10mm (Fallout)

10mm is a type of ammunition in Fallout and Fallout 2.
==Characteristics==
The 10mm is the most common ammo found in the wasteland. The JHP is intended to shoot low-armored targets, while AP gives more power to cut through armor but has lower overall damage.
In Fallout, ammunition modifiers are not applied properly which makes the 10mm equal to any other kind of ammunition and both JHP and FMJ versions functionally identical.
===Variants===
There are two variants of 10mm ammunition:
* 10mm AP (Ammunition. Caliber: 10mm, armor piercing.)
* 10mm JHP (Ammunition. Caliber: 10mm, jacketed hollow-points.)
==Weapons using this ammunition==
===Fallout===
* 10mm pistol
* 10mm SMG
===Fallout 2===
* 10mm pistol
* 10mm SMG
* H&K P90c
* Pipe rifle
==Locations==
===Fallout===
* Standard starting inventory includes 48 10mm JHP rounds.
** Tagging Small Guns increases this by an additional 24 rounds.
* Various merchants sell the ammunition.
* One 10mm AP magazine carried by Ed the skeleton, just outside the Vault 13 entrance.
* One 10mm JHP magazine inside the radscorpion cave.
* Four JHP magazines in a footlocker on level three of Vault 13.
* One 10mm AP magazine on the floor, next to some rubble, in Vault 15's command center.
* One 10mm JHP magazine in a locker in Vault 15's command center.
* Three AP and three JHP magazines in a locked ice chest in the guard house at the Junktown entrance.
* One 10mm AP magazine in Demetre Romara's desk in Hub Downtown.
* One 10mm JHP magazine in Jacob's bookcase in Old Town.
* Raiders during the quest Help Irwin carry the ammunition.
* Two 10mm JHP magazines in a bookcase at Irwin's farm.
* Three 10mm AP and two JHP magazines at Watershed, in a bookcase in the house with Harry.
* Two 10mm AP magazines in a locker on level three of the Glow.
* One 10mm JHP magazine in a footlocker on level two of Mariposa Military Base.
* Two 10mm AP magazines and four 10mm JHP magazines in the second from the right armory locker section on level 2 of Mariposa Military Base.
* Four JHP and two AP magazines in two footlockers in the Tower of Doom.
===Fallout 2===
* One 10mm JHP magazine in a bookcase in Vic's in Klamath Downtown.
* One 10mm JHP magazine in a locker in the "Guns" building in Trapper Town.
* One 10mm JHP and AP magazine on the east bookshelf in Ghost Farm's main cavern.
* Sold by every significant weapons merchant starting with Happy Harry's in Vault City on through Red 888 Guns in San Francisco.
* One in a locker in the bedroom of the Parlor Room in Vault City.
* One 10mm AP and JHP magazine in a footlocker on level 2 of Vault 8.
* Two 10mm AP and JHP magazines in two footlockers on level 3 of Vault 8.
* Two 10mm JHP magazines in locked lockers in the mercenaries' cave.
* One 10mm JHP and AP magazines in a box at the eastern end of the mercenaries' cave.
* One 10mm JHP magazine in a bookcase in an upstairs room in Desperado, upstairs.
* One AP and JHP magazine in a bookcase in a room in the Shark Club, second level.
* Another AP and JHP magazine in a bookcase in a locked room in the Shark Club, second level.
* One 10mm AP magazine in Mrs. Bishop's safe on the third level of the Shark Club.
* One 10mm JHP magazine in an ammo crate in the entrance bunker to the Sierra Army Depot.
* Carried by all of the Vault 15 raiders who wield 10mm pistols or SMGs.
* Three JHP magazines in a locker in Vault 15's command center.
* One 10mm JHP magazine in a footlocker on level two of Mariposa Military Base.
* One 10mm AP magazine in a locker in Navarro underground's armory.
==Behind the scenes==
Chris Taylor stated that 10mm was "standard ammo for the BATF" as "the military was into energy weapons."Question: "10MM pistols and SMGs were abundant in Fallout. Was 10MM ammo standard ballistic military issue at the time of the war?"Chris Taylor: "It was the standard ammo for the BATF. The military was into energy weapons."(Chris Taylor interview for Vault13.net)
==Gallery==
;Fallout
Weapons Vault 13 level 3.png|Vault 13, level 3
FO01 NPC Ed 2.png|Ed, outside Vault 13
10mm JHP radscorpion cave.png|Radscorpion cave
10mm AP Vault 15 CC.png|Vault 15, command center.
Dynamite lockers Vault 15 CC.png|Vault 15, command center
Fridge and ice chest Junktown entrance.png|Junktown entrance
Desk Romara CCC Hub.png|Hub Downtown
Fridge Jacob's arms Old Town.png|Old Town
Stimpaks Irwins farm.png|Irwin's farm
Assault rifle Watershed.png|Watershed
Lockers The Glow level 3.png|The Glow, level 3
Footlockers1 MMB level 2.png|Mariposa Military Base, level 2
Lockers armory MMB level 2.png|Mariposa Military Base, level 2
Footlocker Tower of Doom.png|Tower of Doom
;Fallout 2
Fo2 Vics radio KD.png|Vic's
Fo2 rubber boots Guns TT.png|"Guns" in Trapper Town
Fo2 ammo GFmc.png|Ghost Farm, cavern
10mm pistol Parlor Room.jpg|Parlor Room
Ammo footlocker Vault 8.jpg|Vault 8, level 2
Ammo footlockers Vault 8 l3.jpg|Vault 8, level 3
Cats Paw and First Aid Book MC.jpg|Mercenaries' cave
Knives MC.jpg|Mercenaries' cave
Ammo MC.jpg|Mercenaries' cave
10mm pistol Desperado.jpg|Desperado, upstairs
Ammo Shark Club 2nd level.jpg|Shark Club, upstairs
Shotgun Shark Club 2nd level.jpg|Shark Club, upstairs
Mrs. Bishops safe Shark Club.jpg|Leslie Anne Bishop's safe
Fo2 rocket SAD.png|Sierra Army Depot, entrance bunker
Fo2 footlockers2 L2 MMB.png|Mariposa Military Base, level 2
Vault 15 computer parts locker.png|Vault 15, command center
Blue memory module locker.png|Navarro underground
==References==
Category:Fallout ammunition
Category:Fallout 2 ammunition
es:10 mm (Fallout)
ru:10-мм патрон (Fallout)
pl:10mm