Treasures

This is a list of treasures in Lost Castle:
== Crystal Fragments ==
Image	Name 	Description 	Effect
 	Amethyst	A fragment from an ancient crystal.	
 	Ruby 	A fragment from an ancient crystal.	
 	Sapphire	A fragment from an ancient crystal.	
 	Topaz 	A fragment from an ancient crystal.	
== Treasures ==
Image	Name 	Passive 	Effect
 	Ancient Troll's Talisman 	A shield is acquired by the wearer upon being knocked down. 	The player is granted a modest amount of shielded health when they are knocked down by any means. This effect appears to have a cooldown to prevent abuse.
 	Assassin's Dagger 	There is a certain probability of instantly killing monsters with less than 40% HP. 	Provides the player with a chance to eliminate monsters with less than 40% health instantly.
 	Big Egg 	The egg is in the process of hatching. 	Summons a juvenile dinosaur that accompanies the player, attacking and biting enemies when encountered. The dinosaur undergoes growth after consuming 3 chickens, enhancing its damage and health. After consuming an additional 5 chickens, it enters a third and final phase of growth, further increasing its offensive and defensive capabilities. If it loses all its health, it regains consciousness after clearing a room of enemies.
 	Blood Collection Bottle 	Max HP increases by 1 with each monster defeated, up to a maximum of +50 HP. 	Enables the player to gain a maximum of 50 additional health points by defeating 50 enemies.
 	Boar King's Food 	Releases toxins when the owner sustains injury. 	Upon taking damage, the player has a chance to emit toxic fumes that poison enemies.
 	Boar King's Nail 	Launches a potent tusk attack against enemies when the owner is knocked down. 	Initiates a piercing tusk attack when the player is knocked down.
 	Bone Armlet 	Offers damage resistance. 	Conjures bones that envelop the player. When the player takes damage from any source, one bone is depleted, but the damage is nullified. A new bone is generated in each new room.
 	Boots of Swiftness 	Increases movement speed. 	Grants the player a 10% increase in their Speed stat.
 	Cannibals’ Favor 	Alters health recovery, favoring meat and discouraging fruit. 	Enhances the player's healing from Drumsticks but reduces healing from Apples and Bananas. With the Nutrition Upgrade fully upgraded, Apples heal 10 HP, Bananas heal 12 HP, and Drumsticks heal 85 HP.
 	Chain of Spirit 	Shares damage with a nearby ally and mitigates incoming damage. 	A nearby ally absorbs a portion of the damage that the player would otherwise take from enemy attacks.
 	Claw of an Ancient Troll 	Triggers the descent of ice chunks upon entering a new area. 	Results in the random falling of ice chunks from the ceiling each time the player enters a new room.
 	Demonic Pact 	Permanently transforms the player into a demon upon death. 	Upon the player's death, they undergo a permanent transformation into a demon. This form significantly increases speed and attack abilities, similar to the Werewolf transformation, complete with distinct actions, attacks, and skills. However, the player cannot open chests, pick up items, or use items for the remainder of the game.
 	Demon’s Foot 	Occasionally deals additional damage while attacking. 	Landing after a jump triggers a small explosion beneath the player's feet, causing damage to nearby enemies. This ability refreshes at intervals.
 	Demon's Hand 	Periodically deals additional damage while attacking. 	The player inflicts extra damage periodically during attacks.
 	Discount Card 	Provides a 20% discount. 	Reduces all shop prices by 20%. When approaching a shop pedestal, the Discount Card icon appears over the player's head, displaying the adjusted item prices.
 	Dragon Skin 	Casts a lightning ball occasionally during attacks. 	Periodically launches an electrical projectile while attacking.
 	Evil Dragon Claw 	Inflicts double damage on monsters with over 80% HP. 	The player deals double damage to enemies with more than 80% health.
 	Evil Scabbard 	The first attack in the combo sequence becomes a critical hit. 	Ensures that the first attack in a combo sequence always results in a critical hit.
 	Eyepatch 	Increases the chance of critical strikes. 	The Eyepatch enhances the player's critical strike chance, although it doesn't visibly raise the Crit stat.
 	Fallen Wings 	Enables higher jumps. 	Allows the player to perform a double jump, with the second jump providing a brief floating effect.
 	Feather Brooch 	Provides one resurrection, usable once. 	Revives the player from death one time, restoring them to half of their maximum HP.
 	Fire Enchanting Scroll 	Periodically imbues the player's weapon with fire. 	The player's weapon occasionally becomes infused with fire, causing the next attacked monster to burn. This effect is not applicable to all monsters.
 	First-Aid Book 	Accelerates resurrection speed in co-op. 	Speeds up the revival process in cooperative play.
 	Flintstone 	Periodically casts a fireball while attacking. 	The player periodically shoots a fiery projectile during attacks.
 	Forgotten Pearls 	Periodically casts magic power around the owner. 	Summons various magic attacks that resemble the skills of the Forgotten Lord's weapons. This includes red rays falling from the sky, magical exploding swords, and red lightning bolts striking the ground.
 	Four Leaf Clover 	Provides a chance for an additional chest after clearing all monsters. 	Grants the player a chance to receive a second chest after defeating all enemies in a room.
 	Frost Enchanting Scroll 	Periodically imbues the player's weapon with ice. 	The player's weapon occasionally becomes imbued with ice, freezing the next attacked monster. This effect is not applicable to all monsters.
 	Ghost Armour 	Summons a ghost to aid in battle. 	A small ghost accompanies the player, and if a second Ghost Armour is obtained in the same run, it gains the ability to absorb damage from enemies. The ghost fully regenerates its health upon entering a new room. If a third Ghost Armour is acquired in the same run, the ghost wields a small dagger and assists the player in combat.
 	Ghost Fire 	Inflicts damage on enemies it contacts. 	The fire circles around the player and damages any enemies it comes into contact with.
 	Golem’s Eye 	Generates a quake wave and hurls a boulder when the wearer is knocked down. 	When the player is knocked backward and hits the ground, a large rock is launched in the direction they are facing.
 	Heart of Revenge 	Provides a chance to reflect damage back to the attacker, dealing 300% of the received damage. 	When the player takes damage, there is a possibility that the enemy inflicting the damage will be struck by spikes, causing them to take triple the damage they dealt to the player.
 	Heart of Stone 	Knocks back enemies when the owner is attacked. 	Enemies that attack the player are pushed backward.
 	Horn of Battle 	Grants temporary increased movement speed after hitting a monster. 	The player experiences a brief speed boost every time they strike an enemy.
 	Ice Blast 	Periodically casts an icy projectile while attacking. 	The player periodically fires an icy projectile during attacks.
 	Iron Caligae 	Provides immunity to ground traps. 	All floor traps inflict zero damage to the player, although spike traps can still knock the player back. Fire and Ice traps do not apply debuffs to the player.
 	Lightning Enchanting Scroll 	Periodically imbues the player's weapon with lightning. 	The player's weapon occasionally becomes imbued with lightning, electrifying the next attacked monster. This effect is not applicable to all monsters.
 	Luxurious Backpack 	Expands the player's inventory capacity by 4 slots, raising the maximum capacity to 10 items. 	Augments the capacity to hold a variety of items by four, elevating the maximum limit to ten.
 	Mini Shooter 	Periodically casts a poisonous bullet while attacking. 	The player periodically shoots a poisonous projectile during attacks.
 	Mirror of Uoy 	Generates an evil phantom duplicate. 	Creates a shadow duplicate of the character that mirrors the player's movements with a slight delay. The duplicate does not use weapon skills, even if the player does.
 	Mjolnir 	Periodically casts lightning around the holder. 	A small field of electricity periodically activates around the player, electrocuting and damaging nearby enemies. Not all enemies can be electrified.
 	Moonstone 	Consistently absorbs all heat from the surroundings, resulting in a temperature drop akin to the dark side of the moon. 	A cooling field materializes around the player at regular intervals, causing harm and freezing nearby enemies. Contrary to the passive description, this field does not encompass the entire area.
 	Necklace of Protection 	Generates a damage-reducing shield in response to enemy attacks, which remains active for a limited duration before detonating. 	Periodically, a black shield activates around the player when taking damage, diminishing incoming harm while the shield persists. Over time, the shield transitions to red and eventually detonates, inflicting damage on nearby foes.
 	Necklace of the Berserker 	Critical hits can trigger a reduction of skill cooldown by 2 seconds every 5 seconds. 	Striking a critical blow grants the player the potential to reduce skill cooldown by 2 seconds. This can occur at five-second intervals.
 	Pharmacist's Eye 	Possesses the expertise of a pharmacist, enabling the detection of unknown potion effects. 	The player gains the ability to identify all types of potions they encounter throughout the remainder of their adventure.
 	Piggy Bank 	Augments ATK by 1 for every 20 gold coins held, with a maximum cap of +10. 	The player's attack power increases by 1 for every 20 coins held, with a maximum bonus of +10 attack, achievable at 200 coins.
 	Poison Enchanting Scroll 	Periodically imbues the player's weapon with poison. 	The player's weapon periodically gains a poisonous quality, poisoning the next enemy attacked. Note that not all enemies can be poisoned.
 	Poisonous Brambles 	Occasional attacks apply an additional poison effect. 	The player's attacks sporadically inflict the poison debuff on enemies.
 	Potion of Pacification 	Inflicts a calming effect on enemies that strike the player. 	Enemies that attack the player receive a debuff that reduces their damage output. This debuff appears to persist indefinitely but does not seem to affect bosses.
 	Proof of the Hero 	Increases ATK by +20 when the player's HP is at full capacity. 	The player's Attack attribute rises by 20 as long as their health remains at maximum.
 	Proof of the Zealot 	Grants a +20% increase in critical chance when the player's HP falls below 25%. 	The player gains a +20% critical hit chance when their health drops below 25% of its maximum.
 	Protector 	When hit by a potentially fatal blow, the player's HP is reduced to 1, and a temporary red shield nullifies all incoming damage, though knockback is still possible. Appears to activate only once per room.	In the face of a lethal strike, the player's health dwindles to a mere 1 HP, and a short-lived red shield emerges, rendering incoming damage ineffectual. However, knockback remains possible. It seems this effect can be triggered only once within each room.
 	Ring of the Berserker 	Critical strikes can occasionally restore 2 HP every 5 seconds. 	Landing a critical hit on an enemy may heal the player for 2 HP. This opportunity seems to arise every 5 seconds.
 	Shield Necklace 	Grants a shield each time the player enters a new area. 	Upon entering a new room, the player receives a small amount of shield HP.
 	Small Magic Scabbard - Fire 	Enchants daggers with a fiery property. 	All daggers thrown by the player become infused with fire.
 	Small Magic Scabbard - Ice 	Empowers daggers with an icy attribute. 	The player's thrown daggers gain an icy enchantment.
 	Small Magic Scabbard - Lightning	Charges daggers with a lightning effect. 	Player-thrown daggers become imbued with lightning.
 	Small Magic Scabbard - Poison 	Taints daggers with a poisonous quality. 	Player-thrown daggers become infused with poison.
 	Soul Collection Bottle 	Produces a crystal every 30 souls collected. 	Generates a "Souls Crystal" item each time the player accumulates 30 Demon Souls.
 	Souls Crystals 	When used, bestow the player with random stat boosts. 	Some potential effects include Max HP +3-10, ATK +1-3, DEF +1-3, and Crit +1-3%.
 	Source of Flame 	Provides resistance against the burning debuff. 	Renders the player immune to the burning debuff.
 	Source of Frost 	Grants immunity to the freezing debuff. 	The player becomes impervious to the freezing debuff.
 	Source of Poison 	Bestows immunity to the poisoned debuff. 	The player gains immunity to the poisoned debuff.
 	Spirit of Evil 	Regularly emits a projectile of pure evil. 	Periodically releases an evil projectile that detonates upon striking an enemy.
 	Spirit of Flame 	Periodically launches a fireball. 	The spirit companion, following behind the player, frequently fires a fiery projectile in the player's facing direction.
 	Spirit of Frost 	Periodically fires an ice projectile. 	The spirit companion, trailing the player, frequently discharges an icy projectile in the player's facing direction.
 	Spirit of Health 	Periodically heals its master for a small amount. 	The spirit companion, accompanying the player, intermittently restores a small portion of the player's health.
 	Spirit of Lightning 	Regularly shoots an electric projectile. 	The spirit companion, tailing the player, frequently releases an electric projectile in the player's facing direction.
 	Spirit of Venom 	Regularly discharges poison projectiles. 	The spirit companion, following the player, frequently launches poisonous projectiles in the player's facing direction.
 	Sunstone 	Periodically emits scorching bursts of heat in the vicinity. 	Inflicts damage and burns nearby enemies at regular intervals. Notably, this effect does not extend to the entire room.
 	The Mad King's Ring 	On occasion, defeating foes triggers Soul Absorption, resulting in heightened Attack and Speed but reduced Defense. 	Provides a chance for increased Attack and Speed while marginally decreasing Defense following the defeat of an enemy.
 	Thief's Ring 	Occasionally yields coins when engaging monsters in combat. 	Causes enemies to drop coins sporadically upon being attacked.
 	Toxic Grume 	Has a certain probability of expelling grumes when subjected to damage. 	Bestows the player with a likelihood of generating four green orbs upon taking damage from an adversary. These orbs descend to the ground and explode, causing harm to nearby foes.
 	Tumbler 	Accelerates the recovery process after being knocked down. 	Enables the player to swiftly recover from being knocked to the ground.
 	Vampire's Tooth 	Experiences health restoration upon defeating an enemy. 	Promotes the gradual regeneration of a small amount of health for each enemy vanquished.
 	Weird Carapace 	Exhibits resistance to damage from behind. 	Mitigates incoming damage when the player faces away from an opponent's assault.
 	Weird Tentacle 	Empowers the wearer to unleash Erosion at the cost of HP on occasion. 	Activates the Erosion Skill periodically when the player sustains damage.
 	Wood Scripture 	Periodically generates a vine to restrain an adversary. 	Periodically ensnares a nearby enemy in vines for a brief duration.
 	Wooden Crown 	Receives assistance from slimes upon entering a new area. 	Summons a friendly slime in each new room upon the player's arrival.
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