Water College

The Water College is one of the five "perfect solid" colleges and is represented by the icosahedron (d20).
==Spells==
Spell 	M	Prerequisites 	PC	EnchantmentEnergy	Item 	Notes 	Book, Page
Acid Ball 	Y	Magery 2 and Create Acid 	8 	300 	S, W 	[3, 4] 	Magic p. 191
Acid Jet 	Y	Magery 2, Water Jet, and Create Acid 	10	900 	S, W 	[3] 	Magic p. 192
Arctic Blast† 	Y	Magery 4, Frostbite, and Icy Breath 	 	 	 	 	Magic: Artillery Spells p. 27
Alkahest Jet 	Y	Magery 4, Essential Acid, and Acid Jet 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Alkahest Sphere 	Y	Magery 4, Essential Acid, and Acid Ball 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Boil Water 	N	Shape Water and Heat 	8 	200 	J, S, W 	[3] 	Magic p. 192
Breathe Air 	N	Create Water and Destroy Air 	6 	150 	S, W, J, C 	[2] 	Magic p. 26
Breathe Steam† 	Y	Magery 1, Steam Jet, and Resist Fire 	14	1,000 	J 	[3, 4] 	Magic p. 192
Breathe Water 	N	Create Air and Destroy Water 	6 	400 	A, J 	[2] 	Basic Set, p. 243; Magic p. 189
Body of Ice† 	Y	Magery 2, Body of Water, and Freeze 	6 	1,300 	J, S, W 	[2] 	Magic p. 189
Body of Water 	N	Shape Water 	4 	1,200 	S, W, J 	[2] 	Magic p. 185
Boil Water 	N	Shape Water and Heat 	8 	200 	S, W, J 	[2, 5 ($100 carnelian)] 	Magic p. 189
Cloud (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 17
Condense Steam 	N	Cold or Boil Water 	5 	300 	J, S, W 	[3 ($100)] 	Magic p. 189
Cone of Corrosion† 	Y	Magery 4 and Acid Jet 	11	 	 	 	Magic: Artillery Spells p. 27
Control Water Elemental	Y	Summon Water Elemental 	9 	1,000 	S, W, J 	Grants +2 	Magic p. 28
Coolness 	N	Cold 	5 	200 	C, J, S, fan 	[2] 	Magic p. 187
Create Acid 	Y	Create Water and Create Earth 	7 	300 	J, S, W 	[3, 4] 	Magic p. 190; Pyramid 3/60: Dungeon Fantasy III, p. 6
Create Ice 	N	Freeze 	5 	200 	J, S, W 	[3] 	Magic p. 188; Pyramid 3/60: Dungeon Fantasy III, p. 6
Create Spring 	N	Dry Spring and Shape Water 	8 	675 	S 	[3, 5 ($500 emerald)] 	Magic p. 190
Create Steam
(Create Well)	N	Boil Water 	9 	400 	J, S, W 	[3]([1]) 	Magic p. 190
Create Water 	N	Purify Water 	 	200 	J, S 	[3] 	Basic Set, p. 253; Magic p. 184; Pyramid 3/60: Dungeon Fantasy III, p. 6
Create Water Elemental 	Y	Magery 2 and Control Water Elemental 	 	NA 	NA 	NA 	Magic p. 22
Current 	N	6 Water spells 	6 	300 	J, S, W 	[3] 	Magic p. 194
Dehydrate 	N	5 Water spells, including Destroy Water 	5 	700 	S, W 	[3, 4, 5 ($1,000)] 	Magic p. 188
Destroy Water 	N	Create Water 	3 	300 	J, S 	[3] 	Basic Set, p. 253; Magic p. 185
Dissipate† 	Y	Magery 3, plus either Body of Water and Earth to Water, or Flesh to Ice and Melt Ice. Alternatively, Magery 3, Body of Fluid, Earth to Fluid, and Secret Spell (Dissipate.	 	 	 	 	Magic: Death Spells, p. 21 and Magical Styles: Dungeon Magic, p.8
Distill 	N	Mature and Destroy Water 	7 	7 	400 	kettle 	[1]
Drown† 	Y	Magery 3, Breathe Air, and Breathe Water 	 	 	 	 	Magic: Death Spells, p. 21
Dry Spring 	N	Destroy Water and Shape Earth 	6 	450 	S 	[3] 	Magic p. 188
Earth to Water 	Y	Magery 1, Create Water, and Shape Earth 	5 	500 	J, S, W 	[3T, 4] 	Magic p. 52
Elemental Plumbing 	 	Control Water Elemental 	 	100 x cost 	plumbing 	[1] 	Classic: Technomancer p. 38
Essential Acid† 	Y	Magery 3 and all 6 Acid spells 	13	1,100 	J, S, W 	[3, 4] 	Magic p. 192; Pyramid 3/60: Dungeon Fantasy III, p. 6
Essential Water 	N	6 Water spells 	6 	800 	S, W, J 	[3, 4] 	Magic p. 189; Pyramid 3/60: Dungeon Fantasy III, p. 6
Flow 	N	Body of Fluid and Secret Spell (Flow) 	 	 	 	 	Magical Styles: Dungeon Magic, p.9
Flesh to Ice† 	Y	Magery 1, Frostbite, and Body of Water 	8 	1,200 	S, W 	[3T, 4] 	Magic p. 190
Fog 	N	Shape Water 	4 	300 	J, S, W 	[3] 	Basic Set, p. 253; Magic p. 193
Foul Water 	N	Purify Water and Decay 	4 	100 	S, W 	[3T] 	Magic p. 185
Freeze 	N	Shape Water 	4 	200 	S, W, J 	[3 ($100 blue gem)] 	Magic p. 185
Frost 	N	Create Water or Cold 	3 	200 	S, W, J 	[3 ($350 blue gem)] 	Magic p. 193
Frostbite 	N	Frost and Freeze 	6 	700 	W, S 	[3T, 4 ($500 spell materials, $500 blue gem] 	Magic p. 189
Geyser† 	N	6 Water spells including Create Spring, and either 4 Earth spells or 4 Fire spells 	9 	NA 	NA 	NA 	Magic p. 190
Hail 	N	Snow 	8 	500 	S 	[3, 4] 	Magic p. 195
Ice Dagger 	N	Ice Sphere or Water Jet 	5 	400 	J 	[3, 4] 	Magic p. 188
Ice Slick 	N	Frost 	4 	100 per hex/250 	R/W, S, J 	[3, 5 ($250)]/[3, 5 ($500)] 	Magic p. 186
Ice Sphere 	N	Shape Water 	4 	400 	S, W 	[3, 4 ($500 sapphire)] 	Magic p. 186
Ice Vision 	 	Shape Water 	 	400 	S, W 	[3, 4] 	Classic: Magic p. 37
Icy Breath† 	Y	Magery 1, Snow Jet, and Resist Cold 	12	400 	J 	[3, 4, 5 ($500 sapphire)] 	Magic p. 192
Ice Storm† 	Y	Magery 4, Hail, and Storm 	 	 	 	 	Magic: Artillery Spells p. 29
Icy Missile 	N	Icy Weapon 	4 	1,000 	MW 	[1, 5 ($500 sapphire)] 	Magic p. 186
Icy Touch 	Y	Magery 1 and 5 Water spells 	4 	800 	S, W 1# 	[3, 4] 	Magic p. 188
Icy Weapon 	N	Create Water 	3 	750 	Wep 	[1, 5 ($2,000)] 	Basic Set, p. 253; Magic p. 185
Infiltrate† 	N	Body of Fluid and Secret Spell (Infiltrate. 	 	 	 	 	Magical Styles: Dungeon Magic, p. 9
Mass Coolness 	N	IQ 12+ and Coolness and Secret Spell (Mass Coolness 	 	 	 	 	Pyramid 3/76: Dungeon Fantasy IV, p. 14
Mass Resist Acid 	N	IQ 13+, Secret Spell (Mass Resist Acid, and Resist Acid 	 	 	 	 	Pyramid 3/4: Magic on the Battlefield, p. 9 and Magical Styles: Dungeon Magic, p. 13
Melt Ice 	N	Heat or Freeze 	4 	300 	S, W, J 	[3 ($100)] 	Magic p. 186
Mer-Speech (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 17
Mud Jet 	 	Water Jet and Create Earth, or Create Water and Sand Jet 	8 	600 	S, W 	[3, 4] 	Magic p. 52
Purify Water 	N	Seek Water 	1 	50 	hoop of bone or ivory	[3 through water is poured through the bone or ivory hoop] 	Basic Set, p. 253; Magic p. 184
Rain 	N	Clouds 	5 	600 	S, W 	[3, 4,A Rain wand or staff must be kept in water; it loses its enchantment if left dry for over an hour]	Magic p. 195
Rain of Acid 	Y	Magery 2, Create Water, and Create Earth 	7 	1,200 	S 	[3, 4] 	Magic p. 191
Rain of Alkahest 	Y	Magery 4, Essential Acid, and Rain of Acid 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 19
Rain of Ice Daggers 	Y	Magery 2, Hail, and Ice Dagger 	12	800 	S 	[3, 4, 5 ($1,000 sapphire)] 	Magic p. 192
Resist Acid 	N	Create Acid 	8 	800/1,200 	J, S, W 	[2]/[3] 	Magic p. 190
Resist Water 	N	Umbrella, or Shape Water and Destroy Water 	2 	200/400 	J, S, W 	[1, 2]/[3, 5 ($200 emerald)] 	Magic p. 186
Scald† 	Y	Magery 4, Create Steam, and Steam Jet 	 	 	 	 	Magic: Artillery Spells p. 27
Sea Legs (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 17
Seek Coastline 	N	Seek Water 	1 	NA 	NA 	NA 	Magic p. 184
Seek Water 	N	None 	0 	40 	W 	[3, 5 ($300)] 	Basic Set, p. 253; Magic p. 184
Shape Water 	N	Create Water 	3 	400 	J, S, W 	[3] 	Basic Set, p. 253; Magic p. 185
Sink (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 14
Snow 	N	Clouds and Frost 	7 	450 	S 	[3, 4]# 	Magic p. 193
Snow Jet 	N	Water Jet and Freeze 	6 	600 	S, W 	[3, 4, 5 ($500 sapphire)] 	Magic p. 189
Snow Shoes 	N	Shape Water 	4 	350 	Sh 	[1] 	Magic p. 186
Spit Acid† 	Y	Magery 3, Acid Jet, and Resist Acid 	12	400 	J 	[3, 4] 	Magic p. 192
Spit Alkahest 	Y	Magery 4, Essential Flame, and Spit Acid 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 19
Sponge (A) 	N	None 	o 	25 	 	 	Magic: The Least of Spells p. 17
Squirt (A) 	N	None 	o 	25 	 	 	Magic: The Least of Spells p. 17
Steam Jet 	N	Water Jet and Boil Water 	10	700 	S, W 	[3, 4, 5 ($300) 	Magic p. 191
Storm 	N	Rain and Hail 	10	1,000 	S 	[3, 4] 	Magic p. 195
Stygian Cold 	Y	Magery 4, Essential Water, and Frostbite 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Stygian Ice Dagger 	Y	Magery 4, Essential Water, and Ice Dagger 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Stygian Ice Sphere 	Y	Magery 4, Essential Water, and Ice Sphere 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Stygian Touch 	Y	Magery 4, Essential Water, and Icy Touch 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Summon Water Elemental 	Y	Magery 1 and either 8 Water spells or 4 Water spells and another Summon Elemental spell 	8 	800 	S, W, J 	[3] 	Magic p. 27
Sweat (A) 	N	None 	0 	25 	 	 	
Swim 	N	Shape Water and Levitation 	6 	1,000 	S, W, J, cape 	[2] 	Magic p. 147
Tide 	N	8 Water spells 	8 	225 	J, S, W 	[3] 	Magic p. 194
Transfer Water 	Y	Magery 1 and Shape Water 	 	 	 	 	Thaumatology: Urban Magics, p. 34
Umbrella 	N	Shape Water or Shield 	1 	100 	J 	[2] 	Magic p. 185
Walk on Water 	N	Shape Water 	4 	500 	S, W, J, C 	[2] 	Magic p. 186
Walk through Water 	Y	Magery 1 and Shape Water 	4 	1,100 	C, J 	[2] 	Magic p. 188
Water Jet 	N	Shape Water 	4 	600 	S, W, J 	[3, 4] 	Magic p. 187
Water Vision 	N	Shape Water 	4 	200 	any 	[3] 	Magic p. 187
Waves 	N	Shape Water 	4 	300 	J, S, W 	[3] 	Magic p. 194
Whirlpool 	N	Shape Water 	4 	500 	J, S, W 	[3, 4] 	Magic p. 187
Wilting† 	Y	Magery 4 and at least 10 Water spells, including Dehydrate 	10	 	 	 	Magic: Artillery Spells p. 28
==Special Notes==
Category:Colleges