Fallout: New Vegas reputations

==Overview==
Reputation in Fallout: New Vegas is a measurement of how the different factions in the Mojave Wasteland perceive the player character. It is affected by positive and negative deeds that affect the faction in question, such as completing quests or killing members, respectively.
Reputation is separated into two categories: Fame and Infamy. Fame is positive and Infamy is negative. Both types of reputation are tracked separately, the combination of which determines one's reputation with any given faction. The benefits and drawbacks of any given reputation depend on the group itself. The player character may receive discounts with merchants, provoke attacks from hired thugs, or simply be treated differently.
Points are accumulated by various means. Completing quests, helping people, and generally making oneself useful will result in accumulating positive reputation points. Negative reputation can be earned by things such as killing members of a group, being caught stealing, lying, being rude or treating people poorly, or completing quests for the opposite side. Each action that gains Fame or Infamy is assigned a set value in the editor, which is added via script: 
Reputation Bump Breakdown Points Breakdown	Reputation Bump Breakdown Points Breakdown	Reputation Bump Breakdown Points Breakdown	Reputation Bump Breakdown Points Breakdown	Reputation Bump Breakdown Points Breakdown	Reputation Bump Breakdown Points Breakdown
Bump Type 	Very Minor 	Minor 	Average 	Major 	Very Major
Editor Integer 	1 	2 	3 	4 	5
Reputation Change 	1 	2 	4 	7 	12
:Example: a script that says would result in a very major reputation bump, adding 12 points of fame and instantly promoting the player an entire reputation level.
==Fame and Infamy==
Fame and Infamy (denoted 1 and 0 in the console) are earned by doing helpful or harmful deeds, respectively, to the faction. The combined effects of the two scales result in an overall reputation that is either positive, neutral, or negative. In the table below, these are colored green, black, and red respectively.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame") 	Positive Reputation Points ("Fame") 	Positive Reputation Points ("Fame") 	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	Range 1 	Range 2 	Range 3 	Range 4
Negative ReputationPoints ("Infamy")	Range 1 	Neutral"People don't know enough about you to form an opinion." 	"Folks have come to accept you for your helpful nature." 	"Enough news of your good works has been passed around that people like you." 	"Renowned for your extensive support and goodwill, you are idolized by the community."
Negative ReputationPoints ("Infamy")	Range 2 	"You've left a poor impression on the community and may be shunned as a result." 	Mixed"A little bit good mixed with a little bit bad, people haven't figured you out yet." 	"People know you're good at heart even though you're occasionally a troublemaker." 	"Your reputation as a good-natured friend of the community manages to outshine your dark side."
Negative ReputationPoints ("Infamy")	Range 3 	"Now that folks know you're bad, most people outright hate you." 	"Even though you've done some good for the community, people still think you're a punk." 	Unpredictable"No one's sure what to make of your unpredictable nature, but you've left a strong impression." 	Dark Hero"Folks still think you're some kind of hero, but you sure can be nasty sometimes."
Negative ReputationPoints ("Infamy")	Range 4 	"For your overwhelmingly monstrous behavior, you have become vilified by the community."	"Despite your reputation as a thug, you are known to occasionally show a charitable side."	Soft-Hearted Devil"Most people say you're the devil himself, but most admit you've also done a world of good."	Wild Child"Your wild, seemingly capricious behavior leaves people scratching their heads in confusion and avoiding close contact."
The ranges of reputation vary by faction. The minimum reputation required for each range are:
Faction 	Range 1 	Range 2 	Range 3 	Range 4
Factions 	Factions 	Factions 	Factions 	Factions
Boomers 	0 	8 	25 	50
Brotherhood of Steel 	0 	3 	10 	20
Caesar's Legion 	0 	15 	50 	100
Followers of the Apocalypse	0 	8 	25 	50
Great Khans 	0 	5 	15 	30
Powder Gangers 	0 	5 	15 	50
NCR 	0 	12 	40 	80
White Glove Society 	0 	2 	5 	10
Settlements 	Settlements	Settlements	Settlements	Settlements
Freeside 	0 	11 	35 	70
Goodsprings 	0 	3 	8 	15
Novac 	0 	3 	10 	20
Primm 	0 	5 	15 	30
The Strip 	0 	6 	20 	40
===Resetting reputation===
There is no way to remove reputation points from either scale, except for the NCR, Legion, and Freeside: 
* Visiting Mr. House or confronting Benny will trigger an invitation to Ambassador Crocker, clearing the negative reputation pool for the NCR,
* Confronting Benny will trigger an invitation to Caesar and clear the negative reputation pool for the Legion. If Benny is killed, taking the Platinum chip causes this; his body does not despawn until you take the chip.
* Failing Beware the Wrath of Caesar! will reset any positive reputation earned with Caesar's Legion and set your reputation to Vilified, even if you had positive reputation points prior. This is the only way in the game to lose Fame.
*James Garret can be paid to start rumors in Freeside that affect one's reputation with the town by removing some Infamy or increasing Fame. There is a limit to how many times this can be done for 250 and 500 caps. The 1000 caps option can only be done one time.
Beyond that, any positive or negative reputation with a given faction cannot be removed, only offset by a larger Fame or Infamy value. In other words, while it is possible to move from 'Hated' to 'Sneering Punk', then 'Unpredictable', then 'Dark Hero' by doing more and more good deeds while avoiding bad ones, there is no permanent way to move from 'Hated' back to 'Neutral' or from 'Hated' to 'Idolized.' And if the player character is 'Idolized', they move down the chart to 'Wild Child'. Also, once the reputation of 'Wild Child' is earned, there is no ability to change it at all. 
Using faction armor, it is possible to gain a higher reputation than would be possible. Equip the armor of the faction the player character is trying to work with to reset reputation to neutral. Then complete quests and earn Fame which will increase from neutral and go up, but only so long as one is wearing that faction's armor. For specific low-level range values for various factions, see the talk page.
===Killing faction members===
Killing members of any faction from a [HIDDEN] state will not cause one to gain Infamy as long as the weapon is considered silent and the target dies with one attack, or if one uses Mister Sandman. The one exception is the Brotherhood of Steel: Only Mister Sandman works, as even silenced weapons and C-4 will cause the Brotherhood to turn hostile.
===Negative reputation for all towns and factions===
* Being caught stealing (-2 each).
* Killing people affiliated with a given faction or town openly (-30 each).
==Faction reputation==
BrotherhoodOfSteelReputation.png|Brotherhood of Steel
CaesarLegionReputation.png|Caesar's Legion
GreatKhansNewVegas.png|Great Khans
NCRReputation.png|New California Republic
FollowersApocalypseReputation.png|Followers of the Apocalypse
BoomersReputation.png|Boomers
PowderNewVegas.png|Powder Gangers
WhiteGloveSociety.png|White Glove Society
There are six factions (Brotherhood, Legion, Khans, NCR, Powder Gangers, and the White Glove Society) that have disguises which alter one's reputation among other factions.
With the exception of the White Glove Society, Great Khans and Powder Gangers in Vault 19, all factions will attack the player with a negative reputation. Additionally, Powder Gangers outside of the NCR Correctional Facility and the Powder Ganger camp south would originally attack them even with a neutral reputation if the player character gets too close to one, but this has been corrected in the latest patch to the game.
Factions provide the following benefits/consequences with adequate reputation:
Faction 	Reputation 	Effect
Follower of the Apocalypse	Idolized 	Julie Farkas will give the player character the Followers lab coat and a key to the Followers safehouse, providing they have completed High Times and donated enough chems to fill one supply need.
Follower of the Apocalypse	Positive 	Arcade Gannon can become the player character's companion.
Follower of the Apocalypse	Negative 	Arcade Gannon will refuse to be the player character's companion.
Brotherhood of Steel 	Positive 	The Brotherhood of Steel will give the player character a key to the Brotherhood of Steel safehouse.
Brotherhood of Steel 	Positive 	They will replenish an ammunition crate next to Ramos' room with random energy weapons ammunition every three days if one has a positive reputation. This coincides with the completion of Still in the Dark (for either side).
Brotherhood of Steel 	Negative 	Veronica will refuse to be one's companion.
Brotherhood night patrols will be hostile and attack the player.
Boomers 	Idolized 	Allows progress in the quest Volare!.
Boomers 	Positive 	Required to receive the Howitzer firing mechanism without stealing it in I Hear You Knocking.
Caesar's Legion 	Liked 	Lucius will give a key to the Caesar's Legion Safehouse.
Caesar's Legion 	Accepted 	Lucius will teach the player character the special Legion Assault Unarmed move with an Unarmed skill of 50 or higher.
Caesar's Legion 	Positive 	Required to complete the quest I Put a Spell on You in favor of the Legion.
Caesar's Legion 	Positive 	Required to help Silus escape from Camp McCarran.
Caesar's Legion 	Positive 	Boone and Arcade Gannon will refuse to be the player character's companion.
Caesar's Legion 	Neutral or Positive	The Legion will also provide various items within boxes outside of Cottonwood Cove; for more information, see the quests Caesar's Hire and Caesar's Favor.
Caesar's Legion 	Negative 	Legionary assassins will be sent after the player character throughout the wasteland.
Great Khans 	Positive 	Required to complete Diane's tasks in Aba Daba Honeymoon, unless the player character is wearing Khan faction armor when they speak to her.
Great Khans 	High 	Required to be named Papa Khan's heir after completion of We Are Legion.
New California Republic 	Idolized 	Allows the player character to convince the mercenaries in Unfriendly Persuasion to leave without fighting if they do not pay them off or have high Speech.
New California Republic 	Liked 	James Hsu will give the player character a key to the NCR Ranger safehouse.
New California Republic 	Liked 	Allows the player character to ride the monorail without the NCR becoming hostile if one does not wear NCR faction armor.
New California Republic 	Liked 	Allows the player character to convince each camp in No, Not Much to send reinforcements to Bitter Springs without completing their quests.
New California Republic 	Accepted 	Allows one access to Silus during Silus Treatment.
New California Republic 	Positive 	An NCR Ranger will give the player character the NCR emergency radio.
New California Republic 	Positive 	Allows access into HELIOS One without high Speech, Science or Sneak.
New California Republic 	Positive 	Required along with a Speech of 50 to trade with Bardon in Hoover Dam if one does not follow the NCR main quest line up to Colonel Moore.
New California Republic 	Negative 	NCR hit squads will warn the player character to change their reputation with NCR within three days or they will come after them, trying to kill the player character.
New California Republic 	Negative 	The quests Don't Poke at the Bear! and Don't Tread on the Bear! will become available.
New California Republic 	Negative 	Cass and Boone will refuse to be the player character's companion.
Powder Gangers 	Liked 	Powder gang merchants will sell to the player character with 1-to-1 exchange rate.
Powder Gangers 	Positive 	Eddie will give the player character one stick of dynamite, four pistol powders and four rifle powders every three days.
In addition, one's reputation with the major factions affects the kind of Courier duster that is received at the end of Lonesome Road. 
Quest scripts themselves rarely grant Infamy towards factions, but there are a few which do:
* Failing Beware the Wrath of Caesar! gains Infamy with the Legion and turns them hostile (even if one's overall reputation is neutral (Wild Child)). Reporting to Colonel Moore or Mr. House that the Omertas have been dealt with in For the Republic, Part 2 or in The House Always Wins, respectively, or by completing both Wild Card: Change in Management and Wild Card: Side Bets, will cause the quest to fail, as will killing enough Legion troops (though this is a moot point since they will be hostile anyway).
* Failing Don't Tread on the Bear! will gain NCR Infamy, the amount and exact consequences depending on how it is failed. Reporting to Caesar that the White Gloves will or will not ally with him in Render Unto Caesar will cause Infamy with the NCR and turn them hostile (even if one's overall reputation is neutral (Wild Child)). Working with Yes Man or House will fail the quest, but the Infamy gain will be trivial and the NCR will remain friendly. However, all active NCR quests will be immediately failed, and it will be impossible to accept further quests from them.
* Completing Back in Your Own Backyard in any way will result in Legion Infamy, although this Infamy is not enough to lower one's reputation by one level on its own.
* After completing How Little We Know by siding with Cachino and speaking to Caesar, one will be warned that further crimes against the Legion warrant death. Completing Restoring Hope, Oh My Papa by breaking up the Legion alliance, or I Put a Spell on You by siding with the NCR and speaking to Caesar after this warning OR speaking to Caesar again after failing to confess all crimes will result in Legion Infamy and the Legion permanently going hostile. Note that certain scripts, such as Caesar's dialogue on House's death, will override his 'warning' dialogues.
* Activating the self-destruct sequence in Hidden Valley gives the player character 100 Infamy points with the Brotherhood.
* Activating ARCHIMEDES and using it against the NCR troopers in That Lucky Old Sun quest will result in a large amount of NCR Infamy.
* Completing Ghost Town Gunfight will always grant enough Powder Ganger Infamy to lower one's reputation by one level. Killing any Powder Gangers during the quest will further increase one's Infamy.
* Completing Beyond the Beef by snitching on the White Glove Society to Heck Gunderson results in White Glove Infamy.
* Telling Marjorie that one "eat[s] people, too" will result in the White Glove Society Infamy.
* Completing Cass's side quest Heartache by the Number by killing Alice McLafferty at the Crimson Caravan Camp site will drastically raise Infamy with the NCR (killing Gloria Van Graff of the Silver Rush weapons shop is required for completing the quest, but will not affect reputation with the NCR. It will, however, cause Van Graff guards to act hostile towards the player character).
==Town reputations==
FreesideReputation.png|Freeside
GoodspringsReputation.png|Goodsprings
NewVegasReputation.png|The Strip
NovacReputation.png|Novac
PrimmReputation.png|Primm
A town's reputation determines the player character's treatment by the townsfolk. Unlike factions, they cannot alter a town's reputation with faction armor. Towns will never be permanently hostile to the player character; leaving the town for three days and returning should remove any hostility. (Note: Script for Primm reputation exists within the game, but is not used.)
A positive reputation may yield positive dialogue, discounts from vendors, and even free gifts from wandering citizens. A negative reputation may result in negative attitudes by the citizens and higher prices when trading.
Specific consequences of reputation within towns include:
Faction 	Reputation 	Effect
Goodsprings	Positive 	Trudy will give the player character a discount at her saloon.
Goodsprings	Mixed (both positive and negative)	Chet will give the player character a discount at his shop.
Freeside 	Accepted 	A random King will regularly approach the player character and give them ammunition, aid or caps.
Freeside 	Mixed (both positive and negative)	A local will approach the player character and give them discounts at Mick & Ralph's.
Freeside 	Negative 	Freeside thugs will not attack the player character. James Garret and Francine Garret will refuse to barter with the player character.
Novac 	Positive 	Jeannie May Crawford (or Cliff Briscoe if Jeannie is dead) will give the player character the key to a motel room at the Dino Dee-lite Motel.
The Strip 	Positive 	Marjorie will induct the player character as an honorary member of the White Glove Society during the quest Beyond the Beef.
The Strip 	Liked 	Mister Holdout will not sell weapons to the player character.
The Strip 	Accepted 	Mister Holdout will sell weapons to the player character at an inflated price.
The Strip 	Negative 	Mister Holdout will sell weapons to the player character at a discount price.
Scripted instances of town Infamy include:
* Lying to Lindsay about Mister Cuddles results in Boomers Infamy, regardless of whether one passes the Speech check.
* Walking off during Pete's story in the Nellis Boomer museum or condescendingly responding to his answers to the player character's questions will result in Boomers Infamy.
* Completing Run Goodsprings Run will always lower one's Goodsprings reputation by one level; killing townsfolk results in further Infamy.
* Completing Ghost Town Gunfight will always lower one's Powder Gangers reputation by one level; killing Powder Gangers results in further Infamy.
* Completing Beyond the Beef in a way which results in Heck Gunderson blockading food to the Strip will result in Strip Infamy. Generally, this Infamy would be garnered by tattling on the White Gloves and failing to pass the following Speech check.
* Completing How Little We Know by siding with Big Sal will lower one's Strip reputation by one level.
==Full reputation change list==
===Foreword===
* The reputations are listed below in alphabetic order.
* Disguises are only available for the five big factions (Brotherhood, Legion, Khans, NCR, and Powder Gangers) and, as such, only mask the standing with those five factions. Other reputations are unaffected.
* White Glove Society attire is special, since it masks reputations with six factions; the five mentioned above and the Society.
===Boomers===
Impressing the reclusive gun-toting tribe is an art.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-7 	8-24 	25-49 	50+
Negative ReputationPoints ("Infamy")	0-7 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	8-24 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	25-49 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	50+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
Positive reputation yields the following:
* If Accepted, Pearl will give permission for Janet to enter Nellis during Young Hearts.
* If Liked, the player character will be able to trade with Argyll and the Boomer munitions manager.
* If Idolized, the player character can start the final phase of the quest Volare!.
* If Good-Natured Rascal or better, Pearl will give permission for the howitzer firing mechanism to be taken by the player character for I Hear You Knocking.
====Gaining reputation points====
======Positive ======
* Donate scrap metal to Jack (+1 each).
* Donate missiles (any type) to the Boomer munitions manager (+1 for one, +2 for five, +7 for ten).
* Mini Boomers:
** Yield to the Red-Brick Mini Boomer (+1).
** Give a Rocket souvenir or a Dinky the T-Rex to a Mini Boomer (+1).
** Respond to a Mini Boomer with: "Oh mighty Fantoma, I hope one day I can fight for the forces of good by your side!" (+1).
** Respond to a Mini Boomer with: "I have no money for your toll, surely you will let a fair traveller pass through your gate." (+1)
** Respond to a Mini Boomer with: "I bet when you get bigger you'll be able to fly your own plane." (+1)
** Respond to a Mini Boomer with: "I'm a vicious velociraptor. ROAR!" (+1)
** Respond to a Mini Boomer with: "You don't need toys, I bet you can get a fun game of Boomers and targets." (+1).
** Respond to a Mini Boomer with: "That's right. I've battled giant mutated animals, crazed raiders, and braved many other dangers." (+1).
* Nellis Boomer Museum:
** Listen to Pete's story in the Nellis Boomer museum (+1).
** Follow up by questioning Pete about Boomer history and comment positively (+1 each, possibly +2 each depending on whether or not the skill check is passed alongside each of the six questions).
** Wrap up the interaction with Pete after having covered all six of the questions that can be directed at him (+4). (Not impacted by whether the comment made to him after each question was positive or negative)
* Find Mr. Cuddles for Lindsay (+2).
* Offer additions to the Boomer school curriculum for the Boomer teacher with skill checks (+4 each).
* Heal an injured Boomer at the Nellis medical station with a high Medicine skill (+7 each).
* Complete Sunshine Boogie (+7 or +12 if the efficiency of the solar panels was also increased).
* Complete Ant Misbehavin' (+12).
* Complete Young Hearts (+12).
* Complete Volare! (+12).
* Complete Lonesome Road by nuking both the NCR and the Legion (+12).
=====Negative=====
* Offer a Mini Boomer radioactive gum drops (-1).
* Offer the Red-Brick Mini Boomer Psycho (-1).
* Lie to Lindsay about Mr. Cuddles, regardless of Speech check (-1).
* Walk off during Pete's story in the Nellis Boomer Museum (-1).
* Ask questions of Pete about Boomer history and comment negatively on each of them (-1).
* Worsen the condition of an injured Boomer at the Nellis medical station due to a low Medicine skill (-2).
* Kill an injured Boomer at the Nellis medical station due to a low Medicine skill (-7).
* Attack a Boomer (-12).
* Kill Pearl, Loyal, Argyll, Jack, or Raquel (Infamy set at -40).
===== Notes=====
* The leader Pearl predicted that one day an outsider would get past the defenses of Nellis and help connect the Boomers with the rest of the world, even if "only a little." At this point, the player character can choose to either kill Pearl (which will drop their reputation with the Boomers to Vilified) or fulfill their promise. The player character can also ignore Pearl's request.
* If one has gained a reputation with them (whether good or bad) it will not reset to neutral if the player character equips a faction armor.
* Even if the player character is idolized by the Boomers, the doctor will not provide them any medical attention, saying that he needs any supplies left to treat the wounded.
* Once the Boomers are turned hostile via combat (even after completing Volare! or having Idolized reputation), they will never become friendly to the Courier again. This is because the Courier's reputation with them will drop to the lowest rank possible (like Idolized to Wild Child or Liked to Soft-Hearted Devil).
* If the player character has a Liked reputation and helps out enough with the Boomers, they will be offered to raise the Lady in the Lake by Pearl. During the Second Battle of Hoover Dam, the Boomers will assist the Courier and their chosen faction by bombarding the enemy from the plane. One can actually see the plane flying and dropping the bombs.
===Brotherhood of Steel===
The military order is quite a bit demanding when it comes to establishing one's reputation with them.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-2 	3-9 	10-19 	20+
Negative ReputationPoints ("Infamy")	0-2 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	3-9 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	10-19 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	20+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
Positive reputation yields the following:
* If Smiling Troublemaker or better, the player character will be provided with energy ammo in a restocking crate in the Hidden Valley bunker.
* If Smiling Troublemaker or better, the player character will be able to tell Ignacio Rivas that they are a member of the Brotherhood.
* If Smiling Troublemaker or better, Torres will sell an extended array of goods.
* If Idolized, Torres will sell her entire stock (due to an oversight in the amount of possible reputation gain in the base game, Idolized reputation is only possible with the completion of The End quest as part the Lonesome Road add-on).
* If Smiling Troublemaker or better, one will be able to identify Christine Royce as a Brotherhood Scribe, bypassing a 6 Perception check.
Mixed reputation yields the following:
* If Mixed to Wild Child, Torres will sell goods cheaper, though attempting this will block access to her extended inventory possible at only Idolized reputation, however.
Negative reputation yields the following:
* With a reputation of Hated or lower, the player will be approached by a paladin at the entrance of the Hidden Valley Bunker, and the paladin will threaten the player, heavily implying that they will be attacked if a Brotherhood patrol encounters them on the surface. From this point on, the 1-4 A.M. patrols will be hostile.
* If Shunned to Merciful Thug, Veronica refuses to join as a companion, or if she is currently a companion, she will confront the player about this and leave, returning to the 188 Trading Post.
** Restoring a neutral reputation status (black on table above) will allow for Veronica being recruited as a companion again.
** If Vilified reputation is very quickly gained between the time it takes Veronica to confront the player while acting as a companion, the above-mentioned dialogue is skipped, and she will immediately turn hostile.
*** If Veronica had never been interacted with before becoming Vilified and is still at the 188 Trading Post, she will notice who the player is, and once spoken to, will become hostile. If she had been recruited as a companion beforehand, but had since returned to the 188 or Lucky 38, similar dialogue will occur, factoring in her already knowing the player, and then she will again turn hostile.
====Gaining reputation points====
=====Positive =====
* Complete Pistol Packing (+1).
* Complete Still in the Dark with any outcome:
** Did not assist Hardin's plans to replace Elder McNamara as Elder of the Mojave Brotherhood of Steel, and therefore only assisted McNamara in his own tasks (+12).
** Successfully assisted Hardin in replacing Elder McNamara as Elder of the Mojave Brotherhood of Steel with himself, and therefore did not assist McNamara in his own tasks (+4).
* Complete Lonesome Road via The End quest, meaning that the missile launch was stopped (+12).
=====Negative=====
* Inform Ranger Dobson of the Brotherhood's presence at Hidden Valley during Still in the Dark (-12).
* Activate the self-destruct sequence of the Hidden Valley bunker (-100).
===Caesar's Legion===
The nomadic army from the East is notoriously hard to impress, but incredibly easy to offend. 
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-14 	15-49 	50-99 	100+
Negative ReputationPoints ("Infamy")	0-14 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	15-49 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	50-99 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	100+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
Positive reputation:
* If any neutral (black in table above), but positive reputation holds the majority, followed by a 50 Unarmed check, Lucius will teach Legion Assault.
* If any neutral (black in table above), but positive reputation holds the majority, the Legion will also provide various items within supply boxes outside of Cottonwood Cove, as part of the quests Caesar's Hire and Caesar's Favor.
* If Smiling Troublemaker or better, one can assist Captain Curtis (the Legion spy planted at Camp McCarran) in finding a scapegoat for his cover, during I Put a Spell on You to favour the Legion.
* If Smiling Troublemaker or better, one can assist Silus in escaping from Camp McCarran during Silus Treatment (positive reputation with the NCR is required to first gain access to Silus' interrogation room from Lieutenant Boyd, the NCR officer currently in charge of interrogating him).
* If Smiling Troublemaker or better, Boone will refuse to join as a companion. There is no possible scene where Boone confronts the player about their actions like other companions since while Boone is a companion all Legion members become hostile to the player, therefore reputation gain with the Legion is rendered impossible.
* If Smiling Troublemaker or better, Arcade will refuse to join as a companion, or if he is currently a companion, he will confront the player about this and threaten to leave, returning to Old Mormon Fort unless the player verbally agrees to stop aiding the Legion further (any more Caesar's Legion reputation gain, regardless of how minor, will prompt a second confrontation with Arcade if he is still a companion, in which he will insist that he is leaving and gives the player no option to stop him).
** Dropping to a neutral reputation status (black on table above) will allow for Arcade being recruited as a companion again, despite his possible angered departure beforehand which caused him to leave.
* If Good-Natured Rascal or better, one will obtain the key to the Caesar's Legion Safehouse from Lucius when he is first spoken to again.
* If Idolized, many named Legionaries will have unique greeting dialogue when spoken to; usually very positive.
* If Good-Natured Rascal or better will one can identify that some of the deceased Marked men in the Hopeville missile silo bunker looked like Legion scouts, when talking to Ulysses during their conversation through ED-E at the end of The Silo (reputation level with the NCR must be lower than the Legion's, otherwise this option will be overridden with an NCR equivalent).
* If Good-Natured Rascal or better, one can reaffirm to Ulysses that they realise that some of the Marked Men in Hopeville are former Legionaries, during their second conversation through ED-E at the end of The Job (reputation level with the NCR must be lower than the Legion's, otherwise this option will be overridden with an NCR or Vegas equivalent).
** One can also then prompt further dialogue questioning Ulysses why the Marked Men are comprised of both Legion and NCR soldiers working together, despite the two sides normally being enemies, to which Ulysses will talk about how their feelings of abandonment and suffering have united both in a combined hatred.
* If Good-Natured Rascal or better, one can express sympathy for the Legionaries who perished at the Divide, when talking to Ulysses during their conversation through ED-E at the end of The Tunnelers (reputation level with the NCR must be lower than the Legion's, otherwise this option will be overridden with an NCR equivalent).
* If Idolized, one can make it easier to convince Ulysses to see reason during The Courier quest. Typically, a 90 Speech check, followed by another 100 Speech check, is required to convince Ulysses, However, if this reputation check succeeds, the 100 Speech check is later bypassed, and only the 90 Speech is required (reputation level with the NCR must be lower, and the player's Strip reputation level must be equal or lower, than the Legion's, otherwise this option will be overridden with an NCR or Vegas equivalent).
Negative reputation:
* Once Shunned to Merciful Thug, Beware the Wrath of Caesar! will trigger, regardless of what point in the main questline has been reached.
** As part of this quest, bands of Legion assassins will attack the player at predetermined locations across the Mojave; all Legion assassins will be immediately hostile, with the exception of the first occurrence, where they will peacefully approach the player and exclaim that Caesar has marked them for death, then turn hostile.
** If Vilified, and one has not encountered a Legion assassin band prior, the exception mentioned in the point above never occurs; Legion assassins will be immediately hostile upon spawning.
====Gaining reputation points====
=====Positive=====
* During Cold, Cold Heart:
** Displaying admiration for the purity of the Legion's "justice" when first encountering Vulpes Inculta and witnessing the aftermath of the Legion's massacre of Nipton (+2).
** Telling Vulpes Inculta that Nipton "got what was coming to them" when first accepting the quest from him (+1).
* During Eye for an Eye:
** Betray First Sergeant Astor by giving the NCR radio bug to Aurelius of Phoenix (+4).
** Complete the quest by returning to Astor to hand him the old Legion paperwork from Aurelius (+2).
* Cottonwood Cove:
** Teach Decanus Severus to disarm and reuse NCR mines (+2).
** Teach Decanus Severus how to make powder charges (+4).
** Handing NCR dogtags to Aurelius of Phoenix despite the lack of a reward as part of the repeatable unmarked quest Arizona Scavenger (Varies, see quest page for a detailed breakdown of the amount gained from each bundle of dogtags depending on the amount).
** Trading NCR dogtags to Decanus Severus in exchange for concrete rewards such as weapons, armor, food, or ammunition as part of the repeatable quest Arizona Scavenger (Varies, see quest page for a detailed breakdown of the amount gained from each type of reward item).
* During Render Unto Caesar:
** Flattering Caesar by inquiring about "serving the mighty Caesar" prior to receiving his order to go into the Securitron vault during the first step of Render Unto Caesar (+1).
** Speaking to Caesar upon returning from the Securitron vault after either following his instructions to destroy the vault or upgrading the Securitron army on behalf of Mr. House and letting Caesar falsely believe that the loud noises in the vault meant that the place was destroyed (+12).
* Achieve victory in various fights inside the Legion arena at the Fort (male player characters only):
** Three official rounds organized by Otho as part of the unmarked quest Laurifer Gladiator:
*** Defeat the two slaves armed with machetes (+1).
*** Defeat Sergeant Andrews, a captured NCR soldier armed with a machete (+2).
*** Defeat Ranger Stella, a captured NCR ranger that has a great proficiency when it comes to unarmed combat (+4).
** Choose to fight Benny in an arena battle and defeat him during Render Unto Caesar (+1). (Only possible if he survived during Ring-a-Ding-Ding!)
** Defeat Lupa in the arena as part of Nothin' But a Hound Dog after getting Antony's agreement to give her an honorable death in combat (+4).
** Fight in the arena against either two or four of Antony's Legion mongrels in order to get him to agree to release Sergeant Teddy from captivity so that he can be given back to Melody (+4).
* Return Sergeant Teddy as part of the unmarked quest Saving (or Savaging) Sergeant Teddy only to suddenly tear him apart in front of Melody (+1).
* Teach Siri at the Fort how to make healing powders more efficiently as part of the unmarked quest Powder to the People. (+1)
* Complete I Hear You Knocking for Lucius at the Fort (+4).
* Complete The Finger of Suspicion for Vulpes Incult at the Fort with any outcome:
** Killed the three Omerta thugs (+1).
** Convinced the Omerta thugs to leave peacefully by threatening them and letting them know that they wouldn't want to mess with the Legion (+2).
** Tricked the Omerta thugs into leaving before turning around and murdering them in cold blood while they're on their way out (+3).
* Complete I Put a Spell on You with any outcome which favored the Legion, which can be done by discussing the matter with Vulpes Inculta at the Fort:
** Blew up the monorail, but failed to frame a scapegoat to secure Captain Curtis' cover (+4).
** Blew up the monorail and succeeded in framing a scapegoat to secure Captain Curtis' cover (+12).
* Complete Et Tumor, Brute? for Caesar at the Fort with any outcome where Caesar survives; except by forcing Arcade Gannon into becoming Caesar's personal physician, which will result in no reputation change:
** Used the repaired Auto-Doc (+4).
** Successfully performed surgery on Caesar by passing a 9 Luck or 75 Medicine skill check (+12).
* Complete Arizona Killer for Caesar at the Fort (+12).
* Complete Lonesome Road by nuking the NCR (+12).
=====Negative=====
* Completing Back in Your Own Backyard in any way (-2).
* Reporting to Colonel Moore or Mr. House that the Omertas have been dealt with in For the Republic, Part 2 or The House Always Wins IV respectively. Completing Wild Card: Change in Management and Wild Card: Side Bets as part of the Yes Man questline will earn the same consequence too.
* Speaking to Caesar after completing either Restoring Hope, How Little We Know by siding with Cachino, Oh My Papa by breaking their Legion alliance, or I Put a Spell on You will earn the player character a warning that further crimes against the Legion warrant death. Refusal to confess your crimes when receiving this warning, or by completing one or more of the other above mentioned outcomes, and speaking to Caesar again will cause a huge reputation loss and the Legion will turn hostile (-100). (Certain scripts, such as Caesar's dialogue on House's death, will override his 'warning' dialogues.)
* Caesar dies in any circumstance, except during his operation in Et Tumor, Brute? and one passes either skill check with Lucius to avoid the blame (-100). (Even if one was previously Liked or Idolized by Caesar's Legion, resulting in Soft-Heated Devil or Wild Child reputation, all Legion soldiers will be immediately hostile.)
* Complete Lonesome Road by nuking the Legion (-100).
* Complete Lonesome Road by nuking both the NCR and the Legion (-100).
===Followers of the Apocalypse===
The Followers respond well to charity and acting in the interests of the common wastelander.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-7 	8-24 	25-49 	50+
Negative ReputationPoints ("Infamy")	0-7 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	8-24 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	25-49 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	50+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
Positive reputation:
* If Smiling Troublemaker or better, Julie Farkas will offer the player character a discount on supplies.
* If Smiling Troublemaker or better, Tom Anderson can be convinced to confess to Corporal White's murder during The White Wash.
* If Good-Natured Rascal or better, Arcade Gannon can join the player character's party without further persuasion.
* If Good-Natured Rascal or better, Dr. Usanagi will give the player character a 5% discount and will pay 5% more for items.
* Once Idolized, and at least one donated chem type has reached surplus as part of the quest Short-Term Treatment, the Friend of the Followers quest will trigger once Julie Farkas is spoken to again or was already in dialogue. She offer the player membership to the Followers as part of this quest; if the offer is accepted, she will give the player the Followers lab coat and the key to the Followers safehouse.
* If Idolized, and the appropriate points in the main story have been reached (except during the Legion questline), for example reporting back to Colonel Moore that Mr. House has been eliminated as a threat, Julie Farkas can now be asked to have the Followers provide medical support to the NCR during the upcoming Second Battle of Hoover Dam. Farkas agreeing to this request is required to obtain the "good ending" for the Followers when siding with the NCR.
Negative reputation:
* If Sneering Punk or worse, Arcade will refuse to join as a companion, or if he is currently a companion, he will confront the player about this and leave, returning to Old Mormon Fort.
** Rebuilding to a neutral reputation status (black on table above) will allow for Arcade to be recruited as a companion again, despite his possible angered departure beforehand which caused him to leave.
*** If Arcade had not previously been recruited, and reputation was Merciful Thug or worse prior to regaining neutral reputation, Arcade will have to be convinced via Speech check, negative Intelligence check or the Confirmed Bachelor perk from then on. This is because no matter how much Fame is gained, the ability to recruit him by just Followers reputation will never be enough.
====Gaining reputation points====
=====Positive=====
* Making a 500 cap donation to Dr. Usanagi at the New Vegas Medical Clinic (+4); see below for an explanation of the bug.
* Convincing Emily Ortal to talk her relationship with Benny and responding in any polite way:
** Choosing to respond "Getting sucker punched by Benny happens to the best of us." (+1)
** Choosing to respond "Alcohol is the only way Benny could ever get any action from a smart girl like you." or "Don't be so hard on yourself. Life would be dull if it weren't for all the little mistakes." (+2)
* Donate Fixer, Med-X and RadAway to Julie Farkas at the Old Mormon Fort as part of the repeatable unmarked quest Short-Term Treatment (+54 minimum, +72 maximum if the surplus of each of the three types of supplies is reached by donating the items in four batches of three):
** Donate doses of either Med-X, Fixer, RadAway (+1 per single dose, +2 per two doses, +4 per three doses).
** Speak to Julie and attempt to donate some more of one of the types after having already donated ten doses of that particular type of supply prompting her to mention that she currently has a surplus of that particular supply thanks to the previous donations (+4 for each of the three types of supplies).
** Speak to Julie after having donated ten doses of all three of types of supplies prompting her to announce that her short-term supply issues have been resolved and proceed to extend an invitation for joining the Followers of the Apocalypse (+12).
* Complete Long-Term Care for Julie Farkas at Old Mormon Fort (+4). 
* Complete High Times for Julie Farkas at Old Mormon Fort for any outcome with both Jacob Hoff and Bill Ronte:
** Only one out of Jacob Hoff and Bill Ronte remained alive for whatever reason (+4).
** Both Jacob Hoff and Bill Ronte were successfully cured of, or convinced to seek help for, their additions (+12).
* During The Moon Comes Over the Tower:
** Refusing to participate in this quest, as long as it is done politely, will still earn Fame, albeit much less (+1).
** Complete The Moon Comes Over the Tower for Emily Ortal on the Strip (+8 or +7 if you had previously turned down her offer to get involved and later changed your mind).
* Complete The White Wash for Lieutenant Boyd at Camp McCarran by agreeing to keep Westside's siphoning of NCR pipelines a secret and promising to report back to the NCR that the Scorpions gang were responsible for Corporal White's murder, not Tom Anderson, White's real killer (+12).
* Complete That Lucky Old Sun and confirm completion with Ignacio Rivas at HELIOS One for any outcome except choosing to divert the plant's newfound potential output to just the NCR desired locations (Camp McCarran and the New Vegas Strip), or attempting to activate "Emergency Output" mode, which causes the plant to overload itself and break down.
** Choosing to divert the new power to the ARCHIMEDES satellite; though this Fame boost is really gained out of Ignacio's ignorance to the player's choice, as he does not realize that the power plant has been weaponized (+4).
** Choosing to divert the new power to only Freeside and Westside (+4).
** Choosing to spread the new power equally across the entire Vegas grid (+12).
* Complete Lonesome Road via The End quest, meaning that the missile launch was stopped (+12).
=====Negative=====
* Kill Jacob Hoff and Bill Ronte (-1).
* Rudely refuse Emily Ortal's quest (-1).
* Insult Emily Ortal about sleeping with Benny (-2).
* Kill Julie Farkas (-36).
===Freeside===
The community on the outskirts of the Strip has its own code, accepting to those that help, and shunning to those that do not.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-10 	11-34 	35-69 	70+
Negative ReputationPoints ("Infamy")	0-10 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	11-34 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	35-69 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	70+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
Positive reputation:
* If Accepted or better, a random King will regularly approach the player character and give them ammunition, chems or caps.
Negative reputation:
* Freeside thugs will not attack the player character.
====Gaining reputation points====
=====Positive=====
* Complete Long-Term Care (+4).
* Complete Debt Collector (+12).
* During G.I. Blues:
** Encourage Wayne at the Old Mormon Fort to remember more information when questioning him about the attackers (+1).
** Be rude to Wayne by implying that he's lying or holding back information when questioning him (-1). (Loss of fame, not gain of infamy)
** Complete G.I. Blues after resolving the situation at the train station peacefully (+4).
** Complete G.I. Blues after resolving the situation at the train station violently by killing Elizabeth Kieran and the NCR Troopers. (+7).
* During Wang Dang Atomic Tango:
** Inform James Garret that Fisto has been successfully recruited (+2).
** Inform James Garret that Beatrix has been successfully recruited (+2).
** Inform James Garret that Santiago or Old Ben has been successfully recruited (+2).
** Complete Wang Dang Atomic Tango (+12).
* Ask James Garret to improve your reputation (adds Fame points up to the Idolized cutoff):
** 250 caps (+12 each, repeatable up to three times if not yet Idolized).
** 500 caps (+24 each, repeatable up to three times if not yet Idolized).
** 1000 caps (+48).
=====Negative=====
* Ask James Garret to improve your reputation (removes Infamy points up to the Neutral cutoff):
** 250 caps (+12 each, repeatable up to two times if not yet Neutral).
** 500 caps (+24 each, repeatable up to two times if not yet Neutral).
** 1000 caps (+48).
*Kill Julie Farkas (-12).
===Goodsprings===
A small, sleepy town that can quickly become an ally... or an enemy.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-2 	3-7 	8-14 	15+
Negative ReputationPoints ("Infamy")	0-2 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	3-7 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	8-14 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	15+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
Positive reputation:
* If Accepted or better, Trudy will offer a 25% discount on her wares and buy items at 25% higher prices.
Mixed reputation:
* If Mixed or more, Chet will offer a 25% discount on his wares and buy items at 25% higher prices.
Negative reputation:
* If Merciful Thug or worse, Ringo will not offer Ghost Town Gunfight.
====Gaining reputation points====
=====Fame=====
* Complete Trudy's Radio Repair (+1).
* Save the Goodsprings Settler at Goodsprings Source during Back in the Saddle (+4).
* Complete Ghost Town Gunfight (+12).
=====Infamy=====
* Complete Run Goodsprings Run (-12).
===Great Khans===
Khans value strength, determination, and resilience.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-4 	5-14 	15-29 	30+
Negative ReputationPoints ("Infamy")	0-4 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	5-14 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	15-29 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	30+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
=====Positive reputation:=====
* Required to complete Diane's tasks in Aba Daba Honeymoon without faction armor.
* If Smiling Troublemaker or better, the armory master will sell weapons to the player character.
* If Accepted or better, Jerry the Punk will react negatively to the player character.
* If Liked or better, the player character can be named Papa Khan's heir after completion of We Are Legion.
=====Mixed reputation:=====
* If Unpredictable or higher, Diane will not offer Aba Daba Honeymoon.
=====Negative reputation:=====
* If Sneering Punk, Jack will offer a 20% discount on wares and buy items for 20% more caps.
* If Vilified, Melissa Lewis will refuse to work with the player character and not offer Don't Make a Beggar of Me.
====Gaining reputation points====
=====Positive =====
* Teach Jack new recipes (+1 per recipe).
* During Aba Daba Honeymoon:
** Save Anders (+2).
** Deliver the package to Motor-Runner safely (+4).
** Complete Aba Daba Honeymoon (+2).
* During Boulder City Showdown:
** Wipe out the NCR troops (+12).
** Bribe the NCR troops (+12).
** Convince the NCR to escort the Great Khans to Red Rock Canyon (+12).
* Complete Don't Make a Beggar of Me without exposing the operation to the NCR (+4).
* Complete Oh My Papa (+7).
=====Negative=====
* Betray the Khans during Boulder City Showdown (-12).
===New California Republic===
The largest post-nuclear nation state offers plenty of opportunities for good people to shine and brutal retaliation to its enemies.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-11 	12-39 	40-79 	80+
Negative ReputationPoints ("Infamy")	0-11 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	12-39 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	40-79 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	80+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
=====Positive reputation:=====
* If any neutral (black in table above), but at least one instance of positive reputation had been gained, or better, Cass can be corrected on what the Ranger Monument at Mojave Outpost represents.
* Once Smiling Troublemaker or better, assuming positive reputation is maintained until his appearance, an NCR Ranger will confront player after around one in-game day and give them the NCR emergency radio.
* If Smiling Troublemaker or better, one can identify themselves as a soldier for the log book when first talking to Major Knight at Mojave Outpost.
* If Smiling Troublemaker or better, one can convince Lieutenant Haggerty to allow entry to HELIOS One and begin That Lucky Old Sun without the need to pass any skill checks.
* If Smiling Troublemaker or Accepted, one will be allowed to keep their weapons for Aaron Kimball's visit by Ranger Grant during You'll Know It When It Happens, but must keep them holstered. In this situation, actively aiming a firearm at any NCR personnel (the Legion NCR Engineer and NCR Ranger assassins not included) at the Dam once Kimball's Vertibird has arrived will cause all other NCR personnel to turn hostile and the quest to fail.
* If Smiling Troublemaker or better, one will be allowed to interrogate Silus by Lieutenant Boyd and begin Silus Treatment.
* If Good-Natured Rascal or better, followed by a 50 Speech check, one can open trade with Quartermaster Bardon at Hoover Dam before starting For the Republic, Part 2.
* Once Good-Natured Rascal or better, one will obtain the key to the NCR Ranger Safehouse from Colonel Hsu when he is first spoken to again.
* If Good-Natured Rascal or better, one can convince each camp in to send reinforcements to Bitter Springs without completing their respective quests during No, Not Much, those being:
** Flags of Our Foul-Ups for Sergeant McCredie at Camp Golf.
** I Put a Spell on You for Colonel Hsu at Camp McCarran.
** Restoring Hope for Major Polatli at Camp Forlorn Hope.
* If Good-Natured Rascal or better, one can ride the monorail without an NCR MP soon confronting them when they enter out onto The Strip, or the next time they return, depending on if the monorail was used to travel to or from Camp McCarran.
* If Good-Natured Rascal or better, one will be allowed to keep their weapons, draw them and aim them wherever they please, without incident for Aaron Kimball's visit by Ranger Grant during "You'll Know It When It Happens".
**Additionally, one can be granted access to the Vertibird landing pad atop the Visitors center by asking permission from Grant.
* If Idolized, one can convince Norton and his fellow mercenaries to leave peacefully at no expense during Unfriendly Persuasion.
* If Idolized, many named NCR military personnel will have unique greeting dialogue when spoken to; usually very positive, with a few exceptions, such as Razz who refers to the player as a "brown-noser".
* If Good-Natured Rascal or better, one can identify that some of the deceased Marked men in the Hopeville missile silo bunker looked like NCR special forces, when talking to Ulysses during their conversation through ED-E at the end of The Silo (reputation level with the Legion must be lower or equal to the player's NCR level, otherwise this option will be overridden with a Legion equivalent).
* If Good-Natured Rascal or better, one can reaffirm to Ulysses that they realise that some of the Marked Men in Hopeville are former NCR troopers, during their second conversation through ED-E at the end of The Job (reputation level with the Legion must be lower or equal to the player's NCR level, otherwise this option will be overridden with a Legion equivalent).
** One can also then prompt further dialogue questioning Ulysses why the Marked Men are comprised of both NCR and Legion soldiers working together, despite the two sides normally being enemies, to which Ulysses will talk about how their feelings of suffering and abandonment have united both in a combined hatred.
* If Good-Natured Rascal or better, one can express sympathy for the NCR soldiers who perished at the Divide, when talking to Ulysses during their conversation through ED-E at the end of The Tunnelers (reputation level with the Legion must be lower or equal to the player's NCR level, otherwise this option will be overridden with a Legion equivalent).
* If Idolized, one can make it easier to convince Ulysses to see reason during The Courier quest. Typically, a 90 Speech check, followed by another 100 Speech check, is required to convince Ulysses, However, if this reputation check succeeds, the 100 Speech check is later bypassed, and only the 90 Speech is required (reputation level with both the Legion and the Strip must be lower or equal to the player's NCR level, otherwise this option will be overridden with an Legion or Vegas equivalent).
=====Mixed reputation:=====
* If Wild Child, during For Auld Lang Syne, if the Enclave remnants are directed to support the NCR against Caesar's Legion causing Orion Moreno to turn against them, the player can tell him about their own chaotic relationship with the Enclave's old enemy, convincing him to hold off on his revenge until later and bypassing needing to kill him or have a high Speech skill to talk him down.
=====Negative reputation:=====
* If Sneering Punk or worse, Cass will refuse to join as a companion, or if she is currently a companion, she will confront the player about this and threaten to leave, returning to the Mojave Outpost unless the player verbally agrees to stop acting against the NCR further (any NCR Infamy gain, regardless of how minor, will prompt a second confrontation with Cass if she is still a companion, in which she will insist that she is leaving and gives the player no option to stop her).
** Rebuilding to a neutral reputation status (black on table above) will allow for Cass to be recruited as a companion again, despite her possible angered departure beforehand which caused her to leave.
* If Sneering Punk or worse, Boone will refuse to join as a companion, or if he is currently a companion, he will confront the player about this and threaten to leave, returning to Novac unless the player verbally agrees to stop acting against further (any more NCR Infamy gain, regardless of how minor, will prompt a second confrontation with Boone if he is still a companion, in which he will insist that he is leaving and gives the player no option to stop him).
** Rebuilding to a neutral reputation status (black on table above) will allow for Boone to be recruited as a companion again, despite his possible angered departure beforehand which caused him to leave.
* Once Shunned to Merciful Thug, Don't Poke at the Bear! and Don't Tread on the Bear! will trigger, regardless of what point in the main questline has been reached.
** As part of the first quest mentioned above, an NCR hit squad will approach and warn to improve reputation with the NCR within three days.
*** If still Shunned to Merciful Thug following the three day warning, multiple NCR hit squads will attack immediately until neutral reputation is reached. However, being forced to kill hit squad members will likely cause reputation to decrease further and recovery will be much more difficult.
*** If then Vilified, and one had not been approached with the NCR hit squad warning yet, the encounter never occurs; NCR hit squads will be immediately hostile upon spawning.
* If Sneering Punk or worse, one can side with Father Elijah during their conversation in the Sierra Madre vault and unlock a non-canon ending.
====Gaining reputation points====
=====Positive=====
* Complete Power to the People and confirm completion with Chomps Lewis in Sloan (+1).
* Complete Claws Mended and confirm completion with Chomps Lewis in Sloan (+1).
* Complete Claws Out and confirm completion with Chomps Lewis in Sloan (+12).
* Complete I Fought the Law for Eddie at the NCR Correctional Facility by betraying the Powder Gangers (+4).
* Complete Can You Find it in Your Heart? for Ranger Jackson at the Mojave Outpost (+4).
* Complete Keep Your Eyes on the Prize for Ranger Ghost at the Mojave Outpost (+4).
* Complete Andy and Charlie for Ranger Andy in Novac by telling the truth (+4).
* Complete That Lucky Old Sun for Fantastic at HELIOS One by choosing to divert the plant's power towards just Camp McCarran and the New Vegas Strip (+12).
* Complete Boulder City Showdown for Lieutenant Monroe at the Boulder City ruins in any form:
** Let or help the NCR wipe out the Great Khans after persuading them to release the hostages first (+1).
** Let or help the NCR wipe out the Great Khans without persuading them to release the hostages first (+4).
** Persuade the Great Khans to release the hostages and then tell the NCR to honor the agreement to escort them back to Red Rock Canyon (+12).
* Complete Back in Your Own Backyard for Ranger Milo at the NCR checkpoint outside Nelson in any form:
** Mercy killing the NCR trooper hostages (+2).
** Freeing the NCR trooper hostages (+4).
* Complete An Ear to the Ground for Private James Sexton at Camp Forlorn Hope by turning in 30 legion ears (+4).
* Complete Medical Mystery for Dr. Richards at Camp Forlorn Hope by either turning in Private Stone, or convincing Stone to turn himself in (+4).
* Complete Restoring Hope for Major Polatli at Camp Forlorn Hope in any form:
** Camp Forlorn Hope morale was not rebuilt before agreeing to stage the attack on Nelson with Major Polatli (+1).
** Camp Forlorn Hope morale was rebuilt slightly before agreeing to stage the attack on Nelson with Major Polatli (+2).
** Camp Forlorn Hope morale was rebuilt decently before agreeing to stage the attack on Nelson with Major Polatli (+4).
** Camp Forlorn Hope morale was rebuilt fully before agreeing to stage the attack on Nelson with Major Polatli (+12).
* Complete Anywhere I Wander for Private Renolds in front of Techatticup Mine (+7).
* During Eye for an Eye:
** Progress up until the point of returning to First Sergeant Astor to give him the Legion patrol notes and Legion raid plans stolen the from the Legion at Cottonwood Cove and let him know that the NCR radio bug has been planted to show that a decision was made to side with him and NCR instead of going with the Legion by giving the bug to Aurelius of Phoenix and betraying the NCR (+2).
** Completed the rest of the quest by manually wiping out the entire Legion presence at Cottonwood Cove (+7).
** Completed the rest of the quest by unlocking the door of the semi-trailer hanging on the edge of the cliff overlooking Cottonwood Cove in order to release barrels of radioactive waste and wipe out the Legion troops at Cottonwood Cove by basically irradiating them (+12).
*** Attempting to earn extra reputation by wiping out the Legion forces manually before proceeding to send the barrels of radioactive waste their way doesn't result in any additional reputation being rewarded. The dialogue option to report having dumped the radioactive waste upon them will instead simply override the first dialogue option related to having slaughtered them the old-fashioned way, which causes First Sergeant Astor to act as if the radioactive barrels were the cause of the demise of the Legion troops all along.
* Turn in the heads of Cook-Cook, Driver Nephi, and Violetta to Major Dhatri at Camp McCarran during Three-Card Bounty (+4 each, reduced to +1 when mangled).
* Complete I Don't Hurt Anymore for Lieutenant Gorobets at Camp McCarran (+2).
* Save Bryce Anders from Vault 3 and speak to Col. James Hsu at Camp McCarran about it (+7).
* During I Put a Spell on You:
** Take out Captain Curtis without first learning all of the details of the Legion plans for a terrorist attack on Camp McCarran, leading to the monorail getting blown up right after informing Colonel Hsu that Curtis was the Legion mole (+2).
** Identify Captain Curtis as the Legion mole by sneaking into the control tower in the middle of the night and overhearing his conversation with his Legion handler that reveals his plans and follow this up by using this information to disarm the monorail bomb before it goes off and then reporting to Col. Hsu to let him know the identity of the traitor (+12).
* Complete Hard Luck Blues for Morgan Blake at the NCR sharecropper farms by disabling the reactor, removing the radiation affecting the farms (+4).
* During You Can Depend on Me:
** Purchase Cassidy Caravans from Rose of Sharon Cassidy (+1).
** Convince Henry Jamison to quit (+2).
** Steal the Gun Runners' manufacturing specifications from their factory stealthily, without killing any of their guards or being detected (+2).
* Complete Pressing Matters for Alice McLafferty from the Crimson Caravan Company by disabling the bottle cap press on the factory floor of the Sunset Sarsaparilla headquarters (+1).
* Complete No, Not Much for Captain Gilles at Bitter Springs (+7).
** Turn in all 3 supply caches and pass the Science check for the irradiated supplies (+2).
* Complete Climb Ev'ry Mountain for Captain Gilles at Bitter Springs (+2).
* Complete Bitter Springs Infirmary Blues for Lieutenant Markland at Bitter Springs (+2).
* Complete I Forgot to Remember to Forget with Boone by wiping out the Legion attackers at Bitter Springs (+12).
* Complete Things That Go Boom for Ambassador Crocker at the NCR Embassy (+12).
* Complete Lonesome Road by nuking the Legion (+12).
=====Negative=====
* Complete Andy and Charlie for Ranger Andy in Novac by passing the Speech check to lie at the end (-2).
* During G.I. Blues:
** Resolve the situation at the train station in a violent manner by killing Elizabeth Kieran and the NCR troopers and missionaries (-15).
** Complete G.I. Blues by speaking to The King to let him know that Elizabeth Kieran and the NCR personnel at the train station have been eliminated (-4).
* Accessing the "Squad Readiness Reports Terminal" on the front desk in the House Resort, regardless of being detected or not (-1).
** There is an identical Hard-locked terminal down the hall and to the right, which will not give reputation loss as long as one is hidden during use.
* Form an alliance between the NCR and the Brotherhood of Steel during For the Republic, Part 2 (-4).
* Ambassador Crocker dies under any circumstance, whether the player or their companions actually had any involvement in his death or not (-100).
* Colonel Moore dies under any circumstance, whether the player or their companions actually had any involvement in her death or not (-100).
* Reporting to Caesar that the White Gloves will or will not ally with him during Render Unto Caesar, effectively confirming that the player has chosen to side with Caesar's Legion or Yes Man (-100).
** Even if they were previously Liked or Idolized by the NCR, resulting in Soft-Heated Devil or Wild Child reputation, most NCR soldiers will be immediately hostile.
* Complete Lonesome Road by nuking the NCR (-100).
* Complete Lonesome Road by nuking both the NCR and the Legion (-100).
===Novac===
Plenty of things to do in good ol' Novac to impress the locals. Or alienate them.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-2 	3-9 	10-19 	20+
Negative ReputationPoints ("Infamy")	0-2 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	3-9 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	10-19 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	20+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
=====Positive reputation:=====
* If Smiling Troublemaker or better, Jeannie May Crawford (Cliff Briscoe instead if Jeannie is dead following the One for My Baby quest or for any other reason) will give the player the key to the vacant room at the Dino Dee-lite Motel upon being spoken to again.
* If Good-Natured Rascal or better, Cliff Briscoe will sell goods 30% cheaper and pay 30% more when buying.
=====Mixed reputation:=====
* If Unpredictable or more, Cliff Briscoe will offer a 10% discount on his wares.
====Gaining reputation points====
=====Positive=====
* Complete Andy and Charlie for Ranger Andy by telling the truth (+4).
* Complete The Screams of Brahmin for Dusty McBride in any outcome:
** All three remaining brahmin were killed (+2).
** At least one remaining brahmin was saved (+4).
* Complete Come Fly With Me (+12).
**Confirm completion with Manny Vargas (must have started the quest via Manny) (+12).
=====Negative=====
* Complete Andy and Charlie by passing the 60 Speech check to lie at the end (-4).
===Powder Gangers===
Violent, armed with explosives, hate the NCR with a passion, that's the Powder Gangers. Be violent enough and fit right in.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-4 	5-14 	15-29 	30+
Negative ReputationPoints ("Infamy")	0-4 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	5-14 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	15-29 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	30+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
=====Positive reputation:=====
* If Smiling Troublemaker or better, Eddie will give the player character 1 stick of dynamite, 4 pistol powder and 4 rifle powder every 24 hours. Each successive positive reputation level will multiply the reward: At Idolized, the player character receives 5 sticks of dynamite and 20 powder of each type.
=====Negative reputation:=====
* If Shunned and working with Eddie in I Fought the Law, a Powder Ganger will be sent to tell the player character that they can work out a truce with them and will not attack them at the NCR Correctional Facility but will risk being attacked at their camps.
====Gaining reputation points====
=====Fame=====
* Work with Joe Cobb in Run Goodsprings Run:
** Kill Ringo (+1).
** Coerce Chet to supply Powder Gangers with weapons and armor (+1).
** Coerce Doc Mitchell to supply the Powder Gangers with medical supplies (+1).
** Complete Run Goodsprings Run (+12).
* Work with Eddie in I Fought the Law:
** Shake down the fake water merchant (+1).
** Scout Primm and learn of the NCR's plans (+1).
** Defend the NCRCF from the NCR attack, keep Eddie alive (+12).
* Work with Samuel Cooke in Why Can't We Be Friends?:
** Kill the geckos (+1).
* Work with Philip Lem in Why Can't We Be Friends?:
** Convince Philip Lem to join the Great Khans (+1).
** Destroy the sulfur deposits in Vault 19 (+1).
* Complete Booted (+4).
* Complete Lonesome Road by nuking both the NCR and the Legion (+12).
=====Infamy=====
* Complete Ghost Town Gunfight, even if the player never harmed any of the Powder Gangers during the battle (-12).
* Eddie dies under any circumstance, which will happen as part of the I Fought the Law quest while siding with the NCR, whether the player or their companions actually had any involvement in his death or not (-12).
** The only exception to this is if Eddie dies during the NCR attack on the NCR Correctional Facility after warning him of the attack plans beforehand, as part of the I Fought the Law quest. Eddie will almost certainly die unless the player actively joins the Powder Gangers in killing the attacking NCR troopers, and though no Infamy will be gained, the player will miss out on the large amount of potential Powder Gang Fame awarded for Eddie's survival.
===The Strip===
New Vegas, baby!
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-5 	6-19 	20-39 	40+
Negative ReputationPoints ("Infamy")	0-5 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	6-19 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	20-39 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	40+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
=====Positive reputation:=====
* If Smiling Troublemaker, Mr. Holdout will sell his wares at an inflated price.
** If Good Natured Rascal or better, Mr. Holdout will refuse to open trade altogether.
* If Good-Natured Rascal or better, Chauncey will offer to sponsor the player as an honorary member of the White Glove Society to stop Mortimer's plans, shortly before he is assassinated, during the quest Beyond the Beef.
** Assuming that Good-Natured Rascal or better reputation was kept, one can successfully ask Marjorie to sponsor the player as an honorary member of the White Glove Society instead, following Chauncey's death, during the same quest.
* If Idolized, one can make it easier to convince Ulysses to see reason during The Courier quest. Typically, a 90 Speech check, followed by another 100 Speech check, is required to convince Ulysses, However, if this reputation check succeeds, the 100 Speech check is later bypassed, and only the 90 Speech is required (reputation level with the NCR and Legion must both be lower than with the Strip, otherwise this option will be overridden with an NCR or Legion equivalent).
=====Negative reputation:=====
* If Sneering Punk or worse, Mr. Holdout will sell his wears at a discounted price.
* Once Sneering Punk or worse, an NCR Military Police officer will confront the player and make them pay 200 caps compensation, refusal or inability to pay the fine will result in the officer turning hostile.
* If Sneering Punk or worse, Sarah Weintraub will refuse to rent a room to the player at the Vault 21 hotel.
====Gaining reputation points====
=====Fame=====
* Exiting the Lucky 38 for the first time (+4).
* Turning in Vault suits as part of the quest Suits You, Sarah (+1 per instance of a suit(s) turned in, can be exploited to yield up to +30 upon completion, if all suits are turned in individually).
* Recruiting new acts for Tommy Torini at The Tops during Talent Pool (+2 per act, maximum of +8 upon completion, once all four acts are recruited).
* Complete Classic Inspiration for Michael Angelo in his workshop (+4).
* Complete Beyond The Beef by convincing Heck Gunderson to continue trading his meat products to the Strip (+12).
** The skill check required to do this can be bypassed by never mentioning that the White Glove Society was behind Ted Gunderson's kidnapping, resulting in Heck never threating an embargo on his meat products for The Strip.
* Complete How Little We Know by putting an end to Big Sal's plot at Gomorrah to stage an uprising on the Strip for Caesar (+12).
=====Infamy=====
* Complete Beyond The Beef by either failing to convince, or encouraging, Heck Gunderson's proposed embargo of his meat products for the Strip after he learns that the White Glove Society was behind his son's kidnapping (-12).
* Complete How Little We Know by assisting Big Sal at Gomorrah in his preparations to stage an uprising on the Strip for Caesar (-12).
===White Glove Society===
The elite society only accepts the finest candidates. 
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-1 	2-4 	5-9 	10+
Negative ReputationPoints ("Infamy")	0-1 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	2-4 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	5-9 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	10+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
====Consequences====
====Gaining reputation points====
=====Positive=====
* Cooperate with Mortimer in his plans (+12).
* Expose Mortimer and talk to Marjorie (+12).
* Frame Heck Gunderson for the murder of his son (+12).
* Lie to Heck Gunderson about who took Ted Gunderson when taking him back to Heck (+12).
* Convince Heck Gunderson against cutting off the food supply to the Strip (+12).
* Complete Beyond the Beef by listening to Mortimer (+12).
=====Negative=====
* Telling Marjorie that the player "eat[s] people, too" (-1).
* Completing Beyond the Beef by tattling on the White Glove Society to Heck Gunderson. (-12)
* Convince Heck Gunderson to blockade meat deliveries to the Strip (-12).
==Unused reputations==
===Primm===
Though not active in game, Primm reputation is included for the sake of completeness.
 	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")	Positive Reputation Points ("Fame")
Negative ReputationPoints ("Infamy")	± 	0-4 	5-14 	15-29 	30+
Negative ReputationPoints ("Infamy")	0-4 	Neutral 	Accepted 	Liked 	Idolized
Negative ReputationPoints ("Infamy")	5-14 	Shunned 	Mixed 	Smiling Troublemaker 	Good-Natured Rascal
Negative ReputationPoints ("Infamy")	15-29 	Hated 	Sneering Punk 	Unpredictable 	Dark Hero
Negative ReputationPoints ("Infamy")	30+ 	Vilified 	Merciful Thug 	Soft-Hearted Devil 	Wild Child
==Notes==
* Even if the player character's reputation is neutral, if they have sided with the NCR, then Caesar's Legion will be hostile and send hit squads after them, and vice versa.
* If Boone or Arcade Gannon refuse to join the player character as a companion due to positive reputation with Caesar's Legion, using NCR armor as a disguise will change that reputation to neutral. This will open a new dialogue option that allows one to recruit Boone or Arcade with a promise not to aid the Legion again.
* Wearing faction armor can be used to kill members of an opposing faction without gaining Infamy with that faction. For example, if the player character wears Legion armor and kills an NCR soldier, Infamy will be gained, but will be reset to one's prior reputation upon removing the disguise.
* If the player character fast-travels away from a location where/when they are normally expected to receive scripted Fame or Infamy before the notification pops up (e.g. fast-traveling away from HELIOS One after activating ARCHIMEDES before the notification of NCR Infamy has time to pop up), the player character will not receive the boost/penalty until the next time one travels to that location.
* Testacles the Debug Centurion, which is a "cut" content NPC, can alter one's reputation. He can only be spawned via console commands or mods, and cannot be found otherwise.
* Originally, any faction member could be killed without loss of reputation, though only if the player character remained [HIDDEN] or in [CAUTION] for the kill without it progressing to [DANGER]. This was changed in the December 14, 2010 update. Afterward, players lose reputation for killing a faction member regardless of a successful sneak kill unless that weapon is silenced and the player remains completely hidden.
* Until the release of Lonesome Road, there was no way to be idolized by the Brotherhood of Steel. Selecting the option to abort the missile launch can get the Courier idolized by the Brotherhood if liked well enough.
==Bugs==
* Donating caps to Doctor Usanagi at the New Vegas medical clinic will be unavailable; the script check to see if the funds are available is incorrectly carried out on Dr. Usanagi's inventory instead of the player's inventory. A workaround is to reverse-pickpocket the 500 caps into her inventory in order for the dialogue option to donate the funds to be available. The caps that were put in her inventory can be stolen back from her afterwards to avoid ending up having paid in double.
* Faction reputation may unpredictably reset. With every faction except Goodsprings, the Boomers and Novac, reputation will reset to neutral. However, any faction that was hostile towards the Courier will remain so, despite the change. Support items like the NCR Emergency Radio will also become useless, and faction privileges like the McCarran monorail will be lost. There is no real way to fix this on consoles, apart from either restarting or reloading an earlier save, confirmed to happen on both casual and hardcore play modes. Some think that the reset of reputation is caused by committing an infamous act towards a faction while wearing that faction's clothing. For example, if killing a Powder Ganger while wearing a uniform of theirs, it might reset all faction reputations.
** A possible solution is to travel to the Mojave Outpost, put on non-faction clothing/armor, go to where Major Knight is located, save and then speak to Major Knight; select the Speech option asking if there is anything the player can do to help. If one's reputation with the NCR is above neutral, he will reply that the Courier has done a great deal in a short time and advises them to ask around. Once the dialogue is complete, check the Pip-Boy. Reputation will probably have reset from neutral to the proper standing. However, upon equipping an NCR faction armor/clothing, there is a chance reputation will reset back to neutral again. This tip can be useful however if one needs to gain access to the NCR Ranger safe house or to use the monorail, or for additional help during You'll Know It When It Happens.
==Gallery==
Magic Fallout Idolized.webp|Magic: The Gathering card - Idolized
Magic Fallout Idolized (Showcase Pip-Boy).webp|Idolized (Pip-Boy)
Category:Fallout: New Vegas reputations
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