Appendix IV: Ritual List (Magic Vegas)

v60e continued
=== Appendix IV: Ritual List ===
Name			(H indicates Horror)	Diff	Time 	Description			(*Charm)
Age 	6 	10min	M153:			Age (but not mature) subject a year, plus 1yr per 10 margin
Air			Vision 	3 	10min	M24:			Eliminate vision penalties from smoke, haze, mist
Alter			Terrain – River	11 	10min	M55:			Raise water table or change the course of a river
Apportation 	0 	10min	M144:			Move object at 2mph
Armor 	1 	10min	M167:			DR +1 or +10%, +1 or +10% per 2 margin (max +5/+50%)
Astral			Projection	5 	20min	T159:			Out of body experience
Aura			Reading	0 	10min	T151:			Identify subject’s supernatural traits
Banish 	4 	20min	T160:			Transports a spirit to its Otherworld home
Bind 	3 	10min	T160:			Contract services from a spirit
Blackout			(H)	3 	10min	M112:			Perfect darkness even stops Infravision
Blight 	4 	10min	M162:			Halve crop yield
Body			of Shadow	4 	10min	M114:			Shadowform trait (B83)
Borrow			Skill	6 	10min	M47:			+4 to a skill appropriate to path-god’s portfolio
Bright			Vision	1 	10min	M111:			No penalty for bright light or flash
Cadence 	5 	10min	M39:			Doubles output of physical labor including craft
Calm			the Winds	0 	10min	T143:			Step down Beaufort scale equal to margin
Channeling 	0 	10min	B41:			Magcian grants spirit use of his voice
Chaperon 	5 	1hr 	T152:			Guardian angel saves life once*
Charm			Against Dark Beasts	6 	1hr 	T157:			Repels Monsters, Horrors, and possessed animals
Clean 	2 	10min	M116:			Remove dirt and stain, polish where applicable
Cleansing 	4 	20min	T157:			Remove curse
Cloud			Memory	7 	1hr 	T140:			Erase a memory
Cloud-Vaulting	12 	10min	M148:			10mi and 10min/vault, requires clouds and Acrobatics
Cold 	4 	10min	M47:			Lower temperature by 20°F/m
Command			Beast (Specify)	4 	10min	T155:			Animals understand and obey verbal commands*
Command			Bodies of Dead	7 	1hr 	T163:			Animate corpses as zombies (no spirits involved)
Command			the Waves	4 	10min	T143:			Modify wave height 1’ times margin
Conjure			Flame	4 	10min	T143:			Burning damage
Continual			Light	1 	10min	M110:			moonlight, -2 for torchlight and -4 for sunlight
Contract			Object (H)	15 	10min	M120:			Halve length and weight, -1 to halve again (and again)
Create			Animal	12 	10min	M98:			-2 times positive size modifier
Create			Earth	3 	10min	M51:			+1 to solidify mud
Create			Gate (Specify)	40 	10min	M85:			Open the way to an Otherworld
Create			Object	8 	10min	M98:			Limited by magician’s technical knowledge
Create			Plant	4 	10min	M163:			grass, -4 for bush or -11 for tree
Create			Spring	8 	10min	M190:			-5 per gallon per hour
Create			Warrior	10 	10min	M98:			IQ 10, other stats 12, skill 16; -2 for ST 16
Current 	6 	10min	M194:			-1 per knot or 22½° change in direction
Curse			Mirror	3 	20min	T157:			Reflects rituals of other paths against caster
Curse			Sanctum	0 	1hr 	T157:			Protection against rituals
Dark			Vision 	2 	10min	M111:			See in absolute darkness (even Blackout)
Death			Vision	0 	10min	M149:			Induces a fright check
Decay 	1 	10min	M77:			Food rots
Dispel			Ritual	6 	1hr 	T157:			Abjures specified magical effect
Distant			Blow (H)	1 	10min	M144:			Mêlée attack to line of sight
Divination			(Specify)	8 	1hr 	M108:			Specific answer to binary question, else vague
Doom 	8 	1hr 	T152:			Bad luck for a week and then horrible death
Dose 	0 	1hr 	T148:			Cure Disease
Dream			Sanctum	6 	20min	T142:			Protection from dream magic
Dream			Shackles	8 	1hr 	T142:			Prevent waking, prevent dream travel
Dream			Visitor	2 	10min	T142:			Control another’s dreams
Dreamwalk 	0 	1hr 	T142:			Control own dreams
Earth			to Stone	2 	10min	M51:			Also turns stone to metal
Earth			Vision	2 	10min	M51:			See through 50’ of earth or unworked stone
Embody 	5 	2hr 	T160:			Make a body (statue) for a Sphinx*
Empower 	4 	10min	T160:			Give energy (Fatigue Points) to a spirit
Endure			Elements	0 	10min	T143:			Temperature Tolerance 10 and heat DR 1 times margin
Enlarge			(H) 	11 	10min	M42:			Increase own Size Modifier, +1 per 2 margin
Entombment 	5 	10min	M53:			Bury and optionally suspend animation
Essential			Acid (H)	13 	10min	M192:			Triple the corrosive potential of a batch of acid
Evil			Eye 	7 	1hr 	T149:			Induce heart attack
Evisceration 	6 	10min	M154:			Remove an organ (usually fatal)
Exchange			Bodies (H)	24 	1hr 	M49:			Serial immortality
Exorcise 	5 	1hr 	T161:			Drive a spirit from its host
Fertility 	2 	1hr 	T149:			Increase crop yield or likelihood of pregnancy*
Fetish 	8 	1hr 	T161:			Object places spirit’s power at disposal of bearer*
Firecalm 	1 	10min	T143:			Puts out fire
Fix			Glitch 	2 	10min	T145:			Minor repair requiring no spare parts
Flash 	2 	10min	M112:			Stun and blind
Frostbite 	6 	10min	M189:			Damage from cold (like burn, but no ignition)
Fuel 	4 	10min	T145:			Restore fuel/charge sufficient for 1hr operation
Gambler's			Token	0 	20min	T153:			Reroll Gambling skill, only for truly random bet*
Garble 	2 	10min	M172:			Subject can’t speak intelligibly (no rituals)
Gentle			Beast (Specify)	1 	10min	T156:			Reaction bonus from animal
Ghost			Shirt 	7 	1hr 	T158:			Protection from random fire*
Ghost			Sword 	5 	½hr 	T160:			Weapon can strike immaterial spirits*
Gift			of Letters	5 	10min	M46:			Read/write any language, -4 for native proficiency
Gift			of Tongues	5 	10min	M46:			Speak any language, -4 for native proficiency
Gloom 	2 	10min	M112:			Darkness penalty equal to margin
Grace 	3 	10min	M37:			DX +1, +1 per 4 margin (max +5)
Great			Gas Mileage	0 	10min	T146:			Reduce fuel consumption by 5% times margin (max 95%)
Great			Haste 	1 	10min	M146:			Altered Time Rate, costs 1FP/10s
Gremlins 	3 	½hr 	T146:			Curse machine*
Guise 	1 	20min	T140:			Magic disguise (or just illusionary clothing)
Hail 	8 	10min	M145:			Damage from falling ice
Hallucination 	6 	1hr 	T140:			Mental illusion of one thing
Halt			Aging 	8 	10min	M94:			No deterioration, retain youthful looks			but die on schedule
Hand			of Glory	7 	½hr 	T141:			Open locks and paralyze guards*
Hasten			Mount	5 	10min	T149:			Move +1 per 3 margin
Hawk			Vision 	1 	10min	M111:			Telescopic Vision, +1 level per 2 margin (max 5)
Heal			Plant 	2 	10min	M161:			Live plants only – doesn’t repair wooden objects
Heat 	3 	10min	M74:			Increase temperature 20°F/m (max 2,800°F)
Hide			Path 	3 	10min	M163:			Impose -8 to track through foliage or undergrowth
History 	4 	1hr 	T151:			Postcognition of an object
Hold			Breath 	3 	10min	M39:			Caster need not breathe, or can breathe stale air
Hunter's			Blessing	3 	1hr 	T156:			+1 to hunting skills per 2 margin for given species
Ice			slick 	4 	10min	M186:			-2 DX, roll DX every yard of movement or fall
Impotence 	3 	½hr 	T164:			Prevent male sexual performance
Inexorable			Breeze	1 	10min	T143:			Corridor of windspeed 2mph, -1 per additional 2mph
Infravision 	1 	10min	M111:			See like a thermograph
Inspired			Creation	0 	10min	M115:			Craft Very Fine quality (yields a craft spirit Eidolon)
Invisibility			(H)	6 	10min	M114:			Can be sensed by magicians (Blindfighting)
Irradiate			(H)	9 	10min	M182:			Toxic damage with Radiation modifier (invisible death ray)
Journeyman's			Curse	3 	1hr 	T153:			Accident at work
J-man's			Blessing (Specify)	3 	1hr 	T153:			Bonus to job roll (upgrade success category)*
Know			Fault 	1 	10min	T146:			Diagnose malfunctioning machine
Lay			to Rest 	0 	20min	T162:			No animation of corpse or summoning its ghost
Lesser			Wish (H)	36 	1hr 	M61:			Charm for one use of Super Luck
Liar's			Charm	0 	20min	T141:			Penalize lie detection by margin*
Lightning 	6 	10min	M196:			Electrical damage (burning surge)
Locate 	5 	10min	T153:			Find a specific person or object
Locate			Spares	4 	10min	T146:			Find legally available parts to fix a machine
Love			Charm 	3 	1hr 	T154:			Attract a compatible mate*
Loyal			Item 	4 	1hr 	T154:			Object will always find its way back to owner*
Lure 	4 	10min	M137:			Attract visitors to center of effect
Lust 	4 	1hr 	T141:			Induce sexual attraction*
Machines			Hate You	5 	½hr 	T147:			Machines malfunction when subject uses them
Madness 	2 	10min	M136:			5pt disad, -1 for 10pt, -2 for 15pt, -4 for 20pt
Mage-Stealth 	3 	10min	M172:			Make no inadvertent sound but can still speak
Magelock 	0 	10min	M166:			Prevent a door from opening unless destroyed*
Malaise 	5 	1hr 	T149:			Subject suffers a disease
Measurement 	2 	10min	T164:			Dimension, weight, temperature, or speed
Mirror 	2 	10min	M112:			Make object or locus reflective (stops Sunbolt)
Mist 	2 	10min	T144:			Block vision and reduce fire damage
Mystic			Mark 	9 	10min	M119:			Maker of the mark gets max sympathy bonus
Night			Terrors	5 	1hr 	T142:			Fright check when next sleeping at -2 per margin
Night			Vision	1 	10min	M111:			ignore darkness penalty of -1 to -9
Oath 	4 	10min	M138:			Subject must roll Will to break it
Obscurity 	5 	10min	T141:			Penalty to notice subject equal to margin
Panic 	1 	10min	M134:			Flee
Perfect			Appearance	4 	40min	T164:			Appearance +1 level, +1 per 5 margin (max Transcendent)
Perfect			Control	2 	20min	T147:			Vehicle yields Driving skill +1 per 2 margin*
Perfection			of the Soul	5 	20min	T165:			Per +1, Will +3, Indomitable, Unfazeable, suppress disads
Phantom 	7 	10min	M97:			Semi-solid illusion (ST equal to Technique level)
Planar			Visit (Specify)	12 	10min	M82:			Project spirit to an Otherworld
Plant			Growth	4 	10min	M162:			A month’s growth per application
Predict			Earth Movement	3 	10min	M151:			Landslide, quake, or volcano/geyser
Predict			Weather	0 	10min	T156:			Useful on Otherworlds with no published forecast
Preserve			Food	2 	10min	M79:			Won’t spoil or desiccate
Purify			Air 	0 	10min	M23:			Remove odors and poisons, oxygenate
Purify			Earth	8 	10min	M54:			Rejuvenate soil depleted by agriculture
Purify			Water	1 	10min	M184:			Remove poisons and other solutes
Read			Memories	7 	1hr 	T152:			Answer one question the subject knows
Read			the Manual	2 	10min	T147:			Eliminate familiarity penalty for specific machine
Read			Thoughts	7 	10min	T152:			Read subject’s mind for minutes equal to margin
Regeneration 	5 	10min	M93:			Regrow limb or eye over a month
Rejuvenate			Plant	4 	10min	M163:			Restore dead or dying, wooden objects sprout
Remove			Contagion	2 	10min	M90:			Disinfect
Repair 	5 	½hr 	T148:			Repair a machine in ¼ normal time, sans tools
Reshape 	7 	10min	M117:			Any object acquires the consistency of clay
Resist			Pressure	10 	10min	M169:			Pressure Support 2
Retch 	7 	10min	M38:			Incapacitating (-5, can’t Concentrate, costs 1FP)
Reversion			of Form	5 	½hr 	T144:			Ends shapeshifting induced by ritual or possession
Rockfall 	6 	10min	T114:			Rocks loose or easily fractured will fall
Rotting			Death	9 	10min	M154:			Toxic damage from tissue necrosis
Ruin 	8 	10min	M118:			Age an object 5 years per application
Scry 	6 	10min	T152:			View subject for minutes equal to margin
See			Invisible	3 	10min	M113:			Perceive spirits, pierce Invisibility or Obscurity ritual
See			Secrets 	5 	10min	M107:			Highlight aught concealed by mundane means
See			the True Face	1 	10min	T145:			Detect illusion or shapeshifting
Seek			Beast (Specify)	0 	10min	T156:			Vision, direction, and distance of nearest beast
Seek			Coastline	1 	10min	M184:			Direction/distance, may exclude known coast
Seek			Earth 	0 	10min	M50:			Specify the mineral sought
Seek			Pass 	1 	10min	M51:			Direction/distance to nearest mountain pass
Seek			Plant 	0 	10min	M161:			Specify herb sought
Seek			Water 	0 	10min	M184:			Direction, distance, and nature (fresh/salt)
Shake			the Earth	12 	20min	T144:			Damage walls (repeat to destroy), people may fall
Shape			Earth 	1 	10min	M50:			4mph, half for stone
Silence 	1 	10min	M171:			Nothing in area can make sound
Skinchange 	6 	20min	T145:			Shapeshift (-10 to affect others)
Slumber 	2 	10min	T143:			Natural sleep (i.e., can be roused)
Smoke 	3 	10min	M73:			Blocks vision and causes coughing
Smooth			Ride 	2 	10min	T148:			No motion penalties for skill used within a vehicle*
Snow			Shoes 	4 	10min	M186:			Move on ice unpenalized as on normal ground
Soothe 	0 	10min	T150:			Relieve pain and other symptoms of injury/illness
Spasm 	1 	10min	M35:			Make subject drop whatever he’s holding
Speak			with Beast (Specify)	3 	10min	T156:			10 questions, doesn’t make the beast smart
Spirit			Slave	6 	1hr 	T162:			Make subject more susceptible to caster’s magic*
Spirit			Trap 	4 	1hr 	T162:			Stuff a genie in a bottle*
Steal			Energy	3 	10min	M150:			Subject loses 1FP/20s until out, caster gains ⅓
Stench 	1 	10min	M24:			Toxic damage from respiratory agent
Sterility 	1 	1hr 	T150:			Render females and plants barren
Stone			to Earth	3 	10min	M51:			Also turns metal into stone
Stop			Healing	7 	10min	M153:			Prevent natural and resist magical healing
Stroke			of Luck	1 	10min	T154:			Perk-level Serendipity
Succor 	4 	½hr 	T150:			Grant 6 rolls daily to recover from injury
Suggestion 	6 	10min	T141:			Single command
Summon 	0 	10min	T162:			Teleports a spirit to the magician’s vicinity
Summon			Beast (Specify)	3 	10min	T156:			Nearest beast comes as fast as it can
Summon			Shade (H)	10 	10min	M103:			Divination by interviewing a potential ghost
Sunbolt 	6 	10min	M114:			Tight-beam, armor-piercing burn damage from laser
Supercharge 	3 	20min	T148:			Increase vehicle speed 5% times margin (max 100%)
Swim 	6 	10min	M147:			Swim as fast as you can run
Telepathy 	5 	10min	M47:			Secure communication between subjects
Teleport			(H)	4 	10min	M147:			No penalty for 10yd, -9 for worldwide range
Thicken			Walls of World	3 	1hr 	T165:			Opposes channeling and summoning
Thunderbolt 	6 	10min	T144:			Electrical attack, 1hr to prime (separate roll at +2)*
Time			Out (H)	21 	10min	M87:			Freeze time outside the affected area, indefinitely
Timeslip			(H)	8 	10min	M81:			Move into the future, 1s times margin
Tirelessness 	5 	½hr 	T150:			Bonus vs. FP loss while traveling, double margin
Transform			(H)	14 	10min	M34:			Adapt to Otherworld of Horror
Transmutation			of Metals	4 	10min	T165:			Upgrade quality modifier of metal weapon/tool*
Unbearable			Pleasure	5 	20min	T164:			Subject can induce Ecstasy by touch, once
Unlimited			Ammo	4 	10min	T148:			Weapon never runs out of basic ammo*
Veil 	3 	20min	T152:			Opposes divination rituals
Vigil 	4 	10min	M138:			Need no sleep, -3 penalty per consecutive day
Vigor 	2 	10min	M37:			HT +1, +1 per 2 margin (max +5)
Virility 	3 	½hr 	T164:			Male is capable of sexual function for duration
Vision			of Luck	3 	10min	T152:			Evaluate a proposed action
Vitality 	3 	1hr 	T1590:			Resist disease*
Walk			on Air 	3 	10min	M25:			Climb as if on stairs, but can fall
Walk			on Water	2 	10min	M186:			Difficulty modified to be easier than Walk on Air
Walk			Through Earth	4 	10min	M52:			Interpenetrate earth, use with Hold Breath
Walk			Through Plants	5 	10min	M163:			No interpenetration, but plants don’t impede
Ward 	4 	1hr 	T158:			Encloses area with barrier against spirits/rituals
Warrior's			Blessing	6 	1hr 	T150:			Grant ST +50% (or Spd +1 and CR), for 1FP/s*
Water			to Wine	5 	10min	M79:			+2 for beer, -4 for hard liquor
Water			Vision	4 	10min	M187:			20yd times margin
Weaken			Blood	5 	10min	M40:			Hemophilia
Weapon			Blessing	6 	1hr 	T155:			Bonus against combat penalties, half margin minus weight*
Weatherworking			(Specify)	5 	1hr 	T156:			Increase likelihood of desired weather over 12hr
Will			Lock 	4 	10min	M138:			Subject confined as by a wall, but psychological
Windfall 	2 	1hr 	T155:			Get $1k times margin, after a variable delay
Wisdom 	6 	10min	M135:			IQ +1 vs. Affliction penalties, +1 per 4 margin (max +5)
Wizard			Mouth (H)	7 	10min	M104:			Flying mouth can speak and taste
Category:Rituals