Catacombs

Catacombs is the first, and currently only, Dungeon in SkyBlock. The Catacombs can be entered from the Catacombs Entrance or from the Dungeon Hub. Refer to Dungeons for all released dungeons.
==Magical Map Locations==
The following dot-points describe each location found on the magical map. A room with the minimal objective complete will display a white checkmark over it. A failed room displays a red X-cross. A fully completed room with all requirements and secrets will place a green checkmark over it.
*Green Room: The Green Room is the room from which each dungeon run begins.
*Brown Rooms: Brown Rooms are the most common rooms. They contain mobs to defeat and Secrets to find.
*Yellow Room ( Room): Contains a that is more difficult to beat than other found in the dungeon. A list of all minibosses can be found on the miniboss page.
*Purple Rooms (Puzzle Rooms): Contains a random Puzzle to solve. Each floor contains more difficult puzzles. 
*Orange Room (Trap Room): Found on Floors 3 and above only. Contains a high number of traps. Players must avoid the traps and find all the secrets to clear the room.
*Pink Room (Fairy Room): Always spawns on the way to the Blood Room. Contains a healing pool and 4 Fairies which can be killed to revive a teammate, to get an extra Revive Stone or as a Ghost to revive.
*Red Room (Blood Room): The final room containing The Watcher, with increasing difficulty on each consecutive floor. This will need to be cleared to get access to the room.
**In The Catacombs - Entrance, the floor will be cleared after defeating The Watcher and Dungeon Score will be calculated instantly.
*Question Mark Rooms: These rooms are unexplored, if at the door it contains a solid black line it usually indicated that there either is a wither door or a fairy room, and if there is a red line at the door of this room it indicated that this is the blood room.
==Dungeon Puzzle Rooms==
Dungeons have increasingly difficult Puzzle Rooms to be completed in each run for special bonuses.
==Floors==
Catacombs have seven floors and each floor contains a unique boss at the end and special loot. Everyone will start on the entrance floor and will have to beat the floor's boss to unlock the next one. Each floor will be exponentially harder than the last. When Necron is defeated (Floor 7) for the first time, a new difficulty, known as Master Mode, will be available.
==Items==
Every item found in Dungeons is new and unique. The Dungeoneering Skill also buffs Dungeon items, which allow players to fight against extremely strong monsters in the last few floors. Not including drops from mobs, Dungeon Bosses reward some of the strongest weapons in the game and powerful item modifiers, such as new reforges, ultimate enchantments, and more.
Chest Types Include (Wooden = W, Golden = G, Diamond = D, Emerald = E, Obsidian = O, and Bedrock = B).
===Weapons===
Weapon Name 	Floor(s)	Obtaining 	Cost From Chest
Machine Gun Shortbow 	All 	Killing Undead Skeletons 	
Machine Gun Shortbow 	0-2 	Killing Scared Archers 	
Machine Gun Shortbow 	0-3 	Killing Skeleton Grunts 	
Machine Gun Shortbow 	1+ 	Killing Skeleton Soldiers 	
Machine Gun Shortbow 	2+ 	Killing Skeleton Masters 	
Machine Gun Shortbow 	7 	Killing Skeleton Lords 	
Soulstealer Bow 	All 	Killing Crypt Souleaters 	
Sniper Bow 	All 	Killing Snipers 	
Dreadlord Sword 	All 	Killing Crypt Dreadlords 	
Zombie Soldier Cutlass	3+ 	Killing Zombie Soldiers 	
Zombie Knight Sword 	3+ 	Killing Zombie Knights 	
Silent Death 	3+ 	Killing Shadow Assassins 	
Earth Shard 	4+ 	Killing Super Tank Zombies 	
Conjuring 	4+ 	Killing Withermancers 	
Zombie Commander Whip 	6+ 	Killing Zombie Commanders 	
Bonzo's Staff 	1 	Post-Boss Chest Or Bonzo Collection 	
Adaptive Blade 	2 	Post-Boss Chest (E) (O) Or Scarf Collection	
Spirit Sword 	4 	Post-Boss Chest 	
Spirit Bow 	4 	Post-Boss Chest Or Thorn Collection 	
Shadow Fury 	5 	Post-Boss Chest (B) 	
Livid Dagger 	5 	Post-Boss Chest Or Livid Collection 	
Last Breath 	5 	Post-Boss Chest Or Livid Collection 	
Giant's Sword 	6 	Post-Boss Chest (B) 	
Necromancer Sword 	6 	Post-Boss Chest Or Sadan Collection 	
Wither Cloak Sword 	7 	Post-Boss Chest (O) 	
Dark Claymore 	M7 	Post-Boss Chest (B) 	
===Armor===
Armor Name 	Floor(s) 	Obtaining 	Cost
Dark Goggles 	 	Ophelia 	
Shadow Goggles 	Requires F3 Completion	Ophelia 	
Wither Goggles 	Requires F7 Completion	Ophelia 	
Mender Helmet 	 	Ophelia 	
Mender Fedora 	Requires F3 Completion	Ophelia 	
Mender Crown 	Requires F7 Completion	Ophelia 	
Stone Chestplate 	 	Ophelia 	
Metal Chestplate 	Requires F3 Completion	Ophelia 	
Steel Chestplate 	Requires F7 Completion	Ophelia 	
Sniper Helmet 	All 	Killing Snipers 	
Rotten Armor 	0-2 	Killing Zombie Grunts 	
Heavy Armor 	All 	Killing Tank Zombies 	
Skeleton Grunt Armor 	0-2 	Killing Skeleton Grunts 	
Skeleton Soldier Armor 	All 	Killing Skeleton Soldiers 	
Skeleton Master Armor 	2+ 	Killing Skeleton Masters 	
Skeleton Lord Armor 	7 	Killing Skeleton Lords 	
Skeletor Armor 	3-6 	Killing Skeletors 	
Skeletor Armor 	6+ 	Killing Skeletor Primes 	
Zombie Soldier Armor 	3+ 	Killing Zombie Soldiers 	
Zombie Knight Armor 	3+ 	Killing Zombie Knights 	
Zombie Lord Armor 	7 	Killing Zombie Lords 	
Super Heavy Armor 	4+ 	Killing Super Tank Zombies 	
Bouncy Armor 	4+ 	Killing Super Archers 	
Zombie Commander Armor 	6+ 	Killing Zombie Commanders 	
Bonzo's Mask 	1 	Post-Boss Chest 	
Bonzo's Mask 	 	Bonzo Collection II 	
Adaptive Helmet 	3 	Post-Boss Chest 	
Adaptive Chestplate 	3 	Post-Boss Chest 	
Adaptive Chestplate 	 	The Professor Collection IV	
Adaptive Leggings 	3 	Post-Boss Chest 	
Adaptive Leggings 	 	The Professor Collection II	
Adaptive Boots 	3 	Post-Boss Chest 	
Spirit Boots 	4 	Post-Boss Chest 	
Spirit Boots 	 	Thorn Collection V 	
Shadow Assassin Helmet 	5 	Post-Boss Chest 	
Shadow Assassin Chestplate 	5 	Post-Boss Chest 	
Shadow Assassin Chestplate 	 	Livid Collection VI 	
Shadow Assassin Leggings 	5 	Post-Boss Chest 	
Shadow Assassin Boots 	5 	Post-Boss Chest 	
Precursor Eye 	6 	Post-Boss Chest 	
Necromancer Lord Helmet 	6 	Post-Boss Chest 	
Necromancer Lord Helmet 	 	Sadan Collection III 	
Necromancer Lord Chestplate	6 	Post-Boss Chest 	
Necromancer Lord Chestplate	 	Sadan Collection V 	
Necromancer Lord Leggings 	6 	Post-Boss Chest 	
Necromancer Lord Boots 	6 	Post-Boss Chest 	or
Wither Helmet 	7 	Post-Boss Chest 	
Wither Helmet 	 	Necron Collection III 	
Wither Chestplate 	7 	Post-Boss Chest 	
Wither Chestplate 	 	Necron Collection VI 	
Wither Leggings 	7 	Post-Boss Chest 	
Wither Leggings 	 	Necron Collection V 	
Wither Boots 	7 	Post-Boss Chest 	
===Reforge Stones===
Reforge Stone 	Floors	Obtaining 	Cost
Premium Flesh 	All 	Killing Undead Mobs as Drop 	
Beating Heart 	All 	Kill any Living Mobs as Drop 	
Necromancer's Brooch	1-4 	Post-Boss Chest 	(base chest price)
Diamond Atom 	All 	Killing Angry Archaeologist as Drop	
Midas Jewel 	3+ 	Killing King Midas as Drop 	
Red Nose 	1 	Post-Boss Chest 	
Red Scarf 	2 	Post-Boss Chest 	
Suspicious Vial 	3 	Post-Boss Chest 	(base chest price)
Spirit Stone 	4 	Post-Boss Chest 	
Warped Stone 	5 	Post-Boss Chest (O, B) 	
Dark Orb 	5 	Post-Boss Chest (G, D) 	
Giant Tooth 	6 	Post-Boss Chest 	
Sadan's Brooch 	6 	Post-Boss Chest 	
Precursor Gear 	7 	Post-Boss Chest 	
Wither Blood 	7 	Post-Boss Chest 	(O)
 (B)
===Enchantment Books===
This section includes all the lowest tier enchantment books you can get from dungeon chests at the end of dungeon runs.
Enchantment Book and lvl	Floor(s)	Cost From Chest (min)	Chest Type	Item Description
 	1+ 	Free 	Wooden 	Increases how high you can fall before taking fall damage by 6 and reduces fall damage by 30%.
 	1+ 	Free 	Wooden 	Save arrows 18% of the time
 	1+ 	Free 	Wooden 	Increases your natural regeneration by +2%.
 	5 	100k 	Gold 	Reduce the armor of the target every time you hit them by 18.0% per level for 8 seconds. Stacks up to 5 times.
 	2+ 	Free 	Wooden 	Reduces the ability mana cost of this item by 10%.
 	1+ 	Free 	Wooden 	Saves 10.0% of your coins on death.
 	1+ 	Free 	Wooden 	You have 20% chance to gain 10 experience orbs every time you take hits from mobs.
 	1+ 	Free 	Wooden 	Increases the base damage of Aspect of the Jerry by 1000%.
 	1+ 	50k 	Gold 	Every mob kill within 3 seconds grants +1 Strength and +1 Crit Damage.
 	3+ 	100k 	Gold 	Increases int by 1 per 5 exp levels on you. Caps at 20 int. (Increases cap by 20 each level at Wisdom 5 at max.)
 	3+ 	250k 	Emerald 	Increases your defense by 5% when you are below 40% Health.
 	4 	500k 	Emerald 	Grants your bow a Left Click ability that ripsout the arrows from nearby enemies and deals 5% of your last critical hit for every arrow in the target.
 	5 	1M 	Gold 	Increases all your player stats except Health by +0.07% per player per level within 30 blocks of you, up to 20 players.
 	6 	500k 	Gold 	Increases your damage by 1.25% per level for each enemy within 10 blocks. Maximum of 16 enemies.
 	7 	1M 	Emerald 	Your weapon gains 2x the strength of the latest monster you killed and applies it to your next hit
 	7 	2M 	Bedrock 	Removes all other enchants but increases your damage by 500%.
===Other===
Item Name 	Floor(s)	Obtaining 	Cost From Chest (NPC) 	Uses
Scarf's Studies 	2 	Post-Boss Chest (G, D, E, O) 	50,000-500,000 coins 	Grants a 2% increase to Dungeoneering skill progress.
Treasure Talisman 	4+ 	Finding Secrets (Chests, Droppings, Bat lootings) 	 	Grants +1% extra loot to end of dungeon chests.
Magical Map 	All 	Mort at the start of each run 	 	Finding your way around Dungeons
Revive Stone 	All 	Some Crypt Undeads Crypt Undead, NPC (see right), Dungeon Minibosses, and Fairies.	100,000 coins if bought from Winona	Reviving dead players quickly
Wither Key 	All 	Killing Mobs with a ✫ in brown rooms 	 	Opening Wither Doors (not a physical item appears on scoreboard)
Blood Key 	All 	Killing Mobs with a ✫ in brown rooms 	 	Opening Blood Doors (not a physical item appears on scoreboard)
Farming XP boost (+50%) 	All 	NPC within the dungeon 	1.5 million 	Pet Item to increase farming XP earning.
Recombobulator 3000 	1+ 	Only from Obsidian or Bedrock Chests at the end of a run. 	4 million+
chest cost 	Upgrades the rarity of almost any item once
Spirit Bone 	4 	Post-Boss Chest (G, D, E, O) 	500,000 coins (E)
1,500,000 coins (O)	Raw material of Bonemerang
Spirit Wing 	4 	Post-Boss Chest (O) 	2,000,000 coins 	Raw material of Spirit Sceptre
Ancient Rose 	6 	Post-Boss Chest/Dropped from Woke Golems 	1,000,000 coins 	Raw material of Flower of Truth
Training Weights 	All 	Finding Secret Rooms or Chests 	 	Grants a strength bonus when taken out of your inventory.
Inflatable Jerry 	All 	Finding Secret Rooms or Chests 	 	Scares mobs away from where it is placed
Decoy 	All 	Finding Secret Rooms or Chests 	 	Runs around and draws attention from nearby mobs, very handy for creating a distraction!.
Trap 	All 	Finding Secret Rooms or Chests 	 	Place an explosive trap that triggers when mobs walk over it dealing 20,000-250,000 damage based on the dungeon floor you are on.
Spirit Leap 	All 	Finding Secret Rooms or Chests 	 	Teleports to a chosen player
Defuse Kit 	All 	Finding Secret Rooms or Chests 	 	Grants intelligence from defusing tripwire traps
Unstable, Young, Holy, Superior Dragon Fragments	All 	Killing any Lost Adventurer wearing the relevant Dragon Armor set 	 	Making the relevant Dragon Armor Set
Enchanted Rotten Flesh 	All 	Drops rarely from any dungeon zombie 	 	Making certain Items
Enchanted Bone 	All 	Drops rarely from any dungeon skeleton 	 	Making certain Items
==Possible Chest Loots==
At the end of the dungeon, players are rewarded with loot chests according to the performance of that run. These chests contain random rewards and can be opened for a price. Above is the article to a more descriptive look at each individual loot chest for each dungeon.
==Dungeon Mobs==
Due to the wide variety of mobs in The Catacombs, a separate article has been made to list them.
==Death and Revival==
When a player dies, they are not removed from the Dungeon. They will receive a set of tools to help out the other players.
They can be revived automatically after some time (until Floor 3), by a teammate which has selected the healer class, by themselves after 60 seconds if they are a Healer, by a Revive Stone, by the killing of a fairy or by killing their respective Wandering Soul summoned by the watcher.
When all players die, they fail the Dungeon.
==Catacombs Levels==
Catacombs levels are a sub-skill of the Dungeoneering Skill that upgrade the stats of Dungeon Items while inside the Catacombs by a certain percentage each time it levels up. A certain amount of xp is required for each level, and some items require certain catacomb levels to be used in The Catacombs at all. Levelling Catacombs Level gives Skyblock XP, which is used to level up an important Stat called Skyblock Levels.
(* as Dungeon Item)
==Dungeoneering Skill==
Dungeoneering is a skill that refers to the levelling up of all 5 class types, however, each class type has a separate amount of xp so all 5 classes are not normally the same level or total xp. It also has a separate subskill for each Dungeon (currently only the Catacombs).
==Lore==
*Before being lead by The Wither King, The Catacombs served as burial ground for victims of The Calamity.
*After his escape from cage assisted by Necron, The Wither King seized the Catacombs and slowly started building an army, slowly adding, in order, The Watcher, Livid, Storm and Sadan (how others joined The Catacombs is unclear).
*After recruiting The Watcher and asking him to create a world where he, The Wither King, could once again be happy, Kaeman entrusted the Catacombs to Necron.
*Following the expedition to the Catacombs, Necron sent Storm to destroy the human castle, however seeing how instead of an army he and his master have built a community, he started reconsidering his plans for world conquest.
==Trivia==
*The Floor III boss was called Oak in the Alpha Hypixel Network.https://ibb.co/NCQp6f3https://youtu.be/3C3seezNuYg?t=12
**This was a reference to Professor Oak from the Pokémon franchise.
**It is unknown why it was changed.
*The Catacombs is believed to be related to the Crimson Isle.
**Ashfang and Thorn have a similar attack pattern. Both of them only take damage from hits of their minions' death. They don't attack by themselves. Instead, they fight with minions.
**Magma Boss and The Wither Lords have a similar attack pattern as well. Both of them spawn crowds of minions that deals massive damage. They also both deal high damage.
==History==
Category:Catacombs
fr:Les Catacombesko:던전ru:Катакомбыzh:Catacombs