List of advantages and disadvantages (Spring)

== Physical Advantages ==
Strong constitution: Double your disease resistance. -1 AP.
== Mental Advantages ==
Fearless: Halve the effects of Fear when they should be present. -1 AP.
== Training Advantages ==
Well trained: Start the game with an additional 100 exp. -1 AP.
Well funded: Gain 10 funding for ship building per AP spent.
== Metaphysical Advantages ==
Psychic immunity: Double your Psychic Resistance. -1 AP.
Psychic strength: Double your Psychic Might. -1 AP.
Corruption immunity: Double your Corruption resistance.
== Physical Disadvantages ==
Atrophied Limb (Right Arm/Left Arm/Right Leg/Left Leg): The specified limb is unusable. 1 AP.
Deaf: You cannot hear. 1 AP.
Blind: You cannot see. 2 AP.
Mute: You cannot speak. 1 AP.
Sickly: Halve your disease resistance. 1 AP.
== Mental Disadvantages ==
Dyslexia: It is incredibly difficult to read or write. 1 AP.
Phobia: You suffer the effects of Fear when near the object of your phobia. 1 AP.
== Training Disadvantages ==
Badly Trained: You start the game with 100 exp less. 1 AP.
Poorly funded: The group has 10 less funding for ship building per AP gained.
== Metaphysical Disadvantages ==
Psychic weakness: Halve your Psychic resistance. 1 AP.
Psychic failing: Halve your Psychic Might. 1 AP.
Corruption weakness: Halve your Corruption Resistance. 1 AP.