Punisher (Character Kit)

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Qualifications: NPC only.
Description and Role: The Punisher belongs to an organization with a goal. The goal itself might not be evil, but the way the organization attempts to reach its goal—through a program of murder and terror—certainly is.
For example, two covert groups might have the same goal: to force a group of occupying invaders to withdraw.
One group, consisting of spies, would try to accomplish this goal by sabotaging enemy missions, planting spies within the enemy forces, subverting enemy leaders, and thwarting the enemy's military operations through superior intelligence.
A group consisting of Punishers, however, would not hesitate to send in agents to murder enemy leaders and their families.
Some Punisher societies are priestly orders following the dictates of evil gods. Such an organization is led by clerics or priests of the god, but most of the group's dirty work is carried out by killers with the Punisher kit.
Every Punisher organization has a signature weapon that its members use so that everyone will know that victims were killed by the organization. When a Punisher is initiated into the organization, a small symbol in the likeness of this weapon is tattooed in an inconspicuous place on his body.
Secondary Skills: None required.
Weapon Proficiencies: Required: Proficiency with the organization's signature weapon.
Nonweapon Proficiencies: Required: None.
Special Benefits: Members of the organization receive +2 to hit with the precise weapon used as the symbol of the order.
Special Hindrances: Punishers suffer the same clan obligations as ninja. (See Chapter 6.)
Category:Character Kit
Category:Character Kit CNH