Final Fantasy Legend II enemy abilities

This is a list of all enemy abilities and ally's monster skills from Final Fantasy Legend II.
Mutants and Monsters can both use special abilities. Mutants can learn a maximum of four abilities while monsters can have eight abilities. If a Mutant gains a new one, it will replace the ability that is at the end of the list. Players should put their worst ability at the bottom of the list.
== Attacks ==
=== Special attacks ===
Name	Uses	Robot HP+	Robot Modifier	Description
 	15 	9 	0 	Damage = Str x8; attack up to 2 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x8; attack up to 2 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x6; attack up to 3 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x8; attack up to 3 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x5; attack up to 4 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x5; attack up to 6 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x5; attack up to 8 times, depending on Agl vs group.
 	20 	9 	0 	Damage = Str x8.
 	15 	9 	0 	Damage = Str x8.
 	30 	9 	0 	Damage = Agl x6.
 	30 	9 	0 	Damage = Str x6.
 	10 	9 	0 	Damage = Str x8; hits the weakness of one enemy.
 	30 	9 	0 	Damage = Agl x6.
 	15 	9 	0 	Damage = Str x8.
 	15 	9 	0 	Damage = Str x8.
 	15 	9 	0 	Damage = Str x8.
 	30 	9 	0 	Damage = Str x6.
 	30 	9 	0 	Damage = Str x8.
 	30 	9 	0 	Damage = Str x6.
 	30 	9 	0 	Damage = Str x6.
 	30 	9 	0 	Damage = Str x8.
 	30 	9 	0 	Damage = Agl x8.
 	30 	9 	0 	Damage = Str x6.
 	30 	9 	0 	Damage = Str x6.
 	15 	9 	0 	Damage = Str x8.
 	30 	9 	0 	Damage = Str x6.
 	15 	9 	0 	Damage = Str x6; attack up to 2 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x8; attack up to 2 times, depending on Agl vs group.
 	15 	9 	0 	Damage = Str x8; attack up to 2 times, depending on Agl vs group.
=== Magical attacks ===
Name	Uses	Robot HP+	Robot Modifier	Description
 	15 	9 	0 	Absorbs 25% of damage = Mana x6; cannot absorb from Para protected enemies.
 	5 	9 	0 	Damage = Mana x5; all enemies; Poison-elemental.
 	15 	9 	0 	Damage = Mana x7; one group.
 	15 	9 	Mana +0 	Damage = Mana x5; all enemies; Ice-elemental.
 	30 	9 	0 	Damage = Mana x13; hits Robot enemies only.
 	15 	9 	0 	Damage = Mana x13; effective against Humans and Mutants; one group.
 	15 	9 	Mana +0 	Damage = Mana x13; effective against Undead (Skelton, Zombie, O-Bake); one group.
 	15 	9 	0 	Absorbs 33% of damage = Mana x6.
 	15 	9 	0 	Lowers Str by 10.
 	15 	9 	Mana +0 	Inflicts Stun; one group.
 	1 	9 	0 	Damage = 1200; Suicide attack; All enemies.
 	15 	9 	0 	Inflicts Stun; one group.
 	15 	9 	Mana +0 	Damage = Mana x7; one group; Fire-elemental.
 	15 	9 	Mana +0 	Damage = Mana x5; all enemies; Fire-elemental.
 	5 	9 	Mana +0 	Damage = Mana x10; All enemies. Apollo's Flare; Damage = Mana x8.
 	15 	9 	Mana +0 	Damage = Mana x5; all enemies; Poison-elemental.
 	15 	9 	Mana +0 	Damage = Mana x7; one group; Ice-elemental.
 	15 	9 	Mana +0 	Damage = Mana x5; all enemies; Thunder-elemental.
 	0 	9 	0 	Create copy of self to increase Evade chance; enemies only.
 	15 	9 	Mana +0 	Damage = Mana x9; all enemies.
 	5 	9 	Mana +0 	Damage = Mana x8; All enemies; Quake-elemental.
 	15 	9 	0 	Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).
 	15 	9 	0 	Damage = Mana x7; one group; Ice-elemental.
 	15 	9 	0 	Damage = Mana x13; effective against Undead (Skelton, Zombie, O-Bake); one group.
 	15 	9 	Mana +0 	Damage = Mana x7; one group; Thunder-elemental.
 	5 	9 	Mana +0 	Damage = Mana x8; All enemies.
 	15 	9 	0 	Absorbs 25% of damage = Mana x6; cannot absorb from Para protected enemies; Undead reverse absorption.
 	5 	9 	Mana +0 	Damage = Mana x8; All enemies.
 	15 	9 	Mana +0 	Inflicts Stun; one group.
=== Status inflicting abilities ===
Name	Uses	Robot HP+	Robot Modifier	Description
 	15 	9 	0 	Inflicts Blnd; one group.
 	15 	9 	Mana +0 	Lowers Agl by 10; one group.
 	20 	9 	0 	Inflicts Para; one enemy.
 	15 	9 	Mana +0 	Inflicts Conf; one group.
 	15 	9 	0 	Lowers Agl by 10; one group.
 	5 	9 	Mana +0 	Inflicts Curs on all enemies.
 	15 	9 	0 	Inflicts Blnd; one group.
 	15 	9 	Mana +0 	Inflicts Curs; one group.
 	30 	9 	0 	Str down by 10.
 	15 	9 	Mana +0 	Inflicts Conf; one group.
 	15 	9 	0 	Inflicts Blnd; one group.
 	5 	9 	Mana +0 	Inflicts Conf all enemies.
 	20 	9 	0 	Inflicts Para; one enemy.
 	20 	9 	0 	Inflicts Ston; one enemy.
 	20 	9 	0 	Inflicts Pois; one enemy.
 	5 	9 	Mana +0 	Inflicts Conf all enemies.
 	15 	9 	0 	Lowers Agl by 10; one group.
 	15 	9 	Mana +0 	Inflicts Slep; one group.
 	15 	9 	0 	Inflicts Slep; one group.
 	15 	9 	0 	Lowers Str by 10.
 	15 	9 	Mana +0 	Inflicts Ston; one group.
 	15 	9 	0 	Inflicts Ston; one group.
 	15 	9 	Mana +0 	Inflicts Ston; one group.
 	15 	9 	0 	Inflicts Para; one group.
 	20 	9 	0 	Inflicts Para; one enemy.
 	20 	9 	0 	Inflicts Para; one enemy.
=== Miscellaneous abilities ===
Name	Uses	Robot HP+	Robot Modifier	Description
 	30 	9 	0 	Wait for attack; counter with Mana; Fire-elemental.
 	― 	― 	― 	Apollo's suicide attack; All party members.
 	30 	9 	0 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois.
 	15 	9 	Mana +0 	Recovers HP on one target. Amount healed = Mana (Caster + Target) x4.
 	30 	9 	0 	Blocks melee attacks with 50% success and taking no damage if successful.
 	30 	9 	Def +2 	6 damage to Toads; one group.
 	0 	9 	0 	The character with no moves will do nothing in battle and waste their turn. This should never happen unless the player runs out of uses for all their weapons and/or abilities.
(01)	10 	9 	0 	Recovers HP on one target. Amount healed = Mana (Caster + Target) x4.
(02)	30 	9 	0 	Recovers status on one target.
 	10 	9 	Mana +0 	Recovers HP on one target. Amount healed = Mana (Caster + Target) x4.
 	3 	9 	Mana +0 	Brings all user's allies back to life. Amount healed = Mana (Caster + Target) x6.
(1) 	15 	9 	Mana +0 	Reflect Magic.
(2) 	15 	9 	Mana +0 	Increase Agl by 10.
 	30 	9 	0 	Wait for attack; inflicts Para on attacker.
 	30 	9 	0 	Wait for attack; inflicts Pois on attacker.
 	0 	9 	0 	Recover 10% of max HP automatically in battle.
 	30 	9 	Def +2 	Block Melee with 50% success.
 	30 	9 	0 	Damage the party regardless of who uses it, players are advised not to put this ability in the party if they cheat.
 	10 	9 	Agl +2 	Steal GP = Agl x5.
 	30 	9 	0 	Wait for attack; inflicts Ston on attacker.
 	30 	9 	0 	Teleport to any place the player has already visited.
== Passive abilities ==
=== Support abilities ===
Name	Uses	Robot HP+	Robot Modifier	Description
 	― 	9 	0 	Chance of "Strike First".
 	― 	9 	0 	No "Unexpected" fights.
=== Resistances ===
Name	Uses	Robot HP+	Robot Modifier	Description
 	― 	9 	0 	Strong against all magic (combination of Damage and Change).
 	― 	9 	0 	Strong against status change (combination of Poison, Para, Stone, and Weapon).
 	― 	9 	0 	Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake).
 	― 	9 	0 	Strong against fire-elemental attacks.
 	― 	9 	0 	Strong against ice-elemental attacks.
 	― 	9 	0 	Strong against status attacks (combination of Para and Poison).
 	― 	9 	0 	Strong against Para.
 	― 	9 	0 	Strong against poison attacks (both damage and status inflicting).
 	― 	9 	0 	Strong against quake-elemental attacks.
 	― 	9 	0 	Strong against Ston.
 	― 	9 	0 	Halve weapon damage.
=== Weaknesses ===
Name	Uses	Robot HP+	Robot Modifier	Description
 	― 	9 	0 	Weak to fire-elemental attacks.
 	― 	9 	0 	Weak to ice-elemental attacks.
 	― 	9 	0 	Weak to thunder-elemental attacks.
Category:Enemy abilities in Final Fantasy Legend II
Category:Enemy ability lists