Godric

Godric is a Human Fighter participating in the quest for the Lost Mines of Colmanth.
==Description==
=== Appearance ===
Godric is a large fellow, broad shouldered and bulky. He once had a boyish face hidden by a thick beard, but both of those were lost to adventure - his beard was blasted off by multiple fireballs, and has yet to return, and his face is covered in scars and other marks from the numerous close calls he's endured on the battlefield. He has kept his long blonde hair, as he kept it in a tight braid under his helmet as to not interfere with his fighting. 
Fully equipped, he makes for a fearsome figure - clad in splintmail, with a greataxe, a black sword, a dwarven mace, a crowbar, a hammer, and 8 or so other weapons jutting from his back or hanging from his belt, he clanks like a walking armory. 
=== Personality ===
Godric is a little bit terse and sullen - but he's not the gruff, almost silent man who rode away from the O'mara household at Genevieve's side. He has had a taste of adventure - this was enough to erase the years of heartbreak and crushed dreams that made him such a staunch pessimist. He awakens, eager to meet the day, his eye out for opportunities, and sometimes, he even smiles! He's not completely reformed, he can still be a wet blanket on most days, but rather than bemoaning his misfortunes, he faces them head on.
==Biography==
=== Background ===
Godric was the fourth son of Godwin and Marie Hurst, a gentry family - the social class directly beneath nobles, generally, wealthy landowners. The First Hurst son, Godfrey, was to inherit the Hurst estate, and maintain the lands. the second Hurst son, Goddard, was to inherit Papa Hurst's business and become a merchant and trader. the third Hurst son, Godlief, showed a spark of magical potential, and joined the church to become a cleric. There was nothing left for Godric to inherit, and he showed no magical talent - but the boy was strong and stout, and so, his father sent him to become a Man-At-Arms for a local noble family, the O'Maras.
Godric wasn't wild about this fate at first, as it was quite a change in lifestyle: he went from a down bed to a servant's cot, his days went from patient schooling to grueling exercise, and rather than his doting parents, he had to deal with the O'Mara Serjeant-at-arms, the fearsome Nazarius de Foix. Yet, as he grew stronger and more hardened, he began to excel at combat and his soldier training, soon outperforming all the other recruits - unlike at home, where he lived in his brothers' shadows, here, he was number one! The world was his oyster, surely, he'd excel on the battlefield and in service to the O'Maras, and be knighted by one of their chevaliers, and attain noble status, something none of his brothers had been able to do! He could do as the knights did, defeating evil monsters and defending the weak! The future was bright!
Real life as a man-at-arms was much less exciting, however. Despite the grueling and back-breaking training he underwent, he rarely fought, if at all. His entire job description was to accompany O'Mara nobles and looked as scary as he could. Worse yet, the country nobles didn't actually live that different a life from the gentry - the idealized life he had been told about as a child didn't exist, at least, not here. His dreams were shattered.
To the O'Mara youngins', Godric was a scowling, silent figure, an unwanted chaperone sent with them by their nosy mother. Godric desires to fight, and to prove himself, to his family, to the world, to become a noble, a knight, a hero! But for now, this bodyguard duty will have to do.
=== Adventuring ===
Godric was trained to be a man-at-arms with a fearsome trainer - he underwent extended wilderness survival training, hand-to-hand combat sessions, monster fighting drills, and many similar experiences useful for an adventurer. He also accompanied his current ward, Genevieve, on her bardic wanderings. None of this was truly adventure, however - his first adventure, was the journey to the lost mines of Colmanth. 
Godric traveled with the other lost miners, and faced many great perils, in the chronicles dubbed 'The Lost Mines of Colmanth'. While he experienced the bitter sting of defeat more than once, he also strengthened his resolve and his fighting spirit - alongside his friends, he (narrowly) won against many great foes, like the Green Dragon Venomfang, or the powerful necromancer L'iaq the Liar. He also personally delivered the final blow to the true villain who had mobilized the goblinoid armies, Nezznar the Black Spider. After all this, Sir Chaubert Morrisett has offered Godric a position as his squire, making him one step closer to true knighthood, his childhood dream. 
==Character Information==
===Abilities===
* Defense Fighting Style: Godric relies on his armor to keep him safe in combat and to deflect incoming attacks. He gains an additional +1 to AC while wearing armor. 
* Great Weapon Master: While he's trained with all weapons, Godric prefers heavy weapons, using their added weight to unleashing devastating attacks. If he scores a critical hit with a melee weapon or reduces a creature to 0 hit points with one, he can make one melee weapon attack as a bonus action. Before he makes a melee attack with a heavy weapon, he can choose to take a -5 penalty to the attack roll. If the attack hits, he adds +10 to the attack’s damage.
* Second Wind: Godric is as stubborn as they come, enough to shake off the worst of wear and tear that befalls him. On his turn, he can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once he uses this feature, he must finish a short or long rest before he can use it again.
*Action Surge: After fighting the swarms and swarms of goblins, Godric has learned that speed is just as important as strength - sometimes, when he musters his strength, he can move twice as fast as normal. On his turn, he can take one additional action on top of his regular action and possible bonus action. Once he uses this feature, he must finish a short or long rest before he can use it again.
*Fighting Spirit: After withstanding the Nothic's wicked gaze, Godric learned that his fighting spirit can overcome anything, so long as he musters its power. As a bonus action on his turn, he can give himself advantage on all weapon attack rolls until the end of the current turn. When he does so, he also gains 5 temporary hit points. He can use this feature three times. He regains all expended uses of it when he finishes a long rest.
*Extra Attack: Godric can attack twice when he takes the attack action. 
===Belongings===
* A bearded Axe, his original weapon, and though he has found greater treasures since, he keeps it around for nostalgia's sake.
* A wooden shield, painted red and gold.
* Talon, a +1 Longsword, with a hilt shaped to look like a diving hawk. It was the sword of the famed knight Aldeth 'Blackhawk' Tresendar, a famous knight of old - retrieved after defeating a wicked Nothic, Godric used this blade against many fierce foes, like L'iaq, Venomfang, and the Black Spider. 
*King Krol's Mace, a +1 Mace which deals an additional 1d8 necrotic damage (3d8 against humans). A relic of Dwarven make, this mace was once an ordinary weapon, but after being soaked in so much blood, and the profane rituals of the likes of Vyerith, it became corrupted and bloodthirsty itself. Godric has taken this dark power and attempts to use it for good, generally smacking evil foes with it. 
*A whole arsenal of random weapons he's picked up along the way: a Handaxe, a Dagger, a Spear, and six Javelins.
* A suit of splintmail.
* His traveling bag, which is full to the brim with useful items: A crowbar, a hammer, pitons, torches, a tinderbox, food rations, a waterskin, a 15 m/50 ft. rope, a bedroll, and a mess kit. 
==Quotations==
* "A good swordsman is more important than a good sword." - originally said by Nazarius, now oft parroted by Godric
*"My sense of adventure? I forgot it at home, my common sense will have to do." 
*"This shouldn't take long. My friend wishes to take a pest off your premise. With your great excess of rats, you shouldn't miss just one." - to Grista, of the Sleeping Giant tap house.
*"If you want my flesh, take it!" - bellowed as he rallied from the brink of death to defeat Nezznar, the Black Spider.
==Appendix==
Category:PCs