20021116 AShortHistoryOfTheFuture

<H1> A Short History of the Future </H1>
<H2> Roll Call </H2>
<TABLE>
<TR>
 <TD> Auric </TD>
 <TD> 13th (20th CL) Wemic Druid </TD>
 <TD> Keith Farrar </TD>
</TR>
<TR>
 <TD> Estus </TD>
 <TD> 16th Human Cleric </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 16th/3rd Human Fighter/Hospitaler </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 6th/13th/1st Human Fighter/Wizard/Fatespinner </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Borgar </TD>
 <TD> 10th/5th Dwarf Cleric/Warpriest </TD>
 <TD> Matt Miller </TD>
</TR>
<TR>
 <TD> Fingle </TD>
 <TD> 3rd/16th Gnome Cleric/Wizard </TD>
 <TD> Richard Jacobsen </TD>
</TR>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 17th/3rd Elf Wizard/Fighter </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 6th/10th/3rd Half-Elf Fighter/Rogue/Templar </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Travian </TD>
 <TD> 18th Human Paladin </TD>
 <TD> Robert Giedt </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
<H2> A Heroes' Reward </H2>
The party sees the sphinx and a squadron of elven templars take the body of Gorath into the storage vaults. The elven priest asks Donner to see his party after they have rested. Donner notices that the elven priest looks young, but moves slowly. Also, he appears to do almost very little work. High Priest Thrasylvan at Rillithar. Donner agrees to talk to him right away. The party follows:
The group is taken to an inner courtyard, passing several doors and sentries. Thrasylvan is there and talking to an ent.
<BLOCKQUOTE>
<B>Thrasylvan:</B> We have been watching you all for some time. We believed that you all would someday be the saviors of our people. We have been searching for ways to reward you when that day comes. You have with this great victory saved our people. Each of you has had your part in this and each of you requires a unique reward. However, it would be inappropriate for us to give away such wealth as we have prepared for you without being assured of its future use. I would ask each of you to prepare yourself and step into this pool. This will be a simple test of who you are and who you will be. Which will in turn tell us which sort of reward is appropriate for the great deed you have done.
<B>Donner:</B> I have spent time to counsel you to not reward us. We only did what was necessary. But given your preparation, I'm not sure that would not do much good.
<B>Thrasylvan:</B> If you are the types of people to do more good in the future, it would be foolish of us not to aid you.
<B>Donner:</B> Pool?
<B>Thrasylvan:</B> This is where the water of the world springs to the west. We are able through its power and its spirit, see the future, see the present, see the past, and see possibilities. It flows to other planes and feeds all. It is not without risk and it is certainly not without benefit. We have made some preparations today so that each of you, upon stepping into the pool, will help us determine what the future will be and how to best affect that future. Choosing not to step into the pool is also predictive of your futures and we will decide accordingly.
<B>Donner:</B> Do we go through as individuals or as a group?
<B>Thrasylvan:</B> I don't know. My part in this is largely at an end until you choose. I will be nearby if you have any questions.
</BLOCKQUOTE>
The priest goes and sits down over by the pool.
<BLOCKQUOTE>
<B>Donner:</B> Well, I'm opening up the floor for discussion.
<B>Estus:</B> If you wish to continue as a group into the service of good, I recommend that you step into the pool together.
<B>Grackle:</B> (To Thrasylvan) What is this pool again?
<B>Thrasylvan:</B> This is merely a device for viewing the future. But today we have made special preparations so that it is not simply a scrying device. What is seen may in fact happen, perhaps as we view it.
</BLOCKQUOTE>
As the party continues to discuss matters, Grackle steps into the pool. From the party's viewpoint, he slowly fades into nothingness.
<BLOCKQUOTE>
<B>Auric:</B> (To the ent) Do you live here?
<B>Ent:</B> Moving is tiring. Things here are peaceful.
<B>Auric:</B> What does this pool do?
<B>Ent:</B> It is from the waters that flow under the Tree of the World.
<B>Auric:</B> Does it really tell the future?
<B>Ent:</B> It shows possibilities.
<B>Auric:</B> I see. (Shrugs. Steps into the pool)
<B>Colin:</B> (Takes off armor and starts praying and meditating)
</BLOCKQUOTE>
<H2> Grackle's Future </H2>
Grackle steps into the pool. From the party's perspective, he fades slowly from view. It starts getting very cold around Grackle. He can feel the wind. The greyness around him becomes darker. He can feel bits of sleet. When he looks down, he is standing in snow. He is in a sparsely wooded area. Through the howling wind, Grackle makes out what sounds like a voice crying out, either in pain or sadness. He moves towards the sound. He comes into an open space in the forest and finds a wagon. The horses pulling it are on the ground and there are nine wolves attacking the carcasses. In the back of the cart is an injured being. Grackle makes his way towards the injured being. As he approaches, he can see past the person. Inside the cart, there are several ornate looking chests and packages. They look like very well crafted items. He has seen several of the symbols on these items before (20 Religion roll). They appear to be the symbol of the Imperium. The individual appears to be a young man in his 20s. The face looks familiar, but he cannot place it.
<BLOCKQUOTE>
<B>Grackle:</B> What's your name lad?
<B>(Body):</B> Great, of all the people in the world, you. Make it quick.
<B>Grackle:</B> (Recognizes the voice as Zachary) Well, you've come to a pretty pass.
<B>Zachary:</B> We all get it in the neck sooner or later.
<B>Grackle:</B> Hmmm...not sure what I should do with you.
<B>Zachary:</B> Great, it's going to be torture.
<B>Grackle:</B> Where are we?
<B>Zachary:</B> What do you mean? What kind of question is that? You and your precious Westmarch.
</BLOCKQUOTE>
Grackle evaluates the situation. It looks like the wolves will finish him. Grackle hides the chests under some brush and looks around for some shelter.
<BLOCKQUOTE>
<B>Grackle:</B> If it were up to me, you would be meeting my second boss right now. My first boss might hang you, but you'd get a trial first.
<B>Zachary:</B> So, you're just going to leave me?
<B>Grackle:</B> No, you're going to get the best care I can provide without expending any valuable resources.
<B>Zachary:</B> Well, just outside of Regis Vale, it's the closest settlement. It's where I came from.
<B>Grackle:</B> They wouldn't have you huh?
<B>Zachary:</B> I just left there.
<B>Grackle:</B> I've been in the receiving end of your business.
<B>Zachary:</B> I'm afraid if you want that to happen, you're going to have to hang me right here.
<B>Grackle:</B> Well, maybe they'll hang you in that town over there.
<B>Zachary:</B> You know that's an Imperial town.
<B>Grackle:</B> He might be able to help you.
</BLOCKQUOTE>
Grackle walks with Zachary for a good three or four hours, following the old cart tracks.
<BLOCKQUOTE>
<B>Zachary:</B> A professional would have finished me at the cart.
<B>Grackle:</B> Keep that up and you might get your wish.
<B>Zachary:</B> Man, this is worse than death.
<B>Grackle:</B> (Smiles)
</BLOCKQUOTE>
Eventually, morning comes.
<BLOCKQUOTE>
<B>Zachary:</B> We're moving slower than we were.
<B>Grackle:</B> I've got lots of time.
<B>Zachary:</B> Figure at this pace, we might be there by nightfall.
<B>Grackle:</B> And if we're unlucky, something might see us.
</BLOCKQUOTE>
The load gets heavy and they have to stop every 30-40 minutes for a short rest. By the end of the day, Grackle can spot lights from a tower. As they get closer, some Imperial soldiers come marching out.
<BLOCKQUOTE>
<B>Grackle:</B> I've got an injured man here. I think there's a temple of Athena here.
<B>Soldiers:</B> (Come to help)
<B>Grackle:</B> I've got him.
<B>Soldiers:</B> You sure? You look pretty tired?
<B>Grackle:</B> Yup.
<B>Soldier:</B> Hey, we've got an injured man.
</BLOCKQUOTE>
A man in priestly robes comes down. Looks to be a priest of Apollo.
<BLOCKQUOTE>
<B>Priest:</B> Oh, did you find him out in the woods. He just left here yesterday.
<B>Soldier:</B> Where's the cart?
<B>Grackle:</B> How far?
<B>Grackle:</B> It's safe?
<B>Soldier:</B> Where?
<B>Grackle:</B> Well, um...
<B>Soldier:</B> I'm sure that you
<B>Grackle:</B> You're welcome to...
<B>Soldier:</B> Very well.
<B>Grackle:</B> ...try.
<B>Soldier:</B> (Gives orders)
<B>Grackle:</B> What's on the cart?
<B>Soldier:</B> It's an important Imperial shipment.
<B>Grackle:</B> I see.
<B>Soldier:</B> So, what's your name?
<B>Grackle:</B> Spigot.
<B>Soldier:</B> Well, Mister Spigot. You're going to rest here until we get the cart.
<B>Grackle:</B> I can show you where the chests are.
<B>Soldier:</B> Very well.
<B>Grackle:</B> (Zachary) This one's for free.
</BLOCKQUOTE>
Grackle shows the soldiers to the cart. He then shows the soldiers where the chests are and then kills them all. After a tough fight, he finishes them off. He begins examining the chests. Grackle finds several weapons, sealed documents, and other items. As Grackle puts all the items in the bag, he reappears in the pool. There's a light dusting of snow on his shoulders. His bag is empty.
<BLOCKQUOTE>
<B>Thrasylvan:</B> It is as we thought. You continue to walk the line between the worlds. Such a path is difficult to maintain but helps the greater good. The reward we have for you will help you to decide when to walk on which side.
</BLOCKQUOTE>
Grackle opens the case. Inside the case is grey leather boots.
<BLOCKQUOTE>
<B>Thrasylvan:</B> These were made when the world was young and the lines between the planes were closer together. None will know where you have been. None will hear you. And you may step between this world and the half-world.
</BLOCKQUOTE>
<B>Boots of the Stalker:</B> Trackless Step, +10 Move Silently. Step between Prime Material and Ethereal at will. Can see Prime Material as he walks.
<BLOCKQUOTE>
<B>Grackle:</B> How real was that?
<B>Thrasylvan:</B> It's as real as tomorrow. It may happen.
</BLOCKQUOTE>
<H2> Auric's Future </H2>
Auric finds himself out on the windswept plain--he feels right at home. He is definitely somewhere out on the Plateau. Auric notices that it appears to be just at the beginning of Winter. He hears in the distance, a deep thunder--it could be thunder or a single large creature. He turns into a bird and flies up. He looks to be near a big ravine. There, he can see two huge dragons circling each other and bellowing. One of them appears to be dark blue, and the other is metallic (perhaps copper). The dark blue creature appears to be larger.
Auric spots a lady watching the dragons fighting. As he looks closer, her hair appears to be moving. Auric assumes that the creature is a medusa.
The dragons continue to circle and feint. The blue looks about to let go and the woman raises her hand. They both stop and look at her. Then, they both calm down. They appear to be talking. They walk past a bend in the canyon. Inside a cave or a crevice, he sees some motion--perhaps more humanoid figures. He sees a lot of armed, hyena headed beasts. They appear to be armed for war.
Auric slowly flies closer. He hears the lady speaking: "Continue the practice. We don't want any injuries. This has to be perfect. Remember what I told you, no breathing. This not a fight, this is practice. Now, again!"
Auric then finds himself standing in the pool of water.
<BLOCKQUOTE>
<B>Thrasylvan:</B> This to is of use. You have shown skill and caution, and by that, wisdom. We feel the best way to improve the future is to enhance your wisdom and to enhance your knowledge and foresight so that you may continue to make wise decisions. For that, we give you this wreath.
</BLOCKQUOTE>
<B>Wreath of Wisdom:</B> Usable only by druids. Woven of oak and mistletoe. +2 Wisdom. +2 ranks in all Knowledge skills. Once every sunrise, you may (by concentrating), tap into the communal knowledge of the ancient trees--Legend Lore, 1/day. 1/lunar cycle, call to trees for any druid spell.
<BLOCKQUOTE>
<B>Auric:</B> When and where? That needs to be stopped.
<B>Thrasylvan:</B> It's in a future.
</BLOCKQUOTE>
With his new knowledge, Auric is pretty sure that it was the Great Gorge near Hensen. Auric gives a summary of what he saw.
<BLOCKQUOTE>
<B>Donner:</B> If she's training metallic dragons. That may give an indication of what she may have in store for us.
<B>Fingle:</B> That could be 500 years from now.
<B>Donner:</B> Given what the pool.
<B>Donner:</B> Well, I would prefer to go into the pool with those companions who are still here. Every time, I have gotten through with the help of my friends.
<B>Donner:</B> Kill'Dar
<B>Donner:</B> Fingle, I know you wish to follow your own destiny, but would you join me?
<B>Fingle:</B> Sure, I'll go in with the group.
<B>Colin:</B> Should I go in armored for battle?
<B>Donner:</B> I think it will not matter.
<B>Fingle:</B> The only problem with stepping in as a group, is that we limit our potential vision of the future.
<B>Donner:</B> It could be that stepping in as a group would give individual visions, but those will be affected by those as a group.
</BLOCKQUOTE>
<H2> Donner's Future </H2>
The rest of the party steps in together and instantly vanish.
Donner finds that he is by himself. He is in a pavilion--one of the ones used by the army. Inside, he sees his brother--the second one. He and some other priests and healers are leaning over a cot. Donner walks over to the bed.
<BLOCKQUOTE>
<B>Brother:</B> (Sees Donner) Oh, thank the gods. I came as soon as I could. I'm glad to see that you did as well.
<B>Donner:</B> (Sees King, not well. Looks outside--sees woods nearby. Heavy guard on the tent. Goes back to King. King doesn't have any acute wounds but does look ill.)
<B>Priest:</B> It is a disease for which we have not found a cure. But he is late in years and the wound is very serious.
<B>Donner:</B> I've been travelling. How long has he been like this.
<B>Priest:</B> A week.
<B>Donner:</B> That would make the first day he came down with it (it appears to be two days from today).
<B>Donner:</B> Is there any indication of what may have done this to him?
<B>Priest:</B> No, he has been steadily worsening.
<B>Blaine:</B> I don't know if he's going to make it. We have so many things to handle. I mean...what with you and your campaigns in the East... I don't know how we're going to be able to handle this. The army is still all over this western area. We're in a dicey political situation given the Lords having been just informed of our lineage.
<B>Donner:</B> There is much work that needs to be done. We'll have to start with one issue and work through it. We'll have to work as a family to handle those issues.
<B>Blaine:</B> We need you here. We're getting constant messages from the other Lords. If we're going to rebuild the Kingdom of the West, it will take some careful maneuvering.
<B>Donner:</B> We may not be able to do as quick a job. There are other immediate threats to all of the people of the Westmarch. I can't put aside those immediate threats to perhaps handle people the way they would wish to be handled. You've been better at the more important political issues.
<B>Blaine:</B> I'll need permission to sign agreements. When a King meets a King, he expects to sign an agreement.
<B>Donner:</B> Well, I can certainly appear soon after being contacted.
<B>Blaine:</B> With the Imperial army on the march and the siege of Kennetar. As you know, when the Protectorate fell, the city lost its will to fight and they should surrender within days. Our only hope is you and your heroes...
<B>Donner:</B> Can you refresh my memory--Kennetar falling..?
<B>Donner:</B> Well, we may be able to recall more of our family from their journeys to help.
<B>Blaine:</B> Well, Cynrich is already doing wonders for us in Garond. He is volunteering to talk to the King of Garond. But Carroll, we don't even know where he is. That leaves just you and I.
<B>Donner:</B> He can be found, but he may also have commitments to protect people who are unable to protect themselves.
<B>Blaine:</B> We would be lost without you. I don't know how we would get along as a people without you.
<B>Donner:</B> I wish I could say that I could be comfortable with you as regent.
<B>Blaine:</B> Well, we'll need to act soon.
<B>Donner:</B> Well, our father's not dead yet.
<B>Blaine:</B> But he's incapable with meeting with the other Kings.
<B>Donner:</B> I'm sure they can wait a bit longer.
<B>Blaine:</B> You realize that you are the acting regent at this point?
<B>Donner:</B> Isn't there anyone else who can act in my stead while I'm away?
<B>Blaine:</B> Well, there is another way. It is either the King's son or the councilor. Right now, that's you or Seledan.
<B>Donner:</B> I think we'll have to see how things work out first. If in a month, I am unable to handle all the responsibilities, then I will decide.
<B>Blaine:</B> Will you be here negotiating with kings or handling the campaign in the East?
<B>Donner:</B> I will attempt to handle both.
<B>Blaine:</B> So, if there is a meeting or summit, that you are unable to attend...
<B>Donner:</B> ...then I will be dead.
<B>Blaine:</B> Then I shall assume that I have your blessing in the negotiations and you will be there to sign.
<B>Donner:</B> I will talk to Seledan first before I decide. (Teleports)
</BLOCKQUOTE>
Donner finds himself next to the pond in the temple.
<BLOCKQUOTE>
<B>Thrasylvan:</B> It is clear that no matter what, you do not intend to give up your quest to defeat evil. It is also clear that you wish to do your best for the Kingdom. But we can see that it is best to enhance you ability to battle evil. So, we give you this gift in recognition of what you have done and what you will do.<BR /> These gloves were crafted out of living gems in the early days. They can focus arcane power like no other. With them, that future may not come to pass and you will be able to do both.
</BLOCKQUOTE>
<B>Glittering Gloves:</B> Gem encrusted gauntlets. Sparkle a lot. Can store one prepared spell released by free action or by present contingency. In addition, +2 to save DC for spells cast while wearing them. And +2 effective caster level for spells cast while wearing them.
<H2> Colin's Future </H2>
Colin finds himself in darkness. He pulls out a Continual Flame coin. He is in an underground tunnel. Faintly ahead, he hears voices. As he moves towards them, he sees three gnomes and two dwarves talking. They all look up when he arrives.
<BLOCKQUOTE>
<B>Colin:</B> Greetings.
<B>Dwarf:</B> Well met. Thank God. We're saved!
<B>Colin:</B> Is there trouble?
<B>Dwarf:</B> Well there will be in a minute
<B>Dwarf:</B> Just doing a little digging and we're pretty sure we turned up Well you explain it.
<B>Gnome:</B> Well, these idiots were digging up some Adamantium. We found a bunch demons behind it.
<B>Gnome:</B> We got 'em bottled up behind a stone wall, but they'll be here in a minute.
<B>Dwarf:</B> We were trying to figure out if we should split up or run away together.
<B>Colin:</B> Well, I can hold them off. Why don't you head for your ships?
<B>Dwarf:</B> (Breathes a sigh of relief) Okay.
<B>Colin:</B> Are there any troops nearby?
<B>Dwarf:</B> Nope. I'm lucky I had my ring, or we'd never been able to stop them.
<B>Colin:</B> Where the hell are we?
<B>Dwarf:</B> You're on one of the Red Islands. How did you get here?
<B>Colin:</B> Uh, by magical transportation.
<B>Dwarf:</B> We're in a secret mine. I thought you humans were part of this deal. Well, since you're here, you might as well know. We're here to acquire adamant in communication with the Geltenhand clan. This is a secret mine that we dug into one of the former Red Islands. We've been successful and gotten some adamant.
<B>Colin:</B> I see.
<B>Dwarf:</B> You're acting like you would fight demons if they appear.
<B>Colin:</B> Well, I've got no choice.
<B>Dwarf:</B> Might have somebody here in an hour. The wall might hold them anyway for 40 minutes.
<B>Colin:</B> Well, if I need, I'll call for some help of my own. Anyway, get going.
<B>Dwarf:</B> You might need this. (Throws him a ring) If you say this word, it will toughen your skin. If you say this word, it will call out a creature of the earth to help you.
</BLOCKQUOTE>
About four rounds later, a huge explosion. He sees a leaping toad-like demon leap at him. Behind him are several smaller clawed things. As Colin summons the Fire Prince, he appears back in the pool.
<BLOCKQUOTE>
<B>Thrasylvan:</B> As you have done, so you will do. Your prowess and will to fight are well known. We have decided and this confirms is all you need is to see your enemy. The rest you are fully capable of doing. One of our armorsmiths will fit this to a helm of your choice. This visor will help you in many ways. It will help you to see things as they are, it will help in places where you cannot normally see, it will help you to see where others cannot.
</BLOCKQUOTE>
<B>Crystal Visor:</B> Constantly does one of the following. 1 standard action to switch True Sight, Gaze Reflection, Darkvision, X-Ray Vision, Clairvoyance (1 new target per day).
<H2> Estus' Future </H2>
Estus finds himself at the consulate in Kennetar. He finds himself walking into Consul Demos' office.
<BLOCKQUOTE>
<B>Demos:</B> Well, Donner is considering things. <Sighs> This is bad, we hear that he's unifying the Lower Kingdoms--forming a new Kingdom of the West.
<B>Estus:</B> Well, that's certainly his prerogative.
<B>Demos:</B> That may be, but this is Imperial territory now."
<B>Estus:</B> Uh...it is?
<B>Demos:</B> Yes, now that we've gotten signed agreements from the city of Hensen and Kennetar. So that means they've officially joined the Imperium.
<B>Estus:</B> What of Home?
<B>Demos:</B> With Home, we have a nonagression agreement as you negotiated for us. They are left to their own devices. They will not oppose our other actions as long as they have their own agreement.
<B>Estus:</B> Well, it seems as though things are well in hand. If this Kingdom of the West truly gets set up, then we can simply negotiate a treaty with them.
<B>Demos:</B> Can you sense what Donner's position is? Ideally, I would consider even making him a governor if he accepted.
<B>Estus:</B> I don't think he'd really be interested in becoming part of the Imperium.
<B>Demos:</B> Will you promise your help in getting him to sign an agreement? I mean, you're our agent with him.
<B>Estus:</B> Agent...
<B>Demos:</B> Yes,
</BLOCKQUOTE>
After much discussion, Estus agrees to talk to Donner as an Imperial representative. He then finds himself back in the pool in the elven glade.
<BLOCKQUOTE>
<B>Thrasylvan:</B> We can see that as you have been, in the past, you will continue to be a man of your word. Those who are true to their word often need a little more protection. We can see here that you will in fact restore the order of the Parthenian Friars, assuming you survive to do so. And thus, our reward for you is the Golden Cloak.
</BLOCKQUOTE>
<B>Golden Cloak:</B> Shines with Daylight. Also has continuous Negative Plane Protection. Once every dawn, can 120' Radius Sunburst. In order for it to recharge, it has to be struck by the rays of the sun. In addition, it provides +2 Resistance bonus to saves.
<H2> Borgar's Future </H2>
Borgar finds himself surrounded by other dwarven soldiers from his clan. On the battlefield, there appears to be an army of mechanical constructs. The dwarves appear to be on a flat area higher than the Plateau. Borgar sees a Rainbow touching the ground where the constructs are heading. The dwarves appear to be pursuing the constructs, riding rhinos.
<BLOCKQUOTE>
<B>Dwarf:</B> Finally glad you caught up. It's a good day to die. We're going to Valhalla, one way or another.
<B>Borgar:</B> I can see that. Make sure your men are prepared, it will be a glorious day.
<B>Dwarf:</B> Very good sir. What are you orders?
<B>Borgar:</B> I want you to take your men and approach the bridge from the other direction.
<B>Dwarf:</B> I see. If the Jotun shows up, we may have our friends help.
<B>Borgar:</B> If all goes as I planned, we will have powerful allies here.
</BLOCKQUOTE>
As Borgar enters the fray, past the constructs are giants fighting. There also appears to be airborne creatures fighting as well. The battle appears to be joined. For Borgar, it is a mighty and glorious battle. The dwarves don't get up to the giants, but do great damage to the army of constructs. Borgar sees one construct swing a mighty bronze axe and all goes dark.
<BLOCKQUOTE>
<B>Thrasylvan:</B> You show bravery as you always have. We see that you do not turn even from the difficult, even when it is certain to mean your demise. We have preserved from the early days of your forefathers an artifact that we recovered. It was in the hands of the orcs, but until this day we have not found the one to bear it. But you are the one.
</BLOCKQUOTE>
<B>Great Horn of Valhalla:</B> Summons 1d4+1 5th level Barbarians with all their goods. You and all barbarians summoned are protected by a Magic Circle Versus Evil and Magic Circle Versus Law. For equipment, they each have +3 Weapons. Stats: +2 over normal human (Default array, +2 to all stats, +1 pt for 4th level). All Weapon Focus in their weapons. Stay until killed or 1 hour passes. Usable 1/day by a Cleric of a Norse God.
<H2> Fingle's Future </H2>
Fingle finds himself by the seashore. There are docks nearby--it looks like a bustling port city. There is a group of gnomes nearby. He recognizes them as some friends and family
<BLOCKQUOTE>
<B>Gnome:</B> Good of you to show up.
<B>Fingle:</B> Uh yes. Where are we and what are we doing?
<B>Gnome:</B> We're at Southport. We've bought passage to the Southlands.
<B>Fingle:</B> Why are you moving now?
<B>Gnome:</B> First of all, the Imperium is moving in and second, we've heard that Figli's Flying Machine is in the Southlands.
<B>Fingle:</B> Well, I thought the Imperium was stopped at the Plateau.
<B>Gnome:</B> Yeah, right. That's the way they move. They slowly encroach on your territory.
<B>Fingle:</B> True...
<B>Gnome:</B> And once you told us where Figli's Flying Machine was, we knew where to go next.
<B>Fingle:</B> Well, I can teleport to you guys later.
<B>Ship's Captain:</B> Well, actually you won't be able to do that. This ship is protected from such magic.
<B>Gnome:</B> Well, we'll be at sea for a while.
<B>Fingle:</B> Well, I suppose that I'll join you guys.
<B>Gnome:</B> Think your Prince can get along without you?
<B>Fingle:</B> Yeah sure. I left a replacement.
</BLOCKQUOTE>
The boat appears to be covered in metal. There appear to be runes scribed on it--Abjuration runes of some sort. The man at the steering wheel appears to be a sailor but wearing a large amount of jewelry and a belt of pouches (perhaps some sort of spellcaster).
<BLOCKQUOTE>
<B>Captain:</B> Welcome aboard!
<B>Fingle:</B> How soon are you leaving?
<B>Captain:</B> We'll be leaving shortly!
<B>Fingle:</B> That's enough time! (Teleports away)
</BLOCKQUOTE>
Fingle is blocked from teleporting on the boat. He goes to the dock and teleports to George at Home.
<BLOCKQUOTE>
<B>Thrasylvan:</B> Well, much as your companion before you, you have shown a willingness to pursue two ends at once. In order to pursue one We have once piece of Figli's Flying Machine. This piece will help you find the rest.
</BLOCKQUOTE>
<B>Figli's Armillary:</B> +10 to Intuit Direction. Always know where you are. In addition, Discern Location but it points. Can also point at planes.
<H2> Kill'Dar's Future </H2>
Kill'Dar is in the Grove of the Ancients. There, is Lord Cerethan and Lady Mianna. They look up at Kill'Dar. The council is also there.
<BLOCKQUOTE>
<B>Cerethan:</B> Excellent, we knew you would be here. Well, that time has come, when we must decide the future of our people. The war is over. The threat of destruction has passed. And now we have a kingdom forming around us. The Kingdom of the West surrounds us.
<B>Kill'Dar:</B> What was once, is again.
<B>Cerethan:</B> The question is, what part will we have in it?
<B>Mianna:</B> Kingdom of the West or no, we owe no fealty to these people. We don't need to go to war with them or anything else, we certainly don't need to bow our heads to them.
<B>Cerethan:</B>
<B>Mianna:</B> I don't see any reason that we need to participate at all. The humans can keep to themselves.
<B>Kill'Dar:</B> We once lived with the humans as the Kingdom of the West.
<B>Mianna:</B> I think we should have the same relation with the Kingdom of the West as before.
<B>Cerethan:</B> The Imperium is now a factor. We know that the Imperium will not lead us to our own devices.
<B>Kill'Dar:</B> If we do not change with the times, we will Things are different today. We will need to be more on guard.
<B>Mianna:</B> This last war was costly. If we stand with the Kingdom of the West more of us will vanish. Is it not better to ride our ships to the West. Perhaps our time has passed.
<B>Kill'Dar:</B> I think our duty is greater than that. If the peril is that high, the choice can be exercised. But if we are here as one of the most ancient races, we should help the younger races. If not, but why are we here.
<B>Cerethan:</B> So, you are saying that we should stand against the Imperium and take that route west?
<B>Kill'Dar:</B> I think Corellon Larethian stands against any evil. The humans helped us against the orcs. I think we need to take this duty.
<B>Kill'Dar:</B> We do not owe the humans anything. But we do owe ourselves and the greater good, and that dictates that we can trust the KoW. The orcs cannot see beyond themselves. The Imperium cannot see beyond themselves. But we must be better than them.
<B>Cerethan:</B> Well spoken, when the time comes and I fall, you will be a fine warleader in my stead.
<B>Kill'Dar:</B> That will be a long time coming.
<B>Cerethan:</B> Sometimes, I look forward to that.
<B>Kill'Dar:</B> Lord Cerethan, I think we will have to watch the Imperium closely.
</BLOCKQUOTE>
Kill'Dar finds himself back in the pool.
<BLOCKQUOTE>
<B>Thrasylvan:</B> We know very well that many futures are possible. What matters is how we react to the opportunities. Your actions have shown that when the time comes, you will stand with this world rather than retreat to the next and rather than hiding in isolation and discord. You will step forth shoulder to shoulder with others of like mind, regardless of their heritage. For this, the best we can give you is a crown that you will one day wear.<BR />This diadem was worn long ago by one of our earliest leaders. We elves don't have kings. Today the closest we have is a warleader. But a time is coming when we will need a leader for guidance and direction--not leadership, but guidance and direction. Few of us have earned that right more than you have. Bear this, knowing that we at Rillithar that you will bear this someday. There will be much debate over when that should happen and who will wear it. We believe that you should be the one to do so.<BR />This is for ceremony only. I don't recommend you wear it until we decide as a people that you should wear it again. However, any time you need it, you may place it about your head and converse with the past leaders of our people. What they have to tell you is for your ears alone.
</BLOCKQUOTE>
<B>Crown of the Elves:</B> Contact Other Plane to speak with the past leaders of the elves. Constant Protection from Evil. Risks of the crown as per Contact Other Plane.
<H2> Travian's Future </H2>
Travian finds himself knee deep in sludge. It looks familiar. Travian appears to be back in the dungeon in the Abyss. He hears moaning off to his left, as if in pain. He looks and sees Marden. He is hanging from a twisted barbed wire. Travian moves over to Marden, but before he can reach him, there is a rustling in the sludge around him. Suddenly appearing between him and Marden, is the huge four-armed demon that they faced before.
<BLOCKQUOTE>
<B>Demon:</B> So, you would save him, would you? There's only one way you can do that.
<B>Travian:</B> I will if you step aside.
<B>Demon:</B> You know what? I will, if you take his place?
<B>Demon:</B> Otherwise, I and these will kill you where you stand and torture him all the more.
<B>Travian:</B>
<B>Demon:</B> Very brave of you, coming alone like this. I'm very impressed.
<B>Travian:</B> I don't need to get past all of you--I just need to get past you.
<B>Demon:</B> There's no magical escape from this prison. So, what'll it be?
<B>Demon:</B> Will you take his place, or die futilely? You have my word that he will be sent away safely before you take his place.
<B>Demon:</B> I know your word is good.
<B>Travian:</B> Generally, I'm the trusting sort.
<B>Demon:</B> I know. I'm sure that you don't trust me at all--that's why I let you determine the terms.
<B>Demon:</B> It's your opportunity to save him and be a hero. I love heroes...
<B>Travian:</B> I think I'll just have to take my chances with you.
<B>Demon:</B> Well, the odds aren't good for you.
<B>Travian:</B> I think I'll just have to take my chances with you.
<B>Demon:</B> I don't even have to force you to come back. Better yet, even if you promise and don't come back, I still win.
<B>Travian:</B> As much as I would like to serve, I will take my chances now.
<B>Demon:</B> You can fight for the greater glory all you like. You just have to agree that when you die, you come here.
<B>Travian:</B> Knowing what I know and knowing that he is still alive and accessible, I will take my chances with you.
<B>Demon:</B> Very well, kill him.
</BLOCKQUOTE>
Travian appears back in the pool.
<BLOCKQUOTE>
<B>Thrasylvan:</B> Well, you have chosen the way of battle over the way of sacrifice. To remind you of what that choice can mean, we give to you the bands which actually bound an actual martyr once. You saw them in your vision. They scratch a bit, not as bad as it looks. They were worn once by those It is not clear that that was the correct choice; it is not clear that yours was the correct choice.
</BLOCKQUOTE>
<B>Bands of the Martyr:</B> By touch, standard action the wearer can take any harmful spell-like effect, poison, injury, or disease. In addition, once per day, the wearer can transfer such effects to another being. However, this requires a successful touch attack, and the target can resist the DC20 Fortitude attack.
<H2> A New Day </H2>
We use the armillary to locate person of interest:
<UL>
<LI> <B>Aishapra:</B> Prime Material somewhere north of Home
<LI> <B>Graden:</B> Prime Material south of home
<LI> <B>Pelio:</B> Elysian Fields
<LI> <B>Arik Niviar:</B> in the same direction as Aishapra
<LI> <B>Zachary:</B> Prime Material SE on a line with Bab El
<LI> <B>Marden:</B> Abyss:</B> Down
<LI> <B>Bellairno:</B> Outlands (an outer plane, a crossroads for all
 the outer planes, a place within walking distance or a portal to
 an outer plane, Limbo)
<LI> <B>Toran Shah:</B> Same direction as Graden
<LI> <B>Tsevik Dys:</B> Pandemonium
<LI> <B>Vindorto:</B> Due East
<LI> <B>Siman Jed:</B> Prime Material SSE lower altitude
<LI> <B>Krodol:</B> Muspellheim
<LI> <B>Golkundra:</B> Between the peninsula and the Red Islands
</UL>
Donner requests if the elven priests can help us with raising the dead. They say that they would do whatever they could to aid Kill'Dar, but set all kinds of conditions to doing so.
We fly to the King's camp and Donner tries to convince the King Alain to come into the portable hole so that Estus can cast a divination on him, but the King demurs in favor of finishing his current action--he is waiting for the remaining orog forces to be directed at a final ambush. Donner settles for having Estus cast the spell while we are there. A wave of orogs pour of the trees and they're all killed.
<BLOCKQUOTE>
The blood of the Martyr, the sting of the Snake<BR />A king or a kingdom the choice you must make
</BLOCKQUOTE>
Donner refuses to accept this and has Kill'Dar contact the elven lords and find out when (answer unknown) who (Siman Jed) how it will be delivered (touch) who sent Siman Jed (Vorn Kalak) is there a way to preserve both the king and the kingdom (a miracle) who is the biggest traitor in Aquitaine (unknown).
After minutes of discussion with the king, we decide to head to Kennetar to speak to Sindar regarding the possible pact between the Imperium and Kennetar. He wants to know the source of our information and gets short when we can't provide him with information. We offer to get more info, and Grackle volunteers to go see what information can be had from the Hades temple.
At the gates of Kennetar, the guards wish to search Fingle's portable mansion, so he leaves for Delvondar.
Grackle goes to find Ansrak. He finds that Ansrak has built a new place.
<BLOCKQUOTE>
<B>Ansrak:</B> What brings you to town? As if I couldn't guess.
<B>Grackle:</B> Oh, the usual. The end of the world.
<B>Ansrak:</B> Glad to see that some things don't change.
<B>Grackle:</B> I need to hit you up again. Two things, actually. Is this a safe place to speak?
<B>Ansrak:</B> Yes.
<B>Grackle:</B> We've come across some information that Kennetar may be about to fall to our friends to the East. Donner would like to know if you've heard anything in this regard.
<B>Ansrak:</B> What makes you think this is going to happen?
<B>Grackle:</B> We underwent a ritual at Rillithar. The results of this ritual gave us insight into events that are occurring. We've got enough subsidiary information to believe it will come soon.
<B>Ansrak:</B> How soon?
<B>Grackle:</B> Within a week.
<B>Ansrak:</B> Okay.
<B>Grackle:</B> We think we can forestall it, but I'm not sure for how long.
<B>Ansrak:</B> How reliable is this information?
<B>Grackle:</B> I didn't think I would be here if I didn't think it was serious. This comes from Divine Information.
<B>Ansrak:</B> Got it.
<B>Grackle:</B> We've been racking our brains trying to figure out that the defenses of the Protectorate could occur quickly. Sindar doesn't think it can happen easily.
<B>Ansrak:</B> Well, I can't see how it can be done either.
<B>Grackle:</B> What can you tell me? Money is not an object.
<B>Ansrak:</B> I like the sound of that.
<B>Grackle:</B> We need any information that could be relevant to how the Imperium could be taking over.
<B>Ansrak:</B> Something I can tell you is that your friends up the street have been getting a lot of property lately. They've been expanding laterally, wall laterally. Probably across most of the wall at this point. There's been a lot of recent converts in that area.
<B>Grackle:</B> All right.
<B>Ansrak:</B> Your information about an attack makes a little more sense now.
<B>Grackle:</B> Thanks. That's been a big help. The other thing is that we've acquired a device that allows us to track individuals.
<B>Ansrak:</B> What would you take for it?
<B>Grackle:</B> It's not for sale.
<B>Ansrak:</B> (Spreads hands and shrugs) Well, I had to ask...
<B>Grackle:</B> We were wondering if we could borrow that gem that Tsevik Dys had. We believe it had contact with a certain Easterner that we'd like to track.
<B>Ansrak:</B> Oh, that old thing. I could probably dig that up.
<B>Grackle:</B> It goes without saying that we could make it worth your while.
<B>Ansrak:</B> What have you got?
<B>Grackle:</B> We could offer some materials, weapons, etc. to exchange.
<B>Ansrak:</B> If this attack is to happen soon--perhaps portable items...
<B>Grackle:</B> Let's meet back in two hours. Any other information would certainly be useful.
</BLOCKQUOTE>
Grackle reports into the party.
<BLOCKQUOTE>
<B>Grackle:</B> My friends up the street have taken over a major portion of the north wall of the city and assembled quite a force inside the city walls. Ansrak will reacquire the object, but he's gonna want something for it.
</BLOCKQUOTE>
The group goes to Kieran and talks to him. They are concerned about the Imperium attempting an assassination on the members of the Protectorate. He gives information and expresses his concerns. The Hades priests are raising converts and bringing back dead adventurers. He tells the party that Temple of Hades has 2 seats on the Protectorate (out of 20 possible). The Protectorate members average from 10th to 13th level.
Estus goes to the Imperial consulate. He notices more Imperial Guards. An Imperial Centurion is with Demos. There wasn't one here before.
<BLOCKQUOTE>
<B>Demos:</B> Well, good to see you've returned.
<B>Estus:</B> I thought I'd check in.
<B>Demos:</B> Well, it's likely to be moot in a very short time.
<B>Estus:</B> So things are going well in other sectors then?
<B>Demos:</B> Yes, the generals in the Thornhold will be ready to move a season earlier.
<B>Estus:</B> All the treaties have been signed for all the cities?
<B>Demos:</B> Well, Kennetar agrees. Regis Vale ready to begin pacification.
<B>Estus:</B> Is this a wise idea?
<B>Demos:</B> Absolutely, we can bring peace. They will have no reason to be fiercely independent.
<B>Estus:</B> I must admit that I'm surprised that Kennetar has been very cooperative. They're quite stubborn and independent.
<B>Demos:</B> I'm very pleased with the guildmaster here. Very reasonable gentlemen. I think things will go very well here.
<B>Estus:</B> I've become good allies with Donner, but the King was considerably less receptive over Donner.
<B>Demos:</B> Well, I'm sure after things are done here, we'll be able to have negotiations with the Lower Kingdoms.
<B>Estus:</B> What of progress of Marvad against Donner?
<B>Demos:</B> I have had some success pressing suit in Imperial Court. The contracts have been temporarily suspended pending judgement over the case. I'll tell you this, our case is pretty thin. We could use a treaty to bolster this case.
</BLOCKQUOTE>
Estus notices that the soldiers aren't regular Imperial Guardsmen. When imperial army members are rewarded for exceptional duty, they are given Estus notices (Nobility/Royalty (25)). They have the breastplates at a particularly fierce battle 1.5 years ago. It was an amazing battle in the Occident, where there was a huge minotaur uprising. It was quelled by a small unit of very brave and heroic soldiers, who accounted for themselves very well (5-6 minotaurs per human). They were given ornate golden breastplates. Estus sees at least three such guys. Grackle expresses an interest in meeting the Imperial spy that Estus knows.
<BLOCKQUOTE>
<B>Grackle:</B> And you are?
<B>Lady:</B> Call me Snow.
<B>Grackle:</B> And you may call be Grackle.
<B>Lady:</B> Yes, I've heard quite a bit about you. Your reputation precedes you.
<B>Grackle:</B> I wasn't aware that I had one.
<B>Lady:</B> What brings you up to Kennetar?
<B>Grackle:</B> We came to check in with some friends and I'm an acolyte at the Temple of Hades here. So I thought I check in.
<B>Lady:</B> Things have been going well for your people.
<B>Grackle:</B> Indeed.
<B>Lady:</B> We all have to go someday. I hope to put mine off as long as possible.
<B>Grackle:</B> It's not so bad. I was wondering if you could tell me where to find one of those Imperial knives.
<B>Lady:</B> Where did you see one of these blades?
<B>Grackle:</B> The first time is when we faced Zachary. The next time was with one of Estus' guards.
<B>Lady:</B> Well, Zachary is very hard to stop. The best defense against him so far is to be somewhere else.
<B>Grackle:</B> Well, we've had other techniques that worked pretty well.
<B>Lady:</B> We each have our own strategies. I have no chance against him. My best idea is to get my client out of the area as soon as possible. So, are you at all worried about the orc situation.
<B>Grackle:</B> They're mostly bothering the elves.
<B>Lady:</B> It's mostly up to me to see them coming. Funny town this one. I can't wait to get out of here.
<B>Grackle:</B> I kind of like the lowlands better.
<B>Lady:</B> This place is too paranoid.
<B>Grackle:</B> If you've seen the things on the Plateau, then you'd understand why there was a good reason for all that paranoia.
<B>Grackle:</B> So Estus her tells me that you've got a knife that you're willing to part with.
<B>Lady:</B> I got this some time ago. With my complements... Anything to smooth relations. I know those close to the prince are concerned with the intentions of the Imperium.
<B>Grackle:</B> This is one kindness I appreciate.
<B>Lady:</B> If there's anything you need to know. Feel free to visit. It's my business to know things.
</BLOCKQUOTE>
During the conversation with Snow, the subtext (in Thieves' Cant) of their conversation is: "This is not a war. You can tell your boss, we don't want a war."
<H2> Foes Fought </H2>