The Ruin Seeker

==Summary==
The Ruin Seeker is a small fox who finds themselves exploring the world of Tunic, with the given task of replacing the Heir, a ghostly figure tasked with stabilizing the crumbling world. In their journeys, they may choose to slay the Heir and take their position, causing the cycle to continue, or to gather enough wisdom about the world, and share it with the Heir to grant them their freedom.
==Powers and Stats==
Tier: 
Name: Unknown, referred to as: Ruin Seeker, Heir-To-The-Heir, Heir, Fox, Hero
Origin: Tunic
Gender: Unknown
Age: Unknown
Classification: Ruin Seeker, Heir-To-The-Heir
Powers and Abilities:
<tabber>
|-|Ruin Seeker=
|-|As the Heir-To-The-Heir=
All previous non-equipment abilities minus Immortality, Immortality (Type 1 and 7), Incorporeality, Power Bestowal (Heirs are capable of granting powerTunic (2022) - Manual, Pages 7 and 18 to those who give them offerings), Resurrection (The previous Heir is capable of resurrecting the Ruin Seeker, leaving behind a ghostly Echo in its placeTunic (2022) - Manual, Page 19), Energy Projection (The Heir can unleash energy waves by wielding their sword, as well as shoot beams out of their hands or from the airTunic (2022) - The Heir Boss Battle), Weapon Control (The Heir can control their sword when it's out of their hands, wielding it remotely), Dimensional Manipulation and Mind Manipulation (Can surround their sword with Miasma, which is a tear in the dimension that instills a great feeling of hopelessness in those exposed to it)
</tabber>
Attack Potency: Small Building level (Can parry the Siege Engine's attacks, as well as endure them. Capable of destroying large turret statues with a single attack)
Speed: Subsonic movement speed, Supersonic combat speed (Can fight and move at speeds relative to rifle shots)
Lifting Strength: Class K (Can withstand the force of the Magic Orb pulling large enemies towards them, as well as smash through layers of ice encasing them)
Striking Strength: Small Building level
Durability: Small Building level (Can withstand the Siege Engine's attacks as well as the blast from their own explosives)
Stamina: Superhuman. Can still run and attack while exhausted and out of breath, and recover to full stamina in seconds. Can restore their will to go on with Magic Potions, which allow him to fight past otherwise lethal damage. Can fight while set on fire, as well as after exposure to Miasma, which instills a great feeling of hopelessness that leaves others in a fetal position, motionless and unresponsiveTunic (2022) - Rooted Ziggurat
Range: Extended Melee Range (The Seeker's reach with their sword is about 120 cm), up to Tens of Meters with equipment (The effective range of items such as the Wand and Hourglass goes beyond the ends of the screen).
Standard Equipment:
<tabber>
|-|Equipment & Gear=
ice tunic.gif|Magic Dagger
wand tunic.gif|Wand
grapple orb tunic.gif|Grapple Orb
gun tunic.gif|Gun
laurel hour tunic.gif|Hero's Laurels & Hourglass
wand ice tunic.gif|Magic Dagger + Wand
Note that all "magic" items in this list consume some of the Seeker's MP. 
*Stick: An improvised weapon wielded by the Ruin Seeker until they find the Sword.
*Sword: A thick arming sword wielded by the Seeker in their right hand.
*Magic Dagger: A magic talisman that unleashes a burst of ice magic capable of freezing any foes hit by it.
*Wand: A magic rod that shoots bouncing bolts of fire. If utilized in conjunction with the Magic Dagger, its projectiles inherit the Dagger's freezing properties.
*Magic Orb: A magic item that evokes the tendrils of a planar being to either pull the Seeker towards an object or pull enemies towards them.
*Gun: A magic-powered firearm that shoots a wide blast of projectiles.
*Hourglass: A magic trinket that slows down time for everyone, while seemingly allowing the Seeker's perception to continue at normal speed.
*Potions: Potions that restore the Seeker's will to fight, healing them.
*Shield: A nigh-indestructible shield that can be used to block a great variety of attacks.
*Lantern: Shines with blue light whenever the Seeker is in darkness.
* Hero's Laurels: A halo of ghostly laurels that grants the Seeker the ability to perform a quick teleport dash that can be used to dodge through threats and warp across platforms.
|-|Consumables=
Note that only items that are relevant to combat are listed here.
*Blast Bomb: A bomb with a fuse that releases a small but powerful explosion.
*Fire Bomb: A bomb that explodes on contact, bursting into flames.
*Ice Bomb: A bomb that immediately freezes all within its explosion.
* Red/Blue Fruit: Berries that restore HP and MP, respectively.
*Hot Pepper/Ivy: Consumables that temporarily boost the Seeker's attack power and stamina regeneration, respectively.
*Lure: A doll that greatly resembles the Seeker. When activated, it moves on its own, tricking foes into targeting it instead of the real deal.
|-|Ability Cards= 
Passive boons that the Seeker can equip up to five of. Note that the effect of the secret Bone trinket that enhances invincibility frames when rolling is likely just a gameplay mechanic with no canonical equivalent.
*Anklet: Slightly boosts the Seeker's movement speed. 
*Aura's Gem: Enhances the Seeker's ability to parry attacks.
*Bracer: Reduces stamina cost for blocking attacks.
*Cyan/Orange Peril Ring: Enhances the Seeker's defense/offense when they have suffered great damage and are near death.
*Dagger Strap: Reduces the Magic Dagger's casting time.
*Flame Sword: Lowers the Seeker's HP to 1, but sets their Sword on fire when swung, inflicting great damage.
*Inverted Ash: Causes Potions to heal MP instead of SP.
*Louder/Magic Echo: Causes the Echoes left by the Ruin Seeker upon death to explode with greater force/release MP pickups when they make contact with them.
*Lucky Cup: Causes vanquished enemies to drop healing hearts 15% of the time.
*Muffling Bell: Makes the Seeker harder to notice by enemies. 
*Perfume: Enhances the Seeker's stamina regeneration speed.
*Scavenger's Mask: A gas mask that prevents the Seeker from breathing in harmful things, such as the Miasma in the Quarry.
*Tincture: Enhances the Seeker's attack at expense of their defense.
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Intelligence: Gifted. Not only is the Ruin Seeker extremely skilled in combat, defeating the ancient civilization's greatest war machines and proving themselves a worthwhile successor to the Heir, who did the same in their time, but a far wiser and more clever hero than any of their predecessors, being capable of assembling every page of the Manual, which requires solving dozens of complicated and well-hidden riddles.
Weaknesses: The Seeker's magic weapons run on a limited supply of MP, and their consumables are also finite in number.
Notable Attacks/Techniques:
*"Special Technique": A hidden sword attack, which consists of a quick lunge performed with the momentum of a dodge roll.
*Parry: A defensive shield technique, which can stun foes and reflect projectiles when performed successfully.
*Holy Cross: Through directional inputs (performed through unknown means in-universe), the Seeker is capable of interacting with the environment around them. While this most commonly simply leads to opening locked doors, it also has a variety of more impressive effects.
**Seeking-Spell: Summons "false fairies", that lead the Seeker towards the location of real onesTunic (2022) - Manual, Page 27)
**Can summon one bomb of each type through Holy Cross, once each.
**Can reduce the cost of the Wand + Magic Dagger combination spell.
**Can heal themselves.
**Can cause every creature's head to become much bigger, though this has no practical effect whatsoever.
**Can summon pink sunglasses on themselves. This is also useless.
Note: With a few exceptions, all of Tunic's dialogue, signs and in-game manual is written in a fictional alphabet that can, with enough skill, be decoded and transliterated to English. For the sake of comprehensibility, scans of fan transliterations (examples of which can be perused here and here) are used in this profile.
All unreferenced material comes from gameplay mechanics of Tunic (2022).
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Good Characters
Category:Characters
Category:Silent Characters
Category:Game Characters
Category:Video Game Characters
Category:Heroes
Category:Wise Characters
Category:Adventurers
Category:Guardians
Category:Amnesiacs
Category:Indie Game Characters
Category:Playable Characters
Category:Sword Users
Category:Wand Users
Category:Shield Users
Category:Gun Users
Category:Potion Users
Category:Revived Characters
Category:Weapon Masters
Category:Acrobats
Category:Small Sized Characters
Category:Resurrection Users
Category:Immortals
Category:Vibration Users
Category:Status Effect Users
Category:Attack Reflection Users
Category:Supernatural Willpower Users
Category:Non-Physical Interaction Users
Category:Soul Users
Category:Absorption Users
Category:Summoners
Category:Magic Users
Category:Weapon Creation Users
Category:Healers
Category:Size Users
Category:Power Modification Users
Category:Dimensional Travel Users
Category:Ghosts
Category:Ice Users
Category:Fire Users
Category:Thread Users
Category:Grappling Users
Category:Time Users
Category:Restoration Users
Category:Teleportation Users
Category:Light Users
Category:Explosion Users
Category:Statistics Amplification Users
Category:Empowerment Users
Category:Perception Users
Category:Incorporeal Characters
Category:Power Bestowal Users
Category:Energy Projection Users
Category:Weapon Control Users
Category:Dimensional Manipulation Users
Category:Mind Users