Breach

The 5th level wizard spell Breach strips its target of all combat and specific protections.
Though the description focuses on protection spells from the mage book, priest spells are also affected.
==Description==
==Gameplay==
The caster directs this spell toward a single creature - use the targeting cursor to designate the target.
After the spell casting is finished, a projectile speeds unerringly to the designated creature and exposes it to the spell's effects.
The spell will render a 3D graphics effect on the target lasting a few seconds.
A text will display, reading "Spell Protections Removed".
The spell's power strips away (removes) all spells/effects that are categorized with a secondary type classification of "Combat Protection" and "Specific Protection".
The best counter to prevent a Breach is Spell Shield. When the Breach strikes the shield, both are nullified and consumed.
A creature who cannot be targeted cannot be breached. For example, Improved Invisibility or Sanctuary prevent targeting from a Breach Spell (aside from a few late-game enemies who can ignore invisibility).
A creature that is immune to spells with a 5 Power level will also be immune to a Breach spell, such as a Lich, or Rakshasa.
A Breach doesn't remove illusionary protections such as Blur, Mirror Image or Reflected Image. It also does nothing against buffs like Regeneration (spell), Holy Power, Tenser's Transformation or Magic Resistance (spell).
Although Breach is of the Abjuration school, Spell Immunity: Abjuration doesn't block the spell.
In the unmodified game, Breach cannot be blocked by a spell protection such as Spell Deflection, Spell Turning or Spell Trap. See the Mod content below for alternative game revisions.
Casting a Breach on a neutral creature will turn them hostile, and perhaps others in the same vicinity.
===Spells subject to breaching===
Listed below are all combat and specific protection spells and innate abilities, subject to breaching in alphabetical order. An icon denotes those particular spells that differ by game version.
==Locations==
===The Black Pits===
====Sold by====
*Dinguer the Mad 
===Shadows of Amn===
====Found in====
*Storehouse (Bridge District), in a trapped cupboard
*De'Arnise Keep, in an unlocked chest on the first floor. (Servant's Quarters)
*The Planar Sphere (Guardian's room)
*The Planar Sphere (Elder Orb room)
====Sold by====
===Throne of Bhaal===
====Sold by====
*Arcana Archives
*Watcher's Keep
==Bugs==
*Shocking Grasp is erroneously tagged as "combat protection" and actually shouldn't be "breached". This is fixed in the mod Sword Coast Stratagems.
==Trivia==
The Dungeons and Dragons 2nd Edition ruleset has no 5th level Wizard spell titled "Breach". However, there is a 6th level Wizard spell called "Breach Defenses". Breach defenses temporarily negates the magical defenses of a crea­ture otherwise immune to normal weapons. Once drained of its magical protection, the creature becomes vulnerable to normal weapons and its Armor Class is worsened by 2 (from AC 4 to AC 6, for example) to a maximum of AC 10. Under this insidious spell's power, wraiths become more tan­gible, iron golems soften, and lycanthropes must fear more than silver weapons. See the External links for further reading.
==Mod content==
The mod Sword Coast Stratagems "More Consistent Breach Spell" component changes Breach in two significant ways:
*Spell Immunity: Abjuration, (Minor) Spell Turning, (Minor) Spell Deflection and Spell Trap protect against Breach. The Priest Spell Shield of the Archons also protects against Breach;
*Enemies immune to level 5 spells (Lich, Rakshasa, Bone Golem) become vulnerable to Breach. 
*From the SCS Overview - More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): Although it isn't documented, the 5th level spell Breach will remove a creature's combat protections (such as Stoneskin) even if that creature is protected by Spell Deflection, Spell Turning or Spell Trap; it will not, however, affect creatures like liches or rakshasas, because they are immune to spells of level 5 or below. This component removes both features: Breach now bounces off Spell Turning (etc.), but it affects even those creatures immune to "normal" 5th level spells. Once this is installed, the Breach effect of the Wand of Spell Striking will behave in exactly the same way as the Breach spell.
The Spell Revisions mod 5th Level spell Dispelling Screen protects against one instance of a dispel magic effect or a Breach spell.
Spell Revisions mod has changed this arcane spell, revising its effects to match up with the SR combat and specific protections it removes. See below for description:
Breach
Level: 5
School: Abjuration
Range: Long
Duration: Instant
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast at a creature, it breaches and dispels all of the specific and combat protections on the target creature. The target’s magic resistance, if any, does not affect this spell.
The specific protection spells dispelled by Breach are: Resist Fear, Resist Elements, Death Ward, Free Action, Protection from Acid, Protection from Cold, Protection from Electricity, Protection from Fire, Chaotic Commands, Protection from Magic Energy, Protection from the Elements, and Protection from Energy.
The combat protection spells dispelled by Breach are: Mage Armor, Shield, Armor of Faith, Barkskin, Protection from Missiles, Spirit Armor, Stoneskin, Protection from Normal Weapons, Protection from Magical Weapons, Physical Mirror, Prismatic Mantle, and Absolute Immunity.
==External links==
*the Gibberlings 3 Infinity Engine Modding Community - Spell Revisions
*Baldur's Gate: Enhanced Edition Spell Combat - Google Tabellen – A useful table regarding how spells behave in vanilla and with SCS, including the Breach information.
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*Advanced D&D 2nd Edition Wiki - Breach Defenses (Wizard Spell)
Category:Bugs
Category:Overpowered elements