Training Grounds

== Description ==
The Training Grounds are the second area of the Plains. It is a giant mass of land with two windmills that have trees scattered about, along with broken off lands further in the distance, accessible to those with all seven flames. In order to go to the next area, you need to collect the third flame here.
== Overview ==
The Training grounds are the second place that you will go on your journey, and a rather vital part, as the area houses the third flame. It includes several checkpoints, and a campfire next to the flame. It includes several islands as well, such as the portal to the Underverse, which is where Sid first came into the domain from with his army of darkness. Another is the portal hub, although the portals within the hub are currently now deactivated. There is one main InfoTab, the third, that has a mural to go along with it. Another map of the Sun Domain can also be found here. There are 10 coins here, but 2 can only be accessed by those with all seven flames.
== Gallery ==
File:Training Grounds.png|Another angle of the Training Grounds area.