The Drowned Gull

Category:Quests
The Drowned Gull quest can be started by talking to the Sailor in the Black Dragon Inn.
Requires Masoners Inquiry
Quest information
Start location 	Inn at Gesterville.
Requirements 	Masoners inquiry
Items required (recommended)	
Stats required 	20+ Sailing
Length 	Long
Difficulty 	Easy
Monsters to defeat 	None
=Quest start=
Start the quest in the Inn in Gesterville, by talking to the Sailor. He will tell you about a sunken ship he escaped from, and give you a key.
==Set sail for Lake Gull==
Grab your boat, and head to the east of Immurbury, using the shortcut mid-way through the Immerbury circuit.
Once you've made it across the remainer of the land between you and the ocean, head to the south east, until you see a big circular spiral of dark waters.
==Lake gull==
This is Lake Gull, and you're task is to navigate the currents.
These currents can be quite annoying, as if you make one mistake, you have to start all over again.
You'll first need to find the entrance to the currents. If you follow the outer edge of the spiral, you'll notice a part sticking out, towards west.
This is the start of the current.
Entering the ship wreck at this time will be fruitless, however you can go ahead and pickup the Sailors pendant from one of the drawers in the wreckage. (This will save you some time later)
==Al Ajar==
Speak with the guard outside of the city gates, and select the second option, this will prompt him to tell you about sighting a Masoner visiting the morge.
After finding out that someone from the masoners guild has been here recently, head out to the masoner guild, and speak with Jones.
==The Face on the wall (Requires Masoners inquiry)==
Jones will tell you about some artifacts they found, and specifically a face.
"Look at" the face on the wall, and return to Jones.
Talk to him again, after finishing the previous dialog, and you'll ask him more about the face on the wall.
He'll explain that they found it during an expedition, but doesn't divulge much on the topic.
Search the bin in the North west corner, you'll find a reciept.
Talk to Jones again with the receipt and he'll try to play it off.
==The mortuary==
Head back to the Al Ajar, and speak with Cizmek at the Kebab shop.
You'll question him, if he knows anyone that works at the mourge and he'll say he does.
As the conversation continues, you'll ask him for a copy of the mask, and he says he'll let you have it for free by identifying who it belongs to
==Return to the sunken ship==
Head back to the shipwreck at Lake Gull, and talk with the Ghost (With the cast in your inventory and the sailors' Key)
Speak with the Ghost, and use the second option, she'll be shocked - and tell you it looks just like her
You'll explain its from a mortuary, and she'll finally realized she died.
She'll leave the ship in a hurry.
Head down the trap door, and search the drawers next to the tables. This will give you a Passenger List.
Grab the Telescope on the shelf on the eastern wall.
(Optional) grab a few Bottles of spirit from the crate right next to the telescope.
==Tying loose ends==
Return to Cizmek and give him the passenger list, he'll ask where you got it from, and you told him "You wouldn't believe me".
He'll ask you to get a background check with someone who worked on the ship.<Br>
Return to the sailor at the start of the quest, question him about the passenger list, he doesn't know them
He'll refer you to Mossburgh, but decides to write to the mortuary in your behalf.
==Rewards==
Pint of Beer<Br>
Sailors pendant for easier access to the center of Lake Gull
Telescope for fighting the legendary Sea Beasts