135373-this-is-par-for-the-course-for-almost-every-mmo-launchrelaunch

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Sorry, I know you all want to believe that launching an MMO and avoiding the mistakes of the past is as simple as copy+pasting code from a different game engine into your own, but that's not really how things work.
 
You see, there's this thing called a DDOS. It's basically when a server is overwhelmed by requests. The only way to really know what happens to the server during a DDOS is to actually experience one, and even with things like open betas you'll only have a fourth or a fifth of the players logging in that you'd see on launch week. People don't want to have their progress wiped or burn themselves out on the first couple of levels or download a different client. So even with prep, you can't really be prepped.
 
Except this isn't just a DDOS type situation. It's worse. See, with a DDOS you can wait out the DDOS until the hacker gets bored or you can work to subvert and block out the botnet. With a game launch you don't get to do that. You instead have to actually make the damn thing carry the weight of that huge influx of players.
 
I've been getting shouted down by the brigade of negative nancies that want to cry whenever anything isn't handed to them on a silver platter. They're a bunch of entitled narcissistic *cupcake*s and I couldn't care less about meaningless internet points. What I do care about is making sure that those of you who matter, the people who are just reading and seeing a bunch of negative bullshit from loud losers actually get a real informed point of view on the matter. And the informed point of view is that its gonna get better, this shit happens all the time with popular MMO launches, and the best course of action here is to be patient and ignore all the people screaming about the sky falling because an MMO relaunch acted like an MMO relaunch.
 
To the people who have kept their composure and are waiting patiently, I look forward to playing with you and enjoying to this game together. To the people flooding all the forums with their negative bullshit, I hate you and your fetid hole of demand and desire with every aching particle of my being.
			
				
	Edited October 2, 2015 by CitizenKing	
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			It's really not. I've seen a lot of bad releases, this is way beyond anything I have experienced. Queues are normal, bugs are normal, a bit of lag for the first day is common, a game being completely and totally unplayable for 3 days going on 4, unheard of. People complain about ArcheAge's plot shortages and bots, Anarchy Online's billing issues, Vanguard's bugs and optimization problems, WoW's queue's and loot lag, those games are regarded as the worst MMO launches in gaming history for those reasons I listed, but you could actually play them on day one, and I was there on day one for all of them. WildStar has set a new low for (re)launches.	
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			actually no. I have played beta for many mmo and at launch for them including this game. and when something like this was going on. they all had extra server up and running in less then 24 hours from launch or sooner. 	
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This is not a launch nor a relaunch.
 
This a P2P game transitioning to F2P.
 
Like Turbine's DDO did many years ago and LOTRO did after it.
Like Gravity's Ragnarok Online did around that time too.
Like TERA did a couple of years ago.
Like GW2 did just weeks ago.
 
None of those had nearly this level of issues.
			
				
	Edited October 2, 2015 by Yellye	
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This is not a launch nor a relaunch.
 
This a P2P game transitioning to F2P.
 
Like Turbine's DDO did many years ago and LOTRO did after it.
Like Gravity's Ragnarok Onine did around that time too.
Like TERA did a couple of years ago.
Like GW2 did just weeks ago.
 
None of those had nearly this level of issues.
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Thankyou for saying this.
 
This is absolutely the standard when a game goes through a relaunch like this one. i've been there for several and nothing unusual has happened here. Even the complaints are practically copy-paste.	
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Stop defending these chuckle*cupcake*s.
 
No MMO has been unplayable on release for 3-4 days.
 
Oh wait, it's not even release it's a transition to F2P.
 
Who would have guessed lots of people would want to try out a free to play game. 	
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Who would have guessed lots of people would want to try out a free to play game. 
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Thankyou for saying this.
 
This is absolutely the standard when a game goes through a relaunch like this one. i've been there for several and nothing unusual has happened here. Even the complaints are practically copy-paste.
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Thankyou for saying this.
 
This is absolutely the standard when a game goes through a relaunch like this one. i've been there for several and nothing unusual has happened here. Even the complaints are practically copy-paste.
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			The white knights couldn't stop this game from failing as a pay-to-play title and they won't save it from disaster as a f2p game. Only normal people can, and normal people are the ones being affected by these server failures. The white knights are happy defending the game on the forums.	
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Sorry, but it isn't an MMO launch or an expansion. This is a F2P transition. And this is not par for the course for F2P transitions. 
 
The issue is very simple: the "megaservers" were anything but. Why else would they suddenly have to add new servers? I cannot even fathom what made them think it was a good idea to launch F2P with two servers-- it shows gross negligence with respect to planning, and should be very worrying to anyone genuinely invested in this game. I'm sorry, this isn't like the original WS launch where NCSoft essentially forced the game out the door in an unfinished state. They had months to test this and realize they needed more than 2 servers to handle the influx of players.
 
The game will be fine next week or perhaps even sooner-- but the window of opportunity is already closing. Wildstar was walking into this with a negative reputation and Carbine desperately needed for this launch to go smoothly. They did a launch before, they had time to prepare for this, and they didn't. And that's a big problem.	
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So are any of you actually going to refute my point, or are you going to continue to back up my point by shilling the same arguments made by people from the last four MMO launches I've played in? Seriously, "The sky is falling!" is all that you guys are crying and I've seen every single one of your arguments used at least three times before when playing other MMO launches. At least be original when you're crying and whining because an MMO launch/relaunch is doing what most veterans expect. I highly suspect most of you that are saying that you've experienced other launches and think this one is abysmal are probably lying.
 
Hell, I've seen each and every one of your arguments used against GW2's launch, and thats the game most of you are using as the example of a game that had a smooth launch.
 
My roommate has been playing MMOs since Ultima and his first statement when faced with this launch was, "Well, its a launch. Expected as much."	
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Carbine is trying to address the issues. Did you read the latest development?
 
" In the next 24 hours, we’ll be adding new hardware that will enable us to open up four realms across the United States and Europe. Adding these realms will significantly increase the amount of players who can get into WildStar. We believe that this will address the issues above, dramatically improving the game experience, reducing lag, and improving queues. Once we have resolved the current issues, we plan to merge these additional realms."
 
http://www.wildstar-online.com/en/news/2015-10-01-new-wildstar-realms-incoming/
			
				
	Edited October 2, 2015 by Equa1ity	
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			Even if this was true, but it's not, even Warhammer Online did better on their first try, even if it was true, why must this be some kind of standard? I mean if other games *cupcake*ed up it's ok for them to *cupcake* up too? This is a shit principle that promotes mediocrity and kills ambition. What the *cupcake* is this? An understanding contest? This game needs to pick itself up and start ascending in quality instead of indulging itself on a mediocre existence.	
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			We really needed another one of this... right?	
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What the *cupcake*is this? An understanding contest? 
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I'm pretty convinced at least half of the loudest screamers are really just the same six people with multiple accounts.  :lol:
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I use to have this t-shirt that said "#$@% happens get over it" 
 
Wonder where I put that?
			
				
	Edited October 2, 2015 by Aziah	
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			No this is a relaunch you can try and spin it anyway you want, carbine themselves say it nonstop, even if the LAUNCH party they were saying how its the wildstar f2p launch, of course its also a content update, but its clearly a relaunch,	
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This is what boggles my mind.
 
They knew for months in advance exact what date they were going to go F2P.
They knew that there was going to be a huge spike in the number of players.
 
Why didn't they prepare accordingly?
 
Since I can't imagine any borderline competent developer failing to recognize that their infrastructure wasn't going to be enough, I'm imagining that NCSoft denied their requests for additional hardware or something like that.
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I think i got brain cancer, by reading those comments by fanboys still defending Crabine.
 
A sane person would guess, that Crabine would have prepared especially well for this relaunch. Seeing how bad of a reputation they already had. Well i guess, they don't give a shit and obviously don't need any paying customers either.	
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While hiccups are par for the course of many launches they are essentially new out of the gate as generally stress tests don't really do the job well from what I have observed of the many years. Wildstar isn't a new game,
 
Now before you blow a gasket, yes had some major work done to it, and some teething issues are certainly to be expected. There are a lot of unreasonable people obviously venting. But the biggest problem lies in the fact that many are returning players. For new players this sort of thing might not worry them as much because they literally have a full new game ahead of them once they sort out the kinks. For those of us who are returning and had forgotten a lot of the reasons of why we left in the first place are very quickly being reminded of those reasons.
 
I want to like Wildstar, it's a cool game, but when the sheen wears off it has some problems, and this sort of thing compounds it greatly. The negatives of the game are really shining through at the moment and the positives aren't getting a chance show their potential due to the technical issues.	
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LoL, imagine if this game had a steam launch as well. I wont be playing until it reaches steam...
But if it is this bad at this point...	
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stairs = what you complain aboutkid = you
me = laughing
https://33.media.tumblr.com/tumblr_lse11mLRc21qgocdoo1_250.gif
			
				
	Edited October 2, 2015 by Ddrayg	
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So are any of you actually going to refute my point
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I've mentioned this before. Doesn't matter what you call it, "launch", "re-launch", "transition to f2p" or just consider it to be a regular patch. You're not looking at the whole picture. The fact is, a major patch arrived with a number of changes. Also it was advertised and opened it up to anyone, which gathered a lot of people. The patch alone could cause issues, the massive amount of people could cause issues. The combination could potentially cause a lot of issues. Something that happen to all MMO's, more or less. In Wildstar's case, it's actually mild. At least we havn't had any rollbacks or constant rubberbanding. The lag has been like 3-6sec when you gotten xp, loot, moved items in your bag. The fights have been pretty ok until something died.
 
The preparations you people talk about are ignorant, as you don't try to understand the situation. The open beta was available, but the amount of people that actually logged in was not the same as the day it relaunched. Do you understand the difference? The amount of people. So likely this couldn't have been tested as thoroughly as you want to believe.
 
Most seem to believe that adding servers is the only solution, but with the issues at hand, more servers will most likely not solve it, just prolong it. Some in-depth comments on Reddit go through this better than I would at the moment. Some talked about the database and communication related to it, which wouldn't be solved by adding the server hardware as you propose.
 
So sitting here screaming "failure", "white knights", "wildstar is dead" does exactly what for you guys? Apart from winning points in a pissing contest on the side.
			
				
	Edited October 2, 2015 by Alysion	
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the problem in all of this ( and funny fact too) is that you are trying to convice a bunch of people who actully think they know anything about
runing a game / making it / publishing it / fixing it / any other it that comes to your mind,
cuz you know, they are designers, engineers, publishers, economists, gods, they know everything that is there to know about everything
that exist on the planet and out of it, its like trying to convince a kid that santaclaus is real after he spoted you puting the gifts on the tree.
 
Sadly this is internet and if there is something that internet has is people throwing crap at each other for no logical reason,
cuz you know, humans are like that and love to do stupid stuff or debate about stuf they do not understand.
 
you guys should do what i do, keep being patience, do something else meanwhile and laugh at this kind of stuff, 
at the end of the day it wont matter how much they cry, things will get better, you and me will play our game (so will they cuz thats how irony works)
and this will go to the thrash can.	
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It's just sad if there are people reading and taking what they say for being true. Otherwise yes, ignoring the trolls would be a better way. Completely agree with you. "Arguing on the internet..", and all that.
Although I would like to see more effort to understand and facts among the posts. There are a bunch of people out there providing that balance. 	
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The outrage shows that people still want to play the game. But they can't.
 
There are most likely plenty of people who have already given up on trying the game and tell themselves, "Well, I'll check back in a few weeks or something and maybe the situation will have improved". At which point, they may already be busy with a different game.
 
This significant down time is not only bad because customers deserve better, but it's very bad for the long term health of the game during this critical moment. Loyal customers are likely to stick with the game though this problem, but F2P players that are coming to try out the game is not going to show even close to the same patience. The game is bleeding potential customers the longer this goes on.	
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			This happens at all launches including new games, f2p, and expansion packs. When ArcheAge was released there was a similar issue with the player base complaining heavily about queue's, here's an article that was written about it which talks about launches and queue times:  Putting it all in perspective, queues at launch.	
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This happens at all launches including new games, f2p, and expansion packs. When ArcheAge was released there was a similar issue with the player base complaining heavily about queue's, here's an article that was written about it which talks about launches and queue times:  Putting it all in perspective, queues at launch.
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I'm pretty convinced at least half of the loudest screamers are really just the same six people with multiple accounts.  :lol:
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the problem in all of this ( and funny fact too) is that you are trying to convice a bunch of people who actully think they know anything about
runing a game / making it / publishing it / fixing it / any other it that comes to your mind,
cuz you know, they are designers, engineers, publishers, economists, gods, they know everything that is there to know about everything
that exist on the planet and out of it, its like trying to convince a kid that santaclaus is real after he spoted you puting the gifts on the tree.
 
Sadly this is internet and if there is something that internet has is people throwing crap at each other for no logical reason,
cuz you know, humans are like that and love to do stupid stuff or debate about stuf they do not understand.
 
you guys should do what i do, keep being patience, do something else meanwhile and laugh at this kind of stuff, 
at the end of the day it wont matter how much they cry, things will get better, you and me will play our game (so will they cuz thats how irony works)
and this will go to the thrash can.
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I am more than patient with this launch, haven't complained once since the F2P started, only reporting no subscription bonuses in one thread.
I'll underline that: I've payed for subscription to avoid waiting in queues, and have neither played in 3 days, or actually received any bonuses I've payed for.
 
Two things that must be said here:
 
Firstly, Carbine's cupcaked this launch, there is no doubt about it. Anyone saying otherwise is either ignorant, completely blind or sees world through pink sunglasses.
But it's done, the launch was cupcaked and there's no way to turn back time, change things. We all gotta ride along now.
 
Secondly, no amount of bitching here of forums is going to change anything. Carbine's staff is working like mad to fix the situation before it's too late, and I feel really sorry for them.
You must be mad to think that the whole company, tops to bottoms, gives no crap about re-launch. Knowing corps from inside, I would rather say it is one or two decisive people who chose the approach, despite being warned this will strike back, and carried on. And someone's now working like a bee restoring service, thinking "I told you". Give them some slack, yes, they botched it, and are now paying listening to your pointless rants, as well as working overtime to get stuff back in shape.
 
I too am not happy with the shape this re-launch took. But still, it'll get fixed sooner or later and we'll be all happily playing the game, looking back at our anger-driven posts and thinking "Oh my God, what an idiot I was".	
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			This weekend with new servers is the last chance I am giving the game. If I still have 1-2 hr ques or lag of 5-10 seconds for every action then I am done.	
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could say the same of the forum veterans who seem to think they own the place.
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Even if this was true, but it's not, even Warhammer Online did better on their first try, even if it was true, why must this be some kind of standard? I mean if other games *cupcake*ed up it's ok for them to *cupcake*up too? This is a shit principle that promotes mediocrity and kills ambition. What the *cupcake*is this? An understanding contest? This game needs to pick itself up and start ascending in quality instead of indulging itself on a mediocre existence.
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