White Magic (The 4 Heroes of Light)

White Magic is a group of spells in Final Fantasy: The 4 Heroes of Light that are used by equipping Tomes bought from various shops and found as treasures. White Magic performs three tasks: restores HP, boosts the party's attributes, and removes negative status effects.
When the player obtains the Lux Tome, it becomes a must-use spell in every boss battle. When casting Lux, it has the benefice of Berserk, Magick, Protect, Shell, Regen, and Aura, in addition to a 50% boost to the party's HP. The effects do not stack with those separate spells' effects, so the player should not waste inventory space on those Tomes once they get the Lux Tome. All White Magic spells are incompatible in joint attacks.
==List of White Magic spells==
Name	AP	Acquisition 	Cost 	Image
 	 	Buy: Guera, Liberte, Urbeth (Night only), Arbor, SpelviaFind: Witch's Mansion 	500 	
 	Slight HP recovery.
Effect: Restore some HP to a party member.
Spell power : 17 
Target priority: Lowest HP% ; random ally, if tied.	Slight HP recovery.
Effect: Restore some HP to a party member.
Spell power : 17 
Target priority: Lowest HP% ; random ally, if tied.	Slight HP recovery.
Effect: Restore some HP to a party member.
Spell power : 17 
Target priority: Lowest HP% ; random ally, if tied.	
 	 	Buy: Guera (Night only), Spelvia, Urbeth (After Darkness)Find: Tower to the Sky 	1,500	
 	HP recovery.
Effect: Restore some HP to a party member.
Spell power : 60 
Target priority: Lowest HP% ; random ally, if tied.	HP recovery.
Effect: Restore some HP to a party member.
Spell power : 60 
Target priority: Lowest HP% ; random ally, if tied.	HP recovery.
Effect: Restore some HP to a party member.
Spell power : 60 
Target priority: Lowest HP% ; random ally, if tied.	
 	 	Buy: Guera, Urbeth, and Arbor (After Darkness) 	5,000	
 	Party HP recovery.
Effect: Restore some HP to all party members.
Spell power : 70 
Target priority: All non-incapacitated party members.
(Amount of healing is equally distributed amongst all non-incapacitated party members)	Party HP recovery.
Effect: Restore some HP to all party members.
Spell power : 70 
Target priority: All non-incapacitated party members.
(Amount of healing is equally distributed amongst all non-incapacitated party members)	Party HP recovery.
Effect: Restore some HP to all party members.
Spell power : 70 
Target priority: All non-incapacitated party members.
(Amount of healing is equally distributed amongst all non-incapacitated party members)	
 	 	Buy: Guera (Night only), Urbeth (Night only), Arbor, SpelviaFind: Tower to the Sky	1,500	
 	Revive from dead.
Effect: Remove KO from a party member, and restore 50% MaxHP upon revival.
Target priority: KO'd ; highest leveled ; random ally, if tied.	Revive from dead.
Effect: Remove KO from a party member, and restore 50% MaxHP upon revival.
Target priority: KO'd ; highest leveled ; random ally, if tied.	Revive from dead.
Effect: Remove KO from a party member, and restore 50% MaxHP upon revival.
Target priority: KO'd ; highest leveled ; random ally, if tied.	
 	 	Buy: Urbeth (After Darkness) 	5,000	
 	Completely revive.
Effect: Remove KO from a party member, and restore all MaxHP upon revival.
Target priority: KO'd ; highest leveled ; random ally, if tied.	Completely revive.
Effect: Remove KO from a party member, and restore all MaxHP upon revival.
Target priority: KO'd ; highest leveled ; random ally, if tied.	Completely revive.
Effect: Remove KO from a party member, and restore all MaxHP upon revival.
Target priority: KO'd ; highest leveled ; random ally, if tied.	
 	 	Buy: Guera, Urbeth, and Arbor (After Darkness) 	1,500	
 	Cures afflictions.
Effect: Remove confusion, poison, petrification, silence, paralysis, blind, sleep and curse from a party member.
Target priority: Target afflicted with a status ailment ; highest leveled ; random ally, if tied.	Cures afflictions.
Effect: Remove confusion, poison, petrification, silence, paralysis, blind, sleep and curse from a party member.
Target priority: Target afflicted with a status ailment ; highest leveled ; random ally, if tied.	Cures afflictions.
Effect: Remove confusion, poison, petrification, silence, paralysis, blind, sleep and curse from a party member.
Target priority: Target afflicted with a status ailment ; highest leveled ; random ally, if tied.	
 	 	Buy: Urbeth (After Darkness) 	1,000	
 	Recover health each turn.
Effect: Grant minor Regen to a party member, allowing him/her to automatically regain 10% maxHP at the end of each turn.
Duration: 5 turns or until incapacitated. 
Target priority: Target without Regen ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Recover health each turn.
Effect: Grant minor Regen to a party member, allowing him/her to automatically regain 10% maxHP at the end of each turn.
Duration: 5 turns or until incapacitated. 
Target priority: Target without Regen ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Recover health each turn.
Effect: Grant minor Regen to a party member, allowing him/her to automatically regain 10% maxHP at the end of each turn.
Duration: 5 turns or until incapacitated. 
Target priority: Target without Regen ; self ; else random ally.
(Incompatible with and overwritten by Lux)	
 	 	Buy: Guera (Night only) 	1,000	
 	Attack increased 50%.
Effect: Grant Berserk to a party member, temporarily increases his/her Physical Attack by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Berserk ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Attack increased 50%.
Effect: Grant Berserk to a party member, temporarily increases his/her Physical Attack by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Berserk ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Attack increased 50%.
Effect: Grant Berserk to a party member, temporarily increases his/her Physical Attack by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Berserk ; self ; else random ally.
(Incompatible with and overwritten by Lux)	
 	 	Buy: Guera (Night only), Spelvia (After Darkness) 	1,000	
 	Magic attack increased 50%.
Effect: Grant Magick to a party member, temporarily increases his/her Magic Attack by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Magick ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Magic attack increased 50%.
Effect: Grant Magick to a party member, temporarily increases his/her Magic Attack by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Magick ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Magic attack increased 50%.
Effect: Grant Magick to a party member, temporarily increases his/her Magic Attack by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Magick ; self ; else random ally.
(Incompatible with and overwritten by Lux)	
 	 	Buy: Guera and Urbeth (Night only), Horne 	1,000	
 	Defense increased 50%.
Effect: Grant Protect to a party member, temporarily increases his/her Physical Defense by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Protect ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Defense increased 50%.
Effect: Grant Protect to a party member, temporarily increases his/her Physical Defense by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Protect ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Defense increased 50%.
Effect: Grant Protect to a party member, temporarily increases his/her Physical Defense by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Protect ; self ; else random ally.
(Incompatible with and overwritten by Lux)	
 	 	Buy: Guera and Urbeth (Night only), Horne 	1,000	
 	Magic defense increased 50%.
Effect: Grant Shell to a party member, temporarily increases his/her Magic Defense by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Shell ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Magic defense increased 50%.
Effect: Grant Shell to a party member, temporarily increases his/her Magic Defense by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Shell ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Magic defense increased 50%.
Effect: Grant Shell to a party member, temporarily increases his/her Magic Defense by 50%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Shell ; self ; else random ally.
(Incompatible with and overwritten by Lux)	
 	 	Buy: Spelvia (After Darkness) 	1,000	
 	Evasion doubled.
Effect: Grant Invisible to a party member, temporarily increases his/her Evasion, both physical and magical, by 100%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Invisible ; self ; else random ally.
(Incompatible with Lux)	Evasion doubled.
Effect: Grant Invisible to a party member, temporarily increases his/her Evasion, both physical and magical, by 100%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Invisible ; self ; else random ally.
(Incompatible with Lux)	Evasion doubled.
Effect: Grant Invisible to a party member, temporarily increases his/her Evasion, both physical and magical, by 100%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Invisible ; self ; else random ally.
(Incompatible with Lux)	
 	 	Buy: Spelvia (After Darkness) 	2,500	
 	Increase status levels by 10%.
Effect: Grant Aura to a party member, temporarily increases his/her Strength, Intellect and Spirit by 10%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Aura ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Increase status levels by 10%.
Effect: Grant Aura to a party member, temporarily increases his/her Strength, Intellect and Spirit by 10%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Aura ; self ; else random ally.
(Incompatible with and overwritten by Lux)	Increase status levels by 10%.
Effect: Grant Aura to a party member, temporarily increases his/her Strength, Intellect and Spirit by 10%.
Duration: 4 turns or until incapacitated. 
Target priority: Target without Aura ; self ; else random ally.
(Incompatible with and overwritten by Lux)	
 	 	Find: Arbor (After Darkness) 	— 	
 	Mighty white magic strengthens all...
Effect: Temporarily increase MaxHP, Physical Attack, Magic Attack, Physical Defense and Magic Defense by 50%, as well as Strength, Intellect and Spirit by 10%. Also grants minor Regen, and restores additional 1 AP every other turn. 
Duration: Throughout the battle or until incapacitated. 
Target priority: All non-incapacitated party members.
(Incompatible with Regen, Berserk, Magick, Protect, Shell, Aura and Invisible*)	Mighty white magic strengthens all...
Effect: Temporarily increase MaxHP, Physical Attack, Magic Attack, Physical Defense and Magic Defense by 50%, as well as Strength, Intellect and Spirit by 10%. Also grants minor Regen, and restores additional 1 AP every other turn. 
Duration: Throughout the battle or until incapacitated. 
Target priority: All non-incapacitated party members.
(Incompatible with Regen, Berserk, Magick, Protect, Shell, Aura and Invisible*)	Mighty white magic strengthens all...
Effect: Temporarily increase MaxHP, Physical Attack, Magic Attack, Physical Defense and Magic Defense by 50%, as well as Strength, Intellect and Spirit by 10%. Also grants minor Regen, and restores additional 1 AP every other turn. 
Duration: Throughout the battle or until incapacitated. 
Target priority: All non-incapacitated party members.
(Incompatible with Regen, Berserk, Magick, Protect, Shell, Aura and Invisible*)	
==Etymology==
Category:White Magic in Final Fantasy: The 4 Heroes of Light
Category:Magic in Final Fantasy: The 4 Heroes of Light
Category:White Magic