Level 126

Level 126 is the 127th level of The Backrooms.
General Description
Level 126, often known as the “Chromatic Halls,” is a mesmerizing maze of finite corridors, each bathed in a mysterious, sourceless light. This ethereal illumination paints the halls in vibrant hues of red, blue, and green, with the occasional surprise of an unexpected color. The architecture of the hallways is as intriguing as the lights themselves. The ceilings, made of a stark, unadorned concrete, hang surprisingly low - at a height of approximately five feet and eight inches. This feature adds a unique difficulty to the level, particularly for taller individuals who are forced to navigate the space with their heads bowed.
In the enigmatic expanse of this level, one may occasionally stumble upon walls that deviate from the usual stark white. These walls, composed of thick, prismatic glass windows, their reflective surfaces reveal little of what lies beyond. However, at times, these glass barriers offer a tantalizing glimpse into gargantuan pool rooms hidden behind them. The presence of these rooms suggests the existence of hidden entrances nearby. These pool rooms are highly recommended for exploration. They house pools filled with a unique type of water, a liquid of such purity that it remains untainted, regardless of the circumstances. This water is not only safe to consume but also possesses an uncanny ability to replenish itself, defying all attempts to deplete it. But the true specialty of this water lies in its healing properties. Any wounds borne by a wanderer seem to nearly instantly heal upon contact with this miraculous liquid. These pool rooms, however, are self-contained sanctuaries, usually comprising two to three enormous interconnected rooms. Their purpose remains a mystery.
The hallways in this level are veiled in a thin, yet exceedingly dangerous layer of black mold. This insidious mold, while not easily transferred from the floor to a living organism, poses a significant threat to respiratory health. Upon exposure, the mold spores can be inhaled and latch onto the lining of the respiratory tract. Within a mere span of 10 minutes, these spores can trigger an inflammatory response causing the lungs to swell. This inflammation restricts airflow, making each breath increasingly more difficult and leading to a sensation of breathlessness. This poisonous black mold poses more of a danger to the wanderer than the entities do in this level.
Additionally, a rarity even more elusive than the pool rooms can be found - wooden doors. These doors lead to rooms of varying dimensions, from compact alcoves to moderately spacious rooms. Upon entering, one is immediately struck by the abundance of scrap metal strewn about. These fragments of forgotten machinery and discarded artifacts seem to possess an almost magnetic allure. They beckon to the wanderer, stirring within them an irresistible compulsion to transform the detritus into something new, something meaningful. But the rooms hold more than just the promise of repurposed metal. Occasionally, one might stumble upon useful clothing, seemingly abandoned and yet uncannily warm. This warmth, strangely endures a comforting warm feel for the wanderer. It’s as if these garments, imbued with a warmth that defies the passage of time, are waiting to shield their wearer from the biting chill of the colder levels in the backrooms.
On this level, a peculiar phenomenon occasionally unfolds, an anomaly that seems to have a curious connection with the emotional state of the wanderer. It tends to manifest more frequently when the wanderer is gripped by anxiety. Suddenly, the usually static lights begin a mesmerizing dance, their glow transitioning smoothly through a spectrum of hues. As the lights shift and change, a soft melody begins to fill the atmosphere. It’s music from the 1950s, a nostalgic soundtrack that seems to emanate from an indiscernible source. The sound is faint, as though it’s playing from afar, yet it’s distinct enough to be recognized. The duration of this event is unpredictable, varying each time it occurs. However, it typically lasts for about a minute. As the lights return to their normal state and the music fades into silence, a remarkable transformation takes place within the wanderer. Any trace of anxiety that might have been present before the event dissipates, replaced by a sense of calm and tranquility. Moreover, the level itself seems to respond to the conclusion of this event. Exits, which are usually hard to find, become slightly more common, as if the level itself is guiding the now calm wanderer.
Colonies and Outposts
Unnamed Explorers
*The group is only made up of 3 anomalous people.
*Are generally hostile, so it is not advised to approach them or seek out for them.
*Most likely will steal any supplies on you, they do not trade.
*They have built a structure out of many materials which serves as their base.
Republic of Level 126
*Has 25-30 members.
*They are extremely friendly and are happy to help in any dire situation.
*They will trade nearly anything apart from a few materials.
*Actively expand and fortify their base to be more protected from any danger.
*Have found a way to remove the black mold off of the floors, this way is difficult to do however.
Entities
It is rumored that Smilers are possible to be discovered in darker parts of the level. However it is not confirmed. There is also a possibility of the black mold of actually being an entity itself as it can be seen slightly shifting across the floors of this level.
Entrances and Exits
===Entrances===
*On any restaurant level, finding an unusual glass wall resembling those of this level and noclipping through them will take you here.
*Sometimes on Level -3, the mirrors of the level will begin to have cubic patterns, once they look like the prismatic walls of this level, one may noclip through the wall to enter this level.
===Exits===
*You may very rarely come across areas with purple lights, these areas can lead to a purple-themed level.
*If you encounter a bright yellow light emitting from a wall of the pool rooms of this level, noclip through that wall to get transported to either Level 332 or Level 37.
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
Category:Environmental Hazards
Category:Dangerous
Category:Frigid
zh:Level 126