Fun Times at Freddy's

Fun Times at Freddy's is the seventh and hopefully final installment in the Five Nights at Freddy's series, this time handled by Candy Dynamics who worked with former series producer Scott Cawthon to create a game that would fit into the story. The game is set to release exclusively on Steam.
==Synopsis==
Welcome to Chica's Party World, Fazbear Entertainment's most ambitious pizzeria yet! Unfortunately, the company seems to have bitten off a bit more than it could chew this time around, and this location is closing down within the next few days. However, a job opportunity has opened up as the rest of the company is hard at work getting everything shut down and taken apart. A security guard is needed to watch over the restaurant for the next few nights, and with all the equipment being shut off soon, it should be a simple job, right?
Fazbear Entertainment is not responsible for death or dismemberment.
==Gameplay==
TBA
==Animatronics==
Wireframe Freddy 	Wireframe Freddy doesn't like being watched on the cameras, but, luckily, the player is able to turn off cameras of their choice by double clicking on them in order to save money on the restaurant's budget. Only one camera can be turned off at any given time, but Wireframe Freddy's starting position is on the camera that's turned off by default. Freddy moves towards the office at a quick pace, but slows down as soon as the camera he's on is turned off. If he's caught on the cameras quickly enough, he'll turn around and slowly make his way back to the previous camera he was on. Once he reaches the camera closest to the office, it's only a matter of time before he gets in and kills the player, and nothing can be done to stop him at that point.
Funtime Chica 	TBA
Recycled Bonnie 	TBA
Wireframe Foxy 	TBA
Stitched Puppet 	The Stitched Puppet traverses through the cameras numerically. It starts at the fifth camera and will move up or down a camera every so often. The music box no longer has to be wound up to satisfy the Puppet; instead, it now plays on loop in the player's office. However, as the Stitched Puppet moves around, the volume of the music box must be changed to match the number that the camera is on with an offset of one camera. The volume is changed by clicking the up or down button on the music box or by hitting the W or S keys while not viewing the cameras. Failing to have the music box on the proper volume for too long will result in the music box breaking and causing the Puppet to come to the office, jumpscaring and killing the player. The Stitched Puppet will never appear on the same camera as L.E.F.T.E. and tends to move in the opposite direction from it.
L.E.F.T.E. 	L.E.F.T.E. is an animatronic programmed to find and capture the Puppet, but the Stitched Puppet is too quick to be captured by it. L.E.F.T.E. will typically try to follow the Puppet and has technology built into him that allows him to view the camera system as well. If the camera that the Stitched Puppet is on is turned off, then L.E.F.T.E. will head straight to the office to check the only other place that it can't see and will kill the player. Once L.E.F.T.E. is headed to the office, the only way to turn him back is to turn the music box down to 0 until he appears back on the cameras. Despite the fact that L.E.F.T.E. tries to follow the Stitched Puppet, the two of them can never actually be on the same camera, and the Stitched Puppet will actively try to move away from him.
Wireframe Ballora	TBA
Were-Wolf 	TBA
==Trivia==
*Chronologically, this game takes place after Five Nights at Freddy's: Sister Location but before the first game.
Category:Games
Category:Fan Games
Category:Five Nights at Freddy's Games
Category:Five Nights at Freddy's (series)
Category:Candy Dynamics
Category:Horror Games
Category:Point and Click