Roaring 20's (Timeless)

Roaring 20's is the 6th world of Timeless, released first during the [?] update
The world is taking place during the Roaring Twenties, a period of economic prosperity in the Western Society, caracterized by a "second" industrial revolution, and a culturally important period with for example the appearance of Hollywood.
The exact location is unknown, but it is assumed to be taking place in a city heavily inspired by Chicago, as evidenced by certain elements such the railways.
The world is taking place at night, with a very dark ambiance, and a certain luminosity that makes it look like an almost black and white movie.
The regular map is a large city, with tall buildings and large streets. There is plenty of shops, pubs, cinemas, cars and an inaccesible subway system, as well as what seem to be the remains of an ongoing bank robbery, in the northern part where large streets, tall buildings and streetcars are numerous ; the west of the map is a more industrial area, with railroads, a factory and a few large sheds, which can be explored easily and contains numerous scaffoldings that can be used as platforms.
There isn't any gimmick yet, but there is the ambush Subway Madness, during which a massive amount of zombies will arrive on the terrain through the subways
==Audio==
The world hasn't any music yet, but it is planned to use at least a piano, a contrabass, a tuba, a saxophone, trumpets and other possible jazz instruments
==Game Description==
Return back to the Roaring Twenties, the summit of jazz and parties during the 20th century ! Don't let the festive ambiance submerge you, as between 2 barfights and the prohibition, decadence and crime aren't far away, and money-searching undeads are ready to trash the party !
==Order of Events==
Roaring 20's require first that you finish the Present, Far Future and that you use a Continuum Breacher. It can be however be played without using the latter if you are with someone that already unlocked it and decides to play it.
After finishing the Day [?], players will found a strange film roll, which, when played, will show the message "We are coming", along with a short jazzy tune in the background. This will announce the first bossfight, where players have to take down hefty hordes of zombies and fight for the first time the Outlaw Gargantuar, as the first mini-boss fought in Roaring 20's
As of January 2020, the world has two bossfights planned, with the Pianist and the DepressCEO.
===Pianist===
Fought in a large bar, this boss is quite peculiar, since he will mostly stay on the scene and use minions like Trumpet or Tuba Zombies ; he will influence them while playing his music, and can sometimes also throw projectiles towards players, who can take cover behind the tables or the pillars, and must destroy the piano first to actually hit the boss himself.
After this, the Pianist will be enraged, and start chasing players with a maniacal look in order to tear them apart with his claws, and will often dodge attacks and strike will following the rythm of the music in the background.
Vanquishing him will reward the players with a Special customization named Pianist Hat
===DepressCEO===
This boss's arena is a large rectangular bank building, partly destroyed and with numerous scaffoldings ; upon entering the arena, the boss will sit on a large safe, from where he will "yell" orders at nearby zombies to get them to attack you ; meanwhile, a dozen of zombies will grab ropes tied to the safe and start pulling forward, in order to move the safe towards the players, while also destroying the scaffoldings and making players fall on the battleground, directly on his Heavy Raiders and Moonshiner Zombies, that he will also periodically send to attack.
Altough the building is technically infinite, if players can hurt him enough, they will arrive in a large circular room, where the safe will get stuck in its middle and the boss will start summoning more, tougher zombies to attack ; since he will stop moving, he will gain a ranged attack, where the DepressCEO will send balls of sludgy whiskey, that will mess up with the player's vision but deal little damage. Players can shoot him normally, or try to climb on the scaffoldings to get a better view and potentially even use large traps with heavy safes that are set up to be thrown against the boss, in order to damage and stun him while also slowing down the zombie spawning.
Vanquishing him will reward players with large amounts of money, making this boss great for farming
==Levels==
Despite the zombies threatening abilities, it is a somewhat easy world, with most ennemies spawning in small hordes. Very strong ennemies will often spawn alone, and thus shouldn't be too much of a problem. Newcomers can however have trouble, if they are poor at crowd control and/or if they can't take down certain zombies quickly enough, but most will do fine if they can use well the very open streets of this worlds. Out of all the worlds unlocked after Far Future, it is most probably the easiest one, so it is advised to use your Continuum Breacher to unlock this world first before taking on the others
The levels aren't decided yet
==Brain Busters==
===Locked and loaded===
During these levels, players will have to use survive using only certain items, depending on which character they choosed
===Special Delivery===
In Special Delivery, everyone will have their weapons delivered via some kind of conveyor belt. Players will only have 6 slots avalaible, and can throw weapons they don't need. Certain items can be stacked up
===Turf War===
During this exclusive brain buster, almost exclusively gangster-type zombies will spawn. It is played on a special map, smaller, and separated in 3 side, deemed Zone A, Zone B and Unsafe Zone. The objective is to spend as much as time as possible in Zone B, and to avoid that zombies stay in the Zone A. Each second someone is in a zone, his team will win 1 point/10 second, and each supplementary member on this zone will boost this amount by 150%. To win, players must reach 100 points before the zombies manages to reach 200, and have to do so without getting everyone eliminated and under 5 minutes.
===Ghoulish Robbery===
During the level, players will have to protect a pile of precious items (located in a specific place) from zombies. While they will also attack normally, zombies will mainly try to steal one of the items and run away with it, the objects being considered as "stolen" on the zombie had escaped the map. If a zombie is killed while it carries an items, players can send them back like tacos in Taco Bandit, but this usually takes time. There is a limited number of items, and once the zombies have stoled them all, the players will lose. The team wins if they have at least 1 item, and will have a supplement of 750 coins for each items they kept. This Brain Buster can be hard, especially when waves of bulky zombies arrives in the confined space where the items are located.
==Related achievements==
==Trivia==
*This is currently the first world of Timeless to have a page, despite not being the first one
Category:Timeless page
Category:Timeless worlds
Category:Roaring 20's related
Category:Nighttime areas
Category:Uncleared page