Coziness

Coziness is a property of Cultivation Seats and the Ground. It affects the Cultivation Speed of the cultivator when cultivating, and acts as a multiplier on the amount of Cultivation gained in the process. 
==Cushion coziness ==
The base Coziness of the Cultivation Seat (PracticeEffectiveness) is determined by the Seat's TypeXiaWorld.Practice.DoPractice: 
Cushion	Base Coziness
, , 	0.2
 	0.5
, 	1
 	1.4
, 	2
It is then added to the coziness of the Materials that are used to build the Cultivation Seat (PracticeEffectivenessWhenBeMain)XiaWorld.BuildingThing.OnInheritFromStuff. Different Materials have different Coziness. In general, higher Tier Materials have higher Coziness, with the exception of Spiritwood having the highest Coziness for Wood Element. If the Material is unavailable (commonly caused by a Sentient Spirit building), the Material Coziness is 0. 
Element	Material	Coziness
 	 	1.2
 	 	1
 	 	1
 	 	1
 	 	1
 	 	0.8
 	 	0.8
 	 	0.7
 	 	0.7
 	 	0.7
 	 	0.7
 	 	0.6
 	 	0.6
 	 	0.2
 	 	0.2
 	DLC 	0.2
 	 	0.2
 	 	0.2
 	 	0.2
 	 	0.2
===Cultivation Seat element and auspiciousness===
Cultivation Seats can be split into four categories based on whether they are Feng Shui Buildings and whether they are Element Emitters. 
*Anything with a FS rating influences the auspiciousness of the Room/Sect. Anything without a FS rating will have no influence on either ratings.
*Anything that emits an element can influence the elemental composition of the Cultivators Tile. Anything that doesn't emit an element will not. Further consideration should be applied whether the element emitted is fixed or dependent on the Material used for the Building.
# Non-FS and non-Emitters - 
#Non-FS and Emitters - 
#Non-FS and Emitters with a material independent Element - , 
#FS and non-Emitters - , , , , 
*The first category can be built out of whatever has the highest Coziness. There are no additional things to consider for Cultivation.
*The second category should either be built out of the Feeding Element to improve the elemental composition of the Cultivators Tile, or out of a Neutral Element (Spirit Stone or Crystal blocks) for the higher Coziness factor without influencing the elemental composition of the Cultivators Tile.
*The third category should be built out of Holy Stone Blocks, as it has the highest Coziness, and the Wonders always emit their own element. Holy Stone Blocks have a strong Elemental Emission effect when used as materials, and the highest Coziness possible somewhat compensate for the space both Wonders take up.
*The fourth category should either be built out of the Feeding Element to add another VA Building/Room, a Neutral Element for decent Coziness and just Auspicious FS, or whatever has the highest Coziness out of the available materials when Sect FS is not a goal/is already high enough.
The Cultivation Seat's auspiciousness (if it is a Feng Shui building) has no direct effect on Cultivation Speed, but it will still have an effect on the Sect Feng Shui. More importantly, if you cultivate in a room, the auspiciousness of the room is used to determine the risk of Qi injury when cultivating. So make sure to add some Very Auspicious Feng Shui buildings like Water Vats or Wooden Dummies to counterbalance the Cushion or Altar of Magic.
== Ground coziness==
It is also possible to cultivate on the ground instead, if a Cultivation Seat is not available. In that case, the coziness is set at 0.6Settings\TerrainDef\Terrain_Base.xml. The cultivator also receives a negative Moodlet (-15) from cultivating on the ground/sitting meditating.
==References==
Category:Materials
Category:Cultivation
Category:Game Mechanics