Supersuperstar

Supersuperstar is a Plant Hero in Plants vs. Zombies Heroes and the leader of the Guardian and Hearty classes. Her signature superpower is Terra-Touchdown, which destroys all Zombies there with 2 or less and creates a random Environment if played in a ground lane. She is part of the Tide Turners set.
She is the Hero version of All-Star.
==Statistics==
*Classes: ,
*Superpowers:
**Signature: Terra-Touchdown - Destroy all Zombies here with 2 or less. Make a random Environment that costs 3 or less here.
***Berrycuda
***Offensive Maneuvers
***Muscle Milkshake
==Hero Description==
She's got the brawn to take on the enemy. Let's not discuss the brains.
==Strategies==
Supersuperstar likes to work out on the field, making her Plant allies into superstars with buffs all around. Once her friends get big, she'll protect them with health boosts and Team-Up Plants.
===With===
Supersuperstar is the definition of a hard-to-beat target, with two very tanky classes and plenty of ways to move Plants and Zombies wherever she wants them. Supersuperstar can create an iron wall of Plants with cards such as Yoga Instructor, Camel Crossing, and Muscle Milkshake, or she can create real damage threats with Team Mascot or Rally Zombie. Whichever way she slices it, her Plants are bound to become unkillable with how much her two classes have.
Being a sporty Hero, Supersuperstar likes to use Sports decks. Her team can warm up behind the safety of Team-Up Plants such as Wall-Nut, Canopea, and Prickly Pear. Yoga Instructor synergizes particularly well with her Plant allies, buffing up to 6 Plants at once with her ability.Shield Zombie also guards the Plants that are guarding him. Even Water Imp caters to everyone on the field as he keeps Sports Zombies healthy (then again, Plants like water).
Supersuperstar's signature can quickly quash weak Zombies that are huddled too close, provided they're on the ground. In addition, she spawns a random Environment where her cracked helmet lands. Here is the complete list of Environments Supersuperstar can create.
*Spikeweed Sector
*Hot Lava
*Mushroom Grove
*Coffee Grounds
*Bog of Enlightenment
*Planet of the Grapes
*Solar Winds
*Tile Turnip Terrain
*Rip in Spice-Thyme Continuum
*Weedy Way
Spikeweed Sector is already a part of Supersuperstar's arsenal. Hot Lava's negative effects can be mitigated with Plants with Armored, and Mushroom Grove can create little Puff-Shroom Plant shields for more valuable cards. Coffee Grounds can give stronger Plants Bonus Attacks and pairs nicely with Frenzy. Bog of Enlightenment weakens Zombies for soft removal with Rolling Stone or Knockout, and Planet of the Grapes can combine with Frenzy for easy card draw. Solar Winds can create Sunflowers that can receive group buffs and also help propel Supersuperstar into the late game, where she truly shines.
Tile Turnip Terrain inarguably has the most presence here, as it shuffles into Supersuperstar's deck upon being created and greatly benefits from more Tile Turnip Terrain. While Supersuperstar doesn't frequently use Bonus Attacks, Frenzy next door can activate Tile Turnip Terrain's Turnip Attack ability. Rip in Spice-Thyme Continuum is unpredictable, but it usually weakens the Zombie affected, preparing them to get whacked with Rolling Stone. Weedy Way provides a solid debuff to Zombies present in its lane, making it easy to put valuable Plants here since the threats there are quite reduced.
Supersuperstar struggles with dealing with Deadly Zombies, as their cursed touch renders any moot and deletes turns of growth. To compensate, she has a variety of Hearty Tricks that easily destroy weaker-muscled Zombies--the kind that possess Deadly to compensate. Should any enemy Zombies be outgrowing her own, she can quickly dispatch of them with Doom-Shroom and Shamrocket. 
===Against===
Supersuperstar's favored units take a while to ramp up to devastating proportions. Playing Zombies with high will often be met with a solid defense that can take a hit and still knock down particularly fragile Zombies, and playing Zombies with high leave them open to low- removal like Terra-Touchdown. A single, tough Zombie will prove a challenge to take down, as Supersuperstar (aside from Shamrocket) will likely not have a safe answer. Supersuperstar practices the art of a good defense, with bulky Plants like Water Chestnut and Hibernating Beary being further guarded by Camel Crossing, Escape through Time, and even Zombot Battlecruiser 5000. Be wary of Plants with Team-Up, as they can end up turning into a wall behind which strong Hearty Zombies can plot, scheme, and especially grow. 
Sneaky Heroes will have an easier time dealing with Supersuperstar. With her high-health cards, Deadly can quickly defeat cantankerous tanks, and Strikethrough can ignore Supersuperstar's front line and hit her right where it hurts. However, Sneaky Zombies also have low at the start--Supersuperstar can easily brush them off with Rolling Stone, Weed Spray, or even her signature.
==Strategy Decks==
==Gallery==
Supersuperstar_FullBody.png|Supersuperstar's full body.
Category:Plant Heroes
Category:Zombies
Category:Heroes
Category:Guardian heroes
Category:Hearty Heroes
Category:Plant/zombie heroes
Category:Plant heroes
Category:Uncleared page