NEXUS Core

==Summary==
NEXUS Core is the main antagonist of Madness: Project Nexus. Nexus Core is a paramilitary organization with the prime objective of the mass production of soldiers. Although, it's leader, Director Phobos would use the project for his own narcassistic and power hungry powers, attempting to obtain god-hood.
==Powers and Stats==
Tier: | | | At least , up to with Project: Gestalt | , up to with the Divergence Machine
Key: Low-ranking soldiers (Agents, Scouts) | Higher-ranking soldiers (Engineers, Soldats, Riot Guards) | G03LMs | Mag Agents | Technology
Civilization Type: Post-Industrial Civilization
Name: NEXUS Core
Origin: Madness: Project Nexus
Classification: Scientific Soldier production program, Former branch of the AAHW (implied)
Kardashev Level: Type 0
Age: Unknown
Population: At least in the hundreds, possibly thousands
Territory: Nexus City, Scientific Tower
Technology and Abilities:
<tabber>
|-|Low-ranking soldiers=
*Nevadean Physiology (Nevadean)
**Empowerment (Nevadean residents can become stronger under the influence of fear and/or anger, and gain an even larger stat boost when ecstatic)
**Non-Physical Interaction (Nevadeans are capable of harming and killing ghosts which can phase through walls, and should be made out of S-3LF energy)
**Superhuman Physical Characteristics
***Immortality (Types 4 & 8; A Nevadean can be resurrected by the "Higher Power's" fate powers as long as their fight is entertaining to them. This resurrection is shown to be very unreliable and to almost never work for fodder characters like most of the cast in the A.A.H.W)
**Acausality (Type 1; Was implied that temporal changes don't affect anyone in madness on a full timeline scale)
*Skilled in Hand-to-Hand Combat
*Weapon Mastery
**Electricity Manipulation (Via Shock Batons)
Resistance to:
*Fear Manipulation (Fear does not motivate Nevadean denizens)
*Empathic Manipulation (Relationships are not a thing in Nevada, and humanity is a rare thing. Nevadeans are described as 'Monsters')
|-|Higher-ranking soldiers=All previous abilities plus:
*Acrobatics (Engineers and Soldats are far more agile, being able to dash out of the way of bullets. Riot Guards are capable of doing flips to dodge attacks)
*Instinctive Reaction (Via the Tac Bar, which allows someone to automatically evade bulletsMadness: Project Nexus)
*Enhanced Weapon Mastery (Can use the ability 'Lock-on-Shot', which allows them to shoot and hit someone despite their Tac BarMadness: Project Nexus - Sleeper Labs)
|-|G03LMs=
*Nevadean Physiology (Nevadean)
**Empowerment (Nevadean residents can become stronger under the influence of fear and/or anger, and gain an even larger stat boost when ecstatic)
**Non-Physical Interaction (Nevadeans are capable of harming and killing ghosts which can phase through walls, and should be made out of S-3LF energy)
**Immortality (Types 4 & 8; A Nevadean can be resurrected by the "Higher Power's" fate powers as long as their fight is entertaining to them. This resurrection is shown to be very unreliable and to almost never work for fodder characters like most of the cast in the A.A.H.W)
**Acausality (Type 1; Was implied that temporal changes don't affect anyone in madness on a full timeline scale)
*Superhuman Physical Characteristics
**Large Size (Type 0)
*Rage Power (Can temporarily become faster and stronger whilst angry before calming downMadness: Project Nexus - Deep Storage)
Resistance to:
*Fear Manipulation (Fear does not motivate Nevadean denizens)
*Empathic Manipulation (Relationships are not a thing in Nevada, and humanity is a rare thing. Nevadeans are described as 'Monsters')
|-|Mag-Agents=
*Nevadean Physiology (Mag Agent)
**Superhuman Physical Characteristics (Mags and G03LMs rely largely on their brute strength, being capable of crushing skulls and swinging around Shotguns as tall as themselves.
**Large Size (Type 0; Due to the Magnification, Mag agents are more than 2x bigger than the average Nevadean. G03LM's are unexplained to their increase of size, but it is assumed they went through a similar procedure.
**Weapon Mastery (Despite their hindered intelligence, Mags and G03LMs have shown great proficiency with guns and melee weaponry)
Resistance to:
*Pain Manipulation (Mags and G03LMs are completely unbothered by damage inflicted on their body, surviving and unaffected by being shot in the head multiple times by a shotgun, chunks of flesh shot off their body, and parts of their skeleton exposed)
|-|Technology=
*Energy Manipulation & Fire Manipulation (Via various laser gates within the facility)
*Memory Manipulation & Accelerated Development (Abilities; Via the Sleepwalker Training Program, capable of reliving other's life events. This was repurposed to rapidly train soldiers)
*Necromancy (Via the Enmeshment Program, which can resurrect a Nevadean into a Zed)
*Resurrection (Created Sleepwalker masks, which can indefinitely resurrect a Nevadean no matter their injuries)
*Duplication (Via Project Nexus, which is capable of mass cloning of soldiers)
*Reality Warping, Matter Manipulation, Mind Manipulation, Radiation Manipulation & Power Nullification (Via Dissonant Reality, which can be weaponized to warp logic, deconstruct matter, distort the minds of others, produce radiation and nullify things like Project: Gestalt's defenses)
*Energy Projection & Explosion Manipulation (Via the Divergence Machine)
</tabber>
Attack Potency: Street level+ (Superior to Grunts, who are capable of ripping off heads with one handMadness Combat) | Small Building level (Nexus Engineers and Soldats are superior to their AAHW Counterparts, who are likely comparable to an early hank, who survived being thrown through a conrete wall.Madness Combat 3: Avenger soldiers like the Riot Guards are able to condend with Jebediah Christoff but invariably die anyway) | Building level (Physically superior to Deimos who did this) | At least Building level (Mag Agents are considered the strongest living creatures in Nevada, which makes them superior to Deimos who did this.0.29 tonsMadness Combat 6.5 Superior in strength to Hank, and should be comparable to other Mag Agents who are capable of easily clubbing him across a canyonMadness Combat 7), up to Low Multiverse level With Project: Gestalt (By merging with The Other Place Gestalt would become comparable to The Employers like The Auditor's true form, which can directly interact and effect The MachineMadness: Project Nexus - Arena Mode Ending, which is described to have everything being apart of itMadness: Project Nexus - Magiturge Origin Seeking Guildance which should include The Other Place's near countless worlds inside of it and various other realms outside of NevadaMadness Combat 9.5) | Unknown (Most of the technology isn't inherently made to physically attack anyone), up to Building level with the Divergence Machine (The Divergence Machine is capable of harming a highly evolved Project GestaltMadness: Project Nexus - The Rush)
Speed: Peak human with Supersonic reactions (Both Agents and Scouts are superior to AAHW's Grunts and Agents, who were able to deflect bullets from close range, which should make them comparable to thisMach 1.18Madness Combat 4) | Hypersonic+ (Can keep up with Jebediah Christoff) | Hypersonic+ (Although slightly slower, are comparable to Hank J. Wimbleton, who deflected a bullet point blankMach 10.2Madness Combat 9.5) | Hypersonic+ (Comparable to G03LMs) | Unknown, At least Hypersonic+ with the Divergence Machine
Lifting Strength: Class 5 (Both Agents and Scouts are superior to AAHW's Grunts and Agents who could tear off heads) | At least Class 5 (Superior to their Lower-ranked comrades) | At least Class 50 (G03LMs are physically superior to Hank, who tore off a Soldat's jaw, which would require this much energy) | Class M (Mag Agents are considered the strongest living creatures in Nevada. Should be comparable to other Mag Agents in the series like Mag Agent: Gestalt) | Unknown
Durability: Street level+ | Small Building level, Building level with Riot Shields (Riot shields can withstand attacks from Hank J. Wimbleton and Jebediah Christoff) | Building level | At least Building level | Unknown, up to Building level with the Divergence Machine
Standard Equipment:
<tabber>
|-|Low-ranking soldiers=
*SMGs
*Pistols
*Rifles
*Shotguns
*Nightstick
*Shock Batons
|-|Higher-ranking soldiers=
Same as before, plus can have:
*Shotguns
*SMGs
*Katanas
*Speclights
*Billy Clubs
*Riot Shields
</tabber>
Power Source: S-3LF Energy, Dissonance
Industrial Capacity: Stated through unit Descriptions that it takes hours to make Mag Agents, otherwise it's unknown how long it takes to make clones, zeds, and other technology.
Military Prowess: Seemingly infinite, due to their Cloning and Sleepwalker Program, each allows the Nexus Core to create and train soldiers far quicker than it would to recruit soldiers. Artificially trained soldiers, Mag Agents, G03LMs, Project: Gestalt.
Notable Individuals:
*Director Phobos: Director Phobos is the cynical leader of Nexus Core and Project Nexus, using the entire operation to gain ultimate power and immortality, to eventually join the ranks of the employers.
*Mag Agent: Gestalt: A giant abomination covered in armor and Phobos' perfect vessel, being used as a gateway between realms to allow Phobos to finish what he started before his assassination.
*The Blackguard: The Blackguard the leader of the Tower Guards, and overseer of defending the Science Tower.
*Sleepwalker Patients: Sleepwalker Patients are experiments created by Jebediah Christoff, which Phobos used to create his own personal army.
Weaknesses: None Notable | None Notable | G03LM's helmets can be removed | Mag Agent's intelligence is hindered due to the Magnification process | None notable
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Civilizations
Category:Madness Combat
Category:Acausal Characters
Category:Accelerated Development Users
Category:Acrobats
Category:Duplication Users
Category:Electricity Users
Category:Empowerment Users
Category:Energy Users
Category:Explosion Users
Category:Fire Users
Category:Immortals
Category:Instinctive Action Users
Category:Large Sized Characters
Category:Martial Artists
Category:Matter Users
Category:Memory Users
Category:Mind Users
Category:Necromancers
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Radiation Users
Category:Rage Users
Category:Reality Warpers
Category:Resurrection Users
Category:Weapon Masters