Armorer (Fallout 4)

Armorer is a Strength perk .
==Effects==
Taking this perk gives access to more advanced armor mods while using an armor workbench. Far and away the most important armor mods it provides access to are the levels of ballistic weave, because each level provides more resistance than both Toughness and Refractor put together. For convenience, Ballistic Weave is summed up here, assuming a green rag hat and military fatigues, ignoring the +2 Agility from the fatigues (so other than a helmet and power armor, all suits of armor encountered should stack with the listings below).
Rank	 	 	 	
0 	60 	75 	60	75
1 	90 	105	30	30
2 	130	145	40	40
3 	180	195	50	50
4 	220	235	40	40
==Ranks==
Rank	Requirements 	Description 	Form ID
1 	STR 3, LVL 1 	Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.	
2 	STR 3, LVL 13	You gain access to Rank 2 armor mods. 	
3 	STR 3, LVL 25	You gain access to Rank 3 armor mods. 	
4 	STR 3, LVL 39	You gain access to Rank 4 armor mods. 	
==Notes==
* The perk is only needed to craft new mods from scratch, not for applying or removing mods. It is possible to remove a mod that cannot be crafted at the moment and apply it freely on a different piece of the same kind of armor.
* The first rank of this perk is required in order to construct an armor forge from the Contraptions Workshop add-on. All four ranks are required in order to make every possible piece of armor with the armor forge. 
==Gallery==
FO4 Armorer loading screen.jpg|Loading screen slide
Category:Fallout 4 perks
fr:Armurier (Fallout 4)