144312-trick-or-treating-feedback

== Content ==
			
Long story short, I spent all morning in housing interacting with and training trick-or-treaters. Instead of just ducking in for my treats and back out again, I and a few other players decided to stay and act as guides. During this time, I found certain questions and complaints repeated almost verbatim constantly. I want to share these questions and their answers, both because I think it could save players some hardship, but because I really think this is all stuff that the devs can easily identify as a problem and, if not fix, work to mitigate in the future.
 
 
Q) Where do I buy this candy I'm hearing all you guys talking about?
 
A) It can be bought from the housing vendor. The problem is that our housing now has two vendors; one in our hotbar next to the crate button, and one on the transport pad who sells us stuff for renown. You would not BELIEVE the number of people who confessed in frustration that they'd been trying to figure out why this second vendor wasn't selling them candy, because it was never made clear to them that you just buy the candy like any other new piece of furniture.
 
 
 
Q) I bought and placed my candy. Why isn't it doing anything?
 
A) The frustrating thing about this one is there are several possible solutions. First, if you have edit mode still turned on, you could be poking at it forever and it will never do anything for you. Second, the candy doesn't actually activate as a quest item until you have the quest active. People are hearing the hype and jumping the gun. It might have been wise to also have the quest offered by the candy itself, with either outcome to turn the quest in to the NPC girl in town at the end. Third, a lot of people don't understand that you only need one of each candy type. This just isn't explained well enough, I guess. You may already have your candy type completed, and it will make your newly placed decor appear nonfunctional to you. When this is the case, you actually have to have a guest come on your property who still has that part of the quest active to confirm that everything is working properly, or to even identify your candy types at all.
 
 
 
Q) what kind of candy can I get? I bought 8 bowls of candy so I get all 8 types to offer my guests, right?
 
A) as intuitive as this assumption feels to people, this isn't the case. Your plot is assigned a random candy type you specialize in forever, and you have no way of knowing what kind that will be until placing your first one. Any and all bowls you buy will serve the same thing, and bowl color is merely to offer you decoration options. This is not made clear enough, leading people to helpfully offer the use of their "yellow" bowl in zone chat, rather than the use of a "bone", "bag", "heart", etc bowl, which is actual useful information.
People are really mad they aren't getting anything out of buying more than one. 
 
 
 
Q) what the heck symbol is this floating over my candy? Bags? Are my candy bag flavored?
 
A) seriously, were the icons just chosen from random leftover clipart? Could they get names at least so we can all stop making up our own and then confusing one another with what we have to offer? I want to laugh at goofy flaming skull flavored candy, but I... I can't. Neither was anyone else, really. Lots of bone candy jokes, though, so at least one winner. :P
 
 
 
Q) How can I tell what candy I still need? I forgot what I already got.
 
A) You should have written it down. The quest doesn't itemize any list. It just gives a % completion. By that last candy type, tons of folks were getting frustrated because the candy types were so confusing and unmemorable. Your best hope is to start over as best you can and eventually track down that last one through trial and error. Sure it's the user's fault, but we're accustomed to a quest tracker that does a lot more for us than this.
 
 
 
Q) how do I use my candy?
 
A) it's not a consumable, but some people still expect it to just place itself straight from the inventory. You have to place it like any other piece of furniture.
 
 
 
Q) Is this like food where I get to eat it?
 
A) no. The candy collected by trick-or-treating is not an object, and you don't get to eat it. It's like scavenger hunt path missions where you find stuff that you don't get to keep. It's just a tally and you turn them in at the end. No candy will ever actually be eaten by you. Sorry. We're apparently feeding it all to a single Aurin who's going to die of diabetes by the end of all this.
 
 
 
Q) Where is the candy you said you had for me?
 
A) the object is actually quite small, and may need to be sized up to look right on your plot. I've actually had a guy standing on mine, which I placed directly under a lamp, and in all seriousness ask me where it was because it was too small to see sitting in plain open standard ground clutter. I'd suggest making this object larger by default and up-sizing your own a bit when you get it.
 
As a side note, I'd also try and place it away from other objects that can be interacted with by pressing F. Placing it on your doorstep looks nice, but it's a booby trap that comically spins people in and out of your door as they try to pick it up. Placing it on a bench you can sit on is a similar minor booby trap, but it's not the candy's fault, it's the fact that everything works with the F key.
 
 
Having so many guests on my plots was a fantastic experience and I was glad to meet so many new people. in spite of confusion it was an overall positive experience, which was why I felt compelled to make this feedback and a plea. This was so close to running smoothly, that tons of frustration might be mitigated with a bit more instruction up front, better item descriptions, etc. Please have a fun event and help people over these initial sticking points. I'm sure in a day or two we'll all be doing it like it's old hat anyway.
			
				
	Edited October 19, 2015 by Aldones	
----
			
{| class="blockquote"
 
As a side note, I'd also try and place it away from other objects that can be interacted with by pressing F. Placing it on your doorstep looks nice, but it's a booby trap that comically spins people in and out of your door as they try to pick it up.
----
			
You know what? I forgot the most important part of my feedback. The positive part.
I want the devs to know just how happy I was to see quests bleeding over onto my plot, making my personal space relevant to other players. 
I may sound negative in my above post, but frankly it's because I can see the potential for tons of new objects that encourage this sort of thing, and the absolute last thing I want is for anyone responsible for development decisions to think that this idea got a poor reception and was a bad idea. It was a GREAT idea. All us leggo maniacs who live on our plots don't have to RP  to get use out of our creations when our yards, homes, and belongings begin to become part of actual Cannon. Please iron this out because the more quests that bring visitors to my front door the better.
			
				
	Edited October 19, 2015 by Aldones	
----
			
{| class="blockquote"
You know what? I forgot the most important part of my feedback. The positive part.
I want the devs to know just how happy I was to see quests bleeding over onto my plot, making my personal space relevant to other players. 
I may sound negative in my above post, but frankly it's because I can see the potential for tons of new objects that encourage this sort of thing, and the absolute last thing I want is for anyone responsible for development decisions to think that this idea got a poor reception and was a bad idea. It was a GREAT idea. All us leggo maniacs who live on our plots don't have to RP  to get use out of our creations when our yards, homes, and belongings begin to become part of actual Cannon. Please iron this out because the more quests that bring visitors to my front door the better.
----