Sounds.json/Java Edition values before 1.9

Sound Event 	Sounds Used 	Category 	In-Game Event(s)
ambient.cave.cave 	ambient/cave/cave1ambient/cave/cave2ambient/cave/cave3ambient/cave/cave4ambient/cave/cave5ambient/cave/cave6ambient/cave/cave6ambient/cave/cave7ambient/cave/cave8ambient/cave/cave9ambient/cave/cave10ambient/cave/cave11ambient/cave/cave12ambient/cave/cave13 	ambient (Ambient/Environment)	Being within 10-20 blocks of an area not exposed to the sky with a light level of less than eight.
ambient.weather.rain 	ambient/weather/rain1ambient/weather/rain2ambient/weather/rain3ambient/weather/rain4 	weather (Weather) 	Being close to the surface of a block open to the sky when it is raining.
ambient.weather.thunder 	ambient/weather/thunder1ambient/weather/thunder2ambient/weather/thunder3 	weather (Weather) 	Lightning strikes.
game.player.hurt.fall.big 	damage/fallbig 	player (Players) 	A player contacting the surface of a block after falling from a tall height.
game.player.hurt.fall.small 	damage/fallsmall 	player (Players) 	A player contacting the surface of a block after falling from a short height.
game.neutral.hurt.fall.big 	damage/fallbig 	neutral (Friendly Creatures) 	A passive mob contacting the surface of a block after falling from a tall height.
game.neutral.hurt.fall.small 	damage/fallsmall 	neutral (Friendly Creatures) 	A passive mob contacting the surface of a block after falling from a short height.
game.hostile.hurt.fall.big 	damage/fallbig 	hostile (Hostile Creatures) 	A hostile mob contacting the surface of a block after falling from a tall height.
game.hostile.hurt.fall.small 	damage/fallsmall 	hostile (Hostile Creatures) 	A hostile mob contacting the surface of a block after falling from a short height.
game.player.hurt 	damage/hit1damage/hit2damage/hit3 	player (Players) 	A player taking damage.
game.neutral.hurt 	damage/hit1damage/hit2damage/hit3 	neutral (Friendly Creatures) 	A passive mob taking damage. Always overridden by the damage sound specific to each mob.
game.hostile.hurt 	damage/hit1damage/hit2damage/hit3 	hostile (Hostile Creatures) 	A hostile mob taking damage. Used only by Giants; overridden by the damage sound specific to each mob in any other case.
game.player.die 	damage/hit1damage/hit2damage/hit3 	player (Players) 	A player dies.
game.neutral.die 	damage/hit1damage/hit2damage/hit3 	neutral (Friendly Creatures) 	A passive mob dies. Always overridden by the death sound specific to each mob.
game.hostile.die 	damage/hit1damage/hit2damage/hit3 	hostile (Hostile Creatures) 	A hostile mob dies. Used only by Giants; overridden by the death sound specific to each mob in any other case.
dig.cloth 	dig/cloth1dig/cloth2dig/cloth3dig/cloth4 	block (Blocks) 	Placing or breaking blocks classified as "cloth".
dig.grass 	dig/grass1dig/grass2dig/grass3dig/grass4 	block (Blocks) 	Placing or breaking blocks classified as "grass" or a Sheep eats Grass.
dig.gravel 	dig/gravel1dig/gravel2dig/gravel3dig/gravel4 	block (Blocks) 	Placing or breaking blocks classified as "gravel".
dig.sand 	dig/sand1dig/sand2dig/sand3dig/sand4 	block (Blocks) 	Placing or breaking blocks classified as "sand".
dig.snow 	dig/snow1dig/snow2dig/snow3dig/snow4 	block (Blocks) 	Placing or breaking blocks classified as "snow".
dig.stone 	dig/stone1dig/stone2dig/stone3dig/stone4 	block (Blocks) 	Placing or breaking blocks classified as "stone".
dig.wood 	dig/wood1dig/wood2dig/wood3dig/wood4 	block (Blocks) 	Placing or breaking blocks classified as "wood".
fire.fire 	fire/fire 	block (Blocks) 	Being near Fire or a Blaze.
fire.ignite 	fire/ignite 	block (Blocks) 	Setting Fire or igniting a Creeper using a Flint and Steel.
item.fireCharge.use 	mob/ghast/fireball4 	block (Blocks) 	Setting Fire using a Fire Charge.
fireworks.blast 	fireworks/blast1 	ambient (Ambient/Environment)	A small, close firework explosion.
fireworks.blast_far 	fireworks/blast_far1 	ambient (Ambient/Environment)	A small, far firework explosion.
fireworks.largeBlast 	fireworks/largeBlast1 	ambient (Ambient/Environment)	A large, close firework explosion.
fireworks.largeBlast_far 	fireworks/largeBlast_far1 	ambient (Ambient/Environment)	A large, far firework explosion.
fireworks.launch 	fireworks.launch1 	ambient (Ambient/Environment)	A firework being launched by a player or a dispenser.
fireworks.twinkle 	fireworks.twinkle1 	ambient (Ambient/Environment)	A close firework twinkles.
fireworks.twinkle_far 	fireworks.twinkle_far1 	ambient (Ambient/Environment)	A faraway firework twinkles.
liquid.lava 	liquid/lava 	block (Blocks) 	Being near Lava.
liquid.lavapop 	liquid/lavapop 	block (Blocks) 	Randomly when being near Lava. Accompanied by a lava fireball particle effect.
game.neutral.swim.splash 	liquid/splashliquid/splash2 	neutral (Friendly Creatures) 	A passive mob falls into water or a Fishing Rod Bobber is cast into water.
game.player.swim.splash 	liquid/splashliquid/splash2 	block (Blocks) 	A player falls into water.
game.hostile.swim.splash 	liquid/splashliquid/splash2 	hostile (Hostile Creatures) 	A hostile mob falls into water.
game.player.swim 	liquid/swim1liquid/swim2liquid/swim3liquid/swim4 	player (Players) 	A player is swimming.
game.neutral.swim 	liquid/swim1liquid/swim2liquid/swim3liquid/swim4 	neutral (Friendly Creatures) 	A passive mob is swimming.
game.hostile.swim 	liquid/swim1liquid/swim2liquid/swim3liquid/swim4 	hostile (Hostile Creatures) 	A hostile mob is swimming.
liquid.water 	liquid/water 	block (Blocks) 	Being near flowing Water.
minecart.base 	minecart/base 	neutral (Friendly Creatures) 	A minecart moving.
minecart.inside 	minecart/inside 	player (Players) 	Being inside a moving minecart.
mob.bat.death 	mob/bat/death 	neutral (Friendly Creatures) 	A Bat dies.
mob.bat.hurt 	mob/bat/hurt1mob.bat.hurt2mob.bat.hurt3mob.bat.hurt4 	neutral (Friendly Creatures) 	A Bat taking damage.
mob.bat.idle 	mob/bat/idle1mob.bat.idle2mob.bat.idle3mob.bat.idle4 	neutral (Friendly Creatures) 	Randomly when a Bat is within 16 blocks.
mob.bat.loop 	mob/bat/loop 	neutral (Friendly Creatures) 	None
mob.bat.takeoff 	mob/bat/takeoff 	neutral (Friendly Creatures) 	A Bat takes off/begins to fly.
mob.blaze.breathe 	mob/blaze/breathe1mob/blaze/breathe2mob/blaze/breathe3mob/blaze/breathe4 	hostile (Hostile Creatures) 	Randomly when a Blaze is within 16 blocks.
mob.blaze.death 	mob/blaze/death 	hostile (Hostile Creatures) 	A Blaze dies.
mob.blaze.hit 	mob/blaze/hit1mob/blaze/hit2mob/blaze/hit3mob/blaze/hit4 	hostile (Hostile Creatures) 	A Blaze takes damage.
mob.guardian.hit 	mob/guardian/guardian_hit1mob/guardian/guardian_hit2mob/guardian/guardian_hit3mob/guardian/guardian_hit4 	hostile (Hostile Creatures) 	A regular Guardian takes damage while in water.
mob.guardian.idle 	mob/guardian/guardian_idle1mob/guardian/guardian_idle2mob/guardian/guardian_idle3mob/guardian/guardian_idle4 	hostile (Hostile Creatures) 	Randomly when a regular Guardian is within 16 blocks and is in water.
mob.guardian.death 	mob/guardian/guardian_death 	hostile (Hostile Creatures) 	A regular Guardian dies while in water.
mob.guardian.elder.hit 	mob/guardian/elder_hit1mob/guardian/elder_hit2mob/guardian/elder_hit3mob/guardian/elder_hit4 	hostile (Hostile Creatures) 	An Elder Guardian takes damage while in water.
mob.guardian.elder.idle 	mob/guardian/elder_idle1mob/guardian/elder_idle2mob/guardian/elder_idle3mob/guardian/elder_idle4 	hostile (Hostile Creatures) 	Randomly when an Elder Guardian is within 16 blocks and is in water.
mob.guardian.elder.death 	mob/guardian/elder_death 	hostile (Hostile Creatures) 	An Elder Guardian dies while in water.
mob.guardian.land.hit 	mob/guardian/land_hit1mob/guardian/land_hit2mob/guardian/land_hit3mob/guardian/land_hit4 	hostile (Hostile Creatures) 	A Guardian takes damage while not in water.
mob.guardian.land.idle 	mob/guardian/land_idle1mob/guardian/land_idle2mob/guardian/land_idle3mob/guardian/land_idle4 	hostile (Hostile Creatures) 	Randomly when a Guardian is within 16 blocks and not in water.
mob.guardian.land.death 	mob/guardian/land_death 	hostile (Hostile Creatures) 	A Guardian dies while not in water.
mob.guardian.curse 	mob/guardian/curse 	hostile (Hostile Creatures) 	A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect, has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes.
mob.guardian.attack 	mob/guardian/attack_loop 	hostile (Hostile Creatures) 	A Guardian's attack beam is aimed at a player or a squid. Can be heard up to 50 blocks away due to a bug.
mob.guardian.flop 	mob/guardian/flop1mob/guardian/flop2mob/guardian/flop3mob/guardian/flop4 	hostile (Hostile Creatures) 	A Guardian is hopping around out of water.
mob.cat.hiss 	mob/cat/hiss1mob/cat/hiss2mob/cat/hiss3 	neutral (Friendly Creatures) 	Unknown
mob.cat.hitt 	mob/cat/hitt1mob/cat/hitt2mob/cat/hitt3 	neutral (Friendly Creatures) 	A Cat or Ocelot takes damage or dies.
mob.cat.meow 	mob/cat/meow1mob/cat/meow2mob/cat/meow3mob/cat/meow4 	neutral (Friendly Creatures) 	Randomly when a tamed Cat is within 16 blocks.
mob.cat.purr 	mob/cat/purr1mob/cat/purr2mob/cat/purr3 	neutral (Friendly Creatures) 	When Tamed Cats mate after being fed Raw Fish.
mob.cat.purreow 	mob/cat/purreow1mob/cat/purreow2 	neutral (Friendly Creatures) 	Randomly when a Tamed Cat is within 16 blocks.
mob.chicken.hurt 	mob/chicken/hurt1mob/chicken/hurt2 	neutral (Friendly Creatures) 	A Chicken takes damage or dies.
mob.chicken.plop 	mob/chicken/plop 	neutral (Friendly Creatures) 	A Chicken lays an Egg.
mob.chicken.say 	mob/chicken/say1mob/chicken/say2mob/chicken.say3 	neutral (Friendly Creatures) 	Randomly when a Chicken is within 16 blocks.
mob.chicken.step 	mob/chicken/step1mob/chicken/step2 	neutral (Friendly Creatures) 	A Chicken is walking.
mob.cow.hurt 	mob/cow/hurt1mob/cow/hurt2mob/cow/hurt3 	neutral (Friendly Creatures) 	A Cow or Mooshroom takes damage or dies.
mob.cow.say 	mob/cow/say1mob/cow/say2mob/cow/say3mob/cow/say4 	neutral (Friendly Creatures) 	Randomly when a Cow or Mooshroom is within 16 blocks.
mob.cow.step 	mob/cow/step1mob/cow/step2mob/cow/step3mob/cow/step4 	neutral (Friendly Creatures) 	A Cow or Mooshroom is walking.
mob.creeper.death 	mob/creeper/death 	hostile (Hostile Creatures) 	A Creeper dies.
mob.creeper.say 	mob/creeper/say1mob/creeper/say2mob/creeper/say3mob/creeper/say4 	hostile (Hostile Creatures) 	A Creeper takes damage.
mob.enderdragon.end 	mob/enderdragon/end 	hostile (Hostile Creatures) 	An Ender Dragon dies.
mob.enderdragon.growl 	mob/enderdragon/growl1mob/enderdragon/growl2mob/enderdragon/growl3mob/enderdragon/growl4 	hostile (Hostile Creatures) 	Randomly when an Ender Dragon is within 50 blocks of the Player.
mob.enderdragon.hit 	mob/enderdragon/hit1mob/enderdragon/hit2mob/enderdragon/hit3mob/enderdragon/hit4 	hostile (Hostile Creatures) 	An Ender Dragon takes damage.
mob.enderdragon.wings 	mob/enderdragon/wings1mob/enderdragon/wings2mob/enderdragon/wings3mob/enderdragon/wings4mob/enderdragon/wings5mob/enderdragon/wings6 	hostile (Hostile Creatures) 	An Ender Dragon flaps its wings.
mob.endermen.death 	mob/endermen/death 	hostile (Hostile Creatures) 	An Enderman dies.
mob.endermen.hit 	mob/endermen/hit1mob/endermen/hit2mob/endermen/hit3mob/endermen/hit4 	hostile (Hostile Creatures) 	An Enderman takes damage.
mob.endermen.idle 	mob/endermen/idle1mob/endermen/idle2mob/endermen/idle3mob/endermen/idle4mob/endermen/idle5 	hostile (Hostile Creatures) 	Randomly when an Enderman is within 16 blocks and not angry.
mob.endermen.portal 	mob/endermen/portalmob/endermen/portal2 	hostile (Hostile Creatures) 	An Enderman teleports.
mob.endermen.scream 	mob/endermen/scream1mob/endermen/scream2mob/endermen/scream3mob/endermen/scream4 	hostile (Hostile Creatures) 	Randomly when an Endermen is within 16 blocks and angry.
mob.endermen.stare 	mob/endermen/stare 	hostile (Hostile Creatures) 	A player looks at an Enderman, angering it.
mob.ghast.affectionate_scream 	mob/ghast/affectionate_scream 	hostile (Hostile Creatures) 	None
mob.ghast.charge 	mob/ghast/charge 	hostile (Hostile Creatures) 	Right before a Ghast shoots a fireball.
mob.ghast.death 	mob/ghast/death 	hostile (Hostile Creatures) 	A Ghast dies.
mob.ghast.fireball 	mob/ghast/fireball4 	hostile (Hostile Creatures) 	A Ghast, Blaze, or Dispenser shoots a fireball.
mob.ghast.moan 	mob/ghast/moan1mob/ghast/moan2mob/ghast/moan3mob/ghast/moan4mob/ghast/moan5mob/ghast/moan6mob/ghast/moan7 	hostile (Hostile Creatures) 	Randomly when a Ghast is within 100 blocks.
mob.ghast.scream 	mob/ghast/scream1mob/ghast/scream2mob/ghast/scream3mob/ghast/scream4mob/ghast/scream5 	hostile (Hostile Creatures) 	A Ghast takes damage.
mob.horse.angry 	mob/horse/angry1 	neutral (Friendly Creatures) 	A player is thrown off of an untamed Horse.
mob.horse.armor 	mob/horse/armor 	neutral (Friendly Creatures) 	A player puts Horse Armor onto a Horse.
mob.horse.breathe 	mob/horse/breathe1mob/horse/breathe2mob/horse/breathe3 	neutral (Friendly Creatures) 	Randomly when a tamed Horse is galloping.
mob.horse.death 	mob/horse/death 	neutral (Friendly Creatures) 	A Horse dies.
mob.horse.donkey.angry 	mob/horse/donkey/angry1mob/horse/donkey/angry2 	neutral (Friendly Creatures) 	A player is thrown off an untamed Donkey or Mule.
mob.horse.donkey.death 	mob/horse/donkey/death 	neutral (Friendly Creatures) 	A Donkey or Mule dies.
mob.horse.donkey.hit 	mob/horse/donkey/hit1mob/horse/donkey/hit2mob/horse/donkey/hit3 	neutral (Friendly Creatures) 	A Donkey or Mule takes damage.
mob.horse.donkey.idle 	mob/horse/donkey/idle1mob/horse/donkey/idle2mob/horse/donkey/idle3 	neutral (Friendly Creatures) 	Randomly when a Donkey or Mule is within 16 blocks.
mob.horse.gallop 	mob/horse/gallop1mob/horse/gallop2mob/horse/gallop3mob/horse/gallop4 	neutral (Friendly Creatures) 	A ridden Horse is galloping.
mob.horse.hit 	mob/horse/hit1mob/horse/hit2mob/horse/hit3mob/horse/hit4 	neutral (Friendly Creatures) 	A Horse takes damage.
mob.horse.idle 	mob/horse/idle1mob/horse/idle2mob/horse/idle3 	neutral (Friendly Creatures) 	Randomly when a Horse is within 16 blocks.
mob.horse.jump 	mob/horse/jump 	neutral (Friendly Creatures) 	A Horse jumps while galloping.
mob.horse.land 	mob/horse/land 	neutral (Friendly Creatures) 	A Horse lands after jumping.
mob.horse.leather 	mob/horse/leather 	neutral (Friendly Creatures) 	A player puts a Saddle on a Horse or Pig.
mob.horse.skeleton.death 	mob/horse/skeleton/death 	neutral (Friendly Creatures) 	A Skeleton Horse dies.
mob.horse.skeleton.hit 	mob/horse/skeleton/hit1mob/horse/skeleton/hit2mob/horse/skeleton/hit3mob/horse/skeleton/hit4 	neutral (Friendly Creatures) 	A Skeleton Horse takes damage.
mob.horse.skeleton.idle 	mob/horse/skeleton/idle1mob/horse/skeleton/idle2mob/horse/skeleton/idle3 	neutral (Friendly Creatures) 	Randomly when a Skeleton Horse is within 16 blocks.
mob.horse.soft 	mob/horse/soft1mob/horse/soft2mob/horse/soft3mob/horse/soft4mob/horse/soft5mob/horse/soft6 	neutral (Friendly Creatures) 	A Horse (not being ridden) is walking.
mob.horse.wood 	mob/horse/wood1mob/horse/wood2mob/horse/wood3mob/horse/wood4mob/horse/wood5mob/horse/wood6 	neutral (Friendly Creatures) 	A ridden Horse is walking.
mob.horse.zombie.death 	mob/horse/zombie/death 	neutral (Friendly Creatures) 	A Zombie Horse dies.
mob.horse.zombie.hit 	mob/horse/zombie/hit1mob/horse/zombie/hit2mob/horse/zombie/hit3mob/horse/zombie/hit4 	neutral (Friendly Creatures) 	A Zombie Horse takes damage.
mob.horse.zombie.idle 	mob/horse/zombie/idle1mob/horse/zombie/idle2mob/horse/zombie/idle3 	neutral (Friendly Creatures) 	Randomly when a Zombie Horse is within 16 blocks.
mob.irongolem.death 	mob/irongolem/death 	neutral (Friendly Creatures) 	An Iron Golem dies.
mob.irongolem.hit 	mob/irongolem/hit1mob/irongolem/hit2mob/irongolem/hit3mob/irongolem/hit4 	neutral (Friendly Creatures) 	An Iron Golem takes damage.
mob.irongolem.throw 	mob/irongolem/throw 	neutral (Friendly Creatures) 	An Iron Golem attacks a mob.
mob.irongolem.walk 	mob/irongolem/walk1mob/irongolem/walk2mob/irongolem/walk3mob/irongolem/walk4 	neutral (Friendly Creatures) 	An Iron Golem is walking.
mob.magmacube.big 	mob/magmacube/big1mob/magmacube/big2mob/magmacube/big3mob/magmacube/big4 	hostile (Hostile Creatures) 	A big or small Magma Cube jumps, takes damage, or dies.
mob.magmacube.jump 	mob/magmacube/jump1mob/magmacube/jump2mob/magmacube/jump3mob/magmacube/jump4 	hostile (Hostile Creatures) 	None
mob.magmacube.small 	mob/magmacube/small1mob/magmacube/small2mob/magmacube/small3mob/magmacube/small4mob/magmacube/small5 	hostile (Hostile Creatures) 	A tiny Magma Cube jumps, takes damage, or dies.
mob.pig.death 	mob/pig/death 	neutral (Friendly Creatures) 	A Pig dies.
mob.pig.say 	mob/pig/say1mob/pig/say2mob/pig/say3 	neutral (Friendly Creatures) 	Randomly when a Pig is within 16 blocks or when a Pig takes damage.
mob.pig.step 	mob/pig/step1mob/pig/step2mob/pig/step3mob/pig/step4mob/pig/step5 	neutral (Friendly Creatures) 	A Pig is walking.
mob.rabbit.hurt 	mob/rabbit/hurt1mob/rabbit/hurt2mob/rabbit/hurt3mob/rabbit/hurt4 	neutral (Friendly Creatures) 	A Rabbit takes damage.
mob.rabbit.idle 	mob/rabbit/idle1mob/rabbit/idle2mob/rabbit/idle3mob/rabbit/idle4 	neutral (Friendly Creatures) 	Randomly when a Rabbit is within 16 blocks.
mob.rabbit.hop 	mob/rabbit/hop1mob/rabbit/hop2mob/rabbit/hop3mob/rabbit/hop4 	neutral (Friendly Creatures) 	A Rabbit hops.
mob.rabbit.death 	mob/rabbit/bunnymurder 	neutral (Friendly Creatures) 	A Rabbit dies.
mob.sheep.say 	mob/sheep/say1mob/sheep/say2mob/sheep/say3 	neutral (Friendly Creatures) 	Randomly when a Sheep is within 16 blocks or when a Sheep takes damage or dies.
mob.sheep.shear 	mob/sheep/shear 	neutral (Friendly Creatures) 	A Sheep or Mooshroom is sheared.
mob.sheep.step 	mob/sheep/step1mob/sheep/step2mob/sheep/step3mob/sheep/step4mob/sheep/step5 	neutral (Friendly Creatures) 	A Sheep is walking.
mob.silverfish.hit 	mob/silverfish/hit1mob/silverfish/hit2mob/silverfish/hit3 	hostile (Hostile Creatures) 	A Silverfish takes damage.
mob.silverfish.kill 	mob/silverfish/kill 	hostile (Hostile Creatures) 	A Silverfish dies.
mob.silverfish.say 	mob/silverfish/say1mob/silverfish/say2mob/silverfish/say3mob/silverfish/say4 	hostile (Hostile Creatures) 	Randomly when a Silverfish is within 16 blocks.
mob.silverfish.step 	mob/silverfish/step1mob/silverfish/step2mob/silverfish/step3mob/silverfish/step4 	hostile (Hostile Creatures) 	None
mob.skeleton.death 	mob/skeleton/death 	hostile (Hostile Creatures) 	A Skeleton or a Wither Skeleton dies.
mob.skeleton.hurt 	mob/skeleton/hurt1mob/skeleton/hurt2mob/skeleton/hurt3mob/skeleton/hurt4 	hostile (Hostile Creatures) 	A Skeleton or a Wither Skeleton takes damage.
mob.skeleton.say 	mob/skeleton/say1mob/skeleton/say2mob/skeleton/say3 	hostile (Hostile Creatures) 	Randomly when a Skeleton or a Wither Skeleton is within 16 blocks.
mob.skeleton.step 	mob/skeleton/step1mob/skeleton/step2mob/skeleton/step3mob/skeleton/step4 	hostile (Hostile Creatures) 	A Skeleton or a Wither Skeleton is walking.
mob.slime.attack 	mob/slime/attack1mob/slime/attack2 	hostile (Hostile Creatures) 	None
mob.slime.big 	mob/slime/big1mob/slime/big2mob/slime/big3mob/slime/big4 	hostile (Hostile Creatures) 	A big or small Slime jumps, takes damage, or dies; or a Slime Block is placed.
mob.slime.small 	mob/slime/small1mob/slime/small2mob/slime/small3mob/slime/small4mob/slime/small5 	hostile (Hostile Creatures) 	A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block.
mob.spider.death 	mob/spider/death 	hostile (Hostile Creatures) 	A Spider dies.
mob.spider.say 	mob/spider/say1mob/spider/say2mob/spider/say3mob/spider/say4 	hostile (Hostile Creatures) 	Randomly when a Spider is within 16 blocks or when a Spider takes damage.
mob.spider.step 	mob/spider/step1mob/spider/step2mob/spider/step3mob/spider/step4 	hostile (Hostile Creatures) 	A Spider is walking.
mob.villager.death 	mob/villager/death 	neutral (Friendly Creatures) 	A Villager dies.
mob.villager.haggle 	mob/villager/haggle1mob/villager/haggle2mob/villager/haggle3 	neutral (Friendly Creatures) 	A player right-clicks on a Villager, opening the trading GUI.
mob.villager.hit 	mob/villager/hit1mob/villager/hit2mob/villager/hit3mob/villager/hit4 	neutral (Friendly Creatures) 	A Villager takes damage.
mob.villager.idle 	mob/villager/idle1mob/villager/idle2mob/villager/idle3 	neutral (Friendly Creatures) 	Randomly when a Villager is within 16 blocks.
mob.villager.no 	mob/villager/no1mob/villager/no2mob/villager/no3 	neutral (Friendly Creatures) 	A player exits a trading option.
mob.villager.yes 	mob/villager/yes1mob/villager/yes2mob/villager/yes3 	neutral (Friendly Creatures) 	A player trades with a Villager (removes an item from the right slot in the trading GUI).
mob.wither.death 	mob/wither/death 	hostile (Hostile Creatures) 	A Wither dies.
mob.wither.hurt 	mob/wither/hurt1mob/wither/hurt2mob/wither/hurt3mob/wither/hurt4 	hostile (Hostile Creatures) 	A Wither takes damage.
mob.wither.idle 	mob/wither/idle1mob/wither/idle2mob/wither/idle3mob/wither/idle4 	hostile (Hostile Creatures) 	Randomly when a Wither is within 16 blocks.
mob.wither.shoot 	mob/wither/shoot 	hostile (Hostile Creatures) 	A Wither shoots a Wither Skull.
mob.wither.spawn 	mob/wither/spawn 	hostile (Hostile Creatures) 	A Wither is spawned.
mob.wolf.bark 	mob/wolf/bark1mob/wolf/bark2mob/wolf/bark3 	neutral (Friendly Creatures) 	Randomly when a Wolf is within 16 blocks and is not angry.
mob.wolf.death 	mob/wolf/death 	neutral (Friendly Creatures) 	A Wolf dies.
mob.wolf.growl 	mob/wolf/growl1mob/wolf/growl2mob/wolf/growl3 	neutral (Friendly Creatures) 	Randomly when an angry Wolf is within 16 blocks.
mob.wolf.howl 	mob/wolf/howl1mob/wolf/howl2 	neutral (Friendly Creatures) 	None
mob.wolf.hurt 	mob/wolf/hurt1mob/wolf/hurt2mob/wolf/hurt3 	neutral (Friendly Creatures) 	A Wolf takes damage.
mob.wolf.panting 	mob/wolf/panting 	neutral (Friendly Creatures) 	Randomly when a Wolf is within 16 blocks and not angry.
mob.wolf.shake 	mob/wolf/shake 	neutral (Friendly Creatures) 	A Wolf shakes itself dry after exiting water.
mob.wolf.step 	mob/wolf/step1mob/wolf/step2mob/wolf/step3mob/wolf/step4mob/wolf/step5 	neutral (Friendly Creatures) 	A Wolf is walking.
mob.wolf.whine 	mob/wolf/whine 	neutral (Friendly Creatures) 	Randomly when a tamed Wolf has low health.
mob.zombie.death 	mob/zombie/death 	hostile (Hostile Creatures) 	A Zombie dies.
mob.zombie.hurt 	mob/zombie/hurt1mob/zombie/hurt2 	hostile (Hostile Creatures) 	A Zombie takes damage.
mob.zombie.infect 	mob/zombie/infect 	hostile (Hostile Creatures) 	A villager is turned into a Zombie Villager.
mob.zombie.metal 	mob/zombie/metal1mob/zombie/metal2mob/zombie/metal3 	hostile (Hostile Creatures) 	None
mob.zombie.remedy 	mob/zombie/remedy 	hostile (Hostile Creatures) 	A Zombie Villager is fed a Golden Apple while having the Weakness effect.
mob.zombie.say 	mob/zombie/say1mob/zombie/say2mob/zombie/say2 	hostile (Hostile Creatures) 	Randomly when a Zombie is within 16 blocks.
mob.zombie.step 	mob/zombie/step1mob/zombie/step2mob/zombie/step3mob/zombie/step4mob/zombie/step5 	hostile (Hostile Creatures) 	A Zombie or Zombie Pigman is walking.
mob.zombie.unfect 	mob/zombie/unfect 	hostile (Hostile Creatures) 	A Zombie Villager is turned into a Villager.
mob.zombie.wood 	mob/zombie/wood1mob/zombie/wood2mob/zombie/wood3mob/zombie/wood4 	hostile (Hostile Creatures) 	A Zombie pounds on a Wooden Door.
mob.zombie.woodbreak 	mob/zombie/woodbreak 	hostile (Hostile Creatures) 	A Zombie breaks a Wooden Door or a Wither breaks blocks around it.
mob.zombiepig.zpig 	mob/zombiepig/zpig1mob/zombiepig/zpig2mob/zombiepig/zpig3mob/zombiepig/zpig4 	hostile (Hostile Creatures) 	Randomly when a Zombie Pigman is within 16 blocks.
mob.zombiepig.zpigangry 	mob/zombiepig/zpigangry1mob/zombiepig/zpigangry2mob/zombiepig/zpigangry3mob/zombiepig/zpigangry4 	hostile (Hostile Creatures) 	When Zombie Pigmen become hostile to a Player.
mob.zombiepig.zpigdeath 	mob/zombiepig/zpigdeath 	hostile (Hostile Creatures) 	A Zombie Pigman dies.
mob.zombiepig.zpighurt 	mob/zombiepig/zpighurt1mob/zombiepig/zpighurt2 	hostile (Hostile Creatures) 	A Zombie Pigman takes damage.
note.bass 	note/bass 	record (Jukebox/Noteblocks) 	None
note.bassattack 	note/bassattack 	record (Jukebox/Noteblocks) 	A Note Block that is on top of a "wood" block is clicked or powered by redstone.
note.bd 	note/bd 	record (Jukebox/Noteblocks) 	A Note Block that is on top of a "stone" block is clicked or powered by redstone.
note.harp 	note/harp 	record (Jukebox/Noteblocks) 	A Note Block that is on top of an "other" block is clicked or powered by redstone.
note.hat 	note/hat 	record (Jukebox/Noteblocks) 	A Note Block that is on top of a "glass" block is clicked or powered by redstone.
note.pling 	note/pling 	record (Jukebox/Noteblocks) 	None
note.snare 	note/snare 	record (Jukebox/Noteblocks) 	A Note Block that is on top of a "sand" block is clicked or powered by redstone.
portal.portal 	portal/portal 	block (Blocks) 	Being near a Nether portal block.
portal.travel 	portal/travel 	player (players) 	None
portal.trigger 	portal/trigger 	block (Blocks) 	A player travels through or steps out of a Nether portal.
random.anvil_break 	random/anvil_break 	block (Blocks) 	An Anvil breaks.
random.anvil_land 	random/anvil_land 	block (Blocks) 	An Anvil is placed or lands after falling.
random.anvil_use 	random/anvil_use 	block (Blocks) 	A player removes an item from the output slot in the Anvil GUI.
random.bow 	random/bow 	neutral (Friendly Creatures) 	A player or Skeleton shoots an Arrow; a player casts a Fishing Rod; a player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender; a Snow Golem throws a snowball at a mob; or a Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting.
random.bowhit 	random/bowhit1random/bowhit2random/bowhit3random/bowhit4 	neutral (Friendly Creatures) 	An Arrow gets stuck in a block, an arrow hits an entity, an active Tripwire (connected to Tripwire Hooks) is broken with Shears, or an active Tripwire Hook is broken.
random.break 	random/break 	player (Players) 	A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod; or a piece of armor a mob (excluding players, bug?) is wearing breaks.
random.burp 	random/burp 	player (Players) 	A player consumes a piece of food.
random.chestclosed 	random/chestclosed 	block (Blocks) 	A Chest is closed.
random.chestopen 	random/chestopen 	block (Blocks) 	A Chest is opened.
gui.button.press 	random/click 	master (Master Volume) 	A button in the menu or a GUI is clicked.
random.click 	random/click 	block (Blocks) 	Any kind of switch changes its power state (on or off), a Dispenser or Dropper is powered, a Redstone Comparator's mode is changed, or two Tripwire Hooks are connected with String.
random.door_close 	random/door_close 	block (Blocks) 	A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
random.door_open 	random/door_open 	block (Blocks) 	A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
random.drink 	random/drink 	player (Players) 	A player is drinking a Potion or Milk.
random.eat 	random/eat1random/eat2random/eat3 	player (Players) 	A player is eating food.
random.explode 	random/explode1random/explode2random/explode3random/explode4 	block (Blocks) 	TNT, a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes or lightning strikes at close range.
random.fizz 	random/fizz 	block (Blocks) 	Fire is extinguished, an Item or Experience Orb is destroyed by Lava, Lava touches Water, Lava destroys a non-solid block in its path, or a Redstone Torch burns out.
game.tnt.primed 	random/fuse 	block (Blocks) 	TNT is ignited.
creeper.primed 	random/fuse 	hostile (Hostile Creatures) 	A Creeper just about to explode.
dig.glass 	random/glass1random/glass2random/glass3 	block (Blocks) 	Breaking a block classified as "glass".
game.potion.smash 	random/glass1random/glass2random/glass3 	neutral (Friendly Creatures) 	A thrown Splash Potion breaks.
random.levelup 	random/levelup 	player (Players) 	A player reaches an experience level that is a multiple of 5.
random.orb 	random/orb 	player (Players) 	A player gains experience points.
random.pop 	random/pop 	player (Players) 	A player picks up an Item.
random.splash 	random/splash 	player (Players) 	A fish is caught on a fishing rod bobber.
random.successful_hit 	random/successful_hit 	player (Players) 	A player shoots an armored player with an Arrow.
random.wood_click 	random/wood_click 	block (Blocks) 	None
records.11 	records/11 	record (Jukebox/Noteblocks) 	A player inserts a "11" Music Disc into a Jukebox.
records.13 	records/13 	record (Jukebox/Noteblocks) 	A player inserts a "13" Music Disc into a Jukebox.
records.blocks 	records/blocks 	record (Jukebox/Noteblocks) 	A player inserts a "blocks" Music Disc into a Jukebox.
records.cat 	records/cat 	record (Jukebox/Noteblocks) 	A player inserts a "cat" Music Disc into a Jukebox.
records.chirp 	records/chirp 	record (Jukebox/Noteblocks) 	A player inserts a "chirp" Music Disc into a Jukebox.
records.far 	records/far 	record (Jukebox/Noteblocks) 	A player inserts a "far" Music Disc into a Jukebox.
records.mall 	records/mall 	record (Jukebox/Noteblocks) 	A player inserts a "mall" Music Disc into a Jukebox.
records.mellohi 	records/mellohi 	record (Jukebox/Noteblocks) 	A player inserts a "mellohi" Music Disc into a Jukebox.
records.stal 	records/stal 	record (Jukebox/Noteblocks) 	A player inserts a "stal" Music Disc into a Jukebox.
records.strad 	records/strad 	record (Jukebox/Noteblocks) 	A player inserts a "strad" Music Disc into a Jukebox.
records.wait 	records/wait 	record (Jukebox/Noteblocks) 	A player inserts a "wait" Music Disc into a Jukebox.
records.ward 	records/ward 	record (Jukebox/Noteblocks) 	A player inserts a "ward" Music Disc into a Jukebox.
step.cloth 	step/cloth1step/cloth2step/cloth3step/cloth4 	neutral (Friendly Creatures) 	A mob walks on a block classified as "cloth" or a player is breaking a block classified as "cloth" (during the cracking animation).
step.grass 	step/grass1step/grass2step/grass3step/grass4step/grass5step/grass6 	neutral (Friendly Creatures) 	A mob walks on a block classified as "grass" or a player is breaking a block classified as "grass" (during the cracking animation).
step.gravel 	step/gravel1step/gravel2step/gravel3step/gravel4 	neutral (Friendly Creatures) 	A mob walks on a block classified as "gravel", Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland), or a player is breaking a block classified as "gravel" (during the cracking animation).
step.ladder 	step/ladder1step/ladder2step/ladder3step/ladder4step/ladder5 	neutral (Friendly Creatures) 	A mob climbs or descends a Ladder or a player is breaking a Ladder (during the cracking animation).
step.sand 	step/sand1step/sand2step/sand3step/sand4step/sand5 	neutral (Friendly Creatures) 	A mob walks on a block classified as "sand" or a player is breaking a block classified as "sand" (during the cracking animation).
step.snow 	step/snow1step/snow2step/snow3step/snow4 	neutral (Friendly Creatures) 	A mob walks on a block classified as "snow" or a player is breaking a block classified as "snow" (during the cracking animation).
step.stone 	step/stone1step/stone2step/stone3step/stone4step/stone5step/stone6 	neutral (Friendly Creatures) 	A mob walks on a block classified as "stone" or "glass", a player is breaking a block classified as "stone" or "glass" (during the cracking animation), or a player places a block classified as "glass".
step.wood 	step/wood1step/wood2step/wood3step/wood4step/wood5step/wood6 	neutral (Friendly Creatures) 	A mob walks on a block classified as "wood" or a player is breaking a block classified as "wood" (during the cracking animation).
tile.piston.in 	tile/piston/in 	block (Blocks) 	A Piston retracts.
tile.piston.out 	tile/piston/out 	block (Blocks) 	A Piston extends.
music.menu 	music/menu/menu1music/menu/menu2music/menu/menu3music/menu/menu4 	music (Music) 	Every 5 minutes when a menu screen is open (not playing the game).
music.game 	music/game/calm1music/game/calm2music/game/calm3music/game/hal1music/game/hal2music/game/hal3music/game/hal4music/game/nuance1music/game/nuance2music/game/piano1music/game/piano2music/game/piano3 	music (Music) 	During sunrise, noon, sunset, and midnight. If the day cycle is turned off, the music plays every 5 minutes.
music.game.creative 	music/game/calm1music/game/calm2music/game/calm3music/game/hal1music/game/hal2music/game/hal3music/game/hal4music/game/nuance1music/game/nuance2music/game/piano1music/game/piano2music/game/piano3music/game/creative1music/game/creative2music/game/creative3music/game/creative4music/game/creative5music/game/creative6	music (Music) 	During sunrise, noon, sunset, and midnight (player must be in Creative mode). If the day cycle is turned off, the music plays every 5 minutes.
music.game.end 	music/game/end/end 	music (Music) 	Being in the End.
music.game.end.dragon 	music/game/end/boss 	music (Music) 	Being near the Ender Dragon. (?)
music.game.end.credits 	music/game/end/credits 	music (Music) 	Entering the exit portal in the End.
music.game.nether 	music/game/nether/nether1music/game/nether/nether2music/game/nether/nether3music/game/nether/nether4 	music (Music) 	Being in the Nether.
noneNot included in the default sounds.json.	None 	None 	Randomly when a Snow Golem or Iron Golem is within 16 blocks or when a Snow Golem takes damage or dies.
step.anvil 	None 	None 	A mob/player walks on an Anvil.
damage.thorns 	None 	None 	When a mob attacks and takes damage from the Thorns enchantment; or when a player attacks a Guardian with its spikes extended.
eating 	None 	None 	When a horse is fed by a player.
mob.attack 	None 	None 	A Slime or Magma Cube attacks the player.
Category:Data pages
ru:Sounds.json/Значения до 1.9
uk:Sounds.json/Значення до 1.9
zh:Sounds.json/Java版1.9前