V1.3.13

of Stormworks: Build and Rescue was released on November 12th, 2021.
====
* Feature - 2x2 Pyramid and Inverse Pyramid Windows
* Feature - Addon editor load screen searchbox
* Feature - Default cargo scripts improved tooltips, spawn probabilities and scaling rewards/times
* Fix - Weapons Addon not saving the new menu settings across sessions
* Fix - Photomode post process exposure values
* Fix - Inputs not cleared when opening custom menu via keybind
* Fix - Missing female crouch animation
* Fix - MP clients remote control not connecting correctly
* Fix - Rx range description for handheld radios/remote control
* Fix - Kick players out of vehicle/character editor on death
* Fix - Incorrect range description on laser distance sensor
* Fix - Allow C4 placement underwater
* Fix - o_id typo in addon lua example
* Fix - Slightly increased client ladder auto exit box
* Fix - Fix multiplayer hosts dropping client players not creating ragdoll animation
* Fix - Missing parent parameter in lua docs for spawnAddonComponent
* Fix - Tutorial crane and tractor no longer despawn on tutorial end
* Fix - Editor multibody child blocked voxel positions
* Fix - Editor multibody child bounds in component selector
* Fix - Rotary / Heavy autocannon ammo not being manually placeable into belts
* Fix - Coalbox sometimes rendering hot when returning to workbench
* Fix - Added blue arrows to laser point sensor
* Fix - Removed reserved voxels from ammo connector belts
* Fix - Rocket launcher SFX looping underwater
* Fix - Capture vehicle tooltip not updating for enemy controlled islands
* Fix - 2 Handed items being usable on ladders
* Fix - HOTAS seat not using animations
* Fix - Bubble trails for projectiles fired in underwater buoyancy volumes
* Fix - Increased autocannon ammo belt load time to keep up with rotary autocannon
* AI vehicles now explode when sinking, over-damaged or 5 mins after they are incapacitated
* AI vehicles now scale HP and explosion based on size
* added spawnExplosion Lua function when DLC is enabled
* Repaired various mesh issues across all islands:
* Smoothed terrain and fixed clipping ocean on Sawyers island.
* Train depot side has been leveled and parking physics fixed. North Harbour on Sawyers island.
* Ladders added to Military base and Fishing village dock.
* Holt town parking was under terrain.
* Arctic lighthouse stairs physics fixed.
* Floating rocks on Submarine and Airfield base.
* Multiplayer base wall physics fixed.
* Donkk village door now opens.
* Tajin Airstrip invisible wall removed
* Chemical storage physics fixed.
* Refinery terrain gaps fixed.
* Terminal Camodo parking fix.
* Arctic Refinery terrain.
* Railing and crash guard physics boxes resized.
* Airport base landscape.
* Camodo base landscape.
* MP Island terrain smoothed.
===Known issues:===
* 1 or 2 locations required larger fixes, and this may cause some problems for old saves only at these locations.
* a small number of players have experienced poor performance near the Beginner Outpost. This may be due to older versions of the game having an issue.
* Both can be fixed by starting a new game.
==Source==
* Steam Community News
Category:Patch notes