Glenden Wood Invasion (High)

== Overview ==
Help fight off the Viamontian invasion of Glenden Wood and rescue some captured citizens.
This is the high version of the quest. For the 80+ and 100+ versions see:
* Glenden Wood Invasion (Low)
* Glenden Wood Invasion (Mid)
== Walkthrough & Notes ==
# Speak to Captain Anrayl in Glenden Wood at 29.9N, 27.3E.
# Go south of town to 27.2N 27.9E and kill the 3 Portal Pillars. Once all are dead the portal will turn from white to red and can be entered.
# There are multiple levers to pull, reference the map for the path down.
# Half way down you'll come to a locked door with an Unchained Knight in the same room that drops a to open both this door, and a door at the very end (2 use key). Both doors are 9999 resistance.
# You'll come to a Royal Vivimancer protected by a Mana Barrier. Melees, archers, and war mages will need to destroy the mana barrier before being able to kill the vivimancer. Life and void mages may harm the vivimancer with indirect damage spells.
# When the vivimancer is killed, the passage opens to the end of the dungeon.
# Use the key again on the final door and speak to one of the Captives. Use the exit portal (or recall) and speak to Captain Anrayl again in Glenden Wood for xp, title, and the .
# If you don't want the bow, you can turn it in to Tomo Genza for the . If you don't want those either you can hand him the gaunts for 20,000,000 XP.
=== Tips ===
*Once you reach the section with 3 of the Reinforced (destroyable) doors on a narrow pathway suspended across a room, wait in the hallway prior to the first door for 20–30 seconds; 4 of the 6 Viamontian casters perched along the sides of the room will jump down and run at you after a few moments, getting stuck down below the bridge. Once they do, if you have ~320 jump or higher, simply jump over each of the barriers rather than fighting through them. If you're sharp, you can even cross all 3 barriers in 2 jumps, by landing on top of the second door with your first jump.
**This makes the trip across MUCH safer, as they would otherwise be spamming level 7 war streaks at you. You'll be able to see them on your radar once they jump down.
*When you reach the area with the Unchained Knight, keep at least 2-3 of the less-powerful Viamontian Knights between you and it to minimize your damage taken (assuming you're not melee, of course). Debuff their weapons (if you can) as well as the Unchained Knight's, and go to town with ranged damage for an easy kill. 
*When you reach the section near the end with the Mana Barrier, mages CAN drain/harm the Vivimancer to death without needing to take down the mana barrier. This is probably the best way to do this quest solo, as:
*# the mana barriers are extremely resistant to all damage types and take a ridiculously long time to kill,
*# the mana barriers share a room with a ~30 second spawn of up to 5 Viamontian Knights (similar to the ones in the last small room on the way to it),
*# the Vivimancer casts a wide range of level 7 vulns and will chain-cast wars once he is initially attacked.
*The Vivimancers have extremely high Magic Defense, so you may want to bring a Princely/Royal Runed Slashing Baton to cast Futility if your Creature is not higher than 400/450 (respectively). As a reference, the Vivimancer in the 80+ dungeon had an overall resist rate of 79% with a casting skill of 380 over the course of 200 casts.
== Dungeons & Maps ==
== Rewards ==
== Images ==
Click image for full size version.
File:Royal Guards drawing up defensive plans. Live.jpg|Royal Guards drawing up defensive plans.
File:Portal Pillar Live.jpg|Destroyable Portal Pillars
File:Vivimancer Adept Live.jpg|The Vivimancer Adept
== Dialog ==
== Update History ==