The Coven

The Coven is a group of matrons that grant power to an individual, making them a warlock. This subclass was created by Tony.
== Powers and abilities ==
=== Expanded Spell List ===
The Coven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Coven Expanded Spells
Spell Level	Spells
1st 	find familiar, magic missile
2nd 	blur, melf's acid arrow
3rd 	lightning bolt, slow
4th 	death ward, locate creature
5th 	conjure volley, modify memory
=== Bonus Cantrips ===
At 1st level, you learn the fire bolt and shocking grasp cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
=== Covenant Wand ===
Your patrons gift you a magical yew wand. The properties and appearance of this wand are up to you and your coven. Starting at 1st level, you can cast Eldritch Blast as a Bonus Action so long as you have the wand equipped and have no other weapon or shield in your off-hand. You can do this a number of times equal to your Proficiency Bonus. All charges reset after a Long Rest.
=== Witch's Brew ===
Starting at 6th level, you gain proficiency with Alchemist's Supplies. As an action, so long as you have Alchemist's Supplies, you can spend 1 hour creating a caustic, or helpful witch's brew. The effects of this brew can be either a poison, that can be applies to a weapon, allowing it to deal an extra 1d6 poison damage for 1 minute. It can also be a potion that gives a creature 1d10 temporary hit point until their next Long Rest.
=== Illusory Copy ===
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but must remain within 120 feet of you.
For the duration, as an action, you can switch places with the illusion. After a creature has attacked the illusion, it becomes transparent and easier to detect by other creatures.
=== Mystic Offering ===
Starting at 14th level, your connection with the coven has grown to the fullest degree. You can now, as an action, point your covenant wand at any creature and roll to kill it instantly.
To invoke the effect, roll 2 percentile dice and add the totals together. If you roll a total equal to or lower than the creature's current hit point total, the creature is killed instantly. If, however, you roll above the creature's current hit point total; you take necrotic damage equal to the total you rolled.
If you are killed by this effect, you cannot be revived by any magical means. You body must instead be preserved in some way and brought to your coven for further treatment.
You can use this feature again after 1d10 Long Rests.