The Complete Sha'ir's Handbook

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Credits 
==Chapter 1: The Magicians==
* The Magicians
* The Power of Sorcerers
** Sorcerers of the Flame
** Sorcerers of the Sand
** Sorcerers of the Water
** Sorcerers of the Wind
** Primary and Secondary Elements
** Apprentices
** The Sorcerous Duel
* Mysteries of the Elemental Mages
* The Unseen
* Enchantment of the Sha'irs
** Gens
** Care and Feeding of a Gen
** Gens and Spell Fetching
** Connection to a Gen
** Increasing the Abilities of a Gen
** Rituals
** Free Gens
** Statistics for Gens and Exalted Gens
** Genie Prisons
==Chapter 2: Wizard Kits==
* Wizard Kits
** Kit Descriptions
** Kits in Brief
* Astrologer
* Clockwork Mage (Mechanician)
** Clockwork Devices
* Digitalogist
* Ghul Lord
** Manipulations
* Jackal
* Mageweaver
* Mystic of Nog
** Attribute Increases
** Special Abilities
* Spellslayer
==Chapter 3: Societies Sorcerous==
* Societies Sorcerous
* Joining a Sorcerous Society
** Absolute Loyalty
** Secrecy
** Initiations
* Society Descriptions
** The Brotherhood of the True Flame
** The Constellation
** The Cult of Sand
** The Hands of Badiat abd Ala'i
** The Mechanicians League
** The Red Eyes
** The Sea's Children
** The Servitors of the Zephyr
** The Society of Shifting Sands
** The Spellslayers
** The Viziers
* Need for Sorcerous Societies
* Using Societies in a Campaign
* New Sorcerous Societies
* Societies and Outsiders
* Forming a New Society
==Chapter 4: New Spells and Proficiencies==
* New Spells and Proficiencies
* Nonweapon Proficiencies
* Appendix: Master Spell List
Category:Player's Handbook Rules Supplement
Category:Rules Supplements