Invisibility

Cost: [40]
Invisibility is an exotic mental/physical advantage that is "always on". (B63) It doesn't list some of the rules related to this which must be found elsewhere in the book.
==Switchable interaction==
H79
:change Invisibility to Invisibility (Costs Fatigue, 2 FP, -10%; Substantial Only, -10%; Switchable, +10%).
This flies in the face of some comments by admins that you don't need to pay for switchable if you take Costs Fatigue on an Always-On ability.
==Special Enhancements==
*Affects Machines (+50%)
*Can Carry Objects: No encumbrance (+10%); Light (+20%); Medium (+50%); Heavy, (100%)
*Extended (+20% per additional type of vision): invisible to more than one type of vision
*Switchable (+10%)
*Usually On (+5%)
==Special Limitations==
*Fringe (-10%)
*Machines Only (-50%)
*Substantial Only (-10%)
Visible Reflection {-10%)
Visible Shadow (-10%)
==Alternatives== 
*Chameleon
*Obscure
==Examples==
*B124 people suddenly blind have -10 to combat skills (ie -5 to parry, but no listed dodge penalty) or -6 if they're accustomed (-6 to parry). Hit Locations cannot normally be targeted. Ranged attacks are random UNLESS close enough to hear.
*B180 Blind Fighting does allow hit locations, at an extra -2 and Zen Archery works at -6 to hit
http://www.sjgames.com/pyramid/sample.html?id=5782 mentions alternative:
:Affliction (Area Effect, +50%/level; Based on Will, +20%; Disadvantage, Delusion, "You can't see me," +15%; Emanation, -20%; Malediction 1, +100%).
:It's basically an alternative to Invisibility with the Glamour limitation (p. 111), for those who'd prefer a Quick Contest to an unopposed resistance roll.
==See also==
*Visibility
*See Invisible
*Spirit
Category:Advantages
Category:Exotic Traits
Category:Mental Traits
Category:Physical Traits
Category:Special Modifiers