Hand teleport

Cross claims that a group of military passing by his place have shown him a mysterious teleporter device, which is capable of transporting the owner to a different location, and departed to a new territory which hasn't been visited by anyone yet. Cross says that it would be great to have such a device. He advises to check Lukash if he knows a path to that territory.
== Walkthrough ==
=== The hand teleporter ===
After accepting the quest a message will be broadcast over the network, saying that a route to some new location has been opened after the recent blowout, and some Freedomers already went there.
Go and visit Lukash. He confirms that the route is now open, and offers a job in that location, leading to the quest called Combat. Both this quest and Combat are designed to run along each other. The military will be fighting mercenaries, and on one of the soldiers you will find the Faulty hand teleporter.
=== Cross ===
Bring the broken teleporter to Cross. He inspects the device and notices the label: "Prototype No.2". Seems like there's also No.1 somewhere. The label also says that it was produced in one of the X- laboratories in the Zone.
Another thing Cross says is that he managed to eavesdrop on certain radio channels, and overheard that a group of bandits stole a large amount of munitions from the mercs at Ironworks, somehow escaping a full siege. It could be that they had the prototype No.1. However the bandits then stumbled upon a large scientific team and have been eliminated, so the No.1 is now probably in their hands, at Ironworks.
=== Scientists at Ironworks ===
Travel to Ironworks and speak to Docent Zagorsky who set the camp with his team at the [ railway tunnel]. 
== Notes ==
* Picking up the hand teleporter will trigger 3 light helicopters to spawn. Leaving the area does not despawn them, so take care of them as soon as possible especially if you have further business in Construction Site.
== Bugs ==
* Zagorsky at the Ironworks doesn't give the red beeping message on his death despite being a blocker to an entire questline. This means you can lose him to random mutants if they're accidentally attracted by someone to his tunnel. It's extremely rare, but still possible, so make sure to check that he's alive each time you enter/exit the location.