The Mimic

The Mimic is a type of ghost in Phasmophobia. They are known for mimicking the traits of other ghosts.
== Behaviour ==
The Mimic is able to imitate any type of ghost, and inherit all of its features and abilities:
* Interaction and ghost event rates and preferences
* Hunt thresholds
* Hunt movement speeds
* Various forms of special abilities (e.g. Poltergeist multithrow, Demon ability hunt)
When imitating a type of ghost, The Mimic will not copy its types of evidence, and will not necessarily provide its guaranteed type of evidence on reduced-evidence difficulties such as Insanity, but can copy features related to evidence. For example, it is able to copy the Obake's six-fingered handprints or the Deogen's breathing, as The Mimic has Ultraviolet and Spirit Box as evidence, but it cannot copy the Goryo's trait of only appearing on a Video Camera when interacting with a D.O.T.S Projector, as The Mimic does not have D.O.T.S Projector as one of its types of evidence.
The Mimic will change the ghost type that it chooses to imitate every 30 seconds to 2 minutes, but cannot change during hunts.
If The Mimic imitates a Thaye, a fixed age is randomly selected, and it will imitate another ghost using its own timer instead of the Thaye's ageing timer."So, the mimic will change ghost before a chance of aging even happens"' cjdxn, Developer (on Discord). 25 June 2022.
Aside from the 23 ghost types that The Mimic can imitate, it may also have a "blank" state, but in this case, it will act as a "default" ghost and have no special abilities. The Mimic will always have the "blank" state at the start of a contract before changing after a random amount of time.https://imgur.com/a/koydG4H
The Mimic provides "evidence" of Ghost Orbs in addition to its three main evidence types, which also appear on difficulties with reduced evidence, including zero evidence. These Ghost Orbs, along with the other types of evidence if none are hidden due to the difficulty, will always exist regardless of the type of ghost that The Mimic chooses to imitate, and will behave in exactly the same way as those produced by other ghost types and will only levitate in the ghost room.
==Evidence ==
Though Ghost Orbs are always present, this is not considered by the Journal when inputting evidence. Whether Ghost Orbs is selected does not affect your payout even if the ghost is blanked out when selecting the ghost.
== Strengths and weaknesses ==
These are the strengths and weaknesses as listed in the journal:
Strength: We're unsure what this ghost is capable of. Be careful.
Weakness: Several reports have noted ghost orb sightings near mimics.
==Strategies==
The Mimic's fundamental nature means that it is unpredictable: it can theoretically have the powers of almost any ghost type at any time, most notably ghost abilities that could enable early hunts. The absolute safest way to handle a Mimic is to treat it as if it had every potential modifier that could increase its aggression, and make sure to utilize if not all, then at least a few tactics that would be used to dissuade attacks from other ghost types:
* Try to minimize speaking when near the ghost (Yokai)
* Turn off electronics that are no longer needed (Raiju)
* Make sure to have active sources of flame in the Ghost Room (Onryo)
* In general, be prepared for the possibility of early hunts (Demon)
Additionally, it is prudent to have Incense handy, as The Mimic may imitate fast ghosts such as the Revenant or Thaye, or most dangerously imitate the Deogen and require hunters to completely change up their strategy from hiding to looping between hunts, potentially after everyone is already situated at a hiding spot. 
The presence of Ghost Orbs with The Mimic means that players have to take care when trying to identify the ghost with three types of evidence, including Ghost Orbs, if there is a potential overlap between The Mimic and another ghost. For example, identifying Ultraviolet, Ghost Orbs, and Freezing Temperatures usually indicates a Hantu, but as The Mimic creates orbs, Spirit Box evidence has to be definitively ruled out before a Hantu can be confirmed; similarly, identifying Spirit Box, Ghost Orbs, and Freezing Temperatures can lead to a mistaken identification of the ghost as an Onryo if the Mimic's Ultraviolet go undiscovered. Players should go further in confirming or eliminating the presence of a fourth type of evidence. However, on reduced-evidence difficulties, this can cause The Mimic to be very simple to identify, as The Mimic always produces these orbs, and will appear to go over the set maximum amount of given types of evidence.
Concerning evidence, noting the behavior of specific ghost types, but getting types of evidence that they do not have, can bring The Mimic into suspicion, allowing for more focused evidence-gathering. For example, if the ghost touches two doors on different parts of the map in very close succession, which is usually a strong indication of The Twins, but Ultraviolet is successfully noted, then The Mimic can be strongly presumed.
== Trivia ==
* The Mimic is the only ghost that can leave handprints on the Exit Door: it must be mimicking a Yurei, it must use the door-closing ability on the exit door, and the ultraviolet evidence is not hidden. Hence, this occurrence is very rare.
==History==
Early Access	Early Access
0.5.0 	Added The Mimic.
== References ==
Category:Ghosts
fr:Le Mimic