Orbs of Interruption

Skill Name - Orbs of Interruption
* the ability to create invisible orbs at will which remain undetectable to anyone other than the user until they are physically touched
* the ability to instantly activate the orbs interruption effect upon physical contact with anything stopping the object or entity in its tracks for a duration of 1 minute without fail
* the ability to teleport to the location of any orb generated by the skill
== Sub Skills ==
Phantom Ambush - the ability to strategically places Orbs of Interruption along potential enemy pathways or in concealed locations and when adversaries approach the orbs activate stopping them in their tracks for 1 minute then the user teleports to the location of the nearest activated orb launching a surprise attack against the immobilized targets
Evasive Mirage - the ability to create multiple Orbs of Interruption around the user forming a protective barrier that remains invisible to opponents and when under attack the user activates the orbs halting incoming projectiles or adversaries for 1 minute meanwhile the user teleports to a safe location evading the threat entirely
Phantom Trapfield - the ability to scatter Orbs of Interruption across the battlefield creating a widespread trapfield and when adversaries unknowingly trigger the orbs they become immobilized for 1 minute meanwhile the user monitors the trapped enemies' movements and strategically teleports to advantageous positions to capitalize on their vulnerability
Intercepting Mirage - the ability to strategically places Orbs of Interruption in key locations along enemy routes or near valuable objectives when adversaries attempt to advance or engage the orbs activate halting their progress for 1 minute meanwhile the user teleports to strategic vantage points, intercepting and neutralizing the immobilized targets with precision strikes
Category:Skill
Category:Active Skill