Pilfer Dweomer (Wizard Spell)

By casting a pilfer dweomer spell, a wizard can rob another wizard of one memorized spell. To use this dweomer, the caster must touch the target, who is allowed a saving throw vs. spell to resist it. Only memorized spells can be stolen: special abilities, inherent powers, device ef­fects, and so on cannot be pilfered.
Upon touching the victim, the caster can name the exact spell pilfered. A wizard who does not know the spell's name or whether the subject has memorized it can attempt either to steal a spell of a certain spell level or to steal a randomly deter­mined spell. The pilfer dweomer spell not indi­cate to the caster what spells-or even spell levels-the target wizard has memorized.
The pilfer dweomer spell fails if:
The caster has a pilfered spell currently memorized.
The subject has no memorized spell of the specified name or level:
The pilfered spell is a higher-level spell than the pilfering wizard can cast;
The pilfered spell is a spell from which the pilfering wizard is barred;
The pilfering wizard is a specialist and the pilfered spell is from an opposition school.
The subject caster practices a radically dif­ferent form of magic (for example, priest magic, pluma magic, etc.). The read magic spell should be used as a guideline, if the wizard can read the spell, he can pilfer it.
The pilfered spell or spell level is determined by a die roll if not stated. (The DM assigns a number to each spell the target wizard currently has memorized and makes a die roll.) Stealing a spell wipes it completely from the mind of the target wizard, just as if it had been cast. The pilfering caster adds the spell to his memory, to use as desired within normal casting restrictions; for example, the pilfering wizard must provide any material components. The pilfer dweomer spell requires as a material component a gem worth at least 100 gp. The gem is consumed when the wizard casts the pil­fered spell. If the gem is destroyed or taken more than 5 feet from the wizard, the pilfered spell is lost.
Notes: Common in the Mystara setting; oth­erwise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells