Project Cape Rumble/Exam Day

Exam Day is the story mode of Project Cape Rumble, detailing the events of the eponymous Exam Day, in which the heroes trained under the Project Cape Initiative are to undergo a final test in order to complete their training and become recognized superheroes. The mode also serves as the main means of unlocking more heroes in multiplayer modes, as well as new cosmetics and Powers for the Custom Hero.
==Plot Synopsis==
Exam Day opens with the player's Custom Hero, a new recruit of the Project Cape Initiative, arriving at HQ via a bus. However, upon arrival, they are greeted by Chewout being launched through one of the windows by a horde of Toolbox-like robots.
After defeating the robots with the help of the Custom Hero (referred to by Chewout as "rookie"), she explains that she and other heroes were waiting to partake in "Exam Day", an event where they would be put through one final test before being officially recognized as superheroes. The event was interrupted by the seemingly malicious robots, who took the heroes (aside from Chewout herself) hostage throughout the Initiative's headquarters.
Taking the Custom Hero under her wing, the two set off to stop the robots and free the other heroes. 
==Gameplay==
The gameplay of Exam Day is very close to that of the main gameplay; Players control one of the game's heroes and must defeat enemies alongside a team of up to two other heroes. However, Exam Day utilizes gameplay progression similar to that of a beat-em-up. Players must progress through levels by clearing "rooms" of enemies, being unable to progress until all the enemies in the room are defeated. Between these rooms are brief challenges which incorporate elements of platforming, such as pitfalls and dodging obstacles.
Levels are bundled into "areas", each containing 11 regular levels and one boss level. Upon completing a level, players are ranked on a three-star system; One star is earned by completing a level, the second is earned by clearing it in a certain amount of time, and the third is earned by clearing a level-specific objective. Players also earn MetroBucks based on their performance.
The Custom Hero is the only playable character at the start of Exam Day, with creating one being a requirement to play the mode. Every three levels, a new hero is unlocked for play (with the exception of Chewout, who is unlocked after clearing the first level), becoming available both in Exam Day and in the main game.
==Areas==
<tabber>Area 1 (HQ Courtyard)=
HQ Courtyard 1 	HQ Courtyard 1
Available Hero: Custom Hero 	Enemies: Outbox, Pelletbox
This level serves as a tutorial for the game. Upon the player's first playthrough, Chewout provides instructions on how to move and fight enemies, as well as introducing players to the game's mechanics. After clearing the level for the first time, Chewout's tutorial becomes optional, allowing the player to play the level normally if they choose.	This level serves as a tutorial for the game. Upon the player's first playthrough, Chewout provides instructions on how to move and fight enemies, as well as introducing players to the game's mechanics. After clearing the level for the first time, Chewout's tutorial becomes optional, allowing the player to play the level normally if they choose.
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HQ Courtyard 2 	HQ Courtyard 2
Available Heroes: Custom Hero, Chewout 	Enemies: Outbox, Pelletbox, Missilebox
This level introduces the teamwork aspect of the game, with Chewout giving a brief explanation of its relevant mechanics (though nowhere near as in-depth as the previous level's tutorial). Otherwise, the level ups the ante slightly, introducing the Missilebox enemies (albeit less frequently than other enemy types) and adding more enemies per wave.	This level introduces the teamwork aspect of the game, with Chewout giving a brief explanation of its relevant mechanics (though nowhere near as in-depth as the previous level's tutorial). Otherwise, the level ups the ante slightly, introducing the Missilebox enemies (albeit less frequently than other enemy types) and adding more enemies per wave.
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HQ Courtyard 3 	HQ Courtyard 3
Available Heroes: Custom Hero, Chewout 	Enemies: Outbox, Pelletbox, Missilebox
This level serves as the final "introductory level", with Missileboxes becoming more common. The level also introduces the limited platforming challenges between "rooms", with basic obstacle traversal required in order to proceed. Clearing this level unlocks Looseleaf in both the main game and Exam Day.	This level serves as the final "introductory level", with Missileboxes becoming more common. The level also introduces the limited platforming challenges between "rooms", with basic obstacle traversal required in order to proceed. Clearing this level unlocks Looseleaf in both the main game and Exam Day.
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HQ Courtyard 4 	HQ Courtyard 4
Available Heroes: Custom Hero, Chewout, Looseleaf 	Enemies: Outbox, Missilebox, Bullbox
This level is where the game truly begins, with the player having a full party consisting of the Custom Hero, Chewout, and Looseleaf. As such, the level puts more emphasis on the platforming challenges taught in the previous level, with pitfalls now being present (albiet clearly marked by construction signs).	This level is where the game truly begins, with the player having a full party consisting of the Custom Hero, Chewout, and Looseleaf. As such, the level puts more emphasis on the platforming challenges taught in the previous level, with pitfalls now being present (albiet clearly marked by construction signs).
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HQ Courtyard 5 	HQ Courtyard 5
Available Heroes: Custom Hero, Chewout, Looseleaf 	Enemies: Outbox, Pelletbox, Missilebox, Bullbox
This level focuses more on dealing with larger groups of enemies, with every enemy introduced thus far being present. The level also introduces obstacles in enemy rooms themselves, requiring players to navigate them.	This level focuses more on dealing with larger groups of enemies, with every enemy introduced thus far being present. The level also introduces obstacles in enemy rooms themselves, requiring players to navigate them.
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HQ Courtyard 6 	HQ Courtyard 6
Available Heroes: Custom Hero, Chewout, Looseleaf 	Enemies: Outbox, Pelletbox, Shockbox
This level reinforces the concepts taught in the previous level, introducing a new enemy type in the process to encourage new means of fighting them. Clearing this level unlocks Kickstart in Exam Day.	This level reinforces the concepts taught in the previous level, introducing a new enemy type in the process to encourage new means of fighting them. Clearing this level unlocks Kickstart in Exam Day.
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HQ Courtyard 7 	HQ Courtyard 7
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart 	Enemies: Pelletbox, Shockbox, Bullbox
This level does not teach any new concepts, but encourages experimentation with setting up teams for different situations.	This level does not teach any new concepts, but encourages experimentation with setting up teams for different situations.
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HQ Courtyard 8 	HQ Courtyard 8
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart	Enemies: Pelletbox, Shockbox, Missilebox
This level does not teach any new concepts. 	This level does not teach any new concepts.
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HQ Courtyard 9 	HQ Courtyard 9
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart 	Enemies: Outbox, Bullbox, Pillbox
This level introduces the Pillbox, introducing the player to healing enemies. Clearing this level unlocks Rose in both the main game and Exam Day.	This level introduces the Pillbox, introducing the player to healing enemies. Clearing this level unlocks Rose in both the main game and Exam Day.
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HQ Courtyard 10 	HQ Courtyard 10
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose 	Enemies: Outbox, Pelletbox, Pillbox
This level encourages the player to play as Rose, who encourages a more passive role to heal allies. Otherwise, it is an average level.	This level encourages the player to play as Rose, who encourages a more passive role to heal allies. Otherwise, it is an average level.
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HQ Courtyard 11 	HQ Courtyard 11
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose 	Enemies: Elitebox, Missilebox, Shockbox, Pillbox
This level introduces Eliteboxes, but is otherwise an average level.	This level introduces Eliteboxes, but is otherwise an average level.
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HQ Courtyard 12 	HQ Courtyard 12
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose 	BOSS: Elitebox EX
This level is the first boss level, introducing the player to how bosses are fought and encouraging fighting them with different teams. Clearing this level unlocks Biolume in Exam Day.	This level is the first boss level, introducing the player to how bosses are fought and encouraging fighting them with different teams. Clearing this level unlocks Biolume in Exam Day.
|-|Area 2 (Initiative Halls)=
Initiative Halls 1 	Initiative Halls 1
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose, Biolume 	Enemies: Outbox, Butlerbox, Dustbox
This level introduces two new enemy types, each focusing on a new kind of attack not previously seen. However, other than this, the level is fairly standard.	This level introduces two new enemy types, each focusing on a new kind of attack not previously seen. However, other than this, the level is fairly standard.
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Initiative Halls 2 	Initiative Halls 2
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose, Biolume	Enemies: Pelletbox, Shockbox, Dustbox
This level is average, introducing no new major hazards or mechanics. 	This level is average, introducing no new major hazards or mechanics.
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Initiative Halls 3 	Initiative Halls 3
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose, Biolume 	Enemies: Pelletbox, Shockbox, Dustbox, Pillbox
This level is average, introducing no new major hazards or mechanics. Clearing this level unlocks Heartbeat in Exam Day.	This level is average, introducing no new major hazards or mechanics. Clearing this level unlocks Heartbeat in Exam Day.
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Initiative Halls 4 	Initiative Halls 4
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose, Biolume, Heartbeat	Enemies: Outbox, Shockbox, Pillbox
This level is average, introducing no new major hazards or mechanics. 	This level is average, introducing no new major hazards or mechanics.
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Initiative Halls 5 	Initiative Halls 5
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose, Biolume, Heartbeat	Enemies: Outbox, Pillbox, Icebox
This level introduces Icebox, but is otherwise a standard level. 	This level introduces Icebox, but is otherwise a standard level.
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Initiative Halls 6 	Initiative Halls 6
Available Heroes: Custom Hero, Chewout, Looseleaf, Kickstart, Rose, Biolume, Heartbeat	Enemies: Shockbox, Dustbox, Icebox
This level is average, introducing no new major hazards or mechanics. Clearing this level unlocks Flashback in both the main game and Exam Day.
At the end of the level, the player is prompted to pick three heroes to accompany their Custom Hero as they continue to progress through the area. These four heroes will be the only ones controllable in the remainder of Area 2's levels during their first playthough (clearing a level will allow it to be played with any hero).	This level is average, introducing no new major hazards or mechanics. Clearing this level unlocks Flashback in both the main game and Exam Day.
At the end of the level, the player is prompted to pick three heroes to accompany their Custom Hero as they continue to progress through the area. These four heroes will be the only ones controllable in the remainder of Area 2's levels during their first playthough (clearing a level will allow it to be played with any hero).
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Initiative Halls 7 	Initiative Halls 7
Available Heroes: Custom Hero, three selected heroes 	Enemies: Outbox, Bullbox, Pillbox
This level is average, introducing no new major hazards or mechanics.	This level is average, introducing no new major hazards or mechanics.
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Initiative Halls 8 	Initiative Halls 8
Available Heroes: Custom Hero, three selected heroes 	Enemies: Pelletbox, Shockbox, Butlerbox
This level is average, introducing no new major hazards or mechanics.	This level is average, introducing no new major hazards or mechanics.
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Initiative Halls 9 	Initiative Halls 9
Available Heroes: Custom Hero, three selected heroes 	Enemies: Missilebox, Dustbox, Icebox
This level is average, introducing no new major hazards or mechanics. Clearing this level unlocks Afterthought in Exam Day.	This level is average, introducing no new major hazards or mechanics. Clearing this level unlocks Afterthought in Exam Day.
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Initiative Halls 10 	Initiative Halls 10
Available Heroes: Custom Hero, three selected heroes, Afterthought 	Enemies: Pelletbox, Missilebox, Pillbox
This level is average, introducing no new major hazards or mechanics.	This level is average, introducing no new major hazards or mechanics.
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Initiative Halls 11 	Initiative Halls 11
Available Heroes: Custom Hero, three selected heroes, Afterthought 	Enemies: Outbox, Boombox, Pillbox
This level introduces Boomboxes, but is otherwise an average level.	This level introduces Boomboxes, but is otherwise an average level.
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Initiative Halls 12 	Initiative Halls 12
Available Heroes: Custom Hero, three selected heroes, Afterthought 	BOSS: Watchbox
Clearing this level unlocks Shrill in both the main game and Exam Day.	Clearing this level unlocks Shrill in both the main game and Exam Day.
|-|Area 3 (???)=TBA
|-|Area 4 (???)=TBA
|-|Area 5 (???)=TBA
|-|Area 6 (???)=TBA
</tabber>
==Cutscenes==
<tabber>Area 1 (HQ Courtyard)=
Opening
Story Mode opens with a brief narration from Cellular, describing the basic lore of the Project Cape series and establishing the mode's plot. The narration is played over disconnected scenes of various heroes from the series battling each other. 	Story Mode opens with a brief narration from Cellular, describing the basic lore of the Project Cape series and establishing the mode's plot. The narration is played over disconnected scenes of various heroes from the series battling each other.
 	Cellular
The Project Cape Initiative was founded in order to train the next generation of superheroes that would defend the world. After many years of honing their skills, their Exam Day had finally arrived, and their abilities were to be put to the test in order to determine if they truly had what it takes to be a true hero. However, what happened on that day was something nobody expected...
The screen then transitions to a sunny day at the home of these young heroes; The Project Cape Initiative's central headquarters in the city of Neo Metroville. A bus pulls up to the entrance of the campus, with only two beings on board; A robotic bus driver manning the vehicle, and a more organic figure as their sole passenger; The player's Custom Hero. The doors of the bus swing open along with the building's gates, with the new hero stepping off the bus as the driver bids them farewell.	The screen then transitions to a sunny day at the home of these young heroes; The Project Cape Initiative's central headquarters in the city of Neo Metroville. A bus pulls up to the entrance of the campus, with only two beings on board; A robotic bus driver manning the vehicle, and a more organic figure as their sole passenger; The player's Custom Hero. The doors of the bus swing open along with the building's gates, with the new hero stepping off the bus as the driver bids them farewell.
 	Spokesbox
Thank you for riding! Welcome to the Project Cape Initiative Headquarters, where your heroics begin!
As the bus' doors shut and it drives away, the hero steps through the gates and onto campus, making their way through the neatly-trimmed lawn leading up to the main entrane of the building. It seemed oddly quiet for what they had been promised; Instead of seeing fellow heroes-in-training hanging out and honing their skills, the exterior was barren, with not a single other being in sight... until someone is suddenly launched through the windows facing the hero. 	As the bus' doors shut and it drives away, the hero steps through the gates and onto campus, making their way through the neatly-trimmed lawn leading up to the main entrane of the building. It seemed oddly quiet for what they had been promised; Instead of seeing fellow heroes-in-training hanging out and honing their skills, the exterior was barren, with not a single other being in sight... until someone is suddenly launched through the windows facing the hero.
 	Chewout
GHRK-!! Ugh...
The purple-clad heroine rises to her feet, looking at the building which she was just ejected from before noticing the player. 	The purple-clad heroine rises to her feet, looking at the building which she was just ejected from before noticing the player.
 	Chewout
Those friggin... Oh, hey. You're the new recruit, huh? Nice to meet you, but we gotta do introductions la -
She's interrupted by the opening of the building's doors, where a small legion of small, tread-riding robots flood out to face her and the player down. 	She's interrupted by the opening of the building's doors, where a small legion of small, tread-riding robots flood out to face her and the player down.
 	Chewout
...Looks like we've got company. Hey, rookie, how's about an impromptu first lesson?
The "rookie" nods, assuming their battle stance alongside Chewout as the robots grow closer, ending the cutscene. 	The "rookie" nods, assuming their battle stance alongside Chewout as the robots grow closer, ending the cutscene.
Post Level 1
Chewout and the rookie stand over a small pile of robotic parts, which are now smoking, but otherwise harmless. Chewout breathes a sigh of relief before looking over at the rookie. 	Chewout and the rookie stand over a small pile of robotic parts, which are now smoking, but otherwise harmless. Chewout breathes a sigh of relief before looking over at the rookie.
 	Chewout
Not bad, newbie. You sure you're new to this hero business?
She chuckles to herself before looking back at the hero, becoming a little more serious. 	She chuckles to herself before looking back at the hero, becoming a little more serious.
 	Chewout
Alright, fun time's over. We've got a serious mess on our hands. First, introductions. Name's Chewout. I'm one of the heroes here, and today was supposed to be my Exam Day. It's basically this little test all us heroes gotta do before we can go out and "legally" fight crime. Shouldn't be too bad, but...
Chewout's voice is cast over a flashback scene, which depicts the events leading up to her being launched from the Initiative's building. 	Chewout's voice is cast over a flashback scene, which depicts the events leading up to her being launched from the Initiative's building.
 	Chewout
We were all waiting to do the test, right, but then these freaky little robot dudes - Kinda look familiar, actually - barged into the place and began roughing us up. I think I saw a few of the others get captured, and don't get me wrong, I TRIED to stop them, but then they launched me out the window...
The cutscene returns to the present as Chewout finishes her explanation. 	The cutscene returns to the present as Chewout finishes her explanation.
 	Chewout
...which leads us to now. So yeah. We've got that to deal with. C'mon, rookie.
She approaches the doors to the building, with the rookie following behind her. However, upon trying to open the doors, she finds that they have been locked tight. 	She approaches the doors to the building, with the rookie following behind her. However, upon trying to open the doors, she finds that they have been locked tight.
 	Chewout
Dammit. We've been locked out. Hmmm, now what to do... Oh, actually, I think there's an emergency control panel at the back of the building. Maybe that'll help us get in.
She steps back from the doors, looking over at the rookie. 	She steps back from the doors, looking over at the rookie.
 	Chewout
Well, no time to waste, then. Let's go stick it to those buckets of bolts.
With that, Chewout begins running onto the campus' field, with the rookie trailing behind. The camera pans up to the sky as the game's logo appears; After a few seconds, the cutscene ends with a fade to black.	With that, Chewout begins running onto the campus' field, with the rookie trailing behind. The camera pans up to the sky as the game's logo appears; After a few seconds, the cutscene ends with a fade to black.
Post Level 3
Chewout and the rookie defeat one final Missilebox, with it beginning to fall over after succumbing to its injuries. Chewout kicks the robot to the ground before noticing the rookie's attention being drawn to some sort of energy cage in the near distance, holding a young man. Chewout seems to recognize the captive.	Chewout and the rookie defeat one final Missilebox, with it beginning to fall over after succumbing to its injuries. Chewout kicks the robot to the ground before noticing the rookie's attention being drawn to some sort of energy cage in the near distance, holding a young man. Chewout seems to recognize the captive.
 	Chewout
Looseleaf? Hold on a sec...
She jogs over to the cage, observing it before addressing the man inside it. 	She jogs over to the cage, observing it before addressing the man inside it.
 	Chewout
How'd you get in there?
 	Looseleaf
Those robots put me in here. I tried to fight them off as best as I could, but they managed to outnumber me. My apologies.
 	Chewout
Nothing to be sorry about. Now, let's see if we can get you out of here.
Noticing a button on the bottom of the cage, Chewout kicks it, prompting the energy field holding Looseleaf to vanish, freeing him. He bows respectfully to the two. 	Noticing a button on the bottom of the cage, Chewout kicks it, prompting the energy field holding Looseleaf to vanish, freeing him. He bows respectfully to the two.
 	Looseleaf
Thank you, Chewout and... Hey, I don't think I recognize you. Who are you?
 	Chewout
They're the new recruit that was supposed to come in today. Rookie, this is Looseleaf.
 	Looseleaf
Pleasure to meet you.
The rookie waves to Looseleaf. 	The rookie waves to Looseleaf.
 	Chewout
Anyway, Looseleaf, you wouldn't have seen where those bots were off to, right?
 	Looseleaf
I believe I saw some headed towards the back of the building, where the power generator is.
 	Chewout
Well, looks like that's where we're headed. C'mon, guys.
The three head off, eager to reach their next destination. 	The three head off, eager to reach their next destination.
Post Level 6
After defeating a horde of robots, the trio approach the generator, which seems to have been tampered with, now sparking profusely. 	After defeating a horde of robots, the trio approach the generator, which seems to have been tampered with, now sparking profusely.
 	Chewout
Dammit, looks like they busted the generator. Guess that's why we can't get inside.
 	Looseleaf
What do we do now?
Suddenly, they hear something from a nearby door - Grunting, followed by the sound of electricity. Opening the door, they enter a previously unused storage room, with a chamber hooked up to various electrical outlets. Inside the chamber is a blonde woman, eager to break free of her restraints. Chewout and Looseleaf seem to recognize them. 	Suddenly, they hear something from a nearby door - Grunting, followed by the sound of electricity. Opening the door, they enter a previously unused storage room, with a chamber hooked up to various electrical outlets. Inside the chamber is a blonde woman, eager to break free of her restraints. Chewout and Looseleaf seem to recognize them.
 	Chewout
Kicks, is that you? So much for being the fastest of us...
 	Kickstart
Yeah, yeah, they got me. Free me first, mock me later.
 	Chewout
Alright, gimme a second to figure this thing out.
Chewout begins unplugging the wires hooked up to the machine as the other three heroes look on. After a few wires, she manages to unplug the machine entirely, powering it down. As soon as it does, Kickstart breaks through the glass with an electrified kick. Chewout and the Rookie dive out of the way, with Looseleaf flattening his body to dodge the shards. As soon as Kickstart is free, he reforms himself.	Chewout begins unplugging the wires hooked up to the machine as the other three heroes look on. After a few wires, she manages to unplug the machine entirely, powering it down. As soon as it does, Kickstart breaks through the glass with an electrified kick. Chewout and the Rookie dive out of the way, with Looseleaf flattening his body to dodge the shards. As soon as Kickstart is free, he reforms himself.
 	Looseleaf
I would advise a less... dynamic method next time. Regardless, it's nice to have you free.
 	Kickstart
I've been cooped up in there for an hour. About time you guys showed up.
 	Chewout
Nice to see you too. Anyways, do you have any idea what's going on here?
 	Kickstart
I've heard things - Those robots have been using this place as a break room from what I understand. Something about rising up against their masters?
 	Chewout
Makes sense. Wonder why the Doc gave them all sentience anyway; I thought she would have expected this to happen.
 	Looseleaf
Didn't she say she needed assistants?
 	Chewout
Well, yeah, but she already has -
 	Kickstart
Enough about that. We need to figure out how to get inside and free the others.
 	Chewout
Well, you're the electricity girl. Can you do anything about the generator?
 	Kickstart
I don't know how to fix it entirely, but I can give it enough juice to buy us a few hours. Follow me.
Kickstart walks out of the room, with the others following her. She approaches the generator and places her finger on it, an electric charge coming out of its tip. As soon as she does this, the generator whirls to semi-life as the lights outside the facility begin to power on. 	Kickstart walks out of the room, with the others following her. She approaches the generator and places her finger on it, an electric charge coming out of its tip. As soon as she does this, the generator whirls to semi-life as the lights outside the facility begin to power on.
 	Chewout
Looks like it worked - Do you think it'll fix the door, though?
 	Kickstart
It should, but we better get there fast. Luckily for you, fast is what I do best.
With that, Kickstart blazes off in an electric sheen, leaving the others in the dust. The Rookie seems impressed with her speed, while Chewout is pretty much unfazed. 	With that, Kickstart blazes off in an electric sheen, leaving the others in the dust. The Rookie seems impressed with her speed, while Chewout is pretty much unfazed.
 	Chewout
Welp, guess we better try and catch up.
Chewout begins running after her. Looseleaf starts following behind, but the Rookie catches his attention. 	Chewout begins running after her. Looseleaf starts following behind, but the Rookie catches his attention.
 	Looseleaf
What about the doctor? ...Oh, yes, you're new here. I'll explain.
Looseleaf's explanation plays over some footage of Viper around the facility, helping out the heroes and interacting with employees. 	Looseleaf's explanation plays over some footage of Viper around the facility, helping out the heroes and interacting with employees.
 	Looseleaf
Dr. Vanessa Analor is the CEO of the Project Cape Initiative. She's helped us a lot when it comes to honing our abilities, and she put quite a lot of money into the facility. I don't know how she found such wealth, but I'm willing to bet she put a lot of work in for the greater good.
The scene returns to Looseleaf and the Rookie. 	The scene returns to Looseleaf and the Rookie.
 	Looseleaf
That's about all I know. No time to dwell on it, though; We must find where those two have run off to. Come on.
The two begin heading off in Kickstart's direction. 	The two begin heading off in Kickstart's direction.
Post Level 9
After defeating a horde of robots, the Rookie, Chewout, and either Looseleaf or Kickstart (depending on who was in the player's party) are seen celebrating. Chewout then notices a containment unit similar to that which held Looseleaf. Walking over to it, she opens it up, revealing a pink-haired woman inside.	After defeating a horde of robots, the Rookie, Chewout, and either Looseleaf or Kickstart (depending on who was in the player's party) are seen celebrating. Chewout then notices a containment unit similar to that which held Looseleaf. Walking over to it, she opens it up, revealing a pink-haired woman inside.
 	Chewout
Hey, Rose. You okay?
 	Rose
I'm alright, thanks.
As Rose sees the battered state of the heroes, her expression turns from relief to worry. 	As Rose sees the battered state of the heroes, her expression turns from relief to worry.
 	Rose
...Are you okay?
 	Chewout
Yeah, just some bumps and bruises. Nothing we can't handle.
 	Rose
Here, let me just...
Rose spreads out her arms a little as a light yellow, misty gas wafts out of her skin. As soon as the Rookie inhales the gas, not only do they find themselves soothed by the pleasant aroma, but their wounds appear to be healing much faster than normal. The other heroes are seen having a similar experience. 	Rose spreads out her arms a little as a light yellow, misty gas wafts out of her skin. As soon as the Rookie inhales the gas, not only do they find themselves soothed by the pleasant aroma, but their wounds appear to be healing much faster than normal. The other heroes are seen having a similar experience.
 	Chewout
Ah, some good ol' pollen. Thanks for the assist, flower girl. ...Oh, right. Rookie, this is Rose, resident botanist and medic. Well, one of them, anyway.
 	Rose
A pleasure to meet you!
 	Chewout
Now then, back to business. If we're gonna keep running into baddies like that, we're gonna need some healing. You wanna help us?
 	Rose
Oh, absolutely! I'm not sure what's going on here, but I fear that if these robots continue to go haywire, they'll eventually overrun the facility!
 	Chewout
All the more reason why we should get going, C'mon, everyone.
The heroes begin running off to their next destination. 	The heroes begin running off to their next destination.
Post Level 12
The Rookie steps away from Elitebox EX, which is now sparking profusely, and rejoins the other heroes. 	The Rookie steps away from Elitebox EX, which is now sparking profusely, and rejoins the other heroes.
 	Chewout
Nice! You know, rookie, you're getting the hand of this alre - Oh, shit.
Without warning, the robot uses the last of its energy to rear back one final blow to the heroes. However, the robot's metallic shell is suddenly pierced by a tentacle stretching right through its torso, shutting it down for good. As Elitebox EX begins toppling to the ground, the tentacle retracts itself and returns to its owner; A large, humanoid squid.	Without warning, the robot uses the last of its energy to rear back one final blow to the heroes. However, the robot's metallic shell is suddenly pierced by a tentacle stretching right through its torso, shutting it down for good. As Elitebox EX begins toppling to the ground, the tentacle retracts itself and returns to its owner; A large, humanoid squid.
 	Chewout
Hey, Lume! How'd you get outta there?
 	Biolume
I don't think the robots accounted for my abilities, so they weren't too hard to handle. How have you lot been holding up?
 	Looseleaf
We have been doing well! I'd like to introduce you to the newest member of the Initiative!
Looseleaf gestures to the Rookie, who Biolume simply glares at. 	Looseleaf gestures to the Rookie, who Biolume simply glares at.
 	Biolume
...Not to be rude, but are we sure they're up to all this?
 	Rose
Hey, they didn't choose to get involved in all this. Besides, we need all the help we can get right now. Do you know where the others are?
 	Biolume
They're scattered all over the place. For now, I think the best course of action would be to clear the halls before we do any proper searching.
 	Rose
But, Biolume -
 	Kickstart
He's got a point. The more we stall, the more time we give those buckets of bolts to prepare. It'll be quick, anyways.
 	Rose
I - [sigh] Well, I guess we could do that.
 	Biolume
Alright, let's go!
The heroes begin walking into the building, but Rose stops the Rookie. 	The heroes begin walking into the building, but Rose stops the Rookie.
 	Rose
Hey, don't let them get to you, alright? From what I've learned, once they've got an idea going, there's no stopping them.
 	Chewout
She's right, Rookie. As tough as Lume and Kicks are, teamwork isn't their strong suit. Let's just focus on saving the others, okay?
Alright, let's go!
The Rookie nods before the three head into the building. 	The Rookie nods before the three head into the building.
|-|Area 2 (???)=TBA
|-|Area 3 (???)=TBA
|-|Area 4 (???)=TBA
|-|Area 5 (???)=TBA
|-|Area 6 (???)=TBA
</tabber>
==Bestiary==
===Normal Enemies===
Outbox 	Once provoked, Outboxes attempt to get close to the hero before throwing a punch with average power. Said punch is also somewhat slow, taking a second to come out. Overall, the enemy is a basic melee fighter, and the first enemy fought in Exam Day.
Pelletbox 	Once provoked, Pelletboxes shoot at their target from afar, firing several weak shots at them at a time before stopping to recharge. This cooldown period is the opportune moment to strike, which makes these enemies ranged fighters and nothing more.
Missilebox	Once provoked, Missileboxes launch four rockets into the sky. A second later, targeting reticles appear on the ground relatively close to the target's location, with the missiles crashing down into them soon after. While Missilebox attacks are very strong, it also takes a few seconds for them to fire their rockets, and their charge can be interrupted by an attack. In addition, they are rather slow.
Bullbox 	Once provoked, Bullboxes will lock onto the target and begin charging up before rocketing themselves at them. Direct impact with a Bullbox deals large damage, but upon colliding with anything, the Bullbox will be stunned for a few seconds, allowing them to be attacked without issue.
Shockbox 	Once provoked, Shockboxes will charge up for a moment before releasing an electric discharge around itself, dealing AOE damage to nearby heroes. In addition, the Shockbox is rather fast, being one of the quickest normal enemies.
Pillbox 	Pillboxes do not attack heroes, but rather wander around the area and heal nearby enemies with energy pulses. Despite their inability to damage heroes, they are still a threat due to their healing properties.
Elitebox 	Eliteboxes make use of a sword and shield, attacking heroes at close range with their sword and using their shield to block certain projectiles. They are tough enemies, but fairly rare.
Butlerbox 	Butlerboxes attack with a broom, sweeping the ground. However, while their attack range is low, getting hit by one will cause them to keep sweeping, dealing multiple hits of damage. In addition, their attack can affect multiple heroes at once.
Dustbox 	Dustboxes use a vacuum cleaner-like implant on their arm to attack, sucking heroes towards it. While the suction deals no damage, it can drag heroes into oncoming danger while taking away control, requiring button mashing to break free from the pull.
Icebox 	When provoked, Iceboxes charge up before releasing a frozen blast around themselves. Being frozen causes a hero to be immobilized for a few seconds, leaving them suspectible to follow-up attacks.
Boombox 	Boomboxes wander around the battlefield, emitting high-frequency sound which deals chip damage to heroes within range. However, their durability is fairly low.
===Bosses===
TBA
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Category:Faz's Stuff