Fascinate

Your powers of persuasion are so effective you can capture and hold someone's attention. You are subject to the normal guidelines for interaction skills, and combat or other immediate danger makes this feat ineffective.
Take one action and make your Persuasion check against your target's Perception or Will Resistance, whichever is the highest. If you succeed, the target becomes fascinated and suffers 1 penalty to all Intelligence, Awareness and Charisma-related checks. If you succeed by 5 or more, your opponent suffers 2 penalties instead of 1. You can maintain the effect (requiring one action each round). The fascination ends when you stop or the target overcomes it.
Like all interaction skills, you can use Fascinate on a group, but you must affect everyone in the group equally.
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