Mechs/MCY-100

==Description==
An upgrade to the original Mercury line, Clan Wolverine spared no expense in the production of the Mercury II, including seven and a half tons of Ferro-Fibrous armor, double heat sinks and an XL Engine. Despite this the medium 'Mech is still slower than its lighter antecedent, only managing 119 km/h, though it makes up for that with jump jets that enable it to leap up to 210 meters at a time. The inclusion of a Beagle Active Probe and Guardian ECM Suite make the 'Mech a capable scout. Though the Mercury II is designed to be a scout, it can hold its own in a fight. An ER Large Laser gives it a credible ranged threat, while paired Medium Lasers and Small Lasers make it an effective hunter-killer.
Drop Cost Multiplier: 1.04
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Evasive: +1 Increased Evasion Gain and +1 Max (Quirk)
40 	Modular Weapons 	Flexible Internals: +3 Heat Sinking, -6% Weapon Heat Generated (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=60/60S=30 	A=45/45S=16 	A=60/60S=30
Arms/Head	HardPoints	[ 3O ] 	 	[ 2O ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit SLDF (1)
FCS Standard SLDF (1)
Sensors SLDF (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
ER Large Laser
2x Small Laser	 	
Medium Laser
Torso 	Health 	FA=75/100 RA=25/50S=50	FA=80/120 RA=25/60S=50	FA=75/100 RA=25/50S=50
Torso 	HardPoints	[ 1O ] 	[ 1O ] 	[ 2O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Structure (1)
Engine
Royal Sink Kit (D)	
Specialist Slot
Torso 	Dynamic 	
Guardian ECM
3x Jump Jet (S)	
Ferro-Fibrous
Engine XL
Engine Core 280
Heat Sink Kit (D)
Jump Jet (S)
Medium Laser	
3x Jump Jet (S)
Beagle Probe
Legs 	Health 	A=100/100S=50 	 	A=100/100S=50
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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