The Islands of Korinthia, Waves of Democracy

== Tiamat Aftermath ==
When Tiamat broke from her prison, the worlds landscape changed and shifted. The same can be said for Korinthia. Being an island nation, the sea levels rose and flooded many of the small village towns and valleys further inland of the islands. Some major cities such as Phephke and Hydra were taken completly under the waves. The Korinthians had to flee to other islands or in the hills and wait to see if the sea would give back thier homes. Which it did over time, but a couple decades after Tiamat was defeated. And with its most powerful ally, Sanctus, in ruins, the influence and sway that Korinthia once had has diminished. They are still in the process of rebuilding and the waves have not given back all that was theirs. 
== Overview ==
Korinthia is a cornerstone of culture and traces its origins back to the Age of Ancients. Which not many can proudly say. Its still one of the world's only and true democratic systems. Its lands lush and beautiful even after the floodings. But with the proud heritige and gorgeous landscape, its people have suffered long term due to Tiamat. While life used to be relatively easy here, its becoming increasingly difficult to maintain any form of momentum. Monsters were less of an issue for the Korinthians in the past. But Tiamat's awakening gave the beasts that hid in their lairs and dark caverns courage and resolve to emerge from them. Korinthia needs its heroes now more than ever. The stories of grand adventerers in the poems and songs of Korinthian tradition need to no longer be songs anymore. 
The Heroes Journey: Dragons, manticores, trolls, ogres, cyclopes, gorgons and all sorts of manner of beasts have decided to go on the attack against Korinthia after the Tiamat Crisis. In modern day Korinthia its encouraged that every boy and girl learns how to wield a spear and a shield by age 12. Hunting their first deer by 15. Once in a while, traditionally once a a season, groups or teams of hunting parties go in search of monster nests and beasts to slay. The Seasonal Pouching is what they call it. For them these days its a form of competition amoung cities and towns. The more monsters you kill, or powerful beasts contributes to your teams tally. By the end of the season the tally is marked up and the winners have gifts of gold and treasures, among other things. A scrib or bard always acompanying them to tell the epic tale or song of these raids and battles. And at few times some of these adventurers and soldiers rise to become famous in their own right. Some even attempting the Trial of the Promethean Fire. 
The Promethean Fire: An ancient artifact known as the Promethean Fire lies dormant in its embers, waiting for worthy heroes to come and challenge its trials. The Promethean Fire was said to be a gift to the Amazons by a race called the Olympians, but there is little mention of the Olympians in any study. The fire gifts the heroes that beat the trails with what can only be described as epic heroism. Giving them long life and uncanny resistance, but has bound them to the islands of Korinthia. They can never leave her shores. 
== Economy and Resources ==
While not very rich in precious materials, its food and fabric stuffs are considered to be exotic to most. Many Korinthians are also skilled craftsmen. Its people live simply but adequately. The vast trading fleet they once hosted has been reduced to a tenth of its size after the Crisis.
== Culture and Climate ==
While many of its people live in small fishing and farming villages, everyone is treated to basic education and training of skills. First thing that strikes a foreigner about Korinthia is its obnoxious splash of colour its buildings, clothing and artwork, a real display of joy and creativity. Its climate is mostly warm throughout the year, but occasional summer storms are common. While most the the globe has strayed away from worship of the gods as a cultural thing, the Korinthians still hold onto their faith to their patron gods such as Athena, Ares, Hermes, Centaures, Minerva and Thorin. 
== Politics, Perception and Magic ==
Korinthia is a democracy in where each island votes for its leader, and each of those leaders run for Primarch to be the leading face of the nation to the rest of the world. However after the Crisis there was an almost 50 year vacuum of power during the floodings and seperate factions developed over this time. While currently things are running how they used to, with an exception of a few rival political parties rising up and advocating for a different system of leadership. While the current Primarch has pleged to focus inwards and rebuild Korinthia, these other factions, notably the Sons of Ares, express their desire to expand outwards. 
Divine Oracles: Arcane magic since the Inquisition in Korinthia is almost absent entirely. Korinthia does not have anything against such things naturally, but its people gravitate to more divine ways of utilizing magic. Through prayer or worship of the gods. While some are born with divine sparks and are said to be prophesized children. Bestowed the gods' blessings. But the same is said with curse and foul magics. Promises and pleges hold great sway over the shores of Korinthia, and it is wise to be one of their word. 
== Grymheim Activity ==
Korinthia in its current state of affairs has no big interest in Grymheim. Mostly adventurous individuals or the Sons of Ares have taken up a place in Grymheim, although very small in the grand scheme of it. The native Gealdyr don't even acknowladge the name Korinthians as to them they could be easily confused for the same as any other outsiders.