Kingdoms of Fighters B: Fight for the Future

Kingdoms of Fighters B: Fight for the Future (stylized as Kingdoms of Fighters [B]: Fight for the Future) is a sequel to Kingdoms of Fighters. Like the previous installment, it is a umbrella fighting game in the style of King of Fighters, with several other new mechanics to make it feel fresh. The sequel will expand on the team fighting formula and features a new story and several new characters, centering around the past and future of Aeo.
New to the sequel is the new team creation system revamp. While players can create teams from 3 characters on the roster like they could in the previous installment, they can also chose to use either a stand-alone character or a two-person coupling. Additionally, the new Phantogram system incentives the player to play the game in different ways using the new team system. More details on these new systems are available in the Gameplay and Phantogram sections.
The game will also feature a expansive story mode in the vein of the Fighters of Lapis series (which were inspired by the Subspace Emissary mode in Super Smash Bros. Brawl). This story mode will serve as a way to unlock all the unlockable characters without needing to grind. Returning characters will also be revamped with new moves. 
==Gameplay==
===Basic Gameplay===
The gameplay from the previous game still remains largely the same, with most alterations effecting the team system. When the player goes into character select, they can choose to have up to three characters for a team, two characters for a coupling, and one character for a lone wolf scenario. All picks will result in three usable stocks regardless. The player can also equip or disable Phantograms to boost their characters. They can only have three up at a time, and require clever use of them to fully tap into their potential. When the player goes into a match, they can switch to their other team members if they desire after the first 15 seconds clock by, who each have their own unique health bar. A round will only end when a opponent is KO'd or time runs out.
===Attacks===
Each character has four high attacks (Neutral, Side, Up, and Down standard attacks) and four low attacks (Neutral, Side, Up, and Down special attacks) to use, using either the for high attacks or for low attacks, as well as a directional input. Characters can also jump using the triggers or the up directional movement on the pad. Players use to block (down blocks low attacks and up blocks high attacks, neutral blocks neutral attacks) or parry attacks, and to unleash MAX Mode, which will allow the player to execute special moves depending on what level their Super Bar is. The player can taunt using the directional buttons on the controller.
===MAX Mode===
MAX Mode fills over a meter and can be activated via the . The player fills it up over either getting hit or landing hits on a opponent, which will fill up faster if they execute combos.
MAX Mode Moves are as follows:
*Level 1 Moves - Quick moves that can be executed by attacking. Do extra damage compared to normal moves but aren't super punishing. Characters can have 2-8 of these, which depend on which directional button the player button presses when using them and whether they are in the air or not. They are the quickest to build up and use. This is also the longest MAX Mode goes on for, allowing for multiple attacks.
*Level 2 Moves - Drain the Super Bar quicker, but are far more punishing. Usually characters only have one of these moves at their disposal and can execute it twice before the meter drops. It is very rare for a character to have more than one Level 2 move, but they can have more than one if they are paired with a particular team mate or through other gimmicks. These last as long as a single move.
*Level 3 Moves - Depending on what the player does at the selection screen, these can either be quick but helpful team moves, punishing rival-based attacks, or immensely powerful one-man attacks. Level 3 moves in general have been revamped heavily to play in with the Phantograms feature. These are by far the most powerful and time consuming to build up and use. These last as long as a single move.
===Flowmotion===
The stages in the game also now feature Flowmotion, which allows the player to use the environment in the stages to their advantage. Many Flowmotion elements are single use and require the player to be in MAX Mode to use them. While in MAX Mode, the player can tap to use Flowmotion attacks on highlighted objects. 
===Revenge Cancel===
When another player is trapped into a combo, they can cancel the other player's attack with a powerful version of an attack that deals little damage but knocks their opponent far back, which prevents infinite combos and serves as somewhat of a comeback mechanic. 
===Win Conditions===
When the player defeats the opposing fighter on the enemy's team, they regain some health in the next round. This is dependent on the time left on the clock; there are 90 seconds per round.
*45+ seconds = 40% health
*44 to 30 seconds = 35% health
*29 to 18 seconds = 25% health
*17 to 0 or timeout = 15% health
Additionally, there are win conditions that can also influence some bonuses.
*Finishing an opponent with an MAX Mode move influences the quantity of trophies and Phantograms recieved after the battle is complete. This goes under a further check of having a 50% chance of influencing the pool, with this chance steadily going up by 10% if there is no payout.
**Level 1 increases the quantity by one or two extra trophies/Phantograms.
**Level 2 increases the quantity by three to five extra trophies/Phantograms.
**Level 3 increases the quantity by seven or eight extra trophies/Phantograms.
*Defeating an entire team with only one character on a three person team increases the money winnings from a match by 30%. This goes under a further check of having a 50% chance of influencing the pool, with this chance steadily going up by 10% if there is no payout.
*Getting frequent time outs will sometimes add extra time on the clock at the start of the next round.
*Keeping health high during victories will add a special state to the life bar at the start of the next round. This state is known as the "Steel Life Bar" and allows the user to tank a single attack before depleting their normal health bar.
==Modes==
===Story Mode: FIGHT FOR THE FUTURE===
Story Mode: FIGHT FOR THE FUTURE is the story mode for the game. It will be a cinematic story mode in the vein of the Fighters of Lapis series that will center around time travel mechanics to get from level to level and the player will have to play as multiple characters to get through scene to scene. 
====Setting and Premise====
FIGHT FOR THE FUTURE picks right up from EVOLVE, specifically Pandora's storyline in which she merges many of the outcomes together. The general spanning plot for the three sagas introduced in the game go like this: Aeo itself is under a new mysterious threat hailing from another universe, which even Pandora is helpless to stop; one across time. With the past, present, and future under attack, many of the characters will have to band together to stop the mysterious new threat.
FIGHT FOR THE FUTURE is three "sagas" long and are segmented into episodes. The game segments each episode into fight scenes that lead into the next cutscenes. Players may have a choice of characters to choose from before they battle or they may have to use the characters available to them. 
Each of the "sagas" of FIGHT FOR THE FUTURE has a different plot and focus.
*War for Aeo Saga - When three intergalactic threats known as the Saiyans land on Aeo with the intention to conquer it, the Kingdoms must band together to stop them, even if it means having to make unlikely allies. A grand saga that has galactic sized events.
*POINT Entrance Exam Saga - P.O.I.N.T, a hero organization, is hosting their entrance exam for any character to join in and become a part of P.O.I.N.T. Their massive resources and scope make this a tantalizing prize for surprisingly many of the characters.
*Unchained Time Saga - The time breaker has been revealed and now it's a race through time and space to stop the villain. More details to be revealed in the future.
====War for Aeo Saga====
A mysterious new force known as the Saiyans arrive on Aeo and pose a serious threat to the wellbeing of everyone on Aeo, taking over kingdom by kingdom effortlessly. This galaxy-spanning saga will see unlikely team-ups and surprise twists, as the developments set up things for the Unchained Time Saga.
 	 		
Episode	Summary		
Episode 1
Blasted Samurai Won't Die! The Emergence of Candy Venom!	Sometime in the Far Future...
Aku watches Samurai Jack from his tower, wondering why he just doesn't die. When faced with a crossroads, Samurai Jack throws a stick into the air, which Aku manipulates to go towards a graveyard. Soon, Samurai Jack arrives at the graveyard to face off Aku's undead zombies.
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Battle: Samurai Jack and the Zombies
The player must fight a horde of Dust Zombies enemies as Samurai Jack. There is a total of two waves (each containing ten enemies) and the player must fight as Jack.
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After defeating the Dust Zombies, a ghostly hag possesses Jack's sword, causing him to run after it, only to be snatched by Aku. Aku chases and finally manages to capture Jack, attempting to kill him with his own sword only to be completely dumbfounded when it fails to even scratch him. Samurai Jack takes the sword back and prepares to fight Aku.
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Battle: Samurai Jack and Aku
The player must fight a dumbfounded Aku with Samurai Jack, receiving a major boost since Samurai Jack's sword is powerful against Aku.
After the battle is done, the player receives the Samurai Jack and Aku Rival Phantogram.
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Aku transforms into a mouse and scurries off. Samurai Jack looks at the moon and notices it turning a strange pink color, but thinks nothing of it. 
Sometime in the Present...
Princess Bubblegum is noticing something very off with time itself. Hours going forward and back on clocks, with even her own satellites getting confused. Frustrated that she doesn't seem to have a fellow scientist friend to talk to this about, she gets a knock on the door from Purah, who has also noted the irregularities and wonders who could be behind them.
In the meantime in a forest, Finn is attempting to come to terms with Glade and the grass sword business when suddenly he comes across a pink web with Ice King and BMO entrapped inside. Finn frees them but awakens Candy Venom. Finn readies his sword.
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Battle: Finn vs Candy Venom
Finn must battle the Candy Venom in Cotton Candy Forest. No boosts, three stock battle between the two. 
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Candy Venom scurries off and Ice King and BMO are freed. They explain to Finn that they are doing a salesman thing and Finn wishes them luck while he watches out for Candy Venom.
Sometime in Limbo...
Pandora attempts to put the finishing touches on the complete timeline made from the chopped up endings of the first Kingdom of Fighters. She is suddenly approached by Michelle K. Davis of the Tomorrowland Initiative, who informs Pandora that someone, with a greater grasp of time, has been messing with it. Pandora asks who it could be, but Michelle tells her that they do not yet know the identity of the time traveler, only that they come from outside of Aeo and it's universe.		
Episode 2
The Hunt for Candy Venom! Finn Trains a New Knight!	Back in the Candy Kingdom Forest...
Returning back to the Candy Kingdom Forest, Finn and Jake head to find Candy Venom. 
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Platforming Section
This is a platforming level with the enemies being Worms and Gnomes. Players can use Flowmotion on the trees to do a spinning dash that plows through enemies and dashes forward. Once they arrive at a cave covered in bubblegum, they head inside.
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A short cutscene shows that Glade has already gotten to Candy Venom, his body laying unconscious as she returns her focus to Finn and Jake. Finn doesn't want to fight, but Glade begins to fight him, screaming as she does.
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Battle: Finn vs Glade
Finn (or Jake) must battle the Glade in Cotton Candy Forest. No boosts, three stock battle between the two. 
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Glade retracts as she loses, heading deep into the Cotton Candy Forest. Finn and Jake examine the body of Candy Venom, which has a strange "G" sigil on it's back. Jake snaps a picture of it on his phone and the two roll back out to the Candy Kingdom to talk with Princess Bubblegum. As they arrive, Princess Bubblegum seems to have a entirely different matter on her hands, working with Purah on a plethora of dry erase boards. She tells Finn she doesn't have the time (which Purah laughs at, because they're trying to solve something about time) and tells Finn to head to the training barracks to train a new knight by the name of Raquna Sheldon. Finn immediately gets defensive, asking if he's not doing enough to protect the kingdom, of which Princess Bubblegum tells him it's not like that.
Finn heads to the training courtyard to meet with Raquna Sheldon, who takes a immediate liking to Finn, although Finn still has a sense of envy. Finn and Raquna battle in the training courtyard.
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Battle: Finn vs Raquna
Finn must battle the Raquna in the Training Courtyard. No boosts, three stock battle between the two. 
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After training, Finn begins to warm up to Raquna, although he still feels she is somewhat unnecessary and the fact she doesn't even come remotely from the Candy Kingdom seems suspicious to him. Suddenly three loud sounds in the distance fill the air, with Finn, Jake, and Raquna racing off to see what could possibly be making that sound.		
Episode 3
The Arrival of the Saiyans! Launch Faces the C. Viper!	Somewhere in the Candy Kingdom's Distance...
Finn, Jake, and Raquna race over to where they heard the sounds and see three giant steel capsule crafts in the ground as three humanoid characters step out, two men and one woman. The leaner man scans the area, causing the three to hide away as the bulky man asks if he can destroy the castle in the distance. This instantly inflames Finn to charge into battle, with Jake and Raquna chasing after him.
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Battle: Finn, Jake, and Raquna vs Saiyan Team
Finn, Jake, and Raquna face off the Sayain Team. No boosts for the player's team, three stock battle between the two. The player will lose since each of the team members on the Saiyan Team have Phantograms.
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Finn, Jake, and Raquna lay defeat at the hands of the Saiyans. The lean man introduces the team (Raditz, Gine, and Nappa), feeling it a courtesy before they finish the team. Before he can finish them off with a ki blast, he is suddenly stabbed with a grass blade. Glade appears before the six fighters and her green eyed stare rattles Nappa enough to the point where Nappa suggests they take off. Raditz obliges, if only to focus on more important things.
Meanwhile in the Sand Kingdom...
Launch emerges from the top of the upside down pyramid with some loot strapped to her back. She speeds across the desert dunes, only to be suddenly attacked by a rocket from the CIA. C. Viper jumps down and the two women battle.
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Battle: Launch vs. C. Viper
Launch and C. Viper battle with the Launch vs C. Viper Rival Phantogram attached to them. 3 Stock battle.
After the battle is done, the player receives the Launch vs C. Viper Rival Phantogram.
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Launch manages to get away as C. Viper is defeated, although C. Viper remains hot in pursuit. Back at the upside down pyramid, Cleopatra suddenly awakens with a pink energy around her. Her Mummy cats come to her aid. Cleopatra realizes the tyrant king she has served with is gone, and begins to make new plans to contact her old rival Eliza.
Meanwhile Back in Limbo...
Michelle K. Davis and Pandora approach what appears to be a pink electricity-spitting crack, which runs across Aeo's timestream. None of these cracks have done serious damage at the moment as noted by Michelle K. Davis, except for the disappearance of the Tyrant Pharaoh sometime after his sealing, which has now effected the present. Pandora knows that this energy isn't coming from her- although both women seem to be unsure of where exactly this energy could be coming from.		
Episode 4
The Cursed Team Revealed!Wario's Big Haul!	Somewhere in the Candy Kingdom's Forest...
Finn, Jake, and Raquna recover in the Candy Kingdom Forest, where Glade has taken them, revealing that she has been working with Dr. Princess and Shiki to try and control the Grass Sword demon inside of her- although to mixed results, as Glade admits, noting her savage tactics against Candy Venom. Shiki was instrumental in forming this new team, as Shiki had been through similar circumstances and could help Glade, and Dr. Princess tagged along because she cared about Glade. 
Finn, Jake, and Raquna inform the Cursed Team about what just happened, although they don't find it a major concern, considering how rattled Nappa seemed by Glade's gaze alone. Finn tries to inform them that their confidence is a mistake, but the Cursed Team is undeterred and heads out to find the Saiyan Team. 
Back in the Candy Kingdom...
Princess Bubblegum and Purah have discovered a individual effected by the chrono destabilization that they are studying, by the name of Lena Oxton. The two are able to create a chronal accelerator to anchor her to the present, as well as travel through and out of time in short increments, which is valuable to their studies. They enlist Tracer to head to the Sand Kingdom to find out what might have happened, as it is the source of the largest anomaly so far. Tracer zips over to find out. 
Meanwhile in the Sand Kingdom...
Wario prepares to infiltrate the upside down Pyramid, but has to hurry up his pace when Captain Syrup's airship touches base onto the pyramid. 
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Platforming Section
This is a platforming level with the enemies being Dunsparce, Ikki, and Primids. Wario must make it to the level's exit before Captain Syrup does. Players can use Flowmotion on the torches to light Wario on fire, causing him to dash forward aflame.
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Wario arrives in the treasure room, which the door closes behind him. As he attempts to escape, a pink flash appears in the room, and Inque suddenly appears. Inque, confused, attacks Wario.
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Boss Battle: Inque
Wario must defeat Inque, who was sent through a mysterious pink flash inside of the upside down Pyramid.
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After defeating Inque, Inque becomes too liquid to emerge into a solid form and disappears into the vents of the pyramid, as the treasure doors are blasted open by Captain Syrup. Wario and Captain Syrup have to escape the Pyramid together, whether they like it or not.
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Platforming Section
This is a platforming level with the enemies being Dunsparce, Ikki, and Primids. This is the previous platforming level section, except now in reverse and collapsing. The player can play as either Wario or Captain Syrup.
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As the two escape the Pyramid, it becomes engulfed in pink light and suddenly disappears in a flash of brilliant pink light. A bunch of white gems pour out, which Wario and Captain Syrup greedily collect without thinking of what the possible ramification these gems might have...		
Episode 5
Tracer's Big Blink!The Saiyans Lay Waste!	Somewhere Just Outside the Sand Kingdom...
Tracer sees the upside down Pyramid crumble and vanish before her eyes. Tracer attempts to use her accelerator to move backwards before the Pyramid disappears while moving herself spatially towards it, but all she can see is what appears to be a bunch of pink ribbons swimming in space before it finally vanishes. She finds Wario and Captain Syrup and holds them and their new-found possessions into captivity for the Candy Kingdom.
Back in the Candy Kingdom...
Princess Bubblegum studies the white gems that Wario and Captain Syrup were holding, finding that they contain souls; copied ones at that. Purah and Princess Bubblegum ask Tracer to try and locate the being known as Inque, who according to the questioning she went through with Wario, should still be around the Sand Kingdom.
Meanwhile in the Southtown Kingdom...
Mai is performing in a concert against her rival Maki, in what is known as a idol-fight. Mai's Team and Maki's Team face off as they sing, with the crowd going wild.
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Battle: Mai Team vs Maki Team
Mai Team and Maki Team face off. Mai and Maki have their Rivalry Phantograms attached to boost them. Three stock battle between the two teams. The player will play as Mai's team, giving them the option to use Mai, Luong, or Angel against Maki, Felicia, and Poison.
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Mai Team ultimately wins by a hair's string, and the concert ends with Maki cussing off Mai. Mai feels victorious, although she finds that Maki's outburst has nabbed her more attention than Mai tonight. Ultimately, Mai decides to let it go because at least she can keep her composure, which will last longer than Maki's 15 minutes of fame (at least, that's how she justifies it). Suddenly, in the distance, she hears the crackling of fire and loud explosions.
The Saiyans have begun to attack the Southtown Kingdom. The Neo Southtown Team attempts to fight them off, but they need help!
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Battle: Mai Team vs Saiyan Team
Mai Team and Saiyan Team face off. No boosts, three stock battle between the two teams. The player will play as Mai's team, giving them the option to use Mai, Luong, or Angel against Raditz, Gine, and Nappa.
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The Saiyan Team is exhausted due to the two teams, but the Southtown Kingdom is worse for wear because of their attack. Mai decides to gather more teams to help fight against the Saiyan Team, who are now heading back to the Grasslands just outside the Candy Kingdom to restore themselves with Sensu Beans. Mai's Team travels to the Canopy Kingdom to find Parasoul and gain her help.		
Episode 6
Nappa Blasts a Hole Into Glade!Into the Ruined Kingdom!	Somewhere Just Outside the Candy Kingdom...
The Cursed Kingdom finds the exhausted Saiyan Team heading back to their escape pods, and charges after them, with Finn, Jake, and Raquna chasing after them, telling them it's a bad idea. The Saiyan Team is about to eat into their sensu beans when Glade attacks Nappa, putting Gine and Raditz on the defense as they fight the Cursed Team.
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Battle: Cursed Team vs Saiyan Team
Cursed Team and Saiyan Team face off. Saiyan Team has halved health but boosted Lone Wolf Phantograms. Three stock battle between the two teams. The player will play as the Cursed Team, giving them the option to use Glade, Dr. Princess, or Shikki against Raditz, Gine, and Nappa.
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The Cursed Team appears to defeat the Saiyan Team, but Nappa suddenly attacks Glade with a unexpected beam attack from his mouth, blowing a huge hole through her. Although Glade is still alive, she is struggling to stay so. Shikki and Dr. Princess drag her away as the Saiyan Team heal up and prepare to lay waste to the Candy Kingdom, although the Gumball Gaurdians spring into action. Finn, wanting to do something, runs off as Jake and Raquna watch on, mortified on what to do. 
Princess Bubblegum sees the commotion from outside and rigs more security measures, sending out a army of candy people to stall Saiyans. Purah opens a Shekiah Slate to talk with Zelda about sending out some Hyrulian forces to fight off the Saiyans. The two women close up the laboratory with steel doors, continuing their research.
Meanwhile in the Canopy Kingdom...
Parasoul visits Valentine in her cell. Valentine and Parasoul have since repaired some of their relationship, but Valentine still resents Parasoul for treating her like a criminal. Parasoul remarks that she acts like one, but agrees to finally release Valentine from her cell; provided she join her and a hired assassin named Ms. Fortune in returning to the Obelisk Battlefield, as she has received reports that something still lingers there. Fearing that it could be a remnant of the Obelisk, she sets off to destroy any trace of it. 
Mai's Team arrives moments after they leave, with Umbrella left in charge. They ask Umbrella to help them, but Umbrella tells them to piss off and goes to eat ice cream. Mai goes inside the Canopy Kingdom anyway, lurking around to find Molly and Roxie. Molly and Roxie agree to help Mai's Team, but Umbrella suddenly arrives. She scolds them and tells Molly and Roxie to fight alongside her against the team. Mai's Team makes a deal with Umbrella that if they beat them, they have to help them.
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Battle: Mai Team vs Black Egrets Team
Mai Team and the Black Egrets Team face off. No boosts, three stock battle between the two teams. The player will play as Mai's team, giving them the option to use Mai, Luong, or Angel against Umbrella, Molly, and Roxie.
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Mai's Team wins, causing Umbrella to furiously give into their demands. Umbrella leaves the Canopy Kingdom in Adam's hands, although she remarks that his dumb ass probably doesn't have any idea what he's getting into and tells Krieg to keep a close eye on him. The Black Egrets and Mai's Team leave the Canopy Kingdom, although the two teams ultimately get lost and find themselves in some strange woods. The haunted glade manages to spook them into running straight into the Ruined Kingdom.
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Platforming Section
This is a platforming level with the enemies being Masked Koopas and Small Bipeds. Players can use Flowmotion on the golden swords embedded into the ground to reveal powerlines that characters can grind across to get to new areas.
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Mai's Team and the Black Egrets Team get to the top of a ruined spire, where they are suddenly confronted with the arrival of 2B, A2, and 9S, who aren't here to attack them, but warn them about going any further. When Umbrella asks what could possibly be so damn scary, they hear a distant cackling roar and a giant black dragon starts to flap it's wings way in the distance.		
Episode 7
Enter the Lord of Lightning!Hyrulian Forces Arrive!	Somewhere Just Outside the Ruined Kingdom...
Picking up just from the last episode, a giant black dragon flaps it's wings and soars fast over to the spire where the teams have met up. The three teams jump down, knowing they can't take it on. A2, while jumping down, throws a sword into it's giant neck, which merely harmlessly bounces off, although a cackling scale falls down with the the two teams.
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Platforming Section
This is a platforming level with the enemies being Masked Koopas and Small Bipeds, although the main obstacle the player should worry about is the Lord of Lightning chasing after the characters in pursuit. Players can use Flowmotion on the golden swords embedded into the ground to reveal powerlines that characters can grind across to get to new areas.
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The groups are cornered by the Lord of Lightning against a black, crumbling wall. The Lord of Lightning elevates their platform by pulling up the ground with it's powerful claws, snarling as it prepares to battle the three teams.
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Boss Battle: Lord of Lightning
Mai Team, Black Egrets Team, and the Ruined Kingdom Team must defeat Lord of Lightning, a powerful black dragon capable of using purple lightning to battle.
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After defeating the Lord of Lightning, the Lord of Lightning begins to spark with pink electricity, although it shrugs it off, with the Ruined Kingdom suddenly lighting up with pink cracks. The three teams dash off as the Lord of Lightning takes flight, with the Ruined Kingdom disappearing just as they get away. 
The Ruined Kingdom, consisting of 2B, A2, and 9S lament the loss of their home, which Umbrella and Mai retort was a piece of junk anyway. To try and cheer them up, they tell the Ruined Kingdom Team they are free to stay at the Canopy Kingdom, so long as they join them on the journey to fight the Saiyans.
Somewhere Just Outside the Candy Kingdom...
Launch believes she managed to outpace C. Viper, stopping by the Candy Kingdom to rob some stuff in the midst of the chaos. Blowing through the backdoor defenses and heading into the Candy Kingdom bank, Jake and Raquna chase after her. After accidentally making Launch sneeze, the authorities are able to take her into prison with Wario and Captain Syrup.
Meanwhile on the battlefield, Raditz blasts through a bunch of Banana Knights, with the situation looking helpless. Suddenly, on the horizon, Princess Zelda arrives her own team and army to take on the Saiyans. Joined with Urbosa and Sheik, Zelda charges into battle with Hyrulian Knights stabbing into the Saiyans. Nappa glances in the distance, as his Saibamen seeds are almost ready to hatch...		
Episode 8
Jailbreak!Invasion Goes Full Force!	
Somewhere Inside the Candy Kingdom...
As the Hyrulian Forces attack the Saiyans, Launch manages to break out by burning the bars of the jail cell by asking Yamcha, a cell warden, to light a cigarette for her, intentionally making him hit the wooden bars instead. With the entire prison aflame, Launch breaks out and manages to wrangle Wario and Captain Syrup along with her, forming the new Prison Break Team. C. Viper is alerted of the outbreak and tries to chase after the group, but fails to catch them in time as Captain Syrup retakes her ship, straight into the Candy Kingdom's warzone.
Nappa's Saibamen seeds hatch, releasing the Saibamen seeds across the entire battlefield. They prove to be tough combatants to the armies, picking off some of their weaker men. Yamcha (along with his friend Paur) attempt to inform Princess Bubblegum of what has happened, but is killed by a Saibaman, leaving his corpse in a crater. Princess Zelda and the Hyrule Team charge towards the Saibamen.
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Battle: Hyrule Team vs 25 Saibamen
Hyrule Team tackles 25 Saibamen enemies.
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Princess Zelda cleans off her rapier as the Saibamen contuine to crawl across the battlefield. Princess Bubblegum realizes that the prison has burnt down when she recognizes a black hulking humanoid creature in the distance on her feed in the lab; a creature known only as Nomu.
Raditz realizes the creature is awaiting command and sends it after the armies, enlisting it's full power against the armies. Unable to even hurt the creature, Princess Bubblegum believes she is defeated but is suddenly surprised by the arrival of All Might, who punches the creature. While it takes in the shock of his punch, Princess Bubblegum realizes there has to be a limit to how much the creature can take and begins a assault on it, calling upon Finn's team to take care of it. 
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Boss Battle: Nomu
Candy Knights Team must take on the creature known as Nomu as All Might takes it on. A ton of damage must be done to the creature before All Might can blast it away with one of his punches.
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As Nomu blasts away, All Might makes a sudden exit, where suddenly Nappa aims a gigantic energy blast of ki at Jake. Finn takes the shot, blasting him into the candy kingdom wall where he is knocked completely unconscious, breaking several of his bones as well. Jake and Raquna suddenly charge at Nappa, attempting to avenge Finn. None of the armies have noticed how long the fight has been going on for as the moon rises from the distance, full and glowing a brilliant pink color.		
Episode 9
Retreat! Retreat!The Entropy Pit!	
Somewhere Just Outside the Canopy Kingdom...
Adam glances at the Canopy Kingdom to find an odd group of individuals that make up the Partenaire Team (Ruby Heart, Amingo, and SonSon). They inform him about Abyss, a creature that they thought to be dead, but now lurks in the waters of Aeo. As the Canopy Kingdom rests by a body of water, they need to evacuate before his forces show up. Adam agrees, and the Canopy Kingdom begins evacuating.
Meanwhile in the Candy Kingdom...
Jake and Raquna watch in awe as the Saiyans transform into giant pink apes, known formally as Pink Moon Giant Apes. The Great Apes begin to attack, and the Hyrule Team takes on Pink Moon Great Ape Gine while Jake and Raquna are told to rehabilitate Finn in the Candy Kingdom Hospital.
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Boss Battle: Pink Moon Great Ape Gine
Hyrule Warriors Team must take on Pink Moon Great Ape Gine, dealing damage to it's tail as it is the weakspot. They also need to keep in mind Gine's time attacks, as Gine will attempt to heal itself by reversing the flow of time, which can only happen if the character is inside the pink spotlight it summons through it's maw.
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Taking down Pink Moon Great Ape Gine, the group realizes it's only temporary. Suddenly, the Cursed Team arrives, with a healed Glade. Jake and Raquna spot them in the distance and ask for Dr. Princess' help. Dr. Princess obliges, leaving just Glade and Shiki to take on the other two Great Apes. 
Meanwhile in the Obelisk Battlegrounds...
Parasoul, Valentine, and Ms. Fortune arrive on the Obelisk Battlegrounds. The group finds no trace of the Obelisk, but a dark force corrupts the very ground they step, the ground covered in dark veiny flesh. In the center is a dark pit. Parasoul and Valentine investigate further, while Ms. Fortune decides not to test her luck here. Suddenly, a black slimy tentacle grabs the two and the two fall into the pit. Shocked and horrified, Ms. Fortune runs from the scene only to come across Eliza and D. Violet, who were waiting to see who was dumb enough to go inside the pit. The pit is known to host "the concept of entropy", a residual lingering effect from the intense amount of magic previously hosted here.
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Battle: Eliza and D. Violet vs Ms. Fortune
Eliza and D. Violet team up to face off Ms. Fortune. A single round won against Ms. Fortune will end the match, with no Phantograms. The player will play as Eliza or D. Violet.
----
Eliza and D. Violet kidnap Ms. Fortune and ask her to use her to steal the Master Emerald from Angel Island, taking a blimp to head there. With her life on the line, Ms. Fortune is forced to cooperate. 
Meanwhile back in the Candy Kingdom...
The Black Egrets, The Ruined Kingdom Team, and Mai Team arrive on the scene to help fight against the Sayians. Fearing of losing the battle, Nappa calls for the help of Lord Frieza to take on the growing number of fighters fighting against them before launching a mouth laser at Mai, who swiftly dodges. The fight continues...		
Episode 10
Master Emerald Heist!Great Ape Battle Rages On!	
In the Skies of Angel Island...
Eliza and D. Violet send Ms. Fortune to take the Master Emerald, which is being guarded by Knuckles. Ms. Fortune must platform herself through Angel Island to get to the Master Emerald.
----
Platforming Section
This is a platforming level with the enemies being Orbinauts and RhiboBots. Players can use Flowmotion on the shuttle loops to do a spinning dash that lets them go over the loops and zip through enemies. Once they arrive inside the Hidden Palace Zone, the section ends.
----
Ms. Fortune sneaks past the sleeping Knuckles and tries to move the heavy emerald herself, waking up Knuckles. Knuckles attempts to stop her but the cat burglar deattaches her head, pretending to be dead, which freaks Knuckles out as he goes to get help. Ms. Fortune snickers to herself and then rolls the Master Emerald into the blimp.
Meanwhile back in the Candy Kingdom...
The Black Egrets, The Ruined Kingdom Team, Mai Team, Glade, and Shiki head off to fight Pink Moon Great Ape Nappa, who taunts them by attempting to shoot them with mouth lasers.
----
Boss Battle: Pink Moon Great Ape Nappa
The Black Egrets, The Ruined Kingdom Team, Mai Team, Glade, and Shiki must take on Pink Moon Great Ape Nappa, dealing damage to it's tail as it is the weakspot. They also need to keep in mind Nappa's time attacks, as Nappa speeds up his own attacks using fast forwarding attacks.
----
Nappa goes down, unconscious for a moment, leaving just Pink Great Ape Raditz in the distance. The teams get ready to take the third Great Ape. Meanwhile, Princess Bubblegum notices that the situation is actually incredibly dire. If these were just three Saiyans... what would happen if more showed up? She could not stop that kind of attack. She begins to research a way to possibly stop the Saiyans, doing some research. Meanwhile, Finn is in a coma for the time being, with Dr. Princess attempting to wake him out of it. 
Inside the Entropy Pit...
Inside the black pit, Valentine and Parasoul make their way through the black goopy tunnels of the inside of the pit. They note a sense of absolute dread, which they find is oddly diminished if they hold hands, which both reluctantly do to keep moving.		
Episode 11
Final Great Ape Raditz!Snip Snip!	
Returning to the Candy Kingdom...
With the situation growing dire, and both Gumball Gaurdians down, Princess Bubblegum sends out a distress signal. Mai braces herself as she dodges yet another attack by Raditz, clearly exhausted. Finn's organic hand begins to twitch.
Meanwhile in Honnō City...
On an artificial city packed with buildings, Ryuko awakens and gets dressed for the day after Mako excitedly wakes her up, because they received a distress call from the Candy Kingdom. Ryuko is interested in fighting, and wants to see if the situation is related to the Obelisk, noting that their dream home wasn't the only thing wished for through the Obelisk.
Meanwhile in the Bliss Kingdom...
Katsuragi and Taokaka are messily make out in the inflatable pool before hearing a distress call from Princess Bubblegum. The two decide to go to the Candy Kingdom to see if their efforts will impress any pretty women to come over to their new kingdom. 
Meanwhile in Coney Island...
Power Girl and Harley Quinn are arguing before they receive a distress call from the Candy Kingdom. Power Girl decides that they need to help, and Harley Quinn is eager to be part of a real superhero mission.
Back at the Candy Kingdom...
The forces of the Scissor Blade Team, Bliss Kingdom Queens, and the Bomb Team arrive, with more to follow. Ryuko rushes towards Pink Moon Great Ape Raditz.
----
Boss Battle: Pink Moon Great Ape Raditz
The Black Egrets, The Ruined Kingdom Team, Mai Team, Glade, Shiki, Scissor Blade Team, Bliss Kingdom Queens, and the Bomb Team must take on Pink Moon Great Ape Raditz, dealing damage to it's tail as it is the weakspot. They also need to keep in mind Raditz's time attacks, as Raditz will attempt to freeze them with clock hand attacks.
----
As Pink Moon Great Ape Raditz falls, Ryuko cuts off their tails to cut off their seeming source of power. The threats seem finally vanquished and with the sun rising, Finn begins to wake out of his coma. All is well... except for a slowly growing dot in the sky.
Flashback: Tracer's Journey Back
Tracer attempts to exit out of the Sand Kingdom but ends up crossing paths with the Sand Kingdom Team, who attack Tracer. They believe she was the one that caused the pyramid to fall, angry that she would do that to their home.
----
Battle: Tracer vs Sand Kingdom Team
Tracer faces off the Sand Kingdom Team. The player has a extra stock if they get knocked out during out of the rounds and is equipped with Tracer's Lone Wolf Phantogram. The player will fight as Tracer.
----
Tracer manages to beat the team, although her body has taken many injuries during the battle and she limps out of the Sand Kingdom and into the coast, where she falls unconscious on the beach.		
Episode 12
Frieza Arrives!The Crait Plan is Formed!	
Returning to the Candy Kingdom...
A alien craft lands in the battered Candy Kingdom landscape, with Frieza, Vegeta, Dodoria and Zarbon arriving on the scene. Frieza demands to see the Aeo Dragon Balls, as that is why he sent the Saiyans, who have failed him, to obtain. Nobody knows what he's talking about. Inside the castle walls, Princess Bubblegum scrambles into the artifact room to find four pink orbs with stars on them. She was unsure of their purpose when she collected them hundreds of years ago when building her kingdom... but now...
Frieza orders Dodoria and Zarbon to get through the castle walls, as Vegeta grabs the unconscious Saiyans. Dodoria and Zarbon blow through the last Gumball gaurdians as Princess Bubblegum runs into Finn while carrying the Aeonian Dragon Balls. She hands them to him and tells him to find a safe place to hold them as she does some research in a bunker with Purah. Finn runs out of the Candy Kingdom as Dr. Princess returns to Glade's side to take on Dodoria.
Dodoria takes out the Scissor Blade Team with an energy attack, which oddly transforms them into trophies. The Black Egrets, Ruined Kingdom Team, Mai Team, and Bliss Kingdom Queens are taken aback, while Powergirl and Harley Quinn attempt to attack back. The Hyrule Warriors Team pulls back, retreating as Powergirl and Harley Quinn transform into trophies with another energy attack. The Cursed Team springs into action.
----
Boss Battle: Dodoria
The Cursed Team must take on Dodoria, dealing damage to him while avoiding his heavily damaging energy attacks. The Friendship Phantograms for Glade and Shiki and Glade and Dr. Princess are equipped to help take on Dodoria. Interestingly, when defeated, team mates turn into trophies that stick in the background.
----
Glade snags the Ryuko trophy, but Dodoria, with what little energy he has left, is saved by Zarbon, who snags the Mako, Satsuki, Powergirl, and Harley Quinn trophies and leaves. Finn and Raquna hop on Jake's back as they head to the Ice Kingdom.
At the Shore...
Gwenpool is riding her bike down the beach shore when she comes across the body of Tracer. After slapping her back into consciousness, Gwenpool realizes she's from Overwatch, although Tracer seems to have no idea what she's talking about. Gwenpool asks where Tracer is supposed to go, and Tracer tells her she needs to get to the Candy Kingdom. Gwenpool agrees, although she finds this very strange and off.
In the Candy Kingdom Bunker...
Princess Bubblegum pulls on her stretchy bubblegum hair as she finds information about the Dragon Balls... although none about the ones on Aeo. Knowing that she will need to speak the dragon's language in order to craft a wish, Princess Bubblegum comes across the Crait Dragon Balls, which are well documented for being on a supposedly desolated planet. Bubblegum detects a warp pipe that can bring her to Crait, although she needs to stay here to do some more research. She calls up Zero Suit Samus and R.O.B. to find the Warp Pipe to Crait in a icy palace known as Joke's End. 
Dodoria and Zarbon ransack the Candy Kingdom, nearly demolishing it entirely in search for the Dragon Balls. They are unable to find the Dragon Balls, wondering if they are misplaced somewhere else. Frieza and his men head to Canopy Kingdom next. Black Egrets get word of this and take off to the Canopy Kingdom as Glade taps Ryuko's trophy base, reviving her. Learning what has happened, Ryuko demands that they go to the Canopy Kingdom to rescue her girlfriend and sister. 
In the Ice Kingdom...
R.O.B. and Zero Suit Samus arrive in the Ice Kingdom under orders from Princess Bubblegum. They travel to find Joke's End, although they need to navigate their way through the icy and treacherous terrain. 
----
Platforming Section
This is a platforming level with the enemies being Penguins and Brr Bears. Players can use Flowmotion on the ice to do a ice skate spin that plows through enemies and allows for extra air to reach up to further platforms. Once you arrive at the top of a mountain, the section ends.
----
Once R.O.B. and Zero Suit Samus make it up the mountain, they come across Finn, Jake, and Raquna. The two groups decide to take a breather as the sun rises in the distance.		
Episode 13
The Tearing of Canopy Kingdom!Into Joke's End!	
In the Ocean...
Abyss rises from the ocean, given new life through a strange dark energy. Rising out as the Armor of Erosion, Abyss quickly trudges over to the Canopy Kingdom, destroying it. Adam looks on as the kingdom is destroyed, with the kingdom completely evacuated now. The Partenaire Team (Ruby Heart, Amingo, and SonSon) look onward, horrified, calling for back-up to take down Abyss.
In the Ice Kingdom...
The Prison Break Team, consisting of Wario, Launch, and Captain Syrup, dash through the destroyed ice. 
----		
Episode 14
Into Another World!The Dragon Ball Hunts!	
In the Future...		
Episode 15
Vegeta Disobeys Frieza!Gwenpool Goes To Set Things Right!	
In the Ice Kingdom...		
Episode 16
The Great Raditz and Vegeta Team Up!The Dragon Ball Wish!
Conclusion to the War for Aeo saga.	
Back in the Future...		
====POINT Entrance Exam Saga====
====Unchained Time Saga====
===Arcade Mode===
Arcade Mode is similar to the last game's EVOLVE except without the unique story routes for each character, instead being a ten round series of fights eventually capped off with a final boss. Each character has a different final boss sent through time to fight.
====Final Bosses====
===Remix Mode===
Remix Mode is a intensely shortened version of the Arcade Mode, still having ten rounds of fights against randomized opponents. However, both livebars are cut in half, the timer is set to 30 minutes, and the player is incentivized to finish fights as fast as possible. They will receive collectibles in this mode, making the grind for them a little faster. 
===Versus Mode===
===Training Mode===
===Online Mode===
===Vault Mode===
==Characters==
Starting Characters 	Starting Characters 	Starting Characters 	Starting Characters 	Starting Characters 	Starting Characters
 	 	 	Candy Kingdom Team 	Candy Kingdom Team 	Candy Kingdom Team
Samurai Jack 	Aku 	Candy Venom 	Finn 	Jake 	Princess Bubblegum
Candy Knights Team 	Candy Knights Team 	Candy Knights Team 	Cursed Team 	Cursed Team 	Cursed Team
Finn 	Jake 	Raquana Sheldon 	Glade 	Dr. Princess 	Shiki
 	 	Elemental Gathering Team 	Elemental Gathering Team	Elemental Gathering Team	
Wario 	Captain Syrup 	Frost 	Kat Jannings 	Patience 	Salesman BMO
Mai Team 	Mai Team 	Mai Team 	Maki Team 	Maki Team 	Maki Team
Mai Shiranui 	Luong 	Angel 	Maki Genryusai 	Felicia 	Poison
 	 	Sand Kingdom Team 	Sand Kingdom Team 	Sand Kingdom Team 	
Mervamon 	Solis R8000 	Cleopatra 	Lovely Mummy 	Mummy Cat 	Tracer
The Girl and The Robot 	The Girl and The Robot 	 	 	 	
Zero Suit Samus 	R.O.B. 	Launch 	C. Viper 	Chaos 	Ms. Bison
Black Lab Team 	Black Lab Team 	Black Lab Team 	Partenaire Team 	Partenaire Team 	Partenaire Team
Parasoul 	Valentine 	Ms. Fortune 	Ruby Heart 	Amingo 	SonSon
Ruined Kingdom Team 	Ruined Kingdom Team 	Ruined Kingdom Team 	Blade Team 	Blade Team 	Blade Team
2B 	A2 	9S 	Blademaster Finn 	Pyra 	Natsu
Bomb Team 	Bomb Team 	Sisterhood of Mutants 	Sisterhood of Mutants 	 	
Powergirl 	Harley Quinn 	Spiral 	Psylocke 	Gwenpool 	Mitsuru
Lakewood Plaza Turbo Team	Lakewood Plaza Turbo Team	Lakewood Plaza Turbo Team	Enid's Team 	Enid's Team 	Enid's Team
KO 	Enid 	Radicles 	Enid 	Red Action 	Punching Judy
Elodie's Team 	Elodie's Team 	Elodie's Team 	 	Bliss Kingdom Queens 	Bliss Kingdom Queens
Elodie 	Black Strategy 	Holo Pearl 	Absinthe 	Katsuragi 	Taokaka
 	 	Saiyan Team 	Saiyan Team 	Saiyan Team 	
Gogo 	Roger Rabbit 	Raditz 	Gine 	Nappa 	Aqua
===Starting Characters===
Starting Characters 	Starting Characters 	Starting Characters	Starting Characters
Character 	Information 	 	
Samurai Jack 	
With the new threat effecting time and reality on the past, present, and future, Samurai Jack has become hugely relevant to the events unfolding in Aeo. Although selfless and courageous, Samurai Jack holds huge guilt for still not managing to defeat Aku over the course of the couple years that he has been held hostage in the future. He uses his gods-blessed katana and his natural skills to use against his foes.
----
MAX MODE MOVES
*Level 1 (+Neutral): Odin Slash - Jack releases a shocking strike with his katana, powered by the god Odin.
*Level 1 (+Side): Ra Burst - Jack releases a golden burst of power with his blade that acts as a short range projectile, powered by the god Ra.
*Level 1 (+Down): Rama Shot - Jack holds his blade out for six arrows to fire off, summoned by the god Rama. These are longer but weaker projectiles than Ra Burst.
*Level 2: Robo-Samurai - Samurai Jack gets into the giant Robo-Samurai, giving him wider range and more damaging versions of his regular attacks.
*Level 3 Lone Wolf Move: Wolf Summon - Samurai Jack summons a bloodied wolf that tears into the opponent before limping off.
*Level 3 Team Move: Jack and the Spartans - Samurai Jack summons 300 Spartans to tear into the opponent with their spears.
*Level 3 Rival Move: Jump Good - Samurai Jack rises high into the air and is just about to slash into the opponent before the screen cuts quickly to back and leaves the opponent spinning down to the ground.	 	
Aku 	
Born from a cosmic black mass of darkness, Aku was an evil, shapeshifting demon that has taken over the world and ruled it for countless eons in the future. In present day Aeo, he was sealed away, although he will be unleashed soon. Aku however, finds that his rule is not threatened by Samurai Jack, but rather OTHER villains that are trying to use time travel to get what they want. As such, Aku and Samurai Jack team up, even though both of them know it's not going to last a second once the threat has been controlled. Aku is a shapeshifter with a lot of strength, giving him quite the advantage but he gets weaker the more damage he takes.
----
MAX MODE MOVES
*Level 1 (+Neutral): Evil Laser - Aku releases a laser blast from his eyes that goes in a diagonal downwards direction.
*Level 1 (+Side): Aku Claw - Aku shifts one of his fingers into a blade and swipes forward.
*Level 1 (+Down): Skewer of Shadows - Aku digs his hand underground and comes up just underneath the opponent to impale them.
*Level 2: Shogun of Shadows - Aku grabs his opponent, surronding them in darkness before emrging in a human form and knee-kicking them far away from him as he reverts back to his normal form.
*Level 3 Lone Wolf Move: Aku Crowd - Aku surrounds his opponent with dozens of Aku that all attack and tear into the opponent.
*Level 3 Team Move (Samurai Jack) : Jack-Aku - Samurai Jack is summoned by Aku and he corrupts Jack to tear into his opponent.
*Level 3 Team Move (None) : Rain of Evil - Sends a barrage of dark spikes from the sky onto his opponent and the battlefield.
*Level 3 Rival Move: Unspeakable Evil - Aku releases a bunch of black spiked vines around his opponent and finishes them off with a direct eye blast.	 	
Candy Venom 	
This Venom-offspring that has been infused with candy matter by a mysterious scientist. Half symbiote, half candy, this Venom is more invested in harvesting candy people than finding a proper host for itself. Utilizing strong, brute-like attacks, Candy Venom is able to twist and form his body in various shapes as well as gather candy materials to make him more massive.
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MAX MODE MOVES
*Level 1 (+Neutral): Jawbreaker - Candy Venom releases a giant pink candy ball from his jaw, which bounces around the stage.
*Level 1 (+Side): Venom Fang - Candy Venom makes a leap forward and bites into the opponent, before flinging them away in the reverse of his current direction.
*Level 1 (+Down): Venom Rush - Candy Venom sends out a monster that rushes forward, dealing light damage as it hits the opponent.
*Level 2: Gum Web - Candy Venom coats the stage in a pink web that will ensnare opponents should they navigate it improperly, allowing him to attack them defenselessly.
*Level 3 Lone Wolf Move: Symbiotes Have Power - Candy Venom splits his body apart, sending out a array of jelly beans and pink monsters that swarm towards the opponent.
*Level 3 Team Move: Death Bite - Candy Venom releases a faster monster from his arm, that swarms and leaps towards the opponent and bites them as it coils around them.
*Level 3 Rival Move: Seeing Double - Candy Venom splits into two smaller selves, smashing the opponent by throwing their body between the two doubles.	 	
Candy Kingdom Team & Candy Knights Team 	Candy Kingdom Team & Candy Knights Team 	 	
Candy Kingdom Team consists of:
Candy Knights Team consists of:	Candy Kingdom Team consists of:
Candy Knights Team consists of:	 	
Finn 	
Finn the Human is the first call to the Candy Kingdom's defenses, attacking evil on sight with his sword and bravery. Although he has lost his arm, the one PB has supplied him with should be well enough to battle with. He also has a proficiency in swords, able to utilize all sorts of blades in his attacks. He's generally a fast character that can be very dangerous, but has pretty poor defense.
----
MAX MODE MOVES
*Level 1 (+Neutral): Crab Claw - Finn's mechanical arm transforms into a crab claw, which can snap the opponent's arm.
*Level 1 (+Up): Pasta Maker - Finn's mechanical arm snaps onto the opponent's head and attempts to make pasta out of it, damaging the opponent.
*Level 1 (+Side): Weed Whacker - Finn's mechanical arm transforms into a weed wacker, which can cut through his opponents for damage.
*Level 1 (+Down): Drill - Finn's mechanical arm transforms into a rock drill, which can create a pitfall for the opponent and deal damage.
*Level 2: Ancient Psychic Tandem War Elephant - Summons the Ancient Psychic Tandem War Elephant to ensnare the opponent in a telekinetic shield and then fire at them with the tusks.
*Level 3 Lone Wolf Move: Pinpoint - Finn drops in from the sky with his sword raised down, hitting the opponent's weak spot for major damage.
*Level 3 Team Move: Fire, Earth, Ice - Finn summons the aspects of Fire, Earth, and Ice through his sword, utilizing it against his opponent.
*Level 3 Rival Move: Astral Butterfly - Finn summons a bunch of Butterflies to hoist his opponent into the air and use more butterflies to propel himself up, attacking with a pinpoint aerial strike.	 	
Jake 	
Jake is Finn's more or less brother, although not biologically. While he has a laid-back approach for most things, it usually doesn't end up being the most helpful advice. Jake also shows traits of being rather lazy, sometimes not even using his abilities even when it'd be immensely useful. He's able to transform into several things which makes him a rather odd character to play as, able to trade tradeoffs through transformations.
----
MAX MODE MOVES
*Level 1 (+Side): Jake Lasso - Jake grabs with his lasso-shaped arm and reins in his opponent, able to swing them away to the other side of the screen.
*Level 1 (+Down): Jake the Brick - Jake transforms into a brick, able to withstand any attack, as well as throw himself for damage.
*Level 1 (+Up): Jake Catapult - Jake transforms into a catapult, able to throw his opponent to the other side of the screen for damage.
*Level 2: Jake Car - Jake transforms into a car, able to run over his opponents or trap them inside while he beats them up.
*Level 3 Lone Wolf Move: Spikey Jake - Jake grows spikes and two maces over his body and pummels the opponent with his pokey body.
*Level 3 Team Move: Wrecking Ball Jake - Jake swings in as a wrecking ball, crashing into opponents for huge amounts of damage.
*Level 3 Team Move (Finn Exclusive): Jakesuit - Jake forms a protective suit around Finn, which allows Finn to attack with stronger attacks and take less damage.
*Level 3 Rival Move: Gut Grinder - Jake transforms into the Gut Grinder, becoming incredibly aggressive and hostile to his opponent.	 	
Princess Bubblegum 	
Princess Bubblegum acts as the ruler of the Candy Kingdom, and while appears to be a sweet and loving princess at first glance, she has a tyrannical side that can sometimes rear it's ugly head when she is out of control. She wants to get down to the bottom of this funny time business that has been happening. Princess Bubblegum mostly uses science gadgets and her elemental magic abilities to attack, being incredibly powerful once she builds up her Super Meter, but other wise it's clear that defense and speed are her primary attributes.
----
MAX MODE MOVES
*Level 1 (+Neutral): Mint Soda Explosion - Princess Bubblegum formulates the chemicals to create a soda explosion near her opponent, blasting them for damage.
*Level 1 (+Side): Jellybeans Have Power - Princess Bubblegum erupts a flow of jellybeans from her palm, covering her opponent in it.
*Level 1 (+Up): Gumdrop Potion - Princess Bubblegum lobs a potion at a target location, creating a puddle that does damage.
*Level 1 (+Down): Candy Turrets - Princess Bubblegum plants down a couple of candy turrets that attack the opponent once they get within the radius.
*Level 2: Cherry Bomb - Princess Bubblegum rolls a bomb towards her opponent. Hitting the attack button again will cause it to explode and damage the opponent.
*Level 3 Lone Wolf Move: Dum Dum Juice - Princess Bubblegum temporarily transforms her opponent into a mass of candy using a syringe of Dum Dum Juice, which makes them unable to attack. 
*Level 3 Team Move: Elemental PB - Princess Bubblegum transforms into a towering mass of Bubblegum, serenading her opponent with a song that harms them.
*Level 3 Rival Move: Gumball Guardian - Princess Bubblegum alerts the Gumball Guardians that proceed to then shower the opponent in evil-destroying lasers.	 	
Raquna Sheldon 	
Hired by Princess Bubblegum and hailing from the Excalibur Kingdom's Midguard Library division, Raquna Sheldon is a knight that serves to defend allies and herself from danger. She is somewhat of a alcholic, often visiting taverns when she can, but she is staunchly dedicated to protecting those she cares about. She has a easygoing personality, but also can be incredibly brave and is always willing to put up her shield.
----
MAX MODE MOVES
*Level 1 (+Neutral): Smite - Raquna sticks out her shield and bashes her opponent with it, with a jab from her sword.
*Level 1 (+Side): Stalker - Raquna scans the area around her before spinning around her sword, dealing damage to her opponent. This can destroy traps laid by opponents.
*Level 1 (+Down): Fortify - Raquna sets her shield to negate the effects of unblockable attacks.
*Level 2: Aegis - Raquna braces for death, allowing her to survive any attack with 1 silver of health left after any attack, no matter it's power or damage. 
*Level 3 Lone Wolf Move: Goddess Parry - Raquna gets ready for any attack thrown by her opponent before blocking it. She reflects a projectile attack or attacks with a shield bash if it's a melee attack.
*Level 3 Team Move: Ally Guard - Raquna takes damage instead of the current character on the battlefield.
*Level 3 Rival Move: En Gaurde - Raquna blocks any kind of rival moves, before following up with a high shield bash and a ton of slashing of her swords.	 	
Cursed Team 	Cursed Team 	 	
Cursed Team consists of: 	Cursed Team consists of: 	 	
Glade 	
Returning from the original game, Glade has become a lot more conflicted with her role since encountering Finn the Human. She has more control over the curse, but she fears her power and has been living in recluse on her own for a while. She can morph her body into various forms to attack, and utilize grass as a deadly weapon.
----
MAX MODE MOVES
*Level 1 (+Side): Glade Blade - Spins in the air with her arm transformed into a grass blade, dealing massive damage towards her opponent as she spins towards them.
*Level 1 (+Up): Kyo Blast - Learned from Kyo, Glade summons a bunch of grass and sets it on fire, propelling herself up as she attacks with a burning blade.
*Level 1 (+Neutral): Slashing Stalk - Glade slashes at her opponent with a clawing strike similar to King of Fighters' Iori.
*Level 1 (+Down): Earthly Ball - Glade releases a ball of green energy not unlike Athena's Psycho Ball, albeit has no way to reflect it. This will do some hefty damage.
*Level 2: Finn Cut - Glade summons a beanstalk and cuts it into a Finn-shaped projectile, knocking it towards her opponent for massive damage.
*Level 3 Lone Wolf Move: Vine Tentacle - Glade's arms grows into a giant whip, whipping the opponent with her thorny bramble tentacle arm.
*Level 3 Team Move: Curse - Glade's eyes glow as she absorbs her opponent, doing heavy damage and then spitting them out.
*Level 3 Rival Move: Deep Engine - Glade's stomach expands and unleashes a barrage of grassy attacks, while pulling the opponent in with vines. She then can cut them up inside of her stomach and spit them out.	 	
Dr. Princess 	
Dr. Princess returns as Glade's sole comfort and tether to the mortal plane, having grown close as a friend after Glade ran off. She isn't actually a doctor or a princess, but does a good job at the former despite being unlicensed. Joining Shiki and Glade, they form the Cursed Team. She attacks with microscopes, flasks, and x-ray equipment, although not in a trained way.
----
MAX MODE MOVES
*Level 1 (+Side): Whyzard Telescope - Dr. Princess expands out a telescope, hitting her opponent square in the face with it.
*Level 1 (+Up): Whyzard Flask - Dr. Princess throws a flask at her opponent, exploding into a purple mess.
*Level 1 (+Down): Gaia Flask - Dr. Princess throws a flask downwards that expands into a giant dirt cube that she can use to flatten opponents underneath her.
*Level 2: Clipboard Toss - Dr. Princess sends a clipboard at her opponent, dealing heavy damage.
*Level 3 Lone Wolf Move: X-Ray - Dr. Princess attacks the opponent behind a X-Ray, showing them breaking their bones under her attacks.
*Level 3 Team Move: Whyzone - Dr. Princess puts on her Whyzard costume and attacks with various scientific formulas to create a rainbow beam.
*Level 3 Rival Move: Glass Burning - Dr. Princess attacks the opponent using the refracted light off her glasses, scorching them and setting them aflame.	 	
Shiki 	
Shiki is a woman who was tailored before birth to host Yuga, a powerful sorcerer from the demon world. Her soul was under Yuga's control until she broke it through hew own will, which was instilled from the hope from the Obelisk. She still must fight against Yuga's control, but she is her own person now, and wishes to help Glade control herself as well. Her fighting style is focused in her twin katanas, as well as using unorthdox slashes and kicks.
----
MAX MODE MOVES
*Level 1 (+Neutral): Tsuyuharai - Shiki does a quick dash before stopping with a low slash with her katanas.
*Level 1 (+Down): Setsuna Slash - Shiki crouches down, then the player can hold down the button and release to move Shiki either a short or farther distance depending on how long they hold it. After Shiki teleports, she attacks with her katana.
*Level 1 (+Up): Kourin - Shiki does a slashing dive from the air, which has a upside-down arc to it.
*Level 2: Mumyou - Shiki kisses the opponent and then knocks them down. A pink flaming skull appears over the opponent's head, reversing their movement inputs but not their attack inputs. This status infliction ends after Shiki gets hit.
*Level 3 Lone Wolf Move: Kourin Kiss - Shiki does a slashing dive, kissing the opponent as she embeds her two blades into their chest. This also gives the Mumyou status infliction.
*Level 3 Team Move: Jet Black - Shiki howls as Yuga appears, turning the stage dark as demons crawl across the stage, dealing damage to opponents.
*Level 3 Rival Move: Eternal Darkness - Shiki swirls her two katanas around as she attacks opponents with savage, deathly black blows that cover the screen in black ink.	 	
 	 	 	
Wario 	Wario is a treasure hunter that has no allegiance to any of the Kingdoms of Aeo, instead living in his own castle filled with riches. When he is cast out by Captain Syrup when she invades while he's asleep, Wario ends up having to save Aeo in order to save himself and his castle. He is able to use his trademark shoulder charge to barge through anyone that goes through him and his ground pound to keep his opponents low to the ground. Wario's a strong character but not a particularly fast one.
----
MAX MODE MOVES
*Level 1 (+Up): Spring Wario - His body turns into a springy coil and then slams into the ground for a powerful attack from the air. 
*Level 1 (+Down): Compressor - A weight drops from above, able to deal damage to the opponent should they not dodge in time.
*Level 2: Black Brick - Tosses a big block of black bricks at his opponent, dealing a ton of damage.
*Level 3 Lone Wolf Move: Zombie Wario - Drops in and instantly harms the opponent should they touch him, dealing tons of damage.
*Level 3 Team Move: Burning Wario - Speeds towards the opponent while on fire, dashing back and forth until the fire runs out and he is alit completely in flames. If he touches a opponent, he harms them, with his final frames doing the most damage.
*Level 3 Rival Move: Dragon Wario - Releases flames from his Dragon Hat, able to roast the opponent until he runs out of fuel.	 	
Captain Syrup 	
Captain Syrup is Wario's treasure hunting rival, often being on par or better than her rival in this department. She operates her own crew that travels with her on her airship, although she tends to find on her own terms. Captain Syrup mainly fights through throwing her crew at opponents and setting up guards, being a mostly defense fighter with speed, not raw strength.
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MAX MODE MOVES
*Level 1 (+Up): Bubble Syrup - Captain Syrup encases herself into a bubble, knocking the opponent high into the air before popping for one last damaging attack.
*Level 1 (+Side): Bobo - Captain Syrup's pet bird, who swoops in to attack with it's talons.
*Level 2: Giant Spear Man - A rampaging, giant robotic spear man who has several defenses to get through if the opponent wishes to destroy it. One hit will send the opponent flying.
*Level 3 Lone Wolf Move: Frozen Syrup - Captain Syrup freezes herself using a Yukimaru, sliding towards her opponent in a frozen state and dealing damage if she makes contact.
*Level 3 Team Move: Teacup Mech - Flys in a teacup mech that shoots bombs, dealing heavy damage to opponents with each explosion.
*Level 3 Rival Move: Bee Swell - Captain Syrup sends out a bunch of bees to make the opponent all puffy, causing them to swell and float to the top of the screen where she has laid a bunch of spikes.	 	
Elemental Gathering Team 	Elemental Gathering Team 	 	
Elemental Gathering Team consists of: 	Elemental Gathering Team consists of: 	 	
Frost 	
Frost was born in the Southtown Kingdom, but was raised and trained in the Ice Kingdom in secret by his mentor Patience St. Pim. He forms the Elemental Gathering Team with Kat and Patience, and wants to unite the elementals together under the behest of Patience. Frost has ice powers and uses them in battle, creating ice shards or using them to freeze opponents solid. 
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MAX MODE MOVES
*Level 1 (+Side): Frost Blade - Jumps up in the air with his arm transformed into a frost blade, dealing massive damage towards his opponent as he does a spinning axe cut with his blade.
*Level 1 (+Up): Ice Bubble - Reflects projectiles in a protective ice bubble encased around him.
*Level 1 (+Neutral): Frozen Slash - Frost slashes forward horizontally before following it up with a spinning front flip with his sword pressed into the opponent's back.
*Level 1 (+Down): Freeze Breeze - Frost blows the opponent back with damaging, chilling winds.
*Level 2: Still - Frost freezes his opponent, causing the opponent to switch to their next character for a brief amount of time before the ice melts.
*Level 3 Lone Wolf Move: Chilling Effect - Frost makes the air unbelievably cold, damaging the opponent for a brief amount of time as the temperature drops to sub zero temperatures.
*Level 3 Team Move: Three Diamonds - Frost releases three giant diamonds made of ice at the opponent, which bounce around the screen and make them hard to avoid. They can be destroyed with attacks but damage on contact.
*Level 3 Rival Move: Ice Crevice - Frost slashes his blade against the stage's floor, releasing a barrage of ice crystals from the ground and ceiling that mash up the opponent.	 	
Kat Jannings 	
Kat Jannings is a hired hand that fights using candy and slime-based powers. Nobody quite knows who trained her or where she comes from, but she is a excellent fighter with a quirky personality. She works alongside Frost and Patience in the Elemental Gathering team, looking for the three other Elementals. She attacks using a lolly pop and slime bombs, with other candy and slime based powers.
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MAX MODE MOVES
*Level 1 (+Side): Spiral Pop - Kat thrusts her lolly pop forward, uncurling it for extra reach against her opponent.
*Level 1 (+Up): Goop Bomb - Kat lobs a bomb that explodes into green goo, dealing explosive damage and has the possible side effect of entrapping her opponent in a slime bubble.
*Level 1 (+Neutral): Jelly Bean'd - Kat releases a giant jelly bean from her palms, which jumps up and down across the floor and damages the opponent on contact. It does extra damage on the fifth bounce when it explodes into smaller jelly beans.
*Level 1 (+Down): Chocolate Ball - Kat releases a chocolate ball that has three destroyable layers, that bounces in erratic and strange directions across the screen. The layers are destroyed when they are hit by attacks, but each layer is more painful than the last.
*Level 2: Laser Pop - Kat releases a rainbow laser from her lollypop, blasting the opponent with it who gets one of the following random status effects:
**Playing Card - Turns the character into a playing card with only one attack: Paper Cut.
**Cookie - Turns the character into a inanimate cookie, which can be broken for super damage.
**Gummi - Turns the opponent into a gummi version, which is inanimate but reflects projectiles.
**Slimed - Covers the opponent in slime, making their attacks less effective.
*Level 3 Lone Wolf Move: Slimy Tentacles - Kat pulls back as a pit below her grabs the opponent with a set of slimy tentacles and attacks them heavily in the pit.
*Level 3 Team Move: Tolberone Tower - Kat attacks with a giant Tolberone, slashing downwards while in the air.
*Level 3 Rival Move: Rainbow Glasses - Kat does Laser Pop, but then reflects into her glasses, allowing her to pull off a double rainbow laser attack, inflicting multiple status attacks as she attacks with her lolly pop.	 	
Patience St. Pim 	
Guiding the Elemental Gathering Team, Patience St. Pim is one of the four elemental who preserved herself in ice to escape the Mushroom War. She desires for the four elementals to be reunited. She has ice powers like Frost, although she has a more ranged moveset and keeps her opponents away from her as she has low health and defense.
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MAX MODE MOVES
*Level 1 (+Side): Frost Pop - Patience extends out short range frost waves from both arms, dealing some frost damage. 
*Level 1 (+Up): Ice Orb - Patience releases a huge ice orb that takes up 1/4 of the screen, throwing it as it explodes on impact.
*Level 2: Snowflake Punch - Patience puts on her propeller beanie and hits the opponent with thousands of tiny frosty punches.
*Level 3 Lone Wolf Move: Elemental SuperCharge - Patience covers herself in ice, breaking away to change her appearance into the ice dress from the Elements mini-series. Her moves are 2x the power they normally would be for 30 seconds.
*Level 3 Team Move: Crystal Entity - Patience creates a Crystal Entity that floats around the stage, shooting ice bolts at the opponent.
*Level 3 Rival Move: Crystal Swan - Patience creates a swan from ice crystals and sends it flying directly into the opponent's forehead, where it begins to peck.	 	
 	 	 	
Salesman BMO 	
Salesman BMO is actually just BMO stacked ontop of Ice King, but the two make a great team to the point where they can be seen as just one character. They are more focused on making a sale than anything else going on, and can sell items to their rivals, albeit all the things they sell tend to make their opponents weaker. Salesman BMO can also attacking using Ice King's ice powers and BMO's digital projections.
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MAX MODE MOVES
*Level 1 (+Side): Dust Bunny - BMO releases a giant dust bunny from his salesman suitcase, dealing some damage.
*Level 1 (+Up): Stick - BMO sells the opponent a stick, switching their current weapon to a weak alternative that does 0.3 the amount of damage it did before.
*Level 2: Salesman of the Year - BMO releases a velvet bag of Finn's teeth, which turn into teeth monsters that cover the opponent.
*Level 3 Lone Wolf Move: Ice Storm - Ice King comes out from the center of Saleman BMO's coat and releases a flurry of ice bolts that freeze the opponent and deal massive damage.
*Level 3 Team Move: Mineral Hammers - Salesman BMO swings around hammers that are meant to destroy minerals, killing projectiles and damaging the opponent in a restricted movement style.
*Level 3 Rival Move: Digital Frontier - BMO summons Sleepy Sam, which releases shockwaves at the opponent that knocks them back while dealing damage.	 	
Mai Team 	Mai Team 	 	
Mai Team consists of: 	Mai Team consists of: 	 	
Mai Shiranui 	
Mai Shiranui has moved onto stardom, where the competition has only gotten fiercer! Joined by a new team that acts as both her bodyguards and back up performers, Mai has to maintain her time in the spotlight any way she can. She uses fans and flames to fight, sometimes even jumping off the edge of the screen to get a hit in! 
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MAX MODE MOVES
*Level 1 (+Side): Ryu-Enbu - Mai spins with her whole body, creating a ring of fire around her as she rolls towards her opponent.
*Level 1 (+Up): Sankaku-tobi - When near the edge of the screen or towards a wall, Mai can jump onto the wall and then jump off for a piercing attack!
*Level 1 (+Down): Yusura-Ume - When in the air, Mai Shiranui can crush opponents from below with a ground pound.
*Level 2: Kagerou no Mai - Unleashes two sizzling lines of fire that spiral around her, knocking opponents back from her and dealing damage.
*Level 3 Lone Wolf Move: Houou no Mai - Mai jumps up and comes down in a wheel of flame, burning her opponent with a burning blast.
*Level 3 Team Move: Ryuu Ougi Kunoichi - Mai focuses her energy in the air, striking the opponent and then flinging them in the air, entrapping them in her legs before crashing down and striking a pose.
*Level 3 Rival Move: Musasabi no Mai - Mai jumps into the air, and then strikes forward quickly at her opponent's legs before flipping them over in the air and giving them a kick in the back.	 	
Luong 	
Luong is a woman with a femme fatale personality who operates as one of Mai Shiranui's bodyguards. She likes to play with her opponents in battle and can stretch and snap her legs in battle not unlike a whip. She tends to use kicks and snaps necks using a kick or a scissor grab.
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MAX MODE MOVES
*Level 1 (+Side): Tsui - Luong performs a overhead kick with her outer leg.
*Level 1 (+Down): Sen - Luong quickly leverages herself onto the opponents head with her legs wrapped around them to twist and perform a frontal slam.
*Level 2: Geki - Luong performs a very fast kick upward, launching opponents away.
*Level 3 Lone Wolf Move: Geki Sen - Luong performs a fast kick before jumping into the air and leveraging herself around a opponent's head, twisting it for a frontal slam.
*Level 3 Team Move: Wheel Ren - Luong does a wheel kick that goes across the stage, kicking opponents away up into the air.
*Level 3 Rival Move: Rin - Luong performs a roundhouse kick while jumping slightly up into the air, launching opponent's far back.	 	
Angel 	
Angel works as a bodyguard for Mai Shiranui who behaves sometimes like a cat but can be quite violent and sadistic during battle, usually aiming to kill her opponents. Angel's fighting style incorporates elements of both Muay Thai and professional wrestling, with her fighting style being modeled after Dwayne "The Rock" Johnson.
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MAX MODE MOVES
*Level 1 (+Neutral): Tekitou Rush - Angel grabs a opponent in a headlock and then throws them forward with a set of three kicks.
*Level 1 (+Side): Shadow Behead - Angel preforms a quick dash behind her opponent, before preceding to snap the opponent’s neck as she kick their back.
*Level 2: Red Sky - Angel performs a quick dash attack that knocks the opponent into the ground.
*Level 2 (Air): Mad Murder - Angel performs a command grab that knocks the opponent into the air.
*Level 3 Lone Wolf Move: Circle Sobat - Angel preforms a overhead jump kick that can be followed up with one of her Level 1 specials.
*Level 3 Team Move: Circle Assault - Angel preforms a vaulting low kick that moves her forward about half of the screen before breaking out into a flurry of kicks.
*Level 3 Rival Move: Circle High - Angel preforms a high-reaching roundhouse kick on her opponent before knocking them down with her elbow.	 	
 	 	 	
Mervamon 	
One of the zillion Digimon that live in the digital realm of Aeo Online, a flourishing digital realm that exists on Aeo's internet frame. It is the matured form of another Digimon called Minervamon and brings elegance to it's fight style. It fights against the malicious Lilithmon. It wields the "Olympia Kai" greatsword in its right arm, and the "Medullia" serpent on its left.
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MAX MODE MOVES
*Level 1 (+Neutral): Strike Roll - Mervamon performs a forward rolling slash with Olympia Kai drawn. Can be charged to add power to the move.
*Level 1 (+Side): Night Stalker - Mervamon extends her Medullia, which stretches across the screen to pursue the opponent to swallow them whole. It can twist up to three times, although this will decrease it's range. The arm can also be hit to do damage against Mervamon.
*Level 2: Madness Merry-go-round DX - Mervamon extends both Medullia and Olympia Kai, performing a spinning slash that turns into a tornado, which goes across the stage in the direction that Mervamon faces.
*Level 3 Lone Wolf Move: Love Poison - Mervamon lets out a toxic mist sprayed from Medullia's mouth that intoxicates opponents if they touch the cloud. Ignores counters.
*Level 3 Team Move: Medullia Punch - Mervamon grabs the opponent with the Medullia and throws them towards the player before disappearing.
*Level 3 Rival Move: Olympia Kai Strike - Mervamon dashes towards her opponent, cutting them across the torso with the Olmypia Kai.	 	
Maki Team 	Maki Team 	 	
Maki Team consists of: 	Maki Team consists of: 	 	
Maki Genryusai 	
A speedy ninja and Mai's new rival, with a violent hot-blooded tomboy personality that Mai just doesn't have. The two women often get at each other's throats for the spotlight whenever they are nearby, and Maki's crass attitude becoming popular amongst the populace of Aeo just infuriates Mai even more. Maki attacks with a emphasis on speed and mobility, using kicks and spins to hit and run with her opponent.
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MAX MODE MOVES
*Level 1 (+Down): Reppukyaku - Maki plants her tonfa in the ground and spins around on it, kicking high to knock back the opponent away from her.
*Level 1 (+Side): Hayagake - Maki performs a incredibly fast dash. Once the player releases the button, Maki will kick forward.
*Level 2: Hassoukyaku - Maki suddenly changes direction and grabs the "side" of the screen, launching into a kick attack that goes across the screen.
*Level 3 Lone Wolf Move: Tengu Daoshi - A unblockable grab where Maki grabs the opponent and throws them into the wall before following up with a bodyslam, head-first.
*Level 3 Team Move: Tesshinhou - Maki kicks across the screen at a incredibly fast velocity, before pushing out her tonfas and embedding them into the opponent's chest.
*Level 3 Rival Move: Genko - Maki does a stepping hook punch forward with her tonfas, knocking the opponent to the ground as she twists her foot into their head.	 	
Felicia 	
Felicia is a cat woman raised by Rose, a holy woman. Felicia believes in peace and creating a peaceful coexistance with all people of Aeo, regardless of race and gender and beliefs. She wishes to do this through singing, and has joined with Maki and Poison to do so. She does not wish to fight if she can avoid it. That said, when she does fight, she does so in a agile manner with claws, sand, and yarn balls being utilized.
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MAX MODE MOVES
TBA	 	
Poison 	
Now a manager for Maki Genryusai's group, Poison has officially hit mainstream success and is eager to get the leg up on Mai's rival group. She utilizes acrobatic pro-wrestling moves and street fighting abilities, as well as a whip to get her opponents at a range. She can be quite tricky to counter because of her wide range but she lacks a true defensive game.
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MAX MODE MOVES
*Level 1 (+Side): Aeolus Edge - Poison shoots off a projectile for zoning purposes.
*Level 1 (+Down): Whip of Love - Poison strikes her opponent repeatedly with a whip, damaging the opponent multiple times.
*Level 1 (+Up): Love Me Tender - Poison executes an axe kick with a follow-up throw to her opponent.
*Level 2: Love Storm - Attacking with a projectile and then a heavy kick, she brings her opponent to their knees before whipping them repeatedly, then licking her lips as she bashes their head in.
*Level 3 Lone Wolf Move: Performance Bomber - Poison redirects a couple spot lights on herself and her opponent, with her spot light being a pink color and the opponent's being a cyan. The crowd chucks rotten vegetables as Poison slaps the opponent with her whip, ending with a shower of roses breezing across the stage.
*Level 3 Team Move: Poison Kiss - Poison jumps in, slaps the foe and then kicks them forcefully in the groin before leaving a air kiss for her team mate.
*Level 3 Rival Move: Last Ticket - Poison wraps her whip around her opponent, before attacking them with a pink shaped projectile that lights the whip aflame with pink flames, causing Poison to pull away and attack with the flaming whip.	 	
 	 	 	
Solis R8000 	
Solis is a young police woman from the year 2115. She has been sent into the past to investigate the time travelling that has been going on in this era, finding that everyone for one reason will or has been using time travel to their benefit and she must put them under arrest. She attacks using her gauntlets and batons, as well as flames, her moveset being about immobilizing the opponent so she can attack them safely.
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MAX MODE MOVES
*Level 1 (+Neutral): Stun Bullet - Solis fires a steel bar at her foe that will extend into a larger projectile once it reaches a certain distance. It is capable of causing the opponent to stumble if it hits, allowing for an extra hit for a short moment if needed.
*Level 1 (+Side): Absolute Beat - A three-part combination attack where Solis unleashes a series of deadly kicks but leaves her vulnerable if missed.
*Level 1 (+Down): Stun Platinum - Solis slams her gauntlets together and creates a purple diamond of energy that floats for a few seconds. If the opponent runs into it, it will stun them for a moment in midair, allowing for another attack to follow.
*Level 1 (+Up): TNT Charge - Solis unleashes a burst of flame at a short distance from her weapon, dealing damage.
*Level 2: Gyrator - Solis throws herself forward with a fierce, flaming cartwheel kick.
*Level 3 Lone Wolf Move: Solar Coil - Solis extends out her arm with her baton, a spiral of flaming energy extending towards the opponent and dealing damage as it coils around them, leaving them open to attacks.
*Level 3 Team Move: Solis Multiplier - Solis rushes forward surrounded in flame, ramming into the opponent back and forth three times.
*Level 3 Rival Move: High Voltage - Solis' unblockable attack where she slams her weapons together and rushes forward with a sword of deadly voltage, dealing massive damage. It can be dodged with a careful jump, but the timing is incredibly precise!	 	
Sand Kingdom Team 	Sand Kingdom Team 	 	
Sand Kingdom Team consists of: 	Sand Kingdom Team consists of: 	 	
Cleopatra 	
Cleopatra is a goddess reborn in the Sand Kingdom, in Tostarena's upside pyramid during a change to the past. Her old master is long dead and she no longer has to appease him, meaning that she has free reign to pursue whatever she wants. She knows the singer known as Eliza as a rival, surprised she's still alive after all this time. Using her servants Lovely Mummy and Mummy Cat as her henchlings, Cleopatra is a force to be reckoned when she wants to be, using her thunder and judgement to attack.
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MAX MODE MOVES
*Level 1 (+Up): Nimbus Generate - Cleopatra sends out four small clouds to shock the opponent.
*Level 1 (+Down): Smoke Breath - Cleopatra blows out a cloud of smoke to sweep across the stage, weakening projectiles.
*Level 2: Thunderous Judgement - Cleopatra sends down a bolt of thunder to strike a nearby opponent, with a delay after originally sending it.
*Level 3 Lone Wolf Move: Lightning Pyramid - Cleopatra sends out a pyramid projectile that travels across the stage, shocking any opponent near it.
*Level 3 Team Move: Divine Judgement - Cleopatra gives her allies a boost in their MAX meter by a level.
*Level 3 Rival Move: Nimbus Regenerate - Cleopatra sends out four, then eight clouds to swarm around the opponent, shocking the opponent with great thundering strikes.	 	
Lovely Mummy 	
One of Cleopatra's lackeys. Lovely Mummy is the favorite of the two prominent servants to Cleopatra, with a rumor that they are lovers. Cleopatra is quick to deny these, but Lovely Mummy isn't. Lovely Mummy orders around her own mummies to attack and has intoxicating attacks of her own. They also have moves to boost the power of Cleopatra, their team leader.
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MAX MODE MOVES
*Level 1 (+Side): Sand Growl - Lovely Mummy lets out a fierce growl followed by a sweeping tidal wade of sand to trap the opponent.
*Level 1 (+Down): Sand Trap - Lovely Mummy sets down a sand trap that can be placed anywhere on the stage to ensnare opponents in.
*Level 2: Lovely Dream - Lovely Mummy and her team mates will have their attacks speed boosted by 50% for a short time.
*Level 3 Lone Wolf Move: Summon Mummies - Lovely Mummy summons three mummies, which go towards opponents and spit out poison bombs.
*Level 3 Team Move: Poison Lob - Lovely Mummy scratches at a nearby opponent with her poisoned claws.
*Level 3 Team Move (Cleopatra Exclusive): Incredibly Beautiful - Lovely Mummy and Cleopatra send out a haunting serenade together that boosts their defense.
*Level 3 Rival Move: Lovely Girl - Lovely Mummy heals up by biting her opponent, draining their health.	 	
Mummy Cat 	
Cleopatra's other henchwoman. She was originally from the Tyrant Pharaoh which Cleopatra formerly served and as such, tends to get the lesser end of the stick. She fights for her affection with Lovely Mummy, usually hardpressed to gain her favor in any way. Mummy Cat is generally weaker than Lovely Mummy but takes less power to use; the two more or less have similar movesets with some key differences. They also have moves to boost the power of Cleopatra, their team leader.
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*Level 1 (+Side): Rain Growl - Mummy Cat lets out a fierce growl followed by a thunder cloud that blows the opponent away with rain and thunder attacks.
*Level 1 (+Down): Toxic Landmine - Mummy Cat digs up the ground and buries a toxic landmine that goes off after a opponent walks over it, causing a poison explosion.
*Level 2: Attractive Pheromone - Mummy Cat's scent makes melee attacks weaker and slower around her.
*Level 3 Lone Wolf Move: Summon Mummies - Mummy Cat summons a single giant mummy, which spits out three poison bombs at various distances and heights.
*Level 3 Team Move: Dirt Lob - Mummy Cat scratches at a nearby opponent with a muddy claw, practically clubbing them into the ground.
*Level 3 Team Move (Cleopatra Exclusive): There There Dog - Mummy Cat gets pet by Cleopatra, healing her.
*Level 3 Rival Move: Curse Bullet - Using the Pharaoh's Arc, Mummy Cat sends out a cursed ball that inflicts damage consistently to her opponent for a short time after it hits them.	 	
 	 	 	
Tracer 	
Using her innate chronal disassociation disorder, Tracer is able to time travel although at the risk of losing herself. Without a steady time travel method, Tracer is used by the Kingdoms to traverse through time to try and figure what's going on. While risky, Tracer can deattach herself from chronal accelerator to travel through the hoops of time at a random disorganized rate, leaving her and time itself incredibly vulnerable. When in battle, Tracer always wears the chronal accelerator, and uses it to travel forward and back through time in conjunction with a pair of pistols.
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TBA	 	
The Girl and The Robot 	The Girl and The Robot 	 	
The Girl and The Robot pairing consists of:	The Girl and The Robot pairing consists of:	 	
Zero Suit Samus 	
Known as just Samus, this version of Samus comes from the Smash Kingdom, living in the Smash Mansion with her boyfriend R.O.B. As luck would happen it, those two are somehow wrapped in this time twister plot while on a date and gotta get cracking back into laboratories and stuff. Fun stuff. Samus is swift and nimble, using her paraylzer whip and shots to stun her foes for a quick second while she delivers fast powered kicks.
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TBA	 	
R.O.B 	
R.O.B is the boyfriend of Samus and there isn't much he wouldn't do for her. While the two have their disagreements, their trust and love is beyond their flesh and metal vessels and form the perfect couple. R.O.B is wrapped into a time twister conspiracy while trying to go on a date. R.O.B is a bit slower than Samus but with his spin attack and gyros, R.O.B can be formidable opponent on the ground if a bit easy to punish. He also can use his jets to escape some situations, although he has limited fuel.
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TBA	 	
 	 	 	
Launch 	Launch is a oddity, even amoung this crazy cast. She can be a sweet blue haired woman who uses capsules to attack one moment, and then a blond haired woman with a psychopathic criminal attitude. She can be a incredibly aggressive character with no defenses, or a character with a lot of defense but no reliable attack options. While she can take some getting used to, smart players can use both sides to their advantage. She sneezes on random or through her level 3 Lone Wolf move.
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MAX MODE MOVES
Blue Hair
*Level 1 (+Neutral): Flying Nimbus - Launch can use the Flying Nimbus to quickly steer away from attacks.
*Level 1 (+Side): Capsule 20 Motorcycle - Launch utilizes a small Capsule that turns into a motorcycle that she uses to ram quickly into the opponent.
*Level 1 (+Down): Capsule 4 Electric Rice Cooker - Launch releases a small Capsule that turns into a Electric Rice Cooker that she can lug around as a weight to accidentally hit foes with.
*Level 2: Pufferfish - Launch cooks a Pufferfish that makes opponent feel ill around it, weakening them.
*Level 3 Lone Wolf Move: Pepper - Launch sprinkles some pepper onto her nose, causing her to sneeze.
*Level 3 Team Move: Pufferfish Buffet - Launch cooks several Pufferfish, covering the stage in poison-injecting bombs.
*Level 3 Rival Move: Capsule 1 House - Launch smashes the foe by releasing a small capsule that expands into a home.
Yellow Hair
*Level 1 (+Neutral): Sub Machine Gun - Launch's fast and most reliable attack, which releases a spray of bullets at her opponent.
*Level 1 (+Side): S-Cargo - Launch rides a one-wheeled snail-like motorcycle to run over her foes.
*Level 1 (+Down): Grenades - Launch tosses a grenade at the opponent, blowing them up for heavy damage.
*Level 2: Rocket Launcher - Launch releases a bunch of rockets from her rocket launcher, which blows ups the opponent for heavy damage. Ignores non-MAX Mode Shields.
*Level 3 Lone Wolf Move: Pepper - Launch sprinkles some pepper onto her nose, causing her to sneeze.
*Level 3 Team Move: RPG Launcher + - Launch releases huge rockets that rain down from the sky, causing explosions on the ground and air.
*Level 3 Rival Move: Launch Hammer - Launch releases a hammer at the opponent, which flings them towards the edge of the screen or wall.	 	
C. Viper 	C. Viper works for the CIA, working as a undercover agent. She is attempting to put a stop to the woman known only as Launch, notable for robbing the treasury of the Kingdom of New York. She uses secret weapons hidden in her outfit, which are metal knuckles that send out shockwaves and jet boots that add a flaming flair to her kicks.
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MAX MODE MOVES
????	 	
Black Lab Team 	Black Lab Team 	 	
Black Lab Team consists of: 	Black Lab Team consists of: 	 	
Parasoul 	Princess of the Canopy Kingdom and leader of the Black Egrets, Parasoul is now attempting to repair Valentine's relationship to the kingdom while refocusing on being a good leader for her people. Being the leader of the newly formed Black Lab Team, Parasoul uses explosives primarily in her moveset, through a living umbrella named Krieg.
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MAX MODE MOVES
*Level 1 (+Neutral): Napalm Toss - Releases a napalm Tear from Krieg, which will stick to the ground or the opponent and then explode.
*Level 1 (+Side): Napalm Quake - Parasoul slams Krieg into the ground, causing a explosive quake to occur below her.
*Level 1 (+Down): Egret Dive - Parasoul summons a Egret to protect her from a projectile attack. 
*Level 2: Inferno Brigade - Egrets shoot bullets through Krieg, which create tears that explode into damage. This move ignores blocks aside from MAX Mode move blocks.
*Level 3 Lone Wolf Move: Silent Scope - Parasoul calls in a sniper to fire at the opponent, dealing knockdown to the opponent even when grounded. 
*Level 3 Team Move: Motorpool - Parasoul hops on a motorcycle with a Egret, which knocks down and severely damages the opponent.
*Level 3 Rival Move: Banishment - Parasoul opens up Krieg and uses it to knock the opposing point character offscreen.	 	
Valentine 	
While Valentine has mostly worked for her own agenda since being the last surviving member of the Last Hope, although she has been working for Parasoul as of late. Neither truly trusts each other, but they have both agreed that fighting will not solve anything. She is now a member of the Black Lab Team, working with Parasoul and Ms. Fortune. She mainly fights with ninja-like skills and medical equipment. 
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MAX MODE MOVES
*Level 1 (+Neutral): Dead Cross - Valentine throws a cross-shaped shuriken which curves downwards.
*Level 1 (+Side): Vial Hazard/Flew Shot - Valentine loads up a vial with anthrax and then throws a vial of the poison at her opponent, poisoning them.
*Level 1 (+Down): Mortuary Drop - Valentine seals up her opponent in a body bag and then body slams them.
*Level 2: Dead on Arrival - Valentine and her opponent get behind a curtain and Valentine proceeds to perform bloody surgery on them.
*Level 3 Lone Wolf Move: AED Shockwave - Valentine shocks the opponent with a electrifying dephibrilator.
*Level 3 Team Move: Napalm Syringe - Valentine grabs the opponent and injects explosive Napalm into the opponent, causing them to explode after throwing the syringe at them.
*Level 3 Rival Move: Cloak and Sever - Valentine covers the opponent in a hospital curtain, and then slashes at them, dealing a ton of damage.	 	
Ms. Fortune 	
Undead due to the effects of the Soul Gem she swallowed, Ms. Fortune cannot really die although she can feel pain. She was enlisted by Parasoul due to her unique abilities and is a mercenary working for the Black Lab Team. She can deattach her limbs from her body and use them as weapons, as well as harden her ears and tail to use them as weapons. 
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MAX MODE MOVES
TBA	 	
 	 	 	
Chaos 	
A mysterious force that was sealed in the Master Emerald before it was accidentally dropped and shattered, releasing the strange creature. It mutates upon getting the Chaos Emeralds, using the negative energy inside to transform into seven different forms. This is only it's base form, which is sluggish and has bad aerial game, but incredible reach due to it's extendable limbs and high attacking power.
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MAX MODE MOVES
*Level 1 (+Neutral): Stretch Chaos - Chaos stretches it limbs across the screen to attack opponents from a distance, dealing moderate damage.
*Level 1 (+Side): Chaos Double Stab - Chaos plunges their arm into the ground and creates a large sweeping tentacle to attack opponents.
*Level 1 (+Down): Chaos Impact - Chaos slams the ground, creating tremors that stun opponents and does some light damage.
*Level 2: Chaos Strike - Chaos creates a ripple attack in the air that homes onto opponents, damaging and disorienting them. 
*Level 3 Lone Wolf Move: Negative Chaos Blast - Using a single Chaos Emerald, Chaos takes the Chaos Emerald and projects a wave of negative Chaos energy that debuffs and damages the opponent.
*Level 3 Team Move: Big Drip - Chaos appears as a giant drip and slams into a foe, dealing damage before flying away.
*Level 3 Rival Move: Perfect Chaos - Chaos transforms briefly into Perfect Chaos and shoots a giant a energy beam into the foe that can deal chip damage.	 	
Partenaire Team 	Partenaire Team 	 	
Partenaire Team consists of: 	Partenaire Team consists of: 	 	
Ruby Heart 	
TBA
----
MAX MODE MOVES
TBA 	 	
Amingo 	
Amingo is from a race of people known as the "Man-Plants". He is characterized with a warm and caring personality, and does not seek to harm anyone, even people that are deemed evil. He carries around a guitar with him. While a overall jolly figure, he isn't above fighting, at least in the cases of fighting other fighters from the various kingdoms, as he sees it as mere spectator sport. 
----
MAX MODE MOVES
*Level 1 (+Up): Shout of the Wind - Amingo turns himself into a spiked ball and propels himself forward at a fast speed.
*Level 1 (+Down): Child of the Ground - Amingo summons a small cactus that latches onto the opponent. Once the cactus is latched on, only harsh melee attacks will destroy it.
*Level 2: Boon of the Sun - Amingo creates a multi-hitting vine that shoots straight up, which acts as an effective anti-air move.
*Level 3 Lone Wolf Move: Joy of Green - Amingo curls up into a ball and exits the screen before slamming into his opponent from above.
*Level 3 Team Move: Defense-Up Fruit - Amingo creates a silver-colored fruit that adds defense to other team members when the switch happens.
*Level 3 Rival Move: Rule of the Plants - Amingo stretches out his arm and puts it in the ground, seeking a opponent. Should it find one, Amingo will retract with the vine around his opponent to do a throw.	 	
SonSon 	
TBA
----
MAX MODE MOVES
TBA 	 	
 	 	 	
Ms. Bison 	
Ms. Bison is M. Bison's soul in Cammy's body, inhabiting it and his immense power inside of her body. She has to fight the present version of the Street Fighter Team, consisting of Guile, Chun-Li and Menat, as well as their doubles that traveled in the past to try and recover Cammy before she was taken over by Ms. Bison. She attacks with a combination of M. Bison and Cammy's moves with twists to make them uniquely her's.
----
MAX MODE MOVES
*Level 1 (+Neutral): Psycho Crusher - Ms. Bison's summons a surge of energy which engulfs her entire body in blue flame, and hovers towards the opponent to release an powerful axe kick at her opponent.
*Level 1 (+Side): Psycho Arrow - Ms. Bison lunges forward, spinning in a corkscrew manner with their feet leading towards the opponent as blue flames surround her, performing a short sliding kick along the ground as she lands. 
*Level 1 (+Down): Electric Arc - Ms. Bison unleashes electricity from her hands forwards toward the ground, electrifying it any opponent standing on that area who is not blocking.
*Level 1 (+Up): Psycho Spike - Ms. Bison launches in the air leg-first for a singular, powerful strike that often overpowers any aerial strike. Upon impact (whether hit or block), she flips backward a relatively safe distance.
*Level 2: Psycho Punisher - Ms. Bison crouches down with her fingers "clawed" in a menacing way and then jumps towards her opponent to stomp them hard. The impact causes her opponent to lift off the ground where Ms. Bison grabs them and slams her Psycho Power into their eyes, which releases energy out from the back of their head.
*Level 3 Lone Wolf Move: Psycho Knee Bullet - Ms. Bison will do a forward hop and follows up a double knee strike, before slamming the opponent's head into a kick powered with Psycho Energy.
*Level 3 Team Move: Cross Stinger Assault - Ms. Bison launches the opponent into the air and strikes them with several aerial kicks, finishing with a multi-hitting Psycho Arrow. She then stomps on their face.
*Level 3 Rival Move: Psycho Drive - Ms. Bison gets buffs and her normal kicking attacks are replaced with with her Level 1 Max Moves. Lasts a very short time.	 	
Ruined Kingdom Team 	Ruined Kingdom Team 	 	
Ruined Kingdom Team consists of: 	Ruined Kingdom Team consists of: 	 	
2B 	
Part of a polyamorous couple with A2 and 9S, 2B is now a human and resides in the current time in a lost kingdom that is thought to have been completely destroyed to the people of Aeo. She attacks using one handed swords, giving her great offensive options but not many defense options. 
----
MAX MODE MOVES
*Level 1 (+Side): Glass Spin - Spins in place as her sword swings around, dealing damage and leaving a clear trail.
*Level 1 (+Up): Glass Slam - Rises up into the air and then slams down with her sword, dealing heavy damage.
*Level 2: Self Destruct - 2B explodes, dealing immense damage to herself and those around her. Her skirt is removed for the rest of the match as a result.
*Level 3 Lone Wolf Move: Volt - 2B has Pod 042 separate into several nodes and shoot beams of electricity at a single spot in front of her. This will electrocute the opponent if they get in it's path.
*Level 3 Team Move: Pod 042 Swing - 2B grabs onto Pod 042 and swings forward, slamming into the opponent and exploding, taking off quickly.
*Level 3 Rival Move: Light Cutter - 2B projects a blade of energy from Pod 042 and has it spin around her like a buzz saw to slash nearby foes.	 	
A2 	
Being apart of the polyamorous trio with 2B and 9S, A2 is somewhat softened up, especially now that she is now human. They work in the shadows of Aeo, although their role in the story doesn't become more pronounced until later on. She plays more aggressively than the other two in her team, and has a higher damage potential.
----
MAX MODE MOVES
*Level 1 (+Down): Taunt - Taunts the foe and amplifies her damage output.
*Level 1 (+Side): Obsidian Spin - Spins in place as her sword swings around, dealing damage and leaving a black trail. This spins counterclockwise compared to 2B's Glass Spin and deals more damage but is slower.
*Level 1 (+Up): Obsidian Slam - Rises up into the air and then slams down with her sword, dealing heavy damage. This is faster than 2B's Glass Slam but deals less damage.
*Level 2: Berserk - A2 has her damage output amplified, but it comes at the cost of taking more damage and has her health drained rapidly.
*Level 3 Lone Wolf Move: Obsidian Sweep - A2 sweeps with her blade vertically then horizontally, leaving a black trail behind her. This move covers a lot of ground and is very quick, but to be effective it has to properly timed against the location of the opponent.
*Level 3 Team Move: Pod 042 Dunk - A2 grabs onto Pod 042 and throws him down with great force at the opponent.
*Level 3 Rival Move: Ruined Scale - A2 chucks a black dragon scale that surges with electricity, going off as it throws three rings of electricity out.	 	
9S 	
9S is part of the polyamourous trio that makes up the Ruined Kingdom Team. He is considerably much nicer than A2 and 2B, although hosts a dark side to him that can be unleashed when he is furious. 9S isn't much of attacker, but his hacking moves have a lot of power behind them.
----
MAX MODE MOVES
*Level 1 (+Down): Hack - 9S hacks into the opponent's technology, dealing damage.
*Level 1 (+Up): DarkEvasion - 9S leaps into the air, spitting out projectiles from a red orb and can remain in air for a long time.
*Level 2: TrickEvasion - 9S leaps into the air, and is able to move quickly. This lasts longer than DarkEvasion and allows him to reflect projectiles and attack more often with the projectiles.
*Level 3 Lone Wolf Move: Balance Hack - 9S goes into hack mode and deals paralysis to the opponent should the hack be successful. The hack's success is determined by a quick mingame. 
*Level 3 Team Move: Pod 042 Launch - 9S grabs onto Pod 042 and launches straight into the opponent, hitting them with his bag.
*Level 3 Rival Move: Self Destruct - 9S sacrifices all but one hit point to deal a ton of damage onto the opponent. A incredibly risky and dangerous move.	 	
 	 	 	
Gwenpool 	
Gwenpool doesn't hail from Aeo's dimension, not originally anyway. She actually hails from a version of our own, under the name of Gwen Poole. She knows that she's in a video game, which makes her incredibly dangerous and makes her look incredibly crazy. She fights using twin katanas and other weapons, as well as breaking the fourth wall to her own benefit.
----
MAX MODE MOVES
*Level 1 (+Neutral): Shot Looper - Gwenpool fires a bullet from her gun, which is a pretty standard move. However, when done at the end of a stage, it loops around to the other side, being a incredibly effective range tool.
*Level 1 (+Side): Speech Babble - Gwenpool fills a pink speech bubble with a bunch of excited gibberish. The longer the player holds the side+special, the bigger and heavier the speech bubble will become before it drops onto the opponent, dealing more damage.
*Level 1 (+Down): Panel Transport - Gwenpool summons a blank white panel to collect a attack and then fling it down later at her opponent to deal damage. The attack can only do damage if there is something in the panel.
*Level 2: Life Bar Snatch - Gwenpool quickly grabs her own lifebar and uses it as a long-reaching melee attack.
*Level 2 (Alternate): MAX MODE Bar Snatch - When low on health, Gwenpool grabs her MAX MODE Bar and shoots off the energy that has filled it.
*Level 3 Lone Wolf Move: MODOK Chairspin - Gwenpool summons MODOK's chair and spins around with the rocket propulsion, knocking into opponents in her way.
*Level 3 Team Move: Twin Katana Strike - Gwenpool leaps down and attacks with two twin katanas; similar to Shot Looper, Gwenpool can appear on the opposite side of the screen if the player faces towards the edge of the screen.
*Level 3 Rival Move: Gutter Space - Gweenpool leaps from the stage and into Gutter Space, able to attack the opponent from outside the stage with guns, with the player able to aim at opponents like a first person shooter as Gwenpool grabs on the edge of the panel.	 	
Blade Team 	Blade Team 	 	
Blade Team consists of: 	Blade Team consists of: 	 	
Blademaster Finn 	
One of the survivors of a timeline where the Candy Kingdom fell, Blademaster Finn is a alternate version of Finn that uses the ghosts of his past blades to attack and gathers new ones across the Candy Wasteland to use. He is the leader of the Blades Team, and attacks using primarily with his swords. If his team is properly put together, he can use his team mates to attack.
----
MAX MODE MOVES
*Level 1 (+Neutral): Ghost of Root Sword - The ghost of the Root Sword swings in the center of his opponent with a striking attack.
*Level 1 (+Up): Ghost of Demon Sword - The ghost of the Demon Sword swings upwards towards his opponent with a striking attack.
*Level 1 (+Side): Ghost of Grass Sword - The ghost of the Grass Sword strikes horizontally across the opponent in a Finn shape. 
*Level 1 (+Down): Ghost of Finn Sword - The ghost of the Finn Sword sends out a telekinetic yell with a ghostly reverb, killing projectiles and stunning the opponent.
*Level 2 (Pyra): Aegis Burner - Using the power of Pyra, Blademaster Finn slashes forward with a roaring flame sword attack that deals a lot of damage.
*Level 2 (Mythra): Aegis Sunstrike - Using the power of Mythra, Blademaster Finn slashes upwards with a light-focused attack that drains health from the opponent when they get impaled.
*Level 2 (Natsu): Natsu Bludgeon - Using the power of Natsu, Blademaster Finn attacks with a huge sword that descends down on the opponent, doing heavy damage, albeit the execution is slow.
*Level 2 (None): Power of the Sword - Blademaster Finn shoots a bunch of mostly discarded blades, raining down on the battlefield.
*Level 3 Lone Wolf Move: Pinpoint Reverse - Blademaster Finn drops out from the ground with his sword raised up, hitting the opponent's weak spot for major damage.
*Level 3 Team Move: All Swords Raised - Blademaster Finn attacks with his ghost blades and Aegis and Natsu (should they be on his team) to stab the opponent.
*Level 3 Rival Move: 4D Sword - Blademaster Finn grabs the 4D Sworld to swing at the opponent, ripping them out of time for heavy damage.	 	
<tabber>Pyra=|-|Mythra=</tabber>Pyra/Mythra	
TBA
----
MAX MODE MOVES
TBA 	 	
Natsu 	
TBA
----
MAX MODE MOVES
TBA 	 	
Bomb Team 	Bomb Team 	 	
Bomb Team consists of: 	Bomb Team consists of: 	 	
Powergirl 	
Having landed in Coney Island, the landing made her lose her memory, which Harley Quinn is rather quick to take advantage of. She is some what of a crude, brutal character that has similar but not identical powers to Superman and various other Kryptonians. Harley Quinn and Powergirl work together to get out of a Time Twister that sucked up the mall they were in, requiring them to find their way out. She fights using her powers, which vary from electrically charged breath that paralyzes opponents or a wind vision that blows opponents back. 
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MAX MODE MOVES
*Level 1 (+Neutral): Power Punch - Power Girl punches her opponent, knocking them way back from the impact.
*Level 1 (+Side): Ocular Gale - Power Girl releases a gust of wind from her eyes, blowing her opponent back at a extreme speed.
*Level 1 (+Down): Paralyze Breath - Power Girl releases a electrically charged cloud of electricity from her mouth that paralyzes and shocks opponents.
*Level 1 (+Up): Crush Sen - Power Girl quickly leverages herself onto the opponent's head, then crushes their head between her legs and twists the head. 
*Level 2: Wind Cutter - Power Girl hovers in the air, able to aim and home on her opponent by attacking with a powered version of Ocular Gale that does more damage.
*Level 3 Lone Wolf Move: Electrical Encase - Power Girl flies in and encases the opponent in a electrical cloud that zaps constantly at them for 15 seconds.
*Level 3 Team Move (Harley): Power Bomber - Power Girl flies towards the opponent with her hip jutter outwards while Harley slams the opponent with her hammer.
*Level 3 Team Move (None): Gale Cutter - Power Girl releases a chilling blast of wind that encases the opponent in a star-shaped ice cube.
*Level 3 Rival Move: Lunar Flare - Power Girl releases a huge burst of cold that will instantly freeze anyone that gets inside, which also super charges her wind abilities.	 	
Harley Quinn 	
TBA
----
MAX MODE MOVES
TBA 	 	
Sisterhood of Mutants Team 	Sisterhood of Mutants Team 	 	
Sisterhood of Mutants Team consists of: 	Sisterhood of Mutants Team consists of: 	 	
Spiral 	
TBA
----
MAX MODE MOVES
TBA 	 	
Psylocke 	
Psylocke's body was the body of the Asian assassin Kwannon, who worked under Spiral. Due to the separation of her and her past host, she has been trying to forge her own identity. That gets sidetracked when she is put under the control of one of her old commanders: Spiral. Spiral soon defects from Mojo and brings the brainwashed Psylocke with her to prevent the mere existence of Mojo by time traveling. She attacks with a combination of her psionic powers and her katana blade.
----
MAX MODE MOVES
*Level 1 (+Neutral): Telekinetic Hold - Psylocke holds the opponent in place using her telekinetic powers.
*Level 1 (+Side): Psionic Blades - Psylocke releases pink energy blades at the opponent, lobbing them with her hands.
*Level 1 (+Down): Telekinetic Katana Charge - Psylocke charges her Katana with psionic energy before spinning around with the blade, releasing immense energy.
*Level 1 (+Up): Psionic Whip - Creating a whip of Psionic energy, Psylocke coils it around her opponent to strangle them.
*Level 2: Psy-Maelstrom - Psylocke swings her blade in a circle whilst in the air, doing damage to her foe. Immensely good anti-air move.
*Level 3 Lone Wolf Move: Psy-Slash - Psylocke imbues her sword with psionic, chaotic energy before slashing at the opponent at incredibly fast speeds, leaving a trail of light behind her.
*Level 3 Team Move: Psy-Blast - Psylocke releases a pink energy blast that does quick dirty damage to the opponent.
*Level 3 Rival Move: Psy-Crasher - Psylocke releases a huge pink energy orb that attracts opponents into it, doing huge damage.	 	
Lakewood Plaza Team & Enid's Team 	Lakewood Plaza Team & Enid's Team 	 	
Lakewood Plaza Team consists of:
Enid's Team consists of:	Lakewood Plaza Team consists of:
Enid's Team consists of:	 	
KO 	
KO is a 6-11 year old that works at Gar's Bodega alongside Enid and Radicles. KO is eager to become a great hero, and has learned a lot of things along the way. While not the most powerful character, KO has a lot of tolerance for pain. He is also rather speedy, able to use a power slide that allows him to quickly move across the screen. Opponents might have hard time really being able to hit him!
----
MAX MODE MOVES
*Level 1 (+Side): Power-Fist Fireball - Shoots off a energy projectile with his fist, able to throw this projectile for a long distance.
*Level 1 (+Up): Power-Fist Uppercut - KO attempts to do a upper-cut, but his short size isn't ideal. Luckily, his uppercut is actually just a energy projectile, shooting the opponent high into the air. 
*Level 1 (+Down): Slam - KO can slam onto his opponents after knocking them down, dealing extra damage.
*Level 2: Power Battle Cry - A ear shattering yell that does heavy damage to opponents and slightly heals KO.
*Level 3 Lone Wolf Move: Turbo KO - KO unleashes TKO, his dark version that releases a piercing dark sonic cut across the opponent's body, dealing heavy damage.
*Level 3 Team Move: Turbo-Fist Fireball - KO unleashes a dark energy attack that is twice the size of his normal fireball and paralyzes opponents on contact.
*Level 3 Rival Move: Power Battle Cry - KO releases a ear-shattering yell that damages and knocks down all opponents, instantly knocking down anyone on air or ground. Only opponents blocking will be immune to this attack.	 	
Enid 	
Enid was born a witch but trained to be a ninja. She works at Gar's Bodega as a register girl, although she doesn't really care too much at preforming her job correctly until it's on the line. While comfortable with where she is right now, Enid seems to have a high interest in the POINT Enterance Exam, as she lost the exam to Elodie, her best friend, losing both the tournament and her best friend. She utilizes mostly kicks into her attack and seems fight almost in a effortless way that makes her look pretty cool.
----
MAX MODE MOVES
*Level 1 (+Side): Power Foot Fireball - Shoots off a fireball with a kick, which can ricochet off the the screen. It deals some damage when it hits a opponent.
*Level 1 (+Up): High Kick Counter - Enid can block aerial attacks using this high kick, which has priority over other aerial moves. This will knockdown opponents as well.
*Level 1 (+Down): Cool Throw - Enid sits in a bean bag and throws her sharp sunglasses at her opponent.
*Level 2: Substitute - Once Level 2 MAX Mode is active, any hit to Enid will cause her character to be replaced with a log that takes the damage instead.
*Level 3 Lone Wolf Move: Enough Enids - Enid creates a bunch of clones to assist her in her attacks- these clones turn into logs when hit.
*Level 3 Team Move: Tornado Finger - Enid summons a blue tornado that torments the opponent's soul, doing a lot of damage.
*Level 3 Rival Move: Shadow Trap - Enid creates a shadow trap that when the opponent steps on it, they will be rendered immobile, allowing Enid to freely attack them.	 	
Radicles 	
Radicles is a alien from another planet with a common telekinetic ability that allows him to levitate objects and shoot laser beams. He also works at Gar's Bodega as a employee alongside KO and Enid. While he often boasts about his strength and coolness, he also is a incredibly caring individual; although he isn't really open about this side of him. Radicles boasts a lot of strength to his attacks and his telekinetic powers are good at keeping opponents away while doing a lot of damage.
----
MAX MODE MOVES
*Level 1 (+Side): Power Poke - Shoots off a purple beam that pokes people away from him, dealing some damage. It's more useful for it's knockback than anything.
*Level 1 (+Up): Laser Beam - Rad shoots off a laser beam from his finger that deals moderate damage.
*Level 1 (+Down): Charge Beam - Rad charges up a psionic beam attack that does much more damage than normal. 
*Level 2: Freeze Finger - Rad can freeze his opponent for a temporary amount of time, able to deal damage to them without them being able to attack back.
*Level 3 Lone Wolf Move: Bulky Punch - Rad slams into a opponent, then levitates them above him to deal even more damage to them.
*Level 3 Team Move: Levitate Hold - Rad holds the opponent in place for his teammate, causing them to be immobile and unable to attack.
*Level 3 Rival Move: Planet Poke - Rad holds the opponent in place using levitate, before charging up a powerful Power Poke that bores through the planet, causing the opponent to land on the other side of Aeo before falling back into the stage where Rad punches them.	 	
Red Action 	
Red Action comes from the future, following a time travel incident while she was on the run from the Hue Troop after breaking the Prysma Crystal. She quickly becomes attached to Enid due to her unique fighting style, as her's is merely a pastiche of the Hue Troopers before her. She becomes part of Enid's team during the POINT Entrance Exam arc. She primarily battles using her laser cannon(s), as well as summoning her Hover Tank to assist in battle. 
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MAX MODE MOVES
*Level 1 (+Neutral): Red Buster - Red Action shoots a red energy projectile from her arm cannon. Has low priority and doesn't do a lot of damage.
*Level 1 (+Side): Red Slash - Red Action forms a red energy sword from her arm cannon, able to execute a cutting dash that can break opponents out of blocking (although if it breaks a block, it doesn't actually damage the opponent).
*Level 1 (+Up): Peg Kick - Red Action's peg leg fires off a explosive discharge when Red Action high kicks, knocking opponents back. 
*Level 2: Red Action! Hover Tank! Go! - By executing a series of yells and different poses, Red Action can summon the Hover Tank to aid in her battles, which fires using a laser cannon and can be jumped in to control it manually.
*Level 3 Lone Wolf Move: Dual Buster - Red Action turns her free hand into a arm cannon, creating two red energy projectiles that fuse into a large 
*Level 3 Team Move: Volcano Surfing - Red Action rides on a surf board as a tidal wave of lava covers the stage, doing serious damage to opponents.
*Level 3 Rival Move: Angler Shot - Red Action sets down a lure for her opponent, which is triggered once the opponent touches it. When activated, the Hover Tank chomps the opponent up and then spits them out.	 	
Punching Judy 	
Considered one of the tougher fighters around the Lakewood Plaza, Punching Judy just kind of does what she wants, and what she wants to do is punch. She joins Enid's Team during the POINT Enterance Exam after being told she gets to punch people. Being incredibly powerful, Punching Judy lacks any defense and is rather slow, but she's easily one of the most powerful characters.
----
MAX MODE MOVES
*Level 1 (+Neutral): Shield Breaker - Judy breaks whatever defense her opponent has.
*Level 1 (+Side): Quick Jab - Punches a series of punches very quickly before finishing with a uppercut.
*Level 1 (+Up): Heavy Jab - Punches a series of slower yet more powerful jabs, before slamming the opponent into the ground.
*Level 2: Tornado Uppercut - Punching Judy unleashes a whirlwind of a punch that deals a ton of damage.
*Level 3 Lone Wolf Move: Hurricane Judy - Judy slams her fists into the opponent with a bunch of quick jabs before finishing off with a Tornado Uppercut.
*Level 3 Team Move: Gale Jab - Judy lets out a powerful burst of wind from one of her gloves, the attack covering the entire length of the screen. It pushes opponents back and deals some light damage even when blocking.
*Level 3 Rival Move: Thunder Breaker - Judy charges up her fists with electrical energy before releasing them onto the opponent, paralyzing them after her flurry of punches.	 	
 	 	 	
Mitsuru Kirijo 	
TBA
----
MAX MODE MOVES
TBA 	 	
Elodie's Team 	Elodie's Team 	 	
Elodie's Team consists of: 	Elodie's Team consists of: 	 	
Elodie 	
Elodie is already a member of POINT Prep, but she enters the tournament solely for the cause of destroying Enid and her team, enlisting a team of her own to counter hers. She has a huge inferiority complex that has only worsened since she ripped any friends from her life, and uses a blasé attitude to mask her insecurities. She uses mainly uses punches and kicks, as well as a bow and arrow to attack. She is mostly speedy, with her tradeoff being defense.
----
MAX MODE MOVES
*Level 1 (+Neutral): Triple Arrow - Elodie fires a triple shot of arrows at her opponent.
*Level 1 (+Side): Quick Arrow - Elodie fires off a incredibly fast arrow with a explosive arrowhead, dealing damage to her opponent.
*Level 2: Elodie Tank - Elodie summons her limo tank, which fires off light energy projectiles alongside her for a short period of time.
*Level 3 Lone Wolf Move: M★Elodie - Elodie fires off a whistling arrow that explodes into a sheet themed music explosion, which causes sheet notes to fly everywhere and explode into small explosions.
*Level 3 Team Move: Back Cross - When a team mate summons her, she merely shoots a arrow into her team mate's back, which causes them to crumple to their knees as she stands on top of them to fire off a huge light arrow.
*Level 3 Rival Move: La Elodie Magica - Elodie prepares her bow with fifty one arrows, striking her opponent with them as they all trail towards her opponent, dealing immense damage.	 	
Black Strategy 	
Black Strategy is a part of the Hue Troop, a team who follows the directions of Ren Bo, a foreseerer of the future. She has begun to investigate this time period due to the time shenanigans going on, although she finds herself becoming part of Elodie's team after realizing Elodie's potential, as well as possibly getting Red Action to help the Hue Troop investigate. She is a master strategist and can use computer screens to defend and attack.
----
MAX MODE MOVES
TBA	 	
Holo-Pearl 	
Holo-Pearl is enlisted into Elodie's Team due to Elodie possessing the training simulation herself. Holo-Pearl is comedically mechanical and only wants to duel, which Elodie feels is a perfect counter against the aggressive Punching Judy. It utilizes a rapier in it's duels, as well as graceful, almost dance like movement into how it fights. 
----
MAX MODE MOVES
TBA	 	
 	 	 	
Absinthe 	
Absinthe is a troublemaker demon that is often seen with her gang causing all kinds of trouble, whether it be vandalism or inciting riots. She has been on the run from the Cave Kingdom after graffiting their prized carved stone drawings. She can go through electrical lines, sap health using her green cube ability, or generate grind rails to attack.
----
MAX MODE MOVES
TBA	 	
Bliss Kingdom Queens 	Bliss Kingdom Queens 	 	
Bliss Kingdom Queens consists of: 	Bliss Kingdom Queens consists of: 	 	
Katsuragi 	
A shinobi schoolgirl that has a bit of a reputation of being a pervert. She says this is a mask to hide her traumatic past, but many characters do not see the correlation between what happened to her parents and her personality. Since the Obelisk saga, Katsuragi and Taokaka have marked their own land of which they rule over, the Bliss Kingdom. They have their goals set on getting many pretty women to live there. She utilizes kicking attacks against her opposition with a pair of special, heavy boots. These boots boost her attacking power and speed, but leave her rather sparse on defense.
----
MAX MODE MOVES
*Level 1 (+Neutral): Wind Blade - Katsuragi releases a piercing projectile of wind.
*Level 1 (+Side): Aerial Rave - Katsuragi spins in the air, releasing a windy shockwave.
*Level 1 (+Down): Upper Fang - Katsuragi gets into a stance, parrying any projectile thrown at her, releasing a multi-hit melee attack at her opponent.
*Level 2: Cross Panzer - Katsuragi's boots light up with green energy and Katsuragi takes to the sky, releasing a green whirlwind before slamming back down to the ground.
*Level 3 Lone Wolf Move: Bloody Dragon - Katsuragi leaps into the air, and moves her body forward while in a jump kick stance. Her entire body is engulfed by her aura in a shape of a dragon, which releases a powerful burning attack.
*Level 3 Team Move: Bliss Kingdom - Katsuragi releases a bunch of hot fog before clapping her hands together to generate green crackling energy that spills across the stage.
*Level 3 Rival Move: Dead Screw Dragon - Katsuragi leaps into the air, points both legs outwardly and begins spinning towards her opponent like a drill, releasing wind that coats her entire body and dealing a ton of damage.	 	
Taokaka 	
Taokaka is the dim-witted gaurdian of the Kaka village, although is a incredibly friendly figure to everyone she meets and likes to give everyone nicknames. She has since joined forces with Katsuragi to create the Bliss Kingdom, creating their own version of paradise by recruiting various pretty women to live there. She relies on her instincts as opposed to a trained fighting style, and she naturally uses magic element without even realizing how she's using it.
----
MAX MODE MOVES
*Level 1 (+Neutral): Dancing Edge - Taokaka dashes forward with her claws out.
*Level 1 (+Side): Cat Spirit One! - A very quick slash that Taokaka executes.
*Level 1 (+Down): Almost Becoming Two, Meow! - Taokaka gains a doppelgänger for 425 frames that copies her moves 17 frames behind her current actions.
*Level 2: Wrecked Completely! - Taokaka pounces towards her opponent and pummels them before kicking them into the air. 
*Level 2 (Katsuragi): Crimson Claws - Taokaka and Katsuragi do a dance that kicks opponents around, before Taokaka releases a devastating berserk attack with her claws.
*Level 3 Lone Wolf Move: Hexa-Edge - Taokaka releases a beserker attack with her claws that has wall bounce capabilities, allowing Taokaka to juggle her opponent once they hit the edge of the screen with another attack.
*Level 3 Team Move: Attack Nyamber One - Taokaka jumps into the stage and glides towards the opponent, then slashes at them with multiple attacks.
*Level 3 Rival Move: Unison Meouve! - Taokaka jumps into the air and then pounces onto her opponent, knocking them down and slashing away at them.	 	
 	 	 	
Go Go 	
TBA
----
MAX MODE MOVES
TBA 	 	
Roger Rabbit 	
Roger Rabbit is a frantic, over-anxious cartoon rabbit that tends often stutters, even while shouting. His abilities are endless and he can endure any punch thrown at him except when dealt with ink thinners, which will permanently kill him. However, he can only do "anything" so long as it's funny. He comes from the desolate Toon Kingdom, which was ravaged in a Dip attack, and him and several other big name toons perform across the several kingdoms of Aeo.
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MAX MODE MOVES
*Level 1 (+ Neutral): Cooked Up Hare - Roger Rabbit puts on a steel coffee urn, a trail of fire following behind it as he slams into anything in his way.
*Level 1 (+ Down): Not A Hare - Roger Rabbit dodges every projectile and melee attack that's put on him as long as a blue aura surrounds him.
*Level 2: Drunk as a Duck - Roger Rabbit takes a swig of whiskey and begins to seriously shudder and become erratic, letting out loud glass-piercing yells as he spins across the stage.
*Level 3 Lone Wolf Move: Stars - Roger Rabbit hits himself on the head, turning him into a dangerous spring that has stars floating around him as he bounces and pounces across the area.
*Level 3 Team Move: Benny the Cab - Roger Rabbit gets inside of Benny the Cab and drives across the stage, slamming opponents away on impact.
*Level 3 Rival Move: Portable Hole - Roger Rabbit puts down a ACME-branded portable hole to trap his opponent in, causing them to loop onto the upper screen as Roger Rabbit does a uppercut.	 	
Saiyan Team 	Saiyan Team 	 	
Saiyan Team consists of: 	Saiyan Team consists of: 	 	
Raditz 	
Raditz is one of the few remaining Saiyans hailing from Sadala, searching for planets to claim for the now disassembled empire. He is a arrogant yet cowardly warrior, picking off those he sees as weaker through his scouter, which tells him the power level of his opponents. He is afraid of death, a trait unusual for his species. He works under the command of Vegeta and Nappa, who in turn work under Frieza. He uses high speed attacks as well as ki attacks in his moveset, making him a fast but defenseless character.
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MAX MODE MOVES
*Level 1 (+ Neutral): Black Monday - Raditz jumps up into the air and then delivers a kick covered in purple ki. He then delivers a second ki kick to the back of his opponent, grounding them into the stage.
*Level 1 (+ Side): Weekly Special - Raditz fires a rapid energy barrage of ki at his opponents, inflicting great damage.
*Level 1 (+ Up): Exciting Year - Raditz kicks the opponent up in the air, and then he kicks and punches them down again. 
*Level 1 (+ Down): Behind You! - Raditz faces away from his opponent then kicks out behind him as they closes in, sending them rolling away.
*Level 2: Saturday Crush - Raditz fires out a large, powerful pink energy sphere fired from one hand.
*Level 3 Lone Wolf Move: Double Sunday - Raditz fires off two pink energy beams that are tilted depending where the player moves the control sticks.
*Level 3 Team Move: Begone! - Raditz fires off a quick white energy beam that covers the entire lower half of the screen.
*Level 3 Rival Move: Saturday Crash - Raditz fires off a super-sized pink energy sphere that paralyzes the opponent after it makes contact with them.	 	
GineArt by kiradaidohji 	
The wife of Bardock and the mother of Raditz, Gine is part of the Saiyan trio that landed on Aeo, looking to conquer it. While not really cut out for fighting, she has a surprising amount of power at her disposal, which was why she was sent with Raditz and Nappa to Aeo. She is a support character, using her abilities to either defend herself or power-up her team mates.
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MAX MODE MOVES
*Level 1 (+ Neutral): Defense Ki - Gine forms a defensive aura around herself to take less damage from attacks for a short amount of time.
*Level 1 (+ Side): Reflect Ki - Gine forms a reflective aura around herself that allows her to reflect low-level projectiles for a short amount of time.
*Level 2: Maiden Blast - Gine charges up two energy spheres by her side and then forms them together to create a energy beam that reaches across the stage.
*Level 3 Lone Wolf Move: Sirloin Beam - Gine releases a twin energy beam that spins diagonally across the stage, aiming towards the upper left/right of the screen.
*Level 3 Team Move: Healing Shout - Gine lets out a healing shout that heals her team mates (unless they are dead) and gains some health back.
*Level 3 Rival Move: Great Ape Gine - Gine turns into her Great Ape form, rampaging across the stage as she grabs her opponent and tears into them savagely.	 	
Nappa 	
A elite Saiyan hailing from Planet Vegeta, he serves under Vegeta and as such, is part of the mission to conquer Aeo. He loves to destroy to a absurd degree, often beginning his invasions by asking to destroy a town. Unlike Raditz, he seems to respect his opponents, congratulating them if they use techniques he deems impressive. Nappa also has a very cocky personality, as he enjoys toying with his opponents.
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MAX MODE MOVES
*Level 1 (+ Neutral): Volcano Explosion - Nappa puts two fingers up, causing a exploding wave to appear before him.
*Level 1 (+ Side): Bomber DX - Nappa charges a white orb of ki that he pushes forward, causing a great explosion to happen from a distance as the ki discharges.
*Level 1 (+ Down): Blazing Storm - Nappa puts two fingers up before moving his arms away from him, causing a giant explosion around him in a centralized area.
*Level 1 (+ Up): Breath Cannon - Nappa fires an powerful blue explosion of energy from his mouth.
*Level 2: Nappa's Rampage - Nappa delivers a straight arm punch into his opponent followed by an uppercut that knocks the opponent into the air and finishes them off with his Eye Lasers. 
*Level 3 Lone Wolf Move: Hyper Guard - Nappa creates a almost impenetrable defense for a short amount of time.
*Level 3 Team Move: Genocide Shell - Nappa fires 4 stationary energy spheres in front of them that explode upon making contact with the opponent.
*Level 3 Rival Move: Blast Cannon - Nappa fires an immensely powerful blue beam of energy from his mouth, being a incredibly powerful anti-air move that can also be rotated.	 	
Black Egrets Team 	Black Egrets Team 	 	
Black Egrets Team consists of: 	Black Egrets Team consists of: 	 	
Umbrella 	
The sister of Parasoul, left in charge when the Black Lab Team went off on a mission. She is carefree, often spoiled, and wants nothing to do with any kind of responsibility that Parasoul is used to. She finds herself getting wrapped up in the plot anyway, and ends up leading her own team of Black Egrets consisting of herself, Molly, and Roxie. Umbrella’s fighting style relies on her living weapon known as Hungern, who has a insatiable appetite. It's power increases the longer it's not used to attack, meaning that players need to choose when to use their special attacks.
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MAX MODE MOVES
TBA	 	
Molly 	
Molly is the communications officer for the Black Egrets, often seen fiddling with dials or otherwise keeping the communication channels open. When not operating machinery, she often comes across as rather vacuous and air-headed, blindly following her teammates orders without understanding them. She is especially subservient to Parasoul, who she always salutes to upon mention or sight. Molly fights as a set-up character, using relay points to set up her attacks, building up to punishing combos.
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MAX MODE MOVES
TBA	 	
Roxie 	
Roxie is The Black Egrets's ace mechanic, always pulling things apart to see how they work. She enjoys sandwiches especially because of this, and works with Molly to create incredible fighting machines. Her playstyle is a heavy rushdown character with an emphasis on priority attacks rather than agility, which means that her attacks, although slower, will destroy weaker attacks. She uses various tools she has lying around as her profession as a mechanic.
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MAX MODE MOVES
TBA	 	
 	 	 	
Aqua 	
Aqua is a Keyblade Wielder, formerly trapped in the Realm of Darkness before being freed during the course of the P.O.I.N.T. Entrance Exam arc. Aqua is a "tricky" character, being mostly balanced through power and speed, of which she doesn't excel in either one but isn't terrible with either one. She can block attacks with Barrier and use the Keyblade to fend off opponents, but what she is truly skilled in is magic, able to use specialized elemental attacks to really damage opponents.
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MAX MODE MOVES
TBA	 	
Hyrule Warriors Team 	Hyrule Warriors Team 	 	
Hyrule Warriors Team consists of: 	Hyrule Warriors Team consists of: 	 	
Princess Zelda 	
Princess Zelda is the ruler of the Hyrule Kingdom, as well as the leader of the Hyrule Warriors Team. Since the Obelisk saga, Hyrule has entered a new golden age, building advanced machines and helping out other kingdoms in a method they call "anti-conquest", which is to populate these kingdoms with Hyrulian colonies and build up a massive empire. Zelda fights using a enchanted rapier, with a blade so sharp it'll go through even Gorons.
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MAX MODE MOVES
TBA	 	
Urbosa 	
Urbosa comes from the Gerudo Kingdom, which was helped by the advancements of the Hyrule Kingdom nation. Urbosa serves with Impa as Princess Zelda's retainers, wanting to make up for the "sins" of her people. Urbosa is considered a quite powerful warrior of impeccable skill, strength, and speed. She wields the Scimitar of the Seven and the Daybreaker shield and uses them in her moveset.
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MAX MODE MOVES
TBA	 	
Impa 	
Impa serves as a retainer for Princess Zelda, wearing a new white robe since her appearance in the Obelisk saga. She is accredited to the enlightment of Hyrule's new age, yet she can't help but feel that entire cultures, including her own are being erased thanks to this so-called enlightenment. As such, she fights on a strange shaky ground, but that doesn't stop her accuracy. She uses huge blades with one hand and can use a variety of elemental magic to her advantage. 
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MAX MODE MOVES
*Level 1 (+Side): Biggoron's Cut - Impa slashes forward with the Biggoron's Knife, which can be extended by hitting the attack button.
*Level 1 (+Down): Naginata Spirit - Impa summons a flaming serpentine dragon that charges forward at enemies through the Flaming Naginata.
*Level 1 (+Up): Biggoron's Upper - Impa performs a uppercut with the Biggoron's Knife, and then slams down with a water geyser slamming into the opponent's back.
*Level 2: Biggoron Focus Slash - Impa holds her sword and sheath at her side in a classic Iaijutsu stance, before drawing the large blade and performing a large sweeping slash in front of her.
*Level 3 Lone Wolf Move: Ancient Naginata - Impa grabs a giant Naginata infused with Guardian tech that Purah has been working on, seriously harming her opponent as she stabs them, although it shatters on impact.
*Level 3 Team Move: Glyphia - Generates a massive glyph on the ground in front of her that draws enemies in. Six giant naginata blades then rise up from the ground and crash inward, destroying all foes trapped within the glyph.
*Level 3 Rival Move: Ancient Rush - A Guardian gets underneath Impa and she stands on it's head, deflecting projectiles and attacks from her opponent in the air as the Gaurdian homes in on it's opponent before deactivating after taking three shots.	 	
 	 	 	
Mewtwo 	
Mewtwo is a experiment created as a superior clone to Mew, the genetic ancestor of all Pokemon. However, the scientific power of humans failed to endow it with a compassionate heart. As such, it hosts anger and disgusts towards all beings and thinks only about destroying it's opponents, usually toying with them by only using a fraction of it's true power. It uses it's physic abilities to attack, being able teleport and stun opponents with eye contact.
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MAX MODE MOVES
TBA	 	
Twin Vipers & Emerald Theft Team 	Twin Vipers & Emerald Theft Team 	 	
Twin Vipers consists of:
Emerald Theft Team consists of:	Twin Vipers consists of:
Emerald Theft Team consists of:	 	
Eliza 	
Eliza is a celebrity diva hailing from New Meridan, although beyond this facade she is the host of Sekhmet, which takes residence in her skeleton. She is the mistress of Albus and Horace, her bodyguards, although lately she has taken up D. Violet as a new bodyguard that fights along side her. Together, they form the Twin Vipers pairing. She fights primarily using blood, using it to form various weapons. She also utilizes a speedier but weaker side to her, aka Sekhmet.
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MAX MODE MOVES
*Level 1 (+Neutral): Eliza twirls the Staff of Ra to reveal Sekhmet, unleashing attack dealing tons of chip damage to those who block it. 
*Level 1 (+Up): Upper Khat - Eliza summons 3 hieroglyphic servants who appear out of the ground as projectiles, going up varying heights.
*Level 1 (+Side): Throne of Isis - Albus or Horace comes charging in from the side of the screen, pushing Eliza's couch and attempting to ram the opponent. The couch will shatter on impact, so not a good idea if Eliza wants to create some distance.
*Level 1 (+Down): Weight of Anubis - Eliza calls out for Albus, who appears at the opponent's feet for a grab attempt. If successful, Albus will slide the opponent across the floor.
*Level 2: Lady of Slaughter - Eliza ejects Sekhmet out of her chest, which proceeds to attack into a auto combo.
*Level 3 Lone Wolf Move: Nekhbet Breaker - Eliza creates a pair of wings using her blood and tries to grab the opponent using her feet. If successful, she will bring them high into the air before violently slamming them down on the ground.
*Level 3 Team Move: Chauffeur Service - Eliza enters from the top of the screen, carried in by Horace performing a dive kick.
*Level 3 Rival Move: Khepri Sun - Eliza slams her staff into her opponent as she rises, flaming energy emerging from the tip of the staff.	 	
D. Violet 	
D. Violet is the new, somewhat aggressive and dominating body guard of Eliza. She is actually the school teacher Mrs. Victoria, but the two live seperate lives as far as either is concerned, as neither seem to know of the other's existence. D. Violet attacks with her living weapon, known as the Pazuzu Whip.
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MAX MODE MOVES
TBA	 	
Midoriya Team 	Midoriya Team 	 	
Midoriya Team consists of: 	Midoriya Team consists of: 	 	
Izuku Midoriya 	
Izuku Midoriya was born without any powers, or as his Kingdom understands them, Quirks. While he never gave up on the hope of becoming a hero, he had to rely on his wit and thinking for most of his life. Now bestowed with the power of One For All, Izuku must learn to control his massive strength while keeping in mind the limits of his own body. Izuku controls VERY differently from your average character, as almost all his MAX MODE moves will leave him permanently damaged for each round and damage him. However, his moves are incredibly powerful. 
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MAX MODE MOVES
*Level 1 (+Neutral): Egg in the Microwave - Izuku slams his fist into the opponent to fly them back, using only a very small portion of his power and attempting to control it. This is Izuku's safest move as it will not hurt him, but it's also his weakest.
*Level 1 (+Side): Delaware Smash - Izuku flicks one of his fingers and creates a giant cutting gust of wind. He can only do this move 8 times but it can deal massive damage.
*Level 1 (+Up): St. Louis Smash - Izuku leaps into the air and slams into the opponent's head with a roundhouse kick, breaking his leg. He can do this twice and will be unable to walk or run after doing this twice, although he can still perform some of his moves.
*Level 2: Detroit Smash - Izuku jumps into the air and then with One for All activated, punches into his opponent to deal incredible damage. Doing this will render one arm completely useless, and he can only do this move twice. All attacks involving his fists will be rendered unavailable if he does this twice.
*Level 3 Lone Wolf Move: Delaware Smash (Broken) - Izuku's arms out of commission? Izuku can ignore the pain and use his fingers regardless if they're broken without dealing much damage to himself.
*Level 3 Team Move: Delaware Smash (Distant) - Izuku launches off a Delaware Smash to run across the stage, negating flame based moves and dealing some damage to those that get swept up in the gust.
*Level 3 Rival Move: Childhood Counter - Izuku can counter moves by catching the opponent's arm and then slamming them onto the ground, leaving them momentarily stunned as Izuku performs Egg in the Microwave on them.	 	
Ochaco Uraraka 	
Ochaco Uraka is a bubbly lively student of UA, part of Class A. She forms part of Team Midoriya in the POINT Prep Exams, and she has the quirk to make objects weightless and float. She looks up to Izuku and was the inspiration behind why he went by "Deku" for his hero name. She and Izuku actually share many traits, such as exaggerating their emotions. 
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MAX MODE MOVES
*Level 1 (+Neutral): Zero Gravity Tap - Ochaco taps her opponent to make them weightless and make them float up. Needs to be used in junction with Skull Release.
*Level 1 (+Up): Meteor Shower - Ochaco can tap rubble on the ground to make it float into the air. Needs to be used in junction with Skull Release to deal damage to opponents by making the rubble rain onto her opponents.
*Level 1 (+Down): Skill Release - Ochaco releases all objects she has made float, dealing damage by either slamming the opponent into the ground from the sky or using it to cause it to rain rubble.
*Level 2: Home Run Comet - Using a column to hit a large piece of floating rubble, Ochaco can deal major damage by hitting the opponent with improvised yet quite strong bat and the rubble acting as a ball.
*Level 3 Lone Wolf Move: Gunhead Counter - Ochaco uses the hand to hand combats she learned from Gunhead to take down her opponent and leave them in a vulnerable position.
*Level 3 Team Move: Gyrokinetic - Ochaco can lower the weight of her team mates, allowing them to fall slower or float, allowing them to avoid ground-based attacks for a short time.
*Level 3 Rival Move: Super Meteor Shower - Gathering tons of debris from the battle and lifting it high into the air, Ochaco covers much more area and deals much more damage than her original Meteor Shower move.	 	
Fumikage Tokoyami 	
Fumikage Tokoyami is another student from UA from Class A who joins Team Midoriya, although their role in the group is cut short when an accident during the POINT Prep Exams forces them to exit the tournament. Fumikage calls upon his quirk known as Dark Shadow, which is a shadowy beast that can materialize outside of his body and be used to attack or defend. Light allows him to control Dark Shadow, although it also makes him unable to tap into it's full potential.
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MAX MODE MOVES
*Level 1 (+Neutral): Piercing Claw of the Dusk - Fumikage sends out a claw of Dark Shadow at an opponent to deal damage.
*Level 1 (+Side): Grasp of the Dark - Fumikage makes Dark Shadow pull his opponent towards him and then slashes them. Works like an advanced grab.
*Level 1 (+Down): Black Ankh - Fumikage equips Dark Shadow like a suit of armor, increasing his defense while slowing him down a bit.
*Level 2: Gloom of the Black Arm - Fumikage shoots out both of Dark Shadow's claws which attack at great speed and then uses Dark Shadow's claws to surround his victims, trapping them for a short bit.
*Level 3 Lone Wolf Move: Unleashed Dark Shadow - All lights go out and Dark Shadow goes berserk, attacking everything in it's eyesight with great power.
*Level 3 Team Move: Obsidian Guard - Dark Shadow is sent out to protect a team-mate for a short amount of time.
*Level 3 Rival Move: Abyss Armor - The lights dim as Dark Shadow gets somewhat more restless, allowing Fumikage to attack with Dark Shadow protecting him and auto attacking with his claws.	 	
Mei Hatsume 	
Mei Hatsume is a student hailing from UA who comes from Class 1-H, focusing on Support. She joins Team Midoriya after Fumikage Tokoyami is hospitalized, using her inventions which she calls her "babies" to fight. She and Izuku actually do share some interests in cataloging quirks, although she tends to be a bit too self-centered.
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MAX MODE MOVES
*Level 1 (+Neutral): Hover Soles - Mei activates her Hover Soles, allowing her to avoid ground-based attacks as well as allowing her to jet forward into foes if charged up, allowing her to deal some damage.
*Level 1 (+Side): Wire Arrow - Mei throws a Wire Arrow, allowing her to pull herself quickly to the other side of the screen, taking out opponents in her way. Use this move with Jet Pack to do this in air or with Hover Soles to prevent grounded attacks from cancelling this.
*Level 1 (+Up): Jet Pack - Mei puts on a jetpack that allows her to take flight, allowing her to stay up in the air to deal with aerial opponents for a short time.
*Level 2: Marketing Pitch - Mei uses a variety of devices against her foe, such as High Density Weights, Gyro Sensors, and a Capture Gun in sales pitch to the audience before switching over to her team mate. 
*Level 3 Lone Wolf Move: Hydraulic Attachments - Mei covers the entire stage as steel rods extend from her jetpack, tripping foes or impaling them in the process while she uses Wire Arrow to pull them towards her to deal some damage.
*Level 3 Team Move: High Density Weights - Mei attaches High Density Weights onto the opponent for her teammate, making them slower and less damaging.
*Level 3 Rival Move: Capture Gun - Mei keeps her opponents upright and unable to fall using Gyro Sensors while she uses a electrical net fired from a pistol, shocking them.	 	
Bakugo Team & Internship Team 	Bakugo Team & Internship Team 	 	
Bakugo Team consists of:
Internship Team consists of:	Bakugo Team consists of:
Internship Team consists of:	 	
Katsuki Bakugo 	
Katsuki Bakugo has been a childhood friend of Izuku, although the two drifted away due to Bakugo's change in attitude when he discovered his Quirk. Bakugo now attends UA, and his hatred for Izuku makes for a interesting dynamic, as Bakugo is constantly distracted by his rival. He is the leader of the Bakugo Team.
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MAX MODE MOVES
*Level 1 (+Neutral) (Ground): Blast Rush Turbo (Ground) - Katsuki blasts himself up in the air to propel himself up in the air, able to headbutt other airborne opponents.
*Level 1 (+Neutral) (Air): Blast Rush Turbo (Air) - Katsuki blasts himself to the side while in the air, propelling in the air quickly while descending, kicking opponents in his path of propelling.
*Level 1 (+Side): Blast Tap - Katsuki outstretches his palm and shoots off an explosion from his palm, knocking the opponent way back.
*Level 1 (+Down): Stun Grenade - Katsuki creates a sphere of light between his hands that explodes into a large scale flash, blinding opponents and making them unable to attack for a short time.
*Level 2: Howitzer Impact - Katsuki takes to the air and uses explosions to propel himself in a circular motion to create a tornado. This tornado builds up oxygen to fuel the incoming explosion. After colliding with the ground, Katsuki releases the powerful aforementioned explosion.
*Level 3 Lone Wolf Move: AP Shot: Standard - Katsuki stretches out one of his hands and uses his other hand to form a circle on the palm of his outstretched hand. Katsuki then fires an explosion through the circle, which creates a concentrated blast beam that deals major damage.
*Level 3 Team Move: AP Shot: Earthquake - Katsuki directs a major blast beam towards the ground, creating a blasting line that sticks close to the ground. 
*Level 3 Rival Move: AP Shot: Auto-Cannon - A rapid-fire version of his AP Shot technique, that trades power for increased speed of each shot.	 	
Momo Yayorozu 	
Momo Yayorozu is a student that got into UA through recommendation, and for good reason: her Quirk is able to create any object she has an understanding of how it is made. Pressured into joining the Bakugo Team, she uses her power to help her team mates. She can be rather blunt at times and tends to accidently reveal her family's huge wealth at times, although not out of malice.
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MAX MODE MOVES
*Level 1 (Neutral): Yaoyoro-Gernades - Momo creates flash gernades that look like Russian nesting dolls that can disable attacks when she releases them.
*Level 1 (+Up): Yaoyoro-Pole - Momo creates a steel pole to push herself off the ground and kick into the opponent to deal damage.
*Level 1 (+Down): Yaoyoro-Shield - Momo creates a shield to protect herself from attacks. Can be parried if used at the instant the projectile connects, allowing the projectile to be reflected.
*Level 2: Yaoyoro-Cannon - Momo creates a piercing cannon that deals a ton of damage.
*Level 3 Lone Wolf Move: Yaoyoro-Sheet - Momo creates a 100mm Thick Insulator Sheet that covers the arena and traps foes under it.
*Level 3 Team Move: Yaoyoro-Mannequin - Momo creates a mannequin of her team mate to take attacks for them.
*Level 3 Rival Move: Yaoyoro-Catapult - Momo creates a catapult that launches a ball of tungsten at the foe, dealing massive damage.	 	
Shoto Todoroki 	
Shoto is another UA Student that got in due to recommendations, and he only uses half of his quirk. Born out of his father's need to create a child with a quirk better than his, Shoto can use fire and ice powers to attack, but Shoto only ever uses the ice quirk because his father was a cause of trauma for his entire family. He joins the Bakugo Team out of pressure.
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MAX MODE MOVES
*Level 1 (Neutral): Ice Shard - Shoto shoots out an expanding ice projectile that covers more area the longer it's in the air, dealing some damage.
*Level 1 (+Up): Massive Ice Wall - Shoto creates an giant ice wall to stop projectiles from hitting him and protecting himself.
*Level 2: Flare Blast - Shoto shoots out a wall of flame to deal a large amount of damage.
*Level 3 Lone Wolf Move: Ice Armor - Shoto doubles his defense by coating half of his body in ice.
*Level 3 Team Move: Chilling Effect - Shoto turns the ground into ice, making it incredibly slippery.
*Level 3 Rival Move: Hot-Cold - Shoto releases a blast of ice and fire at opponent to deal massive damage.	 	
Sonic Team 	Sonic Team 	 	
Sonic Team consists of: 	Sonic Team consists of: 	 	
Sonic the Hedgehog 	
Sonic the Hedgehog is the speediest Hedgehog alive. Picking up partially from Dark Team's story and YoRHa Team's story from the original game, Shadow and Rouge have left Eggman, given that he was defeated and Shadow and Rouge no longer feel like they need him for their plans with the Chaos Emeralds. When they learn a mysterious new creature named Chaos is after the Emeralds, the group heads to stop it. Sonic is speedy, but comes at the cost of both defense and attacking power.
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MAX MODE MOVES
*Level 1 (Neutral): Super Peel-Out - Preforms the Super Peel-Out, slamming into the opponent at high speed to deal a lot of concentrated damage.
*Level 1 (+Neutral) (Air): Insta-shield - Sonic can defend against attacks by activating a quick Insta-shield while in the air, which will negate damage and act as a parry.
*Level 1 (+Neutral) (Hyper Sonic): Hyper Flash - When Sonic is in Hyper Sonic form, he activate a devastating lightning attack that hits opponents on the screen. 
*Level 1 (+Up): Spin Attack - Sonic attacks while in a curled up state, homing onto opponents.
*Level 2: Light Speed Attack - Sonic performs a lightning quick dash on his foes, charging at them to deal massive damage.
*Level 3 Lone Wolf Move: Hyper Sonic - Sonic turns into Hyper Sonic, boosting his attack and defense strength while he pulls off his moves.
*Level 3 Team Move: Homing Attack - Sonic jumps into the opponent several times using the homing attack before jumping away.
*Level 3 Rival Move: Super Sonic - Sonic turns into Super Sonic, able to fly around and release bursts of Chaos energy. Curiously, his appearance is closer to the Fleetway comic depictions and is far more aggressive.	 	
Shadow the Hedgehog 	
Shadow the Hedgehog has left Dark Team and joined Sonic Team to hopefully get near the emeralds. He and Rouge are genuine friends at this point, although the same cannot be said for him and Sonic. Shadow relies on strength more than Sonic, at the cost of some of his speed and a lot of his defense, although his MAX MODE moves allow him to control a lot of the fighting space. 
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MAX MODE MOVES
*Level 1 (Neutral): Chaos Spear - Shadow unleashes a powerful energy shaped like a spear to impale his opponent and knock them back.
*Level 1 (+Side): Chaos Burst - Shadow unleashes a powerful energy onto his opponent, damaging them heavily.
*Level 1 (+Down): Chaos Nightmare - Shadow distorts space with their fists and blasts opponents away with it.
*Level 2: Chaos Control - Freezes the area around him and can build up damage while time is stopped around him.
*Level 3 Lone Wolf Move: Chaos Shadow - Shadow transforms into his Chaos Shadow from Sonic the Hedgehog: Shadow Chronos, boosting his attacks and speed.
*Level 3 Team Move: Chaos Blast - Shadow jumps in and unleashes a very powerful shock wave that basically decimates all within a twenty yard radius.
*Level 3 Rival Move: All Hail Shadow - Shadow grabs a machine gun and starts firing, giving him quite the range for his bullets to fly and dealing a lot of chip damage fairly quickly.	 	
Rouge the Bat 	
Rouge the Bat is a thief by trade, mostly interested in dazzling diamonds and riches. Her motivations for the most part remain a mystery to those stupid enough to trust her, as she is only in for herself. Working together with the mad doctor Eggman and Shadow the Hedgehog, Rouge's more in for the buffer of safety they provide, although plans to turn on them as soon as possible. She uses super-level kicking power and flight in her moveset, being a primarily aerial character.
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MAX MODE MOVES
*Level 1 (+Neutral): Screw Punch - Rouge delivers a spinning punch that knocks opponents back. This won't move her forward much unlike the Screw Kick
*Level 1 (+Neutral) (AIR): Screw Kick - Rouge delivers spinning kicks into midair, able to knock opponents back and move gracefully in the air.
*Level 1 (+Side): Drill Spin - Rouge spins herself around, moving across the stage as she slashes with her wings.
*Level 1 (+Side) (AIR): Drill Drive - Rouge spins herself downward, with her feet first, as a spinning drill that pierces through her opponents.
*Level 1 (+Down): Dummy Ring Bomb - Rouge releases a dummy ring that explodes when it touches the opponent.
*Level 2: Bomb Snipe - Rouge releases a bomb through a scope, exploding onto her opponent for powerful damage.
*Level 3 Lone Wolf Move: Big Heart Bomb - Rouge tosses a giant Heart Bomb that covers a lot of area when it explodes, doing a lot of damage.
*Level 3 Team Move: Hip Drop - Rouge slams into the ground from above, creating tremors in her wake.
*Level 3 Rival Move: Super Rouge - Rouge transforms into Super Rouge with the power of the Chaos Emeralds, able to fly effortlessly and her moves transforming foes into diamond statues briefly, allowing her to freely attack them.	 	
Scissor Blade Team 	Scissor Blade Team 	 	
Scissor Blade Team consists of: 	Scissor Blade Team consists of: 	 	
Ryuko 	
Ryuko is living with her sister and her girlfriend in the dream home they wished for from the Obelisk, although she can't help but feel something is awry when others report receiving wishes from the Obelisk. Her moveset uses the red scissor blade and her fast and powerful moveset, but her defense is somewhat weak. She unleashes Kamui Senketsu at the start of battles.
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MAX MODE MOVES
*Level 1 (+Neutral): Decapitation Mode - Ryuko's red scissor blade doubles in length as she strikes it down, allowing for a long reaching attack.
*Level 1 (+Side): Senketsu Blade Flash - Senketsu grows blades over it's body, dealing extra damage to those around it.
*Level 1 (+Up): Senketsu Gale - Ryuko ascends into the air with Senketsu's specialized form, able to drop down below to pulverize opponents below.
*Level 1 (+Down): Rough Divide - Ryuko grabs the opponent and then slashes them down with the Scissor Blade while kicking them back.
*Level 2: Senketsu Reflect - Reflects and counters any attack with a powerful yet draining attack back.
*Level 2 (Satsuki): Scissor Blades Alumni Mode - Satsuki passes Ryuko the other scissor blade, completing the set as Ryuko unleashes a devastating cutting attack that fills the whole screen and does massive damage.
*Level 3 Lone Wolf Move: Sen-I-Soshitsu - Ryuko unleashes a powerful scissor blade attack, cutting through the opponent after Life Fibers connect the two. If this move depletes the opponent's life bar, their clothes are torn off. 
*Level 3 Team Move: Bloody Arrow - Ryuko wraps a thread from Senketsu around her scissor blade and twists it around the blade before throwing it, pulling in the opponent if it connects.
*Level 3 Rival Move: Beserker Mode - Ryuko unleashes a powerful attacking in her hulking Beserker Mode.	 	
Mako 	
Mako is Ryuko's girlfriend, who is goofy and energetic, breaking any kind of rules with her mannerisms. Hailing from a poor family, Mako is a foodie and is extremely lighthearted, managing to make even the darkest moments just a bit brighter. She fights using a bat that can fire missiles out of it as well as golden brass knuckles.
----
MAX MODE MOVES
*Level 1 (+Neutral): Slugger Hit - Mako slams a baseball bat into her opponent. The player can wait for a shine to appear for a much more powerful move.
*Level 1 (+Side): Fiber Knuckle - Mako slams her fist into the opponent, draining health and power from them as she digs her brass knuckle inside of them.
*Level 1 (+Up): Propeller Hat - Mako puts on a propeller hat, allowing her to do aerial versions of her Level 1 Moves.
*Level 1 (+Down): Geta Stomp - Mako slips off her shoes for Geta and proceeds to stomp on her opponent.
*Level 2: Fiber Missile - Mako shoots off a missile from her baseball bat, which homes onto the opponent.
*Level 3 Lone Wolf Move: Spotlight - Mako takes the spotlight as she transforms into various things like a xenomorph, a squid, and into impressions of Ryuko, Satsuki, Princess Bubblegum, and Raditz.
*Level 3 Team Move: Slugger Bat - Mako hits her ally with a baseball bat, turning them briefly into a projectile that zips towards the opposite side of the screen to deal tons of damage.
*Level 3 Rival Move: Two Star Goku Uniform - Mako puts back on her powerful Two Star Goku Uniform, increasing the power of her Level 1 Max Mode moves. This transformation lasts a solid minute and resets MAX MODE to 1, but with boosted attack and speed.	 	
Satsuki 	
Satsuki is the sister of Ryuko, and lives with Mako and Ryuko in their dream home. She is fairly soft around her friends, but incredibly cold and dominating in her discussions with those she finds are enemies. She is outfitted with the blade Bukuzan and Kamui Junketsu, which she equips on when the battle begins. She is a incredibly powerful character that is slower and less aggressive than Ryuko, with her attacks doing extra damage towards the tips.
----
MAX MODE MOVES
*Level 1 (+Side): Drill Shoulder - Junketsu turns one of it's shoulderblades into a drill, being a upper attack that drills into Satsuki's opponent.
*Level 1 (+Up): Junketsu Whirlwind - Satsuki ascends into the air with Junketsu's specialized form, able to rise her opponents and shred them. 
*Level 2: Bakuzan Dice - Satsuki draws out Bakuzan and slides towards the opponent, and then proceeds to cut them up.
*Level 3 Lone Wolf Move: Presiding Body - Satsuki slams Bakuzan against her opponent, knocking them down to the floor. She then proceeds to walk on top of them and then slam Bakuzan into them.
*Level 3 Team Move: Junketsu Zenkan - Satsuki activates Junketsu Zenkan and extends multiple blades upward to pierce the opponent, dashing forward as she does before zipping away.
*Level 3 Rival Move: Junketsu Tornado - Satsuki activates a powerful spinning mode of Junketsu, striking the foe with a powerful barrage of slashes as the winds pull the opponent towards her. If she successfully catches a foe inside, she slashes them up and swings them up in the eye of the tornado before impaling them.	 	
Life Fiber Duo 	Life Fiber Duo 	 	
Life Fiber Duo consists of: 	Life Fiber Duo consists of: 	 	
Omiko Hakodate 	
Defeated once again, Omiko Hakodate swore up and down to defeat the Scissor Blade Team, training with ex-student Maiko Ōgure who also harbors a grudge against the group. The two have actually formed quite the relationship since then. Using a giant tennis racket and tennis balls to attack, Omiko has good offense and melee attacks but not much in the way of defense. 
----
MAX MODE MOVES
*Level 1 (+Neutral): Tennis Volley - Omiko picks up her opponent and whacks them away with her tennis racket.
*Level 1 (+Up): Racket Block - Omiko blocks using her racket against strong hitting attacks, allowing her to absorb them to further power up the speed of her shoots.
*Level 1 (+Side): Tennis Ball Machine - Omiko uses a machine to blast a bunch of tennis balls at her opponent.
*Level 1 (+Down): Super Spike - Omiko spikes down opponents or projectiles with her tennis racket.
*Level 2: 110 Million Cannonball Serve - Omiko showers the opponent with a flurry of lightning fast tennis balls.
*Level 3 Lone Wolf Move: Meteor Shot - Omiko summons a giant meteor shaped like a tennis ball and spikes it down into her opponent. 
*Level 3 Team Move: Telescoping Shot - Omiko studies the opponent through her telescoping eye and then flings a homing projectile to hit them square in the face, stunning them for her team mate.
*Level 3 Rival Move: Super Spike Ascended - Omiko's racket glows gold as she spikes down a giant metal tennis ball, driving it straight into her opponent to deal massive damage.
*Level 3 Rival Move (Ryuko): Revenge Served Cold - Omiko entraps Ryuko in a tennis net and then slaps her around before serving a ice-cold tennis ball to the head.	 	
Maiko Ōgure 	
A No-Star student from Honnōji Academy who previously tipped Omiko about the Obelisk and since has begun training with her to extract revenge on Ryuko. They have actually become romantically attached since then, and still share the common goal to take down Ryuko, and by extension, the whole Scissor Team if they have to. Maiko is from the former Traps Department, so her gameplay is more about setting up the opponent for a nasty surprise if they fall into something she planted earlier.
----
MAX MODE MOVES
*Level 1 (+Side): Fall Step - Maiko pretends to fall onto her opponent, dealing some damage but making it so she lays on the ground, giving her a somewhat delayed start into other moves.
*Level 1 (+Up): Poison Parachute - Maiko blows herself up into the air and shoots out a parachute that releases toxic fumes that poison opponents.
*Level 2: Mini-Gun - Maiko summons the One Star Bus and sends up the mini-gun platform to shoot at opponents across the arena. Bus stays stationary, giving her some guard.
*Level 3 Lone Wolf Move: One Star Bus - Maiko drives a armor plated bus through the arena, crashing into opponents to deal damage.
*Level 3 Team Move: Big Rolling Ball - Maiko sends out a giant rolling ball to crush her opponents as her team stands by.
*Level 3 Rival Move: Lava Trap - Maiko transports her and her opponent over a wooden bridge over a lava pit sending them plunging below for massive damage.	 	
Lily Pirates 	Lily Pirates 	 	
Lily Pirates consists of: 	Lily Pirates consists of: 	 	
===Unlockable Characters===
Unlockable Characters 	Unlockable Characters 	Unlockable Characters	Unlockable Characters
Character 	Information 	 	
Hekapoo 	
Hekapoo is the forger of all dimensional scissors and a high ranking member in the Magic High Commission. She tends to be a trickster to those she sees as lower than herself. She is generally a laid-back character but doesn't take well to disrespect towards her or her work. She uses fire and portals in her moveset, being able to get close and away from her opponent quickly while dealing damage.
----
Unlocked through any of the following methods:
*Collecting 10 trophies.
*Recruit her in story mode.
*Finishing 50 matches in Versus.
----
MAX MODE MOVES
*Level 1 (+Neutral): Flare Up - Hekapoo surrounds her body in fire, knocking opponents back with a screech.
*Level 1 (+Side): Dimensional Scissors - Hekapoo opens up a portal with her dimensional scissors, warping away from her opponent. 
*Level 1 (+Down): Harpoon - Hexapoo releases a harpoon at her opponent, pulling them and attacking them with a fire blast.
*Level 2: Balding Slap - Hexapoo slaps the back of her opponent's head, burning a hole into the back of their head.
*Level 3 Lone Wolf Move: Dimensional Scissors TURBO - Hexapoo opens up a portal that sends out a black tentacle squirming across the center of the stage, requiring quick reflexes from her opponent to dodge.
*Level 3 Team Move: Clone Clobber - Hexapoo sends out a army of herself that can be defeated in a single attack to the flame on her head, but can deal damage to the opponent using spears.
*Level 3 Rival Move: Balding Slap TURBO - Hexapoo and her clone army slap the back of the opponent's heading with a flaming hand, dealing a ton of damage. It must be done from behind the opponent.	 	
Loki 	
Loki is a servant of the Emblian Empire, with the unique ability to shape shift. She plans to use the Time Twister to create a greater hold over the world of Aeo, with the Emblian Empire taking control of the kingdoms. She can use her shapeshifting powers and dark magic staff to battle. 
----
Unlocked through any of the following methods:
*Collecting 50 trophies.
*Recruit her in story mode.
*Finishing 100 matches in Versus.
----
MAX MODE MOVES
*Level 1 (+Neutral): Assault - Loki unleashes a jabbing attack with her staff that deals a decent amount of damage.
*Level 1 (+Up): Gravity Plus - Loki unleashes a black sphere that increases the gravity of her opponent while doing some moderate damage. This makes their jumps lower and their movement slower as well, maxing out a cap of three gravity buffs.
*Level 1 (+Down): Gravity Minus - Loki unleashes a white sphere that decreases the gravity of her opponent while doing some moderate damage. This makes their jumps higher while increasing the speed of their movement.
*Level 2: Disguise - Loki transforms into her opponent and does their Level 2 move.
*Level 3 Lone Wolf Move: Thökk - Loki sends off a colorless blast that pulses with dark energy, dealing damage based off how much energy is in their MAX Mode meter, with more damage being done the higher it is.
*Level 3 Team Move: Sneaky Disguise - Loki transforms into her ally and does their Team Move. 
*Level 3 Rival Move: Night Sky - Loki unleashes a dark energy attack that deals a ton of damage.	 	
Cloud of Darkness 	
When the balance of Light and Darkness is disturbed, the Cloud of Darkness emerges and attempts to pull Aeo into a new age of darkness, aligning itself with villains. It uses a attacking style known as Bane of Life, which utilizes wide array of powerful energy beam attacks to drain the opponent's HP. She also attacks using the teethed tentacles attached to herself.
----
Unlocked through any of the following methods:
*Collecting 50 phantograms.
*Recruit her in story mode.
*Finishing 600 matches in Versus.
----
MAX MODE MOVES
*Passive Effect: Gather Darkness - Cloud of Darkness is always gaining darkness, either draining it slowly from her opponent or collecting it as she gets damaged or hits an opponent. This darkness can be built up and used to further enhance her attacks.
*Level 1 (+Neutral): Vanguard - Cloud of Darkness unleashes a dark cloud of energy from her gathered darkness, growing in range and power the more darkness she has.
*Level 1 (+Up): Particle Beam - Cloud of Darkness unleashes four columns of energy onto the opponent, dealing some damage.
*Level 1 (+Down): Tentacle of Pain - Cloud of Darkness summons a tentacle to whip at the opponent, able to chain it up to three hits.
*Level 2: Umbral Torrent - Cloud of Darkness becomes super charged with dark energy, boosting her attacks to maximum and fully charging up Vangaurd. This state is erased when she uses Zero-Form Particle Beam or switches to another member on her team.
*Level 3 Lone Wolf Move: Zero-Form Particle Beam - Cloud of Darkness unleashes a powerful laser that will reduce the foe's health down to half of what it was originally. Ends Umbral Torrent.
*Level 3 Team Move: Induction Beam - Cloud of Darkness unleashes three dark orbs that pursue the opponent and deal some damage.
*Level 3 Rival Move: Zero-Form Particle Beam EX - Cloud of Darkness unleashes a powerful laser that will reduce the foe's health down to 1 regardless of their current health. Ends Umbral Torrent.	 	
Sorceress 	
A bewitching woman with knowledge of dark magic. She isn't super powerful in sheer attacking power, but she can seriously help her team by turning her enemies into frogs and summoning food. She can use her necromancy magic to summon skeletons. She's a great addition for most teams, able to completely mess with your opponent's team but her attacking power isn't great and if she's the only one on the field, you may find it hard to do much to your opponent.
----
Unlocked through any of the following methods:
*???
*Recruit her in story mode.
*???
----
MAX MODE MOVES
*Level 1 (+Neutral): Animate Skeleton - The Sorceress summons a skeleton from the ground, able to summon up to four skeletal allies at a time. They share the Sorceress' health bar, so players should be wary of how much damage their skeletal allies take. Even when the Sorceress is not on the field, they will continue to chip at her health bar if hit. 
*Level 1 (+Up): Ice Prison - The Sorceress encases her opponent in ice to freeze their movements and attacks. While it does no damage, the opponent cannot switch to another partner while in this state.
*Level 1 (+Down): Gravity Field - The Sorceress pulls in her opponents with this ability, allowing her to follow up with her basic attacks or switch to a melee heavy character.
*Level 2: Frog Curse - The Sorceress transforms her foe into a harmless frog for 15 seconds. When used against Captain Ginyu, he will transform into a Namekian Frog.
*Level 3 Lone Wolf Move: Petrification - The Sorceress transforms her foe into stone and picks them up while the next character in the opponent's team is forced out, with the Sorceress slamming the stone character into the new opponent. The opponent will then regain control of the original character.
*Level 3 Team Move: Create Food - The Sorceress creates food, giving it to her ally to heal them about 15% of their health.
*Level 3 Rival Move: Rock Press - The Sorceress summons a boulder to deal heavy damage to them.	 	
Captain Ginyu 	
The loyal captain of the eccentric Ginyu Force, preferring to fight fair whenever possible. He has unwavering loyalty to Frieza, who will follow him very much to the very end. He always researches the mission beforehand and is quite developed in ki fighting. He uses a variety of ki attacks and can power himself up at the cost of defense, but his deadliest ability is to temporarily swap bodies with his opponent.
----
Unlocked through any of the following methods:
*Complete 50 matches as any member of the Saiyan Team.
*Recruit him in story mode.
*Finishing 650 matches in Versus.
----
MAX MODE MOVES
*Level 1 (+Neutral): Strong Jersey - Captaim Ginyu charges the opponent at blinding speed with his elbow. 
*Level 1 (+Side): Milky Cannon - Captain Ginyu unleashes a purple ki blast across the stage.
*Level 1 (+Down): Full Nelson - Captain Ginyu grabs his opponent and stuns them, making it useful for his Body Swap move.
*Level 2: Ginyu Force - Captain Ginyu summons a Ginyu force member to help him out. They come in a set order and loop.
**Guido - Summons Guido to toss a spiked ball as a projectile, which bounces towards the opponent.
**Recoome - Summons Recoome, who attacks with a close-range knee strike.
**Burter - Summons Burter, who lunges forward and performs a multi kick attack.
**Jeice - Summons Jeice, who throws a Ki Blast downwards from the air at a 45° angle.
*Level 3 Lone Wolf Move: Triple Milky Cannon - Captain Ginyu unleashes three powerful purple ki shots, which can harm aerial, ground, and guarding opponents.
*Level 3 Team Move: Dynamite Punch - Captain Ginyu hits the opponent with his elbow and then follows up with a bunch of punches to the face.
*Level 3 Rival Move: Body Swap - Captain Ginyu is able to switch bodies with his opponent temporarily, gaining their moveset. The switchee gets Ginyu's moveset but without access to his level 2 MAX MODE move and Body Swap.	 	
Vegeta 	
Vegeta is a Saiyan Prince and incredibly proud of it. An arrogant warrior, Vegeta was a ruthless killer when he was working for Frieza, but when Vegeta turns on Frieza, he ends up being a powerful ally for Aeo. While his motivations cannot be fully trusted, his power is great... but is it enough to take on Frieza?
----
Unlocked through any of the following methods:
*???
*Recruit him in story mode.
*???
----
MAX MODE MOVES
*Level 1 (+Neutral): Dirty Fireworks – Vegeta points his middle and index fingers at his target, causing a flashing orb to appear on them and then explode.
*Level 1 (+Side): Vegeta bends to the side while holding the back of his hands parallel to each other, conducting purple ki that discharges a concentrated, powerful beam that does some damage and pushes the opponent back.
*Level 1 (+Up): Super Explosive Wave – Vegeta flies up and releases a gigantic wave of energy from his body, dealing some decent damage.
*Level 1 (+Down): Big Bang Attack - Vegeta discharges a medium-sized ball of ki in his hand. On impact, this technique causes a violent explosion that does some moderate damage.
*Level 2: Lucora Gun – Vegeta releases a rapid barrage of energy blasts at his opponents, causing a massive accumulation of damage.
*Level 3 Lone Wolf Move: Galactic Gunfire - Vegeta smacks his opponent into the air and fires off a bunch of Ki blasts which keeps them suspended in the air. Vegeta then unleashes a Big Bang Attack to finish them off.
*Level 3 Team Move: Energy Rings – Vegeta is summoned, shooting out strong rings made of pure ki to bind his opponents by the limbs for further assaults.
*Level 3 Rival Move: Final Explosion – An ultimate and suicidal version of Super Explosive Wave. Vegeta detonates his body in an attempt to kill his opponent, resulting in a devastating, golden-yellow explosion that leaves Vegeta a fragile, stone like corpse. If used, it will completely drain all of Vegeta's health and KO him, but will kill his opponent if it lands successfully.	 	
Frieza 	
Frieza is a emperor and a monster existing outside of Aeo, who invades it for it's Dragon Balls. He is ruthless and conniving, having destroyed the home planet of the Saiyans and countless others before it. While he has a ton of people that fight for him, he has his own power that he keeps in check with multiple forms, which he can change into by will. In his final form here, Frieza is quite the quick and fearsome fighter. 
----
Unlocked through any of the following methods:
*Collecting 75 trophies.
*Recruit him in story mode.
*Finishing 700 matches in Versus.
----
MAX MODE MOVES
*Level 1 (+Neutral): Death Wave - A powerful long blade-like energy beam Frieza creates with two of his fingers that he utilizes in a slashing attack.
*Level 1 (+Side): Death Beam - Frieza shoots off a very quick purple beam that does slight damage. This drains very little meter and can be done multiple times in a row, which makes it a interesting tool for players.
*Level 1 (+Up): Bulk Up - Frieza loses some speed while bulking up defense and attack power. Can be done up to three times before decompressing.
*Level 1 (+Down): Earth Breaker - Frieza shoots a beam into the ground that causes the ground to explode upwards, hitting the opponent and blowing them back. Good for zoning.
*Level 2: Death Cannon - Frieza unleashes a huge purple beam from his palm, dealing a huge amount of damage to his target.
*Level 3 Lone Wolf Move: Golden Frieza - Frieza unleashes his Golden form, increasing in all stats and allowing him to use his Level 1 attacks with increased strength.
*Level 3 Team Move: Double Death Saucer - Frieza unleashes two Death Saucers, which home onto the opponent and do slicing damage.
*Level 3 Rival Move: Last Emperor - The absolute most powerful attack Frieza has, which is a red version of Death Cannon that will leave the opponent with 1 HP regardless of how much health they had before.	 	
Lilithmon 	
TBA
----
Unlocked through any of the following methods:
*Collecting 100 trophies.
*Recruit her in story mode.
*Finishing 800 matches in Versus.
----
MAX MODE MOVES
TBA	 	
Yuugi Hoshiguma 	
A oni hailing from the Ancient City; known for her immense strength, she is notable in that she never drops the bowl she's holding around while in battle. She likes to get drunk and fraternize with her fellow oni. Her immense strength comes at the cost of speed, but she can be a difficult opponent for characters without much power behind them.
----
Unlocked through any of the following methods:
*Use FlowMotion Attacks a total of 2,000 times.
*Recruit her in story mode.
*Finishing 1000 matches in Versus.
----
MAX MODE MOVES
*Level 1 (+Side): 地走り - Yuugi speeds towards her opponent and punches them against the wall or screen, doing damage.
*Level 1 (+Down): 鬼岩砕 A - Yuugi slams the ground, releasing red shockwaves across the ground.
*Level 1 (+Neutral): 鬼岩砕 B - Yuugi slams the ground, unearthing rock that hits from below and sends the opponent in the sky.
*Level 2: 岩盤武門 - Yuugi puts up a rock shield before destroying it, sending a rock flying towards her opponent.
*Level 3 Lone Wolf Move: 大江山崩し - Yuugi holds two boulders and spins, then releases them at her opponent while they are in the air.
*Level 3 Team Move: 霊撃 - Does no damage but causes opponents to fly back before drinking some sake to increase her own power.
*Level 3 Rival Move: 怪力乱神 - Yuugi punches forward with a huge surge of power, doing major damage and causing the opponent to fly back before doing it again with a bigger surge of power.	 	
Deku (Full Cowl) 	
Izuku, through the training of UA and Gran Torino, has learned to use 20% of One for All in a technique known as Full Cowling without breaking any of his body. While he lacks the complete devastating power of his original attacks, he makes up for it being able to execute his moves more safely and being able to move much faster. 
----
Unlocked through any of the following methods:
*Complete 100 matches as Izuku Midoriya.
*Unlocked in story mode.
*???
----
MAX MODE MOVES
*Level 1 (+Neutral): Detroit Smash (20%) - Izuku jumps into the air and then with One for All activated, punches into his opponent to deal some hefty damage.
*Level 1 (+Side): Delaware Smash (20%) - Izuku flicks one of his fingers and creates a big, cutting gust of wind. 
*Level 1 (+Up): St. Louis Smash (20%) - Izuku leaps into the air and slams into the opponent's head with a roundhouse kick, landing on his feet.
*Level 1 (+Down): Manchester Smash (20%) - Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent.
*Level 2: Detroit Smash (100%) - Izuku jumps into the air and then with One for All activated, punches into his opponent to deal incredible damage. Doing this will render one arm completely useless, and he can only do this move twice. All attacks involving his fists will be rendered unavailable if he does this twice.
*Level 3 Lone Wolf Move: Full Cowling - Izuku dashes around his opponent, faking them out with a Detroit Smash before dashing behind them to deliver the punch and then following up with a Manchester Smash.
*Level 3 Team Move: Delaware Smash (Distant) - Izuku launches off a Delaware Smash to run across the stage, negating flame based moves and dealing some damage to those that get swept up in the gust.
*Level 3 Rival Move: 1,000,000% Delaware Detroit Smash - Izuku slams into his opponent with the combined force of Delware and Detroit Smashes, as well as his own adrenaline. This will break his arm pretty badly and deal a lot of damage to him.	 	
<tabber>Round 1 Form=|-|Round 2 Form=</tabber>Cala Maria	
Hailing from the sea and tied to a devil's contract, Cala Maria is a mermaid that quickly becomes a frightening gorgon and one of the only characters on the roster that takes two slots in team selection. When defeated in the first round, Cala Maria returns in the next round in her second gorgon form. In her first form, she attacks using fish from the sea and ghosts of her past victims. In her second form, she tends to get electric eels to attack for her instead, as well as using stone versions of the fish she summoned from last round. 
----
Unlocked through any of the following methods:
*???
*Recruit her in story mode.
*???
----
MAX MODE MOVES
TBA	 	
Queen Nancy & Young Parasoul 	
Queen Nancy, the ruler of the Canopy Kingdom in the past, has to train her daughter Parasoul to one day take up the reigns of ruling the kingdom. Queen Nancy is actually the primary fighter, with Parasoul following her or staying put on her command. She uses the living weapon Todd, a golden umbrella-like weapon that unfolds into a bunch of sharp knives. Parasoul, who still uses Krieg, helps her in her attacks by either launching napalm at the opponent when away from Queen Nancy or provides additional cover to her mother.
----
Unlocked through any of the following methods:
*Winning 100 matches as Parasoul.
*Recruit them in story mode.
*Using Parasoul's Lone Wolf Phantogram 50 times.
----
MAX MODE MOVES
*Level 1 (+Neutral): Recall - Queen Nancy calls for Young Parasoul to either return to her or stay put to where she is. 
*Level 1 (+Side): Queen's Blade - Queen Nancy sticks out Todd, unleashing a ton of blades onto the opponent as a jab attack. This knocks the opponent back.
*Level 1 (+Side) (AIR): King's Blade - Queen Nancy, when in air, will unleash Todd and instead of pushing Todd, pull him back upon stabbing the opponent, allowing her to pull in her opponent for a punishing attack.
*Level 1 (+Up): Krieg Shot - Queen Nancy calls Young Parasoul to unleash some Napalm unto her opponent, which will explode on impact.
*Level 1 (+Down): Krieg Cover - Queen Nancy calls Young Parasoul to unfold Kreig, allowing additional cover against attacks.
*Level 2: Crown Launcher - Queen Nancy unleashes a devastating gold-colored laser beam by uncapping the crown off Todd, putting it back on as the beam finishes.
*Level 3 Lone Wolf Move: Egret Summon - Queen Nancy summons a motorcycle with a Black Egret speeding on it, which rams into the opponent to deal damage.
*Level 3 Team Move: Prized Daughter - Queen Nancy sends Young Parasoul to attack the opponent with a napalm tear from Krieg while she attacks with a backstab.
*Level 3 Rival Move: Royal Banishment - Parasoul opens up Krieg and uses it to knock the opposing point character away while Queen Nancy opens up Todd and entraps them in the sharp interior.	 	
Valasime 	
To serve Brain Drain's needs, the souls and bodies of Parasoul and Valentine were fused together in another timeline. With masochistic inclinations, Valasime combines the best and worst of Parasoul and Valentine, proving to be a tough challenge for the Black Lab Team. She fights using a combination of Parasoul and Valentine's moves.
----
Unlocked through any of the following methods:
*Winning 50 matches as Parasoul or Valentine.
*Recruit her in story mode.
*Using Parasoul and Valentine's Romance Phantogram 10 times.
----
MAX MODE MOVES
*Level 1 (+Neutral): Napalm Cross - Releases a shuriken laced with napalm, that goes off at random once laced into the opponent.
*Level 1 (+Side): Vial Quake - Valasime jumps up, throwing down a bunch of needles laced with napalm before slamming Krieg into the ground, sending these needles flying in the air, which harm opponents on impact.
*Level 1 (+Down): Egret Drop - Valasime summons a Egret to protect her for a moment; and then grabs them to body slam into the opponent.
*Level 2: Explosive on Arrival - Valasime throws syringes through Krieg, which create tears that explode into damage. If the opponent goes down, Valasime gets on top of them to perform bloody surgery.
*Level 3 Lone Wolf Move: Napalm Shock - Valasime presses a packet of napalm against her opponent, causing them to explode.
*Level 3 Team Move: Motorsime - Valasime hops on a motorcycle with a Brain Drain minion, standing up and jumping back as it hits into the opponent and explodes.
*Level 3 Rival Move: Cloak and Banishment - Valasime opens up Krieg and it expands over the two, showing the skeletons of Valasime and her target as Valasime shocks and rigs her opponent with napalm inside their body, causing it to explode.	 	
Venomized Gwenpool 	
Gwenpool and Candy Venom are pretty close friends during the course of Fight for the Future, so much so that the two combine into this form that combines both of their abilities and personalities, a symbiotic relationship that actually has some benefits to both parties. Venomized Gwenpool utilizes Venom's symbiote powers and Gwenpool's fourth wall breaking abilities, as well as some shapeshifting, to create a truly unique moveset from the sum of it's parts.
----
Unlocked through any of the following methods:
*Winning 50 matches as Gwenpool or Candy Venom.
*Recruit her in story mode.
*Using Gwenpool and Candy Venom's Friendship Phantogram 10 times.
----
MAX MODE MOVES
TBA	 	
Rhajat 	
A distant descendant of Tharja from the future, summoned by way of the Askr Breidablik. Rhajat is a loner that is obsessed with Corrin, planning to steal her away from Tharja. She's a cold figure that prefers to work on her own, attacking with Spirit Scrolls that summon the spirits of rats, bulls, and oxes.
----
Unlocked through any of the following methods:
*Winning 50 matches as Tharja.
*Recruit her in story mode.
*Using Tharja and Robin's Romance Phantogram 10 times.
----
MAX MODE MOVES
TBA	 	
Turbo KO 	
KO's dark form, powered by anger and other negative feelings sealed within his subconscious. TKO is much stronger than KO in almost every respect, but he is utterly aggressive and attacks everyone he sees, as well hosts a ton of angst. While incredibly powerful, TKO has a couple drawbacks to his beserker playstyle; namely his only shield uses a teammate to shield attacks, hurting them and that none of his attacks are cancellable and are easy to punish.
----
Unlocked through any of the following methods:
*Losing 50 matches as KO.
*Recruit him in story mode.
*Using Rivalry Phantograms 100 times.
----
MAX MODE MOVES
TBA	 	
Menancing Machines Team 	Menancing Machines Team	 	
Darrell, Shannon, and Raymond are all unlocked through any of the following methods:
*Collecting 10 OK KO series trophies.
*Recruit the team in story mode.
*Defeating 200 enemies.	Darrell, Shannon, and Raymond are all unlocked through any of the following methods:
*Collecting 10 OK KO series trophies.
*Recruit the team in story mode.
*Defeating 200 enemies.	 	
Darrell 	
A level -4 robot created by Lord Boxman, Darrells can come in multiples but they all share the same thoughts and personality, consisting mostly of "trickery, persistence, and stupidity". Darrel was actually one of the three non-obelisk bosses from the original game, but in this installment he is a full-fledged character part of the Menacing Machines Team. He attacks using laser blasts and various other robotic abilities. 
----
MAX MODE MOVES
*Level 1 (+Neutral): Reset - Darrell just explodes, dealing damage as a new Darrell drops down from the screen, greeting his opponent.
*Level 1 (+Side): Laser Charge - Darrell releases a green laser bolt from his eye; a very fast attack that doesn't actually deal that much damage but does momentarily stun the opponent.
*Level 1 (+Up): Get-Away Segway - Darrell revs up a green segway and just darts out, only to appear on the opposite side of the screen to run the opponent over. This also can escape unblockable specials.
*Level 2: Darrell 2 - Summons another Darrell to pretty much do the same attacks; they share a life meter.
*Level 3 Lone Wolf Move: End Charge - Generates a powerful ball of energy in their chest, although this takes 30 seconds to charge. This can clear the opponent's life bar completely, but during the charge state Darrell is completely defenseless and can be hit freely without him being able to fight back.
*Level 3 Team Move: Big Darrell - Darrell resets and a Level -100 Darrell appears instead, dealing huge damage with his moves before he explodes due to faulty chip. 
*Level 3 Rival Move: Mechhead - Darrell jumps into a mech of his face and arms, punching the opponent relentlessly before releasing a huge laser charge.	 	
Shannon 	
A level -4 robot created by Lord Boxman, Shannons are obnoxious and act spoiled. She is locked into a rivalry with her brother Darrel, although the two do secretly care for each other, as evident in the fact they teamed up to form the Menacing Machines Team with Raymond. Shannons can transform into various weapons, primarily buzzsaws. Shannon is a quick character that can do a lot of damage but is easy to defend against.
----
MAX MODE MOVES
*Level 1 (+Neutral): Hammer Hand - Shannon's hand transforms into a hammer to smash the opponent with.
*Level 1 (+Down): Net Head - Shannon's body transforms in a net to capture her opponent, keeping them from making attacks while she courses electricity through the net.
*Level 1 (+Side): Blade Runner - Shannon's legs transform into buzzsaws as she speeds towards the opponent, dealing damage.
*Level 2: Blade Roll - Shannon's hand and feet combine to form a buzzsaw motorcycle that revs around the playing field, attacking the player.
*Level 3 Lone Wolf Move: Blade Ballet - Shannon forms a giant buzz saw around her hips, doing leap ballet moves towards her opponent and cutting them up.
*Level 3 Team Move: Ominous Stranger - Shannon makes the screen go dark as she dashes across the screen, orange lines forming her line of movement before making a final fatal cut, sending the opponent flying.
*Level 3 Rival Move: Hammer Head - Shannon's head transforms into a hammer, throwing herself at the opponent and hitting them square in the chest with her hammer head, dealing heavy knockback.	 	
Raymond 	
A level -4 robot created by Lord Boxman, Raymonds are incredibly flamboyant and egotistical. He has a sports and roses motif that utilizes for all of his moves, giving him a flair that Shannon and Darrell don't have. He considers himself as the leader of the Menacing Machines team, although barely does anything. Raymond generally attacks with projectiles but has a uncontrollable urge to gloat after preforming his attacks, which can sometimes lead to delays in movement. 
----
MAX MODE MOVES
*Level 1 (+ Neutral): Dodge Ball - Raymond opens up a hole in his chest to blast dodgeballs out of, which can diminish projectiles thrown by the player and hit them if they don't block in time.
*Level 1 (+ Side): Champion's Stride - Raymond runs forward with the grace of a champion, cutting through projectiles and opponent's defenses before kicking them away.
*Level 1 (+ Down): Elvis Cape - Raymond turns around, briefly in his Elvis get-up from the Plaza Prom episode, striking at the opponent with his cape and tossing them high into the air before slam dunking them into a hoop of fire.
*Level 2: Skate Laser - Raymond blasts two projectiles that turn into rollerskates. If not dodged, the player will have their character knocked back onto the rollerskates and then crash into a wall or the edge of the screen.
*Level 3 Lone Wolf Move: Roses Have Thorns - Raymond throws a variety of roses up into the air, the screen becoming covered in rose petals and thorns, which rain down onto the opponent and the rest of the stage. 
*Level 3 Team Move: Raymond Cannon - Raymond shifts his arm into a cannon, which fires out a pink energy ball resembling a basketball, pelting it at the opponent, which stuns them and deals some damage. He then kicks the opponent in the legs.
*Level 3 Rival Move: Penalty Box - Raymond throws his opponent into a suitcase called the Penalty Box, turning them into a ball he then slam dunks into a hoop of fire.	 	
 	 	 	
Metallo 	
Metallo was formerly a man named John Corben, a criminal for hire, but was caught and jailed by Superman. Having transferred his body into a robotic one to escape his terminal disease, John Corben re-dubbed himself Metallo. Having come across Powergirl and her gal pal Harley, Metallo uses his deadly Kryptonite heart to attack. He has the ability to change the color of his Kryptonite, altering it's effects. 
----
Unlocked through any of the following methods:
*Winning 50 matches as Powergirl.
*Recruit him in story mode.
*Using Rivalry Phantograms 150 times.
----
MAX MODE MOVES
*Level 1 (+Neutral): Metallo Backhoe - Metallo forms his hand into a Backhoe to swing at his opponent, dealing damage.
*Level 1 (+Down): Color Shift - Metallo changes the color of his Kryptonite heart to change it's powers. 
*Level 2 (Green): Green Focus Blast - Metallo releases a blast of green Kryptonite energy from his chest, which poisons the opponent. Metallo can change the color of his Kryptonite heart to either Green, Gold, Red, Black, or Pink.
*Level 2 (Gold): Gold Focus Blast - Metallo releases a blade of gold Kryptonite energy from his chest, which renders the opponent as stunned and powerless, unable to attack for a short while.
*Level 2 (Red): Red Focus Blast - Metallo releases a blade of red Kryptonite energy from his chest, which renders the opponent as angered. While this does boost their attacks, it also chips away at their health with every attack.
*Level 2 (Black): Black Focus Blast - Metallo releases a blade of black Kryptonite energy from his chest, which renders splits the opponent into two, one of which will attempt to fight the good side of their personality, giving Metallo a ally.
*Level 2 (Pink): Pink Focus Blast - Metallo releases a blade of pink Kryptonite energy from his chest, which turns the opponent in the opposite gender while knocking them back. This is pure damage with a added bonus of seeing a easter egg form for each character, ala Midnight Bliss.
*Level 3 Lone Wolf Move: Metallo Wrecking Ball - Metallo forms a wrecking ball with his hand, releasing it onto his opponent to squash them.
*Level 3 Team Move: Metallo Crane - Metallo forms a crane with his hand, swing it around to do long-range melee damage and hook into opponents to swing them around.
*Level 3 Rival Move: Metallo Plow - Metallo forms a plow with his hands, running into his opponent as the plot gets under them before throwing them to the other side of the stage and then releasing a another focus blast from his chest.	 	
Popuko and Pipimi 	
Popuko and Pipimi are a duo that goes by the moniker of Popteamepic, and they're not here to so much fight as much as they are to break the universe itself. Breaking the fourth wall is just what they do, as normal as breathing is.
----
Unlocked through any of the following methods:
*Winning 50 matches as ???
*Recruit them in story mode.
*Using any kind of Phantograms 150,000 times.
----
MAX MODE MOVES
TBA	 	
Oro 	
Oro is a 140 year old man who has discovered the secret to immortality. He is a hermit and in a league of his own, occasionally showing up to fight masters of battling to show them just how distant their path to obtain that title actually is. His battling prowess has him magically seal off one of his arms just to give other opponents a chance at actually beating him. 
----
Unlocked through any of the following methods:
*Winning 50 matches as ???
*Recruit him in story mode.
*Using Lone Wolf Phantograms 150 times.
----
MAX MODE MOVES
TBA	 	
Green Knight 	
???
----
Unlocked through any of the following methods:
*???
*???
*???
----
MAX MODE MOVES
TBA	 	
Majin Buu 	
Majin Buu is unleashed during the events of the Unchained Time Saga, taking on the form of Innocent Buu, who has no sense of right or wrong and a childish personality that's backed by unspeakable power. He's a truly fearsome foe with a bouncy movement, as well as strange yet powerful attacks like the Cookie Beam and mouth laser beams. 
----
Unlocked through any of the following methods:
*???
*???
*???
----
MAX MODE MOVES
*Level 1 (+Neutral): Enjoy Browning – Majin Buu fires pink energy spheres from both hands at their opponent, being able to hold down the attack to continuously fire weaker and weaker projectiles.
*Level 1 (+Up): Potbelly Fling - Majin Buu tears a piece of himself off his belly and flings it into the air, which follows an arc tracking the opponent before ensnaring itself around his opponent.
*Level 1 (+Side): Cartwheel - Majin Buu retreats back and forth using a cartwheel that can bounce if the player hits the button while in this state.
*Level 1 (+Down): Mount Dive - Majin Buu does a front flip and lands, butt first on the opponent. Does two hit stuns, once on the front flip and once on the butt slam.
*Level 2: Angry Explosion – Majin Buu crosses his arms and charges up with pink energy, shouting, "Big power!" with a deep voice. Majin Buu then says, "Me mad now!" and unleashes an explosion of pink energy across an incredibly wide range, doing a ton of damage.
*Level 3 Lone Wolf Move: Vaporize! - Firing off a huge green laser from his palms, Majin Buu blasts his opponent away from him while doing a ton of damage.
*Level 3 Team Move: Buu Buster - Majun Buu is summoned, homing onto the opponent to do a headbutt attack that leads into a punishing juggle attack before disappearing.
*Level 3 Rival Move: Cookie Beam - Majin Buu turns his opponent into a cookie and then eats them, taking a 1/5th of health from the opponent to heal 1/7th of his own.	 	
Evil Buu 	
Innocent Buu attempts to destroy the evil within him by expelling it, which creates this gangly looking creature known only as Evil Buu. Evil Buu may not have all the powers Majin Buu has, but he's still an absolute cunning menace and may be the smartest of the forms Buu has.
----
Unlocked through any of the following methods:
*???
*???
*???
----
MAX MODE MOVES
*Level 1 (+Neutral): Beatdown – Evil Buu unleashes a heavy punch to the face, with an evil aura trailing behind it.
*Level 1 (+Side): Continuous Energy Bullet - Evil Buu unleashes a bunch of quick energy projeciles that while can be safely guarded and avoided with the right reflexes and timing, the attack itself can be quite fierce for opponents off-guard.
*Level 1 (+Down): Dark Energy - Evil Buu unleashes a pink, devastating wave attack from his palms.
*Level 2: Evil Breath – Evil Buu unleashes a gust of wind that can reflect attacks meant for him, even Level 3 Rival Moves!
*Level 3 Lone Wolf Move: Guilty Flash – Evil Buu charges up an energy sphere created from ki and then fires it in the form of a large reddish-orange energy wave that deals a ton of damage.
*Level 3 Team Move: Antenna Beam – Evil Buu is summoned, firing a a pink electrifying beam from the antenna on his head. Upon impact, the beam paralyzes the opponent for a short amount of time. After unleashing the attack, Evil Buu disappears.
*Level 3 Rival Move: Gut Implosion - Evil Buu slams his fist into his opponent's gut and then explodes his fist, doing serious heavy damage as they fly back.	 	
??? 	
???
----
Unlocked through any of the following methods:
*???
*???
*???
----
MAX MODE MOVES
TBA	 	
===Teams & Pairs & Solo Characters===
Similar to the last game, there are characters that belong in a team together. There also pairs of characters that belong together. Then there are characters that are considered "solo characters". This lists all the teams, pairs, and solo characters. The Phantogram system awards characters lined up this way.
Teams & Pairs & Solo Characters	Teams & Pairs & Solo Characters	Teams & Pairs & Solo Characters	Teams & Pairs & Solo Characters
Standalone 	Standalone 	 	
These characters do not fit into any team or pairing.
----
Samurai Jack, Aku, Candy Venom, Salesman BMO, Tracer, Launch, C. Viper, Chaos, Minervamon, Solis R8000, Ms. Bison, Gwenpool, Mitsuru Kirijo, Absinthe, Roger Rabbit, Gogo, Aqua, Mewtwo, Hekapoo , Loki , Cloud of Darkness , Sorceress , Captain Ginyu , Vegeta , Frieza , Lilithmon , Yuugi Hoshiguma , Cala Maria , Queen Nancy & Young Parasoul , Valasime , Venomized Gwenpool , Rhajat , Metallo , Popuko and Pipimi , Oro , Majin Buu , Evil Buu , ???	These characters do not fit into any team or pairing.
----
Samurai Jack, Aku, Candy Venom, Salesman BMO, Tracer, Launch, C. Viper, Chaos, Minervamon, Solis R8000, Ms. Bison, Gwenpool, Mitsuru Kirijo, Absinthe, Roger Rabbit, Gogo, Aqua, Mewtwo, Hekapoo , Loki , Cloud of Darkness , Sorceress , Captain Ginyu , Vegeta , Frieza , Lilithmon , Yuugi Hoshiguma , Cala Maria , Queen Nancy & Young Parasoul , Valasime , Venomized Gwenpool , Rhajat , Metallo , Popuko and Pipimi , Oro , Majin Buu , Evil Buu , ???	 	
Starting Teams 	Starting Teams 	 	
Team 	Characters 	 	
Candy Kingdom Team 	The princess and her protectors, hailing from the Candy Kingdom. This trio is a bit more fragmented than normal due to Princess Bubblegum working behind the scenes on the time problem.
----
Finn, Jake, Princess Bubblegum	 	
Candy Knights Team 	Finn, Jake, and Raquna form this alternate team for the Candy Kingdom, being the protectors of the Candy Kingdom. While there is some rivalry between Finn and Raquna, they work well as a trio.
----
Finn, Jake, Raquna Sheldon	 	
Cursed Team 	Glade just wants to be left alone, but Dr. Princess wants to help her overcome her trauma and to enlist her help to stop the Time Twister, as well as her own private personal reasons. Joining them is a yet to be revealed character.
----
Glade, Dr. Princess, Shiki	 	
Elemental Gathering Team 	Frost, born in the South Town Kingdom but raised and trained in the Ice Kingdom by Patience, intends to gather the three other elementals. Joined with him are the quirky but deadly Kat Jannings and Patience St. Pim. What is their goal? Nobody knows...
----
Frost, Kat Jannings, Patience St. Pim	 	
Mai Team 	Mai, now a famous idol, has to keep up her popularity in the face of her new rival Maki. She is joined by her bodyguards/back-up performers Luong and Angel.
----
Mai Shiranui, Luong, Angel	 	
Maki Team 	Maki is Mai's rival, with her more punk attitude gaining her plenty of attention, both good and bad which infuriates Mai Shiranui. She is joined with Felicia and Poison, two of her bodyguards who also assist in her performances.
----
Maki Genryusai, Felicia, Poison	 	
Neo Southtown Team 	A reformed Southtown Team that is no longer led by Mai since she left the group, the new addition Shermie plans to use the Time Twister to reawaken Orochi while the group struggles internally to fight her plans due to her massive power.
----
Alice, Blue Mary, Shermie	 	
Sand Kingdom Team 	Queen Cleopatra and her mummies are on the prowl due to the strange on goings with time travel. Cleopatra, now free to do what she wants due to her master's death, is now attempting to stop her old rival Eliza.
----
Cleopatra, Lovely Mummy, Mummy Cat	 	
The Girl and the Robot 	Samus and R.O.B are a happy couple who tend to work together on cases they've been given. They have been sent out by the Candy Kingdom to locate Joke's End to get to Crait so they can find the Crait Dragon Balls.
----
Zero Suit Samus & R.O.B	 	
Black Lab Team 	Since the Lab 8 Team is no more and Valentine has begun to work for the Canopy Kingdom again, this team was formed in the time twister crisis under the leadership of Parasoul, with mercenary Ms. Fortune tagging along.
----
Parasoul, Valentine, Ms. Fortune	 	
Partenaire Team 	Formed by Ruby Heart and consisting of a crew of herself, Amingo, and SonSon, the group previously counted on the forces of many kingdoms to defeat the being known as Abyss. He has now returned, in a much stronger form, requiring the crew to once again defeat him.
----
Ruby Heart, Amingo, SonSon	 	
Ruined Kingdom Team 	Now that the YoRHa Team has escaped the future and become human, they reside in the abandoned remains of the Ruined Kingdom, a kingdom that was ravaged by something big that still lives in there. They work in the shadows to keep Aeo safe, and will not come out of those shadows until the time is right.
----
2B, A2, 9S	 	
Blade Team 	From a alternate timeline where the Candy Kingdom has fallen, Blademaster Finn is the only surviving member of the cataclysm and has since been amassing hundreds of blades to deal with any challenge out there in the Candy Wasteland. He is joined by two living blades: Pyra and Natsu.
----
Blademaster Finn, Pyra, Natsu	 	
Bomb Team 	Powergirl, having crashed into Harley Quinn's place on Coney Island, has lost her memory, which Harley Quinn is too quick to take advantage of. After recovering her memory no thanks to Harley, the two women have to work together when the mall they're in is caught inside the Time Twister.
----
Powergirl and Harley Quinn	 	
Sisterhood of Mutants Team 	Spiral regains Psylocke's loyalty by force and now seeks to go back in time to follow Mojo's orders- of which she is getting tired of. She finally snaps against Mojo and bringing the powerful Psylocke with her- go back in time to prevent the existence of Mojo.
----
Spiral and Psylocke	 	
Lakewood Plaza Team 	Formed from KO, Enid, and Radicles, this trio are the heroes of the Lakewood Plaza, always fighting Lord Boxman's bots and time after time proving themselves to be true heroes. The POINT Entrance Exam, however, sparks old feelings in Enid, and not exactly happy ones.
----
KO, Enid, Radicles	 	
Enid's Team 	Formed during the POINT Entrance Exam, Enid splits off from KO and Radicles after they appear to be dead weight to her, forming a new team with Red Action and Punching Judy. This team excels in combat and proves to be quite formidable during the Enterance Exam... is it enough to beat Enid's rival Elodie?
----
Enid, Red Action, Punching Judy	 	
Elodie's Team 	Elodie is already part of POINT Prep, but joins the Entrance Exam tournament solely to crush her rival Enid. She backstabs and plays off the trust instilled into her to get what she wants, and her team is meant to be a counter to Enid's own team.
----
Elodie, Black Strategy, Holo-Pearl	 	
Saiyan Team 	The Saiyan Team couldn't arrive at a worse time for the heroes, as they plan to conquer Aeo under the behest of Vegeta and Frieza. These alien warriors are a serious threat against any team that stands in their way!
----
Raditz, Gine, Nappa	 	
Bliss Kingdom Queens 	Having claimed a small part of land on Aeo since the Obelisk saga, Katsuragi and Taokaka now rule over their own kingdom known as the Bliss Kingdom. They intend to make a good place to stay so pretty women are inclined to live there, even though right now it mostly consists of a tree house and a inflatable pool...
----
Katsuragi, Taokaka	 	
Black Egrets Team 	Umbrella is the temporary leader of the Black Egrets team, which Parasoul was formerly the head of before she formed the Black Lab Team with Valentine and Ms. Fortune to investigate the site of the Obelisk. The team is highly skilled, although their new leader is rather young and couldn't be less concerned about battles.
----
Umbrella, Molly, Roxie	 	
Hyrule Warriors Team 	Princess Zelda leads the Hyrule Warriors team, featuring her retainers from the Gerudo Kingdom and Sheikah Kingdom. They have been "enlightened" thanks to the Obelisk, and seek to spread their power across Aeo through "anti-conquest" methods.
----
Princess Zelda, Urbosa, Impa	 	
Twin Vipers 	Eliza has a new body guard that joins her in battles known as the lust-powered Deep Violet. The two form a powerful duo that is willing to threaten and destroy anyone in their path that doesn't bend to their dominating will.
----
Eliza, D. Violet	 	
Emerald Theft Team 	Formed to steal the Master Emerald from Angel Island, this team might as well not be a team at all; Ms. Fortune only steals the Master Emerald under Eliza's threats and does all the work.
----
Eliza, D. Violet, Ms. Fortune	 	
Midoriya Team 	Formed to take on fighters in the POINT Entrance Exam, Izuku formed this team with Ochaco and Fumikage. Fumikage is hospitalized later on, requiring a new member named Mei Hatsume. Over Izuku's training, he learns how to use the ability Full Cowl to use his powers more effectively.
----
Izuku Midoriya or Deku (Full Cowl) , Ochaco Uraraka, Fumikage Tokoyami or Mei Hatsume	 	
Bakugo Team 	Formed to take on fighters in the POINT Entrance Exam, Bakugo enlists the power of UA's recommendations students, who are blessed with very powerful and useful quirks. Bakugo's rage ends up being a uniting factor for Shoto and Momo later on, leaving the team to begin a new one with Tsuyu.
----
Katsuki Bakugo, Momo Yayorozu, Shoto Todoroki	 	
Internship Team 	Momo and Shoto leave Bakugo after the tournament to form a new team with Tsuyu to take on the ongoing time-warping threat. With their quirks, the three make a pretty powerful team!
----
Momo Yayorozu, Shoto Todoroki, Tsuyu Asui	 	
Sonic Team 	Shadow and Rouge have left Eggman and teamed up with Sonic to track down the Chaos Emeralds to try and defeat a new threat known as Chaos, who comes from the shattered remains of the Master Emerald.
----
Sonic the Hedgehog, Shadow the Hedgehog, Rouge the Bat	 	
Scepter Team 	TBA
----
Cia, Volga, Linkle 	 	
Scissor Blade Team 	With their dream home set up thanks to the Obelisk, Ryuko, Mako, and Satsuki live and love in comfort. Ryuko is not totally relaxed though, as she senses something strange about the fact a lot of the people they knew were given their wishes from the Obelisk. When the Candy Kingdom asks for back-up from the group, the Scissor Blade Team returns to action!
----
Ryuko, Satsuki, Mako	 	
Life Fiber Duo 	TBA
----
Omiko Hakodate, Maiko Ōgure	 	
Lily Pirates 	TBA
----
Bonne Jenet, ???, ??? 	 	
Unlockable Teams 	Unlockable Teams 	 	
Team 	Characters 	 	
Menacing Machines Team 	Boxman sends his forces through the Time Twister, mostly because he wants to feel like he's part of the action. Comprising of the robots Darrell, Shannon, and Raymond, the three form the Menacing Machines Team!
----
Darrell, Shannon, and Raymond	 	
Gumbald City Team 	TBA
----
Uncle Gumbald, Chicle, The Green Knight	 	
==Stages==
Stages 	Stages	Stages	Stages
Dust Graveyard 	
A graveyard that is filled with dusty corpses that could be brought back to life as Dust Zombies. Rather misty and dark...
----
FLOWMOTION INTERACTABLES
*Gravestone: The player can use one of three gravestones to pull up, spin, and then toss at the opponent.
*Dark Vine: The player can hoist it from the graves to wrap around their opponent and ensnare them.	 	
Cotton Candy Forest 	
A bright pink forest made of Cotton Candy, near the outskirts of the Candy Kingdom. 
----
FLOWMOTION INTERACTABLES
*Cotton Candy Trees: The player can chop down one of three trees and then swing it around as a sticky bat, slamming their opponent into the ground.
*Neddy Juices: The player can splash candy juice onto the opponent, dropping blocking effectiveness for a bit.	 	
Sand Kingdom 	
The Sand Kingdom is a desolated area that was the home of the Tyrant Pharaoh and Cleopatra. They were sealed in the Inverted Pyramid, which begins to rise over the course of your fight here. 
----
FLOWMOTION INTERACTABLES
*Sand Blast: The player can do a spinning attack in the sand to deal some minor damage to the opponent.
*Chilling Icicles: The player can send the opponent into one of the icicles to deal frost damage.	 	
Kanzuki Beach 	
Located just south of the Sand Kingdom is Kanzuki Beach. This beach is owned by the Kanzuki family and features many beach goers in the background. Interestingly, the water in this stage recedes over the playing arena.
----
FLOWMOTION INTERACTABLES
*Water Splash: The player can splash water onto their opponent to make them flinch.
*Tidal Wave: The player can hit the ocean water to create a tidal wave that will do some damage.	 	
Crumbleden 	
Located in the Ruined Kingdom, Crumbleden is the home of 2B, A2, 9S and the Ruined Dragon. This kingdom once used to be something more, but now it is a charred corpse of what it once was.
----
FLOWMOTION INTERACTABLES
*Golden Stakes: The player can pull these up when they're underneath the opponent to deal some damage.	 	
Bubblegum Battlefield	
Outside the Candy Kingdom, a battleground was formed ages ago by a warfaring Bubblegum and her kingdom. It has laid dormant of any actual battles for years, until mysterious invaders from another planet began to invade.
----
FLOWMOTION INTERACTABLES
*Rock Canyon: The player can throw the opponent into the background against the rocky walls.
*Banana Guard Spears: The player can throw a spear to deal some quick damage.	 	
Angel Island 	
Angel Island is the resting ground of the Master Emerald, guarded by Knuckles. It is a floating island just above Aeo, although not many have been able to get there, out of fear of the guardian. 
----
FLOWMOTION INTERACTABLES
*Pine Trees: The player can throw their opponent to the pine trees to make them fall on top of them. 
*Stone Pillars: The player can go into the background to bounce off the stone pillars to do some extra aerial damage.	 	
Entropy Pit 	
Hidden underneath the Obelisk Battleground, where the Obelisk once stood is a giant black pit with black veins crawling out from the hole. Inside, mankind's sins have done a substantial number on the place and there's no telling what evil lurks inside.
----
FLOWMOTION INTERACTABLES
*Evil Tentacle: The player can throw their opponent into a tentacle that will wrap around them and prevent them from moving for a short time.
*Ooze: The player can kick ooze sacks to create sticky puddles that will slow the opponent down.	 	
Krizalid Stage 	
The center of the organization known as N.E.S.T.S, this stage is filled with machinery and weapons.
----
FLOWMOTION INTERACTABLES
*Laser: A laser in the center of the stage fires off in intervals; using the correct timing the player can use a attack to send their opponent into the background and get hit by the laser's power.	 	
30 Rockefeller Center	
30 Rockefeller Plaza is an American Art Deco skyscraper that forms the centerpiece of Rockefeller Center in Midtown Manhattan, New York City. It is often nicknamed "30 Rock" and hosts the headquarters of NBC, where Elizabeth Lemon and the crew of TGS with Tracy Jordan work at.
----
FLOWMOTION INTERACTABLES
*Atlas: The player can knock the globe out of Atlas' hands and kick it towards the opponent to deal damage.	 	
Rainbow Room 	
The Rainbow Room is a fine-dining restaurant and event space previously run by the Cipriani family on the 65th floor of 30 Rockefeller Plaza in New York City. It is the second highest restaurant in New York.
----
FLOWMOTION INTERACTABLES
*Chandelier: The player can pull this down onto their opponent to deal massive damage.	 	
Forgotten Shore 	
The Forgotten Shore is part of Krawk Island, also known as the Pirate Kingdom. Gold often comes up to the surface.
----
FLOWMOTION INTERACTABLES
*Palm Tree: The player can pull back on Palm Trees to fling the opponent away.	 	
Nomansian Island 	
Nomansian Island is a remote location away from everything else. Although it has a natural beauty, it's sinister underpinnings aren't too far away.
----
FLOWMOTION INTERACTABLES
*Velocipods: The player can drag a spinning Velocipod onto the opponent, dicing them up for major damage.	 	
Tsumisumbri Glacier 	
A collection of glaciers near the Ice Kingdom and more specifically, the Tsumisumbri mountains. An interesting note about this stage is that Vegeta is challenged here when you first unlock him outside of story mode, literally breaking out of the ice.
----
FLOWMOTION INTERACTABLES
*Ice Walls - Fling your opponent into the glacier to crack it and cause additional damage.
*Ice Canyons - Jump into the ice canyons to avoid attacks, but if your opponent follows you, there's a hefty punishment penalty.	 	
Joke's End 	
A frozen palace that has long since been abandoned, hosting a gate way to Another World. In folklore in Aeo, it is said to be the graveyard for bad jokes, although looking inside the palace confirms this is merely a legend.
----
FLOWMOTION INTERACTABLES
*Snow: The player can roll snow up into a ball to throw at their opponent to make them flinch.
*Super Snowman: The player can sweep up a bunch of snow and ice to create a giant snowman barrier that can block up to three attacks.	 	
Another World 	
Another World is a interdimensional space that can be used to shorten the distance between locations that have warp pipes. It hosts the creatures known as Burrbos and seems to have a link to some of Aeo's desolated locations.
----
FLOWMOTION INTERACTABLES
*Wind Spiral - The player can kick a spire to add wind to mess up projectile attacks, or kick the spire back to keep the wind out of the fighting arena.	 	
Crait 	
Crait is a planet with white salt across it's red dirt; it's very desolate and holds a old rebel base used against the forces of Frieza. White crystalline creatures known as Vulptices scurry across the surface of the planet.
----
FLOWMOTION INTERACTABLES
*Vulptices: The player can whistle out to the Vulptices to attack their opponent.
*Salt: The player can fling salt at the opponent to do minor damage/flinch opponents.	 	
Hakodate Court 	
Omiko Hakodate's tennis court where she faced off Ryuko. The walls are lined with thorns and the net is held together with two giant axes and thorn-like netting. A cheering crowd shouts on the fighters.
----
FLOWMOTION INTERACTABLES
*Thorn Netting - The player can bounce off the netting to slam into opponents to deal damage.
*Wall Spikes - The player can slam their opponent into the spikes around the wall to deal damage.	 	
River King Casino 	
Taking place in the heart of New Meridian's River King Casino, the decor consists of slot machines, blackjack tables, and a host of gamblers looking to win big. The casino is a Medici Mafia hangout. 
----
FLOWMOTION INTERACTABLES
*Mob Hit - The player can call in the Medici Mafia to open fire onto their opponent.	 	
Kame House 	
A isolated island home to Master Roshi and Turtle, as well as Krillin. It was a training stronghold for Goku before he retired from fighting to raise a family.
----
FLOWMOTION INTERACTABLES
*Palm Sling - The player can use a palm tree to slingshot them at their opponent.	 	
==Bosses==
Bosses are special characters that only appear during Story Mode; while they may look and act similar to playable characters, they have special attributes that make them different from how playable characters play. For instance, during their MAX MODE, they normally only have two special moves to execute. They may also have moves in their standard moveset that may possibly do more damage than the usual Level 1 special. 
Boss Characters 	Boss Characters	Boss Characters	Boss Characters
Character 	Information 	 	
InqueMorpher from the Future 	
Inque is a time displaced being summoned into the Inverted Pyramid in the Sand Kingdom during the War for Aeo saga. Inque's body is an inky substance she can shape into a variety of forms or liquify herself to slip through cracks and slide across surfaces. She hails from the future, and disappears as quickly as she came. Her strategy is weak against aerial attacks, so take advantage of that.
----
MAX MODE MOVES
*Level 1: Ink Blade - Inque sends a inky storm of blades at her opponent, dealing damage as it sweeps across the ground.
*Level 2: Ink Ball - Inque transforms into a giant inky ball to crush the player underneath.	 	
Lord of LightningRuined DragonArt by Chris Szczesiul	
The Ruined Dragon, or the Lord of Lightning in legend, was behind the destruction and desolation of what is now known as the Ruined Kingdom. It shoots out a purple lightning from it's mouth in the form of spinning wheels and shockwaves and is quite large, with much of it's full body being unseen in the actual fight. 
----
MAX MODE MOVES
*Level 1: Thunder Wheel - The Ruined Dragon creates spinning thunder wheels that roll across the arena, dealing damage if they hit the player.
*Level 2: Thunderwave - The Ruined Dragon slams it's head into the ground, creating shockwaves that roll across the battle arena that the player must jump over to avoid getting damaged.
*Level 2 (alternate): Ruined Burrbos - The Ruined Dragon pulls away from battle and summons Ruined Burrbos for the player to fight before roaring back in after they are defeated.	 	
NomuMindless Monster 	
Nomu is an artificial creation created by an unknown party that uses a shock absorption and regenerative quirk to be an ultimate tool of physical destruction. Due to these quirks, All Might assists in battle to help defeat him. 
----
MAX MODE MOVES
*Level 1: Nomu Punch - Nomu sends out a punch that deals a lot of damage.
*Level 2: Super Shock Absorb/Super Regenerate - Nomu braces itself, either taking no damage from moderate damaging attacks or healing itself if it's a super powerful attack.	 	
Pink Moon Great Ape GineMoon-Lit Gine 	
TBA 	 	
Pink Moon Great Ape NappaLunar Powered Nappa 	
TBA 	 	
Pink Moon Great Ape RaditzBlutz Wave Raditz 	
TBA 	 	
DodoriaFrieza's Brash Henchman 	
TBA 	 	
ZarbonFrieza's Refined Henchman 	
TBA 	 	
CommantisGigabyte Mantis 	
TBA 	 	
MUTOMassive Unidentified Terrestrial Organism 	
TBA 	 	
Salvation's SyndromeZero Point Conduit 	
TBA 	 	
==Battle Enemies==
In the Enemy Battle mode and minigame the player will be tasked with attacking enemies until the Enemy Lifebar is down. In the minigame, only a single wave occurs, while in the Enemy Battle mode there are multiple waves. Enemies do not have super moves. They also appear in segments of the Story Mode.
Enemies 	Enemies 	Enemies	Enemies
Character 	Information 	 	
Dust Zombie 	
Dust Zombies hail from the Dust Graveyard, and can be defeated in a single attack, turning them into dust. They however, are far from weak, and can do a lot of damage when they attack the player. 	 	
BatGal 	
Attacks from a distance using a chain and can flutter towards their opponent by transforming into a bat. They can be defeated in three strikes. 	 	
Ikki 	
This mischievous specter loves to hide in treasure chests to surprise unsuspecting people. She will attempt to leech life out of the player and the player must avoid them until she goes back into the ground. 	 	
Small Biped 	
A small machine lifeform with limbs similar to those of a human. Its less-than-sizeable build makes it well-suited to swift attacks. It uses a spear to attack, poking at it's foes usually ineffectively. 	 	
Burrbo 	
These spiked buggers only appear in the odd, geometric "Another World" segments found in the story mode, only able to move through jumping and cannot be stomped on but can be taken out in a single attack. They quickly pop out of the ground once defeated, so the best way to take care of them is just moving after defeating them so you're out of harm's way.	 	
Chitauri 	
These Chitauri are a race of warriors bred to fight, recieving controls from a distant ship that they portal out of in order to invade. In order to stop the Chitauri from portaling in, you need to destroy the ship that can be found though a portal located on the stage. The Chitauri themselves are aggressive but are very sluggish fighters that fight using laser cannons and sticks.	 	
Dunsparce 	
Dunsparce look weak and friendly, but are cabable of hoisting the player and drop them into holes, in which they need to button mash in order to escape lest they be attacked by Dunsparce. 	 	
Nomansian Guard 	
Nomansian Guards are the preferred henchmen of Syndrome, who uses guns that have ball bullets that expand and weigh down their targets and ride around in dangerous Chopper machines that fly quickly across the screen and can cut down their targets. 	 	
Worm 	
Worms crawl across the ground slowly, ocassionally picking up their heads for a short-range shockwave attack. They are rather weak and can be defeated incredibly easily. 	 	
Flyin' Gnome 	
Flyin' Gnomes are just jerks and use their lightning to zap at opponents. They can fly across the stage and while they can be persistent, they go down pretty easily. 	 	
Creeper 	
Creepers follow after their target and explode when they get close to them, doing hefty damage. Defeating them or getting far enough away from them so they lose interest in you is a good way to get these creeps off your tail. 	 	
Waddle Doo 	
Waddle Doos are pretty simple; they don't even necessarily walk towards you or attack you all things considered. They kind of just go forward and attack of their own accord, using a laser whip. They can be taken out in two hits. 	 	
Primid 	
Primids have their own moveset which they will use against to fight you with, as the base Primid doesn't have a weapon on them. They can be taken out pretty easily as they are kind of a weaker opponent. 	 	
Stormtrooper 	
Stormtroopers blast at their target, although rather inaccurately and usually miss the player. They take six hits to take down, which makes them somewhat stronger than most enemies but because they don't really put up much of a fight, they shouldn't take too long to take out. 	 	
Heartless Shadow	
Heartless Shadows move around quickly and in swarms, scratching at their target to attack. They can be taken out in one or two attacks. 	 	
Mask Koopa 	
These creepy Koopas wear masks on their head. It charges straight forward, not being wary of attacks or the things around it. They harm the player on touch. When defeated, the Mask Koopa drops it's mask which can be used as a projectile to use against other enemies. 	 	
Biker Gal 	
Biker Gals ride across the stage, the motorcycles they ride having a front wheel that can turn into a spiked cutter in a moment's instant. They can also fire off a rifle and attack with a katana. 	 	
Saibamen 	
Saibamen were cultivated by the Saiyans as mooks for their own ends. While quite powerful, the average fighter shouldn't find them too much trouble to deal with. They attack using ki attacks and acid implanted in their head, and have as much health as a average fighter. 	 	
Skeleton 	
Skeletons rattle as they move towards the player, keeping their distance as they fire arrows at the player. The player may want to use ranged attacks or try to defeat them quickly with melee attacks. 	 	
Earclops 	
Earclops are giant, strong enemies that are impacted by loud sound attacks or hitting them directly in the ear, which is a huge weakness for them. 	 	
Orbinaut 	
Orbinauts are spheres that keep spiked spheres around them for defense. They move back and forth while their spiked spheres spin around them; with a well timed attack the player can hit them but touching them will do damage. 	 	
RhinoBot 	
Rhinobots move back and forth and try to dash into the player if they see them, doing tremendous damage if they succeed. They can be taken out with an attack from behind. 	 	
Brr Bear 	
A cold bear that fires off a rather damaging freezing projectile attack. They are stunned instantly by any attack and can be dispatched rather easily. They cannot be carried and used as a projectile, however. 	 	
Penguins 	
Penguins walk around and become enraged when attacked, calling for other penguins to join in and attack. Your best bet is just to try and avoid hitting them, although their defense isn't great so you can take them out easily... just an army might be a bit much to deal with. 	 	
Raspberry 	Raspberry is one of Frieza's foot soldiers and acts as a mini-boss, being somewhat tougher than any enemy seen so far, but not tough enough to be considered a boss. He and Blueberry were sent to recover the Crait Dragon Balls after being informed of Bubblegum's plan. He attacks with his beam rifle and is capable of flight.	 	
Blueberry 	
Blueberry is one of Frieza's foot soldiers, acting as an mini-boss. He's pretty much a clone of Raspberry in terms of how you fight him, although his beam rifle shoots energy projectiles that go in a snaking pattern. He is also capable of flight and can headbutt opponents. 	 	
==Collectibles==
===Phantograms===
Phantograms are a new tier of collectibles that offer boosts and more rewards for using them. When the player equips Phantograms, they need to have the correct conditions before being able to use them properly. These conditions can be the team or characters, the opponent's team or characters, or the stage people fight on. They basically offer challenges to the player and will boost them if they play under those conditions. They need to be unlocked either through the story mode or during end round loot rewards.
There are five types of Phantograms:
*LONE WOLF - The player's character will receive boosts if they only use one character. These are distinguished through their orange color.
*RIVALRY - The player and their rival will gain boosts should they choose characters with a rivalry. These are distinguished through their green color.
*FRIENDSHIP - The player's team will gain boosts if they are friends with each other. These can be used for two-character couplings or used twice for teams of three characters. These are distinguished through their purple color.
*ROMANCE - The player's characters will receive boosts if they have chemistry with each other. These are distinguished through their red color. 
*BATTLEGROUND - The player and their rival will receive some boosts for playing on certain stages. These are distinguished through their blue color.
====Lone Wolf====
Lone Wolf Phantograms 	Lone Wolf Phantograms 	Lone Wolf Phantograms 	Lone Wolf Phantograms
LONE WOLFSamurai JackBoosts Melee Attacks by 1.3x	LONE WOLFCandy VenomBoosts Heavy Attacks by 1.3x 	LONE WOLFAkuBoosts Projectile Attacks by 1.3x 	LONE WOLFFinnBoosts Melee Attacks by 1.3x
LONE WOLFJakeBoosts Blocks by 1.3x 	LONE WOLFPrincess BubblegumBoosts Projectile Attacks by 1.3x	LONE WOLFGladeBoosts Melee Attacks by 1.3x 	LONE WOLFWarioBoosts Heavy Attacks by 1.3x
LONE WOLFFrostBoosts Melee Attacks by 1.3x 	LONE WOLFKat JanningsBoosts Light Attacks by 1.3x 	LONE WOLFPatience St. PimBoosts Ranged Attacks by 1.3x	LONE WOLFSalesman BMOBoosts Movement by 1.3x
LONE WOLFMai ShiranuiBoosts Melee Attacks by 1.3x	LONE WOLFLuongBoosts Kicks by 1.3x 	LONE WOLFAngelBoosts Grabs by 1.3x 	LONE WOLFMervamonBoosts MAX MODE Moves by 1.3x
LONE WOLFMakiBoosts Melee Attacks by 1.3x 	LONE WOLFFeliciaBoosts Speed by 1.3x 	LONE WOLFPoisonBoosts Grabs by 1.3x 	LONE WOLFSolis R8000Boosts MAX MODE Moves by 1.3x
LONE WOLFCleopatraBoosts Strength by 1.3x 	LONE WOLFLovely MummyBoosts Speed by 1.3x 	LONE WOLFMummy CatBoosts Defense by 1.3x 	LONE WOLFTracerBoosts Ranged Attacks by 1.3x
====Rivalry====
Rivalry Phantograms	Rivalry Phantograms	Rivalry Phantograms 	Rivalry Phantograms
RIVALRYSamurai Jack vs AkuBoosts Sword Attacks by 2x (Samurai Jack only)
Boosts Level 3 Rival Move 2x (Aku only)	RIVALRYMai vs MakiBoosts Melee Attacks by 2x (Mai Shiranui only)
Boosts Level 3 Rival Move 2x (Maki only)	RIVALRYGlade vs FrostBoosts Melee Attacks by 2x (Both)	
RIVALRYRyuko Matoi vs Omiko HakodateBoosts Melee Attacks by 2x (Ryuko only)
Boosts Level 3 Rival Move 2x (Omiko only)	 	 	
====Romance====
Romance Phantograms 	Romance Phantograms 	Romance Phantograms	Romance Phantograms
ROMANCESamus x R.O.BBoosts MAX MODE Moves by 2x (Both)	ROMANCEParasoul x ValentineBoosts Melee Attacks by 2x (Both)	 	
===Trophies===
Trophies are a stand in for the Trading Card system for this game. They can be unlocked by random during battles or by spending coins in the Trophy Machine. The base of the trophy shows what kind of trophy it is.
*Orange - Playable Character
*Yellow - Variant of Playable Character
*Red - Boss Character
*Pink - Enemy Character
*Purple - NPC Character
*Rainbow - Special
Trophies 	Trophies 	Trophies 	Trophies
Samurai JackSamurai Jack 	AkuSamurai Jack 	Candy VenomKingdoms of Fighters [B]:Fight for the Future	FinnAdventure Time
JakeAdventure Time 	Princess BubblegumAdventure Time 	Raquna SheldonEtrian Odyssey 	GladeKingdoms of Fighters
Dr. PrincessAdventure Time 	ShikkiSamurai Shodown 	WarioWario Land 	Captain SyrupWario Land
FrostKingdoms of Fighters [B]:Fight for the Future 	Kat JanningsKingdoms of Fighters [B]:Fight for the Future 	PatienceAdventure Time 	Salesman BMOAdventure Time
Mai ShiranuiKing of Fighters 	LuongKing of Fighters 	AngelKing of Fighters 	MervamonDigimon
Maki GenryusaiFinal Fight 	FeliciaDarkstalkers 	PoisonStreet Fighter 	Solis R800Groove On Fight
CleopatraMetal Slug 	Lovely MummyMetal Slug 	Mummy CatMetal Slug 	TracerOverwatch
Samus AranMetroid 	R.O.BGyromite 	LaunchDragon Ball 	C. ViperStreet Fighter
ParasoulSkullgirls 	ValentineSkullgirls 	Ms. FortuneSkullgirls 	ChaosSonic the Hedgehog
Ruby HeartMarvel vs Capcom 2 	AmigoMarvel vs Capcom 2 	SonSonMarvel vs Capcom 2 	Ms. BisonStreet Fighter
2BNIeR Automata 	A2NIeR Automata 	9SNIeR Automata 	GwenpoolGwenpool
Blademaster FinnKingdoms of Fighters [B]:Fight for the Future 	PyraXenoblade Chronicles 2 	MythraXenoblade Chronicles 2 	NatsuXenoblade Chronicles 2
Power GirlAction Comics 	Harley QuinnBatman 	SpiralX-Men 	PsylockeX-Men
KOOK KO 	EnidOK KO 	RadiclesOK KO 	Red ActionOK KO
Punching JudyOK KO 	DarrellOK KO 	ShannonOK KO 	RaymondOK KO
Mitsuru KirijoPersona 4 	ElodieOK KO 	Black StrategyOK KO 	Holo-PearlSteven Universe
AbsintheAdrenaline Rush 	KatsuragiSenran Kagura 	TaokakaBlazBlue 	Go GoBig Hero 6
Roger RabbitWho Framed Roger Rabbit 	RaditzDragon Ball Z 	GineDragon Ball Z 	NappaDragon Ball Z
UmbrellaSkullgirls 	MollySkullgirls 	RoxieSkullgirls 	AquaKingdom Hearts Birth by Sleep
Princess ZeldaThe Legend of Zelda 	UrbosaThe Legend of Zelda 	ImpaThe Legend of Zelda 	MewtwoPokemon
InqueBatman Beyond 	Ruined DragonSuper Mario Odyssey 	NomuMy Hero Academia 	Pink Moon Great Ape GineKingdoms of Fighters [B]:Fight for the Future
Pink Moon Great Ape NappaKingdoms of Fighters [B]:Fight for the Future	Pink Moon Great Ape RaditzKingdoms of Fighters [B]:Fight for the Future	CommantisKingdom Hearts 3D:Dream Drop Distance 	MUTOGodzilla (2014)
Dust ZombieSamurai Jack 	BatGalShantae: Half Genie Hero 	IkkiShantae: Half Genie Hero 	Small BipedalNieR: Automata
BurrboSuper Mario Odyssey 	ChituariThe Avengers 	DunsparcePokemon 	Nomansian GuardsThe Incredibles
Flyin' GnomesAdventure Time 	WormAdventure Time 	CreeperMinecraft 	Waddle DooKirby
PrimidSuper Smash Bros. Brawl 	StormtrooperStar Wars IV: A New Hope 	HeartlessKingdom Hearts 	Mask KoopaSuper Mario World
Biker GalBattle Circuit 	SaibamenDragon Ball Z 	SkeletonMinecraft 	EarclopsAdventure Time
OrbinautSonic the Hedgehog 	RhinoBotSonic the Hedgehog 	NagaShantae: Half Genie Hero 	MermaidShantae: Half Genie Hero
Brrr BearWario Land 3 	PenguinAdventure Time 	RaspberryDragon Ball Z 	BlueberryDragon Ball Z
PurahThe Legend of Zelda 	Tyrant PharaohMetal Slug 	AdamSkullgirls 	Gumball GaurdianAdventure Time
YamchaDragon Ball 	PuarDragon Ball 	All MightMy Hero Academia 	All Might (True Form)My Hero Academia
ChiaotzuDragon Ball 	Mr. GarOK KO 	CarolOK KO 	Inko MidoriaMy Hero Academia
Grob Gob Glob Grod Adventure Time 	King KaiDragon Ball Z 	GregoryDragon Ball Z 	BubblesDragon Ball Z
Aeo Dragon BallsKingdoms of Fighters [B]:Fight for the Future 	Crait Dragon BallsKingdoms of Fighters [B]:Fight for the Future 	Super Dragon BallsDragon Ball Super 	Starman???
===Soundtrack===
Kingdoms of Fighters [B]: Fight for the Future Soundtrack	Kingdoms of Fighters [B]: Fight for the Future Soundtrack	Kingdoms of Fighters [B]: Fight for the Future Soundtrack	Kingdoms of Fighters [B]: Fight for the Future Soundtrack
# 	Song Title 	Source/Artist 	
1 	Critical Deep Drive 	Kingdom Hearts II 	
2 	Sacred Moon 	Kingdom Hearts II 	
3 	Cavern of Remembrance 	Kingdom Hearts II 	
4 	Dread of Night 	Kingdom Hearts 3D: Dream Drop Distance 	
5 	Scorching Dunes 	Shantae and the Pirate's Curse 	
6 	Ruler of the Dark 	The King of Fighters 2001 	
7 	My Dear Fallen Angel 	The King of Fighters '99 	
8 	Slasher Zero 	The King of Fighters 2000 	
9 	White Whale 	Colouring 	
10 	All Star Rest Area (Melee) 	Super Smash Bros. Melee 	
11 	Lottery 	Super Smash Bros. Melee 	
12 	All Star Rest Area (Brawl) 	Super Smash Bros. Brawl 	
13 	Trophy Gallery 	Super Smash Bros. Brawl 	
14 	Wii Shop Channel / Mii Channel 	Super Smash Bros. for Wii U 	
15 	Feel Good Inc 	Gorillaz 	
16 	Sorcererz 	Gorillaz 	
17 	Moonlit Melee 	Skullgirls 	
18 	Them's Fightin' Words 	Skullgirls 	
19 	Character Select 	Skullgirls 	
20 	30 Rock – Long Play Version / The Bitenuker 	30 Rock 	
21 	The Glory Days 	The Incredibles 	
22 	The Incredits 	The Incredibles 	
23 	Third Strike 	Street Fighter III 3rd Strike 	
24 	Soft Collision 	Mighty Switch Force 2 	
25 	Exothermic 	Mighty Switch Force 2 	
26 	Got2BAStar 	Mighty Switch Force 2 	
27 	Soak Patrol Alpha 	Mighty Switch Force 2 	
28 	Section 9 Theme 	Ghost in the Shell (PlayStation 1) 	
29 	Fuchikoma 	Ghost in the Shell (PlayStation 1) 	
30 	Holograms 	Digitalism 	
31 	Main Theme (Street Fighter V: Arcade Edition) 	Street Fighter V: Arcade Edition 	
32 	Jet Set Run 	My Hero Academia 	
33 	You Say Run 	My Hero Academia 	
34 	Aquatic Ambiance 	Donkey Kong Country 	
35 	Gohan Powers Up 	Dragon Ball Z/Faulconer Productions 	
40 	This Is True Love Makin' 	Capcom vs SNK 2 	
==Gallery==
KingdomsofFightersBFightForTheFutureLogo.png|Logo for the game
KingdomsofFightersBFightForTheFutureLogo2.png|Alternate logo
V2Boxart KingdomofFightersB.png|Boxart for the game
V2App KingdomsofFightersB.png|App icon
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==Trivia==
===General===
*The title of the game is a reference to the Nier series, where the game doesn't end after the first ending but rather has multiple routes all listed under alphabetical letters. This name references all the numerous story routes in the first game and seems to take most of them as canon to a extent per Pandora's story ending in the original game.
*The theme of Adventure Time vs King of Fighters will still be a prominent undertone, which was adopted from the first game. That game was originally a straight crossover with the two franchises, although it was reworked into Kingdoms of Fighters.
*Fight for the Future was also the subtitle of Street Fighter III: Third Strike.
*One of the bigger focuses of the sequel was to mix up the teams established in the first game, as well as expand the roster with more new characters. The team system was overhauled to include characters that previously couldn't get in due to their lack of a third member, like Samus and R.O.B.
**Mario characters will still be excluded from the roster to aim for more interesting picks, however there will be stages and background details that hail from the Mario universe this time.
*Any returning unlockable characters from the first one are now part of the starting roster, as Exotoro wanted to instill a sense of progression from the first and second game. A entirely new roster of unlockable characters will appear in this game.
===Characters===
*Candy Venom is the second cross series character in the franchise, being a cross between the Mother Gum from Adventure Time and the Venom Symbiote from Spider-Man.
*Frost is the third cross series character in the franchise, albeit his origins are more original compared to Glade or Candy Venom. His backstory places him as a cross between a King of Fighters character with moves more based off the ice users of the Adventure Time franchise.
**Frost was one of the original characters revealed for the original concept of Kingdoms of Fighters aka Convergence: Après Moi, Le Déluge. He was meant to be Glade's rival. He did not appear in the first Kingdoms of Fighters for whatever reason.
*Blademaster Finn is the fourth cross-series character, being a combination of Finn from the Adventure Time franchise and using two of the blades from Xenoblade Chronicles 2 as part of his team and moveset.
*A2 has a new cross-series move that uses a scale from the Ruined Dragon/Lord of Lightning from Super Mario Odyssey as part of her attack.
*Enid is facing in the opposite direction in her artwork for the game to symbolize how she later ditches the Lakewood Plaza Team to form her own team.
Category:Umbrella Games
Category:Kingdoms of Fighters (series)
Category:Toroko
Category:V2 Games
Category:Fighting Games
Category:Crossover Fighting Games
Category:Crossovers
Category:Infinite Content
Category:Exotoro's Stuff
Category:Rated Delta Games