Gear/Ammo MTR Inferno (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Mortar_Inferno_Half
Manufacturer: Generic
Carrying a hefty payload of Inferno gel does this shell ignite an area around its impact. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	28000	All 	All
* Up to 1 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 3 Area-of-effect heat damage to units in radius.
* Deals area-of-effect damage within 45 meters of impact
* Target generates 2 heat for 2 turns.
* -50% damage dealt with this Ammo
* Always ignites terrain.
* 2 burn duration.
* 2 burn strength.
* Missed indirect shots will scatter between 15 and 75 meters.
* MTR Ammo - 20 Shots
* Volatile Ammo rolls Twice to explode
* 280 Cbills Cost per Shot.
* Ammunition Box can explode for 5.5 damage, 4 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
20 	280 	5.5 	4 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
BJ-1CR	HND-GRM	MAD-8A
RGH-1P	SKT-5M 	TNS-8S
TXZ-B 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2