Rak'tan Veragni(Trogdor1992)

__NOTOC__
===Basic Information===
 Race: Tiefling
 Class: Fighter
 Level: 3
 Experience: 4,404 XP 
 Alignment: Chaotic Good
 Languages: Common(Venza), Infernal, Orc, Elven
 Deity: Cortesia
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 15 +2 (7 pts)
DEX: 14 +2 (2 pts +2 Racial)
CON: 14 +2 (5 pts)
INT: 14 +2 (2 pts +2 Racial)
WIS: 12 +1 (2 pts)
CHA: 10 +0 (2 pts -2 Racial)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 35 = [1d10 + CON (2) + FC (1)] (Fighter 3)
 AC: 18 = [10 + DEX (2) + Armor (6) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 12 = [10 + DEX (2) + Size (0) + Misc (0)]
 AC Flatfooted: 16 = [10 + Armor (6) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +6 = [DEX (2) + Misc (4)]
 BAB: +3 = [Fighter (3) + Class 2 (0)]
 CMB: +5 = [BAB (3) + STR (2) + Misc (0)]
 CMD: 17 = [10 + BAB (3) + STR (2) + DEX (2) + Misc (0)]
 Fortitude: +5 = [Fighter (3) + CON (2) + Misc (0)]
 Reflex: +5 = [Fighter (1) + DEX (2) + Misc (2)]
 Will: +4 = [Fighter (1) + WIS (1) + Misc (2)]
 +1 vs. Fear
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 25%
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Fire-Forged Greatsword: Attack: +5 = [BAB (3) + Ability (2) + Misc (0) + Magic (0)]
 Damage: 2d6+3, Crit: 19-20/x2, Special: Fire-Forged 
===Racial Features===
Ability Adjustments: +2 (Dex), +2 (Int), -2 (Cha)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (+1 HP)
 Darkness: Can cast Darkness once per day(caster level=class)
 Prehensile Tail: Can be used to grab/hold things, but not 
 to wield weapons
 Resistance: +5 Resistance to cold/fire/electric
 Darkvision: Darkvision 60ft
 Skilled: +2 to Bluff and Stealth
===Class Features===
Fighter
Armor/Weapons: All simple/martial/shields(except tower), All Armors
 Bonus Feats: At first level and every even numbered level fighters gain bonus feats.
 Bravery: +1 to Will saves against fear.
Armor Training: While wearing armor, +1 to Max Dex bonus, -1 to Armor Check penalty
===Feats===
Lightning Reflexes (1st level): +2 to reflex saving throws
Combat Reflexes (1st level Fighter): Can make additional Attacks of Opportunity
equal to Dex bonus.
Iron Will (2nd level Fighter): +2 to all Will Saving Throws
Improved Initiative (3rd level): +4 to initiative rolls
===Traits===
 Armor Expert: Armor check penalty reduced by 1, minimum 0
Poverty Stricken: +1 to survival and Survival is always a Class Skill
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 12 = [Base (2) + INT (2)/Level; FC (0), Misc (0)] (Fighter 3)
Skills Total Rank CS Ability ACP Misc
Acrobatics 2 2 0 2 -2 +0
Appraise 2 0 0 2 +0
Bluff 2 0 0 0 +2 (Skilled)
Climb 5 2 3 2 -2 +0
Craft ( )* 2 0 0 2 +0
Diplomacy 1 1 0 0 +0
Disable Device 0 0 0 -2 +0
Disguise 0 0 0 0 +0
Escape Artist 1 1 0 2 -2 +0
Fly 0 0 0 2 -2 +0
Handle Animal* 0 0 0 0 +0
Heal 1 0 0 1 +0
Intimidate 5 2 3 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng)* 0 0 0 +0
Knowledge (Engnrng)* 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 3 2 0 1 +0
Perform ( ) 0 0 0 0 +0
Profession ( )* 0 0 0 0 +0
Ride* 4 1 3 2 -2 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand 0 0 0 -2 +0
Spellcraft 0 0 0 +0
Stealth 2 0 0 2 -2 +2 (Skilled)
Survival* 2 0 0 1 +1 (Poverty-Stricken)
Swim* 1 1 0 2 -2 +0
Use Magic Device 0 0 0 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Agile Breastplate 400 gp 25 lb 
Fire-Forged Greatsword 650 gp 8 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Backpack 2 gp 2 lb
Bedroll 1 sp 5 lb
Crowbar 2 gp 5 lb
Hemp Rope(50ft) 1 gp 10 lb
Grappling Hook 1.00 gp 4 lb
 ======== ======
 Totals: 1106.1 gp 59 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 816 About a Cow : +1797.5gp
 SP: 49 ==========
 CP: 0 Career Earnings: 1947.5 gp
 Carried Inventory: -106.01 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 1841.49 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 22
 Height: 6'4"
 Weight: 230lbs
Hair Color: Black
 Eye Color: Red
Skin Color: Red
Appearance: Long Hair, Red skin, Ram-like horns
===Backgroundd===
His Parents having died at a young age, Rak'tan always felt alone on the streets of Venza. This feeling of loneliness, along with his good hearted nature and having nothing left to care for turned him to the path of adventuring when he reached adulthood. Having just turned 22, he has decided to start looking for adventurer's work, so he heads off to the Dunn Wright Inn. On the path of adventure Rak'Tan was attacked by ghosts, causing him to develop a crippling fear to the undead.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 1636
Treasure Received: 1797.5 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Fighter
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Iron Will
 Features: Bravery +1
 HP: 11; Max -2 +1 FC Bonus (If Chosen)
Skill Pts: +8 = +2 (Class) +2 (Int) +04 (Old Total) 
 08 (New Total)
 Level 3:
 Class: Fighter
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +0 to +1
 Feat:
 Features: Armor Training +1
 HP: +11; Max -2 +1 FC Bonus (If Chosen)
Skill Pts: +12 = +2 (Class) +2 (Int) +08 (Old Total) 
 12 (New Total)
===Approvals ===
*Approval (October, 12, 2015) (Ealt ~ Peer) Level 1
*Approval (October 13, 2015) (Aura ~ Judge) level 1
*Approval (13 Jan 2016) (GlassEye) level 2
*Approval (8 April 2016) (FrancisJohn) level 3
Category:Approved Characters