Chosen One

==Summary==
The bloodline of the Wasteland's most influential tribesman extends all the way back to the The Vault Dweller and his spouse, Pat. As the child of the village's elder, the Chosen One is a member of the third generation of former Vault 13 dwellers living outside the Vault.
The Chosen One was trained from birth to become the tribe's champion and, in the future, their Elder. Part of these trials were drug sessions with Hakunin. The final stage of the Chosen One's development was the Temple of Trials, a trial the Chosen One's mother also completed long ago. Their training complete, the Chosen One was sent out by the people of Arroyo to find a Garden of Eden Creation Kit which could make the failing village thrive once more.
==Powers and Stats==
Tier: physically. with Power Armor. Weapons range from  to 
Name: The Chosen One
Origin: Fallout
Gender: Canonically male (Player Choice in actual game)
Age: Player choice, Canonically around 20 years old.
Classification: Human, The Chosen One, The grandchild of The Vault Dweller
Powers and Abilities: <tabber>
|-|Base=
Peak Human Physical Characteristics, Genius Intelligence, Weapon Mastery, Martial Arts (Self taught), Social Influencing, Supernatural Luck, Stealth, Hacking, Regeneration (Low) and Night-Vision
|-|w/ Equipment=Healing (With RadAway, Stimpak, Antidote and Super stimpak), Statistics Amplification (Using Buffout, Psycho and Mentats), Electricity Manipulation (Using Cattle prod and Alien Weaponry), Heat Manipulation (Through laser weaponry), Plasma Manipulation (Through plasma weaponry), Fire Manipulation (Using Flamer and Molotov cocktails), Explosion Manipulation (Using Rocket launcher and various explosives), Technology Manipulation (Using Pulse grenades), Information Analysis (Using Geiger counter and Motion sensor), Camouflage (Using Stealth Boy), Flares and Resistance to Radiation Manipulation (Using Rad-X)
|-|w/ Power Armor=Superhuman Physical Characteristics and Resistance to Radiation Manipulation
</tabber>
Attack Potency: Street level physically. Wall level with Power Armor (can rip off limbs). Weapons range from Street level to Small Building level (Arsenal ranges from small handguns to large caliber guns, to energy weapons capable of vaporizing people, to rocket launchers)
Speed: At least Peak Human
Lifting Strength: Peak Human physically. Likely at least Class 1 with the Power Armor (Capable of fighting creatures such as Deathclaws and Super Mutants)
Striking Strength: Street level physically. Wall level with any Power Armor (can rip off limbs and even punch out organs). Weapons range from Street level to Small Building level
Durability: Street level physically. Varies from Wall level to Small Building level with armor (Power Armor is capable of stopping assault rifle bullets and withstanding rockets)
Stamina: Peak Human
Range: Standard Melee Range physically, Tens of Meters with firearms
Standard Equipment: Pip-boy 2000, bobby pins and a screwdriver (for lockpicking), his Vault 13 jumpsuit, a .44 magnum, as well as a wide variety of additional weapons including various pistols, rifles, shotguns, sniper rifles, submachine guns, miniguns, laser weapons, gauss rifles, flamethrowers, grenades of all sorts, knives, razors, swords, axes, spears, hammers gauntlets, brass knuckles, etc. Additionally has a wide variety of armor including stealth suits and power armor, and various consumables such as stimpaks and natural items/drinks/chems that enhance his stats and other miscellaneous items.
Intelligence: Varies from Below Average to Genius depending on the player's intelligence stat.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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