Culture, Social Policies and Influence

Culture is a valuable tool. It unlocks social policies which provide passive bonuses on that run. It also affects your influence score, which in turn can cause cities to revolt in your favour or that of the AI.
Specific play throughs require different techniques and processes. The first run you may find Traditionalism, Rationalism and Pacifism to be stronger whereas later runs may result in Imperialism, Piety and Militarism being more beneficial.
Influence starts at 0 until you meet an AI Nation. Once you meet another Nation, your Influence with that Nation will be adjusted based upon your relative Culture production rates. This will be indicated by the numbers being green (positive, in your favour) or red (negative, in the AIs favour). The value is capped at 200%. this is wrong
Category:Gameplay