Aether

The Aether is a Pre-Hardmode mini-biome that contains a cave made of Stone Block, a large pool of Shimmer in the center, and Gem Trees. It also has a unique feature that causes all fully dark blocks to appear as a background with stars, resembling the background of Space.
== Contents ==
== Location ==
The Aether is located underground on the Jungle side's outer fifth of the world. It is most commonly found in the general area under the beach at the shoreline of the Ocean, but can be found far enough inland to be within the Jungle.
Vertically, it can be found in the Underground/Cavern layer anywhere from 100 to 2200 blocks down depending on the world size. It's most commonly found a little bit above the layer where lava begins to appear.
== Notes ==
An artificial/player-made Aether biome can be created when 300 blocks of Shimmer are 10 blocks away from the player. The only naturally spawning mob is the Faeling, but the Shimmer Slime can also be created when a Slime interacts with Shimmer. These are the only two mobs exclusive to the Aether and its contents.
The Aether biome can provide a good alternate source of money for the player if found. A large quantity of gem critters can be found and sold, though it is recommended to only sell a gem critter if the selling price is higher than the gem produced from throwing it into Shimmer. You should also consider whether or not the gem obtained from Item Transmutation could be useful or not. Also, the Aether is a good place to farm gold critters, as it appears they have a greater spawn rate. If a non-gem critter gets thrown into shimmer it will be transmutated into a Faeling, then afterwards can be sold.
== Tips ==
It is recommended to construct a bridge made of Platforms over the pool of shimmer to make going from one side of the cave to the other easier, as well as prevent most Enemies from falling in and becoming invisible. This will cause Item Transmutation to be less convenient, so you should also make a small hole in the bridge.
== Trivia ==
*Faelings can spawn even if the Journey Mode spawn rate is set to 0.
== History ==