Disruption

Barrier is a Lute ability.
==Effect==
Certain attacks can be prevented from being executed at all. A Disruption Counter interrupts a Low Class enemy before it can act. Over the course of her journey, Lute will learn how to disrupt stronger enemies as well.
==Upgrades==
Name 	Desc 	Cost
Breaker 	Lute becomes able to disrupt attacks from Medium and High Class enemies too. 	
Breaker II 	Lute can perform one additional Disruption Counter while another is already active. 	
Breaker III 	The cooldown between subsequent Disruptive Counters is decreased. 	
Shoving Seal 	Performing a perfect Disruption Counter knocks any Low Class enemy into the air. Airborne Low Class enemies are smashed into the ground instead.	
Shoving Seal II 	Shoving enemies with a perfect Disruption Counter grants additional Unity. 	
Shoving Seal III 	Lute freezes time around shoved enemies. 	
Blasting Seal 	As Lute performs a Disruption Counter, she conjures an explosive sigil on the ground, increasing Entropy. 	
Blasting Seal II 	 	
Blasting Seal III	The blast damage of the sigil is increased. 	
Binding Seal 	Disruption Counters bind Low Class enemies for a short time. 	
Binding Seal II 	The effects extend to Medium Class enemies too. 	
Binding Seal III 	The duration of the binding effect is increased.