Draw Upon Holy Might (spell)

Draw Upon Holy Might is a 2nd level priest spell only usable by cleric and paladin classes. It increases the Strength, Dexterity, and Constitution of the caster.
Gorion's Ward may gain an innate ability of the same name during the Baldur's Gate campaign.
==Description==
==Gameplay==
This spell is applied to the caster only.
Upon completion of the fast-casting spell, the caster is illuminated by a white pillar of light upon their sprite for a few seconds, and two texts display, reading <CASTER>:"Casts Draw Upon Holy Might", as well as "Strength Modification".
A sound effect is audibled when the spell is cast, and another will sound when the spell expires.
For the duration of the spell the recipient will show a color pulse effect on their sprite.
A player character will show an icon (No. 135) titled "Draw Upon Holy Might" on their portrait for the spell's duration.
The spell bestows a variable bonus to the caster's Strength, Dexterity and Constitution attributes, ranging from a +1-point value to +6 at casting level 18, although the limit is 25 for any ability score in the game.
When ability scores are boosted, this may temporarily alter many factors such as the caster's THAC0, applied weapon damage, Armor Class, current/maximum Hit point value, and even possible regeneration of hit points - the degree of bonus effects realized in gameplay is tied to the specific ability score value that was improved and by how much.
This spell can be removed by any applicable Dispel Magic effect.
This spell is not cumulative with itself, and a second casting won't "stack" with the first.
==Notes==
*The HP of the caster may increase due to the CON bonus applied by this spell. When it expires, the increase will be deducted from their maximum and current HP. This may cause the caster to be killed if they have sustained too much damage.
*Keep in mind that stat bonuses are not linear; for example, adding +3 STR to a caster with 15 base STR results in a modest -1 THAC0 and +2 damage bonus; adding +4 STR results in a massive -3 THAC0 and +7 damage bonus. This makes the spell's usefulness highly dependent on the stats and level of the caster.
*While the normal duration is 1 turn, if the party rests while it is active, the spell will extend through the entire rest. This can be used to gain HP regeneration from high CON, fully healing the caster. This will also apply to longer travel times on the World Map.
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition priest spell Draw Upon Holy Might differs considerably from the BG video game spell version.
When this spell is cast, the priest's body shudders and glows with a shimmering aura as it becomes a vessel for the power of his god. As a result, the caster may choose to increase one ability score (only Strength, Dexterity, Constitution, and Charisma are eligible) by +1 per three levels of his experience (+1 at 3rd level, +2 at 6th, etc.).
Only one attribute may be increased to a maximum of +6 and may not exceed 25.
When the spell ends, the energy abruptly leaves the priest's body, leaving him physically and mentally drained. He is nearly comatose and can do nothing but rest for the next 4d6 turns. A successful Constitution check (at the priest's normal attribute score) reduces this time by 50%.
The material components are the priest's holy symbol and a vial of holy water that has been blessed by the high priest of the character's faith.
==Gallery==
Draw Upon Holy Might Screencap.png|Spell in action
Draw Upon Holy Might effects (BGee).png|Spell effects in action
==Mod content==
Spell Revisions mod has changed this divine spell, revising its scaling cap, and which spells it can stack with and a new description. See below:
Draw Upon Holy Might
Level: 2
School: Evocation
Sphere: Combat
Range: Personal
Duration: 1 turn
Casting Time: 2
Area of Effect: Caster
Saving Throw: None
When this spell is cast, the priest’s body shudders and glows with a shimmering aura as it becomes a vessel for the power of his god. When he does this, his strength, dexterity, and constitution scores are raised by 1 point for every 3 levels of the caster, to a maximum of 3 points at level 9. This spell is not cumulative with itself or with other similar spells.
==External links==
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*Advanced D&D 2nd Edition Wiki - Draw Upon Holy Might (Priest Spell)
Category:Cleric 2nd level spells