Reminiscent Regimen/2024-10-17

Reminiscent Regimen: Thrill is an Event in Version 5.1.
==Event Details==
===Duration===
* 2024/10/17 10:00 - 2024/10/28 03:59
===Requirements===
* Adventure Rank 20 or above
* Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom
===Summary===
* During the event, you can start this game mode in either Single-Player or Co-op Mode to complete the 4 stages randomly selected. Based on the stages and Reminiscent Reinforcements, you can select suitable characters and Reminiscence Buffs to complete different Regimen objectives and gain Thrilling Stars. Accumulate a certain number of Thrilling Stars to obtain Primogems, Hero's Wit, Character Talent Materials, and other rewards.
* After the event begins, the maximum number of Thrilling Stars obtainable from challenges will increase by 200 every 2 days, starting from 300, up to 700.
* During the event, you can start this game mode in either Single-Player or Co-Op Mode.
* After entering Co-Op Mode, you can select characters who fit with the Reminiscent Reinforcements that can aid you throughout the entire challenge to more easily complete the 4 stages randomly selected.
* Each stage will feature different Regimens that represent different stage effects or challenge objectives. Before you enter each stage, you can pick a Reminiscence Buff from a list of them that will provide buffs that apply to the entire party for the current stage.
* After successfully completing a stage, you will gain Thrilling Stars based on the Regimen objectives completed. Accumulate a certain number of Thrilling Stars to obtain the corresponding rewards.
==Tutorial==
==Regimen Stage==
===I - A Simple Question of Combat===
	Defeat all opponents to pass the stage.	10
;Opponents' Details
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters	5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15% 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
No more than 12s elapses between defeating opponents, starting after the first opponent is defeated 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
All party members' is increased by 80% for 10s after obtaining a boost that appears on the field
There will be boosts that can be picked up during the stage, and boosts selected multiple times will have
===II - Stagger Over and Blast 'Em===
	Defeat all opponents to pass the stage.There will be Rolly Bombs that can be pushed using attacks in the stage. Make good use of them to effectively defeat your foes.	10
;Opponents' Details
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters	5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15% 	5
Number of Rolly Bombs reduced 	5
Rolly Bombs will deal DMG to and launch characters after touching them 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
No more than 12s elapses between defeating opponents, starting after the first opponent is defeated 	10
Hit 4 opponents with Bombs while clearing the stage 	10
Hit 2 opponents with 1 Bomb twice 	10
Push Bombs 6 times 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
All party members' is increased by 80% for 10s after obtaining a boost that appears on the field
There will be boosts that can be picked up during the stage, and boosts selected multiple times will have
The AoE of Rolly Bombs is increased
All party members deal 75% for 10s after a bomb hits an opponent
===III - The Art of Timed Explosions===
	Defeat all opponents to pass the stage.Time Bombs that can be pushed using attacks will be placed at a randomly chosen player's location at intervals in this stage. Make good use of them to effectively defeat your foes.	10
;Opponents' Details
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters	5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15% 	5
Time Bombs can deal DMG to allies 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
No more than 12s elapses between defeating opponents, starting after the first opponent is defeated 	10
Hit 4 opponents with Bombs while clearing the stage 	10
Hit 2 opponents with 1 Bomb twice 	10
Push Bombs 6 times 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
All party members' is increased by 80% for 10s after obtaining a boost that appears on the field
There will be boosts that can be picked up during the stage, and boosts selected multiple times will have
The AoE of Time Bombs is increased
All party members deal 75% for 10s after a bomb hits an opponent
===IV - You Won't Die If You Just Hustle===
	Defeat all opponents to pass the stage.Opponents protected by Wards that Bombs can break will be present in this stage. Time Bombs that can be pushed by attacks will be placed at a randomly chosen player's location at intervals during the stage as well.	10
;Opponents' Details
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters	5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15% 	5
Opponent's special Wards are enhanced to be able to take more DMG 	5
Opponents protected by special Wards are immune to damage 	5
Time Bombs can deal DMG to allies 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
Hit 4 opponents with Bombs while clearing the stage 	10
Hit 2 opponents with 1 Bomb twice 	10
Push Bombs 6 times 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
All party members' is increased by 80% for 10s after obtaining a boost that appears on the field
There will be boosts that can be picked up during the stage, and boosts selected multiple times will have
The AoE of Time Bombs is increased
All party members deal 75% for 10s after a bomb hits an opponent
===V - Beatdowns for Everyone===
	Defeat all opponents to pass the stage.	10
;Opponents' Details
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters	5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15% 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
All party members' is increased by 80% for 10s after obtaining a boost that appears on the field
There will be boosts that can be picked up during the stage, and boosts selected multiple times will have
===VI - Bullet Rain's Falling a Bit Harder===
	Obtain the specified number of Marvelous Mystic Coins to pass the stage.Big Bad Barrages will appear during the stage. Being hit will deduct points. Be sure to avoid Big Bad Barrages and do your utmost to obtain more Marvelous Mystic Coins.	10
Potential Regimens 	
A mysterious fortune cometh... 	5
More Big Bad Barrages that can track the player will appear during the challenge 	5
Some Marvelous Mystic Coins become Big Bad Barrages 	5
Score deduction from getting hit by Big Bad Barrages increased 	5
Character Movement SPD slowed by 30% for 3s after being hit by Big Bad Barrages 	5
Players will unleash a shockwave with a small AoE after being hit by Big Bad Barrages. Such shockwaves will launch nearby characters	5
Barrages will be more frequent 	5
Speed of all projectiles increased 	5
Clear the stage within 60s 	10
All party members hit less than 15 times by Big Bad Barrages 	10
Reminiscence Buffs
Dash boosts will appear during the stage, and for 10s after picking one up, all party members gain 15%
Shield boosts will appear during the stage, and a Shield that lasts for 10s will be generated for all nearby characters after picking one up which the negative effects of a Big Bad Barrage once
Multiplier boosts will appear during the stage, and for 10s after picking one up, all party members earn from Marvelous Mystic Coins
All party members' reduced by 15%
==Nemesis Regimen==
===I - Just a Bunch of Rocks, That's All===
	Defeat powerful opponent(s) to pass the stage.	10
;Opponents' Details
 	Nemesis Buff
20 ➔	All party members' ATK increased by 50%
40 ➔	All party members' CRIT DMG increased by 70%
60 ➔	All party members gain a 50% All Elemental DMG Bonus
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
There are powerful enemies in the stage that will unleash Cragslides at intervals, dealing Geo DMG to characters within a certain AoE	5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
===II - Razor's Edge, Neither Shaken Nor Stirred===
	Defeat powerful opponent(s) to pass the stage.	10
;Opponents' Details
 	Nemesis Buff
20 ➔	All party members' Energy Recharge increased by 50%
40 ➔	All party members' CRIT Rate increased by 35%
60 ➔	All party members gain a 50% All Elemental DMG Bonus
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
There are powerful enemies in the stage that will periodically summon thunderbolt barriers, dealing Electro DMG to characters they come into contact with	5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
===III - A Fearsome Foe Approaches===
	Defeat powerful opponent(s) to pass the stage.	10
;Opponents' Details
 	Nemesis Buff
20 ➔	All party members' Max HP increased by 50%
40 ➔	All party members' Elemental Mastery increased by 200
60 ➔	All party members gain a 50% All Elemental DMG Bonus
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
There will be powerful opponents in the stage that will summon Tracking Fire Balls at intervals, dealing Pyro DMG to characters hit	5
2 Ruin Scouts in the stage will be replaced by Ruin Drake: Earthguards 	5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
===IV - The Green Glow Glitters===
	Defeat powerful opponent(s) to pass the stage.	10
;Opponents' Details
 	Nemesis Buff
20 ➔	All party members' ATK increased by 50%
40 ➔	All party members' CRIT DMG increased by 70%
60 ➔	All party members gain a 50% All Elemental DMG Bonus
Potential Regimens 	
A mysterious fortune cometh... 	5
Opponents' Max HP increases by 100% and ATK by 20% 	5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second 	5
There will be powerful opponents in the stage that will summon a Vacuum Eye at intervals at the character's location, pulling the character in and dealing Anemo DMG	5
In this stage, 2 opponents will be replaced with Yumkasaurus Warriors: Flowing Skyfire 	5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s 	5
Clear the stage within 60s 	10
No more than 40 hits taken 	10
No character deaths during the stage 	10
Reminiscence Buffs
When characters deal DMG to an opponent, a will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' is increased by 40%. This effect can occur once every 12s
When characters' hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character 15 Elemental Energy and deals 60% for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% for 10s
==Reminiscent Reinforcements==
After triggering a , all party members gain a 100% for 4s
After triggering a , all party members gain a 100% for 4s
After triggering a , all party members gain a 100% for 4s
After triggering a , all party members gain a 100% for 4s
After triggering a , all party members gain a 100% for 4s
After triggering a , all party members gain a 100% for 4s
After triggering a , all party members gain a 100% for 4s
The of Normal Attacks increases by 30% and dealt by Normal Attacks increases by 60%
Party members gain a 50% , and characters gain an 80% for 8s after receiving healing from an ally
When an Elemental Reaction is triggered, when your party has 1/2/3/4 different types of Elements respectively, opponents' is reduced by 0/20/60/120% for 4s
Characters' increases by 100% and characters protected by a shield deal 80%
==Graded Regimen==
Complete the challenge without being hit by opponents more than 40 times 	1
Complete the challenge without being hit by opponents more than 30 times 	3
Complete the challenge without being hit by opponents more than 20 times 	6
Complete the challenge without characters being downed more than 3 times 	1
Complete the challenge without characters being downed more than twice 	3
Complete the challenge without characters being downed more than once 	6
Complete the challenge having healed allies 10 times or more 	3
Complete the challenge having hit 10 or more opponents 	1
Complete the challenge having hit 20 or more opponents 	3
Complete the challenge having hit 30 or more opponents 	6
Complete the challenge having collected Marvelous Mystic Coins 20 times 	1
Complete the challenge having collected Marvelous Mystic Coins 30 times 	3
Complete the challenge having collected Marvelous Mystic Coins 40 times 	6
Complete the challenge having been hit by Big Bad Barrages less than 3 times	3
==Thrilling Stars Rewards==
After the event begins, the maximum number of Thrilling Stars obtainable from challenges will increase by 200 every 2 days, up to 700.
Total Thrilling Stars obtained	Rewards
50 	
100 	
150 	
200 	
250 	
300 	
350 	
400 	
450 	
500 	
550 	
600 	
650 	
700 	
==Player Titles==
Title 	Description
Efficiency Above All 	Highest Final Score
Furor Teutonicus 	Most Opponents Defeated
Gotta Punch 'Em All 	Most Opponents Attacked
Barrage Circus 	Obtained the most Marvelous Mystic Coins
"Leave Some for Me..."	Score 300 points with Marvelous Mystic Coins
Perfect Attendance 	Received 50 Thrilling Stars
Last Hit Expert 	Defeat 10 opponents with the final hit
==Gameplay Notes==
===Inactivity Kick===
Reminiscent Regimen: Thrill was the first event in which players could be automatically kicked from a match due to inactivity. If a player's character is not moved for 30 seconds, the following notice will appear on the screen:
:You will be removed from the challenge if you are idle for too long.
:Time remaining
:0015
:Move your character to close the prompt and return to the challenge
If the 15-second timer reaches 00:00, the player is removed from the match and does not receive any rewards.
* Performing actions that do not move the character, including combat Talents, will count as being "idle."
* Being staggered will count as moving the character, even if the character is otherwise idle.
Reminiscent Regimen Thrill Inactivity Kick.png|The warning about being idle for too long, which shows even though the player's Venti has clearly just performed his Elemental Burst.
==Battle Pass Missions==
==Other Languages==
==Change History==
es:Entrenamiento reminiscente: Fervor
fr:Exercice réminiscent - Passion
ru:Воспоминания о практике/2024-10-17
vi:Hồi Tưởng Rèn Luyện/2024-10-17