Artifacts (CivBE)

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Artifacts have been added to Beyond Earth in the Rising Tide expansion. In this system, players collect and combine powerful relics for powerful bonuses.
== Artifact types and acquisition ==
* Old Earth Relics are the most common of the three artifact types. They are most easily acquired by recovering resource pods. One can also be recovered by having an Explorer perform an expedition on several different types of expedition sites: a Crashed Satellite, Derelict Settlement, Sunken Spacecraft, Sunken Vehicle, or Wrecked Colony Lander.
* Alien Biology Artifacts are most readily found by pillaging Alien Nests. One can also by found by performing an expedition on an Alien Skeleton or a Kraken Nest.
* Progenitor Artifacts are the rarest of the three types. One can only be found by performing an expedition on Progenitor Ruins or a Progenitor Device, both of which are relatively uncommon expedition sites.
In all cases, there is no guaranteed method of acquiring an artifact. Each applicable method only has a random chance of providing an artifact, in addition to normal rewards. For each artifact category, there is a base acquisition rate:
* Old Earth: 20%
* Alien: 38%
* Progenitor: 55%
After each expedition or destroyed nest, if no artifact was acquired, the acquisition rate for the corresponding category is increased:
* Old Earth: +10%
* Alien: +7%
* Progenitor: +3%
Although the artifact category is set, the quality and type of the artifact is randomly generated each time one is acquired. If a civilization is holding a certain type of artifact, chances are much lower a second duplicate of that type will be acquired, even if it is of a different quality level. Thus, if a civilization hoards artifacts, it should be able to gain a wider variety of artifacts and rewards from which to choose.
== Artifact usage ==
Players have the choice of either immediately using one, two, or three artifacts to gain varying bonuses. Using one or two artifacts provides a small amount of , , or . Waiting to combine a group of two or three will unlock a wonder, building, or other perk.
Artifacts can be found in three conditions:
* Battered: low bonuses
* Worn
* Pristine: high bonuses
File:FiraxisOClock_video_2015-08-13_artifacts.jpg|Artifact system at work
FiraxisOClock video 2015-07-30 artifact combining.jpg| More artifacts at work
== Artifact rewards ==
Each artifact combination is a part of a list of possible rewards.
For artifacts of a similar category, the possible reward list is formed from the preferred reward property of each artifact used.
For mixed category artifacts, the possible reward list is formed from the preferred reward property of each artifact used and its special (category-less) reward set.
No civilization can receive the same reward twice, so if one has received all of the rewards from the selected artifacts, other rewards from the same category of artifacts are added to the possible reward list.
If all of the rewards from this artifact category are received by a civilization, all remaining rewards are added to the possible reward list.
Conclusions:
# All artifacts have a hidden preferred reward.
# Mixing artifacts allows players to tap into special rewards.
# With enough Explorers scouring the map, it may be possible to receive every reward in a single game. (AI factions may get to some first, and you have a random chance of finding something or finding nothing.)
Preferred Reward Settings	Preferred Reward Settings	Preferred Reward Settings 	Preferred Reward Settings 	Preferred Reward Settings 	Preferred Reward Settings
Category 	 	Preferred Reward 	Function 	Artifact Combinations 	
Old Earth 	 	Warp Spire 	+50% yields from domestic Trade Routes 	
Suspended Animation Chamber • Near-Lightspeed Accelerator • Polypeptor Organic Antifreeze • High Mass Friction Welder 	
Old Earth 	 	Drone Command 	Work 2 more tiles than a City has Citizens 	
Senor Caffeine • Drone Hive Mind • Clean Air Generator • Butuiller Family Drone 	
Old Earth 	 	Old Voice Archives 	+10% yields while at war 	
Personal Meditation Helmet • MedalMark Media Cube• Isotopic Decay Three• Strings of Cremona 	
Old Earth 	 	Pan-Spectral Observatory 	The city has +100% for Orbital Units, and it earns +2 city orbital coverage 	
Volumetric Component Printer • Plasma Turbine Engine• Impossible Drive• Silver-Pont Navigational Gyroscope 	
Old Earth 	 	Frontier Stadium 	+10 City Defense, Military Units starts with a free promotion 	
Hull Repair Suit • Jowler Ball Field Set • Thoughtful Chess Set • Progeny 2 Interactive Family Tree 	
Old Earth 	 	Xenomass Bathhouse 	+2 , Units heal 100% after one turn in City 	
Collapsing Family Library • Speech-Compression Computer • Population Estimation Computer • Phantom Medical Remote Operating Theatre 	
Alien 	 	Zygotic Engineering 	+100% Outpost Growth Speed 	
Ross Weed • Noose Vertebrae • Giant Pheromone Sack 	
Alien 	 	Sky Chitin 	+50% , +3 Range to Air units 	
Lattus Ore • Cloud Coral • Macroelectrons • Breeze Weed • Carbon Hail 	
Alien 	 	Counter Battery Fire 	Siege Unit Ability: Lower an enemy unit's Defense by 20% for the remainder of your turn	Seismic Sounding Fork • Zero Point Soil • Pressurized Magma Sample • Mobius Horn 	
Alien 	 	Vapor Shield 	All units gain +100% Defense when embarked 	Jelly Stalk Ring • Soap Seed • Acidic Crystals • Flexible Keratin Tusk 	
Alien 	 	Projected Chassis Construction	+2 Movement Speed 	Cocoon Flies • Crystal Shrimp Pupa • Floating Canopy Worms • Electric Brain Moss 	
Alien 	 	Tidal Navigation 	Naval Units Gain +100% Defense Against Ranged Attacks 	Crystal Shrimp Adult • Carnivorous Hive Eels • Heterophobic Solution • Tungsten Bubbles 	
Progenitor 	 	Tessellation Foundry 	Military Units complete 30% faster 	Geon Spores • Tessellation Vault • Single-Pass Geometry • Atomic Tesselator 	
Progenitor 	 	Dimension Folding Complex 	-50% from City 	
Jelly Space • Planes of Dimensional Influence • Dimension Oven • The Folder 	
Progenitor 	 	Machine-Assisted Free Will 	Leaf Technology Costs 15% less 	
Void Spectre • M-Theory Capsule • Sporadic Listener • Confounding Object 	
Progenitor 	 	Temporal Calculus 	All Units gain +100% Visibility 	Auratic Magnet • Models of Entropy • Deviation Fork • Causal Looking Glass 	
Progenitor 	 	Quantum Politics 	Increases Virtue acquisition by 20% 	
Superposition Containment Device • Decoherence Chamber • Superposition • Fundamental Object 	
Progenitor 	 	Relativistic Data Bank 	-1 Intrigue per turn in all Cities 	
Temporal Injector • String Weaver • Fixed Position Locator • Bright Matter 	
Mixed 	 	Tesseract Targeting 	Cities can bombard through terrain obstacles 	Cocoon Flies + Isotopic Decay Three + Near-Lightspeed Accelerator 	
Mixed 	 	Soul Discerner Training 	+25% Covert Operation Speed 	Flexible Keratin Tusk + 
Butuiller Co. Family Drone + 
Jowler Ball Field Set 	
Mixed 	 	Xenoanthropology 	Artifacts are discovered 20% more often 	Cocoon Flies + Isotopic Decay Three + Breeze Weed; MedalMark Media Cube + Polypeptor Organic Antifreeze + Auratic Magnet; Superposition + String Weaver + Carbon Hail	
Mixed 	 	Slumber-Slaughter Extract 	+50% Worker Build Speed 	Thoughtful Chess Set + Seismic Sounding Fork + M-Theory Capsule 	
Mixed 	 	Ground-Penetrating LIDAR 	+100% Expedition Speed 	None 	
Mixed 	 	Statecraft 	+2 from Agreements 	Isotopic Decay Three + Near-Lightspeed Accelerator + Breeze Weed 	
== Galleries ==
=== Old Earth ===
=== Alien ===
=== Progenitor ===
== Trivia ==
* One of the Old Earth Artifacts that can be found is a video game named Isotopic Decay 3, in a reference to Half-Life 3.
== See also ==
* Artifacts in other games
Category:Rising Tide