Devastational

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 Not to be confused with the Class 21 difficulty with a similar name, Devastating. also please dont read with the recently updated pages tabs closed the page looks a bit ugly if you do kthx
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==Introduction - ==
Hello . Welcome to . However, you may be wondering, ”What exactly is ? Well, is a Class 16 difficulty made by UnfoundLight and Sanjay2133. This difficulty is placed before the difficulty Supreme-Null. and after the difficulty Stardark. This is a theoretically impossible difficulty so I literally don't expect you to finish, however it is highly impressive you have gotten here if you didn't hack. You're fat if you did use exploits, hacks, cheats, or boosts. Anyway, you will be looking at over quintillions of stud jumps, and stud wraps. It’s a lot, isn’t it? Well, what do you expect from a class 16 difficulty? A 10 stud wrap with one kill brick on the other side? Dude, you’re a Class 16 obbyist, that’s way too easy for you.
Beating difficulties like this is insanely hard to do with it being insanely hard and theoretically impossible to do. This means even theoretically, difficulties in class 16 or above are too hard to be beaten. This basically signifies that this is too hard to be imaginably beaten ever, even with advanced strategies and insane amounts of practice, you will never reach a skill level close to any of the fictional difficulties past the main chart, meaning that attempts on Class 16+ difficulties are very futile because of the orders of magnitude that these difficulties have beyond reality itself.
The thing is, difficulties escalate past through many levels of impossibility which makes the gaps of difficulties bigger and bigger to the point where even getting 1% complete in an obstacle of a difficulty that is even class 10 is an astounding accomplishment. Now, Extended Chart Difficulties are mainly so far off the scale that difficulties in the class prior pale in comparison to many if not all difficulties in the extended chart. Even the finale of reality, Vigorous, is a miniature speck of dust compared to the fictional chart, which enters the realms of fiction meaning everything here is conceptualized and cannot be brought into reality. So, for this difficulty, it would be a monumental achievement to even complete a single part of this difficulty, or even figure out what an obstacle of the difficulty is.
The tier rating of this difficulty would be around a tier ~10 OcDe rating, due to the tetrational growth of difficulties on a higher scale, whilst the Kol Metris rating of this difficulty would be around |1990|.
==Icon Representation - ==
Icon Representation Table
Icon	Date 	Description
 	Feb 6, 2023	The difficulty represents the combination of Conscientious, Indifference and Despondence. It has a black border with four grey triangles within the corners of the black border. Then, there are a further 4 triangles each in the middle of their respective sides. In the middle of those triangles are black deformed triangles, and thats 25% of the icon done! Next there is a dark and light grey pattern within the black border and there is 1 white circle with 4 bumps in the corner filled with light grey. There are 2 gradient circles as well with varying sizes, the outer being much thicker than the inner. Within the first gradient circle is another dark and light grey mix and finally within the second gradient circle is a light grey circle with a grey square with a dark gray circle which then becomes smaller and darker until the white center. Finally, the icon representation is finally done.
==Catches - ==
There are only 3 simple catches here.
*No boosts, cheats, exploits or hacks.
*Failing sends you back 1 section. (Warm Up sends you back to Peak Stardark if you fail)
*You cannot use boosts or manipulate the obstacles.
Thats all you need to know! Good luck!
==Obstacles - ==
===Warm-Up===
The practice for you to verify you are even capable of reaching this area beyond reality and the Extended Chart itself. This will contain one obstacle from each class past Class 9 or Class 9 to Class 16. Good luck, cause even here, the easiest part of this difficulty is already insanely hard.
*Class 9: Find a way to cross the earth in a straight line. Once you finish constructing it, convince everyone on earth to cross it, and if everyone hasn’t finished within 3 days, then you lose and the whole earth blows up. If they are finished, congrats! You win.
*Class 10: Attempt to rebuild the entirety of JToH in real life and beat it.
*Class 11: Refrigerate the Planck Temperature to absolute zero without the whole world ending.
*Class 12: Beat ToVH on a smart refrigerator 10 times while being pulverized into 3Ce atoms.
*Class 13: Beat Relax in 2727 hours. No less, no more.
*Class 14: Merge sweden and denmark while touching grass.
*Class 15: Perform a BLJ in Super Mario 64 and travel into the 284th west parallel universe while the jump only compunds velocity by -1.000000001 (this exists.)
*Class 16: Stardark. Beat it.
===Obstacles - ===
* 300Uvg stud jumps
== ??? - ==
It seems, we’ve come to an error. We will have to reload the page in a few seconds. Thank you for the understanding!
 No. I won’t let you make a player repeat a difficulty again.
 That’s enough, go home FD, or I’ll have to deal with you myself.
 Oh please, shut up UnfoundLight, and let me mess with the player.
 No, you know that you can’t just tamper with the file of a difficulty.
 Then, I’ll simply kill the player myself.
==Bossfight - ==
{{Boss|title1=FoundDark|image1=|caption1=aa fvt|hp=Omega, however it compounds by {{10, 10, 10}, {10, 10, 10}, {10, 10, 10}}.|damage=Epsilon-Null|drops=Lightened Key|found_in= |difficulty=Peripheral }}Unfortunately, due to the circumstances, this difficulty has a boss. FoundDark has Omega compounding by {{10, 10, 10}, {10, 10, 10}, {10, 10, 10}} health while having a damage of Epsilon Null. It also drops the Lightened Key, which lets you access the last part of . To fight him, you are given a decent sword, as it does 10Mi damage, and a gun that deals 1 damage. It also has a catch, where every time you get killed, reality dissappears. Good luck!
===Phase 1===
====Arena of Darkness====
The arena is surrounded with 10 dark pillars that compound by 738Na. They will close in while being unavoidable, After avoiding them, the platform dissapears below you and you land on a platform. It is an empty universe, and you have to guarantee that it will become the exact same as you universe bit by bit. Once done you will land on the platform and you will have to avoid 282.8Omega bullets, then you have to rebeat 3 sections of this difficulty above Mid.
Attack Difficulty: Peak .
====Upper Class Travel====
As the name states, you will cross into a random class higher than 16. However, your speed and jump power will be adjusted accordingly so that it may be as hard as Peak . Then, you have to repeat this proccess 10 times and then you will be tasked with beating the Alternate Difficulty Chart. After that, you’re done.
Attack Difficulty: Peak .
====Universe Deletion====
The universe has just self-destructed. It will release 279^^^28 Darkness Orbs that instantly end your run and they are also homing turrets, meaning you should run immediately. Then, you will have to select 5 difficulties from High Class 15 to Belowground Class 16, You must beat them within 0.01 seconds, and once you are done, restore the universe and this attack is complete.
Attack Difficulty: Peak .
====Dark Radioactivity====
The whole arena is surrounded by a bubble that will do Omega damage per plank time. You will have to dodge many bullets as well, (around {282, 283, 292}. After you finish dodging the bullets, you have the window to attack with your sword. You have to be quick, as you only have 0.01 seconds to hit him.
==The Desolate Void.==
===Exactly where are you?===
You are in a deep void, obtained after a difficulty collapses. Many people reside here, and some of them have come to accept their fate that they will not escape anymore. However, lucky you, you happen to be able to pass the void, as it is only difficulty to get out of. However, it will take a much longer time than the normal one, as it is a large plane, sort of resembling a fallen paradise.
Here is a guide on how to get out.
==Obstacles - Desolate Void==
This will take a long time. First, you need to encounter the first drop in this limbo. You will notice when you’re there when you see a bottomless pit with nothing inside. You will have to activate a button which raises a Low obstacle from the void. You will have 180 seconds to get across the 10M stud gap with these obstacles. Then, you will be teleported to a room, with two chairs and a radio. Using these items, you will have to find the right combination which sends you back to the limbo that you were in. You remember BS:ED? Well, you’ll have to achieve antimony 10 times, however there are about 70Nax more buttons that before, and you’re still in the limbo, so get moving.
Now, this is a tricky one to describe. You will encounter The Second Drop, and this one is randomized for each player. Following obstacles can be any of the peak obstacles.
===Break 1===
Now, you have the void navigator, you should be able to find a certain location within the void that has a portal. Good luck finding it! FILE DOWNLOAD
Workspace > Direction > Map
Well, I guess just use the map, it has around 5027 peak to peripheral obstacles, but since you’ve just completed the main part, it shouldn’t be that hard right?
5 hours later…
You stumble across a house with multiple files and a portal. You decide to read the files first.You finish reading the logs, and walk into the white light of the portal.
==Quartz Walkway==
You have reached the end, after so much effort, and now it is time for us to part. You truly deserve a rest after everything you have done. It is time to move on, after one last jump, a 1e22 stud jump. This jump concludes your experience in baseline class 16, and prepares you for the aleph sequence. Goodbye, , and I hope to see you soon.
==Towers - ==
===Towers of this difficulty===
*Tower of Devastating Outcomes (Fictional)
*Citadel of Devastation, Deprecation and Desolation (Fictional)
*Steeple of Wreaking Havoc (Fictional)
===Towers that contain this difficulty===
*None.
*None.
*None.
==Trivia - ==
*This difficulty's byte count mainly comes from the obstacles
*Sanjay2133 and UnfoundLight made this page
*This is really just your average difficulty, there isn't really much to say.
*This difficulty is yet another difficulty before the Aleph-Sequence.
*Devastational is also now the finale of a chain, but it originally was just made to be a regular difficulty.
*This is the 3rd longest difficulty in bytes as of now. (i think?)
==Continuing On - ==
There isn't much to say, since you've probably gotten past many difficulties at this point. But honestly, I commend you for beating this difficulty (I know, overused). However, there is obviously still more to come. Move onto the next difficulty, another difficulty affiliated with Sanjay2133, Supreme-Null.