Aura of Flaming Death

Aura of Flaming Death envelops the caster in an aura of intense flames.
==Description==
==Gameplay==
The caster applies this spell to oneself only.
When the spell is finished, the spell roars to life and renders a 3D graphic effect upon the caster's sprite - a flaming circle of fire, for the spell's duration.
When the spell ends, there is also a sound effect that audibles indicating the expiration of the spell.
A party member who casts this spell will display an icon (No. 160) titled "Aura of Flaming Death" on their portrait.
The spell bestows a general 4-point Armor Class bonus, and immunity to non-magical weapons/missiles.
The flaming aura sets Fire damage resistance to 90%, which can be modified upwards as high as 127% with other spells, abilities or items that also provide additional fire damage resistance - the exception being that this spell doesn't "stack" with itself.
Most attackers that strike a creature with an active Aura will trigger the spell's retaliatory ability to inflict 2d10+2 fire damage upon the attacker - this damage is applied to the attacker for any and all successful hits (weapon or spell) - for example, a warrior who strikes and hits three times in a single round against the shield will suffer 2d10+2 fire damage three times.
For this retaliatory damage effect to occur, the attacker must be close enough to the Aura to trigger it - the spell's description indicates this is a 5 feet range, but in actual practice it is difficult to really see that distance playout exactly during gameplay.
Attacks that are "touch" range, or with melee weapons with a 1-foot range seem to trigger the effect almost always - while attacks with a weapon with a longer reach might not do so reliably.
Spells and missile weapons launched at near point-blank range can also trigger the retaliatory fire damage.
This reach distance trigger can come into play when a large creature, such as a dragon, attacks the flaming Aura - the dragon's sprite "circle" is so large that it often won't affect the beast, even if a party member is as close as they can get to the dragon.
The Aura's retaliatory damage is unaffected by Magic resistance, and it isn't deflected/turned by personal spell protections such as Spell Turning, but it is blocked by a Globe of Invulnerability and "Spell Ineffective" is displayed on the combat log. 
This spell can be removed by any Dispel Magic effect or a Breach spell.
== Gallery ==
OG AoFD 1.png|Aerie and Minsc agree to conduct Special High Intensity Training - She puts up a Stoneskin and Aura of Flaming Death.
OG AoFD 2.png|Misc easily hits little Aerie with the Defender of Easthaven and is getting burned in return with every strike.
OG AoFD 4.png|This time Aerie is under the ultimate protection, protected by an Aura, Fireshield (Red) and Fireshield (Blue) - Minsc regrets this SHIT training session.
==Mod content==
Spell Revisions mod has changed this High-level class ability spell, revising its casting time, duration, effects, and description. See below:
Aura of Flaming Death
Level: Quest
School: Evocation
Sphere: Protection, Elemental (Fire)
Range: Personal
Duration: 1 turn
Casting Time: 5
Area of Effect: 5’ radius
Saving Throw: None
This spell causes the caster to be enveloped by an aura of intense flame that both injures opponents and protects from damage. This shield not only grants the user 100% fire resistance and protects him from all non-magical weapons but can also damage creatures within a 5-foot radius around him and enflame weapons held by the caster. Any opponent that hits the caster with a weapon or spell from within this radius suffers 2d10+2 fire damage, and whenever the caster strikes an opponent with a melee weapon, he deals an additional 1d10 points of fire damage.
== Mod gallery ==
Mod Balor 1.png|A Balor battles Cornugon fiends and self-protects with Aura of Flaming Death and Stoneskin. Sword Coast Stratagems mod shown.
==External links==
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Category:High-level class abilities
Category:Bypass Magic resistance
Category:Fire damage