Bed Time Stories/Summer Camp

Summer Camp is a horror story adventure game created by the group and inspired by Camping. The premise follows a group of campers who are about to spend a summer at Camp Sunshine with their accompanying counselor, Bob, and must survive when terror strikes at night.
==Plot==
thumb|right|335 px|Playthrough showing whole story and one of the endings
The campers have arrived at Camp Sunshine in the middle of a woodland and are to first check out the cabins, and then return to their Counselor by the campfire. (A diamond icon pinpoints where the Counselor is.) By then, it is time for lunch and the campers must head to the cafeteria and eat one of the three food choices: Burger, sandwich, and apple. One of the food choices turns out to have expired (randomly picked), depleting half the health of those who have eaten it.
It is afternoon, so the campers are to exit the camp and go over to the lake for a fun water activity, trying to collect the most pearls from the lake bottom. Campers are given 3 minutes to do so. (An oxygen meter is used, which means the campers have limited time underwater, will drown and die if they stay too long, and must surface in order to reset the meter. A purple pearl gives 2 pearls.) Afterwards, the Counselor announces the camper who has collected the most and won. (A leaderboard can be seen next to the lake showing the players who collected the most pearls all-time.)
Lake time is done and it's now time to return to the camp by sunset. The Counselor finds the cabins to be vandalized with graffiti and, suspecting it must've been a prank by a rival camp, orders everyone to clean them up with spray bottles.
Night falls and the campers grab a s'more and sit by the campfire. The Counselor tells a campfire story: A family of two parents, two daughters, a son, and a dog once stayed in cabin 13 of Camp Sunshine. One day, the dog, Fido, went lost in the woods, and the kids, Susie, Sally, and Tommy, tried to find him, following his paw-prints and only finding a bloodied collar. They panicked and ran off in different directions. The parents tried to find their children, but couldn't. It is said to this day that Susie, Sally, and Tommy are still lurking in the woods and their screams can still be heard. The Counselor dismisses the whole urban legend as a mere rumor and sends the campers to their cabins for bed.
The camera shifts to the three kids approaching the camp in the dead of the night, suddenly turning to a mysterious Demon. The campers suddenly wake up and, wondering what is going on, go to the Counselor's office. Through the keyhole, they see the Counselor sleeping and the Demon teleporting in front of him, ready to attack the campers. The campers must flee from the campgrounds to the light (pinpointed by a diamond icon) of a mysterious far-off cabin in time, while avoiding the Demon (those who stay within the Demon's aura have their health depleted over time).
After locking the door and shutting off the lights, the remaining campers find a trapdoor hidden under the carpet and enter it, finding an underground basement holding shelves of books and a large star design on the floor and surrounded by a circle of candles. A camper picks up a match and lights all of the candles, which causes the Demon to appear temporarily and signifies a summoning ritual that has taken place. A bookshelf is moved to reveal a secret passage. The campers must navigate through the passage, jumping over streams of lava, and climb up a hole to the funeral house of a graveyard.
The graveyard happens to be the resting places of Susie, Sally, and Tommy, and a coffin has already been dug out. Someone pulls out their cellphone, however, is unable to pick up a signal. The campers must go out into the dark woods and find the fire tower which holds a public phone. Eventually, black fog enters the woods, forcing the campers to climb up the fire tower and stay there. The campers vote to call either the Counselor or the Police.
A wildfire covering the whole forest suddenly erupts. Both the Counselor and the Police instruct the campers to escape the tower and get to the campgrounds. The campers do so via zipline. If the Counselor is called, a bus is waiting there along with the Counselor. If the Police are called, the Counselor brings the campers to the highway, where the police cars pull up. Ultimately, the mystery of the person behind the whole situation is left unresolved.