Wererat

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|-|Wererat=
|-|Rat Lord=
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==Summary==
Wererats are among the most common and most despicable of all lycanthropes, and can generally be found in gangs inhabiting sewer systems and similar constructs. They are noted for their nervous and suspicious behaviors and, much like all other lycanthropes, they tend to take on traits of their animal even in human form- short, matted hair and quickly darting eyes are often signs of a wererat.
==Powers and Stats==
Tier: At least , likely | At least , likely 
Key: Regular | Rat Lord
Name: Wererat, Rat Lord
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Humanoid, Shapechanger, Rodent Lycanthrope
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Shapeshifting (They can transform to a Monster Manual 5e Page 209), Small Size (Type 1; In their rat form), Damage Reduction (Shown ), Regeneration (Low Mid; All Wererats can regrow Dragon Magazine Issue 251 Page 83), Natural Weaponry (Their hybrid and rat form can use their to attack), Enhanced Senses (They have an enhanced sense of and their rat form has ), Curse Manipulation (As a lycanthrope, it can pass on the Monster Manual 5e Page 206 to others by or attacking them with their Dragon Magazine Issue 251 Page 82), Animal Manipulation (Via Monster Manual 3.5e Page 172), Supernatural Willpower (Via Monster Manual 3.5e Page 173), Disease Manipulation and Statistics Reduction (Via ), Summoning (They can Monster Manual 1e Page 63 giant rats), Weapon Mastery (They are adept at using ), Stealth Mastery (Shown ), Death Manipulation, Damage Reduction, Poison Manipulation, Power Bestowal (All Wererats can use an ability the spell Player's Handbook 2e Page 144), Resistance to Fragrance Manipulation (Despite their keen sense of smell they are fine living in lairs which have a stench so foul it ), Wererats are 
|-|Wererat Lord=All powers of a base Wererat plus Longevity (They can live up to Dungeon Magazine Issue 62 Page 55), likely far more (The scariest part about a Rat Lord that unlike their regular counterpart they are not limited in their ability to )
|-|Optional Abilities=Wererats can have the following which grants them: Sound Manipulation (Via Player's Handbook 2e Page 131), Empathic Manipulation ( Player's Handbook 2e Page 132), Gravity Manipulation and Density Manipulation (Via Player's Handbook 2e Page 134), Illusion Creation (Via Player's Handbook 2e Page 140), Darkness Manipulation (Via ), Information Manipulation (Via Player's Handbook 2e Page 144), Fragrance Manipulation (Via Player's Handbook 2e Page 145)
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Attack Potency: At least Wall level, likely Small Building level (As a monster in 3.5e they are on par with animals like the Rothé) | At least Wall level, likely Small Building level (They are superior to regular Wererats)
Speed: Subsonic (Capable of dodging point blank arrows) | At least Subsonic 
Lifting Strength: Class 1 (Due to having a strength score of they can at max push 680.3886 kg) | At least Class 1
Striking Strength: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level
Durability: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range, Extended Melee Range via shortsword, and Tens of Meters via crossbow; between Tens of Meters to Hundreds of Meters depending on their spells | Standard Melee Range, Extended Melee Range via shortsword, and Hundreds of Meters via crossbow; between Tens of Meters to Hundreds of Meters depending on their spells
Standard Equipment: Showrtswords and hand crossbows | Showrtswords and hand crossbows, likely far more
Intelligence: Above Average (While they're nothing special academically Wererats are adept at fighting, stealth, , Monster Manual 4e Page 180) | Varies from above average (The stupidest of the rat lords are still superior to regular Wererats) to genius (The smartest Rat Lords maintain an intelligence score of which means they're at the peak of regular human intelligence)
Weaknesses: Silver negates their passive damage reduction and halts their regeneration
Notable Attacks/Techniques:
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|-|Baseline Abilities=
*: A nimble fighter, the Wererat is able to preform a flurry of attacks, with its bite always being apart of it.
*Bite: The Wererat's bite can both inflict the Wererat curse on them or inflict a Filth Fever onto them, which after a day of being in them will reduce the victim's physical capabilities.
*Rat Empathy: A Wererat has a natural affinity towards rats, with it allowing them to persuade regular and monstrous rats far more easily. 
*Feign Death: When a Wererat is near death or losing it can place itself in a coma like state which renders it blind. While in this state they reduce all damage taken by half, poison can't take any effect on them and they are immune to various status effects.
|-|Via Spells=
Every one in four Wererats possess an innate ability to cast 1 or even 2 of the following spells 3 times per day:
*Alarm: The Wererat can designate either an object or an area of 20 foot cube within 10 yards of itself, afterwards if anything larger than a rat passes through it a loud sound will be emitted. This effect stays on for 4+ hours
*Blur: The Wererat can cause its outlines to become blurry and constantly shift, making it hitting it far harder. This effect persists for at least 3 rounds. 
*Charm Person: The Wererat can choose one Humanoid target within 120 yards of it, and proceed to charm them which makes them view the Wererat like a trusted friend. The duration of the charm depends on the target's intelligence, being shorter the smarter the target is.
*Darkness, 15' Radius: Within 10 yards of itself, the Wererat can create a 15 foot radius of absolute darkness in where no one can see and no light can be produced.
*Feather Fall: When the Wererat falls through the air it can instantly cast this in order to make itself have the mass of a piece of dove and slow down its fall speed, which together make so if the Wererat lands on the ground while this spell is on they suffer no damage.
*Misdirection: The Wererat can make so a creature or object of its choosing will for 8 hours give false information for anyone using a detection magic to try and either locate said thing or ascertain certain traits about it such as its alignment. 
*Stinking Cloud: The Wererat can withing 20 yards of itself produce a cloud of nauseous vapors that has a 30 feet radius, and whoever is within it will become nauseous. 
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Animal Users
Category:Bodily Weaponry Users
Category:Crossbow Users
Category:Curse Users
Category:Damage Reduction Users
Category:Darkness Users
Category:Death Users
Category:Density Users
Category:Disease Users
Category:Empathic Manipulation Users
Category:Enhanced Senses Users
Category:Evil Characters
Category:Fantasy Characters
Category:Fragrance Users
Category:Geniuses
Category:Gravity Users
Category:Humans
Category:Illusionists
Category:Information Analysis Users
Category:Longevity Users
Category:Poison Users
Category:Power Bestowal Users
Category:Regeneration Users
Category:Rodents
Category:Shapeshifters
Category:Small Sized Characters
Category:Sound Users
Category:Stealth Masters
Category:Summoners
Category:Sword Users
Category:Weapon Masters
Category:Weapon Users