Slums

The Slums , occasionally called the Old Town, are an inhabited area located in the Second Tower of Ar tonelico, right below Telmina. Technically speaking, this place is an area of Pastalia, as this is what the city used to be before its constant remodelations and rebuilding due to the constant earthquakes. Therefore, as the city grew vertically, its older areas were covered by the newer ones, making this a dark and damp place. This caused the people to move to the upper areas and leave the lower ones abandoned, which in time became the Slums.
Therefore, the Grand Bell doesn't recognize this place as an area under their jurisdiction, which is why its inhabitants aren't given the same benefits that all other residents of Pastalia enjoy. This has turned this place into a den for people that are sought due to crimes, people that couldn't receive residence rights in the city proper, and a hideout for IPDs that have escaped from the IPD Labs. Therefore, it's a very dangerous area due to the unpredictability of the IPD Outbreaks, despite the IPDs themselves having put in place some rules to reduce the likelihood of outbreaks happening.
==History==
(more coming soon...)
==Layout==
Although the Slums are a dungeon, technically speaking, they ironically share with the Grand Bell Hall the fact that there are no random encounters at all in them. Additionally, while the Slums are a rather large place with a labyrinthine structure, most of the area is blocked off at the start and can't be fully explored, most of these blocking gradually disappearing as the game's plotline progresses, either by rubble breaking down or lifts stopping working. This also gives access to new treasures, but also makes some chests inaccessible, so make sure to check to maps to know which chests you should get first.
Slums General Area Map.jpg|Slums General Area Map
Slums Map 1.jpg|Slums Map 1
Slums Map 2.jpg|Slums Map 2
Slums Map 3.jpg|Slums Map 3
Slums Map 4.jpg|Slums Map 4
==Treasures==
*400 Leaf (not available after Lift I stops working)
*Dream Socks
*450 Leaf
*Curel A x 2
*D-Crystal: True Power (only after defeating IPD Blanca)
*D-Crystal: Sanctuary (only after defeating IPD Miami)
==IPDs==
{|style="border-radius:7px; background:white; text-align:center;" width="100%" align="center" cellpadding="0" cellspacing="2"	Name	Lv. 	Conditions for Appearing	Type 	Accompanying Monsters
Puin 	2 	None 	Stationary 	Old Type Zero 	
Rabinag	2 	None 	Stationary 	Memories x2 	
Tentuck	1 	None 	Roaming 	None 	
Lymi 	3 	After the first battle with ??? in the Speech Plaza at Pastalia. 	Roaming 	Boxguard Lizard	
Eyesee 	3 	After the first battle with ??? in the Speech Plaza at Pastalia. 	Roaming 	Demon 	
Petunia	5 	After Phase 3 starts. 	Roaming 	Bio Planet x2 	
Shurei 	9 	After Luca sings Hartes ciel, melenas walasye. at Rakshek. 	Roaming 	Heaven Drake 	
Nonoka 	7 	After Luca sings Hartes ciel, melenas walasye. at Rakshek. 	Roaming 	Type 88 	
Oryu 	8 	After leaving the Grand Bell Hall in search of the Hymn Crystal Viena.	Stationary 	None 	
Miami 	9 	After leaving the Grand Bell Hall in search of the Hymn Crystal Viena.	Stationary 	Abyssal Devil 	
Blanca 	9 	After Luca sings Hartes ciel, melenas walasye. at Rakshek. 	Stationary 	Iode 	
==Trivia==
There's also an IPD that gives free items every now and then when Croix talks to her.
Category:Ar tonelico: Melody of Metafalica
Category:Geography
Category:Dungeons:Ar tonelico II