Souls

" What's a Soul?
Can you touch it?
Can you change it?
Can you kill it?
Are you a soul? "
- Soulless being
== Biology of the soul ==
A soul can be theoretically and sometimes physically split into two halves. In most living beings: the right side, to an outside perspective, is all about maintaining the personality and essential parts of the body. It is highly tied with the thought patterns of the brain to ensure that the being stays alive and remains the same over short time spans. While the left side is more general purpose and is often used by the body as a failsafe. However it does do something specific, which is keeping the emotions in check, this does not mean it gives emotions to the living being, instead it regulates when it is best to have a specific emotion. Some living beings are like left handed but with their souls, where the roles that their souls take on are flipped to the other side.
The colour of the soul mainly represents the major emotional or personality features of the being with that soul, often seen as being caused by the specific reactions that occur when the soul attempts to maintain the emotion of the being for long times. That said colour also acts as a lens towards the magic that the soul's user has, if that being can use magic. This lens works similarly to shining a laser through tinted glass, cutting out all but a specific kind of magic, therefore tinting it into a specific direction that leads to distinct "coloured" magic becoming a term.
The soul is often misunderstood to take upon the entire role of the brain, or that the brain cannot have a personality that the soul doesn't. This misunderstanding often comes from how numerous Skeleton based characters are now, where their minds are contained mostly within their soul and the magic between their bones and thus isn't contained in some brain. However, in all other intelligent species, their souls and brain try to sync up as much as possible. But as a soul grows with a living being, it can begin to disagree with the mind of the living being it grew up with, often due to disagreeing personalities or emotions. Usually in almost all cases of this, the soul overpowers the brain and alters it to either play a more passive role, giving the soul more power over the body, or altering it to agree with it. As a note, since the soul is an external thing that sends a constant stream of information back and forth into the living being, it can often be controlled and forced to do something neither the soul nor the mind wants to do by altering the stream of information passed between the character and the soul.
What is especially special, when the character is quite young, no matter what the living being is, the soul is far more malleable to change and be altered. This leads to the soul being able to change its colour, strength, or even swap the side's roles to the other sides of the soul. Which means that if for some strange reason one of the sides is not working, malfunctioning or even physically missing, the other side of the soul will often take on both roles. However doing so will mean that it won't be as good at either role as two properly working halves and can hinder the ability and strength of the character.
== The Main 10 Types of Souls ==
There are numerous intermediary colours recorded as major types of souls between the hundreds of billions years since Souls were first discovered all counting different amounts of change in colour from different reasonings to lead to many different systems with dozens of different soul types. This has led to many moments of conflicting standards that speak of different amounts of soul types. However the TSC and most major establishments and peoples have agreed on the amount of Souls since the early Undertale days. Here are these Seven colours and what they represent for the major emotions or personality of the individual. Most of the powers or abilities are mostly handled on a case to case basis and just because the power is stated doesn't mean that it exists for every soul with that trait.
Red: A red soul is one that has a high amount of the substance of Determination without much else. Determination is a known substance that is unknown in its chemical makeup that is found in moderation in every soul except most monster souls. However an excess of Determination can lead to interesting powers and abilities such as low spatial or temporal alteration as well as many methods to come back to life.
Orange: The orange soul is one of Bravery, their powers come from their innate fighting abilities, no matter what situation they are in, no matter what weapon they have; they seem to be able to out mannover and dodge any form of damage whilst also dishing out quite a bit as well.
Yellow: When a soul is yellow, that is a key sign of a person with a high morality and is filled with a great sense of Justice. The sign of them is an abnormal increase towards following one's moral compass, and their nature of often becoming leaders in any situation.
Green: A person with a soul that is green shows the Kindness trait, their magic excels in healing and helping others, they often are the best at buffing others and can hinder their enemies without actively harming them.
Cyan: A soul that shines with a cyan or turquoise hue is one of Patience, where their magic is only strongest after long times. Most often either buffs towards themselves or attacks that build up over time.
Blue: One that has a soul with a navy blue hue is one with much Integrity. Their powers are mostly expressions of their own emotional and personality state, among many forms of shields as well.
Purple: If one can find a soul with a purple or violet hue, that would be a soul of Perseverance. Such a soul user would express magic through their wit and will to keep going, similar to determination, but with less of the supstance determination.
Magenta: What would be considered pink, or a magenta, as a soul is the only soul other than a black soul or a human white soul that isn't seen in the original Undertale world. This soul is common enough to be considered not just an inbetween type of Purple and Red. This soul is one based on one's trust, and their magic mostly involves chains, links, keys and teleportation.
White: This soul is often seen as a "monster only" trait, although more common in high magic using monsters, it can occur in humans as well. It is considered the soul of Purity, mostly because it has none of the traits in a high amount and instead it is a perfect blend of all traits. Magic from these can express any of the core traits, or even other sources.
Black: Often given a bad name, the soul that is shaded black is seen as a soul of pure Hate. This is not entirely true as a black soul is more the absence of any soul trait, though this void is often easily filled by the substance of hate. So these individuals are at risk of instantly becoming evil or hateful. Their magic is often unlike any other trait based magic, and is best described by what it can't be.
== Other Types of Souls ==
Mixed souls, Blended Souls, Dual Souls and Flicker Souls: A soul's colour is caused to shift towards the representative major emotion or personality that a creature has. The colours and the emotions they represent can be shown on a blended colour circle, where each common soul's colour easily mixes into the next closest ones to produce soul colours that represent a mix of two similar emotions. For example, yellow justice and red determination leads to orange bravery. This is a mixed soul. When a soul is a mix of two or more dissimilar colours they tend to not mix and remain separate. There are several ways this occurs: being a chaotic swirl of all colours, which is a blended soul, flickering between the whole colours, which is a flicker soul, or being split down the middle with equal amounts of both, which is a dual soul. (For the up and coming tables, Flicker souls and Mixed souls are treated like Blended souls)
Dark Souls, Inverted Souls and Black Souls: However, as the value(lightness) of the soul goes down, basically the less of each soul colour inside the soul and more hate; the more any two close colours that would normally mix would end up separating from each other, becoming less of a gradient and not often having the easy mix between each other. The individual soul types would become less and less motivated by the very type it is, the emotion or personality that guides, as the value were to increase. And at exactly 50% value the soul will suddenly flip the type they are and become the invert of the soul type that it used to be. And as you decrease the value beyond that the less of even the inverted soul type is used until all the soul types and colours begin to converge onto a singular emotion that represents the colour of black, that being hate.
Light Souls and White Souls: In contrast, as the value remains high and the saturation goes down they begin merging again, becoming more like each other as well as becoming only slightly more amplified by their motivation. When reaching no saturation they all merge to become a singular colour that represents a combination of all positive soul traits as the colour of white. Becoming a Unity soul trait.
Hollow Souls: These used to be regular souls, but due to some event were hollowed out of their soul trait, only leaving behind the extremely durable hull. This is often an experience that drastically changes or alters a person, as the hollowing out experience, albeit never the same person to person due to having hundreds of methods, is always a terrible experience. The soul trait is no longer controlled by the soul and the magic that one can use in this state is next to none.
Rainbow Soul: A rainbow soul is the closest soul to white without being white, it is the combination of every single major soul type without lowering their saturation, it is often seen as a mixture between a flicker and a gradient soul because there are two many to have a gradient or a full mix, but they are all close enough to mix so a flicker soul makes no sense. Thus, both. These souls are much stronger but more fragile as it is a mix of every single soul hue.
Extremely Saturated Souls: Most souls lie on a saturation gradient of between seventy to eighty percent, however in extremely rare natural cases or in specific genetic alteration a being can have a higher saturation, they have a greater motivation then a normal being, however this motivation will in most people's eyes will become too great and extremely affect their lives, making them more likely to die in the average affairs.
Desaturated Souls: When a soul is not very saturated, the resulting type will be more muted and often lighter but not always, this leads to the soul having less of an effect on the emotions and personality of the character it represents. This does not mean that the person themselves is emotionless or lacking in personality, more that their soul doesn't represent it.
Multiple Souls: Some beings can absorb another being's soul, especially these other souls are inert or lacking a body that they are attached to. In most cases the souls are required to be very different from the parent soul, which usually means a different soul type or a different species they come from. The strength of a character with more than one soul grows at an exponential rate for each soul gained, though after beyond 10 souls the rewards are outweighed by the drawbacks.
Cracked/Chipped Souls: Sometimes, a soul will shatter after extreme damage to either itself or the body it embodies. This leads to near instant death in almost all cases. But rarely, a soul can exert a little bit of itself in order to keep itself and its host alive just before breaking. This rare occurrence makes the soul not shatter fully and instead crack slightly. Or atleast, that's one of the natural ways to produce cracks in a soul. Another is abrupt change in soul type or physical damage directed at the soul that isn't enough to shatter it. When the cracking is minimal and only really seen near the edges, it is called a Chipped Soul and is much more common and often seen in beings who engage in many fights or who have high emotional turmoil.
Split Souls: These will be mentioned later, but basically a soul can be split in half and either both halves stay connected to the being who has the soul, or only one of the halfs. The former is actually quite useful as it makes one's soul more agile and quick in its actions, but a lot more vulnerable to getting the latter treatment. Which leads to a high but not complete chance of death.
Lack of Soul/Soulless: This too will be mentioned later, but it is the extremely rare case where the soul might shatter but the body is still able to keep living despite the roles that the soul took up. This often only ever happens to those whose soul was directly attacked and with a lot of luck and resilience. This leads to weaker magic usage and a weaker emotion or personality matrix.
RECENT EDIT:
Upon recent reconsideration, a new type of Soul is considered, though it is impossible to visualise and view.
False-Coloured Souls: They usually don't exist naturally unless through external magic that changes the type of soul either doesn't change the colour or has a by-product colour. They were unrecognised as a Soul type and instead a condition of an abnormal Soul for an extremely long time before eventually it was reasoned that it should be considered. The basics of this idea is that a soul with a specific trait may look like another type of trait, or even another type of soul. These aren't inherently evil but are often used by evil characters.
== The Timeline of Souls ==
Proto-Souls are the first things that represent the power and personality of one, acting as a lens through which the magic that the user creates can funnel through. Before the date 200 UCC the soul or mortality of a character was invisible and was impossible to interact with anything but the one they are bound to. Only after this date were they sometimes rarely visible to others. These Proto-Souls are quite unlike the heart representations that exist today, instead they first looked like smaller white or pastel orbs surrounded by muted coloured flames. These visible souls were formed due to the increasing power of magic within the individuals around at the time, leading to the lens that the soul is made from to change in order to be able to alter the increasing amount of pure magic they use, thus becoming visible after a couple generations, giving many older and newer species as well as individuals quite a fright. How these Proto-Souls function is that the outer layer of the flames and orb are made out of a shell of elements, where the element in question filters out all kinds of magic except one. This leads to a high waste of magic and limited ranges for what a soul looks like or what magic it can form, impurities give the soul a muted or unsaturated appearance. And their fragility makes shattered or destroyed souls fatal in all cases. As for all the kinds of souls that can exist in this form, bellow is a list:
Types Proto-Souls:
Unsaturated Souls	White Souls 	Black Souls 	Lack of Souls	Normal Souls	Dual Souls 	Inverted Souls	Dark Souls
✓ 	✓ 	✓ 	✓ 	✘ 	✘ 	✘ 	✘
Cracked Souls 	Hollow Souls	Extremely Saturated Souls	Rainbow Souls	Split Souls 	Multiple Souls	Light Souls 	Blended Souls
✘ 	✘ 	✘ 	✘ 	✘ 	✘ 	✘ 	✘
Vintage-Souls is what most think of when the idea of the souls come about, unlike their earlier counterparts which seem more similar to the other world's souls; these souls are more heart shaped and have lost their muted colours in most cases. Through millions of generations of selective pairing and exquisite training, these 650 UCC embodiments resemble three dimensional cartoon hearts with a curved appearance. Impacted from the personality, moral and ideals of the one who holds it, these souls are tinted with vibrant hues that shine brighter than nature would normally allow. Many aspects of the older soul were refined over the billions of years, using a thicker hull and making it out of complex molecules, the soul is now much more stable and able to withstand more harsh combinations between strange soul types or external damages. At the same time the soul not only tunes the magic but also enhances the body. This tuning leads to a higher magic efficiency as it does not filter but instead changes a majority of the magic to be shifted to the specific aspect of the souls' colour, increasing the belief of the dark requirements of Legacy-Magic as this efficiency leads to stronger magic. Here is another list of what this kind of soul can accomplish:
Types Vintage-Souls:
Unsaturated Souls	Normal Souls 	White Souls 	Light Souls	Black Souls 	Lack of Souls	Hollow Souls 	Dual Souls
✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✓
Split Souls 	Inverted Souls	Multiple Souls	Dark Souls 	Extremely Saturated Souls	Rainbow Souls	Cracked Souls	Blended Souls
✓ 	✓ 	✓ 	✘ 	✘ 	✘ 	✘ 	✘
Regular Souls are the kinds of souls that emerged from the 1200 UCC and beyond, ones that are incredibly durable and are usually not the only reason an individual might die. Their hulls are incredibly thick and the souls themselves are slightly larger, made from a multitude of molecules as well as magic and other substances that used to only ever be found in select souls such as Determination or Hate to bind with the soul in such a way that allows it to be cracked or chipped without shattering the whole soul. The colours are from the molecules and how they affect light and magic, determined purely from the personality and thoughts of the user. The increased efficiency of the molecules have again increased the power of magic but also extremely improved the souls ability to enhance and improve upon the basic bodily functions. Here is the third list:
Types Regular Souls:
Unsaturated Souls	Normal Souls	Extremely Saturated Souls	White Souls 	Light Souls 	Black Souls 	Dark Souls 	Lack of Souls
✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✓
Hollow Souls 	Dual Souls 	Split Souls 	Inverted Souls	Multiple Souls	Rainbow Souls	Cracked Souls	Blended Souls
✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✓
== Differences between human and monster souls ==
There are a few key differences between human souls(And most other species) and monster souls, and orientation is not one of them. The main factor of difference is that the human soul requires less power to keep the body okay, this is believed to be due to evolution where after billions of years the souls developed to become much more efficient at converting magic into stability. This has allowed human souls to specialise, like enhancing the body through magic to become better without it, or by becoming a lens through which human magic can be funnelled through to tint and change the colour of this magic.
Monster souls on the other hand, are not as adapted for the monster body and have to spend a lot more magic to sustain it. There are many beliefs as to why this is the case, but the two leading theories are that monsters are both recently evolved to be magically based, and that monsters are much more variable than human's, including their internal organs. These two seem to have led to a less efficient and therefore less stable or more reliant system on the magic that the soul gives, which is why alterations in the magic output from the soul are so deadly or dangerous for monsters. This also means that less souls can specialise and therefore less monsters have tinted magic.
== Split Souls ==
As stated way above, some souls can be split into small chunks, and have these parts remain alive and able to sustain a body. Though such an experience is quite rare. And even if the individual lives, it is traumatic and can lead to permanent changes to one's mental state if their soul is split into fragments. These split souls often lead to sudden alterations in a character, especially weakening them as their soul has to use a much larger percentage to maintain themselves. There have even been cases where a soul is split into two and these two souls split the character into two conceptual parts of that character that, if the souls fuse back, they fuse back into the original character. This split character from split souls is most common when two characters fuse and their souls become one, as this event of splitting the soul can be seen as undoing this.
== Soulless beings ==
First, we must ask: How do soulless beings even come to being? If you move a soul far away from the host that it has, neither will be phased. Even taking the soul to an entirely different universe close by will only cause every action that the soul exerts onto the host or the being's actions through the soul to have a delay of around a second. However the moment the magical link between the soul and the host is destroyed through numerous methods such as: by taking it further then a multiverse away, by simply destroying the soul in an abnormal way, or destroying its ability to communicate with the host, the host would become soulless for a split second. And most likely (99.99649 percent) will instantly die.
A soulless being, especially a being that becomes soulless later in life, is a nearly fatal experience. As the trauma from the loss of the soul, or the lack of a soul, is far too great mentally, physically or emotionally. Often the cause of death is complete organ failure as all the organs shut off at once as they are too used to having a soul to sustain them. There are extremely rare cases where medical care was able to be provided in the brief window so that the body can take its time adjusting to the lack of a soul, or extremely lucky young cases where the body, mind and organs are still malleable and are able to adapt. These cases lead to a being without a soul, this is a bad but not terrible situation for one to be in, as their emotions and personality parts would nearly completely shut off, and their magic would be wild and untamed by a soul.
== "Dead" Souls ==
The term "dead" souls is a bit misleading, as it implies that a soul can die and maybe not shatter. And as such TSC operatives have decided that a better term would be "New unsaturated souls". It's called new as unlike unsaturated souls during the proto-soul era, these souls used to be an emotion filled soul, but are now a completely drained of colour soul. This is most often seen in times of extreme distress and emotional and personality changes within a being, this leads to a change of the soul to suit the tough times where it loses a fraction of its colour and becomes a bit more dull and grey. This doesn't affect the emotions or personality of the host much as it is more the opposite where the emotions and personality change the soul, but it does heavily affect the powers over one's magic. Either becoming dull or untamed, where either it is weaker and can flicker out, or is unnatural and twisted.
== List of every major soul colour ==
This is a funny little list that goes into detail of every single soul colour. Though note: because of the complexities of souls, there are an infinite amount of souls that are between two types of souls. And as such we have only included one. Second note, since we will only cover colours that are easy to cover, we won't talk about: Unsaturated Souls, Hollow Souls, Dual Souls, Split Souls, Multiple Souls, Rainbow Souls, Cracked Souls, Chipped Souls, Blended Souls, Flicker Souls, Lack of Souls, "Dead"/New Unsaturated Souls, False-Coloured Souls. Just colours. And the third note, some of these traits may seem off, and the mixed souls won't have traits, this is because there are a limited number of words out there, and I am using an old wiki that didn't include the mixes between souls as the names for the traits.
Also, some cells have minor and major variants, the major will be located in the extras tab.
Every single Soul Colour: (Major and Minor Types)
 	Red 	Blood Orange	Orange 	Gold 	Yellow 	Lime 	Green 	Spring green	Cyan 	Azure 	Blue 	Indigo 	Purple 	Electric purple	Magenta 	Red-violet	No Saturation	Extras
Highest lightness 	Fortitude 	[Unfilled] 	Heroism 	[Unfilled]	Honesty 	[Unfilled]	Friendship	[Unfilled] 	Endurance 	[Unfilled]	Honourable 	[Unfilled]	Purposefulness	[Unfilled] 	Support 	[Unfilled]	Purity 	
Middle lightness 	Courage 	[Unfilled] 	Hardiness 	[Unfilled]	Authority 	[Unfilled]	Caring 	[Unfilled] 	Calmness 	[Unfilled]	Principled 	[Unfilled]	Endurance 	[Unfilled] 	Loyalty 	[Unfilled]	Balance 	
Regular 	Determination 	[Unfilled] 	Bravery 	[Unfilled]	Justice 	[Unfilled]	Kindness 	[Unfilled] 	Patience 	[Unfilled]	Integrity 	[Unfilled]	Perseverance 	[Unfilled] 	Trust 	[Unfilled]	Emptiness 	
Highest Saturation	Single-mindedness	[Unfilled] 	Daring 	[Unfilled]	Blinded 	[Unfilled]	Reliant 	[Unfilled] 	Indecision 	[Unfilled]	Harsh 	[Unfilled]	Tenacity 	[Unfilled] 	Minor: Attachment	[Unfilled]	[Desaturated]
Dull	Magenta Major: Devotion
Low Darkness 	Resolution 	[Unfilled] 	Stubbornness	[Unfilled]	Correction	[Unfilled]	Toleration	[Unfilled] 	Moderation 	[Unfilled]	Bluntness 	[Unfilled]	Immovability 	[Unfilled] 	Disloyal 	[Unfilled]	Ambiguity 	
Inverted 	Doubt 	[Unfilled] 	Fear 	[Unfilled]	Corrupt 	[Unfilled]	Cruelty 	[Unfilled] 	Minor: Idleness	[Unfilled]	Disgraceful 	[Unfilled]	Cowardness 	[Unfilled] 	Distrust 	[Unfilled]	Inpurities 	Cyan Major: Agitation
Highest Darkness 	Conviction 	[Unfilled] 	Rage 	[Unfilled]	Dishonesty	[Unfilled]	Animosity 	[Unfilled] 	Suffering 	[Unfilled]	Dishonourable	[Unfilled]	Lethargy 	[Unfilled] 	Inconsistency 	[Unfilled]	Hate 	
== Credits! ==
Here are the creators of all the concepts that were mentioned in the wiki, if any credits are wrong raise the issue with me please:
TSC
The concept of half Souls
The concept of inverted, Hollow, "Dead" Souls and Flicker Souls
The inspiration for the concept of overly saturated Souls
== Gallery ==
The gallery mostly contains simple renders of all the types of souls:
File:Types of Souls.png|Here is a visual way to see all the indivual types of souls. (doesn't include Chipped or False-Coloured because that was added after this was made)
File:Ewan Dreamur's Soul.png|Ewan Dreamur's Soul is an example of both a Chipped/Cracked Soul and a Split Soul
Category:Soul Related
Category:Informational