Breakout

E6M1 Zenith is the first mission of the Second NATO Campaign in Reds Over World; it takes place in the Soviet Black Dolphin Prison in Sol-Iletsk.
==Briefing==
The Soviets caught you. No matter how hard the KGB tried to make you squeal, you revealed nothing. You have ben put through months of painstaking work and torture in the Black Dolphin prison, the most cruel, brutal and secretive prison in all of the Soviet Union.
Each painstaking day of torturous and brutal incarceration in this hellhole dragged on; each one the same, almost driving you insane. You knew that sooner or later you will perish here, either by the hands of the guards, or by the hand of one of the inmates locked in with you.
One day however, you notice that the lights in your cell flicker, and then go out. Then, your cell door opens... Is it possible?
==Plot==
Because of all the chaos across the Soviet Union caused by the NATO invasion, a massive breakout takes place in the secretive Black Dolphin prison; a chain reaction caused most prisoners to break free, including Nicolas Alceste captured in 1990 on Nauru. The Soviet Union's most dangerous murderers, cannibals, pedophiles and worse were running rampant and killing the prison guards.
Nicolas used this to his advantage. The prison was burning and in chaos; he found himself some weapons, and started clearing his way to freedom through the Soviet hellhole, aided by a guard who also wanted to escape; he told Nicolas of a chopper outside, and aided him in escaping. On his way, he saw a lab in which prisoners were converted into mutants.
On his way, Nicolas killed many inmates, Olga Katynova and the big dumb Georgian guarding the chopper itself - Maxim Paletashvili. He finally entered the chopper and piloting it flew out of the Soviet airspace.
Good things however, don't last for too long...
==Walkthrough==
Exit the cell, grab the Knife and kill the prisoner; scavenge for items in the cells and enter the cafeteria; on the cafeteria's second floor, press the switch. It will open up one of the barred gates forward; go through it until you reach a room where Heavy Gunners and Turrets are engaged in combat with prisoners - go forward led by the guard until you reach a red-brick room with a pipe - jump onto that pipe and grab the Red Keycard.
Use the Red Keycard on the previously locked door. Navigate your way to a laboratory area where prisoners are made into mutants; grab the Yellow Keycard there and use it to open the previously locked door, after some time it will take you to a room with a switch. Press it - it will open up another door back where you first met the friendly guard.
Once you reach a big red brick room, you will have to enter a hole in the wall (that will appear once a wall explodes after you'll get too close to the elevator present there). Now it'll be time for another static defence section; you must hold on for a while against inmates while the friendly guard guesses the password; once he does so, go left and go through the parkour section until you reach a switch that'll open up the gates outside. Grab the Blue Keycard, go to the previously locked door, press the switch inside - it'll open up the doors at the start of the level, near the room where you grabbed the Red Keycard. Go back there and navigate your way to the elevator.
The elevator will take you to another level, where you'll have to fight Olga Katynova in order to eventually reach another switch that'll open up the final barred gate. Press it, defeat Maxim, and go outside towards the chopper. The mission is over.
==Secrets==
None!
Category:Second NATO Campaign Maps