Critical Hit Tables (POCT)

__TOC__
==Bludgeoning vs. Humanoids==
 Hit Location Chart
d10 roll	Location
1–2 	Right leg
3–4 	Left leg
5 	Abdomen
6–7 	Torso
8 	Right arm
9 	Left arm
10 	Head
 Location: Legs (Right 1–2, Left 3–4)
Severity	Effect
1–3 	No unusual effect
4 	Victim knocked down
5 	Knee struck, knockdown, move
6 	Foot broken, move
7 	Armor damaged, leg injured if target has no armor to cover legs, move
8 	Hip broken, minor bleeding, no move
9 	Armor damaged, leg broken if target has no armor to cover legs, no move
10 	Knee shattered, no move, –2 penalty to attacks
11 	Hip shattered, minor bleeding, no move or attack
12 	Leg shattered, no move or attack, major bleeding from compound fractures
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (5)
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Abdomen struck, victim stunned 1 round and reduced to move
6 	Armor damaged, victim stunned 1d6 rounds, triple damage if no armor
7 	Abdomen injured, move, –2 penalty to attacks
8 	Abdomen injured, minor internal bleeding, move and –2 penalty to attacks
9 	Armor damage, abdomen injured, minor bleeding, move and –2 penalty to attacks
10 	Abdomen injured, no move or attack, minor internal bleeding
11 	Abdomen crushed, no move or attack, major internal bleeding
12 	Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
13+ 	As 12 above with tripled damage dice
 Location: Torso (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Knockdown, stunned 1d4 rounds
5 	Torso struck, victim stunned 1 round and reduced to move
6 	Shield damage, torso struck, move
7 	Armor damage, torso struck, move, –2 penalty to attacks
8 	Torso injured, minor internal bleeding, no move or attack
9 	Ribs broken, minor internal bleeding, move, –2 penalty to attacks
10 	Ribs broken, major internal bleeding, no move or attack
11 	Torso crushed, victim reduced to 0 hit points with severe internal bleeding
12 	Torso crushed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Arms (Left 8, Right 9)
Severity	Effect
1–3 	No unusual effect
4 	Hand struck, weapon/shield dropped
5 	Arm struck, shield damage/weapon dropped
6 	Hand broken, –2 penalty to attacks/shield dropped
7 	Armor damage, arm broken if victim has no armor to cover limb
8 	Shield damage, arm broken, stunned 1 round
9 	Weapon dropped, arm broken, stunned 1d4 rounds
10 	Shoulder injured, no attacks, minor bleeding
11 	Arm shattered, move, no attacks, minor bleeding
12 	Shoulder shattered, no move or attacks, major bleeding
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Head struck, helm removed, victim stunned 1 round; –2 penalty to attack rolls if victim had no helm
6 	Head struck, –2 penalty to attacks
7 	Helm damaged, face injured, stunned 1d6 rounds, move, –4 penalty to attacks
8 	Skull broken, helm damaged, victim reduced to 0 hit points and unconscious 1d4 hours
9 	Face crushed, minor bleeding, no move or attack, Cha drops by 2 points permanently
10 	Head injured, unconscious 1d6 days, lose 1 point each of Int/Wis/Cha permanently
11 	Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all drop by permanently
12 	Skull crushed, immediate death
13+ 	As 12 above with tripled damage dice
==Bludgeoning vs. Animals==
 Hit Location Chart
d10 roll	Location
1 	Right foreleg/wing
2 	Left foreleg/wing
3 	Right hind leg
4 	Left hind leg
5 	Tail (for snakes or fish, 1–5 is tail hit)
6–7 	Abdomen
8–9 	Torso/chest
10 	Head
 Location: Legs/Wings (1–4)
Severity	Effect
1–3 	No unusual effect
4 	Victim knocked down
5 	Knee struck, victim reduced to move
6 	Foot/wrist broken, move
7 	Leg injured, move, –2 penalty to attacks
8 	Hip broken, minor bleeding, no movement, –2 penalty to attacks; wing hit forces crash landing
9 	Leg broken, move, minor bleeding; wing hit forces immediate landing
10 	Knee shattered, move, –2 penalty to attacks
11 	Hip/shoulder shattered, minor bleeding, no move or attack; wing hit forces crash landing
12 	Leg/wing shattered, no move or attack, major bleeding from compound fractures
13+ 	As 12 above with tripled damage dice
 Location: Tail (5)
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to tail attacks due to pain
7–8 	Tail injured, normal animals must save vs. death or retreat in pain; lose any tail attacks
9–10 	Tail broken, lose any tail attacks, move if animal uses tail for movement
11 	Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement or attacks if animal uses tail for movement
12 	Tail crushed, pain reduces creature to move and –2 penalty on any attack, minor bleeding; no move or attack if animal uses tail for movement
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Abdomen struck, victim stunned 1 round and reduced to move
6 	Abdomen struck, victim stunned 1d6 rounds, reduced to move
7 	Abdomen injured, move, –2 penalty to attacks
8 	Spine broken, no move, –4 penalty to attacks
9 	Abdomen injured, minor bleeding, move and –2 penalty to attacks
10 	Abdomen injured, no move or attack, minor internal bleeding
11 	Spine crushed, no move or attack, major internal bleeding
12 	Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
13+ 	As 12 above with tripled damage dice
 Location: Torso (8–9)
Severity	Effect
1–3 	No unusual effect
4 	Knockdown, stunned 1d4 rounds
5 	Torso struck, victim stunned 1 round and reduced to move
6 	Torso struck, stunned 1d6 rounds, move
7 	Spine struck, move, –2 penalty to attacks
8 	Torso injured, minor internal bleeding, no move or attack
9 	Ribs broken, minor internal bleeding, move, –2 penalty to attacks
10 	Ribs broken, major internal bleeding, no move or attack
11 	Spine crushed, victim reduced to 0 hit points with severe internal bleeding
12 	Torso crushed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Snout struck, animal must save vs. death or retreat in pain for 1d10 rounds
6 	Head struck, –2 penalty to attacks
7 	Jaw injured, stunned 1d6 rounds, move, –4 penalty to all attacks
8 	Skull broken, animal reduced to 0 hit points and unconscious 1d4 hours
9 	Snout/face crushed, minor bleeding, move, no bite attacks, –4 penalty to all other attacks
10 	Head injured, unconscious 2d4 hours, reduced to move and –4 penalty to all attacks for 1d3 months
11 	Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all drop by permanently
12 	Skull crushed, immediate death
13+ 	As 12 above with tripled damage dice
==Bludgeoning vs. Monsters==
 Hit Location Chart
d10 Roll	Location
1 	Right foreleg/claw/wing
2 	Left foreleg/claw/wing
3 	Right hind leg
4 	Left hind leg
5 	Tail (for snakelike or fishlike monsters, 1–5 is tail hit)
6–7 	Abdomen
8–9 	Torso/chest
10 	Head
 Location: Legs/Wings (1–4)
Severity	Effect
1–3 	No unusual effect
4 	Victim knocked down
5 	Knee struck, victim reduced to move, –2 penalty to attacks with that appendage
6 	Foot/wrist broken, move, –4 penalty to attacks with that appendage
7 	Limb injured, move, –2 penalty to all attacks
8 	Hip broken, minor bleeding, move, no attacks with limb; wing hit forces crash landing
9 	Limb broken, move, minor bleeding; wing hit forces immediate landing
10 	Knee shattered, move, –2 penalty to all attacks
11 	Hip/shoulder shattered, minor bleeding, move, –4 penalty to all attacks; wing hit forces crash
12 	Leg/wing shattered, no move, –4 penalty to all attacks, major bleeding from compound fractures
13+ 	As 12 above with tripled damage dice
 Location: Tail (5)
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to tail attacks due to pain
7–8 	Tail injured, lose any tail attacks
9–10 	Tail broken, lose any tail attacks, if creature uses tail for movement reduced to move
11 	Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement if monster uses tail for movement and –4 penalty to all attacks
12 	Tail crushed, pain reduces creature to move and –2 penalty on any attack, minor bleeding; if animal uses tail for movement, no move or attack
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d4 rounds
5 	Abdomen struck, victim stunned 1 round and reduced to move
6 	Abdomen struck, victim stunned 1d6 rounds, reduced to move
7 	Abdomen injured, move, –2 penalty to attacks
8 	Spine injured, move, –4 penalty to attacks
9 	Abdomen injured, victim stunned 1d3 rounds, minor bleeding, move and –2 penalty to attacks
10 	Abdomen injured, no move or attack, minor internal bleeding
11 	Spine crushed, no move or attack, major internal bleeding
12 	Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
13+ 	As 12 above with tripled damage dice
 Location: Torso (8–9)
Severity	Effect
1–3 	No unusual effect
4 	Knockdown, stunned 1d4 rounds
5 	Torso struck, victim stunned 1 round and reduced to move
6 	Torso struck, stunned 1d6 rounds, move
7 	Spine struck, move, –2 penalty to attacks
8 	Torso injured, minor internal bleeding, move, –4 penalty to all attacks
9 	Ribs broken, minor internal bleeding, move, –2 penalty to attacks
10 	Ribs broken, major internal bleeding, no move or attack
11 	Spine crushed, victim reduced to 0 hit points with severe internal bleeding
12 	Torso crushed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d4 rounds
5 	Jaw struck, –2 penalty to any bite attacks
6 	Head struck, stunned 1 round, –2 penalty to attacks
7 	Jaw injured, stunned 1d4 rounds, move, no bite attacks
8 	Skull broken, monster reduced to normal hit points and unconscious 2d10 turns
9 	Snout/face crushed, minor bleeding, move, no bite attacks, –4 penalty to all other attacks
10 	Head injured, unconscious 1d10 turns, reduced to move and –4 penalty to all attacks for 3d6 days
11 	Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all drop by permanently
12 	Skull crushed, immediate death
13+ 	As 12 above with tripled damage dice
==Slashing vs. Humanoids==
 Hit Location Chart
d10 Roll	Location
1–2 	Right leg
3–4 	Left leg
5 	Abdomen
6–7 	Torso
8 	Right arm
9 	Left arm
10 	Head
 Location: Legs (Right 1–2, Left 3–4)
Severity	Effect
1–3 	No unusual effect
4 	Leg struck, minor bleeding
5 	Leg struck, minor bleeding; move
6 	Leg injured, major bleeding, move
7 	Armor damaged; leg injured if target has no leg armor, move, major bleeding
8 	Knee shattered, major bleeding, no move, –4 penalty to any attacks
9 	Armor damaged, leg struck, minor bleeding, move; if target has no leg armor, leg severed at knee, severe bleeding, no move or attack
10 	Hip shattered, no move or attack, severe bleeding
11 	Leg severed, severe bleeding, no move or attack
12 	Leg severed at thigh, no move or attack, victim reduced to 0 hit points with severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (5)
Severity	Effect
1–3 	No unusual effect
4 	Abdomen grazed, minor bleeding
5 	Abdomen struck, victim stunned 1 round and reduced to move with minor bleeding
6 	Armor damaged; victim stunned 1d6 rounds, major bleeding, move if no armor
7 	Abdomen injured, major bleeding, move, –2 penalty to attacks
8 	Abdomen injured, severe bleeding, move, –4 penalty to attacks
9 	Armor damage, abdomen injured, minor bleeding, move and –2 penalty to attacks; if no armor, victim at 0 hit points, major bleeding
10 	Abdomen injured, no move or attack, severe bleeding
11 	Abdomen injured, victim at 0 hp, severe bleeding
12 	Abdomen destroyed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Torso (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Torso grazed, minor bleeding
5 	Torso struck, victim stunned 1 round, reduced to move with minor bleeding
6 	Shield damage, torso struck, move & minor bleeding
7 	Armor damage, torso struck, move, –2 penalty to attacks; if no armor, torso injured, no move or attack, severe bleeding
8 	Torso injured, major bleeding, move, –4 penalty to attacks
9 	Shield damage; torso struck, –2 penalty to attacks; if no shield, torso injured, severe bleeding, no move or attack
10 	Torso injured, severe bleeding, no move or attack
11 	Torso destroyed, victim reduced to 0 hit points with severe bleeding
12 	Torso destroyed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Arms (Left 8, Right 9)
Severity	Effect
1–3 	No unusual effect
4 	Hand struck, weapon dropped, minor bleeding; no effect on shield arm
5 	Arm struck, shield damage/weapon dropped, minor bleeding
6 	Hand injured, –2 penalty to attacks/shield dropped
7 	Armor damage, arm struck, minor bleeding; if no armor, arm injured, major bleeding
8 	Hand severed, stunned 1 round, major bleeding, shield or weapon dropped
9 	Armor damage, arm broken; if no armor, arm severed, stunned 1d6 rounds, major bleeding
10 	Shoulder injured, no attacks, major bleeding
11 	Arm severed, severe bleeding, move
12 	Arm severed, no move or attacks, severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Head grazed, stunned 1d3 rounds, minor bleeding
5 	Head struck, helm removed, victim stunned 1 round; –2 penalty to attack rolls, minor bleeding if victim had no helm
6 	Head struck, minor bleeding, victim blinded for 2d4 rounds by blood in eyes
7 	Helm damaged, face injured, stunned 1d6 rounds, minor bleeding, move, –4 penalty to attacks
8 	Skull broken, helm damaged, victim reduced to 0 hit points, major bleeding
9 	Throat injured, severe bleeding
10 	Skull destroyed, victim reduced to 0 hp, severe bleeding, Int, Wis, Cha all drop by permanently
11 	Throat destroyed, victim killed
12 	Head severed, immediate death
13+ 	As 12 above with tripled damage dice
==Slashing vs. Animals==
 Hit Location Chart
d10 Roll	Location
1 	Right foreleg/wing
2 	Left foreleg/wing
3 	Right hind leg
4 	Left hind leg
5 	Tail (for snakes or fish, 1–5 is tail hit)
6–7 	Abdomen
8–9 	Torso/chest
10 	Head
 Location: Legs/Wings (1–4)
Severity	Effect
1–3 	No unusual effect
4 	Leg struck, minor bleeding
5 	Knee struck, move, minor bleeding
6 	Leg injured, major bleeding, move
7 	Foot/claw injured, move, minor bleeding, –2 penalty to attacks with that limb
8 	Hip injured, major bleeding, movement, –2 penalty to attacks; wing hit forces crash landing
9 	Leg/wing severed at midpoint, move, major bleeding; wing hit forces uncontrolled fall
10 	Knee destroyed, major bleeding, move, –2 penalty to all attacks
11 	Hip/shoulder destroyed, severe bleeding, no move or attack; wing hit forces crash landing
12 	Leg/wing severed at mid-thigh, no move or attack, severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Tail (5)
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks
7–8 	Tail injured, minor bleeding, normal animals must save vs. death or retreat; no tail attacks
9–10 	Tail severed near end, major bleeding, lose tail attacks, move reduced by if creature uses tail for movement
11 	Tail severed, victim stunned 1–3 rounds, lose tail attacks, major bleeding, no movement or attacks if animal uses tail for movement
12 	Tail severed, stunned 1–3 rounds, major bleeding, move and –2 penalty on any attack; if animal uses tail for movement, no move or attack
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Abdomen grazed, minor bleeding
5 	Abdomen struck, victim stunned 1 round and reduced to move, minor bleeding
6 	Abdomen struck, victim stunned 1d6 rounds, reduced to move, minor bleeding
7 	Abdomen injured, move, minor bleeding, –2 penalty to all attacks
8 	Spine injured, no move, minor bleeding, –4 penalty to attacks
9 	Abdomen injured, major bleeding, move and –2 penalty to attacks
10 	Abdomen injured, no move or attack, major bleeding
11 	Spine destroyed, no move or attack, major bleeding, victim paralyzed
12 	Abdomen destroyed, victim reduced to 0 hit points with severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Torso (8–9)
Severity	Effect
1–3 	No unusual effect
4 	Torso grazed, minor bleeding
5 	Torso struck, victim stunned 1 round and reduced to move, minor bleeding
6 	Torso struck, stunned 1d6 rounds, minor bleeding
7 	Spine struck, major bleeding, move, –2 penalty to attacks
8 	Torso injured, severe bleeding, no move or attack
9 	Ribs broken, major bleeding, move, –4 penalty to attacks
10 	Ribs broken, severe bleeding, no move or attack
11 	Spine destroyed, victim reduced to 0 hit points with severe bleeding
12 	Torso destroyed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Head grazed, stunned 1 round, minor bleeding
5 	Snout struck, minor bleeding, animal must save vs. death or retreat for 1d10 rounds
6 	Head struck, minor bleeding, –2 penalty to attacks
7 	Throat injured, major bleeding, move, –4 penalty to all attacks
8 	Skull broken, animal reduced to 0 hit points, major bleeding
9 	Snout/face destroyed, major bleeding, move, no bite attacks, –4 penalty to all other attacks
10 	Head injured, reduced to 0 hp, severe bleeding; move and –4 penalty to all attacks for 1d3 months
11 	Throat destroyed, severe bleeding
12 	Head severed, immediate death
13+ 	As 12 above with tripled damage dice
==Slashing vs. Monsters==
 Hit Location Chart
d10 Roll	Location
1 	Right foreleg/claw/wing
2 	Left foreleg/claw/wing
3 	Right hind leg
4 	Left hind leg
5 	Tail (for snakelike or fishlike monsters, 1–5 is tail hit)
6–7 	Abdomen
8–9 	Torso/chest
10 	Head
 Location: Legs/Wings (1–4)
Severity	Effect
1–3 	No unusual effect
4 	Leg grazed, minor bleeding
5 	Knee struck, move, minor bleeding
6 	Leg struck, minor bleeding, move
7 	Foot/claw injured, move, minor bleeding, –2 penalty to attacks with that limb
8 	Hip injured, major bleeding, movement; wing hit forces crash landing
9 	Leg/wing severed at midpoint, move, major bleeding; wing hit forces uncontrolled fall
10 	Knee destroyed, major bleeding, move, –2 penalty to attacks with affected limb
11 	Hip/shoulder destroyed, major bleeding, no move, –4 penalty to attacks; wing hit forces crash landing
12 	Leg/wing severed at mid-thigh, no move or attack, severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Tail (5)
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks
7–8 	Tail injured, minor bleeding, monster suffers –2 penalty to all attacks due to pain; no tail attacks
9–10 	Tail severed, major bleeding, no tail attacks; if creature uses tail for movement, move
11 	Tail severed, victim stunned 1 round, lose tail attacks, major bleeding; movement, –4 penalty to attacks if monster uses tail for movement
12 	Tail severed, stunned 1 round, major bleeding, move and –2 penalty on any attack; if animal uses tail for movement, no move or attack
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Abdomen grazed, minor bleeding
5 	Abdomen struck, victim stunned 1 round, minor bleeding
6 	Abdomen struck, victim stunned 1d3 rounds, reduced to move, minor bleeding
7 	Abdomen injured, move, minor bleeding, –2 penalty to all attacks
8 	Spine injured, move, minor bleeding, –4 penalty to all attacks
9 	Abdomen injured, major bleeding, move and –2 penalty to attacks
10 	Abdomen injured, move, –4 penalty to attacks, major bleeding
11 	Spine injured, no move or attack, major bleeding, victim stunned 1d6 rounds
12 	Abdomen destroyed, victim reduced to 0 hit points with severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Torso (8–9)
Severity	Effect
1–3 	No unusual effect
4 	Torso grazed, minor bleeding
5 	Torso struck, victim stunned 1 round, minor bleeding
6 	Torso struck, stunned 1d3 rounds, minor bleeding
7 	Spine struck, minor bleeding, move, –2 penalty to attacks
8 	Torso injured, major bleeding, move, –4 penalty to attacks
9 	Ribs injured, major bleeding, move, –4 penalty to attacks
10 	Ribs broken, severe bleeding, move, no attack
11 	Spine broken, major bleeding, no move or attack
12 	Torso destroyed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Head grazed, minor bleeding
5 	Snout struck, minor bleeding, monster must save vs. death or retreat for 1 round
6 	Head struck, minor bleeding, –2 penalty to attacks
7 	Throat injured, major bleeding, move, –2 penalty to all attacks
8 	Skull injured, monster reduced to move, major bleeding, –2 penalty to all attacks
9 	Snout/face injured, major bleeding, move, no bite attacks, –2 penalty to all other attacks
10 	Head injured, reduced to 0 hp, major bleeding; move and –4 penalty to all attacks for 1d3 weeks
11 	Throat destroyed, severe bleeding
12 	Head severed, immediate death
13+ 	As 12 above with tripled damage dice
==Piercing vs. Humanoids==
 Hit Location Chart
d10 Roll	Location
1–2 	Right leg
3–4 	Left leg
5 	Abdomen
6–7 	Torso
8 	Right arm
9 	Left arm
10 	Head
 Location: Legs (Right 1–2, Left 3–4)
Severity	Effect
1–3 	No unusual effect
4 	Leg grazed, victim knocked down
5 	Leg struck, minor bleeding
6 	Leg injured, minor bleeding, move
7 	Armor damaged; leg injured if target has no leg armor, move, major bleeding
8 	Knee broken, minor bleeding, move, –4 penalty to any attacks
9 	Armor damaged, leg struck, minor bleeding, move; if target has no leg armor, leg broken, major bleeding, move, –4 penalty to attacks
10 	Hip broken, no move or attack, major bleeding
11 	Leg broken, severe bleeding, no move or attack
12 	Leg destroyed, no move or attack, severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (5)
Severity	Effect
1–3 	No unusual effect
4 	Abdomen grazed, minor bleeding
5 	Abdomen struck, victim stunned 1 round and reduced to move with minor bleeding
6 	Armor damaged; victim stunned 1d4 rounds, minor bleeding, move if no armor
7 	Abdomen injured, major bleeding, move, –2 penalty to attacks
8 	Abdomen injured, severe bleeding, move, –4 penalty to attacks
9 	Armor damage, abdomen injured, minor bleeding, move and –2 penalty to attacks; if no armor, victim at 0 hit points, major bleeding
10 	Abdomen injured, move, no attack, severe bleeding
11 	Abdomen injured, victim at 0 hp, severe bleeding
12 	Abdomen destroyed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Torso (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Torso grazed, minor bleeding
5 	Torso struck, move with minor bleeding
6 	Shield damage, torso struck, move & minor bleeding
7 	Armor damage, torso struck, move, –2 penalty to attacks; if no armor, torso injured, no move or attack, severe bleeding
8 	Torso injured, major bleeding, move, –4 penalty to attacks
9 	Shield damage; torso struck, –2 penalty to attacks; if no shield, ribs broken, severe bleeding, no move or attack
10 	Ribs broken, severe bleeding, no move or attack
11 	Torso destroyed, victim reduced to 0 hit points with severe bleeding
12 	Torso destroyed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Arms (Left 8, Right 9)
Severity	Effect
1–3 	No unusual effect
4 	Hand struck, weapon dropped, minor bleeding; no effect on shield arm
5 	Arm struck, shield damage/weapon dropped, minor bleeding
6 	Hand injured, –2 penalty to attacks/shield dropped
7 	Armor damage, arm struck, minor bleeding; if no armor, arm injured, minor bleeding
8 	Arm broken, victim stunned 1 round, minor bleeding, shield or weapon dropped
9 	Armor damage, arm injured, –2 penalty to attacks or shield dropped; if no armor, arm broken, stunned 1d6 rounds, major bleeding
10 	Shoulder injured, no attacks, major bleeding
11 	Arm destroyed, major bleeding, move
12 	Arm destroyed, no move/attack, major bleeding
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Head grazed, stunned 1d3 rounds, minor bleeding
5 	Head struck, helm removed, victim stunned 1 round; –2 penalty to attack rolls, minor bleeding if victim had no helm
6 	Eye injured, –4 penalty to all attacks; if helmed, victim is only stunned 1 round instead
7 	Helm damaged, face injured, stunned 1d6 rounds, minor bleeding, move, –4 penalty to attacks
8 	Skull broken, helm damaged, victim reduced to 0 hit points, major bleeding
9 	Throat injured, severe bleeding
10 	Skull broken, victim reduced to 0 hp, major bleeding, Int, Wis, Cha all drop by permanently
11 	Throat destroyed, victim killed
12 	Head destroyed, immediate death
13+ 	As 12 above with tripled damage dice
==Piercing vs. Animals==
 Hit Location Chart
d10 Roll	Location
1 	Right foreleg/wing
2 	Left Foreleg/wing
3 	Right hind leg
4 	Left hind leg
5 	Tail (for snakes or fish, 1–5 is tail hit)
6–7 	Abdomen
8–9 	Torso/chest
10 	Head
 Location: Legs/Wings (1–4)
Severity	Effect
1–3 	No unusual effect
4 	Leg struck, minor bleeding
5 	Knee struck, move, minor bleeding
6 	Leg injured, minor bleeding, move
7 	Foot/claw injured, minor bleeding, –2 penalty to attacks with that limb
8 	Hip injured, minor bleeding, movement, –2 penalty to all attacks; wing hit forces crash landing
9 	Leg/wing broken, move, minor bleeding; wing hit forces crash landing
10 	Knee broken, minor bleeding, move, –2 penalty to all attacks
11 	Hip/shoulder destroyed, major bleeding, no move or attack; wing hit forces crash landing
12 	Leg/wing destroyed, no move or attack, major bleeding
13+ 	As 12 above with tripled damage dice
 Location: Tail (5)
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks
7–8 	Tail injured, minor bleeding, normal animals must save vs. death or retreat; no tail attacks
9–10 	Tail injured, minor bleeding, lose tail attacks; if creature uses tail for movement, move
11 	Tail destroyed, victim stunned 1–3 rounds, lose tail attacks, major bleeding, no movement or attacks if animal uses tail for movement
12 	Tail destroyed, stunned 1d2 rounds, major bleeding, move and –2 penalty on attacks; if animal uses tail for movement, no move or attack
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Abdomen grazed, minor bleeding
5 	Abdomen struck, victim stunned 1 round and reduced to move, minor bleeding
6 	Abdomen struck, victim stunned 1d4 rounds, reduced to move, minor bleeding
7 	Abdomen injured, move, major bleeding, –2 penalty to all attacks
8 	Spine injured, move, minor bleeding, –4 penalty to all attacks
9 	Abdomen injured, major bleeding, move and –2 penalty to all attacks
10 	Abdomen injured, no move or attack, major bleeding
11 	Spine broken, no move or attack, major bleeding, victim paralyzed
12 	Abdomen destroyed, victim reduced to 0 hit points with severe bleeding
13+ 	As 12 above with tripled damage dice
 Location: Torso (8–9)
Severity	Effect
1–3 	No unusual effect
4 	Torso grazed, minor bleeding
5 	Torso struck, victim stunned 1 round and reduced to move, minor bleeding
6 	Torso struck, stunned 1d4 rounds, minor bleeding
7 	Spine struck, minor bleeding, move, –2 penalty to attacks
8 	Torso injured, stunned 1 round, major bleeding
9 	Ribs broken, minor bleeding, move, –4 penalty to attacks
10 	Ribs broken, major bleeding, no move or attack
11 	Spine destroyed, victim reduced to 0 hit points with major bleeding
12 	Torso destroyed, victim killed
13+ 	As 12 above with tripled damage dice
Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Head grazed, stunned 1 round, minor bleeding
5 	Snout struck, minor bleeding, animal must save vs. death or retreat for 1d10 rounds
6 	Eye injured, stunned 1d3 rounds, –2 penalty to attacks
7 	Throat injured, major bleeding, move, –4 penalty to all attacks
8 	Skull broken, animal reduced to 0 hit points, major bleeding
9 	Snout/face destroyed, minor bleeding, move, no bite attacks, –4 penalty to all other attacks
10 	Head injured, reduced to 0 hp, major bleeding; move and –4 penalty to all attacks for 1d3 months
11 	Throat destroyed, severe bleeding
12 	Head severed, immediate death
13+ 	As 12 above with tripled damage dice
==Piercing vs. Monsters==
 Hit Location Chart
d10 Roll	Location
1 	Right foreleg/claw/wing
2 	Left foreleg/claw/wing
3 	Right hind leg
4 	Left hind leg
5 	Tail (for snakelike or fishlike monsters, 1–5 is tail hit)
6–7 	Abdomen
8–9 	Torso/chest
10 	Head
 Location: Legs/Wings (1–4)
Severity	Effect
1–3 	No unusual effect
4 	Leg grazed, minor bleeding
5 	Knee struck, move
6 	Leg struck, minor bleeding, move
7 	Foot/claw injured, minor bleeding, –2 penalty to attacks with that limb
8 	Hip injured, minor bleeding, movement; wing hit forces crash landing
9 	Leg/wing broken, move, minor bleeding; wing hit forces crash landing
10 	Knee destroyed, major bleeding, move, –2 penalty to attacks with affected limb
11 	Hip/shoulder destroyed, major bleeding, no move, –4 penalty to attacks; wing hit forces crash landing
12 	Leg/wing destroyed, no move or attack, major bleeding
13+ 	As 12 above with tripled damage dice
 Location: Tail (5)
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks
7–8 	Tail injured, minor bleeding, monster suffers –2 penalty to all attacks due to pain; no tail attacks
9–10 	Tail broken, minor bleeding, no tail attacks; if creature uses tail for movement, move
11 	Tail destroyed, victim stunned 1 round, lose tail attacks, major bleeding; movement, –4 penalty to attacks if monster uses tail for movement
12 	Tail destroyed, stunned 1d3 rounds, major bleeding, move and –2 penalty on any attack; if monster uses tail for movement, no move/attack
13+ 	As 12 above with tripled damage dice
 Location: Abdomen (6–7)
Severity	Effect
1–3 	No unusual effect
4 	Abdomen grazed, minor bleeding
5 	Abdomen struck, victim stunned 1 round, minor bleeding
6 	Abdomen struck, victim stunned 1d3 rounds, minor bleeding
7 	Abdomen injured, move, minor bleeding, –2 penalty to all attacks
8 	Spine injured, move, minor bleeding, –4 penalty to all attacks
9 	Abdomen injured, major bleeding, move and –2 penalty to attacks
10 	Abdomen injured, move, –4 penalty to attacks, major bleeding
11 	Spine injured, no move or attack, major bleeding, victim stunned 1d6 rounds
12 	Abdomen destroyed, victim reduced to 0 hit points with major bleeding
13+ 	As 12 above with tripled damage dice
 Location: Torso (8–9)
Severity	Effect
1–3 	No unusual effect
4 	Torso grazed, minor bleeding
5 	Torso struck, victim stunned 1 round, minor bleeding
6 	Torso struck, stunned 1d3 rounds, minor bleeding
7 	Spine struck, minor bleeding, move, –2 penalty to attacks
8 	Torso injured, minor bleeding, move, –4 penalty to attacks
9 	Ribs injured, major bleeding, move, –4 penalty to attacks
10 	Ribs broken, major bleeding, move, no attack
11 	Spine broken, major bleeding, no move or attack
12 	Torso destroyed, victim killed
13+ 	As 12 above with tripled damage dice
 Location: Head (10)
Severity	Effect
1–3 	No unusual effect
4 	Head grazed, minor bleeding
5 	Snout struck, minor bleeding, monster must save vs. death or retreat for 1 round
6 	Eye injured, stunned 1 round, –2 penalty to attacks
7 	Throat injured, major bleeding, move, –2 penalty to all attacks
8 	Skull injured, monster reduced to move, major bleeding, –2 penalty to all attacks
9 	Snout/face injured, major bleeding, move, no bite attacks, –2 penalty to all other attacks
10 	Head injured, reduced to 0 hp, major bleeding; move and –4 penalty to all attacks for 1d3 weeks
11 	Throat destroyed, severe bleeding
12 	Head destroyed, immediate death
13+ 	As 12 above with tripled damage dice