The Shores of Northrend (WC3 Human)

The Shores of Northrend is Chapter Seven of the Human Campaign, The Scourge of Lordaeron.
==Loading screen==
One month later, along the icy coast of Daggercap Bay...
==Summary==
Arriving at Northrend Arthas would quickly reunite his old friend and teacher Muradin, who after reinforcing the Muradin's base camp would be forced to deal with the undead. After learning that Muradin's additional forces were cut off from him the two would work together to rescue them, which not only destroyed an undead outpost besieging them but granted them additional reinforcements for the attack on the main undead stronghold in the area. With the undead destroyed in the region, Arthas would command his forces to build their main base camp over the ruins over the undead stronghold. 
==Creeps==
*1 Ancient Wendigo
*1 Dire Frost Wolf
*5 Frost Wolves
*2 Giant Frost Wolves
*6 Ice Trolls
*2 Ice Troll Berserkers
*1 Ice Troll High Priest
*2 Ice Troll Priests
*2 Ice Troll Trappers
*2 Ice Troll Warlords
*1 Nerubian Seer
*1 Nerubian Spider Lord
*1 Nerubian Queen
*1 Nerubian Warrior
*Several Spiderlings
*2 Wendigos
==Critters==
*4 Seals
==Quests==
===Main Quests===
==== Establish Base Camp====
*Locate a gold mine
*Arthas must survive
There are many threats, both seen and unseen, in this frozen wasteland. Thus, before the hunt for Mal'Ganis can begin, you must first set up a base camp and bolster your forces.
==== Mal'Ganis====
*Destroy Mal'Ganis' base
Mal'Ganis' citadel lies somewhere within the arctic wastes of Northrend. You must discover his remote lair and crush his standing forces. Only then will the fiend be vulnerable to attack.
===Optional Quests===
==== Rescue Muradin's Men====
*Rescue the Dwarven base
You must find Muradin's missing comrades and aid them in defeating the Dreadlord's insidious Undead minions.
==Transcript==
===Prelude===
: Captain Marwyn: This is a Light-forsaken land, isn't it? You can barely even see the sun! This howling wind cuts to the bone and you're not even shaking. Milord, are you alright?
: Arthas: Captain, are all my forces accounted for?
: Captain Marwyn: Nearly. There are only a few ships that--
: Arthas: Very well. Our first priority is to set up a base camp with proper defenses. There's no telling what's waiting for us out there in the shadows.
===During the Mission===
* Arthas: Ice trolls.
: Arthas: Ah, a gold mine! We'll set up our base there.
:The Peasants walk up to the gold mine to prepare the base when gun shots are fired.
: Arthas: We're under attack! Take cover!
: Muradin Bronzebeard: Bloody hell! You're not undead! You're all alive!
: Arthas: Muradin? Muradin Bronzebeard, is that you?
: Muradin Bronzebeard: Damn, boy. I never imagined that you'd be the one to come to our rescue!
: Arthas: Rescue? Muradin, I didn't even know you were here.
: Muradin Bronzebeard: Just the same, lad, I could use your help. My mates and I were attacked, and we got separated. I'd appreciate any backup you could give me.
: Arthas: Of course I'll help, Muradin. Let's move!
* Arthas: That has to be where Mal'Ganis is hiding! I want that base leveled!
===Optional Quest===
: Muradin Bronzebeard: That's them! And they're still under attack from the undead!
: Arthas: Let's move, men! Those dwarves need help!
===Mission Complete===
:After destroying the undead base...
: Arthas: All right, Muradin. What were you doing up here, anyway?
: Muradin Bronzebeard: Well, lad, there's an ancient way gate that lies somewhere in this glacial wasteland. Supposedly, it transports you to a hidden vault where a runeblade named Frostmourne is held.
: Muradin Bronzebeard: We came here to recover Frostmourne, but the closer we came to finding the way gate, the more undead we encountered.
:Captain Marwyn runs up to Arthas.
: Captain Marwyn: Prince Arthas, we haven't found any trace of Mal'Ganis.
: Arthas: No matter. He can't hide from me forever. Captain, I want you to establish this site as our primary base.
: Captain Marwyn: Yes, milord.
===Unused quotes===
* Arthas: It's me, old friend. It's been a long time.
* Muradin Bronzebeard: Aw, is that the best you can do?!
* Muradin Bronzebeard: I've met gnomes that are tougher than you!
==Forces==
;Alliance of Lordaeron
*1 Paladin
**1 Captain
*1 Mountain King
* Peasants
* Footmen
* Riflemen
* Knights
* Priests
* Sorceresses
* Mortar Teams
* Steam Tanks
* Gyrocopters
;Undead Scourge
*1 Lich
* Acolytes
* Ghouls
* Crypt Fiends
* Necromancers
* Abominations
* Gargoyles
*Meat Wagons
* Skeleton Warriors
==Trivia==
*While in the game Arthas found Muradin almost immediately after arriving in Northrend, Arthas: Rise of the Lich King states that it was after more than a week.
*Within the map files, an unused custom unit that uses the Revenant model exists with the name Arthas. It has the spells Frost Nova and Frost Armor.
*Although the loading screen says Daggercap Bay, Arthas' landing area in Northrend was later retconned to the Forgotten Shore in Wrath of the Lich King.
*In Reforged, the unnamed Captain is named Captain Marwyn.
*In the original, approaching the gold mine causes Muradin's forces to attack and hit a Peasant, and this is reflected with having a damaged Peasant when the game continues. In Reforged, the riflemen merely fire warning shots in front of Arthas rather than actually attack his forces.