Level 34.1

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==Description==
Level 34.1 features intricate sewage tunnels with 0.5x0.5-meter sewer holes, prone to blockages in awkward positions due to short, elevating twists. The majority of the level is shrouded in darkness, sporadically lit by perpetually fueled, mysteriously affixed lightbulbs. The level incorporates a blend of concrete, glass, dirt, bricks, and ice. Remarkably, it exhibits indestructibility. If one endeavours to destroy it, the tunnels subtly constrict by 0.1 meters, switching back to 0.5 meters if you leave the level.
In the sewer's depths, occasional tight sections reveal pipes containing Almond Water and, rarely, Rose Water. The liquid's origin is unknown, flowing slowly but seemingly never depleting. Interestingly, if it drips into the main part of the level, the concrete transforms it into dirt or makes it disappear.
In open spaces, crates appear regularly, each holding at least 20 bottles of Almond Water. They resurface weekly at the same spot, but on the ninth visit, the passage closes, indicating a shift in the route. Interestingly, the crates were relocated nearby. Exploring within a 100-meter radius may reveal the crate again. These shifts create small, mysterious rooms.
Certain sections of the level exhibit a time slowdown, subtly increasing the further one delves into the anomaly. This effect, reaching a maximum slowdown of 12 times, is inconspicuous and easily unnoticed. Notably, if you’re within a crate area, the crate will spawn faster by 6 days, and apparently, you can now destroy the concrete without any consequences.
In open areas and upward tunnels, occasional floods occur, carrying Hydrolitis Plague-infused water with dirt. Strangely, the water lacks bacteria or viruses. The flood rises halfway and drains after 15 minutes. Returning reveals pipes with faster-flowing Rose Water, featuring larger openings.
In the upper reaches of the level, specific areas exhibit a duplicated tunnel system, resembling a copy-paste structure. These tunnels typically guide individuals into compact, enclosed rooms or occasionally into a time anomaly. Unfavorably, encounters with an infinite loop anomaly are plausible, trapping individuals for a moderate duration, typically spanning 4 to 7 minutes. Intriguingly, frequent occurrences of time dilation manifest within these anomalies, potentially resulting in temporal shifts of 5 hours to 2 days. Remaining still within these infinite loops proves impractical, as time halts until movement resumes.
==Entities==
The level contains numerous entities, usually but rarely encountered on the outskirts of the level.
===Cone-Spiders===
Common Cone-Spiders, frequently found on the level's edges, inhabit rooms, open areas, and sometimes faulty pipes. They are notably hostile, scratching at initial encounters. However, offering Cashew Water can lead to an unconventional outcome—a tamed spider guiding to a nearby exit, though not necessarily the safest route. If unable to keep up, it may leave or, if well-tamed, guide back. Killing these spiders widens tunnels by 0.1 meters, except if you have tried to break the level.
===Nostalgia Children===
Scattered along the outskirts of the level where rooms are less safe, these entities appear as paintings featuring 2000 liminal spaces, closed stores, and dreamlike scenes. Gazing at these paintings for over 3 seconds triggers effects magnified by 15 times. The recommended remedy is consuming 13 liters of Almond Water, and the effects persist for only 1 hour.
===Codders===
Codders, also known as Cod, are special entities found near spawn. Resembling small cod fish, encountering one requires caution as it will lure you into hazardous flooding locations or dangerous time anomalies. It's advised to avoid engagement, as Codders may attempt to lure individuals back. Additionally, these entities possess super strength and may counter with Almond Water or, rarely, a bottle of Neon Water.
==Colonies and Outposts==
===E.R.Cs "Anthology" Outpost===
Nestled in secrecy, this outpost is strategically positioned near an undisclosed exit, approximately 58 kilometers away. Recent transmissions hint at their extensive research on level entities, particularly the mysterious Cone-Spiders. Notably, public leaks unveil an intriguing experiment involving the spiders being crushed up, creating a liquid that, when mixed with Rose Water, mirrors the effects of the rumored Super Almond Water. However, the potential negative aftereffects remain undiscovered.
===M.E.G. Colony: Experiment 004===
M.E.G. has diligently endeavored to establish a self-sufficient colony over approximately two years, regrettably losing 184 individuals across three previous attempts. Recent success has been achieved following the fortuitous identification of a sustained secure area. The chosen location lies in proximity to an uncommon sinkhole, resulting in an expansive rift-like space that is exceptionally situated within a rare time anomaly. Furthermore, the colony is strategically positioned adjacent to a crate spot unaffected by its nearby flood area. Presently, the colony accommodates approximately 67 individuals.
Per the latest transmissions received in late 2022, M.E.G reported the characteristics of their established base. Described as spacious and comfortable, the facility spans approximately 400 meters, encompassing 14 rooms. The layout includes two bathrooms, a reception room serving as the entry point, a dedicated medical station, four libraries serving as log archives, a dining area, a fully equipped kitchen, a spacious bedroom capable of accommodating around 100 occupants, an educational station, a water dispensing facility, and an exit point with clearly marked signs guiding individuals towards the level's exit.
===Tunnel Lineup Management===
This mysterious colony controls 18% of exits, using secretive methods. Spot them in a well-lit, straight tunnel; if blinding lights appear at the end, keep going for the exit. The colonized exit is a wide metallic tunnel with intricate piping, showcasing the mystery of this colony.
We do not know much about this colony, and we have only made 1 contact with them during 2017.
==Entrances and Exits==
===Entrances===
*Breaking the walls in Level -115 will teleport you here, unable to go back into Level -115.
*Finding a big tunnel 500km out in Level 11 and going through it will make you get forced into crawl position, and then the walls will transform into this levels tunnels.
*Finding a door called "Sewer, do not enter!" in scribbly writing in Level 23, you will fall through the floor and land unconscious in this level.
*If you traverse into deep and far parts of Level 34, you may suddenly fall into a hole that disappears right after you get noclipped.
*Trying to noclip at spawn in Level 34 will make you fall legs first into this level.
*Finding a door called "Exit, do not enter!" in Level 34 will make you land in a place that is far from any exits.
*Finding a manhole called "The Wrong Way" in Level 124 will teleport you here.
===Exits===
*Drinking too much Rose Water will send you into Level -777
*Killing a Codder on purpose twice will teleport you into Level 0.
*Finding a door called "The Start" will teleport you into Level 0.
*Finding a trapdoor called "The Right Way" will teleport you back into Level 34.
*Finding a trapdoor called "The Wrong Way" will teleport you back into Level 34.
*Finding a trapdoor called "im so fucking lonely!" will teleport you to Level 53.
*Finding a window will teleport you into Level 188.8.
*Noclipping in to the door called the start will teleport you into Level -1.
*Noclipping through a seemingly colder section of this level will send one to Level 33.
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Category:Cluster I
Category:Levels
Category:Sub-Levels
Category:Unconfirmed Levels
Category:User Participation
uk:Уровень_34.1_EN