Fungus (Shadow Fight)

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==Summary==
Fungus is the third Eternal encountered in the Underworld, the multiplayer mode of Shadow Fight 2. Like all Eternals, he was once a guardian of Earth, but due to humanity's mischievous acts, he has decided to bring catastrophe to the planet he once protected, in order to cleanse it for new life, one without humans. Tales tell that when facing a common enemy, humanity united under one banner to defeat the Eternals, every nation sending their greatest warriors to face them and conquer the abyss that is the Underworld. They failed, and every cleansing of Earth was executed by a certain Eternal every time chosen by The Father. In the latest time of cleansing, Fungus would go on to be the third Eternal to awaken from his slumber by the Shadow Energy released in the world by Shadow, who opened the Gates of Shadows, and seeks to prove himself in front of his Father so that he gets the right to hurl his retribution upon mankind by absorbing its minds.
==Powers and Stats==
Tier: 
Name: Fungus
Origin: Shadow Fight 2: Underworld
Gender: Male
Age: Unknown, likely as old as Earth.
Classification: Eternal, Immortal, Embodiment of Fungus, Force of Nature, Life Form, Guardian of Earth
Powers and Abilities: Superhuman Physical Characteristics, Abstract Existence (Type 2. Is the embodiment of fungus), Acrobatics, Avatar Creation (Can create a physical incarnation for himself while being a spirit in order to interact with the world), Causality Manipulation (via Inverted Movement), Chi Manipulation (with Monk's Amulet), Damage Boost (via Head Hit, Critical Hit), Damage Reduction (via Block, Shielding), Durability Negation (via You Lose Health In Shown Area), Empathic Manipulation (via Shock), Extrasensory Perception (Sensed his mushrooms' state of peril after the Gates of Shadows were opened), Forcefield Creation (Is protected by a shield that is worth 83 times his own health), Immortality (Types 1, 4, 8. Has been alive since the existence of Earth, and being a life form that embodies fungus, once defeated his spirit won't disappear but resurrect), Incorporeality (Whenever he is defeated he enters a spiritual state that lasts until he creates a physical incarnation for himself), Law Manipulation (via Fight Rules), Life Manipulation (via You Lose Health In Shown Area), Magic (via Shielding, Earthquake; with Monk's Amulet), Martial Arts, Mind Absorption (via Fungus Manipulation - His mushrooms can absorb all of humanity's minds, thus becoming one with him), Non-Physical Interaction (Can harm intangible and essence beings), Paralysis Inducement (via Monk's Amulet), Plant Manipulation (via Monk's Amulet), Power Nullification (via Shock, No Blocks, No Double Strikes), Probability Manipulation (The majority of Shadow's Perks are unable to activate by chance when in combat with him), Reactive Power Level (With each resurrection of his spirit he becomes stronger), Vibration Manipulation (via Earthquake), Weapon Mastery (Skilled Two-handed Cudgel and throwing Sickles user), Resistance to Paralysis Inducement, Status Effect Inducement (Is immune to the Stun enchantment), Fate Manipulation (Can still win fights against Shadow even though he is in possession of Fatum's artifacts, which can change destiny. Came back to life in the next cycle even though Shadow can choose which direction the next coil of life and death will take along the spiral of history)
Attack Potency: Solar System level (Fights on par with Shadow after the previous defeated Tenebris in combat. With each resurrection of his spirit he becomes stronger). Can ignore conventional durability with You Lose Health In Shown Area.
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud-to-ground lightning)
Lifting Strength: At least Peak Human (Can, with little issue, swing around a Two-handed Cudgel and grab and throw enemies who wear heavy steel armor and helm)
Striking Strength: Solar System level (Can trade blows with Shadow)
Durability: Solar System level (Can take hits from Shadow)
Stamina: Superhuman (Fungus can fight many rounds against Shadow - an enemy who never grows tired - and other three warriors while sustaining heavy battle wounds, and has fought many armies in the past on his own. With each resurrection of his spirit, his stamina is completely restored)
Range: Extended Melee Range with Two-handed Cudgel. Several Meters with Throwing Sickles, Monk's Amulet, Earthquake. Planetary with mind absorption via mushrooms.
Standard Equipment:
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Two-handed Cudgel.png|Two-handed Cudgel
Throwing Sickles.png|Throwing Sickles
Monk's Amulet SF2.png|Monk's Amulet
*Two-handed Cudgel: Fungus's Weapon of choice.
*Throwing Sickles: Fungus's Ranged Weapon of choice.
*Monk's Amulet: Fungus's Magic Amulet of choice. It allows Fungus to gather inner magical energy through combat and use it to create plant roots.
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Intelligence: Gifted, likely far higher (Fungus has fought generations of the best warriors to have ever lived on Earth, and every time he has succeeded in defeating them, even while being outnumbered. He has also lived for an incredible amount of time and thus he should have gathered a lot of knowledge over the years. It is likely that in the past he has absorbed the minds of multiple mankind generations, and thus he has gained their intelligence), even higher with Mind Absorption (Depending on what minds he absorbs with his mushrooms).
Weaknesses: None notable.
Notable Attacks/Techniques:
===Perks===
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Block:Fungus can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
===Enchantments===
*Shielding: A chance to reduce incoming damage by 75% for 7 seconds after receiving a Head hit or Body hit.
===Magic===
Monk's Amulet(1).gif|Monk's Amulet
Earthquake Magic SF2.gif|Earthquake
*Monk's Amulet: Fungus raises both arms, raising tree roots for the ground at the enemy's location which entangles them for a short period of time and also damages them.
*Earthquake: Fungus jumps and then stomps the earth, causing an earthquake that knocks down and damages the enemies who have their feet on the ground.
===Fight Rules===
*You Lose Health In Shown Area: The enemy gradually lose their health as long as they stand in a specific glowing area on the battlefield.
*No Blocks: The enemy cannot block any of Fungus's attacks.
*No Double Strikes: The enemy cannot chain two attacks in a quick succession.
*Inverted Movement: Movement controls of the enemy are inverted. As in a mirror, by walking to the left they will move to the right, and vice versa.
==Gallery==
Fungus_Dungeon(10).png|Fungus' Chamber
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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Category:Game Bosses
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Category:Guardians
Category:Abstract Entities
Category:Acrobats
Category:Avatar Creation Users
Category:Chi Users
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Category:Empathic Manipulation Users
Category:Forcefield Users
Category:Immortals
Category:Incorporeal Characters
Category:Law Users
Category:Magic Users
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Probability Users
Category:Reactive Power Level Users
Category:Weapon Masters
Category:Absorption Users
Category:Causality Users
Category:Mind Users
Category:Paralysis Users
Category:Vibration Users
Category:Durability Negation Users
Category:Extrasensory Perception Users
Category:Life Users
Category:Fungus Users
Category:Plant Users
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Category:Fungi