Report 224

Report #224
Skillset: Hunting Skill: Pathfinding
 Org: Shofangi Status: Completed Jul 2009
Furies' Decision:
It has been sped up relative to Hunting and spec ability.
Problem: Users of hunting find the 6-second balance on pathfinding actually
makes the use of networks of these things slower than just running most of the
way in some of the places they're used. (Suggested by Gregori.)
[A: 0 R: 0] Solution #1: Lower the balance loss from pathfinding to 2 seconds.
[A: 0 R: 0] Solution #2: Lower the balance loss in such a way that it scales
 down to 2 seconds at transcendant ability.
Player Comments:
---[Nienla on 7/25 @ 06:19 writes]:
Sounds fine
---[Nienla on 7/25 @ 06:19 writes]:
Solution #2 sounds better
---[Zalandrus on 7/25 @ 18:18 writes]:
2 seconds sounds too little. Compromise at 4? Some of these paths do cross the
continent...
---[Gregori on 7/25 @ 20:43 writes]:
I support solution 2. The scaling is a way to make it so that you gain more
benefit once you transcend, but you are still not very good at it at lower skill
levels. As far as crossing continents gioes, igf you are only using 1 path, then
it doesn't matter if the time is 2 seconds or 10 seconds, the pathway is faster
in that circumstance. The issue is most people using them use multiple pathways
to get where they are going and as soon as you hit multuiple pathways in your
journey, you were better off walking. This isn't a game breaker, it is merely a
convenience change. Being able to use them faster once you hit Transcendant
isn't going to make you OP.
---[Krellan on 7/27 @ 23:46 writes]:
Sounds like unnecessary coding to me. Really don't care if accepted or rejected
though, just want to say that walking vs pathfind is a lazy/convienience v.s.
time thing
---[Gregori on 7/28 @ 02:42 writes]:
Not all envoy reports have to be about making your combat skill more powerful or
someone else's combat skill less powerful. Sometimes a report can be about just
making those convenience skills we have... more convenenient.
---[Llandros on 7/28 @ 14:51 writes]:
This seems fine but my only concern is that such a reduction in balance time
could change this from a convenience skill to an escape skill
---[Yukio on 7/28 @ 18:04 writes]:
Well if the skill were to be used as an escape tool, it wouldn't matter if the
balance was 10s or 0s, as the balance recovery comes after the movement.
---[Gregori on 7/29 @ 10:58 writes]:
As Yukio pointed out the balance comes after the movement. If a person is using
it to escape it doesn't make any difference if there is a short or fast balance,
because unless you too can use pathways (note: you would still be behind due to
balance after going through) the person would be long gone before you got to
them. - Assuming they were not silly and entering a pathway that merely crossed
10 rooms (Sadly, there is such things.. go go being lazy)