Super Jump

Cost: 10 points/level
Super Jump is an exotic physical advantage that allows you to make superhuman leaps. Each level of Super Jump doubles the distance and height you can achieve when jumping. Basic Set pg 89
If this is Reliable or part of a Power then Talent bonuses benefit Jumping skill rolls when using it, such as during a Flying Tackle.
==Special Enhancements==
*Bouncing (+50%)
*Maneuverable (+50%)
==Special Limitations==
*Full Power Only (-10%)
*Horizontal Only (-25%)
*Lighter Than Air (-10%)
*Planetary (-5%)
*Projectile (-20%)
*Vertical Only (-25%)
==Alternatives==
*Improved Basic Move
*Enhanced Move (Ground)
==See also==
*Flying Attack
*Flying Leap
==References==
*GURPS Powers pg 79-80
Category:Advantages
Category:Exotic Traits
Category:Physical Traits
Category:Special Modifiers