Gear/Ammo MRM Tandem (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_Tandem_Half
Manufacturer: Generic
Yeah Boss, I don't know what to tell you, these Junkers managed to put a Tandem Charge into these MRMs. Each one doesn't have much of a payload, but it's gonna hurt. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	10000	All 	All
* 2 Damage dealt directly to Internals, always rolls for a Crit.
* -25% damage dealt with this Ammo
* Ammo adds a 20% jam chance - Mitigated by Gunnery
* Missile has 2 HP.
* MRM Ammo - 80 Shots
* 167 Cbills Cost per Shot.
* Ammunition Box can explode for 3.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
80 	167 	3.5 	1.25 	0.625
=Used By Mechs=
Mechs	Mechs 	Mechs
ABS-P	C-PRT-O-PXPX (KERES PX)	CDA-3K
GRF-P	RPT3-O 	TR-A-11
WHK-P	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2