Miriam Morgan

=== Backstory ===
Miriam Morgan grew up in a family of nomads. Him and his family ventured from land to land, exploring what the world had to offer. However Miriam's family never treated him quite well, and made his life miserable, every day for him became a chore, and he had wanted to escape. So, he set out and ran away from his family, exploring the world on his own. On his travels, he learned lots of new skills, he learned how to survive on his own, how to fight, he met a vast amount of people in which he learned many things from.
On his travels, he had come to an old, weary, miserable town. he was staying there just for a few nights to collect what he needed to continue on his travels, but he noticed how horrible everything was there. The town was overrun with beggars and drunkards, animals were mistreated and abused, the buildings rotting and old. He saw one man horribly abusing a donkey, and Miriam was reminded of how his family treated him, he knew things couldn't go on like this, the animals deserved far better.
=== The Donkey ===
Miriam hatched a plan to free all of the animals of the village, and broke down their fences, scaring the animals off into the wilderness. He had freed all of them but one, the donkey from the other day. He began to saddle up the donkey when many of the townsfolk had come up to him with pitchforks and torch's in their hands, they wanted Miriam dead. He had no choice but to fight them. Using the skills he had learned from his time alone as a nomad, he was able to fend off against the angry townsfolk, and escaped with the donkey, which he decided to name Kanik. 
Miriam and Kanik became best friends, they explored the world together, they ate together, they were on this journey together. They were inseparable, and Kanik had brought a joy to Miriam's life he hadn't experienced in a very long time. For years they explored together, when one night Miriam awoke to the distressed calls of Kanik, as he was being taken away by unknown people.
=== Hard Goodbye ===
Miriam had tried his best to run after the thieves, but to no avail. He walked for months in search of Kanik, but nothing, not a trace of his friend was to be found anywhere. Miriam gave up hope, and this led him to a dark place in his life. Miriam grew spiteful, and angry. He wanted revenge, he didn't care against who, he was simply full of rage. Miriam went around different towns, no longer as a simple passerby, but as a bandit. He plundered and looted any civilization he came across, with no remorse to how it hurt anyone.
Eventually, his bad deeds caught up to him, and local authorities began chasing him down. Instead of trying to flee, or take any passive route, he decided to fight them, and he did. He took all of them down, and simply continued on as if nothing had happened, continuing this dark path he had started going down. At some point, he had run into another town, he didn't need much and for once only was using it as a resting point, when he witnessed something that sparked a change in him. 
=== Getting on the right path ===
He saw a poor family being taxed and abused by the local authority of the town. They were barely clinging on, just trying to make it through each day, and the town guards simply laughed in their face when they pleaded to them. Miriam took some time to reflect later that night, he began to think about what he had done, all the lives he had made worse, all the terrible things he did. Miriam had a complete mental breakdown, and knew he needed to change things if he was to go on anymore. 
He stayed until the next week, when the guards came to collect their tax once again, and he stood in front of the guard, full of anger, wanting so desperately to take down this terrible person... But he didn't. Instead, he payed the tax for the family, and left them with all of the money he had stolen. He didn't believe he deserved it, and that family needed it more. He left before they had time to properly thank him.
=== Finding his footing ===
Miriam still wasn't safe, almost everywhere he went he was a wanted man. He would usually stop by inn's, staying as long as he could there. While sitting down for a drink one time, he sat down at the only table that wasn't full, meeting a woman named Frankie. Frankie was 
quite cold, serious, as opposed to Miriam who was always more lighthearted and energetic. They both traded life stories, Miriam telling almost too much, and Frankie being vague and dismissive. Miriam had learned Frankie was going to the city of Vallis to hide, and tried to convince Frankie to let him go with her. She said no at first, but Miriam was persistent, and Frankie reluctantly agreed to let him go with her.
They began their journey to Vallis, Frankie getting increasingly annoyed at Miriam for his constant bugging, and during their trip was punched in the face and yelled at because of it. They finally arrived at Vallis, and settled into their room. Frankie was upset they didn't have separate rooms, while Miriam was more excited. Miriam finally got Frankie to share a bit of why she was here, and what her life was like, when he learned that Frankie was a criminal. She had been accused of treason, theft, and conspiracy. 
Miriam had pondered turning Frankie in, but decided against it, as he was no better himself. They began to grow somewhat close in the coming months, spending more time together, Frankie opening up more. They had become friends, and Miriam had grown very fond of Frankie, he had begun to catch feelings for her. After almost a year, Frankie finally said she was free to come out of hiding, and that her charges had been dropped. They were no longer going to be surrounded in thick grey walls, stuck under the earth. They could see the world again.
=== Crescentia ===
Miriam and Frankie explored the world a bit, and in their time venturing with each other had gotten the idea to create their own town together. Both of them would co own it, and they would have the freedom to do whatever they wanted with it. They eventually found a place to settle their town, and created Crescentia, a steampunk paradise. Due to Frankie's connections, they were able to have Crescentia be a part of Dulfika, a member state of the Nuvenos Union, and Frankie became an advisor there. Both of them are hard at work in Crescentia, and are happy with the life they have created for themselves.
Category:Eldham
Category:Aristios
Category:Traveler's Era