Coreuth Din'assa (gryphon gold)

===Basic Information===
 Race: Elf
 Class: Rogue (Rake)/Wizard (Manipulator)
 Level: 2
Experience: 2859
 Alignment: CN
 Languages: Common, Draconic, Elven, Gnome, Orc, Sylvan
 Deity: Callisto
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 07 -2 (-04 pts)
DEX: 18 +4 ( 10 pts) +2 racial
CON: 08 -1 ( 00 pts) -2 racial
INT: 18 +4 ( 10 pts) +2 racial
WIS: 09 -1 (-01 pts)
CHA: 14 +2 ( 05 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 (Max-2) HP: 10 = [1d8 - CON (01) + FC (00)] (Rogue)
 [1d6 - CON (01) + FC (00)] (Wizard)
 [0d6 + CON (00) + FC (00)] (Arcane Trickster)
 AC: 15 = [10 + DEX (04) + Armor (01) + Shield (00) 
 + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 14 = [10 + DEX (04) + Size (00) + Misc (00)]
 AC Flatfooted: 11 = [10 + Armor (01) + Shield (00) + Natural (00)
 + Size (00) + Misc (00)]
 INIT: +4 = [DEX (04) + Misc (00)]
 BAB: +0 = [Rogue (00) + Wizard (00)]
 CMB: -2 = [BAB (00) - STR (02) + Misc (00)]
 CMD: 12 = [10 + BAB (00) - STR (02) + DEX (04) + Misc (00)]
 Fortitude: +0 = [Rogue (00) + Wizard (00) - CON (01) + CloakResist (01)]
 Reflex: +7 = [Rogue (02) + Wizard (00) + DEX (04) + CloakResist (01)]
 Will: +2 = [Rogue (00) + Wizard (02) - WIS (01) + CloakResist (01)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 MW Rapier: Attack: +5 = [BAB (00) + DEX (04) + MW (01) + Magic (00)]
 Damage: 1d6-2, Crit: 18/x2
 MW Dagger: Attack: +5 = [BAB (00) + DEX (04) + MW (01) + Magic (00)]
 Damage: 1d4-2, Crit: 19/x2, Range: 10'
MW Longbow: Attack: +5 = [BAB (00) + DEX (04) + MW (01) + Magic (00)]
 Damage: 1d8-2, Crit: 20/x3, Range: 100'
===Racial Traits===
Ability Adjustments: +2 (DEX), +2 (INT), -2 (CON)
 Size: M
 Speed: 30'
 Favored Class: Rogue (+1 Skill point once)
 Low-Light Vision: See twice as far as humans in dim light.
 Elven Immunities: Immune to magic sleep; +2 Saves vs. enchantment
 Elven Magic: +2 bonus on caster level checks to overcome spell
 resistance; +2 Spellcraft checks to identify
 the properties of magic items.
 Keen Senses: +2 Perception checks.
 Weapon Familiarity: Proficient with longbows (including composite
 longbows), longswords, rapiers, and shortbows
 (including composite shortbows), and treat any
 weapon with the word “elven” in its name as a
 martial weapon.
===Class Features===
Rogue (Rake)
 Armor/Weapons: Simple Weapons, plus the hand crossbow, rapier, sap,
 shortbow, and short sword. Light Armor, no Shields 
 Sneak Attack: +1d6 damage to attacks when flanking target or when
 opponent is denied DEX bonus to AC.
Bravado's Blade: Can forgo 1d6 sneak attack damage to make a free
 Intimidate check to demoralize an opponent. Every
 additional 1d6 forgone grants a +5 circumstance bonus
 to the Intimidate check. This ability replaces trapfinding.
Wizard (Manipulator)
 Armor/Weapons: Club, dagger, heavy crossbow, light crossbow, quarterstaff.
 Spells: Prepared arcane from the wizard/sorcerer list.
 Spells/day: 3 cantrips, 3 1st-level.
 Favored School: Enchantment
 Opposed Schools: Abjuration, Divination
Enchanting Smile: +2 enhancement bonus to Bluff, Diplomacy, and Intimidate.
 Beguiling Touch: 7/day touch to charm a living creature for 1 round with 
 no more than 1 HD, not hostile, or in combat; 
 will save DC 14.
 Arcane Bond: Familiar.
===Feats===
 Weapon Finesse (level 1): Use DEX rather than STR as Attack Mod w/
 Light and other specific weapons
Spell Focus Enchantment (Level 2): +1 DC for saves for enchantment spells.
 (replaces Scribe Scroll for Wizard)
===Traits===
 Charming (Social): +1 trait bonus when you use Bluff or Diplomacy
 on a character that is (or could be) sexually
 attracted to you; +1 to the save DC of any language
 dependent spell you cast on such characters or
 creatures.
Child of the Temple (Faith): +1 trait bonus on Knowledge (Nobility) & Knowledge
 (Religion) checks; Knowledge (Religion) is a class
 skill
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 13 = [Base (08) + INT (04)/Level; FC (01), Misc (00)] (Rogue)
 06 = [Base (02) + INT (04)/Level; FC (00), Misc (00)] (Wizard)
Skills Total Rank CS Ability ACP Misc
Acrobatics 08 1 3 4 -0 +0
Appraise 08 1 3 4 +0
Bluff 12(13) 2 3 2 +2 (class enhancement bonus) +3 (familiar) (Charming: +1 vs sexually attracted characters)
Climb 02 1 3 -2 -0 +0
Diplomacy 08(09) 1 3 2 +2 (class enhancement bonus (Charming: +1 vs sexually attracted characters)
Disable Device 09 2 3 4 -0 +0
Disguise 02 0 0 2 +0
Escape Artist 04 0 0 4 -0 +0
Fly 04 0 0 4 -0 +0
Handle Animal 0 0 2 +0
Heal -01 0 0 -1 +0
Intimidate 08 1 3 2 +2 (class enhancement bonus)
Knowledge (Arcana) 08 1 3 4 +0
Knowledge (Dngnrng) 0 0 4 +0
Knowledge (Engnrng) 0 0 4 +0
Knowledge (Geography) 0 0 4 +0
Knowledge (History) 0 0 4 +0
Knowledge (Local) 08 1 3 4 +0
Knowledge (Nature) 0 0 4 +0
Knowledge (Nobility) 09 1 3 4 +1 (Child of the Temple)
Knowledge (Planes) 0 0 4 +0
Knowledge (Religion) 09 1 3 4 +1 (Child of the Temple)
Linguistics 0 0 4 +0
Perception 07 1 3 -1 +2 (Racial) +2 (Alertness feat)
Profession (Prostitute) 03 1 3 -1 +0
Ride 04 0 0 4 -0 +0
Sense Motive 05 1 3 -1 +2 (Alertness feat)
Sleight of Hand 08 1 3 4 -0 +0
Spellcraft 08 1 3 4 +0
Stealth 08 1 3 4 -0 +0
Survival -01 0 0 -1 +0
Swim -02 0 0 -2 -0 +0
Use Magic Device 0 0 2 +0
===Spell Lists (Known)===
Cantrips (DC 14): Acid Splash
 Arcane Mark
 Bleed
 Dancing Lights
 Daze (DC 15)
 Disrupt Undead
 Flare
 Ghost Sound
 Light
 Mage Hand
 Mending
 Message
 Open/Close
 Prestidigitation
 Ray of Frost
 Spark
 Touch of Fatigue
Level 01 (DC 15): Charm Person (DC 16)
 Color Spray
 Grease
 Gravity Bow
 Hypnotism (DC 16)
 Memory Lapse (DC 16)
 Sleep (DC 16)
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 
* Spell Name * Spell Name * Spell Name 
* Spell Name * Spell Name * Spell Name 
===Familiar===
Ashkii (Viper)
 HP: 5
 AC: 16 = [10 + DEX (03) + Armor (00) + Shield (00)
 + Natural (01) + Size (02) + Misc (00)]
 AC Touch: 15 = [10 + DEX (04) + Size (01) + Misc (00)]
 AC Flatfooted: 13 = [10 + Armor (00) + Shield (00) + Natural (01)
 + Size (02) + Misc (00)]
 INIT: +3 = [DEX (03)]
 BAB: +0 = [Wizard (+00)]
 CMB: +1
 CMD: 8 (can't be tripped)
 Fortitude: +1 = [Familiar (02) = CON (-01) + Misc (00)]
 Reflex: +5 = [Familiar (02) + DEX (03) + Misc (00)]
 Will: +3 = [Wizard (02) + WIS (01) + Misc (00)]
 Speed: 20', climb 20', swim 20'
 
 Feats: Weapon Finesse
 Skills: Climb +11, Perception +9, Stealth +15, Swim +11
 
 Poison: Bite—injury; save Fort DC 9; frequency 1/round for 
 6 rounds; effect 1d2 Con damage; cure 1 save.
 Alertness: While a familiar is within arm's reach, the master gains
 the Alertness feat.
Improved Evasion: When subjected to an attack that normally allows a Reflex
 saving throw for half damage, a familiar takes no damage
 if it makes a successful saving throw and half damage even
 if the saving throw fails.
 Share Spells: The wizard may cast a spell with a target of “You” on his 
 familiar (as a touch spell) instead of on himself. A wizard
 may cast spells on his familiar even if the spells do not
 normally affect creatures of the familiar's type (magical
 beast).
 Empathic Link: The master has an empathic link with his familiar to a 
 1 mile distance. The master can communicate empathically
 with the familiar, but cannot see through its eyes. Because
 of the link's limited nature, only general emotions can be
 shared. The master has the same connection to an item or
 place that his familiar does.
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- lb
MW Rapier 320 gp 2 lb
MW Dagger 302 gp 1 lb
MW Longbow 375 gp 3 lb
 Ammo (17) 1 gp 3 lb
Thieves' Tools 30 gp 1 lb
potion: Mage Armor 50 gp -- lb
Spellbook 15 gp 3 lb
Spell Component Pouch 5 gp 2 lb
Bracers of Armor +1 1000 gp 1 lb
Cloak of Resistance +1 1000 gp 1 lb
 ========
 Total Inventory: 3098 gp
 Total Weight: 17 lb
 Light Medium Heavy 
 Max Weight: 0-23 24-46 47-70
 Consumed or Destroyed items
 none 0 gp
===Finances===
PP: 00 Initial Character: 150 gp
GP: 24 Night in Palazzo Dannato: 899 gp
SP: 00 St. Ulthar's Medallion: 2,073 gp
CP: 00 ========== 
 Total Income: 3,122 gp
Gems/Jewelry/Other: Consumed and Expenses: 0 gp
0000 Carried Inventory: -3,098 gp
 ==========
 Coins and Gems: 24 gp
===Details===
 Size: Medium
 Gender: Female
 Age: 134
 Height: 5'10"
 Weight: 109 lbs
Hair Color: Black
 Eye Color: Purple 
Skin Color: Tan-Olive
Appearance: Lithe and lean, Coreuth is dark-featured. She's always neat and
 well-groomed, and wears clothing mostly typical for an adventurer,
 albeit a bit scantier and more form-fitting than normal.
 Demeanor: Coreuth is a mistress of guile. An astoundingly brilliant woman,
 her strategy in life tends to be using charm, cunning, and deception
 to get her way. Her personality alternates between aloofness and
 friendliness, the latter usually happening when she wants something
 from someone.
Background: Coreuth was raised in an orphanage. She lived as a street rat and,
 eventually, a prostitute in a temple of Callisto, where she quickly
 rose to the role of a madam. The elven woman developed a wanderlust
 soon after and began her career as an adventurer.
===Adventure Log===
One Night in Palazzo Dannato ~ (final numbers)
 XP Received: 772
Treasure Received: 899 GP
 0000 Gems/Jewelry
 Items
St. Ulthar's Medallion ~ (final numbers)
 XP Received: 2087
Treasure Received: 2073 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Wizard
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +2 to +2
 Will: +0 to +2
 Feat: Spell Focus (Enchantment)
 Features: Spells/cantrips, arcane bond, arcane school (enchantment)
 HP: 10 total = 7 (Old Total) + 4 (Max-2) + -1 (CON) + 0 (FC)
Skill Pts: +6 = +2 (Class) +4 (INT) +13 (Old Total) +0 (FC) = +19 (New Total)
 +1 Bluff, +1 Disable Device, +1 Intimidate, +1 Knowledge (arcana),
 +1 Knowledge (nobility), +1 Spellcraft
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Dec 29, 2010) (Mowgli) Level 1
*Approval (Dec 29, 2010) (HolyMan) level 1
*Approval (Apr 1st, 2012) (Satin Knights) level 2
Category:Approved Characters