Rooms

Rooms are enclosed spaces within a building consisting of walls, a floor, and a roof. Rooms can be given to individual Nobles, owned by your kingdom, or marked for rent or as a cell.
To view the room specs in-game, select a room by clicking the purple rope, and then click on the button to the right of Type in the modal in the bottom left of the screen.
==Identification, selection, and gifting==
Rooms are marked in the game with a green rope around the perimeter of the inner walls, and can be selected by clicking the same. Once selected, rooms classified as a Bedroom or Apartment can be given an individual Noble, rented to guests, or marked as a prison cell.
If a room contains a bed that is assigned to a Noble or marked as for rent, the game will not identify that room as a a Bedroom or Apartment, and you will not be able to give the room to a Noble. Mark all beds within the building as owned by your kingdom in order to assign the whole building to a Noble.
===Included vs Unincluded===
Included furniture is furniture in a room that has not been individually marked with an owner or for rent. Included Stockpiles are in buildings that are owned or for rent.
Unincluded furniture is furniture in a room that has been assigned an owner or marked for rent. Stockpiles must have at least one category of item allowed to register in room qualifications.
==Room Types==
===Common Rooms===
====Common Room====
Furniture
Both:
*At least 1 bed, included or unincluded
*At least 1 stockpile
====Bunk Room====
Furniture
Either of:
*At least 1 unincluded (owned) bed
*At least 2 included (unowned) beds
====Work Room====
Furniture
Any of:
*Fire pit
*Butcher table
*Crafting table
*Foundry
*Forge
*Tannery
*Winery
====Stock Room====
Furniture
Unincluded stockpile (at least one category enabled, not in an owned building)
====Dining Room====
Dining Room Requirements
Tier	Size 	Furniture
All 	 	At least 1 table
0 	1 tile 	At least 1 chair
1 	4 tiles 	At least 2 chairs
2 	6 tiles 	At least 4 chairs
3 	9 tiles 	At least 8 chairs
4 	16 tiles	At least 16 chairs
====Storeroom====
Tier	Size 	Storage
1 	4 tiles 	At least 1 of any of:
*Weapon Holder
*Weapon Rack
*Shelf - short, medium, or tall
*Included stockpile (nothing enabled, or in an owned building)
2 	6 tiles 	At least 1 of any of:
*Weapon Holder
*Weapon Rack
*Shelf - short, medium, or tall
*Included stockpile (nothing enabled, or in an owned building)
3 	9 tiles 	At least 1 of any of:
*Weapon Holder
*Weapon Rack
*Shelf - short, medium, or tall
*Included stockpile (nothing enabled, or in an owned building)
4 	16 tiles	At least 1 of any of:
*Weapon Holder
*Weapon Rack
*Shelf - short, medium, or tall
*Included stockpile (nothing enabled, or in an owned building)
===Ownable Rooms===
====Apartment====
Tier	Size 	Furniture 	Storage
All 	 	Both:
*1 bed
*At least 1 table	
1 	4 tiles 	At least 1 chair 	None
2 	6 tiles 	At least 2 chairs	At least 1 of any of:
*Weapon Holder
*Weapon Rack
*Shelf - short, medium, or tall
*Included stockpile (nothing enabled, or in an owned building)
3 	9 tiles 	At least 4 chairs	At least 1 of any of:
*Weapon Holder
*Weapon Rack
*Shelf - short, medium, or tall
*Included stockpile (nothing enabled, or in an owned building)
4 	16 tiles	At least 4 chairs	At least 1 of any of:
*Weapon Holder
*Weapon Rack
*Shelf - short, medium, or tall
*Included stockpile (nothing enabled, or in an owned building)
====Bedroom====
Tier	Size 	Furniture
1 	4 tiles 	1 bed
2 	6 tiles 	1 bed
3 	9 tiles 	1 bed
4 	16 tiles	1 bed
==Designated Rooms==
Ownable rooms (bedrooms & apartments) can be marked as For Rent or as a Cell by selecting the room.
=== For Rent ===
Designating a bedroom or apartment will make it available to rent by visiting Nobles. The rent amount will be automatically determined by the prestige of the room, but you can increase or decrease the markup value to modify that amount.
=== Cell ===
Rooms marked as a cell can be used to imprison captured Nobles.