The Ice Court (mechanic)

:This page describes the Kislev recruitment campaign mechanic, for the faction of the same name click here. 
The Ice Court is a campaign mechanic for the Kislev factions. It is required to train and recruit Ice Witches and Frost Maidens, so each of them can only be available after they have completed their training.
== How it works ==
This mechanic provides the player some degree of customization for their lord or hero, at the expense of waiting the required number of turns for the unit to be recruitable. To train an Ice Witch or Frost Maiden you must have a free slot. You start with 1 free slot for Ice Witch training, and 1 free slot for Frost Maidens. 1 more slot for each type of character, can be unlocked by researching technologies:
* Frost Maiden: Ice Court Discipline 
* Ice Witch: Ice Court Indoctrination
During the training process, the player will be prompted to select the candidate's lore of magic and character traits through several dilemmas. Several sets of traits exist, though which three sets become available for each candidate is randomized. The dilemma to choose which lore of magic the character has (The Path Once Taken and Disciplined Approach), will always appear first.
After training is complete, the candidate will be available to recruit from their respective lord or hero pool, and a new candidate can be queued in the training slot to repeat the process. Note that once the training process is started, it cannot be canceled. The selected lore of magic and character traits are also permanently assigned to the candidate once chosen.
===Frost Maiden hero cap===
Like other heroes, Frost Maidens have a hero cap which can be expanded. You can train a Frost Maiden in the Ice Court, but they can't be recruited until you have a free hero cap.
* Technologies:
** Ice Sculpting: Hero capacity +1 for Frost Maidens
** Ice Court Discipline: Hero capacity +1 for Frost Maidens
* Buildings:
** Each Convent of Ice (Ice Training Grounds Tier V, only available in major settlements) that you build, gives +1 Hero capacity for Frost Maidens
== The Ice Court training dilemmas ==
A list of the dilemmas that occur during Ice Witch and Frost Maiden training. The table is sortable by clicking the top label.
Dilemma 	Character 	Option 1 	Option 2
The Path Once Taken 	Frost Maiden	Frost Maiden (Tempest) 	Frost Maiden (Ice)
Bolster Who? 	Frost Maiden	Ice Charioteer: Upkeep -30% for War Sleds units 	Artillerist: Upkeep -30% for Little Grom units (Hero's army)
Envoy of Ice 	Frost Maiden	Quiet Warrior: Hero Action Cost -25% 	Magical Warrior: Cool Down -10% to spells
Ice Fightress 	Frost Maiden	Fighter: Melee attack: +4; Weapon Strength: +8% 	Martial Magician: Winds of Magic power reserve change: +10% when increasing
Iron Maiden 	Frost Maiden	Stalker: Attribute: Stalk 	Unbreakable: Attribute: Unbreakable
Manifest Power 	Frost Maiden	Glacial Blaster: Active Ability: Explosion, Uses: 3, Radius 15m, Contact: Frostbite, Cooldown: 90s 	Ice Shard Wielder: Ability: Ice Shard
The Frost Moon's Boon 	Frost Maiden	Infantry-Focused: Weapon strength +7% for infantry units (Hero’s army) 	Cavalry-Focused: Charge bonus +10% for cavalry units (Hero’s army)
Not Yet Accomplished 	Frost Maiden	Perfect Vigour: Attribute: Perfect Vigour 	Vanguard Deployer: Attribute: Vanguard Deployment
Protector 	Frost Maiden	Protector: -4 corruption (local province) 	Eldritch Defender: -15% all attrition (Hero's amry)
Selfless Defence 	Frost Maiden	Campaigner: Enemy Hero action success chance: -8% 	Battler: Armor +5; Melee defense: +4
The Heroine 	Frost Maiden	Assassin: Assassinate action: Additional 10% change of success 	Ownership is Theft: Steal Technology action: Research rate is increased an additional 10%
Disciplined Approach 	Ice Witch 	Ice Witch (Tempest) 	Ice Witch (Ice)
A Gift from the Ice Court	Ice Witch 	Blessed are the Footsoldiers: Weapon strength +7% for infantry units (Lord’s army) 	Blessed Cavalry: Charge bonus +10% for cavalry units (Lord’s army)
Fight Fire with Ice 	Ice Witch 	Fighter: Melee attack: +4; Weapon Strength: +8% 	Martial Magician: Winds of Magic power reserve change: +10% when increasing
Fight or Build 	Ice Witch 	Magical Warrior: Cool Down -10% to spells 	Builder: -20% to building cost (local province)
Ice Raider 	Ice Witch 	Sacker: Income from sacking settlements +30% (Lord’s army) 	Raider: Income from raiding +30% (Lord’s army)
Icy Discipline 	Ice Witch 	Perfect Vigour: Attribute: Perfect Vigour 	Vanguard Deployer: Attribute: Vanguard Deployment
Lessons in War 	Ice Witch 	Ice Charioteer: Upkeep -30% for War Sled units (Lord's army) 	Artillerist: Upkeep -30% for Little Grom units (Lord's army)
Mother's Army 	Ice Witch 	Infantry-Focused: Recruitment cost -15% for infantry units (Lord’s army); Upkeep -10% for infantry units (Lord’s army)	Cavalry-Focused: Recruitment cost -15% for cavalry units (Lord’s army); Upkeep -10% for cavalry units (Lord’s army)
Summon the Ice 	Ice Witch 	Glacial Blaster: Active Ability: Explosion, Uses: 3, Radius 15m, Contact: Frostbite, Cooldown: 90s 	Ice Shard Wielder: Ability: Iceshard
Tzarina's Favour 	Ice Witch 	Agent of Brutality: +15% agent success change for Frost Maidens (local province) 	Clerical Conspirator: Hero capacity:+1 for Patriachs
Will or Wild 	Ice Witch 	Stalker: Attribute: Stalk 	Unbreakable: Attribute: Unbreakable
Guardians of the Ice 	Both 	Better Swords: Melee attack +8 for Ice Guards Units (Hero’s army) 	Better Bows: Missile strength +10% for Ice Guard Units (Hero’s army)
Provincial Aid 	Both 	Growth is Great: Growth +30 (local province) 	Economist: Income from all buildings +12% (local province)
Provincial Matters 	Both 	Scourge of the Corrupt: -4 corruption (local province) 	Controller: +4 control (local province)
The Visit 	Both 	Martial Encouragement: Melee attack +5% (Lords’s army) 	Ranger: Missile Strength +7% (Lords’s army)
== Events related to the Ice Court mechanic ==
* State Scholarship
* Babushka, Babushka
== Sources ==
* All data comes from in-game. Credit to Reddit user /u/dialeta for compiling a google spreadsheet of Ice Court training dilemmas, copied here.
Category:Kislev
Category:Unique game mechanics
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