0.12.0

Welcome to the Amusement Park update, everyone! Complete the tasks of the new season, level up and get unique objects with which can be equipped in your own range in the garage! Also, we changed the schedule and the list of brawls, added destructible objects to PvP maps and made the necessary balance changes in this update.
=== Range building ===
Now you can build not only a vehicle but your own range as well! Equip the and evaluate the performance of your armoured vehicle in a test drive!
* Each garage you have has its own range area. Changing the used garage will not transfer the range from one garage to another.
* The range building is available from the 12th level of reputation with the “Engineers” faction.
* Some of the basic objects for building are received for reputation levels with the “Engineers” faction.
* To start building on your range, you can:
** Go to the “Storage” section and select the “Building” tab. Selecting one of the available objects for the range will automatically take you to the building zone.
** You can enter the building mode via your personal profile - the “Garage” - “Build” tab.
** Go to test drive mode and press the specific key to switch to range building mode (the currently configured key is displayed in the tooltip in the upper right corner).
* Please note that now you can spawn and remove battle bots in a test drive through a special tower installed next to the battle arena in each garage!
* After one object is installed, it will be enough to press the key responsible for re-opening the storage to select the next object.
* The maximum possible number of objects in a range is limited to 1000 “Range Points”.
** Installing each object to a range spends a certain amount of “Range Points”.
** The number of spent points depends on the object's rarity and type.
* Only specific range objects can be painted. These do not include: destructible objects, vehicles, targets and some other objects.
=== In-game event “Amusement Park” ===
As part of the “Amusement Park” event, you can get many unique objects for the range building, 3 new parts for the vehicle, and much more!
Attention! The event will last until December 13 inclusive!
* There are 75 levels in the event. Levelling up in the event can unlock new rewards.
* All players without exception (both with and without a paid Battle Pass) can unlock:
** A banner logo that displays your current level in the event.
** Containers with random objects for the range.
** Building materials for creating objects for the range. Crafting the objects for a range from building materials is available in the “Building” tab (“Factions” section).
** Recipes for the production of a new wheel (normal and steering), a new homing rocket and a new cabin.
* Players who have purchased a Battle Pass may receive the following additional rewards:
** Completed objects for the range.
** Parts that have been crafted before. Please note that such parts are received with certain upgrades already installed and cannot be sold or purchased on the market.
** In-game coins.
** Cosmetic items: dyes for range objects, portrait, backgrounds and stamps to personalize the banner.
** If a player has a Battle Pass, a “Builder's Container” is received for levels 75 and above.
* Rewards marked with a lock icon are only available with a Battle Pass.
* When the event ends, the player will have access to all recipes and structural parts that he managed to unlock.
* When the event ends, all locked part recipes will be unavailable.
* All unlocked vehicle parts (cabin, wheels and homing rockets) can be purchased in the in-game market from other players.
* After the end of the event, it will be possible to continue to craft decoration elements from the saved building materials in the “Building” tab (“Factions” section).
=== Event Level Up ===
* You can learn more about the levels and rewards for levelling up in the game or in this special news.
* You can increase your level in the event by completing special daily and weekly challenges.
* At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
* At the end of the week, all uncompleted weekly challenges are carried over to the next week. New weekly tasks will automatically unlock as you complete the tasks from last week.
* Weekly tasks are divided into two groups: “Weekly tasks” and “Additional weekly tasks”.
* Please note that it is possible to get the maximum level by completing only daily tasks and “Weekly tasks”. Completing “Additional weekly tasks” will help you increase your level even faster.
* Try not to miss the tasks in order to unlock all available rewards as soon as possible. If a player has a Battle Pass, a “Builder's Container” is received for levels 75 and above.
* When the event level is increased, the reward is issued automatically.
* Seasonal tasks do not replace regular daily and weekly tasks. You can still finish them and save resources.
=== “Elite Battle Pass” pack ===
* Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for previous levels are automatically available and issued to the storage.
* Unlocks the ability to unlock additional rewards: ready-made decorations, already crafted and upgraded parts, paints, portrait, backgrounds and stamps to personalize the banner and coins.
* If a player has a Battle Pass, a “Builder's Container” is received for levels 75 and above.
* The pack can be purchased only once.
=== “Battle Pass” pack ===
* Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for previous levels are automatically available and issued to the storage.
* Unlocks the ability to unlock additional rewards: ready-made decorations, already crafted and upgraded parts, paints, portrait, backgrounds and stamps to personalize the banner and coins.
* If a player has a Battle Pass, a “Builder's Container” is received for levels 75 and above.
* The pack can be purchased only once.
=== New containers and production of objects for the range ===
Decorator's container
Contains 3 random building items from the base set. Awarded for completing special weekly tasks (see below “Daily and weekly tasks”)
Builder's container
Amusement park theme container. Contains 3 random objects for range building. Can be obtained only during the “Amusement Park” event.
Amusement container
Amusement park theme container. Contains 3 random items for the range building, one of which will definitely be of epic or legendary rarity. Can be obtained only during the “Amusement Park” event.
* The objects for the range building are non-tradable.
* You can dismantle the unwanted objects for the range.
* Dismantling each object will grant a certain amount of building materials (depending on the rarity of the dismantled object).
* Building materials are a non-tradable resource.
* From the saved building materials, you can craft the wanted range object in the “Building” tab (section “Factions”). The variety of objects will be updated every week, so don't forget to check the tab! The rotation will start once the "Amusement park" season is over!
=== Daily and weekly tasks ===
Added new tasks:
* Complete 8 daily tasks in a week. Reward: Decorator's Container.
* Complete 10 daily tasks in a week. Reward: Decorator's Container.
* Complete 8 daily tasks in a week. Reward: Decorator's Container.
Features:
* New weekly tasks will be available from Monday, September 28th.
* The tasks are available for all players who have reached level 12 of the reputation with the “Engineers” faction.
* Each subsequent task becomes available only after completing the previous one.
* If you have completed 8 daily tasks and completed the first weekly one, the progress will not be forwarded further. To complete the next task, you will need to complete 10 more daily tasks. The third weekly task will work the same way.
* Receiving containers for completing weekly tasks, you can replenish your collection of range objects after the end of the season or dismantle the unwanted objects for building materials.
=== Visiting other players' ranges ===
There are several ways to visit another player's range:
* By the link in the chat (the owner of the range can copy the link to his range through his profile - the context menu button on the portrait - “Link to the garage”).
* Through the player's nickname in the chat, a list of friends or the player's personal file (context menu item “Visit the garage”). One player can copy and send a link to another player's garage in the same way.
You can block access to your garage. To do this, you need to set the privacy settings. This can be done in the “Settings” menu - “General” - “Privacy” - “My profile is visible”. Depending on the chosen option, the range will be available to everyone, friends and clan, friends or no one.
=== New parts ===
Cabin “Beholder”
* Medium cabin.
* Rarity: legendary.
* PS: 2100.
* Maximum cabin speed: 90 km/h.
* Tonnage: 5400 kg.
* Mass limit: 12500 kg.
* Adds energy: 12 pts.
* Durability: 305 pts.
* Mass: 800 kg.
* Perk: “1. If the invisibility module is not installed the cabin performs its function. Active time 5 s, cooldown 23 s. 2. If the invisibility module is installed then the cabin enhances its effect: decloaking occurs with a delay after taken damage.”
Homing rocket volley “Nest”
* Rarity: epic.
* PS: 1375.
* Max ammo: 6 barrages.
* Durability: 164 pts.
* Energy drain: 5 pts.
* Mass: 288 kg.
* Perk: “Repeateadly locking on target occurs 33% faster”.
Wheel “Hermit”
* Rarity: epic.
* PS: 190.
* Tonnage: +1700 kg (+850 kg for the ST version).
* Power: -6% (-12% for the ST version).
* Durability: 310 units.
* Mass: 110 kg.
* Perk: “After reaching a speed of 70 km/h, the wheel’s resistance to all types of damage increases up to 70% at 90 km/h.”/>
=== Destructible objects on maps ===
With the release of the “Amusement park” update, we add destructible objects that many players loved on PvP maps. Now battles will become even more lively and filled with different events!
And fans of stealthy approach to the enemy should be especially attentive, because objects scattering in all directions may instantly give away your location on the map!
Please note that several maps were temporarily removed from rotation and “Custom battle”:
* Ship graveyard: the map will be redesigned for new battles with destructible objects.
* Old town: we plan to completely rework the map with a change in scale.
* Fortress: we also plan to rework the appearance of this map.
=== Brawls ===
With the update “Amusement park”, we add new brawls to the schedule “Head on!” and “Cannon fodder”, which will temporarily replace brawls “Free for all” and “Storm Warning”.
Please note that “Storm Warning” and “Free for all” are TEMPORARILY withdrawn from rotation. They will return when we update the rules of participation and make the necessary changes to the gameplay. The trend towards inaction in modes and uniting players against those who want to fight in these brawls do not correspond to our perceptions of gameplay in these modes.
Due to the temporary unavailability of brawls, associated patches and rewards also become temporarily unavailable. The current progress in obtaining patches and completing trials has been preserved. When the brawls return to the rotation, you will be able to continue from where you stopped.
Head on!
Pin spikes, chainsaws and drills on your armoured car! The most desperate survivors, accustomed to close combat, are waiting for you in this brawl.
* Only passive melee weapons (structural parts), as well as “Melee weapon” and “Chainsaw” weapon types are allowed in the mode.
* In order to make battles more balanced, the use of mechanical legs, hovers, augers and tracks, “Tusk” cabin, fuel barrels and ammo boxes is also prohibited in the mode.
* The mode uses PS-based matchmaking for allies and opponents.
* Battles follow the “Encounter” scenario.
Cannon fodder
* Only armoured vehicles with at least one course, tower or plasma cannon can participate in the mode.
* In this mode, it is forbidden to use any other guns (except for passive melee ones, which are among the structural parts). The use of the “Assembler” electric gun, the “Median” small-calibre gun, the “Tusk” and the “Cerberus” cabins, fuel barrels and hovers is also prohibited.
* Armoured vehicles from 5000 to 8000 PS can participate in the mode.
* Battles follow the “Assault” scenario.
New brawls do not count for patches that can only be obtained in missions!
=== Race ===
* Now the races are divided into several types:
* Races on the “Rocky Track” map, where only cars on hovers with 6-8 boosters of any rarity can participate.
* Races on the “Rocky Track” map, where only cars on wheels with 6-8 boosters of any rarity can participate.
* Races on the “Industrial Track” map, where only cars on hovers with 4 boosters of any rarity can participate.
* Races on the “Industrial Track” map, where only cars on wheels with 4 boosters of any rarity can participate.
* During one time window, only one type of race will be held on one of the available maps in the schedule.
* With the emergence of a clear division of races by type of chassis, in this mode, it is impossible to participate in cars with augers, tracks and mechanical legs. Thus, players will be in equal conditions and will be able to get exactly the game experience that we originally intended for this mode.
=== New brawl schedule ===
You are welcome to check out the new brawls schedule HERE.
=== Custom battle ===
Added new features:
* “Random teams” allows you to randomly allocate invited players.
* “Swap teams” allows you to move all the members of the first and second teams to the opposite teams with one click.
=== Raids ===
The “Hit and run” raid is back to the rotation of hard raids.
“MG14 Arbiter” minigun
* Improved physical model.
* Durability increased from 170 to 186 pts.
* Mass increased from 260 to 279 kg.
Automatic weapon “Caucasus”
* Now the weapon’s heating correctly influences its fire burst.
* Durability reduced from 342 to 314 pts.
* Mass reduced from 864 to 824 kg.
* Damage reduced by 7%.
Plasma gun “Quasar”
* Durability reduced from 597 to 535 pts.
* New perk:“For each direct hit the reload speed will be increased. The bonus increases with the distance to target.”
* Reloading time increased from 4.5 to 5.5 seconds.
Grenade launcher “AGS-55 Impulse”
* Explosive damage reduced by 17%
* New perk: “After 5 hits on the enemy, the damage of the next projectile will be increased by 50%. Each miss cancels one successful hit.”
“Mandrake” Howitzer
Now, if the inclination of the Mandrake barrel is too small, a warning sound effect is played. In this position, the howitzer makes only 1 shot (instead of a volley of 5 consecutive shots).
Electric gun “Assembler”, gun “ZS-52 Mastodon” and nail gun “Summator”
Now, if a shot from a gun can not be fired because of blocking the barrel with your own parts, the guns do not start reloading.
Defence module “Argus”
* The module can now shoot down enemy projectiles that attach to your vehicle (Phoenix bolts, Nest rockets).
* Improved module model.
=== Changes to “wedges” ===
* Now, when raising an enemy vehicle, its mass is taken into account as part of the mass of your vehicle.
* If the total mass of two cars exceeds the tonnage of the “wedge”, its acceleration is gradually reduced.
* The weight that is added to the weight of the “wedge” depends on whether the enemy has contact with the ground.
* Now the influence of cars with hovers on “wedges” depends on the share of other chassis mounted on the car and touching the ground.
** For example: if a car has 4 hovers and 1 wheel that does not touch the ground, then such a car will not affect the “wedge”.
** If chassis, which are not hovers, touch the ground, then the craft from below will be affected only by a part of the weight of the machine from above, depending on the share of “non-hovers” in the assembly. If the craft has 4 hovers and 1 mechanical leg that touches the ground, the car from below will be affected only by the weight of the car from above.
** If only hovers are installed on the car, the weight of such craft will not affect the “wedge” in any way.
* Now the sound of the engine changes under the influence of additional load.
* Now messages about completed daily and weekly tasks are displayed in the form of a small notification.
* Added the option “Shared computer” to the start screen. When you select it, your information is not saved on the start screen.
* Added a “nearby ally markers” option to the Interface tab.
* Improved the location of factions in the appropriate section.
* The appearance of the control settings window has been updated.
* Minor improvements have been made to the interface of the technology tree.
* Added new sound effects for engines when the car makes different manoeuvres.
* Added a sound effect of brake creaking for cars with wheels.
* Changed the engine model “Cheetah”.
* Added the “Dynamometer” and the “Absorption sphere” on all the Bedlam maps.
* Improved cabin effects for “Nova” and added new attachment points.
* Improved tyre burning effects.
* Improved effects of drone destruction when their time is up.
* Improved visible autocannon shells through the scope “Neutrino”.
* Improved the effects of “Exhaust pipe 2” and “Candy exhaust” when moving the car backwards.
* Improved physical models of the following parts: “Massive wing”, “Topper”, “Torino wing”, “Wing expander”.
* Improved physical model of the “Bigram” chassis at the point of attachment to the frame.
* Improved “Emily” revolver physical model.
* Fixed an issue where the “Referee's Whistle” non-traded decor occupied a place in the warehouse.
* Fixed an issue with incorrect display of the“Time to overheating” parameter of the “Flash I” weapon.
* Fixed a bug where a car with the “Icebox” cabin, upgraded for mass, could not accelerate to the maximum speed in conjunction with hovers.
* Fixed a bug where switching from “Badge exchange” to a workbench of any faction led to the disappearance of the workbench name and the “Back” button.
* Fixed a bug where it was impossible to add a player to the blacklist through search.
* Fixed a bug where upgrading the wheels for grip with the surface might not work.
* Fixed spawn points of cars in the “Encounter” mode on the map “Broken Arrow”.
* Fixed a bug where the second player in the “Frontier defence” raid did not get parts for destroying enemy turrets.
* Fixed the names of achievements on Steam.
* Fixed a bug where “Fireworks' Volley” had the first two rockets flying out without a flight animation.
* Fixed a bug where scrolling the leaderboard could lead to a reduction in the number of players displayed.
* Improved the location of environmental objects on the maps: “Nameless Tower”, “Sector EX”, “Blood Rocks”.
* Fixed a bug where a “King” minelayer could detonate and not cause damage.
* Fixed a bug where visual models of “Spiked Wheels” with “WIndfall” CK installed close to each other could penetrate into each other.
* Fixed a bug due to which, when the warehouse was full, the price of “Warehouse Extensions” was not updated after clicking the purchase button.
* Fixed a bug where one of the raiders of the “Dawn's Children” faction got stuck in the ground when appearing.
* Fixed a bug where the animation of charging the “Summator” nail gun was played twice.
* Fixed a bug where the effects of the “Cyclone” autocannon bullets were displayed behind the gun.
* Improved the physical model of the tunnel on the “Lost Coast” map.
* Improved a number of texts and descriptions.
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=== Small update, 25.09.2020 ===
* Disabled the countdown when another player visits the garage.
* Fixed a bug when it was impossible to view a vehicle from any pack in the store while being in building mode.
* The new mechanics of the deceleration for the “wedge” vehicles, which resulted  in unstable work of the game client, has been temporarily disabled. We will activate the mechanics again when all related issues are fixed.
* Now the links in the chat messages do not work in the vehicle/range building mode.
* Fixed a bug with “Relative to vehicle” and “Relative to camera” control layouts for gamepads.
* Improved game client stability.
* Improved a number of in-game texts texts, descriptions and icons.
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=== Small update, 28.09.2020 ===
* The countdown duration when visiting another player's garage has been changed to 3 seconds.
* Now it is impossible to open links to the vehicles while being in the range building mode.
* Fixed clan battles icons.
* Fixed a bug with white grass in the “Adventure” mode.
* Fixed a bug when a player could stay inside the garage when switching to the range building mode.
* Fixed the puzzle logo.
ru:0.12.0
Category:Updates