Super Mario Galaxy: Cosmic Combat/Supercluster Beta

This contains information on the missions from Super Mario Galaxy: Cosmic Combat that are in Supercluster Beta. There are a total of 33 stars in this supercluster.
==Pencil Plaza Galaxy ==
Unlocked after 11 stars and clearing Bowser Jr.'s Tower of Terror.
===Penking's Plight ===
Mario starts on the main planet, which is a large common area made up of various office supplies. Mario must make his way to the rear side of the planet and defeat a group of Penmen, who reveal a Launch Star after defeat. Mario then explores several similar planets until reaching a checkpoint and Launch Star, which take him to fight Penking, the ruler of the Penmen. He attacks by trying to stab Mario with his point. Mario must then climb atop him and ground-pound three times to defeat him.
===Erasing Errors ===
Mario begins on the main planet again, but must ascend a line of massive markers, which lead to a small planet with a Mechanical Penman. These cannot be defeated like normal Penmen, but Mario can still pick them up to erase obstacles. Mario should erase some pencil marks all over the planet, which reveal a Launch Star. Mario then visits many other planets where he should do something similar, including at a writing factory of sorts where cannons fire Penmen at a massive sheet of paper to draw a picture. Once Mario shuts off the cannons and erases the entire picture, he can get a star.
===Magic Tape Ride ===
Mario begins at a different planet this time, which has a giant roll of tape at the end. After Mario boards it, the end of the tape fixes onto the planet so Mario can back-track if needed, and then the roll moves off in one direction. Similarly to the Sand Bird and other levels from past Mario games, Mario must attempt to stay on for the entire duration of the ride. If he stays on the tape for too long (1 second), then it will snap, and the roll falls into a black hole. Many enemies lie on the ride's path, but Mario can control the tape's speed to avoid them if he stands at the front or back of the roll. The star lies at the end of the ride.
===Artistic Adventure ===
This level will test Mario's platforming skills. A Launch Star on the main planet will fly him to a different area with many colorful art supplies, including a waterfall of paint which can drown Mario. He must attempt to surmount the art supplies and climb to the top of the area, where the star lies in wait.
===Penking's Daredevil Run ===
Mario fights Penking on one wedge of health.
===Speedy Tape Ride ===
Mario must complete the tape ride in three minutes or less. Many enemies are added to the stage.
===Crafty Chase ===
Mario must chase his cosmic counterpart through the artistic section.
===Purple Coins in the Plaza ===
A hundred purple coins are hidden across the galaxy.
==Flip-Flame Galaxy ==
Unlocked after 15 stars.
===Flipswitch Dash ===
Mario must complete a massive obstacle course full of Flipswitches, with other Flip-based obstacles as well. Clearing this course unlocks Prankster Comets.
===Flip-swap Jumps ===
Mario must complete a massive obstacle course full of Flip-swap tiles, with other Flip-based obstacles as well.
===Flip-out Climbs ===
Mario must complete a massive obstacle course full of Flip-out walls, with other Flip-based obstacles as well.
===Fliptrap Struggle ===
The three courses come together as a sentient being, Fliptrap. He attempts to derail Mario's progress shutting him down. He must be disabled part by part, turning off many Flipswitches and taking Flip-Swap/Out panels around. After disabling the entire boss, it implodes, revealing the Power Star.
===Flipswitch Speed Run ===
Mario must complete Flipswitch Dash in two minutes or less.
===Flipping Finds ===
The Chimp arrives at the galaxy, ready to host another challenge. He has lost five medallions across the courses and requires Mario to find them all in three minutes. Some are at very precarious perches and must be approached carefully.
===Fliptrap Daredevil Run ===
Mario must defeat Fliptrap under one wedge of health.
===Flipping for Purple Coins ===
Mario must search for a hundred purple coins. The course contains a hundred and fifty, but Mario is only given a minute to find as many as he can.
==Boo Manor Galaxy ==
Unlocked after 21 stars.
===Mansion Madness ===
The galaxy's main planet contains the massive Boo Manor, which many friendly allies, such as Luma, have left due to being terrified of it. One of them requests that Mario find the source of their fears. The many doors in the manor lead to various different places, and some lead to traps. After Mario finds a connecting path between the surrounding planets and the various areas of the manor through Launch Stars, Mario finds King Boo waiting in the attic, ready for a rematch. He is fought as in Bowser Jr.'s Tower of Terror, but is a little harder due to him summoning more ghosts.
===The Spooky Speedster Returns ===
Mario must climb to the roof of the manor, where a Launch Star waits for him. It takes him to a similar boneyard as in the Ghostly Galaxy in Super Mario Galaxy, where the Spooky Speedster is. He tells Mario that he's learned since the first game and challenges Mario to another race. This racecourse is longer than the original. Mario is able to use the Boo Mushroom for the first time in this course to bypass some obstacles. Other times, he will need to travel by foot.
===Silver Stars of the Manor ===
There are five Silver Stars hidden around the level. This time, they are all inside the manor, and they all require the Boo Mushroom in some way. After finding all five, the star appears in the foyer of the manor.
===Ghosts Don't Die ===
When Mario returns to the galaxy, he finds many Lumas hiding outside, claiming that King Boo has returned one final time. He is somewhat easier to find this time, but his battle is much more difficult, as he is fought on the surrounding planets and summons far more ghosts. It is far harder to lure King Boo to a light.
===Spectral Romp ===
Mario must kill fifty Peepas inside the mansion in a minute using a Rainbow Star.
===Hidden Star in the Manor ===
A Hidden Star is placed in the manor, and it is very hard to find. Mario must scour the bowels of the manor and then triple jump off of the wall to a chimney, where he can wall jump up to an alcove outside where Mario can drop down onto a ledge that has the star. It is possible to drop down from the ceiling and attempt to land on the ledge, but it is much more difficult because if Mario misses, he dies.
===Boneyard Race ===
The Toad Brigade (sans Captain Toad) says they have found a star, but want to have a little fun before getting it. They promise to give Mario the star if he beats them all in a race across the Boneyard.
===Purple Coins in the Manor ===
Mario must search the depths of the manor for all of the hundred purple coins, and he only has 3 minutes to do so.
==Ninja Honeycomb Galaxy ==
Unlocked after 24 stars.
===Bee Mario Returns ===
A long struggle between the Honeybees and Beeninjas has been going on in this galaxy. Some Honeybees ask Mario to help resolve this problem and stake out the rest of the galaxy. They say that if he uses the Bee Mushroom, he will blend right in. So then, Mario begins to explore the massive planet which makes up the hive. Once Mario makes his way to the Beeninja half of the galaxy, he finds some Beeninja warriors who realize he is not one of them and chase Mario through the galaxy. Once he loses them, he will be at the base of the great hive. Queen Beeninja is at the very top and congratulates Mario on finding her. She says their conflict will come at a later date and gives him a star.
===War of the Bees ===
Full scale bee warfare is declared, and the Honeybees task Mario with heading to the Beeninja hive to disable the massive honey cannons they are planning to fire at the Honeybee Hive. The Queen Bee promises Mario a star if he completes the task. Mario must take a similar route that he took in the last mission, but instead fly around to the back, where a large honeycomb wall leads to the cannons, which have a clear shot at the Honeybee Hive. Mario can disable them by flipping some switches. Returning to the Queen Bee is easy - it can be done by flying up to a ledge above and sliding down a hill all the way to the Honeybee Hive, where the star awaits.
===Queen Beeninja's Hive ===
The warfare accelerates as the Queen Bee is abducted by the Beeninjas. Mario must return to their hive and find the area where Queen Beeninja was in the first episode. However, she is no longer there and is only found by searching for a secret bunker. She and Mario duel on an open area on the bottom of the planet, and defeating her makes her realize the evils of her kind. She sets the Queen Bee free and they declare a truce. She then gives Mario a star.
===Cosmic Reversion in the Honeycomb ===
The two hives are now working together to produce honey. Suddenly, the entire galaxy turns dark and the stars shine. Queen Bee suddenly flies high into the sky, but she has been transformed into a cosmic version of herself. She is evil now, and threatens both sides. Both the Honeybees and Beeninjas think each other are responsible, and it's up to Mario to determine what's wrong. He must chase her across the entire hive, much like the second Petey Piranha fight in Bianco Hills in Super Mario Sunshine, and then he should lure her into a stream of water, the only weakness of the Honeybees. After falling into water three times, the sky returns to normal and she reverts to her original form, unsure of what happened. After a quick search, they find a piece of the Star Staff hidden in the middle of the Honeybee Hive and conclude its magic must have acted on her. They give Mario a star in reward for doing this, and he also takes the piece of the Star Staff.
===Scaling the Hive ===
Mario must climb up some precarious honey walls at the back of the Honeybee hive to find this star.
===Beeninja Romp ===
Mario must romp a massive amount of rogue Beeninjas.
===Honeycomb Race ===
Mario must race his cosmic counterpart up the hive.
===Honeycombing for Purple Coins ===
Mario must find a hundred purple coins hidden around the hive.
==Bowser's Icy Airship Attack ==
Unlocked after 28 stars and "Cosmic Reversion in the Honeycomb".
===The Fleet Returns ===
As winter arrives in full swing, the Comet Observatory discovers Bowser's new base. They find that his airship fleet is targeting the Comet Observatory, but due to the ice, Bowser has decided to take a break around a set of planets. Rosalina urges Mario to take advantage of this. After arriving on the course, Mario must steer clear of multitudes of Bowser's minions on both airships and surrounding planets. When Mario reaches Bowser's exclusive fleet of ships, he realizes what is going on and orders that the ships be turned on. He whips out his Star Staff and causes Cosmic Reversion to occur. This allows him to lift up planets with the Star Staff, which is his main attack. He also ground-pounds the airship if Mario is there. After Bowser performs a ground-pound, Mario must climb to the top of the airship, as he will be briefly stunned. Mario should ground pound him three times, and then he receives a Grand Star.
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