Battle Ram/Home Village

__NOEDITSECTION__
"Four Barbarians holding a big log race ahead to batter down their target, dealing big bonus damage if they connect; then they fight on with their swords!"
----
Level 1-11
==Summary==
*The Battle Ram was a temporary troop released in August 2017 as part of the Clashiversary events. It was available from UTC 07:00 4/8/17 to UTC 07:00 11/8/17, and again from UTC 07:00 31/8/17 to UTC 07:00 7/9/17.
*When deployed, the Battle Ram moves quickly and will attempt to ram the nearest target at speed, dealing moderately high damage if successful. When its hitpoints are depleted or when it has hit a target, it will break apart to reveal four Barbarians.
*
*Just like the Ice Wizard before it, the Battle Ram cannot be donated.
*The Battle Ram cannot be upgraded in the Laboratory, but its stats scale by Town Hall level; higher Town Halls will have stronger Battle Rams. At Town Hall level n, the Battle Ram deals \lfloor 3.84*(7n+23) \rfloor damage and has \lfloor 3*(7n+23) \rfloor hitpoints. Its spawned Barbarians, in the Battle Ram's first appearance, did \lfloor 2.3+0.7n \rfloor damage per second and had \lfloor 0.45*(7n+23) \rfloor health. In the Battle Ram's second appearance, its spawned Barbarians do \lfloor 0.3*(7n+23) \rfloor damage per second and has \lfloor 1.25*(7n+23) \rfloor health.
==Offensive Strategy==
*Battle Rams are cheap to train yet they do a lot of damage should they successfully hit a target.
*A Rage Spell will help the Battle Ram do a lot more damage than it would normally do. With the Rage Spell's support, the Battle Ram would be able to do over 1,000 damage at Town Hall 11 (over 4,000 damage to Walls). However the Rage Spell's area of effect is relatively small compared to the whole village which makes it tough to utilize this technique properly.
*Battle Rams can make substitute Wall Breakers since they are much cheaper than Wall Breakers are. However, they do less damage than Wall Breakers do and take more housing space in that regard alone, yet they spawn high level Barbarians regardless of whether or not they hit a wall.
==Statistics==
Battle Ram
Preferred Target 	Attack Type	Housing Space	Movement Speed	Barracks Level Required	Range 	Spawned Barbarians
Walls (Damage x4)	Ground 	4 	32 	3 	1 tile	4
Training Time of Battle Rams	Training Time of Battle Rams	Training Time of Battle Rams	Training Time of Battle Rams
1 Barracks 	2 Barracks 	3 Barracks 	4 Barracks
2m 	1m 	40s 	30s
Level	Damage per Hit	Damage vs. Walls	Hitpoints	Town Hall Level
1 	115 	460 	90 	1
2 	142 	568 	111 	2
3 	168 	672 	132 	3
4 	195 	780 	153 	4
5 	222 	888 	174 	5
6 	249 	996 	195 	6
7 	276 	1,104 	216 	7
8 	303 	1,212 	237 	8
9 	330 	1,320 	258 	9
10 	357 	1,428 	279 	10
11 	384 	1,536 	300 	11
Barbarian
Preferred Target	Attack Type	Movement Speed	Range
Any 	Ground 	16 	0.4 tiles
Level	Damage per Second	Damage per Attack	Hitpoints	Town Hall Level
1 	9 	9 	37 	1
2 	11 	11 	46 	2
3 	13 	13 	55 	3
4 	15 	15 	63 	4
5 	17 	17 	72 	5
6 	19 	19 	81 	6
7 	21 	21 	90 	7
8 	23 	23 	98 	8
9 	25 	25 	107 	9
10 	27 	27 	116 	10
11 	30 	30 	125 	11
==Trivia==
*A battering ram is a siege engine that originated in ancient times and was designed to break open the masonry walls of fortifications or splinter their wooden gates. In its simplest form, a battering ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. The earliest depiction of a possible battering ram is from the tomb of the 11th Dynasty noble Khety, where a pair of soldiers advance towards a fortress under the protection of a mobile roofed structure, carrying a long pole that may represent a simple battering ram.
*Between its two appearances, the Battle Ram was reworked.
**Its housing space was decreased to 4 (from 5).
**Its Barbarians' damage and hitpoints were greatly increased.
**It now deals 4x damage to Walls and now preferentially targets them.
*
*The Battle Ram is one of the five units associated with Barbarians, the others being the Raged Barbarian, Barbarian King, Super Barbarian, and the Pumpkin Barbarian.
*There is a special event where players must win ten Multiplayer Battles, using at least one-tenth of their army size in Battle Rams, which will reward players with 500 Experience and 250 Gems when completed.
*Unlike their Clash Royale counterpart, the "ram" is wielded by four Barbarians instead of two. The Battle Ram in this game will also attack defensive troops if given the chance, unlike the Clash Royale counterpart which strictly only attacks buildings.
*The Barbarians from the Battle Ram are not affected by the Barbarian King's Iron Fist ability.
*After it became unavailable to train, players that still had Battle Rams could keep them in their Army Camps, at least until the October 2018 update, when all such temporary troops disappeared after their period ended. This was also true for the Ice Wizard.
Category:Troops
Category:Elixir Troops
Category:Temporary
Category:Ground Troops
de:Rammbock