The Lord of Light

==Summary==
The Lord of Light, also known as the Master, is a divine force of good opposed to Tanzra, the Lord of Dark. Warring against evil through the centuries, they oversee humanity and acts as their shepherd and guardian when they are most needed, to then retreat to their Sky Palace and allow humanity to live without interference.
==Powers and Stats==
Tier: with Miracles and summons, far higher physically, even higher with sufficient crystals
Name: The Lord of Light, The Master, The Lord of Light and Fire, Great Fire
Origin: ActRaiser
Gender: Consistently referred to with "they/them" in Reinassance,ActRaiser Renaissance - Fillmore although the original SNES games used "he/him" instead.
Age: At least centuries, likely far older
Classification: God
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (The Lord of Light is a skilled swordsman, capable of executing various techniques and felling many dangerous monsters), Immortality (Type 1), Regeneration (At least Mid-Low overtime. Regenerated from wounds so heavy that they prevented them from fighting completelyActRaiser - Manual), Enhanced Senses (Can see and hear humans clearly, despite observing the world from a great height), Possession and limited Avatar Creation (The Lord of Light can fight on the mortal plane by possessing a statue with a lightning strikeActRaiser Renaissance - Intro. Destruction of these statues does not kill them, though it removes their means of directly manifesting on Earth, forcing them to find another), Inorganic Physiology (The Master's Avatars are animated statues), Self-Sustenance (Type 1. Doesn't need to breathe, as seen by entire levels that take place underwater. Likely Type 2, lived for centuries on the Sky Palace, which has seemingly no sources of water or food), Forcefield Creation (Erected a barrier around the Sky Palace), Resurrection (Whenever the Soul Blazer dies in battle, the Master will revive himSoul Blazer. Upon having gathered enough gems, the Master will be capable of resurrecting themselves or an avatar on the spot once), Telepathy (Can speak to the Blazer from the heavens), Teleportation (Can teleport the Blazer across different places), Healing (Can heal the Soul Blazer), Memory Manipulation (Removed all of the Soul Blazer's memories), Magic (Can cast Miracles onto Earth from their Sky Palace, and wield magic in direct combat), Light Manipulation (Can summon Glorious Sunlight powerful enough to melt away snow. Destroyed a bunch of monsters by shining light from their sword. Can also emanate damaging light with Retributive Aura and Resplendent Light), Empowerment (The Lord of Light's power depends on the people's faith in them), Electricity Manipulation (Spark Element releases electricity around the Master, while Thunder Bolt and Divine Lightning call upon a lightning strike), Weather Manipulation (Soothing Rains summon a rainfall that extinguishes fires and restores life to parched land), Air Manipulation (Heavenly Winds summon a tornado), Earth Manipulation (Restless Earth causes an earthquake), Fire Manipulation (Unleashes a fireball with Radiant Fire and a stream of flame with Fire Breath, summons a storm of flaming stars with Wrothful Starfire and wreathes themselves in flame with Phoenix), Ice Manipulation (Can create ice blades across the ground with Penitent Ice), Healing (Can heal themselves with Blessed Respite), Statistics Reduction (Soothing Rains and Glorious Sunlight respectively slow enemies' movement and attack speed), limited Empathic Manipulation (Bells of Beckoning can be used to lure enemies to a certain area mid-seige, causing them to favor it over any other target), Creation (Was the one to create the Sky PalaceActRaiser Renaissance - Death Helm, and usually inhabits it and controls it directly as a means to traverse the world), minor Empathic Manipulation (Those in the presence of the Master, of their creations, or simply offering prayers to them will feel a sense of sanctity and peaceActRaiser Renaissance - Alcaleone), Immersion (Entered the mind of a king to fight a demon within itActRaiser 2 - Palace), minor Afterimage Creation (Leaves behind an energy trail wherever they go), Flight (Capable of limited but acrobatic and skillful flightActRaiser 2 Manual, even underwater), Energy Projection (With Raging Bomb, the Master lobs forward three energy orbs, while with Earth Force they surrounds themselves in it and with Aura Shoot they launch it directly), Non-Physical Interaction (Can strike and kill living flamesActRaiser 2 - Death Field), Summoning (With their six Champions' Shards of Starlight, the Lord of Light is capable of summoning any of them at will. They will return home if incapacitatedActRaiser Renaissance - Bloodpool. While the amount they can call upon at once in gameplay is limited and restricted by a meter that needs to be built up, such restrictions have been shown to not exist in the story), Sleep Manipulation (Placed the King of Justania into a deep sleep after defeating him), Attack Reflection (Can send the energy of certain magic attacks back at senderActRaiser 2 - Gratis), Resistance to Empathic Manipulation (Unaffected by Fatigue's rainActRaiser 2 - Industen, which caused humans to lose all their desire to live or do anything)
Attack Potency: Country level with Miracles (Can create earthquakes powerful enough to destroy buildings even far from the epicenter, as well as greatly reshape the earth itself underneath them to the point of splitting the sea apart, and even affecting the earth's mantleActRaiser Renaissance - Marahna. They are also capable of creating giant tornadoes and causing widespread destruction with various miracles. Sank an island into the oceans) and summons (The Master's six champions are all capable of fighting elite fiends who can withstand their Miracles), far higher physically (Fought and defeated Tanzra who displaced a great amount of water just by causing Death Helm to rise, and was shown to tower over mountains, The Lord of Light is not at full power for most of ActRaiser, yet is still far stronger than any of their mortal Champions upon descending onto the earth to fight, wielding magic that they cannot hope to use and slaying various bosses who were far too strong for the Champions to fightActRaiser Renaissance - Kasandora, even defeating much more powerful versions of them right before their fight with Tanzra, gaining their full power back after defeating them. While the Master's physical form is never seen outside of a single picture, they likely wield comparable power to their avatars, as they could fight Tanzra and his six champions at once for several days), even higher with sufficient crystals (By gathering enough crystals, the Lord of Light's power will increase up to 100% higher than usual)
Speed: Subsonic+ movement speed, Transonic in short bursts and High Hypersonic combat speed with an avatar (Can move this fast compared to arrows and bullets), up to Speed of Light attack speed (Capable of attacking by intensifying the Sun's light with Glorious Sunlight, as well as cause lightning strikes) with Miracles
Lifting Strength: At least Class 5 with an avatar (Capable of performing impressive leaps. Much stronger than the Angel, who physically carries and gathers the resources produced by the towns, as well as entire palisades)
Striking Strength: At least Country level, likely far higher with an avatar, even higher with sufficient crystals
Durability: At least Country level, likely far higher with an avatar
Stamina: Superhuman. Fought Tanzra and his Guardians for many days, until they received wounds so deep that they were forced to flee)
Range: Extended Melee Range, tens of meters with magic Several kilometers with Miracles(Capable of overlooking an entire city at once, and casting Miracles on any part of it)
Standard Equipment: The Sky Palace, the Shards of Starlight used to summon the Champions. The Master's avatars, which are statues built by their followers that they assumes control of, wield a greatsword, as well as a shield in ActRaiser 2.
*Can Create/Summon: Their six Chosen Champions: Philotas, Daniella, Alonso, Migrana, Shemaal and Taia
Intelligence: Gifted. The Lord guides humanity in their attempts at rebuilding society after Tanzra scoured the Earth, not only leading them into prosperity even in hostile territories, but being their leader in battle when it comes to defending against the many sieges laid by Tanzra's armies. The Master is also a highly skilled fighter who has bested a great variety of fiends in their war against Tanzra.
Weaknesses: Normally resides in a Sky Palace far above the land and is incapable of descending upon it without a conduit.. While destroying the statues they use as avatars will not kill the Master, it will prevent them from using that statue again. If a temple to the Master is destroyed, they will be incapable of acting in that area, and they need to possess a statue of themselves to manifest on Earth directly.
Notable Attacks/Techniques:
*Miracles: A variety of divine powers the Master can wield to aid their followers and vanquish demons from afar. Their sheer divine focus allows them to completely avoid harming those they do not wish to hurt, even if they would normally be caught in the blast. Descriptions listed are, in order, the general one and the two that appear in combat when using it.
**Divine Lightning: "Smite natural impediments and man's creations from on high."/"Deal damage to enemies."/"Deal damage to enemies with bolts of heavenly fury."
**Soothing Rains: "Extinguish fires and restore parched earth with waters of life."/"Deal damage to enemies and slow their movement speed."/"Weaken enemies that detest the rain with the waters of life."
**Glorious Sunlight: "Drain marshlands and melt snowdrifts with the sun's glory."/"Deal damage to enemies and slow their attack speed."/"Weaken enemies that detest the sun with its radiant glory."
**Heavenly Winds: "Summon powerful winds to server myriad ends."/"Deal damage to enemies and draw them to a designated location."/"Weaken enemies that detest the wind with the breath of the divine."
**Restless Earth: "Bring indiscriminate destruction to the land below."/"Deal damage to enemies on land and briefly halt their movement."/"Deal heavy damage to land-based enemies with wrothful tremors."
*Magic: Spells wielded by the Lord of Light while they are possessing a statue and actively fighting Tanzra's troops. Similarly to Miracles, however, they rely on a limited supply of mana.
**ActRaiser: Note that both games' spells should be available to the Master, at least when they wields their full power, and are only split for indexing ease.
***Radiant Fire: "Hurl an orb of flame towards enemies".
***Penitent Ice: "Fling blades of ice towards enemies."
***Wrothful Starfire: "Call falling stars upon a large area, dealing damage to enemies."
***Blessed Respite: "Restore 25% of your health."
***Retributive Aura: "Suffuse your body with a resplendent light which deals damage to enemies."
***Resplendent Light: "Bring heavenly glory to bear and deal light-aspected damage to all enemies."
**ActRaiser 2: All of these spells require a moment to charge before performing them.
***Fire Breath: A stream of fire emanates from the tip of the Master's sword for a few seconds.
***Spark Element: The Lord of Light shoots large electricity orbs around themselves.
***Raging Bomb: The Master lobs three energy orbs forward.
***Earth Force: The Master surrounds themselves with damaging energy.
***Thunder Bolt: The Master summons a lightning strike above, through and under themselves.
***Aura Shoot: The Master shoots forward an energy bolt that splits upon hitting.
***Phoenix: As they divebomb, the Master shrouds themselves in a flaming aura.
***Unnamed Power: An unnamed power gifted to the Master by one of their angels right before the last fight with Tanzra, it allows them to shoot beams of energy from their sword freely.
Note: Note that while the English localization of Soul Blazer associates Phoenix, the Soul Blazer's strongest spell, with the Master's power, no such thing is said in the original script.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Quintet (Series)
Category:Afterimage Users
Category:Air Users
Category:Attack Reflection Users
Category:Avatar Creation Users
Category:Creation Users
Category:Earth Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Empowerment Users
Category:Energy Projection Users
Category:Enhanced Senses Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Characters
Category:Gods
Category:Good Characters
Category:Healers
Category:Immersion Users
Category:Immortals
Category:Inorganic Beings
Category:Light Users
Category:Magic Users
Category:Memory Users
Category:Non-Physical Interaction Users
Category:Possession Users
Category:Primary Protagonists
Category:Protagonists
Category:Regeneration Users
Category:Resurrection Users
Category:Self-Sustenance Users
Category:Shield Users
Category:Sleep Users
Category:Statistics Reduction Users
Category:Summoners
Category:Sword Users
Category:Telepaths
Category:Teleportation Users
Category:Video Game Characters
Category:Weapon Masters
Category:Weather Users