Report 458

Report #458
Skillset: Acrobatics Skill: Hyperactive
 Org: Harbingers Status: Rejected Sept 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Hyperactive is currently double-fast balance recovery for 30 seconds
for 10p. As noted in report 111, hyperactive is too strong for monks, whose
primary attacks are all balance-based, and at the same time hardly useful for
bards, whose attacks are equilibrium-based. While this makes a terrific utility
and bashing skill (for monks, anyway), monks using hyper in pvp is too powerful.
Solution #1: Either lower the power cost or extend the duration - Remove the
 balance recovery, and instead halve the speed for curing all
 impediments in that time. (Double fast writhing, shorter stun,
 faster sipping/applying, faster herb/sparkle balance, etc.)
Solution #2: Reduce the power cost. Give the same double speed boost to
 equilibrium. However - have the effect abort immediately if a
 player is targeted. In this way, bards will be able to get the
 benefit of the speed boost, and its utility for bashing and all
 non-targeted abilities will remain intact, only double-speed
 attacks on players will be limited.
Player Comments:
---[Talan on 9/1 @ 02:23 writes]:
We had a fairly lengthy discussion about hyper on envoys, and some of the other
solutions that came up pertained to a stun/paralysis resistance, to function
like balancing (though with a higher threshold than balancing), and or a similar
temporary immunity to choke/sap/aeon. If anyone wants to summarize these
alternatives, feel free. I like either of the solutions up at present.
---[Raeri on 9/1 @ 08:00 writes]:
What about the level 1 bal/eq bonus buff that was tossed around on the forums?
---[Talan on 9/1 @ 14:52 writes]:
Both bards and monks are fast enough as it is for pvp. The short burst can be
really useful bashing, or else we can find another solution. Do we really need
to stack more general speed bonuses on people who can already get 1.5-2 second
balance/eq recovery for some attacks?
---[Sahmiam on 9/2 @ 20:03 writes]:
Can bards get that fast? Monks can't get above 2.3 it seems, and to get that
fast requires a huge investment as well as speccing. Anyway, I'll discuss the
other solutions that came up over envoys.
---[Sahmiam on 9/2 @ 20:06 writes]:
The paralysis and stun immunity would function like balancing: that is, you
would put the defense up and each time it protected you, there would be a chance
that it would drop. The exact percentage chance was debated, but I think
something slightly smaller than balancing's percentage would work. Mostly
because of the sheer amount of paralysis/stun that can be found in demenses and
from other classes. Perhaps half the percentage as it would protect from 2
afflictions. A small power cost could be thrown in (1 power).
---[Sahmiam on 9/2 @ 20:12 writes]:
The other solution, aeon + choke + sap immunity would work as follows: for a
power cost, the immunity would last for a set period of time. I think at least 5
power, probably 10, and then 30 to 60 seconds of immunity would be the best
options for that route.
---[Talan on 9/3 @ 04:10 writes]:
Report 458 With vivace, bards are quite speedy but for aurics only. I recall
hearing that some tahtetso was recovering balance in 1.6 seconds, though the
number that came up in the recent forums thread was 2.3. Anyway. I don't love
the balancing thing, mainly because, as with balancing now, it would end up
being less utilized. It tends to go down early in a fight and won't go back up
again until there is a break in the fighting. Semi-useful, but not terribly
useful imo, and not for power. Also, something similar was proposed in 111, and
the furies came back saying they didn't like any of the suggestions.
---[Talan on 9/3 @ 18:38 writes]:
Without being the glom who defends choke against any slight...it seems like
something like this would be okay in groups, but less okay one on one. I imagine
immunity to aeon/sap/choke would be incredibly frustrating to deal with one on
one for these classes who rely on it (wiccans and druids in particular). Anyone
else want to weigh in on this?
---[Lehki on 9/4 @ 14:32 writes]:
Contort and springup already makes sticking sap on acrobats more difficult. No
sap immunity, at any power cost, please. The stun/paralysis resistance sounds
alright, as do the current solutions 1 and 2.
---[Jayden on 9/6 @ 05:58 writes]:
As far as solution 1 bard specs already provide those benefits to the bard for
the most part and/or are races that provide some of those perks as well. So it
doesnt really address the issue of being useful for bards that well.
---[Talan on 9/14 @ 18:33 writes]:
Changed solution 2 slightly - the skill to last 30 seconds or until another
player is hit, so rather than differentiating between the balance you recover
for a type of target, it'll just abort if you start hitting another player.
Allow self-targeting to work with hyper as well... basically if hyper is up, and
the target of an action is any other player but themselves, end hyper, otherwise
run it for the same 30 seconds as ever. This way the skill is still useful in
pvp for any non-targeted or self-targeted preemptive actions, as well as general
utility and bashing, removing only the double-fast damage/affliction/momentum-
building capability.
---[Fillin on 9/15 @ 03:32 writes]:
Acrobatics has quite enough immunities if you ask me. Solution 1 is redundant
with tripleflash for 10p defensive skill. Solution 2 is fine by me.
---[Raeri on 9/18 @ 23:56 writes]:
If it's to be bashing only, perhaps it can not consume eq/bal upon casting (or
maybe even need)? What kind of power cost are we looking at for Solution 2?
---[Sahmiam on 9/19 @ 03:42 writes]:
I agree that solution 1 is redundant. Raeri makes a good suggestion, that maybe
it shouldn't consume eq/bal and maybe not require. I think at least 5 power is
necessary.