Benimaru (Light Novel)

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|-|Light Novel=
|-|Anime=
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==Summary==
Benimaru is one of the six Kijin who were named by Rimuru. He is the brother of Shuna. In the Ogre Tribe he was the son and heir of the Tribe's Chief until it was destroyed by the Orc forces. He now serves as Rimuru's Samurai General, responsible for running military affairs of the Jura-Tempest Federation.
==Powers and Stats==
Tier: | | | 
Key: Kijin | Oni | Empire Invasion Arc | God-Ogre
Name: Benimaru, Oni King, Samurai General, Young Master
Origin: Tensei Shitara Slime Datta Ken
Gender: Male
Age: Unknown
Classification: KijinFierce People Tribe, OniFair Oni, God-Ogre
Powers and Abilities:
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|-|Kijin=
|-|Oni=
|-|Empire Invasion Arc=
Same as before, plus: 
*Spatial Manipulation (Received Absolute SeveranceVolume 13, Chapter 4 from Rimuru which is the reverse of his Absolute Defense)
|-|God-Ogre=
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Attack Potency: Country level (Superior to Hakurou in strength. Became stronger after training under Milim Nava, with Rimuru stating that he can give Treyni a run for her money. Defeated Phobio in a sparring match) | Large Country level (Wounded and one-shot Charybdis, making Alvis compare him to Carrion. Easily deflected an attack from Momiji, whom he compared to Carrion), higher with Magic Flame Transformation (In this state, his strength, stamina and psyche are greatly enhanced, acquiring properties of a spiritual lifeform), can ignore conventional durability | Continent level+ (Benimaru has been training, and is able to fight toe to toe with Bernie, who is ranked #7 in the Imperial Knights. Being a single digit Imperial Knight requires being Awakened Demon lord level. Is strongerVolume 14, Chapter 1 than Rimuru when he first awakened) | Low Multiverse level (Ultimate Skill users can put its effects into their magic, punch and kick and can even harm a True Dragon by a little.Volume 15, Chapter 2 Furthermore, those who have an Ultimate Skill are not bound by the laws of the world, same as True Dragons and they even have the potential to destroy Velgrynd's Split Body)
Speed: Massively Hypersonic (Comparable to Shizue, superior to Hakuro who blitzed Orc Disaster Geld) | At least Massively Hypersonic (Should be faster than before) | Relativistic+ (Comparable to Hinata) | Relativistic+ 
Lifting Strength: Class 5 (Comparable to monsters like majins who can lift several tons) | Class 100 (Comparable to Ranga who can toss around tanksVolume 13, Chapter 2) | Class 100 | Class 100
Striking Strength: Country level | Large Country level, higher with Magic Flame Transformation | Continent level | Low Multiverse level
Durability: Country level | Large Country level, higher with Magic Flame Transformation | Continent level | Continent level
Stamina: Superhuman (Rimuru's forces were able to fight with Charybdis for over 10 hoursVolume 3, Chapter 5) | Superhuman (Comparable to Hakurou who can march 25 miles with no signs of exertion) | Superhuman (People on the level of Laplace and Treyni can fight for over 10 days) | Superhuman, Infinite with Nihility Supply
Range: Tens of meters | Tens of meters | Tens of meters | Tens of meters
Standard Equipment: A tachi
Intelligence: Gifted (Benimaru was trained by Hakurou who is a master swordsman who has been alive for 300 years. He is said to be the most skilled among the Oni's, and a master swordsman. While Benimaru admits to be lacking in terms of domestic issues, he is very confident in regards to military matters, and has been shown to be a good army leader) | Extraordinary Genius (Ultimate skill users all have "All of creation" which allows them to freely comprehend all unconcealed phenomenon, and they also have the "Greatest insight" that allows them to understand and process information that would normally take a lifetime for any normal human)
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Unique Skills=
*Born Leader: A unique skill specialized in controlling one’s power output. His power will not go out of control no matter how much strength he puts into it. The secret lies within 「Prediction Analysis」, an ability which can completely analyze the flow of one’s strength and remove inefficiencies from it. Not only is it a great skill for personal combat, it is also useful in leading army. By treating the army’s movements as a flow of power, it can act as something similar to a predicting skill to determine the outcome of a situation. As soon as our army is in disadvantage, he can motion the army to alter the attack plan.
**Mind Accelerate: Lets Benimaru extend his rate of thinking by up to a million times.
**Thought Communication: A higher-level version of Telepathy, letting the user build links and talk with multiple people at once. Remains effective across a range of about one kilometer.
|-|Extra Skills=
*Magic Sense: Allows its user to perceive the magicules floating around the user. In addition, the user is able to observe how waves disturb the nearby magicules, then use that information to calculate the visual, auditory and other wave-based information of the surroundings. Magic Sense also grants the ability to understand and express the intent of spoken words even if the language of the conversation partner is unknown.
**Magic Sense enables users to be aware of their environment in battle even if blind or deaf and prevent a surprise attack.
*Sense Heat Source: Identifies any heat reactions in the local area. Not affected by any concealing effects.
*Multilayer Barrier: Creates a Barrier, consisting of several thin layers of Ranged Barrier, with each layer having one of the tolerance-type Skill effects each and unless deliberately strengthened by magicules, the energy consumption is less than Benimaru's natural magicule recovery rate, allowing him to have Multilayer Barrier permanently active. If broken it gets recreated immediately.
*Spatial Motion: Allows the user to be able to transport himself to a place he has visited before.
*Hell Flare: An original skill which is a combination of his extra skills: Control Flame, Dark Flame, and Ranged Barrier. Combining those with his own mystical skills led to this creation, an original skill exclusive to himself. It creates a 300 ft dome which incinerates anything within it. He can only maintain the technique at its peak temperature for about 2 seconds, but that is more than enough to grill any enemies who don't possess some sort of fire resistance.
*Dark Flame: Enables the user to create dark flames which can stop regeneration. Can be freely controlled and even shot like bullets at enemies with temperatures surpassing 1400 °C.
*Haki: A Skill that enhances a magic-based creature's Monster Aura. Causes the target to fear, confusion and fall asleep.
*Steel Strength: Enhances muscular strength when used.
*Ranged Barrier: Creates a Barrier strong enough to withstand a Water Blade by itself. When infused with a fire- or heat-based tolerance, it becomes able to seal thermal energy within with a maximum range of 100 meters, and prevents any from leaking.
|-|Arts=
*Battlewill: Transforms the Aura of the user into Fighting Spirit, which enhances the user's physical form. This enhancement is independent of Skills-based enhancements, so Skill-based enhancements can be used alongside Battlewill.
**Airflight: One of the kijins’ Battlewill arts, powered by the user’s magical aura. It provides basically the same benefits as regular flight magic.
|-|Tolerance=
* Resist Poison: Tolerance-type Skill that grants resistance to poison-types of attacks.
*Resist Spiritual Attack: Tolerance-type Skill that grants resistance to any types of spiritual attacks that damage the spirit body. Imbued into Absolute Defense or a layer of Multilayer Barrier, doubling the resistance effect.
*Cancel Natural Elements: Tolerance-type Skill that grants very strong resistance to any types of natural phenomena, e.g. lightning, regardless of whether they are caused by magic or physics. Imbued into Absolute Defense or a layer of Multilayer Barrier, doubling the resistance effect.
*Resist Holy and Demonic Attack: Tolerance-type Skill that grants resistance to any types of attacks that are based on magicpower or the holy attribute. Imbued into Absolute Defense or a layer of Multilayer Barrier, doubling the resistance effect.
*Cancel Physical Attack: Tolerance-type Skill that grants very strong resistance to any types of physical attacks. Imbued into Absolute Defense or a layer of Multilayer Barrier, doubling the resistance effect.
*Cancel Abnormal Condition: Tolerance-type Skill that grants very strong resistance to any types of abnormal condition. Imbued into Absolute Defense or a layer of Multilayer Barrier, doubling the resistance effect.
*Cancel Pain: Tolerance-type Skill that grants immunity to physical pain sensation.
|-|Ultimate Skills=
*Heat King Amaterasu: A skill created from the analysis of Velgrynd's powers. It possesses the power of Light and Heat Domination, which gave him the ability to accelerate himself.
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==Gallery==
benimaru stats.png|Oni Stats
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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