Halls of Knorr

== Overview ==
* The first quest which gave players access to the Knorr Lyceum.
* Allows you to upgrade your Hieromancer's Armor.
* Has other rewards including a Mace, UA weapon, and lots of lore texts.
=== Prerequisites ===
* Lockpick is required to complete this quest.
* Bring at least one M (100,000) Trade Note. It will be required to begin.
* You must complete the Hieromancer's Armor quest and bring the Thaumaturgic or Exarch Plate Armor with you if you wish to upgrade it.
== Walkthrough & Notes ==
=== Part 1: Getting to Knorr ===
# Give Olcris, Nuhmudira's Student an M note to receive a . You can only receive two gems before having to wait three days to acquire more.
#* Note: Once you speak to Olcris, you can receive two gems. If you take longer than the given time to buy all the gems, you will be able to speak to him again once you receive your second and be able to acquire another set.
# Once you use the gem he gives you, you'll be in a room with a Guardian and an alcove full of items. Pick up the Book give it to the Guardian to be sent to the next room.
#* You can speak to the Guardian to hear the slight riddle associated with the correct item, but this is entirely optional.
# As before, pick up a Mead and give it to the Guardian.
# Finally, give the Kite Shield to the Guardian to portal into the Seat of Knorr.
# Feel free to speak to Arikas; doing so allows you to bypass the timer on getting s from Olcris with the bonus of not having to go through the riddle rooms. There is one catch: The gems will cost an MMD note and you can only get one per visit.
=== Part 2: Getting the Keys ===
# Move North past Arikas. Open the door and stick left until, after opening a door, you come across a dining area littered with bones.
# Head towards the East into a room with tables along the border (and noticeably less bones). Resume sticking left until you go up a ramp. 
# Head North until you reach a locked door. Pick it open, then move North to another door you must pick to reach a study.
# Pick up the , , and as well as at least one of the books in the room. Using the bookcase reveals another piece of lore. Olcris requires one book in order to get an M note back; any extra can be translated by Bretself in Cragstone. When done, head back to Arikas.
=== Part 3: Obtaining the Weapons of Knorr ===
# From Arikas, head East, through the door and into the Barracks Conveyance device at the end of the hall.
# From the drop, head North then East. On the catwalk directly take the first right. Follow the hallway into a room with mushrooms and many doors. Pull the torch in the second room from the southern end. This opens a door to the west, one more room to the north.
# Once through, stick left to a large room pick the lock of the door on the south wall and continue up to a room with two chests. Use your Elder key on the right chest and Sentinel key on the left chest. They contain the and weapons used by Asheron's Order of Perfect Light.
# Head back to the drop from the way you came (do NOT portal recall). The door may have closed by now, so look for a lever nearby to reopen it. You will know you've reached the drop when you find the Conveyances.
=== Part 4: Obtaining the Helm of Knorr ===
# From the drop, head North then West and follow the catwalk around ignoring the first and second hallways on the left but taking the third.
# Continue along and you'll come to a large open room (after a down-ramp). The first door on the Left will need to be unlocked. Inside lies another book of lore as well as the Chest of the Defender housing the . This helm casts +25 health (does not stack with Essence Glutton) and also has another use for mages which will be gone over later. Use your Key to the Defender Cache to obtain the helm. Head back to the drop (again, do NOT recall).
# At the drop, head down the East hallway through two grate doors and take the Research Chambers Conveyance device if you have Hieromancer's Armor that you'd like to upgrade.
#* At this point, if you do not have or wish to upgrade a set of Hieromancer's Armor, feel free to recall back to Stonehold and give Olcris a book to get an M note back.
=== Part 5: Obtaining the Armor of Knorr ===
Note: You must have Thaumaturgic or Exarch Plate Armor from the Hieromancer's Armor Quest on you to complete this part of the quest. You may still accompany and assist others, however, if you don't.
# You must grab four Orbs of Infusion. There are three colours you may choose from; Royal Blue, Red or Mint Green. Each orb works for one piece of armor. The success rate of infusing the armor, is 100% so for a full set, you will only need 3 (Note, if you want the helm, you will need 4)
#* (Blue): simply head North through the door at the drop and stick left until you reach a large open room with a pedestal holding the blue orb under a beam of white light. Pick up as many as you need, then head back to the drop.
#* (Red): simply head North through the door at the drop and stick right until you reach a large open room with a pedestal holding the red orb under a beam of pink light. Pick up as many as you need, then head back to the drop.
#* (Green): you'll need to head to where the blue orb is (see above) and head through the passage on the East side. In the next large open room, on the South wall, is the green orb on a pedestal under a beam of mint light. Pick up as many as you need, then head back to the drop.
# Make sure now that you have as many orbs as you want. You will have to come back for more if you do not have enough.
# Take the Barracks Conveyance device then take the Forge Conveyance device (East hallway, first on the Left).
# From the drop move South and stick Right to a large room with the Forge of Knorr in the middle. This forge will be used in upgrading the Heiromancer's Armor.
# Affix an orb to each piece of the armor as well as to the Runic Helm of Knorr to create , , and .
# When done, use the now-wearable armor pieces on the forge as you would normally unlock a door with a key.
#* Thaumaturgic Plate will become Luminescent Plate and is one colour (the colour orb chosen). They will retain their +5 cantrips as well as gain some base AL. They will be unenchantable and have a Base War Requirement of 290 to wield.
#* Exarch Plate will become Auroric Exarch Plate and is white with a trim of the colour orb chosen. They will retain their +10 cantrips as well as gain some base AL. They will be unenchantable and have a Base War Requirement of 315 to wield.
#* The Runic Helm is slightly different in that it goes under a skill check. The helm will no longer be attuned/bonded, become unenchantable and will lose its +25 health spell.
#**If you pass, the helm will become Auroric, matching the rest of the Auroric suit in color and AL as well gaining a +10 Life magic cantrip and a 315 Base Life wield requirement.
#**If you fail, the helm will become Luminescent matching the rest of the Luminescent suit in color and AL as well gaining a +5 Life magic cantrip and a 290 Base Life wield requirement.
# When done, simply recall to Stonehold and give Olcris a book for an M note back.
#* If you give Olcris any extra books, he will simply keep them and not pay you for them.
== Dungeons & Maps ==
== Rewards ==
=== Items ===
== Images ==
File:Seat of Knorr 7 Live.jpg|Asheron's Desk
File:Orb of Infusion (Green) Live.jpg|Green Orb of Infusion on its pedestal
File:Forge of Knorr Live.jpg|Forge of Knorr
File:Auroric Exarch Armor Green Live.jpg|Green Auroric Exarch Armor Set
File:Crescent Moons Live.jpg|Crescent Moons
File:Scepter of Thunderous Might Live.jpg|Scepter of Thunderous Might
== Dialog ==
== Update History ==