Tier

In canon, the usage of Experience Points and Levels to determine character power is forgone in exchange for a simplified Tier system.
The Tier system categorizes different player-characters into three distinct groups, in order to distinguish gaps in combat ability that are infeasible for certain characters to overcome unless there is some extraneous value, such as element of surprise or exploiting a weakness. The most direct real-world comparison would be something like weight classes in boxing.
The defined Tiers are as such:
=== A-Tier ===
A-Tier characters are the most combatively capable in the entirety of the roleplay. Characters in this tier are not only physically powerful or have formidable abilities, they also have plenty of combat experience to put it to good use. This tier is typically reserved for characters such as Guildmasters, Criminal Overlords, and characters that otherwise have combat as a main focus and drive.
Example:
Alessandra the Salazzle is an A-tier character. She regularly trains in combat sparring, and maintains her strength at a very high level. Additionally, her ability to control others using her pheromones amplifies her ability to subdue opponents. Finally, she doesn't fight alone. Anyone fighting Alessandra has to contend with between two and fifteen of her Salandit as well. 
=== B-Tier ===
B-Tier characters are incapable of felling A-tier foes, unless like mentioned earlier there is an extraneous factor that gives them an advantage. Nevertheless, these characters still have combat as a focus and can hold their own, with regular exercise and opportunities for experience. This tier is typically reserved for characters such as Guildmembers and Outlaws.
Example:
Leena the Sneasel is a B-tier character. She is one of the most skilled assassins in Puerta de la Muerte, able to take out targets with immense proficiency focusing on making her first strike a lethal one. However, that's where her prowess ends, if she doesn't have the element of surprise then she falters completely. Also, even attempting to assassinate A-tiers would be a task out of her depth, unless she has a clear shot at their vitals.
=== C-Tier ===
C-Tier characters do not actively exercise or participate in combat, as it is not their focus. Therefore, both A and B-tier characters can easily and definitively resolve any kind of combat encounter with them; With A-tiers the gap is so clear that it would be stupid of them to even attempt, even with some sort of significant advantage. This tier is typically reserved for civilians, non-combative Guildmembers, and petty criminals.
Example 1:
Diego the Smeargle is a C-tier character. He has no combat experience, and doesn't train for fighting. His healing via Milk Drink doesn't offset that, as it doesn't give him any capability to actually end a fight.
Example 2:
Avery the Archeops is a C-tier character. She was raised in a cruel environment that gave her fortitude against pain and suffering. Coupled by her time spent living with an endearing if not incredibly protective guardian has given her a strong will to survive. However her kind pacifistic nature tempers her will, making her unwilling to resort to violence.
Category:Game Mechanic