Galak of the Crimson Blood

Galak of the Crimson Blood is the tenth boss of the Doomasta Stronghold raid, serving as the second boss of the Halls of Vitality wing. Her fight revolves around preventing her adds from becoming empowered and destroying her constructs before engaging Galak herself.
==Background==
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==Abilities==
Galak has a two-phase encounter.
===Phase I: The Blood Engineer===
Galak's two constructs, the Crimson Reaver and Crimson Siphoner, attack the raid while she empowers them with blood magicks.
====Crimson Reaver====
*Blood Reave: Deals 108,321 - 119,211 damage to the target and causes Bloodspawn to appear on the ground. The Bloodspawn become mobile adds that leech health from raid members unless they are walked across.
**Bloodspawn: Mobile leeches.
***Leech: Steals 30,000 health every 0.8 seconds and restores it to the user.
*Coagulation: Deals 120,000 damage to a target and begins the process of hardening their blood, adding a stack of Coagulation. After five stacks, the player's blood becomes solid, and they die after 12 seconds. Mutually exclusive with Liquefy.
*Plasma Fist: Smashes a random target 15 yards backward, stunning them for 3 seconds, and dealing damage equal to 10% of their maximum health, and coating them with Blood Essence. This essence attracts Blood Ghouls summoned by the Siphoner.
*Bloodfont: Upon acquiring 100 Energy, the Reaver creates a font of blood, empowering the damage and speed of the constructs by 25% while they are within 10 yards of the font. The font is unattackable for 20 seconds upon being summoned.
====Crimson Siphoner====
*Siphon Blood: The Siphoner deals 865,000 - 887,215 damage split amongst all raid members over 3 seconds, converting the stolen health into health for the user.
*Liquefy: Begins the process of liquefying the target into a bloody mess, adding a stack of Liquified. After five stacks, the player becomes a blood ooze, and then dies after 12 seconds. Mutually exclusive with Coagulation.
*Blood Ghouls: Periodically summons Blood Ghouls, who are attracted to Blood Essence and cannot be taunted, snared, or stunned. Ghouls frenzy after 10 seconds. The longer a Ghoul remains alive, another will summon at a faster rate.
*Plasma Coat: Coats nearby enemies in Blood Essence, dealing damage equal to 5% of their maximum health. After 30 seconds, players with remaining essence take 150,000 - 155,000 damage.
*Bloodwave: Upon acquiring 100 Energy, the Siphoner launches waves of blood that deal 95,432 - 99,910 damage to all enemies within 20 yards. This doubles in speed and damage if near a Bloodfont. After 15 seconds, the Siphoner stops using Bloodwave.
===Phase II: You Cannot Stop Us!===
Galak joins the fray, arming herself with daggers and deadly blood variants.
*Crimson Knives: After 30 seconds, Galak gains a stack of Crimson Knives, and with each stack she will launch an additional Blood Blade, deal 5% more damage, and spawn another Bloodfiend.
*Blood Blade: Launches a blade towards a target, dealing 74,982 - 89,091 damage and leaving a Bloodspawn at the location that can be killed by walking over it before it becomes mobile.
*Bloodfiend: Bloodfiends periodically join the battle, equivalent to the stacks of Crimson Knives. They will try to reach the crimson pool at the front of the room. 
**Mess: Bloodfiend expiration deals 20,000 damage to enemies within 10 yards, and creates a Bloodspawn.
**Bloody Empowerment: Energized by the blood pool! Increases damage dealt by 200%.
*Toxic Blood: Galak will throw down a pool of blackened blood, dealing 113,455 - 116,785 damage per second to enemies within it. Bloodspawn that enter in it gain Toxic Leech.
**Toxic Leech: No longer siphons health, but deals 60,000 damage every 0.8 seconds.
*Weakening Blow: Galak will target an enemy healer and stun them for 6 seconds. Afterwards, they cannot use healing spells for 6 seconds, or else they will create five Bloodspawns.
==Strategy==
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==Quotes==
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==Loot==
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==Achievements==
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==Notes==
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Category:Doomasta Stronghold bosses