106207-get-rid-of-shift-sprint-

== Content ==
			My pinky finger is really getting tired of constantly holding down the sprint button everywhere I go... Just make it a castable spell that last x amount of minutes or, how bout just give us the option to toggle it on or off instead...	
----
			
ooooooooorrrrrrr
 
 
use different keybind?	
----
			Rebind it onto your mouse and rejoice! Seriously it takes all chore out of it.	
----
			
You happen to be friends with a kid named TimD?
Got deja vu reading this one	
----
			
Your pinky isn't hardcore, apparently. ;)
 
I hate the sprint - it seems to serve no purpose other than to slow down how long it takes for me to get anywhere. My hoverboard having stamina makes no sense.
 
Of course if they remove it, I doubt they'll increase base player speed to compensate, so we'd just be even slower.	
----
			Sprint is designed to be used to get out of certain telegraphs (the ones that aren't constantly hitting you), to provide brief boosts to your jumps and catch up to targets. It's a tactical tool. It just happens to be a speed boost, which means most people get twitchy and use it for travel. You might want to rebind it into something else. There's likely a ton of keys you are not currently using anywhere that would be more convenient than the left-shift. 	
----
			
{| class="blockquote"
I hate the sprint - it seems to serve no purpose other than to slow down how long it takes for me to get anywhere.
----
			
{| class="blockquote"
Sprint is designed to be used to get out of certain telegraphs (the ones that aren't constantly hitting you), to provide brief boosts to your jumps and catch up to targets. It's a tactical tool. It just happens to be a speed boost, which means most people get twitchy and use it for travel. You might want to rebind it into something else. There's likely a ton of keys you are not currently using anywhere that would be more convenient than the left-shift.
----
			
{| class="blockquote"
If it's use is combat - they should just make it combat-only.
----
			
{| class="blockquote"
If it's use is combat - they should just make it combat-only.
----
			
{| class="blockquote"
lol Brony gonna brony.
----
			I am pretty use to this being the sprint button.	
----
			I love sprint. Don't touch it devs!	
----
			
{| class="blockquote"
Tactical isn't the same as Combat use. They also account for it in the design of jump puzzles and other tasks. Sometimes sprinting is the right thing to do, other times not. And like I said, having it available all the time provides a secondary benefit. No smart developer makes something less useful just because people using mainly for that don't like how it works.
 
I think Carbine most likely will at some point make it a toggle, but they're not going to turn it off and give everyone a global movement buff. Just not happening.
----
			No, except for mounts, I dont see the reason for mounts to have it, but its great for combat	
----
			
{| class="blockquote"
I get it. Really the solution is to fix the mounts, but that's another QoL thing that's not happening either.
----
			
{| class="blockquote"
I'm not sure what that means :)
 
Honestly - if Sprint is a combat mechanic, then make it only work in combat and make mounts faster across the board. Doesn't that solve everyone's problem?
----
			I bound sprint to my scroll wheel.  Works great!	
----
			
Legends say that if you chop off the least hardcore part of your body and consume it, it will grow back as hardcore as ever.
 
( Disclaimer: Don't try this, die, and then sue Madda pls )	
----
			This is only mildly related to the topic, but I miss the days of EverQuest when classes had really cool, highly-sought-after buffs. My druid could just stand in the more popular zones casting SoW (increased run speed) on people for tips. Enchanters could sell mana regen buffs. In WildStar, settlers kind of do this, but it's only at certain locations and there's no "tipping" involved. Not that I'm greedy for the money, it's just nice to feel appreciated. :)	
----
			
{| class="blockquote"
My pinky finger is really getting tired of constantly holding down the sprint button everywhere I go... Just make it a castable spell that last x amount of minutes or, how bout just give us the option to toggle it on or off instead...
----
			Are you mad? No, Sprint is fine.	
----
			
I use it for travel.  My pinky doesn't hurt.
 
It's for combat only if you don't have strong tendons.
 
That said, devs, DO NOT TOUCH SPRINT!  It's working great as it is.  If you have problems with using your pinky for it, rebind another key for it.	
----
			little confession, only time I use sprint in combat is when I've got low health, or my bots decide to say hello to all the primes in an area... (I leave them behind as a sacrifice).	
----
			
{| class="blockquote"
You're only meant to use it for combat maneuvers, not travel.
----
			
{| class="blockquote"
Source?
----
			
{| class="blockquote"
Source?
----
			
{| class="blockquote"
The way it's designed and implemented...
 
Mounts are for travel. Spring is for combat.
----
			
{| class="blockquote"
And yet you can sprint on a mount.
 
Regardless of what was "meant" or intended, the reality is that most players seem to use sprint for travel whenever it's off cooldown, 
----
			
Sprint and my Hoverboard have helped me as an explorer. Don't *cupcake* with it. I hear Air breaks have been changed on the PTR, why? I use air breaks a lot as an explorer to.
 
As for the health bar on your mounts, when the HP bar hits 0, you get dismounted. So to make sure you get of out red to not take a big cast/ground attack while mounted, hit the sprint button...... 	
----
			
{| class="blockquote"
And yet you can sprint on a mount.
 
Regardless of what was "meant" or intended, the reality is that most players seem to use sprint for travel whenever it's off cooldown, 
----
			
{| class="blockquote"
If it were meant to be a consistent and functional benefit for travel, it would have been made so.
----
			
{| class="blockquote"
Doesn't mean the ability should be balanced around it, particularly if that messes up the primary use for it.
----
			
{| class="blockquote"
And it was made so, therefore it is meant to be so.
 
If sprint was only meant to be used in combat, it would have been made combat-only.
----
			
{| class="blockquote"
Personally I'd prefer to see sprint only work in combat (both foot and mount) and then have base travel speed boosted by about 10% to compensate (both foot and mount). If there's jumping puzzle mechanics that rely on sprint, they need to be adjusted so that there are speed boosts as part of the puzzle. 
----
			
{| class="blockquote"
No one said it was only meant to be used in combat, just that it was primarily designed so. 
----
			Well ok, *I* never said it was meant to be. Lethality has always been a bit more binary than I have. :)	
----
			
{| class="blockquote"
Well ok, *I* never said it was meant to be. Lethality has always been a bit more binary than I have. :)
----
			
{| class="blockquote"
Sounds like a needlessly complicated solution just to placate the small minority bugged by the way it is now. You're talking about changing dozens of quests, challenges, and geography that got balanced and adjusted over a long beta, just because a few people don't like hitting Shift. Get some perspective.
----
			
{| class="blockquote"
So.... I ask for a source for his claim, you then defend his claim, then you say no one made the claim that he made, then you admit you disagree with his claim..... my head hurts. ;)
----
			
{| class="blockquote"
Well it's not going to happen, I agree. But that doesn't mean it's well designed in the first place. It's just going to end up as one of those things we're stuck with for the lifespan of the game. Stuck holding down a sprint button for big chunks of our gametime unless we wish to plod along behind everyone else.
----
	
----
			
{| class="blockquote"
Well ok, *I* never said it was meant to be. Lethality has always been a bit more binary than I have. :)
----
			
{| class="blockquote"
The way it's designed and implemented...
 
Mounts are for travel. Spring is for combat.
----
			No.	
----