Fallout 76 weapons

==Overview==
Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects. 
All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different amount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.
Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50, leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.
See also 	See also 	See also 	See also
Comparison view	Ammunition	Legendary effects	Weapon mods
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==Ranged==
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Weapons that can be configured as either pistols or rifles, depending on the attached grip/stock modification. This also affects which perks they'll benefit from; either Gunslinger, Rifleman, Commando, or Guerrilla.
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Damage dealt is increased by the Gunslinger or Guerrilla perks.
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Damage dealt is increased by the Rifleman or Commando perks.
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Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.
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Damage dealt is increased by the Archer perks.
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Damage dealt is increased by the Heavy Gunner perks.
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Damage dealt is increased by the Demolition Expert perk.
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Weapon variants that often guarantee curated modifications or legendary effects. Several variants come with unique skins, while a select few have unique modifications, legendary effects, or hidden stat increases that stay with the weapon even after further modification or legendary recrafting.
==Melee==
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Damage dealt is increased by +5% per Strength and by the Gladiator perks.
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Damage dealt is increased by +5% per Strength and by the Slugger perks.
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Damage dealt is increased by +10% per Strength and by the Iron Fist perk. Cannot be equipped while in power armor.
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Weapons that are variants of other weapons. Usually they come with predefined legedary effects. Sometimes they come with an unique skin.
==Thrown==
* Crackle fireworks
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Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.
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Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.
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Damage dealt is modified by legendary effects provided by the equipped weapon.
==Other==
* Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
* Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
==Cut weapons==
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pt:Armas do Fallout 76
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