Red Mage/Red Mage Spell List

= Red Mage Spells =
== Table: 0-Level Red Mage Spells ==
Spell Name 	Description
Alter Food 	Alter the properties of food to be delicious or disgusting.
Alter Object 	Make slight alterations to a single object, or create objects, as a party trick.
Alleviate 	Ends a sickened condition for a target.
Burst of Light 	Dazzles one creature (-1 on attack rolls).
Dancing Lights 	Creates torches or other lights.
Daze 	A single humanoid creature with 4 HD or less loses its next action.
Detect Magic 	Detects all spells and magic items within 60 ft.
Elemental Orb 	Orb deals 1d3 elemental damage of chosen type.
Gather Coin 	Command all nearby coins into your possession.
Guidance 	+1 on one attack roll, saving throw, or skill check.
Ignite 	Ignites flammable objects.
Magical Cleaning	Clean a single object of all dirt.
Magical Hygiene 	Clean a creature's body of filth, making them fit for a social gathering.
Mending 	Makes minor repairs on an object.
Message 	Whisper conversation at distance.
Read Magic 	Read magical scrolls.
Stabilize 	Cause a dying creature to stabilize.
Torchlight 	Object shines like a torch.
== Table: 1st-Level Red Mage Spells ==
Spell Name 	Description
Aero 	Ranged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Squalled status effect.
Air Bubble 	Provides breathable air for one creature.
Blizzard 	Ranged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Frozen status effect.
Blurred Movement	As blur, but only while you are moving.
Bow of the Viera	Arrows and bolts do damage as though one size category bigger.
Call Weapon 	Caster makes a weapon fly out of the hands of his ally to himself.
Choco Feather 	Quick reaction to slow a creature’s fall.
Cure 	Heals 1d6 damage + Casting modifier + 1 per level (max of +5).
Deflect 	Gain a +4 deflection bonus to AC plus an additional +1 per 3 levels against one attack.
Disappear 	As vanish for 1 round/level (5 max).
Disguise Weapon 	Changes one weapon's appearance.
Dragon Jump 	Subject gains a +10 enhancement bonus on all Acrobatics checks to jump.
Enlarge 	Caster doubles in size.
Enspell 	Infuses weapon with elemental damage of +1 per level (max of +5) + your Charisma modifier on next attack.
Fire 	Ranged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Burning status effect.
Flame Breath 	Caster breathes a cone of fire in 15-ft.-cone burst, dealing 1d4 points of fire damage per level.
Lead Blades 	Melee weapons damage as if one size bigger.
Longshot 	Caster gains a +10-ft.-bonus to the range increment of any weapon.
Magic Weapon 	Weapon gains +1 bonus.
Mount 	Summons a yellow chocobo to serve the caster as a mount.
Ohspell 	Converts weapon into elemental damage on next attack.
Protect 	Subject gains a +2 deflect bonus to AC.
Quick Step 	Caster may make two 5-foot steps each round until he attacks or moves more than 5 feet.
Regen 	Subject gains Fast Healing 2.
Ruin 	1d4+1 damage; +1 missile per two levels above 1st (max 5).
Saber 	For the duration of the spell, you gain a +1 bonus to attack rolls and +2 to damage rolls with any weapon, unarmed strike, or natural attacks.
Shell 	Subject gains a +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
Shield 	Invisible disc gives +4 to AC, negates an amount of ruin damage.
Shocking Grasp 	Subject gains a melee touch attack that deals 1d6 points of lightning damage per level.
Stone 	Ranged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Weighted status effect.
Stone Fist 	Caster transforms his hands into living stone and able to deal lethal unarmed strikes.
Stretch 	Melee weapon gains 5 ft. of reach for one attack.
Swim 	Subject gains a swim speed of 30 feet.
Thunder 	Ranged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Static status effect.
Water 	Ranged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Drenched status effect.
Wind Runner 	Caster increases his base land speed by 30 feet.
Wind Shield 	Caster creates a field of ever-flowing gust of wind around him to deflect ranged attacks.
== Table: 2nd-Level Red Mage Spells ==
Spell Name 	Description
Aero II 	Ranged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Squalled status effect.
Blindna 	Target is cured of Blind status.
Blizzard II 	Ranged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect.
Blur 	Attacks miss subject 20% of the time.
Cure II 	Heals for 3d6 + Casting modifier + 1 per level (max of +10).
Defensive Shock 	Creatures attacking the caster take 1d6 points of lightning damage per two levels.
Deflect II 	Gain a +6 deflection bonus to AC plus an additional +1 per 2 levels against one attack.
Elemental Resistance	Subject gains elemental resistance of a chosen type.
Fiery Shuriken 	Creates floating shuriken made out of fire to launch as a ranged touch attack.
Fire II 	Ranged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Burning status effect.
Float 	Subject floats a couple of feet off the ground.
Frigid Touch 	Melee touch, the target takes 4d6 ice damage and is staggered.
Frost Fall 	Creates an area of chilling frost, dealing 2d6 points of ice damage to all within a 5-ft.-radius burst.
Glide 	Caster can fall slowly like choco feather and able to glide.
Grace 	Caster’s movements do not provoke attacks of opportunity.
Imperil 	Target takes 3 points of damage from 1d6 random elements and is inflicted with Imperil status.
Levitate 	Subject is able to move up or down up to 20 feet each round.
Might 	Caster gains +4 strength, discharge to gain +10 strength for 1 round.
Mount, Communal 	As mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned.
Panacea 	Target is cured of Poison status.
Paralyna 	Target is cured of Paralyzed status.
Phalanx 	Grants caster a damage reduction of 5/magic.
Rage 	Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Restore 	Subject is healed of 1d4 temporary ability damages and fatigue.
Ricochet Shot 	Imbues a projectile weapon to give its ammunition the ability to ricochet.
See Invisibility 	Caster is granted the ability to see invisible beings and objects.
Silence 	Target is inflicted with Silence status.
Slipstream 	Subject rides a low-cresting wave of water to travel along the surface of water or ground.
Stone II 	Ranged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Weighted status effect.
Sure Strike 	Gain +1 bonus/3 levels on next attack.
Temper 	Affected weapon deals an additional +2 damage.
Thunder II 	Ranged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Static status effect.
Vox 	Target is cured of Silence status.
Wall Climb 	Subject gains a climb speed of 20 feet.
Water II 	Ranged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Drenched status effect.
Whispering Wind 	Caster is able to send a message or sound on the wind to a designated spot.
Wind Barrier 	Subject gains damage reduction 10/- against projectiles.
== Table: 3rd-Level Red Mage Spells ==
Spell Name 	Description
Aera 	1d6 wind damage per level, 20-ft. radius.
Aero III 	Ranged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Squalled status effect.
Aetherial Manipulation 	Pull yourself towards an adjacent square to an ally within close range.
Aquaveil 	Creates a magical barrier to allow you to automatically make concentration checks after being damaged while casting a spell.
Barrier 	Subject gains Damage Reduction 5/-.
Blizzara 	1d6 ice damage per level, 20-ft. radius.
Blizzard III 	Ranged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect.
Cleanse 	Target is cured of Diseased status.
Cloak of Winds 	Surrounds a creature with a shroud of wind to deflect ranged attacks.
Cura 	Allies heal for 1d6 per level.
Cure III 	Heals 5d6 damage + Casting modifier + 1 per level (max of +15).
Dispel 	Cancels one magical spell or effect.
Displacement 	Attacks miss subject 50% of the time.
Dragon Jump II 	Subject gains a +20 enhancement bonus on all Acrobatics checks to jump.
Elemental Resistance, Communal	As elemental resistance, but may divide the duration among creatures touched.
Energy Aegis 	Caster gains elemental resistance 20 against one elemental type for one attack.
Enspell II 	Infuses weapon with elemental damage of +1 per level (max of +10) + double your Charisma modifier on next attack.
Fira 	1d6 fire damage per level, 20-ft. radius.
Fire III 	Ranged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Burning status effect.
Fly 	Subject gains a flying speed of 20 feet.
Haste 	Subject becomes hasted.
Hop 	Teleports caster short distance.
Keen 	Doubles normal weapon’s threat range.
Magic Vestment 	Armor or shield gains +1 enhancement bonus per four levels.
Magic Weapon, Greater 	Weapon gains +1 bonus/four levels (max +5).
Null Element 	Subject gains immunity to a single element for 1 attack.
Protect II 	Subject gains a +4 deflect bonus to AC.
Regen II 	Subject gains Fast Healing 4.
Rescue 	You pull an ally adjacent to you.
Shell II 	Subject gains a +4 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
Slow 	Target is inflicted with Slow status.
Stone III 	Ranged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Weighted status effect.
Stonera 	1d6 earth damage per level, 20-ft. radius.
Thundara 	1d6 lightning damage per level, 20-ft. radius.
Thunder III 	Ranged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Static status effect.
Wall Climb, Communal 	As wall climb, but may divide the duration among creatures touched.
Water III 	Ranged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Drenched status effect.
Watera 	1d6 water damage per level, 20-ft. radius.
Water Breathing 	Subjects gain the ability to breathe underwater.
Water Walk 	Subjects gain the ability to walk upon water.
Wind Barrier, Communal 	As wind barrier, but may divide the duration among creatures touched.
== Table: 4th-Level Red Mage Spells ==
Spell Name 	Description
Blaze Spikes 	Creatures attacking the subject of this spell take 1d6 points of fire damage.
Dancing Weapon 	Weapon touched animates and fights for the caster.
Dwarf’s Endurance 	Subject gains a +6 enhancement bonus to Constitution.
Elvaan’s Splendor 	Subject gains a +6 enhancement bonus to Charisma.
Enlarge, Mass 	As enlarge, but affects multiple humanoids instead.
Enspellra 	As enspell, but affects multiple creatures instead.
Esuna 	Subject is cured of a negative status effect of 3rd level or lower.
Floatga 	As float, but multiple creatures.
Gale Spikes 	Creatures attacking the subject of this spell take 1d6 points of wind damage.
Gale Winds 	Caster gains +4 deflection bonus to AC; 1d8 wind damage and push back creatures that hit the caster in melee.
Galka’s Strength 	Subject gains a +6 enhancement bonus to Strength.
Guard 	Caster gains a +4 deflection bonus to AC, +4 resistance bonus on saves; discharge to gain +10 for 1 round.
Ice Spikes 	Creatures attacking the subject of this spell take 1d6 points of ice damage.
Imperilra 	As imperil, but affects multiple creatures instead and damage increases to 7 from 1d6 random elements.
Metallasis 	Increases a target's metallic equipment's weight by 3x, increases to 4x at CL10, 5x at CL 14, and 6x at CL 19.
Mithra’s Grace 	Subject gains a +6 enhancement bonus to Dexterity.
Moogle’s Wisdom 	Subject gains a +6 enhancement bonus to Wisdom.
Ohspellra 	As ohspell, but affects multiple creatures instead.
Phalanx II 	As phalanx, but grants a damage reduction 10/cold iron instead.
Protection from Elements	Subject gains temporary immunity to a chosen element.
Raise 	Subject is raised from the dead.
Restora 	As restore, except it also dispels temporarily negative levels or one permanent negative level.
Rock Spikes 	Creatures attacking the subject of this spell take 1d6 points of earth damage.
Shieldra 	As shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage.
Shock Spikes 	Creatures attacking the subject of this spell take 1d6 points of lightning damage.
Stoneskin 	Subject gains damage reduction 10/adamantine.
Tarutaru’s Cunning 	Subject gains a +6 enhancement bonus to Intelligence.
Tongues 	Subject gains the ability to speak and understand the language of any intelligent creature.
Torrent Spikes 	Creatures attacking the subject of this spell take 1d6 points of water damage.
Vanish 	Subject becomes invisible.
Water Walk, Communal 	As water walk, but may divide the duration among creatures touched.
== Table: 5th-Level Red Mage Spells ==
Spell Name 	Description
Aeroga 	1d8 wind damage per level, 30-ft. radius.
Avoid 	Allows the caster to avoid any attacks that require attack rolls at the cost of MP.
Aura Break 	Allows a creature to use limit breaks without needing to be below 50% hp.
Bless 	Allies heal for 1d6 per level and receive Fast Healing 2.
Blizzaga 	1d8 ice damage per level, 30-ft. radius.
Burn 	Target takes 1d6 points of fire damage per level per round.
Crush 	Target takes 1d6 points of earth damage per level per round.
Curaga 	Allies heal for 1d8 per level.
Dragon Jump III 	Subject gains a +30 enhancement bonus on all Acrobatics checks to jump.
Drown 	Target takes 1d6 points of water damage per level per round.
Enlarge, Greater 	Your size increases, and you gain bonuses in combat.
Enspell III 	Infuses weapon with elemental damage of +1 per level (max of +15) + triple your Charisma modifier on next attack.
Firaga 	1d8 fire damage per level, 30-ft. radius.
Flight 	Caster gains a flying speed of 40 feet.
Freeze 	Target takes 1d6 points of ice damage per level per round.
Protect III 	Subject gains a +6 deflect bonus to AC.
Protection from Elements, Communal	As protection from elements, but may divide the duration among creatures touched.
Regen III 	Subject gains Fast Healing 6.
Shell III 	Subject gains a +6 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
Shock 	Target takes 1d6 points of lightning damage per level per round.
Slice 	Target takes 1d6 points of wind damage per level per round.
Stona 	Target is cured of Petrify status.
Stonega 	1d8 earth damage per level, 30-ft. radius.
Stoneskin, Communal 	As stoneskin, but may divide the duration among creatures touched.
Thundaga 	1d8 lightning damage per level, 30-ft. radius.
Tongues, Communal 	As tongues, but may divide the duration among creatures touched.
Waterga 	1d8 water damage per level, 30-ft. radius.
== Table: 6th-Level Red Mage Spells ==
Spell Name 	Description
Blaze Spikes II 	Creatures attacking the subject of this spell take 3d6 points of fire damage.
Chain Lightning 	Inflicts 1d6 points of lightning damage per level to primary target and arcs to secondary targets.
Dispel, Greater 	As dispel, but with multiple targets.
Distract 	Reduce the Evasion, and Evasion-similar features, of a single target.
Dwarf’s Endurance, Mass 	As dwarf’s endurance, but all allies within 30 feet.
Elvaan’s Splendor, Mass 	As elvaan’s splendor, but all allies within 30 feet.
Enspellga 	As enspell II, but affects multiple creatures instead.
Esunaga 	Allies are cured of a negative status effect of 4th level or lower.
Gale Spikes II 	Creatures attacking the subject of this spell take 3d6 points of wind damage.
Galka’s Strength, Mass 	As galka’s strength, but all allies within 30 feet.
Hastega 	As haste, but all allies within 30 feet.
Ice Spikes II 	Creatures attacking the subject of this spell take 3d6 points of ice damage.
Imperilga 	As imperil, but affects multiple creatures instead and damage increases to 11 from 1d6 random elements.
Mislead 	Turns you invisible and creates illusory double.
Mithra’s Grace, Mass 	As mithra’s grace, but all allies within 30 feet.
Moogle’s Wisdom, Mass 	As moogle’s wisdom, but all allies within 30 feet.
Phalanx III 	As phalanx, but grants a damage reduction 15/adamantine instead.
Resurrection 	One dead creature is revived as if by a Raise spell and may be teleported adjacently to the caster.
Rock Spikes II 	Creatures attacking the subject of this spell take 3d6 points of earth damage.
Shock Spikes II 	Creatures attacking the subject of this spell take 3d6 points of lightning damage.
Slowga 	As slow, except all enemies within 30 feet.
Tarutaru’s Cunning, Mass	As tarutaru’s cunning, but all allies within 30 feet.
Torrent Spikes II 	Creatures attacking the subject of this spell take 3d6 points of water damage.
Vanish, Greater 	As vanish, except that it doesn’t end if the subject attacks.