Dark Fantasy Core Set/Syndic

==Syndic:==
One appointed to represent a corporation, university, or other organization in business transactions.
===Skill cost: 8===
===Requirements:===
*Mathematics skill
*Minimum Personality: 12
*Minimum Knowledge: 12
===Training time:===
*5 months; double if self-taught
===Bonuses:===
*Special: Double the number of starting contacts
*Special: Reputation increases by 2 per level rather than only one
*Capital: 300 silver coins in cash; this is a loan for starting characters instead of a bonus
===Skills:===
*Accounting Journeyman
*Heraldry Apprentice
*Public Speaking Apprentice
*Boasting
*Etiquette
*Literacy
*The Art of the Deal
*Administration I
*Bartering II
*Diplomacy I
===Level bonuses:===
2: Can use Boasting for others; increase Mathematics to journeyman
3: Add the following skills: Appraisal, Eavesdropping, Operations, & Temptation
4: +3 Additional contacts: bureaucrat, cambist, fence, herald, loremaster, minstrel, noble, syndic, or travelling merchant
5: +2 to all class proficiencies
6: Status: Wealthy
7: Increase all class apprentice skills one level
8: Can use their increased Reputation gain class trait on others
*Anyone hiring a Syndic who is of sufficient level (or everyone in the players' group) gains +2 reputation per level rather than only one, as normal. This takes place whenever they gain a level and is not retroactive.
9: If you possess the Scrounging skill, you may use it to scrounge-up needed people
10: Status: Wealthy x 2 (one additional)
11: +3 to saves & gains one free retest per day or game session for saving throws
12: +3 on all social proficiencies
13: Select any 2 statuses 
Per additional level: +2 to any social skill
Category:DFCS