Paper Mario: Sticker Festival

Paper Mario: Sticker Festival is a upcoming Paper Mario game for the 3DS.
==Story==
Mario was just playing on World 1-2 when suddenly, Bowser appears and uses a gigantic sticker called Megahypersuperultraepic Shiny Fire Flower that causes a explosion so epic that it blows Mario to be sent to Sticker Sea. There, Mario meets Sticky, a Latiku that is blue and yellow, and Sticky Un-Burritios Mario and tells him that the Megahypersuperultraepic Shiny Fire Flower has turned the Mushroom Kingdom into a dark castle ruled by Bowser. It is up to Mario to defeat Bowser yet again.
===1-1 - Floral Garden===
Mario reaches a floral garden on his way to White Toad. In this level Mario gains a Cat-o-Luck while Sticky gains Scissors. The minibosses are 3 Paper Cone Goombe.
===1-2 - Goombe Plains===
Mario enters some plains on his way to White Toad. A +5 HP Heart is here. There is no miniboss here.
===1-3 - Sandesert===
Mario enters a sandy plain on his way to White Toad. Sticky can now throw Petuina Bombs to put enemies sleeply. The miniboss is Sandamarragh.
===1-Fortress - Grassy Temple===
The fortress of World 1 blocks the halfway flag to White Toad. Mario gains Butter while Sticky gains a +5 HP heart. The miniboss is a Kangaroombe and 2 Blaxies.
===1-4 - Mushroom Bounce===
Mario encounters a giant mushroom on his way to White Toad. A +5 Attack Heart is here along with the basketball. The miniboss is Mega Parabeetle
===1-5 - Tree Hill===
Mario finds the entrance to the dungeon holding White Toad. The dungeon is so giant,its in 3 levels. The first floor holds no miniboss nor any item.
===1-6 - Stump Storage===
The second floor has a sticker shop and plenty of Piders. The minibosses are 1 Plargha Plant and 4 Goombe.
===1-Castle - Treetop===
Mario gets to White Toad, but then Tye-Dyerantula and 2 Plargha Plants appear and face Mario. Once Tye-Dyerantula is defeated, he blows up and realeases White Toad. 6 to go!!!
===2-1 - Open Desert===
Mario heads into a desert on his way to Red Toad. Mario gains a Baby Yoshi to blow bubbles to do jumps in the air. The minibosses are a Sandmarragh and 2 Goombookeys.
===2-2 - Tilted Tunnel===
Mario enters a twisted cave on his way to Red Toad. The crystal platforms move on their own. Sticky gains a car that can roll over enemies. The miniboss is a 5-Fold Clayman.
===2-3 - Desert Cliff===
Mario must cross a cliff with two Climbing Gate segments on his way to Red Toad. The Climbing Gate segments introduces a enemy called Burngull. There is no miniboss.
===2-4 - Pipe Ghost House===
The first ghost house in the game. A +5 HP Heart is here. The minibosses are 1 Boo and 2 Gunk Cannon Guys.
===2-5 - Piranha Plant Sphinx===
Mario enters a giant sphinx on his way to Red Toad. The sphinx is filled with many Piranha Plants. The miniboss is a Venus Elemantal Trap.
===2-6 - Cactus Shop===
Mario enters a small shop inside a cactus to prepare for the duengon holding Red Toad.
===2-7 - Great Pyramid Of Chomp===
Mario enters the duengon holding Red Toad. Mario's Baby Yoshi can now glow in the dark as well as spit bubbles. The minibosses are 3 Paper Cone Blaxies.
===2-Castle - Chomp Labryinth===
The second floor is a giant labryinth filled with Sandamarraghs and Sand Chomps.The boss is Tutan Chomp and 7 Sand Podoboos. After Tutan Chomp is defeated, he explodes and releases Red Toad. 5 To Go!!!
===Keroro Harbor===
Mario spots a boat leading to Blue Toad and the other continents. Before you can use the boat you must defeat a Merguy.
===3-1 - Oil Drum Cavern===
Mario enters the Acid Ocean and finds a factory inside a cave. There is a Microwave which can be stickerized here. If you have a Scissors sticker you can continue to a shop and the miniboss (which are 3 Oilhead Droobe).
===3-2 - Mt. Marsh===
Mario continues to a giant gateclimbing segment filled with Burngulls, Thwalls, and Ka-Blaxies. The miniboss is a Mr. Magnet.
===3-3 - Fishbone Sea===
Mario must cross a ocean filled with logs and Fishbones. There may be a Undead Boss Bass, but there is no miniboss. There is a +5 attack heart, though.
===3-Fortress - Sea Superbowl===
The fortress in Acid Ocean has been transformed into a football stadium. Mario finds a giant football in the football room. He can stickerize it so he can give it to the Football Bro. so you can go to (note this is a terrible pun) Dragletfish, the miniboss.
===3-4 - Swift Rapids===
Mario must go around the previous area and find bridge pieces to build the bridge to cross the rapids. There are no enemies at all, but there is a Coinbag salesman that sells items here, including a giant Bowling Ball for 300 coins.
===3-5 - Sinking Ship===
Mario enters a destroyed ship at the bottom of the sea. He doesn't know that it is the duengon of Blue Toad though. The minibosses are 3 Ghost Shroobs.
===3-6 - Deep Galleon===
The second floor holds many enemies and swaying platforms.There is a climbing segment with webs. The minibosses are 2 Seabirdys and a Orca Sub.
==Characters==
===Playable===
*Mario - A hero of Papery Porportions
*Sticky - A character which can Paperize.
===NPCs===
*Toad Brigade - These Toads were spread across the world and if you can find all 7, you can enter Koopa Kingdom.
==Stickers==
===Mario Stickers===
*Broken Jump
*Broken Hammer
*Worn Out Jump
*Worn Out Hammer
*Fire Flower
*Cat-o-Luck
*Jump
*Hammer
*Worn Out Mushroom
*Tanooki Tail
*Iron Jump
*Eekhammer
*Small Mr. Small
*Iron Jump
*Baby Yoshi
*Worn Out Wind Flower
*Wind Flower
*Shiny Jump
*Shiny Hammer
*Butter
*Shiny Wind Flower
*Basketball
*Flashy Jump
*Flashy Hammer
*Flashy Wind Flower
*Shiny Baby Yoshi
*Goat
*Shiny Eekhammer
*Worn Out Rainbow
*Mushroom
*Wiggler Stampede
*Stopwatch
*Pipe
*Burngull Feather
*Autobomber 4000
*Glowing Baby Yoshi
*Mole Suit
*Oxygen Tank
*Big Shiny Jump
*Big Shiny Hamer
*Big Shiny Wind Flower
*Chain Chomp Rodeo
*Bowling Ball
*Nanobomb-omb
*Tba
===Sticky Stickers===
*Broken Spiny
*Broken Punch
*Worn Out Spiny
*Worn Out Punch
*Scissors
*Spiny
*Punch
*Eekpunch
*Worn Out Cloud
*Cloud
*Freezepunch
*Iron Spiny
*Shiny Spiny
*Shiny Punch
*Shaved Ice
*Shiny Cloud
*Petuina Bomb
*Slampunch
*Crab Rock
*Flashy Spiny
*Flashy Punch
*Flashy Cloud
*Shiny Petuina Bomb
*Submarine
*Tornado Spiny
*Worn Out Hurricane
*Bomb-Omb Barrage
*Healsoda
*Shower Head
*Paraspiny
*Burngull Feather
*Shiny Healsoda
*Poltergeist 5000
*Candle
*Flashy Petuina Bomb
*Boomerang Suit
*Hopspiny
*Yo-Yo
*Big Shiny Spiny
*Big Shiny Punch
*Big Shiny Cloud
*Amp Shock
*Microwave
*Nanoblaxy Blomb
==Worlds==
*Petuina Woods - 6 Levels, 2 Castles
*Tutan Chomp's Tomb - 7 Levels, 1 Castle
*Acid Ocean - 6 Levels, 2 Castles
*Loop Isles - 11 Levels, 1 Castle
*Wiggler Mines - 7 Levels, 2 Castles
*Snowbottom Seafloor - 7 Levels, 2 Castles
*High Sky Fortress - 7 Levels, 2 Castles
*Bowsers Blazing Castle - 1 Level, 1 Castle
==Enemies==
*Goombe - Basic foes that are always peaceful. - HP 4
*Paper Cone Goombe - Goombes that are stickerized can turn into these foes. - HP 6
*Koopa - Basic foes that attack with their defense. - HP 5
*Droobe - Goombe counterpart of Drooba that live underground. - HP 8
*Bomb-Omb - Exploding fighters in Paper Castles. - HP 8
*Two-Fold Bomb-omb - Stickerized Bomb-ombs that are twice as efficient. - HP 16
*Sandamarragh - one of these sandy foes appeared as a miniboss in 1-3 and 2-1 - HP 30
*Hornza - New creatures that drill and crash on the ground. - HP 10
*Kangaroombe - Jumping Goombe that jump to avoid hammers and spinys. Miniboss of 1-Fortress - HP 14
*Blaxy - Small Bomb-ombs that can fly with jetpacks. - HP 13
*Parabeetle - Flying beetles which fly and swoop. - HP 18
*Pider - Spiders that climb on nets. - HP 19
*Bite Size Blarrg - Blarrgs that are the same size as Mario. - HP 15
*Goombookey - Goombe counterparts of Pokeys that hurts Mario when he uses his jump attack. - HP 10
*Oho Diver - Diving Piranha Plants from Oho Oasis. - HP 23
*Slinkobot - Robotic springs that can easily avoid Hammers and Punches. - HP 20
*Plargha Plant - Muckroom Kingdumb Piranha Plants that serve as a miniboss of 1-6. - HP 32
*Desert Snifit - Snifits which can survive high tempatures but run from Cold Objects. - HP 25
*Sand Podoboo - Podoboos made of sand which help Tutanchomp. - HP 12
*Clayman - Soldiers made of clay that topple on opponents. - HP 45
*5-Fold Clayman - Clayman that use five times as much power to operate. - HP 50
*Burngull - Flaming birds that fly and avoid Jumps and Spines. - HP 25
*Boo - Ghosts habiting ghost houses. - HP 35
*Gunk Cannon Guy - Two Shy Guys holding a single Gunk Cannon. If one Shy Guy is defeated, the cannon will be defenseless until a Shy Guy comes on the third turn he is defenseless. - HP 20
*Venus Elemental Trap - Gigantic Piranha Plants that have powers of fire, ice, and thunder. - HP 80
*Paper Cone Blaxy - Blaxies that are stickerized and can only be affected by Petuina Bombs and bubbles coming from Baby Yoshi. - HP 40
*Sand Chomp - Giant Chain Chomps made of sand. - HP 58
*Helmet Guy - Shy Guys wearing spikey helmets that reside in castles. - HP 30
*Merguy - Swimming Shy Guys that carry tridents. - HP 110
*Acid Puddler - Puddles of acid which have the ability to throw they're punches quite literally!!! - HP 52
*Oilhead Droobe - Droobe that have dug in a mine and found oil. - HP 60
*Thwall - For the very first time, Thwalls can attack by falling on Mario - HP 50-80(Depends on the face it has when it enters battle)
*Ka-Blaxy - Ka-Bombs using jetpacks to drop Blaxies of they're own. - HP 55
*Mr. Magnet - Robotic Magnets that can use Metal Objects to they're advantage. - HP 99
*Fishbone - Undead fish of evil that can throw their own head. Usually come in groups of 5. - HP 35
*Football Puddle - The only difference from Acid Puddlers are the football suits and the tackles it can land on you. - HP 52
*Pirate Boo - Boos that used to be pirates before they died. - HP 55
*Angeler Cheep - Cheep-Cheeps that have adapted to live in the darkest of waters. - HP 70
*Ghost Shroob - Undead inveaders that tried to invade the Mushroom Kingdom in the past. - HP 85
*Seabirdy - Aquatic subspecies of Burngulls that can't fly. - HP 64
*Orca Sub - Whale submarines operated by Hammer Bros on the order of Bowser. - HP 85
*Tba
==Bosses==
*Tye-Dyerantula - A giant Pider which holds White Toad. - HP 100
*Tutanchomp - A giant Chain Chomp holding Red Toad. He is a ghost and is invincible until you use the Small Mr. Small on him - HP (Phase 1)???,(Phase 2)205
*King Cheep-Chomp - A giant Cheep-Chomp that can survive in acid and holds Blue Toad. You can block most attacks by using a Baby Yoshi to upset its stomach. - HP 270
*Giganto Florosapien - A giant plant that holds Green Toad and does a set pattern of using vines, throwing its head, unleashing a icy breath, restoring 5 HP, and repeating. - HP 320
*King Swooper - A giant Swooper that holds Black Toad and is the supposed leader of the Swoopers. - HP (Phase 1)300,(Phase 2)100
*Bloozard - A freezing Boo that holds Yellow Toad and can call forth Merguys. - HP 621
*Octogoomboss - After the overthrow of King Kaliente, Octogoomboss took over as the ruler of the Octogoombas. He holds White Toad. - HP 710
*Tba
==Trivia==
*If enemies are put in bubbles, they're vulernable to every move and lose a quarter of their HP.
*Before Tutan Chomp became the boss of world 2, Tutankoopa was the choice. However it was changed to Tutan Chomp. This also changed the name of world 2.
*The Megahypersuperultraepic Shiny Fire Flower is looking like this but a lot more big
http://www.mariowiki.com/images/d/de/FlashyFFPMSS.png
Category:Fan Games
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Category:Mario (series)
Category:Paper Mario (series)
Category:Nintendo 3DS Games
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Category:Mario Games
Category:Paper Mario Games