Wizard Spells

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==0th Level==
===Abjuration===
Resistance - Subject gains +1 on saving throws.
===Conjuration===
Acid Splash - Orb deals 1d4 Acid acid damage, ranged touch attack
===Divination===
Detect Poison - Detects poison in one creature or object
Detect Magic - Detect non-obscured magic within 60 ft.
Read Magic - Read arcane writings
===Enchantment===
Daze - Humanoid creature of 4HD or less loses next turn.
===Evocation===
Dancing Lights - Creates torches or other lights, 1 round/level.
Flare - Dazzles one creature for 1 round (-1 on attack rolls)
Light - Single object Shines like torch, 10 minutes/level
Ray of Frost - Ray (ranged touch attack) deals 1d4 damage.
===Illusion===
Ghost Sound - Makes illusory sounds for 1 round/level, not recognizable speech
===Necromancy===
Disrupt Undead - Deals 1d6 damage to one undead (ranged touch attack).
Touch of Fatigue - Touch attack fatigues target (-4 to attacks, damage, and AC)
===Transmutation===
Mage Hand - At will telekinesis, objects up to 5 pounds, lasts 1 round/level
Mending - Makes small repairs on item, must know how item is made.
Message - Whispered conversation at a distance (100 ft/level).
Open/Close - Opens or closes small, light things (regular doors, small chests, crates, or barrels, etc.)
===Universal===
Arcane Mark - Inscribes a personal rune (either visible or invisible, if latter, detect magic reveals rune)
Prestidigitation - Performs minor tricks.
==1st Level==
===Abjuration===
Alarm - Wards an area for 2 hours/level
Endure Elements - Exist comfortably in hot or cold environments, lasts 1 hour/level.
Hold Portal - Holds door shut (regular doors, not magical portals). Lasts 1 minute/level.
Protection from Alignment - 10 ft radius AoE grants +4 to AC and Saves against, and counters mind control by, creatures of alignment chosen (lawful, chaotic, good, or evil). Also keeps that alignment out, or else take 1d6/level/round of damage. Lasts 1 minute/level
Shield - Invisible disc gives +4 AC, blocks Magic Missiles, lasts 10 minutes/level
===Conjuration===
Grease - Makes 10 ft square or one object slippery, flammable.
Mage Armor - Gives touched subject +4 armor bonus for 10 minutes/level.
Mount - Summons riding horse for 1 hour/level
Obscuring Mist - 20 ft radius cloud surrounds you
Summon Monster I - Summons a lesser creature to fight for you.
Unseen Servant - Invisible force obeys simple, noncombat command for 1 hour/level
===Divination===
Comprehend Languages - Understand all modern written and spoken languages for 10 minutes/ level
Detect Secret Doors - Reveals hidden doors within 60 ft (same as search check of 60 +detect magic)
Detect Undead - Reveals undead within 60 ft
Identify - Determines properties of magic item (same as Knowledge - Arcana check of 45)
True Strike - Self or target ally within 60 ft gains +20 on next attack roll, can only target same creature once per hour.
===Enchantment===
Charm Person - Makes one person within 60 ft. your friend.
Hypnotism - Fascinates 2d4 HD of creatures within 60 ft.
Sleep - Puts 4HD of creatures (within 120 ft) into deep slumber for 8 hours. No effect on creatures with Meditative Rest.
===Evocation===
Burning Hands - 1d4/level fire damage in 15 ft cone (Max 5d4)
Magic Missile - 1d4+1 force missile (120 ft.), +1 missile per 2 caster levels (Max 5). Cannot miss if you know where target is.
Shocking Grasp - 1d6/level lightning damage on touch (max 5d6)
Tenser's Floating Disk - Creates 3 ft diameter floating disk, holds 100 lbs./level, lasts 1 hour/level
===Illusion===
Color Spray - Ranged touch attack (60ft) stuns for 1 round (fort. save)
Disguise Self - Changes appearance for 1 hour/level
Nystul's Magic Aura - Alters or obscures objects magical aura for 1 day/level or until ended.
Silent Image - Creates Minor Illusion of your design for 1 minute/level, no sound.
Ventriloquism - Throw voice for 1 minute/level.
===Necromancy===
Cause Fear - One creature of 5HD or less flees for 1d4 rounds (will save neg.)
Chill Touch - Touch does 1d6 cold and 1d2-1 Strength damage
Ray of Enfeeblement - Ray (ranged touch attack) deals 1d6 (+1/2 caster levels) strength penalty (penalty heals 1 point per round)
===Transmutation===
Animate Rope - Make rope move at your command for 1 hour/level
Enlarge Person - Self or target Humanoid ally within 60 ft increases one size for 1 round/level
Erase - Mundane or magical writing vanishes permanently.
Expeditious Retreat - Self or target ally within 60 ft gain +30 ft land speed for 1 minute/level
Feather Fall - Object or creature within 120 ft falls slowly for 1 minute/level
Jump - Self or target touched ally gets +20 to Jump for 1 minute/level.
Magic Weapon - Grants nonmagical weapon within 120 ft +1 to attacks and damage for 10 minutes/level
Reduce Person - Target within 60 ft. shrinks one size category for 1 round/level.
==2nd Level==
===Abjuration===
Arcane Lock - Magically locks a door or chest until ended/broken
Obscure Object - Masks object against scrying for 2 hours/level
Resist Energy - Pick an energy type. For 1 minute/level, self or target within 60 ft ignores the first 10 points of damage from that energy type per round.
===Conjuration===
Acid Arrow - Ranged touch attack deals 2d4/round, for 1round/3 caster levels. Fort save every round after initial damage.
Fog Cloud - 20 ft radius cloud grants concealment within 5 feet, otherwise total concealment.
Glitterdust - Outlines invisible creatures in radius, 5 ft/level
Summon Monster II - Summon lesser creature, 1 round/level.
Summon Swarm - Summon swarm of bats, rats, or spiders for 1 round/level
Web - Fills 20 ft radius within 120 ft with webs.
===Divination===
Detect Thoughts - Allows "listening" to surface thoughts of target within 120 ft, will negates.
Locate Object - Senses direction toward object if it's within 200 ft/level (either specific object you know, or generic object type, such as your house key that has leaf engraving, or generic key that could go to anything.)
See Invisibility - Allows you to see invisible creatures or objects (spellcraft check required if against another spell, with +10)
===Enchantment===
Daze Monster - Living creature of 6HD or less within 120 ft makes fort save or loses next turn
Tasha's Hideous Laughter - Target creature of 10HD or less within 120 ft. makes will save or loses turn every round for 1 round/level.
Touch of Idiocy - Touch attack causes 1d6 penalty to Int, Wis and Cha. (Penalty recovers at 1 point/round)
===Evocation===
Continual Flame - Make permanent, heatless torch.
Darkness - 20 ft radius spot within 120 ft filled with supernatural darkness, does not impair darkvision.
Flaming Sphere - Creates rolling ball of fire (30 ft move), does 2d6 damage when within 5 ft. Lasts 1 round/level, move action to concentrate and control ball, otherwise sits in square
Gust of Wind - Blows away or knocks down creatures (strength check) in area originating from caster, 30 ft x 120 ft area.
Scorching Ray - 4d6 ray (ranged touch attack), +1 ray/4 caster levels (2 at level 8, 3 at level 12, etc.) Max 3 rays.
Shatter - Sonic vibration damages objects or crystalline creatures in 60 ft radius from caster
===Illusion===
Blur - Self only, attacks against caster automatically miss on rolls of 5 or less as though they rolled a 1.
Hypnotic Pattern - Fascinates 2d4+caster level of HD of creatures within 120 ft.
Invisibility - Self or touched target is invisible for 1 minute/level or until they attack.
Leomund's Trap - Makes Item seem trapped (double DC)
Magic Mouth - Speaks Once when triggered
Minor Image - As Silent Image, except some sound (but not speech.)
Mirror Image - Creates decoy duplicates of you (1d4 +1/3 caster levels, max 8) for 1 round/level
Misdirection - Misleads divinations for one creature or object
===Necromancy===
Blindness/Deafness - Makes target within 120 ft blind or deaf (fort save neg)
Command Undead - As the cleric ability, except roll a spellcraft check instead of a turn check, and max HD 5
False Life - Caster gains 1d10/3 caster levels (max 3d10) in temporary HP for 1 minute/level
Ghoul Touch - Touch attack paralyzes one subject until successful fort save (rolled at beginning of their turn)
Scare - Panics all enemies less than 6HD within 60ft of caster (will negates)
Spectral Hand - Creates disembodied hand to deliver touch attacks (uses same attack bonus as caster), lasts 1 minute/caster level.
===Transmutation===
Alter self - Assume form of similar creature for 1 hour/level.
Bear's Endurance - Self or target within 120 ft gains +1 Constitution/caster level (max +10) for 1 round/level.
Bull's Strength - Self or target within 120 ft gains +1 Strength/caster level (max 10) for 1 round/level.
Cat's Grace - Self or target within 120 ft gains +1 Dexterity/caster level (max 10) for 1 round/level.
Darkvision - Gain 60 ft darkvision for 1 hour/level.
Eagle's Splendor - Self or target within 120 ft gains +1 Charisma/caster level (max 10) for 1 round/level.
Fox's Cunning - Self or target within 120 ft gains +1 Intelligence/caster level (max 10) for 1 round/level.
Knock - Opens lock or magically sealed door (same as open lock check of 40) within 60 ft.
Levitate - Self, object, or creature (willing) within 30 ft levitates, caster takes move action to concentrate and move target 20 ft. up or down (cannot move laterally). Attacks made while levitating suffer a -10 cumulative penalty beyond the first.
Owl's Wisdom - Self or target within 120 ft gains +1 Wisdom/caster level (max 10) for 1 round/level.
Pyrotechnics - Turns fire into blinding light or choking smoke
Rope Trick - As many as eight creatures hide in extradimensional space.
Spider Climb - Grants ability to walk on walls and ceilings for 1 minute/level.
Whispering Wind - Send a short message 1 mile/level.
==3rd Level==
===Abjuration===
Dispel Magic - Cancels magical spells and effects.
Explosive Runes - Deals 6d6 damage when read.
Magic Circle against Chaos/Evil/Good/Law - As protection spells, but 20-ft. radius and 10 min./level.
Nondetection - Hides subject from divination, scrying.
Protection from Energy - Absorb 12 points/level of damage from one kind of energy.
===Conjuration===
Phantom Steed - Magic horse appears for 1 hour/level.
Sepia Snake Sigil - Creates text symbol that immobilizes reader.
Sleet Storm - Hampers vision and movement.
Stinking Cloud - Nauseating vapors, 1 round/level.
Summon Monster III - Calls extraplanar creature to fight for you.
===Divination===
Arcane Sight - Magical auras become visible to you.
Clairaudience/Clairvoyance - Hear or see at a distance for 1 min./level.
Tongues - Speak any language.
===Enchantment===
Deep Slumber - Puts 10 HD of creatures to sleep.
Heroism - Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person - Paralyzes one humanoid for 1 round/level.
Rage - Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Suggestion - Compels subject to follow stated course of action.
===Evocation===
Daylight - 60-ft. radius of bright light.
Fireball - 1d6 damage per level, 20-ft. radius.
Lightning Bolt - Electricity deals 1d6/level damage.
Tiny Hut - Creates shelter for ten creatures.
Wind Wall - Deflects arrows, smaller creatures, and gases.
===Illusion===
Displacement - Attacks miss subject 50%.
Illusory Script - Only intended reader can decipher.
Invisibility Sphere - Makes everyone within 10 ft. invisible.
Major Image - As silent image, plus sound, smell and thermal effects.
===Necromancy===
Gentle Repose - Preserves one corpse.
Halt Undead - Immobilizes undead for 1 round/level.
Ray of Exhaustion - Ray makes subject exhausted.
Vampiric Touch - Touch deals 1d6/two levels damage; caster gains damage as hp.
===Transmutation===
Blink - You randomly vanish and reappear for 1 round/level.
Flame Arrow - Arrows deal +1d6 fire damage.
Fly - Subject flies at speed of 60 ft.
Gaseous Form - Subject becomes insubstantial and can fly slowly.
Haste - One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen Edge - Doubles normal weapon’s threat range.
Magic Weapon, Greater - +1/four levels (max +5).
Secret Page - Changes one page to hide its real content.
Shrink Item - Object shrinks to one-sixteenth size.
Slow - One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Water Breathing - Subjects can breathe underwater.
==4th Level==
===Abjuration===
Dimensional Anchor - Bars extradimensional movement.
Fire Trap - Opened object deals 1d4 damage +1/level.
Globe of Invulnerability, Lesser - Stops 1st- through 3rd-level spell effects.
Remove Curse - Frees object or person from curse.
Stoneskin - Ignore 10 points of damage per attack.
===Conjuration===
Black Tentacles - Tentacles grapple all within 20 ft. spread.
Dimension Door - Teleports you short distance.
Minor Creation - Creates one cloth or wood object.
Secure Shelter - Creates sturdy cottage.
Solid Fog - Blocks vision and slows movement.
Summon Monster IV - Calls extraplanar creature to fight for you.
===Divination===
Arcane Eye - Invisible floating eye moves 30 ft./round.
Detect Scrying - Alerts you of magical eavesdropping.
Locate Creature - Indicates direction to familiar creature.
Scrying - Spies on subject from a distance.
===Enchantment===
Charm Monster - Makes monster believe it is your ally.
Confusion - Subjects behave oddly for 1 round/level.
Crushing Despair - Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser - Commands subject of 7 HD or less.
===Evocation===
Fire Shield - Creatures attacking you take fire damage; you’re protected from heat or cold.
Ice Storm - Hail deals 5d6 damage in cylinder 40 ft. across.
Resilient Sphere - Force globe protects but traps one subject.
Shout - Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire - Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice - Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
===Illusion===
Hallucinatory Terrain - Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall - Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater - As invisibility, but subject can attack and stay invisible.
Phantasmal Killer - Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern - Lights fascinate 24 HD of creatures.
Shadow Conjuration - Mimics conjuration below 4th level, but only 20% real.
===Necromancy===
Animate Dead - Creates undead skeletons and zombies.
Bestow Curse - -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion - Infects subject with chosen disease.
Enervation - Subject gains 1d4 negative levels.
Fear - Subjects within cone flee for 1 round/level.
===Transmutation===
Enlarge Person, Mass - Enlarges several creatures.
Mnemonic Enhancer - Wizard only. Prepares extra spells or retains one just cast.
Polymorph - Gives one willing subject a new form.
Reduce Person, Mass - Reduces several creatures.
Stone Shape - Sculpts stone into any shape.
==5th Level==
===Abjuration===
Break Enchantment - Frees subjects from enchantments, alterations, curses, and petrification.
Dismissal - Forces a creature to return to native plane.
Mage’s Private Sanctum - Prevents anyone from viewing or scrying an area for 24 hours.
===Conjuration===
Cloudkill - Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Mage’s Faithful Hound - Phantom dog can guard, attack.
Major Creation - As minor creation, plus stone and metal.
Planar Binding, Lesser - Traps extraplanar creature of 6 HD or less until it performs a task.
Secret Chest - Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster V - Calls extraplanar creature to fight for you.
Teleport - Instantly transports you as far as 100 miles/level.
Wall of Stone - Creates a stone wall that can be shaped.
===Divination===
Contact Other Plane - Lets you ask question of extraplanar entity.
Prying Eyes - 1d4 +1/level floating eyes scout for you.
Telepathic Bond - Link lets allies communicate.
===Enchantment===
Dominate Person - Controls humanoid telepathically.
Feeblemind - Subject’s Int and Cha drop to 1.
Hold Monster - As hold person, but any creature.
Mind Fog - Subjects in fog get -10 to Wis and Will checks.
Symbol of Sleep - Triggered rune puts nearby creatures into catatonic slumber.
===Evocation===
Cone of Cold - 1d6/level cold damage.
Interposing Hand - Hand provides cover against one opponent.
Sending - Delivers short message anywhere, instantly.
Wall of Force - Wall is immune to damage.
===Illusion===
Dream - Sends message to anyone sleeping.
False Vision - Fools scrying with an illusion.
Mirage Arcana - As hallucinatory terrain, plus structures.
Nightmare - Sends vision dealing 1d10 damage, fatigue.
Persistent Image - As major image, but no concentration required.
Seeming - Changes appearance of one person per two levels.
Shadow Evocation - Mimics evocation below 5th level, but only 20% real.
===Necromancy===
Blight - Withers one plant or deals 1d6/level damage to plant creature.
Magic Jar - Enables possession of another creature.
Symbol of Pain - Triggered rune wracks nearby creatures with pain.
Waves of Fatigue - Several targets become fatigued.
===Transmutation===
Animal Growth - One animal/two levels doubles in size.
Baleful Polymorph - Transforms subject into harmless animal.
Fabricate - Transforms raw materials into finished items.
Overland Flight - You fly at a speed of 40 ft. and can hustle over long distances.
Passwall - Creates passage through wood or stone wall.
Telekinesis - Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock - Transforms two 10-ft. cubes per level.
Transmute Rock to Mud - Transforms two 10-ft. cubes per level.
==6th Level==
===Abjuration===
Antimagic Field - Negates magic within 10 ft.
Dispel Magic, Greater - As dispel magic, but +20 on check.
Globe of Invulnerability - As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards - Array of magic effects protect area.
Repulsion - Creatures can’t approach you.
===Conjuration===
Acid Fog - Fog deals acid damage.
Planar Binding - As lesser planar binding, but up to 12 HD.
Summon Monster VI - Calls extraplanar creature to fight for you.
Wall of Iron - 30 hp/four levels; can topple onto foes.
===Divination===
Analyze Dweomer - Reveals magical aspects of subject.
Legend Lore - Lets you learn tales about a person, place, or thing.
True Seeing - Lets you see all things as they really are.
===Enchantment===
Geas/Quest - As lesser geas, plus it affects any creature.
Heroism, Greater - Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, Mass - As suggestion, plus one subject/level.
Symbol of Persuasion - Triggered rune charms nearby creatures.
===Evocation===
Chain Lightning - 1d6/level damage; 1 secondary bolt/level each deals half damage.
Contingency - Sets trigger condition for another spell.
Forceful Hand - Hand pushes creatures away.
Freezing Sphere - Freezes water or deals cold damage.
===Illusion===
Mislead - Turns you invisible and creates illusory double.
Permanent Image - Includes sight, sound, and smell.
Programmed Image - As major image, plus triggered by event.
Shadow Walk - Step into shadow to travel rapidly.
Veil - Changes appearance of group of creatures.
===Necromancy===
Circle of Death - Kills 1d4/level HD of creatures.
Create Undead - Creates ghouls, ghasts, mummies, or mohrgs.
Eyebite - Target becomes panicked, sickened, and comatose.
Symbol of Fear - Triggered rune panics nearby creatures.
Undeath to Death - Destroys 1d4/level HD of undead (max 20d4).
===Transmutation===
Bear’s Endurance, Mass - As bear’s endurance, affects one subject/level.
Bull’s Strength, Mass - As bull’s strength, affects one subject/ level.
Cat’s Grace, Mass - As cat’s grace, affects one subject/level.
Control Water - Raises or lowers bodies of water.
Disintegrate - Makes one creature or object "vanish".
Eagle’s Splendor, Mass - As eagle’s splendor, affects one subject/level.
Flesh to Stone - Turns subject creature into statue.
Fox’s Cunning, Mass - As fox’s cunning, affects one subject/ level.
Mage’s Lucubration - Wizard only. Recalls spell of 5th level or lower.
Move Earth - Digs trenches and build hills.
Owl’s Wisdom, Mass - As owl’s wisdom, affects one subject/ level.
Stone to Flesh - Restores petrified creature.
Transformation - You gain combat bonuses.
==7th Level==
===Abjuration===
Banishment - Banishes 2 HD/level of extraplanar creatures.
Sequester - Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning - Reflect 1d4+6 spell levels back at caster.
===Conjuration===
Instant Summons - Prepared object appears in your hand.
Mage’s Magnificent Mansion - Door leads to extradimensional mansion.
Phase Door - Creates an invisible passage through wood or stone.
Plane Shift - As many as eight subjects travel to another plane.
Summon Monster VII - Calls extraplanar creature to fight for you.
Teleport, Greater - As teleport, but no range limit and no off-target arrival.
Teleport Object - As teleport, but affects a touched object.
===Divination===
Arcane Sight, Greater - As arcane sight, but also reveals magic effects on creatures and objects.
Scrying, Greater - As scrying, but faster and longer.
Vision - As legend lore, but quicker and strenuous.
===Enchantment===
Hold Person, Mass - As hold person, but all within 30 ft.
Insanity - Subject suffers continuous confusion.
Power Word Blind - Blinds creature with 200 hp or less.
Symbol of Stunning - Triggered rune stuns nearby creatures.
===Evocation===
Delayed Blast Fireball - 1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage - Cube or cage of force imprisons all inside.
Grasping Hand - Hand provides cover, pushes, or grapples.
Mage’s Sword - Floating magic blade strikes opponents.
Prismatic Spray - Rays hit subjects with variety of effects.
===Illusion===
Invisibility, Mass - As invisibility, but affects all in range.
Project Image - Illusory double can talk and cast spells.
Shadow Conjuration, Greater - As shadow conjuration, but up to 6th level and 60% real.
Simulacrum - Creates partially real double of a creature.
===Necromancy===
Control Undead - Undead don’t attack you while under your command.
Finger of Death - Kills one subject.
Symbol of Weakness - Triggered rune weakens nearby creatures.
Waves of Exhaustion - Several targets become exhausted.
===Transmutation===
Control Weather - Changes weather in local area.
Ethereal Jaunt - You become ethereal for 1 round/level.
Reverse Gravity - Objects and creatures fall upward.
Statue - Subject can become a statue at will.
==8th Level==
===Abjuration===
Dimensional Lock - Teleportation and interplanar travel blocked for one day/level.
Mind Blank - Subject is immune to mental/emotional magic and scrying.
Prismatic Wall - Wall’s colors have array of effects.
Protection from Spells - Confers +8 resistance bonus.
===Conjuration===
Incendiary Cloud - Cloud deals 4d6 fire damage/round.
Maze - Traps subject in extradimensional maze.
Planar Binding, Greater - As lesser planar binding, but up to 18 HD.
Summon Monster VIII - Calls extraplanar creature to fight for you.
Trap the Soul - Imprisons subject within gem.
===Divination===
Discern Location - Reveals exact location of creature or object.
Moment of Prescience - You gain insight bonus on single attack roll, check, or save.
Prying Eyes, Greater - As prying eyes, but eyes have true seeing.
===Enchantment===
Antipathy - Object or location affected by spell repels certain creatures.
Binding - Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass - As charm monster, but all within 30 ft.
Demand - As sending, plus you can send suggestion.
Irresistible Dance - Forces subject to dance.
Power Word Stun - Stuns creature with 150 hp or less.
Symbol of Insanity - Triggered rune renders nearby creatures insane.
Sympathy - Object or location attracts certain creatures.
===Evocation===
Clenched Fist - Large hand provides cover, pushes, or attacks your foes.
Polar Ray - Ranged touch attack deals 1d6/level cold damage.
Shout, Greater - Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst - Blinds all within 10 ft., deals 6d6 damage.
Telekinetic Sphere - As resilient sphere, but you move sphere telekinetically.
===Illusion===
Scintillating Pattern - Twisting colors confuse, stun, or render unconscious.
Screen - Illusion hides area from vision, scrying.
Shadow Evocation, Greater - As shadow evocation, but up to 7th level and 60% real.
===Necromancy===
Clone - Duplicate awakens when original dies.
Create Greater Undead - Create shadows, wraiths, spectres, or devourers.
Horrid Wilting - Deals 1d6/level damage within 30 ft.
Symbol of Death - Triggered rune slays nearby creatures.
===Transmutation===
Iron Body - Your body becomes living iron.
Polymorph Any Object - Changes any subject into anything else.
Temporal Stasis - Puts subject into suspended animation.
==9th Level==
===Abjuration===
Freedom - Releases creature from imprisonment.
Imprisonment - Entombs subject beneath the earth.
Mage’s Disjunction - Dispels magic, disenchants magic items.
Prismatic Sphere - As prismatic wall, but surrounds on all sides.
===Conjuration===
Gate - Connects two planes for travel or summoning.
Refuge - Alters item to transport its possessor to you.
Summon Monster IX - Calls extraplanar creature to fight for you.
Teleportation Circle - Circle teleports any creature inside to designated spot.
===Divination===
Foresight - “Sixth sense” warns of impending danger.
===Enchantment===
Dominate Monster - As dominate person, but any creature.
Hold Monster, Mass - As hold monster, but all within 30 ft.
Permanency - Make certain spells permanent.
Power Word Kill - Kills one creature with 100 hp or less.
===Evocation===
Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Meteor Swarm - Four exploding spheres each deal 6d6 fire damage.
===Illusion===
Shades - As shadow conjuration, but up to 8th level and 80% real.
Weird - As phantasmal killer, but affects all within 30 ft.
===Necromancy===
Astral Projection - Projects you and companions onto Astral Plane.
Energy Drain - Subject gains 2d4 negative levels.
Soul Bind - Traps newly dead soul to prevent resurrection.
Wail of the Banshee - Kills one creature/level.
===Transmutation===
Etherealness - Travel to Ethereal Plane with companions.
Shapechange - Transforms you into any creature, and change forms once per round.
Time Stop - You act freely for 1d4+1 rounds.