Rebecca Reed

==Summary==
Rebecca Reed is the Flame Haze with the title Scatterer of Sparkling Light, and is contracted to the Crimson Lord Widened Eye of Pulverization, Balar. Rebecca has a rough and wild personality, is quick-tempered, belligerent, playful - often making jokes - and is eager to participate in battles. She is quite violent and has a destructive nature, as she has no qualms with using her abilities for mundane tasks, such as blasting through doors instead of simply opening them. This kind of behaviour has given Rebecca a reputation from friends and foes alike. Despite her personality, she has exceptional situational awareness and a high level of adaptability, making her a good leader. She values friendship and strives to honor her words, as she chose to help her old friend Wilhelmina in her quest to save Shana to return a favor owed centuries ago, instead of staying back at the Outlaw branch in Tokyo to help coordinate the war.
==Powers and Stats==
Tier: 
Name: Rebecca Reed, Scatterer of Sparkling Light, Bomb Woman, Bomber, Stupid Bomb
Origin: Shakugan no Shana
Gender: Female
Age: A few centuries
Classification: Flame Haze, Member of Outlaw, Member of the Flame Haze Army
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers. Can distinguish clones from the real body. Can sense the killing intent of others and redirect who/where it is directed at), Purification (Types 1 & 3), Acrobatics (Hypermobility, All-Terrain Mobility, Self-Momentum, Surface Running), Healing, Telepathy with Balar, Fire Manipulation and Energy Manipulation (Can shoot fire projectiles and make them explode), Flight, Can create an aura around her, Explosion Manipulation, Danmaku, Preparation with Landmine, Fusionism and Fissionism with Bomb, Energy Absorption via Forcefield Creation
|-|Flame Haze-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Flame Hazes automatically reject the effects; should a Flame Haze switch bodies with a non-Flame Haze, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Information Manipulation (Type 2) (Flame Hazes don't possess any information or history about their humanity altogether to be manipulated, and that from the moment they become Flame Hazes. Their information as Flame Hazes can likely be manipulated, but only by users who can apply that ability to other universes with fundamentally different energies). Partial Resistance to Perception Manipulation (Flame Hazes can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (The life force, body, history and "existence" of Flame Hazes refers to a vacuum opened in the universe's space-time, all of which were sacrificed to cease their human existence and to enter a contract with their respective Crimson Lord; the concept of "human" stopped applying to them entirely. Those aspects cannot be tampered with because: 1) the presence, identity, history and existence of a Flame Haze's human life have stopped existing, 2) in their place came forth a new "existence" that is made up of their Crimson Lord's life force, who comes from the Crimson Realm, another universe, 3) that new "existence" can be erased by neither human-universe abilities (due to Flame Hazes not existing in a conventional human-universe sense), nor by otherwordly abilities (because the energy of the Crimson Realm, what Flame Hazes are partially made of, cannot be erased or tampered with by Denizens or other Flame Hazes). If a Flame Haze, Denizen or Torch dies, their belongings vanish from existence; other Flame Haze or Denizens who knew them keep their memories of them, but humans do not). Flame Hazes should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
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Attack Potency: Multi-City Block level (Should scale to the likes of Margery Daw and Sydonay)
Speed: At least Superhuman movement speed (Should be faster than MoS Shana), Subsonic flight speed (On par with Wilhelmina). At least Subsonic combat/reaction speed (Should be superior to Friagne, who's this fast)
Lifting Strength: At least Class 1 (Should be stronger than Shana)
Striking Strength: Multi-City Block level
Durability: Multi-City Block level (She is considered Wilhelmina's equal, and she took hits from Purson. Survived an encounter with Sabrac)
Stamina: Superhuman. She fought alongside the Flame Haze Army during the Second Great War, including against the likes of Sabrac who could solo armies.Season 3, Episode 12 Defeated Purson after getting pummeled and wounded by him
Range: Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu
Standard Equipment: Cruach, the eye-shaped bracelet containing Balar, her contracted Crimson Lord
Intelligence: Above Average. In spite of Rebecca's hot-headedness and tendency to not strategize much, she possesses impeccable situational awareness and exceptional determination. She has been active for centuries, acquiring lots of experience in her journeys around the world. She successfully infiltrated Seireiden and defeated all the guards in her way.Season 3, Episode 6 In combat, she uses her overwhelming barrage of explosions and occasional traps to blow away her opposition.
Weaknesses: Rebecca is hot-headed.
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Bomb: Rebecca's signature spell. It is activated by opening the eye of the Divine Vessel Cruach.Shakugan no Shana no Subete Kan, p.32 Bomb can be used in the following ways:
**She amasses Power of Existence into pink orbs in her hands, which she can blast out in rapid succession and hurl towards enemies or objects, making them explode in various intensities (a big explosion is capable of damaging the heart of Seireiden). These orbs are far more powerful than the general-use projectiles and danmaku attacks.
**She can separate orbs into hundreds of smaller orbs to overwhelm her enemies and create multiple explosions. Alternatively, she can have them converge and condense to increase their destructive power.
**She can cause explosions from insignias she can cast anywhere, like over her enemies' heads, below their feet, or anywhere around them, with no orbs involved.Season 3, Episode 8
**If needed, she can cast the insignia in front of herself to defend from enemy energy attacks and then absorb them into her orbs, which she can use to attack enemies.Season 3, Episode 9
**Flames caused by Bomb explosions can be instantly extinguished by closing Cruach's eye, which gives it defensive capabilities, serving as an armor to protect Rebecca from her own explosions. Alternatively, closing Cruach's eye can instead converge all surrounding ongoing Bombs and flames into a concentrated blast.
**By breaking off Balar's bracelet, Rebecca acquires greater fighting capability, with Balar floating near her. After breaking the bracelet, Rebecca can create orbs that swirl around her body and serve as an automated turret of sorts. She can also create an aura of Power of Existence around herself, which she uses to charge at opponents.
*Landmine: A subset of Bomb. It creates a Bomb insignia with a closed eye design at a desired position. The insignia disappears, but activates when someone intrudes into its area of effect, opening its eye as it appears, before exploding. When Landmine activates, Rebecca can choose not to have the insignia explode, instead using it as a detector linked with Cruach's eye.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting.Season 1, Episode 12 That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Absorption Users
Category:Acrobats
Category:Anime Characters
Category:Aura Users
Category:Causality Users
Category:Concept Users
Category:Danmaku Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Existence Erasure Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Fissionism Users
Category:Flight Users
Category:Forcefield Users
Category:Fusionism Users
Category:Good Characters
Category:Healers
Category:Immortals
Category:Information Users
Category:Life Users
Category:Light Novel Characters
Category:Memory Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Nonexistent Characters
Category:Perception Users
Category:Pocket Reality Users
Category:Preparation Users
Category:Purification Users
Category:Space Users
Category:Telepaths
Category:Time Users