Level -0.5

Level -0.5 is a dangerous sublevel that lies between Level 0 and Level -1.
Description
Level -0.5, or more commonly known as Tunnel System, is an extremely dangerous and glitchy level, despite the fact that it is one of the first levels on the list. Any images taken in the level are absorbed into the walls, so the only possible way of determining the level's properties and appearance is either through interview or to see it oneself. Wanderers who had managed to escape the level reported that it resembles a long hallway, with the walls, floor and ceiling being made out of concrete. No lighting can be found in the level, therefore the only way to see is if one is prepared with items that emit light.
There is more to the level than just tunnels, however. Rarely, rooms can be found protruding out from the sides of tunnels and can be from the size of a box to the size of a double-story house. In these aforementioned rooms, many chairs and tables are, seemingly randomly, placed around the room. Some wanderers have reported that they have seen old, bulky computers hanging from the ceiling with strong ropes. Bags of marbles can be found lying on the corners of the rooms, and are believed to be sprinkled with the Sanguine Festivus virus, but this has not been confirmed. 
There is something named, 'The Stopspot', which is a well decorated, mansion-sized room. If a wanderer is lucky enough to come across this room, they will be greeted by many sources of food, water, and almond water. It is possibly the only chance of survival in this level, but many wanderers are unable to reach it before dying of thirst or starvation. After death, the wanderer's body is absorbed into the concrete, and the body begins to turn into concrete itself. It is not known how this is done, but it is almost like the level is eating the wanderer. During this process, the body creates a blockade, disallowing other wanderers to pass and creating a chain of bodies. 
The Stopspot
The Cafeteria
The cafeteria has a range of foods, from almond water to moth jelly donuts. The taste of the foods in the cafeteria, however, seem to be a little off. They have a rougher texture than that of The Frontrooms. Most wanderers do not notice this though, as they are driven away from their own thoughts due to their hunger. No one owns the cafeteria, but there always seems to be an undiscovered presence hiding away in the cafeteria. No wanderer has been able to explain why, but all have felt this presence as they entered and as they left. 
The Lounge
The lounge is a large room with many leather sofas lining the walls. There is a table encircled by the aforementioned sofas and a fireplace at the back wall. No windows appear in the lounge, but wanderers say that they could hear rain endlessly pouring down from the outside, with the sound mostly drowned out by the crackling of the fire. The walls, floor and ceiling are all made of wood, similar to a cabin, but the planks seem to have been vigorously shined and varnished. Whoever did this is unknown, but many suspect that it was not a wanderer.
The Dormitory
The dormitory has over a thousand rooms, all protruding out from a long corridor. Even after the rooms end, the hallway keeps going, seemingly infinitely. Each room has the same bed, bedside tables, lamps and wardrobes. The wardrobes are empty though wanderers claim they they have seen a green tuxedo hiding in the back. There is a red, patterned carpet, similar to that of fancy mansions. The walls are plaster with a mysterious pattern on them, which seem to spell words, but no wanderer has been able to decipher them.
In Level -0.5, Almond Water and Cashew Water can be found, but sparsely. No solid food can be found in the tunnels, so the stopspot is the only hope. However, clusters of hardened Cashew Water is possible to find, but it is believed to be the rarest thing in the level, so one should not hope to find one. Shiny, blue crystals can be found penetrating the walls of the tunnels, and are extremely difficult to remove. If one is small enough, they are able to slip through, but if one is too large, then they will have to either break the crystals or create another chain of bodies. 
There is a type of crystal that can appear in this level, known as the crying crystal. It is edible, and rare, but could be of use whilst venturing to the stopspot. This crystal has a green appearance, with blue slashes floating inside of it, which presumably gave the crystal its name. It is as soft as indium and restores hunger, which is incredibly useful, for reasons aforementioned. The crystal is only found by few, however, so it should not be ones priority or goal.
Colonies and Outposts
*The Loungers are a colony consisting of around 20 to 30 wanderers. They lie in the lounge of the stopspot, and they don't seem to want to leave the level. They are known to wear a purply-pink hoodie and black, shiny shoes. Not much is known about The Loungers other than this.
*The Miner Academy is a group of wanderers, around 200 of them, who take part in a school-like building. There, new wanderers are taught how to mine, which tool does what, and trains them to mine more tunnels and/or expand the existing ones.
Entities
No entities are home to this level, mainly because there is no room for them to be. However, there is a theory that the Mad Smiler lurks in the smaller rooms of the level, but this has not been confirmed, as no sightings of it has occurred.
Entrances and Exits
Entrances
*Finding a door labelled 'The Tunnels' in Level -1 will lead one here.
*Consuming a rose in Level 83 will take one to this level.
Exits
*Finding a purple door in the stopspot lined with a ruby-coloured wood will take one to Level 5.
*Finding a seemingly bottomless pit in one of the larger rooms of the level will take one to Level 8.
*Consuming a moth jelly donut in the cafeteria of the stopspot will take one to Level 37.06.
*Clipping through the fireplace of the lounge in the stopspot will take one to Level 9.
Category:Levels
Category:Negative Levels
Category:Sub-Levels