Poison (Final Fantasy IV status)

Poison is a status in Final Fantasy IV. The Poison status is timed. A high Stamina stat or a high max HP (monsters only) will reduce the duration of this status. Haste accelerates the effect, while Slow delays it. When the timer has elapsed, damage from Poison is dealt to the afflicted target. The timer can be reset by recasting the spell Poison spell. Poison ignores priority and can be set even if higher-priority status effects, except KO or Petrify, are already present.
Target's inflicted by Poison will lose 1/8 of their HP during battle when the timer for this status has elapsed with minimum damage dealt is 1. The target cannot die outside of battle due to Poison has the character will be stuck at 1 HP. Every step taken will also make the screen blurs for a few seconds, similar to using a mosaic effect. Casting Teleport while someone is under this status will at most lose 42 HP, but this is only applicable in the SNES version.
Since Poison resistance wasn't fixed until the GBA port in the Euro or Jap 1.1 version, it will stick onto pretty much any target, excluding those that have the boss bit.
==2D version==
===Abilities===
Items 	Grimoire LA (Vs. Zeromus EG only), Grimoire LB (Vs. Zeromus EG only), Grimoire LO (Vs. Zeromus EG only), Grimoire LS (Vs. Zeromus EG only)
Spells 	Poison
Weapons	Gigant Axe, Hell Claws, Poison Arrow, Poison Axe
In addition, the following can use abilities that can inflict Poison:
*Poison Axe (Casts Poison when used as an item)
===Enemy abilities===
Ability	Description 	Enemy
Attack 	Inflicts non-elemental physical damage and Poison to one target.	Scarmiglione (Mt. Ordeals)
Gas 	Inflicts non-elemental damage and Poison to the party. 	Dr. Lugae, Geryon, Scarmiglione, Lunar Dragon
===Protection===
Armor	Adamant Armor, Assassin's Vest, Chocobo Suit, Ribbon, Royal Crown
===Healing===
Items 	Antidote, Remedy
Spells 	Esuna
Weapons	Staff (Casts Poisona)
===Enemies===
The following enemies are immune to Poison:
Ahriman, Apparition, Armor Construct, Armored Fiend, Balloon, Bandit, Beam Cannon, Behemoth, Bloodbones, Blue Dragon, Bomb, Bomb King, Bone Dragon, Brachioraidos, Clockwork Dragon, Clockwork Soldier, Crystal Dragon, Dark Grenade, Death Machine, Death Puppet, Deathmask, Dinozombie, Eukaryote, Evil Dreamer, Evil Dreamer, Fiend Dragon, Flan Princess, Gigas Worm, Golden Toad, Gray Bomb, Grudge Puppet, Iron Giant, King Behemoth, Malboro Menace, Master Instructor, Mindflayer, Mist Kraken, Monk Warrior, Mythril Golem, Optic Blaster, Platinum Toad, Prokaryote, Proto Deathmask, Red Dragon, Revenant, Searcher, Security Eye, Skeleton, Skuldier, Skulnant, Soul, Spirit, Steel Golem, Stone Golem, Storm Dragon, Super Monk, Trap Door, Tyrannosaurus, Wraith, Zemus's Breath, Zemus's Malice, Zombie
All bosses except Calca, Dark Dragon, Dark Kain, and Lunar Ifrit are immune to Poison.
==3D version==
===Abilities===
Spells 	Poison
Weapons	Hell Claws, Poison Arrows, Poison Axe
===Enemy abilities===
Ability	Description	Enemy
 	 	
===Protection===
Armor	Adamant Armor, Crystal Shield, Lustrous Shield, Onion Shield, Ribbon
===Healing===
Items 	Antidote, Remedy
Spells	Esuna, Poisona
===Enemies===
The following enemies are immuen to Poison:
Ahriman, Armor Construct, Armored Fiend, Beam Cannon, Behemoth, Belphegor, Bloodbones, Blue Dragon, Bone Dragon, Centaur Knight, Centaurion, Clockwork Dragon, Clockwork Soldier, Deathmask, Dinozombie, Flan Princess, Gargoyle, Ghoul, Gold Dragon, Gorgon, Green Dragon, Lamia, Lamia Matriarch, Li'l Murderer, Malboro, Medusa, Imp, Moonmaiden, Mystery Egg, Naga, Nagaraja, Red Dragon, Revenant, Security Eye, Silver Dragon, Skeleton, Skuldier, Soul, Spirit, Yellow Dragon, Zemus's Breath, Zemus's Malice, Zombie, Zu, All bosses except Antlion, Barbariccia, Brina, Cindy, Dark Bahamut, Dark Dragon, Elemental Archfiends (except Scarmiglione), Leviathan, Lunasaur, Mindy, Monk, Mopingway, Octomammoth, Ogopogo, Sandy
Category:Status effects in Final Fantasy IV