Seraphim

== Attributes ==
 STR: 180 INT: 190
 
 AGL: 120 WLP: 200
 
 DEX: 120 FTH: 300
 
 REF: 120 FOC: 100
 
 FOR: 220 PSY: 75
 
 PER: 100 LCK: 120
 
 FEAR: 110
== Abilities ==
Seraphim may have any abilities the GM decides, although it is best to choose five to ten beforehand and stick to them. They will always have Blinding Fury at (100)
== Characteristics ==
*Ageless
*Armored (3)
*Avatar (of their patron deity)
*Blessed
*Creature of Magick
*Deathless
*EMF Source
*Giant
*Immune (poison and disease)
*Instant Destruction (disobeying the will of their patron deity, if the deity is aware)
*Master
*Needs Nothing
*Superhuman Strength
*Superhuman Speed
== Description ==
Seraphim (singular Seraph) are angelic beings who act as the direct servants of a deity. The word is directly from the Hebrew which means “Burning Ones.” They do, as that name implies, appear as burning creatures, bright white lights in humanoid shape wreathed in fire with six wings they use to cover their faces, torsos, and feet. They can take human form, as anyone who looks directly upon them in their natural form will be vaporized instantly. This form may vary based on the patron deity of the seraph.
== Location ==
They can be found wherever their deity sends them.
== Modus Operandi ==
Seraphim usually act as guardians, protecting either their patron deity or people or places their deity has commanded them to protect (the Garden of Eden, for example). They will usually stand guard infinitely until a danger comes along, and then they spring into action, attempting to destroy the infiltrator as quickly and efficiently as possible. They can be spoken to, but very frequently will not be able to be dissuaded.
== Neutralization ==
Magick is one of the only ways to defeat them, and then it seems as though it would take a huge ceremony to be able to overcome them. In human form, they can be destroyed physically, in which case they will not be able to return to physical form for 24 hours.
== Story Seed ==
A group of archaeologists in the Middle East hurry to the scene of a supposed UFO crash. When they arrive, they find uncovered by the crash a jungle of pure, unsurpassed beauty. The team determines that this must be the legendary Garden of Eden. However, 24 hours after the crash that killed its guardian, the entry to the Garden is blocked by a huge, burning creature and a magical sword of fire. The head of the expedition looks upon it directly and is instantly incinerated. His young research partner takes control of the group, and they must find their way out of the Garden without any further incident so they can report their findings.
Category:ESPER
Category:Creatures