Using Kits from Previous Handbooks (CSH)

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The concept of kits was first established in the PHBR1-4 series of AD&D® game handbooks. These books, The Complete Fighter's, Wizard's, Priest's, and Thief's Handbooks, contain many kits that, with minimal adaptation, would mesh well with a spaceborne campaign. The table at the bottom of this page indicates those kits that could be used as-is or with only minor changes. DMs and players are encouraged to consider these kits as well as those found in this book when selecting kits for spaceborne PCs.
Things to consider in tailoring groundling kits for SPELLJAMMER® campaigns include:
* Wilderness abilities must be adjusted to account for the diversity of terrain and climate throughout wildspace.
* Politically motivated kits are often difficult to transfer, as the sphere of political control by any entity (except perhaps the elven Imperial Fleet) is very small.
* Opportunities for purely urban adventuring in space are limited. Kits with a heavily urban, localized focus may be unsatisfying in a SPELLJAMMER® campaign.
 Table 8: Kits from other Handbooks
Warrior 	Wizard 	Priest 	Rogue
Berserker 	Academician 	Fighting Monk 	Acrobat
Gladiator 	Militant Wizard	Outlaw Priest 	Bounty Hunter
Myrmidon 	Mystic 	Pacifist Priest	Buccaneer
Pirate/Outlaw 	Witch 	Prophet Priest 	Smuggler
Samurai 	Wu Jen 	Scholar Priest 	Spy
Swashbuckler 	 	 	Swashbuckler
Wilderness Warrior	 	 	Swindler