Iroha Tamaki

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|-|Magical Girl Iroha=
|-|Doppel Giovanna=
|-|Summer Doppel Giovanna=
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==Summary==
The primary protagonist of Magia Record, Iroha ventured to Kamihama City to discover why her sister has been erased from the memories of everyone. Along the way, she befriends the Kamihama girls and Madoka Kaname, as well as a baby Kyubey, while she fights off superior witches, new monsters known as rumors, and a magical girl cult.
==Powers and Stats==
Tier: At least initially, likely later on, At least as Doppel Giovanna. | At least , At least with Doppel Giovanna, with as Final Battle Ver.
Key: Arc 1: Last Magia | Arc 2: The Gathering of One Hundred Calamities
Name: Iroha Tamaki, Doppel Giovanna
Origin: Puella Magi Madoka Magica: Magia Record
Gender: Female
Age: 15 | 16 by The Chiming Bell that Transcends Time and Arc 2.
Classification: Magical Girl, Doppel Witch, Replica of Silence
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (All types), Immortality (Type 2, 6, and 7), Magic, Energy Projection, Weapon Creation and Enhancing, Healing (Low-Godly, shown as being capable of healing a broken soul gem in the last chapter of the first arc), Telepathy, Telekinesis, Transformation, Reactive Power Level (Gets stronger when critically damaged), Portal Creation, Pain Inhibition, Power Bestowal, Extrasensory Perception (Can detect the usage of magic and curses from faraway), Fusionism, and Awakened Power, Resurrection and Homing Attack with Strada Futuro, Water Manipulation. Resistant to the following: Magic, Mind Manipulation, Life Absorption and Status Effect Inducement (This includes Resistance to Power Nullification), unconventional Soul Manipulation Resistance. Several abilities through the use of Memoria, including: Stun Negation, Statistics Amplification (Attack Potency, Durability, and Speed), Statistics Reduction (Attack Potency and Durability), and a chance of Durability Negation. As a Doppel Witch: Large Size (Type 0), Inorganic Physiology (Type 2), Pocket Reality Manipulation, Reality Warping, Invisibility, Mind Manipulation, Absorption, Curse Manipulation, Summoning, and Thread Manipulation. | All previous abilities, plus she can temporarily revert to her Final Battle Ver. (An amped up stat from Chapter 10), which grants her Flight (The wings themselves are invisible), Energy Manipulation, Creation. Resistance to Darkness Manipulation (Which includes Perception Manipulation) and Weather Manipulation.
Attack Potency: At least Town level (Capable of damaging Boxwood, who should be comparable to a normal witch), likely Small City level later on (Capable of taking on the witches of Kamihama City, who are superior to witches from other cities, especially fodder like Sayaka Miki's witch. Unlike other magical girls, she has gone to Mitama Yakumo for Statistics Amplification several times by now), At least City level as Doppel Giovanna (Managed to shred apart the Uwasa of the Commoner's Horse, whom even Yachiyo couldn't kill due to its regenerative powers.) Has a chance to negate durability. | At least Small City level (After Chapter 10, Iroha had once again been amplified by Mitama Yakumo and is now capable of fighting stronger magical girls.), At least City level as Doppel Giovanna, Island level in her Final Battle ver. (Managed to one-shot Walpurgisnacht, which initially required the power of all other Kamihama Magical Girls to make.)
Speed: At least Massively Hypersonic (Even the slowest magical girl, Homura Akemi is Massively Hypersonic. Can fight alongside Tsuruno Yui and almost keep up with Yachiyo Nanami.)
Lifting Strength: Peak Human (On the first episode of the anime adaptation of Magia Record, she lifted a concrete slab when she was fighting Boxwood)
Striking Strength: Possibly Small City level, At least City level as Doppel Giovanna. | At least Small City level, At least City level as Doppel Giovanna.
Durability: At least Small City level (Has survived hits from Rumors such as the Uwasa of the Commoner's Horse and Witches like Rebecca alike, but usually being knocked out in the process.), likely City level as Doppel Giovanna. | At least Small City level (Managed to be relatively alright after fighting a Kimochi) At least City level as Doppel Giovanna, Island level in her Final Battle ver.
Stamina: At least Very High, likely Superhuman (Has been amped by a magical girl in Kamihama City, which would at least make her comparable to Homura Akemi at the very worse, and likely near Sayaka Miki's level.) Transformation into a Doppel Witch resets the corruption on the Soul Gem, restoring their stamina.
Range: She can be apart from her soul gem up to 100 meters. At least several Kilometers with Energy Projection (Is considered to be more of a ranged magical girl, which likely would make her comparable to magical girls like Mami Tomoe or Homura Akemi. Using Strada Futuro, she fires several arrows at once, all which make a turn up into the sky to form a massive laser back down). Interdimensional with Extrasensory Perception (All magical girls can detect witches location from outside of their barriers) | Same as before, possible Tens of Kilometers with Fairwell Grief (Fired a blast that managed to not only reach past the sky but also reach Walpurgisnacht who was pushed back into the ocean.)
Standard Equipment: A Crossbow, A Baby Kyubey companion | Kimochi Bracelet
Weaknesses: Destroying her soul gem will kill her immediately and her Water Manipulation attacks can potentially backfire, as she doesn't know how to swim. Only lasts for a brief period of time as a Doppel Witch, however, this weakness has been retconned in the anime.
Intelligence: At least Average, possibly High (Is relatively okay by magical girl standards, but has shown to be capable of understanding the abilities' of enemies quicker than most experienced magical girls, and has been steadily fighting stronger and smarter enemies.) Doppel Witches generally have a mind of their own in addition to their 'Masters', however, it is usually equal to their magical girl form albeit more violent and bordering on the morally gray. | Decently Above Average (Has now been shown to be an adequent fighter expecially through all the experience gained in Arc 1. Defeated a key member of the Promised Blood.), likely High.
Notable Attacks and Techniques:
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|-|Iroha Tamaki's Abilities=
* EX Skill: Protection of Outer Domain: In her Final Battle ver., she passively increases her own durability and negates attacks directly to her soul gem up to two times.
* Connect: A Puella Magi's ability to bestow other magical girls abilities in the midst of combat.
** We're Together, We'll Be Fine: Heals the target magical girl greatly, increases attack power, and Yachiyo in particular gains more magic.
** Is it okay even if I can't swim!?: Increases Blast attack power and Durability, as well as giving the target magical girl a chance to cover an enemy in fog.
** Let's Become a Circle Together: Heals the target magical girl and massively amplifies attack potency.
* Strada Futuro: Means the “Path to the Future” in Italian. Fires one arrow that splits into hundreds to attack enemy. After blasting the enemy, they all fly into the sky to form a massive surprise laser attack while resurrecting a fallen ally and healing the entire team.
** Due Anima: Fires a small orb of energy into the sky, which then returns back to create a massive shaft of light. Has the same abilities as Strada Futuro, but also massively increases Attack Potency and deals significant more damage to Witches.
* Fairwell Grief: Originally created by charging up all the magical energy of the Kamihama populace, it fires a massive spear that the explodes into a glyph that creates a massive beam down from the sky. Massively increases Attack Potency and considerably reduces damage.
* The Way I Swim: Iroha creates either a sea or massive pool of water, and with the aid of some kind of water circle, blitzes through the sea ramming into her opponent and seemingly creating some sort of underwater sonicboom. Afterwards, she becomes faster while dropping her enemy's durability.
* Summer Doppel Giovanna: Doppel Giovanna flies up into the sky then creates a masssive pool of water, ramming down to her enemies, resulting in a massive boost to her speed and health (alongside allies, if any) and dropping her enemies' durability significantly.
395px-Iroha 5star memoria.png
395px-Iroha memoria 1.png
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395px-Iroha momoko memoria.png
395px-Madoka iroha homura yachiyo lilkyubey memoria.png
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395px-Memoria smile to everyone.png
395px-Short Rest (Iroha Yachiyo).png
395px-Tart memoria 1.jpg
395px-Thestorythatstartshere memoria.png
395px-Team iroha plus formal yachiyo memoria.png
395px-Welcome back memoria.png
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395px-Iroha of the Midsummer Sea Memoria.png
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* Memoria: Grants the user several passive and non-passive abilities based on their memories. Can go through "Max Limit Breaks" to enhance the effects greatly.
** A Rough Welcome in the Sewers: Passively negates stun and increases defense.
** Carefully Written Cooking Recipe: Restores a massive portion of health.
** Colors of a Clear Summer: Massively drops an enemy's attack power.
** Everyone Has Gathered: Increases Iroha's obtained experience in game, unknown what it does outside.
** First Meeting Combination!: Charged attacks gain an additional boost. Passive.
** Path of No Hesitation: Both strength and defense gain a massive boost.
** She'll Definitely Be Happy: Both strength and defense gain a massive boost, but is higher than that of the previous memoria.
** A Short Rest: Adds to Iroha's stamina by a significant amount.
** Smile to Everyone!: Increases money earned in-game, unknown what it does outside of game mechanics.
** The Story That Starts Here: Passive, begins the battle with a tad more stamina than usual.
** Twin Shadows Sneaking Up: Increases the attack potency of blast attacks.
** Reinforcements that Transcend Time: Boosts her attack power and has a big chance of negating the durability of the enemy.
** Welcome Back!: Restores her health by a modest amount.
** A Pleasant Time: Restores her health and her stamina by a modest amount.
** Iroha of the Midsummer Sea!: Passively increases her attack potency and increases the rate at which her stamina recovers.
** The Treasure is Here: Reduces the damage dealt to Iroha by a reasonable amount temporarily.
** For a full list of Memoria that Iroha can use, check here, here, and here.
|-|Basic Magical Girl and Doppel Witch Abilities=
* Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities.
** Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to many weapons that they have enhanced.
* Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
** Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
** Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.
** Doppel Witch Transformation: In the light of a new miracle, magical girls have now gained the ability to become a half-witch whenever their soul gem reaches maximum corruption, resulting in a Doppel Witch. Unlike normal witches, both the witch and the magical girl are in control of their respective bodies and in a short time will revert back into a magical girl. However, older magical girls have been stated to keep traits of their doppel form even after reverting, and the same for magical girls who use the transformation for too long.
* Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults. It has been generally potrayed to be able to effect groups of people at once, and one witch has even manipulated an entire fortress.
* Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition prior to dying and becoming a witch.
* Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
* Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process, so some witches tend to have an instant-absorption method, or simply absorb all of it by killing the enemy.
* Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.
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Feats:
* Managed to hold her own against Yachiyo Nanami for a while, although not for long and the latter was holding back. However, throughout the course of Magia Record, she becomes steadily stronger, as of Chapter 3, becoming capable of keeping up with Yachiyo Nanami.
* When facing a strong witch in Chapter 3, she left an arrow full of her own magical energy to track down the witch later. (Intelligence Feat)
* Alongside Yachiyo, Sana Futaba, Madoka Kaname, and Homura Akemi (Magia Record), she managed to defeat AI-Chan.
* Alongside Yachiyo, she defeated Walpurgisnacht, a feat that only a few magical girls can manage.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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