Verraise (Final Fantasy XIV)

Verraise is a spell from Final Fantasy XIV that revives a single ally in a weakened state. When combined with the Red Mage's signature trait, Red Mages are uniquely capable resurrecting several allies in a very short period of time, earning them the nickname of "Rez Mage" in the Final Fantasy XIV community.
==Mechanics==
Base mechanics	
*Grants to a downed player for 60 seconds, giving them a prompt to accept the raise
*Upon accepting, the player is raised with 20% of their max HP
*Raised players are for 5 seconds or until they use an action, granting invulnerability to most effects
*Raised players are inflicted with or for 100 seconds, reducing their primary attributes by 25-50%
*Activates the global cooldown
Traits 	
*Level 1: grants for 15 seconds upon casting any spell with a cast time, reducing the cast time of the next spell to instant
Formulae 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 10000 \rfloor / 1000 \rfloor / 100
Formulae 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100
 reduces strength, dexterity, intelligence, and mind by 25%. Weakness persists indefinitely through further KOs, and if a player is revived with Weakness active it will be replaced by , increasing the penalty to 50% and refreshing the duration. Brink of Death will also persist indefinitely through further KOs, and its duration will be refreshed every time the player is revived thereafter until they can survive long enough for the debuff to fade.
==Use==
Verraise is one of the most important party support spells in instance content, due to its function of reviving allies. Red Mages are the only non-healing, non-limited job besides s with access to a revive, and are capable of reviving allies much faster than any other discipline. However, Red Mages don't learn Verraise until level 64, much later than other jobs who learn their revives at level 12.
Verraise has a long cast time of 10 seconds, which requires players to pair the spell with Dualcast or , which will allow it to be cast instantly. Red Mages should never hard-cast Verraise, as they can easily trigger Dualcast with another spell with a much shorter cast time, such as . When partying with other disciplines capable of reviving, Red Mages should try to communicate with their party when they are using Verraise to ensure their party members don't waste their MP or Swiftcast on a target the Red Mage has already cast Verraise on.
The Raise status gives the affected player a confirmation prompt in which they may accept or decline the raise, or wait before doing so. This can allow them to wait until a dangerous phase of the encounter has passed before raising. Upon accepting they will revive with 20% of their max HP and receive the the buff. Transcendent renders the player invulnerable to most attacks for 5 seconds or until they execute an action. Revived players may wish to refrain from acting and removing Transcendent until they have received further healing, particularly during periods of heavy area of effect (AoE) damage, lest they just get downed again immediately.
== Patch history ==
Version 	Changes
Stormblood 	Added with 30% base MP cost.There was no status indicating the period of invulnerability after being revived.
Shadowbringers	MP cost set at 2400 with MP system overhaul.
Patch 5.3 	The period of invulnerability after being revived is now indicated by the Transcendent status.
==Other appearances==
===Final Fantasy Record Keeper===	
	
Verraise is Alisaie's default Soul Break when joining the player party. When used, it will raise a single KO'd ally and restore a moderate amount of their HP. It costs a single Soul Break gauge to perform. 
Category:Red Mage actions in Final Fantasy XIV