Catwoman

"Selina Kyle, AKA Catwoman, is an accomplished cat burglar with a taste for luxury. She is extremely agile and acrobatic." —LEGO Batman (DS)
Catwoman is a supervillain and an enemy of Batman. She is athletic, acrobatic, and skilled in hand-to-hand combat.
==Character Background==
Introduced in Batman #1 (Spring 1940), Catwoman is a professional cat burglar who, like Batman, has adopted an animal motif on the streets of Gotham. Since her initial appearance, the character has always been portrayed as a femme fatale - a mysterious woman who ensnares the male lead with her charms, leading them through a variety of dangerous situations. Despite being a thief, Catwoman is far from the worst in the Dark Knight's rogues gallery and has, in fact, come to his aid on several occasions. In return, the Dark Knight occasionally lets her go instead of apprehending her. She is actually Selina Kyle, a thief with a liking for jewels, diamonds and money.
Her relationship with Batman is often a romantic one as the Dark Knight is one of the few who can truly match her skills in evading police and detectives. In addition, it would appear that his selflessness in defending a city as corrupt as Gotham may have earned her sympathy. In recent years, she has gone as far as to completely abandon her criminal persona, reform, and enter a relationship with Bruce Wayne. Accordingly, Batman has revealed his secret identity to her after her reformation.
As her moniker suggests, Catwoman has a curious affinity with cats; most felines instinctively trust her, and she is often portrayed as keeping one or more cats either as pets or to help her in her burglaries. Her petite frame, while not built for serious fights, allows her to dart around enemies with all the stealth and grace of a feline, and her lightweight build allows her to easily make acrobatic flips and high jumps.
When pressed into an actual fight, Catwoman can actually prove to be a challenging foe. Several sources claim that she had picked up martial arts skills from several of her clients and her agility is nothing to scoff at either. In addition, she tends to carry around a long bullwhip as her primary weapon, with which she can strangle, tie up, or otherwise incapacitate any enemies. Some versions of the character also have long metal claws attached to their gloves, giving them an extra edge in combat. In "Batman Returns" Michelle Pfeiffer plays the role of Catwoman.
==In ==
===Story===
After breaking out of Arkham Asylum (an institution where she is rarely, if ever, seen), Selina joins forces with the Penguin, Bane, Killer Croc, and Man-Bat in their operation to take over Gotham City with an army of gun-toting penguins. To this end, the Penguin accompanies her to the Gotham Museum, where the duo intends to steal a diamond needed to power the machine that controls the penguins. Though the two do manage to acquire the diamond, they are ambushed by policemen. Penguin, always his selfish self, escapes and leaves Selina to her fate.
However, Selina also manages to escape and engages in a rooftop chase and brawl against the Dynamic Duo, Batman, and Robin. The Dark Knight manages to apprehend her, and the two proceed to share a kiss in the moonlight. Batman then asks for the diamond, but Catwoman instead throws it onto the streets, where a stray cat runs off with it. Batman then turns her over to the police, who transfer her into a temporary holding cell at the police station. Selina comes upon a stroke of luck when the stray cat drops the diamond into her cell.
She calls the Penguin and Killer Croc on a walkie-talkie, reminding them that she still has the diamond and that without it, their plan cannot work. In response, Penguin and Killer Croc break into the police station through the sewers and free her, and Catwoman reluctantly hands over the diamond to The Penguin. Soon afterward, backup arrives at the station, and the two escape, leaving Killer Croc behind to slow the police down.
The two are eventually confronted by Batman and Robin at the Arctic exhibit at the Gotham Zoo, where Penguin had set up his machine. Though the two manage to put up a good fight against the Dynamic Duo, they are defeated, and the machine is destroyed. While Batman is busy apprehending The Penguin, she attempts to sneak away, only to be caught by a Batarang thrown by the Caped Crusader.
Catwoman was last seen in her cell at Arkham Asylum, scratching herself behind her ears.
===Abilities===
*High-Jump: Catwoman can double-jump to reach higher areas.
*Agility: Catwoman can walk across tightropes.
*Security Access (Heart Doors): Catwoman can get pass security booths by seducing guards inside of booths with hearts on the doors.
===Variants===
Catwoman has two variants, Catwoman and Catwoman (Classic), which both have the same abilities, and are both unlocked after you complete Stealing the Show. Regular Catwoman is free while Catwoman (Classic) costs 67,000 studs.
===In ===
In the Nintendo DS version, Catwoman has three variants: Catwoman, who is unlocked after completing the Hero side of Gotham Bullion Fortress and costs 300,000 studs, Catwoman (Classic), who is unlocked after completing the Villain side of The Rooftops and also costs 300,000 studs, and Selina Kyle, who is unlocked for free after completing the Villain side of The Rooftops too. They all have the same abilities.
====Abilities====
*Grapple: Catwoman can stand on grappling pads and grapple.
*High-Jump: Catwoman can double-jump to get to higher areas.
*Tightropes: Catwoman can walk across tightropes.
*Poll Swing: Catwoman can use red poll swinging pads to swing on a poll and reach a higher area.
*Villain Access: Catwoman can use villain panels to open objects.
==In ==
===Story===
Catwoman and other villains / criminals are freed from Arkham Asylum by the Joker. Batman and Robin arrive to deal with the criminals, and the villains go into the maze with vehicles. Catwoman rides around on her motorbike until Batman and Robin get her to crash. The other villains are eventually apprehended, and all of the villains are arrested but are able to escape.
===Abilities===
*Agility: Catwoman can double jump, swing on polls and climb up pipes.
===In ===
Catwoman's Minikit can be found in the level Arkham Estate. She costs 100,000 studs.
====Abilities====
*Agility: Catwoman can jump high, swing on poles and jump between blue and white walls.
*Stealth: Catwoman can turn invisible to hide from security cameras and enemies.
*Grapple: Catwoman can grapple to get to higher areas or to pull on objects.
*Technology: Catwoman can use computers.
==In ==
Catwoman does not appear in the story but has a quest in the Watchtower.
===Variants===
Catwoman has three variants in the base game: Catwoman, whose Character Token can be found in the Batcave and costs 350,000 studs, Catwoman (1966), whose token can be found in the level Same Bat-time! Same Bat-channel! and costs 125,000 studs, and Catwoman (Pre-52), who can be unlocked after completing her quest in the Watchtower, Cat that Got the Gleam and who costs 50,000 studs. The Dark Knight DLC includes Selina Kyle (Dark Knight Rises). They all have the same abilities, except for the Dark Knight Rises variant, which can't hit targets.
===Abilities===
*Agility: Catwoman can jump high and swing on poles.
*Sense: Catwoman can sense for hidden objects.
*Dig: Catwoman can dig in piles of dirt.
*Target: Catwoman can hit targets (Dark Knight Rises variant excluded).
*Grapple: Catwoman can grapple to pull on objects.
===In ===
Catwoman has one variant in the base game, simply titled "Catwoman", and one variant from the Batman '66 character pack, Catwoman ('66). Regular Catwoman's is unlocked by finding their Joker Card in the Batrocket Hangar stage of To Space!. Both Catwoman variants have the same abilities.
====Abilities====
*Agility: Catwoman can double jump, swing on poles and jump between green and red walls.
*Dig: Catwoman can dig in dirt spots.
*Grapple: Catwoman can grapple to pull on objects.
==In ==
===Story===
TBA
===Abilities===
*Agility: Catwoman can jump high, swing on poles and jump between red and white walls.
*Wall Climb: Catwoman can climb walls with green and purple spots.
*Dig: Catwoman can dig in piles of dirt.
*Grapple: Catwoman can grapple to pull on objects.
*Command Goons: Catwoman can recruit goons.
*Illumination: Catwoman can light up dark areas.
*Stealth: Catwoman can turn invisible to hide from security cameras or enemies.
*Tracking: Catwoman can track footprints.
*Drone: Catwoman can summon Roz.
*Technology: Catwoman can use computers.
===Unlock===
Catwoman is unlocked for free after you complete the level It's Good to be Bad.
==Equipment and Abilities==
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Much like in the comics and the various cartoons, Catwoman wields a long bullwhip in combat, with which she can inflict damage from afar. She is also capable of wrapping the whip around an opponent's waist and pulling them in for a literal "kiss of death". In addition, Catwoman's athletic build allows her to jump twice as high as most other characters.
In close combat, Catwoman mainly attacks the opponent by slashing at them with the claws on her gloves. Like all female villains in the game, she is also capable of seducing certain guards and getting them to open doors for her.
Catwoman's only means of transportation is her motorcycle, which possesses a laser cannon at the front and a tow cable that can be deployed at will.
==Appearance==
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Catwoman has gone through many different costumes over the years, but the one that the game utilizes is the one that appeared roughly in the mid-90's - the black leather catsuit with a hood shaped like a cat's head. An alternate costume in both the console and DS versions of the game is the "classic" version of her costume, which is identical in shape, but purple in color, with black boots, and no zipper or belt.
Category:Characters
Category:Villains
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Category:LEGO DC Super-Villains
Category:Females
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Category:Batman Villains
Category:Antiheroes
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