Report 62

Report #62
Skillset: Hexes Skill: Sense
 Org: Shadowdancers Status: Completed Oct 2008
Furies' Decision:
We will go with solution 1.
Problem: When an enemy enters into your hexes, you can sense them doing so, but
not which hex has been destroyed. This is not normally a problem until the hexes
happen to be within your hexaura or current location and you are left having to
try and throw that hex until you learn which is missing. I realize you could
threoretically check HEXES whenever you see it happen, but that will not always
be possible.
[A: 0 R: 0] Solution #1: Make sensing a hex being hit be accompanied with a
 message of which hex was used up.
[A: 0 R: 0] Solution #2: Make an enemy entering a room always trip the first
 hex that was drawn in that room.
Player Comments:
---[Shuyin on 10/26 @ 22:58 writes]:
Solution 1 would be less hassle. Is nice.