Reaper

Reaper is a DLC character in Dissidia Calamitas Infinita, originating from Project Chaos.
==Appearance==
Reaper's default outfit is him in darkred, black and dark grey cyber armor cover his whole body and his face cover as well with red visor over the eyes, with long silver and black hair, and wield a black and red Scythe that produce with red energy blade, and cannon on his right arm.
==Story==
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Xth Cycle=
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==Battle==
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ReaperSavage Weapon – Use brutal attacks with out limit to crush all his foes. 
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Reaper is a very brutal and savage fighter that once he start attack it not easy to stop or even protect yourself. Using more of a rushdown style, he can easily fallow up one attack after another and can be just deal long range using his Aura Cannon. Unlike other warriors Reaper doesn't have a normal EX mode, his Hyper Move is activate when performing enough attacks and will active automatically once full. When Hyper Mode is active he become a complete savage fighter. 
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dark Aura 	Ground/Aerial 	20 (10) 	100 	Ranged Mid 	Chase 	Magical 	Initial
Dark Aura 	Fire beam of dark stain Aura at his opponent. 	Fire beam of dark stain Aura at his opponent. 	Fire beam of dark stain Aura at his opponent. 	Fire beam of dark stain Aura at his opponent. 	Fire beam of dark stain Aura at his opponent. 	Fire beam of dark stain Aura at his opponent. 	Fire beam of dark stain Aura at his opponent.
Hydro Freeze 	Ground/Aerial 	30 (15) 	120 	Ranged Mid 	Freeze 	Magical 	Level 10
Hydro Freeze 	Fire subzero high pressure water at his opponent. 	Fire subzero high pressure water at his opponent. 	Fire subzero high pressure water at his opponent. 	Fire subzero high pressure water at his opponent. 	Fire subzero high pressure water at his opponent. 	Fire subzero high pressure water at his opponent. 	Fire subzero high pressure water at his opponent.
Waver Pulse 	Aerial 	30 (15) 	120 	Ranged Mid 	Shock 	Magical 	Level 20
Waver Pulse 	Fire wave of electricity at the opponent. 	Fire wave of electricity at the opponent. 	Fire wave of electricity at the opponent. 	Fire wave of electricity at the opponent. 	Fire wave of electricity at the opponent. 	Fire wave of electricity at the opponent. 	Fire wave of electricity at the opponent.
Plasma Cannon	Ground 	30 (15) 	120 	Ranged Mid 	Burn 	Magical 	Level 30
Plasma Cannon	Fires high molten magma on to the opponent. 	Fires high molten magma on to the opponent. 	Fires high molten magma on to the opponent. 	Fires high molten magma on to the opponent. 	Fires high molten magma on to the opponent. 	Fires high molten magma on to the opponent. 	Fires high molten magma on to the opponent.
Drag to Hell 	Ground 	20 (10) 	100 	Melee Mid 	Chase 	Physical 	Level 5
Drag to Hell 	Slash at and drag his opponent to him with his scythe, then begin smash him to ground then across the area.	Slash at and drag his opponent to him with his scythe, then begin smash him to ground then across the area.	Slash at and drag his opponent to him with his scythe, then begin smash him to ground then across the area.	Slash at and drag his opponent to him with his scythe, then begin smash him to ground then across the area.	Slash at and drag his opponent to him with his scythe, then begin smash him to ground then across the area.	Slash at and drag his opponent to him with his scythe, then begin smash him to ground then across the area.	Slash at and drag his opponent to him with his scythe, then begin smash him to ground then across the area.
Fallen Angel 	Aeral 	20 (10) 	100 	Melee Mid 	Wall Rush 	Physical 	Level 15
Fallen Angel 	Divebomb down at his opponent slashes them with his scythe. 	Divebomb down at his opponent slashes them with his scythe. 	Divebomb down at his opponent slashes them with his scythe. 	Divebomb down at his opponent slashes them with his scythe. 	Divebomb down at his opponent slashes them with his scythe. 	Divebomb down at his opponent slashes them with his scythe. 	Divebomb down at his opponent slashes them with his scythe.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Abyssal Bombs 	Ground 	40 (20) 	300 	Ranged High 	None 	Magical 	Initial
Abyssal Bombs 	Fires five dimension ripping bombs around the opponent. 	Fires five dimension ripping bombs around the opponent. 	Fires five dimension ripping bombs around the opponent. 	Fires five dimension ripping bombs around the opponent. 	Fires five dimension ripping bombs around the opponent. 	Fires five dimension ripping bombs around the opponent. 	Fires five dimension ripping bombs around the opponent.
Meteor Buster 	Ground 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Level 25
Meteor Buster 	Reaper kneed to the ground charging up for speed dash at the opponent. 	Reaper kneed to the ground charging up for speed dash at the opponent. 	Reaper kneed to the ground charging up for speed dash at the opponent. 	Reaper kneed to the ground charging up for speed dash at the opponent. 	Reaper kneed to the ground charging up for speed dash at the opponent. 	Reaper kneed to the ground charging up for speed dash at the opponent. 	Reaper kneed to the ground charging up for speed dash at the opponent.
Psychopath's Game 	Ground 	60 (30) 	350 	Melee High 	Wall Rush, Confuse 	Physical, Magical 	Level 45
Psychopath's Game 	Reaper slashes his opponent with his scythe then begins smashing and swing them all round himself as his manically laughs at his victim as he charging up his cannon, once charge he start punching them with his charge cannon before swing them in air and firing a dark beam at them.	Reaper slashes his opponent with his scythe then begins smashing and swing them all round himself as his manically laughs at his victim as he charging up his cannon, once charge he start punching them with his charge cannon before swing them in air and firing a dark beam at them.	Reaper slashes his opponent with his scythe then begins smashing and swing them all round himself as his manically laughs at his victim as he charging up his cannon, once charge he start punching them with his charge cannon before swing them in air and firing a dark beam at them.	Reaper slashes his opponent with his scythe then begins smashing and swing them all round himself as his manically laughs at his victim as he charging up his cannon, once charge he start punching them with his charge cannon before swing them in air and firing a dark beam at them.	Reaper slashes his opponent with his scythe then begins smashing and swing them all round himself as his manically laughs at his victim as he charging up his cannon, once charge he start punching them with his charge cannon before swing them in air and firing a dark beam at them.	Reaper slashes his opponent with his scythe then begins smashing and swing them all round himself as his manically laughs at his victim as he charging up his cannon, once charge he start punching them with his charge cannon before swing them in air and firing a dark beam at them.	Reaper slashes his opponent with his scythe then begins smashing and swing them all round himself as his manically laughs at his victim as he charging up his cannon, once charge he start punching them with his charge cannon before swing them in air and firing a dark beam at them.
Red Rain 	Aerial 	40 (20) 	300 	Ranged High 	Poison 	Magical 	Initial
Red Rain 	Reaper madly swings in scythe in air making it rain with his blade beams. 	Reaper madly swings in scythe in air making it rain with his blade beams. 	Reaper madly swings in scythe in air making it rain with his blade beams. 	Reaper madly swings in scythe in air making it rain with his blade beams. 	Reaper madly swings in scythe in air making it rain with his blade beams. 	Reaper madly swings in scythe in air making it rain with his blade beams. 	Reaper madly swings in scythe in air making it rain with his blade beams.
Ripper Attack 	Aerial 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Level 35
Ripper Attack 	Start rapidly jump spinning vertically in air with his scythe pointed at slashing anyone in his path. 	Start rapidly jump spinning vertically in air with his scythe pointed at slashing anyone in his path. 	Start rapidly jump spinning vertically in air with his scythe pointed at slashing anyone in his path. 	Start rapidly jump spinning vertically in air with his scythe pointed at slashing anyone in his path. 	Start rapidly jump spinning vertically in air with his scythe pointed at slashing anyone in his path. 	Start rapidly jump spinning vertically in air with his scythe pointed at slashing anyone in his path. 	Start rapidly jump spinning vertically in air with his scythe pointed at slashing anyone in his path.
Black Hole Execution	Aerial 	40 (20) 	300 	Melee High 	Absorb, Wall Rush 	Physical, Magical 	Level 40
Black Hole Execution	Summons a mini black hole in his cannon absorbing anyone to him, once he grab his opponent he then hook them to his scythe and let them hang in air as he begin stabbing and slash them with dark blade from his arm cannon before swinging them downward smashing them in the ground. 	Summons a mini black hole in his cannon absorbing anyone to him, once he grab his opponent he then hook them to his scythe and let them hang in air as he begin stabbing and slash them with dark blade from his arm cannon before swinging them downward smashing them in the ground. 	Summons a mini black hole in his cannon absorbing anyone to him, once he grab his opponent he then hook them to his scythe and let them hang in air as he begin stabbing and slash them with dark blade from his arm cannon before swinging them downward smashing them in the ground. 	Summons a mini black hole in his cannon absorbing anyone to him, once he grab his opponent he then hook them to his scythe and let them hang in air as he begin stabbing and slash them with dark blade from his arm cannon before swinging them downward smashing them in the ground. 	Summons a mini black hole in his cannon absorbing anyone to him, once he grab his opponent he then hook them to his scythe and let them hang in air as he begin stabbing and slash them with dark blade from his arm cannon before swinging them downward smashing them in the ground. 	Summons a mini black hole in his cannon absorbing anyone to him, once he grab his opponent he then hook them to his scythe and let them hang in air as he begin stabbing and slash them with dark blade from his arm cannon before swinging them downward smashing them in the ground. 	Summons a mini black hole in his cannon absorbing anyone to him, once he grab his opponent he then hook them to his scythe and let them hang in air as he begin stabbing and slash them with dark blade from his arm cannon before swinging them downward smashing them in the ground.
===Brave to HP Attacks===
Move 	Chains from 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dark Buster 	Dark Aura 	60 (30) 	400 	Ranged High 	Absorb, Wall Rush 	Magical 	Mastery
Dark Buster 	Fires massive orb of darkness pulling his opponent with in the orb. 	Fires massive orb of darkness pulling his opponent with in the orb. 	Fires massive orb of darkness pulling his opponent with in the orb. 	Fires massive orb of darkness pulling his opponent with in the orb. 	Fires massive orb of darkness pulling his opponent with in the orb. 	Fires massive orb of darkness pulling his opponent with in the orb. 	Fires massive orb of darkness pulling his opponent with in the orb.
Sub-Zero Tsunami	Hydro Freezer 	60 (30) 	400 	Ranged High 	Wall Rush, Freeze 	Magical 	Mastery
Sub-Zero Tsunami	Unleash tidal wave of water and ice from his arm cannon at the opponent. 	Unleash tidal wave of water and ice from his arm cannon at the opponent. 	Unleash tidal wave of water and ice from his arm cannon at the opponent. 	Unleash tidal wave of water and ice from his arm cannon at the opponent. 	Unleash tidal wave of water and ice from his arm cannon at the opponent. 	Unleash tidal wave of water and ice from his arm cannon at the opponent. 	Unleash tidal wave of water and ice from his arm cannon at the opponent.
Tornado Storm 	Waver Pulse 	60 (30) 	400 	Ranged High 	Absorb, Shock 	Magical 	Mastery
Tornado Storm 	Summons at electrify Tornado on to the opponent. 	Summons at electrify Tornado on to the opponent. 	Summons at electrify Tornado on to the opponent. 	Summons at electrify Tornado on to the opponent. 	Summons at electrify Tornado on to the opponent. 	Summons at electrify Tornado on to the opponent. 	Summons at electrify Tornado on to the opponent.
Erupting Crust 	Plasma Cannon 	60 (30) 	400 	Ranged High 	Wall Rush, Burn 	Magical 	Mastery
Erupting Crust 	Smashes his cannon to the ground and feel the ground with magma until burst out under the opponent.	Smashes his cannon to the ground and feel the ground with magma until burst out under the opponent.	Smashes his cannon to the ground and feel the ground with magma until burst out under the opponent.	Smashes his cannon to the ground and feel the ground with magma until burst out under the opponent.	Smashes his cannon to the ground and feel the ground with magma until burst out under the opponent.	Smashes his cannon to the ground and feel the ground with magma until burst out under the opponent.	Smashes his cannon to the ground and feel the ground with magma until burst out under the opponent.
==EX Mode==
Reaper's EX Mode is Hyper Mode, as stated before Reaper EX Mode isn't a normal EX Mode and one few doesn't gain Regen as EX ability. The sbilities he does gain are, "Hyper Brave Regen" rapidly gain more Brave awhile in Hyper Mode. "Overloading" causing all his Brave and HP attack to become unblock and dealing more damage. "Selfdestruct", which Reaper will die once his Hyper Mode ends unless he uses Ultima Cannon, EX Mode attack or his EX Burst. "Ultima Cannon" a R + attack which is weaker version of his EX Burst mainly use to avoid Selfdesturct, if hit will be able to active his EX Burst. Main point in Hyper Mode using everything Reaper has finish fight before Selfdestruct, if he having to use Ultima Cannon to exit out it would leave with lower attack damage, defense and unable regain Brave for 20 seconds.
Reaper's EX Burst is Ultima Cannon, is simple EX burst which all does causes him fire massive beam of Aura on to his opponent. Unlike other this is no command to power it up awhile it powerful attack it no where as powerful as other EX Burst mainly use to safely get out Hyper Mode.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Tech's Desire	N/A 	LUK+1 	Battlegen
Tech's Dream 	N/A 	LUK+2 	Battlegen
Tech's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme: 
*Normal Battle: 
*Boss Battle:
*Final Boss Battle:
===Rival Battle===
*Vs X:
==Quotes==
===Encounter===
*""
*""
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Victory===
*""
*""
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Defeat===
*""
*""
*""
*""
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
Category:Characters