Guard Team

The Guard Team are major supporting characters and secondary antagonists in the third Act of The Rift Maker. A group comprising of people reformed by Sanctuary, they are staunchly loyal to the one known as Ode to Joy, and live to defend her in opposition to Team Tube.
== Members ==
=== Joke ===
A rather nonchalant woman with a knack for cracking jokes at inappropriate times. Joke approaches life with a laissez-faire attitude. Worrying leads to stress, and stress leads to unhappiness. Thus, the simple solution would be to simply stop worrying. So far, this model for living has aided Joke up to this point. Even through difficult times, Joke continues to smile, continues to laugh, and continues to not look back at the horrible abyss that threatened to swallow her whole all those years ago.
==== Involuntary Laughter ====
Joke's ability is to make people laugh. By touching an object, she is able to "store" laughter onto said object. Anyone who comes into contact with the object afterwards will suddenly be overcome with a feeling of intense hysteria. In seconds, the target will be forced to their knees as they laugh as if they were hit with the funniest punchline in their life. Though a seemingly innocuous ability, prolonged laughter will wear an individual out quickly, in which they will soon exhaust their stamina and become too weak to go on. While the trigger for the ability can easily be worked around, with enough prep time Joke can lock down an area and incapacitate anyone who dares to enter.
=== Military ===
A veteran of war, Military's mind is somewhat scattered. Years of service slowly cooking under the Arabian sun have produced a man who could not remember what civilian life was like. As such, he often finds himself in situations that involve lack of self-awareness, a lapse in judgement, and a very angry suburban mom who threatened to call the police. Even so, Military isn't an idiot, and in the event you get on his nerves he'll show you the full extent of what a 3-year vet can do.
==== Active Camouflage ====
At will, Military can blend himself and his belongings into the background behind him, almost like an octopus or chameleon. This process also completely masks any residual presence he may leave behind. Stuff like body heat, breath, or in more dire circumstances, waste products, get obscured in the cloak as well. While he must remain completely still in order to 100% blend into his surroundings, an area like a forest with many diverging shapes and sounds makes him an incredibly difficult adversary to pin down, especially if he's on the hunt and you're on the chopping block.
=== 1812 ===
A mild mannered giant, 1812 usually keeps to himself. He speaks with a sleepy disposition and moves slowly and deliberately, almost as if he were compensating for his hulking physique. However, in moments of great excitement, 1812 portrays a much fiercer side, wild and bombastic, almost like a cannon primed and ready to fire. During these bouts of aggression, its best to steer clear of his way, lest you get trampled by 200 pounds of Russian might.
==== Cannon Arms ====
1812 sports a somewhat unconventional ability. His two forearms are able to transform into dual cannons in which he can fire ballistics at lethal speeds. Anything that gets shoveled into the business end of the cannon is able to be converted into a cannonball, given the material received matches the volume required. There isn't much of a criteria as to what can be converted, so 1812 can use virtually anything as ammunition. If need be, however, 1812 can also expel whatever is inside without converting it, which further increases the flexibility of 1812's firearms.
=== Four Seasons ===
Four Seasons puts up an image of a timid individual, too meek and shy to speak up in a crowd. While this facet of their personality holds some truth, Four Seasons is not entirely without a voice. In reality, they've seem to have taken on an observer-type role, deliberately receding into the background in order to gain as much information as they can while from the sidelines. The reasons for this admittedly creepy hobby of theirs is unknown, but whatever it is, it's probably for the best that they aren't very talkative.
==== Weather Acceleration ====
Four Seasons possesses an esoteric but ultimately powerful ability. From a high vantage point, they can oversee and influence the weather conditions of a very large plot of land. Almost as if cycling through the seasons, everything within their range experiences an expediated passage of time. Trees and flowers experience the extent of their lifespans within a few hours. Small animals live, propagate, and die within a similar time span. From calm spring, to desolate winter, those within their radius experience it all. Anyone caught within are not exempt from the acceleration of time; if given enough time, they too will wither away come the next year. Although this ability provides no inherent defensive options for Four Seasons, nor does the ability continue to linger once one steps out of the ring, doing either is no easy feat once you're caught within the sands of time.
=== Moonlight Sonata ===
The art of the dance is an understated method of self-expression. No matter the form, the best way to express one's self according to Moonlight Sonata is to interpret it through the motions of one's body. The body and soul are inextricably interconnected, and as such the former can be used as a conduit to the innermost part of the spirit. The rawest emotions stem from the core, and by channeling that through movement, one can maintain harmony with their two halves. Admittedly, this school of thought was never well subscribed to by her peers, but Moonlight is undaunted. She knows who she is, where she came from, and what she is doing here. Her dance is a dance of love, cast beyond the stars hoping to crash. She knows not the course of this journey, but in this moment, she is resolute.
==== Light Manipulation ====
Moonlight Sonata possesses the rather heavenly ability to meld with and manipulate light. She is able to transform into light, and hide within patches of brightness. The inherent speed of light makes her an incredibly evasive adversary. Moreover, those in the path of her lightspeed jump will be grievously injured and left with a burning hole in their body. Lastly, by partially transforming her body into a somewhat translucent state and spinning in place at a rapid pace, Moonlight can refract hundreds of laser beams of light in all directions, in an attack referred to as the Ultralight Beam. These beams of light will tear through anything they come into contact with, regardless of what defensive qualities one may have. For such a powerful ability, it would only be natural for it to possess an Achilles' heel, which in this case comes in the form of Moonlight's near helpless state in a place of complete shadow.
=== Greensleeves ===
Greensleeves has had it rough his entire life. His ill temper, inability to keep up with his studies, and unwillingness to give up on his dream of becoming an all-star baseball player had caused his life to spiral out of control, where slowly but surely everyone he deemed important to him removed themselves from his life forever. This repeated string of failures would culminate in the inevitable tipping point of his life, when he had a severe falling out with a love interest. There was nothing left for him.
It was at this moment where he first came into contact with the Sanctuary.
==== Moss Generation ====
Greensleeves is able to generate and control moss. In an instant, Greensleeves can disperse moss spores in all directions, which stick to a surface and grow rapidly until the surface is entirely covered in a bed of moss. While normal moss is often embedded into a surface, the moss produced by his Potential isn't static, and is able to glide along the ground almost as if it were crawling. Greensleeves is in control of every bed of moss, moving around and performing actions at his command. The moss is incredibly durable, and hard to get rid of once it latches onto you. For the opposition, getting covered in moss means having your ability to move around be completely compromised. Moreover, the moss will steadily drain you of your vitality. For Greensleeves, however, the moss acts as a sort of body armor, shielding him on all sides. Blunt and cutting forces are rendered completely ineffective, making such attempts with these attacks ill-advised in the face of the moss.
== Trivia ==
* Pretty obvious, but each member's name is a reference to a piece of classical music:
** Joke - String Quartet in E-flat, Op. 33, No. 2, "The Joke" by Joseph Haydn
** Military - Symphony No. 100 in G major "Military" by Joseph Haydn
** 1812 - 1812 Overture Op. 49 by Pyotr Ilyich Tchaikovsky
** Four Seasons - The Four Seasons concertos by Antonio Vivaldi
** Moonlight Sonata - Piano Sonata No. 14 "Moonlight Sonata" by Ludwig van Beethoven
** Greensleeves - "Greensleeves" broadside ballad by unknown artist
* Initially, the Guard Team were conceptualized as a bunch of alien observers who lived in the past. However, the story shifted and their roles were changed to their current occupations.
*boi they die shit boi
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