125260-new-profession-suggestion

== Content ==
			I was thinking that it would be great if we could add those equipment modifiers we often see on gear like Pile On, Concentration, and others.  Possibly a new profession could be introduced that can make these as well.  It would be another method to power up the gear other than runing.  This would probably be a profession that would be in high demand if implemented.	
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Some pieces of equipment already come with a random "Special" which is what you are talking about.  On some kit, the special is already laid out (e.g. the Adventus-4 greatsword and heavy gun come with "Impact").
 
There are hints that the crafting profession isn't completely done baking.  There are talents in Weaponsmithing, for instance, that reduce the power cost of adding an imbuement.  Perhaps we will be able to add chosen imbuements for chosen specials in the future.  I'm hopeful anyway.  Crafting needs another pass or two though by the design team to balance materials used, material drop rates, relative power achieved.  This was not done with the new itemization and at the same time was nerfed in terms of stat additions, so currently other gear sources tend to come out as far superior.	
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			I think it would be cool if each crafter could make an item that essentially allows you to apply a special to a piece of gear. For example weaponsmiths could make the items for weapons. Tailors could make it for shoulders, Outfitters for boots, and Armorer for chests. You could even require that after adding the special you have to do some imbuement task to power it up. 	
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