Reflection: Swords of Mind/Equipment

Before you start, there are some notes to consider reading...
*Characters gain weapon experience from using certain weapons, and once it reaches certain points, their weapon tier increases. Only when their weapon tier is equal to or higher than the tier of a weapon can they use that weapon.
*The stat boosts and drops that weapons provide (to Attack, Accuracy and Critical) only apply while the weapons are equipped. Each character can only equip one weapon at a time.
*There are two status ailments that can be inflicted by certain means. Both can be cured using a Restoring Staff or Ice Staff.
**Poison: The unit loses 5% of their health at the start of each turn. Lasts for 3 turns. Cannot stack, though inflicting Poison on an already poisoned unit will reset the poison timer.
**Freeze: The unit has their movement range halved. Lasts for 2 turns. Cannot stack.
*The costs of weapons are for Normal mode. All prices are reduced by 10% on Easy mode, increased by 8% on Hard mode and increased by 16% on Sadistic mode.
*All weapons sell for 50% of their price on Normal mode, regardless of difficulty.
==Swords==
Name 	Tier	Atk	Acc	Crit	Range	Cost	Notes
Copper Sword 	1 	+2 	+50	+5 	1 	300 	None
Copper Edge 	1 	+4 	+40	+5 	1 	300 	None
Rapier 	1 	+3 	+40	+10 	1 	340 	None
Missiletainn 	1 	+2 	+40	+5 	1 	 	Owain only. +1 Skill and +10 Evasion while equipped.
Bronze Sword 	2 	+4 	+50	+5 	1 	500 	None
Bronze Edge 	2 	+6 	+40	+5 	1 	500 	None
Wind Sword 	2 	+3 	+35	+0 	1-2 	550 	None
Iron Sword 	3 	+7 	+45	+5 	1 	900 	None
Iron Edge 	3 	+9 	+35	+5 	1 	900 	None
Flame Sword 	3 	+9 	+35	-10 	1-2 	1000	Deals magic damage, +1 to all fire damage while in the inventory.
Severa's Sword 	3 	+3 	+50	+5 	1 	1025	Doubles number of attacks.
Flamberge's Blade 	3 	+7 	+20	+10 	1-2 	1050	Deals magic damage, +3 to all fire damage while in the inventory.
Steel Sword 	4 	+9 	+40	+5 	1 	1250	None
Steel Edge 	4 	+11	+30	+5 	1 	1250	None
Finishing Edge 	4 	+7 	+30	+25 	1 	1325	None
Storm Sword 	4 	+8 	+25	+0 	1-2 	1300	None
Sanae's Spellsword	4 	+13	+40	+0 	1 	1400	Deals magic damage.
Hinata's Blade 	4 	+13	+20	-5 	1 	1325	Males only, +2 Defence and +2 Resistance while equipped.
Silver Sword 	5 	+12	+35	+5 	1 	1575	None
Silver Edge 	5 	+14	+25	+5 	1 	1575	None
Hero's Sword 	5 	+6 	+30	+0 	1 	1650	Doubles number of attacks.
Owain's Sword 	5 	+9 	+30	+5 	1 	1600	+5 Speed while equipped.
==Lances==
Name 	Tier	Atk	Acc	Crit	Range	Cost	Notes
Copper Lance 	1 	+5 	+40	+0 	1 	300 	None
Copper Spear 	1 	+3 	+50	+0 	1 	300 	None
Bronze Lance 	2 	+7 	+40	+0 	1 	500 	None
Bronze Spear 	2 	+4 	+50	+0 	1 	500 	None
Wind Spear 	2 	+4 	+30	+0 	1-2 	550 	None
Iron Lance 	3 	+10	+35	+0 	1 	900 	None
Iron Spear 	3 	+8 	+45	+0 	1 	900 	None
Lightning Spear 	3 	+10	+30	-10 	1-2 	1000	Deals magic damage, +1 to all lightning damage while in the inventory.
Youmu's Javelin 	3 	+4 	+30	+10 	1-2 	975 	None
Azura's Lance 	3 	+5 	+45	+0 	1 	950 	+2 Speed and +2 Skill while equipped.
Steel Lance 	4 	+12	+30	+0 	1 	1250	None
Steel Spear 	4 	+10	+40	+0 	1 	1250	None
Finishing Lance 	4 	+8 	+25	+25 	1 	1325	None
Storm Spear 	4 	+9 	+20	+0 	1-2 	1300	None
Lucina's Spear 	4 	+9 	+40	+10 	1 	1300	-1 Defence and -1 Resistance while equipped.
Partizanne's Lance	4 	+9 	+40	-15 	1-2 	1350	+3 to all lightning damage while in the inventory.
Silver Lance 	5 	+15	+25	+0 	1 	1575	None
Silver Spear 	5 	+13	+35	+0 	1 	1575	None
Hero's Spear 	5 	+7 	+25	+0 	1 	1650	Doubles number of attacks.
Oboro's Spear 	5 	+10	+50	-15 	1 	1625	Females only, +2 Strength and +2 Speed while equipped.
==Bows==
In addition to what is listed here, all bows deal double damage against flying units.
Name 	Tier	Atk	Acc	Crit	Range	Cost	Notes
Copper Bow 	1 	+1 	+50	+5 	2 	330 	None
Violin Bow 	1 	+0 	+50	+0 	2 	 	Futo only. +2 Skill to wielder and allies in a 2-tile range while equipped.
Fujin Yumi (deactivated)	1 	+0 	+0 	+0 	1 	 	Takumi only.
Bronze Bow 	2 	+3 	+50	+5 	2 	540 	None
Longbow 	2 	+3 	+30	+5 	2-3 	600 	None
Bow Sword 	2 	+1 	+40	+5 	1-2 	600 	None
Iron Bow 	3 	+6 	+45	+5 	2 	950 	None
Inigo's Bow 	3 	+4 	+45	-5 	2 	1000	None
Futo's Bow 	3 	+5 	+50	+5 	4 	1025	None
Steel Bow 	4 	+8 	+40	+5 	2 	1275	None
Finishing Bow 	4 	+6 	+30	+25 	2 	1425	None
Bow Edge 	4 	+6 	+30	+5 	1-2 	1375	None
Miko's Bow 	4 	+5 	+60	+0 	2 	1325	None
Magolor's Bow 	4 	+5 	+40	+10 	2-3 	1400	Deals magic damage.
Silver Bow 	5 	+11	+35	+5 	2 	1625	None
Hero's Bow 	5 	+5 	+30	+0 	2 	1700	Doubles number of attacks.
Takumi's Bow 	5 	+15	+15	+0 	3 	1675	None
==Magic==
Name 	Tier	Class 	Atk	Acc	Crit	Range	Cost	Notes
Fire 	1 	Elemental 	+3 	+40	+0 	1-2 	350 	None
Ice 	1 	Elemental 	+1 	+50	+0 	1-2 	350 	None
Lightning 	1 	Elemental 	+2 	+45	+0 	1-2 	350 	None
Twist 	1 	Artificial	+3 	+35	+5 	1-2 	360 	None
Light 	1 	Light 	+1 	+60	-5 	1-2 	360 	None
Blaze 	2 	Elemental 	+5 	+40	+0 	1-2 	550 	None
Frost 	2 	Elemental 	+3 	+50	+0 	1-2 	550 	None
Storm 	2 	Elemental 	+4 	+45	+0 	1-2 	550 	None
Flaw 	2 	Artificial	+5 	+35	+5 	1-2 	570 	None
Glow 	2 	Light 	+3 	+55	-5 	1-2 	570 	None
Scorch 	3 	Elemental 	+8 	+35	+0 	1-2 	975 	None
Blizzard 	3 	Elemental 	+6 	+45	+0 	1-2 	975 	None
Thunderbolt 	3 	Elemental 	+7 	+40	+0 	1-2 	975 	None
Yuyuko's Pyre 	3 	Elemental 	+6 	+30	+5 	1-2 	1050	Summons a Butterfly when this weapon defeats an enemy.
Mechanise 	3 	Artificial	+8 	+30	+5 	1-2 	1000	None
Venom 	3 	Artificial	+7 	+25	+0 	1-2 	1100	Inflicts Poison after a successful hit.
Aura 	3 	Light 	+6 	+50	-5 	1-2 	1000	None
Shine 	3 	Light 	+5 	+40	-10 	1-3 	1125	None
Shou's Light 	3 	Light 	+0 	+30	+0 	1-3 	1200	Doubles number of attacks.
Inferno 	4 	Elemental 	+10	+30	+0 	1-2 	1325	None
Crystallise 	4 	Elemental 	+8 	+40	+0 	1-2 	1325	None
Electrocute 	4 	Elemental 	+9 	+35	+0 	1-2 	1325	None
Marisa's Thunder 	4 	Elemental 	+12	+35	+0 	1 	1350	None
Industrial 	4 	Artificial	+10	+25	+5 	1-2 	1375	None
Energise 	4 	Artificial	+8 	+15	+25 	1-2 	1475	None
Susie's Blaster 	4 	Artificial	+8 	+0 	+0 	1-2 	1500	Doubles number of attacks.
Purge 	4 	Light 	+8 	+45	-5 	1-2 	1375	None
Divination 	4 	Light 	+4 	+35	-5 	1-2 	1450	Doubles number of attacks.
Rexfire 	5 	Elemental 	+13	+25	+0 	1-2 	1700	None
Rexfreeze 	5 	Elemental 	+11	+35	+0 	1-2 	1700	None
Rexstorm 	5 	Elemental 	+12	+30	+0 	1-2 	1700	None
Byakuren's Snowstorm	5 	Elemental 	+5 	+50	+0 	1-2 	1800	Inflicts Freeze after a successful hit.
Rexworks 	5 	Artificial	+13	+20	+5 	1-2 	1750	None
Gravity 	5 	Artificial	+13	+10	+5 	1-2 	1775	Deals double damage to flying units.
Rexshine 	5 	Light 	+11	+40	-5 	1-2 	1750	None
Sunray 	5 	Light 	+9 	+40	-5 	1-2 	1775	Deals double damage to flying units.
==Staffs==
The "heal" value of the staff contributes to how much health it restores with each use.
Name 	Tier	Heal	Range	Cost	Notes
Copper Staff 	1 	5 	1-2 	300 	None
Warp Staff 	1 	0 	1-10 	400 	Teleports an ally in range to the user.
Cure Staff 	1 	0 	1-2 	300 	Applies weak healing over time.
Dowsing Rod 	1 	0 	1-10 	 	Nazrin only. Identifies contents of a treasure chest.
Bronze Staff 	2 	10 	1-2 	480 	None
Restoring Staff 	2 	0 	1-2 	500 	Cures status ailments from an ally.
Freeze Staff 	2 	0 	1-7 	600 	Halves an enemy's movement range for 2 turns.
Iron Staff 	3 	15 	1-2 	900 	None
Ice Staff 	3 	5 	1-2 	1000	Cures status ailments from the target. +1 to all ice damage while in the inventory.
Mending Staff 	3 	5 	3-10 	1100	None
Soothing Staff 	3 	0 	1-2 	950 	Applies healing over time.
Nazrin's Rod 	3 	0 	3-10 	1125	Applies weak healing over time.
Steel Staff 	4 	20 	1-2 	1200	None
Hex Staff 	4 	0 	1-7 	1250	Lowers all of an enemy's stats (except Movement) by 4 each for 1 turn.
Replenish Staff 	4 	10 	3-10 	1275	None
Reimu's Staff 	4 	10 	1-2 	1250	Applies weak healing over time.
Silver Staff 	5 	25 	1-2 	1500	None
Rejuvenate Staff	5 	0 	1-2 	1475	Applies strong healing over time.
Ribbon's Staff 	5 	0 	1 	1575	Restores HP to full.
==Summon Weapons==
There are four types of Summon weapons, each available to a different type of summon - Butterflies use scales, Dragons use rages, Zombies use claws and Stormclouds use beams. The weapon tier of each summon's weapon depends on the summoner's level. If a summon can use one of two weapons at its given weapon tier, a random weapon is chosen.
Name 	Tier	Type 	Atk	Acc	Crit	Range	Notes
Scales 	1 	Scale	+2 	+50	-5 	1-2 	None
Draconic Rage 	1 	Rage 	+5 	+35	+5 	1 	None
Rotten Claw 	1 	Claw 	+1 	+50	+10 	1 	None
Star Beam 	1 	Beam 	+4 	+45	+0 	2 	None
Bright Scales 	2 	Scale	+4 	+50	-5 	1-2 	None
Draconic Anger 	2 	Rage 	+7 	+35	+5 	1 	None
Sickly Claw 	2 	Claw 	+3 	+50	+10 	1 	None
Shock Beam 	2 	Beam 	+6 	+45	+0 	2 	None
Glowing Scales 	3 	Scale	+7 	+45	-5 	1-2 	None
Draconic Fury 	3 	Rage 	+10	+30	+5 	1 	None
Entombed Claw 	3 	Claw 	+6 	+45	+10 	1 	None
Thunder Beam 	3 	Beam 	+9 	+40	+0 	2 	None
Shimmering Scales 	4 	Scale	+9 	+40	-5 	1-2 	None
Draconic Vengeance	4 	Rage 	+12	+25	+5 	1 	None
Draconic Cry 	4 	Rage 	+7 	+25	+5 	1-2 	None
Shadowy Claw 	4 	Claw 	+8 	+40	+10 	1 	None
Toxic Claw 	4 	Claw 	+8 	+25	+10 	1 	Inflicts Poison.
Gale Beam 	4 	Beam 	+11	+35	+0 	2 	None
Rain Beam 	4 	Beam 	+10	+35	-10 	2 	Deals double damage to flying units.
Wondrous Scales 	5 	Scale	+12	+35	-5 	1-2 	None
Draconic Hatred 	5 	Rage 	+15	+20	+5 	1 	None
Draconic Resonance	5 	Rage 	+10	+20	+5 	1-2 	None
Foreboding Claw 	5 	Claw 	+11	+35	+10 	1 	None
Deathly Claw 	5 	Claw 	+11	+20	+10 	1 	Inflicts Poison.
Cyclone Beam 	5 	Beam 	+14	+30	+0 	2 	None
Torrential Beam 	5 	Beam 	+13	+30	-10 	2 	Deals double damage to flying units.
==Other Items==
Name 	Purpose 	Cost
Healing Charm 	Restores 10 HP. Can be used five times. 	300
Recovery Charm 	Restores 20 HP. Can be used five times. 	600
Rejuvenating Charm	Restores 40 HP. Can be used five times. 	1200
Adeleine's Charm 	Restores 5 HP to all friendly units. 	500
Taranza's Charm 	Applies healing over time. 	500
Francisca's Charm 	Raises all stats by 2 for 2 turns. +3 to all ice damage while in the inventory. 	1500
Key 	Unlocks a treasure chest or locked door. 	400
Energy Jewel 	Permanently raises Strength by 2. 	2500
Shield Jewel 	Permanently raises Defence by 2. 	2500
Spirit Jewel 	Permanently raises Magic by 2. 	2500
Mirror Jewel 	Permanently raises Resistance by 2. 	2500
Swift Jewel 	Permanently raises Speed by 2. 	2500
Crystal Mirror 	Allows a unit to reclass. Level will be reset to 1 upon reclassing, but stats prior to reclassing will be retained.	2000
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