Cruor (Healing & Magic Subdomain)

*Associated Domains Healing, Magic
*Benefit You gain your choice of Cruor Adept or Hemomancer as a bonus feat. You do not need to meet any non-belief prerequisites of the selected feat. Your Cleric levels each count as two levels for the purpose of calculating your vitae pool's maximum number of points.
*Replacement Power The following granted power replaces the Rebuke Death power of the Healing domain; or the Hand of the Acolyte power from the Magic domain.
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::As a standard action, you may beseech your deity to infuse your blood with extra vitae. You begin to bleed from your eyes, mouth, and wrists, taking 1d3 bleed damage per round. This bleeding is not stopped by healing, and lasts for a number of rounds equal to (your Cleric level [minimum 3]), or until you stop it as a free action on your turn. You may use this ability (once per 5 Cleric levels you possess [minimum once]) per day. While bleeding in this way, you gain the following benefits:
::*You are immune to other bleed effects.
::*Creatures can sup upon this blood for healing as per blood of the martyr.
::*Your potent vitae empowers cruor magic, causing the Rite of Sacrifice to generate an additional (1 per 5 Cleric levels you possess [minimum 1]) points of vitae when performed on you.
::*Seraphim and other creatures that consume vitae gain an additional (1 blood point per 2 points of Con drained) when using their blood drain on you and you are willing. These additional blood points can't be reduced by any effect.
*Replacement Domain Spells 3rd—Bloodstar, 5th—create blood homunculus
*Special This subdomain cannot be taken by creatures without blood.
Category:Domains and Subdomains
Category:Cruor Magic