122111-crafting-leather-drops

== Content ==
			
I'm writing this under bugs because this really needs to be addressed by the devs. 
 
A Survivalist gets about 4 wood from each tree. Same for Mining and Relics. But collecting leather, the primary and basic crafting material for Outfitters, takes about 10 times longer because mobs like Roan only drop one at a time and the drop chance is less than 10% most of the time. Everything that is a basic material for crafting should have their drop rates and drop sizes balanced with everything else. Outfitter is currently the slowest to level because of this bottle neck on leather rates.
 
e.g. If there are three mobs that drop leather and three trees, then there should about a 12 unit yield both. 	
----
			Technologists also experience this mildly concerning herbs, but they're able to garden with seeds. Levelling up I could see this being a bit of a problem, but right now, I have 3 characters vendoring augmented leather because I'm sick of it filling my inventory.	
----
			Survivalists also have the benefit of the salvagable "carcasses" that give more pelts, bone, skin etc.. which to my knowledge, do not drop unless you're a survivalist.	
----
			
{| class="blockquote"
Survivalists also have the benefit of the salvagable "carcasses" that give more pelts, bone, skin etc.. which to my knowledge, do not drop unless you're a survivalist.
----
			I actually like this idea and I can totally see it working in the grand scheme. Why not make it a harvestable node instead of an equally random drop from a kill. That said, there is already a mechanic in place where Tailors can make cloth out of certain plants: unfortunately it happens to be the rare growth nodes (*coughBladeleafcough*) that are equally contested by Technologists and possibly Architects too. ( don't quote me on the Archi, I know nothing of the tradeskill itself unfortunately)	
----
			
{| class="blockquote"
I actually like this idea and I can totally see it working in the grand scheme. Why not make it a harvestable node instead of an equally random drop from a kill. That said, there is already a mechanic in place where Tailors can make cloth out of certain plants: unfortunately it happens to be the rare growth nodes (*coughBladeleafcough*) that are equally contested by Technologists and possibly Architects too. ( don't quote me on the Archi, I know nothing of the tradeskill itself unfortunately)
----
			
Leather drop is on par with other drop rates like tree, mining nodes, etc...
 
With survivalist I routinely exceed 100 leather drops an hour before salvaging carcasses.	
----
			
{| class="blockquote"
Leather drop is on par with other drop rates like tree, mining nodes, etc...
 
With survivalist I routinely exceed 100 leather drops an hour before salvaging carcasses.
----
			
{| class="blockquote"
From my experience thus far, this is ridiculously off. I leveled all the way to 15 and had to actively stop and farm leather for over an hour to even complete the daily quests to reach tier 2 outfitter, and had enough thick leather for THREE crafts afterward. So I get to spend further hours doing nothing but grinding mobs back to back, which according to jabbithole has about an 18% max droprate of a SINGLE leather piece. Carcasses give 1-2 leather at most, and drop maybe one every 10-20 kills.
Tailor and outfitter are absolutely SOL for materials, which is evident by the simple fact that leather costs FIFTEEN times as much as ore, wood, or omniplasm on the CX. You are better off vendoring your wood and ore, since even sell orders are below vendor prices right now, thats how plentiful those resources are. Meanwhile, leather is so expensive, that anyone who is actually wanting to buy it at level can't afford more than a few dozen before breaking the bank.
 
The drop rates have to be fixed, right now tailors and outfitters are at a huge disadvantage, and are lucky to get enough leather for 1-2 crafts per normal play session, whilst armorers, weaponsmiths etc can take a 10-15 minute break and have easily over a hundred resources accumulated with zero effort.
 
And yes I know this thread is old, but it was the most recent one search brought up, and the problem is still a recent one, and if anything has become worse.
----
			
{| class="blockquote"
Maybe off for you because you're low level and it takes you a while to kill mobs. The below screenshots reflect 1hr farming Augmented leathers, with Survivalist. 95 aug leathers and 30 trophy kills dropped. The screenshot of my trade skills inventory is after salvaging the trophy kills. Low level leather, like Thick Leather, is expensive because no one goes back to the low level zones to farm it. I can assure you that it does drop in large quantities; all leather does.
 
 
----
			
{| class="blockquote"
 farming the plants to make cloth
----
			
{| class="blockquote"
We can stop talking about this.
This is not a thing.
It takes several plant items to make one piece of cloth, and as mentioned, the needed plants are the rarest in their tier.
No one even remotely sane does this.
You get cloth from humanoid mob drops, salvage or the CX.
----
			
{| class="blockquote"
 :) Why stop talking about it?  If it's an issue, it should be talked about.  I just brought it up because I don't know if cloth drop rates(how ever a person comes about them) are worse than leather or not, I just didn't want to make it sound like leather is the one that's the worst off :P
----
			
{| class="blockquote"
Do note the part I quoted, about making cloth from plants.
 
Cloth and leather drop rates are laughably low, compared to ore, which you can mine abundantly 24/7.
----
			
{| class="blockquote"
You're a raider with gear, you can't compare yourself to someone like that.  Sure, maybe they're killing stuff slower than what you are, but stop and think about that for a second.  Gathering skills that don't depend on mob kills get *cupcake* ton more mats than what a person does that needs leather, because they don't have to fight mobs to get the mats(not sure about Cloth drop rates and farming the plants to make cloth).  And that's the issue at hand, the imbalance of what other gatherers get compared to what Survivalists get for leather drops, in general, for the same amount of time invested.  And the reason why no one goes back to the low level zones to farm low level leather/pelt/bones?  It still takes for freaking ever on a max level toon.
 
And also, just think how much wood you could have gathered in that 1hr. as opposed to what you had to kill to get the leather/trophy kills.  I know I've gotten 95 wood in way less than an hour. 
----
			
{| class="blockquote"
And that is why I prefaced what I wrote by stating that his results may be because he is lower level. At fifty the drop rate is fine. I concede that wood and ore are easier to obtain, yet with leather a player is also getting gold, decor, salvageable gear, signs, etc... 
----
			As someone who has all 6 crafters, i can say with some experience that leather is hands down the most time-intensive farm for basic materials. And Tailoring is hands down the most expensive to level (and i'm not even talking about buying cloth, just from thread consumption!).	
----
			
{| class="blockquote"
And that is why I prefaced what I wrote by stating that his results may be because he is lower level. At fifty the drop rate is fine. I concede that wood and ore are easier to obtain, yet with leather a player is also getting gold, decor, salvageable gear, signs, etc... 
----