Dunes of Despair

: "It seems the attack at Sape Oasis was merely a distraction, and Lord Malagar has escaped towards Buccaner's Den.
: We have no choice but to cross the treacherous Dunes of Despair. There is no time to go around them, so beware of the shifting sands, as the mysterious beasts crawling through them have cause the doom of many an experienced explorer!"
Dunes of Despair is the fourth level in Kingdom Rush: Frontiers.
==Campaign==
===Set-Up===
* Gold 600
* Strategic Point x13
* Mercenary Camp x1
* Sand Worm
===Wave Composition===
KRFstage04-1.jpg
Wave	Enemies (West) 	Enemies (East) 	Income
1 	Desert Thug x8Dune Raider x2Sand Hound x8 	Desert Thug x10 	162
2 	Desert Thug x18 	Dune Raider x3Sand Hound x12 	198
3 	Desert Thug x10Dune Raider x4 	Desert Thug x10Dune Raider x4 	228
4 	 	Dune Terror x12 	120
5 	Desert Thug x18Dune Raider x10Immortal x3 	 	322
6 	Giant Wasp x10 	Giant Wasp x10 	160
7 	Dune Raider x4Desert Archer x12 	Sand Hound x12War Hound x6 	328
8 	Desert Archer x13Immortal x6 	Sand Hound x28War Hound x6 	500
9 	Giant Wasp x18 	Dune Terror x14 	284
10 	Dune Raider x14Desert Archer x16 	Dune Terror x20 	616
11 	 	Dune Terror x20Giant Scorpion x5	340
12 	Dune Raider x5Immortal x11 	Dune Terror x20Giant Scorpion x5	684
13 	Giant Wasp x30 	War Hound x28 	520
14 	Dune Raider x10Desert Archer x14Immortal x8	Dune Terror x20Giant Scorpion x6	904
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Heroic Challenge==
===Set-Up===
* Gold 1000
* Strategic Point x13
* Mercenary Camp x1
**Restriction: Heroes are not allowed.
**Restriction: Upgrades above Level 2 are not allowed.
===Wave Composition===
KRFstage04-2.jpg
Wave	Enemies (West) 	Enemies (East) 	Income
1 	Dune Terror x18 	Desert Thug x40Immortal x2 	428
2 	Giant Wasp x8Sand Hound x34 	Immortal x7 	402
3 	Dune Terror x21 	Giant Scorpion x5 	350
4 	Sand Hound x24Giant Wasp x12 	Immortal x2Giant Scorpion x4Desert Thug x40	576
5 	Desert Archer x28Dune Terror x19	Immortal x4Desert Thug x150 	1372
6 	Desert Archer x49Sand Hound x32 	Immortal x6Giant Scorpion x3Desert Thug x80	1376
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 1300
* Strategic Point x11
* Mercenary Camp x3
**Restriction: Heroes are not allowed.
**Restriction: Upgrades above Level 2 are not allowed.
**Restriction: only.
===Wave Composition===
KRFstage04-3.jpg
Wave	Enemies (West) 	Enemies (East) 	Income
1 	Immortal x29War Hound x69	Giant Wasp x48Dune Raider x38Desert Thug x86Desert Archer x45	3348
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Events==
New TowerUnlocked	Level 4 Barracks TowerAssassin's Guild
 	Trains agile assassins that can dodge attacks and deal heavy damage                  
New TowerUnlocked	Level 4 Marksmen TowerCrossbow Fort
 	Great range, rate of fire and damage. The backbone of any defence.             
New EnemyWave 4 	Dune Terror
link=Dune Terror	Ravenous carnivores moving through the sands, always on the prowl, like sharks at sea.
* Fast speed
* Invulnerable while burrowed
New EnemyWave 6	Giant Wasp
link=Giant Wasp	These fearful creatures are often trained to serve as aerial hunters.
* Average speed
* Flying
New EnemyWave 7 	Desert Archer
link=Desert Archer	Deadly accurate archers from the desert, they will attack nearby soldiers.
* Ranged attack
* Low magic resistance
* Average speed
New EnemyWave 11 	Giant Scorpion
link=Giant Scorpion	Vicious, poisonous, predatory beasts, protected by a thick carapace
* Heavy armor
* Poisonous attack
==Related Achievements==
 MUA'DIB Complete stage 4 without losing any soldiers to the Sand Worm.
 MONEY TALKS Hire 10 or more mercenaries.
 STUFF 'O' MAKER Have a genie polymorph 10 enemies.
Category:Kingdom Rush: Frontiers
Category:Levels