Witch Lizard

== Witch Lizard Salamander ==
== Description ==
Born the size of a regular salamander (about 3”), the creature must molt to grow to the appropriate size for reproduction, and that requires a lot of energy. Luckily, these magic amphibians are equipped with defensive glands, which allow them to spray their enemies with deadly tetrodotoxin poison, paralyzing even the largest prey in a matter of minutes. All they have to do is stay out of harm’s way until it kicks in.
Each instance of feeding will allow one molt:
*            First Molt 3”-6”
*            Second Molt 6”-1’
*            Third Molt 1’-2’
*            Fourth Molt 2’-4’
*            Fifth Molt 4’-8’
*            Sixth Molt 8’-16’
== Powers ==
*            Poison-when a hunter is poisoned, it will cause 1 additional harm every hour unless the wound is stabilized or the affected area is cleaned with water. Unstable hunters lose consciousness within the first hour.
*            Sticky Tongue-depending on the size of the salamander, can pull objects (or victims) toward itself.
*            Survival-can survive up to thirty minutes after being swallowed
*           Tail Drop-can detach its wiggling tail to distract prey or predators
*            Regeneration-can regenerate tails, eyes, teeth, limbs. Takes 30 minu8tes per body part.
== Weaknesses ==
*            Garter snakes-immune to tetrodotoxin
*           Water-Halts growth, movement
*           Self-poisoning-by enclosure in a sealed space
== Attacks ==
*            Poison-4-harm hand, close
*           Fire Blast-3 harm close, momentary blindness
*           Bite-0-3 harm, close intimate (depending on size)
Category:Threats
Category:Monsters
Category:Monster
Category:Elemental