Kollector (Second Timeline)

==Summary==
Kollector is a mysterious character hailing from the Naknada race debuting in Mortal Kombat 11. He is one of Shao Kahn's servants and has a penchant for collecting riches (and body parts such as heads and hearts) for himself. Some intro dialogues reveal that his name was given to him by Raiden since Naknadans are stated to have no names and are only given one based on the things that they do.
Tribute collector for the Outworld Empire. Born into poverty, the Kollector seized his imperial collections duty with a zeal that impressed Shao Kahn. He stole riches from Outworld’s people, rewarding himself with wealth and status in turn. He’ll kill anyone to keep it.
==Powers and Stats==
Tier: 
Name: Kollector
Origin: Mortal Kombat
Gender: Male
Age: Unknown
Classification: Naknadan, Former worker slave, Shao Kahn's servant, Tribute collector
Powers and Abilities: Superhuman Physical Characteristics (Possesses superhuman strength allowing him to lift people over his head, rip heads off, rip others in half & resist the strength of 6 soldiers), Additional Arms, Weapon Mastery (Able to use multiple weapons in a single combo by quickly switching through them), Dimensional Storage (His satchel can fit larger items), Magic (Skilled in sorcery), Fire Manipulation (Can generate green and blue flame), Telekinesis (Can recall his weapons & levitate them), Transmutation (Can turn objects into energy with his mystic beacon), Teleportation (Can teleport in a burst of fire), Chain Manipulation (Possesses magical chains and bolas), Weapon Creation (Can summon weapons from thin air), Absorption (His beacon can absorb items or suck people in), Attack Reflection (Can send back transmuted projectiles as an energy orb), Sealing (Can seal opponents into his satchel. His beacon can potentially be used to suck people in and seal them), Damage Boost (Can charge his weapons with magic for more damage), Smoke Manipulation (Can summon a burst of smoke), Mind Manipulation (Can lure opponents to his mystic beacon), Energy Projection (Emits energies from his hands and beacon), Explosion Manipulation (Has vials that can create magical explosions)
Attack Potency: Small Building level (Fought Jade and Kitana)
Speed: Peak Human with Hypersonic reactions and combat speed (Reacted to Jade's attacks during their first encounter)
Lifting Strength: Class 5 (Easily rips off heads for his collection and can tear people in half. Able to resist having his neck twisted by six soldiers with the help of a large restraint device. Can lift the large horned skull sitting behind the Koliseum throne)
Striking Strength: Small Building level
Durability: Small Building level (Can endure constant punishment from Shokan slave keepers while building the Koliseum. Took a hit from Kitana)
Stamina: Very high
Range: Standard melee range, Tens of meters with powers
Standard Equipment: Satchel (with things such as his weapons, coins, rings, severed limbs, organs, very long paper and jewelry), mystic beacon, chained ball, bola chains, chakram blade, books, pen made of finger bones, shotels, kukri daggers, magic vials
KOL GearA 0000.png|Kollector's Satchel
KOL GearB 0000.png|Kollector's Mystic Beacon
KOL GearC 0020.png|Kollector's Chained Ball
Intelligence: Above Average
Weaknesses: None notable
Notable Attacks/Techniques: 
<tabber>
|-|Abilities=
|-|Basic Attacks/Kombos=
*Rising Claws: Kollector crouches down and performs a rising palm strike from his second pair of arms.
*Death Spin: Kollector spins around, swinging his extended mace across the opponent's face. He spins again while moving back to hit the opponent with a second swing.
*Tax Burden: Kollector lifts a knee and stomps the ground, creating a burst of green fire in front of him.
*Mace Drop: Kollector fires his mace at the opponent's feet and reels it in, hitting them on the way back.
*Menacing Fist: After hopping up, Kollector swings his charged lantern downwards.
*Flailing Mace: When recovering from a knockdown/successfully blocking an attack, Kollector swings his extended mace counterclockwise.
*Rising Flames: When recovering from a knockdown/successfully blocking an attack, Kollector swings his mace across himself, creating a streak of fire around him.
*Price To Pay: Kollector swipes his claws and strikes with the mace in his other hand before using his back arms to pull out a shotel that he swings up.
*Chaotic Magic: Kollector summons green fire from the ground and above the opponent's head. Then he fires a blast of green fire towards them.
*Slice and Dice: Using his back arms, Kollector does two shotel slashes aimed for the feet and chest, then he slashes the opponent over their head with a kukri before going prone and slicing their feet with both weapons.
**Debt Is Paid: Instead of the prone attack, Kollector slashes both weapons downwards.
*Mine Mine Mine: Kollector bends down and fires a magic burst from his lantern. He rushes forward and stabs a kukri into their head before pulling it out.
**Play For Souls: After stabbing them, he can fire his mace at their gut which sends them flying.
*Pillaged: Kollector strikes low with his mace and does a rising claw swipe.
**Taxed: After the first two hits, Kollector perform a gorilla press slam but he burns the opponent with blue fire while lifting them.
*Greed: Using his back arms, Kollector slams his lantern down and hits the opponent's feet with his mace. He extends and swings it upwards, launching the opponent.
*Take And Deny: Kollector runs forward with a front kick and uses his back arms to throw a kukri, a shotel and a chakram.
*Ravages Of Time: Kollector throws his extended mace forward and swings it down. He pulls the mace back which trips the opponent.
|-|Special Moves=
*Demonic Mace: Kollector shoots his extendable mace charged with blue fire at the opponent.
**The attack can be charged for increased damage, as well as be delayed.
**It can also be fired at an upward angle.
*Relic Absorb: Kollector equips his lantern and nullifies incoming projectiles.
**Alternatively, he can absorb a projectile before turning it into a slow moving energy orb.
*Shotel Fury: A multi hitting attack where Kollector slices the opponent twice with his kukri and shotel before stabbing the latter into them, slicing them again with his shotel and finally recovers the kukri from them with a kick.
**Kollector can continue the onslaught with a final attack where he lifts and throws them with both weapons.
*Damned Bola: Kollector throws a bola that wraps around the opponent before he ignites them with blue fire.
**The move can be delayed, allowing Kollector to spin it for much longer. It can also be canceled.
**He can choose to not ignite them, allowing the bola to keep them restrained.
*Relic Lure: Kollector equips his lantern and pulls the opponent towards it for a blast of magic.
*Demonic Clutch: Kollector lifts the opponent by the waist as his back arms slice and stab them with a shotel and kukri before throwing them down.
*War-Quoit Toss: Kollector throws a chakram at the opponent's chest. He then recalls it back, slamming them down.
*Bag Bomb: Kollector throws a vial at an arc, releasing a blast of fire if it hits.
*Vial of Sorrow: Kollector throws a vial that shatters open, leaving an area of flames.
**It can also be performed while in the air.
*Fade Out: Kollector slams a vial to the ground, causing him to teleport in a chosen location.
|-|Throws=
*Kollector smashes the opponent with an axe-handle punch using his second pair of arms and stabs them with his spiked ball before lifting them up and blasting them away with his mystic beacon
*Kollector batters the opponent with his spiked ball three times, with the third one forcing them to their knees before lodging a sickle to their shoulder and throwing them behind him.
|-|Brutalities=
*The Klassic: Kollector does an uppercut with his back arms, but it decapitates them with the spine intact.
*Shaken: Kollector hits the opponent's thigh with his mace and punches their face. He lifts them over his head and burns them with blue flames before tearing them in half.
*Dark Magic: Kollector summons green fire that hits the opponent from above and below before spraying them with it, reducing them to a skeleton.
*Hole In One: Kollector shoots his mace at the opponent, causing it to destroy their flank. The mace reels back and kills them by punching a hole in their chest.
*Empty Core: Kollector uses his beacon to fire a blast of magic then stabs a knife into their head. He uses his mace to blast a hole in their torso causing their head to fly off, which he promptly catches.
*Slice Slice Slice: Kollector grabs the opponent, slits their throat with a kukri and slices their head off with a shotel. He promptly nails the head into their chest with the kukri blade.
*Should Have Paid: Kollector grabs the opponent and bashes them with his mace thrice, causing them to fall on their knees. He pulls out a shotel blade and lops their head off.
|-|Super Moves=
*Fatal Blow (A SLIGHT DONATION): Kollector fires a blast of magic by clashing his flail and lantern which stuns the opponent. He hits the opponent in the stomach with his flail before smashing them in the face with his lantern. The opponent turns back from the sheer force then gets stabbed in the back nine times before he pulls out the daggers which releases a ridiculous amount of blood. He then jams a dagger into their head before slitting their throat with a malicious smile.
</tabber>
==Gallery==
Rankkk.jpg|Rank.
1s37cr4h82q21.jpg|Kollector and Shao Kahn discussing evil things with Kronika's shoulder armor.
Tn selectscreen.png|Kollector's select screen render.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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