Elements

Elements are a mechanic linked to Spells in Electroblob's Wizardry. Each spell is affiliated to one of the 8 Elements, and can be made stronger by using magic equipment affiliated with that same Element. Each magic equipment (like Magic Wands or Wizard Robes) has a different version for each Element.
==Magic==
Magic is rather the lack of an Element, as it is associated with the default equipment (Magic Wand, Wizard Robes). As such those equipments do not provide any bonus like the other Elements' equipment does, but they are also the only equipment to be craftable.
Magic Missile is the only spell associated with Magic, and as such cannot receive bonuses from elemental equipment, but is also the only Spell Book to be craftable.
==Fire==
Fire spells are mostly based around dealing damage and setting enemies on fire. They are often ineffective on Nether creatures.
==Ice==
Ice spells are mostly based around dealing damage, albeit less than Fire and Lightning ones, and hindering enemies. Most of them apply the Frostbite effect to their target.
==Lightning==
Lightning spells are also mostly based around dealing damage to multiple opponents. However, a lot of Lightning Spells are also capable of charging Creepers and similar creatures.
==Necromancy==
Necromancy spells are mostly summoning spells or spells to inflict negative effects on targets.
==Earth==
Earth spells offer a great deal of utility, including animal and plant based spells. This also includes spells based on water and air.
==Sorcery==
Sorcery spells are mostly utility spells, centered around moving things around or to alter existing things.
==Healing==
Healing spells are centered on either healing the player and its allies, protecting them or granting them beneficial status effects
Category:Electroblob's Wizardry
Category:Game concepts