Giff (Race)

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
* Natural AC is 6 from their hide.
** Gain no benefit from worn AC unless it is better than natural AC.
** Shields can boost AC by one.
* Giff have 10% magic resistance to the spells of others, including beneficial magic such as healing spells.
Special Disadvantages:
* Take damage as large creatures
* They may not be multi-classed.
* Movement speed is 6
* Giff armor is expensive; their bulky physiques require triple normal cost for any suit of armor worn.
* All magical items that are not specifically suited to the character's class have a 10% chance to malfunction when used by a giff.
** This check is made each time a giff uses a magical item. A malfunction affects only the current use; the item may work properly next time. 
** For devices that are continually in operation, the check is made the first time the device is used during an encounter.
** Malfunction applies to rods, staves, wands, rings, amulets, potions, horns, jewels, and all other magical items except weapons, shields, armor, gauntlets, and girdles.
** Cannot use spelljamming helms; even the series helms of the mind flayers have no effect on them.
 Racial Adjustment for Thieves
PP	OL	F/RT	MS 	HS 	DN	CW 	RL
— 	5%	10% 	-5%	-5%	— 	-20%*	5%
: * Cannot lift their body weight using their arms alone. Their bodies must be supported or braced if arms and forelegs are used to climb.