Spooky Scary Fantendo Showcase 2020/Isurus Multimedia Industries

The Isurus Direct will start: NOW
==...And YOU Gotta Help Us!==
Okay guys see this logo? Well there's nothing on it yet but there will be.
Simply put, Cursed Custom Creator is a game about going haywire. You have a ton of various different body parts and weapons, which you will slap together into a horrid abomination of both the literal sense, the ironic sense, or both. Then you pit them against other horrid abominations in a brutal fight to the death... Or a hilarious, chaotic mess. Your call.
But I'm too lazy to do it all by myself. That's why I'm dragging you into this mess as well.
Yes, that's right. You are going to be my assistant. All of you. This will be a wiki-wide collaboration, and everyone is free to dump their customization options into this trainwreck of a page. Combat tentacles, giant plasma guns, the head of Sans %$#@ing Undertale, do whatever, I don't care. I'm just gonna sit back and enjoy the ride.
Oh yeah, that goes for the title too. Do your take on it and post it up, then someone else will take your version and add their own little touches on it. No limits, just go crazy with it. (Look, I was running out of time for this logo, okay?)
Well, okay, there's some limitations. I'm still the owner of this page, and if I disapprove of a certain option added, I have the authority to remove it. Thankfully, I am a lenient showrunner, but push comes to shove and I will remove it.
And that concludes the shoddiest, lowest-budget presentation on the showcase. Now give me my Award of Suckiness or whatever. Just keep in mind the other presentations will be much better than this one.
==Let 'Er Rip!==
Well then. UCP hit in the middle of the showcase and fricked up a lot, and now we're all miffed beyond belief, to say the least.
How fitting. This game's pretty angry too. Now, let us sit back and enjoy the rage.
The trailer starts with shots of a beautiful, futuristic city. Clean, smooth skyscrapers, shining sun, smiling people. A regal-looking young woman stands at a balcony, looking over her subjects. Soldiers in a high-tech version of medieval armor stand to attention, their helmets off for the peaceful event. All while soothing, cheerful music plays in the background.
Then the screen cuts, and all hell breaks loose. Crackling red portals. Burning rubble. Screaming. Monstrous, hellish demons. The regal figure from before attempts to fight them off with a whipsword, slicing through the demons with an impressive display of skill, but is blindsided by a hulking figure. It's body appears to be a suit of armor made from black, scorched rock, animated by a fierce blue fire.
The screen goes dark, then cuts to one of the soldiers from before. Her armor is cracked and broken, her dark skin is covered in dust and blood, and her red hair is darkened by ash. As the city burns around her, she is left beaten and bruised on the ground. She mutters "I'm sorry... I... Failed...
The screen goes black again. Then, someone's voice cuts through. Bluntly, he says, "Well then. The city is is one fire, people are dead, demons are everywhere, and the queen is gone. What are you gonna do about it?" As he says this, the soldier limps across the street, and comes across an axe imbedded in a demon's dead body. Pulling it loose, it shifts and changes, becoming what is best described as a hellfire chainsaw axe. As she holds it up, a renewed fire shines in her eyes.
Heavy metal begins to play as the trailer shifts to gameplay. Weapons are shown off; A brutish demon is shredded by the axe. A swarm of hellish insects are skewered on flying swords. The woman rushes forward with a rifle, stabs an armored reptilian monster with the bayonet, and fires a point-blank shot. A gold worm is summoned and snatches a winged humanoid out of the sky, allowing the warrior to hack away at it with clawed gauntlets.
More demons are shown. An ice giant, a fiery dragon, a tar-covered squid. The trailer ends with the woman facing off against the armor-like demon from before, it's fires burning hotter than ever. Before it cuts to black, the screen zooms in on her eyes, her sclera now black. Cut to the title:''
What you just saw was Scorched Road, Isurus' high-octane action game. Described as Devil May Cry with Doom's brutal edge, Scorched Road is designed to be a fun, straightforward entry point into the genre. All you have to worry about is your weapons, subweapons, some upgrades, and the enemies in front of you. No gimmicks, no unfair gameplay, just you and the demons. Break into hell, rescue the queen, and make sure the demons don't come back! More information will be revealed later, when I have actual names for these guys...
==Just Doin' Business==
The trailer starts with the logo "Spirit Smoke" on a window, the screen entirely in black and white. The camera pans to a man sitting at a desk in the office. His head is rested on his hand, and a bored expression is on his face... Well, what we can see of his face, anyways. His body is covered in a longcoat, his mouth is covered by a scarf, and his hair by a fedora.
The bell rings as his door opens. A young woman walks in. Her modern clothing and the fact that she is actually colored in makes her heavily contrast with the black-and-white noir aesthetic. As she takes in her surroundings, the man interjects. "You got a case?"
Startled, the woman stammers "Oh-Um-Yes. I-I have a case. She takes a deep breath in, then explains. "There was-There was a sudden burst of mist a couple blocks away. I'm sorry, I don't know where exactly, I'm horrible at directions-"
"I'll be able to figure it out." The man tells her. "Just tell me who I have to hunt."
"Who you have to...? Um, well, there was a big, blue bird that shot icicles, and a giant burning wolf-"
The camera focuses on the man's eyes. His sclera is black, and his eyes are a deep, unnatural blue. "Name your price, and I'll get right to it.
...
The two are now at a an alleyway. Mist is billowing out of it, making it hard to see. Everything is properly colored except for the man, who is still grayscale. "Stay behind me, unless you're lucky enough to be a Regen."
"A wha-"
Suddenly, a spray of icicles shoots out of the mist, stabbing into the ground. One of them goes right through the man, lodging itself in his chest. As the woman screams, he looks down and pulls it out without any emotion whatsoever, muttering "And this is why you were to stay behind me." A brief flare of blue fire spouts from the wound, before patching itself up.
He turns around and gives her the frosty skewer. "This is valuable. Hold onto this while I take care of business, well ya?" The woman nods meekly as the man runs into the mist.
A few seconds later a screech rings through the air, followed by a growl. A large, icy-blue bird plummets out of the sky, and the man leaps out, a large, flaming sword raised above his head. With power and speed, he stabs the bird in the chest, then dashes around it, delivering a storm of vicious slashes.
With a howl, the burning wolf leaps out of the mist as well, lunging towards the man. Without missing a beat, he whirls around, draws a revolver, and fires a bright blue bullet at it. As the bullet barrels towards the screen, the title appears:''
This here is the first look at Spirit Smoke, a unique new flavor of action game. Here, you take the role of Vincent, or just Vince for short, a not-exactly-human detective and exterminator. Vince runs the titular business Spirit Smoke, taking various supernatural cases for detective work and monster extermination. Armed with his abilities, his trusty revolver, and whatever weapon is best suited for the job, deals with the monsters, gets paid, and harvests their parts to be used in the creation of better weaponry and specialized bullets.
In his off hours between cases, Vince can run around the diverse and unique city where he has set up business. While mostly modern, it's populated by a colorful cast of not only humans, but by "Occults"-Various supernatural and mystical beings-As well. This leads to both some outrageous situations and some serious discussions throughout the story.
Hope you have fun in the world of Spirit Smoke, coming... Whenever I get to it.
==It's A Beautiful World==
The screen shows a wide-open, grassy plain. The entire animation is cel-shaded, rather similar to Genshin Impact, but with a slight difference that makes it look almost like pixel art as well. Soothing music plays in the background.
Sitting in the grass is a young elf girl, around the mid-teens, She is wearing simple robes, and a circular golden device rests on her wrist. Her skin is black, her hair is short and pink, and a small pair of horns are poking out of her hair. A series of small, star-like markings dot her left cheek. A small, fairy-like being sits on her shoulder.
The elf sets down the map she was reading from and stares out into the distance. The fairy flies up and points to their destination. Standing up, the two begin walking off.
The trailer shifts to gameplay of exploration. Scaling cliffs, swinging across branches with a grappling hook, bouncing off a giant luminescent mushroom, gliding around underwater. As the footage plays, a soft, motherly voice narrates.
"Isn't it wonderful? The world is beautiful and magical... Most people can only dream of seeing all this in their lifetime. You're lucky, Ari."
Suddenly, the music changes, becoming dark and imposing. "This isn't a vacation." says a stern, serious voice. "We have to cut through dangerous locations. She could die out there." Enemies begin to appear; Slimes, goblins, giant wasps, flying jellyfish, bears.
The speaker is shown, a man with gray hair in fancy clothes. A pair of what look to be magical guns are in his hands. "This is a war we're fighting. You need to learn how to fight, and fast."
The music swells to symphonic metal as the game's combat is shown off. The elf girl swings a sword at a slime, the model blurring with the aftereffect so that it looks like high-quality sprite art. Various weapons are shown off; Daggers, swords, rapiers, greatswords, axes, whips, and lances. She dodges a swing from a brutish giant, then blocks another with her shield.
More complex gameplay elements are shown off. The elf shoots at a wyvern with a crossbow built into the golden mechanism, then drags herself to it with a grappling hook. A massive spider with scythe-like appendages swings at her, which she parries with her sword. A long combo is done on a pack of monstrous wolves, switching between a lance and a dagger fluidly, culminating in a close-range burst of fire.
The magical aspects of combat are displayed. A crocodile lunges out of the sand, only to be propelled into the air with a burst of wind, followed by rapid bolts energy, shot out of small, floating flowers. A humanoid lizard is frozen with a cloud of ice, then melted with a fireball, and is finished with an electricity-enhanced charge. Swarmed by giant ants, the elf jumps into the air and slams back down, stunning the ants with an earthquake and assaulting them with a massive cortex of water.
Various characters are shown. An imposing figure in heavy red armor, a slender, fish-like man in long robes, a young white-haired girl with a needle on a long thread and a psychotic smile. A pale-skinned elf with a leather jacket, a wooden katana, and a unique, mechanical sheath is shown, muttering "I'm sorry." He is followed by another elf, with brownish-red skin and yellow hair, wielding a long golden chain whip and hissing, "You idiot."
Finally, a gaunt, translucent figure is shown. Wearing black robes and a dark breastplate, he glows with ominous, dark purple energy. A metal mask covers half of his face. "You don't know the full story." he says. "They deceive you, manipulate you. You won't be accepted for who you are. They hide the truth..." He pauses, taking a moment to mull something over. "But perhaps you're better off without knowing the truth." He slams a crooked black staff into the ground, releasing a burst of dark magic that engulfs the screen. The title appears:''
The screen fades back on, displaying a post-credits scene. The young elf hugs a massive white dog, with a coat so fluffy that she sinks right into it."
Well, that certainly took a while. Hope you enjoyed it!
You may remember this title from the Spring Showcase earlier this year. Arianell: Silver Shroud is an action RPG, drawing elements from metroidvania and character action. Inspired by many titles, most notably Bloodstained: Ritual of the Night, Hollow Knight, Dead Cells, and Ys VIII: Lacrimosa of Dana, Silver Shroud is still my current end goal. Not only will the page be brimming with content, I've already planned out six games worth of a series, not to mention the fact that this universe will be open to fangames from other creators.
Yeah, I'm really ambitious with this one. Hope you'll enjoy the gripping story, bountiful exploration, and blistering combat of Arianell: Silver Shroud!
==The End==
And that's it for our showcase! What's your favorite of the
And that takes us to the end of the presentation! What was your favorite game that was shown off here? Who's your favorite character? Hope you're excited for all of them!
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