Effigy Master

The effigy master is an expert in the imitation of true life.
==== Requirements ====
Skills: Craft (leather, metal, or woodworking) 7 ranks , Knowledge (arcana) 3 ranks , Spellcraft 3 ranks , Use Magic Device 2 ranks
Feats: Craft Wondrous Item
Special: Must have the simulacrum spell on a class spell list, whether or not the character is able to cast it.
==== Hit die ====
d4
==== Skill points ====
2 + Int
==== Class Features ====
Weapon and Armor Proficiency: Effigy masters gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each class level after 1st, an effigy master gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, a bonus feat, and so on). If he had more than one spellcasting class before becoming an effigy master, he must decide to which class to add each level for the purpose of determining spells per day and spells known.
Craft Effigy (Su): An effigy master can create constructs known as effigies (see page 151). Unlike other creators, he need not possess the Craft Construct feat to complete this task, nor does he need the feat or ranks in Knowledge (architecture and engineering) to repair an effigy he creates (see page 151 for details on repairing an effigy). An effigy master can add his class level to his caster level to determine the maximum Hit Dice of effigy that he can create. Crafting an effigy requires a body to be built from wood, leather, metal, and wire. This requires a DC 15 Craft (woodworking, leatherworking, or metalworking) check. The gp required to create the effigy depends on its size, as described on page 155.
Improved Effigy (Ex): An effigy master of 3rd level or higher can improve upon his creations, granting them a permanent +2 competence bonus on attack rolls, damage, and saves. This requires one day of work and costs 100 gp of supplies per Hit Die of the effigy to be improved, but has no XP cost.
Effigy Link (Su): At 5th level and higher, an effigy master can create a supernatural bond between himself and one of his effigies. This requires a 1-hour ritual. Afterward, the effigy master can sense the effigy's condition (as if he had cast status on the effigy), and can scry on the effigy (as if casting the scrying spell) once per day. Furthermore, an effigy master gains a +1 morale bonus on saving throws and caster level checks as long as he is within 5 feet of his bonded effigy. An effigy master can be linked to only one effigy at any time. If the linked effigy is destroyed, or if the effigy master wants to establish a new link, he can create a link to another effigy (and eliminate the old link) by performing the ritual with the new effigy.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spellcasting
1st 	+0 	+0 	+0 	+2 	Craft effigy 	–
2nd 	+1 	+0 	+0 	+3 	– 	+1 level of existing spellcasting class
3rd 	+1 	+1 	+1 	+3 	Improved effigy	+1 level of existing spellcasting class
4th 	+2 	+1 	+1 	+4 	– 	+1 level of existing spellcasting class
5th 	+2 	+1 	+1 	+4 	Effigy link 	+1 level of existing spellcasting class
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Concentration 	CON 	 	
Craft 	INT 	 	
Knowledge (arcana) 	INT 	 	
Knowledge (architecture and engineering)	INT 	 	
Knowledge (dungeoneering) 	INT 	 	
Knowledge (geography) 	INT 	 	
Knowledge (history) 	INT 	 	
Knowledge (local) 	INT 	 	
Knowledge (nature) 	INT 	 	
Knowledge (nobility and royalty) 	INT 	 	
Knowledge (psionics) 	INT 	 	
Knowledge (religion) 	INT 	 	
Knowledge (the planes) 	INT 	 	
Profession 	WIS 	 	
Spellcraft