Eiffel Tower (Civ6)

The Eiffel Tower is a in Civilization VI. It must be built on flat land adjacent to a .
* Effects:
** All s in the owner's territory get +2 .
== Strategy ==
The Eiffel Tower's bonus is immensely useful to players who are aiming for a Culture Victory. The simplest use of this wonder for any cultural civilization is to buff their Seaside Resorts; the Eiffel Tower increases each Seaside Resort's by 2 and grants an extra 2 while also enabling new Seaside Resort locations that would not be possible without it. Players looking to use this strategy should also prioritize Cristo Redentor, which doubles the output of all Seaside Resorts.
National Parks are also improved by the Eiffel Tower. As National Parks grant equal to the total Appeal of the tiles inside them, building the Eiffel Tower will grant each of its owner's National Parks +8 per turn. Note that Mountains and natural wonders also receive +2 Appeal from the Eiffel Tower, so National Parks that include these tiles and Ski Resorts always fully benefit from this wonder.
If you were able to found the Earth Goddess pantheon, construction of the Eiffel Tower is sure to increase your output from the extra Breathtaking tiles created. While the extra is likely to come too late to aid in a Religious Victory, it will make it easier to purchase Naturalists and Rock Bands to increase your .
Aside from Culture Victory seekers, there are a few civilizations that reap particularly great benefits from the Eiffel Tower even without Cristo Redentor:
* Australia's Campuses, Commercial Hubs, Holy Sites, and Theater Squares all become more productive when placed on tiles with Charming or Breathtaking Appeal. The Australians should make every effort to build the Eiffel Tower no matter what victory they are pursuing.
* Bull Moose Teddy's America can use the Eiffel Tower to increase the number of Breathtaking tiles from which he can earn extra and . While not as versatile as the Australians, Bull Moose Teddy prioritizes National Parks, and building the Eiffel Tower unlocks many potential sites for National Parks.
* Canada can use the Eiffel Tower in a similar fashion to Bull Moose Teddy. While they don't gain extra and , they do gain +1 for every 100 they generate, and they'll want to generate a lot of through National Parks. Canada as a civilization is perhaps better suited to making National Parks than America is, as they do not need to create them and their individual Tundra tiles are more productive than if another civilization built the same improvement on terrain that's better for settling. This means Canada is free to use more tiles for National Parks without losing out on too much.
* The Mapuche should prioritize the Eiffel Tower, since it unlocks more locations where they can place Chemamull.
== Civilopedia entry ==
== Gallery ==
File:Wonder Eiffel Tower (Civ6).jpg|Eiffel Tower completed
File:Eiffel Tower in-game (Civ6).png|The Eiffel Tower, as seen in-game
== Videos ==
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== See also ==
* Eiffel Tower in other games