Super Smash Bros. Ultimate x Samurai Shodown

Super Smash Bros. Ultimate x Samurai Shodown is the name of the collaboration between Nintendo and SNK's Samurai Shodown. In this collaboration, in the form of paid downloadable content, has Haohmaru as a playable fighter along with his stage, it also includes numerous characters and items as spirits, music from the series, and cameos.
==Franchise Overview==
Samurai Shodown is one of SNK's fighting game franchises, dating back as far as 1993. The series is well regarded for its fast pace, focusing more on quick, powerful strikes than the combos like other fighting games do, a POW system that allows the fighter to be stronger when recieving damage, as well as the poor English translations in earlier titles, especially the second entry. Despite the name of the title, most of the characters are not samurai in a traditional sense. The series takes place in Japan in the late 18th century (Known as the Tenmei era), involving a samurai named Haohmaru who, along with other characters must battle the dark forces that is threating to engulf the entire country with darkness, such as Ambrosia, an evil deity who manipulated people like Shiro Tokisada Amakusa to do it bidding.
==Content Pack==
===Haohmaru===
Haohmaruin Super Smash Bros. Ultimate	Haohmaruin Super Smash Bros. Ultimate
 	
Universe 	Samurai Shodown
Availability 	Downloadable
Haohmaru, a swordsman with a "samurai spirit" despite not having loyalties to any lord. Trained by Nicotine Caffeine, he traveled around the entire country, perfecting his sword skills and searching for opponents worthly of fighting him, including his rival Kibagami Genjuro. He is also renowned for defeating any evil that threatens Japan, including the evil god Ambrosia.
===Gameplay===
Haohmaru is a playable fighter added into Super Smash Bros. Ultimate, labelled as Fighter ??? of the Third Party DLC Pack.
As a middle-lightweight, Haohmaru is one of the most strongest swordwielders in the game, as his attacks (especially his Smash attacks) are slow, yet very powerful, devastating his opponents very easily. He also runs very fast, but his attacking speed are a little slow, leaving him open to be attacked.
His gameplay mechanics from Samurai Shodown where carried into Smash, including the Deflection mechanic from Samurai Shodown V, which stuns an opponent for a few seconds after doing a perfect shield, it can be done by using the ↓ ↙ ← → command and release the shield button, the weapon drop mechanic, where Haohmaru will lose his main sword by getting hit by either a Final Smash or Special Moves at high percentage, altering his entire moveset to just being punches, which also loses all of his Special Moves, but it can be brought back after enough time has passed. The real main deal is his Rage Gauce, which fills up whenever Haohmaru gets damaged, filling up to the max will make his red skin and increase his strength for a long period of time (usually 20 seconds or so). When he hits opponents with Smash attacks, the game intentionally slows down, replicating the way his games does after delivering a hard hit to the enemy. Like his fighting game friends, he has command inputs to his Special Moves and always faces his opponent in one-on-one matches.
====Moveset====
 	Name 	Damage 	Description
 	 	1.2%, 9%, 6% (sword), 2% (punch) 	Haohmaru jabs the opponent with the hilt of the sword, then slashes horizontally and ends with a stab. Based on his Close A, Standing A and Medium B attacks. If he doesn't have the sword, he will do a left jab instead. Based on his Light Standing Unnarmed attack from his older games.
 	 	14% (slash), 5% (punch) 	Haohmaru swings his sword down to the ground. Based on its Hard Close A+B/Running attack. If he doesn't have it, he will throw a straight punch, based on his Standing Unnarmed Aattack.
 	 	7.7% 	An upward angled roundhouse kick. Based on his Standing Kick attack.
 	 	11.5% (slash), 5% (kick) 	Haohmaru performs a horizontal slash, similar to the second hit of his neutral attack. Based on his Crouching A attack. If he doesn't have the sword, he will do a lunging, Hapkido-style shin kick. Very similar to Ryu's held down tilt, but faster. Based on his Crouching Kick attack.
(DASH) 	 	13% (slash), 6% (slide kick) 	Haohmaru will perform a dashing fierce slash. Based on his Close A+B/Running attack. If he doesn't have the sword, he will simply do a slide kick. Based on his Running/Down+Forward+Kick attack.
(HOLD) 	 	 	Haohmaru leans back while charging up his sword, then slashes fiercely in front of the opponent. One of the most strongest Smash attacks next to Ganondorf. Based on his Standing A+B attack.
(HOLD) 	 	 	Crouches down and performs a slow upward slash attack. Based on his Crouching A+B attack.
(HOLD) 	 	 	Quickly spins around horizontally with his sword. The move closely resembles his Standing A attack.
(AIR) 	 	10% 	A leaping side kick with one leg. Based on both of his Jumping Kick and Jumping Unnarmed attacks.
(AIR) 	 	11.5% (slash), 5% (punch) 	A quick horizontal slash. Based on his Jumping A attack. If he doesn't have the sword, he will throw a straight punch. Based on his Jumping Unnarmed attack.
(AIR) 	 	11.5% (slash), 5% (punch) 	Same as his Forward aerial, except he turns around for a second.
(AIR) 	 	13% (stab), 7% (kick) 	Performs a diagonally upward stab, similar to his Medium B attack. If he doesn't have the sword, he will do his upward angled roundhouse kick.
(AIR) 	 	14% (leg), 4.3% (lpunch) 	Swings his sword down. Able to spike the opponent at 70%. Based on his Jumping A+B attack. If he doesn't have the sword, he will do a downward angled punch, similar to his fellow fighting game opponents.
 	 	— 	Reaches out with one hand.
(PUMMEL)	 	3.5% 	A medium kick. Based on his Forward+Kick attack.
(FTHROW)	 	14% 	Pushes the opponent away with other hand, then swings his sword down to slash them. Based on his Forward+C+D throw.
(BTHROW)	 	11% 	Does a turn-around push, then slashes horizontally. Based on his Backward+C+D throw.
(UTHROW)	 	12% 	Throws upwards, then performs an upward slash attack.
(DTHROW)	Sake Kougeki 	4% (slam), 9% (Sake flesk) 	Throws his opponent down, then swings his sakè flesk to smash them. This was his special move in the second entry onwards, with the first hit resembling his forward throw in the earlier games.
(LEDGE) 	 	6% (first hit), 8% (second hit) 	Swings his sword upward, then down. Based on his Standing A+B attack in earlier titles.
 	Ougi Senpuu Retsu Zan 	9% (slash, Standard and Input), 11% (tornado, Standard), 15% (tornado, Input) 	Haohmaru performs an upward sword swing, sending out a small twister that moves forward along the ground. Any opponent get caught by it will make the twister taller, sending them in the air. It is greatly used as a two-hit combo. Special input is ↓ ↘ → + attack/special, which greatly increases the power of the move.
 	Ougi Resshin Zan 	12% (Standard), 19% (Input) 	Haohmaru does a short dash, then roll jumps forward and slams his sword down. This move deals high shield damage and can potentianly meteor smash the opponent at 50%. Pressing up after the dash will make him roll jump in the air, serving as an alternative recovery. Special input is ↙ ↓ ← + attack/special (also known as the reverse Shoryuken), which greatly increases the power of the move.
 	Ougi Kogetsu Zan 	4% (first hit, Standard and Input), 2.1% (4 hits, Standard), 2.3% (7 hits, Input)	Haohmaru peforms an overhead arcing slash before doing a multi-hit rising sword. Despite the almost non-existant horizontal angle, the move has a very strong vertical recovery, rivaling Marth's Dolphin Slash. Special input is → ↓ ↘ + attack/special, which not only greatly increases the power of the move, but makes him rise even higher and deals more hits.
 	Zankousen/Tenha Danku Retsu Zan	26% (Zankousen), 38% (Tenha Danku Retsu Zan) 	Haohmaru leans back while charging up his sword, then quickly spins once and slashes fiercely in front of the opponent with hard swing effects. The move acts similar to Falcon Punch, Warlock Punch and Aymr, has super armor startup, can be reversed, and causes Special Zoom when hit. However, the Tenha Danku Retsu Zan is pretty much the same, but even stronger and causes super high knockback along with a large energy effect, though only exclusive to his Rage Gauce. To perform this move, use the ↓ ↙ ← → + attack/special command.
 	Rage Explosion 	10% 	Haohmaru lets out an explosive burst from his body, though exlusive to his Rage Gauge. If the opponent gets close to him, not only deals damage, but increases his speed and can cancel any of his moves while still retaining Rage power, however, his defence is reduced in half and the gauge drains much faster, meaning the player must be as quick as possible to perform the combo, as well as not getting hit super hard. After that, the gauge will not be refilled again, used once per stock.
 	Hiougi Tenha Fujin Zan/Issen 	40% (Hiougi Tenha Fujin Zan) 55% (Rage version), 30% (Issen) 	Like the other fighting game friends, Haohmaru gets two Final Smashes, though different. The standard one will have him performing a dashing slash to the opponent. If done, he will do multiple overhead arcing slashes before ending with a strong rising one. The Rage Explosion version is pretty much the same, except it piercly dashes to all opponent with a high speed slash if the first gets hit, leaving them flying with high knockback after Haohmaru strikes a pose. If the enemy has 100% of damage, they will get instantly KO'd along with the japanese kanji of the move's name and the white background, much like he does in his series.
===On-Screen Appearance===
*Roll jumps in to the battlefield and poses while shouting "Let's do this!". This is a reference to the old games where he roll jumps backward along with his opponent before the match begins.
===Taunts===
*Left: Haohmaru takes out his sake flesk and drinks, then spits on his sword while saying "What's wrong?".
*Up: Haohmaru leans back, then fakes it with a shrug while saying "Senpuu... not!"
*Down: Haohmaru drops his sword to the ground. This taunt affect his gameplay entirely, as he will be unnarmed for the rest of his match. The only way to get it back is by using it again when close.
===Idle Poses===
*Similar to his left taunt, he takes out his sake fresk and drinks, except he doesn't spit it and it faster.
*Strikes a pose with his sword.
===Victory Poses===
*Left: Haohmaru drinks in his sake flesk, then throws it in the air and catches it with the mount of the sword, hanging it, then smiles.
*Up: Haohmaru throws his sword in the air and uses the mount to catch it in his back, then smiles at the camera. This is his recurring victory pose since the first game.
*Down: Haohmaru performs a down and up swing before striking a pose.
===Alternate Costumes===
White 		
Based on his morden appearance in recent Samurai Shodown games. It is listed as his main Color A swap in his series. Default
Red 		
Resembles his Color B swap in Samurai Shodown V Special. It is also his Bust version in Samurai Shodown IV.
Blue 		Resembles his Color C swap in Samurai Shodown V Special.
Yellow		Resembles his Color B swap in Samurai Shodown V.
Green 		
N/A
Violet		
Resembles his Color D swap in Samurai Shodown V.
Black 		
Resembles his Color B swap in the first game. Also resembles his Rasetsu/Bust mode in Samurai Shodown 64-2.
Purple		
Based on his evil doppelganger, Rasetsumaru, debuting in Samurai Shodown V.
==Spirit List==
===Primary===
Image	Name 	Type	Class	Slot	Base 	Max 	Ability 	Origin 	Aquisition
 	Charlotte 	 	★ 	⬡ 	810 	3,958 	Sword Attack ↑ 	Samurai Shodown 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 500G
 	Shiki 	 	★★ 	⬡⬡⬡ 	1.730	6,366 	Can Be Enhanced at Lv. 99	Samurai Shodown 64 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 1500G
 	Half-Shaded Shiki 	 	★★★★ 	⬡⬡⬡ 	4.330	10,486	Critical-Health Attack ↑ 	Samurai Shodown 64-2	
*Enhance the Shiki Spirit
 	Rasetsumaru 	 	★★★ 	⬡⬡ 	2,677	8,880 	N/A 	Samurai Shodown V 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 6000G
 	Shiro Tokisada Amakusa	 	★★★ 	⬡⬡⬡ 	2,944	9,482 	Electric Attack ↑ 	Samurai Shodown 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 6000G
 	Zankuro Minazuki 	 	★★★★ 	⬡⬡ 	4,641	11,437	N/A 	Samurai Shodown III 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 15,000G
 	Kuroko 	 	★★★★ 	N/A 	5,027	12,737	Fire Weakness 	Samurai Shodown 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 15,000G
===Support===
Image	Name 	Class	Cost	Ability 	Origin 	Aquisition
 	Rimururu 	★ 	⬡ 	Water & Ice Attack ↑ 	Samurai Shodown III	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 500G
 	Kyoshiro Senryo 	★★ 	⬡ 	Weapon Attack ↑ 	Samurai Shodown 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 1500G
 	Hanzo Hattori 	★★ 	⬡ 	Bob-omb Equipped 	Samurai Shodown 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 1500G
 	Iroha 	★★★ 	⬡ 	Easier Dodging 	Samurai Shodown VI 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 6000G
 	Earthquake 	★★★ 	⬡ 	Shield Durability ↑ 	Samurai Shodown 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 6000G
 	Genjuro Kibagami	★★★ 	⬡⬡ 	Critical-Health Stats ↑ ↑	Samurai Shodown II 	
*Battle via DLC Spirit Board
*Purchase from the Vault Shop for 6000G
===Fighter Spirit===
Image	Name 	Origin 	Aquisition
 	Haohmaru	Samurai Shodown	
*Complete Classic Mode with Haohmaru
*Purchase from the Vault Shop for 300G (after unlocking Haohmaru)
===Primary Spirit Battle===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters	Battle parameters	Battle parameters	Battle parameters
Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	
 	Charlotte (Samurai Shodown)	Samurai Shodown 	Zero Suit Samus 	 	1.500 	Princess Peach's Castle (Battlefield)	N/A 	
*Stamina Battle
*The enemy starts the battle with a Beam Sword
*The enemy's battering items have increased power
*The enemy has increased attack power when the enemy's at high damage	A Foreign Girl 	
 	Shiki 	Samurai Shodown 64 	Corrin 	 	3.600 	Battle Arena 	N/A 	
*Stamina Battle
*The enemy starts the battle with a Death's Scythe
*The enemy has increased attack power when the enemy's at high damage	Scene of Carnage 	
 	Rasetsumaru 	Samurai Shodown V 	Haohmaru 	 	9.100 	Gairyu Isle (night) 	N/A 	
*Stamina Battle
*The enemy has increased attack power when the enemy's at high damage	Demon 	
 	Shiro Tokisada Amakusa 	Samurai Shodown 	Robin 	 	9.400 	Battle Arena 	N/A 	
*Stamina Battle
*The enemy's magic attacks have increased power
*The enemy has increased attack power when the enemy's at high damage	Darkness 	
 	Zankuro Minazuki 	Samurai Shodown III	Ganondorf 	 	13.550 	Dracula's Castle (Omega) 	N/A 	
*Stamina Battle
*The enemy starts the battle with a Killer Edge
*The enemy's battering items have increased power
*The enemy has increased attack power when the enemy's at high damage
*The enemy is giant	Demonic Beauty 	
 	Kuroko 	Samurai Shodown 	Mii Swordfighter (Kuroko Outfift)	 	13.750 	Training 	N/A 	
*Stamina Battle
*The enemy has increased attack power when the enemy's at high damage	Six Sentences 	
===Support Spirit Battle===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters
Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	
 	Rimururu 	Samurai Shodown III	Ice Climbers 	 	1.600 	Yoshi's Island (winter) 	N/A 	
*Stamina battle
*The enemy's ice attacks have increased power
*The enemy has increased attack power when the enemy's at high damage	Heart Mirror 	
 	Kyoshiro Senryo 	Bowser 	Samurai Shodown 	 	3.400 	Tomodachi Life 	N/A 	
*Stamina battle
*The enemy's fire attacks have increased power
*The enemy favors Neutral specials
*The enemy's Neutral specials have increased power
*The enemy has increased attack power when the enemy's at high damage	Butterfly 	
 	Hanzo Hattori 	Sheik 	Samurai Shodown 	 	3.200 	Gairyu Isle (evening, Omega)	N/A 	
*Stamina battle
*The enemy starts the battle with a Bob-omb
*The enemy has increased attack power when the enemy's at high damage	Destinies of Lamentation	
 	Iroha 	Lucina 	Samurai Shodown VI	 	8.800 	Skyloft (Omega) 	N/A 	
*Stamina battle
*The enemy's sword attack has increased power
*The enemy starts the battle with a Super Leaf
*The enemy has increased attack power when the enemy's at high damage	Chinese New Year 	
 	Earthquake 	Samurai Shodown 	King K. Rool 	 	9.000 	Gerudo Valley (Battlefield) 	N/A 	
*Stamina Battle
*The enemy has increased attack power when the enemy's at high damage
*The enemy is giant	Gaia 	
 	Genjuro Kibagami	Samurai Shodown II 	Ike 	 	9.500 	Gairyu Isle 	N/A 	
*Stamina Battle
*The enemy has increased attack power when the enemy's at high damage	Demon 	
==Stage: Gairyu Isle==
The stage is based on Haohmaru's signature one from his series. It takes place on the beach shores with japanese collums in the background, including Kuroko, who acts as the referee. The stage is one flat ring and retains its invisible walls, in which the player can KO the opponent by dealing enough knockback. Occasionaly, a delivery man running in the background will throw either an item, food, or sometimes a bomb. Characters like Ukyo Tachibana, Galford, Jubei Yagyu, Shizumaru, Basara, Mina Majikina and Yashamaru Kurama makes cameo appearances.
==Classic Mode: Ippon!==
Haohmaru’s Classic Mode replicates the feel of his series, the opponents being a reference to the characters with increased power when they have high percentage, stamina battles and stages being in Omega form (except for the last round), including Kuroko, who appears in every round during the mode. The Bonus Stage also comes earlier, similar to the straw doll mini-game in the earlier titles.
Round 	Opponent 	Stage 	Music 	Notes
1 	Mii Swordfighter (Nakoruru Outfift) and Tiny Falco	Yoshi's Island (winter)	Waltz of Nature 	Represents both Nakoruru and Mamahaha
2 	King K. Rool 	Gerudo Valley 	Gaia 	Represents Earthquake
3 	Sheik 	Venom 	Destinies of Lamentation	Represents Hanzo Hattori
4 	Zero Suit Samus 	Princess Peach's Castle	A Foreign Girl 	Represents Charlotte
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
5 	Marth 	Jungle Japes 	The Crow 	Represents Yashamaru Kurama
6 	Haohmaru 	Luigi's Mansion 	Fateful Encounter 	Represents Genjuro Kibagami. It also represent a mirror match in the first game.
Final 	Robin, then Giant Charizard 	Gairyu Isle 	Darkness 	Robin represents Shiro Tokisada Amakusa with Charizard representing Ambrosia
Credits roll after completing Classic Mode. Completing it as Haohmaru has “Another Feast” accompany the credits.
==Mii Costumes==
===Headgear===
Image	Name 	Series 	Availability
 	Mamahaha Head	Samurai Shodown	DLC
===Outfift===
Image	Name 	Series 	Availability	Outfift for
 	Kuroko 	Samurai Shodown 	DLC 	
 	Mega Man Volnutt	Mega Man Legends	DLC 	
 	Barbara 	Rayman Legends 	DLC 	
 	Shovel Knight 	Shovel Knight 	DLC 	*
**When wearing this costume, a remix of Shovel Knight's theme from Azure Striker Gunvolt 2 will play during a battle.
==Music==
Title 	Source
A Foreign Girl 	Samurai Shodown
Darkness 	Samurai Shodown
Demon 	Samurai Shodown II
Brutal Woman 	Samurai Shodown II
Six Sentences 	Samurai Shodown II
Destinies of Lamentation	Samurai Shodown III
Scene of Carnage 	Samurai Shodown IV
Heart Mirror 	Samurai Shodown IV
Butterfly 	Samurai Shodown V
Chinese New Year 	Samurai Shodown VI
Demonic Beauty 	Samurai Shodown VI
Another Feast 	Samurai Shodown Sen
Way of the Overlord 	Samurai Shodown (2019)
Waltz of Nature 	Samurai Shodown (2019)
The Crow 	Samurai Shodown (2019)
Fateful Encounter 	Samurai Shodown (2019)
Note: Tuna, Banquet, and Gaia must appear in the Sound Test if you bought Terry.
==Trivia==
*The collaboration originally was going to be The King of Fighters, but Masahiro Sakurai chosen Samurai Shodown instead, due to its unique mechanics and interesting premise.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Downloadable Content
Category:Samurai Shodown
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Crossovers
Category:SNK
Category:Fan DLC