Vecna's Conflagration (Wizard Spell)

When this spell is invoked, an explosive wave of force and fire erupts from the caster, affecting everything within the area of effect, save for the caster, who is not harmed.
All creatures in the area of effect must save vs. spells. Those who fail suffer 2d10 hp fire damage and are thrust away from the caster to a distance of 30', suffering an additional 3d6 hp damage due to the concussive force. Inanimate objects in the area of effect must save vs. magical fire and crushing blow to avoid destruction. Creatures who save suffer no fire damage but are still thrown, and items carried by them must save vs. crushing blow.
Inanimate objects that are not carried or held by a creature, but that are held securely in place (e.g., a tree or a half-buried boulder) will not be pushed away from the caster, but may suffer fire damage if the save fails. Unsecured objects (e.g., rocks, logs, furniture, etc.) suffer the full effects of the spell, regardless of size or weight, if the saving throws are failed.
Creatures 30'-60' away from the caster must save vs. death magic to avoid being hit by objects thrown out of the spell's area of effect. Those who fail suffer damage from being struck by flying objects. Objects at that range must save vs. crushing blow to avoid impact damage.
Category:Wizard Spells
Category:Spells from Dragon Magazine
Category:Spells