All-Star (PvZ: Weirdos)

All-Star is a playable Zombie class in Plants Vs. Zombies: Weirdos. All-Star is a POWER type character high health and rapid-fire Football Cannon make a good choice for offensive pushes or defensive stands. They're also ideal for players who like to tank damage and chuck it right back at enemies with a variety of moves. Their character base is Tank.
==Description==
===In-game description===
He may not know what a football is but he knows everything he needs to know about offensive and defensive lines. From tackle dummy shields to sprint tackles, the All-Star has a game plan that will win the match!
==Weapons==
===Primary Weapon===
All-Star's primary weapon is the Football Cannon, an automatic minigun-like weapon that can shred plants in seconds! All-Star fires at a rate of 570 RPM with a minimum of 38 DPS and maximum 95 DPS. He has unlimited ammo but if the player were to fire nonstop, it would take 77 shots before overheating and needing to cooldown.
Ranged Damage:
*Close-range Damage: 8 (Normal), 10 (Critical)
*Middle-range Damage: 6 (Normal), 8 (Critical)
*Long-range Damage: 4 (Normal), 6 (Critical)
==Abilities==
===Imp Punt===
When activated, the All-Star punts an imp strapped with explosives that rolls forward before exploding after a few seconds, dealing 150 damage to plants and taking 20 seconds to recharge.
===Sprint Tackle===
When activated, the All-Star charges forward, dealing 75 damage to plants in his away and travelling a short distance. It takes 25 seconds to recharge.
===Dummy Dome Shield===
When activated, the All-Star will stomp his foot onto the ground as a tackle dummy swiftly rises from the ground below and creates a dome (technically sphere) shield to protect the All-Star and his zombie teammates! The shield has 600 health while the tackle dummy itself only has 50 health. Both zombie teammates and plant enemies can phase through the shield, but only zombies can phase through the tackle dummy itself.
==Upgrades==
Health Regeneration Delay Upgrade - Level 1-5
Zoom Upgrade - Level 1-9
Health Regeneration - Level 2-5
Speed Upgrade - Level 2-9
Reload Upgrade - Level 3-5
Ammo Upgrade - Level 3-9
Damage Upgrade - Level 4-5
Health Upgrade - Level 4-9
==Super Upgrades - Level 5-1==
Injury Time - Allies revive faster when being revived under your Dummy Dome Shield.
Tennis Skills - You move faster while aiming and shooting. *Unlike in BFN however, you cannot jump while shooting.
Star Struck - Enemies are knocked back when you place your Dummy Dome Shield down.
==Strategies==
===With===
All-Star has the highest health out of all the zombies, making him capable of tanking a lot of damage on his own, such as the full force of a Potato Mine or Bean Bomb if he has over 175 health. He can also use his Dummy Dome Shield to tank even MORE damage, although the ability is better suited at tanking damage for your teammates and not just you. Not to mention, Plants and certain abilities such as Peashooter's Bean Bomb can easily phase through the shield and take out the dummy, rendering the shield useless, so use it wisely on chokepoints or tight corridors to maximize its utility.
Sprint Tackle and Imp Punt are great abilities for situations where you find yourself in an uncomfortable position, whether it's Plants being too close for comfort or you need to quickly vanquish them before they vanquish you. Sprint Tackle doubles as a mobility tool, as the sprint tackle not only deals damage to multiple plants if they're in All-Star's way, but can also help you travel a good distance. The short distance travelled can give you a head start ahead of everyone else, as your overall slow movement and draw speed can be easily taken advantage of. Once in a while, the Sprint Tackle can help you get away from dangerous situations such as bean bomb detonations or Chomper burrows.
Imp Punt is fantastic at swiftly taking out enemies with no chance of escape. Imp Punts are best used in close quarters combat, clustered groups of plants and traps or when an enemy just doesn't have a clue of what's about to happen to him. Heck, if you're "big brain"/smart enough, you can kick Imp Punts against walls to save yourself from a Chomper's swallow!
===Against===
The All-Star is a powerful foe in the right scenarios. However, he's also surprisingly weak if you catch him off guard. An All-Star will likely use his abilities to counter your abilities, so using your abilities wisely can help you in a fight. Abilities like Citron's EMPeach or Bean Bombs can render All-Star useless, as they would have to use one of their priceless abilities to either counter yours or go to waste.
Certain characters such as Cactus and Chomper can cheekily hide their Potato Mines and Spikeweeds from the All-Star's view, possibly even tricking the All-Star into diving head-first into them, making for an easier vanquish. Other abilities such as Peashooter's Pea Gatling or Sunflower's Sunbeam can take advantage of the weak long-range distance All-Star has and just shred him to pieces.
Use distance and mobility to keep All-Star at bay, and you might win the fight.
==Trivia==
*All-Star's maintains the same outfit he's had since the start of the PvZ war, but due to how long he's been in battle, the padding and jersey have signs of being worn down as fabric breaks away and there are dents all over All-Star's protective gear.
*All-Star's full real name is Jacques Strap. His name is a play on the sports equipment, the jockstrap.
*FUN FACT: All-Star hopes for the war of PvZ to finally end so he can finally start figuring out what the heck a football is. That and other contemplations that came across his mind.
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