Caim Soran (Red Knight)

===Basic Information===
 
 Race: Half Elf
 Class: Rogue 1/Fighter 0
 Level: 1
 Experience: 0000/1300
 Alignment: Alignment
 Languages: Common, Elven, and Inner Sea
 Deity: Cortessa
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
 STR: 17 +3 (7 pts) +2 Racial
 DEX: 14 +2 (5 pts)
 CON: 10 +0 (0 pts)
 INT: 10 +0 (0 pts)
 WIS: 14 +2 (5 pts)
 CHA: 13 +1 (0 pts)
===Combat Statistics===
 (Max -2) HP: 12 = [1d8 + CON (0) + FC (1) + Toughness (3)] (Rogue)
 [0d00 + CON (0) + FC (0)] (Fighter)
 AC: 15 = [10 + DEX (2) + Studded Leather (3)]
 AC Touch: 12 = [10 + DEX (2)]
 AC Flatfooted: 13 = [10 + Armor (3)]
 INIT: + 2 = [DEX (2)]
 BAB: + 0 = [Rogue (0) + Fighter (0)]
 CMB: + 3 = [BAB (0) + STR (3)]
 CMD: 15 = [10 + BAB (0) + STR (3) + DEX (2)]
 Fortitude: + 0 = [Rogue (0) + Fighter (0) + CON (0)]
 Reflex: + 4 = [Rogue (2) + Fighter (0) + DEX (2)]
 Will: + 2 = [Rogue (0) + Fighter (0) + WIS (2)]
 Speed: 30'
 Damage Reduction: None
 Spell Resistance: None
 Spell Failure: N/A
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
 Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Rogue (+1 HP)/Fighter (None Yet)
 Elven Immunities: +2 vs. Enchantment spells/effects/immune to magical sleep.
 Adaptability: Receive the Skill Focus feat at 1st level.
 Keen Senses: +2 on Perception skill checks.
 Low-Light Vision: See twice as far as humans in dim light.
 Elf Blood: Treated as both human/elf for racial effects.
 Multitalented: Choose two favored classes at 1st level.
===Class Features===
Rogue
 Armor/Weapons: All simple weapons, hand crossbow, rapier, sap, shortbow, short
 sword, and light armor (but not shields).
 Sneak Attack: Precision damage dealt to a target denied a Dexterity bonus or when flanked by the rogue. Ranged attacks within 30' of target can count as sneak attacks.
 Trapfinding: A rogue adds 1/2 his level on Perception and Disable Device when dealing with traps. A rogue can use Disable Device to disarm magical traps.
Fighter
 Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
 Skill Focus Intimidate (Adaptability): +3 on intimidate skill checks. If 10 or more ranks in intimidate, increase bonus to +6
 Toughness (1st Level): +3 HP at 1st level and +1 for every level beyond 3rd.
===Traits===
 Bully (Social): +1 on Intimidate checks.
 Armor Expert (Combat): -1 to ACP of all armor worn.
===Skills===
 Skill Points: 8 = [Base (8) + INT (0)/Level; FC (0)] (Rogue)
 0 = [Base (2) + INT (0)/Level; FC (0)] (Fighter)
 Skills Total Rank CS Ability ACP Misc
 Acrobatics 6 1 3 2 -0 +0
 Appraise 0 0 0 0 +0
 Bluff 5 1 3 1 +0
 Climb 3 0 0 3 -0 +0
 Diplomacy 1 0 0 1 +0
 Disable Device 6/7 1 3 2 -0 +1*
 Disguise 1 0 0 1 +0
 Escape Artist 2 0 0 2 -0 +0
 Fly 2 0 0 2 -0 +0
 Heal 2 0 0 2 +0
 Intimidate 6 1 3 1 +1^
 Knowledge (Dngnrng) 0 0 0 +0
 Knowledge (Engnrng) 0 0 0 +0
 Knowledge (Local) 0 0 0 +0
 Linguistics 0 0 0 0 +0
 Perception 8/9 1 3 2 +3*~
 Perform ( ) 1 0 0 1 +0
 Profession ( ) 2 0 0 2 +0
 Ride 2 0 0 2 -0 +0
 Sense Motive 6 1 3 2 +0
 Sleight of Hand 2 0 0 2 -0 +0
 Stealth 6 1 3 2 -0 +0
 Survival 2 0 0 2 +0
 Swim 3 0 0 3 -0 +0
 Use Magic Device 4 1 3 0 +0
 * = Trapfinding +1
 ^ = Bully +1
 ~ = Keen Senses +2
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Container (e.g. Backpack) 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00.00 gp 00 lb
 ======== ======
 Totals: 00.00 gp 00 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 00 Initial Character Money: +150 gp
 GP: 00 earned on first adventure: +0 gp
 SP: 00 ==========
 CP: 00 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 22
 Height: 5'11"
 Weight: 167
 Hair Color: Dirty Blonde
 Eye Color: Blue
 Skin Color: Slightly Tanned
 Appearance: Caim's dirty blonde hair is trimmed and well kempt. A beard, trimmed slightly and kept short, can easily be seen adorning his almost flawless face. A scar reaching from the lower part of his left cheek to the upper part of his lower jaw is the only imperfection on his face. His ears are usually well hidden by his hair but once seen they are noticably elongated and slightly rounded at the tips.
 Demeanor: Caim never let's himself lose his nerve and maintains a level of control that rivals some of the most devout monks. His eyes and ears are always working, learning from a young age that it's never good to be caught unaware. Often suspicious of newcomers, Caim usually spends the first few moments of a meeting studying the individual or group.
 Background:
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character