Living gods

The Elves (Quendi, Angels, Anunnaki or Eldar) were the first of the races of the Children of Ilúvatar, known also as the Firstborn for that reason. The Elves are distinguished from the other two races, the Men and the Dwarves, especially by the fact of their near immortality. Elves are considered to be the fairest and wisest race of Arda given sapience by him.
The Elves do not physically age, and and to humans they appear as not never get sick. However, they can be slain by violence or extreme negative emotion.
Angels are powerful and dreadful, endowed with wisdom and with knowledge of all earthly events, correct in their judgment, holy, but not infallible; for they strive with each other, and God has to make peace between them. When their duties are not punitive, angels are beneficent to man (Ps. ciii. 20, lxxviii. 25; II Sam. xiv. 17, 20, xix. 28; Zech. xiv. 5; Job, iv. 18, xxv. 2).
Most of them serve either as intermediaries between Heaven and Earth, or as guardian & guiding spirits. They are studied in the theological doctrine of angelology. In Christian Science, the word "angel" is used to refer to an inspiration from God. The use of the term has extended to refer to artistic depictions of the beings, and it is also used figuratively to refer to messengers and harbingers, and to people who possess high qualities of goodness, purity, selflessness, intelligence, and/or beauty.
Superficially, the Eldar appear very similar to humans, though they are generally taller and slimmer, with sharp features and pointed ears. They are long-lived by human standards, and most will live more than a thousand years unless they die from accident or disease. Eldar also have much faster metabolic rates than humans, and their cardiac and neurological systems are more advanced. These traits manifest in their vastly heightened reactions and agility compared to humans. To them humans seem to move in slow motion with a certain degree of awkwardness, while to humans the Eldar can move with distracting grace and can be blindingly fast in combat. As a race they have a high level of psychic ability, which serves as the foundation of their technology. The Eldar that actively cultivate their psyker potential seem to exhibit a much-extended lifespan as well, one proportional to their prowess. The Farseers of the Eldar can live for several thousand years. Eldar are mentally far superior to humans, and feel all emotions much more strongly, requiring the Eldar to exercise constant restraint to avoid mental breakdown.
An Eldar's mind is incredibly complex. Their senses are extremely sharp, able to perceive incredible levels of detail. Their emotions can be so strong that a human's are merely pale shadows by comparison. They are extremely intelligent; their thought processes are much faster than a human's. All of this means that an Eldar experiences the universe and all its sensations to a greatly heightened degree. Similarly, an Eldar's soul is much brighter in the Warp than those of "lesser" sentients. Eldar are able to affect the nether-realm much more than most other races. They are all latent psykers and have the ability to become very powerful with training. It is the strength of their souls that was one of the causes of their downfall. Before the Fall, the Eldar had an immense galaxy-spanning empire comprising millions of worlds, larger and more powerful than even the Imperium of Man at the height of its power. The Eldar lived in relative peace - barbarian races such as the Orks were kept at easily manageable numbers and never had the strength to threaten the might of the Eldar empire. The humans were not yet virulently xenophobic and did not have a large domain, and the Tyranid Hive Fleets were unknown. The C'tan and Necrons, ancient foes of the Eldar, were long ago defeated and still remained dormant.
No other religion in all of universe can claim what the Dark Elves know as absolute truth: their gods rule over them and walk among them, as real and as present as any other resident of universe. From their seat of power in Temple, the Living Gods of the Tribunal guard and counsel their people. When necessary, they punish sin and error, but they also share their bounty with the greatest and least among us, each according to their needs.
But who are the Living Gods? They are powerful Dark Elves who achieved divine status through superhuman discipline and virtue, and supernatural wisdom and insight. As the three God-Kings of Morrowind, they form the divine leadership of the Dunmer nation. The Three—Lord, Mother, and Wizard—are described below.
Vivec, the warrior-poet god and Master of Morrowind, is perhaps the most popular of the Three. He also tends to be the most public, and the people love him. His visage appears both beautiful and bloody at the same time, and he has made violence into an art form. Vivec the warrior-poet has darker aspects associated with primitive, ruthless impulses, such as lust and murder.
Almalexia, also known as Mother Morrowind, is the patron of healers and teachers. She is the Healing Mother, the source of compassion and sympathy, the protector of the poor and the weak. Almalexia embodies the best of Dunmeri culture and purpose. She exemplifies mercy, and her wisdom guides the Dark Elves in all their daily affairs.
Sotha Sil, God of the World-Mechanism, is the least known and most hidden of the Tribunal gods. Sometimes referred to as the Mystery of Morrowind, he is a Magus and the patron of artificers and wizards. Perhaps the mightiest wizard in the land and certainly the wisest, he is considered to be the Light of Knowledge and the inspiration behind craft and sorcery.
Together, the Living Gods are the pillars of the Tribunal Temple. They represent the power and discipline of the Dunmeri people, and rule with a combination of compassion and strict adherence to law and protocol.