New Super Smash Brothers (2017 video game)/Story Mode/Bosses

==Boss 1: Queen Gohma==
The Queen Gohma is encountered by Link and Zelda in Chapter 1. Although not originally a part of Attraversare's forces, she has had a Mind's Eye used on her (specifically placed on the top of her head) to control her.
While she has the least health out of all bosses, Queen Gohma can only take damage while her eye is blue, which happens during and some time after any of her attacks.
In her first phase, Queen Gohma mostly stays on the right side of the screen and goes on a cycle of three attacks. Her first attack involves pounding the ground, sending a shockwave sliding forwards. She may do this several times in a row later in the phase, especially on the higher intensities. For her second attack, she lobs three eggs, which will hatch into Young Gohma if not destroyed quickly enough. Her third attack has her shoot jets of venom straight ahead, with each projectile randomly aimed at one of two elevations.
After her health falls below half, Queen Gohma will escape into the background and uses a cycle of attacks, inching closer to the player's field after each one. She will firstly summon three Deku Scrubs in the background, who behave as normal. Afterwards, she creates one Deku Baba on either side of the battlefield. Her third attack has her toss a wave of two to five eggs (depending on the intensity) onto the battlefield, which will soon hatch into Young Gohma. Finally, she will stand close to the player's area, though still out-of-range of any attacks, and will stab one arm into the ground, sending shockwaves left and right. After repeating this twice, she returns to the battlefield, and the third phase begins.
In this phase, Queen Gohma repeats her attacks from the first phase, though she now uses them in a random order. She also adds three new attacks. The first of these attacks has her hold her armour-plated front legs in front of her face, repelling all physical damage and reflecting the player's projectiles. Her second new attack involves rushing over to the other side of the screen, either by running or by sliding forwards while driving her arms along the ground like drills. The third new attack has her charge up, then fire an energy ray from her eye, aiming to match the player's vertical elevation during the charge-up period.
==Boss 2: Drawcia==
Drawcia is encountered by Terra, Robin and Kirby in Chapter 3. She is an unwilling ally of Attraversare, having a Mind's Eye placed on her hat to control her.
During her first phase, Drawcia tends to attack by shooting energy orbs at the player, firing either slow purple orbs or fast orange orbs. Both kinds of orb can be reflected. She may also float down to the ground, then either "jump" to the other side of the arena or fly high into the air, before performing a large swoop through the air. Another attack involves summoning a few Para Sorceresses, smaller versions of herself who try to swarm the player, but can be defeated with a single attack.
When her health falls below half, Drawcia escapes into the background and begins to create paintings. Firstly, she creates a painting of a wrecking ball, which then splits into three paintings that go to the top of the screen. One of the wrecking balls will fall out of its painting and crash into the ground, and the other two will soon follow. Her next painting is of a golden spiked pillar - this painting splits into four, and two of the pillars will spike outwards, followed by the other two. She will then paint a picture of Landia, with the dragon coming to life and breathing fire from each of its four heads - first a stream that sweeps the floor from left to right, then a stream that sweeps the floor from right to left, and finally two streams that sweep the floor from the sides to the centre.
Afterwards, Drawcia enters an empty canvas which turns into a painting of herself. This canvas splits into five that move onto the battlefield, and the paintings, one being the real Drawcia and the other four copies, will begin to circle around the area, trying to confuse the player, though only causing damage when they spin quickly enough. If a fake Drawcia is attacked, she will explode after a brief delay. If the real Drawcia is attacked, however, she will have the four clones fly at the player, exploding if they hit the floor. Once all of the clones are gone, regardless of how this was achieved, the fourth phase of the fight begins.
In this phase, Drawcia summons individual canvases and will paint either a Waddle Dee, a Waddle Doo, a Poppy Bro Jr. or a Soarar in them. These paintings will summon several copies of that enemy, the canvas vanishing after some time also being attacked enough. She may also paint a bomb on a parachute, followed by having such objects fly in from above, or paint a large spike, before having formations of spikes burst out of the ground.
==Boss 3: Medusa==
Medusa is encountered by Pit, Palutena, Lucario, Fox and Falco in Chapter 6. She seems to be willingly serving Attraversare, given her lack of a Mind's Eye.
Medusa's first phase has her out of sight, with the background veiled in darkness. Eyes will emerge from the darkness and shoot green energy bullets at the player, though these eyes can be destroyed. Eventually, shapes of laser energy will form in patterns across the screen, firing a laser outwards from every point on the shape (the number of points determines the number of lasers - a square would shoot four lasers, for example). After a few laser formations, the darkness goes away, and Medusa reveals herself in the background. This leads to the beginning of the second phase.
In this phase, Medusa summons red crystals that hang in the air, exploding on contact. If attacked, however, the crystals will fly back at Medusa and damage her. She may also fire a white projectile that arcs through the air before flying at the player, stunning them for a long time if it hits. More rarely, Medusa may also swing her staff, striking a large area centred at the player's position, or shoot pairs of homing light orbs from her eyes.
After her health goes below half, Medusa begins her third phase. She can still summon the same red crystals, though she summons more at a time, and summons them less often. She tends to attack by shooting lightning orbs at the player from her eyes, or by summoning a skull-shaped cloud of poisonous mist that slowly pursues the player for some time.
Once Medusa's health is depleted, her head separates from her body and will begin to circle around the battlefield, while shooting several randomly aimed, snake-like projectiles and, at times, an aimed laser of darkness. However, the head can be defeated with little effort, ending the fight once it is destroyed.
==Boss 4: DJ Octavio==
DJ Octavio is encountered by Inkling, Yoshi, Pac-Man, Pikachu, Charizard and Pichu in Chapter 10. Like Medusa, he is a willing ally of Attraversare.
At the start of the fight, Octavio stays in one place, blocking off a staircase, and will lob formations of Octorpedoes from the cannons on the Octobot. After he loses a fifth of his health, he escapes into the background, allowing the player to traverse some platforming until they reach a certain point, where Octavio again blocks their progress and continues fighting, though he may now fire one of the fists of the Octobot in the player's direction.
This cycle repeats three more times, with increasingly difficult platforming and more enemies between each battle. In his third phase, Octavio adds an attack where he fires pentagonal containers, which reveal random robot troops (excluding large and underwater enemies) when attacked, or when they touch the ground. The fourth phase introduces his Octolaser, where he turns away from the screen and charges up, then fires a purple laser while turning to face the player - the laser will persist for a short time after he stops turning. In his fifth and final phase, he may escape into the background, then fire a giant Octomissile into the air, which flies at the player's position from above and explodes into a mass of paint when it touches the ground. On the higher intensities, Octavio may also fire a few robot containers or Octorpedoes while the Octomissile is falling.
==Boss 5: Drawcia Soul==
Drawcia Soul is encountered by Bowser Jr, Bowser and Captain Falcon in Chapter 15. She does not have a Mind's Eye physically on her, though she is supposedly still under the control of one.
The battle against Drawcia Soul starts with her hiding in the background, firing Para Matter onto the battlefield. Upon reaching the player's field, the Para Matter will briefly open their eyes, then close them before attacking. Red Para Matter will get close to the player before exploding into flames, blue Para Matter will dive at the player while surrounded by ice, and yellow Para Matter will shoot a large electric laser towards the player. If the player attacks a Para Matter before it can attack, it will be reflected back at Drawcia, dealing damage to her.
Once a quarter of her health has been lost, the second phase begins. Drawcia adds three new attacks in this phase. Firstly, she can burst into blobs of paint, then have them rain down from above, before having all of the paint fly into the background and reform into Drawcia Soul. Her second attack has her transform into a ball of fire, then either rush at the player from the background or rush sideways across the screen, before returning to the background. She is invincible while in her fireball form. The third new attack involves merging a group of Para Matter into one large Para Matter. There are a total of seven possibilities for how this attack can turn out...
*Drawcia creates a red Para Matter, which chases the player for some time while creating periodic fiery explosions.
*Drawcia creates an orange Para Matter, which chases the player while setting up and shooting small lasers of fire and electricity at them.
*Drawcia creates a yellow Para Matter, which shoots a ring of six large electric lasers that rotate at a slowly increasing speed, though the lasers will periodically shut themselves off for a second.
*Drawcia creates a green Para Matter, which rushes at the player surrounded by ice, then shoots a large electric laser at them if it touches the ground.
*Drawcia creates a blue Para Matter, which surrounds itself with ice and rushes across the screen from left to right, bouncing off the ground and the top of the screen.
*Drawcia creates a purple Para Matter, which darts across the screen and periodically creates explosions of fire and ice.
*Drawcia creates a white Para Matter, which goes on a cycle of rushing at the player while surrounded by ice, creating a fiery explosion, and then rushing back into the air and shooting a giant electric laser straight down.
Regardless of which type of large Para Matter she summons, they can all be reflected back at her if they take enough damage, dealing good damage if successful.
Once she is below half health, Drawcia Soul completely changes her strategy. She moves into the player's field, and will tend to teleport around the area. Attacking her between teleportations causes her to cry out, then quickly teleport again. If this is done five times in a row, she is stunned for a considerable time, giving a good chance to damage her. At times, Drawcia will repeat her paint rain and fireball attacks from the second phase, though she may also enlarge and bounce around the battlefield, or make her face vanish and reveal a cross-shaped opening in its place, shooting rainbow-coloured, short-ranged boomerangs in random directions from this opening.
==Boss 6: Master Hand and Crazy Hand==
Master Hand and Crazy Hand are fought by Mr. Game and Watch, Wario and King Dedede in Chapter 21, both controlled by Mind's Eyes. They are also fought at the end of Classic Mode, though the player has the option to fight Master Hand alone, or to fight both hands at once. However, they may not fight Crazy Hand on intensities lower than 3.0, and are forced to fight both hands on Intensity 8.0 and higher.
Master Hand restricts himself to the right side of the battlefield, while Crazy Hand restricts himself to the left side. Both hands share a pool of simple melee attacks. These include a forwards thrusting slap, which can be used either as one large slap or three smaller slaps, hovering over the player before launching a downwards punch, and spiralling into the air before diving at the player from above. Other attacks include rising into the air before rushing at the player from the background, and slapping the ground with an open palm.
They also share other attacks, including one where they take the shape of a "finger-gun" and shoot missiles at the player from their fingers after some time charging. They may also shoot lasers from their fingertips, and approach the player before trying to grab them. After a successful grab, they will grind the player, causing some damage, though repeated button inputs will allow them to escape. If they cannot escape quickly enough, however, the hand will land a finishing blow on them - Master Hand may throw the player to the side or lay them out on the ground, asleep, whereas Crazy Hand can either throw the player straight down or drive them into the ground, leaving them temporarily buried.
The two also have new attacks. For one of these, they will go into the background and throw magic circles onto the battlefield with the motion of throwing a boomerang - these circles will stick to the floor and, after all of the circles have been set up, fire a pillar of light (if Master Hand summoned them) or darkness (if Crazy Hand summoned them) upwards. Another new attack has one of the hands create an orb of lightning, then lob it into the air, having it fly at the player from above. When using this attack, they will sometimes split the orb into several smaller orbs, which fly at the player one by one at a faster speed.
There are some attacks that are unique to a certain hand, however. Master Hand's unique attacks include a fast, rushing punch in an arc pattern, and an attack where he "walks" across the stage on his middle and index fingers, flicking at the player if they come too close. He can also use an attack where he summons a large fireball before breaking it in his hand, scattering smaller fireballs, and an attack where he throws orange platforms out that begin rising when they touch the floor, attempting to bring the player up past the upper blast line. Finally, Master Hand can generate wind to push the player away, sending ice crystals along the wind on higher difficulties.
Crazy Hand's unique attacks include a rushing motion across the ground that gives the impression of scuttling like a spider, along with moving above the player and dropping explosive rocks on them from his fingers. He may also lie down on the ground before flailing wildly, damaging the player if too close, or create pillars of darkness that he drives into the ground as explosive hazards. Finally, Crazy Hand will sometimes tear open the background, revealing a void that tries to suck the player towards it.
When the two are fighting together, they may use combination attacks. The hands may appear to the player's sides before attacking with a clap, perform simultaneous rushing punches at different elevations, or have one hand perform a rushing punch while the other catches him at the end of the attack. The two have a tendency to use two of their attacks simultaneously, often choosing attacks that are similar to each other (for example, Master Hand using his arcing punch at the same time as Crazy Hand's rush).
On Intensity 5.0 and higher, both hands gain new, more dangerous combination attacks, as described in the list below...
*Both hands rise into the air and perform their rush from the background simultaneously. Instead of targeting the player, however, they will target random points on the battlefield, always choosing points that are at symmetrical positions.
*Both hands charge up their finger missiles, then fire them at differing angles, the missiles exploding when they touch the missiles that the other hand fired.
*Both hands come near the player, after which Master Hand tries to grab the player, followed by Crazy Hand.
*Both hands go into the background and set up magic circles. Master Hand's circles will activate first, followed by Crazy Hand's circles.
*One hand generates an electric orb, then throws it into the other's hand. The other hand splits the orb into a group of large orbs, or into an even larger group of small orbs, then has them rain down from above in a formation. In the case of the small orbs, several walls of orbs will appear, sometimes at differing speeds.
*Crazy Hand sets up his pillars, while Master Hand throws his orange platforms exactly at the player's position. Once all of the pillars are set up, Master Hand throws out a large group of platforms, positioned in each of the gaps between the pillars.
*Crazy Hand creates a void on the left side of the screen, while Master Hand generates wind to try and push the player into it.
==Boss 7: Revolution Code==
The Revolution Code can be faced by any combination of characters (excluding Corrin and Elline) in Chapter 22. It essentially consists of a mass of electrified binary code that can take on a variety of different shapes.
The Revolution Code starts the battle in its purest form. Flying around rapidly, it will periodically stop and send a circular formation of electricity outwards. This attack can only be avoided with a well-timed dodge, given how it ignores shields. If the player is stunned from the attack breaking their shield, the code will fire a stream of electricity at them while they are stunned.
After a few hits are taken, the code begins to summon doubles of the various Assist Trophies, each with its appearance as electrified binary code. Each of these doubles has its own health bar, and must all be defeated in order for the battle to move on. The doubles mostly behave identically to their Assist Trophy counterparts, with assists that provide support giving their support to other doubles, and assists who have particularly powerful attacks using their attacks less often. The order in which these doubles are summoned is as follows, though no more than three assists can be on the screen at a time...
#Amy Rose
#Lissa
#Kumatora
#Arachnus
#Bouldergeist
#Twinrova
#Squeakers and Tom Nook
#Mona and Fly Guy (instead of providing items, they try to attack the player)
#Kachi and Krile
#Azura and Blaze
#Callie and Marie
#Bellum, Dry Bones and Nightmare
#Viridi, Susie and Melia
#Krystal and Fairy Leviathan
Once all of the assists have been defeated, the code will transform into a replica of Duon from Super Smash Bros. Brawl. This creature has two sides, with one side having blades on its head and hands, and the other having its arms encased in cannons. It can use the following attacks...
*The Duon replica jumps into the air, then lands on the other side of the stage. The side that faces the player is reversed after this attack.
*The Duon replica rushes straight ahead. The side that faces the player is reversed after this attack.
*The "bladed" side of the Duon replica approaches the player, then performs a series of slashes.
*The "bladed" side of the Duon replica rears its head, then slams it down on the ground, sending a shockwave sliding along the ground that grows larger as it travels.
*The "bladed" side of the Duon replica crosses its arms, then slashes with them, launching a wave of cutters forwards.
*The "cannon" side of the Duon replica shoots laser bolts at forwards angles. It may shoot fast projectiles at low angles, mostly affecting the floor, or shoot a wider spread of slower projectiles.
*The "cannon" side of the Duon replica creates an orb of electricity above its head, then shoots three solid lasers at the player from the orb.
After the Duon replica's health has been depleted, the code will take on a quadrupedal, boar-like form similar to Beast Ganon. This enemy will go on a cycle of four attacks - firstly, he will pound the ground twice, knocking the player into the air if they are on the ground and causing a wall of lightning bolts to fly in from above each time. His second attack has him charge up before launching a rushing claw strike. Thirdly, he will stand on his hind legs, then shoot an enormous orb of electrified binary code that can be shrunken down by attacking it, being borderline unavoidable unless attacked enough. Finally, he will go back onto all fours, then roar, pushing the player far away from him if they are too close.
Once the beast-like form is destroyed, the code will take on the appearance of the player's character, and fight as if the player was facing that character in a regular battle. Once this enemy has been launched off the screen, or after it receives enough damage, the Revolution Code will finally be defeated.
==Final Boss: Attraversare==
Attraversare can be faced by any combination of characters in Chapter 25. The main antagonist of the Story Mode, he seeks to turn beings against each other using his mind-controlling "Mind's Eyes".
At the start of his fight, Attraversare is out of sight, and will have six orbs of electricity circle around the area in a constantly changing formation. Once enough time has passed, he will physically appear at the centre of the circle, and will create periodic blasts of electricity around him. After a single attack is landed on him, the orbs vanish, and the second phase begins.
In this phase, Attraversare tends to fly through the air, often moving into the background and foreground, and will sometimes stop at one side of the battlefield to launch one of four random attacks, as listed below...
*Attraversare flies into the air, then rushes at the player with his laser blade outstretched. Upon touching the ground, he will change direction to face horizontally. Once he goes offscreen, he may perform another rush from where he left the screen.
*Attraversare fires waves of four missiles each from the launchers on his shoulders. Most of the missiles will fly forwards in a linear arc, though some will home in on the player.
*Attraversare throws the disc on his back, having it fly in a wide arc in front of him before boomeranging back. He will then throw it again, though it flies in a smaller arc the second time.
*Attraversare fires a laser into the air from his cannon, then tilts it downwards until it almost becomes horizontal, at which point he shuts it off, then fires again at ground level.
Once three eighths of his health is lost, Attraversare changes his strategy, now starting his attacks in the centre of the screen. He uses the following attacks in this phase...
*Attraversare escapes into the air, then dives at the player from above, drilling his laser blade into the ground and sending several shockwaves left and right as he does.
*Attraversare fires several missiles from his shoulder launchers, then has them fly across the screen in linear rows or columns.
*Attraversare draws the disc on his back, then splits it into three discs, which he throws at the player one by one. After some distance, the discs will boomerang back to him all at once.
*Attraversare fires a giant laser, slowly sweeping the floor from one side to the other.
After being reduced to a quarter of his health, Attraversare floats in the centre of the battlefield, and charges up before surrounding himself with a field of electricity. The field will constantly grow and shrink, though only the outside of the field can damage the player. Because of its size, the only way to avoid it is by strategically sidestep dodging in and out of the field. The outer edge of the field also repels attacks, so the player must get hits in quickly while the field is at its largest.
Once less than a sixteenth of his health remains, Attraversare will begin his fifth and final phase, in which he will fly wildly around the area, mostly in an infinity-shaped loop, trying to ram into the player. A few more attacks, however, will be enough to finish him off.
Category:Super Smash Bros. (series)
Category:Bosses