Barrier Power

== The Stat ==
The strength of a cultivator's Qi Barrier
Barrier Power (in points/Qi) is found in Cultivation (the ying yang/dao symbol) -> Battle .
It represents the efficiency with which your character tanks damage.
== Calculation ==
It's calculated with the 3 main properties:
* Barrier Power Bonus (damage/Qi), NpcFight_ShieldConversionRate, found in Items&Equipment (the Sword icon, default hotkey Z) -> Stats -> Battle Stats
* Barrier Power Bonus (Percent), NpcFight_ShieldConversionRateAddP, found together with the above
* Barrier Conversion Bonus (in /point), found written on clothing
The Equation is as follows:
Barrier Power = Barrier Power Bonus Value * (1+Barrier Power Bonus Percent) + Barrier Conversion Bonus
For example:
Final Value = (0.1 + "BASE" manuals + Darkarmor Talisman + Secret Codex of Taiyi*0.5 + Turtle Shell*0.15 + Flood Dragon Scale*0.15 + "non-base" Value manuals + Levels in Protect*0.00375 + Levels in Battle*0.00125) * (1 + "non-base" Percent manuals + Levels in Protect*10%) + Clothes
Meaning the clothes don't scale, but everything else is flats added * percents added.
=== Clothes barrier power ===
There are four kind of materials adding barrier power to the clothes they're made with :
* : 0.05 base 
* and : 0.03 base
* : 0.02 base
That value is multiplied by the Material Effect Multiplier of the clothes typeXiaWorld.ItemThing.OnInheritFromStuff() :
* Shirts : 1.2
* Pants : 1
Finally, the quality of the clothes produced apply its usual factor, equal to 1.2 for Exquisite quality (90+), and 0.5 + 0.005*Quality otherwise, with the multiplier ranging from 0.5 at 0 Quality to 0.95 at 90 Quality.
So the maximum barrier power, attained with Pants and Shirts of exquisite quality made from Tough Demon Beast Hide, is :
 0.05 [Tough Demon Beast Hide] * 1.2 [Exquisite] * (1 [Pants] + 1.2 [Shirt]) = 0.132 Barrier Power
For comparison, this is about equivalent to what a cultivator would have with 2 levels in barrier power and 1 in battle and nothing else (0.131).
== Next Pick-up ==
So, to calculate the next most efficient thing to add,
Look at your existing Barrier power bonus (flat), and Barrier Power Bonus (%) in Items&Equipment (sword icon) -> Stats
Find your highest Barrier Power Bonus (flat), and Barrier Power Bonus (%)
Add the highest flat to your existing flat, and multiply by your existing %. Write this value down.
Then
Add highest % and add it to your existing % and mutliply by your existing flat. Write this value down too.
The higher number of the 2 is the one you want to do.
== Values ==
* A level in Protect is ALWAYS 0.00375 (rounded) flat AND 10% ; and costs 1 Attainment for levels 1-5, 2 for 6-10, 3 for 11-15, 4 for 16-20
* Shell is 0.150 flat
* Darkarmour Talisman should say what it is flat.
* Clothes should say what they are (post scaling).
* Manuals, whether flat ("BASE"), or % (otherwise) should also say with the numbers mod.
Category:Property