Report 187

Report #187
Skillset: Necromancy Skill: DeathWeapon
 Org: Ur'Guard Status: Completed May 2009
Furies' Decision:
Will very slightly reduce the weapon stat penalty, which is already equalized
between one and two handers. Will afflict with a plague/contagion affliction
proportional to the deathmark level. Will implement eq-free wound sensing.
Problem: DeathWeapon in its current state, as a mythical skill, goes unused due
to quicker and more reliable ways of delivering Marks on your target and due to
the negative stat it puts on the weapon it is used on. Another consideration is
the Mark system does not benefit those of the Ur'Guard in the same respect it
does those of the Nihilists, gaining an increase to Leech and Torture, not to
mention the Crucifix benefit, which mainly aides them.
[A: 0 R: 0] Solution #1: Remove the negative stats that DeathWeapon adds. Add
 a chance to afflict your target with the Mactans
 effect or Rigormortis on hit, chance based on number
 of Marks on the target.
[A: 0 R: 0] Solution #2: Remove the negative stats that DeathWeapon adds. Make
 DeathWeapon useable on two weapons (for dual
 wielders) and it's effect increases Damage and Wounds
 by 1% per Mark on the Target.
Player Comments:
---[Nienla on 5/20 @ 23:21 writes]:
While DeathWeapon, from what I've seen and read about, could use some revision
for the better, I feel that some of these solutions are asking for a bit much.
Considering that you already get the Mactans effect from Coldaura and Solution
#2 could be too powerful in the wrong hands.
---[Nienla on 5/20 @ 23:22 writes]:
I am fine with removing the negative stat effect on weapons, however.
---[Ethelon on 5/21 @ 13:54 writes]:
Just removing the negative stat does nothing to make this mythical skill worth
using. The Marks should have some use for Ur'guard and currently what use they
do have is very minimal. The mactans effect, as a purgative cure, is extremley
easy to cure and the point of having it as an option is so we can actually make
some real use of Coldaura.
---[Nienla on 5/21 @ 14:26 writes]:
What you're not seeing is the fact that coldaura stacks in groups, meaning that
this effect will be too powerful for groups.
---[Vathael on 5/22 @ 04:46 writes]:
I think if anything removing the negative stat that DeathWeapon gives would be
more than sufficient for the skill to actually get used some. Anything more,
especially that suggested, seems to be too much. With ColdAura, Lich Touch,
Mactans Poison Necromancers already have a sufficient amount of ways to stack
the freezing effect for balance locks, I don't really think another is
necessary. Contagion gives Rigormortis, again, unnecessary for DeathWeapon to
have.
---[Ethelon on 5/22 @ 12:13 writes]:
Removing the negative will not increase the use of this skill, as Ur'guard
really do not have a use for Marks to the extent that Nihilists do. This change
is to make it viable for use. Nienla, there are many things that are OP in
groups, like Choke for example, however coldaura would not ever fall into that
category. Aside from that, If a ur'guard necromancer is using lich touch, they
are not using their weapons. The point is to MAKE death weapon useable and
viable for the Ur'guard, not just say they can use other skills instead.
---[Ethelon on 5/22 @ 12:18 writes]:
Forgot to add, COLDAURA does not stack with multiple Archliches and it's on a
14second timer. So don't think that could be used really in any consideration of
this change.
---[Ethelon on 5/22 @ 12:26 writes]:
Sorry, 12 second timer for the Coldaura it looks like
---[Shamarah on 5/22 @ 14:53 writes]:
Ethelon is right in that deathmark is pretty worthless for an ur'guard even if
the stat penalty is removed. Here is what deathmark does: increases the initial
target balance loss on crucify, gives a higher chance to get hit by the better
contagion afflictions, increases torture damage, allows you to use deathmark
sense to see location/health and, at full deathmark, afflictions. None of these
are really all that useful for an ur'guard.
---[Shamarah on 5/22 @ 14:57 writes]:
I think solution 1 is fine but solution 2 is definitely too strong. However,
instead, what if deathmark sense was improved to show the victim's wounds? It
could show the wound levels at mark 3+ and exact numbers at 9+. (Deathmark sense
requires but does not consume balance/eq.) Whatever solution is accepted,
though, the stat penalty definitely needs to be removed or it will never be
worth using.
---[Nienla on 5/23 @ 03:10 writes]:
Prefer Shamarah's idea above
---[Xenthos on 5/25 @ 00:27 writes]:
Shamarah's solution is fine. The other solutions are way too much, IMO.
---[Ceren on 5/31 @ 22:40 writes]:
Shamarah's solution would definitely be helpful, though if that can't happen I'd
say go the affliction route, and my recommendation would be a 2% chance of
scabies on weapon hit per deathmark level (so 30% with full deathmark). I
realize that'd be somewhat redundant with contagion, but for reasons that are
fairly obvious (at least to anyone who's played a warrior), warriors synergize
much better with active things than passive