Karaka

==Summary==
His history is unknown for the most part, however, it is known that he was trained and tutored in martial arts by Ha Jinsung for some time. During the time Karaka was a Regular he received special assignments from FUG while he was taking his tests. Depending on the nature of such tasks, Karaka would assassinate a specific Regular during the test, help a specific Regular to pass the test or fail all the other Regulars and pass the test alone. It is said that the goals of those assignments was probably to violate or mock the rules of the test.
==Powers and Stats ==
Tier: 
Name: Karaka
Origin: Tower of God
Gender: Male
Age: Probably over 600 years
Classification: Human, High Ranker, FUG Slayer, Scout, Fisherman, Wave Controller
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1, 3, 4 and 8; His heart is in a completely closed off dimension and as long as it exists, Karaka cannot be killed by conventional methods), Limited Self-Sustenance (Type 2; Anyone who can use shinsoo can pass prolonged amount of time without eating by gaining energy from shinsoo itself, although it can put a toll in their health), Supernatural Willpower (Possess a willpower superior to Anaak's), Expert Hand-to-Hand Combatant, True Flight, Acrobatics, Accelerated Development (Passive; Rankers get stronger as they age), Shinsoo Manipulation, Darkness Manipulation (Through his own style of using shinsoo, Karaka can create, shape and manipulate darkness), Limited Vibration Manipulation (By inserting shinsoo into his opponent he can cause vibrations throughout their body), Pain Manipulation (Filling an opponent with shinsoo causes them intense pain), Energy Manipulation/Density Manipulation (By controlling shinsoo, the user can control its very high density), Molecular Immobilization/Paralysis Inducement and Minor Matter Manipulation (Shinsoo moves and acts in a similar way to electrons and replaces air in the Tower and Karaka can reverse it's flow to stop movement. Depending on how much shinsoo can be controlled against the enemy, the user is able to hinder the walk of the opponent), Enhanced Vision (His helmet has abilities like an Observer device, which allows him to see or notice a small objects from a very long and far distance), Extrasensory Perception (Through shinsoo, he can sense beings from several Kilometers away), Statistics Amplification (Like all shinsoo users he can amplify his physical characteristics and speed with shinsoo), Homing Attack (He can control his Shinsoo to have it attack where he desires), Danmaku (Can attack using dozens of dark baangs with large AoE), Healing (SIU stated that through shinsoo, its users can heal themselves or others with it), Regeneration (Mid normally [Was able to regenerate the right side of his body that obliterated by Urek's finger attack] and High-Mid over time [After vaporizing his body with self-destruction, he takes on a spherical form until he has enough energy to regenerate his entire body]), Forcefield Creation (Can use shinsoo barriers to block attacks), Self-Resurrection (He can "reborn", negating any damage he may have undergone), Biological and Energy Absorption (Can absorb his enemies, their physical and energy attacks into his black spheres of shinsoo), Telekinesis (Can levitate beings or objects), Telepathy (As a Scout, he can read minds, even the mind of a dead body), Attack Reflection (Can reflect all damage done to World of Darkness on his opponent), Information Manipulation and Information Analysis (His helmet can collect visual data and pass the information), Self-Destruction (If Karaka is suffering from a disadvantage, he may destroy himself in the last resort), Metal Manipulation (Can create and manipulate metal), Limited Pocket Reality Manipulation (Created a landscape dimension for his heart and subordinates to reside in), Portal Creation (When in danger, he is able to create a portal to summon his minions), Limited Durability Negation (Since the explosions happen inside the body using Piercing Technique, they ignore conventional durability), BFR (Can send anyone who is absorbed by his World of Darkness to the dimension where his heart is to fight with his minions and he is even able to take them out of his dimension whenever he wants), High Shinsoo Resistance, Resistance to Sleep Manipulation via Willpower (Through sheer willpower they can resist the effects of Satcha's "Every Day is Substitute Holliday", which can put its targets to sleep if they are very exhausted), His armored suit has Resistance to Deconstruction (His armor was not affected by Yuri's green bubbles, which was undoing Karaka himself)
Attack Potency: Country level (Contended with Ha Yuri Zahard and is portrayed as comparable to her. He is feared by the likes of Madoraco, a High Ranker. Evenly matched Ha Cheonhee. Alongside True Self Mode Baam, he managed to held his own against a casual restrained Essence of Bravery Form Kallavan). All his versions can ignore conventional durability with Karaka-Style Piercing Technique
Speed: FTL+ (Kept up with Ha Yuri Zahard. Can somewhat keep up with a restrained Essence of Bravery Form Kallavan. Casually blitzed and killed Yuryu, a Ranker from Zahard's Army, before he could react)
Lifting Strength: Class P (Physically superior to Dorian Frog)
Striking Strength: Country level (Traded blows with Ha Yuri Zahard) 
Durability: Country level (Was able to tank multiple attacks from Ha Yuri Zahard with Green April Ignition with very little to no damage and even managed to withstand a blast from her Kranos Ignition. Ari Bright Sharon's swords broke against his Armor Inventory. Withstood direct attacks from a casual restrained Essence of Bravery Form Kallavan, whose a single off target punch was powerful enough to seriously injure True Self Mode Baam with Red Thryssa Transformations and who is comparable to the Top 300 High Rankers, who were stated to be capable of destroying Elpathion's Lighthouses' defense). His Regeneration and Self-Resurrection makes him difficult to kill
Stamina: Superhuman (Able to move normally even after losing his right arm, and was still conscious and unfazed after having half of his body destroyed by Urek)
'Range: 'Standard Melee Range. At least Tens of Kilometers with shinsoo techniques and shockwaves
Standard Equipment: An inventory.
Intelligence: Genius (A trained FUG Slayer, trained by one of the Top 100 High Rankers)
Weaknesses: None Notable
Notable Attacks/Techniques:
Scout Skills: As a Scout, Karaka is able to read minds.
Armor Spell: Karaka seems to have some kind of spell that protected his armor. It is unknown what kind of spell that he meant, but Karaka mentioned something about having an armor spell.
Karaka-Style Piercing Technique - White Crow: Karaka's personal style of Jinsung's Floral Butterfly Piercing Technique. Karaka first showed this technique when he did a combination attack along with Baam's Zero Piercing Technique, to wake up slayer Baylord Yama from his sleep.
File:476-5.webp|White Crow (Preparing)
File:476 karaka white day strike.webp|White Crow (Effect)
File:Karaka Air Wave (Preparing).png|Double White Crow Strike (Preparing)
File:Double White Crow Strike.png|Double White Crow Strike (Effect)
*Karaka-Style Piercing Technique - Double White Crow Strike: A stronger version of White Crow. Karaka performs two blast attack of White Crow at the same time. He used this technique directly into Kallavan's body during the Nest's war, but it didn't do any damage to him.
Steel Tree: It's an armor inventory capable of having a variety of techniques.
File:Steel Tree.png|Steel Tree
File:Karaka black lotus.jpg|Flower of Darkness - Black Lotus
File:476 karaka armor tornado (2).png|Armor Storm
File:477 karaka armor inventory.png|Armor Tree Strike (Preparing)
File:477 karaka armor inventory2.png|Armor Tree Strike (Effect 1)
File:477 karaka armor inventory3.png|Armor Tree Strike (Effect 2)
 
*Armor Inventory - Steel Tree: Karaka pulls out his long armoured tendrils and then formed it like tree roots which surrounded his body to act as a shield to protect himself from Kranos ignition attack launched by Ha Yuri Zahard.
*Flower of Darkness - Black Lotus: An offensive combat technique meant to kill the enemy. Karaka's armour tentacles will form a lotus flower shape, creating a sharp front to pierce the enemy's body. Karaka stabbed and killed Zahard's army ranker Yuryu using this technique while flying in the air.
*Armor Inventory - Armor Storm: Karaka covered and protected himself with his long armoured tendrils and then spin it like a tornado in very high speed to break through enemy's defences or attacks.
*Lethal Move - Armor Tree Strike: From behind Karaka's body, appears lots of armoured tendrils from the shadows.
Karaka Style Shinsoo Manipulation Technique - World of Darkness: Karaka's own shinsoo control style. It absorbs enemy attacks and, usually, even the enemies themselves if they touch the black orbs.
World of Darkness.png|Karaka activates the World of Darkness
World of Darkness block.jpg|Karaka utilities the World of Darkness to intercept and block shinsoo attacks from Yuri
Horn whip.png|Black Goral's Horn Whip
Black Twilight.png|Black Twilight
Rain of Darkness.png|Damage Counter - Rain of Darkness
Infinite past lives.png|Infinite Past Lives
320 - 4.jpg|Return to the Abyss
File:Field of Destruction (Preparing).png|Field of Destruction (Preparing)
File:Field of Destruction (Effect).png|Field of Destruction (Effect)
*Black Goral's Horn Whip: Is a technique that looks like a series of black and white whirlwind-shaped whips aimed at the target, but its effects remain unknown as its target was Urek Mazino.
*Black Twilight: A technique meant to stop and wound a foe. Karaka managed to stop Yuri while she was diving toward him, though he was surprised when he realized the Princess suffered no damage at all.
*Damage Counter - Rain of Darkness: Send back all the accumulated damage from attacks previously absorbed by World of Darkness, in the form of a large Shinsoo blast.
*Infinite Past Lives: Allows Karaka to be "reborn", negating any damage he may have undergone.
*Self-Destruction: If Karaka is suffering from a disadvantage, he may destroy himself in the last resort (knowing that he returns in a new body after the act).
*Return to the Abyss: An escape technique. Karaka used this technique as his last effort to escape when his body suffered heavy damage against Yuri's mysterious green shinsoo bubble. It created a black shinsoo aura surrounding his body and then the aura was spread and expanded across both of his legs and hands.
*Field of Destruction: Karaka use the World of Darkness to create several black spheres to attack his opponent that end up imploding when they touch the target.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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