Multiple Magery 0

T65 approach if "Magery might go from being a single advantage to an entire category of advantages."
In terms of mechanics this handled with the modifier (<talent subtype>, Functions as a Different Talent, ±0%)
This is for example the approach in defining two splits
*Standard and Ritual
*Energy and Threshold
2x2 intersect produces FOUR kinds of magery, not even counting other types like:
*Path/Book Magery
*Wildcard Magery - the only case where a Talent effects a Wildcard Skill (College!)
The alternative "one variety of Magery even when several different magic systems are available." makes Mages more powerful at no added cost.
Middle ground might be using reduction approaches which prevent simultaneous use:
*Alternative Advantages (1/5 cost, if one is crippled all are)
*Duplicate Advantages (1/5 cost, no mutual crippling
Another approach (used by Threshold) to increase cost, when multiple magery is NOT necessary, is a 50-pt advantage allowing energy+threshold to both contribute to magic, rather than requiring separate spells for each kind of feeding system.
==Universal Magery 0==
Because (<talent subtype>, Functions as a Different Talent) is a ±0% modifier Magery 0 that is "universal" ie common to all forms of magery in the setting should be listed separately. So Magery 0 [5] with Magery (Path/Book) 3 [30] would be able to learn and use all non Path/Book spells that don't require magery while Magery (Path/Book) 3 [35] (Magery 0 is part of the "package") would be limited only to Path/Book spells.
category:rules