Vantage Masters

Vantage Masters (ヴァンテージマスターズ) is a minigame introduced in . It is also available in and .
== Background ==
Vantage Masters is a turn-based collectible card game that has become increasingly popular around the continent, serving as a replacement for the formerly popular game Blade. A game of strategy, each player forms a deck from the many cards available and plays until one of them has their Master card defeated. New cards can be bought in shops or earned from defeating other opponents. Cards from missed opponents can also be bought from curio shops.
=== ===
Rean Schwarzer is first introduced to the game in Leeves in the Carnegie Books & Games store. The owner and inhabitants of the town are fond of the game and give Rean a starter deck to practice some matches, comparing its popularity with that of Blade.
Rean, Claire Rieveldt and Sara Valestein play Vantage Masters against Rutger Claussell, Leonidas and Xeno on the top floor of Raquel's Casino Alisha as a wager to learn about the Palatinate Knight and the jaegers' objectives in Lamare. Following their instructor, New Class VII enter the casino, and seeing the state of the game, Musse Egret and Ash Carbide take over from Claire and Sara, with Rean restarting his game against Rutger.
After obtaining every card, either by defeating people or by buying them, Aurier Vander becomes available as the final opponent during Heimdallr's Summer Festival. Defeating her earns the Chevalier master quartz.
Opponent 	Availability 	Reward
Zach 	, 4/16 - Leeves 	Magic Crystal ×3
Rachel 	, 4/16 - Leeves 	D-Arma ×3
Sidney 	, 4/16 - Leeves 	Hepetus ×3
Juna Crawford 	, 4/21 - Derfflinger 	Ranger
Celestin 	, 4/22 - Saint-Arkh 	Guene-Foss ×3
Clover 	, 4/22 - Parm 	Zamilpen ×3
Michael Irving 	, 5/13 - Leeves 	Wall ×3
Louise 	, 5/14 - Leeves 	Dullmdalla ×3
Munk 	, 5/14 - Leeves 	Uptide ×3
Kurt Vander 	, 5/19 - Derfflinger 	Knight
Wendy 	, 5/20 - Crossbell City 	Da-Colm ×3
Xin 	, 5/20 - Crossbell City 	Kyria-Bell ×3
Maya 	, 6/10 - Leeves 	Ae-Ferrion ×3
Stark 	, 6/11 - Leeves 	Thief
Randy Orlando 	, 6/11 - Leeves 	Oonvievle ×3
Altina Orion 	, 6/16 - Derfflinger 	Vanish ×3
Mimika 	, 6/17 - Raquel 	Gia-Bro ×3
Setsuna 	, 6/18 - Ordis 	Amoltamis ×3
Musse Egret 	, 7/8 - Leeves 	Tarbyss ×3
Rosine 	, 7/9 - Leeves 	Fifenall ×3
Professor Schmidt	, 7/9 - Leeves 	Witch
Ash Carbide 	, 7/15 - Derfflinger 	Greon ×3
Fred 	, 7/15 - Heimdallr 	Neptjuno ×3
Jingo 	, 7/16 - Heimdallr 	Swordsman
Aurier Vander 	, 7/17 - HeimdallrMust have collected all VM cards	Chevalier
 
=== ===
New Class VII can play Vantage Masters on Rean's behalf until his return, with him keeping all obtained cards until then. Rean also introduces Crow Armbrust to the game, after his long absence from card games during his time as Azure Siegfried. Even though he did not play during this time, it was revealed he picked up many of the strategies and tactics used by observing Zephyr and others play it in the Black Workshop. Expecting to hustle Rean after he offers to teach him the game, Crow did not anticipate Rean was in turn expecting it and was outplayed. 
Stark also later plays against him to show how far he has come along, and to wager the old deck of cards belonging to Crow's grandfather against Crow promising to have a meal with him and Rean in Jurai, following the Great War. Despite this being a seemingly impossible proposition, Stark nevertheless states that Crow would never settle for giving in to his fate, and eventually gets through to him and wins the game. Crow also goes up against Pablo, betting his favorite pin-up magazine featuring girls in swimsuits. He plays under the impression that Pablo is betting the same, not realizing that Pablo's "pin-up magazine" actually features pictures of trains.
After obtaining every card except the Tyrant master card, Victor S. Arseid becomes available as the final opponent on the first day of the Great War in the Courageous II. Defeating him earns Tyrant and the Woden master quartz.
Opponent 	Availability 	Reward
Pablo 	, 8/7 - Parm 	Dullmdalla ×3
Elliot Craig 	, 8/9 - Eryn 	Requ ×3
Sister Olfa 	, 8/10 - Raquel 	D-Arma ×3
Tilia 	, 8/10 - Alster 	Kyria-Bell ×3
Fie Claussell 	, 8/13 - Eryn 	Blaze ×3
Shanshan 	, 8/15 - Crossbell City 	Bard
Mishy 	, 8/15 - Mishelam Wonderland 	Uptide ×3
KeA 	, 8/17 - Eryn 	Fifenall ×3
Roselia 	, 8/19 - Eryn 	Reduce ×3
Laura S. Arseid 	, 8/19 - Eryn 	Knight
Juna Crawford 	, 8/20 - Merkabah 	All droplets ×3
Anton 	, 8/20 - Parm 	Gia-Bro ×3
Vincent Florald 	, 8/21 - Ordis 	Tarbyss ×3
Kurt Vander 	, 8/22 - Merkabah 	All droplets ×3
Angelica Rogner 	, 8/22 - Merkabah 	Amoltamis ×3
Alisa Reinford 	, 8/24 - Merkabah 	Oonvievle ×3
Marquis Ballad 	, 8/24 - Saint-Arkh 	Transmute ×3
Josette Capua 	, 8/25 - Milsante 	Shadow
Ash Carbide 	, 8/26 - Merkabah 	All droplets ×3
Celine 	, 8/26 - Merkabah 	Expel ×3
Lloyd Bannings 	, 8/26 - Pantagruel 	Da-Colm ×3
Duvalie 	, 8/27 - Courageous II 	Paladin
Jusis Albarea 	, 8/27 - Courageous II 	Neptjuno ×3
Kaela MacMillan 	, 8/27 - Avon Hills 	Regna-Croix ×3
Scherazard Harvey	, 8/27 - Leeves 	Vanish ×3
Sara Valestein 	, 8/28 - Courageous II 	Beast
Sharon Kreuger 	, 8/29 - Courageous II 	Ma-Gorb ×3
Cao Lee 	, 8/29 - Crossbell City 	Greon ×3
Crow Armbrust 	, 8/30 - Courageous II 	Disaster ×3
Altina Orion 	, 8/30 - Courageous II 	All droplets ×3
Toval Randonneur 	, 8/31 - Mishelam Wonderland 	Mishelam Ticket Quick Caliber V
Millium Orion 	, 8/31 - Mishelam Wonderland 	Spirit
Cassius Bright 	, 8/31 - Mishelam Wonderland 	Tentarch ×3
Musse Egret 	, 9/1 - Courageous II 	All droplets ×3
Joshua Bright 	, 9/1 - HamelMust complete Ghosts of Hamel first 	Xenofiend ×3
Victor S. Arseid 	, 9/1 - Courageous IIMust have collected all VM cards	Tyrant Woden
=== ===
Vantage Masters can only be played in the True Reverie Corridor. While cards can be obtained from defeating characters, characters available from Gold Sealing Stones do not reward cards, making them optional to obtain a full deck. Additionally, the VM Dojo can be unlocked, adding Sonya Baelz, Michael Irving and Matteus Vander and others as new opponents.
After collecting every card except Regna-Croix, Tyrant, and the VM Dojo cards, Lloyd Bannings can face off against C as payback for the latter's actions.
Opponent 	Availability 	Reward
True Reverie Corridor	True Reverie Corridor 	True Reverie Corridor
Elie MacDowell 	Initial 	Tarbyss ×3
Ash Carbide 	Initial 	Shadow
Claire Rieveldt 	Initial 	Uptide ×3
Alfin Reise Arnor 	After joining the corridor 	Spiritual Divine Water
Agate Crosner 	After unlocking 2F 	Oonvievle ×3
Musse Egret 	After unlocking 2F 	Amoltamis ×3
Rixia Mao 	After unlocking 2F 	High Ranger
George Nome 	After joining the corridor after unlocking 2F 	Fortuitous Divine Water
Wazy Hemisphere 	After unlocking 3F 	Ma-Gorb ×3
Elise Schwarzer 	After unlocking 3F 	Holy Sister
Lechter Arundel 	After unlocking 3F 	Xenofiend ×3
Nadia Rayne 	After unlocking 3F 	Reduce ×3
Aurelia Le Guin 	After joining the corridor after unlocking 3F 	Powerful Divine Water
Noel Seeker 	After unlocking 4F 	Disaster ×3
Estelle Bright 	After unlocking 4F 	Tentarch ×3
Crow Armbrust 	After unlocking 4F 	Crown Thief
Zeit 	After unlocking 4F 	Greon ×3
Vita Clotilde 	After joining the corridor after unlocking 4F 	Magical Divine Water
C 	Must have obtained all VM cards except from the opponents belowMust be controlling Lloyd	Regna-Croix ×3 Zeram Capsule
McBurn 	After joining the corridor 	Tyrant
Flaming VM Dojo 	Flaming VM Dojo 	Flaming VM Dojo
Wald Wales 	After unlocking the dojo 	Powerful Divine Water ×3
Fran Seeker 	After unlocking the dojo 	Spiritual Divine Water ×3
Michael Irving 	After unlocking the dojo 	Soul Fighter True Steel Bell
Shizuku MacLaine 	Buy with fragments, clear 5F, and defeat previous opponents 	Magical Divine Water ×3
Alex Dudley 	Buy with fragments, clear 5F, and defeat previous opponents 	Fortuitous Divine Water ×3
Sonya Baelz 	Buy with fragments, clear 5F, and defeat previous opponents 	Elder Spirit True Enchantment
Sergei Lou 	Buy with fragments, clear 6F, and defeat previous opponents 	Vital Divine Water ×3
Erika Russell 	Buy with fragments, clear 6F, and defeat previous opponents 	Master Swordsman
Matteus Vander 	Buy with fragments, clear 6F, and defeat previous opponents 	Arc Paladin True Solar Gyre
== Gameplay ==
Vantage Masters is a turn-based game of strategy. There are three types of cards, Master, Magic and Natial. The information, skills, abilities and attributes of a card are all listed on it during play.
*Master cards are the focus of the game. Each player has one Master which may have an ability and/or skill it can use at a cost of mana. Each Master has a fixed mana starting value which will increase by one each turn. The objective of the game is to reduce your opponents' Master's HP to zero.
*Natial cards can be summoned to the board at a mana cost. They come in four elemental attributes and can be used to attack other Natials or Masters. Each Natial has a ATK and HP score of their own. Natials can have an active skill they can use at no cost but only once for each Natial, though their skill can be refreshed with other cards' effects. If their HP is reduced to zero, they are removed from play.
*Magic cards can be used at a mana cost to produce a certain effect, after which they are used up and cannot be used again. Magic cards may have different effects depending on the deck's Master or the target's attribute.
=== Starting a Game ===
Vantage Masters can be played by pressing a specific button near an eligible NPC, which brings up the deck choosing menu. A deck is made up from up to 20 cards, including one Master. Decks can also be managed from the Notebook, with up to three saved decks.
On the first turn, a coin is flipped. Getting heads (Mishy) grants the first move, but the opponent will have a Magic Crystal card appear on a random space on their field, and viceversa. A starting hand of three cards will be shown, which can be discarded to get up to three other cards to begin the game with.
=== Actions and Summoning ===
At the start of your turn, your mana will be completely refreshed, and after the first turn, one more mana will be added until a maximum of 10 and one card will be drawn from the remaining deck. When summoning a Natial, you can choose any open space on your side of the field. If there are no open spaces, you cannot summon. Most cards cannot perform actions in the same turn they are summoned. However, Natials with the Flying trait are able to ignore this rule.
Each of your cards already on the field can perform Move, Skill (if available) and Attack actions during your turn. You can only move to spaces in your side of the field. If you choose a spot that already has a card in it, the two cards will swap places. After using an attack or skill, that card cannot move for the rest of the turn. There are three types of attacks, all of which have different areas of effect and damage: 
*Normal attacks can only be performed from the front row and target a single enemy. The enemy will then counterattack for damage equal to their ATK -1. 
*Ranged normal attacks can target any space on the opponent's side of the field. If your attacker is more than 1 row away from their target, the target can't counterattack. 
*Skill attacks are offensive skills. They can target any space and cannot be counterattacked.
=== Skills and Abilities ===
Some cards have skills. Natial card skills can only be used once per card. However, they cost no mana and can be restored with a Magic Crystal. Master card skills have unlimited uses but each use costs mana.
Abilities are different from skills in that they activate automatically. There are many different types of abilities. For example, some cards automatically protect the two cards adjacent to them from enemy attacks (this does not work on cards that grant a similar effect), whereas others allow you to draw an additional card upon their leaving the field.
=== Attributes ===
There are four different attributes: Earth, Water, Fire and Heaven. Damage dealt will differ depending on the matchup. An attack against a weaker elements deals +1 damage. An attack against a stronger element deals -2 damage. Master cards have no attribute.
Earth -> Water -> Fire -> Heaven -> Earth
=== Magic Crystals ===
The player who goes second will have a Magic Crystal appear on their side of the field on the first turn. Additionally, a Magic Crystal will appear on a random open space for each player every three rounds. (if there are no open spaces, it will not appear.) These Magic Crystals have the same effect as the Magic Crystal card. Moving a summoned card on top of them grants this effect.
=== Icons ===
Icon	Meaning 	Icon	Meaning
 	Mana: Available mana (greyed out if spent) 	 	Earth: The card has the Earth attribute
 	ATK: The card's attack damage 	 	Water: The card has the Water attribute
 	HP: The card's remaining HP 	 	Fire: The card has the Fire attribute
 	Flying: The card may act immediately after being summoned	 	Heaven: The card has the Heaven attribute
 	Ranged: The card can attack from afar 	 	Skill: The card has a skill that may be activated (greyed out if used)
== List of Cards ==
=== Masters ===
Fighter 	Fighter 	Fighter 	Ranger 	Ranger 	Ranger
 	 	2 	 	 	1
 	 	20 	 	 	18
 	 	No 	 	 	No
 	 	No 	 	 	Yes
 	 	1 	 	 	2
Description 	Description 	Description 	Description 	Description 	Description
A wry fighter on a continuous journey to improve her skills. Only by fighting does she achieve a measure of self-fulfilment, becoming stronger with each bout. She has challenged the ultimate Natial Master in the past. 	A wry fighter on a continuous journey to improve her skills. Only by fighting does she achieve a measure of self-fulfilment, becoming stronger with each bout. She has challenged the ultimate Natial Master in the past. 	A wry fighter on a continuous journey to improve her skills. Only by fighting does she achieve a measure of self-fulfilment, becoming stronger with each bout. She has challenged the ultimate Natial Master in the past. 	The guardian of a vast forest. She was raised in the wild, where she developed a strong sense of compassion for all living creatures. Deeply disturbed by the endless cycle of war mankind wages among itself. 	The guardian of a vast forest. She was raised in the wild, where she developed a strong sense of compassion for all living creatures. Deeply disturbed by the endless cycle of war mankind wages among itself. 	The guardian of a vast forest. She was raised in the wild, where she developed a strong sense of compassion for all living creatures. Deeply disturbed by the endless cycle of war mankind wages among itself.
Skill: None 	Skill: None 	Skill: None 	Skill: None 	Skill: None 	Skill: None
N/A 	N/A 	N/A 	N/A 	N/A 	N/A
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
Counterattacks deal +1 damage. 	Counterattacks deal +1 damage. 	Counterattacks deal +1 damage. 	None 	None 	None
Sister 	Sister 	Sister 	Knight 	Knight 	Knight
 	 	1 	 	 	3
 	 	18 	 	 	30
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	3 	 	 	2
Description 	Description 	Description 	Description 	Description 	Description
A sister on a never-ending journey, her heart filled with determination. When she learned the world was in danger, she took up arms to defend it despite having no combat training. 	A sister on a never-ending journey, her heart filled with determination. When she learned the world was in danger, she took up arms to defend it despite having no combat training. 	A sister on a never-ending journey, her heart filled with determination. When she learned the world was in danger, she took up arms to defend it despite having no combat training. 	An elderly knight. Despite his genial attitude, his prowess with a lance is second to none, and he is admired many many as a master of his craft. Said to be the most treasured knight in all the kingdom, though he has since retired from battle.	An elderly knight. Despite his genial attitude, his prowess with a lance is second to none, and he is admired many many as a master of his craft. Said to be the most treasured knight in all the kingdom, though he has since retired from battle.	An elderly knight. Despite his genial attitude, his prowess with a lance is second to none, and he is admired many many as a master of his craft. Said to be the most treasured knight in all the kingdom, though he has since retired from battle.
Skill: Cleric Cure 	Skill: Cleric Cure 	Skill: Cleric Cure 	Skill: Cavalry Order 	Skill: Cavalry Order 	Skill: Cavalry Order
Target gains HP +2. 	Target gains HP +2. 	Target gains HP +2. 	Your cards in play get ATK +1. 	Your cards in play get ATK +1. 	Your cards in play get ATK +1.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	None 	None 	None
Thief 	Thief 	Thief 	Witch 	Witch 	Witch
 	 	1 	 	 	2
 	 	26 	 	 	24
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	2 	 	 	5
Description 	Description 	Description 	Description 	Description 	Description
A fleet-footed thief who desires power so he can fulfill his dream. In his entire career he has never been caught stealing once. That being said, the futility of his criminal ways is beginning to weigh on him. 	A fleet-footed thief who desires power so he can fulfill his dream. In his entire career he has never been caught stealing once. That being said, the futility of his criminal ways is beginning to weigh on him. 	A fleet-footed thief who desires power so he can fulfill his dream. In his entire career he has never been caught stealing once. That being said, the futility of his criminal ways is beginning to weigh on him. 	The apprentice to a legendary witch. She admires her master and wakes up bright and chipper to be trained by her. Considered a tomboy due to her rural upbringing, she nevertheless has the makings of an excellent witch. 	The apprentice to a legendary witch. She admires her master and wakes up bright and chipper to be trained by her. Considered a tomboy due to her rural upbringing, she nevertheless has the makings of an excellent witch. 	The apprentice to a legendary witch. She admires her master and wakes up bright and chipper to be trained by her. Considered a tomboy due to her rural upbringing, she nevertheless has the makings of an excellent witch.
Skill: Speed Draw 	Skill: Speed Draw 	Skill: Speed Draw 	Skill: Flame Shot 	Skill: Flame Shot 	Skill: Flame Shot
Draw a card. 	Draw a card. 	Draw a card. 	Deals 4 damage to the target. 	Deals 4 damage to the target. 	Deals 4 damage to the target.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
This card can act twice. 	This card can act twice. 	This card can act twice. 	None 	None 	None
Paladin 	Paladin 	Paladin 	Beast 	Beast 	Beast
 	 	3 	 	 	4
 	 	30 	 	 	CS3: 25CS4+: 30
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	4 	 	 	4
Description 	Description 	Description 	Description 	Description 	Description
A warrior who wields a holy blade in his quest to free the realm from evil. His eyes burning with determination, he fights for those weary of war. After hearing tales of the ultimate Natial Master, he began searching for him. 	A warrior who wields a holy blade in his quest to free the realm from evil. His eyes burning with determination, he fights for those weary of war. After hearing tales of the ultimate Natial Master, he began searching for him. 	A warrior who wields a holy blade in his quest to free the realm from evil. His eyes burning with determination, he fights for those weary of war. After hearing tales of the ultimate Natial Master, he began searching for him. 	A half-man, half-wolf who is feared and hated by humans. Because of his, he tries to avoid contact, living in solitude. The fact that he has recently appeared in human civilization suggests he does so with an important goal. 	A half-man, half-wolf who is feared and hated by humans. Because of his, he tries to avoid contact, living in solitude. The fact that he has recently appeared in human civilization suggests he does so with an important goal. 	A half-man, half-wolf who is feared and hated by humans. Because of his, he tries to avoid contact, living in solitude. The fact that he has recently appeared in human civilization suggests he does so with an important goal.
Skill: Salvation 	Skill: Salvation 	Skill: Salvation 	Skill: Wild Draw 	Skill: Wild Draw 	Skill: Wild Draw
Resurrect 1 random card. 	Resurrect 1 random card. 	Resurrect 1 random card. 	Draw a card. 	Draw a card. 	Draw a card.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
Restores 1 HP each turn. 	Restores 1 HP each turn. 	Restores 1 HP each turn. 	Counterattacks deal +2 damage. 	Counterattacks deal +2 damage. 	Counterattacks deal +2 damage.
Swordsman 	Swordsman 	Swordsman 	Sorcerer 	Sorcerer 	Sorcerer
 	 	3 	 	 	1
 	 	27 	 	 	25
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	4 	 	 	5
Description 	Description 	Description 	Description 	Description 	Description
A wandering swordsman who drifts through life. Living only for himself, he does not take orders from anyone as a matter of principle. He keeps his emotions buried, preferring instead that his swordsmanship says all that needs to be said.	A wandering swordsman who drifts through life. Living only for himself, he does not take orders from anyone as a matter of principle. He keeps his emotions buried, preferring instead that his swordsmanship says all that needs to be said.	A wandering swordsman who drifts through life. Living only for himself, he does not take orders from anyone as a matter of principle. He keeps his emotions buried, preferring instead that his swordsmanship says all that needs to be said.	A master of magic who has spent his lifetime trying to unravel the mysteries of the world. Studied under the legendary witch to hone his knowledge. Has carefree demeanour, but can call upon countless forbidden spells. 	A master of magic who has spent his lifetime trying to unravel the mysteries of the world. Studied under the legendary witch to hone his knowledge. Has carefree demeanour, but can call upon countless forbidden spells. 	A master of magic who has spent his lifetime trying to unravel the mysteries of the world. Studied under the legendary witch to hone his knowledge. Has carefree demeanour, but can call upon countless forbidden spells.
Skill: Shadow Slice 	Skill: Shadow Slice 	Skill: Shadow Slice 	Skill: Create Magic 	Skill: Create Magic 	Skill: Create Magic
Deals 1 damage to a row of enemies. 	Deals 1 damage to a row of enemies. 	Deals 1 damage to a row of enemies. 	Creates a Magic Crystal. 	Creates a Magic Crystal. 	Creates a Magic Crystal.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain. 	None 	None 	None
Shadow 	Shadow 	Shadow 	Spirit 	Spirit 	Spirit
 	 	2 	 	 	1
 	 	20 	 	 	20
 	 	No 	 	 	No
 	 	Yes 	 	 	No
 	 	2 	 	 	5
Description 	Description 	Description 	Description 	Description 	Description
A disciple of darkness who lives and works in the seedy underbelly of the world, carrying out his missions with cold precision. In his spare time, he pays visits to the legendary witch... 	A disciple of darkness who lives and works in the seedy underbelly of the world, carrying out his missions with cold precision. In his spare time, he pays visits to the legendary witch... 	A disciple of darkness who lives and works in the seedy underbelly of the world, carrying out his missions with cold precision. In his spare time, he pays visits to the legendary witch... 	A beautiful spirit with hair that shines like the stars, she is the embodiment of purity itself. Her eyes betray her inner struggle, however. 'Why was I born? What am I?' she asks as she wanders the world, desperately searching for answers. 	A beautiful spirit with hair that shines like the stars, she is the embodiment of purity itself. Her eyes betray her inner struggle, however. 'Why was I born? What am I?' she asks as she wanders the world, desperately searching for answers. 	A beautiful spirit with hair that shines like the stars, she is the embodiment of purity itself. Her eyes betray her inner struggle, however. 'Why was I born? What am I?' she asks as she wanders the world, desperately searching for answers.
Skill: Meteor Shuriken 	Skill: Meteor Shuriken 	Skill: Meteor Shuriken 	Skill: Dazzling Caress 	Skill: Dazzling Caress 	Skill: Dazzling Caress
Destroys a card in the enemy's hand. 	Destroys a card in the enemy's hand. 	Destroys a card in the enemy's hand. 	Allows the target to act again. 	Allows the target to act again. 	Allows the target to act again.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
This card can counterattack against Ranged attacks. 	This card can counterattack against Ranged attacks. 	This card can counterattack against Ranged attacks. 	When HP is 10 or less, HP/ATK +1 to all your cards. 	When HP is 10 or less, HP/ATK +1 to all your cards. 	When HP is 10 or less, HP/ATK +1 to all your cards.
Bard 	Bard 	Bard 	Tyrant 	Tyrant 	Tyrant
 	 	2 	 	 	5
 	 	22 	 	 	30
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	3 	 	 	4
Description 	Description 	Description 	Description 	Description 	Description
A wandering bard who travels from town to town, harp in hand. His phenomenal singing voice has lifted the spirits of people the world over. To help those whose spirits have been broken by war, he now seeks the legendary Song of Hope... 	A wandering bard who travels from town to town, harp in hand. His phenomenal singing voice has lifted the spirits of people the world over. To help those whose spirits have been broken by war, he now seeks the legendary Song of Hope... 	A wandering bard who travels from town to town, harp in hand. His phenomenal singing voice has lifted the spirits of people the world over. To help those whose spirits have been broken by war, he now seeks the legendary Song of Hope... 	The ultimate Natial Master. A monstrous figure whose power can crush entire armies, he defeated all others in the Age of Strife, becoming the supreme ruler of his own empire. Rumours claim that he even studied under the legendary witch. 	The ultimate Natial Master. A monstrous figure whose power can crush entire armies, he defeated all others in the Age of Strife, becoming the supreme ruler of his own empire. Rumours claim that he even studied under the legendary witch. 	The ultimate Natial Master. A monstrous figure whose power can crush entire armies, he defeated all others in the Age of Strife, becoming the supreme ruler of his own empire. Rumours claim that he even studied under the legendary witch.
Skill: Beguiling Tune 	Skill: Beguiling Tune 	Skill: Beguiling Tune 	Skill: Storm Blade 	Skill: Storm Blade 	Skill: Storm Blade
Seals an enemy's actions for 1 turn. 	Seals an enemy's actions for 1 turn. 	Seals an enemy's actions for 1 turn. 	Deals 3 damage to all enemies. 	Deals 3 damage to all enemies. 	Deals 3 damage to all enemies.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	HP/ATK +2 for adjacent cards to the left and right. 	HP/ATK +2 for adjacent cards to the left and right. 	HP/ATK +2 for adjacent cards to the left and right.
Soul Fighter 	Soul Fighter 	Soul Fighter 	High Ranger 	High Ranger 	High Ranger
 	 	4 	 	 	2
 	 	35 	 	 	26
 	 	No 	 	 	No
 	 	No 	 	 	Yes
 	 	3 	 	 	3
Description 	Description 	Description 	Description 	Description 	Description
A masterful combatant whose skill, honed through countless bouts across her aimless journey, is enough to make even mountains tremble. Continues onward in hopes of seeking a rematch against the ultimate Natial Master. 	A masterful combatant whose skill, honed through countless bouts across her aimless journey, is enough to make even mountains tremble. Continues onward in hopes of seeking a rematch against the ultimate Natial Master. 	A masterful combatant whose skill, honed through countless bouts across her aimless journey, is enough to make even mountains tremble. Continues onward in hopes of seeking a rematch against the ultimate Natial Master. 	The guardian of a vast forest whose strength to uphold her ideals comes from journeying the world over. Holds deep compassion for all living things and strives to create harmony between humans and creatures of the wood. 	The guardian of a vast forest whose strength to uphold her ideals comes from journeying the world over. Holds deep compassion for all living things and strives to create harmony between humans and creatures of the wood. 	The guardian of a vast forest whose strength to uphold her ideals comes from journeying the world over. Holds deep compassion for all living things and strives to create harmony between humans and creatures of the wood.
Skill: Soul Cry 	Skill: Soul Cry 	Skill: Soul Cry 	Skill: Snipe Shot 	Skill: Snipe Shot 	Skill: Snipe Shot
ATK+2 to allies. 	ATK+2 to allies. 	ATK+2 to allies. 	Inflicts Seal for 1 turn. 	Inflicts Seal for 1 turn. 	Inflicts Seal for 1 turn.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
Counterattacks deal +1 damage. 	Counterattacks deal +1 damage. 	Counterattacks deal +1 damage. 	Recovers 1 HP per turn. 	Recovers 1 HP per turn. 	Recovers 1 HP per turn.
Holy Sister 	Holy Sister 	Holy Sister 	Crown Thief 	Crown Thief 	Crown Thief
 	 	2 	 	 	2
 	 	24 	 	 	32
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	4 	 	 	3
Description 	Description 	Description 	Description 	Description 	Description
A sister whose journey to save the world has awakened her true strength. Possesses a heart whelmed with determination after years of training on the road. 	A sister whose journey to save the world has awakened her true strength. Possesses a heart whelmed with determination after years of training on the road. 	A sister whose journey to save the world has awakened her true strength. Possesses a heart whelmed with determination after years of training on the road. 	A fleet-footed thief who desires power so he can fulfill his dream. Has a reputation as a 'gentleman thief' throughout the world thanks to his exploits as one who dives into monstrous affairs to save those less fortunate. 	A fleet-footed thief who desires power so he can fulfill his dream. Has a reputation as a 'gentleman thief' throughout the world thanks to his exploits as one who dives into monstrous affairs to save those less fortunate. 	A fleet-footed thief who desires power so he can fulfill his dream. Has a reputation as a 'gentleman thief' throughout the world thanks to his exploits as one who dives into monstrous affairs to save those less fortunate.
Skill: Cleric Cure 	Skill: Cleric Cure 	Skill: Cleric Cure 	Skill: Treasure Draw 	Skill: Treasure Draw 	Skill: Treasure Draw
Target gains HP +3. 	Target gains HP +3. 	Target gains HP +3. 	Draws 2 cards and reduces Mana costs by 1. 	Draws 2 cards and reduces Mana costs by 1. 	Draws 2 cards and reduces Mana costs by 1.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
HP/ATK+1 for adjacent cards to the left and right. 	HP/ATK+1 for adjacent cards to the left and right. 	HP/ATK+1 for adjacent cards to the left and right. 	This card can act twice. 	This card can act twice. 	This card can act twice.
Arc Paladin 	Arc Paladin 	Arc Paladin 	Master Swordsman 	Master Swordsman 	Master Swordsman
 	 	4 	 	 	4
 	 	36 	 	 	33
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	5 	 	 	4
Description 	Description 	Description 	Description 	Description 	Description
A warrior, now stronger upon her defeat at the hands of the ultimate Natial Master, who wields a holy blade in her quest to free the realm from evil. Brandishes her blade to bring an end to the eternal flames of war. 	A warrior, now stronger upon her defeat at the hands of the ultimate Natial Master, who wields a holy blade in her quest to free the realm from evil. Brandishes her blade to bring an end to the eternal flames of war. 	A warrior, now stronger upon her defeat at the hands of the ultimate Natial Master, who wields a holy blade in her quest to free the realm from evil. Brandishes her blade to bring an end to the eternal flames of war. 	A wandering swordsman who drifts through life, living only for himself as a matter of principle. Has remained unchallenged in swordplay throughout his long journey--and may well continue to be long into the future. 	A wandering swordsman who drifts through life, living only for himself as a matter of principle. Has remained unchallenged in swordplay throughout his long journey--and may well continue to be long into the future. 	A wandering swordsman who drifts through life, living only for himself as a matter of principle. Has remained unchallenged in swordplay throughout his long journey--and may well continue to be long into the future.
Skill: Salvation Arc 	Skill: Salvation Arc 	Skill: Salvation Arc 	Skill: True Shadow Slice 	Skill: True Shadow Slice 	Skill: True Shadow Slice
Revives and returns a random card to play. 	Revives and returns a random card to play. 	Revives and returns a random card to play. 	Deals 2 damage to a row of enemies and destroys a random enemy in play. 	Deals 2 damage to a row of enemies and destroys a random enemy in play. 	Deals 2 damage to a row of enemies and destroys a random enemy in play.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
Restores 2 HP each turn. 	Restores 2 HP each turn. 	Restores 2 HP each turn. 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain.
Elder Spirit 	Elder Spirit 	Elder Spirit 	 	 	
 	 	1 	 	 	
 	 	28 	 	 	
 	 	No 	 	 	
 	 	No 	 	 	
 	 	6 	 	 	
Description 	Description 	Description 	 	 	
A beautiful spirit of inhuman purity and incredible power who has finally understood the meaning behind her creation. Wields her powers as she journeys onward toward the goal she has finally found at last. 	A beautiful spirit of inhuman purity and incredible power who has finally understood the meaning behind her creation. Wields her powers as she journeys onward toward the goal she has finally found at last. 	A beautiful spirit of inhuman purity and incredible power who has finally understood the meaning behind her creation. Wields her powers as she journeys onward toward the goal she has finally found at last. 	 	 	
Skill: Astral Kiss 	Skill: Astral Kiss 	Skill: Astral Kiss 	 	 	
Allows the target to act again and grants ATK+1. 	Allows the target to act again and grants ATK+1. 	Allows the target to act again and grants ATK+1. 	 	 	
Ability 	Ability 	Ability 	 	 	
When HP is 10 or less, HP/ATK +2 to all your cards. 	When HP is 10 or less, HP/ATK +2 to all your cards. 	When HP is 10 or less, HP/ATK +2 to all your cards. 	 	 	
=== Natials ===
==== Earth ====
Pa-Rancell 	Pa-Rancell 	Pa-Rancell 	D-Arma 	D-Arma 	D-Arma
 	 	2 	 	 	1
 	 	1 	 	 	3
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	1 	 	 	2
Description 	Description 	Description 	Description 	Description 	Description
A basic earth Natial first discovered and considered a rarity after the Middle Ages, though they are now a common sight all over the continent. Now deified as a symbol of harmony.Height : 18~160 RegeWeight : 0.2~45 Curim	A basic earth Natial first discovered and considered a rarity after the Middle Ages, though they are now a common sight all over the continent. Now deified as a symbol of harmony.Height : 18~160 RegeWeight : 0.2~45 Curim	A basic earth Natial first discovered and considered a rarity after the Middle Ages, though they are now a common sight all over the continent. Now deified as a symbol of harmony.Height : 18~160 RegeWeight : 0.2~45 Curim	A healing Natial from the Far East that is very weak to magic and dissolves when submerged in water. Said to have a virtuous countenance.Height : 50~160 RegeWeight : 8~30 Curim 	A healing Natial from the Far East that is very weak to magic and dissolves when submerged in water. Said to have a virtuous countenance.Height : 50~160 RegeWeight : 8~30 Curim 	A healing Natial from the Far East that is very weak to magic and dissolves when submerged in water. Said to have a virtuous countenance.Height : 50~160 RegeWeight : 8~30 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: Cure 	Skill: Cure 	Skill: Cure
N/A 	N/A 	N/A 	HP+2 to target. 	HP+2 to target. 	HP+2 to target.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
Defends left-and-right adjacent cards. 	Defends left-and-right adjacent cards. 	Defends left-and-right adjacent cards. 	This card can act twice. 	This card can act twice. 	This card can act twice.
Ae-Ferrion 	Ae-Ferrion 	Ae-Ferrion 	Gia-Bro 	Gia-Bro 	Gia-Bro
 	 	2 	 	 	2
 	 	2 	 	 	5
 	 	No 	 	 	No
 	 	Yes 	 	 	No
 	 	3 	 	 	4
Description 	Description 	Description 	Description 	Description 	Description
A Natial discovered in the southern region of the continent. Depicted by the natives on murals and decorative ornaments as the god of victory.Height : 30~200 RegeWeight : 2~120 Curim 	A Natial discovered in the southern region of the continent. Depicted by the natives on murals and decorative ornaments as the god of victory.Height : 30~200 RegeWeight : 2~120 Curim 	A Natial discovered in the southern region of the continent. Depicted by the natives on murals and decorative ornaments as the god of victory.Height : 30~200 RegeWeight : 2~120 Curim 	A Natial discovered in the northern region of the continent that fires magic seeds from its head. Widely believed in local legend to be the god of earth and fertility.Height : 120~320 RegeWeight : 8~70 Curim	A Natial discovered in the northern region of the continent that fires magic seeds from its head. Widely believed in local legend to be the god of earth and fertility.Height : 120~320 RegeWeight : 8~70 Curim	A Natial discovered in the northern region of the continent that fires magic seeds from its head. Widely believed in local legend to be the god of earth and fertility.Height : 120~320 RegeWeight : 8~70 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: Grenade 	Skill: Grenade 	Skill: Grenade
N/A 	N/A 	N/A 	CS3: Deals 1 damage to a row of enemies.CS4+: Deals 2 DMG to an entire row. 	CS3: Deals 1 damage to a row of enemies.CS4+: Deals 2 DMG to an entire row. 	CS3: Deals 1 damage to a row of enemies.CS4+: Deals 2 DMG to an entire row.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	None 	None 	None
Da-Colm 	Da-Colm 	Da-Colm 	Ma-Gorb 	Ma-Gorb 	Ma-Gorb
 	 	6 	 	 	5
 	 	8 	 	 	5
 	 	No 	 	 	Yes
 	 	No 	 	 	No
 	 	6 	 	 	7
Description 	Description 	Description 	Description 	Description 	Description
A towering Natial of colossal proportions. Known to have originated from an ancient civilization that pioneered the technology to create autonomous rock giants.Height : 160~400 RegeWeight : 220~50000 Curim 	A towering Natial of colossal proportions. Known to have originated from an ancient civilization that pioneered the technology to create autonomous rock giants.Height : 160~400 RegeWeight : 220~50000 Curim 	A towering Natial of colossal proportions. Known to have originated from an ancient civilization that pioneered the technology to create autonomous rock giants.Height : 160~400 RegeWeight : 220~50000 Curim 	A unique earth Natial that can float and freely manipulate silver. Known to leave their Masters and live in caves for hundreds of years.Height : 6~620 RegeWeight : 0.4~1000 Curim 	A unique earth Natial that can float and freely manipulate silver. Known to leave their Masters and live in caves for hundreds of years.Height : 6~620 RegeWeight : 0.4~1000 Curim 	A unique earth Natial that can float and freely manipulate silver. Known to leave their Masters and live in caves for hundreds of years.Height : 6~620 RegeWeight : 0.4~1000 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: Vermeil 	Skill: Vermeil 	Skill: Vermeil
N/A 	N/A 	N/A 	Inflicts Seal for 2 turns. 	Inflicts Seal for 2 turns. 	Inflicts Seal for 2 turns.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
HP+1 to allies in the same row. 	HP+1 to allies in the same row. 	HP+1 to allies in the same row. 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain.
==== Water ====
Requ 	Requ 	Requ 	Marme 	Marme 	Marme
 	 	1 	 	 	2
 	 	1 	 	 	3
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	1 	 	 	3
Description 	Description 	Description 	Description 	Description 	Description
One of the oldest naturally occurring Natials. Known to be extremely agile but lacking in enough stamina to travel long distances.Height : 20~240 RegeWeight : 0.2~90 Curim 	One of the oldest naturally occurring Natials. Known to be extremely agile but lacking in enough stamina to travel long distances.Height : 20~240 RegeWeight : 0.2~90 Curim 	One of the oldest naturally occurring Natials. Known to be extremely agile but lacking in enough stamina to travel long distances.Height : 20~240 RegeWeight : 0.2~90 Curim 	A water Natial with healing powers and a strong advantage over fire Natials. First sighted in the Devil's Sea, where many ships have disappeared.Height : 160~180 RegeWeight : 80~200 Curim 	A water Natial with healing powers and a strong advantage over fire Natials. First sighted in the Devil's Sea, where many ships have disappeared.Height : 160~180 RegeWeight : 80~200 Curim 	A water Natial with healing powers and a strong advantage over fire Natials. First sighted in the Devil's Sea, where many ships have disappeared.Height : 160~180 RegeWeight : 80~200 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: Heal 	Skill: Heal 	Skill: Heal
N/A 	N/A 	N/A 	HP+3 to target. 	HP+3 to target. 	HP+3 to target.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
Draws a card upon leaving play. 	Draws a card upon leaving play. 	Draws a card upon leaving play. 	None 	None 	None
Zamilpen 	Zamilpen 	Zamilpen 	Tarbyss 	Tarbyss 	Tarbyss
 	 	4 	 	 	3
 	 	3 	 	 	3
 	 	No 	 	 	No
 	 	No 	 	 	Yes
 	 	4 	 	 	5
Description 	Description 	Description 	Description 	Description 	Description
A Natial discovered in the northern region of the continent with saliva that freezes enemies on contact. Maintains a mysterious ecology despite extensive research.Height : 80~160 RegeWeight : 8~200 Curim	A Natial discovered in the northern region of the continent with saliva that freezes enemies on contact. Maintains a mysterious ecology despite extensive research.Height : 80~160 RegeWeight : 8~200 Curim	A Natial discovered in the northern region of the continent with saliva that freezes enemies on contact. Maintains a mysterious ecology despite extensive research.Height : 80~160 RegeWeight : 8~200 Curim	A sunbathe-loving Natial that resembles a flattened fish. Often seen drifting along the surface of the southern tropics' waters that of like fallen leaves.Height : 80~460 RegeWeight : 4~4000 Curim	A sunbathe-loving Natial that resembles a flattened fish. Often seen drifting along the surface of the southern tropics' waters that of like fallen leaves.Height : 80~460 RegeWeight : 4~4000 Curim	A sunbathe-loving Natial that resembles a flattened fish. Often seen drifting along the surface of the southern tropics' waters that of like fallen leaves.Height : 80~460 RegeWeight : 4~4000 Curim
Skill: Freeze 	Skill: Freeze 	Skill: Freeze 	Skill: None 	Skill: None 	Skill: None
Inflicts Seal for 1 turn. 	Inflicts Seal for 1 turn. 	Inflicts Seal for 1 turn. 	N/A 	N/A 	N/A
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	Draws a card upon leaving play. 	Draws a card upon leaving play. 	Draws a card upon leaving play.
Neptjuno 	Neptjuno 	Neptjuno 	Tentarch 	Tentarch 	Tentarch
 	 	5 	 	 	6
 	 	7 	 	 	9
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	7 	 	 	8
Description 	Description 	Description 	Description 	Description 	Description
A Natial in the form of a magical warrior standing atop a turtle. Popular for deployment among summoners in the military.Height : 140~220 RegeWeight : 160~240 Curim 	A Natial in the form of a magical warrior standing atop a turtle. Popular for deployment among summoners in the military.Height : 140~220 RegeWeight : 160~240 Curim 	A Natial in the form of a magical warrior standing atop a turtle. Popular for deployment among summoners in the military.Height : 140~220 RegeWeight : 160~240 Curim 	An extremely large water Natial with overwhelming destructive power. Appears in legends the world over as a monster that commands the sky and sea.Height : 220~30000 RegeWeight : 300~550000 Curim 	An extremely large water Natial with overwhelming destructive power. Appears in legends the world over as a monster that commands the sky and sea.Height : 220~30000 RegeWeight : 300~550000 Curim 	An extremely large water Natial with overwhelming destructive power. Appears in legends the world over as a monster that commands the sky and sea.Height : 220~30000 RegeWeight : 300~550000 Curim
Skill: Ice Burn 	Skill: Ice Burn 	Skill: Ice Burn 	Skill: Maelstrom 	Skill: Maelstrom 	Skill: Maelstrom
Deals 2 DMG to an enemy. 	Deals 2 DMG to an enemy. 	Deals 2 DMG to an enemy. 	Deals 4 DMG to all enemies. 	Deals 4 DMG to all enemies. 	Deals 4 DMG to all enemies.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
Defends left-and-right adjacent cards. 	Defends left-and-right adjacent cards. 	Defends left-and-right adjacent cards. 	None 	None 	None
==== Fire ====
Hepetus 	Hepetus 	Hepetus 	Dullmdalla 	Dullmdalla 	Dullmdalla
 	 	2 	 	 	1
 	 	2 	 	 	3
 	 	No 	 	 	No
 	 	No 	 	 	No
 	 	2 	 	 	3
Description 	Description 	Description 	Description 	Description 	Description
A Natial that resembles an old dwarf who lacks in agility but possesses raw power. Highly empathic to its user's emotional state.Height : 120~160 RegeWeight : 60~110 Curim 	A Natial that resembles an old dwarf who lacks in agility but possesses raw power. Highly empathic to its user's emotional state.Height : 120~160 RegeWeight : 60~110 Curim 	A Natial that resembles an old dwarf who lacks in agility but possesses raw power. Highly empathic to its user's emotional state.Height : 120~160 RegeWeight : 60~110 Curim 	A giant head that emerges from the void, burning everything in its path. The ancient race that created this colossus quickly came to fear it.Height : 150~600 RegeWeight : 60~3500 Curim 	A giant head that emerges from the void, burning everything in its path. The ancient race that created this colossus quickly came to fear it.Height : 150~600 RegeWeight : 60~3500 Curim 	A giant head that emerges from the void, burning everything in its path. The ancient race that created this colossus quickly came to fear it.Height : 150~600 RegeWeight : 60~3500 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: Explosion 	Skill: Explosion 	Skill: Explosion
N/A 	N/A 	N/A 	Deals 1 DMG to an entire row. 	Deals 1 DMG to an entire row. 	Deals 1 DMG to an entire row.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain.
Blyx 	Blyx 	Blyx 	Oonvievle 	Oonvievle 	Oonvievle
 	 	CS3: 3CS4+: 2 	 	 	6
 	 	3 	 	 	5
 	 	No 	 	 	No
 	 	Yes 	 	 	No
 	 	4 	 	 	6
Description 	Description 	Description 	Description 	Description 	Description
A Natial that resembles a human woman and a four-legged beast. In legend, it is the gatekeeper of a desert kingdom, or the guardian of a forest.Height : 180~280 RegeWeight : 200~300 Curim	A Natial that resembles a human woman and a four-legged beast. In legend, it is the gatekeeper of a desert kingdom, or the guardian of a forest.Height : 180~280 RegeWeight : 200~300 Curim	A Natial that resembles a human woman and a four-legged beast. In legend, it is the gatekeeper of a desert kingdom, or the guardian of a forest.Height : 180~280 RegeWeight : 200~300 Curim	A Natial with a giant scythe. There are many theories about its origins, including one that suggests it lived alongside dragons.Height : 180~240 RegeWeight : 20~50 Curim 	A Natial with a giant scythe. There are many theories about its origins, including one that suggests it lived alongside dragons.Height : 180~240 RegeWeight : 20~50 Curim 	A Natial with a giant scythe. There are many theories about its origins, including one that suggests it lived alongside dragons.Height : 180~240 RegeWeight : 20~50 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: None 	Skill: None 	Skill: None
N/A 	N/A 	N/A 	N/A 	N/A 	N/A
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain. 	ATK+1 to self per enemy slain.
Greon 	Greon 	Greon 	Xenofiend 	Xenofiend 	Xenofiend
 	 	5 	 	 	4
 	 	5 	 	 	7
 	 	Yes 	 	 	No
 	 	No 	 	 	No
 	 	7 	 	 	7
Description 	Description 	Description 	Description 	Description 	Description
A rare winged Fire attribute Natial that requires a great deal of magic to keep itself aloft. It's depicted on the flag of a southern kingdom.Height : 80~200 RegeWeight : 8~80 Curim 	A rare winged Fire attribute Natial that requires a great deal of magic to keep itself aloft. It's depicted on the flag of a southern kingdom.Height : 80~200 RegeWeight : 8~80 Curim 	A rare winged Fire attribute Natial that requires a great deal of magic to keep itself aloft. It's depicted on the flag of a southern kingdom.Height : 80~200 RegeWeight : 8~80 Curim 	A burning demon that can turn the world to ash. Due to the colossal amount of power in its body, humans are only able to manifest its upper half.Height : 200~2400 RegeWeight : 400~5000 Curim	A burning demon that can turn the world to ash. Due to the colossal amount of power in its body, humans are only able to manifest its upper half.Height : 200~2400 RegeWeight : 400~5000 Curim	A burning demon that can turn the world to ash. Due to the colossal amount of power in its body, humans are only able to manifest its upper half.Height : 200~2400 RegeWeight : 400~5000 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: Inferno 	Skill: Inferno 	Skill: Inferno
N/A 	N/A 	N/A 	Deals 5 DMG to an enemy. 	Deals 5 DMG to an enemy. 	Deals 5 DMG to an enemy.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
This card can act twice. 	This card can act twice. 	This card can act twice. 	ATK+2 to self per enemy slain. 	ATK+2 to self per enemy slain. 	ATK+2 to self per enemy slain.
==== Heaven ====
Pelitt 	Pelitt 	Pelitt 	Guene-Foss 	Guene-Foss 	Guene-Foss
 	 	1 	 	 	2
 	 	1 	 	 	3
 	 	Yes 	 	 	Yes
 	 	No 	 	 	No
 	 	1 	 	 	3
Description 	Description 	Description 	Description 	Description 	Description
A tiny fairy Natial. Though weak, it can remove sealing effects. Used in diversion tactics intended to penetrate the enemy's front lines.Height : 6~60 RegeWeight : 0.2~2 Curim 	A tiny fairy Natial. Though weak, it can remove sealing effects. Used in diversion tactics intended to penetrate the enemy's front lines.Height : 6~60 RegeWeight : 0.2~2 Curim 	A tiny fairy Natial. Though weak, it can remove sealing effects. Used in diversion tactics intended to penetrate the enemy's front lines.Height : 6~60 RegeWeight : 0.2~2 Curim 	This cloud-riding, lightning-summoning Natial is believed to have come from the East. Popular due to its relatively inexpensive summoning cost.Height : 120~200 RegeWeight : 0.8~4 Curim 	This cloud-riding, lightning-summoning Natial is believed to have come from the East. Popular due to its relatively inexpensive summoning cost.Height : 120~200 RegeWeight : 0.8~4 Curim 	This cloud-riding, lightning-summoning Natial is believed to have come from the East. Popular due to its relatively inexpensive summoning cost.Height : 120~200 RegeWeight : 0.8~4 Curim
Skill: Medic 	Skill: Medic 	Skill: Medic 	Skill: Blitz 	Skill: Blitz 	Skill: Blitz
Removes Seal from target. 	Removes Seal from target. 	Removes Seal from target. 	Deals 2 DMG to an enemy. 	Deals 2 DMG to an enemy. 	Deals 2 DMG to an enemy.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	None 	None 	None
Kyria-Bell 	Kyria-Bell 	Kyria-Bell 	Fifenall 	Fifenall 	Fifenall
 	 	CS3: 4CS4+: 5 	 	 	CS3: 1CS4+: 2
 	 	CS3: 4CS4+: 3 	 	 	CS3: 5CS4+: 6
 	 	Yes 	 	 	Yes
 	 	No 	 	 	No
 	 	4 	 	 	4
Description 	Description 	Description 	Description 	Description 	Description
A war maiden whose descent from the heavens is heralded by the sound of clanging bells. In the North, she is known as a guide of souls.Height : 160~180 RegeWeight : 60~90 Curim	A war maiden whose descent from the heavens is heralded by the sound of clanging bells. In the North, she is known as a guide of souls.Height : 160~180 RegeWeight : 60~90 Curim	A war maiden whose descent from the heavens is heralded by the sound of clanging bells. In the North, she is known as a guide of souls.Height : 160~180 RegeWeight : 60~90 Curim	A Natial that can restore a significant amount of health. Despite its angelic appearance, its wings and halo are strictly decorative.Height : 140~170 RegeWeight : 37~59 Curim 	A Natial that can restore a significant amount of health. Despite its angelic appearance, its wings and halo are strictly decorative.Height : 140~170 RegeWeight : 37~59 Curim 	A Natial that can restore a significant amount of health. Despite its angelic appearance, its wings and halo are strictly decorative.Height : 140~170 RegeWeight : 37~59 Curim
Skill: Thunder 	Skill: Thunder 	Skill: Thunder 	Skill: Recovery 	Skill: Recovery 	Skill: Recovery
Deals 2 DMG to an entire row. 	Deals 2 DMG to an entire row. 	Deals 2 DMG to an entire row. 	HP+6 to target. 	HP+6 to target. 	HP+6 to target.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
None 	None 	None 	Draws a card upon leaving play. 	Draws a card upon leaving play. 	Draws a card upon leaving play.
Amoltamis 	Amoltamis 	Amoltamis 	Regna-Croix 	Regna-Croix 	Regna-Croix
 	 	3 	 	 	5
 	 	6 	 	 	7
 	 	Yes 	 	 	Yes
 	 	Yes 	 	 	No
 	 	6 	 	 	8
Description 	Description 	Description 	Description 	Description 	Description
Ancient war journals mention a moon goddess Natial, who rides a chariot through the sky and fires arrows upon the battlefield.Height : 190~210 RegeWeight : 180~200 Curim 	Ancient war journals mention a moon goddess Natial, who rides a chariot through the sky and fires arrows upon the battlefield.Height : 190~210 RegeWeight : 180~200 Curim 	Ancient war journals mention a moon goddess Natial, who rides a chariot through the sky and fires arrows upon the battlefield.Height : 190~210 RegeWeight : 180~200 Curim 	A Natial last seen at the previous era's end, its holy rays vaporize friend and foe alike. Said to be sent by the gods to purify the mortal realm.Height : 200~4000 RegeWeight : 140~60000 Curim	A Natial last seen at the previous era's end, its holy rays vaporize friend and foe alike. Said to be sent by the gods to purify the mortal realm.Height : 200~4000 RegeWeight : 140~60000 Curim	A Natial last seen at the previous era's end, its holy rays vaporize friend and foe alike. Said to be sent by the gods to purify the mortal realm.Height : 200~4000 RegeWeight : 140~60000 Curim
Skill: None 	Skill: None 	Skill: None 	Skill: Destruction 	Skill: Destruction 	Skill: Destruction
N/A 	N/A 	N/A 	Deals 3 DMG to an entire row. 	Deals 3 DMG to an entire row. 	Deals 3 DMG to an entire row.
Ability 	Ability 	Ability 	Ability 	Ability 	Ability
ATK+2 while in the front row. 	ATK+2 while in the front row. 	ATK+2 while in the front row. 	ATK+1 to Heaven allies. 	ATK+1 to Heaven allies. 	ATK+1 to Heaven allies.
=== Magic ===
Magic Crystal 	Magic Crystal 	Medic 	Medic 	 	
 	 	 	 	 	
 	0 	 	1 	 	
Description 	Description 	Description 	Description 	 	
A brilliant crystal brimming with magical power. It is said battles are won by the Master who can claim the most magic crystals. 	A brilliant crystal brimming with magical power. It is said battles are won by the Master who can claim the most magic crystals. 	Healing magic that contains the power of the heavens. Said to be the byproduct of alchemical research into reanimation. 	Healing magic that contains the power of the heavens. Said to be the byproduct of alchemical research into reanimation. 	 	
Effect 	Effect 	Effect 	Effect 	 	
Target gains HP/ATK+1 and you receive Mana +1. if the target is a Natial, its Skill can be used again. 	Target gains HP/ATK+1 and you receive Mana +1. if the target is a Natial, its Skill can be used again. 	Restores 2 HP to the target and removes Seal. If the target is a Heaven attribute card, it also gains ATK+1. 	Restores 2 HP to the target and removes Seal. If the target is a Heaven attribute card, it also gains ATK+1. 	 	
Transmute 	Transmute 	Transmute 	Vanish 	Vanish 	Vanish
 	 	 	 	 	
 	4 	 	4 	 	
Description 	Description 	Description 	Description 	 	
Support magic that transforms enemies into pure gold. Said to contain the essence of a Natial that posesses humans and brings misfortune.	Support magic that transforms enemies into pure gold. Said to contain the essence of a Natial that posesses humans and brings misfortune.	Offensive magic that cuts through enemies like a deadly blade. Contains the essence of a savage Natial. Used primarily by medieval assassins.	Offensive magic that cuts through enemies like a deadly blade. Contains the essence of a savage Natial. Used primarily by medieval assassins.	 	
Effect 	Effect 	Effect 	Effect 	 	
Seals an enemy's actions for 2 turns. If your master is the Witch, the enemy is sealed for 3 turns instead. 	Seals an enemy's actions for 2 turns. If your master is the Witch, the enemy is sealed for 3 turns instead. 	Deals 6 damage to the target. If your Master is the Paladin, deal 7 damage instead. 	Deals 6 damage to the target. If your Master is the Paladin, deal 7 damage instead. 	 	
Uptide 	Uptide 	Uptide 	Blaze 	Blaze 	Blaze
 	 	 	 	 	
 	3 	 	2 	 	
Description 	Description 	Description 	Description 	 	
Support magic with the power of water. Said to contain the essence of a Natial that could manipulate gravity. 	Support magic with the power of water. Said to contain the essence of a Natial that could manipulate gravity. 	Support magic with the power of fire. Contains the essence of a Natial that could manipulate flames, and grant fire's protection to a target.	Support magic with the power of fire. Contains the essence of a Natial that could manipulate flames, and grant fire's protection to a target.	 	
Effect 	Effect 	Effect 	Effect 	 	
All Water attribute cards gain HP/ATK+1, and the enemy's Earth, Fire and Heaven attribute cards each take 1 damage. 	All Water attribute cards gain HP/ATK+1, and the enemy's Earth, Fire and Heaven attribute cards each take 1 damage. 	Target gains ATK+2. if the target is a Fire attribute card, it gains ATK+3 instead. 	Target gains ATK+2. if the target is a Fire attribute card, it gains ATK+3 instead. 	 	
Wall 	Wall 	Wall 	Expel 	Expel 	Expel
 	 	 	 	 	
 	2 	 	3 	 	
Description 	Description 	Description 	Description 	 	
Support magic with the power of earth. uses the essence of a Natial who controls the soil to raise the earth into a defensive barrier. 	Support magic with the power of earth. uses the essence of a Natial who controls the soil to raise the earth into a defensive barrier. 	Support magic that uses the power of a Natial that can control time and space to revert an enemy Natial to its state before being summoned. 	Support magic that uses the power of a Natial that can control time and space to revert an enemy Natial to its state before being summoned. 	 	
Effect 	Effect 	Effect 	Effect 	 	
Puts a barrier on the target that negates damage once. if the target is an Earth attribute card, it also gains +2 HP. 	Puts a barrier on the target that negates damage once. if the target is an Earth attribute card, it also gains +2 HP. 	Returns an opponent's Natial to their hand. 	Returns an opponent's Natial to their hand. 	 	
Reduce 	Reduce 	Reduce 	Disaster 	Disaster	Disaster
 	 	 	 	 	
 	1 	 	5 	 	
Description 	Description 	Description 	Description 	 	
Support magic that grants heavenly blessings. Calls upon the power of a fiery angel who fills the user with miraculous power. 	Support magic that grants heavenly blessings. Calls upon the power of a fiery angel who fills the user with miraculous power. 	Offensive magic that calls down a ruinous storm using the power of a weather-controlling Natial. Tears through all in its path without mercy.	Offensive magic that calls down a ruinous storm using the power of a weather-controlling Natial. Tears through all in its path without mercy.	 	
Effect 	Effect 	Effect 	Effect 	 	
Halves the mana cost of one card in your hand. 	Halves the mana cost of one card in your hand. 	Deals 4 damage to a row of enemies. 	Deals 4 damage to a row of enemies. 	 	
== Gallery ==
Vantage Masters Master icon - Bard.png|Bard icon
Vantage Masters Master icon - Beast.png|Beast icon
Vantage Masters Master icon - Fighter.png|Fighter icon
Vantage Masters Master icon - Knight.png|Knight icon
Vantage Masters Master icon - Paladin.png|Paladin icon
Vantage Masters Master icon - Ranger.png|Ranger icon
Vantage Masters Master icon - Shadow.png|Shadow icon
Vantage Masters Master icon - Sister.png|Sister icon
Vantage Masters Master icon - Sorcerer.png|Sorcerer icon
Vantage Masters Master icon - Spirit.png|Spirit icon
Vantage Masters Master icon - Swordsman.png|Swordsman icon
Vantage Masters Master icon - Thief.png|Thief icon
Vantage Masters Master icon - Tyrant.png|Tyrant icon
Vantage Masters Master icon - Witch.png|Witch icon
== Trivia ==
* This game is based upon an older property of Falcom by the same name.
Category:Minigames
Category:Daydreams