Guerilla Trooper (Garden Warfare)

Guerilla Trooper is a Super-Rare variant of the Foot Soldier class in Garden Warfare 2.
==Origins==
Guerilla Trooper and his kit have roots in the art of Guerrilla warfare, irregular combat often partaken by assorted fighting men rather than a military unit.
==Descriptions==
===Stickerbook description===
This fearsome fighter comes from a division of Foot Soldiers specially trained in the art of Guerilla Warfare and blowing stuff up, especially the second bit.
===In-game description===
Guerilla Trooper drops the standard issue gear issued to most Foot Soldiers for a kit a bit more, shall we say, explosive.
===AI health===
*Easy: 90
*Normal: 115
*Hard: 140
*CRAAAAZY: 165
==Primary Weapon==
Z-16 ZMG 	Z-16 ZMG 	Z-16 ZMG 	Z-16 ZMG 	Z-16 ZMG
Ammo 	
Normal 	50 	50 	50
Ammo 	Upgraded 	60 	60 	60
Reload 	
Normal 	3s 	3s 	3s
Reload 	Upgraded 	2.5s 	2.5s 	2.5s
Rate of Fire 	8 rounds/sec 	8 rounds/sec 	8 rounds/sec	8 rounds/sec
Projectile Damage	Normal 	No Falloff 	Normal 	5
Projectile Damage	Normal 	No Falloff 	Critical 	8
Projectile Damage	Normal 	Max Falloff 	Normal 	2
Projectile Damage	Normal 	Max Falloff 	Critical 	4
Projectile Damage	Upgraded 	No Falloff 	Normal 	7
Projectile Damage	Upgraded 	No Falloff 	Critical 	10
Projectile Damage	Upgraded 	Max Falloff 	Normal 	5
Projectile Damage	Upgraded 	Max Falloff 	Critical 	8
Falloff 	Start Distance 	Start Distance 	10m 	10m
Falloff 	End Distance 	End Distance 	30m 	30m
Projectile Speed 	Horizontal Speed 	Horizontal Speed 	500m/s 	500m/s
Projectile Speed 	Gravity 	Gravity 	-15 	-15
Recoil 	X Recoil 	X Recoil 	Min Angle 	0
Recoil 	X Recoil 	X Recoil 	Max Angle 	-7.5
Recoil 	Y Recoil 	Y Recoil 	Min Angle 	-0.1
Recoil 	Y Recoil 	Y Recoil 	Max Angle 	0
Recoil 	Recoil Recovery Time	Recoil Recovery Time	0.01 	0.01
Bloom 	Unzoomed 	Unzoomed 	Medium 	Medium
Bloom 	Zoomed 	Zoomed 	Small 	Small
Bloom 	 	 	 	
Bloom 	 	 	 	
==Abilities==
===Left Ability===
====Triggerer - A hand-held device with a big, red button on it that detonates planted Z.E.D.s====
*Damage: N/A
*Range: ∞
*Reload: Always Available
===Right Ability===
====Z.E.D. - An explosive "gift" for enemy plants that can be stuck of any surface your undead mitts can reach. It deals more damage than its rival product, the Sticky Grenade, at the cost of having to be manually detonated. Up to three can be deployed at a time and attempting to deploy a 4th will detonate the first one.====
*Damage: 80/Z.E.D.
*Range: 1.5m
*Reload: 20 sec
==Middle Ability: ZPGM==
The ZPGM can be treated as a Hands-On Torpedo with a considerably greater range of up to a mile of flight time and with greater direct damage and splash, as well as greater and cleaner responsiveness to input. While the missile is deployed you get a camera perspective similar to that of the Hands-On Torpedo except seen through Thermal vision. The user gets a bar on the bottom of the screen, similar to that seen while piloting a Z-Mech, which displays flight time remaining. Being shot while controlling a ZPGM will knock the user out of control of the missile, so it is advised to find cover prior to launch.
*Damage: 150 direct, 50-15 splash
*Range: 1 mi (1.6km or 1600m)
*Reload: 45 sec
==Gallery==
==Trivia==
*This is the second Character Variant of the shooter games made by JammingGhosts, the second Foot Soldier variant, (if that tells you about my preferences) and the first variant with IRL artwork.
Category:Shooter Games
Category:Character Variants
Category:Foot Soldier variants
Category:Explosive Zombies
Category:Uncleared page