121783-drop-4-review-so-far

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So Drop 4!!!! It has finally arrived and I thought I would post a slightly more detailed review of the drop so far, keep in mind I have't finished Protogames or Protostar academy fully yet.
 
Veteran Shiphands: *cupcake*YES, These were a long time coming and while I still hate Deep Space exploration, they are are all very fun and a great form of acquiring money, and starting gear, They provide sufficient challenge for casual players like the LFR crowd, and being able to solo them is just wonderful 9/10
 
Protogames: YEEEEEESSSSSS: This is one of the greatest dungeons ever created period. The bosses are interesting and hilarious, it's difficult but still doable, the music is GLORIOUS (do do dooooo dodo dodo doood doo didid ddiidii didi dodo) So yeah, Everything is great, it reminds me of a hilarious better version of End Time from WoW (the teleporting around that is) 10/10
 
Glory: Great idea as a whole, I really like Valor points, and I am glad to see basically a new version of them here, Great addition 8/10
 
Datascape 20: No comment but dissapointed by the fact that some guilds are close to finishing it already 8/10
 
Pvp Daillies: Great idea but please remove the Warplot one until they are done more often. 8/10
 
Levelling changes: GREAT 10/10
 
 
Overall Drop 4 is a leap in the right Direction, if we combine this with other content casuals now have.
7 Shiphands
3 daily zones
2 20 man events
World Bosses
Omnicore
That is plenty of casual content for the playerbase
Hardcore people have 5 dungeons and 2 raids
In between people have
7 Shiphands
3 daily zones
2 20 man events
World Bosses
Omnicore
5 dungeons
4 adventures
2 raids
                           BOOM, drop 4 is the bulk of new content and puts other mmos to shame. I left out things like achievement farming just cuz!
 
 
 
Overall I rate Drop 4 9/10	
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Protogames: YEEEEEESSSSSS: This is one of the greatest dungeons ever created period.
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What I really like in this game, you can do raids or dungeons and I'm not sure which one is easier. Was having fun with guildies in Protogames, not sure about greatest, still love Skulcano and SSM.
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The game is finally close to where it should be over 6M ago.... What took you so long?
 
Overall it is the best DROP so far.
 
I really like new itemization, but few old DS items seems better than current BISes.
I have strong feeling, that token system gives you less loot. Previously you could have Assault/Support items for two classes, now it's 1 token, so even taking into account, that there is 2x less ppl in the raid, if token drop is not higher (and it doesn't feel like it is) we will have 2x less items/player.
Another thing - previous system gives players steady progression, like every boss killed on GA/DS was giving you opportunity to buy some new gear - right now you just have you kill 1-st boss and BAM. OK maybe lifespan of those items would be shorter, but still it doesn't feel right.
Same mixed feelings with weapon. Without significantly better instance drop, ppl without council GA weapon are doomed to grind/use PvP one.
 
Glory system should also get some tweaks, as selling GA/DS stuff for glory is just too OP.
 
Veteran Ships are fine maybe not challenging enough, but I suppose they are placed under adventures in therms of difficulty. Rewards are just fine and make them worth to be done.
 
For random rewards, I was rather expecting some rewards for PUGging, than for going random with pre-made PT. That way you can always disband (what ppl are already doing), also PUG reward should be a bit higher.
 
Daily quests IMO gives incentives not high enough to go through all of them. Weekly quests means, that instead of 2d you will have your EG cap in 1.
 
Protogames are the thing I was missing in WS from DAY 1. You have finally bring back kind of humour known from all your before release videos and some low level zones. Instance is also challenging (at least so far). Maybe a bit too long (but it will also change in time).
 
New medal system is IMO bad. Previous one was just "easier" to comprehend. For current there should at least be menu that shows no. of points every challenge gives (including ones ahead in instance), so you could know what will be your medal. It might be not a problem for old players (requirements have not changed that much), but new player will be confused with going whole dung below bronze, be a bit over it before last boss and get gold after killing it. I can understand why last boss gives so much points (deadless, time, dung completion, last boss challenge and last boss kill), but it gives bad impressions during run. Even some % estimation of medal till point X would be better.
 
As for glory/EG/renown there should be way more vanity items and at least few of them should be extremely expensive (but looking at what happen to Strain HB I assume it is not direction you want game to go).
 
Haven't check if there are any PvP changes so far, but I assume those are supposed to come next DROP, so we will have to wait till then for the game where it should be JUNE 1-st 2014.
 
Class balance seem still be far from what it should be, but it is pretty much standard MMO problem, that I always can not understand and maybe I have missed a lot during YD raid - it was just one day and 1-st day in DS20 after all.
 
Those are just 1 day impressions, so can be a bit off and I could missed some things.	
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The game is finally close to where it should be over 6M ago.... What took you so long?
 
Overall it is the best DROP so far.
 
I really like new itemization, but few old DS items seems better than current BISes.
I have strong feeling, that token system gives you less loot. Previously you could have Assault/Support items for two classes, now it's 1 token, so even taking into account, that there is 2x less ppl in the raid, if token drop is not higher (and it doesn't feel like it is) we will have 2x less items/player.
Another thing - previous system gives players steady progression, like every boss killed on GA/DS was giving you opportunity to buy some new gear - right now you just have you kill 1-st boss and BAM. OK maybe lifespan of those items would be shorter, but still it doesn't feel right.
Same mixed feelings with weapon. Without significantly better instance drop, ppl without council GA weapon are doomed to grind/use PvP one.
 
Glory system should also get some tweaks, as selling GA/DS stuff for glory is just too OP.
 
Veteran Ships are fine maybe not challenging enough, but I suppose they are placed under adventures in therms of difficulty. Rewards are just fine and make them worth to be done.
 
For random rewards, I was rather expecting some rewards for PUGging, than for going random with pre-made PT. That way you can always disband (what ppl are already doing), also PUG reward should be a bit higher.
 
Daily quests IMO gives incentives not high enough to go through all of them. Weekly quests means, that instead of 2d you will have your EG cap in 1.
 
Protogames are the thing I was missing in WS from DAY 1. You have finally bring back kind of humour known from all your before release videos and some low level zones. Instance is also challenging (at least so far). Maybe a bit too long (but it will also change in time).
 
New medal system is IMO bad. Previous one was just "easier" to comprehend. For current there should at least be menu that shows no. of points every challenge gives (including ones ahead in instance), so you could know what will be your medal. It might be not a problem for old players (requirements have not changed that much), but new player will be confused with going whole dung below bronze, be a bit over it before last boss and get gold after killing it. I can understand why last boss gives so much points (deadless, time, dung completion, last boss challenge and last boss kill), but it gives bad impressions during run. Even some % estimation of medal till point X would be better.
 
As for glory/EG/renown there should be way more vanity items and at least few of them should be extremely expensive (but looking at what happen to Strain HB I assume it is not direction you want game to go).
 
Haven't check if there are any PvP changes so far, but I assume those are supposed to come next DROP, so we will have to wait till then for the game where it should be JUNE 1-st 2014.
 
Class balance seem still be far from what it should be, but it is pretty much standard MMO problem, that I always can not understand and maybe I have missed a lot during YD raid - it was just one day and 1-st day in DS20 after all.
 
Those are just 1 day impressions, so can be a bit off and I could missed some things.
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I have strong feeling, that token system gives you less loot. Previously you could have Assault/Support items for two classes, now it's 1 token, so even taking into account, that there is 2x less ppl in the raid, if token drop is not higher (and it doesn't feel like it is) we will have 2x less items/player.
 
Same mixed feelings with weapon. Without significantly better instance drop, ppl without council GA weapon are doomed to grind/use PvP one.
 
Glory system should also get some tweaks, as selling GA/DS stuff for glory is just too OP.
 
Weekly quests means, that instead of 2d you will have your EG cap in 1.
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Pve aspect of the game 1/10
 
Reason: protogames dungeon is amazingly fun.
 
Pvp aspect of the game 0/10
 
Reason: All of the itemization changes has completely destroyed pvp's competitive scene. With no confirmed dates to address the issue the pvp scene will bleed players that with a good chance won't return because of how long the changes are looking to take. 
 
 
All in all these one sided drops are crippling wildstar one drop at a time. There is no reason such a large portion of the game should be almost completely neglected in consideration, design, and implementation of a drop. Until carbine is able to completely encompass the entirety of a their large aspects of the game in these quarterly drops, people will continue to leave when its not their preferred playstyle's turn to get fixes, changes, and additional content.	
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			i just wish they released content when it was done rather then waiting to bring fixes and changes for a drop.. if the population is hurting for fixes stop waiting.. who cares if we get a lot for a quarterly update... id rather just having a working game that is activly being fixed.	
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i just wish they released content when it was done rather then waiting to bring fixes and changes for a drop.. if the population is hurting for fixes stop waiting.. who cares if we get a lot for a quarterly update... id rather just having a working game that is activly being fixed.
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Pve aspect of the game 1/10
 
Reason: protogames dungeon is amazingly fun.
 
Pvp aspect of the game 0/10
 
Reason: All of the itemization changes has completely destroyed pvp's competitive scene. With no confirmed dates to address the issue the pvp scene will bleed players that with a good chance won't return because of how long the changes are looking to take. 
 
 
All in all these one sided drops are crippling wildstar one drop at a time. There is no reason such a large portion of the game should be almost completely neglected in consideration, design, and implementation of a drop. Until carbine is able to completely encompass the entirety of a their large aspects of the game in these quarterly drops, people will continue to leave when its not their preferred playstyle's turn to get fixes, changes, and additional content.
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Except they are trying now, drop 3 had NOTHING for the pvp crowd, drop 4 is a step in the right direction of balanced drops, adding pvp dailies and weeklys and random rewards are a decent incentive, and Drop 5 is going to be PvP focused while still adding a new raid and new adventure.
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A step in the right direction? We got dailies and a weekly quest that grant more prestige but absolutely no new items to spend it on outside of the new costume that is absolutely terrible, in return for completely breaking the gear progression for pvp. Random reward bags? more like here have more prestige to spend on the already nothing most of us were spending it on to begin with. The bags literally only give prestige. 
 
So technically-
We got drop 3 and drop 4 were 99.9% PVE oriented.
 
Then for drop 5 we already have confirmation of alot of the PVE content that is coming, but no confirmation on any of the pvp content that is coming.
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Just be patient Rome wasn't built in a day. Let carbine do there thing this game is still better than any other mmo out there imo. 
You wait wildstar will be big one day just not now. If carbine can get the game ready for a massive influx of players while still keep the current community still interested then they are on the right track for that happening.	
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A step in the right direction? We got dailies and a weekly quest that grant more prestige but absolutely no new items to spend it on outside of the new costume that is absolutely terrible, in return for completely breaking the gear progression for pvp. Random reward bags? more like here have more prestige to spend on the already nothing most of us were spending it on to begin with. The bags literally only give prestige. 
 
So technically-
We got drop 3 and drop 4 were 99.9% PVE oriented.
 
Then for drop 5 we already have confirmation of alot of the PVE content that is coming, but no confirmation on any of the pvp content that is coming.
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			 :wub:  Fragment Zero and Rage Logic	
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Datascape 20: No comment but dissapointed by the fact that some guilds are close to finishing it already 8/10
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