Pirate Cove

The Pirate Cove (sometimes referred to as Pirate Base) is a vast complex (although much smaller than the SEA Military HQ) built within the caves located in a large island in the north of the map. It is the Pirates' center of operations, and houses facilities such as a dock within the cave for spawning ships, and a large airfield for planes. Its close proximity to SEA Bank makes robbing the bank convenient and easy for the Pirates. As a result of its role as the headquarters and spawn of the Pirates, it is regularly raided by SEA Military, usually a lot more frequently then it was in the old map due to its larger size and different points of cover, as well as plentiful mountains to snipe from which were previously not present.
==Usage==
Pirate Cove, where all of the Pirates' operations are launched and conducted from.
One of the most important functions of the cove is to serve as the headquarters and the base for the pirates to launch assaults on the SEA bank and Oil Rigs or Cargo Ships during their respective events. The HQ fulfils this role in its close proximity to the central Archipelago and SEA Bank, where the port has direct, unblocked access to these places.
The presence of vehicle spawners are what allows the Pirates to put up a fair fight on the battlefield against SEA Military. The HQ is home to a small dock, but a large airfield. This makes it easy for the Pirates to quickly spawn in and engage in aerial assaults and air battles against the formidable SEA Military fleet, especially the common tactic of "torpedo plane spamming", which makes use of the AS-3B-1 that has a torpedo strapped to the bottom to fire torpedoes at incoming SEA Military vessels quickly.
==Areas==
=== Hanger ===
On the pirates airfield there are two hangars on the right side these act as a intervention from enemy planes bombing the airfield and they also act as a parking space.
===Docks===
The docks, situated directly outside of the spawn building, are the place where boats and submarines are spawned. Due to their location inside a cave they are shielded from all air attack, and their highly defensible position makes it difficult for enemy ships to sneak in. In the event that an enemy vessel does attempt to attack the docks, the pirates have (3?) 12 pounder cannons pointed directly at the channel ready to wreak havoc on the would be intruders.
The docks are decorated with an array of crates and cranes, and feature a guard tower, a cannon platform, and a path that follows the channel. They also feature golf cart spawners just outside the right (when spawning) entrance to the spawn building.
===Airfield===
The airfield, situated above and west of the main spawn area for Pirates, is the place where all Pirate planes are spawned. Its location makes it vulnerable to strafing, like the SEA Airfield in that respect. The pirates have two 12-pounder cannons and three 20mm L70X's defending it, along with several crates, barriers, and two guard towers for cover. There are two hangars, and the runway itself, along with runway lighting at either end.
==Weaknesses==
On the right side of the Pirate Cove, there is a weak spot where SEA Military can spawn kill the pirate's planes. The only way to defend this point is by either taking off a bomber on the other side of the runway and flying around or spawning a ship to confront them.
Many of the mountains around the airfield and across the island in general, despite providing invaluable protection from naval artillery fire, make it significantly easier for SEA to raid on-foot as infantry or snipers, as the mountains provide plentiful vantage points to snipe or provide elevated fire from, as well as take cover from the turrets protecting the island.
==Map==
==Notes & Trivia==
Category:Locations & Raids