Poisons

Poisons – Cost, Effect, Type & Availability
Poison 	Type 	Cost/Dose	Availability	Shelf Life	Effects	Notes
Blue Shock	Contact 	10sp 	Common 	2-3 Weeks
8r open to air	Save: No Effect
Fail: -2 All rolls for D4+4 rounds (cumulative)	Very noticeable
Was originally a minor recreational drug
Blue Death	Contact 	1gp 	Common 	2 Weeks
6r open to air	Save: No Effect
Fail: -3 All rolls			for D6+3 rounds, -4 Con (cumulative)
0 Con = Unconcious, 25% death	Very noticeable
A refinement of Blue Shock
Clearshock	Contact 	2gp 	Uncommon 	3-4 Weeks
20r open to air	Save: No Effect
Fail: -1 All rolls for D6+6 rounds (cumulative)	Not easily noticed
Often used for match fixing in gladiatorial			combats
Mugwort 	Contact – Break Skin	30sp 	Common 	1 Week
4r open to air	Save @+1 : -1 to			hit/damage, D6 rounds
Fail: Incapacitated, trembling for D6 rounds	Associated with street gangs
Weakheart 	Contact 	25sp 	Uncommon 	5 Weeks
8r open to air	Save: -4 Con
Fail: -6 Con, -2 to			hit/damage
0 Con = Unconcious, 25% death	Often used by Solarans
Thinblood 	Contact – Break Skin	2gp 10sp 	Uncommon 	5 Weeks
8r open to air	Save vs. Con (D20 <			Con)
Save: No effect
Fail: Bleeding at rate determined by failure			amount	Often used by Solarans
Trembler 	Contact 	1gp 	Common 	12 Weeks
6r open to air	Save (@-2): No			effect
Fail: -4 Dex for d8+8 rounds, unable to act for			D2 rounds	Another recreational drug that has been			purified
Chaim 	Contact 	4gp 	Uncommon
East Only	4 Weeks
8r open to air	Save: -2 to next			save vs Chaim for D4+6r
Fail: Can act for next 1r (feeling ill), faint			for D3 rounds (fully immobile)	Ghoulagabban in origin