Naggarond

:This page is about the playable faction. For other uses, see Naggarond (disambiguation).
Naggarond is a playable Dark Elves faction introduced in Total War: Warhammer II, led by Malekith.
==How they play==
A summary of Dark Elves gameplay:
* Units: Dark Elves unit roster is fairly well-rounded, with a focus on elite infantry and cavalry, backed up by hydras and spellcasters.
* Murderous Prowess: In battle, Dark Elf armies gain extra bonuses after inflicting a certain amount of damage.
* Slaves: In campaign, Dark Elves gather the slaves resource, which boosts the economy at the expense of public order.
* Black Arks: These are powerful naval units which can be used to recruit armies at sea.
* Rites: Dark Elves have access to various rites which grant bonuses in campaign when slaves are sacrificed.
* Names of Power: Dark Elf lords can acquire different Names of Power which have varying effects.
* Loyalty: Dark Elf lords have a loyalty stat, which can cause them to rebel, taking their army with them.
* Sword of Khaine: As a Dark Elf faction, Naggarond can draw the Sword of Khaine.
== Faction effects ==
=== Warhammer III ===
* Allegiance points gained: +50% for alliances with Dark Elves.
* Diplomatic relations: +20 with Dark Elves.
* Loyalty: +2 for new recruits.
* Upkeep: -50% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units (Lord's army).
=== Warhammer II ===
* Malekith gives a percentage of XP earned to other lords.
* Diplomatic relations: +30 with Cult of Pleasure.
* Loyalty: +2 for new recruits.
* Increased chance of loyalty loss for Lords of a higher rank than Malekith.
==Background==
Naggarond is a great dark city that lies in the cold land of Naggaroth, on the shores of the sea of Chill. While Malekith rules over all Naggaroth, it is this city -his capital- where he holds court and personally rules with an iron grip. Called the most evil city in the world, from here Malekith gathers his personal forces and hatches his schemes. Malekith’s forces have followed him across the world in pursuit of his dark goal, and have faced the High Elves on many occasions; in spite of this, Ulthuan still stands. Nothing if not persistent, Malekith knows that soon there will be a final reckoning between the Elves – the Druchii will rise, the Asur will fall, and the work of millennia will at last be complete. If the Witch King cannot rule Ulthuan, then no one will!	
==In battle==
For general info on Dark Elves battle gameplay, see Dark Elves.
==In the campaign==
For general info on Dark Elves campaign gameplay, see Dark Elves. Naggarond is playable in Eye of the Vortex and Mortal Empires.
===Legendary Lords===
* Malekith - a strong all rounder: good in melee, a Lore of Dark Magic spellcaster, and can ride a unique Black Dragon called Seraphon.
===Starting locations===
Eye of the Vortex:
* Naggarond, Naggarond (province)
Mortal Empires:
* Naggarond, Iron Mountains
Immortal Empires:
* Naggarond, Iron Foothills
== Victory objectives ==
=== Mortal Empires ===
=== Immortal Empires ===
==== Short Campaign Victory ====
* Occupy, loot, raze, or sack 30 different settlements
* Control the following settlement either directly or through vassals and military alliances: Lothern
* Destroy the following faction: Eataine
==== Long Campaign Victory ====
* Occupy, loot, raze, or sack 75 different settlements
* Control the following settlement either directly or through vassals and military alliances: Shrine of Khaine
* Control the following province either directly or through vassals and military alliances: Eataine
* Destroy the following factions: Eataine, Avelorn, Order of Loremasters, Yvresse, Nagarythe, Knights of Caledor
==Strategy==
;In The Eye of the Vortex campaign
*On all difficulties, dealing with Clan Septik as fast as possible is mandatory. Septik isn’t really a threat, but have the ability to engage in frustrating stalemates in the Altar of Ultimate Darkness. By just spawning large, expendable armies. Capturing the Altar of Ultimate Darkness isn’t really worth it. It’s wiser to turn towards another Dark Elf faction. Looking at your standing with the other factions here is important. 
*Cult of Pleasure is a faction you absolutely need on your side. Har Ganeth is another capable ally, although they usually tend to capture Ghrond, a settlement you need, be careful to suck up way too much to them. Clar Karond in general has a really bad standing with Naggarond and other dark elf factions. Destroying them can be a good way to increase your diplomacy. 
*Whatever you do, make sure you have at least 2 provinces before you try to expand on Mung, who like other Chaos Marauder factions can get unbearably annoying and spread out quickly, especially in Very Hard, the faction play really aggressively: You can expect the faction to raise full stacks of unwashed northmen in a matter of 4-5 turns and run you over. 
== Diplomatic traits ==
* Supremacy - Hegemony over all lands - no treasures, no resources, no realms are out of reach of the Druchii.
* Naval Aggressor - Prefers attacking enemy ports settlements, even if easier targets are inland.
Category:Total War: Warhammer II Dark Elves factions
Category:Immortal Empires factions
Category:Dark Elves factions