Seymour Guado

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|-|Base=
|-|Seymour Natus=
|-|Seymour Flux=
|-|Seymour Omnis=
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==Summary==
Seymour Guado is a secondary antagonist and temporary party member in Final Fantasy X. The son of Maester Jyscal Guado and a human woman, he was meant to foster positive relations between the two species, but was ostracized by both races due to his hybrid blood, forcing him to be raised in exile in Baaj.
When he was ten years old, his mother brought him to Zanarkand, intending to become a fayth so Seymour could use her Aeon to destroy Sin and be beloved by the people of Spira. Not caring for acceptance if it meant losing her, Seymour refused to use her Aeon, Anima, and chose to seal her fayth in the Baaj Temple where he would continue to mature, his isolation developing a nihilistic outlook where he believed that only death could free Spira from suffering.
Many years later, his exile was revoked and he was allowed to return to the Guado people and help his father in his duties as a Yevon priest. The rejection and loneliness he suffered continued to affect his mind, and he grew to believe that he would need to become Sin and use it to destroy the world, freeing the Spirans from their eternal cycle of suffering. He would enact the first step to his plan a mere two weeks before Tidus arrived in Spira, murdering his father and taking his place as a Maester of Yevon. Even after his death at the hands of the party, he would remain an unsent and challenge them at several turns over the course of their journey.
==Powers and Stats==
Tier: At least , likely higher. with Aeons | At least | At least , likely far higher |  | At least 
Key: Base | Seymour Natus | Seymour Flux | Seymour Omnis | Dissidia
Name: Seymour Guado
Origin: Final Fantasy X
Gender: Male
Age: 28
Classification: Unsent Human-Guado Hybrid, Maester of Yevon
Powers and Abilities: <tabber>
|-|Final Fantasy X=Superhuman Physical Characteristics, Immortality (Types 1, 3 and 7), Statistics Amplification (Via Protect and Shell), Self-Sustenance (Type 2. As an unsent), Magic, Summoning, Elemental Manipulation (Of the fire, ice, lightning and water variety), Barrier Creation, Regeneration (Low-Godly. As an unsent, Seymour can reform his body from non-physical pyreflies as long as his spirit is not sent to the Farplane), Purification (Type 2, as a summoner, Seymour can perform the sending ritual, sending spirits to the Farplane so they can rest in peace), Energy Blasts, Damage Negation, Telekinesis, Healing, Absorption, Mind Manipulation, Information Analysis (Via Scan), Flight and Levitation, Attack Reflection, Petrification, Durability Negation, Time Manipulation (Can slow down time via Slowaga), Necromancy and Transmutation (Can turn the opponent into a zombie), Can strip away his foes enchantments, forcefields, and status buffs Resistance to Memory Manipulation (Can remain inside Sin without being affected by it's toxin), Radiation Manipulation, and Absolute Zero (Can withstand Shiva's presence and attacks).
|-|Dissidia=
</tabber>
Attack Potency: At least Small Country level+, likely higher (Comparable to the party after they had defeated Evrae). Multi-Continent level with Aeons (Anima, despite no longer being bolstered by the emotional connection typical of other Final Aeons, is still well above Aeons like Ifrit) | At least Multi-Continent level (Outright overpowered Yuna's mid-game Aeons in one attack) | At least Multi-Continent level, likely far higher (Outright overpowered Yuna's Aeons in one attack despite Yuna nearly closing in on her peak in ability) | Small Planet level (Able to fight an EoG party) | At least Multiverse level+ (Is comparable to the other Warriors of Spiritus and draws power from the gods of the cycle.)
Speed: Massively Hypersonic+ (Far superior to Tidus at the Thunder Plains) | At least Massively Hypersonic+ | At least Massively Hypersonic+, likely far higher (Able to fight a near EoG party) | FTL+ (Kept up with an EoG party) | Massively FTL+ (Can keep up with the Warriors of Materia.)
Lifting Strength: Class K (Able to grapple with a Sinspawn Gui, a being physically stronger than Yuna at the time) | At least Class K | At least Class K, likely far higher | Class E | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: At least Small Country level+, likely higher. Multi-Continent level with Aeons | At least Multi-Continent level | At least Multi-Continent level, likely far higher | Small Planet level | At least Multiverse level+
Durability: At least Small Country level+, likely higher (Comparable to the party after thay had defeated Evrae). Multi-Continent level with Aeons | At least Multi-Continent level | At least Multi-Continent level, likely far higher | Small Planet level | At least Multiverse level+
Stamina: Very high
Range: Extended Melee Range. Hundreds of Meters with magic
Standard Equipment: His staff in Base, a lance as Seymour Flux
Intelligence: Seymour is an incredibly skilled manipulator, murdering his father without any suspicion being cast on him and taking his place as Maester, where he and Mika would manipulate the people of Spira as a whole into following their teachings and beliefs while instantly branding those that went against them as traitors. He is also a skilled mage, being knowledgeable in various White and Black Magics, including the supremely powerful Ultima
Weaknesses: None notable
Notable Attacks/Techniques:
▪ Curaga: Seymour significantly heals himself or one of his allies.
▪ Scan: Seymour analyzes his target's vital statistics, determining their strength, elemental weaknesses, and ways to defeat them.
▪ Shell: Seymour enhances an ally's magic defense, halving the damage of all spells directed at them. However, this is also inclusive of any healing spells.
▪ Protect: Seymour enhances an ally's physical defense, halving any damage they receive from physical attacks.
▪ Reflect: Seymour creates a barrier around himself that automatically reflects any spell back at his enemy.
▪ Dispel: Seymour removes any sort of buffs his enemy has that would increase their power.
▪ Absorb: Seymour siphons part of his enemy's vitality to heal himself.
▪ Black Sky: Seymour summons ten meteors from the sky to bombard his enemies with non-elemental damage.
▪ Confusion: Seymour distorts his enemy's mind, making them attack their allies and themselves.
▪ Demi: Seymour creates a condensed sphere of gravity that crushes enemies under its weight.
▪ Drain Attack: Seymour absorbs his enemy's vitality and magic energy for himself.
▪ Meteor: Seymour summons a dozen meteors from the sky to bombard his enemies.
▪ NulBlaze: Seymour nullifies all fire damage for himself and his allies for one attack.
▪ NulShock: Seymour nullifies all lightning damage for himself and his allies for one attack.
▪ NulTide: Seymour nullifies all water damage for himself and his allies for one attack.
▪ Firaga: Seymour scorches his target with a massive fireball to deal heavy fire-elemental damage.
▪ Blizzaga: Seymour freezes his target with huge ice crystals, dealing heavy ice-elemental damage.
▪ Thundaga: Seymour calls down several large lightning bolts to smite his enemies, dealing heavy lightning-elemental damage.
▪ Waterga: Seymour generates a spontaneous burst of water that crashes into her opponent like a geyser, dealing heavy water-elemental damage.
▪ Requiem: Seymour's Overdrive. Seymour generates a swarm of pyreflies in his staff and encloses the enemy in darkness, generating several explosions to heavily damage them.
▪ Break: Seymour Natus petrifies one enemy. His Mortibody follows this up with Shattering Claw, striking the enemy to shatter them.
▪ Desperado: Seymour Natus' Mortibody strikes strikes an enemy, removing any of their positive status effects.
▪ Flare: Seymour Natus generates a spontaneous nuclear reaction that engulfs the targets in a massive non-elemental burst of energy.
▪ Cross-Cleave: Seymour Flux grabs two massive swords from his back and flies towards his enemies, swinging his swords in an X-shape to generate a trail of explosions.
▪ Lance of Atrophy: Seymour Flux stabs one enemy with his lance, transforming them into a zombie. He usually follows this up with Full-Life.
▪ Full-Life: Seymour Flux revives one enemy at full strength. However, against zombies, this instantly kills them.
▪ Slowga: Seymour Flux distorts time around his enemies, dramatically decreasing their speed.
▪ Total Annihilation: Seymour Flux's most powerful attack. After readying enough energy, Seymour Flux bombards his enemies with dozens of energy beams and missiles, before finishing them off with a massive explosion.
▪ Ultima: The ultimate Black Magic, Seymour Omnis blasts his foes with an incredible amount of arcane energy, exceeding all other spells in his arsenal in terms of raw power.
▪ Anima: A grotesque and demonic Aeon that was originally Seymour's mother who intended for him to use her to defeat Sin. Refusing to lose her, he instead sealed her fayth in the Baaj Temple, but still calls upon her in battle. Her regular attacks inflict Sleep, Silence, Dark, Poison, Stone, Curse (Blocking the enemy from using their strongest attacks) and Zombie, and she possesses the third-tier Black Magic spells, as well as Bio and Death.
*Pain: Anima charges a magic blast in her eyes and fires it at her enemy, inflicting instant death while bypassing any resistance to it. Seymour has shown to be willing to have Anima spam this ability, using it to kill the fiends he released in the Luca Stadium.
*Mega-Graviton: Anima creates a ball of gravity to crush her enemies, heavily damaging them and inflicting Slow, Silence, Sleep and Doom, cursing the enemy to die after a short time.
*Oblivion: Anima's Overdrive. Anima drags her target into a shadowy dimension where her lower half resides, which proceeds to attack them with multiple extremely powerful magic blasts before obliterating the dimension and sending the foe back to the normal world, removing all positive buffs if they manage to survive.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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