Animal Summoning I

Animal Summoning I is a 4th level priest spell. It summons 1 or 2 Dire Wolves and/or War Dogs to aid the caster.
This spell is usable by the Beast Master kit as a 1st level spell.
==Description==
== Gameplay ==
The caster selects a spot on the area map where the animal(s) will appear and designates it by clicking/selecting the spot with targeting cursor.
When the spell cast is finished, the creature(s) appear at the designated spot with a rendered summoning graphic taking a few seconds.
The animals will now be available to receive commands from the caster and are classified as "controlled" creatures.
If no orders are given, the summoned help will perform actions according to their very basic AI script.
These beasts are subject to the "summoned creature" limit of 5 per area map - if there are already five such entities present on the map, then this spell will not succeed in bringing on any more.
A summoned animal cannot explore and pierce the "fog of war" - nor can they transition to another area map.
Summoned creatures are instantly destroyed by a Death Spell, or if they are within the area of effect of a Death Fog.
An animal slain in combat will leave a corpse on the map, but if the spell expires, they are "unsummoned" and disappear instead.
* Animal Summoning I only summons War Dog or Dire Wolf creatures.
* Despite the description, it only summons 1 or 2 creatures.
* Due to how summoning multiple creatures is calculated, the following results are possible:
** 50%: 1× Dire Wolf
** 25%: 1× War Dog, 1× Dire Wolf
** 25%: 2× War Dog
* Creature statistics:
Animal 	AbilityScores	AbilityScores	CombatStats 	CombatStats 	Special	Special
War Dog 	STR 	9 	HD 	2 	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None
War Dog 	DEX 	9 	HP 	17 	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None
War Dog 	CON 	9 	THAC0 	19 	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None
War Dog 	INT 	9 	AC 	4 	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None
War Dog 	WIS 	9 	APR 	1 	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None
War Dog 	CHA 	9 	1d8 (Piercing)	1d8 (Piercing)	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None	
Saving throws: D14 / W16 / P15 / B17 / S17
Resistances:None
Immunities:None
Dire Wolf	STR 	18 	HD 	4 	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon
Dire Wolf	DEX 	9 	HP 	33 	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon
Dire Wolf	CON 	9 	THAC0 	15 	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon
Dire Wolf	INT 	9 	AC 	6 	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon
Dire Wolf	WIS 	9 	APR 	1 	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon
Dire Wolf	CHA 	9 	1d8 (Piercing)	1d8 (Piercing)	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon	
Saving throws: D13 / W15 / P14 / B16 / S16
Resistances:None
Immunities:None
Special:Strikes as +1 weapon
==Note==
*The spell description text is incorrect, and the spell only summons 1 to 2 creatures, rather than the stated 2 to 3 creatures.
== Trivia ==
The Advanced Dungeons and Dragons 2nd Edition Priest spell Animal Summoning I differs in several ways from the BG video game version.
In the PnP ruleset, only animals within range of the caster at the time the spell is cast will come. The caster can try three times to summon three different types of animals - The DM must determine the chance of a summoned animal type being within the range of the spell.
The animals summoned aid the caster by whatever means they possess, staying until a fight is over, a specific mission is finished, the caster is safe, he sends them away, etc. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell.
==Gallery==
Animal Summoning 1 SPPR402A00000 350% mix.PNG|Scroll icon resized 350%, with desaturated background
==Mod content==
Spell Revisions mod has replaced "Animal Summoning I" with Animal Summoning IV. See below:
Animal Summoning IV
Level: 4
School: Conjuration
Sphere: Animal
Range: Long
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls a number of animals, which serve the summoner under any conditions. The type and number of creatures that appear depend upon the level of the druid casting the spell.
7th : 2 leopards
9th+ : 3 leopards
The summoned animals will aid the caster by whatever means they possess, staying until the spell duration expires.
Leopard (4 Hit Dice):
STR 16, DEX 18, CON 15, INT 6, WIS 13, CHA 6; AL Neutral
HP 36, AC 5, THAC0 16, Saving Throws 12/16/12/14/16
2 Attacks Per Round, 1d6+1 Piercing Damage (Claws & Bite)
Combat Abilities:
Pounce: can charge a target if at least 6 feet away. During that round the leopard moves at double speed, attacks with a +2 bonus to hit and damage rolls, but suffers a -2 penalty to AC
==External links==
*
*
*Advanced D&D 2nd Edition Wiki - Animal Summoning I (priest Spell)
Category:Cleric 4th level spells
Category:Druid 4th level spells
Category:Bugs