Haze/Haze 2 2007 Pitch

File:H2pitch.png|
==Franchise Pillars==
*What are the key elements of the HAZE franchise?
**Experience two sides of the same war
**Mature, twisting narrative
**Four player co-op
**Uniquely asymmetric multiplayer mode
==Gameplay Hooks==
(All ideas will be subject to prototyping and subsequent approval)
*Disparity Gameplay System
**Don't just see two different sides of the same war, use them!
**Exploit the troopers' weaknesses by using Nectar against them, or dose up and exploit their strengths!
*Rebel 'Yamakazi' abilities
**Rebels can now leap, roll and clamber around their environment with increased speed and agility
**Exact moveset TBC
*More integral co-operative play
**Adaptive difficulty (different players can play on different difficulty levels in the same game)
**Co-operative Nectar abilities and exploits
**Levels designed with specific co-operative sections
*Larger, more comprehensive multiplayer
**Wider variety of maps and game modes
==Plot Overview==
*After the events of HAZE, a world-weary Shane Carpenter wants to return home. Whilst smuggling himself across the border, he meets a group of disillusioned Mantel soldiers. The group is planning a series of terrorist attacks against Mantel.
**Their assaults escalate to a point where Carpenter is sent to assassinate David Bloomfield – the CEO of Mantel.
**Carpenter completes his mission, but discovers that he is a scapegoat. Bloomfield is just an actor – a friendly face for a faceless company. The group he is involved with are Mantel PR Officers, using him to put fear back into the hearts of a restless public.
**Once again, the populace feels reliant on Mantel to keep them safe.
==Setting==
haze2.jpg|City depicted in the HAZE UbiDays trailer - M1.
*Avoiding the cliché – ruined dystopian cities have been done many times before!
*In 2048, global warming has caused the flooding of many cities, including M1.
*Flooded areas have been overgrown with vegetation, produces a unique combination of urban decay and flourishing jungle vegetation.
haze2_1.jpg
haze2_2.jpg
*M1 is built on a hill with three major districts:
**Slums (at the foot of the hill – flooded and massively overgrown)
**Commercial/Residential Zone (lower slopes)
**Heights (city centre, at the top of the hill – location of Mantel HQ)
*Additional sub-locations within and outside of the city bounds, e.g.:
**Oil Fields
**Saw Mill
**Stadiums
==Campaign Content==
*Levels:
**3 non-linear City districts act as a 'hub'
**5 sub-locations for one-off missions
*Level Flow:
**Still played through in a linear order – not free-roaming
**Continuous streaming of levels – no loading screens
*Timescale:
**Days/weeks rather than hours to allow for a greater escalation of events in the narrative
==Multiplayer Content==
*Levels:
**6 maps based on campaign environments
**4 HAZE 'classic' maps
*Modes:
**Deathmatch
**Team Deathmatch
**Team Assault
**King of the Hill
**Zones
==Supporting Content (Vehicles, Weapons and Characters)==
*Reuse HAZE assets with minor tweaks
*Remove/redesign least popular ones
*Add a small number of new entries in each category
==Schedule (TBC)==
*2007
**December: Pre-production and prototyping begins
*2008
**January: Kickoff Meeting
**May: Pre-production and prototyping complete
**July: First Playable Prototype
*2009
**March: Alpha
**August: Release
==References==
*haze2_pitch_v4.odp (27/07/2007)