Level 118

Level 118"ARTIFACT OF HUMANITY"
Level 118 is the 119th level of The Backrooms.
==Description==
Level 118, known as " Artifact Of Humanity", is named after the factories in industrialized cities built by humans. The level itself is a huge, almost endless dusty and dirty factory. It is made up of many factories and there are passageways like doors or garage doors connecting them. Each factory is about 200,000 square meters. These factories usually have concrete floors and ceilings with lights. Many of these ceiling lights do not give light and are often broken. Some rooms of the level are empty, while others contain tools, resources, materials and machines. Doors can quite rarely lead to the exit of the factories, but most of them only lead to other factories. Though some factories have as few as three or as many as twelve, the average floor count in each factory is seven. In addition, hazardous substances such as broken glass, Memory Flame drops, etc. can be found on the factory floor.
On some floors of the factory the lights work, but on others it is completely dark. These floors are recommended to be avoided as the entities are more often found on these floors. It is highly recommended to have a flashlight and to be careful when on these floors.
Each of the factories contains a control room. Some of the control rooms are old, dusty, dirty and run-down, just like the rest of the factory, but some control rooms are clean and new, which allowed some anonymous colonies to settle there. The fact that the control rooms are easy to protect from entities has also effectively increased the number of colonies. The control rooms have monitors that view the entire factory, but no cameras were found in any of the factories as a result of the investigations. This led to an investigation into how the monitors worked despite the absence of cameras.
Although almost none of the machines in the factory work, some wanderers managed to make some of them work using the tools found in the factory. However, the W.P.F. has taken over almost all of the working machines and does not allow them to be used without permission. Although a few machines remain unclaimed, it is very difficult to get them working, and currently, no group but the W.P.F. is capable of doing so.
The dust and smoke of the level can make it hard to breathe. In such cases, it is advisable to move to an area where the dust is relatively low.
==Entities==
Although there are more environmental hazards than entities in Level 118, there are still some dangerous entities to be avoided, such as Death Moths and Hounds.
==Colonies and Outposts==
===W.P.F. (Wanderers' Production Facility)===
====Story====
With Jerry M. Sercher's discovery of usable factory materials within the level, they began producing materials and developed a trading system. Later, when Jerry M. Sercher moved to Level 246, his leadership was transferred to Dave January. Records show that they have been manufacturing and helping travelers on the level for more than 30 years.
====Bases====
W.P.F. is spread over roughly every part of the level, and there is usually at least one W.P.F. base in each factory. These bases are divided into three categories: Bunkers, Warehouses and Production Facilities. The most common of these are Production Facilities and Warehouses. Production Facilities use working machines to produce materials, Warehouses store the materials produced, and Bunkers house lost travelers and workers.
==Guidelines==
===Do===
*Settle in a safe area, for example control rooms.
*Join a settlement or W.P.F. if possible.
*Stay in places that are brighter and cleaner.
**If not, have a flashlight with you and be careful.
===Don't===
*Stay in dark and dusty places.
*Stay alone
==Entrances and Exits==
===Entrances===
*Entering a foggy place at Level 117 will bring one to this level.
*Entering a factory at Level 113 will bring one to this level.
*No-clipping into the archives of the Level -81 will bring one to this level.
===Exits===
*Getting out of a factory will take one to Level 137, although this can be difficult as it is rare to find doors.
*Going behind a broken wall will take one to Level 141.
*While random no-clipping can take one to any level, it has been noted that most wanderers end up traveling to Level 98.
*Going through a door labelled: "Storm Shelter" will lead to Level 138.
*Going through a humidified glass door sends one to Level 427.
Category:Dangerous
Category:Unconfirmed Levels
Category:Cluster I
Category:Levels
Category:Neutral