Critical Hit

A Critical Hit (crit) is a sub-component of the Damage system and represents the chance that a successful attack will deal more damage than normal.
=Mechanic=
The Critical Hit system incorporates 2 components:
* The chance of performing a Critical Hit
* The damage modifier applied to successful critical hits. 
==Critical Chance==
Whenever an unit (the attacker) performs an attack on another unit (the defender), the system needs to determine whether a critical hit will occur. To the best of our knowledge, the chance is calculated as follows:
1. The Critical Hit value is calculated using the following variables:
* Crit_Bonus - Critical Hit Bonuses of the attacker (all positive critical hit modifiers on the attacker)
* Crit_Penalty - Critical Hit Penalties of the attacker (all negative critical hit modifiers on the attacker, including deterrence)
* Tenacity - Tenacity modifier of the defender. Exactly how and when tenacity applies is not fully understood.
2. The resulting Critical Hit value is translated to a Crit Chance via an unknown formula. Our working theory is that every 100 points of Crit Hit value equals a 5% chance to crit. 
3. The game will perform a roll based on the resulting Crit Chance to determine whether the attack will be a Crit Hit.
If successful, the attacker's Critical Damage modifier is applied to the final damage calculation and effects that might trigger as a result of a Critical Hit (e.g.: Jealousy) may apply.
=Self Increase=
Crit Hit can be natively obtained by specific units as a result of Talent or specific unit skills.
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Emblems==
==Weapon==
=Bestow Effects=
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Spells==
==Artifacts==
==Holy Emblems==
==Adjutant==
==Weapons==
==Formation Support==
=Synergy=
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Emblems==
==Artifacts==
==Weapon==
=Counters=
Besides the effects listed below that reduce or respond to a unit's Critical Hit, there are two ways to counteract Critical Hits:
* Deterrence: a debuff that decreases a unit's Critical Hit
* Tenacity: a defensive stat that protects a unit by decreasing the chance of critical hits on it.
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Adjutant==
==Weapon==