Town Hall

__NOEDITSECTION__
"This is the heart of your village. Upgrading the Town Hall unlocks new defenses, buildings, traps and much more."
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
 
Level 12
Level 13
Level 14
Level 15
Level 16
==Summary==
*The Town Hall is the central building of the Home Village, and one of the most important buildings in the game.
*Upgrading the Town Hall lets you unlock new buildings, Traps and Heroes, and upgrade them to higher levels. However, it carries the trade-off of reducing the loot available from opponents with lower-level Town Halls.
*In Multiplayer Battles and all battles involving the Home Village, destruction of the Town Hall automatically awards the enemy one star and entitles the attacker to claim victory, regardless of damage on the rest of the village.
*The Town Hall also serves as a resource storage of Gold, Elixir and Dark Elixir (the latter only when the Town Hall is level 7 or above). Unlike other resource storages, the loot stored in the Town Hall can only be looted if it is destroyed.
**As a resource storage, it is immune to damage from s, but not from Earthquake Spells, unlike other storages.
*When upgraded to level 12 or higher, the Town Hall becomes weaponized, doubling as a potent defensive building capable of dealing high damage to multiple targets at once.
==Strategy and Tips==
*Protecting the Town Hall is critical for achieving the player's objectives.
*The Town Hall is the equivalent of the Builder Hall in the Builder Base or the Goblin Hall in the Single Player Campaign.
*Since the change that players no longer gain a shield if the opponent destroyed their Town Hall, placing it outside a farming base serves no purpose anymore, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains 20% of all 3 different resources.
*If one is designing bases to protect their trophies or war bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town Hall, they will immediately receive one star. However, if they are unable to destroy it, they will get a maximum of one star.
**This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hitpoint building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially level 9 and above), players can, instead of protecting their Town Hall, use it as a high hitpoint damage sponge — similar to Storages — as part of a strategy to prevent 3-star attacks from Dragons and other high-level armies, at the cost of making 2-star attacks much easier. Anti-3 star bases are used for war more commonly than they are as normal bases because getting the full 3 stars in war is more important.
*Town Halls have the highest hitpoints of any relative level building, with the exception of , which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful can give them the most shots to destroy enemy troops.
*It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading your Town Hall to the next level. Prematurely upgrading (also known as rushing) your Town Hall is risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low-level troops will also become increasingly difficult.
**If maximizing your builder time is important to you, it is inefficient to wait until all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall upgrade finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have five builders, you should upgrade your Town Hall (which takes 2 days and 12 hours) when the total remaining upgrading time of other buildings approaches 10 days.
**Of note is that at higher Town Hall levels (8 or more), upgrades in the Laboratory will take significantly longer than building upgrades. If Laboratory upgrades are the only things remaining, one can consider upgrading the Town Hall early to prevent builder time being wasted (and avoid having to hold excess resources in storages for too long), while selecting only the Laboratory upgrades for units that the player uses most often.
*Do not place your Town Hall in a corner surrounded by Walls, as troops can still be placed next to the Town Hall in the darker grass.
*You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall. There are four exceptions to this rule: 
**The first is the Clan Castle; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level. In other words, you can rebuild the Clan Castle whenever you want, as long as you have enough resources for it.
**The second exception to this rule is the Builder's Huts; you do not need to buy all five builders before being allowed to upgrade to the next Town Hall level (because the Builder's Huts cost Gems as opposed to other buildings, requiring them would unfairly hinder progression for players who do not buy Gems).
**A third exception exists for upgrading to Town Hall 11 or above; players do not need to build the B.O.B's Hut (which is only available at Town Hall 10 and above due to the requirements in building it) in order to upgrade the Town Hall to those levels.
**A fourth exception is when the player is upgrading to Town Hall 5 or above; players do not need to rebuild the boat (which can only be rebuilt at Town Hall 4 and above) in order to move on to the next Town Hall level.
**Town Halls 12-15 require the weapon on the previous Town Hall level to be upgraded to the maximum level (in addition to the standard requirement of placing all new buildings) before they can be upgraded.
==Giga Tesla==
*Unlocked at Town Hall 12, the Giga Tesla is an addition to the Town Hall that allows it to defend itself when attacked.
*The Giga Tesla will be activated once damaged by a troop or spell, or when the village has reached 51% destruction. It is not deployed by a troop moving into its range.
*Troops that target defenses (Giants, Balloons, etc.) will not prioritize the Town Hall 12 as a target until the Giga Tesla is activated.
==Giga Inferno==
*Unlocked at Town Hall 13, the Giga Inferno is a direct upgrade that replaces the Giga Tesla while adding a slowdown effect upon destruction at level 3+ and having more potential to be upgraded. Everything else, like activation and defense targeting troops' behavior with the weapon, is exactly the same as the Giga Tesla.
*A level 1 Giga Inferno at Town Hall 13 has the same statistics as a level 5 Giga Tesla, the only difference is the attack speed.
*The Giga Inferno continues into Town Halls 14 through 16 but with a different appearance, bomb and statistics each time.
==Upgrade Differences==
The Town Hall undergoes significant visual changes at all levels.
*Initially, the Town Hall resembles a small house that has a crooked orange roof with a small stone chimney. The windows, entrance, walls, and poles are all made out of wood.
**At level 2, the Town Hall gets the roof tiled and raised slightly with orange and has the walls "straightened out", and the bottom of the corner poles and window walls are now made of stone.
**At level 3, another layer with a flat tiled roof gets added to the top. 
**At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top. The chimney shifts to the front left.
**At level 5, a stone framing gets added to the entrance and windows. The rest of the corner poles and window walls are finished with stone.
**At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover the walls along with the pillars.
**At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
**At level 8, the battlement grows to the size of the whole roof, and the golden pillars connect with the front wall and turn to stone. The chimney also disappears, and since there is no chimney, there is no more smoke coming from the Town Hall.
**At level 9, the theme of the Town Hall changes every level from now, making it the first level to have its own theme. The color of the Town Hall changes to black and has a theme of medieval with dark gray stone and crystals, and skulls. The entire roof and the wood planks is painted black, the planks are tiled perpendicular to Town Hall 8, and the side roof has faint silver lines running across, no longer just grooves between roof. An entrance into the Town Hall from the roof appears, similar to the one on a level 5 Clan Castle. A small watchtower appears on the top left. There is a drawbridge flanked with two gold chains. A skull is also added on top of the door. All the vegetation has been removed and the side pillars is replaced with crystals. It has a red flag on the top. The Town Hall's base also have carved black crystals.
**At level 10, the color of the Town Hall changes to a deep crimson red and has a theme of lava and black stones. On top of the Town Hall is a metal grate with an octagonal golden rim with gold plates. A second watchtower is added beside the first, the tip is now a golden spike and replaces the flag. Molten lava spills from two openings below the tower down to a trough at the base of the Town Hall. The side roof has faint gold lines running across. The skull is replaced with two parallel gold bricks. The drawbridge now has a red-carpet and receives a gold trim. The Town Hall's base changes to black metal.
**At level 11, the color of the Town Hall changes to a grayish white and has a theme of mysterious and ancient, and rough white stone. The entrance becomes golden and a gate consisting of three huge spikes supported by a winch system is added above it, replacing the drawbridge. The roof becomes white, gains a large, lava-filled hole, and has faint gold lines running across the red side roof. Two small battlements with red flooring appear on the front of the roof with faint gold line running across, and a single watchtower remains on the back. The interior of the building appears to be brightly lit. The red flag is added back to the back corner of the Town Hall, this time on the upper corner. The Town Hall's base changes to rough stone.
**At level 12, the color of the Town Hall changes to blue and has a theme of electricity with coils, wires, gold, and black metal. The roof of the Town Hall has faint gold lines running across. On the sides are gold wires connecting to an electric coil above the door. Two large pieces of gold slanted outwards returns and placed above the electric coil, replacing the spike gate. There is a big battery on the side with a number in Roman numerals signifying the level of the Giga Tesla (which will increase accordingly in later upgrades), with black wires going into the top of the Town Hall, this also remove the side windows. The watchtower and battlements on the top are gone and the roof is now once again closed but gains a trapdoor where the Giga Tesla hides underneath. Additionally, the flag at the corner is now blue. The Town Hall's base changes back to black metal. Town Hall 12 is the first Town Hall with multiple visual upgrades with each level gaining new features depending on the level of the Giga Tesla inside:
***At Giga Tesla level 2, the trapdoor now has two gold plates.
***At Giga Tesla level 3, the trap door is replaced with a metal vent which glows blue inside, two dark metal rings appear on the roof at the corners near the door. The base of the Tower Hall now has a glowing blue moat.
***At Giga Tesla level 4, the vent is replaced with a bigger and circular grate.
***At Giga Tesla level 5, the grate and the rings are replaced with a giant trap door with a golden band to the side. The moat now surrounds the whole Town Hall.
**At level 13, the color of the Town Hall changes to deep turquoise and has a theme of ice, with turquoise wood, deep green, purple, and icy blue metals. The side roof of the Town Hall has faint gold lines running across. The top is a wooden turquoise pyramid trap door. Each piece is attached to the rest of the roof via two black attachments and connect onto a purple outline with a square at each corner, with icy blue metal slabs on top that connect black corner pieces. The two gold pieces are slanted inwards and now directly above the entrance. All wires are removed and the Roman numerals that signify the Giga Inferno level are hang near the roof and glowing, with the two windows coming back. The door now has a turquoise wooden bridge. The side of building has deep green metal as the foundation with another smaller layer of purple metal, in the middle is a small pillar with a deep green metal spike. The corner are icy blue, covered with turquoise pieces at the middle, and have a deep green metal at the base over a purple metal piece - the reverse of the side foundation - with each having similar small pillars. The flag is removed. When the Town Hall weapon is activated, the light at the bottom windows of the Town Hall extinguishes, and slowly lights up before fading to black.
***At Giga Inferno level 2, an empty moat surrounds the whole Town Hall.
***At Giga Inferno level 3, the moat now shines a bluish-green light from below.
***At Giga Inferno level 4, the side of the moat now protrudes out and the corner protrudes up with some purple metal at the corner.
***At Giga Inferno level 5, the moat is filled with ice.
**At level 14, the color of the Town Hall changes to green and has a jungle theme resembling lost Mesopotamian ruins, with intricate gold linings, purplish stone, and bright green metal. The side roof of the Town Hall has even faint gold lines running across. On top of the Town Hall is a pool of green water with some lily pads and flowers creating a waterfall to the left side pool, which has some lily pads and a rough stone edge. The middle of the roof has a piece of stone with golden outlining. Each corner piece has a few pieces of gold cut to match the corner and a stripe of green metal on top and gold linings at the bottom, the same linings also appears on the side of the door. The two gold pieces are replaced with the Roman numerals stone slab above the entrance and is indent on the edge. The bridge is replaced with a purple stairs. At the front of the Town Hall, there are two torches with gold linings burning with an ominous green light. The Town Hall's base is simply stone.
***At Giga Inferno level 2, the step of stone between the gold pieces and the corner piece turns to gold.
***At Giga Inferno level 3, the stone on the roof is fully made of gold, the waterfall is wider, a lily flower bud is added, and the pool is slightly bigger. When activated, the stone on the roof reverts to stone with some gold outlining.
***At Giga Inferno level 4, the gold linings at the corner piece and the side of the door is now thicker and more intricate. Gold also filled the indent on the edge of the Roman numerals stone slab.
***At Giga Inferno level 5, the waterfall is even wider, more lily pads and flowers are added, the flower buds blossom, and the pool turns into a moat surrounding the whole Town Hall.
**At level 15, the color of the Town Hall changes to purple and has a magical and mystical theme with purple stone, bluish silver, pink lights, and triangles. It has a recurring symbol of a hollow upside down equilateral triangle. The side roof of the Town Hall no longer has faint gold lines running across but still has a small indent. On top of the Town Hall is a purple square being carved in the diagonals, surrounded by a gray square outline, each side connects to a trapezoid consisting of a upside down silver triangle and two purple triangles, the purple triangles creates a gray octagonal base. The roof is made of dark grey stones, with castle-like features at the edge and stone stairs lead up to the corner pieces. The corner pieces are a purple right-angle triangle stone on top, glowing silver shining light rays straight up which slowly fade and glow again, then a solid piece of purple stone. The Roman numerals is moved to the top of the roof and faces upwards on a purple triangular prism with an indent in the middle, supported by a pillar with indents periodically, while the silver symbol of Town Hall 15 taking its place. Above the symbol on the roof, there are two stripes of metal. The stairs are made of stone and has a red carpet on top. At the front of the Town Hall, there are two torches with purple crystal. The Town Hall's base is a stone foundation, with purple metal piece and a smaller gold piece. The moat shrinks back into a pool with some glowing bluish-white liquid and purple crystal inside. When the Town Hall weapon is activated, the light from the corners from the top of the roof and the pool glow steadily bright, which persists until it is destroyed.
***At Giga Inferno level 2, silver is added to the bottom of the corner piece, the gray octagonal base of the Giga Tesla is now purple, and crushed stone path is added near the stairs.
***At Giga Inferno level 3, the octagonal base of the Giga Tesla is now silver, silver replaces the two stripes of metal on the roof, a gold pillar is added to each corner of the building, and the crushed stone path is removed and the crystal torches are raised up. The pool expands to the full side of the Town Hall.
***At Giga Inferno level 4, the octagonal base and two stripes of metal on the roof are now gold, the side of the corner pieces now has an extra small piece of grey metal, the gold pillar and the smaller gold piece is welded. The red carpet of the stairs extends to the raised torches and have silver trim on the edges.
***At Giga Inferno level 5, the silver at the side of the corner pieces turns into gold, the top right-angle purple piece turns silver. The base is slightly smaller and now reflects the glow from the light of the pool, which is now a moat surrounding the whole building. The gold pillars at each corner also glow from the light.
**At level 16, the Town Hall changes color to red, gold, yellow, white and grey, matching the nature theme. The roof stones are now erected and their edges are now made of gold. The middle of the roof now completely changes to a giant stone-like orb embedded into the center of the Town Hall which rises and floats slightly above the Town Hall when its weapon is activated, surrounded with golden outlines. At the front of the Town Hall, the torches has been removed, and the door of the Town Hall is now much taller and has a leaf-like symbol on top. At the sides, the moat disappears and now has a stone base on the side of the Town Hall. The pillars now have bushes on the top, and have roots.
==Town Hall Boost==
*When players upgrade to Town Hall 4 or higher, they receive temporary boosts for a few days when logging in to the game after the upgrade is complete. These boosts are as follows:
Boost 	Icon	Effect
Power Boost 	 	Starting from Town Hall 4, the player's troops and spells are temporarily boosted to the maximum level allowed by their Town Hall level (as if under the effect of a ).
Resource Boost 	 	Starting from Town Hall 4, the player's resource collectors are temporarily boosted to work at double their normal rate (as if under the effect of a ).
Star Bonus Boost	 	Starting from Town Hall 4, the player's Star Bonus is temporarily boosted to 4x the normal amount. This boost does not stack with any existing Star Bonus events; if active during a Star Bonus event, the best boost will override the other (so this boost would override a 2x or 3x Star Bonus event, and would be overridden by a 5x Star Bonus event).
Hero Boost 	 	Starting from Town Hall 8, the player's Heroes and Pets are temporarily boosted to the maximum level allowed by the Town Hall (as if under the effect of a ).
*The boosts last for 3 to 5 days, depending on the player's new Town Hall level:
**Upgrading to Town Hall 4-6 will give a boost of 3 days.
**Upgrading to Town Hall 7-9 will give a boost of 4 days.
**Upgrading to Town Hall 10 or above will give a boost of 5 days.
*Because the boosts automatically start when the player logs in to the game, players will not lose time on the boosts if their Town Hall has already been upgraded for some time.
*If the Town Hall is upgraded again while a boost is active, the boost will be extended by however long the boost would last. For instance, upgrading to Town Hall 5 after 2 days at Town Hall 4 will carry over the remaining day of boost to Town Hall 5 (for 4 days worth of boost at Town Hall 5).
*The Power and Hero boosts also applies to the player's Builder Base army, so units there will also be temporarily powered up.
==Unlocks==
*At each Town Hall level, new buildings are unlocked. The table below shows the unlocked buildings and traps by Town Hall level. Where "New" is written, one of that building or trap is unlocked unless otherwise stated in brackets.
*Builder's Huts are not included in this table because they can be purchased at any time.
Town Hall Level	Unlocks
1 	
2 	
3 	
4 	
5 	
6 	
7 	
8 	
9 	
10 	
11 	
12 	
13 	
14 	
15 	
16 	
==Statistics==
TH Level	Hitpoints	Build Cost	Build Time	Experience Gained	Maximum Number ofBuildings Available*	Maximum Number ofTraps Available
1 	450 	N/A 	N/A 	N/A 	13 	0
2 	1,600 	1,000 	10s 	3 	18 	0
3 	1,850 	4,000 	1h 	60 	25 	2
4 	2,100 	25,000 	3h 	103 	29 	4
5 	2,400 	150,000 	6h 	146 	36 	8
6 	2,800 	750,000 	12h 	207 	42 	11
7 	3,300 	1,000,000 	18h 	254 	54 	15
8 	3,900 	2,000,000 	1d 	293 	64 	23
9 	4,600 	3,000,000 	2d 	415 	77 	26
10 	5,500 	3,500,000 	2d 12h 	464 	84 	30
11 	6,800 	4,000,000 	2d 18h 	487 	90 	31
12 	7,500 	6,000,000 	4d 6h 	605 	93 	36
13 	8,200 	9,000,000 	7d 12h 	804 	96 	39
14 	8,900 	15,000,000	13d 6h 	1,069 	97 	44
15 	9,600 	18,000,000	13d 12h 	1,080 	100 	44
16 	10,000 	20,000,000	14d 	1,099 	96 	44
*This number includes the Town Hall itself and all five Builder's Huts, along with the B.O.B's Hut at Town Hall 10 and above. It assumes that all buildings available in the Shop have been placed; thus, at Town Hall 16, two pairs each of s and s are assumed to have been merged into Ricochet Cannons and Multi-Archer Towers, respectively.
===Storage Capacity of the Town Hall===
Town Hall - Available Resources
TH Level	Gold Available	Elixir Available	Dark Elixir Available
1 	1,000 	1,000 	-
2 	2,500 	2,500 	-
3 	10,000 	10,000 	-
4 	50,000 	50,000 	-
5 	100,000 	100,000 	-
6 	300,000 	300,000 	-
7 	500,000 	500,000 	2,500
8 	750,000 	750,000 	5,000
9 	1,000,000 	1,000,000 	10,000
10 	1,500,000 	1,500,000 	20,000
11-16 	2,000,000 	2,000,000 	20,000
===Resource Buildings===
<tabber>
Number Available=
Upgrading your Town Hall unlocks the following number of ; see the page for each building for details.
Town Hall - Maximum Number of Buildings
TH Level	&	Dark Elixir Drill	&	Dark Elixir Storage	Clan Castle
1 	1	- 	1	- 	-
2 	2	- 	1	- 	1*
3 	3	- 	2	- 	1
4 	4	- 	2	- 	1
5 	5	- 	2	- 	1
6 	6	- 	2	- 	1
7 	6	1 	2	1 	1
8 	6	2 	3	1 	1
9-16 	7	3 	4	1 	1
*Only obtainable through purchasing the Elixir in a resource pack or during a discount, as the Elixir Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.
See also: 
|-|
Maximum Levels=
Upgrading your Town Hall allows the following to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:
Town Hall - Building Max Level
TH Level	& 	Dark Elixir Drill	& 	Dark Elixir Storage	Clan Castle
1 	2 	- 	1 	- 	-
2 	4 	- 	3 	- 	1*
3 	6 	- 	6 	- 	1
4 	8 	- 	8 	- 	2
5 	10 	- 	9 	- 	2
6 	10 	- 	10	- 	3
7 	11 	3 	11	2 	3
8 	12 	3 	11	4 	4
9 	12 	6 	11	6 	5
10 	13 	7 	11	6 	6
11 	14 	8 	12	6 	7
12 	15 	9 	13	7 	8
13 	15 	9 	14	8 	9
14 	16 	10 	15	9 	10
15 	16 	10 	16	10 	11
16 	16 + 3	10 + 3 	17	11 	12
*Only obtainable through purchasing the Elixir in a resource pack or during a discount, as the Elixir Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.
 Supercharge provides extra Charge levels to certain buildings. They are temporary and will be removed once a new level is added to that building.
See also: 
</tabber>
===Army Buildings and Heroes===
<tabber>
Number Available=
Upgrading your Town Hall unlocks the following number of ; see the page for each building for details.
Town Hall - Maximum Number of Buildings
TH Level	 	Barracks	Dark Barracks	Laboratory	Spell Factory	Dark Spell Factory	Blacksmith	Barbarian King Altar	Archer Queen Altar	Grand Warden Altar	Royal Champion Altar	Workshop	Pet House
1 	1	1 	- 	- 	- 	- 	- 	- 	- 	- 	- 	- 	-
2 	1	1 	- 	- 	- 	- 	- 	- 	- 	- 	- 	- 	-
3 	2	1 	- 	1 	- 	- 	- 	- 	- 	- 	- 	- 	-
4 	2	1 	- 	1 	- 	- 	- 	- 	- 	- 	- 	- 	-
5 	3	1 	- 	1 	1 	- 	- 	- 	- 	- 	- 	- 	-
6 	3	1 	- 	1 	1 	- 	- 	- 	- 	- 	- 	- 	-
7 	4	1 	1 	1 	1 	- 	- 	1 	- 	- 	- 	- 	-
8 	4	1 	1 	1 	1 	1 	1 	1 	- 	- 	- 	- 	-
9 	4	1 	1 	1 	1 	1 	1 	1 	1 	- 	- 	- 	-
10 	4	1 	1 	1 	1 	1 	1 	1 	1 	- 	- 	- 	-
11 	4	1 	1 	1 	1 	1 	1 	1 	1 	1 	- 	- 	-
12 	4	1 	1 	1 	1 	1 	1 	1 	1 	1 	- 	1 	-
13 	4	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	-
14-16 	4	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
See also: 
|-|
Building Maximum Levels=
Upgrading your Town Hall allows the following to be upgraded to these levels; see the page for each structure to learn what each upgrade brings. The Altars themselves have no levels, though the Heroes can be upgraded.
Town Hall - Building Max Level
TH Level	 	Barracks	Dark Barracks	Laboratory	Spell Factory	Dark Spell Factory	Blacksmith	Workshop	Pet House
1 	1 	3 	- 	- 	- 	- 	- 	- 	-
2 	2 	4 	- 	- 	- 	- 	- 	- 	-
3 	3 	5 	- 	1 	- 	- 	- 	- 	-
4 	4 	6 	- 	2 	- 	- 	- 	- 	-
5 	5 	7 	- 	3 	1 	- 	- 	- 	-
6 	6 	8 	- 	4 	2 	- 	- 	- 	-
7 	6 	9 	2 	5 	3 	- 	- 	- 	-
8 	6 	10 	4 	6 	3 	2 	1 	- 	-
9 	7 	11 	6 	7 	4 	4 	2 	- 	-
10 	8 	12 	7 	8 	5 	5 	3 	- 	-
11 	9 	13 	8 	9 	6 	5 	4 	- 	-
12 	10	14 	9 	10 	6 	6 	5 	3 	-
13 	11	15 	10 	11 	7 	6 	6 	5 	-
14 	11	16 	11 	12 	7 	6 	7 	6 	4
15 	12	17 	11 	13 	7 	6 	8 	7 	8
16 	12	17 	11 	14 	7 	6 	9 	7 	10
See also: 
|-|
Hero Maximum Levels=
Upgrading your Town Hall allows the following Heroes to be upgraded to these levels; see the page for each Hero to learn what each upgrade brings.
Town Hall - Hero Max Level
Town Hall Level	Barbarian King	Archer Queen	Grand Warden	Royal Champion
1-6 	- 	- 	- 	-
7 	10 	- 	- 	-
8 	20 	- 	- 	-
9 	30 	30 	- 	-
10 	40 	40 	- 	-
11 	50 	50 	20 	-
12 	65 	65 	40 	-
13 	75 	75 	50 	25
14 	80 	80 	55 	30
15 	90 	90 	65 	40
16 	95 	95 	70 	45
See also: Heroes
</tabber>
===Defensive Buildings and Traps===
<tabber>
Defenses Available=
Upgrading your Town Hall unlocks the following number of ; see the page for each building for details.
Town Hall - Maximum Number of Buildings
TH Level	 	 	 	Mortar 	 	Wizard Tower 	Air Sweeper 	 	 	 	 	Eagle Artillery
1 	1 	- 	- 	- 	- 	- 	- 	- 	- 	- 	- 	-
2 	2 	1 	25 	- 	- 	- 	- 	- 	- 	- 	- 	-
3 	2 	1 	50 	1 	- 	- 	- 	- 	- 	- 	- 	-
4 	2 	2 	75 	1 	1 	- 	- 	- 	- 	- 	- 	-
5 	3 	3 	100 	1 	1 	1 	- 	- 	- 	- 	- 	-
6 	3 	3 	125 	2 	2 	2 	1 	- 	- 	- 	- 	-
7 	5 	4 	175 	3 	3 	2 	1 	2 	- 	- 	- 	-
8 	5 	5 	225 	4 	3 	3 	1 	3 	1 	- 	- 	-
9 	5 	6 	250 	4 	4 	4 	2 	4 	1 	2 	- 	-
10 	6 	7 	275 	4 	4 	4 	2 	4 	2 	3 	2 	-
11 	7 	8 	300 	4 	4 	5 	2 	4 	2 	4 	2 	1
12-13 	7 	8 	300 	4 	4 	5 	2 	5 	2 	4 	3 	1
14-15 	7 	8 	325 	4 	4 	5 	2 	5 	2 	4 	3 	1
16 	3* 	4* 	325 	4 	4 	5 	2 	5 	2 	4 	3 	1
TH Level	TH Level	Giga Tesla	Giga Inferno (TH13)	Scattershot	Giga Inferno (TH14)	Builder's Hut #	Giga Inferno (TH15)	Spell Tower	Monolith	Giga Inferno (TH16)	Ricochet Cannon	Multi-Archer Tower
1-11 	1-11 	- 	- 	- 	- 	5 	- 	- 	- 	- 	- 	-
12 	12 	1 	- 	- 	- 	5 	- 	- 	- 	- 	- 	-
13 	13 	- 	1 	2 	- 	5 	- 	- 	- 	- 	- 	-
14 	14 	- 	- 	2 	1 	5 	- 	- 	- 	- 	- 	-
15 	15 	- 	- 	2 	- 	5 	1 	2 	1 	- 	- 	-
16 	16 	- 	- 	2 	- 	5 	- 	2 	1 	1 	2 	2
*Assumes that all building merges have been completed.
#Below Town Hall 14, Builder's Huts can be placed, however they cannot be weaponised.
See also: 
|-|
Defense Maximum Levels=
Upgrading your Town Hall allows the following to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:
Town Hall - Building Max Level
TH Level	 	 	 	Mortar 	 	Wizard Tower 	Air Sweeper 	 	 	 	 	Eagle Artillery
1 	2* 	- 	- 	- 	- 	- 	- 	- 	- 	- 	- 	-
2 	3 	2 	2 	- 	- 	- 	- 	- 	- 	- 	- 	-
3 	4 	3 	3 	1 	- 	- 	- 	- 	- 	- 	- 	-
4 	5 	4 	4 	2 	2 	- 	- 	- 	- 	- 	- 	-
5 	6 	6 	5 	3 	3 	2 	- 	- 	- 	- 	- 	-
6 	7 	7 	6 	4 	4 	3 	2 	- 	- 	- 	- 	-
7 	8 	8 	7 	5 	5 	4 	3 	3 	- 	- 	- 	-
8 	10 	10 	8 	6 	6 	6 	4 	6 	2 	- 	- 	-
9 	11 	11 	10 	7 	7 	7 	5 	7 	3 	3 	- 	-
10 	13 	13 	11 	8 	8 	9 	6 	8 	4 	4 	3 	-
11 	15 	15 	12 	10 	9 	10 	7 	9 	6 	5 	5 	2
12 	17 	17 	13 	12 	10 	11 	7 	10 	7 	6 	6 	3
13 	19 	19 	14 	13 	11 	13 	7 	12 	8 	8 	7 	4
14 	20 	20 	15 	14 	12 	14 	7 	13 	9 	9 	8 	5
15 	21 	21 	16 	15 	13 	15 	7 	14 	10 	10 	9 	6
16 	21 	21 	17 	16 + 2 	14 	16 	7 	15 + 2 	11 	11 + 2 	10 + 2 	7
TH Level	TH Level	Giga Tesla	Giga Inferno (TH13)	Scattershot	Giga Inferno (TH14)	Builder's Hut #	Giga Inferno (TH15)	Spell Tower	Monolith	Giga Inferno (TH16)	Ricochet Cannon	Multi-Archer Tower
1-11 	1-11 	- 	- 	- 	- 	1 	- 	- 	- 	- 	- 	-
12 	12 	5 	- 	- 	- 	1 	- 	- 	- 	- 	- 	-
13 	13 	- 	5 	2 	- 	1 	- 	- 	- 	- 	- 	-
14 	14 	- 	- 	3 	5 	4 	- 	- 	- 	- 	- 	-
15 	15 	- 	- 	4 	- 	5 	5 	3 	2 	- 	- 	-
16 	16 	- 	- 	5 + 2 	- 	6 + 2 	- 	3 	3 	1 	2 	2
*Game files reveal that the Cannon can be upgraded to level 2 at Town Hall 1; however, this normally cannot be done before the Town Hall is upgraded to level 2.
#Level 1 corresponds to non-weaponized Builder's Huts.
 Supercharge provides extra Charge levels to certain buildings. They are temporary and will be removed once a new level is added to that building.
See also: 
|-|
Traps Available=
Upgrading your Town Hall unlocks the following number of ; see the page for each trap for details.
Town Hall - Maximum Number of Traps
TH Level	Bomb	 	Air Bomb	Giant Bomb	Seeking Air Mine	Skeleton Trap	Tornado Trap
1-2 	- 	-	- 	- 	- 	- 	-
3 	2 	-	- 	- 	- 	- 	-
4 	2 	2	- 	- 	- 	- 	-
5 	4 	2	2 	- 	- 	- 	-
6 	4 	4	2 	1 	- 	- 	-
7 	6 	4	2 	2 	1 	- 	-
8 	6 	6	4 	3 	2 	2 	-
9 	6 	6	4 	4 	4 	2 	-
10 	6 	6	5 	5 	5 	3 	-
11 	6 	6	5 	5 	5 	3 	1
12 	6 	8	6 	6 	6 	3 	1
13 	7 	9	6 	6 	7 	3 	1
14-16 	8 	9	7 	7 	8 	4 	1
See also: 
|-|
Trap Maximum Levels=
Upgrading your Town Hall allows the following to be upgraded to these levels; see the page for each trap to learn what each upgrade brings:
Town Hall - Trap Max Level
TH Level	Bomb	 	Air Bomb	Giant Bomb	Seeking Air Mine	Skeleton Trap	Tornado Trap
1-2 	- 	-	- 	- 	- 	- 	-
3 	2 	-	- 	- 	- 	- 	-
4 	2 	1	- 	- 	- 	- 	-
5 	3 	1	2 	- 	- 	- 	-
6 	3 	1	2 	2 	- 	- 	-
7 	4 	2	3 	2 	1 	- 	-
8 	5 	3	3 	3 	1 	2 	-
9 	6 	4	4 	3 	2 	3 	-
10 	7 	5	4 	4 	3 	4 	-
11 	8 	5	5 	5 	3 	4 	2
12 	8 	5	6 	5 	3 	4 	3
13 	9 	5	8 	7 	4 	4 	3
14 	10 	5	9 	8 	4 	4 	3
15 	11 	5	10 	9 	5 	4 	3
16 	12 	5	11 	10 	6 	4 	3
See also: 
</tabber>
===Town Hall and Matchmaking===
Matchmaking is based on Trophies and Town Hall level, except in Champions League and above, where only trophies matter. Also, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:
It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. Because of this, players should upgrade as much as possible at the current Town Hall level before moving on to the next level.
==History==
*The levels 1-8 Town Halls were in the original release (date varies depending on platform and country).
*The August 30, 2012 update reduced upgrade times at levels 2 and 3 Town Hall:
**Level 2: 10m -> 5m 
**Level 3: 4h -> 3h 
*The October 15, 2012 update made it so that players with lower Town Hall levels now lose less resources when attacked by higher Town Hall level players (2 level difference or more).
*The October 27, 2012 update gave the Town Haalan update: 
**Added Town Hall level 9 Town Hall.
**Additionally, the Town Hall Level 8's upgrade cost was increased from 1,500,000 gold to 2,000,000 gold.
**The same update also removed selling option due to it being unnecessary and leading to abuse.
*The November 19, 2012 update increased hitpoints at level 3 to 9:
**Level 3: 1,700 -> 1,850 
**Level 4: 1,800 -> 2,100 
**Level 5: 1,900 -> 2,400 
**Level 6: 2,000 -> 2,800 
**Level 7: 2,200 -> 3,200 
**Level 8: 2,500 -> 3,700 
**Level 9: 3,000 -> 4,200 
*The May 23, 2013 update added Town Hall level 10, and decreased upgrade cost of Town Hall level 9 from 4,000,000 gold to 3,000,000 gold.
*The November 6, 2013 update made it so that Town Hall loot multiplier is now capped at 1.5, even against 3 Town Hall levels above or higher.
*The December 5, 2013 update improved the looting for Town Hall:
**Maximum amount of loot available now increases, but percentage of loot available decreases based on the defender's Town Hall level.
**Loot bonus when attacking opponents at higher Town Hall levels has been removed.
*The April 9, 2014 update decreased Town Hall 2's upgrade time from 5 minutes to 1 minute.
*The July 3, 2014 update added an option to re-arm your traps easily by tapping the Town Hall.
*Between November 24 and December 8 of 2014 and 2015, IOS users were able to purchase red gems to contribute to AIDS research. When they did, they received a red shield on their Town Hall.
*The April 30, 2015 update made it so that players are now more more likely to find targets at or near their Town Hall level in multiplayer matchmaking. The same update also decreased Town Hall level 1's hitpoints from 1500 to 450, and most buildings unlocked at Town Hall level 1 have their construction times decreased from 1 minute to 10 seconds. These changes have made the tutorial quicker to finish, as the two Single Player Campaign levels in the tutorial have level 1 Town Halls and are quicker to destroy.
*The July 1, 2015 update increased hitpoints at level 7 to 10: 
**Level 7: 3,200 -> 3,300 
**Level 8: 3,700 -> 3,900 
**Level 9: 4,200 -> 4,600 
**Level 10: 5,000 -> 5,500 
*The December 10, 2015 update gave the Town Hall an update: 
**Added Town Hall level 11.
**The Town Hall is now a resource building, with significantly increased storage capacity, and can now be targeted by Goblins.
**Additionally, the Town Hall Level 10's upgrade cost was increased from 4,000,000 gold to 5,000,000 gold and its time decreased from 14 days to 12 days.
**Removed the red flag from level 8 Town Hall.
**Town Hall destruction no longer grants a Shield.
**Cost for finding a match reduced for Town Hall 10.
**Available loot percentage on Town Hall levels 6-10 has been slightly increased.
**Villages one Town Hall level lower are now worth slightly less loot (loot penalty for attacking one lower Town Hall is now 80% instead of 90%).
**Multiplayer matchmaking is less likely to offer opponents under your Town Hall level (only below Champion League)
*The December 19, 2015 optional update fixed a crash when trying to tap the Town Hall while all elixir-recharged defenses are under upgrade.
*The March 21, 2016 update made it so that Town Hall 10 and 11 players are less likely to find each other in Multiplayer.
*The June 11, 2018 gave the Town Hall an update: 
**Added Town Hall level 12.
**This update made it so that you would have to place all buildings down before being able to upgrade to the next Town Hall level. This feature largely prevents players from severely rushing the Town Hall, and diminished the viability of "engineering" strategies where players upgraded offense while completely neglecting defenses by not even placing them down.
*The June 26, 2018 update reduced times at level 3 to 11:
**Level 3: 3h -> 2h 
**Level 4: 1d -> 16h 
**Level 5: 2d -> 1d 
**Level 6: 4d -> 2d 
**Level 7: 6d -> 4d 
**Level 8: 8d -> 5d 
**Level 9: 10d -> 7d 
**Level 10: 12d -> 8d 
**Level 11: 14d -> 10d 
*The April 2, 2019 update gave the Town Hall an update: 
**Reduced upgrade times at levels 4 to 10:
***Level 4: 16h -> 8h 
***Level 5: 1d -> 12h 
***Level 6: 2d -> 1d 
***Level 7: 4d -> 2d 
***Level 8: 5d -> 3d 
***Level 9: 7d -> 4d 
***Level 10: 8d -> 6d 
**Moved Magic Items to the Town Hall. Previously, Magic Items were placed in the Clan Castle.
*The June 18, 2019 update fixed a bug; Bats from Bat Spell that have been cloned by Clone Spell will deal reduced damage to storages and Town Hall just as their original counterparts do.
*The October 16, 2019 update made it so that a warning is visible in the Single Player Campaign if the player's Town Hall level is not at a recommended level for attacking the campaign level.
*The December 9, 2019 gave the Town Hall an update: 
**Added Town Hall level 13.
**Brought back the Village preview in profile, accessed by tapping the Town Hall in the profile.
**Increased the maximum amount of Elixir/Gold that can be looted from TH12 player storages by 50,000 (to 500,000).
**Increased the maximum amount of Dark Elixir that can be looted from TH12 player storages by 500 (to 5,000).
**Added ability for Clans to set a minimum Town Hall level requirement to join (similar to Trophy requirements).
*The June 22, 2020 gave the Town Hall an update:
**Players can now further customize their Village with new scenery! You can switch Scenery by tapping on your Town Hall and then select the new "Change Scenery" button.
**Added the Town Hall boost; upgrading the Town Hall triggers various boosts as described above.
**Loot Cart now accumulates loot over time for up to 90 days and its capacity for resources generated from inactivity has been increased across Town Hall levels.
**Season Challenges' Troop-based tasks have been rebalanced in order to be able to be completed with Clan Castle reinforcements from Town Hall 9 and up.
*The June optional update hid the "Change Scenery" bubble from Town Hall if the Town Hall (or its weapon) is upgrading.
*The April 12, 2021 gave the Town Hall an update;
**Added Town Hall level 14.
**Decreased Loot in Legend League at Town Hall 12 and 13.
**Added Starter Challenges for Town Halls 2-6.
**Costs to find a match for Town Halls 1 to 8 (except 6) were reduced:
***Level 1: 10 -> 5 
***Level 2: 50 -> 10 
***Level 3: 75 -> 50 
***Level 4: 110 -> 100 
***Level 5: 170 -> 150 
***Level 7: 380 -> 350 
***Level 8: 580 -> 550 
**Reduced the upgrade costs at level 7, 10, and 11:
***Level 7: 1,200,000 -> 1,000,000 
***Level 10: 5,000,000 -> 4,000,000 
***Level 11: 7,000,000 -> 6,500,000 
**Reduced upgrade times of level 3, 10, and 11:
***Level 3: 2h -> 1h 
***Level 10: 6d -> 5d 
***Level 11: 10d -> 8d 
**Added achievement - Not So Easy This Time (Destroy weaponized Town Halls in Multiplayer Battles)
**Practice Mode levels are now only available at the same Town Hall as the level, not one earlier.
**Use popover to show what the new buildings or traps are in Town Hall or Builder Hall upgrade screen
**Take Town Hall based scaling into account in practice and challenge levels. For example, the Santa's Surprise in the Epic Winter Challenge were scaled based on the player's TH but now it is scaled based on the level's TH.
**Do not award Experience for destroying Town Halls in Practice Mode, the Super Troop trial level or challenge levels.
*The June 15, 2021 gave the Town Hall an update:
**Added new Season Challenge and Clan Games Task called "Village Villain" - Destroy X Town Halls in Multiplayer Battles.
**Let players with Town Hall 3 and 4 use the Quick Army screen.
**Show remaining Star Bonus boost time in Town Hall (from the previous Town Hall upgrade) even if it is upgrading.
**Show boost effect for Builder's Huts and Town Hall when they are under upgrade if the boost is active anyway.
*The December 9, 2021 gave the Town Hall an update:
**Reduced upgrade times at level 4 to 14:
***Level 4: 8h -> 3h 
***Level 5: 12h -> 6h 
***Level 6: 1d -> 12h
***Level 7: 2d -> 18h 
***Level 8: 3d-> 1d 
***Level 9: 4d -> 2d
***Level 10: 5d -> 3d 
***Level 11: 8d -> 4d 
***Level 12: 14d -> 6d 
***Level 13: 18d -> 10d 
***Level 14: 20d -> 14d 
**Reduced the upgrade costs at level 11 to 13: 
***Level 11: 6,500,000 -> 5,500,000 
***Level 12: 9,500,000 -> 8,500,000 
***Level 13: 12,000,000 -> 11,500,000 
*The October 10, 2022 gave the Town Hall an update:
**Added Town Hall level 15.
*The December 12, 2023 gave the Town Hall an update:
**Added Town Hall level 16.
**Reduced the upgrade time of Town Hall 15 from 15d -> 13d 12h 
==Trivia==
*Town Hall is very often shortened by the term "TH" or "Th" in the community.
*During the tutorial, if all other buildings are purchased before the first Builder's Hut there will be no opportunity to buy additional Builder's Huts, bringing the max number of buildings down to 10 for Town Hall level 1.
*At Town Hall level 2, it is possible to purchase a package that exceeds max resources in order to rebuild the Clan Castle.
**Alternatively, one can use out-of-game links at this level to overflow Gold in order to rebuild the Clan Castle, via the chests from Treasure Hunt.
*While every new Town Hall gains a new unique defensive building, each new Town Hall from level 9 on also has a specific theme, which is reflected in most buildings (and in some cases, troops) that gain levels at that Town Hall level. 
**Town Hall 9's theme is a medieval castle with a medieval weapon, the .
**Town Hall 10's theme is fiery, with the using flames to attack.
**Town Hall 11's theme is said to be mysterious and magical, with ancient advanced technology like the Eagle Artillery being developed.
**Town Hall 12's theme is electricity, with the Town Hall itself being modified into a defense and acting like a stronger , the Giga Tesla.
**Town Hall 13's theme is "Dark Elixir and Ice", and introduces the Scattershot and the Town Hall's weapon is changed to the Giga Inferno, which at higher levels causes a freezing explosion when destroyed.
**Town Hall 14 is jungle-themed, the weaponized Builder's Huts carry this theme by adopting a green color scheme and the Giga Inferno is now modified to produce a poisonous bomb instead.
**Town Hall 15's theme is magic; the Spell Tower uses spells defensively, Monolith uses powerful magic to deal percentage-based damage, and the Giga Inferno shoots out magenta Inferno beams.
**Town Hall 16 is nature-themed; it introduces the concept of merging defenses and debuts Ricochet Cannon and Multi-Archer Tower, with sun beams used for the Giga Inferno.
*When a level 10 Town Hall was destroyed, the ruins would lie on a grate on top of lava. This even holds in the Single Player Campaign: since the Goblin Town Hall is smaller than the level 10 player Town Hall, in stages with level 10 Goblin Town Halls, you can even see the grate on top of lava without destroying the Goblin Town Hall.
*There is a glitch where you can appear to move away your Town Hall from its usual location (this is only visual, and has no effect on gameplay). If this is done with a Town Hall 10, the lava grate can be seen in full.
*When a Town Hall upgrade finishes during a Clan War Preparation Day, it still shows that the player is the previous town hall level on the war map.
*If you zoom in on your Town Hall entrance, you will see the glow of a fire inside the entrance, provided certain actions are being proceeded.
*Several "face" away from the Town Hall when not in battle. The manned defenses (e.g. ) have their occupants facing away from the Town Hall, while some of the unmanned defenses (e.g. ) automatically aim away from the Town Hall.
*The Town Hall's entrance is small when compared to Villagers and Builders. However, this does not apply in certain levels.
*Town Hall level 11's description in the Chief's Journey is a reference to Star Wars. (TH11 desc: "An elegant Town Hall for a more civilized age." vs. Obi Wan Kenobi: "An elegant weapon for a more civilized age.")
*Before Town Hall level 11 was added, and before level 11 were redesigned, players speculated that the Town Hall 11 was going to be blue and have electric theme because of the level 11 Walls theme. 
**However, Town Hall 12 took the spot, along with the level 13 Walls.
*It currently takes 3 years, 5 days, 29 minutes and 30 seconds to max out Town Hall 13 from when you begin with 5 builders if no gems or Magic Items are used to boost builders. This does not factor in obtaining resources for upgrades.
*Before the 2015 update, farming bases used to have their Town Hall situated on the outside of the base without any protection so players could easily get a 12-hour shield. With that, their resource collectors would collect large amounts of loot without disruption.
*According to this video, Supercell thought of the Town Hall level 13 to have wintry-theme because they felt it would be more appropriate since the Town Hall level 13 was added in December.
*Before Town Hall level 13 was added, Supercell thought the Town Hall 13 could be jungled-theme for the Royal Champion to fit in the jungle before her final design. A clip can be seen here.
**However, Town Hall 14 took the spot.
*The Barbarian King lives in the Town Hall according to a tweet by Supercell.
*The interior of the Town Hall 14 can be seen in the Town Hall Tour video by Supercell. It contains several Easter eggs such as: 
**Several stacks of Gems and Gold.
**Multiple shelves of Magic items such as books and potions.
**A metal shield decorated with the face of the Barbarian King.
**The trident of the Warden of the North.
**Eggs where the Electro Owl may hatch from.
**A metal totem of a goblin.
**Two small Elixir Collectors.
**A dog bowl for L.A.S.S.I.
**The skeleton of a Dragon.
Category:Buildings
Category:Resources
Category:Home Village
de:Rathaus