Pac-Man (SSS)

:This article is strictly about how Pac-Man appears in Super Smash Stadium. For information about him in general, see .
Pac-Man is a retired character on Super Smash Stadium. He debuted partway during Season 12, alongside Pac-Land, and lasted just slightly over two years on the show, making 20 appearances.
==In his own universe==
He's the star of the Pac-Man series, duh. Since that series is not a particularly story-heavy one, very little is known about him. During the time he was active, he could have also been a representative for Namco in general, since he drew from a few other series created by them.
==Attributes==
Put simply, he was one of the worst characters in the game, although not THE worst. Overly reliant on his projectiles and camping, many of his moves lacked the knockback necessary to make them killers. Many of his good attacks also had bad cooldown lag. He also had bad grabs. If his opponent was Pikachu or Fox, two of the best characters in the game at the time, he was screwed, either via the former using its own projectiles to nullify his or via the latter's Shine.
===Changes===
None.
===Moveset===
Entrance: Came in from one side of the screen (generally the left side for the contestant and the right for their opponents) in his classic form, then morphed into his modern form.
Move Name 	Description
Neutral Special:
Fruit	Pac-Man threw a bonus item from Pac-Man at an opponent. Exactly which item you'd get depended on how long you held down . Shielding would allow you to stop charging early and hold on to whatever item you had, but somewhat uniquely, if you held again, you'd resume charging the move; you had to tap if, say, you actually wanted to throw a kumquat at someone. The possible options were:
*Cherry: The weakest item. Bounced twice in a shallow arc. Killed at 467%.
*Strawberry: Slightly stronger and bounced slightly farther. Killed at 349%.
*Orange: Traveled straight (for half a Final Destination) and semi-spiked opponents. Killed at 217%.
*Apple: Bounced four times and went the length of Final Destination, sending anyone hit straight up. Killed at 137%.
*Melon: Went very slowly, but did strong damage to anyone stupid enough to get hit. Killed at 146%.
*Galaxian: Went in a shuttle loop much like the item, and was immune to stale move negation. Killed at 220%.
*Bell: Bounced slowly in a high arc, then suddenly stopped and quickly fell straight down. Anyone hit got paralyzed. Killed at 186%.
*Key: The strongest item. Killed at 131%.
Fruits generally disappeared when they hit the ground. However, it was possible for opponents to catch the item in the air and send them right back at Pac-Man.
Up Special:
Power Pellet	Pac-Man extended a trail of six Pac-Dots and a Power Pellet (that you could steer with ), and propelled himself along the trajectory he created with them. If the move was interrupted, the Power Pellet could land on the ground, restoring 10% to whoever ate it.
Could not kill.
Down Special:
Fire Hydrant	Pac-Man threw a fire hydrant down onto the ground. It then stayed there for 15 seconds, spewing out water jets from both sides. If a fighter stood on it, it would spew a water jet upwards instead. The hydrant could be attacked; if it sustained enough damage, it would be launched, and anyone hit suffered insane damage and knockback. If Pac-Man used the move in the air, opponents could also get hit by it on the way down.
Killed at 80% when attacked and 120% when thrown down.
Final Smash:	Final Smashes didn't exist while Pac-Man was active.
===Taunt===
Assumed his wedge form and chomped a few times.
===Victory===
*Pose: Ate a Ghost, then posed satisfied
*Theme: The Pac-Man opening theme.
*"No Contest"/Loss Theme: His death sound.
==Costumes==
*Default
*Red
*Blue
*Green