Assault Mission - Requiem

Category:MissionsCategory:Assault
{|border="0" width="80%" cellpadding="0" cellspacing="3"	Mission Name: 	Assault Mission - Requiem
Mercenary Rank:	Private First Class 	
Start NPC: 	Lageegee - Aht Urhgan Whitegate (L-10) 	
Staging Point: 	Dvucca Isle Staging Point 	
Objective: 	Destroy the undead 	
Recruitment: 	Lv.70, 3-6 mercenaries 	
Mission Orders:	An Immortal has reported the existence of a large force of undead soldiers. Destroy these undead minions before they can organize an attack on the Empire.	
Time Limit: 	30 minutes 	
Reward: 	Periqia Assault Points
*3 Members: 1000
*4 Members: 900
*5 Members: 800
*6 Members: 700 	
   	 	
== Enemies ==
Monster	Level	Strengths	Weaknesses	Spawns	
Notes
Batteilant Bhoot (Ghost)	
76-77	
*Immune to: 
*Strong to: ,	
*Susceptible to: Lullaby
*Weak to: ,	
4 	
A, H, HP
Casts Freeze, Blizzard IV and Blizzaga III
Darkling Draugar (Skeleton DRK)	
75-76	
*Immune to: 
*Strong to:	
*Susceptible to: Lullaby
*Weak to:	
7 	
A, H, HP
Draconic Draugar (Skeleton DRG)	
75-76	
*Immune to: 
*Strong to:	
*Susceptible to: Lullaby
*Weak to:	
5 	
A, H, HP
Assisted by: Draugar's Wyvern
Draugar's Wyvern	
70-71	
*Immune to: Lullaby
*Strong to:	
*Susceptible to: Bind, Gravity
*Weak to:	 	
Putrid Immortal Guard (Doomed)	
77 	
*Immune to: 
*Strong to:	
*Susceptible to: Lullaby
*Weak to:	
2 	
A, H, HP
 	 	 	 	 	
== Drops ==
{| width=100%
Ancient Lockbox
Hi-Ether Tank
Hi-Potion +3
Hi-Reraiser
== Walkthrough ==
Kill all the undead to win.
* You start the level in (F-9).
* Half of the skeletons and ghosts are to the south of the entrance, half are to the north.
* There are gates in (H-8/9) and (F/G-8) that block off part of the map. Ignore them.
* When they are all defeated, the Rune of Release appears back where you started.
==Notes==
* The Draugar's Wyverns have about 1000 HP and can be resummoned by the Draconic Draugars 20min after starting the mission.
* WHM/NIN is pretty good DD in this mission, with Banish to lower defense and Hexa Strike.
* Banish against the ghost type mobs can essentially double the damage caused by melee attacks. The Banish spell will remove the ghosts' resistance to melee attacks. 
* Time is very important in this Assault. If you are still fighting mobs when 5 minutes are remaining, consider having a party member run back to the Rune of Release so that it can be activated immediately after the last mob is killed.
* Because of the Skeleton's AoE Drain HP move(Resulting in them getting sometimes more than half their health back), it may be a wise choice to get RNG BLM SMN or SAM/RNG as DD's with 1 tank preferably PLD. Be sure to have someone pulling a bit early but not too early to save time.
* Due to their bonus against bones, a MNK PT with at least one WHM for Banish on the ghost is very effective.
==Map==