Mathieu the Betting Man

== Overview of Mathieu the Betting Man ==
Mathieu the Betting Man is a, male Álainn, bounty hunter. His skillset was not viable for most jobs in the Álainn order of Knights, so he turned to bounty hunting instead. He was gifted an Abbeonic Blessing at birth and uses it to defeat those with high bounties. Although, if he senses defeat, he will most likely retreat. In his mind, no bounty is worth his life.
Mathieu the Betting Man believes he descends from The Magnificent Beguiler and has made it his life's mission to find, use, and preserve his mystical legacy. 
== Loot Table ==
Roll 	Action Dice
Requirement	Item 	Stats
1-2; 6	N/A 	1d300 - 50 Aelic	N/A
3 	1d20 /2d10 	 	1d5 Activations
Roll 3d6 to get a random activation from Alfrey's Dice.
"An item made by the 'The Magnificent Beguiler.' The Magnificent Beguiler was a master of mixing both Mysticism and Trickery together. The creations he made are both devastating and mysterious in nature. Those who use his items should tread carefully.
The Magnificent Beguiler used to travel with his best friend Alfrey. On their last journey together, Alfrey met a tragic end. Alfrey always wanted his best friend to make a mystical set of dice, but was not able to see it finished in his life time; to commemorate his friend, he finished his creation and dedicated it to Alfrey."
4 	1d20 / 2d10	 	1d3 Activations
Roll 1d100 to get a random activation from The Fortunately Unfortunate Drink.
"An item made by the 'The Magnificent Beguiler.' The Magnificent Beguiler was a master of mixing both Mysticism and Trickery together. The creations he made are both devastating and mysterious in nature. Those who use his items should tread carefully.
The last item ever made by The Magnificent Beguiler. Upon his final years, The Magnificent Beguiler met a Bird Keeper and managed to trick it into giving away one of the 'Keys to Ascension.' With a reverse-engineered Key of Ascension, he sealed the entirety of the Bird Keeper's chaotic potential within The Fortunately Unfortunate Drink and accidentally created one of the first Abbeonic Dieties."
5 	1d20 / 2d10	 	2d20 + (Trickery * 1d6)
13 LBS
Durability 2d20
25 Mana: Twice per game, when you are targeted for an attack, you can activate the Gambler's Gun's secret ability and roll 1d8, but you must abide by the result.
* 1 - They roll at disadvantage to hit
* 2 - They roll damage at disadvantage
* 3 - They deal minimum damage on a successful hit (disregarding crits)
* 4 - They roll at advantage to hit
* 5 - They must instead attack a random teammate and they disregard their AC
* 6 - They deal maximum damage on a successful hit (disregarding crits)
* 7 - They roll damage at advantage
* 8 - If they would hit you, you can instead make them miss.
"Mathieu the Betting Man's personal weapon. While not as adept at making Mystical items as his ancestor, he continues to try and improve his craft."
7 	N/A 	 	1d5 Activations
Roll 1d100 to get a random activation from The Fool's Bag.
"An item made by the 'The Magnificent Beguiler.' The Magnificent Beguiler was a master of mixing both Mysticism and Trickery together. The creations he made are both devastating and mysterious in nature. Those who use his items should tread carefully.
There were thought to be many Fool's Bags, but that hypothesis has not been proven. From the documented uses of The Fool's Bag, The Magnificent Beguiler has trapped mystical creatures within to either help or harm those who open it."
8 	1d12 	 	Resurrects one party member
who has died within 1 day
9 	1d20 / 2d10	 	1d7 Activations
Roll 1d100 to get a random activation from The Zapper.
"An item made by the 'The Magnificent Beguiler.' The Magnificent Beguiler was a master of mixing both Mysticism and Trickery together. The creations he made are both devastating and mysterious in nature. Those who use his items should tread carefully.
It is said that The Magnificent Beguiler once made a wager with the Lord of Mischief and won. From this wager he gained part of the Lord of Mischief's soul and placed it within a machination of his own design."
10 	1d12 	 	Relic
1d3 Magnificent Playing Cards
Grants a draw from the Deck of Magnificent Things.
"An item made by the 'The Magnificent Beguiler.' The Magnificent Beguiler was a master of mixing both Mysticism and Trickery together. The creations he made are both devastating and mysterious in nature. Those who use his items should tread carefully.
The Magnificent Beguiler once drew from The Deck of Many things and deemed its powers to be too mundane and malefic. Upon this realization, he created his own Mystic set of cards to rival the Deck of Many Things. Although, this deck is known to alter reality in bizarre ways."
== Special Ability ==
Whenever you attempt to hit Mathieu the Betting Man, you must roll 1d8 and abide by one of the following effects.
* 1 - You roll at disadvantage to hit
* 2 - You roll damage at disadvantage
* 3 - You deal minimum damage on a successful hit (disregarding crits)
* 4 - You roll at advantage to hit
* 5 - You must instead attack a random teammate and you disregard their AC
* 6 - You deal maximum damage on a successful hit (disregarding crits)
* 7 - You roll damage at advantage
* 8 - If you would miss Mathieu, you can instead choose to hit
Mathieu the Betting man is very lucky at card games.
* In-game Effect: Mathieu the Betting Man gains an extra card to use when playing card games.
* Cannon Effect: Mathieu's Abbeonic gift is related to luck.