Sea dump article

The seas of Welt are vast and largely unexplored. This article recollects aspects and facts about the expanses of water of Welt.
== Dalmer societies of the sea ==
=== Raftsdal ===
Also known as Oversea Dalmer, the Raftsdal are Dalmer who live their lives autonomousy on elaborate rafts in or around the wood sea. These rafts are built out of materials they scavenge on the seas. They live mostly in the Wood sea.
=== Okeandal ===
Underwater dwellers, build extensive and practical sea bases, are masters at using the environment to their advantage. Everything they need comes from the sea.
=== Jollies ===
Dalmer who roam the seas for the sake of it, raiding ships only for food and usually without victims.
Originally these Dalmer became jollies to protest against the state provided ease of life. Goods being made on meteorites in Welts orbit and shipped back to Welt. which came from the fact that no work was required from citizens, as such the people lacked any real motivation for anything except their own pleasures. This led to a conspiracy appearing that, fearing a revolt, the government implanted subliminal messages in entertainment programs, leading to some radical elements committing acts of terrorism on transmitting stations, and becoming pirates.
=== Domes ===
Domes are underwater monuments that act as miniature cities at the bottom of the ocean floor. So far only three have been built in the Domain, and have been colonized by the Dalmer.
== Stories of the Sea ==
=== Beggarine ===
A rogue submarine that after it failed its mission, in shame took to roaming the sea, bumming energy sources and food in ports and water colonies to keep the engines and the crew running. 
They still fight for Dalmeran, hunting enemy ships and dangerous sea creatures. The story of the Beggarine is similar to that of the Contributor, but much more tragic.
== Sea creatures ==
Dalmer seas are full of creatures who sleep/hibernate for hundreds if not thousands of years at a time (Ie. Gigacetidae), others tend to reproduce quickly (Ie. Taur Crustaceans), so extermination is a health preoccupation for the Dalmer, as not doing so upsets the ecosystems balance and can have drastic effects on the surface world.
=== Cake Sea Shark ===
=== Pod Charger Swordfish ===
=== Duopod ===
=== Antshrimp ===
Main article Antshrimp
=== Brooding Clownfish ===
=== Snapping Clam ===
=== Rocktopus ===
=== Volcanic Shark ===
== Plant life ==
The underwater flora of welt is as diverse as its animals.
Rampant Algea a serious hazard to submarines, this plant life reproduces wildly when in presence of heat, as such submarine engine exhausts sometimes become clogged with these plants if precautions are not taken.
Grabber anemone these gigantic plants can sometimes capture small submarines
== Oceans of Welt ==
=== The Cake Sea ===
A little known sea in the Empire, it gets its namesake from the fact that it has many layers, who correspond roughly to the depths of the sea. The deeper explorers go into the Cake Sea, they must go through the vast cave systems endemic to the biome, often full of mysterious creatures.
==== Surface Layer ====
The shallow waters of the Cake Sea feature a lush, colorful palette of ocean blues, it's one of the most diverse regions in the cake sea, home to many things usually found in a coral reef. It features a variety of undersea plants and creatures. The Surface layer is full of various kinds of undersea plant-life and microscopic organisms that thrive in its warm climate. 
===== Frozen Layer =====
The water in these waters is very cold, it will cause submarine doors to freeze over, and lock down. The cold water can also cause hypothermia in insufficiently isolated vessels. Sometimes creatures become locked inside the ice crystals that appear at random in this layer.
===== Cursed Layer =====
The strangest layer of the Cake sea, in this biome the corpses of undead creatures rise to eat the living, what causes this and why is currently unknown. Siren like creatures have been spotted and are suspected to be behind this.
===== Infected Layer =====
The layer where all the corpses of dead creatures caused the entire layer to become a diseased cesspit. The disease that seems to permeate this layer is a type of rampant barnacle that infects living creatures.
===== Dark Layer =====
Dark and gloomy biome, with a glowing biosphere. Explorers must allocate power to their submarine lights in order to see anything. Creatures here have adapted to survive with no light, as such bioluminescent hunters are the norm. 
===== Volcanic Layer =====
Contains fascinating creatures that have adapted to a realm of darkness and extreme heat. Creatures in this layer are uniquely adapted to the heat, such as sea crabs, squid, sharks and stranger creatures such as monkey and boar like creatures. 
===== Monstrous Layer =====
Theoretical, never explored, rumored to have gigantic predatory creatures.
== Wood Sea ==
Main article: The Wood Sea
The Wood sea is a body of water in between the continent of Dalmeran and the independent isles, the body of water takes its name from the amphibian trees that grow at the bottom of it. The particularity of the wood sea is that its surface currents are relatively fast, while at the bottom the pressure rises very rapidly, making movement difficult, making establishing underwater communities extremely difficult for colonies. Another result of this is that the local fauna is noticeably stronger compared to their counterparts in other parts of the ocean. This mystery has yet to be explained by science. As a result, the local flora often makes use of the surface currents to ensure the spread of their seeds, such as the sea tuber and amphibian trees who have evolved unique traits to ensure the spread of their seeds.
== The Expanse ==
Main article: The Expanse
The expanse is the uncharted area of sea that is beyond the Orphic Isles and Kettan.
The expanse is an enormous territory whose limits have yet to be discovered. It is completely covered in water, save for a few islands, and features a variety of submerged biomes. The expanse has a history of missing ships, dating back many years, yet the cause is still mystery to the Dalmer. Previous dalmer colonists and inhabitants have installed massive structures in a couple of different areas. The few travelers that do return from the expanse recount wild tales of the area, including that two moons can be seen in the sky.
Evidence of Dalmer civilization permeates the expanse, a teleportation array was even in place. But for reasons primarily due to the dalmer's general disdain for the ocean and the usual low population growth often lead to half finished land development plans and structures dotting the ocean.
Most of the islands in the Expanse are quite small, with little intelligent life inhabiting them. Most other races encountered there are indigenous, as the other races of Dalmeran have yet to develop long distance sea travel technology. 
==== Semi Immerged Islands ====
Most of the islands in the Expanse that are floating, submerged or semi-submerged is thanks to Filters of various sizes. This could explain why the Expanse is difficult to colonize.
==== Notable Islands ====
===== The Gateway to the expanse =====
This Doom keep is the last bastion of Dalmer defense before colonists can leave for the Expanse. It's an ominous island, and most people tend to avoid it, given the soldiers reputation for trigger happiness. The stone fortress is well-guarded with cannons, searchlights, and hordes of Riflers, Rainers, and Impalers, who patrol and attack any would-be invaders.
The fortress also has a direct satellite link to order a lights out initiative.
The fortress features a Vengeance unit atop its central spire, activated using the artificial intelligence who runs the fortress, but is only used in the most dire situations. The fortress features a refugee center, a guest house and barracks with the necessary utilities to maintain the guard for extended periods of time. Although the fortress features a warp portal to the orphic isles, access to and from the island is done strictly via sea travel.
===== Star Point Island =====
An island where the Dalmer are studying megaflora. On this island they are, among other things trying to grow a megaflora to see how tall it will grow, and how it affects the environment around it. Access to the island is strictly prohibited, to enforce this Star Island is surrounded by explosive barrels hidden underneath the waves.
The experiment would fail spectacularly, as seen in the Star Point Island Controversy.
===== The Fairy Archipelago =====
The home of the Dalmer known as the Fairy tinker, who created an extensive laboratory on the archipelago composed of four islands, (three laboratories and his home island). On each island he left a tome, the tome would recount a story whose conclusion would give clues to what he created and hid on that particular island.
====== The Mushroom Island ======
On this island the tome recounts the first dark age of banking, and the technology that the Tinker created was a means of wirelessly transferring funds, which if applied would render the current physical money moot. The reasoning behind this would be the end of other races coming to loot dalmer merchants and banking caravans for their treasures.
====== The Pendant Tree Isles ======
On this island the tome recounts the possibility of layers and enormous pockets of air in the crust of Welt, and how the Dalmer could harness this power to deflect meteorites. The technology that this inspired the tinker was a lightweight energy shielded armor that works underwater.
====== Horned Island ======
On this island the tome recounts the invasion of an other race who summoned portals resembling horns, and would release gases that made the Dalmer sick. The tinker created the Seahat, a helmet that prevents sea sickness. 
===== Lung Squid Islands =====
These island are half emerged islands whose movements are erratic. The reason for this movement is usually because they are inhabited by Lung Squids, whose incredibly powerful exhales move the island around, as a form of permanent nomadic travel. These islands often are spire shaped, and seem to flee the sun.
===== Astry Crescent Isle =====
The Astry Crescent Isle is an island used as a trade hub of sorts, its interior being well shielded against the wind and waves, ensuring a stable portuary activity. However the island is not exempt from flotation issues and has more than once been submerged, rendering its value as a strategic trade port limited. It is however, an effective submarine port.
===== Heptapodo Archipelago =====
The Seven foot archipelago is composed of seven small islands each inhabited with tribes of other races who are constantly warring against each other for unknown reasons.
===== The Queens Prison =====
Rumored to be the prison site for an elected queen for having lost too many wars. This island is guarded by the Dalmer navy for unknown reasons, but many speculations going from a black ops training site to a forbidden weapons facility.
===== Dice Islands =====
These islands are a series of square forts scattered throughout the Expanse for the purpose of stocking emergency need goods such as dried goods, tools and combustibles. These islands have up to six silos inside the forts walls. The silos have several levels, the first being invariably a port for watercraft, the upper levels serving as storage, and the top being used to store and maintain aircraft. The individual silos are surrounded by water, as is the surrounding fort. The fortifications are manned, and travel to the wall and the silos is ensured by service boats.
===== Inhabited Islands =====
These islands are the place where Dalmer live and/or do business. Example of inhabited islands such as spectacle islands, where year long carnivals take place, market islands, who are small villages with ports and working economies. 
=== The Bubble ===
An area of land that through reasons unknown can maintain an air bubble directly underneath the ocean, and is one of the access points of Welts internal layer.
Category:The Sea
Category:Seas of Welt
Category:Dump Article
Category:List Articles