Wounds

Wounds are powerful afflictions that last until the Fatebinder's party rests or the Wounded character gains a level. Each Wound reduces a character's (Fatebinder and companions) maximum health.
Wounds can stack, adding their penalties together and making it hard for a character to continue through combat. When a character gains enough Wounds, the party should consider Resting.
Wounds are gained when a character falls unconscious - when their Health reaches zero during combat. On harder difficulty settings, Wounds are also acquired when a character's health falls too low.
Characters die permanently if they have 10 Wounds. While an earlier save must be loaded if the Fatebinder dies, the game can continue if companions die; companions' deaths are noted in the ending slides.
Wounds can also be inflicted by attacks of enemies in certain Difficulties, such as Heart Strike abilities of Disfavored troops, or bow attacks by Scarlet Furies. These become more common when enemies at higher levels.
As of the final patch, a bug remains in that exiting and then reloading a save will reset the number of wounds to 1 (if the previous value is higher than 1). 
Category:Tyranny combat