Slimefolk

Slimefolk are gelatinous beings capable of altering their shape, easily confused with other, more hazardous oozes. Where Slimefolk from s limes and other oozes is in their great intelligence, capacity for speech, cunning and empathy at a level comparable to that of the humanoid races. They possess a solid “core”, no bigger than an apple, in which thought and memories are generated, which is why it is commonly regarded as the “brain” of the Slimefolk. Not much is known about Slimefolk society, as they live almost exclusively within the grand underground complexes in the Yiffian Jungles. They tend to be docile and friendly, but are rarely seen outside their caves.
The reason as to why these oozes posses a “brain” and how it functions are both unknown, and credible literature has yet to even explain the origin of slimes and oozes.
==== Ability Score Increase ====
Slimefolk gain +2 Constitution and +1 to any Ability Score.
==== Appearance ====
Slimefolk are gelatinous creature that can change their shape and body density at will, but they mostly prefer to stick to a somewhat humanoid shape, appearing viscous or gooey.
==== Age ====
Slimefolk don't have a period of of slow growth and change that could be classified as their age of physical maturity, they are born as full-grown “adults”. However, a slimefolk will take at least three years to display intelligence beyond that of the standard ooze. As far as lifespan goes, slimefolk are not known to have one. The gelatinous material they are composed has been shown to deteriorate over time, however, slimefolk are capable of regenerating it at a much faster rate. For reference's sake, the oldest known slimefolk lived to be as old as an elf before perishing at about 400 years old.
==== Size ====
Slimefolk vary in size, and individual slimefolk can change their size by changing their body’s density, but in general, slimefolk are comparable in size to most other intelligent races. Your size is Medium.
==== Names ====
Slimefolk are known to have two names, their native name and their given name. Their native names are often communicated through an odd dialect of primordial called Ooze which, when translated into common, sound rather peculiar. Owing to the relative difficulty of pronouncing their native names, when talking with other humanoids, slimefolk will either adopt a name given to them by their peers, a nickname based off of their birth name, or a name from any other race of their own choice. Typically such names are based off habits, colors or textures the slimefolk possess or likes. Some examples are as follows:
* Native	Names:	Adioztod, Brex'mith, Cxyze, D'ovh'zhus, Mlioll, Shulkilb,	Taakl'krotl, Tethrohorh, Ud'yri, Yitignas, Yokhuvhu, Zildoxr
* Given	Names:	Adi, Black, Blue, Crystal, Green, Milo, Ooze, Pinky, Red, Shard,	Silky, Sil, Teth, White, Zil 
==== Senses ====
Accustomed to gloomy caverns and fungi lit caves, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
==== Speed ====
Your viscous nature leads you to always stick a bit to the ground, slowing your movements. Your base walking speed is 25 feet.
==== Language ====
You can speak, read and write Ooze and Kenoman. Ooze is a dialect of Primordial, with every word and sound being evocative of the forces of nature; whispers flowing like a stream, hard, sudden stops like bolts of lightning. Only Phyat can compare to Primordial when it comes to stirring the forces of nature.
==== Racial Abilities ====
* Adhesive.	Slimefolk,	being creatures of gelatinous slime, are naturally sticky. You have	advantage	on Strength	(Athletics) checks made to grapple	a target. In addition, you can climb difficult surfaces, including	upside down on ceilings, without needing to make an ability check.
* Amorphous.	Due	to the fluid nature of your form, you can move through a space as	narrow as 1ft cube without squeezing. You leave behind any items you	are carrying.
* Mimicry.	Although Slimefolk usually maintain a humanoid form, they are	capable of adopting any conceivable shape and colour, allowing them	to change into the appearance of other creatures. As a bonus action,	you can shift between your original form and your humanoid form.	When you change form, you can choose whether your equipment falls to	the ground in your space, merges into your form, or is worn by it.	Your clothing and other equipment doesn’t change in appearance,	size, or shape to match your new form. Your game statistics are the	same in both forms and you always change into the same forms with	any equipment of your choice that you have previously merged. You	revert to your origin form when you die. Slimefolk may use downtime to alter the appearance of their humanoid form. The time spent varies depending on the change, a full transformation could take up to a work-week to complete. You decide what you look like, including your height, facial features, the sound of your voice, hair length, gender (cosmetic only), and any other distinguishing characteristics.
* Ooze	Nature.	Your creature type is both humanoid and ooze. By moving across	surfaces you can break down otherwise inedible substances to garner	nutritional value.
* Slime Trance: Although	you	don’t require sleep per say, Slimefolk can only regenerate their	gelatinous material while in a state of total relaxation. While in	this state, the slime does not move and is mostly unconscious,	giving it the appearance of sleeping.
* Slime	Nature. Slimefolk	are a highly mutable race, their members possess a wide array of	strange abilities. However, some abilities are much more common than	others. Choose a Slime Nature for your character, gaining its	respective features. 
Nature 	Feature
Corrosive	Corrosive			Form.			The gelatinous material of these slimefolk is naturally corrosive.			You may have your unarmed strikes deal acid damage equal to 1d4 +			your Constitution			modifier instead of their normal damage. 
Acidic			Nature. You are immune to acid			damage.
Armored 	Harden.			As an action, you can harden your			body into a tenacious, gem-like material. You become paralyzed			and gain resistant to all damage. This effect can be dismissed			with a bonus Action.
Shifter 	Enhanced			Mimicry. As an action, you can			transform your body to gain the appearance of any other object or			creature. This will not transform any items or equipment you have.			You can change your texture, color and size, but are confined to			Medium, Small and Tiny sizes. You can easily transform into			ordinary creatures and objects, such has a simple cat or a flower			vase. However, more complex transformations, such has perfectly			mimicking a noble elf, requires you to perfectly observe and			concentrate on the target for at least a minute.
Category:Playable Race