Report 768

Report #768
Skillset: Tracking Skill: None
 Org: Templars Status: Completed Jan 2012
Furies' Decision:
We will investigate some version of Solution 2. Note this will be a very modest
benefit and not approach +1 balance recovery for races.
Problem: As it stands, tracking is the weakest warrior tertiary in the game in
terms of damage protection, having no available DMP except for resistance in
Athletics. In order to mitigate this somewhat, the following solutions are
proposed:
[A: 0 R: 0] Solution #1: Trackers be given access to an ATTUNE like ability
 that only works in true Natural Environments (i.e.
 not a druid made forest) and costs 3p (Up for
 debate), DMP given to all damage sources and based on
 skillrank up to a maximum of 10.
[A: 0 R: 0] Solution #2: If it is preferred that Trackers not be given
 additional DMP (likely based on previous envoy
 reports), instead allow trackers a +1 balance
 recovery time in true Natural Environments for faster
 hunting. Link this in the existing TreeHunter (+1
 balance in Forest environments), DeepSeaHunter (+1
 balance in RIvers, Lakes and Oceans) and
 MountainHunter (+1 in Mountains and Natural
 Underground). As Polar and Desert regions usually
 have extreme weather condition, those can be kept
 with normal balance.
[A: 0 R: 0] Solution #3: As an addendum to these items could we also have
 spikes for spikepits made riftable to save on
 inventory spam and prevent decay? It takes a huge
 balance time for each spike, they're costly to make
 at 1 wood per and their decay time is very low at 15
 months.
Player Comments:
---[Enyalida on 1/13 @ 19:23 writes]:
Not a fan of solution 2. Solutions 1 and 3 sound fine.
---[Talan on 1/15 @ 14:53 writes]:
Agree with Enyalida, Solution 1 to solve the dmp problem, they really are
lacking here, and this would be a very nominal improvement. Solution 3 is okay
for the spike issue too.
---[Ushaara on 1/15 @ 17:49 writes]:
Also support solutions 1 and 3.
---[Shuyin on 1/16 @ 01:03 writes]:
Solution 1 and 3 is fine
---[Inagin on 1/16 @ 18:52 writes]:
Definitely Solution #3.
---[Wobou on 1/24 @ 16:07 writes]:
Solution 1 and 3 sound good (although I'm not sure how much I want to reward two
issue reports :P)
---[Janalon on 1/27 @ 12:25 writes]:
Tinkering with balance recovery has potential to upset game balance. Solution #1
most directly solves the stated problem, but I would be agreeable to solution
#3. Solution #1.