Zombie Cards - PvZ Heroes Unite

==Beastly Cards==
===Uncommon Cards===
Name 	Cost	Strength	Health	Traits	Tribe 	Abilities 	Flavor Text
Huntsman Zombie	1 	1 	1 	Hunt 	Professional Pet Zombie 	When this moves to a new lane, it gets +1+1 for each plant there.	
Hunting Vimpire	2 	2 	3 	Hunt 	Imp Monster Zombie 	This gets +1+1 when it destroys a plant. 	
Torch Explorer 	4 	2 	3 	None 	Professional Mustache History Zombie	When played: destroy a plant here with strength 3 or less. 	
===Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Peashooter Zombie 	2 	3 	2 	Team-Up	Professional Plant Zombie 	None 	
Neon Punk 	3 	2 	2 	None 	Dancing Zombie 	When another dancing zombie does damage, this gets +1+1. 	
Weasel Hoarder 	4 	2 	2 	None 	Pet Barrel Zombie 	When destroyed: make Ice Weasels next door. 	
Hunters' Initiation	1 	N/A 	N/A 	N/A 	Professional Trick 	A zombie gets +0+2 and Hunt. 	
Beastly Howl 	3 	N/A 	N/A 	N/A 	Monster Party Trick 	Conjure a zombie and it gets +2+2. 	
Pet Store 	1 	N/A 	N/A 	N/A 	Professional Pet Environment	When a zombie here does damage and survives, conjure a pet.	
===Super-Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Wily Wizard 	3 	2 	2 	None 	History Mustache Zombie	End of turn: transform a random plant into a random 1-cost plant. 	
Jurassic Bully 	4 	4 	5 	None 	History Zombie 	This can't be moved or bounced. 	
Vimpire King 	5 	3 	4 	Frenzy, Amphibious	Imp Monster Zombie 	When a zombie with Frenzy is played, that zombie gets +1+1. 	
Vimpire Emissary	6 	4 	4 	None 	Imp Monster Zombie 	This gets +1+1 when it destroys a plant. When played: for the rest of the game, all Vimpires have Frenzy.	
Castle Vimp 	2 	N/A 	N/A 	N/A 	Imp History Environment	When a zombie here destroys a plant, give it +1+1. 	
Zombonomicon 	5 	N/A 	N/A 	N/A 	Monster Trick 	Make a random zombie that costs 5. It gets +1+1. 	
===Legendary Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Impgantuar 	2 	1 	3 	Untrickable 	Imp Gargantuar Zombie 	When this hurts a plant, damage that plant for half its health.	
Gargimp 	5 	6 	6 	None 	Imp Gargantuar Zombie 	When hurt: make an Impgantuar in a random lane. 	
Jurassic Rockpuncher	7 	5 	5 	Frenzy, Untrickable	History Monster Zombie	This can't be bounced, moved, or frozen. 	
Monster Mania 	2 	N/A 	N/A 	N/A 	Monster Party Trick 	Conjure three monsters. 	
===Event Cards===
Name 	Cost	Strength	Health	Traits	Tribe 	Abilities 	Flavor Text
Ancient Yeti	6 	5 	5 	None 	Monster Mustache Pet Zombie	When played: gain two Yeti Relics. End of turn: bounce this yeti.	
Dragon Imp 	2 	3 	4 	None 	Dragon Imp Zombie 	When destroyed: each player conjures a dragon. 	
Yeti Relic 	2 	N/A 	N/A 	N/A 	Monster Pet Trick 	A zombie gets +2+2. Zombies next door get +1+1. 	
== Crazy Cards ==
===Uncommon Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
8-Bit Zombie	1 	2 	2 	None 	Party Zombie 	When destroyed: do 1 damage to a random plant, zombie, or hero.	
Pole Vaulter	3 	2 	3 	Overshoot 2	Sports Zombie 	None 	
Chair Racer 	4 	3 	3 	Frenzy 	Professional Party Zombie	Before combat here: do 2 damage to a plant here. 	
===Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Furnace Zombie	3 	0 	3 	None 	History Mustache Science Zombie	When destroyed: do 4 damage to each plant here. 	
Time-Bombie 	4 	2 	1 	None 	Clock Zombie 	End of turn: do 5 damage to everything. 	
Weepy Jester 	5 	1 	7 	Gravestone	Dancing Party Zombie 	When hurt: deal damage to a plant here equal to this zombie's health.	
Dragon Breath 	3 	N/A 	N/A 	N/A 	Monster Dragon Trick 	Do 3 damage to a plant. If that plant is destroyed, draw a card. 	
Dance Party 	3 	N/A 	N/A 	N/A 	Dancing Party Trick 	Each zombie gains strength equal to the number of zombies. 	
The Ballroom 	1 	N/A 	N/A 	N/A 	Dancing Environment 	When a zombie here gets hurt, do 1 damage to a random plant. 	
===Super-Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Breakdancing Zombie	3 	4 	4 	Overshoot 2 	Dancing Zombie 	Before combat here: this does 1 damage to the zombie hero. 	
Kongfu Swordsman 	3 	7 	1 	Gravestone 	History Mustache Zombie 	None 	
Z.E.O. 	5 	3 	2 	Gravestone, Untrickable	Professional Zombie 	When revealed: all zombies in your hand get +2+0. End of turn: bounce this zombie. 	
Social Butterfly 	4 	2 	2 	Gravestone 	Pet Party Zombie 	When revealed: this gets +1+1 for each zombie. 	
Tick-Tock-Boom 	4 	N/A 	N/A 	N/A 	Clock Trick 	Do 2 damage to each plant. Destroy all environments. 	
Dance Academy 	3 	N/A 	N/A 	N/A 	Gourmet Dancing Environment	Zombies here have: Fusion: a zombie played on this does 2 damage to the plant hero. When played: make a Back-Up Dancer here.	
===Legendary Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Arcade Zombie 	4 	4 	4 	None 	Gourmet Party Zombie 	End of turn: make an 8-Bit Zombie in a random lane and do 1 damage to a plant there.	
Gigabite Maniac 	5 	3 	3 	None 	Professional Zombie 	Start of tricks: do 1 damage to each plant. 	
Zombot Dark Dragon 	6 	5 	5 	Splash Damage 5	History Dragon Zombie	When destroyed: do 5 damage. 	
The Chickening 2: Wings of Doom	5 	N/A 	N/A 	N/A 	Pet Trick 	Do 3 damage to each plant. For each plant that dies, do 1 damage to the plant hero. 	
===Event Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Jack-in-the-Box 	2 	1 	4 	Gravestone	Dancing Mime Zombie 	When revealed: do 2 damage to a plant here. End of turn: this hides in a gravestone. 	
Dragon Dancer 	5 	6 	6 	Amphibious	Dancing Dragon Zombie	End of turn: transform a random zombie next door into a Dragon Dancer. When destroyed: destroy all Dragon Dancers and do 2 damage to a random plant or the plant hero.	
Firecracker Fiesta	1 	N/A 	N/A 	N/A 	Party Trick 	Do 1 damage to all plants and zombies. Shuffle a Firecracker Fiesta into your deck. 	
==Hearty Cards==
===Uncommon Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Wall-Nut Zombie	1 	0 	5 	Team-Up, Fullstop	Nut Zombie 	None 	
Icy Blockhead 	3 	2 	2 	None 	History Mustache Zombie 	This can't be bounced or frozen. 	
Poncho Zombie 	4 	3 	4 	None 	Professional History Zombie	When hurt: this gets either +1+0 or Armored 1.	
===Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Immortal Vimpire 	4 	3 	5 	Frenzy, Armored 1 	Imp Monster Zombie 	This heals to full when it destroys a plant. 	
Piranha Tamer 	5 	3 	4 	Frenzy, Amphibious	Pet Zombie 	When a zombie destroys a plant, that zombie gets Frenzy.	
Zenturion 	8 	5 	5 	Armored 2 	History Sports Zombie 	When this destroys a plant, heal your hero for 2. 	
Heart Healthy 	2 	N/A 	N/A 	N/A 	Professional Trick 	Double a zombie's health. Conjure a Unite card. 	
Iron Will 	4 	N/A 	N/A 	N/A 	Trick 	All zombies get Armored 1 	
Monolith Monument	2 	N/A 	N/A 	N/A 	Professional Environment	Zombies here have Heart Attack 	
===Super-Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Porcupine Imp 	2 	2 	2 	Armored 1, Fullstop, Frenzy	Imp Pet Zombie 	When hurt: do 2 damage in this lane. 	
Forcefield Zombie	4 	3 	1 	None 	Science Zombie 	When played: zombies here and next door get +0+2 and Armored 1. 	
Umpire Vimpire 	5 	4 	6 	Frenzy 	Sports Imp Monster Zombie	The first time each turn a plant hurts your hero, that plant gets -2-0. 	
Rodeo Clown 	5 	3 	4 	Gravestone 	Sports Barrel Zombie 	When revealed: move the plant with the highest strength to this lane. This can't be hurt this turn.	
Boomerang 	4 	N/A 	N/A 	N/A 	Sports Trick 	Bounce a plant. That plant and plants next door get -2-0. 	
18th Hole 	2 	N/A 	N/A 	N/A 	Sports Environment 	Zombies here have Double Strike. 	
===Legendary Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Holistic Zombie	1 	1 	2 	None 	Mustache Pet Zombie 	While in hand: when anything is healed, this gets +1+1. When played: heal your hero for the strength this has.	
Glitter Sk8er 	2 	3 	3 	Fullstop 	Party Sports Zombie 	Zombies next door have +0+3. 	
Gladiator Garg 	8 	7 	7 	Armored 2	History Sports Gargantuar Zombie	When this destroys a plant, heal your hero and all other zombies for 2. 	
Mow Down 	4 	N/A 	N/A 	N/A 	Professional Science Trick 	All plants get -3-0. 	
===Event Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Bowling Zombie	4 	3 	3 	Team-Up, Fullstop	Sports Zombie 	When this hurts a plant, that plant gets -2-0. 	
Golfgantuar 	6 	5 	7 	None 	Sports Gargantuar Mustache Zombie	When a gargantuar hurts a plant, move that plant to the left.	
From the Heart	3 	N/A 	N/A 	N/A 	Trick 	A zombie gets Heart Attack. Draw a card. 	
==Brainy Cards==
===Uncommon Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Sunflower Zombie	1 	4 	4 	Team-Up, Solar Power 1	Flower Zombie 	None 	
Bandit Zombie 	4 	4 	2 	None 	History Pirate Zombie	When played: the plant hero loses 1 sun this turn and you get +1 brain this turn.	
Zombobsled 	4 	3 	3 	None 	Barrel Sports Zombie 	When played: conjure a Unite card. When played on an Ice Trail: this gets +2+2. 	
===Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Card Counter 	3 	3 	3 	None 	Gourmet Pirate Zombie 	The first time each turn your hero gets hurt, conjure a trick.	
Undeadeye 	3 	1 	5 	Bullseye 	Professional Zombie 	When a zombie with Bullseye does damage, this gets +1+0. 	
Zomboni 	5 	3 	4 	Armored 1	Professional Mustache Zombie	When destroyed: make an Ice Trail here. 	
Target Practice	2 	N/A 	N/A 	N/A 	Professional Trick 	A zombie gets Bullseye and does a bonus attack. 	
Hat Trick 	3 	N/A 	N/A 	N/A 	Gourmet Trick 	Conjure two tricks. 	
Ice Trail 	1 	N/A 	N/A 	N/A 	Environment 	When a plant or zombie gets hurt here, bounce it. 	
===Super-Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Psychic Zombie 	3 	0 	5 	Gravestone, Bullseye	Professional Zombie 	End of tricks: set this zombie's power equal to the brains you have left. 	
Head-in-a-Jar 	4 	2 	3 	None 	Science Barrel Zombie 	When you play your first trick each turn, you get +1 brain this turn. 	
Wizard of Z 	5 	2 	3 	Gravestone 	Gourmet Mustache Zombie	End of turn: transform another zombie with the lowest brain cost into a random zombie that costs 1 brain more.	
Little Green Zombie	6 	3 	3 	None 	Science Monster Zombie 	You may play this zombie when it's time for tricks. When you play a zombie, you get +1 brain this turn. 	
Transmutation 	4 	N/A 	N/A 	N/A 	Gourmet Science Trick 	Transform a plant into a random plant that costs 1 sun. 	
Rocketship Hangar 	3 	N/A 	N/A 	N/A 	Science Environment 	When you play a zombie here, it does a bonus attack. 	
===Legendary Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Connoisseur Zombie	3 	1 	1 	Bullseye, Armored 1, Untrickable, Fullstop, Anti-Hero 2, Frenzy, Overshoot 2, Strikethrough, Deadly, Gravestone	Gourmet Zombie 	None 	
Drowsy Hypnotist 	6 	6 	6 	None 	Professional Clock Zombie 	When played: conjure a trick. All cards in the plant hero's hand cost 1 sun more.	
Cavalry Zombie 	8 	6 	6 	None 	History Sports Pet Zombie 	When destroyed: make a Knight of the Living Dead here. 	
Motivational Groan	3 	N/A 	N/A 	N/A 	Professional Gourmet Trick	A zombie gets +3+3 and does a bonus attack. 	
===Event Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Ornithopter Mechanic	3 	1 	2 	Bullseye	History Mustache Science Zombie	When this hurts the plant hero, conjure a superpower. When played on heights: this gets +1+1 and Overshoot 1.	
Lobotomist 	5 	2 	2 	None 	Science Zombie 	When played: swap the brain costs of two adjacent cards in your hand. 	
Brainz Substitute 	0 	N/A 	N/A 	N/A 	Gourmet Trick 	You get +1 brain this turn. The plant hero conjures an event card. 	
==Sneaky Cards==
===Uncommon Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Egg-Stealing Imp	1 	2 	2 	None 	History Pet Imp Zombie	When destroyed: make a Mystery Egg here. 	
Sandstorm Mummy 	2 	5 	1 	None 	History Zombie 	When played: this moves to a random lane.	
Snowball Hunter 	3 	2 	3 	Gravestone, Frostbite	History Zombie 	None 	
===Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Lookout Imp 	2 	1 	2 	Amphibious, Anti-Hero 2	Imp Pirate Zombie 	The first time each turn a zombie dies, this moves to that lane and does a bonus attack 	
Zomballerina 	4 	5 	2 	None 	Dancing Professional Zombie 	Start of tricks: this moves to a random lane. 	
Haunted Shiphand	5 	1 	6 	Amphibious 	Pirate Zombie 	End of turn: this gets -0-1 and all plants get -1-1. 	
Online Pirate 	5 	2 	2 	Gravestone 	Pirate Mustache Zombie 	When you play a zombie, that zombie copies the strength and health of another plant or zombie.	
Cursed Doubloons	2 	N/A 	N/A 	N/A 	Gourmet Pirate Trick 	Each player conjures two random cards. If the plant hero conjures any plants, they get -1-1. 	
Imp Cannons 	2 	N/A 	N/A 	N/A 	Imp Pirate Barrel Environment	When a plant is played, do 1 damage to that plant and make a Swabbie in that lane. 	
===Super-Rare Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Ice Weasel 	2 	1 	1 	Panic 	Pet Zombie 	This gets +1+1 when it moves lanes or when a plant gets frozen. 	
Fisherman Zombie 	3 	2 	2 	Amphibious 	Mustache Sports Zombie 	When played: conjure a random card that costs as much as the brains you have left.	
Pirate Queen 	4 	3 	3 	Amphibious 	Professional Pirate Zombie	When you play a pirate, that pirate gets +2+2 	
Chief of the Ice Wind	5 	3 	4 	Gravestone, Frostbite	History Mustache Zombie 	When revealed: freeze a random plant. 	
Landlubbers! 	4 	N/A 	N/A 	N/A 	Pirate Trick 	All Amphibious zombies get +2+2. 	
The Plank 	2 	N/A 	N/A 	N/A 	Pirate Environment 	After combat here: each plant here moves to the water and gets -1-1. 	
===Legendary Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Announcer Imp 	3 	2 	2 	None 	History Imp Zombie 	When played: make another random zombie that costs 2 brains or more.	
Medulla Medusa	4 	3 	5 	Deadly, Amphibious	History Monster Zombie	When a plant dies, make a random Gravestone in a random lane. 	
Smellraiser 	6 	3 	6 	Gravestone, Deadly	Pet Monster Zombie 	When revealed: make Smelly Zombies next door. 	
Broadside 	6 	N/A 	N/A 	N/A 	Pirate Trick 	All zombies get Deadly and Strikethrough this turn. Draw a card. 	
===Event Cards===
Name 	Cost	Strength	Health	Traits 	Tribe 	Abilities 	Flavor Text
Funland Pirate	1 	1 	2 	Amphibious 	Party Pirate Zombie	When a plant is destroyed, draw a card. 	
Pitchfork Imp 	3 	1 	5 	Deadly, Frenzy, Anti-Hero 4	Imp Zombie 	When played: bounce another plant or zombie. 	
Sepulcher 	3 	N/A 	N/A 	N/A 	Trick 	A zombie hides in a gravestone. When it is revealed again, it gets +1+1.	
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