Plants (Plants vs. Zombies: World Mayhem)

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: World Mayhem and the player's main defense against the undead assailants.
Recharge time:
*Very Fast - 2.5 seconds
*Fast - 5 seconds
*Mediocre - 10
*Sluggish - 20 seconds
*Slow - 35 seconds
*Very Slow - 60 seconds
===Player's House===
Plant 	Short Description 	Toughness 	Sun cost	Recharge	Unlocked after beating
Peashooter 	Shoots peas at zombies 	Normal 	100 	Fast 	Given immediately
Sunflower 	Produces sun 	Normal 	50 	Fast 	Player's House - Day 1
Wall-nut 	Acts as a barrier for zombies	Very High 	50 	Sluggish	Player's House - Day 2
Potato Mine 	Arms and explodes 	Normal (N/A when armed)	25 	Sluggish	Player's House - Day 3
Cabbage-Pult	Throws cabbages 	Normal 	100 	Fast 	Player's House - Day 4
Cherry Bomb 	Blows up in a medium area 	N/A 	150 	Sluggish	Player's House - Day 5
Snow Pea 	Shoots snowy peas 	Normal 	150 	Fast 	Player's House - Day 6
Chomper 	Eats zombies 	Normal 	150 	Mediocre	Player's House - Day 7
Repeater 	Shoots 2 peas at a time 	Normal 	200 	Fast 	Player’s House - Day 8
===Lettuce Labs===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Chemicalilac 	Fuses with other Chemicalilacs 	Normal 	100 	Fast 	Lettuce Labs - Day 1
Pickool 	Explodes in a 3x3 area, freezing zombies	N/A 	100 	Sluggish	Lettuce Labs - Day 4
Cyberry 	Slashes with a laser sword 	Normal 	200 	Mediocre	Lettuce Labs - Day 8
Scientistipa 	Throws experimental chemicals 	Normal 	175 	Sluggish	Lettuce Labs - Day 18
Iceberg Lettuce	Freezes zombies that step on it 	N/A 	0 	Sluggish	Lettuce Labs - Day 20
Geometree 	Throws geometric shapes 	Normal 	200 	Mediocre	Lettuce Labs - Day 24
===Crazy Trench===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Oxygen Algae 	Provides oxygen to plants 	Normal 	25 	Fast 	Crazy Trench - Day 1
Nettle 	Slows and stings zombies 	Normal 	50 	Mediocre	Crazy Trench - Day 4
Sonarthecium 	Shoots soundwaves that bounce off zombies	Normal 	125 	Sluggish	Crazy Trench - Day 12
Mangolphin 	Charges when approached 	Normal 	100 	Slow 	Crazy Trench - Day 16
Sea-shroom 	Shoots bubbles 	Normal 	0 	Fast 	Crazy Trench - Day 20
Watear Bubble	Allows water plants to be planted on land	Normal 	25 	Fast 	Crazy Trench - Day 24
===Frigid Glacier===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Hot Potato 	Thaws plants 	N/A 	0 	Mediocre	Frigid Glacier - Day 1
Fire Peashooter	Shoots fiery peas 	Normal 	175 	Fast 	Frigid Glacier - Day 4
Pepper-pult 	Lobs flaming peppers 	Normal 	175 	Mediocre	Frigid Glacier - Day 8
Shelturnip 	Protects a plant from zombies and cold 	High 	150 	Sluggish	Frigid Glacier - Day 12
Fern of Plenty 	Throws buffing fruits onto other plants	Normal 	150 	Slow 	Frigid Glacier - Day 16
Redweed 	Lobs exploding berries 	Normal 	200 	Mediocre	Frigid Glacier - Day 20
Hurrikale 	Pushes and chills zombies 	N/A 	150 	Mediocre	Frigid Glacier - Day 24
===Haunted Manor===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Ghost Pepper 	Haunts zombies that pass by 	N/A 	75 	Mediocre	Haunted Manor - Night 1
Sweet Pea 	Shoots a constant stream of low-damage sweets 	Normal 	125 	Fast 	Haunted Manor - Night 4
Weeping Birch 	Lets out cries that damage zombies and scare away ghosts	Normal 	100 	Mediocre	Haunted Manor - Night 12
Haunted Pumpking	Explodes in an area, weakening zombies 	N/A 	125 	Sluggish	Haunted Manor - Night 16
Sap-fling 	Creates puddles of slowing sap 	Normal 	75 	Fast 	Haunted Manor - Night 20
Pumpkin 	Gives plants an extra layer of armor 	Normal 	150 	Slow 	Haunted Manor - Night 25
===Zomburbia Express===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Boileek 	Releases damaging steam 	Normal 	50 	Sluggish	Zomburbia Express - Day 1
Maypop Mechanic	Shoots gears at zombies 	Normal 	125 	Mediocre	Zomburbia Express - Day 4
Blover 	Blows flying zombies and steam away 	N/A 	150 	Slow 	Zomburbia Express - Day 12
Treen Whistle 	Knocks back and slows all zombies in the lane	Normal 	25 	Slow 	Zomburbia Express - Day 16
Torchwood 	Sets peas on fire 	Normal 	150 	Mediocre	Zomburbia Express - Day 20
Boingsetta 	Bounces back and chills zombies 	N/A 	150 	Slow 	Zomburbia Express - Day 24
===Zen Peak===
Plant 	Short Description 	Toughness 	Sun cost	Recharge	Unlocked after beating
Stone Pea 	Slowly shoots rocky peas 	Above Average 	175 	Mediocre	Zen Peak - Day 1
Olive Pit 	Creates a pit that spits out oil 	N/A 	175 	Mediocre	Zen Peak - Day 4
Chopping Mustard 	Chops zombies and destroys shields 	Normal 	225 	Sluggish	Zen Peak - Day 12
Solar Sage 	Illuminates zombies 	N/A 	0 	Sluggish	Zen Peak - Day 16
Juggernut 	Acts as a stronger barrier for zombies 	Extremely High	125 	Sluggish	Zen Peak - Day 20
Primal Potato Mine	Arms quicker and explodes in a bigger area than Potato Mine	N/A 	50 	Sluggish	Zen Peak - Day 24
===Zombopolis===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Sun-shroom 	Produces more sun over time 	Normal 	25 	Fast 	Zombopolis - Night 1
Puff-shroom 	Temporary short-range shooter 	Normal 	0 	Fast 	Zombopolis - Night 4
Scaredy-shroom	Hides when zombies get close 	Normal 	50 	Fast 	Zombopolis - Night 12
Fume-shroom 	Shoots AoE fumes 	Normal 	125 	Fast 	Zombopolis - Night 16
Plantern 	Removes fog 	Normal 	75 	Sluggish	Zombopolis - Night 20
Ryrefly 	Flings sparks that slowly grow onto tiles	Normal 	150 	Sluggish	Zombopolis - Night 24
===Arcade Plaza===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Lightning Reed 	Hits multiple zombies per strike 	Normal 	125 	Fast 	Arcade Plaza - Night 4
E.M. Peach 	Disables all machines in an area 	N/A 	75 	Sluggish	Arcade Plaza - Night 12
Normalizing Nightshade	Turns all zombies in an area into basic zombies	N/A 	150 	Slow 	Arcade Plaza - Night 16
Snapdragon 	Breathes fire in an area 	Normal 	150 	Mediocre	Arcade Plaza - Night 20
Cold Snapdragon 	Breathes icy mist in an area 	Normal 	175 	Mediocre	Arcade Plaza - Night 20
Split Pea 	Shoots one pea in front and two behind 	Normal 	125 	Mediocre	Arcade Plaza - Night 24
===Mintleaf Town===
Plant 	Short Description 	Toughness	Sun cost	Recharge 	Unlocked after beating
Harass-mint 	Boosts fire rate of all plants 	N/A 	0 	Very slow	Mintleaf Town - Day 1
Assign-mint 	Boosts damage of all plants 	N/A 	0 	Very slow	Mintleaf Town - Day 4
Parlia-mint 	Boosts toughness of all plants 	N/A 	0 	Very slow	Mintleaf Town - Day 12
Refresh-mint 	Decreases recharge of all plants	N/A 	0 	Very slow	Mintleaf Town - Day 16
Amuse-mint 	Gives all plants knockback 	N/A 	0 	Very slow	Mintleaf Town - Day 20
Product Place-mint	Decreases sun cost of all plants	N/A 	0 	Very slow	Mintleaf Town - Day 24
===Corporate Madness===
Plant 	Short Description 	Toughness 	Sun cost	Recharge	Unlocked after beating
 	Damages zombies that walk over it 	Normal (can't be damaged normally)	100 	Fast 	Corporate Madness - Day 1
 	Burns an entire lane 	N/A 	150 	Sluggish	Corporate Madness - Day 4
Doom-shroom	Blows up and leaves a crater 	N/A 	275 	Slow 	Corporate Madness - Day 8
 	Freezes all zombies on the lawn, leaving a frozen tile	N/A 	250 	Slow 	Corporate Madness - Day 8
===Cosmic Battlegrounds===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Jetpot	Allows plants to be planted on any surface	Normal 	50 	Fast 	Cosmic Battlegrounds - Day 1
===Golden Sands===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Tumbleweed 	Rolls down the lane 	N/A 	75 	Mediocre	Golden Sands - Day 1
Draco-pult 	Lobs spiky dragon fruits 	Normal 	225 	Mediocre	Golden Sands - Day 4
Pinch-paya 	Pinches zombies to destroy them 	Normal 	200 	Slow 	Golden Sands - Day 12
Tiger Grass 	Grows over time and damages zombies 	Normal 	150 	Sluggish	Golden Sands - Day 16
The Great Zucchini	Temporarily hypnotizes zombies in an area 	N/A 	150 	Slow 	Golden Sands - Day 20
Cactus 	Shoots spikes, pops balloons and hides when approached	Normal 	125 	Mediocre	Golden Sands - Day 24
===Rotting Swamp ===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Lily Pad 	Allows land plants to be planted on water 	Normal 	25 	Fast 	Rotting Swamp - Day 1
Tangle Kelp 	Pulls a zombie underwater 	N/A 	50 	Mediocre	Rotting Swamp - Day 4
Guacodile 	Shoots seeds and charges down the lane 	N/A 	125 	Fast 	Rotting Swamp - Day 12
Toadstool 	Swallows zombies whole and produces sun 	Normal 	200 	Mediocre	Rotting Swamp - Day 16
Octo-nut 	Gives Octo Zombie a taste of his own medicine 	High 	175 	Slow 	Rotting Swamp - Day 20
Witch Hazel 	Transforms zombies into Puff-shrooms 	Normal 	200 	Sluggish	Rotting Swamp - Day 24
Homing Thistle	Land plant that shoots homing spikes 	Normal 	150 	Mediocre	Rotting Swamp - Day 26
Cattail 	Shoots powerful homing spikes, but is an aquatic plant	Normal 	225 	Mediocre	Rotting Swamp - Day 28
===Abandoned Junkyard ===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Magnet-shroom 	Removes metal objects from zombies 	Normal 	100 	Mediocre	Abandoned Junkyard - Day 1
Cogconut Shooter	Shoots projectiles that can be powered up by Cogconuts 	Normal 	150 	Sluggish	Abandoned Junkyard - Day 4
Cogconut 	Powers up a Cogconut Shooter when placed next to one 	Normal 	100 	Mediocre	Abandoned Junkyard - Day 5
Pelican Pea 	Can only shoot from far away but can only be eaten by flying zombies	Normal 	150 	Fast 	Abandoned Junkyard - Day 12
Stickybomb Rice 	Lobs sticky bombs 	Normal 	200 	Mediocre	Abandoned Junkyard - Day 16
Escape Root 	Explodes and can be swapped with other plants 	N/A 	75 	Sluggish	Abandoned Junkyard - Day 20
===Confetti Festival ===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Waxtern Redbud	Deals flame damage to nearby zombies	N/A 	75 	Slow 	Confetti Festival - Day 1
Gold Leaf 	Creates a gold tile 	N/A 	75 	Slow 	Confetti Festival - Day 4
===Cloudy Limit ===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked after beating
Power Lily	Instantly creates one plant food 	N/A 	175 	Slow 	Cloudy Limit - Day 1
Draftodil 	Slows flying zombies and blows lightweight zombies off the lawn	Normal 	175 	Fast 	Cloudy Limit - Day 4
Horsebean 	Fly towards zombies and shoot peas at them 	Normal 	400 	Mediocre	Cloudy Limit - Day 12
===Premium plants===
Plant 	Short Description 	Toughness	Sun cost	Recharge 	Cost in USD
#birthdaisy	Releases birthday surprises	Normal 	0 	Very Slow	$0.99 (only available during the month of PVZ:WM's anniversary)
===Gem plants===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Gem Cost
Fir Coat	Shoots needles and protects from cold	Normal 	200 	Sluggish	100 (only available during the Feastivus event)
===Event plants===
Plant 	Short Description 	Toughness	Sun cost	Recharge	Unlocked by
Ghoselago	Summons ghostly spikes	Normal 	150 	Mediocre	Researching 100 Ghostly Spikes
===Unobtainable plants===
Plant 	Short Description 	Toughness	Sun cost	Recharge
Electricorb/Fila-mint(?)	<Missing Electricorb_SDESCRIPTION>	N/A 	0 	Very slow
Category:Plant lists
Category:Uncleared page