116038-matt-mocarski-art-director-left-carbine

== Content ==
			
http://massively.joystiq.com/2014/10/14/art-director-matt-mocarski-leaves-wildstar/
 
Another one leaving :(	
----
			
Means nothing.
Humans switch job constantly.	
----
			I don't see the point of these threads.	
----
			
I'm just sad, that is all. The art here is great and he was the art director.
 
I'm not calling doom because of it... I'm still playing.	
----
			
Most of the people leaving seem to be in management positions. Many of the criticisms of this game have been directed toward managerial decisions, rather than the people producing content.
 
My conclusion: non-issue for anyone. :P  Best of luck to him.	
----
			
I really liked the art in this game, too. It's a nice mix of fantasy and sci-fi.
 
That said, I hope the new director takes the game in a new direction, because I'm not a big fan of the broad colour range, and I'd like to see a somewhat grittier, less pulpy art direction. More noir, cyberpunk, and Lovecraft, less sci-fi pulp!	
----
			I agree with the Chua. This really means nothing. The art assets are saved anyhow. So its not like hes taking all the art with him. While I commend his work, everyone in a business is replaceable. 	
----
			
So long! And thanks for all the butt-flaps!
 
... ok I'm done. Sorry couldn't resist 
 
Love the art in this game. He did a great job.	
----
			
He did!  It's a job that's done, though.  The game has a very firmly established aesthetic that can evolve from one expansion to the next under the direction of whoever they appoint.  They've got a design standard to guide them, so losing him doesn't hurt the long term success of the game unless players latch onto it and panic.
 
Massively seems to have a stake in making sure that happens.  I can't suss out why.	
----
			
{| class="blockquote"
Massively seems to have a stake in making sure that happens.  I can't suss out why.
----
			
my heart....he did so well....far as i could tell at least with keeping things consistent. I wish him the very best and hope that his new job brings him joy and happiness
 
I can maybe offer my own work experience here to ease any concerns for people that may possibly occur(not saying anyone is freaking out, but it might help)It may be new to some folks who don't work in art departments, but Art director isn't necessarily the person doing the actual art(this doesn't mean they don't do any), but more so the management of the art team and making sure everyone is working consistently and efficiently. The art will still remain awesome the teams still there doing their thing so no worries, the style has been chosen, the look and feel established and all thats left now is management and continuing to push forward from the foundation we have.   :)	
----
			Esper, if you want a game like that, go play any generic MMO out there. : / I've about had enough of all the dark, gritty, -boring- games out there. Only two big games are colorful and creative, Wildstar and WoW. The rest are all pretty much the same art style, with varying levels of realism. It's boring, not very creative, and honestly depressing. >.>	
----
			
Good luck in the new job and welcome to whoever takes his place! Art direction in this game has always been spectacular so I hope the next one is as good!
 
Wish list: skirts and dresses! Something! Please!	
----
			As an industry veteran (Been in the game industry 20 years), I can tell you that a few months after shipping a title is the most likely time for there to be a lot of employee overturn.  Matt has been at Carbine for (I think) nearly 10 years.  Him wanting a change after so long, and after the product has shipped, is not surprising to anyone here.  This is nothing to worry about, and standard for the industry.  I personally wish him all the best.  I worked with Matt at my last employment as well, and I'm sure someday I will work with him again.	
----
			
{| class="blockquote"
Esper, if you want a game like that, go play any generic MMO out there. : / I've about had enough of all the dark, gritty, -boring- games out there. Only two big games are colorful and creative, Wildstar and WoW. The rest are all pretty much the same art style, with varying levels of realism. It's boring, not very creative, and honestly depressing. >.>
----
			
From a production (stage, film, festival, venue) standpoint, staff turnover is the norm.  Individuals working on large projects that require many hands on deck (and below deck) are in fact... individuals....there is (unfortunately) no hive mind to stop people from having ideas about career and trajectory :(  ... my inner dictator is sad, probably just as well... people don't tend to work well with a gun to their head.
There is one other thing to take from artistic endeavour: never wish for another to fail spectacularly, it could be you next time.
(though i have to say, with a near empty house theatre comedy can get rather dirty :D )
 
 
 
I thought about creating a Massively account, but the idea is very unappealing now.  Talk about your backlash backlash :P........ 	
----
			
Well, I like it, Esper! Wildstar isn't our universe (well, it could be, depending on what theories you follow), and it doesn't necessarily have to follow our rules. Color comes from light, and our sun puts out a specific kind of light, while other stars would put out other frequencies. Hotter stars put out more blue, colder stars put out more red. Depending on the kind of light, colors could very well be saturated!
 
If you want to make the game dark and depressing, then download some kind of mod (I know there's an HD one somewhere) to overlay a filter on the colors. :P
 
Wildstar isn't a gritty game though, so the art style fits, in my opinion. The game never takes itself seriously, and is whimsical and funny feeling. It isn't meant to be serious and realistic, it's meant to be fun, light-hearted, and enjoyable. If you want gritty, just pay attention to the lore. It's unbelievably dark and foreboding!	
----
			
I look forward to seeing a new lead artist's take manifested in our clothing/costuming options and the greater variety that introduces.
 
Worlds are bigger than one person's vision.	
----
			
{| class="blockquote"
I look forward to seeing a new lead artist's take manifested in our clothing/costuming options and the greater variety that introduces.
 
Worlds are bigger than one person's vision.
----
			
On the topic of art though, I'd like to see gloves that cover just the main part of the hands, leaving the fingers bare, and don't go up the arm. Annnnd, boots that don't go to the knee. ^^ Like, mid-calf boots.
 
And I'd love to see more fantasy-like stuff, though I know that's a long shot. Interesting / unique formations, trees, plants, monsters, etc.	
----
			
trekky tights and heavy armour with holographic interface facial shields!
 
also armor with faux reflective bits (static "reflection" art with high level of bias towards atmospheric lighting conditions.)	
----
			
{| class="blockquote"
http://massively.joystiq.com/2014/10/14/art-director-matt-mocarski-leaves-wildstar/
 
Another one leaving :(
----