Vampire

The is a monster from Brigandine: The Legend of Forsena and Brigandine: Grand Edition.
== Overview ==
Vampires are small bipedal creatures with purple skin, yellow eyes and long ears. They attack enemies by biting ferociously several times while draining a small portion of their HP. They may appear weak, but their large amount of HP makes them durable in battle. Once Ghouls become Vampires, they gain the ability to regenerate their life every turn. These monsters have a relatively low experience requirement which makes them level up quicker than other types of monsters.
== Advancement ==
Stat Growth	Stat Growth	Stat Growth	Stat Growth	Stat Growth	Stat Growth
 	HP 	MP 	STR 	INT 	AGI
TLoF 	10-18 	0-6 	0-2 	0-1 	1-2
GE 	8-16 	0-3 	0-2 	0-1 	0-2
Class Defense	85 (TLoF) 105 (GE)
Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement	Experience Requirement
Level 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Experience (TLoF) 	1705 	2046 	2426 	2847 	3311 	3820 	4376 	4981 	5637 	6346
Experience (GE) 	1805 	2156 	2546 	2977 	3451 	3970 	4536 	5151 	5817 	6536
Level 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30
Experience (TLoF) 	7110 	7931 	8811 	9752 	10756 	11825 	12961 	14166 	15442 	16791
Experience (GE) 	7310 	8141 	9031 	9982 	10996 	12075 	13221 	14436 	15722 	17081
Class Hierarchy	Class Hierarchy	Class Hierarchy	Class Hierarchy	Class Hierarchy
Class ★ 	Condition 	Class ★★ 	Condition 	Class ★★★
Ghoul 	Lv. 10 	Vampire 	Lv. 20 	Vampire Lord
== Attacks ==
Name 	Japanese Name 	Power 	Element 	Range (Hex) 	Gr/Sk 	Counter 	MP 	Target 	After Move 	Type
Life Drain	ドレインライフ 	70 (TLoF) 105 (GE) 	 	1 	◯/△ 	↑ 	0 	Enemy 	↑ 	Single Target
Life Drain	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"	Description: "Bite Attack that absorbs the enemy's HP"
Life Drain	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).	Notes:
* This is this unit's Normal Attack.
* This attack absorbs 20% of the damage dealt as HP.
* This attack is unable to absorb HP from Clay Golems, Stone Golems, Bronze Golems and Talos.
* If this attack is used on an enemy that cannot retaliate, unless battle scene is on, this unit gains the absorbed HP at the next time HP would be updated (either by regeneration during upkeep or from an attack, even a miss).
Magic	Skills	Equipment (GE only)
- 	
* HP recovery 5%	
* Accessories
* Accessories (Monster)
== Gallery ==
File:Vampire.png|3D Model
File:Vampire Sprite.png|Sprite
File:Vampire.gif|Sprite Animation
== Navigation ==
Category:Monsters