ChasmWings (Dragon Cat114)/Page Redo

===Directory===
Overview 	Introduction • Rules/Guidelines
Appearance 	Physical • Subspecies • Anatomy
Biology 	Lifespan • Abilities And Weaknesses • Mutations • Hybridization • Living Requirements • Senses
Territory 	Location • Habitat • Landmarks • Settlements • Provinces • Housing
Government 	Sovereigns • The Royal Family • The Archivists • Covens • The Meon • Representatives • Laws/Lawmaking • Trials/Courts
Society 	Social Classes • Occupation • Economy • Trade • Currency
Culture 	Architecture • Traditions/Holidays • Languages • Technology • Music • Arts • Literature • Religion • Fashion/Armor • Folktales
Military 	Battle Strategy • Rankings
Relations 	Canon Tribes • Fanon Tribes • Reputation
History 	Historical Figures • Significant Battles • History
Naming Schemes	First Names • Surnames
Resources 	Subpage Guide • Gallery
==Overview==
===Introduction===
Chasm
1. : a deep cleft in the surface of a planet (such as the earth) : gorge. built a bridge over the chasm. 2. : a marked division, separation, or difference.
ChasmWings are a bat/Wyvern inspired fanon tribe that belongs to Robyn. These dragons are highly reclusive individuals, who keep their secrets and are known for playing their cards close to their chests, much like NightWings. They are incredibly intelligent and are referred to by humans (scavengers) as “Cavern-Dwellers” or “Cave Dragons”.
===Rules/Guidelines===
A Note
Be creative with your designs and colors! You don’t have to stick to any of listed patterns or exampled color palettes. You can also feel free to ask me on my message wall or in the comments (be sure to ping me @Dragon Cat114) for any permissions you may need!
Keep in mind I am looking for well-written characters. I have full permission to deny your request if asking for permission/special permission.
In addition, any instances of theft/vandalism of this tribe’s design, page formatting, details, or anything akin will be reported and dealt with immediately.
Reading Hybridization is highly recommended before creating a mixed blood dragon.
No Permission Required
*Normal ChasmWings
*DrupeWings
*MicroWings
*Hybrids With Canon tribes
*Hybrids with fanon official tribes (must obey the fanon official tribes Terms Of Use)
*Four-Limbs
*Nobles
*Coven Members
*Guards/Soldiers
* Normal Professions
Permission Required 
*Earthspeakers
*Banebringers
*Royalty
*Historical Figures
*Coven Leaders
*Rare professions (aid to the Count/Countess, etc)
*SuperSonics
*Representatives
Special Permission Required
*Future/Historical Archivists
*Future/Historical Meons
*Future/Historical Sovereigns
*Hybrids with non fanon official fantribes (Must have explicit permission from me).
Not Permitted 
*CragWings (They are extinct)
*Firescales
*Fireproof bodies
==Appearance==
===Physical===
====Description==== 
*Large ears
*Four horns (total; two on each side)
*Two hind limbs
*Large, velvety wings
*Fins on the end of tail
*Fins on each side of tail (near base)
*Three distinctive black diamonds beneath each eye
*Fur/A Messy sail-like frill down back
* Extremely hard underbelly scales
*Long, serrated fangs
*Thick and serrated claws
* Two wing-talons on each wing
* Three spikes running down chests
* Nose Spike and two small spikes on chin
*Face horn (below ear)
*Forked black tongues
*
<tabber>
|-|Physique=
ChasmWings are light bodied with extremely strong hind limbs. Their main wing-vein is also extremely strong as ChasmWings will use them in place of frontal limbs. They have long, sturdy tails that, if trained enough, can be used to smash rocks. Their claws are slightly flatter than average and are short and blunt. They are serrated and similar to a spade. They are used for sifting/digging. They have large wings with thick wing veins. Their wings are often torn or ripped, and have a clear layer of thick skin within the membrane so they can still fly.
ChasmWings have four sharp horns and long serrated fangs. These serrated fangs are used specifically for tearing flesh, and they contain veins with poison inside (see Anatomy for more details). ChasmWings have thick fur, with a blubber-like layer beneath. This blubber layer helps insulate them in their colder, cavernous environment. 
Instead of having fur over their entire bodies, ChasmWings have sturdy, Diamond-hard scales that slot together like armor on their underbellies. These slotted scales sometimes stick up slightly. In addition to scales on their underbellies, they have hair-less, highly sensitive patches along their bodies. These patches are typically circular, but can be oval or diamond shaped (very very rarely). These hairless patches (they have thin but durable scales over them) are used to sense vibrations in the air and help with echolocation. These patches can be very easily injured, due to their high sensitivity.
ChasmWings have midnight black tongues that are almost always forked. Very very rarely are they not forked, but in some specific families that gene is present. 
ChasmWings have very large ears that can rotate 360° in a full circle. These ears are very acutely tuned and trained to pick up the high pitched chirps emitted by other ChasmWings. See Senses for more details.
|-|Size=
ChasmWings are on the smaller side of the scale. A ChasmWing’s wingspan can range from 40-50 feet (12-15 meters) in length, and they can weigh up to 1, 200 pounds (544 kilograms). Most other dragon tribes are fairly tall in height, but ChasmWings only get around 15 feet (4 meters) at the shoulder, and around 20-30 feet (6-9 meters) in length from muzzle to fin tips. 
|-|Patterns/Markings=
ChasmWings have many patterns available to them due to their fur. They typically use the same classification that is commonly used for horses. They are not limited to these patterns, however, all ChasmWings have three diamond shaped markings below each eye. See images for examples of patterns. Keep in mind these are only examples and do not have to have this exact pattern.
Dapples
Dappled ChasmWings typically have spots across their back legs that extend to their wings. There are three main kind of Dapples, which are slightly dappled, dappled, and extremely dappled. Slightly dappled typically have freckles across their noses/front shoulders. Dappled have them along their back legs/wings/tail. And extremely dappled have speckles all over wings, tail, face and shoulders. Typically dapples are darker or lighter than the main fur.
Splashed
The coined “splashed” pattern is typically seen when the underbelly/underscale color spreads upwards and into the main body/scales. Typically this splashed feature includes the underscale/underbelly color creeping upwards on the tail, wings, chest and face. 
Overo
Overo is typically when a lighter color or white is displayed in streaks along the sides, face, and tail.
Frame Overo
Dominantly darker talons/tails while the rest of the body is lighter. 
Ombré
Ombré fades typically occur darker at the tail and fade lighter until the head, or darker at the head and lighter until the tail. 
Piebald
Piebald is when the ChasmWing’s sail is lighter than their body, and there are large patches of white/lighter colors all over the body.
Tovero
When the talons are a lighter color than the main body and there are white/lighter patches along the head, neck, and back.
Pinto
When the underbelly is darker than the mainscales/body.
Leopard
Spots or circular shaped markings along the body. Can be lighter or darker than main color.
</tabber>
====Coloration====
ChasmWings come in a variety of colors, most commonly including earthen shades or tones. However more shades (including neon colors and colors of the typical rainbow) are present, but slightly less common.
<tabber>
|-|Earthen Tones=
Earthen tones are the most common shades possessed by the ChasmWings. Most are typically shades that match the stone around them, coated in gray or charcoal. The earthy colorations are influenced by the level of the “Stone Hive” that the dragon lives on. Dragons that dwell closer to the surface, or on the surface have paler colors, or colors that are more rich. The lower a dragon lives the darker or more sickly their colors may appear. 
Dusted gray greens are valued shades by the ChasmWings, and dragons are considered lucky to have them because they’re complimented well by the dragons’ fashion styles. The darker the greens the more valued the colorations are. 
|-|DrupeWing Tones=
DrupeWings are typically more fruit colored, like their namesakes. Pastels or pale colors are more common due to the community living in direct sunlight, nearby to RainWings. DrupeWings enjoy dressing more lavishly to compliment their brighter colors. 
|-|CragWing Tones=
CragWings appeared to be carved from stone. They had pelts in gray and black tones, often patterned in various mineral-like ways. They possessed markings of many pattens, often mirroring the fracture styles found in many minerals. Some also had metallic sheens to their fleeces, known as “luster”. These lusters ranged in various styles, including metallic, dull, and pearly. Pearly was a trait typically inherited by royalty.
</tabber>
===Subspecies===
ChasmWings’ subspecies have few variations compared to other tribes. ChasmWings’ subspecies are similar to the variant species of bats, and other objects commonly found below ground or in caves. The typical ChasmWing has the similarities of the most common bat species, including the little brown bat, Yuma myotis, the big brown bat, the pallid bat, and California myotis. 
Other ChasmWing species are commonly like other species, such as micro bats, fruit bats, and vampire bats. However, CragWings vary in a different way. 
<tabber>
|-|CragWings=
====Introduction====
CragWings are the more mineral aligned ancestors of ChasmWings. Known to scavengers as “gem dragons” or “stone dragons”, they presented more rock-like appearances. For example, their fleeces contained “luster” which is how light reflected off a mineral. This tribe used to reside on Pantala. 
====History====
CragWings are the more cavern aligned ancestors to ChasmWings. Formerly one of the most formidable dragon tribes, the CragWings were originally a Pantalan tribe. The tribe migrated from Pantala when tensions between the SilkWings, LeafWings, and HiveWings began to rise. They fled and arrived stealthily on Pyrrhia, and no one gave their appearance a second glance. 
With their mysterious demeanor, they brought along a milky eyed dragon, who spoke in lost and unusual tongues. This dragon, named for the rarest mineral in existence, was deemed “The Meon” and was rumored to be a living omen of death and destruction. The Meon predicted the future, though most thought it was a scam, the dragon was shockingly accurate. The Meon was avoided out of fear, though an ancient SkyWing King (Smaug) saw the dragon as an opportunity. Forged upon lies, King Smaug issued an alliance with the CragWings, who gratefully accepted. Later, more honest bonds were forged with SandWings and MudWings. 
Smaug drained the CragWings dry, he demanded treasure in order to keep the alliance, and Count Coleura didn’t have a choice. Soon, the CragWings would lead a strike against the SkyWings, only for the rebellion to result in a complete massacre. What remained of the CragWing society, including Count Coleura’s daughter, Heiress Magnesium, who unknowingly became leader when her father was slain in battle, escaped into the caves beneath Jade Mountain, safe finally from the SkyWings. Using their earthspeak, the most powerful earthspeakers in ChasmWing history formed the Stone-Hive. A massive bee-hive shaped structure that hung in an underground abyss. Here the CragWings would later evolve into a smaller, remarkably more reclusive tribe known as the ChasmWings. 
====Abilities====
The CragWings had many, if not all of the same abilities as the ChasmWings, due to them being passed down through genetics. However, one particular ability was already incredibly rare as is, did not survive the generations. 
This ability was known as “gemallege”. Gemallege was a rare possessed ability inherited by fewer than 50 individuals. With this ability, you could summon gemstones from the earth, and bring golden coins to the surface. Gemallege involved a pink glow in their user’s eyes, veins (only along the front talons), mouth/ear insides, and spirals up horns. Gemallege is a combination of two words, similar to leafspeak.
The two parts of the word are “gem” a valued mineral found deep within the earth and “allege” to claim. 
====Weaknesses====
CragWings were extremely sensitive to sunlight. Mandatory breaks from sunlight were enforced, due to the event of petrifaction if exposed for longer than 5 hours at a time. Once turned to stone, the CragWings were required to be held beneath running freshwater, not salt water. They mist remain there for a full day, until the exact hour of petrifaction before they were restored. Be petrified too many times, and you would die. Thankfully the future ChasmWings did not inherit this trait due to the constant lack of sunlight in their daily lives.
|-|DrupeWings=
====Leadership====
Despite being a subtribe, the DrupeWings do still have a moderate amount of control over their government. Alongside following the Sovereign, Archivists, and Meon, they have an appointed Mayor. The mayor is currently Flying-Fox Lemoncoat.
====Appearance====
DrupeWings are a fruit colored subtype of ChasmWings. They often have brighter fur, and paler shades due to living in direct sunlight. DrupeWings are slightly smaller and have longer tails to be more RainWing-like. Otherwise, they remain the same as ChasmWings. Often there are instances of DrupeWings born with scales instead of fur, giving the subtribe a mismatched appearance. DrupeWings have longer, more RainWing-like tails, shorter frontal fangs, more sun-adapted eyes, brighter fleeces, and sometimes small frills. 
====History====
It is presumed that this group was formed by several, unrelated Rain/Chasm hybrids. Due to the close proximity, these hybrids became common. Eventually they moved away from the Stone-Hive, and settled in treetop communities closer to where RainWing’s live. The subtribe is still too small to qualify as its own tribe, and they’re happy to remain under the control of the current sovereign, though they do have a Mayor. 
====Naming Schemes====
Are typically named after fruit bats, and have more fruit related surnames such as “Lemoncoat” or “Cherrywing”. These often describe the DrupeWing’s appearance.
|-|MicroWings=
====Leadership====
MicroWings play a lesser part in the government, but still abide by the Sovereign and Archivists’ laws and rules. MicroWings typically interact less with the main community than other subspecies, but some are still active in the leadership roles and in the courts. They have a few mayors, but other than that they abide by the main ChasmWing leaders.
====Appearance====
MicroWings are essentially ChasmWings but smaller. A normal ChasmWings’ wingspan gets to be up to 40-50 feet (12-15 meters) but a MicroWing’s only gets to 30-40 feet (9-12 meters). In addition, they only weigh around 1, 000 pounds (or 453 kilograms). MicroWings are even shorter than normal ChasmWings growing to around 11 feet (3 meters). They’re only around 15-20 feet (4-6 meters) in length, from their muzzles to their fin-tips. 
====Abilities====
MicroWings have the same abilities as ChasmWings, the only difference being they have less natural fighting ability.
====Weakness====
MicroWings are more susceptible to violence than ChasmWings, and most other dragon tribes in general, due to being smaller. 
|-|VampireWings=
====Leadership====
VanpireWings still follow the main leadership that the ChasmWings put in place, but due to being more independent for a subtribe, they have their own leader as well. Their leader is called a Count, and their current one is Count Dracula. VampireWings have a reputation that they uphold for being more chaotic and reckless than the rest of the ChasmWings.
====Appearance====
VampireWings are known for their hooded eyes, pale colors and dark sails. They always appear to have their eyes half closed, due to their high sensitivity to light, even in the darkest of caves. They live deeper in the mountains than most ChasmWings, rendering them incredibly pale color-wise. Their sails are uncharacteristically dark though, and are almost always pure black. VampireWing eyes are darker as well, and they have a white sclera to accent their dark irises. They can also have green irises, but that’s rarer. VampireWing fangs are longer than the average ChasmWing’s and they’re serrated as well. 
====History====
VampireWings are the result of a mutation in the ChasmWing bloodline, a mutation that created dragons who hungered for blood. They’ve been around since the CragWings, and were considered to be bad luck and a bad omen. They were often cut off from society or thrown in prison, but that changed when the CragWings moved underground. The VampireWings had adopted better than the CragWings for living underground, and the CragWings had to turn to them for help.
====Abilities====
VampireWings are capable of inheriting all ChasmWing special abilities, as well as having their normal ones. VampireWings are given other abilities. They have a certain healing bacteria in their saliva that helps to clean the wounds they inflict on their victims when they drink. VampireWings also have enchanted night vision, as well as the ability to turn into actual bats. Turning into bats gives them an advantage when they need to drink, because they can hunt animals without drawing attention to themselves. Their longer fangs can retract up into their jaws to be the same size as a normal ChasmWings. 
====Weaknesses====
VampireWings are infamous for their inability to tolerate sunlight. They live in the deepest parts of ChasmWing society to avoid all contact with sunlight as possible. Their highly sensitive skin can burn just by glimpsing sunlight, so they keep to the caves unless it’s nighttime. Their eyes are also extremely sensitive to sunlight, and they dominantly use dim torches and lamps to light their homes. VampireWings can also only go a certain amount of time (about 2 weeks) before having to drink blood, or they will become incredibly week. They also have to eat normal food as well, and need a steady supply of both food and blood. Other ChasmWing’s blood nourishes them the best, but they typically don’t drink from a ChasmWing unless the dragon is willing. Normally they just drink from animals.
</tabber>
===Anatomy===
<tabber>
|-|Skeletal System=
ChasmWings have a very unique skeletal system. In total they have roughly 347 bones, and each one is considered “diamond hard”. 
The hardness of a ChasmWings’ bone was tested and recorded many years ago. ChasmWings scraped deceased others’ bones against various minerals, and the only mineral that could mar them was a diamond. Diamonds are the only object used to sharpen other diamonds, so they deemed the bones diamond hard. 
Due to the strength of these bones, when they break, they require quite a bit of time to heal. The average severe fracture (for a human) takes about 3-6 months to heal, but for ChasmWings it can take nearly one full human year. Splints can help speed up the process. 
The most common type of fracture among ChasmWings is having the bones crushed. Cave-ins within the ChasmWing mines are frequent and dangerous, typically resulting in mangled wing and destroyed bones. With crushed bones, there’s not much that ChasmWing medical technology can do, so the limb is typically amputated. 
ChasmWings have about 57 large vertebrae in their skeletons, which are separate with little discs of cartilage (similarly to humans). They have 44 ribs (total), with 24 in their neck and 20 in their flanks/chests. Despite not having front limbs, ChasmWings still possess shoulder bones, and a front humerus. 
|-|Muscular System=
Since muscle deteriorates after death, ChasmWing scientists typically don’t try to study it, so they have no detailed diagrams of them. ChasmWing muscles (namely in the hind limbs) are extremely strong. The wings are often used as in place of frontal limbs, giving most ChasmWings stronger wings for better flight stamina. 
|-|Nervous System=
The ChasmWing nervous system extends far throughout their body, making them highly sensitive to touch. This helps them thrive in their pitch black environment. The pale, fur-less markings along their sides are clustered with even more nerve endings than for other dragons. This helps them feel the sides of caves as well as the vibrations in the air from echolocation. They also have very sensitive pads on the bottom of their talons. These pads toughen and harden as the ChasmWing ages, to prevent their talons from being cut.
|-|Vascular System=
ChasmWings are smaller that most dragon tribes, so they have smaller hearts. Their veins extend everywhere in their bodies, and they have a relatively calm heart rate. Like most larger animals, their heart rate is slower to allow blood to reach everywhere on their body before sending more. They’re often prone to head rushes and altitude sickness. Especially because they live so far underground. 
|-|Organs=
Like most dragons they have the same organs, two lungs, brain, heart the whole thing. In addition to those, they also have a venom gland, like a snake. Their venom gland is located in the upper part of their skull, near their nasal cavity so it can reach their fangs. They have larger lungs that are tougher than most tribes. They’re more resilient because the ChasmWings have spent eons breathing in rock and coal dust.
</tabber>
==Biology==
===Lifespan===
<tabber>
|-|Egg=
The incubation period for a ChasmWing is 20-30 days, or around a month. The eggs are typically clustered together in a familial hatchery in their parent’s homes. A ChasmWing can have 1-2 eggs at a time, like most other dragon tribes. ChasmWing eggs are a stony gray, with streaks of dark brown. They’re made to camouflage with soil and rocks, and were previously left hidden in small holes when the tribe still lived above ground. ChasmWing eggs must be kept warm for at least 18 days before hatching, and should be kept around 95-98° Fahrenheit, which is easily accomplished by an adult laying with them. ChasmWing eggs should not be exposed to direct sunlight because their shells are somewhat thin, and the sunlight could harm the unborn hatchling. 
|-|Wyrmling=
A Wyrmling (also know as a hatchling or whelp) is a newly hatched ChasmWing. Wyrmlings are very small, and are hatched both blind and deaf. They are confined to their nest for about 1-2 weeks or until their eyes/ears open. They also hatch without visible fur, which is instead very small. They have pinkish skin, but their underbelly scales are already the shade that they will be for the rest of the ChasmWing’s life. ChasmWings hatch with naturally blue eyes, similarly to most baby mammals. The will develop their “true” eye color around 4-6 months, and their eyes should begin changing colors around the middle of their 3rd month. Wyrmlings are hatched with extremely small horns, and without chest spikes, those grow in around 1 year.
|-|Dragonet=
A ChasmWing is considered a dragonet around one full dragon year of age (the equivalent of two human years). At this age they will have gain their chest spikes, eye color, and natural fur/body colors. Dragonets learn to the fly around the age of 2 (HY) as well, and are often stuck in padded cloaks by their parents to prevent injury.
|-|Juvenile=
|-|Adult=
|-|Elder=
</tabber>
===Abilities And Weaknesses===
====Special Abilities====
<tabber>
|-|Banebringers=
Text
|-|Earthspeakers=
Text
|-|Supersonics=
Text
</tabber>
====Tribal Abilities====
-Echolocation
-Venom
-Sharp Hearing
-Cold resistance
-Night vision 
-Swimming abilities 
-Flight Stamina 
====Weaknesses====
-Heat intolerance 
-Sunlight
-Pyrophobia
-High Pitched/Loud Noises
-Tight Spaces
===Mutations===
===Hybridization===
===Living Requirements===
===Senses===
==Territory==
===Location===
===Habitat===
<tabber>
|-|Inside=
|-|Outisde=
</tabber>
===Landmarks===
====Diamond Lagoon====
====River Of Flame====
====Twin Peak Spire====
The Twin Peak Spire is the ChasmWings’ name for the tip of Jade Mountain. This place is considered sacred ground due to it being where numerous ChasmWing funerals were held (namely for royalty or dragons of stature). The ChasmWings are often displeased when their funerals are interrupted by dragonets from the academy. 
===Settlements===
===Provinces===
===Housing===
==Government==
===Sovereigns===
===The Royal Family===
===The Archivists===
===Covens===
===The Meon===
===Representatives===
===Laws/Lawmaking===
====Laws====
====Lawmaking====
===Trials/Courts===
====Trials====
====Courts====
==Society==
===Social Classes===
===Occupations===
===Economy===
===Trade===
===Currency===
==Culture==
===Architecture===
===Traditions/Holidays===
===Languages===
====Echo====
====Elden Idyllic====
Elden Idyllic is a language spoken by the ancient CragWings.
====Dragon====
====Runic====
===Technology===
===Music===
===Arts===
===Literature===
===Religion===
====Beliefs====
The ChasmWings are polytheistic, meaning they believe in more than one deity. They have one for each of the major elements that affect them. They strictly refuse to honor the sun, because it is their greatest enemy. The sun can cause blindness in a young ChasmWing, the sun can burn the skin of a ChasmWing with the utmost ease, and the sun could petrify their ancestors. 
The stories passed down from the ages of CragWings including the six deities explained below, as well as the tale of the creation of these deities. These stories shaped the ChasmWings’ religion in a specific way, giving it a similar feel to Roman, Greek, Norse, or Egyptian mythology. 
====Animus Magic====
ChasmWings are fascinated by the aspect of animus magic. ChasmWings are unable to genetically have Animi, and the only way to become one was to be enchanted. Magic itself plays an important role in ChasmWing religion, considering Arashi (the storm deity) uses magic to create the heavens and earth. 
====Afterlife And Funerals====
====Deities====
<tabber>
|-|Storm Deity=
One of the first deities and one of the deities of creation, Arashi is the ChasmWing’s storm deity. Formed from pure energy, Arashi is one of the most powerful deities in ChasmWing religion.
Arashi’s full title is Arashi Stormbringer of the Daunting Clouds. Arashi is the deity of storms, thunder, hurricanes, the sky, the ocean, and creation. Many newcomers to the ChasmWing beliefs think it unusual that the Deity of the most destructive force is the overseer of creation. Others will reply that “without the rain, there cannot be the rainbow”. This statement is that without the destructive forces of nature, beautiful things cannot be created, just how the forest benefits from wildfires, the ocean benefits from a storm. 
Arashi is said to be a tall, four-legged deity, possibly a hybrid. Arashi possesses a pelt of shifting shades, grays, blues, purples, blacks, reds, any shade of the changing weather or sky. Arashi’s coat is long and untidy, always wind ruffled and salt sprayed. Arashi’s four horns have curved from age, and have an elegant arch. Arashi’s talons and eyes are black as night, and speckled with stars. Arashi’s irises are alabaster white, bleached as snow, but can cloud over quickly. 
Arashi’s counterpart is Rokku, deity of the earth. The two compliment each other, providing the world with hurricanes and earthquakes. As the sky rumbles, the earth shall reply. 
Sacrifices commonly made: Shells, vials of rainwater, food, driftwood, marine animals 
Counterpart: Rokku Earthshaker
Children: Yuki Snowwhirl, Yōgan Ragegaurder
Deity Of: Storms, The Sky, Hurricanes, The Ocean, Rainfall, Creation
|-|Earth Deity=
Deity of the earth, Rokku, is Arashi’s counterpart. Rokku commands the earth, chaos, war, destruction, and all rage beneath the surface. Rokku’s horns coil and branch similar to an elk and a ram, providing the deity with an unusual appearance. Rokku’s fleece is wooly and long, curled and untamed. Rokku’s wings are torn and ripped, rendering the deity flightless. Rokku’s fangs are chipped and stained with blood, and the deity’s mood is usually aggressive. Partnered with the slightly calmer Arashi, rage hot as magma burns beneath Rokku’s exterior, and though the magma doesn’t break through very often, when it does, it has a tendency to destroy anything in its path.
Rokku’s eyes are a bright scarlet, with black irises, and the deity is brutally scarred. The gifted full title of Rokku, is Rokku Earthshaker of the Molten Core. Rokku’s underbelly is coal black, with veins of gold and orange, like the lava lurking beneath the Ebony surface of the planet. 
It is often questioned why Rokku is paired with the oceanbringer Arashi, and anyone’s reply is “without destruction there cannot be creation”. Rokku’s control of volcanic eruptions created new land, provides new surfaces to be replenished by Arashi’s healing rains. 
Sacrifices Commonly Made: Interestingly colored rocks/pebbles, obsidian, food, confessions of rage
Counterpart: Arashi Stormbringer
Children: Yuki Snowwhirl, Yōgan Ragegaurder
Deity Of: Chaos, Earth, Earthquakes, Volcanic Eruptions, War, Destruction, Rage 
|-|River Deity=
Born of the flooded incisions in the rock, Kawa reined over most forms of flowing water, including rivers and streams. Alongside these, Kawa possessed healing properties and protective abilities. This was created from the fact that wading in a river could deaden your scent trail, making you harder to track. This was Kawa’s protection of anyone who uses the rivers. 
Kawa’s pelt is said to be waterlogged, always drenched and slick, though never feeling wet. Kawa was said to have a mane of water droplets, and a hazy appearance. Kawa wears a crown crafted of pearls, sticks, and moss, which may seem unusual, but is rumored to be very beautiful. Kawa’s full title is Kawa Riverkeeper of the Rushing Tributaries. Kawa also became known for finely crafted mists and fogs, as well as moss. Kawa’s sacred animal is a frog or newt, due to the deity’s protection over animals. 
Kawa was created in kind with the moon deity, Tsuki, and has always been grateful for Tsuki’s willingness to stop Arashi’s terrible night storms. The two are related.
Sacrifices Commonly Made: Amphibians, vials of river water, river stones
Sibling(s): Tsuki Moonkeeper
Children: None
Deity Of: Healing, Rivers, Streams, Protection, Mist, Fog
|-|Ice Deity=
Yuki Snowwhirl is the deity of the cold, of the frozen north, of ice, and sleet and hail. Yuki also resides over the silence brought by the heavy drifts of snow, and the peaceful deaths caused by being frozen. 
Yuki was created from Arashi Stormbringer and Rokku Earthshaker, alongside Yōgan Ragegaurder. Yōgan and Yuki are polar opposites, one peaceful and cold, the other fiery and fierce.
|-|Moon Deity=
|-|Lava Deity=
|-|Bone Deity=
</tabber>
====The Tale Of The Storm And The Quake====
Once, when the terrain was still new, the sky and the earth fought. Earthquakes ravaged the land, disfiguring the carefully crafted peaks and slopes. Hurricanes lashed the beaches, flooding the incisions in its rocky surface. Arashi and Rokku battled, rearing waves of sea and ground, spewing ash and steam into the fragile atmosphere. Talons lashed, molten blood flew, fangs were bared, and the world tore itself to shreds from the inside out. Formed from the conflict, twin deities of opposing sides rose from the hottest temperatures, and the iciest depths. 
Yuki, commander of the frosted lands, was created warm-blooded from the combination of magma and frozen water. Twin of the icy deity, rose Yōgan, commander of the hellish landscapes locked beneath the churning surface. Fire raged beneath Yōgan’s fleece, burning the deity’s heart, mind, and soul. Yōgan ruled over the brutal deaths, the underworld, the blood shed, the murders, everything that was tearing the world apart in a different way. Yuki, however, owned the snow, the silence, the peaceful demises, blizzards, and passing in one’s sleep. Yuki was opposite of Yōgan, and the two fought beside their parents. Yōgan on the side of Rokku, and Yuki on the side of Arashi, and still the elements fought.
The battle raged for centuries, or eons, nobody knows for certain. But soon, the seas were exhausted, the skies choked with ash and smoke, the land coated in a sheen of fire. The war had to end soon, or the deities themselves would disappear, having destroyed the things they rein over. With the rage of a storm and the power of the ocean, Arashi doused Rokku’s fire, extinguishing the life burning within the deity. Arashi, onyx fangs stained with Rokku’s molten blood, stared in horror at the damage inflicted. The sky had slain the earth, the two could not exist without the other, life could not exist without both. The storm must rumble, and the earth must reply. Arashi’s shifting pelt turned dark as night, as the earth crumbled and vaporized in the sea. Yōgan was furious with Arashi, and the lava churning within the deity burst forth, and cooled with the tide. Rocks, dark as Arashi’s pelt sank to the depths, and piled until they breached the surface like a whale. And there, that minuscule pile of boulders, was a hope. The boulders were land, earth. The more Yōgan and Arashi fought, the more terrain could be saved, and soon the deity Rokku’s eyes opened once more. Rokku and Arashi formed a mutual partnership, as one could not exist properly without the other. Rokku would speak, cause the earth to shatter in furious waves of rock, and Arashi would reply, sending a tidal wave to heal the cracked ground. The cracks in the ground became the first rivers, who soon developed a conscious, like the rest of the deities. Kawa accepted control of the rivers’ flow, alongside other things, including healing, protection, and amphibians. During Arashi’s heavy rains, Kawa’s rivers would flood their banks in the dark, spilling over the sand and damaging the fragile life beginning to emerge.
Kawa begged the storm deity to cease the downpours, but Arashi refused. 
“There are no other deities to quell the danger of the night.” Arashi had replied, and so the storms raged. In spite of Arashi’s words, a deity did rise to calm the frightful darkness. Tsuki was a silver deity, always shifting and vanishing with the shadows. Tsuki scooped up three Pearls washed ashore by the hurricane filled eves, and tossed them into the sky.
The Pearls grew until it filled the heavens, parting the clouds and bathing the fields in dappled light. Tsuki deemed the Pearls the “moons” and placed them and all the dark’s inhabitants under silver winged protection. Tsuki became the keeper of stars, dreams, restful sleep, the moon, and all nocturnal creatures. 
It is still said that Tsuki’s watchful eye can be seen in the center of a full moon, Kawa’s talon prints in the muddy banks, Arashi’s roar in the hurricane, Yuki’s whispers in a blizzard, Yōgan’s murmurs in the ears of the ill intended, and Rokku’s growl in the tremble of the earth.
A poem emerged from this historical event, one still repeated in storybooks. 
Through ice and storm
Blood and fire
A towering ire quelled by the rivers deep
Moonlight dried the river’s weep
Onyx fangs, lava stained 
Iris white, burned with fright 
Darkness lifted, tranquility gifted 
Revel in the new life
===Fashion/Armor===
====Armor====
ChasmWings have very distinctive armor. Typically their armor is made from thin yet strong panels of iron or steel, with dyed black leather straps. Occasionally higher rankings officers/generals will have armor made of obsidian.
ChasmWings often wear gauntlets, or armor strapped to their legs (whether two as normal or a four-limber). These gauntlets connect behind the leg with thin metal hooks attached to the leather. The leather is often melted into the iron during forging, when the metal is at a safe temperature. The gauntlet is then strapped to the front limb, and is either fitted specifically to a dragon’s limb or is a generic round oval. 
ChasmWing helmets are unusual in the sense that they are almost always obsidian. Despite obsidian being heavy normally, ChasmWings carve it out so it’s thin and strong, with usually an iron lining inside for extra protection. Typically the ChasmWings go into battle without a helmet, and since resigning from warfare, these helmets are mostly used as hard hats for young dragonets so they do not get hurt. 
ChasmWings also use tail-guards. These Tail-Guards either extend over the ChasmWing’s sail and leave that out, or just cover all of it. There are two forms of tail-guard, the first being one that only runs along the top of the tail, as shown in the concept sketch. The other kind means there are armored plates on both the top and bottom of the tail instead of only the top. 
ChasmWing chestplates are built to be flat against the chest and curve around the underbelly and sides. They have small slots that line up with a ChasmWing’s chest spikes, and leather straps around the back that buckle in a fashion similarly to a belt. 
====Fashion====
===Folktales===
==Military==
===Defenses===
===Offenses===
===Distinctive Styles===
===Battle Strategy===
===Rankings===
==Relations==
===Canon Tribes===
====HiveWings====
Despite living nearby the HiveWings when on Pantala, the CragWings never solidified an alliance with them due to the unstable government present within the society. The HiveWing uprising is what initially drove the tribe out to begin with. 
====IceWings====
The ChasmWings and IceWings have little contact, outside of meetings of the monarchs. ChasmWing messengers often travel through the Ice Kingdom, and the two tribes could make neutral allies due to the ChasmWings’ cold resistance. 
====LeafWings====
The CragWings valued their alliance with the LeafWings, and often traded goods with them. The CragWings could excavate gemstones from the earth, and in return, the LeafWings would provide them with an endless supply of deadly plants, which was useful for protection and defense. 
====MudWings====
====NightWings====
====RainWings====
====SandWings====
====SeaWings====
====SilkWings====
====SkyWings====
===Fanon Tribes===
====AevumWings====
ChasmWings and AevumWings are allies due to proximity. They have less contact with this tribe than the WealdWings, despite being closer. The AevumWings are valued trade partners. 
====AnguirusWings====
-Placeholder Text-
====ArachWings====
Bat-like and spider-like. The two tribes have bonded over underground societies. Despite living on different continents, the tribes keep in contact, and the ChasmWings would be willing to assist the ArchWings if the need arose.
====PlusWings====
The two are neutral companions with a very slight alliance. Neither are very active in the alliance, but the PlusWings would like a better partnership.
====StrikeWings====
The StrikeWings and ChasmWings are allies through trade. The ChasmWings operate a valued mining system, and the StrikeWings trade Pantalan goods for raw ores. 
====UnderWings====
An UnderWing explorer from Pantala once took refuge in the ChasmWing stone hive. The UnderWing returned to their homeland and proposed an alliance with the tribe, who accepted. The alliance was weakened by a plague, though the two monarchs still occasionally exchange letters. 
====WealdWings====
Due to close proximity, the WealdWings and ChasmWings have bonded with each other, and with the AevumWings. Their beliefs are fairly similar, and they often share trade routes with the river.
===Reputation===
==History==
===Historical Figures===
====Counts/Countesses====
====Sovereigns====
====Meons====
====Archivists====
===Significant Battles===
===History===
==Naming Schemes==
===First Names===
===Surnames===
==Resources==
===Subpage Guide===
*Historical Figures
===Gallery===
__NOTOC__
Category:Tribes (Fanon)
Category:Work in Progress
Category:Content (Dragon Cat114)