Ratchet and Clank (SSBUDE)

Return to Super Smash Bros. Ultimate: Definitive Edition if you want
Ratchet and Clank () are a tag-team playable character in Super Smash Bros. Ultimate: Definitive Edition. They are the third characters of Fighter Pass 2 and is classified as Fighter #135. They represent Playstation All-Stars Battle Royale.
Both characters are voiced by in different languages provided by different voice actors , with all new recordings. The voice actors are as follows:
*James Arnold Taylor and David Kaye in English
*Makoto Tsumura and Tōru Ōkawa in Japanese
*Cyrille Artaux and Martial Le Minoux in French
*Javier Romano and Carlos López Benedí in Spanish
*Dirk Fenselau and Peter Heusch n German
*Alessandro Rigotti and Aldo Stella in Italian
==Attributes==
Ratchet is the all-range lightweight fighter, as he can rank up damage with his projectiles of long range, and being one of the strongest shooters in Ultimate: Definitive Edition. Despite this, he is very vunerable from strong melee attacks and prefers to attack air opponents on the ground.
==Moveset==
*Ratchet can float for 3.5 seconds
*Ratchet gains Super Armor during one of his Smash attacks.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	Multi-Strike 	A left and right swings of the OmniWrench, ending by spinning around and swinging on the right again. 	2.7%, 3%, 5%
Forward tilt 	Comet-Strike 	Throws the OmniWrench forward, which comes back like a boomerang. Hitting the opponent will make them trip. 	12% (clean), 9% (late)
Up tilt 	Lightning Ravager	Swings a pink electric whip upwards, dealing multiple hits and damage. It can also reflect projectiles. 	2.1% (initial), 1% (hits 1-4), 4% (last)
Down tilt 	Lightning Rod 	Fires an electric projectile while crouching, dealing hitstun damage and pierces opponents. 	7% (far), 4% (close)
Dash attack 	Thruster-Pack 	Clank turns into a rocket-like gadget and Ratchet glides forward while holding the OmniWrench forward, dealing mediocre knockback 	11.1% (clean), 8.6% (late)
Forward smash 	R.Y.N.O. 	Takes out a launcher and fires multiple forward missiles, dealing high damage per missile. The non-charged version fires 4, while the fully charged version fires 9. 	3% (per missile)
Up smash 	Warmonger 	Takes out a revolving rocket launcher, firing a missile upwards before exploding, not like Snake's. Deals high knockback. If its fully charged, he will fire another missile.	11%
Down smash 	Fusion Grenade 	Throws a grenade on the ground that instantly explodes in front of him from his glove. If fully charged, it upgrades into a Fusion Bomb, dealing much more damage. 	
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	Bee Mine Glove	Holds a grenade hive for a second before putting back. If the opponent gets close enough, the hive will explode, not only damaging them, but releases 6 robotic bees to home in on them.	6% (explosion), 1% (hits 1-6, per bee)
Forward aerial	Shard Gun 	A shotgun that fires 5 small range ice shards. Like in Secret Agent Clank, it slow down opponent for a few seconds once hit 	2.3% (each hit)
Back aerial 	Buzz Blades 	Turns around and fires two lethal saw blades. 	4% (hit 1), 5% (hit 2)
Up aerial 	Sonic Eruptor 	Fires a ripple soundwave upwards from the Xenegote, dealing multiple hits and covers long range. 	3% (hit 1), 1.2% (hit 2-4), 5% (final)
Down aerial 	Hyper Strike 	Swings his OmniWrench downwards, hitting his opponents above. A stall-then-fall that can spike them at 33% 	14.3% (clean), 11% (late)
=== Grab and Throws ===
Attack 	Name 	Description 	Damage
Grab 	Swingshot 	Fires a beam hook from his glove that wraps the opponent. Like the Hookshot, it can grab ledges.	-
Pummel 	 	Clank bonks the opponent's head with his karate chop while Ratchet holds them. 	1.1%
Forward throw	Suck Cannon	Vaccums the trapped opponent and fires forward. 	10%
Back throw 	Suck Cannon	Vaccums the trapped opponent and fires backward. 	10%
Up throw 	Suck Cannon	Vaccums the trapped opponent and fires upward. 	10%
Down throw 	Suck Cannon	Vaccums the trapped opponent and fires downward. 	10%
=== Other attacks ===
Attack 	Name 	Description 	Damage
Floor attack (front)	 	Thrust his OmniWrench while crouching, then behind him. 	7%
Floor attack (back) 	 	Thrust his OmniWrench while crouching, then behind him. 	7%
Floor attack (trip) 	 	Thrust his OmniWrench while crouching, then behind him. 	5%
Edge attack 	Mine Glove	Drops a mine forward, exploding in front of him as he climbs	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Plasma Striker 	Takes out a crossbow that functions like a sniper rifle as he kneels down. With this weapon, he can fire a fast bullet, dealing decent damage with piercing effect, and holding the button down will aim it in any direction, but he can only fire one bullet at a time. The held but can be canceled into a roll dodge or a shield. 	12.1% (normal), 7-9% (pierce)
Side special 	Constructo Pistol 	Takes out a pistol and fires a big round. It has two variations of this: Tapping the button will fire multiple small, fast rounds that deals weaker damage, while holding the button will release a powerful burst that has shorter range, similar to Mario's Fast Fireball in SSB4, but much quicker. 	10% (normal), 3% (tap), 16% (held)
Up special 	Heli-Pack 	Clank transforms into a helicopter-like gadget, carrying Ratchet and flies upwards. Like Beat Call, Ratchet can only use the Constructo Pistol and move left and right as they ascend. Sadly however, he cannot cancel it into any of his aerial attacks as he leaves him helpless, but he can ascend even further by pressing down for a few frames before up, similar to Rising Tackle's command input and move forward much further by quickly pressing down and up at the same time while running. The propellers will hit opponents during the move.	1% (hits 1-7), 2.2% (final)
Down special 	Mr. Zurkon 	Throws a capsule forward like a Poké Ball, releasing Mr. Zurkon. Once released, Mr. Zurkon will hover around Ratchet as he automatically aims the opponent if a bit close and fire a mini-laser that deals small amount of damage until it rans out of ammo, at which point he will self dustruct towards the target with an explosion. The explosion has a small hitbox range and deals small amount of knockback. If Down B is pressed again while Mr. Zurkon is activated, he will activate the self destruct instead. 	0.9% (hits 1-25 per shot), 11% (self-destruct)
Final Smash 	Flight of the Aphelion	Ratchet equipps the RYNO 8 and fires a big portal forward, much like Sora's beginning, trapping anyone inside of it. If done, a cutscene will play where Ratchet and Clank goes inside the portal while flying in the Aphelion, shoooting a barrage of lasers and missiles at them before ending with a speed ram. After is done, the opponents and the duo will be spawn back to the battlefield as the portal closes. Any opponents whose damage has accumulated to 100% by the time the portal closes is automatically KO'd. 	9% (initial), 30% (cutscene), 6% (throw)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Ratchet lands down as the Aphelion continues to fly forward. The animation is almost exactly how it plays in Ratchet & Clank: A Clank in Time. 	Ratchet lands down as the Aphelion continues to fly forward. The animation is almost exactly how it plays in Ratchet & Clank: A Clank in Time. 	Ratchet lands down as the Aphelion continues to fly forward. The animation is almost exactly how it plays in Ratchet & Clank: A Clank in Time.
Idle Poses 	Puts his OmniWrench over his shoulder 	Puts his OmniWrench over his shoulder 	
Idle Poses 	Clank adjustes the strap on Ratchet's back as Ratchet watches behind. 	Clank adjustes the strap on Ratchet's back as Ratchet watches behind. 	
Taunts 	Standard 	Twirls his OmniWrench around and catches it, saying "Excellent!" 	
Taunts 	Side 	Ratchet high-fives Clank from behind. 	
Taunts 	Down/Up 	Cocks his Plasma Striker while Clank says "Be careful with that, Ratchet" behind him. 	
Victory theme 	A bit slowdown "Weapon Aquired!" theme when Ratchet aquired a new weapon, taken from the 2016 Ratchet & Clank game. 	A bit slowdown "Weapon Aquired!" theme when Ratchet aquired a new weapon, taken from the 2016 Ratchet & Clank game. 	A bit slowdown "Weapon Aquired!" theme when Ratchet aquired a new weapon, taken from the 2016 Ratchet & Clank game.
Victory Standard 	Spins his OmniWrench multiple times, then spins and poses with it, all while saying "Is that all you got, friend?" 	Spins his OmniWrench multiple times, then spins and poses with it, all while saying "Is that all you got, friend?" 	Spins his OmniWrench multiple times, then spins and poses with it, all while saying "Is that all you got, friend?"
Victory Side 	Flies on-screen in the Thruster-Pack before landing, then turns around and poses with the Suck Cannon. The pose is pretty much identical to the one seen in the boxart of the first Ratchet & Clank. 	Flies on-screen in the Thruster-Pack before landing, then turns around and poses with the Suck Cannon. The pose is pretty much identical to the one seen in the boxart of the first Ratchet & Clank. 	Flies on-screen in the Thruster-Pack before landing, then turns around and poses with the Suck Cannon. The pose is pretty much identical to the one seen in the boxart of the first Ratchet & Clank.
Victory Up/Down 	Clanks jumps out of Ratchet's back as he turns around with his Constructo Pistol, saying "Good work, Clank! Our mission is over". It is based on the We've Got Work to Do intro animation from Playstation All-Stars Battle Royale.	Clanks jumps out of Ratchet's back as he turns around with his Constructo Pistol, saying "Good work, Clank! Our mission is over". It is based on the We've Got Work to Do intro animation from Playstation All-Stars Battle Royale.	Clanks jumps out of Ratchet's back as he turns around with his Constructo Pistol, saying "Good work, Clank! Our mission is over". It is based on the We've Got Work to Do intro animation from Playstation All-Stars Battle Royale.
==Classic Mode: Mechanical Karmasootra==
Ratchet's opponents are fighters that are mechanical, or releated to machinery and gear, as the duo fought robots and suited enemies throughout their games.
Round 	Opponent 	Stage 	Music 	Notes
1 	Samus 	Brinstar Depths 	Veldin - Kyzil Plateau - Ratchet & Clank (2002)	N/A
2 	Dark Smaus 	Frigate Orpheon 	Barlow - Hoverbike Race 	N/A
3 	Bowser Jr. 	Super Mario Maker 	Ardolis - Pirate Boss 	N/A
4 	Heavy 	2Fort 	Ardolis - Pirate Boss 	N/A
5 	Mega Man 	Wily Castle 	Meero City Center (Town) 	N/A
6 	R.O.B. x7 	Wrecking Crew (Battlefield)	A Tale of Two Cordelions 	Horde Battle
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Galleom 	Base 	Rift Apart 	N/A
Note: Every stage plays a track from the Ratchet & Clank universe, no matter what universe the stage originates from.
Credits roll after completing Classic Mode. Completing it as Ratchet has “Groovitron - Chain Free” accompany the credits.
==Alternate Costumes==
Orange	Based on his design from Ratchet & Clank Future: Rift Apart.
Green 	Resembles the Commando Suit from Ratchet & Clank: Going Commando.
Blue 	Resembles the Tetrafiber Armor from Ratchet & Clank: Going Commando.
White 	Resembles the Holoflux Armor from Ratchet & Clank: A Crack in Time.
Red 	Resembles the Adamantine Armor from Ratchet & Clank: Up Your Arsenal.
Purple	Resembles the Nether Armor from Ratchet & Clank: Into the Nexus.
Black 	Resembles the Electroshock Armor from Ratchet & Clank: Size Matters.
Grey 	Gives Ratchet grey fur, resembling Rivet from Ratchet & Clank: Rift Apart. This is the only costume that changes Clank, as he will don his Secret Agent Clank persona.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
135	 	 	Ratchet and Clank	Ratchet & Clank (Artwork: Ratchet & Clank (2016))	•Complete Classic Mode with Ratchet•Purchase from the Vault Shop for 300G (after unlocking Ratchet)
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Ratchet & Clank (series)
Category:Super Smash Bros. Ultimate: Definitive Edition