Update v10.10

Update v10.10 of Fortnite was released on August 14th 2019. Due to the size of this update, bug fixes are on a separate page here.
==Battle Royale==
===What's New?===
Update 10.10 Promo One - Patch Notes - Fortnite.jpg|World Run LTM Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world's fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins. Retail Row A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves.
===Limited Time Modes===
World Run LTM
Team Type: Squads | Respawning: On
 
* 16 Players.
* 4 Teams.
* The team to collect 30 coins fastest wins.
** In the event that two teams collect the same amount of coins, the team that was faster will win
===Weapons + Items===
*Unvaulted only in the Sword Fight Squads and Duos LTMs:
**Infinity Blade
***Reduced the environmental damage from 10000 to 600.
*B.R.U.T.E. updates:
**Added a targeting laser that appears as players load and fire missiles.
***In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
*** This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
**The time before the B.R.U.T.E. explodes after the self-destruct countdown has initiated has been increased from 4 seconds to 5.
**Improved visual and audio feedback during the self-destruct sequence.
*** These timing, audio, and visual adjustments aim to address an issue with overall readability of the self-destruct sequence.
**B.R.U.T.E.s can now be entered directly from glider mode.
**Updated B.R.U.T.E. spawn logic for large team respawn game modes.
***B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
**B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
**B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.
**On Saturday, August 10, we lowered the spawn rates of the B.R.U.T.E. per Storm circle in Arena and Tournament playlists. We will continue to monitor the impact of this change in advance of next weekend’s Champion Series event.
*** Beginning of Match
****21.5% chance that between 1-3 B.R.U.T.Es will spawn
*****Previously was 100% chance that between 2-4 B.R.U.T.Es would spawn
*** Storm 1
****44% chance that between 1-4 B.R.U.T.Es will spawn
*****Previously was 100% chance that between 2-4 B.R.U.T.Es would spawn
*** Storm 2
****40% chance that between 1-2 B.R.U.T.Es will spawn
*****Previously was 100% chance that between 1-3 B.R.U.T.Es would spawn
*** Storm 3
****40% chance that between 1-2 B.R.U.T.Es will spawn
*****Previously was 66% chance that 2 B.R.U.T.Es would spawn
*** Storm 4
****10% chance that 1 B.R.U.T.E will spawn
*****Previously was 50% chance that 1 B.R.U.T.E would spawn
*** Storm 5
****3% chance that 1 B.R.U.T.E will spawn
*****Previously was 10% chance that 1 B.R.U.T.E would spawn
====Vaulted====
**Ice Cream
*Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
===Gameplay===
*Retail Row
**A Rift Zone has replaced the Mega Mall POI with Retail Row.
***Retail Row now spawns hordes of Fiends who charge at players.
****Fiends may drop a weapon, consumable, or ammo upon being eliminated.
****Fiends cannot go outside the Retail Row Rift Zone.
****Note: Fiends will not appear in certain modes.
*Chests and ammo containers will now open when destroyed.
**Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it. 
***We plan to have this issue resolved in the v10.20 update.
===Events===
*Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended. 
**Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches. 
===Performance===
*Further improved performance to reduce the chance of players landing on POIs with a low level of detail.
===Art + Animation===
*Plastic Patroller Outfit Visual Update
**Added mud smears, wear and tear, and a brighter outline.
*** These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
**All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
*** Note: This refund option will be available for 30 days, with the timer starting after your next login.
*Updated the Mecha Team Leader Outfit’s idle animation to its original version.
===Audio===
*Enabled reverb on PlayStation 4 and Xbox One.
===UI===
*Contextual Tutorial System
**A tip system designed to help guide and teach players new to Battle Royale.
**This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
**Can be toggled “On” or “Off” in the Game Settings tab. 
***It is set to “On” by default.
*Updated the Item Shop background. 
==Creative==
===What's New?===
Update 10.10 Patch Notes Promo Two - Patch Notes - Fortnite.jpg|The B.R.U.T.E. Now usable in Creative! Unleash mechanical mayhem in your games. Manage Your Islands Run out of space to build your new creations? You can now add and remove islands at will. Camera Filter Adds a post-processing effect to players' screens while they play.
===Islands===
*Updated Island Select menu.
**Create up to 50 islands.
**Islands available:
***Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
**Updated the Island Select UI to improve usability.
**Added a Deleted Islands tab
***When islands are deleted they will appear in this area and can be recovered for a limited time. 
***Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
*Islands are still named in the Description tab of the My Island menu
**Re-publishing an existing island will now update the original island code instead of creating a new one. 
*The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.
===Gameplay===
*Added new options to the Game and Game Settings menus:
**Note: Everything below was added in v10.00 but was missing from the patch notes.
**All Teams Must Finish: No, Yes (Default: No).
**Win Condition: Most Rounds, Most Score (Default: Most Rounds).
**Allow Aim Assist: Yes, No (Default: Yes).
**PVP Pickaxe Damage: Default, None (Default: Default).
*Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.
===Weapons + Items===
*Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.
===Creative Tools & Phone===
*Added a new option to the Game Settings menu:
**Camera Filter: Allows you to add post-processing effects to players' screens while they’re on your map.
***Default, Sepia, Retro (Default: Default).
===Prefabs & Galleries===
*Added the Pillar Gallery. be moved around like props.
*Added the Particles Gallery B, which features butterfly and seagull particles.
*Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
*Updated the Indoor Residential Prop Gallery with birthday props.
*Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
*Updated the Nature Ice Cliff Gallery with icy meteor rocks.
===Devices===
*Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.
*Added a new version of the Item Spawner.
**The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
***NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory. This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
**Items Respawn: On, Off (Default: On).
**Random Spawns: Off, Random, No Repeats (Default: Off).
**Visible During Games: On, Off (Default: On).
**Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
**Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
**Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
***No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
**Bonus Ammo for Weapons: On, Off (Default: On).
**Run Over Pickup: Off, On (Default: Off).
**Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
**Enabled on Game Start: Enabled, Disabled (Default: Enabled).
**Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
**Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
**Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
**Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel).
*Added B.R.U.T.E. Spawner.
**Spawner Settings
***Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
***Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
***Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes). 
***Destroy Vehicle when Disabled: Yes, No (Default: Yes). 
***Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
***Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
***Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
***Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
*Advanced Storm Controller (Added in v10.00) - Allows you to create a customized multi-phase Storm on your maps. Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.
**Advanced Storm Controller Settings
***Generate Storm on Game Start: Should the Storm start as soon as the game begins?
****Yes, No (Default: Yes).
***Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
****Default, Custom (Default: Default)
****NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
***Phase One Radius: Sets the initial radius of the Storm at phase one.
****5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
***Delay Time: How long after game start should the Storm appear?
****None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
***Starting Phase: At which phase should the Storm begins when it appears?
****1-50 (Default: 1)
***Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
****Yes, No (Default: Yes).
****NOTE: This only has an effect when using Default Storm phases. With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
***Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
****No Channel, 1-32 (Default: No Channel).
***Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
****No Channel, 1-32 (Default: No Channel). 
***When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
****No Channel, 1-32 (Default: No Channel).
*Advanced Storm Beacon (Added in v10.00) - Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to. Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
**Advanced Storm Beacon Settings
***Phase: Which Storm phase does the beacon control?
****1-50 (Default: 1).
***End Radius: Sets the radius of the Storm at the end of the selected phase.
****Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
***Wait Time: How long should the Storm wait before beginning to resize?
****Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
***Resize Time: How long should the Storm take to reach its new radius?
****Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
***Damage: How much damage should the Storm do each second to players caught in it?
****Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
***Movement Behaviour: How should the Storm move?
****Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
***Move Distance Min: What is the minimum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
****Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
***Move Distance Max: What is the maximum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
****Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
*Added options to the Basic Storm Controller
**Generate Storm on Game Start: Should the Storm start as soon as the game begins?
***Yes, No (Default: Yes).
**Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
***No Channel, 1-32 (Default: No Channel).
*Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
**No Channel, 1-32 (Default: No Channel). 
*When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
**No Channel, 1-32 (Default: No Channel).
*Added options to all Vehicle Spawner devices.
**Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
***Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
**Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
***Yes, No, Only if Needed. (Default: Yes). 
**Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
***Yes, No (Default: Yes). 
**Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
**Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
**Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
**Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
*Added new options to the Objective Device.
**Play Audio / VFX: On, Off (Default: On)
**Collision During Games: On, Off, When Visible (Default: On).
**Collide Against: All, Only Weapons (Default: All).
**Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
**Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
**Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
*Added new options to the Creature Spawner
**Spawner Type: Sets the look of the spawner.
***Cube Spawner, Ice Spawner (Default: Cube Spawner).
**Added additional options to Creature Type:
***Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
*Added Cake to the Consumables Gallery
**Consuming Cake gives the player 5 Health or Shield.
*The following devices have updated/new preview holograms:
**B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.
===UI + Social===
*Added the ability to show cumulative scores on the scoreboard HUD widget.
===Performance===
*Further improved a source of hitching on PC
*Optimized memory on iOS to improve stability
*Resolved a number of sources of Switch hitches
==Save The World==
===What's New?===
Hit the Road (Penny) - Promo - Save the World.jpg|Penny Hits the Road! This week, help Penny make her way to the Radio Station to broadcast her Song of the Summer. Load up the van and gather your group because it’s time to Hit the Road with a new weekly quest! 
Update 10.10 Promo Three - Patch Notes - Fortnite.jpg|Thunder Thora Where there’s thunder. there’s Thora.
===Missions + Systems===
As mentioned in our most recent Road Map, we’ll be making some adjustments to rewards across the board, most notably the top end of Twine Peaks. Below are the changes:
*Top Tier Twine Tweaks
**Increased the quantity of Evolution Materials and Gold awarded by Mission Alerts.
**Increased the rarity of Weapons/Survivors rewarded by Miniboss Mission Alerts and made them significantly less likely to be Transform Keys.
**Increased the chance of Mission Alerts rewarding Evolution and Perk materials.
**Increased the quantity of Drops of Rain, RE-PERK, Epic PERK-UP, and Legendary PERK-UP awarded by Missions and Group Missions.
**Increased the chance of Missions and Group Missions awarding Perk materials and decreased the chance of awarding XP.
**Increased the chance of Group Missions awarding Evolution materials.
**Increased the chance of Missions awarding Drops of Rain.
**Increased the chance of Missions awarding top-tier Ore and Crystal rather than Power Cells.
**Increased the chance of Missions awarding Hero XP or Schematic XP rather than Survivor XP.
*Increased the quantity of Perk materials awarded by Mission Alerts in high Canny Valley and Twine Peaks.
*Increased the number of Mutant Storm and Mini-Boss Mission Alerts across the game
**This increase is considerably greater in Plankerton and Canny Valley.
*Updates to Trap Recycling and Trap Scoring:
**Traps recycled at maximum durability now give back all the ingredients used to craft them.
**Traps no longer provide Placement Score and Crafting Score, but their Activation Score has been increased to compensate for this change.
*Locked Hit the Road zones are no longer visible on the world map.
===UI===
*The mini map no longer goes blank when a player is eliminated in Hit the Road. 
*Objective markers no longer appear on the map indefinitely in the Hit the Road mission.
===Performance===
*Improved performance in the Frontend
===Heroes===
*Thunder Thora rumbles back into the Event Store!
**Standard Perk: Electrified Floors
***Enemies standing on structures affected by B.A.S.E take 12.7 base Energy Damage every 5 seconds.
**Commander Perk: Electrified Floors+
***Enemies standing on structures affected by B.A.S.E take 38.1 base Energy Damage every 5 seconds.
**Available in the Event Store starting August 14 at 8:00 PM Eastern Time.
*The following Hero perks now work with SMGs in addition to their original weapon type:
**Assault Ammo Recovery
**Assault Crit Damage
**Assault Damage
**Blaze of Glory
**First Assault
**Where's Lefty
*The following perks were NOT updated to work with SMGs. These perks have been made eligible for a reset:
**Make It Count
**Six Shooter
**Hipshot
**Swash
**Buckle
*The First Assault perk now works after overheating for weapons that use heat generation instead of magazines.
===Weapons + Items===
*The following Legendary weapons, and their lower rarities, have been reclassified as SMGs and are eligible for a reset:
**Blastotron Mini
**Bobcat
**Founder's QuickShot
**Hemlock
**Lightning Pistol
**Monsoon
**Ratatat
**Riptide
**Silenced Specter
**Thrasher
**Typewriter
**Vindertech Blazer
**Viper
*Added new Transform Keys for the SMG weapon category. 
*Updated Mission Alerts to possibly award new SMG Transform Keys.
*Updated Llama Choice rewards to possibly award SMG Schematics.
*Defender perks that increase Assault or Pistol damage now also increase SMG damage.
*Assault and Pistol Defenders can now use SMGs as well as their primary weapon type.
*When you recycle a trap from your inventory you will get up to 100% of the materials used to craft it back, depending on the remaining durability.
==General==
===UI===
*Added setting in parental controls to enable/disable text.
**There will be an error message when trying to text chat when the feature is disabled. 
===Social===
*Added an “Enable Voice Chat” button to the Voice Chat tab in the social panel when a player is in a party and has voice chat disabled.
*Added an “Enable Voice Chat” notification that will pop up once per game session after a player joins a party while having voice chat disabled.
*Fixed an issue involving the voice status indicator sometimes not displaying correctly when players are muted. 
*Party invite notifications will no longer keep appearing after a player joins or rejects the party invite.
===Performance===
*Optimized CPU rendering on Switch. This is to improve the framerate when a large number of objects are visible.
===Bug Fixes===
Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
Category:Patch Notes