102703-what-wildstar-has-going-for-it-and-what-it-lacks

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I think I'll re-state what I've seen from other posts...this game has potential. I mostly enjoyed my time with the game (apart from the acutely frustrating bugs with the main story quests), 
However I logged in one day and just sat there for about 5 minutes and thought 'what the hell do I do?'. So yep, it's a subscriber-down thread, and I might come back in 6 months once they fix a lot of the issues....but maybe not because of the way that this game is setup :P
 
That question comes up in every mmo....but I've never had that happen after 1 month, so even though I like the game and liked the difficulty, I found myself lacking for reasons to log in.
 
Work on attunment? Sure...when it's a guild night so I know we have voice and bodies.
Dailies? Ugh....I could do them blindfolded by how many times I ran them already. 
Crafting? I'm happy with my 12/12 focus set for now (that I spent 15p on already)
Housing? I had so much stuff that it started to look like a junkyard if I placed it all
Upgraded Housing? ....reset all the stuff!....place it all again!!....nope
PvP? I got the amps, PvP in an MMO (imo) has never been balanced because of PvE requirements
 
+ 
     Story
          Strain storyline is pretty novel and I like the way they presented it
     Leveling
           I really liked the world/zone/region/sub-tasks structure. It made questing in a zone interesting and the regional quests were (mostly) fun.
     Housing
           Probably the best implementation of housing I've ever seen in a mmo. Just wish the neighbors interface was better :P
     Combat
           While not groundbreaking (telegraphs are not a new concept), the pace of encounters is hella-hectic....almost to the point where my fingers are numb after a dungeon run
 
-
     Bugs...bugs....bugs
          Main quest line....I had to use google to find workarounds for about 60% of the quests because of bugs or specific workarounds to complete them
          Class bugs, Skill bugs, Quest bugs, Path bugs (all expected for a new game but OMG....this many in a 'stable' release build!)
     Story
          Why are there 2 factions again? Once the main storyline kicks in there are 0 faction-related quests
     Housing
          2x2 plots...I bet they plan on making larger ones, but holy crap it feels like I'm a hoarder
     Combat
          turning off doubletap dash is a must so you don't make that 1 mistake (hello stormtalon lightning field!)
          PUGS....riiiiight, let me get on that (I know other folks have had success with pugs, I am not one of them however)
          Voice chat. I still never get this, LOTRO had this built in and the game is like 10 years old (or something)!
     Zone re-visits
          Unless you're farming for trigger fingers....there is 0 reason to be in  a zone besides the daily zones
     Elder Gems
          2-3 hours of gameplay and you're capped for a week.....realllllllly kills the motivation to play outside of scheduled guild events (like reallllly kills the motivation)
          Good in theory, but until they implement other ways to get the AMP/Ability points this is just a 6-8 month placeholder
     Sinks and walls
          Currency
                Elder gems aside....there is I reckon about 300-500p of stuff you can/need to buy between crafted gear, mounts, flair, etc....at a point in the game where 15p feels like you're rich
          Time
                Every mmo needs to gate/wall content....but it's usually hidden behind horrendously hard boss fights that require gear and skill....Wildstar has a time wall on almost everything for endgame
     Interface
          It's not a good sign when you feel you NEED to use addons.....but at last count I was using about 14 addons just to minimize unneeded information or clean up the screen or to see information that
          as a healer I wanted to see (I don't care about 40984 buffs....let me turn that crap off by default!)
 
 
 
 	
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This pretty much nailed it. I can relate to all of these points, both the positive and the negative ones.
I've noticed that I'm playing less and less Wildstar lately and there has been a bunch of times when I log in, hang out in the main city and wonder about what I should do until I just go "meh" and log out again. In the previous MMOs I played there were always something to keep you occupied and my greatest example would be Rift's artifact system which I dedicated so many hours to. I'm not even tempted to level a new character again as I would have to drag that very character through the attunement process all over again when I haven't even finished it on my main.
 
I don't really know what Wildstar is lacking, but something has to change if I'm going to keep playing it. Many of my friends are already starting to drop out as the game just didn't "catch" on to them so I guess they were having the same thoughts as I'm having now.	
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			I would gladly do vet dungeons at end game if they only guarantee us we would get 100% purple gear at a gold run otherwise I would just quit and play some other games as vet adventure is getting boring.	
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			There are some very specific reasons why most people left. Its been discussed a lot before and its not because most of the points above. It has to do with the type of content available at max level. Its either boring (dailies/adventures), or hard to access/inaccessible (Dungeons/Raids).	
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			Well, I'll tell you what it has going for it! The declining population makes my framerate and ping in Thayd improve every day I log in. Now THAT's optimization!	
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     Combat
          turning off doubletap dash is a must so you don't make that 1 mistake (hello stormtalon lightning field!)
          PUGS....riiiiight, let me get on that (I know other folks have had success with pugs, I am not one of them however)
          Voice chat. I still never get this, LOTRO had this built in and the game is like 10 years old (or something)!
 
     Elder Gems
          2-3 hours of gameplay and you're capped for a week.....realllllllly kills the motivation to play outside of scheduled guild events (like reallllly kills the motivation)
          Good in theory, but until they implement other ways to get the AMP/Ability points this is just a 6-8 month placeholder
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I have been running at least one set of dailies + Scorchwing and i don't cap until near the end of the week. Especially once people have finished with Vet Adventures + Dungeons i think people will start to miss cap each week.
 
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There are some very specific reasons why most people left. Its been discussed a lot before and its not because most of the points above. It has to do with the type of content available at max level. Its either boring (dailies/adventures), or hard to access/inaccessible (Dungeons/Raids).
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			i played wow for a few years, i know what makes a good mmo	
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I have been running at least one set of dailies + Scorchwing and i don't cap until near the end of the week. Especially once people have finished with Vet Adventures + Dungeons i think people will start to miss cap each week.
 
As for double tap dash, it can already be disabled straight from the action bar i believe.
 
Double tap dash can be toggled on the bar. 
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