Ballad of the Nightmare Krew: Verse 4

Verse 4 is the fourth season of the Ballad of the Nightmare Krew. It begins with the Krew traversing Void Space aboard the Lucid Dream.
==Cast==
*Jonathan Champion
*William Champion
*Dan Krackhardt
*Kyle Knight
*Hannah Minshew
*Woody Minshew
*Drew Nauden
Special guests: Dreamy, Miles Minshew, Rachel
== Episodes ==
Episode	Title 	Official Episode Description
1 	Spirits From The Vasty Deep 	As the camera pans back down we find ourselves with the Nightmare Krew once again. The last verse was one of liquidating tyranny and family found and lost. As the Lucid Dream speeds toward Bral, what do you suppose this verse will entail? Woe or Wonder? Victory or Defeat? Only one way to find out...
2 	Pleasure and Action 	As the camera pans back down the Krew has hit a road block on their way to Bral, the self-appointed Law of the Void know as the Order of Staint Tyr. Our Krew is crafty, we can be sure they will come out on the other side. The only question is how...
3 	'Tis a Night of Revels 	In search of Ember's soul, the Nightmare Krew has made their way to the planet of Bral in the hopes that someone there may grant them a Wish spell.
4 	Shadows of Unseen Grief 	In search of a Wish spell, the Nightmare Krew worked their way into the Merchant Prince's party. There they discovered Ash's old patron, who is also searching for his soul. Unfortunately, the reunion was cut short by alarms and the appearance of a shadowy figure.
5 	Behold, A Cat 	With their final preprations in Bral, the Krew makes some new allies as they leave, and one ally long lost...
6 	With Busy Hammers 	The Krew tears through the Void, their destination, an uncharted System. They hope to find a fabled Necterium, But what perils lurk in their path...
7 	Fire Eyed Maid of Smoky War 	The key to finding the last half of Ember's soul has been located. The only problem? It's orbiting a sun.
8 	Wasteful War 	Something stirs, both atop the Necterium, and amidst the threads of the Fade. Power breeds conflict, conflict breeds evolution, and there is certainly conflict on tonight's horizon.
9 	Courage to Make Love Known 	Kallias returned to the company of the Nightmare Krew, and the Scion of Surtr awoke from its eonic slumber. It immediately chose violence, to which the Krew responded in kind. Now the Cradle lies in ruins, and its child destroyed, but another threat remains in the way of the Krew and Ash's soul...
10 	Noble Patricians, 	Having laid their souls bare, the Nightmare Krew submitted their thoughts and memories for judgement, to wager for the last piece of Ember's soul. The Wager seems to have passed successfully, and Ember may in fact be whole again!
11 	Patrons of My Right 	The Nightmare Krew carved their way through the colossal Scion of Surtr to use the Necterium, in order to restore the soul of their Voided comrade, Ember. The Warlock now returned both in body and mind (don't ask me how they skirted past my confines and invented time travel, I couldn't CARE to reopen that disaster), the Krew has returned to the Vivarium, home of Rek'Niht's reforged Kintsugi Clan. Here they will rest, restock, and ready themselves for the task they came into Wildspace to accomplish in the first place: confront the masters of Reya-1, the infamous Illithids... Find your way to the scrying pool known as Bards of New York.
12 	Smooth With Mine Enemy 	After a feast befitting a sacrificial celebration hosted by the Vivarium, the Nightmare Krew attempted to find a peaceful sleep. But Lilith and Ryujin were denied such rest, plagued with visions of a violent future concerning Lilith's family, and Ryujin's red blade. Having reconciled this, the Krew used a living brain from the Nautiloid to track a signal, and chart their heading towards the mythical Oryndoll, heart of the Old Empire...
13 	Taint Not Thy Mind 	At long last, the Nightmare Krew has arrived on the doorstep of the reason they ventured into Wildspace: a vestige of the Illithid Empire, the Mind Flayers responsible for Reya-1 and the Fall of Mobiaux. The Krew, with the help of Kallias' Neogi vassal, Æg, have infiltrated the Illithid Science centre, narrowly escaping the Mind Flayer Commander and its pet Sibriex. But as the Krew heads to leave, it is unclear if they're being genuinely allowed to, or if they're walking headlong into a trap.
14 	To This Urn Let Those Repair 	The Nightmare Krew narrowly escaped the Science and Research facility of the Illithid Empire, to venture to the surface of the nigh-dead world, Orryndahl. There, they made contact and brokered a deal with a beleaguered Elder Brain known as Sanctuary. If they could enter its mindscape and cleanse it of "the Dark One's corruption," then no harm would come to the Krew from its brood. The Brain might even assist in the upcoming battle with the Dark One themselves... But that all depends on the Krew's success in mercurial and trialsome landscape, as an unexpected guest crashes into view...
15 	To Be or Not to Be 	Having discovered the ruins of a civilization on the distant world of Orryndahl, the Nightmare Krew struck a bargain with a dying Elder Brain known as Sanctuary. They agreed to cleanse the Brain of its corruption, and in return, Sanctuary and it's brood would help them in their fight against Vecna, the Dark One. Having ventured into the Brain's mindscape and holding up their end of the bargain, the Krew is now face to face with a fully restored Sanctuary. Hopefully the Brain will stay true to its word, as it offers the Krew a night of respite, on the eve of their greatest task yet...
16 	The True Beginning of Our End	The Dark One stands before the Nightmare Krew. After all their struggle, the Krew's Sorcerer Serpent makes good on a debt from a Dice God and wishes: I WISH ALL THE POWER OF THE BEING STANDING BEFORE US, WHO IDENTIFIED ITSELF AS VECNA THE UNDYING ONE, WAS FOREVER AND PERMANENTLY STRIPPED FROM IT, AND THAT DIVESTED POWER SHALL BE SPLIT AND BESTOWED UPON ALL LIVING MEMBERS OF THE NIGHTMARE KREW FOR ALL TIMEAnd so a divine struggle took place, the Dark One on one side of the wager, and the Krew, all their hopes and struggles, and their Dice God on the other. And what was the Dark One, in the face of such glorious force of will?
17 	Fortune's Great Charms 	On the heel of a god-shattering wish, the Nightmare Krew glean what they can from the Dark One's study, before made to reckon with the Elder Brain's broken bargain. A fight ensued, and though doubtlessly tough, the Krew emerged victorious! But not before Sanctuary escaped to another plane, swearing it would hold its end of the bargain, in the face of the Krew's overwhelming power. Now, with their business in Wildspace all but concluded, the Krew receives a message from Ryoshi Valtameri, one of Ryujin's Iterative relatives in Reva. The Krew has been called to Bräl, and beyond Ryoshi, who knows what awaits them on their last stop, before home...
Category:Ballad of the Nightmare Krew