Clock Tower

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“The Clock Tower makes things happen faster in your village! Collect resources, research and build faster.”
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Ruin
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
==Summary==
*The Clock Tower is a building that can be repaired at Builder Hall Level 4. When activated, the Clock Tower will make timers in the Builder Base speed ten times as fast as normal for a short duration. This duration can be increased by upgrading the Clock Tower.
**It will speed up resource collectors, construction, upgrades, and research timers.
*Before the Clock Tower is repaired, it is treated similarly to an obstacle (much like the ruined Clan Castle) and cannot be moved around; attacking troops will not be able to attack or destroy it (nor do they need to do so in order to achieve 100% destruction). Once rebuilt, it can be moved freely around.
*The Clock Tower will not reduce the Star Bonus cool-down time of Builder Battles.
*The Clock Tower will occasionally make a free boost available. Once the free boost has been completely expended, there will be a 22-hour cool-down before the next free boost is available.
**If the Clock Tower is not active, it can also be activated using Gems. A can also be used to boost the Clock Tower for 30 minutes at any time (this duration is independent of Clock Tower level, and the potion works regardless of whether the Clock Tower is active).
*Upgrading the Clock Tower will disable its ability to boost during the upgrade. It will also cancel any ongoing free boosts.
==Strategies and Tips==
*Use the Clock Tower's boost when upgrading and/or researching something in the Builder Base. The Clock Tower will not, however, boost B.O.B when he is working in your Home Village.
**Even if the Star Laboratory and Builders are inactive, it can still be useful to boost, as it still speeds up resource production slightly (gaining a few hours' worth of and ).
*You can also use the Clock Tower's boost for removing a lot of obstacles quickly. You can get a lot of gems in no time doing so.
===Defensive Strategy===
*The Clock Tower is best placed outside the base as a distraction, as it serves little, if any, purpose on defense. Its 4×4 space makes it difficult to fit within the . Additionally, due to its larger size, it may be easier to pick off than other buildings if defenses aren't placed properly.
*The Clock Tower can be used to hide an opening in the Walls which can cause unexpected behavior in certain troops (such as Boxer Giants), and can also be used to funnel troops into .
==Upgrade Differences==
*Each time the Clock Tower is upgraded (depending on what level) you can see Roman numerals (I-X) on the left side that corresponds to the level of the Clock Tower.
*The Clock Tower goes through significant visual changes at levels 1, 3, 5, 7, and 9.
**At level 1, the Clock Tower is rebuilt from its broken state but parts are still in disrepair.
**At level 2, the roof planks are fixed and reinforced.
**At level 3, the front undergoes a major repair. A large ladder is placed on the front. The upright barrel at the side switches place with the sideways barrel. A trapdoor replaces the repairs on the roof. There is also additional stairs below the doorway. The Clock Tower becomes taller.
**At level 4, the trapdoor hinges become metal and a metal frame under the trapdoor appears.
**At level 5, the ladder is replaced by a cross in the front. You can also now see the gears inside through the "window" on the side of the tower.
**At level 6, the holes in the trap door on top turns into a whole piece of metal.
**At level 7, the front-bottom part gains two openings with one rotating gear each. The two front pillars gain some extra reinforcements and the side gains more steps.
**At level 8, the hatch at the top of the tower is raised slightly, leaving a small opening where a bell can be seen.
**At level 9, the gears are now golden while the hatch at the top of the tower is raised higher. The staircase receives railings on both sides.
**At level 10, the golden gears have been replaced with a layer of stone bricks. A golden gear has been added below the clock. A lever or switch has been added and hooked up to the clock's mechanism. This lever moves left and and right approximately once per second.
==Statistics==
Level	Hitpoints	Boost Duration	Time Gained per Boost	Relative Boost*	Catch-Up Point of Construction**	Catch-Up Point of Boost***	Build Cost	Build Time	Experience Gained	Builder Hall Level Required
1 	650 	14m 	2h 6m 	9.4% 	1 time 	N/A 	150,000 	2h 	84 	4
2 	800 	16m 	2h 24m 	10.8% 	10 times 	N/A 	180,000 	3h 	103 	4
3 	975 	18m 	2h 42m 	12.1% 	14 times 	N/A 	220,000 	4h 	120 	4
4 	1,150 	20m 	3h 	13.4% 	20 times 	N/A 	300,000 	6h 	146 	4
5 	1,350 	22m 	3h 18m 	14.8% 	40 times 	N/A 	700,000 	12h 	207 	5
6 	1,600 	24m 	3h 36m 	16.1% 	80 times 	1 time 	1,200,000 	1d 	293 	6
7 	1,850 	26m 	3h 54m 	17.4% 	160 times 	15 times 	1,700,000 	2d 	415 	7
8 	2,150 	28m 	4h 12m 	18.7% 	240 times 	30 times 	2,200,000 	3d 	509 	8
9 	2,450 	30m 	4h 30m 	20.0% 	320 times 	48 times 	2,700,000 	4d 	587 	9
10 	2,750 	32m 	4h 48m 	21.3% 	400 times 	67 times 	3,700,000 	5d 	657 	10
* Relative boost refers to the total time gain as a percentage of 22 hours (the cooldown for a free boost) plus boost duration (added because the cooldown starts countdown after the boost duration), and hence how much faster time will progress in your Builder Base on average. This is assuming that you activate the Clock Tower as soon as the 22 hour cooldown ends, and also assumes that you do not spend any Gems in activating the Clock Tower early.
** The Catch-Up Point of Construction is the minimum number of boosts for which the newly upgraded Clock Tower has equaled the time for upgrading the Clock Tower had it not been upgraded - this does not consider recovering the cost of the Gold required to perform the upgrade.
The formula of Catch-Up Point of Construction time is:
\Biggl\lceil {Construction Time\over \Delta TimeGainedPerBoost} \Biggr\rceil
*** The Catch-Up Point of Boost is the minimum number of boosts for which the newly upgraded Clock Tower has provided enough time gain such that the time lost by the inability to immediately use the free boost due to the construction of the Clock Tower is negated. This does not apply to Clock Towers level 5 and below, whose construction time is less than the current cooldown time of 22 hours.
The formula of Catch-Up Point of Boost is:\Biggl\lceil{TimeGainedPerBoostBeforeUpgraded \over \Delta TimeGainedPerBoost}*{Construction Time-BoostCooldown \over BoostCooldown}\Biggr\rceil
(given that Construction Time > BoostCooldown)
where
\Delta TimeGainedPerBoost = TimeGainedPerBoostAfterUpgraded - TimeGainedPerBoostBeforeUpgraded 
==History==
Patch 	Type 	Description
May 22, 2017 	Release 	The Clock Tower was added with the original release of the Builder Base, with 5 levels.
June 27, 2017 	Update 	
*Added the level 6 Clock Tower. 
*Clock Tower cool-down reduced from 8 hours to 7 hours. 
*Clock Tower duration reduced by 50% to 2.5 minutes. 
*Clock Tower speed multiplier reduced from 10x to 8x.
September 27, 2017	Update 	Added the level 7 Clock Tower.
March 5, 2018 	Update 	Added the level 8 Clock Tower.
June 18, 2019 	Update 	Added the level 9 Clock Tower.
March 30, 2020 	Balance changes	
*Multiplier increased from 8x to 10x. 
*Boost duration has been increased from 3-11 minutes to 14-30 minutes. 
*Cool-down time has been increased from 7 hours to 22 hours, but the Gem price to skip the cool-down has been reduced.
October 12, 2020 	Update 	Clock Tower boost no longer pauses during maintenance breaks.
October 26, 2020 	Optional Update	Fixed Clock Tower boosts that could not be resumed if they were already paused before the update maintenance.
May 15, 2023 	Update 	Added the level 10 Clock Tower.
==Trivia==
*The Clock Tower sits with the rest of the obstacles on the western side of the map when broken.
*Above the door of the Clock Tower, you can see Roman numerals which correspond to the building's level. This can also be observed on the Star Laboratory.
*The Clock Tower is the only building in the game that has its changes stated in the description while prompting an upgrade (i.e "Makes boost last 2m longer").
*The Clock Tower's hand makes a full rotation every 30 seconds.
*While a boost is active, most animations also appear to speed up as well. The Master Builder, Villagers as well as Troops stationed in Guard Posts and s move faster (the latter is purely aesthetic; troops will not move or attack faster during a Battle while under a boost).
*Interestingly, when fixing the three broken buildings in the Builder Base, the Gem Mine and Battle Machine fixes are called a “rebuild”, while the Clock Tower is called a “repair”. In fact, the Clock Tower is the most broken out of the three, thus the one that needs a rebuild the most.
*The Clock Tower's destroyed state is the same as the Town Hall's or Builder Hall's.
*The Clock Tower could've been inspired by the Builder's Workshop, the 6th Arena of Clash Royale.
*When a maxed Clock Tower is paired with a maxed Gem Mine, one boost will net a player 90% of a gem.
Category:Buildings
Category:Other
Category:Builder Base
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