Certainty Manipulation

The power to manipulate certainty. Opposite to Uncertainty Manipulation and Probability Manipulation.
==Also Called==
*Certainty Control
*Inevitability Manipulation
==Capabilities==
The user can manipulate the certain, making things like the impossible or the possible/probable certain, which means making it so that it always happens no matter what.
==Applications==
*Certainty Inducement
*Certainty Removal
*Conclusion Dominance
*Consequence Removal
*Destiny Manipulation
*Certainty Creation
*Future Manipulation
*Victory Manipulation
==Associations==
*Event Manipulation
*Impossibility Inducement
*Improbability Inducement
*Multiversal Probability Manipulation
*Probability Creation
*Probability Destruction
*Probability Inducement
*Probability Manipulation
*Possibility Inducement
*Possibility Manipulation
*Uncertainty Manipulation
==Limitations==
*Users may only affect certain types of certain events
*Users may have limited control, choosing directions rather than results.
*May be weak against Uncertainty Manipulation.
==Known Users==
*Ananke (Greek Mythology)
*Othinus (Toaru Majutsu no Index)
*Lambdadelta (Umineko no Naku Koro)
*Tooru (JoJo's Bizarre Adventure Part VII: JoJolion); via Wonder of U
Category:Powers
Category:Supernatural Powers
Category:Conceptual Powers