Alchemize

Alchemize is a Rare Silent card that generates a random potion upon use. It costs 1 , and when costs no energy. As a card that can potentially heal the player, it cannot be generated by random card generation such as and .
It can't generate (due to a design rule against generating healing), but it can generate and .
==Interactions==
*Positive
** allows you to save more potions between battles.
** makes each potion heal 5 HP.
** doubles the effectiveness of potions.
*Negative
** makes Alchemize useless.
**Ascension 11+ gives 1 fewer potion slots, making it harder to stockpile potions.
==Update History==
*Weekly Patch 54: Loop
**The Specialized Daily Mod now allows Alchemize (was restricted because the mod Brewmaster used to exist)
*Weekly Patch 44: Chrysalis
**All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.
**New tip added to indicate that healing cards cannot be generated randomly during combat.
*Weekly Patch 25: Building Blocks
**Fruit Juice will no longer spawn from Alchemize.
*Weekly Patch 6: We're Back!
**New green card, Alchemize. Description withheld for spoiler reasons.
== Trivia ==
* The card art for Alchemize was taken from the early access deprecated poison power card "Venomology", hence the green poison appearance of the potions in the card art.
* Because cards are briefly playable during 's escape animation, Alchemize can be played to regenerate the lost potion before the combat ends.