Sentry Launcher

Sentry Launcher is a mechanical enemy in Final Fantasy VII Remake and "Episode INTERmission". In the base game, it is fought in the Upper Sector 7 and Corkscrew Tunnel.
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==Stats==
==Abilities==
Abilities in italics lack names in-game and, hence, have unofficial names.
: = Physical damage
: = Magic damage
Ability 	Range 	Description 	Block	
Full Salvo 	Ranged	Fires 13 missiles at target. 	 	
Missile Launcher	Ranged	Fires 3 missiles at target. 	 	
Electro Charge 	Ranged	Releases a sphere of energy around itself.	 	
Missile Launcher from FFVII Remake.jpg|Missile Launcher.
== Battle ==
The Sentry Launcher is a dangerous stationary-type mechanical enemy that can pose a threat on both long and short range combat. Their primary means of attack is launching missiles at their targets, and if a character is in close-range, they'll use Electro Charge, encasing themselves in lightning and expanding. The player cannot interrupt the Sentry Launcher once it starts charging up its missiles. Its actions, when not charging up its laser beam attack, can be interrupted. Much like the vast majority of mechanical enemies, the Sentry Ray is weak against . Being a stationary enemy, the Laser Cannon cannot be knocked down in any way, and it resists .
=== Hard Mode ===
On the hard difficulty, the Sentry Launcher will use Full Salvo more often.
=== Episode INTERmission ===
They appear alongside the boss The Crimson Mare, but only in the first battle phase, making them missable for Enemy Intel completion if the player advances the battle too fast; it is best to assess them at the earliest opportunity. Lightning Ninjutsu and lightning magic are still good against them; Sonon will use free spells onto Yuffie's target if he has paired with whenever Yuffie uses an ATB ability; this means using the ranged Windstorm on the launchers may be smart even if they greatly resist wind.
==Etymology==
Its Japanese name is "Missile Launcher". 
Category:Enemies in Final Fantasy VII Remake