Shin (Sakamoto Days)

==Summary==
Left under the care of the head scientist of Okutabi Labs, Asakura as a child, Shin was accidentally granted telepathic powers when he absent-mindedly drank a serum left at Asakura's table. Seeing that the newfound powers made people dislike Shin's presence, Asakura sought to create an antidote, but as Shin found this out he ran away from the labs, never to return again.
Eventually Shin came under the tutelage of the legendary master assassin Taro Sakamoto, and learnt to be a successful hitman in his own right and went his separate ways away from his mentor.
Years later, Shin was tasked with assassinating the now retired Sakamoto, and after a brief scuffle, he learnt to appreciate the life beyond the assassin world, and retired as well, getting employed at Sakamoto's as a grocer.
==Powers and Stats==
Tier: | 
Key: Pre-Awakening | Post-Awakening
Name: Shin Asakura, Clairvoyant
Origin: Sakamoto Days
Gender: Male
Age: 21
Classification: Modified human, grocer and former hitman
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses ()Sakamoto Days Chapter 20, Weapon Mastery ( Taro Sakamoto)Sakamoto Days Chapter 59, Acrobatics (As shown here)Sakamoto Days Chapter 7, Stealth Mastery (Can perform stealth takedowns effectively)Sakamoto Days Chapter 14, Telepathy (Shin possesses the ability to read verbalized thoughts of his opponents, . )Sakamoto Days Chapter 36Sakamoto Days Chapter 34Sakamoto Days Chapter 1 and Resistance to Poison Manipulation (). Optional Equipment grants him Surface Scaling . | Same as before, with enhanced Telepathy and limited Precognition (Can read an opponent's subconscious for 5 minutes, namely their motor-readiness potential to predict their moves before they happen)Sakamoto Days Chapter 40Sakamoto Days Chapter 41
Attack Potency: Wall level+ (Can harm Saw) | Wall level+ (Same as before)
Speed: Supersonic+ (, and is comparable to Taro Sakamoto's Fat Form)Sakamoto Days Chapter 18 | Supersonic+ (Same as before)
Lifting Strength: Athletic Human | Athletic Human
Striking Strength: Wall level+ | Wall level+
Durability: Wall level+ (Can withstand long falls)Sakamoto Days Chapter 8 | Wall level+
Stamina: Athletic (Can stay in combat for extended periods of time)
Range: Standard Melee Range, Tens of Meters with weaponry. His Telepathy's effective range is tens of meters (), but can track people kilometers away (Was able to locate a startled Heisuke perched atop a rooftop a great distance away)
Standard Equipment: None notable
* Optional Equivalent: Garrote wires, knives, guns and surface scaling devices
Intelligence: At least Above Average (Skilled combatant and assassin, )Sakamoto Days Chapter 73
Weaknesses: Aside from issues with range and effectivity of his telepathy, Shin's telepathy , Sakamoto Days Chapter 76 and he himself can be knocked out if the mind he reads Sakamoto Days Chapter 16 or possesses alot of information being transferred at once. Additionally, he has trouble reading minds Sakamoto Days Chapter 57 Sakamoto Days Chapter 28. | Same as before, Sakamoto Days Chapter 44
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Sakamoto Days
Category:Manga Characters
Category:Acrobats
Category:Adults
Category:Assassins
Category:Brawlers
Category:Enhanced Senses Users
Category:Good Characters
Category:Gun Users
Category:Humans
Category:Knife Users
Category:Male Characters
Category:Mercenaries
Category:Precognition Users
Category:Primary Protagonists
Category:Protagonists
Category:Reformed Characters
Category:Stealth Masters
Category:Students
Category:Surface Scalers
Category:Telepaths
Category:Weapon Masters