Report 1867

Report #1867
Skillset: Tessenchi Skill: ThousandCuts
 Org: Hallifax Status: Finalised
Problem: [This will also effect Nunchuku - Yonghengqishi.] ThousandCuts is the
only kill available to the Tessenchi class, the transcendant ability in the
skill of the same name. It is not an instant kill, but rather a scaling damage
kill, somewhat akin to Meteor or DischordantChord. Currently, it does 12.5% of a
targets max health per steam affliction they have when struck. It costs 3p (plus
2 power to burst the form before), is limited to Killer stance, and can only
target 3 body parts, all of which are guarded by STANCE VITALS. It also faces
the same obstacles as other damage kills, aka skills like IllusorySelf. In order
to somewhat consistently kill, the target must have 8 steam afflictions when
struck, a quantity that is simply not viable in 1v1 combat. While it is possible
to afflict with 8 steam affs with perfect luck (5 from 750+ hemorrhaging burst,
two poisons in form and one beast spit (none of which get shrugged)), the target
is guaranteed to cure at least one (Aeon) or two before the monk has balance
back. Keep in mind Tessenchi has no kata forms with steam cured affs by design,
and there are only 3 steam cured poisons, so it is not feasible to build up
steam affs beforehand. As a result, the kill is far, far more difficult and
subject to randomness than other monk kills to begin with, and even then is not
a true instant kill. This report seeks to increase the damage scaling to make
the kill more viable and slightly widen the razor thin margin to pull it off.
[A: 4 R: 0] Solution #1: Change the damage scaling from 12.5% to 15% per steam
 aff. This would put 7 affliction ThousandCuts just
 over 100%, making the kill level condition feasible
 after a 750+ hemorrhaging burst, where other monk
 instant kills work.
[A: 5 R: 0] Solution #2: Change the damage scaling from 12.5% to 16.5%. This
 puts 6 affliction ThousandCuts at 99%, alleviating
 the requirement for the monk to boost (a requirement
 other monks do not face to hit their window) as even
 2 cures would leave the target in severe danger
 range, if not outright kill. This would also reduce
 Tessenchis current absolute reliance on Aeon and help
 Yonghengqishi even more. (Veyils's suggestion)
[A: 6 R: 0] Solution #3: In addition to either Solution 1 or Solution 2,
 change all monk kills to bypass stancing at no
 additional cost. This eliminates a big gap between
 different specs viabilities in terms of number of
 limbs they can target (Tessenchi: 3. Ninjaraki: 1.
 Nekotai: 7) as well as cutting down the steep
 effective power cost (to bypass stance) of all monk
 kills by 1-3p. (This solution added after Tremula's
 comment below)
Player Comments:
---[Ejderha on 3/9 @ 06:14 sets as pending]
---[Tremula on 3/9 @ 16:05 writes]:
While I'm supportive of either solution (preferring 2) I wonder how this is
going to help against what appeared to be one of the big issues in your Problem
statement: that a single stance guards against all of your only viable kill
method.
---[Ejderha on 3/9 @ 16:41 writes]:
@Tremula I agree, and after we talked on Envoys (Me, Tremula, Tarken) the
consensus was that stance effecting the kills at all was too strong. I have
added Sol3 to change that for all monk kata kills, to bypass stance at no extra
cost. A worse but better than nothing alternative would be to change all monk
kills to target any limb (like Nekotai FinalSting) rather than very short lists.
---[Tarken on 3/9 @ 16:43 writes]:
Preference for sol 1, but not against sol 2. Support for sol 3.
---[Danquik on 3/10 @ 04:53 writes]:
Sol 2
---[Maligorn on 3/10 @ 11:40 writes]:
Supported.
---[Maligorn on 3/10 @ 12:23 writes]:
Furthermore, IllusorySelf should not work on the Yonghengqishi and ThousandCuts
skills, to bring them further onto par with the other monks' Actual Instakills.
YQ and TCUTS are still at a significant disadvantage if they pour all the effort
into even getting someone primed to die and they hit IllusorySelf while other
monks do not have to deal with this feature. One could argue that Meteor and
DiscordantChord should also fall under this bypass, but I don't think their
arguments are nearly as strong - it is much more difficult and time-consuming to
prime a target for TCUTS or YQ than it is for the former two skills.
---[Aeldra on 3/21 @ 09:42 writes]:
Abstain 1 approve 2 approve 3
---[Deichtine on 3/21 @ 14:25 writes]:
Agreed with Maligorn that a number of skills such as
this/dischordantchord/meteor should probally bypass IllusorySelf/rune of
absorption/any other 100% absorbs
---[Deichtine on 3/21 @ 14:26 writes]:
A suggested solution would be to make these monks bursts be on a delayed effect
like other monks. EG burst and then 3.5 seconds after the afflictions hit. This
would allow the monks in question to burst, wait 3.5 seconds, hit a 100% damage
kill. Would bring them in line with out monks.