Skeleton Key

== Description ==
Skeleton Key is a Resonance that players can obtain and is uncommon to roll.
=== Appearance ===
When summoned, a grey wall will manifest, with the bottom part of it resembling skeleton hands and the top embodying a symbol.
If corrupted. the walls become a dark blue/violet.
== Usage ==
Pressing will activate the Skeleton Key Resonance.
Skeleton key will summon a wall, up to five if not corrupted under a set duration. If touched the wall will push anyone indiscriminately, ally or not. However if they press again, the wall will be pushed forward so long your cursor is aimed at the desired wall.
If Skeleton Key is corrupted, you can summon up to seven walls with a lesser duration.
=== Resonance Point Usage ===
When obtained, Skeleton Key will spend its points on the following stats:
* Wall type: Decides the type of wall that will be used. 
** Normal doesn't deal damage on push
** Spiked deals damage on push
* Wall Amount: How many walls you can spawn. 
* Duration: How fast it takes to spawn a wall.
* Range (?): How far a wall can push.
* Wall Durability: How many hits (ex: m1-ing) the wall can take before breaking.
== Gallery ==
File:Skeleton key.gif|Previous Gif
File:Skeleton Key1.png|Normal
File:Skeleton Key2.png|Old
File:New skeleton key variant.png|Spiked
== Tips/Trivia ==
* Based off of the dev spec ability under the same name used by Zartania, rebalanced and reworked for public use.
** Purportedly, when released, if a person obtained it in a new server/instance and joined a old server, the bell would function like said specs.
*Skeleton Key's upper walls use the same intricate design as the stairways in the Scion of Ethiron fight.
* Keep in mind that a corrupted Skeleton Key does not guarantee five walls, as the number is still based on the resonance point usage.
* Skeleton Key walls when activated, will push in the direction you were looking when you first placed them, this means that if you were to place a Skeleton Key wall then go on the other side of it and then activate it, it will push towards you.
* Skeleton Key walls will always be placed on the level of your character, which leaves them floating in the air if you're hanging off of a chandelier for example.
* The walls can block ships from sailing, and also are invulnerable to their cannonballs, making them great for shielding your ship as you sail.
* Make sure to remember that the walls will quickly despawn prematurely if the owner is far away.
* You can somewhat consistently get pushed/push yourself through walls with the Skeleton Key's activated push, provided the wall you're trying to pass through is thin enough. A good example of this is the Mineskipper cave next to the small house by the side of the windmill in Songseeker.
== Navigation ==
Category:Resonances