Julian Adbelasch

"Let your guilt wash over you, a flood from your own heart. Let it change you, and I will judge what you become."
- Character intro
 	
Julian Adbelasch	Julian Adbelasch
Character Type: 	Vanguard
Origin: 	Magical Space Adventures
 	
<tabber>
General=
==Background==
Julian Adbelasch is a high-ranking member of the Galactic Consortium’s Enforcers within the universe of Magical Space Adventures. He holds the rank of Sector 9 Sergeant, giving him leadership and responsibility over all of the Consortium’s law enforcement powers with respect to “sector nine” - the planet Kiara. He reports directly to First Minister Morgan, leader of the Enforcers as a whole, and above her to Chancellor Eynas Marduk of the Galactic Consortium itself. In times of emergency he also reports to the Delta Force, the elite band of Enforcers led by First Minister Morgan directly.
As a fraal of Pyrrhus, he is inherently adept at psionics, with particular focus in the schools of metacreativity and telepathy, and while prefers avoiding direct engagements altogether, is known for his “howling chains”, a Shaper manifestation that spawns up to hundreds of rattling, screaming bladed chains that can lock down and subdue entire hordes at a time.
To the Enforcers of Sector 9 whom he commands, he is more of a presence than a person; his leadership simply demands obedience and perfection. While he already holds an air of mystique for being the only Fraal in Sector 9, his skill and succinctness in command, tranquility under pressure, and stellar success rate on missions have elevated him to myth-like status among all the lower-level Enforcers. Those who know him closely are few, and they know Julian as a man of few words, one who never takes a break from training or bettering himself, even in times of leisure studying military history and xenopsychology, or performing psionic meditations.
He has taken a particularly vested interest in the apprehension and capture of a rogue criminal band called the Space Monkeys, wanted for dozens of counts of thievery, bribery, arson, and murder, among a host of others. 
==Outfits==
*Sector 9 Sergeant: His Enforcers uniform, pictured at right (art courtesy of Nelo.) In blue, red/gold, and white.
*Severian Formalities: The formal attire of his home culture on Pyrrhus, long folded robes in various shades of silver and gray in long vertical angled stripes, highly asymmetrical. In silver and gray, gold and white, and violet and black.
==Weapons==
*Howling Chains: Aetheric bladed scythe-chains of a deep violet, pictured at right.
*Remorse's Bidding: Dirty, heavy gray chains with a large black ball on the end instead of blades. Glows faintly periwinkle.
*Gleipnir: A thin white ribbon covered in glowing black ruins. Emanates a faint pink aura.
==Titles==
*Character Level 10: Sector 9 Sergeant
*Offline Crystal Rank: Master of Chains
*100 Ranked Wins: Survivor
*500 Ranked Wins: By Any Means Necessary
*1000 Ranked Wins: The Final Avenger
==Musical Themes==
*Theme: The Skies Hold No Angels For Us
*Dungeon: The Pantheon (Ain't Gonna Catch You)
*Battle: Time Marches On
*Boss: Price (Another Version)
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Gameplay=
==Overview==
===Special===
Move 	Type 	Input 	Priority 	Effect 	 	 	
The Howling	EX-Skill 	 	Special 	 	 	 	
The Howling	Julian summons a massive amount of chains around him that unleash an unholy wailing. All enemies and allies on the field are instantly interrupted, stunned for two seconds, and drop to the ground in pain. Does not deal damage. Additionally, the chains around him destroy any projectiles within their vicinity. Has a 2s startup time that can be interrupted.	Julian summons a massive amount of chains around him that unleash an unholy wailing. All enemies and allies on the field are instantly interrupted, stunned for two seconds, and drop to the ground in pain. Does not deal damage. Additionally, the chains around him destroy any projectiles within their vicinity. Has a 2s startup time that can be interrupted.	Julian summons a massive amount of chains around him that unleash an unholy wailing. All enemies and allies on the field are instantly interrupted, stunned for two seconds, and drop to the ground in pain. Does not deal damage. Additionally, the chains around him destroy any projectiles within their vicinity. Has a 2s startup time that can be interrupted.	Julian summons a massive amount of chains around him that unleash an unholy wailing. All enemies and allies on the field are instantly interrupted, stunned for two seconds, and drop to the ground in pain. Does not deal damage. Additionally, the chains around him destroy any projectiles within their vicinity. Has a 2s startup time that can be interrupted.	Julian summons a massive amount of chains around him that unleash an unholy wailing. All enemies and allies on the field are instantly interrupted, stunned for two seconds, and drop to the ground in pain. Does not deal damage. Additionally, the chains around him destroy any projectiles within their vicinity. Has a 2s startup time that can be interrupted.	Julian summons a massive amount of chains around him that unleash an unholy wailing. All enemies and allies on the field are instantly interrupted, stunned for two seconds, and drop to the ground in pain. Does not deal damage. Additionally, the chains around him destroy any projectiles within their vicinity. Has a 2s startup time that can be interrupted.	Julian summons a massive amount of chains around him that unleash an unholy wailing. All enemies and allies on the field are instantly interrupted, stunned for two seconds, and drop to the ground in pain. Does not deal damage. Additionally, the chains around him destroy any projectiles within their vicinity. Has a 2s startup time that can be interrupted.
===Bravery===
Move 	Type 	Input 	Priority 	Effect 	 	 	
Rhapsody in Steel	Ground 	Melee Potent 	 	 	 	 	
Rhapsody in Steel	Whips a row of bladed chains upward with a wail. "Wave" style hitbox, long distance and very good verticality. Can conjure up to three waves sequentially with additional attack input. Opponent cannot recover during combo. 	Whips a row of bladed chains upward with a wail. "Wave" style hitbox, long distance and very good verticality. Can conjure up to three waves sequentially with additional attack input. Opponent cannot recover during combo. 	Whips a row of bladed chains upward with a wail. "Wave" style hitbox, long distance and very good verticality. Can conjure up to three waves sequentially with additional attack input. Opponent cannot recover during combo. 	Whips a row of bladed chains upward with a wail. "Wave" style hitbox, long distance and very good verticality. Can conjure up to three waves sequentially with additional attack input. Opponent cannot recover during combo. 	Whips a row of bladed chains upward with a wail. "Wave" style hitbox, long distance and very good verticality. Can conjure up to three waves sequentially with additional attack input. Opponent cannot recover during combo. 	Whips a row of bladed chains upward with a wail. "Wave" style hitbox, long distance and very good verticality. Can conjure up to three waves sequentially with additional attack input. Opponent cannot recover during combo. 	Whips a row of bladed chains upward with a wail. "Wave" style hitbox, long distance and very good verticality. Can conjure up to three waves sequentially with additional attack input. Opponent cannot recover during combo.
Trepidation 	Ground 	↑+ 	Melee Potent 	Stagger 	 	 	
Trepidation 	Julian dashes forward, spinning bladed chains around himself. Hits several times before knockback. 	Julian dashes forward, spinning bladed chains around himself. Hits several times before knockback. 	Julian dashes forward, spinning bladed chains around himself. Hits several times before knockback. 	Julian dashes forward, spinning bladed chains around himself. Hits several times before knockback. 	Julian dashes forward, spinning bladed chains around himself. Hits several times before knockback. 	Julian dashes forward, spinning bladed chains around himself. Hits several times before knockback. 	Julian dashes forward, spinning bladed chains around himself. Hits several times before knockback.
Rictus 	Ground 	↓+ 	N/A 	Block Potent / BRV Recovery 	 	 	
Rictus 	Conjures a very fast defensive swirl of howling chains in front of himself. If it blocks a melee attack, the attacker is staggered for a second. If it blocks a ranged attack, Julian gains a small amount of BRV based on how much damage the projectile would have done. 	Conjures a very fast defensive swirl of howling chains in front of himself. If it blocks a melee attack, the attacker is staggered for a second. If it blocks a ranged attack, Julian gains a small amount of BRV based on how much damage the projectile would have done. 	Conjures a very fast defensive swirl of howling chains in front of himself. If it blocks a melee attack, the attacker is staggered for a second. If it blocks a ranged attack, Julian gains a small amount of BRV based on how much damage the projectile would have done. 	Conjures a very fast defensive swirl of howling chains in front of himself. If it blocks a melee attack, the attacker is staggered for a second. If it blocks a ranged attack, Julian gains a small amount of BRV based on how much damage the projectile would have done. 	Conjures a very fast defensive swirl of howling chains in front of himself. If it blocks a melee attack, the attacker is staggered for a second. If it blocks a ranged attack, Julian gains a small amount of BRV based on how much damage the projectile would have done. 	Conjures a very fast defensive swirl of howling chains in front of himself. If it blocks a melee attack, the attacker is staggered for a second. If it blocks a ranged attack, Julian gains a small amount of BRV based on how much damage the projectile would have done. 	Conjures a very fast defensive swirl of howling chains in front of himself. If it blocks a melee attack, the attacker is staggered for a second. If it blocks a ranged attack, Julian gains a small amount of BRV based on how much damage the projectile would have done.
Mercy's Messenger	Ground Dash 	 	Melee Potent 	 	 	 	
Mercy's Messenger	Conjure a ring of screaming chains and fire it forward. Staggers on hit, can continue through any targets hit. 	Conjure a ring of screaming chains and fire it forward. Staggers on hit, can continue through any targets hit. 	Conjure a ring of screaming chains and fire it forward. Staggers on hit, can continue through any targets hit. 	Conjure a ring of screaming chains and fire it forward. Staggers on hit, can continue through any targets hit. 	Conjure a ring of screaming chains and fire it forward. Staggers on hit, can continue through any targets hit. 	Conjure a ring of screaming chains and fire it forward. Staggers on hit, can continue through any targets hit. 	Conjure a ring of screaming chains and fire it forward. Staggers on hit, can continue through any targets hit.
Trail of Guilt 	Aerial 	 	Melee Potent 	Stagger 	 	 	
Trail of Guilt 	Swipes quickly forward with his hand at close range, sequentially conjuring small psionic bursts in a straight line beyond him three times, each one further out and knocking the target back. If a target is caught in one of the more proximal bursts, it is knocked back into each sequential burst. Opponent cannot recover during combo.	Swipes quickly forward with his hand at close range, sequentially conjuring small psionic bursts in a straight line beyond him three times, each one further out and knocking the target back. If a target is caught in one of the more proximal bursts, it is knocked back into each sequential burst. Opponent cannot recover during combo.	Swipes quickly forward with his hand at close range, sequentially conjuring small psionic bursts in a straight line beyond him three times, each one further out and knocking the target back. If a target is caught in one of the more proximal bursts, it is knocked back into each sequential burst. Opponent cannot recover during combo.	Swipes quickly forward with his hand at close range, sequentially conjuring small psionic bursts in a straight line beyond him three times, each one further out and knocking the target back. If a target is caught in one of the more proximal bursts, it is knocked back into each sequential burst. Opponent cannot recover during combo.	Swipes quickly forward with his hand at close range, sequentially conjuring small psionic bursts in a straight line beyond him three times, each one further out and knocking the target back. If a target is caught in one of the more proximal bursts, it is knocked back into each sequential burst. Opponent cannot recover during combo.	Swipes quickly forward with his hand at close range, sequentially conjuring small psionic bursts in a straight line beyond him three times, each one further out and knocking the target back. If a target is caught in one of the more proximal bursts, it is knocked back into each sequential burst. Opponent cannot recover during combo.	Swipes quickly forward with his hand at close range, sequentially conjuring small psionic bursts in a straight line beyond him three times, each one further out and knocking the target back. If a target is caught in one of the more proximal bursts, it is knocked back into each sequential burst. Opponent cannot recover during combo.
Howling Stigma 	Aerial 	↑+ 	Melee Potent 	 	 	 	
Howling Stigma 	Fires a myriad of bladed chains forward a good distance. On hit, Julian pulls the target towards himself and psychokinetically forces them straight down. 	Fires a myriad of bladed chains forward a good distance. On hit, Julian pulls the target towards himself and psychokinetically forces them straight down. 	Fires a myriad of bladed chains forward a good distance. On hit, Julian pulls the target towards himself and psychokinetically forces them straight down. 	Fires a myriad of bladed chains forward a good distance. On hit, Julian pulls the target towards himself and psychokinetically forces them straight down. 	Fires a myriad of bladed chains forward a good distance. On hit, Julian pulls the target towards himself and psychokinetically forces them straight down. 	Fires a myriad of bladed chains forward a good distance. On hit, Julian pulls the target towards himself and psychokinetically forces them straight down. 	Fires a myriad of bladed chains forward a good distance. On hit, Julian pulls the target towards himself and psychokinetically forces them straight down.
The Screaming Eye	Aerial 	↓+ 	Ranged Potent 	Projectile Attraction 	 	 	
The Screaming Eye	Creates a mass of swirling, howling chains at his location. Remains on the field for some time. Enemy projectiles that fly near it are attracted to it, regardless of their initial target. If an enemy hits it, they are dealt minor Bravery damage and briefly dazed for a couple hits. 	Creates a mass of swirling, howling chains at his location. Remains on the field for some time. Enemy projectiles that fly near it are attracted to it, regardless of their initial target. If an enemy hits it, they are dealt minor Bravery damage and briefly dazed for a couple hits. 	Creates a mass of swirling, howling chains at his location. Remains on the field for some time. Enemy projectiles that fly near it are attracted to it, regardless of their initial target. If an enemy hits it, they are dealt minor Bravery damage and briefly dazed for a couple hits. 	Creates a mass of swirling, howling chains at his location. Remains on the field for some time. Enemy projectiles that fly near it are attracted to it, regardless of their initial target. If an enemy hits it, they are dealt minor Bravery damage and briefly dazed for a couple hits. 	Creates a mass of swirling, howling chains at his location. Remains on the field for some time. Enemy projectiles that fly near it are attracted to it, regardless of their initial target. If an enemy hits it, they are dealt minor Bravery damage and briefly dazed for a couple hits. 	Creates a mass of swirling, howling chains at his location. Remains on the field for some time. Enemy projectiles that fly near it are attracted to it, regardless of their initial target. If an enemy hits it, they are dealt minor Bravery damage and briefly dazed for a couple hits. 	Creates a mass of swirling, howling chains at his location. Remains on the field for some time. Enemy projectiles that fly near it are attracted to it, regardless of their initial target. If an enemy hits it, they are dealt minor Bravery damage and briefly dazed for a couple hits.
Wicked Censure 	Dash 	R+ 	Ranged Potent 	 	 	 	
Wicked Censure 	Conjure a mass of chains at the enemy’s location that briefly stagger with several hits of bravery damage before launching them away. 	Conjure a mass of chains at the enemy’s location that briefly stagger with several hits of bravery damage before launching them away. 	Conjure a mass of chains at the enemy’s location that briefly stagger with several hits of bravery damage before launching them away. 	Conjure a mass of chains at the enemy’s location that briefly stagger with several hits of bravery damage before launching them away. 	Conjure a mass of chains at the enemy’s location that briefly stagger with several hits of bravery damage before launching them away. 	Conjure a mass of chains at the enemy’s location that briefly stagger with several hits of bravery damage before launching them away. 	Conjure a mass of chains at the enemy’s location that briefly stagger with several hits of bravery damage before launching them away.
===HP===
Move 	Obtained 	Input 	Priority 	Effect 	 	 	
Peripetia 	Lv.1 	 	Melee Mighty 	 	 	 	
Peripetia 	Conjures bladed chains to launch upward from the ground vertically from far away, leading in closer. A reverse-wave HP attack that starts from far away and comes in to Julian. Long-range, very good vertical coverage, and fast. 	Conjures bladed chains to launch upward from the ground vertically from far away, leading in closer. A reverse-wave HP attack that starts from far away and comes in to Julian. Long-range, very good vertical coverage, and fast. 	Conjures bladed chains to launch upward from the ground vertically from far away, leading in closer. A reverse-wave HP attack that starts from far away and comes in to Julian. Long-range, very good vertical coverage, and fast. 	Conjures bladed chains to launch upward from the ground vertically from far away, leading in closer. A reverse-wave HP attack that starts from far away and comes in to Julian. Long-range, very good vertical coverage, and fast. 	Conjures bladed chains to launch upward from the ground vertically from far away, leading in closer. A reverse-wave HP attack that starts from far away and comes in to Julian. Long-range, very good vertical coverage, and fast. 	Conjures bladed chains to launch upward from the ground vertically from far away, leading in closer. A reverse-wave HP attack that starts from far away and comes in to Julian. Long-range, very good vertical coverage, and fast. 	Conjures bladed chains to launch upward from the ground vertically from far away, leading in closer. A reverse-wave HP attack that starts from far away and comes in to Julian. Long-range, very good vertical coverage, and fast.
Chiaroscuro	Lv.2 	 	Melee Mighty 	 	 	 	
Chiaroscuro	An extremely quick vertical swipe of a brilliant white scythe-chain, followed by a horizontal slash from a black scythe-chain. Very close range, very fast startup. 	An extremely quick vertical swipe of a brilliant white scythe-chain, followed by a horizontal slash from a black scythe-chain. Very close range, very fast startup. 	An extremely quick vertical swipe of a brilliant white scythe-chain, followed by a horizontal slash from a black scythe-chain. Very close range, very fast startup. 	An extremely quick vertical swipe of a brilliant white scythe-chain, followed by a horizontal slash from a black scythe-chain. Very close range, very fast startup. 	An extremely quick vertical swipe of a brilliant white scythe-chain, followed by a horizontal slash from a black scythe-chain. Very close range, very fast startup. 	An extremely quick vertical swipe of a brilliant white scythe-chain, followed by a horizontal slash from a black scythe-chain. Very close range, very fast startup. 	An extremely quick vertical swipe of a brilliant white scythe-chain, followed by a horizontal slash from a black scythe-chain. Very close range, very fast startup.
Anagnorisis	Lv.5 	 	Melee Mighty 	 	 	 	
Anagnorisis	Manifests chains at the enemy’s position. On hit, Julian warps there, grabbing the victim’s head and psionically crushing it for many hits of BRV damage before the final HP hit. The psionic crushing has a small radial AoE component around the victim that can trap others who get in too close. 	Manifests chains at the enemy’s position. On hit, Julian warps there, grabbing the victim’s head and psionically crushing it for many hits of BRV damage before the final HP hit. The psionic crushing has a small radial AoE component around the victim that can trap others who get in too close. 	Manifests chains at the enemy’s position. On hit, Julian warps there, grabbing the victim’s head and psionically crushing it for many hits of BRV damage before the final HP hit. The psionic crushing has a small radial AoE component around the victim that can trap others who get in too close. 	Manifests chains at the enemy’s position. On hit, Julian warps there, grabbing the victim’s head and psionically crushing it for many hits of BRV damage before the final HP hit. The psionic crushing has a small radial AoE component around the victim that can trap others who get in too close. 	Manifests chains at the enemy’s position. On hit, Julian warps there, grabbing the victim’s head and psionically crushing it for many hits of BRV damage before the final HP hit. The psionic crushing has a small radial AoE component around the victim that can trap others who get in too close. 	Manifests chains at the enemy’s position. On hit, Julian warps there, grabbing the victim’s head and psionically crushing it for many hits of BRV damage before the final HP hit. The psionic crushing has a small radial AoE component around the victim that can trap others who get in too close. 	Manifests chains at the enemy’s position. On hit, Julian warps there, grabbing the victim’s head and psionically crushing it for many hits of BRV damage before the final HP hit. The psionic crushing has a small radial AoE component around the victim that can trap others who get in too close.
Amaranth 	Lv.10 	 	Melee Mighty 	Shield Potent 	 	 	
Amaranth 	Julian becomes embroiled in a roiling mass of howling scythe-chains that swirl around him, while he slowly floats forward for several seconds. Snares any enemies he comes into physical contact with, stunning them for several hits of damage before the HP hit and huge launchback. Can control his movement with the analog stick. Impervious to most projectile BRV attacks during this.	Julian becomes embroiled in a roiling mass of howling scythe-chains that swirl around him, while he slowly floats forward for several seconds. Snares any enemies he comes into physical contact with, stunning them for several hits of damage before the HP hit and huge launchback. Can control his movement with the analog stick. Impervious to most projectile BRV attacks during this.	Julian becomes embroiled in a roiling mass of howling scythe-chains that swirl around him, while he slowly floats forward for several seconds. Snares any enemies he comes into physical contact with, stunning them for several hits of damage before the HP hit and huge launchback. Can control his movement with the analog stick. Impervious to most projectile BRV attacks during this.	Julian becomes embroiled in a roiling mass of howling scythe-chains that swirl around him, while he slowly floats forward for several seconds. Snares any enemies he comes into physical contact with, stunning them for several hits of damage before the HP hit and huge launchback. Can control his movement with the analog stick. Impervious to most projectile BRV attacks during this.	Julian becomes embroiled in a roiling mass of howling scythe-chains that swirl around him, while he slowly floats forward for several seconds. Snares any enemies he comes into physical contact with, stunning them for several hits of damage before the HP hit and huge launchback. Can control his movement with the analog stick. Impervious to most projectile BRV attacks during this.	Julian becomes embroiled in a roiling mass of howling scythe-chains that swirl around him, while he slowly floats forward for several seconds. Snares any enemies he comes into physical contact with, stunning them for several hits of damage before the HP hit and huge launchback. Can control his movement with the analog stick. Impervious to most projectile BRV attacks during this.	Julian becomes embroiled in a roiling mass of howling scythe-chains that swirl around him, while he slowly floats forward for several seconds. Snares any enemies he comes into physical contact with, stunning them for several hits of damage before the HP hit and huge launchback. Can control his movement with the analog stick. Impervious to most projectile BRV attacks during this.
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Quotes (General)=
Quotes 	Note
Greetings 	Greetings
"At attention." 	Hello
"Goodbye." 	Goodbye
"Good." 	Thank you
"I've... made an error." 	I'm sorry
"Roger." 	Yes
"Negative." 	No
Custom 	Custom
"Do exactly as I say, and we will win. This means you must be willing to give me everything you are capable of." 	Generic
"Freedom is the strongest of the chains that binds us, though you exalt its links as they shimmer in the sun." 	Generic
"Do not take it personally if you must be sacrificed for the success of the mission." 	Generic
"Monkeys, monkeys, I'm surrounded by monkeys!" 	Generic
"You have not seen the true nature of a man until you have seen him broken down by the chains of his own guilt." 	Generic
"All your choices have led to this precise moment in your life. Do you feel regret? Or exaltation?" 	Generic
"It is not my chains that strangle you, but your own guilt. It is not my blades that cut you, but the sting of your own disgrace."	Generic
Before/After Battle 	Before/After Battle
"A tactical adjustment." 	Change of strategy
"I am not needed." 	Leaving
"The situation requires my presence yet." 	Not leaving yet.
"Your approach is ineffectual." 	Try something new.
"I will watch, and make adjustments." 	Show me how you fight.
"Well done." 	That was a good fight.
"You would make a good Enforcer." 	Well done (to a specific character)
"Hmph." 	Response to thanks
Entrance/Exit 	Entrance/Exit
Slowly approaches, stands at attention. 	Entrance
"May the better tactician prevail." 	Entrance
"I can already see your weakness." 	Entrance
"You should have done more research." 	Victory
"Revel in your guilt, and let it change you." 	Victory
"All the ocean in the world cannot sink a well-made ship." 	Victory
"I have miscalculated." 	Defeat
"Brothers... I can hear your laughter ringing in my ears..." 	Defeat
"Leave me be." 	Defeat
"Humbled further still..." 	Knocked out
"The exchange is not yet lost!" 	Reviving
During Battle 	During Battle
"Bring the skirmish to the core!" 	Summon Core
"The time is now! Call forth!" 	Summoning
"I will draw that one. Play the advantage." 	Targeting (line shared between all enemies)
"A pincer on (ally)'s position!" 	Helping (line shared between allies)
"I have been compromised!" 	Help me
"Move forward as one!" 	Press the advantage
"Withdrawing. Watch their movements." 	I must retreat
"Their tactics are changing. Be ready for anything." 	Something bad is coming
"Hold the line." 	Please wait
"At ready." 	I am ready
"I have failed us. I will study more." 	Apology
"Abort that." 	Ignore what I said
"Timing is crucial!" 	Running out of time
"Keep to the strategy!" 	We're winning
"You are an invaluable pillar of our plan." 	Psyche up
"Do not waste effort on that." 	Response to apology
"As written. Keep moving forward." 	We're just about to win
"Going in!" 	I'm going all out
"Draw them to me." 	Come to me
"Disperse, and watch their movements." 	Go away from me.
"Blind these targets, that their tactics be rendered ineffective!" 	Summoning DiAbOlOs
"Disrupt our enemies! Create the strategic opening we need!" 	Summoning White bird
"Loose your terrible suffering upon them!" 	Summoning Lotan
"Be the fires of our deliverance!" 	Summoning Keruziel
"Make them realize what a mistake they have made!" 	Summoning Azazel
"Drown our foes in your scorn!" 	Summoning Ghost-who-was-Queen
"Do not get in my way." 	Summoning Jeff
Summon Battle 	Summon Battle
"You see nothing!" 	Against DiAbOlOs
"I have never seen this type of arcanomech before... My tactics will have to be flexible." 	Against White bird
"You see now the cold emptiness of freedom?" 	Against Lotan
"Through your flames I will walk untouched." 	Against Keruziel
"Another day, another demon..." 	Against Azazel
"You are... I must do everything in my power to end you." 	Against Ghost-who-was-Queen
"You consort with the Space Monkeys. Turn yourself in or I will bring you in by force." 	Against Jeff
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Quotes (Character-Specific)=
Quotes 	Note
"Blood ties are nothing but bindings that restrain us from being who we were meant to be." 	Against Clair
"Your kind of evil cannot be allowed to persist." 	Against Annabelle
"Another reckless wanderer." 	Against Blade
"I suspect none can appreciate why I fight more than you." 	Against Sorrow
"Drowning in Sorrow's tears is the only punishment befitting you." 	Against Joy
"You know as well as I how useless and trite forgiveness is." 	Against Saturnius
"I had warned Levi about the technological singularity..." 	Against Caesura
"You're not the first arboreal space vessel I've crossed paths with..." 	Against Solace
"Are you truly greater than the sum of your parts?" 	Against Sabik
"I don't envy you. Not all are made for the bondage of nobility." 	Against Sorrell
"Just a husk filled with hot air..." 	Against Edna
"You have been baptized in your own guilt for a millennium, and yet you emerge stronger. How?" 	Against S-Eyu
"Ah, the bored megalomaniac." 	Against Ragya-Vara
"You'd think someone would get a genetic experiment right once in a while...?" 	Against Varcadia
"This goes beyond good and evil. I will stop you, here and now." 	Against Qinzua
"Vigilante justice is a misnomer. Your heart is in the right place, but I cannot allow this." 	Against Colt
"You are accomplice to crimes unspeakable. I must stop this at its source." 	Against Logan
"I know your situation all too well. Your trials will serve only to make you stronger. Have trust." 	Against Nora
"I hope you do not intend to gain some sort of vision by collecting all those eyes." 	Against Aldin
"Yours is the most petulant sort of villainy." 	Against Kaia
"Your bloodlust will be restrained." 	Against Blood Lord
"You are under arrest, Space Monkey." 	Against Amakir
"You do not understand what you are accomplice to." 	Against Betty & Alice
"This is an invaluable training opportunity. I will not let it go to waste." 	Against Julian
"Are overprotective parents better than the alternative...?" 	Against Ava
"Crepuscular botanical lunatic. This truly is a dream world..." 	Against Mother
"Your responsibility will lead either to your ascension or your downfall." 	Against Ellie
"Some questions are not meant to be answered." 	Against Alyssa
"Well, you certainly look like a supervillain." 	Against Iocus
"Spare me your theatrics. They are the lowest form of distraction." 	Against Loeve
"Perhaps it would behoove me not to get in your way..." 	Against Inohime
"Never has my righteousness been more clear than this moment." 	Against Genesis
"These blades can cut through steel." 	Against Concord
"There is no punishment I could administer greater than what you have done to yourself." 	Against Reni
"A psychopath who thinks they are right is easy to bring down. A psychopath who is right is much more challenging."	Against Iae
"Salt is the product of retribution unfinished." 	Against Evon
"What a transformative experience it must be, to feel the guilt of so many souls!" 	Against Card
"You hold yourself in such high esteem. It's a bit nauseating." 	Against Kaeber
"Your crime is not your cause, but the reckless abandon that precedes you." 	Against Charleigh
"Surely your greatest crime is that of accidentally stepping on a weed." 	Against Nam Mo
"I see your sense of justice has not matured as quickly as the rest of you." 	Against Noltia
"You are the most annoying sort of psychopath." 	Against Delta
"You have the makings of a truly great leader within you." 	Against Ruger
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