G18

The , usually abbreviated as G18, is a machine pistol featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It is also briefly seen in Call of Duty: Black Ops Cold War.
==Call of Duty: Modern Warfare 2==
===Campaign===
The G18 is the sidearm when using the Snowmobile in "Cliffhanger", or the Spec Ops missions, "Race" and "Time Trial". It can also be found in some of the levels such as "The Gulag" in the armory, "Takedown", "The Hornet's Nest,", "Team Player " and "Loose Ends". It can also be found in Akimbo variants in various levels. It is also found in a large number of Special Ops missions. The G18 is also the player's starting secondary weapon at the beginning of "The Hornets Nest".
===Multiplayer===
The G18 is unlocked at Level 22.
At any range short of 7.5 meters, the G18 will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 12.5 meters. At any range past 12.5 meters, the G18 will deal twenty damage per bullet, needing five shots to kill. The G18 has a four shot kill range of ten meters. Headshots will deal forty percent extra damage. A headshot will generally reduce the number of shots needed to kill by one up close, although at least three headshots are needed to reduce the number of shots needed to kill at medium range and beyond. The G18 has low penetration power.
The G18's damage profile improves considerably with Stopping Power. At any range short of 7.5 meters, the G18 will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until 12.5 meters. At any range past 12.5 meters, the G18 will deal 28 damage per bullet, needing four shots to kill. 
The G18 fires fully automatically, with a fire rate of 1111 RPM.
The G18 has recoil values of 70 to the left and 70 to the right. The G18 has no downwards recoil value. The G18 kicks up with a recoil value of 25 or 65, kicking up with every shot. The G18 has a centerspeed value of 1500.
The G18 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The G18 allows users to aim down the sights in 200 milliseconds, and the G18's hip-fire spread is good, on par with an SMG. The G18's reload animation is 2.3 seconds long, or 2.76 seconds long on an empty magazine. In either case, the user can Reload Cancel the G18 after 1.83 seconds.
The G18's magazine capacity is 33 rounds, and the G18's starting ammo loadout is 99 rounds.
The G18 has the standard assortment of attachments that machine pistols have available to them. Most attachments work as expected on the G18. However, the G18 has unexpected behaviour when used Akimbo. Unlike the other machine pistols, the G18's hip-fire accuracy improves when used Akimbo instead of worsening. The hip-fire accuracy of the G18 Akimbo is made similar to that of a single .44 Magnum or Desert Eagle, improving the precision of hip-fire on the Akimbo configuration.
===Weapon Attachments===
*Red Dot Sight
*Silencer
*FMJ
*Akimbo
*Holographic Sight
*Extended Magazines
===Gallery===
G18 MW2.png|The G18 in first-person
G18 Iron Sights 2 MW2.png|Aiming down the sights
G18 Reloading MW2.png|Reloading the G18
G18 Cocking MW2.png|Cocking the G18
G18 3rd person MW2.PNG|The G18 in third-person
G18 Snowmobile MW2.png|The G18 being used on the Snowmobile
G18 Cocked on Snow Mobile MW2.png|G18 cocked on the Snowmobile
==Call of Duty: Modern Warfare 3==
The G18 was first seen in the E3 demo of Call of Duty: Modern Warfare 3 during the Campaign mission "Hunter Killer" and "Bag and Drag". It has a darker finish, redesigned rear sights, a tactical light on the bottom, and a flared magazine well, which can be easily seen when reloading. The recoil is more randomized than its Call of Duty: Modern Warfare 2 counterpart, although it still does climb vertically while firing.
===Campaign===
The G18 is found in the missions "Hunter Killer", used by the captain of the Oscar II-class SSGN. It is often used by enemies in Last Stand.
===Multiplayer===
The G18 is unlocked at Level 70. 
At any range short of 7.5 meters, the G18 will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until 12.5 meters. At any range past 12.5 meters, the G18 will deal seventeen damage per bullet, needing six shots to kill. The G18 has a three-shot kill range of 9.1 meters, a four-shot kill range of 10.9 meters, and a five-shot kill range of 11.9 meters. In Hardcore, the G18 has a one-shot kill range of 9.9 meters. Headshots deal an additional 40% damage, and will reduce the number of shots needed to kill by one in numerous situations. The G18 has low penetration power.
The G18 fires fully automatically, firing at a rate of 1016 RPM. 
The G18 has recoil values of 70 to the left and 70 to the right. The G18 has no downwards recoil value, and will kick up with every shot. The recoil value going up is either 25 or 65. The G18 has a centerspeed of 1500. The G18 has significant idle sway. Like all other machine pistols, the G18 has a very slight amount of shot spread when aiming down the sights.
The G18 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The G18 allows users to aim down the sights in 200 milliseconds, and the hip-fire spread is average, on par with assault rifles. The G18's reload animation is 2.3 seconds long, or 2.76 seconds long on an empty magazine. In either case, the user can Reload Cancel the G18 after 1.83 seconds.
The G18 has a magazine capacity of twenty rounds, and a starting ammo loadout of eighty rounds.
The G18 has the standard assortment of machine pistol attachments available to it. All of them work as intended on the G18.
The G18 is also seen in the game mode Money in the Denk, where it is seen in the "Denk" class. It has Akimbo attached.
===Special Ops===
The G18 is available for both Survival and Mission modes.
====Mission Mode====
The G18 is used by enemies in Last Stand in several Mission Mode challenges. In addition, it is used during the snowmobile portion of the level "Black Ice". This is only on solo.
====Survival Mode====
The G18 is available in Survival Mode by default and costs $1500. The rather high damage in close range and high rate of fire makes the G18 a decent weapon in early waves, however its high recoil and small magazine capacity reduces its potential. It is ill-advised to use the G18 to deal with MH-6 Little Birds due to its low damage over range.
===Attachments===
*Silencer - Unlocked at weapon level 2.
*Akimbo - Unlocked at weapon level 5.
*Red Dot Sight - Unlocked at weapon level 7.
*Holographic Sight - Unlocked at weapon level 8.
*Extended Mags - Unlocked at weapon level 10.
===Gallery===
G18 MW3.png|First-person view of the G18.
G18 Iron Sights MW3.png|Aiming the G18.
G18 Reload MW3.png|Reloading the G18.
G18 Dry Reloading MW3.png|Reloading an empty G18.
G18 Cocking MW3.png|Cocking the G18.
G18 3rd person MW3.png|The G18 in third-person view.
SAS Soldier G18 MW3.jpg|A SAS operator with Akimbo G18s.
Delta Force with G18 MW3.jpg|A Delta Force operator wielding a Silenced G18.
Comparison G18 MW3.jpg|Akimbo G18 first and third-person comparison. Note from third-person, one of the G18's has an underbarrel flashlight while the other one does not.
==Call of Duty Online==
The G18 returns in Call of Duty Online as the Glock 18.
===Attachments===
*Red Dot Sight
*Muzzle Brake
*Adjustable Stock
*Silencer
*Fast Mag
*Laser
*Drum Mag
*FMJ
*ORS (PST) Red Dot Sight
===Gallery===
G18 CoDO.png|The Glock 18 in first person
G18 ADS CoDO.jpg|Aiming down the sights
G18 Reload CoDO.png|Reloading the G18
G18 Cocking CoDO.png|Cocking the G18
==Call of Duty: Infinite Warfare==
The G18 returns in Call of Duty: Infinite Warfare as the Hornet. It has a finish and rear sights similar to the Call of Duty: Modern Warfare 2 version. As with the Call of Duty: Modern Warfare 3 version, recoil is more randomized than its Call of Duty: Modern Warfare 2 counterpart, although it still does climb vertically while firing. Its new name is derived from the mission "The Hornet's Nest" from Modern Warfare 2, where the G18 was the starting handgun.https://www.reddit.com/r/Infinitewarfare/comments/57i4uz/comment/d8sbqxk?st=IYDQ95UM&sh=0140696d
===Multiplayer ===
The Hornet is available in multiplayer as a classic weapon, and functions similarly to the G18 from Modern Warfare 3. It has moderate damage, a very high fire rate but high recoil, making it only effective at close range.
===Zombies===
The Hornet can be obtained from the Magic Wheel in Zombies in Spaceland, Rave in the Redwoods and The Beast From Beyond for $950. In Shaolin Shuffle and Attack of the Radioactive Thing, it is a wall weapon, available in the spawn rooms for $750.
This weapon does decent damage, with an extremely high rate of fire without Bang Bangs, with even higher recoil. Therefore its use is relegated to close quarters where it can rapidly kill zombies in the player's way. The player should use the Hornet as a back-up weapon as the weapon has low ammo for its rate of fire and the player may run out of ammo easily on a map where this gun is a weapon from the Magic Wheel.
Deadeye Dewdrops is a viable option as the weapon's recoil will be removed completely, as well as improving hipfire, helping to bolster the close and mid/long range abilities of the weapon, although using the Hornet at range is still not recommended.
When upgraded, it becomes the Deckard, gaining more ammo and damage. Also, the first few ADS shots do not produce recoil, and as such is still viable without Deadeye Dewdrops. However, recoil will kick in after the first few shots and this effect will not occur when the player hipfires or does so before aiming the weapon. In the higher scenes where more bullets are needed to kill, Deadeye Dewdrops are still a good choice.
When upgraded again, it becomes the Chen Checker, gaining more ammo and damage.
===Attachments===
====Optics====
* Reflex
* Trojan
* ELO
====Other====
* Quickdraw
* Rifled Barrel
* Extended Mag
* Hollow Point
* Laser Sight
* Suppressor
* FMJ
* Stock
* Akimbo
===Gallery===
Hornet IW.png|The Hornet in first person
Hornet ADS IW.png|Aiming down the sights
Hornet concept 1 IW.jpg|Concept art of the Hornet with a mounted flashlight
Hornet concept 2 IW.jpg
Hornet concept 3 IW.jpg
Hornet Zombies Unlock Card IW.png
==Call of Duty: Black Ops Cold War==
Some unusable G18s are seen on a wall in the multiplayer map Checkmate.
==Call of Duty: Modern Warfare II & Modern Warfare III==
The G18 returns in Call of Duty: Modern Warfare II as the X13 Auto.
The X13 Auto is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.
===Overview===
====Campaign====
The X13 Auto appears as the secondary weapon in Ghost Team for Soap's loadout. It is also used by Al-Qatala throughout the Modern Warfare II campaign.
In the post-credit scene for the campaign, an Ultranationalist is seen assembling a 3D printed X13 Auto aboard a plane.
In the Modern Warfare III campaign, the X13 Auto is seen in the hands of Vladimir Makarov, but is unavailable for use by the player. Nevertheless, the aforementioned 3D printed version is usable in the mission Passenger, where it is semi-automatic.
====Zombies====
In Modern Warfare III, the X13 Auto can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the Xtinction.
===Attachments===
====Muzzle====
*CN30 Suppressor
*Forge DX90-F (Long)
*FT Steel Fire
*Forge DX90-F (Short)
*DZS Open Comp
*SLAB-10 Comp
*XRK-Ventor 900
*Comp 905F Pistol
*Bruen Tri-Port
*Corvus Series-D
*XRK QZ-105
*SA GF90 Flash Hider
*Hole Punch Breacher
====Barrel====
*XRK LUC-9
*XRK Sidewinder-6 Slide
*Impact Point
====Laser====
*Series 710 Pistol Laser
*FJX DIOD-70
*XTEN Sidearm-L400
*1mw Pistol Laser
*DZM-1000 L
*FTAC Vortex 200
====Optic====
*XRK On-Point Optic
*DF105 Reflex Sight
*Monocle CT90
*Corvus SOL-76
*SZ Recharge-DX
*SZ SRO-7
*Corio RE-X Pro
*Corio Enforcer Optic
*SZ Lonewolf Optic
*Kazan-Holo
*Corvus Downrange-00
*SZ Holotherm
*XTEN Angel-40
*Slimline Pro
*SZ Mini
*Cronen Mini Red Dot
*Cronen Mini Pro
*SZ Sigma IV Optic
*SZ Minitac-40
====Stock====
(only can be equipped if "Impact Point" Barrel equipped)
*XRK Dynamic Precision Stock
*XRK Bar Stock
*X13 Coachwip Stock
====Underbarrel====
(only can be equipped if "Impact Point" Barrel equipped)
*FTAC Tiger Grip
*FSS Sharkfin 90
*Agent Grip
*Bruen Sync Shot Grip
*XTEN Drop Grip
*Phase-3 Grip
*OP-X9 Foregrip
*Operator Foregrip
*TV Wrecker Grip
*Bruen Tilt Grip
*Cronen Grooveshot Grip
*Bruen Warrior Grip
*Merc Foregrip
*Lockgrip Precision-40
*Hex-40 Grip
*Schlager Tango
*VX Pineapple
====Ammunition====
*9mm Frangible
*9mm Hollow Point
*9mm Armor Piercing
====Magazine====
*24 Round Mag
*33 Round Mag
*50 Round Drum
====Rear Grip====
*XRK Field Grip
*FTAC OL-Z Grip
*Cronen Lima-6
*Akimbo X13
====Receiver====
*X12
*X13 Auto
===Blueprints (Modern Warfare II)===
Blueprint 	Image	How to Obtain
Bebok 	 	Fringe Tactical Bundle
Damysus 	 	Battle Pass Season One Sector A4
Delicate Demise	 	Rose Skulled Bundle
Downforce 	 	Apex Rush Bundle
Feelin' Jumpy 	 	Fighting Frogs Bundle
Floral Axis 	 	Tracer Pack: Golden Blossom Bundle
Glazematic 	 	Donuts Go Nuts Bundle
Hammer Strike 	 	Damascus Forge Bundle
Oni Oracle 	 	Phantom Combat Pack
Penumbra 	 	Shadow Company Bundle
Shiroi Inazuma 	 	Recruit A Friend Program Reward.
Side Impact 	 	Reach level 15 during the Multiplayer Open Beta
Steel Fire 	 	Engraved Dragon Bundle
Steel Ghost 	 	Complete the White Lotus "Flight Recon" Tier 1 mission in DMZ during Season One.
Tactical Match 	 	Tactical Human 1.0 Bundle
The Knack 	 	Complete the Black Mous "Labs Investigation" Tier 1 mission in DMZ during Season Two and Season Three.
===Blueprints (Warzone Mobile)===
Blueprint 	Image	Rarity	How to Obtain
Ares' Hand 	 	 	Battle Pass Season Six BlackCell Sector
Astral Torment	 	Rare 	Silent Scream The Keep
Fatal Cadence 	 	Rare 	Arcstorm The Keep
Nexus Voltage 	 	Rare 	Circuit Breaker The Keep
===Gallery===
X13 Auto FPV MWII.png|The X-13 in First Person View.
==Trivia==
===Call of Duty: Modern Warfare 2===
*On Infinity Ward's official website, the G18 was voted the favorite machine pistol in Call of Duty: Modern Warfare 2 due to its high rate of automatic fire.
*In the Campaign, Shadow Company soldiers fall into Last Stand with the pistol, but fire it as if it were semi-automatic. However, if picked up afterwards, it will be fully automatic.
*The serial number on the G18 is 2558914.
*On the left side of the slide, it reads "Gluke T0319 Pistol", and above that "Austria". It is the same on the right side, but the text is backwards. The main cause of this is textures which can be made for only one side of a gun and they re-use the texture on the other side making text appear backwards.
*In first person, the gun is held one handed. However, in third person, it is held with both hands.
**In the remastered version, the gun is now held with both hands in first person. 
*When fired from the snowmobile in "Cliffhanger", the G18 seems to have a lowered rate of fire.
*When the player changes their first tier Perk from One Man Army to another perk, the G18 becomes the default secondary.
*During "The Hornet's Nest", the player is scripted to not wield nor carry any weapon during the Pave Low chase. However, if the player goes prone while they are running, they will see a G18 with a Suppressor and both a Red Dot Sight and a Holographic Sight in their right hand.
*The Create-a-Class picture lacks a magazine.
*In Campaign Remastered, The G18 is held with two hands and has more controllable recoil. it also has a new reload animation. 
===Call of Duty: Modern Warfare 3===
*The G18's Create-A-Class picture and pickup icon has an attached rail system with an underbarrel flashlight, but in-game this is only present on the weapon when the player uses an optical attachment.
*On the side, the slide reads "Gluke".
*When using Akimbo, one can see from third-person that one of the G18 has an underbarrel flashlight while the other does not; however, this does not occur in first-person.
**Using Akimbo lowers the rate of fire down to a considerable amount.
===Call of Duty Online===
*In earlier versions of the game, the Glock 18 was semi-automatic when dual-wielded in Cyborg Rising mode. It has been changed to full-auto like in other games.
===Call of Duty: Infinite Warfare===
*The HUD icon lacks a magazine.
===Call of Duty: Modern Warfare II===
*When equipped with camouflages, the X13 Auto's iron sights turns black, unlike the X12.
==References==
es:G18
de:G18
ru:G18
Category:Call of Duty: Modern Warfare 2 Machine Pistols
Category:Call of Duty: Modern Warfare 3 Machine Pistols
Category:Call of Duty Online Machine Pistols
Category:Call of Duty: Infinite Warfare Handguns
Category:Call of Duty: Modern Warfare II Handguns
Category:Call of Duty: Modern Warfare III Handguns