Anti-Zombot Arbutus

Anti-Zombot Arbutus is the upgrade plant of Death Rayflower and is unlocked in The Sanctuary's level path E (more about level paths here) in Plants vs. Zombies: Lost World, after beating Level 10E, and is the final upgrade seed packet to collect in the game. In order to plant Anti-Zombot Arbutus, you'll need to plant him on two side by side Death Rayflowers, just like how Cob Cannon in PvZ needs two side by side Kernel-pults to plant.
Unlike other shadow plants, Anti-Zombot Arbutus cannot attack if he is not powered, because if he isn't, he'll be unable to charge up his attack and will go into a dormant state. Additionally, to power him, you will need three rather than just one shadow plant-empowering source simultaneously powering him (e.g. 3 Moonflowers).
Once Anti-Zombot Arbutus is powered, he will then take 15 seconds to charge up a giant laser before he is ready to fire it. Anti-Zombot Arbutus is a manual plant, unlike his degrade, so you need to tap on him so he can fire the laser. You can click/tap and hold him for 1 second to make Anti-Zombot Arbutus fire his laser automatically whenever he detects a zombie down his lane or next door as soon as his laser is ready (you can click/tap and hold him again to disable his automatic firing).
Anti-Zombot Arbutus's laser spans the width of three lanes and does 75 DPS worth of damage every 0.1 seconds to all zombies caught in the middle of the laser, and 50 DPS every 0.1 seconds to all zombies in the lanes next door from Anti-Zombot Arbutus. The laser lasts for 1.5 seconds before it dissipates, requiring Anti-Zombot Arbutus to charge up the laser again. Enemies that occupy more than one lane (i.e. Zombots and bosses) will take increased damage from the laser if they occupy multiple lanes where the laser is present, as the damage can stack.
Just like Death Rayflower, Anti-Zombot Arbutus shadowcharges zombies that get hit by the laser, where they get shadowcharged for 6 seconds (the time it lasts for does not stack) after the laser ends. Shadowcharged zombies take 1.5 times more damage from attacks from shadow plants.
==Origins==
Anti-Zombot Arbutus is based on the same plant that their degrade (Death Rayflower) is, that being the Epigaea repens, who, although has mayflower has one of their common names, is also known by the common name trailing arbutus, which is where Anti-Zombot Arbutus gets part of their name. This is not to be confused with the genus of flowering plants with the same name (Arbutus), which also does not actually contain the species Epigaea repens.
The "Anti-Zombot" part of the plant's name refers to how Anti-Zombot Arbutus does increased damage towards Zombots and other bosses, since their size spans more than a single lane, and, because of this, they can take more damage from the laser through multiple lanes. Additionally, Anti-Zombot Arbutus has a special Plant Food effect that occurs when they are in a boss level.
==Almanac Entry==
Anti-Zombot Arbutus
Sun cost: 500
Recharge: Very Slow
A large shadow plant with an extremely powerful and large laser beam which takes a long time to charge up.
Must be planted on two side by side Death Rayflowers.
Usage: Tap when ready to fire the laser. Tap and hold to make him fire automatically when zombies are detected.
Weakness: Requires at least three shadow plant-empowering sources to be able to recharge laser
Anti-Zombot Arbutus is a fearsome force to be reckoned with. His unimaginable feat of immense power concentrated into a single beam of death is unmatched throughout the entire kingdom of Plantae. "I fear no man, no zombie, no enemy, but that thing..." Anti-Zombot Arbutus takes out what seems to be a crude drawing of an ancient plant. Anti-Zombot Arbutus finishes with a trembling voice "...it scares me."
==Upgrades==
===Plant Food power===
When fed with Plant Food, Anti-Zombot Arbutus faces upwards to shoot an extremely gigantic laser towards the sky, centred at the zombie nearest to the plant on their lane, eventually hitting that zombie and all other zombies in a 5×5 area and damaging them for 1200 DPS. If the level is a boss fight, Anti-Zombot Arbutus aims towards the boss instead, concentrating their laser beam and damaging the boss for 6000 DPS as well as stunning it for thrice the time it would normally be stunned by a Plant Food effect.
After Anti-Zombot Arbutus is fed Plant Food, he goes into a non-active state that requires him to rest for 7.5 seconds before he can either be fed Plant Food again or charge up his next attack (to compensate for the rest time, the next laser he charges up only takes 12.5 seconds to charge).
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Strength 	50 DPS every 0.1 seconds (30 DPS for lanes next door)	65 DPS every 0.1 seconds (40 DPS for lanes next door)	75 DPS every 0.1 seconds (50 DPS for lanes next door)	
85 DPS every 0.1 seconds (60 DPS for lanes next door)
(Unlock cost: 1 Strength Token)	
100 DPS every 0.1 seconds (70 DPS for lanes next door)
(Unlock cost: 2 Strength Tokens)
Toughness 	200 DPS 	450 DPS 	600 DPS 	
750 DPS
(Unlock cost: 1 Toughness Token)	
1000 DPS
(Unlock cost: 2 Toughness Tokens)
Sun cost 	675 sun 	575 sun 	500 sun 	
425 sun
(Unlock cost: 1 Sun cost Token)	
325 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge* 	N/A 	N/A 	60 seconds 	
N/A 	
N/A
Firing rate	20 seconds 	17 seconds 	15 seconds 	
13 seconds
(Unlock cost: 1 Firing rate Token)	
10 seconds 
Unlock cost: 2 Firing rate Tokens)
* - Upgrade plants cannot have upgraded nor degraded recharges.
More about the upgrading system here.
==Strategies==
Anti-Zombot Arbutus is meant to represent the heaviest weapon throughout the entire game. His high sun cost (combined with the fact that he needs 2 Death Rayflowers to plant, increasing the sun requirement further), very slow recharge and his need to be powered by 3 shadow plant-empowering sources in order to charge his laser shows his extremely high demand in order to be utilized. Regardless, Anti-Zombot Arbutus is still not only one of the heaviest hitting offensive plants in the entire game that isn't a single-use, but they also deal this damage across three whole lanes of zombies (albeit the damage dealt in lanes next door is weaker), so it's a good late-game investment if you're able to set it up.
To set him up right, you'll need to make sure your defense heavily utilizes shadow synergy, due to Anti-Zombot Arbutus's requirement of being powered by 3 shadow plant-empowering sources. Setting up numerous adjacent Moonflowers will help, especially when Moonflower produces more sun when planted adjacent to more shadow plants, which you will need to make use of in order to save up enough sun to plant the Death Rayflowers and Anti-Zombot Arbutus. Moreover, make ensure to start your defense with other cheaper offensive shadow plants, that way you can defend yourself while taking time to set up the plant. Plus, these other offensive shadow plants can utilize Anti-Zombot Arbutus's shadowcharging ability to deal more damage to zombies once he is eventually set up.
Due to how costly he is, planting him in every lane is not a very feasible option, so planting just two (one in the 2nd and one in the 4th lane) or even one (in the middle lane) with Garlics to divert zombies (in the 1st and 5th lanes) into Anti-Zombot Arbutus's range is already enough to have a good coverage of the whole lawn.
==Gallery==
Anti-Zombot Arbutus (charged up before unpowered).png|Anti-Zombot Arbutus (HD)
Concept art (Anti-Zombot Arbutus).png|Anti-Zombot Arbutus's concept art by Bean
Costume (Anti-Zombot Arbutus).png|Costume
Seed packet (Anti-Zombot Arbutus).png|Seed packet
Powered form (Anti-Zombot Arbutus).png|Anti-Zombot Arbutus's powered form
Deactivated (Anti-Zombot Arbutus).png|Anti-Zombot Arbutus after firing a laser and left without shadow plant-empowering sources
Charging laser (Anti-Zombot Arbutus).png|Powered Anti-Zombot Arbutus charging their laser
Firing laser (unpowered) (Anti-Zombot Arbutus).png|Unpowered Anti-Zombot Arbutus firing their laser (this only happens if he fires after he loses his shadow plant-empowering sources but is already charged up)
Firing laser (Anti-Zombot Arbutus).png|Powered Anti-Zombot Arbutus firing their laser
==Art credits==
*Credits to Bean for the concept art.
*Credits to Rocky for helping with the final design.
==Trivia==
*Anti-Zombot Arbutus is the only upgrade plant in the game to have a recharge time that isn't 30 seconds, but instead double of that.
Click here to return to the main article for Plants vs. Zombies: Lost World.
Category:Plants
Category:Very Slow recharge plants
Category:Offensive Plants
Category:Shadow Plants
Category:Manually controlled plants
Category:PvZ:LW content
Category:Uncleared page