Elkiedean Combat Walker

The Elkiedean Combat Walker is a robotic tank used by the Thorcennae and their Houses. It is a powerful enemy that typically appears in full scale Elkiedai warfare.
== Armament ==
Usually deployed during low-altitude drops from Elkiedai Skiishas, the Combat Walker is an autonomous hexapedal tank equipped with an impressive varied arsenal that allows it to efficiently deal with just about any type of threat, or multiple threats at once. Mounted under the command pod is an Arc chin-mounted machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a swivel-mounted heavy Moltaa-Cannon that fires high-velocity, high-explosive rounds powerful enough to eliminate clusters of enemies, and it can even down an Imperial Dreadnought with a single well placed shot to the joints. Mounted on the side of its main gun is a missile pod capable of launching a small salvo of Arc missiles. Lastly, the Walker can emit a powerful Arc pulse to knock back any enemies that get too close to it or to provide cover for itself when recovering from being knocked down. For additional protection and support, the Combat Walker can deploy Krik'sank squadrons and/or bouncing shock mines out of the side compartments built in the tank's abdomen section.
== Strategy ==
In addition to its devastating weaponry, the Elkiedean Walker is protected by thick armor plating that is highly resistant to small arms fire, explosives and even Psionic abilities. While battling the Walker, it is seen as highly advisable for enemy's to spread themselves out, using environmental cover and staying mobile to take advantage of its slow movement and targeting speed and minimize the damage it can do, as it tends to remain in one spot and rely on pivoting to aim its multiple weapons. 
It is advised to also keep an eye out for the multiple laser sights as it will indicate where the main cannon is targeting, allowing the Walkers would-be enemy's a chance to evade the incoming blast. It is also advised to avoid getting close to the Walker as the aforementioned Arc pulse can damage and knock enemies back a substantial distance.
Although the body of the Walker is heavily armored, the plating on the leg segments is noticeably weaker and will break off after receiving enough sustained fire. Once the armor has been broken off a leg, or if the body sustains enough damage, it will be disabled temporarily and in an attempt to remedy overheating will expose its true weak spot, an orange motor core inside of its head section. After a few seconds, the Walker will emit an Arc burst, retract the motor core, and return to normal combat operations. While not technically a weak spot, the missile pod on the side of the main gun can also be shot off with enough sustained fire, thus limiting the Walker's overall firepower.
Different variations of Walker seen throughout the Houses, such as Brute Walkers of the House of Desolation or Scorn Walkers may have different or modified weapons mounted on the tank replacing the standard armaments, but their overall combat strategy should remain the same.
Category:Elkiedean Weaponry
Category:Elkiedean Technology
Category:Elkiedai Houses
Category:Battle Walker
Category:Automata