Sensory Stone

Sensory Stone is an event that can appear in Act 3. You encounter a mysterious tesseract that holds a distant memory.
== Options ==
*[Recall] Add 1 Colorless Card to your deck.
*[Recall] Add 2 Colorless Cards to your deck, take 5 damage.
*[Recall] Add 3 Colorless Cards to your deck, take 10 damage.
==Dialogue==
Encounter 	Encounter
Navigating through the Beyond, you discover a spinning and shifting gently in the air.	Navigating through the Beyond, you discover a spinning and shifting gently in the air.
You touch it. 	You touch it.
A flows through you, followed by vivid flashes of a distant memory. 	A flows through you, followed by vivid flashes of a distant memory.
...whose memories are these? 	...whose memories are these?
Recall 	Recall
Possible Dialogue #1 	
Possible Dialogue #1 	A demonic creature towers above you, wings spread wide as it howls with laughter. Dead bodies of a tribe surround you while the village is engulfed in terrible
Possible Dialogue #1 	The demon calls out, taunting you.
Possible Dialogue #1 	
Possible Dialogue #1 	This laughter echoes forever...
Possible Dialogue #2 	
Possible Dialogue #2 	The remains of a sink slowly into the mud before you, barely visible in the moonlight. You have proven yourself amongst your sisters.
Possible Dialogue #2 	Standing victoriously, you wait in silence as the others ceremoniously place the atop your head. The ritual has concluded.
Possible Dialogue #2 	You head towards the Spire...
Possible Dialogue #3 	
Possible Dialogue #3 	
Possible Dialogue #3 	
Possible Dialogue #3 	
Possible Dialogue #3 	
Possible Dialogue #3 	
Possible Dialogue #3 	
Possible Dialogue #3 	"I... ..am ....Neow.."
Possible Dialogue #4 	
Possible Dialogue #4 	Two primitive creatures fight over a carcass on the side of the road. You observe, devoid of emotion.
Possible Dialogue #4 	This is the Watcher's mission.
Possible Dialogue #4 	Recently, one of your peers had stopped reporting on their assignment: a Spire of unknown origin.
Possible Dialogue #4 	As the fight ends, you continue onward, unfazed by the bloody scene that took place.
Possible Dialogue #4 	
Possible Dialogue #4 	
==Notes==
* Each choice is treated like a typical card reward for combat; you pick from 3 possible colorless cards (affected by , and ), skip picking a card, or gain 2 Max HP with .
== Trivia ==
* When completing this event, you 'recall' what appear to be memories regarding the pasts of the characters. 
** The "Fear" memory may recount the demonic encounter that gave the Ironclad his powers.
** The "Triumph" memory may recount a battle between the Silent and the Nemesis elite.
** The "Confusion" memory may recount the Defect's reawakening at the bottom of the Spire.
** The "Serenity" memory may recount a moment in the Watcher's journey to the Spire.
* The "Fear" and "Triumph" memories appear to be linked to the and powers respectively.
* The memory dialogue is randomly picked regardless of your current character.
*The "Serenity" memory could also be a reference to The Joust event as in this event two knights fight over a dead dog.
==Update History==
*Weekly Patch 42: Reboot
**Adding ambient SFX for Sensory Stone event.
*Weekly Patch 29: TURBO
**Fix grammar issue in Sensory Stone event.
*Weekly Patch 27: Hello World
**Additional lore in the Sensory Stone event.
**Egg relics now show pre-upgraded cards for Sensory Stone event's choices.
*Weekly Patch 21: Channel Lightning
**Sensory Stone event wording fix.
*Weekly Patch 20: Immolate
**Wording fixes in Sensory Stone event.
*Weekly Patch 19: Seed
**Grammar improvements for Sensory Stone event.
*Weekly Patch 18: Paranormal
**Hotfix: Fixed issue where Sensory Stone event may give you colored cards.
**New Event (Beyond): Sensory Stone.
Category:Event