Miniventure/Synopses

The following is a list of synopses of each Miniventure in World of Final Fantasy, found in the Adventure Log selection on the menu, in the sub-section "Miniventures".
==List of Miniventure synopses==
===Best Helm in the Realm===
A Cornelian soldier is in a bind, and an earth hammer is what's needed to bang his way out of it. Bring him an earth hammer so he can fix his dented helmet!
After handing over the earth hammer, he happily got to work whacking out the dings and dents in his helmet. Donning his now shapely helm, he seems to be in high spirits.
===Who Watches the Watchplains?===
Remnants of the Bahamutian Army have gone rogue, and now lurk about the Watchplains. Defeat 8 goblins to learn more about them.
After gathering sufficient data on the goblins, it seems that they won't attack us if we don't attack them. Let's leave them be. Don't poke a goblin unless it pokes you, that's what I always say.
===Needle for Speedle===
One youth has a dream to be the fastest there ever was. He'd love to have a footrace with a desert cactuar, but needs to know if they're dangerous first. Take out 3 cactuars in the Phantom Sands to get a handle on just how strong they are.
Once he learned that cactuars aren't that tough, he began making preparations for a journey into the sand wastes. His duel with the cactuars draws close...
Wait, what about the other Mirages?
===Hot Hot Hunting===
Dangerous Mirages have been proliferating in the steamy depths of Valley Seven. The town's soldiers have their hands full, so go and take out 5 Mirages in their stead.
Thanks to your valiant efforts, Valley Seven is quiet once more. With the deadly Mirages gone, the soldiers should be able to keep the town safe and sound.
===The Birthday Present===
An elderly woman waved you over and asked for 3 dragon scales to give her grandson as a birthday present. Help her make his birthday an extra-special one.
After handing over the dragon scales, the elderly woman left to give them to the birthday boy. No doubt he'll be absolutely delighted.
===Her Jiggly Highness===
Flans are just the BEST, aren't they?! Bring this flan fan the flan sovereign, Flan Princess!
When she laid eyes upon the flan princess, she gave a great sigh of contentment. Now her love for her jiggling idols had reached new heights... Speaking of which, isn't the flan princess a bit too big for her to handle?
===Taking Care of Bizzy-izzyness - I===
A prosperous merchant asked you to help him find 3 dragon wings. Find the fluttery wings and bring them back to him.
You delivered the dragon wings and safely completed the merchant's request. Apparently, he plans on turning them into some sort of clothing accessory. How does he expect someone to walk wearing those?
===Taking Care of Bizzy-izzyness - II===
When you passed by the marchant's shop, he flagged you down and asked you to procure 2 healing springs. They're for medicine, so why not help him out?
You delivered the healing springs and completed the merchant's request. You've helped him twice now, but it sounds like he's still got a lot more work for you...
===Taking Care of Bizzy-izzyness - III===
You stopped by the friendly merchant's shop, and once again he asked you for a favor. Find and bring him 3 lightning spellstones.
After handing him the lightning spellstones, he quickly scurried off with them. What did he need dangerous items like that for...?
===Taking Care of Bizzy-izzyness - IV===
When you visited the merchant's shop, he seemed excited. He's thought of a way to make a new, useful item. Bring him 5 star curtains to see what he has in mind.
After giving him the star curtains, he immediately set to work. If he's successful, he might be able to create a whole new product line. He fiddles away, an expression of deep concentration on his face...
===Taking Care of Bizzy-izzyness - V===
As you approached the merchant's shop, he rushed to greet you. One of his clients wants some extremely rare items, and you're his only hope of finding them. Bring him 3 fire spellstones.
The merchant seemed extremely pleased when you gave him the fire spellstones. It also appears he doesn't have any more work for you.
But what sort of person needs a fire spellstone...?
===The Battle for Teatime - I===
An irritated young woman has a mouthful to say about some nasty Mirages standing between her and a good cup of tea. Chase off the 5 red captains in the Watchplains that keep upturning her tea shipments!
Now that those bothersome Mirages are gone, it seems like the tea lover can finally have her teatime.
===The Battle for Teatime - II===
You would think one band of tea thieves would be the end of it, but you'd be wrong! This time 3 repugnant malboros have been raiding tea shipments in the Windswept Mire, and our tea lover needs you to see that they never touch her tea again.
With the malboros gone, tea shipments should resume. But really, her tea shipments were attacked twice? That must be some really tasty tea.
===The Battle for Teatime - III===
A cart carrying mounds and mounds of tea leaves is approaching town, but a group of Mirages has set its sights on it. Head out, deal with the 5 unicorns in the Crystal Tower, and protect that tea!
The heavily laden cart of delectable tea has finally arrived! Beset by Mirages at every turn, your valiant efforts nonetheless saw it safely to its destination. Finally, a lady can enjoy her tea in peace.
===Picking Up the Slacker's Slack===
You struck up a conversation with a bored-looking soldier, and he complained that injuries were keeping him from hunting down some beasties. Hey, mind taking out 10 sand worms in the Phantom Sands in his stead?
When you told him you handled the sand worms, he actually jumped for joy. He seems quite lively for an injured man. Wait, was that someone watching from the shadows...?
===Taking Trouble by the Horns===
An extremely friendly merchant asked you to give a spanking to some troublesome Mirages hindering commerce. Take out 6 minotaurs on Big Bridge to for the sake of the economy.
With the Mirages dealt with, the roads are once again safe to travel. But honestly, this particular merchant probably could have handled a few minotaurs alone...
===Mirage Pandemonium===
Mirages are swarming in the Train Graveyard, endangering the town. Head to the Train Graveyard and take out 10 Mirages to ensure the town's safety.
After thinning out their numbers, the Train Graveyard has returned to normal. The town is safe for another day.
===The Spellstone Scholar===
A man in Tometown told you he desperately needs spellstones for his research. Give him 1 wind spellstone and 1 earth spellstone, and see if that solves the problem.
After thanking you, the researcher hurriedly returned to his work. It looks like he just dropped something. Will he be okay...?
===The Scareseeker===
A pale, ghastly looking man is wandering aimlessly about town. It turns out he just loves spooky things, and begs you to show him a scary Mirage. Imprism and show him an undead Mirage, and see what happens.
A ghoulish smile split across his face when you showed him the undead Mirage. Shortly thereafter, he disappeared without a trace. Honestly, he was way scarier than any Mirage...
===A Dancer's Dilemma===
You met a dancer who feels like she's lost her edge, and is looking for a glamorous Mirage to teach her some new moves. Bring her a lady Mirage to help her reclaim that boogie mojo.
The dancer took one glance at the Mirage you brought, broke out into a huge smile, and shimmied off. Did she really learn something from all of this?
===Scaling the Walls of Love===
A man groans, clutching an undelivered letter tight to his chest. He yearns to confess his love to his lady, but needs 5 fish scales to do it. Help him out by becoming his fishy cupid of the sea.
Adorned with fish scales, his love letter sparkles in the noonday sun. Now if only he had the bravery to actually give it to his sweetheart. Looks like what you need to find love is courage, not fish by-products.
===The Young Mirage Hunter - I===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's white, and fluffy, and it kinda looks like a tiny dog, but it isn't really a dog."
It turns out the boy wanted to see a white nakk. I guess kids just love anything cuddly.
===The Young Mirage Hunter - II===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's water-colored, it hops around, and it goes 'ribbit.' It's slimy and gross and awesome!"
It turns out the boy wanted to see a water toad. What little boy doesn't love a good amphibian?
===The Young Mirage Hunter - III===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's a shiny gold box with lots of diamonds! I thought it was a treasure at first, but nope!"
It turns out the boy wanted to see a mimic queen. I suppose treasure chests are filled with dreams.
===The Young Mirage Hunter - IV===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's got a whole bunch of eyes, and a big mouth, and it stinks real bad."
It turns out the boy wanted to see a malboro. Why in the world would anyone want to see one of these...?
===The Young Mirage Hunter - V===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's like this huge robot you can ride around in!"
It turns out the boy wanted to see a Magitek armor. He even got to ride it. What an amazing experience!
===The Young Mirage Hunter - VI===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's a pretty black cat with really big eyes. I guess the only bad part is that its face is kinda scary?"
It turns out the boy wanted to see a manticore. Aww, isn't that cute? He's squeezing it like there's no tomorrow... Huh. When I looked into that kitty's eyes, I thought I heard someone scream "HELP ME"...
===The Young Mirage Hunter - VII===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's a ghost with an orange mask and a really sharp choppy-thing!"
It turns out the boy wanted to see a mordskull. Ghost or goblin, nothing scares this kid.
===The Young Mirage Hunter - VIII===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's like the king of the ocean! And it's even got built-in camouflage!"
It turns out the boy wanted to see a mega nightsqual. Now he's yelling about how he'll one day ride it onto the high seas in search of adventure.
===The Young Mirage Hunter - IX===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's an old man that shoots lightning and thunder, and he always spoils his granddaughter!"
It turns out the boy wanted to meet Ramuh. After you left, they played together for hours. Ramuh's really got a soft spot for kids.
===The Young Mirage Hunter - X===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's a pretty lady covered in ice! She's even prettier than my mom!"
It turns out the boy wanted to meet Shiva. Mommy was not pleased about that "prettier than my mom" thing.
===The Young Mirage Hunter - XI===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's a really tough-looking beast-man who's always on fire! Oh, and the lightning-man's always on his case, too."
It turns out the boy wanted to meet Ifrit. This is Ifrit we're talking about, so you watched to make sure he didn't roast the lad. Surprisingly, Ifrit is excellent with kids.
===The Young Mirage Hunter - XII===
There's a boy who simply insists on seeing all sorts of Mirages. Find the Mirage he's after, and bring it back for a bit of show-and-tell.
"Okay, so, it's a big, white, really beautiful fox who's got lots of lives!"
It turns out the boy wanted to meet Tamamohimé. How in the world did he know about Tamamohimé?!
===A Plight for Sore Eyes===
An exhausted-looking woman is complaining that her eyes hurt from working too hard. Bring her 3 eye drops to help heal those baby blues.
After giving her the eye drops, her energy levels were back to max and she happily returned to work. Remember kids, learn your limits and know when to take a break.
===Research Assistant===
A researcher is in a bind, and needs 3 bomb fragments to finish her experiment. Help her science harder by bringing her those fragments.
A huge smile broke across the researcher's face when you gave her the fragments. You hear that her work is going well, but what could she be researching? 
Category:Sidequests in World of Final Fantasy