Knock

The Knock spell opens locked doors or containers.
==Description==
==Gameplay==
The caster selects a door, wall panel, secret door, chest/container that is locked - and uses the targeting cursor to designate the object to cast the spell upon.
When the spell is finished, a sparkling blue projectile travels to the target object, and a lighting effect renders on it and a sound effect audibles.
The combat log will display a text reading "Knock".
The Knock spell implements a spell effect, categorized as effect code (No. 125) "Unlock - Knock effect".
Assuming the targeted door/container permits being opened by lockpicking or use of brute force, then the knock spell will unlock it.
Some doors/containers cannot be lock picked, forced open by brawn, and aren't affected by the knock spell - these items will typically display a message saying so if this is the case when the targeting cursor is hovered over them.
Note that the spell can technically be aimed at a creature, not just an object, but it won't achieve anything in the unmodified game, other than attempting to overwhelm a creature's protective Spell protections type defenses to exceed their capacity, such as Minor Spell Deflection.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
*Sorcerous Sundries
*Cloakwood Mine level 4
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*Shadow Thief Guildhall
*Gorch
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Knock can open up to two locks/bars on a door/container, but a second spell is needed against a triple locked item. The spell is also reversable and can be used to cast a Lock spell instead.
==Gallery==
OG Knock 1.png|Gorion's Ward detects a secret door, and it is currently locked.
OG Knock 2.png|A Knock spell is cast and directed at the locked door and is instantly rendered opened - the Ward can now transition through the doorway to the next area map.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects and School. See below for description:
Battering Ram
Level: 2
School: Evocation
Range: Medium
Duration: Instant
Casting Time: 2
Area of Effect: 1 creature or object
Saving Throw: Special
This spell creates a ram-like force that can strike with considerable power. The force can be used to open or smash locked, held, or wizard-locked doors, as well as locked boxes or chests, but it does not raise barred gates or similar impediments. If used against a creature, the target suffers 2d6 points of crushing damage, and must save vs. breath to avoid being knocked unconscious for 1 round.
==Mod gallery==
WT Kuo Toa Wizard Battering Ram.png|The SR mod's "Battering Ram" spell is cast at a party member by a Kuo-toan Wizard.
==External links==
* 
* 
* Advanced D&D 2nd Edition Wiki - Knock (Wizard Spell)
Category:Random treasure