The Warp

==Summary==
The Warp, also known as the Immaterium, is a parallel dimension in the Warhammer 40k universe. It is a higher-dimensional realm of pure energy and emotion that exists parallel to realspace, and is the source of all psychic powers. It is home to the Chaos Gods and their legions of Daemons, as well as a myriad of other entities and forces.
The Warp is a turbulent and constantly shifting realm, filled with unstable eddies of energy and treacherous tides of emotion that can easily ensnare and warp the minds of those who travel through it. It is also heavily influenced by the thoughts and emotions of sentient beings in realspace, which can cause it to shift and twist in unpredictable ways.
==Information==
Tier: | | 
Key: Stratum aetheris | Stratum profundis | Stratum obscurus
Name: The Immaterium, also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, "the Warp," 
Origin: Warhammer Fantasy and Warhammer 40,000
Classification: Transcendant energy space, which reflects the thoughts and emotions of mortals within reality.
Location: Resides beyond the boundaries of time and space.
Size: Outerversal, has no geography save for those imposed by it's inhabitants.
Environment: The Warp is an ever shifting primordial ocean of dimensionally transcendant energy which shifts and stirs based on the emotions and thoughts of mortals in reality. The environment itself is a sanity blasting hellscape where impossible events occur constantly and a myriad of malevolant entities attempt to possess any that enter it's boundaries.
*Resources: Anything ones heart could desire. Slaanesh's realm contains a circle which contains an infinite amount of any resource. Access to infinite amounts of Aethyr to empower ones abilities. The substance of the warp can be moulded into anything by one with enough psychic of magical power.
Passive Effects: Chaos Manipulation & Void Manipulation (Aethyr in high concentrations breaks down CausalityRealm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition/Laws, Concepts and Reality Warping erasing and returning these aspects to the Aethyric Void beyond creation), Empathic Manipulation & Corruption & Transmutation & Madness Manipulation & Possession & Soul Manipulation (The Energy of the Warp is fundamentally a Corrupting, Mutating, Ensnaring, Maddening, possessing and Soul stealing force), Mind Manipulation (The effects of the Realm of Chaos causes you to complete forget yourself)
Powers and Abilities: All the Powers and Abilities of the The Four Chaos Gods
Attack Potency: Low Outerverse level (The Realm of Chaos has no true Geography and is fundamentally structurelessDaemons of Chaos 8th edition which also contains 3 layersThe Path of Heaven, the first layer can contain beings formed out of infinite spatial dimensionsGod of | Outerverse level (with each each subsequent layer transcending the infinity of the previousDark Imperium. Contains the realms of powerful Chaos entities and other Gods of Law and Order) | Outerverse level (The Root of Terror contains the Realms of the Chaos Gods themselves. Transcending the infinity of the previous layer)
Durability: Low Outerverse level (Contains and encompasses beings and realms with Infinite Dimensions) | Outerverse level (Transcends the infinity of the previous layer) | Outerverse level (The Realms of each of the The Four Chaos Gods are entirely indescructible to each other and must be instead corrupted to spread their influence)
Range: Outerversal (The Realm of Chaos has no true Geography)
Notable Features:
*Inhabitants: Infinite Daemons formed out of the Essences of the The Four Chaos Gods and the Chaos Gods themselves plus an infinite myriad of other entities and forms based on the beliefs of mortals
*Areas: 
<tabber>
|-|The Realm of Brass and Blood=
Khorne's Realm: Though the Daemon-filled battlefields of the Blood God's Domain, Khorne's home in the Realm of Chaos, are many, and each is vast beyond reckoning, there is more to this blasted land than just blood-soaked plains populated with warring Daemons. Violence and despair are constant travelling companions for any unfortunate soul cursed to briefly wander there.
Each foreboding hellscape leads to another, more grim than the last. At the heart of it all, Khorne watches from its Skull Throne, surveying its lands and pitting its forces against any convenient foe, be they fellow Daemons or foolhardy invaders who seek to wage a doomed war on the Lord of Battle.
The Blood God's Domain is a realm unlike any other. Storms rage perpetually across crimson skies, sending gale-force blasts seemingly composed of pure rage whipping across the plains and mountains. These angry winds tear into the land itself and rip up great chunks of stone and blood-drenched earth, tossing them violently back down hundreds of leagues away in explosions of raw destruction.
The land, for its part, fights back against the brutal assault of the heavens. Earthquakes send gouts of molten brass skyward, burning up the storm clouds, temporarily ending their rage until the winds re-gather to begin their assaults anew. New mountains erupt from flat land in an instant, some thrusting into the sky like gigantic living swords, others acting as shields against the advance of the storms.
|-|The Realm of Change=
Tzeentch's Realm: Just as Tzeentch manifests and appears in many different guises, many of them fluid and shifting, so too, the domain of the Changer of Ways within the Realm of Chaos, the Realm of the Sorcerer, constantly adapts to its master's whims, desires, moods, and, of course, the demands of his Thousand and One Plots. Observers Human, xenos, and Daemon perceive and interpret this territory in a wide variety of ways. 
In fact, some scholars and a few of the more coherent first-hand witnesses who have survived contact with Tzeentch's realm have suggested that neither mortal nor Daemon, save perhaps the most powerful Lords of Change, can grasp the true nature of Tzeentch's shifting realm. Most who visit the domain of the Great Mutator quickly go mad; those of exceptionally strong mind and strong will can perhaps interpret but one facet of the often crystalline landscape that, like Tzeentch himself, has an infinite number of faces. .
|-|The Garden of Nurgle=
Nurgle's Realm: The Land of the Plaguelord, often better known as the Garden of Nurgle, is no ordinary garden. Perhaps it is not really a garden at all, but the mortal minds that contemplate the manifested will of the Plague Lord must attempt to make some sort of sense out of what they have seen or heard about in whispered tales. They must place it in some sort of relatable context that they can consider without going insane. The same tomes and other forbidden texts that have attempted to describe the lord of the land himself have, for the most part, agreed that the idea of Nurgle's realm being a perverse, deadly, and yet strangely beautiful garden best puts Chaos into terms they can fathom.
Like a normal garden, the domain of Nurgle is home to a bewildering array of flora and fauna, all interconnected and supporting the whole. Beds of bright blue shovelpetal plants dig themselves up and leave the dirt in which they grew so that Plaguebearers can plant new skullseeds in the rich loam. As the skullseeds grow and blossom, they attract bounding, stomping, over-exuberant Beasts of Nurgle that mistake their fruits for the heads of new playthings. This scatters their matter violently into the air where it comes to rest on the wings of the ubiquitous flies. Slowed by the sticky pulp of the splattered plants, these insects become easy prey for other flying creatures that ingest them as they soar through the rot-choked air.
|-|The Realm of Sensation=
Slaanesh's Realm: Tales such as that of the Heretic Cardinal Wogalta above describe this Palace of Slaanesh, also known as the Palace of Pleasure, as sitting at the centre of the Dark Prince's empire, surrounded by six other domains arranged in concentric rings. Each ring holds different temptations for those who wander through it, imploring them to succumb to the pleasures it offers. Temptation is a weapon just as powerful as a chainsword or Bolter. Traps can be sprung to eliminate the weak and dim. The bodies of those who succumb to the myriad temptations of the Dark Prince's Realm are consumed by the land itself, or turned into statues that beautify the view for others.
The souls of these lost and damned unfortunates feed Slaanesh's insatiable hunger. It invites them in so that they might sustain the god and its realm. Those who pass early tests may catch Slaanesh's eye, giving it some amusement for a time as it watches them resist, only to inevitably lose themselves to one seduction or another. Those rare few who make it to the outer walls of the Palace of Pleasure may be graced by a visit from the Lord of Excess itself.
</tabber>
Credit to Warhammer 40k wiki for descriptions of the Realms of the Chaos Gods
*Objects:
Chaos Artefacts: These are powerful items that have been imbued with the power of the Chaos Gods and can cause immense destruction in the hands of mortal beings who wield them. Examples include the Black Blade of Antwyr and the Crown of Damnation.
Standard Equipment: Access to infinite amounts of Aethyr.
Standard Tactics: entities within the Warp will generally try to possess and absorb the soul of individuals found within.
Weaknesses: Powerful Law Manipulation can restrict the effects of the Warp.
==Gallery==
Realmofchaos.webp
Realmofchaos2.webp
Realmofchaos3.webp
Realmofchaos4.webp
==References==
Category:Locations
Category:Warhammer 40,000
Category:Warhammer Fantasy
Category:Causality Users
Category:Chaos Users
Category:Concept Users
Category:Corruption Users
Category:Empathic Manipulation Users
Category:Law Users
Category:Madness Users
Category:Mind Users
Category:Possession Users
Category:Reality Warpers
Category:Soul Users
Category:Transmutation Users
Category:Void Users