Indian States/Tech Tree

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===Unique units===
*Spearmen, Swordsmen
*Heavy Spearmen
*Qizilbash Cavalry [1] => Silladar [2 & 3] => Jat cavalry regiment [4]
*Sowar [1-3] => Jat lancers [4]
*War Elephant [1-2] => Gajnal mahout [3-5] replaces the cavalry archer/rifle. These units are slow-moving but highly effective against melee units
*Ribaud [1] => Rocket Artillery Squad [2-3] A pre-machine gununit that fires a volley of rockets at the foe!
*Xebec [1], War Barge [1], Thoni [1]?India can't train galleys but can build all other ships, this also includes war canoes and war barges.
*Archers
*Faqirs (?) special agent units which are highly dangerous. Faqirs cannot be trained but are spawned with each temple created.
*Pack elephants
*Sepoy [1-2] line infantry line that replaces the javelineers for the Mughals
====Auxiliaries====
* [1] Qizilbash Cavalry
* [1] Ghuzat Volunteers
* [2] Stuart Exile
* [3] Afghan Light Horse
* [3] Irish Brigade
* [4] Terek Cossack
* [5] Ghurka rifles
* [5] Tankette
===Unique buildings===
*Mansion - trains elite units, such as the Jat cavalry and war elephants.
*Temple - performs taxation and religion research, and is the main stopping point for your auxiliary units. India may train faqirs from the Temple, who are holy men capable of hypnotising enemy units and killing with a single touch.
*Vizieralty (requires Construction; available from [2])
**a vizierialty has an effect on happiness
**spawns 3 Ottoman bombards once completed
**your people's happiness increases whenever you destroy enemy shipping and aircraft.
**(with Liberalism researched) increases your food stockpile per second, independent of your commerce cap.
category:spoiler
category:Rise of the Moderns factions