List of governments/Crusader Kings

This is a sub-page of the actual List of governments article. Unlike in the article proper which use Stellaris as the basis, this page details information based on the gameplay mechanics seen in Crusader Kings 2.
==Code==
{| class="wikitable sortable"
!rowspan=2 style="padding-left:20px;padding-right:20px"|Government
!rowspan=2|Group
!rowspan=2|Description
!rowspan=2|Special mechanics
!colspan=4|[[Settlements]] held without penalties
|-
![[Castles]]
![[Cities]]
![[Temples]]
![[Tribes]]
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==List of governments==
===Vanilla===
Government	Group 	Description 	Special mechanics	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties
Government	Group 	Description 	Special mechanics	Castles 	Cities 	Temples 	Tribes
Feudal 	Feudal	Feudal government is a government in which the realm is organized around the Feudal system, where power is delegated to nobles who are given grants of land in exchange for troops.	Ditto in CK2. 	Yes 	 	 	If same culture
===Fallen Empires===
Government 	Group 	Description 	Special mechanics 	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties
Government 	Group 	Description 	Special mechanics 	Castles 	Cities 	Temples 	Tribes
Military Governorate 	Feudal	The government in the Avarasian Military Governorates of Novaya, Kalaidis and Yavana is similar to the feudal governments of the west. However, the governor is appointed either by their peers or by the reigning emperor of Avarasia, reports directly to the Emperor, and is expected to delegate most of their powers to their officers. Last but not least, the governor exerts a greater degree of power over their vassals. 	Cannot revoke titles and/or imprison without just reason. Does not get wrong religion opinion penalty. Does not get wrong government opinion penalty. Cannot demand conversion. Cannot create kingdoms and empires. Cannot inherit titles unless from appointment. Non-nomadic vassals give max taxes and levies regardless of opinion. Characters with this government are generated with stewardship/martial education and have same culture and religion as the emperor of Avarasia.	Yes 	Yes 	 	If same culture
Novayan Governorial Empire	Feudal	The government of the Novayan Military Governorate is similar to the feudal and Imperial governments of the far west and the bureaucratic governments of the northwest as well as those of the Avarasian military governorates. However, the governor is hereditarily appointed by their predecessor (with or without support from their peers), is independent of imperial control, and has delegated some or most of their powers to their subordinates. Lastly, the governor exerts a greater degree of control over their vassals.	Cannot revoke titles and/or imprison without just reason. Does not get wrong religion opinion penalty. Does not get wrong government opinion penalty. Can demand conversion. Can create kingdoms and empires. Can inherit titles whether hereditary or from appointment. Non-nomadic vassals give leveled taxes and/or levies regardless of opinion. 	Yes 	Yes 	 	Yes
===Ancient Empires===
Government 	Group 	Description 	Special mechanics 	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties
Government 	Group 	Description 	Special mechanics 	Castles 	Cities 	Temples 	Tribes
Imperial 	Feudal	An Imperial government differs from its feudal counterpart by placing a larger focus on urban areas and a centralized court whose influence affects internal politics. It's available only to the Kalaidian Empire. Councilors, bureaucrats and commanders hold a varying degree of influence, depending on their prestige and competence, which they can use to support or oppose the official heir of the Empire. 	Capital move cooldown 2000 months. Cannot imprison without just reason. Does not get wrong government opinion penalty. Cannot create empires. Cannot usurp empires and kingdoms. Can retract vassals without tyranny. Cannot be granted a kingdom or empire from character with different government. 	Yes 	Yes 	Yes 	If same culture
Kalaidian Imperial 	Feudal	The Kalaidian Imperial government, much like the ordinary Feudal government, revolves around vassals owing fealty to their liege, who in this case is considered to be the divine descendant of the gods, and ruler of all. The Imperial government is unique to those who would claim the throne of Kalaidis, antediluvian empire that was long forgotten after its reigning empress, Borealis Norsoutha abdicated in favor of an elected sovereign; the unknown return of Empress Borealis would shake the very foundations of society secretly and unknowingly.	Capital move cooldown 200 months. No opinion penalties from wrong government. No opinion penalties from wrong religion even for marriage proposal. Can/not demand conversion. Can revoke duchies and retract vassals without tyranny. Requires Kalaidian culture or Kalaidian culture group and primary title to be an empire that adopted imperialism. +1 Piety per month. +10 vassal limit. +20 commanders. Can create Religious mandate law. Can create empires. Can be elective. Emperor can own cities.	Yes 	Yes 	Yes 	If same culture
Kalaidian Governorate	Feudal	The government of the Kalaidian governorates were superficially similar to the imperial bureaucratic governments of ye olde days. However, the governor is appointed by their peers, answers directly to the Empress, and is expected to delegate most of their powers to their officers. 	 	Yes 	Yes 	 	If same culture
Kalaidian Captaincy 	 	 	 	Yes 	Yes 	 	If same culture
===Kalaidiad===
Government 	Group 	Description 	Special mechanics 	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties
Government 	Group 	Description 	Special mechanics 	Castles 	Cities 	Temples 	Tribes
Kalaidian Imperial	Feudal	The Kalaidian imperial government is essentially a hybrid/semi-imperial government centered around the delegation of territories and powers to nobles, commanders and priests in exchange for troops and fealty to their liege, who is the divine descendant of the nine goddesses.	Capital move cooldown 50 months. Available only to the Kalaidian Empire. No opinion penalties from wrong government. No opinion penalties from wrong religion ever for marriage proposals. Emperor/Empress can own cities, temples and tribes.	Yes 	Yes 	Yes 	Yes
Kalaidic Imperial 	Feudal	The Kalaidic imperial government, like the ordinary Feudal government, is centered around owning fealty to their liege. 	 	 	 	 	
===Borealiad===
Government 	Group 	Description 	Special mechanics 	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties
Government 	Group 	Description 	Special mechanics 	Castles 	Cities 	Temples 	Tribes
Novayan Bureaucracy 	Feudal 	The Novayan Bureaucracy is a mixed feudal-imperial government centered around a flexible civil-military bureaucratic government and system - a hybrid of a civil-service and stratocratic government - headed by the Governor-Militant, the hereditary military dictator of Novaya. Power is delegated to military officers and civilian bureaucrats to help administer the state, though the Governor-Militant holds executive authority. Feudal territories was only granted to nobles on a circumstance-based case-by-case basis and/or if there were no available officers or bureaucrats. Tribal territories were given greater autonomy within the Novayan civil-military bureaucratic state. 	Cannot revoke titles and/or imprison without just reason. Does not get wrong religion opinion penalty. Does not get wrong government opinion penalty. Can create and grant kingdoms and empires. Nomadic and non-nomadic vassals give low taxes and levies regardless of opinion.	Yes 	Yes 	Yes 	
Bureaucratic Governorate	Republic 	The Bureaucratic Governorate is a government which operates under the Novayan Bureaucracy. Unlike both the Military Captaincy and the Novayan Bureaucracy, the Bureaucratic Governorate is led and administered by competent, well read governors and magistrates who administer the core territories and assisted by stewards consisting of officials, civil servants and courtiers, of which one would become the governor's successor with the backing of stewards and councilors. Also unlike both, governors were not allowed to declare war or organize professional armies; to counteract this, governors would consolidate power and use the succession laws to optimize a smooth transition in power, as well as organize mercenary armies. Stewardship and learning is prioritized, and the opinion of stewards and councilors is highly regarded in the succession. 	Yes 	 	 	 	
Military Captaincy 	Republic 	The Military Captaincy is a government which operates under the Novayan Bureaucracy. Unlike both the Bureaucratic Governorate and the Novayan Bureaucracy, the Military Captaincy is handled and administered by captains and lieutenants who administer the frontier territories and assisted by soldiers, knights and officers, of which one would become the captain's successor with the backing of said officers and knights. Unlike both, the Military Captaincy had no capabilities in development; to counteract this, they can have and could have the ability to declare war to expand the military governorate's borders and have the capabilities of recruiting and organizing professional armies. Martial and prowess skills were prioritized, and the opinion of knights and marshals is highly regarded in the succession. 	 	Yes 	 	 	
Theocratic Diocese 	Theocracy	The Theocratic Diocese is a government which operates under the Novayan Bureaucracy. Unlike the Bureaucratic Governorate, Novayan Bureaucracy and Military Captaincy, the Theocratic Diocese is handled by pious, well read priests and magisters who administer the suffragan dioceses and provinces and assisted by clerics and nuns, though only one of the high-ranking priests would become the high priest's successor with the backing of said clerics and magisters. Unlike both, the Theocratic Diocese have strictly limited military capabilities and political authority; to counteract this, they can send proselytizers to minister unto the people and send representatives to help organize and direct the development of local communities and provinces, as well as requesting a number of chapters belonging to several holy orders. Learning, stewardship and diplomacy were prioritized, and the opinion of clerics, priests and holy warriors is highly regarded in the succession.	 	 	Yes 	 	
===Novayan East Indies===
Despite the fact the Novayan East Indies was a FanFT/FanFFT nation and the overseas colonial territories of the NSC after the military intervention, the government of the Novayan East Indies was adapted from After the End. Crusader Kings gameplay logic is played here.
Government 	Group 	Description 	Special mechanics	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties
Government 	Group 	Description 	Special mechanics	Castles 	Cities 	Temples 	Tribes
Military Governorate 	Feudal 	The military governorate was the government of the Novayan East Indies patterned after the civil-military bureaucracy of the Novayan Stellar Commonwealth. It is administered and based upon a military dictatorship, incorporating elements of the civil bureaucracy. The Governor-Militant was elected by his/her peers prior to the failed War of Imperial Restoration, answers directly to Lord Admiral Borealis I, and had delegated most of his powers to his bureaucrats and officers. In hindsight, the Governor-Militant holds executive authority and periodically answers to the Lord Admiral.	 	 	 	 	
Bureaucratic Governorate	Republic 	 	 	 	 	 	
Military Captaincy 	Republic 	 	 	 	 	 	
Novayan Feudal 	Feudal 	The Novayan Feudal government, like the ordinary Feudal government, revolves around fealty and vassalage to the East Indies. 	 	 	 	 	
Theocratic Ecclesiarchy 	Theocracy	 	 	 	 	 	
Aagiokratian Conclave 	Theocracy	 	 	 	 	 	
Suffragan Province 	Theocracy	 	 	 	 	 	
===Others===
Government 	Group 	Description	Special mechanics 	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties	Settlements held without penalties
Government 	Group 	Description	Special mechanics 	Castles 	Cities 	Temples 	Tribes
Novayan Bureaucracy 	Feudal 	The Novayan Bureaucracy is a mixed feudal-imperial government centered around a flexible civil-military bureaucratic government and system - a hybrid of a civil-service, feudal, Roman imperial and stratocratic government - headed by the Governor-Militant. Power is delegated to military officers and civilian bureaucrats to help administer the state, though the Governor-Militant holds executive authority. Feudal territories was only granted to nobles on a circumstance-based case-by-case basis and/or if there were no available officers or bureaucrats. Tribal territories were given greater autonomy within the Novayan civil-military bureaucratic state.
Under the Novayan civil-military bureaucracy, military captains, bureaucratic governors and archepiscopal theocrats were appointed based on their merits, skills, abilities and experiences, though in some cases their appointment can be hereditary.	Cannot revoke titles and/or imprison without just reason. Does not get wrong religion opinion penalty. Does not get wrong government opinion penalty. Can create and grant kingdoms and empires. Nomadic and non-nomadic vassals give low taxes and levies regardless of opinion.	Yes 	Yes 	Yes 	
Military Captaincy 	Feudal/Republic 	 	 	 	 	 	
Bureaucratic Governorate	Feudal/Republic 	 	 	 	 	 	
Archepiscopal Theocracy 	Theocracy/Feudal