Arcane Bomb (Wizard Spell) 2e

The invoker loudly calls the magic words to this spell, hurling a ball of arcane energy that explodes in a blast of golden magic energy. The caster sets the save DC by rolling d20+INT+level*2. Each creature within 30 feet of the point of impact makes a saving throw (dex suggested), if they fail they take an amount of damage equal to the difference between their failed save and what they needed to succeed. The maximum damage of Arcane Bomb is 30. Furthermore, characters in magical or metal armor suffer a damage reduction of half. Characters wielding a shield, and facing the blast may add 2 to their save.
:Example: Diana the Invoker casts Arcane Bomb at a hobgoblin warlord. Diana rolls a d20+21 (15 Int, level 3) and rolls a natural 20, for a combined roll of 41. The hobgoblin warlord rolls a d20+18 (12 Dex, level 3) and rolls a natural 2, for a combined roll of 20. The difference between the two is 21, so the hobgoblin warlord takes maximum damage of 20. Were the warlord to be wearing chain mail, the damage would be reduced to 10.
==Notes==
Template:Arcane Bomb 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells