Energy Drain

Energy Drain lowers the victim's total experience level by two whole levels.
==Description==
==Gameplay==
The caster selects a single-target creature to apply this spell to, at touch range.
The caster doesn't need to roll to hit the target.
The victim is exposed to a Level drain effect, similar to that which a occurs when a Vampire strikes a target.
Two experience levels are drained from the victim, and there is no saving throw allowed.
The spell bypasses Magic resistance.
The spell can be blocked with a Spell protections type that has a capacity to absorb a 9 Power level spell, such as Spell Deflection, Spell Turning, or Spell Trap.
Additionally, a Spell Immunity: Necromancy will negate the spell.
If the spell is successful, the target creature has a lighting effect and brief color fade graphic effect rendered on their sprite, as well as a sound effect is audibled.
==Notes==
* Be aware if the victim is level-drained below level 1, disintegrated, petrified, or frozen and shattered to death, there’s a good chance the above process will destroy non-plot items they are holding. Disable Gore in game options to avoid this.
* Drained levels come only from the active class of the dual class creatures
* While level-drained, all ST modifiers granted by equipment, e.g. The Claw of Kazgaroth, cease functioning, all ST adjustments from previously cast spells like Doom, Chant are nullified so you have to cast them again for the effects, even permanent ST bonus such as Edwin’s Nether Scroll bonus are disabled until restored
* The casting time of 3 is very fast for a level 9 spell, and it doesn't have a projectile, meaning that even during a Time Stop it will take effect immediately.
* Some enemy types are immune to Level drain, consult applicable creature article pages for details.
==Where to obtain its scroll==
===Shadows of Amn===
*Ribald Barterman in his special items store
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
==Trivia==
The Advanced Dungeons and Dragons Wizard spell Energy Drain requires a successful touch attack in melee. A victim drained of all hit dice will animate into a juju zombie controlled by the caster. The caster always has a 5% (1 in 20) chance to be affected by the spell's component dust, losing one point of Constitution at the same time as the victim is drained. The Pen and Paper game version spell only affects living creatures, unlike the BG game's implementation.
==Gallery==
OG Energy Drain 1.png|Gorion's Ward advanced to melee range under invisibility and casts an Energy Drain upon a Pirate Captain. It appears that the spell has worked based on the 3D effect graphics, but there are no messages saying for certain that the target is level drained.
==Mod content==
Spell Revisions mod has replaced Energy Drain with the spell described below:
Larloch’s Energy Drain
Level: 9
School: Necromancy
Range: Short
Duration: Special
Casting Time: 5
Area of Effect: Special
Saving Throw: None
The casting of this spell opens a channel between the caster’s plane and the Negative Energy Plane. The caster of the spell acts as a conduit between the two planes, sucking life from a living creature and transferring it to the Negative Energy Plane, draining him of 4 levels of experience. The target of this spell loses levels, Hit Dice, hit points, and abilities permanently. These levels can only be restored by a priest’s Restoration spell. As the life force passes through the caster, it temporarily invigorates him, granting him an additional 20 hit points, a +4 bonus to attack rolls and saving throws, and +20% bonus to every skill. These effects last for 1 hour. The target’s magic resistance, if any, does not affect this spell.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Energy Drain (Wizard Spell)