Super Smash Bros. Obliteration/Smash Conquest

Playing As Mii's on a Board Game Format Has Returned To Super Smash Bros. Obliteration, Up to 50 players can cast their own Mii's as Characters in an every man for themselves format as they cross the boards and collect Powerups and Fighters In Preparation For The Final Battle. The Small Board Can Hold Up to 15 Players, The Medium Board Can Hold Up to 35 Players, and in the Big Board Up To 50 Players can compete.
==Overview==
Smash Conquest plays as a board game Just Like Smash Tour in 3DS/Wii U,  in which players use Mii characters to move around the board. There are three different boards - small, normal, and big - and every game can be set to last for 15 to 25 turns. The goal is to move around the board collecting powerups and fighters, who will face off in a final battle. If customizations are turned on, the characters may possess custom special moves, indicated by the number 1, 2, or 3 on the character's icon.
At the game's start, each player is given two random characters. At the beginning of each turn but the first, each player receives a random item, and may then choose to use any item they have. Then a spinner starts moving, and after stopping it, the player will be able to move by the number of spaces indicated, which ranges from 1 to 6 in normal conditions: it is possible to change direction at every crossroad.
By moving around the board, players can collect powerups, which raise their characters' stats, items, which possess various effects, and playable fighters, which will be put into use during battles: the characters are used in the order they were obtained. Each player may hold up to ten characters and four items.
Battles are initiated by landing on the same space as another player or landing on a battle space. At the beginning of a battle, a player may select an item to use, and will then face the others. There are several types of battles: only specific items may appear, the players are put in a specific state, or instead of a battle, a round of Home-Run Contest or Target Blast might play. The winner will receive a prize shown before the battle, which is always an item plus sometimes a character: in the case of a team battle, the item will be given to all the members of the winning team. If a player gets KO'd , they will lose their current fighter: the last character KO'd will be given to the player who defeated them. After the battle, any player who shares a space with the player who KO'd them will be launched away, possibly dropping some of their characters.
During gameplay, random events can occur: they range from non-playable characters roaming the board and giving bonuses of some kind to players who touch them, to alterations of the map, to boss battles.
When the turn counter runs out, the board phase of the game ends. The players' stats are shown, and some further bonuses may be awarded if some special conditions are met:
Distance Traveled: each player's Speed attribute increases based on the number of spaces crossed.
Trophies Used: each player's Arms attribute increases based on the number of trophies used.
Lucky 7: stats which include a 7 are increased.
Launched Ace: the player(s) who got launched the most get one more character.
Launching Ace: the player(s) who launched the most opponents get an increase in their
highest stats.
Booby Prize: the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters.
The winner is then determined by a special timed stock battle that always takes place on the stage Battlefield. Every fighter that the player has collected counts as one stock: once a fighter is defeated, the player's next fighter enters the field until they have no fighters left. The winner is always decided by KO count: in other words, being the last player standing does not necessarily equate to victory. In the case of a tie, the winner is decided by a Sudden Death finale between the last characters used.
After the game ends, several trophies, equipment items, Mii costumes, custom special moves, gold, and Crazy Orders passes may be received.
==Space Types==
Fighter Space: a collectible character may appear here.
Checkpoint: touching it awards the correspondent symbol to the player, as well as a stat boost. Collecting all five symbols gives a player a checkpoint bonus, similar to the Fortune Street] 
series of games.
Stat Boost Space: a player's stats may be raised, lowered or swapped with one another. The effects become stronger when approaching the game's end.
Warp Space: contains a pipe which warps the player to another pipe with the same color in another space on the map.
Battle Space: automatically starts a battle at the end of the turn. Only appears on the big map.
==Conquest Items==
Items take the form of trophies from the game. The following is a list of known items and their effects in Smash Tour. There are red, blue, and green items, with red items being used in battle, blue items being used on the game board, and green items being usable in both.
Icon	Name 	Type 	Targets 	Description
 	Ashnard 	Red 	Self 	On Occasion, Turns Smash Attacks Into One Hit KO's.
 	Back Shield 	Red 	Self 	Start battle with a Back Shield.
 	Bob-omb 	Red 	Self 	Start battle with a Bob-omb.
 	Boo 	Red 	Self 	Start battle invisible.
 	Bunny Hood 	Red 	Self 	Start battle wearing a Bunny Hood.
 	DK Barrel 	Red 	Self 	Allows the user to have one of their characters as a CPU ally.
 	Dry Bones  	Red 	Self 	Automatically catch thrown items.
 	Energy Tank 	Red 	Self 	Heals the user once if their damage exceeds 100%.
 	Franklin Badge 	Red 	Self 	Start battle wearing a Franklin Badge.
 	Hammer 	Red 	Self 	Start battle with a Hammer.
 	Home-Run Bat 	Red 	Self 	Start battle with a Home-Run Bat.
 	Kat & Ana 	Red 	Self 	All collisions with walls and ceilings are automatically teched.
 	Metal Box 	Red 	Self 	Start battle in metal form.
 	Mr. Saturn 	Red 	Self 	Makes it easier to break shields with attacks.
 	Ore Club 	Red 	Self 	Start battle with an Ore Club.
 	Phosphora 	Red 	Self 	Allows the user to land instantly by tapping down.
 	Plasm Wraith 	Red 	Self 	Heals the user when they block attacks with their shield.
 	Rocket Belt 	Red 	Self 	Start battle with a Rocket Belt.
 	Sidestepper 	Red 	Self 	Speeds up the user's sideways dodges.
 	Steel Diver 	Red 	Self 	Start battle with a Steel Diver.
 	Super Mushroom 	Red 	Self 	Start battle in giant form.
 	Super Scope 	Red 	Self 	Start battle with a Super Scope.
 	X Bomb 	Red 	Self 	Start battle with an X Bomb.
 	Darkrai 	Red 	Opponent 	Puts an opponent to sleep at the start of battle.
 	Latias and Latios 	Red 	Opponent 	Allows the user to choose an opponent to be their teammate in a battle.
 	Mr. Resetti 	Red 	Opponent 	Reduces a chosen opponent's stats to 0 for one battle.
 	Poison Mushroom 	Red 	Opponent 	Shrinks a foe at the start of battle.
 	Tiny Kong 	Red 	Self 	Adds one to the user's number of midair jumps.
 	Wolfen 	Red 	Opponent 	Inflicts 100% damage on a chosen opponent at the start of battle.
 	Magnus 	Red 	Other 	After battle, launches all players the user KO'd during the fight.
 	Ultimate Chimera 	Red 	Other 	Takes two fighters from the last opponent KO'd instead of just one. It will activate even if the user did not place first in the battle.
 	Doc Louis 	Blue 	Self 	Increases the effect of collected stat boosts by 1.5x.
 	Ghosts (Luigi's Mansion)	Blue 	Self 	Allows the user to walk through stationary opponents without triggering a battle.
 	Great Fox 	Blue 	Self 	Warps the player to a checkpoint that they have not yet visited.
 	Isabelle 	Blue 	Self 	Changes nearby stat boosts to maximum size.
 	Riki 	Blue 	Self 	Allows the user to collect items two spaces away.
 	Snorlax 	Blue 	Self 	Temporarily makes the user impossible to being launched away on the map, be it from other items or being defeated.
 	Tingle 	Blue 	Self 	Shuffles the fighters of all players.
 	Super Star 	Blue 	Self 	Makes the player invincible and twice as fast.
 	Yellow Wollywog 	Blue 	Self 	Nullifies traps that the user steps on.
 	Boss Galaga 	Blue 	Opponents	Switches the other players around.
 	Bus to the City 	Blue 	Opponents	Calls everyone to the user's space.
 	Chain Chomp 	Blue 	Opponents	Launches away nearby opponents.
 	POW Block 	Blue 	Opponents	Makes all other players drop fighters.
 	Tetra 	Blue 	Board 	Places a trap that can steal fighters.
 	Timmy & Tommy 	Blue 	Board 	Transforms nearby items into different items. Fighters do not turn into other fighters, and instead will be replaced with items or stat boosts.
 	Zinger 	Blue 	Board 	Places a trap that can launch an opponent.
 	Porky Minch 	Green	Opponents	Steals a Tour Item used by another player.
 	Proto Man 	Green	Other 	If a tour item specifically targets this item's user, it is reflected back to that item's user.
 	Substitute Doll 	Green	Other 	If a tour item specifically targets this item's user, it is redirected to a random other player. Can also be used to exclude the user from the effect of an item that affects all players (like Boss Galaga or Tingle).
==Stat Boosts==
Icon	Name 	Description
 	Speed 	A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
 	Jump 	A yellow item resembling a wing. Increases jumping height (includes midair jumps height, and even wall jump height), also appears to increase falling speed.
 	Attack 	An orange item resembling a boxing glove. Boosts power of all normal attacks.
 	Special	A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
 	Arms 	A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
 	Defense	A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.
==List Of Enemies==
Enemies Are The Same As Found in Smash Run/The Lost Kingdom, With The Exception of the Flying Man from
the EarthBound Series Of Games.
Enemy 	Series
Ariados 	Pokemon
Bacura 	Xevious
Banzai Bill 	Super Mario Bros.
Bill Blaster 	Super Mario Bros.
Bonkers 	Kirby
Boom Stomper 	Kid Icarus
Bronto Burt 	Kirby
Bubble 	Legend Of Zelda
Buldorb 	Pikmin
Bullet Bill 	Super Mario Bros.
Bumpety Bomb 	Kid Icarus
Chain Chomp 	Super Mario Bros.
Clubberskull 	Kid Icarus
Cryogonal 	Pokemon
Cucco 	Legend OF Zelda
Darknut  	Legend Of Zelda
Flage  	Kid Icarus
Flame Chomp  	Super Mario Bros.
Fly Guy  	Yoshi/Super Mario Bros.
Gastly 	Pokemon
Generator  	The Subspace Emissary
Ghost  	Find Mii
Glice  	The Subspace Emissary
Glire  	The Subspace Emissary
Glunder  	The Subspace Emissary
Goomba  	Super Mario Bros.
Gordo 	Kirby
Hammer Bro  	Super Mario Bros.
Iridescent Glint Beetle	Pikmin
Kihunter  	Metroid
Klaptrap 	Donkey Kong
Koffing  	Pokemon
Koopa Paratroopa  	Super Mario Bros.
Koopa Troopa  	Super Mario Bros.
Kritter  	Donkey Kong
Lakitu and Spinies  	Super Mario Bros.
Lenthinium  	Kid Icarus
Lurchthorn  	Kid Icarus
Magikoopa  	Super Mario Bros.
Mahva 	Kid Icarus
Megonta  	Kid Icarus
Metroid  	Metroid
Mettaur  	Mega Man
Mimicutie  	Kid Icarus
Mimikyu 	Pokemon
Mite  	The Subspace Emissary
Monoeye  	Kid Icarus
Nutski  	Kid Icarus
Octorok  	Legend Of Zelda
Orne 	Kid Icarus
Parasol Dee  	Kirby
Peahat  	Legend OF Zelda
Petilil  	Pokemon
Plasma Wisp  	Kirby
Polar Bear  	Ice Climber
Pooka  	Dig-Dug
Poppant  	The Subspace Emissary
Reaper  	Kid Icarus
ReDead 	Legend Of Zelda
Reo  	Metroid
Shotzo  	Kirby
Shy Guy  	Super Mario Bros.
Skuttler  	Kid Icarus
Sneaky Spirit 	Rhythm Heaven
Soulflee  	Kid Icarus
Spike Top  	Super Mario Bros.
Stalfos  	Legend Of Zelda
Starman  	Earthbound
Skulltula 	Legend Of Zelda
Tac  	Kirby
Tiki Buzz  	Donkey Kong
Waddle Dee  	Kirby
Waddle Doo  	Kirby
Yellow Devil  	Mega Man
Zinger  	Donkey Kong
Zoomer 	Metroid
Zuree  	Kid Icarus
==List Of Smash Battles==
Smash Battles Are Virtually identical To the Final Battles Found In Smash Run/The Lost Kingdom.
Climb 	Up to Ten player free-for-all, where the goal is to climb up to the goal on
a vertical stage while avoiding explosions and Danger Zones.
Easy Launch, High Launch	Match Featuring an Increased Damage Ratio
Battering 	A Match where only Battering Items are present on the Battlefield.
Explosiove 	A match where only explosive items spawn.
Flower 	A match where all combatants have the flower condition.
Glory 	A match on an Omega Form stage with no items.
Mega 	A Match where all Combatants have the Super Mushroom Condition applied to them.
Metal 	A Match where all Combatants have the Metal Box Condition applied to them.
Mini 	A Match where all Combatants have the Poison Mushroom Condition applied to them.
Mr. Saturn 	A match where only the Mr. Saturn spawns.
Pokeball 	A Match where only Pokeball's Master Ball's and Beast Ball's appear as items.
Reflect 	A Match where all Combatants where Franklin Badge's
Run 	Ten player free-for-all, where the goal is to reach the goal on one of two horizontally
scrolling stages similar to Race to the Finish. Speed-Based Power Ups such as the Bunny 
Hood, Superspicy Curry, and a temporary speed boost drop occasionally and there are many 
Danger Zones. Lasts 3 minutes.
Shooting 	A Match where only Shooting Items appear.
Standard 	A Basic, Standard, Smash Match.
Stamina 	A match where all combatants have Stamina instead of damage percentages. All players start with 200 HP. No time limit.
Stock 	A 3-Stock match with the Stock & Time rule set to 5 minutes.
Super Sudden Death 	A Match where all Combatants start and stay up to 300% Worth of Damage, lasts for 3 minutes.
Vs. Enemy Team 	Each player is tasked with defeating as many Smash Run enemies as possible in one minute, the
damage values and scores of all players are displayed on the touch screen, the Six Variants include,
(Super Mario Bros. Enemies on New Donk City Stage Ω), (Legend Of Zelda Enemies on Great Plateau Stage Ω), 
(Kid Icarus Ememies on Palutena's Temple Stage Ω), (Kirby Enemies on Fountain Of Dreams Stage Ω),
(Pokemon Enemies on Pokemon Stadium Switch Stage Ω), (Other Enemies on Final Destination Ω)
Warp Star 	A match where only the Warp Star spawns. Takes place only on Omega Stages
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