Vehicles/PROJECT SECTARIAN SUPERHEAVY TANK

==Description==
Project Sectarian was ostensibly an attempt to build a better Partisan Heavy Tank, but scope creep and multiple management changes led to ever increasing role requirements, and chassis weight.Fuel Cell: Improved vehicle engine that works in a Vacuum.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Monolithic 	Big Bad: -1 Lance Resolve Per Round for All Enemies (Trait)
40 	Tacticon TC7000 	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	Communications Equipment 3t	Coordination: +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks) (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=500 S=91	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Ballistic Crit
Sensor Sniper
Adv. AMS	
Sides/Turret	Health	A=500 S=91	A=500 S=91	A=500 S=91
Sides/Turret	Fixed 	
Bolt On LAA Missile x2
Left Side Tracks
AMS	
Turret Systems (5)
4x Light AC5
2x MTR8 (C)	
Bolt On LAA Missile x2
Right Side Tracks
AMS
Rear 	Health	 	A=400 S=91	
Rear 	Fixed 	 	
3x Ammo AC5 (AP)
Ammo AC5 Flak
2x Ammo AMS (CL)
3x Ammo MTR FASCAM AX
Ammo MTR Airburst
Structure (1)
Tracked Propulsion System
Reactive Plating
Engine Fuel Cell (2)
Engine Core 260
Active Probe
Communications Equipment 3t
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\Superheavys\Base\vehicle\vehicledef_PROJECT_SECTARIAN_SUPERHEAVY_TANK.json