Greater Lacedon

Greater Lacedons are more powerful lacedons; aquatic ghasts found only in rivers, lakes or ocean environments.
==Gameplay==
A greater lacedon's touch deals 1d8+2 piercing damage (including Strength bonus) with a range of one foot and speed of three.
Additionally, two saves vs. death must be made to negate its other effects:
*Disease that inflicts 1 HP every 2 seconds (3/round) for 60 seconds unless cured (bypasses magic resistance)
*Paralysis for up to 30 seconds unless cured if the target is a dwarf, gnome, half-elf, halfling or human (MR is not bypassed).
Just like ghasts, greater lacedons prefer to attack wizards.
==Locations==
*Underwater City - charnel pit led by the [[Sea Zombie Lord]
==Bugs==
*In the original game, the exclusive RING95.ITM grants lacedons immunity to the Hold Person (priest) spell, but not to the Hold Person (wizard) spell. Instead it protects them from Lightning Bolts. This is most likely a typo: Hold Person (Wizard) has the spell code SpWi306, while Lightning Bolt uses SpWi308. The Enhanced Edition fixes this mistake.
==External Links==
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Category:Immune to poison