Ghost Pepper (PvZ: BfN)

Ghost Pepper is a playable plant class in Plants vs. Zombies: Battle for Neighborville. She is a support class who specializes in giving zombies negative status effects and debuffs for her allies to take down.
==Description==
===In-game description===
Fresh from the graveyard, this spectral sweetie has tons of skills to help support her allies and un-support her foes!
==Primary Weapons==
 
Ghost Pepper's default primary weapon is a close range attack called the Weakening Wail. It is similar to that of Roadie Z's primary weapon from Garden Warfare 2, being a close range soundwave that is only really effective up close, as well as having unlimited ammo, but overheating when used for too long. Unlike Roadie Z, however, this attack can make zombies weaker on contact, temporarily making them take more damage from attacks, similar to Rose's Jinx ability.
 
Ghost Pepper's other primary weapon, used by zooming as her, is called the Creep Shot. Like the Snapdragon's zoomed weapon, it has infinite ammo, but will overheat when spammed. Like the Weakening Wail, zombies hit by the projectiles take more damage from attacks temporarily.
==Abilities==
===Spectral Surroundings===
When activated, Ghost Pepper spits out a wisp that travels in an arc. On contact with the ground, it forms into a large dome, trapping any zombie inside of it. The dome acts as a large wall, where no zombie can get it and no zombie can get out. They can still fire through it, though. Plants can also enter the dome and exit at will, including Ghost Pepper herself. The purpose of this ability is to limit zombie movement both inside and out as a sort of shield, wall, and stunning ability all at once. The dome stays out for around 5 seconds before it withers away, and the zombies inside are free. It takes around 20 seconds to recharge.
===Spooky Screech===
When activated, Ghost Pepper screams loudly, and any zombie nearby is launched back and stunned for around 3 seconds, as well as taking some minor damage. Good for crowd control or getting a lot of zombies out of a chokepoint. It takes around 14 seconds to recharge.
===Haunted Homing===
When activated, Ghost Pepper spits out 3 wisps that home towards nearby zombies. They are quite fast, and are not effected by physical objects, but they dissipate fairly quickly. When they hit a zombie, they lose about 5 shots in their clip, as well as dealing small damage to them. It is more effective when in the heat of battle as opposed to a stealth attack t o keep them from reloading. It takes around 15 seconds to recharge
==Upgrades==
==Strategies==
===With===
Ghost Pepper is more effective when nearby other allies in order for her abilities to be as effective as they can, but she can still be effective on her own. Her Weakening Wail is a very strong close range attack, and with it's Jinxing capabilities, can be even stronger if you keep it on your target, though be mindful of it overheating. Spooky Screech can also be effected at one-on-one combat, or in combat against a group of foes.
Spectral Surroundings can be a very powerful ability if used in the right situations. Being essentially a shield, wall, and makeshift stun all at once, it can be very versatile. It is especially strong defensively, as it can keep zombies out of a capture point and make any inside take huge damage. It can also be effective offensively in order to block off capture points or keep foes away from them.
===Against===
Ghost Pepper can be a very strong foe if not dealt with right. When against her, try to keep her Weakening Wail in mind. It's best if you keep your distance from her, though do be wary of her Creep Shots or Haunted Homing abilities.
Spectral Surroundings can be a very hard ability to counter, especially if you are trapped inside. Remember that you can still fire and use abilities inside the dome, so try to keep yourself as safe as possible with it. If you are an All-Star, use your Dummy Shield to protect yourself, or use an Imp Punt to take out any plants outside. If you are a more nimble character, such as an Imp or Space Cadet, stay on the move to make the chance of you dying less likely.
If any of your allies are inside a dome, try to protect them until they get out, especially if they are the key to an objective. Try delivering suppressing fire to distract foes to keep anybody inside safe. Since the shield is solid to zombies and not plants, you could even try getting on top of the dome in order to get the high ground advantage, though remember that plants can shoot through the dome as if it weren't there.
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