Ogre Bulls (Dual Weapons)

, previously called Ogres (Dual Weapons), are an monstrous infantry unit introduced in Total War: Warhammer II with Ogre Mercenaries, before being added in Total War: Warhammer III with Ogre Kingdoms (DLC).
== Recruitment ==
* Unlocked with: Weapon Pile
====WH2====
*Moving any army to an Ogre Mercenaries camp and choosing Hire Headeaters Tribe in the Talking With Tyrants dilemma
== Description ==
Ogres excel at fighting and this, along with their greed and lack of concern about right or wrong, means that an Ogre army is always ready for a battle against anyone, anywhere. History is replete with examples of Ogres being paid to fight (and even sometimes being paid not to join a fray). When they do enter combat, Ogres make frightening opponents, for they are savage and can sometimes devour the fallen where they lie. In the heat of battle, this horrifies their opponents, who must fight the blood-splattered vanquisher of their former comrades.
==Attributes==
* Monstrous Infantry
==Strategy==
The counterpoint to the Ironfists, these guys have no protection against ranged attack but can dish out an impressive amount of damage against most infantry in the early game, breaking the will of units with low to moderate leadership very quickly - if they can reach them without being shredded. Bear in mind that the AI is biased towards shooting at the enemy that approaches them first; holding Dual Weapons back behind Ironfists or Gnoblars will increase their survivability.
Category:Ogre Mercenaries