Bracers of Attraction (Magic Bracer)

These arm guards appear to be normal bracers, although they radiate magic, and are revealed as bracers of defense (AC 2) if an identification attempt is made. Any character who puts them on, however, will find his or her wrists drawn together irresistibly, until the bracers of attraction are stuck to each other. Under such a condition, it is impossible to successfully cast a spell that has a somatic component; any attempt to do so will simply result in the spell being wasted, righting can be done, but with some difficulty-the wearer suffers a -2 penalty on all attack and damage rolls for as long as the bracers are stuck together.
The bracers can be separated if the wearer makes a successful bend bars roll, and they remain apart for 1d4 rounds after that. Whether the bend bars attempt succeeds or not, another such roll cannot be made until one turn has passed. When they are stuck together, the bracers can be removed by any other character with a Strength of 18 or greater. To remove them, either the wearer or another character needs a Strength of at least 16.
If the bracers of attraction are not removed physically, they can only be taken off after a priest of at least 10th level casts remove curse, or by a limited wish, alter reality, or wish spell. The bracers retain their cursed nature even after removal (physically or magically), and provide no AC benefit.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Bracers
Category:Magic Armors