Mynis/FSB Moveset

In his Fantendo Smash Bros appearances, Mynis plays kind of similarly to Unten. Statistically, they're nearly identical - Mynis jumps just as high, runs only marginally faster, and is slightly heavier thanks to his belts. However, Mynis' moveset is drastically different. Several of his attacks revolve around hitting sweetspots to deal respectable amounts of damage, and without these sweetspots his attacks are seriously lacking in both damage and knockback, and it can be hard to win battles. It's also not uncommon to see him have Taunts with extra functionality to them, such as weak hitboxes. Being afraid of heights in a game all about getting launched into the air must suck, too...
And yes, he generally has a hurtbox on his scarf.
==Neutral Special==
Mynis's Neutral Specials is nearly always Electro Buster Bolt, sometimes just referred to as Buster Bolt for short - an electric projectile attack. Though its exact properties tend to vary a little from game to game, one constant is that it has strange properties and very specific strengths. In some games, it's a fast, short-range electric shot that can deal great shield damage for some reason. In others, it's a large high-power shot that can only be fired once it's fully charged; otherwise, the attack just fizzles out. Feel free to get creative, and decide for yourself how you think it's best to communicate the unorthodox strong points of Mynis's electrokinesis.
==Side Special==
Mynis's Side Specials serve to emphasize his physical combat abilities... or, more often, his lack thereof.
For several years, his mainstay Side Special was Impeerion Cyclone Cutter, which functioned very similarly to Pit's Angel Ring from Super Smash Bros. Brawl - a lunging multihit attack. This option is usually better suited for when Mynis is separated from Unten, and serving as the main character of his own story.
Some games that feature him alongside Unten have instead given him Super Reversal Scarf, in which he uses his scarf to flip opponents and reflect projectiles. This is a more unusual option that meshes better with Mynis's oddball, indirect fighting style.
One of Mynis's more recent Side Specials has been Squall Slash - a near-instant dashing slash that hits multiple times and launches enemies upwards. The move has a low chance of "misfiring," causing Mynis to trip over his own scarf and fall on his face mid-dash; when this happens, his pratfall becomes a single high-power attack that deals more damage than regular Squall Slash, is a near-guaranteed shield breaker, and can even meteor-smash. This misfired version of the move is sometimes also called "Tornado Tumble."
==Up Special==
Mynis's Up Special, in nearly all of its incarnations, has been Lightning Corkscrew Finisher - a spinning uppercut attack bathed in electricity, which often features a sweetspot at the very tip of the uppercut. Some games let Mynis aim the move in any direction, but most of the time it only lets him travel directly upwards.
COLD❄BLOOD introduces a powered-up version of the move called Moxie Thunder Drive, during which Mynis can move freely through the air while spinning and cancel out at any time into an omnidirectional dash that plows through enemies in his path. Since it's unusually powerful, this variant is usually locked behind having a special resource to power Lightning Corkscrew Finisher up with.
==Down Special==
Mynis's Down Specials, without fail, always serve to highlight his gardening ability. Many games give Mynis the ability to plant and harvest Blumps mid-fight, using abilities like Blump Garden. Others, like Blump Bag, just have him pull something he's already grown earlier out of his shoulder bag. Either way, the move most often serves as a way for Mynis to power specific stats up mid-fight.
==Finisher==
Mynis's Finisher nearly always involves his powered-up Narcissus Mynis state, which further emphasizes the raw power of his high-quality fresh produce. When the state is used as a temporary install, it gives Mynis's body the ability to passively reflect any incoming projectiles, as well as a boost to his power, weight, and speed.
Other games will have Mynis perform a basic attack while in Narcissus Form. In F-Strikers, he can use Narcissus Fury to barrage enemies with close range strikes JJBA-style, racking up high damage across multiple smaller hits.
Certain more recent movesets have given him Disco Thunderstorm as a finisher; this flashy finishing move has Mynis firing bolts of lighting from his entire body as he somersaults through the air, hitting basically everything within his line of sight.
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