Dexinia

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===Origins===
Dexine grew up as a very intelligent young woman, with a degree in Biology. With her knowledge, expertise and achievements so early on in her life, a case can be made that she was destined for greatness, to revolutionize biology, medicine, scientific studies and so forth. Looking down a microscope changed her life. But at a later point, she also got lost in the meaning of life. She wouldn't accept that life is merely an accident. Digging deeper, staying up late at work created a lot of stress for her and she needed answers. She began experimenting on anything and anyone she could find, mostly without their knowledge. She wouldn't take no for an answer and knew that time is not on their side, so humans need to move fast if they were to unlock their true potential. She got consumed by the idea for a perfect human, perfect biology and finding purpose. This twisted her perspective greatly and she was fired from her job and cast out by society.Things took a step further, when she threatened to reveal a lot of dirty secrets and some hired guns attempted to kill her. However, it was the first time she revealed that she's been experimenting on herself as well, taking them down with shadow-like magic. She had evolved. She needed more answers and started seeking them, no matter the cost.
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Energy Ball
Cooldown: 2.5 seconds
Send an energy ball in a direct line, hitting the first enemy in its path.
	
Fire Zenith
Cooldown: 7 seconds
Forms a high flaming wave over 0.9 seconds. Enemies caught inside take damage every 0.20 seconds. Lasts 3 seconds.
	
Blink  Cooldown: 8 seconds
Blink to a location instantly. Each enemy Hero nearby upon casting this ability reduces the ability's cooldown by 1sec.
	
Circle of Shadows
Cooldown: 20 seconds
Mark the area around you. Damage enemies inside every 1 second for 3 seconds. Enemies trying to escape are pulled in once. Each enemy can only be affected once per cast.
	
Spell Proficiency
Passive: Alternating between unique abilities increases your Spell Damage by 9%, up to 45%, lasting up to 10 seconds. Reapplying/Stacking refreshes the cooldown. Using any ability twice within 4 ability usages resets the bonus and there is a 1 second downtime before becoming available again. Reaching 35% also resets the bonus.
	
Rain of Shadows
Cooldown: 20 seconds
Ultimate: Call forth a rain of shadows that damage enemy units and buildings. Can be channeled up to 6 seconds, but each passed second increases its cooldown by 10 seconds.
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	Energy Ball pierces. 	Energy Ball stuns for 0.5 seconds. 	Hitting an enemy with Energy Ball grants 8% Ability Damage for 8 seconds (stacks).
	Blink leaves a controllable illusion that lasts up to 3 seconds.	Fire Zenith persists for 1.5 seconds. 	Fire Zenith applies 30% of the damage dealt as a DoT.
	Blink's range is doubled. 	Blink gains a charge. 	Regenerate 8% Max HP for each enemy Hero nearby during Blink cast.
	-3sec. Blink cooldown. 	Fire Zenith now activates at the location of each enemy Hero sec. later.	Hitting enemies with ability damage increases your Spell Damage by 1.5% for 4 seconds (stacks).
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art_dexinia1.jpg|Dexinia Release Art
early_dexinia1.jpg|Dexinia Lineart
early_dexinia2.jpg|Dexinia Headshot Lineart
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*Your dreams, engulfed in fire.
*The path you've taken leads to nothing, but darkness and sorrow.
*You don't have to listen to me.
*If you don't trust me, why are you still here?
*I got no time for games...well, maybe a little.
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*All of the different spell damage/ability damage stack additively with Dexinia's arsenal.
*It should be noted that the spell damage amplification always applies to the NEXT ability used in each chain.
*Conceptualized 19.07.2018. First Art Piece 04.01.2019
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thumb|left|400 px
Category:Characters
Category:Dark Elemental