Chapter 1, The Rules, Lore, History, and World of Magic.

==The World of Magic==
    Honestly, I can't possibly adequately describe Magic in this mortal language, not without fifty volumes of text, about a thousand diagrams and about eighty three various exotic animals (ok in all honesty the animals probably aren't necessary but you get the picture), but I will try anyway. Magic and Life are both simply different names for the same kind of energy. Magic is the essence of life. People always assume that Life is a (for lack of a better word) solid, whole, single thing that remains with you until you die. This is not so. Life is fluid.
    Our bodies, as Mortals, are all containers for our Souls, our life energy, our Magic. But again, as Mortals, our containers are not perfect, far from it in fact. From the day we are born, we are given a certain amount of life energy, a certain amount of magic. Our bodies serve as containers for that energy, but they're poorly made, with lots of holes and leaks. Over time, the energy slowly leaks out of our bodies. We die when all this energy has left us. Wizards live for a particuarly long time, because they have the unique ability to take in more Life energy, more magic, to replace that which has left them. Immortals are simply perfect containers, their energy doesn't leave them. However, that doesn't mean you can't damage the container, by say skewering said immortal with a pointy piece of metal. 
== The 5 Elements==
Air, Water, Earth, Fire, and Spirit. These are the 5 fundamental aspects that make up the universe. Everything, when broken down into its most basic components, will have some combination of these 5, at least at a metaphysical level.
== The Laws of Magic==
There are seven laws of Magic, enforced by the White Council of Wizards. Should any mortal break any law, the sentence is death, to be carried out immediately.
Thou shalt not kill.
Thou shalt not transform another.
Thou shalt not invade the mind of another.
Thou shalt not enthrall another.
Thou shalt not reach beyond the borders of life.
Thou shalt not swim against the currents of time.
Thou shalt not seek knowledge or power from beyond our outer gates.
The last two were put in place by the council, basically to prevent potential apocalypse. But the first five, have metaphysical, as well as political concequences. Magic, how most people consider it, is the energy of Life, shaped, controlled and directed by mortal will. To use The essence of Life to end another Life, or to force a life that has left its body to return, is to go against the laws of Nature. Many even consider it blasphemy. As for the other three, 
Category:Adventure Log