109118-open-letter-to-carbine-revitalising-your-game

== Content ==
			
Long story short, this is another thread about how to improve wildstar and entice players back to the game.
 
Hello, i'm writing this thread to list out a few things i believe would be immensely helpful to Wildstars success and growth, i don't intend to make this long then it has to be, but i'd imagine it could get a little lengthy. I won't pretend Wildstar hasn't taken a hit in player numbers, of course it has, its quite easy to see and every new MMO takes the same hit after the first month. This thread is aimed at methods of luring existing and new players to Wildstar. I won't pretend Wildstar is dying either, trolls/DoomNGloomers/whoever, because it isn't.
 
I'll post my suggestions / ideas below, i believe doing these things all together and in a reasonable timeframe (lets face it, pre-WoW expansion) could help envigorate Wildstar and make it a lot better for everyone, you would make more money, players would be happy, everybody wins! I don't think i know better then Carbine either, like much of this forum seems to, im sure you've thought everything im about to post through tenfold because you quite obviously don't want a failed game and a bunch of wasted time / effort / money. You want success and profit.
 
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1) Server Mergers. There are too many servers. You know this, we know this. You bended to the will of the players on release who didn't want queues, you knew it would have an end result of desolate servers and endless complaints from the very same players but it was a lose/lose situation and both options sucked anyway. Server mergers could very well bring back many players and raise the image of Wildstar, there is so much negativity about "empty" servers and alot of players are eagerly awaiting server mergers so they can start playing properly again, how many of those unsubbed or don't log on at all, nobody knows (you, Carbine might have an idea, but not for this specific.) but at the end of the day, it can only be a positive. Alot of feedback on this idea is that it would be you "admitting defeat" when i think its the opposite - everybody knew this would happen anyway and now everybodies asking / waiting for it. With a good PR statement and a few more of my following suggestions, i don't think it could be viewed as anything but a positive at this point.
 
2) Less-strict instancing. Instancing is also a contributing factor to the "empty" feeling of servers and therefore complaints. I'm sure it was highly tuned on release to cope with the influx of players and that was perfect, but now its suffering from false-positives and over-exerting itself. People find themselves in empty Illium/Thayd instances because there were 20 or so people grouped in another, empty zones because there were a few too many scattered around in different places. The instancing needs to be turned down a notch and allow for people to feel "crowded" in an area - its part of what an MMO / multiplayer game is, even the interaction of seeing people steal all your quest mobs that is annoying, is not something players want entirely removed. This along with server merges would drastically reduce the amount of complaints about empty worlds / servers.
 
3**) Appease the casuals. Im sorry Wildstar, it has to be done. Too many people have struggled with Wildstars nuances, whether it be silver dungeons or gear-gaps in PvP, they got fed up with being unable to "do it" and sulked off back to easier pastures. It needs to be made more accessible Not easier. If everybody had something they could "do" and feel like they were making progress / succeeding, things would run a lot smoother and a lot more people would be happier, however i don't think this should take away from the high-end content at all, if they get to a point where they can't do it, they should shape up or ship out, i just don't believe that hurdle should be met directly at level 50, there should be plenty to do before reaching that "wall".
 
4**) Bug fixes, QoL improvements. There are many annoyances and niggly things that bother players in Wildstar currently, this is to be expected with a new game but they aren't being fixed fast enough in the playerbases eyes. These things should take priority because frankly speaking - they *cupcake* players off. Things like blue gear turning white persisting since beta shouldn't happen or players getting screwed in their attunement quests. These should be high-priority focus-points since they are practically the straw that WILL break the camels back. Feedback on simple features like refunding elder-gem gear and other things should also be taken into account and implemented, as they are short-term boosts of morale that make people happy and keep them positive about Wildstar.
 
5**) Botting / PvP. You need to take a harder stance. People seeing the same bots in warzones / areas for 6+ hours at a time get extremely unhappy and demoralised, leading to negativity being spread like wildfire, which doesn't bode well for anybody.
Along with bots ruining PvP there are other issues such as "Boosting" being sold and people tanking their ratings low after getting the gear to crap all over lesser-geared people. This is essentially smurfing, a term used in competitive games to describe somebody with a higher skill level purposefully playing against low-skilled opponents (via new accounts or lowering ratings on purpose) to thrash them. This demotivates players, ruins their experiences and makes them stop playing, smurfing isn't often a huge problem in other games but in MMO's / Wildstar in particular, it's all the more troublesome because you could completely outclass a player and still lose simply because of gear.
 
**Im aware a few of these things are being looked into / changed for the better, i just feel the need to reiterate just how important these things are to the playerbase and Wildstars success.
 
6) Free-trials. You need to host a free week. Let anybody (existing or new) log on and play the game for what it is, no restrictions. Whether its a weekend or a fortnight, it needs to be done once all other changes are in place and it needs to be as advertised as possible. You need to encourage people to come and see what you've done with wildstar after hearing their feedback, you need to shout from the rooftops just how cupcaking awesome you changed it to be and ask them to see for themselves!
 
--
 
Now all of these ideas might sound great but execution of them is just as important. If they're implemented bit-by-bit in dribs and drabs, the impact isn't there, the WOW factor dissipates. You need to do it with a bang, my suggestion would be to do as much of it as possible all at once, bundle it with a content drop (Drop 4?) and scream at people out of your office windows to check out wildstar again. I'm sure like most MMO's you already had your first few content patches in production long before the game was released and you're just working on polishing those off. Well, pick a drop, polish it off and then go into overdrive with the rest of this stuff.
 
Prepare server merges, loosen instancings controls, launch huge ban wave, fix the most persistent bugs, add some nifty small features, have the drop include the rest then ADVERTISE THE CUPCAKE OUT OF IT, tell everyone they're invited to see and launch that badboy into the public eye!
 
This sounds like a hell of alot but considering so many of these changes are small in scale it can't add up to more work then a huge content drop would!
 
I hope people read this and take it on board.
 
As they say, a polished turd is still a turd. (Not that wildstar is a turd)
 
-From an everloving fan.
 	
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They won't be doing number 3. Look closely OP. They have already decided who this game is for. You can either accept it and move on or Accept it and push on. I chose the former. A few will choose the Latter. Some will see the changes coming to the Attunement and assume that they are doing Number 3. They are not. It's all right there for you to see if you just look. Normal Mode doesn't exist for Raid Content. The way most games are today Casuals can expect to do some raiding via pugs. That's not going to be possible for a long time here.
 
Jeremy Gaffney: "we are building for that 1%"
 
Stephan Frost on whether they are going to nerf dungeon bosses: "No."
 
WildStar Raid video: "Hardcore" is said 500 times!
 
Move on or Push on.
 
I'm not saying any of this to takeaway from WildStar or to paint any of it as Negative. The game is what it is. The Philosophy has not changed. There is nothing to indicate that it will. It's not a game for the "new" casual, if you will. It's not a game for puggers.	
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I don't think he's saying to nerf content.  I think he's saying GIVE content for those who don't have the time and/or skill for vet dungeons, and to that I completely agree.  The game needs more fun content atm.
 
 	
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They won't be doing number 3. Look closely OP. They have already decided who this game is for. You can either accept it and move on or Accept it and push on. I chose the former. A few will choose the Latter. Some will see the changes coming to the Attunement and assume that they are doing Number 3. They are not. It's all right there for you to see if you just look.
 
Jeremy Gaffney: "we are building for that 1%"
 
Stephan Frost on whether they are going to nerf dungeon bosses: "No."
 
WildStar Raid video: "Hardcore" is said 500 times!
 
Move on or Push on.
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They won't be doing number 3. Look closely OP. They have already decided who this game is for. You can either accept it and move on or Accept it and push on. I chose the former. A few will choose the Latter. Some will see the changes coming to the Attunement and assume that they are doing Number 3. They are not. It's all right there for you to see if you just look. Normal Mode doesn't exist for Raid Content. The way most games are today Casuals can expect to do some raiding via pugs. That's not going to be possible for a long time here.
 
Jeremy Gaffney: "we are building for that 1%"
 
Stephan Frost on whether they are going to nerf dungeon bosses: "No."
 
WildStar Raid video: "Hardcore" is said 500 times!
 
Move on or Push on.
 
I'm not saying any of this to takeaway from WildStar or to paint any of it as Negative. The game is what it is. The Philosophy has not changed. There is nothing to indicate that it will. It's not a game for the "new" casual, if you will. It's not a game for puggers.
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About the free part,I got a free key from my friend and liked the game and shortly bought it and got 3 keys that I gave to my friends and they like it and will probably buy it -- and the keys are f2p until level 20, 50 gold, few restrictions
basically i fell in love with the game because i got to try it; so why not take away the key system and make it like wow -- f2p until a certain point, can't trade, talk in trade, spam -- and maybe make it only the tutorial + first zone; level 20 is too high to be free (the keys are understandable)
 
That way we'll get a lot more potential people who will fall for the game and buy it :)	
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I believe hardcore is fine, i also believe dungeon boss difficulty is fine. The problem lies in the lack of accessible content for casual, or less skilled players. The silver medal requirement was far too punishing for these players (and truth be told had nothing to do with difficulty in the first place but that's a matter of opinion). They reach level 50 and are then immediately blocked from doing most things bashing their head off a wall. That hardcore wall should come later, with enough content to appease them beforehand, not easy content, but perhaps not "HARDCORE" content in our eyes, but hardcore in theirs.
 
Something i came to the realization of is that we (as experienced gamers) have extremely high expectations of newer (or casual) players. Ridiculously so in fact. We come from a background of competitive gaming, raiding, high-rating arenas, other games (FPS, RTS, MOBA) all at a high-level according to the majority of people and while its OK and perfectly awesome to have content aimed at us, there are 20 other people who will fall short barely within sight of the line. Yes we should get our hardcore content are entitled to it. But they are also just as entitled to challenging content they can achieve too.
 
If they get that and start complaining the hardcore content is too hard? Tough shit. Like i said, shape up or ship out.
 
Simply having hardcore content for the 1% and nothing for the rest wont cut it, you have to give a little even if focusing elsewhere.
 
WoW (and unfortunately every other MMO) went in the direction of "HERE YOU GO CASUALS, WE GIVE YOU ALL CONTENT FOR CASUAL!" and Wildstar went in the completely opposite direction of "GTFO casual scum". Neither is the right approach or even a remotely good one.
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Some how some people and Carbine have confused two terms...Gating vs Hardcore...gating is not hardcore...gating is a massive time sink and money grab that prevents players from experiencing content. Hardcore is f-ing difficult challenges and many wipes before success...gating is horrid and drives people away fast...sometimes before even experiencing the content. Hardcore is challenging but exhilarating once overcome.
 
In pvp...gating is gear acquisition by rating (which on its own is not horrible...but combined with the worst match making in mmo history)... Hardcore are builds and mechanics based on skills not spams, hacks and exploits.	
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This approach is working fine.
 
 
Weed the casual scum out so it's just quality players left.
 
 
Fine by me.
 
 
In regards to your suggestions, you don't seem to be keeping up to speed on alot of issues. 
 
 
1)     Server Mergers - Very feasible and likely to happen.  School is starting again in a month, so alot of the people in this game will have changed play times.  Hang tight,
 
 
2)     Instancing - Very few zones have active instancing at the moment.  There are also plenty of work arounds for this, if you are caught out of instance.  Any public events are visible in all instances.  Complete non issue.
 
3)    Appease the casuals.  Why?  They have routinely stated that this game is NOT for the casuals.  Why is that so hard to understand?
 
4)    Bugs / QoL - This doesn't happen instantly.  They are consistently working on these.  Sure, we would all like all bugs to be resolved.  But realistically speaking, they are working diligently to achieve this.  Bare in mind this is not even 3 months old, all the improvements and bugs they have worked on, they are only human and must prioritize.  Non-issue
 
5)   Botting - PVP - Who cares?  PvP is the side game, the main game always has been and always will be PvE.   This is still obviously an issue.  You report them, they go away in a couple of days.   You don't like it?  Well, get those guys out there reporting every stupid thing to stop reporting every stupid thing.  The big issue, and why these are not being taken care of, is because there are those D-Bags out there who are bogging the system down with stupid tickets, which must in turn be looked at and categorized / escalated.   That is not something they can control, it is something the user can control.  Many are submitting tickets, or reports, without even looking for an answer. 
 
6)   Free Trials - Currently exist.  Where have you been???
 
 
Overall, well written, but not a single point worth anything, pardon server mergers.	
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			I don't think they have enough people to be able to ban bots in a 6 hour timeframe.	
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			You forgot "optimize the client"	
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3)    Appease the casuals.  Why?  They have routinely stated that this game is NOT for the casuals.  Why is that so hard to understand?
 
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Long story short, this is another thread about how to improve wildstar and entice players back to the game.
 
Hello, i'm writing this thread to list out a few things i believe would be immensely helpful to Wildstars success and growth, i don't intend to make this long then it has to be, but i'd imagine it could get a little lengthy. I won't pretend Wildstar hasn't taken a hit in player numbers, of course it has, its quite easy to see and every new MMO takes the same hit after the first month. This thread is aimed at methods of luring existing and new players to Wildstar. I won't pretend Wildstar is dying either, trolls/DoomNGloomers/whoever, because it isn't.
 
I'll post my suggestions / ideas below, i believe doing these things all together and in a reasonable timeframe (lets face it, pre-WoW expansion) could help envigorate Wildstar and make it a lot better for everyone, you would make more money, players would be happy, everybody wins! I don't think i know better then Carbine either, like much of this forum seems to, im sure you've thought everything im about to post through tenfold because you quite obviously don't want a failed game and a bunch of wasted time / effort / money. You want success and profit.
 
--
 
1) Server Mergers. There are too many servers. You know this, we know this. You bended to the will of the players on release who didn't want queues, you knew it would have an end result of desolate servers and endless complaints from the very same players but it was a lose/lose situation and both options sucked anyway. Server mergers could very well bring back many players and raise the image of Wildstar, there is so much negativity about "empty" servers and alot of players are eagerly awaiting server mergers so they can start playing properly again, how many of those unsubbed or don't log on at all, nobody knows (you, Carbine might have an idea, but not for this specific.) but at the end of the day, it can only be a positive. Alot of feedback on this idea is that it would be you "admitting defeat" when i think its the opposite - everybody knew this would happen anyway and now everybodies asking / waiting for it. With a good PR statement and a few more of my following suggestions, i don't think it could be viewed as anything but a positive at this point.
 
2) Less-strict instancing. Instancing is also a contributing factor to the "empty" feeling of servers and therefore complaints. I'm sure it was highly tuned on release to cope with the influx of players and that was perfect, but now its suffering from false-positives and over-exerting itself. People find themselves in empty Illium/Thayd instances because there were 20 or so people grouped in another, empty zones because there were a few too many scattered around in different places. The instancing needs to be turned down a notch and allow for people to feel "crowded" in an area - its part of what an MMO / multiplayer game is, even the interaction of seeing people steal all your quest mobs that is annoying, is not something players want entirely removed. This along with server merges would drastically reduce the amount of complaints about empty worlds / servers.
 
3**) Appease the casuals. Im sorry Wildstar, it has to be done. Too many people have struggled with Wildstars nuances, whether it be silver dungeons or gear-gaps in PvP, they got fed up with being unable to "do it" and sulked off back to easier pastures. It needs to be made more accessible Not easier. If everybody had something they could "do" and feel like they were making progress / succeeding, things would run a lot smoother and a lot more people would be happier, however i don't think this should take away from the high-end content at all, if they get to a point where they can't do it, they should shape up or ship out, i just don't believe that hurdle should be met directly at level 50, there should be plenty to do before reaching that "wall".
 
4**) Bug fixes, QoL improvements. There are many annoyances and niggly things that bother players in Wildstar currently, this is to be expected with a new game but they aren't being fixed fast enough in the playerbases eyes. These things should take priority because frankly speaking - they *cupcake* players off. Things like blue gear turning white persisting since beta shouldn't happen or players getting screwed in their attunement quests. These should be high-priority focus-points since they are practically the straw that WILL break the camels back. Feedback on simple features like refunding elder-gem gear and other things should also be taken into account and implemented, as they are short-term boosts of morale that make people happy and keep them positive about Wildstar.
 
5**) Botting / PvP. You need to take a harder stance. People seeing the same bots in warzones / areas for 6+ hours at a time get extremely unhappy and demoralised, leading to negativity being spread like wildfire, which doesn't bode well for anybody.
Along with bots ruining PvP there are other issues such as "Boosting" being sold and people tanking their ratings low after getting the gear to crap all over lesser-geared people. This is essentially smurfing, a term used in competitive games to describe somebody with a higher skill level purposefully playing against low-skilled opponents (via new accounts or lowering ratings on purpose) to thrash them. This demotivates players, ruins their experiences and makes them stop playing, smurfing isn't often a huge problem in other games but in MMO's / Wildstar in particular, it's all the more troublesome because you could completely outclass a player and still lose simply because of gear.
 
**Im aware a few of these things are being looked into / changed for the better, i just feel the need to reiterate just how important these things are to the playerbase and Wildstars success.
 
6) Free-trials. You need to host a free week. Let anybody (existing or new) log on and play the game for what it is, no restrictions. Whether its a weekend or a fortnight, it needs to be done once all other changes are in place and it needs to be as advertised as possible. You need to encourage people to come and see what you've done with wildstar after hearing their feedback, you need to shout from the rooftops just how cupcaking awesome you changed it to be and ask them to see for themselves!
 
--
 
Now all of these ideas might sound great but execution of them is just as important. If they're implemented bit-by-bit in dribs and drabs, the impact isn't there, the WOW factor dissipates. You need to do it with a bang, my suggestion would be to do as much of it as possible all at once, bundle it with a content drop (Drop 4?) and scream at people out of your office windows to check out wildstar again. I'm sure like most MMO's you already had your first few content patches in production long before the game was released and you're just working on polishing those off. Well, pick a drop, polish it off and then go into overdrive with the rest of this stuff.
 
Prepare server merges, loosen instancings controls, launch huge ban wave, fix the most persistent bugs, add some nifty small features, have the drop include the rest then ADVERTISE THE CUPCAKE OUT OF IT, tell everyone they're invited to see and launch that badboy into the public eye!
 
This sounds like a hell of alot but considering so many of these changes are small in scale it can't add up to more work then a huge content drop would!
 
I hope people read this and take it on board.
 
As they say, a polished turd is still a turd. (Not that wildstar is a turd)
 
-From an everloving fan.
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The silver medal requirement was far too punishing for these players (and truth be told had nothing to do with difficulty in the first place but that's a matter of opinion). They reach level 50 and are then immediately blocked from doing most things bashing their head off a wall.
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They won't be doing number 3. Look closely OP. They have already decided who this game is for. You can either accept it and move on or Accept it and push on. I chose the former. A few will choose the Latter. Some will see the changes coming to the Attunement and assume that they are doing Number 3. They are not. It's all right there for you to see if you just look. Normal Mode doesn't exist for Raid Content. The way most games are today Casuals can expect to do some raiding via pugs. That's not going to be possible for a long time here.
 
Jeremy Gaffney: "we are building for that 1%"
 
Stephan Frost on whether they are going to nerf dungeon bosses: "No."
 
WildStar Raid video: "Hardcore" is said 500 times!
 
Move on or Push on.
 
I'm not saying any of this to takeaway from WildStar or to paint any of it as Negative. The game is what it is. The Philosophy has not changed. There is nothing to indicate that it will. It's not a game for the "new" casual, if you will. It's not a game for puggers.
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			here is a solution: condense the servers. less servers equals a less fractioned playerbase and stronger community. 	
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here is a solution: condense the servers. 
 
less servers equals a less fractioned playerbase and stronger community. 
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			People keep making the assumption casual means no skill. No, casual means no TIME. Scrub means no skill. I don't have time to waste on endless fail runs trying to get silver when after a single death the tank or healer leaves. I also don't have time to wait for a static group to log in. And the only reason I have time to raid is because its a once a week thing I can plan for. 	
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First of... wow.. this is a lot... I would like answer more but.. not that much time do so. Therefore, I will just try to cover one thing I have in mind.
 
"They will not nerf content."
 
I agree. What could happen? They could develop content that is already with release not too hardcore for all the cupcakes out there. Sounds somehow realistic to me.	
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People keep making the assumption casual means no skill. No, casual means no TIME. Scrub means no skill. I don't have time to waste on endless fail runs trying to get silver when after a single death the tank or healer leaves. I also don't have time to wait for a static group to log in. And the only reason I have time to raid is because its a once a week thing I can plan for. 
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This approach is working fine.
 
 
Weed the casual scum out so it's just quality players left.
 
 
 
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lol@'quality'
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			Well I serious doubt there is content for the causal players now otherwise why are they leaving since June.	
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Well I serious doubt there is content for the causal players now otherwise why are they leaving since June.
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I mean, there is plenty of content for casuals; it's just many individuals don't appreciate it
 
Adventures, dungeons (non- Vet + vet), Shiphands, expeditions, challenges, PvP, housing, crafting, world bosses, BH events (tree / Elyona / scorch), etc etc etc.
 
Much more casual content than any other just -post release MMO I can recall 
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I mean, there is plenty of content for casuals; it's just many individuals don't appreciate it
 
Adventures, dungeons (non- Vet + vet), Shiphands, expeditions, challenges, PvP, housing, crafting, world bosses, BH events (tree / Elyona / scorch), etc etc etc.
 
Much more casual content than any other just -post release MMO I can recall 
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			Devs probably didn't even read this.	
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Not rewarding? What do you wan't a medal?
 
Shiphands reward gear upon completion. There is a chance for epics (I have personally gotten the purple Ikthian chest from the C.o.G.S. shiphand). While those are level specific based on the shiphand, once vet shiphands go in (button is already there) they will have more 50- useful gear drops
 
Adventures; There are quite a few vet adventures drops that are BiS depending on your class and build. TBH crafted gear is overwhelmingly NOT BiS. Between my support and assault medics, only a single gear slot between the both of them (1/24 slots) has a crafted item as BiS (and thats the Adventus chest for Heal spec).
 
Some classes have more or less crafted BiS pieces; but no class has every slot as crafted BiS. Also, none of the BiS gear can be 'crafted' in 5 minutes; they tend to be in the expert/expert research tier of the crafting professions; where most need to be learned after grinding eldan data / for a week or two. 
 
Expeditions are scalable mini-dungeons. They generally take 10-30 minutes depending on you / your group and they have some decent rewards (decor and renown)
 
PvP has some of the basic exploiting issues that tend to plague PvP in all MMO's; but it is not broken or unplayable. Now battlegrounds in SWTOR when they finally went live... that was 'unplayable'. 
 
People tend to care about Scorch (who is in fact... a world boss) quite a bit; and I've seen some folks take out WB's for fun on occasion. 
 
 
 
Itemization IS being fixed, go read JTal's posts on these forums.
 
Carbine stated they aren't doing mass transfers / merging servers yet because no server is at 50% or less active account load.
 
Atunement adjustments are already in the QA/QC workflow.
 
There already are free trial passes...
 
 
 
So did you have a real point or just ignorance and/ or dishonesty?	
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Pretty much at this point they are fighting to keep the people they have remaining because everyone who was going to leave left and its very obvious. imo they need to increase the response time to glaring exploits and bugs that ruin the fun of the game. Their customer support is also the worst i've ever seen, like can somebody post a case where they were ever helped and not linked to a thread or given a typical response saying we know its a problem but we cannot do anything so get *cupcake*ed?
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House: completed that month ago, due to item caps there is no way to go further. No one visits my house anyways since I have no resource plugs thus there is no reason to go there at all. Why build some thing no one will see?
PvP: it's really really bad right now but I can understand how a PvEer would never even realize this cus....you don't do it much if at all. My guess if you do play PvP, you are a DPS and having a gas 2 shotting people. So now I wait...and wait for them to fix the mess they made in drop 2 when it concerns PvP. They said hot fix in a few weeks, it's been longer than that and we will have to wait until drop 3 or 4. GG?
Rep grinds: done most them except blighthaven, gave up on the latter b/c you need RNG luck to have the 20+ people required to do 2/3 of the only rep quests. I personally do not want to sit there for hour an half for scorch and then another 6+ hours for tree praying a guild comes along. Besides, that junk on all those rep vendors is trash at least for my character; I can go to CX and buy way better stuff for cheap.
Shiphands: these are low level and only worth doing ONCE while leveling. I have heard no plans about veteran versions and even if there is that is at least 6 months from now at the very least.
PvE instances: I been on that treadmill in other games for near 10 years now, even was HC raider for good portion of that. I'll just say I am tired of that, so I stick to pvp....well actually that's broken atm so I have not logged in except to grind to EP cap which takes 4 hours once a week. I am beginning to question why I am paying money for this.
Challenges; all rewards from those are junk and not worth doing. Gear from them is worthless, dyes are nothing but browns and or just repeats of colors I have gotten many times, crafting mats are worthless since you can buy most that junk for the same as vendor price or even less, and then décor which I can buy just like craft mats for dirt cheap on the CX. Only thing that might be worth while is if the challenge awards one them bags that gives an amp...but then again since trigger finger drop rates got upped...I can buy 99% of amps for vendor cost atm.
 
Last thing, the only thing I got left is to mindlessly aoe grind open world mobs. Let's just say that isn't all that fun. So now what?
 
What eva. Is this game for me? Probably not I guess. It had potential but it's really sad to see it squandered. If only Anet had control of this game instead or at least a company with actual passion, a deep love for their product and their players. :(	
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Not rewarding? What do you wan't a medal?
 
Shiphands reward gear upon completion. There is a chance for epics (I have personally gotten the purple Ikthian chest from the C.o.G.S. shiphand). While those are level specific based on the shiphand, once vet shiphands go in (button is already there) they will have more 50- useful gear drops
 
Adventures; There are quite a few vet adventures drops that are BiS depending on your class and build. TBH crafted gear is overwhelmingly NOT BiS. Between my support and assault medics, only a single gear slot between the both of them (1/24 slots) has a crafted item as BiS (and thats the Adventus chest for Heal spec).
 
Some classes have more or less crafted BiS pieces; but no class has every slot as crafted BiS. Also, none of the BiS gear can be 'crafted' in 5 minutes; they tend to be in the expert/expert research tier of the crafting professions; where most need to be learned after grinding eldan data / for a week or two. 
 
Expeditions are scalable mini-dungeons. They generally take 10-30 minutes depending on you / your group and they have some decent rewards (decor and renown)
 
PvP has some of the basic exploiting issues that tend to plague PvP in all MMO's; but it is not broken or unplayable. Now battlegrounds in SWTOR when they finally went live... that was 'unplayable'. 
 
People tend to care about Scorch (who is in fact... a world boss) quite a bit; and I've seen some folks take out WB's for fun on occasion. 
 
 
 
Itemization IS being fixed, go read JTal's posts on these forums.
 
Carbine stated they aren't doing mass transfers / merging servers yet because no server is at 50% or less active account load.
 
Atunement adjustments are already in the QA/QC workflow.
 
There already are free trial passes...
 
 
 
So did you have a real point or just ignorance and/ or dishonesty?
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