Pokémon Gold and Silver Versions

Pokémon Gold Version and Pokémon Silver Version are games that in real life came out in Japan on 21 November 1999 and which were the second paired games in the Pokémon series. These are slightly different takes on Gold and Silver; for many years now my happy place has been an , and this is very much a thinking-out-loud exploration of what the effect would be on these games. All tables used in this article are collapsible, but you may consider zooming out (Ctrl+- on all proper computers).
And be aware that it's preachy. Literally.
For starters, Gold and Silver would have been published worldwide on the same day, just like from onwards, so I wouldn't have had to wait until 2001 to get them where I am, and they would have published them on 21 December 1995. (Why that date? This was the intended release date of , but they were delayed until 27 February 1996, and in this alternative universe they'd have been released on time.) Pokémon Stadium would also have been released 68 days earlier than in real-life and Pokémon Ruby and Sapphire Versions would have been released exactly three years after these versions.
Game Freak would have been under the impression that we would have liked longer games and so the game would have played then . As well as the Dark and Steel types, I suspect the Fairy type was intended for given they brought in several things which ultimately became Fairy-type so I'm bringing it in early; type matchups would have been as they were in real-life , but - given that they are treated that way for the purposes of Pokémon Colosseum's - I think I might experiment with making the Normal-type super-effective against itself, with 'standard' same-type moves replacing 'standard' Normal-type moves (for example, would start with and wouldn't learn ) and part-Normal type Pokémon would drop that type (since you're either without type or you aren't). I'm also giving the game eighteen gym leaders, because there were ten places considered for Johto Gyms (also including and ), and why not.
They would also have brought in all of the Generation II Pokémon bar the first nine - the Generation II starters would be redundant with the Generation I starters - as well as all of the real-life 'standard' cross-generational evolutions (i.e. before they decided to make forms a thing). So that baby Pokémon could be obtained, breeding would have been also brought in, which would mean that Pokémon genders would need to be brought in, with the result that Nidoran would only ever have taken up a single Pokédex entry with a split evolution (female into and male into ). I have also introduced Baneon, a Poison-type , Pitcherbell, Parasyte, Goldy, Morpho, Slimud, Foxfire, Flamie, Mewth, Gostsog, Mirfetch'd, Numbfish, Tang, Dodo and Gallop, which are based on Pokémon from the 1997 Pokémon Gold and Silver demo; Pitcherbell, Morpho, Mirfetch'd and Numbfish evolve from , , and , while Parasyte, Goldy, Morpho, Slimud, Foxfire, Flamie, Mewth, Gostsog, Tang, Dodo and Gallop are baby Pokémon and evolve into , , , , , , , , and .
Most people, if not everybody, would be using they and them pronouns by that point, so I'm letting the player pick their pronouns by checking boxes which can be unchecked at any time by talking to your parent. (Parent? was planned for the Gold and Silver beta, and seeing as I treat traditional gender roles with the unbridled contempt they deserve I might as well do it properly.) Just like in at least , I'm including two rivals, who I will refer to as Gold and Silver throughout.
The developers would have known ahead of time that batteries run out and would have saved the files to the save file rather than the battery; they would also have known that the core processing unit would have needed to be overhauled for Pokémon Ruby and Sapphire Versions and they'd have coded it that way to start with. In addition, most (but not all) of the bad stuff that would prompt the creation of ratings boards would not have happened, meaning they wouldn't exist.
==Pokémon==
List of Pokémon	List of Pokémon	List of Pokémon	List of Pokémon	List of Pokémon	List of Pokémon	
# 	Name 	Type 	Type 	Version 	Version 	
 	 	 	 	 	 	
__TOC__
Broadly the same as Generation II, except for a few things. These versions are based on the Pokédex which calls itself the , with the Kanto starters, er, starting instead; there is no point including the Generation II starters, so I'm taking them out, and each starter trio will serve the generation after the one it actually does. They'll appear in Pokémon Colosseum. I'm suspending reality slightly with including , since it was produced as a second , which in real-life had to be added at the last minute, so arguably might not exist here; however, with breeding introduced from the get go, I suspect may have been breedable à la , and so here they would be, with taking 's place in - which leaves a -sized hole at the very end of the cartridge. I've merged the Nidoran pair into one Pokédex entry as I've always thought of them as a relic from when the games did not consider gender, and and can produce eggs containing either, a bit like and from onwards. would have been called something else for the same reason (I'm going with "Mx. Mime"). , and are listed in that order, because they're clearly part of a trio, that's the order they were listed in Generation I and the Generation II order has an odd-one-out in the middle (, which unlike and doesn't evolve). And if in later games they can find room for , they can find the room for l.
I've prematurely introduced all of the standard Pokémon that are related to Generation II Pokémon, so , , , , , , , , , , , , , , , , , , , , , , , and ; the last of these I was on the fence on for a very long time, but what swung it for me was that there would have been no other sensible places to introduce it. I have also introduced Baneon, a Poison-type , Pitcherbell, Parasyte, Goldy, Morpho, Slimud, Foxfire, Flamie, Mewth, Gostsog, Mirfetch'd, Numbfish, Tang, Dodo and Gallop, which are based on Pokémon from the 1997 Pokémon Gold and Silver demo; Pitcherbell, Morpho, Mirfetch'd and Numbfish evolve from , , and , while Parasyte, Goldy, Morpho, Slimud, Foxfire, Flamie, Mewth, Gostsog, Tang, Dodo and Gallop are baby Pokémon and evolve into , , , , , , , , and .
If I can add up, that should be 281 Pokémon - no point being wedded to the figure of 151 in the original games, because these would have been them - or 308 if you count the 28 Unown forms as separate Pokémon. I'm working on the incredibly fanciful suggestion that the Gen III and IV Pokémon were thought of at the time, and that there just happened to be room for exactly 281 Pokémon (yes I know it's unlikely). I'm altering a few Pokémon too. Due to my disdain for futility, I'm making hover à la . Both and would be shorn of makeup, due to my personal disdain for the stuff (if I as a male-bodied individual can walk around with my naked face out, why can't female-bodied individuals?). I'm also changing the rest of the family to have the same body colour as ; the latter was changed for sensitivity reasons, and I reckon that's what they'd have done if they'd thought of Bellossom at the time.
I take the view that non-pure Normal type Pokémon are oxymorons as far as I'm concerned, since you're either without type or you're not; every single Pokémon which is a dual-type Normal Pokémon has lost that type, for example is just Flying-type. That's with the exceptions of and the family, as I'm making it Psychic/Ghost and Ground/Ghost so that can have four separate Ghost-type Pokémon. and I'm making Fire/Dragon and Water/Dragon instead of Fire/Flying and Water/Flying. I'm making Water/Steel type.
I'm also reasonably certain that if the Steel type had existed in time for Generation I in real life, the family would be Steel-type only so that's what they are here; I'm also reasonably certain that the only reason the family wasn't made Water/Psychic was due to the bias in that game in favour of Psychic-type, so here it's Water/Psychic. I'm making and Rock-type only to match and being Dragon-type only. is Water/Flying instead of Psychic/Flying. In addition, , and would lack their s, s and s.
Now you may be thinking, hang on a minute, how can you have , and if you don't have s, s or s? Well, initially was planned in the before being dropped, and would almost certainly have taken a had it appeared, so here it can do so as well. Given that having an entire mechanic for a single split evolution seems kind of inefficient, I'm going to bring in the more than twenty years early and make it use that; so that it isn't alone, I'm also going to have , and take them as well. - to match - evolves with a in the party. could take a like it does in , but I think I'll set up a in . Oh, and the seven Pokémon who evolve with a move? I don't think this evolution method would have been brought into existence unless it had to be, and so and evolve into and via friendship, evolves into by trading, , and evolve into , and at levels 15, 44 and 32, which were the levels they would have evolved at in the beta, and and would have evolved by trading.
As for the new Pokémon, and evolve into Mirfetch'd and Numbfish at levels 24 and 18, evolves into Morpho by trading and evolves into Pitcherbell by . Foxfire, Tang, Goldy, Parasyte, Dodo, Mewth, Gallop, Slimud, Flamie and Gostsog evolve into , , , , , , , , and at levels 13, 22, 16, 12, 16, 14, 20, 19, 13 and 29 respectively. A few other Pokémon evolve by level that don't in real life; into at level 44, into at level 38, into at level 45 and into at level 41. , and evolve into , and at level 15 instead of 30. And a few other Pokémon evolve at different levels to real life; , , , , and evolve into , , , , and at levels 32, 23, 33, 34, 40 and 35 respectively.
No Pokémon available in this version use the , so I'm merging into the ; the was clearly created because already evolves into by friendship, so why not make evolve by friendship into . And, you know what, I'm fed up of not being able to evolve my before it learns , so I'm making and use a and . (Yes I know and were originally supposed to use a Heart Stone and a Poison Stone, on account of originally being Poison type. The Heart Stone and Poison Stone here evolve and Baneon; the Heart Stone replaces the , and also evolves into and into , and the latter is also used by and .) In fact and only use the and the to explain why you couldn't get their eggs in Generation II, so these, all subsequent incenses and all hold-while-trading evolution items are totally missing. and are obtainable by trading, evolves into by friendship and evolves into using the 's . evolves into either a , or by giving it either a , or .
==Moves==
I'm including 250 of the 251 moves in Generation II, plus 27 I'm bringing in from subsequent generations, so that there are 277 moves. I am very much not a fan of uselessness, so out goes, from all movesets. Sixteen moves are effectively moveset swaps, so for an example learns instead of , and these moves are Nasty Plot, , , , , , , , , , , , , , , and , and another five moves are for the benefit of , and , so , , , and ; unless I state otherwise below, these moves only appear in pre-introduced Pokémon and Pokémon who could learn it by egg by pre-introduced mothers (for example, can learn from , but wouldn't learn the move by level, so it can't learn it by egg either). More on , and 's moveset at Baneon. To accommodate other Fairy Pokémon, I'm bringing in and , and to accommodate Steel Pokémon, I'm bringing in , and .
A few other moves would have different effects as well. is a Steel-type move, because what do you make swords out of. and do 15 damage per strike rather than 14 and does 20 rather than 18, though any trainer worth their salt would know variable strike moves to be too unreliable for use against anything other than a . and would be Bug-type parallels to and respectively; and and and would have 15, 15, 25 and 25 PP respectively. All movesets featuring are replaced by and all movesets featuring are replaced by . I'm making a variant of and a variant of the elemental punches, while , if it can go as low as 0% of the user's level, it can here go as high as 200% of the user's level. is clearly the other cheek of , and therefore is here also Fairy type. And if is supposed to be an opposite to , why does it need to charge? Here it doesn't.
Oh, and wouldn't just work on Pokémon of opposite genders. Orientation will be another value, available only to the trainer (or upon use of Attract!), and can be either male or female. (Should there be 'neither' or 'both' values? Possibly, but the upshot would be that the move would become next to useless in a competition match, because the top trainers would only use 'neither' Pokémon, and the 'both' Pokémon would be doubly susceptible. I did consider making everybody both and giving the move 50% accuracy, but then that would look suspect next to moves like , which has much higher accuracy.) All Pokémon are capable of learning and using it; this includes non- but it will not work on them. Breeding is unaffected, because as everybody knows, romantic orientation is distinct from sexual orientation and should be treated as such.
But I digress. The family would learn instead of , while learns instead of and instead of . The and families learn instead of . and would start with and then learn and followed by the rest of ' moveset. The family would learn instead of and instead of . and are learnt by the and families; instead of and and instead of and ; the family would learn instead of . is learnt instead of by the family and instead of by and and and and is learnt by the family in lieu of . and learn and at the same time.
Those who can learn by any method as well as , which I think are the , , , , , and families, learn instead of Harden; those who can learn and , which I think is just the family, learn instead of Leer. The family learns in lieu of and , and learn it by breeding in lieu of .
In fact, all moves which are TMs in this version (see this article's section on Machines) are removed from all egg movesets; , and , the only Pokémon to lose all their egg moves this way, would learn by breeding respectively. and learn from , who learns it in basically the same place as it would learn in Generation III (these were, incidentally, planned as egg moves for all three before changed egg group). learns at the end of its moveset; is also learnt by breeding by , , , and , and is also learnt by breeding by and .
The four Pokémon who can learn by breeding, so , Nidoran, and , are instead able to learn by TM and by breeding (Nidoran learns real-life and 's common moves first and both genders' egg moves); and , who in real life would learn by breeding, learn instead, and and instead learn of ; all of the Pokémon who learn by level learn as a level one move. And as a treat for me, learns as an egg move.
==Geography==
Technically, there is no Johto, since the Kanto/Johto landmass is considered one region. As much as it pains me to do it, I'm taking out both of the game corners; in my world, we'd have known what gambling can do to people and betting shops would have become socially unacceptable, so they wouldn't exist. (A large chunk of my after-school times was spent playing free versions of luck-based games such as online, and while it didn't affect me too much, it has impacted many people's lives so the responsible thing is to take them out.) I'm also taking the opportunity to rearrange several route numbers, as certain routes are traversed in different orders to real-life. For familiarity, the route numbers given below use the real-life numbering; in the table on the right you will find a list of renumbered routes. In addition, with the exception of building roofs, the entire tileset will use Johto tiles.
===Kanto===
List of places of interest	List of places of interest
Route number 	Approximate coverage
Pallet Town 	
Route 1 	
Viridian City 	
Route 2 	and
Pewter City 	
Route 3 	
Mt. Moon 	
Route 4 	
Cerulean City 	
Route 5 	
Route 6 	
Route 7 	
Route 8 	
Vermilion City 	
Diglett's Cave 	
Route 9 	
Route 10 	
Rock Tunnel 	
Route 11 	
Lavender Town 	
Pokémon Tower 	
Route 12 	
Route 13 	
Celadon City 	
Route 14 	
Route 15 	
Route 16 	
Route 17 	
Fuchsia City 	
Safari Zone 	
Route 18 	
Route 19 	
Route 20 	
Route 21 	
Cinnabar Island 	
Cinnabar Lab 	
Pokémon Mansion 	
Saffron City 	
Route 22 	
Route 23 	
Cerulean Cave 	
Seafoam Islands 	
Power Plant 	
Kanto is broadly the same as in Generation I, with a few differences. All of the ledge holes are normal tiles, as I'm using stairs to display s. 's (and yes I do consider coffee a drug) isn't there; you'll find both Rivals battling around the same place blocking access to , in the same way as in Generation II but they're battling horizontally rather than vertically. is not locked like in real life but is hidden behind a . , which is pegged to , also wouldn't exist here. I'm making the same size as but part of like in , with the sidebar squashed and the western 'half' of moved up to accommodate it.
As I'm making 's battle quite a bit harder, I'm making it so that the gym is initially shut, and you'll have to fetch him from ; he takes the place of 's date. I'm also removing four lines from the top of B2F to remove the stairs, as I'll be using those to indicate s. Now I believe that there's a missing map at the end of Generation I , as you exit from a ladder rather than a door; to fill in the gap, that last staircase will take you on to the Generation II 1F top-right staircase, with the top-left door taking you on to a rearranged .
The blockage between between and was actually abolished in the beta Gold and Silver, so here's how this is going to work; the shortcut will be two tiles horizontally, the signpost will be one tile southeast of the eastern entrance, and two unfightable Grunts will be one tile southwest and and two tiles south of that entrance. When you tell the shopkeeper why trade is so slow, they will shoo the Grunts away, thereby freeing up passage between the towns.
The was originally intended to be in , so why not put her there. In addition, the in takes two Pokémon and gives a egg on first visit; the one in is non-existent. The is lowered by a floor so it doesn't clash with or the .
I'm also removing from and the from ; SS Anne is locked in by the and , and the Magnet Train would if realistic carve up several routes. You'll find the after rescuing an NPC's daughter from the , you'll find the HM01 in the gate where you would otherwise find the .
In addition, the current 'entrance' has been replaced by a ledge, with a scalable rock added east of the southern entrance. And, you know what, I can't think of a single reason why is the only uncatchable Ghost Pokémon so I'm treating myself: you can catch it. I treat honorifics with the unbridled contempt they deserve, so I'm renaming to Fuji. (The gives his name as "Dr. Fuji", which I did consider, but actually, why is his qualification more important than his name? I don't go around calling myself I'm Clever Launchballer, so why does he get to?) I'm lowering the by two floors so that it doesn't 'clash' with the other path or and resiting the Route 7 entrance to the north of the route so that it is in line with the Route 8 entrance; you'll find that route's grass below a ledge.
The you'll find underneath 's restaurant, with the chap in the restaurant who would've given you a replaced by the poster guarder and the staircase to the hideout replacing the top-right hand corner of the walkable area (where the bin was in Generation II). You'll find a TM on the roof of the (and yes I do mean Condominiums, prior to Generation IV Celadon Condominiums was called Celadon Mansion due to a mistranslation and surely someone would've done their job properly the first time) from the self-proclaimed "I know everything" man, and in the same room you'll find . In addition, the in on the first floor of said condominiums - who I'll admit I hadn't heard of prior to looking up where it was in - replaces the one in . With missing, you'll get given instead of in , and you'll find Lapras in . And you won't find that pervert outside .
Because there are only enough s in these games's Kanto 'half' to use four HMs, it doesn't make sense to have five available, so as a result you won't find in on . You won't even find anywhere near there; you'll find a one tile below where you would have found a . You'll be given by someone in the upstairs of the gate. (Why this way round? So that people can't around the one in . I won't slow down players travelling north to , you'll be pleased to hear.) What you will find instead of Fly house is a third entrance to .
I am going to block from , not by a volcano eruption (given where it is in real life, that would be implausible), but by a recalcitrant gatekeeper who won't shift until they see you wearing a .
 I'm making inaccessible until you have . I'd make one small edit to to end the risk of - can't believe the programmers didn't spot that. Only after you've defeated and have stormed it will you be able to get into , as I find it nonsensical that they can apparently get into it but you can't, and that Team Rocket are apparently in several places at once. will call the player to let them know. You will find in 's (with occupying 's place in ), but he'll hand over a instead of making you choose between and .
====Tohjo====
List ofplaces of interest	List ofplaces of interest
Route 24 	
Route 25 	
Route 26 	
Tohjo Falls 	
Route 27 	, above
Mt. Silver 	
Victory Road 	
Route 46 	
Tohjo, which I define as 'the bit between and ', I'm significantly remodelling. For one thing, the 'wall' right of 's grass I'm extending all the way down, and doing away with the southern ledge. The route 'ends' at the westernmost point of the pond, which carries on until it reaches the 'top' of ; there is no Pokémon League gate at this location.
Ever wonder why from you head into ? Originally, that first pool was walkable, and (and by extension ) was accessible via Route 27. (And an intestine-like corridor, but they were right to bin that.) Therefore, here you'll find the left-hand pool of attached to the pool left of and the on the right-hand of it.
To get back into the Kanto 'half', there's a ledge near the right-hand side of Route 28. ; as the player is and you are the player character from the first game, you can't battle yourself, and so this mountain exists to house . You will need just to get into it though.
===Johto===
List of places of interest	List of places of interest
New Bark Town 	
Route 28 	
Cherrygrove City 	
Route 29 	
Route 30 	
Dark Cave 	
Violet City 	
Sprout Tower 	
Route 31 	(east)
Ruins of Alph 	
Route 32 	(north of )
 	(south of )
Route 33 	North of
 	In the middle of Route 34
 	North of
Route 34 	(north) and (south)
Goldenrod City 	(north)
Route 35 	and (south)
Route 36 	and (west)
National Park 	(north)
Route 37 	West of (think on its side)
Route 38 	, but south of
Olivine City 	and (north)
Route 39 	
Route 40 	
Ecruteak City 	
Burned Tower 	
Route 41 	
Mt. Mortar 	
Mahogany Town 	
Route 42 	
Lake of Rage 	
Team Rocket HQ 	
Route 43 	
Blackthorn City 	Slightly southwest of
Dragon's Den 	
Route 44 	(inverted, slightly southwest)
Route 45 	Above (inverted )
Whirl Islands 	
Bell Tower 	
Firstly, because doesn't exist, there doesn't need to be a lab in ; this is replaced by a gate to , which is in these versions directly above due to and being flipped vertically. In addition, in the beta , the player's house was a Pokémon Center, therefore so too will it be here. (Probably the one near , since I want to 'flatten' the left-hand side of that route.) 
 has a type gym, with Pixie the gym leader. 'Berry house' is replaced by a which connects to , while the water nearby is moved south to connect with the inaccessible pond near . (That game was in development for three years and still got put out with that left in. What were they doing?)
 I'm converting into one room, splitting the bottom 'half' in two by bringing down the wall in the middle and integrating the top half with the right half; the back half is accessible using instead of . would be called Pitcher Tower, since it makes little sense to name it after the first evolution when the trainers won't be using it and given (I think) that this is an artifact from when Pitcherbell was a thing.
The just before is now the location of , while bunches up to immediately west of that (north of where is), doesn't exist, and bunches up to north of where was. You'll find the TM where is, the TM is given to you by Gold after beating them in , the cul-de-sac nonexistent and the item available from and the held by .
 will need to be fetched from ; the way that cave works is that the 1F staircase leads to what in real life is the B1F corridor but with both staircases going up, and with the other staircase leading to what in real life is the 'Ruins of Alph' floor; the top entrance leads to the other side of Route 33, while the lower exit leads (effectively) to , and you'll find Chuck in place of the guy; you'll find those for sale in . There won't be a in Azalea, you'll find held by . The s in and are replaced by s.
 is by far the worst affected by these versions, with most of its attractions surplus to Kanto towns; there's already a in , a and in and a in , plus you will have been given a from and both the and are totally missing. To make matters worse, the would only be able to stock s and would thus be almost totally unviable, and the fact that I'm fairly certain that, if this had been published as Red and Green, there would only be one department store and it would be . Long story short, would be much smaller. To save waste, I'm concentrating everything into the top-left corner, with the moved up and the truncated south of Teru.
You won't have to deal with crying after beating her, as she'll fork over the badge straight after being beaten, nor will she have to suffer the indignity of being labelled an "incredibly pretty girl" (why is it we place such importance on what is effectively a lottery?). You also won't have to deal with the created by of the Executive apparently being in two places at once, as the will be devoid of Rockets until after the player has seventeen gym badges.
You won't immediately be able to get to Ecruteak as the route is blocked by a ; you'll therefore have to go via the water routes accessible from to . There's a hole in the fence near the which blocks off; talk to her after you've beaten , and she'll talk to you until the director calls her to tell her she's got the job, which she will then go into, but not before she's handed over her number.
When it comes to , I prefer the 1F centre and 2F and the exterior and 1F non-middle; I'm also removing the middle 2F ledge to access the , as you'll need for it anyway. The you give comes from a in Ecruteak rather than Cianwood. As you would already have by the time you reach , I'm slightly editing the middle of 1F to require ; as is in the , this will instead be the final battle, and he'll hand over whichever fossil you didn't get in .
That maze in the western half of is now a full-size town, with Karen the gym leader; the house has been relocated to where *retch* 's house was. The in is implausible due to the changes I'm making to availability, so I'm taking it out; (then presenting as ) will appear outside once you've bested .
 is (very) slightly southwest to accommodate both this and the inversion of and . And finally, to get to the Pokémon League, you still head east of , but once you're in the sea, you head north-east, via in reverse and through the house used to access from that route.
==Pokémon Trainers==
List ofPokémon Trainer classes	List ofPokémon Trainer classes
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
On your right is a list of trainers found in these versions of the game. They are effectively most of the trainer types in Generations I and II with the , , , , , and classes excised, all remaining classes including at least men and women, and some classes having extra sprites for the purposes of . In my aforementioned happy place, people who have actually committed crimes, and who are reported are arrested the second the crime is committed by time-travelling officers; for example, if a tried to thieve something from a building, a time-travelling officer would be waiting outside the building, therefore actually being one would be impossible; s are also excised for a similar reason. s are based on skinheads, which is a phase the universe this takes place in would not have experienced and so I'm delighted to say these versions wouldn't contain them.
I really hate the idea of classifying people based on what they look like given it's effectively a lottery, so 's got to go. I have a problem with Pokémon Trainers being classified based on a protected characteristic, so out goes , and . I'm also renaming to , to Dancer, to Student and to Elite Six. I'm a super morbidly obese male-bodied individual who has slim girlfriends and I've long thought it ridiculous that I could be in public topless and she couldn't even though my chest's bigger; if the men have their chest out, the women can as well.
===Rival battles===
There are two rivals in these games. In these versions, an extra trainer visits the lab after you and your first rival have finished; you get to name both, but from here on out I will refer to them as Gold and Silver. Now this could get confusing, so pay attention. If the player is male or uses she/they or they/she pronouns, the trainer you beat in the lab will be female and the other trainer will be non-binary. If the player is female or uses he/they or they/he pronouns, the trainer you beat in the lab will be non-binary and the other player will be male. If the player is non-binary or uses he/she or she/he pronouns, the trainer you beat in the lab will be male and the other trainer will be female. And finally, if the player ticks all three boxes, both rivals will be non-binary. The only indication of this is the pronouns the rivals use to describe each other.
Both rivals have a starter Pokémon; the Pokémon with a type advantage against the one you picked is faced in the lab, as normal. The Pokémon who doesn't is given to a third trainer, possibly a second sibling (or even triplet!) whose battle with your first rival blocks off access to until after has been delivered; your battle with your second rival replaces the optional Route 22 battle.
The following is a list of Pokémon owned by rivals during their unexpected encounters. Their extra Pokémon depend on your starter, so if you pick , your first rival will later on battle with , and and your second rival will battle with and . Generally speaking, these are the same as the ones in followed by the ones in , with one exception; 's encounter creates a plot hole because he'll still be there even after all other battles have been exhausted, and I'm moving 's girl to inside in place of 's encounter. I'm therefore moving the one in to , they come out of disgusted by the absence of and take you on instead.
Also, note Gold and Silver's habit of waiting to evolve certain Pokémon so that they can learn certain moves earlier; if you know when they learn them, this is an excellent habit to get into.
====Giovanni====
Technically, there have always been two rivals, as you face multiple times. (Come to think of it, why did they abbreviate his name to Giovani in Pokémon Stadium? A little research would've found that 'Gianni' is a not much less common diminutive form of the name.) I'm fairly certain that had the Dark type been around in Generation I Giovanni would've used them; given how few Dark types there are, I've topped them up using some of the Ground types he used in Generation I.
In all but the last case, the additional 'reward' is either handed over by a grateful trainer or, in the second case, appears on the floor after the battle.
===Indigo League===
Readers of Sonic Heroes 2 will know I like my games big and these are no exception: these games includes 18 gym leaders. That's not a typo, I didn't hit the 1 by accident, these games includes 18 gym leaders, one for each type there has ever been, comprising each of the 15 original gym leaders in plus and one each for Ground and Fairy. ( is the Indigo League champion and isn't in charge because he's hiding in .) I'm making less ambiguously brown and renaming to just plain Surge; I really hate honorifics at the best of times (as far as I'm concerned, nothing is so much more important than your name that it should get to go before it), plus we wouldn't have countries in my alternative universe, let alone armies. All references to and being beautiful would not be there as we'd know better than to comment on people's looks (there could be any number of reasons why a person looks a particular way). My levelling of the Johto gym leaders may well be coloured by wishful thinking, being fed up of repeating the Elite Four for experience and it taking so long to level up.
====Elite Six====
The Elite Six work very differently in these versions. All trainers use level 100 Pokémon, and your Pokémon are automatically healed between battles; in effect, this works very similarly to . The Elite Eight include , , , , and , with Gold the champion; you face Silver straight after, as it transpires they're a battle behind you. As Daisy wouldn't have existed as the would take her job in Generation II, and given that her Generation II function existed only to give her something to do, I'm taking her out, and may as well reuse the name.
Oh, and one other thing. When I was writing the subsidiary pages for Sonic Heroes 2 I was derided for describing Ashura as a female when he's a glitch based on Sonic the Hedgehog, who is male. As my penance, given that Bugsy is , I'm going to say that they are non-binary; given also that is clearly an evolution of , I'm going to suggest that Will is in fact a transgender man who previously went by the name Lorelei, who comes out to 'help' with in lieu of and comes out between finishing in and reaching . (And yes, I'm well aware deadnaming is with good reason considered offensive in this universe; remember that these are set in an alternative universe, as described in the section of this article, where people can be more open about their past.)
==Items==
===Key items===
List of key item locations	List of key item locations	List of key item locations	List of key item locations	List of key item locations	List of key item locations
Item 	Location 	Item 	Location 	Item 	Location
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	Route 11 	 	Route 2
 	 	 	 	 	
 	 	 	Route 12 	 	
 	 	 	 	 	Route 18
The following is a list of key items in these games, with the , , , , , , , , and missing. The , , and are missing due to the s, , and being missing. The contains , so there's no machine and thus no missing .
The is also missing, because that item was the that gave her and you are the player character from the first game; as in , you give a and she'll give you a TM. In addition, the is received when the has been saved, and the is acquired in the same way as in .
Neither the nor the are present in these versions because they're part of the , which is handed over by your parent at the start of the game, just like in Generation II; you receive the from after 'rescuing' him from , and because Kanto is one region in these versions they also lack the .
====Phone====
List of phone numbers	List of phone numbers	List of phone numbers	
Trainer 	Place 	Free gift 	
Bug Catcher Wade 	Route 30 	
{| align="right" style="text-align:center" class="mw-collapsible mw-collapsed"	Random
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
The following is a list of trainers you can get free stuff from. Swarms don't exist in these versions, so their notifying trainers also hand over free stuff. And whoever came up with the idea of the phone only being able to remember eight discretionary numbers can take a long walk off a short pier so here all numbers are automatically saved and undeletable, just like HeartGold and SoulSilver.
Schoolkid Chad, Fisher Ralph, Bug Catcher Arnie and Picnicker Tiffany hand over s, s, s and s to match Fisher Tully, Picnicker Dana, Schoolboy Alan and Picnicker Gina handing over s, s, s and s, and Hiker Anthony and Hiker Parry hand over and to match Sailor Huey, Picnicker Erin, Bird Keeper Vance, Youngster Joey and Black Belt Kenji handing over , , , and .
Bird Keeper José, Camper Todd, Pokéfan Beverly and Pokéfan Derek, who hand over valuable items or in Todd's case inform of sales for which doesn't exist in these versions, hand over s, s, s and , in that order, as I'm too tight to buy the drinks for the purposes of TMs.
Wade and Wilton will give you a random berry or Poké Ball respectively; berries use their names from Generation III and their effects from Generation IV, but more on that in the Berries section, and Wilton may dredge up all possible types of standard Poké Ball (i.e. not the or the ).
Oak and your parent come preloaded; your parent effectively takes the place of Oak's Aide and will call you when they're out and about - for example when you're asked to take the after beating - while gives his to you when you separate him from his and calls you to notify you of the invasion and gives hers to you when you talk to her before she starts her new job and calls you to notify you of the takeover.
On radio stations, incidentally, they are broadly the same as in ; I'm taking out the , for the same reason I took out the s - they simply would not be legal in the alternative universe this takes place in - and given that Pokémon March and Pokémon Lullaby are both on every day and would therefore require two frequencies they take up both its shared frequency and the Lucky Number Show's frequency.
===Apricorns===
Listof s	Listof s
 	
 	
 	
 	
 	
 	
 	
On your right is a list of Apricorns you can give ; you'll notice that they use their full names, rather than the truncated versions they use prior to Generation VI. Because of being shifted up and left, 's house is instead where the is; the tree near its previous site is instead next to ; because of no longer existing as a standalone area, rather as a basement, you won't need to flush out for him to make balls for you.
A few balls would have different effects. The modifier works on a sliding scale (weight in pounds divided by 10 minus 6), so that the heaviest Pokémon in this game, , has a +40 modifier. The works on Pokémon in the same egg group rather than of the same species, because a Pokémon's egg group contains all the Pokémon it can fall in love with. The uses a sliding multiplier, calculating by dividing your Pokémon's level by the wild Pokémon's level and then by 6.25 so that its maximum is 8x, or 100 divided by 2 and then by 6.25. The also uses a sliding multiplier, obtained by dividing base speed divided by 35, meaning that the maximum would be 4x, as 's base speed is 140. And finally, the real-life is here a , which will work on any Pokémon which requires an evolution stone to evolve.
===Held items===
====Berries====
List of	List of 	List of	List of
Name 	Old name	Name 	Old name
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
On your right is a list of berries used in the game, complete with corresponding dead names; I take the view that their original names were placeholders, which would surely have been filled later, and which I'm filling now. The isolated rocks in Kanto, so the one near the one near the southern entrance, the one west of the gate west of and the one east of are what I like to call Obvious Removed Storyline Indicators, since they're clearly where trees were going to be but which were lost to a lack of space.
The , which in real-life is only available via which doesn't exist here, is only available in the tree near 's southern entrance, which is only accessible using . In addition, the - which is available not on trees but via the - would top up 25% of a Pokémon's HP rather than the 30 HP it replenishes prior to Generation IV, possibly because they reintroduced in that generation's Pokémon Communication Club Colosseum and no Pokémon eligible can have more than 30 HP.
====Other held items====
List of held item locations	List of held item locations	List of held item locations	List of held item locations
Item 	Location 	Item 	Location
 	 	 	
 	 	 	Route 32
 	 	 	
 	 	 	
 	Route 15 	 	
 	 	 	
 	 	 	Held by
 	Held by 	 	Held by
 	Held by 	 	Held by
 	Held by 	 	Held by
 	Held by 	 	Held by
 	Held by 	 	Route 40
 	Held by 	 	Route 29
 	 	 	
 	 	 	Route 36
 	 	 	Route 32
 	 	 	
 	 	 	Route 37
Below on your right is a list of held items within the game. The and were only invented to provide a rationale for why and 's parents could not produce s in previous generations and I reckon none of the others would exist if they weren't made necessary, so out they all go; these Pokémon can be produced without them. In fact, no Pokémon need to hold anything while being traded to evolve, because they are no longer necessary.
Seeing as the Fairy type doesn't have its own type-enhancing item, and that in Generation II the Normal type had two, the Fairy type can use the ; the fact that the Polkadot Bow was effectively 'buried' by only being available by trading a from Generation I, and that you can in fact get two s in makes me suspect this may have been the plan anyway.
 will give you a , while can be found in (where the is, behind a ) due to the being a town and hands over as the alcove you get that from isn't there and holds the .
These versions lack and by extension a , so would be attached to . The doesn't exist here either, as it is entirely surplus to , and so you'll find it held by . The in-game event holds a , the in-game event holds a . The is picked up after your battle with à la the .
The and , which are only available in Generation II from wild and by trading wild from , are actually available in these versions, albeit using ; the is still available from the chap whose daughter is missing, but his daughter goes missing in instead.
The five species-specific items, so the , , , , and can be found attached to wild , , , , and .
===Machines===
List of TM locations	List of TM locations	List of TM locations
# 	Move 	Location
TM01 	 	(from Silver)
TM02 	 	
TM03 	 	
TM04 	 	
TM05 	 	
TM06 	 	
TM07 	 	
TM08 	 	
TM09 	 	
TM10 	 	
TM11 	 	
TM12 	 	
TM13 	 	
TM14 	 	
TM15 	 	 (from Silver)
TM16 	 	Route 12
TM17 	 	
TM18 	 	
TM19 	 	Route 25
TM20 	 	Route 15
TM21 	 	
TM22 	 	
TM23 	 	
TM24 	 	
TM25 	 	
TM26 	 	
TM27 	 	
TM28 	 	
TM29 	 	
TM30 	 	Route 9
TM31 	 	
TM32 	 	
TM33 	 	
TM34 	 	
TM35 	 	
TM36 	 	
TM37 	 	
TM38 	 	Route 22 (from Silver)
TM39 	 	Route 12
TM40 	 	
TM41 	 	
TM42 	 	
TM43 	 	
TM44 	 	
TM45 	 	(from Gold)
TM46 	 	
TM47 	 	
TM48 	 	
TM49 	 	
TM50 	 	
TM51 	 	
TM52 	 	
TM53 	 	
TM54 	 	Route 35
TM55 	 	Route 32
TM56 	 	
TM57 	 	
TM58 	 	Route 30
TM59 	 	
TM60 	 	 (from Gold)
TM61 	 	
TM62 	 	
TM63 	 	
TM64 	 	
TM65 	 	
TM66 	 	(from Gold)
TM67 	 	
TM68 	 	
TM69 	 	
TM70 	 	
TM71 	 	
TM72 	 	
TM73 	 	Route 43
TM74 	 	
TM75 	 	
TM76 	 	
TM77 	 	Route 29
TM78 	 	
TM79 	 	
TM80 	 	Route 28
TM81 	 	
TM82 	 	
TM83 	 	Route 31
List of HM locations	List of HM locations	List of HM locations	List of HM locations
# 	HM 	Move 	Location
2. 	HM01 	 	Route 11 gate
4. 	HM05 	 	Route 22 gate
6. 	HM03 	 	
8. 	HM04 	 	
10. 	HM08 	 	
12. 	HM02 	 	
14. 	HM07 	 	
16. 	HM06 	 	
18. 	HM09 	 	
This take's TMs are effectively 47 of the 50 that existed in real-life Generation I, followed by 36 of the 37 that were added for Generation II. Seems terribly one-sided to have the two grass-type draining TMs but neither of the bug-type, so I'm replacing 's slot with . is clearly an artefact from when that was the only Dragon type move 'in town', so takes its slot. Several early TMs (i.e. the ones before ) are moved to slightly later in the game, as I want someone to explain how TMs work, which would eradicate the point of . And would be a HM. The 83 TMs appear broadly in Generation I order followed by Generation II TMs, with the exception of which replaces , which replaces and , which replaces .
Four TMs are obtained in exchange for other things. Three punching TMs are available from the "so immature she drives me nuts" girl on the Rooftop, who here is instead a Black Belt; when she is given either one of the drinks from the vending machines, she will hand over a TM that can teach a punching move. (Somewhat of a swizz that I've just healed your and you're still charging me for milk if you ask me, but at least I get a TM out of it.) You also get a TM from the .
This version includes nine HMs, and these are the seven in Gold and Silver plus and , since the latter's used in . Each HM will be 'unlocked' at a set even number of badges, which appears on your right in order of usability, followed by the 83 TMs in numerical order. As these games are a back to front take on (i.e. then ), there won't be any need to leave until the end; in fact, can be skipped. and the will use a instead - the latter, in my opinion, is rather undermined by the fact that you have to go down it rather than up, and thus don't have to use the move. More on that in the section of this article. (For the record, , I believe to be a removed move called "Tombstoner", which is referenced in one of the quiz questions in and would have opened up a hidden room such as the ones in Crystal's .)
===Poké Marts===
List of Poké Mart items	List of Poké Mart items	List of Poké Mart items	List of Poké Mart items	List of Poké Mart items	List of Poké Mart items
Before any badges 	Before any badges 	Before any badges 	After 1 badge 	After 1 badge 	After 1 badge
Item 	Price () 	Other locations 	Item 	Price () 	Other locations
 	100 	 	 	250 	
 	200 	 	 	250 	
 	200 	 	 	550 	
 	300 	 	 	250 	
After 3 badges 	After 3 badges 	After 3 badges 	 	350 	
Item 	Price () 	Other locations 	 	350 	
 	600 	 	 	700 	
 	1500 	 	After 5 badges 	After 5 badges 	After 5 badges
 	500 	 	Item 	Price () 	Other locations
 	500 	 	 	600 	
After 7 badges 	After 7 badges 	After 7 badges 	 	1200 	
Item 	Price () 	Other locations 	 	1200 	
 	700 	 	After 9 badges 	After 9 badges 	After 9 badges
 	2500 	 	Item 	Price () 	Other locations
 	700 	 	 	3000 	
The following is a list of items sold by s. I'm using the approach to Poké Marts by setting it so that item availability depends on the number of badges the player has instead of it being up to individual marts. (Generation IV, for me at least, was something of a golden era for marts, as in the next generation they were consigned to s.)
Prices are as charged by Poké Marts in , with the exception of s which I'm bringing in nearly twenty years ahead of schedule but for a different purpose; originally, the encounter rate was set so high that Pokémon would appear every two steps, and that's the effect this will have. (Their prices appear to correspond to those of s, which went up in , so here they actually cost less than in real life. That said, has a similar effect so you might as well save your money.)
The goods sold by (yes I know they didn't call it that until ) and the are mutually exclusive; usual badge requirements don't apply to either the or the , as you can't access either with fewer than nine badges. Not that they sell anything of use - you can't access the in link battles or in Pokémon Stadium and any proper trainer will use the 'free' balls from either the ground or from to save money for things that have to be bought like TMs.
List of non-Poké Mart items	List of non-Poké Mart items	List of non-Poké Mart items	List of non-Poké Mart items
 	 	 	
Vitamin 	Price () 	Battle item 	Price ()
 	9800 	 	650
 	9800 	 	700
 	9800 	 	950
 	9800 	 	500
 	9800 	 	550
 	9800 	 	350
 	9800 	 	350
Held item 	Price () 	 	350
 	3000 	TM 	Price ()
 	3000 	TM13 	3000
 	3000 	TM24 	3000
 	3000 	TM33 	3000
 	3000 	TM57 	3000
 	3000 	TM63 	3000
Evolution item 	Price () 	Herb Shop 	Price ()
 	2100 	 	500
Heart Stone 	2000 	 	800
 	2100 	 	450
 	2100 	 	2800
 	2100 	Moomoo Farm 	Price ()
Poison Stone 	2100 	 	500
 	2100 	Mail Shop 	Price ()
 	2100 	 	50
 	2100 	 	50
Vending Machines 	Price () 	 	50
 	200 	 	50
 	300 	 	50
 	350 	 	50
Mt. Moon Square 	Price () 	 	50
 	1000 	 	50
Certain items are only available in certain places. Battle items, vitamins, evolution items and some held items, TMs and recovery items are only available in due to the standardisation of stock; there is no in these versions as it has been moved without replacement to .
Herbs are only available in the , which can be found in the exact same place as 's "", while mail can be bought from the Obvious Removed Storyline Indicator in (the chap who asks his to fly a letter to ""). Finally, I strongly suspect was originally going to be in Generation I, as you leave the mountain via a ladder, and because s can't be bought, so I'm introducing it here.
==Pokémon locations==
===Wild Pokémon===
The following is a list of areas where wild Pokémon can be found. For simplicity's sake, due to the minuscule difference between day and morning, both have been merged into day, with varying transition times depending on the day, month and year entered by the player at the start of the game; days work on a 1,022,679 day loop (679 leap years per 2800 year loop) so there'll be no need to provide a day of the week.
(For the record, there would not be daylight saving time in this universe, never mind these versions; Japan has not employed Daylight Saving Time since 1951, while European countries which participated in World War Two dropped it shortly afterwards and didn't reintroduce it until the 1970s energy crises which wouldn't have happened in the alternate universe these versions takes place in, while America would have brought in the Uniform Time Act of 1966 far faster than it did and would probably have dropped Daylight Saving Time when they did so. We'd have mastered cloud seeding by then, so there wouldn't have been the 1967 drought that caused Tasmania, and a few years later the rest of Australia, to adopt Daylight Saving Time. Amen.)
There are six types of fishing location (Archipelago, Beach, Cave, Oasis, Pond and Sea) and two types of headbutt tree (Forest and Mountain). uses four more, Dragon's Den, Lake, Remoraid and Qwilfish, which I've merged into Pond, Oasis, Pond and Sea respectively; real-life Oasis is basically Dragon's Den with wrong levels and I'm saying they would have done their job properly, Lake's redundant as I'm setting all Pokémon to evolve in the wild at the earliest level possible (and no earlier I'm afraid) and thus would show up everywhere and Remoraid and Qwilfish are basically 'Pond plus ' and 'Sea plus ' and I'd quite like to see them a little earlier.
This is based primarily on 's wild Pokémon as it has the largest 'set' (between the two only Generation I's starters, fossils and legendaries are missing). That's with the exception of places that exist in Generation I but not Generation II, which I've based primarily on 's availability. , , , , and 's families are exclusive to Gold and , , , , and 's families are exclusive to Silver; and are the opposite way round to real-life to match the Japanese versions, while the , , , , , , and families, which are version exclusive in real life, are not version exclusive in these versions as they no longer 'match' (e.g. has an evolution and doesn't, and it would be somewhat obtuse of me to try to argue that, for example, was designed to pair up with ; I could argue that could conceivably by paired up with but I'm not going to.)
List of Pokémon available by fishing or by headbutting trees	List of Pokémon available by fishing or by headbutting trees	List of Pokémon available by fishing or by headbutting trees	List of Pokémon available by fishing or by headbutting trees	List of Pokémon available by fishing or by headbutting trees	 	
Group 	Fishing 	Fishing 	Fishing 	Headbutting (10) 	Headbutting (10)	Headbutting (10)
Group 	Old Rod (10) 	Good Rod (20) 	Super Rod (40) 	Foresttree 	 	
Archipelago 	 	 	 	Foresttree 	 	
Beach 	 	 	 	Foresttree 	 	
Cave 	 	 	 	Mountaintree 	 	
Oasis 	 	 	 	Mountaintree 	 	
Pond 	 	 	 	Smashing (10) 	Smashing (10) 	
Sea 	 	 	 	Rocks 	 	
Although exists in Generation II, it exists only in a cut-down form, so I'm using the Generation I availability. You won't find in as its appearance was a reference to the events of the anime, which would not have existed in time for these versions. For the same reason, you'll find not in but in . Instances of in grass are replaced by (as is given to you by instead of and are available in trees). Instances of are replaced by and vice versa, so I can introduce in the same area as ; you'll find in and in . So that evolutions are not available before their pre-evolved counterparts, is available in Route 10 instead of , and are available in and instead of and and is available in Route 9 instead of . Both , and lack surfing Pokémon in ; these are replenished in these versions in 's case by and from (both of them, since they aren't version exclusive here), by and in 's case, to partially match and by and in , from . I don't see how half of the contents of the can just vanish whenever there's a on, so their contents are bug-only. You'll find in Route 21 in lieu of , you'll find , and in Routes 15, 16 and 17 in lieu of , and / (with only available by and and , and available in the ). West of , and in areas exclusive, Pokémon are always the most evolved they can be by level alone. itself, in lieu of the version-exclusive evolved Pokémon on each floor, contain . This does not include in-game event Pokémon such as or , nor does it include as its special conditions for capture (i.e. you have to solve puzzles first) make me consider it an in-game event Pokémon.
List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	 	
Place 	Code 	Grass 	Grass 	Grass 	Surfing 	Surfing	Surfing
Place 	Code 	Range 	Levels 	Levels 	Range 	Levels 	Levels
Place 	Code 	Range 	Min 	Max 	Range 	Min 	Max
Pallet Town 	SX 	 	 	 	 	25 	30
Route 1 	XM 	 	2 	6 	 	 	
Viridian City 	PF 	 	 	 	 	20 	25
Route 2 	XF 	 	3 	7 	 	 	
Route 3 	XM 	 	5 	8 	 	 	
Mt. Moon 	XX 	 	8 	12 	 	 	
Route 4 	CM 	 	8 	12 	 	30 	35
Cerulean City 	CF 	 	 	 	 	30 	35
Route 5 	CX 	 	10 	14 	 	30 	35
Route 6 	CX 	 	10 	14 	 	30 	35
Route 7 	XF 	 	12 	16 	 	 	
Route 8 	PF 	 	13 	17 	 	30 	35
Vermilion City 	SF 	 	 	 	 	25 	30
Diglett's Cave 	XX 	 	14 	18 	 	 	
Route 9 	XM 	 	15 	19 	 	 	
Route 10 	CM 	 	15 	20 	 	30 	35
Route 11 	CM 	 	16 	22 	 	30 	35
Rock Tunnel 	XX 	 	18 	24 	 	 	
Rock Tunnel B1F 	XX 	 	18 	24 	 	 	
Pokémon Tower 	XX 	 	20 	25 	 	 	
Route 12 	XF 	 	20 	25 	 	 	
Route 13 	XF 	 	20 	26 	 	 	
Celadon City 	PF 	 	 	 	 	35 	40
Route 14 	SF 	 	 	 	 	25 	30
Route 15 	SF 	 	22 	30 	 	25 	30
Route 16 	BF 	 	24 	31 	 	 	
Route 17 	XX 	 	26 	32 	 	 	
Fuchsia City 	PF 	 	 	 	 	15 	20
Safari Zone Hub 	OF 	 	27 	33 	 	20 	25
Safari Zone 1 	OF 	 	28 	34 	 	20 	25
Safari Zone 2 	OF 	 	29 	35 	 	20 	25
Safari Zone 3 	OF 	 	30 	36 	 	20 	25
Route 18 	XF 	 	31 	37 	 	 	
Route 19 	XX 	 	32 	38 	 	 	
Route 20 	XF 	 	33 	39 	 	 	
Route 21 	SX 	 	34 	40 	 	25 	30
Cinnabar Island 	SX 	 	 	 	 	25 	30
Pokémon Mansion 1F 	XX 	 	30 	34 	 	 	
Pokémon Mansion 2F 	XX 	 	32 	36 	 	 	
Pokémon Mansion 3F 	XX 	 	34 	38 	 	 	
Pokémon Mansion B1F 	XX 	 	36 	40 	 	 	
Route 22 	SX 	 	 	 	 	25 	30
Route 23 	BX 	 	 	 	 	25 	30
Route 24 	PX 	 	40 	44 	 	20 	25
Route 25 	SF 	 	42 	46 	 	25 	30
Route 26 	SF 	 	44 	48 	 	25 	30
Tohjo Falls 	CX 	 	45 	49 	 	30 	35
Route 27 	PM 	 	46 	50 	 	20 	25
New Bark Town 	SM 	 	 	 	 	25 	30
Route 28 	XM 	 	47 	51 	 	 	
Cherrygrove City 	BF 	 	 	 	 	25 	30
Route 29 	PM 	 	48 	52 	 	20 	25
Route 30 	PM 	 	49 	53 	 	20 	25
Dark Cave (front) 	CX 	 	50 	54 	 	30 	35
Dark Cave (back) 	CX 	 	51 	55 	 	30 	35
Violet City 	PF 	 	 	 	 	20 	25
Sprout Tower 	XX 	 	52 	56 	 	 	
Route 31 	XF 	 	53 	57 	 	 	
Ruins of Alph 	PX 	 	54 	58 	 	15 	20
Route 32 	BM 	 	55 	59 	 	25 	30
Cianwood City 	SM 	 	 	 	 	25 	30
Route 33 	XM 	 	56 	60 	 	 	
Union Cave 	CX 	 	57 	61 	 	15 	20
Union Cave B1F 	CX 	 	58 	62 	 	15 	20
Route 34 	BF 	 	59 	62 	 	25 	30
Goldenrod City 	BX 	 	 	 	 	25 	30
Route 35 	PF 	 	60 	64 	 	30 	35
National Park 	PX 	 	61 	65 	 	 	
Bug-Catching Contest 	PX 	 	61 	65 	 	 	
Route 36 	XF 	 	62 	66 	 	 	
Route 37 	SX 	 	 	 	 	25 	30
Route 38 	SX 	 	 	 	 	25 	30
Olivine City 	BF 	 	 	 	 	25 	30
Route 39 	XF 	 	60 	64 	 	 	
Route 40 	XF 	 	61 	65 	 	 	
Ecruteak City 	PF 	 	 	 	 	20 	25
Burned Tower 	XX 	 	62 	66 	 	 	
Route 41 	CM 	 	62 	66 	 	30 	35
Mt. Mortar 1F (front) 	CX 	 	63 	67 	 	30 	35
Mt. Mortar 1F (back) 	XX 	 	63 	67 	 	 	
Mt. Mortar 2F 	CX 	 	64 	68 	 	30 	35
Mt. Mortar B1F 	CX 	 	64 	68 	 	30 	35
Route 42 	PM 	 	65 	69 	 	15 	20
Lake of Rage 	PF 	 	 	 	 	15 	20
Team Rocket HQ 	XX 	 	66 	70 	 	 	
Route 43 	PM 	 	67 	71 	 	20 	25
Blackthorn City 	PX 	 	 	 	 	25 	30
Dragon's Den 	OM 	 	 	 	 	25 	30
Route 44 	OX 	 	68 	72 	 	25 	30
Route 45 	XX 	 	69 	73 	 	 	
Route 46 	XX 	 	70 	74 	 	20 	25
Victory Road 1F 	XX 	 	71 	75 	 	 	
Victory Road 2F 	XX 	 	71 	75 	 	 	
Victory Road 3F 	XX 	 	71 	75 	 	 	
Seafoam Islands 1F 	AX 	 	71 	75 	 	 	
Seafoam Islands B1F 	AX 	 	71 	75 	 	 	
Seafoam Islands B2F 	AX 	 	71 	75 	 	 	
Seafoam Islands B3F 	AX 	 	71 	75 	 	25 	30
Seafoam Islands B4F 	AX 	 	71 	75 	 	25 	30
Power Plant 	XX 	 	71 	75 	 	 	
Mt. Silver (front) 	CX 	 	71 	75 	 	 	
Mt. Silver (back) 	CX 	 	71 	75 	 	30 	35
Mt. Silver summit 	CX 	 	71 	75 	 	 	
Mt. Silver chambers 	CX 	 	71 	75 	 	 	
Whirl Islands 	AX 	 	71 	75 	 	25 	30
Bell Tower 	XX 	 	71 	75 	 	 	
Cerulean Cave 1F 	LX 	 	71 	75 	 	30 	35
Cerulean Cave 2F 	LX 	 	71 	75 	 	 	
Cerulean Cave B1F 	LX 	 	71 	75 	 	30 	35
===In-game event Pokémon===
The following is a list of in-game event Pokémon, split by whether you're given them or have to catch them. This does not include any of the ers in , as I consider these to be , and thus you'll find them in the above list, but it does however include , as you have to do something to fish them out. must be hatched from the egg handed over to you from at the , and comes out - like all eggs do in these versions - at level 1 rather than level 5. I've said it before and I'll say it again, I can think of no good reason for the to be uncatchable so here you can catch it. It seems a wee bit unfair for to be available in both and while poor would be unavailable anywhere thanks to me excising the s, so here it gets given to you in . gets given to you in the in lieu of having to pick between and , as the choice is an obvious artefact. In addition, I really like 's approach of giving you the other later in the game, so the fossil you don't pick in gets handed to you if you can beat in . To make things marginally less annoying, are registered as 'seen' in the as soon as they are seen in . Due to my standardisation of wild Pokémon levels, even a level 30 would be implausible so I'm taking it out. And finally, the chap who gives you will here give you a with instead.
===In-game trade Pokémon===
I'm going to be really controversial here (what, me?). I have a theory that real-life in-game trades were only introduced because they couldn't find anywhere sensible to put and , neither of which were available in the wild until later; it would be revision to state whether or not they do so here. So I'm not introducing them in this game; they can start in Pokémon Ruby and Sapphire Versions.
==Trivia==
The happy place these versions are based in is an caused by the successful execution of the , which involved two bombs in a briefcase brought into one of 's military conferences; , who carried it out, lost his left eye, his right hand, and two fingers on his left hand in in on 7 April 1943, and said wounds meant he could only prime one of the two bombs needed to kill Hitler quickly enough, and so someone would have gone back in time to substitute in another von Stauffenburg - meaning the ended about a year earlier. (Why no earlier? The time-travellers would need to power the machine, and three days earlier development of the had been aborted and they would have had leftover - had the time-travellers got there any earlier they wouldn't have got back. I need to get out more.)
The work of time travellers would have resulted in a universe where reported actual crimes were prevented by time-travelling officers - nice ones - meaning people with protected characteristics have no reason to fear being open about who they are. We also wouldn't have had countries; the idea of a country is a political idea arising from the Westphalian settlement of 1648 (which required independent and coherent political regions to work), and I take the view that the world would be better off if it did things 'as one'. Having spent the first enjoying Generation I and II Pokémon games, it dawned on me that with the cities of and intact, there may have been people alive who could have contributed, meaning someone might've been able to compress the game further and fit more in.
I very nearly increased the maximum levels of Pokémon available for these games. I have a theory that the extra 68 days it took from the games' planned release date in December 1995 to its actual release date in February 1996 was to reduce all the game's levels; we know that the encounter rate was once set so high that encounters were programmed for every other tile, thereby causing caves to take half a day to complete, and that using glitches you can actually get level 255 Pokémon in Generation I (which would mean you could get a with 1781 HP or better still a with 1807 HP). Whether or not I carried this out I'm leaving as an exercise for the reader.
Category:Fan Games
Category:Games
Category:Nintendo Games
Category:Pokémon (series)
Category:Pokémon Games
Category:Remakes
Category:Role-Playing Games
Category:Single Player Games