Nabassu

A Nabassu is a demon that can be summoned by the arcane conjuration spell Cacofiend, or as a result of a Wild Surge. It can be quite dangerous to low-level parties. The creature depicted in this article is for the gated or conjured variety available to the player if summoned by spell, or by opponent spell casts.
Note that other Nabassu creatures in the game will be mostly similar, and not different enough to warrant their own InfoBox.
As a gated demon, it will ignore creatures under Protection From Evil and disappear after 2 turns. It cannot be banished by a Death Spell.
Otherwise, it can attack its summoner. Its claws and bites work as magical weapons +4, dealing 3D4 Crushing damage. It can innately see the invisible and regenerates 1 HP every 12 hours (which is probably a coding error).
Nabassu immunities can vary slightly from one creature type to the next, but they all possess an undroppable item in their ring slot which provides the following protections:
Besides physical melee attacks, it has the following abilities available:
*A Tanar'ri Silence, 15' Radius-like innate attack used only once, if it sees a mage or a priest.
*Death Gaze: 1D8 Acid damage and 1D8 Fire damage to a single target that must also save vs Death or be affected by Hold Creature for 5 rounds or until dispelled.
*Tanar'ri Paralyze: Anyone in a 15-foot radius must save vs Spell with a +1 bonus or be affected by Hold Creature for 6 rounds or until dispelled.
*Tanar'ri Vampiric Touch: 6d6 Magical damage to a single target and temporarily increasing the demon's HP by 11. Can be blocked with Magic resistance.
One party member of the player's choice may fight a Nabassu from the lower planes in the second match available in the beast fighting pit in the Ust Natha Tavern. Speak with Szordrin in the tavern to participate, and battle to the death for gold and the glory of Lolth.
==Gallery (some mod content too)==
Nabassu 1.png|Viconia battles a Nabassu in the Ust Natha Tavern beast fighting pit one on one. The fiend unleashes a Silence and Death Gaze projectiles at her.
Nabassu 2.png|The Nabassu is able to land a Death Gaze upon the Viconia. Her high magic resistance is a great asset against some of the beast's innate abilities.
Nabassu 3.png|With SCS the Nabassu may inflict a Death Gaze every round at a target. Even while melee fighting at the same time.
==Mod Content==
Installation of the Sword Coast Stratagems Mod, and the "Improved Fiends" component will Improve the Nabassu as follows:
Nabassus (cast at 12th level):
Powerful silence spell (-5 to saves) once per day
"Death gaze" (damaging gaze attack) automatically, once per round (in addition to other powers)
Teleport without Error, Paralysis and Vampiric Touch, all at will
Damage Resistance: Cold and Fire 50%, Electricity 100%
Adjusted THAC0: 7
The creature also gets a different color scheme and has a unique appearance to differentiate it from some other fiends using the same animation in the game. The mod version of the Nabassu's Silence innate spell will be launched at any mage, bard or cleric class (including sub varieties and dual and multi class) spell casters. 
The Spell Revisions mod replaces the Cacofiend spell with a Summon Death Knight alternate, and thus, the Nabassu won't be available via summoned magic by the player or opponent mages. See the Cacofiend spell page for details.
==External links==
*
Switch immunity reference article from Demon to RINGDEMN.ITM
Category:Image needed