Emerald

Emerald is one of the nine bloodlines of magic in the SapphireFoxx universe. This bloodline corresponds to a green Mana Mark. Emerald magic is based on the concepts of healing and restoration. Common Emerald spells are healing and curing and mostly have medicinal or health related application. While all sorcerers are able to use common healing magic to recover from moderate damage, only Emerald Blooded are able to heal major damage either on themselves or others very quickly. Emeralds are the best at healing sever injuries fast and with enough precision where other sorcerers may not have the strength to heal such damage quickly enough. Many emerald based sorcerers are known to pursue medical careers and apply their magic as healers and doctors in the magical world. However, it has been mentioned that even Emerald magic cannot heal or cure everything. Instantly fatal damage such as severing the brain stem cannot be healed and certain illnesses like Alzheimer's Disorder is one of the few ailments that can't be cured with magic. Emeralds Bloods also have been said to have longer lifespans compared to other sorcerers. While Sorcerer kind already live longer than Nonblood's, Emeralds are said to live a bit longer and have a naturally heathier physique among their kind. The Master Spell for the Emerald Bloodline is Regeneration which allows an Emerald to actually create new organic tissues out of Mana. This can be used to rapidly heal all but the most fatal damage or even create an entirely new body slowly by growing more tissues from a small sample. Some sorcerers who receive intense injuries such as severed limbs will in fact seek out Emerald Healers who can help them regrow the missing body part. However this process is said to take time based on the size of the body part in question and be extremely painful for the patient. With the proper experience and skill level however, regeneration can make an Emerald extremely difficult to injure as its been shown to even allow someone to heal a large hole blasted through their lungs. 
== Bloodline Information ==
=== Excels In ===
* Healing - heals physical wounds 
* De-cursing - reveres the effects of curse spells
* Illness Curing - heals most diseases or ailments
=== Mastery Spell ===
* Regeneration - rapid recreation of organic tissues for healing or forming a living body.
=== Branch Of Magic ===
As the branch that encompasses all spells relating to healing, Emerald is one that all sorcerers lean on throughout their lives. Green magic can cure most known illnesses and diseases, which is the main reason all colors of witches and warlocks have life expectancies twice that of non-bloods, typically 120 to 150 years old. Emerald spells can treat nearly everything ranging from lacerations to broken bones.
=== Combat Tactics ===
While all sorcerers can use green spells, none can do it like Emeralds. Their healing speed is about four times faster, making it far more practical in combat. Even if one gains the upper hand over an Emerald in a fight, all of that damage can be undone. Over the course of a battle, Emeralds will keep bouncing back to full strength while their enemy can't. To defeat an emerald, use as much offensive overkill as possible. Blast them away so quickly that they won't have a chance to recover.
== Sorcerers ==