November 1st, 2011

==Features==
*Clans:
**Clans are now in the game.
**Presumably those of you who are reading these notes know what that means, since you're forum users. But in case there's anyone who only reads the notes each week, I suppose a word of explanation is in order. Clans are alliances of up to 25 players. This game's equivalent of guilds, cults, covens, gangs, families, or whatever colorful collections of characters you're familiar with from other games or indeed real life.
**A new button on the interface (at the bottom, where all the other page buttons are) allows you to access the Clan page.
**On that page you may apply to join an existing Clan, or - if you're level 10 or above and have enough gold - try to start a new one.
**To start a Clan, you'll have to create a charter and persuade four other players to sign it. Should they do so, the Clan will be formed.
***Please note that you might have to clear your cache before you can create a charter or invite people to your Clan for the first time.
**Upon joining or creating a Clan, you'll be able to access the Clan Room via the same interface button.
**We have many things planned for Clans. Or so the designers tell me during their fleeting periods of lucidity.
**For the moment, you'll have access to the following features:
***Players in Clans can summon and attack exclusive Clan Brawls.
***Upon defeating these Brawls, you'll have a chance to loot cards which can't be obtained anywhere else.
***You'll also have access to a special real-time chat function, through which you may express your pleasure or displeasure at your fellow Clan members, or else simply while away the hours with friendly banter.
*A new Weekly Offer card is now available on the Home Page.
*Please note that the special Halloween ambush is no longer in the game. But feel free to read Seneca's "Apocolocyntosis" in his honor.
==Bug Fixes==
*N/A
Source
Category:Updates Log