Shield

Shields are protective barriers that block damage to characters or enemies. Player character shields work differently from enemy shields. Below mostly discusses character shields. Enemy shields and breaking them are discussed in Ward and Ward/Gauge Data.
==Character Shields==
Characters can gain shields through the Crystallize Elemental Reaction or by using certain Talents or Weapons.
These shields have a set amount of health determined when the shield is created; when the active character takes damage, damage is dealt to shield health first, and any excess damage after breaking the shield is dealt to the character's health.
Shields often have intrinsic damage absorption bonuses that increase the amount of damage absorbed by each shield health point (usually against certain types of elemental damage).
Most shields gained by characters have a corresponding Element. Such elemental shields will have absorption bonuses against DMG of specific types: shields gain 150% absorption bonus to all DMG types, while all other elemental shields gain 250% absorption bonus to their own element.
When a character has more than one shield, the damage dealt by an enemy will affect every active shield simultaneously.HoYoverse News: Developers Discussion
===Crystallize Shields===
Shields gained from picking up the Elemental Shards dropped by Crystallize reactions have shield health based on the level and Elemental Mastery of the character that triggered the reaction. These shields additionally have 250% effectiveness against elemental damage of the same element; in other words, they only take 40% as much damage when absorbing damage of their own element.
:\text{HP}_\text{Crystallize Shield} = \text{HP}_\text{Base Crystallize Shield} \times (1 + \% \text{ EM Bonus})
Base Crystallize Shield HP is only affected by the character level. For level scaling and other details, see Crystallize.
When the shield takes damage, the damage is scaled down based on the shield's elemental damage absorption bonuses and the active character's Shield Strength attribute.
:\text{DMG Taken}_\text{Crystallize Shield} = \frac{\text{DMG Incoming}}{(\% \text{Element Bonus}) \times (1 + \% \text{Shield Strength}_\text{Active Character})}
If the damage exceeds the shield's health, the damage taken by character is the excess damage multiplied by the same shield bonus multipliers:
:\text{DMG Taken}_\text{Excess} = \text{DMG}_\text{Incoming Excess} \times (\% \text{Element Bonus}) \times (1 + \% \text{Shield Strength}_\text{Active Character})
===Talent Shields===
Shields created by Talents and Constellations usually have health based on the character's DEF or Max HP.
Shield damage is scaled down by any elemental damage absorption bonuses and the active character's Shield Strength attribute. Some character Talents and Constellations may grant additional damage absorption bonuses to shields generated by the character; these apply multiplicatively.NGA: 
:\text{HP}_\text{Talent Shield} = \text{Stat} \times (\% \text{Talent Multiplier}) + \text{Additive Shield HP}
The damage taken on talent shields is therefore:
:\text{DMG Taken}_\text{Talent Shield} = \frac{\text{DMG Incoming}}{( \% \text{Element Bonus}) \times (1 + \% \text{ Shield Strength}_\text{Active Character})}
If the damage exceeds the shield's health, the damage taken by character is the excess damage multiplied by the same shield bonus multipliers:
:\text{DMG Taken}_\text{Excess} = \text{DMG}_\text{Incoming Excess} \times (\% \text{Element Bonus}) \times (1 + \% \text{ Shield Strength}_\text{Active Character})
See Shields/Comparison for a comparison of character shield strength, duration and cooldown.
====Talents that Generate Shields====
====Constellations that Generate Shields====
====Party Shields====
These are abilities that generate shields for nearby party members (including in Co-Op Mode).
===Weapons that Generate Shields===
===Other Shields===
The Geovishap Hatchling drops Geo Elemental Shards that grant a Geo shield when picked up (on contact) by a character.
==Improving Shields==
===Elemental Resonance===
The Enduring Rock Elemental Resonance increases shield strength by 15%.
===Talents===
===Constellations===
===Food===
===Artifacts===
===Weapons===
==Enemy Shields==
Certain enemies also have shields that prevent or reduce damage, or grant them the ability to use certain attacks, but their mechanics differ from player shields.
Instead of functioning as an extra health bar (with additional damage absorption bonuses), enemy shields are usually based on elemental gauges.
==Other Languages==
==Change History==
==References==
==Navigation==
ja:シールド