Resist Pain

"Hm. My headaches are cured." -- Dr James, World Doctors
* Type: Regular
* Duration: 1 minute
* Cost: 4 to cast, 2 to maintain
* Prerequisite: Magery 2 and Pain
** Clerical prerequisite: Power Investiture 2
Resist Pain is a spell that makes the subject temporarily immune to pain..Magic, p.38 This means bypassing stunning, shock penalties, and slowness caused by low HP (when at less than 1/3 HP), as well as being immune to Spasm and pain-causing spells (notably Agonize, Pain, and Sensitize).DFRPG: Spells, p.22 Note that this grants no resistance to the actual injury.
== Use ==
Resist Pain has obvious use in battles (particularly if you're using shock penalties and such), but also works well as an anesthetic for surgery,Magic Items 1, p.47 although some foolish mages use Bravery and/or Drunkenness.
== Items ==
Resist Pain is most often used in enchantments for commanders who need to keep steady while injured. Some say there's even a pair of boots enchanted with Resist Pain to help with foot fatigue.Magic Items 2, p.65
=== Example: Macho Leathers ===
This is a set of leather armor only covers parts of the torso, showing off the wearer's physique. However, it gives DR 5 to the arms, legs and torso (like a forcefield), and allows the wearer to cast Resist Pain on themselves. Just don't get overconfident...inspired by Macho Leathers from Magic Items 2, p.22
* Component Spells: Armor, Deflect, and Resist Pain
=== Other Items ===
According to legend, any item can be made to hold a Resist Pain enchantment. It would cost about 800 energy to create, and would affect the wearer. While this might cause some problems long-term, this could definitely be useful in combat--or for surgery!
* By the math of $33 * 800, this item would cost about $26,400
== Alchemical Solutions ==
A draft of pain resistance (or rough equivalent) costs about $600. When homemade, it takes about two weeks and an Alchemy-1 roll to make.
== References ==