109116-logicleaf-supply-demand

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Over the last couple of weeks I've noticed that for my server the price of Logicleaf on the CX has more than quintupled (~50s to about ~2.5g). In addition its availability has gone from about 1000 available at all times to today where there was none at all.  
 
The drop in availability obviously is the likely cause for the price jump, but what I don't know is why it's happened all of the sudden?  Has the spawn rate for the nodes been tweaked in an update?  Maybe it's used in more recipes or there's been a rush of people suddenly becoming Tailors or Technologists?  I've also noticed that it is significantly rarer when I go farming.
 
 
Anyone have any insights to this?  I'm totally willing to believe it's all in my head.   I'm just curious if I'm the only one.
 	
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			That's just someone buying them all up to create a monopoly. 	
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In addition its availability has gone from about 1000 available at all times to today where there was none at all.
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At each tier there seems to be a rare plant that only grows in a few small areas, and not very well at that.  Logicleaf, Glowmelon.. those two come to mind as being annoying.  Technologists need them as well to unlock the Tech path leading to crafting the relevant Refined Power Cores.  I still cannot unlock Diamond because of a lack of Glowmelon on Mikros, and my general desire to not pay 5g apiece for the only Glowmelon that exists when I need over 30 for the unlock (assuming I get lucky with the whack-a-mole discovery of the mystery recipe).
 
Would really like them to have a seed merchant somewhere that sells the rare plant seeds.  They love their money sinks.  Maybe put it on the zone reputation vendor at Beloved level.  They love their reputation sinks too.	
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So, go out and farm this stuff? Anyone can do it. You know or can look up where the stuff grows. I remember the gold leaf and logic leaf farming days for my technologist.
 
If the cost is sky high right now, think about switching to survivalist for higher plant yield.	
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So, go out and farm this stuff? Anyone can do it. You know or can look up where the stuff grows. I remember the gold leaf and logic leaf farming days for my technologist.
 
If the cost is sky high right now, think about switching to survivalist for higher plant yield.
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I think you guys haven't been looking closely.  Here's what seems to have happened.
 
Back in the day, a month or two ago, Logic Leaf dropped a lot.  Not as much as Mourningstar or something of course -- but a lot.  Then one day -- it stopped.  Almost all of the Logic Leaf nodes I knew of went to Coral Scale.  No comment.  No explanation.  But of the MANY nodes I'd logged, only 4 or so remained.  
 
Who notices this?  Normal players?  Raiders?  No....  Of course Gold Farmers.    This was already a strategic items, used in level III FAB kits for relics, mining, gardens and relics.  So of course the gold farmers already knew about it.  And changing almost of the spawn points simply made their job easier.  They make the same money for hitting 5 or 6 modes.
 
So you're seeing the obvious likely unintended consequence.  I don't think NCSOFT intended to enrich the farmers at the expense of every other player who were stopped cold from metriculating in Architecture, and may consider quitting that trade at least -- or the game  -- but that's what happened. 
 
Normally, with any other game, I'd say, "Call CS or file a ticket".  In THIS game, I'd say pray for a solution as it won't be coming any time soon from the Devs.  GL all	
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			Leveled up architect less than a week ago and logicleaf was one of the mats I had to farm because the AH was basically empty. I found more than enough logicleaf in Bio-Dome 3 in under 15 mins to complete the Tier 3 FABkits. My main issue with logicleaf is that seeds I try to plant with it seem to bug out and go missing without producing any produce.	
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Cel:
 
I rarely get more than 6-9 leaves per run.  How much ARE you getting please?  :}  I don't want to pry into your trade secrets but I'd love to know if I'm doing this wrong.
 
As to missing plants that seems to happen in the level III gardens on the two Southeastern holes in the plot (if we call the platform you enter on the NW).  If that's what you're talking about it's a known bug in Level III gardens.  I've heard this appies in Lvl IV too but I can't say from experience.	
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			I needed 36 logicleaf total (9 FABkits - was getting 33% success rate on mineral deposit). Got maybe 25-30 from gathering, grew the rest.	
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			You got 35 leaves in one run, recently?	
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			Never in one run. Around 8 on average in about 3 minutes if I do a lap of Bio-Dome 3. I park the toon there and come back the next hour for more.	
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Demand has gone up.  Technologists use logicleaf.  They've recently announced that technologists will be getting epic power cores and the ability to make items that let you reroll sockets on items.
 
So people are picking up technologist and leveling it, and they want logicleaf.	
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Cel:  Thank you -- makes perfect sense.
 
Zeidrich:  You don't think cutting down the spawn nodes didn't have an effect?  I ask as there are a leaves for sale but at a wild price.  Like I said before, almost all of the nodes I know of have been re-purposed to Coralscale.  And I've run into farmers there too.  
 
Maybe demand went up although I think not too much yet.  Supply is WAY down.	
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I think you guys haven't been looking closely.  Here's what seems to have happened.
 
Back in the day, a month or two ago, Logic Leaf dropped a lot.  Not as much as Mourningstar or something of course -- but a lot.  Then one day -- it stopped.  Almost all of the Logic Leaf nodes I knew of went to Coral Scale.  No comment.  No explanation.  But of the MANY nodes I'd logged, only 4 or so remained.  
 
Who notices this?  Normal players?  Raiders?  No....  Of course Gold Farmers.    This was already a strategic items, used in level III FAB kits for relics, mining, gardens and relics.  So of course the gold farmers already knew about it.  And changing almost of the spawn points simply made their job easier.  They make the same money for hitting 5 or 6 modes.
 
So you're seeing the obvious likely unintended consequence.  I don't think NCSOFT intended to enrich the farmers at the expense of every other player who were stopped cold from metriculating in Architecture, and may consider quitting that trade at least -- or the game  -- but that's what happened. 
 
Normally, with any other game, I'd say, "Call CS or file a ticket".  In THIS game, I'd say pray for a solution as it won't be coming any time soon from the Devs.  GL all
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			Bio Dome 3 seems to be one of the best places to find it.  You can also find it growing out on the surface of Farside.	
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