Telekinetic Weapons

Telekinetic Weapons is a mage spell from the Spirit tree in Dragon Age: Origins.
== Information ==
* Armor Penetration bonus: Spellpower / 7.0. (Minimum: 1.0. Maximum: 12.5)
* Conjuration time: 1s.
== Notes ==
* Upkeep is in .
* Arcane Warrior Spellcasting: Can be cast with weapon(s) drawn.
* A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if one is cast directly after the other.
* Applies additively to each weapon a character is wielding (i.e. when dual wielding armor penetration is added twice, once for each hand).
* Multiplied by 1.25 when cast on a two-handed warrior who has Two-Handed Strength.
* The armor penetration bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the armor penetration bonuses.
* Only affects melee weapons, including Dog's and Shale's attacks. Bows and staves do not get a bonus.
== See also ==
* Ability mechanics
Category:Dragon Age: Origins spells
de:Telekinetische Waffen