Repeat

== Description ==
Repeat will cause the target to (in addition to receiving damage as normal from the attack) receive the REPEAT Combat-Flag. At first, nothing will happen. When that person makes their next two attacks, they will take small amounts of additional damage: 8 and 4 damage, for a total of 12 additional damage.
Repeat will function with any damage level, including 0.
Repeat can often be seen in conjunction with an acid chemical attack, but flamethrowers and other weapons can be Repeat as well.
== Strategy ==
Repeat can be pricy in terms of both CP cost and Energon usage (for the attacker), but it can have some explosive results. Try to ensure you'll connect with this expensive attack by having an ally Cripple them or waiting until they are fearless.
Because Repeat does a set amount of added damage, it is good against high-armor characters but less-good against low-armor characters.
Repeat can be good for encouraging people not to attack, because Repeat only damages them when they attack.
If you are hit by a Repeating weapon, there is little you can do, but if you switch to non-attack options you can delay when the repeat-damage kicks in. !pass, !patch your buddies, ect., and you can delay the inevitable repeat-damage.
==Related Effects==
Category:Combat
Category:Effect