Fightiness

Fightiness and Waaagh! armies is a mechanic in Total War: Warhammer for the Greenskins in campaign. It is similar to the Bestial Rage and Bray-Herds mechanic for Beastmen.
This mechanic was removed in Total War: Warhammer II, and replaced with a totally different Call to WAAAGH! system.
==Overview==
Each Greenskins army has its own Fightiness meter in the bottom left next to the portrait window. Fightiness slowly declines over time, and also declines after losing battles. Winning battles increases Fightiness.
There are 4 levels of Fightiness from low to high. Each has different effects:
Fightiness	Name 	Effect
0-19 	Quarrelsome	Severe infighting attrition affects the army
20-39 	Unruly 	Some infighting attrition affects the army
40-69 	Cowed 	No effect
70-79 	Eager 	No effect
80-100 	Waaagh! 	A Waaagh! army is summoned if the army has 17 units or more+20 fightiness per turn
==Effects on fightiness==
Changes to fightiness will happen on the next turn from when the event happens:
Reduction:
* Animosity (a global debuff every turn for all Greenskins factions): -1 per turn
* Ransom Captives post-battle option: -3
* Having casualties: Minimum -1, maximum -9
* Losing a battle: ?
Increase:
* Winning a battle: +5 but depends on scale
* Sacking or razing a settlement: +5
* Gork or Mork? dilemma: +5 for 6 turns, or +6 for 5 turns.
* Waaagh! : +20 fightiness per turn
==Waaagh! Armies==
If Fightiness is above a certain amount, an AI-controlled Waaagh! Army will spawn on the campaign map. It can be given targets to attack by the player, but cannot be directly controlled.
When another faction summons a Waaagh! Army, the player will get an event pop up on their turn notifying them of it.
===List of Waaagh! Army compositions===
;Early game
;Late game
==Strategy==
Category: Greenskins
Category: Removed content