Bats

Bats are common flying enemies. They follow the Bat AI, randomly flying around and bumping into things while trying to make contact with the player. In , all types except for the Slimer have a chance to inflict the Feral Bite debuff on players.
== Variants ==
=== Pre-Hardmode ===
Type	Health 	Damage	Defense	Coins	Banner	Additional info
 	Common Cavern/Underground enemy 	 	 	 	 	
 	Common Glowing Mushroom biome enemy 	 	 	 	 	
 	Common Jungle enemy 	 	 	 	 	
 	Common Underworld enemy 	 	 	 	 	
 	Common Ice biome enemy, inflicts Chilled and rarely Frozen on contact	 	 	 	 	
=== Hardmode only ===
Type	Health 	Damage	Defense	Coins	Banner	Additional info
 	Common Cavern enemy, inflicts Confused on contact 	 	 	 	 	
 	Common Hallow enemy 	 	 	 	 	
 	Common Underworld enemy, only appears after defeating a mechanical boss 	 	 	 	 	
 	Corruption enemy, changes form into a slime when health is depleted 	 	 	 	 	
 	Jungle enemy, only spawns at night 	 	 	 	 	
 	Solar Eclipse enemy, pursues player as a bat and transforms into humanoid form when near	 	 	 	 	
== Tips ==
* Bats are small, fast and their erratic behavior will often annoy and irritate players. They can be a serious pain to newcomers without means of protecting against knockback, such as the Cobalt Shield, because players could be knocked off ledges into lethal falls, or worse, a group of enemies.
* Hellbats are especially irritating, as they can easily knock unsuspecting players into pools of lava. There are however several precautions that players may take.
** The best tactic is avoidance. Utilize walls and terrain to your advantage to leave them trapped, or use knockback to lose distance.
** If armed with a weapon with decent knockback, it would be sufficient to slay them close-up, because a swing is often completed before the bat returns.
** One might notice early that broadswords are extremely effective with practice.
== History ==