Report 948

Report #948
Skillset: Enchantment Skill: New
 Org: Pyromancers Status: Completed Sept 2012
Furies' Decision:
Solution 3.
Problem: Flame sigils, keys to basic levels of security, have often been
utilized for the occasional bout of showmanship or humor. This freedom often
has, however, been taken advantage of to the point that Divine intervention
needs to be made to clear either a particularly offensive flamed nuisance, or a
room full of flamed clutter.
[A: 0 R: 0] Solution #1: Create a new sigil that may be attached to a flamed
 object in the room, destroying the item. In exchange
 and as a preventative for abuse, have the attachment
 cause an explosion that significantly hurts the
 individual user. Unforceable, and enough damage to
 prevent would-be alt/novices from running into a
 territory and destroying flamed security sigils.
[A: 0 R: 0] Solution #2: Per solution 1, though include
 crucifixes/gravestones/fossils/trophies into the list
 of things which can be destroyed by this sigil.
[A: 0 R: 0] Solution #3: Enable Enchanters to DISENCHANT FLAME ON <item> to
 address the problem outlined above.
Player Comments:
---[Asmodea on 8/30 @ 10:09 writes]:
As another option, could allow another syntax to DISENCHANT FLAME ON <item>
which would cause the flame sigil to consume the item and sigil. Or otherwise
just disenchant the sigil from the item.
---[Zynna on 8/30 @ 15:45 writes]:
Another solution could be to drastically reduce the amount of time a flamed item
has before it decays (except sigils shuld keep their long time before decay...
perhaps their enchantment repels this effect of the flame sigil). Make it so a
flamed, non-enchanted item will decay in 5 ig months. Perhaps allow additional
flame sigils to be attached to the same item to extend the decay counter.
---[Kaikazu on 8/30 @ 16:06 writes]:
I like Zynna's idea. Non-sigil, non-key items with a flame sigil get their decay
timers reduced to a fraction of the previous. Attach additional flame sigils to
reduce the decay malus.
---[Enyalida on 8/30 @ 16:10 writes]:
Supported, Solution 2. Additionally, allow the demigod dessicate power to
destroy (non-sigil) flame sigil'd items in the room of the demigod? Channeled
action, 30 seconds. Faster for ascendants with the power, I suppose.
---[Silvanus on 9/1 @ 03:11 writes]:
For solution 2, why would Ashes be ignored?
---[Lorina on 9/2 @ 02:09 writes]:
I would want to agree with Asmodea! But thinking about it, maybe it would be
better to have a sigil instead. Just have the said sigil that has a crazy
expensive commodities requirement. Like 20 precious metal or something. This
would hopefully slow down alts that would try to abuse this. And disenchanting
flame would create a fire bomb of sorts that has a damage over time to prevent
multiple fire sigils from being destroyed so they do not go through an entire
city removing monos.
---[Viynain on 9/3 @ 09:57 writes]:
@Silvanus Forgot about ashes, but eitherway, ashes need to be flamed to become
trophies in a room.
---[Viynain on 9/3 @ 10:00 writes]:
I've no problem with being able to disenchant flames directly, but would people
enjoy dependency on Enchanters to get rid of the clutter other people create?
And drastically reducing the decay time a flamed item (barring sigils) could
work, though unintentionally hits the non-obnoxious things flamed for display
(like standards). Enabling more attached flames to stick onto an already flamed
item to extend duration could indeed introduce more commodity-usage, but also
incites keepup (which people are not very fond of).
---[Tacita on 9/4 @ 12:23 writes]:
I like Asmodea's suggestion of being able to disenchant the flame on an item.
---[Enyalida on 9/6 @ 01:10 writes]:
I don't really like the reliance on enchanters myself either. Instead of having
targets take a hit of damage to prevent novices and so on from destroying
sigils, just stipulate that this sigil cannot be attached to a sigil, but only
to other items with sigils on them.
---[Shuyin on 9/14 @ 19:45 writes]:
Any solution is fine
---[Ushaara on 9/16 @ 15:35 writes]:
I like Enyalida's solution of preventing abuse. i.e. New sigil can't be attached
to other sigils directly.
---[Xenthos on 9/28 @ 21:51 writes]:
Disenchanting the flame sigil on an item would be very handy.