Skillchain

Abbreviation: SC
Also known as Renkei(連携), which is short for Wazarenkei(技連携).
Most Weapon Skills, Physical Blood Pacts, Physical Blue Magic, and Automaton Weapon Skills are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released. This surge is called a Skillchain (Japanese: Renkei).
A successful Skillchain deals extra damage to a monster, based on the monster's Resistance to the elements associated with the Skillchain. A Skillchain may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst.	
__TOC__
==Skillchain Basics==
A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of Weapon Skills is determined by the attributes of the Weapon Skill (see Weapon Skill Attributes below). When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed.
When performing the neccessary Weapon Skills there is a window of 5 seconds starting 1 second after the previous Weapon Skill in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the Skillchain will not be formed.
If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the Weapon Skill has no Weapon Skill Attributes the target loses all resonating attributes.
The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, Thieves and the Sneak Attack ability are ideally suited to closing a Skillchain for large amounts of damage.
==Weapon Skill Attributes==
The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain.
There are 14 Weapon Skill attributes in total.
====Level 1 Attributes====
*Image:Light-square.JPG Transfixion
**Associated with the element Light and piercing damage.
**Found mostly on polearm and ranged weapon skills and Weapon Skills which pierce the target.
*Image:Fire-square.JPG Liquefaction
**Associated with the element Fire and heat-based damage.
**Found on fire-related Weapon Skills.
*Image:Lightning-square.JPG Impaction
**Associated with the element Lightning and blunt damage.
**Found on blunt weaponry's Weapon Skills and Weapon Skills which stun the target.
*Image:Wind-square.JPG Detonation
**Associated with the element Wind and wind damage.
**Typically found on wind-related Weapon Skills.
*Image:Dark-square.JPG Compression
**Associated with the element Dark and darkness damage.
**Typically found on dark-related Weapon Skills.
*Image:Earth-square.JPG Scission
**Associated with the element Earth and slashing damage.
**Found mostly on slashing Weapon Skills which cleave the target.
*Image:Water-square.JPG Reverberation
**Associated with the element Water.
**Found on a variety of weapon skills.
*Image:Ice-square.JPG Induration
**Associated with the element Ice and ice damage.
**Found mostly on ice-related weapon skills.
These are the most common attributes and most Weapon Skills have one or more of these. Each attribute is associated with an element and type of attack or damage.
For example, the Weapon Skill Tachi: Enpi carries the attributes Image:Light-square.JPG Transfixion and Image:Earth-square.JPG Scission. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target.
====Level 2 Attributes====
*Image:Light-square.JPGImage:Fire-square.JPG Fusion
**Associated with the elements Light and Fire.
*Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation
**Associated with the elements Lightning and Wind.
*Image:Dark-square.JPGImage:Earth-square.JPG Gravitation
**Associated with the elements Dark and Earth.
*Image:Water-square.JPGImage:Ice-square.JPG Distortion
**Associated with the elements Water and Ice.
Only high-level Weapon Skills carry these attributes. The attributes are not associated with any sort of damage type or weapon skill type.
====Level 3 Attributes====
*Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light
**Associated with the elements Light, Fire, Lightning and Wind.
*Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness
**Associated with the elements Dark, Earth, Water and Ice.
These attributes are only available on the Weapon Skills unique to the Relic Weapons.
==Forming Skillchains==
Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain.
===Level 1 Skillchains===
A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element.
Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain.
For example, hitting a target resonating with the Image:Dark-square.JPG Compression attribute, with a Weapon Skill possessing the Image:Light-square.JPG Transfixion attribute, will produce a Image:Light-square.JPG Transfixion skillchain, which is aligned to the element Light.	
{| cellspacing="3" style="border: solid 1px #C17900; background:#FFEFD5;" |	 	 	
Image:Dark-square.JPG Compression 	→	Image:Light-square.JPG Transfixion 	=	Image:Light-square.JPG Transfixion
Image:Lightning-square.JPG Impaction	→	Image:Fire-square.JPG Liquefaction 	=	Image:Fire-square.JPG Liquefaction
Image:Earth-square.JPG Scission 	→	Image:Fire-square.JPG Liquefaction 	=	Image:Fire-square.JPG Liquefaction
Image:Water-square.JPG Reverberation	→	Image:Lightning-square.JPG Impaction	=	Image:Lightning-square.JPG Impaction
Image:Ice-square.JPG Induration 	→	Image:Lightning-square.JPG Impaction	=	Image:Lightning-square.JPG Impaction
Image:Lightning-square.JPG Impaction	→	Image:Wind-square.JPG Detonation 	=	Image:Wind-square.JPG Detonation
Image:Dark-square.JPG Compression 	→	Image:Wind-square.JPG Detonation 	=	Image:Wind-square.JPG Detonation
Image:Earth-square.JPG Scission 	→	Image:Wind-square.JPG Detonation 	=	Image:Wind-square.JPG Detonation
Image:Light-square.JPG Transfixion 	→	Image:Dark-square.JPG Compression 	=	Image:Dark-square.JPG Compression
Image:Ice-square.JPG Induration 	→	Image:Dark-square.JPG Compression 	=	Image:Dark-square.JPG Compression
Image:Fire-square.JPG Liquefaction 	→	Image:Earth-square.JPG Scission 	=	Image:Earth-square.JPG Scission
Image:Wind-square.JPGDetonation 	→	Image:Earth-square.JPGScission 	=	Image:Earth-square.JPG Scission
Image:Light-square.JPG Transfixion 	→	Image:Water-square.JPG Reverberation	=	Image:Water-square.JPG Reverberation
Image:Earth-square.JPG Scission 	→	Image:Water-square.JPG Reverberation	=	Image:Water-square.JPG Reverberation
Image:Water-square.JPG Reverberation	→	Image:Ice-square.JPG Induration 	=	Image:Ice-square.JPG Induration
===Level 2 Skill Chains===
A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.
Level 2 Skillchains are comprised of two elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not neccessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain.
Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes.
For example, hitting a targeting resonating with the Image:Light-square.JPG Transfixion attribute, with a Weapon Skill possessing the Image:Earth-square.JPG Scission attribute, will produce a Image:Water-square.JPGImage:Ice-square.JPG Distortion Skillchain, which is aligned to the elements Water and Ice.	
{| cellspacing="3" style="border: solid 1px #C17900; background:#FFEFD5;" |	 	 	
Image:Fire-square.JPG Liquefaction 	→	Image:Lightning-square.JPG Impaction 	=	Image:Light-square.JPGImage:Fire-square.JPG Fusion
Image:Water-square.JPGImage:Ice-square.JPG Distortion 	→	Image:Light-square.JPGImage:Fire-square.JPG Fusion 	=	Image:Light-square.JPGImage:Fire-square.JPG Fusion
Image:Ice-square.JPG Induration 	→	Image:Water-square.JPG Reverberation 	=	Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation
Image:Dark-square.JPGImage:Earth-square.JPG Gravitation 	→	Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation	=	Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation
Image:Wind-square.JPG Detonation 	→	Image:Dark-square.JPG Compression 	=	Image:Dark-square.JPGImage:Earth-square.JPG Gravitation
Image:Light-square.JPGImage:Fire-square.JPG Fusion 	→	Image:Dark-square.JPGImage:Earth-square.JPG Gravitation 	=	Image:Dark-square.JPGImage:Earth-square.JPG Gravitation
Image:Light-square.JPG Transfixion 	→	Image:Earth-square.JPG Scission 	=	Image:Water-square.JPGImage:Ice-square.JPG Distortion
Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation	→	Image:Water-square.JPGImage:Ice-square.JPG Distortion 	=	Image:Water-square.JPGImage:Ice-square.JPG Distortion
===Level 3 Skill Chains===
A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.
Level 3 Skillchains are comprised of four elements and correspond to Level 3 Weapon Skill Attributes.
Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes.
Unlike Level 2 and Level 1 Skillchains, 'Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage.
For example, hitting a targeting resonating with the Image:Light-square.JPGImage:Fire-square.JPG Fusion attribute, with a Weapon Skill possessing the Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation attribute, will produce a Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.	
{| cellspacing="3" style="border: solid 1px #C17900; background:#FFEFD5;" |	 	 	
Image:Light-square.JPGImage:Fire-square.JPG Fusion 	+	Image:Lightning-square.JPGImage:Wind-square.JPG Fragmentation 	=	Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light
Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light	+	Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light	=	Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light
Image:Dark-square.JPGImage:Earth-square.JPG Gravitation 	+	Image:Water-square.JPGImage:Ice-square.JPG Distortion 	=	Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness
Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness 	+	Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness 	=	Image:Dark-square.JPGImage:Earth-square.JPGImage:Water-square.JPGImage:Ice-square.JPG Darkness
===Linked Skillchains===
A Skillchain in it's simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain.
Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced.
For example, a Monk can use Spinning Attack to make the target resonate with Image:Fire-square.JPG Liquefaction and Image:Lightning-square.JPG Impaction. A second Monk follows this attack with Howling Fist, creating a Image:Light-square.JPGImage:Fire-square.JPG Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a Image:Light-square.JPGImage:Fire-square.JPGImage:Lightning-square.JPGImage:Wind-square.JPG Light Skillchain.
Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:
Skillchain Level	Maximum Damage Potential	Maximum Damage Potential	Maximum Damage Potential	Maximum Damage Potential	Maximum Damage Potential
Skillchain Level	2 Skills 	3 Skills 	4 Skills 	5 Skills 	6 Skills
Level 1 	50% 	60% 	70% 	80% 	90%
Level 2 	60% 	75% 	100% 	125% 	150%
Level 3 	100% 	150% 	175% 	200% 	225%
All Weapon Skill Attributes can be used to create a Skillchain except Level 3 attributes from a Relic Weapons Weapon Skill (e.g. Scourge). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no futher Skillchain may be created from the subsequent Skillchain.
There is no limit to the number of Level 1 and Level 2 Weapon Skill Attributes which can be used in linked succession to create increasingly more powerful Skillchains.
==List of Weapon Skills and Abilities With Weapon Skill Attributes==
You can find this same information in a different layout on the Weapon Skill Elemental Attributes page.
You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If "C" is not listed on the table that means there is no "C" attricute.
;Blood Pacts
:The level listed for the Blood Pacts is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.
;Blue Magic
:In order to make a Skillchain using Blue Magic, the Chain Affinity ability must be used.
;Automatons
:The Weapon Skills an automaton can use is dependant on the frame it is using. An automaton equipped with the Harlequin Frame or the Stormwaker Frame can only use Slapstick and Knockout. An automaton equipped with the Valoredge Frame can only use Chimera Ripper, String Clipper, and Cannibal Blade. An automaton equipped with the Sharpshot Frame can only use Arcuballista and Daze.
Archery | Axe | Club | Dagger | G. Axe | G. Katana | G. Sword | Hand-to-Hand | KatanaMarksmanship | Polearm | Scythe | Staff | Sword | Automatons | Blood Pacts | Blue Magic
====Archery====
Skill	Weaponskill 	A 	B 	C
5 	Flaming Arrow 	Liquefaction 	Transfixion	-
40 	Piercing Arrow	Reverberation	Transfixion	-
80 	Dulling Arrow 	Liquefaction 	Transfixion	-
175 	Sidewinder 	Reverberation	Transfixion	Detonation
200 	Blast Arrow 	Induration 	Transfixion	-
225 	Arching Arrow 	Fusion 	- 	-
250 	Empyreal Arrow	Fusion 	Transfixion	-
Relic	Namas Arrow 	Light 	Distortion 	-
==== Axe====
Skill 	Weaponskill 	A 	B 	C
5 	Raging Axe 	Detonation 	Impaction 	-
40 	Smash Axe 	Induration 	Reverberation	-
70 	Gale Axe 	Detonation 	- 	-
100 	Avalanche Axe	Scission 	Impaction 	-
150 	Spinning Axe 	Liquefaction	Scission 	Impaction
175 	Rampage 	Scission 	- 	-
200 	Calamity 	Scission 	Impaction 	-
225 	Mistral Axe 	Fusion 	- 	-
240 	Decimation 	Fusion 	Reverberation	-
Relic 	Onslaught 	Darkness 	Gravitation 	-
Mythic	Primal Rend 	Gravitation 	Reverberation	-
====Club====
Skill 	Weaponskill 	A 	B
5 	Shining Strike	Impaction 	-
40 	Seraph Strike 	Impaction 	-
70 	Brainshaker 	Reverberation	-
100 	Starlight 	- 	-
125 	Moonlight 	- 	-
150 	Skullbreaker 	Induration 	Reverberation
175 	True Strike 	Detonation 	Impaction
200 	Judgment 	Impaction 	-
220 	Hexa Strike 	Fusion 	-
230 	Black Halo 	Fragmentation	Compression
Relic 	Randgrith 	Light 	Fragmentation
Mythic	Mystic Boon 	- 	-
====Dagger====
Skill 	Weaponskill 	A 	B
5 	Wasp Sting 	Scission 	-
40 	Gust Slash 	Detonation 	-
70 	Shadowstitch 	Reverberation	-
100 	Viper Bite 	Scission 	-
125 	Cyclone 	Detonation 	Impaction
150 	Energy Steal 	- 	-
175 	Energy Drain 	- 	-
200 	Dancing Edge 	Scission 	Detonation
225 	Shark Bite 	Fragmentation	-
230 	Evisceration 	Gravitation 	Transfixion
Relic 	Mercy Stroke 	Darkness 	Gravitation
Mythic	Mandalic Stab	Fusion 	Compression
Mythic	Mordant Rime 	Fragmentation	Distortion
====Great Axe====
Skill 	Weaponskill 	A 	B
5 	Shield Break 	Impaction 	-
40 	Iron Tempest 	Scission 	-
70 	Sturmwind 	Reverberation	Scission
100 	Armor Break 	Impaction 	-
150 	Keen Edge 	Compression 	-
175 	Weapon Break 	Impaction 	-
200 	Raging Rush 	Induration 	Reverberation
225 	Full Break 	Distortion 	-
240 	Steel Cyclone 	Distortion 	Detonation
Relic 	Metatron Torment	Light 	Fusion
Mythic	King's Justice 	Fragmentation	Scission
====Great Katana====
Skill 	Weaponskill 	A 	B
5 	Tachi: Enpi 	Transfixion 	Scission
30 	Tachi: Hobaku 	Induration 	-
70 	Tachi: Goten 	Transfixion 	Impaction
100 	Tachi: Kagero 	Liquefaction 	-
150 	Tachi: Jinpu 	Scission 	Detonation
175 	Tachi: Koki 	Reverberation	Impaction
200 	Tachi: Yukikaze	Induration 	Detonation
225 	Tachi: Gekko 	Distortion 	Reverberation
250 	Tachi: Kasha 	Fusion 	Compression
Relic 	Tachi: Kaiten 	Light 	Fragmentation
Mythic	Tachi: Rana 	Gravitation 	Induration
====Great Sword====
Skill	Weaponskill 	A 	B
5 	Hard Slash 	Scission 	-
40 	Power Slash 	Transfixion 	-
70 	Frostbite 	Induration 	-
100 	Freezebite 	Induration 	Detonation
150 	Shockwave 	Reverberation	-
175 	Crescent Moon 	Scission 	-
200 	Sickle Moon 	Scission 	Impaction
225 	Spinning Slash	Fragmentation	-
250 	Ground Strike 	Fragmentation	Distortion
Relic	Scourge 	Light 	Fusion
====Hand-to-Hand====
Skill 	Weaponskill 	A 	B
5 	Combo 	Impaction 	-
40 	Shoulder Tackle 	Reverberation	Impaction
75 	One Inch Punch 	Compression 	-
100 	Backhand Blow 	Detonation 	-
125 	Raging Fists 	Impaction 	-
150 	Spinning Attack 	Liquefaction 	Impaction
200 	Howling Fist 	Transfixion 	Impaction
225 	Dragon Kick 	Fragmentation	-
250 	Asuran Fists 	Gravitation 	Liquefaction
Relic 	Final Heaven 	Light 	Fusion
Mythic	Ascetic's Fury 	Fusion 	Transfixion
Mythic	Stringing Pummel	Gravitation 	Liquefaction
====Katana====
Skill 	Weaponskill 	A 	B
5 	Blade: Rin 	Transfixion 	-
30 	Blade: Retsu	Scission 	-
70 	Blade: Teki 	Reverberation	-
100 	Blade: To 	Induration 	Detonation
150 	Blade: Chi 	Transfixion 	Impaction
175 	Blade: Ei 	Compression 	-
200 	Blade: Jin 	Detonation 	Impaction
225 	Blade: Ten 	Gravitation 	-
250 	Blade: Ku 	Gravitation 	Transfixion
Relic 	Blade: Metsu	Darkness 	Fragmentation
Mythic	Blade: Kamu 	Fragmentation	Compression
====Marksmanship====
Skill 	Weaponskill 	A 	B 	C
5 	Hot Shot 	Liquefaction 	Transfixion 	-
40 	Split Shot 	Reverberation	Transfixion 	-
80 	Sniper Shot 	Liquefaction 	Transfixion 	-
175 	Slug Shot 	Reverberation	Transfixion 	Detonation
200 	Blast Shot 	Induration 	Transfixion 	-
225 	Heavy Shot 	Fusion 	- 	-
250 	Detonator 	Fusion 	Transfixion 	-
Relic 	Coronach 	Darkness 	Fragmentation	-
Mythic	Trueflight 	Fragmentation	Scission 	-
Mythic	Leaden Salute	Gravitation 	Transfixion 	-
====Polearm ====
Skill 	Weaponskill 	A 	B
5 	Double Thrust 	Transfixion 	-
30 	Thunder Thrust 	Transfixion 	Impaction
70 	Raiden Thrust 	Transfixion 	Impaction
100 	Leg Sweep 	Impaction 	-
150 	Penta Thrust 	Compression 	-
175 	Vorpal Thrust 	Reverberation	Transfixion
200 	Skewer 	Transfixion 	Impaction
225 	Wheeling Thrust	Fusion 	-
240 	Impulse Drive 	Gravitation 	Induration
Relic 	Geirskogul 	Light 	Distortion
Mythic	Drakesbane 	Fusion 	Transfixion
====Scythe====
Skill 	Weaponskill 	A 	B
5 	Slice 	Scission 	-
30 	Dark Harvest 	Reverberation	-
70 	Shadow of Death 	Induration 	Reverberation
100 	Nightmare Scythe	Compression 	Scission
125 	Spinning Scythe 	Reverberation	Scission
150 	Vorpal Scythe 	Transfixion 	Scission
200 	Guillotine 	Induration 	-
225 	Cross Reaper 	Distortion 	-
240 	Spiral Hell 	Distortion 	Scission
Relic 	Catastrophe 	Darkness 	Gravitation
Mythic	Insurgency 	Fusion 	Compression
====Staff====
Skill 	Weaponskill 	A 	B
5 	Heavy Swing 	Impaction 	-
40 	Rock Crusher 	Impaction 	-
70 	Earth Crusher 	Detonation 	Impaction
100 	Starburst 	Compression 	Reverberation
150 	Sunburst 	Compression 	Reverberation
175 	Shell Crusher 	Detonation 	-
200 	Full Swing 	Liquefaction 	Impaction
215 	Spirit Taker 	- 	-
230 	Retribution 	Gravitation 	Reverberation
Relic 	Gate of Tartarus	Darkness 	Distortion
Mythic	Vidohunir 	Fragmentation	Distortion
Mythic	Garland of Bliss	Fusion 	Reverberation
====Sword====
Skill 	Weaponskill 	A 	B
5 	Fast Blade 	Scission 	-
30 	Burning Blade 	Liquefaction 	-
50 	Red Lotus Blade 	Liquefaction 	Detonation
75 	Flat Blade 	Impaction 	-
100 	Shining Blade 	Scission 	-
125 	Seraph Blade 	Scission 	-
150 	Circle Blade 	Reverberation	Impaction
175 	Spirits Within 	- 	-
200 	Vorpal Blade 	Scission 	Impaction
225 	Swift Blade 	Gravitation 	-
240 	Savage Blade 	Fragmentation	Scission
Relic 	Knights of Round	Light 	Fusion
Mythic	Death Blossom 	Fragmentation	Distortion
Mythic	Atonement 	Fusion 	Reverberation
Mythic	Expiacion 	Distortion 	Scission
====Automatons====
Frame: Skill 	Weaponskill 	A 	B
Harlequin/Stormwaker: 0 	Slapstick 	Reverberation	Impaction
Harlequin/Stormwaker: 145	Knockout 	Scission 	Detonation
Harlequin/Stormwaker: 225	Magic Mortar 	Fusion 	Liquefaction
Sharpshot: 0 	Arcuballista 	Liquefaction 	Transfixion
Sharpshot: 150 	Daze 	Impaction 	Transfixion
Sharpshot: 245 	Armor Piercer 	Gravitation 	-
Valoredge: 0 	Chimera Ripper	Detonation 	Induration
Valoredge: 0 	String Clipper	Scission 	-
Valoredge: 150 	Cannibal Blade	Compression 	Reverberation
Valoredge: 245 	Bone Crusher 	Fragmentation	-
====Blood Pacts====
Level	Avatar: Bloodpact 	A
1 	Ifrit: Punch 	Liquefaction
1 	Shiva: Axe Kick 	Induration
1 	Garuda: Claw 	Detonation
1 	Titan: Rock Throw 	Scission
1 	Ramuh: Shock Strike 	Impaction
1 	Leviathan: Barracuda Dive	Reverberation
1 	Diabolos: Camisado 	Compression
5 	Carbuncle: Poison Nails 	Transfixion
5 	Fenrir: Moonlit Charge 	Compression
10 	Fenrir: Crescent Fang 	Transfixion
21 	Titan: Rock Buster 	Reverberation
23 	Ifrit: Burning Strike 	Impaction
26 	Leviathan: Tail Whip 	Detonation
30 	Ifrit: Double Punch 	Compression
35 	Titan: Megalith Throw 	Induration
50 	Shiva: Double Slap 	Scission
65 	Fenrir: Eclipse Bite 	-
70 	Ifrit: Flaming Crush 	-
70 	Titan: Mountain Buster 	-
70 	Leviathan: Spinning Dive 	-
70 	Garuda: Predator Claws 	-
70 	Shiva: Rush 	-
70 	Ramuh: Chaotic Strike 	-
====Blue Magic====
Level	Blue Magic 	A 	B
1 	Foot Kick 	Detonation 	-
4 	Power Attack 	Reverberation	-
4 	Sprout Smack 	Reverberation	-
4 	Wild Oats 	Transfixion 	-
8 	Queasyshroom 	Compression 	-
12 	Battle Dance 	Impaction 	-
12 	Feather Storm 	Transfixion 	-
12 	Head Butt 	Impaction 	-
16 	Helldive 	Transfixion 	-
18 	Bludgeon 	Liquefaction 	-
22 	Claw Cyclone 	Scission 	-
26 	Screwdriver 	Transfixion 	Scission
30 	Grand Slam 	Induration 	-
34 	Smite of Rage 	Detonation 	-
36 	Pinecone Bomb 	Liquefaction 	-
38 	Jet Stream 	Impaction 	-
38 	Uppercut 	Liquefaction 	Impaction
40 	Terror Touch 	Compression 	Reverberation
44 	Mandibular Bite 	Induration 	-
48 	Sickle Slash 	Compression 	-
60 	Death Scissors 	Compression 	Reverberation
60 	Dimensional Death	Transfixion 	Impaction
62 	Body Slam 	Impaction 	-
63 	Frenetic Rip 	Induration 	-
63 	Frypan 	Impaction 	-
63 	Hydro Shot 	Reverberation	-
63 	Spinal Cleave 	Scission 	Detonation
69 	Hysteric Barrage 	Detonation 	-
69 	Tail Slap 	Reverberation	-
70 	Cannonball 	Fusion 	-
72 	Disseverment 	Distortion 	-
73 	Ram Charge 	Fragmentation	-
75 	Vertical Cleave 	Gravitation 	-
==Using a Skillchain Chart==
With the exception of Level 3 Skillchains, there is no obvious pattern to the network of attributes that are "compatible" and form Level 1 or Level 2 Skillchains. When presented with a party using various weapons, it is often easiest to examine a Skillchain Chart to determine which Skillchains are available to use.
A Skillchain Chart presents Skillchains as a map of which Weapon Skills lead to which effect. By examining the available Weapon Skills and plotting a route across the map, Skillchains can be easily created and linked together.
Say there are two, one-handed sword wielders, and they both have Fast Blade and Burning Blade. Now find the Weapon Skill on the Skill Chain Chart. Burning Blade is in the Fire section; and Fast Blade is in the Earth section. There is one arrow connecting them. Notice that the arrow is double ended. This means that you can start in the Earth section and go to the Fire section, or you may start in the Fire section and go to the Earth section. Both ways will result in a Skill Chain. If you start in Fire section and go to Earth you get an Earth Scission Skill Chain. Going the other way (Earth first followed by Fire) you get a Fire Liquefaction Skill Chain.
You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented.
==See Also== 
*Magic Burst
*Role of the Elements
* Skillchain Effects
*Blue Renkei
*Cosmic Elucidation
*Weapon Skill Points
==Links== 
*Aden's Renkei Chart
*Rixie's Skillchain Guide
*AlexisLucia's Skillchain Calculator
*Revelin's FFXI Calculator
*Valkurm Skill Chain Chart
Category:Guides
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From FFXIclopedia, a Wikia wiki.