Karakul (MON)

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=Monipulator Overview=
These gentle herbivores graze endlessly on any vegetation, often paying no heed to wandering adventurers. Almost all sheep are passive and will never attack unless threatened, although the Quadav seem to have bred an aggressive strain of sheep. When engaged in combat, sheep possess little in offensive abilities compared to their larger, more dangerous relative, the ram. One notable ability is their melodic song that quickly puts to sleep any in range who hear it. This makes them dangerous to inexperienced groups, since the sheep can pick them off one-by-one. For the most part, these fuzzy animals are often left alone or domesticated for their fur, meat, and milk.
How to Unlock: 
*Level 75 Sheep (MON).
Species Forms:
*Sheep (MON) (Available levels 1-99)
*Karakul (MON) (Available levels 75-99)
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%" |	Table of Contents:
Monster Skills • Traits
==Monster Skills==
Level	 Name 	TP(%)	 Description
75 	Lamb Chop 	130 	Deals 200% base damage.
75 	Rage 	80 	Increases attack power while reducing defense.
75 	Sheep Charge	80 	Deals physical damage. Additional effect: Knockback.
75 	Sheep Song 	150 	Puts all enemies around the caster asleep.
75 	Sheep Bleat 	50 	Slows all enemies around the caster.
75 	Feeble Bleat	100 	Paralyzes all enemies around the caster.
==Monster Traits==
==Instincts Learned==
Instinct Name 	Effect	Effect 	Effect 	Faculty Point Cost	Level
Sheep Instinct I 	HP+5% 	Attack+10 	DEF+15 	4 	30
Sheep Instinct II 	MP+50 	CHR+5 	DEF+30 	6 	60
Sheep Instinct III	HP+10%	Accuracy+10	Resist Sleep+50	8 	90
==See Also==
*Monstrosity
*Instincts
*Monipulators
category:MonipulatorsCategory:Monstrosity