Mechs/CGR-3KR

==Description==
A Jihad-era field refit based on the Combine's CGR-3K, this variant used Triple Strength Myomer and a Sword to create a close-combat 'Mech. To keep the TSM active it used the heat generated from its impressive arsenal: a Light PPC, Snub-Nose PPC, a pair of ER medium lasers, and one each of a small laser, ER small laser, and medium laser. Like its progenitor, it could jump 150 meters. The weapons were also more accurate due to the presence of a Targeting Computer. Light Ferro-Fibrous armor protected the chassis.
Drop Cost Multiplier: 1.14
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Barrel Fist 	Facefull of Fist: +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=100/130S=65 	A=45/45S=16 	A=100/130S=65
Arms/Head	HardPoints	[ 2E ] 	[ 1E ] 	[ 1S ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Light PPC
Snub-Nose PPC	
FCS Adv TC
ER Small Laser	
Sword 6T (2)
Torso 	Health 	FA=135/170 RA=35/85S=85	FA=165/250 RA=40/125S=85	FA=135/170 RA=35/85S=85
Torso 	HardPoints	[ 1E ] 	[ 1E ] 	[ 2E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
BC Energy
BC Gunnery
BC Headshot
BC Heat
TSM
ER Medium Laser	
Light Ferro
Engine XL
Engine HS +4
Engine Core 400
Heat Sink Kit (D)
Jump Jet (H)
Small Laser	
ER Medium Laser
Medium Laser
Legs 	Health 	A=145/170S=85 	 	A=145/170S=85
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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