Vermisplicer

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Vermisplicer is a Kitgun chamber component. It releases continuous tendrils that deal damage.
When used as a primary, a single tendril splits off from the initial target to hit up to three other enemies. When used as a secondary, five tendrils can latch onto different enemies and stay locked onto them.
==Acquisition==
The blueprint for the chamber can be bought from Father for at Rank 0 with Entrati.
To craft the actual Kitgun, players must have at least one built Vermisplicer chamber, a chosen grip, and a chosen loader components. See Kitgun for more details.
==Stats==
==Notes==
*Since Vermisplicer falls into the Continuous Weapons category, Multishot Mods will increase the damage output, and the probability for status procs. See Multishot for more details.
===Primary===
*Uses Rifle mods.
*Upon striking an enemy, the tendril chains up to 3 enemies within 6 meters of the main target. Each tendril does 70% of the main tendril's damage.
*Similarly to the Gaze, the Grip chosen with the Vermisplicer affects the range of the beam, and not the fire rate. Grips with higher damage output will reduce the range of the beam, while grips with lower damage will increase it.
**When paired with the Tremor grip, the range of the beam is 16 m.
**When paired with the Steadyslam grip, the range of the beam is 20 m.
**When paired with the Shrewd grip, the range of the beam is 26 m.
**When paired with the Palmaris grip,the range of the beam is 28 m.
**When paired with the Brash grip, the range of the beam is 30 m.
*The range of the main beam can be increased with . 
**However, it has no effect on the chain beam.
*Adding Punch Through causes the primary beam to pass through enemies. Chain Beams are not affected by Punch Through 
**Only 1 enemy hit by the primary beam will create the chain beams.
***The furthest target hit by the primary beam that can spawn the chain beams will. See examples:
****Primary Beam hits 2 targets. Both targets are surrounded by enemies. The Target 2 (further) will spawn up to 3 chain beams. Target 1 will spawn 0 beams.
****Primary beam hits 2 targets. Target 2 has no enemies in range of chain beams, but Target 1 (closer) has several enemies nearby. Target 1 will spawn up to 3 chain beams. If enemies come into range of Target 2, then Target 1 will stop chaining and Target 2 will start chaining.
*Chain beams will not target an enemy that has already been hit by the primary beam.
* Due to the way the auto-targeting of the tendril works, there is a noticeable delay between opening fire and actually dealing damage to a target. 
** The weapon is still consumming ammo even if not dealing any damage.
** This delay also exists on the secondary version but is less pronounced. 
===Secondary===
*Innate multishot of 5 tendrils.
*After attacking a target, continuous fire will have the tendrils continue to latch onto them even if not directly aimed at.
*Similarly to the Gaze, the Grip chosen with the Vermisplicer affects the range of the beam, and not the fire rate. Grips with higher damage output will reduce the range of the beam, while grips with lower damage will increase it.
**When paired with the Haymaker grip, the range of the beam is 12m
**When paired with the Lovetap grip, the range of the beam is 15m
**When paired with the Ulnaris grip, the range of the beam is 21m
**When paired with the Ramble grip, the range of the beam is 28m
**When paired with the Gibber grip, the range of the beam is 31m
*The range of the main beams can be increased with .
*Due to the way the auto-targeting of the tendrils works, there is a slight delay between opening fire and actually dealing damage to a target. 
** The weapon is still consumming ammo even if not dealing any damage.
** This delay also exists on the primary version and is more pronounced. 
* Due to the way the auto-targeting of the tendril works, some tendrils can frequently "fail" to lock anything leading to a variable loss of DPS.
** This problem can circumvented by staying at melee range of a target and directly aiming at it, effectively "forcing" the tendrils to lock on it.
==Tips==
* can make very effective use of the primary-type Vermisplicer to hit enemies entangled in her , as the tendrils do most of the job chasing down the target without needing to accurately aim at them. In addition, the splitting tendrils will hit others very close to the one being directly hit, allowing the dispatching of multiple entangled enemies all at once.
**The same is true for Warframes with abilities that disable enemies with continuous hurtling around, such as with his and with her .
==Bugs==
*When under the effects of invisibility (such as Ivaras Prowl) the tentacles will be completely invisible, making it difficult to track where they are aiming. 
*Both primary and secondary Vermisplicer's tendrils have a funny interaction with Nullifier bubbles, as they directly hit the crewman and yet deal no damage. The tendrils at long range also do not deal damage on the bubble itself and its chain effect also deals no damage, rendering it largely ineffective at crowd control with the bubble around.
**For some reason, closing in towards the crewman does sometimes damage the bubble, meaning a minimum range to the target may be required.
==Trivia==
==Media==
File:Vermisplicer Kitgun Chamber 0 Forma Preview - Warframe
==Patch History==
Category:Components
Category:Kitgun
Category:Update 29
Category:Infested
uk:Розділювач