Report 428

Report #428
Skillset: Alchemy Skill: Regeneration
 Org: Tahtetso Status: Completed Jul 2010
Furies' Decision:
Shattered ankle will cure before cracked kneecap.
Problem: Currently regeneration works differently from other cures. Once
applied it has a delay of 4 seconds and then attempts to cure any affliction it
can according to its priority order. Which on legs is currently, from first to
last: Amputated, Mangled Leg, Severed Tendon, Cracked Kneecap, Shattered Ankle.
The resulting order allows for a state of prone curable only with green/gedulah
or allheale since cracked kneecaps do not cost momentum for those who can do
shattered ankles.
[A: 0 R: 0] Solution #1: Regeneration should behave as other cures, if you do
 not have an affliction it can cure when you apply it
 does not attempt to cure anything after its normal
 delay (remove the ability to pre-apply). Along with
 this move Shattered Ankle to cure before Cracked
 Kneecap, thereby removing the capacity to permanently
 prone someone.
Player Comments:
---[Viynain on 7/14 @ 00:19 writes]:
The switch in cure queue between cracked kneecap and shattered ankle is good,
though I don't support altogether removing the pre-applying mechanism.
---[Lorina on 7/15 @ 04:27 writes]:
---[Lorina on 7/15 @ 04:28 writes]:
If there is a move to reduce the effectiveness of monks across the board, then
this might be the right way to go for tahtetso. If, however, this change is for
Tahtetso in isolation I struggle to see how it is justified.All 4 monk
specialisations rely on a green curable prone (GCP) state to achieve their
kills. Ninjakari with prone,tendon/mangle followed by windpipe + venoms.
Shofangi with prone, break, slit, asthma. Nekotai with prone, tendon, slit and
asthma. The tahtetso state is achieveable in two forms from 5mo, similar to
ninjakari and nekotai. Tahtetso, nekotai and ninjakari are less powerful than
shofangi who can achieve the GCP from 4 momentum and with less momentum loss.
The tahtetso GCP is less powerful than the other 3 in the following ways 1) It
is curable with allheale once in place. 2) it allows continued curing of damage,
wounds and any non-leg-regen affliction while in place 3) it is dependant on
wounds (for kneecap) to establish and maintain.In my expierience, people who
struggle to cure ankle/kneecap are those who fail to identify and react to the
initial prone/ankle (be it with power cure, allheale or some other active cure)
and attempt react to the situation 2 or 3 actions later which is too late. Those
who have identified this problem with their curing (Ixion, Nydekion and Geb are
good examples) became nigh-immune to this tactic. The proposed change would
certainly remove ankle/kneecap as a viable method of killing as a Tahtetso. With
the absence of any practical use for bairakobo(windpipe) tahtetso will be at a
heavy disadvantage compared to the other monk guilds.
---[Lorina on 7/15 @ 04:30 writes]:
^ From Placeus, with love.
---[Glint on 7/21 @ 18:50 writes]:
Placeus's comment regards green curable prone, but not the change in question.
With this change in place we not only correct what appears to be a clear mistake
in priorities but also adjust the Tahtetso to be more viable without entirely
removing the capacity to reply by others. Assuming the above were in fact in
direct regard to the change I can also safely say that allheale can take longer
to recover from than it takes to redo the combination, ignoring the chance of
allheale to cure something entirely different. Further, I hope to fix the issue
with pre-apply as it can actually render certain abilities useless
---[Fillin on 7/31 @ 18:40 writes]:
Whichever way this goes, please implement both clauses of the solution or
neither. If I'm going to get screwed by kneecap curing before ankle, I at least
need to be able to pre-apply for the insta.
---[Fillin on 7/31 @ 18:41 writes]:
(that said, I think removing pre-apply is a good move in the long run)