Octane

==Summary==
Octane, also known as Octavio Silva is the child of the CEO's of a pharmaceutical company. As a matter of course, Octavio spent his time doing death defying daredevil deeds and posting the videos to a large online following. One day, Silva decided to challenge the gauntlet, a kind of complicated obstacle course. Octavio set the record for the course by launching himself over the finish line... with a grenade. The stunt cost him his legs, but Octavio Silva decided to forgo the healing process and instead attach easily replaceable bionic ones. From that way forward, Octane was born, and the only way he could find the adrenaline rush he so craves was trough the Apex Games. Octane uses speed enhancing drugs and a deployable jump pad to fly across the battlefield.
==Powers and Stats==
Tier: , with Anti-Titan Weapons
Name: Octavio Silva, Octane
Origin: Apex Legends
Gender: Male
Age: 24
Classification: Apex Legend, High-Speed Daredevil
Powers and Abilities:  Superhuman Physical Characteristics, Weapon Mastery, Energy Manipulation, Energy Projection, Limited Forcefield Creation, Explosion Manipulation via Frag Grenade, Fire Manipulation and Heat Manipulation via Thermite Bomb, Healing, Regeneration (Mid-Low; Can regenerate without items), Limited Extrasensory Perception via Threat Detection Scopes, Limited Speed Amplification via Stim, Acrobatics (Can perform maneuvers like this), limited Flight with jump pad, Limited Cyborgization (His legs are mechanical and prosthetic), Resistance to Temperature Manipulation (Via Heat Shield), limited Eternal Life (His father uses the same drug being STIM, which slowed his aging making him look young in his 100's)
Attack Potency: Small Building level (Can harm characters like Seer), Building level with Anti-Titan Weapons (Anti-Titan weapons like the Charge Rifle were used during the Frontier War to destroy Titans)
Speed: Peak Human movement speed (Far superior to regular human beings), Subsonic reaction speeds (Comparable to Revenant, who can dodge P2020 fire from a close range), higher with Stim
Lifting Strength: Peak Human
Striking Strength: Small Building level
Durability: Small Building level (Can fall hundreds of meters with no damage to themselves, can tank physical strikes from each other)
Stamina: Superhuman, can continue fighting across a small island with no rest and can constantly sprint while on drugs
Range: Up to hundreds of meters with some weapons
Standard Equipment: Below is a list of most standard equipment currently in the game.
<tabber>
|-|Weapons= 
* Mozambique: A shotgun-pistol with a small clip and respectable damage.
* RE-45 Auto: An automatic pistol.
* P2020: Standard issue semi-auto pistol.
* Wingman: High-powered revolver.
* Peacekeeper: Relatively standard lever-action shotgun. High damage.
* EVA-8 Auto: Semi-auto and still high-damaging shotgun.
* Mastiff Shotgun: Semi auto shotgun. Capable of instantly killing any character.
* R-99: Typical SMG, low damage but with a high rate of fire.
* Alternator SMG: Vastly low damage with twin barrel SMG.
* Prowler Burst PDW: Five round burst SMG.
* R-301 Carbine: Run of the mill AR. Moderate damage and good bridge from SMGs to assault rifles.
* Hemlok Burst AR: Three round burst assault rifle, heavy damage.
* VK-47 Flatline: Powerful fully automatic assault rifle.
* M600 Spitfire: Typical LMG with heavy damage over time.
* Devotion LMG: Energy-based LMG. Shoots faster over time as you hold down the trigger.
* Rampage: Fire powered LMG that can be fed Thermites to increase fire rate and stopping power.
* G7 Scout: Simple marksman rifle, semi-automatic.
* Longbow DMR: Typical sniper rifle, high damage and accurate for long range.
* Triple Take: Three-barrel sniper rifle. 
* Kraber .50 Cal Sniper: Hugely potent sniper rifle that generally instantly kills foes upon contact.
* Volt SMG: An energy actuated SMG that fires concentrated bolts of high energy.
* HAVOC Rifle: An energy operated assault rifle. Fires faster the longer you hold down the trigger.
* L-STAR EMG: A rapid fire energy LMG.
* Sentinel ESR: An anti-personnel energy sniper rifle that can be charged to more easily destroy shields. 
* 30-30 Repeater: A lever action rifle that operates at a capacity similar to the G7 Scout.
* Charge Rifle: A previously Anti-Titan weapon that fires an energy beam that inflicts massive damage.
* Bocek Compound Bow: A Compound Bow that uses arrows as ammo.
* Butterfly Knife: A butterfly knife filled with Octane's signature Stim, and a needle that can use to inject it into his body.
|-|Healing/Shields= 
* Syringe: Heals minimal damage.
* Shield Cell: Restores some energy to one's shield.
* Shield Battery: Fully restores the energy of one's personal shield.
* Medkit: Fully heals oneself. 
* Phoenix Kit: Fully restores energy both to one's shields and physical health. 
* Ultimate Accelerant: Enhances time needed to gain ultimate abilities.
* Heat Shield: Creates a protective dome around the user that protects against the extreme temperatures of the Modified Containment Ring.
|-|Attachments=
* Anvil Receiver: Increased semi-auto damage, but the single fire uses 2 ammo per shot and the rate of fire is reduced for the Flatline and R-301.
* Backpack: Increases storage. 
* Barrel Stabilizer: Vastly reduces recoil.
* Boosted Loader: Greatly speeds up reload time and gives bonus ammo if the weapon is reloaded while low (but not empty) for the Hemlok and Wingman.
* Deadeye's Tempo: Speeds up the rate of fire when continuously firing after timing a shot properly for the Bocek and Sentinel.
* Disruptor Rounds: Increased damage to shielded targets for the Alternator and RE-45.
* Double Tap Trigger: Grants two shots fired per trigger pull for the G7 Scout and EVA-8.
* Extended Magazine: Increases clip size for weapons.
* Hammerpoint Rounds: Grants increased damage to unshielded targets for the Wingman and Mozambique.
* Shotgun Bolt: Increases rate of fire for shotguns.
* Scopes: Increases view distance and accuracy. Several pinpoint nearby threats or achieve other effects.
* Precision Choke: Reduces spread of fire on Triple Take and Peacekeeper.
* Selectfire Receiver: Enables fire select for Prowler and HAVOC.
* Shatter Caps: Splits the weapon's arrow or round into a shotgun pattern for the Bocek and 30-30 Repeater.
* Skullpiercer Rifling: Allows ammunition to pierce through protective layers and skulls for the Longbow and the Wingman.
* Turbocharger: Allows the Devotion LMG to reach maximum firing rate much faster.
</tabber>
Intelligence: Gifted. Is an expert with most all weapons and presumably knows the side effects of Stim
Weaknesses: Using the Stim slightly damages him. He's a thrill seeker and won't hesitate to put himself in danger purely for fun
Notable Attacks/Techniques:
Stim: Octane injects himself with a vial of green stimulant, boosting his speed and reflexes for a time. This takes away a little of his health.
Launch Pad: Octane deploys a jump pad which anyone can use. When ran onto, the device launches the person or object in whatever direction they were facing. He can also use the pad to launch enemies, grenades, and to block doorways.
Swift Mend: A device on Octane's waist filters his blood, remedying the effects of stim and regenerating any injuries he might have.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Titanfall
Category:Game Characters
Category:Male Characters
Category:Protagonists
Category:Humans
Category:Weapon Masters
Category:Energy Users
Category:Energy Weapon Users
Category:Gun Users
Category:Forcefield Users
Category:Explosion Users
Category:Fire Users
Category:Temperature Users
Category:Healers
Category:Regeneration Users
Category:Statistics Amplification Users
Category:Flight Users
Category:Drug Addicts
Category:Preparation Users