Protection from Normal Blunt Weapons (Wizard Spell)

By means of this spell, the wizard bestows total invulnerability to such normal bludgeon­ing weapons as maces, war hammers, mauls, and similar weapons (type B), when these are used to attack in hand-to-hand combat. Further­more, the protection causes a reduction of 1 from each die of damage (but no die inflicts less than 1 point of damage) inflicted by magical blunt weapons (such as a mace +7 or the maul of the titans) or wielded by creatures of excep­tional size and strength (creatures with base Hit Dice of 4+1 or more, such as an ogre or a giant wielding a club). Note, however, that this spell does not confer any protection from such magi­cal attacks as spiritual hammer.
This is actually one of three spells, each of which must be learned separately: protection from normal blunt weapons, protection from normal edged weapons, and protection from normal missiles. All three spells can be applied to the same creature at the same time.
The material component for this spell is a piece of a broken blunt weapon.
Notes: Uncommon for abjurers; otherwise, rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells