Patch Notes for 2012-05-10

==General Game Changes==
*Increased the health of the MPU on the mission "A River Runs Through It".
*Increased the health of the thumper by ~50%.
*Blackwater Harvester will now start at 24 players instead of 30.
*NPCs should no longer be afraid their souls will be removed when going through friendly forcefields.
*Multiple navigation changes to NPCs to prevent some of the more egregious issues with wandering people.
*Modifications to NPC creature behaviors to hopefully be a little more dynamic.
*Aranha will now be less likely to stick inside their own homes.
*Whiptail Threshers have had their hit points reduced slightly.
*Another battle won by Red 5 in the never-ending war of frames per second.
*Removed the steam particles shooting out of the smokestacks on Point A in Orbital Comm Tower as they were reducing framerate.
*Reduced the overall size of the downloaded client by moving more textures into virtual textures that are streamed the first time you see them.
**You can control your streaming texture settings in the Network options dialog.
**Setting the network speed will only affect the prioritization of streaming textures.
*The iron sights on the Assault Rifle no longer shimmer while looking at water.
*Hacking the Orbital Comm Tower terminal should now be a bit more consistent.
*Rocks and shrubbery have had their combat abilities reduced.
==UI Changes==
*Changed the fonts used in multiple UI components to be more readable.
*Multiple organizational changes to UI code and files (FYI to all you LUA hackers).
*Unread notifications will now pulse on the UI to let you know you need to give them attention.
*Changed keybind icons to use images instead of just a letter.
*You can now tell if someone is mentally ignoring your whispers. We now notify you if the player is offline or AFK.
==Combat Changes==
*Battleframe energy is now set to 0 when switching between frames. Recharge should begin immediately.
*Slightly reduced unsquadded non-critical assist XP.
*The Recon Sniper rifle now takes 500ms to reach perfect accuracy when changing between unscoped and scoped.
**This is being done to prevent perfectly accurate quick-scoping shots.
*The Recon Marksman rifle will lose accuracy the more rapidly you fire it while in unscoped mode.
**The Marksman rifle is still perfectly accurate in scoped mode.
*The Recon ability Cryo Shot will now remove double damage from an opponent on impact.
*Engineer deployable Repair Station Tier II upgraded to tech II and III now properly give nearby allies ammunition.
*Abilities with knockback again actually knock back instead of up.
==Crafting and Item Changes==
*All refining research has a new prerequisite of the previous refining process.
**The original refining process will be returned after researching the new process.
*Changed crit chance of gear nanoprints to 15% for uncommon, 10% for rare (removed level scaling for crit chance).
*Reduced Rare Refining (Brimstone) times by ~30%.
*Adjusted costs on most nanoprints
**Refined resources are required in lower level gear.
**Generally gear items cost fewer resources
**Module items cost a bit more resources.
*Decreased coralite received from static deposits by ~50%.
**It was more efficient to use sonic detonators than a thumper.
*Increased overall drop rates by 100%.
*Level 9,12 and 15 encrypted nanoprint decryption prices have been reduced significantly.
*New rare Level 15 decrypted nanoprints have been added to vendors for players who are willing to pay more to know the type of item they are getting.
*Uncommon encrypted nanoprints have been added to the encrypted nanoprint vendors. They cost a fraction of the crystite compared to Rare prints.
==Bug Fixes==
*Fixed issues with the TAB screen remaining after leaving a PvP match.
*Fixed a bug where squads would get split onto opposite teams in PvP.
*Fixed the NavWheel Invite Squad option so that it properly fills the chat box with the command needed.
*Fixed issues with the wrong resolutions being used when selecting resolutions in the Video Options.
*Fixed loot info cards getting stuck on the screen.
*Fixed the scoreboard breaking if you used reloadui during the middle of a match.
*Fixed an issue with match countdown not matching up with the actual match start.
*Fixed issues with the reticle sometimes disappearing.
*Fix for video settings getting reset after logging out.
*Fix for UI clumping text at the tops & bottoms of text widgets when scrolling quickly.
*These are posted before everything is fully tested in the final environment. Patch notes might change.
Category:Patch Notes