Giant Crab (Crystal Chronicles boss)

The Giant Crab appears in the River Belle Path as the boss of the dungeon in Final Fantasy Crystal Chronicles. The Tipa Caravan must defeat it to receive their first drop of myrrh. Before they reach the Myrrh Tree, the crab will leap from behind the waterfall to attack the heroes.
The Giant Crab has a claw with many weapons driven into it (implying that caravanners visited that area before and perished). It has a smaller claw and six stubby legs. Vegetation isn't growing on its back.
== Battle ==
* Pincer Slash - An attack with a wider range than it appears to have. It will knock players back if it connects, especially annoying if the victim is amid spellcasting. It is a very fast attack, making it difficult to escape. After the crab has taken enough damage, its pincer disappears.
* Charge Blast - A long range, Thunder-elemental blast, it travels fast but can only do so in a straight line and so is easily avoided when the crab scratches its carapace with its pincer. This attack is only used when the crab has its pincer, and so is only a threat at the beginning of the battle.
* Carapace Smash - An attack that hits the area directly in front of the crab. It slams its carapace into the ground with a small explosion. It is quick and the crab gives little to no indicator, so the best way to avoid this attack is to avoid attacking from the front. Because Carapace Smash requires the use of its carapace, removing the carapace stops the boss from using this attack.
* Pounce - The Giant Crab will jump high and attempt to land on the player. Once its carapace has disappeared, it will jump around repeatedly between bits of scuttling and attacking, making the crab more difficult to hit.
* Bubble - The Giant Crab's most frequently-used attack. The bubble will inflict the Slow status on the player if it connects, but it travels slowly and is easily avoided. By using the Defend command, the player can block this attack.
* Slowga - Used in the dungeon's third cycle. This spell is the -"ga" form of Slow. The crab rarely uses this move when it is down to low health. The attack has a large range, reaching nearly the entire battlefield and inflicting the Slow status for a longer time than what is inflicted by the Bubble.
* Thundara - Used after the boss's carapace has disappeared; the Giant Crab will require a few seconds to charge this spell, giving ample time to move away its area of effect, unless the player is afflicted with Slow. This is the Giant Crab's most damaging attack, and has a high chance of causing Paralysis.
* Thundaga - Only used in the dungeon's third cycle; this attack replaces Thundara, and is dangerous due to its wide range.
=== Support monsters ===
These creatures assist the Giant Crab and make defeating it even more of a chore. They are weak, taken out in two physical attacks at the most. The first will appear when the Giant Crab is first struck with an attack. Others then appear individually at set intervals during the battle.
The Reaver Mu continually chase after the player and their tail attack causes a short stun. It is a major annoyance and disrupts Focus attacks and spellcasting.
=== Strategy ===
This is one of the easiest bosses in the game, but requires a good deal of running around. The support Mu only take a couple seconds to defeat. Even though the crab's attacks are fast, they are easy to predict. The dangerous thunder attacks have slow enough casting times to run out of range, and its bubble attack just needs running to evade.
Long range attacks, as well as physical attacks, work fine so long as the player moves whenever the crab stops, indicating it is going to use its physical attacks. Using Firaga is recommended, as the boss is weak to Fire magic and Firaga also take care of the Mu. The fire status also reduces the crab's physical defense, so Lilties should consider using at least Fira before charging in for the kill.
The Giant Crab loses its parts as it is defeated. When it is between 2/3–3/4 of its HP, the pincer will disappear. Between 1/3–1/2 of its HP, it loses the carapace, leaving it unprotected, but it comes much faster and begins to overuse the Pounce, Bubble, and Thunder attacks. The latter is one of the boss's most annoying moves, especially in the third cycle when it is replaced by Thundaga, which reaches almost the entire map and has a very high chance to paralyze.. Because Yukes can guard against magic attacks, they are the only ones able to avoid damage and paralysis.
=== Useful items ===
The Giant Crab's boss item is the Ancient Sword, an item that can only be obtained by completing the level with 149 or more bonus points on the third cycle. Clavats can use it to forge Ragnarok, their ultimate weapon.
Category:Bosses in Final Fantasy Crystal Chronicles