Phane

==Summary==
Time lost Abominations, the Phanes are the unwanted children of time deities. The Phane are not imprisoned like most Abominations, instead they are "lost" in time. Sent so far into the past or future that time itself has no meaning, the Phanes are usually stuck there in permant isolation. However sometimes a Phane manages to break through the fourth dimension to return to a more modern time, where they seek to alter the fate of nations, worlds, and planes— for the worse.
==Powers and Stats==
Tier: , possibly 
Name: Phane
Origin: Dungeons and Dragons
Gender: Varies
Age: Unknown. They exist beyond time
Classification: Abomination
Powers and Abilities: Immortality (Types 1 and 3), Regeneration (Low-Mid), Self-Sustenance (Types 1, 2, and 3), Superhuman Physical Characteristics, Extrasensory Perception (True seeing lets a Phane see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts. Blindsight allows it to detect objects without needing sight. It can detect Good and Magic at will), Corruption (Type 2), Aura, Telepathy, Magic, Invisibility, Time Manipulation, Teleportation, Omnilingualism, Non-Physical Interaction, Precognition, Incorporeality, Soul Manipulation and Sealing (Can imprison someone's soul), Abstract Existence (Type 1, Outsiders such as the Phane are purely abstract in their physiology), Paralysis Inducement (Can freeze someone in time), Absorption (Can steal another person's time), Status Effect Inducement (Can slow down a enemy), Statistics Amplification (Can amp its speed with Time Stop or Haste. Can amp multiple people's speed with Mass Haste), and Summoning. Resistances to the following: Statistics Reduction, Death Manipulation, Fire Manipulation, Acid Manipulation, Disease Manipulation, Mind Manipulation, Electricity Manipulation, Disintegration, BFR, Sleep Manipulation, Paralysis Inducement, Petrification, Transmutation, Magic, Sealing, Poison Manipulation, and "Stunning"
Attack Potency: Small Country level+, possibly Country level (Comparable to beings such as Father Llymic, The mere release of an Abomination can cause entire planes of existence to panic)
Speed: At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability)
Lifting Strength: Unknown (Lacks a physical form)
Striking Strength: Unknown
Durability: Small Country level, possibly Country level
Stamina: Virtually limitless (Even without a Divine Spark Abominations require almost no substance and can live for eons between needing them. With a Divine Spark they require nothing to live and cannot die from a natural cause)
Range: Extended melee due to size, tens of meters with powers, Interdimensional with teleportaion and time travelling abilites
Intelligence: At least Extraordinary Genius, superior to a Elder Brain
Weaknesses: Holy and Good aligned weapons or those forged from alternate reality can ignore the Phane's regeneration
Notable Attacks and Techniques
Stasis Touch (Su): As temporal stasis, except as a at-will supernatural ability.
Chronal Blast (Su): As a standard action, the phane can make a ranged touch attack against any creature within 100 feet. If it succeeds, the subject is targeted by a spasm of spacetime flux, dealing 15d6 points of damage.
Time Leach (Su): For every round of apparent time experienced by the phane, it automatically absorbs the “future” from any creature it has successfully incapsulated in static time via its stasis touch (not its null time field), no matter the distance separating victim and phane, and no matter the number of victims. Of course, to the victim no time passes at all, but each apparent round experienced by the phane ages the victim 1d4 years, at the same time healing the phane of 20 hit points of damage. A victim who is not somehow released from static time by a friend who can cast dispel magic, greater dispelling, or some other likely spell, eventually ages to death. Victims killed in this manner automatically fall out of static time as desiccated husks that disintegrate to a fine dust with even the lightest touch. Victims who are released prior to death immediately apply the physical effects of aging, but not the mental effects
Summon Past Time Duplicate (Sp): Once per day, a phane can summon a duplicate of one its foes stolen from a parallel alternate past. The stolen time duplicate has the same stats and possessions as the original, but is treated as if having two negative levels (which simulates a less experienced version of the original). The phane can never summon a past time duplicate of a creature with more than 25 HD (add sufficient negative levels to compensate for high foe HD, if necessary). The past time duplicate, despite having most of the knowledge of the original, serves the phane loyally like any summoned creature. If the past time duplicate is slain, the original is not harmed because the duplicate was pulled from a parallel past. However, the original does not necessarily realize this, and must make a Will save (DC 30) or be shaken for 1d4 rounds after witnessing the death of a duplicate for the first time.
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.
Null Time Field (Ex): Phanes continually generate a 30-foot-radius spread null time field. All creatures and objects in the field, except the phane, must make a Will saving throw (DC 30) each round to take any actions. On a failed save, subjects are stuck in a static time stream until their next round of actions, at which time they must make another saving throw. While a subject is stuck in a static time stream induced by a null time field, the phane can use its static touch on the subject to “seal the deal” so to speak, though in all other ways, the subject is invulnerable to attacks and damage as if in temporal stasis.
Time Regression (Su): If the phane spends an action per round for four rounds, at the end of the 4th round the phane regresses back in time 4 rounds, to the very 1st round it originally began concentrating on time regression. On its second pass through the time stream, it can take completely different actions, based on its knowledge of the future (though if it takes different actions from its first pass through the time stream, the events of the original time stream are also changed).
Regeneration (Ex): Phanes take normal damage from holy and good weapons, and from weapons forged in the future or an alternate reality’s time stream (if any).
Spell-Like Abilities
===At Will===
*Detect Good
*Detect Magic
*Improved Invisibility
===5/Day===
*Haste
*Mass Haste
*Slow
*Teleport without error
*Tongues
*Trap the Soul
*True Strike
*Unholy Aura
===2/Day===
*Safe Time
*Time Duplicate
===1/Day===
*Time Stop
Note: This profile assumes that the Phane possess a divine spark
==Notable Matchups==
Victories
Losses
Inconclusive
Category:Dungeons and Dragons
Category:Immortals
Category:Absorption Users
Category:Status Effect Users
Category:Statistics Amplification Users
Category:Paralysis Users
Category:Sealing Users
Category:Soul Users
Category:Incorporeal Characters
Category:Precognition Users
Category:Non-Physical Interaction Users
Category:Teleportation Users
Category:Time Users
Category:Time Travelers
Category:Invisibility Users
Category:Magic Users
Category:Telepaths
Category:Aura Users
Category:Corruption Users
Category:Extrasensory Perception Users
Category:Regeneration Users
Category:Evil Characters
Category:Summoners
Category:Characters