Dualitist Ronin

"Now featuring Ronin Alpha, The First Drifter from the hit game: HOURS"
== /// SUMMARY ==
The Dualitist Ronin is a very advanced and complex melee-mage hybrid weapon that can adapt to elemental scenarios via switching elements and use various movesets as well as special attributes to each element; it is unlocked at Wave 26 and costs $30,000. The user will receive +25 Max Health upon purchase.
== /// MECHANICS ==
Dualitist Ronin provides several movesets to the player in addition to the standard formula of attacking with [LMB]. Notably, each swing while airborne will provide upward velocity, but consecutive midair swings will diminish this velocity until the user inevitably touches the ground. While held, it provides freeze immunity.
===// ELEMENT SWITCHING===
The Dualitist Ronin's element can be switched by pressing [Q] or [E]. Elements will have varying special attributes, for example modifying Dualitist Ronin's moveset or providing passive abilities. These come with advantages and drawbacks to the element. 
These elements are Default, Fire, Water, Wind, Ice, Electric, Light, and Dark. Switching to elements outside of Default will switch the Dualitist Ronin's inflicted damage class from Melee to Mage, which may cause movesets to cost mana in order to trigger element-specific abilities. Movesets may also be locked entirely if the user does not have enough mana for them. The different elements also have differing multipliers against different types of enemies. All the elements shares the same damage as Default. 
Ronin Element:	Statistics:
DEFAULT 	The Default element focuses on melee damage, and does not have any specifically unique attributes. Since Dualitist Ronin deals melee-type damage with the Default Element, the user will deal less damage to enemies that are resistant against melee. Kills with the Default Element will restore 20% stamina.
/ MULTIPLIERS
*Structure, Armored: [x0.9]
*Heavy: [x0.8]
*Boss: [x0.75]
*: [x0.5]
FIRE 	The Fire element will deal fire-type mage damage against enemies.
Downstrike [X] - The Fire element modifies this moveset to, at the cost of 40 mana, spawn a huge lava pool around the user upon landing. The lava pool deals constant damage equal to 50% of the downstrike's damage, four times a second. The lava pool will last 10 seconds and slowly decrease in size. The initial downstrike will inflict enemies with a "On Fire" debuff. This downstrike cannot be utilized at enemy spawns and will not apply knockback.
/ MULTIPLIERS 
*Aerial, Armored, Structure: [x1.1]
*Boss, MiniBoss: [x0.8]
WATER 	The Water element will deal water-type mage damage against enemies. 
During daytime, the passive Low Tide will take effect: attacks will bypass through enemy shields, but have 25% reduced damage. Soaked will have a 25% shorter duration when inflicted.
During nighttime, the passive High Tide will take effect: attacks will bypass through enemy resistances and have 50% increased damage. Soaked will have a 50% longer duration when inflicted.
Downstrike [X] - The Water element modifies this moveset to additionally inflict enemies with the "Soaked" debuff upon landing, causing them to take more damage from all of the elements for a short time. If the user is at max health, they will additionally gain some overheal.
/ MULTIPLIERS
*Structure, Heavy: [x1.1]
WIND 	The Wind element will deal wind-type mage damage against enemies. Notably, the mobility on every moveset is increased, allowing the user to travel further distances and move around more effectively.
Downstrike [X] - The Wind element modifies this moveset to, at the cost of 50 mana, additionally summon a tornado upon landing that chases after enemies and drags them in, dealing damage over time. The tornado will initially deal 200% of the element's base damage four times a second, but the damage will gradually decrease throughout the tornado's lifetime. This downstrike cannot be utilized at enemy spawns and will not apply knockback.
Aerial Razor [Z] - The Wind element modifies this moveset to, at the cost of 15 mana, launch the user higher up and deal 150% of the element's base damage along with having increased attack speed.
Revolver [C] - The Wind element modifies this moveset to, at the cost of 15 mana, have significantly higher movement speed along with having increased attack speed.
/ MULTIPLIERS 
*Organic, Heavy: [x1.1]
ICE 	The Ice element will deal ice-type mage damage against enemies. Passively, it also allows any of Dualitist Ronin's attacks to, with a 10% chance and at the cost of 10 mana, randomly inflict the debuff "Ronin's Frostbite" for a short time, decreasing the enemy's speed-related stats and significantly reducing their resistance to ice-element attacks. This effect's duration can be replenished via repeated proc's.
Downstrike [X] - The Ice element modifies this moveset to, at the cost of 30 mana, additionally cause all nearby enemies to freeze upon landing. Frozen enemies will no longer attack, move, nor be capable of receiving knockback for a short period of time. The freeze's duration varies depending on the hit enemy's ice resistance.
/ MULTIPLIERS
* N/A
ELECTRIC 	The Electric element will deal electric-type mage damage against enemies and bypass shields. Passively, it also allows any of Dualitist Ronin's attacks to, at the cost of 2 mana, create lightning that will chain to nearby adjacent enemies. Each lightning will start off at 50% of the element's base damage, with each consecutive chain increasing the damage by 200%, up to 5 enemies max.
Downstrike [X] - The Electric element modifies this moveset to, at the cost of 30 mana, additionally repeatedly strike the area around the user with lightning strikes, potentially dealing damage to enemies even after the initial downstrike has concluded. The initial downstrike will deal 300% of the element's base damage and debuff nearby enemies with the "Electrified" debuff. This downstrike cannot be utilized at enemy spawns and will not apply knockback.
/ MULTIPLIERS
* Organic, Boss, MiniBoss: [x1.25]
* Aerial, Armored, Structure: [x0.75]
LIGHT 	The Light element will deal light-type mage damage against enemies.
During daytime, attacks will have 200% increased damage, the ability to restore mana for every hit, and the ability to grant the user overheal if they're at max health.
During nighttime, attacks will have 75% reduced damage and the ability to, with a 5% chance and at the cost of 10 mana, add 5% of the user's max HP to their current max HP for 15 seconds. This effect can be stacked.
Downstrike [X] - The Light element modifies this moveset to, at the cost of 30 mana, additionally cast beams of light at the location of any nearby enemies upon landing. This spawns a beam for each enemy, dealing continuous damage. If the enemy is too big, then the largest part will receive a beam of light (since beam size scales with enemy size). The damage is based on 75% of the element's base damage. This downstrike cannot be utilized at enemy spawns and will not apply knockback.
/ MULTIPLIERS
*Organic: [x1.5]
*Boss, MiniBoss: [x1.25]
DARK 	The Dark element will deal dark-type mage damage against enemies. Passively, it also allows any of Dualitist Ronin's attacks to, with a 5% chance and at the cost of 10 mana, permanently deplete 1% of the enemy's max HP. This effect can be stacked, but it will diminish in strength the lower the enemy's max HP is. Additionally, if the user is hurt, they will be able to heal themselves through lifesteal based on damage dealt.
During nighttime, attacks will have 200% increased damage, the ability to restore mana from hits, and the ability to grant the user overheal if they're at max health.
During daytime, attacks will have 75% reduced damage.
/ MULTIPLIERS 
*Organic, Boss, MiniBoss: [x1.25]
*Aerial, Armored, Structure: [x0.75]
===// EFFECT STATS===
==== Ronin's Frostbite====
"Reduced speed-related Stats, and become more vulnerable against Ice elements."
-100% Ice Resistance
+33% Equip Time, Reload Time, Charge Time
-33% Speed Boost, Attack Speed, Fire Rate
-33% Mana Regen
====Soaked====
"Reduced elemental resistance"
-25% Light, Electric, Dark, Wind, Ice, Earth, Fire, Water Resistance 
==/// MOVESET==
PASSIVE 	PASSIVE
Name & Visual 	Statistics
JUMP COOLDOWN BYPASS	The user can continuously jump without a cooldown while holding the weapon. The weapon must be equipped in order for this to work.
LOCK ON 	The user can lock on to enemies: pressing the [SHIFT] + [F] keys at the same time will automatically target the closest enemy. Pressing [F] once will target the enemy closer to the cursor. The enemy has to be in sight for Lock On to work.
Ninja Blink, when locked-on, will have its keybind set to [CTRL] and will teleport towards the enemy. 
Grapple Lash will grapple towards the locked-on enemy.
ABILITIES 	ABILITIES
Name & Visual 	Statistics
EVADE - [SHIFT] 	The user can roll into the direction they're facing by pressing the [SHIFT] key costing some stamina to use. During the roll, they will be granted 75% Damage Resistance on top of the passive Damage Resistance that Dualitist Ronin provides. This roll can be cancelled by any moveset, including [LMB], assuming Dualitist Ronin is equipped. Additionally, the user can still use and benefit from Evade whilst not having Dualitist Ronin equipped. Taking damage that exceeds 20% of the user's Max HP will convert 100% of said damage to Health and 20% of it to Mana. 
If the user uses it on the ground, the ability will be placed on a 1 second cooldown. However, the cooldown will not be applied if used when airborne. In turn, Evade may initially only be used once while airborne. Landing on the ground during an airborne Evade will cause the user to roll, in the same way as if it was used on the ground. 
During Evade, the user will unequip their current weapon except if it's Dualitist Ronin. The user will re-equip their unequipped weapon instantly afterward.
The Evade moveset can be used to combo off of other movesets, as it may be used to cancel any of the other movesets.
AERIAL RAZOR - [Z]	The user can perform a horizontal spin by pressing the [Z] key and deal constant AoE damage equal to 75% of the base damage of the element at a maximum of ten times a second. It pushes them back slightly and the user will gain a slight boost to their speed. 
If the move is used on the ground, the user will only gain a horizontal speed boost. If used when airborne, the user will receive both a vertical and a horizontal speed boost.
Additionally, if the user has performed an airborne Aerial Razor and had also previously used Evade while airborne, they will be able to use Evade again, allowing for significant airtime stalling.
REVOLVER - [C] 	The user can perform a vertical spin by pressing the [C] key, dealing constant AoE damage equal to the base damage of the element at a maximum of 8 times a second. It pushes them back and user will have decreased vertical speed.
PARRY - [R] 	The user is able to strike a defensive pose and block incoming attacks for 1 second by pressing the [R] key, regaining health and mana proportional to the damage blocked. 
Upon blocking an incoming attack, the Parry window duration will reset, allowing the user to block another attack until the window is missed. Each time the window duration is reset, it will also be slightly smaller. Blocking an attack with more than 750 damage will abruptly stop the parry and place the moveset on a 60 second cooldown. 
Additionally, cancelling Parry at the end of its uptime will reduce its cooldown by 80% with a window of 0.33 seconds, in order to perform a Parry cancel, you must execute another move or a evade during Parry.
DOWNSTRIKE - [X] 	The user will be launched into the air then rapidly fall and strike the ground with a massive shockwave by pressing the [X] key. Additionally, the damage of this move scales with the height that the user falls after using the move and landing on the ground, with a maximum damage equal to 2500% of the currently selected element's base damage.
==/// STRATEGY== 
#With the Default element, Dualitist Ronin's Downstrike is able to take out most late game enemies as long as you have gained enough height.
#When low on Mana, using Aerial Razor with the Light or Dark Element (depending on the time of day of the server) is an easy way to regain Mana quickly.
#The Wind element's Downstrike tornado can be used to keep dangerous to melee opponents (for example Feral Assassins) away from you as well as dealing damage to them.
#Unequipping and re-equipping Dualitist Ronin after performing Downstrike is faster than waiting for the move's endlag to end.
==/// TRIVIA==
#Dualitist Ronin is inspired by the game HOURS, where the player has to fight a boss named ''RONIN ALPHA - THE FIRST DRIFTER'' with movesets loosely similar to Dualitist Ronin. Additionally, this weapon is also inspired by the Epic Katana.
#Formerly, equiping the perk Raging Lonewolf would change all ronin mage damage into melee. 
#*As of v0.8.0 the perk has been removed along with this synergy.
== /// GALLERY ==
File:DualitistRonin.png|Old In-game model
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Melee
Category:Mage