Combined Attack

Multiple attackers can attempt to combine their attacks to overwhelm an opponent's defenses, with a hail of gunfire or a convergence of mystic power.
The attackers must all delay to the same point in the initiative order (that of the slowest character). Each character must make a Reflex check to time their assault (DC 15). Each attacker who succeeds at this check makes a normal attack roll against the target as a Free Action.
Take the largest effect modifier of the attacks that hit, and for each other attack within 5 points of that attack's effect modifier that hits, the character with the largest effect modifier adds one die to his or her Dice Pool to determine damage (essentially granting that character a Barrage for the attack). The attacks must all target the same type of resistance in order to combine. For example attacks doing damage (targeting Toughness) can combine, but not with a Damage FX that targets a Will instead or an Inflict FX calling for a Fortitude, which do not call for Toughness saves.
Failure: If a character fails the Reflex check or misses the attack roll, then that character does not add to the damage bonus of the combined attack.
Examples: A team of mutants converge their various energy-projecting powers on a single nigh-invincible foe in hopes of taking him down. A squad of soldiers wait until everyone is in position to lay coordinated gunfire down on the incoming armored jeep. The flight of starship pilots swoop in together and concentrate their fire on a small area to punch through the alien mothership's shields.
Category:Rulebook
Category:Action
Category:Combat
Category:Stunts
Category:Combat Dice