Ferrus Manus

==Summary==
Ferrus Manus, also known as The Gorgon, was the Primarch of the Iron Hands Space Marine Legion, a master smith known for creating weapons that were able to inspire awe in any who saw them, such as the sword he created for Fulgrim, Primarch of the Emperor's Children Legion or the Bolter he crafted for Vulkan, the Primarch of the Salamanders Legion, said to have a barrel designed to look like the gaping mouth of a dragon.
Ferrus' hands were covered in the metallic substance known as necrodermis and he needed no hammer or flame to create beauty through metallurgy, using only his exceptionally powerful hands to mold and shape molten metal.
He forged his closest bond with his brother Fulgrim, but this relationship ultimately ended in tragedy after his kin fell to grasp of Chaos during the Horus Heresy. During the Drop Site Massacre on the world of Istvaan V at the start of the Heresy, Fulgrim decapitated Ferrus with a daemonic sword, an action that ultimately cemented his slavery to a Greater Daemon of the Chaos God Slaanesh.
==Powers and Stats==
Tier: At least 
Name: Ferrus Manus, the Gorgon
Origin: Warhammer 40,000
Gender: Male
Age: Several centuries by the time of his death
Classification: Space Marine Primarch of the Iron Hands
Powers and Abilities: 
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|-|Powers=Superhuman Physical Characteristics, Enhanced Senses, Immortality (Types 1 and 3), Regeneration (Low-Mid), Large Size (Type 0; Should be comparable to Primarchs like the Lion who's stated to be a little under 3 meters tallDescent of Angels; Chapter Sixteen and Mortarion who's stated to be twice the height of a mortal manDark Imperium: Plague War; Chapter Fourteen), Information Analysis (Can accurately analyze any chemical he eats/tastes and break them down if requiredSpace Marine Codex: 5th Edition; pg 10), Limited Memory Manipulation (Can eat creatures/people and absorb part of their memories from their DNA/RNA), Technology Manipulation (His skin can directly connect and interface with his armor, among several other pieces of Astartes equipmentSpace Marine Codex: 5th Edition; pg 11. His armor can also directly alter, improve and interface with technology), Weapon Mastery (Skilled in a wide variety of weaponry to an extent far greater than what could ever be achievable by a regular human), Martial Arts (As a Primarch, Ferrus is one of the best close-quarters fighters in the entire galaxy), Vehicular Mastery, Matter Manipulation and Durability Negation (Power weapons generate a field of energy around themselves that splits the bonds between matterThe Devastation of Baal; Chapter Twenty One, making it easier to break through targets), Genius Intelligence, Forcefield Creation (Via Iron HaloCodex: Space Marines (5th Edition); pg 52), Metal Manipulation and Cyborgization (Partial; His hands and arms are coated in a liquid metalThe Horus Heresy Book Two: Massacre; pg 71), Plasma Manipulation, Fire Manipulation, Limited Gravity Manipulation, and Explosion Manipulation (Ferrus' Medusan Carapace has a built in Plasma blaster, Graviton gun, Grenade harness, and Heavy flamerThe Horus Heresy Book Two: Massacre; pg 235), Teleportation via Dimensional Travel, Mind Manipulation and Soul Manipulation (Primarchs are capable of attacking on every a physical, mental, and spiritual levelA Thousand Sons; Chapter Thirty One), Aura (Primarchs are said to contain an overwhelming aura that completely baffles regular humans, as well as sometimes Astartes. Their presence in the Warp is so powerful and influencing that Magnus reduced several Remembrancers to tears over his seeming divinityA Thousand Sons; Chapter Three; pg 24, while Russ could make Ahzek Ahriman himself kneel before him with his sheer presenceA Thousand Sons; Chapter Eleven; pg 94-95)
|-|Resistances=Resistance to Magic, Telepathy, Mind Manipulation, Empathic Manipulation, Soul Manipulation, Reality Warping, Madness Manipulation, Aura (Resistant to all the myriad of different attacks that can be made on him by the powers of the Warp, as well as most of the powers of other Primarchs), Disease Manipulation, Poison Manipulation (Astartes are practically immune to all diseases and poisons, and their Primarchs should logically be even tougher), Corruption, Radiation Manipulation (Should almost be entirely immune to the effects of radiation exposure, thanks both to his Power Armor and enhanced physiology), Heat Manipulation (Astartes are incredibly resistant towards extremes of hot and cold, and logically their Primarchs should be far superior), Pain Manipulation (Astartes possess the physiology and mental training to shrug off debilitating injuries, and their Primarchs should easily scale)
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Attack Potency: At least City Block level (Comparable to the other Primarchs. As a youth, he battled with the Great Silver Wyrm Asirnoth, a monster of "living silver metal as flexible as flesh, and as strong as the hardest ceramite", and slew it with his bare handsIndex Astartes III; pg 44. He also battled against his brother Fulgrim when enhanced by the powers of Chaos, nearly defeating him until the Daemon possessed Fulgrim's bodyFulgrim: Visions of Treachery; Chapter Twenty Four. Punched Fulgrim with enough force to crush Terminator ArmourFulgrim: Visions of Treachery; Chapter Nineteen)
Speed: Transonic movement speed (Should be comparable to Fulgrim who can move faster than sound can reach himFulgrim: The Palatine Phoenix; Chapter Four. Should be far faster than regular Marines), with at least Hypersonic, likely far higher combat and reaction speed (Far superior to standard Marines who can intercept bolt rounds as well as his brothers who can perform similar feats) and Massively FTL+ perception speed (Should be comparable to Sanguinius. A Blood Angel who held a spear imbued with a portion of Sanguinius' power saw lasers and plasma bolts to be almost frozen relative to his own movement)
Lifting Strength: Class K (Should be comparable to Angron)
Striking Strength: At least City Block level
Durability: At least City Block level (Fought against Fulgrim for an extended period of time)
Stamina: Superhuman (Primarchs are capable of fighting with shattered ribs, caved in abdomens and even fractured skullsBetrayer; Chapter Twenty One. Nothing short of a killing blow can stop them, and even their immensely lesser Space Marine sons can fight for weeks on end without stop. Worked in the forge for weeks on end without pauseFulgrim: Visions of Treachery; Chapter Six)
Range: Several Meters, up to multiple Kilometers with various ranged weapons, at least Thousands of Kilometers with teleporter
Standard Equipment:
*Forgebreaker: A magnificent Thunder Hammer crafted by Fulgrim as a sign of friendship, the sheer power of this weapon means pretty much anything hit with it, at the very least, won't be getting up, again.
*The Medusan Carapace: One of the countless suits of armor Ferrus Manus crafted with his own hands, the Carapace is a marvel of technical ingenuity, not only offering insane protection, but also being capable of fixing machinery, upgrading vehicles, and attacking on its own, all in the heat of battle. It also incorporates multiple ranged weapons, such as a Plasma Blaster, Heavy Flamer, Graviton Gun, and Grenade Harness.
Intelligence: Extraordinary Genius (An incredibly skilled military leader and combat expert, as well as one of the most brilliant engineers, scientists and inventors to ever live, rivaled only by his brother VulkanThe Horus Heresy Book Two: Massacre; pg 234. Each of the Primarchs were designed to be experts unrivaled in their own fields of expertise and the best generals ever produced by mankind)
Weaknesses: Can sometimes let his emotions get the better of him, as shown when he ignored his brother Primarch's strategies and charged straight into battle in rage due to Fulgrim's betrayal, which lead to his death.
==Gallery==
Ferrus_Manus_sketch.jpg|Ancient Remembrancers' sketch of Ferrus Manus.
Emp's_Children_vs._Iron_Hands.jpg|Ferrus and the Iron Warriors battle Fulgrim and the Emperor's Children.
Ferrus-manus1.jpg|Ferrus Manus' miniature.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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