Green Shell

The Green Shell () is a throwing item that appears in Super Smash Flash and Super Smash Flash 2. It is one of four items from that conform the shell family, which also includes the Red Shell, the Yellow Shell, and the Spiny Shell. It keeps moving in one direction unless it hits a wall and then bounces in the opposite direction. It is an item from the universe.
== Overview ==
=== In Super Smash Flash ===
The Green Shell is referred to as simply as "Shell" in Super Smash Flash due to the Red Shell's absence, it appears commonly and can be thrown, however, it will keep moving and will ignore any wall of object in front of it and will simply disappear once it reaches the blast line, it cannot be stopped nor reflected.
=== In Super Smash Flash 2 ===
The item got revised for Super Smash Flash 2, where it can be used by both picking up the Shell and throwing it, or by jumping on it. It is capable of damaging all players, including the one who used it. It deals 11% of damage and has a moderate knockback.
== Origin ==
In , there are turtle-like enemies called Koopa Troopas. When the player jumped on a Koopa, it would hide in its shell for a short period of time. When the player kicks the shell, the shell slides across the ground knocking whatever is on its path (which could include the player). It would also slide across the ground if the player jumps on the shell. When the shell hits the side of a wall or pipe, it ricochets and slides in the opposite direction. Koopa shells were also an item that could be pulled out of the ground and thrown at enemies in . In , the player could now pick up a Koopa shell and throw it at enemies. In , if the player jumps on a Koopa, rather than hiding in its shell, it instead gets knocked out of the shell completely; leaving the shell empty. There were also instances in Super Mario World where a player can just find an empty shell. In the Mario Kart series, the Green Shells serve as items for racers where they travel in a straight line, bouncing off walls for some time before breaking apart or hitting other racer. 
In the series, the empty Koopa shell behaves the same as it did in the games mentioned before. A player can pick up and throw empty Koopa shells to slide across the stage to do damage to enemies, and the shells also ricochet off of walls. Also, the most common shell color for a Koopa is green.
Following its appearances in the Super Smash Bros. series, this shell behaves similarly in the series of fan games but was a bit limited in the first Super Smash Flash and coming fully functionable in the reboot, Super Smash Flash 2.
== Gallery ==
=== Super Smash Flash ===
==== Screenshot ====
Throwing Green Shell in SSF.gif| throws a Green Shell at on .
=== Super Smash Flash 2 ===
==== Screenshots ====
Green Shell in SSF2.png|A Green Shell between and on Hylian Skies.
Throwing the Green Shell.png| throwing a Green Shell at on Lunar Core.
Luigi holding a Green Shell.png|Luigi holding a Green Shell on Lake of Rage.
==== Early designs ====
vetitems-1.gif|Green Shell's first early design in Super Smash Flash 2.
Shells.gif|Green Shell's second early design, alongside Red Shell and Spiny Shell's old designs.
RGS3.png| jumping as a Green and Red Shell hit on Temple of Time.
RGS1.png|Two Green Shells attacking Peach.
Gs v0.9a.png|The Green Shell's design in v0.9b.
== Trivia ==
*Prior to the Beta version, all Shells shared a single spot in the items switch. Their description read: Throw them at opponents and watch them slide!.
Category:Throwing items
Category:Super Smash Flash
Category:Super Smash Flash 2
Category:Super Smash Flash series