Warframe: Omega (Emptylord)

Omega is a space station, mining facility, relay, or similar mega structure that functions as the player hub for the Omega Proxima. While historically a haven for criminals and malcontents, Omega's neutral status within the system has seen it become a home for defector and refugees. 
The Kingpin directs Omega around the in order to conduct deals and facilitate illicit activities. Under the de facto leadership of The Kingpin, Omega has a largely stable society. 
I would like for Omega to be an hub - featuring a market place with verticality; walk and fast-walk options for the archwing; and both weapons holstered. However, I'm not sure how mechanically realistic this would be - and so a standard terrestrial hub might be necessary. 
== Layout == 
Players will dock on Omega using their Orbiter prior to unlocking the Railjack. The Railjack docks closer to the Kingpin - indicating your increased social status. Both options are equidistant from the bounty hub.
== The Kingpin ==
=== Ranks ===
=== Offerings ===
; Sapped Set Bonus
You gain a +25% Resource Booster per Sapped mod in your loadout, up to 100%. At 5 stacks, also gain +100% Resource Drop Chance. 
* Sapped Vitality — -75% Health (Warframe)
* Sapped Redirection — -75% Shield (Warframe)
* Sapping Aura — -15% Squad Damage (Warframe)
* Sapping Archwing Exilus — -50% Speed
* Sapping Warframe Exilus — -50% Speed
* Sapped Robotics — Your minimap is jammed (Robotics Mod)
These mods have no polarity and drain 7.
The reductions from Sapped mods do not stack with Dragon Keys.
== The Houses ==
Each of the Houses have a distinct Standing. You gain Standing by completing Bounties for that House. As with Simaris, each House is capped at 125,000 Standing and your reputation is always Neutral. Gaining Standing with the Houses shares a daily limit and there is no penalty for mixing. 
Houses sell Railjack parts among other collectibles, as well as new equipment and mods. The available wares is based on your rank with the Kingpin, e.g. Mk1, Mk2 and Mk3 Railjack components. 
Each House features a distinct NPC for beginning bounties but there's no distinction for matchmaking purposes. The choice is cosmetic from a gameplay perspective - it only affects the Standing you gain and the NPC who communicates with you during missions. At this time, I have not decided if each House should have its own NPCs for other Landscape features (i.e. Fishing, Mining and Conversation). 
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Lavan=
=== Offerings ===
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Vidar=
=== Offerings ===
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Zetki=
=== Offerings ===
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== Black Market ==
=== Archwing Mod Shop ===
:Please suggest a better name. If it can be a pun or reference to something - even better.
; Arching Relief Module (A.R.M.)
; Modular Archwings
* Wings - Appearance
* Harness - Stats
* Systems - Abilities
The systems are also modular with their names forming a combination of XXYY, XXYYZZ or WWXXYYZZ. The variation is because I have not decided if each segment should be responsible for one ability, or if segments could be responsible for multiple abilities. The other components could also contribute - e.g. the Wings could contribute a mobility ability and the harness a utility ability. I also do not know if the abilities should be locked to a specific hotkey, or whether their hotkey assignment is based on their location within the combination. The distinction is whether any combination is possible (excluding duplicates) or whether the specific "slots" only support specific abilities (e.g. XX can only be 01, 02 or 03 and YY can only be AA, BB or CC, or whether it should be possible to have both 01AA and AA01 systems and whether or not the distinction would affect the abilities). 
I have not decided how the Systems should be acquired. The method is likely dependant on how many combinations there are and how grindy acquiring a specific build would be. 
* The systems could be crafted from composite parts that are dropped, or obtained from The Kennels or from scrapping Acquisitions. 
* They could be prebuilt and you have to farm the specific combination you want. Specific enemies could guarantee specific sections. 
* The Systems could have an additional loadout segment (like Exalted Weapons) - and the composite parts are mod-like and fully interchangeable. 
Heck, all components of the archwing could be modular in the sense all three components are separately customizable. In this instance, I would recommend making the modular archwing use a loadout interface that allows you to swapout parts. The Systems could then be the only "craftable" modular piece. By default you would only be able to have one modular archwing - but you can purchase additional loadouts. 
; Research Contribution
"You have access to the original Warframe designs, Tenno? Would you be willing to allow me to dismantle one?"
This would function as a Helminth system for Archwings. This would work well with the loadout model, since the "subsumed" abilities could just be additional mods for the systems.
Maybe this should be tied into the Railjack system? For example, imagine having Seeker Volley on your Archwing? I'm ideating again.
=== Acquisitions ===
# You gain Kingpin reputation in the open world when completing the vehicle acquisitions, as with Orb Vallis, or 
# You gain Acquisition IDs, as with Deimos, that you trade with the Vendor. 
## There could be an additional option to scrap the vehicles for resources.
=== The Kennels ===
You can donate Repair Drones and Scavenger Bots for Kingpin reputation using a donation screen. 
# Specimens are given static values based on their intended rarity in-universe. 
# The rarity of specimens in the current Omega Proxima is set to Common' when Omega exits that environment - indicating a market crash due to abundance. I decided to have the price crash occur with a delay so has to discourage players gambling - i.e. holding on to their resources for as long as possible. The price continues to increases based on the number of transitions that have occurred.
#* Active: Based on previous streak
#* 1 Transition: Common - 25 / 35 / 50
#* 2-3: Uncommon - 100 / 125 / 200
#* 4-7: Rare - 500 / 650 / 1000
#* 8+: Very rare - 1200 / 1500 / 2000
You can spend Kingpin reputation for cosmetics (including servile drones) for the Orbiter, Dojo and Railjack.
=== Salvage ===
I want you to be able to donate resources for Kingpin Standing. 
I want you to be able to buy resources for Kingpin Standing. 
#You can spend Kingpin Standing to buy Star Chart resources from the current Omega Proxima. 
##These could be presented like Acquisition Orders: with you buying the spoils of specific illicit activities. 
#You can spend Kingpin Standing to buy any Star Chart resource. The price of resources could be static based on their intended rarity in-universe, or the price could be dynamic - as with The Kennels.
== Omega Proxima ==
:Main article: Omega Proxima.
The Omega Proxima is a the sovereign space surrounding Omega. It is an outer space that requires an archwing to navigate. The features of the Omega Proxima changes as Omega moves around the rather than having a single persistent map.
== Development Ideation == 
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This ideation appears in largely chronological order. Indentation indicates that I felt that I had gone on a tangent, or was something that I added out of chronological order. A text-based mind-map, I suppose. 
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Loading into Omega from the star chart is an archwing hub. 
: If you have a railjack, you will dock in your railjack rather than your orbiter. 
:: Players will not be able to being the story of this location until they have a railjack? I don't know. 
I would like Omega to be a lawless place ruled by a kingpin/neutral broker, above clans/gangs/families. 
:I suppose that since the Twin Queen's last defeat to the Tenno, they could have docked the Fortress near Satellite Omega and are negotiating with the kingpin - but I want them to have previously been a rogue faction (or perhaps even the aftermath of Defection missions). 
Your Warframe flies around the satellite to talk to the different characters, who all generally represent different factions. 
:*This could even be tied into paired versions of the existing syndcates (MTG style, there's 3 new duo-syndicates: the Eden Project (Preservation with Cephalon Loka), the Defectors (Resources with Steel Sequence), and the Harbingers (Weapons with Red Hexis). 
:*Heck, it could even be all 6 factions I don't know. These could replace the current syndicate missions and need to collect tokens? They already have archwing weapons from their current loot tables. 
:*Or maybe it could be the family's who make railjack weapons?! I don't know. Something like that. 
::The choice could be cosmetic from a matchmaking perspective, with it dropping you into the field with team mates from any faction.
The "open world" area on the Star Chart is a collection of "smaller" tilesets rather than one big one, based on the existing archwing tilesets. Smaller in quotation marks due to the large amount of empty space involve in outer space maps - and so the volume of the "smaller" tilesets might still exceed each of the other tilesets. But less hand-sculpted geography. 
The tileset is reflective of Omega's Contested Proxima which changes throughout the day/daily as Omega moves. This time-gates loot tables and creates an artificial scarcity that would hopefully create spikes in number of players at predictable times. 
: This would be the "Contested Proxima" in the daily cycles section of the UI. 
* The Corpus Shipping Road
* The Grineer Asteroid Field
* The Open Space
* The Orokin Derelict
* The Ice Mine
* The Infested Station
* The Solar Rail
Each tileset is a small open world area. No more corridors. The Corpus Ship would be more like the Railjack, rather than a labrynith of metal. Each tileset supports exploration and scrap salvage in single player, and a number of bounties for multiplayer. Defense and Elite Defense; and multiple difficulties of multi-stage heists. After each heist, you will be asked if you would like to complete another contract or extract. Extracting will take you back to Omega - so the archwing experience feels more contiguous. Some of the tilesets might include procedurally generated sections - e.g. the Corpus Shipping Road could involve attacking random ships back to back. 
: The Jordas Golem could be a access via a bounty that is exclusively available when Omega is near the Infested Station? Ordis can remain the quest NPC, but update the context a little. 
On the Railjack Navigation, find Omega and select it to begin an endless Railjack defence where you're protecting Omega from waves of enemy crew ships, which have a number of unique captains, and which have unique fleet formations. Each wave takes 4-6 minutes to complete. You get the option to eject or continue, like Star Chart Defense Missions.
:Maybe Omega *sometimes* drifts dangerously close to the sentient army and there's an additional boss mission on the railjack star chart where you have to fight a space kraken or whale (similar to the ones you loot in other missions). This would have a unique Sentient Tileset for archwing missions. 
::This could be rare enough to be considered an event. 
::The Endless Defense Mission while in the Sentient territory (both railjack and archwing) would have a unique tileset where you're moving against fleeing ships. Perhaps they're fleeing to the Solar Relay, or that's the focal point of the defense? 
One piece of unlockable content from this region is a modular archwings. Might integrate some dismantling system for existing archwings to donate an ability for crafting.</tabber>
;Identified Goals
* Archwings is now a more contiguous experience without necessarily needing to return to the orbiter. 
** Archwing tilesets are now more equivalent to open-world missions where you move between locations to complete bounties (e.g. the Salacia space station).
** Hidden caches for resource salvage and so on.
* Better lore/justification for archwing missions.