Hunter (Anima: Beyond Fantasy)

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|-|Type-012=
|-|Type-011=
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==Summary==
The Type-012, also known as Hunter, is one of the undead created by Black Sun, an improved variation of the Cutthroat (Type-010) with better speed and reactions, a quadrupedal creature that can have a length of 3 meters and covered in metal plates, but despite its size moves with the agility and grace of a cat. Previous to the Hunter existed another version, the Protohunter or Type-011, a slower variation that didn't possess an armor, and instead possesses three heads. 
==Powers and Stats==
Tier: . At least , higher with Charge
Name: Undead Type-012. Protohunter, undead Type-011
Origin: Anima: Beyond Fantasy
Gender: Genderless
Age: Ageless
Classification: Undead created by Black Sun
Powers and Abilities: <tabber>
|-|Powers=Superhuman Physical Characteristics, Regeneration (Mid-Low), Acrobatics (Possesses Acrobatics 185, Jump 75 and Climb 80Those Who Walked Among Us pg. 35-36), Immortality (Type 2 and 7), Enhanced Senses (Possesses Notice 50 and Track 25), Extrasensory Perception, Natural Weapons and Dermal Armor, Negation (Negates the resistances and damage reduction abilities of those with lower Gnosis, as well as bypass their invulnerability. Negates Immortality Type 3, 5 and 8), Law Manipulation ()
|-|Resistances=Summoning, BFR, Sealing and Command Inducement (Constructed undeads aren't affected by summoning abilities), Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Puppetry, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Conceptual Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Immortality Negation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Probability Manipulation, Power Mimicry, Psychometry, Purification, Reactive Evolution, Reality Warping, Regeneration Negation Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Soul Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation (Can resist those effects through the Resistances Stats), Unconventional Resistance to Soul Manipulation and Conceptual Manipulation (Type 1) (The soul in Anima: Beyond Fantasy is the same thing as the concept, and vice-versa. One would need to affect both to affect a soul)
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Attack Potency: Unknown. At least Wall level (Capable of singlehandedly defeating groups of soldiers. Has a combat ability of 160, allowing him to dent walls with its strikesAnima: Beyond Fantasy, Core Exxet pg. 236), higher with Charge (While using Charge, Hunter possesses an attack ability of 190)
Speed: Superhuman movement speed (With a Movement Value of 11, the Hunter can move at 13.33 m/sAnima: Beyond Fantasy, Core Exxet pg. 60), Athletic Human movement speed (With a Movement Value of 8, the Protohunter can move at 9.33 m/s), with Transonic combat speed (Faster than the Type-005)
Lifting Strength: Class 1 (With a Strength score of 12, the Hunter can lift up to 350 kg with no issue, being capable of lifting a maximum of 1 tons)
Striking Strength: Unknown. At least Wall level, higher with Charge
Durability: Unknown. At least Wall level, higher with Dermal armor (Protohunter possesses half of the Hunter's armor type)
Stamina: Infinite; as an undead, the Hunter does not get tired and does not feel any pain (Possesses the essential abilities Physical Exemption, Pain Immunity, and Psychological Immunity), although it still gets crippled by severe injuries
Range: Melee
Standard Equipment: Type-012 counts with a special armor that is physically and spiritually attached to it that increases its durability and endurance significantly. The armor does not cover the head of the undead
Intelligence: Animalistic (Possesses Intelligence 3, making it this smartAnima: Beyond Fantasy, Core Exxet pg. 11)
Standard Tactics: As one might expect from their name, these creatures are mighty hunters in combat. Thanks to their remarkable agility, they jump, climb, and run from one place to another with ease, always seeking the best way to eliminate their targets. When one Hunter faces a large group of enemies, it will charge to try to separate them with the initial impact, and then it will attack one target before the rest can come to help. When it is again surrounded, it retreats and charges again.
Weaknesses: After receiving some damage, is possible that these beasts enter in a state of primal rage, capable of attacking their owner or allies (PsR 60, with 80% chance to pass it in normal conditions). Hunter's armor does not cover its head, meannwhile the Protohunter lacks the ability to charge and does not possess metal plates.
Notable Attacks/Techniques:
*Claws and Jaws: Hunters are equipped with fierce claws and jaws that they use as weapons. These attacks are especially effective against armor, notably piercing through the defender's armor.
*Charge: When a Hunter locates a group of targets (or objects it wishes to barrel through), it charges them at high speed and tries to overwhelm them with its powerful body. Typically, this charge does not stop when it reaches the first target, but instead continues on so as to hit as many targets as possible. To carry out this attack, the Hunter must run for at least a full round (or 3 seconds).
*Extrasensorial Vision: As an undead creature, the Hunter is capable of perceiving supernatural creatures and the supernatural world even without normal physical senses.
==Notable Matchups==
Victories:
Losses:
Player (Rise of the Dead) Player's Profile (Hunter Type-012 used, speed was equalized, and starting distance was 10 meters)
Inconclusive:
==Notes==
Category:Characters
Category:Genderless Characters
Category:Undead
Category:Artificial Characters
Category:Monsters
Category:Regeneration Users
Category:Immortals
Category:Extrasensory Perception Users
Category:Invulnerability Users
Category:Armor Users
Category:Role-playing Characters
Category:Anima: Beyond Fantasy
Category:Stone Walls
Category:Acrobats
Category:Enhanced Senses Users
Category:Bodily Weaponry Users