Imposter (Smash Plus)

The Imposter is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Among Us universe, he is the 5th and final revealed character for the Season 1 DLC pass, and as such has no number within the in-game list. He is also classified as a Lightweight fighter. He can only be unlocked through individual purchase or by purchasing the Season 1 DLC.
The Imposter at first glance may seem like a fighter who is lacking in necessary mechanics. Its attack stats rank in the bottom half of the game, and its lightweight means it is very easy to knock away. But it does have several things going for it. From a purely physical standpoint, it possesses one of the lowest hitboxes in the game, making it one of the harder fighters to engage with one on one (particularly up close). This is combined with its unique Vent Down Special that can cause it to disappear briefly entirely gives the Imposter impressive stage control ability. His unique Sabotage Special Move can also disrupt the flow of the game, giving the Imposter another method of controlling the enviornment. Utilizing the tools at your disposal and waiting for the right moment to strike is the best way of playing the Imposter, because as mentioned he won't be winning to many nose to nose battles. Once you find an advantage though, press it, and victory will be yours. The Imposter has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Special Gimmick: Backstabber- The Imposter will gain a slight damage boost on all of his grounded, non-grab attacks if they hit an opponent who has there back turned to him (similar to Shulk's Backslash attack.) This damage buff will not increase knockback on opponents, nor does it work with aerial attacks against grounded opponents.
*Neutral Jab- The Imposter performs a quick stabbing attack with his knife straight ahead of himself. A very weak attack that is made up with the fact that it is spammable.
*Side Tilt- The Imposter performs a quick headbutt forward to knock foes away. An attack with good knockback but weak damage, this will also move the Imposter forward slightly.
*Up Tilt- A random crewmate pet will appear above The Imposter's head, knocking foes away before it promptly disappears.
*Down Tilt- The Imposter swipes an ID Card along the ground. A quick attack that also has surprisingly high knockback, but relatively weak damage.
*Dash Attack- The Imposter performs three quick stabs with their knife while running forward. The third stab has launch power.
*Grab & Pummel- The Imposter grabs when a single fist appears in front of him, grabbing the opponent. It is a short range grab with a lot of start lag, though. He pummels with a weaker version of the headbutt from his side tilt.
*Forward Throw- The Imposter shoots a short range laser beam from its eye, knocking foes away. The Imposter's most powerful throw in terms of distance tossed.
*Back Throw- The Imposter moves behind the opponent and smacks them with a fist, before shooting them with a gun to knock them backwards.
*Up Throw- The Imposter simply tosses the opponent straight up into the air. His weakest throw overall.
*Down Throw- The Imposter flips the opponent around and then makes a neck snapping motion, causing the opponent to crumple to the ground.
*Neutral Air- The Imposter's Crewmate Pet will appear, spinning in a circle around the Imposter and launching foes on contact.
*Forward Air- The Imposter performs a stabbing motion with his knife directly in front of himself. This can spike foes if it connects right at the beginning of the move.
*Back Air- The Imposter shoots their gun straight behind themselves. The projectile from the gun is weak, but the attack does major damage if the explosive hitbox from the gun connects with an opponent.
*Up Air- The Imposter opens his mouth and shoots his forked tongue up at a very high angle. The move has a sweet spot right at the end of the tongue.
*Down Air- The Imposter falls to the ground flat on his back, causing his O2 backpack to collide with opponents. The Imposter's weakest aerial attack.
===Smash Attacks===
*Side Smash- The Imposter opens his mouth and launches his forked tongue straight out. This attack can be angled slightly up or down based on controller input. Despite having a lot of endlag, the attack won't launch foes. Rather if it connects it will stun them, leaving them frozen in place for a followup attack (a second attack with the side smash while they are stunned will simply launch the stunned foe). The attack can sourspot close to the Imposter though, so some distance must be maintained to properly use the attack.
*Up Smash- The Imposter creates a toothy mouth at the top of his head and bites straight above himself. This is an entirely vertical hitbox unless the opponent is standing right next to the Imposter, limiting its overall utility. But if it does connect it is a powerful attack.
*Down Smash- The Imposter shoots his gun right in front of himself at a downward angle, before doing the same thing behind himself. Both hits launch foes close to the Imposter, and this attack is both the fastest and overall strongest of the Imposter's Smash Attacks.
===Special Moves===
*Neutral Special: Sabotage- The Imposter will pull out an electric pad, which brings up 3 of 6 options at random. Each option allows the Imposter to "sabotage" the game in some way, granting debuffs to opponents or changing the environment of the stage for a period of time. Each option only lasts a certain amount of time, and can only be used once per stock, resetting after the Imposter is KO'ed. There is also an 18 second cooldown period from when a Sabotage ends before another one can be used (those this timer resets if the Imposter is KO'ed while it is active.) Shielding while the menu is up will reset the menu and choose 3 new options from the remaining pool available, and if the Imposter is attacked before a choice is made, then the attack will fail (though there will not be a cooldown timer). The 6 Sabotage options available are:
**Communications- This will black out the HUD screens of every player, including damage percentage and any Ammo/Special meters that the opponents have as well. It will not hide any physical effects on the opponent, such as Rage from having too much damage or Poison discoloration. This effect will last for 12 seconds.
**Lights- This engulfs the battlefield in near complete darkness, with only a small spotlight focused on the individual opponents. The Imposter will not have a spotlight, and be able to move in the darkness to allow them to sneak up on opponents, if timed correctly. The darkness will last for 10 seconds.
**Seismics- Sabotaging this will cause random earthquakes to occur on the stage, shaking everyone and causing all grounded opponents to slip and fall while taking minor damage. These earthquakes happen at random, but at least 2 will occur each time the sabotage is used. The Imposter is the only player unaffected by these earthquakes. The effects last for 20 seconds, with each earthquake lasting roughly a second.
**Oxygen- This will turn the entire arena into a poison gas, causing every player except the Imposter to slowly take damage for the entire time the Sabotage is active. This sabotage will last for roughly 8 seconds.
**Doors- This sabotage effects the stage, placing invisible walls on both the left and right blast zones in the stage, leaving the upper and bottom blast zones free. These walls will bounce opponents off of them and cannot be broken by anything, allowing for combos to be made off of them. The walls will disappear after 12 seconds.
**Reactor- This sabotage causes the Imposter to plant a powerful explosion where they are standing on the stage (or at a random location on the stage if they are in the air). The explosive has a 10 second timer, which countsdown above it while an alarm goes off. Players can damage the bomb, destroying it if it reaches 60% of damage before the timer expires. If the timer reaches zero, then the explosion that goes off will be massive. This explosion can hurt the Imposter, however.
*Side Special: Asteroid Laser- A small targeting reticule will appear just above the Imposter's head, which the player can then direct across the stage by holding the special button. Releasing the special button will cause a laser to blast from off screen onto the stage, hitting anything covered by the targeting reticule. If an opponent is hit by the lasers, they will be briefly stunned in place before being launched away. The lasers will automatically fire after four seconds, somewhat limiting the range of the targeting reticule in the distance it can cover. The Imposter is also stationary when using this move, and the reticule will automatically fire at whatever position it is in if the Imposter is attacked before the player chooses to fire.
*Up Special: Teleportation- The Imposter will simply teleport up a short distance away, with the direction influenced by controller input. This attack is purely mostly used for recovery, but can be used to dodge attacks, given that the Imposter will have a few short frames of invincibility both as he disappears and as he reappears a short distance away. If he appears in midair, he will enter freefall.
*Down Special: Vent- The Imposter jumps into a vent that appears on the stage and stays there. The Imposter can move left or right on the platform that they vented into, remaining underground and nearly invulnerable for up to 4 seconds. Vented players can still be hurt by attacks that bounce or travel along the ground, but they will suffer no knockback, save if they are somehow footstomped while underground. After 4 seconds, the Imposter will jump out of the vent at their current location on the platform. Before that though, players can jump out early and attack opponents by pressing the special button. If they appear right on top of an opponent, the vent opening will launch the foe away with a surprising amount of knockback power. There is a 6 second cooldown period before an Imposter can vent again. And the move cannot be used in midair.
*Final Smash: Emergency Meeting- Regardless of where the Imposter is on the stage, he will pull out an emergency meeting button and press it, bringing the match to a halt and calling all players into a cinematic meeting on board the Skeld, where the players are surrounded by crewmates. The crewmates all vote on one of the players, choosing to launch them into space. If an ejected opponent has over 50% of damage when ejected, they will be automatically KO'ed. After the player is ejected, all players return to their previous locations on the battlefield, save for the Imposter, who reappears at center stage, making this final smash a chance to save themselves from a KO. Because the crewmates choose to eject a player at random there is a small chance that the crewmates can randomly choose not to eject a player, in which case all players will be launched (save for the Imposter) and dealt 20% of damage. There is also a smaller chance that the Imposter themselves will be ejected. If the Imposter is ejected, they will be automatically KO'ed regardless of damage percentage.
===Miscellaneous===
*Entry Animation- The Imposter will teleport onto the stage, just like he does at the start of a game in Among Us.
*Idle Animation 1- A crewmate minipet will briefly appear next to the Imposter and then promptly vanish.
*Idle Animation 2- The Imposter turns around and looks behind themselves, before returning back to normal.
*Side Taunt- The Imposter will turn and face the camera, putting a finger over their helmet as if telling the players to keep quiet.
*Up Taunt- The Imposter will flash a thumbs up with their hand directly in front of themselves, briefly.
*Down Taunt- The Imposter will appear in a Shapeshifting cocoon and then briefly transform into a random character, before transforming back into themselves.
*Victory Animation 1- A solo spotlight will appear on the stage, shining on the Imposter while ghostly forms of crewmates appear around him. The Imposter looks at the camera, a light shining off their helmet as he stands victorious.
*Victory Animation 2- The Imposter will pop out of a vent, brandish their knife briefly, before disappearing back into the Vault.
*Victory Animation 3- All defeated players will be seen falling into a vat of lava, while the Imposter stands on a platform overlooking them, holding a thumbs up sign.
==Reveal Trailer==
Coming Soon...
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters