Pandawa/Intelligence/Strength/1

==Introduction==
A Strength and Intelligence Pandawa build. 
==Advantages==
* A very versatile fighter. 
* Has some strong attacks. 
* Has two good AoE spells. 
==Disadvantages==
* Is expensive to do correctly.
* Needs scrolling for full effectiveness.
* Not too great untill epic levels.
* Has Range issues.
==Characteristics==
# Scroll at least Intelligence and Strength to 101. You really can't afford to lose out on any points. 
# Raise Intelligence to 200.
# Raise Strength to 200.
# Raise Intelligence to 250.
# Raise Strength to 250.
# Raise what you feel you need, though you'll have few points left at this stage.
# You should also aim to fully scroll all your other stats at some point. 
==Spells==
===Useful Class Spells===
Icon 	Name 	Level	Notes
 	Boozer 	1 	Makes you become drunk, also gives you % Resistance. Needed for quite a few spells.
 	Blazing Fist 	1 	One of your range boostable spells. Good against things which have high earth resistance.
 	Hangover 	1 	One of your range boostable spells. Good against things which have high fire resistance.
 	Karcham 	17 	Picks up a player. Useful both in team fights and solo whe used with Chamrak.
 	Vertigo 	21 	When using Karcham character being held looses __hp every time they move for that turn
 	Chamrak 	31 	Throws a carried player. Useful with Karcham.
 	Stain 	42 	Can be useful, though very random effect.
 	Bamboo Milk 	48 	Removes you from state drunk and unbewitches you. Nice thing to have.
Image:ExplosiveFlask.PNG	Explosive Flask	70 	Does fire damage in an AoE for low AP cost.
 	Pandatak 	80 	Does high earth damage at range in a linear AoE.
 	Pandiniuras 	90 	Gives MP to the caster or an ally. Must be drunk to use. Can be a nice buff for yourself, to get close to or further away from an oponent, or to help an ally.
 	Spirit Bond 	100 	Summons a Pandawasta. A useful summon. It has high Agility and can buff to get even more. It can be a little foolish though, and often runs away from the thing which you want it to lock, less you stop it from moving.
===Spell Guide===
* Lv. 1-11: Raise Blazing Fist to 5. 
* Lv. 12-21: Raise Boozer to 5.
* Lv. 22-31: Raise Hangover to 5.
* Lv. 32-41: Raise Karcham to 5.
* Lv. 42-51: Raise Chamrak to 5. 
* Lv. 52-61: Raise Bamboo Milk to 5. 
* Lv. 62-71: Raise Explosive Flask to 5. 
* Lv. 72-81: Raise Pandatak to 5. 
* Lv. 82-91: Raise Pandiniuras to 5. 
* Lv. 92-101: Raise Spirit Bond to 5.
==Leveling==
See Leveling guide
==Equipment==
* Lv. 1: Use a Young Adventurer Set. Or use Boon Set if you can't afford it.
* Lv. 20: Use a Gobball Set.
* Lv. 36: Use a mixture of Green Scaraleaf Set, Red Scaraleaf Set, Earth Kwak Set and Fire Kwak Sets. Also get a good Minimino or other % Damage Pet.
* Lv. 70: Use a Royal Gobball Set.
* Lv. 123: Use Dreggon Daggers or Cheeken Axe.
* Lv. 145: Use Soft Oak Set with a Limbo Wand.