110069-development-update-page-3

Page 1, Page 2, Page 3
== Content ==
			
{| class="blockquote"
I'm really having a hard time understanding why a new set of changes has to delay what is basically ready to go content
 
Drop 3 as it was looked like it was near everything my guild wanted and pretty much everyone was excited for it. This was the first actual big meaningful patch for us
expert technologist finally getting put in was huge, the lack of tier 7 talent is a a bit disheartening though
the attunement change has everyone's hopes up that all the constant stream of replacement raiders won't have to be hand attuned every week and maybe get some talent that just had trouble with finding a group up to the top. A group that thought silver was easy to begin with is genuinely excited about making it less gated... who would of thought?
and the rune changes... omg. The idea that we can actually wear our GA gear because it will be better than pre-epochos crafted blues, the day can't come soon enough
 
I mean i do understand your sentiment and appreciate it but man this has been on ptr near a month, everyone i know just chomping at the bit to get at it, and you pull it away when it's only a week off?
That just seems cruel, unintentionally but still  =/
----
			
{| class="blockquote"
Whatever happens, I'll be around.
 
-Chmmr
----
			
Ok postpone the additional content. But PLEASE implement balance/bug fixes and PLEASE put in the rune changes before that drop. I mean I am raiding and I have gear from GA that I cant wear until I fix the garbage rune slots that they have (Water-Air for a stalker. LoL) New content is fun, and we will like it when it drops, but you have systems that ruin the game. I mean nothing is more immersion/heartbreaking then finally getting that drop from Phage Maw....just to notice that its still worse than the crafted blues your wearing because it only has 2 garbage slots. We are kinda thinking about stopping the guild raids till you fix that. 
 
 	
----
			
{| class="blockquote"
^^ We do need more of this, I'll start there. Sticking around, positive feedback, that's getting us (community) somewhere. 
 
While I do not agree with everything you said, you made some wonderfully accurate points and in a positive, constructive manner! 
 
Would we love to see changes trickled out to us, absolutely we would. No doubt. Would it boost morale in terms of game-play and the future of the game, sure. Most likely it would. 
 
You are showing the development cycle as an example to Carbine? As an example on how to fix bugs in a 24 hrs window. Sure, from a development standpoint it should be possible. What are you classifying as a bug? To me that's piddly stuff - NPCs floating in the air, falling through the floor, Pathing, getting stuck bent over while looting, I don't know little things. 
 
If you take a look at what Donatelli said, please note the word core. You seem familiar with software development hence the very throughout and well written post. But do you believe that changing classes and pvp (for example) in 24 hours is actually feasible? Do you believe that making a change to pvp and trickling it out to use before looking at fundamental changes to classes is going to work?
 
 
We as a community have asked for a lot, we demand a lot in our society. And why not, we are the consumer and we live in an age driven by Social Media - we want all our brands to deliver what we want, when we want it. As a consumer, I think it is perfectly acceptable, and frankly our responsibility, to express what we want from the products we purchase (in this case Wildstar).
 
As a person with an understanding of development practices, I tend to grant more leniency when it comes to making modifications to software products. We do not know how their core systems were developed. One would assume its modular enough that changes can be made to one without the other but in reality when is that every 100% the case?
 
Also, again back to my previous comment, we are just coming out of our 2nd month of infancy here. Take a look at the job postings for Carbine, as of writing, they have 6 postings for key developmental positions. Can we say, who cares? That's not our fault but Carbine's business model, we should get it when we want anyways! - sure of course we can say that. Should we? That's up for you to decide. 
 
I know what I want. It's quality, content. Fun game-play. Vibrant community. Am I willing to give them a month or so to make some changes. Yes, I am willing to wait. I am already enjoying the game as it is. That is me and my opinion and I look forward to hearing yours. (I know I will get everyone's opinion regardless of if I ask for it or not, lol)
----
			
{| class="blockquote"
Zoltess, your absolutely right about bug fixing and development being a complex cycle.
 
I made alot of assumptions when speaking of Carbine's development process, and for I know they might already be using time to market strategies but just have bugs that are so big that none of them can be fixed quickly.
 
I definitely symphasize with this and if this is the case I think its important for Carbine to be really vocal about these.  Especially things that players assume might be easy fixes (like trigger fingers, certain broken PvP skills, or item stats).
 
The reality is that from my experience in software development, there is always this cleft of understanding between developers and functionals (users, in this case that would be us; the playerbase).
 
Some of these problems that we think are small, might actually take alot of time to fix on the backend.
 
However, even if problems are big, there are opportunities to sometimes break larger problems into small deliverable packages that can at least show progress and reinstate trust by the users.
 
An example of this might be the dye system in which there are alot of problems with items previewing incorrectly, then showing up as a different color when worn.  Other problems include bad photoshop layers that make sprites look like crap when dying gear.
 
If this problem were classified as one singular problem, it might take say 800 manhours to go through all of the armor templates and item codes to correct them all.
 
However, this larger problem can be broken into segments.  Say they complete 20 armor sets every 2 weeks and prove to us that they have a development solution that will eventually lead to a final conclusion with results that are tangible and can be seen by the players.  This is alot better than 3 months of radio silence on a problem that has been persistent since beta.  I think that some of these concepts are being handled through the PTR.  In those cases, Carbine should point at the PTR and say "Hey Look! We made progress on this! You can go on the PTR if you want to see."
 
The actual solutions don't even need to be posted on the live game, just put them on the PTR with links in public threads that go to examples of on the PTR of working solutions or solutions in progress.  This would appease alot of torches and pitchforks out there regarding high profile issues.
 
My point in all this is that, if there are opportunities to show progress, they should be taken immediately.  This is because trust has already fallen into decline in the playerbase.  Once a functional or player loses trust in a developer, that trust is near impossible to win back.
 
This is why alot of companies choose to go into Time to Market solutions instead of these long Waterfall development periods where the players would be left in the dark for long periods of time.
 
You just can't do those type of things these days because consumers have too much spending power and too strong of a voice.  At my job, I can't walk into a board meeting with user representatives with just a memo stating I need more time if I don't have a demonstration of a partial solution or action plan with due dates for milestones that shows that I'm going somewhere and not just wasting their dollars. Users like development breadcrumb trails, they like to know they are on a road to success instead of being left in an empty field wondering when the food ration plane is going to make it's drop.  This is especially important since players are paying for every second that they stand in that field.
 
In the old age of MMOs where there were only maybe 2-4 major titles to play (UQ, WoW, EQ), you might be able to get away with it.  But in this age, there's so many games out there to call home, you have to do everything you can to establish trust with players and keep them in the loop.
 
I think Carbine has the tools to appease the anger, especially with the PTR.
 
It's a good first step that they...
 
A.) Acknowledged there are major issues
B.) Are honest about not being able to fix them in one month
 
But more steps need to be taken, the most important one being the creation of a development breadcrumb trail that leads us to bigger fixes.
 
People want to see immediate fixes and progress, even if its small.  Carbine has to show that they can break major issues into smaller bits and show us that they can solve basic development problems.  You can't just throw a massive delay out there for an undeterminable amount of time without providing a POAM (Plan of Action and Milestones).
 
Where are the milestones?  Where are the hurdles that show us that something is being fixed.  Even small ones.
 
If the problems are so huge that they can't be any milestones, its so important to be vocal about it.
 
It's the same concept that prevents me from going to my boss and saying I need time to fix something but not providing him with a due date or a road map with milestones for completed partial solutions that lead to the big deliverable at the end.
 
Like I said before, Stairway to heaven instead of asking us to leap over a cliff with an undetermined width or depth.
 
Good points though Zoltess, I'm glad you brought them up.
 
 
 
-Chmmr
----
			
{| class="blockquote"
While we’re going to be pushing out our bigger update, we’re committed to updating WildStar with smaller bug fixes and feature updates in our hotfixes and weekly updates, as the schedule permits (typically weekly, but it can be a bit longer from time to time). These smaller updates are not affected by the shift in development focus and you will continue to see improvements to the game.
----
			
{| class="blockquote"
I feel like a lot of people are ignoring this post.
----
			
{| class="blockquote"
To be fair, it got eaten fairly quickly by the scroll and most people are talking not having seen it.  Thanks for reposting it, though.  It's important.
----
			
{| class="blockquote"
Although I'm sceptical. Even if they patch some bugfixes, I expect people to be like "BUT MY BUG WASN'T FIXED! CARBINE WTF?! INSTAUNSUB!!!!". I hope I'll be wrong though.
----
			
{| class="blockquote"
I feel like a lot of people are ignoring this post.
----
			
{| class="blockquote"
Honestly, that post makes me more worried.  It implies they are going to be merging by hand some features out of the PTR and into Live, but that is absolutely the most risky way to do things and the easiest way to introduce bugs.
----
			
@DapperDonatelli
 
Here is my dilemna: I love your game and, barring the bugfest/pvp issues, I believe it has the potential to be one the best MMOs in the industry. Right now, though, it has too many quality of life issues, bugs (raid bosses that are still blocking progression with bugs), and horrible imbalances (in pvp, mostly). I've bought a bit of credd, and gave a 3-month sub's worth of money on top of the digital deluxe (direct purchase from NCSoft, wanted to make sure you guys got the most of my dollars). Now, however, I'm going to take a back seat with my cash-money. I'll still be playing, but I'm going to keep my sub running with CREDD bought with platinum instead. I want to give you guys my money, but I'm pretty disappointed in my investment so far. 
 
I trust you guys will get these things fixed, but it may not be soon enough to save the Arkship. Again, I'll be playing - my guild is raiding GA20 (we're only 2/6 atm, but we're pretty 'casual') and I'm still getting  enjoyment out of the game, but we have some pretty glaring bugs/issues to compensate for during progression (eggs causing client hangs on Kuralak, Maw mysteriously becoming immune to damage) that are making already challenging content and incredibly frustrating experience.
 
I look forward to seeing the upcoming changes hit the PTR and I'm betting (an admittedly smaller amount for now) on the game's future being successful, but these early growing pains are exceedingly harsh ones. Keep us up to date with your changes and try to provide a time table once you establish one, establish some realistic expectations for your subscribers and we (or, at least, I would) greatly appreciate it.	
----
			
{| class="blockquote"
... and fragmented server populations (they added servers at launch they knew wouldn't stay full, but server merges and free transfers won't solve the problem long-term).
----
			
{| class="blockquote"
If I understand your point correctly, they shouldn't allow free transfers or organize server merges because it's not a long-term solution to the low population problem? In which case do you see a better solution to this problem or is there no long-term solution at all?
----
			Please ... PLEASE ... test this one for all the PAST bugs that were broken in Strain, Fixed and then REBROKEN in Sabotage ... and newly introduced with Sabotage BEFORE deploying.  Getting tired of the REBROKEN bugs. :P	
----
			
{| class="blockquote"
People want to see immediate fixes and progress, even if its small.  
----
			
Priority #1 should be fixing the alt process for end game. I have 17 max level characters in SWTOR. I created the server limit of 6 toons in Wildstar at launch (btw, that low limit is dumb), and have since deleted 5 of them. I have 1 main, geared Esper DPS and no alts right now. I have 0% interest in making and leveling other toons. The leveling grind is awful, as the storyline isn't different or interesting enough to carry me though the grind. And even worse is knowing that once you hit 50, the attunement grind starts and is just as bad, plus twice as long.
 
Long story short, attunement should be server wide. You do it once, you are good for all your characters. That would solve a lot of issues....	
----
			
Just my 2 cents, this is the direction you need to be going in, but you're a month too late.  None of the feedback players have been giving is anything new, it's what we've been saying from the start.  But you ignored it for too long, people got frustrated and lost trust, and I predict that this month's renewal will mark the point of critical population attrition where all but a handful of servers become ghost towns.
 
So, learn from the mistake for your next attempt at making a game.  Don't ignore your players and don't bow down to publisher pressure and release a half-finished game.	
----
			
{| class="blockquote"
That's what we're telling you.  It's the content that's finished but is now on hold until everything else is fixed, bugs and systems alike.
 
Nobody minds if bugs that don't break anything are hotfixed.  May your TF fix get dropped early.  But something's going to get ground up in the gears, and we asked for better integrated drops and bug fixes.
 
Nobody's going to complain if Carbine thinks they can add bug fixes reliably on that schedule.  But this is the price of slowing down the patches and having better-integrated bug fixes.  Dropping things that work on the ground first.  If it takes a while to come out, I wouldn't think it's Carbine's bad decision making.
----
			
{| class="blockquote"
To Mr. Donatelli,
 
Wildstar launched with many more problems than most MMOs I've played, namely because it was developed in a vacuum and is experiencing problems that other games have historically fixed (such as RIFT pvp, WoW raiding opening to large audiences, etc.).  Because of this, Wildstar's problems are even more unforgivable. These issues should have been mitigated before release by having the devs pay closer attention of the lessons learned in other games.
 
Other games like Guildwars 2 are suffering not because historical problems of the genre, but because they are introducing innovated systems that have never been seen by the MMO playerbase before (the living story model, lack of trinity gameplay, etc.).  Some of these ideas are not well accepted and are causing problems.  This is a better state to be in than Wildstar, which suffers from old problems that players have already seen before -problems that people do not expect to see in a new game.  Players are more likely to forgive problems with new ideas than problems they never want to see again because they suffered through them for 3-4 months back on WOW and RIFT.  You can compare Gw2 and Wildstar and see the different in populations.
 
Because of these mistakes (which are not small mistakes),Wildstar's playerbase has developed a lack of trust in the developers.  Resurrecting age old problems also causes players to feel as if the developers are incomptent because they are repeating past mistakes.
-Chmmr
----
			
{| class="blockquote"
You keep saying that fixing bugs creates bugs.... Being a programmer with certs in game programming I know what your saying but when you are working on a project/game of this scale this is not acceptable. At the very least don't promise the playerbase deadlines that you can't reliably deliver on..... Fixing bugs in the code and in turn creating new ones and going live with that is definitely bad decision making... Then worrying about working on new content when you have bugs still ongoing since your last drop is unacceptable. Bug resolution should always come before further development, its common knowledge in programming...
----
			
{| class="blockquote"
It wasn't really further development causing it though, it was the bug fixing itself being done weekly.  There were probably several versions floating around with bits and pieces of other builds sneaking in.  There was that one a bit ago where a fix actually brought in old Chua and Aurin models that hadn't been used since beta.  Too much copy-pasting.
 
We sometimes work in multiple Revit files for whatever reason, and it's always a bad idea.  You always need one central version of the file everyone works on.  However, that requires coordination, so no one steps on the others' toes.  The speed they were putting out bug fix after bug fix, they were tripping over everyone's feet.
----
			
{| class="blockquote"
The 1990's called and wants their cowboy dot-com rip-it and ship-it developers back.  Today's source code control tools are good enough and the industry has been around long enough for certain best practices to exist.  Obvious regressions like that should never happen.  And they should never ever make it past QA.  What this tells me is that Carbine's team simply lacks the discipline to handle a project of this scope.
 
Might be why there are trust issues.  I could also mention the class designers who don't even play the classes they're responsible for, but that would be adding insult to injury.
----
			
{| class="blockquote"
No, this happens all over the place.
----
			
{| class="blockquote"
Maybe a dev could come into this thread and calm all of down?
 
Noooo that would make way too much sense, it would almost be something Riot would do.
The way Riot interacts with its fan base is probably the best out of any company i've ever witnessed, game devs could learn ALOT from them.
 
These devs started out like that but once the game started tanking they disappeared. Someone brought up that NCsoft may have cut some of their funding, which is entirely plausible.
----
			
{| class="blockquote"
Sure, complicated projects fail for mostly the same reasons: Lack of engineering experience, lack of development discipline and poor process. The thing is it's particularly rife with Internet start-ups and computer game developers. The former because they don't know any better, the latter because they've been getting away with shoddy product in the form of single-player shelfware for a couple decades.
 
MMO's are well beyond the capability of the vast majority of coders in the games industry. They require real engineering, yet they only hire what other shops would consider "junior" programmers and pay them slave wages because the kids don't know any better.  I get to code for 18-hours a day, you give me free pizza AND you'll pay me?  SWEET!
 
I had hopes that teams taking on MMO's would have figured out they needed to grow up. The early MMO industry is just a long string of failure after failure because of the horrid discipline. Most of them are pretty well documented too, just plug "mmo post mortem" into your search engine of choice.
 
Eh... gaming companies are all the same. *fingers in ears* La la la! Not Invented Here!
 
BTW, while it happens in other software sub-industries, those it happens to don't last very long because other shops have figured out how to do it right.  Yes bugs still get out but not nearly the severity we see here.
----
			
{| class="blockquote"
Another one bites the dust.. can't say I blame you.
 
I tried going and bumping every spellslinger bug topic in the SS class discussion section hoping we'd get some sort of feedback from Tranagram yesterday, but still nothing.
I think I bumped 10 topics dating from yesterday all the way to August 3rd and many of them have the same exact bugs listed.. that's unreal.
----
			
{| class="blockquote"
For the record Tranagram is the worst class lead.  Not sure if he even is involved in this game anymore, think he moved on. 
----
			
{| class="blockquote"
No, this happens all over the place.  MMORPGs are massive projects played in ways their developers never intended, so they're particularly punishing to work in.  Best practices aside, there's only so much you can do.  When Blizzard has to retroactively correct issues (I remember my warrior's 2-handed axe suddenly changing into a completely different weapon in WoW during a WotLK patch because they patched in a version with an older list number, and I'd hardly consider Blizz to be anything but a benchmark for reliability) I really can't blame Carbine for having them on a weekly patch schedule.  How many builds do you think are floating around at that pace?
 
Shit happens, especially in games that get their fixes live.
----
			
{| class="blockquote"
You know, given there are only six classes, and I thoroughly enjoy all six classes, how could they find leads that haven't played the class they lead?
 
I may have a favorite, but I think all the classes have their fans.  Hell, even when Espers were the scum of Nexus, there were people who swore by them.
----
			
{| class="blockquote"
So you're telling me that items like resetting UI settings is something that the Devs would have never tried? How about AMP unlocked abilities disappearing when you switch stances/builds? Or even purchasing a 3rd ability set and zoning to have to reset it? I'm a developer of over 14 years and I understand this is massive. I understand what it takes to fix issues sometimes... But I also know that user adoption is all in the delivery and ensuring that general and basic functions of the application and content should work correctly and if not, you fix the issues.
 
With that said, I love the game. It is exactly hat I was looking for and wanted. The issue here is the promised things they couldn't deliver. The also have taken way to long fixing the nuisance bugs that people have been reporting since DAY 1! They've been solely focused on new content and not listening to the user base and thats the reason for the declining population.
 
I don't want nerfs to content, I don't want to make the game easy. I want fixes to the issues I deal with on a daily basis. I want content that works EVERYTIME and I don't have to choose specific paths because "it will bug out". I want things fixed like floating/teleporting bots (How something like this makes it into the game to begin with is beyond me). Working PVP... I dont want to have to log in every day and follow the same routine of resetting my UI settings, queueing for adventures to follow the same path because of bugs with others, queueing for PVP to be destroyed by cheats/exploits. Or how about my AMD 8 core 4.5ghz processor X9 vid card getting more than 14 FPS in Thyad when my wifes I5 3.2ghz with a x7 gets 50+... is that to much?
 
I troll the forums EVERYDAY and I see so many people talk about how they love the game but so any things are broken or are a nuisance that they are leaving until things start getting fixed. The issue is not that this isn't a great game, its that things are not prioritized appropriately. Some of these bugs have been here since launch and week in and week out you see the 3 line hot fixes and it gets annoying that the bugs we deal with on a daily basis never make it. When I log in on a daily basis and 90% of the population in Thyad is my guild, theres an issue...
 
I appreciate the step back and refocus on the issues ahead of content but I just hope its not too little to late.
----
			
I feel strongly about many ideas in this thread,  because of that I created a
 
CONSTRUCTIVE FEEDBACK VIDEO HERE:
 
http://youtu.be/eddFKU2z4so
 
I think the above captures many of my ideas what what I feel would improve wildstar.	
----
			
{| class="blockquote"
I feel strongly about many ideas in this thread,  because of that I created a
 
CONSTRUCTIVE FEEDBACK VIDEO HERE:
 
http://youtu.be/eddFKU2z4so
 
I think the above captures many of my ideas what what I feel would improve wildstar.
----
			
Holy shit you guys are insane on writing negative comments x) it`s insane reading this, almost thought that the game i have been enjoying for the last months wher bad after reading in here for about 5mins... then i logged in to the game again and could breath out.. god i love this game <3
 
you guys are complaining about these small class buggs and shit, people are downing 40man hardcore raid bosses with these classes, and u cant do a dungeon boss ??...
 
If anyone in here played World Of Warcraft - Vanilla ( At release and from there on ) you should know it was a bugg PARTY..
Shamans had the windfury bugg for like half a year ?
glitches and exploits all over, but people didnt have shit to compair it to back then..
 
And now you are raging at a game that has just been released ( in my opinion, A *cupcake*ING AWESOME RELEASE ) on these small buggs not beeing fixed ASAP...
haha. im never gonna read the forum again, so many crazy people in here writing, im gonna go log inn again and enjoy the game :)
 
Peace out all Forum ragers <3 
 
PS: The Dev Team is doing a great job listening to feedback, but i can see it can be frustrating with all these comments :P	
----
			eh, I am okay with this because I understand this is a marathon not a sprint and the current state is playable for me. only complaint is low server population	
----
			
{| class="blockquote"
Holy shit you guys are insane on writing negative comments x) it`s insane reading this, almost thought that the game i have been enjoying for the last months wher bad after reading in here for about 5mins... then i logged in to the game again and could breath out.. god i love this game <3
 
you guys are complaining about these small class buggs and shit, people are downing 40man hardcore raid bosses with these classes, and u cant do a dungeon boss ??...
 
If anyone in here played World Of Warcraft - Vanilla ( At release and from there on ) you should know it was a bugg PARTY..
Shamans had the windfury bugg for like half a year ?
glitches and exploits all over, but people didnt have shit to compair it to back then..
 
And now you are raging at a game that has just been released ( in my opinion, A *cupcake*ING AWESOME RELEASE ) on these small buggs not beeing fixed ASAP...
haha. im never gonna read the forum again, so many crazy people in here writing, im gonna go log inn again and enjoy the game :)
 
Peace out all Forum ragers <3 
 
PS: The Dev Team is doing a great job listening to feedback, but i can see it can be frustrating with all these comments :P
 
 
----
			
{| class="blockquote"
Holy shit you guys are insane on writing negative comments x) it`s insane reading this, almost thought that the game i have been enjoying for the last months wher bad after reading in here for about 5mins... then i logged in to the game again and could breath out.. god i love this game <3
 
you guys are complaining about these small class buggs and shit, people are downing 40man hardcore raid bosses with these classes, and u cant do a dungeon boss ??...
 
If anyone in here played World Of Warcraft - Vanilla ( At release and from there on ) you should know it was a bugg PARTY..
Shamans had the windfury bugg for like half a year ?
glitches and exploits all over, but people didnt have shit to compair it to back then..
 
And now you are raging at a game that has just been released ( in my opinion, A *cupcake*ING AWESOME RELEASE ) on these small buggs not beeing fixed ASAP...
haha. im never gonna read the forum again, so many crazy people in here writing, im gonna go log inn again and enjoy the game :)
 
Peace out all Forum ragers <3 
 
PS: The Dev Team is doing a great job listening to feedback, but i can see it can be frustrating with all these comments :P
----
			
{| class="blockquote"
 
 
Not sure if the dev team is doing a great job listening or not since they haven't talked to us about this (and other spellslinger) bugs. 
 
----
			
{| class="blockquote"
While we’re going to be pushing out our bigger update, we’re committed to updating WildStar with smaller bug fixes and feature updates in our hotfixes and weekly updates, as the schedule permits (typically weekly, but it can be a bit longer from time to time). These smaller updates are not affected by the shift in development focus and you will continue to see improvements to the game.
----
			Anlath for the sake of clarification, are the rune changes also planned before the drop?	
----
			
{| class="blockquote"
Anlath for the sake of clarification, are the rune changes also planned before the drop?
----
			
{| class="blockquote"
I would like to include the PvP changes and AMP/Ability changes in that question.
 
They're all labeled as 'soon' and it's incredibly frustrating. Some ballpark estimate that lets us know if we'll be waiting weeks or months would already be an improvement on the current situation.
----
			
{| class="blockquote"
I'm quoting Raijinn again, just in-case anybody hasn't seen his post already.
 
Basically, if something needs urgently fixing, we will update it as soon as we can. In some cases that could be a random hotfix, a weekly patch or the big patch Mike D mentions in his original post. It's going to vary.
 
For those asking for more details on what exactly the bigger update patch will cover, that's asking for a lot of specific information and honestly I don't think we're going to be able to do a patch notes of that size in advance. Mike gives a rough summary of what it will entail in the OP;
 
 
So, some gameplay adjustments alongside bug fixing, polish etc etc.
 
What I will say is that a few Developers have already started to post information on upcoming changes that will hit before or with the content drop Mike discusses, and more will follow suit.
 
We just discussed changes to AMP and Ability Tier Points over in this thread; https://forums.wildstar-online.com/forums/index.php?/topic/110566-amp-upgrade-and-ability-tier-unlock-revisions/ and our Class Lead's are hoping to post another summary of upcoming changes in their respective forums as well (I don't have an ETA on these, but know the Class/Combat Team are working on them).
 
They'll be more information on other issues, feedback, concerns etc coming soon as well.
 
We made this post because we wanted to let you guys know our plans and that we are listening to everything you've been telling us. This is what we feel is the best step for WildStar and for you guys at this time, and hope that you can stick with us and trust us whilst we get all this stuff together.
 
I know folks get tired of hearing "soon" and "we're looking into this" and we're working on being able to communicate more, get more facts and information out there, but sometimes "soon" is all we can say for the time being. We'll always try to post more information when we can.
 
Thanks for your understanding everybody.
 
 
----
			
{| class="blockquote"
 Is the budget being scaled down on the dev team or something currently?. Are the changes to your update schedule due to this?.
----
			
{| class="blockquote"
I'm quoting Raijinn again, just in-case anybody hasn't seen his post already.
 
Basically, if something needs urgently fixing, we will update it as soon as we can. In some cases that could be a random hotfix, a weekly patch or the big patch Mike D mentions in his original post. It's going to vary.
 
For those asking for more details on what exactly the bigger update patch will cover, that's asking for a lot of specific information and honestly I don't think we're going to be able to do a patch notes of that size in advance. Mike gives a rough summary of what it will entail in the OP;
 
 
So, some gameplay adjustments alongside bug fixing, polish etc etc.
 
What I will say is that a few Developers have already started to post information on upcoming changes that will hit before or with the content drop Mike discusses, and more will follow suit.
 
We just discussed changes to AMP and Ability Tier Points over in this thread; https://forums.wildstar-online.com/forums/index.php?/topic/110566-amp-upgrade-and-ability-tier-unlock-revisions/ and our Class Lead's are hoping to post another summary of upcoming changes in their respective forums as well (I don't have an ETA on these, but know the Class/Combat Team are working on them).
 
They'll be more information on other issues, feedback, concerns etc coming soon as well.
 
We made this post because we wanted to let you guys know our plans and that we are listening to everything you've been telling us. This is what we feel is the best step for WildStar and for you guys at this time, and hope that you can stick with us and trust us whilst we get all this stuff together.
 
I know folks get tired of hearing "soon" and "we're looking into this" and we're working on being able to communicate more, get more facts and information out there, but sometimes "soon" is all we can say for the time being. We'll always try to post more information when we can.
 
Thanks for your understanding everybody.
 
 
----
			
{| class="blockquote"
The issue with cool downs not displaying correctly has been addressed by BigV and it was also posted in our known issues thread by developers.. 
----
			
 
seems fitting	
----
			Unfortunately it's too little, too late for a lot of people. The first 2-3 months is huge as a first impression and while the game itself has a lot of potential, that first impression was not that great. A lot of people have moved on, or back to, other games.	
----
			
{| class="blockquote"
Unfortunately it's too little, too late for a lot of people. The first 2-3 months is huge as a first impression and while the game itself has a lot of potential, that first impression was not that great. A lot of people have moved on, or back to, other games.
----
			
{| class="blockquote"
Unfortunately it's too little, too late for a lot of people. The first 2-3 months is huge as a first impression and while the game itself has a lot of potential, that first impression was not that great. A lot of people have moved on, or back to, other games.
----
			
{| class="blockquote"
Cool opinion, but what's your point?
Are they supposed to just give up on improvements and shut the game down then?
----
			
{| class="blockquote"
No, they need to re-evaluate what they're doing and how the game is being managed.
----
			
{| class="blockquote"
Isn't that what this thread is about? 
----
			
{| class="blockquote"
Isn't that what this thread is about? 
----
			So I'm curious as to what issues such as broken main story quests fall under. The Falkrin War quest in Galeras has been broken since the last week of July. I've done numerous bug reports, I've seen others stand there unable to get Vog to respond and the quest to advance file their own bug reports. It's been posted on the forums repeatedly. Does it really take a solid month to fix a main world story quest? Does something like that fall under weekly bug fix or content drop? 	
----
			
Wildstar devs are damned if they do damned if they don't. 
 
This is amazing news to me! I honestly rather have quality changes rather than sub-par monthly content drops. 
 
I'm sure the devs are professional enough not to listen to the trolls about this. But seriously, this is a great decision and the community needs to really chill out about everything in general. Way too much whining going on. 
 
If the game has ceased being fun take a break or something. I still have fun with this game even during the times I feel something might be "flawed". 	
----
			
{| class="blockquote"
Yep.  For those angry at people for coming here to complain - this is the only outlet of frustration we have. Our tickets don't get responded to in game, and when they do, we're told to go to the forum.  I'm glad that many are enjoying the game and haven't been affected by the bugs, but there are some that are gamebreaking to others and you do everyone a disservice by saying, "Suck it up, kid."  When you tell everyone to come back in a few months and check to see if the issues have been worked out, eventually you won't have anyone to tell that to.
 
In the Bug Report forum, we were told the bugged quests in Auroria and Farside, the ones that have people hung up in that zone, were being fixed today.  This is an almost 3-week problem.  I assume the fixes were pushed back and rolled into the aforementioned drop, which I simply cannot fathom.
 
If you have bug fixes that are genuinely frustrating people to the point of unsubbing, wouldn't you push them out - even a few fixes?  There hasn't been an update since 08/13.  With the amount of bugs in the game, I'd think there would be at least one update - even a small one - in two weeks time.
----
			
{| class="blockquote"
Wildstar devs are damned if they do damned if they don't. 
 
This is amazing news to me! I honestly rather have quality changes rather than sub-par monthly content drops. 
 
I'm sure the devs are professional enough not to listen to the trolls about this. But seriously, this is a great decision and the community needs to really chill out about everything in general. Way too much whining going on. 
 
If the game has ceased being fun take a break or something. I still have fun with this game even during the times I feel something might be "flawed". 
----
			
If you haven't seen it, I suggest you go back to page 17 on this thread and read Chmmr's post.  It sums up all the frustrations many people are having. 
 
Edit:  So according to Cougar, they are doing a weekly patch tonight.  Good call, Devs.	
----
			
I just hope you are not holding on to bug fixes just to drop them all at once, that wouldnt be very smart in my oppinon. Convinent, sure... people wouldnt have to look up the patch notes each week but seriously. I think we can handle a few scattered patch notes in order to get major issues out of the way.The attunement changes changes you have confirmed will basicly revive veteran dungeon pugs.The rune changes are vital for the changes in gear.
 
Even some of the PvP changes i've heard are things that could get a lot of peoples hopes an spirits back up.Holding on to all of this for a month or more just because you dont want to drop sepparate small patches is nothing short of ignorant.
 
Hopefully i dont come across as a douchebag, what i truely am is a concerned fan.	
----
			
{| class="blockquote"
"huge snip snip: 
 
 
 As Toney Stark 
 
-Chmmr
----
			
{| class="blockquote"
I just hope you are not holding on to bug fixes just to drop them all at once, that wouldnt be very smart in my oppinon. Convinent, sure... people wouldnt have to look up the patch notes each week but seriously. I think we can handle a few scattered patch notes in order to get major issues out of the way.
----
			
I don't want to read through all 20 pages so I'll just ask it:
 
When will see the next drop?  I know that saying "when it's ready," is one thing, but we all know there are deadlines.  Until when was this one pushed back?	
----
			
{| class="blockquote"
I don't want to read through all 20 pages so I'll just ask it:
 
When will see the next drop?  I know that saying "when it's ready," is one thing, but we all know there are deadlines.  Until when was this one pushed back?
----
			
{| class="blockquote"
No official date announced yet.
 
Sorry but it's a "Soon" answer on this one. :(
----
			
Content isn't WildStar's issue at the moment, and whilst we love there's more of it in the pipe coming to us, a lot of players don't play the content in the game due to bugs.  It's nice to see bug fixing being given a major priority as it feels like backwards steps were taken after certain patches.  
 
FPS optimisations and Memory leaks are still up there on the list of player irritations as well, hopefully we'll see these get some loves over the coming weeks/months.	
----
			
Recent history suggests that a Mega-drop means Mega-bugs. This means that not only do we have to wait for Soon to happen, we have to wait an additional month for the bug fixes to fix the new stuff that drops.
 
Announced changes to runes and amp/ability points are all just a big tease to try and keep people around. It will be months before the game resembles what we expected at launch.	
----
			
{| class="blockquote"
Recent history suggests that a Mega-drop means Mega-bugs. This means that not only do we have to wait for Soon to happen, we have to wait an additional month for the bug fixes to fix the new stuff that drops.
 
Announced changes to runes and amp/ability points are all just a big tease to try and keep people around. It will be months before the game resembles what we expected at launch.
----
			
{| class="blockquote"
Recent history suggests that a Mega-drop means Mega-bugs. This means that not only do we have to wait for Soon to happen, we have to wait an additional month for the bug fixes to fix the new stuff that drops.
 
Announced changes to runes and amp/ability points are all just a big tease to try and keep people around. It will be months before the game resembles what we expected at launch.
----
			
{| class="blockquote"
Recent history suggests that a Mega-drop means Mega-bugs. This means that not only do we have to wait for Soon to happen, we have to wait an additional month for the bug fixes to fix the new stuff that drops.
 
Announced changes to runes and amp/ability points are all just a big tease to try and keep people around. It will be months before the game resembles what we expected at launch.
----
			
I think you guys are starting to understand that bugs/major issues will kill a game faster then you can blink your eye. I love the combat system and the idea of Wildstar in general.
 
However, not dealing with the major issues on both pve and pvp from biggest complaint to smallest is what is killing this game.  I am so annoyed by hearing the word "soon" and then waiting months. Its just not a good business model. Ever heard the saying talk is cheap, well this is what you guys are doing. I could only imagine when I worked for Amazon and a customer asked a question about issue with his streaming video he order and I replied soon and waited a month to fix the issue, think that customer would come back? (Not I)
 
I think you guys need to hire more people or reset your priorities if you want this game to be successful. I know everyone has an opinion, but I don't think I'm asking for too much. I believe you guys at Carbine should be able to put a patch out each week, starting with the biggest issue in pvp and then pve or vice versa. Doesn't mean the patches have to be huge patches, just show progress.
 
I personally think putting the content drop off was a good idea, but waiting to cram everything into one huge ass patch is going to take way to long and with the servers dieing I don't think people are going to wait much longer.
 
If anything, just fix one big issue and a few small ones for pvp one week and pve the next.
 
Just my two cents on things you may want to hurry up with.
 
I only pvp so I won't comment on anything I don't know about.
 
You may want to offer free server transfers for the people that are actually sticking it out. I know my server is dead and do you think i would pay to transfer to another server in the state this game is in, ya no thanks.
 
You should at least have a pvp standings and win/losses, there is no game that has pvp that I ever played that did have that at the start of the rating season.... I mean come on Carbine lol just fighting to have gear is not gonna help with keeping pvp people around.
 
You can't start the next chapter if you keep re-reading your last	
----
			
{| class="blockquote"
just show progress.
----
			
{| class="blockquote"
Cool opinion, but what's your point?
Are they supposed to just give up on improvements and shut the game down then?
----
			Can you guys post bullet points from the "nexus report" weekly videos you put on YouTube? I really don't want to watch/listen to an hour of talking to see what's coming, and I don't feel like enough is posted here on these news and announcement forums to keep players abreast of what changes are in the works.	
----
			Judging by the class updates that were just posted, it looks like drop 3 was pushed back to incorporate the AP normalization.  This is a good thing, because of how tightly coupled the rune slot changes are to any planned stat rebalancing.	
----
			
{| class="blockquote"
Can you guys post bullet points from the "nexus report" weekly videos you put on YouTube? I really don't want to watch/listen to an hour of talking to see what's coming, and I don't feel like enough is posted here on these news and announcement forums to keep players abreast of what changes are in the works.
----
			
{| class="blockquote"
Can you guys post bullet points from the "nexus report" weekly videos you put on YouTube? I really don't want to watch/listen to an hour of talking to see what's coming, and I don't feel like enough is posted here on these news and announcement forums to keep players abreast of what changes are in the works.
----
			All joking aside... Time equals money. Sub's equal money. More time on fixes equals less sub's. Less sub's equals less money. Less money equals less development. Less development equals less content less content equals less and less sub's. All of the above equal failed game. Does this put it in perspective for everyone. Logistics rule.	
----
			Server situation is going very well. Now can we pls have some info about game fixes in Drop 3 as they were mentioned by mr Donatelli? Even just a tiny info would be much appreciated :)	
----
			
Thanks for the information, Devs!I'm patient. I know that the Devs are working as hard as they can to address these known issues. I'm not going anywhere. So from a Casual, non HARDCORE PLAYER THANK YOU. Thank you, Carbine, for working your ass off to try and fix everything that needs fixing. This game is PURE FUN.
 
moderator edit: content 
			
				
	Edited September 9, 2014 by Chillia	
----
			
I totaly agree with you JBoogie,
 
you guys did , and are still doing a great job. i'm exitedly waiting for the next drop but i'm not in a hurry coz i still got 19 lvl's to go till 50.
Also, i have not seen anny major issus with my gameplay that didn't get fixed in a short time.
 
So thumbs up for carbine, i'm having a great time playing Wildstar. Thanks	
----
			
Just thought I'd drop my opinion in from a more casual player.  I haven't read through the whole thread or anything so I don't know if there's any updates other than the initial post.  I feel like the holding off is putting the game in a bad state.  I'm on a low population server (Orias) so I feel it even more so.  A couple weeks ago our guild leader ran into a bug that completely erased his Attunement so he had to start the process over and refuses to play till this gets fixed, which is completely understandable cause it's extremely time consuming to do the Attunement.  Because of this, as of last time I logged in, it's been at least 2 weeks since anyone else on my friends list has even logged on, which is including guildies and just players I've met along the journey.  Now as a casual player, I'm not too concerned with the guild aspect, but if I see "friends" not playing and the game is pretty much a wasteland when I log in and do a /who, then what's the point of me playing the game?  I guess I've got dailies to do, but that's a tad bit monotonous after a while.  At the launch of the game, I was really impressed with having a new patch out every day or two, regardless if they were small or big, but they were consistent and working towards getting it all fixed.  First 2 drops came on schedule, of course with bugs (I understand PTR testing can't solve everything and that's ok), but since the 2nd drop, those patches and fixes have virtually dropped off the face of the planet.  What happened to the flies on s**t mentality?  I'd much rather have things fixed on a consistent basis and have all my friends still playing, then things just waiting to get fixed (like I said I know you're working hard).  People just don't have the patience.  I absolutely love Wildstar, but right now I see no desire to log in until you release this drop.  I've been really looking forward to the new area cause it's more solo content (and that's what I love and hope there's more to come!).
 
You guys are doing a great job and I understand it's hard to keep up with everything, but I think as players.  Our patience is running somewhat thin.  I think a shift back to the mentality of when the game first launched would really kick this thing in the butt and put it into gear.  Keep with the schedule of beginning of the month drops and do patches and fixes every day or every other day as they get fixed.  We all really want to play the game, NOW, and not in a month or whenever you decide to drop this thing.  I wake up every morning and check the Game Updates hoping the new drop is there, but it isn't and I won't be logging in again until it is out, unfortunately.	
----
			
{| class="blockquote"
It's something I'll mention with Tony, as Livestreams are his thang. :)
----
			Does it mean later updates will be pushed aswell? I mean i know reasons why Defile is delayed but what after that?	
----
			No drop for August, no drop for September?	
----
			I can accept the "when its ready" time frame for this Drop as long they keep their promise and make all the changes / fixes mr Donatelli mentioned in this thread. Of course optimization is one of them. We will see, this Drop will show much about the games future and the actualization or not of their promises to players.	
----
			
{| class="blockquote"
I can accept the "when its ready" time frame for this Drop as long they keep their promise and make all the changes / fixes mr Donatelli mentioned in this thread. Of course optimization is one of them. We will see, this Drop will show much about the games future and the actualization or not of their promises to players.
----
			
I am currently expecting SOMETHING this Tuesday, maybe Thursday, most likely the amp stuff; but it would behoove them to add some more important fixes too.
 
An example: That random bug that abruptly stops R-12 after you kill the World Boss, thus not allowing the quest to be taken or allow you into the reactor.
 
I know they recently did ALOT of stuff on the PTR, so I'm not expecting any of that or drop 3 this week, but a lot of people, myself included feel a little neglected support wise at the moment.	
----
			
{| class="blockquote"
Hey all,
 
How much time you ask? That’s an excellent question! We’re going to take the time to make sure that this next patch is not only badass but bug free. I’ll update you again shortly with the list of details on what’s being addressed in the game and the timeframe.
 
And from the entire team, thanks for your continued patience and support. We can’t do this without you.
----
			Went from a drop monthly to a drop once every 2-3 months. I understand that once a month is a bit much to ask for but you can't hold back EVERYTHING til the drop if you expect people to stay. You're already losing more and more players by the day. I really enjoy this game and what it has to offer endgame wise but if its widdling away then it makes me question whether its worth my time. Megaservers are good for all whether they want to admit it or not but if the playerbase isn't huge to begin with then it won't make much of a difference.	
----
			There will be a drop this week...with at the least new attunement criteria.  Jen said it on the Nexus Report.  Granted she said "this week - I hope" but it was pretty clear she's expecting it this week.	
----
			So, no Dev news for a long time now and ppl stopped even posting here. I think there is no interest at all. Something is going wrong...	
----
			
{| class="blockquote"
Went from a drop monthly to a drop once every 2-3 months. I understand that once a month is a bit much to ask for but you can't hold back EVERYTHING til the drop if you expect people to stay. You're already losing more and more players by the day. I really enjoy this game and what it has to offer endgame wise but if its widdling away then it makes me question whether its worth my time. Megaservers are good for all whether they want to admit it or not but if the playerbase isn't huge to begin with then it won't make much of a difference.*l
----
			
its pretty stupid to make such a large content drop but make us wait for it that long. espacially when u are teasing that much game changing news....
would have been way better if u release the new dungeon a few weeks ago and maybe the rest soon.... alot of people did already quit and there will be more lost every day. i think it would have been much better if u sticked to your monthly updates but smaller ones..... of course bugs are annoying but they will always be there.... just fix the big ones as soon as possible and the small ones soon after :D guess there was never a wow-patch without bugs.....
 
dont missunderstand me, i love the game but the way its been handled doesnt feel good.... it will be free to play soon, thats sure in my eyes. maybe a good thing or the end of it.....
 
hope u can understand my bad grammar :D	
----
			Keep doing what you're doing Carbine, you're all doing an amazing job.	
----
			
{| class="blockquote"
Keep doing what you're doing Carbine, you're all doing an amazing job.
----
			
{| class="blockquote"
And what are they doing btw?
----
			
{| class="blockquote"
I do summaries of the Nexus Report if you aren't inclined to watch them. :)
----
			
{| class="blockquote"
I know and i must admit you are a better "news source" in the forums than the devs themselves :)
----
			
{| class="blockquote"
Hey all,
 
So a lot of folks have been speculating about our next drop and I wanted to talk about it in detail.
 
The plan was to roll out a zone next month, and a pretty badass one at that. The new zone and its contents not only sets up the epic ongoing world story of WildStar, but provides more group and solo content along with costumes, items, etc. What we hadn’t planned for was the mountain of feedback. You guys have been vocal about everything from bugs, early level content, attunement, PvP and Elder Game. And we were listening.
 
Because of that, we decided to make a change. We are adding a month’s worth of feedback and bugfixes to the mix based on player feedback and user experiences. These are changes to core systems such as economy, classes, PvP, crafting - you name it. We’re knocking out bugs and making changes to improve your gameplay experience. We want to roll these issues into the patch with the new zone content and that’s going to take some more time.
 
How much time you ask? That’s an excellent question! We’re going to take the time to make sure that this next patch is not only badass but bug free. I’ll update you again shortly with the list of details on what’s being addressed in the game and the timeframe.
 
And from the entire team, thanks for your continued patience and support. We can’t do this without you.
----
			
As the man said above: HOW MUCH LONGER?
 
I am not mad because you take your time. I am not mad because i want the game to die. I Am F...... MAD BECAUSE I LOVE THE GAME! Its almost like a Blizzard Game where u get the answer: Its done when its done! Alot of people already are done with Blizzard games.... more then 5 Million quit the game.
As it is right now even Progentior, one of the big german servers, is dying. The Action House is almost empty, only few people are seen in Thyad and it takes every day more time for a random grp to appear....i see the same tank and heal over and over again.
 
WHY WONT U ANSWER? You said u listen to the community but all i hear is silence. The only reason i still play the game is because i found a few very nice people...without them i would have quit the game a few weeks ago.... but nice people will not always keep everyone from quiting.
 
PLEASE, JUST TELL US HOW MUCH LONGER!
 
*sadface* i dont want wildstar to fail....just give us a cupcake! (aka date...)	
----
			Imho population has dropped so much that its impossible for a patch or megaservers  to get them back. They need to fix / change / add etc and "re-launch" the game, while advertise it to the community. FFA did that and succeeded, WS must do the same thing.	
----
			Actually, I suspect they know that.	
----
			
I don´t read all the pages so i ask (maybe again): Is there any new information when the new patch will come online? It´s exactly one month ago that you told us you need more time to get it online. And of course we know that wildstar has a very very large list of bugs to fix but, and i think other gamers think that too, we don´t want to wait again a full month. Players leaving the game more and more. How i know that? I´m in different farming circles and had kicked 40 neighbors, it´s about 2 weeks ago and these peoples where, at this time,  3-4 weeks offline. On EU prime time is no chance to get any pvp rated battlegrounds. I think that happens cause everybody has his ability points. The other thing is, everybody don´t want to play rated bg´s cause they know that the rating will be reset to 1200 - what is really unfair to players who want to get the 1.5 equip "before" the patch roll out.
It looks like that no one has a goal since weeks and all others are so much frustrated that they leave the game. I see it on my own guild.
So please please give us a date when the patch roll out.	
----
			
{| class="blockquote"
Imho population has dropped so much that its impossible for a patch or megaservers  to get them back. They need to fix / change / add etc and "re-launch" the game, while advertise it to the community. FFA did that and succeeded, WS must do the same thing.
----
			
{| class="blockquote"
Imho population has dropped so much that its impossible for a patch or megaservers  to get them back. They need to fix / change / add etc and "re-launch" the game, while advertise it to the community. FFA did that and succeeded, WS must do the same thing.
----
			
{| class="blockquote"
Know how many will just leave after that? Attunement process isn't fun, nor is gearing up. That would be a horrible move on their part. Also speaking of megaserver/drop 3. Any recent word on that?(I don't watch the nexus report)
----
			I just want a status update for the drop.  Even something vague like "It's almost ready and we might get it out soon."  I would really like a "It looks like it could be out in two weeks but don't hold me to that" but I will take anything.	
----
			
{| class="blockquote"
While we’re going to be pushing out our bigger update, we’re committed to updating WildStar with smaller bug fixes and feature updates in our hotfixes and weekly updates, as the schedule permits (typically weekly, but it can be a bit longer from time to time). These smaller updates are not affected by the shift in development focus and you will continue to see improvements to the game.
----
			I also think it's about time for some sort of progress announcement, if not an actual date for Drop 3.	
----
			
{| class="blockquote"
I also think it's about time for some sort of progress announcement, if not an actual date for Drop 3.
----
			As the devs are only listening i only hope they have some txt to speech addon, else asking for feedback is useless  ;) Anyways, I too noticed the community ingame is getting restless/running around without a goal. people with short attention span tend to leave and try new mmo's and it's getting harder and harder to form groups.Also there's the infamous "last name" announcement that doesn't help at all. Especially the lack of info on that part. Many people pre-ordered the game just to get a headstart on choosing a name, which now is being transformed into jibberish. i even heard rumours about it being 1 last name for all characters (which is even worse) Best way probably will be to auto name everyone [chosen name][servername] and allow 1 namechange per char. That way people named JohnDoe can try and claim John Doe afterwards.	
----
			
They already posted that each character has a forced rename, which has to include a space, meaning two "words". That means that unless they've changed their minds since then, there is not going to be a single surname for your entire account unless you choose to name your characters that way.
 
Unfortunately, that doesn't reduce the issue with having to rename all of your characters.
 
 
{| class="blockquote"
A date would be nice, its getting close to October, I'd think it would be a good idea to get drop 3 out of the way to ensure the Halloween (Shade's Eve) content actually work properly and doesn't induce rage that achievement/gear/loot/etc. are lost from acquisition for AN ENTIRE YEAR!
 
Putting THAT content with drop 3 is gonna go south so fast... sorry Carbine, but you got a history...
----
			
Im pretty sure most PvE:ers dont give a crap about new content, there is no guild in the entire world that killed Aventus or even close on killing it.
 
Give us the balance of classes, ap normalization, bug fixes and rune system. Noone give a crap about a new zone that you can do when your not raiding
Delaying stuffs like this is just the most poorest decisition you guys ever made.	
----
			must say you´r doing a good job for a small core of people working on wildstar  what i have understod , wish i was a billionaire cause i would happily sponsor/donate etc for this game's progress , wildstar has so much potential in my opinion :) Keep up the good work guys /hugs for evryone	
----
			Any chance for a new article on the state of the game ( and updated megaserver FAQ )?	
----
			Doubtful.  Don't say anything for weeks at a time.	
----
			
{| class="blockquote"
Any chance for a new article on the state of the game ( and updated megaserver FAQ )?
----
			
{| class="blockquote"
Im pretty sure most PvE:ers dont give a crap about new content, there is no guild in the entire world that killed Aventus or even close on killing it.
 
Give us the balance of classes, ap normalization, bug fixes and rune system. Noone give a crap about a new zone that you can do when your not raiding
Delaying stuffs like this is just the most poorest decisition you guys ever made.
----
			
{| class="blockquote"
Im pretty sure most PvE:ers dont give a crap about new content, there is no guild in the entire world that killed Aventus or even close on killing it.
 
Give us the balance of classes, ap normalization, bug fixes and rune system. Noone give a crap about a new zone that you can do when your not raiding
Delaying stuffs like this is just the most poorest decisition you guys ever made.
----
			
{| class="blockquote"
Would rather have an issue like drop 2?
----