Bomberman (DS)

Bomberman is a video game in the Bomberman series released in 2005 for the Nintendo DS.
== Controls ==
* D-Pad: Move Bomberman around.
* A: Set bombs/Power Glove.
* B: Detonate Remote Bombs.
* Y: Use Bomb Punch, Line Bomb, or Shield.
* X: Stop kicked bombs.
* Start: Pause the game.
* Select: Toggle player marker during Battle Mode.
* L Shoulder: Stop kicked bombs.
* R Shoulder: Return inventory to first page.
You also need to use the touch screen for certain functions, such as activating Power-Ups in your inventory.
==Normal Mode (ノーマルモード)==
This game is very similar to the original Bomberman. The player must navigate mazes, find the exit, and defeat all enemies before they can enter the exit. In this game, there is more than one item in each level and they are stockpiled in the inventory on the bottom screen. By tapping the item with the stylus, the player can activate the item at any time they wish. They can choose to use the items immediately or be more conservative with them.
When you complete a stage, you get 100 points for every seconds you have left on the clock, and all of your specials currently equipped will be removed. Every 100,000 points will earn you an 1-Up. Points maxed out at 9,999,999, and the player can only have up to 9 lives. If timer hit 0:00 during normal stage, Pontans will spawned from the exit every 8 seconds, however, it is still possible to clear all enemies long enough to reach the exit before it spawn anymore Pontans. If you lose a life, Bomberman will lose all of his Bomb, Speed, Fire, and any specials he currently equipped. If you get a Game Over, you be kicked back to the title screen, and you have to start over from the last checkpoint in that file.
There are 10 Areas each with 10 Stages (for a total of 100 Stages). After every fifth stages in that area will be a Bonus Stage, bomberman (who is invincible during the Bonus Stage) will start at the bottom screen along with lots of Pontans, you must defeat all of them in order to open the gate to the top screen, where lots of items await for grabbing, the Bonus Stage ends when the timer reaches 0:00. NOTE: You cannot activate any Power-Up before and during the Bonus Stage.
In the tenth Stage of each of the 10 Areas, there always will be a Boss Stage. Some of the bosses are recolored monsters, three of them are completely new, and the Ponchos, Petunia, El-Baal and Grub Robs have returned. There is no time limit during Boss Stage, however, certain bosses at certain phases will fill the bottom screen with Pressure Blocks.
The game auto save at the beginning of the game, after every Bonus Stage and after every Boss Stage (except final boss). There's also a Quick Save function, which you can use to save the game temporarily into a separate save file, so that you can load them and continue where you left off (once loaded, the Quick Save file will be deleted).
===List of Normal Mode Areas===
NOTE: These are unofficial area names, if anyone know the actual names, please feel free to edit it.
* Area 1: Bomb Factory
* Area 2: Bomber Temple
* Area 3: Pirate Ship
* Area 4: Cactus Desert
* Area 5: Graveyard
* Area 6: Forest
* Area 7: Snow Field
* Area 8: Volcano
* Area 9: Countess Castle
* Area 10: Crystal Palace
==Battle Mode (バトルモード)==
This game can wirelessly connect to other Nintendo DS systems to play multiplayer. You can either play multi-card play or single card play. There is no difference in gameplay depending on single card or multi card play. With wireless connection you can play with up to 8 players at once. When killed in multiplayer, you are sent to the bottom screen to fire missiles at the other players still alive.
* See: List of Battle Stages.
===Rule Settings===
Each Battle Stage have their own default Rule Settings, and some Battle Stage will force certain rules ON/OFF.
* Sets (セット): Number of trophies needed to win [1 to 9].
* Time (タイム): Set the battle time limit in multiple of 1 minute [1:00 to 9:00).
* Tiebreak (サドンデス): When timer reaches 40 seconds, if this setting is ON, Pressure Blocks will start filling in, starting with the bottom screen [Yes (あり)/No (なし)].
* Slots (スロット): See below for more details [Yes (あり)/No (なし)].
* Revenge (みそボン): Whether or not the defeated players can throw bombs at living players [No (なし)/Yes (あり)/Super (スーパー)].
* Position (ポジション): If this is ON, players position will be randomized to other players position [Random (ランダム)/Fixed (こてい)].
* Skull (ドクロ): If this is ON, some Soft Blocks will contain a Skull [Yes (あり)/No (なし)].
=== Item Slots ===
Exclusive to the DS version, if the rule setting have a Slots option ON, before every round, you will be taken to the Item Slots screen. All 3 reels is spun, and whatever it landed on the 3 paylines, that what you'll get from the Item Slots.
Icon	No. of symbols needed	Rewards
 	Any 	Worth nothing at all.
 	Anywhere on payline 	x1 for each of this symbols on the payline.
 	Anywhere on payline 	x1 for each of this symbols on the payline.
 	Anywhere on payline 	x1 for each of this symbols on the payline.
 	x3 in one payline 	One of these following item:
 	x3 in one payline 	One of these following item:
 	x3 in one payline 	One of these following item:
==Items==
*See: List of Power-Ups.
==Trivia==
* This is the first game in the Bomberman series that appeared on the Nintendo DS.
* This is the first Bomberman game to be published by Ubisoft in the west.
* Most of the area music, enemies and graphics are re-used from the Bomberman Land series.
* Some enemies were re-used from the Super Bomberman series.
* The intro music for this game is actually 30 seconds long. But unfortunately, for this game, the actual intro itself lasted for roughly 15 seconds (Japanese version lasted for roughly 10 seconds).
=== Bomberman's "Super Deformed" Look ===
Around the time of this game's release, Bomberman had changed his look since the earlier GameCube games, Generation and Jetters. This character design was already present before, first introduced in Bomberman Land. Furthermore, this look was also used in many subsequent games, including Bomberman Kart and Bomberman Hardball. Fans have since referred to the design as the "Super Deformed" look. Many fans disliked this look and, as a result, it was discontinued at the end of 2005, making this game, along with Bomberman Land 3, the last games to feature such a character design. As for Bomberman's character design in subsequent games, starting from Bomberman Land Touch!, it was reverted to his original, more iconic look. However, some fans sympathized Bomberman's appearance of this game, as it's said to be a nostalgic throwback to the Bomberman Land games.
==Gallery==
Bomberman JP Box.jpg|JP Box
Title BDS.png|Title
Modes BDS.png|Modes
File Select.png|File Select
Single Player Gameplay.png|Single Player Gameplay
Multiplayer Gameplay.png|Multiplayer Gameplay
Story BDS.png|Story Sequence
Victory BDS.png|Victory
File:DS ItemSlots.png|Item Slots before the battle
Bonus Stage.png|Bonus Stage
Credits 2.png|Scene from the Credits
de:Bomberman DS
es:Bomberman DS
Category:Bomberman Games
Category:Portable Games
Category:Bomberman DS
Category:Nintendo DS Games