NEWS-2.0.5

Category:NEWS
WHAT'S CHANGED SINCE 2.0.4
* Fix bugs with government setting of new civs (barbarians and civil war nations).
* Fix a bug where some mapgen settings would create more continents than the server could handle.
* Fix a bug that allowed free changing of techs after finding a tech other than the one currently being researched.
* Fix a bug where removing and creating a new player would give the new player the old one's team.
* When the player disconnects in a normal game, make a savegame and exit immediately rather than continuing to run. (This fixes the bug where savegames made after a client crash would reveal the entire map.)
* Fix a bug in the "endyear" setting.
* Don't send server-only settings to the client (to be shown in the settings dialog).
* Send a unit's info to the client when its transporter is disbanded.
* Fix several bugs where crashes could happen if an invalid connection was left in the lists.
* Better fallbacks when starting positions can't be placed (previously the server would crash in this situation).
* Fix several bugs in the detection of multiple servers on the LAN.
* Make sure units in combat are not in the hidden (focus unit) state.
* Update menus for the focus unit when a transporter becomes available for it.
* Fix a bug in the GTK2 client where diplomat actions would sometimes become impossible.
* Clicking on the focus unit in the panel will center it.
* Set aifill values for several scenarios.
See NEWS for older lists of changes.