Spacefaring Organizations (CSH)

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Space is a lonesome place. Even at the mindnumbing speed of a spelljamming vessel, journeys across a single sphere take weeks, and trips between spheres may last for months. Moreover, the spacefaring population of a sphere is generally a minuscule fraction of that sphere's total population.
Thus, the spelljamming peoples form organizations. Most of these are human-oriented, as humans are the most numerous people in space. However, these organizations are also generally open to demihumans and even nonhumans, although some races (such as the beholders) show no interest in them.
This chapter describes 16 human organization that can be found throughout the Known Spheres. Most spacefarers do not belong to any of these organizations, and almost no one belongs to more than one. However, these organization can provide support and a source of adventure to those spacefarers who wish to support the goals of something greater than themselves.
For each organization, the following information is listed:
Symbol: The image used as a recognition sign among members of the organization. Some symbols are well known (such as the golden chalice of the Company of the Chalice), while others (the X of the Tenth Pit) are only whispered rumors.
Headquarters: The sphere and world where the leadership of the group can be found. For some loosely structured organizations, this is the place with the largest concentration of members rather than the base for any central command.
Purpose: The philosophical aims of the organization. This section indicates the goals and aspirations of group members and the major activities performed in pursuit of those goals.
Allies: Other organizations that may support this organization. Alliances among the spheres are notoriously tenuous and subject to lapses or even abandonment with little notice.
Enemies: Organizations that oppose this organization. Unlike alliances, true rivalries and hatreds rarely fade.
Joining: How a character may go about joining the organization. Included here are the entry criteria and any dues or rituals that are performed upon initiation.
Benefits: What the organization does for its members. This section describes all of the benefits that accrue to members of the organization.
Obligations: What the member does for the organization. This section describes all the things the character is required to do to remain a member in good standing.