Classic

Classic - "A casual experience focused on becoming more powerful throughout the game by farming items."
*"Story progress autosaves every room & death." (Can bypass the death loss by exiting the game just as you take the final blow. Progress during the past room may be undone though, since you will probably revert back to your autosave.)
*"Player chooses which items to purchase."
*"Difficulty increases gradually over the game." (Mainly with zone puzzles and alarm levels.)
*"On death lose unsaved items."
Category:Game modes