Combat (C-evo)

In the free-to-play game C-evo, battle outcomes are not random but depend precisely on the relative strengths (with a couple of other factors occasionally entering the equation). Before attacking, you can call up a diagram that shows the strengths and the outcome. 
== Who dies? ==
The losing unit dies. The victor sustains damage, varying with its amount of superiority. However, if the loser was a Fanatic, the victor sustains double damage (unless protected by Sun Tzu) and may therefore die too. If the strengths are equal (e.g., 12/8 attacking 18/12), both units die.
== Raw or basic strengths ==
=== Special units ===
The special predesigned units have fixed raw strengths, the lowest attack strength (apart from the "0" of the civil units) being that of the Town Guard: 4.
=== Player-designed units ===
Units designed by the players have their raw strengths determined by the relevant discovered advances and by the number of weapons or armor modules that are built in.
== Enhancements ==
# Experience: Beyond the "green" level are four possible upgrades, each adding 25% to the raw attack and defensive strengths: one stripe is Disciplined; two stripes (which a unit gains immediately if built in a city with a barracks for ground units, a dockyard for naval units, or an airport for air units) is Hardened; three stripes is Veteran; and a Star is Elite. Apart from the "Hardened" start as noted above, a unit progresses up the scale after successfully sustaining and overcoming damage: "100% make one experience level". There is no way of telling how close a unit is to its next upgrade.
# Fortification: A unit that is not on a transport and did not move in the previous turn gains a defensive bonus of 50% of its raw strength (and appears with a little wall symbol at its feet).
# Buildings: In a city, City Walls add 200% to the raw defensive strength unless the attacker has Artillery. The Command Bunker adds another 100%. However, in a city a naval unit has only 50% strength and an air unit has none (though it still takes a whole movement point to destroy, which may be a critical advantage now and then). In a fortress, similar conditions apply.
# Terrain: terrain bonuses may enhance the defensive strength. For example, location on a hill adds 100% to the raw strength
== More detail ==
See the in-game details under Concepts > Unit Concepts > Combat.
== See also ==
* C-evo advances affecting units
* C-evo advances affecting units/air
* C-evo advances affecting units/ground
* C-evo advances affecting units/naval
* Combat in other games
Category:Game concepts (C-evo)