Flervin Deathbeard (FlervaFlerv)

__NOTOC__
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===Basic Information===
 Race: Dawrf
 Class: Druid
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Unaligned
 Languages: Common, Druidic, Dwarven, Orc
 Deity: 
 First Seen: URL coming soon...
 Location: The Dunn Wright Inn
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 10 +0(Racial) +2 (2 pts) = 12
DEX: 10 +0(Racial) +3 (3 pts) = 13
CON: 10 +2(Racial) +4 (5 pts) = 16
INT: 10 +0(Racial) +3 (3 pts) = 13
WIS: 10 +2(Racial) +4 (5 pts) = 16
CHA: 10 -2(Racial) +2 (2 pts) = 10
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option) HP: 00 = [0d0 + CON (0) + FC (0)] (Class 1)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 00 = [10 + DEX (0) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 00 = [10 + DEX (0) + Size (0) + Misc (0)]
 AC Flatfooted: 00 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +0 = [DEX (0) + Misc (0)]
 BAB: +0 = [Class 1 (0) + Class 2 (0)]
 CMB: +0 = [BAB (0) + STR (0) + Misc (0)]
 CMD: 00 = [10 + BAB (0) + STR (0) + DEX (0) + Misc (0)]
 Fortitude: +0 = [Class 1 (0) + CON (0) + Misc (0)]
 Reflex: +0 = [Class 1 (0) + DEX (0) + Misc (0)]
 Will: +0 = [Class 1 (0) + WIS (0) + Misc (0)]
 Speed: 00'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
Ability Adjustments: +2 Constitution, +2 Wisdom, -2 Charisma
 Size: Medium
 Speed: 20'
 Favored Class: Druid (Favored option taken)
 Name: Darkvision: Dwarves can see in the dark up to 60'.
 Name: Defensive Training: Dwarves get a +4 dodge bonus to AC against monesters of the giant subtype.
 Name: Greed: Dwarves recieve a +2 racial bonus to Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
 Name: Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the Orc and Goblinoid subtypes due to special training against these hated foes. 
 Name: Hardy: Dwarves receive a +4 racial bonus ot the Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. 
 Name: Stonecutting: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
 Name: Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
 Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, Undercommon.
===Class Features===
Class 1
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
Class 2
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Feat Name (Gained From): Mechanics
Feat Name (Gained From): Mechanics
===Traits===
Trait 1 (Type): Description
Trait 2 (Type): Description
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 1)
 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 0 0 0 0 -0 +0
Appraise 0 0 0 0 +0
Bluff 0 0 0 0 +0
Climb 0 0 0 0 -0 +0
Craft ( ) 0 0 0 0 +0
Diplomacy 0 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 0 0 0 0 +0
Escape Artist 0 0 0 0 -0 +0
Fly 0 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 0 0 0 0 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 0 0 0 0 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 0 0 0 0 -0 +0
Sense Motive 0 0 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 0 0 +0
Stealth 0 0 0 0 -0 +0
Survival 0 0 0 0 +0
Swim 0 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Spell Name 
* Spell Name * Spell Name 
* Spell Name
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 0 gp 0 lb
Shield 0 gp 0 lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1