Titan Jr.

frame| Titan Jr.
Requires Rank 9 and costs 500 credits.
== Overview ==
The Titan Jr is a beefed up rocket launcher with a much slower rate of fire. Unlike its name suggests, this is no means a newcomer friendly weapon. Basically, it is not recommended for inexperienced players in that it takes quite a good amount of accuracy to kill someone because the rockets travel somewhat slowly. It only fires 1 warhead and has a lengthy reload time. The warheads also travel slow enough that opponents can easily avoid the rocket and its splash damage, which is smaller than a regular rocket. However, the warheads do an impressive amount of damage.
Right out of the box, the Titan Jr warhead is twice as powerful as its ancestor, the rocket launcher. Its warhead is so powerful that the gun obliterates the enemies with such force that there is no body left to loot. If you aim this gun the feet it is much more likely to hit/ hurt the people out on the map.
== Strategy ==
The Titan Jr works the best when you are at mid distance from a target. Common strategies against the Titan Jr involve getting close so that the splash damage risks killing the operator, and getting far enough away to dodge the slow moving rocket.
However, a deadly accurate Titan operator is a force to be reckoned with. Experienced operators aim for the feet of the target, and aim where the target will be traveling to. By aiming at the floorspace slightly ahead of the target, many nimble victims find their efforts futile.
== Weapon Stats ==
Base Stats
*Damage: +56
*Ammo Rack: 1 warheads
*Rate of Fire: L0
*Zoom: L0
*Reload: L0
*Recycle value: 125 credits
Fully upgraded stats
*Damage: +74
*Ammo Rack: 4 warheads
*Rate of Fire: L9
*Zoom: L9
*Reload: L9
Credits required for first upgrade
*Damage: 85c
*Ammo Rack: 50c
*Rate of Fire: 85c
*Zoom: 32c
*Reload: 50c
Category:Weapons