Paladin

== Paladin ==
== Concept ==
The Paladin, a fast and unerring shooter, mortally attacks his enemies from a distance with such speed that he appears to be invisible to his targets. Paladin deals physical damage, but also dominates magic damage, due to its spiritual strength and uses some spells to quickly defeat its opponents. Your magical potential is as balanced as your physical stamina. 
In battle, a Paladin seeks to keep his opponents as far away as possible to use his marksman's advantage. He needs to be on the move at all times to avoid becoming a target. And even if he can't run and use his ranged techniques, he can still switch to melee fighting, but without reaching the level of a knight.
A Paladin's equipment consists of ranged weapons such as bows, crossbows, spears and more, as well as shield, armor and one-handed melee weapons (swords, axes and hammers). Paladins can use the Assassin Star, one of the most powerful weapons in Tibia.
== Índice ==
* 1. Concept
** 1.1 Benefits
** 1.2 Disadvantages
* 2. Evolution and Regen
** 2.1 Earnings per level
** 2.2 Regen
** 2.3 Promotion
=== Benefits ===
* Advance your ranged combat skill faster than any other vocation;
* Advances quickly in defense skills, at the same speed as Knight and faster than Mages;
* Can advance in melee skill at a reasonable speed and faster than mages;
* Advances at a reasonable speed in magic level, being able to make and/or use some useful runes;
* Good capacity
* Can hunt strong creatures even at low level, thus acquiring more experience points;
* It is the most balanced vocation and considered by many to be the most powerful in the game.
=== Disadvantages ===
* Slower hitpoint regeneration than Knights;
* Mana regeneration slower than Mages;
* Cannot make powerful runes like Mages;
* Its area damage is lower compared to other vocations;
* Training is difficult, as your training weapons (spears, small stones, etc.) break after a certain time of use, so you need to replenish your weapons frequently;
* Bows and crossbows are two-handed weapons with no defense, a Paladin can take heavy damage when cornered by his opponents.;
* Ranged combat is not suitable for small spaces, so it is necessary for a Paladin to adapt to other combat modes (melee or spells, for example);
* At lower levels, due to lack of capacity, they cannot hunt continuously. They need to make frequent visits to the city to acquire more ammunition.
* Good capacity, but may be limited to loading weapons/ammo, leaving little for creature loot.
== Evolution and Regen ==
Every level the player receives an increase in capacity, health and mana.
=== Earnings per level ===
Every level a paladin will gain:
* 20 oz capacity
* 10 Health
* 15 Mana
=== Regen ===
every player will regenerate lost health and mana over time, as long as they have eaten recently 
A Paladin will regen
* 2 Health every 8 seconds
* 4 Mana every 4 seconds
* 1 soul point every 30 seconds
A Royal Paladin (a promoted paladin) will regen:
* 2 health every 6 seconds
* 4 mana every 3 seconds
* 1 soul point every 6 seconds
=== Promotion ===
When a paladin reaches level 20, he can ask the king a Promotion and become a Royal Paladin, which will give him certain benefits.
Note: Visit the page "Promotion" for further info.
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