The Age of Conquest/Technologies

==Woodworking ==
====Land Clearance====
Trees hewn. Lands despoiled. Culture effaced. All in the name of "progress"...
*Increases output of timber from Logging Camps in a settlement with a Sawmill by Level 1
Cost	
Requirements	
Leads to
*250; 250
*Time to complete: Long	
*	
* 
*
====Circular Saw====
Even the mightiest of tree trunks are little more than humble planks at its touch.
*Increases output of timber from Logging Camps in a settlement with a Sawmill by Level 2.
Cost	
Requirements	
Leads to
*450; 450
*Time to complete: Very long	
* 
* 
*	
==Agronomics ==
====Mechanised Farming====
The fecklessness of farmhands and the fickleness of the seasons are no match for the staid uniformity of a machine.
*Increases output of food from Farms in a settlement with a Granary (+50%).
*Fishing Busses gather Food faster (+50%).
Cost	
Requirements	
Leads to
*250; 100
*Time to complete: Short	
*	
*
====Commodity Agriculture====
Produce is sown and reaped for cash, not for the crops themselves.
*Increases output of food from Farms in a settlement with a Granary (+100%).
*Fishing Busses gather Food faster (+100%).
Cost	
Requirements	
Leads to
*350; 150
*Time to complete: Medium	
* 
* 
*	
* 
*
====Canning Process====
It is hard to have one's cake and eat it if the cake won't stay fresh forever.
*Increases output of food from Farms in a settlement with a Granary (+200%).
*Fishing Busses gather Food faster (+200%).
Cost	
Requirements	
Leads to
*630; 400
*Time to complete: Long	
* 
* 
*	
==Metallurgy ==
====Steam Pump====
A crude but effective device for mine drainage and ventilation.
*+100% from mines in a city with a Smelter.
Cost	
Requirements	
Leads to
*200, 160
*Time to complete: Medium	
* [2]
* 
*	
* 
*
====Bessemer Process====
A revolutionary technique to free prized steel from humdrum pig iron.
*+150% from mines in a city with a Smelter.
Cost	
Requirements	
Leads to
*500, 500
*Time to complete: Rather long	
* 
* [4]
*	
*
==Religion==
===Missionaries===
Spread the news of the joys and comforts of religion and civilisation to those who have yet to hear of them!
*National Borders increased by +4 strength.
*City Combat Range +2.
*City Hitpoints increased by 50%.
*Increases happiness derived from creating Missionaries for Catholics
Cost	
Requirements	
Leads to
*100
*Time to complete: Short	
*	
*
*
===Civic Religion===
"One nation, one people, one congregation!"
*National Borders increased by +5 strength.
*City Combat Range +3.
*City Hitpoints increased by 100%.Automatically upgrades your Sanctuaries to your civ's designated religious site, ie Cathedral for Protestants; Temples for Hindhus and Buddhists, reducing religious unrest.
Cost	
Requirements	
Leads to
*300
*Time to complete: Medium	
*
*	
*
*
==Special ==
====Porcelain Industry====
"Porcelain of Xing is akin to silver, / and that of Yue akin to jade." 
—The Book of Tea
*Timber output increased to max
*Negative effects on national happiness from establishing alliances with nations with a different political system is abolished.
NB: In Age of Conquest, this technology is available only from the Porcelain Tower, making China a major producer of timber.
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Base cost	
Requirements
*350 , 150 Wealth	
*Porcelain Tower Wonder
*Enlightenment, Religion 2, Liberalism (for Wonder)
* 
*
==Knowledge==
See University.
==Construction==
See here.
==Medicine==
See here
==Logistics==
See here.
==Attrition==
See here.
==Tax==
See here.
==Fortification==
See here.
==Strategy==
See here.
==Politics==
See here.
==See also==
*Fortress
*Library
*Arsenal
*Senate
*University
Category:The Age of Conquest
Category:Game mechanics