Sewercide

"Sewercide" is the 11th session of Campaign 2.0.
== Summary ==
* We begin our session… having woken up on the beach? There’s bottles strewn everywhere, Gareth’s lying with some random chick… what the heck?
* We drag ourselves back to Bryna’s lab. Angeal’s waiting for us and follows us inside, and we all immediately fall dead asleep.
* Angeal’s left to her own devices for the time being. She asks around for painting classes, but eventually just gives up, buys her own stuff, and gives it a shot herself. Her first painting kinda sucks.
* Upon waking up, we all decided to accompany Daisy on a little mission to the sewers! She’d connected the sickly crabs her and Sulelia had encountered on their second date to something in the sewers, and wants to investigate it further.
* Bryna and Sulelia talk about the shady fiend dude Sulelia was talking to at the Waterways. Sulelia is insistent on at least checking it out, but Bryna dissuades her (more or less through emotional blackmail).
* Later that night, we make our way to the sewer entrance near the beach. We enter the sewer system and wade through all the grime and poopy. Down there are a bunch of undead and corpses with blue lines across their face, which is very similar to what the crabs Daisy mentioned were afflicted with.
* As we delve deeper into the sewers, Bryna notices red ichor alongside the walls. Daisy samples some of it. We reach a big ol’ hole which Gareth detects a bunch of undead in. He ties a rope to a nearby support beam, and we hoist him down there to discover that there’s a bunch of zombies down there who are all connected by a blue chord. After we defeat them and take a rest, the chord that connects them all pulsates, and they all return to life and shamble away.