Super Smash Bros. Prism

==Introduction and Gameplay==
Super Smash Bros. Prism is a Fan-Made reimagining of the Super Smash Bros. Series that aims to bring forth a gigantic roster of characters from all various backgrounds from video games to shows to movies and anime a like, this game also doesn't feature any crazy or unique gimmicks to set it apart from the competition however, it even cut out Final Smashes due to it helping with the speed of developing movesets for this games large and very expansive cast of characters.
While this entry in the Smash Bros. Series lacks any brand-new defining gimmicks it does put a greater focus on not only its competitive sides as it tightens up the controls and re-introduces old mechanics from past games like Wavedashing it also puts ample focus on the casual, party game aspects of Smash as well since both are equally as important to making this game and by extension series what it is.
==Game Modes==
Present in Super Smash Bros. Prism are a wide variety of modes returning and brand new to fill out this games content, the goal of these modes is to provide a wealth of content that can suit the gameplay style of any player weather their casual, competitive, or a mix of both. 
Some of these modes are also quite expansive once one really digs down deeper into its inner workings, they may seem simple on the surface, but it takes a lot to truly master it. 
===Smash===
Smash is your standard fighting mode, were 1-8 players either human or CPU's can brawl it out on a variety of stages with their favorite characters under a set of rules you can customize at your leisure such as adjusting how long a match could go on for, what type of win condition is in place either being the last one standing with Stock battles, simply scoring more KO's than any of your other opponents in Timed matches and beating the snot out of each other to score more coins than the rest in Coin Battle. 
There are also brand-new battle types in this game as well such as Classic brawl, which gives everyone a traditional health bar and reduces their jump and movement speed along with making them only face one direction and reducing knockback, creating a throwback to classic fighting games that'll surely bring a retro twist to the smash formula. 
Then we have the chaotic and frantic Minus mode, essentially making all lag for moves non-existent on top of giving players infinite jumps, unlimited use of their recoveries and instant knockback recovery so you can keep this absolutely bombastic fighting game going for even longer. 
However if you want something less crazy, we always have Floaty mode, while it reduces the overall movement speed of characters, this gives smash matches a calm and breezy feeling as its easier to recover and dodge attacks along with your shields having a lot more health than usual, perfect for casual nights.
Finally, for the last new mode of regular smash we are proud to introduce Pinball Smash, which removes all of those pesky blast zones and makes the screen wrap as the damage cap is also thrown out the window in favor of a chaotic and bouncy smash mode that requires you to win matches by dealing the most damage to any other opponent while also trying to keep from getting launched around uncontrollably, this one will surely be a popular one with those looking for an adrenaline boost.
===Classic Mode===
Off of regular smash and onto other modes, for those who are looking for a more structured experience then look no further than Classic Mode were you pick your favorite character and select a difficulty from 0.0 to 9.9 with the higher difficulties raking in great rewards, along with these difficulty options there are also four styles of classic mode you can pick from.
These four styles include, Random which will give you completely random opponents from the roster sometimes with added item effects and of course random stages and music, making things unpredictable.
Then moving on we have Clones which will put you up against clones of the character you're currently playing as and all of those clones will also be granted stat buffs and item equips before each round begins so each fight doesn't feel the exact same.
Afterwards we have Set Franchise which will put you up against fighters of the same franchise your player character is, if its a character hailing from a franchise with fewer than five characters then the opponents they fight will be from other one off franchises.
Finally we have Custom where you're able to create fully original classic mode runs for every single character on the roster, options included are things such as custom round numbers, opponent amounts in each fight, what items/stat increases they'll get, special events and much more, giving you full freedom to make the classic mode of your dreams.
===All-Star===
Classic mode is also usually paired alongside another very similar mode, that one being All-Star which pits you against the entire roster of the game with resting rooms in between each round and since this game sports such a gigantic roster, these rooms also act as save points as well as spots you're able to switch characters, train on a sandbag and practice with some CPU's before getting back into the action.
Along with that just like classic mode there are multiple ways you can go about fighting your way through this colossal pantheon though its only two options this time, either beating all opponents by Franchise where you're pit against one franchise of characters per round starting with the largest and ending with the smallest ones, the way most players choose do play it or, we have Chronologically where you challenge a round of characters based on what year they were conceptualized in, the option with easily the most crowded rounds, if you're not careful this one could overwhelm you easily so tread lightly.
===The Stadium===
Now we enter into, The Stadium a place where additional challenges and mini games lie to test players reflexes and skill with their characters while giving them something else to do aside from just gauntlets of CPU opponents.
First one on the list is Home-Run Contest where you pick a character and get placed on a pedestal with a sandbag and a Homerun Bat where you must rack up a ton of damage on it before the ten second timer is up and send it flying with a well time hit with the bat, the more damage you deal to it, the further it'll fly and the better rewards you will get when it finally comes crashing back down.
Next is Break the Targets where each character you select will have their very own dedicated course that tests their entire skill set to break all 20 targets littered across their very own and uniquely styled stage, these will give you a hard time if you're not careful but stay vigilant and you'll pass them all with flying colors.
Then we have Board the Platforms a variation of break the targets that instead creates courses to test out the reflexes and athletic talents of each character as you must board all 20 platforms to clear a round successfully, just like the previous mode, stay sharp and keep your eye on the prize.
Next up is Race to the Finish where you race against the clock verses an AI controlled opponent through a dangerous and explosive obstacle course as its your goal to make it to the end without suffering a KO, items and various stat buffs are also here to assist you in this mode.
Boss Rush is up next where its set up like the all-star mode is with one major difference, you face up against some absolutely colossal and unbelievably powerful bosses that will absolutely demolish you if you don't keep on your toes, a few of these bosses also happen to be on the roster as playable characters just variations that are larger and deal more damage in this mode specifically, work hard and clobber your way to victory to prove to everyone that you are the ultimate boss slayer.
Basket-Smash is this games take on basketball as up to eight players can team up in either teams of two or teams of four and knock around a giant basketball to score it into the opposing teams nets and depending on how you send the ball into the goal it will determine how many points you will get for that scored shot, items and hazards will also periodically come in an spice things up even if its to an absolutely chaotic degree.
Then finally we have by far the biggest mode in the stadium section that one being Smash Run you and up to 12 other players are plopped down onto a gargantuan stage with hordes of enemies, mini-bosses, different terrains and items to find as you run around and gather up stat increases to make your characters stats perform better and lets them become insanely overpowered if you play your cards right.
The stats you collect here are as follows
*Power: Raises power of all attacks
*Defense: Raises your overall resistance to attacks and knockback of said attacks
*Speed: Raises a character's walking, running, attack and jump speeds
*Jump: Raises the height of a character's jumps
*Grab: Raises the power, effectiveness and range of grabs and throws
*Item Power: Raises the effectiveness and power of items
At the end of each round a random match type will be selected out of the main smash modes along with the ones from stadium excluding boss rush, the first player who completes said challenge will be granted the win and will be rewarded greatly depending on how well the performed overall.
These challenge include:
*Break the Targets - Break the most targets which are scattered around a large stage in order to win
*Perilous Walk - Run across a collapsing bridge to the finish line before you fall down but watch out for those nasty hazards
*Jump to the Finish - Jump up a gigantic tower to see how far you can climb it before anyone else does
*Item Frenzy - You and all other players are plopped down onto a stage where items constantly rain down around you, they could help you or hinder you
*Raid Boss - Defeat a more powerful version of one of the games boss fights in order to claim your victory
*Giant Battle - Every foe is now gigantic and move slower but hit harder, be the last one standing in this kaiju sized fight to the death
===Horde Smash===
Horde Smash is a completely brand-new mode introduced in Super Smash Bros. Prism where you fight through waves upon waves of CPU opponents who over time will gradually get stronger and harder to defeat as their levels and overall health increase as well as their resistance to knockback, however with each KO you score you gain points that are then used in-between rounds to purchase stat upgrades along with passive abilities to equip to your character.
Stat boosters come in all forms and are usually the most inexpensive even if some of the larger and more beefy upgrades to cost just the slightest bit more than the regulars, these boosts are used to increase combat prowess, speed and jump capabilities, and the damage potential of items, these stats are the same as in the Smash Run mode so no major changes on that front.
You can also set how many waves a round of Horde Smash has going from ten rounds minimum to going all the way up to the endless mode, with the more rounds you go determining how good the end rewards will be as well.
Now we get to new feature to this mode, the Passive effects which come in even more wide arrays of uses and set ups, these will grant bonus effects on characters and can be stacked on each other with no limit and some can even mix to provide even stranger and brilliant effects, sometimes making a character absolutely broken to the point where they can clear out waves of enemies without a second thought, remember though the passives you get in-between each wave will be randomized
some will be more useful than overs and some will be downright useless unless its paired with another effect.
List of Equipable Passives
*Extended Hitbox - Extends the hitbox of all moves, making them reach further out
*Frame Reduction - Reduces start and end lag on all moves
*Extra Jump 1x - Gives the player an extra jump
*Extra Jump 2x - Gives the player an extra two jumps
*Extra Jump 3x - Gives the player an extra three jumps
*Impact Run - Makes their dash and run cause damage and knockback
*Freezy Brawl - Adds a freezing chance to all attacks
*Sizzling Fight - Causes all attacks to inflict a burn effect
*Zappy Melee - Causes all attacks to inflict a stun effect
*Splash Damage - Causes all attacks to deal additional damage after the move comes out
*Gusto and Glory - Adds a strong windbox to all attacks
*Crash n Boom - Adds an explosion to every attack
*Turning Dime - Makes it so you can turn around on a dime without any stuttering
*Item Magnet - Draws in items towards you
*Super Armor - Give you a constant super armor effect
*Tripping Dash - Makes it so if you dash next to a foes they'll trip
*Lashing Out - Triples the knockback of every attack
*Auto Heal - Causes you to heal back damage overtime
*Vampiric - Causes all attacks to drain opponents' health and draw it into yours
*Giga Shield - Makes your shield much larger and increases its health
*Floaty Jump - Adds a floaty and lightweight effect to all jumps
*Twin Projectile - Causes all projectiles to split into two and spiral forwards, deals more damage
*Triple Projectile - Causes all projectiles to split into three and spiral forwards, deals even more damage
*Giant Projectile - Causes all projectiles to enlarge and deal massive damage
*Twin Attack - Causes all attacks to come out and hit twice in a row
Finally, the last thing to note here is the cost of passives and stat upgrades along with the amount of points you get for each foes you land a knockout on since it can change quite a bit, for enemy points you normally gain 2 per knock out but that number can increase depending on what wave you're on and how you KO said opponent, which will knock the points up to 4, 6, 8, 10, 12, 14, 16, 18 and finally 20 for the maximum.
As for stat costs the small ones usually cost 15 whereas the larger and beefier ones will cost up to 40 points to buy, passives however, will always cost 70 points to purchase as they're the real heavy hitters of this mode.
===Vault===
TBA
===Achievements===
TBA
===Customization===
TBA
==Roster==
==Movesets==
===Super Mario===
Mario 	Mario 	The titular character from the Super Mario series has gone on many adventures, protecting the mushroom kingdom from disaster and defeating various evil foes along the way from evil turtle kings to nightmare vampires all the way to extraterrestrial threats and even gods on rare occasions, no matter the challenge he will always overcome adversity and return victorious!
Mario Bros	The titular character from the Super Mario series has gone on many adventures, protecting the mushroom kingdom from disaster and defeating various evil foes along the way from evil turtle kings to nightmare vampires all the way to extraterrestrial threats and even gods on rare occasions, no matter the challenge he will always overcome adversity and return victorious!
Mario Bros
Neutral Special	Neutral Special	Fireball
Mario fires a fireball forward that bounces on the ground 3 times, it deals no knockback and very little damage but it can be slightly spammed to rack up pretty decent damage.	Fireball
Mario fires a fireball forward that bounces on the ground 3 times, it deals no knockback and very little damage but it can be slightly spammed to rack up pretty decent damage.
Side Special 	Side Special 	Hammer
Mario pulls out a grey hammer and smash it on the ground in front of him, any opponent in his way will be dealt great damage and knockback, as a plus if used in mid-air Mario will swing the hammer from overhead which deals less damage but has a chance to spike opponents.	Hammer
Mario pulls out a grey hammer and smash it on the ground in front of him, any opponent in his way will be dealt great damage and knockback, as a plus if used in mid-air Mario will swing the hammer from overhead which deals less damage but has a chance to spike opponents.
Up Special 	Up Special 	Super Jump Punch
Mario raises his fist up and jumps upwards, the punch deals decent multi-hitting damage with the final hit sending opponents flying a good distance, its recovery power is quite on the weak side though and is easy to counter.	Super Jump Punch
Mario raises his fist up and jumps upwards, the punch deals decent multi-hitting damage with the final hit sending opponents flying a good distance, its recovery power is quite on the weak side though and is easy to counter.
Down Special 	Down Special 	Cape
Mario performs a spin attack while equipped with a cape feather, this attack deal decent damage and can be used a not only a good recovery option by mashing the B button to rise but to also help with landing back on the stage due to this special making Mario fall a lot slower.	Cape
Mario performs a spin attack while equipped with a cape feather, this attack deal decent damage and can be used a not only a good recovery option by mashing the B button to rise but to also help with landing back on the stage due to this special making Mario fall a lot slower.
Luigi 	Luigi 	the cowardly underdog brother of Mario has gone on many adventures alongside his red clad bro but in the more recent years, he’s been the star of many of his own adventures, eventually becoming one of professor Elvin Gad’s assistance in researching the paranormal, busting boos and ghosts left and right who are usually under the control of the Devilish King Boo.
Mario Bros	the cowardly underdog brother of Mario has gone on many adventures alongside his red clad bro but in the more recent years, he’s been the star of many of his own adventures, eventually becoming one of professor Elvin Gad’s assistance in researching the paranormal, busting boos and ghosts left and right who are usually under the control of the Devilish King Boo.
Mario Bros
Neutral Special	Neutral Special	Suction Shot
Luigi fires a plunger forward that will stick to a foe's body as Luigi then uses his poltergust to suck on the string as he then performs a flurry of slam attacks on the poor foe’s, racking up big damage in the process.	Suction Shot
Luigi fires a plunger forward that will stick to a foe's body as Luigi then uses his poltergust to suck on the string as he then performs a flurry of slam attacks on the poor foe’s, racking up big damage in the process.
Side Special 	Side Special 	Green Missile
Luigi charges up and blasts forwards with a full flying body tackle that deals great damage if fully charged along with-it shooting Luigi across the stage, if lucky, the missile can misfire, dealing even more damage and launching him even further, but there is only about a 12% chance of this happening so it is pretty rare.	Green Missile
Luigi charges up and blasts forwards with a full flying body tackle that deals great damage if fully charged along with-it shooting Luigi across the stage, if lucky, the missile can misfire, dealing even more damage and launching him even further, but there is only about a 12% chance of this happening so it is pretty rare.
Up Special 	Up Special 	Balloon World
Luigi ties a gaggle of golden balloons around his waist as he floats upwards, gaining more height the faster the player mashes the button, he is left vulnerable until he lands as such the balloons are ripe for popping by the foes so be careful of that.	Balloon World
Luigi ties a gaggle of golden balloons around his waist as he floats upwards, gaining more height the faster the player mashes the button, he is left vulnerable until he lands as such the balloons are ripe for popping by the foes so be careful of that.
Down Special 	Down Special 	Elemental Shot
Luigi will fire one of three elemental projectiles from the poltergust behind himself in a set pattern
*Fire Burst - A massive fireball erupts from the nozzle dealing heavy damage
*Water Bubble - A giant ball of water comes rushing out of the nozzle that deals good damage and pushes foes back quite aways
*Ice Crystal - A huge chunk of ice is fired out the nozzle of the poltergust that deals very heavy damage and knocback and will freeze foes if they are at higher percentages	Elemental Shot
Luigi will fire one of three elemental projectiles from the poltergust behind himself in a set pattern
*Fire Burst - A massive fireball erupts from the nozzle dealing heavy damage
*Water Bubble - A giant ball of water comes rushing out of the nozzle that deals good damage and pushes foes back quite aways
*Ice Crystal - A huge chunk of ice is fired out the nozzle of the poltergust that deals very heavy damage and knocback and will freeze foes if they are at higher percentages
King Totomesu 	King Totomesu 	King Totomesu, the ruler of the Birabuto Kingdom and one of Princess Daisy's main commanders in Sarasaland until he one day fell under the control of Tatanga and ended up having to face Mario at the end of World 1, after becoming tamed he went back to keeping a very watchful eye over his kingdom and his people.
Super Mario Land	King Totomesu, the ruler of the Birabuto Kingdom and one of Princess Daisy's main commanders in Sarasaland until he one day fell under the control of Tatanga and ended up having to face Mario at the end of World 1, after becoming tamed he went back to keeping a very watchful eye over his kingdom and his people.
Super Mario Land
Neutral Special	Neutral Special	Sizzleball
Totomesu will burp up a quick moving fireball that'll leave a trail of sparks that'll deal small flinching hits of damage while the main fireball itself will deal hefty damage and knockback.	Sizzleball
Totomesu will burp up a quick moving fireball that'll leave a trail of sparks that'll deal small flinching hits of damage while the main fireball itself will deal hefty damage and knockback.
Side Special 	Side Special 	Emperor Maul
Totomesu's claws will glow with golden energy as he pounces forwards and latches onto the closest foe and mauls them to rack up lots of damage before knocking them away.	Emperor Maul
Totomesu's claws will glow with golden energy as he pounces forwards and latches onto the closest foe and mauls them to rack up lots of damage before knocking them away.
Up Special 	Up Special 	Sizzle Fang
Totomesu will open up his jaw and ignite flames all around it as he leaps upwards as he dives down at an arc at the peak of the ascent, if anyone is in the way of this attack those flames will come bellowing up into a massive pair of flaming teeth as it snaps shut and knocks the foe away, the recovery itself is also decent off stage but does leave him open on the sides for counter attacks so watch out for that.	Sizzle Fang
Totomesu will open up his jaw and ignite flames all around it as he leaps upwards as he dives down at an arc at the peak of the ascent, if anyone is in the way of this attack those flames will come bellowing up into a massive pair of flaming teeth as it snaps shut and knocks the foe away, the recovery itself is also decent off stage but does leave him open on the sides for counter attacks so watch out for that.
Down Special 	Down Special 	Block Claws
Totomesu will swipe at the ground hard and pluck up large damaging blocks that'll be flung forwards and cause massive damage to any opponent who's hit by the attack along with a chance of getting buried if at higher percentages.	Block Claws
Totomesu will swipe at the ground hard and pluck up large damaging blocks that'll be flung forwards and cause massive damage to any opponent who's hit by the attack along with a chance of getting buried if at higher percentages.
===Donkey Kong===
Donkey Kong 	Donkey Kong 	The leader of the DK crew and resident banana lover of Kong Island spends his days lounging around and getting into all sorts of hijinks with his family, he might be a bit stubborn and of course a little bit of a numbskull but when he has to fight for his bananas and his family, he won't back down, as he will find you and knock you out in an instant, especially if you're a crocodile, walrus, or giant tiki monster.
Donkey Kong	The leader of the DK crew and resident banana lover of Kong Island spends his days lounging around and getting into all sorts of hijinks with his family, he might be a bit stubborn and of course a little bit of a numbskull but when he has to fight for his bananas and his family, he won't back down, as he will find you and knock you out in an instant, especially if you're a crocodile, walrus, or giant tiki monster.
Donkey Kong
Neutral Special	Neutral Special	Giant Punch
Donkey Kong winds up his arm as it builds up power, pressing the attack button again will have him perform a powerful punch forward that deals heavy damage and knockback.	Giant Punch
Donkey Kong winds up his arm as it builds up power, pressing the attack button again will have him perform a powerful punch forward that deals heavy damage and knockback.
Side Special 	Side Special 	Stubborn Headbutt
Donkey Kong will lean back and perform a headbutt forwards that buries any foe who is hit by this attack along with being delt decent damage.	Stubborn Headbutt
Donkey Kong will lean back and perform a headbutt forwards that buries any foe who is hit by this attack along with being delt decent damage.
Up Special 	Up Special 	Barrel Cannon
Donkey Kong will hop into a barrel that then starts to rotate in all directions, pressing the special button will then have the barrel then launch Donkey Kong in that chosen direction, this recovery gets great height and deals big damage if he gets launched into any foes that happen to cross his path.	Barrel Cannon
Donkey Kong will hop into a barrel that then starts to rotate in all directions, pressing the special button will then have the barrel then launch Donkey Kong in that chosen direction, this recovery gets great height and deals big damage if he gets launched into any foes that happen to cross his path.
Down Special 	Down Special 	Hand Slap
Donkey Kong will quickly slap his hands on the ground forwards creating a small shockwave in front of himself, dealing pretty decent damage while tripping foes in the process.	Hand Slap
Donkey Kong will quickly slap his hands on the ground forwards creating a small shockwave in front of himself, dealing pretty decent damage while tripping foes in the process.
Enguarde 	Enguarde 	One of the Donkey Kongs many animal companions, Enguarde the Swordfish helps with swimming in perlious waters and attacking with that long sword-like nose of his that will leave some nasty damage into whatever it hits, however, despite that he is still a sweet and kind fish who wants to help his friends out whenever he can.
Donkey Kong Country	One of the Donkey Kongs many animal companions, Enguarde the Swordfish helps with swimming in perlious waters and attacking with that long sword-like nose of his that will leave some nasty damage into whatever it hits, however, despite that he is still a sweet and kind fish who wants to help his friends out whenever he can.
Donkey Kong Country
Neutral Special	Neutral Special	Piercing Nose
Enguarde will dash forwards with his sword-like nose point outwards as he then stabs any foe who happens to be in his way stunning them and knocking them down in the process dealing decent damage.	Piercing Nose
Enguarde will dash forwards with his sword-like nose point outwards as he then stabs any foe who happens to be in his way stunning them and knocking them down in the process dealing decent damage.
Side Special 	Side Special 	Swordfish Dive
Enguarde will dive into a pool of water that pops up in the ground as he swims with his fin sticking up slightly out of the ground that deals small damage to anyone that steps on it but the real heavy hitting attack is when he eventually resurfaces and performs a massive bounding leap out of another pool of water that deals heavy knockback and great damage.	Swordfish Dive
Enguarde will dive into a pool of water that pops up in the ground as he swims with his fin sticking up slightly out of the ground that deals small damage to anyone that steps on it but the real heavy hitting attack is when he eventually resurfaces and performs a massive bounding leap out of another pool of water that deals heavy knockback and great damage.
Up Special 	Up Special 	Swordstream
Enguarde will call upon a spout of water that he will then quickly swim upwards on it with his swordfish nose extended that will deal damage to anyone who gets in his way while recovering, pressing the attack button while this move is active will cause Enguarde to perform a flipping slash that covers more area along with making the special increase the height he gets from the move.	Swordstream
Enguarde will call upon a spout of water that he will then quickly swim upwards on it with his swordfish nose extended that will deal damage to anyone who gets in his way while recovering, pressing the attack button while this move is active will cause Enguarde to perform a flipping slash that covers more area along with making the special increase the height he gets from the move.
Down Special 	Down Special 	Buckler Launch
Enguarde will lean back as he stands on his tail and launches himself forwards will all his might, while this does deal recoil damage to himself, the damage it deals to foes is well worth the slight self-damage it does as it always sends foes back around half the length of the stage they are on coupled with dealing huge damage as well.	Buckler Launch
Enguarde will lean back as he stands on his tail and launches himself forwards will all his might, while this does deal recoil damage to himself, the damage it deals to foes is well worth the slight self-damage it does as it always sends foes back around half the length of the stage they are on coupled with dealing huge damage as well.
Krazy Kalimba 	Krazy Kalimba 	A member of the eerie tiki tak tribe, this red and blue mask with claws started an uprising on Kong Island as it hypnotized dozens upon dozens of innocent animals to help gather resources for their leader at the top of a vicious volcano, too bad for him that he got knocked into a forest by Donkey Kong but that didn't stop him from trying more and more to unfold his leaders plans even if he's not that strong.
Donkey Kong Country Returns	A member of the eerie tiki tak tribe, this red and blue mask with claws started an uprising on Kong Island as it hypnotized dozens upon dozens of innocent animals to help gather resources for their leader at the top of a vicious volcano, too bad for him that he got knocked into a forest by Donkey Kong but that didn't stop him from trying more and more to unfold his leaders plans even if he's not that strong.
Donkey Kong Country Returns
Neutral Special	Neutral Special	Tikinesis
Kalimba's eyes will start to swirl in black and white as a wave of hypnotic energy surrounds itself in a fixed area, if an opponent is hit by these energy waves their controls will be reversed for a few seconds but if this move is used on an opponent who already has this effect on them, they'll either fall asleep or become dizzy.	Tikinesis
Kalimba's eyes will start to swirl in black and white as a wave of hypnotic energy surrounds itself in a fixed area, if an opponent is hit by these energy waves their controls will be reversed for a few seconds but if this move is used on an opponent who already has this effect on them, they'll either fall asleep or become dizzy.
Side Special 	Side Special 	Toxic Klawing
Kalimba will perform a dashing move with both of its claws out that slightly glow with purple energy, these claws are tipped with a poison that'll leave a lingering damage effect on any foes who is unlucky enough to get hit by this fatal infection.	Toxic Klawing
Kalimba will perform a dashing move with both of its claws out that slightly glow with purple energy, these claws are tipped with a poison that'll leave a lingering damage effect on any foes who is unlucky enough to get hit by this fatal infection.
Up Special 	Up Special 	Tribe's Flameball
Kalimba's head crest will light up with red and blue energy as it ascends upwards like a fiery cannonball that then harshly lands when this move reaches its apex, this attack deals heavy damage on both the initial rise and falling attacks and acts as a pretty good recovery overall, just make sure you don't use this directly over a pit.	Tribe's Flameball
Kalimba's head crest will light up with red and blue energy as it ascends upwards like a fiery cannonball that then harshly lands when this move reaches its apex, this attack deals heavy damage on both the initial rise and falling attacks and acts as a pretty good recovery overall, just make sure you don't use this directly over a pit.
Down Special 	Down Special 	Discordant Chanting
Kalimba will rattle its entire body to create an unnerving and horrible sound that shreds through shields and deals multi-flinching hits of damage along with causing the foes to be stunned with each hit that connects with them.	Discordant Chanting
Kalimba will rattle its entire body to create an unnerving and horrible sound that shreds through shields and deals multi-flinching hits of damage along with causing the foes to be stunned with each hit that connects with them.
===The Legend of Zelda===
Champion Link 	Champion Link 	Champion of Hyrule and soon to be bearer of the Triforce of courage, as one of the highest-ranking soldiers in Zelda's army it was his main duty to protect her at all costs...even if protecting her lead to his eventual 100 year-long slumber in a healing shrine due to getting fatally damaged in the great war, after his slumber ends, he wakes up in the ruins of the once beautiful Hyrule, he now embarks on a journey of restoration and remembering his lost past.
The Legend of Zelda: Breath of the Wild	Champion of Hyrule and soon to be bearer of the Triforce of courage, as one of the highest-ranking soldiers in Zelda's army it was his main duty to protect her at all costs...even if protecting her lead to his eventual 100 year-long slumber in a healing shrine due to getting fatally damaged in the great war, after his slumber ends, he wakes up in the ruins of the once beautiful Hyrule, he now embarks on a journey of restoration and remembering his lost past.
The Legend of Zelda: Breath of the Wild
Neutral Special	Neutral Special	Bow and Arrow
Link draws his bow and charges up a arrow shot, once released, the arrow will fire forwards, dealing decent damage and knockback.
Adding onto this move, link has 7 types of arrows he can swap out in his neutral special by pressing B while shielding, doing so will bring up a item wheel containing the arrow types in the divided sections of the wheel.
*Wooden Arrows: have no bonus effects and deal pretty low damage.
*Fire Arrows: deals lingering fire damage, deals high damage.
*Ice Arrows: freezes opponents when at high enough percentages, deals moderate damage.
*Thunder Arrows: makes a bolt of lightning strike the opponent who got hit by the arrow, deals moderate damage.
*Bomb Arrows: explodes on contact, has a large area of effect along with dealing great damage.
*Light Arrows: goes through opponents when fully charged, deals major shield damage and can potentially fully break one.
*Ancient Arrows: most powerful arrow link has, creates a massive blue explosion of energy that deals amazing damage but has a cool down	Bow and Arrow
Link draws his bow and charges up a arrow shot, once released, the arrow will fire forwards, dealing decent damage and knockback.
Adding onto this move, link has 7 types of arrows he can swap out in his neutral special by pressing B while shielding, doing so will bring up a item wheel containing the arrow types in the divided sections of the wheel.
*Wooden Arrows: have no bonus effects and deal pretty low damage.
*Fire Arrows: deals lingering fire damage, deals high damage.
*Ice Arrows: freezes opponents when at high enough percentages, deals moderate damage.
*Thunder Arrows: makes a bolt of lightning strike the opponent who got hit by the arrow, deals moderate damage.
*Bomb Arrows: explodes on contact, has a large area of effect along with dealing great damage.
*Light Arrows: goes through opponents when fully charged, deals major shield damage and can potentially fully break one.
*Ancient Arrows: most powerful arrow link has, creates a massive blue explosion of energy that deals amazing damage but has a cool down
Side Special 	Side Special 	Boomerang
Link throws out a large boomerang that deals decent damage on the first hit while the boomerang coming back around and hitting the opponent will deal even more damage, along with that if the player presses the special button when link grabs ahold of the boomerang again, he will rethrow it this time even faster and harder, dealing even greater damage.	Boomerang
Link throws out a large boomerang that deals decent damage on the first hit while the boomerang coming back around and hitting the opponent will deal even more damage, along with that if the player presses the special button when link grabs ahold of the boomerang again, he will rethrow it this time even faster and harder, dealing even greater damage.
Up Special 	Up Special 	Paraglider + Revali's Gale
Link summons forth the power of Revali's gale, creating a column of wind under him as link then takes out his paraglider and glides upwards, this move acts a great recovery but deals no damage, opponents hitting the paraglider will simply be knocked back or be blown away by the column of wind.	Paraglider + Revali's Gale
Link summons forth the power of Revali's gale, creating a column of wind under him as link then takes out his paraglider and glides upwards, this move acts a great recovery but deals no damage, opponents hitting the paraglider will simply be knocked back or be blown away by the column of wind.
Down Special 	Down Special 	Remote Bomb
Link uses the power of the remote bomb rune to summon a blue colored explosive that can be picked up and thrown as an item that explodes after 5 seconds and as the name of the name of the move implies, this bomb can be remotely detonated by pressing down special again, if you simply tap the down special command the classic round bomb will be summoned but holding down the button will have link pull out the cube bomb, which doesn't roll away as easy as the round bombs do and does last longer on the field compared to the other bomb as well.	Remote Bomb
Link uses the power of the remote bomb rune to summon a blue colored explosive that can be picked up and thrown as an item that explodes after 5 seconds and as the name of the name of the move implies, this bomb can be remotely detonated by pressing down special again, if you simply tap the down special command the classic round bomb will be summoned but holding down the button will have link pull out the cube bomb, which doesn't roll away as easy as the round bombs do and does last longer on the field compared to the other bomb as well.
Fi 	Fi 	The fairy spirit sealed inside the goddess sword, Fi is destined to awaken and guide the chosen hero down the path of light in order to slay the Demon Lord who’s been keeping the surface world hostile and barren, that destiny of her lead to Fi becoming the blade of evil's bane.
The Legend of Zelda Skyward Sword	The fairy spirit sealed inside the goddess sword, Fi is destined to awaken and guide the chosen hero down the path of light in order to slay the Demon Lord who’s been keeping the surface world hostile and barren, that destiny of her lead to Fi becoming the blade of evil's bane.
The Legend of Zelda Skyward Sword
Neutral Special	Neutral Special	Skyward Strike
Fi will raise the goddess sword up high in the air as it charges up with energy, then she swings it downwards casting out a thin crescent shaped blade of light that pierces shields and deals good damage to opponents.	Skyward Strike
Fi will raise the goddess sword up high in the air as it charges up with energy, then she swings it downwards casting out a thin crescent shaped blade of light that pierces shields and deals good damage to opponents.
Side Special 	Side Special 	Goddesses Ballad
Fi will start to skate on the air with grace, throwing out some kicks and poses while she sings with a beautiful voice, this move has various effects it can do such as causing an opponent to fall asleep when they hear her voice, are locked into a form of command grab that has her spinning around the foes causing them to take small damage and become dizzy or simply cause them to trip over her when she's performing her acrobatic leaps and pirouettes that all deal pretty decent damage.	Goddesses Ballad
Fi will start to skate on the air with grace, throwing out some kicks and poses while she sings with a beautiful voice, this move has various effects it can do such as causing an opponent to fall asleep when they hear her voice, are locked into a form of command grab that has her spinning around the foes causing them to take small damage and become dizzy or simply cause them to trip over her when she's performing her acrobatic leaps and pirouettes that all deal pretty decent damage.
Up Special 	Up Special 	Light of Courage
Fi will start glowing with a harsh light that causes her to rise upwards in whatever angle the control stick is held at, this move deals multiple flinching hits of damage and stuns the foes for a few seconds if they're hit by the light, however, the intensity of the light will fade when Fi has sustained more and more damage eventually not having it at all so it just acts as a simple flying recovery.	Light of Courage
Fi will start glowing with a harsh light that causes her to rise upwards in whatever angle the control stick is held at, this move deals multiple flinching hits of damage and stuns the foes for a few seconds if they're hit by the light, however, the intensity of the light will fade when Fi has sustained more and more damage eventually not having it at all so it just acts as a simple flying recovery.
Down Special 	Down Special 	Spirit Flames
Fi will summon a trio of flames that will orbit around herself, one of red, one of green and one of blue that all seem to have different properties such as the red flame leaving a harsh lingering burn on any foe who touches it, the green flame simply blowing foes back long distances and the blue flame which will freeze the opponent for a few seconds which increases the higher their damage is, pressing the attack button again will have all of these flames merge into a golden one that homes in on the closest opponent and deals a ton of damage to them at the cost of this move needing a few second cool down.	Spirit Flames
Fi will summon a trio of flames that will orbit around herself, one of red, one of green and one of blue that all seem to have different properties such as the red flame leaving a harsh lingering burn on any foe who touches it, the green flame simply blowing foes back long distances and the blue flame which will freeze the opponent for a few seconds which increases the higher their damage is, pressing the attack button again will have all of these flames merge into a golden one that homes in on the closest opponent and deals a ton of damage to them at the cost of this move needing a few second cool down.
===Kirby===
Kirby 	Kirby 	The pink puffball hailing from the Planet Popstar, Kirby is a young star warrior who loves sweet treats and tasty naptimes along with making new friends on an almost daily basis but not all is sunshine and rainbows as he constantly faces opposition from nightmarish extra dimensional beings who want his world to perish which unfortunately for them Kirby wont backdown without a fight and with help of his trusty copy abilities he has the fire power to blast them away to kingdom come.
Kirby's Dreamland	The pink puffball hailing from the Planet Popstar, Kirby is a young star warrior who loves sweet treats and tasty naptimes along with making new friends on an almost daily basis but not all is sunshine and rainbows as he constantly faces opposition from nightmarish extra dimensional beings who want his world to perish which unfortunately for them Kirby wont backdown without a fight and with help of his trusty copy abilities he has the fire power to blast them away to kingdom come.
Kirby's Dreamland
Neutral Special	Neutral Special	Inhale
Kirby open his mouth and start sucking in a lot of air creating a vacuum effect that can draw in items, projectiles and foes who are too close to this attack, when Kirby finally catches something in his mouth, he can either spit it out bouncing a projectile back at the foe for more damage or swallow a foe or item to either heal or copy the foes neutral special along with gaining a hat modeled after them as well.	Inhale
Kirby open his mouth and start sucking in a lot of air creating a vacuum effect that can draw in items, projectiles and foes who are too close to this attack, when Kirby finally catches something in his mouth, he can either spit it out bouncing a projectile back at the foe for more damage or swallow a foe or item to either heal or copy the foes neutral special along with gaining a hat modeled after them as well.
Side Special 	Side Special 	Hammer Flip
Kirby will pull out a wooden mallet and hold it in his arm numbs as it starts charging up with a fiery energy, the longer you hold it the more damage it'll to do foes but it'll also start to recoil if you dont attack in time, when this move lands it will deal a massive truck load of damage and knockback.	Hammer Flip
Kirby will pull out a wooden mallet and hold it in his arm numbs as it starts charging up with a fiery energy, the longer you hold it the more damage it'll to do foes but it'll also start to recoil if you dont attack in time, when this move lands it will deal a massive truck load of damage and knockback.
Up Special 	Up Special 	Final Cutter
Kirby pulls out a crescent shaped blade and rises up with it and comes crashing back down when it hits its high apex, this recovery isn't too terribly helpful, but it is a good way of knocking foes back if they get to close.	Final Cutter
Kirby pulls out a crescent shaped blade and rises up with it and comes crashing back down when it hits its high apex, this recovery isn't too terribly helpful, but it is a good way of knocking foes back if they get to close.
Down Special 	Down Special 	Stone
Kirby morphs into a stone and creates a small shockwave that normally deals small damage but if used in the air will cause opponents to take even more damage along with increased knockback.	Stone
Kirby morphs into a stone and creates a small shockwave that normally deals small damage but if used in the air will cause opponents to take even more damage along with increased knockback.
Roly Poly 	Roly Poly 	Roly Polies are blue, round creatures with a cute face with their only goals in life being rolling, rolling and rolling as they're most often seen tumbling down slopes and tripping people who happen to be climbing them, weather or not they do this on purpose is still up in the air but at least they look adorable while doing it.
Kirby and the Amazing Mirror	Roly Polies are blue, round creatures with a cute face with their only goals in life being rolling, rolling and rolling as they're most often seen tumbling down slopes and tripping people who happen to be climbing them, weather or not they do this on purpose is still up in the air but at least they look adorable while doing it.
Kirby and the Amazing Mirror
Neutral Special	Neutral Special	Roller
Roly Poly will spin rapidly in place for a few seconds then rockets forwards, tripping and dealing moderate damage to any foe in its way, when used in the air the charge time and damage delt is much lower.	Roller
Roly Poly will spin rapidly in place for a few seconds then rockets forwards, tripping and dealing moderate damage to any foe in its way, when used in the air the charge time and damage delt is much lower.
Side Special 	Side Special 	Flop
Roly Poly will trip and land on its face in a comedic way, dealing minimal damage but causing foes who are hit by this attack to be tripped.	Flop
Roly Poly will trip and land on its face in a comedic way, dealing minimal damage but causing foes who are hit by this attack to be tripped.
Up Special 	Up Special 	Flip Up
Roly Poly will flip its body upwards gaining some upwards height while also dealing some slight damage to any one above it when its doing its flip, though this recovery isn't exactly the most helpful in dangerous situations.	Flip Up
Roly Poly will flip its body upwards gaining some upwards height while also dealing some slight damage to any one above it when its doing its flip, though this recovery isn't exactly the most helpful in dangerous situations.
Down Special 	Down Special 	Doze
Roly Poly will fall asleep for a few seconds then wake up, this move heals 5% damage but leaves him very vulnerable to attacks.	Doze
Roly Poly will fall asleep for a few seconds then wake up, this move heals 5% damage but leaves him very vulnerable to attacks.
Sodory 	Sodory 	Sodory are living sword creatures with tiny blue wings who will slash at anything that comes near them, they're rather slow about it though but that won't stop them from laying down some pain, especially if they're in groups but they are still very frail regardless of their tenacity.
Kirby's Return to Dreamland	Sodory are living sword creatures with tiny blue wings who will slash at anything that comes near them, they're rather slow about it though but that won't stop them from laying down some pain, especially if they're in groups but they are still very frail regardless of their tenacity.
Kirby's Return to Dreamland
Neutral Special	Neutral Special	Vertical Slasher
Sodory will swing vertically one going up and down then again going down and up dealing good damage if both attacks connect along with slightly moving Sodory forwards as well.	Vertical Slasher
Sodory will swing vertically one going up and down then again going down and up dealing good damage if both attacks connect along with slightly moving Sodory forwards as well.
Side Special 	Side Special 	Corkscrew Blade
Sodory will spin in place as it aims its blade end forwards and rockets off, dealing multiple flinching hits of damage that when all of them connect will add up to lots of damage and a ton of knockback as well, this move is also a good tool for horizontal recovery.	Corkscrew Blade
Sodory will spin in place as it aims its blade end forwards and rockets off, dealing multiple flinching hits of damage that when all of them connect will add up to lots of damage and a ton of knockback as well, this move is also a good tool for horizontal recovery.
Up Special 	Up Special 	Cobalt Wings
Sodory will extend its small wings as it flies upwards, the wings deal miniscule damage to foes while also having a 1% chance of putting them into a free fall animation leading to their demise if this effect lands though it is quite rare, foes being at higher damage percents don't even change its odds.	Cobalt Wings
Sodory will extend its small wings as it flies upwards, the wings deal miniscule damage to foes while also having a 1% chance of putting them into a free fall animation leading to their demise if this effect lands though it is quite rare, foes being at higher damage percents don't even change its odds.
Down Special 	Down Special 	Mound Sword
Sodory will stick its blade in the ground as it then cause a small dirt mount to erupt on either side of it as it starts ejecting some debris and dirt causing small damage to foes while also causing them to be stunned for a few seconds as they wipe the mess away from their face.	Mound Sword
Sodory will stick its blade in the ground as it then cause a small dirt mount to erupt on either side of it as it starts ejecting some debris and dirt causing small damage to foes while also causing them to be stunned for a few seconds as they wipe the mess away from their face.
===Hylics===
Wayne 	Wayne 	Wayne is a member of the species going by the same name as him and is also one of the many residents hailing from the planet of Disthlarn, he is a stoic but quite quiet man that has embarked on multiple quests to bring down the now corrupted Lord Gibby and stopped his plans of melting the minds of millions and keep ruling in this dark age of the planet.
With the help of his mentor Big Wayne and his crew of 3 they tore down the empire of the Tyrannical Moon King and finally put an end to his dark reign.
Hylics	Wayne is a member of the species going by the same name as him and is also one of the many residents hailing from the planet of Disthlarn, he is a stoic but quite quiet man that has embarked on multiple quests to bring down the now corrupted Lord Gibby and stopped his plans of melting the minds of millions and keep ruling in this dark age of the planet.
With the help of his mentor Big Wayne and his crew of 3 they tore down the empire of the Tyrannical Moon King and finally put an end to his dark reign.
Hylics
Neutral Special	Neutral Special	Poromer Bleb
Wayne forms a bubble of white and black matter around himself as he recovers a decent chunk of his health and has his knockback back and damage reduced by a small margin.	Poromer Bleb
Wayne forms a bubble of white and black matter around himself as he recovers a decent chunk of his health and has his knockback back and damage reduced by a small margin.
Side Special 	Side Special 	Nematode Interface
Wayne takes out a sharp looking rod and holds it forwards as a parasite ring forms around the opponent but also wayne, dealing damage and causing the opponent and wayne to contract a poison-like status effect, which slowly drains health, which makes this move quite risky.	Nematode Interface
Wayne takes out a sharp looking rod and holds it forwards as a parasite ring forms around the opponent but also wayne, dealing damage and causing the opponent and wayne to contract a poison-like status effect, which slowly drains health, which makes this move quite risky.
Up Special 	Up Special 	Manic Boost
Wayne downs a glass of Poolwine as he starts to glow red with manic energy, then he starts spinning upwards in a chaotic motion dragging anyone up in this vortex that gets to close, then at the peak of the vortex wayne will have calmed down and the attack will disperse leaving him with the option to float or go into free fall afterwards.	Manic Boost
Wayne downs a glass of Poolwine as he starts to glow red with manic energy, then he starts spinning upwards in a chaotic motion dragging anyone up in this vortex that gets to close, then at the peak of the vortex wayne will have calmed down and the attack will disperse leaving him with the option to float or go into free fall afterwards.
Down Special 	Down Special 	Dissolute
Wayne Coats his hand in pink and orange clay and punches forwards at a weird angle causing any hit opponents to take a good amount of damage along with it causing the opponent to obtain the status of Dissolute which causes gradual damage over time along with a 1.5x decrease in attack power from the fighter who was hit with the move, these effects last for about 10 seconds each.	Dissolute
Wayne Coats his hand in pink and orange clay and punches forwards at a weird angle causing any hit opponents to take a good amount of damage along with it causing the opponent to obtain the status of Dissolute which causes gradual damage over time along with a 1.5x decrease in attack power from the fighter who was hit with the move, these effects last for about 10 seconds each.
Noncomfornist 	Noncomfornist 	One of Lord Gibby’s elite minions, this strange beast is comprised of odd disembodied limbs and shapes along with toating around what appears to be a firearm with tendrils at the forefront that seem to curl up and shoot out dangerous high velocity particles that will sure to put a dent into anything it aims at.
Hylics 2	One of Lord Gibby’s elite minions, this strange beast is comprised of odd disembodied limbs and shapes along with toating around what appears to be a firearm with tendrils at the forefront that seem to curl up and shoot out dangerous high velocity particles that will sure to put a dent into anything it aims at.
Hylics 2
Neutral Special	Neutral Special	Photon Grapeshot
Noncomfornist will hold its gun-like structure steady as it prepares to fire off a purple orb that then explodes and cascades into a wave of similar smaller orbs that all bounce around and deal various levels of damage making this move unpredictable.	Photon Grapeshot
Noncomfornist will hold its gun-like structure steady as it prepares to fire off a purple orb that then explodes and cascades into a wave of similar smaller orbs that all bounce around and deal various levels of damage making this move unpredictable.
Side Special 	Side Special 	Cratered Psyche
Noncomfornist will unfold its head flaps as the pink fleshy bits inside twirl out and fold back in acting as a bite that deals good damage as well as being able to stun on top of reversing controls for a few seconds.	Cratered Psyche
Noncomfornist will unfold its head flaps as the pink fleshy bits inside twirl out and fold back in acting as a bite that deals good damage as well as being able to stun on top of reversing controls for a few seconds.
Up Special 	Up Special 	Scattered Shrapnel
Noncomfornist will aim its gun-like structure downwards as it shoots out a burst of particles launching it upwards, the burst from the gun itself deals heavy damage and knockback while the landing attack from the Noncomfornist will burry foes.	Scattered Shrapnel
Noncomfornist will aim its gun-like structure downwards as it shoots out a burst of particles launching it upwards, the burst from the gun itself deals heavy damage and knockback while the landing attack from the Noncomfornist will burry foes.
Down Special 	Down Special 	Indiscernible Tendrils
Noncomfornist will lean forwards while kneeling on one leg as tendrils burst forwards from a strange opening in its chest as they whip and lash out at any foe too close to them, at low percentages they'll simply be swatted away but at higher percents they'll be command grabbed and be flung far backwards dealing more damage.	Indiscernible Tendrils
Noncomfornist will lean forwards while kneeling on one leg as tendrils burst forwards from a strange opening in its chest as they whip and lash out at any foe too close to them, at low percentages they'll simply be swatted away but at higher percents they'll be command grabbed and be flung far backwards dealing more damage.
===The Lorax===
Lorax 	Lorax 	An orange furred creature with a love for nature, he keeps watch over the forest of truffula trees along with keeping his animal friends safe and happy he usually tries and keep a non-confrontational look but when he has to protect the things he loves then he will get a bit mean, especially when it came to a rather sleazy man in a green coat.
The Lorax	An orange furred creature with a love for nature, he keeps watch over the forest of truffula trees along with keeping his animal friends safe and happy he usually tries and keep a non-confrontational look but when he has to protect the things he loves then he will get a bit mean, especially when it came to a rather sleazy man in a green coat.
The Lorax
Neutral Special	Neutral Special	I Speak for the Tree’s
Lorax will preform an odd chant that causes a Truffula Tree to sprout out of the ground in front of him, dealing good damage and knockback to whoever stands on the spot as it grows.	I Speak for the Tree’s
Lorax will preform an odd chant that causes a Truffula Tree to sprout out of the ground in front of him, dealing good damage and knockback to whoever stands on the spot as it grows.
Side Special 	Side Special 	Truffula Seed
Lorax will pull out a handful of hard truffula tree seeds as he starts throwing them forwards quickly, while these alone don't deal too much damage they do lock the foes into a brief stunned state that allows for this attack to be spammed to eventually build up to good damage.	Truffula Seed
Lorax will pull out a handful of hard truffula tree seeds as he starts throwing them forwards quickly, while these alone don't deal too much damage they do lock the foes into a brief stunned state that allows for this attack to be spammed to eventually build up to good damage.
Up Special 	Up Special 	Make like a Tree and Leaf
Lorax will grab his tail as he starts floating upwards, this move deals no damage nor knockback and it does leave him quite open to attacks, but this recovery is among one of the best to make up for it as it gets a lot of height.	Make like a Tree and Leaf
Lorax will grab his tail as he starts floating upwards, this move deals no damage nor knockback and it does leave him quite open to attacks, but this recovery is among one of the best to make up for it as it gets a lot of height.
Down Special 	Down Special 	Forest Cluster
Lorax will drops a handful of seeds on the ground as they then eventually all sprout upwards as a gigantic cluster of Truffula trees that deal great damage but no knockback as they instead snare up any foes who get caught in between the trunks, the tree's then will retract back into the ground burying any foes who got trapped by this attack.	Forest Cluster
Lorax will drops a handful of seeds on the ground as they then eventually all sprout upwards as a gigantic cluster of Truffula trees that deal great damage but no knockback as they instead snare up any foes who get caught in between the trunks, the tree's then will retract back into the ground burying any foes who got trapped by this attack.
===Microsoft Word===
Clippy 	Clippy 	A living paper clip who loves to try and help people out with their documents and writing ventures however, he can be a bit of a sarcastic twit as he gives advice on even the most simple of tasks even if you say you already know what you’re doing, I guess his title as helper has given him a bit of an ego.
Microsoft Word	A living paper clip who loves to try and help people out with their documents and writing ventures however, he can be a bit of a sarcastic twit as he gives advice on even the most simple of tasks even if you say you already know what you’re doing, I guess his title as helper has given him a bit of an ego.
Microsoft Word
Neutral Special	Neutral Special	Need Help?
Clippy will lean forwards as he blurts out a random nonsense tip in a speech bubble that stuns any opponent near him, if a foe crosses that speech bubble however, it will explode into a bunch of bouncing letters dealing even more damage.	Need Help?
Clippy will lean forwards as he blurts out a random nonsense tip in a speech bubble that stuns any opponent near him, if a foe crosses that speech bubble however, it will explode into a bunch of bouncing letters dealing even more damage.
Side Special 	Side Special 	Smashing Text
Clippy will type out the word smash in a random typeface that changes the amount of damage it does making this move rather unpredictable.
List of Fonts
*Comic Sans - A joke font that deals pitiful damage and low knockback
*Time's New Roman - A rather bland font that deals modest damage
*Papyrus - A strange font that deals low damage but high knockback
*Wingdings - An alien font comprised of symbols with no set damage or knockback
*Arial - A standard font that deals good damage and good knockback
*Binary - Just ones and zeroes, has the longest range but deals low damage and knockback	Smashing Text
Clippy will type out the word smash in a random typeface that changes the amount of damage it does making this move rather unpredictable.
List of Fonts
*Comic Sans - A joke font that deals pitiful damage and low knockback
*Time's New Roman - A rather bland font that deals modest damage
*Papyrus - A strange font that deals low damage but high knockback
*Wingdings - An alien font comprised of symbols with no set damage or knockback
*Arial - A standard font that deals good damage and good knockback
*Binary - Just ones and zeroes, has the longest range but deals low damage and knockback
Up Special 	Up Special 	Line Break
Clippy causes a rip in the stage to occur as he is then able to stand on said rip like a platform allowing him to safely reach the stage, if a foe falls onto the ripped-up part, they'll end up being pulled into it and be spat out a few seconds later dealing huge damage.	Line Break
Clippy causes a rip in the stage to occur as he is then able to stand on said rip like a platform allowing him to safely reach the stage, if a foe falls onto the ripped-up part, they'll end up being pulled into it and be spat out a few seconds later dealing huge damage.
Down Special 	Down Special 	Sticky Note
Clippy pulls out a sticky note and places it on a foe as he then writes the word explosion on it as the sticky note bursts into flames causing huge damage and knockback.	Sticky Note
Clippy pulls out a sticky note and places it on a foe as he then writes the word explosion on it as the sticky note bursts into flames causing huge damage and knockback.
===Pepsi===
Pepsiman 	Pepsiman 	A man on a quest to deliver Pepsi to all those in need of a quick refreshing drink, he’ll fight his way through busy streets, subways, and even crashing through houses and entire buildings just to get his delivery of Pepsi to a parched citizen.
Pepsiman	A man on a quest to deliver Pepsi to all those in need of a quick refreshing drink, he’ll fight his way through busy streets, subways, and even crashing through houses and entire buildings just to get his delivery of Pepsi to a parched citizen.
Pepsiman
Neutral Special	Neutral Special	Carbonation Knuckles
Pepsiman will throw out two consecutive punches from left to right as they're surrounded with crystal Pepsi, the first punch deals decent damage, but no knockback and the second punch launches foes away but with weaker damage to boot.	Carbonation Knuckles
Pepsiman will throw out two consecutive punches from left to right as they're surrounded with crystal Pepsi, the first punch deals decent damage, but no knockback and the second punch launches foes away but with weaker damage to boot.
Side Special 	Side Special 	Ride the Pepsi-Tide
Pepsiman will begin to surf on a wave of Pepsi that'll gradually increase in size the more he keeps the special going, this move deals small damage but will drag foes along with the wave as they are then tossed forwards after the attack ends as the wave subsides, slightly flooding the stage.	Ride the Pepsi-Tide
Pepsiman will begin to surf on a wave of Pepsi that'll gradually increase in size the more he keeps the special going, this move deals small damage but will drag foes along with the wave as they are then tossed forwards after the attack ends as the wave subsides, slightly flooding the stage.
Up Special 	Up Special 	Pepsi-Vault/Downward Carbonate
Pepsiman grabs onto a giant can of Pepsi as he begins to swing around and around it until he lets go and is sent flying upwards in an arc, the initial move deals no damage but if you press the special button while he's airborne right after the initial move subsides, then he'll perform a descending punch downwards infused with Pepsi causing huge damage and knockback to anyone who happens to get too close to him.	Pepsi-Vault/Downward Carbonate
Pepsiman grabs onto a giant can of Pepsi as he begins to swing around and around it until he lets go and is sent flying upwards in an arc, the initial move deals no damage but if you press the special button while he's airborne right after the initial move subsides, then he'll perform a descending punch downwards infused with Pepsi causing huge damage and knockback to anyone who happens to get too close to him.
Down Special 	Down Special 	Flavor Enhancers
Pepsiman will take out a random can of Pepsi and then drink it, changing the properties and stats of his attacks and specials along with the color of the pepsi that comes out from said attacks.
The List of Enhancers
*Wild Cherry - An extra red and sweet flavor, increases his speed but reduces weight
*Lime - A citrusy twist, Increases range of specials but weakens normal attacks
*Mango - A lovely tropical taste, increases power of normal attacks but weakens specials
*Berry - A berry good one, increases knockback on moves but reduces overall damage
*Cinnamon - A positively spicy flavor, adds lingering fire effects on all moves but increases ending lag
*Ice Cucumber - A chilling flavor, gives all attacks a chance to freeze opponents
*Blue Pepsi - A rather strange on, causes all attacks you do to hit twice in a row
*Crystal - A flavor clear as day, gives Pepsiman more invincibility frames while dodging and increases the health of your shield	Flavor Enhancers
Pepsiman will take out a random can of Pepsi and then drink it, changing the properties and stats of his attacks and specials along with the color of the pepsi that comes out from said attacks.
The List of Enhancers
*Wild Cherry - An extra red and sweet flavor, increases his speed but reduces weight
*Lime - A citrusy twist, Increases range of specials but weakens normal attacks
*Mango - A lovely tropical taste, increases power of normal attacks but weakens specials
*Berry - A berry good one, increases knockback on moves but reduces overall damage
*Cinnamon - A positively spicy flavor, adds lingering fire effects on all moves but increases ending lag
*Ice Cucumber - A chilling flavor, gives all attacks a chance to freeze opponents
*Blue Pepsi - A rather strange on, causes all attacks you do to hit twice in a row
*Crystal - A flavor clear as day, gives Pepsiman more invincibility frames while dodging and increases the health of your shield
==Boss Fights==
TBA
==Items==
TBA
==Stages==
TBA
==Trivia==
*Super Smash Bros. Prism is a smash reimagining that took the creator almost 2 years to finally release due to creative conflicts from herself and wanting to do other ideas but she finally pulled herself together and made this thing happen.
*This marks the first Smash game where the creator was given complete and total control over what she can include meaning that this game can and will have anything.
Category:Scarlet's Junk
Category:Super Smash Bros. (series)
Category:Platform Fighting Games
Category:Articles under Construction
Category:Fighting Games
Category:Multiplayer Games
Category:Party Games
Category:Super Smash Bros. Games