Cursed Items

Cursed Items are a group of magically-enhanced items featured in Harkoth's Legacy. They are not to be confused with magic items. Each cursed item has an upside and a unique downside. Abel is able to cleanse the curses from cursed items, removing the downside but usually making the upside weaker.
== History ==
After Morticia's meddling with the primordial magics of the world during Houses, many curses never seen before were expelled, transfixing themselves to items found throughout the Grimwood Isles and beyond, presumably within Ikarion as well. These cursed items are separate from Cursed Techniques, but carry similar magics within them.
== Known Instances ==
=== World Items ===
Items found within the Grimwood Isles themselves, not produced through other means.
==== Amulet of Invisibility ====
The signature cursed item of the Baroness, it allows the user to go invisible. The downside has not yet been discovered.
Currently, Kohtalo possesses this item.
==== Berserker's Brooch ====
An item found within Chester inside the Hall of the Crimson Furies, it grants the user great strength, increasing the result of attack and damage rolls by +4, but also makes them incredibly reckless and arrogant, lowering their AC by 3. When cleansed, the bonuses are reduced to +2, and the AC reduction is removed.
==== Riftwalker's Boots ====
A pair of boots found within the Spire of the Great Thinkers. It grants the wearer complete intangibility, seeming to place the user into a different plane of existence in the same space, but on the same coin, while in use their attacks, actions, and other tangible feats are rendered moot, as they cannot interact with the normal plane while active, aside from standing on surfaces and being contained in closed spaces. Currently, Billy possesses this item.
The Riftwalker's Boots are a reference to Limbo's passive ability from Warframe.
==== Sanguine Slinger ====
A pistol sold by Theo in his black-market shop, it forgoes any requirement(s) for ammunition and is slightly stronger than a standard pistol, but leeches the life of the user for every shot, taking a minor amount of health from them when doing so. When cleansed, it does not damage the user.
Currently, Faust possesses this item.
==== Sanguine Slasher ====
A dagger sold by Theo in his black-market shop. It siphons the blood of the enemy on a successful hit, using some of it to reinvigorate the user, giving 25% lifesteal. On a missed attack, it would instead siphon the user's blood, dealing 25% of the damage it would have dealt to the user instead. This item no longer exists, as Toothy has consumed it and attained its properties, still needing cleansed.
The Sanguine Slasher is a reference to the Boston Basher from Team Fortress 2.
=== Cursed Storage Items ===
Items pulled from Kohtalo's Cursed Storage technique. Their origins are unknown, but some are cursed items made by other D&D materials, homebrewed or otherwise, and others are references to other media, mainly JuJutsu Kaisen. The resources from which Deeto pulled the items are not known at this time.
==== Ancient Guardian ====
A strange shield that has the following features:
Protective Shield. While attuned to the Ancient Guardian, a bubble of protective force is continually projected around the wearer at all times. This shield of magic grants the wearer a pool of shield points, of which there are a maximum of 100 at any given time. The wearer's AC becomes 10 as long as they have at least 1 shield point. Whenever the wearer is dealt damage, that damage is instead dealt to their pool of shield points. If the shield reaches 0 shield points, any remaining damage is dealt to the wearer's temporary hit points before finally damaging the wearer itself. The Ancient Guardian restores 10 shield points for every 30 minutes that passes where no damage was dealt to the wearer or the shield. The Ancient Guardian additionally regenerates 3 shield points every minute. If the wearer's shield points reach 0, it cannot regenerate shield points until an hour has passed in which no damage has been dealt to the wearer.
Cursed. The Ancient Guardian actively seeks out creatures to bond itself to and is very difficult to remove once it does so. If the Ancient Guardian is brought within physical contact of a creature, it automatically binds itself to their back and attunes itself, becoming unremovable by any means and unattuning another magic item at random if the target has no available attunement slots. The attunement can be broken, and the device removed, if its wearer does so while having 0 shield points, or if another creature casts a spell such as remove curse on it. If a creature has successfully broken the Ancient Guardian's attunement, it may be safely removed and cannot attune itself unwillingly to that creature again. If the creature willingly reattunes itself, the curse takes effect once more.
Sentience. The Ancient Guardian is a sapient unaligned wondrous item, with an Intelligence score of 1 (-5), a Wisdom score of 14 (+2), and a Charisma score of 10 (+0). It has blindsight out to a range of 15 feet. The item cannot speak, read, or understand any languages. It shares a one-way empathic bond with its user.
Personality. The Ancient Guardian has no sentience to speak of, but it shares some qualities with those of a loyal pet, such as a dog or a spider. It continuously imparts its intense desire to bond with a creature on every creature it can sense as long as it has no one attuned to it, though this can only be felt by magic users and telepathics. Once it has been attuned and attached to something, it adopts an emotion of satisfied content, and gives its wearer some small satisfying feeling of companionship in moments of quiet. It seems to have no awareness of the state of health of its user, as it will continue its normal functions even if its wearer is undeniably and soundly dead and inanimate.
Currently, Venzorwyn possesses this item.
==== Charmful Locket ====
A strange locket that, when opened, allows the user to charm any target(s) within 30 feet for up to one hour or until the locket is closed, being able to be done once per day. After closing the locket, the user must pass a DC 17 Charisma save, otherwise their max health is reduced by the amount of creatures charmed by the locket prior. The only way to restore the max health loss is to unattune, and if the maximum health does not fall below 10, the user may heal the damage normally, but if it falls below 10, the user must use the remove curse spell and then restore it normally. 
Currently, Xotal possesses this item.
==== Cursed Battleaxe ====
Despite the name, the Cursed Battleaxe does not have a downside, instead increasing attack rolls by +3, and adding an additional d12 + CHA necrotic damage to the attack.
Currently, Billy possesses this item.
==== Dragon Bone ====
The Dragon Bone does not have a downside, but it grants the user +3 to attack and damage rolls using it, and an additional 1d6 + CHA necrotic damage. This weapon can also store the damage from hits it deals, retaining 1/3 of the damage dealt, up to 3 attacks. It is released as a bonus action when full, granting the next attack +3 to hit and damage instead of +4, and releasing all of the stored damage on top of the normal damage.
Toshiro used to possess this item before his unfortunate passing.
==== Golden Mask of Beauty ====
A golden mask that gives the user +3 to Charisma checks, namely Persuasion. Normally, its downside is that on a long rest, a DC 13 Wisdom save must be succeeded, otherwise the user becomes too obsessed with their appearance to benefit from the rest. Cleansing the item removed the downside.
Currently, Faust possesses this item.
== Trivia ==
* All of the cursed items featured within Harkoth's Legacy were homebrewed by FennekinGalaxy and Deeto
Category:Items
Category:Harkoth's Legacy
Category:Realm of Ikarion