Touch-me-not

Touch-me-not is the thirteenth plant unlocked in The Sanctuary in Plants vs. Zombies: Lost World, after beating Level 34A. Touch-me-not is a single-use shadow plant that explodes upon contact, either from a zombie or from the player clicking/tapping on them. The explosion stuns (3 seconds) and deals damage to surrounding zombies (1200 DPS) and also releases seeds. These seeds will spread out and land on random tiles, crackling upon impact, stunning (1 second) and dealing damage to zombies on said tiles (100 DPS). The stun times from the explosion and the seeds can stack with each other.
When powered, Touch-me-not can grow their seed pods over time, increasing the plant's own blast radius, the number of seeds they release and as well as the area that these seeds can spread out to. Powering the plant with multiple Moonflowers can speed up their growth time, where for every Moonflower after the first one, Touch-me-not's growth time speeds up by 25%. The following table shows Touch-me-not's stats when they are powered (by one Moonflower) for a certain duration.
Growth time 	Plant explosion radius	Seed spread range	No. of seeds	No. of seeds 	No. of seeds
Growth time 	Plant explosion radius	Seed spread range	Starting no.	Seed growth speed	Ending no.
0 - 10 seconds 	Tile area 	3×3 	10 	20 	
10 - 25 seconds 	3×3 	5×5 	20 	50 	
25 - 45 seconds 	3×3 	7×7 	50 	110 	
45 - 70* seconds	5×5 	9×9 	110 	210 	
*Touch-me-not stops growing at 70 seconds.
==Origins==
Touch-me-not is based off the genus of plants with the same common name (scientific name being Impatiens). This genus of plants is known for their exploding seed pods that help with dispersing seeds, hence their common name and Touch-me-not's ability to explode and release seeds in the game.
Touch-me-not's art was more specifically based off the Himalayan balsam species (scientific name being Impatiens glandulifera).
==Almanac entry==
Touch-me-not
Sun cost: 125
Recharge: Sluggish
Explodes and releases crackling seeds when touched by zombies or tapped/clicked. Grows more seeds when powered before exploding.
Usage: Single-use. Tap/click the plant to detonate manually.
Special: Stuns zombies when it hits them with their explosion or their seeds, and the stunning times can stack.
Although Touch-me-not can throw an explosive tantrum if you disturb her, the plant you really need to watch out for is Touch-me-not's "evil" twin sister, Touch-me-not-not-not. She's just like Touch-me-not, except she's needlessly more complicated to understand.
==Upgrades==
===Plant Food power===
When fed with Plant Food, Touch-me-not will gain the ability to release nuclear seeds upon detonation. The number of seeds they release is reduced to 10% of the regular amount they would've released if not fed with Plant Food (rounded down), but the damage dealt by each seed is increased to 600 DPS, and the area of effect by these seeds to 3×3.
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Strength	
* Plant explosion - 700 DPS
* Seed crackling - 50 DPS	
* Plant explosion - 1000 DPS
* Seed crackling - 80 DPS	
* Plant explosion - 1200 DPS
* Seed crackling - 100 DPS	
* Plant explosion - 1400 DPS
* Seed crackling - 120 DPS
(Unlock cost: 1 Strength Token)	
* Plant explosion - 1700 DPS
* Seed crackling - 150 DPS
(Unlock cost: 2 Strength Tokens)
Sun cost	200 sun 	150 sun 	125 sun 	
100 sun
(Unlock cost: 1 Sun cost Token)	
75 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge	40 seconds	30 seconds	25 seconds	
20 seconds
(Unlock cost: 1 Recharge Token)	
15 seconds
(Unlock cost: 2 Recharge Tokens)
More about the upgrading system here.
==Strategies==
On their own, Touch-me-not isn't too impressive of an explosive plant. Although Touch-me-not is cheaper and recharges faster than Cherry Bomb and also stuns zombies caught in the explosion (but have not been defeated yet), the damage they dish out and their area of effect is not as good. Their own explosion is only restricted to a Tile, and deals less damage than a regular instant-kill plant. Although the seeds released from the explosion do spread out in a 3×3 area and also stun zombies (albeit for a shorter time compared to Touch-me-not's initial explosion), the damage they do is even lesser and is distributed unevenly across the area of effect. Because of this, Touch-me-not is best used as a reserved explosive by powering them and keeping them on your lawn in the early game to allow them to grow before you have to use them in the late game.
In their later growth stages, Touch-me-not's greater explosion radius, seed spread range and number of seeds they release all will make up for the drawbacks they had during the start, to the point where Touch-me-not becomes a really powerful explosive plant that can also stun zombies that have not been defeated by the explosion yet. The greater explosion radius and seed spread range already hugely improve Touch-me-not's capabilities as the area of effect is greatly improved. The increased number of seeds also help to deal more damage to zombies within the seed spread range while also increasing the stun times (since these stun times can stack).
In order to effectively use Touch-me-not, they should be planted as close to the frontlines as possible to be able to damage and stun zombies, while also making sure that they are protected and kept safe before they are detonated. Because of this, make sure to give Touch-me-not a good balance of protection from and exposure to zombies.
==Trivia==
*When wearing their costume, Touch-me-not's explosions and seeds do not make any noise in-game to fit the costume's theme.
==Gallery==
Touch-me-not.png|Touch-me-not (HD)
Touch-me-not's costume.png|Costume
Seed packet (Touch-me-not).png|Seed packet
Touch-me-not (powered form).png|Touch-me-not's powered form
Touch-me-not (Plant Food form).png|Touch-me-not when fed with Plant Food
Touch-me-not's second growth stage.png|Unpowered Touch-me-not in their second growth stage (10 - 25 seconds)
Touch-me-not's third growth stage.png|Unpowered Touch-me-not in their third growth stage (25 - 45 seconds)
Touch-me-not's fourth growth stage.png|Unpowered Touch-me-not in their final growth stage (45 - 70 seconds)
Touch-me-not's projectile.png|Touch-me-not's seed projectile
Touch-me-not's Plant Food projectile.png|Touch-me-not's projectile when fed with Plant Food
Touch-me-not idling.gif|Idling
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Category:Single-use plants
Category:Explosive plants
Category:Sluggish Recharge
Category:Shadow Plants
Category:Area of effect plants
Category:Offensive Plants
Category:Growing Plants
Category:PvZ:LW content
Category:Uncleared page