Gaelec Simard

Gaelec Simard, also known as Gaelec-Yannick Simard, is a Mission Director and Team Lead Level Designer at Ubisoft Montreal, where he has worked on Assassin's Creed II and Assassin's Creed: Brotherhood, in which he primarily focused on single player missions for Assassin's Creed games.
Prior to this, he worked as a Mission Coordinator on Assassin's Creed and Assassin's Creed: Revelations, ensuring continuity between the storyline and gameplay elements.
==Games credited==
*Road to India: Between Hell and Nirvana (2001) - Microïds
*Syberia (2002) - Microïds
*Post Mortem (2002) - Microïds
*Syberia (The Collector's Edition) (2004) - MC2-Microïds
*Prince of Persia: Warrior Within (2004) - Ubisoft,
*Knight's Apprentice: Memorick's Adventures (2004) - XS Games
*Prince of Persia: The Two Thrones (2005) - Ubisoft
*Battles of Prince of Persia (2005) - Ubisoft
*Assassin's Creed (2007) - Ubisoft
*Shaun White Snowboarding (2008) - Ubisoft
*Assassin's Creed (Director's Cut Edition) (2008) - Ubisoft
*Assassin's Creed II (2009) - Ubisoft
*Assassin's Creed: Brotherhood (2010) - Ubisoft
*Assassin's Creed: Revelations (2011) - Ubisoft
*Assassin's Creed: III (2011–2012) - Ubisoft
==Trivia==
*Prior to working at Ubisoft, Simard also worked alongside Alexandre Amancio at the gaming company Microïds.
*He is also good friends with Martin Schelling, both of whom have worked on Prince of Persia: Warrior Within as their first project at Ubisoft.
==External links==
*Gaelec Simard's professional profile on LinkedIn.
*Gaelec Simard on Twitter.
*Gaelec Simard's Assassin's Creed: Brotherhood interview with GameSpot﻿.
Category:Development team
Category:Assassin's Creed development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed: Revelations development team
Category:Assassin's Creed III development team
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