Ancient Necropolis

:We'll look back fondly on that ambush at Rotwick, for now the Royal Road brings us to the Necropolis!
:As our men make their way through ancient crypts and ransacked tombs, they grow restless with the staggering amount of open graves.
:The prenatural silence only makes it worse, as it is undoubtedly but a preamble to another attack by the forces of darkness.
Ancient Necropolis is the twenty-fourth stage in Kingdom Rush and the second in the Curse of Castle Blackburn mini-campaign available on the Steam, iOS, and Android versions.
==Campaign==
===Set-Up===
* Gold 900
* Strategic Point x15
* Skeleton Pile x3
* Zombie Grave x7
* Trash x2
===Wave Composition===
KRstage24-1.jpg
Wave	Enemies(NW > NE) 	Enemies(NW > SE) 	Enemies(SW > NE) 	Enemies(SW > SE) 	Enemies(North)	Enemies(South) 	Enemies(Other > NE) 	Enemies(Other > SE) 	Income
1 	Skeleton x30 	 	 	Skeleton Knight x13 	 	 	Skeleton x5 	Skeleton x5 	210
2 	 	Zombie x30 	 	Zombie x19 	 	 	 	Zombie x16 	455
3 	Skeleton x28 	Fallen Knight x2 	 	Skeleton x28 	 	 	Skeleton x7 	Skeleton x7 	230
4 	Zombie x16Fallen Knight x1 	 	Zombie x16Fallen Knight x2 	 	 	 	Zombie x8Skeleton x10 	 	420
5 	 	Zombie x13Fallen Knight x3 	 	Spectral Knight x5 	 	 	Zombie x13 	Skeleton x6
Zombie x8 	514
6 	 	Necromancer x3 	 	Zombie x40 	 	 	 	 	430
7 	Zombie x7 	Zombie x12Abomination x3 	 	Zombie x8 	 	 	Zombie x12 	Zombie x12 	507
8 	Abomination x5 	 	 	Fallen Knight x3 	Zombie x21 	 	Zombie x12Skeleton x8 	Zombie x8Skeleton x4 	681
9 	Abomination x3Necromancer x4 	 	Abomination x1Spectral Knight x6 	 	 	Abomination x3 	Giant Rat x6Skeleton x12	Giant Rat x6Skeleton x12	958
10 	Fallen Knight x7 	 	 	Fallen Knight x7 	 	 	Giant Rat x18 	Giant Rat x18 	920
11 	 	 	 	 	Zombie x50 	Zombie x10Abomination x7 	Zombie x33 	Zombie x23 	1162
12 	Fallen Knight x10Spectral Knight x3	 	Fallen Knight x4Spectral Knight x1	 	 	Fallen Knight x3Spectral Knight x3	 	 	960
13 	 	Fallen Knight x4Necromancer x5	 	Fallen Knight x8Necromancer x3	 	 	Skeleton x30 	Skeleton x30 	1000
14 	Fallen Knight x2Abomination x7 	Fallen Knight x2Abomination x4	 	 	Zombie x15 	 	 	 	815
15 	Fallen Knight x5Spectral Knight x3 	 	Zombie x15Abomination x9 	 	 	Necromancer x8 	Zombie x56Giant Rat x11 	Zombie x42Giant Rat x5 	2121
Strategy
===General===
===Upgrades and Hero===
* Elora Wintersong is a good choice due to their crowd control and ability to damage Spectral Knights.
*Hacksaws instakill will keep Fallen Knights from returning as ghosts and Abominations from exploding.
* Most upgrade points should be put into Archers, Mages, and Rain of Fire.
===Towers===
==Heroic Challenge==
===Set-Up===
* Gold 1100
* Strategic Point x15
* Skeleton Pile x3
* Zombie Grave x7
* Trash x2
**Restriction: Heroes are allowed.
**Restriction: Upgrades fully allowed.
===Wave Composition===
KRstage24-2.jpg
Wave	Enemies(Northwest > Northeast)	Enemies(Northwest > Southeast)	Enemies(Southwest > Southeast) 	Enemies(South) 	Enemies(Other > Northeast)	Enemies(Other > Southeast)	Income
1 	Abomination x1Worg x18 	 	Abomination x1Worg x12 	 	Skeleton x5 	Skeleton x5 	480
2 	 	Necromancer x2 	Spectral Knight x2Fallen Knight x2	Spectral Knight x5 	 	Zombie x16 	572
3 	Abomination x4 	Necromancer x4 	 	 	Skeleton x7 	Skeleton x7 	428
4 	 	Necromancer x2 	Fallen Knight x3 	Spectral Knight x7 	Zombie x8Skeleton x10 	 	576
5 	Abomination x1Worg x28 	 	Abomination x1Worg x22 	Worg x10 	 	Zombie x13Skeleton x6 	923
6 	 	Necromancer x8 	Spectral Knight x11 	Spectral Knight x10	 	 	1240
Strategy
===General===
Abusing Rain of Fire is essential to complete this level. Rain of Fire's most important roles are to heavily reduce Abominations' HP and to turn Fallen Knights into Spectral Knights so Elora Wintersong can deal with them, with the aid of Magic Towers.
===Upgrades and Hero===
All the Upgrades should be maxed at this point. Elora Wintersong is a very strong choice here because of her crowd control skills plus her ability to deal a lot of damage to Spectral Knights.
===Towers===
A proben strategy is placing two Magic Towers on the last spot (the previous to the last on the southern lane), two barracks immediately before them and two artillery towers immediately before those. You should focus on getting a Tesla x104 with Overcharge in the northern lane, which will be enough to deal with the Necromancers.
==Iron Challenge==
===Set-Up===
* Gold 2700
* Strategic Point x15
* Skeleton Pile x3
* Zombie Grave x7
* Trash x2
**Restriction: Heroes are allowed.
**Restriction: Upgrades fully allowed.
**Restriction: only.
===Wave Composition===
KRstage24-3.jpg
Wave	Enemies(Northwest > Northeast)	Enemies(Southwest > Northeast)	Enemies(Southwest > Southeast)	Income
1 	Fallen Knight x5 	Necromancer x4Skeleton x46 	Necromancer x4Skeleton x46 	784
Strategy
===General===
* Don't forget that after the death of Fallen Knights, they will turn into Spectral Knights. 
* Spectral Knights are immune to physical damage, and mages are banned in this challenge. 
* Spiked Armor deals True Damage. 
===Upgrades and Hero===
* At this time, you should have enough stars to upgrade everything in the Upgrade Tree. If you do not, then upgrade Barracks, Artilleries, Rain of Fire, and Reinforcements fully in the Upgrade tree. 
* Because Spectral Knights are immune to physical damage, any ranged heroes that wither deals True Damage or Magic Damage works for Spectral Knights due to the restriction of mage in this challenge. If you do not have any premium heroes, you should use Gerald Lightseeker, as he have a fair health and the heaviest armor among all three free heroes. However, he have low armor at Level 1, so place him near any unarmored enemies so that he can gain experiences quickly, as well as leveling up to have an even better armor. Don't forget that at least level 4, Gerald will use Shield of Retribution to reflect back damage from attacker; plus, the ability deals True Damage. 
===Towers===
* In the top western entrance, it spawns Fallen Knight. Be aware that then they die, they return as Spectral Knight, and as they are immune to physical damage, Melee Towers and Artillery Towers (though they ignore 1/2 of armor, but not in immunity), deals no damage to them. However, as mentioned above, Spiked Armor reflects True Damage back to the attacker, so building Barracks would be the best on Top western strategic points. Even better, upgrade them to Holy Order, and if possible, purchase Healing Light (to heal themselves), and Shield of Valor (for heavier armor). Holy Strike will do nothing against Spectral Knights, as its ability only deals physical damage (except in Flash; however, players will not encounter Spectral knights as an enemy as it is in the elite levels that aren't available in flash). It's also advised to place Gerald Lightseeker near Paladins, as he will use courage to gain armor, damage, and heals allies (this requires Gerald to be at least Level 2). Lastly, use rain of Fire against Spectral Knights if your troops couldn't handle the Fallen Knights and Spectral Knights. 
* In the southern west, it spawns Skeletons and Necromancers. Because Necromancers spawn undead minions, it can overwhelm the players; therefore, artilleries are the best to be placed around the south. Low-leveled artilleries almost do nothing against Skeleton Knights and Necromancers, so upgrade them as fairly as possible. If possible, as soon as Necromancers spawn from the entrance, place Reinforcements, with the help of artilleries, to attack the Necromancers, as they cannot summon undeads while blocked.
==Events==
New EnemyWave 4	Fallen Knight
 	Tainted knights who follow a dark path of blood and slaughter.
* High magic resistance
* High damage
* Returns as an undead
New EnemyWave 4	Spectral Knight
 	Tormented souls of oath breaking knights doomed to roam between life and death
* Immune to physical damage
* High damage
* Bolsters Fallen Knights
New EnemyWave 7	Abomination
 	Giant flesh golems made out of mutilated limbs and bodies of many creatures.
* Slow speed
* Explodes on death
==Related Achievements==
 NEVERMORE Capture the attention of the mysterious crow.
Category:Kingdom Rush
Category:Levels
Category:Elite Levels