Beginner Guide

https://vignette.wikia.nocookie.net/lord-of-dungeons/images/9/91/Bannerbeg.png/revision/latest?cb=20190115052532
Welcome to Lord of Dungeons! This guide seeks to remedy the scarcity of information available to newer players and contains useful information that is meant to help overcome the initial learning curve.
Updated (August 30th 2020).
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Rerolling is an ubiquitous term in mobile gacha games and is characterized by the repeated process of reinstalling the app, playing through the tutorial and using the premium currency until a desired character is rolled. Lord of Dungeons provides a relatively streamlined and generous rerolling experience with the exception of a 372 MB download size. If you wish to proceed with the hand you are dealt, simply skip this section. 
If you intend to reroll, you need to create a Lord of Dungeons account without attaching it to any other account (otherwise, you will need to create a new account [abandon the one you just made] with a new sign in [and another e-mail address]. It is not possible to reroll an already attached account.
Should you choose to reroll, it is recommended to get two of the below damage dealer, and if possible, a decent healer:
* Damage Dealer: Seyona (Highest priority), Arley, Rudra, Jin Elina, Clay (Please go to each character's page and learn how to use them. DON'T BLINDLY FOLLOW SUGGESTION WITHOUT UNDERSTANDING WHAT A CHARACTER CAN DO)
* Healer: Wedding Dress Lin, Elle, Reny, Eline
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Upon reaching Viscount 10 in rank, you will be granted a Master Selection Ticket which will allow you to pick any master companion within the existing roster. New players will benefit the most from picking Seyona if they didn't get her during rerolling. If you already have Seyona, Wedding Dress Lin is considered the best support.
Another option is Raina, a stationer that improves GPT a lot in the very late game. She's currently only obtainable through selection tickets, unlike Seyona and Wedding Dress Lin.
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Jewels are the premium currency within Lord of Dungeons and have a multitude of uses, however they are most commonly used to recruit new companions. Rolling 10 units from an average banner costs 390 https://vignette.wikia.nocookie.net/lord-of-dungeons/images/c/ca/Jewel.png/revision/latest?cb=20190115054343, however a banner with more favorable rates may cost 490 https://vignette.wikia.nocookie.net/lord-of-dungeons/images/c/ca/Jewel.png/revision/latest?cb=20190115054343. The semi-abundant distribution of jewels combined with the higher than average master rate (equivalent to a 5 star unit in other gachas), makes Lord of Dungeons fairly F2P friendly.
The caveat of the generous rates is that a unit can be upgraded with a duplicate copy, up to a maximum of 10 upgrades which results in an exponential increase in stats. Due to how diluted the unit pool is, acquiring 11 copies of a master unit is no easy feat.
Companion Summon Rate (Default Banner)	Companion Summon Rate (Default Banner)	Companion Summon Rate (Default Banner)	Companion Summon Rate (Default Banner)	Companion Summon Rate (Default Banner)	Companion Summon Rate (Default Banner)
Rarity 	Common Slot 	Last Slot 	 	 	
 	27.703% 	 	 	 	
 	46.289% 	 	 	 	
 	21.601% 	50% 	 	 	
 	4.404% 	50% 	 	 	
These are the rates of the default banner. It is not recommended to pull on the default banner as it is a gambit with diminishing returns when compared to more contemporary banners that:
*Remove novice rarity units from the pool completely
*Have a 100% last slot master rate
*Have a higher common slot master rate
*Have featured companions with higher pull rates
When rationalizing on which banner to pull, take the above into consideration. When in doubt, hop onto our Discord! Do keep in mind that regardless of how much one rationalizes, RNG will ultimately decide the outcome.
===https://vignette.wikia.nocookie.net/lord-of-dungeons/images/2/23/Jicon.png/revision/latest?cb=20190115050309 Other Uses===
*Expanding companion, Item and Monster slots. 10 jewels unlock 10 slots up to 600. After that it costs more.
*Upgrading industries.
*Instant exploration, not recommended.
*Buying items from the Super Shop, not recommended.
*Refreshing tavern companions, not recommended.
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#First clear of 10F in Rift give high amount of jewel.
#Shop > Regular > Jewel, you can get 9 Free Jewels a day by watching ads.
#Arena gives the most jewels every week.
#Daily Mission gives 10 Jewels daily.
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In this game, the phases can be divided as follows based on gold earnings :
#Early-Game : Struggles in getting even 2-4Mil a day.
#Mid-Game : Can get 10-30mil a day without breaking a sweat.
#End-Game : Gold practically doesn't matter. You'll be using 100-200mil in a flash when you do use it.
So, as a newbie, your first problem is to become somewhat gold independent. Don't fret, as it can take you some time to reach mid-game.
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You might have questions about the Town buildings at the beginning. Visit Town, and read the beginner part of the Guide there.
One thing to keep in mind is: don't be scared. At early-game costs , you can't make big enough mistakes that would matter.
Gold Stage by GPT:
#For Beginners : 1000 Town GPT
#For Early Mid-Game : 2000 Town GPT
#For Late Mid-Game : 4000 Town GPT
#For End-Game: 6000+ Town GPT
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Visit Dungeons for extra tips. 
In dungeons, you Station Companions to gather the Relics and Resources. You can figure out the simple stuff yourself.
A few interesting things from experience:
*As you get better dungeons, the materials needed to Expand them become more expensive and difficult to obtain.
*However, prices of the mats may not necessarily go up.
*Moreover, you can buy ALL relics and resources from the Auction House (old players will sell at min-price to newbies easily) to upgrade your companions.
*In this game, you can't farm Common and Uncommon materials consistently after a while, which makes their supply less and demand more (you can check, in Auction House there are pages upon pages of Uncommon Mats in Buying).
*Conclusion: So, a great way for new players to earn money is to keep dungeons that are easy to upgrade and give green mats, like (However, the demand for such materials can change at anytime, so keep an eye out for the Auction House if you want to rely on trading as your main source of income)
*Good dungeons are Darkspires, Forests, etc. 
**If you still want higher tier dungeons for whatever reason, get once a week otherwise you'll burn out your newbie resources.
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As I sit down to write this guide, I find myself lacking in experience and words. I've only ever dealt with one alt, and that had support from my main. So here's what I'll do: I'll describe the general picture of the game, and how and when you need to focus on different aspects.
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At the beginning of the game, you need not worry about getting more explorers and stations. Your combatants will be fine as long as you use one of the recommended masters: the rest don't matter to you as much for now. Upgrade your tavern to a comfortable level to start hoarding novice/expert stations/explorers.
A majority of the game is based upon balancing the three components of: Combatants, Stations, and Explorers.
Protip: Ask in discord for help with buying materials at minimum price. You need not focus too much on explorers: As long as you can get minimum-turns on most areas, you're good to go. As for stations, I highly recommend that you don't go to the dungeons that have Legendary maximum evolve level.
Sticking to Ancient maximum dungeons has two benefits:
#You don't need your stationers beyond rank Immortal or so.
#You don't waste gold & material for making unprofitable dungeons.
You can check the Industry page, and the Associations pages for now. As for Town, just slowly make whatever buildings you can. There's no need to rush it yet. Don't neglect your honor rank, as it's the key to unlocking the best features.
That's it, you don't need to think about Gear, Upgrading, Fusing, Ennobling, Domain, etc. yet. Just make sure you ask in discord which banners are worth pulling for. The biggest benefit of following this method is that you can save your gems for good banners: your combatant needs were met by rerolling, and stations and explorers you can get from tavern.
How do you know you've reached the end of this stage? You've explored all areas except the Big4 (slang for Volcano, Glacier, Dark, Sea areas), including having defeated the Ashwood and Klaud in the map. You may not be able to defeat all mythic monsters in the map yet, but don't worry. Your town GPT may be in range 1000-2000. 
As a last note, make sure to Auto Arena everyday for the valuable Journey Tickets and also to clear the rift as high as possible (borrow a couple strong friends from discord, they should be able to carry you). Once you get Quick Journey, you want to switch over. We'll go back to Manual Journeying once Immortal monsters give less than 8 or 10 honor points.
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250 Fantasy is the highest limit for base stats. To go even higher, you need to upgrade your companion using copies of itself. Upgrade levels +1 to +6 require Common to Immortal copy progressively, while +7 to +10 all require a Mythic copy. At first the resources needed may overwhelm you, so make your choice on which companion to upgrade carefully. Strong PVE companions like Seyona, Jin Elina, Clay, Rudra, Arley are both great choices in early game.
Now here's the important thing we keep coming back to: You can't control Elites and Master drops, and you don't need Novice/Experts for Combatants (Unless you're aiming to clear Library Stages. Other than that, you can ask a veteran friend to setup a novice/expert/elite for you to use in Rift's Fragment).
However, if you're still stubborn and want to build a Novice/Expert/Elite team on your own, here are some notables mentions:
* Kuiyung: Shielded adventurer, cute, has DEF debuff, and can even be upgraded to fantasy
* Bachmaul/Vinaklaus: Penetratrion Block, Vina can be upgraded to Fantasy, but Bachmaul skills are a lot more useful.
* Wolfina/Stacia: Good Novice Archers. Wolfina can be upgraded to fantasy.
* Lina: Required for library. Best novice healer.
But don't do that if you rerolled: Seyona at mythic lvl200 is a powerhouse by herself, and many new units far outclass novice/expert+10 at just +0. Elle can heal you even in the endgame. Wedding Lin's buffs are amazing.
Anyways, in this stage we will only be upgrading Explorers!
The first order of business: Complete a Mythic combat party that can defeat all Mythic foes in your "own domain" (why I say "own domain" will be explained soon). This will take some patience. You want at least a Mythic Elle/Eline/Wedding Lin and Mythic Reroll's DPS. The rest can be an adventurer like Asmodeo (very strong early on).
An alternative tactic is to have 3 Archers with knockback or stall (I personally used Ronya, Juhong, Rudra combination for months). Rudra slows the enemies, Juhong and Ronya kill them. You can also use Arley instead of Juhong/Ronya.
Second: You'll probably unlock NPC Domains (Winfred) at this point and may be wondering what the heck to do with them, and if they're even important. The answer is: Yes, they are very Important! Go to the Domain page, and learn about what you can't learn through playing.
Meanwhile, here's where Upgrading comes into.
In Domains, you need to place explorers so they can collect info. For the first 4-5 Watchtowers, Mythic Master explorers are enough (if you have them), but the later 5 are difficult: the last 2 Mountain Towers need +7 and +10 Shurin (Novice) respectively, and the last 2 Volcano Towers need Aragaki or Merlin at +10 (Expert); that is, if you want 10% Fortress, and 50-70 Info/turn. And that is your first challenge in the game, gathering and upgrading these units. It'll take some time, so don't think you can't proceed to the next stage without this. My main purpose in telling you this is so you don't neglect domains like many other players do. This isn't something you focus on (you can't control when you get novice/experts), this is something to always keep in the back of your mind.
Finally, the Third: Get to Marquis 6. In the next part I'll explain what you want to do while you do that.
Once again, don't neglect Rift or Cube bosses (borrow friends for it, push them both as far as you can).
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Ok, the last part might've been confusing. Suddenly I tell you to rush to Marquis 6. Like, what's the big deal, right?
Here's the thing: Dungeons suck! You need to evolve and expand them, and even then you get a weird selection of materials. The dungeons in the Big 4 are expensive! It can easily spend the coffers of a newbie.
And then there are fortresses: no expanding or evolving required. You just kill the guarding monsters, and it's ready to be stationed. It gives you Rare, Ancient, Legendary versions of 2 Resources and 2 Relics. For free! (Example) And the amount is high too. You aren't even considered to be in the late game until you have at least 5-7 fortresses (unless you use P2W mojo to remove F2P reality and substitute your own). (Don't confuse these with the fortresses that appear in the NPC domains: they're the same, but you can occupy these ones and they appear in your own domain like dungeons)
The only detriment, though, is that Fortresses have high stat requirements. You need 950, 1000, 1050 PRD/MNG just for the 3 tiers of Fire Element Fortresses. And this is what our journey to Marquis 6 (and a decent while after) is based on. We need to get +10 Stations to actually make use of these stations. Unlike the Domains, this should be a main focus to you. Once you start farming Fortresses, you'll begin to experience true Gold Freedom: earning 10-40mil gold in a single day. You should definitely visit Stations, which has their +10 stats in a handy single page.
P.S. People may have realized that this is why Uncommon materials are so desired. All the late game players have like 10-17 fortresses, so they simply aren't farming Common/Uncommon materials.
Here's what you need to do:-
#Look upon the Stabilization and pages once. You need to stabilize areas to find fortresses there, and need Marquis 6 to start stabilizing.
#Get your Town to lvl8, the Alchemy Association will be crucial to getting these fortresses. Produce Beach cleaners here, and try to farm Mountain cleaners from domain.
#*Alternatively, you can invest more into Domain Coin farming and exchange for cleaners in Approval Center in town.
#Choose a few companions to upgrade to +10. We naturally want the Experts, but if you don't have enough, a couple of the Novices will do. Haiant is, in fact, a solid choice. Chloa might be a little worse choice for a complete newbie, because of its low MNG. Of course, you'll have enough copies sooner or later. So upgrade those experts as high as they go.
#Even if you're not finding a lot of white quarries, relax. Focus on gathering the materials you'll need. Remember, upgrading to +10 needs 1 Immortal and 4 Mythic copies. 
#Important, Deserves Own Section
## It's about time you start thinking about Gear. Each stat has at least one Legendary gear that has base of that stat as 26+. Quick Journey for these gears. Depending on whether you have Jin Elina or Arley, go for matk or patk respectively. Your goal is to craft one set of +6 lego (slang for Legendary) gears, i.e. 5 +6. These are important so you actually have the strength to occupy fortresses. The only time you can skip this is if there's an Advent going on that gives easy way to get upgraded weapons.
## Once you have one or two sets of these, Quick Journey for the Steel Shovel or Rockbreak (depending on who you're upgrading first; For Lula go for Pickaxe, but for Laonhaje or Chloa go for Shovel).
##You will slowly be making +6 Legendary of these two gears to give to your stations so they can comfortably occupy more difficult fortresses. You can take it somewhat slow with these, as you can still get most of the stuff from Fortresses with +10 stations equipping unupgraded equipment.