Associations

__NOTOC__
==Introduction==
Associations give permanent effects. To have an association show up in-game, you have to achieve at least half of the Establishment Conditions for it. 
The Association Effects increase by one fold of the original every level, e.g. 20 MATK at Level 1, 40 MATK at Level 2, 60 MATK at Level 3, so on. 
The cost for Cube Upgrades is,
Level	Cost
1 	10x Cube I, 10x Legendary Book, 15x Ancient Book, 20x Rare Book, 500kGold
2 	10x Cube II, 20x Legendary Book, 30x Ancient Book, 40x Rare Book, 1milGold
3 	10xCube III, 30x Legendary Book, 45x Ancient Book, 60x Rare Book, 2milGold
4 	25xCube III, 40x Legendary Book, 60x Ancient Book, 80x Rare Book, 4milGold
Total	935x Cube I, 100x Legendary Book,150x Ancient Book, 200x Rare Book, 7.5milGold
===Color Code===
Tree Cubes and Explore Books	Fire Cube and Combat Books 	Water Cubes and Explore Books
Moon Cubes and Station Books	Gold Cube and Station Books	Medals and Combat Books
Non-Upgradable 	 	
==By Upgrade Materials==
<tabber>Tree Cube=
Association Name 	Establishment Conditions 	Association Effect
Monster Language Society 	Greet 2000 Monsters 	Water Area exploration turns -3%
Ashwood Lovers 	Lose 1000 fights to Ashwood 	Beach Area exploration turns -3%
Analyst Association 	Use a different combat deck 10 times in a row 	Forest Area exploration turns -3%
Dungeon Explorers 	Discover 400 dungeons 	Field Area exploration turns -3%
Traveler Community 	Win 400 journeys 	Desert Area exploration turns -3%
Klaudteron Followers 	Lose 1000 fights to Klaudteron 	Gorge Area exploration turns -3%
Spacetime Mobile Real Estate 	Choose new domain during journey 200 times 	Mountain Area exploration turns -3%
Ice Zone Explorers 	Explore Ice Zones 500 times 	Ice Area exploration turns -3%
Dark Zone Explorers 	Explore Dark Zones 500 times 	Dark Area explroation turns -3%
Sea Zone Explorers 	Explore Sea Zones 500 times 	Sea Area exploration turns -3%
Volcano Zone Explorers 	Explore Volcano Zones 500 times 	Volcano Area exploration turns -3%
Starter's Plain Campers 	Build camps in Starter's Plain 20 times 	Camp exploration Turn in Starter's Plain -2%
Scattered Mountains Campers 	Build camps in Scattered Mountains 20 times 	Camp exploration Turn in Scattered Mountains -2%
Eastern Field Campers 	Build camps in Eastern Field 20 times 	Camp exploration Turn in Eastern Field -2%
Trial Gorge Campers 	Build camps in Trial Gorge 20 times 	Camp exploration Turn in Trial Gorge -2%
Secret Cost Campers 	Build camps in Secret Cost Campers 20 times 	Camp exploration Turn in Secret Cost Campers -2%
Forgotten City Campers 	Build camps in Forgotten City 20 times 	Camp exploration Turn in Forgotten City -2%
Southern Desert Campers 	Build camps in Southern Desert 20 times 	Camp exploration Turn in Southern Desert -2%
Eastern Mountains Campers 	Build camps in Eastern Mountains 20 times 	Camp exploration Turn in Eastern Mountains -2%
southeastern Mountains Campers	Build camps in Southeastern Mountains 20 times	Camp exploration Turn in Southeastern Mountains -2%
Midnight Campers 	Build camps in Midnight Land 20 times 	Camp exploration Turn in Midnight Land -2%
Red Mountain Campers 	Build camps in Red Mountain 20 times 	Camp exploration Turn in Red Mountain -2%
Ice Mountain Campers 	Build camps in Ice Mountain 20 times 	Camp exploration Turn in Ice Mountain -2%
Broken Sea Campers 	Build camps in Broken Sea 20 times 	Camp exploration Turn in Broken Sea -2%
|-|Moon Cube=
Association Name 	Establishment Conditions 	Association Effect
The Opportunists 	Have 60 trusting areas 	Max owned exploration report +100
Merchants Guild 	Be Visited by 200 journeys 	Max owned exploration report +100
VIP Club 	Open Regular Shop 400 times 	Free Companion Summon Cooldown -3%
Monster Protection Association	Fight 2000 Monsters 	Intimacy Gain +4%
Continetal Drinkers' League 	Force Refresh Tavern 20 times	Tavern refresh cooldown -4%
|-|Water Cube=
Association Name 	Establishment Conditions 	Association Effect 	
Monster Lair Researchers 	Capture 200 monsters 	Monster Capture chance + 0.5% 	
Winfred Veteran Association 	100 companions dead in Winfred 	Healer Matk +20 	
Kaybern Veteran Association 	100 companions dead in Kaybern 	Mage Matk +20 	
Kordo Veteran Association 	100 companions dead in Kordo 	Shield Knight Def +20 	
Winfred Tactician 	Station Bonus Job companions in 7 Winfred watchtowers	Winfred Info Collection +1% 	
Kordo Tactician 	Station Bonus Job companions in 7 Kordo watchtowers 	Kordo Info Collection +1% 	
Kaybern Tactician 	Station Bonus Job companions in 3 Kaybern watchtowers	Kaybern Info Collection +1% 	
Winfred Trialblazers 	Possess 7 Lv 10 Watchtowers in Winfred 	1% bonus in exploration info collection per turn in Winfred	
Kaybern Trialblazers 	Possess 7 Lv 10 Watchtowers in Kaybern 	1% bonus in exploration info collection per turn in Kaybern	
Kordo Trialblazers 	Possess 3 Lv 10 Watchtowers in Kordo 	1% bonus in exploration info collection per turn in Kordo 	
Monster Research Society 	Open monster book 100 times 	Min turns -1 for 60+ turn explorations 	
National Camping Association	Explore 8000 Times 	Min turns -1 for 30+ turn explorations equires bursting) 	Monster combat stats +10
Corrupt Dungeon Adventurers 	Get only gold from 100 journeys 	Skipped turns during journey +1 	
|-|Gold Cube=
Association Name 	Establishment Conditions 	Association Effect
Winfred Big Hand Alliance	Spend 20M in Winfred exchange 	2% reduction in Gold Price of item sold in Winfred Exchange
Kaybern Big Hand Alliance	Spend 20M in Kaybern exchange 	2% reduction in Gold Price of item sold in Kaybern Exchange
Kordo Big Hand Alliance 	Spend 20M in Kordo exchange 	2% reduction in Gold Price of item sold in Kordo Exchange
Monster Fan Club 	Own 30 Popular Monsters 	Profit from journey visited dungeons +4%
High Paid Workers Club 	Own 20 Lvl 200 Companions 	Companion level up cost -2%
Headhunter Group 	Open Companion Book 100 times 	Recruitment cost from tavern -4%
Lonely Gourmets 	Change Arena opponent 200 times 	Exploration Report count +1
Honorable Lords I 	" 	""x"" Generals visiting town " 	University profit +0.5%
Honorable Lords II 	50 Diplomat visiting town 	Palace profit +0.5%
Honorable Lords III 	Have 20 or more Tax Collector visit town	Palace safe profit +0.5%
Dark Lords I 	60 Witch visiting town 	Potion Shop profit +0.5%
Dark Lords II 	20 Pirate visiting town 	Casino Shop profit +0.5%
Dark Lords III 	20 Swindler visiting town 	Prison profit +0.5%
Emotional Lords I 	60 Poet visiting town 	Park profit +0.5%
Emotional Lords II 	50 Artist visiting town 	Accesory Shop profit +0.5%
Emotional Lords III 	50 Clown visiting town 	Ballroom profit +0.5%
Greedy Lords I 	Have 60 or more merchants visit town 	Market profit +0.5%
Greedy Lords II 	50 Entrepenuer visiting town 	Bank profit +0.5%
Greedy Lords III 	60 Smuggler visiting town 	Trading Post profit +0.5%
Sacred Lords I 	60 Nun visiting town 	Hospital profit +0.5%
Sacred Lords II 	60 Monk visiting town 	Museum profit +0.5%
Sacred Lords III 	50 Bishop visiting town 	Temple profit +0.5%
|-|Fire Cube=
Association Name 	Establishment Conditions 	Association Effect
The Brave 	Fight Alliance Boss 1600 times 	Shield Knight HP +20
Shield Knights 	100 fights using 5 Shield Knights (win or lose) 	Shield Knight Def +20
Killer Mages 	100 fights using 5 Mages (win or lose) 	Mage Matk +20
The Chargers 	100 fights using 5 Adventurers (win or lose) 	Adventurer Atk +20
Killer Bowmen 	100 fights using 5 Archers (win or lose) 	Archer Atk +20
Surprise Association	Discover 50 Boss Monsters 	Mage Crit Damage +2%
Survivors Club 	Win 50 fights with less than 1000 HP remaining 	Adventurer HP +20
Healers Institution 	Win 100 fights with only a healer +1 companion surviving	Healer Matk +20
Fight Club 	Fight Alliance Member 100 times 	Healer HP +20
Victors Club 	10 consecutive wins in Rank Battle 	Archer Crit Rate +1%
|-|Medal=
Association Name 	Establishment Conditions 	Association Effect
Advertisers Club 	Watch 300 Advertisements 	Industry Point +1
Cube Destroyers 	Obtain 3500 medals from Dimension Cube 	Industry Point +1
Elite Merchant Guild 	Have 10 Special facilities activated at once	Industry Point +1
Gods Hand Club 	Occupy 10 special dungeons 	Industry Point +1
Industrial Revolutionists	Reset Industry Points 10 times 	Industry Point +1
Leaders Club 	Aquire 150,000 gold from report 	Industry Point +1
Secret Social Club 	Unconditional / Reach Baron 1 	Industry Point +1
The Rich 	Use 5000 Jewels 	Industry Point +1
The Talented 	Establish 60 Associations 	Industry Point +1
Pioneers 	Conquer Fortress Dungeon 10 times 	Industry Point +1
Landlords Club 	Gain 44,000,000 Gold with special faclilites	Industry Point +1
|-|Not Upgradable=
Association Name 	Establishment Conditions 	Association Effect
Dungeon Investors 	Occupy 40 Dungeons 	Max Dungeons +1
Cost Reduction Team	Open Status Info (rank, essence etc.) 200 times	Max Explorers +1
Labor Union 	Recruit 400 Companions 	Max Explorers +1
Relic Appraisers 	Shop at the Super Store 50 times 	Daily Auction Waivers +1
Investment Network 	10mil gold owned 	Daily Auction Waivers +1
The Collectors 	Own 5000 copies of one item 	Daily Auction Waivers +1
</tabber>
==By Priority==
<tabber>
High=
Association Name 	! Establishment Conditions 	! Association Effect
VIP Club 	Open Regular Shop 400 times 	Free Companion Summon Cooldown -3%
Corrupt Dungeon Adventurers 	Get only gold from 100 journeys 	Skipped turns during journey +1
Lonely Gourmets 	Change Arena opponent 200 times 	Exploration Report count +1
Monster Language Society 	Greet 2000 Monsters 	Water Area exploration turns -3%
Ashwood Lovers 	Lose 1000 fights to Ashwood 	Beach Area exploration turns -3%
Analyst Association 	Use a different combat deck 10 times in a row 	Forest Area exploration turns -3%
Dungeon Explorers 	Discover 400 dungeons 	Field Area exploration turns -3%
Traveler Community 	Win 400 journeys 	Desert Area exploration turns -3%
Klaudteron Followers 	Lose 1000 fights to Klaudteron 	Gorge Area exploration turns -3%
Spacetime Mobile Real Estate	Choose new domain during journey 200 times 	Mountain Area exploration turns -3%
Ice Zone Explorers 	Explore Ice Zones 500 times 	Ice Area exploration turns -3%
Dark Zone Explorers 	Explore Dark Zones 500 times 	Dark Area explroation turns -3%
Sea Zone Explorers 	Explore Sea Zones 500 times 	Sea Area exploration turns -3%
Volcano Zone Explorers 	Explore Volcano Zones 500 times 	Volcano Area exploration turns -3%
Dungeon Investors 	Occupy 40 Dungeons 	Max Dungeons +1
Cost Reduction Team 	Open Status Info (rank, essence etc.) 200 times	Max Explorers +1
Labor Union 	Recruit 400 Companions 	Max Explorers +1
Relic Appraisers 	Shop at the Super Store 50 times 	Daily Auction Waivers +1
Investment Network 	10mil gold owned 	Daily Auction Waivers +1
The Collectors 	Own 5000 copies of one item 	Daily Auction Waivers +1
Monster Research Society 	Open monster book 100 times 	Min turns -1 for 60+ turn explorations
National Camping Association	Explore 8000 Times 	Min turns -1 for 30+ turn explorations
|-|Medium=
Association Name 	! Establishment Conditions 	! Association Effect
Continetal Drinkers' League	Force Refresh Tavern 20 times 	Tavern refresh cooldown -4%
Model Student Club 	Open Announcement 100 times 	Industry Point +1
Advertisers Club 	Watch 300 Advertisements 	Industry Point +1
Cube Destroyers 	Obtain 3500 medals from Dimension Cube 	Industry Point +1
Elite Merchant Guild 	Have 10 Special facilities activated at once 	Industry Point +1
Gods Hand Club 	Occupy 10 special dungeons 	Industry Point +1
Industrial Revolutionists 	Reset Industry Points 10 times 	Industry Point +1
Leaders Club 	Aquire 150,000 gold from report 	Industry Point +1
Secret Social Club 	Unconditional / Reach Baron 1 	Industry Point +1
The Rich 	Use 5000 Jewels 	Industry Point +1
The Talented 	Establish 60 Associations 	Industry Point +1
Pioneers 	Conquer Fortress Dungeon 10 times 	Industry Point +1
Landlords Club 	Gain 44,000,000 Gold with special faclilites 	Industry Point +1
Monster Lair Researchers 	Capture 200 monsters 	Monster Capture chance + 0.5%
Winfred Veteran Association	100 companions dead in Winfred 	Healer Matk +20
Kaybern Veteran Association	100 companions dead in Kaybern 	Mage Matk +20
Kordo Veteran Association 	100 companions dead in Kordo 	Shield Knight Def +20
The Brave 	Fight Alliance Boss 1600 times 	Shield Knight HP +20
Shield Knights 	100 fights using 5 Shield Knights (win or lose) 	Shield Knight Def +20
Killer Mages 	100 fights using 5 Mages (win or lose) 	Mage Matk +20
The Chargers 	100 fights using 5 Adventurers (win or lose) 	Adventurer Atk +20
Killer Bowmen 	100 fights using 5 Archers (win or lose) 	Archer Atk +20
Surprise Association 	Discover 50 Boss Monsters 	Mage Crit Damage +2%
Survivors Club 	Win 50 fights with less than 1000 HP remaining 	Adventurer HP +20
Healers Institution 	Win 100 fights with only a healer +1 companion surviving	Healer Matk +20
Fight Club 	Fight Alliance Member 100 times 	Healer HP +20
Victors Club 	10 consecutive wins in Rank Battle 	Archer Crit Rate +1%
 |-| Low=
Association Name 	! Establishment Conditions 	! Association Effect
Monster Self-Development Association	Dungeon invaded by monsters 20 times (requires bursting)	Monster combat stats +10
Monster Protection Association 	Fight 2000 Monsters 	Intimacy Gain +4%
Monster Fan Club 	Own 30 Popular Monsters 	Profit from journey visited dungeons +4%
Headhunter Group 	Open Companion Book 100 times 	Recruitment cost from tavern -4%
High Paid Workers Club 	Own 20 Lvl 200 Companions 	Companion level up cost -2%
 |-| Lowest=
Association Name 	! Establishment Conditions 	! Association Effect
The Opportunists 	Have 60 trusting areas 	Max owned exploration report +100
Merchants Guild 	Be Visited by 200 journeys 	Max owned exploration report +100
Winfred Tactician 	Station Bonus Job companions in 7 Winfred watchtowers	Winfred Info Collection +1%
Kordo Tactician 	Station Bonus Job companions in 7 Kordo watchtowers 	Kordo Info Collection +1%
Kaybern Tactician 	Station Bonus Job companions in 3 Kaybern watchtowers	Kaybern Info Collection +1%
Winfred Trialblazers 	Possess 7 Lv 10 Watchtowers in Winfred 	1% bonus in exploration info collection per turn in Winfred
Kaybern Trialblazers 	Possess 7 Lv 10 Watchtowers in Kaybern 	1% bonus in exploration info collection per turn in Kaybern
Kordo Trialblazers 	Possess 3 Lv 10 Watchtowers in Kordo 	1% bonus in exploration info collection per turn in Kordo
Winfred Big Hand Alliance 	Spend 20M in Winfred exchange 	2% reduction in Gold Price of item sold in Winfred Exchange
Kaybern Big Hand Alliance 	Spend 20M in Kaybern exchange 	2% reduction in Gold Price of item sold in Kaybern Exchange
Kordo Big Hand Alliance 	Spend 20M in Kordo exchange 	2% reduction in Gold Price of item sold in Kordo Exchange
Honorable Lords I 	"x" Generals visiting town 	University profit +0.5%
Honorable Lords II 	50 Diplomat visiting town 	Palace profit +0.5%
Honorable Lords III 	Have 20 or more Tax Collector visit town 	Palace safe profit +0.5%
Dark Lords I 	60 Witch visiting town 	Potion Shop profit +0.5%
Dark Lords II 	20 Pirate visiting town 	Casino Shop profit +0.5%
Dark Lords III 	20 Swindler visiting town 	Prison profit +0.5%
Emotional Lords I 	60 Poet visiting town 	Park profit +0.5%
Emotional Lords II 	50 Artist visiting town 	Accesory Shop profit +0.5%
Emotional Lords III 	50 Clown visiting town 	Ballroom profit +0.5%
Greedy Lords I 	Have 60 or more merchants visit town 	Market profit +0.5%
Greedy Lords II 	50 Entrepenuer visiting town 	Bank profit +0.5%
Greedy Lords III 	60 Smuggler visiting town 	Trading Post profit +0.5%
Sacred Lords I 	60 Nun visiting town 	Hospital profit +0.5%
Sacred Lords II 	60 Monk visiting town 	Museum profit +0.5%
Sacred Lords III 	50 Bishop visiting town 	Temple profit +0.5%
Starter's Plain Campers 	Build camps in Starter's Plain 20 times 	Camp exploration Turn in Starter's Plain -2%
Scattered Mountains Campers 	Build camps in Scattered Mountains 20 times 	Camp exploration Turn in Scattered Mountains -2%
Eastern Field Campers 	Build camps in Eastern Field 20 times 	Camp exploration Turn in Eastern Field -2%
Trial Gorge Campers 	Build camps in Trial Gorge 20 times 	Camp exploration Turn in Trial Gorge -2%
Secret Cost Campers 	Build camps in Secret Cost Campers 20 times 	Camp exploration Turn in Secret Cost Campers -2%
Forgotten City Campers 	Build camps in Forgotten City 20 times 	Camp exploration Turn in Forgotten City -2%
Southern Desert Campers 	Build camps in Southern Desert 20 times 	Camp exploration Turn in Southern Desert -2%
Eastern Mountains Campers 	Build camps in Eastern Mountains 20 times 	Camp exploration Turn in Eastern Mountains -2%
southeastern Mountains Campers	Build camps in Southeastern Mountains 20 times 	Camp exploration Turn in Southeastern Mountains -2%
Midnight Campers 	Build camps in Midnight Land 20 times 	Camp exploration Turn in Midnight Land -2%
Red Mountain Campers 	Build camps in Red Mountain 20 times 	Camp exploration Turn in Red Mountain -2%
Ice Mountain Campers 	Build camps in Ice Mountain 20 times 	Camp exploration Turn in Ice Mountain -2%
Broken Sea Campers 	Build camps in Broken Sea 20 times 	Camp exploration Turn in Broken Sea -2%
</tabber>
==Tips and Tricks==
* Build Camp in XYZ 20 times: Build and demolish camps 20 times (costs a lot).
* Win 100 Fights type: Fight with alliance mates.
*Monster Self-Development Association: Set dungeons to bursting to get this quickly.
*Big4 Zone Explorers: Abort 500 times.
*Corrupt Dungeon Adventures: Go to manual journey and find a Deserted dungeon. Visit it, and use Search Again (up to 12 times per manual journey). For the 13 tickets spent the average is going to be 1.6 times triple gold (12.5% chance per search). Tickets wasted are well worth it, as this is essentially up to five skipped Turns (when maxed) per Journey or Quick Journey.
*Exploration Time-%: These are essential for Detailed Exploration. For normal exploration, the Big4 ones are the only ones close to necessary.
Category:Stub