Zoom 2023-06-15 21:00

The party decides to leave Norport before dawn and make as if we are heading to Tobar by road, but to actually turn off the road to try to get to the wooded hills to the East. From there, our plan is to cross the Smokey Valley into the Clawthorn Woods, and make our way to the Nomad Fields, where we hope to find some Clansfolk who will be well disposed to us. We then have the option of turning back towards Tobar or going elsewhere (or even staying put) depending on how things turn out.
We considered crossing the estuary/mudflats to the East by flight (we have enough flies/ levitates to fly/tow everybody at once) but rejected it because we could not be sure we could get completely across within the spell durations – it has been raining heavily and the mud flats could be treacherous. We still load up with fly/levitate spells anyway as they could be useful.
We leave Norport about an hour and a half before first light – having bought as many “wet/cold weather” camping supplies as we could from the tavern-keeper (waterproofs, tarpaulins, extra bedding and clothing plus food stuffs that could be useful – eg plenty of salt, spices, more brandy etc). We tromp as fast as Bazin can get us down the road in the pouring rain (which is set in for the day) – the guards at the gate are wet and miserable, and wave us through without any problems.
There is low cloud so ariel reconnaissance is probably not possible – there is a reasonable amount of ‘normal’ traffic but we do spot one solitary figure coming up behind us who seems a bit out of place: We assume he is following us, but he soon drops behind as he cannot keep up our pace.
As light dawns, we enact our plan to go off road – casting Pass Without Trace on everybody (except druids who don’t need it anymore) and heading South East – leaving Kirsten behind to see if our “follower” starts scouting round where we left the road (or simply follows the dweomer trail). After 50 minutes there is no sign of the “follower” at all (he should have arrived in 20-30 minutes), so Kirsten uses her “remote recall” ability to go latent.
Meanwhile the party has made good speed to 48.11 and decides to head on, so we turn North East into 49.10 heading to 50.10 (we have had to go south of 48.10 as that would be too waterlogged.) However, even 49.10 proves hard going – so when we are sure we can reach good ground through flight, we enact our plan to fly and tow the whole party to 50.10. This gives us an hour or so to go deeper into 50.10 and find a good camping spot.