Far Cry options

Far Cry affords advanced customization options especially for video (graphics), but also for sound, controls, and general.
==Game Options==
Setting 	Function 	Options
Enable Gore 	Displays blood from killed enemies 	Select
LazyWeapon 	 	Scrollbar
Corpse Stay 	Removes bodies of killed enemies after a given amount of time in seconds	Enter number
Machine Spec	 	
*Low
*Medium
*High
*Very High
Setting 	Function 	Options
Multiplayer name 	Jack Carver by default 	Enter
Multiplayer Model	The player's character model in the FFA and TDM multiplayer modes. Jack by default.	
*Jack 
*Scout 
*Rear 
*Evil Worker 
*Crowe
Multiplayer Color	The general color of the character model. #ff0000 by default. 	
*#000000
*#ffffff
*#0000ff
*#00ff00
*#ff0000
*#00ffff
*#ffff00
*#ff00ff
*#ff7f00
*#7f7f7f
==Video Options ==
 Basic Options
Setting 	Function 	Options
Renderer 	 	
*Direct3D9
*OpenGL
Resolution 	Auto by default 	Auto
Anti Aliasing 	Smooths out texture edges at the cost of performance. 	
*None
*2x Samples
*4x Samples
*8x Samples
Brightness 	 	Scrollbar
Contrast 	 	Scrollbar
Gamma Correction 	 	Scrollbar
Full Screen 	Runs the game in full screen as opposed to a window. Enabled by default. 	Select
Vertical Sync 	Synchronizes display rate to monitor's refresh rate. Disabled by default 	Select
Play background video	Plays the "demo loop" in the menu. Otherwise, the menu background is static. Enabled by default. 	Select
Render Mode 	Selects a rendering style of different esthetic quality. Only available if Advanced Options are set to high and Special Effects to at least Medium.	
*Default
*Improved
*Paradise
*Cold
*Cartoon
Buttons for quick customization of Advanced Options:
*Auto Detect
*Very High
* High
*Medium
*Low
Advanced Options
Setting 	Function 	Options
Texture Quality 	Includes texture, light maps, bump maps, and detail maps. Auto by default. 	
*Low
*Medium
*High
*Very High
Texture Filter Quality 	Auto by default 	
*Bilinear
*Trilinear
Anisotropic Filtering Level	 	
*1
*2
*4
*8
Particle Count 	The higher the count, the more realistic the particle effects are. 	
*Low
*Medium
*High
*Very High
Special Effects Quality 	This must be set to at least Medium to enable Render Mode in the Basic Video Options menu.	
*Low
*Medium
*High
*Very High
Environment Quality 	 	
*Low
*Medium
*High
*Very High
Shadow Quality 	Turns on stencil shadow and shadow maps. 	
*Low
*Medium
*High
*Very High
Water Quality 	Turns on reflections, refractions and their update factors. 	
*Low
*Medium
* High
*Very High
*Ultra High
Lighting Quality 	Affects bump map quality, quality of character lighting, and quality of light maps. 	
*Low
*Medium
*High
*Very High
==Sound Options==
Setting 	Function 	Options
SoundFX Volume 	Adjusts the volume of sound effects and voices in the game. 	Scrollbar
Music Volume 	Adjusts the volume of the dynamic background music in the game. 	Scrollbar
Speaker Setup 	Sets up various speaker configurations. 	
*Monaural
*Stereo
*Headphones
*Quadrophonic
*Surround
*Surround 5.1
Doppler Effect 	Simulates the real-life phenomenon in which the frequency of a sound changes in respect to the position of its source relative to the hearer's position. For instance, as a vehicle approaches the player, the player hears a sound of a higher frequency (i.e. higher pitch). As soon as the vehicle goes past the player and moves away from him, the sound is heard at a lower frequency.	Select
Hardware Mixing	Needs restart. Disabled by default. 	Select
Enable EAX 2.0 	Needs hardware mixing. 	Scrollbar
Compatible mode	Enable in case of playback issues 	Select
Enable Music 	Enabled by default 	Select
Music Quality 	 	
== Control Options==
===Main controls===
Movement
Action 	Binding One	Binding Two	Function
Move Forward 	W 	Num 5 	
Move Backward 	S 	Num 2 	
Move Left 	A 	Num 4 	
Move Right 	D 	Num 6 	
Jump 	Space 	Num Enter 	
Crouch 	C 	 	The key has to be held.
Toggle Crouch 	 	 	An alternative to Crouch. Allows for crouching without holding the key.
Prone 	V 	 	Good for hiding and very good for sniping.
Walk 	Z 	 	
Sprint/Switch Position	Shift 	 	The key has to be held while moving forward.
Lean Left 	Q 	Num 7 	The keys have to be held.
Lean Right 	E 	Num 9 	The keys have to be held.
Multiplayer
Action 	Binding One	Binding Two	Function
Chat 	Y 	 	Opens a field for typing messages to everyone on the server.
Team Chat 	U 	 	Same as above but only to members of your team. The text is green to distinguish it from the other chat text.
Objectives/Scoreboard	Tab 	 	Displays current objectives in singleplayer or the scoreboard in multiplayer.
Game
Action 	Binding One	Binding Two	Function
Use 	F 	 	Interacts with interactive objects such as doors (only opening), turns off alarms, enters vehicles, presses buttons, pulls levers etc.
Hold Breath 	Space 	 	Holds the character's breath to allow greater stability when aiming with an AW50. Depletes stamina but does not affect health.
Flashlight 	L 	Num / 	
Binoculars 	B 	 	
CryVision 	T 	 	
Take Screenshot	F12 	 	Captures screenshots while playing the game (not when in menu) and saves them in the game's directory.
Switch View 	F1 	 	Switches between first and third person view when driving vehicles.
Combat
Action 	Binding One	Binding Two 	Function
Fire 	Mouse 1 	 	Fires a weapon or uses the machete.
Reload 	R 	 	Reloads a weapon.
Toggle Firemode	X 	Num Lock 	For example, built-in grenade launchers or semi and auto modes. Only for weapons that have more than one firemode or for vehicle mounted weaponry that includes machine guns and rocket launchers.
Next Weapon 	Page Down 	Mouse Wheel Up 	
Previous Weapon	Page Up 	Mouse Wheel Down	
Drop Weapon 	J 	 	A weapon can be dropped to exchange it for another one if all slots are taken or to change their order. The player cannot drop the last weapon that remains in his inventory.
Cycle Grenades 	H 	 	Switches between the different types of grenades that the player has acquired, such as: Hand Grenade, Flashbang, Smoke Grenade, or Rock.
Throw Grenade 	G 	 	Instantly throws a grenade in a given direction.
Zoom 	Mouse 2 	 	Zooms in a firearm view for a better aim. The button has to be held.
Zoom In 	 	 	Increases the magnification of scoped weapons and binoculars by degrees.
Zoom Out 	 	 	Decreases the magnification of scoped weapons and binoculars by degrees.
Weapon Slot 1 	1 	 	A quicker way to select weapons is to use direct keybinds.
Weapon Slot 2 	2 	 	A quicker way to select weapons is to use direct keybinds.
Weapon Slot 3 	3 	 	A quicker way to select weapons is to use direct keybinds.
Weapon Slot 4 	4 	 	A quicker way to select weapons is to use direct keybinds.
===Mouse settings===
Setting 	Function	Options
Mouse Smoothing 	 	
Mouse Sensitivity 	 	Scrollbar
Mouse Acceleration	 	Select and Scrollbar
Invert Mouse 	 	Select
Category:Far Cry