Spooky Scary Fantendo Showcase 2020/Ursa Division

==Previews==
===A threat to the Eras===
Deep in the confines of a mansion-like temple. Outside is what looks like a recently well tended rose garden, statues of various protagonists from Legend of Zelda positioned around the gardens. From out here, loud explosion noises, along with the sounds of combat, can be heard from within the temple. It then cuts insides, showing the temple filled with light, what looks like fresh paint around the area. However, much of it is scuffed up as blasts of explosive beams beat down on them. And as the beams rain, a pair of women are seen dashing back to evade them.
One is a lady with blue hair, a loose white and blue dress, and a magical tome in her hand. And the other is a lady in a very revealing black dress, her boasting tan skin and a scepter with a spiky orb on it. Lana, while dashing back across the ground, is summoning up a glass-like wall between her and another beam, the construct exploding and sending her flying further back. The lady in black rears her scepter back, before swinging it at a beam like a baseball bat, sending the attack flying backwards while she herself is sent careening back. The blue lady is brought down to her knees after being thrown back, while the lady in black skids to a halt on her feet. The two lady are looking on in both determination and exertion, while the camera unveils a third figure walking into view, the apparent source of the attack.
The other figure is a somewhat bulky figure in a green robe, the right arm seeming thicker than the other. The foe in green talks about how the two of them have failed to maintain balance, all while addressing the blue and black figures as Lana and Cia respectively. They say that they'll make sure to fix up all of the mistakes their negligence has caused. Cia tenses up and grips her scepter tightly. However, Lana puts a hand on her to stop her. She opens up her tome, and the pages flick as magical energy flows through it. As she does, the green-robed man reaches their bulky arm towards the two, and red beams shine through, not harmful lasers more for pointing, while a somewhat threatening chime begins to ring out from the green figure.
Lana's tome flicks around faster and faster while Cia glances between her and the foe, the many red beams focusing on either of them. Eventually, the magical energy flicks down into the ground, before magic coils around them and whisks them away, right before several dangerous beams fly forwards, narrowly missing them as they flee. With that, the green-robed attacker brings their arm down, before giving an annoyed sigh. They turn and re-enter the temple, saying that those two will be dealt with eventually. For now, though, they have something more serious to deal with. 
They arrive at a room with checker tiles, a mirror-like construct in the middle of it. The one in green robes approaches, before lifting the smaller arm towards it, the mirror displaying various scenes, from Link battling Ganon in the ruins of Hyrule Castle, to Zant marching on Hyrule Castle, to Link sailing across the great sea on a boat shaped like a red lion, and more. The one in green robes, meanwhile, says that they have a lot to clean up.
===An Explosive Exorcism===
On a dark and stormy night, there's a small house built up near the large wall of a cliff, said house looking like it'd normally be a fine pink color, though right now shadow-y blackness seems to be pouring out of the windows and doors. And outside it is a scared looking man, glancing left and right as if waiting for someone. Speaking of, behind comes a lady wearing a black cloak, wearing striped socks running up to her thighs, a witch hat, and skin white as teeth. She approaches, cupping a bag full to bursting.
She walks closer and closer, before glancing towards the man looking on the house in worry. The witch lady turns towards him, giving him a knowing nod, before stepping forwards. As she approaches, she reaches into her sack, before pulling out a charm with fancy runes on it, and flicking it over her chest. Upon getting in place, neon-pink lines race out from the corners of the charm and out along her arms, her legs, and up to her neck. She steps forwards, and the darkness coating the patio seems to fade around her, though it appears to be struggling to approach her.
She steps forwards and opens the door, stepping in more and more. And within, the house's walls appear to glow a sickly green while that darkness is splattered all over the flooring. Various pictures and nick knacks are swirling about the lobby, an initial viewing making it appear as if they're swirling around by nothing. However, as the camera pans behind the witch, the camera can now see that the source are strange translucent creatures, them having pipe-cleaner-like limbs, them spreading arms and/or legs around to swirl said nick knacks around.
The camera then focuses on the witch's face, her continuing to search her bag. Her lips then curl into a smirk, exposing pointy teeth. She then flips open the bag, before pulling out her hand, presenting a handful of cartoon-y bombs, said bombs appearing to have their shell comprised of charms, similar to that on her chest, wrapped around to form a circular shape. Their fuses are lit already. She rears her hand back, before swinging it forwards, sending the bombs flying towards the pipe-cleaner creatures.
It then cuts to outside, the owner of the house clasping his temples in alarm as he watches the sparks of an explosion billow out of his windows and doorway, smoke soon following. There are more and more explosions, until the darkness fades away. It seems as if the house is happy now, save for lingering smoke. The witch lady then steps out, her putting the pink charm back in her bag and walking out. She approaches the man, who's still shocked. The witch clear her throat, and the man, still looking at his house, fishes out some dollars, before putting them into her outstretched hand.
===Malleable Mastering===
The screen shows a blue-gray background, boasting text saying "This is the unusual story of an unusual little girl..."
The scene then shows a young girl boasting a tower of present boxes, said tower being several times taller than her. Said girl wears a red winter hat with a fuzzy dot on top of it, a green scarf, and a purple dress with orange stripes. She huffs and puffs as she walks along with the large tower of gifts, walking on the sidewalk alongside the road. Then, a large truck is seen speeding along the road, passing her and getting the girl's attention. She notices it bearing a brand's logo she's never seen before: a pointy-nosed, winged creature brandishing a cartoony heart wrapped up in pink ribbon.
The truck keeps on driving, the girl keeping on walking while eyeing the thing carefully, while silently cursing it for being able to trod along all fast. She keeps on walking and walking, before eventually finding the vehicle parked at the house she was going to. She rose a brow, and tried upping her speed, the presents continuing to jostle about. The truck pulls away, before driving off. And then, she notices a box brandishing the logo of the truck on it left at the front door, while also having what seems to be a catalogue of makeup on it, probably advertising to buy something else. Said door opens up, and a pair of one of her sisters' hands reach out, before pulling it in. She rolls her eyes while continuing to hope she hadn't ended up getting a repeat gift.
She keeps on racing in, peeking in through the window briefly to see her eleven sisters, each looking over the strange box. One of them opens up the box, its faces flopping down to reveal the strange contents, a doorway brandishing that strange creature on the logo upon either door, except now playing some horn. The sisters each seem more confused, when the doors each open up, letting a bright light fill up the living room. The girl carrying the presents is now no longer walking, merely looking on in confusion as the arcana magic fills the living room.
Then, suddenly, creatures akin to the thing on the logo fly out, laughing madly as they soar about, the sisters each tensing up while shielding their heads. The demons fly about more and more, before suddenly swooping down. One grabs one of them, as does another, then another. As this keeps on happening, the girl with the presents puts them down, before racing in through the front door to look. She enters and looks on in horror as these creatures capture her sisters, tugging them in and through the doorway inside that strange box. Her attention then shifts to one of the monsters, them flying right at her, her gasping and bringing her arms up defensively...
...
She blinks her eyes open, finding herself in the same living room as before. Except, there's no sisters. She looks around, before spying a strange figure out the corner of her eye. She winces and jolts back as she sees the full figure, a black hand with pointy fingers and a gleaming yellow eye in the center of the back of its hand. She looks down more and sees its "arm", it seeming to be extending off of her scarf. She seems to be hyperventilating, though the hand thing reaches up and pats her head, trying to show comfort. And then, it turns and points out towards the middle of the room.
The girl looks where it's pointing, spying the door that'd invited those creatures into the home. If her sisters aren't in this room, odds are they're in there. She takes a few careful steps towards the door, before glancing towards the hand. It rears back, before sailing forwards to grab one of the doorknobs of the door. The eye looks towards the girl, the whole hand seeming to wave as if trying to usher her towards it. She nods, and then approaches, the hand flicking to the side to open up the door, letting light fill the room while the girl herself enters.
===Don't Despair===
The scene opens at a long dining room table. Said table has several empty seats, except for at the head of the table, showing a well built man seeming to struggle in his chair. As he does, the camera comes close to him, showing his arms pinned to the armrests, and the chair legs bolted down. As he tests the bindings, he gives a sigh of annoyance, when a figure approaches. Said figure is dressed in standard chef garb, except with a welding mask on for some reason. Said chef's holding a large platter, which they on the table, before grasping the top of it, and lifting to unveil the dish.
The man finds himself looking at a plate full of swords. He seems to give a nervous sweat, before glaring down the chef. Said chef grabs one of them, before lifting it up, tip pointed towards the man. Said man opens his mouth wide, and he brings the sword in close. The man holds steady as the sword goes down, seeming to go down in one gulp. He gives a sigh of relief after it goes down, before shooting the chef a more victorious glare. However, the chef seems to shake a bit as if laughing, before reaching for another one.
He opens wide, and swallows the next sword. The chef grabs another one, and sends it down. Then another, then another. And the more that get sent down, the more worried the man bound to the chair seems. Sweat is dripping down his brow and tears are starting to peek out from the corners of his eyes as he's forced to swallow more and more. Soon, his belly seems to be jutting in odd angles, his skin stained from internal bleeding. He's huffing and puffing, a bit of hot pink blood running down from his lip. There's one last sword on the platter, but there's no certainty if it can fit or not.
The chef grabs the next sword, before lifting it and grabbing from his pocket a flame gun. He holds it to the blade, before dousing it in fire, the steel glowing as it gets hotter and hotter. The chef points the tip towards the bound man, who opens his mouth yet again. He sends it down, and the man gags as steam seems to pour from his mouth the further down the sword goes. It seems to glide down seamlessly, even driving through the many swords already swallowed like a knife through warm butter. The light returns to the man's eyes as it seems as if the sword's about to actually fit harmlessly. However, that hope is quickly dashed as the heated blade sprouts through the man's back, having stabbed straight through him and the chair he's sitting on.
And at that, as the blade's managed to sever his spinal column, the man flops forwards as much as his bound body can, dead. And after that, the camera now shows a side of the room previously unseen, showing a chain-link gate with a bunch of silhouetted figures behind it. They each look on in horror, shaking at the sight of what happened to the man inside. The chef, meanwhile, approaches, while taking off their gloves, their apron, and their mask, the camera cutting away to make sure the one responsible isn't outright shown.
They speak in a cutesy yet threatening voice that the group should've realized what they were voting for. Besides, that guy was a blackened, that means they got the judgement they wished, right? The camera begins to unveil the undressed chef, who bears stubby arms, stubby legs, a black half, a white half, and a teddy bear-like shape. They're also seen with a cute dot eye on the white half, while also bearing a red eye on the side the shape of a bat wing. Said figure says that new rooms will unlock in the morning. But for now, the lot of them should sleep. Wouldn't wanna be caught dead half awake, right?
===The Future===
"I'll be the best lord of the world... I'll be to mortal kind the greatest leader..."
The scene opens to show various different kinds of villages. From houses on wheels, to several wooden cabins with what looks like cement being made, to a large building with splatters of ink over it, to a house shaped like a castle with animal people bearing metal armor and weaponry, to a cozy-looking building with a fairly visible meeting room from the outside.
"I'll make the best decisions ever. I'll lead them to a great future."
The scene shows further sights, now out in the plains. These show feral animal-filled plains, then one with cement over it, then one with animal people holding canvases, then a worn trail with armored people walking over it, then they show barren.
"...I learned a lot from my time here... Including how much of a moron I was way back then."
Then scene then shows shots of a bronze-scaled dragon walking along a trail. Each shot seems to show the dragon in various stages of life as he walks the same trail, from one seeming only four feet tall, to a foot taller, to something more 7 feet tall with wider wingspan and more prominent horns, before appearing to be around 13 feet, boasting a large frame, a long tail, and giant wings. 
"I want to make a good world... I just want to make a good world... I just want to make a good world..."
The dragon keeps on walking, the environment seeming to darken around him, as if the passage of time is occurring with each step. Eventually, he comes to a stop, him standing up while looking ahead off screen. He takes a deep breath, before breathing out. Then, with steely determination, he continues walking forwards, heading off screen while the future seems shrouded in uncertainty, only vague shapes of chaos and calamity ahead, the dragon continuing forwards with the intent to meet it.
==Presentations==
===Hyrule Warriors II (Ursa)===
In the future comes another Warriors game from the Ursa Division, except this time a sequel to an already existing Warriors game, Hyrule Warriors. And here, the roster is bigger, the enemies are badder, and the stakes are higher. 
In the new game, the Guardians of Time, Lana and Cia, are assailed by a malicious enemy known as Nula, a strange foe in green robes with a much larger right arm than left. They drive Lana and Cia out of the Temple of Souls, who're forced to utilize their powers over time and space to pull themselves out. Unfortunately, this leaves the new foe complete access over the Guardians' realm, and as such, complete access to all of the eras. The two Guardians arrive at the land of Hyrule, approaching the very heroes that had put an end to Cia's previous attack, with news of Nula.
Unfortunately, soon after they arrive, the foe is already at work, grasping the various parts of the timeline, and shoving them together to create a conglomerate akin to what Cia had made before, except now Nula projects his voice to those of each. He states that the many, many branches of the universe are thrust into disarray, their very expansion of themselves seeming to threaten the fabric of reality. As such, Nula themself seek to trim the timeline, which means the destruction of an era. To survive, they provide orders for those of certain eras to follow, and if they succeed, their eras shall be spared.
Hearing this, many different eras are now stirred to act, for fear of their own lives. Meanwhile, the allies of Lana and Cia will work together to put an end to Nula's plans. However, many obstacles lie between them and that goal.
New Characters
Scene shows off the foe in green robes approaching three kneeling warriors before him. One is the battle-hungry warrior, Volga. One is the malicious spirit of a ring, Wizzro, and the third appears to be a small boy in a green tunic while wearing a bubble-shaped helmet with Chuchu-like eyes on it.
There are many classics, but with the new installment comes newbies, and among them is a third to Cia's terrible duo:
Scene shows Smack in Hyrule Fields, wielding in his hands a Mace with what looks like a Chuchu as the head, it as big as Smack's. He charges Hyrulian Guards, at which he delivers a sideways swing of the weapon, swinging right and left. This follows up with him swinging now lower left to upper right, leading to him spinning 360 to hit upper left to lower right. He then holds the weapon up and rams it forwards, at which he flicks upwards and wildly flails the weapon through the airborne enemies.
Smack is a lad of mysterious origin that, for some reason, really wants to play the role of villain, even if he's a little small for the job. To compensate, he brings with him a Slime Mace, a weapon akin to a hammer, though typically given a little extra edge to make them more dangerous. For here, he has the ability to blow up the bubble in order to have it hit more area, though at the expense of losing speed.
Scene then shows him swinging the weapon right and left, before spinning around to deliver an uppercut with the weapon, hitting guards into the air. He can be seen quickly hoisting the weapon overhead as the head of it blows up to be three times its normal size, at which he gives more oomph to swing it harder and clock more enemies.
He's fairly short ranged, save for a few combo enders, though can be very dangerous up close. Do not underestimate this tiny foe.
It then shows Smack draining a captain's shield gauge, at which he spins the mace around to beat them with the head over and over, before he hoists the weapon like a baseball bat, and delivers a harsh swing to their midsection to send them flying backwards.
----
The scene shows Lana and Linkle stepping into what appears to be Dragon Roost Island. Once there, they're greeted by many Ritos, including Medli. She's joined by, of all people, Makar, who's hoisting his violin.
Coming from the era where Hyrule is sealed away is Medli and Makar, the latter of which hadn't appeared in Warriors before. Makar is a young Korok who succeeds the Wind Sage, and bears the power necessary for Link to defeat Ganondorf. Now, it seems he's wrapped up in this mess.
The scene then shows Makar being controlled in Dragon Roost Island, him battling bunches of Bokoblins and Moblins. He swings across his strings while whipping across an enemy, batting them. He does another spin, batting across those in front of him. And then he gives a third spin, now giving a bit of flair as he swings his baton outwards, as if lashing at them with a sword. It then leads to him quickly slicing across his strings while panickily racing forwards, before he finishes by jumping up, ramming his body into his enemies.
Makar is a short ranged and quick fighter, able to play fast and race through enemies with rapid movement. He slices through enemies as if he's slicing out notes. His range is low, though various combos allow him to perform other moves, from creating larger soundwaves, to producing seeds that explode into trees. Said trees can be used to uppercut enemies, and also be used by Makar to bounce off of them, as if he's a pinball. Utilize these to control the battlefield.
The scene then shows Makar swinging across his strings while whipping across an enemy, batting them. He does another spin, batting across those in front of him. And then, he spits out a seed, producing a tree a short distance in front of him. He dances towards the tree in his attack, before bouncing a fair distance off of it and in a seemingly different direction as he strikes it. A later shot shoes him producing three seeds, and shows him bouncing from one tree to the next and the next.
----
The scene then shows a quick montage of various scenes, from Zant being approached by Vaati, to Onox and Veran battling Din and Nayru, to Byrne being assailed by the trio Nula employed.
This is only a taste of what the new game will have to feature. And these each will be looked into more and more later. Though, there's not just characters to worry about, for each character bears various weapons.
Weapons
The scene shows Cia entering Death Mountain, wielding a scythe that bears thorny vines around the place the shaft and blade meets. She rears it back. It then cuts to Skyloft, showing Smack wielding a ball of water that he juggles from hand to hand. It then cuts to Gerudo Desert, where Wizzro floats forwards while what appears to be the Death Sword floats around him. It then cuts to Faron Woods, where Volga steps forwards without his Pike, though instead he flares his hands out, unveiling a set of sharpened claws on either gauntlet.
Many former characters are getting new weapons to them, and many other weapons are being shuffled around to be more evenly distributed amongst the cast. For example, Link won't have his Ball and Chain. However, his gauntlets won't go unseen.
The scene then shows Linkle, bearing Silver Gauntlets on either hand while a pig is at her side. She's then seen at the Eldin Caves, where she punches with her gauntlets, tosses pigs that charge into foes, and can also be scene tossing bait that causes bunches of pigs to race in and charge around. She's then later seen using her special, in which she hoists a pig as big as a boulder over her head. And then, she tosses it in an arc, it slamming on several stalfos.
The scene then shows Darunia in a sumo stance, him wielding Iron Boots. It then shows Impa wielding a shorter-ranged knife, more akin to Age of Calamity than her usual gear (though her usual gear is accessible). It then shows Young Link tossing a Boomerang, tossing it through a few enemies.
There will be many weapons to go over, so for now, those'll be for later.
Of course, there's one more thing to discuss. And that's, of course, that there has been one more major game since the last Hyrule Warriors...
New Era
The scene shows a different looking Casteltown, Lana arriving on scene and looking around curiously. As she does, she's approached by several strangers. A red zora, a hearty goron, a black feathered rito, and a red haired gerudo. They're each scene with a blue scarf around them.
That's right, the heroes of the Wild are bringing their own gear to the game. Their own contributions will be expanded upon later. 
----
The new Hyrule Warriors will shape up to be bigger and badder than ever before. So, take every battlefield skill you know, and bring it here to fight fort he good of all eras.
===Explocorsist===
The scene opens up on an odd carriage, it being drawn by a fiery skeleton horse. The carriage itself is decorated in explosions of color, as if someone with paint haphazardly hurled them at it. It then peers in, revealing a lady in short witch clothing with very white skin, her fingering a bag.
In the land of Arca, there exist many demons of many kinds, as well as many different individuals that choose to live here. The demons are bound by contract to remain only as specters in Arca. However, a malicious plot is brewing to defy that rule.
The scene cuts to a house, which starts crackling with black energy, before what looks like a geyser of darkness erupts around it, billowing into the air.
Various demons are popping up around Arca, and in response, a group of exorcising individuals are beginning to set out to drive these demons out. And among them is a very antsy exorcist. She's commonly known as Anya, but on the dayjob, she's known as the Explocorsist.
The scene then shows inside that very house, featuring platforming in which the witch-like lady is seen jumping through the malformed interior, jumping from misshapen flooring and over ghost-like enemies. She's also seen blinking oddly, before an explosion erupts around her, propelling her upwards. She's later seen tossing a bomb ahead, a few exploding upon contact, though while charging, she tosses this bomb, it landing and not exploding. At that, she approaches it, before jumping on it to cause it to explode, sending her upwards.
The Explocorsist utilizes bombs with special salts in them, with which she can toss them to strike enemies, and also utilize them to maneuver around the area. These bombs not only damage enemies, but have the means of propelling her. These are helpful for her, because she needs the extra maneuvering to be able to dash around the specially transformed stages. Just be careful, for there needs to be some care when utilizing them.
Later, the Explocorsist appears to be at the end of the stage, at which a ghost-like being rises from the floor. Said foe has a beak-like head with a large array of tentacle-like hairs, its neck seeming to show off line-like indents that shine magenta. Here, she's forced to race around, evade under it as it exhales fiery breath at them, it holding its mouth open as smoke pours out. The Explocorsist can then be seen jumping up to a level above the beak, before tossing bombs down at it, them exploding and seeming to damage the foe.
Utilize her techniques to control the battlefield, and defeat the many monsters, including those that establish control over the area.
Several scenes pass by. She can be seen hoisting a scythe to slash in front of her. And then seen tossing a prize ball, which floats up before spitting out some food. And then, she's seen tossing a femur to the ground, which suddenly erupts into several ghastly arms that dart across the ground while smacking at whatever's before them. And then, she's seen tossing a cloud skyward, which floats up a fair distance, before shooting a bolt of lightning downwards.
Of course, bombs aren't the only thing in her employ. Be sure to utilize the various items you can collect to your advantage, for you can only have one readily available at a time. Just know that they aren't exactly necessary to completing your story.
And then, the Explocorsist can be seen stopping her carriage, before stepping out and out towards a cliff. However, another camera shot shows that it's actually a portion of what seems to be a village, starting to fall into a pit glowing with a magenta shine.
She may not be the hero they expect, but she's what Arca needs to save them.
===Stretch Panic: Reimagined===
Stretch Panic was originally released in 2001, it showing the story of the youngest girl of a family of 12 sisters, Linda, her constantly overworked, when suddenly these monsters called Vanity Demons appeared and took them. Linda would end up acquiring one herself, this one possessing her scarf, and granting her the ability to battle and exorcise the demons that possess each sister. However, each made sure that it wasn't easy.
The story is largely similar here, Linda being the youngest of a large family, and being needed to save each sister from the grips of the Vanity Demons. However, this game will feature more characterization for each sister, more gameplay polish and mechanics, a more explored story, and arguably bigger than before, levels to coincide with each sister. 
The scene cuts to past those doors, with Linda falling on her face as she lands in a cathedral that looks as if it's being sketched by a pencil as Linda stands in it. She stands up, and looks out to four doors, these ones bearing images of a few of her sisters, though the image of a demon can be seen looming behind them.
Linda utilizes this Cathedral as a gateway to various individual Hells that exist now that the sisters have been taken. To access each Hell. More and more Hells become available as she saves more and more of her sisters, so don't despair.
Next, Linda is seen on a snowy landscape, featuring what looks like several wooden buildings that connect to each other via bridges. She's next seen standing on a pirate ship as said pirates direct it through the sea, Linda being required to use her scarf demon to smack a gong to get each pirate rowing just right. Next she's seen walking around various, what appear to be, tie-dyed platforms that wobble side to side, Linda using her scarf to maneuver across each as she progresses the haphazard landscape. Next she's seen in an industrious area, this showing what looks like robot limbs being transferred along conveyor belts to elsewhere.
Each Hell is made to match each sister's theme. From Cindy's draw towards fire, to Siren's desire to sing professionally, to Spina's hyperactive nature, to Mecca's draw towards machinery. Each Hell seems to almost feature their own stories, but will each require use of Linda's brand new skills.
Scarf Skills
Linda's seen on one of the snowy peak's wooden towers, Linda having to maneuver through the staircase while flaming bats linger in the air around her. She can be seen targeting them while her scarf flares to life, before it suddenly lunges at one of them and causing them to stretch like rubber, before the scarf releases to send them hurtling back.
Returning from the original is Linda's ability to send her scarf to pinch at something, Stretch it, and then release to snap it back. This can be utilized for some slight puzzle solving in the environment, to damaging various enemies and bosses. Certain enemies, and most bosses, are unable to be moved by the maneuvers of the scarf, and this skill can be used to send enemies into each other. However, some enemies and bosses might require more than a bit of a stretch to be beaten.
Linda can be seen in the Tie Dye area, squaring off against what looks like a flying Cuckoo Clock, the Cuckoo bird extended out of the clock and eyeing the area carefully. As Linda approaches, its eyes raise in alarm, before it retracts into the clock. Linda tries to use the scarf to stretch it, though it doesn't seem to damage. Then, the scarf's hand clenches up, before said scarf extends into the clock, punching it and dazing it, forcing the Cuckoo Bird out from hiding.
In addition to stretching, Linda can hit enemies with her demon friend. These punches themselves don't do much damage, but are good for knocking an enemy out of a defensive state, or otherwise daze and unguard them. This too can be used to interact with the environment.
Linda's then seen in the industrious zone, where she can be seen standing before what appears to be a missile launcher. She then sends her scarf at it, to adjust it, it aiming towards a thick iron wall, before it launches a missile at the area, smashing into it and exploding, leaving a hole.
She's then seen on the pirate ship, standing before some strange wringer-like device, before she thrusts her scarf through it, it being sent into the sea, before suddenly pulling towards her, tugging a piranha-looking creature through the wringer and out on deck.
She's then seen out on one of the wooden bridges over the snow, running to the other building as the building behind her is enflamed and crumbling.
She's then seen traversing the odd environment of the Tie Dye realm, her sending her scarf at a platform to grab it, before she jumps off the platform she's currently on, the scarf keeping her aloft before tugging her up and onto the platform she grappled to.
This scarf's required to manipulate and maneuver the environment in various ways, from battling enemies to overcoming the hazards of the environment. And at the end of each lies each sister, who're each found ensnared by the grip of Vanity Demons.
----
Next, Cindy's seen in a log cabin, at which her sister with fiery hair is seen ensnared by a magic circle as a Vanity Demon looms over her, before plunging into her and tossing her into the magic circle. And then, said circle fluxuates, before hurling from it a doll-like creature with a small body, a head several times larger than Linda, tons upon tons of teeth in her jaws, and fire pouring from her pigtails.
Next, she's seen using her ponytails like jet thrusters as she bathes the ground beneath her in fire, her flying over to Linda who's forced to run away.
Next, in the middle of the sea as several pirates are seen swimming through the sea as if they're swimming performers, each used as a platform, while a tall, skinny singer in white robes is in the middle of the swimmers, her singing and seeming to have each under her spell.
Next, at the top of a Tie Dye tower is a creature with bug-like wings, an axe-like head, and a ball at the tail, it seeming to move like a pendulum while fluttering menacingly towards Linda.
And next, Linda's on what appears to be a rocket platform, her squaring off against a massive mecha while a lizard-like scientist pilots it, large missiles on the machine's shoulders.
Each sister takes the form of various demons as they're possessed. And unfortunately, beating each requires Linda to find out how each possessed sister behaves before finding out what can beat each. Seek out their weaknesses, and use them to your advantage.
The doll with fiery pigtails is seen opening her maw wide before inhaling, threatening to pull in Linda. Linda throws her scarf to the ground to stop her from being pulled in. And as she is, the inhalation is seen pulling logs in the corner of the cabin, before tugging them free and sending one straight into her maw, massively damaging her and causing her to fall on her back.
The singer is seen going underwater, and Linda travels across the many swimming pirates before arriving at one of those wringers besides a torrent of bubbles. At that, she hurls the scarf in, said scarf fishes her out, and tosses the now flattened siren into the sea behind her.
Utilize your scarf, work around the odd environments and enemies, and save your family.
At the end, the large-headed foe is drained of all her health, triggering a cutscene. The scarf rears back, before throwing itself into the boss's core, tugging and tugging before pulling the Vanity Demon right out of her form. And then, the cutscene shows both ends of Linda's scarf flaring to life, two hands lingering on either side of the Vanity Demon before ZL and ZR is seen on the screen, prompting the player to press. And as each is pressed, either hand repeatedly punches the Demon from either side, nailing them with a cathartic series of punches.
At the end of this, the Demon's thoroughly stunned. The scarf hand grabs its tail, before tugging far and far back, before eventually releasing, causing its tail to snap into it, and send it flying off into the distance, smashing into the environment and causing what appears to be reality itself to crumble.
===Danganronpa X4===
"So, the usual guy isn't here today," a high pitched yet malicious voice said. "Instead, let's have the professional introduce to you Danganronpa, alongside a few friends!"
The screen then shows off the title "Danganronpa X4", and alongside it bears what looks like roots connecting to a large tree. And after that title flashes on, various portraits pass by, them featuring various characters, though large censors are over them.'
"Danganronpa translates to 'Bullet Refutation', a title that you should understand once you see the gameplay. Right now, I'll have to hide the newest victims of the upcoming game, so we'll utilize a few old faces and a trial specially constructed for this."
Next, the inside of some strange room is shown, featuring a black and white bear positioned on a large throne while several imitations of witness benches are arranged in a circle, with several different characters at each. There are other bears similar to the one on the throne, except one's red, one's blue, one's pink, one's green, one's white and white, one's black and black, one appears to be a rabbit that's white and pink, and randomly, there's a dude in green with hair that looks as if it'd exploded in every direction.'
"Why am I here again?" the guy with crazy hair, his portrait name calling him "Yasuhiro Hagakure", asks.
"Ey! Clear yer ears why don't ya!" the blue machine, apparently named "Monokid", angrily shouted.
"N-now now, don't be so loud, we'll just have to restate the facts so far..." the white bear, apparently named "Shirokuma", said. "Th-the victim, Monosuke, was found dead in Yasuhiro's bathroom."
"W-wait. My bathroom?!" Yasuhiro asked in alarm.
"Yeah, y'got a lotta explainin' to do!" the black and black machine, apparently named "Kurokuma", said. With that, there're quick cuts, seeming to show off conversations going on that seems to sling all sorts of accusations, some words highlighted yellow.
"Now, let's get to that title we brought up, Bullet Refutation," the voice from before said. "Danganronpa's part life sim, albeit with everyone locked up in a slightly deadly situation, and part trial. If multiple participants find a dead body, all are gathered and brought to a Trial, at which they're prompted to present the evidence and accounts they've gathered in investigation, and try to organize all of the information to try and find out whodunnit.
"There's all sortsa minigames to bring you to your conclusion, but the typical one involves each participant spitting out their words. Your job is to search through each statement and compare it against your evidence, or 'Truth Bullets' as they're referred to here, aim at the problem statement, and shatter it like a bullet through a head!"
The game currently shows Yasuhiro saying something along the lines of "I'm remembering now! I saw Monodam pointing a gun at Monosuke! " While that's happening, the Truth Bullets in the corner currently shows selected "Clean Gun". Then, a reticle aims over the yellow bit, before firing, and shattering the accusation, at which the bunny machine suddenly swoops in and says "No! That's wrong!"
"Now, that there! The Truth Bullet pointed out that Monodam's gun was clean, meaning that it hasn't been used recently! Hence, there's no way he could've shot him dead, at least with the gun Yasuhiro saw," the voice said. "Everything looks weird right now, and let me assure you, things are usually pretty crazy. A straightforward trial isn't a fun trial, so we gotta look for all sortsa twist and turns. Now, that was only one example, and there're all sorts of other things that can happen in a Trial. You gotta roll with the punches, and make sure you get the story straight."
After that, there are a few quick shots, showing what appears to be: a game of someone shooting at letters to spell out some word, a game of a train racing down the train tracks before preparing to go down one of two branches while the question "How many bullets were in Monosuke's gun?", and another shot shows Monomi pondering on a multiple choice question which asks "Why die in someone else's room" while highlighting the answer "to implicate someone". And eventually, the Trial wraps to a close.
"So, we're in agreement that the victim did this themself?" Shirokuma asked.
"Yes-yes!" Yasuhiro said in excitement. "I didn't do it, and the killer could've only been the victim!"
"Aw man," the red machine, called "Monotaro", bemoaned. "Hey dad? Do we get any Points if we vote a dead body?"
"Points?" Yasuhiro asked.
"Oh yes, the Points!" Monokuma remarked happily. "I totally forgot about that! You see, these Killing Games aren't like the usual~ You see, everyone's goal is to get to the top of the Killing Game tower. The only way to get to the top is to get Points to open doors. And the only way to get Points... is to get rid of Participants!" Yasuhiro grasped his hair in alarm, seeming more and more nervous. "If a normal victim is killed, then that's 1 more point. If a killer is killed, ie voted off, then that's 3 more points! If the killer, however, gets away with the crime, they get to advance all the way to the end!"
"W-wait! Won't everyone else die if we vote wrong?" Yasuhiro asked.
"While that's usually the case, not this time!" Monokuma said. "Y'see, you vote wrong, you have to live with the wrong guy going free while you get less points for not voting the killer."
"But if there's no killer to vote for, and if we can't kill the killer..." Kurokuma reasoned.
"Then I guess we might as well vote whoever!" Monotaro cheered. "How about Yasuhiro! He's been pretty annoying and out of it!" Yasuhrio gasped out in alarm at the suggestion. 
"Aw yeah, git rid of 'im!" Monokid cheered.
"W-wait!" Yasuhiro cried out pleadingly. And all the while, Monokuma's clasping his mouth and laughing.
"Upupupu!" he giggled. "Oh, our stories will be more organized, and we'll have greater characters to care about when the time comes. Just be aware that someone won't be able to see this room, and not everyone can win the Killing Games!" 
===World of Animals 2===
The scene opens up on a bright, sunny area, depicting many marble-made buildings with a brilliant, three story high fountain. The scene cuts to a lush, green meadow, it having a bunch of dragons the size of dogs laying around, while a pale dragon standing significantly taller looms over them. Meanwhile, a small bronze dragon approaches her, and gently taps her, seeming interested in something.
After that, the bronze dragon is looking a little bigger and looms near the edge of the area, the whole thing seeming to be out in space. Meanwhile, the pale dragon gently holds his shoulder and looks out towards one of the planets.
Pale Dragon: My dear Demiurge, out there is your world. I've helped to create it, but it's up to you to lead its people into prosperity. 
After that, they're seen flying out of space and out onto the planet, the pale dragon letting him walk ahead. He goes out, and finds a very quaint village boasting a cabin and several tents, with several animal people crawling on their hands and knees as if they were still feral. He gets closer, and can soon find a bee woman hammering some poles into the ground. She sees Demiurge, and waves him over. After that, it quickly cuts to inside the cabin, boasting five additional people, these upright and intelligent like the bee and unlike the others. The camera then focuses on each of these five. 
A horned owl wielding an ancient spear, titled Gidere: A vision told us it's up to us to set the bedrock of society. I think the best society is one that learns how to live.
A bee lady wielding knuckle plates, titled Deonsys: Ferals live! No, a society needs to be one that leaves an impact! That's why we oughta build to the skies!
A peacock wielding a dagger, titled Arrivar: Just building those arbitrary blocks of material? Nah, we need to express the deepest pools of one's imagination, that'll show that we were here. 
A mink wielding a branch as long as a longsword, titled Rugar: Our people deserve more than that. No, the lot of us need to be able to expand far and wide across this world.
A bunny wielding a long branch like a staff, titled Meila: We cannot be happy if we do not confer with ourselves. We must find the righteous path within each other. 
With this, Demiurge can be seen traveling around the village from before, it apparently called Gutral. They travel more and more, while more scenes featuring the five characters serving as party members alongside Demiurge when he battles various ferals, and even dinosaurs. It eventually culminates in a battle with a T Rex that seems to resist much of their damage. It eventually deals a fatal blow to Demiurge, who falls down unable to fight. The scene cuts, before cutting to Demiurge waking up, him looking a little older while the Pale Dragon approaches.
Pale Dragon: Greetings, my dear Demi... You've done a lot of work, but there is still plenty to do. 
Demiurge: Where am I? Where's my friends?
Pale Dragon: Oh, dear Demi... it's been 500 years. 
With that, the camera cuts several time. Once showing a bunch of intelligent animal people that travel around on houses on wheels. Once showing more cabins, now made of tougher material than wood. Once showing a central building brandishing splatters of paint all over it Once showing a developing castle-shape with numerous weapon and armor-bearing people around it. Once showing a more cozy-looking building with a bunch of open windows and a meeting room within. 
Demiurge can be seen meeting with various different beings in each of the respective new scenes. First is a lanky-looking wolf wielding a scythe, second is an elephant woman with a big hammer, third is parrot woman with several painting tools on her, then is a king-looking jackal wielding an axe, and last is a regal-looking swan with a rapier. They each greet the dragon, welcoming him to their appropriate locations.
In each, Demiurge can be seen going across the plains alongside the wolf, gathering boulders alongside the elephant, monitoring picture-esque scenery alongside the parrot woman, monitoring forges alongside the jackal, and watching the swan deliver a speech to many animal people before her. Brief scenes in battle are shown between Demiurge and the various party members. The wolf is seen gaining health when he damages an enemy, before sacrificing some of his health to heal the dragon. The elephant can be seen casting some brand new Earth magic, as well as delivering a powerful smash attack with her hammer. The parrot can be seen using a skill on an enemy to make them non-resisting to a skill. The jackal is seen buffing himself to boost his defenses, before using fiery magic on a whole group of enemies. And the swan can be seen using a skill on the dragon, which allows him to act twice this turn. And as they work, each can be heard talking. 
Wolf: Everyone's trying to live out here. Deni's been working towards our livelihoods. 
Elephant: We're making quick progress out 'ere! But we can always use more to build up the place!
Parrot: Ours will be an impact that lasts for centuries. That's why the museum must stand!
Jackal: Mom and Dad expect me to be a good ruler. I don't know if I can measure up, at least not without your support. 
Swan: We must gather everyone together. Everyone will learn how the world will get better! 
And as this happens, the dragon can be seen gathering weapons and armor for various party members, the armory changing in availability depending on the era. And eventually, the dragon arrives at various branching decisions. With the wolf, it's deciding on one of two areas to battle the ferals in. With the elephant, it's deciding where the next construction site should be held. With the parrot, it's about what type of art, whether it be environmental or surrealist or what not, will be preferred. With the jackal, it's where the kingdom should branch out to establish a new civilization. And with the swan, it's what state of being the people should strive towards. And after this, the dragon will be seen falling in battle in either era, before coming upon theh results of his decision, encountering numerous different party members across various different branches, him encountering different makeups and what not. And eventually, it culminates in the dragon falling down one more time, before the voice of the pale dragon fills his ears. 
Pale Dragon: Oh, dear Demi... what have you done? 
After that, there are long cuts on five different scenes. The first shows what appears to be animal people, except with their heads bandaged up and to show them seeming to imitate ferals. The second shows the landscape around dead and devoid of life while a large, metal tower extends past the smog-filled sky. The third shows the familiar architecture of the artist landscape, except boasting hanged animal people strung up around the city like ornaments. The fourth shows animal people from all sorts of ages, all sorts of builds, all sorts of lifestyles, forced to train and beat each other down while imposing figures look on overhead. And the fifth shows what looks to be a church the size of a city that boasts many, many different beds with animal people asleep at each while ivs and fluids are seen inserted into each of them. 
The scene then cuts back to that with the feral-people, showing off a lion man with two lances in one hands and a single one in the other, him looking muscular while boasting a red tunic. He can be seen motioning his offhand lance in the direction of the fleeing dragon, motioning for various men to fire arrows upon him. It also cuts to him swinging, blocking, and keeping on pressing the dragon as he tries to stave him off. 
Lion: One must suffer for others to live. That's always been the way of nature. You yourself must've seen it, dragon! 
The scene then cuts to the inside of the industrial tower, showing a ferret lady in a black general outfit with a bee-like badge on her chest, a large robot with big gauntlets behind her. She can be seen having her robot shove various uniformly-dressed animals into cells, before sending said cells out to the smothering smog outside while many others look on in horror.
Ferret: How dare you resist me? Do you not see what I protect you from? I'm the only reason anyone in this tower is alive! 
The scene then cuts to the terror-filled art town, showing a raven boy wielding a scythe, him gliding a hand over it. He's also in a robe with a badge on it showing what seems to be several dots arranged to resemble a smiling face. And then, other men in robes with the same badge can be seen motioning other animals into various booths, said animals with tears and grins on them as they step in, loud gunshots sounding out within. 
Raven: No matter what anyone says, effort is temporary. Art is temporary. That's why I give everyone the chance to burn themselves into the nightmares of those that look on from tomorrow. 
The scene then cuts to the annals of a castle, where a bear lady looks over the children being trained and beaten. Another scene shows her drawing a flaming sword from one of several scabbards, before pointing the blade forwards and signalling several soldiers to charge forwards. And another scene shows her in the middle of a castletown square, her with a flame sword in one hand and a lightning sword in the other, and striking several individuals with either blade.
Bear: This world's most vocal language is violence. And in a world like that, I'll ensure that mine drowns out every other. 
The scene then cuts to the inside of what looks like a mighty church, the dragon wearing robes and joining alongside the robed individuals as they walk by beds with those downed animals, IVs plugged into their foreheads and other IVs in their wrists. The robed people and the dragon are seen changing sheets, spongebathing animals, and at one point the dragon's made to watch as one of the robed men perform a C-Section on one of the animals, before setting the screaming infant down on another bed and hooking them up to IVs in a similar manner to the others. 
One of robed men: Here, we achieve happiness. None can feel pain, none can feel fear, none can feel anything we don't want them to. No, they only feel happy. 
More scenes cycle between either scene. Demiurge is seen battling the lion, taking a lance to the side while he blocks two others. He can be seen working alongside several other animals as they battle soldiers dressed in gear somewhat similar to the ferret. He can also be seen looking onto a roof as several animal people line up with nooses around their necks, ready to jump. Next shows him watching as the streets of a kind-looking town are filled with slashing and stabbing as innocent townspeople are struck down by raging assailants. Next he can only watch as one of the robed people hold a knife to the arm of one of the passed out people on the beds. 
Demiurge: No... I didn't want this... I never wanted this...
Next, the game menu can be seen showing Skills. And among the selectable skills is Demiurge's, which shows a Pure skill called "Armageddon". It's then selected, and a cutscene shows the dragon's full form glowing brightly, pure energy forming in his belly and traveling up his throat and to his maw. 
Demiurge: I NEVER ASKED FOR THIS!!!
With that, he blasts forth a beam of Pure energy, it seeming to expand into a massive beam wave larger than his whole body, it blowing into the planet and expanding into a ginormous explosion!
...
After that, things are calm. It cuts to a shot similar towards the beginning, with the Pale Dragon having set up a table and a set of chairs near the edge of the Draconic Gardens. She's set up a pair of grails, having poured some wine in either. She's waiting, when the bronze-scaled dragon, now seeming to be full size, walks on scene, him not totally visible. He approaches the unoccupied chair, before sitting down, either chair angled to look out to the horizon. 
Pale Dragon: Have you developed wine yet? Come, it helps destress us.
The bronze dragon carefully clasps his grail, before bringing it to him. He brings it to his lips, and drinks. 
Pale Dragon: Sometimes, it gets easy to lose the persepctive, doesn't it? Sometimes, it gets easy to forget how great the sights can be... But I suppose we're not quite here to talk about the now. So please, tell me...
The scene then cuts to black.
Pale Dragon's voice: What do you think of the world you made? 
With that, the black screen soon lights up, showing a blue world with green land masses while the title World of Animals 2 shines behind it. 
----
World of Animals 2 is shaping up to possibly be one of my biggest projects yet. It's a game all about players essentially playing as a god, who's tasked with reaching out to mortal kind, and leading the whole of the species to a hopefully better future. This starts at the Stone Age where players lay down the ground work for the future. And as the future goes on, players get more and more choices in each era, which influence the passage of civilization as it continues on.
Gameplay is a turn based RPG/life sim, akin to the likes of Persona 3-5. The main character, Demiurge, who must work to see mortal kind to its better future. Demiurge is unique in the party, in that if he loses his health, then time immediately skips to the next era. Each era comes with their own party members with all sorts of other builds that require players to adjust to each of them. Prepare yourselves, for the future is in your hands. 
Category:Showcases
Category:Spooky Scary Fantendo Showcase
Category:Spooky Scary Fantendo Showcase 2020