Revenge of Red Sky (Merciless)

Revenge of Red Sky (Merciless) is the second stage in Red Sky at Night. The reward for beating this stage is the True Form of Catornado, Catyphoon. This is a No Continues stage.
==Battleground==
*1 Heavenly Hippoe spawns after 8.33 seconds250f.
*1 Heavenly Hippoe spawns after 13.33 seconds400f.
*1 Heavenly Hippoe spawns after 20 seconds600f.
*1 Angelic Gory spawns after 40 seconds1,200f.
*1 Heavenly Hippoe spawns after 56.67 seconds1,700f.
*1 Heavenly Hippoe spawns after 58.33 seconds1,750f.
*1 Heavenly Hippoe spawns after 61.67 seconds1,850f.
*1 Heavenly Hippoe spawns after 66.67 seconds2,000f.
*1 Heavenly Hippoe spawns after 73.33 seconds2,200f.
*When the base reaches 99% HP:
**1 The Perfect Cyclone spawns as the boss.
**Infinite Gabriels spawn, delay 25~50 seconds750f~1,500f.
**10 Gabriels spawn, delay 5~10 seconds150f~300f.
**1 Angelic Sleipnir spawns.
==Strategy==
This stage is filled to the brim with a limited assortment of buffed Angels that cover The Perfect Cyclone's small blindspot, making the main threat extremely difficult to engage. Furthermore, Sleipnir's attacks can push units that already made it inside the blindspot into The Perfect Cyclone's effective range if it does not kill them outright. For this reason, using any units that outrange The Perfect Cyclone would be optimal, and the same goes for ones that could get reliable damage on the Angels. If using a conventional strategy, you'll likely wait until Sleipnir gets ahead of The Perfect Cyclone then slowly chip it with backliner-ranged units before finishing The Perfect Cyclone.
It's advised to avoid hitting the base until you have the Hippoes and Gory dealt with.
===Recommended Units===
*Cyberpunk Cat: Fully upgrading Cyberpunk Cat's Slow Talent makes it exceptionally useful, as its 1200 standing range keeps itself safe while delaying the already slow main threats from advancing, although its massive 800 range blindspot must be accounted for. Stacking a few more Cyberpunks could potentially eliminate any slow downtime, buying you all the time you need to clear the Angels.
*Sniper the Deadeye: Stacking this with Cyberpunk can create the ultimate wall against this stage, as this combined with a max slow talent Cyberpunk gives it almost 100% uptime. Combine it with another Cyberpunk and the stage is basically over.
*Ramen Cat: Ramen is useful for stalling the Angels in any situation, although its slow speed makes it less than desirable when fighting The Perfect Cyclone as the Cyclone can cut down a lot of its HP quickly and destroy it, though thanks to his naturally high bulk he can sustain more hits than Dual Erasers against Perfect Cyclone and Angelic Sleipnir.
*King Dragon Cat/Manic King Dragon/Li'l King Dragon Cat/Brainwashed Dragon Cat: Used in many Uberless strategies, Dragon stacks rely on luring Sleipnir within their range and using something else to pin The Perfect Cyclone (standing range is identical to maximum effective range), slowly damaging Sleipnir and replacing the Dragons if they are destroyed. You'll have to be mindful of your resources when you use this, however, as Dragon variants are all expensive.
*Maglev Cat: An excellent complement to any strategy, Maglev's damage burst is best used with other attackers by letting them whittle Gabriel before sending it for the kill. Maglev's high speed ensures they can easily make it inside the blindspot, and if Sleipnir does not kill it quickly, it may get at least one extra hit for value.
*Zamboney Cat: This defensive unit's main highlight is its very high health, singular knockback and its knockback immunity which prevents Sleipnir from pushing it. Its long cooldown means it should never be your only option, but when aided by others can create a thick line of defense.
*Stone Cat: Similar to Zamboney, but constantly spammable and with even higher speed. Paired with research combos, this unit can stall the enemies for very long periods.
*Octopus Cat: Octopus' lower cooldown, singular knockback and resistance to Floating enemies makes it a great option for covering your other units against The Perfect Cyclone and helps to finish the stage with its ability to weaken Floating enemies.
*Headmaster Cat Jobs: Allows you to almost infinitely stall a Heavenly Hippoe with the help of weaken combos. Perfect for stacking Long Distance units like Cyberpunk.
===Recommended Ubers===
*Lufalan Pasalan: Lufalan Pasalan has very long range (720), enough to reach The Perfect Cyclone safely. It also makes Sleipnir easier to deal with. And since you are fighting an endurance battle here, the Gabriels that come once in a while won't be that big of a problem despite its single target. Make sure it's spawned after the Angel waves die down and you should win from there with a bit of support.
*Kasa Jizo: Kasa Jizo's first form works well here, as most of the Angels have low range and its massive damage ability alongside its speed and disposability means they can be easily dealt with, though the second/third form is more recommended thanks to his better range, allowing him to outrange Sleipnir.
*Super Galaxy Cosmo: Super Galaxy Cosmo has extreme range (850), and its knockback ability can assist in regaining ground as all threats in the stage are within its target traits. It's best used as a supportive unit however due to the very slow attack rate. In True Form, Ultima Galaxy Cosmo's ability to additionally freeze them can buy a large window of opportunity for your units to attack and make a huge difference.
*Aquabuster Saki: Another great backliner for this stage. Outranging the Angelic Sleipnir; if paired with Cyberpunk or if Angelic Sleipnir is within Perfect Cyclone's blindspot then the Perfect Cyclone may be hit on occasions.
*Phonoa: Although he doesn't outrange Perfect Cyclone entirely, if Angelic Sleipnir is within the blindspot of Perfect Cyclone, he can hit both the Perfect Cyclone and Angelic Sleipnir.
===Strategy 1===
Start off by spamming Ramen, as well as deploying 3 Manic Erasers and upgrading your Worker Cat to level 2-3. Then, when the Angelic Gory spawns, stop spawning everything. Let the Gory hit your base, then spawn Awakened Bahamut and start spamming Ramen again. This next bit is tricky; when Awakened Bahamut kills the Gory and there are 6-8 remaining Hippoes, stop spamming Ramen. This will ensure Bahamut dies and doesn't hit the base. Chip away at the remaining Hippoes using Ramen until there is 1 left. Then, just keep spamming Manic Erasers and stall for 5 minutes to stack Cyberpunks; the higher the slow talent, the lower the wait. When you're ready, you can spam everything and hit the base. Now, you can just spam meatshields and Dragons (don't spawn Octopus as it dies instantly). Hopefully, Sleipnir should advance just enough for your Dragons to chip away at it. Then you just let your Dragons do the work until Sleipnir is dead, then spam Octopus and Eraser for the Perfect Cyclone and win.
==Walkthrough==
==Reference==
*https://battlecats-db.com/stage/s01195-02.html
Category:Red Sky at Night
Category:Awakening Stages
Category:No Continue Stages