Monster Classification

Category:GuidesCategory:Bestiary
This is a set of tables describing how the different classes of mobs behave in general.
;Key
:NV = Night Vision, can see especially far away at night. (Use Invisible)
:CV = Clear Vision, can see especially far at daytime (Use Invisible)
:H = Hearing, senses people's movement, even if behind (Use Sneak)
:V = Vision, normal vision and cannot see behind self (Use Invisible)
:M = Magic, senses when magic is used near by (Don't cast)
:D = Dying/Low HP, senses by scent people with 75%(yellow) and less HP 
:S = Smell, used for tracking. Monsters can not detect by scent but they do use it to follow a player after the player gets aggroed. (Use Deodorize)
*Vision related monsters see a span of ~80 degrees in front of them; but their range is often very short.
*Clear Vision monsters can sense you from far away if you are directly in their line of sight, but have less range for left and right of their line of vision.
*Hearing monsters sense sound 360 degrees around them.
*Magic also is sensed all around the monster, 360 degrees.	
__TOC__
== Beastmen ==
Type 	Weak Point	Sense	Invisible	Sneak
Goblin 	Light 	NV 	XXX 	 
Orc 	Water 	NV/S 	XXX 	 
Orcish Warmachine	Water 	NV/S 	XXX 	 
Quadav 	Thunder 	H 	  	XXX
Yagudo 	Ice 	CV 	XXX 	 
Gigas 	Fire ??? 	V 	XXX 	 
Tonberry 	Ice 	NV 	XXX 	 
Antica 	Wind 	H 	  	XXX
Sahagin 	Thunder 	H 	  	XXX
== First Set ==
BEASTS
Type 	Weak Point 	Sense 	Invisible	Sneak
Rabbit 	Thunder/Water/Dark	CV/S 	XXX 	 
Sheep 	Thunder/Water 	CV/S 	XXX 	 
Ram 	Unknown 	V 	XXX 	 
Dhalmel 	Wind/Thunder 	CV/S 	XXX 	 
Tiger 	Fire/Thunder 	NV/S 	XXX 	 
Opo-opo 	Ice 	CV/S 	XXX 	 
Coeurl 	Earth 	NV/S 	XXX 	 
Manticore	Water 	CV/S 	XXX 	 
Behemoth 	Unknown 	True Sight	  	 
Buffalos 	Water 	CV 	 XXX	 
LIZARDS
Type 	Weak Point	Sense	Invisible	Sneak
Lizard	Ice/Wind 	H 	  	XXX
Raptor	Water 	H 	  	XXX
Eft 	Unknown 	H 	  	XXX
Bugard	Ice 	H 	  	XXX
Peiste	Ice 	V 	XXX 	 
Wivre 	Ice/Wind 	S 	 XXX	 XXX
VERMIN
Type 	Weak Point 	Sense	Invisible	Sneak
Bee 	Ice 	CV/S 	XXX 	 
Crawler 	Ice/Thunder/Dark	H/S 	  	XXX
Beetle 	Ice/Light 	CV/S 	XXX 	 
Fly 	Ice 	H 	  	XXX
Scorpion	Ice/Light 	H 	  	XXX
Antlion 	Wind 	H 	  	XXX
Flytrap 	Ice 	H 	  	XXX
Spider 	Ice 	H 	  	XXX
PLANTOIDS
Type 	Weak Point 	Sense	Invisible	Sneak
Mandragora	Fire/Ice/Wind/Thunder/Dark	H 	  	XXX
Sapling 	Fire/Dark 	H 	  	XXX
Funguar 	Light 	H 	  	XXX
Morbol 	Fire 	H 	  	XXX
Treant 	Fire/Dark 	H 	  	XXX
Goobbue 	Fire/Thunder 	H 	  	XXX
Sabotender	Ice/Dark 	H 	  	XXX
== Second Set ==
BIRDS
Type 	Weak Point	Sense 	Invisible	Sneak
Bird 	Ice 	H 	  	XXX
Roc 	Ice 	CV 	XXX 	 
Bat 	Wind/Light	H 	  	XXX
Bat Trio 	Wind/Light	H 	  	XXX
Cockatrice 	Wind 	CV 	XXX 	 
Hippogryphs	Unknown 	True Sight CV	  	 
AQUANS
Type 	Weak Point 	Sense	Invisible	Sneak
Pugil 	Ice/Thunder	H 	  	XXX
Crab 	Ice/Thunder	H 	  	XXX
Sea Monk	Ice/Thunder	H 	  	XXX
AMORPHA
Type 	Weak Point	Sense	Invisible	Sneak
Worm 	Wind/Light	H 	  	XXX
Slime 	Fire 	H/S 	  	XXX
Clots 	Fire 	H/S 	  	XXX
Hecteyes	Dark 	H/S 	  	XXX
Leech 	Light 	H/S 	  	XXX
== Opposites First Set ==
UNDEAD
Type 	Weak Point	Sense	Invisible	Sneak
Skeleton	Fire/Light	H/D 	  	XXX
Fomor 	Fire/Light	H/D 	  	XXX
Hound 	Fire/Light	H/D 	  	XXX
Ghost 	Fire/Light	H/D 	  	XXX
Doomed 	Fire/Light	H/D 	  	XXX
Shadow 	Fire/Light	H/D 	  	XXX
ARCANA
Type 	Weak Point	Sense	Invisible	Sneak
Bomb 	Fire 	CV/M 	XXX 	 
Snoll 	Fire 	CV/M 	XXX 	 
Doll 	Thunder 	CV/M 	XXX 	 
Magic Pot 	None 	H/M 	  	
Cardian 	None 	H/M 	  	XXX
Evil Weapon	Fire 	H/M 	  	XXX
Golem 	Unknown 	CV/M 	XXX 	 
Mimic 	Dark 	H/M 	  	XXX
Spheroid 	Thunder 	H/M 	  	XXX
== Opposites Second Set ==
DRAGON
Type 	Weak Point	Sense 	Invisible	Sneak
Dragon	Unknown 	H 	  	XXX
Wyvern	Dark 	V 	XXX 	 
Wyrm 	Varies 	True Sight	  	 
DEMON
Type 	Weak Point 	Sense 	Invisible 	Sneak
Demon 	Light 	V 	XXX 	 
Ahriman 	None 	V/H 	XXX 	XXX
Taurus 	Light 	True Sight CV 	  	 
Imp 	Light, Ice 	CV 	True Sight	 
Soulflayer	Light, Lightning	Magic, True Hearing, Job Abilities	  	 
== Not Yet Classified ==
Type 	Weak Point	Sense 	Invisible	Sneak
Adamantoise	Ice 	True Sound 	  	 
Elemental 	Magic 	M 	  	 
Gears 	  	Magic, True Hearing, True Sight	  	 
== Notes ==
Some of the monster classes are not aggressive and do not link, these are often the lower level ones. Most HNM or stronger type monsters will also see through your sneak/Invisible abilities (see True Sight or True Hearing). Many are also non-aggressive unless a certain thing happens. Detectors will scan as "not a challenge", however if you are seen they will summon something strong to attack you. Anyways, use caution.
Any mob that aggroes normally (if they're mid EP or higher) will aggro you if you are resting in their detection, even if they're Too Weak to be worthwhile.
Sneak/Invisible do not overwrite themselves. The caster can recast Invisible (but not sneak) on themselves anytime (you do not have to remove the spell first) and not be seen. This is due to the order that the game deals with things- the act of casting invis makes it wear off, and then since you just cast invis you gain the effect of invis. If you need Sneak/Invisible but can't use magic or other abilities, use Silent Oils and Prism Powders instead. Also, you cannot be Invisible to open Coffers or Chests, and the act of doing so will cancel Sneak.
Some monsters have defenses and resists against certain elements, magic, and even statuses. They also have specific stat boosts. Try to use logic when fighting. For example: Antica are weak to Wind, chances are they have strong defense against Earth (which they do).
See :Category:Bestiary