Cybermerge

Name: Cybermerge
Species: Ultra-link
Homeworld: Unknown
Appearance: Cybermerge is a small robotic parasitic like alien colored in black and red that covers in the air. When bonding with a host, He wears a full body armor that takes form of close black and red suit. The Omnitrix is on his forehead.
Powers and Abilities: 
Ultra-Link physiology: He is able to merge with materials, objects, machines, living things, and other people to weaponize and enhance them to their fullest destructive potential. This can also give him a wide range of abilities and other powers depending on who or what he is merging with. He can also shoot beans and bolts of turbo energy from his arms and face. 
Linking abilities: Like others of his kind, Cybermerge can link with someone and weaponize its host, in this case Jamie. Unlike other Ultralinks however, Cybermerge forms a symbiotic relationship with his host where Jamie produces T.U.R.B.O. Energy while he feeds on it and controls it as well. By linking with Jamie, his body is enveloped by a black-red-black armor named as Steel Suit, which offers him protection for combat and can morph into different kinds of armors named as Turbo Modes. 
Host Weaponization: Cybermerge is capable of arming or improving its host for combat, either by creating Turbo Modes and empowering the Turbofied weapons created by Berto.
Full Control of the Host: Cybermergecan fully control his host actions and movements. He often has problems in controlling his legs and fingers, as he never had them.
Fluctuation: Cybermerge is able to float in mid-air, which is a common thing for other Ultralinks of his kind. In addition, he can also disable this function.
T.U.R.B.O. Energy Control: Cybermerge is capable of harnessing endless amounts of T.U.R.B.O. Energy to produce the Turbo Modes and feed himself. He can convert it into a weapon, being capable of releasing it through his arms of eyes.
Turbo Modes Creation: Cybermerge is able to create different transformations with many powers that can take advantage against the adversaries.
Full Control: Cybermerge can fully control his host's actions and movements. He usually has problems in controlling host with strong will power.
Weaponize the Host: Like others of his kind, Cybermerge is able to arm or improve a host, mostly them being the weapons that he uses, such as Turbo Sword, and Turbo Blaster. He also use the same process when connecting with his host when linked to the Turbo Interface.
Communicator: Cybermerge has a communicator that he uses to call other people as well as listen to police frequencies for robberies.
Scanner: Cybermerge has a scanner that is able to localize other Ultralinks, which he was still trying to improve.
GPS: Cybermerge only remembered this function after trying to track a criminal in Negav. This function helps him to go to a specific location by giving him giving the directions. 
Telepathy: Cybermerge can communicate telepathically with his host. 
Hypnosis: Cybermerge can hypnotize people by showing a spiral of his eye like he did with a Stormtrooper.
T.U.R.B.O. Energy Bank: Cybermerge has a small chip on his forehead region responsible for storing limitless amounts of T.U.R.B.O. Energy.
Superhuman Strength: Since Cybermerge has T.U.R.B.O. Energy, his strength and other attributes are increased considerably, thus making him stronger than an average individual.
Superhuman Durability: Cybermerge's suit is very resistant and durable, enough to resist against dangerous toxins. In addition, the suit seems to automatically repair itself.
Turbo Modes: Cybermerge can transform between a large arsenal of Turbo Modes, each with different abilities. Cybermerge generates T.U.R.B.O. Energy while he feeds himself with this energy and uses his alien technology to create armors. Some of the Turbo Modes need more energy to function, while others don't need and/or drain as much power. From Turbo-Charged, Cybermerge's modes became completely technological.
T.U.R.B.O Energy: Cybermerge is responsible of generating large quantities of T.U.R.B.O. Energy, which he uses to fight off the villains, feed himself, and others.
Red T.U.R.B.O. Energy Generation: Cybermerge starts to generate a new variation of T.U.R.B.O. energy featured by its red color. The energy makes him exceptionally stronger, as he was capable to lift with ease many heavy rocks and faster, as he stated that he had ran around 30 km and he wasn't tired.
Turborang and Turbo Pulse: Both are very useful techniques. In the Turborang process, Cybermerge can launch Steel like a boomerang in his adversaries and in the Turbo pulse, he is able to blast away enemies with a large pulse consisting of T.U.R.B.O. Energy.
Weakness: 
T.U.R.B.O. Energy Shortage: Cybermerge will be permanently deactivated if he runs out of T.U.R.BO. Energy. This will happen if Cybermerge is more than eight hours without linking with a host. When he is running out of energy, he is unable to function properly and an image of a battery with one stripe appears on his screen. 
Green T.U.R.B.O Energy: When Jamie started producing Green T.U.R.B.O Energy, Cybermerge was unable to link with him. Cybermerge later found out that Jamie's new energy was too potent for him. Cybermerge said that he could only handle the Green Energy in small amounts, if he tried to fully link with Jamie, his systems would overload. Cybermerge described it as, ”Trying to link with a small sun.” While Cybermerge still needs T.U.R.B.O. Energy to survive, too much of it can kill him. Cybermerge is still trying to find a work around to become an active member of the team again. 
Virus: Cybermerge's systems are vulnerable to certain viruses, when he was infected with a technological virus and affected his programming, causing him to activate random Turbo Modes and being unable to contain Jamie's energy. 
Category:Omnitrix Transformations