Warframe: Omega Proxima (Emptylord)

The Omega Proxima is a the sovereign space surrounding Omega. It is an outer space that requires an archwing to navigate. The features of the Omega Proxima changes as Omega moves around the rather than having a single persistent map, which wouldn't be particularly interesting given the lack of persistent geography in open space. 
With the addition of Omega, all existing missions have been removed from the Star Chart. 
The intent of Omega and the Omega Proxima is to bring the archwing experience in line with the modern game, and to make the whole experience of being a "ninja in space" more contiguous. Omega should function as a natural stepping stone between Warframes and Railjacks - with a mission structure and pacing that should feel familiar to open world regions, but with the outer space theme similar to down-sized more intimate Railjack missions. 
Omega offers a way to acquire upgrades for your Railjack in a way that feels more connected to the rest of the game. 
There is only a small number of terrestrial sections, and only a small number of those will features combat - so your choice of Warframe will be cosmetic, as with existing Archwing missions. 
__TOC__
== Glossary ==
* Contested Proxima - When the jurisdiction of two sovereign bodies overlap.This definition was created for this suggestion.
* Landscape - An open-world environment.
* Proxima - The enforced jurisdiction surrounding a celestial body, akin to .This definition is assumed from usage.
* Tileset - A procedurally generated environment. 
;Notes
== Omega ==
:Main article: Omega.
Omega is a space station, mining facility, satellite or similar mega structure that functions as the player hub for the Omega Proxima. It sits at the center of the Omega Proxima and the bounds of this landscape are the edges of Omega-controlled space. Your archwing is not suitable to go flying out into interplanetary space.
== Archwing Adjustments ==
* There is now global Vacuum Link with allied Warframes - as with Railjack missions.
* Archmelee now only dashes while holding the sprint key. 
=== Archwing Relief Module (A.R.M.) ===
:This acronym was too perfect not to use. 
The A.R.M. is an upgrade to your archwing that you can acquire from Omega. The NPCs would refer to them simply and unironically as ARMs or Archwing Arms (and yes, I would want at least one of the NPCs to be triggered by the fact people call it an archwing-archwing-relief-module - "THE A ALREADY STANDS FOR ARCHWING!"). It attaches to the upper back of the Warframe. 
I'm torn between (1) the A.R.M. being a Parazon-like extension that has its own Mod Loadout options or (2) allow you to equip an existing sentinel to your Archwing Loadout once you have unlocked the module. Option (1) could still support existing Sentinel/Robotic mods. The A.R.M. attachment does not support sentinel weapons - it only adds one extra piece of customization to your Archwing Loadout. 
The attachment would have extendable arms that appear when salvaging or interacting with objects in space. I am inspired by head-piece to make the arms comically large for the amount of space they occupy when compacted into the attachment. 
For option (1), the attachment could use the existing MOA personality modules or even feature a unique, voiced personality. We could go full Warframe body-horror and have the A.R.M. module be your own personal head-in-a-box (Solaris U). For option (2), the sentinel would have a more compact appearance when socketed within the A.R.M. unit.
== Environments ==
The current environment changes as Omega moves around the star chart. This is a more comprehensive iteration of the phases/cycles mechanic used by the other landscapes (e.g. Day/Night on the Plains of Eidolon and Vome/Foss on the Cambrion Drift). The current environment affects the available resources and enemies, which are based on the existing planetary distributions. To emphasize, the Omega Proxima primarily utilizes the existing pool of resources and enemy drop tables. This is deliberate artificial scarcity to encourage players to play during specific times. 
The duration of each environment would be on the scale of hours-to-days, such as 6 hours, 18 hours or 3 days. The exact period would require player feedback and testing, with the aim to have the time slots be good for multiple timezones while also not lasting so that the time between specific phases feels unreasonable to wait for. There is a possibility that the environment durations could be specific to the environments itself (e.g. Open Space could last longer than the periods that they're anchored or there's contested proxima). The duration could even be affected by player contribution (e.g. Omega anchors longer in popular locations, or moves on more quickly when thematically consumable environments are depleted). 
=== Open Space ===
;Possible Features
* Orokin Derelict 
* Corpus/Grineer debris
* Asteroids
=== Corpus Shipping Lane ===
The Corpus Shipping Lane environment is based on the Corpus Ship archwing tileset. The main feature is a multitude of Corpus freighters. Depending on what is possible within the system: these freighters will either stationary or would be slowly moving through the environment's bounds (with new ships entering and leaving for the duration).
With the release of Railjacks, the scale for ships within the system has been seemingly reduced. The current Corpus Ship tileset is a super-massive Corpus "ship" being bombarded from the skybox by a super-massive Grineer ship, with seemingly smaller corpus ships scattered around. For the Corpus Shipping Lane, I would prefer if the freighters were on a similar scale to the Corpus Pillars seen in Railjack missions. Grineer raids could be a random event that can occur, similar to the random events that occur in other landscapes, but they would be smaller. 
=== Corpus Space Station ===
The Corpus Space Station environment is based on the Corpus Ship archwing tileset. The focal point of this environment is a single, huge Corpus megastructure on a similar scale to the existing archwing tileset (although with the ability to flyout and around it, of course). The current environment seems to be hand sculpted with only the doors/route being randomized on playthroughs, so it would be efficient for the geometry to be re-used. 
It would be neat if certain bounties in this environment were tied thematically to "a fellow tenno operative is raiding this ship for supplies" from traditional tilesets. 
=== Grineer Mining Facility ===
=== Infested Ship ===
:Main article: .
=== Sentient Anomaly ===
== Features ==
=== Conservation Commandeering ===
You can now commandeer all manner of ships within the Omega Proxima and flag them for collection. 
This should be applicable to all crew ships to compliment the existing hijack system. 
For lesser ships, only specific targets assigned by the Commandeering NPC(s) are applicable - similar to vehicle acquisition in Grand Theft Auto V. In the same fashion as pheromone samples: you need to buy vehicle-specific tracking modules in order to scan for applicable targets of that class on the map. 
Rather than a tranq rifle, there would be a variety of traps you can purchase (either consumable or a reusable blueprint) that can assist in disabling ships. These traps could be generally applicable to archwing and railjack missions. The reward is greater the less damage the ship has sustained prior to collection. 
Alternatively, all ships could be valid targets but instead of flagging them for collection - you would need to return them to a specific dock on Omega. Combined with the above pre-requisite of keeping them in pristine condition: adding a minigame of flying the commandeered ship to a collection point might be an enjoyable deviation from traditional conservation. The purchasable trackers and traps should still be applicable.
=== Fishing Repair Drones ===
A variety of repair drones (dependant on environment) can be found attempting to fix external damage to ships and stations, as well as a handful of rare orokin-era robotic organisms that are scavenging parts to repair themselves. These would be thematically similar to the Domestik Drones and servofish of Orb Vallis, and function identically to fish from a gameplay standpoint. 
You require an A.R.M. in order to use equipment items with your Archwing. Any spear capable of catching servofish will function to catch these drones. You can also unlock a claw attachment for your A.R.M. that allows you to catch fish in melee. 
Baits are not required for repair drones.
=== Mining Salvage ===
The equivalent to mining in other Landscapes, the environments would feature Salvage nodes that can be 'mined' to acquire resources respective to the current environment. 
=== Bounties ===
Bounties have been formally separated into Heists (the multiple-objective format) and Defence Contracts (the endless format).
==== Heists ====
Heists are available in Tier 1 (3 objectives), Tier 2 (4 objectives), Tier 3 (5 objectives) and Steel Path. 
==== Defence Contracts ====
You have the option of standard or Elite difficulty. The mission type varies based on the environment. 
;Possible objectives
* Escorting defector ships to Omega.
* Defending extractors (e.g. asteroid field or comets). 
* Defending the entrance to a mining facility as it is a raided by fellow operatives.
* This list is not exhaustive.
=== Railjack Onslaught ===
While within the proxima of another planet or other sovereign body, Omega will appear as a node on the Railjack Navigation. This will also be accessible from the Invasions panel. 
Players will have the option of standard or elite difficulty.
Category:Emptylord
Category:Warframe