Petty Magic (Arcane) spells

Anyone with the Petty Magic (Arcane) talent can attempt to cast the following spells. The following spells are those traditionally taught to all Apprentice Wizards, regardless of their Order, as they are give a wide grounding in the basic principles of magic.
== Glowing Light ==
Casting Number: 3
Casting Time: Half action
Ingredient: A drop of lamp oil (+1)
Description: You can cause any item in your grasp to glow with the light of a lantern for one hour or until you let it go.
== Sounds ==
Casting Number: 4
Casting Time: Half action
Ingredient: A tiny bell (+1)
Description: You can create a phantom noise with this spell, with volume ranging from a whisper to a roar. You can choose the type of noise and the volume; the spell can reproduce any type of noise but speech. The noise can last for up to one round.
== Drop ==
Casting Number: 4
Casting Time: Half action
Ingredient: A dab of butter (+1)
Description: You compel a target character within 24 yards (12 squares) to drop whatever he is holding. The subject of this spell can resist it with a successful Will Power Test.
== Marsh Lights ==
Casting Number: 6
Casting Time: Full action
Ingredient: A firefly (+1)
Description: You create the appearance of a number of distant lights that suggest torches or lanterns. They appear within 100 yards (50 squares) of you and can then be sent off in any direction. They naturally follow corridors or paths and do not need to be controlled or overseen in any way. You can control them more closely if desired, but only as long as they remain in line of sight. You can’t perform any other actions while controlling the lights. The lights travel at various speeds, but never slower than 8 yards (4 squares) per round or faster than 16 yards (8 squares) per round. They last for one hour, and then gradually fade and vanish.
== Magic Dart ==
Casting Number: 6
Casting Time: Half action
Ingredient: A small dart (+1)
Description: You throw a dart of magical force at an opponent within 16 yards (8 squares). Although small, the magic dart strikes with considerable force. A magic dart is magic missile with Damage 3.
== Sleep ==
Casting Number: 6
Casting Time: Half action
Ingredient: A piece of down (+1)
Description: Your touch causes one opponent to fall into a slumber for 1d10 rounds unless a successful Will Power Test is made. Sleeping characters are considered to be helpless. Sleep is a touch spell.