Advice (Priest Spell)

This spell allows the shukenja to give profound and thoughtful advice to any creature of at least low intelligence. The two must also share a common lan­guage. When cast, the creature is allowed a saving throw vs. spell to avoid the effect. If this is failed, the shukenja can give the creature instructions in the form of advice. These can be instructions to do any­thing, including acts obviously foolish or destruc­tive. The advised creature then does its best to obey the instructions. However, if the advice would place the creature in great peril or cause its death, the creature is allowed a second saving throw vs. spell with a +4 bonus just before committing the act. Should, for example, the shukenja give advice to go to a nearby cliff and jump off (and the creature cannot fly), the second saving throw would be allowed just before the creature took the fatal step.
The spell does not in any way conceal the identity of the one who gave the advice, and bad advice can often cause trouble for the shukenja, should those who follow it survive.
Notes: Common for oriental priests; otherwise, very rare.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells