Super Bot Adventures

Super Bot Adventures is a 3D adventure collect-a-thon game developed by Tundra Games and published by Nintendo, released on December 8th 2022. 
==Story==
==Gameplay==
The game plays most similar to Super Mario Odyssey or A Hat In Time, to give a comparison. While although other games like A Hat In Time or Yooka-Laylee play like older collect-a-thon games such as Banjo-Kazooie or Super Mario 64, Super Bot Adventures tries to play like a newer or fresher game like Super Mario Odyssey.
===Moves===
*Pump Jump - Bot's main move, initiated by pressing the jump button in the air. Using this in the air will make the broken jetpack on Bot's back pump out smoke, boosting Bot upwards. This basically acts like a Double Jump in a sense, however, you can initiate this move up to 3 times in the air until Bot's pack overheats, and cannot initiate the move again until Bot lands on the ground. There's also a bit of start-up and end-lag on each Pump Jump, making Bot fall for a bit before the move boosts him upwards.
*Waddle - Used when crouching and moving the control stick around, this makes Bot's middle peice squeeze down, halving Bot's hitbox and allowing him to waddle through small passages.
*Roll - Initiated when pressing the ZR/ZL button while waddling, this will make Bot roll forward a bit, basically working the same as Mario's roll move in Odyssey.
*Bulb Bash - Bot's main attack, initiated by pressing the attack button. This will make Bot swing his bulb from high to low, attacking anything in front of him.
*Aerial Bulb Bash - Exactly what it says on the tin, used when using the Bulb Bash in the air, this will make Bot swing his bulb forward in the air, basically working as a fusion of Bot's Bulb Bash and Kazooie's Rat-A-Tat Rap from the Banjo-Kazooie games.
*Backwards Bulb Bash - Initiated when turning the contol stick 80 degrees while initiating the Bulb Bash. This will make Bot slam his bulb behind himself, this powerful attack is useful for defeating foes from behind.
*Bot Stomp - Initiated by attemping to crouch in the air, this will make Bot slam downwards to the ground with his bottom, essentially working like Mario's Ground Pound.
The game also contains a Multiplayer mode. If a second player were to activate their controller in gameplay, Bot's green clone, Bit, will pop out of Bot's bulb, and can play alongside Bot with both players. To keep the game from being easier with 2 players, bosses will have their health doubled. Bot/Bit can also carry the other player like in games like Super Mario 3D World, in which they can carry them on top of their heads and throw them forward.
There is also a unique mechanic in the form of Chips, these are bought from the shop with Bytes. Up to 3 Chips can be installed on Bot at a time, and this will give Bot a special ability, affect the visuals, etc. Essentially the Tonics or Badges from Yooka-Laylee and A Hat In Time.
==Night Mode==
See Super Bot Adventures/Night Mode
==Characters==
===Major===
Character	Description
 	Bot  - The protagonist of the game. Bot was a toy made in ther late 2020s, being a massive hit and spawning a franchise, however, after Ro became much more popular than him, he fell into obscurity. After being gifted sentience thanks to a Batt, he went to find Ro and overthrow him from his popularity, collecting Batts to keep his sentience and power filled. Bot may look like a cute, kind robot, but he is quite snarky and sarcastic to most people he meets.
 	Bit - One of Bot's allies in trying to foil Ro's plans. He was a defected model of Bot, being accidently given green lights, and was thus dumped out alongside Bot. He can come out from Bot's bulb anytime, and is played by the second player in Multiplayer mode.
 	Blu - Bot's main companion throughout the game. Blu is a small fluttery fairy that hangs out inside Bot's upper-chest, and comes out when needed to chat with Bot or talk to people if Bot gets a bit too carried away.
 	Ro  - The main villain of the game. Ro was originally the main villain in the Bot franchise back in the 2020s, but after he boomed in popularity, Ro was shifted to the spotlight as Bot faded to obscurity. Ro is selfish and quite obnoxious, and has a large distaste for Bot due to being 'outdated,' and wants to destroy him for attempting to overthrow him in popularity. He also uses various hi-tech tools against Bot when fighting him.
 	The Night Queen - A mystical queen that only comes out at night. She posseses Bot's body in The Starry Night Skies and takes control of him in Night Mode after unlocking access to her room inside her castle.
 	Night Bot - A form of Bot that is accessed when The Night Queen possesses him. He is the main playable charater of Night Mode, and plays similarly to his normal counterpart, only they have floatier jumps and slowler falls similar to that of Bot's physics in Spaceway Road, though their jump height is still the same.
 	Night Ro - A clone of Ro made entirely out of space and stars. He is the main antagonist of Night Mode, replacing the normal Ro. He also has more star-based attacks.
===Minor===
Character	Description
 	Chii - This broken lamp is first found in trouble by Glooby. After being rescued, he'll hang out in Bot's playset. Once Bot completes a specific challenge or achievement, Chii's light will glow, and will give Bot a batt for every achievement he achieved.
 	Vi-Bi - This little virus is a close ally to Ro, and assists him in defeating Bot. He made a deal with Ro to hack into Bot and take control of him, working under Ro's orders, if he catches and defeats him, of course. He is loud, rude, and obnoxious, and physically cannot speak in a whispering voice. He can also hack into machines and robots, both big and small, and take control of them.
 	Glooby - This gooey glob is a young gloob who works for Ro, and basically acts as a 'pet' for him. Glooby resides in Trash Pile Isle, and occasionaly pops in to hinder Bot's progression. They can reshape themself into various forms to attack Bot, and is fought multiple times throughout the game,
 	Yeesa - This cowgirl basket can be found in some worlds. She lost her chicks, and Bot needs to rangle them up and toss them into yeesa, rounding up all of them will reward Bot with a Batt.
 	Questy - This little jester is full of questions. Bot can find him in secret places marked with question marks. Talking to him will initiate a small series of questions, varying from 5 to 20 questions, and even an infinite amount of questions in The Void. Answering all of Questy's questions correctly will reward Bot with a batt.
 	Vender - This living vending machine can be found in every world in the game. Talking to him will initiate the shop, in which Bot can buy costumes, Batts, and chips.
 	Oui - This living spoon requires some ingredients to be thrown into his pot/hot tub. Throwing all of the ingredients per world in the pot will reward Bot with a Batt.
 	Photette - This little photographer is found in a small shack outside of Bot's playset. Due to her constantly being plugged into an outlet, she has never seen the outside world before, or at least, no outside Trash Pile Isle. She tasks Bot to take photos of enemies, characters, and items he sees throughout his adventure to give to her, in which she returns the favor with Batts and Capture Cards
 	Yesulga - This young artist is found in some worlds, and challenges Bot to trace drawings with accuracy. If Bot manages to trace the face with a certain amount of accuracy, Yesulga rewards him with a Batt.
 	Speed Demon - A small little toy demon that can be found in certain worlds. He challenges Bot to races, and if he is able to beat him in a race, he will reward him with a Batt. Later down the line, he also sprouts wings to fly at high speeds throughout worlds. In his final race, he also drives a large machine that can fly and go insanse speeds.
 	Jaronimo Crocker - A explorer Jarhead who can be found in various worlds. He weilds a special Jaronimo Key as he tasks Bot to lead him to special Jaronimo Chests, in which Bot must protect him from threats.
 	Fumble - A small little wind-up toy that follows a set path towards a flag. If Bot can manage to make him safely reach it without harm, he will reward him with a Batt
 	Sakura - Another robot that has a crush on Bot. She can be found in some worlds, and has various tasks in them for the opportunity to collect Batts, most involve either saving her from some enemies or by trapping her somewhere.
 	Duno - A friendly Dune Worm found in Arabian Nights. He carries a large platform above Dune Worm-ridden sand so that Bot can safely travel across it. He also goes the direction Bot is standing on the platform.
 	Etcho - A living Etch-A-Sketch that finds it's way inside of Bot's playset after finding it's tokens across the worlds of the game. It allows Bot to enter various cheat codes found throughout the game, which effect the game in numerous ways.
==Items==
Item	Description
 	Batt - The main collectable of the game. These batteries are Bot's main life source and what give Bot human-like setnience, as well as human feelings like pain and touch. They are hidden throughout the game, like the Power Moons from Super Mario Odyssey or Jiggys from Banjo-Kazooie
 	Grand Batt - These giant Batts are worth 3 Batts in total, and are usually found after defeating a boss or completing an extremely hard challenge.
 	Ruby Batt - These beautiful Batts are rewarded once Bot collects all the Batts in a world. They are worth one Batt.
 	Batt Token - Up to 5 of these tokens are hidden across a certain section of the world, collecting all of them will create a Batt somewhere nearby.
 	Shocc - The secondary collectable of the game, these mini bolt coins are scattered across the worlds, and can be collected to spend at the Shop.
 	Shocc Ring - These floating rings will give Bot 5 - 10 Shoccs if jumped through
 	Byte - These globs of code are a bit more difficult to collect and find than Shoccs. These can be used to buy Chips to upgrade Bot.
 	Health Gear - Collecting one of these gears will heal Bot by 1 HP
 	Grand Gear - Collecting one of these will double Bot's health, this lasts until half of Bot's health is depleted.
 	PT Camera - A polaroid camera gifted to Bot from Photette. This is required to take photos of Bot's surroundings, as well as enemies, NPCs, and items.
 	Capture Card - These are gained by sending in photos to Photette. There is one for every enemie, NPC, and item in the game!
 	Etch Token - Rare tokens with Etch's face on it found in hidden areas across the worlds. Collecting all of them will invite Etch into Bot's playset
 	Transformation Station - These stations will transform Bot into one of his many forms. 
 	S-Key - These keys are found in secret areas, and are used to open S-Chests. Unfortunately, they make Bot heavier, lowering his jump height and slowing him down. Thankfully these debuffs are nulified with the Rock ability
 	S-Chest - These chests are found far away from S-Keys, opening them with these keys will reward Bot with a Batt
 	Tick-Switch - These switches activate a timed challenge when pressed, giving Bot an oppurtunity to collect a Batt
 	Switch - These switches will activate a certain event when pressed
 	Pressure Switch - This switch will activate a special event, but as soon as pressure is weighted off of it, the event will turn off
 	Pummel - This little bag can be hit by Bot and knocked around. If it manages tto get destroyed, it'll drop a Batt, good luck destroying it though, it's skin is extremely hard.
 	Hit Switch - This switch can only be lowered with Bot's Bulb Bash, in which it'll activate an event
 	Lectro Gate - A large electric gate that can only be entered by Bot without any abilities.
 	Jaronimo Chest - A long abandoned chest with tons of vines and moss on it. It can only be unlocked by Jaronimo Crocker, and contains a Batt.
 	Frozen Clock - A stopwatch completely frozen over. When touched, it completely freezes everything in the world except Bot for around 5 seconds, as well as make most things not hurt Bot on contact.
 	Rainbow Plug - A sparkly, rainbow plug. If Bot were to plug it into himself, he will be completely invicible, instantly destroying any enemy in his way and being completely immune to most obstacles. It only works in a certain range before the plug snaps off, reverting Bot back to his vulnerable state.
 	
Orange Shocc - A type of shocc that only appears once a Orange Switch it pressed. Collecting all of them will reveal a Batt.
 	Orange Switch - A type of switch that reveals Orange Shoccs when hit.
==Abilities==
Ability	Description
 	
Rocket - This explosive form gives Bot a rocket launcher. In this state, Bot can fire large rockets that explode on contact, which can damage foes from a distance and destroy certain glowing obstacles. If Bot fires a rocket at his feet and jumps, he can also do a rocket jump, lanching him upwards with great vertical range. 
 	
Spider - This spooky ability turns Bot into a spider. Here, Bot can crawl up walls for a limited time before losing his grip and sliding off, and can hang off the ceiling. He can also shoot webs forward, giving him the ability to stick onto walls and pull objects and foes closer. He can also crawl through webs with no harm and travel through toxic caverns with no hassle. His legs are also able to climb steep slopes!
 	
Fire - This hot ability gives Bot the powers of pyrokinesis. Here, Bot can shoot small fireballs as a small projectile. He can also see through and even swim in lava without harm. His presence alone also melts ice and snow! However, as soon as Fire Bot jumps into water, he loses these abilities.
 	
Ghost - This spooky ability turns Bot into a ghost! Here, he can go invisible and intangible, letting him slip by foes undetected and phase through Soul Glass, float for a bit, and swim through Soul Seas with no harm!
TBA 	
Rock - This hard ability turns Bot into a rock golem. Here, Bot can initiate a strong punch that can send anything flying and break cracked objects. He can also transform into a boulder ball, in which he can dash through small foes and breakable walls at great speeds, and even be unaffected by powerful laser attacks, albeit slowed down. His gravity is also increased, making him fall faster and walk underwater.
 	
Jet - This high ability gives Bot some jet boosters. In this state, Bot can finally fly around freely, he can even home in on targets and dash into them, damaging them. 
 	
Swim - This wet ability makes Bot the perfect swimmer. In this state, Bot can swim quickly underwater without the fear of drowning, and even has a spin attack that damages foes and gives him a boost underwater. He can also float above water thanks to his lifebuoy.
 	
Virus - This hacky form turns Bot into a virus. Here, Bot has increased speed and can dash in the air, giving him some extra horizontal distance. He can also travel through wires and even take control of certain mechs. He can even make a shield around himself and spinning in circles, tanking a hit Bot would've taken, although this has a 20 second cooldown.
==Worlds==
(Note: + Means that ability is learnt in that world)
World	Description	
 	
Trash Pile Isle - This is the very first world Bot visits, this dump is a polluted island being used as a giant trash bin, which just so happened to include a broken, but living, Bot. Unfortunately, Most of Bot's limbs, bulb, and jet have been disconnected and scattered across the island, as well as Bot's playset. This world includes piles upon piles of trash, as well as a toxic sea of goo that will damage Bot.
Batt count: 15
Enemies: Trable, Glub, Glib, Gloober
Abilities: Jet, Fire.
Batts Required: N/A
Points of Interest:
1. Bot's Box: This was the box that Bot came from, being dumped from a previous haul, this also happened to include a Batt, which gave Bot the ability of human-like sentience, as well as Blu.
2. Bot's Playset: This playset was dumped out awhile ago alongside Bot and Blu. It's hanging out on a lone mini-island in the middle of a sea of green, toxic goo.
3. Glooby's Gooey Tower: This tower was built shortly after Bot made his way to foil Ro's plans to destroy him, in order to make Glooby spy on Bot and steeling Chii and entrences to certain worlds. This tower includes tons of toxic goo to damage Bot, as well as leading up to 2 boss fights against Glooby.	
 	
Playset Plaza - Bot's main home and the hub world. Here, Bot can explore his playset to find entrences to worlds and even find secret Batts!
Batt Count: 30
Enemies: N/A
Abilities: Ghost, Fire, Swim, Virus.
Batts Required: N/A
Points of Interest: 
#Main Area: A large area which leads to the Internal Garden, a staircase, the Spiralling Staircase, and the basement.
#Internal Garden: A large internal garden filled with trees, flowers, and a large vase that takes Bot to Woodland Forest
#Basement: A large, dark basement filled with stalagmites, cobwebs, and a whole that leads to Cranky Caverns
#Sauna: A sand-filled sauna with a large building in the center which leads to Arabian Nights
#Crawl Space: A tight, small area filled with gravestones, fog, cobwebs, and a coffin that leads to The Soul Wastes
#Pool: A large pool with stalagmites spiking out, as well as a large hole that leads to Aquatic Antics
#Hot Tub: A steaming hot hot tub with lava pooring out, as well as a small hole that leads to Ember Isle
#Bathroom: A small bathroom filled with fungi, goop and a large mushroom that leads to Schloppy Swamps
#Spiral Staircase: A tall spiral staircase which leads to an enterence to Skyline Temple
#Kitchen Half 1: Half of a kitchen with rock formations, train tracks, and an open oven that leads to Wild Canyon
#Kitchen Half 2: The other half of a kitchen with snow, ice, and an open fridge that leads to Icicle Valley
#Balcony: A large balcony with palm trees pretuding from the floor boards, as well as a small pool that leads to Glob Glob Beach
#Dining Room: A large dining room with piles upon piles of food, which leads to a chandelier that takes Bot to Lipslick Islands
#Observatory: A small observatory with small stars, planets, and a telescope that warps Bot to Spaceway Road
#Boiler Room: A large, foggy boiler room with many gears, wires, and a flying machine that takes Bot to Steampunk Skies
#Recreation Room: A large computer room filled with wires, electricity, and a computer that warps Bot to Cyberspace Chase
#Bedroom: A large bedroom filled with Ro memoribilia, as well as a teleporter that takes Bot to Ro's Perfect Plaza
#Garage: A large garage filled with Bot memoribilia, as well as a boxing ring that warps Bot to Boss Rush Bonanza, a dark portal that takes Bot to The Void, and a blue teleporter that warps Bot to The Final Push
#Mirror Room: A large room that contains a mirror ahead of the doorway.	
 	
Woodland Forest - A large and grand forest featuring tons of tall trees, as well as a village of the Treeple. There is also a large factory that has been stealing the forest of it's resources.
Batt Count: 90
Enemies: Mellow-Marcher, Big Gulp, Hotty-Doggy, Athorn, Swallood, Chop-Bot, Totemly
Abilities: Rocket+, Swim, Jet
Batts Required: 1
Points of Interest:
#Treeple Village: A small village which is home to the Treeple race. Each hut can be entered and jumped on. There is also a large well which can be swam in.
#Treeple General Hut: A tall hut located near the middle of the Treeple Village, this is home to General Shrubbish, who teaches Bot the Rocket ability.
#Camp Saplap: A small camp located nearby the Treeple Village. Each tent can be bounced on and entered. There is also a large cabin near the end of the camp, which can be entered to meet Councelor Barkley
#Lake Treeside: A large lake located near the left of the forest, home to tons of Big Gulps, as well as a few rocks which can be jumped across.
#Secret Cave: A small cave located nearby Lake Treeside. The cave is very small, but has a few secrets to hide.
#Fearful Factory: A large factory located near the top right of the forest. It's off limits during the day, which means it can only be snuck into during the night. Inside the factory is a large array of rooms filled with Chop-Bots, saws, and conveyor belts.	
 	
Cranky Caverns - A large cavern system which is home to the Dust Bunny race, who's village is currently being raided by a giant rock golem. The cavern itself is also filled with cobwebs, spiders, and toxic fog.
Batt Count: 75
Enemies: Mellow Marcher, Flapfall, Siser, Brawlder, Squiqqle, Crumbo, Big Gulp
Abilities: Spider+, Rock, Swim, Ghost.
Batts Required: 20
Points of Interest:
#Spider Den: A large spider den filled with cobwebs and rocks to climb on. Tuff can also be found here, who teaches Bot the Spider ability.
#Maniac Mineshaft: A small mineshaft filled with minecarts which can be pushed and ridden on by Bot! There are also many narrow pathways and holes around the mineshaft too, due to it's age.
#Toxic Maze: A dark and confusing maze filled with toxic gas which Bot can barely explore without the Spider ability.
#Flooded Cavern: A large pool of water located in the cave. It is heavily suggested that Swim Bot is used to traverse across the water.
#Dust Town: A small town located near the end of the cave, in the middle of a much larger one. There are many tall buildings and Dust Bunnies around the town, as well as a central park near the middle of the town, which is being attacked by a giant Rollem	
 	
Arabian Nights - A vast arabian-themed desert that has been infested with giant Dune Worms. There is very little safe space to keep away from the carnivorous beasts, aside from the Jar Jar Town and a few pillars above the sand.
Batt Count: 80
Enemies: Dune Worm, Root, Wamp, Malp, Cracko, Pireye, Claboy, Clakid, Crumbo, Siser.
Abilities: Fire, Spider, Rock
Batts Required: 55
Points of Interest:
#Jar Jar Town: A small little town located near the middle of the desert. Thanks to the walls around the town, it is one of the few places safe from the dreaded Dune Worms. The tall buildings can be climbed up and walks on. Although it is heavily suggested you don't go beyond the walls, there are many flying carpets piloted by Roots which Bot can hijack to explore more of the desert away from the town.
#Pillar Palace: An abandoned palace that has been flooded with sand. Due to the many Dune Worms that infested it, it is difficult for Bot to explore much of the palace until he meets Duno.
#Oval Oasis: A large oasis with many palm trees (some of them being Malps.) As well as a large pool of water that can be swam in.
#Dune Worm Nest: A large nest which houses the Dune Worm Queen. Due to the many Dune Worms that live in it, Bot needs the help of Duno to travel throughout the nest. There is also a lot of lava around the nest, as well as Wamps and Crumbos.	
 	
The Soul Wastes - A vast, haunted desert-like area filled with ghastly fog, Soul Seas and remains of civilization. It was once an area where the dead go for peace, however, it all changed once the dreaded Soul King invaded the land.
Batt Count: 80
Enemies: Gool, Wamp, Booba, Globo, Shull, Ripper, R.I.K, Crumbo, Cracko.
Abilities: Ghost+, Rock
Batts Required: 95
Points of Interest:
#Lost Village: An abandoned village found near where Bot enters the valley. It contains many broken buildings, many of which cannot be entered, as well as a large church-like area near the village.
#Soul Sea Lake: A lake filled with Soul Sea, a type of water infested with souls of the dead. They don't take to kindly to Bot's presence, and will instantly destroy him if he jumps in without the Ghost ability. The lake also includes tons of Shulls swimming around the lake
#Ruined Temple: A large temple found near the bottom left of the valley. Not much of it is left, aside from a large room and a secret underground entrence to a room where Boobetta can be found, who teaches Bot the Ghost ability.
#Ripper Ruins: A large, dirty ruins found near the middle right of the valley. It contains many remains of a ruins, alongside tons of tombstones (some being disquised as R.I.Ks) and Rippers awaiting their next victims.
#Torment Tunnel: A vast, cavernous tunnel found near the top left of the valley. It contains many Boobas, Crumbos, falling stalagmites, and has a large fog even thicker than the one outside in the valley. It is also said the innocent souls that once lived peacefully in the valley live there.
#The Town in the Tunnel: Located in a blocked off area in the Torment Tunnel is the Town in the Tunnel, home to the innocent souls that have fled due to the Soul King's pillage. The many peaceful souls treat Bot as an ally, but only when he's in his ghost form, as they hide away if he isn't, thinking he's an ally of the Soul King.
#Soul Castle: A large tower found near the top middle of the valley that requires the Ghoul Key to open. The tower contains tons of spooky ghosts, Soul Glass, and terrifying traps all leading up to the Soul King's lair.	
 	
Aquatic Antics - A vast, deep ocean with little land above water, meaning in order to efficiently explore the seas, Bot needs to use his Swim ability to the fullest. 
Batt Count: 105
Enemies: Big Gulp, Lil' Nib, Urchy, Sinker, E.L, Tadbull, Jell, Seabun, Clammer, Bainswi.
Abilities: Swim+, Rock.
Batts Required: 65
Points of Interest:
#Isle Min Min: A small island located just above Aquatic Antics. it doesn't contain much aside from a few palmtrees, sand, and a small cave where Squidrel can be found, who teaches Bot the Swim ability.
#Shallow Seas: The very top of Aquatic Antics. There are many Big Gulps and Lil' Nibs swimming around, as well as small rock formations as makeshift flooring.
#Deeper Depths: A more darker area under Shallow Seas, which contain many Urchys and Sinkers, as well as small enterences to caves with small patches of land above water in them.
#Deepest Depths: A very deep area containing many E.Ls and Bainswis, as well as the only light source being Bot's bulb and the many Jells swimming around the area.
#Sunken City: A large city located in the seafloor. Due to the area taking place in a bubble, Bot can walk freely in the city. Alongside tall buildings and Seaple, there is also a tall castle in the middle of the city, which has an enterence to Prince Aquarious' lair.	
 	
Ember Isle - A steaming hot island surrounded by lava, as well as many stalagmites and caves around Mount Volcano.
Batt Count: 85
Enemies: Wamp, Tourpot, Brawlder, Smog, Brucano, Buribbit, Burball, Crumbo, Gool, Smorey-Marchers,
Abilities: Fire+, Rock, Jet.
Batts Required: 135
Points of Interest:
#Burning Town: A burnt down town located near the right of Mount Volcano. Though there is little that remains of the villagem there is a large church that houses the Flame Whisps, who teach Bot the Fire ability.
#Smokey Forest: A large forest located near the right of Mount Volcano. The forest is covered in smoke, which makes it hard to see through it. There is also many Gools floating around the forest, too.
#Mount Volcano Cave: A large cave found inside of Mount Volcano. There is tons of lava and flaming hot gems inside of it, which makes the Fire ability almost required for traveling in their safely. Many Crumbos and Brawlders also lurk inside the cavern.
#Red Hot Ruins: A large ruins found carved near the top of Mount Volcano. The ruins contains many holes and lava, as well as tons of rolling rocks and slopes to pits. There is also a large area where the armor of Sir Sizzler is said to reside.
#Mount Volcano Interior: The inside of Mount Volcano, accessed by dropping inside of the volcano from the top. There is tons upon tons of lava found in it, making it near impossible to travel through it without either the Jet or Fire abilities.	
 	
Schloppy Swamps - A large swamp filled with goop, tall trees, and fungi. There is also tons of mushrooms, both safe and dangerous, that are around the swamp too.
Batt Count: 115
Enemies: Brelloom, Tadbull, Achoom, Massoom, Minoom, Mellow-Marcher, Glob, Urchy.
Abilities: Spider
Batts Required: 160
Points of Interest:
#Mushroom Village: A small village located near the middle of the forest, which is home to the Misshroom race. Each mushroom-shaped house can be entered and bounced on top of, too!
#Goop Goop Bog: A large bog that can be found near the top right of the swamp. It contains tons upon tons of goop, with rocks and islands pretruding from it. Tons of Globs also like to jump out from it, as well.
#Foggy Forest: A large forest located near the top left of the swamp. It contains tons of tall, tall trees alongside tons of fog which is hard to see through, so it's good for Spider Bot to climb up the trees for a better view.
#Fungi Cavern: A cavern found near Goop Goop Bog. The cavern contains tons of rock formations, goop, and evil fungi, as well as the home of King Megshroom.	
 	
Skyline Temple - A vast array of floating islands carrying large temples. Due to how it is floating above the skies, it is heavily suggested for Bot to use the Jet ability.
Batt Count: 120
Enemies: Propeller-Marcher, Flif, Skurret, Hak, Coolem, Puff-Huff, Big Gulp, Urchy, Clammer.
Abilities: Jet+, Swim
Batts Required: 185
Points of Interest: 
#Starting Island: A large island where Bot starts out from. Not much is here aside from a few trees, remains of a temple, and a secret enterence to Propel's room, in which he teaches Bot the Jet ability.
#Eden Island: A large garden located on a floating island near the middle left of the area. Due to it being surrounded by glass, Jet Bot cannot simply fly into it. The garden contains many tall trees, flowers, and flying Flifs, as well.
#Aqua Isle: A large island with tons of water on it, located near the middle-top right of the area. Due to all the water in it, Swim Bot is heavily suggested for this area. There is also tons of Big Gulps swimming around the water, as well as small caves located under the water.
#Forbidden Cloudtops: A dangerous area above the clouds, with numerous Haks flying around that will instantly destroy Bot in one gulp. It's best to not fly above the clouds
#Trihak Nest: A large nest found on top of a tower on an island near the middle-top of the area. Due to the nest being above the clouds, Jet Bot cannot simply fly up to the nest and must platform his way up the tower to the nest where the Trihak resides.	
 	
Wild Canyon - A large canyon filled with caves and mineshafts alongside a railway where Ro's train passes by, as well as a large volcano filled with hot molten gold.
Batt Count: 125
Enemies: Goldar, Brawlder, Crumbo, Armydillo, Cactoom, Dinymite, Gungot, Mellow-Marcher
Abilities: Rock+, Virus, Fire.
Batts Required: 220
Points of Interest: 
#Ro's Train: A large train riding through the railway above the canyon. While the train is quite linear, it features many Gungots and Dinymites, as well as tons of traps.
#Wild Wild Town: A town located in the canyon, with many houses along the walls of it. Due to the way the village is structured, there is many narrow pathways and platforming challenges to be seen. Each house can also be entered as well.
#Rumble Cave: A small cave located near the left of the canyon. Rumbo resides in this cave, who teaches Bot the Rock ability.
#Rumble Rumble Mineshaft: A large mineshaft found within the walls of the canyon. It contains many minecarts which Bot can push and ride on, as well as tons of Crumbos, Brawlders, and some molten gold.
#Golden Volcano: A large volcano found at the end of the canyon. Inside it is a large cave filled with smoking hot molten gold, which Bot must avoid as he climbs up the volcano where Ro is waiting.	
 	
Icicle Valley - A vast, snowey area with extremely cold winds, which can completely freeze Bot if he isn't nearby a fireplace or in his Fire ability.
Batt Count: 105
Enemies: Coatsy, Iceman, Crumbo, Brawlder, Mellow-Marcher, Icir.
Abilities: Fire, Swim.
Batts Required: 250
Points of Interest:
#Frozen Village: A small, abandoned village found near the middle of the valley. Due to the harsh cold weather, all the residents have moved out. There are also some campfires to keep Bot warm, as well as some building which Bot can enter. Theres also a frozen well near the middle of the village which can be melted
#Frozen Well: A large, sewer-like maze filled with frozen water. Bot is gonna need to switch between his Fire and Swim forms in order to traverse the maze.
#Frosted Cavern: A large, icy cave filled with cold Crumbos, water that's too cold to swim in, and frozen walls that can be melted by Fire Bot. There is also said to be peices of an Ice Key hidden in the cave as well.
#Cool Cool Castle: A large, omninous castle made of unmeltable ice located nearby the top left of the valley. The castle contains many Icirs, secret passages, and freezing water all leading up to the Snow General's headquarters.	
 	
Glob Glob Beach - A tropical beach filled with palm trees, water, and rocks leading into a cave where the miserable Globfish race reside. The swim ability is incredibly important here if Bot want's to travel through the cave efficiently.
Batt Count: 120
Enemies: Big Gulp, Urchy, Lil' Nib, Globfish, Hapsfish, Goolrite, Clammer, Malp, Crumbo, E.L, Mimy.
Abilities: Swim, Rock
Batts Required: 275
Points of Interest:
#Glob Glob Beach: A small beach with many palm trees, as well as a pool of water in the middle of the area to swim in.
#Glob Glob Cavern: A depressing cavern where the Globfish race resides. There is tons of pools of water, alongside many Urchys, Clammers, and Crumbos.
#S.S. Sunk: A sunken ship found inside of the cavern. It contains tons of Goolrites, as well as Urchys, Clammers, and Mimys.
#Globbson Domain: A large temple filled with water, Globfish guards, and gates leading to the lair of King Globbson	
 	
Lipslick Islands - 5 islands surrounding a large castle, each relating to a different taste. This is also the home of Oui and his 5 sisters, who keep arguing over who gets to rule all 5 islands. Each island it also divided by a sea of lava as well.
Batt Count: 140
Enemies: Mellow-Marcher, Choccy, Suckislam, Nokis, Gumi, Souy, Ceam, Sal-Bal, Cheep, Fri-Fri, Broco, Cofefe, Cuco, Peppy, Wamp, Smorey-Marchers.
Abilities: Fire, Jet
Batts Required: 300
Places of Interest:
#Sweet Island: An island dedicated to everything sweet, located near the bottom left of the area. It contains many sweet foes, as well as a giant, bowl-shaped rock formation in the middle!
#Salty Island: An island located near the bottom right of the area dedicated to everything salty. It also contains a giant, salty mountain where Sal-Bals tumble down from.
#Bitter Island: An island located at the top left of the area where everyhting bitter resides. It also contains a forest of entirely broccoli!
#Sour Island: An island located at the top right of the area where everything sour is. It also contains some sour seas that not even Fire Bot can swim in without getting harmed.
#Spicy Island: An island located at the top of the area,in which everything hot resides. It also contains tons of hot lava around the island, too!
#Tower of Taste: A large tower found in the middle of the area, which requires 5 keys found across the 5 islands to enter. It contains tons of hot lava, sour juices, and Sal-Bals to hinder Bot's way, all leading up to the Taste Sister's room.	
 	
Spaceway Road - A large area outside of the earth's atmosphere, where many man-made objects and small planets can be found. The gravity here is also lowered, meaning Bot is much more floaty and has higher jumps.
Batt Count: 125
Enemies: Painbow, Blocker, Astro, Gungot, Mellow-Marcher, Vibus, Skurret, U.Foe, Beater, Blow-Lo, Mini-Fo
Abilities: Virus, Rocket.
Batts Required: 330
Points of Interest: 
#Asteroid Anomaly: A large asteroid belt that wraps around the area. Each asteroid an be jumped on and platformed across, and some can even be destroyed by Rocket Bot's rockets. 
#Rainbow Station: A large station with a rainbow theme, many Painbows and Blockers are found here as well.
#Satalittle Station: A small satalite located near the top right of the area. Inside of the area contains many Vibuses which threatens Bot's life. The satalite's interior is very dark, with only a few broken lights, the Vibuses, and Bot's bulb being the only sources of light. There's also a secret area containing a keycard
#Sana Station: A large space station which requires a keycard to enter, due to how tall the station is, Bot must hack into the various U.Foes in his Virus form to traverse the station before reaching the station's personal robot assistant Fi-Bo	
 	
Steampunk Skies - A large, man-made island floating above the skies housing a large city on it. Due to all the steam and smoke that has been being spread, life for the Steambots has been getting much more difficult all thanks to it's greedy mayor.
Batt Count: 125
Enemies: Choochy, A.U.F.O.B, Flif, Smog, Punker, Chatter-Chat, Larmer
Abilities: Jet, Virus
Batts Required: 365
Points on Interest: 
#Mini Island: A small island where Bot starts at. There is nothing more than Bot's entrence and a Transformation Station with the Jet ability, so this island servers essentially no purpose.
#Steam City: A large city located on the front of the island. The buildings are extremely tall, and it is suggested that Bot should use the Jet ability to get a better view from above.
#Inside the Island: The internal part of the island, accessed by going through certain tubes around the island. This area contains tons of buzzsaws, crushers, fire, and water infested with Chatter-Chats. There's also various control booths found inside the island that will turn off one of the smoke producers outside the island.
#The Mayor's Building: An ominous building located at the back of the island. Due to all the smoke around it, it is too dangerous for Bot to enter, so he must turn off all 4 smoke producers to enter the building. It is very crooked and weary, with many parts of it falling down. At the top of the building is the city's mayor, who is waiting for Bot.	
 	
Cyberspace Chase - A large area that takes place in a cyberspace. The area is very linear, with floating platforms everywhere. Vi-Bi is also found here, attempting to thwart Bot's plans.
Batt Count: 105
Enemies: Vibus, PA M N, N. Vader, B.O.T, U.Foe, T.O.F, Gungot, Blocker, Blow-Lo
Abilities: Virus+, Fire
Batts Required: 400
Points of Interest: 
#B.O.T Warehouse: A large warehouse found around the bottom left of the area. It contains tons of B.O.Ts as well as wire to travel across. It is also incredibly dark, with only a few sources of light, including Bot's own bulb.
#Firewall: A large wall of fire that can only be entered by Fire Bot. Inside it is a large, flaming area filled with T.O.Fs and little areas without flames.
#Vi-Bi's Lair: A large lair that is found near the middle-right top of the area. It is extremely tall and requires Virus Bot to use each of the mechs found around the lair to progress through it leading up to the very top where Vi-Bi resides.	
 	
Ro's Perfect Plaza - Ro's large amusement park made in his liking. Bot needs to take on all of Ro's challenges with his abilities before he is able to enter his tower.
Batt Count: 140
Enemies: Ro-Bo, Mellow-Marcher, Gool, Crumbo, Brawlder, Flapfall, PA M N, Big Gulp, Sinker, Peppy, Ro-Ler, Siser, Larmer, Ro-Throw, Ro-Bro, Ro-Flow, Ro-Grow, Ro-Do, Ro-To, Ro-Go, Blow-Lo
Abilities: Rocket, Spider, Fire, Rock, Ghost, Virus, Swim, Jet
Batts Required: 445
Points of Interest:
#Ro's Rocket Rodeo: An attraction where Rocket Bot must shoot as many targets as possible as he goes through a roller coaster, with the targets being crude drawings of himself.
#Glooby's Gooey Tower: An attraction where Spider Bot must climb up a large tower using his web-shooting and climbing abilities as a large sea of goo slowly raises up towards him, leading up to a rematch against Glooby.
#Ro's Great Gourmet: A restaurant filled with yummy foods, both good and bad, and an obstacle course found inside of the kitchen,
#Ro's Rocky Race: An attraction where Rock Bot must use his roll ability to race down a slide against one of Ro's Ro-Lers.
#Ro's Haunted House: A haunted house where Ghsot Bot must travel through a mansion, collecting keys in an attempt to unlock the door to the basement. Along the way, he also must deal with spooky ghosts, jumpscares, and cobwebs.
#Vi-Bi's Computer Challenge: An attraction in which Virus Bot must use his hacking skills to use all of Vi-Bi's mechs to complete a large obstacle course.
#The Sewers: The sewer system of the plaza. Swim Bot must sneakily swim across the sewers, collecting all the Batt Tokens without getting caught by the Larmers and lasers.
#Ro's Jet Gymnastics: An aerial attraction in which Jet Bot must fly through as many rings as possible while avoiding rockets and obstacles along the way.
#Ro's Tower: A tall, ominous tower that goes above the clouds. Bot must use all of his abilities to scale the tower to the very top where Ro is waiting.	
 	
Boss Rush Bonanza - A challenging onslaught of all the bosses Bot has face in his adventure. he can also set the difficulty of the fights as well.
Batt Count: 27
Enemies: Chop-Bot, Smallum, Baby Dune Worm, Gool, Burball, Smog, Hak, Lil' Nib, Big Gulp, Jell, Massoom, Minoom, Choochy, Icir, Globfish, Urchy, Larmer, Ceam, Cheep, U.Foe, Mini-Fo, A.U.F.O.B, PA M N, B.O.T, Ro-Bo, Blow-Lo, Ro-Do, Elect-Ro.
Abilities: Rocket, Spider, Ghost, Jet, Virus, Rock, Swim
Batts Required: 448
Points of Interest: N/A	
 	
The Void - A deep, dark void with floating rocks everywhere. There are also many enterences to different challenges Bot can face to collect some Batts.
Batt Count: 200
Enemies: TBA
Abilities: Rocket, Jet, Spider, Ghost, Virus, Rock, Swim
Batts Required: 515
Points of Interest: TBA	
 	
The Final Push - An incredibly difficult obstacle course in which Bot must put all his skills and abilities to the test. He also only has one hit point in this area, and there are no checkpoints in sight.
Batt Count: 3
Enemies: TBA
Abilities: Rocket, Swim, Jet, Spider, Ghost, Virus, Rock
Batts Required: 550
Points of Interest: N/A	
 	
The Starry-Night Skies - A large area above the clouds. Taking place at night, this area is filled with sparkles, stars, clouds and pillars, as well as the large Moonlight Castle.
Batt Count: 150
Enemies: Nightwatcher, Puff-Huff, Starmo, Astro, Painbow, Shiner, Night Guard.
Abilities: Jet, Rock, Ghost
Batts Required: 570
Points of Interest:
#Beginning Cloudtops: A large cloud where Bot comes out from. There isn't much here except a few pillars, some Starmos and Nightwatchers, and a Transformation Station with the Jet ability.
#Pillar Isle: A large island-shaped building floating above the clouds. Inside the island is a large labrynith filled with Night Guards and secrets.
#Moonlight Castle: A large castle where The Night Queen resides, located at the very end of the area. The castle floats on a large island floating above the clouds. Inside the castle is a large array of rooms filled with challenges, all leading up to The Night Queen's room.	
==Chips==
Chips are used to give Bot various perks or nerfs. There are 2 types of Chips
1 (Physical): These Chips change Bot by nerfing or buffing him
2 (Visual): These Chips changes the visuals
Chip #01: Bonk-Be-Gone
Description: Say goodbye to bonking onto failed parkour tricks! In moments where you would bonk into walls will instead make Bot walk up the wall for a bit.
Byte Price: 000 
Chip Type: Physical	
Chip #02: Color Inversion
Description: Find your colors all blue and yellow! With this Chip, all colors are inverted!
Byte Price: 000 
Chip Type: Visual		
Chip #03: Mirrored Mode
Description: With this Chip, Bot's HUD is completely mirrored with a small glitch!
Byte Price: 005
Chip Type: Visual
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" style="width: 100%; color:black;"	
Chip #04: Boost Back
Description: Gain a head-start with this boost! Pressing and holding the run button in place will make Bot boost forward at incredible speeds!
Byte Price: 020
Chip Type: Physical		
==Enemies==
Trable
A living trash monster of sorts, and the first foe Bot comes across. It moves very slowly towards Bot, damaging him on contact. It can be defeated by any of Bot's bulb related moves	
Glub
A large monster that takes the form of a large bubble of goo. It can only be harmed by Bot bot-stomping on top of it, in which it'll split into 2 Gloobers	
Gloober
A regular-sized bubble of goo. It can be harmed by any of Bot's bulb attacks, in which it will split into 2 Glibs.	
Glib
A tiny bubble of goo. It can be harmed by jumping on it.
Mellow-Marcher
A small marshmellow-like creature that walks aimlessly until Bot gets near, in which it'll chase him down. It can be defeated by any method, including being jumped on.	
Big Gulp
A large fish that swims inside of water in circles until Bot get's close, in which it'll chase him down. It can only be damaged by Swim Bot's spin attack, and requires 3 hits to defeat.	
Athorn
A nutty acorn that burrows itself underground before attempting to poke Bot by burrowing upwards below him before digging back down, it can only be defeated by any of Bot's bulb attacks, preferably with the Backwards Bulb Bash.	
Swallood
A large living tree stump that sits motionless until Bot gets near, in which it'll try sucking him up and spitting him up high into the air. It cannot be defeated.
Hotty Doggy
A stationary dog-like hot dog on a stick that spits toxic mustard at Bot, which can damage him. It can only be defeated by an Aerial Bulb Bash.	
Chop-Bot
A dangerous wood-chipping robot that slowly moves around until Bot gets near, in which it spins it's axe arms around which can damage Bot. It can only be defeated with bulb-related attacks.	
Totemly
A small dispenser on the ground that dispenses 3 living logs before launching them towards Bot. The dispenser itself cannot be defeated, but the logs can be destroyed by Bot-Stomps.	
Crumbo
A small slug-like creature hiding inside of a rock. The rock must be destroyed by a Bot-Stomp of Rock Bot punch before it can be defeated.
Siser
A spider that crawls around until Bot gets near, in which it fires webs at him that can temporarily stun him. It also has venomous teeth that can damage Bot on contact. It can be defeated by any bulb-related attack.	
Brawlder
A large mole that uses rock as armor. The rock armor must be destroyed by either being punched by Rock Bot or by having a heavy object hit it, preferably if it's caused by Spider Bot's web stick attack. Afterwords, it can be defeated by any method, including Bot-Stomps.	
Flapfall
A flying bat-like creature with a spike on it's bottom. It flies towards Bot before slamming down in an attempt to poke Bot with it's spike. While it's stuck in the ground, it can be defeated by any method, including jumping.	
Squiggy
A small catapiller-like bug that has 3 spikes on it's smaller segments. Each spikeless segment must be jumped on before it can be defeated.
Dune Worm
A massive worm-like creature that digs across the sand. If Bot stands on the sand the creature is digging through for too long, then it will chase and soon instantly devour Bot. It cannot be defeated by any means, so the best option is just to avoid it entirely.	
Wamp
A lamp-like creature that floats around before firing a slow-moving fireball at Bot. It can be defeated by any bulb-related attack, most reliably the Aerial Bulb Bash.	
Cracko
A tall totem-like creature that can have from 3 - 6 segments on top of it. Each segment must be Bot-Stomped before it can be defeated.	
Pireye
A small pyramid-liek creature with 4 large eyes on each of it's sides. Once one of them opens, a large laser is fired from it, which can damage Bot. It can be defeated by any bulb-related attack on one of it's open eyes, or all of them on the big variants.
Malp
A tall palm-tree-like creature that initially mimics a palm tree, however, when Bot gets close, it'll sprout out and begin chasing after him, damaging him on contact. It can be defeated by any bulb-related attack on it's eyes	
Claboy
A monster made entirely out of clay, it sits motionless bouncing around, taking off parts of it's body and throwing them at Bot, which then become Clakids when they touch the ground. It can be defeated by any bulb-related attack.	
Clakid
A small clay creature that slowly inches towards Bot. It can be defeated by any method, including jumping.	
Gool
A ghastly ghost that slowly floats towards Bot. It cannot be defeated by any means, and can pass through walls!
Ripper
A monstorous entity with scythes for arms. It digs through the ground waiting for Bot to get near, in which it'll get out and attempt to damage him. It can be defeated by any bulb-related attack.	
Globo
A small bug with a lamp for a stomach. It flies around Bot in an attempt to swoop towards him to damage him. It can be defeated by any bulb-related attack.	
R.I.K
A scary monster that takes the form of a gravestone until Bot gets near, in which it reveals it's sharp teeth and attempts to bite him. It can only be defeated by 'hard' attacks such as Bot-Stomps and Rock-Bot's punches	
Shull
A living skeleton of a Big Gulp. It swims around Soul Seas awaiting Bot's presence, in which it'll swim towards him in an attempt to bite him with it's sharp teeth. It can also jump out of the Soul Seas for a surprise attack, though it does instantly fall apart on contact with anything solid. It can also only be defeated by Swim Bot's spin attack
Booba
A small, cute little ghost that waddles around until Bot gets near, in which it reveals it's true, horrifying form before attempting to instantly devour Bot. It can not be defeated, meaning Bot must simply avoid getting too close to it.	
Lil' Nibs
A smaller version of the Big Gulps. It swims around in circles until Bot gets near, in which it swims towards him. It can only be defeated by Swim Bot's spin attack, and unlike it's bigger counterpart, only takes 1 spin to defeat. 	
Urchy
A spikey urchin-like creature that sits motionless in or near water. It damages Bot on contact, and can only be defeated by any of Rock Bot's attacks.	
Sinker
A large metalhead fish that swims towards Bot and grabs him in it's mouth, sinking him downwards. While in it's mouth, Bot can repeatidly mash buttons to get out of it's grasp. It can also be defeated by 3 spin attacks by Swim Bot
E.L
An eel that swims in circles until Bot gets near, in which it fires electric projectiles at him. While charging, it also has an electric shield that damaged Bot on contact. It can only be defeated by Swim Bot's spin attack.	
Tadbull
A large tadpole that agressively charges towards Bot as soon as it sees him. On contact with a solid object, it'll get dizzy, in which it is left vulnerable. It is only defeated by a spin attack by Swim Bot	
Clammer
A large clam that contains a collectable inside of it's mouth. It opens and closes it's mouth at certain intervales, and will damage Bot if it closes it's mouth on him. It cannot be defeated by anything other than Rock Bot's attacks.	
Seabun
A cute seabunny that slowly swims on the seafloor, launching small bombs in an arc towards Bot. It can only be defeated by a spin attack from Bot.
Jell
A stationary jellifish that mostly comes in packs. They are electric, and will damage Bot on contact, and also produces light. They cannot be defeated by any method.	
Bainswi
A large anglerfish that uses its Batt-shapes light as a bait for Bot. It will damage Bot on contact, and can only be defeated by 5 spin attacks by Swim Bot	
Tourpot
A small pot-shaped creature with a flame inside of it. When Bot gets near, it'll breath out a flamethrower-like flame out of it's mouth. It cannot be defeated by any method.	
Smog
A fuzzy creature that eitehr stays still or slowly floats around, breathing smoke that will cover Bot's view. They can be defeated by any bulb-related attack
Brucano
A large volcano-like creature that shoots out a large geyser of lava that attempts to land on Bot like an airstrike. It can only be defeated by any of Rock Bot's attacks.	
Smorey-Marcher
A smore-like variation of the Mellow-Marchers. It slowly slumps over towards Bot. It now requires two hits of any type to defeat due to the cracker on it's head.	
Buribbit
A large frog that spews out lava vomit forward. The lava clears up after a few seconds. It can be defeated by any bulb-related attack	
Burball
A creature that is incased in a large bubble of lava that slowly moves towards Bot. The more it moves, the smaller and smaller it gets until it becomes a small pebble, in which it'll slowly roll towards the closest lava source in order to regain tha lava bubble. In this state, it can be defeated by any method, including jumping
Brelloom
A tall umbrella-like mushroom that revs up and spews goop around itself when Bot gets near. The goop clears up after a few second. It can be defeated by any bulb-related attack	
Massoom
A tall mushroom that produces small Minooms when Bot gets close. It can be defeated by any bulb-related attack	
Minoom
A microscopic mushroom that clings onto Bot, slowing him down and reducing his jump height. They can be shaken off by continuesly moving and jumping	
Achoom
A sniffly mushroom that sneezes goop towards Bot, which can damage him. It can be defeated by any bulb-related attack.
Glob
A large creature made of poisonous goop. It cannot be harmed while covered in goop, and damages Bot on contact. It can only be damaged by taking out it's core with Spider Bot's web stick ability, then destroying it with any bulb-related attack. It can also jump out of goop.	
Flutter-Marcher
A Mellow-Marcher connected to a propeller helmet. It flies around, occasionally swooping towards Bot in an attempt to damage him. It can only be defeated with any bulb-related attack.	
Flif
A small flower-like creature that flutters around, fluttering towards Bot. It can only be defeated by jumping on it, and when jumped on, it launches Bot high into the air	
Puff-Huff
A cloudy creature that increases in size. It cannot harm Bot, but it can push him around. It can only be defeated by Jet Bot's homing attack.
Skurret
A turret-like robot that shoots pellets at Bot while driving away from him. It can be defeated by any bulb-related attack.	
Coolum
A large golem that comes out of walls as a sort of miniboss. It can throw rocks towards Bot, which can damage him. It can only be defeated by reflecting the rocks it throws back at it's head 3 times.	
Hak
A large bird that soars above the clouds. If Bot were to fly above the clouds, he would only have a few seconds before it swoops down and devours Bot in one gulp. There is no way to defeat it, so they must be avoided by not going above the clouds.	
Gungot
A turret-like robot that sprouts from certain holes and shoots a couple of pellets at Bot before going back down. It can be defeated by any bulb-related attack.
Cactoom
A cactus-like creature that sprouts out and rolls towards Bot before exploding. It can be knocked back by any bulb-related attack, but it knocked back extremely far by Rock Bot's punches, and is instantly defeated by Rock Bot's roll attack.	
Dinymite
A small robot with dinomite for hair. It swings out dinomyte towards Bot, which explodes on contact with anything solid. It can be defeated by any bulb-related attack, though Bot has the risk of getting damaged by the following explosion.	
Armydillo
An armadillo that walks around until Bot gets near, in which it rolls up into a ball and spins into Bot. It can only be defeated by Rock Bot's spin attack	
Goldar
A creature made entirely of molten gold. It jumps out of molten gold and slowly inches towards Bot. It can be defeated by any bulb-related attack.
Dungy
A dung beetle that rolls a rock at varying sizes. When Bot gets near, it launches it forward in an attempt to crush him with it. Rock Bot can destroy the rocks with any attack of his, and the beetle itself can be defeated by any method, including jumping.	
Coatsy
A ghost that possesses a coat. It slowly floats toward Bot, attempting to trap him inside of it, in which he'll take damage inside of it. It can only be defeated by Fire Bot's fireball projectiles	
Iceman
A large creature made entirely of ice plates as a sort of miniboss. It attacks by shooting out icicles it grabs from the ceiling. It can only be defeated by melting each of it's segments with Fire Bot's fireball projectiles.	
Icir
A buff guard made entirely of ice, with a rock as a shield. With the shield, it can block any attack from Fire Bot. It can only be defeated by shooting it with Fire Bot's fireball projectiles from behind.
Globfish
A miserable blobfish that either sits stationary or slowly moves around. Bot cannot harm it in any way, neither can the Globfish, but it is quite bouncy, and can be bounced off of to reach high areas.	
Hapsfish
A Globfish that managed to find water, and now is as happy as can be! It either swims stationary of swims in a set path, and although it cannot be harmed, and it cannot harm Bot, it is still as bouncy as it's depressed counterpart.	
Goolrite
A ghastly ghost in pirate's clothing. It slowly moves towards Bot, and cannot be harmed, though unlike it's unfashionable counterpart, it doesn't go through walls.	
Mimy
A mimic chest that stays motionless, acting as a chest until Bot gets near, in which it'll come alive and chase after Bot with it's sharp teeth. It can only be destroyed by Bot-Stomping it.
Choccy
A melted chocolate creature that slowly inches towards Bot. Due to the wrapper it uses as armor, it cannot be harmed unless Fire Bot manages to burn it off with his fireballs. Afterwords, it can be defeated by any bulb-related attack	
Nokis
A chocolate kiss that uses it's wrapper as a whip. It can only be defeated from a distance, as it will instantly attack Bot once he gets too close.	
Suckislam
A large living lolipop that is stationary until Bot gets close, in which it'll slam it's face forward in an attempt to crush Bot. it can only be defeated by Bot-Stomping it's head while it's low.	
Souy
A living lemon that squirts lemon juice at Bot, which can slow him down and reduce his jump height, but it does wear off after a while. It can be defeated by any bulb-related attack.
Ceam
A living glob of sour cream that jumps out of bins of it and slowly inches towards Bot. It cannot be defeted by Bot, but it dissapears after a while.	
Gumi
A living gummy worm that slowly inches towards Bot. It can only be damaged by Bot-Stomping it, however it simply gets cut in half, and splits into two once stomped. All Gumis that come from the long one must be stomped in order to be considered defeated	
Cheep
A living chip that comes ot of large chip bags in groups. It slowly flips towards Bot, and can be defeated by any method, including jumping.	
Fri-Fri
A living box of fries that fires fries like heat-seaking missiles. It can only be defeated by luring the frie missiles towards it.
Sal-Ball
A living ball of salt that forms at the top of salt mountains and rolls down a set path, crushing Bot on it's way down.	
Peppy
A living pepper that shoots fast moving fireballs at Bot. It can be defeated with any Bulb-related attack.	
Broco
A giant living peice of broccoli that slowly moves towards Bot, harming him on contact. It can only be defeated by getting burnt down by Fire Bot's fireballs.	
Cofefe
A living cup of coffee that spits steaming hot coffee at Bot. It can only be defeating by Bot-Stomping the inside of it as Fire Bot due to the hot coffee inside of it.
Cuco
A living cucomber that shoots out peices of itself, slowly getting shorter and shorter until it runs out of peices of itself. It can be defeated by any bulb-related attack.	
Painbow
A small turret that looks similar to a rainbow. It occasionaly sprouts up and fire a rainbow beam at Bot. It can be defeated by any bulb-related attack.	
Blocker
A robot that rushes towards Bot in an attempt to push him. It cannot damage Bot, but it can push him off ledges. It can only be defeated by Bot pushing him off ledges.	
Asty
A small living asteroid that fires itself towards Bot. It can onl barely be dodged, and is most reliably avoided by hiding behind a solid object, in which it gets destroyed on contact.
Vibus
A living virus creature that glitches around, chasing after Bot. It can only be defeated by Virus Bot using any of his attacks.	
U.Foe 
A robot shaped as a U.F.O that slowly flies towards Bot. It can be hacked into by Virus Bot, in which he is able to float around. It has more control than Jet Bot, but is much slower.	
Beater
A robotic machine that occasionally fires a circular beam around itself to the beat of a sound. It cannot be defeated by any means.	
Blow-Lo
A small little bomb that walks around before it spots Bot, in which it'll light up and chase after Bot before exploding, damaging Bot as well as all enemies and destroyable objects nearby.
Mini-Fo
A small U.F.O robot that flies around in a zig-zag pattern, attempting to collide with Bot as a sort of kamikaze. They usually come in groups due to their fragileness	
Choochy
A train like robot that quickly charges towards Bot. It also creates artificial tracks under itself to float around. It can be destroyed by any bulb-related attack.	
A.U.F.O.B
A police-car like U.F.O that chases towards Bot when he gets near, shooting red and blue lasers. It can only be defeated by Jet Bot's homing attack	
Punker
A beefy robot cop that acts as a sort of miniboss, slowly walking towards Bot to hit him with it's baton at close range, and shooting a red and blue laser at him from afar. It can be defeated by being hit by any bulb-related attack 3 times
Chatter-Chatter
A robotic, steam-powered version of Big Gulp. It slowly swims around until it spots Bot, in which it charges up before firing a homing missile towards him. It can only be defeated by luring it's homing missile towards it once or three times for the big versions.	
Larmer
A small robot that looks around the area. When Bot gets in it's line of sight, it plays a loud alarm before firing a small, flaming beam which slowly damages Bot. It cannot be defeated, and it's beam cannot be avoided, so it's best to just stay out of it's sight	
PA M N
A large mechanical creature in the shape of a famous video game protagonist. It slowl chomps it's way through hallways in a random path, and it's eyes glow red as it speeds up and chases down Bot when he gets in it's line of sight. It cannot be defeated at all.	
N. Vader
A small pixelated alien in the shape of an iconic video game enemy. It slowly moves in a sorta zig-zag pattern, firing lasers at Bot. It can be defeated by any bulb-related attack, and mostly comes in groups.
B.O.T
Standing for 'Beater Of Trash.' It slowly walks around until it spots Bot, in which it quickly barrels towards him. It can be hacked by Virus Bot, in which he can now do a claw attack which can damage enemies and break certain blocks, hover in the air for a bit thanks to it's jet boosters, and even charge forward to break through certain blocks.	
T.O.F
Stands for 'Thrower Of Flames.' It slowly hovers around until it spots Bot, in which it slowly chases after him while spewing out slames from it's arms. It can be hacked into by Virus Bot, in which he can now hover in the air for a bit, be immune to all fire, and shoot out flames from his flamethrower hands which can damage enemies and melt ice blocks	
N. Vader
A small pixelated alien in the shape of an iconic video game enemy. It slowly moves in a sorta zig-zag pattern, firing lasers at Bot. It can be defeated by any bulb-related attack, and mostly comes in groups.	
B.O.T
Standing for 'Beater Of Trash.' It slowly walks around until it spots Bot, in which it quickly barrels towards him. It can be hacked by Virus Bot, in which he can now do a claw attack which can damage enemies and break certain blocks, hover in the air for a bit thanks to it's jet boosters, and even charge forward to break through certain blocks.
T.O.F
Stands for 'Thrower Of Flames.' It slowly hovers around until it spots Bot, in which it slowly chases after him while spewing out slames from it's arms. It can be hacked into by Virus Bot, in which he can now hover in the air for a bit, be immune to all fire, and shoot out flames from his flamethrower hands which can damage enemies and melt ice blocks	
Ro-Bo
A small robotic replica of Ro. It slowly moves around until it spots Bot, in which it charges towards him attempting to harm him. It can be defeated by any bulb-related attack	
Ro-Throw
A buff replica of Ro. It slowly moves around until it spots Bot, in which it chases after him in an attempt to launch him high in the air in an opposite direction. It can only be defeated by any of Rock Bot's attacks	
Ro-Bro
A flying replica of Ro. It flies around in the air until it spots Bot, in which it chases after him while firing missiles. It can be defeated by any bulb-related attack.
Ro-Flow
A swimming replica of Ro. It swims underwater until it spots Bot, in which it quickly swims towarda him, chomping it's sharp teeth. It can only be defeated by Swim Bot's spin attack.	
Ro-Grow
A small tiny replica of Ro, it simply walks around in it's tiny form until Bot gets near, in which it'll grow in size and attempt to pummel Bot. After a few seconds, it'll shrink down, where it is vulnerable to any type of bulb attack	
Ro-Do
A servant of Ro that wears dark red armor. It patrols certain areas, walking back and forth until Bot gets near, in which it'll chase after him, attempting to damage him with it's lance. Due to it's tough armor, it is only stunned by any type of bulb attack. It can only be defeated by either using Spider Bot's webs to throw a heavy object at it or hitting it with any of Rock Bot's attacks. Without it's armor, it'll begin running away, where it can now be destroyed by any bulb-related attack.	
Ro-To
A flying replica of Ro. With it's eyes, it flies around Bot in an attempt to flash a beam of light in his eyes, which can stun him for a few seconds. It cannot harm Bot by itself, but it can leave him vulnerable to other enemies. It can be defeated by any type of Bulb attack.
Ro-Go
A car-shaped replica of Ro that revs it's engines before racing towards Bot. Due to it's speed, it's very hard for Bot to reliably hit it with a bulb attack, but it is possible. It's also very slippery, and needs to rev up it's engines again before changing directions. After being hit, it spins out for a few moments before exploding, damaging Bot and any enemie or destroyable object nearby
.	
Smallum
A small rock golem that slowly chases after Bot, it's torso can be launched off by Bot's bulb attacks as a projectile	
Baby Dune Worm
A small larvae of a Dune Worm, it sprouts up from the ground in groups and inches towards Bot. It can be defeated by any method, including jumping. 	
Elect-Ro
An electric replica of Ro created by Thunder Ro. It quickly flashes towards Bot at lightning speeds. It cannot be defeated unless it is hit by any of Virus Bot's bulb attacks, it also disapears after a few seconds.
Nightwatcher
A large bird-like creature. It stands menacingly, staring at Bot until he gets near, in which it jumps up in an attempt to squish him. It can be defeated with any bulb-related attack	
Starmo
A small star-shaped creature that floats above the ground, shooting smaller stars at Bot from it's mouth. It cannot be defeated, although it can be briefly stunned with a punch from Rock Bot	
Shiner
A moon-shaped creature that floats around above the ground until it spots Bot, in which it shines a large flash, which can stun Bot. It can only be defeated by sneaking up to it and punching it with Rock Bot. The shine can also stun Rock Bot out of his roll attack.	
Night Guard
The guardians of The Night Queen, ordered to protect her and her castle from intruders. They charge towards Bot on sight, attempting to stab him with their lances. Due to their strong armor, it cannot be damaged, although it can be briefly stunned by Rock Bot's attacks.
==Bosses==
(Note: Attacks with + at the end signify it is only used during that boss' pinch mode)
Boss	Info	
 	
Big Chop
King of all chopping!
The boss of Woodland Forest, it is the one behind the theft of the forest's natural resources. It is found inside the center of the Fearful Factory, surrounded by buzzsaws and trees getting chopped up. It attacks by:
*Spinning it's axe arms around in a tornado
*Shooting logs out of it's mouth at Bot, which break on contact with the ground
*Throwing it's axe hands at Bot like a boomerang
*Shooting logs out of it's mouth at a much faster rate+
*Throwing both of it's axe hands out like a boomerang+
*Summoning buzzsaws to saw in front of itself towards Bot+
This boss required Rocket Bot in order to be damaged, at it's bottom is a small glass center with a Grand Batt inside of it. It will keep Bot from firing rockets at it, as it will cover it with it's axe hands, only when it becomes dizzy after it spins is when it's glass container is vulnerable. Big Chop requires around 8 hits on it's glass containter to be defeated. By the 4th hit, it unlocks it's pinch mode as it orders the buzzsaws around itself to saw off part of the battlefield.	
 	
Rollum
Big in every sense of the word!
The boss of Cranky Caverns, he is in the middle of the Dust Town terrorizing the citizens. When Bot finds him, he causes them both to fall down into a large cavernous arena filled with gems. He attacks by:
*Throwing giant rocks at Bot
*Stomping on the grond, causing a shockwave
*Charging towards Bot to the other side of the arena
*Throwing both giant rocks and giant spikey stones at Bot+
*Stomping on the ground, causing 2 shockwaves+
*Punching the wall, having tons of giant rocks and spikey stones to fall down+
Spider Bot is required to damage Rollum. In order for him to be damaged, Spider Bot must use the giant rocks Rollum throws/falls down and swing them at Rollum. This must be done around 6 times, by the 3rd hit, he gets angry as he begins to crack, stomping down as a large crack seperates two halves of the arena.	
 	
Dune Worm Queen
Mother of both the Dune Worms and your nightmares!
The boss of Arabian Nights, she is at the very bottom of the Dune Worm Nest, sleeping. When Bot approaches, she wakes up as she gets enraged, digging down under the sand. She attacks by:
*Digging under the sand towards Bot in an attempt to devour him.
*Digging out from under the sand to lunge towards Bot.
*Spinning around under the sand, causing 2 small shockwaves.
*Repeatidly coming out of the sand and lunging towards Bot multiple times+
*Spinning around under the sand, causing 4 small shockwaves+
Near the 4 corners of the sandy arena are four large stones, in order to damage her, Bot must lure the Dune Worm Queen towards the stones, and then get her to bite at one of the stones. This will cause one of her fangs to break as the stone is destroyed, making her screech before slamming down on the ground. From there, Bot must get on top of her and Bot-Stomp her head. This must be done 4 times. By the 2nd time, she'll call up some Dune Worms to move the 2 stones around at certain intervals.	
 	
The Soul King
Stealer of souls, and your clean pants!
The boss of The Soul Wastes, he was the one who caused the valley to become cursed. He resides inside of his lair. When Bot enters it, he becomes enraged as he curses the room, teleporting it, himself and Bot to a whole other realm. He attacks by:
*Shooting out beams of trapped souls from the ground under Bot 4 - 6 times.
*Throwing 2 magical orbs at Bot, which turn into shockwaves on contact with the ground.
*Teleporting around the arena.
*Summoning a large pane of Soul Glass to fly across the arena
*Shooting out beams of trapped souls from the ground under Bot 5 - 7 times at a much faster rate+
*Throwing 2 - 4 magical orbs at Bot, which turn into shockwaves on contact with the ground+
*Summoning 1 - 4 panes of Soul Glass to fly across the arena+
*Pushing back Bot with a powerful invisible force+
Ghost Bot is required in order to damage The Soul King. Ghost Bot must float up towards him and hit him with an Aerial Bulb Bash. This must be done around 15 times. By the 8th hit, he becomes even more enraged as he destroys the walls of his lair, which can now cause Ghost Bot to fall off the arena into the cursed void below.	
 	
Prince Aquarius
Heir to the aquatic throne!
The boss of Aquatic Antics. He resides inside of the palace in his room, when Bot enters it, he is enraged as he sinks both him and Bot down below the city underwater. He attacks by:
*Spinning in place before launcing 1 - 2 aquatic tornadoes towards Bot
*Firing a large aquatic beam from his trident.
*Summoning Lil' Nibs for assistence.
*Spinning towards Bot with his trident forward.
*Spinning around while slowly moving towards Bot before launching 2 - 4 aquatic tornadoes towards him+
*Firing aquatic shots from his trident at Bot+
*Summoning Big Gulps for assistence+
Swim Bot is required to damage Prince Aquarius. Using his trident, he will block off spin attacks by Swim Bot. He can only be damaged by spinning towards him while he's in the middle of firing aquatic beams/shots. This must be done 6 times. After the 3rd hit, Aquarius will get enraged even more as he sinks himself and Swim Bot deeper into the water, which is extremely dark, and the only sources of light ar Bot's bulb, Aquarius' trident, and some nearby Jells.	
 	
Sir Sizzler
Slayer of fire and ash!
The boss of Ember Isle. He posseses his armor as a firey ghost inside of the Red Hot Ruins, weilding a sword and a shield. He attacks by:
*Swinging his large sword towards Bot
*Shoulder-charging towards Bot.
*Summoning a giant rock to throw toward Bot.
*Swinging his sword forward, causing a firey beam to fire towards Bot+
*Shoulder-charging towards or near Bot, leaving behind a trail of flames+
*Summoning a giant flaming rock to throw towards Bot+
In order to damage Sir Sizzler, Bot must ricochet the rocks he throws using any type of bulb attack. This must be done 6 times, by the 3rd hit, Sir Sizzler's fire turns blue as he breaks apart the ground around the arena, revealing a pool of lava, he also now blocks rocks thrown at him with his shield, which requires Bot to get rid of his shield by hitting it a couple times with any type of bulb attack	
 	
King Megshroom
Master of everything mushy and shroomy!
The boss of Schloppy Swamps, he is the one who caused most of the mushrooms to go bad. He is found in his lair inside of his cave, and is so big, the entire battlefield is around him. He attacks by:
*Spewing out blobs of goop towards Bot.
*Vomiting a large goopy laser out of his mouth.
*Summoning Minooms on the battlefield.
*Spewing globs of goo at Bot at a much faster rate+
*Jumping up in the air and pounding the ground, causing rocks to fall onto the battlefield+
In order to damage him, Bot must wait until after King Megshroom uses his laser attack, in which the toxic goop on his cap disapears as he pants. Bot then must platform on top of him and then Bot-Stomp on top of his head inside of his crown. This must be done 6 times. By the 3rd time, he becomes angered as he breaks off part of the area, leaving Bot vulnerable to falling down into the poisonous sea below.	
 	
Trihak
Four's a crowd!
The boss of Skyline Temple, the three Haks conjoined on one body is found resting on top of a nest above a large tower. When Bot reaches the nest, they wake up as they are angered and fly up. They attack by:
*Shooting eggs out of their mouths towards Bot.
*Swinging their heads across the nest.
*Slamming one of their heads onto the nest.
*Screeching in front of them, which can push Bot backwards+
*Shooting eggs out of their mouths at a much faster rate+
In order to damage Trihak, Bot must Bot-Stomp on one of their heads while it is on the nest. This must be done on each head 3 times. When 2 of Trihak's heads are defeated, the remaining head screeches as both sides of the nest is blown off, revealing a spikey floor under them.	
 	
Ro's Express
Next stop: Death!
The boss of Wild Canyon, this mecha monstrosity made from Ro's train is constantly inside of the molten gold around the battlefield. It attacks by:
*Using one of it's gatling gun arms to shoot peices of coal towards Bot.
*Slamming onto the battlefield, tilting it as Bot slides off of it.
*Shooting a giant flaming laser out of it's mouth.
*Shooting an airstrike of flaming peices of coal to rain down from the sky from it's chimney.
*Shooting a giant, unnavoidable flaming laser out of it's mouth+
*Shooting fireballs that rain down from the sky from it's eyes+
Rock Bot is required to damage Ro's Express. In order to damage it, Rock Bot must punch or roll into either it's torso, arms, or head multiple times until it breaks off. It then sinks down into the molten gold in which is slowly rises up, forcing Rock Bot to platform up until the rising stops. When Ro's Express reaches the very top of the volcano, the battlefield is now around the mecha train as it gets a new field of view.	
 	
The Snow General
Master of ice and.... more ice...!
The boss of Icicle Valley, she was the one who caused the incredibly cold storm around the valley. She is found inside of her castle. She attacks by:
*Throwing her icy sword at Bot like a boomerang. 
*Creating giant snowflakes that home in on Bot
*Slashing her icy sword forward.
*Firing a beam of snow at Bot+
*Creating icy snowflakes that home in on Bot much faster+
*Causing giant icicles to fall from the ceiling+
Fire Bot is required to damage The Snow General. Due to her unmeltable ice sword, she blocks all fireballs shot at her with it. Fire Bot must whack her with an Aerial Bulb Bash while she throws her sword to stun her, then shoot fireballs at her a few times. This must be done 6 times. By the 3rd time, she summons a large snowy wind that slowly pushes Fire Bot, as well as creating icy water around the arena that is too cold to swim in or touch.	
 	
King Globbson	
Lord of miserableness, depression, and sadness!
The boss of Glob Glob Beach, he is found crying inside of his throne room. Once Bot enters a giant hallway next to his throne, he begins slowly jumping down it, unnaware of Bot, all while of Globfish ahead of Bot carry a large gate in front of him. He 'attacks' by:
*Crying, causing tons of tears to shoot out and can damage Bot
The main difficulty of this fight comes from the obstacles down the hallway, where Bot must platform around them. After a few minutes of walking. Bot and the King enter the castle's sewers, where the Globfish that were carrying the gate fall into the water in the middle, turning into Hapsfish. The King just runs around the water, wailing. Bot must bounce off of the King to reach certain switches that raises the water up until it reaches above the king, where he turns into a giant Hapsfish. As a thank you for giving him happiness, he rewards Bot with a Grand Batt
 	
Crocked Pot
A foodies worst nightmare!
The boss of Lipslick Islands, this dragon-like creature made from tons of foods was accidently created by the Taste Sisters after an argument. It attacks by:
*Slamming down onto the ground to cause a shockwave
*Shooting balls of sour juice at Bot
*Swooping down towards Bot.
*Dragging it's pot across the floor towards Bot+
*Shooting balls of sour juice at Bot at a much faster rate+
*Jumping towards Bot, causing shockwaves everytime it lands.
In order to damage it, Bot must constantly hit Crocked pot's pot multiple times until it breaks, revealing it's weak point as it flies arond in a panic. Bot then must Aerial Bulb Bash the weak point to damage it. This must be done 6 times. By the 3rd time, Crocked Pot roars into the sky, causing two halves as well as around the arena to break off, revealing dangerous sour juice.	
 	
Fi-Bo
Cute but deadly!
The boss of Spaceway Road, this little robot is seen in SaNa Station, in which it hacks into a large U.F.O-like machine to fly around the area. It's attacks include:
*Charging up before launching itself towards Bot
*Summoning Mini-Fos to assist it
*Slamming downwards to electrify the entire arena.
*Firing a large electric laser towards Bot+
*Ricocheting off the walls in an electric fit+
Virus Bot is advised to damage Fi-Bo, but is somewhat optional. To defeat it, Virus Bot must hack into a nearby U.Foe and fly up towards towards Fi-Bo, then, if it's not covered in electric, Virus Bot must jump out of the machine and hack into the mech, damaging Fi-Bo. Alternatively, after Fi-Bo slams itself on the ground, Bot can jump on top of the mech and Bot-Stomp it's top. This must be done 6 times. By the 3rd time, Fi-Bo glitches out as tons of electric fields are summon, which can damage Bot if he touches them.	
 	
The Mayor
The richest and meanest of them all!
The boss of Steampunk Skies, he is the reason why there is so much smoke in the skies. He pilots a giant steam-powered ship that slowly floats away and towards Bot. This battle also takes place across the entirety of the island. He attacks by:
*Shooting out steam-powered missiles at Bot.
*Spinning around towards Bot.
*Shooting out of a gatling gun at Bot.
*Charging towards Bot at full speed+
*Shooting out smoke, which can cover Bot's view+
Jet Bot is required to damage The Mayor. To beat him, Jet Bot must use his homing attack on each of his four weak points to reveal The Mayor himself, then he must quickly homing attack at him 3 times. This must be done 3 times in a row. By the 2nd time, The Mayor is enraged as his machine glows red, now moving much faster and each weakpoint must now be hit 2 times instead of one.	
 	
Vi-Bi's Mech/Fatherboard
That son of a glitch!
The boss of Cyberspace Chase, Vi-Bi hacks into a giant mech known as the Fatherboard. He attacks by:
*Shooting a giant orange beam towards Bot.
*Slamming his floating hands onto the ground.
*Shooting balls of orange plasma at Bot from his palms.
*Clapping his floating hands together.
*Punching towards Bot.
*Shooting a gatling barrage of orange pellets at Bot from his mouth+
*Charging towards Bot in an electric fury+
*Slamming his head onto the ground, causing a large shockwave+
*Spinning his head around in a large electric tornado before launching it at Bot while laughing maniacly+
Virus Bot is required to damage Fatherboard. To damage him, Virus Bot must first hack into a nearby B.O.T and must wait for an opening where the blue weakpoints on the back of Fatherboard's hands are revealed, in which he must jump on top of them 3 times each before they get destroyed. After this, Fatherboard's head unattaches from his body as it begins floating towards B.O.T, in which he now must attack the inside of his mouth 4 times before he is destroyed.	
 	
Ro (Phase One)
It's time to end this!
The boss of Ro's Perfect Plaza. Ro is found at the top floor of his tower, waiting for Bot. Afterwords, he looks forward as he begins the fight. He attacks by:
*Scratching his claw-like hands forward
*Shooting pellets of red plasma from his Plasma Rifle at Bot.
*Firing a giant red beam from his Mega Cannon at Bot 
*Throwing a Black Hole Bomb which sucks Bot in.
*Spining around with his claws out before striking a pose.
*Slicing his Plasma Sword forward+
*Firing a large beam from his Plasma Sword at Bot+
*Throwing Plasma Bombs at Bot, which explode on contact+
In order to beat him, Bot must wait for an opening in between his attacks before damaging him with any type of bulb attack. This must be done 20 times. After the 10th time, Ro gets enraged as he gets out his Plasma Sword, which he uses to block attacks from Bot. Bot must now wait for an opening when Ro is doing one of his attacks before attacking him. After 10 times of this, Ro is even more enraged as he flies up to the very top of the tower above the clouds.	
 	
Ro (Phase Two)
It's time to truly end this!
The second phase of Ro's fight in Ro's Perfect Plaza. Ro is flying above the clouds away from Bot at all times. Bot must use all of his abilities in order to damage Ro, which has multiple mini-phases to it, each requiring three hits on Ro.
The first mini-phase revolves around Rocket Bot, in which he must carefully aim his rockets at Ro to damage him. Ro attacks by:
*Sniping at Rocket Bot from a distance with the Plasma Rifle from afar
*Zooming towards Rocket Bot at high speeds numerous times.
*Throwing Plasma Bombs at Rocket Bot.
The second mini-phase requires Spider Bot, where Ro summons large pillars above the clouds. Spider Bot must use his web shooting to stick from pillar to pillar until he reaches Ro, in which he must stick to him to damage him, flinging Spider Bot all the way back to the top of the tower. Ro attacks by:
*Throwing Black Hole Bombs to keep Spider Bot on a certain pillar.
*Firing out large beams of plasma from his Plasma Sword at Spider Bot.
The third mini-phase requires the use of Ghost Bot, in which Ro gets rid of the pillars and summons floating platforms towards him. Ghost Bot must carefully platform across the platforms towards Ro, in which he must damage him with any type of bulb attack, sending him flying back to the top of the tower as Ro changes the layout of the platforms. Ro's attacks include:
*Sniping at Ghost Bot with his Plasma Rifle.
*Throwing walls of Soul Glass at Ghost Bot.
*Summoning lightning onto certain platforms
The fourth mini-phase revolves around Swim Bot, in which Ro gets rid of the platforms and summons a large bubble made of water on top of the tower. Swim Bot must swim towards Ro inside of the bubble, and then use his Spin Attack towards him multiple times to get rid of his Plasma Shield before being able to damage him. Ro's attacks include:
*Summoning Ropedos to home in on Swim Bot
*Slashing forward with his Plasma Sword
*Throwing Black Hole Bombs out to suck in Swim Bot.
The fifth mini-phase requires Fire Bot, in which Ro gets rid of the large bubble and returns to flying away from the tower. Fire Bot must shoot fireballs at Ro to get rid of his Plasma Shield before being able to damage him directly. Ro's attacks include.
*Slamming down towards Fire Bot with his Plasma Hammer
*Sniping Fire Bot with his Plasma Rifle
*Throwing Plasma Bombs at Fire Bot
The sixth miniphase requires the use of Virus Bot, in which Ro now summons a B.O.T as well as his own mech, the M.R.E (Mecha Ro Enhancer.) Virus Bot must hack into the B.O.T in order to damage the M.R.E until it is eventually destroyed, in which Virus Bot now must attack the now vulnerable Ro. The M.R.E's attacks include:
*Shooting at Virus Bot with it's gatling gun arm
*Punching forward
*Jumping up before slamming onto the ground, causing a large shockwave.
The seventh mini-phase requires Rock Bot, in which Ro resummons his M.R.E, now with a Plasma Shield of it's own. Rock Bot now must roll into the M.R.E to eventually disable it's shield, in which he now must punch the M.R.E a couple of times before it is completely destroyed, now leaving Ro helpless. The M.R.E's attacks include:
*Shooting a large laser at Rock Bot with Ro's Mega Cannon
*Attempting to lift Rock Bot up to throw him forward.
*Dashing towards Rock Bot before kicking him.
The eigth and final mini-phase required the use of Jet Bot, where Ro completely destroys the top of the tower, requiring Jet Bot to be flying in the air. Jet Bot must use his homing attack to hit Ro's Plasma Shield before it eventually disables, now leaving Ro vulnerable. Ro's attacks include:
*Firing at Jet Bot with his Plasma Rifle
*Charging towards Jet Bot at high speeds
*Firing a large laser out of his Mega Cannon
*Throwing Black Hole Bombs to suck Jet Bot in.
*Throwing Plasma Bombs at Jet Bot
*Slashing his Plasma Sword at Jet Bot.
*Firing a large beam from his Plasma Sword at Jet Bot.
*Firing homing rockets from his Plasma Hammer.
After the final hit, Jet Bot is required to continuesly homing attack at Ro before slamming him downwards with his Bulb Bash, launching him downwards onto the tower, completely demolishing it.	
==Minibosses==
Minibosses are categorizes as small, weaker bosses that around found in worlds, and only reward a single Batt when defeated.
Miniboss	Info
 	
Big Brock
A large living rock that is found defending the enterence to Dust Town. It attacks simply by either shoulder-dashing towards Bot or by swinging it's arm at him. To damage it, Bot must jump up on top of it and Bot-Stomp it's head 3 times before it's weak point is exposed. Then Bot must simply Bot-Stomp it 3 more times in order to defeat it.
 	
Crackalacka
A large, possesed skeleton of a shark found in the Soul Seas of The Soul Wastes. He only attacks by charging towards Bot. He can only damage by forcing it to reveal itself above the water, then Bot-Stomping it's snout 3 times.
 	
Gemium
A large scorching gem golem found in Mount Volcano's Cave in Ember Isle. It attacks either by rushing towards Bot or jumping towards him. To damage it, Fire Bot is required due to Gemium's hot gem coating. Fire Bot must Bot-Stomp it's back 4 times before it shatters, revealing it's fragile weak point. Then Fire Bot must simply use any bulb-related attack on it's weak spot 4 times to defeat it.
 	
Glooby
Ro's pet goo ball found in Trash Pile Isle, guarding the enterence to Schloppy Swamps. It attacks either by morphing itself into a large clone of Bot to stomp on him, morphing itself into a giant hand to punch forward, morphing into a rocket to fly to another part of the arena, morphing itself into a boot to stomp on the ground, creating gooey shockwaves, or by morphing into a giant Big Gulp to flip towards Bot. It can only be defeated by Bot Bot-Stomping or Bulb-Bashing it in it's regular state 3 times.
 	
Ro
The first time Bot fights Ro is on his train heading towards the golden volacano in Wild Canyon. He only attacks by either swiping his claws at Bot, spinning around before striking a pose, or using his Plasma Rifle to shoot fast-moving plasma beams at Bot. Bot must bulb-bash Ro 5 times before he can defeat him, for now.
 	
Outa
A large U.F.O-like mech that defends the sattelite in Spaceway Road. She attacks by either firing beams at Bot, slamming down, creating shockwaves, or by firing a massive beam at Bot. She can only be damaged by Bot Bot-Stomping on her head 3 times.
 	
Glooby (Second Fight)
Glooby's rematch in Ro's Perfect Plaza. It uses all of the attacks in it's previous fight alongside morphing into a Dune Worm to dig into the ground and attempt to eat Bot, morphing into a giant clone of Blu to spin towards Bot, or by morphing into a giant version of itself to spin towards Bot. Bot must defeat it by Bot-Stomping or Bulb-Bashing it's regular state 6 times
 	
Vi-Bi (Second Fight)
Vi-Bi's rematch in Ro's Perfect Plaza, where it takes control of a much more high-tech version of the B.O.T. He attacks by rushing towards Bot, firing homing missiles towards him, firing a giant laser beam towards him, attempting to stomp on him by jumping, or by creating shockwaves by stomping on the ground. Virus Bot must first lure one of his homing rockets towards him 3 times in order to destroy his shield, then simply attack it 10 times in order to defeat him.
==Batts==
See Super Bot Adventures/Batts
==Capture Cards==
See Super Bot Adventures/Capture Cards
==Unused/Cut Content==
===Cut Worlds===
====Classic Corner====
A world based off of 1920s cartoons and workshops. It would've featured a gimmick of entering through projecters to enter cartoons. The boss would've also been a large cartoon rabbit, who would've been fought by switching between the cartoon and real world. It was cut due to the creator simply forgetting about it
====Unnamed Casino World====
A world based off of casinos. The world would've been where the Virus ability would be learnt before Cyberspace Chase was created. The boss would've also been a giant slot machine. It was a cut due to the creator simply not finding any good ideas with the concept.
====Unnamed Airship World====
A world that would've taken place entirely on an airship made by Ro. It would've played similarly to Flying Battery from Sonic the Hedgehog 3, having it take place both in and outside the ship. It was cut due to being too similar to Steampunk Skies.
====D.I.Y Diorama====
A world that would've taken place on a diorama, and would've been themed around arts & crafts. It was cut due to unknown reasons.
===Cut Characters===
====Boardon====
A surfboard character that Bot would've ridden on to traverse through liquids at high speeds. He was cut due to him making the worlds feel a bit too easy.
====Cut Civillians====
Originally, almost every world would've had a civilization, similar to that of Super Mario Odyssey. The idea, and by extension some of the civilizations were cut due to being too similar to the Mario game.
====Artello ====
An unused character that would've made Bot trace a drawing in order to win a Batt. This character was replaced with Yesulga, who serves the same purpose.
====Unnamed Original Soul Wastes Boss====
An unused boss for The Soul Wastes. It would've been a giant, horrific beast with scythes for hands, and would've been found multiple times throughout the world's story. It was cut due to the creator simply not having enough ideas for it's battle.
====Dust Bunny King====
The original boss for Cranky Caverns. It was heavily inspired by the King from Deltarune, and would've attacked by swinging it's sword around. Spider Bot was required to fight this boss. It was cut for unknown reasons.
====Unnamed Wild Canyon Boss====
The original boss for Wild Canyon. It would've been a large, wooden robot with four arms. Rock Bot would've been required to damage the boss. It was cut due to the creator liking the train mech idea more.
====Miss Haywire====
The original boss for Spaceway Road. She would've been an astronaut that went insane due to the cut access to civilization. Aside from that, she would've served the same purpose as Fi-Bo
===Cut Enemies===
====Hookfish====
The original design of Big Gulp, it would've looked and acted similar, just that it was originally green and had a large fish hook in it's jaw.
===Cut Concepts===
*Originally, Ro would've been a theif character.
*Grand Batts were originally called Master Batts, but was changed due to looking too much like another, adult word
==Gallary==
sbaswi.png|The digital version of Super Bot Adventures on the Nintendo Switch's home menu.
Botart.png|The original, less detailed boxart for Super Bot Adventures, note the orange flag on top of a hill in the background, which isn't seen anywhere in the final game
Category:3D Platforming Games
Category:Collectathon Games
Category:3D Games
Category:Nintendo Switch Games
Category:Original Games
Category:Original Series
Category:Tundra Games
Category:Nintendo Published Games