Patches and Updates/Patch 1.01

Patch 1.01 was deployed on March 8, 2016 for Tom Clancy's The Division. The patch released a few improvements on gameplay, and in the open world.
Source: http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-241765-16&ct=tcm:148-76770-32
After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.
== Appearance Menu ==
*Now displays as a grid making it much easier to browse items
*"Outfit Sets" option added to quickly equip all the items in a set
*"Inspect" feature added
== Visual improvements ==
*Fixed several lights that did not cast global illumination
*Fixed missing volumetric lights on traffic lights
*Illuminated signs now cast actual light
*Improved atmospheric haze in several time and weather combinations
*Improved night time lighting and contrast
*Adjusted exaggerated rim light shader on characters
*Improved car window reflections
*Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
== Mega map and open world updates ==
*New "Mission Overview" has been added to the Mega Map
*Contaminated zones will now display the required filter level on the Mega Map
*Field data with audio will automatically play when you pick them up
*If you start listening to field data with audio from the menu, you can keep listening outside the menu
*Subtitles added for all Field Data that play audio
*Mission entrance menu usability has been improved
*Significantly increased the number of crafting materials obtained from loot crates
*The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
== Gameplay improvements ==
*New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
*New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
*Added information to the in-game loot pickup UI that displays why an item can't be picked up
*The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
*Skill modifiers have been added directly to gear (previously only available on gear mods)
== Fixes and general improvements ==
*Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc.).
*Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
*Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
*Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
*Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
*Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
*Overall stability increased
*Further backend improvements and optimizations
*Localization adjustments and bug fixes
*Additional minor bug fixes and polish
Category:The Division
Category:Patches and Updates