Batallia Downs

=Batallia Downs=
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | Fishing
NMs | Mobs
During the Great War, the Batallia Downs were the location of the infamous Battle of Jeuno. The scars left from this epic confrontation still litter the region. The looming Achaque Mountains situated in the northern part of the area prevent possible intruders while hampering the travel of adventurers. Finally, the Artisan Bridge connecting the Norvallen Region and the Grand Duchy of Jeuno is located on the downs' far eastern shore.
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== Connecting Areas Edit==
:Rolanberry Fields
:The Eldieme Necropolis
:Beaucedine Glacier (isolated area, entrance from Glacier only)
:Jugner Forest
:Upper Jeuno
== Involved in Quests/Missions Edit==
Quest 	
Type 	
Starter 	
Location
  A Chocobo's Tale 	General 	Nevela 	  Upper Jeuno (G-7)
  An Explorer's Footsteps 	Map 	Abelard 	  Selbina (H-9)
  Chasing Quotas 	AF (DRG) 	Ceraulian 	  Port San d'Oria (I-10)
  The Setting Sun 	General 	Vamorcote 	  Northern San d'Oria (F-5)
 	 	 	
Mission 	Country 	Starter 	Location
  San d'Oria Mission 9-1:Breaking Barriers 	San d'Oria	San d'Orian Gate Guard	  San d'Oria
  Promathia Mission 5-3:The Pursuit of Paradise (Tenzen's Path)	Promathia 	--- 	   ---
	
== NPCs Found Here Edit==
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"	Name	Location	Type
		 	 	
==Notorious Monsters Found HereEdit==
Name	Level 	Drops	Steal	Family 	Spawns	Notes
Ahtu
:	51 - 52	Dryad Root
Engraved Key (100% drop)
Mistletoe	 	Treants 	 	
Badshah
:	Unknown	 	 	Tigers 	 	
Lumber Jack
:	55 - 55	Beetle Blood
Beetle Jaw
Beetle Shell
Bloodsword
Lightning Mantle
Reraiser
Vile Elixir	 	Beetles 	 	
Sturmtiger
:	52 	 	 	Tigers 	 	
Tottering Toby
:	27 - 28	Stumbling Sandals
Treant Bulb	 	Saplings	 	
Weeping Willow
:	45 - 45	 	 	Treants 	 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops 	Steal 	Family 	Spawns	Notes
Ba
:	25 - 28	Bird Egg
Bird Feather	 	Birds 	 	
Clipper
:	23 - 25	Rock Salt 	Rock Salt 	Crabs 	 	
Cutter
:	28 - 30	 	 	Crabs 	 	
Dagon
:	33 - 35	Pugil Scales 	 	Pugils 	 	
Earth Elemental
:	38 - 40	Earth Cluster 	 	Elementals 	 	
Evil Spirit
:	35 - 38	Cotton Cloth 	Cotton Cloth 	Ghosts 	 	
Evil Weapon
:	36 - 38	 	 	Evil Weapons	 	
Goblin Digger
:	28 - 32	 	Grass Thread 	Goblins 	 	A, S
Goblin Furrier
:	28 - 36	Goblin Mask 	Crossbow Bolt 	Goblins 	 	A, S
Goblin Gambler
:	26 - 30	Poison Flour 	Silver Beastcoin	Goblins 	 	A, S
Goblin Leecher
:	26 - 30	Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak	Silver Beastcoin	Goblins 	 	A, S
Goblin Mugger
:	26 - 30	 	Silver Beastcoin	Goblins 	 	A, S
Goblin Pathfinder
:	28 - 36	Counterfeit Gil	Silver Beastcoin	Goblins 	 	A, S
Goblin Shaman
:	28 - 36	 	Silver Beastcoin	Goblins 	 	A, S
Goblin Smithy
:	28 - 36	Goblin Mail 	Silver Beastcoin	Goblins 	 	A, S
Goblin's Dragonfly
:	23 - 25	 	 	Flies 	 	
Ice Elemental
:	38 - 40	Ice Cluster 	 	Elementals 	 	
Ignis Fatuus
:	34 - 36	Bomb Arm
Bomb Ash	 	Bombs 	 	
Kraken
:	38 - 40	 	 	Sea Monks 	 	
Land Pugil
:	20 - 23	 	 	Pugils 	 	
Mauthe Doog
:	28 - 32	Wolf Hide 	 	Hounds 	 	
May Fly
:	22 - 26	Insect Wing 	 	Flies 	 	
Orcish Beastrider
:	30 - 36	Chain Hose
Chain Mittens
Greaves
Iron Mask
Nyumomo Doll
Scroll of Absorb-AGI
Scroll of Absorb-INT
Scroll of Absorb-VIT	Silver Beastcoin	Orcs 	 	A, S
Orcish Brawler
:	30 - 36	Soil Gi
Soil Hachimaki
Soil Kyahan
Soil Sitabaki
Soil Tekko	Silver Beastcoin	Orcs 	 	A, S
Orcish Cursemaker
:	26 - 30	 	Silver Beastcoin	Orcs 	 	A, S
Orcish Fighter
:	26 - 30	 	Silver Beastcoin	Orcs 	 	A, S
Orcish Impaler
:	30 - 36	Chain Hose
Chain Mittens
Greaves
Iron Mask	Silver Beastcoin	Orcs 	 	
Orcish Nightraider
:	30 - 36	Lizard Gloves
Nyumomo Doll
Studded Bandana
Studded Boots
Studded Gloves
Studded Trousers	Silver Beastcoin	Orcs 	 	A, S
Orcish Serjeant
:	26 - 30	 	Silver Beastcoin	Orcs 	 	A, S
Sabertooth Tiger
:	28 - 32	Black Tiger Fang
Tiger Hide	 	Tigers 	 	A, S
Snipper
:	20 - 23	 	 	Crabs 	 	
Sobbing Sapling
:	36 - 38	Treant Bulb 	 	Saplings 	 	
Stalking Sapling
:	20 - 24	Treant Bulb
Fruit Seeds
Vegetable Seeds	Fruit Seeds
Vegetable Seeds	Saplings 	 	
Treant
:	35 - 37	Dryad Root
Mistletoe
Oak Log	 	Treants 	 	
Wight
:	26 - 36	Bone Chip 	Bone Chip 	Skeletons 	 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime