Imperial Struggle

Imperial Struggle is a strategy and wargame designed by Ananda Gupta and Jason Matthews. It immerses players in the global rivalry between France and Britain during the 1700s. The game is designed for 2 players, has a playing time of 120-240 minutes, and is suitable for ages 14 and up.
== Overview ==
Imperial Struggle spans the period from 1697 to 1789, encompassing four major wars and nearly a century of history. Players take on the roles of France and Britain, striving to build colonial wealth, navigate European politics, and compete for glory across various domains of human achievement.
== Mechanics and Features ==
*Mechanisms: Area Majority, Influence Campaign, Battle, Card-Driven Events, Open Drafting, Point-to-Point Movement, and more.
*Family: The game falls into categories like Age of Reason Wargame and offers a digital implementation for platforms like TableTop Simulator.
*Historical Setting: Set during a turbulent era, the game reflects the intense rivalry, battles, and political developments of the time.
*Low Complexity: Despite covering a vast historical period, Imperial Struggle maintains a low-complexity design for accessibility and playability.
== Description ==
In Imperial Struggle, players experience the 18th-century rivalry between France and Britain. The game commences in 1697 as both nations await the naming of an heir to the Spanish throne and concludes in 1789 with the fall of the Bastille. While warfare is a component, the game also emphasizes economic development, diplomacy with other European nations, and competition in various aspects of human achievement.
Imperial Struggle captures nearly a century of history and four major wars within a manageable playtime. It aims to provide a strategic experience with straightforward rules and a global scope, all achievable in a single evening. During peace turns, players build their economic interests, form alliances, and capitalize on historical events through Event cards. Strategic investment decisions are crucial, as denying opportunities to the opponent is as important as seizing them. In war turns, conquest and prestige are at stake in various theaters, but territorial gains can be subject to negotiations at the treaty table.
== Useful pages ==