Hacking

Hacking is exploiting a weakness in a computer system or computer network. This way to access terminals is present in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
==Overview==
You will be presented with a list of words, all of the same character lengths, interposed with random characters. The length of the words is determined by the difficulty of the lock. The number of words you get is determined by how high your Science skill is (for Fallout 3 or New Vegas) or how high your Intelligence is (for Fallout 4). One of the words is the correct password, and your goal is to guess it.
You choose a word by clicking on it. If you didn't guess correctly, the terminal will display "x/y correct" where x is the number of correct letters, and y is the word length. A letter is correct only if it is in the right spot. For example, if the password is "RELEASED" and you choose "DETECTOR" then you will be told that there are 2/8 correct because there are 'E's in the 2nd and 4th place for both. The words have other letters in common, like 'R', but it is in the first spot in one word, and the last in the other. You have four attempts to select the correct password: if you fail, in Fallout 3/New Vegas you will be permanently locked out; however, if you have the Computer Whiz perk, you will get another try. In Fallout 4, you will only temporarily be locked out, for ten seconds.
There are also things you can do with the characters that are not part of words. Clicking on matching brackets (i.e. () [] {} <>, even with other characters between, but not a whole word between) can remove a dud password or reset the number of remaining guesses to four. The brackets must be of the same type and on the same line. Although you cannot match brackets with a whole word between them, you can match brackets separated by the dots that appear when a dud word is removed ( <.......> ). Also, two or more opening brackets can be matched to a single closing bracket ("[ [ ]" on a line gives you two chances), but the opposite is not true ("[ ] ]" only gives you one chance). When you scroll across this type of entry from left-to-right, the entire entry will be highlighted letting you know if you've found one or not.
Previous choices are displayed on the right-hand side of the terminal. To get to the hacking mini-game quickly, you can click the startup screen on the terminal to skip to the next screen. Click once more to load the hack screen instantly. (Note: in Fallout: New Vegas if you back out after your first hack attempt prior to "locking" computer, you must wait even longer for the initial key in prior to the mini-game)
==Fallout 3/New Vegas==
Terminal level	Science skillrequirement	Password length	XP reward
Very Easy 	15 	4-5 	20
Easy 	25 	6-8 	30
Average 	50 	9-10 	40
Hard 	75 	11-12 	50
Very Hard 	100 	13-15 	60
In Fallout 3 and New Vegas, when the player begins to hack, the Terminal screen will display some words and several symbols. Every word is the same length, and clicking on one will tell the player how many letters out of their selection are in the right spot. For example, if the correct password was "benign" and the player clicked "design," the Terminal would return "4/6 correct." If the player guesses incorrectly four times, they will be locked out of the Terminal. However, the Computer Whiz perk will allow the player to unlock the Terminal and attempt the hack again. Aside from the words on the screen, the player will also be presented with several ASCII symbols. If the player can find groups of symbols in between sets of brackets, such as []. {}. (). and <>, selecting them will remove duds, or incorrect passwords, and replenish the number of attempts the player has before being locked out. A table of Terminal difficulties, their skill requirements, and XP rewards can be seen on the right.
In Fallout 3, for the Data Miner achievement/trophy, you need to find 50 terminals to hack.
Place (or closest map marker) 	Location in place 	Skill level	Purpose 	How Many	Bad Karma?
Alexandria Arms 	Second floor 	Average 	Unlocks door to Storeroom 	1 	No
Arlington Library 	Library lobby 	Easy 	Information 	4 	No
Arlington Library 	Arlington Library Media Archive middle floor 	Average 	Turret control 	4 	No
Arlington Library 	Arlington Library Media Archive top floor 	Average 	Turret control 	4 	No
Arlington Library 	Arlington Library Media Archive top floor 	Average 	Unlocks safe 	4 	No
Anacostia Crossing station 	near Seward Square exit 	Average 	Protectron 	1 	
Anchorage War Memorial 	At the top of the steps leading to the Anchorage Memorial Facility Bay 	Average 	Unlock Door 	1 	
Bethesda ruins 	Bethesda Offices East 	Average 	Turret control 	2 	
Bethesda ruins 	Bethesda Offices West 	Average 	Turret control 	2 	
Capital Wasteland 	Southeast of the Arlington Library at a Talon Company checkpoint 	Average 	Turret Control 	1 	
Capital Wasteland 	Southeast of flooded metro on a bridge near a raider encampment 	Average 	Turret Control 	1 	
Citadel 	In the Clinic, Ring B 	Very Hard 	Information 	3 	Yes
Citadel 	Squire Maxon's Room, Ring B 	Very Easy 	Information 	3 	
Citadel 	Elder Lyons' room, Ring B 	Very Hard 	Information 	3 	
Dunwich Building 	Forsaken Dunwich ruins 	Easy 	Story Infos 	1 	
Dunwich Building 	Forsaken Dunwich ruins, second level, behind Average locked door 	Easy 	Story of a scavenger who holed himself up in the room waiting for a 'Billy'. His corpse and gear can be found at your feet.	1 	
Dupont Circle station 	In the room before the cavern, behind a door 	Average 	Turret Control 	2 	
Dupont Circle station 	South of the collapsed car tunnel exit. 	Very Easy 	Protecton robot control 	2 	
Crater Camp 	Just west of Fort Bannister 	Average 	Information 	1 	
Fairfax ruins 	Southeast of, halfway to Andale 	Average 	Turret control 	1 	
Franklin Station 	Near the entrance of Franklin Metro utility 	Easy 	Unlocks Door 	1 	
Farragut West station 	Office near entrance 	Very Easy 	Protector Robot control 	1 	
Foggy Bottom station 	Near the entrance of Dupont Circle 	Average 	Protectron Robot control 	1 	
Fort Bannister 	Fort Bannister Bunker 	Easy 	Turret Control System 	3 	
Fort Bannister 	Commanding Officer's Quarters 	Average 	Unlocks door 	3 	
Fort Bannister 	Commanding Officer's Quarters 	Average 	Turret Control System 	3 	
Fort Independence 	Fort Independence Lower Level 	Average 	Turret Control System 	2 	
Fort Independence 	Fort Independence Lower Level 	Hard 	Unlocks Door 	2 	
Franklin Metro utility 	Right after entering 	Hard 	Unlocks safe 	2 	
Franklin Metro utility 	Below of first room 	Hard 	Turret Control 	2 	
Germantown police HQ 	First Floor 	Very Hard 	Unlocks jail cell doors 	4 	
Germantown police HQ 	First Floor 	Very Hard 	Unlocks contraband closet 	4 	
Germantown police HQ 	Top Floor 	Very Hard 	Information 	4 	
Germantown police HQ 	Top Floor 	Easy 	Unlocks safe 	4 	
Grayditch 	Doctor Lesko's Shack 	Average 	Information related to Those! 	2 	
Grayditch 	Brandice's House 	Easy 	Information 	2 	
Greener Pastures disposal site 	Offices 	Average 	Unlocks safe 	1 	
Jefferson Memorial 	Jefferson Museum and gift shop 	Average 	Turret Control System 	1 	
Jefferson Memorial 	Jefferson Museum and gift shop 	Very Easy 	Scribe Bigsley's terminal, Only in Broken Steel 	1 	
Jury Street Metro station 	Jury St. tunnels 	Very Easy 	Unlocks safe 	1 	
Little Lamplight 	The Great Chamber, northwest corner 	Average 	Opens Vault 87 Reactor Door (see Joseph) 	1 	
L.O.B. Enterprises 	East Wing, northwest corner 	Very Hard 	Info on unique pistol 	1 	
Lucky's 	Inside, on a counter 	Hard 	Unlocks scavenger's safe 	1 	
Marigold station 	Left of behind subway car near flashing light 	Easy 	Unlocks door 	2 	
Marigold station 	Dr. Lesko's Office 	Average 	Unlocks access door and notes 	2 	
MDPL mass relay station 	Inside Power Station 	Very Hard 	Unlocks safe 	1 	
MDPL-13 power station 	Derelict Power Plant, inside upper office 	Average 	Unlocks safe 	3 	
MDPL-13 power station 	Derelict Power Plant, inside lower office 	Hard 	Turret Control 	3 	
MDPL-13 power station 	Inside power substation, on desk 	Hard 	Unlocks safe 	3 	
MDPL-16 power station 	Power Substation 	Average 	Unlocks safe 	1 	
MDPL-21 power station 	Power Substation 	Hard 	Unlocks safe 	1 	
Megaton 	Children of Atom 	Very Easy 	Information 	5 	Yes
Megaton 	Craterside Supply 	Very Easy 	Information 	5 	Yes
Megaton 	Megaton armory 	Hard 	Deactivating Deputy Steel and Weld 	5 	Yes
Megaton 	Moriarty's Saloon 	Average 	Information (Finding out where dad went) 	5 	Yes
Megaton 	The Brass Lantern 	Very Easy 	Information and unlocks safe 	5 	Yes
Meresti service tunnel 	Meresti Trainyard Station Entry terminal 	Very Hard 	Information 	1 	
Meresti Metro station 	The Family's terminal 	Very Hard 	Information 	3 	
Meresti Metro station 	The Family's terminal #2 	Very Hard 	Information 	3 	
Meresti Metro station 	Vance's terminal 	Very Hard 	Information and Unlock safe 	3 	
Museum of History 	Lower Hall - Top of Staircase on right 	Average 	Turret Control 	2 	No
Museum of History 	Offices - Go left at the top of the stairs, then go left after the Very Hard door 	Average 	Turret Control 	2 	No
Museum of Technology 	Atrium, In the Security Station 	Average 	Turret Control 	4 	
Museum of Technology 	West Wing, In the Security Station 	Average 	Turret Control 	4 	
Museum of Technology 	West Wing, In the Security Station 	Average 	Information 	4 	
Museum of Technology 	West Wing, in the Planetarium Control Room 	Easy 	Unlocks planetarium exit door (if you have less than 50 lockpick and cant unlock it) 	4 	
National Archives 	Next to archives sub-basement door 	Easy 	Unlocks door 	2 	
National Archives 	To the right up a staircase from the entrance 	Average 	Information, Unlocks Safe 	2 	
National Guard depot 	Offices Wing, behind a locked door (average) on the other side of the wall (go up the stars and down the other side) there is an unlocked door that goes to the same room.	Average 	Disable turrets 	4 	No
National Guard depot 	Training Wing 	Average 	Disable turrets 	4 	No
National Guard depot 	National Guard depot 	Average 	Disable turrets (#1) 	4 	No
National Guard depot 	National Guard depot 	Average 	Disable turrets (#2) 	4 	No
Northwest Seneca Station 	Inside Grocer, on counter 	Easy 	Unlocks safe 	1 	
Nuka-Cola plant 	South East of Wasteland 	Very Easy 	Activating Convoy Belt for Nuka-Cola Quantum's 	2 	
Nuka-Cola plant 	Storage and Mixing V.A.T.S. 	Very Easy 	Activating security Protectron 	2 	
Olney Powerworks (Broken Steel Add-on)	Olney Powerworks 	Very Hard 	Unlocks Door to Tesla Coil 	2 	No
Olney Powerworks (Broken Steel Add-on)	Olney Powerworks 	Hard 	Machine Fail safe for Electrical Field around Tesla Coil 	2 	No
Our Lady of Hope Hospital 	First floor 	Average 	Information (Nurse Station 01) 	4 	
Our Lady of Hope Hospital 	First floor, north 	Average 	Information (Nurse Station 02) 	4 	
Our Lady of Hope Hospital 	Inside entrance, near reception 	Average 	Turret Control System 	4 	
Our Lady of Hope Hospital 	Second floor, dead end to the east 	Average 	Information (Nurse Station 03) 	4 	
Outcast outpost 	In Protector McGraw's chamber. (Operation: Anchorage) 	Very Easy 	Information 	1 	
Paradise Falls 	In Eulogy's Pad, on the table with the Speech bobblehead near the heart bed 	Average 	Use in quest Rescue from Paradise 	1 	
Queen ant's hatchery 	Accessed from Marigold station 	Average 	Use in quest Those! 	1 	
Raven Rock 	Level 1B, Delivery terminal 	Average 	Unlocks Cage #364 	3 	
Raven Rock 	Level 1B 	Average 	Disables Force Field 	3 	
Raven Rock 	Level 2C, same room as Bobblehead - Energy Weapons 	Average 	Disables Force Field 	3 	
Red Racer factory 	CEO Offices 	Average 	Disable chip broadcast 	3 	
Red Racer factory 	CEO Offices 	Average 	Surgeon's Notes 	3 	
Red Racer factory 	CEO Offices 	Average 	Surgeon's Notes & disable chip broadcast 	3 	
Rivet City 	Midship Deck, Abraham Washington's room 	Average 	Information 	8 	Yes
Rivet City 	Midship Deck, Seagrave Holmes's room 	Average 	Information 	8 	No
Rivet City 	Tower (2 terminals) 	Very Easy 	Information 	8 	No
Rivet City 	Upper Deck, Clinic 	Average 	Information 	8 	Yes
Rivet City 	Upper Deck, Doctor Li's room 	Easy 	Information 	8 	Yes
Rivet City 	Upper Deck, Bannon's room 	Easy 	Information 	8 	Yes
Rivet City 	Upper Deck, hotel lobby 	Very Easy 	Information 	8 	Yes
RobCo facility 	Upper Level - Offices and Cafeteria 	Average 	Robot control 	1 	
Roosevelt Academy 	First Floor - Admin Office 	Very Easy 	Protectron 	2 	
Roosevelt Academy 	First Floor - Nurse Office 	Hard 	Open safe 	2 	
SatCom Array NN-03d 	Tower C 	Very Easy 	Open Door 	1 	
SatCom Array NW-05a 	Southeast of Raven Rock 	Average 	Turret Control 	1 	
Steelyard 	In front of a line of 4 Protectron's 	Hard 	4 Protectron's 	1 	
Super-Duper Mart 	In a storage area the back of the store, next to the Protectron. 	Very Easy 	Protectron 	2 	
Super-Duper Mart 	Office at the back of the store. 	Easy 	Opens door to the storage area to the right of the terminal. 	2 	
Taft Tunnel 	Before the flood door 	Very hard 	? 	1 	
Tenpenny Tower 	In Boutique Le Chic, 1st Floor 	Average 	Unlocks safe 	4 	Yes
Tenpenny Tower 	In New Urban Apparel, 1st Floor 	Average 	Unlocks safe 	4 	Yes
Tenpenny Tower 	In the Federalist Lounge, 1st Floor 	Easy 	Store Discount 	4 	
Tenpenny Tower 	Metro Access & Generator around back of the tower 	Easy 	Unlock containment door for Tenpenny Tower 	4 	
Tepid sewers 	To the left of the entrance 	Average 	Control automated turrets 	2 	
Tepid sewers 	Outside Rocksalt's storage room 	Easy 	Unlocks Rocksalt's storage room 	2 	
Underworld 	Winthrop's Room 	Average 	Information/Unlocks safe 	4 	Yes
Underworld 	The Chop Shop 	Very Easy 	Information 	4 	Yes
Underworld 	The Ninth Circle 	Very Easy 	Information/Unlocks safe 	4 	Yes
Underworld 	Underworld Outfitters 	Very Easy 	Information 	4 	Yes
VAPL-58 power station 	Inside building 	Very Hard 	Unlocks safe 	1 	
Vault 87 	Living Quarters 	Average 	Information/Unlocks safe 	8 	
Vault 87 	Test Labs, Isolation Room 01 	Hard 	Unlocks Door 	8 	
Vault 87 	Test Labs, Isolation Room 02 	Hard 	Unlocks Door 	8 	
Vault 87 	Test Labs, Isolation Room 03 	Hard 	Unlocks Door 	8 	
Vault 87 	Test Labs, Isolation Room 04 	Hard 	Unlocks Door 	8 	
Vault 87 	Test Labs, Isolation Room 05 	Hard 	Unlocks Door 	8 	
Vault 87 	Test Labs, Lab Tehnician 	Average 	Unlocks Door 	8 	
Vault 87 	Test Labs, Medical Wing Maintenance 	Average 	Unlocks Door(s) 	8 	
Vault 92 	Living Quarters 	Average 	Women's Dorm Security terminal 	5 	
Vault 92 	Living Quarters 	Average 	Men's Dorm Security terminal 	5 	
Vault 92 	Living Quarters 	Hard 	Data Storage Entry 	5 	
Vault 92 	Living Quarters 	Average 	Security terminal 	5 	
Vault 92 	Atrium 	Average 	Supply Shop 	5 	
Vault 101 	Interrogation room during Trouble on the Homefront 	Average 	Opens cell, Information (this terminal is unlocked during Escape!) 	3 	
Vault 101 	Overseer's office 	Very Easy 	Opens tunnel, Information 	3 	No
Vault 101 	Sub-Level 	Hard 	Information 	3 	
Vault 106 	Entrance, security room 	Very Easy 	Information 	2 	
Vault 106 	Living Quarters, Overseers office 	Very Hard 	Information 	2 	
Vault 112 	Tranquility Pod Floor 	Hard 	Unlocks door to Supply Room 	1 	
Vault-Tec headquarters 	Vault-Tec Administration, Lower Floor, northeast corner 	Average 	Disable turrets 	2 	
Vault-Tec headquarters 	Vault-Tec Administration, Upper Floor 	Average 	Disable turrets 	2 	
Wheaton Armory 	Bottom of missile silo 	Average 	Turret control 	2 	
Wheaton Armory 	Bottom of missile silo 	Very Hard 	Unlocks Door 	2 	
Greener Pastures disposal site 	In the offices of the disposal site on a table when you walk into the offices 	Average 	Unlocks safe 	2 	
In Fallout: New Vegas, for the Hack the Mojave achievement/trophy you must hack 25 terminals.
Place (or closest map marker) 	Location in place 	Skill level 	Purpose 	How Many	Bad Karma?
Ashton silo control station 	L1 	Average/Hard 	Disengage lock 	2 	No
Black Mountain 	Prison building 	Very Hard 	PasswordDisengage Lock 	1 	No
Black Mountain 	Broadcast building 1st floor 	Easy 	Background info 	2 	No
Boulder City 	Train station 	Average 	Disengage lock 	1 	No
Camp Golf 	House Resort 	Easy-Hard 	Ranger info 	2 	Easy-No Hard-Yes
Camp McCarran 	Inside a tent in front of Camp McCarran terminal building entrance	Very Easy 	NCR Ranger mail 	1 	No
Camp McCarran 	Camp McCarran supply shack 	Average 	Download weapons manifest used in Dealing with Contreras quest 	1 	Yes
Camp Searchlight 	Around the turrets 	Very Easy-Very Hard	Turret control 	5 	No
Camp Searchlight 	NCR storage area (inside derelict church) 	Average 	Access safeInventory 	1 	No
Forbidden Zone 	X-42 Robo-Warfare Facility 	Very Hard 	Emergency shutdown of the X-42 giant robo-scorpion 	1 	No
The Fort 	Weather monitoring station 	Average-Hard 	Quest-related 	2 	No
Gomorrah 	Big Sal's office 	Average 	Disengage lock 	1 	No
Goodsprings 	Goodsprings schoolhouse 	Easy 	Disengage lock 	1 	No
Goodsprings 	Prospector Saloon 	Easy 	Disengage lock 	1 	Yes
H&H Tools factory 	2nd floor 	Average 	Background info 	1 	No
Hidden Valley bunker 	L1 	Very Easy-Hard 	Journal entriesTurret access 	4 	Yes
HELIOS One 	Mirror yard terminals 	Hard 	Reset mainframe connections 	2 	No
HELIOS One 	Solar collection tower 	Easy 	Turret control 	1 	No
Hidden Valley bunker 	L2 	Very Hard 	Self-destruction 	1 	Yes
Hopeville silo bunker entrance 	L1, L2, and L3 	Easy-Hard 	Disengage lockDisable security 	3 	No
Lucky 38 	Casino 	Hard 	Quest-related 	1 	No
Lucky 38 	Penthouse 	Hard 	 	1 	No
NCR Embassy 	 	Easy-Average 	Information 	2 	Yes
Primm 	Bison Steve Hotel 	Easy 	Disengage lock 	1 	No
Puesta del Sol switching station	 	Very Easy-Hard 	Turn off radioTurret control 	3 	No
REPCONN headquarters 	3 FL1, 3 FL2, 2 FL3 	Very Easy-Very Hard	Disengage lockBackground infoBypass security 	8 	No
Salida del Sol 	On a desk in the south 	Average 	Turn speakers off 	1 	No
Sierra Madre Casino & Resort 	Executive suites 	Easy-Normal 	Turn speakers offDownload Recipe: Super-Heated Knife!Unlock security closet	2 	No
Sunset Sarsaparilla headquarters	Factory floor 	Very Easy-Average 	Background infoActivate Mr. Janitor 	3 	No
Third Street Municipal Building 	Outside the entrance on a desk 	Easy 	Background info 	1 	No
Two Skies cave 	In front of the electric door 	Average 	Disengage lock 	1 	No
Ulysses' Temple 	Maintenance and storage 	Hard 	Disengage lock 	1 	No
Vault 3 	Maintenance wing 	Average 	Disengage lock 	2 	No
Vault 3 	Living quarters 	Average-Hard 	Disengage lock 	3 	No
Vault 3 	Left of vault entrance 	Very Easy 	Close access panel 	1 	No
Vault 21 	Gift shop 	Very Hard 	Background info 	1 	Yes
Vault 21 	Sarah Weintraub's room 	Easy 	Sarah Weintraub's mail 	1 	Yes
Vault 11 	 	Hard 	Disengage lock 	1 	No
Villa clinic 	2nd floor 	Easy 	Background info 	1 	No
Villa police station 	On a desk next to the front entrance 	Hard 	Disengage lock 	1 	No
X-8 research center 	X-8 institutional test facility, 1st floor 	Average 	Turret control 	2 	No
X-8 research center 	X-8 institutional test facility, 2nd floor 	Easy 	Turret control 	2 	No
X-13 research facility 	X-13 stealth testing lab, directly across the elevator 	Hard 	No function 	1 	No
==Fallout 4==
Hacking in Fallout 4 works largely the same as in previous installments. Terminal hacking ability is determined by the Hacker perk, with terminal locks being of the Novice, Advanced, Expert, or Master tiers. Successfully hacking a terminal may allow one to: access information, disable or enable turrets or spotlights, alarm systems, and various other defenses or traps, open locked doors or safes. Several words and symbols are displayed on the locked terminal, with word length dependent on the terminal's tier. Finding complete bracket sets (e.g. "<...>", "[...]") on one row will (at random) either remove incorrect words or reset the number of tries. Unlike in Fallout 3 and Fallout: New Vegas, expending all four guesses only temporarily locks the player character out, allowing another attempt a short time later. 
The fourth-level rank of the Hacker perk prevents all lockouts, the science bobblehead allows one extra password guess, and the Close to Metal perk both allows one more guess and reduces lockout time by 50%. 
In Fallout 4, for the RobCo's Worst Nightmare achievement/trophy, the Sole Survivor must hack 50 terminals.
Place (or closest map marker)	Location in place 	Perk level	Name 	Content/Purpose
Andrew station 	Railway platform (eastern part) 	 	Terminal 	Spotlight control
ArcJet Systems 	Laboratory (2nd floor, southwest) 	 	Lab terminal 	Terminal entriesSafe control
Back Street Apparel 	Backroom (first floor, southwest) 	 	Terminal 	Safe control
BADTFL regional office 	Chief's office (first floor, northwest) 	 	Terminal 	Terminal entriesSafe controlTurret control
BADTFL regional office 	Holding cells (basement, northeast) 	 	Terminal 	Terminal entries
BADTFL regional office 	Archive area (lower floor, southeast) 	 	Terminal 	Protectron control
Beantown Brewery 	Tower Tom's office (upper floor, northeast) 	 	Tower Tom's terminal 	Terminal entries
Boston mayoral shelter 	Security area (ground level) 	 	Terminal 	Turret control
Boston mayoral shelter 	Storage room (underground level) 	 	Terminal 	Terminal entriesDoor control
Boston mayoral shelter 	Sleeping quarters (underground level, lower floor) 	 	Terminal 	Door control
Cabot House 	Jack Cabot's lab (2nd floor, southeast) 	 	Terminal 	Terminal entries
Cabot House 	Emogene Cabot's room (3rd floor, northeast) 	 	Terminal 	Terminal entries
Cambridge Police Station 	Chief's office (first floor, eastern side) 	 	Recon data terminal 	Terminal entriesSafe control
Crater House 	Southeastern shack 	 	Terminal 	Terminal entriesSpotlight controlTurret control
Diamond City 	Mayor McDonough's office 	 	Mayor McDonough's terminal 	Terminal entriesSafe control
D.B. Technical High School 	Yellow classroom (2nd floor, western side) 	 	Terminal 	Spotlight control
D.B. Technical High School 	Computer lab (2nd floor, southeast) 	 	Terminal 	Terminal entries
Fallon's department store 	Staff room (upper floor, western side) 	 	Terminal 	Protectron control
Faneuil Hall 	Main entrance (first floor, western side) 	 	Security terminal 	Protectron control
Faneuil Hall 	Commonwealth Bank (upper floor, southwest) 	 	Terminal 	Protectron control
Faneuil Hall 	Commonwealth Bank (upper floor, northwest) 	 	Terminal 	Door control
Fraternal Post 115 	Executive office (upper floor, northeast) 	 	Executive terminal 	Terminal entriesSafe controlTurret control
Goodneighbor 	Bobbi's place (upper floor) 	 	Bobbi's terminal 	Terminal entriesSafe control
Jamaica Plain 	Town Hall basement (northern side) 	 	Treasures access terminal 	Door control
Jamaica Plain 	Town Hall basement (northern side) 	 	Security terminal 	Protectron control
Lexington 	Lexington parking garage 	 	Security terminal 	Protectron control
Lexington 	Security room, southeast of Lexington Bank. 	 	Terminal 	Door control
Listening Post Bravo 	Bunker entrance 	 	Terminal 	Door control
Mass Bay Medical Center 	Reception (first floor, western side) 	 	Terminal 	Protectron control
Museum of Freedom 	Generator room (basement) 	 	Computer terminal 	Door control
Museum of Freedom 	Director's office (3rd floor, northwest) 	 	Museum Operations terminal 	Terminal entriesDoor control
Sanctuary 	Yellow house (southwest) 	 	Ledger terminal 	Terminal entries
Shaw High School 	Main office (first floor, southern side) 	 	Faculty terminal 	Terminal entries
Suffolk County Charter School	Main hall (first floor) 	 	Terminal 	Protectron control
Suffolk County Charter School	Basement 	 	Terminal 	Door control
Sunshine Tidings co-op 	Central building 	 	Sunshine Tidings terminal 	Terminal entriesMr. Handy control
Super-Duper Mart 	Manager's office (first floor, southern corner) 	 	Terminal 	Protectron controlSafe control
Tenpines Bluff 	Train tracks checkpoint (to the east) 	 	Terminal 	Door control
The Institute 	West stairs (first floor, near clinic) 	 	Terminal 	Door control
The Institute 	East stairs (first floor, near commissary) 	 	Terminal 	Door control
University Point 	Sedgwick Hall: machine parts magazine (2nd floor, northwest)	 	Gerald's terminal 	Terminal entries
University Point 	Slocum's Joe cafeteria (first floor, northwest) 	 	Terminal 	Door control
University Point 	University Credit Union (basement, southern side) 	 	Vault control terminal 	Door control
USAF Satellite Station Olivia	USAF Satellite Station Olivia (basement, southern side) 	 	Guard Terminal 	Opens intel room
Vault 81 	Clinic (bottom floor, residential area) 	 	Terminal 	Terminal entries
Vault 81 	Overseer's office (top floor, atrium area) 	 	Overseer's terminal 	Terminal entries
Vault 81 	Secret Vault (in front of staircase to Curie's lab) 	 	Vault 81 Secure Access terminal	Door control
Vault 81 	Reactor room (under the stairs) 	 	Old Overseers terminal 	Terminal entries
Wicked Shipping Fleet Lockup 	Warehouse (outside) 	 	Terminal 	Protectron control
Yangtze 	Medbay (lower deck) 	 	Terminal 	Door control
Yangtze 	Southern stairs (upper deck) 	 	Bulkhead terminal 	Door control
Yangtze 	Reactor room (lower deck) 	 	Bulkhead terminal 	Door control
Yangtze 	Armory (lower deck) 	 	Terminal 	Door control
==Fallout 76==
==Notes==
* When selecting a bracketed text string when there is only one selectable word left it will have no effect and simply say, "Entry Denied."
* Unlike in Fallout 3 or Fallout: New Vegas, clicking a dud character (such as an unmatched bracket) in Fallout 4 doesn't remove a chance from your allowance.
==Behind the scenes==
While most words presented in a hacking screen are dictionary words, there are some exceptions.
* The word 'GURPS' may appear in Fallout 4 hacking screens. This is a reference to the initial working title of Fallout 1, which was Fallout: A GURPS Post Nuclear Adventure, using rules from the GURPS paper and pencil roleplaying system.
Category:Gameplay
ru:Хакерство