Heal

Heal effects allow restoring the HP of self and/or other units.
Heal is different from HP Regeneration and Life Drain and therefore the latter two will not be negated by anti-Heal effects.
There are quite a few sources of healing in the game. There are three categories:
* Healing that works on self
* Healing that works on exactly one unit
* Healing that works on more than one unit
=Self Effects=
==Unit Skills==
==Awakening Skills==
==Weapons==
==Hero Abilities==
==Holy Emblems==
=Target Effects=
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Spells==
==Artifacts ==
==Adjutant==
==Weapon==
=Synergy=
The simplest form of synergy is Talent that improves Healing. This is of course specific only to some units that have a form of natural healing themselves. 
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Holy Emblems==
==Adjutant ==
==Weapons==
=Suppress=
While not very common, there are healing-suppressing effects in the game.
Some can reduce the amount of healing while others may completely deny its effects.
The most common are the status effects Disease and Bind. Please consult specific pages for sources, synergies and protection.
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Spells==
==Artifacts==
==Holy Emblems==
==Adjutant==
==Weapon==