China/Tech Tree

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===Unique units===
* Nomadic Hunters [1-3] weak but cheap cavalry archer, but has a combat bonus against buildings. Upgradeable to the Lujun Rifle Horse in [4].
* Yellow Banner Cavalry [1-3] powerful heavy cavalry meant to punish enemy armies at close range, combining the cheap costs of Guard Cuirassiers and the attack thereof, with the hitpoints and durability of Demi-Lancers. Essentially the best heavy cavalry unit until the Imperial Era. => [5] Beiyang Cavalry
* Lüying Musketeers [1-?] Strong as European musketeer, but cannot be upgraded. Can be upgraded to Beiyang Rifle Regiment
* Archers [1, upgrades in [4] to Beiyang Rifle Regiment
* Spearmen
*Booi Cavalry [1-3], then Beiyang Cavalry.
*Tiger Men
*Manchu Musketeers
*Manchu Palace Guard
====Auxiliaries====
*[1] (vacant)
*[1] Muslim ghazis
*[2] Mercenary mahout
*[3] Turkestani Auxiliary
*[3] Hokkien rabble - upgradeable in [4] to regimental zouaves, with Democracy
*[4] Mongol Tribesmen
*[5] Tankette
===Unique buildings===
*Mansion - trains elite units
*Temple - performs taxation and religion research, and is the main stopping point for your auxiliary units.
*Palace Complex (available from [1])
**Hosts 2 sets of exclusive technologies, unique to non-Western nations.
**Produces a small trickle of wood.
**Units created:
***Tiger Men - extremely cheap but expendable and fast on foot, only good against cavalry.
***Angry mob - a bunch of Chinese peasants, armed with melee weapons (spear, dadao, glaive). These units can be amassed in massive numbers and put the "human" in "human wave tactics"
Category:Spoiler
Category:Rise of the Moderns factions