Report 846

Report #846
Skillset: Aeonics Skill: Foresight
 Org: Sentinels Status: Completed Jun 2012
Furies' Decision:
Solution 1.
Problem: Quite simply, the defence Foresight provides warrants an increased
cost.
[A: 0 R: 0] Solution #1: Have Foresight cost 1p.
[A: 0 R: 0] Solution #2: Have Foresight cost 2p.
Player Comments:
---[Xynthin on 5/5 @ 20:07 writes]:
Okay. If you want to increase the cost for it, sounds good to me!
---[Raeri on 5/6 @ 03:13 writes]:
Sure, could stick a power cost onto it.
---[Hiriako on 6/6 @ 10:47 writes]:
A guild looking to nerf their own skill?! But.. Yes. Foresight's quite powerful.
I'd suggest 2p.
---[Shuyin on 6/6 @ 19:50 writes]:
Either solution is fine, leaning on 2
---[Tulemrah on 6/12 @ 21:28 writes]:
Could you please explain exactly what foresight does, including any limitations?
Current cost, how long it lasts, if there's anything it doesn't work against.
The ABs only tell you so much.
---[Ushaara on 6/13 @ 00:24 writes]:
Foresight is the Aeonics 'dodge' effect which can trigger vs. any active attack
(not passives like demesnes/untargetted bard songs). It is superior to
Acrobatics dodging in that it that it can also dodge attacks you can't see
coming, like psionic attacks, and to my knowledge does not experience the dodge
% chance halving acrobatics does. Limitations are you can't dodge in a 'prone'
state. At the moment, its a 4s equilibrium cost (neutral balance race) and it
lasts 180s. The aim of this report is to discourage the free keepup aspect of
it, which should change it from being a 'constantly up' defence to more a
defence you raise just prior to engagement and discouraging and limiting its re-
raising mid-combat.
---[Ushaara on 6/13 @ 00:27 writes]:
Rawr at my its vs it's fail :(
---[Tacita on 6/14 @ 19:16 writes]:
Either solution supported.
---[Viynain on 6/18 @ 08:20 writes]:
I would like for it to be considered to add another limiting factor to the
ability akin to Acrobatics Dodging considering Foresight dodges even 'unseen'
attacks - namely, when a successful dodge occurs, that a cooldown activates
before another attack can be dodged. This would then bring it further in line
with Dodging which has both this and the prone limitation.
---[Ushaara on 6/18 @ 16:55 writes]:
I'll point out that Acrobatics also provides the user with springup, balancing
and contort to keep them out of a prone state, so I'm not convinced such a cool
down is necessary. Especially given that this is a temporary form of dodging and
the power cost should deter its use once you have actually engaged. Foresight is
better than acrobatic dodging yes, but it is temporary, and with this report
will have a power cost.
---[Llandros on 6/22 @ 03:28 writes]:
Solution 1 sounds good
---[Draylor on 6/23 @ 19:02 writes]:
I'm fine with either solution. Taking Acrobatics into account and the
effectiveness that Foresight gives over similar afforded abilities, I can see
where you are coming from with this report. That said, why not just leave the
cost the same, but give it some limitations in use aside of a power cost?