Update History

=== This page documents and tracks the development history of The Battle Bricks. ===
This page is constantly being updated.
==September 2022 ==
September 9th - The Battle Bricks Pre-Alpha Release 
September 15th - Animation and UI Improvements
*General Improvements/Additions
**Image Replacements
** replaced with 
**Added Hotkeys
**Better NPC Animations
**Win Badge replaced with Pre-Alpha Badge
**Removed Hell Bomber Rush 
**Reduced Memes in-game
September 24th - Game Temporarily closed down 
==October 2022==
October 15th - Game reopened, major revamp
*Game Additions 
** Added Game Introduction screen
**Added 15 New Stages on top of the original 5
**Added Shop
** Added Base Upgrades
**Added 6 Special Units to purchase in the Shop
**Added and as Bosses
**Free unit "" awarded to Pre-Alpha Players
*General Changes
**Improved Loadout Systems
**New Unit Animations
**Units are now unlocked by beating stages
October 18th - Patch Update
* Unit Rebalances
**Increased 's Attack Speed by 50%
**Nerfed 's knockback ability
** can no longer knockback bigger than normal units
** will automatically build a wall when damaged
**Nerfed Wall Health from 5x to 3x the health of the 
** now has the same HP as the regular 
** Jump Ability now has a cooldown
**Nerfed 's attack speed
** 's Healing will scale with its max HP instead of a fixed number of 10
**Slightly reduced 's total DPS
**Buffed 's HP and reduced cost from 750 to 500
**Nerfed all rocket damage
*Stage/Bosses Rebalance
** removed in Stage 10
**Changed 's Special Ability
**Nerfed and HP
** special ability activates after 5 attacks instead of 3
** is less common in stage 20
*General Changes/Additions
** Added Mobile support
**Cannon will target the closest enemy to the base
**XP gained from rebattling stages increased from 1/5 to 1/3
**Added Surrender button
*Fixes
**Fixed Cannon
**Fixed Endless black screen void when you failed to load in properly
** Fixed Shop Menu's visual
**Removed ghost unit costing 0 dollars
**Removed upgrading in the Loadout Menu
21st October - Patch Update
*Unit Rebalances 
**Nerfed , , and 's Damage and HP
** jump range increased
 
*Stage/Bosses Rebalances
**Stage 15 enemy unit limit decreased
**Decreased Enemy Spawn Rate in Stage 19
*General Changes/Additions
**Removal of Unit Collision
**Rewards shown in the stage select screen
** Added setting for Splitted Slots or All Slots shown
**New Mobile Loadout Menu
**Deploy price shown in the Shop and Loadout
**Added a new and useless enemy that appears when you spend too long on a stage
**Added Skip Button for the loading screen
**Renamed Coil Units
*Bugs and Fixes 
**Fixed cannon in general
**Fixed Cannon requiring multiple clicks to activate
**Improved Mobile Support
**s can no longer build walls when the unit cap is reached
**Fixed a bug in which spam-clicking the unit buttons has a chance to exceed the unit cap
**Fixed Bank Capacity
**Fixed a visual bug where the unit levels in the loadout menu don't properly update
**Fixed the number keys not working
**Fix Win/Lose music playing after stage
==November 2022==
November 13th - General Update
*Unit Rebalances
**Moved unlock to Stage 25.
** Buffed to 500 HP and 75 damage
**Reduced 's range to 30
** will now cost 750 to deploy
**Reduced the deploy cost of all coil units to 250
** Reduced the deploy cost of to 500 
*Stage/Bosses Rebalance
**Stage 17 now spawns only 1 instead of 2
** 's special ability will now throw grenades inaccurately
**Nerfed 's Grenade damage
**Reduced and 's range
*General Changes/Additions
**New Game Logo
**Added Alternate forms of units
**Chapter 1 Completed with 10 New Stages
** added as Final Boss
**Added Three difficulty options
**Added Two new units
**Added proper death animations for bosses
** Added New maps
**Implemented Flash when units and bases are taking damage
**Revamped Base Damage sound effect
**UI Overhaul
**Added effects for area-attackers
**New explosion effects
**Revamped Lobby menu
**Clicking the dummy in the bottom right of the lobby menu now gives tips or hints
**Beating boss stages will reward you a golden trophy of that boss
**Improved unit targeting
**Added Bullet trail for units with guns
**Currencies can now be bought with robux
*Bugs and Fixes 
**Fixed a bug where could knockback bigger than normal units
November 18th - Minor Patch Update 
*Fixed a bug where you can gain infinite EXP regardless of the amount of Bricks you have
* Fixed Bricks going into negative values
*New Unit "" awarded for people who spotted this bug
November 19th - Minor Patch Update
*Fixed a visual bug where it would have the Casual Dummy by default in the Lobby menu even though you're in a different difficulty
* Proper Updating of unit levels in the Loadout menu
*Every scrollable frame will now have a visible scroll bar
*NPC Limit Counter will now properly update when you get into a battle
November 20th - Patch and Rebalancing Update 
*Rebalancing
**Casual mode will now show HP Bars
**Standard and Tumore mode will no longer show the Boss's HP Bar
**Standard XP Multiplier reduced to 10%
**Tumore XP and Brick Multiplier reduced to 25%
**Stage Strength Scaling reduced 
***Stage 1-10 Challenge and Boss stages (1.5x > 1.25x)
***Stage 11-20 Normal stages (1.5x > 1.25x)
***Stage 11-20 Challenge and Boss stages (2x > 1.5x)
***Stage 21-30 Normal stages (2x > 1.5x)
***Stage 21-30 Challenge and Boss stages (3x > 2x)
**Buffed all Boss HP
*Bugs and Fixes 
**Beating Chapter 1 on either Casual/Standard or Tumore will now increase the upgrade cap for units by 5 and base upgrades by 2
**Fixed the unlocking of Tumore Mode
** Replaced some music like the lobby music and hovering over difficulty buttons due to copyright
**The Lobby music menu will now change depending on what difficulty you're on
**UI changes
**Minor Bug Fixes
November 23rd - Patch Update
*General Changes
** New Tumore unlock requirement
**Reduced total objects of maps/Decreased loading screen time
**Bank Income is now fully server sided
**The game will now refuse to save if your data couldn't be loaded in correctly, it'll warn you if that's the case.
**Corrected the calculation of XP a stage should give you depending on the difficulty
*Bug Fixes
**Fixed a bug where NPCs would keep walking forward after the game ends
** Fixed a bug where spamming the button UI will break the game
** Fixed a bug where the game occasionally could not start
** Fixed a bug where you can turn your unit into its alt form without upgrading them to 10
**Fixed a bug where the alt form in the shop wouldn't show if you had a level cap increase
**Fixed a bug where spawn camping would break the NPCs
**Mario will not kick you for using the cannon too much now
**Fixed a bug where starred stages wouldn't increase the deploy cost of units
November 30th - Major Update
*Unit Rebalances 
** attack cooldown is now 8 seconds
** can no longer attack
**'s regen speed is doubled while standing still
** heals 1/8 of max HP and heals 1/5 of max HP per tick
** will now also use forcefield when he's near an enemy
**Buffed damage for from 20 to 25
** and now has better accuracy
** and price increased to 750
** can now do AoE knockback but needs to recharge before attacking again
**Decreased the cooldown of 's jump ability to 3 seconds
**Buffed damage to 6 per tick
**Buffed 's damage from 100 to 130
**Nerfed 's damage from 20 to 14
**Buffed 's walls from 1x to 1.5x of Max HP
*Stage/Bosses Rebalance
**Nerfed 
*** damage reduced from 130 to 100
***'s Walkspeed reduced to 1 instead of 1.5
***'s AoE splash damage radius reduced
***Bucket Spell only occurs when he performs a special attack
***Shockwave special attack can only be done ONCE
***Shockwave special attack can now inflict Knockback
***Decreased range, damage, and AoE during Berserk Mode
***Death explosion removed
**Redesigned 
** will now fly to a random target instead of being fixed to the middle
**Increased grenades range
**Decreased Rocket Arena's XP reward 
*General Changes/Additions
**Bosses in Tumore mode will now have their Alternate Forms
==March 2023==
March 30th - Minor Adjustment
*Rebalancing
**/ Cost reduced
==April 2023 - Royal Flush==
April 1st - April Fools 
*April Fools updates 
** Loading Screen changed
**Music revamped
**UI images switched to memes
**Unit Renders changed
**Unit designs revamped
**Stage Names and Stage Arena switched
**Enemy Bosses revamped
April 2nd - April Fools event ended
*All April Fools changes reverted
April 21st - Royal Flush update
*Added Almanac, Settings, Streak, Badges, Challenges and Cards
*Added two subchapters, Coil Chaos and The Battle Bricks: Classic 
**Added 5 enemies and 3 minibosses with their alt forms
**Added Coil Chaos boss, and 
*UI Overhaul 
**Dummy Design changes
**New Chapter Menu screen
**New Icons for Difficulties, Stars, Buttons etc.
**New Dummy Designs
***Dummy Flavor text changed
*General Additions
**Loadout changes
**New Battler format
**Added Surrender Confirmation system
**Stage names are now shown in a stage
**Stage Victory/Defeat messages are now shown
** Boss Health is now shown in boss stages during defeat screen
*Added 14 New Gacha Battlers and their alt forms, unlocked by Cards which are seperated into Rare, Super Rare and Uber battlers
*Added some extra battlers unlocked by special conditions such as 
* Added Bank and Cannon Types
* Removed Cannon Recharge upgrade, replaced with Enemy Bounty
*Reworked several boss abilities
**Changed 's snipe targeting
** Bucket Spell now occurs consistently every few attacks
** now has 3 separate phases
*Remade statues system
**Changes from silver to blue to gold depending on which star you have beaten the boss on
*Changed loading screen and Tumore difficulty introduction
*Unit Changes: 
**Reworked many attack animations and changed some battler models
**, design changed
***, , , and attacks revamped
**Changed almost every battler description and render
**Removed (Replaced with )
**Adjusted many unit statistics
April 22nd - Patch 
* Units will not get stuck into bases anymore from knockback
*Fixed units such as despawning
*Units now smoothly rotate to enemies instead of snapping to a direction
*Fire damage fixed
*Slow debuff duration doubled
* and cost decreased from 400/800 to 300/600
April 25th - Patch
*Unit Changes:
** weakness debuff bug fixed
** 1/1000 chance for to become a stupid rat
* has a special explosion effect
*Reset Character disabled
*Units will stop getting stuck randomly
* Removed bugged 
==May 2023==
May 2nd - Lil' Doombringer and Deathbringer Reworks
* and changes: 
**Phases (Like or ) can no longer be skipped with excess amount of damage
** has been reworked to no longer have a rage mode, instead if his HP reaches to 1 he will do his shockwave slam attack and then die
** shockwave damage deals 1/2 instead of 1/3 of his regular damage
** and now has 150 HP
**'s armor increased from 8 to 10
**'s damage decreases when he's in rage mode
*Unit Changes:
**'s deploy cost reduced to 500
**'s "damage" reduced from 20 to 15
** damage increased from 30 to 40
** will self-knockback himself upon hitting an enemy
**/'s range increased from 16 to 20
**'s deploy cost reduced to 500
*Base Changes:
**Powerhouse bank upgrades now cost around 60% more than Default Bank
**Investment bank upgrades now cost around 20% less than Default Bank
**Slammer now does 5 shockwaves instead of 3, but damage is reduced from 80 to 65
* cannot go below 1 hp when he's doing his special attack
*Fixes: 
**Fixed from breaking after sniping a statue
**Fixed having a permanent shield
*Improved grammar
*Removals:
**Removed disable ragdoll option in settings
**Changed Gatling's description
May 6th - Patch
*NPCs with phases will now instantly start moving instead of waiting a little bit
*Unit Changes
**Changed and recharge to 2/4 seconds.
**Nerfed by 5 damage
**Buffed by 2 damage
**Changed to attack faster the lower his HP is
*Added two new thumbnails to the game
*Removed the Royal Flush thumbnail
*Fixed fast shooting units being slower than usual
May 10th - New tunes / Music patch update
*Added new songs for:
**Crossroads (All difficulties)
**Loading Screen
**Main Menu (Tumore)
**Challenge Stages (All Difficulties)
**Ultimate Paintball (Tumore)
**Same As Usual - Bomber Not Bomb (All difficulties)
**End Of Beginning (All difficulties)
** Almanac
** Game Over (All difficulties)
*Reverted the firerate nerf of 's berserk attack
*Buffed 's shockwave slam range to 6
* now has a unique death animation
* will continue spinning during his Rage Mode instead of idling
May 15th - Cola Debuffer fixes
*Changes/Reworks: 
** and weakness nerfed from 20%/30% to 16%/24% respectively
** and now targets attack speed instead of movement speed, timer nerfed back to 4/6 seconds respectively
**You can now see what cannon and bank you have equipped in battle
** gains +1 range
*Bug Fixes:
** and dosen't randomly get softlocked when doing their special attacks
**Fixed / standing still after reloading
May 24th - Bug Fixes
*General Changes: 
**Improved data saving, no clarification on what this means
*Bug Fixes: 
**Fixed a bug where if the special animations for / couldn't correctly load, it would softlock the boss and make them invincible
**Fixed a bug where if any of the battlers that can reload ( / / ) could freeze them in place if the reload animation couldn't load
**Fixed a bug where did no damage to s
**Fixed a bug where the flip button would still show even if you haven't unlocked that unit in the Almanac
May 28th - More bug fixes
*General Changes: 
**Start Button when you first play the game is a brick shape now
*Bug Fixes:
**Fixed / softlocking when they are switching into a different phase
**Fixed a bug where you could still interact with keybinds even after a stage is over
**Fixed a bug where the super rare death screen will still play the music even after exiting
**Fixed the white line on the start button for the stage select area
** Fixed an issue where if your data hasn't loaded correctly, the loading screen won't be stuck on "loading players data"
**Fixed a bug where couldn't spawn if the unit cap is full
** will flash correctly when he's taking damage
**Fixed not having his death animation
**Fixed fire damage ignoring armor
==June 2023 - Booster Pack 1==
June 16th - changes alongside cannon and bank changes
*Bank and Cannon changes:
**Recoil can now Knockback and Stun regardless if the enemy is immune or not
**Improved the knockback power for Recoil
***Recoil now has the same HP as default
***Recoil now has the same recharge as default
** Blood Altar now has the default bank income 
***Blood Altar will now have a timer which if it becomes full you'll die automatically, upgrading the bank to lower the reset the timer back
**Slammer damage nerf from 65 to 60
***Slammer AOE shockwave is smaller so it's harder to hit the same enemy multiple times
***Slammer recharge speed is now default
*Battler changes:
**'s armor increased from 5 to 6
**'s "damage" decreased from 30 to 25
**'s deploy cost decreased from 500 to 400
**'s armor and the amount it gives increased from 4 to 5
**'s armor increased from 4 to 5
**/'s max damage cap increased from 4x base damage to 5x base damage
**'s deploy cost decreased from 400 to 200
**'s damage increased from 3 to 4
**'s deploy cost decreased from 600 to 500
**'s damage increased from 3 to 12
**/'s damage increased from 1 to 5
**'s range increased from 20 to 40
**'s deploy speed nerfed from 45 to 60
* and changes: 
**'s death slam decreased from 6 to 4
**'s damage increased from 20 to 30
** is now single target when unraged and goes to area damage when enraged
** 's walkspeed when enraged increased from 6 to 10
*Others:
**Some stages will now have a limit on how much of a certain enemy can be on the field like 
**Slow Debuff now visually slows down animation, also affects the windup
** now has a enraged sound
**On mobile, it's forced to play on landscape mode
*Bug Fixes: 
**Cannon and Bank does not say "Default" in the loadout despite having a different Cannon or Bank
**Fixed the back left window for Happy House
June 27th - Booster Pack 1
*New additions:
** New Subchapter made by the community named Community Pack 1
**One new Rare Battler and four new Super Rare Battlers
*** / 
*** / 
*** / 
*** / 
*** / 
*General Changes:
**All / effect has been nerfed
**/ weaken effect is now 20%
** damage increased from 10 to 15
**Most VFXs do not spawn rocks anymore
**Some Battlers got their own unique VFXs such as 
** Visual effects looking a little cooler
*Bug Fixes:
**Fixed Z-Fighting in Rocket Arena
**Fixed a bug where mute music didn't work
June 28th - Community Stage changes
*Changes:
**A few of the weaker community stages like Death from Above and Heavy Rushdown have received a buff in difficulty
==August 2023 - Red Heights Update==
August 14th - Chapter 2 Releases 
*New additions:
**Chapter 2 was added alongside many new red enemies and three bosses, them being:
*** / 
*** / 
*** / 
**Treasure Cannon was added that increases enemy bounty and gives money
**30 new stages and their Tumore variants
*Almanac/Enemy Info changes:
**Added a credit section as a third icon in the almanac which displays various users and their contributions to The Battle Bricks
**Players can now see what cannons the enemy is using alongside updated stats that is parallel to the strength magnification
**Summons such as 's walls and 's coils can now be seen in the almanac
**Certain battlers now have anti traits which resist damage from a certain trait such as red
*Battler changes:
**Added one new Uber Battler, 
**Added five new special Battlers them being:
*** / 
*** / 
*** / 
*** / 
*** / 
** now has 30% damage resistance 
** and cooldowns increased to 3 and 6 respectively
** is now immune to all status effects including positive ones
** now inflicts stun
** has gotten a damage nerf 60 > 50
**Several other buffs
*General changes:
**Many bug fixes and previous issues were patched
**Upon completing Chapter 2, players can now have their base upgrades increased to level 14 and their battlers upgraded to level 20
**As an extra reward for Chapter 2, Uber rates were temporarily increased to 10% for a day
*Stage changes:
**Replay and return button made available for every stage
**Tumore versions of all three Chapter 1 bosses have gotten a revamp in map design
**Certain stages alongside challenge and boss stages can now have their own enemy cannon
**When there are multiple bosses, such as the souls of , they will now properly display each other upon losing
**Stages can now have enemies spawn outside of their usual spawning zone, for example the dance floor on Disco Party
August 15th - General changes
* Enemy changes:
** / will appear less in the normal stages he appears in
** 's shockwave will deal 1/3 of his main damage each
** 's vomit attack needs 6 successful hits instead of 4 in order to trigger
** waits 1 second less (1 second instead of 2 seconds) when he didn't use his charge attack, and needs to wait 1 second extra (5 seconds instead of 4 seconds) if did a charged attack
**s / s only spawn once when the enemy spawns them in Air Gets Warmer and On the Heights instead of bursts of two
**Soul of Regen no longer regens himself
*General changes:
** 10% Uberfest is over, it has now reverted back to 5%
**Cannons in Chapter 1, one star are 50% weaker and take twice as long to fire
*Bug fixes:
** will no longer stop shooting randomly and think about his financial choices for buying his expensive armor
** won't spawn one of his Goons for you to beat the hell out of without it dying
**Fixed / invincibility glitch
**Fixed some music refusing to turn off even if you have music disabled
**Fixed a bug where the anti-trait UI doesn't go away when clicking on a non-obtained battler
**Fixed randomly breaking by no longer firing
**Fixed sometimes not hitting the enemy base when it should've
**Fixed not healing when he sees 
**Fixed / not being visible in the Almanac if you haven't unlocked them yet
August 16th - More general changes
* General changes:
** Reduced the strength modification for Chapter 2 
** Balanced the spawns for the final 5 stages for chapter 2
** now does the same damage as 
** 's HP reduced from 100 to 60 
** 's HP increased from 30 to 60
** 's damage reduced from 30 to 20
** 's knockback is weaker.
** 's damage increased from 3 to 4.
** 's damage reduced from 100 to 70
** gains stun to his spirit bombs
* Bug fixes:
** / invincibility glitch, again
** No random goon punching bag 
** Fixed 's special attack doing insane amounts of damage
August 20th - Golden Bucket Update
* Battler changes:
**:
***Small damage nerf
***Firerate changed from 0.2 to 0.3
***Recharge time from 8 to 10
**:
***Recharge time from 14 to 16
**:
***Damage nerfed from 30 to 20
***Firerate from 0.75 to 1 second
***Sacrifice ability heals 50% of health now
**:
***Hellfire does tick damage
***Hammer now does 4x damage in rage mode
**
***Does 4x damage in rage mode
***Sword damage increased in rage mode
***Moves faster and attacks faster in his final rage mode
**
***Rockstar Radical now jumps back to his base instead of a random location
***Does fire damage to battlers when he's on stage
** builds walls faster
**'s recharge is faster and has more range
**'s death attack has a faster animation
** can no longer stun heavy battlers ( etc)
*General changes:
**4 new Rare battlers alongside 2 Super Rare battlers released, totaling to six new battlers:
***/
***/
***/
***/
***/
***/
**Uber rate is increased to 10% temporarily due to a new release
August 24th - buffs
* changes:
** range increased from 18 to 30 range
** has better knockback (same to )
** table throw range increased
*Bug fixes:
**Fixed a visual bug where the client will show different maps if you're scrolling through the stage while the stage is loading 
**Fixed a bug where the 's table would lose almost all velocity when hitting something
*Other:
**Removed Golden Bucket Icon and Thumbnail because it was too confusing for new players
==September 2023 - Anniversary==
September 10th - Anniversary Update!
*New Additions:
**New subchapter Birthday Bash alongside 4 new enemy battlers and a special battler
*** / 
*** / 
*** / 
*** / 
*Battler Changes:
**Changed some of the quotes/descriptions for the descriptions for battlers
** design revamp, added Phase 2 and summons
** and his summons design revamp
***Summon names and render changed
**s' splash radius is higher
**The Cola Gang splash radius is higher
***The cola gang includes:
***
***
***
**Lil' variants of bosses can no longer be eaten by 
** got a few new sounds
*General changes:
**Boosted the XP gains for all stages besides Chapter 1 by x1.05
**Removed loading screen
September 11th - Bug Fixes
* Bug fixes:
** Fixed a bug where if an enemy got feared but was still standing after attacked, it would move anyways and ignore stuff until the attack cooldown ended
** Fixed a bug where the fear walkspeed boost wouldn't be given
** got a few more units he's unable to eat mostly for bug reasons
* General changes:
** now has base destroyer
** Uberfest has ended, reduced rates back to 5%
==October 2023==
October 4th - Patch Update
*General Changes:
**New tracks for and 
**'s Range has been reduced to 's Range
**/ is now immune to stun
**Battle Brick's Icon and Thumbnail is now default
*Bug Fixes:
**Fixed not healing sometimes
**Fixed s going God Mode when spawned via .
**Several other bugs
== November 2023 - Frozen Legion==
November 17th - Frozen Legion
*General Changes:
**Added a new subchapter, Frozen Legion
***Added 7 enemies with their alt forms
***Added new miniboss, and 
***Added new boss, and 
***20 new stages
** Settings overhaul
**Remodeled banks: Powerhouse, Investment and Detonator
**New bank, Ignition, gives your units attack speed and walkspeed buffs instead of giving more money
**Sandbox mode, allows you to play your units, along with alt forms and spawn enemies that you beat on 3 stars
** You can now choose a banner in the Cards section
** 's music is a little louder
** and have new soundtracks
*Battler Changes:
**2 new Uber Rare Battlers:
*** /
**** 's Summons: and 
***/
**1 new Special Battler: 
***/
**Remodeled and to look more like other special battlers
**Buffed the blind effect from and 
***Melee attackers have a chance to whiff their attacks and ranged units have less accuracy
*** and are immune to blind
** / gains a walkspeed buff from 3 to 6
*** range increased from 8 to 12
*** flash radius increased from 25 to 30
** gains a fatal blow attack to do 3x damage instead of more damage and gains particle effects
**:
***Price reduced from $600 to $500
***Recharge reduced from 30s to 20s
**:
***Walkspeed increased from 3 to 5
***Now guaranteed to turn into a after drinking its bottle
***Updated the design of 
*** now crumbles instead of fading away
** price raised from $800 to $1000
** / price increased from $800 to $900
** damage reduced from 35 to 30
** damage increased from 10 to 14
** / :
***Recharge reduced from 50s to 30s
***Health increased from 50 to 70
** price increased from $500 to $600
** price reduced from $1500 to $1200
**:
***Recharge decreased from 70s to 30s
***Cost reduced from $1000 to $800
** damage increased from 6 to 8
** priced reduced from $300 to $200
**'s Jet damage increased from 15 to 25
**:
***Changes phases twice as fast
***Phase change damage buff increased from 4x to 6x
***Damage increased from 7 to 8
**:
***Armor increased from 2 to 10
***Damage decreased from 40 to 30
***The missiles have a cooldown of 5s instead of 8s
** cost increased from $800 to $1000
** / health increased from 50 to 70
** balloons decay and have their damage reduced to 1
=== November 21st - Minor bug fixes ===
*General changes:
**Ignition has been nerfed from 50% at max to 40% at max (6.25% per upgrade to 5% per upgrade)
*Battler changes:
** is now immune to knockback and super knockback like but not Recoil cannon
*Bug Fixes:
**Changed players from being able to sandbox without beating 
**Various other minor bug fixes
November 28th - Small additions
* General changes:
** Updated RobotRob10's credit
** Updated 's soundtrack
** New sound effect for 's attack
== December 2023 - Booster Pack 2 ==
=== December 17th - Booster Pack 2 ===
* General changes:
** New Tumore music by RobotRob10
** Added Community Pack 2
** Uberfest is here!
* Battler changes:
** Added a new Uber, / 
** / have their costs changed to 900
** / have their I-frames removed
** Lil' Turking now goes into his second phase when at half health and heals half of his health
** attacks passively
** / have their price reduced
** gains a shorter cooldown
* Bug Fixes:
** Infinite XP glitched patched
=== December 18th - fixes ===
* General changes:
** Uberfest is over...
* Battler changes:
** / have their cooldown increased from 20 to 25
** firerate increased from 2 to 3
** :
*** Attacks are now a bit inaccurate
*** Damage nerfed from 40 to 30
*** will never target enemies too close to their base
*** Increased 's recharge to 50 seconds
** cooldown changes from 160 to 150
* Bug Fixes:
** Resized the image of Community Pack #2's icon
==March 2024 - Machine Scream Update==
=== March 23rd - Chapter 3 Releases ===
* Major changes:
**Chapter 3 was added alongside many new black enemies and three bosses, them being:
*** / 
*** / 
*** / 
**Absorber Cannon was added that makes a wall with high resistance.
**New card category: Black Behemoths
**30 new stages and their Tumore variants
**5 New Special Battlers, 2 Rare Battlers, 3 Super Rare Battlers, 1 Uber totaling 11 new battlers:
*** / 
*** / 
*** / 
*** / 
*** / 
*** / 
*** / 
*** / 
*** / 
*** / 
*** / 
* General changes:
**Replaced and music with RobotRob10's music due to copyright
**Changed Treacherous's normal and tumore map
**Changed Coilfrontation's tumore map
**Revamped / 's design
**Renamed to 
**Revamped / 's design
*Balance changes
**/ is now Anti-Black
**there are more balance changes but i'm too lazy to find the update log lmao
=== March 24th - Patch Update ===
* Major changes:
** Uberfest is over.
*Balance Changes:
** can only spawn 5 enemies when changing a painting prompt
** can only summon one mini-boss if the painting has one
** can no longer use the same prompt more than once
**Increased the spawn-time for enemies coming out of enemy base that spawns from the painting prompt
**'s damage reduced from 50 to 40
**'s self-heal ability removed
**'s buff/debuffs last for 8 seconds instead of 10 and are slightly weaker
**'s cloak lasts for 4 seconds instead of 5
** now need to successfully hit 8 times during overclock mode (goes back to 4 during corrupt mode)
**'s corrupt visuals heavily reduced
**Removed 's resistance buff during corrupt mode
**Slightly nerfed the spawn layout for Stage 20
**'s fire-rate is now 2 seconds instead of 1
**'s fire-rate is now 2 seconds instead of 1
**Buffed 's damage from 30 to 40
**'s Phase 3 hurtorb radius increased
**/ now applies stun upon hit
**Gave his own special grenades
** no longer has immunity to all status effects
**Arrested battlers can be freed if is too far away from the arrested battler
** now gains 90 resistance instead of 80 when arresting someone
** now has 60 resistance instead of 30
** buffed from 3 to 1 firerate
**/ are no longer immune to all status effects. (Now has the status effects immunity of a miniboss)
**/'s damage decreased from 100 to 80
**/ fire-rate nerfed from 4/8 to 5/10 seconds
**/ ranged nerfed from 20/15 to 15/10 studs
**/ damage nerfed from 30 to 10
**Slightly reduced /'s limit on stages
** and damage decreased from 30 to 25
**Nerfed 's berserk speed and damage nerfed from 8 to 6
**/ recharge buffed from 30/40 to 15/30
**Removed Psi resistance and only has 50 resistance
**Nerfed / damage from 20/60 to 15/45
**Nerfed 's armor from 12 to 10
**'s overdrive ability nerfed
**'s armor reduced from 15 to 10
**'s self-explosion damage nerfed from 6x his normal damage to 4x
*Bug Fixes
**Found 's rocks
**Fixed a few maps going invisible for no reason
=== March 28th - Patch ===
*Major Changes:
**'s supportive buffs have half of the duration (or less effective if it's regen or fling) on giants/minibosses
** will show you what prompts he's going to do when you start the battle
**Overhauled 's design and attacks to be much cooler (and funny)
*Balance Changes:
**All the Binges has been reworked to now puke on the enemies at a close distance, applying the status effect rapidly
***'s slow effect is now stronger
***'s weaken effect is now stronger
***'s knockback ability is weaker (to make up for the multi-hit)
***Binges walkspeed buffed from 2 to 5.
***Binges/ cost buffed from 800 to 600
**'s invisibility is halved
**'s walkspeed nerfed from 8 to 4
**'s attack rate buffed from 6 to 4
**'s attackrate nerfed from 6 to 8
**/ now has 4 hitpoints
** buffed from 4 to 5 damage for each bullet
** armor buffed from 10 to 12
**Slightly nerfed 's speed buff ability (still stronger than ).
=== March 31st - Unit/Boss Changelog ===
* Major changes:
**Reverted 's design back into the OG one
*** Reworked 's design
**Reworked / 's attacks
**Changed 's design
**Changed 's design and animation
**Changed / 's design and render
**Changed some battler's shooting animation
**Reanimated most of the Chapter 1 battlers and a few of CH2 battlers
**Gave battlers that shoot (such as ) muzzle flashes if they never had one
**Gave a few battlers some sort of visual cues (ex. Musical Battlers applying buffs/ charging for a strong attack)
**Replaced Rocket Arena's joke decals with appropriate ones
**Removed Hell Jet from the almanac 
**Improved visuals
*Balance Changes:
**Nerfed /'s health from 700 to 600
***'s rage attack is now a giant slam instead of being three shockwaves
** now applies the effect gradually instead of being instant
** constantly damages his allies a bit while he's screaming
** now can sacrifice nearby allies to do more damage when enraged
** rage speed buff doubled
** shoots a bit faster
** now shoots twice as fast and slightly reduced his damage
*Bug Fixes:
**Fixed doing only a third of his damage for his first phase
**Fixed / explosion flinging and getting battlers stuck
**Fixed / not having their standard mini-boss status effect immunities 
**Fixed not doing any splash damage upon death
**Fixed Deathbringer Statue's Fists
==April 2024: The Battle Bricks x Muffin Kombat 2==
=== April 1st - The Battle Grunts ===
* Major changes:
** Turned everyone into a grunt from the hit series Madness Combat
=== April 2nd - Grunt Go Bye Bye ===
* Major changes:
** The grunts are gone now
=== April 19th - The Battle Bricks x Muffin Kombat 2 ===
*Major Changes:
** and got reworked
*** and got a redesign
**New themes for the normal game over screen and 
**New subchapter "Uncooked Business" to collab with Muffin Kombat 2
**Red traited enemies now have their own custom effect instead of using the standard damage buff visual
**Red traited enemies now do a small aura explosion upon raging with a base damage of 20
**Removed x2 Premium Bricks
**Buffed Daily Bricks Streak
**Uberfest is here!
*Balance Changes:
**'s meteor shower radius changed from 40 to 25 studs
***'s meteors fall faster in phase 2
****Some meteors are guaranteed to fall directly onto units within the range
**Purchasing XP and Recieving XP from dupes have been replaced with a temporary 2x XP multiplier boost
** only starts using his abilities once the music starts to get intense (~50 seconds)
**/'s walkspeed reduced from 4 to 3 studs/sec.
**One of 's lasers is now guaranteed to be accurate
**'s base damage has been reduced from 150 to 100
**/'s resistance has been reduced from 60% to 50%
**'s resistance has been reduced from 30% to 0%
** will always use his dual miniguns first
**'s grenades will always shoot far away with a blindspot
**'s overclock ability will hit all targets on the field instead of a radius, friendly units will takes low damage and stun from this
**'s base damage has been reduced from 30 to 20
**'s cooldown has been increased from 15 to 20 seconds
**'s base damage has been reduced from 20 to 10
**'s firerate decreased from 1.5 to 1 second
**'s attack windup has been halved
** now needs 8 shots to activate his ability rather than 6
**'s base health reduced from 40 to 30
**/'s base damage reduced from 10 to 8
**'s firerate has been reduced from 1 to 0.5 seconds
**'s base damage reduced from 6 to 5
**'s base damage reduced from 4 to 3
**Badge units now cost the same amount of XP an Uber Rare needs to be upgraded.
*Bug Fixes:
**Fixed still enraging black battlers after death.
**Fixed Omni-Immune Red battlers not getting their Red-trait buff.
=== April 20th - Uberfest is over. ===
* Major changes:
** Uberfest is now over
=== April 29th - Sai Battler's replacement ===
* Major changes:
** has been replaced with 
* Balance changes:
** Updated stages that previously had .
** 's health has been nerfed to 1000.
** now summons a upon death, having 6000 health and never decaying.
** 's walls now take 1.5s instead of 1s to construct each piece.
** 's range has been reduced from 60 to 50.
** 's damage has been increased from 15 to 20.
** 's overclock buff duration has been decreased from 10s to 3s.
** 's overclock ability will no longer hit the base.
** 's grenades will no longer explode all at once.
* Bug fixes:
** Fixed lagging the game when using his grenade launcher ability.
** Changed 's description.
** Fixed still playing his airstrike call voiceline even with SFX being disabled.
==June 2024: Classic+==
=== June 1st: Classic+ ===
* Major changes:
** Added 2 new Subchapters, "Red Herring" and "Black Babatala" featuring the classic versions of Ch. 2 & Ch. 3's enemies.
** Uberfest is here!
** , , and now have a death animation.
** has been heavily revamped.
* Balance changes:
** /'s base damage reduced from 12 to 8.
** 's stun immunity has been removed.
** /'s base damage reduced from 15 to 10.
** 's firerate has been increased from 1 to 2.
** doesn't remove the ice debuff on-hit anymore.
** 's firerate has been reduced from 4 to 2.
** 's AOE damage multiplier has been reduced to x3 (Direct hit is still x6).
** 's range has been reduced from 7 studs to 5 studs.
** no longer applies the ice debuff on-hit.
** 's breath attack now deals 1/3 of his damage (Basically base damage 14 to 4).
*** This change applies to as well.
** 's base health has been reduced from 200 to 150.
** 's ice rain summon explosion now deals 1/4 of his damage.
** 's ice rain lasts a bit shorter.
** 's ice orb has been removed (No more rng woo).
** 's direct hit from his laser beam attack now deals x4 of his damage.
** 's phase 1 firerate increased from 1 to 2.
** now summons 3 shockwaves upon attacking in his 2nd phase (First shockwave deals a 100, second and third shockwaves deal 80 or 60).
** can only use one of his laser beams in his 2nd phase.
** 's phase 2 walkspeed increased from 1.5 to 2.5.
** now has AOE in his phase 1.
** 's phase 1 firerate's been increased from 1 to 2.
** no longer stops to think about his life choices upon entering phase 2.
** 's phase 2 AOE has been slightly enlarged.
** no longer has a firerate cap.
** no longer pops upon contacting with an enemy
** is now targetable
** 's base health has been nerfed from 100 to 50
** 's base damage has been nerfed from 15 to 10
** All reflected damage from units such as and now has a cooldown of 0.2 seconds.
== July 2024: Booster Pack 3 ==
=== July 13th: Booster Pack 3===
====Major Changes and Additions====
* Added 3 new Gacha battlers, 1 for each rarity. The following battlers are:
** / 
** / 
** / 
*Add a brand new subchapter, Community Pack 3! It contains 20 stages made by the community.
*Ignition has been completly reworked.
* and have received heavy reworks.
*Added a level limiter you can use to set the level of your units and bank.
====Enemy Balance Changes====
*/'s damage scaling was replaced with dealing 3x splash damage when hitting an omni-immune target.
*'s damage was increased. (15 - --> 20)
*'s health was decreased. (70 --> 60)
*'s damage was increased. (5 --> 10)
*'s health was decreased. (40 --> 30)
* 's placeholder reload animation was remade.
* Removed /'s extremely confusing damage scaling
*'s health was decreased. (40 --> 30)
*'s range was decreased. (10--> 8)
*'s health was decreased. (80 --> 60)
*'s health leeching now only heals 1/3rd of his health instead of 1/2.
*Corrupter was renamed to .
*/'s range was decreased. (25 --> 18)
*/ will target enemies that are farthest from their distance, up to 2x their range.
* 's resistance was decreased. (30% --> 20%)
* 's health was increased. (30 --> 40)
* 's attackspeed was decreased. (4 --> 8)
*'s health was increased. (30 --> 40)
* 's armor was decreased. (30 --> 20)
* will now constantly blind it's host.
*'s effects on walkspeed and attackspeed are now halved.
*/'s damage was decreased. (80 --> 60)
* now only targets the closest unit instead of randomized selection.
*Fixed attacking even though there's no valid target.
* will only target your base if you use your cannon instead of being random.
* now has a secret interaction with .
*'s range was reduced. (50 --> 40)
* now throws his table when he finishes cooking.
*'s damage was decreased. (300 --> 75)
*/ will need to wait for a bit before they can begin attacking.
* needs to shoot more bullets to call in a napalm strike. (8 --> 12)
*'s resistance was decreased. (50% --> 30%)
*'s armor was decreased. (10 --> 8)
*/'s range was decreased. (30 --> 25)
*'s damage when shooting was doubled.
* must reach 18 range instead of 15 to shoot.
* Enemy Treasure cannon's cooldown was increased (30 --> 45)
*Enemy Absorber cannon's cooldown was increased (30 --> 45)
*Fear Debuff was nerfed (The fear effect ends prematurely if the enemy runs back to the base or is near the base. (Minimum fear time is 0.5s seconds.))
*'s stage 2 resistance was decreased. (60% --> 30%)
* now only earns walkspeed/firerate buffs on his dual sword phase, and was slightly reduced. The final phase's walkspeed/firerate was also nerfed.
*'s vomit attack's overall damage was decreased. (Big fireball does x.5 instead of x.75, and small fireball does x.2 instead of x.3. is unaffected by this change.)
* will summon 3 s around him but need to attack 6 times instead of 3 to do it.
*Slightly increased 's jumping back distance.
* will not jump back if enraged.
* will not be able to do the same command he already has done previously.
*'s resistance was decreased (30% --> 20%)
====Friendly Balance Changes====
*'s damage was increased. (130 --> 150)
*'s cost was decreased. ($1000 --> $800)
*'s range was decreased. (50 --> 40)
*'s knockback was increased.
*'s stun time was doubled.
* can no longer barf successive times after his phase transition.
*'s resistance was decreased. (30 --> 20)
* can only use his tablet 5 times before glitching himself out of existence.
*'s area overlock damage was reduced. (4x --> 2x)
*'s armor was nerfed. (12 --> 10)
*'s miniguns now do x.2 damage instead of x.25.
*'s self explosion damage reduced. (4x --> 2x)
*'s recharge was increased. (15 --> 20)
*'s recharge was increased. (20 --> 40)
* now fires his 3 shurikens at once.
* now operates on a 1-second firerate instead of his hard reload.
*'s price was increased. ($200 --> $300)
*'s knockback strength is now the same as 's knockback strength
*'s walkspeed was reduced. (8 --> 6)
*'s damage was increased. (20 --> 30)
*'s damage was increased. (10 --> 15)
*'s attackspeed cap was fixed.
*'s attackspeed was increased. (3 --> 5)
*'s damage was decreased. (70 --> 60)
*'s damage was decreased. (300 --> 240)
*'s range was decreased. (50 --> 40)
*'s recharge was increased. (50 --> 60)
*'s explosion radius was reduced. (2 studs --> 1 stud)
*'s max attack rate was increased. (.3 --> .4)
*'s recharge was increased. (50 --> 60)
*/'s standing range (not orb radius) was decreased. (20 --> 15)
*'s damage was decreased. (80 --> 60)
*'s recharge was increased. (30 --> 40)
*/ can no longer be targeted during I-Frames.
*/'s damage was increased. (8 --> 15)
*'s recharge was decreased. (20 --> 8)
*'s cost was increased. ($500 --> $600)
*'s recharge was decreased. (20 --> 18)
*'s damage was halved. (300 --> 150)
* now has negative resistance. (0% --> -50%)
*'s cost was increased. (100 --> 200)
*'s firerate was decreased. (10 --> 8)
*'s attack rate was reverted to only during cannon use.
*'s accuracy was increased.
* now summons 3 fists when attacking.
*/ has more resistance. (30% --> 40%)
*/'s health was reduced. (30 --> 20)
*/ lost their resistance. (30% --> 0%)
*'s walkspeed was decreased (10 --> 8)
*Gatling's damage was decreased (10 --> 8)
*Gatling's visual effects were updated
*Slammer's range was decreased (25 --> 18)
*Slammer now only does one shockwave that will deal the full damage of the previous 5 shockwaves put together.
*Ignition's base bank capacity was increased by 20.
*Ignition's income was decreased. (now does default's income)
*Ignition's boost was increased. (40% --> 50%)
*Every time you upgrade Ignition, it will add 10x(level) seconds of boost to the bar, with a hard caps max timer of 70 seconds.
*Ignition will give the full 50% boost when upgraded instead of small increases.
==== Rework====
* doesn't come out from the start.
*Changed 's primary attack to now summon 3 aoe-damaging hands and attack similar to how does.
* now has 15 range.
* will do a small aoe around him when he does his attack.
* will summon , become completely stationary, and stops attacking when he reaches phase 2.
* will not longer recall and temporarily stop his attacks.
* gets thorn damage when he calls in .
* will now move to a battler that is the closest to the enemy base rather than closest to him.
* now lunges at the furthest target.
* can only lunge when Blackmail is changing phases or dies.
*/ gets hellfire at phase 3.
*Removed phase 3 AOE from .
*Heavily increased 's attack speed when dies.
*Hands (Visual) will now come out from the map once summons .
*Improved 's death animation a bit.
==== Rework====
* armor's nerfed from 30 to 20.
*Minigun damage nerfed from 0.25x to 0.2x his damage.
*Grenade damage nerfed from half to a third of his damage.
*Fixed the grenade attack lagging for real this time.
*Removed the self-overclock special attack.
* will stand dormant at his base for 40 seconds, visually counting down from 40 on the jumbotrons on the map background. After 40 seconds, he will awaken and transition to phase 1.
*Phase 2 (starts at 2/3 health) will overclock his grenade attack to shoot barrages of grenades (12), then destroying his arm cannon and one of his miniguns.
*Range is reduced to 30, armor gets reduced by half, moves a little faster, and attacks faster.
*Replaces his grenade attack with laser eyes which shoots three times that deals full damage that will always attack target that are far (up to 30 range), otherwise will attack the closest target with infinite range if it doesn't find a valid target that's far away from his radius.
*His minigun attack will only do half of the damage but he will shoot two half-damage lasers out of his gun when doing it.
*Phase 3 (starts at 1/3 health) will overclock his minigun attack, doubling it's speed and shooting 60 bullets and 5 half-damage shots of his lasers, then destroying his other minigun and exposing his back (just visual).
*Range is reduced to 15, armored is now 1/4 of his original armor, moves much faster and attacks much faster.
*Doesn't use any abilities on this phase. (cuz it'll be unfair as hell with the phase transition attacks.)
===July 14th: Subsequent Balance Changes===
* has been nerfed from 40 damage to 20 damage.
*Reduced the amount of s/s in Talent Show from 6 to 4.
*Reduced the amount of s/s in Talent Show from 5 to 4.
* health increased from 300 to 400.
* armor increased 15 to 20.
* armor reduced from 15 to 10.
*'s damage nerfed from 15 to 10.
*Reverted the 2x Bullet damage from s back to his regular damage.
*Increased 's range from 3 to 5.
*Increased 's range from 3 to 5.
*Increased range from 3 to 5.
*Fixed some bugs, maybe?
=== July 15th: Chapter 1 Rebalance ===
* All enemy spawns in all stages in Chapter 1 1* on Casual/Normal will take 50% longer to spawn.
* 's grenade damage reduced from 1/2 to 1/4 his main damage.
* Changed the spawnlist for TAAAAAANK! to spawn less s, removing , and replacing it with and .
* Added a very minor and calm warning telling the player to reconsider opening up cards before completing Chapter 1 1*
* Added a new fun setting.
=== July 17th: More Balance Changes For Some Reason ===
* Nerfed / and / health from 300 to 200.
* Increased the damage of the scream per tick of / from 1/15 of his base damage to 1/10 of his damage.
* 's scream and 's death scream no longer hurts the base.
* Increased the 's death scream from 1/2 of his base damage to his full base damage.
* Renamed to .
* Completely removed 's team swapping ability, now replaced with a single-target perma strong blind effect. Only happens once.
* 's attack speed nerfed from 0.5 to 2.
* 's attack speed nerfed from 0.5 to 1.
* Removed 's resistance.
* Reduced 's resistance from 60 to 40.
* Reduced / health from 50 to 40.
* Reduced 's armor from 5 to 4.
* Slightly reduced the flying speed of .
* Reduced 's armor from 8 to 4.
* / will fly onto the field if it's too close to either of the bases.
* Reduced 's range from 15 to 12.
* will lose 15 resistance every successful jailing (caps at 0 resistance).
* Made Pitbull Punch's spawnlist a bit easier.
* Fixed / not avoiding and getting stuck on obstacles by flying away from it. 
* If / STILL somehow gets stuck for whatever reason, will prematurely stop flying to get unstuck.
* Fixed doing double damage to omni-immune units.
===August 6th: A Very Small Patch Note===
*Made the Gacha warning just simply play a small warning instead of playing multiple loud looping sound effects and heavily reduced the flashing visuals.
*Fixed a bug where the warning still kept showing more than once when you confirmed to open up a card.
=== September 14th: Anniversary with Cheese ===
* New "Anniversary with Cheese" subchapter (unlocked by beating Chapter 1, Stage 10) with only bricks to grant!
** The subchapter only lasts for 2 weeks so better be quick with ordering your burger before the subchapter is closed for business!
* Added RobotRob's music for and . (Disco Made Me Do It and Blame The Flame)
* Added a toggle for enabling/disabling double XP (Automatically disabled if the stage does not give XP to begin with).
==== changes ====
* now spawns his own peons around him every third attack, changing each time he jumps onto the stage
** PHASE 1: 2 s
** PHASE 2: 3 s
** PHASE 3: 2 s, 1 
** PHASE 4: 1 , 1 , 1 
*** Decreased 's HP from 100 to 80
*** Decreased 's HP from 120 to 80
* 's fire explosion when he attacks now deals damage and applies a short burn debuff.
* will do a big explosion around him when he summons, dealing 4x his damage but not applying burn.
==== General changes ====
* Added an anti-cheat for Gloom which just makes the entire map black if you try to disable the Gloom UI.
* Increased the time between / spawns in Disco Party and slightly changed the Disco Party's spawnlist to compensate for having show up less.
* and got another redesign, this time with textured fists.
* Improved the visuals for core and its self destruction explosion on Area 51 Tumore.
==== Bug fixes ====
* Fixed 's shadow swords facing the wrong way.
* Unlisted the Chapter 4 First Special off the Almanac.
=== September 28th: Post-Removal Anniversary with Cheese Patch Notes ===
* / battler's rework!
** Buff applies globally.
** Buff lasts longer.
** Range increased from 20 to 25.
** Also has an AOE that damages nearby enemies. (This is VERY important!)
** Recharge time increased from 40 to 80.
** Cost increased from 600$ to 1200$.
** Attack speed increased from 10 to 20.
** New animations and visuals.
* Added RobotRob10's music for . (Gentleman's Revival)
==== General changes ====
* 's attack speed was decreased from 8 to 4.
* 's invisibility duration was doubled.
* 's walkspeed was increased from 4 to 6.
* /'s range was increased from 3 to 5.
* 's walkspeed was decreased from 5 to 4.
* 's walkspeed was increased from 5 to 6.
* 's damage has been increased from 40 to 50.
* Reordered subchapters in where they are related to eachother. (Example being that the classic subchapters and community packs are now grouped together, etc)
==== Removals ====
* Anniversary With Cheese subchapter has been removed. No more cheeseburgers!
=== 19th (?) October: Audio Changes ===
* Death sounds for / and replaced as the original sound effects were taken down.
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