Disintegration Chamber (Magic Item)

These frightful devices range in size from a 1- inch square box to a room 10' square. They are always made of iron, and the interior walls are covered with mirrored tiles. They are used to cause matter to vanish, as the 6th-level disintegrate spell.
The amount of material to be affected is limited only by the size of the chamber. Each use drains one charge. Disintegration chambers generally have 1d20+80 charges and may be recharged.
The material to be obliterated is placed inside the chamber, door is closed, and the activation button is depressed. The interior of the chamber and its doomed contents begin to glow a sickly green, and the material vanishes, leaving only fine dust. Creatures and objects that successfully save vs. spell are not affected, but must attempt another saving throw every time the chamber is reactivated.
The size of any given chamber can be determined from the table below. 
Roll	Size
1 	1' cube
2 	2' x 2' x 3' box
3 	3' x 3' x 6' box
4 	3' x 5' x 6' box
5 	5' x 5' x 10' box
6 	10' x 10' x 10' box
In the larger sizes, the devices are most often installed permanently and cannot be carried away as part of treasure, unless arrangements are made to transport a small room or shack.
In Ravenloft: Placing a person in one of these chambers is cause for a Ravenloft powers check. Even placing the lord of a domain in one necessitates the check.
Category:TOM Magic Items
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Chambers