106894-a-few-thoughts-about-the-state-of-the-game

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Let me start off by saying I love Wildstar and plan on playing for quite a while but there are a few thoughts that I have had about some of the issues with the game.  Yes it does have issues, I am confident they will get worked out in time and if people just give it some time this game will be even more awesome than it is now.
 
First though the fact that now dungeon bosses will drop a rare amp.  I know some amps have been a huge pain for some people to get but is making rare amps trivial the proper response to this problem.  Not sure but people will go in and farm easy bosses for rare amps making rare amps trivial.  Just not certain if this was the right type of fix for this issue but it is what it is and we will have to live with this decision.
 
Dailies-- Tons of complaints about dailies, I know they are boring but quite frankly they are pretty much a staple in mmos and rep grinds are also a staple in mmos.  Carbine at least made rep grinds not take months.  They are also a easy way to get elder gems and then money afterwards.  With the rate Carbine plans on putting out content these are not so bad to do while we wait on a new drop.  Unfortunately they are a necessary evil in mmo gaming or else most people will sit there bored out of their skull for 3 weeks out of every month.
 
Attunement-- biggest issue in the game right now I think.  Now I don't have an issue with the attunement process but I think some tweaks need to be done.  For one make it account bound, once you get one toon through it then all toons just have to get the genesis key and are automatically attuned.  This will help with guilds if someone needs to switch to another character to fill a certain role so say a healer leaves they guild isn't shut down until they get a new healer or someone can level up another toon and do the attunement process.  Also change dungeon requirements so that it doesn't require a medal, just to complete the dungeon on vet, but make it so vet dungeon doesn't unlock till you do the normal version.  This will just make it easier for people to get attuned, take a lot of the bitterness out of players mouths.  This will also open up the raid scene which is where Carbine wants to focus most of their energy anyway.
 
Make more solo casual friendly content-- Vet shiphand missions that have a chance to drop same quality blue gear as adventures is one area this can be done. 
 
Pvp-- Well it is kind of broken at the moment and I don't even know enough about it to say what is broken but it needs to be fixed quickly, the changes from drop 2 might need to be reverted, keep daggerstone pass but the character changes can be changed back until a better fix can make it to live.  I know it was kind of broken before but it is a lot worse now.
 
Anyways just a few of my thoughts, if anyone has some good ideas please list them.  Lets try to keep this thread positive about fixing stuff and not just complaining about the bad though.  Maybe Carbine will find stuff here that they might use.	
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Dailies - love 'em.
Attunement - don't care
PvP - don't care
More casual solo friendly content - now that's something I can get behind.	
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Dailies are not a necessary evil. They are the antithesis of good, innovative design (something I think the rest of Wildstar exemplifies). Dailies are a scapegoat. I swear sometime before BC in WoW the industry had a secret meeting of developers that decided dailies were the best way to save their time and waste ours. I love this game but pllllleeeease no more dailies.
 
Want to play dailies? Go download Farmville or something.	
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Dailies are not a necessary evil. They are the antithesis of good, innovative design (something I think the rest of Wildstar exemplifies). Dailies are a scapegoat. I swear sometime before BC in WoW the industry had a secret meeting of developers that decided dailies were the best way to save their time and waste ours. I love this game but pllllleeeease no more dailies.
 
Want to play dailies? Go download Farmville or something.
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I like dailies, they're much better on a PvP server. Majority of my time spend on Crimson Badlands is getting some people together to take over an area to prevent dommies from finishing their dailies. And then a battle will break out, makes CB a much more fun place.
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			you know time spent by us playing the game = money earned by them right... and this is a business after all.. i would throw time sinks all over the dam place if i were them as well.  like Oprah, time sinks for everyone!	
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			I think the design of daily quest hubs in all MMOs needs to be revisited. Like daily chores in life, it should be a mix of routine and x-factor. X-factor being some kind of random environmental/social/economic effect that impacts your choices. 	
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I think the design of daily quest hubs in all MMOs needs to be revisited. Like daily chores in life, it should be a mix of routine and x-factor. X-factor being some kind of random environmental/social/economic effect that impacts your choices. 
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Dailies are not a necessary evil. They are the antithesis of good, innovative design (something I think the rest of Wildstar exemplifies). Dailies are a scapegoat. I swear sometime before BC in WoW the industry had a secret meeting of developers that decided dailies were the best way to save their time and waste ours. I love this game but pllllleeeease no more dailies.
 
Want to play dailies? Go download Farmville or something.
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I like dailies, they're much better on a PvP server. Majority of my time spend on Crimson Badlands is getting some people together to take over an area to prevent dommies from finishing their dailies. And then a battle will break out, makes CB a much more fun place.
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Dalies - They're supposed to be boring. They're work you have to put in for money and something you need for an item (housing, equipment, mount)
 
Attunement - It wouldn't be heroic if it wasn't hard.
 
PvP - Don't care. It's hrd to get into, but fun once you learn the ropes.
 
Casual Content - Get off Madda's Nexus.	
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			You forgot one very important detailRNG-NEUTER IT.	
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			The dailies in this game are hardly offensive. Plus, it gives you a good, consistent way to hit your Elder Gem cap, and a good metric for time spent per plat earned.	
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I see this all the time but these geniuses that say this never list an alternative other than good innovative design.  Dailies have been around in some form or fashion since the mmo was designed.  Either through daily grinding your favorite dungeon, wasn't a quest but you still did the same thing every day.  Warcraft just kind of made it a norm to have these types of dailies but daily grind and monotony has been here since ultima online.  So please oh wise one, explain what innovative and good design should be, because apparently the professionals (you know the ones that make video games and not just complain on the forums) haven't figured it out in 17 years.
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The dailies in this game are hardly offensive. Plus, it gives you a good, consistent way to hit your Elder Gem cap, and a good metric for time spent per plat earned.
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dailies- its  bs  content to  give poeple  something  to fall back on as  things to  do.  it is  great if  dailies are  fun and  exciting, but if all you  get is  an 45 minutes to  and  hour  of   disposable  content   its fine. ignore the majority of the  moaning like  parents ignore moaning  about  chores.
 
Attunement  the only  attunement that people  need is the  gear on their backs, enough  friend to  fill all the  required roles/slots and the  ability to  down   a  boss.  DO people need an attunement  to smash open a pinata, raids don't need attunements either.
 
PVP its a side game, as long  as it  has its own  fun systems  people will be  happy; well not dicks  but  making  games for the  1% players  that are dicks is dumb.
 
 casual content- you mean  content   to keep the heard of  faith full  paying  playerbase   fat and  happy? yeah you make it and you keep it  fresh and  delectable. its  one of the chores of keeping your company alive. because you enjoy haveing a  company there to keep you employed?	
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Think about it though - if a mechanic resembles chores, why should it be in the game? This is a game after all - it is supposed to be entertainment and a challenge - not a chore.
 
I totally get what the posters above said about how it breeds WPvP and I think that is a good thing. But, I think it would just be better to declare them WPvP zones and put some nice shinies in the middle. Or make it like Wintergrasp on a timer. Point is there is plenty of was to stir up PvP without boring, repetitive dailies. 
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