Telekinesis

Telekinesis is a kinetic ability to manipulate physical objects without direct physical contact from the user. 
== Telekinesist ==
Someone who works with telekinetics to help them develop and control their powers. 
== Limitations ==
Telekinesis has several limitations. 
=== Fatigue ===
Telekinesis is also physically or psychologically fatiguing. Straining telekinetic ability can even be crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
=== Telekinetic Strength ===
Telekinetic “strength” is proportional to the user's mitochondria, meaning an opponent with greater physical strength than the user's mental strength may break free, or even be immune to the ability altogether. Telekinetic strength can be improved through meditation and intense physical training.
Another risk is that the user can find themselves with one whose control over themselves is greater than the telekinetics at a fundamental level.
=== Stunted telekinesis ===
For some entities, telekinetic ability is fixed, it can neither lessen or augment no matter the amount of training and meditation.  
=== Telekinetic shutdown ===
Telekinesis also requires intense amounts of concentration, focus and mental effort to use properly.
Telekinesis is weakened or nullified by stress, fear, distractions, disbelief, lack of confidence, morale and willpower, etc. As such, good telekinetics are typically confident and fearless, sometimes to the point of overconfidence. 
=== Telekinetic recklessness ===
Telekinesis can unwittingly be triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability. Ghost and banshee meltdowns are a prime example of this.
===Telekinetic specific binders===
Covering handcuffs used to cancel telekinetic abilities.
=== Self imposed limitations ===
A compromise for telekinesis is the inability for it to work on organic matter. Thus counteracting the "pinch blood arteries to the brain", and telekinetics cannot control a naked person.
Another caveat is the speed at which telekinesis takes place, making the process too slow to be a real threat unless cornered.
Another caveat is that the more precise the operation, the more energy required in terms of focus, the better the user needs to be knowledgeable about the target or what it wants to do.
== Tactics ==
A common use for telekinesis is immobilizing an opponent telekinetically, thus preventing any physical attacks while freely attacking the opponent with many objects the telekinetic controls and manipulates at great speeds.
This is an effective move in combat however it should be noted that characters with sufficient physical strength can break free of this control, as they can generate more physical force than the telekinetic user generates.
Telekinetics can "sense" the features of objects they have telekinetic manipulation and control over. Many types of telekinetic abilities often take more exotic and specific forms, allowing their wielders to specialize in fantastic feats. Rearranging the structure of a certain matter, controlling fire, and bending light are examples of these abilities. Many telekinetics are unable to manifest the full strength and magnitude of their abilities beyond their specialty. 
This is simply underdeveloped telekinesis as telekinesis is the manipulation of matter, no matter the nature.
Manipulate gravity
A form of telekinesis to manipulate an object's weight. Leaves handprints on what is manipulated
Manipulate adhesion
Modifies an object's adhesion relative to a physical object. Leaves superheated hands and footprints on surfaces climbed on.
Use of telekinesis creates heat and visible hand prints in the air.
Manipulate intertia
Completely immobilizes an object or makes it unstoppable.
Category:Telekinesis
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Category:Abilities
Category:Kinetics