Avalia

== About Avalia ==
In a different dimension, Earth is a planet called Avalia. The land did not split in the exact same as in the story you know of Pangea. This world was a mesmerizing sight to behold, distinct from our own in appearance and essence. Magic pulsed through the very air, with the sun serving as its radiant source. Avalia's star was unlike any earthly sun; its luminous, pink hue bathed the sky in a delicate shade of blush. Across the planet, colossal mushrooms towering like trees and ancient trees touching the very skies adorned the landscapes. The forests were painted with vibrant hues, and the paths illuminated by the twinkling lights of pixies. Majestic castles perched atop mountain peaks and villages nestled in picturesque valleys, much like the fairytales you would imagine.
In the mystical world of Avalia, countless species thrived, beyond the wildest dreams of humankind. From enchanting fairies to fearsome orcs, the realm was a tapestry of magical creatures. Long ago, there existed only one elven race: the light elves. These humanoids, with their characteristic long, pointed ears, possessed the remarkable ability to manipulate light energy. Alas, not all were content with this power. Some of the light elves harbored malevolent personalities that brought about a fateful transformation. Their magic changed from the pure, radiant light to a dark, corrupt force, and their physical appearance even changed as well. The light elves, horrified, branded them as evil and cast them out. 
Over time, these outcasts, the dark elves, interbred and formed their own race, passing on their dark magic to their offspring, which would exist in their bodies independent of their personality. Despite the fact that not all of the dark elves had malevolent personalities, they were nonetheless subject to the negative reputation. Discrimination and mistrust shrouded their existence, isolating them from the rest of elven society and stoking resentment. They quickly grew tired of the cold northern lands they had been banished to and decided to attempt to subjugate other territories.
After many failed attempts in their desire for conquest, the Malthemoor , home of the dark elves, became ever desperate and sought out an ancient power once only considered myth. The Dark Dragon, a demigod being with overwhelming power. Unbeknownst to the other Avalian kingdoms, Malthemoor's king was able to build a bond with the Dark Dragon. The dragon bestowed the dark elves the upper hand they needed to strike Avalia with their newly attained might. Decades of pain and oppression followed to subjugate the other races to the will of the Malthemoor. The dark elves have been vengeful and unkind with their influence. They are able to have total influence over all Avalian governments and run things the way they see fit. 
As the decades passed, a rebellious group began to form who followed their own myth: the five demigod dragons of each earthly element. The legend goes that they’ve hidden away after having distaste for both each other and lesser beings. It is also said that only a being able to tame their respective element can reach them in their sanctuary. However, even if they do, they will need to pass the dragon’s test to prove they are worthy of counsel. 
Humans who are brought to Avalia hold the power to wield elemental magic, despite their banishment in the past. A prophecy states that humans who die in a manner involving the needed element may be able to wield it in Avalia if they are brought over at the moment of death. For example, a human being struck by lightning at that moment can be brought into Avalia and be able to manipulate it. Light elves have machines called dimensional rift opening machines, or DROMs for short. Magic can be channeled to use the machine to find exactly who they are looking for. Once these select humans are brought to Avalia, the rebels plan to split off into specific groups to train and prepare for the day when the humans can pass the dragon's tests.
== Timeline ==
- Update to how long war was ago -World begins or History is loosely recorded 
~10,000 years ago 
- 3,400 years ago Elven, Dwarven, Fairy, and Demihuman kingdoms are fully established. (Not all at the same time, But this is where they all meet the mark around this time) 
- 3.200 years ago, first dark elves appear. 
- DROM precursor invented as the Kingdoms continue to advance. 
- Around 3,000 years ago conflict of expansion between kingdoms incites war. Humans are brought to Avalia and used by different sides. 
- Around 2,997 years ago, the war ends with dispatching of the most dangerous humans and a magical barrier is erected around Avalia. Once you sail to a certain point in the ocean, you reach the barrier and can not go any further. Treaty is made to never summon humans again. Remaining humans age out within 70 years. 
- around 2,995 years ago, dark elves are banished to Daka Island with pressure from the other kingdoms and their continued crime against Avalians around 
- 2,600 years ago, Malthemoor Kingdom is established. 
-Around 110 years ago Malthemoor Kingdom declares war on Avalia. The War ensues for 5 years with Malthemoor victorious. 
- 105 years ago - Most of Avalia is under complete rule under King Zanithel of Malthemoor except for the Fairy Kingdom 
- 104 years ago The Fairy Kingdom is defeated and Avalia is under complete control. 
- 15 years ago - An insurgency within the Fairy Kingdom happens which leads to retaliation from the dark elves against the Fairy Kingdom. This results in the assassination of the living members of the prior ruling family, in hopes of squashing any future problems
==Avalia Magic Theory by Maihk Aech (By FunnyGuy on RoleplayerGuild)==
The magic of Avalia's many races come in various forms and produce different effects. We know this, but what is the source of fuel for this. Look no further than the orbs you see in the sky. The sun is responsible for powering magic with its vibrant energies. These forms of magic include:
*Light Magic
*Chloromancy (Plant Magic)
*Healing Magic
*Pyromancy
*Aeromancy
The two moons are responsible for powering magic with the energy they reflect from the sun. The energies that were once used to power the magic affiliated with a light twist and change reflected off of the moons. This phenomenon fuels the following forms of magic:
*Dark Magic
*Cryomancy
*Demonic Magic
*Geomancy
*Hydromancy
== Dark Elf Rule ==
=== AVALIA LAWS UNDER KING ZANITHEL* ===
Criminal Offenses include and may be related to the following: 
* Stealing 
* Assault 
* Murder 
* Slave Trade 
* Piracy 
* Treason to the Kingdom
* Disturbing the Peace (subjective) 
* Illegal Trade 
* Dealings with Dragons 
* Disrespect toward Dark Elves (subjective) 
These offenses vary in punishment that is selected by the courts and recommendations are taken by the Warden of the region where the crime was committed. If the crime(s) occurred in multiple regions, the region where the last crime was committed will have jurisdiction over the verdict. Verdicts can be as low as imprisonment or as high as execution. Torture and enslavement are acceptable verdicts. 
Wardens have the authority to bypass court proceedings and set any verdict of their choosing without limit. Decrees in place include the following: 
Reference to former kingdoms and royalty are punishable 
Dark Elves are primary citizens of Avalia with exceptions made on an individual basis determined by current service to the kingdom or past service to Malthemoor. All other races are considered secondary citizens with their rights being left null to the actions of Dark Elves. Warforged are not considered citizens and do not hold any rights. They can be served and reside in Avalia but even second-class citizens can treat them as they wish. Crimes above against Warforged are not punishable unless it impedes the rights of other citizens. All races are welcome to enlist in the Avalia Army except Light Elves. 
Recruits will be stationed at Fort Keyrel for initial training and later assigned after training and reform have been completed. Wardens may add laws to their regions but cannot remove or adjust laws without the king’s approval. Dragons and dragon lairs are to be avoided for the safety of the kingdom due to the volatile and unpredictable nature of these creatures. 
Orc Settlements fall outside of the kingdom’s jurisdiction. Slave trade is deemed illegal but ownership of slaves is not. Selling and purchasing slaves through the use of amas is punishable, except under the condition of unpaid debts or if the slave is a Warforged. Dark elves can arrange for a second-class citizen to be a slave through the courts. 
Warforged can be enslaved by any citizen without any contractional agreement. Everyone in the kingdom has freedom of religion as long as it does not impede on the rights of other citizens. 
Practice and worship of religions that do not include Lunathea as the “most high” must be conducted in private. Violators will be imprisoned. 
Service to the kingdom can bypass laws on a case-by-case basis. 
Drugs are permitted for recreational use as long as they do not impede on the rights of others or actions under the influence do not disturb the peace.
Any accusation made by a Dark Elf toward lower class citizens or Warforged WILL be investigated. Suspects will be considered guilty until proven innocent. Disturbing the peace is a subjective offense. Be wary.
=== Wardens ===
These are the Wardens for the following locations appointed by the King. You can reference them if you like. Hit me up if you're in need of more details about any of them.
Illuminata - Verneus Talven (Dark Elf Male)
Aquaria - Garl Snagnazog (Orc Male)
River Bloom - Theron Vesairus (Dark Elf Male)
Ironhold - Nestera Bryrith (Dark Elf Female)
Roshmi City - Ravus Solsta (Dark Elf Male)
Fort Keyrel - Kol Varanasi (Dark Elf Male)
Avian City - Gerun Myraxia (Demihuman Dragonborn Male)
Myriamor - Nero Vizla (Dark Elf Male)
Port Vanarosa - Thessia Luumis (Dark Elf Female)
North Pass and Winter Fairy Settlement - Brom Alberon (Demihuman Bear Male) 
== Map ==
=== Demi-Human Settlements ===
Creatures in this area: cats, dogs, foxes, rodents
Roshmi City 
This city is extravagant and beautiful. It is extremely large and has a population of 1 million. Most are demi-humans but other species are allowed to reside here. It is an overflowing pot of culture and events. It is booming with fortune and wealthy citizens. Demihumans of all sorts of species can be found here.
North Pass 
This island has a small community of demi-humans more suited toward the cold, consisting of arctic species. It is fairly rural over here but folks are very polite and kind.
Oak Island
This island has more feral, less civilized demi-humans. Their speech is very basic, if any. There are no building structures. 
Aquaria 
Offshore from Wyn Island, a city of mermaids can be found deep on the sea floor. 
Avian City 
Up high east from Roshmi City, flying demi-humans choose to live up here very often to stay amongst their own. 
Myriamor 
Desert species of demi-human tend to flock to this desert city, but this is a very mixed settlement where all races can be found, much more than Roshmi City. 
=== Daka Island ===
Creatures in this area: Many Dragons, Hydras, Goblins, Trolls
Malthemoor
The dark elves reside on this island. They have made do with what they have and made their own city. It is colder up north so they often dress in heavy clothing. The Daka Black Market resides here in the open as a normal shop here.
===Species- Centric Areas===
Creatures in these areas: pixies, foxes, bears, wolves, reptiles, birds, many species of insects, rodents, unicorns, trolls, ogres
Riverbloom
This is a very large area that stretches out to all the homes seen on the map with markets, high-end homes and a high population of 500,000. This is mostly a magic-focused community focused on traditional values. There are woods with skyscraping trees and areas of mushrooms as large as the trees. The mushroom forest near Riverbloom is often lit up with pixies.
Illuminata
This is a prosperous elf territoryis located in the Jungle of Avalia. They are very into trade and prospering careers in many sciences and engineering. They have amazing technological advancements such as the rift opener. It has a population of 600,000.
=== Key Trade Points ===
Yenworth
This is the northern trading point. All sorts of species come here to trade and barter. Many sailors port here to rest and eat the Yenworth Inn and Tavern.
River Port 
This is a port by the Forest Canal with extensive things to do and see. Sailors and those looking for a fun night out alike will often find themselves here.
Port Vanarosa 
This is the southern trading spot. Pirates tend to gravitate toward this one as law enforcement is a little scarce so far from Avalia.
=== Orc Settlements ===
Aldrakh 
The Aldrakh Orc Clan is known to be quite civil but often war with not only the Dugmaghord orcs, but also the dwarves nearby. They have been tending to side with the dark elves during conflict. They are the more populated orc clan and thus tend to have better resources, architecture.
Dugmaghord
The Dugmaghord Orc Clan are known to be the more savage of the orc settlements just wanting to loot as much of anything as they can, only siding if there is profit to be gained. They are less in population meaning less shared things and more finances. They do not fear losing what they have and tend to focus on raiding and plundering to replenish anything they do lose. These orcs are not to be trusted.
=== Dwarf Settlements ===
Ironhold
Dwarves can be found all along the mountains, mining away, however, Ironhold is their biggest and most known settlement.
=== Miscellanous ===
The Dreaded Isles
This is the most dangerous part of the sea, where sea creatures of all sort have been known to terrorize sailors. Worst of all is the kraken! Much like the Bermuda Triangle in our world, many lives are lost in this area, sometimes mysteriously. Whirlpools and all sorts of dangerous events tend to happen here, making some people believe it is a magical epicenter of sorts.
Wyn Island
This is a grassy desert area with an abandoned castle. The ruins of an ancient civilization can be found but other than that, it has been overtaken by wildlife.
The Uninhabitable Zone
This is the area on the most southern peninsula of Avalia where most life cannot survive. This is where demons come out from the abyss and tend to thrive.
===Unnamed Winter Fairy Settlement -===
The winter fairy settlement is a very tight-knit village and there is no class system. Winter fairies look out for each other and make sure everyone is well cared for. Their population is around 5,000. They are able to flourish in the cold and have no problem with it. They have become experts in gathering food and hunting in their community. People live in around the same size homes. The law made is that the bigger the family you have, the bigger the homemade. If people need a bigger home, everyone pitches in to help them make a bigger home for their family. 
== Geography, Flora, Fauna, and Climate ==
===Area 1 - Tundra===
==== Climate ====
* It is very cold and dry, with a brief, chilly summer and a bitterly cold winter. Spring and fall are only short periods between winter and summer.
* Nights can last for weeks when the sun barely rises during some months in the winter and the temperature can drop as low as -94° F/-70° C. During the summer the sun shines almost 24 hours a day. Summer is usually warm but only lasts 50-60 days. Temperatures can get up to 54° F (12° C), but it can get as cold as 37° F (3° C).
* The ground is frozen up to 3 feet deep; this is called permafrost.Winds can blow between 30 to 60 miles (48 to 97 kilometers) per hour. It is super windy near the mountainous regions.
* Very little precipitation
==== Geography ====
* Dragon Spine Mountains cover the NE corner of Daka Island, the rest is mostly flat beside Daka Volcano. Coniferous forests lie here as well.
* In the brief summertime when some of the permafrost melts, it is very soggy and becomes covered with marshes, lakes, bogs, and streams that breed thousands of insects and bird species. Swampy areas in some spots.
==== Flora and Fauna ====
Plants: mostly mosses, shrubs, grasses, heaths, and lichen. Some flowers. Some birch trees.
NATIVE TO AVALIA:
* Poison bushes - the leaves on these bushes are poison to the touch as well as the berries on them called death berries)
* Glalo - black flowers with triangular petals and sharp thorns
Animals: hares, rodents, wolves, foxes, bears, wolverines, some ducks and birds.
NATIVE TO AVALIA:
* All types of dragons in large numbers. it's the only place red or white dragons can be found
* Wendigos - dwell in the frozen forests until winter before heading south.
* Wyverns
*Polar Owlbears
* Griffons in mountains
* Phoenixes inside or around the volcano
=== Area 2 - The Taiga ===
==== Climate ====
* Cold generally
* The summers are rainy and humid. Summer temperatures can range from a low of -7° C /20° F and a high of 21° C/ 70° F depending on how north you are. They last from 50 to 100 days. The forms the precipitation comes in are rain, snow, and dew. Most of the precipitation in the taiga falls as rain in the summer.
* The spring and autumn are barely existent.
* Low rate of precipitation (snow and rain), and short growing season. Winter fairies tend to have an influence on the snow rate though. Snowstorms and blizzards can occur. Winters last up to 6 months, with average temperatures below freezing with temperatures ranging from -54 to -1° C (-65 to 30° F) in the northern areas.
==== Geography ====
* Bluehorn mountains are located near the northern coast.
- Plants: lichens, mosses, shrubs, foxglove, grasses, heaths, flowers, belladonna, raspberry, blackberry, and cranberry bushes, in lower regions apple trees and orange trees coniferous trees(pine, white spruce, hemlock), as well as blueberry bushes.
==== Flora and Fauna ====
Plants: mostly mosses, shrubs, grasses, heaths, and lichen. Some flowers. Some birch trees.
NATIVE TO AVALIA:
* Poison bushes
* Glalo
* Alaberry bushes - very sweet and tangy pink berries)
* Tunto trees - VERY tall trees with thick orange trunks
* Riverfruit Trees - these trees grow exclusively near rivers and have the sour yet sweet large purple-colored fruits
* Snowberries - white berries that only grow in the winter
* Curling Trees - branches on these trees curl in bizarre ways and are absurdly long
* Habakuus - a giant carnivorous plant that will open up causing unsuspecting travelers to fall inside and digest them in its acid.
Animals: lynx, wolverines, bobcat, rabbits, red squirrels, red deer, elk, moose in lower areas, bears, foxes, wolves, hares
NATIVE TO AVALIA:
* Griffons, Rocs, Hippogriffs and harpys in mountains
* Goblins in swarms
* Ogres
* Trolls
* Wyverns
* Beastmen
*Ergen
*Polar Owlbears
*Horned Alamoo
*Frogfly
*Giant Spider
* Hydras
* Around 5 black dragons dwell in the swampy caves in the area.
=== Area 3 - Deciduous Forest ===
==== Climate ====
* These areas are that of deciduous forest with a temperate climate. There are four distinct seasons: spring, summer, autumn, and winter
* Precipitation is a lot higher. It is more humid where storms can occur.
* Winters are not as brutal but can get pretty cold. 
==== Geography ====
* Rivers and lakes, mostly flat deciduous forests
==== Flora and Fauna ====
Plants: oak, beech, maple, elm, and walnut trees, foxglove, azaleas, mountain laurel, huckleberries, mosses, many herbal plants, grapes, apples, pears, peaches, plums, cucumbers, nectarines, cherries, apricots, avocados, blueberries, raspberries, elderberries, blackberries, and kiwis
NATIVE TO AVALIA:
* Fleefa Trees - bear Fleefa fruits which are large, blue, and very sweet. They weigh up to 20 pounds because they are so big. The trees are very big as well as the branches in order to be able to hold up such weights as you can imagine
* Alaberry bushes - very sweet and tangy pink berries
* Tunto trees - VERY tall trees with thick orange trunks
* Riverfruit Trees - these trees grow exclusively near rivers and have the sour yet sweet large purple-colored fruits
* Mushroom trees - these are not really trees but the mushrooms are as big as trees and there are actual mushroom forests so they are referred to as such
* Thornflock - a medium-size tree with large thorns that bears small very poisonous spiny berries. One berry is potent enough to kill 100 people.
* Habakuus - a giant carnivorous plant that will open up causing unsuspecting travelers to fall inside and digest them in its acid.
Animals: foxes, ducks, bears, deer, squirrels, bunnies, wolves, reptiles, birds, many species of insects, rodents, boars, chickens, cows, pigs, goats, deer, sheep
NATIVE TO AVALIA:
* Pixies
* Unicorns
* Pegasus
* Goblins in swarms
*Frogfly
* Ogres
* Trolls
* Wyverns
* Beastmen
*Giant Yornis
*Owlcat
*Horned Alamoo
* Hydras
* Owlbears
*Burstag
*Joverine Boars
*Long-Tailed Lorfen
*Jackalope
*Flame-Winged Fowlkin
*Fairy Deer
*Sweetkins
*Carbuncle
* Around 5 green dragons dwell in the forest caves around the lower parts of the mountains in the area.
=== Area 4 - Meditarrenean ===
==== Climate ====
* It is quite hot and a bit on the drier side here. It rains but not super often. All 4 seasons.
* Winter is very mild and is usually about 10°C/50°C lowest. Summer is very hot at 40 °C/104°F highest.
* Wildfire problems at times
==== Geography ====
* Rivers and lakes
* Plains, spread out leafy trees
==== Flora and Fauna ====
Plants: poison oak, oak trees, yucca, shrubs, cacti, palm trees, hawthorn, mahogany, sycamore tree, alder tree, pine trees, lavenders, poppies, roses, grapes, almonds, strawberries, oranges, walnuts, dates, figs, kiwi fruit, nectarines, olives, pistachios, prunes, avocados, grapes, lemons, melons, peaches, cucumbers, plums, sycamore, cottonwood, ash, eucalyptus, watermelon, berries, oranges, cocoa, coffee beans, and strawberries.
NATIVE TO AVALIA:
* Fleefa Trees - bear Fleefa fruits which are large, blue, and very sweet. They weigh up to 20 pounds because they are so big. The trees are very big as well as the branches in order to be able to hold up such weights as you can imagine
* Alaberry bushes - very sweet and tangy pink berries
* Tunto trees - VERY tall trees with thick orange trunks
* Riverfruit Trees - these trees grow exclusively near rivers and have the sour yet sweet large purple-colored fruits
* Mushroom trees - these are not really trees but the mushrooms are as big as trees and there are actual mushroom forests so they are referred to as such
* Thornflock - a medium-size tree with large thorns that bears small very poisonous spiny berries. One berry is potent enough to kill 100 people.
* Habakuus - a giant carnivorous plant that will open up causing unsuspecting travelers to fall inside and digest them in its acid.
* Talamaki - Giant venus fly traps about five feet tall
* Chima nuts - very salty peanut-like nuts
* Mami trees - Pink trunk trees with very soft leaves
Animals: coyotes, rabbits, deer, alligators, bears, owlbears, lizards, cougars, foxes, squirrels, chipmunks, rodents, chickens, cows, pigs, goats, deer, sheep
NATIVE TO AVALIA:
* Pixies
* Unicorns
* Owlbears
* Goblins
*Cockatrice
*Hippogriff
* Ogres
* Trolls
* Pegasus
*Burstag
* Wyverns
* Beastmen
*Jackalope
*Giant Yornis
* Hydras
=== Area 5 - Tropical Jungle ===
====Climate====
* Tropical climates are very hot and humid all year round.
*Rain is very common.
====Geography====
* Mostly flat jungle with plenty of springs and streams
*A river runs through the northern end
*Karst Mountains between the jungle and desert.
====Flora and Fauna====
Plants: lilies, monkey brush vines, kapok, pitcher plants, orchids, palm trees, bamboo, oak trees, fig trees, corpse flowers, mahogany trees, Ramón trees
avocados, coconuts, figs, oranges, durians, lemons, grapefruit, bananas, guavas, pineapples, mangos and tomatoes; vegetables including corn, potatoes, rice, winter squash and yams; spices like black pepper, cayenne, chocolate, cinnamon, cloves, ginger, sugar cane, tumeric, coffee and vanilla and nuts such as cashews.
NATIVE TO AVALIA:
*Fleefa Trees - bear Fleefa fruits which are large, blue, and very sweet. They weigh up to 20 pounds because they are so big. The trees are very big as well as the branches in order to be able to hold up such weights as you can imagine
*Alaberry bushes - very sweet and tangy pink berries
*Tunto trees - VERY tall trees with thick orange trunks
*Dregus Trees- Tall trees that droop with leafy vines
*Riverfruit Trees - these trees grow exclusively near rivers and have the sour yet sweet large purple-colored fruits
*Habakuus - a giant carnivorous plant that will open up causing unsuspecting travelers to fall inside and digest them in its acid.
Animals: Monkey species, leopards, tigers, frogs, snakes, various bird species, various reptiles
NATIVE TO AVALIA:
* Pixies
* Goblins 
* Trolls
* Wyverns
* Beastmen
*Cockatrice
* Hydras
* Agoo agoo
*Foslich
*Ebiseral Tiger
*Anjaman
*Giant Spider
*Frogfly
*Thorrax
*Treeant
*Joverine Boars
*Striped Rivershark
*Bloodjacks
*Giant Frogs
*Slime
=== Area 6 - The Desert ===
==== Climate ====
* Hot and dry; this is a desert
* Not much of a winter
* Blazing hot days; cooler nights
* Spring and Autumn are not much of a thing here. It just mostly always summer with a very brief winter. Opposite of 1
==== Geography ====
* Flat, dry, sandy, what you would expect from a desert...
* Water is lacking
==== Flora and Fauna ====
Plants: shrubs, short woody trees, turpentine bushes, prickly pears, brittlebush, cacti
NATIVE TO AVALIA:
* Cactus Trees - 50 foot high cactuses
* Sand berries - bushes that grow red berries that taste like cinnamon
* Gowa berries - salty berries
* Qam fruit - brown, long fruits that grow on rare desert plants that make sweet things taste salty and sour things taste sweet; expensive since only in the desert
* Nawa cacti - Neon pink cactuses
Animals: desert foxes, lizards, camel, scorpion, tarantulas, antelope, snakes
NATIVE TO AVALIA:
* Wyverns
* Hydras
*Carbuncle
*Giant Spider
*Guard Drake
* Sphinxes
* Near the oasis of the Orcs are goblins and ogres
* Around 5 blue dragons stay in the harsh desert, dwelling inside various caves.
=== Area 7 - The Uninhabitable Zone ===
====Climate====
* Dry and very hot, too hot for most organisms to withstand
====Geography====
* Barren with rocks and caves. The earth is dry and cracked.
====Flora and Fauna====
Plants: Very dead trees and plants that are beyond recognition
NATIVE TO AVALIA:
* Bleak Hound
*Corpse Hunter
*Basilisk
*Dread Predator
*Flesh Render
*Goregryff
==Gems and Rocks==
=== Gems Native to Earth: ===
* Rubies --> Rare
* Sapphires --> Common
* Emeralds --> Common
* Diamonds --> Common
* Aquamarines --> Very Rare
* Quartz --> Common
* Amethyst --> Rare
* Citrine --> Common
* Moonstone --> Rare
* Peridot --> Very Rare
* All the ones on Earth are here
=== Ores Native to Earth: ===
* Iron --> Common
* Copper --> Common
* Tin --> Common
* Gold --> Rare
* Silver --> Rare
* Obsidian --> Common
* Cobalt --> Very Rare
* Titanium --> Rare
* Aluminum --> Common
* All the ones on Earth are also here.
=== Gems only in Avalia ===
* Demon Core --> Similar to a red ruby --> Mined from Uninhabitable Zone --> Legendary
* Diubite --> Rough and spiky, usually black in color with green flecks --> Found in the desert --> Rare
* Seraphintine --> Very light blue orb with yellow spirals on the inside --> Found high in the mountains --> Legendary
* Zalmianitun ---> Purple and pink hard material, kinda sparkly --> Found in the mines --> Common
* Arestrine --> Very shiny orange rock; soft in texture and smells pleasant --> Found in the desert --> Common
* Gorestria --> Blue, pink and purple mix, has white flexes and is fondly referred to as a galaxy rock --> Found high in the mountains --> Rare
* Fellarntite --> Thin and glass-like; red in color --> Found by the coastlines --> Rare
* Valeionthyst --> Rough and coarse; turquoise in color and smells like burnt rubber --> Found in the Tundra --> Common
* Hyurionite --> Very light green and usually smooth --> Found high in the mountains --> Common
=== Ores only in Avalia ===
* Nul Metal --> This metal is both lighter, and more durable, than adamantine. It has a glossy silver sheen and is the most durable --> Legendary
* Mithril --> Light and durable with a silver color; it is easy to maintain and holds a sharp edge --> Very Rare
* Adamantine --> Dull green in color; extremely durable but can be broken; Holds an extreme edge --> Very Rare
*Tyrfing Stone --> stone that looks like plain cobblestone with red veins laid in and weighs less than natural cobblestone, even when held in the same quantity. Magical property it provides: Sharpness. A red tint when viewed under the sun, magically reduces the weight of the sword. It is ground into powder/sand/ smelted into an ingot of iron, then reforged into steel --> Rare