William The Duck

==Summary==
William The Duck was once an average duck who sought riches but could only find little no matter how much he worked and how respected he was. Eventually, he went into contracts with dogs, who promised William a lot of money. William eventually took up the lives of the dogs, and became known as English Bill. However, the dogs betrayed Bill, leaving him essentially homeless. Angered, William took his guns and had revenge on those who betrayed him.
The dogs he made a contract with grew angry and hunters from all across the Spiral came to punish Bill for his crimes, forcing Bill to flee to Darkmoor, the world of shadows. There he met a Spider from the before time, when there was no Spiral. Bill sold his soul to the Spider to take revenge and English Bill was no more. All that was left was The Duck of Death, immortal, evil and invulnerabile to all harm.
==Powers and Stats==
Tier: At least , higher with guns | At least 
Key: William The Duck | The Duck of Death
Name: William
Origin: Pirate101
Gender: Male
Age: Unknown
Classification: Duck, Duck of Death
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Self-Sustenance (Type 1), Weapon Mastery | The same as before along with Immortality (Type 1, 2, 3 and possibly 5; Was granted immortality by Grandfather Spider and became known as the duck of death, He can only be harmed and killed by pure silver bullets made from light, The embodiment of death cannot claim William's life), Invulnerability (Stated to be invulnerable to all harm), Regeneration (At least Low-Mid; Should be able to regenerate from gun shots at the very least), Magic (Was granted Shadow Magic by Grandfather Spider), Enhanced Senses, Instinctive Reaction (Can dodge attacks via instinct), Intangible attacks (Via ghostly attacks), Duplication, Curse Manipulation, Power Absorption, Non-physical Interaction (Can harm ghosts and non-existent beings scaling to other Shadow Magic users), Healing (Via healing techniques, Shadow Magic can tear matter apart and heal), Probability Manipulation (Can reduce the probability of attacks landing on him and increase the probability of his attacks landing on opponents), Power Nullification (Can nullify any one power from his opponent that he himself possesses), Invisibility (Can go invisible for a short period of time), Statistics Amplification (Can increase his physical stats), Status Effect Inducement, Life-Force Absorption, Teleportation, Reality Warping, Law Manipulation (Shadow Magic can change, redefine, manipulate and form reality), Matter Manipulation, Passive Power Nullification (Shadow Magic nullifies the powers of those around it), Petrification (Shadow Magic petrified Sofia Darkside), Attack Reflection (Shadow Magic can make warped reflections of what is or was), Darkness Manipulation (Shadow Magic allows users to summon animated shadow creatures to aid them in battle), Dream Manipulation, Memory Manipulation (Shadow Magic can turn dreams into nightmares and interact with memories), Fear Manipulation (Beings without Shadow Magic can be scared of users with Shadow Magic, Shadow Magic can create embodiments of fear), Magic Resistance Negation (Shadow Magic can bypass Resistances to Magic), Resistance to Mind Manipulation, Dream Manipulation, Memory Manipulation (Shadow Magic protects the mind, In order to become one with Shadow magic, you have to destroy embodiments of your fears and nightmares), Reality Warping, Matter Manipulation, Power Nullification, Petrification, Fire Manipulation, Attack Reflection (Users of Shadow Magic can gain resistance towards abilities it itself grants), Probability Manipulation, Status Effect Inducement, Life-Force Absorption, Willpower Manipulation (Cannot be affected by any technique in the game besides light and silver bullets)
Attack Potency: At least Street level (Should be far stronger than real life athletes), higher with guns | At least Island level (Far stronger than Monkey King, who should scale to his durability)
Speed: Unknown | At least Massively Hypersonic+ (Comparable to The Player)
Lifting Strength: Unknown | Unknown
Striking Strength: At least Street level | At least Island level
Durability: At least Street level | At least Island level
Stamina: Unknown
Range: Standard Melee Range, Extended Melee Range with guns | Standard Melee Range, Thousands of Kilometers with magic
Standard Equipment: Guns
Intelligence: Genius (Was a very well known businessman, forming contracts with multiple factions and expanding his fleet. He had minions who he commanded across the Spiral. Was known as an extremely hard and well respected worker)
Weaknesses: None Notable | Light and silver bullets
Note: Wizard101 and Pirate101 are set in the same cosmology and take part in the same timeline/era
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Male Characters
Category:Pirate101
Category:Enhanced Senses Users
Category:Self-Sustenance Users
Category:Weapon Masters
Category:Immortals
Category:Magic Users
Category:Invisibility Users
Category:Instinctive Action Users
Category:Healers
Category:Probability Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Absorption Users
Category:Petrification Users
Category:Dream Users
Category:Fear Users
Category:Memory Users
Category:Wizard101
Category:Characters
Category:Invulnerability Users
Category:Gun Users
Category:Dual Wielders
Category:Game Characters
Category:Video Game Characters
Category:Animals
Category:Ducks
Category:Regeneration Users
Category:Intangibility Users
Category:Villains
Category:Evil Characters
Category:Antagonists
Category:Duplication Users
Category:Curse Users
Category:Power Absorption Users
Category:Supernatural Willpower Users
Category:Teleportation Users
Category:Reality Warpers
Category:Law Users
Category:Matter Users
Category:Summoners
Category:Resistance Negation Users
Category:Darkness Users