KLJY

===Note: You can edit without AlsoOmori’s permission now.===
 Introduction
type=search
placeholder=JDL Difficulty Searcher
bgcolor=FFCCCB
Warning:
This page is restricted to the general public; please enter valid credentials.
Reason: 
You are not permitted to view this file as it requires an administrative account to access.
JJT Database Login Form
Input UsernameYourNuglyguy
Input PasswordYzIzX0tMSlkuZXhl
Welcome, YourNuglyguy!
=« IT TRANSCENDS ALL | KLJY | Aleph-Math »=
What is KLJY? KLJY, known as KLJY.exe, is the final Class 23, which succeeds IT TRANSCENDS ALL and precedes Aleph-Math, and is the last difficulty before theoretical incomprehensive difficulties, that being Class 24. This difficulty in itself is above average human understanding, and even with a theoretical infinite amount of knowledge, you're still not figuring this out.
All obstacles in here are beyond frame-perfect, you need to be so perfect when playing that you can't even understand nor define how perfect you have to be. Beyond this point is a theoretical, incomprehensible mess, which completely breaks the human knowledge of logic currently known to this day.. Even simple illogical terms could completely break the human understanding if just the right amount of complexity. This difficulty is so hard that this compared to IT TRANSCENDS ALL is like comparing The First Difficulty to IT TRANSCENDS ALL.
KLJY has a sub-difficulty called The Final Number, or TFN. TFN is the absolute antipode to TMN, or The Minimal Number. The reason why it's an antipode can be relatively easy to understand, but it's because TFN is logistically the biggest number beyond human understanding, and TMN is logistically the smallest number beyond human understanding.
Before you attempt this difficulty, you should probably go touch grass before you start. I know it sounds stupid, and you may think I'm not serious, but if you're at this point in the difficulty chart, then it's to prove that you already have an idea of theoretical incomprehensiveness. Go take a breather, you deserve it, after going through all of these hellhole difficulties.Icon RepresentationI actually don't know why this section exists, but for you blind people who cannot see the icon on the infobox, let me explain it for you.
Difficulty’s Icons	Difficulty’s Icons 	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons
Icon 	Description 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Current Icon 	Current Icon 	Current Icon 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	(Made by IPeedMyPants) This icon is very similar to the original, however it is now very polished, such as the beam and the actual KLJY text. With the KLJY text inside the rectangle is something that says "file type: EXE" and "file size: 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Old Icon 	Old Icon 	Old Icon 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The PNG icon is the old version of KLJY's icon. You can see a VERY light red background, with two shutters on the corners that look like a photo. There's also a gradient beam to the right, being medium red to pretty dark red, and there's text called "KLJY.exe" onto it. This shows KLJY is an executable-based difficulty.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 Obstacle SectionThe obstacle section will be a mess of theoretically incomprehensible obstacles, but this is your average generic difficulty spammed with gradient, so who cares? This is the JJT wiki, not the Backrooms one. So, there is no set in stone point on how good your page needs to be written.
 Catches
*This difficulty does not contain a beginning or an end, so cannot be began or completed by any means.
*This difficulty is pretty much infinite in length.
*The winpad does not exist and you cannot generate a new winpad by any means.
 Obstacle Section
Credits to IT TRANSCENDS ALL for the obstacle table.
Spectrum/Obstacles	Belowground 	Baseline 	Low 	Mid 	High 	Peak 	Peripheral
Climbable Jumps 	∞+100 studs 	∞+150De 	∞+10^^180 	∞+G210 studs 	∞+TREE(240) studs 	∞+Rayo(270) studs 	∞*2 studs
Unclimbable Jumps 	∞+90 studs 	∞+125De studs 	∞+10^^150 studs 	∞+G180 studs 	∞+TREE(200) studs 	∞+Rayo(225) studs 	∞*1.9 studs
Wraps 	∞+75 studs 	∞+100De studs 	∞+10^^130 studs 	∞+G150 studs 	∞+TREE(170) studs 	∞+Rayo(180) studs 	∞*1.5 studs
Stickouts 	∞+50 studs 	∞+75De studs 	∞+10^^90 studs 	∞+G100 studs 	∞+TREE(100) studs 	∞+Rayo(115) studs 	∞*1.1 studs
Raised Wraps 	∞ studs raised by 10^100 studs	∞+64 studs raised by G64 studs	∞+10^100 studs raised by Rayo(10^100) studs	∞+G64 studs raised by ∞ studs	∞+TREE(3) studs raised by ∞+5 studs	∞+Rayo(100) studs raised by Rayo(10^100) studs	∞*1.1 studs raised by ∞ studs
Cylinder Wraps 	∞+60 studs 	∞+95De studs 	∞+10^110 studs 	∞+G125 studs 	∞+TREE(140) studs 	∞+Rayo(155) studs 	∞*1.3 studs
 Towers<tabber>
Non-Fictional=
Of course, normal towers with as it’s difficulty are going to be unimaginably inaccurate, as creating obstacles featured in this difficulty is unfeasible.
* Currently none, however you can add some (heavily inaccurate) towers here.
|-|
Difficulty Chart Towers=
Due to this difficulty being unimaginably high in the alternate difficulty chart, difficulty charts with this difficulty are still not accurate.
* Obelisk of Unimaginably Harsh Difficulties (OoUHD) (Fictional)
|-|
Fictional Towers=
You get the gist by now, it is fictional towers, and these towers are the only accurate ones of this difficulty.
* Great Space Needle of Absolutely Bonkers Chaos Destructive Enigmatic Freeze Glitches Hellish Impossible Jumps Killjoying Laughclips Masterful Nonexistent Oblivion Platforms Quickly Rotating Spinning Teleporters Underworld Voidal Worldly Xenophobia Yelling Zeta (GSNoABCDEFGHIJKLMONPQRSTUVWXYZ)
* Tower of RUN RUN RUN (ToRRR)
* Citadel of Unimaginable Precision Required (CoUPR)
</tabber> Trivia
*The JJT Database Login was taken from the Backrooms wiki. Kudos to them.
* KLJY is AlsoOmori's current best difficulty.
*KLJY took literally <choose>
<option>2</option>
<option>3</option>
<option>4</option>
<option>5</option>
<option>6</option>
<option>7</option>
<option>8</option>
<option>9</option>
<option>10</option>
<option>11</option>
<option>12</option>
</choose> months to revamp. Wow. 
**This is because of procrastination.
*To not confuse any coding nerds, the hexadecimals is the name of the file. NOT encrypted via the JDL. Gallery
File:KLJYNewNew.png|KLJY’s current icon.
File:KLJY.png|KLJY’s old icon.
 Continuing on from this pointYou still persist even now, after beating your second to last legendary, and being able to move onto Class 24, the class of theoretical incomprehensible difficulties, and one where ill-defined mismashes of obstacles appear constantly? Well, you can either move onto Aleph-Math, or TFN, this difficulties sole sub difficulty.
===Credits===
*I took the JJT database login form base from the backrooms wiki so kudos to Feitidede for making the base of it
*Thanks to shadeV7 and YataDev for polishing assets.
*Thanks to IPeedMyPants for that fucking amazing icon.