Crytridoran (ArachnidTheHivewingSkyWing)

Category:Tribes (Fanon)
This tribe is of ownership of @ArachnidTheHivewingSkywing/@TheLemonSniffer! Please do not edit this tribe in any shape or form without my permission! If you notice something that you feel I must correct please do so by messaging me on my wall or at the comments at the bottom of this page. Thank you.
This tribe was created for the purpose of the 2022 tribe month and CURRENTLY is a work in progress. The theme of the current tribe month of that time was "Alpine Mountains" which is what this tribe is mainly based off of. 
If you notice anything that might be similar to a tribe you made or someone else's tribe, that is purely unintentional. On a similar note please do not copy off this tribe unless you have my permission to be able to do so, that is considered plagiarism. 
Alliances are gladly welcome! Helps contribute to the lore! 
NOTE: This tribe is connected to my RLT or "Return of The Lost Tribes" storyline. Meaning that this tribe shares the same universe with my other tribes: ViperWings, VisionWings, ZeroWings, and other tribes that I own. Keep that in mind when reading this article! Thanks!
== Thank Yous ==
Credit to Fuschia, Lolasmaster & PrimarinaPlays for the assistance in making the art! 
Thank you also to Bronzerattle for permission to use your code!
Also thank you Primarina once more for hosting the Tribe contest! It was great to be there!
==Permissions & OC Making==
<tabber>
|-|Allowed=
All the following in this category you can make without any needed permission.
*Typical Crytridorans without any abilities/mutations.
*Slightly unusual colorings or appearances (such as a slightly blue fur color or smaller dorsal plates)
*Dragons with physical or mental disabilities.
*Dragons with Black Ice Syndrome or Thermal Overdrive.
*Dragons with rare crest shapes. 
|-|Need Permission=
The following in this category require my permission to have. I likely will say yes 50% of the time.
*Shamans or Commanders (Only If Slots Are Open).
*Physical Mutations.
*Hybrids.
|-| Strict Permission=
The following in this category I will be VERY strict and specific on. I will likely have to have you have follow several requirements for these categories.
*Chieftains or Faction Leaders.
*Dragons With Special Powers.
*Backstories that could have some sort of huge impact in Crytridoran history (such as a new war or formation of a new faction).
|-| Banned=
These things will never be allowed regardless of what you do. So please do not ask for these. 99% of the time I will decline these offers.
*Hybrids with special powers.
*Unique powers not listed.
*Physical Mutations not listed.
*Animus, see "Animus" subcategory for why.
*Dragons that completely contradict the Crytridoran lore.
*Overpowered or Mary Sue OC's (perfect and powerful characters).
*Tribirds, Quadribrids, AllWings;etc
|-|Before You Request=
There are a few requirements I would ask that you would read before creating an OC or requesting an alliance.
When Making An OC:
1. Read the entire page or the "Summary" as well as the parts will be important to your OC. If you are going to mainly focus on your OC's appearance, look at the appearance. If its the backstory you want to focus on, read the Crytridoran history, and so on.
2. Don't do anything that could be against common sense or completely contradict WOF lore. Unicorns don't exist in WOF so don't make a dragon that has an army of unicorns and spreads smiles and hugs across the world. Try and be realistic and as fitting to WOF lore as possible.
3. Understand and consider the impacts your OC could make on Crytridoran lore. Make sure to check that it could fit in nice and snugly into the lore and stick out as unusual and contradicting. I would like OC's to reflect Crytridoran culture and such so try and stay in that area.
4. Answer the character form thoroughly and descriptively, please don't leave fields blank
When it comes to making an alliance with the Crytridorans, please consider the following:
1. Crytridorans are willing to ally but are neutral when it comes to the topic of war. Meaning requests to join wars will likely fall on deaf ears.
2. Give a good reason for why your tribe is reaching out to the Crytridorans. What could they want with this small and recently discovered tribe? Why would they want to contact them? What are they willing to do for the Crytridorans and what do they want in return? Try your best to fit your own tribes lore.
3. When one faction is contacted, the rest of the factions will be notified as well. Don't expect just one faction to ally with you, but all of them. 
Please wait at least a week before you ping me. I most likely will notice any new comments if they spring up so there will usually be no need to ping me, that just clogs up my notifications. Only if I do not respond after a week will you be allowed to ping me. 
|-|Character Form=
This form is for creating a Crytridoran OC.
Name:
Gender (Pronouns):
Faction (White Wolf, Black Crown, Northern Blades, etc):
Role (Citizen, Soldier, Shaman):
Appearance:
Personality:
Mask Appearance (Optional):
Conditions (Mental or Physical Mutations or Disorders):
Backstory:
Skills:
Weaknesses:
Other:
See pages below for information on all the requirements and restrictions for the tribe.
</tabber>
==Summary/Introduction==
We came to the alpines expecting to find safety from the dragons. The peaks were too cold for Mountain Dragons to live in and they were too high for Ice Dragons to bother residing in. We thought that because of this we would finally be isolated from those winged reptilians. We were wrong.
-Scrap of a Diary Found In An Abandoned Human Campsite. 
Crytridorans (Kur-eye-try-door-ans) or also known as RimeWings are a tribe of primitive dragons that evolved from the IceWing lineage reside within the high and frigid climates of the highest Phyrrian alpines. While at first they worked independently by themselves, after a great disaster united them all together the RimeWings now are ruled by five different factions who while they have different practices and tactics, when united make the tribe an incredible force. However despite their incredibly power, they commonly forgotten among Phyrrian history until they made their appearance in the bloodiest part of the SandWing War of Succession. This new attention has brought up several conflicts with nearby tribes that has made the Cryotridorans decide to act more isolated and independent, away from the rest of the continent.
Despite being related to the IceWings, Crytridorans barely have any similarities with them. They have adapted to the frigid climate of the alpines by growing thick fur and heat sensory organs. Developing the ability to manipulate their body temperature, the Crytridorans are capable of heating up their horns to fiery temperatures and constructing plates of ice as hard as diamonds to protect themselves. With these powerful abilities they are known to be a force to be reckoned with. 
== Terminology ==
There will be several words that will be said in this page that may be unknown because I likely made it up or you just need a reminder of what it is. Due to this I have provided you a terminology list to help summarize what some works mean. Hope this helps!
Factions- The 5 (technically four) groups that the Crytridorans have split their government. The factions: the Star Walkers, White Wolves, Frozen Embers, Northern Blades, and the Black Crown. Each faction has its own unique methods and skills but they all are united together as one tribe.
SW-Short for Star Walkers
WW-Short for White Wolves
FE-Short for Frozen Embers
NB-Short for Northern Blades
BC-Short for Black Crown.
RimeWings-Another name that the Phyrrian tribes have given the Crytridorans. 
Thermokrasian System- A special system in Crytridorans body that helps them keep warm.
Pyrexia Peppers- A special vegetable with an unusual warming ability; can be addictive. 
PP-Short for Pyrexia Peppers. 
Frost Walker-The leader, king, or chieftain of one of the Crytridoran factions. 
==Description==
The King of The White Wolf faction was unlike any other dragon King Caribou had ever seen in the many years he had spent under the three moons of Phyrria. He reminded the king of the polar bears the IceWing military had been training; big, muscular, ferocious, bone white fur, and a look that seemed it could drop a dragon dead with nothing but an icy glare.
-King Caribou Describing The Appearance of FrostWalker Luekodont During The Treaty of Frost. 
After living within the alpines of Phyrria for a couple millennia's, Crytridorans have adapted to suit the dastardly frigid and dry environment of the mountains. The species have taken a thick, burly, heavy set body type, filled with muscle and fat that keeps them suited for the cold. Thick white fur blankets a majority of their body, the whitish color is due to each individual hair being hollow and allowing them to absorb sunlight, whenever that is possible at least. Apart from the fur, Crytridorans also have large pawlike claws with long chitin claws, specially designed to allow them to tread on snow and scale slippery slopes with ease. 
The stocky wings of Crytridorans wings are unlike other Phyrrian tribes, having long hairs on them and are quite small, this is because due to the usually harsh winds and thin atmosphere of the high mountains, Crytridorans do not perform much flying and prefer to stick to walking and climbing in order to navigate, for this reason their wings are not as large and tend to be weaker then other Phyrrian tribes. 
The long snout of the Crytridorans gives them a rather crocodilian appearance, along with the long set of teeth, these fangs usually can't be controlled, sticking out in whatever way they please that never stop growing, usually lengthening out to large boar like tusks if they do not fall or break off.
Next to their magnificent fangs are a pair of stubby but thick looking tusks, special appendages that only male Crytridorans will possess, these tusks will only grow to be a foot or two long at full maturity and usually serve simply for sparring purposes. Females on the other hand possess an extended bioluminescence that traits from their head all the way to their neck and wings, they tend to glow brighter then female bioluminescence and produce a sharp hum that most females use as a request for silence or attention.
The long but stiff horns and sharp spines at the edge of the Crytridorans scales are some of the last clues that they had a connected ancestry to the chilling tribe of IceWings. Other then those traits the two tribes look much in contrast of each other. 
The talons of Crytridorans are rather unusually shaped, formed into a widespread pattern and flattening when they reach the ground, almost similar to that of lynx paws. The formation of these paws are specifically designed for allowing Crytridorans to walk easily and quietly on the snow. The talons are capable of being able to retract and sheathe at the Crytridorans pleasure, the length of these talons are twice as long as other Phyrrian tribes and are specifically used for allowing Crytridorans to get a grip on the ice, preventing themselves from slipping. 
A notable trait of the Crytridorans is the large crest that is found at the center of their crocodilian snout, this special horn can glow in a variety of colors, from a warm orange to an ice cold blue color. The size of the crest can vary depending on the RimeWings gender and age, but each of them tell a fascinating story about the wielder. 
Bright blue bioluminescent markings on their heads allow them to recognize a fellow Crytridorans through the thick fog and snow, no pattern on one dragon is the same as the other.
The average Crytridoran grows quite large, being around 10 feet during their dragonet ages, then growing at a surprisingly fast rate when going to adulthood and reaching around 20-30 feet in height at adulthood. Elders usually reaching 35-48 feet, with the largest being near 60.
Crytridorans are unique in that their eggs have unique color patterns. The pattern and coloring of the eggs usually match the coloring and bioluminescent patterns of the dragonet within. The patterns allow the dragonets parents to be able to recognize the dragonets egg and also makes it appear similar to the dangerous moss "Blue Exodus" that grows around the alpines, making it less likely for animals to eat it. The egg tends to have a smooth and glass like texture due to special panel like structures being in the egg shell. The panels allowing absorption of heat and keeping the dragonet alive. 
Dragonets do not have much difference compared to the adults other then size. Dragonets bioluminescence are usually nothing but small little sparkles of blue light underneath the scales which eventually grows brighter over the course of their growth. Males usually have small lumps on the sides of their heads where the tusks are. Crests also are much more small and fragile, most cracks and scratches occurring the dragonet phase. Dragonets eyes tend to be larger and more colorful then adults which slowly loses color the older they become.
Elder Crytridorans are much bigger in contrast when it comes to appearances when it comes to dragonets. Not only they are larger, but their fur tends to change to a silvery grey as they age. Their crest becomes more shattered and rigid and their eyes become more pale. The dorsal plates that run along most Crytridorans backs grow sharper and larger and the tail grows more mace like spines. Its common for most elders to lose their wings as a safety mechanism, cutting off blood supply to the wings allows for more blood to travel freely around the elders system, allowing them to have just as much energy as they did when they were younger. The loss of wings usually leaves long black scars along the elders back that permanently reside on them. 
===Coloring===
Due to not often receiving much sunlight, Crytridorans usually have pale colorings. While their fur usually maintains its chalk white coloring, the scales below the fur usually possess any shade of grey.
While the bioluminescence of a Crytridorans usually is a bluish color, usually coming in a bright sky blue but can also come in darker or lighter shades. 
Eye color also has a large variety, most Crytridorans can have it in a multitude of shades and it is common for many in the tribe to be heterochromatic. Some RimeWings even have white pupils instead of black for unknown reasons other then possible genetic mutation. These colors shine brightly during younger ages but overtime as the dragon gets older these colors usually will fade out to a blank grey color. 
===Accessories & Facial Painting===
Crytridorans culture adores accessories and its very rare to see a dragon who isn't wearing some sort of accessory anywhere on them. 
Masks are among the most common accessory seen in Crytridoran cities. Masks are usually made out of wood, decorated with carvings, jewels, paint and other things, each thing symbolizing something special to the dragon. The most powerful or rich Crytridorans might wear a mask made out of an animal skull, usually attaching antlers or sticks to it where they can add more things to the already detailed mask. 
Most dragons possess a mass of different necklaces, each one containing some sort of form of ice or quartz in a variety of different colors, these crystals usually are an oval like shape. Necklaces can also possess claws and teeth of beasts dragons has bested in combat. Dragons who recently lost a loved one also might hold a capsule that contains the dead loved ones tooth, talon, or even a small piece of the dragons heart. 
Rings are another common thing worn among political figures in the Crytridoran government. The rings usually contain one of the following precious materials: Ruby, Emerald, Turquoise, Onyx, Ivory. Or sometimes it might have a welding of a symbol on it. The material or symbol represents the faction the dragon is apart of.
Clothing is not usually commonly seen around Crytridoran as they already have fur to keep them warm and they don't usually wear accessories simply for fashion purposes. However, in times that are truly cold times when even the Crytridoran fur can't stop the cold, the tribe may sometimes be seen wearing bear or mammoth pelt capes that drape across their entire body, the hides provide good warmth and also show a sign of authority in some factions. 
Facial painting is another common thing among culture and is almost as symbolic as wearing masks. Most times paint is only worn during special events or during times of war and combat, but it can also be used for religious purposes and mourning. Every part of a face painting has meaning, the coloring, position, symbols, and markings all are specifically places and shaped to represent something. The painting can be any symbol or shape that the dragon pleases and there are few rules to what can and cannot be used on warpaint. The only things that are banned from being made are symbols that express vulgarity, crowns, and the color of black, using any of these would be considered treason in culture. 
===Crest Shape ===
The crest shape of a Crytridoran can come in a surprising variety of shapes, these crests shape are purely decided based on genetics, though damage to the crest can cause other shapes.
The Iceberg- The Crytridorans horn at first tilts in a diagonal shape but then quickly shoots upwards into a tall triangular shaped motion. The Iceberg is the most common shape for a crest.
The Mountain- This crest has two sharp points, one that is shorter and one that is taller, looking like what a basic drawing of a mountain would look like. Second most common crest shape.
The Axe- Hence to its name, this crest is the exact shape of the head of the axe, it is the third most common.
The Narwhale- Similar to a narwhale, the crest shoots out into a long pole shaped structure, it is the fourth most rare crest shape. 
The Talon- This crest is one of the largest crest that splits into three different points, looking like an outstretched talon, it is the third most rare
The Crescent- The horn takes the shape of a large crescent moon, curling upwards at first until it points back at the dragons head. This is the second most common shape.
The Butterfly-The rarest crest shape and also the smallest, instead of one large crest, the crest is divided into two rectangular shapes, similar to that of a butterfly. This crest is usually useless when it comes to combat and most dragons with the Butterfly crest are not allowed to participate in combat. 
The shapes of the crests can also apply to male Crytridorans tusks, however instead of the butterfly the males instead have what is called the "Stub" as instead of a sharp tusk, in its place is a round and rather useless cylinder. 
===Physical Mutations===
Oculabino- While most Crytridorans eyes only become paler when they get older, for some dragons their eyes can instead go completely white, leaving nothing but an empty blank eyeball in its place. This trait is uncommon but not rare with about 1 in 10 dragons usually getting it when they are older, the trait limits the dragons sight to a significant degree but its not usual for the dragon to end up having complete blindness. 
Dracorefero- When a Crytridoran has "tapped in" some genes that trigger them to have a similar appearance to that of an IceWing. Dragons with these traits will begin to develop a IceWing like appearance, developing long spines along their back, blackish eyes, and an IceWing like facial structure. This trait isn't uncommon among the tribe and most families have at least one relative with this trait. 
Xenotrichera- Tiger stripes, dotted patterns, and unusual colors on a Crytridorans hide is usually a sign of Xenotrichera. This mutation appears on the RimeWings fur, making them have unusual patterns dotted around their pelt, these new patterns can come in a variety of colors, generally black or orange but on occasions it can appear as red, gold, brown, or other warm color shades. 
Zestochromo-An extremely rare occurrence where the actual scales of a Crytridoran are not the typical shades of grey but instead take on the appearance of warm colors. The most common colorings in this come in the colors of rusty red or bright orange coloring. Most dragons of this kind usually survive long in Crytridoran culture because their coloring is considered a representation of fire, something in RimeWing culture that is considered evil.
Kryochromo- This trait is in similarity to Zestochromonism, but instead of being warm colors the Crytridoran comes in colorings of purple, green, or blue. Usually the most common being grey-blue or a deep purple color. These dragons usually do not survive for very long because their coloring is usually very dark and makes it difficult for their body to be able to absorb light. However those that do survive are highly respected and are considered in favor of the Ice Spirits that rule the Alpines. 
Albinism/Melanism- A more well known trait among dragon tribes, a dragon with this trait has pure white or black scales, usually following with bright red or very dark colored eye coloring. Due to their unusual skin coloring, most dragons will have a sensitivity to light or are completely blind, however for most albino or melanistic Crytridoran this isn't the case because most of the time they are not exposed to much sunlight, so they do not struggle with many of the dangers that other dragons with similar traits have. 
Lumen Insulitis- Likely one of the more noticeable mutations a Crytridoran can have. Unusual bioluminescence is only found in 1 of 1000 of the tribe and they can come in a multitude of colors. Most colors except for the occasion of black or white the bioluminescence can come in a variety of colors, on special occasions the mutation can also make the dragons fur glow or the bioluminescence can be multichromatic and change between colors. 
When it comes to mutations, most are heretical but its not common for traits to be passed on, especially if the parents have more then one mutation. If one parent has a mutation the chances of the baby having one are 25%, if both have a trait, the chances of the dragonet having one trait is 10% and having the two traits is 2.3%. If one parent has one mutation and the other has two, the chances of the young inheriting one is 1%, two is .3% and three is 0.16%. A dragon can have no more then three possible mutations, but those are considered extremely rare and unlikely. Most dragons with rare mutations are often sterile and cannot pass the gene, even if they can have dragonets, the dragonets will not be able to have any special abilities.
===Examples===
Here are some examples of the Crest Shapes and Color mutations a Crytridoran can have.
For crest shapes, from left to right: Talon, Narwhal, Axe, Mountain, Crescent, Iceberg, and Butterfly
For Coloring from left to right: Kyrochromo, Zestochromo, Xenochromo, Aculabino, Lumen, Kyrochromo (No.2), and Albino.
File:Rime6.png|Crest: Talon. Color: Kyrochromo
File:Rime5.png|Crest: Narwhal. Color: Zestochromo
File:Rime4.png|Crest: Axe. Color: Xeno
File:Rime3.png|Crest: Mountain. Color: Oculabino
File:Rime2.png|Crest: Crescent. Color: Lumen
File:Rime1.png|Crest: Iceberg
File:Rime7.png|Crest: Butterfly Coloring: Albino
Credit to the user @Lolasmaster1221 on discord for this art!
== Abilities==
All the abilities listed in this category exist as a result of Crytridoran's living in the alpines and adapting to their environment. They share almost no abilities that are similar to their IceWing cousins. If the Crytridoran has an ability that is not a result of adapting to the alpines it will be under the "Unique Traits" category. 
"It was nigh past midnight but we could still see the blazing glow of their horns. Dancing in the shadows like tongues of flames. The moonlight dripped onto their scales revealing the silver glint of their ice ridden armor. Control over both fire and ice, a gift so wickedly crafted into us with the intent on creating Phyrrias most wicked predator. 
-A Soldier Describing The Beginning Moments of A Battle Between the Black Crown Faction And The Other RimeWings. 
===Body Temperature Manipulation===
When it comes to cold temperatures and sunless days in the Alpines, its difficult to find a source of warmth, especially for a tribe that lacks the ability to produce fire. This is where one of the more major biological developments comes into play. The Crytridoran all have their own personal and complex system known as the Thermokrasian system. The uses of this system allows for the Crytridoran to be able to change its own body temperature, this system is vital for several other abilities the RimeWing has, without them, more then have of its powers would disappear.
The Thermokrasian system is made up of the Crytridorans dorsal plates, their fur and several organs located in their body. How this system functions is very complex but the majority of it can be explained in steps, however there are a lot of other factors that contribute to the function of this system.
The first step of the process is collecting warmth from the environment around them. The Crytridoran's do this on a daily basis, the large knob like dorsal plates that run down their back are not decorations, but are a unique type of scale with a small organ known as a Solmazevo, this special organ may only be the size of a peanut but they are crucial for the functioning of the Thermokrasian system, the Solmazevo produces a special kind of cell that only is found on the dorsal plates and the fur of the Crytridorans, these cells act similar to blood cells, except instead of collecting sugar and oxygen they collect sunlight, acting almost like solar panels. After soaking in the sunlight long enough the cells then travel through a special system of veins in the Crytridorans body to move on to the Solcustos, a liver shaped organ that collects the energy taken from the cells and stores them, using them as a source of warmth and ready to release the warmth to other parts of the body when needed. 
While collecting sunlight through the fur and knobs is one of the ways for Crytridorans to be able to collect sunlight. This process is usually inefficient, especially during the winter times and snowstorms where barely any sunlight reaches the alpines, when this is the case the Crytridorans have discovered an alternate solution to getting heat for the Thermokrasian system. The system connects to a multitude of other parts in the Crytridorans body and one of the closest organs to the Solcustos is the stomach. One of the most commonly grown foods the Crytridorans grow in their farms is what is known as a Pyrexia Pepper, a pinkish-orange cone shaped vegetable that has high levels of capsaicin, meaning when digested it will produce a huge amount of heat and producing a lot of warmth for the Solcustos to store, at some occasions the levels of capsaicin is so much it sends the Solcustos organ into overdrive(see Special Abilities, Thermal Overdrive).
After all the warmth is stores in the Solcustos, the heat is then distributed across the body through the unique veins and provides the Crytridorans with warmth to be able to survive the frigid cold of the Alpines. However what makes the Crytridorans way of keeping warm different from other warm blooded animals that are capable of doing the same thing is their ability to be able to expand and contract their veins purposefully. While most animals aren't capable of doing this on their own, Crytridorans have learned how to completely take control of how much heat is distributed to certain parts of the body by expanding the vessels in certain parts and contracting them in other parts. They can do this by simply intently focusing on one certain vein in the body. 
The body will not allow the Crytridorans to be able to make certain parts of their body too hot or too cold because it brings the risk of sickness, overheating, frostbite, and other potential factors that could lead to a potential death. Its usually made sure by the system to restrict how high or low the body temperature can go but during stressful conditions sometimes the system won't be able to regulate, leading to various problems (see weaknesses). 
With this part, Crytridorans are capable of making certain parts of their body extremely hot or freezing cold at their own will, with this they are able to do a variety of things, most of them including the other abilities listed. Because of this the ability to change their body temperature is very valuable to the power of a Crytridoran. 
===Heated Crest ===
The crest of a Crytridoran is very important to the tribe, its one of their main sources of defense and is considered a symbol of pride for the tribe. The crest itself is already a very powerful weapon, being as strong as steel it acts almost as an organic blade, capable of goring and slicing through animal hide and dragon scales. However sometimes the horn doesn't provide as much damage as one would hope and its common for many Crytridorans to trade malleability for lethality in combat by using their Thermokrasian system to heat up the blade.
The crest of a Crytridoran is a very good conductor of heat. While using this ability and learning how to concentrate enough heat into the crest takes a great amount of time, once a Crytridoran provides enough focus into the horn they are capable of heating it up to powerful degrees of heat. Turning their crest from a sword to a heated knife. 
A heated up crest acts similar to that of a lightsaber in sorts. The crest is usually at least 3000 degrees and at most 6000 F (the level of heat can depend on a variety of things such as age, energy, health, etc). The blades can visibly seen to be hot as they will begin to glow a fiery color as they are heated up, they produce a sharp crackling noise and a heavy smell of smoke. If submerged underwater the blade is quick to produce a large cloud of steam. These newly fashioned blades are then used as lethal weapons, able to cut through dragon scales and animal hide as if they were made of butter, the only things the blade can't cut are high heat resistant materials and other Crytridoran crests. 
These heated crests are most commonly used in acts of combat, whether the battle is simply for fun, competition, or war. However the crest can also function as a tool for smelting metals, cutting down trees, spearing out fish, cooking food or burrowing deep holes in the ground. Since there isn't many ways to make a fire in their environment other then the difficult process of rubbing rocks and wood together. Crytridoran's usually heat up their crests as a substitute for making fire, putting their meals on their horns to cook or plunging it in a stack of wood to start a fire.
Most of the time the blade is only kept heated for a minimum of ten minutes, but it will last until the Crytridoran contracts the vessels near the crest, lowering the temperature of the horn, or the crest is exposed to frigid temperatures, usually via submerging it in water. 
While it is most common for Crytridorans to heat up their crest, it is also possible on some occasions for them to do it to other chitin based components in their body, including their horns, talons, teeth, tail spikes, and tusks. However these are uncommon because they usually are harder to heat up then the dragons crest. 
===Frost Armor===
When it comes to offense, Crytridorans use warmth as a weapon by heating up their crest, however when it comes to playing as defense, instead of using heat the Crytridorans use cold. When it is time to defend itself, Crytridorans will use their Thermokrasian system to begin making their scales begin to produce a surprisingly large amount of sweat. While this seems like an unusual tactic, after this occurs the Crytridorans then slows down all the heat that is coming to their scales, making its skin extremely cold and supercooling the ice in place, providing it with its own produced armor made out of ice.
While it seems like using ice as armor would seem like it wouldn't be as useful. Special enzymes and chemicals in the sweat make it so that when the sweat freezes its atoms turn into cubic crystals. This cubic structure will make the ice of the armor very stable and difficult to break off, it also makes the ice more malleable and difficult to break off so that even the firey breath of a dragon may take several moments to fully melt the ice. 
The Crytridorans scales will continually produce the sweat and supercooling it, allowing for the Crytridorans icy armor to continually regenerate. While this production of sweat will not produce quickly, only about 0.25 inches of ice every 30 seconds. If a Crytridorans is able to wait a few minutes before battle they will have a large set of icy armor that is incredibly difficult to penetrate. 
It would be assumed that the amount of ice that would be covering the Crytridorans body would significantly lower the dragons body temperature and eventually make it die of hypothermia, the Crytridorans system has learned to adapt to that as well. At the very tip of its wings is a small amount of fat that allows cold air to enter its body and, much like waterfowl, it uses a method known as countercurrent heat exchange to keep itself warm while wearing its frigid armor. With this ability the Crytridorans rarely lose any heat while in battle.
Whenever the Crytridorans is finished with its ice armor, it simply will increase its body temperature again once more to make the ice melt. Its scales will attempt to absorb as much of the water as it can to keep its user hydrated, while recycling what waste is left. 
===Heat & Light Sensing Organs===
Crytridorans don't commonly rely on sight when it comes to living in the alpines, due to all the large amounts of blinding storms and days without sunlight, they must have another way to be able to sense and notice each other. Due to this, Crytridorans have developed a special organ that is located between their nose and their snouts. 
Similar to certain species of snakes, Crytridorans have a special organ that allows them to detect the body heat of others, this is commonly used for the situation of tracking prey in dark areas or other conditions where the Crytridoran cannot rely on their sight. They can choose to turn this organ on or off, though most RimeWings prefer to leave it on if they need it suddenly.
This heat sensing organ also doubles as being able to sense light. While the Crytridoran cannot control this organ, it serves a valuable purpose, signaling to the Thermokrasian system that there is light. It can also help Crytridorans sense the bioluminescence of a fellow tribe mate, even if they cannot see the glow at first. 
=== Special Respiratory System===
This ability isn't commonly shown as Crytridorans don't commonly climb up to such high altitudes in their territory, however when the air begins to get thinner it triggers something in their lungs that allows them to be able to survive at higher altitudes. When this trait triggers the lungs change to be able to increase pulmonary ventilation and hemoglobin oxygen affinity, allowing for them to continue going higher for about 1,000-3,000 more feet until they will no longer be able to rely on the system to survive.
===Other Strengths===
Vigority- Crytridorans are well known for their raw power. Just a single look at them makes it clear that they have quite a powerful build. Most are usually capable of wrestling creatures twice their size in combat and carrying large objects when needed. 
Synergizing-It has been learned in RimeWing culture time and time again that teamwork is what helps provide the best outcome. Whether its working together in combat, assisting each other in constructing huts, or pooling their resources, Crytridorans are experts at working together in battle. It was written by one SkyWing general in a battle with the RimeWings: "The unity and confederacy of the tribes military is beyond what I believed was capable. The RimeWings know they can't win by themselves and have learned to work together to conquer conflicts once believed to be unconquerable. If the SkyWing army had the synergy of the RimeWings, we could topple any mountain." 
Valiance- Confidence and a willing to take a risk are some of the key elements Crytridorans need to have in order to survive in the alpines. For this reason all Crytridoran's are known to show unbelievable amounts of confidence, charging into danger regardless of if it could mean fatality. They are aware that their lives will always in danger, so it isn't worth spending their years trying to avoid it.
===Weaknesses ===
Lack of Durability- While Crytridoran's do have special ice armor to protect themselves, if they arent able to produce that they will be in trouble, their scales are considerably weak and their fur does not provide them much protection, meaning damage dealt can be more serious for a Crytridoran then if a similar blow was landed on another dragon of a different Phyrrian tribe.
Weak Immune System- The RimeWings body focuses more on protection from the cold then it does helping the body fight off viruses. Crytridoran's tend to have a weaker metabolism and are more prone to getting drunk, drugged, poisoned, or getting infected with viruses. More Crytridoran's die to sickness then they do to bloodshed.
Crest Softening- While heating up ones crest can make the damage it can cause more extreme, the heat from the blade also softens up the crest, meaning it a dragon manages to place a well blown strike, they can knock a good chunk of the crest off. The crests of a Crytridoran's are tough but also take a significantly long amount of time to successfully regrow, so losing such a large amount of a crest will take months-if not years- to successfully grow back to the height that it once was. 
Not Technologically Advanced- The alpines are a barren land and there usually isn't many resourced to find. Wood, metal, fiber, and other resources are usually considered rare and difficult to track down. For this reason RimeWings don't usually get a chance to be able to make new inventions or construct better weaponry. It is unwise to risk precious materials on something that may not work, so why bother wasting them? Most of the technology of the RimeWings isn't that advanced and is more primitive.
Inability to Swim-Due to their adaptations for cold mountainous regions, Crytridorans might struggle with swimming. This weakness could be exploited if they encounter aquatic threats or need to traverse bodies of water.
#
== Special Traits & Conditions==
"I never seen a fellow Crytridoran look so unstable before. Black ice covered his body from head to toe, it almost seemed as if the ice had sunken deep into his scales itself. His eyes...were not dragon...they were like an injured animal, his dilated pupils darting left and right every moment. He twitched uncontrollably like he was mad and his words felt as thin as the ice itself. Never before had I seen such unstable individuals like him."
-Hospital Logs Describing A Dragon With Black Ice Syndrome.
Similar to all other Phyrrian tribes, there are certain occasions a dragonet will hatch that has abilities unlike anything the tribe has ever seen, resulting in a dragonet with unique powers. Recieving special powers isn't something that can be controlled, while many believe there could be one single way to get these rare powers, it takes a variety of factors including environment, genes, and behavior for a special power to appear.
At the time it is impossible for a dragon to have more then one special power, as its very common eggs that are of two parents with special powers will end up not successfully hatching. And as stated above, genes are only one of the many factors that contribute to a special ability. An egg that comes from a parent with a special power may not hatch a dragonet with said power. Similarly an egg that comes from two normal parents might hatch a special dragonet. You can never tell what potential is underneath the eggshell. 
=== Frostborne===
This special ability is some sort of Cryomancy ability. Dragons who possess Frostborne appear to be able to tap into the element of ice deeper then a normal Crytridoran is able to. Being able to grow their icey armor faster, being able to turn the ices color to a deep sapphire blue, in this state the ice is almost as hard as diamonds and truly acts like armor, its quite difficult to penetrate. On the offensive side, they are able to conjure weaponry and items out of the ice itself. They are able to take any form of water and freeze it into ice, they can also melt ice into water at their own pleasure. 
Furthermore the dragon also has almost something of a "Chill" aura where the terrain around them within 5ft of them is especially frigid, even other Crytridoran's and IceWings have been known to shiver when in the presence of this aura for too long. The aura can change based on the dragons mood and produce hail/rain in special conditions. The aura also freezes water to the touch, allowing the Frostborne to be able to walk among water with ease. This aura can be turned on and off to the dragons wanting.
Dragons with Frostborne are considered blessed in Crytridoran culture and common that most of them grow up to be Faction leaders, shamans, or religious figures due to their highly respected status. Its insanely rare for a Frostborne to appear, but they do seem to usually have a twin sibling with Flameborne.
===Aurora Born===
Aurora Borns are dragons that have hatched under the Northern Lights. Its believed that only one dragon out of every egg that hatches under the Northern lights will become an Aurora Born, and due to how valued and respected Aurora Borns are, most parents specifically try to have eggs around the time the Northern lights appear. 
Aurora Borns usually will look nothing different from any other dragonet, they will look exactly like a normal dragonet without any signs showing otherwise. However once they reach adulthood the dragonet will then begin to show their true potential. Their fur will begin to glow brightly, their eyes will begin to shine like stars, and there wings will begin to develop a feather like stature, however this isn't really the case, the dragonet themself will not be able to notice they are in this state, only other dragons will be able to see this appearance. The sudden "Radiance State" will appear like this for a full 24 hours before dragons will see the Aurora Born back as their normal self. Its proven that before their transformation the dragonet will experience a radical vision in their sleep before waking up in what is referred as their "Radiance State". 
After this transformation, the dragonet then will develop some incredibly unique powers. This includes a control over speaking the Louqueti language, the native language of the Crytridorans that most can't control when they speak it, however Aurora Borns can speak it when they please. They also seem to have a "Spiritual Knowledge" possessing a higher intelligence and understanding of many topics, even if they have little teaching on the subject. They also seem to have a heavenly touch, being able to heal wounds of their allies or be painful to the touch for their enemies, however both of these require a large amount of "Spiritual Energy" and leave the Aurora Born exhausted. 
Aurora Borns are believed to be an Ice Spirit who has been allowed to reincarnate back into a dragon. This belief makes Aurora Borns highly respected as religious figures, so much so that they usually can come into tussles with faction shamans because many dragons turn to the Aurora Born for spiritual advice then the shaman. 
===Thermal Overdrive ===
Thermal Overdrive is common among dragons, as Pyrexia Peppers are known to be incredibly addictive. And despite possible harmful side effects, dragons still will continue to eat Pyrexia peppers, resulting in the permanent effects of what is known as "Thermal Overdrive".
Thermal overdrive is when enough peppers are consumed that the amount of heat in the Thermokrasian system becomes insanely overcrowded goes into overdrive, beginning releasing large amounts of heat in the body. This results in the dragon experiencing intense heat aches, overheating, their breath turning into clouds of vapor, stingy eyes, their body temperature becoming unbearably hot, and a sudden intensity of heat coming from the crest (usually enough to make the crest melt)! 
This series of symptoms will occur for several days until the Thermokrasian system spurts out after expends all of its energy. Resulting a very drop in the body temperature and making the dragon become incredibly cold. In response to this, the Thermokrasian begins demanding more warmth, resulting in an overreaction of the system and making the dragon heat up once more (this time it is much more tamer, but still painful).
This process of overheating and freezing will permanently go constantly due to the damaging of the Thermokrasian system. While after the most intense thermal overdrive the effects won't be as difficult, the process is still very weakening and harmful, likely causing an immense weakness on the dragon and making them incapable of being able to do many major jobs such as fighting or doing physical labor. Crytridorans with this effect will most likely die of heat stroke, hypothermia, or exhaustion. The effect can be prevented from eating Pyrexia peppers, but if the Overdrive already happens, it will require a collection of strictly moderated exercises for the next decade or so to make the system fully repair and get back into shape.
=== Black Ice Syndrome===
Black Ice Syndrome is one of the most well known and most feared mental sicknesses known in the Crytridorans land. The Black Ice Syndrome all started when an individual, Fenrir, found a special Black Ice in a deep cave, and brought some home with him. Overtime he slowly went psychopathic and went on to create a insane false faction known as the "Black Crown". The Black Ice Syndrome has been widespread through the Hoarfrost Ridges since then.
Black Ice Syndrome begins whenever a dragon makes a lasting contact with Black Ice, a special ice that can be found in the mountains. Black Ice seems to have an unusual pull to it, dragons that are within a couple meters begin to hear whispers in their head and a seemingly magnetic draw to the ice, feeling the temptation to grab ahold of the ice the closer they get. 
Once they have grasped ahold of it, the dragon usually refuses to lose contact with the Black Ice, they will act normal at first, but become highly aggressive when someone attempts to remove the ice from their grasp. Overtime the dragon will slowly dissolve into insanity. They will still be sentient, capable of speech and thought, but their actions will become more rash, have difficulty with recalling memory, they will become more anti-social and aggressive to dragons not wearing black ice, and they have incredibly unpredictable mood swings. For physical symptoms, tend to have difficulty blinking, shiver unpredictably, have dilated eyes, tend to speak in a shrill or slurred voice, talk to themselves or to non existent people, and tend to walk in a limping like fashion. They lose their sense of guilt and morality, meaning they will be more willing to commit violence and crime more often then other dragons. They also seem to have an unusual sixth sense, where they will always known where black ice shards are within a mile radius.
There does not seem to be any sort of viable cure so far to the Black Ice Syndrome. The only possible curation is removing the ice from the dragons grasp if they've only been holding it for less then a moon, although this is incredibly dangerous as the dragon is known to be incredibly possessive of the ice and will not be afraid to resort to killing to get it back. Dragons who have held onto the ice for a considerably long time will suffer from permanent effects even when removed. 
It is currently unknown if other Phyrrian tribes are effected by this strange black ice, but the Crytridorans do not bother to give it a try anytime soon.
Meanwhile, while research is being done to figure out how to cure these dragons. RimeWings with this symptom are escorted to a small island off the coast of the Frozen Ember territory known as the "Crown Continent". This area acts as a mental asylum for dragons with Black Ice Syndrome, they are kept on the island and are strictly supervised through a collection of outposts and bases, as well as guards who post themselves around the borders. The dragons ice shards are removed (unless unable too) and their wings are clamped, patients inside will follow a daily schedule each day. Dragons are occasionally brought out to be tested by scientists to see if new ideas for curation could have any effect and interrogations are held to study the syndromes psychology.
=== Raven Veilers ===
Among the rare and esteemed special abilities that occasionally grace the Crytridoran dragon lineage is the enigmatic power known as "Raven's Veil." Dragons blessed with Raven's Veil undergo a striking transformation, both in appearance and behavior, resembling the revered ravens of ancient Crytridoran folklore. This unique ability grants them a set of extraordinary avian-like skills that set them apart from their kin.
Physically, dragons with Raven's Veil exhibit ebony-black scales, mirroring the sleek feathers of a raven. Their eyes take on an iridescent sheen, shifting between shades of midnight blue and deep purple. In flight, their wings emit an ethereal, smoky trail, creating an illusion of shadows dancing in the frigid air. These dragons, once touched by the Raven's Veil, become agile and swift, with the ability to execute intricate aerial maneuvers reminiscent of the elusive ravens that soar through the Crytridoran skies.
Behaviorally, Raven's Veil bestows upon these dragons an uncanny intelligence and cunning reminiscent of the clever corvids they emulate. They develop an adept sense of strategy, often employing tactics in both social interactions and combat that leave others marveling at their ingenuity. Furthermore, they gain the ability to mimic sounds, including the vocalizations of other dragons or even natural elements, adding an additional layer of mystery to their presence.
The Raven's Veil ability extends beyond mere aesthetics and behavioral changes. Dragons possessing this power can manipulate shadows to create illusions, making them appear larger or smaller than they are, or even completely concealed. This ability aids them in both evading adversaries and surprising opponents in battle. The Raven's Veil dragons are often sought after for their strategic insights and scouting capabilities, making them valuable assets within the Crytridoran society. Their mysterious and elusive nature only adds to the allure and reverence with which they are regarded by their fellow dragons.
==Diet ==
It was was clear that the dragon was toying with the bear, letting the bear spend the last ten minutes of its life, not knowing when its life would end. All it took was one stab from the dragons crest and the bear would be gone. But the beast kept playing with it." 
-A Human Writing About The Hunting Habits of Crytridorans. 
When it comes to the barren snow lands and high peaks of the alpines, there usually isn't much for a Crytridoran to be able to eat, so whenever they find something edible they become more then willing to consume it. They are willing to hunt down animals of just about any size, this will include animals such as: Goats, chough, sheep, elk, alpacas, mice, cougars, boars, and moose. They generally dislike to hunt after small animals as they usually are fast and require a lot of energy to go after, costing more energy to chase after then the energy they get from animals. Usually the bigger the animal is the more likely it will fall prey to a Crytridoran. 
Crytridoran are known to be incredibly patient hunters, they are very willing to wait hours in order to be able to find the perfect time to strike its prey. However most Crytridoran like to have a lot more fun with their prey, preferring to wrestle and fight with their prey until they successfully managed to overpower then and kill them. While this tactic isn't very helpful in acquiring food, it gets the job done regardless and it also assists young Crytridoran in learning how to fight and hunt. 
Crytridoran usually begin their hunts by sharpening and heating up their tusks, its uncommon to use icy armor for prey because most wounds inflicted are minor. Once prey is targeted, Crytridoran will begin the hunt by announcing itself, letting out an intimidating roar. They prefer to do this with large animal packs, where the biggest and strongest will stay behind to defend the fleeing youngsters and weak. Crytridoran prefer to hunt down the biggest and juiciest looking prey, so attracting the attention of the boldest and strongest looking prey is their best tactic. Once they target their prey, Crytridoran will fight them fiercely, beginning the fight by trying to expend as little energy as possible, and then suddenly put on a burst of speed to catch the animal off guard and successfully kill them. Most Crytridoran like to fight with their prey for as long as possible, enjoying the rush of adrenaline from the fight, though if they are starving they will be quick to end the battle. The most efficient way to kill prey is a quick gore to the stomach or dismemberment of a limb with the crest, then throwing the prey against a wall or a floor and then a lethal bite to the head, crushing their skull. 
If a Crytridoran is willing to be more patient with finding prey. They will form a collection of icy armor and then burrow themselves in the snow, most likely near an animal carcass or a food source they know animals will eat. When burrowing, they will only leaving their snout and armor visible, making themselves appear as a simple structure of ice, a common structure that is found in the alpines. Using their heat sensing organs they will track prey that comes to the food source to eat, waiting until the animal has lowered its neck to take a bite before springing out from beneath them, ending the creatures life with a powerful bite to the neck or impaling them with their crest.
Crytridoran do not having many eating habits but there are a certain few, they are known to be terribly messy with their kill and usually come back from a meal with stains all over their fur. They usually wash themselves off in a river or lick leftovers once they have finished eating. They are willing to consume anything that is avaliable including the organs, bones, fibers, roots, and petals of their food, since it may be a very long while until they eat again. If the prey is small enough, Crytridoran's will swallow the food whole, their stomach has a collection of icy stones that allow for food to be grinded up if the RimeWings stomach acids were not enough to digest it. Females that have had dragonets in the past year have an gag instinct, vomiting up half of what they have eaten in order for their young to be able to consume it.
One of the most common foods that Crytridorans consume are Pyrexia Peppers. These foot long vegetables are found in pretty much every area of the Alpines and have become quite a popular food among the Crytridoran tribe for its ability to provide warmth and rather delicious taste. But while many dragons enjoy it, the peppers do have dangerous side effects, one of them being that it is possible to get addicted to it, which is a dangerous state as consuming do much of these peppers can lead to fevers, sickness, internal combustion, overheating and other terribly harmful effects to the body.
==Territory==
I never thought any dragon would have the mind to live in those Alpines, the air is thin and dry, food is usually scarce, and the cold is enough to make even the strongest IceWing shiver. Nevertheless, the RimeWings have proved my beliefs to be false.
-A section of a NightWings writing while he stayed with the RimeWings to help write his scroll "RimeWings: The Masters of The Highlands".
Most of Phyrrias highest and coldest mountains are what are considered territory to Crytridorans, this includes many of the mountains that can be located at the borders of the Ice Kingdom and Sky Kingdom. The Crytridorans prefer to refer their territory as the Hoarfrost Ridges. 
The Hoarfrost Ridges climate is just as one would expect from tall mountains: cold. Constant blizzards and rainstorms drench the mountains often, leaving a collection of water and snow, the temperature rapidly decreases the closer it gets to winter and its slow to get warm. Most dragons that live in the ridges only see the sunlight 1-10 times every moon as the collection of clouds usually blocks out the sun, making it difficult to ever process time. 
The territory of the Hoarfrost Ridges is divided evenly among the four legitimate factions that make up the Crytridoran population and though the territory is usually equally divided among the factions, most factions will get every chance they get to expand their territory.
While the Crytridorans don't usually live on the many small islands that are in their territory, many exiled Crytridorans like the Black Crown (explained later in "History" section) reside on these mountains to plot their master plans in secret. 
== History==
(NOTE: I have spent a lot of time on the history of the Crytridorans, so much so that I do not believe I will be able to explain it all in extreme detail at first, currently I will only give a paragraph long summary of each important events, but expect a longer and more detailed explanation of each of the events at some point soon!)
=== Departure From The IceWings===
Around the events of the Scorching, dragon tribes were weak and still learning how to properly stand up stable, due to this weakness it gave a rather unknown tribe at the time, the VisionWings, the opportunity to strike, beginning to attack many of the tribes and enslaving several of them (for more information on this event, look at "The Beginning" section of the VisionWing page. Many IceWings lacked any sort of combat experience at the time so while the ones that were capable of combat fought against the VisionWings, the others fled to the Alpines, hoping the cold climate would keep them hidden from the VisionWings, it did. 
Due to fleeing to the alpines, the hiding dragons lost complete contacts with the other IceWings-who believed the dragons that went into hiding were found and killed by VisionWings. The refugees had no idea the IceWings assumed they were dead so they decided that while they waited for the war to end, they should begin to colonize and live in the Alpines. Overtime as this process went they began to develop fur to protect from the cold, crests to defend themselves, and a unique heat regulation system, eventually, they no longer looked like IceWings, but the Crytridorans they look like today. This event marked the beginning of the RimeWings separation from the rest of their tribes. 
===The First Meeting of The Factions===
Overtime, it was realized that all the refugees all came from different parts of the tribe, they each had different ideas of how to do things, this collection of different ideas made all the Crytridorans work independently, disregarding any help from others. Each dragon and their family was their own independent group and formed clans, and it wasn't long before each of these clans was fighting against each other. Whether if it was for resources, territory, or simply because they didn't like each other, the alpines eventually dissolved into chaos as multiple clans fought each other. 
This collection of wars created chaos over a few years, until eventually dragons grew tired of all the constant fighting and bickering and all began to slow down their conquests, willing to bring negotiations together. And thus the beginning of the first meeting of the Factions had begun where all the dragon clans began to decide how to split up territory. Despite still being tense with each other, all the dragons mostly agreed that for now it was best to stop the violence for now and organize into a proper tribe. After many days of negotiations, arguing, and other political events, the dragons eventually came to some approving conclusions.
While each clan had its own views, their religious beliefs were all the same and the only differences each dragons had were their methods of lifestyle and worship, and so the clans divided to combine themselves into four different factions: The fierce Northern Blade faction, the strategic White Wolves, the wise Star Walkers, and the intelligent Frozen Ember. These four factions would act as their own tribes, having their own rulers and government, they always would be neutral with the other factions and were allowed to fight each other over territory but had to assist if another faction was losing itself. And every six moons the four factions would meet to discuss concerns and assistance. 
And so it was agreed, from that point on the RimeWings lived together in four factions. 
===Pyrexia War===
It was only a few moons later that a new discovery led to conflict. During an exploration of their territory, some Frozen Ember Faction scouts discovered an unusual vegetable called the Pyrexia Pepper, a brilliant food that could increase the warmth in the Crytridoran body, which they could use to keep warm and heat up their crests, it seemed to be native to their territory and didn't grow in any nearby factions areas. At first the FE tried its best to keep this new vegetable a secret, but it wasn't long before another faction, the White Wolves, discovered its existence, as one of the plants managed to grow just between the twos borders. The WW demanded to know where the FE got these and when the FE refused to tell them, the WW declared war on them. 
Since the next faction meeting would only be in the next three moons, the war raged on between the two for a long while before any faction realized the two were at war. Being cunning, the WW had managed to slowly push its way into the FE territory, collecting as much Pyrexia Peppers as possible. By the time of the meeting, the other factions were shocked and demanded to know the reasoning. The two factions explained what the PP heat giving properties and explained their reasoning for war. It wasn't long after the meeting that the other factions attacked both the WW and FE for their peppers, wanting in on the heat giving veggie.
The battle raged on for another moon until the sudden death of the WW chieftain, Makalu, suddenly died from what is now known as 'Thermal Overdrive' which he received from consuming too many Pyrexia Peppers. This tragedy stopped the war altogether as the factions realized the danger of the peppers and so they pulled an emergency meeting together and decided that six moons until the next meeting was too long and it would be each moon instead, but a faction could call for a meeting if needed. Factions also now would share resources with each other. While the factions were still able to war against each other, the many casualties of the war gave the idea that perhaps allowing war between the factions wasn't a valuable idea.
===Birth of The Black Crown===
Shortly, after the events of the Pyrexia war, a RimeWing from the Star Walker faction by the name of Cryson was exploring the high peaks when he discovered a brilliant cave. He explored the cave and claimed to have experienced a radical vision from the ice spirit, who led him to a gigantic cavern glacier that contained ice the color of black. The ice spirits guided him to a chunk of the glacier that fallen off, seeming to have the shape of a crown, telling him to put it on, name himself Fenrir, and become the new leader of the faction of the Black Crown. 
Fenrir came back under his new name along with a completely different idea of beliefs. He claimed that the Ice Spirits that the Crytridorans were angry with the unstability of the government and that if they did not follow Fenrir and cover themselves in black ice as he did, they would never be able to achieve their "true potential" as a tribe. He prophesied that someday this new faction, the Black Crown, would overtake the current government and unite the tribe under peace and order. Many dragons were skeptical of his words but many others supported his beliefs in needing a stable government and began to follow his commands, putting on themselves the black ice Fenrir wore. Little did many dragons know at this time, was that this ice had a terribly strange effect on the dragon mind, making them more violent and unstable the more they wore it. And Fenrirs followers became the first dragons to develop the "Black Ice Syndrome". But despite its negative effects, Fenrirs clan grew and eventually was almost half the size as the other factions in just one week.
After he had grown his followers, Fenrir went through his process of what he believed was the first step to achieving the RimeWings "True Potential". He forced the Star Seekers FrostWalker to call an emergency meeting with the factions, in which during that meeting Fenrir and his followers tried to convince the other factions to follow his lead. The other factions were horrified by his beliefs and rebuked him and Fenrir eventually became impatient and called for war upon the other factions. The following week as the Black Crown fought the other factions was cold and hard, each faction was brutally defeated one by one by the Black Crown, who seemed to have achieved godly durability and power from the black ice. 
And while at first it seemed all lost, the Frost Walkers of the FE and NB ordered a desperate united charge against the Black Crown, and pummeled them back. It was a surprising twist that the sudden synergy from the two factions gave them enough power to repel the Black Crown. The four factions immediately began to combine their forces and began to shove out the Black Crown. In only a few days they managed to annihilate the armies, sending the Black Crown to flee and run from Phyrria to a nearby island to nurse their wounds. 
The BC may have still been alive, but the factions had managed to score a major victory. Right after pushing the Black Crown out of their territory the four factions came together, deciding that they would ban any warring between the factions and that they must instead unite together as one government for they had learned an important lesson: that while divided they are weak, together they are strong. This idea has kept the Crytridorans together all the way to the present day.
=== Crown Trials ===
After the most recent events of the Black Crown, a fear of the black colored ice began to overtake the government and citizens with fear as many began suspecting that Black Crown individuals were nearby and planning to warp others into their cult like tactics. This idea of fear began to spread and lead to increased paranoia across the kingdom.
The factions began enforcing Anti-Crown laws, banning anything that would seem anything related to Fenrir and his black ice. They banned citizens from using minerals of any blackish tint, the names of Black Crown members were banned from being used, and all mountains that could potentially hold black ice were caved in and destroyed. 
However what made it worse was what began as the Crown Trials. Dragons began to suspect one another of being an agent of a Black Crown if they did anything that remotely sounded like something a Black Crown individual would do. And dragons began to be trialed, punished and even executed for assumed association with the Black Crown, about 100 different dragons were executed over this.
This series of paranoia existed for half a decade until dragons began to realize that not only there was no actual Black Crown members anywhere near them but also realized the consequences of overexaggerating their fears. Laws were lifted and dragons were released of punishment with heavy apologies.
=== SandWing War of Succession & The Phyrrian War===
The next major war that happened in the Crytridoran history happened almost two decades later where unbeknownst to them, in the other Phyrrian kingdoms three Sandwing princesses were struggling for power and dragged all the other tribes into the conflict as well. With such a violent conflict, the discovery of the Crytridoran was pretty much inevitable, and it was discovered when a SkyWing Army and an IceWing army collided and wrestled each other into the mountains, the battle ended up dragging into a White Wolf village which was forced to evacuate. 
It was clear even in the intensity that several dragons took notice and eventually, the faction leaders were called to meet with the IceWings, only two factions, the White Wolves and Star Walkers met with the IceWings in order to keep caution. The IceWings were clearly surprised by the Crytridorans and believed that since they were related to the IceWings and technically related by blood. Similarly, the SkyWings also requested an alliance with the Frozen Embers and Northern Blades, threatening to kill them if they refused to ally. After these negotiations the factions met together, where they began to argue on what to do, they could not stay neutral as they knew that whatever conflicts happened in the Phyrrian war would likely affect them. But they couldn't be allied with two different tribes that considered each other enemies. And so a series of harsh debates went around, deciding on whether to ally with the IceWings or SkyWings. Then, without the permission of the other factions, the FE and NB signed negotiations with the SkyWings to agree to an alliance, and officially allied with burn. Having no other choice, the other factions joined the IceWings and both of them entered the war.
Due to having a rather small population compared to all the other Phyrrian tribes, which meant that they rarely appeared on the battlefield and even when they did, they were difficult to see. Both the IceWings and SkyWings promised in their alliance agreement to keep silent about the Crytridorans, who preferred to have a low profile, so for this reason, most of the battles the Crytridorans were in were small battles or heists. Whiletwo of the factions worked on one side and other two factions worked on another, both of them generally avoided any battles that could have the possible result of forcing them to attack their fellow brethren. They worked to assist in many small events within the Phyrrian war, most notably the White Wolf faction assisting in the transportation of Queen Scarlet to Burns Palace and the Northern Blades assistance in organizing strategy plans for the IceWings with their battle with the MudWings on the Brightest Night (before the battle was called off). 
Since the Crytridorans joined rather late into the war, they only participated in it for about a year before the events. But regardless of how much service they provided they left the war with minimum casualties, only about ~1,500 casualties. As an added bonus they received a generous amount of timber from the new SkyWing queen, Ruby, as a thank you for their loyalty, promising to keep their existence a secret and Queen Glacier of the IceWings provided them with a good amount of food to be able to live off of for the next few years, the IceWings and Crytridoran's stayed in touch, becoming official allies for the years.
=== Battle of A Thousand Storms ===
A grand battle that occurred in the middle of the Phyrrian war between an IceWing Battalion and the Northern Blades army. The battle happened during the most violent and powerful blizzard to ever hit the Hoarfrost Ridge. The storm was created by the "Gift of Calamity" which was an enchanted object made by an IceWing queen to help her tribe win battles by putting their enemies at the worst disadvantage and the IceWings at their best. The battle was responsible for the death of the Northern Blade Chief, Cobalt, and the rise of the current chief, Bjorn of Mangled Jaws, coming to power.
The following is an excerpt from an interview between Crytridoran Scribe Ullr and Chief Bjorn, about his experience during the Battle. 
Date: 4,992 A. S 
The following document is the written an interview between Crytridoran Scribe Ullr of Owls Eyes and  Bjorn The Broken Jaw, the Chief of the Northern Blades Faction and a soldier during the Battle of A Thousand Storms. The interview recounts the events of the battle, the major events that took place, and its results. 
Ullr: Good Spirits, Frost Walker Bjorn.
Bjorn: Good spirits to you as well, my scribbling friend. I received your Valkyrie about the interview and I’d be more than honored to give you the RimeWings first recounting of the battle. 
Ullr: I would be most delighted to hear, Chieftain, surely this interview will provide an inspirational and fascinating impact on the tribe's history. May I first ask you what your experience was before the battle?
Bjorn: Of course, sir. At that time I had only just recently finished my training and reached adulthood, so I had just joined the Northern Blades Synergy. I was perhaps the smallest in our Synergy, barely reaching the height of two Rime Bears. But of course I made up for it in my determination, there was nothing more in the world that I ever wanted then to obey my commander and dive head first into battle, for the glory of my tribe.
Ullr: Ah, the youthful desire for glory and honor of your tribe?
Bjorn: Indeed, I always desire to see my new recruits have that very spark, it's always a shame when you can just see it be snuffed out. That's why I desire to keep that little spark bursting for as long as I dare say I can.
Ullr: I dare say that is an honorable desire, Chief. Were there any implications that such a huge battle was going to occur beforehand?
Bjorn: Barely even the slightest. Many Suns beforehand the Chief had us march across the borders of our land, the other factions gave permission for us to pass so the Chief expected us to go from the very ends of our kingdom and back. If one were to go on the very same path we went they could still see our footprints, even moons after the event. It was a day before the battle, we were just about to scale Mount Aquilo when one of the scouts reported that there seemed to be a blizzard storm that was coming our way, ‘It's the biggest one we ever seen!” She said, “Winds look strong enough to tear down a mountain and wipe a mammoth clean off its feet!” They suggested that we should stop our border march for now and seek refuge in the mountain caves until the storm cleared up. But ol’ Chief Cobalt, bless the Ice Spirits, but I dare say he had the stubbornness of a hundred ox’s, he said that all of Hoarfrost Ridge would melt before he even considered giving the command to stop marching.
Ullr: That sounds about accurate for Chief Cobalt-may his soul rest with the Ice Spirits-did he give any reasoning for why he wouldn’t let you all rest?
Bjorn: Barely, he never let anyone get away with an excuse, so why would he himself give one? Some of the soldiers told him that if they kept marching, we would all march right into the heart of the blizzard itself, Cobalt simply said “You afraid of a little wind, soldier?” and no tongue uttered a response.
Ullr: Did that concern you?
Bjorn: I trusted the Chief at first, but when we were marching I saw those rumbling clouds in the distance that looked like a giant avalanche and in my head I thought “that looks bigger than any blizzard I’d seen”, and it certainly was different, it looked bigger, fiercer, scarier, more dangerous than any other blizzard I’d seen. It got stranger, during our march as the storm got closer multiple soldiers began expressing concerns, claiming they spotted objects moving in the storm, or bright blue flashing lights whenever lightning cracked, sometimes when we marched we heard a violent roar and the ground trembled for a few moments and some of us lost our balance. It didn’t sound like no thunder we heard, it was more like the warcry of a terrible beast. Of course Cobalt denied it and said we all had Tongues of Goats. You could say when that happened I was more than a little concerned. But I didn’t want to question the captain, this was my first real expedition as a soldier, I certainly had no desire to doubt the Chief, so we kept marching.
Ullr: Certainly that would be an intimidating presence. The storm certainly hit you, correct?
Bjorn: A few hours before Sunbirth, yes, it was dark and we couldn’t see anything but the glowing spots on our faces and the faint glow of the crescent moon. We could hear the thunder roaring louder and louder and the winds got fiercer, but we had no idea how close the storm was until lightning split across the sky. It was at that moment when we looked up into the sky we saw the churning black clouds of the blizzard, swallow the moon whole and unleashed its wrath on us. The winds became fierce, powerful beasts that shrieked in our ears and yanked at our fur, the thunder split the earth and knocked us off balance, and the snow gnashed its fangs at us and tore into us with bitter cold. Without doubt it was the most powerful storm we had ever faced in any of our lives. It wasn’t long before dragons began dropping like flies: falling into bottomless crevices, impaled by flying icicles, overpowered by the wind and flung into oblivion. I had to pass by many of my fallen comrades that day, seeing their faces frozen in twisted fear or agony…it's something that changes a dragon. We RimeWings may be masters of the ice and mountains, but even the toughest dragons would be gambling with death at the mercy of this storm.
Ullr: Did then Cobalt tell you to stop?
Bjorn: He didn’t stop leading the march, ignoring any cries to stop or perhaps our voices must have been enraptured by the wind, but either way he didn’t choose to be merciful. Though even though he was Chieftain it was clear the storm was slowly eating at him, tufts of his fur were being blown off, his muscular body shuddered from the cold, and his bright bioluminescent light dimmed with every step, but even so he chose to keep marching. Which is why it surprised us that at the moment that when we entered the heart of the storm and it felt like the jaws of death were at our doorsteps, he all of a sudden stopped.
Ullr: He stopped?
Bjorn: Indeed, came to a complete halt. Many immediately collapsed to the floor to gather their breath or tend to their sore legs, murmuring with relief. But I chose, despite my exhaustion, to keep standing. Cobalts sudden change in attitude was far more confusing than it was relieving, it was out of character for him to suddenly just stop. He wasn’t exhausted, as he was the one that claimed to never feel pain or exhaustion, so he certainly couldn’t have stopped to rest. From my position, it looked as if he was peering at the sky. Or realizing the consequences of entering the storm? Was he contemplating life? Praying? He didn’t speak for a full minute, and it seemed I was the only one that noticed his unusual behavior, then the sky roared and another crack of lightning streaked across the sky. His voice echoed across the whole land, I can still hear the ringing shock in his voice as he roared, “FORTITUDE  FORMATION!!!” 
Ullr: He saw something? 
Bjorn: Indeed, I didn’t know what at first. All I remember is scrambling around as talons trampled me, trying to form together in a triangular shape behind Cobalt, weapons frosted to my hands as we all looked around in confusion. We didn’t see any enemies, in fact it looked like there wasn’t any other life besides us. We all stood around in the frigid cold for a few moments, staring around in fear, wonder, and confusion, looking around for this so-called “enemy”. We were all tightly packed together so it was hard to move, so when I accidentally took a misstep I ended up prodding someone with the butt of my spear. In retaliation they shoved me back and I found myself belly up on the ice blanketed floor, staring up at the churning sky. Then the next crack of lightning flash and…
Ullr: And what…?
Bjorn: When the lightning flashed, it illuminated the silhouette of a thousand wings. IceWings, to be exact.  Hundreds of spears glinted in the light and their white scales glinting like skulls, wiped clean of flesh and blood. I only saw them for a moment, a glimpse in time, but it didn’t take anything more then half a second for me to realize, we were caught right in the middle of an IceWing battalion and a heavily fortified one at that. Our troop was quiet for a moment, holding its breath, I myself felt dizzy as I refused to let out a breath. We couldn’t tell whether the IceWing battalion had seen us yet, they were high up in the storm so perhaps it was too snowy for them to spot us. But that was wishful thinking, a moment passed, another, thrice, with nothing but howling wind…and then the dreadful roar of an IceWing broke through the sky and they all came falling towards us from the sky like a swarm of hail. 
Ullr: Did you immediately start fighting?
Bjorn: Heh, hardly. This was the first battle I had ever found myself in! When the IceWIngs came down for blood I remember feeling like a deer seeing a yeti leap out from the forest, unable to move, helpless, possibly in utter bewilderment and perhaps even a little in awe. It was only hearing Cobalt roar an order across the winds that I broke out of this fear and remembered what was going on and I immediately delved into battle-well-it was more one sided-the IceWingsused the thick clouds and whirling of snow around them to their advantage, hiding within the storm. I remember trying to hear the roars of the IceWings and hear their attacks but the wind carried their sound until it was all around me. The captain ordered us to shut off our bioluminescence and not dare to ignite our crests because it would mark exactly where the IceWings could strike. 
Ullr: That certainly explains why you named this experience the Battle of A Thousand Storms. It's an especially fitting name. 
Bjorn: If I am quite honest, the name is a bit of an understatement. It felt more like every single storm of Pyrrhia had met here at its mark. There was the constant pelting of snow the size of a Yetis eye that felt like the jabbing of daggers at your bare skin, breathing felt like you were risking freezing your lungs solid. All you could see was white, even a Soldier within an inch of you was nothing but a blurry silhouette. But the worst part was, while we were struggling, this was exactly what the IceWings were used to. They were built for thick blizzards and frigid cold, so they didn’t have a problem. The soldier behind me tripped over a rock while backing away and fumbling for his spear, but in a flash a pair of white talons seized him from the icy blanket and dragged him into the frost. He was gone before I could even blink. And it kept happening all around us, the screams of soldiers as they were dragged away from the army when they made even the slightest sign of weakness.  Now it's well known that synergy is what  makes our army the strongest in all of Pyrrhia-every Crytridoran soldier is trained to learn when he joins the army that every loss of a soldier brother, is the loss of your own life. Working together makes us strong, like a fortress of iron, impenetrable and nigh invincible. If the army is in unity, then victory is inevitable. And yet it seemed the IceWings knew exactly what it was, so they used this storm to their advantage. After all, you can’t work together if you can’t even tell what each of you is doing. Cobalts commands were muffled and we couldn’t hear a single order from us. We were forced to work on our own, and that made us weak. We were the perfect targets.
Ullr: Indeed that is quite a horrifying prospect, I shall add a reminder to this scroll to consult the counsel about this situation so we could perhaps improve our strategies for this future. So, the IceWings attacked using the storm, and completely left the army at a disadvantage-and yet here you stand with me-completely alive and healed-along with several other soldiers I’ve interviewed. So as far as I know you made it out of the battle alive, so how did you manage to make it out of this relentless scourge unscathed?
Bjorn: Ah, well make sure to quench your quill in as much ink as you can, Ullr, as that is a bewildering story from a unique perspective that if I am so bold to say could change many of the ethics in our tribe. How I survived is quite the tale.
Ullr: Then by all means Frostwalker, enlighten me on this tale so that it may be told to the dragonets of all centuries to come and change the fates of our land! My pen certainly is quenched with all the ink I can carry, so please proceed!
Bjorn: Of course. So the storming battle raged on relentlessly, with no sign of it possibly stopping. Our soldiers were falling left and right, being dragged away to their deaths within the white fog. And at first in our defensive formation I’d say I was only five dragons away from the center of the crowd, but as the dragons around me got picked and dragged away, all of a sudden instead of my comrades I found myself facing a blank, white, storm next to me. Just the sight of the empty fog and howling wind in front of me was enough to freeze my heart cold in fear, at any moment some gnarled fangs or sickle like claws could grab me and drag me into the maws of death, unable to be saved or struggle. It was a fearful tactic that I quite say, did quite the opposite effect on me and ignited me with an overcoming desire to fight back. So with a valorous cry I raised my mammoth tusk spear at the sky and began to slash at any passing IceWing. Perhaps it was because of my sudden shift in mood but I think our army started to improve our fighting, we began to memorize the pattern of these ice dragons and learned to guard our flanks. Whenever an IceWing leaped out to take one at the edge of our circle we would pelt them with spears, driving them back. In fact, Spirits bless the old soul next to be, Freya, while I was busy trying to hit an IceWing in the air she grabbed my shoulder and screamed “DIVE” shoving me to the floor, I felt the fear cold tingle of ice breath on my neck as it almost nicked my throat. If that breath would have hit its mark, it's very likely I wouldn't have survived that attack. So thank the Spirits, Freya had the perception to save me.
Ullr: Indeed, I shall write a blessing to Freya's family. So how did you escape the storm?
Bjorn: Well, Ullr, I shall be getting to that, but allow me to tell you what happened in the middle of the battle. As the battle went on, and our fighting began to improve, I was beginning to feel quite confident in myself, more than once I managed to spear an IceWing right through the throat and I was beginning to believe that perhaps we had a chance to win. But then, right as I managed to knock an IceWing out of the air I heard several roars of shock and surprise as some of my fellow soldiers began to point towards the sky. And as ashamed as I would like to admit, I immediately broke concentration and my defense to see what was going on. But in the sky I saw something very peculiar of course, a bright flashing blue light in the sky, hovering up there in the midst of the clouds like a burning star. And yet it was no star, from the burning light of it we could see a dragon, her scales a shimmering silver, raising the item up in her hands. The star began to glow brighter and brighter, Cobalt shouted something in fury and for reasons I am not aware of, he suddenly opened his wings and lifted off into the air, heading straight towards the light. IceWings immediately came from the skies to wrestle him but after seconds of wrestling they fell to the ground like snowflakes, it seemed Cobalt was willing to put together all of his strength to do whatever it was he was doing. The next few seconds were chaos for me though: soldiers were shouting, the wind was howling, and I can't express enough how much my talons ached after hundreds of soldiers stepped on them to get a look at our captain. “He’s trying to stop it!” They shouted, “What is he doing?!” I of course was incredibly dumbfounded, and I couldn't help but feel an overwhelming sense that something horrible was going to happen. And unfortunately my feelings proved truthful, just before Cobalt could reach the dragon, the “star” in her talons suddenly released a pulse of blue light, it blew across the storm like a tsunami and when it passed over I felt a terrible chill tingle through not just my spine, but my veins, mind, and soul as well. The frost grew colder, the wind blew harder, and the entire army could see nothing but white. I couldn’t understand, how was the storm getting worse?? The last thing we saw before the storm became bleak was our General, the star had frozen him completely into a statue of ice, and we watched him fall, fall, fall, to the ground…where his fate finally fell. 
Ullr: Ay, the other witnesses had said the very same thing. Quite a tragedy, may his soul rest with the spirits that lad. And what happened to you, Chief?
Bjorn: I was one of the youngest in the group, my fur had not yet developed, I wasn’t as strong. I could handle the brisk storm before but after the star seemed to make the storm worse, I couldn’t take it. So when the soldiers began to move I couldn’t keep up, the cold was beginning to drain me. I was able to follow them for a few seconds, realizing they were beginning to flee the scene, but all it took was one jagged stone and I fell over, succumbed to exhaustion and cold. I couldn't feel my talons, or my face, or anything really, but I could just feel the icy talons of death clawing on me. It was hard to breathe, my heartbeat was slowing as the last silhouettes of my troop followed. Everything turned to black before I could even call for help.
Ullr: You…died sir?
Bjorn: I should have, if I stayed in that storm for less than an hour I would have frozen over just like Cobalt. But as you can see, I’m healthier than ever, so I most surely survived, unless I am a ghost in which I can confirm I am not.
Ullr: So…you confuse me sir, apologies. You were stranded in the worst storm in Phyrrian history, dying of cold, in a place where the only other dragons left would be the IceWings…and completely unconscious…how could you possibly survive?
Bjorn: That, scribe, would be the Ice Spirits having mercy on me. Everything was black at first, I couldn’t feel anything but nipping cold, but then it all turned gray…and then red…the cold disappeared completely and was replaced with warmth. And when I first cracked open my eyes…I found myself sitting next to the ember glow of a fireplace. 
Ullr: Scavengers?
Bjorn: That was my first thought. I looked to be in a cave, the typical home for those squishy things. But nay, it was too big, would be more like a bonfire for them, but it wasn’t, it was a small, sputtering, campfire, obviously it had been burning for a few hours. So it couldn't have been scavengers. 
Ullr: Then what pray tell was it?
Bjorn: Well, I spent a few minutes laying there on the floor in the bleak warmth of a flame, trying to clear my head of what was going on. And then in the distance, my still ringing ears caught the sound of something shifting behind me. I quickly-but uneasily-gained by balance and scrambled for one of the logs within the fireplace. My ears were not quite sharp but I could hear icy talons prowling from one of the cave tunnels, seemingly dragging something behind them. IceWings, I thought, It made sense now. IceWings were bringing dead RimeWings here so that they could hide our bodies, so no one could stay here alive. I won’t let them hear a peep out of me, the moment they set a talon in here they’ll be scorched to bone. The footsteps got louder and louder, and just as I saw their shadow peek around the corner, I let out a cry and swung my log wildly. I missed the first time, and the second, the third too, I wasn’t the best at heavy weapons. By the second swing my opponent yelped and dropped what they were dragging to avoid my vicious swings, then by my fourth swing I hit something, their claws, which had grabbed my weapon and pulled it out of my hands. In flat seconds I found myself belly up, and a rather annoyed RimeWing pointing my weapon back at me. “Well,” she said, “You got about the aim of a one-eyed, fat filled, mountain cat.” 
Ullr: A Crytridoran? What an unusual predicament! 
Bjorn: Exactly the same thing I thought. I was amazed at the sight myself, I certainly didn’t recognize her in the slightest, she certainly wasn’t from our military, if so I quite would have managed to pick her out from the crowd. She was melanistic, and her fur was as dark as the night sky, with eyes bluer than ice and scars that blanketed her skin. I couldn’t see her face, typically, for it was hidden behind a wooden mask…a willow tree I think it was, with the symbol of a raven on it as well as several other letters carved out in runes. Though one thing on her mask caught my eye…a carving of a sword with a single white opal in its eye, but it-
Ullr: She was a representative of the Northern Blades faction?! 
Bjorn: Pardon me Ullr, I didn’t quite finish with what I was saying.
Ullr: Ah, most apologies Frostwalker, you would understand that this news would be quite a shock to me. We always have made sure to have a close record of all faction representatives as they share a familial or political relation to the Chief, knowing that one is not on our record is surely a surprise.
Bjorn: Indeed Ullr, I understand your confusion, and I will answer it for you. This Crytridorans mask not only had the symbol of the Northern Blades faction and the Jewel that symbolizes being a representative…but that was not all. The symbol had an ‘X’ scribbled across it with chalk……er…Ullr? Did you hear me?
Ullr: You have come across an…an Exile?
Bjorn: Yes, Ullr, an exile. 
Ullr: But it's so uncommon…we haven't had one in decades…
Bjorn: I think you understand now why I found that my report of the battle would be so important.
Ullr: Yes…yes…just give me a moment, Chief, I needed to gather my senses. So much info I’ve collected…so what was your first move??
Bjorn: Well…the moment I saw that crossed out wolf I was bewildered? An Exile?! I must have accidentally said it aloud because she immediately freaked out, cursed, and knocked me on the head with the club. I black out for…I’d say perhaps a few minutes. And woke back up to darkness, the warmth of a campfire, the smell of blood. I immediately flung my eyes open and jolted awake,  letting out a cry for help, but I found myself gagged, mouth laced up with a poorly laced rope. The moment I reached for it someone screamed “DO NOT!!!” I was grabbed by the snout by the same RimeWing again, staring deep into my eyes with anger and what from what I could discern was fear. “Don’t speak.” she hissed, although it sort of like pleading, “We both know what happens when we violate the code.”
Ullr: Code? Is she referring to the Code of Tongues? Where it says that RimeWings and exiles are not allowed to use their tongues on one another? 
Bjorn: Indeed. 
Ullr: Didn’t the factions do away with that code a year ago? 
Bjorn: Of course, but she didn’t know that. And while I was sure it was no longer a rule I certainly didn’t want to accidentally violate it if it was still in effect and I certainly also didn’t want to be hit with a log again. So I didn’t struggle, and nodded my head in agreement. She relaxed with a hefty sigh and returned to her spot, where she was butchering up a seal she caught. “I don’t have a name.” she muttered, “Used to, but I no longer am allowed to possess it. So you will know me by the name Shatter, alright? My heart is broken, my life is broken, and the world is broken, broken and shattered like glass. And that is what you will know me by, alright?” She didn’t seem to care for a response and violently thrust her talon into the seal corpse and hurled a chunk of bloodied splattered meat at my talons, wringing her bloodied talons with a glare. “Now, you can untie your mouth-AH-” she cut when my talons immediately went for my mouth, “-ONLY when I SAY you can! You will NOT take it off NOW? Or else this seal won’t be the only one being torn apart.”
Ullr: Doesn’t seem like she would be very cooperative. Wouldn’t let you speak?
Bjorn: Not a single word of my tongue. She seemed to know the code rules very well, she knew well that if either of us violated the rules we would lose all chances of ever coming back to our tribes, exiled to the Ice Kingdom where we would surely be found and killed. So I couldn’t speak a single word to her, which meant I had to get creative. So I took the chunk of meat she threw at me and scribbled in seal blood, “WHERE U FIND ME”
She froze for a few seconds at first, probably panicked that I possibly broke the code. But I hadn’t technically spoken to her, so after a moment she relaxed and sighed, “Fool. You were laying in the snow about to become a dragon popsicle so I took you to my cave so you WOULDN'T, a thank you would be nice, huh?”
“SEE OTHER RIME?”
“A few I guess, but they were already ice statues. The IceWings storm made it hard to see so I’m not sure if there were any others. I don’t know how any of you sealbrains could be dumb enough to be walking into one of those.”
“ICEWING STORM?”
She began dissecting the seal and rolling the meat up into little balls to put in her sack, rolling her eyes, “Seriously, spirits above, have you all NOT been learning about other tribes? The IceWings recently found a new little toy in the depths of their royal basement or whatever-the Lantern of A Thousand Storms or whatever-allows them to summon and control the biggest blizzards in the century, they’ve been using it to expand their kingdom and invade others. How have you all not heard about this?”
Ullr: Ah yes, the Lantern! I was assuming you would mention it soon. Did you ask about where they got it?
Bjorn: I tried. But the moment I tried scribbling she seized my claw, “Uh-uh, no more questions from you, I have quite a few myself that I would like you to answer alright?” She didn’t give me much of a choice so of course I had to agree. 
Her questions were at first pretty typical.
“What is your name?”
“BJORN” (She snorted at that, sounds like a mammoth choking on its own trunk)
“What Faction are you loyal to?”
“NORTHERN BLADES” (“By the Ice Spirits-so you are as crazy headed as I and the rest of them were?”)
“What were you doing turning yourself into Yeti Food, out there?” 
“PATROLLING. ICEWING ATTACK!” (“IceWings? Please, a RABBIT could take one of them out!”
She didn’t seem to have much interest in the info I gave to her other than the fact that she could laugh at them, I guess after spirits know how many years of exile you would need a dragon to make sarcastic comments on.
I wasn’t very confused with her questions, they sounded reasonable enough. However after that third question, her next few were a bit…specific.
“Who is the Chief of White Wolf?”
Not the question I expected. But reasonably, she would be concerned about her faction. So I gave her his name, “COBALT.” She didn’t seem particularly pleased with that answer and muttered under her breath. I didn’t tell her at that time that he had died, and I am partly glad I didn't as I worry she wouldn't react to that particularly well.
Her next question certainly boggled my brain though.
“Did Cobalt ever send your troops to patrol over the tundra past Mount Aquilo?”
It was a very specific question, yet so incredibly accurate. She was talking about the tundra that the IceWing storm was in and the one that I certainly passed through. So I scribbled a “Y” and she immediately roared “Mountains And Mammoth Mulch!!” Flinging a meat chunk at the fire, “I told that stubborn yeti brain  to stop looking for me!”
She began pacing back and forth anxiously, not bothering to give me a single answer to what exactly her relationship was with Cobalt. She looked angry…and concerned-even a bit afraid, it was hard to discern. It didn’t get any better when she figured out from asking me questions that Cobalt was leading that patrol in the storm. And she immediately looked up, “I have to find him.” she announced, and without another word she broke off a frozen stalagmite to reveal a hidden silver scimitar beneath it, hoisting it into a sheath on her shoulder. 
“And don’t you even think of taking off the rope when we get outside.” She demanded.
And with that I found myself traveling with an exile who refused to let me speak normally in pursuit of finding a dead dragon who I still have no idea what connection she had to. 
===The Reuniting===
The results of the war had created a barrier of distrust between a majority of the factions. Half of the factions had joined the SkyWings during the war while the other half joined the IceWings. While there was never an event in the Phyrrian war that forced the two to fight each other, both sides had ended up joining the alliance without warning or permission, giving a feeling of distrust. Little did each side know was that the other side had no choice but to join the alliance, the SkyWings threatened the RimeWings into joining them and the IceWings threatened to expose the tribe to the rest of Phyrria. But unaware that the other factions had no choice, both sides acted sourly to the other tribes, refusing to even contact each other or participate in Faction meetings. And it was pretty clear that if something did not quench the tension between the two sides, they may eventually split off and possibly go to war against each other. Fortunately, a drastic event did eventually assist in reunifying the tribe together.
There were several reports from the dragons, that the Black Crown had been spotted once more and had brought a horrific monster back with them. Yet nobody believed these reports until one of the Northern Blade village population suddenly disappeared without a trace, all that would be left would be large blue stains on the ground. This began to happen with all the factions, missing dragons and strange blue smears on the snow. Nobody knew what it was until it came knocking at their door, the main capital of the Star Walkers was attacked by a beast known as a Yeti, and following behind it was Fenrir and his army, prepared to overtake the Alpines once more. And this time he did quite well, take over all of the towns in Star Walker with ease until there was only one town left in Star Walker standing, the Star Walkers realized that they couldn't do this alone and once again called on the factions for help. And by no time every faction had decided to join the cause, while the Yeti could easily destroy one faction, when it came to four, it was no match and eventually was defeated. The Crytridoran's realized once more the importance of working together as a unified tribe and together they managed to force the Black Crown to surrender, who were forced to work as servants to the Star Walkers and help repair all the destruction they caused. 
Once more the four factions met together and discussed their causes for joining the other alliances. Understanding the reasoning of the other factions, together the four officially signed an oath known as the "Great Synergy" agreeing to never abandon their fellow factions again. Declaring neutrality when participating in all wars and if they must fight in a war, they would fight together.
===IceWing Conflict===
When the IceWings heard of the Crytridoran's declaration of neutrality, they were angered, immediately sending a message to them to bring this to the IceWing court. The IceWings believed that the Crytridoran's were not just allies, but also fellow IceWings, and because of this, the queen had complete power and control over them, therefore the Crytridoran's couldn't become neutral without the Queens permission. The IceWings then asked them to sign a treaty agreeing to give up their governmental power and independence to become IceWings citizens. Outraged,Crytridoran's on the other hand argued that they were their own independent tribe and that they separated themselves from the IceWings completely for a long time. 
This debate went on for a long time until the IceWings believed they were losing this debate. They instead decided to threaten to drop out their agreement of isolation with the Crytridoran's, announcing their existence to the other tribes unless they agreed to submit to the IceWings. The RimeWings feared this greatly and knew very well how dangerous it could be to suddenly be exposed to all the other tribes, they discussed the idea of what to do for days, until one long night in the debate, the Northern Blade representative, Everest, spoke up with a magnificent speech of Crytridoran pride:
"Why do you all fear the idea of more eyes being laid out upon us? Aren't you aware of all the conflicts we have managed to overcome that have been greater then this? I've seen this group wrestle yeti's, tussle in continent stretching wars, master the elements of the alpines, and thousands of other things. The Ice Spirits may have well blessed us with the power to overcome any obstacle that comes our way. We are climbing over mountains that tribes ten times our size can do! Surely such a conflict like this is something we could handle, isn't it? We are Crytridorans and if it must be that our names be known, so be it! Its bravery and power that runs through our blood, its in our name! For the moment every dragon hears our names they will know strong and well that we are a force they will not dare to reckon with! "
Everest's speech silenced all dragons in the faction and made them all realize that it was indeed time to step out of hiding. And so the Crytridoran's ignored the IceWings threat and refused to sign any treaty to be apart of the IceWing citizen. And so the IceWings kept their word and news spread of the newly discovered tribe found in the IceWings, however much to their outrage the Crytridoran's managed to handle the attention well and managed to skillfully move their way through alliance requests and threats, using the combined political abilities of the four factions to be able to convince the tribes to allow them to stay in neutrality. 
When the IceWings saw how well the Crytridoran's were doing, the general of the military at the time led his army to the border of the RimeWing territory, attempting to scare them into submission. However instead of submitting, the Crytridoran political leaders, generals, servants, citizens, and even members of the Black Crown faction emerged from the border, all with the willing intend to defend their territory, even if it meant they had to fight to their last breath. Despite being clearly outnumbered, three to one, the general of the IceWing military was so stunned by incredible boldness of the alpine residents that he withdrew the army. The Crytridoran's managed to make the IceWing general surrender without a single casualty. By this action, it made it clear that the Crytridoran's were fully prepared to face any conflict that faced them. 
===Crown Asylum Incident===
== Culture ==
When it comes to living in the frostbitten, barren and dangerous world of the Hoarfrost Ridges the Crytridoran's have to always be alert and prepared for action. This meaning that their form of culture can seem very peculiar and unusual to those who have not spent their entire lives in the Alpines. Furthermore due to their kingdom being split into four different territories, the form of culture and practices may be unique depending on the faction that rules the territory. 
===Settlement===
The territory of the alpines doesn't usually change much, meaning Crytridoran's can't be picky about what they can choose as their home. But preferably they enjoy environments that are at high altitudes or have less intense weather. While they don't mind living within the depths of caves or in environments that are constantly ravaged by snow, they generally prefer any area that has a mostly clear weather, allowing them to soak up as much warmth as what can generally be possible. Crytridoran's are best suited for the elements you could face in the mountains so any area that reaches up to the highest peaks and allows them to use their abilities to their potential is much to be preferred. Most of the time the use of resources and food are scarce so any area that has a good amount of trees, plants, and animals residing within its area will most likely be used as a settlement eventually in time. 
When Crytridoran's find a place that seems to match one or two of their preferred requirements, they will immediately begin sending resources in order to establish a village. Most towns within Crytridoran's aren't very big, the smallest being about 8,000 square miles (about four small houses put together in a 2x2) with the largest about a third of a mile long. In order for a collection of buildings to be considered a village it must contain at least four different families or 50 dragons within it, less then that and it would be considered a settlement. Settlements act as a temporary residence for dragons who are collecting a specific resource or are moving, they won't be marked on any maps and can not last in a specific area for more then half a moon. Meanwhile villages are allowed to reside permanently and will occasionally be marked on the map, they do not have a voice in the Crytridoran government because they are simply considered an extension or under the rulership of the city closest to it. Cities must contain 50+ dragons (although usually most cities have over 100) and its construction approved by the faction leader in the region. Cities are where all important buildings and structures are put and are the most defended lands. There will always be one "Central" city that within each factions territory, usually where the faction leader resides, in the Central City, political events occur and the faction leader resides.
Buildings for settlements, villages, and cities are all made of one or many of the three most common building materials in the Hoarfrost Ridges: Hide, wood, or stone. What material is used usually depends on the size and importance of a building, with small tents from temporary settlements will likely be made out of animal hide while large fortresses in an unmoving city will be made out of cold hard rock. Of course this can usually be the other way around, as some of the faction leaders use hide for their houses. The structure and way the building is made will depend on the material used to make it, for example, houses made out of hide will usually form a large pyramid or dome shape, as the RimeWings will tie the hide to large ivory tusks or wood logs to form a tent, adding more ivory or wood depending on how large they plan for the tent to be. Houses made out of wood will commonly take the shape of what are known as modern cabins or shacks, the larger ones usually taking a more rectangular shape. Meanwhile when it comes to stone, the building is almost always a blocky shape. 
All cities and villages must require a few important requirements in their settlement in order for them to be able to complete. This includes the following: 
#A good source of animals, stone, or hide, the faction does not want to waste the energy and time having to constantly import resources if the city or village lacks any.
#A nearby water source to gather water from.
#A bonfire, in case the settlement gets incredibly cold.
#Faction Residential places, if a Faction Leader ever comes to visit they must have a prepared place to stay.
#A security system to keep watch of any possible dangers and to prevent any crimes from being committed within the place.
#An education system that allows young dragonets to be able to prepare for the outside world.
#No common local threats such as constant avalanches or a large population of yeti that could cause constant damage to the settlement.
# A message system, allowing full contact with the rest of the city and faction territory.
If a city or village isn't able to fit at least 5-6 of these requirements, it will not be allowed to be built. Requirements or the amount of requirements may differ among faction territories. 
===Governing===
RimeWings take a unique approach on the topic of government, while most tribes have decided to have their kingdoms ruled by a queen and king, when it comes to the RimeWings, this isn't the case. The territory of the Crytridorans is split into four different sections, each section is ruled by a different ruler who is known as the Faction Leader by other tribes, but Crytridoran prefer to refer them as Chief/Chieftains or "Frost Walkers". The four leaders each follow a specific code of laws that they will use to rule their territory, but they all rule separately and uniquely. This division of power allows for less stress and worry then it would be when one dragon is ruling the entire territory. 
As of the current time, there are currently four legitimate factions that the Hoarfrost Ridge has been divided into: The White Wolves, Star Walkers, Northern Blades, and Frozen Embers. Each faction works together but each of them have different skills and focuses.
The White Wolves faction is a cunning and protective faction that focuses on the unity and proficiencies of the tribe. This faction commands respect and complete loyalty over its people, wanting them to focus more on the concept of teamwork and focusing on their individual skills. The White Wolves are incredibly strict but are one of the most resourceful factions of the tribe because of how they make sure only the cream of the crop are assigned to certain jobs. The factions rely on them to manage the trading system and resource management stature of the tribe.
The Star Walkers faction is philosophical and wise. This faction is the one that focuses the most on religion and the concept of life. They are usually one of the most charismatic and powerful speakers when it comes to diplomacy because of their encouragement of considering the fundamental nature of knowledge, reality, and existence. They are very careful to making decisions and was the first factions that bring up the idea of the factions unifying together rather then working independently. The faction turns to them when looking for logical ideas of what to do.
The Northern Blades faction is more fierce and powerful then all the other factions. The Northern Blade has known the concept of war and violence since the beginning, as there was constant civil war when the faction was first established. The Northern Blade consists of brilliant strategists and skilled warriors, and while they aren't the smartest and can be quite rash they make up for it with their incredible brute force that could repel armies three times their size. They are the ones the tribe turns to when war is inevitable.
Finally, the Frozen Embers, are the most intelligent and scientific tribe. The Frozen Embers are the most nerdy and knowledge thirsting tribes, fascinated with the idea of knowing more about the world they life in. Most of the dragons in this faction are scientists, mathematicians, and scribes. They have much knowledge about biology, geography, meteorology, toxicology and history then any other faction, and are commonly turned to when it comes to attempting to take a view from a scientific standpoint. 
While each faction may have different political views or ways of rulership. Each of them unite together to ensure the tribes safety. Every moon (or when the factions find it nesaccary to meet) the four main faction leaders will gather together in one of the factions Central Cities. They then discuss updates on their own factions, news that should be discussed, or conflicts that need to be resolved until the next day dawn. During this long time they will spend time voting, suggesting new laws or ideas, figuring out ideas to make the government better, or other politics. 
Each faction is considered different nationality. Dragons who were born within a faction will automatically be allowed in the nationality and are freely allowed to pass through, hunt in, live in, or perform any other activities within the factions territory (a dragon with parents from two different factions will not be granted access to both faction territories, only the faction who's territory they were born in). A dragon who was not born in that faction are not allowed these privileges and will be arrested and imprisoned unless they have some sort of passport or escort that allows them inside. Dragons must go through a strict chain of trials and tests before they are allowed permanent entrance into a factions territory. 
While there is a total of four factions, there is one that is considered illegitimate: the faction of the Black Crown. The Black Crown is a large group of dragons who believed in a collection of words stated by the Crytridoran figure, Fenrir, who believes that the government is considered to be an abomination and curse to the RimeWing culture. All dragons apart of this region have the Black Ice Syndrome from wearing the black ice that the Black Crown commonly wears. The Black Crown is known to be incredibly rebellious and disproving of all that the government does and has tried multiple times to take control of the government, at some points succeeding for a long before being forced out. 
While the dragons who are apart of the faction of the Black Crown consider themselves a faction. They are not officially approved by the factions as an official one and therefore are not allowed to participate in political meetings.
The faction leaders will not be the only political leaders, they will also choose 10 dragons that are said to be trusting or loyal according to the city ruler. This dragons will accompany the chief on the meeting in case they have information that needs to be discussed with the rest of the representatives or they need to assist in making a vote. 
Each dragon that is apart of the meeting must wear a special accessory with the faction symbol on it in order to be able to access the meeting. Without this the dragon will not be permitted to enter. 
===Elections===
Elections will occur whenever a faction Chieftain is no longer capable of being able to govern, due to being permanently injured, deceased, imprisoned, deposed or any other reason that means they will be incapable. When this occurs, each city within the Frost Walkers faction territory will choose a citizen who is willing to become the next Chieftain. Once all cities have chosen a representative, they then will proceed to the central grounds of the faction territory where they will give several speeches stating why they would be a suitable faction leader. 
After all the dragons have given their speech, the dragons of the faction will vote for the dragon they like the most. The dragon with the most votes will then speak will then be temporarily elected as the new faction leader, however the election is not over, as the new faction leaders must go through several approval tests. 
First the faction leader will hold a private meeting with all of the other faction leaders, who will discuss with the new chief, who will try to convince the leaders that they will be a suitable leader. After this event, the faction will leaders will take a vote of if they approve the dragon becoming chief of the faction. If the factions vote in agreement, the leader moves on to the next test, if the majority does not agree, the dragon will be sent away and they will move to the dragon who was second highest in the votes. 
After this, the shaman of whichever faction the potential chieftain is apart of will meet with a dragon and take an IceWind Owl, a special bird that is considered sacred in Crytridoran culture and a creature all Chieftains have as a pet. It is the believed that the owl is incredibly intelligent and has divine knowledge, for this reason the owl will be used to see if the Ice Spirits approve of the dragon being the potential chieftain. The potential chief will then hold out a preferred food of the owl. If the owl is willing to perch on the dragon and eat the food, they will pass the test and become the new chieftain. If the owl refuses to even touch the Crytridoran, the dragon will be sent away. 
===Naming===
The name of a Crytridoran can be a variety of things, as RimeWings are not picky with what kind of name they give their child. On certain occasions they will give names that are similar to that of IceWing names, a name that connects to an animal, plant, event, or material found in snowy areas. However on most occasions Crytridorans will choose names that are based off Phyrrian (or real world) mountains such as Everest. Mythological creatures that relate to ice such as Fenrir suite them as well. Colors of blue such as Cyan and Lapis fit. As well as synonyms or Greek/Latin words relating to ice: Frost, Cryo, Chill. Dragons names also can be names based on Louqueti, a religious language of the Crytridorans (see the Language subcategory). The most common names are usually similar to that of Nordic names such as Bjorn, Valkyrie, Erik, and Odin. 
Crytridoran's also all have titles, in order to differentiate dragons with similar names. These titles are usually addressed when two dragons are meeting each other for the first time. Titles can be a physical or emotional description, a sound or smell, or a job/title". Titles can be changed with the permission of the dragons family. Some examples of these titles can be.
"Bjorn The Dauntless"
"Chioni the Furious."
"Glacies of Sparkling Snow."
"Noctua of Howling Owls."
"Bouvo, The Raven Queen"
"Lapis, Eyes of Frost."
Chiefs titles are changed to their faction name when they become one. For example "Noctua of Howling Owls" if they become the chieftain of the Frozen Embers changes their title to "Noctua, The Frozen Ember".
Names are chosen the moment the time that the dragons egg hatches. The father chooses the dragonets first name and the mother chooses their title. The day before the supposed hatching, the two parents will curl up next to the egg when they sleep. The title and name of the dragon are chosen based on what the parents see, smell, or hear in their dreams, it can also be based on what they see, smell, or hear at the time that the dragonet hatches. 
===Language===
"Phi'naki oma kakshi ka mello ni mor fana lupis whikolo shar'mono phenamor horastis!" 
-A RimeWing speaking furiously in Louqueti, the phrase translates to: "May the Ice Spirits curse your soul and wolves shred your heart."
Despite not interacting with other Phyrrian tribes for years. Crytridorans still speak the Phyrrian language, the only difference is that sometimes they will use words that they personally invented themselves or words that haven't been used in centuries. When they speak they tend to have thick Russian accents however whenever they get angry, their accents can suddenly change to become scottish, reasons for why this phenomena occurs this are unknown. Regardless, 90% of the time that Crytridorans are speaking they will use the Phyrrian language of Dragon and nothing else
While Crytridorans only speak Phyrrian Draconic when needing to speak. They also have a separated which is known as Louqueti or when translated means "Tongue of The Spirits" this incredibly language seems to only be native by the Crytridorans. This language is incredibly unique due to its unusual functionings. For starters, it seems that all RimeWings are aware of how to speak this language by the time of the age of 2, even with barely any teaching, furthermore all Crytridorans are able to translate the language and fully understand it by the time they are 3. This unusual trait seems to be some form of genetic memory, which each ancestor passing on their knowledge of the language to their descendants.
Furthermore, the language of Louqueti does not seem to have a translatable written form. While dragons can scribble and write in this language at times, once they try to recall what the series of scribbles and gibberish they wrote meant, they are unable to recall it. On small occasions dragons are able to translate some parts of the writing but the majority of the time, the language seems that it was intended to only be verbal.
Thirdly, the language of Louqueti is incapable of being understood by other dragons. Even when it seems like the words of Louqueti could easily be repeated by a non-RimeWings, when other dragons try it they always seem to pronounce it wrong, every single time regardless of how much they repeat it. Even dragons who have some Crytridoran blood within them will only be able to correctly pronounce 25% of the Louqueti words correctly. Crytridorans believe that this may be because of one of two things. First, the structure of the Crytridoran tongue and vocal cords is able to pronounce sounds and later other tribes cant, making them able to speak this language. Or secondly, the language could be some sort of holy gift given to the Crytridorans by the Spirits, making this sacred language only available to their kind. 
Finally, the last and final unique trait about the language of Louqueti is that Crytridorans cannot control when they speak it. The only times that dragons will use this language is when they are expressing an intensity of emotion. Whether its a mother crying out over her lost dragonet or a commander infuriated by his army losing a battle, whenever these dragons speak during these times they only are able to speak their words in Louqueti. This process might be due to the language acting as some sort of therapeutic, acting as a way for dragons to be able to express and describe the intense feelings they are feeling that the normal Phyrrian language cannot describe. The time it takes for a RimeWing to be able to return back to their normal language is about as long as they are feeling such intense emotions, only being able to calm down or some shocking event will cause them to revert back to their normal language.
=== Terminology===
Due to being isolated away from the rest of the tribes for so many years, the Crytridorans have developed many words and phrases of their own that they use that may be unfamiliar to many dragons of Phyrria. The following is a list of some of the many slang and terms that Crytridorans use. 
"Frozen hearts and flowing streams..."-A phrase usually used to express disbelief or surprise.
A Synergy-Used to describe a large group of Crytridorans.
"A soul of black ice"-A phrase to describe a cruel and malicious personality.
"...Like Fire & Frost."-A phrase that describes how opposite two things are. 
Frost Walkers-The Chieftain.
Tongue of The Spirit-The Shaman of a tribe. 
Spirit Wing-An owl or dove; a bird of religious importance.
The Lost-Something that the Crytridorans weren't originally aware of.
ValorWing-A dragon that shows true bravery.
"Unmoving as a wall of ice"-A phrase to describe stubbornness.
"Spirits above..."- A cry for help or relief.
Crown Plagued- To be charmed or tricked by a deceiver.
SoftScales- A rude term that means to be a wimp.
Tongue of A Goat-A rude term to describe a dragon that speaks nonsense.
Yeti Breath-Insulting Name
Mammoth Feet-Insulting Name.
=== Animals ===
Crytridorans don't commonly have pets due to always being in a constant struggle for survival and having an animal to care for would be extra labor. However of course in certain cases such as using animals as a source of food or training them for war, these animals can come in handy. 
There are many creatures that reside in the Hoarfrost Ridges, a majority of them being extremely dangerous to encounter in the wild. Luckily Crytridorans have learned how to overcome such creatures and have now learned to train and domesticate them.
Animals that are used because they are a good source of food, hide, or other precious resources are listed here:
Mammoth- Gigantic hulking elephant like creatures with tusks the size of trees and a gigantic trunk, mammoths are among one of the most powerful creatures in the Ridges. Due to the scarce nature of the Ridges, Mammoths have developed an omnivorous nature, commonly only consuming small ferns and other plants as their diet, but once plants become scarce they go into a frenzied state and begin to hunt for prey and Crytridorans on occasion will fall victim to their ravenous appetite. Fortunately Crytridorans lose only a few per year to mammoths and have learned how to domesticate them. Mammoths are a jack of all trades thanks to their blubbery meat, powerful tusks, and thick hide providing a good source of pretty much every needed resource.
Snowballs- A type of marsupial, Snowballs are a small and incredibly quick animal that has fur twice the length of its own body, making it appear looking like a fluffy living snowball. This unusual length of hide is used to help it be able to blend in easily with the white and fluffy snow in the Ridges, however it also makes it a good source of hide. Thanks to its incredible fluffiness the Snowballs hide makes it the perfect source for warm clothing.
Arctic Boars- Large, incredibly powerful boars that are recognized by the magnificent sapphire blue quills that line up their head and neck. These hogs have been caught and farmed for their delicious meat as well as their tusks and quills, which are used as both decoration and weaponry for war. Arctic Boars are among the most difficult kind of animal to farm for because they are so aggressive and commonly try to break out.
Frost Fowl- Small flightless birds known for their snowflake like patterns on their underbelly. These patterns are used to help them blend in with the snowy patches in the enviorment. Frost Fowl are commonly very passive, making them easy to farm. Their feathers and beak are the resources they are farmed for.
Vitality Gorumphourous-This strange animal looks like a large ground sloth, walking around with a large hump that looks similar to a wooden stump. The stump of this animal is incredibly precious as all the resources the animal consumes, half of the nutrients is turned into jelly and produced out the stump in order to mark territory or attract mates. This jelly produced is capable of healing most wounds and sicknesses due to the Gorumphorous eating a multitude of herbs and plants, each that could have a lot of healing properties. Because of this these animals are greatly valued and sought for, but unfortunately are rare to find.
The following animals are used for war or other kinds of violent conflicts. 
Yeti-Gigantic, bipedal, reptilian creatures that are three times the size of a dragon with meter long talons, devilish horns, and walrus like tusks. Yetis are among one of the most dangerous creatures of the Ridges. Their power is absolutely unfathomable and it has been known to shred through cities in a matter of seconds, making it a valuable asst of war. While Yeti's are nigh to untamable creatures, Crytridorans don't commonly use them as mounts but simple weapons of destruction, releasing Yeti's into the heat of a battle to ravage through armies before it eventually is recaptured.
Thor Feathers-A unique type of bird that seems to be a hybrid of a snowy owl and a raven. Thor Feathers or otherwise known as Thunder Wings, are known for their incredible intelligence and tracking skills. These birds feather coloring changes based on the time of day, from a deep blue in the night to a bone white in the day, these colorings help it blend in with the shadowy night and snowy days of the Ridges. Thanks to their stealth and extreme intelligence, these birds act as messengers, trackers, and scouts for the Crytridoran army. 
Polar Bears- Fierce and vicious creatures, to Crytridorans Polar Bears are seen as a sort of war dog. Trained and domesticated to track down and kill. Polar Bears are incredibly common in the Ridges and therefore there is a lot of them that are found in the army. They act as muscle or bodyguards and are commonly brought on diplomatic missions. 
Arctic Selachii-A type of fish that has learned to adapt to the snow and has learned how to swim within ice and snow. Selachii take on the appearance of shark like critters with long sails on their backs, small legs and a narwhale horn at the front. They are incredibly fast yet stealthy creatures and one could only detect one in the snow by small shifts in the snow banks.. They hunt their prey by burrowing under the snow, using a special organ in its head to detect warmth and vibrations, waiting until its just below its target before it leaps out of the snow and delivers a fatal bite. Selachii are used as a form of scout, detecting possible intruders and reporting back to their trainers. 
Shiverjaws- A type of mountain cat, Shiverjaws are known in the Ridge for their incredible patience and incredible skill at hunting. The cats have been known to wait patiently for hours before striking their prey and their patience has given them a nearly 75% success at catching and killing their prey. Because of their patience, ShiverJaws have been used as guards, protecting important figures and structures from possible intruders, and when they detect any possible enemies, their bone crushing teeth and flesh shredding claws will mke short work. 
===Religious Beliefs ===
The Crytridorans religion has some connections to the religion of their IceWing cousins. Both of them belief in the idea of there being Ice Spirits, however that is mostly where the similarities end. The Crytridorans believe that the Ice Spirits act as their ancestors who have chosen to instead of going to the "Eternal Life" to reside forever in paradise, they sacrificed the chance to live in paradise to once more walk the lands of Phyrria in the Astral plane and guide the Crytridorans to a successful life. They bless the Crytridorans when they follow the Ice Spirits way and curse them when they disobey them. 
The Crytridorans don't worship the Ice Spirits as Gods but more see them as respective authority figures that it would be wise to follow. They show respect and gratitude for the Ice Spirits by doing several religious practices. Since its believed that the Ice Spirits are the Crytridorans ancestors, each family makes sure to have a special ice block in their home that marks as their family tree. Crytridorans also will attend a monthly ritual, going to the Cryo Script, a large column of ice that is believed that the Ice Spirits speak through based on the cracks in the ice and wearing their special religious masks, asking the Ice Spirits for guidance and help and seeing if the shaman will notice anything on the Cryo Script that speaks to those problems. 
===Cultural Based Practices & Traditions===
Most of the actions and practices that Crytridorans perform are due to their religion, culture, and conditions. 
====Mask Making====
One of the most commonly known practices is the traditions of mask making. By the time RimeWings reach their juvenile age, they will begin to focus on building masks. Masks are considered a very important accessory to the Crytridorans and is used in many of their cultural practices. Its estimated that Crytridorans will spend about 30% of their entire lifetime wearing these masks, each dragon has their own uniquely carved mask and will only be able to make one in their entire lifetime, so what they make and put on their mask is very important and takes a lot of considerations. Special shamans that are known as Wood Speakers assist young dragonets in choosing their type of wood as well as what symbols they will put on their masks. 
When it comes to masks, pretty much everything about the mask is considered symbolism, including the wood that makes the mask itself, which symbolizes the main personality trait of the dragon and dragons of an important status will embed a special jewel or precious material depending on their status and faction. The list can be seen here: 
Precious Mineral Symbol Meanings
Gemstone*	Status Representation 	Gemstone 	Status Representation
Ruby 	Chieftain of White Wolf 	Diamond 	Chieftain of Northern Blades
Emerald 	Chieftain of Star Walkers 	Black Ice	Most Important Figures in The Black Crown
Turquoise	Chieftain of Frozen Embers 	Moonstone	Shaman
Amethyst 	Representative of Star Walkers 	Topaz 	Commander
Jade 	Soldier of Honor (Did Something Brave In The Military)	Sapphire 	Representative of Frozen Embers
Ivory 	Representative of Northern Blades 	Obsidian 	Representative of Black Crown
Quartz 	Diplomat 	Opal 	Representative of The White Wolves
*Most of the gemstones listed here cannot be found in the Hoarfrost Ridges, however thanks to an alliance with the ZeroWings, dragons found at the center of the Earth, the Crytridorans are able to access these minerals. While the amount of different meanings for a mask symbol seem to be infinite, each type of wood has its own symbol that describes an important trait of a dragon. 
Mask Wood Meanings*
Tree Type 	Trait Representation 	Tree Type 	Trait Representation
Alder 	Represents a strong connection to nature 	Red Wood 	A tough or stubborn personality
Ashwood 	Represents a desire for redemption or vengeance 	Reed 	A fragile yet gentle personality
Acacia 	Represents A Value For Equality 	Rosewood 	Represents an affectionate and loving personality
Birch 	Represents a wanting to protect those you love 	Rowan 	A dragon that tends to speak whatever comes to
Cedar 	Represents a keen and perceptive personality 	Snakewood 	A desire for conflict and violence.
Cypress 	Represents an extrovert or desire for unity 	Spruce 	A dragon with a thirst for knowledge
DogWood 	Represents a comedic or mischevious personality 	Sugar Maple	A dragon that loses attention quickly
Ebony 	Represents a soul who is secretive 	Sycamore 	A philosophical or calculating mind
Elder 	Represents a mature personality 	Tamarack 	An expressive or emotional personality
Elm 	Represents a dignified or prideful personality 	Walnut 	A resourceful and cautious mind
Fir 	Represents a mistrusting of the outside world 	Willow 	A rebellious and sassy personality
Hawthorn 	A dragon who performs to figuratively "hide under a mask"	Yew 	A dragon that tends to put others first;empathetic
Hazel 	A sweet and kind personality 	Apple Wood 	An aggressive and hotheaded personality
Larch 	A brave and confident personality 	Blackthorn 	An unpredictable mind
Mahogany 	A desire to discover 	Ivy 	A deceiving or cunning mind
Maple 	An energetic and enthusiastic personality 	Pear 	A sorrowful or mourning personality
Pine 	A dragon who has a strong religious desire 	Silver Lime	A judgemental or suspicious personality
Poplar 	A dragon who thirsts for attention 	SnakeWood 	Represents a dragon that prefers to work from the shadows
Prickly Ash	A bitter or brooding personality 	Swamp 	A messy or frisky personality
Red Oak 	A strategic and plan making mind 	Vine 	Represents a willingness to assist and help
*Keep In Mind That While Many of These Trees Cannot Be Found In the Hoarfrost Ridges, Open Trade Routes With The ViperWings & Other Tribes Have Allowed An Access To A Variety of Woods. 
Dragons may put certain symbols to express their title, family lineage, personality, important events in their life, or things of importance. Dragons will not be allowed to discuss the meaning of their symbols, only with individuals they trust. Meanings of certain symbols can vary but the following listed usually represent the same meaning no matter the type of mask: 
* Roman Numeral-The age of a dragon.
* Collection of Hearts: The amount of family members a dragon has, if a heart is crossed out it means they are dead.
* Raven- Has experienced death.
* Bloodstain- Has been apart of the military.
* Wolf- Apart of White Wolf Faction.
* Talon Print- Apart of Star Walker Faction.
* Fire- Apart of Frozen Ember.
* Sword- Apart of Northern Blades Faction.
====Funeral Practices ====
Its common for dragons to succumb to the elements, especially in the deathly Hoarfrost Ridges. For this reason, Crytridorans perform funerals and while they usually are short, it is packed with emotion. 
When a dragon dies, the first thing that is done is that the deceased dragon is they are frozen in the snow in order to keep the body fresh before there can be a proper funeral. The friends and relatives of the dragon are contacted.
If the dragon desired before death, to ascend and become an ice spirit instead of going to "paradise" after death, the shaman or the mate of the deceased (if they are willing) will carve out the heart out of the corpse and submerge the heart into a frigid stream, encasing it in ice. It is believed that by encasing the dragons heart in frost it is a sign to the frost spirit that they are willing to become a frost spirit. The heart is then encased in ice and placed in the "Nekri'pagos", a tall mountain that is specifically used for preserving the frozen hearts of dragons who desired to become Ice Spirits. If the dragon instead wants to go to "paradise" their heart will be left inside the body.
Next the dragon will be placed on a large funeral altar, their mask covering their eyes and face and a blanket of polar bear fur covering the rest of their body. After this, relatives and friends will be able to go up to the body, place their hand on the body and utter a prayer, apology, thank you, or anything else that they desire to be their last words, (usually it is spoken in Louqueti). They are then allowed to take a took or talon from the dragon, which will be used as a remembrance.
Finally after this the dragons body will be disposed off. There are two ways that it is done and that is the "Path of Fire" or "Path of Ice". The dragon usually gets to choose which path they will use before death, but if they never got the chance the parents of the dragon would choose. In the path of fire, the dragons body will be put in a small hole and each friend and relative of the dragon will take a stick, light it, and throw it into the hole, setting the dragons body on fire, the dragons will then all stay until the body finishes burning. In the Path of Ice, dragons will submerge the body into a frozen lake with a current that leads to the ocean, and let the current take the body, watching the body until it disappears over the horizon. 
==== Marriage====
When it comes to marriage ceremonies. The marriage ceremony is more joyous and much longer then the ceremony of the funeral. When two dragons are interested in marriage they will have a fourteen hour ceremony, spending two hours every day until the seventh day when the ceremony is performed. In each day, a different event occurs.
Day 1: The dragons celebrate the new potential couple, here the dragons will congratulate and socialize with the couple.
Day 2: The couple will discuss with the group how they got married, how they met, and what they planned to do after the marriage.
Day 3: The two dragons will plan their vows and the oaths they will make
Day 4: The wedding ceremony is practices and prepared for.
Day 5: The two dragons will be separated for the entire day, the male dragon will spend the day with his male friends & relatives and the female with her female friends & relatives. They will play games and plan to do a special performance on stage during the ceremony, this can be a short play, a skit, a self written poem, a personal musical song, or some other form of entertainment
Day 6: The official wedding ceremony, the two dragons will sign their oaths and officially become partners.
Day 7: The final day and a day of celebration, there will be a large banquet as the males and females will perform their performances on stage for the audience to enjoy. 
While this wedding is usually only performed if the two dragons are Crytridoran, if the two dragons are of seperate tribes and only one of them is a RimeWing, this very same wedding idea can be performed as well. 
====The Aurora Hike====
The Aurora Hike is a common tradition that is performed in the Star Walker faction. In order to test if dragonets are ready to become shamans, philosophers, or other religious figures, dragonets are taken on a special trip, this is a once in a lifetime experience that helps dragons learn the values of religion and philosophy. 
The hike goes that a shaman in the faction will take dragons that want to grow up to be religious figure, will take them all on a three day hike up to one of the higher mountains of the Hoarfrost Ridge. Along the way the Shaman will encourage and teach the dragonets about the requirements of a shaman and what they need to do to become one. 
Finally when they reach the top of the mountain, the dragonets will be told to sit around in a circle and meditate, being told to think about what they have learned on the hike and if they are willing to make sacrifices for the tribe. The dragonets will stay silent and sit until midnights, where the Northern Lights will appear and give a wonderous sight to the dragonets. The shaman will tell them that they should listen to the Ice Spirits for possible wisdom and that any that were still willing to become philosophers and shamans would perhaps one day become one if they were willing to make all these sacrifices. The dragonets are then led back through a series of cave systems that lead to a short cut back to their cities.
===Cultural Values===
Bravery, Strategic Thinking, Faith, Teamwork, and Caution are the four common traits that are Crytridoran's value in their society. They strongly believe that if one does not possess some good level of these traits they will not be able to survive. They choose each of these traits for good reason and are mostly surrounded by one idea: Survival. 
Bravery- Crytridoran's always find themselves in intimidating situations. Whether its facing a gigantic yeti alone or facing an army twice their size they always must be willing to go against unlikely odds. Showing cowardice and a lack of confidence will likely mean the outside elements will eventually swallow you whole.
Strategic Thinking-Always be ready to come up with a plan, even if its on the spot. Figuring out a solution as quickly as possible is the only way to possibly succeed in surviving many dangerous encounters.
Faith- Whether it is faith in fellow dragons or faith in the Ice Spirits, dragons must be willing to put some trust and take some risks in order to succeed. Life isn't life without its risks and having to take leaps into unknown territories, so why wait for them? 
Teamwork- Three claws is better then one. Working independently meaning having to rely on your own skills, many of which you aren't proficient at. Working together with other dragons that each have unique skills means a higher likelihood of success.
Caution-Running blindly into situations without an inkling about the possible dangers is incredibly dangerous. Its only the dragons that are willing to take the moment to stop and weigh the pros and cons that could possibly get the privilege to live. 
Dragonets are taught these core values constantly and many times they will be put to the test whenever the parents find the opportunity. By exposing them to these values they will be able to learn how to live in the unpredictable and wild nature of the wilderness.
===Currency===
Since there isn't many metal types such as gold, silver, or copper that can be used as a source of currency. Crytridoran's have an alternative source of money they call "Lunars". Lunars is made out of Luminescent Glass, a special type of ice that can be found in deep mountain caves, this ice is very difficult to melt and glows with color, at night it can glow a vibrant green, blue, or purplish color. Its coloring and capabilities make it considered valuable in Crytridoran culture which is why it is used as a form of currency. 
If Lunars are not a capable of currency Crytridoran's will also use precious gemstones and wood as a form of currency. If that isn't possible they will also be willing to use cattle, plants, and other precious resources as a source of trade.
===Hybrids===
It was only until the recent announcement of the Crytridoran's existence that relations with other Phyrrian tribes has occurred. Even when dragons are capable of interacting and speaking with RimeWings its still incredibly unlikely that a hybrid would ever come out of a relationship. Crytridoran's take a very cautious approach to forming alliances. Due to still being new to the outside world and the fact that other tribes could easily attempt to overpower them, caution is proceeded and many dragons do not get the chance to interact with Crytridorans other then in the topic of politics. Therefore many dragons never get the chance to be romantically involved or have eggs with Crytridoran's, making there be a lack of hybrids in the culture.
Even if a dragon were to be a hybrid they usually wouldn't be accepted in Crytridoran kingdom. This is likely because Crytridoran's that had an egg with another tribe usually did it against the will of the factions, who have clearly stated that Crytridoran's shouldn't have any form of relationship, whether platonic or romantic, with a different tribe. So the dragonet would likely be considered an exile just like its parent. Furthermore the idea of hybrids is still a very new idea to Crytridoran society, so even dragons that were accepted would usually be ignored or avoided for their unusual relations.
=== Myths ===
Due to their isolation and the fact that the Crytridorans are not interacted with as much, many tribes have began to speculate and come up with bizarre theories about the RimeWings that wind up being false. The following are the list of false information some tribes may have about RimeWings:
==== Crytridorans Have The Animus====
Many have speculated over the years that the Crytridoran's possess the animus gene, this is because during the time of Darkstalker the IceWings possessed a lineage of animus dragons, so it was theorized that because the Crytridoran's are cousins to the IceWings that they would also have that very same animus lineage as well. And while many pieces of evidence would support that idea, it seems that this theory is most likely proven to be false.
The Crytridoran's never seemed to have ever reported to possess any form of animus magic, the only chances that there could ever have been an animus RimeWing was from Crytridoran folklore where it was said a RimeWing once led the tribe through a horrific snow storm by using a "Gift of Protection" from the ice spirits to be able to conjure fire and produce glowing orbs of light to give warmth and sight to her tribe. Due to this being a legend and there is no factual evidence this dragon existed, its likely that the only animus dragon of the Crytridoran culture that is known likely didn't exist. Therefore there being no animus in the dragon tribe history.
Even when it comes to having a Crytridoran's hybrid with the animus gene it doesn't seem likely a dragonet with animus magic will be produced. Regardless of if one of the ancestors was an animus or the parent produced is one, no dragonet of the Crytridoran's race has ever produced animus magic. 
Many wonder why the animus magic gene doesnt seem to carry through when it comes to the RimeWings. Many speculate it could be some sort of curse given by a God. Others believe that due to the Crytridoran's living isolated away from the rest of the tribes for so long, that they are just too different from other Phyrrian tribes aren't capable of receiving such a special ability. Regardless of what is the reason, most Crytridoran's don't generally care about having magic, as long as they have their strength and power, they are satisfied. Besides, they already have other potential special powers they could receive.
==== Crytridorans Are Not As Powerful As Other Tribes ====
Due to their small population, unadvanced technology and lack of a breath weapon, its common for most tribes to assume that it would be incredibly easy to push around and pick on the RimeWings, however those who try are in for a dastardly surprise.
Since they were dragonets, Crytridorans have been taught that the most treacherous act to ever commit would be to run from a fight and the most honorable would be to die in combat. For this reason, the Crytridoran army almost never suffers from desertion or disobedience and most soldiers will do anything in their power to defeat any army, regardless of if their life is on the line. Its actually speculated that the more a battle rages on, the more powerful Crytridorans become. 
Dragon psychologists have observed RimeWings in combat and discovered that when a Crytridoran becomes injured, they suddenly get a rush of adrenaline that seems to make them go into a violent frenzy, tearing through the opposing armies with a power and swiftness they never experienced beforehand. This means that the more soldiers that get injured, the more of them that will go into this frenzied state which results in them easily tearing through any army. The only way a tribe could possibly stop this is if they managed to kill a RimeWing in one hit, something which is uncommon for most dragons due to their durable nature.
RimeWings are also incredible at synergizes, as each soldier knows their fellow soldiers and commander like the back of their hand. Their loyalty to their general is so great that they will obey any command regardless of how fatal it will be, sometimes they will even do an action that the commander wants without the general even shouting the order, they just know the commander so well they automatically know what he/she wants from them.
In some scenarios they are capable of working together in such incredible ways that it almost seems as if each soldier is reading each others minds. This of course is not the case but it is instead the Crytridorans pack instinct of working together in order to accomplish a bigger goal. With this ability RimeWings are capable of pulling great feats such as taking down a great warrior by working together as a group or working together to push down an object of great size to cross each other. 
==List of Important Figures==
===Role Explanations===
Here is a brief explanation of all the important roles that can be found in the Crytridoran tribe.
FrostWalker (Chief/Chieftain)-A male or female Crytridoran that acts as the ruler of a certain faction, they control the most important parts of the faction.
Shaman- The head religious figure of the Crytridoran faction, this dragon is wise and well known. They are the main advisor to the FrostWalker and the citizens, giving them advice on certain choices as well as studying the factions "Cryo Script" for any possible signs from the Ice Spirits.
Commander- Second in command of the faction army, overviews strategies, practices, and military education and works together with the Frost Walker to plan strategies for war. 
===Northern Blades===
Frost Walker: "Abla'Dente of Yeti Roars" is a male chief who is known for his incredible strength. In his city alone he was known for wrestling on a yeti all on his own, the battle cost him his left leg but it made it very clear it wasn't wise to mess with him. While he isn't that skilled in politics, when it comes to combat, nobody questions his advice.
Shaman: {Slot Open For OC's}
Commander: "Bjorn of Mangled Jaws" despite his deformed jaw that he received from accidentally falling off a mountain edge, Bjorn is a brilliant strategist that loves to get into his enemy's head and take control. He is known to be very shrewd and strict with his men but as he states himself, "Its only the alpha wolf that orders respect among its pack, that will keep its title."
===Star Walkers===
Frost Walker: "Chenoo, The Owl Speaker" a brilliant young female that only just recently came to become a Chieftain, she is the youngest dragon in Star Walker to ever become a Frost Walker, but despite her age she is incredibly respected for being the first dragon to have the religious owl perch on her horn; a sign of immense approval from the Ice Spirits. She is energetic, thoughtful, and thinks much of others.
Shaman: "Azure of Brightest Dawns" is the older brother of Chenoo, while he isnt the youngest shaman in Frost Walker, he is certainly known for taking the rule quite differently. He is stubborn and tends to make wild claims about what the Ice Spirits have said, causing much confusion among his faction. Despite this, he is still respected as a shaman.
General: "Makalu The Patient" is a tall and calm commander. Makalu is known to be incredibly relaxed in every circumstance and always looks on the positive side. He tends to wait days, weeks, or moons in battle waiting for the perfect and most effective moment to strike. For this reasons his battles are known to be slow but mostly successful.
===Frozen Embers===
Frost Walker-(Open To OC's)
Shaman-"Ijiraq the White Scaled" is an elderly and bubbly albino male shaman. He is known to be incredibly dedicated to the Ice Spirits but is known to have a rather strange personality, always acting a little like he is a delirious mad scientist. He makes strange medical concoctions that despite their strange ingredients, seem to be able to cure many sicknesses. 
Commander- {Open To OC's}
===White Wolf===
Frost Walker- "Khione of Glistening Glaciers" One of the governments first and so far only Frostborne faction leader, Khinoe is an elderly female with a sharp mind and a "no-funny-business" personality that makes it difficult for anyone to judge her. She commonly speaks with the White Wolf Shaman (who is secretly her mate) for advice and is nothing else. She hates socializing and will do anything to not have any friendships.
Shaman-{Open for OC's}
Commander- "Altitude The Blue Scaled" is a Kyrochromo female commander, despite having a butterfly crest, many do not dare challenge Altitude. She is incredibly hot tempered and is willing to challenge anyone who dares go against her. Her attacks can tend to be rash and unpredictable and she can usually go against her Frost Walkers commands and still win regardless. This method had led to her having a stubborn and gold hearted personality.
=== Black Crown ===
Commander-"Fenrir of Blackest Ice" the original founder of the Black Crown, while Fenrir is elderly and psychopathic. it is unwise to underestimate him. He is likely one of the most sane of the Black Crown dragons and is known to be incredibly charismatic with his tongue as well as with his own talons. Acting as a commander, shaman, and cheiftain of the black crown, Fenrir truly is nothing to mess with. 
== Trivia ==
* There were many creatures and such that were the main inspiration for the Crytridorans. But a majority of them were fauna found in the survival game, Subnautica: Below Zero. Specifically the Ice Worm and the Snow Stalker were inspiration for the RimeWings appearance.
* The Crytridoran was one of the many names that were considered for the tribe, the others were the following: AbomiWings, YetiWings, Cryophores, Cryophages, Ice Walkers, AlpineWings, Cryocerates, Trichcryos, and Dracryomons. 
* The four factions of the Crytridoran government were also inspired by the four houses in the Harry Potter school known as HogWarts.
* The Ice Armor Building idea was also inspired by a creature in the game Monster Hunter World: Iceborne, known as Velkhana. 
* The idea that the type of wood a mask is made out of represents the personality of the user was also inspired by the wand making concept with harry potter, where each type of wood would have a different magical property.
* The name Crytridoran comes from a collection of words. A combination of cryo means "Ice" in greek, the word trich means "hide", and dracos which means "Reptile" or "Dragon". Together these words form together to make "Ice Hide Dragons" referring to the ice armor abilities of Crytridorans.
* A majority of the words that Crytridorns use are made up of Greek and Latin suffixes and prefixes.
== Bases ==
File:RimeWingTusk.png
File:RimeWings.png
File:RimeWingEyeless.png
File:RimeWing3.png
File:RimeWing6.png
File:RimeWing7.png
File:RimeWing2.png
File:Crytridoran.png|Base by Primirina!
File:Crytridoran2.png|Base By Primirina!