History of the Illyrian World

Long ago, when our planet and star system were still named Illyria, demons roamed the planet. Among the creatures which mankind now know of as dinosaurs, were the first demons in creation, also known as the Leviathan. Many carnivorous dinosaurs were demonic, and because God saw that their spiritual darkness was so pure that cleansing their souls would result in their deaths, most of them were banished to various realms of Hell by an interdimensional angelic species whom humans have referred to as "Reapers". The remaining Leviathan on Earth were killed by the archangels who hurled a giant meteor at the Earth's surface. As the meteor crashed into the Earth, several volcanoes erupted. The smoke from the erupting volcanoes combined with the dust cloud caused by the meteor's landing, rendering the polluted parts of the atmosphere unable to sustain most land life, which caused most of the land life in the vicinity, including the Leviathan, to suffocate and die.
==Lucifer becoming Satan==
After the Leviathan died, their souls were sent to a new form of inter-dimensional existence called Hell. Hell was designed for the continuous torture of any souls sent there, as punishment for their wrongdoings. After a few centuries of continuous torment, souls become poisoned by Hell's essence, turning them into Demon Souls. This was a result which God might not have foreseen. As a means of reducing the strain put on the angels who were tasked with punishing the souls of the damned, God decided to allow the Demon Souls to torture the souls which had yet to be fully corrupted by Hell's essence.
God confronted His son Samael, demanding he tell Him why an archangel of his stature would corrupt his Father's creations with such darkness. Samael wanted to show his Father that no mortal creature could appreciate God as much as he, and that with a simple taste of darkness, His creations would reject Him. As a result of Samael's actions towards his Father, God banished him to Hell indefinitely.
While in Hell, Samael discovered that he was worshipped by the Demon Souls of Hell; they viewed him as their creator. Over the course of many millennia, Samael took advantage of his followers, by helping several Demon Souls escape Hell and enter Illyria. He wanted these Souls to possess and corrupt the mortal creatures of Earth, to avenge what God had done to him, which he believes was unjust.
A few hundred millennia after Samael was banished to Hell, his mind, body and spirit, were irreparably poisoned by Hell's essence. The unstable cosmic power within Hell's inter-dimensional atmosphere had transformed Samael the Archangel, into the first Devil. To celebrate how powerful he had grown as a result of his unholy mutation, he adopted the name Satan, and decided to artificially create a Demon Soul named Sha-Kuloh, the creation of which took dozens of millennia to complete. Shortly after its creation, Sha-Kuloh was released into the world of Illyria and possessed a wolf. The souls of Sha-Kuloh and the wolf were merged into one, to become a new half-demon called the Qekrzuv (Keh-Kra-Zuv) (Illyrian for "Hellhound").
==History of the Qekrzuv==
===Origin===
When the first mammals evolved, some were possessed by Demon Souls. The wolf was among the first creatures to be possessed by a Demon Soul. The evolutionary line of the wolf had two beginnings: the wolf (which, in time, evolved into more species, such as several dog breeds) and the Qekrzuv. 
The Qekrzuv was one of the deadliest of all demons at the time. It was a ferocious beast with practically unlimited power and was almost immortal. No demon, angel, or Semi-God could kill this creature. Satan theorised that the Qekrzuv's invincibility could become problematic, so he used his influence over Demonic Essence to give the Qekrzuv (and many other demon species) an expiration date.
===Strengths and Abilites===
*Shape-shifting: The Qekrzuv had the ability to change its appearance to become other creatures, and thus be in total disguise when stalking its prey. It could also change its own physical size without changing appearance.
*Enhanced strength: The Qekrzuv had amazing physical power. It was able to lift over 90,000kg (198,416.04 lbs).
*Enhanced speed: The Qekrzuv had incredible movement speed. Its highest running speed is said to have been 1,000km (621.371 miles) per hour.
*Heightened senses: The Qekrzuv had the ability to track its prey by heartbeat alone, which was rather unnecessary, since it could also track it's prey for up to 100km (62.1371 miles) by scent.
*Venomous bite: The Qekrzuv's venomous saliva was so potent that no creature, mortal or demon, could survive its bite. Even most lower species of angels were known to have trouble surviving a bite from the Qekrzuv.
*Nigh Invincibility: The Qekrzuv was almost completely unkillable. It was theorised that God or even the Horseman of Death could have killed the Qekrzuv at any time, but their reluctance to do so has instilled doubt in many.
*Longevity: The Qekrzuv may have been cursed by its creator with a mortal life, but that mortal life lasted for exactly 1,000 years.
*The Qekrzuv could light fires with its tail.
===Weaknesses===
The Qekrzuv only had one weakness: its lifespan. It was cursed by its creator with a literal expiration date, which could not be extended.
===Appearance===
*The Qekrzuv was a giant short-haired black wolf, standing on all fours at 10 feet (3.048m) tall, and had long, pointy ears.
*The Qekrzuv's eyes were completely yellow and bioluminescent.
*The Qekrzuv had a long, lion-like tail, with the end being engulfed in a constant flame.
*The Qekrzuv had a flame-coloured ridge of long fur going from the base of its skull, down the length of its spine, to the base of its tail.
=== Lifespan ===
The Qekrzuv's natural lifespan was 1,000 years.
==History of the Diagrzuv==
===Origin===
Millennia ago, the Qekrzuv mated with a female wolf. Three months later, she gave birth to a litter of 5 halfbreed cubs known as Diagrzuv ("Die-agg-rah-zuv") (Illyrian for "Wolf of Hell"). The Diagrzuv was considered a half-demon, despite only being 1/4th actual demon. In time, all demons with mortal heritage would be known as half-demons. Over time, more and more Diagrzuv cubs were born, as the Qekrzuv would continue to breed with ordinary wolves over the span of it's 1,000-year lifetime.
===Strengths and Abilities===
*Enhanced speed: The Diagrzuv had incredible movement speed, although none could move as fast as their father (Qekrzuv). Their highest running speed is said to have been 500km (310.686 miles) per hour.
*Enhanced strength: The Diagrzuv were nowhere close to their father in strength. However, they were still a force to be reckoned with. Despite being only twice the size of the average mortal wolf, the Diagrzuv we able to lift almost 12,000kg (26,455.471 lbs).
*Heightened senses: The Diagrzuv had the ability to track its prey by heartbeat alone, which was rather unnecessary, since they could also track their prey for up to 30km (18.6411 miles) by scent.
*Venomous bite: The Diagrzuv's venomous saliva was so potent that no creature, mortal or demon, could survive its bite.
*Durability: The Diagrzuv were incredibly durable. Most weaponry had no effect on them, which made driving them to extinction almost impossible.
*Longevity: Unless killed, the Diagrzuv's natural lifespan was between 400 and 650 years.
*Enhanced healing: The Diagrzuv had an amazing ability to heal from near-fatal injuries in a matter of seconds.
===Weaknesses===
*Pure silver: Weaponry made from pure silver can kill a Diagrzuv. 
*Fire: When a Diagrzuv dies, its rotting body will pollute all nature within a 10km radius around its carcass. To reverse this, one must light the carcass on fire.
===Appearance:===
*The Diagrzuv had dark grey fur and bioluminescent red eyes.
*They appeared as wolves, only twice the size.
=== Lifespan ===
The Diagrzuv's natural lifespan was 400-650 years.
==The Origin of Vampires, Shapeshifters, and Werewolves==
In 13,780 BC, twenty years after the Qekrzuv died of old age, God ordered ten of His lower angels to exterminate the Diagrzuv, for He felt that they were too destructive and vicious. Before being killed, one of the female Diagrzuv had mated with a male wolf and given birth to three cubs. These cubs all partially took after their grandfather, the Qekrzuv. Maybe not so much in appearance, but their abilities were very similar, although different from one another. The three cubs were called:
*The Tal-Diagris (Illyrian for "Blood-drinking Wolf")
*The Gino-Diagris (Illyrian for "Afflicted Wolf")
*The Morrufum-Diagris (Illyrian for "Shapeshifter Wolf")
==History of the Tal-Diagris==
===Origin===
The Tal-Diagris was the origin of vampirism. Be it through his venom or his seed, he is the forefather to all who are fanged and consume blood. He lived to terrorise for hundreds of years before he was eventually overpowered and killed in 13,109 BC, by a pack of werewolves.
===Strengths and Abilities===
*Immense physical capability: The Tal-Diagris had incredible strength, agility, and durability. No one knows just how much potential he had.
*Sharp claws and teeth: Although his strong jaw muscles make it unnecessary, the Tal-Diagris had teeth so sharp, it is said that he could chew titanium with ease. His claws were equally as sharp, if not sharper.
*Blood consumption: The Tal-Diagris would gain power from every drop of blood he consumed. The more blood he drank, the more lethal his attacks would become.
*Accelerated healing: The Tal-Diagris can heal from near-lethal wounds in a matter of minutes. However, this would become seconds after he drinks blood. Consuming blood boosted his healing factor so much that it extended his longevity. Theoretically, if he had not been killed, he could've lived forever.
*Vampire venom: Any human who had been fed on by a Tal-Diagris, would have trace amounts of venom in their system, which would act as a retrovirus, targeting and altering their junk DNA, mutating them into a Talzuv.
*Sire link: The Tal-Diagris could psychically influence all vampiric species, as they are in a sense his children. His influence over his sirelings would depend on the species and level of self-awareness each individual sireling had. For example, while the Tal-Diagris would likely be ignored by a Van-Tal he tried to influence, a Talzuv would be entirely under his control.
*Celestial blood: The blood of any Celestial being, including a dormant mortal hybrid, no matter how diluted that hybrid's Celestial blood may be, would provide a significant temporary boost to the Tal-Diagris' physical might.
===Weaknesses===
*Decapitation
*Nemeton stake to the heart: It has to be a stake from a Nemeton, or it won't work.
*Blood fasting: If the Tal-Diagrzuv didn't exsanguinate at least 10 people per day, its power would begin to weaken. This was part of how the werewolves killed the Tal-Diagris.
*Fire: After killing the Tal-Diagris, destroying the body completely with fire prevented him from rising as an undead Tal-Diagris vampire, turned by its own blood. According to legend, if the Tal-Diagris had been allowed to complete his life-death-unlife transformation, his hunger would've been too great to satiate, and all life on Earth would've been wiped out. No one knows where this legend came from, or how anyone could possibly know such a thing.
*Werewolf venom: Like in many books, movies and TV shows, the bite of a werewolf is fatal to most drinkers of blood.
===Appearance===
*The Tal-Diagris was slightly larger than the average mortal wolf.
*The Tal-Diagris had heterochromia, a rare eye condition where one's two eyes are different colours. His left eye was glowing red, while his right eye was glowing blue.
*The Tal-Diagris had black teeth, and the tips of his canines were red-tipped, due to his canines having small holes through which his red vampire venom would secrete.
*While the Tal-Diagris looked like the average wolf (only slightly larger), he had blue fur, with black fur at the tip of his tail.
=== Lifespan===
The Tal-Diagris' natural lifespan isn't known; however, it is theorised that it could've lived forever, had it not been killed.
==History of the Gino-Diagris==
===Origin===
The Gino-Diagris (Illyrian for "Aflicted Wolf") was the origin of werewolves. Through his venom alone, he was the forefather to all werewolves, phantom wolves, weretigers, etc. The Gino-Diagris died of old age in 13,471 BC, mere weeks before his 309th birthday. 
===Strengths and Abilities===
*Immense physical capability: The Gino-Diagris had incredible strength, agility, and durability. No one knows just how much potential he had.
*Sharp claws and teeth: Although his strong jaw muscles make it unnecessary, the Gino-Diagris had teeth so sharp, it is said that he could chew titanium with ease. His claws were equally as sharp, if not sharper.
*Pack power: As mentioned in the hit TV series Teen Wolf, a pack makes the individual stronger; the more members there are in a pack, the stronger each member becomes; especially the leader. The Gino-Diagris would gain a slight boost in power every time a human was turned into a werewolf, be it through his own venom, or the venom of an already turned Alpha werewolf in his pack.
*Accelerated healing: The Gino-Diagris could heal from near-lethal wounds in a matter of minutes. Unfortunately for him, his healing abilities didn't grant him eternal longevity.
*Venom: The Gino-Diagris' venom would infect human prey and act as a retrovirus, targeting and altering their junk DNA, mutating surviving humans into werewolves.
===Weaknesses===
*Silver: In the presence of silver, the Gino-Diagris would weaken in power, becoming comparatively sluggish in movement.
*Pack abandonment: Most of the werewolves turned by the Gino-Diagris, eventually died of old age or just left to create packs of their own. Denouncing the Gino-Diagris as their Alpha, took away the power they both had gained, weakening the Gino-Diagris both in body, as well as in spirit.
*Lifespan: Despite having several times the lifespan of a mortal wolf, the Gino-Diagris could only live for 308 years, 11 months, and 8 days, before finally succumbing to his old age.
===Appearance===
*The Gino-Diagris appeared as an ordinary wolf in size.
*The Gino-Diagris had dark grey (almost black) fur; however, his tail end, ears, and paws were covered in red fur.
*The Gino-Diagris had bioluminescent red eyes.
===Lifespan===
The Gino-Diagris' natural lifespan was 308 years, 11 months, and 8 days.
==History of the Morrufum-Diagris==
===Origin===
The Morrufum-Diagris (Illyrian for "Shapeshifter Wolf") was the origin of all Shapeshifters and Skinwalkers. With his ability to assume the form of other species, including humans, he was able to breed and produce offspring with anything capable of sexual reproduction. In 12,931 BC, the Morrufum-Diagris was caught in a rockslide, and decapitated by a large boulder that crushed its head.
===Strengths and Abilities===
*Immense physical capability: The Morrufum-Diagris had incredible strength, agility, and durability.
*Sharp claws and teeth: Although his strong jaw muscles make it unnecessary, the Morrufum-Diagris had teeth so sharp, it is said that he could chew titanium with ease. His claws were equally as sharp, if not sharper.
*Accelerated healing: The Morrufum-Diagris could heal from near-lethal wounds in a matter of minutes.
*Longevity: Due to the Morrufum-Diagris' shapeshifting abilities, he was able to assume the form of any creature regardless of their age. If he were to assume the form of a 25-year-old human for 40 years, the Morrufum-Diagris would age in this body and become a weakened 65-year-old, but could simply shapeshift into a younger human's body to regain his strength. Had he not died in an accident, the Morrufum-Diagris could've theoretically lived forever.
*Hermaphroditism: Due to the Morrufum-Diagris' shapeshifting abilities, it could take on the biological sex of any creature it sees. It used this ability to breed with members of both sexes of any creature with whom it wished to copulate.
===Weaknesses===
*Silver: In the presence of silver, the Morrufum-Diagris would weaken in power, becoming comparatively sluggish in movement.
* Decapitation: As history has shown, decapitation kills a lot of creatures, mortal and demon alike.
*Slow shift rate: While the Morrufum-Diagris could assume another creature's form quite quickly, shifting back into his own form would take a few seconds, leaving him vulnerable to danger.
*Weakened forms: When the Morrufum-Diagris has assumed another creature's shape, its own physical prowess is greatly weakened to being only three times that of whichever creature he decided to mimic. It is believed that the Morrufum-Diagris was in a shifted form when he died.
===Appearance===
* The Morrufum-Diagris appeared as an ordinary wolf in size, but wore green fur.
* While the Morrufum-Diagris had green fur, his tail, ears, and snout were covered in black fur.
*The Morrufum-Diagris had bioluminescent green eyes.
===Lifespan===
The Morrufum-Diagris' natural lifespan isn't known; however, it is theorised that it could've lived forever, had it not been killed.
==History of the Talzuv==
===Origin===
The Talzuv (Illyrian for "Hell's Drinker of Blood") was the first hominid species of vampire to exist. The first Talzuv came into existence in 13,758 BC, as a result of the Tal-Diagris draining a human completely of blood. Although the Tal-Diagris would always leave behind some of his venom when feeding on his prey, humans were the only mortal beings on Earth to have a reaction to the venom, allowing it to behave as a retrovirus and alter the entire genome of the human it infected, causing said humans to become the first humanoid vampires in history. The Talzuv eventually faced extinction in 13,692 BC; according to legend, this species was far more brutal than the more modern counterpart of vampiric hominids, to the point where they were believed to have been wiped from existence by Death himself, out of pure necessity, as their thirst for blood was completely insatiable. While there is no confirmation on Death's rumoured involvement, rest assured that the Talzuv are indeed extinct. 
===Strengths and Abilities===
*Immense physical capability: The Talzuv had incredible strength, agility, and durability.
*Sharp claws and teeth: Like the Tal-Diagris, the Talzuv's teeth were sharp enough for them to chew through titanium. It is unknown if their claws were equally as sharp, but it's likely to be the case, as Talzuv were essentially as lethal as the Tal-Diagris.
*Accelerated healing: So long as a Talzuv was properly fed, it could heal from enormous flesh wounds in a matter of seconds.
*Longevity: As Talzuv were technically reanimated corpses, they were ageless. Had they not been killed off, they could have theoretically still existed today.
*Pheromones: Like wolves, the Talzuv produced pheromones from their skin to affect the behaviour of their prey. While wolves would have used this ability to communicate with other wolves, the Talzuv produced pheromones specifically aimed at soothing their prey, making said prey less likely to try making an escape.
*Vampire venom: Any human who would survive being fed on by a Talzuv, would have trace amounts of venom in their system, which would act as a retrovirus, targeting and altering their junk DNA, mutating them into a Tal.
*Immunity: Talzuv are completely immune to disease and poisons.
===Weaknesses===
*Sunlight: While the reasons are still a mystery, Talzuv had severe Solar Urticaria (allergy to UV radiation). If exposed to enough UV radiation, an endergonic reaction would take place, causing the Talzuv to burst into flames.
*Fire: Talzuv were so flammable that a single spark could risk setting them aflame.
*Decapitation
*Wood piercing the heart
*Photophobia: Talzuv were extremely sensitive to light. Even a small flame would be enough to temporarily blind them.
*Werewolf venom: Like in many books, movies and TV shows, the bite of a werewolf is fatal to most drinkers of blood.
*Celestial blood: The blood of any Celestial being, including a dormant mortal hybrid, no matter how diluted that mortal's Celestial blood may be, had a 100% mortality rate in all Talzuv who dared to have a taste.
===Appearance===
The Talzuv very much resembled the Turok-Han vampires seen in the seventh season of Buffy the Vampire Slayer. A photo has been provided as an example.
=== Lifespan===
The Talzuv's natural lifespan had no limit.
== History of the Van'Dia-Tal ==
=== Origin ===
The Van'Dia-Tal, also known as the Bloodwolf, is the second-rarest type of vampire in history, second only to the Tal-Diagris. This species has commonly been mistaken for a hybrid between vampires and werewolves, but in truth have no connection to the latter.
Their origin stems from between 13,758 and 13,109 BC when Tal-Diagris and Talzuv still coexisted. According to legends, the Tal-Diagris would use its sire link to have a group of Talzuv kidnap human women, and hold them in position, so that the Tal-Diagris would be able to forcefully breed with these women to produce hybrid offspring. These hybrids would be known as the first generation of Van'Dia-Tal, as well as the only genetic species of vampire.
Due to a lack of venom, Van'Dia-Tal cannot sire Van-Tal, or even dormant members of their own kind. Thus, there are only three ways for Van'Dia-Tal to be born/created:
* Breeding: 
*# When two Van'Dia-Tal breed with each other, they have a 100% chance of producing a Van'Dia-Tal child.
*# When a Van'Dia-Tal breeds with a human, regardless of the Van'Dia-Tal parent's biological sex, there is a 50% chance that the child will be born a human. In the old days, most Van'Dia-Tal would choose to abandon their human family to avoid bringing shame to their Van-Tal pack. Nowadays, however, such traditions are mostly discontinued, as most modern Van-Tal have no issue with helping their human-born children Awaken their vampirism.
*# When a Van'Dia-Tal breeds with a human descended from Van'Dia-Tal, the resulting offspring will inherit their Awakened parent's power.
*# If two humans descended from Van'Dia-Tal breed with one another, the resulting offspring will be born human.
* Awakening: Similar to untriggered werewolves from The Vampire Diaries, The Originals, and Legacies, a human with Van'Dia-Tal heritage can Awaken their power by taking the life of a sapient being. 
* Pregnancy: If a human woman with Van'Dia-Tal heritage were to copulate with a Tal or a Van-Tal, the child's vampiric blood would Awaken the mother's dormant Van'Dia-Tal vampirism. This is theorised to be a way of ensuring that the mother is able to consume blood for sustenance, thus increasing the child's chance of survival once born.
=== Strengths and Abilities ===
* Immense physical capability: Van'Dia-Tal have incredible strength, agility, and durability. From birth, they are thrice as strong as a human their own age, but unlike a Tal, they can improve with training, allowing them to grow stronger, faster, and more agile with time.
*Heightened senses and reflexes
*Phasing: Van'Dia-Tal have the ability to transform their bodies to improve their physical capabilities. There are a total of two forms a Van'Dia-Tal can reach, each one being 10 times more powerful than the last. If a Van'Dia-Tal were to become undead, thus making them a mixed Tal, they would be able to utilise the forms of a standard vampire, as well as combine them with their two Van'Dia-Tal forms.
*Accelerated healing: So long as a Van'Dia-Tal is properly fed, they can heal from any flesh wounds in a matter of seconds, minutes, or hours, depending on the severity of the wound. This does not include the re-growing of limbs or organs, although the wound from which the limb/organ was severed will heal up and have no lasting nerve damage.
*Longevity: If a Van'Dia-Tal decides to survive on human food, they will age like a human. However, if they feed on blood regularly, their ageing will reduce by approximately 70%.
*Memory: While human brains have a maximum storage space of approximately 2,500 Terabytes, Van'Dia-Tal have an amazing memory, and rarely forget anything until old age takes effect. Their brain's storage capacity is significantly higher than it is for humans, but a Van'Dia-Tal's mind still has limits.
*Pheromones: Like wolves, the Van'Dia-Tal produce pheromones from their skin to affect the behaviour of their prey. While wolves would have used this ability to communicate with other wolves, the Van'Dia-Tal produce pheromones specifically aimed at soothing their prey, making said prey less likely to try making an escape.
* Disease resistance: When a Van'Dia-Tal's diet includes blood, they are highly resistant to disease and poisons.
*Pack power: A pack makes the individual stronger; the more members there are in a pack, the stronger each member becomes; especially the leader. Van'Dia-Tal gain a slight boost in power every time a new Van'Dia-Tal is born into the pack, as well as when a new member joins.
=== Weaknesses ===
*Decapitation
*Wood piercing the heart
*Photophobia: A Van'Dia-Tal's eyes are sensitive to bright lights. For example, too much time spent in the sun without sunglasses, can cause severe headaches.
*Werewolf venom: Like in many books, movies and TV shows, the bite of a werewolf is fatal to most drinkers of blood.
*Blood starvation: Although a Van'Dia-Tal can survive on human food, if they do not drink blood regularly they will become just as fragile and susceptible to illness & poisoning as a human.
**Juvenile starvation-induced blood intolerance: If a young Van'Dia-Tal abstains from drinking blood for longer than a month, they will develop an intolerance. Their digestive system will no longer be able to process the high amounts of iron in human blood, and thus, they will die from iron poisoning. As a cruel twist of fate, once this illness becomes present, their thirst for blood will become uncontrollable, as though their own illness were trying to kill them. Potions and enchanted metals can be used to suppress this hunger, but in so doing, will force the Van'Dia-Tal to remain artificially human, stripping them of their identity. This illness can be chronic, lasting not only into adulthood, but their whole lives.
*Pack abandonment: Van'Dia-Tal eventually die of old age, and some just leave their Pack to create Packs of their own. Dying or denouncing oneself from a Pack will slightly weaken the remaining members, making them slightly less of a threat to rivalling Van'Dia-Tal Packs.
*Cancerous blood: A Van'Dia-Tal can develop cancer from the blood of someone suffering from said condition. The only treatment to have any potential of success against this illness, is for the Van'Dia-Tal to undergo the same medical treatments available to humans. However, Van'Dia-Tal should abstain from consuming blood during their cancer treatment, so that their accelerated healing does not counteract the medical treatment or accelerate the cancer's growth.
*Celestial blood: The blood of any Celestial being, including a dormant mortal hybrid, no matter how diluted that mortal's Celestial blood may be, has a 99.99∞% mortality rate in all Van'Dia-Tal who dare to have a taste. However, history has shown that if a Van'Dia-Tal were to survive feeding on Celestial blood, they would become a Duraga-Tal, whose history can be found here.
=== Appearance ===
*Human form: Despite genealogically being 1/16th demon and 7/16ths wolf, the first generation of Van'Dia-Tal could easily pass for human in most situations, with each following generation being more human.
*Phase 1: The first vampiric transformation causes the following changes to a Van'Dia-Tal's appearance:
*#Their eyes become bioluminescent and glow red.
*#The upper canine teeth grow approximately an inch longer.
*#The lower canine teeth grow approximately half an inch in length.
*#Their fingernails become claws that are approximately an inch in length, and are a shade of red that is so dark, they almost look black.
* Phase 2: The second vampiric transformation causes the following changes to a Van'Dia-Tal's appearance:
*# Their entire body grows approximately six feet taller, with their muscles growing to match the new skeletal structure.
*# The shape of the skull becomes almost entirely wolf-like, with an entire mouth of long, sharp vampire teeth.
*# Their claws grow to become approximately 10 inches in length and turn completely black.
*# Their entire body's skin becomes the same almost-black shade of red that the claws were.
=== Lifespan ===
Although the first generation of Van'Dia-Tal lived for approximately 2,000 years before dying of old age, all following generations who consumed a healthy diet of blood, could live for up to 400 years, with the oldest having lived to be 539. 
== History of the Tal ==
===Origin===
The Tal, also known as the "traditional" vampire, is the most common type of vampire to be represented in modern forms of media, such as books, movies, TV shows, and video games.
Their origin stems from between 13,758 and 13,692 BC when Talzuv were feeding on humans. The venom of a Talzuv would react with humans who survived their attack. Due to the Talzuv's venom being a significantly weakened form of the Tal-Diagris' venom, humans who were turned into vampires by a Talzuv still retained their humanity, along with most of their human traits. However, despite their human features, they are still vampires, and so they still need to consume blood from living creatures in order to survive.
=== Strengths and Abilities===
* Immense physical capability: Tal have incredible strength, agility, and durability.
*Heightened senses and reflexes
*Phasing: Tal have the ability to transform their bodies to improve their physical capabilities. There are a total of three forms a Tal can reach, each one being four times more powerful than the last.
*Accelerated healing: So long as a Tal is properly fed, they can heal from any flesh wounds in a matter of seconds. This includes the re-growing of limbs.
**Longevity: Due to the potency of a Tal's accelerated healing, the telomeres in their DNA do not shorten from the constant cellular division; as a result of this, they are ageless. They cannot age beyond the time of their transition, and thus cannot die from old age.
*Vampiric Ageing: While a Tal does not physically age and cannot become physically stronger from exercise, they can grow stronger from time. As time passes, a Tal's vampirism will steadily and constantly mature, causing them to grow stronger, faster, and more durable, as well as improving their senses, reflexes and perception. Some Tal have even been known to tolerate exposure to weaknesses which would've ordinarily been fatal upon exposure. Theoretically, if old enough, a Tal could survive the inevitable expansion of the Earth's Sun into a red giant.
*Memory: While human brains have a maximum storage space of approximately 2,500 Terabytes, Tal have no such hindrance. Moreover, Tal have an advanced variant of hyperthymesia, granting them the ability to regain all the memories they believed to have lost when they were still human, and never being able to forget anything else for as long as they live. Their brain's storage capacity increases with time, just as their strength does, which means that a Tal's brain cannot run out of storage space.
*Pheromones: Like wolves, the Tal produce pheromones from their skin to affect the behaviour of their prey. While wolves would have used this ability to communicate with other wolves, the Tal produce pheromones specifically aimed at soothing their prey, making said prey less likely to try making an escape.
*Vampire venom: A Tal's venom is the oldest type of vampire venom for which a human must be exsanguinated and killed before it can take effect. This process will create another Tal, which is how the species has managed to live on after the extinction of its progenitor.
*Immunity: Tal are completely immune to disease and poisons.
*Cancerous blood: Due to Tal being immune to all ailments and poisons, they are normally incapable of regurgitating. Nevertheless, cancerous blood is so unpalatable to a Tal, that a single drop on their tongue would be enough to make most Tal regurgitate uncontrollably. However, Tal who can control their disgust, and tolerate cancerous blood, become much stronger from consuming this blood, than if they were to feed on a healthy human.
===Weaknesses===
*Sunlight: While the reasons are still a mystery, Tal have severe Solar Urticaria (allergy to UV radiation). If exposed to enough UV radiation, an endergonic reaction would take place, causing the Tal to burst into flames.
*Fire: While not as flammable as Talzuv, Tal are so flammable that a lit candle could risk setting them aflame.
*Decapitation
*Wood piercing the heart
*Photophobia: Tal's eyes are sensitive to bright lights. Going into a well-lit shopping mall without wearing sun-glasses can cause some severe headaches.
*Werewolf venom: Like in many books, movies and TV shows, the bite of a werewolf is fatal to most drinkers of blood.
*Starvation: Although a Tal can survive indefinitely without feeding, if one is forced to go without blood for prolonged periods of time, they will grow weaker with each passing day, eventually becoming physically weaker than when they were still human, making them an easy target for vampire hunters or werewolves.
*Celestial blood: The blood of any Celestial being, including a dormant mortal hybrid, no matter how diluted that mortal's Celestial blood may be, has a 99.99∞% mortality rate in all Tal who dare to have a taste. However, history has shown that if a Tal were to survive feeding on Celestial blood, they would become an undead Duraga-Tal, whose history can be found here.
=== Appearance===
*Human form: Tal can easily pass for human in most situations, although their skin is rather pale in comparison to when they were still human.
*Phase 1: In their first vampiric transformation, a Tal will look almost the same, with two exceptions:
*#Their eyes become bioluminescent and glow blue.
*#The upper canine teeth become elongated and secrete red venom.
*Phase 2: The second vampiric transformation causes the following changes to a Tal's appearance:
*#The upper canine teeth grow slightly longer than in Phase 1.
*#The lower canine teeth grow to the first Phase's length of the upper canine teeth, and secrete red venom.
*#Their fingernails become claws that are approximately an inch in length, and are a shade of blue that is so dark, they almost look black.
*Phase 3: The third vampiric transformation causes the following changes to a Tal's appearance:
*#Their entire body grows approximately three feet taller, and their muscles grow to match the new skeletal structure.
*#The shape of the skull changes into a hybrid shape between human and wolf, with an entire mouth of long, sharp vampire teeth secreting red venom.
*# Their claws grow to become approximately 7 inches in length.
*#Their skin is a dark shade of greyish blue.
* Phase 4: The fourth vampiric transformation causes the following changes to a Tal's appearance:
*# Their entire body grows approximately another three feet taller, with their muscles growing further to match the new skeletal structure.
*# The shape of the skull becomes almost entirely wolf-like, with the vampire teeth becoming even longer.
*# Their claws grow another 2-3 inches in length and turn completely black.
*# Their entire body's skin becomes the same almost-black shade of blue that the claws were.
===Lifespan===
The Tal's natural lifespan has no limit.
==History of the Van-Tal ==
===Origin===
The Van-Tal, known in English as the Daywalker, or the Mortal Drinker of Blood, and known in Balkan folklore as the Dhampir, is a human-vampire hybrid. They are believed to have been the very origin of blue eyed humans, indicating that all blue-eyed humans that exist today, are Van-Tal whose vampirism is so diluted that it became dormant throughout the generations, making modern bearers of blue eyes as mortal and powerless as any normal human.
While the exact beginning of this species is uncertain, the following is a list of the known ways that Van-Tal are born/created:
*Breeding: While female Tal are infertile and cannot produce offspring of their own, male Tal do not share in that curse; and so, a male Tal can breed with human women to create Van-Tal. If a male Tal were to copulate with a Van-Tal woman, the same results would occur.
*#When two Van-Tal breed with each other, they have a 3% chance of producing a blue-eyed human child. These children are usually abandoned or murdered rather than sired, as sired Van-Tal are usually much weaker than born ones, and weakness is intolerable in the Van-Tal community.
*#The child of a Tal and a Van-Tal is almost always stronger than the child of two Van-Tal.
*#When a Van-Tal breeds with a human, regardless of the Van-Tal parent's biological sex, there is a 40% chance that the child will be born a blue-eyed human. In the old days, most Van-Tal would choose to abandon their human family to avoid bringing shame to their Van-Tal pack. Nowadays, however, such traditions are mostly discontinued, as most modern Van-Tal have no issue with siring their human-born children.
*Siring:
*#A Van-Tal's venom can be used to awaken the dormant vampirism in blue-eyed humans, siring them into Van-Tal.
*#If a Talzuv or Tal were to sire a pregnant human into a Tal, their vampirism would infuse with the foetus, causing them to be born as Van-Tal.
*Self-Awakening: While it becomes increasingly more rare with each generation of dormant Van-Tal vampirism being further diluted throughout the course of time, some blue-eyed humans have managed to awaken their own dormant vampirism through an emotional trigger, and sometimes through sheer force of will. These Van-Tal are usually more powerful than Van-Tal born to Tal fathers, which would make self-awakening Van-Tal the strongest variant of the species. However, in most instances, Self-Awakened Van-Tal know nothing of this, due to never having fed on human blood, and thus spend the rest of their days living like a normal human, dying of natural causes without ever learning of their true nature.
*Pregnancy: If a blue-eyed human woman conceives a child with a Van-Tal or a Tal, and the unborn fetus inherits the father's vampirism, the child's vampiric blood will Awaken the mother's dormant vampirism. This is theorised to be a way of ensuring that the mother is able to consume blood for sustenance, thus increasing the foetus' chance of survival by reducing the mother's chances of miscarrying or having a stillborn.
===Strength and Abilities===
* Immense physical capability: Van-Tal have incredible strength, agility, and durability. From birth, they are twice as strong as a human their own age, but unlike a Tal, they can improve with training, allowing them to grow stronger, faster, and more agile with time.
*Heightened senses and reflexes
*Phasing: Van-Tal have the ability to transform their bodies to improve their physical capabilities. There are a total of four forms a Van-Tal can reach, each one being four times more powerful than the last. This means there is one form higher than what a Tal can reach. If a Van-Tal were to become undead, thus making them a Tal, they would still be able to utilise this form in their undead state, but only if they learned to attain it while still alive.
*Accelerated healing: So long as a Van-Tal is properly fed, they can heal from any flesh wounds in a matter of seconds, minutes, or hours, depending on the severity of the wound. This does not include the re-growing of limbs or organs, although the wound from which the limb/organ was severed will heal up and have no lasting nerve damage.
*Longevity: If a Van-Tal decides to survive on human food, they will age like a human. However, if they feed on blood regularly, their ageing will reduce by approximately 50%.
*Memory: While human brains have a maximum storage space of approximately 2,500 Terabytes, Van-Tal have an amazing memory, and rarely forget anything until old age takes effect. Their brain's storage capacity is significantly higher than it is for humans, but a Van-Tal's mind still has limits.
*Pheromones: Like wolves, the Van-Tal produce pheromones from their skin to affect the behaviour of their prey. While wolves would have used this ability to communicate with other wolves, the Van-Tal produce pheromones specifically aimed at soothing their prey, making said prey less likely to try making an escape.
*Vampire venom:
*#A Van-Tal's venom is the second oldest vampire venom for which a human without blue eyes must be exsanguinated and killed before it can take effect. This process will create another Tal, which is how Tal and Van-Tal have managed to live on after the extinction of the Talzuv.
*#A Van-Tal's venom can be used to awaken the dormant vampirism in blue-eyed humans, siring them into Van-Tal.
*#A Van-Tal's venom can be used to turn another Van-Tal, into a Tal. Historically, this was an honour reserved to the strongest of Van-Tal men, so that their strength could enhance and grow further with time, with no concern for dying of old age, as the ageing process had been halted.
* Disease resistance: When a Van-Tal's diet includes blood, they are highly resistant to disease and poisons.
*Pack power: A pack makes the individual stronger; the more members there are in a pack, the stronger each member becomes; especially the leader. Van-Tal gain a slight boost in power every time a new Van-Tal is born, as well as when a blue-eyed human is turned into a Van-Tal.
===Weaknesses===
*Sunlight: Van-Tal have a mild form of Solar Urticaria (allergy to UV radiation). Even a Van-Tal of African origin with a darker complexion, is susceptible to severe burns after standing in the sun for more than a few minutes at a time.
*Decapitation
*Wood piercing the heart
*Photophobia: A Van-Tal's eyes are sensitive to bright lights. For example, too much time spent in the sun without sunglasses, can cause severe headaches.
*Werewolf venom: Like in many books, movies and TV shows, the bite of a werewolf is fatal to most drinkers of blood.
*Blood starvation: Although a Van-Tal can survive on human food, if they do not drink blood regularly they will become just as fragile and susceptible to illness & poisoning as a human.
**Juvenile starvation-induced blood intolerance: If a young Van-Tal abstains from drinking blood for longer than a month, they will develop an intolerance. Their digestive system will no longer be able to process the high amounts of iron in human blood, and thus, they will die from iron poisoning. As a cruel twist of fate, once this illness becomes present, their thirst for blood will become uncontrollable, as though their own illness were trying to kill them. Potions and enchanted metals can be used to suppress this hunger, but in so doing, will force the Van-Tal to remain artificially human, stripping them of their identity. This illness can be chronic, lasting not only into adulthood, but their whole lives.
*Pack abandonment: Van-Tal eventually die of old age, and some just leave their Pack to create Packs of their own. Dying or denouncing oneself from a Pack will slightly weaken the remaining members, making them slightly less of a threat to rivaling Van-Tal Packs.
*Cancerous blood: A Van-Tal can develop cancer from the blood of someone suffering from said condition. The only treatment to have any potential of success against this illness, is for the Van-Tal to undergo the same medical treatments available to humans. However, Van-Tal should abstain from consuming blood during their cancer treatment, so that their accelerated healing does not counteract the medical treatment or accelerate the cancer's growth.
*Celestial blood: The blood of any Celestial being, including a dormant mortal hybrid, no matter how diluted that mortal's Celestial blood may be, has a 99.99∞% mortality rate in all Van-Tal who dare to have a taste. However, history has shown that if a Van-Tal were to survive feeding on Celestial blood, they would become a Duraga-Tal, whose history can be found here.
===Appearance===
*Human form: Van-Tal look completely human, except they have blue eyes.
*Phase 1: In their first vampiric transformation, a Van-Tal will look almost the same, with two exceptions:
*#Their eyes become bioluminescent and glow.
*#The upper canine teeth become elongated and secrete red venom.
*Phase 2: The second vampiric transformation causes the following changes to a Van-Tal's appearance:
*#The upper canine teeth grow slightly longer than in Phase 1.
*#The lower canine teeth grow to the first Phase's length of the upper canine teeth, and secrete red venom.
*#Their fingernails become claws that are approximately an inch in length, and are a shade of blue that is so dark, they almost look black.
*Phase 3: The third vampiric transformation causes the following changes to a Van-Tal's appearance:
*#Their entire body grows approximately three feet taller, and their muscles grow to match the new skeletal structure.
*#The shape of the skull changes into a hybrid shape between human and wolf, with an entire mouth of long, sharp vampire teeth secreting red venom.
*#Their claws grow to become approximately 7 inches in length.
*#Their skin is a dark shade of greyish blue.
*Phase 4: The fourth vampiric transformation causes the following changes to a Van-Tal's appearance:
*# Their entire body grows approximately another three feet taller, with their muscles growing further to match the new skeletal structure.
*#The shape of the skull becomes almost entirely wolf-like, with the vampire teeth becoming even longer.
*# Their claws grow another 2-3 inches in length and turn completely black.
*# Their entire body's skin becomes the same almost-black shade of blue that the claws were.
===Lifespan ===
The average Van-Tal's natural lifespan is between 120 and 200 years. 
 
==History of the Van-Gino==
===Origin===
The Van-Gino ("Afflicted Mortal"), more commonly known as the Werewolf, was one of the first viral species of demons to exist.
When the Gino-Diagris was alive between 13,780 and 13,471 BC, it fed mostly on humans. While it would only kill for food, it would attack humans for sport, biting them with its venom. Humans who were bitten by the Gino-Diagris had a 10% chance of surviving the venom. Each time a human survived, the venom would act as a retrovirus, turning them into a werewolf. This process was excruciatingly painful, and could take up to 12 hours to complete, which was the reason for the venom's high mortality rate.
After the death of the Gino-Diagris, there were two ways for Van-Gino to create more of their kind:
*Breeding: No matter how diluted the Werewolf gene became throughout the generations, a Van-Gino's child would always be born as a Van-Gino.
*# NOTE: Whenever a Van-Gino would breed with a human, the resulting child would always be of the same biological sex as the Van-Gino parent. The cause for this strange phenomenon remains unknown.
*Venom: The Van-Gino's bite could turn any human into a Van-Gino; however the venom had a 10% mortality rate, which means some people were not fortunate enough to survive the transition.
After a supernatural war that involved various demonic species, Van-Gino became extinct on September 15th, 1769 AD. The details of this war are not currently known.
===Strength and Abilities===
*Immense physical capability: Van-Gino had incredible strength, agility, and durability. From birth, they were twice as strong as a human their own age, but they could improve with training, allowing them to grow stronger, faster, and more agile with time.
*Heightened senses and reflexes
*Phasing: Van-Gino had the ability to transform their bodies to improve their physical capabilities. There was only one form a Van-Gino could reach.
*Accelerated healing: So long as a Van-Gino was properly fed, they could heal from any flesh wounds in a matter of seconds, minutes, or hours, depending on the severity of the wound. This did not include the re-growing of limbs or organs, although the wound from which the limb/organ was severed would heal up and have no lasting nerve damage.
*Longevity: Due to their accelerated healing, Van-Gino had an extended natural lifespan. The fewer injuries their bodies had to heal, the longer they could live before dying of old age. The oldest known Van-Gino in history made it to 587 years old before dying of old age. However, the average lifespan was 180-220 years.
*Memory: While human brains have a maximum storage space of approximately 2,500 Terabytes, Van-Gino brains have a slightly higher storage capacity, to compensate for their extended lifespans.
*Pheromones: Like wolves, the Van-Gino produce pheromones from their skin to communicate with each other, as well as to affect the behaviour of their prey. Van-Gino would normally produce pheromones specifically aimed at soothing their prey, making said prey less likely to try making an escape.
*Werewolf venom:
*#The Van-Gino's bite could turn any human into into a Van-Gino; however the venom had a 10% mortality rate, which means some people were not fortunate enough to survive the transition.
*#Like in many books, movies and TV shows, the bite of a werewolf is fatal to most drinkers of blood.
*Disease resistance: Van-Gino were highly resistant to disease and poisons.
*Pack power: A pack makes the individual stronger; the more members there are in a pack, the stronger each member becomes; especially the leader. Van-Gino gain a slight boost in power every time a new Van-Gino as made, be it by natural birth or by turning a human.
===Weaknesses===
*Decapitation
*Silver piercing a vital organ, like a heart, lung, or brain
*Pack abandonment: Van-Gino would eventually die of old age, and some would just leave their Pack to create Packs of their own. Dying or denouncing oneself from a Pack would slightly weaken the remaining members, making them slightly less of a threat to rivaling Van-Gino Packs.
===Appearance===
*Human form: Van-Gino looked completely human.
*Werewolf form: The Werewolf transformation would cause the following changes to a Van-Gino's appearance:
*#Their entire body would grow approximately three feet taller, with their muscles growing to match the new skeletal structure.
*# The shape of the skull would become almost entirely wolf-like, with an entire mouth of long, sharp wolf-like teeth secreting yellow venom.
*#Their claws would grow 2-3 inches in length and turn completely black.
*#Their entire body's skin would become pitch black.
*#Long, thick fur of varying shades of grey depending on the person, would grow to cover the body of the Van-Gino.
*#Their eyes would glow red.
*#Females would grow longer wolf ears than males, but males would grow wolf-like tails.
===Lifespan===
The oldest known Van-Gino in history made it to 587 years old before dying of old age. However, the average lifespan was 180-220 years.
==History of the Van-Morrufum==
===Origin===
Between the years 13,779 and 12,931 BC, the Morrufum-Diagris had taken human form thousands of times, allowing it to breed with humans to produce offspring who would inherit its power. While it could take the form of men, it could also take the form of women, allowing it to breed with either of the two human sexes. Its offspring were known as the Van-Morrufum, but are more commonly known in mythology as Shapeshifters and Skinwalkers.
Shapeshifters and Skinwalkers both appear identical to humans at birth, but will begin to develop shapeshifting abilities during puberty. The main difference between the two species, is that Shapeshifters can assume the form of any animal they see, whereas Skinwalkers can assume the form of any human they see. The cause of their differences is dependent on their parentage, as they inherit the traits of their mother. If the mother is the Morrufum-Diagris in a female human form, the child will be a Shapeshifter; however, if the mother is a human, with the Morrufum-Diagris as the father in a male human form, the child will be a Skinwalker.
The offspring of a Shapeshifter and Skinwalker has a 5% chance of gaining the abilities of both parents, but will otherwise inherit the mother's power. Regardless of whether a Shapeshifter, Skinwalker, or hybrid, breed with their own kind, each other, or a human, the offspring will always have a 40% chance of being a human who carries the gene, and apart from Self-Awakening, there's no way to "trigger" said gene. Shapeshifters and Skinwalkers still exist to this day, but they are increasingly rare with each generation, as the gene has been diluting for millennia.
===Strengths and Abilities===
*Immense physical capability: Van-Morrufum have approximately double the peak strength, agility, and durability of any form they take.
*Accelerated healing: So long as they remain undisturbed, Van-Morrufum can heal from near-lethal wounds in a matter of hours.
*Shapeshifting: As previously mentioned, Van-Morrufum can assume the form of almost any creature, depending on the nature of their own species.
*Longevity: Due to the Van-Morrufum's shapeshifting abilities, they are able to assume the form of any creature regardless of their age. However, this ability does have limits. On a cellular level, Van-Morrufum age approximately 1/3rd the rate of humans, and shifting into other forms can only slow this down to 1/5th or of said rate. Furthermore, if a Van-Morrufum was 240 years old (the equivalent of 80 human years), shifting into a much younger form would cause that form to age rapidly, due to their body no longer being strong enough to handle the strain of maintaining youth.
*Hermaphroditism: Due to the Morrufum-Diagris' shapeshifting abilities, it could take on the biological sex of any creature it sees. It used this ability to breed with members of both sexes of any creature with whom it wished to copulate.
===Weaknesses===
*Silver: Van-Morrufum have a severe allergy to silver; so severe, in fact, that it can cause them to sustain third degree burns upon physical contact.
*Decapitation: As history has shown, decapitation kills a lot of creatures, mortal and demon alike.
*Slow shift rate: While Van-Morrufum can assume another form in a matter of seconds, shifting back into their own form can take up to 3 minutes, leaving them vulnerable to danger.
===Appearance===
*Van-Morrufum look completely human, with the exception of some having green eyes as a result of interbreeding with Van-Tal and blue-eyed humans.
*Van-Morrufum look completely identical to any creature whose form they take.
===Lifespan===
The average Van-Morrufum can live for up to 270 years. Although, depending on how frequently they change form, Van-Morrufum can live for up to 450 years.
==Trivia==
*Satan, formerly Samael, would eventually adopt the name Lucifer between 300 BC and 200 AD.
* Another word for half-demon, is cambion. A cambion is a hybrid between at least one species of demon, and at least one species of mortal.
*"Cambionic" is an adjective for a being with mortal heritage who displays demonic traits.
*Regardless of one's sexual orientation or gender identity as a human, all vampires, living or undead, are cisgendered bisexuals.
*While a born vampire will never develop psychiatric/psychological disorders of any kind, Sired or Self-Awakened vampires will only be cured of most disorders that cause delusions or hallucinations (i.e., dysphoria, dysmorphia, schizophrenia, DID), as well as disorders that may cause involuntary movements like tics or seizures (i.e., epilepsy, Tourette's Syndrome, dystonia). However, some disorders and symptoms thereof can actually be worsened by vampirism (i.e., narcissism, bipolar, BPD, delusions of grandeur, OCD, ADD, ADHD); this can be problematic for undead vampires, as their metabolic rate makes them immune to all forms of medication.
* While living vampires will use a lavatory as any human would, undead vampires' bodies absorb everything they consume, from the human food they consume for enjoyment, to the blood they consume for sustenance.
*Modern science has confirmed that blue-eyed humans have a higher tolerance for alcohol than their non blue-eyed counterparts. This is theorised to be a result of the blue-eyed humans' dormant vampirism somehow bearing an influence on their metabolic rates.
*While there are countless species of cambions, there are only two classifications:
*#Genetic: Genetic cambions are half-demons who are biologically descended from true demons.
*#Viral: Viral cambions are half-demons whose origin comes from the flesh and/or bodily fluids of genetic cambions and/or true demons. This classification also includes half-demons whose species was created by the interbreeding of humans and a precursory half-demon species (i.e., Van-Tal being created by the interbreeding of humans and Tal).
*Due to their shapeshifting abilities, all Van-Morrufum are genderfluid, as they can quite literally metamorphose their entire anatomy to match their needs at any point in time.
*Due to the regenerative healing capacity of most humanoid half-demons, including all of the ones mentioned in this article, their skin cannot be permanently tattooed, and will even heal away any tattoos obtained when they were still mortal.
==More to Read==
#To read the second article, click here. --> History of the Illyrian World - Part 2
#To read the Bonus article, click here. --> History of The Illyrian World - Royal Blood
#To read the third article, click here. --> History of The Illyrian World - Part 3
#To read the second Bonus article, click here. --> History of The Illyrian World - Power Levels
#To read the third Bonus article, click here. --> History of the Illyrian World - Imprinting
#To read the fourth article, click here. --> History of the Illyrian World - Part 4
Category:Demons
Category:Morphopedia
Category:Religion-based
Category:TV Reference