New Magical Items (OSS)

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The following section details several new magical items designed specifically for underwater use. In many cases, these items are the result of magical research undertaken by ancient or legendary aquatic races (though some of these races, notably the sea elves and tritons, may currently exist within a given campaign world) or priests and wizards who specialize in underwater exploration. As a result, these items should be quite rare. In fact, DMs might wish to introduce these items during the course of an underwater campaign by placing some of them in a lost treasure cache.
==Amulet of Aquatic Transformation==
Amulet of Aquatic Transformation: This finely etched stone amulet grants its wearer the ability to polymorph (as the 4th level wizard spell) into any non-monstrous aquatic animal once per day. The transformation lasts 6 turns.
XP Value: 2,000
GP Value: 12,500
==Coral Armor==
Coral Armor: This suit of armor is constructed entirely out of green coral. It provides the wearer with an AC of 4 and allows him to function underwater as if he were the recipient of a free action spell. (It does not render the wearer immune to hold or slow effects.)
The surface of coral armor is extremely jagged. Any unarmored creature coming into contact with the armor suffers 1d2 points of damage and must make a successful saving throw vs. poison or suffer an additional 1d4 points of damage. The armor's wearer is immune to this effect-although he, too, must make a saving throw the first time he girds on the armor.
XP Value: 800
GP Value: 4,000
==Ring of Ixitxachitl Warding==
Ring of Ixitxachitl Warding: This sea-elven magical item renders its wearer completely undetectable to ixitxachitl and other aquatic rays. Such creatures become completely unable to sense the wearer by any means, though they might notice his actions. The ring's power functions until the wearer attacks an ixitxachitl.
Sea elves fashion these rings from the calcified cartilage of dead ixitxachitl. They are extremely rare items given only to distinguished sea-elven leaders. Possession of a ring of ixitxachitl warding automatically grants a friendly reaction to encounters with sea elves- provided the elves can clearly see the ring.
XP Value: 1,500
GP Value: 7,500
==Ring of the Deep==
Ring of the Deep: This ring, usually fashioned of smoothed coral, allows its wearer to withstand the extreme cold and pressure associated with underwater travel. The wearer can ignore the negative effects of pressure and temperature at any depth.
However, the ring does not provide the ability to breathe underwater, nor does it give the wearer free movement; all of the standard underwater movement and combat penalties apply. The ring's power does not function if the wearer leaves the water.
XP Value: 1,000
GP Value: 5,000
==Shark's Teeth==
Shark's Teeth: These enchanted teeth transform themselves into sharks-one per tooth-upon command. These sharks are completely under the control of the tooth's owner, and disappear after one turn.
Sharks: AC 6; Sw 24; HD 5; THAC0 15; #AT 1; Dmg 2- 8; SZ M; ML avg (10); Int animal (1); AL N; XP 175.
Dungeon Masters should never place more than 1d6 of these items in any treasure.
XP Value: 200*
GP Value: 500*
: * per tooth
==Staff of the Seven Seas==
Staff of the Seven Seas: This clerical staff, fashioned entirely from the polished tailbone of a small whale and shod with rune-inlaid platinum, automatically grants its owner the following abilities:
* water breathing
* free action
In addition, the wielder can ignore the negative effects of pressure and temperature at any depth.
The following powers drain 1 charge from the staff:
* airy water
* echolocation (as the new priest spell).
* detect predator (as the new priest spell).
* converse with sea creature (as the new priest spell).
* enhance water creature (as the new priest spell).
The following powers drain two charges from the staff:
* conjure water elemental (summons one 8 hit-die water elemental per day).
* part water
The staff also functions as a +2 weapon and conveys a +2 saving throw bonus against elemental water spells cast against the wielder.
The staff of the seven seas is an extremely rare magical item whose present location is unknown-although the eminent scholar-wizard Ronassic of Sigil briefly mentions seeing a similar looking staff when investigating a small sahuagin city.
XP Value: 8,000
GP Value: 40,000
==Trident of the Hunter==
Trident of the Hunter: This powerful trident functions as a +2 weapon. However, the item's true abilities manifest underwater. When used there, it grants its wielder the ability to track any desired creature unerringly. Once the wielder concentrates on the specific creature, the trident locates plants and animals (as the 1st level priest spell) with a range of five nautical miles.
In addition, each of the trident's tines transforms into a net of snaring once per day.
These nets shoot forth with a range of 30 feet.
XP Value: 4,000
GP Value: 20,000