Vehicles/ALACORN MK.II

==Description==
Developed by the New Earth Trading Company in 2587, the Alacorn attracted a reputation in the SLDF as an effective and dependable tank. The Mk II Alacorn was another design prototype introduced alongside with the Mk I. Though it used the same engine and chassis as the Mk I, the Mk II carried three AC/20s in its turret. It only carried three tons of ammunition however, and to make room for the heavier guns the armor protection was reduced to six tons. This resulted in a vehicle with a much shorter effective range, meaning it had to close with enemy forces, but the machine lacked the armor to survive a close-up fight.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Communications (3)	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=140 S=50	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensor Recon	
Sides/Turret	Health	A=105 S=50	A=115 S=50	A=105 S=50
Sides/Turret	Fixed 	
Ammo AC20 (PRE)
Left Side Tracks	
Turret Systems (5)
3x AC20	
Right Side Tracks
Rear 	Health	 	A=80 S=50 	
Rear 	Fixed 	 	
Ammo AC20 (DBL)
Armor (1)
Structure (1)
Tracked Propulsion System
Engine
Engine Core 285
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\PrimitiveTanks\vehicle\vehicledef_ALACORN_II.json