Urban Warfare: Blade of Rebellion (Map Game)

Welcome to Urban Warfare: Blade of Rebellion!
==Introduction==
The year is 1976.
The Japanese Parliament is divided between the Japanese Communist Party and the Liberal Democratic Party. Tensions are high. On the 6th of July, a deadly bomb explodes in the Parliament hall, killing 218 people. Civil unrest grew as JCP and LDP blame each other for plotting the incident. However, the real people responsible is a group of reactionary imperialists who aim to restore Japan to its former glory by overthrowing the government and establishing a new regime.
A coup shortly after the explosion fails, and on the 10th of July, the first shots of gunfire can be heard in the streets of Tokyo. Riots had risen up in Japanese cities the day before, but Tokyo fell into total anarchy to be eventually controlled by three major factions: The Japanese Red Guard, the Liberal Democratic Party and the Teikoku Restoration League.
You can control one of the districts in the city. You, as your district, can lead your alliance towards victory, or switch sides and betray your friends. It's all up to you.
Remember, teamwork is crucial. Coordinate attacks and operations with your allies. This is NOT a free-for-all.
The blade of rebellion has been unsheathed.
/Strategy Guide/
Current Turn: Turn 1 (1 day left)
==Rules==
#Be realistic in your turns. Being insanely OP isn't fun for others.
#Don't be a jerk.
#You can only pick one district. If your district has been taken over by other teams, you can play on said team(s).
#Turns last for 3 days, but can be extended. Each turn is one week in the game.
#You don't have to ask alliances with players on your team, as you are already allied. You cannot ask for an alliance with players on enemy teams.
#Riots, NPC moves, and the result of battles are calculated by random.org and formulae, which you cannot include said things in your turns.
#Please read the Teams and Mechanics section before doing your turn.
If you have any questions, ask Ion or MrMapperIL
== Players ==
Districts on left, players on right
JRG
Chiyoda - Starring
Minato - MrMapperIL
Tamachi - TheBlueCube
Shinagawa - KML
Shiguya - FSM
===LDP===
Suginami - Galack Mapper
Adachi - Chris Mapping
Kanamachi - Fedex
Toshima - TheCreator901
Nerima - Asdf
Itabashi - Eric4e
Setagaya - Batran
Kita - Cheese
TRL
Koto - Ethan
Aomi - KKAP
Ota - Toadster172
Joto - Aen
== Teams ==
This section is crucial to gameplay, please read it throughly.
===Japanese Red Guard===
(Red on map)
Organized by the Japanese Communist Party, the Japanese Red Guard is a militia with the intention to serve the needs of the Communist Party. The start of anarchy in Tokyo was seen as a golden opportunity to take over the city by the Communist Party. The militia swiftly occupied major areas in Tokyo, with its headquarters being centered in Minato. Their tight defenses are hard to crack as the Red Guard occupied major urban areas, but not many citizens of Tokyo support the communist regime, which could be quite bad for the communists.
+ Decreased occupation chance on home territory by enemies (-20%)
- Increased riot chance (+20%)
===Liberal Democratic Party===
(Blue on map)
Supported by the Japanese government and various other political parties, the Liberal Democratic Party temporarily creates a coalition against enemy forces in Tokyo. Seeking to restore government rule in the city, the Liberal Democratic Party attempted a major offensive on the Red Guard on the 13th of July, but eventually failed. They retreated to the outskirts and minor areas of the city, taking up a defensive stance. However, the loss of troops coupled with a geographical disadvantage causes their territories in the city to be easily taken. Things are not entirely bad for them though. The citizens of Tokyo very much prefer the LDP to free them from the relatively oppressive rule of the Red Guard and Teikoku Restoration League.
+ Decreased riot chance (-20%)
+ Increased chance of a supportive riot in enemy territory (+30%)
- Increased occupation chance on home territory by enemies (+10%)
===Teikoku Restoration League===
(Yellow on map)
The Teikoku Restoration League is a group aiming to restore the imperial rule in Japan. After a failed coup, the TRL quickly invaded the port areas of Tokyo and surrounding areas. A successful invasion of the Haneda Airport on the 15th of July strengthened the morale of the League's armies, also warning other factions that TRL is a force to be reckoned with. Using mainly guerrilla tactics, their forces can easily surprise enemy armies and occupy enemy areas rather effectively. However, these tactics are not so good at defending. Especially with the disapproval from most citizens in Tokyo, TRL will find a hard time defending against an enemy attack. This does not mean the League is weak. An invasion by enemy forces can be easily turned around with the deadly and unsuspecting ambush tactics of the TRL.
Ah yes, by the way, it seems that they still think kamikaze is the way to go.
+ Increased occupation chance on enemy territory (+30%)
+ 20% chance of occupying an adjacent enemy province if a province is occupied (doesn't stack)
+ Bombs can be used in combat by suicide bombers
- Increased riot chance (+20%)
- Increased occupation chance on home territory by enemies (+15%)
==Mechanics==
This section is crucial to gameplay, please read it throughly.
===Occupation of provinces===
Unlike the last two games, the borders of occupied areas are not completely random. They are divided into provinces, which you can try to take. Whether or not you can take them is decided randomly but also dependent on your troop number. Once you occupy most of a district's provinces, they will surrender.
You can annex occupied provinces into your district the next turn after you occupied them.
e.g. If you occupy Province A in Turn 3, you can annex it in Turn 4
===Riots===
Riots have a base chance of 10% to spawn each turn. Riots have a large chance of it being unsupportive of any faction, but has a small chance of it supporting a random faction, usually LDP.
===Battles===
Unlike the last two games, battles and casualties will not be shown. You can still command armies to invade/protect districts, but the outcome will be decided randomly.
===Changing teams===
You can change teams any time you want, but riots from your previous faction will rise up around your district. Thus, it is recommended that you only change teams if the team you're changing to is already nearby to help you.
===Levels===
Each district's ability to attack/defend are defined by their color on the map. Your scale of operations should be reasonable (if you are a level 1 district you should not be able to invade a level 4 district successfully). You can request to upgrade your province by one level in the comments, which I will then decide if it is reasonable.
=== Unification between districts ===
If your district is at least 2 levels higher than an ally NPC district, you can integrate it into your district. The integration process will take 2 turns.
Trading provinces
You can exchange 1-2 provinces each turn with your fellow allies.
===Bridges===
There are a lot of bridges on the map. You can cross bridges which haven't been damaged (removed from map). You can also blow up bridges, which will render army movement across the bridge nearly impossible. However, you cannot cross a blown-up bridge even if you are the one who blew it up. Keep this in mind as this may be annoying in the future.
===Metro===
The metro system is a new feature. You can assign troops to a metro station and invade other enemy metro stations like you would on the ground. However, you must follow the subway lines, which can be blown up like bridges. Blown up subway tunnels (bombed on map) however, are not completely uncrossable. You can still go through them, but your troops are heavily hindered.
There will also be a separate metro map provided each turn.
==Turns==
===Turn 1===
July 21, 1976
====NPC Events====
*JRG blows up most bridges crossing the Sumida River.
*Haneda Airport is further fortified by the TRL.
*Over 10000 Tokyo citizens are evacuated from Itabashi and Kita to Saitama City.
====Player Events====
===== Kanamachi =====
The fight against the communists and Traditionalists starts, and the people in the district are quickly mobilized in a rampage to the fear of communism taking over (forced by US influence), Armed squads attack the enemy district of Koiwa and attempt to take their northeast province. The district of Nakagawa is starting to be annexed into Kanamachi for better military organization.
===== Minato =====
To celebrate their leader's birthday, Minato officials start talking with Harajuku and Chuo officials about Annexation. They then turn to attack Setagaya and Ota, to avoid Total encirclation, and Sent 20,000 overground to Setagaya, 10,000 to Ota, and 10,000 to take over Setagaya's Subway system. They recruit another 20k men to Patrol the Underground and assert control there, as well as stop attacks from other factions and Ninja gangs.
===== Suginami =====
For the District of Kanamachi started their moblization, we started our's too,In the hopes that we can win the battle's that follow, we attack the district of Harajuku (or whatever its name is) with 7000 men.
===== Kita =====
The army of Kita begins it's royal march into Arakawa with about 17,000 troops. It over runs the small state and topples the mayor in days. The army then stands in the District. Buildings are destroyed and the Metro in the South ceases to exist, after 5 hired Hitmen destroy it. The men fighting for Aaakawa are killed in Gas attacks and poisonous killing technics, not to mention the Blitzkrieg that was used by Germany.
=====Koto=====
Mobilises their own army and invades Chuo with 25000 men, with many men moving and starting to shoot many men using their little offensive tactics altogether. Hopes will come soon for men and some people are simply forced into the army because force and it should increase by 10,000... (its kind of pointless, yes I'm not that good in such map game and it is fairly short just like the ones above) ._.
=====Toshima=====
The company 'Toshiba' takes control and renames Toshima to Toshiba. They encourage people to join the military to protect their alliance. The Southern border is filled with troops to stop a communist invasion but not invade the communists. They begin rapid development of their cities to avoid integration.
=====Itabashi=====
Itabashi starts it's mobilization, totaling the military force 30,000 soldiers. 5k troops are sent trough subways to invade Shinjuku's northern metro station, while another 20k troops are sent trough Toshima to invade Shinjuku.
===== Adachi =====
Adachi mobilizes and invades Ushida through the metro and gets them by surprise.Meanwhile Adachi also began to integrate Katsushika.
===== Chiyoda =====
As the previous political center of Japan, Chiyoda begins its operations during the Civil War. Due to a large amount of people being in the area at the start of the civil war, they began transforming some of the area to be residential, as the people currently staying in Chiyoda need to have a home. Being protected by allies on all sides, Chiyoda begins to recruit people into its military and begins to train them. In addition to that in order to gain more population, influence and area, Chiyoda begins to annex the unorganized areas of Taito and Arakawa.
Some of Chiyoda's army are sent towards Chuo to help defend the area.
===== Joto =====
Men are mobilised, and 10 000 are moved into Sumida to protect them. Formalities begin to integrate Sumida. Katsushika is invaded with 10 000 troops, as they storm through the Metro system.
===== Setagaya =====
After making a deal in annexing Nerima (look in comments below), Setagaya's initial numbers swelled to 50,000 troops. After this, Setagaya begins taking and conscripting the local population into 20,000 troops (that will be available next turn). Setagaya begins moving 20,000 troops into Ota, moving across Ota to take any neighboring province they touch, they aim for the metro station in the middle of Ota. then they take an additional 20,000 Troops into Meguro? In aims to defeat the standing army in Meguro. If they defeat Meguro and unopposed, the 20,000 men will split in half to take the two metro stations on either end. WIP?
Category:Map Game
Category:Main Page (Map Games)
Category:Main Page (UWBOR)
Category:Urban Warfare (Map Game)
Category:Urban Warfare: Blade of Rebellion
Category:Map Games by IonMapping
Category:Historical Map Games
Category:Inactive Map Games