106815-i-dont-agree-with-nerfs-to-burst-damage

== Content ==
			
I know it goes against popular opinion and everything. I'm not going to claim to have numbers or facts this is just an observation I am making based on my experience which I'm going to say right now that I'm not a 1800 rated player. I'm not going to list my pedigree but Wildstar is definitely not my first rodeo.
 
I think a large problem with PvP burst is that people don't gear properly. We all gear for as much damage as we can crank out. That includes our amp and tier choices. We play these glass cannon builds and get destroyed in response. I think we already have the tools to protect ourselves better in pvp but we choose to be more aggressive. 
 
I don't think converting the bonus damage from the T8 Charged Shot to a DoT is going to solve anything. The trend of Wildstar is short term buffs and debuffs. Everything is short term. This leads me to believe that the DoT on the new Charged Shot will last 4 seconds. That might sound great but I don't think it's going to be much of a difference in TTK unless it's actually 6 seconds long. Currently the SS burst pattern people are talking about is a Spell Surged CS in to 4 Assassinates. I believe the GCD is 1.5 seconds. This means that from the moment Charged Shot is fired until the last Assassinate is fired it's about 4.5 seconds. That puts the Charged Shot DoT in the same kill window as before. This is all under the assumption that CS will have a 4 second DoT.
 
Still think that the change will make the class less bursty? I don't. I think really it's a unnecessary change to satiate the community cries for reductions to burst damage.
 
If heals are being buffed, damage is getting nerfed overall, and hp pools getting increased why are we nerfing burst damage? I want healers to enjoy healing but at the same time I don't want to have to avoid groups just because there is a single healer in their group.
 
I wanted to post this in a pvp forum but I think this applies to all pvp not just arenas, BGs, or warplots. I wanted to share this with more people. Thank you.	
----
			
You're talking from the perspective of arena where you might have to deal with the burst of 1 spellslinger, but in battlegrounds no amount of healing will keep you alive through a spike of several of them. 2 spellsurgedx1 assassinate CS alone will kill most people who are not at full shields.
 
I understand as a spellslinger you might think burst is all you have to offer, but in that case they can just up ss survival versus classes like stalkers and warriors.
 
It's just not fair to classes like esper and medic to have to build up burst that ends up being less than the 1.4 sec charged shot.	
----
			I'll tell you this much, a player wearing T2 gear is just overpowered. Healers don't build like glass cannons either, the current bursts are just huge from players in the T2 set, even with T1 armor.	
----
			
PvP is not fun if you click 1(or 2) buttons and in less then 3 seconds you fall over.
 
There's no skill in 'i win' buttons.
 
Burst needed to be handled.
 
Many whelps.	
----
			Respectfully disagree	
----
			.	
----
			
{| class="blockquote"
You're talking from the perspective of arena where you might have to deal with the burst of 1 spellslinger, but in battlegrounds no amount of healing will keep you alive through a spike of several of them. 2 spellsurgedx1 assassinate CS alone will kill most people who are not at full shields.
 
I understand as a spellslinger you might think burst is all you have to offer, but in that case they can just up ss survival versus classes like stalkers and warriors.
 
It's just not fair to classes like esper and medic to have to build up burst that ends up being less than the 1.4 sec charged shot.
----
			I'm not sure why you think the DoT on charged shot matters when you've got broken 1800 geared players stomping everyone using 360 degree machine gun versions of the spell.   	
----
			
{| class="blockquote"
Spellslinger is a burst class. It's about control to create an opening for burst. It's not fair but medics and espers have specialties that are unique too.
----
			So instead of fixing the 360 bug they decided to nerf burst damage, hmmm....	
----
			In full 1800 gear, a charge shot normally takes 1/2 my health from one hit.  If you think that's fine, you got problems.	
----
			Well i don't think SS didn't see it coming. 	
----
			Nobody likes being nerfed, but the burst was out of control.	
----
			
Skillslingers... er I mean Spellslingers.. need their burst nerfed but they should be compensated with better sustained. 
 
 
Just like I feel that now that Espers are Mobile their CC needs redone, and their range needs shortend, but their telegraph slightly widened to compensate.	
----
			
Respectfully disagree.
 
It doesn't matter which class it is; everyone has mobility, everyone has CC. If you can remove 60% of your opponent with one button, there's a problem.
 
And the problem is so much worse in BGs and RBGs.	
----
			The burst was crazy. It HAD to be nerfed. My first 50 was a spellslinger that I stopped playing because I smelled the nerf bat coming. PvP was shooting fish in a barrel. Crazy high damage, crazy long range, best escapes in the game. You knew it was coming.	
----
			ITT a spellslinger trying to not get nerfed?	
----
			All I can say OP, is welcome to the world Warriors have lived in since launch. :P Just hope you don't get nerfed every patch here out like we do. :P	
----
			
{| class="blockquote"
Many whelps.
----
			
{| class="blockquote"
ITT a spellslinger trying to not get nerfed?
----
			
{| class="blockquote"
snip*
I think a large problem with PvP burst is that people don't gear properly. 
snip*
----