Backbone

The docks of Ezurum are the bustling heart of the city, crowded with cargo haulers, fishing boats, trading galleys, and prestigious whaler ships. Broad main roads leading to other districts give way to ring roads centred around the harbour and lined with storehouses, shops, taverns, and other forms of entertainment. 
== Areas ==
=== Backbone Harbour ===
The city’s entire economy and infrastructure revolves around the harbour, a masterpiece of both naval and land coordination. In the outer port, called the Mercantile Harbour, trading vessels can dock to load or unload, but normally, only warships are allowed to enter the inner circular dock, called War Port, where each massive warship can be pulled out of the water and housed under cover for repairs. 
=== Shipyard ===
Owned by Master Helker of the Shipbuilders Guild, the shipyard is connected to the War Port and is the center for shipbuilding and ship repair within the city. Its arsenal, located in the center of the War Port produce warships, all constructed with the same design, allowing shipwrights and builders to work on separate parts at the same time. Their extreme efficiency, systematized approach, and massive labour pool means that they can construct a ship in as little as 1 day.
===Fighting Pits===
Owned by Garris Raqqan, the fighting pits are a grand arena built in the Benghek style, hosting extravagant tournaments and plays or pitting beasts against fighters, men against men, and slaves against slaves for the entertainment of onlookers, often including the city’s elite. Combatants are not allowed to wear armour in the fighting pits in order to ensure that spectators will see plenty of blood.
=== The Sailmender ===
A tavern located southeast of Backbone Harbour, The Sailmender was established as an alehouse for the many shipwrights that were settling in the neighbourhood, and has over the years expanded to incorporate the surrounding buildings into one big tavern. 
=== The Black Bargeman ===
A seedy alehouse which has served as a front for black market trade and smuggling for centuries. Marco-Khan attempted to stop the illicit activities by ordering several raids on the establishment, which did scare away the criminals. However, he soon discovered that Ezurum's Foundation Guild and the Shipwrights were extremely dependant on the smuggled Metinan Oak, deemed contraband because of its cost, at a fifth of the Mersinid prizes. He almost crippled Ezurum's economy, before striking a special deal with the Bargeman, agreeing to keep The Watch away for a slight increase in the tavern's poll taxes.