Reactor Core Entrance

==Connecting rooms==
*Cargo Freight Lift to Deck Gamma (via large door with spherical lock/De-energized Door)
*Save Station (via Blue Door)
*Reactor Core (via large door with spheric lock)
==Data==
===Logbook entries===
===Scans===
===Tutorial===
"The Charge Beam can be used to draw in pickups.Press and hold / to draw in pickups."
==Trivia==
*This room, along with the Save Station, are known internally as 06_intro_to_reactor before the crash. After the crash, the room is known as 06_under_intro_to_reactor, while the Save Station (now a separate room on the map) is known as 06_under_intro_save.
*The "Intro Space" theme, which is heard when exploring rooms aboard the Orpheon before the Emergency Evacuation Area, again plays in this room before accessing the Reactor Core.
*When utilizing the clamp to activate the door, any Auto Defense Turrets in the area will cease firing until Samus regains movement.
*In the GameCube version, the blue door connecting to the Save Station can be opened with a Missile. This behavior is also present in Exterior Docking Hangar.
*The large doors that require the clamp/the restored power to open are shown as Blue Doors on the Map despite not needing a beam shot at to open them.
==Gallery==
Orpheon_screenshot_4.png|One of the Auto Defense Turrets in the room.
Reactor Core Entrance.jpg|The room, showing the Save Station door and the Morph Ball hologram.
Orpheon_reactor_core_access.jpg|The hatch opens.
Reactor_Core_Entrance_Morph_Ball_door_open_Dolphin_HD.jpg
Reactor Access Map (Post-Crash).png|Room seen from the map (Post-Crash). Labelled as "Reactor Access".
Crashed_Frigate_Screenshot_(41).png|Post-crash
MPR Reactor Access loading screen.png|Loading screen in Metroid Prime Remastered.
Category:Rooms
Category:Frigate Orpheon
Category:Tallon Overworld
Category:Deck Gamma