148292-~20k-glory-and-not-a-single-divine-set-focus-major

== Content ==
			
I wish I was given a random paycheck at my work for doing my job. That would be so much fun.
 
In before: "CX and raids"
 
 
Here's some feedback: Give us a reliable way to acquire those major set focus that doesn't involve fighting it out between 19 other players or buying it from another player.
			
				
	Edited December 17, 2015 by Fluffy McNuggets	
----
			
I got 6 majors after burning through 100k glory.
 
Pretty sure Carbine wants it like this though, not that I agree with it.	
----
			
You should probably clarify that this is from a Warhound perspective (most people will ignore the signature) before the Entity mob completely derails the point you're trying to make about acquisition of foci when rune tokens and an established auction house are not in the picture.
 
That being said gear is incredibly easy to acquire in DS, and it seems ridiculous that one could become almost BiS in a small amount of time if major foci were also easily attainable. I'm not sure that counts as justification for how the system works (or doesn't, rather), but I know there has to be a sense of gear progression somewhere. The script should probably be flipped with gear and runes, but I unfortunately don't see that happening ever.
 
Not to mention, it's not like divine majors make or break a guild's success in DS. I'm sure most long-time raiders would also point towards how content has been made easier and how raid damage has ballooned post-f2p. While these points do not address the difficulty of acquiring divine majors on Warhound, they certainly seem to be relevant factors in determining why it is that you feel that divine majors should be made more accessible.
 
This is all from the perspective of someone else also raiding on Warhound. I agree that there are reasonable gripes with the system, but I actually enjoy the fact that I have less to work with. Isn't that why you're here anyways?	
----
			
I'd rather pay a ridiculous amount of glory per major rather than roll the dice. But I'm sure people will *cupcake* about that too.
 
I mean, either way you're gonna be grinding glory like Carbine wants you to.	
----
			That's a bummer man. I salvaged 1 orange last night and got 2 foci major from it. Rngesus just hates you.	
----
			That's a funny coincidence, I got my first purple Divine Set Focus just last night. Sorry to have sucked up all the RNG magic, bro. 	
----
			
{| class="blockquote"
You should probably clarify that this is from a Warhound perspective (most people will ignore the signature) before the Entity mob completely derails the point you're trying to make about acquisition of foci when rune tokens and an established auction house are not in the picture.
 
That being said gear is incredibly easy to acquire in DS, and it seems ridiculous that one could become almost BiS in a small amount of time if major foci were also easily attainable. I'm not sure that counts as justification for how the system works (or doesn't, rather), but I know there has to be a sense of gear progression somewhere. The script should probably be flipped with gear and runes, but I unfortunately don't see that happening ever.
 
Not to mention, it's not like divine majors make or break a guild's success in DS. I'm sure most long-time raiders would also point towards how content has been made easier and how raid damage has ballooned post-f2p. While these points do not address the difficulty of acquiring divine majors on Warhound, they certainly seem to be relevant factors in determining why it is that you feel that divine majors should be made more accessible.
 
This is all from the perspective of someone else also raiding on Warhound. I agree that there are reasonable gripes with the system, but I actually enjoy the fact that I have less to work with. Isn't that why you're here anyways?
----
			
so what if you didnt have 1 in 20k glory. standard variance. learn to embrace it or make yourself look like a fool and cry about it on forums.
Its the same with the pinky droprate. There are 2 guilds on jabbit who farm 4-5challenge avatus since June/July and have 1 pinky and there are world 10th guilds who have 5+ and last week 2 guilds got a pinky drop with their first kill.
 
you will get the divines majors during progression, there is no need to rune SD gear with all majors. save it for BiS ilvl120 loot from the bosses after SD.
If you want to tryhard and rune all majors....
for reference:after the patch i needed 7 majors to rune BiS and got it with 30k glory. you just got unlucky.
git gud
			
				
	Edited December 18, 2015 by furoflo	
----
			For once, I agree with you. I think Divine Majors should be buyable with glory at a set price, or you could gamble with the bags.	
----
			
{| class="blockquote"
so what if you didnt have 1 in 20k glory. standard variance. learn to embrace it or make yourself look like a fool and cry about it on forums.
Its the same with the pinky droprate. There are 2 guilds on jabbit who farm 4-5challenge avatus since June/July and have 1 pinky and there are world 10th guilds who have 5+ and last week 2 guilds got a pinky drop with their first kill.
 
you will get the divines majors during progression, there is no need to rune SD gear with all majors. save it for BiS ilvl120 loot from the bosses after SD.
If you want to tryhard and rune all majors....
for reference:after the patch i needed 7 majors to rune BiS and got it with 30k glory. you just got unlucky.
git gud
----
			
It's true that you don't NEED the class foci and the best possible runes in your gear to clear the content.
However, that does not warrant the insane grinding of glory that is needed to obtain these pieces or the mindless farming of raids/dungeons to maybe see one or two tokens drop at all.
 
I can understand that the Foci are perhaps the proverbial carrot on the stick for most people, but if this carrot is dragging in the ground, or the stick is too long, people will not be chasing it.
 
I'm for it that obtaining them should be a bit easier/more straight forward.	
----
			It is pretty straight forward. Want a better shot? Do the challenges. After you have geared out and gear goes to waste it all goes to salvage. Guess what you get from that. Since gear is only a holder for where 90% of the power a toon has then putting 90% of your power into temp gear is beyond stupid. But hey a lot of stupid people around these parts lately so do what you want	
----
			
{| class="blockquote"
It is pretty straight forward. Want a better shot? Do the challenges. 
 
After you have geared out and gear goes to waste it all goes to salvage. Guess what you get from that. 
 
Since gear is only a holder for where 90% of the power a toon has then putting 90% of your power into temp gear is beyond stupid. But hey a lot of stupid people around these parts lately so do what you want
----
			
{| class="blockquote"
 Yeah, there are a lot of stupid people around.
 
The gear is temporary, the runes are not.
git brains
----
			taking runes out costs 7p/slot. you could as well craft a new one.	
----
			
30K glory here. And it's rediculous. Not because of the acquisition rate of foci? But to spend that much and get nothing just sucks.
 
I now realize I shoiodve just bought superb bags and sold the frags.	
----
			they should make the class stuff the same drop rate as the major foci are now and bump up the majors and minors.  it would be nice to get the class stuff outside of the raids in one more avenue.  i know you can get from salvaging 120's at a really low rate, i think if it was a similar rate for bags it would be a nice addition.  still rare but an additional avenue.  the major sets should be bumped.  its a little silly to be able to sit on all those rune frags and not get a single major focus.
			
				
	Edited December 18, 2015 by Foul Wind	
----
			
{| class="blockquote"
they should make the class stuff the same drop rate as the major foci are now and bump up the majors and minors.  it would be nice to get the class stuff outside of the raids in one more avenue.  i know you can get from salvaging 120's at a really low rate, i think if it was a similar rate for bags it would be a nice addition.  still rare but an additional avenue.  the major sets should be bumped.  its a little silly to be able to sit on all those rune frags and not get a single major focus.
----
			
{| class="blockquote"
so what if you didnt have 1 in 20k glory. standard variance. learn to embrace it or make yourself look like a fool and cry about it on forums.
Its the same with the pinky droprate. There are 2 guilds on jabbit who farm 4-5challenge avatus since June/July and have 1 pinky and there are world 10th guilds who have 5+ and last week 2 guilds got a pinky drop with their first kill.
 
you will get the divines majors during progression, there is no need to rune SD gear with all majors. save it for BiS ilvl120 loot from the bosses after SD.
If you want to tryhard and rune all majors....
for reference:after the patch i needed 7 majors to rune BiS and got it with 30k glory. you just got unlucky.
git gud
----
			
{| class="blockquote"
IMO the class set drop rate is spot on.  The major foci really do need a much better drop rate all around.
----
			
{| class="blockquote"
You are just proving my point here you know?
 
*snip*
----
			
{| class="blockquote"
i would love to be able to get GA class ones without having to go in there again on my main.  mainly to get them for my alts and off specs.  i wouldnt mind doing this normally during a run on my alt but my time is limited for raiding and we only do DS now as a guild.  but i do agree the drop rate is good.
----
			
{| class="blockquote"
I do agree with you to a point. And I agree that the drop rate needs to be increased.
 
But there is still a valid point here. You don't NEED the Divine Majors. And although you are not necessarily complaining about it in the sense I am referring to, it's still funny that people think that you NEED the Divine Majors to progress. You can still do very well with lower level 2 point set runes.
 
So, where am I going with this? Well... the first argument is that it takes too long to get the Divine Majors. Not only that, but a lot of the people who are complaining are putting these runes in 116 gear or SD token gear. Then they complain that when they get an upgrade, they have to spend 7p, or 45 service tokens to remove the rune. All I am saying is DON'T rune for Divine Majors until you get the BIS piece. This statement is not directly related to drop rate in any form or fashion, I am just merely talking about the mentality that you MUST rune Divine Majors as soon as you can.
----
			
{| class="blockquote"
Give them a BoE 116 or two to sell on the AH or have a guild officer do it.  That should net enough plat to buy the pure class major and minors for at least one set if not two.  At least it was the last time I looked on Entity.
----
			
{| class="blockquote"
You are just proving my point here you know?
 
-snip-
----
			
{| class="blockquote"
You don't need 116 gear either. You don't need 120 gear.
You don't need pinkies.
You don't need pure runes.
You don't need class runes.
You can clear everything in the game using 96-100 gear with superb runes.
 
See where I'm getting at here?
 
Not needing it is completely irrelevant to the problem I'm pointing in this thread.
 
Like I said.
They could increase the time it take to get all of the gear and runes. I don't care.
 
As for the "And I agree that the drop rate needs to be increased."
I never ever said that it should be increased. I clearly said that there should be a reliable and consistent way to acquire those Major foci outside of fighting it out with 19 other people and buying it from other players.
----
			
{| class="blockquote"
Give them a BoE 116 or two to sell on the AH or have a guild officer do it.  That should net enough plat to buy the pure class major and minors for at least one set if not two.  At least it was the last time I looked on Entity.
----
			
{| class="blockquote"
 
You don't need pinkies.
 
----
			
{| class="blockquote"
For our 1st raid group (and I think the 2nd is doing this now too), we sell all BOEs and then buy the foci for those who need it (above what we have that dropped), and also repair bills. This is harder to achieve if you have people rotating in an out. Our main raid group is pretty close knit, and we only have a few people as backup.
 
So yeah, I don't even think any of our people were given a BOE to even use. (well... maybe because most of us already had BOP 116+ weapons already).
----
			
{| class="blockquote"
We only just got to the point where BoP's are getting sharded (c'mon tank claws!) and BoE's are headed for the guild bank, but yeah.  We were still running GA every week until we killed System Daemons.  We'll probably still run GA every other week for alts, pure foci (class and non class), and some of us are still chasing glove imbuements.  *shakes fist at Kuralak* #stalkerproblems
 
 
----
			
{| class="blockquote"
 buying it from another player.
----
			
{| class="blockquote"
You are going to buy it and you are going to like it
 
/cackle
----
			
There's a dude here actually defending the RNG of rune bags but complaining about the RNG of pinkies.
 
What?
 
No shit you don't need Majors for progression. But on Warhound they're basically non-existant on the CX so I'd rather pay the plat to pull out my majors from 116s to 120s.
 
And let's stop pretending Divine Majors aren't helpful during progression.	
----
			
{| class="blockquote"
I do agree with you to a point. And I agree that the drop rate needs to be increased.
 
But there is still a valid point here. You don't NEED the Divine Majors. And although you are not necessarily complaining about it in the sense I am referring to, it's still funny that people think that you NEED the Divine Majors to progress. You can still do very well with lower level 2 point set runes.
 
So, where am I going with this? Well... the first argument is that it takes too long to get the Divine Majors. Not only that, but a lot of the people who are complaining are putting these runes in 116 gear or SD token gear. Then they complain that when they get an upgrade, they have to spend 7p, or 45 service tokens to remove the rune. All I am saying is DON'T rune for Divine Majors until you get the BIS piece. This statement is not directly related to drop rate in any form or fashion, I am just merely talking about the mentality that you MUST rune Divine Majors as soon as you can.
----
			
{| class="blockquote"
I wish I was given a random paycheck at my work for doing my job. That would be so much fun.
 
In before: "CX and raids"
 
 
Here's some feedback: Give us a reliable way to acquire those major set focus that doesn't involve fighting it out between 19 other players or buying it from another player.
----
			
{| class="blockquote"
-snip-
----
			
{| class="blockquote"
I seriously hope that Redmoon Terror bring a new tier of runes. Maybe then you'll actually understand instead of being blinded by your overflow of F2P transition runes.
 
P.S. I'M ALREADY IN ONE OF THE TOP 3 GUILD ON WARHOUND.
You may consider Warhound a joke of a server, but at least over there we have both our feet on the ground. We didn't transition to F2P with everything handed to us and 9/9 already cleared.
----
			
{| class="blockquote"
Aren't there like 4 raiding guilds on warhound?
----
			
{| class="blockquote"
This is, frankly, idiotic. You can unslot runes once you get your BiS for like 6 plat or a few service coins you just buy with omnibits. Restricting sets to only the people with 120s is not only crippling your raid's DPS, it's weakening the integrity of the raid overall by focusing all the gear onto a few players. What happens if those BiS players drop during a pull? Well, GG, there goes all your damage.
----
			
{| class="blockquote"
This is, frankly, idiotic. You can unslot runes once you get your BiS for like 6 plat or a few service coins you just buy with omnibits. Restricting sets to only the people with 120s is not only crippling your raid's DPS, it's weakening the integrity of the raid overall by focusing all the gear onto a few players. What happens if those BiS players drop during a pull? Well, GG, there goes all your damage.
----
			
{| class="blockquote"
This is, frankly, idiotic. You can unslot runes once you get your BiS for like 6 plat or a few service coins you just buy with omnibits. Restricting sets to only the people with 120s is not only crippling your raid's DPS, it's weakening the integrity of the raid overall by focusing all the gear onto a few players. What happens if those BiS players drop during a pull? Well, GG, there goes all your damage.
----
			
So many dudes in here just don't understand because they were handed out exceptional rune tokens during the F2P transition.
 
On Warhound, shit sucks. The endgame economy is non-existant. It's run by one clown who bought out everything and tripled the price thinking people actually have 80 plat/will shell out 80 plat for a Pure Class Focus Major/Divine Set Major.
 
I'd rather acquire them myself, via bags or guild, and pull each rune out individually when I get gear upgrades. I personally don't have a problem with plat, thanks to Carbine overlooking the fact that pre-F2P players had an clear advantage in every way possible in terms of gathering plat.
 
The actual problem stems from the fact that Carbine didn't consider any of the new guilds on Warhound who'd be making true progression through endgame. Yeah, GA is easy enough to farm once a week to get 2 players in your raid their class sets. DS progression is different though. At it's current state the game hands out gear for almost nothing, like farming mini's before Daemons (such a dumb change), but actually limits the potential on said gear.
 
Cool, you actually have an economy on the PvE server at your disposal. PvP servers don't have that kind of flex.
 
As for guilds? Any guilds serious about progression should be gearing/runing out their core first; their most skilled players, starting with tanks and healers. It's worked that way in any MMO ever. Why would you give a player power they can't even utilize properly.
 
As for my guild, we've gotten to the point where there's Divine majors laying around in the bank. I just don't ask for them because they'd be better served on our healers at this point. I already have Divines in most of my gear.
 
The bags do need an adjustment. Slightly. Because otherwise players would lose an incentive to run vets for glory farming. Especially on Warhound.	
----
			
{| class="blockquote"
So many dudes in here just don't understand because they were handed out exceptional rune tokens during the F2P transition.
 
On Warhound, shit sucks. The endgame economy is non-existant. It's run by one clown who bought out everything and tripled the price thinking people actually have 80 plat/will shell out 80 plat for a Pure Class Focus Major/Divine Set Major.
 
I'd rather acquire them myself, via bags or guild, and pull each rune out individually when I get gear upgrades. I personally don't have a problem with plat, thanks to Carbine overlooking the fact that pre-F2P players had an clear advantage in every way possible in terms of gathering plat.
 
The actual problem stems from the fact that Carbine didn't consider any of the new guilds on Warhound who'd be making true progression through endgame. Yeah, GA is easy enough to farm once a week to get 2 players in your raid their class sets. DS progression is different though. At it's current state the game hands out gear for almost nothing, like farming mini's before Daemons (such a dumb change), but actually limits the potential on said gear.
 
Cool, you actually have an economy on the PvE server at your disposal. PvP servers don't have that kind of flex.
 
As for guilds? Any guilds serious about progression should be gearing/runing out their core first; their most skilled players, starting with tanks and healers. It's worked that way in any MMO ever. Why would you give a player power they can't even utilize properly.
 
As for my guild, we've gotten to the point where there's Divine majors laying around in the bank. I just don't ask for them because they'd be better served on our healers at this point. I already have Divines in most of my gear.
 
The bags do need an adjustment. Slightly. Because otherwise players would lose an incentive to run vets for glory farming. Especially on Warhound.
----
			
{| class="blockquote"
There is only 3 guilds on Warhound who killed SD and like 2 other guilds who are actually going in DS.
 
I'll let you guess how many Divine runes are being sold and at what price.
----
			
{| class="blockquote"
If you are trying to tell me that only 5 guilds are raiding on your server ,then forget the divine runes the entire raiding scene on your server is collapsing and would need more attention than anything else unless ofcourse your info is falsified 
----
			Amount of plat I would spend on Exceptional PVP Rune ~14p, Amount of Plat I would spend on Exceptional PVE Runes + Specter Runes 10P. Lets not even count my own collection of 3 set value Haste runes of moxie because those were priceless. Basically, QQ moar. Runes are actually cheaper now.	
----
			
{| class="blockquote"
So many dudes in here just don't understand because they were handed out exceptional rune tokens during the F2P transition.
 
----
			
{| class="blockquote"
Hmm my alt is geared and runed for everything except fire/water water/logic and its all 1 power runes. If your healers "NEED" 2 power then thats a skill issue. Tanked the hardest hitting boss in DS with 1 power runes so again if your tanks "NEED" 2 power runes its a skill issue.
 
As for the pre f2p players being gifted runes is pretty amusing. We went from BiS to not even close. 
Also amusing is you are blaming the drop rate for your server not having enough on the CX? thats a pop issue and your issue for being on that server. You know what will happen when the drop rate goes up? You will still be *cupcake*ed because of the server you are on. 
 
If your guild has majors in the bank while people still need to use them then thats a shit guild.
----
			
{| class="blockquote"
If you are trying to tell me that only 5 guilds are raiding on your server ,then forget the divine runes the entire raiding scene on your server is collapsing and would need more attention than anything else unless ofcourse your info is falsified 
----
			
{| class="blockquote"
 
 
Boohoo cupcaking hoo! Cry me a river please.
 
If you can't understand that this thread is about RNG and consistency of major sets runes, than what are you even posting for? If all you are going to do is rant about your purse, go make a new thread about it.
You were given runes on F2P transition and now you don't have to deal with RNGalore on major set foci.
 
 
----
			I'm on entity/exile (population is fine), don't really complain about the cost of foci, and still feel that spending 30K glory and getting nothing for it sucked and wasn't fun.	
----
			
{| class="blockquote"
 
Anyway, I don't see the point of talking about server population. This is a problem that is talked about in many other threads.
 
----
			
{| class="blockquote"
you do know that we lost all of the runes in our gear and had to re-slot everything again right? rune tokens were the least they could give us. we still had to spend plenty of plat or service tokens to put that in our gear again.
----
			
{| class="blockquote"
LOL
 
Yeah dude because it's so hard to farm plat in this game.
 
Complain about something that's worth complaining about. You're literally crying over ~20 plat per piece of gear.
----
			
Not saying the bag RNG doesn't suck, but ....
 
{| class="blockquote"
You were given runes on F2P transition and now you don't have to deal with RNGalore on major set foci.
----
			
{| class="blockquote"
LOL
 
Yeah dude because it's so hard to farm plat in this game.
 
Complain about something that's worth complaining about. You're literally crying over ~20 plat per piece of gear.
----
			
{| class="blockquote"
if you cant understand we were responding to someone complaining that we got rune tokens to trade in and that everything was handed to us, then I do not know what to say.  in fact i am all for increasing foci drop rates, i even was for having some class ones pop from bags too.
 
and in fact the exceptional tokens were only given for exceptional runes, which only came from contract rewards.  so many people who didnt partake in contracts got the shaft.  and you needed around 35 of them to rune out a set for "free".  Double for off specs.  runes are still a pain in the butt even after f2p, but the difference now is they account for a majority of the stats for your gear.  before it was about min maxing, now it is a must.
----
			
{| class="blockquote"
Not saying the bag RNG doesn't suck, but ....
 
 
I think you overestimated the amount of Exceptional tokens people get. Regular blue tokens are plentiful, no doubt. I know someone who has 600+ blue tokens, but only about 12 exceptional tokens after the transition. Not enough to re-rune their main, forget the alts.
 
The people with massive amount of Exceptional tokens are far and few between, ie: the folks who bought out cheap "useless" epic runes from the CX in preparation for the transition.
----
			
{| class="blockquote"
 
If my reading comprehension is sub-par. Yours is nonexistent.
 
----
			
{| class="blockquote"
https://en.wikipedia.org/wiki/Argument_from_ignorance
----
			
{| class="blockquote"
so to use your example with 7 pieces of gear to rerune that is 140p. thats what the start of f2p meant for a lot of people. it was not free. and while i agree plat is not hard to come by, it was much harder to come by pre f2p. you dont seem to know what you are talking about or who you are arguing with. i agree about the foci, i disagree with premise that people with rune tokens got free runes. there was a hidden cost involved that you agree is around 20p per piece.
----
			
So, our guild (illicit activity) has literally had a fresh roster, save for FOUR people.
 
We've spent about 200-300p from the gbank in divine set majors... other than that, it's all been through re-progressing and re-farming DS (that's not that pricey for a gbank at all).
People are almost at their maximum divine runes in the guild and we've been distributing divine set majors for i120 gear.  Most people use the blue single power divines until they get their 2-power majors to replace them.
 
Point im trying to make is, don't expect to instantly be equipped in divine 2-powers.  It takes time.  Instead of stressing out on min-maxing immediately, show some patience and actually enjoy the game, instead of turning it into a grindfest for yourself and others.  Do vet dungeons, because you enjoy them, not because you're trying to be a glory farming efficiency machine.  I'd say make sure your guild is handling its funds better and using the money the gbank makes from BoEs to pay for divine majors if you really want to speed things up.  After daemons is dead, you have all this 116 gear opened up to you, in which you can literally deck your whole roster out in pretty much full 116 within one lockout, so that all the BoEs ya'll are getting just bolsters the gbank.
 
The only problem I really have right now is how much variance the set majors come in.  Some lockouts we get up to 24, the others, up to 8 or so.  Wish you could consistently get 20-24 for a full clear maybe.
 
I can honestly say the difference between 1-power divines and 2-power divines is not what is going to ultimately make or break your progression in DS currently.
			
				
	Edited December 22, 2015 by MoePork	
----
			Saying runed were "handed out" is ignorant. People worked hard for those runes. Not a single 2 power token was given to a player for no effort.
			
				
	Edited December 22, 2015 by SlyJeff	
----
			
{| class="blockquote"
so what if you didnt have 1 in 20k glory. standard variance. learn to embrace it or make yourself look like a fool and cry about it on forums.
Its the same with the pinky droprate. There are 2 guilds on jabbit who farm 4-5challenge avatus since June/July and have 1 pinky and there are world 10th guilds who have 5+ and last week 2 guilds got a pinky drop with their first kill.
 
you will get the divines majors during progression, there is no need to rune SD gear with all majors. save it for BiS ilvl120 loot from the bosses after SD.
If you want to tryhard and rune all majors....
for reference:after the patch i needed 7 majors to rune BiS and got it with 30k glory. you just got unlucky.
git gud
----
			
{| class="blockquote"
Bads still being bad.
----
			
{| class="blockquote"
Hmm my alt is geared and runed for everything except fire/water water/logic and its all 1 power runes. If your healers "NEED" 2 power then thats a skill issue. Tanked the hardest hitting boss in DS with 1 power runes so again if your tanks "NEED" 2 power runes its a skill issue.
 
As for the pre f2p players being gifted runes is pretty amusing. We went from BiS to not even close. 
Also amusing is you are blaming the drop rate for your server not having enough on the CX? thats a pop issue and your issue for being on that server. You know what will happen when the drop rate goes up? You will still be *cupcake*ed because of the server you are on. 
 
If your guild has majors in the bank while people still need to use them then thats a shit guild.
----
			
{| class="blockquote"
Lol this post basically translates into "I got great RNG and you got terrible, I'm happy so the system is fine, stop whinging fool!"
 
The amount of people that post on these forums from their own selfish perspectives with no ability or insight into others perspectives is ridiculous.
 
Your RNG worked out to be about 4.2k's worth of glory per major, I think most people would be happy with paying double that per guaranteed major, no wonder you think the system is fine!
----
			
{| class="blockquote"
others got even more than I did. my point is you or others have had bad luck, learn to live with it.
i had to go war of the wilds adventures ~35-40 times to get my engi tank weapon after launch and i didnt feel the need to make a topic about it and cry that the game treats me ooooh sooo unfaiiiir....
 
those runebags are a bonus. you dont raid (or your guild is just progressing) so no divine majors -> so you cant rune everything BiS. 
----
			
{| class="blockquote"
The problem is the RNG rates seem to be EXTREMELY bad for some and (in comparison) brokenly good for others, that then go on to defend the drop rate...
 
At the rate most people I've heard have gotten majors they'd probably be happy if they even cost 15k glory a piece (over 3 times as much as what you got them for) and that would still cost people around 450k glory to major everything. Most people seem to spend 15-20k glory and not get one!
----
			Feels as if you two are talking about two different things. I agree that majors shouldn't be handed out like candy at carnival, but that should be achieved via a high, but fixed cost of glory. RNG just plain sucks. If it was 10-15k glory per major, most people couldn't buy a lot, but at least they'd know what they're spending their glory for.	
----
			
if there was 1 fixed major in every 20 bags or the option to buy 1 major for 8k glory (i know its 10k for 20 bags but they have different stuff in them so a single major has to be cheaper) they would still complain that its too expensive, yaddayadda.
as long as the option to rune all majors is in the game and its hard to get there will be people who complain that it is too hard, takes too long, etc.
everything has to be easy to get, instantly. thats the mindset of casuals which works in other games but not wildstar. im sure if enough complain this will change and we will have lfr soon and redmoon will be delayed to drop 8 in 3 different difficulties.
			
				
	Edited December 22, 2015 by furoflo	
----
			
No, my beef was spending 30K and getting nothing in return. That's not fun. It wouldn't have bothered me if I knew I couldn't get them at all from bags.
 
And in fact, after that experience I'm just selling rune fragments from superb bags for plat and using that to buy divine foci, but I wish I had done that from the beginning.
 
The availability doesn't bother me- but if I spend that much glory, I should get something of value. This is the same mechanic with re-rolling slots I don't like, or having a high overcharge rate when you spent 10'plat for mats. I don't mind a little RNG, but spending plat/glory and getting nothing for it isn't fun and it's the worst part of the game, imo.
			
				
	Edited December 22, 2015 by SlyJeff	
----
			
{| class="blockquote"
140p is seriously nothing when it comes to runing your final endgame pieces of gear. When else do you ever need plat anyway?
 
Not much changed between P2P and F2P in terms of farming plat minus the expo bug/salvage "exploit."
----
			
{| class="blockquote"
So being handed out runes doesn't count so long as you don't have 35+ of them?
12 runes are still 12 runes other people don't have.
It's 12 runes you don't have to roll a dice on runebags for.
 
If my reading comprehension is sub-par. Yours is nonexistent.
Just like the majority of people still talking about plat, increasing drop rate on bags and all of that other random stuff.
 
I'm done with this thread. No point on trying to talk about a problem when nobody is even talking about the problem itself.
----
			
{| class="blockquote"
did you even play pre f2p? you dont seem to know what you are talking about. i have made way more money post f2p than pre. supply and demand. there are more ppl that need more things so it is easier to make money. the bonus perks from being signature also increased plat gain. it wasnt bad, but it is much easier now.
 
and please go drop 140p tomorrow. see if that doesnt hit your wallet. you are just being an asshat. there a plenty of things to spend plat on at end game if you like housing and other cosmetics like mounts and pets. not just gear. and arguing with me makes no sense. we need higher drop rates on foci. well i dont but you obviously do. possibly merge the pvp server ah/cx and the pve. wonder why no one wants to play with you pvpers?
----
			
{| class="blockquote"
And again, you're still pretending there's other shit to spend plat on. Stop.
----
			
People getting off topic.
 
Blowing tens of thousands of glory with zero returns is ass. Simple as that.
 
This needs to change.	
----
			
{| class="blockquote"
I did play pre-F2P.
 
I came back to 500p in my account and made several hundred more selling Superbs when F2P hit, dusting items from the daily vendors.
 
140p isn't shit.
 
And again, you're still pretending there's other shit to spend plat on. Stop.
----
			
{| class="blockquote"
People getting off topic.
 
Blowing tens of thousands of glory with zero returns is ass. Simple as that.
 
This needs to change.
----
			
{| class="blockquote"
I did play pre-F2P.
 
I came back to 500p in my account and made several hundred more selling Superbs when F2P hit, dusting items from the daily vendors.
 
140p isn't shit.
 
And again, you're still pretending there's other shit to spend plat on. Stop.
----
			
{| class="blockquote"
you just stop. to act like there are not any other money sinks in this game is patently false. they may not be as necessary as gear. and so you do agree that it is easier to make plat now. and i think others would disagree that 140 p isnt shit. do i need to repeat myself that foci drops need to be adjusted. reading comprehension is not your friend apparently. if you are such a whale why are you complaining about costs then? logic escapes you, apparently in addition to reading comprehension.
----
			
{| class="blockquote"
People getting off topic.
 
Blowing tens of thousands of glory with zero returns is ass. Simple as that.
 
This needs to change.
----
			
{| class="blockquote"
So many dudes in here just don't understand because they were handed out exceptional rune tokens during the F2P transition.
 
On Warhound, shit sucks. The endgame economy is non-existant. It's run by one clown who bought out everything and tripled the price thinking people actually have 80 plat/will shell out 80 plat for a Pure Class Focus Major/Divine Set Major.
 
I'd rather acquire them myself, via bags or guild, and pull each rune out individually when I get gear upgrades. I personally don't have a problem with plat, thanks to Carbine overlooking the fact that pre-F2P players had an clear advantage in every way possible in terms of gathering plat.
 
The actual problem stems from the fact that Carbine didn't consider any of the new guilds on Warhound who'd be making true progression through endgame. Yeah, GA is easy enough to farm once a week to get 2 players in your raid their class sets. DS progression is different though. At it's current state the game hands out gear for almost nothing, like farming mini's before Daemons (such a dumb change), but actually limits the potential on said gear.
 
Cool, you actually have an economy on the PvE server at your disposal. PvP servers don't have that kind of flex.
 
As for guilds? Any guilds serious about progression should be gearing/runing out their core first; their most skilled players, starting with tanks and healers. It's worked that way in any MMO ever. Why would you give a player power they can't even utilize properly.
 
As for my guild, we've gotten to the point where there's Divine majors laying around in the bank. I just don't ask for them because they'd be better served on our healers at this point. I already have Divines in most of my gear.
 
The bags do need an adjustment. Slightly. Because otherwise players would lose an incentive to run vets for glory farming. Especially on Warhound.
----
			
{| class="blockquote"
here you go. reading comprehension or just plain memory. thanks for playing. dont pass go, dont collect $200. so just stop if you cant even keep your own shit straight.
----
			
{| class="blockquote"
 
 
Speaking of reading comprehension, show me where I was complaining about costs.
 
Show me.
 
lel.
 
Because explaining how *cupcake*ed up the economy is on Warhound is what I'm complaining about in that entire post right?
 
Please. Let's stop reaching.
----
			
{| class="blockquote"
So if you know it's not a problem to me...why would you even take it as me complaining?
 
Or do you honestly need me to explain to you why 80p per major/class set isn't even close to worth it? Or why that guy's wasting his time jacking up the prices?
 
For a guy who's trying to preach common sense you really don't have a clue as to what you're talking about.
 
Anyway. Fix runebags Carbine. I know you think it's way to prolong "repalayability" in this game but throwing in RNG on top of tedium is really no fun at all.
----
			
{| class="blockquote"
you were complaining about costs. clear as day. you are such a tool. cant even admit when you are wrong. please. next time dont post that stuff then or at least remember what you post. it wasnt hard for me to remember and find it. to be fair you did state that it wasnt a problem for you specifically but you did COMPLAIN about it. so please move along. cant take you seriously anymore. good day to you.
----
			
Well all the nonsense in the thread aside, it's pretty clear most people are talking about two separate issues:
 
1) Whether or not major foci should be made available outside of raids at all (ties into points about difficulty of content, needing major foci to begin with, etc). 
2) Whether or not the current implementation of acquiring major foci is acceptable (low % chance from glory).
 
I personally feel that the designers should take a hard stance about the issue, rather than stringing along players with the chance of obtaining major foci. Either make major foci not accessible outside of raids, or provide them at a fixed rate. The current implementation does not communicate the intended design clearly. No one wants to deal with the ridiculous RNG in obtaining the major foci if we are indeed intended to acquire them through bags as well as raids.	
----
			
It's pretty clear their intended route for obtaining these focii are out of raids.  They recently added the chance to get them out of bags at a very small chance, as a BONUS (repeat, BONUS, is a key word here).  And when I mean bonus, i mean as a happy little addition, like a happy little accident, bob ross style.
 
Now the RNG that happens with the amount gained from raids is a bit large, i'd say thats the bigger problem.
			
				
	Edited December 22, 2015 by MoePork	
----
			
{| class="blockquote"
It's pretty clear their intended route for obtaining these focii are out of raids.  They recently added the chance to get them out of bags at a very small chance, as a BONUS (repeat, BONUS, is a key word here).  And when I mean bonus, i mean as a happy little addition, like a happy little accident, bob ross style.
 
Now the RNG that happens with the amount gained from raids is a bit large, i'd say thats the bigger problem.
----
			
{| class="blockquote"
If you are trying to tell me that only 5 guilds are raiding on your server ,then forget the divine runes the entire raiding scene on your server is collapsing and would need more attention than anything else unless ofcourse your info is falsified 
----
			
Eh, I'd say my issue isn't exactly those two. I would say that we shouldn't be able to go through 30K glory without getting a single foci major- not because of the supply of foci, but because its a lot to spend without getting anything of value.
 
I wouldn't mind taking them out of the bags completely, but if they are going to be there, it needs to be less RNG.
			
				
	Edited December 22, 2015 by SlyJeff	
----
			
{| class="blockquote"
Eh, I'd say my issue isn't exactly those two. I would say that we shouldn't be able to go through 30K glory without getting a single foci major- not because of the supply of foci, but because its a lot to spend without getting anything of value.
 
I wouldn't mind taking them out of the bags completely, but if they are going to be there, it needs to be less RNG.
----
			
{| class="blockquote"
Your issue is exactly the second point (OP's original point), determining whether or not the current implementation is acceptable (low % chance from glory, which can result in going through 30k glory without getting a single major as you mentioned).
 
Regardless, we agree on the important stuff here.
----
			
The problem is that Majors/Class Majors aren't consistantly dropping in raids either. It's pretty shitty for guilds in progression to walk out of the weekly ID with one Class Major and a couple Majors.
 
Taking foci completely out from rune bags would basically render glory and prestige to be completely useless. Not that Carbine ever gave a shit about PvP, but it'll cause yet another issue. People would flat out stop running dungeons if this happened.
 
A system should be implemented where either a large amount of rune frags and glory/prestige or just a large amount of rune bags can be exchanged for Majors/Class Majors if foci were to be completely removed from bags.
 
Hell, create a world PvPvE zone that opens up a special rune exchange vendor that offers this to the victors for a limited time. Along with other special vendors for mounts/costumes/dyes/housing shit/etc. Pretty sure that'll breathe some life back into the game, since literally every type of player will have some sort of incentive to partcipate. And actually try to win. No need to worry too much about balance since it's gonna be a cluster*cupcake* of zergs anyway. Probably getting ahead of myself because we all know it'll be a poorly optimized, 3 FPS shitfest.
 
The current system just feels unbalanced and not fun at all.
			
				
	Edited December 23, 2015 by JHeezy	
----
			
The way the game makes you acquire Major Class Foci is alright imo. The way they changed Divine and Pure fragments to drop from salvaging gear and buying the bags for glory is really nice too.
 
But I think we can all agree that Major Set Foci, Divine and Pure, are wayyyyyy too rare and make this rune system extremely punishing and unenjoyable. Who thought it's a good idea to have people feel like shit when they get a new piece of gear? They'll have to spend an absurd amount of plat / service tokens to save the runes on their current piece of gear that will get replaced. Or buy Major Set Foci for a ridiculous amount of money so you can even rune your gear properly. People don't like that. It feels like every new piece of gear is a huge investment and makes raiders not rune their gear properly on purpose before they get something that's BiS. Or makes them farm for weeks and spend all of their plat and service tokens on saving runes for newer gear.
 
I've done over 40 DS clears since F2P release on 29th September (all of them are farm raids, so I get a lot of useless gear that I can salvage) and I didn't even have enough Major Set Foci to rune a single character with +2 runes. A character has 35 rune slots in total of which 4 are Fusion and 10 are Class Sets, so you'd need a maximum of 21 Major Set Foci to rune a character fully. After doing over 40 DS clears since F2P and spending over 150k glory I had 18 Major Set Foci. 
 
Don't tell me this is intended or acceptable, carbine needs to change this as it's just another "feature" that punishes (new) raiders and altoholics. And there's already more than enough features in the game that discourage you from creating alts.
I honestly don't even know what I would've done if I didn't farm >100 +2 Rune Tokens before F2P went live. How is anyone who started playing after F2P supposed to rune their character(s)? How do you expect people to rune their offspec gear? There's not a single reason why making Major Set Foci so rare is a good idea, it just doesn't make any sense because the negative aspects overwhelm everything you could pull out of your ass to justify Major Set Foci being so ridiculously rare.
 
Fix it.
			
				
	Edited December 24, 2015 by ViciousDreams	
----
			Something must be wrong in the Matrix. A 100% reasonable post from Vicious?	
----