Plasimancy

Elemental magic with power over plasma. 
Plasma magic can essentially generate plasma or varying kinds, or cause matter to heat or explode into a blinding plasma. Plasma fluctuates in and out between its vividly bright energy and spots of darkness. 
Magic users skilled in plasimancy are known as plasimancers, plasma mages, or thermomancers. 
Also: Plasma magic
Plasimantic Spell Types:
Conjure Plasma – The creation, formation, or generation of plasma (varying types) purely from the aether, as conjuration magic.
Generate Plasma – To generate plasma from existing ions (charged particles in the air, water, etc.)
Alter Plasma – The shaping or reshaping of plasma into different forms. 
Plasikinesis – The kinetic control of plasma. 
Animate Plasma – To bring plasma to life, or into automation, the highest beings of which are plasma elementals that use their own plasimancy. 
Part Plasma – To part or divide plasma with an open space between.  
Plasma Shield – A shield of superheated plasma. Plasma shields are impervious to physical attack, as anything that comes into contact melts down or vaporizes. They can be rounded or surround that plasimancer in plasma fields.
Plosion – Blinding explosions of plasma, which leave plasma clusters in the air. 
Brandish Lightning – The ability to channel and manipulate lightning bolts, wielding them and redirecting their plasma energy (a staff or implement must be used). 
Plasma Storm – A large-scale plasma storm.