Contacting the Spirits (SB)

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A spirit may be contacted at any place it is associated with. These places constitute the spirit's "world," as detailed above.
The following locations may make up a spirit's world:
Home: Each spirit has a "home" where it may be contacted most of the time. This home may be a sacred mountain or spring, or whatever other site is most closely connected with it. A spirit linked with rats might be said to live "wherever 50 rats are found" (so that if a person can get 50 rats in one place, the spirit is automatically present).
Some spirits are always at "home," particularly minor spirits, who may only be associated with one place. Others spend as little as 50% of their time at home. Specific examples are given in the explanations of spirit types later in this chapter, but each DM is encouraged to customize each spirit to make it unique.
Shrine: At a place established to honor the spirit, or where it is worshiped, or where legend tells that it once did some great deed, the spirit may be contacted. There is usually a 10% chance that the spirit is present at any one of its shrines, and it is always here when feasting or sacrifice is traditionally held there in its honor.
Other: Some spirits may roam over wide areas. Ancestors might rove across their traditional homelands, and ghost packs may prowl wherever they used to hunt, for example. There is always a slight chance (1%) that such a spirit can be contacted in a peripheral area.
Note: There is a chance that a spirit is in two places at once—attending two feasts in its honor held at the same time, for example. This does not present a problem. The spirits are, after all, subjective beings, the creations of mortals' imaginations and desires. If two groups of mortals firmly believe that a certain spirit is with them on the same day, then the spirit is, indeed, with them both.
The chance of a spirit being present may be rerolled each hour, or at the DM's discretion.