Report 1289

Report #1289
Skillset: Tracking Skill: Springtrap
 Org: Shofangi Status: Completed Oct 2013
Furies' Decision:
We will look into having spring traps respect summon resistance. ADDENDUM: After
investigation, springtraps already respect rooting/summon resistance, and we
feel this is acceptable.
Problem: Springtraps can currently be used to transport people a large distance
away from the initial trap using chains of them, when done properly this ends up
in a pit at the end. No other forced movement in the game can move people so far
without a chance of failure.
[A: 0 R: 0] Solution #1: Cause the first trap hit to work 100% as it does now
 but diminish its effect for each subsequent trap.
[A: 0 R: 0] Solution #2: Solution 1 and when a spring trap fails in this
 manner stun the target, if bells are used give a
 unique message so the tracker knows it failed.
Player Comments:
---[Vivet on 10/4 @ 15:30 writes]:
Sounds good. Chaining springs always felt rather cheap.
---[Enyalida on 10/5 @ 21:47 writes]:
Supported
---[Akyaevin on 10/9 @ 05:09 writes]:
Support
---[Chade on 10/10 @ 23:52 writes]:
Supported, but if a spring fails I'd like a small stun 0.5s - 1s applied, if
justification for that is required could be that the spring malfunctions and
debris from it strikes you in the head. If the spring has bells to indicate it's
been tripped it would be nice to have a 'discordant jangle' to show its
activated but failed to fire.
---[Wobou on 10/12 @ 00:11 writes]:
I've added Chade's suggestion as solution #2.
---[Xenthos on 10/15 @ 13:10 writes]:
Solution 1 or 2 is fine. Long chains of springtraps especially need a bit of
correction. I don't really mind a failed spring applying a short stun, either.
---[Shuyin on 10/16 @ 02:21 writes]:
Sure