Citadel

Citadel is still a sturdy-over-mobile fighter, so naturally, he’s on the slower side. His health compliments his defensive play-style. Citadel uses a phantom tech-shield as a weapon.
== Stats ==
Health - 110%
Jump - 90%
Speed - 75%
== Passive ==
=== Phalanx ===
Blocking or parrying any attack gives Citadel heat. Additionally, Citadel has one extra bar of heat obtainable. Blocking gives 30% of the heat of a regular attack. Parrying gives 50%.
== Autocombos ==
=== Light Autocombo ===
L.ac 1 - You bash your opponent with your shield.
L.ac 2 - You hit the opponent with your shield. After that, you throw the shield. It goes around you, hitting the enemy two times.
L.ac 3 - Gravitate the shield back into your hands and dash to bash them with it.
=== Heavy Autocombo ===
H.ac 1 - Citadel places down their shield in front of them and proceeds to make a small blast. This blast blinds your enemy for 3 seconds.
=== Jumping Autocombo ===
J.ac 1 - Warp the shield around your opponent in a complete circle.
J.ac 2 - Repeat light A.C. 1, but in the other direction.
=== Jumping Heavy Autocombo ===
Jh.ac 1 - Position the shield diagonally downwards in front of Citadel, then kick it outwards.
== Heat and Miscellaneous Attacks ==
Guardbreaker
(Crush Trigger)	Citadel winds up his shield behind him and swings it forward.
Launcher	Citadel guards himself by holding the shield upwards than proceeds to launch up
Break Attack - Breakdown (See Assailant for more information)
== Execution ==
=== There are currently no executions at the moment but Nazo will add them soon. ===
Only 1/3 of them are almost done.
== Specials ==
SP1 - Citadel plants the shield in from of them and opens the eye. Afterwards, Citadel fires a projectile from it, going straight forward, exploding on contact. Holding Modifier 1 Shoots the projectile pointing diagonally towards the air.
If Citadel has two bars of heat or more, Citadel expends all three to shoot three stronger, faster projectiles.
SP2 - Bring up the shield and burst forwards, slamming targets away. Upon collision with a crystal, the animation becomes cancellable and the crystal is pushed along.
SP3 - Creates a crystal than can explode if SP1 shot it, Can be pushed by SP2 or L.AC, or be shattered by SP4
SP4 - The user bring the shield foward, then slam it down, doing AOE DMG
SP5 - Create a gravity zone that suppresses the target's momentum. Modifiers change the distance: the closer is initially set up the longer duration
SP6 - Summon a large, holographic wall that pushes incoming enemies. Received damage is converted to heat loss. Holding Mod 1 will keep the projection longer.
== Ex-specials ==
SP7- Jump towards the direction of movement knocking over opponents, The eye is then shot up in the air before firing a rain of lasers towards the surrounding area.
SP8 - After aiming the shield forwards, a large pulse is shot forwards, traps hit targets in a gravity zone that explodes shortly after.
== Trivia ==
* Citadel is now released (3/7/2020 EST).
* Citadel was not the first class to have Zoner as it's sub role, Avalon is a rushdown/zoner class
Category:Phantom
Category:Tank
Category:Zoner
Category:Citadel
Category:Classes