Companions (Online)

Companions are summonable characters which will follow and fight with the Vestige. They can be found in the Collections tab and can only be acquired by completing certain quests.
==Companions==
There are currently six available companions:
*Bastian Hallix
*Mirri Elendis
*Ember
*Isobel Veloise
*Sharp-As-Night
*Azandar Al-Cybiades
==Acquisition==
In order for companions to be unlocked, two quests must be completed to unlock both characters respectively. Companions are not account-wide and cannot be used by another character until the quests to unlock either companion have been completed, despite showing as unlocked within the collections tab.Companions System Guide—The Basics
*Mirri Elendis can be found north of Doomvault Vulpinaz and acquired after completing the quest Shattered and Scattered
*Bastian Hallix can be found south of Deepscorn Hollow and acquired after completing the quest Competition and Contracts
==Combat==
Companions will either initiate combat when in the vicinity of a hostile or will join an on-going combat prompted by the player. Companions can be called back from any interaction or made to engage with specific targets. Using a heavy attack on an enemy will force a companion to focus on that target instead, similar to summonable pets.
===Death===
It is possible for a companion to die during battle, a soul gem can be used to revive them. If a companion is still dead by the time a battle is finished they will automatically revive.
==Skills==
Both companions have their own set of skills and ultimate abilities, these will be used during battle. Companion ultimate abilities must be triggered by the player and actively selected within the skill bar. Unlocking and upgrading skills requires XP, after fights and battles companions will gain a certain amount of experience alongside the player. The larger the enemy, the more XP gained. All companions are Level 1 when first unlocked and can level up to a maximum level of 20. Companion ultimate abilities unlock at this level.
==Equipment==
Companion equipment is bound to whichever companion they are given to and are limited to companion use only, meaning they cannot be used by players. Companion equipment can be dropped by bosses, found as loot or looted in chests, a companions presence during these activities will increase the chance of equipment drops and even more so with certain skills enabled. Companion equipment cannot be researched, deconstructed, crafted or improved. 
===Gear Traits===
Companion equipment carries unique gear traits which differ from equipment used by the player:
*Quickened - Cooldown Reduction
*Prolific - Ultimate Generation
*Focused - Critical Strike Chance
*Shattering - Penetration
*Aggressive - Damage Done
*Soothing - Healing Done
*Augmented - Ability Buff and Debuff Duration
*Bolstered - Reduce Damage Taken
*Vigorous - Max Health
==Rapport==
As well as upgrading a companions skill, their rapport with the player can increase or decrease over time. Different levels of rapport produce different outcomes and make a difference to the companion dialogue and quest related options available to the player.
===Increasing Rapport===
By carrying out certain activities that the companion likes or is interested in, the rapport between the companion and player will increase. Doing so will unlock further dialogue options and questlines revolving around the companion. Completing these will further increase rapport. Companions will inform the player of what they like doing which will aid in increasing these levels.
===Decreasing Rapport===
Carrying out activities which a companion disapproves of will decrease the rapport and make the companion favor the player less. Decreasing rapport will result in less dialogue options and at low levels may prompt companions to unsummon themselves and remain locked for a period of time.
==Restrictions==
Similar to assistants, there are areas in which companions are unable to be summoned or will be unsummoned if certain requirements are met.
*PvP and Solo Arenas are locked for companions and cannot be summoned within these areas.
*During combat
*If they haven't been unlocked on a certain player-character
*Population limited instances such as Group Dungeons, Trials and Group Arenas will favor player presence over companion and will automatically unsummon companions if there are too many players in an instance.
*Within player houses (unless the houseguest variant has been unlocked)
==Appearances==
*
==References==
Category:Online: Collections
Category:Blackwood: Characters