Custom Structures

== What is that thing? ==
One of Rhapsody's most interesting features is its various custom-built structures found across the map. Many (though not all) of these structures are for making otherwise difficult-to-obtain items and blocks more easily obtainable, as several newer or more recently items and blocks are not available across the 1.16 generated map. 
Category:Server FeaturesCategory:Places
Rhapsody's custom structures range widely from small insignificant dungeons that house typical Minecraft loot and common mobs, to much more elaborate structures based off of those associated with some of Dyatlov's favorite mods. While it is true that many of these structures exist to help regular players obtain newer blocks and items, their main preface is fun and encouragement for adventure.
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== History ==
During Rhapsody's original debut, the server was powered previously by forge and the terrain and structures generated in epic and interesting ways. However, due to the small size of the map, locating otherwise common structures within the map's borders was a challenge, which Dyatlov immediately sought to resolve by building each notable structure by hand, and modified to be "cooler" than Minecraft's default vanilla structures. They took it as an opportunity to create something better, and wound up making dozens of custom structures around the old map for players to stumble across. 
After the server's map had to be reset with a regular ol' minecraft seed without any special generation engine due to stability issues, Dyatlov's gusto for creating custom structures and biomes was not quelled by the reset of the world. Instead of being disappointed and unmotivated like many other players became following the world reset, they continued to make (and receive help making) several incredible new dungeons and structures, which they plan to add more of as time goes on and the game develops.
== Types of Custom Structures ==
Listed below are all currently known and distributed structures across Rhapsody's map. All of which are available to find only in the overworld.
=== Wishing Well ===
Small and seemingly insignificant, these magical wishing wells are scattered across Rhapsody, each featuring a small tree overgrown into the side of it. If you dive in, you'll often find treasure at the bottom. Afraid someone's looted it already? No sense in giving up the opportunity to check- these wells are replenished of their loot every so often, so don't be afraid to take a look. These are pretty common around the map.
=== Meteor Impact Site ===
Meteor impact sites feature a shallow but wide bowl presumably carved by where a meteor struck the terrain. Fire is usually surrounding and scattered around the crater, especially covering the rocky meteor material (usually tuff). These meteors often bring valuable metals and ores down with them from the heavens, so be sure to look around the crater! If you feel brave, you can mine the mostly intact meteor in the center and see what's inside. These structures are some of the rarest, and can be found scarcely across the map.
=== Allay Prison ===
Added across Rhapsody's maps after the allay mob was added in the 1.19 update, these prison towers are often guarded by pillagers in a similar way to pillager outposts. Inside you can find a large prison cell containing 1-3 allays, and a doorway to a balcony where a chest sits. Rescuing the allays inside is the only way to get an allay on Rhapsody, unless you earn one during an event.
=== Apothecary ===
These structures were an entry by JacarandaBear for the Structure Saga event. They are overgrown towers with spawners and loot inside on each different level, respectively. At the very top, there is a floating end crystal, which explodes when you smack it or something strikes it. It isn't ideal if you're fighting a skeleton on the top floor- but if you leave the crystal alone, it wont hurt you, and the loot is well worth it. They are fairly common across the map.
=== Botanical Dirt Tower ===
The botanical dirt tower is what happens when someone decides that, you know what?, dirt is a beautiful block. Why not make a massive tower out of it? And then they actually do. This is a rare structure, just because of its sheer mass. It houses a lot of spawners and loot chests, so it really is worth sneaking into if you have a silk-touch pickaxe and decent armor. This incredible tower resembles an observatory, and was built originally by VileGhost for the Structure Saga event.
=== Poet's Grave ===
The poet's grave is an overgrown, sunken in crypt found below a vine-riddled tree, which- if properly traversed- will lead you to some healthy good ol' fashioned grave robbing. Built by Kalopsia for the Structure Saga event, this simple structure adds a nice touch of mystery to the world. You can find it commonly primarily in swamps across Rhapsody.
=== Hollow Hill ===
Inspired by an integral and unique structure of Benimatic's Twilight Forest Mod, the hollow hill can be found scattered somewhat rarely around Rhapsody's map. The interior of the hill features plenty of moss, glowberries, stalactites & stalagmites, and a surplus of ores. However, mining inside of the hollow hill will certainly not be a peaceful or productive experience until you handle the mobs- which are guaranteed to be just as plentiful as the ore scattered generously across the ceilings and floors of the hill's interior. Some loot can be found in each hollow hill inside of hidden chests. 
=== Small Stone Maze ===
Another lovely structure built by Kalopsia which serves as a nice early-game loot grab for newer players if they're willing to run through a small maze for a moment. Somewhat common, the loot chest within the small stone mazes are periodically refilled, similar to the chests found in wishing wells. While they don't always hold fantastic loot, they are great if you're just getting started. Original loot within the small stone maze contained a bucket of axolotl rather ominously named "The King".
=== Magic Island ===
Another charming structure built by Kalopsia. Sometimes the vines of these floating islands grow long enough for players to be able to climb up onto them without utilizing the infamous noob-pole. Up on top of the island is a variety of plants, and one chest that contains interesting loot. If left alone, the chests upon these islands are also periodically refilled. They are quite common across Rhapsody, but they more densely populate the sky where there is said to be "higher concentrations of magic in the land below".
=== Pirate Ship ===
These ships are commonly scattered across Rhapsody's oceans and contain lots of skeleton pirates and, typically, 1-2 parrots. Inside the hull of the ship, there are spawners, plenty of cobwebs to get caught in, lots of beds for the undead crew, and some cool loot. There's even a captain's quarters to find, if you want to see what he keeps in there.
== Manually Placed Vanilla Structures ==
Some Structures associated with regular vanilla Minecraft are placed around the world by Dyatlov using the /place command. Reasons for this include (but are not limited to):
* Allowing players to access blocks and items that can only be obtained from structures which are normally scarce or have not yet generated in the world.
* Expanding the amount of natural resources that can be obtained only through such structures.
* Combating the issue of some players tending to "grind" or "pick through" existing structures, and instead allowing more than just a few players (especially new players) to experience them without feeling the world is drained or devoid of certain resources.
** In turn this avoids the monopolization of certain blocks and items.
=== What types of vanilla structures are placed? ===
Really, any structures you can think of have probably been plunked down at some point - even villages, to avoid any particular players' monopoly on the poor villagers. The only "structures" which are not commonly placed are geodes and monster-spawner dungeons, as those are so incredibly common. Most commonly placed structures (in no particular order) include:
* Strongholds
* Mineshafts
* Trail and Ocean Ruins
* Shipwrecks
* End Cities
* Nether Fortresses
* Ocean Monuments
* Villages
* Ancient Cities
* Bastion Remnants
=== Does this ever cause any issues? ===
No, not really. Most players do not notice when or if new structures are being actively placed down, even if they are sizable. One notable "issue" is that sometimes the structures will generate in odd places, and because there is no "undo" command associated with the place command, Dyatlov will often leave them where they generate, even if it looks strange. This phenomenon is most common with trail ruins, as sometimes these place almost entirely above the terrain at times. The word "issue" is in quotation marks for this particular instance, as this often just makes it far easier for players to spot and utilize, which is not exactly a problem unless you have a massive stick up your ass... or you happened to live directly beside it (But this is unlikely, as structures are only placed in unoccupied areas.)...
== Rules Regarding Custom and Manually Placed Vanilla Structures ==
Often, players are wary to crack into a structure they don't recognize from the vanilla game, and that is quite understandable! There have been many questions thrown up in the past about whether or not it is respectful to pillage said structures, and they never go unappreciated. Any time you are respecting someone else's work on the server, that is absolutely fantastic and commendable- so if you are ever not sure of what IS and ISN'T a custom structure, it will never hurt anyone to ask. Here are some commonly asked questions about the structures answered right here for you.
==== Can we raid them? ====
Absolutely. Take and break anything you want out of them once you are certain it's a custom structure, and one which nobody has claimed to live in.
==== Is it grief to destroy it (or part of it)? ====
As long as there are no obvious signs of someone living inside of it, go ahead! Some signs of habitation include:
* Multiple chests, double chests (especially stacked on top of each other) especially if they are locked.
* Torches lighting the interior and area surrounding the structure, especially if they are orderly (not randomly placed).
* Locked furnaces, doors, chests or other inventories that you cannot access by clicking.
* Fences, walls or barriers surrounding the structure.
* A sign that indicates that the structure has been claimed.
If you notice any of these, it is safe to say you would be griefing by removing or partially destroying the structure. 
==== Can I take it as a home and live in it? ====
Certainly! Just make it absolutely, perfectly clear that it is your home, or others may mistake it for an un-raided or unclaimed structure and go through it with abandon for your ideals. Lock doors, place signs and torches, build a fence around it, or make an obvious addition that clearly shows that the structure is inhabited by you. It is a great idea to lock any chests you place inside, as people milling through without a thought as to whether someone lives there may take your things otherwise, which is perfectly legal.
==== Is it ok to take from the chests inside? ====
If you happen to come across an unlocked chest (granted it has nothing on top of it obstructing your access), you are always allowed to take from it. That is why if you decide to live in one of these structures, you should certainly /lock your chests.
==== How can I know for sure it's a custom structure? ====
Look at the pictures listed for each structure above and try to match it with one of them and its description. Don't see the building you speculate is a custom structure? Your speculations are likely false, and you should avoid tampering with it. On the other hand, if the description and image do match up with what you have found, congratulations, and feel free to raid it, as long as you can determine nobody lives there! Happy exploring!
== Future Plans ==
Custom structures are periodically being planned, built, and added to the map.
"There are certainly a lot more I would like to add, especially as the map inevitably grows." -Dyatlov regarding the likelihood of new structures appearing throughout Rhapsody in the future.
So far, there are really only solid plans for the following structures to be implemented across the map in the future:
* Pink Sheep Dungeon
* Airships
* Battletowers (Like the ones built in the original map inspired by AtomicStryker.)
* Aether inspired dungeons
* More underground based dungeons
Have any suggestions? Don't hesitate to let Dyatlov know by pinging @Dyatlov in the server's chat, or, if you are a member of Rhapsody's Discord, pinging them there directly.