Brood Queen

The Brood Queen only appear in the Warcraft III map 'Monolith' and is seen as the hero for this race. It attacks land and air units, and because it is the only 'hero type' unit for the race, it comes free of charge but will cost the player five food, With the description "Capable of remaining motionless for years at a time, once roused the fury of the Brood Queen is unmatched". Its seen as a huge sized, Agility based Brood Mother, with a tint of purple in the skin. It is able to learn Impale, Carrion Swarm, Siphon Mana and Starfall. The Brood Queen also comes with Web, although it is unavailable due to it needs researched in the Undead Crypt. 
 
==Statistics==
Level	Strength	Hit Points	HP Regen Rate	Agility	Armor (In-game)	Cooldown 	Intelligence	Mana	Mana Regen Rate	Attack (Ground/Air)
1 	15 	475 	0.15 HP/sec. 	18 	3.4 (3) 	1.68 sec.	19 	285 	0.81 Mana/sec. 	20-26 (24 avg)
2 	16 	500 	0.25 HP/sec. 	21 	4.0 (4) 	1.65 sec.	21 	315 	0.91 Mana/sec. 	24-30 (27 avg)
3 	17 	525 	0.35 HP/sec. 	24 	4.6 (5) 	1.63 sec.	23 	345 	1.01 Mana/sec. 	26-32 (30 avg)
4 	18 	550 	0.45 HP/sec. 	27 	5.2 (6) 	1.61 sec.	25 	375 	1.11 Mana/sec. 	29-35 (33 avg)
5 	19 	575 	0.55 HP/sec. 	30 	5.8 (7) 	1.58 sec.	27 	405 	1.21 Mana/sec. 	32-38 (36 avg)
6 	20 	600 	0.65 HP/sec. 	33 	6.4 (8) 	1.56 sec.	29 	435 	1.31 Mana/sec. 	35-41 (39 avg)
7 	21 	625 	0.75 HP/sec. 	36 	7.0 (9) 	1.54 sec.	31 	465 	1.41 Mana/sec. 	38-44 (42 avg)
8 	22 	650 	0.85 HP/sec. 	39 	7.6 (10) 	1.52 sec.	33 	495 	1.51 Mana/sec. 	41-47 (45 avg)
9 	23 	675 	0.95 HP/sec. 	42 	8.2 (11) 	1.50 sec.	35 	525 	1.61 Mana/sec. 	44-50 (48 avg)
10 	24 	700 	1.05 HP/sec. 	45 	8.8 (11) 	1.48 sec.	37 	555 	1.71 Mana/sec. 	47-53 (51 avg)
 
==Hero names==
Akasha, Maharet, Mekare, Pandora.
 
==Spells and abilities==
===Impal===
:Slams the ground with the Brood Queen's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
 
Cooldown	Mana Cost	Range	Area of Effect 	Allowed Targets
9 sec. 	100 	70 	Width: 25, Length: 60	Ground, Enemy, Neutral, Organic
Level	Duration (Hero)	Effect 	Hero Level Req
1 	2 (1) sec. 	60 damage and stunned. 	1
2 	3 (1.5) sec. 	105 damage and stunned.	3
3 	4 (2) sec. 	150 damage and stunned.	5
Notes: Airborne units can take damage and be attacked. Airborne units are untargeteable by spells.
 
Impale is a powerful move - while it doesn't do a lot of damage, it temporarily stuns every ground unit it hits on its path. Try to position the Brood Queen in a position where he can impale the most units to make the most of this spell.
 
;Counters
Try to avoid lining up your units in a way the Brood Queen can incapacitate all of them at once. You should watch out for your Heroes though as most players tend to Impale them and finish them off while they're stunned.
 
===arrion Swarm===
:Sends a horde of bats to damage enemies.
 
Cooldown	Mana Cost	Range	Area of Effect	Allowed Targets
10 sec. 	100 	70 	10 	Air, Ground, Enemy, Organic, Mechanical
Level	Effect 	Hero Level Req
1 	75 damage per unit, max 400 	1
2 	125 damage per unit, max 700 	3
3 	200 damage per unit, max 1200	5
 
Carrion Swarm can cause great damage to enemy units, especially low hit point units such as ranged units and casters. Although having its fair share of advantages over Sleep, Carrion Swarm is less effective against clusters of units and costs more mana than Sleep.
 
Carrion Swarm is also useful if another allied Brood Queen in the game is using Vampiric Aura. That frees up some points you can place in Carrion Swarm since they already have Vampiric Aura covered.
 
Although Carrion Swarm cannot damage wards, it can damage both mechanical and aerial units.
 
===Sipho Mana===
:Transfers mana between the Brood Queen and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Brood Queen's mana over its maximum value, though excess mana drains off rapidly if not used.
 
Duration	Cooldown	Mana Cost	Range	Area of Effect	Allowed Targets
6 sec. 	6 sec. 	10 	60 	80 	Air, Ground, Enemy, Friend, Organic, Neutral
Level	Effect 	Hero Level Req
1 	15 Mana drained/sec., 30 Mana transferred/sec.	1
2 	25 Mana drained/sec., 60 Mana transferred/sec.	3
3 	40 Mana drained/sec., 90 Mana transferred/sec.	5
 
This spell is useful at taking mana from the enemy for your own purposes. Try to cast the spell against an enemy with high mana pool; to check mana pools, hold on the Alt button - this shows all units health and mana on the visible screen. The blue bar indicates how much mana the units have. Try to use it on creeps or enemy melee heroes, as creeps will not move and enemy melee heroes tend to get stuck and have trouble getting out of the Siphon Mana's range.
 
Siphon Mana also works on your own Heroes (though not in the Campaign); simply have the Brood Queen target your desired Hero and he will immediately start siphoning mana to them. Use this on heroes like Paladins to keep their mana pool replenished so they can cast Holy Light.
 
;Counters
As a channeled ability, forcing the Brood Queen to move or stunning him stops the Siphon Mana immediately. Running the targeted unit out of range also ends the spell prematurely.
 
===Starall (Ultimate)===
:Calls down waves of falling stars that damage nearby enemy units. Each wave deals 50 damage. The time between waves is 1.5 seconds.
 
Duration	Cooldown	Mana Cost	Area of Effect	Allowed Targets 	Effect 	Hero Level Req
45 sec. 	120 sec.	150 	100 	Air, Ground, Structure, Enemy, Neutral	50 damage/wave for 45 sec.	6
 
;Starfall Information
Starfall is great at killing units. If you use potions it will interrupt the Starfall.
 
Starfall damage vs. buildings is reduced to 35%.
 
Starfall hits units automatically without the caster having to aim. This means it's not really possible to avoid the Starfall unless you run away from the area.
 
;Starfall Counters
The most common defense against Starfall is to run away from the Brood Queen until she is done casting Starfall.
 
This spell must be "maintained" to get the full effect. This functionality is applied to mainly mass damage area of effect spells. For example, if you cast an Earthquake spell on an enemy town, your Far Seer must stay casting the spell until the Earthquake is finished. If you give him a new order during the spell, the Far Seer will stop casting the Earthquake. The same is the case for the Brood Queen and Starfall. Therefore, force the Brood Queen to run away by attacking her which will end the Starfall.
 
You can interrupt this spell with spells such as:
 
 Humans: Mountain King - Storm Bolt
 Humans: Mountain King - Bash (uncastable on air units)
 Orcs: Raider - Ensnare
 Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
 Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
 Orcs: Shadow Hunter - Hex
 Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
 Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
 Undead: Dread Lord - Sleep
 Undead: Dread Lord - Inferno (uncastable on air units)
 Undead: Crypt Lord - Impale (uncastable on air units)
 Neutral: Dark Ranger - Silence
 Neutral: Goblin Tinker - Cluster Rockets
 Neutral: Fire Lord - Soul Burn
 Neutral: Fire Lord - Volcano
===eb (Autocast)===
:Binds a target enemy air unit in webbing, forcing it to the ground.
:Webbed units can be hit as though they were land units. 
Category:Warcraft III campaign neutral heroes
Category:Spiders