Civilization VI: Leader Pass

Sid Meier's Civilization VI: Leader Pass is a series of DLC introducing 12 new alternative leaders for existing civilizations, as well as new takes on existing leaders. These new contents was released in groups of three from November 21, 2022, to March 29, 2023.
The pass is included as a part of Civilization VI Anthology, or available for purchase separately in packs. Owners of Civilization VI Anthology - as well as people who own Civilization VI, Rise and Fall, Gathering Storm, and New Frontier Pass - have access to the pass for free.
While not a part of any pack, Julius Caesar was made available for free on November 21, 2022, to all players who link their 2K account to their game.
The First Look videos for Leader Pass were narrated by a male Firaxis employee rather than Sarah Lynn.
== Official DLC Overview ==
Pack 	Release Date 	New Leaders	New Personas
Great Negotiators Pack 	November 21, 2022	
Abraham Lincoln (America)
Nzinga Mbande (Kongo)	
Sultan Saladin (Arabia)
Great Commanders Pack 	December 15, 2022	
Tokugawa (Japan)
Nader Shah (Persia)1	
Suleiman the Magnificent (Ottoman)
Rulers of China Pack 	January 19, 2023 	
Yongle (China)
Wu Zetian (China)	
Qin Shi Huang the Unifier (China)
Rulers of the Sahara Pack	February 16, 2023	
Ramses (Egypt)
Sundiata Keita (Mali)	
Ptolemaic Cleopatra (Egypt)
Great Builders Pack 	March 15, 2023 	
Theodora (Byzantium)2
Sejong (Korea) 
Ludwig II (Germany)	
Rulers of England Pack 	March 29, 2023 	
Elizabeth I (England)	
Varangian Harald Hardrada (Norway)
Victoria - Age of Steam (England)
1 Requires Persia & Macedon Scenario Pack to play.
2 Requires Byzantium & Gaul Pack to play.
 Requires the Rise and Fall expansion to play.
 Requires the Gathering Storm expansion to play.
== Leaders ==
Leader 	Civilization	Leader Ability	Leader Agenda
Added in the .	 	Emancipation Proclamation
Industrial Zones grant +2 . Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5  Combat Strength.
 Industrial Zones grant +3 Loyalty per turn but Plantations give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5  Combat Strength.	Preserver of the Union
Likes civilizations with the same form of government, dislikes those with a different form of government and really dislikes ones with a different government of the same era as his own.
 	 	Queen of Ndongo and Mtamba
Cities on the same continent as the (including the ) receive +10% to all yields, while cities on another continent receive -15% to all yields.	Decolonization
Likes civilizations on continents where she has no cities. Dislikes civilizations that have a city on her home continent.
Added in the .	 	Bakuhan
International s receive -25% yields and , but domestic s gain +1 , +1 , and +2 for every specialty district at the destination. Cities within 6 tiles of Japan's gain +4 and, after researching Flight, +1 for every specialty district.
 International s receive -25% yields and , but domestic s gain +1 , +1 , and +2 for every specialty district at the destination. Cities within 6 tiles of Japan's are 100% loyal and, after researching Flight, gain +1 for every specialty district.	Sakoku
Wants to stay safe from conquest. Dislikes those who have conquered other civilizations' s.
Added in the .	 	Sword of Persia
+5 Combat Strength for all units when attacking full health units. Cities not founded by Nader Shah gain +2 and +3 on domestic s.	Jazayerchi
Likes civilizations with a high number of land units. Dislikes civilizations with a low number of land units.
Added in the .	 	Manual of Entrapment
Receives a free Spy with Defensive Tactics. All offensive Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 50% of the and that city produced that turn.	Court Intrigue
Likes civilizations who pose no threat. Dislikes civilizations with strong military or ones with nearby cities.
Added in the .	 	Lijia
All cities gain access to three unique Lijia projects, which can either convert 50% of their into or , or 100% of their into .
 All cities gain access to three unique Lijia projects, which can either convert 50% of their into or , or 100% of their into . Cities with 10 or more Population gain +2 , +1 and +1 for every Population.	Yinding
Likes civilizations with a positive income per turn. Dislikes those with a negative income per turn.
Added in the .	 	Abu Simbel
Receives equal to 15% of the cost after completing a , and 30% after completing a .	Ma'at
Clears all features and improves all possible tiles, and likes civilizations that do the same. Dislikes civilizations with few improved tiles or that found s.
Added in the .	 	Sogolon
Patronage of costs 20% less . s gain 2 slots for Great Works of Writing. Great Works of Writing grant +4 and +2 .	Lion of Mali
Focuses on generating , and likes those with low . Dislikes civilizations that compete with him in .
 	 	Metanoia
Holy Sites provide equal to their adjacency bonus. Farms provide a +1 adjacency to Hippodromes and Holy Sites.	New Rome
Tries to build up , and likes those that also focus on . Dislikes civilizations with a weak output.
Added in the .	 	Hangul
Upon completing the first from a new , receives equal to double the current output per turn.	Neo-Confucianism
Likes civilizations who are behind him in and . Dislikes those who are ahead in either of these fields.
Added in the .	 	Swan King
s, even unfinished, receive a +2 bonus from each adjacent . All adjacency bonuses provide after researching .	Eternal Enigma
Likes civilizations who do not maximize the number of s in their cities, and dislikes those who do.
Added in the .	 	Drake's Legacy
+2 capacity upon recruiting the first . s to city-states gain +3 for every specialty district at the origin city. +100% yields from plundering s.	Trade Agreement
Tries to have as many s as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending s to her cities.
== Personas ==
Persona 	Civilization	Leader Ability	Leader Agenda
Added in the .	 	The Victorious
+100% bonus to all Combat and Religious units.	Sultan of Egypt and Syria
Likes civilizations who have founded a religion but not brought it to one of his cities. Dislikes those that bring him their religion.
Added in the .	 	The Magnificent
+15% and when in a or . +4 Combat Strength when not in a or against Civilizations who are also not in a or .	Golden Age of Suleiman
Likes civilizations that earn a . Dislikes those in s.
Added in the .	 	Thirty-Six Stratagems
All land melee units gain access to the unique Convert Barbarians action, which consumes the unit to transform all adjacent Barbarian units into Chinese units.	Sihai
Wants all Barbarians following his side, and does not like civilizations that destroy Barbarian Outposts. Likes civilizations that leave Barbarian Outposts alone.
Added in the .	 	Arrival of Hapi
+1 and for on . Owned Floodplains grant +1 to adjacent tiles, instead of the usual -1.	Basilike Ge
Likes civilizations with high output. Dislikes those with low output.
Added in the .	 	Varangian Guard
Levying city-state units costs 75% less . All units pay 2 less maintenance.
 Levying city-state units costs 75% less . Killing a unit with a levied unit grants , , and equal to 50% of the defeated unit's Combat Strength.	Harald's Saga
Likes civilizations that ally with city-states. Dislikes civilizations that ignore alliances with city-states.
Added in the .	 	Age of Steam
+10% in cities for each Industrial Zone building in that city. +2 to all Strategic Resources.	Industrial Revolution
Likes civilizations with high . Dislikes those with low .
== Videos ==
File:Sid Meier’s Civilization VI - Leader Pass Announcement Trailer
File:Civilization VI- Leader Pass - Developer Livestream
== References ==
== External links ==
* https://civilization.2k.com/civ-vi/leader-pass/
ru:Civilization VI: Leader Pass
 
Category:DLC (Civ6)