Yawn (Cantrip)

A yawn cantrip makes a creature feel a brief wave of drowsiness, which in turn evokes a yawn. If a saving throw vs. spell succeeds, the creature is totally unaffected by the cantrip. Failure, however, not only forces an immediate yawn, but a creature with 5+2 Hit Dice or less is more susceptible to a sleep spell.
During the balance of the round in which the yawn cantrip is cast, and for the entire following round, a creature with less than 4+1 Hit Dice falls into comatose slumber from a sleep spell, in addition to the number of creatures the sleep spell normally affects. A creature with 4+1 to 5+2 Hit Dice is 50% likely to be affected by a sleep spell in the same way. A creature with more than 5+2 Hit Dice only yawns if a saving throw is failed.
The caster hums a lullaby for the verbal com­ponent while making a rocking motion with cupped hands.
Category:Wizard Spells
Category:Wizard Cantrips
Category:Spells from Wizard's Spell Compendium
Category:Cantrips
Category:Spells