Contracts

A Contract is a power that allows creatures of Faerie to affect the mortal world. Contracts are ancient agreements made between the Fae and living embodiments of the natural world; as with most such magics (like the Mask), these bargains extend to all creatures touched by Faerie, and thus may be learned and used by Changelings.
Each Contract is a collection of related powers, or clauses, which were agreed upon in the same bargain. Usually a Changeling must use Glamour to empower the use of most clauses, but every clause has a "Catch", a loophole in the original agreement which allows use of the power without the magical price having to be paid.
==Contents==
[hide]*1 Universal Contracts
*2 Seeming Contracts
*3 Court Contracts
*4 Goblin Contracts
**4.1 Contracts of Sacrifice
==Universal Contracts==
Changelings have an affinity for a number of common Contracts, which they find easier to learn than others. Any changelings can learn these contracts without any added difficulty.
Contract 	Description 	Book/Page
Dream 	Oneiromancy 	CL 124
Hearth 	Blessings and Curses	CL 127
Hours 	Time 	RS 102
Mirror 	Disguise 	CL 129
Moon 	Madness 	RS 105
Omen 	See Past and Future 	RS 108
Reflections	Mirrors 	ER 34
Smoke 	Stealth 	CL 132
==Seeming Contracts==
Each Seeming also has an affinity for certain Contracts that grants powers associated with that Seeming. While any changeling can learn any Seeming Contract, they find it much harder to learn Contracts that do not match with their Seeming.
Contract 	Seemings 	Description 	Book/Page
Animation 	Wizened 	Animate Objects 	WM 52
Artiface 	Wizened 	Manipulate Objects 	CL 134
Communion 	Elementals 	Communicate with Elements	WM 32
Darkness 	Darklings 	Darkness 	CL 136
Den 	Beasts 	Home Safety 	WM 19
Elements 	Elementals 	Manipulate Elements 	CL 138
Fang and Talon 	Beasts 	Animals 	CL 142
Forge 	Wizened 	Alter and Shape Reality 	RS 99
Oath and Punishment	Ogres 	Deal with Oathbreakers 	WM 47
Separation 	Fairest 	Transcend the Physical 	WM 40
Shade and Spirit 	Darkling 	The Dead 	WM 26
Stone 	Ogres 	Might 	CL 144
Vainglory 	Fairest 	Awe 	CL 146
Wild 	Beasts, Elementals	Nature 	RS 111
==Court Contracts==
Changelings who belong to a seasonal Court have an affinity to further two Contracts associated with their season: the "Fleeting" Contracts deal with manipulation of the Court's dominant emotion, while the "Eternal" Contracts invoke physical manifestations of the season itself. Due to the mystical connection granted by a Court's Mantle, the more advanced clauses of these Contracts may only be learned by Changeling's with a strong Mantle for the appropriate Court. The less powerful clauses may be taught to other Changelings, but such tutelage is generally only given to those who have proven their friendship to the Court.
Contract 	Description 	Book/Page
Eternal Autumn 	Harvest and Withering 	CL 159
Eternal Spring 	Growth and Rejuvenation	CL 151
Eternal Summer 	Heat and Light 	CL 155
Eternal Winter 	Cold 	CL 162
Fleeting Autumn 	Manipulate Fear 	CL 156
Fleeting Spring 	Manipulate Desire 	CL 149
Fleeting Summer 	Manipulate Wrath 	CL 153
Fleeting Winter 	Manipulate Sorrow 	CL 160
Four Directions 	Direction 	WM 134
Verdant Spring 	Manipulate Passion 	LoS 39
Punishing Summer 	Tools of War 	LoS 59
Spell-Bound Autumn 	Sorcery 	LoS 79
Sorrow-Frozen Heart	Personal Sorrow 	LoS 99
==Goblin Contracts==
Finally there are the Goblin Contracts, Black Market contracts that can be obtained from the Goblin Market in exchange for various things. While these contracts are powerful, they usually come with a huge penalty for using them, and cannot be relied on as much as the other types.
Contract 	Level	Description 	Book/Page
Sight of Truth and Lies 	1 	Truth-saying 	RS 114
Shooter's Bargain 	1 	Accurate Shooting 	CL 164
Trading Luck for Fate 	1 	Predict Random Events 	CL 164
Calling the Guardian 	2 	Summon Protective Force	RS 114
Diviner's Madness 	2 	See Past or Future 	CL 165
Fair Entrance 	2 	Open Doors 	CL 165
Fool's Gold 	2 	Disguise Objects 	CL 166
Blessing of Forgetfulness	3 	Erase Memories 	RS 115
Burden of Life 	3 	Healing 	CL 166
Delayed Harm 	3 	Avoid Attacks 	CL 167
Goblin Oath 	4 	Pledges 	RS 115
Good and Bad Luck 	4 	Lucky Guess 	CL 167
Call the Hunt 	4 	Summon True Fae 	CL 167
Blood-Binding 	5 	Strip Enemy's Defenses 	RS 116
Lost and Found 	5 	Escape 	CL 168
===Contracts of Sacrifice===
Contract 	Description 	Book/Page
Goblin Fortune 	Blessing or Curse	RS 117
Goblin Transformation	Changes 	RS 120
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