Troll (Dungeons and Dragons)

==Summary==
Trolls are giants outside of the Ordining, largely due to their predatorial and uncivilized ways of life. In fact, they are not believed to be direct relatives of giants at all, and are only classified as such due to their large stature and ability to mate with true giants. They could be found almost anywhere, with multitudes of sub-species forming as a result of their extremely varied environment choices. Some could be found in the boiling hot jungle, while others function perfectly fine in the bone-chilling arctic wastelands, while yet others could survive in active volcanoes.
Trolls are most known for their regenerative abilities, allowing them to survive wounds that would have slain most others. Famously, the only counter to this is burning their flesh, either by fire or acid.
==Powers and Stats==
Tier: | from to 
Key: Troll | Variant Trolls
Name: Troll
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Giant
Powers and Abilities:
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|-|Standard Troll Abilities=
Superhuman Physical Characteristics, Regeneration (At least Mid, likely High-Mid, will continue to regenerate even from losing all of its limbs so long as it does not come into contact with fire or acid; depending on the edition they can even regenerate from fingers to create a whole new troll), Body Control (Can control severed limbs and body parts even if they are not attached), Immortality (Type 2 and 3), Natural Weaponry, Berserk Mode (Attack unceasingly when hungry, becoming frenzied), Surface Scaling (Masterful climbers capable of scaling sheer cliffsides with relative success), Enhanced Senses (Trolls have poor hearing but smell and sight beyond normal creatures), Adaptation (Trolls can survive essentially any climate and often simply form a new sub-species as a result of the perils of that climate), Poison Manipulation (Their blood is naturally poisonous), Large Size (Type 0)
|-|Subspecies Abilities=
Multiple Selves (Type 3; a crossbreed of troll and ettin exists, giving the Troll a second head akin to the Ettin's), Underwater Breathing (Scrags have Type 1, but can survive outside of water for up to an hour with no ill effect), Stealth Mastery (Many trolls, such as the Saltwater Scrag, maintain considerable stealth capabilities), Camouflage (Desert Trolls can modify their color to blend in with their surroundings), Immortality (Spectral Trolls and Spirit Trolls have types 1 and 7), Incorporeality (Spectral Trolls are spirits made manifest), Weapon Mastery (Certain types of trolls, including Giant Trolls, specialize in weaponry), Invisibility (Spirit Trolls are invisible), Non-Physical Interaction (Can affect intangible, incorporeal, abstract, and nonexistent enemies), Extreme Resistance to Fire Manipulation (Desert Trolls, unlike other normal variants, are not affected by typical fire and can regenerate from it) and Ice Manipulation (Ice Trolls can survive even the coldest locales and attacks and be unaffected)
</tabber>
Attack Potency: Small Building level+ (Comparable to casters of Conjure Barrage) | Varies from Wall level (Ice Trolls are massively superior to casters capable of using Burning Hands) to Small City level+ (Fell Trolls, AKA Giant Two-Headed Trolls, are comparable in strength to legendary dragons)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Comparable to individuals capable of dodging short-ranged lightning) | Varies from Subsonic (Notably superior to individuals capable of dodging point-blank arrows) to at least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 10 (Can push over 5 metric tons) | Varies
Striking Strength: Small Building level+ | Varies from Wall level to Small City level+
Durability: Small Building level+ | Varies from Wall level to Small City level+
Stamina: Superhuman (Can hunt in hazardous terrain for days on end)
Range: Standard Melee Range to Extended Melee Range, leaders can have Hundreds of Meters range
Standard Equipment: Some bear basic weaponry
Intelligence: Below Average
Weaknesses: Fire and acid can overcome their regeneration, though there are different rules on this depending on the troll subtype
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Dungeons and Dragons
Category:Adaptation Users
Category:Berserkers
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Camouflage Users
Category:Dungeons and Dragons
Category:Enhanced Senses Users
Category:Fantasy Characters
Category:Game Characters
Category:Giants
Category:Immortals
Category:Incorporeal Characters
Category:Invisibility Users
Category:Large Sized Characters
Category:Multiple Selves Users
Category:Non-Physical Interaction Users
Category:Poison Users
Category:Regeneration Users
Category:Stealth Masters
Category:Surface Scalers
Category:Trolls
Category:Underwater Breathing Users
Category:Weapon Masters