Dragon Advancement

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==Dragon Advancement==
Dragons can advance one of three ways, something the dragon determines shortly after they hatch. Once they choose the way the wish to grow, they are locked into that method and cannot decide
One, they can just grow older, receiving benefits as they grow in size and power with age. Choosing this way makes classes completely inaccessable to the dragon, they have only their ECL from their Hit Dice.
Two, they gain combat experience in order to purposefully accelerate their growth, prompting the same benefits as aging without the actual age, but carries the risk of in some way messing up something, which could be anything, and those that gain power through this method must roll a d% to determine the chance of bad growth (anything 05 or below on this roll, rolled every level up. You add your luck modifier to this, but a roll of 1 still results in bad growth even if your luck modifier would make it higher than 5). Whenever they advance past the HD given for a category, they are treated as the next age category (e.g., a newly hatched average dragon is Level 1, and considered a wyrmling. Once he hits level 7, or 7 "hit dice" he is considered Young, and gains all the extra benefits that come with the category). If they would become old enough to advance past their current level, they do not recieve the aging benefit (e.g., an Average dragon that is level 8 becomes Young, which would mean they increase their "level" to 12, as well as recieve the other benefits, but since they chose this method, they simply stay level 8 and get nothing until they actually level to the required number, in this case 10).
Three, they can choose to take Character Classes. If they choose this way, they don't get the Hit Dice from their age category, as well as a few other benefits. See that specific benefit for how taking character classes affects it.
==Dragon Type==
This is a d% chance roll. Players who want to play a dragon can reroll 3 times, and add their luck modifier if they so choose and have already rolled it. 
1-19 = Weak
20-69 = Average
70-99 = Strong
100 = Legendary  
==Special Abilities==
Inherently Magical - Dragons are inherently magical, and always are sensed as an overwhelming aura (raw magic), regardless of age or power level, when attempting to sense magic. The dragon may attempt to hide his aura with a DC 35 Concentration check. Success means that the dragon is percieved to have no personal aura, though the check must be made once every hour to continue the effect. Failure requires you to wait one hour before you can attempt to hide it again, and utter failure (lose the check by more than 15) makes it unhideable for 24 hours, and broadcasts the aura in a one-mile radius. Note that it is this ability that causes the most random of things to happen around dragons, such as causing a tomb to crystallize into pure diamond at a single touch. This is not under the control of the dragon, and if it is, it is often impulse or instinct that drove the action, not a concious decision to tap into the seemingly infinite amount of magic present in dragons. 
Draconic Senses - Dragons have extremely good senses, better than those of any other creature, with extremely few exceptions. This is a catch-all ability, containing Draconic Scent, Draconic Vision, and Total Blindsense. They are explained below.
: Draconic Scent - Allows them to detect the general direction of things within 300 feet, and pinpoint things within 100 feet. Note that you won't notice if someone is sneaking up on you with this sense unless you make a successful Survival check versus their Survival check (you get a bonus on this check if actively searching the area or just concentrating on smelling).
: Draconic Vision - Dragons see 8 times farther and more detailed than normal.
: Total Blindsense - Allows them to detect and pinpoint things that make sound within 150 feet. Note that those succeeding Move Silently checks versus your Listen checks means you cannot sense them with Total Blindsense.
Intimidating - Dragons, due to their large and powerful nature, can be rather intimidating to the average person, and gives any dragon an optional +5 to Intimidate per age category and +2 per character level/Hit Die.  
Elemental Immunity - Dragons are immune to the element of their breath weapon. 
Misc. - Dragons have a myriad of abilities that get better as they age/level, described below.
Other Misc. - Dragons can choose a set of abilities, such as the Tricky "Blue Dragon" set that has sound imitation and Morph Terrain.
==Speed==
Weak - 40 feet Land, 150 feet Fly (poor) 
Average - 50 feet Land, 200 feet Fly (poor) 
Strong - 60 feet Land, 250 feet Fly (poor) 
Legendary - 80 feet Land, 300 feet Fly (poor)  
==Skills==
If you take a character class, use these skills when leveling up if they are higher than the ones listed for the class. For example, if a Legendary advancing dragon takes the fighter class, rather than gain the fighter's 2+Int skill points upon leveling up, he would gain the 12+Int. normal for legendary dragons. 
Weak - 4+Int. 
Average - 6+Int. 
Strong - 8+Int. 
Legendary - 12+Int  
==Feats==
Those taking character classes also gain these bonus feats regardless of class
Weak - 1 bonus every 7 Hit Dice/Level
Average - 1 bonus every 4 Hit Dice/Level
Strong - 1 bonus every 2 Hit Dice/Level
Legendary - 1 bonus every Hit Die/Level
==Dragons' Age Categories==
Wyrmling - 0-5
Very Young - 6-15
Young - 16-25
Juvenile - 26-50
Young Adult - 51-100
Adult - 101-200
Mature Adult - 201-400
Old - 401-600
Very Old - 601-800
Ancient - 801-1000
Wyrm - 1001-1200
Great Wyrm - 1201+
Virtual Age + Gain every 400 years, i.e., 1600 gains 1 VA, 2000 gains 1 more for 2 total, etc.
==Natural Attack Damage==
Size 	Bite 	2 Claws	2 Wings	Tail Whip	Crush*	Tail Sweep*
Tiny 	1d6 	1d4 	- 	- 	- 	-
Small 	1d8 	1d6 	1d4 	- 	- 	-
Medium 	2d6 	1d8 	1d6 	1d8 	- 	-
Large 	4d6 	2d6 	1d8 	2d6 	- 	-
Huge 	6d8 	4d6 	2d6 	4d6 	8d10 	-
Gargantuan 	8d10 	6d8 	4d6 	6d8 	10d12 	10d12
Colossal 	10d12 	8d10 	6d8 	8d10 	12d12 	12d12
Dragon 	12d12 	10d12 	8d10 	10d12 	20d12 	20d12
Dragon+ 	20d12 	12d12 	10d12 	12d12 	30d12 	30d12
Dragon++ 	30d12 	20d12 	12d12 	20d12 	40d12 	40d12
Dragon+++ 	40d12 	30d12 	20d12 	30d12 	50d12 	50d12
If you get even bigger somehow	+10d12/size	<-- 	<-- 	<-- 	<-- 	<--
==Breath weapon base damage/Rounds generation  ==
===Weak===
1-55 = 1d6
56-99 = 2d4
100 = Roll on Average table. 
Average
1-30 = 1d12
31-70 = 2d6
71-99 = 2d8
100 = Roll on Strong table. 
===Strong===
1-30 = 2d8
31-70 = 2d10
71-99 = 2d12
100 = Roll on Legendary table. 
===Legendary===
1-29 = 2d12
30-69 = 3d8
70-99 = 3d12
100 = 5d12
==Breath Weapon Type, Distance, and DC==
Dragons may have several varieties of breath weapon, ranging from Fire and Ice to Paralysis and Suggestion.
Size 	Distance (Line)	Distance (Cone)
Tiny 	30 	15
Small 	40 	20
Medium 	60 	30
Large 	100 	50
Huge 	200 	100
Gargantuan	300 	150
Colossal 	400 	200
Dragon 	500 	250
Dragon+ 	+100/s 	+50/s
==Magic==
Weak and Average dragons can only learn spells from the Mage list, but Strong Dragons can also choose from the Cleric list. Legendary dragons can learn any spell from any list.
==Advancement - Weak==
Age 	Strength	Dexterity	Constitution	Intelligence	Wisdom 	Charisma	Total
Wyrmling 	+4 	+0 	+2 	+4 	+4 	+2 	+16
Very Young 	+6 	+0 	+2 	+6 	+6 	+2 	+22
Young 	+8 	+0 	+4 	+8 	+8 	+4 	+32
Juvenile 	+10 	+0 	+6 	+10 	+10 	+6 	+42
Young Adult 	+12 	+0 	+8 	+12 	+12 	+8 	+52
Adult 	+14 	+0 	+10 	+14 	+14 	+10 	+62
Mature Adult	+18 	+0 	+14 	+18 	+18 	+14 	+82
Old 	+22 	+0 	+18 	+22 	+22 	+18 	+102
Very Old 	+28 	+0 	+22 	+28 	+28 	+22 	+128
Ancient 	+34 	+0 	+28 	+34 	+34 	+28 	+158
Wyrm 	+40 	+0 	+34 	+40 	+40 	+34 	+188
Great Wyrm 	+50 	+0 	+40 	+50 	+50 	+40 	+230
Virtual Age+	+10/age 	+0/age 	+8/age 	+10/age 	+10/age	+8/age 	+46/age
Other Bonuses - Dragons with character classes do not get the Hit Dice, and their breath weapon damage is calculated off their level as if it were Hit Dice, similar to how a method two dragon figures everything.
Age 	Size 	Hit Dice	Natural AC	Breath Weapon
Wyrmling 	Tiny 	3 	+6 	x1
Very Young 	Small 	6 	+12 	x2
Young 	Medium 	9 	+18 	x3
Juvenile 	Medium 	12 	+24 	x4
Young Adult 	Large 	15 	+30 	x5
Adult 	Large 	18 	+36 	x6
Mature Adult	Large 	21 	+42 	x7
Old 	Huge 	24 	+48 	x8
Very Old 	Huge 	27 	+54 	x9
Ancient 	Huge 	30 	+60 	x10
Wyrm 	Gargantuan 	33 	+66 	x11
Great Wyrm 	Gargantuan 	36 	+72 	x12
Virtual Age+	+1 size/2 age	+3/age 	+6/age 	+x1/age
Base Attack - Weak dragons follow the 3/4 bonus, similar to clerics and rogues. Character class dragons use the base attack of their class.
Saves - Weak dragons have average saves, meaning +1/2 Hit Dice, +2 at 1st HD. Character class dragons use these saves if they are higher than the ones in their class.
==Advancement - Average==
Attributes
Age 	Strength	Dexterity	Constitution	Intelligence	Wisdom 	Charisma	Total
Wyrmling 	+8 	+0 	+4 	+8 	+8 	+4 	+32
Very Young 	+10 	+0 	+6 	+10 	+10 	+6 	+42
Young 	+12 	+2 	+8 	+12 	+12 	+8 	+54
Juvenile 	+14 	+2 	+10 	+14 	+14 	+10 	+64
Young Adult 	+16 	+4 	+12 	+16 	+16 	+12 	+76
Adult 	+20 	+6 	+16 	+20 	+20 	+16 	+98
Mature Adult	+24 	
+10 	+20 	+24 	+24 	+20 	+122
Old 	+32 	+14 	+24 	+32 	+32 	+24 	+158
Very Old 	+40 	+20 	+32 	+40 	+40 	+32 	+202
Ancient 	+50 	+26 	+40 	+50 	+50 	+40 	+246
Wyrm 	+60 	+32 	+50 	+60 	+60 	+50 	+312
Great Wyrm 	+80 	+40 	+60 	+80 	+80 	+60 	+400
Virtual Age+	+20/age 	+10/age 	+15/age 	+20/age 	+20/age	+15/age 	+100/age
Other Bonuses - Dragons with character classes do not get the Hit Dice, and their breath weapon damage is calculated off their level as if it were Hit Dice, similar to how a method two dragon figures everything.
Age 	Size 	Hit Dice (d12)	Natural AC	Breath Weapon
Wyrmling 	Small 	5 	+10 	x1
Very Young 	Medium 	10 	+20 	x2
Young 	Medium 	15 	+30 	x3
Juvenile 	Large 	20 	+40 	x4
Young Adult 	Large 	25 	+50 	x5
Adult 	Large 	30 	+60 	x6
Mature Adult	Huge 	35 	+70 	x7
Old 	Huge 	40 	+80 	x8
Very Old 	Huge 	45 	+90 	x9
Ancient 	Gargantuan 	50 	+100 	x10
Wyrm 	Gargantuan 	55 	+110 	x11
Great Wyrm 	Colossal 	60 	+120 	x12
Virtual Age+	+1 size/2 age	+5/age 	+10/age 	+x1/age
Base Attack - +1/Hit Die. Character class dragons use the base attack of their class.
Saves - Average Dragons have good saves, meaning they get +1/Hit Die, +3 at 1st HD. Character class dragons use these saves if they are higher than the ones in their class.
==Advancement - Strong==
Attributes
Age 	Strength	Dexterity	Constitution	Intelligence	Wisdom 	Charisma	Total
Wyrmling 	+10 	+10 	+10 	+10 	+10 	+10 	+60
Very Young 	+12 	+12 	+12 	+12 	+12 	+12 	+72
Young 	+14 	+14 	+14 	+14 	+14 	+14 	+84
Juvenile 	+16 	+16 	+16 	+16 	+16 	+16 	+96
Young Adult 	+20 	+20 	+20 	+20 	+20 	+20 	+120
Adult 	+24 	+24 	+24 	+24 	+24 	+24 	+144
Mature Adult	+32 	+32 	+32 	+32 	+32 	+32 	+192
Old 	+40 	+40 	+40 	+40 	+40 	+40 	+240
Very Old 	+50 	+50 	+50 	+50 	+50 	+50 	+300
Ancient 	+60 	+60 	+60 	+60 	+60 	+60 	+360
Wyrm 	+80 	+80 	+80 	+80 	+80 	+80 	+480
Great Wyrm 	+100 	+100 	+100 	+100 	+100 	+100 	+600
Virtual Age+	+30/age 	+30/age 	+30/age 	+30/age 	+30/age	+30/age 	+180/age
Other Bonuses - Dragons with character classes do not get the Hit Dice, and their breath weapon damage is calculated off their level as if it were Hit Dice, similar to how a method two dragon figures everything.
Age 	Size 	Hit Dice (d12)	Natural AC	Breath Weapon
Wyrmling 	Medium 	7 	+25 	x1
Very Young 	Medium 	14 	+50 	x2
Young 	Large 	21 	+75 	x3
Juvenile 	Large 	28 	+100 	x4
Young Adult 	Huge 	35 	+125 	x5
Adult 	Huge 	42 	+150 	x6
Mature Adult	Huge 	49 	+175 	x7
Old 	Gargantuan 	56 	+200 	x8
Very Old 	Gargantuan 	63 	+225 	x9
Ancient 	Gargantuan 	70 	+250 	x10
Wyrm 	Colossal 	77 	+275 	x11
Great Wyrm 	Colossal 	84 	+300 	x12
Virtual Age+	+1 size/2 age	+7/age 	+25/age 	+x1/age
Base Attack - Strong dragons get +1 1/2 per Hit Die, meaning essentially +1 per Hit Die, and an extra +1 every even Hit Die, Character class dragons use the base attack of their class.
Saves - Strong dragons have great saves, meaning they get +2/ Hit Die, +4 at 1st Hit Die. Character class dragons use these saves if they are higher than the ones in their class.
==Advancement - Legendary==
Attributes
Age 	Strength	Dexterity	Constitution	Intelligence	Wisdom 	Charisma	Total
Wyrmling 	+20 	+20 	+20 	+20 	+20 	+20 	+120
Very Young 	+24 	+24 	+24 	+24 	+24 	+24 	+144
Young 	+30 	+30 	+30 	+30 	+30 	+30 	+180
Juvenile 	+40 	+40 	+40 	+40 	+40 	+40 	+240
Young Adult 	+50 	+50 	+50 	+50 	+50 	+50 	+300
Adult 	+70 	+70 	+70 	+70 	+70 	+70 	+420
Mature Adult	+100 	+100 	+100 	+100 	+100 	+100 	+600
Old 	+120 	+120 	+120 	+120 	+120 	+120 	+720
Very Old 	+150 	+150 	+150 	+150 	+150 	+150 	+900
Ancient 	+180 	+180 	+180 	+180 	+180 	+180 	+1080
Wyrm 	+200 	+200 	+200 	+200 	+200 	+200 	+1200
Great Wyrm 	+250 	+250 	+250 	+250 	+250 	+250 	+1500
Virtual Age+	+50/age 	+50/age 	+50/age 	+50/age 	+50/age	+50/age 	+300/age
Other Bonuses - Dragons with character classes do not get the Hit Dice, and their breath weapon damage is calculated off their level as if it were Hit Dice, similar to how a method two dragon figures everything.
Age 	Size 	Hit Dice (d20)	Natural AC	Breath Weapon
Wyrmling 	Medium 	10 	50 	x2
Very Young 	Large 	20 	100 	x4
Young 	Large 	30 	150 	x6
Juvenile 	Huge 	40 	200 	x8
Young Adult 	Huge 	50 	250 	x10
Adult 	Gargantuan 	60 	300 	x12
Mature Adult	Gargantuan 	70 	350 	x14
Old 	Gargantuan 	80 	400 	x16
Very Old 	Colossal 	90 	450 	x18
Ancient 	Colossal 	100 	500 	x20
Wyrm 	Colossal 	110 	550 	x22
Great Wyrm 	Dragon 	120 	600 	x24
Virtual Age+	+1 size/2 age	+10/age 	+50/age 	+x2/age
Base Attack - Legenday dragons gain +2/Hit Die. Character class dragons use the base attack of their class.
Saves - Legendary dragons have epic saves, meaning they get +3/Hit Die, and +5 at 1st Hit Die. Character class dragons use these saves if they are higher than the ones in their class.