Development Algorithm (Project IV)

The Development Algorithm determines the statistics of your nation in 2657 and beyond.
==Population==
===Modern Day Equivalent===
*China: 1.371 billion
(1,371)*1.2~1.5=(2,056)
(Million)
*China 2657: 2.056 billion
If the country has been split, use the OTL population of the region to determine the in-game population.
===Annual Compound===
*Every turn each nation increases in population by a certain amount.
* Tier 1: +0.2
* Tier 2: +0.225
* Tier 3: +0.25
* Tier 4: +0.275
* Tierless: +0.3
===Factors===
*War (-0.5)
*Famine/Outbreak (-0.3~0.7)
*Civil War (-0.8)
*Genocide (-1.1)
Negative Factors last for 5~10 years before normalizing.
Higher tier nations can bounce back from these factors at a faster rate.
===Scientific Innovation Bonus===
*(SI Points) * 0.2= (Population Bonus)
===Casualties===
Casualties from war factor into your population.
*Example: Tharsis has a population of 1,000,000. A recent war with Hellas caused 5,000 casualties. With a population of 995,000, it immediately factors into the annual Compound.
==Scientific Innovation==
Scientific innovation is crucial to the development of the nation. It will allow an added bonus in wars and population.
===Base Stats===
* Tier 1: 5
* Tier 2: 4
* Tier 3: 3
* Tier 4: 2
* Tierless: 1
===Annual Compound===
* Tier 1: +0.5
* Tier 2: +0.475
* Tier 3: +0.45
* Tier 4: +0.425
* Tierless: +0.4
===Base Factors===
Base factors do not count towards annual compound.
* Geniocracy: +0.25
* Republic/Union/Federation/Confederation/Democracy: +0.2
* Empire/Communism/Fascism: +1.5
* Autocracy/Dictatorship: +0.5
* Kingdom: +0
* Theocracy: -0.1
===Compounded Factors===
* Wartime: +0.1
* Peacetime: +0
* Civil War: -0.1
* Under Occupation: -0.1
* Stagnation: -0.3
==Economy==
===Base Stats===
* Tier 1: 5
* Tier 2: 4
* Tier 3: 3
* Tier 4: 2
* Tierless: 1
===Annual Compound===
* Tier 1: +0.2
* Tier 2: +0.175
* Tier 3: +0.15
* Tier 4: +0.125
* Tierless: +0.1
===Compounded Factors===
* Wartime: -0.1
* World War: -0.15
* Recession: -1
* Global Recession: -1.5
* Inflation: -1
Global Recessions can only be caused by Tier 2 nations and above.
Category:Project IV (Map Game)
Category:Algorithms