Zangief

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|-|Street Fighter 6=
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==Summary==
Zangief (Russian: Зангиев) also known as the "Red Cyclone", is a video game character created by Capcom. He is part of the Street Fighter series of fighting games, first starring in Street Fighter II. He is a national Russian hero who is always seen fighting for the glory of his country.
Zangief has mostly been portrayed as a very fearless and tactful fighter who's prone to quick temperaments, and is always very competitive. Zangief is a man who is immensely proud of his physique, and constantly belittles his opponent's smaller muscular build and blaming their losses on their smaller physique. Despite his short temper, Zangief has shown himself to be rather gentle-natured with a good sense of humor at times, once entering a tournament partly to win the admiration of a group of school children. He is described as being "good natured, with a great sense of humor, and totally fearless."
==Powers and Stats==
Tier: At most 
Name: Zangief, epithets "Красный циклон"/"Red Cyclone", "Угрожающий вихрь"/"Menacing Vortex" and "Непобедимый профессиональный рестлер"/"Invincible Pro Wrestler"
Origin: Street Fighter
Gender: Male
Age: In his 40s
Classification: Human, Wrestling Champion
Powers and Abilities: Superhuman Physical Characteristics, Expert Wrestler, Acrobatics, Chi Manipulation (Via Banishing Flat), likely Extrasensory Perception (Should be able to sense chi, just like other rudimentary Chi users), minor Air Manipulation (Via Cyclone Lariat), Body Control (Via Iron Muscle and Super Russian Kick), Social Influencing (Could tame a pack of bearsSuper Street Fighter IV - Zangief's Prologue in an extremely short time and teach them wrestling poses), Technique Mimicry (ReplicatedStreet Fighter V - Karin's Character Story Karin's Ruler's Staying Hand, an extremely difficult technique to perform, after seeing it once), Vibration Manipulation (The Ruler's Staying Hand overwhelmes the opponents with the rythmic movement of its user's muscles), minor Power Nullification (Head Butt and Banishing Flat cancel out normal projectiles. Iron Body nullifies incoming attacks), Damage Boost (Can perform enhanced versions of his Special Attacks. Cossack Muscles enhances his Screw Pile Drive and Borscht Dynamite), Status Effect Inducement (By hitting the opponent repeteadly, without them being able to recover, he can cause them to enter the "Stun" status, which leaves them unable to react. His Focus Attack causes the opponent to enter a "crumpling" status), Empowerment (His Bolshoi Storm Buster turns into a stronger technique when Zangief is at low health), Resistance to Cold (Unaffected by the cold of a blizzard despite being almost naked. Resisting to cold is Street Fighter 30th Anniversary Collection as one of his Street Fighter V Champion Edition: Official Website), Heat (StandingAll About Street Fighter ZERO 3 in front of an open furnace with a burning anchor in his hand only made him sweating) and limited Resistance to Precognition (Reading the future of fighters such as him is difficult, because Street Fighter V - Menat's Versus Mode Quotes (Vs. Alex) against it)
Attack Potency: At most Small Building level+ (The powered-up versions of his Bolshoi Storm Buster forms large craters. As a world-class wrestling champion who is occasionally hosted by the CWA[Shadaloo C.R.I. Character Guide 007: Mike Haggar for matches, he should be comparable to past top class fighters of the same organization, all of whom could slam each other through the stage, leaving large holes behind. OftenStreet Fighter V - Arcade Mode - SFV Path - Zangief's Ending depicted as comparableStreet Fighter V - Arcade Mode - SFV Path - R. Mika's Ending to Mike Haggar, who used to be a CWA champion. Fought with Balrog,Street Fighter V - A Shadow Falls Rashid,Street Fighter V - Zangief's Character Story Karin, El FuerteStreet Fighter IV - El Fuerte's Rival Battle and Abel.Street Fighter IV - Zangief's Rival Battle Easily defeatedStreet Fighter IV - Zangief's Ending one of Seth's weaker clones. Occasionally spars with E. Honda and Laura)
Speed: Subsonic Travel Speed (He is a rival to Mike Haggar and should be overall comparable to him), with Supersonic+ reaction and combat speed (Capable of keeping pace with Balrog, Karin, and Rashid)
Lifting Strength: Class M (Pulled a submarine that bears great similarities to a BS-64 out of a frozen river. Compressed a log into small shavings using only his bare arms. Can drive large opponents into the ground with his Bolshoi Russian Suplex. Portrayed as the character with the mightiest muscle power in his league and is a nearly undisputed wrestling champion, which should make him comparable to past CWA top tiers, who could slam each other through the stage. Effortlessy tossed away a bear.Street Fighter V - R. Mika's Character Story Often wrestles,Ultra Street Fighter II: The Final Challengers - Zangief's Ending with large bears,Street Fighter Alpha 2 - Zangief's Ending and claims of being .Street Fighter V - VS Mode Winquotes (Vs. Balrog) Effortlessy halted Abel's charge, when Guile was having problems to just stop his walk)
Striking Strength: At most Small Building level+
Durability: At most Small Building level+ (Can withstand the recoil of his Bolshoi Storm Buster. Incredibly proud of the strength and hardness of his muscles, which allowed him to shield R. Mika from falling debris, withstand a powerful punch from Balrog and shatter Satsuki's katana without taking any damage. Took a powerful uppercut from KenSide Readers: 03 Unexpected Guests (Part II) and kept standing, and it was stated that hitting Zangief's jaw felt more like hitting steel than flesh. Was caught in a tornadoAll About Street Fighter ZERO 2 and violently hurled into the ground head-first without flinching. Comparable to past CWA wrestlers, who could withstand each other's most powerful techniques)
Stamina: Superhuman (Often trains alone in the mountains against large bears for prolonged periods of times. Left Russia on foot during a blizzard and made it in time to participate in the S.I.N tournament. Considers doing a thousand squats and a hundred-kilometers marathon to be exercises)
Range: Standard Melee Range, up to Thousands of Kilometers (12,000 km via the "Ruler's Staying Hand")
Standard Equipment: None notable
Intelligence: Above Average (Zangief graduated from a Street Fighter VI - World Tour - Zangief's Master Card and reads 300 booksStreet Fighter VI - World Tour - Zangief's Dialogues a year. Is a seasoned wrestling champion with plenty of years of experience, who participated in two world tournaments, helped vanqushing Shadaloo and has battled with a large variety of expert fighters and martial artists over the years. Is an excellent teacher and took R. Mika under his wing. Recognized Satsuki's skill by her guard alone and replicated Karin's "Ruler's Staying Hand" after seeing it once)
Weaknesses: Sometimes fools around and brags about the strength of his muscles.
Notable Attacks/Techniques:
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|-|Unique Attacks=
HeadButt.gif|Head Butt
FlyingHeadbutt.gif|Flying Head Butt
FlyingBodyPress.gif|Flying Body Press
KneeHammer.gif|Knee Hammer
Doublekneedrop.gif|Double Knee Drop
Longkick.gif|Long Kick
ChromeHead.gif|Chrome Head
DynamitePunch.gif|Dynamite Punch
Zangieffocus.gif|Focus Attack
*Head Butt: Zangief steps forward and unleashes a monstrous headbutt. This move cancels out normal projectiles.
*Flying Head Butt: Zangief unleashes a short-ranged, yet monstrous headbutt in midair.
*Flying Body Press: Zangief spreads his arms and legs out wide and lands stomach-first on top of the opponent.
*Knee Hammer: Zangief performs a short, jumping knee strike.
*Double Knee Drop: Zangief shifts his body back during a jump, then he drops his knees down, hitting his opponent.
*Long Kick: Zangief crouches and stretches his leg, delivering a kick on the opponent's ankles.
*Chrome Head: Zangief performs a short jump and delivers a quick headbutt.
*Dynamite Punch: Zangief delivers a powerful hook with his right arm.
*Focus Attack: A heavy move that grants an augmented defense to the user during the execution and, if it lands, makes the opponent crumple.
|-|Throws=
AtomicDrop.gif|Atomic Drop
HoroshoChokeslam.gif|Horosho Chokeslam
Captured.gif|Captured
BodySlam.gif|Body Slam
BrainBuster.gif|Brain Buster
ZThrow1.gif
ZThrow2.gif
ZThrow2-2.gif
ZThrow3.gif
ZThrow4.gif
*Atomic Drop: Zangief grabs the opponent's side, lifts them up and drops his opponent tailbone-first on his knee.
*Horosho Chokeslam: Zangief wraps his hand around the back of his opponent's head and lifts them up. He then slams them face-first into the ground.
*Captured: Zangief grabs his opponent and slams them back-first down to the ground.
*Body Slam: Zangief lifts his opponent and slams them into the ground.
*Brain Buster: Zangief lifts the opponent, placing their head over his shoulder. Hen then falls backwards, slamming the opponent on the ground.
*Unnamed: Zangief has several notable but unnamed throws:
**Zangief grabs the opponent and performs a suplex.
**Zangief grabs the opponent's body or head with his right arm and squeezes them, while using his left hand to strengthen the grip.
**Zangief grabs the opponent with both hands and bites their face four times.
**Zangief grabs the opponent, places them upside-down and slams their head onto the ground.
|-|Special Attacks=
DoubleLariat.gif|Double Lariat
PiledriverV.gif|Screw Pile Driver
PiledriverEX.gif|Screw Pile Driver EX
BorschtV.gif|Borscht Dynamite
BorschtEX.gif|Borscht Dynamite EX
SiberianV.gif|Siberian Express
SiberianEX.gif|Siberian Express EX
TundraStorm.gif|Tundra Storm
Powerbomb.gif|Flying Powerbomb
AtomicSuplex.gif|Atomic Buster
Banishing Flat SFIV.gif|Banishing Flat
Zangief Russian Stomping.gif|Russian Stomping
StompEX.gif|Russian Stomping EX
SpecialPiledriverEX.gif|Spinning Piledriver Special
*Double Lariat: Zangief stretches his arms out horizontally, clenches his fists, and spins on axis in an effort to hit the opponent. This move can also be used to avoid incoming projectiles.
*Spinning Piledriver/Screw Pile Driver: Zangief grabs the opponent upside down by the waist, then leaps into the air in a sitting position with their head between his legs. Spinning rapidly, Zangief slams the opponent headfirst into the ground for massive damage. The EX version is faster.
*Borscht Dynamite: While in mid-air, Zangief grabs the opponent and hits them with a lariat that flips them upside down. He then performs a flying Screw Pile Driver. The EX version is faster.
*Siberian Express: Zangief grabs the opponent, jumps and then puts them into a reverse-crucifix clutch. Finally, Zangief drives his opponent head-first into the ground. The EX version is stronger, faster and allows Zangief to ignore a single attack, going through it without being stunned.
*Tundra Storm: Zangief opens his arms out wide, anticipating a kick. If timed correctly, Zangief catches the opponent's leg. Next, he spins their leg inwards causing his opponent to fall off balance and twist in the air bringing them to the ground in a turning motion
*Flying Power Bomb: Zangief rushes a short distance towards his opponent and grabs them by the shoulders and jumps, then slams them head-first into the ground. The EX version is stronger, faster and allows Zangief to ignore a single attack, going through it without being stunned.
*Atomic Suplex: Zangief grabs his opponent around the waist and lifts them up, falling backwards while he does in order to drive them head-first into the ground. The EX version is faster.
*Banishing Flat: A chinese martial arts technique meant as a countermeasure to projectiles. Zangief performs a one-step forward-turning back slap angled low, with his hand engulfed in green Ki energy. The attack can even dissipate projectiles. The EX version is stronger.
*Russian Stomping: Zangief kicks his opponent's shins/ankles up to 3 times in succession with his back leg. Th EX version adds a high spinning kick at the end of the move.
*Spinning Piledriver Special: A special combo with which Zangief performs a Flying Power Bomb first, then follows up with a Spinning Piledriver.
|-|Super Attacks=
*Aerial Russian Slam: Zangief intercepts and grabs an airborne opponent, putting them upside down and then slamming them head-first onto the ground.
*Final Atomic Buster: Zangief attempts to grab the opponent; if successful, he performs two Atomic Suplexes, finishing with a Spinning Piledriver or two.
*Ultimate Atomic Buster: Zangief spreads out his arms, attempting to grab the opponent; if successful, Zangief goes behind the opponent and lands a German Suplex. He then lifts the opponent above his head and performs a reverse backbreaker on them. Zangief then flings the opponent in the air and jumps up to grab them and finish them with a devastating Spinning Piledriver.
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*Siberian Blizzard: Zangief jumps in the air and starts to spin rapidly with his arms outstretched - essentially performing an airborne version of his Spinning Lariat - in an attempt to grab an airborne opponent. If successful, Zangief grabs them and puts them in a headlock, spinning them higher up in the air. He then puts them into a reverse-crucifix clutch and drives them head-first into the ground.
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*Bolshoi Russian Suplex: Zangief grabs his opponent. He thens performs a devastating suplex. Still in position, Zangief keeps adding pressure to his opponent that has enough power to forcibly drive them through the ground and into a small crater.
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*Aerial Russian Slam: Zangief intercepts an airborne opponent, takes them down with a flying Power Bomb and finishes with another, grounded one.
*Cyclone Lariat: Similarly to homonymous V-Technique, Zangief spins on himself to generate an air vortex that pulls the opponent towards him. He then lifts them vertically and slams them down, crushing them with his body. Alternatively, he can deliver a series of spinning punches.
*Bolshoi Storm Buster: Zangief grabs the opponent by the head and knocks them down with a lariat to the neck. As they try to get up, he kicks them in the gut and performs a Screw Piledriver of exceptional strength. If Zangief is drawing close to defeat, he calls forth all his remaining strength and adds even more power to his piledriver.
|-|V-Techniques=
MuscleExplosion.gif|Muscle Explosion
ColossalBootV.gif|Colossal Boot
IronMuscle.gif|Iron Muscle
SuperRussianKick.gif|Super Russian Kick - Normal and Charged
CycloneLariat.gif|Cyclone Lariat
CossackMuscleV.gif|Cossack Muscle
CossackPiledriver.gif|Enhanced Screw Pile Driver
CossackDynamite.gif|Enhanced Borscht Dynamite
*Muscle Explosion: After blocking an attack, Zangief puts his hands on his hips and stick his chest out, using his muscles to push his opponent back.
*Colossal Boot: Zangief quickly dashes backwards to dodge an incoming attack and replies with a powerful Big Boot kick that strikes the opponent before they are able to react, knocking them down.
*Iron Muscle: Zangief flexes his muscles as his body turns red. While in this state he gains an augmented defense, which allows him to better block up to two attacks and receive less damage, as well as not being stunned by them. Zangief can also walk and flex his muscles to hit the opponent if they're in range.
*Super Russian Kick: Zangief pumps himself up and stomps violently on the ground as his entire body turns red. Zangief then sidesteps toward his opponent and delivers a sidekick. Zangief can charge this move to increase the damage and break the opponent's defense. While charging, Zangief's body is impervious to damage, being able to ignore single attacks, receiving less damage and not being stunned by them.
*Cyclone Lariat: Zangief spins around, creating an air vortex the pulls the opponent in, leaving them open to different attacks. Zangief can continue to spin for a multi-hitting attack.
*Cossack Muscle: Zangief strikes a pose as the commentary in the background hypes up for his next command grab. When Zangief successfully grabs his opponent with either Screw Pile Driver or Borscht Dynamite, his body turns red as he piledrives his opponent further into the ground, delivering much more damage than usual.
|-|Others=
*Ruler's Staying Hand: A technique created by the Kanzuki Family which was copied by Zangief after witnessing Karin performing it against a group of Shadaloo soldiers. It normally endangeres the user's life, but both Karin and Zangief can use it without any problems. With this technique Zangief can attack his opponents with only the rhytmic movements of his muscles, reaching them as far as twelve-thousand kilometers away.
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==Gallery==
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==Notable Matchups==
Victories:
Brad Armstrong (Lisa) Brad's Profile (Failure/End of Game Brad was used, speed was equalized, starting distance was 10 meters and the battle took place in the Konoha Dome)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Street Fighter
Category:Acrobats
Category:Adults
Category:Body Control Users
Category:Brawlers
Category:Chi Users
Category:Damage Boost Users
Category:Empowerment Users
Category:Extrasensory Perception Users
Category:Fighting Game Characters
Category:Game Characters
Category:Good Characters
Category:Heroes
Category:Heroes
Category:Honorable Characters
Category:Humans
Category:Idols
Category:Loyal Characters
Category:Male Characters
Category:Martial Artists
Category:Martial Arts Champions
Category:Playable Characters
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Social Influencers
Category:Status Effect Users
Category:Teachers
Category:Vibration Users
Category:Video Game Characters
Category:Warriors
Category:Wrestlers