Elemental Gauge Theory/Character Data

The following tables display the gauge unit application of character abilities.
For , , , , which can apply auras:
* 1U: Applies 1U; When applying an aura, creates a 0.8U aura which decays in 9.5 seconds
* 1.5U: Applies 1.5U; When applying an aura, creates a 1.2U aura which decays in 10.75 seconds
* 2U: Applies 2U; When applying an aura, creates a 1.6U aura which decays in 12 seconds
* 4U: Applies 4U; When applying an aura, creates a 3.2U aura which decays in 17 seconds
Note that when under the effects of Elemental Infusions, all Sword, Claymore, and Polearm characters' Normal Attack, Charged Attack and Plunging Attack landing apply 1U of the infused element, and mid-air collision while plunging applies 0U.
==Pyro==
Character	Ability 	Gauge Units
 	(Fully-Charged Aimed Shot) 	2U (w/ Dropoff)
 	 	2U
 	 	1U
 	(Extra Arrow) 	1U
 	(Converted Attacks) 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Press) 	2U
 	(Hold) 	1U
 	(DMG) 	2U
 	(Pyro to Self) 	1U, 2.1s
 	 	1U
 	(Activation) 	1U
 	(Surging Blade) 	0U
 	(Explosive Grenade DMG) 	2U
 	(Secondary Explosive Shell DMG) 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	2U
 	(Charmed Cloudstrider) 	1U
 	(DMG) 	1U
 	(Pyro to Self) 	1U, 0.2s
 	(Converted Attacks) 	1U
 	(Blood Blossom) 	1U
 	 	2U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	(Bomb Explosion) 	2U
 	(Cluster Mines and Bomb Bounces)	1U
 	 	1U
 	 	2U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(Prop Arrow) 	1U (w/ Dropoff)
 	(Pyrotechnic Strike) 	1U
 	(Spiritbreath Thorn) 	0U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	0U
 	 	1U
 	(Pyro to Self) 	1U, 1s
 	(Activation) 	2U
 	(Fiery Collapse) 	1U
 	 	1U
 	 	1U
 	(Flame Wave) 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Pyro to Self) 	1U, 1s
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	 	2U
 	 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(Kindling Arrow) 	1U
 	(Activation Damageless Hit) 	0U
 	(Converted Attacks) 	1U
 	(Activation) 	2U
 	(Aurous Blaze) 	1U
==Hydro==
Character	Ability 	Gauge Units
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	(Wet to Self) 	1U, 0.3s
 	 	1U
 	 	1U
 	 	1U
 	(Arkhe) 	0U
 	 	1U
 	 	1U
 	(Converted Attacks) 	1U
 	(Water Illusion) 	1U
 	(Converted Attacks) 	1U
 	 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	(Activation) 	1U
 	(Bubble Explosion) 	2U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	(Activation) 	1U
 	(Spiritbreath Thorn) 	0U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	(Wet to Self) 	1U, 0.2s
 	 	2U
 	 	1U
 	(Fully-Charged Aimed Shot)	1U (w/ Dropoff)
 	(Mini-Stration Bubble) 	1U
 	(Bolstering Bubblebalm) 	1U
 	(Surging Blade) 	0U
 	 	1U
 	(Fully-Charged Aimed Shot)	1U (w/ Dropoff)
 	(Riptide Flash) 	1U
 	(Riptide Burst) 	2U
 	(Activation) 	2U
 	(Converted Attacks) 	1U
 	(Riptide Slash) 	1U
 	 	2U
 	(Torrent Surge) 	1U
 	(Dewdrop) 	1U
 	(Spiritbreath Thorn) 	0U
 	 	1U
 	 	1U
 	(Sword Rain) 	1U
 	and (Wet to Self) 	1U, 0.5s
 	(Fully-Charged Aimed Shot)	1U (w/ Dropoff)
 	(Breakthrough Barb) 	1U
 	 	1U
 	(Activation) 	2U
 	(Coordinated Attack) 	1U
 	 	1U
 	(Converted Attacks) 	1U
==Electro==
Character	Ability 	Gauge Units
 	 	2U
 	(Electro to Self) 	1U, 2s
 	(Activation) 	4U
 	(Discharge) 	1U
 	 	1U
 	(Swift Hunt and Impale the Night)	1U
 	(Surging Blade) 	0U
 	 	1U
 	(Coordinated Attack) 	1U
 	(Glimbright Shade) 	1U
 	 	1U
 	(Converted Attacks) 	1U
 	(Duststalker Bolt) 	1U
 	(Extra Duststalker Bolt) 	1U
 	 	1U
 	(Connector DMG) 	1U
 	(Electro to Self) 	1U
 	(Jinni Toop) 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	 	1U
 	 	2U
 	 	1U
 	 	1U
 	 	2U
 	(Lightning Stiletto) 	1U
 	(Thunderclap Slash) 	2U
 	(Slashing) 	2U
 	 	1U
 	 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Thundergrass Mark) 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	(Press) 	1U
 	(Hold) 	2U
 	(Activation) 	0U
 	(Discharge) 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Activation) 	2U
 	(Converted Attacks) 	1U
 	 	2U
 	(Activation) 	2U
 	(Soul Companion Attacks) 	1U
 	(Electro to Self) 	1U, 2.1s
 	 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(Shadowpiercing Shot) 	2U
 	 	1U
 	(Converted Attacks) 	1U
 	 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	 	1U
==Cryo==
Character	Ability 	Gauge Units
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(Freeze Bomb) 	1U
 	(Chillwater Bomblet) 	1U
 	(Converted Attacks) 	1U
 	 	2U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	(Spiritbreath Thorn) 	0U
 	 	1U
 	(Activation) 	2U
 	(Kamera DMG) 	1U
 	(Coordinated Attack) 	1U
 	 	2U
 	 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	(Activation) 	2U
 	(Spiritvessel Skull) 	1U
 	(Obsidian Spiritvessel Skull)	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	 	1U
 	(Frozen to Self) 	2U, 0.1s
 	 	1U
 	 	1U
 	 	2U
 	 	1U
 	 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(Frostflake Bloom) 	1U
 	 	1U
 	 	1U
 	(Normal) 	2U
 	(Against Water) 	4U
 	 	1U
 	 	2U
 	 	1U
 	 	1U
 	 	1U
 	(Frozen to Self) 	1U, 0.1s
 	 	1U
 	 	1U
 	 	1U
 	 	2U
 	 	1U
 	 	1U
 	(Press) 	1U
 	(Hold) 	2U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	(Icicle) 	1U
==Dendro==
Character	Ability 	Gauge Units
 	(Projection Attacks) 	1U
 	(Converted Attacks) 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	 	1U
 	 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Activation and Lumidouce Case)	1U
 	(Spiritbreath Thorn) 	0U
 	 	1U
 	 	1U
 	(Converted Attacks) 	1U
 	 	1U
 	(Activation) 	2U
 	(Converted Attacks) 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Dendro to Self) 	1U, 0.1s
 	(Activation) 	2U
 	(Cat Grass Cardamom) 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	(Activation) 	1U
 	(Tri-Karma Purification) 	1.5U
 	 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(Clusterbloom Arrow) 	1U (w/ Dropoff)
 	 	1U
 	 	1U
 	 	1U
 	(Normal) 	1U
 	(Pyro Transformation Explosion)	2U
 	 	1U
 	 	1U
 	 	1U
==Anemo==
Character	Ability 	Gauge Units
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(All DMG) 	1U
 	(All DMG) 	1U
 	(AoE DMG) 	1U
 	(AoE DMG) 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	(Normal) 	1U
 	(Pressurized Collapse Against Ally Objects) 	2U
 	 	1U
 	 	2U
 	 	2U
 	(Anemo to Self) 	1U, 0.1s
 	(Press) 	1U
 	(Hold) 	2U
 	(Midare Ranzan) 	1U
 	(Activation) 	2U
 	(Anemo DoT) 	1U
 	(Absorbed Element DoT) 	1U
 	(Midare Ranzan Absorbed Element) 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	 	2U
 	 	1U
 	(Enigmatic Thrust) 	1U
 	(Surging Blade) 	0U
 	(Anemo) 	1U
 	(Absorbed Element) 	1U
 	(Anemo) 	1U
 	(Absorbed Element) 	1U
 	(Absorbed Cryo While Rolling, Against Water)	2U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	2U
 	(Anemo) 	1U
 	(Windmuster Iris) 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	(Normal) 	1U
 	(Against Ally Objects) 	2U
 	(Anemo) 	1U
 	(Absorbed Element) 	1U
 	(Anemo) 	1U
 	(Absorbed Element) 	1U
 	(Anemo) 	1U
 	(Absorbed Element) 	2U
 	 	1U
 	(Fully-Charged Aimed Shot) 	1U (w/ Dropoff)
 	 	2U
 	(Anemo) 	1U
 	(Absorbed Element) 	1U
 	(Extra Arrows) 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	(Skyladder) 	0U
 	(Driftcloud Wave) 	1U
 	(Activation) 	1U
 	(Starwicker) 	1U
 	 	1U
 	(Converted Attacks) 	1U
==Geo==
Character	Ability 	Gauge Units
 	 	1U
 	 	1U
 	 	1U
 	(Converted Attacks) 	1U
 	 	1U
 	 	2U
 	 	1U
 	 	1U
 	(Fully-Charged Aimed Shot)	1U (w/ Dropoff)
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	 	1U
 	(Rosula Shardshot) 	1U
 	(Surging Blade) 	0U
 	(Skill DMG) 	2U
 	(Cannonfire Support DMG) 	1U
 	(Converted Attacks) 	1U
 	(Normal/Charged/Plunging) 	1U
 	(Plunging Collision) 	0U
 	 	1U
 	 	1U
 	 	2U
 	(Activation) 	1U
 	(Converted Attacks) 	1U
 	 	2U
 	 	2U
 	 	2U
 	 	1U
 	 	2U
 	(Blade Roller) 	1U
 	 	1U
 	 	1U
 	(Press) 	2U
 	(Charge Level 1) 	2U
 	(Charge Level 2) 	4U
 	 	2U
 	(Summon DMG) 	2U
 	(Hold DMG) 	1U
 	(Resonance DMG) 	1U
 	 	4U
Category:Elemental Gauge Theory
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