Jin Kisaragi

== Overview ==
One of the major key roles in the BlazBlue story line. Jin Kisaragi is a versatile, easy to pick up character. While anyone can pick him and do well in a match, learning his combos and mastering his ability to reverse pressuring from an opponent with his Fubuki and Rehhyou DP (Dragon Punch, term commonly used to refer to an attack that grants the user full invincibility on start-up) attacks takes a little more patience than granted.
== Move list ==
Drive attacks freeze opponents on hit. The opponent can shake the stick to defrost faster. If it was possible to shake out of the ice, the combo counter will darken. Once an opponent has been frozen in a combo, they can only be refrozen by a Force Break or Distortion Drive.
== Basic StrategyC Spam as much as your possibly can until you induce your opponent into a block of unescapable ice full of counters. ==
== Combos ==
Standing Midscreen:
:5a, 5b, 5c, 3c, 214c~c
Crouching Midscreen:
:5a, 5b, 5c, 6c, DC, 5c, JC, j.b, j.c, JC, j.c, j.d
Standing Corner:
=====If 50% or more of heat=====
4c, 6c, 6d, 6b, 531d, 6c, 523d, 4c, 6c, 6d, 4c, 6c
=====If 25% or more of heat:=====
=====If less than 25% heat=====
:5a, 5b, 5c, 623b, dashjump, j.b, j.c, JC, j.c, j.d
:or
:4c, 6c, 6d, 6b, 531d, 6c, 6d then as soon as possible 4c, 6c (if lucky, continue with j. 2c and repeat)
:4c, 6c, 6d, 6b, 531d (wait for the opponent to stand up), grab, 6c, 6d
Crouching Corner:
====Loop Combos:====
=====Anywhere but at the corner:=====
=====At the corner:=====
:5a, 5b, 5c, 6c, DC, 5c, JC, j.b, j.c, JC, j.c, j.d
:
:
:4c, 6c, 3c then wait for the opponent to touch the ground and repeat, make sure he doesn't gets unfreezed
:
:4c, 6c, 6d, and the same from the other combo
:
== Advanced Analysis ==
;Musou Senshyou Zan (214 A/B/C)
:You can use the various whiffed versions as a transport move.
:A sneaky use is to use the A version at just the right distance where the move ends, but leaves you at throwing range. Whiff into throw.
;Ground Hishyou Geki (236 D)
:The multiple hits occur in series. In combos or block strings, you can throw out this projectile, run after it, and continue your chain while the projectile is still hitting.
;Air Hishyou Geki (236 D)
:There is a gap between the second and third projectiles that, when placed just right, forms a "lockdown cage" around your cornered opponent.
== Testing/Experiment ==
Category:Characters
Category:BlazBlue