Neo-Indus

Neo-Indus is an upcoming Massive Multiplayer Online Role-Playing Game for the Nintendo Switch, PlayStation 5, Xbox Series X and PC. The game's namesake, Neo-Indus is the setting of the game, an Earth-Like planet inhabited by early Beyond Earth Settlers however are limited as a result of the planet already having other species inhabiting it. The game is part of the Boundless Fantendoverse.
==Synopsis==
TBA
==Gameplay==
The gameplay if Neo-Indus is similar to other MMORPGs, the game consists of 3rd Person Adventure-style gameplay with the player able to explore the world with other players. Unlike most other MMORPGs however there is much less focus on outright combat and more a focus on the various occupations that exist across the land. The levelling system is based on a Skill based system with each skill giving experience both to its own level and the player's Level. When leveling the player gains new Attributes which are able to be slotted into a limited space grid allowing for mixing and matching from various skills. These attributes do not affect the core gameplay of each skill and more so feed into the Exploration and Combat systems of the game.
===Difficulty===
Neo-Indus, being a fairly large and complex game does not present all its mechanics at once, when the player first begins on their first character in the game they'll enter in a tutorial to learn the basic movement and navigation of the Main Menu and Options Menu. After this initial introduction the player will be asked to pick from one of five occupations, these occupations are always set and simply serve as introductory occupations to introduce the player. When the player begins in the game proper they'll need to complete a series of Opening Quests which are mandatory quests for the first character of an account which give rewards to help the player and also teach them the mechanics of that occupation.
Notably while in this beginner phase, players will only have access to the occupation they chose, all other occupations are initially locked off including the four the player did not select. Once the player completes the Opening Quests they'll be able to unlock the other Occupations. Occupations are unlocked one at a time and when each one is unlocked the chains covering its icon in the Stat Menu are removed. The player can go through a truncated series of Opening Quests for each Occupation or choose to skip them if they want to.
Once a player reaches a combined Stat level of 900 they'll unlock the additional Difficulty Modes which are available when creating a new character. The player can also choose to have the character they unlocked the Difficulty Modes on to be changed to that Difficulty if they wish, however this only applies to the first character to reach the requirement. There are three additional Difficulty Modes available in Neo-Indus; Challenger Soul, Mortal Soul and Mercenary Soul.
Challenger Soul is effectively the game's Hard Mode, it increases the complexity of various minigames as well as the general difficulty of combat, the reward output for Challenger Soul Characters however is much higher and allows for access to guaranteed high stat gear.
Mortal Soul is generally identical to Challenger Soul however is limited to a single life, when the player character dies, their character is deleted and added to the Mortal Leaderboard recording various feats that characters who're listed under the Mortal Soul Difficulty achieved before death, notably Mortal Soul characters upon death will be converted into Soul Tokens an in-game currency which can be exchanged for extremely rare and even unique gear and equipment, the Soul Tokens are determined by the character's Inventory and Stats.
Lastly, Mercenary Soul is the only mode that cannot be transferred onto the character who achieves the base 900 Requirement. Mercenary Soul is a unique mode which disables all Occupations and instead has the player play the game similar to other MMORPGs, focusing on the combat side of things. Most Quests are also changed as a result usually requiring the player to gather the materials rather than use them for whatever the Quest was originally intended for. As the player doesn't gain experience from occupations anymore the player instead will gain Attributes through completing Quests and killing Enemies as the Attributes can randomly drop from enemies. Some Attributes are not available in Mercenary Soul Difficulty however.
===Occupations===
A core component of the gameplay are the Occupations, each one equating to the Skills used for levelling. Players can specialize into various Occupations and gradually level them up. The leveling system is quite slow encouraging players to pick a skillset they prefer and levelling it up. Levelling comes through the completion of Puzzles and Minigames revolving around that particular skill and can come in many forms. Occupations can also be more about time management and Strategy focusing on the player maximizing their outcomes through dedication to the occupation's main loop.
There are a total of 30 Occupations in the game each contributing differently to different Combat and Exploration Attributes as well as unique abilities to use.
===Quests===
Quests are a core part of the gameplay and offer significant amounts of experience for particular Occupations relevant to that Quest. Often Quests will have different formats offering players with different specializations to take the same Quest just in different ways. Some Quests can also combine Occupations together requiring players to either interact with the greater player-base or explore into Occupations beyond their main speciality.
Quests are divided into three Categories; Gilded, which are main quests that progress the storylines of the game, Regular, which are non-main story quests that offer experience and often serve as the entry into an Occupation or as side content and Dueling which are Quests where the player goes up against the computer or other players in competitions to earn experience in a particular occupation.
==Character Customization==
The player is able to significantly customize their character in various ways as the planet is inhabited by several different races of intelligent creatures. In general the playable races are split into two sides; Northerners and Southerners, denoting which continent the player will start out on. The different races also have different growth rates for skills although this doesn't prevent players from specializing in a skill with their particular race. Races do also have different starting attributes unique to that race, these generally give them a boost in a certain way early on in the game although become less significant in the later game.
There are a total of ten playable races, five for each side. Alongside this the player can choose their character's gender and customize their height and weight as well as facial and body features. In-game there are ways to re-customize your character in all regards except race. In addition to physical features the player character can also have distinct clothing, varying in different styles and attire, clothing attire is split into; Head, Face, Pauldrons, Gauntlets, Cuirass, Coat, Belt, Greaves & Shoes as well as Earrings, Rings and Piercings which are allowed multiple of the same type.
Alongside the character themselves the player can also customize their Pet and Mount. A player's Pet is visible at all times although their Mount is only visible when ridden. Pet's come in various species types and can have Decorations while Mounts similarly come in various species although use a singular Ride Gear as their customizable attire.
==Neo-Indus==
The planet of Neo-Indus is the setting of the game, it is a lush planet that is extremely rich in magic stemming from an innately magical core. It's believed that the planet was created by a lesser god to create an Eden-like paradise. The planet is comprised of four continents, a very large Northern continent known as Ryeden, the large Southern continent of Screto, the smaller Southern continent of Oga'Roda and the small Island Continent of the North known as Skrivod. The larger continents of Ryeden and Screto serve as the main starting locations for players with Oga'Roda and Skrivod serving as later game locations players can go to when they're moderately leveled.
===Ryeden===
By far the largest of the four continents, Ryeden is the home of the Human Settlers who first arrived on the planet nearly five hundred years prior. It is the most technologically advanced of the continents although often involves Magitech rather than traditional technology. The continent is immediately recognizable for its mountainous terrain making if very difficult to navigate and resulting in the segmented societies that built up. The continent is also home to the industrious Zymei, a reptilian species who dominates the mountains holding sway over their resources as well as the Som another extra-terrestrial species of amphibious beings who dwell amongst the riversides being known as master Fishmongers and devilish trap-masters. Although rarely seen the illusive Naezaviem also call the continent home although are difficult to find as a result of their tendency to hide in the dense forests and dark caverns of the continent.
Location 	Type 	Description
Penak Tunnels 	Special 	Along the Uzia Peninsula are the Penak Tunnels, these shallow burrows were carved by giant insectoid creatures which dwell deep underground, although fortunately most of the tunnels are abandoned and don't connect to their nests anymore. Apparently the Naezaviem have been sighted in greater frequency in the area suggesting some may live in the tunnels.
Drumoto Coast 	Special 	This long stretch of coast is particularly notable for its history, the barren appearance is believed to be the result of an ancient legend by the Zymei that a ruthless dictator attempted to conquer the wildlands and in the process chopped down a tree that housed a Nature Spirit who retaliated by purging the land around the tree of life, sapping the dictator and his army of their lives in an instant.
Fairy Gardens 	Special 	Fairy Gardens is a small region around the Movila Hills which is laid claim by Fairyfolk, although less intelligent than other species they do possess rudimentary tool making although are quite aggressive. The region is also swarmed with various plants and fungi that despite the relatively low rainfall grow large on account of the magic rich soil.
Macka-Macka Prairie	Special 	The Macka-Macka Prairie is the largest part of the Wildlands and is similar to the American Prairie and African Savannah on Earth. The Prairie is home to numerous large mammalian and reptilian creatures who make it extremely difficult to get a foothold in the region. Some have managed to set-up small settlements along the coast however no settlement of significance has cropped up.
Aladratic Wall 	Settlement 	A small settlement along the large wall separating the Western Peninsula (known as the Wildlands) from the rest of Ryeden. The wall is ancient and no one is entirely sure who built it due to its distance from any known settlements, some believe it may be of Naezaviem origin. It has long been known to prevent the monsters of the wildlands from invading the rest of the continent, its unique architecture makes it nigh impossible to scale although fortunately there is a large manned gate that provides access between the two sides.
Guster Bay 	Special 	Guster Bay is a region located on a small peninsula west of Valariim where large reptilian creatures including Crocodiles reign. The land was once an island separated from the mainland however due to the changing sea-levels a land bridge appeared a few hundred years ago. Though few dare to approach the peninsula due to the threat of the giant reptiles there is an outpost of Zymei soldiers who keep the reptiles from entering the mainland.
Mount Senevie 	Mountainous	The largest of the Mountains in the Zymei Mountain Range, Mount Senevie is also known as the Crowned Mountain on account of its jagged peak resulting from an ancient magical accident that caused the original peak to be obliterated and leaving a permanent mana-rich scar on the mountain as a result. Unsurprisingly the Mountain has significant attention from Enchanters and various Mages alike, believing that there is ancient magical powers yet untapped within the Mountain.
Valariim 	Settlement 	The main home of the Zymei, the Settlement is immediately recognizable for its great jutting spires which not only make the castle of the city identifiable from far away but also intimidate those that would try to invade. The city's multi-layered structure was designed with hexagonal cells giving the city a scale-like appearance when viewed from above. The City is a hub of sorts with traders coming from the small portside on the West up the hills to bring goods to and from the city.
Skala's Fortress 	Settlement 	The main structure in Skala's Wall, the fortress is a settlement known for housing the bulk of the Zymei's military. Despite this, over time as peace has become more prevalent the fortress have expanded its uses and is known for being one of the great proving grounds for Armourers and Smithies thanks to the constant demand for their goods.
Pitica Forest 	Forested 	The patchy forest of West Ryeden, known for its numerous avian creatures that call it home. Pitica Forest is pretty immediately identifiable for its tall, branchy trees which are often used by Bowyer's to make bows thanks to their incredible flexibility as well as by Builders for being remarkably useful in various appliances. According to old Zymei mythology there was once a race of birdfolk who lived in the forest however were scared off by the thundering marches of the Zymei who conquered the territory.
Silla Archipelago 	Special 	This series of small islands of the southern coast of central Ryeden is well-known by the Zymei and more recently humans as well. Remarkably despite being such a small area it is uniquely home to a species of silkworms who like their Terran counterparts can weave silk. The island is dominated by them with dozens of species existing on the islands, some only found on one island. The island is, as a result tricky to navigate however the silk is considered incredibly valuable and any high-ranking official of any race has been known to pay high prices for the silk.
Dren Marsh 	Forested 	The marshy region near Pila is known for its large mangrove-like trees and large carnivorous plants, often making it a dangerous area to traverse. Over time however pathways that are relatively safe have been carved out and various markers and signposts were erected to help travellers. Some have even taken to living in the marshes themselves, particularly youthful Zymei warriors who seek to prove themselves in combat before getting into direct conflicts.
The Glacier 	Special 	The Glacier is a giant ice wall located on the Northern coast of Ryeden, it is a super ancient structure being referred to in mythology books as being the home to a God of Ice. Not much is known about the Glacier proper as no one has been able to ascend it's steep sides. It has slowly been advancing south but also shrinking in height due to the increased temperatures. Reportedly strange elemental creatures reside in the glacier's interior, carving out holes to attack unwary travellers.
Pila 	Settlement 	The home of the Som, Pila is a City is surrounded on its West and East by the Vereska and Orel Rivers, and the Devete Mountains to the North, the lush marshlands where much of the city is located provided remarkably suitable ground for the Som and their strange amphibious architecture where many houses are designed with the intention of being flooded. The Mustaki Council serves as the heart of the city being located towards the Northern border looking over the rest of the city.
Orel's Talons 	Aquatic 	Orel's Talons is the region where the Orel River splits in three, the Son and Daughter Talons leading into the Jaciji Lake while the Mother Talon leads down along past Pila to connect up with the Vereska River. For many this region is known to be of great historical and religious significance to the Som, it's believed in ancient times the ancestors of the Som dwelled on the rivers having being given the gift of intelligence by the gods, leaving Jaciji Lake. As such many small settlements can be found dotted across the rivers and large ornate bridges that honour the gods are seen readily.
Para Geysers 	Special 	The Para Geysers are a large set of subterranean lakes located off the coast of the Osamen Delta. The Seawater that flows in through the ocean and delta gets boiled by a hot spot located underneath the caverns causing the water to erupt out from geysers on the surface. The soil has become mineral rich as a result thanks to deep sea life and salt being left to dry out on the surface. Although a few settlements are set up around the geysers it's actually quite dangerous to approach the geysers due to the scalding temperatures.
Jaciji Lake 	Aquatic 	The first of the two Saltwater lakes in the Scar of Ryeden, Jaciji Lake is the more fresh of the two and is teeming with many fish and amphibians that call the lake their home. To many it's also earnt the nickname Foggy Lake on account of a dense fog that rolls over the lake particularly in the Winter months making it nigh impossible to cross via boat.
Osamen Delta 	Aquatic 	The Delta leading down from the Osamen Hills is a rather well-known location among Fishmongers, the infamous and dangerous flying fish that dominate the riverbeds and have to climb up the rapids have led to many legends including the story of an army of the fish leaping out of the water and taking over a village only to disappear the very next day with no survivors. The various settlements on the delta are known to be prone to flooding and so are often quite temporary.
Eletin's Eye 	Special 	Eletin's Eye, alternatively known as the Coast of Light is a long peninsula located to the East of the Osamen Delta, magical forces on the coast have led to an orb of light known as the Orb of Eletin forming. No one is sure how it was made or how it sustains itself however attempts to interact with it have been uneventful outside of an instance in history books of a Som touching the light and becoming immolated within seconds. Some believe it may have been sent by the gods to help guide weary Sailors in days of old. Thanks to being a natural lighthouse the coast is also inhabited by a number of coastal villages.
Spila Valley 	Special 	Spila Valley is perhaps the most unusual mountain formation on Neo-Indus, although a relatively small and otherwise unremarkable mountain, the river that formed on this mountain spiralled down the mountain leading to a series of moat-like structures forming giving the mountain a layered appearance. Some believe this has to have been created intentionally while others believe that the unique position of the mountain gave it this edge. Each layer serves as its own biome with the tree-rich base giving way to the shrubs of the upper layers and finally the snow cap on the top layer where small sheets of ice flow down the river, melting along the way.
Crev Lake 	Aquatic 	The second of the two Saltwater lakes in the Scar of Ryeden, Crev Lake is also sometimes known as the Gallows Lake on account of numerous dead bodies that have been found in the lake. It's believed that long ago the Som used the lake as a burial for their most notable members of society and would often allow the bodies to drift out to the ocean's deep. However miscalculations on the tide sometimes left the bodies adrift unbeknownst to the Som and so the now calcium rich soil of the lake is considered rather sacred to some.
Liginji Tide Pool 	Aquatic 	The Liginji Tide Pool is a rather strange sighting, located in the middle of the greater Liginji Bay the tide pools are inhabited by a number of strange aquatic creatures that have adapted to their rather unusual situation, due to the steepness of the cliffs that have developed around the tide pools the species that call the tide pools home are known wholly distinct from their deeper sea counterparts.
Viterro Mountains 	Mountainous	The large Mountains that dominate the West side of Lake Polglaive, the Viterro Mountains are known to be the most arid location on the Ryeden continent, the lack of rain that hits them as well as just generally being not that cold has led to a small desert forming around them particularly on the west side making them difficult to traverse. Many consider the region to be too hazardous to travel although small settlements nestled in the small oasis where rainfall does pool are known to appear and disappear throughout the history books.
Majimun Cavern 	Special 	Majimun Cavern is generally recognized as a dangerous location, not only for its frigid environment making it dangerous to even be in the area but also because of the cavern's namesake, the Majimun an ape-like species that are extremely aggressive and territorial, known for marking their territories with rather unsightly bone totems.
Polglaive's Falter 	Aquatic 	Polglaive's Falter is the point where the Polglaive River splits in two, no one is entirely sure why this split occurred although some believe it may be the work of the Naezaviem as the south river's shape is considered unnatural and may have been made intentionally. The area regardless is known for another reason, a battle that occurred along the river between Humans and Zymei long ago lead to a rather remarkable defeat for the Humans who had up until that point been uncontested in their dominance, many tend to regard it as a humbling location.
Unahym Peaks 	Mountainous	The Unahym Peaks, just north of Cekan are an ore rich mountainous region, resulting in rapid development. No one is entirely sure why so many ores appear in this one location although as a result it is a fierce and competitive location for Miners who travel far and wide to the mountains to find what they can. The region isn't without its dangers however as many have lost their lives due to creatures that dwell within the mountains and strange crystals that drain one's vitality.
Cekan 	Settlement 	The most notable human settlement outside of the capital of Stimmec, Cekan uses the Four Leaf Clover as its emblem, signifying the town's incredible luck throughout history not only in its founding but also in its fortune in dealing with monsters from across the lands. The town has a thriving lumber economy but also dabbles into practically every other resource and is considered an economic powerhouse as a result. To outsiders it is regarded with envy and although more welcoming than Stimmec its innermost workings are often obfuscated from the prying eyes.
Polglaive Lake 	Aquatic 	The largest freshwater lake on Ryeden, Polglaive Lake is known to house many small Human settlements along its coastline, serving as the inland basin for both the Viterro Mountains and Carrot Canyon, the Lake is perhaps most notable for the Polglaive Bridge, the largest Human-made bridge on Neo-Indus stretching across the lake's Eastern's edge, forming a dam that powers the nearby settlement of Stimmec.
Duska 	Settlement 	A rather distant settlement of the Zymei's located on the Gnez Peninsula, on the southern tip of the continent, Duska is very culturally distinct from the capital of Valariim and has a much more peaceful and trade focused lifestyle, in part as a result of its upstream neighbour, Cekan. The town is often recognized for its hunting parties who can be seen in great chases with the local fauna of the region hunting down whatever prey ventures out from their burrows.
Krast Pits 	Aquatic 	This strange area sometimes known as the Krast Mud Pits and sometimes known as the Krast Dam is an unsual location where the water flowing from the Unahym Peaks can lead to the area becoming flooded or dried out at a moments notice. The clay and mud pits are prime real estate for Miners and many settlements were built up in recent years to harvest the resources, in recent years there has even been a push towards tourism thanks to the discovery of a geothermal vent creating natural hot springs.
South Merwood 	Forested 	The Southern half of the greater Merwood Forest, South Merwood is a large lumber rich environment where many Loggers gather to harvest the natural resources, the forest as a whole is known for magical qualities which allow the trees to rapidly regenerate even when reduced to naught more than stumps. Early Human settlers were known to get lost in the forest and the remains of these unfortunate souls can still be found to this day.
Dandelion Creek 	Aquatic 	Although quite a small body of water, Dandelion Creek has a consistent flow leading into Polglaive Lake's tail. The creek is notable for ducking between several caverns leading to it being difficult to follow. As its name would suggest the river is also dominated by the Terran plant and is referred to by the Zymei and Som as the Golden Creek on account of how the water reflects the rich gold colour of the Dandelions.
North Merwood 	Forested 	Although not nearly as explored as its southern counterpart, North Merwood serves as an important location for Humans on the planet of Neo-Indus. The Forest's spiritual qualities attracted a religious group of humans known as the New Druids who settled amongst the forest and embraced its magical qualities. The area is considered tricky to navigate and often the New Druids who still reside in the area will offer to help travellers although for a fee.
Carrot Canyon 	Mountainous	The incredibly mountainous terrain around Stimmec formed long ago as a result of rivers that twisted and bored out the landscape leaving behind deep ravines and crevices that many have still yet to explore. The region got its name thanks to the incredibly iron-rich soil resulting in an orange-red colouration and the numerous shrubberies found around the canyons giving them a "Carrot-like appearance" according to early Human settlers.
Stimmec 	Settlement 	The largest human settlement on Neo-Indus, Stimmec was the first Human settlement and was constructed partly with the pieces of the rocket the original crew arrived in. For many the city stands out thanks to its unique architecture which harkens back to Terran architecture far more than the more influenced architecture of Cekan and other settlements. Easily the most technologically advanced settlement on the planet, Stimmec has long served as the Human's proving grounds as it was able to ward off constant attacks despite batterings and has entrenched itself into the terrain with well defining walls.
Konjo Plains 	Special 	Although unremarkable to Humans, the Konjo Plains are very distinct to the Zymei and Som on account of the Equistrine and Bovine creatures that call it home. The land is mostly tilled to by farmers in small villages scattered throughout although much of the terrain is left open and wild allowing the native wildlife to thrive. Many the fool have attempted to aggravate the bulls of these farms leading to their swift demise or swifter escape.
Sengulka Hills 	Special 	These snowy hills are constantly blanketed in a layer of snow, as a result small tourist settlements have been set up by Humans over time encouraging those living in Stimmec and Cekan to visit the snowy hills whilst on break. The large trees that sparsely populate the hillside also attract Loggers who provide the strong lumber to Builders for their various projects.
Imija Island 	Special 	Imija Island is generally considered a hostile environment, the largest of the islands in the Nomoka Archipelago it is a rather barren and craggy island home to many serpentine species both from Earth and native to Neo-Indus. Many crustaceans have also been found on the island as their hard carapaces can protect them against the snake's venomous fangs.
===Screto===
Screto is the larger of the southern continents, sometimes referred to as the Wet Continent due to the frequent rain storms it is incredibly lush with bast jungles and forests and the impressive Meur Swamp found in the middle of the continent. It is also the home of the tallest mountain on the planet, Mt. Prostor. The continent is well-known for the twin species of the Lukav and the Bezemil, originally being a singular species it's believed their hubris split them in two with the Lukav having cunning yet being quite lazy and laid-back, building small settlements with little consideration for sustaining themselves. The Bezemil by comparison, large and imposing are rather brutish and lost much of the technology they'd built over the centuries and have been stuck relying on the ways of old to get by. The continent is also home to a third race, the Noji, a strange avian-humanoid species found in the plains of the Far-West and Central-East where their nomadic lifestyle has allowed them to coexist with the Lukav and Bezemil with surprisingly little interaction.
Location 	Type 	Description
Lazuri Pits 	Special 	The Lazuri Pits are a series of small caverns residing in the hillsides of West Screto. Many of the caverns gather rainwater and during times of flooding lead to the river that flows into the Grib Highwoods to expand significantly, however within the caverns lies a more noticeable spectacle as rich blue crystals of Sapphire can be found throughout as well as large growths of Stalactites on the ceiling of the caverns with remarkably smooth surfaces.
Samarak Nest 	Special 	The Samarak Nest is a region known for being a particularly favourite spot for the Noji to rest at. For many it has even developed small settlements where the Noji exchange the goods they collect for food, water and various other valuables. Interestingly the site also serves as a major historical location for the Noji as the old nests their ancient ancestors would build to help guide the Noji around the continent still remain to this day.
Letti Cliffs 	Special 	The Letti Cliffs located south of Samarak Nest are the very tip of the Letti Peninsula and are often found to contain many birds including the giant Esna Eagle who's vast wingspan allows it to carry people on its back. Many simply visit the cliffs to witness the large flocks of birds, but Trainers are also known to visit the cliffs to capture and raise the Esna Eagles for use by people.
Grib Highwoods 	Forested 	A small forested region where rich golden oak-like trees grow in abundance, Grib Highwoods is generally recognizable for being a popular spot for small Lukav settlements to appear, and promptly disappear due to various reasons. The area is remarkably stable however and offers good Farmlands and Gardening soil as well as access to a river where many Lukav are known to relax whilst fishing.
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Meur Swamp 	Aquatic 	The Meur Swamp is the largest singular swamp on the entirety of Neo-Indus. Comprised of the Meur Peninsula and leading all the way down to the Sononek Lowlands to the South the swamp is a murky and dense environment where the humidity actually makes it difficult for some avian creatures to fly through the region. Large, low-lying flora dominate the area using long vines to access the various pools of water to absorb nutrients.
Senonek Lowlands 	Forested 	The lowlands where the rivers from the Grib Highwoods feed into. In contrast to the safe and peaceful Highwoods, the Lowlands are ruthlessly dangerous with many venomous and poisonous plants and animals residing within as well as quicksand pits that pull in oblivious travellers. Although there are relatively safe paths through the lowlands they're often avoided by all and are simply too hazardous to attempt to settle within.
Iva'Nava 	Settlement 	The large coastal settlement located just east of Meur Swamp, Iva'Nava is the main home of the Lukav and although being most well-known for constantly being flooded, forcing the native people to build large bridges connecting the buildings together it is a remarkably sturdy settlement for it. Many Fishmongers gather at the village thanks to the inflow of fish but in addition many a mage finds attraction to the town on account of its magical qualities, believed to be gifts from the greater God of the Oceans who leaves magical essence in the mud and water that is deposited in the Swamp but also the town itself.
Opaska Lagoon 	Aquatic 	A series of small lakes and waterfalls form this natural lagoon which is separated from the ocean water by its sheer height. The natural wildlife attracted to the location makes it a popular location for Hunters and Explorers alike on account of the numerous rare creatures that can be found. A number of settlements have also capitalized on the area establishing themselves to lay claim to the natural resources.
Kiselin Bog 	Special 	The Kiselin Bog is a very muddy peninsula that periodically floods, although often mistaken as being part of the Meur Swamp to the West it's actually a distinctly different biome with the massive Mudskipper-like creatures residing on its coast who've been known to devour people in the past. The lack of large plants mean that often the region can appear entirely deserted particularly right before a large flood as the Mudskippers have to travel into the ocean to find their food.
Volna Ridge 	Special 	Volna Ridge is a steep descent surrounded by the start of the river that leads into Opaska Lagoon, the Ridge itself is believed to actually be the remains of an ancient volcano that imploded long ago as evidence by Volcanic Glass still found around the area. However strangely many a Gardener is known to visit the location on account of the strange plants that grow in the soil including many unique flowers as well as the giant Volna Tumbleweed which produces a sort of hybrid of Cotton & Wool.
Odijan 	Settlement 	The smaller of the two major Bezemil Settlements, Odijan is a never the less a large town nestled amongst the hilly surroundings of the general region it's part of. The town is well-known for its industrious nature, having rapidly grown over the years thanks to an influx of Builders and Smithies as well as a number of Enchanters who've created wonderous structures that defy logic. The town is clearly split between the Old Town and the New Town although there is a great deal of cohesion and unity between the two.
Cracks of Nokot 	Special 	Once a large region of open plains, the Cracks of Nokoto are a large mana rich region where fissures formed as a result of intense magic by mages from long ago. The result has left the land scarred and torn up, creating many pockets if micro biomes where similar sub-species each exist. Due to the steep slopes around the fissures most people tend to avoid the region as a whole as many have lost their lives attempting to harvest resources from the area.
Mermer Gate 	Settlement 	Also known as the White Wall, Mermer Gate is a large series of defensive structures connected by marble-rich walls that protect the city of Lato in the East from invasions from the West. The main gate of the wall also serves as a settlement having become quite built-up and a popular spot for Hunters to gather and exchange tales as many unusual creatures dwell on the plains and mountains to the South-West.
Mt. Prostor 	Mountainous	The tallest of all mountains on Neo-Indus, Mt. Prostor is easily identifiable from far away for its distinct camel-like shape as the much shorter Mt. Ubava next to it forms the distinctive silhouette. Notably, Mt. Prostor has a very long peak for a mountain resulting in two separate rivers forming on each side with little in the way of a dry zone outside of the North-East.
Mutral Forest 	Forested 	Also known as the Forest of the Dead, a great deal of magic was put into this particular region long ago which led to the mighty forest that once existed coming into existence however the decay of whatever forces brought in such magic has lead to the forest's decay. Nowadays most of the trees in the forest are dead or withering although this makes it quite the opportune location for Loggers as the trees contain trace amounts of the magic that birthed them allowing them to regenerate in spite of their ragged appearances.
Mekis Archipelago 	Special 	A small archipelago off the southern coast of Screto, sometimes known as the Clubtail the islands are often seen as quite relaxing and a number of small settlements have cropped up as a result mainly relying on fishing and gathering sea-life to exchange. Some have reported that the clams of the region grow pearls with magic imbued in them making the area also popular among Enchanters.
Ubiji Mesa 	Special 	The cursed northern tip of Screto's mainland, the Ubiji Mesa has long been known to house ominous signs and spirits with many avoiding the area just out of habit. It is however an attractive location for Necromancers who seem to find great power in their rituals residing within the mesa, some report that the Mesa was once an ancient Kingdom of the predecessor to the Lukav and Bezemil while others note that it's origins seem far more ancient.
Osuma Cave 	Special 	The Osuma Cave, known to Humans as Spider's Den is a large cave that receives some of the water flowing from the southern river of Mt. Prostor, as a result large arachnids have laid claim to the territory and set up an intricate series of webs to deter invaders, the complex trap system suggest remarkable intelligence and the many pitfalls appear to be made intentionally rather than naturally.
Pecuria Shallows 	Forested 	A rather unusual forested region in the South of Screto where giant Mushrooms are dominant, the fungi rich forest is popular for Hunters as it attracts various animals not often found elsewhere on the continent. It is also popular among Brewers on account of the wide variety of Mushrooms often being used in various Brews and Potions.
Curna River 	Aquatic 	The Curna River is the main river that feeds through Lato and provides the city with much of its drinking water. Despite its rich blue colour it is perhaps better known for the numerous black rocks which are found lining its banks giving it a distinctive outline when viewed from far above. Many remark that these rocks were the result of an ancient volcano that originally carved out the bank for the river to flow through.
Lato 	Settlement 	The largest Bezemil Settlement on Neo-Indus, Lato is a giant city made of Stone and Metal, easily recognizable for the giant Ebrena Tower in the center who's six great struts form the divisions of the city. The city is one of the most organized and well laid out on the planet and was supposedly designed by a Seer who envisioned a future where the city would need to survive intense trials. Due to the nature of the city's construction, many of the houses within are clumped together in high-rise like fashions somewhat emulating skyscrapers, particularly those closes to Ebrena Tower.
The Underwood 	Forested 	The Underwood is the largest singular forest on Neo-Indus, the large trees that make up the forest create tiered layers where sunlight filters down in increasingly minimal amounts, resulting in the ground layer being quite dimly lit leading to many animals and fungi adopting bio-luminescence. Settlements built among the tree tops are not that uncommon at the higher altitudes where many harvest the Bird Eggs and Seed Pods of the canopy.
Sedlo Lake 	Aquatic 	Sedlo Lake is the largest body of Freshwater on Screto and is located on the Pastura Peninsula, the river that flows through the lake gives it a distinctive saddle-like appearance and forms a long bank that many different plants and herbs are known to grow on attracting many a Botanist who seeks to research and grow the plants for any uses they may have.
Tikala 	Settlement 	This small coastal settlement on the island of Noko'Ranak is quite an important trading hub as the resources created by the Bezemil are exchanged at this port with those from other races. The port town although small in area is quite vertical with many multi-level buildings making up the bulk of its architecture. It's also quite a festive settlement as every year the Fishmongers who travel out into the deep ocean bring back colossal hauls of sea life.
Noko'Ranak Brine Wall	Special 	The Noko'Ranak Brine Wall is a large wall where small bodies of water sit and evaporate leaving behind deposits of salt, as a result of the constant flushes of ocean water however these small pockets are often filled with a brine water instead. The area is generally quite difficult to navigate and many have been swept up in the roaring tides that flow through the underside of the archway where the pockets are located.
Devett Reef 	Aquatic 	Devett Reef is one of the largest reefs on Neo-Indus and is located in the Devett Archipelago off the coast of Noko'Ranak. For many this reef is both beauty and danger in one as many poisonous sea-life make the Reef their home and will often attack Fishermen who accidentally pull them out of the water.
Moknost Valley 	Special 	The Moknost Valley located on the very Western tip of Screto (visible on the Eastern edge of the map) is a lush and rich valley filled with many different plants and animals, although the river that once flowed through it has dried up the persistent rainfall allows for shallow pools to form and keeps the landscape verdant and beautiful. Some believe the area was blessed by the gods and is referred by the Humans as a "Nature Reserve".
Mudro Ruins 	Special 	The Mudro Ruins located on the South-Western peninsula of Screto are believed to be ancient remains from the original predecessor to the Lukav and Bezemil. No one is entirely sure what the ruins were of, their size would suggest either a large fortress or a city of some kind and many are attracted to the site to unearth whatever secrets it may hide within.
Harabar's Stones 	Special 	Harabar's Stones are a strange arrangement of Stones found on the North-West point of Screto and are believed to be of ancient, possibly divine origin. Many believe the stones are imbued with an ancient magic in a tongue lost to time, old glyphs can be found on the rocks however no one has been able to decipher their meaning as the symbols are completely foreign to any known language.
===Oga'Roda===
Oga'Roda is the smaller of the southern continents, easily recognizable for having the Pekolen Volcanoes a series of volcanic pits that effectively split the continent between its West and East halves, being very difficult to navigate. The west half is dominated by the Pelemen, a deeply spiritual race that worships many gods and although less developed than others has quite the mastery over magic. By contrast on the Eastern half of the continent where rainfall is rare, the vast deserts are home to the Paraki, a species rich from the minerals of their lands but often dependent on outside trade to keep themselves afloat as a result of the difficulty of farming on the continent's eastern side.
Location 	Type 	Description
Razilent Mountains	Mountainous	The Razilent Mountains are a small mountain range that is located on the western edge of Oga'Roda. To many the Mountains symbolize a challenge to any would be explorer as their complex maze-like layout has made scaling them extremely difficult. Fortunately small outposts have been set up by Pelemen who live natively in the area.
Pekolen Volcanoes 	Special 	Perhaps one of the strangest geographical locations on Neo-Indus, the Pekolen Volcanoes are completely unlike any seen on Earth, these vast pits in the ground serve as deep fissures leading right down to the mantle where lava bubbles up to the surface creating geyser-like structures. The area is incredibly difficult to traverse as a result and many of the pits which are mistakenly believed to be extinct are actually capped and have been known to explode due to build-up in pressure.
Mt. Mov 	Mountainous	Mt. Mov, also known as the Green Mountain is a Mountain that is part of the Razilent Mountain Range, despite this it is often considered separate due to its unique environment, being rich in rainfall leading to the many plants that grow all over it including large moss and lichen colonies at the peak.
Rubin's Wall 	Special 	Rubin's Wall, is a volcanically active cliffside on the southern tip of Oga'Roda and is easily distinguished for the large crystal growths which attract many Miners who willingly throw their lives to collect the rare gemstones. The cliffs are layered as a result of persistent eruptions throughout history, the easily defined layers of the superstructure make it a natural wonder.
Tapana Beach 	Special 	Tapana Beach is the largest beach on Neo-Indus, stretching extremely far inland on account of the shallow and worn down terrain the area is known for the massive trees that though sparsely populated provide ample shade and are sturdy enough to build houses on. The trees' large leaves gave the beach its name as when wind blows through the leaves it creates a deep humming sound.
Borba Arena 	Special 	The Borba Arena is a unique location, not considered part of any settlement although many a merchant has set up shop around it, the Borba Arena or simply The Arena to those familiar with the location is a popular area where anyone seeking to make quick coin can put their lives on the line to fight against other foolhardy warriors for fame and glory to appease the masses that flock to the giant colosseum.
Naleto Rainforest 	Forested 	The Naleto Rainforest is the only notable green area on Oga'Roda, it's estimated that nearly 90% of the continent's water travels through the Rainforest through one means or another and a great abundance of life exists within this relatively small area. This does however mean traversing the rainforest can be quite tricky and although the Pelemen have many settlements along the main roads, the roads are not any more safer than going off the beaten path.
Haramott 	Settlement 	The capital of the Pelemen peoples, the large city located along the Northern banks of the Kuvam River is known to be one of the more culturally rich cities on Neo-Indus, many of the buildings are adorned with the symbols of the various gods worshipped by the Pelemen and the great Pantheon, a large arena-like building located in the center of the city where those that fight on behalf of the gods they worship is a popular destination for visitors of all kinds.
Horn of Orog 	Special 	The Horn of Orog is a strange geographical landmark on Oga'Roda that as its name would suggest has a horn-like appearance resulting from the region actually being a collapsed mountainside, resulting from ancient mining practices by the Pelemen long ago. The old ruins of a Pelemen city can still be found around the Horn to this day serving as a stark reminder of their follies.
Podeli Foothills 	Mountainous	Uniquely significant to the Pelemen and Paraki, the Podeli Foothills are often marked as the main border between their two civilizations, this is because the rainfall that separates the two environmental regions begins at the otherwise unassuming foothills who cause most of the water to flow westward leaving the eastern side of this region rather dry and barren and believed to be the cause of the vast deserts of the Eastern Regions.
Ivoan River 	Aquatic 	The Ivoan River is the only notable body of water to flow through the Eastern regions of Oga'Roda, as a result it is viewed as critical to the Paraki way of life. Unsurprisingly, many Farms and settlements appear across the River and its floodplains although often disastrous to those that live there on the off-chance the river does flood, provide critical soil for survival.
Zastite 	Settlement 	Zastite is the great Fortress City of the Paraki and their main capital, the giant city, located along the highlands of East Oga'Roda is infamous for being nigh impenetrable thanks to the tactics of the Paraki creating sheering cliffs making attacks from the sides near impossible and forcing attacks to be funneled towards a singular target. The city is also known for having a rat maze of underground tunnels which connect the city together as well as provide escape routes throughout the nearby mountains.
Lake Ragana 	Aquatic 	Lake Ragana is a large body of water that serves as the heart of the greater Ragana Bushlands providing much of the water the region needs to survive. Many animals are known to congregate around the body of water making it a prime location for Hunters to target rare game.
Trin Desert 	Special 	The smaller of the two named Deserts on Oga'Roda, the Trin Desert is the Southern Desert and is cut-off by the two River Deltas feeding out from Lake Ragana. The region is generally more verdant as its hilly terrain leads to many oasis forming quite frequently. As a result there are several Paraki settlements found around this area who are able to survive on a semi-nomadic lifestyle.
Bomba Desert 	Special 	The Bomba Desert is the larger and drier of the two named Deserts on Oga'Roda, its vast dunes have lead to many tales in Paraki mythology of legendary heroes fighting mighty beasts that dwell in the sand and an ancient culture that once dominated the land but perished long ago. The area is nowadays most well-known for the Scavenging Beasts, a hivemind of various animals controlled by parasites that prowl the sand dunes at night for prey.
Skolla Island 	Special 	Skolla Island is the largest island off the coast of Oga'Roda, the island is notable for the large land-dwelling bivalves that call it home. These strange shelled creatures will often create many traps around the island to eat up their prey. As such there are stories of great treasures being lost on the island by unfortunate pirates and explorers who used the island as a refuge from the eyes of the Kingdoms.
Novidec 	Settlement 	Novidec is a neutral settlement located on the small Bran Island off the East Coast of Oga'Roda. The settlement isn't considered part of the Pelemen or Paraki people's territory and is inhabited by many different races. It mainly serves as a hub for the gathered knowledge and magic of the world of Neo-Indus, many mages and Scribes gather to present and compare their learnings from travelling the world and those from the holy devout Priests to the sly and underhanded Necromancers are welcome to expand the knowledge of magic.
===Skrivod===
By far the smallest of the continents, Skrivod is considered the planet's largest island and is a rather barren environment, although having a great deal of smaller plants its sheering cliffs made it difficult for anyone to approach for a long time and was originally known as the Fabled Continent as some believed it was where the gods resided. The continent is in fact home to a humanoid race known as the Maraton who although appearing quite similar to humans are actually a different race entirely and are immediately recognizable for their incredible sea-faring capabilities and isolationist behaviour, only a handful ever leave the home continent.
==Skills==
Skill 	Description
Armourer 	This skill has players creating Armour through the use of Anvils and Mana-Forges. The skill's Attributes tend to focus around Defence and Blocking attacks as well as creating barriers.
Artist 	This skill has players creating paintings, murals and statues, it can be performed at Canvases or with Crafter Tools. The Skill's Attributes tend towards Elemental Affinity.
Bowyer 	This skill has players creating Bows through the use of Crafter Tools. The Skill's Attributes tend towards usage of the Bow Weapon Class as well as Movement and Evasion.
Brewer 	This skill has players creating various brews including Drinking Beverages and Potions through the use of Mixing Kits and Cauldrons. The Skill's Attributes tend towards Healing and Status Resistance.
Builder 	This skill has players creating Objects and Structures through the use of Construction Sites, Workshops and Crafter Tools. The Skill's Attributes tend towards Heavy Weapon Usage and Blocking.
Cook 	This skill has players cooking various Dishes through mixing and preparing different Foods through the use of Cooktops and Mixing Kits. The Skill's Attributes tend towards Healing and allow usage of the Ladle Weapon Class.
Craftsman 	This skill has players creating various craftwork including Jewellery and Pottery through the use of Crafter Tools, Kilns and Mana-Forges. The Skill's Attributes tend towards Armour Effects and Light Weapon Usage.
Doctor 	This skill has players analyzing and helping the sick and diseased through use of Medical Kits and Doctor's Tents. The Skill's Attributes tend towards Healing and Status Denial.
Enchanter 	This skill has players enchanting weapons and armour as well as creating scrolls through the use of Enchanting Tables and Mana-Forges. The Skill's Attributes tend towards Magic Spells, Magic Power and allow usage of the Staff Weapon Class.
Farmer 	This skill has players creating and maintaining farms of Fruit, Vegetables and Grains through the use of Farmlands. The Skill's Attributes tend towards Heavy Weapon Usage and allow usage of the Hoe Weapon Class.
Fishmonger 	This skill has players fishing across the planet for various aquatic life from small fry to sea giants through the use of Fishing Tools. The Skill's Attributes tend towards Defence Bypasses and allow usage of the Harpoon Weapon Class.
Gardener 	This skill has players growing various plants for Healing and Status Inducing effects through the use of Mixing Kits and Farmlands. The Skill's Attributes tend towards Status Inducing Effects and allow usage of the Hoe Weapon Class.
Herbalist 	This skill has player growing and mixing Herbs to create refined powders through the use of Mixing Kits and Cauldrons. The Skill's Attributes tend towards Stat Buffs and Stat Debuffs.
Herdsman 	This skill has the player growing and providing food and other materials from livestock through the use of Farmlands and Crafter Tools. The Skill's Attributes tend towards Trapping Tactics and Disarming.
Hunter 	This skill has the player hunting wild game and collecting their meat, pelts and other resources through Hunting Tools and Mixing Kits. The Skill's attributes tend towards Small Weapon Specialization and Stealth.
Jester 	This skill has the player performing various acts across the world visiting everywhere from Taverns to Throne Rooms through the use of Performance Tools. The Skill's attributes tend towards Evasion, Confusion and allow usage of the Ladle Weapon Class.
Logger 	This skill has the player harvesting lumber and other wooded products from trees through the use of Crafter Tools. The Skill's attributes tend towards Heavier Weapon Usage and Critical hits.
Mapmaker 	This skill has the player creating Maps of uncharted territories through the use of Unearthed Dungeons and Crafter Tools. The Skill's attributes tend towards Weakness Identification and allow usage of the Spear Weapon Class.
Messenger 	This skill has the player traversing through less-travelled regions to deliver materials and messaged through the use of Unearthed Dungeons. The Skill's Attributes tend towards Agility and Parrying.
Miner 	This skill has the player unearthing minerals, rare gemstones and other geological structures through the use of Crafter Tools and Mixing Kits. The Skill's attributes tend towards Defence and Guarding.
Necromancer	This skill has the player preparing and performing various rituals through the use of Mixing Kits and Mana-Forges. The Skill's attributes tend towards the unique Necromancy school of magic and allow usage of the Staff Weapon Class.
Priest 	This skill has the player conducting holy rites and sanctifying corrupted land through the use of Mixing Kits and Mana-Forges. The Skill's attributes tend towards Purification, the unique Holy school of magic and allow usage of the Staff Weapon Class.
Rat Catcher	This skill has the player hunting down and killing rats and other vermin in built-up settlements through the use of Hunting Tools. The Skill's attributes tend towards general Weapon Usage and Attack Combos.
Sailor 	This skill has the player tasked with serving aboard a ship travelling the high seas through the use of Shipyards and Crafter Tools. The Skill's attributes tend towards Strength, Vitality and allow the usage of the Harpoon Weapon Class.
Scribe 	This skill has the player recording information of historical and informational research from across the planet through the use of Unearthed Dungeons and Crafter Tools. The Skill's attributes tend towards Skill Cooldown and allow usage of the Spear Weapon Class.
Smith 	This skill has the player crafting weapons, armour and other metallic products through the use of Anvils. The Skill's attributes tend towards Defence and Melee Attack.
Spinner 	This skill has the player creating various products from Wool, Silk and other materials through the use of Crafter Tools and Spinning Wheel. The Skill's attributes tend towards Effect Resistance.
Surgeon 	This skill has the player performing various stylized medical procedures through the use of Surgeon's Tools. The Skill's attributes tend towards Attack Speed, Accuracy and allow usage of the Needle Weapon Class.
Tailor 	This skill has the player creating various clothing formats through the use of Crafter Tools and Spinning Wheel. The Skill's attributes tend towards Light Armour Effectiveness and allow usage of the Needle Weapon Class.
Trainer 	This skill has the player train animals to be pets, used in particular jobs or as mounts through the use of Mixing Kits and Training Gear. The Skill's Attributes tend towards Mount Combat Effectiveness.
==Equipment==
Equipment in Neo-Indus is divided into several categories, Equipment is defined as any piece of attire that gives stat effects and is denoted as Armour, this excludes the customizable Clothing attire which is for purely cosmetic elements. Armour is comprised of; Head, Pauldrons, Gauntlets, Cuirass, Greaves, Shoes & Coat. Armour made from the same material or part of a set are also generally grouped together although typically the Coat equipment is not included in this.
Equipment components contribute the following percentages to the Defensive Stats;
Component	Physical Defence ()	Magical Defence ()	Elemental Affinity (AFF)
Head 	2/15 	1/4 	17/120
Pauldron 	1/15 	1/12 	31/120
Gauntlet 	2/15 	1/4 	17/120
Cuirass 	1/3 	1/6 	1/12
Greaves 	4/15 	1/6 	7/60
Shoes 	1/15 	1/12 	31/120
Armour Set 	Stats
Iron Set 	1512
Steel Set 	3812
Brass Set 	2324
Magnetite Set 	2336
Azurite Set 	5336
Ebonem Set 	7518
Silver Set 	6048
Hagaranite Set 	8330
Rhumenite Set 	3866
Alzermine Set 	3866
Electrum Set 	6866
Pallitonium Set	12842
Magicite Set 	30120
Gold Set 	6096
Horumanic Set 	17360
Kyrdonian Set 	113108
Mologram Set 	135162
Platinum Set 	22590
Duranium Set 	188150
Cyrralex Set 	128198
==Bestiary==
Creature 	Region 	Description
Common Rat 	Grassland 	A common pest found across the galaxy, they're a constant nuisance for those that live with them and although efforts have been made to eradicate these vermin they are highly adaptive.
Plague Rat 	Rainforest 	A common pest found across the galaxy, they're a constant nuisance for those that live with them and although efforts have been made to eradicate these vermin they are highly adaptive.
White Rat 	Tundra 	A common pest found across the galaxy, they're a constant nuisance for those that live with them and although efforts have been made to eradicate these vermin they are highly adaptive.
Bilge Rat 	Evertide 	A common pest found across the galaxy, they're a constant nuisance for those that live with them and although efforts have been made to eradicate these vermin they are highly adaptive.
Wolf 	Grassland 	A common predator that often accompanies humans, their domesticated counterpart is considered a reliable pet to most species although the wild counterpart is less favourable looked upon.
White Wolf 	Tundra 	A common predator that often accompanies humans, their domesticated counterpart is considered a reliable pet to most species although the wild counterpart is less favourable looked upon.
Saberwolf 	Rock & Ice 	A common predator that often accompanies humans, their domesticated counterpart is considered a reliable pet to most species although the wild counterpart is less favourable looked upon.
Prickly Wolf 	Bramble 	A common predator that often accompanies humans, their domesticated counterpart is considered a reliable pet to most species although the wild counterpart is less favourable looked upon.
Bear 	Forest 	This large predatory creature is often rather solitary and are a somewhat rare sight, remarkably the species was able to breed with a less aggressive local species known as the Hala'nama resulting in a hybrid that is considered quite formidable.
Panda 	Jungle 	This large predatory creature is often rather solitary and are a somewhat rare sight, remarkably the species was able to breed with a less aggressive local species known as the Hala'nama resulting in a hybrid that is considered quite formidable.
Calto Bear 	Crystal 	This large predatory creature is often rather solitary and are a somewhat rare sight, remarkably the species was able to breed with a less aggressive local species known as the Hala'nama resulting in a hybrid that is considered quite formidable.
Ura'nama 	Deadland 	This large predatory creature is often rather solitary and are a somewhat rare sight, remarkably the species was able to breed with a less aggressive local species known as the Hala'nama resulting in a hybrid that is considered quite formidable.
Vulture 	Savannah 	These scavengers are known to be able to eat just about anything, they generally don't target living prey unless they're without any other option for food.
Infested Vulture 	Mycelium 	These scavengers are known to be able to eat just about anything, they generally don't target living prey unless they're without any other option for food.
Igneous Vulture 	Volcanic 	These scavengers are known to be able to eat just about anything, they generally don't target living prey unless they're without any other option for food.
Giant Recluse 	Mangroves 	It's unknown what caused this strain of gigantism within particular arachnids, although generally attributed as a rapid evolution, they're much more dangerous than their garden variety counterparts.
Giant Tarantula 	Jungle 	It's unknown what caused this strain of gigantism within particular arachnids, although generally attributed as a rapid evolution, they're much more dangerous than their garden variety counterparts.
Giant Funnelweb 	Bushland 	It's unknown what caused this strain of gigantism within particular arachnids, although generally attributed as a rapid evolution, they're much more dangerous than their garden variety counterparts.
Lion 	Savannah 	These large felines are nothing like their domesticated brethren, a common mistake made by many. They are extremely territorial and quick to anger, they generally will give up prey quickly if they find more suitable targets.
Tiger 	Jungle 	These large felines are nothing like their domesticated brethren, a common mistake made by many. They are extremely territorial and quick to anger, they generally will give up prey quickly if they find more suitable targets.
Puma 	Mountainous	These large felines are nothing like their domesticated brethren, a common mistake made by many. They are extremely territorial and quick to anger, they generally will give up prey quickly if they find more suitable targets.
Jaguar 	Monsoon 	These large felines are nothing like their domesticated brethren, a common mistake made by many. They are extremely territorial and quick to anger, they generally will give up prey quickly if they find more suitable targets.
Bobcat 	Tundra 	These large felines are nothing like their domesticated brethren, a common mistake made by many. They are extremely territorial and quick to anger, they generally will give up prey quickly if they find more suitable targets.
Greater Monitor 	Bushland 	These vicious lizards were able to rapidly propagate across the planet thanks to an unprepared ecosystem, they're one of the most numerous and dominant predators with the most common species being unique to the planet.
Komodo Dragon 	Monsoon 	These vicious lizards were able to rapidly propagate across the planet thanks to an unprepared ecosystem, they're one of the most numerous and dominant predators with the most common species being unique to the planet.
Gilded Monitor 	Luminate 	These vicious lizards were able to rapidly propagate across the planet thanks to an unprepared ecosystem, they're one of the most numerous and dominant predators with the most common species being unique to the planet.
Blue-Tailed Monitor	Rainforest 	These vicious lizards were able to rapidly propagate across the planet thanks to an unprepared ecosystem, they're one of the most numerous and dominant predators with the most common species being unique to the planet.
Caspian Monitor 	Desert 	These vicious lizards were able to rapidly propagate across the planet thanks to an unprepared ecosystem, they're one of the most numerous and dominant predators with the most common species being unique to the planet.
Perentie 	Savannah 	These vicious lizards were able to rapidly propagate across the planet thanks to an unprepared ecosystem, they're one of the most numerous and dominant predators with the most common species being unique to the planet.
Mermidon 	Evertide 	These aquatic humanoid creatures are rather brutish in their behaviour, they're capable of rudimentary tool use but are hostile to anyone who enters their territory. They can quickly duck underwater if they're threatened.
Lagoon Mermidon 	Jungle 	These aquatic humanoid creatures are rather brutish in their behaviour, they're capable of rudimentary tool use but are hostile to anyone who enters their territory. They can quickly duck underwater if they're threatened.
Atapon 	Skyfalls 	These strange amorphous creatures are commonly found in areas with strong winds, its believed large colonies of them follow the wind currents across the planet forming giant cloud-like structures as to deter their many predators.
Anutapon 	Desert 	These strange amorphous creatures are commonly found in areas with strong winds, its believed large colonies of them follow the wind currents across the planet forming giant cloud-like structures as to deter their many predators.
Altapon 	Mountainous	These strange amorphous creatures are commonly found in areas with strong winds, its believed large colonies of them follow the wind currents across the planet forming giant cloud-like structures as to deter their many predators.
Hornlych 	Coniferous 	Often compared to rhinos, these boar-sized animals are known for their aggression, rude personalities and the incredible cuts of meat one can obtain from them, it's a tradition in some cultures on the planet to only engage against Hornlyches that directly challenge you.
Murk Hornlych 	Rainforest 	Often compared to rhinos, these boar-sized animals are known for their aggression, rude personalities and the incredible cuts of meat one can obtain from them, it's a tradition in some cultures on the planet to only engage against Hornlyches that directly challenge you.
Almoss 	Monsoon 	Often mistaken for a plant, these sedentary creatures are extremely durable and although not innately aggressive are quick to guard themselves with their bites from razor sharp beaks, they also possess low-level magic due to small plants that grow on their backs.
Trilmoss 	Bushland 	Often mistaken for a plant, these sedentary creatures are extremely durable and although not innately aggressive are quick to guard themselves with their bites from razor sharp beaks, they also possess low-level magic due to small plants that grow on their backs.
Garlomire 	Desert 	Galormire's are gargoyle-like creatures with a pig-like face, they typically move in small herds making it difficult to approach without being attacked.
Hairy Garlomire 	Bushland 	Galormire's are gargoyle-like creatures with a pig-like face, they typically move in small herds making it difficult to approach without being attacked.
Clayton Garlomire 	Deadland 	Galormire's are gargoyle-like creatures with a pig-like face, they typically move in small herds making it difficult to approach without being attacked.
Kitarixx 	Bramble 	These strange creatures evolved to mimic piles of bones to hide from predators, they're scavengers by nature and tend to flee if threatened, however they can be dangerous when cornered.
Gilgarixx 	Rock & Ice 	These strange creatures evolved to mimic piles of bones to hide from predators, they're scavengers by nature and tend to flee if threatened, however they can be dangerous when cornered.
Albirixx 	Luminate 	These strange creatures evolved to mimic piles of bones to hide from predators, they're scavengers by nature and tend to flee if threatened, however they can be dangerous when cornered.
Calian Crab 	Crystal 	Crustaceans very similar to those found on Earth, as such they were named Crabs even though they're believed to be wholly different. They attack with their sharp claws and their shells are able to reflect various forms of damage, some have adapted to their environments while others are more jack-of-all-trades.
Uldurri Crab 	Evertide 	Crustaceans very similar to those found on Earth, as such they were named Crabs even though they're believed to be wholly different. They attack with their sharp claws and their shells are able to reflect various forms of damage, some have adapted to their environments while others are more jack-of-all-trades.
Fruity Crab 	Jungle 	Crustaceans very similar to those found on Earth, as such they were named Crabs even though they're believed to be wholly different. They attack with their sharp claws and their shells are able to reflect various forms of damage, some have adapted to their environments while others are more jack-of-all-trades.
Haggard Crab 	Mycelium 	Crustaceans very similar to those found on Earth, as such they were named Crabs even though they're believed to be wholly different. They attack with their sharp claws and their shells are able to reflect various forms of damage, some have adapted to their environments while others are more jack-of-all-trades.
Surloin 	Monsoon 	A mammalian creature that appears similar to a seal however has a large throat sac that it can use to store acidic bile, fortunately they're fairly slow, so can be easily avoided. In the past they were hunted for their blubber however they have become increasingly more aggressive and powerful in response to that pressure.
Narloin 	Evertide 	A mammalian creature that appears similar to a seal however has a large throat sac that it can use to store acidic bile, fortunately they're fairly slow, so can be easily avoided. In the past they were hunted for their blubber however they have become increasingly more aggressive and powerful in response to that pressure.
Sunderloin 	Desert 	A mammalian creature that appears similar to a seal however has a large throat sac that it can use to store acidic bile, fortunately they're fairly slow, so can be easily avoided. In the past they were hunted for their blubber however they have become increasingly more aggressive and powerful in response to that pressure.
 	 	
==Quests==
TBA
Category:Games
Category:Original Games
Category:Role-Playing Games
Category:MMO Games
Category:MMORPG Games
Category:TRI Games
Category:Boundless Fantendoverse Games
Category:What is the Boundless Fantendoverse?