Karma power

Karma powers are present in all versions of The Sims 3 for consoles. The player must earn karma points in order to use the karma powers. Every day at midnight, the player may be rewarded with karma points or a Bad karma power may be used at midnight if the player has overused or misused karma powers.
==PlayStation 3 and Xbox 360==
===Good Karma===
Good Karma is a form of karma that can result positively, whether it be to a Sim or their possessions.
* Divine Intervention – Lose a Sim to death and want to bring back his or her ghost? Now, you can.
* Get Lucky – Give your Sim a higher chance of succeeding with socials, woohoo, raises, promotions, fishing, and more.
* Lucky Break[TS3PC] – Sims who look will often find, but sims blessed with this power will find more often!
* Good Times – Remove all bad moodlets from an entire household and good times are sure to be had. Does not remove pregnancy moodlets.
* Instant Beauty – A chance to fix those physical features that just aren't quite right. And then fix them again and again and again. This opens Create a Sim so you can edit facial and body features.
* Super Satisfy – Immediately fulfills all of your Sims' needs. Your Sim feels completely invigorated and is ready to face the future with new found hope.
* Giant Jackpot – Shower your Sims with money and help the household gain wealth. Greed can be fun, but it can also haunt your Sim.
* Stroke of Genius – Accelerate your Sims' skill gain like their cooking, logic, or athleticism.
* Bless The Mess – Broke your favorite shower or just want a clean house with the snap of a finger? This power will fix that right up for you and more.
* A Little Sunshine[TS3PC] – Adds a little to all motives to allow to do whatever you are doing for a little longer.
* Ghostify[TS3PC] – Wouldn't it be cool to be a ghost? Now you can with this karma power.
* Transmogrify[TS3PC] – You can turn a Sim into a dog, a cat into a Sim. The possibilities are endless!
===Bad Karma===
Bad Karma is a form of karma that can result negatively, whether it be to a Sim or their possessions.
* Cosmic Curse – Cast instant doom upon any Sim. This curse depletes all of the target Sims' needs as well as causing other effects like nausea.There is a bug where other Sims will randomly get the Disgusted moodlet while the Sim with the karma power doesn't.
* Quake Maker – Terrify Sims with an earthquake, breaking objects, creating trash, and on occasion starting a fire.
* Epic Fail – Any Sims' worst nightmare; curse any Sim with clumsy fingers and watch chaos ensue. It might be best to cast it in their house and not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires, and more.
* Fire Storm – Drop fireballs onto a location to cause destruction and mayhem.
* Poltergeist(aka Ghost Invasion) – Make ghosts appear to haunt Sims.
* Meteor Strike[TS3PC] – Make an asteroid fall out of space, you do not want to be under one!
* Feral Possession[TS3PC] – Make all pets come to your Sim's lot and wreak havoc on the couch or any Sim unlucky enough to be in their way.
* Cry Havoc[TS3PC] – All Sims in the area will start brawling. It's a riot!SimPrograms - IGN breaks down the karma powers for The Sims 3 on consoles
=== Tiers, Upgrades and Karmic Adjustments ===
In The Sims 3: Pets for Xbox 360 and PlayStation 3, Karma powers are unlocked through Karma rewards. Being divided into tiers, players will have to "purchase" a set amount of rewards to unlock the next tier. In most cases, that amount is of three Karma powers. Apart from the usual powers, the player is also able to unlock upgrades to karma powers already present. For example, A little Sunshine will alleviate all needs of one Sim slightly, but a tier five upgrade makes it also maximize one randomly selected need. Other upgrades, such as upgrades to the amount of karma points that can be stored at once, generic Karma upgrades, Karma regeneration, and eventually the ability to disable unwanted negative karma altogether, are also available.
The tiers and the respective rewards to each are listed below:
* Tier 1:
** A little Sunshine - Fit all of a Sim's needs bars a small amount. They keep doing what they're doing a little longer!
** Instant Beauty - Give one of your Sims or pets a makeover in Create a Sim or Create a Pet!
** Bless the Mess - Instantly repair and clean anything broken, dirty or messy!
** Cosmic Curse - Lower any Sim's needs to rock bottom instantly!
* Tier 2:
** Good Times - Good times are sure to be had when you remove everyone's bad moodlets! It's a great way to guarantee your party was a great success, or to help overworked Sims recover for some weekend fun!
** Lucky Break - Sims blessed with this power will experience a Lucky Break at every chance they get. Send them to work or school and they are bound to have things go their way. Opportunities will also fall into their lap, and pay out exorbitant rewards!
** Small Wish Bonus - Earn a little more karma from each Wish you complete!
** Feral Possession - Cats and Dogs will become temporarily possessed with feral instincts. Possessed pets from all over the neighborhood will be drawn to the area, wrecking havoc on any couch, carpet or Sim unfortunate enough to be in their way!
* Tier 3:
** Divine Intervention - Divine intervention can bring a ghost of a family member back to life!
** Stroke of Genius - Give Sims a Stroke of Genius to greatly increase their learning speed. Not only will Sims learn skills faster, dogs and cats will learn from praise and scolding exceptionally fast!
** Bless the Mess - Upgrade Bless the Mess power to upgrade a random object with Auto-cleaning or Unbreakable!
** Max Karma + 10: Increase your maximum karma by 10.
* Tier 4:
** Super Satisfy - Satisfy any Sim by maximizing all of his or her needs at once!
** Lucky Find - Sims who look will often find, but Sims blessed with this power will find even better! Try looking for your favourite collectibles, catching fish, digging, or exploring places such as the mausoleum and the lighthouse!
** A little Sunshine - Upgrade a Little Sunshine so that the power also maximizes one random need!
** Epic Fail - Make any Sim an epic failure in love, career, and even in simple household tasks for a few hours!
* Tier 5:
** Transmogrify - Transmogrify a Sim into a dog, or a dog into a cat, or a cat into a Sim! The possibilities are endlessly entertaining!
** Giant Jackpot - Give your Sims a Giant Jackpot of Simoleons!
** Max Karma + 15 - Increase your maximum karma by 15.
** Sometimes it rains rocks... big ones... from space. You don't want to be under one.
* Tier 6:
** Get Lucky - Make any Sim Get Lucky in love! Any social situation a lucky Sim finds him or herself in will lend itself to instant attraction of friendship.
** Ghostify - Wouldn't it be cool to be a ghost? Sims can be Ghostified to receive all of the benefits of those lucky incorporeal beings!
** Backlash Re-Spin - Tempting fate is fun! A Re-flip makes it less dangerous. Any time the backslash spinner ends on red, it'll automatically do a re-spin, reducing your chances of backlash power to just 25%.
** Fire Storm - Rain fire and brimstone down on the world with a flaming meteorite shower!
* Tier 7:
** Stroke of Genius - Upgrade the Stroke of Genius power to make Sims and pets learn even faster!
** Good Times - Upgrade the Good Times power so that all Sims affected by it receive a bonus moodlet that keeps their spirits high for hours afterwards. This moodlet's effect can be further upgraded by the "More Effective" Karmic Adjustment!
** Negative Balancing - Any time the karmic balance is negative, it will slowly regenerate towards zero.
** More effective - Karma powers are more effective!
* Tier 8:
** Divine Intervention - Upgrade the Divine Intervention power to leave resurrected Sims with a Divine Protection moodlet that protects them from dying again until it wears off!
** Giant Jackpot - Upgrade the Giant Jackpot power by doubling the jackpot amount!
** Max karma + 25 - Increase your maximum karma by 25.
** Cry Havoc - Sims in the area will start an all-out brawl! It's a riot!
* Tier 9:
** Ghostify - Upgrade the Ghostify powers so that Sims can become any type of ghost they want!
** Super Satisfy - Upgrade the Super Satisfy power to also give a "Got Satisfaction" moodlet to satisfied Sims. The moodlet will keep his or her needs maxed until it wears off!
** Tangible Aura - Your Sims will be able to sense the ambient karma, increasing their mood when karmic balance is positive. The more positive it is, the better their mood will become!
** The Sickness - Sims in the area will come down with The Sickness, an illness spread via billowing green clouds! Symptoms may include soreness, nausea, chronic flatulence and projectile vomit.
* Tier 10:
** Lucky Find - Upgrade the Lucky Find power so that digging is even more likely to yield amazing finds for both Sims and dogs!
** Longer Lasting - The duration of karma power effects are doubled!
** Large Wish Bonus - Earn a lot more karma for each Wish you complete!
** Solar Flare - Unleash a rogue solar flare on your Sims and watch as mayhem ensues!
* Tier 11:
** Get Lucky - Upgrade the Get Lucky power so your Sims will be able to Get Lucky more often! The power will only cost half as much karma!
** Positive Reinforcement - Any time the karmic balance is positive, it will slowly fill on its own Free Karma!
** No Backlash - Eliminate your fears of karmic backlash! The karmic balance will forever be positive, increasing your karma pool by 100.
** Ghost Invasion - They're in your house! Scaring your Sims! They're angry ghosts and it don't look so good!
==Nintendo DS==
In this version Karma Powers can be unlocked through going to specific locations after obtaining enough lifetime happiness. There is no cost to using them in this version, but they can only be used once per day, with the exception of Wormhole and Winter Wonderland.
===Good Karma===
* Giant Jackpot - Shower your Sims with money and help the household gain wealth. Greed can be fun, but it can also haunt your Sim. Beware!
* Winter Wonderland - Winter really is the best time of the year and now your Sims can experience all year long!
* Instant Beauty - A chance to fix those physical features that just aren't quite right. And then fix them again and again and again. This opens Create a Sim so you can edit facial and body features.
* The Muse - For the love of art. Inspiration from this power increases your creative skills aiding the ability of your Sim to create better quality food and paintings.
* The Riddler - For the love of logic. Inspiration from this power increases your Sim's mechanical and cognitive skill aiding the ability of your Sim to win more chess matches and upgrade items faster.
* Casanova - Sometimes love seems impossible, but when your Sim is a Casanova no other Sim can resist their charm.
* Wormhole - The power to open up space time to travel somewhere quickly is amazing, though overuse can cause unexpected things to happen.
* Super Satisfy - Immediately fulfills all of your Sims' needs. Life is so wonderful! Your Sims feel completely invigorated and is ready to face the future with new found hope.
* Bless the Mess - Only coming out when there is no one around, when these wee little wonders are set free things just seem to be magically fixed and cleaned.
===Bad Karma===
* Cosmic Curse - Is your Sim really sick of a conniving townie? Do they want a bit of revenge? Make the Sim of your choice the town pariah.
* Epic Fail - Any Sims' worst nightmare! Curse any Sim with clumsy fingers and watch chaos ensue! It might be best to cast it in their house not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires and more.
==Nintendo 3DS==
In this version karma powers can be used from the karma power menu from the bottom screen but cost one to five Play Coins (a currency shared by all Nintendo 3DS games, and not specific to this game) rather than karma points.
===Good Karma===
*Mr. Fix it - Instantly repair a broken object. Just the thing for Sims who prefer to leave the handiwork to others! Cost - 1 Play Coin.
*Inspire - Activate this power to gain a point in one of your skills - though you never know what skill inspire will strike! Cost - 2 Play Coins.
*Energize - Is your Sim feeling down in the dumps? Use Energize to maximize their needs and improve their mood! Cost - 2 Play Coins.
*Calming Winds - Breathe in. Breathe out. Feel these mood boosting winds. and watch them put the fires out. Cost - 3 Play Coins
*Holy Simoleons - There is a legend that a rich pilot likes to drop bags of money from his plane. Activate this power to send him on a flight! Cost - 5 Play Coins.
===Bad Karma===
*Shock - This power creates an immediate and socially awkward release of the bladder. Cost - 1 Play Coin.
*Nauseate - Use to immediately and repeatedly discharge the contents of a Sim's stomach. Cost - 1 Play Coin.
*Singe - Give an Sim that just-electrified feeling. Be careful - too much electricity leads to bad things for Sims! Cost - 1 Play Coin.
*Foul Winds - Foul Wind are blowing in. They bring trash and stench, to beware the awful smell! Cost - 3 Play Coins.
*Shake it Up - This power really shakes things up! Caution: can cause busted pipes, broken appliances, and fire. Cost - 4 Play Coins
==Wii==
The Sims 3 for the Wii also features karma powers. Although some of the karma powers are different in this version, they can still have a similar impact on a Sim's life. In this version karma powers cost lifetime happiness points to use rather than karma points. Due to the amount of lifetime happiness points earnable in game, the prices of the powers range in the thousands instead of 5-100 karma points as in the PS3 and Xbox 360 versions. When any of the powers are used, the Sim who unleashed them gets the +50 "Wonderful" moodlet which lasts 12 hours.
===Good Karma===
* Giant Jackpot - Make your Sim instantly filthy stinking rich! It's better than a pot of gold at the end of the rainbow.
* Get Lucky - Give your Sim a higher chance of succeeding with socials, woohoo, raises, promotions, fishing and more.
* Super Satisfy - Immediately fulfills all of your Sims' needs. Life is so wonderful! Your Sims feel completely invigorated and is ready to face the future with new found hope.
===Bad Karma===
* Nudist Camp - How embarrassing! Use a magic wand, and embarrass the Sims of your choice by making their clothes disappear.
* Make It Rain - Harness the power of the elements to unleash rain and high winds on your town.
* Fury - Using the Magic Wand, all designated Sims start fighting each other for no reason!
* Cosmic Curse - Cast instant doom upon any Sim. Depletes all of the target Sims' needs.
* Epic Fail - For a low price, unleash any random Karma power on any unfortunate Sim. You might not get to choose the misfortune that befalls them but it will feel almost as good as you had.
==Gallery==
TS3P X360 Karma Unlock.png|The interface to unlock a karma power on The Sims 3: Pets for Xbox 360
TS3P X360 Karma Powers Interface.png|The interface to choose a karma power on The Sims 3: Pets for Xbox 360
==Notes==
==References==
Category:Game mechanics
ru:Сила кармы
Category:Karma powers