OR-88

== Update ==
OR-88 Has a new mechanic and new design.
==Description ==
OR-88 is the third variant of G-88 that was added in the Spooktober/Halloween Event, and that can be found in the Section G, being the 5th entity there.
== Appearance ==
OR-88 appears to be an orange version of G-88, more specifically resembling YE-88, it contains one swirly eye, alike to other G-88 variations. It also seems to bear a mouth of a shape similar to PK-88, yet stretched somewhat around the eye like YE-88, it also carries the theme of being supermassive, as expected with an entity of G-88's caliber.
==Behavior ==
(NEW MECHANIC) The OR-88 entity is programmed to manifest itself one room ahead of its current location. Following a brief interval, it will either transform into one of its designated (Red, Pink, or Yellow), or remain in its default red state, OR-88 Now has a random chance of going into the wall, which it goes similar to G-250 while rushing, and then comes back out around two rooms ahead. This change also makes it way slower. 
(OLD MECHANIC) OR-88 is the third variant of G-88 (After YE-88 and PK-88 ). OR-88 is extremely fast and accelerates in speed. OR-88 audio is way higher pitched then the sounds of the other G-88 Variants, however it is faster than PK-88. 
== Notes ==
When G-88 or OR-88 Spawns It will make a small metal creak sound, which Is kinda hard to hear it. 
G-88 Will always spawn far away at the center of the room. However, if any players see an red light behind the door, the entity will transform one of its forms, sometimes it can't spawn at room 88, because it only spawns far away.
G-88 Will always not kill the player when it spawns, if any tables are near by the player, they will hide in a table, sometimes it can kill the player if they are near by the entity.
OR-88 Can sometimes comes back out from the wall, and kill the player instantly, due to its loud ambience making no sound if OR-88 Went into the wall, so be careful about that.
==Strategies & Tips ==
If you see a random yellow trail that starts to fading out through the current room (its length = current room length) or hear a small metal creak sound, hide. The trail make it easier to see the spawn cue than the old light. But If you are not sure will it spawn, It is best to stay near by any hiding spots. You can also lower your graphics to see the light better so you don't have to worry too much. (OLD Visual spawn cue). Now you don't need to lower the graphics because its more obvious to see. (NEW Visual spawn cue). 
There is also a newer visual spawn cue for its transformation, that being a gradient appearing on your screen, represeting the color it transforms into, this accounts for its rebounding transformations too. 
Opening the next room door will instantly kill you similar to G-26, so it's important to be cautious when opening doors in the Section G. 
You can avoid G-88 YE-88 much easier than its PK-88 or OR-88 , however, it may catch you off guard if you're unaware it's coming back. 
OR-88 powerful screenshake and relatively long audio range makes it very dangerous because once you hear it, its screenshake will make it extremely difficult to enter a hiding spot. Because of this, make sure to hide as soon as you hear it, this can also happen all the forms too. 
If you are in a room below G-200 and a G-88 which spawns and then transforms into the PK-88 (or OR-88 ), then it is better for you to stay in your hiding spot for a while, due PK-88 and OR-88 variation of this entity being so fast or slow, that it can even make 2 bounces in more than a minute, but less than five minutes.
== Trivia ==
OR-88 is the largest entity in the game, same for the forms too.
OR-88 is the most recently added G-88 variant.
The reason OR-88 was added in the Spooktober/Halloween Event is most likely because of it’s colour scheme (Orange).
G-88 used to spawn in the lobby few seconds after joining a new server. However this glitch has been fixed since the huge update. This goes the same as A-185.
OR-88 has been released on the Spooktober/Halloween Event long time ago. 
OR-88 Origin Audio is currently this Audio (LOUD WARNING IN THE AUDIO) 
OR-88 has an old scrapped redesign (check the gallery for you to see the old scrapped redesign). 
G-88 and it's forms are 3 different personalities, because G-88 can now transform into one of it's forms once rebounding. 
OR-88 and G-250 share the same origin image. 
G-88 refuses to tell anyone it's actual name due to embarrassment. its name, however, Happyman does know it.
OR-88 Originates from the Spooktober/Halloween Event but unlike other Halloween entities, this one is still encounterable. 
==Gallery ==
=== In-game Images ===
File:Or88Picture.PNG|First picture of Old OR-88 spawned in Section A when Buggs7 and Navy was in the server
File:OR-88 through a door way.png|Old OR-88 being seen through a doorway.
File:OR-88 covering a players screen.png|Old OR-88 seen covering a players screen.
File:Ditto, but a bit far back.png|Ditto, but a bit far back.png
File:Doorhit.webp|PK-88 changing into Old OR-88 .
File:BLUE-88.jpg|Old OR-88 being seen with the effect that G-60 gives when it spawns.
File:Best-88.webp|A very good photo of Old OR-88 .
File:Or or or.png|OR-88 ingame with its new design
File:Static-assets-upload15807316299321893312.webp|new OR-88 next to a pillar
File:Orange man.png|New OR-88 close to a pillar
File:Ieatorangesyum.jpg|OR-88 about to rush back
== In-game gifs ==
File:Wowowow.gif|Old OR-88 turning into PK-88 
File:G88jumpscare.gif|OR-88 jumpscare, a placeholder.
== Miscellaneous ==
File:G-88 possible origin.png|OR-88 Origin Face, most likely the other G-88 Variants.
File:Mewhenthev.png|Proof of The Old Redesign (allegedly).
File:Orang88.png|Old OR-88 Redesign (allegedly)
File:Dontyoudare.webp|Proof of Old OR-88 design with navy who is saying “Kill Yours”
File:YAY NEW UPDATE.png|proof of OR-88 added in halloween update
File:Orangey.png|OR-88 as seen in-game
File:OR-88 But more Orange gif.gif|Old Animation (Recreation)
Category:One-eyed Entities
Category:Entities
Category:Orange
Category:Rebounders
Category:Moderate Entities
Category:Fast Entities
Category:G Section Entity
Category:Smile