White Mage (Stranger of Paradise)

The White Mage is an Advanced Job in Stranger of Paradise Final Fantasy Origin, and is available after unlocking the corresponding node in the Mage Job Tree. Leveling this job is required to unlock the Paladin and Sage expert jobs.
White Mage is the extension of the Mage job that specializes in healing and buffing your allies. Due to the nature of White Mage, this job leaves little in the way of offensive play, save for the Dia spell and increased Holy damage. In terms of support, the White Mage remains the best in the game with it's party-wide buffs, great magical defenses, reviving KO'd party members, and many passive abilities dedicated to lengthening said duration and buffs.
==Abilities==
===Job Action===
Ability	MP Cost	Description 	Movie
 	100-300	[Stat Bonus: Spirit]Attack with a chosen white magic spell. Unlocks the spell, Raise.Spells consist of Dia, Cure, Regen, Protect, Shell, Haste, and Raise.[Any Link]Can be set to any link ability slot.	
With the White Magic job action, it grants the player a full wheel of white magic spells to cast from. Upon holding down , each spell can be charged by two tiers, doubling and/or tripling attack potency, and also determining whether the buffs cast from White Magic are casted upon the player or the entire party. The spells consist of Dia, Cure, Regen, Raise, Protect, Shell, and Haste.
==== White Magic Spells====
Spell	MP required	Description 	Image
 	100 	Launches three orbs of light at an enemy. Can be charged to Diara and Diaja for more hits and status accumulation. 	
 	200 	Recovers 40% of party's max HP. Can be charged to Cura for 50% and Curaga for 60%. 	
 	100 	Recovers 3% of a target's max HP per tick over time. Can be charged to Regenga for a party-wide Regen effect. 	
 	100 	Increases the target's physical defense by 30%. Can be charged to Protectga for a party-wide Protect effect. 	
 	100 	Increases the target's magic defense by 30%. Can be charged to Shellga for a party-wide Shell effect. 	
 	100 	Increases the target's movement speed and attack speed by 25%. Can be charged to Hastega for a party-wide Haste effect.	
 	300 	Revives any fallen party members and recovers 30% of their max HP. Can be charged to Arise to revive them to full HP. 	
Upon obtaining the job's mastery ability, the White Mage learns the signature spell, Holy.
Spell	MP required	Description 	Image
 	200(Max MP)	Causes four grand orbs to descend and collide and deal heavy holy-elemental damage to an enemy. Requires a full charge of the casting gauge to cast.	
===Command Ability===
Ability	Job Points	MP Cost	Required Ability to Unlock 	Description 	Movie
 	4 	100 	Normal Attack MP Recovery +3.8%	Greatly increases the duration of the next ability used.*Only usable with abilities that temporarily buff you.	
The White Mage obtains the Divine Sigil support ability, which greatly extends the duration of any subsequent buff ability used by the caster. This support ability is useful for buffs with short durations such as Invisible and Regen in order to spend less time and MP triggering them during encounters. The ability even affects abilities that extends to party members such as Protect or Bravery as long as it is triggered by the caster of Divine Sigil.
===Combo Abilities===
Ability	Type 	Job Points	MP Cost	Required Ability to Unlock	Description 	Movie
 	Mace Combo	5 	100 	Holy Damage +3.0% 	[Attack Type: Strike][Element: Holy][Stat Bonus: Spirit]Perform two holy-imbued strikes.[Link 1 Ability]Can be set to >. 	
 	Mace Combo	9 	100 	Elemental Expert 	[Attack Type: Strike][Element: Holy][Stat Bonus: Spirit]Unleash a holy-imbued strike attack that knocks enemies back.[Link 2 Ability]Can be set to >>.	
===Combo Effects===
Ability 	Job Points	Required Ability to Unlock	Description
Resolute Mace 	7 	Seraph Strike 	[Weapon Type: Mace][Rear Attack Link]Enhances abilities set to + (Weapon Skill) > Restores MP based on magic damage dealt.
Elemental Expert	6 	Divine Sigil 	[Weapon Type: Mace][2nd Link]Enhances abilities set to >>Refills break gauge based on magic damage dealt.
The White Mage makes use of maces, shields, and staves for melee combat. These weapons are good for doling out magic damage at close and mid-ranges, with their combo ability effects focusing on MP restoration and break gauge restoration.
===Job Passives===
Ability 	Job Points	Required Ability to Unlock	Description
White Mage Affinity +10% 	1 	White Magic 	Increases white mage job affinity.
Elemental Resistance +4.0% 	3 	White Mage Affinity +10% 	Increases magic resistance.
Holy Damage +3.0% 	3 	White Mage Affinity +10% 	Increases holy damage dealt.
 	9 	Resolute Mace 	Unlocks the white magic spell, Holy. Using this ability will reduce your max MP.
White Mage Affinity +15% 	8 	Resolute Mace 	Increases white mage job affinity.
Elemental Resistance +6.1% 	10 	White Mage Affinity +15% 	Increases magic resistance.
Normal Attack MP Recovery +3.8%	2 	White Magic 	Increases MP recovery from normal attacks.
White Mage Affinity +25% 	8 	Elemental Expert 	Increases white mage job affinity.
Holy Damage +4.7% 	11 	Divine Strike 	Increases holy damage dealt.
Normal Attack MP Recovery +7.0%	13 	Holy Damage +4.7% 	Increases MP recovery from normal attacks.
===Job Unlocks===
These nodes lead to the following Expert Jobs/Job Classes:
Ability 	Type 	Required Ability to Unlock 	Description
New Job: Paladin	Job Unlock 	White Mage Affinity +15% 	Partial unlock for the Paladin Job. Also requires a similar ability in the Knight Job Tree.
New Job: Sage 	Job Unlock 	Holy Damage +4.7% 	Partial unlock for the Sage Job. Also requires a similar ability in the Black Mage Job Tree.
New Class: 	Class Unlock	All White Mage tree abilities	Unlocks the Evocation Class for White Mage, Seer. Only available in the Trials of the Dragon King DLC.
New Class: 	Class Unlock	All White Mage tree abilities	Unlocks the Ultima Class for White Mage, Alabaster Lord. Only available in the Trials of the Dragon King DLC.
=== Class Trees===
Introduced in the Trials of the Dragon King DLC, These classes are unlocked after visiting Bahamut's Cave and completing the "A Token of Courage and Strength" conversation with Bahamut and the abilities thereof can be bought by using Rat Tails which are accumulated by completing missions on the Bahamut difficulty onward and purchasing them from the Bahamut Exchange Shop via Dragon Treasures:
======Seer======
The Seer gains 1 new white spell.
Spell	MP required	Description 	Image
 	400 	Revives a fallen ally and restores them to full HP. Moreover, the next time the party member is knocked out, they will automatically revive. Requires a full charge of the casting gauge to cast.	
Ability 	Type 	Rat Tails	Required Ability to Unlock 	Description
 	Job Action 	— 	All White Mage tree abilities 	White Magic+[Class Change Effect: Evocation]Unlocks the spell Reincarnate, which revives a fallen ally and restores them to full HP. Moreover, the next time the party member is knocked out, they will automatically revive.[Any Link]Can be set to any link ability slot.
Spirit +9 	Passive 	2 	Prismatic White Magic 	Increases spirit.
Elemental Vulnerability Resistance +40.0%	Passive 	4 	Spirit +9 	Increases magic vulnerability resistances.
Agility +5 	Passive 	6 	Elemental Vulnerability Resistance +40.0%	Increases agility.
White Mage Master Points +3 	Passive 	11 	Agility +5 	Increases white mage master points acquired.
HP +192 	Passive 	8 	Elemental Vulnerability Resistance +40.0%	Increases HP by 192.
Luck +6 	Passive 	10 	HP +192 	Increases luck.
Arcane Attenuation 	Combo Ability Effects	16 	Luck +6 	[Weapon Type: Staff][Rear Attack Link]Enhances abilities set to + (Weapon Skill) > .Restores MP based on magic damage dealt.
Intellect +6 	Passive 	2 	Prismatic White Magic 	Increases intellect.
Break +160 	Passive 	6 	Intellect +6 	Increases break by 160.
Status Ailment Resistance +18.0% 	Passive 	8 	Break +160 	Increases resistance to status ailments.
Stamina +6 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases stamina.
Mace of Wisdom 	Combo Ability Effects	16 	Stamina +6 	[Weapon Type: Mace][Parry Link]Enhances abilities set to After Parry: .Guarantees a critical hit.
Strength +5 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases strength.
White Mage Master Points +3 	Passive 	15 	Strength +5 	Increases white mage master points acquired.
Chainstaff Expertise 	Combo Ability Effects	16 	Stamina +5 	[Weapon Type: Staff][2nd Link]Enhances abilities set to >>.Refills break gauge based on magic damage dealt.
======Alabaster Lord======
Ability 	Type 	Rat Tails	Required Ability to Unlock 	Description
 	Job Action 	— 	All White Mage tree abilities 	White Magic+[Class Change Effect: Ultima]Regenga, Protectga, Shellga, and Hastega can only be triggered when the casting gauge is full, but will not consume MP.[Any Link]Can be set to any link ability slot.
Spirit +9 	Passive 	2 	Advanced White Magic 	Increases spirit.
Elemental Vulnerability Resistance +40.0%	Passive 	4 	Spirit +9 	Increases magic vulnerability resistances.
Agility +5 	Passive 	6 	Elemental Vulnerability Resistance +40.0%	Increases agility.
White Mage Master Points +3 	Passive 	11 	Agility +5 	Increases white mage master points acquired.
HP +192 	Passive 	8 	Elemental Vulnerability Resistance +40.0%	Increases HP by 192.
Luck +6 	Passive 	10 	HP +192 	Increases luck.
Arcane Attenuation 	Combo Ability Effects	16 	Luck +6 	[Weapon Type: Staff][Rear Attack Link]Enhances abilities set to + (Weapon Skill) > .Restores MP based on magic damage dealt.
Intellect +6 	Passive 	2 	Advanced White Magic 	Increases intellect.
Break +160 	Passive 	6 	Intellect +6 	Increases break by 160.
Status Ailment Resistance +18.0% 	Passive 	8 	Break +160 	Increases resistance to status ailments.
Stamina +6 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases stamina.
Mace of Wisdom 	Combo Ability Effects	16 	Stamina +6 	[Weapon Type: Mace][Parry Link]Enhances abilities set to After Parry: .Guarantees a critical hit.
Strength +5 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases strength.
White Mage Master Points +3 	Passive 	15 	Strength +5 	Increases white mage master points acquired.
Chainstaff Expertise 	Combo Ability Effects	16 	Stamina +5 	[Weapon Type: Staff][2nd Link]Enhances abilities set to >>.Refills break gauge based on magic damage dealt.
===Job Affinity bonuses===
Most weapons and items of clothing have a certain percentage of Job Affinity for a certain job. By combining them together and raising this percentage, the character may not only gain extra EXP to that Job, but also unlock abilities and bonuses to their stats. The bonuses for the White Mage Job Affinity are:
Name 	Job Ability Percentages	Description
White Mage's Wisdom I 	20% 	Increases the corresponding stat(s).Spirit+1
White Mage's Wisdom II 	30% 	Increases the corresponding stat(s).Spirit+2
Buff Duration Bonus I 	50% 	Increases duration of buffs on self by 7.5%
White Mage's Wisdom III	80% 	Increases the corresponding stat(s).Strength+1Stamina+1Spirit+3
Buff Duration Bonus II 	120% 	Increases duration of buffs on self by 12.5%
White Mage's Wisdom IV 	160% 	Increases the corresponding stat(s).Strength+2Stamina+2Spirit+4
 	250% 	Applies an additional spirit bonus to all abilities that grant stat bonuses.
 	400% 	Automatically revives a fallen character once.
 	600% 	A successful soul shield increases your spirit. This effect can stack up to twenty times.Also enhances the effects of White Mage's Wisdom.
White Mage's Essence 	800% 	Enhances the effects of White Mage's Wisdom, and also boosts stats based on your affinity.
==Gameplay==
Due to the nature of White Mages, they are the preeminent users of curative and protective magic. As a job with abilities primarily aligned with the Holy element, they also have the capacity of dealing significant damage to creatures weak to this element, particularly Undead. In terms of support, the White Mage remains the best healer in the game at any level with it's party-wide buffs, great magical defenses, reviving KO'd party members, and many passive abilities dedicated to lengthening said duration and buffs.
===Strengths===
*Excellent healing. The White Mage remains one of the best support job to any party level for its straightforward healing, revives, and party-wide damage mitigation. This is made even greater with the Alabaster Lord class for extra MP management.
*Holy damage. This aspect is especially apparent when battling Undead enemies such as Skeletons and Wraiths.
===Weaknesses===
*No "Esuna". Despite being a healer, the White Mage job itself has no means of healing status effects.
*Lack of elements. The White Mage is limited to Holy as a means of stable damage, leading to a lack of elemental weaknesses to apply to enemies.
*Poorer health. As a mage, the White Mage doesn't have the best HP pool, leading to a sooner demise.
*Part specialization. This job only really shines when used in a party setting for its healing spells.
===Stats===
The White Mage gives a stat bonus to Spirit, giving the player better magic defense, increasing status ailment accumulation/resistance, and increases MP recovered from soul shielding. In addition, it gains more Stamina and HP than most other mages for better vitality.
Stat 	Rating	Lvl 1	Lvl 30	Lvl 55	Lvl 80	Lvl 99	Lvl 120	Lvl 135	Lvl 150+
HP 	D 	1325 	1765 	1901 	2007 	2095 	2221 	2309 	2397
Strength 	C 	16 	18 	30 	30 	30 	30 	30 	30
Agility 	E 	14 	17 	26 	26 	26 	26 	26 	26
Stamina 	C 	16 	19 	30 	30 	30 	30 	30 	30
Intellect	C 	16 	19 	30 	30 	30 	30 	30 	30
Spirit 	S 	20 	23 	36 	36 	36 	36 	36 	36
Luck 	C 	16 	19 	30 	30 	30 	30 	30 	30
==Recommended Subjobs==
===Mage===
Mage, especially the Scholar General class, is an good support job for the White Mage job for its supportive healing and buffs. Esuna is able to supplement the White Mage's lack of status ailment healing. This can also aid in MP management with the Osmose spell from the Accursed Champion.
===Tyrant===
Tyrant is a good support job for any magic job, especially those that deal in Intellect and Spirit. The Tyrant's Enchantments help to add elemental attributes to your attacks to compliment the White Mage's focus on the Spirit stat by covering the job's lack of elemental vulnerability exploits and gain more MP, encouraging a playstyle more akin to a "battlemage".
===Monk===
Monk probably remains the most popular support job at any level. The Monk's stats compliment Lancers well and provide a moderate boost in total HP and means of quick attacks in melee combat. In addition, the Monk's Focus ability is useful for total damage output and damage mitigation.
===Evoker===
Evoker is a great support job for the White Mage as another passive healer. The Evoker's stats compliment Mages well with its extra Strength and Stamina and provides a method of crowd control through the spirit's Shackle and Interrupt commands.
==Recommended Weapon Abilities==
===Maces===
Ability	MP Cost	Description 	Required Weapon/Affinity
 	100 	[Attack Type: Strike][Element: Wind][Stat Bonus: Intellect]Trap an enemy with a whirlwind, then smash them with your mace. Deals wind damage.[Any Link]Can be set to any link ability slot. 	Any Mace
 	200 	[Element: Holy][Stat Bonus: Spirit]Envelop your mace with Holy energy, dealing a powerful blow which inflicts heavy damage.[Any Link]Can be set to any link ability slot. 	Rod of WisdomWizard's RodStardust RodMace Master Affinity
 	200 	Element: Holy][Stat Bonus: Spirit]Raise your mace to the heavens and unleash Holy power in an area around you.[Any Link]Can be set to any link ability slot. 	Rod of WisdomWizard's RodStardust RodMace Master Affinity
 	200 	[[Element: None][Stat Bonus: Intellect/Spirit]Slam an enemy with a ferocious blast of non-elemental energy that inflicts a debuff, causing your foe to take more damage to subsequent attacks.[Any Link]Can be set to any link ability slot.	Zeus MaceSoul of WindAny Artifact or Relic Mace after clearing Floor 12Mace Master Affinity
===Staves===
Ability	MP Cost	Description 	Required Weapon/Affinity
 	100 	[Attack Type: Strike][Element: None][Stat Bonus: Intellect/Spirit]Release a non-elemental magic in front of you, assailing enemies in a wide area and dealing heavy break damage. Hold to trigger additional attacks.[Any Link]Can be set to any link ability slot.	Judgment StaffShadow StaffMagic StaffStaff Master Affinity
 	200 	[Attack Type: Strike][Element: Wind][Stat Bonus: Strength/Intellect]]Brandish your staff, hitting nearby enemies and releasing a tornado in front of you. Hold to trigger additional attacks.[Any Link]Can be set to any link ability slot. 	Judgment StaffShadow StaffMagic StaffStaff Master Affinity
 	100 	[Attack Type: Slash/Strike][Stat Bonus: Strength/Spirit]Assail foes with successive slashes to deal heavy damage. Hold to trigger additional attacks.[Any Link]Can be set to any link ability slot. 	LaevateinnCrescent WishStaff Master Affinity
 	200 	[Attack Type: Slash/Strike][Stat Bonus: Strength/Spirit]Unleash a powerful forward slash that damages enemies in a wide area. Hold to trigger additional attacks.[Any Link]Can be set to any link ability slot. 	LaevateinnCrescent WishStaff Master Affinity
 	100~ 	[Element: Holy][Stat Bonus: Intellect/Spirit]Fire a series of missiles made of light that strike enemies with holy damage.[Any Link]Can be set to any link ability slot. 	NirvanaStaff of ShieldingAny Artifact or Relic Staff after clearing Floor 12Staff Master Affinity
==Etymology==
Category:Jobs in Stranger of Paradise Final Fantasy Origin