Basch (Final Fantasy XII party member)

Basch is a playable character in Final Fantasy XII. He is a Knight-like physical-geared character by his stat growth: strong and resilient. He appears in the prologue as a support character and later as a guest, eventually becoming the fourth permanent character to join the party. 
Basch has the highest HP growth of all playable characters, and is tied with Vaan for the highest Strength. His MP growth, Vitality and Speed are the lowest of the party, and his Magick Power is low as well. Basch, alongside Vaan and Balthier, have the best combo speed with the high-combo weapons, and thus are good candidates for job combinations that exploit this in The Zodiac Age version.
Any stat differences can be made up with gear and the animation speed differences are negligible. Basch can be built in any way without drawbacks.
Basch is the only character to not speak when performing his Quickenings, only letting out various grunts and cries. He is the only one shown using a Quickening in a fixed scene (Prologue). He has the most party member character models, from his Dalmascan suit of armor as a knight, to disgraced prisoner, to clothes pilfered from a dead man, to his final Bhujerban-inspired get-up with which he joins as a permanent party member. After winning a boss battle, the currently alive members of the active party perform a victory pose depending on what weapon they are equipped with.
==Support character==
Basch appears as an NPC ally in the Nalbina Fortress prologue. If slain, he will still appear in cutscenes (and his Quickening will still activate for Remora), and reappear when moving to a new area or loading a save file. Basch acts as the tutorial, familiarizing the player (in control of Reks) to the ways of playing the game.
====Stats====
Name 	Stat
Level 	20
Weak 	―
Target Info 	Yes
Max HP 	1,300
Max MP 	300
Strength 	25
Magick Power 	11
Vitality 	48
Speed 	23
Attack Power 	24
Defense 	2
Magick Resist	14
Evade 	22
Magick Evade 	10
====Properties====
Name 	Stat
Status Immunities	X-Zone, Petrify, Doom, Disease, Poison, Lure, Berserk, Bubble
Innate Statuses 	―
Augments 	Safety, Shield Block
Gambits 	(A) Self: HP < 60% ⇛ Hi-Potion(A) Foe: nearest visible ⇛ Attack
====Equipment====
Category	Name
Weapon 	Army Sword
Off-Hand	Buckler
====Final Fantasy XII original====
=====Initial data=====
Name 	Initial Stats
Level 	Vaan's level +2
LP 	―
Magicks/Technicks	―
Items 	―
Gil 	0
Gambits 	1. Foe: party leader's target ⇛ Attack2. Foe: nearest visible ⇛ Attack
=====Initial equipment=====
Category 	Name 	Effect
Weapon 	Army Sword 	Sword, Attack Power +21, Evade +5, CT 35, Multiple Hits 5
Off-Hand 	― 	―
Helm 	Bronze Helm 	Magick Resist +6, Strength +2
Armor 	Bronze Armor 	Defense +7, Strength +2
Accessory	Tourmaline Ring	Immune: Poison
====Zodiac versions====
=====Initial data=====
Name 	Initial Stats
Level 	Vaan's level +2
LP 	―
Magicks/Technicks	―
Items 	―
Gil 	0
Gambits 	1. Foe: party leader's target ⇛ Attack2. Foe: nearest visible ⇛ Attack
=====Initial equipment=====
Category 	Name 	Effect
Weapon 	Army Sword 	Sword, Attack Power +22, Evade +5, CT 30, Multiple Hits 13
Off-Hand 	― 	―
Helm 	Bronze Helm 	Magick Resist +5, Strength +2
Armor 	Bronze Armor	Defense +7, Strength +2
Accessory	― 	―
==Player character==
Despite using his level 1 Quickening (Fulminating Darkness) in the prologue, and being seen dispatching enemies with a bow in the battle at Nalbina Fortress, Basch joins with neither of these licenses.
====Final Fantasy XII original====
=====Initial data=====
Name 	Initial Stats
Level 	Vaan's level +2
LP 	Vaan's LP -100
Magicks/Technicks	―
Items 	―
Gil 	0
Gambits 	1. Foe: party leader's target ⇛ Attack2. Foe: nearest visible ⇛ Attack
=====Initial licenses=====
Name 	Permits use of
Libra 	Libra
Smallswords 	Mythril Sword, Mythril Blade
Swords 1 	Broadsword, Longsword
Axes & Hammers 1	Handaxe, Iron Hammer
Shields 1 	Escutcheon, Leather Shield
Shields 2 	Buckler, Bronze Shield, Round Shield
Light Armor 1 	Leather Cap, Leather Clothing
Heavy Armor 1 	Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Heavy Armor 2 	Sallet, Iron Helm, Scale Armor, Iron Armor
Accessories 3 	Armguard, Tourmaline Ring
=====Initial equipment=====
As a guest, Basch is not equipped with anything until the player reaches the North-South Junction of Barheim Passage, and thus will fight unarmed.
Category 	Name 	Effect
Weapon 	Mythril Blade 	Sword, Attack Power +22, Evade +5, CT 35, Multiple Hits 5
Off-Hand 	― 	―
Helm 	Bronze Helm 	Magick Resist +6, Strength +1
Armor 	Bronze Armor 	Defense +7, Strength +2
Accessory	Tourmaline Ring	Immune: Poison
=====Stats=====
Basch has the same set of stats as a guest and as a permanent party member.
Level	HP 	MP 	Strength	Magick Power	Vitality	Speed
3 	138-145 	19-22 	26 	21 	20 	23
10 	306-340 	28-37 	30 	23 	22 	24
20 	673-772 	46-68 	35 	27 	25 	25
30 	1,146-1,330	64-99 	40 	31 	28 	26
40 	1,593-1,858	86-139 	46 	35 	31 	28
50 	2,307-2,706	105-172	51 	39 	34 	29
60 	2,93-3,453 	122-203	56 	43 	36 	30
70 	3,294-3,873	132-225	62 	47 	39 	31
80 	3,706-4,359	149-247	67 	51 	42 	33
90 	4,269-5,025	157-260	72 	55 	45 	34
99 	4,903-6,347	161-264	77 	58 	47 	35
====Zodiac versions====
=====Initial data=====
Name 	Initial Stats
Level 	Vaan's level +2
LP 	Vaan's LP -21
Magicks/Technicks	―
Items 	―
Gil 	0
Gambits 	1. Foe: party leader's target ⇛ Attack2. Foe: nearest visible ⇛ Attack
=====Initial licenses=====
Name 	Permits use of
Command 	Attack, Items
Libra 	Libra
Swords 2 	Longsword, Iron Sword
Shields 1 	Leather Shield, Buckler
Heavy Armor 1	Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
=====Initial equipment=====
As a guest, Basch is not equipped with anything until the player reaches the North-South Junction of Barheim Passage, and thus will fight unarmed.
Category 	Name 	Effect
Weapon 	Mythril Blade	Sword, Attack Power +23, Evade +5, CT 30, Multiple Hits 5
Off-Hand 	― 	―
Helm 	Bronze Helm 	Magick Resist +6, Strength +2
Armor 	Bronze Armor 	Defense +7, Strength +2
Accessory	― 	―
=====Stats=====
Basch has the same set of stats as a guest and as a permanent party member.
Level	HP 	MP 	Strength	Magick Power	Vitality	Speed
3 	139-146 	31-38 	26 	21 	20 	23
10 	304-338 	56-79 	30 	24 	22 	24
20 	667-765 	102-161	35 	28 	25 	25
30 	1,133-1,315	150-245	41 	33 	28 	26
40 	1,574-1,836	209-351	46 	37 	31 	28
50 	2,279-2,672	259-439	51 	41 	34 	29
60 	2,900-3,409	306-521	57 	46 	36 	30
70 	3,253-3,824	341-580	62 	50 	39 	31
80 	3,660-4,303	376-638	68 	55 	42 	33
90 	4,215-4,960	400-673	73 	59 	45 	34
99 	4,841-5,703	410-684	78 	63 	47 	35
==Equipment==
Basch's default weapon is the Mythril Blade, which is not available in shops. In the original version, the player can never reclaim it if sold, but in the Zodiac versions, additional Mythril Blades can be stolen from the Flowering Cactoid in Trial Mode. The game ignores Basch's weapon slot in story cutscenes where he wields a weapon, always wielding the Mythril Blade. Basch's Mythril Blade plays a small storyline role: Dalan gives the blade to Vaan as a quest item, then called "the Sword of the Order", signifying it the traditional weapon of the Knights of Dalmasca. Vaan delivers the blade to a man named "Azelas" in town, who turns out to be Vossler. Vossler passes the sword to Basch, who joins the main party with the blade equipped. Before this, he fought barehanded until picking up the Flimsy Blade from a deceased soldier.
==Quests==
Basch hosts the tutorial in the beginning of the game. He is an uncontrollable ally, similar to the supports sent by Clan Centurio on some Elite Hunts. He teaches the player some game mechanics on how to get started with playing the game. During the boss battle against Air Cutter Remora, Basch always uses his Fulminating Darkness Quickening.
Later on, Basch joins as a guest at the beginning of Barheim Passage, dressed in his prisoner's garb. He has nothing equipped and thus fights unarmed. After coming across a dead body, Basch pilfers their clothes and gains the Flimsy Blade for a weapon. His appearance changes for the rest of the Barheim Passage dungeon and the Dalmasca Estersand thereafter, and he fights with a blade. Basch as a guest partakes in the boss battle against the Mimic Queen.
When the party reaches Rabanastre, everyone disbands. Vaan can pick up a Mythril Blade from old Dalan and take it to Lowtown to start a scene where Basch joins as a permanent party member, wielding the Mythril Blade. Finding Balthier and Fran at the Sandsea tavern assembles a permanent four-member party.
Basch stays with the party from then on. In the battle aboard Shiva, the boss focuses on attacking Basch if he is in the active party. In the battle against Gabranth atop Pharos, Basch has an extended scene if he is in the active party when Gabranth's health drops to 50%. In the rematch aboard Bahamut, Gabranth focuses on attacking Basch if he is in the active party, otherwise, he focuses on whoever draws the most enmity.
==Behind the scenes==
Basch's hair is glitched in the PlayStation 4 version of the The Zodiac Age (for the red-vested model used for majority of the game), as it never moves like the others'. This is fixed in the PC, Xbox and Switch versions.
Category:Guest characters
Category:Character gameplay in Final Fantasy XII