Rooftops

The Rooftops is the seventh area of The Pedestrian.
== Walkthrough ==
=== Room 1 ===
In this initial room, a novel mechanic is introduced. By connecting it to the paint nozzle located in the upper left corner, one can turn the room yellow. Changing door paths within this room will not return the player to the starting room. To proceed, paint the room yellow and establish a connection with the starting room. Enter the newly colored room. While inside the yellow room, alter the paths between the rooms. Although the panels will shake as they do during puzzle resets, the player will remain within the panel. Follow the pathway to reach the exit.
=== Room 2 ===
Room 2 presents a straightforward challenge. Leap over the sawblades and activate the switch located in the upper left corner. You may now descend. However, do not venture through the left door immediately, as there is a concealed ladder in the bottom right corner.
=== Secret Room ===
Initiate this secret room by moving the leftmost crate to the right, blocking the first laser. Pass beneath it and ascend the platforms. Proceed by shifting the next crate to the right, obstructing the second laser. Push the left crate to the right until it lands on the trampoline in the lower right. Leap onto the right trampoline to access an array of hats. Subsequently, descend and ascend to the left of the upper left crate, pushing it to the left to obstruct the leftmost laser. Pass under the left crate, climb back up to the ladder, and exit this room.
=== Room 2 (Revisited) ===
Proceed through the left door.
=== Room 3 ===
In this room, employ the trampolines to bounce upward toward the exit at the top.
=== Room 4 ===
Three switches located in the bottom panel of this room influence the number displayed on the screen above. Manipulate the buttons until the screen exhibits the number 399. Utilize the trampoline in the bottom left to ascend the ladder, and activate the switch in the top panel to open the door.
=== Room 5 ===
Climb the platforms to access the next door.
=== Room 6 ===
Establish a connection between the paint can and the room containing the switch. Additionally, connect the starting room to the room with the switch. Activate the switch and return to the starting room. Modify the path connecting the starting room to the upper-right room. Notably, the switch will remain activated because the room with the switch is now colored yellow. Utilize the trampoline to exit this room.
=== Room 7 ===
Employ the trampolines to vault over the walls and ascend the ladder to the right.
=== Room 8 ===
Once again, employ the trampolines to reach the subsequent ladder and ascend it.
=== Room 9 ===
Cross the wall using the trampoline and access the leftward door.
=== Room 10 ===
This room poses a challenge. Start by configuring the room layout. Paint the right room and position the starting room below it, under the laser. Activate the switch in the starting room and pass through the door to reach the yellow room. Now move the starting room to the left so that you can observe the entire layout. Attach a paint can to the starting room and promptly remove it. Removing the paint will reset the puzzle, but the player will remain in the room with the exit since it's yellow. However, the switch will reset, deactivating the laser. Ascend the platforms and exit through the door.
=== Room 11 ===
Initiate by repositioning the panels. Enter the right room, then modify the room layout while inside the yellow room. Move to the upper-left room. Switch the paint to the left room. Transferring the connector from the top-right room to the top-left room is essential for the room to be painted before releasing the cursor. Finally, connect the current room to the middle room and exit through it.
=== Room 12 ===
Initiate by configuring the room layouts. Head right to retrieve the key. While inside the yellow room, rearrange the rooms. Proceed into the left room and transfer the yellow paint to the room containing the switch. Subsequently, reconfigure the room layouts. Enter the room labeled "room 3," with two doors at the bottom. Modify the room with the switch to your right and enter it. Activate the switch and return to the previous room. Rearrange the room layouts once more to position the yellow room on the left. Re-enter it, and the room should now be accessible. While inside the right side of the yellow room, adjust the panels. Move to the right and employ the trampoline at the end of the path to complete this room.
=== Room 13 ===
This room consists of three panels, although they cannot be viewed simultaneously. They are interconnected as part of a single puzzle. Commence by using the trampoline to reach the top platform and ascend to the next panel. However, refrain from pressing the button in this panel at this stage. Instead, descend via the right ladder. Position the crate in this room directly above the small platform located between the left and center trampolines. Subsequently, return to the previous panel and activate the button. Descend once more via the right ladder. The crate will fall onto the lower platform, blocking the laser. Utilize the right trampoline to access the key. Retrieve it and ascend out of this panel. Descend via the left ladder in the next panel and proceed through the rightward door. Activate the switch within this panel. Ascend the ladder to the right. Now, climb to the top of the top panel to exit this room.
=== Room 14 ===
Descend via the ladder.
=== Room 15 ===
In this room, positioned at the intersection with the Game Boy, only one path is initially accessible: the lower left path leading to the key.
=== Room 16 (Key) ===
Another intersection room awaits. Begin by venturing down the right path toward the crate.
=== Room 17 (Crate) ===
Arrange the room layouts and enter the yellow room. While within the yellow room, adjust the path to the lower door. Pass through the door and push the crate to the right to utilize it as a boost to reach the switch. Push the crate back into the left room, re-enter the yellow room, and alter the door paths so that the left room resets. This maneuver should place the crate back on the platform next to the trampoline. Push it onto the trampoline and re-enter the right room. Transfer the paint from the room on the right to the room on the left. This will reset the puzzle to the starting point while keeping the crate on the higher platform. Push it to the left.
=== Room 16 (Revisited 1) ===
Configure the crate and head to the left toward the key.
=== Room 18 (Key) ===
Initiate by configuring the room. Enter panel 4 through the door and ascend the ladder to retrieve the key. Descend the ladder and open the door to the right. Descend the subsequent ladder to enter the yellow-painted room. While within the yellow room, rearrange the panels. Proceed through the door to the right and ascend the ladder to pick up the key. Descend the ladder and venture through the door to the left to re-enter the yellow room. Drop down to the left and pass through the next room to exit this puzzle.
=== Room 16 (Revisited 2) ===
Util
ize the crate to ascend the left set of platforms and descend to the right.
=== Room 15 (Revisited 1) ===
Employ the trampoline to vault onto the higher platform and open the door to the left. Activate the button to move the panel along the crane, revealing a new set of doors. When the panel ceases movement, the pathway to the right will open, leading to the wire coil. Proceed through that door.
=== Room 19 (Wire Coil) ===
This path branches into two lower doors, each containing a crate. For the time being, enter the bottom-left door.
=== Room 20 (Left Crate) ===
Entering this room unlocks the "They lied about the cake" achievement. Begin by configuring the panels. Proceed through the door to the right and activate the switch. Return to the starting room through the door and adjust the door paths. Enter the next room, labeled "panel 4." Descend and during the fall, pause the game to reconfigure the rooms. Redirect the paint from panel 3 to panel 4. Descend the left ladder. Position the crate on the bridge and ascend the ladder once more. Switch the paint from panel 4 to panel 2 to reset to the starting panel while retaining the crate on the bridge. Finally, position the rooms and activate the switch in the starting room. Head to the right and push the crate through the right door.
=== Room 19 (Revisited 1) ===
Push the crate onto the trampoline and press the button to launch it onto the upper platform. Proceed to the next crate door on the right.
=== Room 21 (Right Crate) ===
Commence by configuring the room. Enter room 4 and activate the switch. Return to the large room. While inside the large room, adjust the doors. Drop next to the crate and push it to the right. Shove the crate into the top-right panel. Ascend to hit the switch, lowering the platforms in the large panel. Head to the left to retrieve the key. Return to the right with the switch located in the upper right corner. Deposit the key in this room and push the crate back into the large room. Enter the large room. Re-enter the large panel and move the leftmost panel to the right. Establish a connection with the large room. This will reset both the player and the crate, as well as the platforms that had lowered earlier. Enter the room to the right and activate the trampoline. Return to the large room and switch the paint from panel 4 to panel 1. Now, simply connect the large room to the location where the key was left. Descend and retrieve the key. Return to the left and use the trampoline to reach the top. Open the door to the right and push the crate to the left.
=== Room 19 (Revisited 2) ===
Push the crate onto the trampoline and press the button. Employ the stack of crates in this area to reach the wire coil. Descend with it to exit this room to the left.
=== Room 15 (Revisited 2) ===
Connect the wire adapters. Head toward the fan blade in the upper left corner.
=== Room 22 (Fan Blade) ===
Press the left button to elevate this room, unlocking both doors leading to keys. This action unlocks the "It's getting dark with all this rain. I'd better get back" achievement. Once the path opens, proceed to the lower key first.
=== Room 23 (Lower Key) ===
Initiate by configuring the room. Descend the bottom ladder and activate the switch. Ascend until reaching the key. Retrieve it. Rearrange the rooms. Pass through the left door to fall into the background panel. Pick up the wire coil and connect the two ports within. This will remove the piston obstructing the path, allowing access to the bottom-left corner. Proceed into the saw blade to reset the room. Rearrange the puzzles. Activate the switch upon descending the ladder and ensure that the room with the switch is painted yellow. Ascend the ladder and position the rooms. Enter the door in the top right corner of the starting panel to appear where the laser was in the bottom left panel. Head right to collect the key. Return to the left and drop the key in the room with the laser on the ground. Alter the paint path so that the key remains in the room with the laser, reactivating the laser. Sacrifice yourself to the laser to reset back to the starting room. Simply set up the room. Descend the ladder to deactivate the laser. Ascend the ladder once more and venture through the left door to acquire the key. Pass through the door and descend the ladder again to re-enter the room painted yellow. Descend to the lower left and access the exit of this puzzle.
=== Room 22 (Revisited 1) ===
Ascend the platforms and open the first door using the key. Now take the upper left exit leading to the upper key.
=== Room 24 (Upper Key) ===
Begin by configuring the room layouts. The red line indicates the extended piston blocking the path initially. Descend the ladder and activate the switch. Ascend the ladder once more and sever the connection between the ladders to reset the panels. Now arrange the rooms. Enter the top door of the starting panel to fall into the background panel. Pick up the wire coil and connect the two ports within. This will unlock the piston for the remainder of the puzzle, allowing movement into or out of the bottom left corner. Traverse the saw blade to reset the room. Configure the puzzles. Activate the switch while descending the ladder and ensure that the room with the switch is painted yellow. Ascend the ladder and position the rooms. Enter the door in the top right corner of the starting panel to appear where the laser was in the bottom left panel. Now, proceed to the right and pick up the key. Head back to the left and drop the key in the room with the laser on the ground. Adjust the paint path so that the key remains in the room with the laser. The laser will reactivate. Sacrifice yourself to the laser to reset back to the starting room. Simply configure the room. Descend the ladder to deactivate the laser. Ascend the ladder once more and run through the left door to pick up the key. Pass through the door and descend the ladder to the left to re-enter the room painted yellow. Drop down to the left and proceed through the next room to the exit of this puzzle.
=== Room 22 (Revisited 2) ===
Enter the second door and activate the switch to release the fan blade. Drop down to the ground and press the button below to lower this panel and open the rightward door. Pick up the fan blade and venture through the door to the right.
=== Room 15 (Revisited 3) ===
Descend via the ladder in the lower right corner and place the fan blade in the final ring of the Game Boy. Employ the switch in the center of the room to reposition the panel and connect the two wire ports, if they are not already connected. Now, climb the ladder at the top of the room.
=== Room 25 ===
Leap onto the platforms and proceed to the right.
=== Room 5 (Revisited) ===
Press the button and ascend the platforms to exit via the top left corner.
=== Room 4 (Revisited) ===
Descend and use the lower switches
 to modify the screen to read 444. Then, activate the top switch to activate the elevator. Proceed through the door to the right when the elevator reaches...
=== Room 26 ===
Entering this room unlocks the "Finally! All the components are here!" achievement. Pick up the camera and descend the ladder.
=== Room 27 ===
Position the camera within the final ring of the Game Boy and enter the new ring in the center. This will grant full control in a 3D, first-person perspective.
Category:Locations