James Anderson

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==Summary==
Ex-Marshall James Anderson is the protagonist of Outlaws, a 1997 PC shooter developed by LucasArts.
After father killed when he was 11, due to a young Anderson's inability to pull the trigger on a criminal, he decided to follow his dad's footprints and become a Marshall, hunting down several dangerous outlaws on his lonesome and becoming a well-beloved protector of his town, until the day he gunned down a suspect before a proper trial, after which he had to step down from the position.
After that day, James retired to live as a farmer with his wife Anna and daughter Sarah, with whom he lived in peace for a time, until, due to their unwillingness to sell their land to open the way for a huge railroad, Anna was killed by henchmen hired by the rich and amoral railroad baron Bob Graham. Seeking to avenge his dead wife, and rescue Sarah, kidnapped by the same people, James tracked Bob's men across the country, bringing an end to all of them and finally rescuing his daughter.
==Powers and Stats==
Tier: , higher up to with dynamite
Name: James Anderson
Origin: Outlaws
Gender: Male
Age: Unknown
Classification: Ex U.S. Marshall
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Can reliably kill or knock out people with a punchOutlaws + A Handful of Missions ManualOutlaws + A Handful of Missions (1997)), Weapon Mastery and Marksmanship (Highly skilled and accomplished gunslinger proficient in the usage of a variety of weapons), Stealth Mastery (Can kill enemies silently with knivesOutlaws + A Handful of Missions Strategy Guide, and is capable of sneaking up right behind unwary foes), Acrobatics (Can strafe and leap around foes to render himself harder to hit while still accurately gunning them down. Leaped aboard a running train from horseback and can run and fight on its rooftops), Explosion Manipulation (With dynamite), Statistics Amplification (Can temporarily increase his durability and damage inflicted with a Badge), Healing (Can heal himself with Medical Bags, Canteens and Elixir), Enhanced Senses (With binoculars), minor Resistance to Disease Manipulation (Can swim through sewage without any ill effects)
Attack Potency: Wall level (Can physically injure those capable of withstanding dynamite explosions at a distance like him. Can destroy large windows with a single shot or punch, even ones with wooden bars), higher (A single dynamite stick carries around 1 megajoule of energy) up to Small Building level with dynamite (Can carry, place and detonate up to 50 sticks of dynamite at once, for a total yield of 50 MJ)
Speed: Peak Human with Superhuman perception (Can outdraw multiple opponents at once with great regularity. Dodged a bullet from a distance). Transonic to Supersonic with guns (The .45 Colt and .44 Henry both have a muzzle velocity of 343 m/s, with most shotguns falling in that range as well, while a Gatling Gun could reach over 615 m/s)
Lifting Strength: Peak Human (Can run around and leap while carrying a Gatling Gun, which weighs over 77 kg and wearing a heavy boiler plate as protection. Can force train doors open with a crowbar)
Striking Strength: Wall level
Durability: Wall level (Can survive dynamite explosions from a certain distance. Withstood a long leap into water with no damage), higher with Boiler Plates
Stamina: At least Peak Human. Can keep on fighting after suffering gunshot wounds or even severe damage from fires, and can hold his breath while actively swimming for long amounts of time, and could perform all of the above even right after immediately recovering from a shovel blow to the back of the head that left him unconscious for a whole.
Range: Standard melee range, several meters to hundreds of meters of effective range with guns, kilometers with gatling gun.
Standard Equipment
*Weapons
**.45 Pistol: An oversized Colt .45 pistol (Though its 3D model resembles a Remington 1875) which he inherited from his father after his death. Holds six shots and James is highly proficient in both fanning it for a high fire rate or reloading it at an impressive pace despite the lack of any speed-loader.
**.44 Rifle: A Henry .44 rifle that can hold 16 shots at once and is ideal for picking away at foes from great distances, especially if outfitted with a scope.
**Single-Barrel 10 Gauge Shotgun: A Remington Single 10-Gauge Shotgun that can hold only one shell, but is nonetheless very useful for close quarters combat.
**Double-Barrel 10 Gauge Shotgun: A more powerful Remington Double 10-Gauge Shotgun that can hold two shells for double the punishment, and higher effective range.
**Sawed-Off Shotgun: An American Arms Shotgun with most of its barrel sawn off for usage in closer quarters. While its pellet spread is very high and renders it nearly useless at longer ranges, it is devastating when used up-close and personal and can kill multiple opponents with a single blast.
**Dynamite: A stick of powerful explosive, which James can light with his cigar or detonate remotely by firing upon it.
**Bowie Knife: Can be thrown or used in close quarters for stealth takedowns.
**Gatling Gun: An Ash Inc. Semi-Portable Gatling Gun that can dish out devastation unmatched by anything else in James' arsenal, but needs to be mounted on its base and held in place while firing it.
*Inventory
**Medical Bag: A bag full of medicines that can be used to quickly heal wounds.
**Boiler Plate: A metal plate, presumably hidden under James' clothes, which deflects bullets aimed at his body. Comes in three variants of different efficiency, Light, Medium and Heavy.
**Lantern: Can be used to illuminate dark places. Runs on oil.
*Other: Cigars, shovel, crowbar, binoculars, a pen, a horse that Anderson has owned since his days of becoming a Marshal, and is fast enough to chase down trains.
*Optional Equipment
**Powerups
***Badge: Temporarily increases James' power and decreases the damage he suffers from enemy attacks.
***Canteen: Slightly heals James.
***Elixir: Fully heals James.
Intelligence: Gifted. Trained in the usage of firearms since the age of 8 by his father, an Arizona sheriff, James proved his own worth as a gunslinger by arresting several incredibly dangerous outlaws, all of them highly skilled, with Bloodeye Tim being famous for shooting out his opponents' eyes in gunfights, without any help, which earned him the position of Marshall. After the murder of his wife and kidnapping of his child, despite several years of inactivity, Anderson once again showcased peerless skill in gunfighting, repeatedly bringing down fortified enemy encampments all on his own despite facing dozens to hundreds of foes in every single one, and defeating every single one of the many skilled and deadly outlaws Bob Graham had hired and ordered to bring him down, even disarming one by shooting his gun out of his hand, as he wished to get information out of him. Can skillfully wield a variety of firearms, fanning revolvers, sniping foes away with rifles from great distances and blasting foes apart with shotguns, single-barreled, double-barreled or sawed-off that they may be, and throwing knives with deadly accuracy even from long distances; worthy of special mention is James' sheer reloading speed, which applies even to less nimble weapons like rifles or shotguns. As well as his incredible gunslinging, James has showcased great skill in stealth, fisticuffs and horseback riding.
Weaknesses: None notable
Note: The Outlaws + A Handful of Missions strategy guide can be considered as canonical due to input from the developers.
==References==
Note that most scans of the Outlaws manual and strategy guide are simply descriptions of mechanics of Outlaws itself.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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