Doppelgangers

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====Physical Description====
In their natural forms, Doppelgangers appear as wiry, haggard humanoids with pale, almost porcelain-like skin and eyes and hair that are either solid snow white or pitch black. While neither Shifter race tends to adhere to typical standards of beauty, with gaunt features and large dark circle around their eyes, Doppelgangers are considered especially unpleasant by other races, often appearing naturally disheveled and . Many Shifters are deeply ashamed of their natural forms, although there is a growing movement among them who embrace their appearance, resentful of being hunted or judged for their nature.
===Racial Traits===
*Ability Scores +2 Str, +2 Cha, -2 Con
*Type Doppelgangers are Humanoids with the Fae and Shapechanger subtypes.
*Size Doppelgangers are Medium creatures and thus have no bonuses or penalties due to their size.
*Base Speed Doppelgangers have a base speed of 30 ft.
*Physiology Doppelgangers must eat, drink and breathe. Like other Fae, they do not sleep but rather must enter a trance for at least 4 hours a day in which they absorb the ambient magics of the world around them. While not technically asleep, a trancing Fae counts as being asleep for effects related to dreams.
*Culture Doppelgangers have the culture that they were raised in, usually that of their Inherited Form's.
*Lifespan Doppelgangers have long lifespans, and achieve adulthood at the same age as their inherited form.
====Defense Racial Traits====
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:Fae are immune to sleep effects, and gain a +2 racial bonus to saving throws against enchantment spells and effects.
====Feat and Skill Racial Traits====
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:Doppelgangers select a third cultural skill at character creation, chosen from Bluff, Disguise, and Intimidate.
====Magical Racial Traits====
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:As a standard action that doesn't provoke attacks of opportunity, a Doppelganger can assume any of its forms. When assuming the form of a creature smaller than Medium, they get a cumulative +2 bonus to Dexterity and a -2 Bonus to Strength for each size category below Medium. When assuming a large form, they get a +2 bonus to Strength and a -2 penalty to Dexterity. If the form they assume has any of the following abilities, they gain the listed ability: climb 30 ft., fly 30 ft. (average), glide 30 ft., hover 30 ft., swim 30 ft., darkvision 60 ft., low-light vision, and scent. While in a non-Humanoid form, a Doppelganger cannot cast spells, manifest powers, or shape veils, and any equipment on their person (including inventions) melds into their body. They can still use spell-like and psi-like abilities, and ongoing effects still apply to them.
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:Doppelgangers have a number of forms which they may assume. These forms must always be that of Tiny to Large Humanoids or Animals. A Doppelganger begins play with three forms: their natural form, their inherited form, and a single stolen form.
:*Natural Form The Doppelganger's actual appearance, their Doppelganger shape.
:*Inherited Form A form given to the Doppelganger by their parents. This form is either one that the parent both shared, or the logical offspring of such forms. For example, a Doppelganger with an Elf form could mate with another Elf and the resulting child would have an Elven inherited form; or they could mate with a Human and the child would have an Elfkin inherited form. Doppelgangers with inherited Animal forms are rare but possible, being the result of two Shifters with the same Animal form. A Doppelganger does not need to make Disguise checks to appear as a member of their inherited form's race or species, unless they are taking actions highly unusual for a member of that race or species, to which they get a +10 bonus.
:*Stolen Forms These are the forms of victim of the Doppelganger's Steal Shape ability. The Doppelganger assumes the victim's physical appearance and voice, as well as any permanent injuries the assumed form may have. This provides a +10 bonus to Disguise checks made to appear as that person, however, they do need to make such checks, as they do not automatically assume the victim's mannerisms, accents, or other personality features. While in a stolen form, any small permanent injuries a Doppelganger has, such as burns or scars, are disguised; but a stolen form does not allow them to regrow lost limbs or organs. At 1st level, a Doppelganger can only have one stolen form. At 4th level and every four levels thereafter, they gain the ability to keep another stolen form. Whenever a Doppelganger would steal more forms than they could normally take, they replace one of their existing stolen forms with the new one.
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:As a full-round action, or as part of maintaining a pin, a Doppelganger may attempt to steal the form of a willing, pinned, helpless, or recently dead creature whose form they could assume. A pinned or helpless character is entitled to a Will save against this effect, (DC 10 + 1/2 the Doppelganger's HD + the Doppelganger's Charisma modifier). If the target fails, or is willing, they become fatigued and the Doppelganger steals their shape, adding the target to their stolen forms. A Doppelganger may target a creature who has died within 1 hour with this ability, although doing so causes obvious trauma to the corpse that can be identified with a successful DC 15 Heal or Knowledge (Arcana) check.
====Weakness Racial Traits====
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:Some of a Doppelganger's physiological processes rely on magic. While in a null-magic zone, or a Layden field of 3rd degree or higher, a Doppelganger is sickened. In addition, for every 5 minutes spent in such an area, a Doppelganger must make a Fortitude save (DC 20 plus 1 for each previous check) or take a cumulative -1 penalty to Constitution. The sickened effect and Constitution penalty are lifted after spending 1 minute away from such an area.
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:Weapons made of cold iron deal 150% damage to Doppelganger, and automatically bypass any damage reduction they may possess. A Doppelganger cannot willingly touch, hold or carry an item made of cold iron, and if forced to do so they are sickened until the item is removed from their person. Finally, a Doppelganger who is forced into a pair of manacles made from cold iron automatically assumes their natural form, and cannot change shape until the manacles are removed.
Category:Races
Category:Fae Races
Category:Humanoid Creatures
Category:Fae Creatures
Category:Shapechanger Creatures