Gemini Genome

Gemini Genome is an umbrella fighter developed by Laughball Interactive for the V². Inspired heavily by previous umbrellas and classic arcade fighting games, Gemini Genome focuses on refreshing and refining various elements of the genre, featuring a tightened roster and new mechanics like Assist Characters and modes such as Conquest or Endless Mode.
==Gameplay==
Gemini Genome is a Super Smash Bros.-styled fighting game, where players battle on a variety of stages using their characters' unique traits and moves to knock their opponent out of the ring. Players move by using the left thumbstick, jump using the button, and perform their basic attacks using the button. Fighters can also grab by using the shoulder buttons and perform special attacks using the button (along with directional input).
The main twist in the formula that Gemini Genome introduces is "assist characters". When selecting a fighter, players pick two assist characters as well - these characters aren't playable, but instead provide unique attributes that modify how characters fight. All assist characters provide a trait of some sort, but certain combinations of fighters and assists will unlock Chemistry or Combos. Chemistry with an assist character will boost your damage output by 0.25x across the board and can be stacked. On the other hand, Combos are unique moves performed with the button, generally providing either unique utilities or powerful finishers. Some character combinations will give you Chemistry and Combos, but most of the time, you'll have to choose your lineup wisely depending on your playstyle. 
==Modes==
====Battle Royale (1 - 4 players)====
The basic battle mode; go head to head against the computer or play with friends, in person or online! The rules are heavily customizable and allow for team battles, fights to score points by holding certain items, or even changes to the game's physics.
====Arcade (1 player)====
Main page: Arcade Mode
The interdimensional police force RIGHT•ON is in chaos, as a traitor in their ranks stages a prison break and steals the Hands of Gemini! Pick a character and fight through their story to test your might and even unlock new content. 
====Conquest (1 - 8 players)====
Conquest is a unique mode inspired by strategy games such as Civilization or Risk. Up to 8 players take turns moving on a randomly generated grid (ranging from 32x32 to 64x64) to collect resources and claim territory. When rival "nations" collide, you'll be thrown into a battle - potentially with unique rules, depending on circumstances. Will you use your resources to grow stronger and rule the world, or will you trade with others to establish alliances?
====Endless Mode (1 - 2 players)====
Endless Mode allows two players to team up and progress through a procedurally generated dungeon, fighting any enemies who may appear. See how far you can go without getting KOed!
====FightSim Mode (1 - 2 players)====
Main page: FightSim Mode
FightSim Mode puts players through pre-determined scenarios and challenges, with harder fights unlocking based on what types of challenges they've already defeated. The trickier the battle, the more points you're rewarded with.
====Gemini Store (1 player)====
The Gemini Store lets you use the points you've accumulated across various modes to purchase new costumes, stages, and various miscellaneous items. Shop 'til you drop! 
==Characters==
===Playable===
Info 	Moveset
Master ChiefJohn-117, better known to most as Master Chief, is the ultimate SPARTAN-II supersoldier. Whether it's the zealous Covenant, the parasitic Flood, or mysterious ancient Forerunners, he's willing to give everything to finish the fight - maybe too willing. He's an easy character to pick up, but it takes skill to really master his movement and attacks. 	Neutral Special: Assault RifleMaster Chief fires off his Assault Rifle. Tap the button for more accurate bursts, hold to spray and pray. Deals 2% - 3% per second.
Up Special: Energy SwordMaster Chief does an uppercut with a Covenant Energy Sword. Normally only a bit higher than a regular jump, but gains a big vertical lunge if an opponent is close.
Side Special: Grenade TossMaster Chief tosses a frag grenade. If you time it right, the explosion will boost your jumps.
Down Special: Bubble ShieldMaster Chief throws down a Bubble Shield. Attacks can't phase through it, so get ready for CQC when your enemy walks into it.
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Neutral Combo (w/ Cortana): Target ScanCortana helps Master Chief scan his opponent for weaknesses. Takes a few seconds, but allows you to dish out extra knockback for 12 seconds.
Up Combo (w/ Cappy): Ground PoundMaster Chief tosses Cappy diagonally upwards. If you jump on him, Chief will use a Spartan Ground Pound, spiking opponents hard.
Side Combo (w/ Joseph): Grenade TrickMaster Chief does a combat roll to gain momentum. If he passes by an opponent, he'll put a sticky grenade on their back.
Down Combo (w/ Soundwave): Active CamoMaster Chief activates an Active Camo, making him invisible for 12 seconds. If you move around too much, you'll become more visible, so use it wisely.
BuzzwoleBuzzwole (codename UB-02 Absorption) is one of the bizarre Ultra Beasts, creatures from beyond normal space that often boast incredible strength. Buzzwoles tend to be incredibly proud of their power, and this specimen has been spotted across the cosmos looking to prove its might. Its moves tend to be risky, but its raw strength and versatility is unmatched. 	Neutral Special: Leech LifeBuzzwole pecks forward with its proboscis. If it hits an enemy, it'll get healed slightly. It only heals a little bit and it's easy to use rapidly, so spam away.
Up Special: Thunder PunchBuzzwole rapidly ascends diagonally with its fist charged with electricity. If you don't hit something or grab a ledge, you'll be left majorly vulnerable.
Side Special: Hammer ArmBuzzwole spins and slams a fist down in one swift motion. It has heavy ending lag if you miss, but it can be used to quickly pivot or just deal a huge attack. 
Down Special: SwaggerBuzzwole flexes and pumps up its muscles. While in "Swagger state", its attacks deal heavy damage and little knockback, which means easy combos - unfortunately, the same effects apply to Buzzwole itself. The effect can be turned off by hitting the input again, but who wants to see Buzzwole stop flexing?
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Neutral Combo (w/ Deoxys): SuperpowerBuzzwole packs all its strength into one devastating left hook. It'll be left faded out and exhausted afterwards, but it's inarguably one of the best finishers in Gemini Genome.
Up Combo (w/ Gray Hulk): PaybackBuzzwole seems to open itself up for an attack. If you time this right and your opponent falls for it, Buzzwole will rocket upwards with a powerful kick.
Side Combo (w/ Scarlet Spider): Savage Spin-OutWith innate Bug-type power and help from a friendly neighborhood Spider-Man, Buzzwole sends out a strand of silk. If it hits an enemy, they'll get cocooned and swung in a huge arc until they hit a solid surface. 
Down Combo (w/ Ultraman): Totem AuraEmpowered by mysterious forces (maybe just being big is enough?), Buzzwole glows bright orange and gains a major speed boost for 8 seconds. Use it in tandem with Swagger to wreck shop.
Dr. EggmanThe nefarious Dr. Eggman (or Robotnik, if you prefer) is a mad scientist always on the lookout for the next opportunity for world domination. His schemes have traveled through time, split up the planet, or even conquered alien worlds, but he always seems to get defeated in the end. He'll use his full suite of gadgets and weaponry to fight, even if it means you can run circles around him.	Neutral Special: Spike StompThe EGG-HVC can perform a slow but powerful stomp, or even use the move in rapid succession to march. It may seem easy to dodge, but watch out for those spiked feet.
Up Special: Egg Mobile RetreatEggman can split the Egg Mobile from his EGG-HVC, allowing him to hover out of trouble. This leaves you vulnerable, but offers strong recovery across the whole stage.
Side Special: Bumper PunchUsing the EGG-HVC's long bumper-tipped arms, Eggman can throw a long-ranged punch that deals no damage but heavy knockback. The further the punch goes, the more knockback it dishes out. 
Down Special: Green Hill WreckerDr. Eggman can summon a large checkered ball with this unique dual-function move. Holding down the button will have him swing it on a chain to deal heavy damage, but tapping it tosses the ball to roll freely, doing less damage with more range.
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Neutral Combo (w/ Soundwave): Motobug ChargeDr. Eggman can use this move to deploy up to three Motobugs at once. They don't last very long, but they'll zoom back and forth on flat terrain, chipping away at enemies.
Up Combo (w/ Dr. Wily): Gyro AttackDr. Eggman briefly flies around in the Egg Mobile, surrounded by a damaging propeller. Its short length makes it a poor choice for recovery, but it offers both offensive options and more vertical control than the Egg Mobile Retreat.
Side Combo (w/ Gray Hulk): Spike TrapThe EGG-HVC throws a low punch - but since it does nothing, you don't need to worry about that. The real purpose of this move is laying down spikes as the bumper arms come back towards Eggman. 
Down Combo (w/ GlaDOS): Special Stage RingAs long as the input for this move is held down, Eggman will stand still, juggling the Chaos Emeralds with a large Special Stage entrance in front of him. Passing through the ring sends you through a ring behind him, dealing no damage but making attacks from the front useless. As a bit of an easter egg, passing through the ring 7 times will give you a power boost...
===Assists===
Info 	Attributes
CortanaCortana is an incredibly advanced smart AI, created from the brain of Dr. Halsey and paired up with Master Chief. The two make a good pair, even off the battlefield. She's a tactical genius with a strong moral compass, and she'd never use her skills for evil. 	Cortana gives characters the Digital attribute. This is a fairly useful all-around ability, reducing ending lag and making "sweetspots" easier to land. However, it doesn't pair up well with trickier characters, due to how it tightens up hitboxes.
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Chemistry Characters
CappyCappy is a somewhat timid Bonneter who's eager to help heroes along on whatever long journey they're on. He's got all sorts of tricks to use, even if some of them are hard to learn. 	Cappy gives characters the Cap Companion attribute. Long-ranged attacks gain a chance of stunning your enemies, and your fighter will generally feel "bouncier" in terms of movement - whether that's a good thing or not depends on the character and the player.
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Chemistry Characters
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SoundwaveWhen the Decepticons need a signal scrambled, a disco infiltrated, or just a right-hand man who won't backstab everyone, they turn to Soundwave. He's somewhat reclusive and monotone, but he and his Spy Cassettes shouldn't be underestimated. 	Soundwave gives characters the Henchman Commander attribute. Matching up with Soundwave's own talents in commanding troops, this makes any summon-based characters remain on stage longer, and reduces the cooldown until they can be brought back out.
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Chemistry Characters
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DeoxysDeoxys is a legendary Psychic-type Pokemon from outer space, being born from simple viruses and cosmic radiation. It's incredibly rare and seems to operate on simple instincts - don't understand its adaptive body and psychic powers, though. 	Deoxys gives characters the Alien DNA attribute. This unique trait reflects Deoxys' various "formes", making attacks incredibly specialized - recovery moves will cover more distance but deal pitiful damage, or finishers will hit harder but leave you wide open afterwards, to name a few examples.
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Chemistry Characters
Scarlet SpiderBen Reilly, aka the Scarlet Spider, is a clone of the amazing Spider-Man, created by the Jackal for his nefarious purposes. Then he fought crime, died, came back as the new Jackal, met Death... long, complicated story. What's important is he's just as heroic and witty as the original.	Scarlet Spider gives characters the Webslinger attribute. This increases agility considerably, and makes counterattacks stronger, but it also weakens basic jabs.
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Chemistry Characters
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Gray HulkThe savage green Hulk is definitely more famous, but a third personality lurks within Bruce Banner's mind; the crafty Gray Hulk, otherwise known as "Joe Fixit". He's not quite as strong, but he's got wit to make up for it. 	Gray Hulk gives characters the Cunning Wit attribute. This makes moves that might be considered underhanded much stronger; counterattacks, summoning a helper, or traps all get major boosts. In return, your physical power starts off slightly reduced and drains throughout the battle.
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Chemistry Characters
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Ultraman1966; a soldier from the Land of Light crash-lands on Earth and binds his life force to a human's so he can continue to battle dangerous invaders. Since then, there's been dozens upon dozens like him, but this Ultraman is the real deal original. 	Ultraman gives characters the Light of M78 attribute. Drawing from the power of the Ultras' homeworld, characters are enlarged and gain boosts to any energy-based attacks. Growing bigger does make you an easy target, though...
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Chemistry Characters
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Dr. WilyDr. Wily is an evil genius and long-time rival of Dr. Light, often using his talents to either build nefarious Robot Masters or steal someone else's. His Combos all utilize his army of super fighting robots, making Wily something of a wild card. 	Dr. Wily gives characters the Evil Genius attribute. This mostly just boosts the damage of tech-based moves, but it also has the subtler benefit of improving recovery after taking enough damage.
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Chemistry Characters
GLaDOSGlaDOS is one of the many creations of Aperture Science, an AI with full control of the Enrichment Center's testing facilities. She has a strangely passive-aggressive personality, but above all else, she's dedicated to tests for the sake of science. 	GLaDOS gives characters the Thinking with Portals attribute. At first glance, this doesn't seem to do much, but it does have a few effects; recovery moves travel farther if their input is repeated, and any stage element that increases mobility (such as springs or conveyor belts) will move you farther and faster.
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Chemistry Characters
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==Stages==
Gemini Genome features a wide variety of stages from various franchises, along with some original battlefields. Each stage has some unique features or geometry; however, for competitive play, any hazards can be disabled by holding the inner triggers at the stage select screen.
Info 	Stage Features
Morioh Main StreetA sleepy town in Japan... or at least it was until the summer of 1999. A variety of Stand users live here and their bizarre powers have definitely left an impact on the town. This long main street makes a great battlefield, especially if you take the fight to the roofs; watch out for local phenomena like Ghost Girl's Alley, though.	Morioh Main Street's main feature is the various local landmarks and Stand users that appear. There's six to see, but only three will appear per match to keep things from getting too hectic.
ZanzibarThis island coast holds a decommissioned wind power station, now used as a training area by the UNSC. Many Spartans have held fierce battles here; in fact, you'll be fighting right in the middle of one. This touring stage will take you across the island, so be prepared for a variety of challenges. 	Zanzibar is a touring stage that takes players from the "front" of the island (the beach) to the "back" (the power station) in four phases. The phase changes every 75 seconds and loops in order.
==Trivia==
Category:V2 Games
Category:Umbrella Games
Category:Laughball Interactive
Category:Fighting Games