Kirin

"Battle Priestess" Kirin is the main protagonist and one of the playable characters of Azure Striker Gunvolt 3. A Battle Priestess (miko) belonging to the Sumeragi Group's sister organization Shadow Yakumo, she is sent to investigate Sumeragi's Futures Institute of Technology due to an enormous amount of Glaives being amassed. There she encounters Gunvolt, seals his newly awakened power and form, and afterwards also becomes a member of Sumeragi as the chief of the Dragon Saviors division, working with Gunvolt to handle the Berserk Adept incidents and later coming into conflict with ATEMS. It has been said that Kirin has her own reservations prior to meeting Gunvolt, and that their meeting is similar to Gunvolt's own with Joule at the beginning of the first Azure Striker Gunvolt.
She is an Adept with the Septima Radiant Fetters, which gives her the unique ability to seal the powers of other Adepts.
Kirin is also the 5th and final DLC boss in Luminous Avenger iX 2, having been released on March 24th 2022 for $3.99 / 400 Yen.
== Website Descriptions ==
===Azure Striker Gunvolt 3===
====GV3 first press release====
===Luminous Avenger iX 2===
===Gunvolt 3 (Kirin XX)===
===Card-en-Ciel (Kirin XX)===
== Appearance ==
Kirin appears to be a late teen/very young adult with short brown hair on the outside, but on the side facing towards her, her hair appears to be pink. Her hair is wavy, but its also braided on the sides of her head. She wears what appears to be a black alice band, with small horns protruding from it, and has a white highlight on the aforementioned horns facing towards the front of her. She has eyeliners that are a dark shade of peach to compliment her dark peacock green eyes, which have a distinctive black "ring" in the iris. She's also wearing a heavily modified kosode underneath her orange garments. On the back of the orange garments, there is a Japanese symbol.
===Gallery===
Main article: Kirin/Gallery
Kirin concept art.png|Concept art
Kirin and Gunvolt GV3.png|With sealed Gunvolt
==Personality==
Despite her appearance, she has been described as dedicated, chivalrous and compassionate. While she takes her duty as an agent of Shadow Yakumo quite seriously, she can often times prove to be reckless and somewhat dismissive when it comes to collateral damage and is not above engaging in witty banter with those she encounters and is overall fairly talkative. Kirin takes pride on her adaptability, and is fairly observant, being capable of developing and improving moves after fighting strong opponents. Kirin is a competent leader, being close to her subordinates and friendly or stern as the situation demands, which is especially true given the quirky nature of the Dragon Saviors. Kirin hates the laser equipped buddhist statue traps, believing them to be in poor taste.
While she's eager to get into fights and contests of varying sorts (Cayman nearly goaded her into climbing up the outside walls of the Sumeragi building as a race), Kirin herself is stringently averse to the notion of killing others. Throughout the story, Kirin's battles with Adepts and Primal Dragons render them undeniably battered, but alive. She additionally spares even soldiers of Sumeragi and ATEMS whenever possible. The sole exception is the bad end of GV3 where Gunvolt impales himself on her sword - an event that is more a suicide on Gunvolt's part than actual killing intent on Kirin's.
Although she regularly treats GV as a pet and pokes fun at his advanced age and sealed Primal Dragon appearance, Kirin cares greatly for GV, encouraging him to live and to help fix the unintended consequences of his unchecked power, doing her utmost to provide emotional support and prevent GV from wallowing in guilt, but to do what he can to help others as he has the ability to. When inadvertently causing GV's demise in the bad ending, Kirin was left devastated in grief at his loss.
While Kirin does not have any prejudice against regular humans, she does find it hard to believe that Copen was Gunvolt's most difficult opponent he has ever faced. 
== History==
===Azure Striker Gunvolt 3===
====Dragon Slayer (Futures Institute)====
At the behest of Shadow Yakumo, Kirin is sent to S-FIT to investigate the soothsayer's claims that the ruler of Primal Dragons would awaken there, and the unusual resource consumption that Sumeragi has kept hidden. While a number of security guards and robots stand in her way, they're no match for her sword and Radiant Fetters.
As Kirin moves into the facility, she hears a loud roar that also causes the walkway to collapse. Suspecting something is up, Kirin finds 1000 old-style Glaives sitting at the heart of the facility. Kirin chides Sumeragi for the wastefulness before confronting an executive. She also finds the Primal Dragon Gunvolt, kept in stasis by the Glaives. But it turns out not even 1000 Glaives are enough, as the Primal Dragon breaks loose right before her eyes. Thankfully, the dragon is still a bit slow from just recently waking up, giving Kirin an opportunity to subdue with her Fetters.
As the dragon finally collapses, Kirin applies another seal to it, causing Gunvolt to return to a human form. Kirin explains that he needs to take responsibility for what he's done, which fits in nicely as she needs his power.
====Forming the Dragon Saviors====
Following the fiasco at the Futures Institute, Kirin and GV are formally employed by Sumeragi as members of the Bureau of Dragon Saviors, a department made solely to find and seal Primal Dragons for the safety of the country. GV, as a result of his Fetters, has turned into a raijuu-like dog, much to his consternation and Kirin's amusement.
Another effect of Kirin's Radiant Fetters is the ability to create "Image Pulses", talismans containing memories of allies and enemies GV has met, which Kirin can use to give herself an edge in combat. Lumen is one such Image Pulse, but she can move and talk on her own, allowing her to act as tech support for the Bureau and provide Anthem support to the duo in the field.
====Holy Night XIII (Downtown Christmas)====
Responding to a Primal Dragon crisis on Christmas Eve, Kirin briefly lets GV take over to get past some obstacles. While the Azure Striker Adept is undeniably powerful, he cannot remain active for too long without dangerously straining the seals keeping his power from running amok. The two then come across BB, who went berserk from Dragon Radiation following getting shot down for a Christmas date. They successfully quell his rampage, and as an apology, he joins with the Dragon Saviors in field operations and (to a much lesser extent) office work.
====Another Sun (Ballistic Missiles)====
After Kirin successfully saves/recruits Shiron, Apollo, and Cayman to the Bureau, another problem arises. Five missiles have somehow bypassed the national defense barrier and are headed towards the city. With Shiron providing coordinates and GV handling the teleport, Kirin warps onto the missiles and disables them one by one, even as unknown soldiers get in her way. On the fifth and final missile, the duo are interrupted by a young man and a girl beside him. The man introduces himself as ZedΩ, leader of ATEMS, who used his partner's Djinn Septima to drive the Primal Dragons berserk as part of an experiment. GV's outrage leads to them trading blows, though ZedΩ doesn't make it easy with his Golden Trillion's power over nuclear fusion. Eventually, Kirin and GV come out on top. ZedΩ explains that the missiles themselves aren't weapons, rather they're transports intended to get him and his associates to where they need to go before he flies off. With little other option, they disable the missile just to be safe.
When Kirin makes it back to the Bureau, she finds out that several ATEMS members have been sighted across the city, all conveniently in areas where the Binding Brands are located. Once made to control the Dragon Veins, the Brands now serve as the baseline for all modern Glaives as well as important artifacts. Whatever ATEMS wants with them can't possibly be good, and so the Dragon Saviors set off to stop them.
==== Sunrise Palace ====
Try as Kirin and the Dragon Saviors might, even after besting ATEMS' commanding knights, they fail to prevent the Binding Brands from being stolen. The UTU Media Tower releases a huge "song" pulse that adversely affects all Adepts in the country, with the Dragon Saviors narrowly escaping by Lumen providing her protection. The tower has now changed into a gigantic castle of sand, almost as if ATEMS is provoking a response. While GV sees it as a trap, they have no choice but to go since there's no telling when the next "song" might occur.
Supported by the Dragon Saviors, Kirin and GV advance through ATEMS' Sunrise Palace, despite suffering casualties to each of the Knights. Kirin notes that Grazie's blind devotion to ZedΩ seemingly pushed GV's buttons, and Serpentine made it especially personal by digging up the ghosts of Jota, Viper, False Zonda, and Tenjian to try and stop GV. But even those fail to stop them, and they make it to the heart of Sunshine Palace.
==== ZedΩ (Sunrise Throne)====
At the heart of the palace, Kirin confronts ZedΩ, who is once again accompanied by Layla. ZedΩ leads them to another part of the palace to explain just what he was up to.
It turns out, GV was not, in fact the ruler of Primal Dragon Shadow Yakumo's prophets had foreseen. There was another secret locked away in S-FIT by the power of the Binding Brands; Moebius, a natural-born Primal Dragon bearing the "Octima", a power beyond Septima and even Primal Dragons. In particular, Moebius' power of Astral Order allows it to see all possible futures and then lock in the one it desires. If Moebius were to desire a destructive future, such as turning GV berserk and creating Primal Dragons across the world, there'd be nothing anyone could do to stop it. Unwilling to trust Sumeragi, ZedΩ planned to use Layla's Djinn to try and make the future at least a little better than what would come if things were left as is. Kirin accuses ZedΩ of wanting to use Moebius to make a world that he lords over while GV accuses him of just exploiting anything with power, just like the Sumeragi he once opposed. ZedΩ brushes their concerns aside, and readies to fight once more.
Even after Layla uses Djinn's Wish to empower ZedΩ, it's not enough to surpass Kirin and GV. Kirin readies to take Moebius back, promising to find a way through this via negotiation, when Moebius stirs once more. The Glaives holding it back all shatter, at which point ZedΩ realizes with horror that his clash with GV was likely the spark to awaken Moebius. Worse still, the media tower's unique position would allow Moebius to coat the entire world in Dragon Radiation within days. With ZedΩ in no condition to fight, it falls to Kirin and GV to defy the Astral Order.
==== Moebius (World Moebius)====
In the distorted dimensions of Astral Order, Kirin and GV take on and eventually best Moebius. But just as Kirin prepares to seal the beast, it emanates a pulse that knocks her back and erases GV's Fetters, turning him human again. Just as the Octima creature charges at Kirin, GV jumps in the way and is engulfed by it. Moebius spares no time in taking over GV's body, and he pleads for Kirin to kill him before the creature can make him into the Primal Dragon that will destroy the world. Kirin is hesitant, not just to kill, but to kill her own friend, but the Azure Striker charging at her leaves little option but defend herself.
Eventually, Kirin succumbs to the strange space created by Astral Order, when Djinn's Wish kicks in and revives her. Between this and ZedΩ giving her the last energy he can spare from Golden Trillion, Kirin is able to resist the Astral Order and stand a fighting chance against Moebius.
==== Bad Ending ====
To get this ending, strike Moebius at least once using the sword or a Skill Image Pulse while it's separated from GV.
As the battle goes on, Moebius takes over more and more of GV, until eventually what remains can't even be called GV anymore. The possessed GV charges at Kirin and...impales himself on Kirin's sword.
The Battle Priestess is shocked and horrified at this development. GV, freed from Moebius' control, congratulates Kirin on saving the world from Astral Order. He announces he's leaving the rest to her, vanishing in a cloud of green sparkles. Kirin drops her sword, falls to her knees, and covers her face in despair.
==== True Ending ====
To get this ending, DO NOT attack Moebius. Just throw talismans at it until it becomes sealed.
With the seals applied, Moebius is severely weakened. Kirin charges and throws one last talisman, but it causes GV to vanish in a flash of light and fly into the sky. Kirin calls out to GV, but he's already beyond her reach.
Several weeks later, and things have only gotten busier for the Dragon Saviors. Sure, ATEMS reached an agreement with Sumeragi and left peacefully, but there's still the nigh-epidemic of Primal Dragons that have cropped up in the wake of Moebius. GV is still missing, his whereabouts unknown, but he's alive somewhere, and that's enough for Kirin to keep on going, sealing a peaceful future with her Radiant Fetters.
==== Epilogue ATEMS ====
Upon hearing the beaten B.B.'s report that ZedΩ and ATEMS are still within the country, Kirin and the Dragon Saviors attempt to uncover the motives behind their actions.
Kirin is able to locate ATEMS right when the group had gathered nine Azure Spirits. Upon hearing their explanation, Kirin negotiates with Sumeragi to allow her and ATEMS access to S-FIT.
She, ZedΩ, and Layla re-visit the depths of the facility, only to come face-to-face with an Image Pulse of Gunvolt's Primal Dragon form, created by the countless Azure Spirits that had been left behind during his time in the facility. ZedΩ fights in her stead and the imposter is defeated.
The Azure Spirits gather around Layla and wrest control of Luxia from her. ZedΩ once again fights, denying Kirin's help out of a desire to atone for his past mistakes and to right his wrongs. After the Spirits are dispelled, all seem to leave the facility, except one had remained in Layla's sleeve. Kirin is given this Spirit by her, and ZedΩ approves her decision.
Before ZedΩ and ATEMS leave the country for good, Kirin is bid farewell by Layla. This surprises everyone in the room because this was the first time Layla had spoke.
==Other Appearances==
===Luminous Avenger iX 2===
Kirin appears as the final DLC boss in Luminous Avenger iX 2. Having been sent to the alternate desert world outside the Grave Pillar during a battle, she ends up before Copen, whom she mistakes as part of the enemy's attack and fights. During her brief conversation with him, she deduces the iX 2 world is one of the Potential Worlds attracted by Moebius, declares herself Shadow Yakumo's Battle Priestess, but then corrects herself and claims to be with the Dragon Saviors instead.
=== Card-en-Ciel ===
"Your fate is sealed!"
Kirin is one of the characters from Azure Striker Gunvolt 3 featured in the crossover roguelite card-battling RPG Card-en-Ciel, appearing as both cards and an enemy. Her alternate/future self Kirin XX also appears as a card. In the tutorial, Kirin XX's card is used to demonstrate both the mechanic of forcibly using Special Skills at the expense of permanently fracturing the card, and events for disposing of unwanted cards afterwards.
Card 	Character	Effect 	Cost	Movement
Radiant Fetters 	Kirin 	Apply Suspend to one card in your hand. (Special: Apply Suspend to three cards in your hand.) 	0 	Left
88th Rite - Pale Mist Refined	Kirin XX 	20 damage. Damage +20 if enemy is in breakdown. (Special: 30 damage. Damage +30 if enemy is in breakdown. Increased attack range.)	2 	Up
Gallery:
CnC Kirin XX.jpg|"It doesn't matter how long it takes to reach the right answer!"
==Powers and Abilities==
=== Radiant Fetters ===
Radiant Fetters (, Chain Rings [Gibs])
Kirin's Septima and her primary ability. It allows her to utilize various kinds of "seals", though her primary use for it is to neutralize the Septimas of hostile Adepts and Primal Dragons.
(Given her status as a protagonist who doesn't rely on any power boosting transformation, it seems likely she's an S+ rank Adept, as that's Gunvolt's grade and Copen circa GV2 and beyond is also stated to be at that level)
It has been hinted that because it can seal Septimas, her Radiant Fetters ability might actually not be a Septima.May 2022 GameWatch Interview with Aizu, Tsuda, and Inafune (English translation) However, in her iX 2 DLC encounter Copen does detect Septima from her.
Using talismans, Kirin can create vessels for Gunvolt's memories of allies and enemies he's met, and equip them for various boons in battle. Some are active use, invoking a power associated with the memory of that person (commonly a Septima or some other ability of theirs). Others are passive, and take effect just by being equipped. This ability is known as Image Pulse.
=== Talismans and Sword ===
In addition to her ability sealing septima, Kirin possesses enhanced ofuda (talismans) and a sword/shakujō, also known as a khakkhara or pewter staff.
Kirin uses her Radiant Fetters to store kinetic energy inside her talismans. When striking an enemy tagged by her talismans with her staff, all the kinetic energy is released at once, amplifying the power of that one strike. Kirin also uses her talismans to activate Prevasion while a certain Image Pulse is equipped, though talismans used this way do not regenerate over time, forcing Kirin to perform a manual reload. Reloading will also reset tags.
The sword itself is of incredibly sturdy construction, able to stand up to Kirin using it to strike everything from robots to Primal Dragons. The actual sharpness is unknown, and may instead be more of a testament to Kirin's arm strength.
Kirin is also capable of creating new sword/talisman skills inspired by defeated Adepts, and can further enhance these skills. In Azure Striker Gunvolt 3, these include the following:
* Strong Talisman Infusion: Gained from BB. A charged version of the standard talisman that stacks more damage.
** Perfect Talisman Infusion: Gained from Serpentine. A charged talisman packing even more damage.
* Ressen Slash: Gained from Shiron, this attack sends Kirin rocketing down with a slash.
** Rapid Ressen Slash: Gained from Grazie. Hold the slash button while performing Ressen Slash to fall faster and hit harder.
* Issen Dash: Gained from Apollo. An enemy-penetrating dashing slash attack that can be performed from a reload stance.
** Fierce Issen Dash: Gained from Sistina. Perform an invincible dashing attack after reloading.
* Tensho Slash: Gained from Cayman. A rising slash that sends Kirin into the air.
** Air Tensho Slash: Gained from Prado. Tensho Slash can be used midair, but its attack is reduced.
=== Arc Chain ===
A power attained after Kirin recruits Gunvolt. GV uses his Azure Striker to warp Kirin to any targets she's tagged, allowing her to slash them at literal lightning speed.
Despite the description of the ability, it doesn't seem to be wholly dependent on GV's Septima, given how Kirin can use it in the fight against Moebius-possessed GV or in her DLC boss fight in Luminous Avenger iX 2. She can also use it when replaying the opening stage, though this may just be a gameplay feature.
===Special Skills===
*Hidden 92nd Rite - Divine Ruin Heresy: Kirin's Special Skill while she's accompanied by Gunvolt. Kirin's sword is electrified as she unleashes a flurry of slashes, wiping out all enemies on screen and significantly damaging bosses.
*92nd Rite - Divine Ruin Arc: Kirin's Special Skill while she is by herself. It is visually and functionally the same as Divine Ruin Heresy, even sharing the exact same skill incantation beyond one very specific circumstance. It cannot be used when playing the opening stage for the first time, but can be used on replays.
*88th Rite - Pale Mist Refined (, Hachijuuhachishiki: Oboro Murakumo Kai): Kirin's Special Skill under XX Trigger. Kirin warps and slashes the screen, damaging all foes. Has no alternative chant for the final battle.
=== XX Trigger ===
Kirin XX is an alternate form of Kirin who has experienced conflicts on multiple worlds, awakening new skills.Gematsu article about GV3 updates Unlocked by seeing the True Ending at least once, and in gameplay is activated with the "XX Trigger" option during mission select. Kirin's sprite loses the overcoat (the coat is still present in Kirin's textbox portrait) and gains new abilities.
Kirin can throw infinite Talismans, but they have slightly reduced power. Talismans are still subject to the limit of ~7 tags active. Her default throw is a 3-way spread. Charging it launches a 5-way spread. She cannot use Image Pulses in this state.
Skills:
*Rakshasa Slash: A spinning slash that replaces Kirin's air attack in XX Trigger.
*Merciful Beheading: While performing Rapid Ressen Slash, tap down again to send 3 sword pillars bursting ahead.
*Warden Flash: Reload just before an enemy makes contact to perform a powerful counter. Only works against contact damage/melee.
*Starlight Prayer: Charge and throw talismans into the ground or a wall, then reload. The talismans will summon clones that dash at and damage the nearest foes.
==Boss Battle Skills==
During her boss battle, Kirin dashes forward to close the distance between her and Copen in between attacks.
Skill 	Description
3 Slash Combo(三段斬り) 	A trio of slashses.
Prison Blade(獄門刀) 	Kirin poses with her sword sheathed, flashing light pink and entering a counterattack state. If attacked, she retaliates with a swift sword slash, sending Copen flying to the upper corners of the arena.
Tsubaki Issen(椿一閃) 	Kirin poses, before marking part of the arena before her with a line; she then dashes forward in its path with a quick-draw slash.
* On Hard Mode, the dash leaves more damaging cuts behind, forcing Copen to remain airborne to dodge.
Rising Dragon(昇り龍) 	Kirin poses, before propelling herself into the air with a rising crescent slash.
Rakshasa Cleave(羅刹断) 	Kirin propels herself into the air to attack by rapidly spin-slashing anti-clockwise.
* On Hard Mode, Kirin will stop her air momentum if she is directly above Copen, then drops down.
Merciful Beheading(仏生斬) 	During Rakshasa Cleave, Kirin finishes her mid-air attack by slam-slashing the ground, sending a wave of three ornate swords forward.
* On Hard Mode, Kirin will always use this move as a follow up to Rakshasa Cleave, except if she is directly above Copen.
Arc Chain(雷霆煉鎖) 	Any time Copen is tagged by a talisman via Starlight Prayer, Kirin can follow up by warping to him clad in lightning to attack with a single sword slash.
Starlight Prayer(星影祀り) 	Kirin throws three talismans that stick to the walls and ground. She then slams her pewter staff to the ground, transforming them into duplicates of her that launch themselves at Copen's current position.
* On Hard Mode, she throws five talismans instead, and there is less delay in the copies flying towards Copen.
88th Rite Pale Mist( Hachi Juu Hachi Shiki - Oboro MurakumoType Eight-Ten-Eight: Hazy Gathering Clouds)	Her SP skill. Kirin dashes around the arena at a very quick speed, leaving non-damaging lines behind in a set pattern, then re-sheathes her sword to turn the resulting lines into damaging slashes. She performs this up to four times, the last cutting open part of the arena's background, exposing the Pillar Outskirts. She finishes the Skill with an altered version of Merciful Beheading, spawning blades on both sides of her.
* On Hard Mode after the Merciful Beheading blades slam, four more blades pop out from the 'safe zones'.
==Boss Battle Voices==
===Japanese===
Event 	Translated 	Romaji 	Japanese
Dash 	Hah! 	Ha! 	は！
3 Slash Combo 	Tei! Yaa! Hah! 	Tei! Ya! Ha! 	ていっ！やっ！は！
Prison Blade 	You fell for it! / Naive! 	Kakatta! / Amai! 	かかった！/ 甘い！
Tsubaki Issen 	Hah! 	Haa! 	はあ！
Rising Dragon 	Tah! 	Taa! 	たあっ！
Rakshasa Cleave 	Tei! 	Tei! 	てい！
Merciful Beheading 	Yaah! 	Uryaa! 	うりゃあ！
Arc Chain 	There! Slash! 	Soko! Zan! 	そこ！斬！
Starlight Prayer 	There! Hah! 	Soko! Haa! 	そこ！はあ！
88th Rite Pale Mist 	So it's come to this! Tei! 88th Rite Pale Mist! Hah! It’s over! 	Kakunaru ue wa! Tei! Hachi Juu Hachi Shiki - Oboro Murakumo! Haa! Owari da! 	かくなる上は！てい！八十八式·朧叢雲！はあ！終わりだ！
88th Rite Pale Mist (Hard Mode)	So it's come to this! Tei! 88th Rite Pale Mist! Hah! You're finished! It’s over!	Kakunaru ue wa! Tei! Hachi Juu Hachi Shiki - Oboro Murakumo! Haa! Korede! Owari da!	かくなる上は！てい！八十八式·朧叢雲！はあ！これで！終わりだ！
1st Phase Down 	You're strong...! 	Tegowai...! 	手強い…！
2nd Phase Down 	I can't lose...! 	Makeru wake ni wa...! 	負けるわけには…！
Defeated 	It can't... end here...! 	Konna... tokoro de...! 	こんな…所で…！
===English===
Event 	Voice
Dash 	Hah!
3 Slash Combo 	Haaah!
Prison Blade 	Too slow!
Prison Blade 	Gotcha!
Tsubaki Issen 	Dooh!
Rising Dragon 	Yaaah!
Rakshasa Cleave 	Teyaaa!
Merciful Beheading 	Uraaah!
Arc Chain 	Saaah!
Starlight Prayer 	There!
88th Rite Pale Mist	It's finally come to this... 88th Rite Pale Mist! Here! (Hard Mode) You're finished!
1st Phase Down 	Ah, he's tough!
2nd Phase Down 	I can't lose here!
Defeated 	So this is it...
==Special Skill Chants==
Hidden 92nd Rite - Divine Ruin Heresy:
92nd Rite - Divine Ruin Arc (Final Battle ver.):
88th Rite - Pale Mist Refined
==Designer Comments==
Source: Dengeki Online interview about Gunvolt 3 character design and illustration
==Musical Themes==
Title 	Context 	Composers 	Audio
Battle Priestess of Shadow Yakumo(裏八雲が戦巫女) 	Intro theme. 	Ippo Yamada 	
Charging In, Blade In Hand(疾駆するの, The Sprinting Yellow Garments Blade) 	Futures Institute stage theme (Kirin version).	Yusuke Sakai	
Battle Priestess's Pride(戦巫女の矜持) 	 	Ippo Yamada 	
Azure Executioner(蒼鬼隣刃, Azure Devil & Adjacent Blade) 	VS Moebius-Gunvolt. 	Ippo Yamada 	
As Kirin's iX 2 DLC themes were not released with the iX 2 OST, the following listed titles and composers are based on the original versions of the tracks in the GV3 Limited Edition soundtrack.
Title 	Context 	Composers 	Audio
Looming Threat(の警鐘, The Warning Bell of War) 	Kirin encounter. Remix of GV3 boss encounter theme.	Yusuke Sakai	
Dragon Subjugation(, Dragon Sealing & Key Recapture)	VS Kirin. Remix of GV3 boss battle theme. 	Ippo Yamada 	
==Trivia==
*Kirin's name invokes a mythical creature called Qilin/Kirin and her color scheme invokes the Yellow Dragon of the center, Kōryū. This lines up with Gunvolt, Copen, Xiao, and ZedΩ, who are based on other Asian directional gods (Seiryū: The Azure Dragon of the East, Byakko: The White Tiger of the West, Genbu: The Black Tortoise of the North, and Suzaku: The Vermilion Bird of the South, respectively). In Japan, the Kirin is usually regarded as the central god rather than the Kōryū.
*Kirin was originally conceptualized during development of the Nintendo Switch version of the Striker Pack (released in 2017), when series director Yoshihisa Tsuda wasn't satisfied with simply bundling the games together again, and wished to include a new melee focused playable character, a sword wielding girl, in the pack's version of Azure Striker Gunvolt 2 as a bonus for those who'd already played the games. Due to scheduling and many other reasons, this did not happen. Tsuda can't recall if the name Kirin had been chosen yet, and Inti Creates CEO Takuya Aizu believes it was still undecided at the time.May 13th 2022 4Gamer.net interview with Aizu, Tsuda, and Inafune. (English translation)
**Kirin being a girl was already decided by Tsuda when the Striker Pack proposal was made, as he believed adding another boy alongside GV and Copen would make it unbalanced. In particular, he wanted to add more Japanese elements to the series and had the idea of a battling miko (Japanese shrine maiden). He supposes that's the biggest reason for Kirin being a girl.Dengeki Online interview with Aizu, Tsuda, and Inafune (English translation)
*The "Gibs" part of Kirin's Japanese Septima name, which is also part of the Japanese title of GV3, is a made up term that came after Tsuda brought in the concept from the kanji which means "Chain Rings." He wanted a title that would be Gunvolt-like and chose Gibs out of several words that came to mind.May 2022 GameWatch Interview with Aizu, Tsuda, and Inafune (English translation) (Considering this only explains the game's title, the in-universe reason for Kirin's Septima having the name remains unknown.)
*Kirin is the first female playable character in the franchise, discounting the Mighty Gunvolt spinoffs.
*Kirin is the only playable character who does not shed ethereal feathers when using Prevasion (or the equivalent ability Vibratio for Zed).
*Kirin and Blade are the only two Adepts who appear in Luminous Avenger iX 2, the latter in an unvoiced cameo in the normal and bad endings.
*Shadow Yakumo and her Japanese SP skill name Oboro Murakumo may be a reference to the World War II Japanese battleships Yakumo, Oboro, and Murakumo.
*Kirin is the only LAiX2 DLC boss to have an EX Weapon weakness; Doomsday Charge.
**She's also the only boss whose weakness does not change in Hard Mode.
*Despite Kirin being an Adept, Copen does not gain an EX Weapon after defeating her, only the equippable ability Sealing Talismans for the Razor Wheel. This may be related to the earlier-mentioned suggestion that her Radiant Fetters is not actually a Septima, but it may also just be a gameplay decision to keep her in line with the other DLC bosses and with other Adepts and Workers who aren't main stage bosses.
*Kirin is the first character who was introduced in a trailer of one game and first appeared in another game.
*Kirin is the only playable character in the main series who does not say her catchphrase upon using an SP Skill.
*Allegedly, early in development, Kirin's design did not feature her yellow robe. Although she wears it in the final game, this robeless design was carried over to Kirin XX.https://twitter.com/CNHIYWstpx/status/1596752148762877952?s=20&t=W9ACA8ks9wMi8B7g7MX0BA
**In the same unofficial interview in which the above was explained, Kirin supposedly was mentioned to have unrevealed background settings, but the demo attendee was not allowed to report this info at the time.
==References==
*Gunvolt News Channel Episode 39
*Gunvolt News Channel Episode 40
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