Amala Network

The Amala Network is a control flow grid that harnesses the flow of Magatsuhi in the Vortex World of Shin Megami Tensei III: Nocturne. By harnessing the power of the Network, an individual can be transported nearly-instantly from one Network Terminal to another by jumping along the lines of Magatsuhi distribution. The fabric of the actual network itself constantly changes; however, the sheer amount of Magatsuhi in the Network draws in a large number of demons.
Its call also reaches Isamu and Hijiri, who battle over control of the Network. The Network also serves to provide records of various information (some of which is real-time). The terminals through which the Amala Network connects through are called Amala Drums, a number of which were crafted by Hikawa via the Miroku Scripture. These terminals, in addition to transportation, also serve as Save Points for the Demi-fiend.
However, the Network is far from a perfect system, as issues occasionally pop up. This was seen when Hijiri attempted to transport the Demi-fiend to Ginza, causing him to enter the Network itself and having to battle his way to the nearest exit to Ginza.
==Amala Drum==
The Amala Network is connected to many Terminals called Amala Drums. There are two kinds of Amala Drums: Large Terminals, the designated teleport stations, and Small Terminals, which only connect with a single "parent" Large Terminal in its close vicinity, the Small Terminal at Mantra Headquarter only connects to the Large Terminal at Ikebukuro, for instance. There may be several Small Terminals linking to a single Large Terminal in a single designated area.
These drums are modeled after the , also known as "Mani wheel," which is traditionally inscribed with the mantra "Om mani padme hm" (or ). But the inscriptions on the Amala Drum are much different and they look like s which contain vast amount of information.
==Demons==
<tabber>
Shibuya to Ginza=
Level	Race 	Demon 	HP 	MP	Weak 	Strong	Null 	Drain	Repel	Skills
1 	Foul 	Will O' Wisp	10 	18	Magic/Expel	Phys 	Death 	- 	- 	Deathtouch, Makakaja
7 	Foul 	Mou-Ryo 	66 	42	Expel 	- 	Death 	- 	- 	Deathtouch, Pulinpa, Toxic Sting, Zan, Mazan
7 	Element	Erthys 	90 	36	Force 	- 	Expel/Death	- 	- 	Rakukaja, Mazio, Zio
11 	Element	Aeros 	102	57	- 	Magic 	Expel/Death	- 	- 	Marin Karin, Dia, Zio
11 	Haunt 	Choronzon 	156	45	Force/Expel	Phys 	Death 	Fire 	- 	Berserk, Stone Gaze
|-|
Asakusa=
Level	Race 	Demon 	HP 	MP 	Weak 	Strong	Null 	Drain	Repel	Skills
7 	Foul 	Mou-Ryo 	66 	42 	Expel 	- 	Death 	- 	- 	Deathtouch, Pulinpa, Toxic Sting, Zan, Mazan
7 	Element	Erthys 	90 	36 	Force 	- 	Expel/Death 	- 	- 	Rakukaja, Mazio, Zio
11 	Element	Aeros 	102	57 	- 	Magic 	Expel/Death 	- 	- 	Marin Karin, Dia, Zio
11 	Haunt 	Choronzon 	156	45 	Force/Expel	Phys 	Death 	Fire 	- 	Berserk, Stone Gaze
15 	Element	Aquans 	152	75 	Fire 	- 	Expel/Death 	- 	Ice 	Sukukaja, Bufula, Mabufu
20 	Element	Flaemis 	188	96 	Ice 	- 	Expel/Death 	Fire 	- 	Media, Maragi, Makakaja
25 	Mitama 	Ara Mitama 	210	105	- 	- 	Expel/Death/Ailments	- 	- 	Lunge, Tarukaja
29 	Mitama 	Nigi Mitama	234	117	- 	- 	Expel/Death/Ailments	- 	- 	Rakunda
32 	Mitama 	Kusi Mitama	240	150	- 	- 	Expel/Death/Ailments	- 	- 	Sukukaja
35 	Mitama 	Saki Mitama	270	138	- 	- 	Expel/Death/Ailments	- 	- 	Mazanma, Mazionga, Tetrakarn, Mediarama
42 	Foul 	Phantom 	336	177	Force/Expel	Phys 	Death 	- 	- 	Last Resort, Mana Drain, Kamikaze, Tarunda, Dekaja, Mazionga, Ziodyne
49 	Haunt 	Legion 	546	180	Elec/Expel 	- 	- 	- 	Death	Anti-Phys, Hell Gaze, Deathtouch, Mamudoon, Tetrakarn
</tabber>
==Music==
250px|thumb|Battle ~ Amala Network
The Amala Network uses an eerie ambient theme which primarily composes of bell instrument. As the Demi-fiend accesses the area further, some noise rhythm is added to the musical layer. The Amala Network, as well as Amala Temple and Bandou Shrine, use the unique normal battle theme which is composed by Kenichi Tsuchiya. Unlike the other battle themes composed by Shoji Meguro, this particular battle theme uses timbres which are heavily reminiscent to the classic Shin Megami Tensei series for Super Famicom. This theme is remixed as the boss battle theme for Shin Megami Tensei: if... Hazama's Chapter retroactively and is available in a Persona 5 paid DLC package which changes the normal battle theme to Amala Network Battle when the protagonist equips the Karukozaka High School uniform from Shin Megami Tensei: if....
==Gallery==
Activation_of_Amala_Drum.jpg|The Amala Drum in use for quick transportation.
Travel_in_Amala_Network.jpg|The Amala Network's inner workings during midflight....
Technical_Difficulties.jpg|..... but, technical difficulties do arise occasionally.
==Etymology==
"Amara" is derived from the Hindu/Buddhist term of "" (Sanskrit: अमरावती) which means "abode (vati) of immortals or eternity (amara)."
==Trivia==
The Japan-exclusive deluxe collection of the original Shin Megami Tensei III: Nocturne includes a small metallic in the shape of the Amala Drum with five incense cones which symbolize the in-game stat boost incenses of strength, magic, vitality, agility and luck. The deluxe collection also includes a mini soundtrack with five tracks for the corresponding stats.シリーズゆかりのグッズを同梱した特別版も！『真・女神転生III』は2月20日発売, Dengeki Online (January 10, 2003)
Category:Shin Megami Tensei III: Nocturne