147873-when-are-we-getting-rid-of-full-time-buff-skill

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The skills buff like Bloodthrist or Power Link bring nothing to the gameplay. It's frustrating for the ones who have to bring it. In a game where you have limited skills you can bring for a fight, these type of buff don't have their place. We already have to struggle with kicks and movement ability. Maybe I'm to elitist with my dps, but I'm sad everytime I have to replace a dps skill with something else. Now for kicks and movement ability, I can understand, but losing 16 ability points and 1 skill slot for a buff is just wrong when it can just be a passive or something.
 
Also, the solution to the problem is quite easy. We just have to remove them from the game. They bring no purpose to the fight. We don't even have to use them strategically. We just press the button on CD or before the buff fade out.	
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You're right! Lets remove the rune system while we're at it. It is way more convoluted than any other system in other MMOs. Hell, why even bother with gear? It's more of a skill based game, anyway and there's so many people here complaining that gearing up is such a grind fest. It's not like it's difficult and requires a lot of skill, it just eats up time and gates the content. 
 
Heh, you make it sound like there's any chance of it happening. It's for variety, simple as that. It's why "rotations" utilize different attacks in varying patterns rather than clicking just one button for X,000 damage. 
 
...Sorry I get cranky when it's late lol.	
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As someone who has an action slot dedicated to a full utility build ofr raids -  Don't care.
 
I like it, personally.  Adds more depth to the game, makes it feel like there's more to their LAS than just slapping on an int and whatever high dmg they want.
 
There ARE some issues he level of sacrifice some classes have to do over others for their buff builds, but that's another topic.	
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The skills buff like Bloodthrist or Power Link bring nothing to the gameplay. It's frustrating for the ones who have to bring it. In a game where you have limited skills you can bring for a fight, these type of buff don't have their place. We already have to struggle with kicks and movement ability. Maybe I'm to elitist with my dps, but I'm sad everytime I have to replace a dps skill with something else. Now for kicks and movement ability, I can understand, but losing 16 ability points and 1 skill slot for a buff is just wrong when it can just be a passive or something.
 
Also, the solution to the problem is quite easy. We just have to remove them from the game. They bring no purpose to the fight. We don't even have to use them strategically. We just press the button on CD or before the buff fade out.
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			I miss the days when "support" was a full on role...my favourite type has always been the debuff/buffbot	
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I will follow up with another thing... nobody truly likes being the buff *cupcake*. (Some do though...) so ideally you want to rotate the PLink warrior (if you have more than 2 DPS warriors in the group). Usually the off tank warrior picks up P Link when we don't need them to tank.
 
But if you are the only DPS warrior in the group, sorry for your bad luck.	
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OP has a point
 
if buff/debuff builds would be interesting fine
2/20 people getting an AMP and activating PL/pressing the BT button on cooldown and than playing a boring build just for the raid-benefit is not really well designed	
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OP has a point
 
if buff/debuff builds would be interesting fine
2/20 people getting an AMP and activating PL/pressing the BT button on cooldown and than playing a boring build just for the raid-benefit is not really well designed
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I disagree. It breaks up the mindset of "I MUST PEW PEW" and turns it into "I MUST HELP THE RAID PEW PEW." But the problem is greed and laziness. DPS wants to be #1 ranked DPS (with less and less effort as the game progresses), but don't care about what they can do for the raid. (general statement not aimed at anyone in particular)
 
The thing about the PL warrior is KE management. A PLink warrior can still do decent damage, but you have to manage your KE. In fact, with the class set, you get more innates on top of tiering PL. Our PL warriors are not last on the DPS meters, but also not near the top. Is that the problem? "I can't be top DPS because I have to run PLink?" Because that's what I'm getting out of this.
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Medic helps the raid pew pew. Still high dps
Esper helps the raid pew pew. Still high dps
Engy helps the raid pew pew. Still high dps
Dps slinger with VP LOL not a chance
Stalker with base BT still good dps, With T8 yea no
Warrior with base PL LOL yea no. With T8 lel baby deeps.
 
The difference between classes and the raid buffs they bring and what they give up for it is a joke. You bring up KE management as if it takes any effort to maintain while doing a rotation. Also if your PL warrior isn't bottom dps them people are doing something wrong. I'd look into there up time on the boss. Sure 7 button PL does decent damage. Once you get both class sets. If not then have fun with that. Nothing is less boring than pressing a button then a buff happens.
 
If you want a debuff/buff builds then a class should be created around it. The way buffs and debuffs are done in this game is just bland and boring. Instead of creating a class around it they just threw it into the other classes and said heres your buffs kids enjoy 
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But again your argument is "We can't do great DPS in this build" But going back to my original statement, HOW MUCH DPS IS GAINED ACROSS THE RAID BY DOING THIS? That is the question, not how much DPS can you do in PL build.
 
It's a sacrifice. The damage lost by that warrior/stalker should pale in comparison to the net DPS gain across the board.
 
And honestly, the PL build now is a hell of a lot more interesting than what it was pre-F2P.
 
But I guess people just don't want to contribute anything other than their own DPS to the raid.
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			With full bis gear, both class sets, and full buffs and debuffs I can pull just over 21k dps running t8 powerlink with 100% uptime. Compare that to the 26k+ I can pull without running powerlink you can see a 20% DPS disparity. But without the powerlink buff I would estimate my top would be closer to 23-24k which is within 10% difference. Powerlink is a necessary evil but by no means is baby deepsin full bis. But without the GA class set it is basically nonexistent on the dps meter.	
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One solution to all of this...
 
Heavy Metal Bard	
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With full bis gear, both class sets, and full buffs and debuffs I can pull just over 21k dps running t8 powerlink with 100% uptime. Compare that to the 26k+ I can pull without running powerlink you can see a 20% DPS disparity. But without the powerlink buff I would estimate my top would be closer to 23-24k which is within 10% difference. Powerlink is a necessary evil but by no means is baby deepsin full bis. But without the GA class set it is basically nonexistent on the dps meter.
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But I guess people just don't want to contribute anything other than their own DPS to the raid.
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Okay, I will take a slight step back. Yes, GA class set is a requirement for that to be a better build.
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^ speaking of which for that thought process, would be neat if dps meters had a section for Contribution, if that's possible.
Would need shit to track buff and debuff uptime and damage done during said buffs/debuffs.
 
Just a thought.
 
Might at least make people put more effort into buff/debuff builds / uptimes.
			
				
	Edited December 8, 2015 by MoePork	
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My main point is that with no powerlink present in the raid you lose roughly 10% raid dps. Not to mention the loss of smack down and the 6% physical debuff. So if you're running powerlink just add 10% of the raid dps to your own as that is how much dos you are adding by running it. Just because you don't see the number under your name doesn't mean you're not adding that dps. If you're doing 15k dps and the raid is doing 180k dps then add 18k to your 15k. That is how you should look at it and see that if you're doing 32k dps then you are the most valuable dps in the raid.
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It's hard to balance a game around not bis gear and runes because there's so much inbetween. I would say that powerlink builds could stand to have some damage added back in or make the unity class less vital for the powerlink warrior in terms of damage increase. Maybe adding the proposed f2p powerlink t8 addition of an aoe damage effect when you lose KE or when someone does damage under the Plink buff. It would be an easy way to adjust numbers slightly. If it just added 1k dps I think most people would be happy. 
 
Like I said I can hit 21k single target running t8 in bis so the damage isn't awful.	
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			we have the buff classes roll.  lowest roll has to run buffs.  or we alternate so we do not have a sole buff *cupcake*.  but some people do like it.  as long as you are downing bosses who cares about dps.  if you are the buff *cupcake* your dps will be lower, but you should count the % increase to your total damage output because you are really generating the extra dps, not the players themselves.	
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we have the buff classes roll.  lowest roll has to run buffs.  or we alternate so we do not have a sole buff *cupcake*.  but some people do like it.  as long as you are downing bosses who cares about dps.  if you are the buff *cupcake* your dps will be lower, but you should count the % increase to your total damage output because you are really generating the extra dps, not the players themselves.
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people hate it that much that they roll and the LOSER has to play it
 
yeah, its totally fine ;)	
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