Plants vs. Zombies: Invasion/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of the Plants vs. Zombies franchise, as the objective of the game is to prevent them from eating the player's brains.
In Plants vs. Zombies: Invasion, zombies are one of the two sides the player can use in battle. Zombies tend to have do slightly worse in stats but have more complex and powerful abilities.
== Status Effects ==
Values are rounded up.
* Damage Up - Increase damage by 20%.
* Damage Down - Decrease damage by 20%.
* Speed Up - Increase speed by 20%.
* Speed Down - Decrease speed by 20%.
* Armor Up - Increase armor by 20%.
* Armor Down - Decrease armor by 20%.
* Blocking Up - Increase armor block chance by 20%
* Blocking Down - Increase armor block chance by 20%
* Stun - Reduce ability meter to 0%.
* Freeze - Stun + Armor Down
* Poison - Deal 3-9% of max health in damage each turn.
* Burn - Poison + Armor Down
* Curse - Cannot be healed or buffed.
* Weak - Curse + Armor Down
* Ability Block - Unable to use special ability.
* Confusion - Ability Block + Blocking Down
* Life Leech - When attacking, heal for 50% of damage dealt.
* Suppress - Unable to do Bonus Attacks or Counter Attacks
=== Exclusive Effects ===
These effects are only used by one character.
* Burrow - Digger Zombie, makes a character not directly targetable by an enemy.
== Common zombies ==
Icon	Name 	Seed Packets to unlock	Description 	Tribe 	Archetype	Hitpoints	Armor	Speed	Primary ability	Special ability	Passive bonus
 	Browncoat 	10x 	Attacker who can boost ramp up his own Damage. 	Professional	Fight 	450 	10 	30 	⠀⠀⠀⠀⠀
Zombie Hurt:
* Deal 20-54 to an enemy.	⠀⠀⠀⠀⠀
Tie Explosive:
* Deal 36-52 to all enemies and Browncoat gains Damage Up for 2 turns. Takes 4 turns to charge.	⠀⠀⠀⠀⠀
Hungry for Brainz:
* When attacking, has a 20% chance to gain Damage Up for 2 turns.
 	Flag Zombie 	10x 	Supportive zombie who heals and speeds up allies. 	Professional	Aid 	350 	4 	26 	⠀⠀⠀⠀⠀
Flag Smack:
* Deal 12-36 to an enemy and heal a random ally by 20-38.	⠀⠀⠀⠀⠀
Rally:
* Heal all allies by 46-80 and grant 14-28.	⠀⠀⠀⠀⠀
Huge Wave:
* When an ally is hurt, all other allies have a 25% chance get 8-18.
 	Conehead 	10x 	Well-rounded tank with dispelling capabilities. 	Brawny 	Tank 	680 	25 	22 	⠀⠀⠀⠀⠀
Cone Launcher:
* Deal 18-40 to an enemy.	⠀⠀⠀⠀⠀
Traffic Jam:
* Apply Taunt to Conehead for 2 turns and remove a random debuff on him. Takes 4 turns to charge.	⠀⠀⠀⠀⠀
Work Zone:
* When an ally is healed, there is a 25% chance to remove a random debuff on that ally.
 	Baseball Zombie 	10x 	Destructive single target attacker who Suppresses enemies and slows them down.	Sporty 	Fight 	490 	20 	25 	⠀⠀⠀⠀⠀
Baseball Blast:
* Deal 22-58 to an enemy and has a 40% chance to apply Suppress to this enemy for 2 turns.	⠀⠀⠀⠀⠀
Home Run:
* Deal 46-88 to an enemy and applies Suppress to this enemy for 3 turns. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Fracture:
* Enemies with Suppress applied have -15% Speed.
 	Imp 	10x 	Delicate but versatile zombie who is buffed by Imp and Gargantuar allies. 	Imp 	Fight 	300 	8 	36 	⠀⠀⠀⠀⠀
Imp Gnaw:
* Deal 16-46 to an enemy and has a 20% chance to do a Bonus Attack.	⠀⠀⠀⠀⠀
Infiltrate:
* Deal 24-52 to an enemy and apply Ability Block for 2 turns. Deals 20% more damage if you are using a Gargantuar. Takes 4 turns to charge.	⠀⠀⠀⠀⠀
Swarming:
* Imp gets +10% Speed for every other Imp or Gargantuar ally.
 	Weightlifter Zombie	10x 	Heavy-duty self-healing offensive Tank. 	Sporty 	Tank 	590 	18 	24 	⠀⠀⠀⠀⠀
Barbell Throw:
* Deal 32-56 to an enemy and has a 20% chance to apply Confusion for 1 turn.	⠀⠀⠀⠀⠀
Sports Juice:
* Heal self by 90-122 and apply Damage Up for 2 turns. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Leg Day:
* Weightlifter Zombie gains +5% Speed for each Sporty ally.
 	Screen Door Zombie 	15x 	Defensive zombie who increases ally Blocking. 	Brawny 	Aid 	410 	10 	20 	⠀⠀⠀⠀⠀
Door Dilapidation:
* Deal 30-46 to an enemy. Has a 70% chance of applying Blocking Up to a random ally for 1 turn.	⠀⠀⠀⠀⠀
Screen Shield:
* Apply Blocking Up to all allies for 3 turns. Allies below 75% health also recover 32-44. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Barricade:
* When allies gain Armor Up they also have a 30% chance to gain Blocking Up for 1 turn.
 	Newspaper Zombie 	15x 	Violent attacker who grows in damage when losing health. 	Professional	Fight 	520 	15 	26 	⠀⠀⠀⠀⠀
Sunday Edition:
* Deal 28-40 to an enemy. Professional allies gain 6-12.	⠀⠀⠀⠀⠀
Sudoku Fury:
Deal 34-48 to all enemies. Takes 4 turns to charge.	⠀⠀⠀⠀⠀
Rage:
* When under 75% Max Health, Newspaper Zombie deals 25% more damage. When under 50% Max Health, Newspaper Zombie deals 50% more damage instead.
 	Ice Block Zombie 	20x 	High health attacker who specialises in Freezing. 	Brawny 	Fight 	480 	12 	20 	⠀⠀⠀⠀⠀
Fish-a-rang:
* Deal 18-46 to an enemy and has a 40% chance to apply Freeze for 1 turn.	⠀⠀⠀⠀⠀
Totally Cool:
Deal 20-50 to all enemies. Each enemy has a 40% chance to get Freeze for 1 turn. Enemies who no not get Speed Down for 1 turn instead. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Frosty Cover:
* Gain +50% Armor when Totally Cool is charged.
 	Ducky Tube Zombie 	20x 	Specialises in stunning and reducing enemy speed. 	Oddball 	Aid 	370 	6 	28 	⠀⠀⠀⠀⠀
Ducky Toss:
* Deal 26-40 to an enemy and has a 50% chance to apply Speed Down for 2 turns. Has a 20% chance to Stun.	⠀⠀⠀⠀⠀
Pondweed Snare:
Stun an enemy and apply Speed Down for 3 turns. Every other enemy has a 50% chance to get Speed Down for 2 turns. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Watery Grave:
* When defeating an enemy, the lowest health enemy remaining has a 40% chance to be Stunned.
== Uncommon zombies ==
Icon	Name 	Seed Packets to unlock	Description 	Tribe 	Archetype	Hitpoints	Armor	Speed	Primary ability	Special ability	Passive bonus
 	Pole Vault Zombie	25x 	Athletic fighter who speeds up Sporty allies. 	Sporty 	Fight 	420 	12 	35 	⠀⠀⠀⠀⠀
Pole Arm:
* Deal 22-40 to an enemy and has a 20% chance to inflict Speed Down for 2 turns.	⠀⠀⠀⠀⠀
Evasive Maneuvers:
* Deal 30-50 to all enemies and give Speed Up for 2 turns to a random Sporty ally. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Training Regimen:
* Sporty allies have +7% Speed. When a Sporty ally defeats an enemy, Pole Vault Zombie has a 75% chance to do a Bonus Attack.
 	Backup Dancer 	25x 	Attacker who can self-revive with Dancing allies and confuse enemies.	Dancing	Fight 	370 	10 	32 	⠀⠀⠀⠀⠀
Jazz Hands:
* Deal 18-48 to an enemy and has a 20% chance to inflict Confusion for 1 turn.	⠀⠀⠀⠀⠀
Mustache Wax:
* Deal 36-64 to an enemy and inflict Confusion for 2 turns. Takes 4 turns to charge.	⠀⠀⠀⠀⠀
Disco is Undead:
* Revives 4 turns after defeat with 50% health if there is a Dancing ally alive.
 	Explorer Zombie 	25x 	Support who inflicts Burning and buffs History zombies. 	History	Aid 	360 	6 	20 	⠀⠀⠀⠀⠀
Torch Scorch:
* Deal 10-32 to an enemy and has a 80% chance to inflict Burn for 2 turns.	⠀⠀⠀⠀⠀
Tar Afar:
* Apply Burn for 2 turns to each enemy with a 75% chance each. History allies get Blocking Up for 3 turns. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Insight:
* History allies have a 80% chance to gain +1% Speed every time Explorer Zombie inflicts Burn, for a maximum of 12%.
 	Super Fan Imp 	25x 	Rewards allies with buffs and heals when they defeat enemies. 	Imp 	Aid 	260 	4 	28 	⠀⠀⠀⠀⠀
Glove Throw:
* Deal 26-48 to an enemy.	⠀⠀⠀⠀⠀
Biggest Fan:
* Imp allies get Armor Up and Blocking Up for 2 turns. Other allies have a 60% chance to get Armor Up for 2 turns. Takes 3 turns to charge.	⠀⠀⠀⠀⠀
Inspired:
* When an ally defeats an enemy, they get Damage Up and Blocking Up for 3 turns. If the ally is an Imp, they also heal 50-105.
 	Pharaoh Zombie 	25x 	Bulky tank zombie who curses enemies who try to attack him. 	History	Tank 	640 	30 	18 	⠀⠀⠀⠀⠀
Ancient Munch:
* Deal 30-52 to an enemy and has a 37.5% chance to apply Curse for 2 turns.	⠀⠀⠀⠀⠀
Ghoulish Mending:
* Heal 20-40% of Max Health and gain Taunt for 2 turns. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Curse of the Pharaoh:
* When attacked, the attacker has a 50% chance to get Curse for 2 turns.
== Rare zombies ==
Icon	Name 	Seed Packets to unlock	Description 	Tribe 	Archetype	Hitpoints	Armor	Speed	Primary ability	Special ability	Passive bonus
 	Raider Zombie 	40x 	History supporter who grants Bonus Attacks. 	History 	Aid 	370 	18 	25 	⠀⠀⠀⠀⠀
Horn Hit:
* Deal 28-48 to an enemy and has a 20% chance to get an ally to assist.	⠀⠀⠀⠀⠀
Raider Call:
* 2 random allies do Bonus Attacks. History allies also do +10% Damage. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Viking Supplying:
* When doing a Bonus Attack or Counter Attack, History allies have a 30% chance to do gain Speed Up for 3 turns.
 	Surfer Zombie 	40x 	Aggressive fighter who gets sped up by Sporty zombies. 	Sporty 	Fight 	460 	4 	24 	⠀⠀⠀⠀⠀
Tide Bite:
* Deal 18-50 to an enemy.	⠀⠀⠀⠀⠀
Surfboard Smash:
* Deal 54-78 to an enemy and inflict Stun. Takes 6 turns to charge.	⠀⠀⠀⠀⠀
High Tide:
* Gains +6% Damage for each Sporty zombie. When a Sporty zombie attacks, Surfer Zombie has a 10% chance to gain Speed Up for 2 turns.
 	Breakdancer Zombie	40x 	Fragile but deadly attacker who consistently Stuns enemies. 	Dancing 	Fight 	370 	3 	30 	⠀⠀⠀⠀⠀
Spin Kick:
* Deal 16-50 to an enemy. Has a 40% chance to deal double damage and Stun.	⠀⠀⠀⠀⠀
Synchronised Spinning:
* Deal 22-46 to all enemies. Inflict Stun and 3 turns of Speed Down on the enemy with the highest Speed. Takes 6 turns to charge.	⠀⠀⠀⠀⠀
Spinning Shockwave:
* When attacking, has a 10% chance to Stun another random enemy. Chance increases by 2% for each Dancing ally.
 	Digger Zombie 	40x 	Unique defender who can hide damaged allies from danger. 	Professional	Tank 	660 	18 	20 	⠀⠀⠀⠀⠀
Bone to Pick:
* Deal 22-38 to an enemy. Has a 20% chance to inflict Blocking Down for 2 turns.	⠀⠀⠀⠀⠀
Tunnelling:
* Apply Burrow to an ally for 2 turns and heal for 76-124. Other allies have a 50% chance each to gain Armor Up for 2 turns. Takes 5 turns to charge.	⠀⠀⠀⠀⠀
Undermine:
* Enemies have a 30% chance to gain Blocking Down for 2 turns when attacked by an ally with Burrow.
 	All-Star Zombie 	40x 	Crushing, multi-purpose attacker who suppresses enemies and can decrease ability charge.	Sporty 	Fight 	610 	16 	28 	⠀⠀⠀⠀⠀
Football Cannon:
* Deal 26-48 to an enemy and has a 40% chance to apply Suppress for 1 turn.	⠀⠀⠀⠀⠀
Sprint Tackle:
* Deal 44-66 to an enemy and decrease the enemy's Special Ability Charge by 2. Additionally, apply Suppress for 2 turns. Damage increases by 2% for each ally with a charged Special Ability. Takes 6 turns to charge.	⠀⠀⠀⠀⠀
Roster:
* Grants +10% Armor to all Sporty allies. This increases by 2% for each Sporty ally.
Category:Zombies