Breakthrough

Breakthrough is a game mechanic used to overcome Bottlenecks between Cultivation States and Stages. Without succesfully performing one when available, an Inner Disciple will accrue no Cultivation Experience and will only be able to work towards their Inner Cauldron limit before reaching Golden Core or Anima Conversion after. Breakthroughs vary in methodology.
== Common Breakthroughs ==
Usually the first kind of Breakthrough a new player comes across. Performed by clicking the Breakthrough button and a location of choice.
=== Success chance ===
The breakthrough chance is evaluated at the very end of the breakthrough durationXiaWorld.ToilBrokenNeck.OnLeaveToile(), so the in-game indicator may be inaccurate as it evaluates the start of the breakthrough. It has a percentage of success influenced by different aspects listed below. Some breakthroughs require items, and failure may incur injuries, depending on the breakthrough.
=== Base success chance ===
The base success chance is determined by the breakthrough itself, possibly influenced by one of the Five Attributes. Some breakthroughs also add axtra base success chance from each previous failure, which also depends on the breakthrough. Those chances are detailed in the table below.
Law	Stage 	Stage 	Breakthrough 	Breakthrough 	Breakthrough 	Breakthrough	Breakthrough 	Breakthrough
Law	Name 	Cultivation Level 	Name 	Base 	Fail Bonus 	Duration 	Cost 	Failure Risk
 	Dubhe 	Qi Shaping (2) 	Dubhe 	1% + 1% * PER 	5% + 2% * PER 	100s
4 hours	 	
 	Merak 	Qi Shaping 	Merak 	1% + 1% * PER 	5% + 2% * PER 	150s
6 hours	 	
 	Phegda 	Core Shaping (5) 	Phegda 	5% + 2% * PER 	5% + 2% * PER 	150s
6 hours	5 Lifespan 	
 	Alioth 	Golden Core 	Alioth 	1% + 1% * CON 	1% + 1% * CON 	150s
6 hours	 	
 	Mizar 	Primordial Spirit (10)	Mizar 	10% 	 	400s
16 hours	 	
 	Creed of Man 	Qi Shaping 	Reborn 	5% + 2% * INT 	5% + 2% * INT 	50s
2 hours 	 	
 	Creed of Man 	Qi Shaping 	Sinking 	100% 	 	300s
12 hours	10 Lifespan 	
 	Creed of Man 	Qi Shaping 	Reincarnation 	5% + 2% * INT 	5% + 2% * INT 	200s
8 hours	 	
 	Creed of Animal 	Core Shaping 	Reborn 	5% + 2% * INT 	5% + 2% * INT 	50s
2 hours 	 	
 	Creed of Animal 	Core Shaping 	Sinking 	100% 	 	300s
12 hours	30 Lifespan 	
 	Creed of Ghost 	Golden Core (7) 	Reborn 	1% + 1% * INT 	5% + 2% * INT 	50s
2 hours 	 	
 	Creed of Ghost 	Golden Core (7) 	Sinking 	100% 	 	300s
12 hours	60 Lifespan 	
 	Creed of Ghost 	Golden Core (7) 	Reincarnation 	5% + 2% * INT 	5% + 2% * INT 	200s
8 hours	 	
 	Creed of Hell 	Golden Core 	Reborn 	1% + 1% * INT 	1% + 1% * INT 	200s
8 hours	 	
 	Creed of Asura 	Primordial Spirit (10)	Reborn 	1% + 0.2% * INT 	1% + 1% * INT 	50s
2 hours 	 	
 	Creed of Asura 	Primordial Spirit (10)	Sinking 	100% 	 	200s
8 hours	120 Lifespan 	
 	Creed of Heaven 	Primordial Spirit 	Reborn 	1% + 0.2% * INT 	1% + 1% * INT 	100s
4 hours	 	
 	Creed of Heaven 	Primordial Spirit 	Sinking 	100% 	 	400s
16 hours	180 Lifespan 	
 	Qi Congealment 	Qi Shaping 	Concentration 	25% - 2% * INT 	10% 	50s
2 hours 	 	
 	Qi Congealment 	Qi Shaping 	Introspection 	25% - 2% * INT 	50% 	300s
12 hours	 	
 	Qi Congealment 	Qi Shaping 	Qi Motion 	5% + 1% * Qi Sense	5% 	50s
2 hours 	 	Injury
 	Qi Congealment 	Qi Shaping 	The Bounded Heavens 	100% 	 	200s
8 hours	 	
 	Core Shaping 	Core Shaping 	Fulfillment 	100% 	 	300s
12 hours	 	
 	Core Shaping 	Core Shaping 	Inner Cauldron 	5% + 2% * CON 	15% 	175s
7 hours	10 Lifespan 	50% Injury
50% normal Injury
 	Core Refinement 	Golden Core 	Germinal 	5% + 2% * INT 	 	200s
8 hours	 	
 	Core Refinement 	Golden Core 	Embryonic 	5% + 2% * CON 	 	200s
8 hours	 	
 	Great Vehicle 	Primordial Spirit 	Spirit Forging 	40% 	 	100s
4 hours	1 	
 	Great Vehicle 	Primordial Spirit 	Spirit Soaring 	100% 	 	400s
16 hours	120 Lifespan 	
 	Great Vehicle 	Primordial Spirit 	Spirit Enlightened 	10% 	 	400s
16 hours	 	
 	Man-made Fire 	Qi Shaping 	Spark 	50% 	 	300s
12 hours	 	Injury
 	Man-made Fire 	Qi Shaping 	Man-made Fire 	50% 	 	200s
8 hours	 	Injury
 	Earth Fire 	Core Shaping 	Bellows 	30% 	20% 	300s
12 hours	 	Injury
 	Heaven Fire 	Golden Core 	Lamp Bearer 	30% 	20% 	300s
12 hours	 	Injury
 	Divine Fire 	Primordial Spirit 	Spirit Illuminated 	10% 	 	400s
16 hours	 	
 	Lesser Yin 	Qi Shaping 	Innocence 	5% + 2% * PER 	5% + 2% * PER 	50s
2 hours 	 	
 	Lesser Yin 	Qi Shaping 	Sympathy 	5% + 2% * PER 	5% + 2% * PER 	300s
12 hours	 	
 	Lesser Yin 	Qi Shaping 	Sensibility 	100% 	 	200s
8 hours	 	
 	Fair Yin 	Core Shaping 	Openness 	5% + 2% * PER 	5% + 2% * PER 	200s
8 hours	 	
 	Fair Yin 	Core Shaping 	Converging 	5% + 2% * PER 	1% + 0.2% * PER	300s
12 hours	 	
 	Oblivion 	Primordial Spirit 	Completeness 	100% 	 	400s
16 hours	1 	
 	Oblivion 	Primordial Spirit 	Transformation 	10% 	 	400s
16 hours	 	
 	Qi 	Qi Shaping 	Confluence 	5% + 2% * PER 	5% + 2% * PER 	300s
12 hours	 	
 	Qi 	Qi Shaping 	Seagazer 	100% 	 	200s
8 hours	 	
 	Causation 	Core Shaping (5) 	Accumulated 	5% + 2% * CON 	5% + 2% * CON 	300s
12 hours	 	
 	Pure Yang 	Primordial Spirit 	Shapeshifting 	10% 	 	400s
16 hours	 	
 	Heart of Sword 	Qi Shaping 	Heart of Sword 	1% + 0.2% * PER 	1% + 1% * PER 	100s
4 hours	1,200 Cultivation XP	10% Injury
 	Sword Aura 	Core Shaping (5) 	Sword Aura 	1% + 1% * CON 	1% + 1% * CON 	150s
6 hours	5 Lifespan 	Injury
 	Heaven of Equanimity	Qi Shaping 	Palace of Five Centers 	25% - 2% * INT 	10% 	50s
2 hours 	 	
 	Heaven of Equanimity	Qi Shaping 	Palace of Five Qi 	10% + 1% * CON 	20% 	50s
2 hours 	5 Lifespan 	50% Injury
 	Heaven of Equanimity	Qi Shaping 	Palace of Spiritual Mind 	0% 	20% 	50s
2 hours 	 	
 	Heaven of Longevity 	Core Shaping 	Palace of Perception 	0 	25% 	125s
5 hours	 	
 	Heaven of Longevity 	Core Shaping 	Palace of Great Unity 	10% + 1% * CON 	10% + 1% * CON 	300s
12 hours	 	10% Injury
 	Heaven of Destiny 	Golden Core (7) 	Place of True Fire 	10% + 1% * INT 	1% + 1% * INT 	50s
2 hours 	 	*20% Normal Injury
*40% Normal Injury
*40% Injury
 	Heaven of Destiny 	Golden Core (7) 	Palace of Ingenuity 	100% 	 	600s
24 hours	 	
 	Heaven of Pure Yang 	Golden Core 	Palace of Greater Inspiration	20% 	5% 	30s
1:12 hours	 	
 	Heaven of Pure Yang 	Golden Core 	Palace of True Self 	20% 	5% 	30s
1:12 hours	 	
 	Heaven of Ultimacy 	Primordial Spirit 	Palace of Liberation 	100% 	 	400s
18 hours	120 Lifespan 	
 	Heaven of Ultimacy 	Primordial Spirit 	Palace of Serenity 	10% 	 	400s
18 hours	 	
 	Extreme Emotion 	Golden Core 	Desire 	10% + 1% * CHA 	10% + 1% * CHA 	100s
4 hours	 	
 	Cognition 	Primordial Spirit (10)	Viscera 	10% + 1% * CHA 	10% + 1% * CHA 	100s
4 hours	 	
 	Grand Supreme 	Primordial Spirit 	Detachment 	10% 	 	1200s
48 hours	 	
 	Nine Orifices 	Qi Shaping (1) 	Nine Orifices 	5% + 2% * PER 	5% + 2% * PER 	100s
4 hours	 	
 	The Bounded Heavens 	Qi Shaping 	The Bounded Heavens 	5% + 2% * PER 	5% + 1% * PER 	100s
4 hours	 	
 	Lead & Mercury 	Core Shaping (5) 	Lead & Mercury 	5% + 1% * PER 	5% + 2% * PER 	100s
4 hours	 	
 	Grand Ruling 	Golden Core (7) 	Grand Ruling 	5% + 1% * PER 	5% + 1% * PER 	100s
4 hours	 	
 	Reversion 	Golden Core (8) 	Reversion 	5% + 1% * PER 	5% + 1% * PER 	100s
4 hours	 	
 	Pureness 	Golden Core 	Pureness 	5% + 1% * PER 	5% + 1% * PER 	100s
4 hours	 	
 	Melancholia 	Primordial Spirit (10)	Melancholia 	100% 	 	400s
16 hours	 	
 	Sanguine Absorption 	Qi Shaping 	Sanguine Absorption 	100% 	 	100s
4 hours	5 Lifespan 	
 	Sanguine Absorption 	Qi Shaping 	Qi Congealment 	100% 	 	100s
4 hours	10 Lifespan 	
 	Sacrificial Devotion	Core Shaping 	Sacrificial Devotion 	100% 	 	100s
4 hours	20 Lifespan 	
 	Sacrificial Devotion	Core Shaping 	Tempered 	100% 	 	25s
1 hour 	30 Lifespan 	
 	Skeletal Change 	Golden Core 	Skeletal Change 	100% 	 	50s
2 hours 	50 Lifespan 	
 	Skeletal Change 	Golden Core 	Integration 	100% 	 	50s
2 hours 	80 Lifespan 	
 	Skeletal Change 	Golden Core 	Fetal 	100% 	 	30s
1:12 hour	120 Lifespan 	
 	Soul Scorching 	Primordial Spirit (11)	Scorching 	100% 	 	30s
1:12 hour	180 Lifespan 	
 	Soul Scorching 	Primordial Spirit (11)	Incineration 	100% 	 	30s
1:12 hour	210 Lifespan 	
 	Last Resolution 	Primordial Spirit 	Last Resolution 	100% 	 	30s
1:12 hour	240 Lifespan 	
=== Factors ===
The base chance is then multiplied by the following factors:
* Mental State
* Luck
* Breakthrough Chance Bonus Property
The following bonuses are then added:
* Sect Feng Shui
* Yin-Yang (Light)
* Weather
* Season
* Qi on the breakthrough tile
* Element Composition of the breakthrough tile
Finally, for cultivators at Golden core or higher, it is multiplied by the Golden Core Tier factor. 
== Common Breakthrough Factors ==
=== Mental state ===
The Mental State bonus applies a multiplier to the base chanceXiaWorld.NpcPractice.MindStateEffectBroken(). As the breakthrough chance is calculated at the very end of the breakthrough, you have to consider the gradual decay.
Mental State	Mental State	Breakthrough chance
>= 	< 	Breakthrough chance
95 	 	x3
85 	95 	x2
70 	85 	x1.2
50 	70 	x1
30 	50 	x0.4
 	30 	x0.1
=== Breakthrough Rooms ===
Breakthrough Rooms affects two factors, Element Composition and Qi Bonus.
==== Element Composition ====
The Element Composition of the tile the breakthrough is made on is considered. This is distinct from the auspiciousness a Feng Shui Building on the same tile may have, or if in a room, from the auspiciousness of the room. The strength of the cultivator's element is the important factor here. For example, a law cultivator wants the strength to be above 1.85 on the tile they're having a breakthrough to maximize their chances, which means a lot of emitters around. For cultivators of element laws, the effect is always 0%. This extra breakthrough chance is additive.
Element strength	Element strength	Breakthrough chance
>= 	< 	Breakthrough chance
1.85 	 	+10%
1 	1.85 	+5%
0 	1 	+2%
-1 	0 	-2%
-1.9 	-1 	-5%
 	-1.9 	-10%
==== Qi Bonus ====
This bonus depends on the Qi value of the tile where the breakthrough takes place. It is equal to \frac{QiTile}{3000}XiaWorld.NpcPractice.LingEffectBroken(). While it has no limit in practice and is only positive, the following table documents how the bonus would be displayed in-game. The extra breakthrough chance is additive.
Bonus 	Qi Value	Breakthrough chances
750+ 	+25% min	
600-749	+20-24% 	
450-599	+15-19% 	
300-449	+10-14% 	
150-299	+5-9% 	
0 	0-149 	+0-4%
=== Luck ===
The Luck factor can be improved by temporary boosts like Blessed Pill, it applied multiplicatively and before the additive factors. It's equal to 0.8 + 0.075 * Luck.
Luck	Breakthrough chance
10 	x1.55
9 	x1.475
8 	x1.4
7 	x1.325
6 	x1.25
5 	x1.175
4 	x1.1
3 	x1.025
2 	x0.95
1 	x0.875
0 	x0.8
=== Breakthrough chance bonus ===
The Breakthrough Chance Bonus Property (PracticeRateAddPFromDan) applies multiplicatively before the additive factors. To determine its value for your case, add the percentage value of your different sources of it together, then treat it as a fraction (140% = 1.4) and add 1 to it, so with a sum of 140% Breakthrough chance bonus, you'd have a factor of 2.4.
Source 	Breakthrouch chance bonus
Talisman of Truth Comprehension	20% (base value)
Favored by Destiny background 	50%
Spirit Relic (Feng Shui) 	10% (base value)
Witnessing Ascension 	30%
Dragon Incense Ceremony 	15%
Thought Pill 	50%
Breakthrough Epiphanies 	200%
Stress (Sect leader) 	-2% (per stack)
Stress (Branch leader) 	-1% (per stack)
Practice Expertise 	1% (per stack)
=== Sect Feng Shui ===
The Sect Feng Shui affects breakthrough chances in the following manner:
Auspiciousness	Breakthrough chance
Blessed 	+10%
Cultivated 	+5%
Auspicious 	+2%
Ominous 	-2%
Sinister 	-5%
Dire 	-10%
===Weather===
The Weather can be created, removed, and controlled through the use of Inner Cultivator Miracles once learned, thought they still respect the seasons restictions those weather are subject to. The table shows the best weather effects for breakthroughs, you can find a more exhaustive one on the Weather page. While it is advised to match these effects for high quality Golden Cores, waiting for the correct season, time of the year, and weather effect to randomly coincide is not generally recommended. For the best Golden Core breakthroughs, you will need to master the miracles that create these effects first, which can be done with earlier moderate quality cores. The extra breakthrough chance is additive.
Law 	Element of the Law	+ 	Weather 	Miracle / Trigger
Any 	Any 	+10%Does not work on None element cultivators except Law of Nimbus Conquest ones	Air of Cultivation 	Immortal's Mortal Body
True Sun Refining Law
Emotion Severing Law
Primordial Alchemy Law	 	+8% 	Noxious Air 	Toxic Miasma
Sixteen Supreme Steps Law	 	+8% 	Thunderstorm 	Thunderstorm
Sixteen Supreme Steps Law	 	+8% 	Polar Night 	Yin Yang Stela
Six Paths Reincarnation Law
Myriad Artifact Law	 	+8% 	Rainstorm 	Rainstorm Dance
Six Paths Reincarnation Law
Myriad Artifact Law	 	+6% 	Heavy Rain / Heavy Snow	Rain Dance randomlyRain dance, either from Fei or the Miracle, changes the weather either to Light Rain or Heavy Rain, with 50% chance for both (XiaWorld.ToilAbsorbGong.OnStepToil() [case 20] & Settings/Esoterica/Esoterica_Magic.xml [Magic_PrayForRain_1] (Qi Shaping)
Fei randomly as Spirit Contract
Grand Chariot Wisdom Law
Seven-Slaughtering Sword	 	+8% 	Dust Storm 	Dust Devil
Grand Chariot Wisdom Law
Seven-Slaughtering Sword	 	+8% 	Polar Night 	Yin Yang Stela
Sunflower Refining Law
Heaven Stealing Law	 	+8% 	Foehn Wind 	Foehn Wind
Jade Purity Immortal Law
Primordial Symbols Law	 	+2% 	Clear Skies 	Cloud Dispelling (Qi Shaping)
Lushu as Spirit Contract
Jade Purity Immortal Law
Primordial Symbols Law	 	+2% 	Cloudy / Rainy Season 	Tribulation
=== Season ===
 for detailed calculation. The extra breakthrough chance is additive.
Element	11 Spring	25 Spring	11 Summer	25 Summer	11 Autumn	25 Autumn	10 Winter	25 Winter
 	2% 	-2% 	-2% 	-2% 	-6% 	-2% 	6% 	-2%
 	-2% 	6% 	-6% 	6% 	2% 	6% 	-2% 	6%
 	-2% 	-6% 	-2% 	-6% 	6% 	-6% 	2% 	-6%
 	6% 	-2% 	2% 	-2% 	-2% 	-2% 	-6% 	-2%
 	-6% 	2% 	6% 	2% 	-2% 	2% 	-2% 	2%
===Yin Yang===
The ambient Light (not tile light) determines this aspect, which roughly corresponds to the hour of the day, with some variations due to Season and Weathers (for those that affect Light). The table below chose a selection of date ranges that coincides with best seasonal breakthrough (or in the case of Metal laws, the 2 seasons for their best weather). If your date is not within these ranges consult the detailed tables in the Light page or just take the closest row to your date. The extra breakthrough chance is additive.
Element	Date Range 	0-3 	3-4 	4-5 	5-6 	6-7 	7-8 	8-9 	9-17	17-18 	18-19 	19-20 	20-21 	21-22 	22-0
 	6 Spring → 13 Spring 	-3.2%	-3.2% 	-3.2% 	-3.2% 	-3.2% → +4% 	-3.2% → +4% 	+4% 	+4% 	+4% → -3.2% 	+4% → -3.2% 	-3.2% 	-3.2% 	-3.2% 	-3.2%
 	14 Spring → 15 Spring	-3.2%	-3.2% 	-3.2% 	-3.2% 	-3.2% → +4% 	-3.2% → +4% 	+4% 	+4% 	+4% → -3.2% 	+4% → -3.2% 	+4% → -3.2% 	-3.2% 	-3.2% 	-3.2%
 	16 Spring → 20 Spring	-3.2%	-3.2% 	-3.2% 	-3.2% → +4% 	-3.2% → +4% 	-3.2% → +4% 	+4% 	+4% 	+4% → -3.2% 	+4% → -3.2% 	+4% → -3.2% 	-3.2% 	-3.2% 	-3.2%
 	5 Winter → 5 Spring 	-3.2%	-3.2% 	-3.2% 	-3.2% 	-3.2% → +4% 	-3.2% → +4% 	-3.2% → +4% 	+4% 	+4% → -3.2% 	+4% → -3.2% 	-3.2% 	-3.2% 	-3.2% 	-3.2%
 	 	0-3 	3-4 	4-5 	5-6 	6-7 	7-8 	8-9 	9-17	17-18 	18-19 	19-20 	20-21 	21-22 	22-0
 	21 Spring → 26 Spring	+3.2%	+3.2% 	+3.2% 	+3.2% → -4% 	+3.2% → -4% 	+3.2% → -4% 	-4% 	-4% 	-4% 	-4% → +3.2% 	-4% → +3.2% 	+3.2% 	+3.2% 	+3.2%
 	21 Summer → 27 Summer	+3.2%	+3.2% 	+3.2% → -4% 	+3.2% → -4% 	+3.2% → -4% 	+3.2% → -4% 	-4% 	-4% 	-4% 	-4% → +3.2% 	-4% → +3.2% 	-4% → +3.2% 	+3.2% 	+3.2%
 	5 Winter → 6 Spring 	+3.2%	+3.2% 	+3.2% 	+3.2% 	+3.2% → -4% 	+3.2% → -4% 	+3.2% → -4% 	-4% 	-4% → +3.2% 	-4% → +3.2% 	+3.2% 	+3.2% 	+3.2% 	+3.2%
 	 	0-3 	3-4 	4-5 	5-6 	6-7 	7-8 	8-9 	9-17	17-18 	18-19 	19-20 	20-21 	21-22 	22-0
 	5 Summer → 28 Summer 	+1.6%	+1.6% → +8% → 0	+1.6% → +8% → 0	+1.6% → +8% → 0	+1.6% → +8% → 0	0 	0 	0 	0 	0 → +8% → +1.6%	0 → +8% → +1.6%	0 → +8% → +1.6%	0 → +8% → +1.6%	+1.6%
 	26 Autumn → 11 Spring	+1.6%	+1.6% 	+1.6% 	+1.6% → +8% → 0	+1.6% → +8% → 0	+1.6% → +8% → 0	+1.6% → +8% → 0	0 	0 → +8% → +1.6%	0 → +8% → +1.6%	0 → +8% → +1.6%	+1.6% 	+1.6% 	+1.6%
As some Weathers affect light, they also influence this aspect.
Regarding , it prefers neutral light, and due to lack of good weather bonus, weathers that prioritize yin yang are more important since weather is at most +2% but yin yang can be raised to +8%. 
* You can use Cloud Dispel during the night to help yin yang slightly and Rain-Making during the day. 
* The best way to maintain a positive multiplier over long periods of time is by starting in the morning, using the Yin Yang Stela once the sun rises above 63 Light, then immediately after the Cloud Dispelling Miracle (or the Lushu one).
===Golden Core Tier ===
Golden Core Tier affects chances of every breakthrough at Golden Core and Primordial Spirit cultivation levelsXiaWorld.NpcPractice.GlodDanEffectBroken() & GameDefine.GlodDanEffectBroken{}. It applies a multiplier after everything else.
Golden Core Tier	Cultivation level	Cultivation level
Golden Core Tier	Golden core 	Primordial Spirit
Tier 1 	150% 	100%
Tier 2 	150% 	100%
Tier 3 	150% 	10% (probably a bug)
Tier 4 	100% 	30%
Tier 5 	100% 	25%
Tier 6 	100% 	20%
Tier 7 	30% 	10%
Tier 8 	25% 	6%
Tier 9 	20% 	3%
==Adventure Breakthrough==
For this breakthrough your disciple needs to experience adventures either by Adventure or Camping.
Amount of adventures needed is affected by the specific breakthrough as well as the Breakthrough Time Multiplier PropertyXiaWorld.NpcPractice.AddPractice. Some breakthroughs require more time than others. The Breakthrough Time Multiplier is reduced by the cultivator's Luck, Charisma and Social Skill level.
For example: The "Consonance" Bottleneck for Emotion Severing Law requires an Adventure time of 1 day (600 seconds). A Cultivator with a Breakthrough Time Multiplier of 0.8 will require 480 seconds spent Adventuring or Camping to clear this Bottleneck.
==Tribulation Breakthrough==
Your disciple needs to survive a Tribulation to breakthrough.
The count down for the Tribulation starts as soon as your disciple has enough ex to reach the bottleneck. Due to this it's advised to prepare for the Tribulation prior to reaching the breakthrough.
== Void Breakthrough==
During this breakthrough, your disciple turns back into an outer disciple and needs to progress the breakthrough through working. During this phase your disciple can't use spells, miracles or artifacts, can't craft artifacts, perform alchemy, fly or travel. This breakthrough can't be stopped midway.
The speed of Void Breakthroughs is affected by the Comprehension Intelligence Multiplier PropertyXiaWorld.NpcFeeling.Step.
All breakthroughs of this type require 500 points of UnderstandingXiaWorld.NpcPractice.AddResource.
Each second the Cultivator is in this current stage of Breakthrough, there is a 3%*Comprehension Intelligence Multiplier chance that the Cultivator gains a random number of Understanding points, averaging 3 pointsWorld.RandomNumberInNormalDistribution. 
On average, a Character with the lowest possible statistics (100% Comprehension Intelligence Multiplier) will take 5555 seconds (9.26 days) to complete the breakthrough, although this may be higher or lower based on RNG rolls. The rate at which the progress occurs is only affected by the above Property, and is not related to the tasks being carried out by the Disciple during the breakthrough.
During this breakthrough, the currently outer disciple can still gain experience in the Artifact Crafting and Alchemy skills, due to the skill transformation during promotion, the gained exp. is provided to the updated skills. Crafting exp. is transferred to Artifact crafting and medicine exp. is transferred to Alchemy. Exp. gained this way is not subject to Magic crafting skill level and is applied at full amount. Skill Levels gained this way neither require Inspiration nor increase Attainment.
==Golden Core Breakthrough==
The Golden Core breakthrough is special. Instead of being pass/fail, it has a quality rating from 9 (worst) to 1 (best) and can only be attempted once. Once a disciple starts breaking through to Golden Core, his Qi will start ticking down and his core score will start ticking up, based on the influences available. Once he runs out of Qi, the final score is settled and compared to a list of benchmark values to determine the grade. 145,000 score is needed to get the highest quality Golden Core, which influences how much Qi the disciple will have after that point. The Golden Core breakthrough cannot be cancelled, only ended early, and this is almost always a bad idea because it reduces the score you get. 
Forming a Golden Core is strictly for Xiandao Cultivation. Shendao Cultivation uses the Divine Realm mechanic, while Physical Cultivation has nothing similar.
==Talisman Drawing Breakthrough==
The Primordial Symbols Law requires you to draw a Natal Talisman on yourself for some breakthroughs
==Mental State Breakthrough ==
Shendao Mental State Breakthroughs aren't actually cultivation breakthroughs - they're a side-system, but they are unmistakably a power-up, with a bottleneck like any normal breakthrough.
== Shendao Breakthroughs ==
=== Regular Breakthrough ===
Shendao Cultivators have a regular Breakthrough when they advance in Cultivation Level. However, unlike Xiandao Cultivation, these Breakthroughs have a fixed time of 1200 seconds (2 days), and cannot failSettings\Practice\Gong\God. When a Shendao cultivator is breaking through to the Divine State (Cultivation Level 9, equivalent to Golden Core Rank), they instead undergo the Divine Realm Breakthrough.
=== Divine Realm Breakthrough ===
The Shendao Divine Realm Breakthrough establishes Divine Realm states and is similar to the Golden Core Breakthrough for Xiandao cultivators. Up to 48 states can be obtained that way.
== Physical Cultivation Breakthrough ==
Physical Cultivators also have a Breakthrough when they advance in Cultivation Level. However, unlike Xiandao Cultivation, these Breakthroughs have a fixed time of 200 seconds, and cannot failSettings\Practice\Gong\Body.
==References==
Category:Cultivation
Category:Game Mechanics
Category:Xiandao Cultivation