The Key to the Problem

The Key to the Problem was a virtual representation of one of Aveline de Grandpré's genetic memories.
==Description==
Aveline met with Gérald Blanc, who informed her of a Templar being present at a party. Aveline set out to find a way into the mansion where the party would be held.
==Dialogue==
Aveline went to meet with Gérald Blanc.
*Gérald: You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.
*Philippe: I dare say thanks are owed to .
*Gérald: Or perhaps a... uh... guardian angel, Monsieur.
*Philippe: Ah! Aveline. I am sure it is not your old father's company that draws you here. I will leave you both to your private business.
*Gérald: Aveline, the documents you found aboard the rat captain's ship... I recognized a name — Rafael Joaquín de Ferrer — a known enemy. I don't know what his business is here, but we can be assured it's more than er... simple larceny.
*Aveline: How can I help?
*Gérald: One of Agaté's "Servant" contacts tells us that he will attend a uh... social soirée at the governor's mansion this evening.
*Aveline: I'll have my best dress ready. Or my worst! Fear not, Gérald. I'll uncover his true purpose.
*Gérald: In the meantime, may I suggest that you er... familiarize yourself with the governor's mansion? Perhaps discover a... uh... discreet way to enter?
*Aveline: Don't worry Gérald, I will prepare well.
*Gérald: One more thing. There is a small er... house for sale near the governor's mansion. It would be ideal for a Dressing Chamber. If you wouldn't mind er... buying it?
*Aveline: Your wish is my command, Monsieur Blanc.
Aveline then bought a house to use as a dressing room, and changed into her slave guise. From the entrance of the mansion, she tailed a butler, until the man met with his contact.
*Butler: Remember, we need these goods delivered to the south entrance, just after sunset. Here... This will grant you access to the kitchen.
Aveline pickpocketed the key from the butler's contact.
==Outcome==
Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later hour.
==Gallery==
Key to the Problem 2.png|Gérald speaking with Aveline
Key to the Problem 3.png|Aveline purchasing a dressing chamber
Key to the Problem 4.png|Aveline observing the butler
Key to the Problem 5.png|Aveline eavesdropping on the butler
Key to the Problem 6.png|Aveline stealing the key to the mansion
==References==
*Assassin's Creed III: Liberation
Category:Memories of Aveline de Grandpré
Category:Memories relived using the Animus console