Oathmaker's Ward

Oathmaker's Ward is a pair of Stygian Iron gauntlets, a material mined within The Umbral Plane, although Stygian Iron is without the needed souls to make Soul Damascus. With paired rubies embedded on the backs of the hand, claw like fingertips, and a perpetual warmth, the gauntlets are a recognizable staple item for the highest level Paladins and Zealots of Otia, God of Mercy, Vanera, Goddess of Vengeance, and Komis, Goddess of Victory.
Dormant State.
* Oathmaker's Ward has 4 charges, and regains 1d4 charges daily at dawn.
* Scavenger. When you are hit with an attack, spell, or spell like effect from a creature, you can absorb some of the impact with your left gauntlet, and storing its energy in your right gauntlet. Absorbing an attack, spell, or spell like effect stores 1 additional charge.
* Assault. You can expel these charges either as raw energy or channel it through a weapon dealing 1d6 radiant damage as part of an attack action.
Awakened State. 
The gauntlets grow claw like fingertips and cover half the forearm with the Stygian Iron cracked with wispy black smoke emanating from between the plates and cracks.
* Oathmaker's Ward has 6 charges, and regains 1d6 charges daily at dawn.
* Devourer. Your Scavenger ability evolves into Devourer. When you are hit with an attack, spell, or spell like effect from a creature, you can absorb some of the impact with your left gauntlet, lessening its effect on you and storing its energy in your right gauntlet. Absorbing an attack, spell, or spell like effect stores 1 additional charge and grants resistance to the same type of damage until the end of your next turn.
* Severer. Your Assault ability evolves into Severer. You can expel saved charges either as raw energy or channel it through a weapon dealing 1d8 radiant damage as part of an attack action and the attack counts as magical for the purpose of overcoming resistance.
Exalted State. 
The gauntlets cracks spread and the gauntlets take on a deep black and have a continuous glow beneath the plates, appearing to be ablaze inside the gauntlets and letting out a constant harmless smoke.
* Oathmaker's Ward has 8 charges, and regains 1d8 charges daily at dawn.
* Gluttony. Your Devourer ability evolves into Gluttony. When you are hit with an attack, spell, or spell like effect from a creature, you can absorb some of the impact with your left gauntlet, lessening its effect on you and storing its energy in your right gauntlet. Absorbing an attack, spell, or spell like effect stores 2 additional charges and grants you adaptive resistance for 1 minute. You can gain this resistance a number of times equal to your Charisma Modifier.
* Amaterasu. Your Severer ability evolves into Amaterasu. You can expel saved charges either as raw energy or channel it through a weapon dealing 2d6 radiant damage as part of an attack action. The entire attack counts as magical and ignores immunity.
Category:Divine Artifacts
Category:Magic Armor
Category:Armor
Category:Gauntlets