Health and Damage

Just like most games, players in Frontlines: Pacific have 100 health points and die when they have none.
==GUI==
When health points reach 100 percent, the health GUI will transform into a thin white line. When damaged, a noticeable red vignette on the GUI alongside a directional damage indicator will temporarily appear while the health GUI turns into a semi-transparent bar, displaying the health points amount using a solid red colored bar alongside a number next to a blinking white cross symbol on the right side of the bar.
When the health points are below 20, the screen will turn into a desaturated view and the health GUI turns into a semi-transparent bar.
File:Damage.png|Visual indicator of damage
File:Full health GUI.png|The full health GUI
==Healing==
Healing is the act of increasing health points. There are two ways to heal, regeneration and using first aid kits.
===Health regeneration===
Health regeneration happens 20 seconds after the last damage inflicted to the player at a rate of approximately 2-3 health points per second. Health regeneration is determined by the transparent red UI. The Regeneration mechanic is added in the 9/18 (2018) update.
File:Regeneration before UI.png|Health GUI before regeneration
File:Regeneration after UI.png|Health GUI after regeneration
===First aid kit=== 
Using the first aid kit (not to be confused with the First Aid Kit gadget) will turn the health UI yellow and increase the player's health back to 100 at the same rate of regeneration. 
All classes carry one first aid kit except the Medic class, which have infinite first aid kits. When a player runs out of first aid kit a blinking health icon will appear under their username.
File:First Aid Kit UI.png|The health GUI during healing
File:First Aid Kit demonstration.png|The health icon that appears on players who ran out of first aid kits
==Damage==
Damage is the thing that reduces the health points. Damage can only be inflicted to enemy players, enemy or empty vehicles, and self.
===Fall damage===
Frontlines: Pacific world scale is about 1 feet = 1 Roblox stud[HIRING Map Builder for Realistic WWII FPS (USD/Robux?%)] - Akkurat, Roblox Developer Forum, 24 June 2020 
right|200px|thumb|A burning playerStill of a video originally uploaded by Lambda Greasus on [https://www.youtube.com/watch?v=pKkTQURQFd8 Youtube]
===Fire damage===
Fire damage continuously decrease health points and cause fire effects to appear on the third person model. Unlike other types of damage, it persists for a few second even if the cause of the damage stops interacting with the player. All fires deal the same damage regardless of the source, in fact the stats of incendiary items don't show its damage for this reason. 
===Drowning===
If the player's head model is completely underwater, shooting, throwing grenades/secondary grenades would be disabled and a 10 second countdown will start alongside the UI becoming progressively darker. After 10 seconds the player will instantly die, the countdown will instantly reset if the player's head is no longer underwater.
===Explosive damage===
If the player is damaged by an explosive weapon, a ringing noise will briefly play.
==Death==
Death will cause the player to ragdoll and drop their primary weapon. After death, the in-game camera will switch into a third person view with a low color correction first showing the corpse of the player before pointing at the current direction of the killer. The death GUI will show a few information about the enemy who kills the player, such as:
*Username
*Rank
*Faction
*Health during kill
*Weapon used to kill the player
*Distance of kill in feet
*A scoreboard showing the amount of times the killer kills the player and vice versa
===Killfeed===
The killfeed is a GUI that constantly updates to show who is killing which alongside what weapons they use when doing so. The killer is displayed on the left side of the text, the victim on the right, and the 2d image of the weapon the killer use on the middle.
==References==
Category:Game Mechanics