106972-dailies-some-suggestions

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People claim dailies have always been... I don't know, my first MMO had no such nonsense but long gear grinds that may still leave you "imperfect" after 2 years of raiding.  That's my kind of grind, raids and dungeons.  But, to be fair, that was an instanced MMO, this is a themepark or whatever so... 
 
So I had to think of ways to make dailies better.  What made them LESS insufferable in other MMOs I've touched?  Cause honestly I do get tired of dailies eventually BUT I have never gotten burnt out on dailies as fast as in WildStar.  Took a couple of months of farming dailies on THREE different characters in Tera to feel burnt out.  Still feeling zero pinch from PSO2 and been "doing" dailies there for 2 years.
 
Here is the one major problem with WildStar dailies:
 
They are the same quests every single day.  Zero variation.  You want CB rep?  Same exact quests every single day.  You want Blighthaven rep?  Same exact trio: scorchwing, tree, find crazy lady.  
 
So how did other MMOs vary it up?
 
1. Randomness.  Basically have a pool of dailies (this means a lot more quests in those areas, especially Blighthaven) and just randomly activate a certain number each day.  Yes, this makes it harder if you group for dailies, I will admit that, but you can always help eachother anyway.
2. Primes.  I am not a fan of world bosses as dailies.  Nor a fan of the tree quest as a daily.  Dailies should be 1-5 people max endeavors where if you are super skilled, you can solo.  But it'd be nice to throw in there some dailies that require primes.  Make it so these quests give you the same rep but for fewer kills (20 versus 5, for example) or give you a ton more rep for similar kills (20 versus 15, but the 15 primes are x3 the rep reward).  
3. Item drop dailies.  What do I mean?  Instead of making dailies something you have to complete THAT day, make them accumulate.  Make some dailies that will be filled up over a couple of days of you just playing content.  Like 100 drops from Mech type enemies.  As you go and do other dailies and group content you accumulate these things and turn them in after a couple of days for hefty rep.  These quests add to your normal gameplay naturally rather than forcing you necessarily to grind.
4. Boss dailies. As I said, not into world boss dailies.  But we can take 5man bosses and even world bosses and make them random dailies that give a ton more rep!  Want fast rep?  Go sign up for Scorchwing every single time he's up.  Go kill that 5man boss the poor settlers have to kill over and over and over again. :)
5. Mob based reps.  Last suggestion, super sacrilege, make rep come from mob grinding.  The difficulty of the mob increases how much rep they give out.  They give out XP and rep.  You can go and murder whatever you want, go get primes, world bosses, etc.  Within this you'd have to increase amount and density of Primes in some areas like CB and add some more 5man bosses.  
 
Some feel that dailies are meant to be grueling boring tasks to test you... but I just don't see why a game has to resort to grueling and boring to test us.  Test us with difficulty, let us grind faster by raising the challenge... and give us some RNG IN OUR DAILIES.  That is one place where RNG would be nice.  Keep us surprised.
 
That is all.  If you have some suggestions, go forth and post.  	
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Make dailies for instanced dungeons and adventures
 
Make PvP dailies	
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If they want to have changing quests each day, that is fine. I personally like them being the same so I can do them efficiently by getting the order down.
 
I think that Northern Wastes should have had a few Toxic Empress quests.  The best way to make them less mindnumbing I think is to get beyond the model of clicking and killing quests.  Things like timed courier quests, chase after this fast jabbit as he takes a random path to a destination, jumping challenges.  You know, variety.	
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			I have no likes left, but I like both of your suggestions a lot!	
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			Some good suggestions.  I might add that I wouldn't mind more of those 2 man (but really 1 man) things like Rotter.  They're quaint and slightly more interesting than regular trash mobs.	
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