19970202 Fishquest

<H1> Fishquest </H1>
<BR><P>
<H2> Roll Call </H2>
</P>
<TABLE> 
<TR>
 <TH> Name </TH>
 <TH> Profession and Level </TH>
 <TH> Player </TH>
</TR>
<TR>
 <TD> Daeron </TD>
 <TD> 1st Elf Cleric </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 1st/1st Elf Fighter/Mage </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 1st Human Fighter </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 1st Human Fighter </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 1st/1st Half-Elf Fighter/Thief </TD>
 <TD> Mark Whisler </TD>
</TR>
</TABLE>
<BR><P>
<H2> Session Summary </H2>
</P>
<P>
Kill'Dar, one of the elven nobility, and his traveling companion,
Daeron, priest of Corellon Larethian, make their way to Kennetar to
visit with the Wymer family in Kennetar. Their job is to convince
the current King that his help is needed against the orcs.
</P>
<P>
When the elves arrive, the King asks for them to accompany his eldest
son, Donner to the city of Chill. Apparently, there are some strange
occurrences there that he wishes to check out. Since Donner is the
Crown Prince, he travels with three bodyguards, known as Sentinels.
Also travelling with Donner will be two other humans, Grackle and
Colin. The group is to travel by boat to Chill. The group is told
not to venture far from shore, for ships that do so have a tendency
to disappear.
</P>
<P>
After the first day of sailing, the party finds themselves near the
village of Parma. Grackle is sent to find lodging at a nearby farm.
Grackle runs across a farm and mentions that the Prince is looking
for a place to stay for the night. The farmers are overjoyed to
have the Prince stay at their farm that evening.
</P>
<P>
The party makes their way to the farm. As they approach, Grackle
notices that one of the pigs is missing from the pen. The group
enters the house and finds the farming family, as well as several
neighboring families waiting for dinner--a large roasted pig.
</P>
<P>
The next morning, the party continues on their way to Chill. By the
end of the day, the party arrives at Chill. Dale, the mayor of
Chill, welcomes Donner and his party to the resort city. Unfortunately,
any inquiries about the problems in the surrounding area are met
with denials. The party investigates some more and finds that there
are a few pieces of evidence indicating problems:
</P>
<UL>
<LI> Some of the surrounding farmsteads are missing sheep. There are
 cases where sections of fences are damaged or destroyed.
<LI> Chill has a nice natural jacuzzi which has been recently
 damaged. From the looks of the damage, something extremely
 large has damaged the surrounding stonework.
<LI> There are several underground tunnels nearby. Most are filled with
 rocks to prevent people from falling in.
</UL>
<P>
The next day, the party gathers several workmen to remove the rocks
so that they might explore them. By noon, the rocks are cleared and
the party enters the underground tunnels. Much of the tunnels are
explored, but they find no evidence of creatures living in the tunnels.
Tired, wet, and muddy, the party returns to the resort area.
</P>
<P>
As the party approaches the pools, there is a large shadow seen ahead.
The three Sentinels step in front of Donner as Grackle is sent ahead to
investigate. As Grackle approaches the figure, it leaps and bites him,
knocking him unconscious. During the first round of combat, Daeron
casts <I>Light</I> on the creature, revealing it to be a giant fish.
The following round, the rest of the party spreads out to surround
the fish, but before anyone can react, it leaps at Colin, biting him.
Much of the party attempts to hit the fish, but doing only minor damage.
By the end of the round, Donner charges up, forcing the Sentinels to
attack the giant fish as well. The effectiveness of the Sentinels
is quite visible as many chunks of fish flesh fly. In the following
round, Donner delivers the killing blow, just as nearby residents
approach. Donner is credited with the slaying of the giant lungfish,
earning the title "Fishslayer". That evening, there is a
large celebration, featuring fish as the main entree.
</P>
<P>
During the evening's celebration, the party meets a farmer named
Finnegan. He tells Donner his suspicions about sheep thieves who
have been at his farm. During the conversation, he mentions that
the "thieves" have been leaving alligator-like tracks.
Donner promises to check out the area the next day.
</P>
<P>
During the investigation the following day, the party goes out to
Finnegan's farm. While looking at tracks, the party notices an
opening in the ground. In a rare flash of insight, the party
asks Finnegan about other openings in the ground. Finnegan tells
the party that any such openings are immediately filled with
rocks to prevent animals or people from falling in.
</P>
<P>
The party begins the laborious task of clearing the rocks from one
of the holes. After a few days, the tunnel is cleared and the
party enters the tunnels. After some scouting, the party reaches
an area which appears to feed into the lake. Daeron spots something
peering out of the water. Donner approaches and a giant lizard
man stands up above the water.
</P>
<P>
Donner manages to parley with the lizard man, who introduces himself
as Heshath. The party buys some sheep to present to Heshath as a sign
of peace. Later, they bring Finnegan down into the tunnels and introduce
him to Heshath. During this conversation, the party learns that there
is an entity which lives below the lake and keeps things peaceful. Donner
expresses an interest in talking to the entity, known as Karolinth. Donner
tells the lizard man to leave the party a sign when he wishes to make
contact again. A few days later, the party gets a signal--a sheep skull.
</P>
<H2> Foes Fought </H2>
<P>
One Giant Leaping Fish
</P>
<P>
Base Experience: Deferred
</P>