Guard Post

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"Houses troops to aid in defense! These rabble rousers are sure to slow down the enemy."
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
== Summary==
*The Guard Post houses defensive troops, similar to the Clan Castle in the Home Village. It is unlocked at Builder Hall level 4.
*Unlike the Clan Castle, you cannot choose which troops nor the quantity who are stationed inside the Guard Post. However, the troops stationed there are permanent; if they are killed in battle, they will reappear in the next battle with full health, and you do not need to train additional troops to replace the lost troops.
*The post hosts one Raged Barbarian and one . They do not have any Special Abilities no matter what level the Guard Post is.
*Upgrading the Guard Post upgrades the troops stationed within.
*When an attack starts, unlike the Clan Castle, the Raged Barbarian and Sneaky Archer don't come out of the Guard Post, they are already out of it before the battle defending the base. This can be exploited by attackers by timing their deployments (or starting their attack) at a specific time such that these troops are exposed when the attack reaches them.
*The Guard Post counts as a defensive building for both the stage quota and for meeting the defense-upgrading condition of the B.O.B Control, though defense-targeting troops will not target it over other defenses.
==Strategies==
===Offensive Strategy===
*Troops that don't have a preferred target will turn to target Guard Post troops even while attacking another building.
*You can use air units such as s to take out the Raged Barbarian from the Guard Post as they can't target air.
*The Bomber's splash damage allows them to destroy any Guard Post troops with a few shots along with other buildings and .
*When using Sneaky Archers, make sure you destroy the Guard Post troops or attack from far off as the Sneaky Archers will not distract the Guard Post troops and follow them instead while they are still in their cloaks. 
**Raged Barbarians are excellent at finishing off Guard Post troops as they are expendable units that are fast and can attract Guard Post troops.
*Beta Minions can kill off Guard Post troops well given their Long Shot ability, which protects them from both defences and the Guard Post troops for a short while.
*It may be a good idea to clear the Guard Post troops early on in the raid - thus Power P.E.K.K.As (and other similar troops or the Battle Machine) will have an easier time tanking (for units such as Cannon Carts) because they have a much less chance of being stalled.
===Defensive Strategy=== 
*The Guard Post can be placed near defensive buildings to distract enemies, giving defenses more time for damage. They can also snipe away at building-targeting troops like the Boxer Giant.
*The Guard Post can protect outer buildings that are out of range of other defensive buildings.
*Since most troops will attack the Guard Post troops if attacked by them, you can strategically use the Guard Post troops to lure them into the range of powerful defenses like the .
** You can also use the Guard Post's Sneaky Archer to force the troops to attack to reach them, just like with defensive Archers in the Home Village. This is most effective if the enemy attacks with grounded melee troops and is less effective if ranged units like the Cannon Cart and/or air troops are being used.
==Upgrade Differences ==
* The Guard Post undergo significant visual changes at level 3, 4, 5, 6, 9 and 10.
*At level 1, the Guard Post appears to be a small hut with a blue roof, wooden supports, and an opening with a fireplace outside. A sword sits atop the roof.
*At level 2, the fireplace turns into a cooking pot.
*At level 3, another sword is added on top of the roof that crosses the other one and the support is now bolted by metal nails.
*At level 4, the post is now taller with blue stairs leading up to the opening.
* At level 5, the stairs turn to stone.
*At level 6, the cooking pot turns into a stone firepit attached to the main building.
*At level 7, the post's wooden supports gain metal reinforcements.
*At level 8, a small carrot is added above the fire. The supports also appear to be a stronger material and gain rivets.
* At level 9, the supports turn to gold and the metal nails appear larger. The fire also becomes much bigger and emits more light.
*At level 10, a small blue-and-white striped flag is added on top of the Guard Post alongside a flagpole.
==Statistics==
Level	Troop Level	Hitpoints	Build Cost	Build Time	Experience Gained	Builder Hall Level Required
1 	2 	300 	200,000 	4h 	120 	4
2 	4 	350 	240,000 	8h 	169 	4
3 	6 	400 	280,000 	12h 	207 	4
4 	8 	460 	320,000 	1d 	293 	4
5 	10 	550 	1,000,000 	2d 	415 	5
6 	12 	650 	1,400,000 	4d 	587 	6
7 	14 	750 	2,300,000 	6d 	720 	7
8 	16 	850 	3,200,000 	8d 	831 	8
9 	18 	1,000 	4,100,000 	10d 	929 	9
10 	20 	1,150 	5,100,000 	12d 	1,018 	10
Defending Troops	Number of Troops
Raged Barbarian 	1
 	1
==Trivia==
*Though having no specific range, the individual range of Guard Post troops is the normal sight range of a Sneaky Archer and a Raged Barbarian. This causes the range to change in location as they wander about.
*Originally, a second Guard Post was planned for Builder Hall 7 but has since been removed entirely.
*The Guard Post troops' health bars are blue in color, unlike the Clan Castle troops and Heroes in Home Village, whose health bars are purple. This also applies to the Zappies that spawn from O.T.T.O's Outpost.
*If you move a small building/trap/wall near the Guard Post's troops, they will move a little.
Category:Buildings
Category:Defenses
Category:Builder Base
Category:Builder Base Defenses