Mounts

Mounts are rideable mech suits and monsters that support or boost the player when used during a run.
They are found during gameplay and the mechs can be forged beforehand in the Robotics Facility in the Workshop. When found during a run, they can be hired from the Mount Merchant or Armor Merchant for Gold (with Armor mounts minimum 30 Gold, with regular mounts minimum 15 Gold), with the cost increasing as the player goes to higher levels and can be reduced with the Sale Buff.
== Usage ==
Mounts can be equipped/mounted by interacting with them. The skill button is used to dismount. Hence, the player cannot use the character's skill while using a mount. Certain skills with persisting effects, however, can be used before mounting and will keep functioning even when on the mount.
* It is possible to find another mount even if one is already equipped. In this case, trying to interact with the new mount will change to the new one, while leaving the old mount on the ground.
The player can re-mount at any time except when in a battle. The mount does not take damage while it's unequipped.
All mounts have a separate health bar and will be destroyed when it reaches 0. Upon entering a new level, any mount equipped will restore half of its maximum health rounded down.
* One exception is when the Engineer uses an Armor mount. In this case the mount will always restore to full health. This does not happen with monster mounts, however.
* Having the Pet Buff will cause every mount to have 50% more health.
* When the mount is destroyed, extra damage from the hit that destroyed it will be capped and not passed onto the player. Status Effects are an exception, however.
== Types ==
=== Monster Mounts ===
* Monster mounts are rideable monsters and look like the Champion version of that monster, but resized.
* Monster mounts can only be found in a run and cannot be forged.
** They may be found by breaking a cage or by fishing.
* Monster mounts can be healed by any source of healing the player would usually be able to benefit from while mounted. Players on monster mounts can use their own weapons, though some of them can provide a special attack activated through the extra button.
** If the player is holding a weapon that can switch modes through the Extra Button such as the Varkolyn Assault Rifle, they will not be able to switch modes, as the Extra Button activates the Mount's attack.
* In Badass Mode, Monster Mounts have 2 extra Health.
** This extra health is amplified by the Pet Buff.
==== List of Monster Mounts ====
Name	Health	Defense	Speed	Requirements 	Abilities
 	10 	0 	+20% 	Kill 500 Boars 	None
 	8 	0 	+10% 	None 	It has different appearances and abilities depending on the buff the player has.
 	16 	0 	+10% 	Bazinga with Freeze Buff 	Turns light blue and by pressing the extra button, it has the ability to freeze itself to be immobilized and prevent damage for a short time. Has a cooldown of 4 seconds.
 	16 	0 	+10% 	Bazinga with Fire Buff 	Turns red and leaves a fire trail behind as it travels. The trail deals 2 damage to enemies caught within the area of effect every second.
 	16 	0 	+10% 	Bazinga with Poison Buff 	Turns green and has a gas cloud around itself that can slow down and deal 3 damage to enemies caught in the area of effect.
 	16 	0 	+10% 	Bazinga with Trap Buff 	Turns purple and gains the ability to deal 6 contact damage to enemies.
 	20 	0 	+20% 	None 	Has a ball of snow that gets bigger as it walks. The ball can be used to damage enemies by running into them.
 	20 	0 	+20% 	None 	Has a ball of dung that gets bigger as it walks. The ball can be used to damage enemies by running into them.
 	10 	0 	+20% 	None 	None
 	14 	0 	+20% 	Complete Dire Boar Trainer(Kill 500 Dire Boars) 	By holding down the extra button, the Mount charges forward for the cost of 1 energy every 0.2 seconds. Similar to the Agitated Trunk. The mount is immune to Spike Tiles, similar to having the Trap Buff.
 	12 	0 	+10% 	Complete Crystal Beetle Trainer(Kill 500 Crystal Beetles)	By tapping the extra button, it shoots out ice spikes that function like the Ice Crates, costing 5 energy per use. The mount is immune to Freeze, similar to having the Freeze Buff.
 	12 	0 	+10% 	Complete Spider Trainer(Kill 500 Spiders) 	By tapping the extra button, it'll explode around itself. Similar to TNT, with the same energy consumption but explodes immediately upon use. The mount is immune to Burn, similar to having the Fire Buff.
 	16 	0 	+10% 	Complete Varkolyn Trainer(Kill 500 Varkolyns) 	The mount is immune to Poison, similar to having the Poison Buff.
===Armor Mounts===
*Armor mounts are rideable mech suits. Most of them come with built-in weapons and players cannot use their own while wielding.
**However, if the player is carrying assist weapons (like Floating Gun), they will function normally.
**The only exception is the WiFi Booster - It does not have its own built-in weapons, allowing players to use their own.
**Some weapons are activated with an extra button.
** Some of them need to be upgraded by Armor Merchant to unlock a hidden weapon. Upgrading the mount also increases its maximum health by 2. 
***If Engineer uses his skill to summon an Armor mount it will not be able to have any upgrades.
*Armor mounts cannot be repaired other than passing through a portal. However, they tend to have some defense such that they take less damage.
**Armor mounts will have a green durability bar shown with a chip icon.
** All Armor mounts have 1 extra defense in Badass Mode.
*Armor mounts can be forged and found in a run. If found during a run, the Armor Merchant will sell the armor for Gold. 
**The only exception is the Dragon Dance Armor, which can also be found in a Special Room ( icon on the minimap) alone during Chinese New Year, and it can be taken freely.
***It can still be forged or bought during a run if it is developed.
*Armor mounts will add a honeycomb-like overlay on the GUI and its color depends on what armor was equipped. Prototype Armor is green, Iron Fist is orange, Apocalypse is purple, Dragon Dance is pink, WiFi Booster is blue, C5H6O5 is red, Floating 51 and Swift Shuttle Jet are light blue.
**When the user takes damage, the overlay sometimes flashes red. This always happens if the durability is reduced below half.
*Two of these are already unlocked while the rest have to be developed in the Design Table before forging like the developed weapons. Developing these Armor mounts requires their respective blueprints and gems (aside from Apocalypse, which only requires gems), while forging them requires a variety of materials and gems.
**Like developed weapons, the player can instantly gain a copy of that Armor mount when it is developed. Afterwards, the player can go to the Robotics Facility to forge it or find it during a run randomly.
====List of Armor Mounts====
Note: 1 in stats means that the Mount takes 1 less damage from all sources.
Name 	Health	Defense	Speed	Requirements
 	7 	1 	-20% 	
*Designing Cost: Free
*Forging Cost:
 	10 	1 	-20% 	
*Designing Cost: Free
*Forging Cost:
 	8 	1 	-20% 	
*Designing Cost: 2000 Gems.
*Forging Cost:
 	12 	2 	-20% 	
*Designing Cost: 1 C5H6O5 Blueprint, 2000 Gems.
*Forging Cost:
WiFi Booster	16 	0 	0% 	
*Designing Cost: 1 WiFi Booster Blueprint, 2000 Gems.
*Forging Cost:
 	8 	1 	-20% 	
*Designing Cost: 1 Dragon Dance Armor blueprint, 1500 Gems.
*Forging Cost:
 	7 	1 	+60% 	
*Designing Cost: 1 Swift Plane Blueprint, 2000 Gems. 
*Forging Cost:
 	7 	1 	+60% 	
*Designing Cost: 1 Floating 51 Blueprint, 2000 Gems. 
*Forging Cost:
 	12 	1 	-20% 	
*Designing Cost: 1 Garboil Warmech Blueprint, 3000 Gems. 
*Forging Cost:
 	13 	1 	-10% 	
*Designing Cost: 1 Raid Battlesuit Blueprint, 3000 Gems.
*Forging Cost:
 	14 	1 	-20% 	
*Designing Cost: 1 Guerrilla Combatant Blueprint, 3000 Gems.
*Forging Cost:
 	13 	2 	-20% 	
*Designing Cost: 1 Plume Blueprint, 5000 Gems.
*Forging Cost:
 	6 	0 	+400%	
*Repairing Requirement: Engineer,
 	8 	0 	+20% 	
*Designing Cost: Temporal Treasure at Season Shop during Three Kingdoms - Gunfight season mode.
*Forging Cost:
 	12 	0 	+20% 	
*Designing Cost: Temporal Treasure at Season Shop during Three Kingdoms - Gunfight season mode.
*Forging Cost:
 	15 	0 	+15% 	
*Designing Cost: Temporal Treasure at Season Shop during Three Kingdoms - Gunfight season mode.
*Forging Cost:
 	13 	2 	-20% 	
*Designing Cost: Temporal Treasure at Season Shop during Three Kingdoms - Gunfight season mode.
*Forging Cost:
==Trivia==
* All Mounts change size in the and conditions to fit the player's size.
* All Armor mounts require gems to forge.
* Most of the mounts were added in Update 2.0.0. The only exception is the Dragon Dance Armor, which worked slightly differently than today.
** The Motorcycle was added in Update 2.2.0, for the purpose of navigating in the Cellar.
* There was a bug that if the player was using an Armor mount with one or more defense, while the condition is in effect and the player has remaining armor, this can cause all attacks to be reduced to zero damage, making the player invulnerable.
** This bug was patched in Update 2.0.1 on iOS and Update 2.0.5 on Android.
** If the mount does not have any defense in this case, it will also take 1 damage every time.
* During Update 2.0.0, statue CD was suspended while one was on a mount, though skill CD was not affected.
* The Badass defense bonus of Armor mounts was added in Update 2.3.0.
* Before Update 2.6.0, Monster mounts had their special attacks as another weapon.
* Currently, mounts can be healed with Priestess' Regeneration Pact skill and potions. This is a bug.
==Gallery==
OrangeAndNice.jpg|The Iron Fist armor and its orange overlay.
YeeHaw.jpg|The player riding the boar mount.
AFAD4CA0-81F3-4CD6-B1E5-81C6AF66CBDA.png|Two armours gracefully next to each other 
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zh-tw:裝甲及坐騎
ru:Средства передвижения
Category:Soul Knight Wiki
Category:Objects