Friday Night Funkin’

This page is about the game itself. For details about the wiki, click here. For details about the prototype, click here. For details about the full game, click here.
Friday Night Funkin' (also stylized as FRIDAY NIGHT FUNKIN'; often abbreviated FNF) is a Newgrounds rhythm game made in HaxeFlixel programmed by ninjamuffin99 with its soundtrack composed mainly by Kawai Sprite and its artwork and animations by PhantomArcade and evilsk8r.
The game was originally created for Ludum Dare 47, a game jam event with the theme being 'Stuck in a Loop.' The version of the game that would now be known as the Ludum Dare prototype would be released on the 5th of October, 2020, the jam's last day for submissions. The current version of the game was released to Newgrounds on the 1st of November, 2020. It can also be played on itch.io. On the itch.io page, it can also be downloaded for Windows, macOS and Linux devices for free or with an optional donation. 
Friday Night Funkin' is drawn and animated in a manner that nostalgically encapsulates Newgrounds' Flash animations with an art style inspired by graffiti street art. The game features multiple weeks where the player is confronted with various opponents with multiple songs. 
The full version of the game, dubbed Friday Night Funkin': The Full Ass Game, is currently in-development, having been successfully funded via an official Kickstarter campaign.
==Development==
This section is incomplete. You can help the Funkipedia by expanding it.
On the 2nd of October, 2020, ninjamuffin99 found out that the yearly game jam event Ludum Dare 47 was about to begin in a few hours. Having decided to participate in it, he contacted 3 Newgrounds artists to help him create his submission for Ludum Dare 47, who are Kawai Sprite, PhantomArcade, and evilsk8r. Of all these people, only evilsk8r was the one whom ninjamuffin99 had never interacted with, although he was more than willing to work with him. He had already decided that his game would be a rhythm game, and unlike with his previous Ludum Dare entries, he did not care much for the game jam's theme, loosely coming up with the idea that music is adjacent to looping. With a 72-hour weekend and the team assembled, they set off to create the very first build of Friday Night Funkin' which would now be known as the Ludum Dare prototype.
PhantomArcade and evilsk8r, both of who were tasked by ninjamuffin99 to create concept designs for the game's characters, cooperated to create the first 3 characters appearing in the game (Boyfriend, Girlfriend, and Daddy Dearest), as well as the area where the game would take place, a stage. Having imagined that the game would be about a father challenging his daughter's boyfriend to gain his aproval, ninjamuffin99 asked the two create initial designs of characters in a "boyfriend and dad scenario". Early concept art of Boyfriend depicted him as being mostly the same as his current one, except he had magneta hair instead of cyan and blue shoelaces instead of white. An early depiction of Girlfriend depicted her as being the same as her current design, except without the speakers she is known for sitting on. Daddy Dearest was shown with a briefcase next to him, implying that the idea of Daddy Dearest being a former rockstar had not yet been conceived at the time. As such, he may have originally been intended to be a business man of some sort.
Kawai Sprite, on the other hand, was asked by ninjamuffin99 to compose the music for the game. According to ninjamuffin99, he wanted it to go in an old-school direction, specifically noting PaRappa the Rapper and Gitaroo Man as examples for what he was looking for in the music that were to be added. Additionally, voices were unanimously decided to follow in the style of Vib-Ribbon, leading to the "boops and beeps" vocal style the game is known for. During the course of the game's creation, Kawai Sprite created the start screen theme, Bopeebo and Fresh, as well as providing the voices for Boyfriend and Daddy Dearest.
The prototype version of Friday Night Funkin' was released on the 5th of October, 2020, the last day of Ludum Dare 47.:File:Just some questions, not an interview lol.png After the game jam concluded and the unexpected viral popularity of Friday Night Funkin', ninjamuffin99 and the rest of the crew had plans to continue updating the game, although not full-time. An updated version of the game was uploaded to Newgrounds and itch.io on the 1st of November, 2020, with several differences from its Ludum Dare predecessor. More information can be found here. Additionally, the first two songs of the game were included in a level that would eventually be named "Week 1", along with 2 new tracks named Tutorial and Dadbattle.
The development of Week 2 began not long after the release of Week 1. For this week, ninjamuffin99 contacted popular YouTube animator and comedian Sr Pelo to request the addition of his Spooky Month characters Skid and Pump in Friday Night Funkin. Sr Pelo happily accepted the request and provided the individual voices for both Skid and Pump for Kawai Sprite to use for Week 2's first 2 tracks: Spookeez and South, the latter of which was inspired by American hip-hop group Three 6 Mafia was originally named "Spooky Kids South".:File:Keen observer, this one.png In addition, PhantomArcade colaborated with Newgrounds animator Bassetfilms to create the week's third song and secondary antagonist, both of whom are named Monster.
==Premise and Gameplay==
This section briefly covers the beginning of the game. To see the full story, check the timeline.
The player takes on the role of Boyfriend, a wannabe rapper and college dropout, who is trying to date his beloved Girlfriend. However, her ex-rockstar father, Daddy Dearest, viciously disapproves of their relationship. He challenges Boyfriend to a sing-off for him to prove his worth. Even if Boyfriend succeeds, it won't be the last time he will hear from him, and he certainly won't be the only one to get in his way.
===Controls===
Players must use the WASD and/or the arrow keys on their keyboard to play. 
To pause the game, the player must press the P or Enter key.
The player must press the - and + keys to decrease or increase the game volume respectively, and 0 to mute the game.
The player must press the R key at any time during a song to instantly trigger a Game Over.
During the Game Over screen, the player must press the Enter key, Z key or spacebar to restart the track. They must also press the escape or backspace key to quit.
Most controls can be changed via the Options.
===Notes===
Using the key bindings specified in-game—WASD/arrow keys by default—players must press the keys in correspondence to the colored arrows (the notes) shown on-screen when they overlap with their markers. The placement of the notes in the chart matches the vocals in the song, with the character performing a singing animation when a note is hit.
If an arrow appears with a streak below it (a hold note), the player must hold that key for as long as the streak goes. Even though hold notes do not grant any extra points beyond the initial key press, holding it fully will rapidly restore a substantial amount of health, while missing one or letting go early could lead to substantial health loss. If the initial note is missed, players are still able to regain some health by holding the key down on the note's streak.
===Health Bar===
At the bottom of the screen is a health bar that is shared between the characters. The left side is red, representing the antagonist(s), and the right is green, representing the player and how much health they have remaining. The bar will always be half full at the start of a song. Where the red and green meet are character icons, representing the antagonist(s) and the player, on their respective side. For each note the player hits, they will restore a bit of health as Boyfriend's icon will move a bit to the left. For each miss, the player will lose some health as Boyfriend's icon will move a bit to the right. When the player gets low enough on health, Boyfriend's icon will swap to his "danger" icon to warn the player that they are close to losing. On the other hand, when the player has the health bar mostly full, the antagonist(s) will display their "danger" icon. Some characters do not have a "danger" icon, meaning their icon remains the same at all times.
===Combo===
Continuously hitting notes will eventually cause a streak counter to appear near Girlfriend. This counter always starts counting at 0 upon hitting a note. After that, players must hit 10 more notes for the counter to appear with each note press. From 10 and onward, the counter will be displayed, showing itself going up for every successful note the player hits without missing. If the player presses a key but misses a note, the counter resets, and Girlfriend will briefly cry. She does not cry in Week 4 or Week 6 because there is no animation for that in those two weeks. However, if the player misses a note, but does not press the key for it, the counter will not reset.
The combo counter does not affect the score in any way and is mostly an aesthetic feature.
===Score===
Hitting notes will give the player points. The points are added and tracked on a score counter below the health bar.
Below is a table explaining how many points the player get for different timings.
Score Table
Score Message	Image 	Points	Condition
Sick!!* 	
<tabber>
Normal= 	 	
350 	Pressing the key within 33.33ms of the correct note being heard/the arrow reaching the marker. 	 	
Good! 	
<tabber>
Normal= 	 	
200 	Pressing the key slightly before or after (91.67ms, 125ms before version 0.2.8) the arrow reaches the marker.	 	
Bad 	
<tabber>
Normal= 	 	
100 	Pressing the key a little late (133.33ms, 150ms before 0.2.8) after the arrow reaches the marker. 	 	
Shit 	
<tabber>
Normal= 	 	
50 	Pressing the key late (166.67ms) after the arrow reaches the marker. 	 	
Miss** 	N/A 	0 	Not pressing the key when a note passes after the arrow reaches the marker.
Miss*** 	N/A 	-10 	Pressing the key too early or too late after the arrow reaches the marker,
as well as pressing a key when there are no arrows at all.
*Hitting the key perfectly is indicated with the note creating a splash effect. This was added in version 0.2.8.
**Letting a note pass causes no message to appear. Points will not be deducted, and the combo counter will not be reset. However, missing the note will lower the player's health.
***Hitting the key at the wrong time causes no message to appear either. However, a record scratching sound can be heard, Boyfriend will not produce vocals and turn bluish-purple in shock instead, and if the player had a streak of 10 notes or higher, Girlfriend will briefly cry. Missing the note will also lower the player's health, but the amount lost is slightly less than if a note were to pass without even attempting to hit it.
===Debug Menu===
Friday Night Funkin' has a Debug Menu that can be accessed by typing the 7 key on the player’s keyboard. It allows players to rechart songs and to select and play as or face off against other characters, although this doesn't affect the music in any way. The player's changes can be saved by pressing "Enter" on the player's keyboard. The only character besides Boyfriend who has miss animations that play upon failing to hit a note is Pico.Tankman also has unused miss animations, but they don't appear in the current build of the game and only exist in the Week 7 Flash files. However, the Game Over screen will always show Boyfriend's skeleton regardless of who the player replaces Boyfriend with.
==Story Mode==
Story Mode is the main mode of Friday Night Funkin'. In this mode, the player can choose between 7 different weeks (and the tutorial level) and select between 3 different difficulties: Easy, Normal and Hard.
===Weeks===
Weeks are groups of tracks the player must goes through in succession. Each week has a different antagonist/antagonists and a different background (with the exception of the tutorial and the first week).
<tabber>
Tutorial=
===Tutorial===
The Tutorial is a separate level and track meant to teach the player the basics of playing Friday Night Funkin', although it was originally part of (and takes place during) Week 1. Girlfriend takes the role of the opponent. The level is The Stage.
|-|
Week 1=
===Week 1===
Week 1, titled Daddy Dearest, is the first week of Friday Night Funkin'. Its antagonist is the character of the same name, Daddy Dearest, and it is set at The Stage. The tracks for this week are Bopeebo, Fresh and Dadbattle.
|-|
Week 2=
===Week 2===
Week 2, titled Spooky Month, is the second week of Friday Night Funkin'. Its antagonists are Skid, Pump and Monster, and it is set at Girlfriend's House. The tracks for this week are Spookeez, South and Monster.
|-|
Week 3=
===Week 3===
Week 3, titled Pico, is the third week of Friday Night Funkin'. Its antagonist is the identically named character Pico, and it is set at the Newgrounds Office Building. The tracks for this week are Pico, Philly and Blammed.
|-|
Week 4=
===Week 4===
Week 4, titled Mommy Must Murder, is the fourth week of Friday Night Funkin'. Its antagonist is Mommy Mearest, and it is set at The Limousine. The tracks for this week are Satin Panties, High and M.I.L.F.
|-|
Week 5=
===Week 5===
Week 5, titled Red Snow, is the fifth week of Friday Night Funkin'. Its antagonists are Daddy Dearest, Mommy Mearest and Monster, and it is set at The Mall. The tracks for this week are Cocoa, Eggnog and Winter Horrorland.
|-|
Week 6=
===Week 6===
Week 6, titled Hating Simulator ft. Moawling, is the sixth week of Friday Night Funkin'. Its antagonists are Senpai and Spirit, and it is set at The School. The tracks for this week are Senpai, Roses and Thorns.
|-|
Week 7=
===Week 7===
Week 7, titled Tankman, is the seventh and currently the final week of Friday Night Funkin'. Its antagonist is the character of the same name, Tankman, and it is set at the Restricted Military Zone. The tracks for this week are Ugh, Guns and Stress.
</tabber>
==Freeplay==
Freeplay is the second mode of Friday Night Funkin'. Players are allowed to freely pick and play any of the songs from all the weeks on any of the 3 difficulties, as well as view their personal best scores for each individual track.
Player scores from Story Mode will be transferred to Freeplay if the score is greater. However, achieving better scores in Freeplay do not affect week scores from Story Mode.
==Easter Eggs==
===Gitaroo Man===
The Gitaroo Man Easter egg changes the regular pause menu or Game Over screen to one reminiscent of Gitaroo Man's Game Over screen. It has a 1 in 1,000 chance of occurring randomly during normal gameplay. Upon pausing or losing, the screen will abruptly go dark before the special screen appears. The artwork of Boyfriend's head on this screen was created by Wandaboy.
===Secret Tankman Animation Test===
Pressing the 5 or 8 key while on the title screen will lead to a sprite of Tankman on a gray and white alpha checkerboard pattern background. He has no mouth, his right forearm is misaligned and there is a duplicate arm asset next to his microphone.
Pressing the space bar will cause him to move, showing that it's actually a broken version of the cutscene in Guns.
===Multi-Colored Title Screen===
Holding down the left or right key during the title screen will cause Girlfriend and the game's logo to change colors.
===Old Boyfriend Icons===
During any song in any level, pressing the 9 key will cause Boyfriend's character icons to switch between the old ones he had prior to version 0.2.5 and his current ones.
===Bouncing Loading Screen===
Pressing the spacebar, the Enter key or the Z key during the loading screen will cause it to bounce.
==Newgrounds Medals==
Name and Image 	Points	Description 	How to Obtain
Friday Night Funker	5 	Start the game 	Starting the game will reward the player with this medal.
SPOOKY TIME 	10 	Beat Week 1 in Story mode and unlock Week 2	Completing all the Week 1 songs in Story Mode and unlocking Week 2 will reward the player with this medal.
Just like the game 	25 	Funk on a Friday (real time) 	Starting the game on a Friday will reward the player with this medal.
==Version History==
:This table is incomplete. You can help the Funkipedia by expanding it.
Version History
Version	Release Date 	Notes 	ninjamuffin99's description
0.1.0 	5th of October, 2020 	Version 0.1.0. was the first version of Friday Night Funkin' released. This version of the game has several notable differences, and many features were not yet implemented. More information can be found on the Friday Night Funkin' (Ludum Dare Prototype) page. 	• Uh, everything. This the game's initial gamejam release. We put it out
0.2.0 	1st of November, 2020 	Version 0.2.0 was the second version of Friday Night Funkin' to be released. This version of the game introduced many new features, which include intro messages that appear once the game is loaded, a new title card featuring Girlfriend, a new main theme known as Gettin' Freaky, and a main menu with three different options: Story Mode, where the player selects and plays through different weeks that combine the scores of each level together into a final score, Freeplay, where the player can freely select which songs to play, and Donate, which takes the player to the game's itch.io page. Options, which allows the player to change the settings of the game, had not yet been implemented. A Debug Menu was also added that allows the player to modify song charts and other properties. 2 new tracks, both of which were absent from the Ludum Dare prototype, named Tutorial and Dadbattle, were added to Week 1. Additionally, Week 2 was added featuring the characters Skid and Pump from Sr Pelo's Spooky Month series. The new tracks featured in this week are Spookeez and South. A third track, named Monster and featuring the character of the same name, was added, but went unused and could only be accessed through the Debug Menu. Uniquely, it didn't have any way to change its difficulty or save its score. It was always meant to be the 3rd track of Week 2 but was scrapped at the time due to difficulty charting it.	• Uhh Newgrounds release lolol I always lose track of shit.
0.2.1 	6th of November, 2020 	Version 0.2.1 was the third version of Friday Night Funkin' released. Among the several new features added in this version are scores and the possibility to change the difficulty level in Freeplay, a few new intro messages, a new lightning effect in Week 2 causing Boyfriend and Girlfriend to briefly shudder in fear, and a leaderboard where players can save their scores. Dadbattle and Spookeez were recharted in easy mode to make it easier for players to beat. Tutorial was now separated from Week 1 and was included in its own week. 	Added
• Scores to the freeplay menu• A few new intro boot messages.• Lightning effect in Spooky stages• Campaign scores, can now compete on scoreboards for campaign!• Can now change difficulties in Freeplay mode
Changed• Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.• Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
Fixed• One of the charting bits on South and Spookeez during the intro.
0.2.1.1	6th of November, 2020 	Version 0.2.1.1 was the fourth version of Friday Night Funkin' released. The only change in this version was a bug involving Week 2 not unlocking properly being fixed. 	• Week 2 not unlocking properly
0.2.1.2	6th of November, 2020 	Version 0.2.1.2 was the fifth version of Friday Night Funkin' released. A bug in Story Mode where scores would not reset was fixed. 	Fixed• Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!• Difficulty on storymode and in freeplay scores• Hard mode difficulty on campaign levels have been fixed
0.2.2 	11th of November, 2020	Version 0.2.2 was the sixth version of Friday Night Funkin' released. In this version, instrumental previews and user interface sounds were added to Freeplay, a feature showing the player's score during a track was added, and a pause menu allowing the player to restart or resume a song and go back to the main menu was added, with its pause theme being titled Breakfast. 	Added
• Music playing on the freeplay menu.• UI sounds on freeplay menu• Score now shows mid-song.• Menu on pause screen! Can resume, and restart song, or go back to main menu.• New music made for pause menu!
Changed• Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
Fixed• Fixed soft lock when pausing on song finish (shoutouts gedehari)• Think I fixed issue that led to in-game scores being off by 2 (shoutouts Mike)• Should have fixed the 1 frame note appearance thing. (shoutouts Mike)• Cleaned up some charting on South on hard mode• Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)• Animation issue where GF would freak out on the title screen if you returned to it(shoutouts MultiXIII).
0.2.3 	12th of November, 2020	Version 0.2.3 was the seventh version of Friday Night Funkin' released. In this version, several other intro messages were added, and several bugs with the Debug Menu were fixed. 	Added• More intro texts
Fixed• Exploit where you could potentially give yourself a high score via the debug menu• Issue/bug where you could spam the confirm button on the story menu (shoutouts lotusotho for the CODE contribution/pull request!)• Glitch where if you never would lose health if you missed a note on a fast song (shoutouts MrDulfin, HotSauceBurritos and LobsterMango)• Fixed tiny note bleed over thingies (shoutouts lotusotho)
0.2.4 	11th of December, 2020	Version 0.2.4 was the eighth version of Friday Night Funkin' released. This update added Week 3, featuring the character Pico from Pico's School. The tracks featured in this week are Pico, Philly, and Blammed. 	Added• 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.• NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp• NEW LEVEL WOW! PHILLY BABEEEE
Changed• Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
Fixed• Song desync of you paused and unpaused frequently (shoutouts SonicBlam)• Animation offsets when GF is scared
==Open Source==
Friday Night Funkin' is an open-source game. Anyone is allowed to download the source code either on the game's itch.io page or on GitHub, making all of the game's assets both easily accessible and modifiable. Thanks to this, the game has developed a strong modding community with many fan-created mods for the game being created and shared through mod sharing websites. The team behind the game has openly expressed their support and praise for the mods that have been created.
==Reception==
Friday Night Funkin' received positive reviews by many fans and players alike for having a great premise, wonderful music, an interesting story and creative art design. Many people also credit the game as an instant classic that has managed to revive Newgrounds and bring it back into the public mainstream on top of creating an entire community around the game itself. Some of the songs have gone on to be listed on major song companies' best hits, like M.I.L.F and Stress. It has become one of the most popular Newgrounds game of the modern day, and it's currently being updated as time passes by. The game has gained a large modding community, due to the easily accessible files and the game being open-source. This has caused more people to be drawn to the game, making multiple mods. Fans have shared their dismay about the preset controls not being customizable along with other features that they feel should be added, but this was all fixed with the release of version 0.2.8.
==Trivia==
*Before version 0.2.6, Freeplay strangely had some of the songs out of order on the list, such as Dadbattle being before Fresh, or Blammed coming before Philly.
*Week 5 includes a large number of character cameos, many of which originate from or are tied to Newgrounds.
*Week 6 is the first week to utilize a completely different art style than all the previous weeks. It is also the first to have cutscenes containing dialogue as well as providing some lore to the game.
*The colors of the note arrows and their directions were designed after the buttons of a PlayStation controller.
*Every level happens on a Friday, as confirmed by ninjamuffin99 on Reddit, hence the name of the game.
*Every current and future character has been confirmed to exist within the same reality. ninjamuffin99 describes this as being similar to the Subspace Emissary from Super Smash Bros. Brawl.
*Upon Week 7's release, the Newgrounds website crashed due to many people rushing to play the week. However, many YouTubers beat it before it crashed, though some still had trouble accessing the game without encountering the "This submission has been temporarily disabled" message.
**3 days after its release Newgrounds, along with the game, has been fixed. However, some players were having problems with loading the game up, but that has also been fixed.
*On the 18th of April, 2021 (around 6:00pm EST), when Week 7 finally released, the developers released a Kickstarter to help plan the full version of the game and its release on multiple platforms. The campaign ended on the 18th of May, 2021, at 5:31pm EDT.
**Friday Night Funkin': The Full Ass Game is planned to include cutscenes for every week to expand the lore, new songs and characters, local and online co-op multiplayer, online leaderboards, an epilogue story filled with its own weeks and songs, a new difficulty level, better mod support, creator mode, more mechanics and more. The game is estimated to have a retail price of between $20 and $30.
***The campaign had already reached beyond the $60,000 pledge goal within hours of its announcement and over $1,000,000 within a span of 3 days. By the time the campaign ended, it amassed $2,247,641 from 58,561 backers.
****Plans for an official PlayStation 1 port, a Pico's School remake and Pico 2 release and even an anime-themed level with a highly produced sakuga by a big-name company were set on the table.
*****A "Nightmare A.U." was also planned with a $10,000,000 goal, with the premise being that certain characters would appear from a dark universe to wreak havoc. People thought that this was just a joke by the developers, but PhantomArcade confirmed it to be real in a Tweet.
*The development of Friday Night Funkin' started exactly 5 years after ninjamuffin99 made his Newgrounds account.
*In a Twitter AMA, ninjamuffin99 revealed that if DLC were to be made for the game if they have the motivation for it, then it would come in free updates.
*The name Friday Night Funkin' originated from an innuendo, as confirmed in a Reddit AMA by PhantomArcade.
*During a Twitter Space, it was revealed that prior to Week 7's release, a Nintendo 3DS port of Friday Night Funkin' was planned for development but was canned due to the system's discontinuation.
**StreetPass was planned for this port, but it's unknown what it would have done.
*One of the game's core inspirations is the 1981 anime adaptation of the manga Urusei Yatsura, which revolves around a horny protagonist and his similarly-horny otherworldly girlfriend going on countless adventures which range from emotional to outright ridiculous.
**Given this description, this is presumably what gave way to the creation of Boyfriend and Girlfriend.
*According to ninjamuffin99, Friday Night Funkin' takes place in the Philadelphia area.
*Friday Night Funkin' is loosely based on "true-ish" events that occurred when PhantomArcade was 19-20.
**When PhantomArcade was 19 years old, his partner's father told him to turn off the Persona Q: Shadow of the Labyrinth music that he was listening to because it was "fruity." The father then played AC/DC music on a guitar. PhantomArcade described this as "a story about the unique dynamics within relationships that inspired the game, and why [Boyfriend and Girlfriend] are that age."
==Gallery==
Friday Night Funkin' Teaser
Friday Night Funkin- The Full Ass Game Kickstarter Trailer
Title Card.gif|The Friday Night Funkin' start screen, featuring Girlfriend.
Loading screen.png|The new Friday Night Funkin' loading screen, including Boyfriend, Girlfriend, Daddy Dearest and Mommy Mearest.
Boyfriend FNF Icon.png|The application icon for Friday Night Funkin', featuring Boyfriend.
FNF logo.png|The Friday Night Funkin' logo.
LogoBumpin.gif|Ditto, but animated.
Menu.png|The main menu screen.
Main menu Week 7.png|The main menu screen after completing Week 7.
==Notes==
==References==
==External Links==
*Official website
*Friday Night Funkin' on itch.io
*Friday Night Funkin' on Newgrounds
*Friday Night Funkin's GitHub repository
*Friday Night Funkin' (Ludum Dare Prototype) on itch.io
*Article on Wikipedia
*Article on Wikigrounds
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