ZS

Zombie Survival, otherwise known by the acronym ZS, is a game mode within item asylum. Players must either fend off the infectious horde of zombies with various items and abilities, or be one of the infected that contaminate the survivors.
==Overview==
Players are split into two teams of Zombies and Survivors. The goal of the survivors is to survive by whatever means available, whilst the goal of the infected is to infect all survivors before the time runs out. The base duration of any round starts at four minutes, and is increased by 15 seconds for every survivor that gets infected. Health regeneration is halved for survivors and increased for zombies.
Survivors are limited to one life before infection. Resetting or dying to environmental hazards will infect the individual instantly. Zombies, on the other hand, may respawn indefinitely.
Each survivor that is infected will have their death announced in the chat with a message reading "[display name] has been Infected!"
===Mutations===
In addition to their base variant, zombies also have mutations, of which are modified infected that have special abilities to aid themselves and their team to infect survivors. Those that start as zombies initially have a 25% chance to spawn as a mutant, while those infected will initially begin with 0%. The chances of getting a mutation increases by ~5% each time you hit a survivor, or by an unknown amount every second you are near a human. Spawning as a mutant will halve the chances of another mutation for the said individual.
Below is a list of all the current zombie variants. 
__NOTOC__
Variant 	Name 	Appearance	Abilities	Statistics 	Description
-|Idle=
normal zombie idle.gif	 	 	 	 	
Infected 	Soft green skin complexion and yellow, glowing eyes. Very rarely spawns with a crippled leg and walks on its hands. 	
*maul 	
 100
 22
 50
 1x
 0%	The most common variant players can spawn as, also serves as the default variant. 	
-|Idle=
kami zombie idle.gif	 	 	 	 	
KamiZombie	Light-red skin complexion, orange glowing eyes, and a bobm implanted in its abdomen. It appears to struggle to hold itself up and leans backward a considerable amount.	
*maul 	
 140
 22
 50
 1x
 0%	Can detonate itself, blasting away survivors in range, causing them to suffer 25 damage and ragdoll. 	
-|Idle=
shrieker zombie idle.gif	 	 	 	 	
Shrieker 	Dark-grey skin complexion and purple, glowing eyes. Its movement is very sporadic and rabid. 	
*maul 	
 140
 24
 50
 1x
 0%	Lower attack rate and damage than most other mutations, with the bonus of applying curse upon a successful hit. Is able to shriek, increasing the speed of nearby zombies by 5. 	
-|Idle=
ghost zombie idle.gif	 	 	 	 	
Ghost 	Almost completely translucent. 	
*maul 	
 85
 26
 60
 1x
 0%	Can infiltrate groups of survivors and tear apart their pushes from the inside with its transparency. 	
-|Idle=
fallen zombie idle.gif	 	 	 	 	
Fallen 	Rich green skin and yellow eyes. 	
*any melee item	
 100
 22
 50
 0.4x
 0%	Can use any obtainable melee weapon at the cost of only doing 40% of the item's original damage. 	
-|Idle=
spitter zombie idle.gif	 	 	 	 	
Spitter 	Pale, sickly skin and green, glowing eyes. Their movement is very stiff, and they always lean forward. 	
*maul
*spit	
 90
 20
 50
 1x
 0%	Can spit acid for 35 direct damage and poisonous puddles on surfaces to block off areas for survivors and prevent them from clustering together. 	
-|Idle=
snatcher zombie idle.gif	 	 	 	 	
Snatcher 	Dark skin complexion and white glowing eyes. Their movement appears somewhat exhausted and strained, and they slowly sway back and forth while idle. 	
*maul
*tongue	
 115
 22
 50
 1x
 0%	Specializes in picking off targets from afar with their tongue, creating openings for other zombies to attack the victim. 	
-|Idle=
hunter zombie idle.gif	 	 	 	 	
Hunter 	A hunched zombie with dark-green skin, red, glowing eyes, black clothing, and a black hood over its head. 	
*maul
*pounce	
 90
 12
 50
 1x
 0%	Slow in regular movement, but are quick to lash out at their targets by pouncing on them. 	
-|Idle=
tank zombie idle.gif	 	 	 	 	
Tank 	Pale skin complexion; cyan, glowing eyes; and large, hulking arms that they use to move around. 	
*maul 	
 500 (+90 per survivor)
 17
 50
 1x
 0%	Has a lower attack rate, but deals increased damage, in addition to knockback and ragdoll; their attacks will also turn targets into projectiles. Tanks are unable to regenerate health and are also immune to knockback and being ragdolled.	
-|Idle=
screamer zombie idle.gif	 	 	 	 	
Screamer 	Gray skin complexion; white, glowing eyes; and is dressed in a white straitjacket, of which restrains their arms. 	
*headbutt
*scream	
 120
 20
 50
 1x
 0%	Capable of releasing deafening screams to temporarily incapacitate survivors. Unable to attack normally, resorting to headbutts to deal melee damage. 	
-|Idle=
riot zombie idle.gif	 	 	 	 	
Swat 	Pale skin complexion with Riot armor and goggles. Glowing light blue eyes, with a Riot shield. 	
*riot shield	
 190
 16 (36 during charge)
 50
 1x
 0%	Attacks by charging into victims with a shield for light damage, but strong knockback. Riot shield can block hitscan shots. 	
-|Idle=
fireidle.gif	 	 	 	 	
Elemental 	Bright orange skin complexion; glowing orange eyes; and is constantly engulfed in flames. 	
*maul 	
 140
 21
 50
 1x
 0%	Capable of releasing an eruption, setting all players caught on fire. Inflicts fire damage on hit. 	
-|Idle=
rotwatt idle.gif	 	 	 	 	
Rotwatt 	Pale blue skin, black clothing, two electrodes embedded into its back. 	
*maul 	
 165
 20
 50
 1x
 0%	Can shoot an electric beam at their point of aim, shocking the first enemy hit. 	
==Maps==
===Current Maps===
Image	Name 	Reference(s) 	Music
File:Abandonedfacility1.png	abandonedfacility	SCP Foundation 	Melancholy
File:Bloodpond.png	bloodpond 	SCP-354 	Cursed Abbey
File:Cabin.png	cabin 	The Undead Coming 	Fjord of Winds (Metal Remix)
File:Cemetery.png	cemetery 	TBA 	TBA
File:CityZDS.png	city 	Original content 	Fjord of Winds (Metal Remix)
File:Hauntedmansion.png	hauntedmansion 	ROBLOX 	Spunkish Relish
File:Hospitality.png	hospital 	Left 4 Dead 1 (Mercy Hospital) 	Fjord of Winds (Metal Remix)
File:Midnightstage.png	midnightstage 	Left 4 Dead 2 (The Concert) 	Fjord of Winds (Metal Remix)
File:NeighborvilleMap.png	neighborville 	Plants Vs Zombies: Battle For Neighborville	Robloxians Vs Dummies V1
File:Oakwoods1.png	oakwoods 	Left 4 Dead 2 (Dark Carnival) 	Cursed Abbey (slowed down)
File:Restaurant.png	restaurant 	Original content 	Cursed Abbey
File:Survive the PortABoi The Killer.webp	survivalthekiller	Stereotypical "Survive the Killer" games 	N/A
File:Towny image.png	towny 	Original content 	Udong Zowny
File:New Tundra.jpeg	tundra 	Original Content 	High Charity
File:Zombiestation.png	zombiestation 	Left 4 Dead 	Fjord of Winds (Metal Remix)
===Former Maps===
Image	Name 	Reference 	Music
File:Without ending.jpg	endless 	Endless - Vs. Sonic.exe	TBA
File:graveyard.png	graveyard	TBA 	N/A
==Blacklisted items==
Item 	Potential reason for blacklisting
airpod shotty 	High mobility; if paired with parasol, can easily make players escape out of the map
america 	Can launch user out of bounds
amulet of the white king 	Provides unparalleled survivability; relatively easy to activate
apc 	Can fling Tanks and other survivors; too powerful
blj 	High mobility
borrow 	Mostly useless, Can borrow blacklisted items such as da capo and night reaper.
brass monkey 	Useless
car that doesn't work 	Useless
cardboard cutout floppa 	Useless
cassiebucks coffee 	High mobility
cloud in a bottle 	High mobility
da capo 	Large AoE damage makes it too powerful; easily heals the user
dunk 	High mobility
fortnite card 	Capable of giving blacklisted items
frightenedsheep25937582 	High mobility
grumman f-14 tomcat fighter jet 	Useless, buggy
hot rod rider 	High mobility
ladder 	Useless
night reaper 	High mobility
pact 	Ability to pact other survivors
pearl's scythe 	High mobility
presidential key 	Can be used to escape easily
radio 	Useless
rebar 	Heavy spam of collidable parts can disrupt fights; has glitchy physics that can kill the user
runners glove 	High mobility
scroll 	Given spells can range from highly mobile (gelidus, hoppa) to absurdly powerful (manus dei, mori)
sneakers 	High mobility; can be stolen by zombies
stick horse 	High mobility
turtle 	Useless
untextured unrigged blender brick	Useless
Removed items 	Removed items
hellion 	High mobility
necromancer's scythe 	Too powerful
parkour 	High mobility
==Trivia==
*When a zombie dies, their death sound will be distorted, being noticeably lower-pitched.
*Prior to its revamp in the Dead Snow update, zombies were limited to one "variant". They always carried 60 health, 20 walkspeed and spawned with a random melee item, much like the Fallen currently; however, unlike them, these zombies also had no modifiers to their damage multipliers, meaning any weapon did the same damage it regularly did. Their appearance was also very simple, as only their skin color was changed to be green.
** It was also possible for them to spawn with an extra item in their inventory, and were limited to: 
***brimstone
***distraction
***spear
***hellgate
***king tusks
***ladder
***dead
***parkour
*The zombie mutations appear to be based on the mutations found in Left 4 Dead, such as the Hunter, Tank, Spitter, Boomer, Screamer, Fallen Survivor, Snatcher, and Riot.
**The only exceptions are the "Shrieker" mutation, which seems to be based off of the Shrieker NPC from Rogue Lineage, the Ghost mutation and the Elemental mutation.
**The ghost mutation is likely based on the invisible zombie from the Roblox game The Undead Coming.
**The Elemental mutation is most likely based on the Elemental from the Roblox game R2DA.
*items, namely those that let the player cover ludicrous distances in short times (stick horse, blj, etc.), are blacklisted from the mode.
*There is a roughly 1/20 (~5%) chance for a survivor to be purple when they spawn, which will reward them with the "purple" badge. The survivor will also say "Phew! Good Thing I'm Purple!". This is a reference to Purple Francis, a hoax from the Left 4 Dead community. 
**This also affects the color of items like honk.
*Very rarely, zombies will have an altered animation where they will walk on their hands instead of walking regularly. This references the Upper zombie in Cry of Fear.
**However, Upper zombie's maul animation won't change.
* Two items have synergies with this mode:
**nut will deal 150 damage against zombies while Explode-O-Nut deals 545 damage.
**jailbird will gain an extra charge and deal 1.5× damage against zombies, except for the explosion at the fifth charge, which deals 2× damage.
*Fallen zombies can obtain blacklisted melee items.
**When acquiring smile/da capo as a fallen, you can upgrade those respective weapons by killing entities summoned by players, i.e. Shadow clones, golems from Earth tome, and noobs from a Noob tube. This is very difficult due to your fragility as a zombie, but given time and patience (or some teamwork with a survivor) you can activate first trumpet as a zombie.
*While Elemental zombies appear to be on fire, they are not considered to be on fire for the sake of sun on a stick's critical hit mechanic, nor immune to the fire status effect.
*During Halloween, the zombies wore one of two carved pumpkin accessories on their heads. The pumpkins additionally emitted light of a random color.
zs pumpkin head 1.png
zs pumpkin head 2.png
==Changes==
*v1.8.4
**Zombies no longer spawn in pumpkin accessories.
**Time increased upon a survivor getting infected changed from 10 to 15 seconds.
*v1.8.0 [🎃]
**Zombies now spawn in with one of two carved pumpkin accessories.
*v1.7.4
**Ghost, Shrieker, Swat, and Fallen mutations naturally spawn in again.
*v1.7.0 [🎂]
**New mutation: Rotwatt.
**Tank given a new ability: Grab.
**Kami must detonate itself now, no longer explodes upon death .
**Kami given a new ability: Detonate.
**Shriekers given a new ability: Shriek.
**Unblacklisted super jump punch.
**Ghost, Shrieker, Swat, and Fallen mutations no longer naturally spawn in.
*v1.6.10
**Roblox has updated highlights and outlines to be properly supported on mobile devices, meaning purple players now use the desktop effect when used on mobile devices.
*v1.6.0
** Added 2 new mutations: Riot and Elemental.
**Nerfed Snatcher, more specifically tongue.
***Tongue can now be broken by dealing damage to it.
***Tongue now breaks if the victim can't reach the Snatcher.
**All limbs of the Ghost mutation are now visible to the Ghost player.
***Previously, only the head and the torso were visible.
* v1.5.2 
**Updated the walking animations of the base Infected, Ghost, Fallen and Screamer. Slightly tweaked animation of other zombie mutations.
*v1.4.0 [🎃] 
**Snatcher, Spitter and KamiZombie mutations were given unique idle and walking animations to more easily distinguish them from the default variant.
** Almost all of the zombie's animations has been revamped to be smoother.
**Ghosts are now much harder to see against dark surfaces.
**Screamer's scream cooldown was slightly increased.
*v1.3.1 
**Added a temporary interval where players cannot reset upon spawning.
**Now shows mutation chances upon respawning.
**Fixed the game not awarding players for infects.
**Tanks' maul now turns victims into projectiles.
**Tanks' health now scales depending on the amount of survivors.
**Added the secret Upper animation.
*v1.3.0 [🌴]
** Updated movement modifiers across mutations.
**Added Screamer as a new mutation.
*v1.1.0 [❄]
**Overhauled the mode.
***Zombies no longer spawn with melee weapons and instead have maul as their main tool.
***Added special mutations that zombies may spawn as.
***Added new maps exclusive to the mode.
*v0.6.0 [🎃]
**Added ZS.
Category:Game Modes