Dynaran Almont Fendimir

knight formerly in service to an Altean lord Arancia, granted leave to take over family after father's death, returned to Anvar, father bankrupted family and estate was sold, died fighting with the legion of the north
doesn't drink
Ser Dynaran Almont Fendimir - Human Knight1
HP13 Initiative+5 Speed20(4) AC15(T11,FF14) Sword+4(2d6+3/19-20) or heavy crossbow+2(d10/19-20)
SQ Knight's Challenge (1/day, swift,+1 to will/attack/damage versus chosen foe)
Honour (mustn't attack flat-footed enemies, take advantage of flanking or deal lethal damage to a helpless foe)
Abilities16,12,12,14,10,12 Saves+1+1+2 Feats - Power attack+1, Initiative+4 
Equipment - greatsword, heavy crossbow, scale mail, heavy warhorse "Liberty"
Skills - Ride+5, Speech+5, Sense motive+4, Reckoning+6, Appraise+6, Profession(trader)+6, Perception+4
Languages - Human, Elven, Old Imperial
ANVAR TRADE LAWS
- no licensed/registered merchants or strict enforcement of taxes, however according to GREATER ANVARIAN TRADING AGREEMENTS, everyone who buys and then sells an item within Anvar is required to return 5% of profits go to king.
- Anvarian import tax (when travelling into Anvar, travellers are required to pay 2% of the value of any goods brought that they are planning to sell within Anvar)
- Anvarian merchant protection act (merchants passing a guard post must 5 gold to pay to keep the guards)
LEDGER
Gordio passenger (paying 5 gold)
12 personal gold
108 gold in PARTY LEDGER 
ten sacks of potatoes (bought for 8, sell for 24)
satchel of herbs and spices (to deliver to Firechops in Lakehome)
Category:Thom's Characters