Report 1627

Report #1627
Skillset: Dreamweaving Skill: Manifestations
 Org: Hartstone Status: Completed Feb 2017
Furies' Decision:
Solution 1
Problem: The dream manifestation abilities provide ranged passives with
basically no counters, as none were settled on during the design phase. This
report intends to gather envoy feedback to generate alternative solutions for a
counter, as well as presenting a base suggestion for potential support.
[A: 8 R: 1] Solution #1: Allow a severing attack (e.g. violet) to attack and
 destroy a manifestation in its anchor room. It should
 take at minimum two attacks. Some manifestations
 could require more.
[A: 6 R: 0] Solution #2: Cause leaving the radius of a ticking manifestation
 effect (beast, blade, or haunt) to temporarily put it
 in remission with a caster-notice. The dreamweaver
 may recast the ability to restart the effect without
 paying any of the costs (but consuming eq/bal)
Player Comments:
---[Shuyin on 2/16 @ 02:29 writes]:
Solution 1 is thematically appropriate given that you can violet/flay/kether
dreambodies. I definitely think the number of violets should scale to the
strength of the manifestation however given that it's a terrible feeling to lose
a "big" ent like that for a few violets.
---[Enyalida on 2/16 @ 23:22 writes]:
Part of the play against having your stronger ents deleted will be to cast them
away from their intended target. In practical terms, this will limit the range
of effect down from 5 rooms to some lesser number, but make it harder to avoid
the effect.
---[Wobou on 2/17 @ 16:16 writes]:
Both of these are fine but my preference is toward solution 1.
---[Falmiis on 2/17 @ 18:08 writes]:
My concern is similar to Shuyin's. It takes a while for motes to come back so it
would suck to have to go without them after someone kethers them. Can't think of
a better solution right now though.
---[Asmodea on 2/20 @ 05:28 writes]:
Why not give beast a power cost, say 2-3p, however if the beast is severed
prematurely, it blows up but the motes return to the casters ACTIVE power
dreamcatcher so they are able to cast it again.
---[Enyalida on 2/22 @ 19:56 writes]:
It takes exactly as long for power to regenerate as it does for motes to
regenerate (barring Lucidian shenanegins).