Plateau

=== Introduction ===
Plateau is a large island made identifiable by its tall and out-of-reach terrain and (as per the name) plateaued surface. Being so high up, it is difficult scaling the island to get to the lush greenery on top. There is, however, a natural pathway up to the top, hidden in plain sight and scalable by any skilled survivor. Plateau is not an available spawn area, though it is easy to travel.
=== Location & Physical Geography ===
The island is a neighbour of Spire and Teraphyx Island and is considered the closest neighbour to Rockma Island. Plateau's proximity to one of the game's crude oil spills makes it an ideal place.
As described, Plateau is, well, a plateau. The island is elevated high above the ground, made up of three land masses, two of which are much smaller than the central isle. It is a wide flat area atop a rocky natural structure. There is a small elevated quarry spawning small stones. Beneath the grassy field is a mid-size cave full of iron and coal, the area receives no sunlight; players must provide a light source to avoid getting lost in the darkness. There's a hidden area in Plateau, accessible by only the most cunning players (and admins).
=== Playstyle ===
There is no available water source on this island, meaning players should come prepared if they plan to inhabit the area. The flat surface, ample space, and available resources make the area a prime spot for larger tribes. While there is no water, there are onions, a small food source for players in a pinch. The island is otherwise rich in natural resources and plant life, making survival on this island quite simple, if not a bit dehydrating.
The advantages of living on this island include limited access points, distance from other islands, and elevation. The area is easily defendable from potential raiders, making it an optimal spot to settle in. 
Secrets 
On the stone portion in the following screenshot, if you walk into the circled part you will be teleported to a room with a cake in it 
Category:Islands