Light Machine Gun

The Light Machine Gun is a gun-arm for Barret in Final Fantasy VII Remake. It teaches the Lifesaver ability, a crucial ability for Barret that causes him to take damage intended for other party members.
The Light Machine Gun provides a higher bonus than bonus, though it provides many unlocked abilities that nonetheless boost Barret's physical damage and durability. It also provides a decent number of materia slots.
==Obtained==
Barret will be given a light machine gun by Biggs at the end of "To the Cargo Platform" in Chapter 6, "Light the Way".
==Upgrades==
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	1 	
2 	4 	
3 	5 	
4 	5 	
5 	6 	
6 	6 	
===Skills===
Light Machine Gun Core - Weapon Level: 1 - Required SP: 4	Light Machine Gun Core - Weapon Level: 1 - Required SP: 4	Light Machine Gun Core - Weapon Level: 1 - Required SP: 4
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
DEF Up 	Defense +5 	Increases defense attribute.
Max HP Up 	Max HP +150 	Increases maximum HP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Light Machine Gun Sub-Core I - Weapon Level: 2 - Required SP: 6	Light Machine Gun Sub-Core I - Weapon Level: 2 - Required SP: 6	Light Machine Gun Sub-Core I - Weapon Level: 2 - Required SP: 6
Enhanced Attack 	Attack Damage 5% Boost 	Increases damage dealt by basic attacks.
Enhanced Physical Guard 	Physical Damage Reduction 10% when Guarding 	Reduces physical damage taken when successfully guarding.
Buff Extension 	Buff Duration 10% Boost 	Extends the duration of beneficial status effects.
Debuff Resistance Up 	Debuff Resistance +5 	Increases resistance to detrimental status efffects.
Light Machine Gun Sub-Core II - Weapon Level: 3 - Required SP: 8	Light Machine Gun Sub-Core II - Weapon Level: 3 - Required SP: 8	Light Machine Gun Sub-Core II - Weapon Level: 3 - Required SP: 8
ATK Up 	Attack Power +6 	Increases attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
DEF Up 	Defense +8 	Increases defense attribute.
Max HP Up 	Max HP +150 	Increases maximum HP.
Dominant Magic Offense 	Magic Attack Power +5 with High HP 	Increases magic attack power when HP is 75% or higher.
Dominant Physical Defense 	Physical Defense +5 with High HP 	Increases defense when HP is 75% or higher.
Light Machine Gun Sub-Core III - Weapon Level: 4 - Required SP: 12	Light Machine Gun Sub-Core III - Weapon Level: 4 - Required SP: 12	Light Machine Gun Sub-Core III - Weapon Level: 4 - Required SP: 12
ATK Up 	Attack Power +6 	Increases attack power attribute.
ATK Up 	Attack Power +6 	Increases attack power attribute.
MATK Up 	Magic Attack Power +8 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +8 	Increases magic attack power attribute.
Enhanced Limit Breaks 	Limit Break Damage 5% Boost 	Increases damage dealt by limit breaks.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Light Machine Gun Sub-Core IV - Weapon Level: 5 - Required SP: 14	Light Machine Gun Sub-Core IV - Weapon Level: 5 - Required SP: 14	Light Machine Gun Sub-Core IV - Weapon Level: 5 - Required SP: 14
ATK Up 	Attack Power +10 	Increases attack power attribute.
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
Stagger Siphon 	Stagger Siphon 	Recover HP when dealing damage with unique abilities to a staggered enemy.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Light Machine Gun Sub-Core V - Weapon Level: 6 - Required SP: 16	Light Machine Gun Sub-Core V - Weapon Level: 6 - Required SP: 16	Light Machine Gun Sub-Core V - Weapon Level: 6 - Required SP: 16
ATK Up 	Attack Power +12 	Increases attack power attribute.
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
Elemental Damage Up 	Elemental Damage 5% Boost 	Increases damage dealt by fire, ice, lightning, and wind attacks.
MP Saver: Healing Spells 	Healing Spells MP Cost Reduction 20% 	Reduces MP cost of healing spells cast during battle.
Reprieve 	Avoid Incapacitation once per battle. 	Survive an otherwise fatal attack with 1 HP. Can only activate once per battle.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
==Use==
The Light Machine Gun provides a high magic attack boost among Barret's weapons, outmatched only by the , and has strong materia slot growth. Though this makes it focused more towards spellcasting, it nonetheless has many abilities that increase durability. These include boosts to physical and magic resistance, greater resistance to damage while guarding, boosts to HP, and resistance to debuffs. Stagger Siphon also increases durability further, allowing Barret to recover HP when using his unique abilities to damage a staggered enemy. Another upgrade gives it a 10% buff duration boost.
Compared to Barret's other weapons, Light Machine Gun provides similar durability to the , which provides more raw HP, but less resistance, and is more focused towards physical damage. For spellcasting, the weapon mostly falls behind the , but is slightly higher in durability.
Barret's naturally high HP and his Lifesaver ability make him suited to a unique role as a tank, in which he draws damage from enemies towards himself. Light Machine Gun's durability makes it a great choice if Barret is used in this role, while leaning towards Barret's spellcasting ability. Players who wish to use Barret in this role and take advantage of physical damage are better off using the Big Bertha, and due to Barret's naturally low and MP, this role often suits Barret better. For situations where Barret's spellcasting should be maximized, the EKG Cannon is a better choice.
Category:Weapons in Final Fantasy VII Remake