Super Mario Sunshine Deluxe/Pinna Park

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This article contains a list of all the Shine Sprites and Blue Coins that can be found at Pinna Park in Super Mario Sunshine Deluxe, a St. Clair Publications-produced enhanced remake of Super Mario Sunshine.
In this game, Pinna Park is the seventh level instead of the fourth. To that effect, you need 30 Shine Sprites to unlock it, at which point Princess Peach will be kidnapped by Shadow Mario a second time. Also, with the eruption of Corona Mountain having destroyed much of the northwestern corner of the Plaza, the cannon is no longer available. Instead, you must go to the boathouse and ask a Pianta with a boat to take you there.
MAP KEY
Yoshi can't get this Shine
 Only Yoshi can get this Shine, or Yoshi is best at getting it
 Only Mario can get this Shine, or Mario is best at getting it
 Only Luigi can get this Shine, or Luigi is best at getting it
 Only Wario can get this Shine, or Wario is best at getting it
==Shine Sprites==
===Episode 1: Mecha-Bowser Appears!===
Chase Shadow Mario into the park. He'll stop at the fountain and reveal a GIGANTIC, mechanical version of Bowser. A brown-shelled Noki (and the only "regular" Noki in the level...most of the others wear hinged, bi-valve shells for some reason) who apparently runs the place mistakes what's going on for a "new attraction", promising to give a raise to whoever hired you. You're now forced onto the park's roller coaster.
Mecha-Bowser attacks by firing Bullet Bills at you, and when you get near him, you'll find that his flames go just far enough to reach you unless you use FLUDD to temporarily put them out. At various spots along the ride, you'll get water rockets that will attach to your FLUDD nozzle (or Yoshi's tongue if you're using him); to defeat Mecha-Bowser, fire a rocket right at him. Four hits and he's down!
He then reveals that he is actually Bowser Jr., and is laboring under the delusion that Peach is his mother, and that Mario is actually the one who's kidnapping her. He then unleashes his Jr. Clown Car from inside the robot, and takes Peach with him off to Corona Mountain.
===Episode 2: The Beach Cannon's Secret ===
The Undergrunt Gunner has hijacked a cannon on the opposite end of the beach, and is using it to blast out Bullet Bills, Missile Bills, and Bombshell Bills everywhere. Get up close to him and, as before in Noki Bay, he'll throw out Bob-Ombs at you. Hit him three times to defeat him and open a secret portal in the cannon.
In the secret level, the main gimmick is platforms that turn black, then disappear. First, make your way across the "rectangle" of seemingly-randomly disappearing green ones (there IS a pattern), then bounce up the thin orange platforms to encounter two "lines" of disappearing orange blocks, that disappear from front to back. You have to tackle your way across these lines...you likely won't make it through in time otherwise. The Shine Sprite waits for you at the end, as it always does.
===Episode 3: Red Coins of the Pirate Ships ===
Back in the amusement park, you'll find that the spinning pirate ships do indeed have Red Coins on them, as does the immediately surrounding scaffolding. Get them all, but be wary of the pink-shelled Electrokoopas on the grates!
===Episode 4: The Wilted Sunflowers===
Back on the beach, you'll notice that the sunflowers are feeling a bit cloudy, as they're being attacked by strange Koopas with Yoshi Eggs for shells, who are eating them alive at the roots. Spray them with water to wake them up, then get them to do a Ground-Pound on you in the sand, which will cause them to get stuck on their backs. Then, do your own Ground Pound. Beat down all five to revive the sunflowers and get this Shine.
Unlike in the original game, no Shadow Mario chase happens in Delfino Plaza afterwards, as the lack of Yoshi Eggs in this game made it useless. Similarly, the Turbo and Rocket Nozzle chases don't happen, either. (That's why this level needs 30 Shine Sprites to enter, and why Noki Bay needed 25: that's how much you needed in the original for the Rocket and Turbo Nozzle chases, respectively.)
===Episode 5: The Runaway Ferris Wheel ===
Back in the amusement park, you'll notice that the Ferris wheel has gone way out of control! The problem is in the back, where multiple pink-shelled Electrokoopas can be seen gnawing on the wiring. Climb up the grates past them, then get onto an overhang to kick away a sleeping, giant pink Electrookopa. The Shine Sprite appears at the top of the Ferris wheel, which you can now ride because kicking off the big Koopa slowed it back down to normal.
===Episode 6: The Yoshi-Go-Round's Secret (, , then )===
This one's a bit more complicated than it was in the original game, due to the new mechanics.
The merry-go-round is missing an orange Yoshi. Sounds like a job for Yoshi, but all the easily-available fruits in the park make him pink or purple! Where could an orange fruit be?
Change into Wario and look for a Black Brick on a sand bar behind the fountain. Punch that down to reveal a papaya, then turn back into Yoshi and eat that. "Slot" Yoshi into the Ferris wheel to make a green Pipe appear, then change into anyone BUT Yoshi to access another secret level.
Inside the secret level, cross the bridge of rotating boxes to make it to a "planetarium" of sorts with Yoshi Egg boxes. Cross those boxes to eventually be taken to a moving Used Block that will take you to a "tower" of more Used Blocks (and an Ice and Watermelon Block for flavor). The Shine Sprite is at the top of this tower.
===Episode 7: Shadow Mario in the Park===
Exactly what it says on the tin. Beat Bowser Jr. down and steal his "lunch money". If this seventh and final chase is indeed your seventh completed Shadow Mario Shine Sprite, you'll flood Delfino Plaza and unlock Corona Mountain; otherwise, get on the ball and finish the rest!
===Episode 8: Roller Coaster Balloons===
Back on the roller coaster, pop all the Bowser Jr. balloons before the roller coaster makes three full laps around the track.
===Secret Shine 1 ===
Go back to Episode 2's secret level and get all eight Red Coins within 60 seconds. Luigi might have a slight advantage for the last two, since they're on the first orange block path.
===Secret Shine 2 ===
Go back to Episode 6's secret level and get all eight Red Coins within two minutes.
===100-Coin Shine suggestion===
All episodes, really, as the beach has a BUNCH of Coins. Episode 2, however, is best due to the Bullet Bills.
==Blue Coins==
Coins in red cannot be collected in Episodes 2 and 4. They're inside the park, so you can only collect them in episodes that allow you to go into the park.
#Spray the sand near the palm tree on the beach to reveal a Shine Sprite icon.
#Another icon on the other side of the tree.
# Blue butterfly near the sunflowers.
# Ditto
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#(Episode 2 only) Get a Bullet Bill to destroy a basket hiding this coin. This one's arguably the hardest since it's behind the staircase leading to the park.
#(Episode 2 only) Ditto, at a sunflower bed.
#(Episode 2 only) Ditto, just underneath the elevated platform leading to the park entrance.
#(Episode 2 only) Ditto, near the Noki woman with a baby.
#(Episode 2 only) Ditto, on the open beach.
#(Episode 2 only) Ditto, near the sunflowers.
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