Mii Mage (Smash 5)

The Mii Mage makes it's second return to the Super Smash Bros. franchise in Super 5mash Bros. 5. One of the Mii Fighters alongside Mii Brawler, Mii Gunner, and Mii Athlete. The Mii Mage can deliver powerful magical attacks via spells and call upon the forces of beyond to destroy the opposition. The Mii Gunner has three Mii Specializations: Mii Cleric, Mii Summoner, and Mii Battlemage.
==Overview==
Mii Mage is the slowest of the Mii Fighters but can unleash powerful and long distance attacks from the wand.
==Moveset==
===Move Set===
 	Name 	Damage 	Description
Neutral Attack 	Magic Wand 	3%, 4% 2% (loop), 6% (launch) 	Mii Mage uses the wan to send out a spark. He/she can send out a second spark and then continue set out sparks that do damage. The final combo launch is a explosive launch that deals damage.
Forward Tilt 	Wand Blast 	10% 	Steps forward and sends a blast from his/her wand. Increased reach thanks to the step forward.
Up Tilt 	Wand Stab 	12% (clean), 8% (late) 	Mii Mage stabs upwards; hitting the opponent with a blast from the wand.
Down Tilt 	Ground Spark 	7% 	Mii Mage shoots the ground with a spark that does damage.
Dash Attack 	Magic Cloak 	14% (clean), 10% (late) 	Mii Mage charges forward while crashing into opponents while wrapped in the magic cloak.
Forward Smash 	Magical Ball 	12% (uncharged), 18% (charged) 	Mii Mage fires a magical ball that travels for a short distance before vanishing. It becomes slightly weaker the further it travels. It has a wobbly trajectory.
Up Smash 	Fire Wand 	4.3% (charged loop), 2.1% (uncharged loop), 8% (charged final), 5% (uncharged final)	Mii Mage wraps his/her wands in flames that spins while waving it upwards; creating a dragon out of fire that delivers histun and then launches opponents upwards.
Down Smash 	Splash Wave 	0% 	An unique smash attack. It doesn't deal damage but, the longer it is charged, the more it will travel along the ground. Charging it also enhances the hitstun knockback as it pushes opponents backwards.
Neutral Aerial 	Aerial Wand 	3%, 3%, 4% 	Mii Mage waves the wand while slashing froward. It does multiple hits while being waved; dealing damage and hitstun.
Forward Aerial 	Magik Thrust 	18% (sweetspot), 7% (soutspot) 	Mii Mage thrusts the wand forward; dealing damage. The spark has a sweetspot that launches opponents forward.
Back Aerial 	Magical Swift 	14% (clean), 10% (late) 	Mii Mage takes the wand and slashes backwards; dealing damage and then a burst from the wand.
Up Aerial 	Wand Blast 	16% 	Mii Mage points the wand upwards; igniting a blast from the wand which expels a blast. It has high knockback. Resembles ZeldA's Up Aerial.
Down Aerial 	Meteor Spark 	20% (sweetspot), 12% (soutspot), 4% (whiff) 	Mii Mage points the wand downwards and sends out a spark. The spark releases a blast that has a sweetspot if it connects. It will mteor aerial opponents or spike them upwards.
Grab 	--- 	--- 	Mii Mage grabs with the wand and levitates them into the air.
Pummel 	Spark Shock 	2.3% 	Shocks the opponent with magic. Quick pummel.
Forward Throw 	Magical Launch 	1.5% (loop), 4% (throw) 	Mii Mage shocks the opponent with magic and then launches them forward.
Back Throw 	Teleporting Toss	2% (teleport), 7% 	Mii Mage causes the opponent to vanish and then teleports them behind; launching them away.
Up Throw 	Wizarding Toss 	3%, 3%, 5% 	Causes the opponent to be swirled over the Mii7s head; dealing damage each swirl and then launches them.
Down Throw 	Sorcerer Blast 	8% 	Mii Mage slams the opponent down into the ground and slams the wand blast into the opponent.
Floor Attack (front/back)	Magik Spin 	2.5%, 2.5% 	Mii Mage spins around while blasting with a wand.
Floor Attack (trip) 	Spark Shot 	5.3% 	Mii Mage shoots a spark up which knocks opponents upwards.
Edge Attack 	Wand Slash 	4% 	Mii Mage slashes out while blasting the wand forward.
===Special Custom Set A===
 	Name 	Damage 	Description
Neutral Special	Lightning Strike 	16% (clean), 12% (late) 	Mii Mage generates a bolt of electricity which descends downwards; creating an explosion of lightning. It resembles Robin's Arcfire.
Custom 1 	Blizzard Cone 	13% (clean), 4% (late) 	Mii Mage produces a frozen snowflake that bursts forth; creating a blast of cold.
Custom 2 	Meteor Strike 	24% (clean), 18% (late) 	Produces a small meteorite that descens down and smashes into the opponent; creating an explosion.
Side Special 	Rain of Fire 	17% (clean), 12% (late) 	Mii Mage can charge the attack. By holding it and letting it go, it releases the attack. Players can also move the target much like Greninja's Shadow Sneak and the pullar of fire descends from the sky.
Custom 1 	Water Spout 	10% (clean), 4% (late) 	The attack is reversed, the attack erupts from the bottom and kncoks opponents upwards. Does more knockback than damage.
Custom 2 	Lightning Spear 	22% (clean), 15% (late), 10%	Fires a very powerful and quick spear made of lightning that goes across the stage; hitting opponents. It deals damage to Mii Mage when it connects.
Up Special 	Magi Teleportation	0% 	Mii Mage can warp out and move to a different direction by tilting the control stick. It has horizontal mobility.
Custom 1 	Aero Vortex 	5%, 5% 	Mii Mage surrounds him/herself with wind magic and propels him/herself up intot he air. The Mii Mage slowly floats down.
Custom 2 	Float Magic 	0% 	Mii Mage casts float magic which allows Mii Mage to walk slightly on the air though with short duration. Has more horizontal recovery.
Down Special 	Frozen Defense 	14.3% (base), 8% (tip) 	The attack encases the Mii Mage in a spear of ice. Any opponents nearby are frozen if attacked at the base. It doesn't freeze and does less damage than base. It will slightly cause the Mii Mage ti be suspended if performed in the air. It can protect the Mii Mages from some attacks.
Custom 1 	Stalagmite Crash 	17% (base), 13% (tip) 	Mii Mage forms a spear of rock which crashes down; dealing high knockback when it lands. Acts much like Pikachu's down special.
Custom 2 	Wind Blade 	15% (base), 13% (tip) 	Mii Mage forms a sword of wind which crashes down into the caster; pushing opponents outwards.
===Mii Cleric Move Set===
 	Name 	Damage 	Description
Neutral Special	Blessing 	3.4% (loop) 	Fires a beam of light that travels a good portion of the stage before fizzling out. Once it catches an opponent, it traps them in the beam until it passes through which then causes the opponent to be launched.
Custom 1 	Blessing Quickening 	2.2% (loop) 	Much faster version and does more hits but less damages. It also travels faster but longer.
Custom 2 	Forceful Blessing 	5.2% (loop) 	Does more damage which will launch opponents high. However, it is very fast and doesn't travel very far.
Side Special 	Healing Power 	0% 	Absorbs energy from projectiles and converts it to health. Double health for dark-type projectiles.
Custom 1 	Violent Healing Power 	4% 	Catches projectiles though it only heals half of what is received. It can damage opponents who are close by.
Custom 2 	Enhanced Healing Power	0% 	Cannot be held down but the healing power doubles what is received.
Up Special 	Angel Wings 	0% 	Grows a pair of angel wings and takes off into the air; slowly falling back down to the ground.
Custom 1 	Angelic Tempest 	0% 	The wings can push opponents away from Mii Cleric, It has higher vertical recovery distance.
Custom 2 	Spiraling Angel 	2.5% (loop), 5% (final) 	Less recovery distance but catches opponents and damages them as the Mii Cleric spirals upwards.
Down Special 	Ray 	9% (clean), 5% (late), 12% (ray) 	Mii Cleric can summon Ray. Ray will appear both his/her head and will shoot off ray beams down to the stage. The more it is charged, the more beams are created. A fully charged Ray sends out seven total beams at random directions and locations. The ray also does damage and will knock opponents downwards.
Custom 1 	Final Ray 	18% (clean), 12% (late), 15% (ray)	Inputting the attack causes Mii Cleric to summon a gigantic ray that crashes down around him/her. It only creates one large beam.
Custom 2 	Widespread Ray 	5% (clean), 2% (late), 8% (ray) 	Weaker versions but they travel far much further and create more beams.
===Mii Summoner Move Set===
 	Name 	Damage 	Description
Neutral Special	Octorok 	9% 	Summons an Octorok which fires off a rock projectile that damages opponents. The rock will travel some distance before falling to the ground.
Custom 1 	Tainted Ocotrok 	4% 	Does less damage but has the chance of adding the flower effect when it hits.
Custom 2 	Velocity Octorok	13% 	Very fast projectile that does high damage but suffers from long start up lag.
Side Special 	Flame Chomp 	17% (clean), 8% (late)	Is thrown forward and will detonate when it comes into contact with the ground or an opponent.
Custom 1 	Dud Chomp 	21% 	Has a larger base damage but has significantly reduced radius damage as it does not explode. Once it makes contact with an opponent, it vanishes.
Custom 2 	Flameball Chomp 	3% (fireball), 8% 	It does not explode by the default but will travel forward while belching out fireballs that deal damage until it vanishes.
Up Special 	Reo 	6% 	Reo swoops down and grabs the player and lifts them up in a vertical trajectory. It then lets go of the player.
Custom 1 	Macho Reo 	8% 	Has less vertical recovery distance but it has more horizontal recovery distance. It does more damage when it grabs the player.
Custom 2 	Swooping Reo 	0% 	It doesn't deal damage but is has more enhanced recovery distance and speed.
Down Special 	Mahva 	0% 	It will appear momentarily and push away any attacks and projectiles. It doesn't deal damage but it has above average knockback. It is able to be shattered.
Custom 1 	Focused Mahva 	0% 	It doesn't push opponents back but it has enhanced health making it last longer to attacks.
Custom 2 	Dangerous Mahva 	6% 	It deals damage at the risk of it becoming weaker every time it connects with an opponent.
===Mii Battlemage Move Set===
 	Name 	Damage 	Description
Neutral Special	Spirit Sword 	8% 	Creates a sword made of magic that slashes down along with the wand; giving it more range.
Custom 1 	Spirit Hammer 	15% 	Deals more damage but much slower and has lag to it. Spikes opponents upwards.
Custom 2 	Spirit Sword Thrust 	4.5% 	Instead of slashing down, it pierces forward like Marth' s Shield Breaker.
Side Special 	Spiritual Knife 	4% 	Throws a spiritual knife that damages opponents it connects to. Thrown diagonally downwards when performed in the air.
Custom 1 	Spiritual Dagger 	2.5% 	It will continue pass opponents; hitting opponents behind the first receiver.
Custom 2 	Spiritual Knife Stab 	8% 	Does more damage but considerably less range with it being confined only close to the Mii Mage.
Up Special 	Magik Cyclone 	3.8% (loop), 7% (last hit)	Uses magic to spin in a circle; cutting while spinning. It does one more hit for high damage.
Custom 1 	Magik Ether Cyclone 	5.2% (loop), 3% (final) 	Spins more rapidly with more range and does more damage albeit has landing lag.
Custom 2 	Knockout Magic Cyclone	2.1% (loop), 15% (final) 	Has reduced recovery distance but the final hit does the most knockback.
Down Special 	Ether Slasher 	3%, 3%, 6% 	Slashes forward with the pinnacle of the dash ending in a slash upwards with a magical sword. It does multiple hits with the last doing the most damage.
Custom 1 	Soaring Ether Slasher 	3%, 4%, 7% 	Dashes upwards with the last hit doing a freezeframe that can launch opponents away.
Custom 2 	Phatasm Ether Slasher 	2.4% (loop), 6% 	It will push past opponents, dealing damage before launching upwards with the magical sword.
===Final Smash===
Note: Mii Brawler shares the same Final Smashes with it's Mii Specializations.
 	Name 	Damage 	Description
Final Smash 1	Spellmaster	22%, 15%, 20%, 10%	The Mii Mage summons four various spells: a fire, a thunder, ice, and water spell that crashes onto the battle field. They all do different damages but will damage opponents all the same.
Final Smash 2	Mii Parade 	Varies 	Mii Brawler summons his/her Mii friends. Mii's from within the the console or handheld will appear and begin attacking the opponent with punches and kicks. If there aren't any Miis, random Mii's are generated. The Mii does various amounts of damage.
==Taunts==
Italics means they have to be unlocked.
*Mii Mage waves the wand like a baton. (Up)
*Causes a spark to burst from the wand. (Right)
*Mii Mage swirls the wand above his/her head. (Right)
*(Mii Mage) Spins in a circle and points the wand upwards.
(Mii Cleric) Prays with the hands by folding them.
(Mii Summoner) Summons a Koopa Shell and tosses it into the air.
(Mii Battlemage) Shakes the hand and launches a powerful spark out. (Down)
===Character Selection Screen===
*Mii Mage points the wand upwards.
*Mii Mage spins and then waves the wand forward.
*Mii Mage blasts out a magical burst from the wand.
===On Screen Appearance===
*Appears from a magical vortex.
*Crashes from the top glowing with magic.
*Mii Mages appears from the spinning vortex.
===Victory Animations===
Note: Mii Mage shares the same Victory Poses with it's Mii Specializations.
*Shoots the wand around while spinning in a circle.
*Bows to the camera.
*Tosses the wand, catches it and points upwards.
*Waves hand and wands which causes magical sparks to shoot out.
*Mii Mage levitates slightly in the air and spins in a circle in midair.
*Mii Mage wipes his/her brow and pumps his/her fist.
===Losing Animations===
*Mii Mage claps his/her hands while looking forward.
*Mii Mage hangs his/her in shame.
*Mii Mage appears to be busy and rocking back and forth.
===Victory Fanfare===
A flourished remix of the Loading Screen for Wii Sports Club.
===Fighting Stance===
Mii Mage is standing while pointing the wand forward.
====Idle Poses====
*Mii Mage taps the wandin the air.
*Mii Mage waves it slightly in the air.
*Taps his/her forehead with the wand.
*Points the wan forward while rotating it.
===Misc Animations===
====Crouching====
Mii Mage crouches low while holding the wand.
====Jump====
Mii Mage jumps up while holding the wand.
====Rolling====
Mii Mage wands with a less distance recovery.
====Walking====
Mii Mage walks forward while holding the wand pointing slightly downwards.
====Dash====
Mii Mage dashes forward with the wand in the hand.
====Sleeping====
Mii Mage sits on the ground with knees propped up.
====Tripping====
Trips and lands on his/her butt.
====Balancing====
Mii Mage balances on one foot with the arms by waving them up and down.
====Home-Run Bat====
Swings the bat with both hands while holding a wand.
====Star KO====
Nothing
====Screen KO====
Slams into the screen with his eyes open and mouth agape while holding the wand.
==Trophies==
Mii Mage's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.
Mii Mage
Unlock: Classic Mode
Mii Mage (Alt)
Unlock: Adventure Mode
Console/Druid Outfit
Mii Gunner(Alt)
Unlock: Adventure Mode
Handheld/Rabbit Suit
Mii Cleric
Unlock: Boss Battle
Console
Mii Summoner
Unlock: Boss Battle
Handheld
Mii Battlemage
Unlock: Complete a Pit Character Challenge
Spellmaster
Unlock: All Star Mode (Easy or Normal)
Mii Parade
Unlock: Unlock all Mii Brawler's trophies
==Alternate Costumes==
Color Title	Color	Notes 	Status
--- 	--- 	Default suit. Color is based off the Mii's color that was decided when created.	Starter
--- 	--- 	Judge outfit (British Powdered wig judge) 	Starter
--- 	--- 	Winter Outfit (eskimo coat and mittens) 	Starter
--- 	--- 	Chef Outfit 	Starter
--- 	--- 	Druid Outfit 	Starter
--- 	--- 	Magician Outfit 	Starter
--- 	--- 	Skeleton Outfit 	Starter
--- 	--- 	Graduating Student Outfit 	Starter
--- 	--- 	Rabbit Suit 	Starter
--- 	--- 	Genie Outfit 	Starter
--- 	--- 	Jester Outfit 	Starter
--- 	--- 	Masquerade Party Outfit 	Locked
--- 	--- 	Scientist Outfit 	Locked
--- 	--- 	Zombie Outfit 	Locked
--- 	--- 	Gardening Outfit 	Locked
==Trivia==
Category:Super Smash Bros. 5 Characters
Category:Super Smash Bros. (series)
Category:Subpages
Category:Males
Category:Females
Category:Playable Characters
Category:Characters
Category:Mii (series)
Category:Mii Characters
Category:Super Smash Bros. Characters