player way or NCSoft gets to do what they want" doesn't seem realistic to me either. It's a big simplification that sets aside the importance of a system like CREDD being made with game design in mind.
 
In response to your 1) point, NCSoft would still be capable of producing a CREDD system that works to the detriment of gameplay/the players, and I think that kind of outcome would concern them. Consequently, while I won't argue that Carbine would definitely have full control, I think they'd be directly involved in such a way that it's not that black and white scenario that's being presented here. Which bothers me because it diffuses arguments based on assumptions. I don't mind assumptions, we have to make them sometimes to facilitae dialogue, but I don't think they should be used as barriers on where a discussion can go. And I feel that's exactly what's happening when someone writes that it's either A or B as an outcome. Doesn't make for good debate!
 
Hopefully I've explained that well. ;)
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I'm not ignoring you, I'm simply giving you the evidence as to why I think the way I do.  You may find my argument lacking substance at your discretion, but I do try to give reasons why I have the opinion I do.  I certainly don't see any reason to believe that NCSoft would allow someone in one of their development houses to make financial decisions or, even if they did, why they would do any differently in the place of NCSoft's own directors.  I've heard mentioned that they should for the better of the game's CREDD-playing population, but no evidence why anyone would believe that a business would take the opportunity to do that and not serve their own financial interests first.
 
However, I am just a man with my evidence and conclusions.  I'm not on a pedestal here; nor is this even slated to happen that any of us know.  You can feel free to dismiss me as you see fit.
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Mostly I felt you weren't addressing the claim that, while NCSoft is the finance head, Carbine is the gameplay head, and CREDD affects gameplay to the degree that Carbine should (and I think, would) be involved.  Of course it's fine if you disagree with that, but it seemed to me like you didn't respond to it directly with any counterargument or evidence. You just focused on CREDD = finances, finances = NCSoft, and that's that.
 
To contrast, Kipit directly addressed my main argument and what I thought was wrong with the premises put forth earlier. He tried to undermine that argument with detail, which at least feels like we're involved in a discussion and my argument is respected. In your last post I felt like you were not addressing the argument directly (Carbine = gameplay, CREDD can affect gameplay), but rather restating your argument and then talking alot about NCSoft's reputation. And— at least in my case— I really don't care about their reputation, it had nothing to do with my argument, so I started to wonder why I read two paragraphs about something that I don't think anyone's brought up in relation to this discussion. :P
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In your last post I felt like you were not addressing the argument directly (Carbine = gameplay, CREDD can affect gameplay)
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CREDD does not create new plat.  In fact it's a gold sink.
 
The plat a CREDD seller receives ultimately came from doing the content or vendoring the drops.  It's a gold sink because the market imposes a transaction fee on the buyer, so the net effect of an IG CREDD transaction is a reduction of IG currency.
 
Carbine controls the drop rates so if there's too much plat in the game they have the power to dial that back.
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With all due respect to this loving Ode To Unregulated Markets that's going on here, I don't recall coming across any statement anywhere in which Carbine/NCSoft promises they'll never step in to influence the CREDD market. 
 
But maybe they have, so if you know of one, how about providing a link? And if they never made such a statement, would you mind terribly explaining how you would be able to tell when they inject CREDD--or buy it up--to influence the price of CREDD so that you can be appropriately outraged?	
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Carbine did nothing or at least I hope they didn't do anything to affect the CREDD market.  That would have had severe repercussions.
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I don't recall coming across any statement anywhere in which Carbine/NCSoft promises they'll never step in to influence the CREDD market.
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With all due respect to this loving Ode To Unregulated Markets that's going on here, I don't recall coming across any statement anywhere in which Carbine/NCSoft promises they'll never step in to influence the CREDD market. 
 
But maybe they have, so if you know of one, how about providing a link? And if they never made such a statement, would you mind terribly explaining how you would be able to tell when they inject CREDD--or buy it up--to influence the price of CREDD so that you can be appropriately outraged?
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			i am for one going to stop playing till this thing get fixed .i can't keep farming for Plats and i can't pay real money cause it's fking expensive for my country currency . so pls carbine put a some barrier like 20-25 p max .	
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Time is at stake and people who feel like they're wasting it might stop playing the game or the market.
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I don't either and never claimed they did only stated that it wouldn't be prudent *too lazy to insert a GHWB joke*
 
It would be difficult to impossible to detect assuming they know how to do it.  *eyes the forum software*  Yeah that.  And even if they could scare up that talent, all it would take is one disgruntled employee.
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The other is what should happen in the current situation if the price continues to rise, and if they should step in if it wasn't being exploited.
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So... they're free to do it and could probably get away with it but wouldn't dare because they couldn't possibly be so stupid as to think they could do it right...? Oh, wow. I wish I shared your optimism.  :lol:
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You forgot those darn kids and that dog!
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The market balances itself, as it has in every other game before that used this type of system. WOW is the only one that has decided it would regulate the price, and from what I hear, the introductory price is ridiculously cheap, gold wise. The only reason NCSOFT or Carbine should touch the CREDD market is in the case of exploits, otherwise, the whole act of supply and demand will balance prices. If it gets "too high" people stop buying with plat, and undercutters appear until the price becomes more worthwhile. If it's too low, people won't bother to buy it for cash, because it's not worth the plat they would get for it.
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So... they're free to do it and could probably get away with it but wouldn't dare because they couldn't possibly be so stupid as to think they could do it right...? Oh, wow. I wish I shared your optimism.  :lol:
 
Since we even know what would happen if Blizzard tried it with WoW--nor do we know in any detail what the equation is that they're using to relate supply and demand to the sales price for the Token--it seems a little premature to be having a discussion of what would happen if NCSoft did it here.
 
And frankly, in my own opinion the more important distinction between Blizzard's system and this one is that Blizzard isn't allowing people to hold and resell their Tokens as if they're a commodity. One person buys it with cash and gets gold, one person buys it with gold and gets a subscription, nobody is allowed to inject themselves as an intermediate in that transaction to jerk around with the price.
 
 
 
The only sensible way to have that discussion is to know whether the price is rising because of a sharp spike in CREDD purchases or a sharp decline in CREDD listings. We don't know the answer to that, do we?
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Uh... Not really.
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1) The first intervention was due to the a major change in how much money could be earned that month (right because there was a battle of some sort. People died. Good men with families. Sorry) Much less likely to occur in WS, as we are not spending time killing each other, and it seems like much of the gold generated is stable through drops and dung rewards. We are less likely to see a significant change in buying power that would require Carbines intervention
 
2) Second case seems to be that the supply dropped out from the market. This is something that I could see happening here, but in the end it looks like EVE gave away free game time to stabilize the market. If Carbine is forthcoming about this, I don't honestly care. Its their and NCSoft revenues that are getting hurt, so it is on them to decide if giving away CREDD is an over benefit to themselves and the game. If they kept us informed then I think that is an intervention I could stomach
 
What we are all afraid of is the opposite, because the higher CREDD goes the more people will end up buying it (if we are to believe the human psyche) and the more money Carbine/NCSoft directly. If they want to hurt their revenue stream to stabilize the market and maybe keep more subs, I'm ok with that. If they want to try and artificially bolster their revenue streams by increasing demand (buying CREDD off othe market to raise the price) then I am not ok with that.
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Because it turns out that handing over the controls of a complex system to people who care more about their own short-term interests than they do about overall system stability is simply not a very smart thing to do. System stability really can break, and the principle of supply and demand doesn't actually care if both supply and demand drop to zero.
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And I disagree. It's hard to compare this game directly to EVE as they operate on totally different economic grounds (from what I've heard, I've never played EVE). Isn't PLEX useable for more than just in game currency?
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			Update - CREDD is now 40 plat.	
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			30p now,  yesterday 40p on Jabbit	
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			I'm going to have a lot of Plat soon......	
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I already have a lot of plat. Now I have even more \o/
 
Hahaha, makes it so worth saving up all my credds x3	
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I have 1 credd left. I started to buy them when they were around 15pp and there was literally nothing to spend money on in game... There still isn't really anything to spend money on. The exception is dyes, but they are only transferring money from player to player, not removing it from circulation like most MMOs try and do with a big cost Sink item like mounts or other very expensive fluff.
 
I used to play lots and could earn enough money grinding.  Now i dont, and wont. Credd will simply be priced out of the market for most normal players. That isnt a bad thing Credd wasn't designed to be available to everyone. Its simply a way to control gold sellers destroying the game selling in game currency.
 
All that is happening now is that the old speculators are trying to cash in on the 30pp point. None of these people need to sell them. they are 30 days free game time...These kind of speculators already have probably 100s of Plat.  After All there is nothing to buy with it....
 
MMO markets never make sense. They are often upside down.
 
Its far too easy to "grind" money and the only outlet for that money is Credd. It will be 50 platt in 6 months time.... And no one will bother buying them and move directly to a month sub before they get bored.  I dont think that will help NC soft./Carbine by then and it might be re-evaluated then. 	
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I already have a lot of plat. Now I have even more \o/
 
Hahaha, makes it so worth saving up all my credds x3
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Its far too easy to "grind" money and the only outlet for that money is Credd. It will be 50 platt in 6 months time.... And no one will bother buying them and move directly to a month sub before they get bored.  I dont think that will help NC soft./Carbine by then and it might be re-evaluated then. 
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The price of Credd has to reflect the ability to earn money in game.  Someone said u can grind out 2p+ per hour doing ship hands. Maybe i haven't really tried myself yet.
 
Right now thats 15h - 20h "playing" per month - That isn't really even a big deal to hardercore players ( Think unemployed and students :P ) THe kind of players that happily play 8h+ a day.
 
THose are they guys buying the Credds supplied by the casual gamers that just want to play a few hours a night and need money, via selling credd, for repairs and raiding  expenses.
 
You wanna fix that ? Lower the ease of earning $£ in end game and introduce very expensive must have fluff. . No other choices. 
 
Credd will never be an option for new players, unless they are more hardcore and can race to 50 and get farming.....	
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Credd will never be an option for new players, unless they are more hardcore and can race to 50 and get farming.....
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Not played eve for ages but i think they are approx 700m ISK.
 
Running missions in that maybe equivalent to grinding in this.... 
 
Probably about the same as this. The market finds a point where income meets earnings.
 
Eve has a freaky skill system so getting to top mission running earnings in that takes months real time anyway - or used to at least.
 
Im talking 5 years ago btw.	
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If you would start EVE now how long or how much effort would it take to get to a point you can sustain yourself with PLEX for example?
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