Classic: Arabian Nights

Also called Classic: Arabian Nights (1993) this describes both the real and the fictional world of the Arabian Nights, its tumultuous history, the religions that define its culture, beasts of fact and fantasy, and outlandish magic.
Contents:
* Scheherazade's World: the world outlined in Thousand and One Nights, the Arabian Nights' Entertainments as well as the real world history, religion, Islamic Government and Law, Private and Public Lives, Science and Scholarship, and Geography.
* History of the Islamic Lands: Timeline of 8,000 BCE-1307 CE.
* Characters: the relevant advantages, disadvantages, skills, and jobs that exist in this setting.
* Magic: the way it is portrayed, reacted to, and types (prophetic dreams, astrology, scholarship, outsider, lucky student, and eccentric)
* Animals, Monsters, and Djinn: Beastiary for the setting.
* Campaigns: How to change the style of play. Also contains the sample adventure of "The Tale of the Poet, the Slave, and What Was Not Theirs"
== Magic Items ==
"Magic items are integral to the fantastic tales of Scheherazade. While her stories often include powerful mages in their casts, few of them appear to be active enchanters – quests for magic items are far more frequent than tales of their creation."Classic: Middle Ages 1 pg 8
==Related Material==
* GURPS Update
* Arabian Nights, GURPS Crusades 41.
* Burton - reality where the stories actually happen in a 23-year (786 to 809 CE) time loop
Category:Classic
Category:1993
Category:Adventures
Category:Adaptations