Event

An Event is an occurrence that happens in the Player Sect or an Camp/Enter mapSettings\World\Events. They govern reoccurring "normal" events, like Invasions and natural Weather changes. They can affect a variety of things within the map, including triggering certain Secrets.
== Event generation ==
Events are tentatively generatedXiaWorld.GameEventMgr.OnDayChange() every 2 days, and everyday on Immortal difficultySettings/World/EventDriver.xml. Due to the chance for double and triple events, this averages to 0.68 possible events per day in the default setting, and 1.58 in the Immortal difficulty. As with everything regarding Events, this can be freely adjusted in the difficulty settings panel, and the "Event details" additional panel attached to the difficulty settings panel.
=== Grace period, minimum and maximum interval ===
At the start of the game, some type of events have a grace period preventing them from happening. There's also a minimum interval between events of the same type, and a maximum interval after which the event is guaranteed to happen - unless others events types are also guaranteed, in which case they're randomly chosen one at a time.
Event type 	Base 	Base 	Base 	Immortal 	Immortal 	Immortal
 	Grace Period	Min Interval	Max Interval	Grace Period	Min Interval	Max Interval
Common 	0 	3 	8 	0 	1 	8
Visitor 	5 	3 	9 	0 	1 	15
Secret 	15 	3 	9 	15 	1 	15
Advanced 	5 	7 	20 	5 	3 	15
Rare 	50 	20 	55 	25 	5 	40
Enemy 	6 	5 	17 	6 	2 	17
Powerful Enemies 	60 	20 	40 	30 	12 	30
Fortuitous Encounter	150 	20 	50 	75 	20 	50
=== Event selection ===
As said previously, if there's an event type at or above their maximum interval they're automatically selected. Otherwise, each eligible event type has the same chance to to be selected. A random event from that type is then selected among the possible ones - events that require 500 sect reputation, a boss to have been beaten, conflicting weather events are ignored, etc. The events are weighted and some are more probable than others. Finally, the chosen event is set to trigger on average 2.5 days later (within 2.1 to 2.9 days), where it will be checked again for eligibility before being finally triggered.
==Recurring events list==
This listSettings/World/Events/Eventlist.txt & Settings/Language/OfficialEnglish/Settings/World/Events/Eventlist.txt ignores "School Events" (untreated by this article as of yet) and condition- or story-related one-time events. 
===Common===
Common events (Lv1) are exclusively Weather events.
Name 	Desc 	Weight	% 	Details
Clear 	It is a very clear and bright day, but you don't know how long it will last.	1 	4.2% 	Specific Weather events restrictions
Cloudy 	It is a very grim and cloudy day, but you don't know how long it will last. 	1 	4.2% 	Specific Weather events restrictions
Light Rain 	It has started to rain lightly. 	1 	4.2% 	Specific Weather events restrictions
Heavy Rain 	It has started to rain heavily. 	1 	4.2% 	Specific Weather events restrictions
Thick Fog 	A thick fog has suddenly started to form. 	1 	4.2% 	Specific Weather events restrictions
Gloomy Mood 	A strange gloomy mood has begun permeating the sect. 	1 	4.2% 	Specific Weather events restrictions
Light Snow 	It has started to snow. 	1 	4.2% 	Specific Weather events restrictions
Heavy Snow 	It has started to snow heavily. 	1 	4.2% 	Specific Weather events restrictions
Spirit of Harvest	A spirit of good harvest started to permeate the area. 	8 	33.3%	Specific Weather events restrictions
Spring's Coming 	The warmth of spring permeates the air. 	8 	33.3%	Specific Weather events restrictions
As weather have a number of restrictions, the % should only be taken as an unreliable indicator.
===Visitor ===
Visitor (Join) events cover random recruitable and unaffiliated cultivator visits.
Name 	Desc 	Weight	% 	Details
Passer-by Refugee 	A refugee escaping the war is passing by, and [IT] wishes to join you. 	5 or 2	13.9% (8.3%) 	Lower weight with the "Desolate Sect" Immortal constraint
Immortal Visitor 	An immortal friend of yours is visiting your sect, and he probably wants to stay for a few days. 	5 	13.9% (20.8%)	Sect needs to be created
Unaffiliated
Confused Stranger 	A stranger lost their way around here, and wishes that we could help them. 	5 or 2	13.9% (8.3%) 	Lower weight with the "Desolate Sect" Immortal constraint
Curious Stranger 	A curious stranger came across this place by accident, and [IT] want to know what we are doing exactly. 	5 or 2	13.9% (8.3%) 	Lower weight with the "Desolate Sect" Immortal constraint
Injured Stranger 	A stranger is injured, and [IT] wish to stay here for a while and ask for our help. 	5 or 2	13.9% (8.3%) 	Lower weight with the "Desolate Sect" Immortal constraint
Plea for Protection	A Yaoguai that has just shapeshifted seeks your protection, hoping to survive Heavenly Tribulation of Shapeshifting with your help.	5 	13.9% (20.8%)	No restrictions
Animal Joined 	A cat has come to your sect, it seems to enjoy being here. 	1 	2.8% (4.2%) 	No restrictions
Animal Joined 	A chicken has come to your sect, it seems to enjoy being here. 	1 	2.8% (4.2%) 	No restrictions
Animal Joined 	A bull has come to your sect, it seems to enjoy being here. 	1 	2.8% (4.2%) 	No restrictions
Animal Joined 	A turtle has come to your sect, it seems to enjoy being here. 	1 	2.8% (4.2%) 	No restrictions
Animal Joined 	A rabbit has come to your sect, it seems to enjoy being here. 	1 	2.8% (4.2%) 	No restrictions
Animal Joined 	A frog has come to your sect, it seems to enjoy being here. 	1 	2.8% (4.2%) 	No restrictions
===Secrets ===
Secret (Secrets) events are the triggers for recurring secrets not related to other sects.
Name 	Desc 	Weight	% 	Details
Unearthing Artifact 	Dim light of treasure has been seen at night at [TXT] in recent days. It is said that some lost artifact is unearthed there. 	11 	3.9%	Sect needs to be created
Unearthing Artifact 	A beacon of bright light piercing through the clouds often appears at [TXT] in recent days. It is said that some precious artifact is about to be unearthed there. 	11 	3.9%	Sect needs to be created
Unearthing Artifact 	Drastic changes in the earth and sky have been observed as wind and cloud converge at [TXT]. It is said that some ancient artifact is about to be unearthed there. 	11 	3.9%	Sect needs to be created
Unearthing Artifact 	Drastic changes in the earth and sky have been observed as wind and cloud converge at [TXT]. It is said that some ancient artifact is about to be unearthed there. It is said that due to the effect of the seal, the surroundings have become Cursed Land of Frost ([temperature]-150[/temperature]) and can not be approached. 	11 	3.9%	Sect needs to be created
Unearthing Artifact 	Drastic changes in the earth and sky have been observed as wind and cloud converge at [TXT]. It is said that some ancient artifact is about to be unearthed there. It is said that due to the effect of the seal, the surroundings have become Cursed Land of Inferno ([temperature]500[/temperature]) and can not be approached. 	11 	3.9%	Sect needs to be created
Manifesting Cave 	It is said that a mysterious cave belonging to an unknown ancient immortal is manifesting itself at [TXT]. 	11 	3.9%	Sect needs to be created
Manifesting Cave 	It is said that a mysterious cave belonging to an unknown ancient immortal is manifesting itself at [TXT]. The cave is protected by warding spells and its inside shrouded in coldness ([temperature]-150[/temperature]), killing anyone who does not have resistance to it. 	11 	3.9%	Sect needs to be created
Manifesting Cave 	It is said that a mysterious cave belonging to an unknown ancient immortal is manifesting itself at [TXT]. The cave is protected by warding spells and its inside burning with fire ([temperature]500[/temperature]), killing anyone who does not have resistance to it. 	11 	3.9%	Sect needs to be created
Manifesting Cave 	It is said that a mysterious cave belonging to an unknown ancient immortal is manifesting itself at [TXT]. The owner of the cave was a master of Artifact Crafting, who set up countless booby traps and warding spells with this skill. One can not survive and explore the cave without being proficient in Artifact Crafting. 	11 	3.9%	Sect needs to be created
Manifesting Cave 	It is said that a mysterious cave belonging to an unknown ancient immortal is manifesting itself at [TXT]. The owner of the cave was a master Alchemist, who set up countless booby traps and warding spells with this skill. One can not survive and explore the cave without being proficient in Alchemy. 	11 	3.9%	Sect needs to be created
Traces of Ancient BookThe exact same event appears twice, so weight has been doubled	It is said that a mortal had unearthed a remarkable book long thought to be lost from an ancient tomb. But the book was then passed on to others and eventually lost at [TXT]. 	22 	7.8%	No restrictions
Manifesting Miracle 	It is said that there has been Stone Engravings of Dragon Cliff being unearthed at [TXT], possibly manifestation of lost ancient miracle. 	11 	3.9%	Sect needs to be created
Manifesting Miracle 	It is said that there has been Stone Engravings of Dragon Cliff being unearthed at [TXT], possibly manifestation of lost ancient miracle. However, due to the interference of Qi energy mechanics between heaven and earth, the surrounding land of the unearthed site have been shrouded in frost ([temperature]-150[/temperature]). 	11 	3.9%	Sect needs to be created
Manifesting Miracle 	It is said that there has been Stone Engravings of Dragon Cliff being unearthed at [TXT], possibly manifestation of lost ancient miracle. However, due to the interference of Qi energy mechanics between heaven and earth, the surrounding land of the unearthed site have been surrounded by inferno fire ([temperature]500[/temperature]). 	11 	3.9%	Sect needs to be created
Traces of Evil Sect 	Evil sect disciples were seen wandering around at [TXT], who seem to be up to something. 	11 	3.9%	Sect needs to be created
Traces of Evil Sect 	Evil sect elite disciples were seen wandering around at [TXT], who seem to be up to something. 	11 	3.9%	Sect needs to be created
Traces of Evil Sect 	Evil sect elders were seen wandering around at [TXT], who seem to be up to something. 	11 	3.9%	Sect needs to be created
Traces of Just Sect 	Just sect disciples were seen wandering around at [TXT], who seem to be up to something. 	11 	3.9%	Sect needs to be created
Traces of Just Sect 	Just sect elite disciples were seen wandering around at [TXT], who seem to be up to something. 	11 	3.9%	Sect needs to be created
Traces of Just Sect 	Just sect elders were seen wandering around at [TXT], who seem to be up to something. 	11 	3.9%	Sect needs to be created
Manifesting Mandate 	Rumor says there is falling star in the middle of the day and Taoist lotus sprouting out from the ground at [TXT], possibly indicating an imminent manifestation of mandate of an ancient immortal. It has attracted cultivators from all directions. 	1 	0.4%	Sect needs to be created
Manifest Mandate events are undistinguishable from each other but unlock different laws.
Manifesting Mandate 	Rumor says there is falling star in the middle of the day and Taoist lotus sprouting out from the ground at [TXT], possibly indicating an imminent manifestation of mandate of an ancient immortal. It has attracted cultivators from all directions. 	1 	0.4%	Sect needs to be created
Manifest Mandate events are undistinguishable from each other but unlock different laws.
Manifesting Mandate 	Rumor says there is falling star in the middle of the day and Taoist lotus sprouting out from the ground at [TXT], possibly indicating an imminent manifestation of mandate of an ancient immortal. It has attracted cultivators from all directions. 	1 	0.4%	Sect needs to be created
Manifest Mandate events are undistinguishable from each other but unlock different laws.
Manifesting Mandate 	Rumor says there is falling star in the middle of the day and Taoist lotus sprouting out from the ground at [TXT], possibly indicating an imminent manifestation of mandate of an ancient immortal. It has attracted cultivators from all directions. 	1 	0.4%	Sect needs to be created
Manifest Mandate events are undistinguishable from each other but unlock different laws.
Manifesting Mandate 	Rumor says there is falling star in the middle of the day and Taoist lotus sprouting out from the ground at [TXT], possibly indicating an imminent manifestation of mandate of an ancient immortal. It has attracted cultivators from all directions. 	1 	0.4%	Sect needs to be created
Manifest Mandate events are undistinguishable from each other but unlock different laws.
Manifesting Mandate 	Rumor says there is falling star in the middle of the day and Taoist lotus sprouting out from the ground at [TXT], possibly indicating an imminent manifestation of mandate of an ancient immortal. It has attracted cultivators from all directions. 	1 	0.4%	Sect needs to be created
Manifest Mandate events are undistinguishable from each other but unlock different laws.
Ye Xuan the Gambler 	There are reports of Ye Xuan being seen wandering around at [TXT]. It's said that the man likes to go everywhere collecting rare treasures. With an eccentric personality, gambling is his life. He would bet his treasures against a portion of one's lifespan. Countless outlaws have lost the entirety of their lives gambling against him in the past hundred years. He has enemies everywhere. However, no one has ever managed to catch him, as he excels in the ways of evasion.	4 	1.4%	Sect needs to be created
War of Mortals 	Recently, a war broke out among mortals near [TXT]. Countless people died or got injured, leaving piles of bodies lying around. 	11 	3.9%	Sect needs to be created
Plagues wreak havoc 	Recently, a plague broke out in [TXT]. Fear spread across the area, as many mortals either died or fell seriously ill. 	11 	3.9%	Sect needs to be created
Evils in the World 	Recently, a gang of demons were operating in [TXT]. Many mortals were kidnapped and killed, raising alarms and causing rumors to spread amongst people. 	11 	3.9%	Sect needs to be created
Sudden Disaster 	Recently, a natural disaster broke out near [TXT]. People were in serious distraught, as many mortals had died in it. 	11 	3.9%	Sect needs to be created
===Advanced===
Advanced events (Lv2) cover rarer weather-related events, often season-restricted, and the Awakened animal secrets.
Name 	Desc 	Weight 	Details
Romance 	A romantic atmosphere has begun permeating the sect. 	7 	Specific Weather events restrictions
Irritation 	People all over the sect suddenly has begun getting irritated easily. 	7 	Specific Weather events restrictions
Rainy Season 	The rainy season has started. 	7 	Specific Weather events restrictions
Drought 	The drought season has started. 	7 	Specific Weather events restrictions
Rainstorm 	A heavy rainstorm has started, and the Water Element across heaven and earth is extremely active. 	7 or 15	Specific Weather events restrictions
Higher weight with "Element Chaos" Immortal constraint
Foehn Wind 	A dry and warm foehn wind has started, and the Fire Element across heaven and earth is extremely active. 	7 or 15	Specific Weather events restrictions
Higher weight with "Element Chaos" Immortal constraint
Dust Storm 	A dust storm is sweeping across the land, and the Earth Element across heaven and earth is extremely active. 	7 or 15	Specific Weather events restrictions
Higher weight with "Element Chaos" Immortal constraint
Qi Drought 	For unknown reasons, it is in a drought season of Qi across heaven and earth. 	7 	Specific Weather events restrictions
Shorter with "Qi Ebb" Immortal constraint
Burst of Qi 	For unknown reasons, Qi across heaven and earth suddenly started to burst out. A few plants were affected and became Spiritwood.	7 	Specific Weather events restrictions
Longer with "Qi Ebb" Immortal constraint
Treasure 	A beam of light has shot down from the sky. It seems to be something precious. 	7 	Sect needs to be created
Treasure 	A fierce magical fight happened over the sky not far from here. Something precious has dropped near the area. 	7 	500 Sect Reputation required
Observer 	A cultivator is observing you, but they don't seem to mean any harm. 	20 	No restrictions
Awakened Bear 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Bear 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Bear 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Rabbit 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Rabbit 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Rabbit 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Chicken	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Chicken	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Chicken	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Wolf 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Wolf 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Wolf 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Snake 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Snake 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Snake 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Boar 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Boar 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Boar 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Frog 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Frog 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Frog 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Turtle 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Turtle 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Turtle 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Cat 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Cat 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Cat 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Tiger 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Tiger 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Tiger 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Bull 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Bull 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Awakened Bull 	 	1 	Similar events differing by the kind of Awakened Animal and awakening Thoughts .
Heat Wave 	The Fiery Chasm becomes unstable, resulting in abnormally high temperature. 	10 	Only with the Fiery Chasm Natural Wonder
Specific Weather events restrictions
Chilling Air 	The Frozen Furnace becomes unstable, resulting in abnormally low temperature. 	10 	Only with the Frozen Furnace Natural Wonder
Specific Weather events restrictions
No % is given as the natural wonder-specific events, weather events having their own restrictions and constraint-related weight changes would make it impractical.
===Rare===
Rare (Lv3) cover the rarest weather events, Rare animals and Illuminated items appearances as well as the Spring Festival Minion.
Name 	Desc 	Weight	 	Details
Heat 	Summer heat is coming, so it will be extremely warm. Be sure to prevent heatstroke. 	1 	4.5% (3.3%) 	Specific Weather events restrictions
Cold Winter 	A cold winter is coming, so the weather will be freezing. Be sure to stay warm. 	1 	4.5% (3.3%) 	Specific Weather events restrictions
Polar Night 	A strange cloud is covering the sun. It will be a while until you can see sunlight again. 	1 	4.5% (3.3%) 	Specific Weather events restrictions
Miasma 	Noxious air is rising over the whole area, and the Wood Element across heaven and earth is extremely active. 	1 or 5	4.5% (16.7%) 	Specific Weather events restrictions
Higher weight with "Element Chaos" Immortal constraint
Thunderstorm 	A thunderstorm is coming, and the Metal Element across heaven and earth is extremely active. 	1 or 5	4.5% (16.7%) 	Specific Weather events restrictions
Higher weight with "Element Chaos" Immortal constraint
Beast 	A Fei has shown up near the area, and it has brought continuous rain and illness. 	2 	9.1% (6.7%) 	No restrictions
Beast 	A Lushu has shown up near the area, and it has brought clear weather and an auspicious atmosphere. 	2 	9.1% (6.7%) 	No restrictions
Strange Little Elf 	A group of little beasts from the Otherworld were wandering around with treasures when they passed by your sect. These beasts are very timid, but the two realms have different rules, so common methods used by cultivators cannot affect them, and these little guys often run riot around the world. To get the treasures from them, you need to think of something else.	4 	18.2% (13.3%)	See Spring Festival Minion
Treasure 	A beam of light suddenly shot up into the sky. A treasure seems to be gracing this area. 	1 	4.5% (3.3%) 	500 Sect Reputationrequired
A Different Time 	An earthquake happened in the Wild South recently, and a large number of savages and bandits from the south fled here. 	2 	9.1% (6.7%) 	500 Sect Reputationrequired
Has no effect in practice.It is supposed to make attacks from savages and bandits way more likely, however it only lasts 6 seconds (instead of the probably intended 6 days). Moreover, what it makes more likely are, indeed attacks from savage men, but instead of attacks from bandits the second event that becomes more likely is an "Unearthing Artifact" secret, due to an off by one error
Warm Wind 	A gust of warm wind is passing through this area during the coldest days, and this winter will be a lot warmer. 	1 	4.5% (3.3%) 	Specific Weather events restrictions
Sect needs to be created
Chilly Wind 	A gust of chilly wind is passing through this area during the hottest days, and this summer will be a lot chillier. 	1 	4.5% (3.3%) 	Specific Weather events restrictions
Sect needs to be created
Sentient Spirits Passing By	A sentient [NAME] has shown up near here, and it is filled with curiosity. 	2 	9.1% (6.7%) 	Random Item
Sentient Spirits Passing By	A sentient [NAME] has shown up near here, and it is filled with curiosity. 	2 	9.1% (6.7%) 	Random Building
===Enemy===
Enemy (Enemy) are the fodder attacks that should pose no real threat unless you leave your outers unprotected or let reputation grow out of your control. Amusingly, the very weak beast attacks require 500 sect reputation to trigger.
Name 	Desc 	Weight	% 	Details
Attack 	A group of savage men from the Southern Jungle has attacked you. 	2 	11.1%	Poorest Invaders
Attack 	A group of Yaoguai cultivators had their greedy eyes on your sect's property. They showed up nearby with great hostility. 	2 	11.1%	Poorest Invaders
Attack 	A group of bandits who make a living robbing people across cities and towns has attacked you. 	2 	11.1%	Poor Invaders
Attack 	A group of Yaoguai cultivators intend to subvert your sect. They are wandering around nearby with bloodthirsty eyes. 	2 	11.1%	Poor Invaders
Attack 	A group of rogue cultivators from the East Sea has attacked you for your money and resources. 	2 	11.1%	Sect needs to be created
+1 Power level
Normal invaders
Attack 	A group of Yaoguai cultivators harbor great hatred towards your sect for some reason, and they are about to launch an assault.	2 	11.1%	Sect needs to be created
+1 Power level
Normal invaders
Beast Attack (Animals)	A group of hungry wolves have shown up near here, and they are very hostile. 	1 	5.6% 	500 Sect Reputation required
Beast Attack (Animals)	A group of aggressive snakes have shown up near here, and they are very hostile. 	1 	5.6% 	500 Sect Reputation required
Beast Attack (Animals)	A group of frantic boars have shown up near here, and they are very hostile. 	1 	5.6% 	500 Sect Reputation required
Beast Attack (Animals)	An aggressive bear has shown up near here, and it is very hostile. 	1 	5.6% 	500 Sect Reputation required
Beast Attack (Animals)	A group of crazy bull have shown up near here, and they are very hostile. 	1 	5.6% 	500 Sect Reputation required
Beast Attack (Animals)	An aggressive tiger has shown up near here, and it is very hostile. 	1 	5.6% 	500 Sect Reputation required
===Powerful Enemies===
Powerful Enemies (EnemyLv2) is used for wealthy Invaders, and most importantly for Monster attacks. They all require 500 sect reputation before being triggered, and the most dangerous event is also the most likely from that type.
Name 	Desc 	Weight	% 	Details
Assault 	Your sect is under assault by a group of powerful cultivators. 	3 	5.9% 	500 Sect Reputation required
+2 Power level
Normal invaders
Assault 	Your sect is under assault by a group of infamous evil cultivators. 	3 	5.9% 	500 Sect Reputation required
+2 Power level
Normal invaders
Assault 	A group of crazy Yaoguai cultivators are trying to attack your sect. 	3 	5.9% 	500 Sect Reputation required
+2 Power level
Normal invaders
Assault 	You are under assault by a group of evil cultivators from the west. 	3 	5.9% 	500 Sect Reputation required
+1 Power level
Rich invaders
Assault 	A group of powerful Yaoguai cultivators intend to rob your sect's wealth to enrich themselves.	3 	5.9% 	500 Sect Reputation required
+1 Power level
Rich invaders
Assault 	Your sect is under assault by a group of rogue disciples from evil sects. 	3 	5.9% 	500 Sect Reputation required
+1 Power level
Richest invaders
Assault 	A group of powerful Yaoguai cultivators are attempting to sack and slaughter your sect. 	3 	5.9% 	500 Sect Reputation required
+1 Power level
Richest invaders
Invasion of Beasts	A few rabbit monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few wolf monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few snake monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few boar monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few bear monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few giant frogs have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few giant tortoises have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few chicken monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few bull monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few tiger monsters have shown up near here, and they are very hostile. 	2 	3.9% 	500 Sect Reputation required
Invasion of Beasts	A few beasts have shown up near here, and they are very hostile. 	10 	19.6%	500 Sect Reputation required
+1 Power level
=== Fortuitous Encounters===
Fortuitous Encounters (Lv4) cover boss rematchs once you've beaten them, and Ancient Cultivator encounters.
Name 	Desc 	Weight	% 	Details
Flood Dragon Tracks	Flood Dragon's aura has been emanating from [TXT] as of late. 	1 	14.3%	The boss needs to have been beaten previously
Sect needs to be created
Phoenix Tracks 	Phoenix's aura has been emanating from [TXT] as of late. 	1 	14.3%	The boss needs to have been beaten previously
Sect needs to be created
Torch Dragon Tracks	A Yin and Yang aura has been emanating from [TXT] as of late. 	1 	14.3%	The boss needs to have been beaten previously
Sect needs to be created
Ancient Cultivator 	Recently, there are news of ancient cultivator being present at [TXT].	4 	57.1%	Need to have triggered the Thousand-Year Tide events (day 278)
==References==
Category:Game Mechanics