Permanently Missable Items

are , upgrades, and events that have limited chances to obtain or experience. If certain decisions are made, specific things are done in the incorrect order, or some changes and events occur in the game, then certain things will no longer be available. This listing is intended for aiding runs.
==Main Games==
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Four in each quest are missable if chooses the instead of the . It is ideal never to choose the , as can buy at any time. If he passes up a , then it can never be obtained again.
In the , there are three rooms that offer the choice of either paying 50 or losing a ; can earn the back at any time, but not the . If doesn't have enough , he can leave the room, find more , then return when he has enough.
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Almost nothing is missable in this game, though it should be noted that whenever completes a , it turns into stone in the and he will never be able to enter it again. However, it only turns into stone when he:
# Obtains the main .
# Places the into the after the battle.
Therefore, if the young hero completes step 2, but not 1, he can still return to claim the . However, with both steps completed, the becomes inaccessible, rendering unable to return to it to gain additional or collect .
====1-Up ====
The 1-Up are also worth noting. It is not possible to miss these permanently, with the exception of the one located in , for the reason written above. Also, when does get one, it can no longer be obtained within that save file, even if the player quits and returns to the game. Therefore, it is best to plan wisely when obtaining them all. For instance, it may be more efficient to wait until all of the have been completed, except the , and then go to retrieve them all (Once 's stats are maxed at level 8 in all three areas — strength, life and magic — the young hero can obtain a 1-Up for every 9000 points gained).
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 containing points can only be obtained once each. It is wise to collect them strategically because, once a bag is obtained, the young hero cannot get it another time. Therefore, must be avoided at all costs after obtaining any of these set without leveling up, since either a cutscene or restarting the game resets 's amount back down to zero again. With that noted, there are many more that can be found than .
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==== and ====
Because becomes inaccessible after defeating in , will not be able to obtain the if he fails to open the containing it. Not only that, but there are two rooms on the first floor that could fail to visit, resulting in the being incomplete. Finally, there is a next to in the that contains either the (or more likely a if already has the ) which will also become inaccessible after defeating . The is available in three , and because needs it in order to progress through the secret passageway, it is not missable, however the next to is. would have to purposely avoid all such , as he has to visit all the rooms containing them as he progresses through the , and they are all within plain sight. Failing to explore all the rooms on the , however, is an easier mistake to make, as there are two paths through the first floor.
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If does not open the containing the in , he will not be able to obtain it from said when the becomes inaccessible after defeating in . However, the itself is not permanently missable, as it can be obtained from a in that would normally hold . The in will then contain , but will still be missable, although are freely available elsewhere. If does not collect the from either , he has the option to get the from a in the which would normally contain 300 .
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====The Travels of Link====
Four out of the 12 in album in are missable. First, to trigger the photography , must visit the and speak to the . After that, the will show up at various points during 's adventure in order to take . It is possible to miss four of these moments forever after a certain point, though. The last three, in fact, are all taken while escorting to . They are as follows:
1.) The first is the of with in front of the gate to . must walk to the castle entrance while it is still closed. will then appear and the will show up to take the . must not step on the switch inside to open the front gate until he has obtained this . (see left)
2.) The second is the of with at the seashore, in the south-westernmost area of . must simply go there once starts following him, and the will appear for the . (see right)
3.) The third is the of falling on top of at the bottom of a well. With following him, must jump into the hole one screen north of the , then, after landing in the cave below, avoid moving and wait until lands on top of him. (see left)
4.) The fourth is the in with , , and in front of the of the . must simply go there once starts following him, and and the will meet them there. (see right)
For 2, 3, and 4, must not prompt to awaken the near until he has obtained all three. In the case of uncertainty, can check the near before parting with .
On a minor note regarding , the very first one that takes is not missable, but rather, variable—and whatever choice the young hero makes will be final. During the first dialogue with the , if agrees to take a , then the first will be of posing with a peace sign. If he continually rejects the , however, the will be of a beat-up . As previously mentioned, only one of these can be kept.
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Three of the 26 are missable. Once has exactly five (no more, no less), he must go to the to gain a sixth. Likewise, once he has exactly 10 (no more, no less), he must return there again to gain an 11th. The third missable is the one near 's entrance that must be accessed using the (meaning must not complete before doing this). As far as rewards for obtaining go, this is not concerning, however, as only needs 20 out of the 26 in order to obtain the . After has powered his up, all remaining in the game turn into , and the slot for on the screen disappears. As a result, if wants the transitory satisfaction of having all 26 shown in his , he must obtain them all before bringing them to the . Once again, however, the icon and number will vanish once gets the .
None of the 50 in are missable.
====Minor Note====
If successfully steals from the in , he will lose the original name that was created for himself for the rest of the file, as it gets replaced with "THIEF." It is up to the player whether or not give up 's assigned name like this, however in , 's name actually has to become "THIEF" in order to complete the photography .
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==== ====
In the , can use the in the room with to fire into the window on the right side (the one featuring paintings of various Nintendo characters), which awards him with a . This event can only occur once, and the are missable as cannot return to the courtyard after getting all three .
==== Upgrade====
A capacity upgrade is permanently missable due to a glitch in the Nintendo 64 version of the game, as well as in the and releases, and in the Virtual Console ports. If enters the from the , goes to the , and dons particular , the in the room will offer various types of responses or rewards. Wearing the results in earning the capacity upgrade (this can be obtained at any time), and wearing the earns the capacity upgrade.
The capacity upgrade will work only if has not yet obtained the in the Adult Link era. If the saw has already been obtained, wearing the in front of the will get a variety of reactions, but will never result in the desired upgrade. As such, must not obtain the in the until having obtained this upgrade. Contrary to some fan notions, the in (to whom sells the , the last step required before can obtain the ) can be found before pulling out the if looks for him after obtaining the .
This happens because all the quests in the game have "finisher flags" that mark them as complete. The was mistakenly set to the same flag as the capacity upgrade, likely because flags tend to be set by area, and both the and the upgrade are technically in the same position. When the is obtained, the game is falsely notified that the capacity upgrade has already been obtained as well, even if it has not. Only the upgrade suffered from this bug and not the , which may explain why it was missed by the game's beta testers, who perhaps always obtained the upgrade before pulling the .
This glitch has been fixed in .
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If the in the is dug up by but not retrieved before leaving the area, it disappears and cannot be obtained again.
This was fixed in , though it resulted in a new glitch that allows the same to be collected repeatedly.
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The for is located behind a that is unlocked by a blue . Normally, must place onto the and leave her behind to enter the room, but after completing the , will no longer appear inside , making the impossible to obtain through normal means. To get into the room after the is completed, can perform a simple glitch that keeps the door open for longer after stepping on the blue . This is done by releasing or a from a , then catching it again, which will cause to hold a filled in his hand. After that, backflipping onto the while releasing the / in mid-air will cause the door to open, bypassing the need to fully press the .
This was fixed in with a small being added to the room, which if needed, can be used to depress the blue after the completion of the .
====Minor Note====
One worth noting is the that can buy from in for the expensive price of 200 . It is a blade more powerful than the , however it breaks after only eight uses. After completes the and obtains the , the is no longer available to the hero, as will not sell it.
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A containing becomes unreachable after progresses beyond the very first area in the game. It can be found on a platform in the large room preceding the room where encounters the . Even if the is opened, however, it always reverts back to its unopened state when the is played.
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==== Upgrade====
The upgrade is permanently missable through a glitch when playing a in the Japanese versions of and (the European versions fixed this glitch, but it is not currently known if it still affects the North American versions). If a has already been acquired over the normal course of the (by receiving it from the at or by buying it from the ), the secret for will not work anymore; it can still be entered on the password screen and a message appears saying that has received , but will remain in the . To avoid this, the or the quest must be completed with still in the . Preferably, the secrets are taken back to or as soon as they become available (upon completing the second in the ). After upgrading the in the Non- (the glitch will not happen in a Non-, so it does not matter if or is in the ), a password is received which can then be given to in the . This will result in receiving the upgrade. From then on, is available over the normal course of the game (receiving or buying, as mentioned above).
====Three ====
Although are infinitely obtainable through various and , there are also a certain amount of in fixed locations in . Three of these can be found in the upper sections of the and will disappear after a while. The first one can be obtained when the opens after the completion of the second and will disappear after completes the third . The second shows up after getting the fifth and disappears after getting the sixth. The third shows up after getting the seventh and disappears after getting the eighth.https://gamefaqs.gamespot.com/boards/198972-the-legend-of-zelda-oracle-of-seasons/67083602
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====Three ====
Although are infinitely obtainable through various and , there are also a certain amount of in fixed locations in . Three of these can be found in the upper sections of the and will disappear after a while. The first one can be obtained after getting the fourth and disappears after getting the fifth. The second shows up after getting the sixth and disappears after getting the seventh. The third shows up after getting the eighth and disappears after defeating .
====Choices Spanning Both Games====
While these are not missable, some choices must be made throughout the course of the (linked) adventures and will carry over from the first game into the second as well.
The first area of decision is the involving the growth and development of , whom gets the honor of naming. Certain decisions that makes for at one stage of his life will permanently affect the course that later stages of his life will take. The second area of decision is the choice of and their accompanying . can choose between three companions — , , or — and once the choice is made, gets that 's particular , which means he cannot get a for the other two. The following shows briefly how to choose each particular for in each game.
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*: Since is 's default partner in this game, he simply has to carry on in his quest as normal. Once leaves (in the present) to the west, he needs to go north once up the steps and use an to burn the bush across the river, activating the that creates a bridge. He then has to go across and north to where awaits him.
*: To recruit instead, simply has to buy from the (present) for 150 . He must not burn the bush and activate the bridge north of until he has bought said .
*: To recruit instead, needs to keep winning the in (past) until the prize given to him is . He must not burn the bush and activate the bridge north of until he has won said .
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*: Since is 's default partner in this game, he simply has to carry on in his quest as normal. When reaches the area one screen north and west of the tree stump where he originally met (this would be ), he must pick up the rock and go north through the gate to where awaits him.
* : To recruit , needs to keep winning the (after he has won the ) until the prize given to him is . He must not enter the area of where he must lift the stone and pass through the northern gate until he has won said .
*: To recruit Moosh instead, simply has to buy from the for 150 . He must not enter the area of where he must lift the stone and pass through the northern gate until he has bought said .
File:OoS_Moosh_Artwork.png|Moosh
File:OoS_Ricky_Artwork.png|Ricky
File:OoS_Dimitri_Artwork.png|Dimitri
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====20 ====
In , in the room where was being held captive, bombing the back wall of the cell using the makes a pot with 20 appear. This pot becomes missable after jumps down from the mountain peak. This pot cannot be found in the HD version since the Tingle Tuner is no longer available and Link has not yet acquired at this point in the game.
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16 in the can be permanently missable during a playthrough of the game. They are as follows:
*Six can be found in different sectors of the ; if defeats them all before taking a of one, it will not be possible to obtain their .
*A of must be taken before obtaining the "" from him, as he disappears once he teaches the song to . 's also includes , his brother.
* is battled once in the and later on in . must take a of it before defeating it using the during its final appearance.
*A of the must be taken during the battle against it in the before it is permanently defeated.
*A of must be taken before awakening as the , as he vanishes from after this event.
*A of the in the must be taken before it is defeated in order for to obtain its .
*'s , which also includes those of her , must be obtained by taking her while escorting her to the basement of .
* A of must be taken during the battle against it before it is permanently defeated. This will also require to backtrack out of to obtain the .
*'s is not required to complete the in the GameCube version of the game. If wishes to obtain his , he must do so before obtaining every other , as disappears once the is complete.
*If any of the above are missed, the of and the , which is rewarded by fully completing the , will also be rendered unobtainable as a result.
During the , all obtained during the first playthrough will be carried over, giving another chance to obtain any he may have missed. The young hero also starts off the with the , allowing earlier to be taken of on and the during the first visit to the .
In , the could be used to send and receive between players through Miiverse, even those of subjects that had already been missed in the current playthrough. Since the service has been discontinued, however, this is no longer an option.
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 needs to bring 15 samples of to in the at in order to be able to purchase . There are only 23 in total which can ever be obtained throughout the , so if the young hero sells more than eight of them to before unlocking the , this objective can never be completed.
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If arrives at the via without having already saved from the , will die, rendering the unobtainable as they are the reward for saving . To obtain the and the reward of 100 , must warp to the and rid of his before riding the whirlwind to the .
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In the PAL version of the game, one becomes impossible to obtain after a certain point, resulting in the loss of one , an appearance by , and the . The source of this problem lies with , a farmer in the region. If begins to fuse with him but then quits and leaves the area, a glitch will occur, causing the game to never give the option to perform the again. This glitch is not present in the Japanese or North American versions of the game.
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A frozen located in the tunnel underneath the in can become missable. This is frozen in a block of thick , requiring the to thaw. Once has obtained the , he can revisit the tunnel by shrinking himself using a on the second floor balcony of the and descend the vines to the nearby water canal, where the tunnel's entrance is. Both the tunnel and its , however, are impossible to access once the and its become inaccessible later in the game, when returns to the with the fourth and fuses his into the . As such, the young hero must not obtain the until after he has opened this .
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The can become permanently unobtainable under certain conditions caused by a glitch. If obtains all of the that he can currently get and attempts to draw the lottery again, the chance that he will get a new will be 0%. However, it is possible for to still get a new . If this happens, the new sound will play and the will be added to the collection case on the left, but will act as if though it is a repeat and pay five . The significance of this is that despite being added to the collection case, the is not considered to be obtained by the game. Once obtains all 136 , does not award with the , but instead, says that there is still a 1% chance of getting a new . That 1% chance is the glitched that should not have gotten.
To avoid this glitch, must not draw again after falls onto his back and informs him that there are no more new to get. Doing so may cause to get a glitched of something he has not encountered yet, resulting in the becoming unobtainable.
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While they are not missable, some choices must be made throughout the course of the adventure regarding the . The are three of which only two at the most can be obtained. They are granted to by the three ,. provided he first finds for them. Because there is no third in the game, one will have to choose which two he prefers to have. The are carried in .
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Two out of the 16 from the can be missed:
*The first is from , and says that she was happy to meet and will appear again at a different location. She also adds a P.S. about her . gets this after completing the as long as he obtains her, but does not use her to warp out.
*The second is also from , and says that she was happy to meet up with and see her again, concluding by saying she will be going to another location. can get this after completing any from the to the by obtaining and using in that .
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The becomes permanently lost if it is burned by . If this happens, can purchase a that is functionally identical to the , but has a different name and a different design.
====Soups====
 and are rendered unattainable once cooks up and , respectively.
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===='s and ====
After the third visit to the , the must be purchased. Upon approaching a , receives a from notifying him that the is ready. However, the better course of action is to go directly to and buy the before checking the . If this is done, the will instead thank for his purchase, and a bonus will be included.
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A in a can become missable under some specific conditions. After defeating the on the , the reward will be the usual in a large . However, because the is the one that can never be revisited, it is possible to bypass this and go on without it. Fortunately, if does bypass it, the shows up and attempts to deliver it to him, asking him if he wants it. Choosing "Yes" allows to receive the , while choosing "No" instead renders it gone permanently.
==== on the ====
There are some on the that can be permanently missed. One contains a random , one contains ten , and a couple of others contain either or . There are also two , at least one of which is optional. Once has completed the , it cannot be revisited, rendering all of these permanently unobtainable.
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====Isle of the Goddess ====
There is a small containing 20 along the pathway winding around the Isle of the Goddess. Although it is hard to miss at the beginning of the game because leads past it, the disappears once the is revealed.
==== and 's ====
While no are permanently missable, the methods for obtaining some of them and the consequences of 's choices are mutually exclusive. When delivering , has the option to either give it to or to . If given to the former, will appear in 's room at night with . If given to the latter, and will begin dating. Once one option has been chosen and the consequences realized, the other cannot occur.
Likewise, during the involving , can either reciprocate 's feelings or reject her. If he chooses the former, she addresses him as "darling" for the rest of his journey and her laments that she is in love. If chooses the latter option, she will talk to him normally and expresses how happy he is that his daughter is no longer in love.
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A is available for activation in the second room of the . Once the has been completed, however, will lose his chance to activate it, as the can no longer be revisited.
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===='s ====
When obtains the from , he asks the young hero to clear the area around his . Once destroys all the small rocks on the outside, will make a appear in his containing 50 . This cannot be done after completing the .
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While no collectible items are missable in this game, Vol. 6 of the can no longer be found among the townsfolk after 's curse is lifted.
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===='s Interactions====
On the at the beginning of the game, the can be found at his , in the , and atop only before obtaining the four from the on the . After this, he is no longer at these locations.
====Zora Interactions====
Several Zora interactions can be missed if you advance through the game too fast and start the Reach Zora's Domain quest without speaking to them. These Zora are Tona, Ledo, Gruve, Torfeau, Tottika, and Tula. A conversation with Douma can also be missed.
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There are three methods for obtaining a at the , two of which involve speaking with the . It can be received either by talking to him atop or by making a dish of using , , and , and giving it to him at his . If does not get the using either of these two methods before obtaining the four on the , a containing it will appear in the . Regardless, the itself is not missable, as it can be bought in .
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The interiors of the four cannot be revisited once has activated their main , as they subsequently take aim at with their lasers and are deemed too dangerous to approach. As such, the contents of any still inside them become unobtainable. All of these are optional, however, as they contain items such as , , and various , which can be recuperated from elsewhere across .
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If 's is full using all 100 slots when he obtains the from , it will not appear in the , and will not be possible to obtain again from her, rendering it permanently unobtainable. Interestingly, if 's is full when receiving the from , this is not the case.
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Similarly to the , if receives the while his is full, it will not appear in the nor will it return to its pedestal, rendering it permanently unobtainable.
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Aside from the atop , the in the , and the in the , all permanently scale up based on a hidden point system which is determined by the number of that are slain. The in the is an exception, as it scales upon completing each of the . Consequently, the equipment they wield scales alongside them and can become permanently unobtainable.
After every possible has scaled to a or greater, and can no longer appear. As the atop remains unscaled, it is still possible to obtain , , and from it. Once every has scaled to a or greater, and can no longer appear. As it is possible to obtain the equipment from the in the , it is still possible to obtain , , and .
To account for the automatic scaling in , bear basic equipment and begin scaling from there. Additionally, other than that have been introduced in can be found wielding equipment, such as a that wields a at and a that wields a at . Because of these , it is only possible to miss , , and in .
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 only appear in and as part of . As such, if they are all collected and then destroyed or lost, they become permanently unobtainable. can repeat to rent one for 20 for the duration of the , however he will not be able to keep it.
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 only appear in and as one of the rewards from 's Advanced Course. As such, if they are all collected and then destroyed or lost, they become permanently unobtainable.
==== Modifier====
The modifier, which causes the last hit in a succession of hits from a to deal twice as much damage, can only appear before a certain amount of experience in the game's hidden point system is gained from defeating . After this threshold is met, with this modifier can no longer appear.
==Other Games==
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In version 1.6.1 or earlier, during the first playthrough of in , if is defeated before it reaches the West Field , the pop-up message will not appear, resulting in its entry never being unlocked in the , as well as never randomly appearing during loading screens in and .