Talons of Fire AU

This is the official page for the Talons of Fire AU (an alternate universe created by yoyodawgi). Although this is not a finished page, the AU is currently open, but permission is required. 
Note: Since this AU takes place in a semi-modern timeline, the dragon tribes may look a bit different than their cannon appearances, but since this isn’t too far into the future, nothing major has changed. These dragons are NOT anthropomorphic.
== Overview ==
The Talons of Fire AU (commonly shorted to just TOFAU) is an Alternative Universe (AU) created by yoyodawgi which takes place in the Wings of Fire book series by author Tui T. Sutherland. It takes place in the WoF year of 5152 A.S. It focuses primarily on the criminal organization of the Talons of Fire, led by the sinister SkyWing firescales, Wick. The Talons of Fire goal is not 100% apparent; some say their anarchists, some say its world domination, some say it's for fame and fortune, and some just say it's for chaos. Wick says society's fallen into disaster; and that they can fix it. 
It also focuses on the Enclave, a large intertribal secret government organization that started as a law enforcement in Possibility, but grew to the Talons' arch nemeisis, as they want them to close their doors forever. 
== Continents ==
As of now, there are currently two known continents on Earth, one of which is abandoned. Pyrrhia holds all ten canon tribes while Pantala is nothing more than a barren landscape with no dragons and a few scavengers, animals and plants. Pyrrhia hosts a large array of flora and fauna as well as rich cultures and unique dragons. There are currently nine kingdoms and one state for the ten dragon tribes with many intertribal communities scattered about.
=== Pyrrhia ===
Pyrrhia has gotten bigger since the Pantalans arrived to escape The Othermind, a mind-controlling plant. A lot. It became roughly twice as big, but maintained the same overall shape.
The LeafWings share the Rainforest Kingdom with the RainWings and NightWings and the HiveWings reside in what was once the Old Night Kingdom and the SkyWing-SandWing border, including the Great Five-Tail River. The SilkWings live in what was once the Southern Sky Kingdom. The IceWings still live in the same place they lived in many years ago, however, they also took the entire "neck" of the continent from the SandWings, so to speak. The SkyWings have the same territory, minus what they gave up to the SilkWings, leaving them with only half the amount they started with. SandWings no longer possess any of the "neck" of Pyrrhia. The MudWings' SeaWings', RainWings', and NightWings' territories all remained untouched and the same as before.
The tribes are mostly at peace with each other, and most have some form of trade alliances together. Hybrids are much more common, even tribes such as the IceWings accept them into their territories, although it is punishable by death for a royal to have an intertribal romantic relationship, so that their royal bloodlines are not soiled.
=== Pantala ===
While Pyrrhia is flourishing with life, Pantala is... well, doing the exact opposite. The Othermind succeeded in taking over the continent for itself. The continent's become much, MUCH smaller. In fact, in one great earthquake, the entire Poison Jungle fell into the ocean. However, at this point the Othermind was all over the continent. 
NO DRAGONS LIVE THERE. A few scavengers do live there, however it is hard living. There are only a few hundred left there, roughly 80% being controlled by the Othermind. All of the Hives except for Wasp Hive have completely been destroyed to a pile of rubble by the Othermind. Wasp Hive is half ripped down, and the many strands of silk bridges that once housed SilkWings and connected to Yellowjacket and Jewel Hive simply sway in the wind, covered in dust.
Some small animals and birds lurk there, and 95% of them are being controlled to due the fact they lack enough intelligence to stay out of its jaws.
Natural disasters, like earthquakes, tsunamis, and hurricanes happen very often.
== Tribes ==
Tribes are the different types of dragons that live on the Earth. There are currently ten known tribes: SandWings, MudWings, SkyWings, SeaWings, IceWings, RainWings, NightWings, HiveWings, SilkWings and LeafWings. Every tribe is ruled by one queen (or two if a queen happens to be in a relationship with another dragoness) aside from the SilkWings, who are ruled by the Silk Council, and the SandWings, who are ruled by one or two pharaohs, but their cultures differ and are unique to each tribe.
=== SandWings ===
==== Appearance ====
SandWings are well known for the unique sandy colors, and are especially designed so that they can blend into the sand. They can come in shades from white, off-white, pale gold, pale yellow, and light yellow-brown scales. Some SandWings have unique markings, like brown freckles on their snout and/or wings, black diamond patterns on their neck, or unique triangle patterns on their wings. These patterns are genetic and are usually inherited from ancestors. These are much, MUCH more common than they are in the canon series. Most SandWings have a black or dark brown barbed tail, but some have paler ones in shades of whites and yellows. Most SandWings have black eyes (some with whites and some not) but a few have extremely dark eyes of another color that is nearly black, like a very dark brown or blue.
They're very muscular and well-built dragons with narrow snakelike faces and large scales. They have a sail starting at the tip of their snout and going roughly 3/4 down their tail, which ends with a scorpion-like venomous stinger, or barb. Most SandWings have short and slightly curved horns, but there are variants of this, like long and straight, stubby and twisted, etc. They have a horn at the top of their nose, and underneath their ears at their jawline.
Their eggs are pale yellow, pale gold, white-gold, off-white or white.
==== Abilities ====
Their most notable ability is their venomous barbs that are similar to scorpions. These can kill a full-grown dragon instantly if placed precisely enough, like at the heart or stomach. If it's not placed precisely enough, the victim will die a slow and painful death in a week or so. The cure is brightsting cactus juice, a common cactus found in the desert. Dragonets' barbs are undeveloped until they reach the age of two or three, depending on the dragon. This is when it becomes as strong as any adult SandWing.
Their secondary primary weapon is definitely their fire, which is the second hottest of all of the tribes, tied in place with the NightWings.
Although not really a power, their scales also radiate a moderate warmth. Due to their sandy colors, there are also good at camouflaging in the sand. Thanks to living primarily in the desert, they can also survive on little food and water, and are light eaters as well. They have a the best hearing out of any tribe and are often claustrophobic.
==== Society ====
SandWings were once known as sneaky outlaws and criminals, however this steorotype has mostly fell out of favor. SandWing dragonets are taught to hold their tails in a certain way to prevent accidents. They now have a formal education system, like most of the tribes.
Their most notable change is that they aren't ruled by a queen. Instead, they are ruled by one or two pharaohs. The role of pharaoh is gender-neutral. There are two, when the Pharaoh has a spouse. Both Pharaohs are co-rulers and HAVE EQUAL POWER.
The SandWings royal challenges remain very similar to what they were formerly. Only children, siblings, nieces, nephews and grandchildren (and great-grandchildren and so on so forth) can challenge the current pharaoh. They will ONLY battle the pharaoh who inherited the throne not through marriage, usually a challenge or the last pharaoh was exiled or died. The pharaoh and their challenger will then go to the SandWing Arena. The pharaoh must then place the Eye of Onyx into its designated slot, and then they battle it out until one goes unconscious or when one forfeits. If and when the challenger succeeds, they must hold the Eye of Onyx. If accepted as the pharaoh by the Eye, they will live. If not, they will disintegrate. The Eye ALWAYS denies the challenger if they killed the pharaoh. When an ex-pharaoh is defeated, they will be given the title of princess, prince or prinxe, depending on gender, and will remain in the palace, however they can never challenge again.
If one pharaoh without one of the challenges taking place, their spouse will resume as the Pharaoh and become the sole ruler. If both pharaohs die, the eldest of all of the heirs willing to and accepted by the Eye will inherit the throne. There is a law that a royal cannot challenge a pharaoh(s) until their reign has lasted at least a month so that the pharaoh(s) has time to sort out their kingdom.
==== Culture ====
SandWings are known for the deep tribal pride and their musical side. They worship the goddess Dexna, who is personified by the Sun. They are monotheists. They believe in the afterlife, and that evil spirits go to Hell and good spirits go to Heaven, where Dexna lives. Hell is believed to be under the Earth and Heaven is in the sky. When dragons ascend to Heaven, they become stars. At day, Dexna shines upon Earth, granting life to their crops and illuminating their world. At night, she is dragged down to Hell, where she must battle all of the evil spirits. While she was gone for the night, the world was shrouded in darkness and mayhem, so she created the three moons to light up the night. When a moon is full, they believe the day will bring good luck, so they celebrate Full Moon Festivals. During these festivals, they paint their bodies with vibrant paints and wear pretty freaky and weird masks to ward off of evil spirits. They do dances, song performances and short plays which take place in the SandWing Arena. There are three different types of Full Moon Festivals: Once-Moon, Twice-Moon, and Thrice-Moon. The mores moons full, the grander the festival is, but they're all the same overall concept.
They bury their dead in graveyards. Here is the template for gravestones:
HERE LIES
[Title, if any] [Name]
[The parental title based on gender; if female, mother, if male, father, if non-binary, parent] TO [The name of their dragonets, if any. If none, it will say none.]
[The spousal title based on gender; if female, wife, if male, husband, if non-binary, spouse] TO [Name of spouse if any; if they have no spouse, it will say "No one"]
[The child title based on gender; if female, daughter, if male, son, if non-binary, child] OF [Name of legal father; if father is unknown, it will be marked "Unknown." If born to a lesbian couple, one of their mom's will be here instead] AND [Name of legal mother; if mother is unknown, it will be marked as "Unknown." If born to a gay couple, one of their father's will be listed here]
[The sibling title based on gender; if female, sister, if male, brother, if non-binary, sibling] OF [Name(s) of siblings in alphabetical order; if the deceased dragon has no siblings, it will be marked as unknown
[[Possessive pronoun]] BONES NOW BELONG TO THE SANDS OF TIME
Here is an example, this being Princess Burn's grave:
HERE LIES
PRINCESS BURN
MOTHER OF NONE
WIFE OF NO ONE
DAUGHTER OF KING CHAR AND QUEEN OASIS
SISTER OF PRINCESS BLISTER, PRINCESS BLAZE, PRINCE SCALD, PRINCE SINGE AND PRINCE SMOLDER
=== MudWings ===
==== Appearance ====
MudWings are well known for their extremely muscular and robust structure. They are bigger and stronger than the other tribes and have large, thick and armored scales. They have flat, crocodile-like snouts with nostrils on top, which is unique among dragons. Their wings are small-ish compared to other tribes. They have spikes going down their neck and about 3/4 down their tail.
MudWings are usually a brown color like the mud, ranging from near-black dark to pale tan. Quite a few have amber or gold underscales, sometimes with glints of these colors in between their scales, which are more visible in sunlight. Sometimes, they have dark shades of oranges on them, such as an orangeish brown, but this is a fairly rare color. Some MudWings also have a swampy green sort of color, but this is very rare and usually comes in small patterns like dappled scales.
Their eggs are brown, occasionally with accents on gold or amber if they have those colors. If the MudWing is fireproof, their egg with be blood-red.
==== Abilities ====
MudWings are probably most well-known for their brute strength. They are very strong, stronger than any tribe in terms of physical strength. They can also hold their breath for up to an hour, which they tend to use to lie submerged in the mud. If they are warm enough, they can also breath fire, however theirs is the coolest of all of dragonfire. Although not really a power, their scales often help them camouflage into mud and dirt. Mud often eases pain and tends to wounds for them.
MudWings hatched from blood-red eggs gain the ability of fire-immunity. Until contact with mud, this power is only partially activated. Although fire still causes pain for them, any wounds caused by heat will quickly heal. This ability is mostly limited to the scales, and if the wound is too deep or big, it may not heal. Fireproof MudWings can survive in lava for a few minutes.
==== Society ====
Not much has changed in MudWing society. One of the biggest changes was that pairings become formal. The two mate and one lays eggs. Both parents usually take no part in raising their dragonets, although some do choose to raise their children. MudWings never live with their romantic partners and always live with their sibs. The first to hatch is known as the bigwings, and they instinctively go to help hatch their sibs' eggs. The bigwings chooses everyone's names. Being a bigwing is a big responsibility. They have to figure everything out themselves; hunting, combat, math, history, language, etc. Then, they teach what they learned from watching other dragons to their sibs. If and when a sib looses all or most of their sibs, they will try to join another troop, although their bonds will never be as emotionally strong. Multiple unsibs can gather toegther to make their own troop.
Their Royal challenging system remains roughly the same. Nieces, daughters, and granddaughters (and great-granddaughters and great-great-granddaughters and so on so forth) are able to challenge. Due to their sib bonds, queens are not in danger of being challenged by their sisters. If and when a queen is challenged, the queen chooses a place to battle it out. Then, she and her challenger go there, with many citizens watching the fight. The only way the princess can succeed to the throne is if she kills the current queen OR when the current queen forfeits. Both the princess and queen are able to forfeit. If and when a queen dies without a royal challenge taking place, her oldest female sib will heir the throne. If she has no female sibs, the oldest of all the heirs will be selected. There is a law a princess cannot challenge until a month after the queen's reign so she can get the kingdom sorted out. 
==== Culture ====
The MudWings, unlike most tribes, do not believe in any deities, or the afterlife. They do not celebrate any festivals or holidays, and they'd just rather enjoy life with their sibs and be kind. 
=== SkyWings ===
==== Appearance ====
SkyWings are mainly known for their huge wings and lithe stature. They have a long and thin snout, with a nose-spike and an extra horn on their jaw. They have "jewel-hard" scales. They have long, curved horns. Their necks and tails also appear to be very long, and they have long legs. 
SkyWings tend to have brilliant red or orange scales the color of fire, although a few have an orangeish-yellow color. A few have even been showed with a pinkish-red sort of color. As they turn old, their scales will slowly begin to wash out. A fireless SkyWings scales are washed-out or pale red orange and sometimes yellow. Their eyes can be orange, amber, yellow, gold or sometimes even red. A firescales SkyWing has either sky-blue eyes or eyes that look like blue flames, and fireless SkyWing's have pale icy blue or watery blue eyes.
Their eggs are white.
==== Abilities ====
SkyWings are mostly notable for their fire, which is the hottest of any tribe. They're also very fast and skilled fliers. They are also incredible combatants, especially in aerial combat. They have a better cold resistance than the other tribes, excluding the IceWings, of course. They can also breath at very high altitudes have a very good sense of sight. 
A twin egg will result in firescales. This is where one twin sucks the fire out of the other, giving them firescales. Firescales is where their scales are practically made of fire, and will burn or melt almost anything instantly once touched. There is a type of metal that even firescales can't melt, but only scorch it slightly. This metal is called Allimon (al - e - mun.) The other dragonet will be fireless or have little fire, and will often be sickly and weak. Firescales and fireless dragons were once killed at hatching, but this is no longer a custom and is illegal as it is murder. Firescales are immune to fire and frostbreath. Frostbreath numbs the spot it hits. When they dip a small portion of their body into a SMALL body of water, like their tail or talons, it will boil the water. If they go into a larger body of water, their firescales will be deactivated and won't work. Weapons are difficult to use against firescales, as they often burn or melt on contact.
==== Society ====
The SkyWings' society hasn't changed much since the era of Queen Ruby. Their mostly an at-peace tribe, but they still retain their hot-tempers and deep tribal pride. Although it is completely optional, dragonets often go to their city's wingery to learn how to fly, hunt and fight. When they turn two, they retire from the wingery and go to a school, where they learn math, history, language, and things like hunting. 
The SkyWing's system of inheriting the throne remains untouched, despite the many years that have passed. A sister, daughter, niece, or granddaughter (or great-granddaughter and so on so forth) will challenge the current queen for the the throne. The queen will select a place to fight. The two will fight to the death or until one forfeits. If either forfeit, they cannot challenge again and the other will automatically becomes queen. If the queen forfeits and still lives she will go back to living as a princess. If a queen dies without a challenge taking place, the eldest of all the possible heirs will inherit the throne. There is a law a princess cannot challenge until a month after the queen's reign so she can get the kingdom sorted out. 
==== Culture ====
The SkyWings are known for being a deeply religious tribe. They worship the genderless god Gaarin. Gaarin has no physical form, and is described to be "everywhere, but nowhere." They control everything in the SkyWing life; from whether the harvest will be good, to whether a plague will wipe out the tribe. Despite Gaarin being a very benevolent and considerate god, the SkyWings give them offerings all the time. From a portion of their crops, some of animals they caught to precious metals and gems like rubies and gold, the SkyWing's offering vary greatly. It is said the greater your offering, the better your luck shall be. Scavengers are widely considered to be the messengers for Gaarin, carrying great power in their flesh. It is believed that when eaten, they will grant superpowers. This is why scavengers are so expensive and are such a delicacy in SkyWing culture.
The SkyWings do not believe in the afterlife, but they don't think you die and that's it. They believe in reincarnation. When a SkyWing dies, they wrap the body in silk. They then place in a mountain and "offer it to the sky" for seven days, so that their spirit can soar free and they're reincarnated as a SkyWing. Then, they cremate the body. Finally, their family and friends release their ashes into the wind, a ceremony known as the Freedom Ceremony. 
SkyWings have various temples dedicated to their god, and their holy book is the Hon'ui (HON - wee.) The SkyWing's have a few holidays, and their most important is by far the Wisp Feast. The Wisp Feast is celebrated on December 16 every year. The main part is definitely the feasting; hunters get paid a lot during the Wisp season. Family and friends gather around a table and have a huge and expensive feast. In more poor cities, performers will dress up in feathered accessories and paint themselves bright colors. They then dance in the town square. Afterward, the town gives a huge offering to Gaarin. Then, they wash away the paint, take off the feather accessories, and go to sleep. In middle-class and richer towns and even the Palace, the practice is practically the same, except for two things: First of all, the dances take place in ballrooms instead. Second of all, after the offerings, they send up lanterns into the sky. 
They also have the Day of Blood. The Day of Blood is not a fun day, unlike the Wisp Feast. During this day, which is "celebrated" every May 19, male SkyWings must enter their town square and impale their talon with a dagger. The blood from all of the males in the city is brought together and then delivered to the Palace. There, the blood of all of the male SkyWings is mixed. The Royal Chefs then brew all of the blood into a big soup. The queen and all of her possible heirs must then take a small sip, no more and no less, and then they offer it to Gaarin. This is believed to make the queen and her possible heirs stronger, as the blood of possible future warriors is in them now. The self-impalement is thought to be a sign of bravery and your loyalty to your tribe. If you do it with none to little hesitation, your family will be deeply honored and maybe even rewarded with money.
=== SeaWings ===
==== Appearance ====
SeaWings are widely considered very short in height. They have a compact and long body. They have a slender and curved snout, with two barbels on the underside of their jaw. They tend to have short, curved horns, however not always. They have webbed spines that go from their neck to roughly 3/4 down their tail. They also have one of these on their chests. They have fishhook-shaped claws that are ideal for catching fish, and webbed talons. They have thick tails and gills on their necks. Non-royals have 180 bioluminescent scales. They use these to communicate in the underwater language of Aquatic. Some dragons have unique bioluminescent scales, like faint spirals under their eyes. Royals have the usual 180 bioluminescent scales, along with spirals on their wings. These spirals are barely visible unless they are turned on. The spirals are always a slightly paler shade than a SeaWing's main wing color.
SeaWings usually have colors in shades of greens and blues, from mint-green to emerald green to icy blue to blue-black. A few have indigo scales, and an even rarer color is a pale pink or a yellowish-green. SeaWings have eyes in shades of blues and greens. 
==== Abilities ====
SeaWings are probably most well-known for their swimming skills and their ability to breath underwater. They are the fastest and best swimmers of all of the tribes, as they often ride the currents. They have exceptional night vision, even better than NightWing's. In pitch darkness with no light at all, a SeaWing will see in black and white. They have bioluminescent scales that are used primarily to communicate in Aquatic, and also to attract mates. They are able to light each one up individually, and different patterns means different words, letters, and even tones. Their tails are sometimes used to hit opponents or create big waves. 
==== Society ====
SeaWings society remains pretty much untouched throughout the years. Similar to the IceWings, the SeaWings have their own council. The role are as follows:
* Aquaculture and Nutrition
* Communication
* Defense
* Dragonet Care
* Hunting
* King
* Publishing
* Medicine
* Justice
* Queen
* Secrets and Spies
* Treasury
* War
You might've noticed, but one of the roles changed: the publishing role. Originally, it consisted of both magic and publishing, however with the removal of animus magic (See History) this role was removed. The queen, unlike most other tribes, does not have absolute power, just pretty darn close to it. The queen selects a dragon of at least 10 years of age from the nobility or royalty class to join her Council. Dragons are not allowed to ever turn the role down and the queen always decides which role they get. Dragons can retire if the queen allows them to, but it is a complicated process, as long as they have a living relative who is at least ten. This is because queens often choose the relatives (usually offspring) of ex-council members, but not always. Every morning, they have Council meetings. The dragon in charge of Aquaculture and Nutrition serves food, but they may not eat until the queen give specific permission. When the queen gives permission, they begin to eat and they each take turns talking about things that are happening in the Kingdom of Sea that relates to their specific role.
Their system of inheriting the throne remains untouched and the same as most of the other dragon tribes. A sister, niece, daughter or granddaughter (and great-granddaughter and so on so forth) will challenge for the throne. The current queen and the princess will go to a place of the queen's choice to battle to the death. Whatever dragon makes it out alive is the queen, unless one forfeits. If the princess forfeits, she may never challenge again. If the queen forfeits, she will go back to being a princess and can never challenge again. A princess cannot challenge a queen until her reign has lasted a month, so that she has time to sort her kingdom out. If the queens dies without a challenge taking place, her eldest possible heir will automatically inherit the throne.
==== Culture ====
SeaWings are polytheists, one of the few tribes who practice such a religion. They believe in five gods, but Qreta, the goddess of good and light and life, is their main god. Their secondary god is Abyss, however they do not worship him, purely fear him, as he is the god of evil and darkness and death. According to their holy book, the Gi'yu (JEE - yu) states that before the time of life, there was nothing. Just an empty universe. And then the Universe made an egg. The egg hatched a god and a goddess, brother and sister, Abyss and Qreta. Together, the two made Earth. The made everything from each blade of grass to the sea, planned so precisely it took centuries. They made dragons and the fish that swim in the sea. The dragons of the Sea worshiped Qreta as their queen and their goddess. But Abyss got little to no credit. And he was corrupted by the Darkness. He battled Qreta for the role of the Supreme God, and whoever lost was banished to the Land of Darkness. Of course, good triumphed over evil, and Abyss was sent to the Land of Darkness. Hundreds of years later, Qreta had three male children; the moons. The eldest and biggest of them, Obris, the middle, Shimses, and the youngest and smallest, Atar. The Three Brothers, as they often are known as, illuminate the night sky together, and push and pull at the tides. 
Qreta is is said to take the form of a dragon-like being made of pure gold-white light, in the general shape of a SeaWing and is roughly twice the size of Darkstalker. Abyss is said to take the form of a dragon-like being made of shadows with glowing red eyes in the general shape of a SeaWing and is roughly twice the size of Darkstalker. The Three Brothers are represented by the three moons. Obris is the largest of the moons and the first to rise. Shimses is the medium-sized moon, and the second to rise. Atar is the smallest moon and the last to rise. 
The SeaWings have a very special burying system unique to them. First, they wrap their dead in seaweed and then bury them on the ocean floor. They then outline the grave in a rectangular patterns with rocks they find around the grave. Thirdly, they decorate it with seashells and and aquatic plants like underwater flowers. They then hunt, fish and gather food of the general SeaWing diet and bury that right beside the grave. They believe that after death, the SeaWing's spirit will rise up from the grave. They then must eat lots to gain energy for their journey to Redemption, the land of afterlife in SeaWing culture. After eating the food that was buried with them, they journey to Redemption where they will be judged by Qreta herself. If she believes a dragon has done more good than evil in life, they will be allowed to live eternal life in Redemption. If not, they are Faded. Fading means that their spirit disappears forever, and then they are truly gone. Fading is sometimes referred to as the Second Death. 
=== IceWings ===
==== Appearance ====
The IceWings are lean dragons with thin whip-like tails that end with sharp, icicle-shaped spines at the end. They have a narrow, diamond-shaped head with a ruff of extra icicle-like horns on her neck and similar spike going down their back. They have serrated claws and wingtips. 
IceWings tends to have colors in shade of whites like snow, light greys and pale silvers like the moons and pale blue like ice. But some aren't; some have colors in shades of pale purple and pink, however this is quite rare. Their scales tend to be designed to blend in with the snow. IceWings tend to have black eyes or dark stormy gray eyes, however some have pale blue eyes or light grey eyes. 
==== Abilities ====
==== Society ====
==== Culture ====
=== RainWings ===
==== Appearance ====
==== Abilities ====
==== Society ====
==== Culture ====
=== NightWings ===
==== Appearance ====
==== Abilities ====
==== Society ====
==== Culture ====
=== HiveWings ===
==== Appearance ====
==== Abilities ====
==== Society ====
==== Culture ====
=== SilkWings ===
==== Appearance ====
==== Abilities ====
==== Society ====
==== Culture ====
=== LeafWings ===
==== Appearance ====
==== Abilities ====
==== Society ====
==== Culture ====
== Territories ==
Note: Villages listed here are NOT intertribal, aside from the Rainforest Kingdom ones as the RainWings, LeafWings and NightWings co-exist there. However, other tribes are allowed there, however they are considered to be apart of their kingdom.
=== Kingdom of Sand ===
The Kingdom of Sand is a barren and flat desert. It is huge, and appears empty and endless. In certain locations, there are rocky outcroppings and hoodoos. The place is dry, with little rainfall or bodies of water. The geography makes it difficult for farming and for dragons of other tribes however they have invented buildings with air-conditioning and more moisture in the air. These glass buildings are where they go all of their agriculture and plant-growing, from crops to medicinal plants to weaponized plants to purely decorative plants. 
There are lots of little "forests" of brightsting cactus, a type of cactcus which juice cures SandWing venom. This plant is very popular, and its juice is more efective if grown in greenhouses, which is why most dragons buy them rather than gathering the wild variant.
==== Villages ====
The Kingdom of Sand is home to many villages, called dens.
===== Scorpion Den =====
The Scorpion Den is probably one of the most notable dens in all of the Kingdom of Sand. A hundred years ago, it was the base of operations for criminals, outlaws and assassins. It was run by a group of dragons called the Outclaws, and when their leader, Thorn, was chosen as queen (back when there were queens) she appointed Scorpion Den to be the capital, rather than the Scarab Den. 
Before, it was run-down and disorganized, but now it is pristine and beautiful. It has towering skyscrapers that are made uniquely of glass.
=== Mud Kingdom ===
==== Villages ====
=== Sky Kingdom ===
==== Villages ====
=== Kingdom of Sea ===
==== Villages ====
=== Ice Kingdom ===
==== Villages ====
=== Rainforest Kingdom ===
==== Villages ====
=== HiveWing Territory ===
==== Hives ====
=== Silk Nation ===
==== Cities ====
== History ==
=== Scorching ===
0002 B.S. to 0000 A.S.
There was a time long ago when scavengers ruled the land. They had highly advanced technology, beyond what the dragons could even comprehend. The scavengers enslaved them and used them like work horses. The few Rogues (or wild dragons) had to fear being hunted for sport, as this was common.
After centuries of that bullcrap, the dragons turned on the scavengers; and the Scorching began. It was quick, consisting of few battles, before the scavengers nearly went extinct. They completely disappeared, and the dragons celebrated their victory.
===The Great Reformation===
52 A.S. to 503 A.S.
After the Scorching, the dragons started investing in "technology" and living in peace and harmony despite their different classes (back then, tribes were known as classes.) They made all sorts of things like a writing system, a complex language, mathematics, irrigation systems and so much more.
But the peace would not last. The classes split up and battle began to rage across the continent. The classes, now known as tribes, wanted to live away from the other tribes. The war, known as the Great Reformation, lasted for almost five centuries until all of the tribes claimed their territories and finally settled down. 
===The Return of the Scavengers and the Appointment of Queens===
504 A.S. to 518 A.S.
The dragons thought it was over. All of the suffering. They were wrong. Oh so, very wrong. The scavengers returned. They wanted a rematch of the Scorching. By now, the dragons had their own language the scavengers could not understand, so communication and compromise was not an option. Only war was. They easily fought off the weakened army, but they knew they need to make a complex society to stop scavengers from killing citizens; so they appointed queens and made a complex challenging system.
===The First Animus===
1042 A.S.
In 1042 A.S., the IceWings found the First Animus; a dragoness named Radiance. The IceWings captured her and bred her into the Royal Family, granting them the animus gene. But they didn't call her Radiance; they called her the Great Ice Dragon. In fact, it is illegal to call her by the name of Radiance. 
===The Banishment of the LeafWings and BeetleWings===
1056 A.S. 
Just a little over a decade after the discovery of the Great Ice Dragon, disaster struck; the LeafWings and BeetleWings wanted that power in their royal bloodlines. So they teamed up and snuck into the Ice Kingdom, where there almost succeeded in capturing her, however guards captured them. The IceWings told the other tribes what they did, and the other tribes agreed to help drive out the two traitor tribes, seeing it as an opportunity for more territory. 
And it worked. The LeafWings and BeetleWings disappeared, and never made contact again. It was thought they had died. That was wrong of course, but the others didn't know...
===Diamond Wars===
3000 A.S. to 3012 A.S.
In 3000 A.S., disaster struck in the Ice Kingdom. A group of NightWings had traveled to the Ice Kingdom for alliance negotiations and that's where one, Foeslayer, met and fell in love with Prince Arctic. But the love was forbidden. He had a fiancee. He carried the animus gene. Nonetheless, the two eloped in the Night Kingdom, on their way out killing and injuring many. Queen Diamond, the animus-wielding queen of the IceWings, was furious, and thought that Arctic had been kidnapped so the NightWings could steal the animus gene. So she launched a full-scale war.
That was... well, not false, but not entirely true either. Both Arctic and Foeslayer loved each other very much, and Arctic came in his will. But Prudence, the mother of Foeslayer, encouraged the relationship so that the NightWings would have the gene. And six years later, they got just that; Foeslayer laid two eggs. Once hatched the sinister Darkstalker, who was born on the brightest night. The one hatched Whiteout, days later. Darkstalker had animus magic, but not his sister. 
A few years after his birth, Darkstalker met his soulmate, Clearsight, somewhere around the time of the SeaWing Massacre (more about that later.) Two years or so later, he met Fathom. It went well until he thought he was invincible; then he made himself immortal and invincible. Then, disaster struck. Arctic tried to escape with Whiteout to the Ice Kingdom, but Darkstalker stopped him. He enchancted him to obey his every command, and then they flew back to the Night Kingdom. On a stage in front of the entire tribe, Darkstalker told him: "Take your talons, rip open your stomach, and show everyone what you're really like inside. Pour out your life on this stage." And he did it, marking the informal end of the Diamond Wars.
Clearsight led Darkstalker to Agate Mountain, and put him to sleep there. She told everyone to leave the Night Kingdom. And they did. They vanished. To who knows where...
===Royal SeaWing Massacre===
3011 A.S.
In 3011 A.S., Queen Lagoon of the SeaWings invited SkyWings over to her Island Palace to talk about SeaWing villages that were crowding along the sky Kingdom's border. Queen Carmine sent her daughter, Princess Sunset, and Sunset's fiance, Eagle there. The two tribes talked it out, until the SeaWing animus Prince Albatross walked in. Queen Lagoon said something to tick him off, so of course that required killing her with a knife.
Albatross attacked the two SkyWing visitors, and then went on to kill nearly his entire family. One of the minor princesses, Princess Pearl, cut herself with glass and played dead to survive. Prince Current of the SeaWings was able to escape with minimal physical injury, however he was mentally destroyed for life. Prince Fathom and his friend, Indigo, ran outside and hid under boats to survive. Albatross eventually found them and attacked them. As a team, the two killed Albatross, and Indigo nearly died.
Ten were killed, including eight royal SeaWings and Princess Sunset, while four were injured.
=== MudWing War of Succession ===
4012 A.S. to 4026 A.S.
In 4012 A.S., the powerful Queen Twig died of a heart attack at the age of 132 years old. The kingdom was in trouble; she had no heirs. Her sisters had all died years ago, she never had dragonets, and neither did her sisters. The kingdom became divided; a friend of Twig named Moss, who turned out to purely be using the queen to raise her status, said that she should be queen, as she was Twig's best friend. Queen Twig's aunt, Princess Brick, said she should as she was the final surviving princess, whether or not she technically could've challenged. However, she was the queen before Twig, and an ex-queen cannot challenge again, so this brought upon a lot of controversy.
The kingdom became divided; most of the population supported Princess Brick, as she was of royal blood, however some supported Moss, as she appeared fair and kind, unlike the selfish Brick. Due to the fact Brick had a stronger army, she drove Moss and her supporters out of the kingdom. Brick thought that was the end; but she was wrong. Moss wasn't about to give up such power. She and her army traveled to the rainforest and spoke the RainWing queen, Queen Allure. Queen Allure and the warlike tribe were absolutely thrilled to be able to participate in a bloodbath like that. So, the RainWings and Moss' army attacked Brick's palace. 
The attack of the strong tribe was shocked and unexpected, but Brick's army fought strong, much unlike Brick herself, who cowardly fled to the Sky Kingdom. When Brick fled, some followed her, but most saw that she was an unworthy and cowardly queen, so many switched their allegiance to Moss. While Moss took most of Brick's army, Brick was gathering her own; she had allied with the SkyWings and SandWings. 
The war resumed for years and even the tribes that hadn't joined the war (the SeaWings and IceWings) still had to face the consequences of the reckless raging armies. Brick remained stationed on the Great Five-Tail River, and Moss remained in the Mud Kingdom. When Queen Marine's son, Prince Cobalt, was killed in a MudWing War of Succession battle, the SeaWing queen decided she had enough. She sent an assassin to the side that had killed him accidentally; Queen Brick. The assassin successfully killed Brick in 4026 A.S. and Moss was crowned the official queen after 14 years of ensuing war.
But Moss was not what they expected; she was a violent and bloodthirsty queen, and made the kingdom miserable, much to their horror.
=== War of SandWing Succession ===
4492 A.S. to 5011 A.S.
In 4491 A.S., three scavengers broke into the SandWing Stronghold to steal the SandWing treasure. Queen Oasis attempted to stop them, however she was killed in the process and two escaped, while the other was later adopted by her son. Oasis' three daughters and possible heirs argued who should be the next queen. Burn stated she should, as she was the strongest and oldest, and, according to SandWing law, the eldest of all the possible heirs inherits the throne if and when the queen dies without a challenge taking place. However, Blister said she should, as she was the smartest. However, Blaze felt she was the youngest and would have the longest reign, and was the prettiest. While usually the eldest inherited the throne, Burn's grotesque hobbies veered the other SandWings from her.
Burn and her forces drove out Blister's and Blaze's. Blaze fled to the Ice Kingdom border, and allied with the IceWings in exchange for a large portion of land, along with majority of the SandWing population. Blister fled to the Bay of a Thousand Scales, allying with the SeaWings and MudWings. Burn burnt down scavenger dens to avenge her mothers death, and while she was in the Sky Kingdom she allied with Scarlet. She then tried to travel to the Ice Kingdom, attempting to ally with Glacier. She found out Blaze had gotten there first, and the IceWings attacked Burn's force. Burn, loving a good fight, stayed and fought for a while, until finally her forces were too broken down and she and her army fled back to the desert. After this, the war officially began.
In 5000 A.S. Morrowseer and Queen Battlewinner of the NightWings forged a false prophecy known as the Dragonet Prophecy. They delivered it across the continent. All the sides distrusted the prophecy, which stated a MudWing dragonet, a SeaWing dragonet, a SkyWing dragonet, a NightWing dragonet and a SandWing dragonet would choose a queen. Blister also forms a secret alliance with the NightWings, who were planning to force the dragonets to choose her. She also forged a secret romantic relationship with Morrowseer. 
In 5003 A.S., a young NightWing assassin killed a SeaWing commander and framed the MudWings for it by using a MudWing spear. This caused the SeaWings to remove the MudWings from the alliance. Burn, seeing this as an opportunity, forced the MudWings to join her side, threatening to wipe out the MudWings. She also promised 100 years of protection if Moorhen allied with her.
Two years later, the prophecy dragonets' eggs were collected by an intertribal peace group known as the Talons of Peace. All the eggs were successfully collected except for the SkyWing egg, which was killed by Burn, along with the IceWing who retrieved the egg, Hvitur. As a last minute replacement, one of the assigned guardians stole a RainWing egg. 
While the five dragonets were raised under a secret mountain for the next six years, the war raged on until they finally escaped in 5011 A.S., however they were breifly captured by Queen Scarlet of the SkyWings. They soon escaped (severely injuring Scarlet in the process) and fled to the Summer Palace, which was bombed by Burn's forces during their stay, causing the SeaWings to break their alliance with Blister.
==== NightWing Exodus ====
They fled to the Rainforest Kingdom for a while, where Glory, the RainWing became queen, and discovered that the prophecy was fake and was intended to help the NightWings take over the Rainforest and enslave the RainWings. They foiled the NightWings' plans and Morrowseer and Queen Battlewinner were killed in the process. The surviving NightWings fled to the Rainforest. The only surviving royal, Princess Greatness, did not want to be queen, and agreed to hand the NightWing tribe over to Queen Glory in return for permission to stay. Glory reluctantly accepted. This event was known as the NightWing Exodus.
==== End of the War ====
During these events, the SandWing Dragonet, Sunny was captured by three NightWings and taken to the Scorpion Den where she met her mother, Thorn. Soon after reunited with her mother, she was kidnapped by Burn to join her Weirdling Tower, a tower connected to the stronghold where she collected odd things, dragons and creatures, usually stuffing them. The OutClaws, and organizations of criminals and outlaws run by her mother, attacked Burn's palace, allowing Sunny to escape.
She fled back to the Rainforest (on the way meeting her father, Stonemover) and reunited with her friends. The five came up with a plan and sent messages to all three SandWing princesses, and most of the queens and heirs. Everyone gathered at the SandWing Stronghold, where Blister gave Burn a "gift." Burn opened the box, and a dragonbite viper lunged out, but she caught. Suddenly, another lunged out and bit her, killing her. 
Blister then attacked Blaze. While the two were busy, Sunny founmd the Eye of Onyx in Queen Oasis' grave, an enchanted jewel that made whoever held it queen of the SandWings. Sunny gave it to her mother Thorn, but Blister snatched it away. Unworthy of the Eye of Onyx, Blister turned to a pile of black dust. Sunny picked it back up and gave the Eye of Onyx to her mother, announcing her the official queen. All the queens signed a peace treaty to accept Thorn as the new queen, including Blaze.
== Important Locations ==
== Important Groups ==
== Characters ==
Category:Alternate Universes
Category:Work in Progress