Monogreen Ramp

Monogreen ramp is a deck that focuses on building up baseplate and handing the opponent a massive amount of L's by using Superland6 and 
Emerald Witch to absolutely meme the opponent. Formerly weak fighters will become insanely high statted ones!
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==Stats==
Name: 	Monogreen Ramp
Creator:PIant_Tea 	It's me :D
Deck Colors: 	Monogreen.
Deck Type: 	Ramp/Midrange
Consistency: 4/5 	You might brick with a hand of completely legendaries and high-cost cards, but most of the time there'll be enough starters to get a stable board.
Complexity: 2/5 	It's mainly just the baseplate based cards that you'll need to play around.
Accessibility: 3/5	It's an average deck, with some rares, and one legendary to top it off. The rest are uncommon/commons.
Versatility: 4/5 	Baseplate/Stud denying cards will mess this deck up.
Popularity: 1/5 	Monogreen is played a lot, but not how it's usually meant to be(like this, with stud generation and high-statted fighters.)
==Decklist==
 Last Updated: 2/27/2022
FIGHTERS 	Importance	Why play them?
Angry Attack Squirrels x4 	2/5 	You can use it to gain extra studs by combining it with Vie, Battle Witch and Witches' Brew
Vie, Battle Witch x2 	2/5 	You can use it to gain extra studs by combining it with Angry Attack Squirrels and Witches' Brew
Gangmanstyle556 x2 	4/5 	One of your first baseplate based cards! Discard the first one the first chance you get, and then cast the second one to deploy two 1200/1200 fighters!
Zanzel Repentant x1 	1/5 	Just extra card that takes up a slot, gives you Birds or something.
Oozlebachr x3 	4/5 	Essential for building your baseplate.
Duckywow x2 	3/5 	An extra vanilla fighter that can be discarded or used at your whim.
MrWindy x4 	5/5 	Your second baseplate based cards and probably the better one in my opinion. Discard as many as you want, and then when the time comes where your boardstate isn't looking so bright, cast it and instantly get a huge boardstate!
Priestess Zanzel, the Promised One x1	2/5 	Pretty much the same as Zanzel Repentant, but a lot better because it can punch. It benefits off of your extra green generation.
Kc666beast x3 	2/5 	It's a great fighter that benefits off of your green generation. Use it to stall.
SnailMan39 x2 	4/5 	It benefits off of your green generation, good for creating extra sacrifices to make sure none of your more precious fighters get hurt.
Overlapping Consciousness x4 	5/5 	This card is very important for your main source of memery, which will be splitting apart Superland6 to make it give OP buffs. It also benefits from Superland6 because it does not cost any green. Also, you can use it on Zanzel Repentant or Priestess Zanzel, the Promised One for fun times.
Neutrinous x2 	4/5 	It's your best green generating card, Neutrinous! Endless studs into your baseplate.
Superland6 x2 	5/5 	One of the main sources of handing your opponents butt to them. Use Overlapping Consciousness to duplicate it and start casting OP statted fighters. It gets even better when you have 4 of them. Just make sure you keep them protected.
Emerald Witch x3 	4/5 	This card benefits the most from the extra green generation, and can ramp into an OP fighter quickly.
Secrets of Swinburne x2 	2/5 	Not very important to the deck. Benefits off of generation and is an amazing stall.
ACTIONS 	 	
Witches' Brew x2 	2/5 	You can use it to gain extra studs by combining it with Angry Attack Squirrels and Vie, Battle Witch
Mass Epidemic x1 	3/5 	Your generic boardwipe. You can also punish yourself for overextending if you want and then use the new fighters in your baseplate to cast your more OP ones.
==How to Play==
=== Early Game===
You'll be pretty vulnerable during this stage. Cast your fighters and generators, including Neutrinous, Oozlebachr, and the Swap Generation Trio. You'll want to discard cards like MrWindy and Gangmanstyle556 for future use. Duckywow and Kc666beast will be your stallers and fighters during this stage.
===Mid Game===
Assuming your opponent isn't running a Ninja Aggro, you'll still be alive and will have plenty of cards in your baseplate. Cast cards like Emerald Witch(Assuming you meet the requirements) and Superland6 to begin buffing your fighters. Combine Superland6 along with Overlapping Consciousness to completely abuse it's effect to the max. Any fighters leftover from your Early Game will transform into monsters.
===Late Game===
Assuming you haven't killed your opponent yet and they're barely holding on, cast Zanzel Repentant or Priestess Zanzel, the Promised One as your wincon. If you have any leftover Overlapping Consciousness from your Mid Game, cast that on either of the two for fun times.
==How to Beat==
Powerful denial decks and speedy buff based aggro decks will usually kill it before it has time to ramp.
Category:Decks
Category:Non-Competitive Decks