Level 264

A photograph of Level 264.
==Description==
Level 264, also known as "The Art Museum," is an endless art museum that changes appearance as you go on. The walls will change color in every hallway and room, and the lights may change style or color as well. There are many paintings in Level 264, some of them famous painting from the Frontrooms, and others seeming to be original. Some of the paintings have depth to them, and will look like they are 3D. These 3D paintings are able to be jumped through, and when they are, they will have an area that resembles the painting from the outside, and most of these areas extend beyond the bounds of what would normally be visible. 
The day-night cycle is 6 hours long, 4 hours in the day, and 2 in the night. During the day, entities lurk inside of the paintings, and during the night, all of the lights will turn off, and the entities will come out of the paintings and search for food, which, for most entities, includes wanderers. The entities in this level seem to treat the paintings as a sort of "home base," and they will become extremely aggresive towards anyone who intrudes it. Exceptions to this are for Entity 264 and Facelings, as they don't live in the paintings, and just wander the halls of the museum.
Level 264 has multiple floors, with each of them becoming stranger the higher up they are. The different floors can be accessed via staircases all around the level.
A photograph of the second floor.
===The Second Floor===
The second floor of Level 264 is similar to the first floor, however, there is an anomaly that makes it look like a painting, with the style changing at random intervals. Statues and sculptures can be found around the second floor, and they will represent different types of optical illusions. Pillars can be found around the second floor, and they will resemble a Rubin vase illusion, making the negative space around it look like two silhouettes of faces facing each other when looking from the right angle. Some of the paintings will show images of optical illusions, such as the café wall or Ebbinghaus.
There is one additional entity(?) on the second floor called Entity 264-A, nicknamed "The Afterimage." The Afterimage appears as a normal painting, except it has a vaguely-humanoid beast in it. This beast, named Entity 264-B, when looked at for too long, will disappear out of the painting when the viewer looks away. Entity 264-B, when inside of the painting, looks like a light-gray, levitating figure with no legs, long arms, and whited-out eyes that produce a bright light. When outside of the painting, Entity 264-B looks the same, but with inverted colors; dark-gray with pitch-black holes for eyes. When Entity 264-B escapes the painting, it will start to chase after the wanderer that looked at it. It wil start out slow and easy to outrun, but it will gradually become faster until it catches the wanderer. When that happens, it will kill the wanderer, and then put them into Entity 264-A. After a few days, their body will transform into a new Entity 264-B, with the old one never being seen again. It is unknown if Entity 264-A should be classified as an entity because it doesn't seem to have have sentience, and may just be an anomalous property with the paintings.
===The Third Floor===
The third floor is the last known floor in Level 264. It has all of the same properties of the previous floors, but everything looks abandoned and destroyed. All of the lights are broken, many paintings have fallen from the walls, and some of the walls have collapsed. Many entities exist on this floor, regardless of the time of day. Looking at the paintings can cause paranoia, and many wanderers hear breathing right behind them, only to turn around and not seeing anything there. Many holes can be found in some of the walls, and they will show a pitch black void, even when there is more of the level behind the wall. Many people have tried to go into this void, but, whenever they are near, they feel a strange presence or force that stops them from going in. Anyone on the third floor will start to feel an urge to leave, with the urge slowly getting stronger. After about an hour, the urge will become irresistible, and everybody at this point so far has ran to the nearest exit, back down to floor 2, even when they didn't know where the exit was. Due to this phenomenon, not much is known about the third floor.
===The Fourth Floor===
The fourth floor of Level 264 is the most unique out of all of them. It is an endless series of pure white hallways made out of an unknown material. Many blank canvases on walls and easels can be found here. The only entity here is Entity 264, the Painter. Floor four is thought to be Entity 264's main habitat, and is also where it creates all of the paintings in the level.
==Entities==
Entities in Level 264 include Smilers, Hounds, Skin-Stealers, Facelings, the Painter, and the Afterimage.
===The Painter===
Entity 264, also known as "The Painter", appears to be a floating, blue squid with properties of a jellyfish, being see-through and stinging anyone who gets too close. It is theorized that the Painter has a special ink it uses to make the paintings of the level, and that it teleports them to the level when they are done. This theory is unconfirmed, but likely, as it has been seen multiple times taking down some of the paintings, disappearing, and coming back to replace them. It is unknown where the Painter supposedly makes these paintings, but rumors say that it is the mythological floor four. Due to it being see-through, it has been discovered that it has a brain that is similar to the human brain, but is not as intelligent as humans. The Painter can create clouds of black fog, assumed to be made out of ink. When it creates the fog, it will telport to somewhere else. Entity 264 is not hostile, only stinging and/or teleporting away when it feels threatened.
==Entrances and Exits==
===Entrances===
*Noclipping through a painting found in one of the houses of Level 9 can take you here.
*Walking into an art museum found in Level 11 has a chance to take you here.
===Exits===
Some paintings will look like certain levels, and going through these paintings will lead you to the level it represents. List of levels:
Painting Exits
Level 	Cases
Level 130 	198 cases
Level 263 	106 cases
Level 265 	99 cases
Level 100 	98 cases
Level 999 	69 cases
Level 1 	43 cases
Level 0 	34 cases
Level ███0?	32 cases
Level 2 	23 cases
Level 9 	19 cases
Level 3 	18 cases
Level -1 	12 cases
Furthermore, there is an unsettling portrait veiled in the mystery. Any wanderer who gazes into the eyes of the painted figure for an extended moment will be drawn into the canvas, coming out in Level 663.
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Category:Cluster I
Category:Levels
Category:Unconfirmed Levels
ja:翻訳/Level_264
zh:Level 264
Category:Dangerous