The de'Arnise Keep has been Invaded

The de'Arnise Keep has been Invaded is a companion quest in Shadows of Amn campaign given to you by Nalia de'Arnise upon meeting her in the Copper Coronet.
This quest is prerequisite for obtaining the keep as a fighter's stronghold.
==Notable loot==
One of the most important rewards during this quest is the Flail of Ages, and this weapon can be easily missed. Once you have collected all three flail heads from various sources within the keep, go to the forge on the first floor to construct the flail.
== To the Keep ==
*Go to the City Gates and travel to the de'Arnise Hold on your world map. You may be ambushed by a random encounter on your travels.
*If you have Nalia in your party, upon arriving she will tell you that trolls have taken her keep and to use the secret back entrance to the Servant's Quarters on the west side of the hold instead of the main gate. Otherwise seek her out at the palisade.
*Make your way to the west side of the keep and you will find a palisade. Speak to Captain Arat, who will give you fire arrows to help take down the trolls.
*Search along the west side of the keep to locate a secret door. Open it and enter the keep's first floor.
==The First Floor==
*Move through two uninhabited chambers (one has containers with potentially useful items). Find and kill the troll who is about to slay a hapless servant. If you are fast enough, you might save him. But that is difficult to do. Search the room's containers for more treasures. A secret wall panel can be found. Suggest going through this way before opening any doors into the keep.
*Go through the wall panel and speak with Daleson, find out what he knows about the invaders and ask questions. The party can pick through the weapon racks for free armaments.
*Complete the first floor and go outside to the courtyard. See the below picture for places and items of interest on the floor. There will be at least two more groups of invaders, trolls mostly, on the first floor. Kill them all and search any chamber for hidden valuables.
*On T8 you will find Flail Head (Cold).
*Use T7 to forge the head into Flail of Ages +1, or hold on to the item for later, should more flail heads be found.
*The kitchen is used to prepare the Dog Stew using pieces of Dog Meat collected from the four dogs in the Courtyard.
Ar1302.gif|First floor of the de'Arnise Keep
==Courtyard==
*From the first floor (ground floor), go out the door to the courtyard. An Otyugh will attack.
*Upon entering, four dogs will be present, they will not attack you. Kill them and pick up their meat. This will be explained later.
*Explore the rest of the courtyard and kill the trolls, of which there are a pack of up on the battlements.
*Then, go up the stairs to the northwest of the courtyard and follow the battlement path until you find the drawbridge winch controls on top of the gatehouse. Use it to lower the drawbridge, and the de'Arnise guards will enter the keep to help destroy the sudden appearance of invaders (trolls and Greater Yuan-ti) that are now present in the courtyard. A Captain Cernick will be present alongside some garrison keep guards to assist. They will depart after the invaders are dispatched. You will also gain a party shared 29,750 XP reward.
*If you wish, use the tower door to the Keep roof, where you will encounter even more invaders. Then return to the courtyard and enter the keep again from there. If this is done after killing TorGal, the guards will not be present, nor will the invaders or the XP reward.
*Enter the Keep 1st floor again from the courtyard, and the party will immediately observe a battle between several garrison guards and a troll. You may assist in putting the beast down, where one of the guards basically says the rest is up to you, and good luck. 
*From there, go to the kitchen and add the dog meat to the stove - all four chunks - into the stew pot. Once completed the party will receive the dog stew. This may seem useless at the moment, but it will come in very handy later, as Daleson explained earlier if you had the dialogue available. You will also gain a party shared 11,500 XP reward.
*Make your way to up the stairs to the second floor of the keep.
==The Second Floor==
*Explore and destroy any invaders found. There will be more trolls in several locations. Some doors (like the stairway to the Keep roof) and another interior door, cannot be opened or picked without a specific key. That key must be found to continue the mission.
*Find and defeat the Yuan-ti Mage and accompanying trolls within the southern library. The mage can be hard to deal with if you lack in magic saving throws or protection scrolls as your entire party might become uncontrollable due to confusion spells, or perhaps a teleport field. Within the library you can find the Keep Key. 
*Use the key to open the bedroom door to the north of the room where you entered the floor. In the south of this room is a hidden door. Open that and follow the hall, disarming the lightning bolt trap on the door to the main room when you get there. You will eventually encounter Glaicus, personal guardian of Lord de'Arnise. This warrior will be hostile. If allowed, and listening to his opening statement, it provides a clue that he may be under the influence of some kind of sorcery. Also, Nalia will comment that he must be charmed.
**Should the party have Charm spells or means of removing any enchantments upon Glaicus, such as with a Dispel Magic effect (Remove Magic also works) - at that point he is a red-circled 'enemy' - that may be attempted. If you are able to remove the enchantment upon him, he will become neutral and interject dialogue thanking the party. The party will gain 22,550 XP and the Flail Head (Acid). If TorGal hasn't been killed at this point, questions may be asked to gain more background information about the invaders. Glaicus will then bid his farewell and take leave of the area.
**Failing that, the warrior will engage in combat to the death with the party. If he is slain, the party receives 9,500 XP and can loot the flail head he was carrying. Also, in the original game (not EE) Glaicus has to be killed for the flail head if TorGal is dead when the party meets him.
*Use the key to open Lady Delcia Caan's quarters along the western corridor. After a quick dialogue exchange with her assigned guard and the distraught and arrogant Lady (and/or Nalia) - continue to the Chapel/treasure room with the six golems (Flesh Golem ×2, Clay Golem, Stone Golem ×2, and Iron Golem) and try to locate Flail Head (Fire) from the left statue. There are other treasures within as well. You can return to the forge on the first floor to complete the Flail of Ages should you wish to.
*You may continue exploring, and when ready, proceed through the secret door in the back of the room, with a staircase leading below to the cellar and dungeons.
==The Cellar==
*After entering the cellar there will be some storage, and containers with useful items. The next chamber is inhabited by more trolls. The one after that has several Umber Hulk creatures within. Here, you have 2 choices. Either try to take on the five Umber Hulks for a total of 20,000 XP or use the dog stew that you made earlier. To use the stew, become hidden, invisible or perhaps use a Sanctuary spell on the companion with the stew.
*Move past the brutes, through the open doorway into a dungeon cell area and finally the southwest corner of the cellar map (where another door can be opened) to reveal a mound and evidence of a tunnel dug by the creatures to enter the keep. Placing the dog stew in the mound will lure the umber hulks to the food. They will all rush toward this mound. Doing this will reward the party with 18,750 XP. As they are drawn to the stew, this could be an opportunity to lay snares or traps to injure the umber hulks. Once the stew lure is finished, feel free to dispatch the creatures, as the party probably won't want these beasts in their rear area - one never knows if they'll venture out and attack at an inopportune moment. Alternatively, just stay out of sight of these hulks, and they may (or may not) venture toward the party as they feast upon the Dog Chow.
File:Screenshot (421).png|thumb|left|360x258px|Umber Hulks attracted to Dog Stew placed by party thief. Ambushed with traps.
==The Final Confrontation==
*Beyond the last door of the cellar is where you'll find the remaining keep invaders, including their nefarious leader TorGal. The party is still looking for the missing Lord de'Arnise as well.
*Prepare for a tough "boss fight". The tactics the party utilizes for this are many and a personal player choice, including a direct confrontation with the invaders, or setting an ambush and drawing the enemies toward you a few at a time. Perhaps the use of Area of Effect wands or summoned allies can be put to use. The doorway to this room is a natural choke point for defense. Should you defeat TorGal, the Journal will update with: "TorGal is dead, and any remaining trolls will likely flee without a leader. Hopefully, the yuan-ti go as well. Now all that is left to do is go back to the palisade and tell everyone about the success."
*If you are in Chapter 6, a Spectral Troll and three Spirit Troll creatures will be teleported in to assist TorGal.
* To the north of the room you will find the corpse of Nalia's father, search and loot everything you wish and proceed back to the Palisade.
*Outside again, talk with Nalia for the reward: 45,500 XP for each party member, no matter which answer is selected or if Nalia has accompanied you or not. However, the monetary reward varies:
** if she was not in the party
** if she was but now leaves or Gorion's Ward asks for a reward 
** if she was but now leaves or Gorion's Ward asks for a reward 
** if she was in the party and now further arrangements are made
==Fighter Stronghold and subsequent Quests==
Take whatever items you wish from the keep at this time, because the area maps will change to a new version after accepting Nalia’s offer - there’s no way to return to its previous condition.
*Fighter stronghold - see the Ruling the de'Arnise Keep and Lands page.
*The Nalia abducted by Isaea Roenall page describes her quest.
==Mod content==
===Gallery===
Portraits from Portraits Portraits Everywhere
Nalia de'Arnise NNALIA Portrait BG2.png|thumb|If Nalia is not yet in your party, see her in the temporary palisade outside the keep.
KPCAPT01.jpg|thumb|Captain Arat, the Keep garrison commander is with Nalia and remaining Keep guards in a temporary log Palisade.
DALESON.jpg|thumb|Daleson, the Keep stable hand, who is trapped in the Keep and left alive by the Trolls to do chores for them. He has valuable information about the invaders.
CERNICK.jpg|thumb|Guardsman Cernick and several Keep garrison guards help clear the courtyard after the draw bridge gate is lowered.
DELCIA.jpg|thumb|Lady Delcia Caan, Nalia's Aunt - is found hiding on the second floor with an irritated garrison guard.
KPGLAI01.jpg|thymb|Glaicus, a musclebound armed and plate mail clad fighter hidden in a secret area on the 2nd Floor - "For the glory of my new master, whose sorcery has shown me the way, I shall destroy you!"
KPSHAM01.jpg|thumb|Yuan-ti Mage in the 2nd Floor Library - "Intruders! TorGal shall be pleased with the gift of your corpse... I do so regret that I shall have to dirty my hands in obtaining it".
TORGAL.jpg|thumb|Torgal, Giant Troll leader of the invaders - "*sniff* *sniff* *sniff* *sniiiff* I smell you! I do... you gradunk no be hiding on TorGal!"
KPDOMO01.jpg|thumb|Majordomo, administrative officer for the Keep and surrounding lands, will appear should you free the Keep, and accept it as a Stronghold.
SCS BG2 deArnise Keep Trolls.png|thumb|Chapter 2 with SCS screenshot - Trolls and Spirit Troll assault the party upon first visit to the Keep grounds. Spirit Troll's special ability has knocked Edwina, Jaheria and Jan unconscious.
BG2EE SCS Inside the Keep.png|thumb|BG2EE SCS screenshot - 1st floor of the Keep, a pack of trolls attack. The mod boosts the numbers of enemies.
BG2EE Quest Pack New Fate for the Dryads Acorns.png|thumb|Chapter 2 Quest Pack mod, New Fate for the Dryad's Acorns, sees a Dryad named Phluafae address the party with a proposal. This encounter occurs in the first visit to the Keep's grounds.
BG2EE Yuan-ti on Keep Roof.png|thumb|BG2EE more Yuan-ti discovered on Keep roof battlements.
BG2EE SCS Keep Yuan-ti Mage.png|thumb|Yuan-ti Mage with SCS goes hostile and initiates spell triggers.
Glaicus Charmed.png|thumb|Glaicus is counter charmed with the Ring of Human Influence, triggering his dialogue.
BG2EE Doorway Golem.png|thumb|BG2EE SCS Iron Golems can fit through doorways, unlike the unmodified game. 
Golem Pursuit.png|thumb|SCS Golems will chase after attackers and follow them mindlessly until destroyed. You can run, but they will follow you throughout the 2nd floor of the keep.
Screenshot (426).png|thumb|Nalia faces SCS final encounter with TorGal, Spectral Troll, Umber Hulk Elder, Giant Trolls and two Yuan-ti level 14 mages in the Keep cellar - her father is seen lying prone. A Spirit Troll lurks in the rear currently invisible.