Muravil/Legacy

== Description ==
=== Behavior ===
* s are docile social creatures that travel in groups of two or three.
** The only exception to the former is when it comes to approaching their feeding grounds they like to stay close to, having the habit of safe-guarding their grazing areas because they have a voracious appetite, to the point they may get very food agressive and territorial. 
* can be found at low altitudes and in cave systems.
** hibernate deep within caves to absorb the minerals from the cave to harden its body.
** The younger they are the less crystals they have. For example, babies are practically bald. 
* The more its crystals break, the stronger they become upon growing back.
* have been known to start fires with the sun rays that reflect off their body.
== Appearance ==
The is a six-legged creature with a thin tail composed of diamond shapes and a large, round head. It has two horns rising upward from its head, and four long strands ending in rhombus shapes dangle from its cheeks. Crystals float above its shoulders in a semicircle formation and on their front paws in groups of three, with plates lining its back, head, ankles, and thighs. It possesses a snowflake shape at the base of its tail, and a split diamond shape at the end.
=== Males ===
Males present a floating diamond between their horns.
=== Females ===
Females present three smaller crystals close to its snout, in a similar configuration to those on the frontal paws.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a herbivore with a decently OK appetite, meaning it can stay for a while without feeding or drinking water as an adult. Being capable of eating-on-the-run provides a great advantage, allowing this creature to keep feeding while battling or moving, and helping it reduce the vulnerability of getting stuck while eating and being defenseless. Having ambush gives it a great advantage, especially against other terrestrials and most herbivores and while entering water.
Its HP are very good, quite high for its tier which combined with its above-tier-average weight lets it tank hits from multiple sources. This gets exacerbated further if you take into account its reflect attacks ability and Thorns, with the first making it possible to not suffer any melee damage or ailments when attacked and the second dealing defensive bleed regardless of defense, acting a a good deterrent against high-HP-regen and low-HP creatures.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
=== Cons ===
Its damage output, while good and not low, is still low enough that biting a few adult extremely poisonous creatures like the Eulopii would be extremely dangerous (even more so if they were heavier than the ), with its average-low HP regeneration not being good enough to fight off well some of the nastier percentage-DPS conditions such as drowning and heavy poisoning. The lack of a ranged defense can make ranged attacks quite difficult to win if the enemy manages to keep distance (specially breaths and other abilities which cannot be fully reflected or blocked by its abilities or which nerf its average stamina and stamina regeneration), and some creatures with abilities that get rid of bleed may use the 's low turn to melee attack at vulnerable spots without much resistance.
There's also the disadvantage that Reflect Attacks doesn't have an exact indicator of a cooldown time, unlike other abilities. That means that while the know the cooldown for this ability is 20 seconds and has a manual time counter running, they cannot know how many seconds remain until they can use it again, leading to problems with calculating when the shield is recharged again and a possible death against a heavier, higher-damaging foe.
Finally, due to its lavender blood and black carcass' bones other creatures may attack it to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by icecreamNavacodo in the Creatures of Sonaria Discord.
** Inspired by glass, mirrors, and chrysoberyl.
* Has lavender blood. Due to that, when dying, it drops a pink carcass.
** In real life, the change in color is caused by hemerythrin, a respiratory pigment of a purplish/violet color once oxygenated, replacing hemoglobin in several invertebrates, albeit not on this shade.
* 's eye shadow can be colored assymetrically.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Muravil_Concept.png| concept art
PrimaryColorPalette.png|'s primary color palette
MuravilTrialGlimmer.png|Default Glimmer male (night)
Default Glimmer Male Muravil.png|Default Glimmer male day/night
MuravilGlimmer.png|Default Glimmer female day/night
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Muravil Rigged.jpeg|Rigged model
Muravilcustomization.png| in the customization menu, featuring a custom skin
MuravilDev1|Clip provided by BlckBrry (BlckBrryJam), CoS Discord, 2/1/2023
MuravilDev2|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 2/3/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
MuravilJuvenile.png|Juvenile 
MuravilTeen.png|Teen 
Muravil Adult.png|Adult 
Muravil Male vs Female Designs.png|A closer view of 's gender dimorphism
MuravilCarcass_Day.jpg|'s carcass features lavender flesh and black bones
Muravil Blood.png|'s blood, which is lavender
|-|
Other =
Muravil Reflect Attacks.png|'s Reflect Attacks ability
</tabber>
Category:Rotation Store/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls