Borg Rulebook

The Borg differ from the other affiliations in a number of important ways – for example, the Borg never mix or cooperate with other affiliations, and do not attempt missions. In other ways, they are similar to the other affiliations; Borg personnel report for duty, fly ships to mission locations, overcome dilemmas while scouting locations, and engage in battle. All Borg-related rules are now incorporated into the official Glossary, in the entry on Borg and related entries, and are presented in this Borg-only rulebook for easy reference.
This rulebook does not replace the official Rulebook and Glossary; it is designed to teach you the basic procedures for playing with the Borg affiliation, focusing on the ways in which they differ from the other affiliations . It assumes that you are already familiar with the basic procedures for playing with a non-Borg affiliation, including deck construction, the seed phases, playing cards, executing orders etc .
Detailed instructions for most aspects of the game which are the same for all affiliations are not included here, but may be found in the official Rulebook and Glossary. The official Glossary should also be consultedfor rulings on individual non-Borg cards.
===How to Use This Rulebook===
*The Borg Affiliation gives an overview of the affiliation and describes specific ways in which the Borg differ from the other affiliations. More details are given in the How to Play section.
*Customizing a Deck gives a few special rules and considerations for constructing a Borg deck.
*How to Play follows the format of the full Rulebook, leading you through the seed phases and the play phase, concentrating on specifics of Borg gameplay suc h as seeding Borg Outposts and Transwarp Network Gateways, reporting Borg cards for duty, Borg scouting and Borg battle.
==THE BORG AFFILIATION==
===THE COLLECTIVE AND HIVE===
All of your Borg affiliation cards in play make up your Borg collective. All of your Borg affiliation cards at one spaceline location (or time location), whether in space, on a planet, aboard a ship or facility etc., make up a Borg hive. Some cards may affect your entire collective; others may affect all your Borg in one hive. In a Borg vs. Borg game, each player has a collective, and both may have hives at the same location.
===BORG PERSONNEL===
Most Borg Personnel cards represent drones. A drone’s lore lists its “Identification” (which identifies it as a particular type of drone), a description of its “Task” and its “Biological Distinctiveness” (species of origin; however, the species of Borg drones is irrelevant to the Borg). The Borg Queen and assimilated counterparts such as Locutus of Borg are not drones .
Borg personnel have no classifications, though several of the personnel types appear as skills. Needed skills, including personnel types, which do not appear on Borg Personnel cards may be obtainedby assimilation of opposing personnel or by using the Borg Queen’s selectable skill. Regular skills (including the Borg Queen’s selected skill) may be shared throughout a Borg hive using the Interlink Drone’sskill. Your Borg may also share CUNNING using the Unity Drone’s skill. (Detailed examples of the use of these skills will be found under the entries for those drones in the Glossary.)
Borg special skills provide many func tions supplied by Equipment cards for other affiliations (e.g., STRENGTH enhancement for personnel, RANGE and SHIELDS enhancement for ships). They may also use equipment cards, subject to certain limitations.
Each Borg drone has an icon identifying whic h subcommand it is assigned to within the Borg collective. Subcommand icons are used primarily to staff Borg ships, but also have other uses indicated by cards.
 – Communication drones facilitate a hive’s ability to share skills and CUNNING, adapt to hazards, etc.
 – Navigation drones enhance warp capabilities, maintain and expand the Collective’s transwarp network, deal with navigational hazards, etc.
 – Defense drones initiate battle and enhance offensive and defensive capabilities.
The Borg Queen and counterparts each have all three subcommand icons; however, they may each meet only one ship staffing requirement at a time. (See Seven of Nine)
Gender is irrelevant to the Borg. Borg drones list no gender; and while the Borg Queen and counterparts have gender, Borg personnel are not affec ted by gender-related game text on non-Borg cards (e.g., L ove Interests, Matriarchal Society, Alien Groupie).
===BORG AFFILIATION SHIPS===
B org S H IE L D S  do not bloc k trans porter beam s  (exc ept during s hipbattle). T hus  your opponent m ay freely beam  to and from  your B orgs hip. Y ou m ay us e your B org s hip trans porters  to beam  through youropponent’s  S H IE L D S  if you have a T rans port D rone (T w o of E leven)aboard your s hip. S ee E xec uting O rders  – M oving P ers onnel andE quipm ent.A ll B org s hips  have a bonus  point box.  T hes e bonus  points  are earnedby your non-B org opponent w henever he des troys  your B org s hip inbattle (and only in battle).B org-affiliation s hips  are not affec ted by P las m a F ire, W arp C oreB reac h, Is abella, Into T he B reac h, H ugh or the s ec ond func tion of A nti-M atter S pread. (T hey are affec ted norm ally by the firs t func tion of A nti-M atter S pread, like any other s hip.)THE DELTA QUADRANT AND BORG OUTPOSTA ll B org affiliation c ards  (exc ept as s im ilated c ounterparts ) have a ∆ic on and are native to the D elta Q uadrant. T hus , they follow  norm alquadrant rules  for s eeding fac ilities  and reporting c ards . B ec aus e nom is s ions  exis t yet for the D elta Q uadrant, c ertain interim  rules  apply tous ing the B org O utpos t. S ee the F ac ility s eed phas e and O ther C ardP lays  in the H ow  to P lays ec tion.COOPERATIONB org don’t m ix or c ooperate w ith c ards  of other affiliations .  P layersus ing [B org] affiliation c ards  m ay not s toc k anynon-B org pers onnel,s hips  or fac ilities  in their gam e dec k or any s ide dec ks . If a player hasB org and non-B org c ards  pres ent together (T he N aked T ruth, F ram e ofM ind, etc .), norm al hous e arres t rules  apply.
OBJECTIVESU nlike other affiliations , B org never attem pt m is s ions . Ins tead, a B orgplayer us es  O bjec tive c ards  to ac c om plis h goals  s uc h as  des troying as hip, es tablis hing a gatew ay at a s pac e loc ation or as s im ilating a planet.S om e B org objec tives  s c ore points ; others  c onfer different benefits , s uc has  des troying an enem y s hip, as s im ilating it into the c ollec tive, ordis rupting the tim eline (s ee tim eline disruption). (C ard elem entsw hic h repres ent the loc ation, rather than the m is s ion, s till apply; thes einc lude s pan num bers , planet and s pac e ic ons  and italic ized gam e texts uc h as  Q uas h C ons pirac y’s  “N o s hip-to-s hip beam ing at this  loc ation.”)M os t B org objec tives  have hidden agendaic ons  and are s eeded orplayed fac e dow n, to be ac tivated later. T he E s tablis h G atew ayobjec tive’s  text allow s  it to s eed or play; m os t other B org objec tives  m ayonly play during the play phas e.W hen you are playing B org and you have an unc om pleted [B O ] (B orgU s e O nly) O bjec tive c ard fac e up in play, this  is  defined as  your c urrentobjec tive. Y ou are lim ited to one [B O ] c urrent objec tive at a tim e. Y oum ay have any num ber of non-[B O ] objec tives  in play at a tim e. (Y oum ay als o have other [B O ] c ards  s uc h as  inc idents  in play.) S ee O therC ard P lays  – O bjec tive C ards  in the H ow  to P lays ec tion for m oreinform ation on playing an objec tive.W hen you play (or ac tivate) a B org O bjec tive c ard, you m us tim m ediately target an appropriate loc ation, s hip or pers onnel ass pec ified by the objec tive. O bjec tives  m ay target s olved or uns olvedm is s ion loc ations . T he objec tive then allow s  your B org to s c out the s hipor loc ation, initiate battle, abduc t a target etc . (Y our opponent m aylater attem pt and s olve the m is s ion at a s pac e loc ation w here you havec om pleted an objec tive, but not at an as s im ilated planet.) S ee E xec utingO rders  – S c outing L oc ations  and S c outing S hips  in the H ow  to P lays ec tion for details .Y our B org m us t c om plete s c outing (if an objec tive involves  s c outing)and m eet any other lis ted requirem ents  (s uc h as  having B org pres ent atthe loc ation) before you m ay probe(us ually at the end of your turn) todeterm ine your c urrent objec tive’s  outc om e (and s c ore its  points , ifany). S ee D raw  a C ard – E nd-of-T urn A c tions  in the H ow  to P lays ec tionand probingin the B org G los s aryfor details .SCORING POINTSA  B org player s c ores  points , both pos itive and negative, only from[B O ] c ards  and c ards  w hic h s pec ify that they affec t B org. W hen you oryour B org are c onfronted w ith any other c ard w hic h is  point-related,you s till play out the c ard but ignore the points . (If that c ard pres ents  ac hoic e, you m us t c hoos e an option w hic h is  not point-related, ifpos s ible.) P oints  you s c ore from  c om pleting [B O ] objec tivesare non-bonus  points . A nyother points  you s c ore are bonus  points  (for exam ple,points  from  the [B O ] A dd D is tinc tivenes s  inc ident or the negative pointsfrom  B alanc ing A c t).AWAY TEAMSY our B org m ay not form  A w ay T eam s  (either on a planet or on anopponent’s  s hip or fac ility) exc ept w hen c ounter-attac king or w henallow ed by your c urrent objec tive or another c ard. S ee E xec uting O rders– M oving P ers onnel in the H ow  to P lays ec tion for m ore inform ation.BATTLEY our B org m ay not initiate battle exc ept w hen c ounter-attac king orw hen allow ed by your c urrent objec tive (e.g., A s s im ilate C ounterpart,E lim inate S tars hip) or another c ard (e.g., C onundrum , T he Is s ue IsP atriotis m ). S ubjec t to thes e res tric tions , they m ay attac k anyaffiliation, inc luding B org.E ac h of your s hips , fac ilities  or A w ay T eam s  that w is hes  to initiate anattac k m us t have a [D ef] pers onnel pres ent, exc ept w hen c ounter-attac king.Y our B org m ay abduc t and/or as s im ilate oppos ing pers onnel duringpers onal c om bat us ing appropriate c ards . S ee abduc tion,assim ilation.C ards  s uc h as  R ogue B org M erc enaries , C ros is , O utpos t R aid and theB org S hip dilem m a are c ons idered “rogue” and are not part of yourc ollec tive. T hus , they affec t your B org c ards  norm ally.ASSIMILATIONY ou m ay as s im ilate planets  or your opponent’s  pers onnel and s hips  byus ing O bjec tive and other c ards  that allow  as s im ilation. C ards  that allowyou to as s im ilate pers onnel inc lude the T alon D rone, A s s im ilationT ubules , A s s im ilate C ounterpart and B org S ervo. (S ee E xec utingO rders  – E ngaging in B attle.)B org do not as s im ilate (or target for as s im ilation) A N IM A L s  orholographic  re-c reations . S uc h pers onnel are exc luded from  anys elec tions  for abduc tion or as s im ilation.  A llother pers onnel m ay beas s im ilated norm ally, inc luding androids  and c hangelings .A s s im ilate P lanet and A s s im ilate H om ew orld allow  you to as s im ilateplanets  (along w ith any fac ilities  that m ay be loc ated there). A s s im ilateS tars hip allow s  you to as s im ilate s hips . (S ee E xec uting O rders  –S c outing L oc ations  and S c outing S hips .)W hen pers onnel, s hips  or planets  are as s im ilated, they c om e underyour c ontrol and undergo s pec ific  trans form ations . S ee assim ilation.Y ou m ay as s im ilate only c ards  w hic h you do not already c ontrol, andonly if a c ard (or rule) allow s  it. (Y our B org m ay not as s im ilatepers onnel you have c aptured unles s  a c ard or rule allow s  you to do s o.)T he B org do not c om m andeer.C US TOMIZING  A DE C KT he B org follow  all norm al dec k-building rules  w ith one additionalres tric tion. W hen you are us ing [B org] affiliation c ards , you m ay notinc lude anynon-B org pers onnel, s hips , or fac ilities  in your s eed c ards ,draw  dec k or any s ide dec ks . A ll other c ards  (s ites , equipm ent, artifac ts ,events , interrupts  etc .) are legal to inc lude in your B org dec k, but s om em ay not be us eful. F or exam ple, m any E quipm ent c ards  s uc h as  handw eapons  and P A D D s  are res tric ted to us e by s pec ific  affiliations  (variousdrones  provide s im ilar c apabilities  to the B org). A ls o, m os t c ards  w hic hprovide bonus  points  are us eles s  to the B org.A  c ard bearing the “B org U s e O nly” [B O ] ic on in its  title bar c an bes toc ked in your dec k and us ed onlyw hen playing the B org affiliation.SEED CARDSY our gam e dec k is  lim ited to 30 s eed c ards  (not c ounting M is s ion andS ite c ards , w hic h s eed “for free”).E ven though the B org never attem pt m is s ions , your s eed c ards  m us tinc lude exac tly s ix m is s ions . E ac h of your s ix m is s ions  m us t be different,exc ept for thos e that are univers al (their c ard title begins  w ith theunivers al ❖s ym bol). B e s ure to c hoos e m is s ions  w hic h you m ay targetw ith objec tives  s uc h as  E s tablis h G atew ay or A s s im ilate P lanet. Y ou m aynot inc lude extra m is s ions  in your s eed c ards  (although you s hould haves om e univers al m is s ions  available  “outs ide the gam e” to replac eduplic ated unique m is s ions ).Y our s eed c ards  m ay als o inc lude up to s ix s ites . A lthough there areno [B org] affiliation N ors , you m ay w is h to s eed s ites  on youropponent’s  N or. Y ou m ay not inc lude extra s ites  in your s eed c ards ,either in your 30 c ounted s eed c ards  or in your “s eeds  for free” c ards .DRAW DECKY our draw  dec k m ay be of any s ize, as  long as  it c ontains  at leas t 30c ards . Y ou m ay put any c ard in your draw  dec k (exc ept T ac tic  c ards , Q -ic on c ards , and non-B org pers onnel, s hips , or fac ilities ), although yous hould avoid c ards  that m us t be s eededrather than played– s uc h asdilem m as  – bec aus e norm ally there is  no w ay to us e them  in your drawS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  3dec k. Y ou m ay inc lude as  m any c opies  of eac h c ard as  you like; in fac t,m os t dec ks  inc lude extra c opies  of im portant c ards  to inc reas e thelikelihood that they w ill c om e into play early in the gam e. A n additionalc ons ideration for a B org dec k is  the need for a high proportion of c ardsc ontaining the s ubc om m and ic ons  required for s uc c es s ful probes .SIDE DECKSW hen playing B org, you m ay us e any or all of the available s idedec ks  (Q ’s  T ent, Q -C ontinuum , B attle B ridge). W hile s om e T ac tic  c ards(s uc h as  B org C utting B eam ) have a [B O ] ic on, you m ay us e any T ac ticc ard in your B attle B ridge s ide dec k.HOW TO PL A YT he goal of the gam e is  to s c ore 100 points  – prim arily by c om pleting[B O ] objec tives . T he gam e begins  by c hoos ing a s tarting player us ingany m utually agreeable m ethod.E ac h gam e c ons is ts  of four s eed phas esfollow ed by the play phas e.T he s tarting player w ill go firs t in eac h s eed phas e and w ill take the firs tturn in the play phas e.THE  S E E D PHAS E ST here are four s eed phas es  that m us t oc c ur in s equenc e: doorw ayphas e, m is s ion phas e, dilem m a phas e and fac ility phas e (c alled the“outpos t phas e” on s om e c ards . T he firs t three phas es  are the s am ew hether you are playing B org or another affiliation. S om e s pec ialinterim  rules  apply to s eeding a B org O utpos t in the fac ility phas e.1. DOORWAY PHASEA ll norm al doorw ay phas e s eeding rules  apply. (T he T rans w arpN etw ork G atew ay, a s eedable [B O ] D oorw ay c ard, s pec ifies  that it s eedsduring the outpos t phas e.)2. MISSION PHASEA ll norm al m is s ion phas e s eeding rules  apply.3. DILEMMA PHASEA ll norm al dilem m a phas e s eeding rules  apply. If you reveal your ow nm is -s eeded c ard in a s c outing attem pt, you m ay not c om plete anyobjec tive targeting that m is s ion.4. FACILITY PHASEA fter the dilem m a phas e is  c om pleted, you and your opponent taketurns  es tablis hing fac ilities  (and any related s ites ) in their nativequadrant.O utpos ts–  T he only [B org] fac ility is  the B org O utpos t, w hic h has  a∆D elta ic on, indic ating that it is  native to the D elta Q uadrant. B ec aus eno m is s ions  exis t yet for the D elta Q uadrant, c ertain interim  rules  applyto us e of the B org O utpos t. Y ou m ay s eed one B org O utpos t on yours ide of the table, aw ay from  the s pac eline. (Y ou m ay notus e the B orgO utpos t’s  s pec ial dow nload of a T rans w arp N etw ork G atew ay during thes eed phas e, bec aus e a [N av] B org m us t be pres ent to dow nload thatdoorw ay into play.)T his  s eeded outpos t repres ents  both an outpos t and a loc ation (but nota “s pac eline loc ation,” bec aus e there is  no D elta Q uadrant s pac elineyet). T his  outpos t/loc ation is  c onc eptually in the D elta Q uadrant and itsloc ation is  c om pletely unknow n to your opponent. T hus , your opponent(even if als o playing B org) m ay not m ove to your outpos t or target theoutpos t, the loc ation its elf or any c ards  at the loc ation in any w ay. F orexam ple, he m ay not play a R evolving D oor to c los e a T rans w arpN etw ork G atew ay played at the outpos t, a T em poral R ift on a s hiploc ated at the outpos t, or a B rain D rain on a pers onnel at the loc ation.Y ou are not required to s eed a B org O utpos t if your s trategy does  notrequire one; there are other w ays  to report B org s hips  and pers onnel.H ow ever, there is  c urrently no w ay to es tablis h a B org O utpos t in theD elta Q uadrant during the play phas e.T rans w arp N etw ork G atew ay– Y ou m ay als o s eed one T rans w arpN etw ork G atew ay during the fac ility phas e, as  s pec ified in that c ard’sgam e text. P lac e it on the m is s ion at either end of either s pac eline. (Itdoes  not form  a s eparate loc ation, but is  loc ated at that m is s ionloc ation.) A gain, you are not required to s eed one, but you w illgenerally w ant one if your s trategy inc ludes  a D elta Q uadrant B orgO utpos t. (S ee S taffing and M oving S hips  in the E xec uting O rderss ec tionbelow  for how  to us e T rans w arp N etw ork G atew ays .)S ites– Y ou m ay s eed up to s ix s ites  during the fac ility phas e.A lthough there are no [B org] s tations , you m ay inc lude s ites  (w hic hhave no affiliation) in your dec k to s eed on an opponent’s  N or.OTHER SEEDING RULESA ll other norm al s eeding rules  apply. C ards  w ith hidden agendaic ons  s eed fac e dow n. S eedable [B O ] objec tives  and inc idents , like anys eedable c ard that does  not belong to or s pec ify a partic ular s eedphas e, m ay be s eeded during any of the s eed phas es . E s tablis hG atew ay and S alvage S tars hip are s eedable [B O ] objec tives  w hic h givesyou a c urrent objec tive to begin the gam e. N o other [B O ] objec tives  arec urrently s eedable.THE  PL A Y PHAS ES huffle your draw  dec k and plac e it fac e dow n on the table. D raws even c ards  to form  your s tarting hand. T he s tarting player takes  thefirs t turn, then players  alternate turns , follow ing the norm al turn order(play a c ard, exec ute orders , draw  a c ard to end your turn).1. PL A Y A C ARDA fter c arrying out any gam e text that s ays  it takes  plac e at “s tart ofturn,” you m ay play one c ard from  your hand. T his  is  referred to asyour “norm al c ard play.” A dditional c ards  m ay be played at varioustim es  during your turn by downloading.C ards  are alw ays  played fac e up, unles s  they have a hidden agendaic on.Y ou m ay norm ally play c ards  w ith an A lternate U nivers e [A U ] ic ononlyif you have an open D oorw ay c ard w hic h allow s  s uc h c ards  to play,s uc h as  the A lternate U nivers e D oor or S pac e-T im e P ortal. T he B orgas s im ilated c ounterparts  (exc ept L oc utus  of B org) all have [A U ] ic ons .C ard plays  are of tw o types : “reporting for duty” and other c ardplays .REPORTING CARDS FOR DUTYP ers onnel, S hip and E quipm ent c ards  m us t report for dutyto ac om patible outpos t or other plac e that allow s  reporting (i.e., pers onnelm ay not norm ally be reported direc tly aboard a s hip or to a planet,unles s  a c ard text allow s  it).W hen a fac ility allow s  you to report a c ard for duty, you m ay do s oonly if the c ard to be reported is  c om patible w ith the fac ility, and thatc ard and the fac ility are both in their native quadrant. (W hen thereporting is  allow ed by another c ard, s uc h as  D evidian D oor, the c ardm ay report to any quadrant, even if it happens  to be reporting aboarda fac ility.) A ll B org affiliation c ards  (exc ept as s im ilated c ounterparts )have a ∆ic on and are native to the D elta Q uadrant. T hus , D eltaQ uadrant B org s hips  and pers onnel m ay not be reported to any fac ilityin the A lpha or G am m a quadrant. E quipm ent c ards  are native to allquadrants  and thus  m ay report to any appropriate fac ility that is  in itsnative quadrant.S pec ific  c ard text m ay allow  reporting for duty in other w ays . Y oum ay report your B org to the A lpha or G am m a quadrant us ing the textof s uc h c ards  as  B org C ube, B org S c out V es s el, R etas k, S c out E nc ounterand U ndetec ted B eam -In.S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  4Personnel cardsA ny B org pers onnel w ith a ∆ic on m ay report for duty at your B orgO utpos t in the D elta Q uadrant. P lac e the P ers onnel c ard fac e up at theO utpos t and announc e the c ard nam e. T his  pers onnel is  now  loc ated atthe fac ility. A fter reporting, s tac k P ers onnel c ards  underneath theO utpos t c ard.T he gam e text of B org C ube (als o Q ueen’s  B org C ube and L oc utus ’B org C ube) allow s  your B org pers onnel to report aboard the s hip in anyquadrant. T hus , a B org C ube func tions  as  a “m obile outpos t” for B orgpers onnel. T his  is  a prim ary m ethod for bringing as s im ilatedc ounterparts  into play, as  their lac k of a  ∆ic on w ill not allow  them  toreport at your B org O utpos t.B org drones  m ay be dow nloaded us ing the Undetec ted B eam -Indilem m a. O ther m ethods  of reporting B org pers onnel along w ith a s hipare dis c us s ed in the next s ec tion, S hip c ards .Y ou m ay have only one c opy of eac h non-univers al (unique or B orgQ ueen) pers onnel in play at a given tim e. Y ou m ay s toc k extra c opies  ofs uc h c ards  in your dec k, but w hile one is  in play, you m ay not playanother. O n the other hand, you m ay have any num ber of c opies  of a❖univers al pers onnel in play at a given tim e. W hile m os t drones  areunivers al, a few , s uc h as  S even of N ine and T hird of F ive, are not.Ship cardsA ny B org affiliation s hip m ay report for duty by doc king at the B orgO utpos t in the D elta Q uadrant. P lac e the s hip fac e up at the outpos t andannounc e the c ard nam e. T hen plac e it underneath the O utpos t c ard. Ifthere are pers onnel s tac ked there, plac e the s hip underneath thepers onnel.T he B org S c out V es s el m ay us e its  ow n gam e text to report w ith c rewto a T rans w arp N etw ork G atew ay at any A lpha or G am m a quadrants pac eline end. “R eport w ith c rew ” m eans  to s im ultaneous ly report as hip w ith any num ber of c om patible P ers onnel and/or E quipm ent c ardsfrom  your hand(you m ay notdow nload the c ards  unles s  s pec ified).Y ou m us t report at leas t enough pers onnel to m eet the s taffingrequirem ents  (in this  c as e, one [N av] B org), but m ay report as  m anym ore as  you w is h; the pers onnel m ay inc lude drones , a B org Q ueenand/or a c ounterpart. T he T rans w arp N etw ork G atew ay m ay be oneyou s eeded or played previous ly, but if there is  no G atew ay at thes pac eline end w here you w is h to report the B org S c out V es s el, you m us tdow nload one. S ee downloading.A  B org S phere (inc luding Q ueen’s  B org S phere) m ay be reporteddirec tly aboard a B org C ube in any quadrant, us ing the B org S phere’stext.A  univers al B org C ube and s even drones  m ay be reported w ith theRetaskevent; a B org S c out V es s el w ith one or tw o univers al pers onnelm ay be reported w ith the S c out E nc ounterdilem m a.Y ou m ay have only one c opy of a unique s hip in play at a given tim e.Y ou m ay have any num ber of c opies  of a ❖univers al s hip in play at agiven tim e.Equipment cardsE quipm ent c ards  enter play like pers onnel, typic ally by reporting to afac ility in its  native quadrant. (B ec aus e E quipm ent c ards  have noaffiliation ic ons , they are c om patible w ith all fac ilities .) B org C ubes(inc luding Q ueen’s  B org C ube and L oc utus ’ B org C ube) allow  [B O ]E quipm ent c ards  (but not other E quipm ent c ards ) to report aboard thes hip.OTHER CARD PLAYSIns tead of reporting a S hip, P ers onnel or E quipm ent c ard for duty,you m ay play s om e other kind of c ard. M os t c ards  follow  the s am e c ardplay rules  w hether you are playing B org or another affiliation. T hereare a few  im portant points  to note about s om e c ard types :Facility cardsJ us t as  other affiliations  m ay build an outpos t “at any loc ation” w ith am atc hing affiliation ic on, B org m ay build an outpos t “at any loc ation”they’ve as s im ilated (even a hom ew orld), if a B org E N G IN E E R  is  pres entas  s pec ified on the O utpos t c ard. (S pac e loc ations  are not as s im ilated, s oyou are lim ited to planet loc ations .) A lthough you m ay build B orgoutpos ts  on the A lpha or G am m a quadrant s pac elines  in this  m anner,you m ay not report c ards  for duty at s uc h outpos ts  (bec aus e the outpos tis  not native to the quadrant). H ow ever, s uc h an outpos t m ay performother appropriate func tions  s uc h as  repairing s hips  or extendingS H IE L D S .Y ou m ay not build a fac ility at any loc ation w here you already have afac ility (w hether you built or as s im ilated the fac ility). Y ou m ay not us eyour opponent’s  outpos ts  unles s  a c ard s pec ific ally allow s  it.Objective cardsW hen you are playing B org and you have an unc om pleted [B O ] (B orgU s e O nly) O bjec tive c ard fac e up in play, this  is  defined as  your c urrentobjec tive. Y ou are lim ited to one [B O ] c urrent objec tive at a tim e. Y oum ay have any num ber of non-[B O ] objec tives  in play at a tim e. Y oum ay als o have other [B O ] c ards  s uc h as  inc idents  in play.W hen you play (or ac tivate) a B org O bjec tive c ard, you m us tim m ediately target (s elec t) an appropriate loc ation, s hip or pers onnelas  s pec ified by the objec tive. O bjec tives  m ay target s olved or uns olvedm is s ion loc ations . T he objec tive then allow s  your B org to s c out the s hipor loc ation, initiate battle, abduc t a target etc . (Y ou are not required toperform  thes e ac tions , but you m ay not probe to c om plete the objec tiveuntil you have c om pleted s c outing, if appropriate, and m eet any otherrequirem ents  on the objec tive.) If the target of the objec tive is  rem ovedfrom  play (for exam ple, a targeted pers onnel is  killed or a targeteds hip returns  to its  ow ner’s  hand) or bec om es  an invalid target, theO bjec tive c ard is  im m ediately dis c arded. O therw is e, the objec tiverem ains  in play until dis c arded or reloc ated ac c ording to its  gam e textor w hen its  c ountdow n has  expired.T he points  earned from  a [B O ] objec tive are non-bonuspoints . P ointsfrom  other (non-B org) objec tives  and from  all other c ards  are bonuspoints .Time Location cardsA  tim e loc ation is  plac ed by its elf on the table, c reating its  ow n planetor s pac e loc ation s eparate from  the s pac elines . T he c ard m ay haves pec ial ins truc tions  to be c arried out w hen it is  played; if you c annotc arry out all ins truc tions , you m ay not play the tim e loc ation. If youplay the tim e loc ation M ontana M is s ile C om plex, required for theobjec tive S top F irs t C ontac t, you m us t s eed a P hoenixunder it fromouts ide the gam e.2. E XE C UTE  ORDE RSA fter you play a c ard from  your hand (or c hoos e not to do s o thisturn), you c an exec ute orders  – that is , m ove and/or us e your c ardsalready in play. T here is  no lim it on the num ber of ac tions  you c an takein one turn. Y ou c an m ove pers onnel and equipm ent, s taff and m oves hips , s c out loc ations  or s hips , engage in battle or even do all of thes ethings . H ow ever, w hile the B org m ay s taff and m ove s hips  freely, theynorm ally require an objec tive or other c ard to allow  them  to form  A w ayT eam s , s c out or initiate battle.MOVING PERSONNEL AND EQUIPMENTW hen your pers onnel are aboard a s hip or s pac e fac ility that youc ontrol, they are a c rew . In all other s ituations , they are an A w ay T eam(for exam ple, a B org s c out on a planet is  an A w ay T eam ). W hen aboarda s hip or fac ility c ontrolled by your opponent, they are als o c alledintruders. Intruders  c annot s c out m is s ions , but m ay battle oppos ingS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  5pers onnel pres ent (if allow ed – s ee the s ec tion on B attlebelow  forres tric tions ).Y our B org m ay not form  A w ay T eam s  (either on a planet or on anopponent’s  s hip or fac ility) exc ept w hen c ounter-attac king or w henallow ed by your c urrent objec tive or another c ard (e.g., E m ergenc yT rans porter A rm bands , N ear-W arp T rans port, Ic onian G atew ay, D evidianD oor). E xam ples :• If your opponent attac ks  your c ards , on your next turn you m ayinitiate one or m ore c ounter-attac ks  agains t any of his  c ards  s till atthe loc ation of the previous  battle. F or exam ple, you m ay beam  anA w ay T eam  of any num ber of B org to your opponent’s  s hip orfac ility, or to a planet, to battle his  c rew  or A w ay T eam .• E m ergenc y T rans porter A rm bands  allow s  you to beam  yourpers onnel “at any tim e.” Y ou c ould beam  an A w ay T eam  of anynum ber of B org to a planet or oppos ing s hip.• If your B org are on a planet w here an Ic onian G atew ay has  beenplayed, they m ay m ove through the Ic onian G atew ay to any otherplanet, form ing a new  A w ay T eam  on that planet.• A n objec tive w hic h allow s  you to s c out a planet allow s  you to beams c outs  to that planet, one at a tim e; s ee S c outing L oc ationsbelow .(Y ou m ay als o s c out w ith an A w ay T eam  of any s ize form ed bys om e other m eans .)O nc e they have form ed an A w ay T eam , your B org m ay beam  bac k toyour s hip or fac ility w ithout any s pec ial perm is s ion.Y our B org loc ated at a fac ility m ay board your B org affiliation s hipsloc ated at the s am e fac ility. L ike all outpos ts , B org O utpos ts  arec onc eptually loc ated “in s pac e,” even w hen built at an as s im ilatedplanet, and doc ked s hips  m ay be boarded w ithout beam ing.BeamingY ou m ay not beam  pers onnel aboard an opponent’s  non-B org s hip orfac ility w hic h is  protec ted by S H IE L D S , unles s  a c ard allow s  you to dropor beam  through the S H IE L D S . T he T rans port D rone, T w o of E leven,allow s  you to us e your trans porters  to beam  through your opponent’sS H IE L D S , inc luding the S H IE L D S  of a N or. (T he T rans port D rone m us trem ain aboard your s hip to “operate” the trans porters .)B org S H IE L D S  do not bloc k trans porter beam s , exc ept during s hipbattle.  T hus , your opponent m ay norm ally us e his  ow n trans porters  tobeam  his  pers onnel and equipm ent to and from  your B org s hip (oroutpos t) at the s am e loc ation.STAFFING AND MOVING SHIPSE ac h s hip requires  a m inim um  c rew  aboard before it c an m ove. C rewrequirem ents  for eac h s hip are lis ted on the c ard, as  s ubc om m andand/or [B org] affiliation ic ons . If a s hip lis ts  no s pec ific  c rewrequirem ents , any one [B org] pers onnel c an fly it.O ne pers onnel c annot m eet m ore than one s taffing requirem ent.T hus , a B org C ube requiring s even s taffing ic ons  m us t be s taffed by am inim um  of s even pers onnel, even if one of the pers onnel (s uc h as  theB org Q ueen or a c ounterpart) has  m ore than one of the required ic ons .(S even of N ine is  an exc eption; her gam e text allow s  her to apply allthree of her s ubc om m and ic ons  to s taffing a s hip.)T he m inim um  c rew  is  not needed for s c outing s pac e m is s ions ,initiating battle, or other ac tions  that do not involve s hip m ovem ent. F ors uc h ac tions , any [B org] pers onnel aboard w ill s uffic e.A  s talled s hip (one that c annot m ove bec aus e of ins uffic ient s taffing)c an s till beam  A w ay T eam s , attac k and defend its elf, or s c out them is s ion at its  loc ation (if your c urrent objec tive perm its  any of thes eac tions ).Movement Between QuadrantsA  s hip m ay not m ove from  one quadrant to the other (inc luding toand from  the D elta Q uadrant B org O utpos t) w ithout a c ard s uc h asT rans w arp N etw ork G atew ay, W orm hole or B ajoran W orm hole. Y ou m aym ove your ow n B org s hips  to and from  your D elta Q uadrant outpos t(loc ation) us ing appropriate c ards . N either you nor your opponent m aym ove your opponent’s  s hips  to this  outpos t/loc ation (even if he is  als oplaying B org).B ajoran W orm hole– A  B org affiliation s hip m ay m ove betw een theA lpha and G am m a quadrants  through the B ajoran W orm hole as  notedon that c ard (it w ill be “s topped” after pas s ing through unles sW orm hole N avigation S c hem atic  is  played).W orm hole– A ny s hip m ay us e a pair of W orm holes  to m ove fromone loc ation to another loc ation on any s pac eline. A  B org affiliation s hipm ay us e a pair of W orm holes  to m ove betw een its  D elta Q uadrant B orgO utpos t and any loc ation on any s pac eline.T rans w arp N etw ork G atew ay– T raveling betw een quadrants  (orbetw een loc ations  w ithin a s ingle quadrant) w ith the [B O ] T rans w arpN etw ork G atew ay requires  tw o T rans w arp N etw ork G atew ay doorw aysin play at different loc ations , plus  another T rans w arp N etw ork G atew ay(or a T rans w arp C onduit interrupt) played from  the hand. T here ares everal w ays  to bring T rans w arpN etw ork G atew ays  (T N G s ) into play:• Y ou m ay s eed one T N G  at an end loc ation of either s pac eline duringthe fac ility phas e.• A  T N G  m ay be played on any s pac eline loc ation w here you have a[N av] B org pres ent. B ec aus e it is  a D oorw ay c ard, it does  not us eyour norm al c ard play, but m ay be played only during your ow nturn.• If you report a B org S c out V es s el w ith c rew  to a s pac eline endw here you do not already have a T N G , you m us t dow nload one tothat loc ation. (T he required s taffing of the B org S c out V es s elprovides  the required [N av] B org.)• T he E s tablis h G atew ay objec tive requires  you to dow nload a T N G  tothe target loc ation upon c om pletion. Y ou m us t have a [N av] B orgpres ent to do s o.• Y ou m ay dow nload a T N G  to your D elta Q uadrant B org O utpos tus ing the outpos t’s  s pec ial dow nload ic on (you m ay not play a T N Gthere norm ally bec aus e the outpos t is  not a s pac elineloc ation). Y oum us t have a [N av] B org at the outpos t loc ation in order todow nload the T N G  into play.O nc e you have tw o T N G s  in play, s im ply play a T rans w arp N etw orkG atew ay (or a T rans w arp C onduit interrupt) from  your hand to allowany or all of your s hips  at the loc ation of one T N G  m ove to the loc ationof another T N G . E ac h s hip m us t be fully s taffed for m ovem ent. T hism ovem ent us es  no R A N G E  (s im ilar to m ovem ent w ith a pair ofW orm holes ). D is c ard the doorw ay or interrupt you jus t played afterm ovem ent is  c om plete. T he other T N G s  rem ain in play at their loc ations .Movement To and From a Time LocationM ovem ent betw een a tim e loc ation and a s pac eline is  a form  of tim etravel and is  pos s ible only via the T em poral V ortex doorw ay, a pair ofW orm hole interrupts , a Q -related “reloc ator c ard” s uc h as  W here’sG uinan or J ealous  A m anda, or any c ard that s pec ifies  that it allow s  tim etravel. A  T rans w arp N etw ork G atew ay m ay not be played on a tim eloc ation; it plays  only on a s pac eline loc ation.SCOUTING LOCATIONSU nlike other affiliations , B org never attem pt m is s ions .  Ins tead, theyus e O bjec tive c ards  to s c outloc ations . S c outing c onc eptually repres entsoverc om ing res is tanc e (enc ountering dilem m as  and Q -F las hes ) andgathering data.B org enc ounter and res olve dilem m as  and Q -F las hes  in the s am e w aythat non-B org do during m is s ion attem pts , s ubjec t to a few  additionalrules :S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  6• W hen your B org are c onfronted w ith a dilem m a or Q -ic on c ardw hic h is  point-related (and does  not s pec ify that it affec ts  B org),play out the c ard but ignore the points . (D is c ard the dilem m a w henyou are done w ith it rather than plac ing it in your bonus  pointarea.)  If that c ard pres ents  a c hoic e, you m us t c hoos e an optionw hic h is  not point-related, if pos s ible.• D is c ard gender-related dilem m as  s uc h as  L ove Interes ts  orM atriarc hal S oc iety.• B org pers onnel have no c las s ific ation. A ny c ards  w hic h s pec ific allyrequire or c hange c las s ific ations , s uc h as  S c ottis h S etter, do notaffec t B org. H ow ever, a dilem m a w hic h s pec ifies  a pers onnel type,s uc h as  O F F IC E R , w ithout s pec ifying c las s ific ation or s kill, w ill affec tthe B org norm ally.• D ilem m a text s uc h as  “A bandon m is s ion attem pt...” or “M is s ionm ay not be attem pted” does  not affec t B org, bec aus e they do notattem pt m is s ions . Ignore s uc h text, and dis c ard the dilem m a if it isw holly inapplic able. H ow ever, the text “M is s ion c ontinues ” s houldbe taken to m ean “S c outing c ontinues ” for B org.In general, dilem m as  affec t B org norm ally. W ith the exc eptions  notedabove, B org m us t m eet all c onditions  im pos ed by a dilem m a in order topas s  it, inc luding requirem ents  for s kills  that the B org do not pos s es s ,s uc h as  E m pathy. S uc h s kills  m ay be provided by as s im ilating apers onnel w ith the required s kill, or by s elec ting that s kill for the B orgQ ueen at the beginning of a turn, and s haring the s kill if nec es s arythrough the Interlink Drone. S uc h dilem m as  m ay als o be nullified (ona s ubs equent enc ounter) w ith A dapt: N egate O bs truc tion.B efore you m ay s c out a loc ation, you m us t have an ac tivated c urrentobjec tive targeting the loc ation.S c outing P lanets– B egin s c outing a planet by beam ing dow n a s ingles c out (any B org pers onnel) or have a s ingle s c out dis em bark from  alanded s hip. A nnounc e that you are s c outing the m is s ion. T his  s c outbegins  to enc ounter dilem m as  and Q -F las hes , s im ilar to a m is s ionattem pt. (If an artifac t is  enc ountered, m ove it to the bac k of the s tac kas  us ual.) If that s c out is  “s topped,” killed or otherw is e unable toc ontinue, you m ay beam  dow n another s c out to begin a new  s c outingattem pt, and s o on. O n your next turn, you m ay beam  dow n anothers c out to join thos e already on the planet, and s o on. A s  a res ult of being“s topped,” s c outs  m ay ac c um ulate on the planet. O n your next turn,they m ay res um e s c outing together, as s is t a new ly arriving s c out, etc .L ike other pers onnel, your “uns topped” B org already on a planet forma s ingle A w ay T eam , but m ay beam  s eparately or together.W hile s c outing norm ally begins  w ith a s ingle s c out, if you havem ultiple “uns topped” B org on a planet by any legal m eans  (e.g.,beam ed w ith E m ergenc y T rans porter A rm bands , left from  a c ounter-attac k etc .), they m ay be us ed together to s c out the planet if it istargeted by your c urrent objec tive, even if you have not previous lybegun s c outing w ith a s ingle B org.S c outing S pac e L oc ations– B egin s c outing a s pac e loc ation bys elec ting the c rew  of one of your B org s hips  to enc ounter dilem m as  andQ -F las hes  there. A nnounc e that you are s c outing the m is s ion. If thatc rew  is  unable to c ontinue, you m ay s elec t the c rew  of another s hip tobegin another s c outing attem pt.S c outing D ual-Ic on L oc ations– A  dual-ic on m is s ion m ay be targetedby an objec tive either as  a s pac e loc ation or as  a planet, or even as  bothby s uc c es s ive objec tives  (s pac e firs t, then planet). T he B org do not needboth a c rew  and an A w ay T eam  to s c out a dual-ic on m is s ion. S c outingproc eeds  as  us ual for the type of loc ation that is  targeted, us ing a c rewon a s hip to s c out the s pac e loc ation (enc ountering only s pac e ands pac e/planet dilem m as , and Q -F las hes ), or beam ing dow n s ingle s c outsto s c out the planet (enc ountering only planet and s pac e/planetdilem m as , and Q -F las hes ). M ove inapplic able dilem m as  to the bac k ofthe s eed s tac k.W hen B org are s c outing a loc ation, any artifac ts  (or c ards  s eeded likeartifac ts ) enc ountered there are “m oved to the bac k” norm ally. T heB org m us t c om plete an objec tive targeting that loc ation before a S urveyD rone c an ac quire the artifac t(s ). (P ic ard’s  A rtific ial H eart is  ac quired byits  ow ner upon c om pletion of s c outing. A t a dual-ic on m is s ion, s pac e-perm is s ible artifac ts  m ay be ac quired upon c om pletion of a s pac eobjec tive. A ny planet artifac ts  m ay be ac quired only after c om pletion ofA s s im ilate P lanet.) If you have no S urvey D rone on the planet (oraboard a s hip at a s pac e loc ation) w hen you c om plete the objec tive, theartifac ts  are plac ed fac e up on the m is s ion and m ay be ac quired laterby your S urvey D rone or by any non-B org pers onnel pres ent.(H ow ever, the S urvey D rone m ay not beam  dow n to a planet w ithout ac ard allow ing him  to do s o. O nc e s c outing is  c om plete, the objec tive nolonger allow s  s c outs  to beam  to the planet.)L ike a m is s ion attem pt, a s c outing attem pt is  one ac tion that m ay notbe interrupted (exc ept by valid res pons es  to dilem m as  or Q -ic on c ardsand by ac tions  that s us pend play), and m ay not be aborted unles s  theentire A w ay T eam  or c rew  is  “s topped” or rem oved from  the loc ation.A fter a s c outing attem pt is  over (w hether s c outing is  c om plete or not),your “uns topped” B org are free to beam  bac k up to the s hip if des ired,or rem ain to ac quire artifac ts , if any, w hen the objec tive is  c om pleted.O bjec tives  targeting a loc ation require that you have B org (or ac ounterpart, for A s s im ilate H om ew orld) at the loc ation to probe; theyneed not be on the planet.S c outing a planet or s pac e loc ation is  c om plete at the end of your turnif you have s c outed it at leas t onc e, and no dilem m as  or Q -F las hesrem ain to be enc ountered. (It does  not m atter if there are any B orgrem aining or if they are “s topped” by the las t dilem m a. A  dilem m a thathas  entered play, s uc h as  F riendly F ire or C ytherians , no longer rem ainsto be enc ountered, and s o does  not prevent s c outing from  beingc om plete.) Y our B org m us t c om plete s c outing before you m ay probe todeterm ine your c urrent objec tive’s  outc om e. Y ou m ay not probe on thes am e turn in w hic h you c om pleted s c outing. Y ou als o m ay not probe ifyour B org partic ipated in any battles  at the targeted loc ation duringyour c urrent turn or during your opponent’s  previous  turn. Probingtakes  plac e at the end of your turn (s ee C ard P lay – E nd-of-T urn A c tionsbelow ).W hen an objec tive c alls  for s c outing a m is s ion loc ation, you m us t s c outeven if there are no dilem m as  rem aining w hen you begin s c outing(bec aus e none w ere s eeded, or your opponent c leared them  during am is s ion attem pt). In other w ords , you m us t bring one s c out to a planetm is s ion, or bring a s hip and c rew  to a s pac e m is s ion, and announc e thatyou are s c outing that loc ation. A t the end of that turn, s c outing isc om plete.W hen an objec tive requires  you to target a s pac e m is s ion “if not yets c outed,” it m us t be a m is s ion w hic h neither you nor your B orgopponent has  c om pleted s c outing. T he abs enc e of dilem m as  for otherreas ons  (s uc h as  a non-B org opponent attem pting the m is s ion) does  notm ean the m is s ion has  been s c outed. If your opponent c om pletess c outing a m is s ion after you have targeted it, it does  not dis c ard yourobjec tive.SCOUTING SHIPSA n O bjec tive c ard m ay direc t your B org to s c out a s hip. A s  w iths c outing a loc ation, s c outing a s hip c onc eptually repres ents  overc om ingres is tanc e and gathering data. B efore you m ay s c out a s hip, you m us thave an ac tivated c urrent objec tive targeting the s hip.B egin s c outing an enem y s hip by beam ing over a s ingle s c out. (If youalready have one or m ore B org aboard the s hip from  U ndetec tedB eam -In, B org S ervo, c ounter-attac king etc ., they m ay s c out the s hip.)S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  7If that s c out is  s om ehow  “s topped,” killed, dis abled, los t, etc . before theend of your turn, you m ay beam  over a replac em ent.  O n your nextturn you m ay beam  over another s c out, and s o on.  N ote that you w illneed the T rans port D rone, T w o of E leven, to beam  through youropponent’s  S H IE L D S  (unles s  your opponent is  als o playing B org).If your opponent attac ks  your s c out(s ) during his  turn, you m ayc ounter-attac k during your next turn w ith any num ber of B org.  T hos eB org are free to rem ain on the enem y s hip and c ontinue s c outing onyour next turn.S c outing an enem y s hip is  c om plete at the end of your turn if youhave B org aboard that s hip. A s  w hen s c outing a loc ation, your B orgm us t c om plete s c outing before you m ay probe to determ ine yourc urrent objec tive’s  outc om e. Y ou m ay not probe on the s am e turn youc om pleted s c outing, or if your B org partic ipated in any battles  at theloc ation of the targeted s hip during your c urrent turn or during youropponent’s  previous  turn. O nc e s c outing is  c om plete, you do not have toc om plete s c outing again (w ith another delay before probing) if yours c out is  killed before you c an probe (though you m us t m eet therequirem ents  of the objec tive, s uc h as  having C om puter S kill aboard).Probingtakes  plac e at the end of your turn (s ee C ard P lay – E nd-of-T urn A c tions  below ).COMMANDEERINGB org m ay not c om m andeer a s hip or fac ility; ins tead, they m us t us e ac ard that allow s  them  to as s im ilate it.ASSIMILATIONA s s im ilation is  not a dis tinc t type of “exec uting orders ,” but isac c om plis hed us ing O bjec tive and other c ards  that allow  as s im ilation.F or exam ple, oppos ing pers onnel m ay be aduc ted and/or as s im ilatedduring pers onnel battle us ing the T alon D rone, A s s im ilation T ubules  orA s s im ilate C ounterpart. A s s im ilate P lanet and A s s im ilate H om ew orldallow  you to as s im ilate planets  (along w ith any fac ilities  that m ay beloc ated there). A s s im ilate S tars hip allow s  you to as s im ilate s hips . S eeE ngaging in B attle, S c outing L oc ations  and S c outing S hips .ENGAGING IN BATTLET he B org c onduc t battle in the s am e w ay as  all other affiliations  (s eethe R ulebook for s tandard battle rules ), s ubjec t to a few  s pec ialc ons iderations :• E ac h of your s hips , fac ilities  or A w ay T eam s  that w is hes  to initiatean attac k m us t have a [D ef] pers onnel pres ent. If the fac ility is  aN or, the [D ef] pers onnel m us t be in O ps . (T he B org m ay not us e a“leader” to initiate battle unles s  that leader als o has  a [D ef] ic on.)• B orgforc es  m ay not initiate battle exc ept w hen c ounter-attac kingor w hen allow ed or required by your c urrent objec tive or anotherc ard. W hen allow ed to initiate battle, they m ay attac k anyaffiliation inc luding oppos ing B org.• If your opponent attac ks  you, during your next turn you m ayinitiate one or m ore c ounter-attac ksagains t any or all of youropponent’s  s hips , A w ay T eam s , fac ilities , c rew s  (if you c an beamthrough the S H IE L D S ) etc . w hic h are s till at the loc ation of theopponent’s  attac k, regardles s  of the form  of the original attac k.W hen you c ounter-attac k, no [D ef] pers onnel is  required and noaffiliation res tric tions  apply (no c urrent objec tive or other c ard isneeded to allow  the c ounter-attac k).Personnel BattlesA ll norm al rules  for pers onnel battle apply to B org. S om e c ards  allowyou to abduc t and/or as s im ilate pers onnel during pers onal c om bat. S eeabduc tionand assim ilation.• W hen your T alon D rone (T hree of N ineteen) s tuns  an advers ary inpers onal c om bat, it m ay abduc t and as s im ilate (as  a drone) theadvers ary (it c annot abduc t w ithout as s im ilating). B oth the T alonD rone and the advers ary are rem oved from  the battle and m aybeam  bac k to your s hip.• W hen the target of your A s s im ilate C ounterpart objec tive isengaged in c om bat by any of your B org, that B org m ayim m ediately abduc t the target, regardles s  of their relativeS T R E N G T H s . B oth that B org and the target are rem oved from  thebattle and m ay beam  bac k to your s hip. A bduc tion is  not required– the engagem ent m ay ins tead proc eed norm ally w ith one of thec om batants  being s tunned or m ortally w ounded (how ever, yourT alon D rone m ay not us e its  s kill to abduc t and as s im ilate thes tunned target, bec aus e a target for A s s im ilate C ounterpart m aynot be as s im ilated as  a drone). T he target is  not as s im ilated as  ac ounterpart until the objec tive is  c om pleted w ith a s uc c es s ful probe.• A fter you determ ine the w inner of the overall battle, if you have aT alon D rone in the battle w ho is  not s tunned or m ortally w ounded,you m ay play one or m ore c opies  of A s s im ilation T ubules  to allowthe T alon D rone to as s im ilate (as  drones ) m ortally w oundedadvers aries . T hey are not abduc ted and m ay not beam  bac k untilthey are “uns topped.”Ship BattlesW hile you m ay norm ally s elec t only one target in a s hip battle (eitherfor the initial attac k or returning fire), B org-affiliation s hips  w ith aM ultiplexor D rone (N ine of S eventeen) aboard are allow ed to fireW E A P O N S  agains t m ultiple targets  in the s am e battle, if a c urrentobjec tive or other c ard allow s  targeting of m ultiple s hips  (no objec tivec urrently allow s  this , but G ow ron of B org’s  s pec ial s kill w ill allow  it), ifreturning fire or if c ounter-attac king. F or exam ple, if your opponentattac ked any of your forc es  on the previous  turn, and he has  tw o s hipsand an outpos t at the loc ation of that attac k, your B org C ube w ith aM ultiplexor D rone and tw o other [D ef] B org aboard (total of 3 [D ef])m ay target both s hips  and the outpos t in a s ingle battle, w ith 24W E A P O N S  agains t eac hof the three targets . T his  expands  the fire (orreturn fire) portion of the battle into tw o or m ore engagem ents . E ac hengagem ent has  only one target, but it is  pos s ible to have m ultiplec ards  firing upon that target.C om pute s eparate A T T A C K  and D E F E N S E  totals  for eac h engagem ent,repeatedly us ing the appropriate bonus es  from  eac h player’s  c urrenttac tic  eac h tim e. In other w ords , eac h player is  lim ited to one c urrenttac tic  for the battle, but it w ill apply to eac h engagem ent. A pplydam age only after you have determ ined the outc om es  (hits  and direc thits ) for all engagem ents .If your m ultiplexed B org s hip s c ores  a hit (or direc t hit) agains t tw o orm ore targets  and your c urrent tac tic  has  a [dow n] s ym bol, us e that c ardas  the dam age m arker for one of thos e targets  (your c hoic e) and treatthat s ym bol as  [flip] for dam age to eac h rem aining target. A ll dam agem arkers  draw n from  your s ide dec k m us t be plac ed on the hit targetsrandom ly.T he E lim inate S tars hip objec tive allow s  you to battle the targeted s hip.If you des troy it in battle, you m us t im m ediately probeto c om plete theobjec tive (you do not w ait until the end of your turn). S ee probing.3. DRA W A C ARDEnd-of-Turn ActionsA fter you have finis hed exec uting orders , perform  any ac tions  thatm ay or m us t take plac e at the end of your turn (s uc h as  being forc ed todis c ard by a S tatic  W arp B ubble), before draw ing a c ard from  yourdraw  dec k to end your turn. If there is  m ore than one thing s c heduledto happen at the end of your turn, you m ay c hoos e w hic h to do firs t(but all m andatory end-of-turn ac tions  m us t happen before optionalones ). F or exam ple, s uppos e both a B org S hip dilem m a and a S heliakdilem m a m us t m ove at the end of this  turn, and you w is h to probe. Y ouS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  8c hoos e w hic h dilem m a m oves  firs t, and after both have m oved you m ayprobe.ProbingT he m os t c om m on end-of-turn ac tion for B org is  probingto c om pletean objec tive. B efore you m ay probe to c om plete your c urrent objec tive,you m us t c om plete s c outing of the loc ation or s hip (if the objec tiveinvolves  s c outing) or abduc t a target (for A s s im ilate C ounterpart). S eeE xec uting O rders  – S c outing L oc ationsand S c outing S hipsfor how  todeterm ine if s c outing is  c om plete. Y ou m us t als o m eet any requirem entsfor probing printed on the O bjec tive c ard (s uc h as  having B org at theloc ation). Y ou m ay notprobe to c om plete your c urrent objec tive• on the s am e turn in w hic h your B org c om pleted s c outing; or• if your B org partic ipated in any battles  (inc luding R ogue B org orB org S hip dilem m a battles ) at the loc ation of the objec tive’s  targetduring your c urrent turn or during your opponent’s  previous  turn.(T hat is , your opponent m ay delay c om pletion of your c urrentobjec tive by battling your B org.)(If a c ard other than your c urrent objec tive allow s  or requires  you toprobe, thes e res tric tions  do not prevent you from  probing, but youc annot us e the probe res ults  for your c urrent objec tive.)Drawing a CardA fter all end-of-turn ac tions  are c om plete, draw  one c ard from  yourdraw  dec k to s ignal the end of your turn. Ins tead, you m ay perform  anac tion “in plac e of one c ard draw ,” s uc h as  downloadinga c ard us ingthe B org Q ueen’s  s kill.If you are prevented from  draw ing a c ard (for exam ple, by the gam etext of Q ’s  T ent, or bec aus e there are no c ards  left in your draw  dec k),then you s im ply announc e w hen you are done w ith your turn.E NDING  THE  G AMEP layers  c ontinue taking turns  until one player s c ores  100 points  and isdec lared the w inner, or until both players ’ draw  dec ks  run out (atw hic h point the player w ith the m os t points  is  dec lared the w inner).