Repulsion (Priest Spell)

When this spell is cast, the priest can cause all creatures in the area of effect to move directly away from his or her person. Repulsion occurs at the speed of the creature attempting to move toward the caster. The repelled creature continues to move away for a complete round even if this takes it beyond the area of effect. The caster can designate a new direction each round, but use of this power counts as the caster's principal action in the round. The caster can, of course, choose to do something else instead of using the repulsion attack.
The spell is not effective against drow or crea­tures of chaotic evil alignment – but other crea­tures are affected: The priest must be able to confront the creatures to be affected – see them and be seen. As the casting ends, flickering black flames seem to emanate from the caster, streaming outward to define the pathway of effect.
The material components are the priest's holy symbol; a miniature sword blade, normal dagger, or knife; and a flame, spark, hot coal or ember.
Notes: Granted by the drow goddess Lolth.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells