Ashendant Homegrown Rules

==Attributes==
===Strenght===
===Endurance===
===Perception===
===Agility===
===Intelligence===
===Wisdom===
===Willpower===
===Luck===
==Stats==
==Resources==
===Physical Health===
Physical health (PH) is the health of the character that keeps it from dying.
* PH is reduced by Elemental and Force damage.
* Maximum PH is reduced by Crash damage
* Once PH is depleted the character will either die or enter a Near-death state.
* If maximum PH is reduced below half the character is incapacitated.
* If maximum PH is reduced below three quarters the character will either die or enter a Near-death state.
* PH regenerates itself depending on the Physical Regeneration stat. Maximum PH take much longer to regenerate
===Mental Health===
Mental health is the health of the character that keeps it from going insane.
* Mental Health is reduced and increased by Mental damage.
* Mental Health has no maximum only a medium.
* If Mental Health is depleted the character will either be incapacitated or suffer a dementic psychotic fit.
* If Mental Health is doubled the character will either be incapacitated or suffer a manic psychotic fit.
===Mana===
===Stamina===
==Damage==
Damage is produced by a few effects, that target either mental or physical health.
===Elemental===
Energy damage that reduces physical health.
* Effects that produce this damage are Combustion, Electricity, Radiation, Explosive.
* Magical shields reduces damage of this type.
* All hits of this damage have 5% chance of incapacitating the character.
===Force===
Physical damage that reduces physical health.
* Effects that produce this damage are Slicing, Penetration, Blunt, Push, Explosive.
* Armour reduces damage of this type.
* Non-reduced hits of this damage have 10% chance of incapacitating the character.
===Crash=== 
Damage that directly disrupts how the creature works, drasticly reducing their maximum physical health.
* Effects that produce this damage are Poison, EMP, Suffocation, Radiation.
* Resistance to this damage is dependent on the Endurance attribute.
===Mental===
Damage that targets a character mental health.
* Effects that produce this damage are Illusion, Telepathy, Emotion.
* Resistance to this damage is dependent on the Willpower attribute.
==Condition==
* Poison
* Paralysis
* Burn
Category: Homegrown rules