General Explanations (Greenverse)

==Summary==
This page is dedicated to explain and provide context for the abilities and beings prevalent in the Greenverse.
==General Nature of Magic==
Magic is a power that is wielded by a multitude of people, entities and objects, even being used by those who do not actively research it. Magic is described by John Taylor to be merely a matter of will and intent alongside the soul and mind behind.Nightingale Lament; Chapter NineSharper than a Serpent's Tooth; Chapter Six
Magic operates on a set of rules that are said to not follow standard to humans. Even then these rules are more akin to pacts and agreements rather than hard rules that they always follow. This characteristic makes it challenging for those with a strictly rational mindset to comprehend and control magic.Blue Moon Rising; Creatures of the Dark
==High Magic==
High Magic is the magic that is used by the majority of modern magic users. It is a variant that is far more controlable than its elder sister, Wild Magic. To achieve all the feats it does High Magic manipulates a certain aspect of reality, Wild Magic however changes reality itself.
==Wild Magic and the Forms it takes==
The Wild Magic is the magic that existed in the elder days of the world, when things were far more simpler than they are now. Firstly, we will talk about the Wild Magic and
===Wild Magic in the purest form and the Blue Moon===
Wild Magic is pure naked power, able to rewrite and destroy reality itself, which is considered far more impressive than merely manipulating aspects of it. When released nothing in the world can hold it back, as things such as reason and logic don't apply to it. This is where the Blue Moon comes in. The Blue Moon is an event in the moons of the Material Plane and the World of Reverie align together, unleashing the Wild Magic into the world. This increases the power of magical beings and depending on the form humans as well.
===The Rainbow Run and Damnation Way===
The Rainbow Run is a manifestation of the Wild Magics. It is an archetype, an aspect of Nature that is more than real and is the ultimate race against Time and Destiny, the last chance to bring about victory for the Light. The ritual involved requires one to run to its End and if they desire it enough, then they will granted what they truly need. Only those with a truly good heart are able to participate in this ritual.The Rainbow is able to banish the Darkwoods and the Demon Prince who is a Transient Being of evil.Damnation Way however is the very opposite and underside of the Rainbow Run, being able to take anybody anywhere. In this instance it was used to go through the lower dimensions.
===The Darkwood===
The Darkwood was brought about during the Last Blue Moon and its another manifestation of Wild Magic. It is darkness made manifest on the Material Plane and is dangerous to both body and soul.The Darkwood is also a part of Nature and can not be destroyed by mere magic or swords. The banishment of The Demon Prince is the only way to properly ensure it is fully destroyed which requires the use of the Wild Magic of the Rainbow.
===The Unreal and its Monsters===
The Unreal is a force that has its roots in Wild Magic and is constantly trying to escape its confines within Castle Midnight and reach the outside world. It exist in balance with the Real and if said balance was to break than nothing in the world would be able to fix it.The monsters that it creates do not exist in the conventional term and have to become "real" to exist as those of the Real do. They are mere possibilities given form and can not exist within the Real.
===The Transient Beings and their relationship with Humans===
Humanity and Wild Magic have close ties with each other despite the fact that they are completely at odds with each other: Humans desiring logic and reason slowly replacing magic with science and hard rules, Wild Magic being a naturally chaotic and contradictory force of nature. However its seems that Humanity is able to give form to magical creatures by having a shared and common belief about it. Transient Beings are living embodiments concepts, forces, myths, fears, preoccupations and ideas that sprang forth from the minds of the Human race and birthed by Wild Magic.This does not mean however that Transient Beings require humanity to continue existing. They naturally exist outside of Time and Space until some idiot summons them back into the Material Plane, they sit there eternally existing due to being a concept and unable to change due to being bound by there nature. As long as magic continues to exist in the Material Plane than they are able to continue existing in it. But as Humanity continues to practice science, the entire plane of existence will refuse to accept them back due to being ruled by scientific laws rather than magical ones.Transient Beings in their physical avatars do not exist in the same way as a ordinary human does and as such hate their creators and desire to be real as they are. Once the Blue Moon passes, they become "less than nothing" within the World of Reverie until somebody summons them back into the Material Plane.Finally despite being born from Human thoughts and existing as less than nothing, the Transient Beings are still considered aspects of reality having full control over said concept or idea. If they were to bizarrely die (as they are cannot be destroyed, only banished) then said concept would disappear from reality. They are the very concept they embody. A Fallen Angel stated that once it killed Old Father Time, a Transient Being who represents and controls time across the Chronoflow, Time itself would disappear creating an eternal now cut off from God.
===Abilities===
All Magic in the Greenverse has a Resistance to Causality and Law Manipulation due to operating under different laws that ignore cause and effect.
High Magic gains Minor Reality Warping, Magic and Conceptual Manipulation (Type 2; Alteration) due to manipulating aspects of the world to achieve its results.
The Rainbow Run and Damnation Way are Type 3 Concepts.
Darkwoods gains Darkness Manipulation and Immortality (Type 8) due to being reliant on the Demon Prince to continue existing
The Unreal gains Subjective Reality.
Transient Beings in their material form are Abstract Beings (Type 2; Type 2 Concepts and Ideas) which are also Nonexistent (Type 3; 2 and 3) due to being not "real" like their human creators. In their natural state they are pure Abstracts (Type 1; Type 2 Concepts and Ideas) which become truly Nonexistent (Type 1; 2 and 3). In both of their forms they have Conceptual Manipulation (Type 2) of the concept they embody. They are also immune to Soul Manipulation due to being described as "souless".
Wild Magic sustains the existence of and gives birth to all the previous forms of it. Wild Magic is a Chaotic force of nature which can destroy and rewrite reality and its law. Therefore it should gain Chaos Manipulation, Enhanced Reality Warping, Conceptual Manipulation (Type 2 and 3; Creation and Alteration), NEP Negation (Types 1 ; 2 and 3), Power Bestowal, Law Manipulation and limited Subjective Reality that works in tandem with Humanity.
Humanity as a collective should gain Limited Subjective reality that works in tandem with the Wild Magic and Limited Law Manipulation which works on the physical universe and BFR which works on magical creatures.
==Secret Names==
Secret names within the setting of the Greenverse are names which were assigned by God to each and every single thing. They are fundamental to a objects existence as; by saying the name of a object backwards the Speaking Gun is able to erase it and by using the Gun to respeak the Secret Name of an object, it can change their nature.
===The Original Voice===
Within the setting of the Greenverse, there is a creator or God who created every single thing within the verse.Why is this important? Well it has been stated that Secret Names are the mere echoes of the Original Voice when it said the Word of Creation.
===Type of Concept===
With the evidence presented, I believe that Secret Names can qualify for Type 2 Concepts as;
#They dictate an object's entire existence. Change the Name, you change the very nature of the object.
#Lilith was going to use the Speaking Gun as a way to reshape the entire Nightside into whatever she wished it to be.Sharper Than a Serpent's Tooth; Chapter Thirteen The Nightside is a separate dimension, cut off from the standard Universe. This suggest that the Secret Name of the Nightside governs the very reality of it.
#When the Speaking Gun erases a Secret Name, it is able to make it never happen in the first place suggesting that the Secret Name of an object can influence its entire history.Sharper Than a Serpent's Tooth; Chapter Eleven
The Word of Creation should be a Type 2 Concept and The Original Voice should have Conceptual Manipulation (Type 2);
#All things within the setting contain the echoes (Secret Names) of the Original Voice when it spoke the Words of Creation, which suggest that the sphere of influence is everything in existence.
#The Speaking Gun is a weapon that can recreate God's Word at the beginning of existence to achieve all its feats. One Word is able to influence everything.Agents of Light and Darkness; Chapter Four
==References==
Category:Greenverse
Category:Explanation Pages