Nexus Heroes / Chell

Chell is a playable character in Nexus Heroes, hailing from the Portal series. Her design is based on her appearance in Portal 2.
==Who is Chell?==
===THE LUNATIC LAB-RAT===
One of many unwilling Test Subjects of the Aperture Science Enrichment Center, Chell made her way through the countless chambers of the structure with the use of the Handheld Portal Device, a tool designed to open two interconnected portals, while being both guided and antagonized by the robotic testing supervisor, GLaDOS. While not particularly great in conversations, Chell's stubbornness and skills with the Portal Gun proved helpful when she attempted to escape the facility and outsmart GLaDOS in order to survive.
==Gameplay==
=== Overview ===
Chell is a unique and rather complex character to use, whose specialty is easily guessed : portals. Just like in her home series, Chell can shoot a Blue Portal (with her Neutral Attack, uniquely), and an Orange Portal (with her Neutral Special) on any flat surface, interconnecting them. Any character, projectile or item that goes through one portal will come out of the other one, maintaining the same direction and momentum. Therefore, players must make a careful and calculated use of the portals, which can be used to aid Chell in combos, stage control or even to confuse foes, not to mention the possibility to shorten the gap between an opponent and the screen's boundaries, possibly resulting in very early KOs. 
To compensate this unique ability of hers, the portals can also be used by the opponents in just about the same ways Chell can, and that is why care must be used when opening them. Additionally, Chell's attacks mostly consists of single, sluggish hits, greatly hindering her combo potential, and these are primarily used to send opponents into portals, as well as KOing opponents with their strength. This, mixed to Chell's lack of a proper Jab, may put off players at first, but she can be extremely rewarding when used cleverly. 
*Close Portals : Players can manually close both of Chell's Portals by pressing the Shield Button plus the Neutral Special Button.
=== Movelist ===
  	Name  	Description
Neutral Attack 	Blue Portal 	Fires a Blue Portal in front of her, which will open on any flat surface. By holding the button down, Chell will enter an aim mode, where she can aim the Portal gun at 360° around herself, granting greater precision when opening a Portal, or alternatively, players can input back, up or down right after pressing the Neutral Attack button to have Chell fire instantly in that direction. The Blue Portal will be connected to the Orange Portal (fired with Neutral Special), and any projectile or character that goes through one portal will come out of the other one with the same speed and direction. The portals can be closed manually, or they will close on their own after 10 seconds.
Dash AttackDash, 	Sliding Kick 	Slides along the ground with one leg outward, hitting opponents with a sliding kick, who are launched upwards at a slight angle.
Side Tilt 	Quick Feet 	A rapid side kick, which comes out quickly.
Up Tilt 	Portal Gun Strike 	Hits opponents with an arching uppercut using the Portal Gun. It's a powerful hit, and it'll launch foes upward.
Down Tilt 	Boot Kick 	A quick, low to the ground kick.
Forward Strong+ 	Gravity Push 	Charges up her Portal Gun, then fires off a force push out of it, which launches foes and also deflects incoming projectiles.
Up Strong+ 	Gravity Push Up 	Works the same as Gravity Push, but aimed above herself.
Down Strong+ 	Circular Sweep 	Performs a sweeping, 360° kick, low to the ground, hitting in front and behind herself.
Neutral AerialAirborne	Air Blue Portal 	Works like her Neutral Attack, Blue Portal, but performed in the air.
Forward AerialAirborne	Linked Kicks 	Kicks twice in front of herself. The second kick launches foes forward.
Back AerialAirborne 	Full Circle Kick 	Performs a rotating kick behind herself.
Up AerialAirborne 	Upward Force Push 	Fires an anti-gravitational energy push from the Portal Gun above herself.
Down AerialAirborne 	Boot Stomp 	Stomps below herself with one foot, slamming opponents below her back to the ground.
Grab 	Portal Device Grab	Uses the anti-gravitational hold of the Portal Gun to lift up and hold opponents. The grab can also block incoming projectiles, allowing Chell to redirect them manually.
Pummel, 	Stubborn Knee 	Knee-strikes the opponent.
Forward Throw,+ 	Forward Push 	Launches the opponent forward with the Portal Gun's force push.
Back Throw,+ 	Backward Push 	Launches the opponent backward with the Portal Gun's force push.
Up Throw,+ 	Upward Push 	Launches the opponent upward with the Portal Gun's force push.
Down Throw,+ 	Downward Push 	Slams the opponent on the ground with the Portal Gun's force push.
Floor AttackGrounded >	Sweeping Kick 	Performs a sweeping kick, hitting opponents at both sides before getting up.
Edge AttackLedge > 	Portal Gun Hook 	Uses her Portal Gun to quickly strike foes right after climbing back up.
NEUTRAL SPECIAL 	Orange Portal 	Fires an Orange Portal in front of her, which will open on any flat surface. By holding the button down, Chell will enter an aim mode, where she can aim the Portal gun at 360° around herself, granting greater precision when opening a Portal, or alternatively, players can input back, up or down right after pressing the Neutral Attack button to have Chell fire instantly in that direction. The Orange Portal will be connected to the Blue Portal (fired with Neutral Attack), and any projectile or character that goes through one portal will come out of the other one with the same speed and direction. The portals can be closed manually, or they will close on their own after 30 seconds.
SIDE SPECIAL 	Propulsion Gel 	Chell starts sliding forward while Orange Propulsion Gel spawns underneath her, making her move forward at high speed for a few moments. Jumping while she slides will have Chell jump much higher than usual, keeping her momentum. When used in the air, using this move will have floating platforms spawn beneath Chell's feet while she slides on the gel, themed after the floor pads seen in Portal 2.
UP SPECIAL 	Aerial Faith Plate	An Aerail Faith Plate spawns beneath Chell, launching her upward and at a slight horizontal angle. She can slightly alter the trajectory if the control stick is tilted while she jumps.
DOWN SPECIAL 	Sentry Turret 	Deploys a Sentry Turret on the ground. The Turret will then emit a transparent laser out of its eye, and if anyone crosses this laser, the Turret will fire a powerful beam at them, after which the Turret will turn off and despawn. The Turret can be picked up and tossed as well, but doing so will break it. It's also possible for the Turret to be destroyed while it's active. Whether it hits or is destroyed, Chell will have to wait five seconds before spawning another Turret.
FINISHER 	Lunatic 	Chell shoots a Portal on the ground and will then aim upward, as the camera rises up into the sky, showing a torn ceiling from which the Moon is visible. A second Portal is then opened on the Moon itself (making a "blink" sound as it lands on its surface) and the camera returns then to the stage. The portal on the ground will produce a very strong vacuum effect which sucks in all other opponents while Chell hangs onto the ground (debris will also be sucked in, hitting opponents and pushing them into the portal) and every opponent who is sucked into the portal in the span of three seconds will then be shot back out. Any player whose percentage is higher than 100% will be, however, instantly KOed when being sucked in.
===Intro Animation===
An Orange Portal opens on the ground, and Chell jumps out of it, landing with a flip.
=== Taunt===
A small radio drops in front of Chell, who will catch it in mid-air with the Portal Gun, then look at it for a bit and toss it behind herself afterward. The tune the radio plays is a remixed version of the song "Still Alive", the same tune that plays at the very beginning of the first Portal. The radio, once Chell tosses it back, can then be picked up and tossed around as a regular item, though it deals next to no damage and has a pretty low reach when tossed.
===Idle Poses===
*Looks at the Portal Gun, rotating it slightly.
*Lowers the Portal Gun and sighs, then gets back in position.
===Quotes===
====Sentry Turret====
*" Hello! " - Sentry Turret, upon spawning
*" Searching Target .. " - Sentry Turret, upon spawning
*" It's me again! " - Sentry Turret, upon spawning
*" Looking for Target .. " - Sentry Turret, upon spawning
*" Sentry Mode : Activated. " - Sentry Turret, upon spawning
*" Is anyone there? " - Sentry Turret, upon spawning
*" Hellooo .. ? " - Sentry Turret, upon spawning
*" Locked and loaded! " - Sentry Turret, upon spawning
*" There you are! " - Sentry Turret, upon firing
*" Deploying! " - Sentry Turret, upon firing
*" I see you! " - Sentry Turret, upon firing
*" Initiating. " - Sentry Turret, upon firing
*" Firing. " - Sentry Turret, upon firing
*" Owowowowoww .. " - Sentry Turret, upon destruction
*" Not me! " - Sentry Turret, upon destruction
*" Oooh nooo! " - Sentry Turret, upon destruction
*" I can do better! " - Sentry Turret, upon destruction
*" Sleep Mode : Activated. " - Sentry Turret, upon idling
*" Sleep time .. " - Sentry Turret, upon idling
===Victory Poses===
*UP : Chell is startled by a Sentry Turret who is ready to fire at her, but she readily opens a blue portal below the Turret, and one next to herself. The Turret is therefore caught in a loop, going up and down between the two portals. Chell then smirks, relaxing. While in the loop, the Sentry Turret will say one of two lines, either "Wheeee!" or "Ooowww ...!".
*SIDE : The sound of a portal opening is heard, and Chell will jump out from behind the camera, landing within the shot with a backflip. She then turns to face the camera, and raises a brow.
*DOWN : Chell brushes some dust off her pants, when she is startled by a Companion Cube which falls beside her. She then examines it in a loop with a curious expression. References the very last scene of Portal 2.
==Arcade Mode==
In her Arcade route, Chell is faced with a series of characters that live by the "Brawn over Brain" mentality, as opposed to hers. This reflects the unconventionally puzzle-solving gameplay of the Portal series, as opposed to the more traditionally action oriented franchises represented in Nexus Heroes.
First up is Crash, the crazed and simple minded marsupial, and right after is Rick, brawny and blunt as ever, and not much for puzzles and problem solving. Chell then moves on to the first Bonus Stage, after which she'll be up against matches with two opponents at the time.
Vi and Chun-Li, both women who prefer to let their fists and kicks do the talking, are fought in the third round, and right after them, Chell faces Undyne and Blaze, two hot-headed women with a knack for beating people up. It'll be up to Chell to outsmart them instead.
Finally, after the second Bonus Stage and before she fights Kerrigan, Chell has two more matches to go through : the first one is against the battle-ready soldiers Marco and Peashooter, two "shoot first, ask questions later" kind of characters. After them, it's time for Chell to fight her rival ; Gordon. Their battle is titled "The Silent Types", referencing how both are silent protagonists. Beyond that, their rivalry is an obvious reference to how both are the protagonists of Valve published games. Moreover, Portal and Half-Life take place in the same universe, making their connection even stronger.
Round 	Opponent 	Stage 	Music 	
1 	Crash 	N. Sanity Island 	Warp Room 	
2 	Rick 	West Mansion 	Escape From The Void 	
Bonus Stage 1	Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Vi
 Chun-Li 	Piltover 	Get Jinxed 	
4 	Undyne
Blaze 	Snowdin 	CORE 	
Bonus Stage 2	Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Marco
 Peashooter	Town Center 	Zombies On Your Lawn 	
6 	Gordon
(Rival Battle)	Black Mesa 	Hazardous Environments	
7 	Kerrigan 	Kerrigan's Leviathan	Conscience 	
==Alternates==
===Alternate Colors===
*ORANGE : Her default appearance, based on her design from Portal 2.
*BLUE : Blue jumpsuit, based on Wheatley, a major character from Portal 2.
*PINK : Pink jumpsuit, based on the Facts Core from Portal 2.
*PINK : Green jumpsuit, based on the Adventure Core from Portal 2.
===Alternate Costume===
File:PN CHELL RENDER.png|"Default" Costume
File:PN CHELL ALT.png|"Aperture Jumpsuit" Costume
*Default : Based on her appearance in Portal 2.
*Aperture Jumpsuit : Based on her appearance in Portal.
==Gallery==
File:ChellColors.png|A better look at Chell's Alternate Colors
==Trivia==
*Chell's portrayal in Nexus breaks several rules of how things function within the Portal universe, in order for them to work in this game.
**The portals should not be able to be placed on any surface, just ones covered in a special paint that is made from Moon rocks.
**The Sentry Turrets originally shoot bullets, not lasers.
**The Long Fall Boots Chell is wearing should always have her landing on her feet, but she can fall down like every other character instead.
**Chell cannot close portals on her own in the Portal games.
*Chell is the only character in Nexus Heroes to hail from a puzzle game.
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets