Quadra Magic

Quadra Magic is a Support Materia in Final Fantasy VII. It allows for casting the linked Magic or Summon Materia four times in succession with the MP cost of a single spell, though the damage from each use of the spell is cut in half. This amounts to overall dealing double damage with the same MP cost. Quadra Magic has limited use depending on the level of the Materia, and will be applied up to five times.
Quadra Magic is similar to the Barrage ability featured in other titles, only magical in nature, as well as Dualcast, being a x4 variant and preceding the Triple status in Final Fantasy VIII.
==Obtained==
Quadra Magic can be found in a Materia Cave north of Mideel that can be reached with a blue, black or gold chocobo. It can also be reached through the Highwind through means of the Quadra Magic cave glitch.
The only way to have multiple Quadra Magic Materia is to master one. This requires 200,000 AP, and the best way to do this is to equip weapons and armor with Double or Triple AP.
==Stats==
Level	AP required	Effect
1 	0 	Casts linked Magic or Summon Materia four times in succession at half damage per cast, for a total damage of 2x. Can be used once.
2 	40000 	Casts linked Magic or Summon Materia four times at once. Can be used twice.
3 	80000 	Casts linked Magic or Summon Materia four times at once. Can be used three times.
4 	120000 	Casts linked Magic or Summon Materia four times at once. Can be used four times.
5 	200000 	Casts linked Magic or Summon Materia four times at once. Can be used five times.
==Use==
Quadra Magic can be linked with a Materia to cause its spell to be cast four times consecutively. Each cast deals half damage, amounting to double damage overall, including attacks whose damage is based on max HP, like Demi and FullCure. Status effects that don't have a 100% chance of hitting also have their accuracy halved.
The spell used with Quadra Magic picks a random target out of the chosen party (enemies or allies) and attempts to unleash all four castings on the same target. If the target dies before all four castings are used, the sequence stops and unused castings are lost. Area-of-effect spells hit the chosen party four times. 
If the spell was originally a single-target spell, but the character has the Mega All Materia equipped (or another copy of the Materia linked to All), Quadra Magic will pick a random enemy/ally and cast the spell four times against the same target, even though the screen shows that all enemies/allies will be affected.
Quadra Magic behaves peculiarly when linked with a Materia that is supposed to have limited uses as well: Summon Materia or a Magic Materia linked with All. The game uses up Quadra Magic uses and the linked Materia's limited uses separately, with Quadra Magic used up first. E.g. linking 1-star Quadra Magic with a 1-star Summon, and then summoning the linked summon, causes the summon to be cast four times, but only the Quadra Magic Materia will be used up, and the player still has one summon left from the linked Summon Materia.
Quadra Magic doesn't work with Knights of the Round, and if the party casts Escape with Quadra Magic, it will only be cast once.
It is possible to link multiple Quadra Magic Materia to the same Materia, which will cause the spell to hit an extra time per equipped Materia. For example, having three Quadra Magics attached to three Fire Materia would cause Fire to be cast six times. The maximum is eight spells in succession, if one uses five or more Quadra Magic Materia at once. It is also possible to quadruple the magic used as a counter-effect: Linking a Materia with both Quadra Magic and Magic Counter, Final Attack, or Sneak Attack, when the casting is automatically triggered, the spell is cast four times.
If the first spell is reflected, the rest of the spells hit the target the spell was reflected to instead of being reflected again. When cast with the W-Magic Command Materia, the spell is quadrupled both times, meaning the character can cast a spell eight times in succession, or a whopping 16 times in succession if equipping five Quadra Magic Materia at once.
A particularly noticeable spell to use with Quadra Magic is Comet2, which hits the enemy four times. When quadra-cast, Comet2 will unleash a total of sixteen meteorites, four for each of its four casts. When combining Quadra Magic and W-Magic, Comet2 will unleash a total of thirty-two meteorites. If W-Magic and the maximum of five Quadra Magic Materia are used, Comet2 can unleash a total of sixty-four meteorites, the highest number of hits the player can deal in a single attack.
Because it requires so many AP to master, the Quadra Magic Materia is a good choice for Barret's Missing Score, which gets stronger the more AP its equipped materia have.
==Glitch==
The Quadra Magic Ultima glitch involves using Quadra Magic with Ultima while another Ultima Materia is linked to either HP or MP Absorb. With this setup, the game may freeze when Ultima is cast against bosses that have multiple targetable limbs. Another glitch involves Comet2: starting from the second cast, it concentrates all meteorites on the last target rather than spreading them randomly.
==Etymology==
Category:Support Materia in Final Fantasy VII