10000-HCT "Persephone"

== Overview ==
The 10000-HCT "Persephone" is a Lunarian war machine and evolution to the Fantasymover. It is a Lux Empyreal-tier Major Threat worth 100000 KC and is summoned with a Brimstone Beacon.
Acquiring her summoning item requires the server to have defeated SwordsKoishi and the Fantasymover.
== Appearance ==
The Persephone is an utterly gargantuan KoishiThe Persephone is roughly 38 Robloxians tall. Using the logic dictated per the Fantasymover's size jank, it is 50 meters tall and is either taller than or as tall as the Arc de Triomphe in Paris, France. forged in the likeness of a Lunarian goddess. It has pink "hair" topped with a large crown with a red orb on top and has face consisting of three large eyes with several smaller ones aroudn it.
The Persephone is centaur-like in it's general "skeletal shape", with two heeled front legs and two sharp-tipped hind legs that bend forwards at the knees, like the arms of a praying mantis. It has four arms, one of which is a large cannon of some kind and two of which are repurposed to hold gargantuan light spheres (and also are physically chained to the 10000-HCT's head), and the waist appears to have clothing with the vague outline of a shirt and multicolored skirt. A small city is present on the Persephone's body, wrapping around the torso and stretching slightly back. Heart-shaped lights are present on the sides of the waist whilst the legs are covered in lighting. The entirety of the 10000-HCT is slathered in grime, filth, and possibly blood.
In-game, the Persephone takes on three colors; blue (in Phase 1), yellow (in Phase 2) and red (in Phase 3). The multicolored form seen in the page image is only available upon collecting rewards after it's defeat.
==Lore Dossier==
Dropped upon collecting any of the Persephone's spawned rewards.
The Second Lunarian War was defined by the 10000-HCT model of war machinery, also known as “Persephones” after the fact that the invasion of Earth began with the fall of Greece and most of the American Eastern Seaboard to merely two of these titans. Impossible to counter by any conventional means, including nuclear arsenals, and requiring the assistance of multiple Mastodons at any given time to simply knock offline for a short period of time, these beasts seemed fated to doom the Earth.. until humanity discovered that they were the means of repelling the Lunarian horde.
Weaponizing their impurity by making their world into a gun rather than carrying them, they found a way to destroy Persephones by simply contaminating them with enough of Earth’s grime and filth as humanly possible. This was because while the 10000-HCT had plating impossible to stab through with, well, anything, the metal used to build it was horribly weakened by the presence of bacteria or fungi; a side effect of hailing from a civilization borne with null microbia.
This absolutely devastating show of humanity’s ingenuity severely wrecked Lunarian morale and contributed to the decimation of the invading fleets once the HOPEWRECKER telepathy deterrence system was activated and spread like wildfire among their footsoldiers. To date, only one 10000-HCT remains on Earth in a deactivated state, and it serves as a memory of a war won with unconventional means.
Again, like the Fantasymover, how information of any of this spread to Gensokyo is unclear and possesses discomforting origins given what it created.
== Behavior ==
The Persephone has 750 HP spread over 3 phases. Like the Fantasymover preceding it, it is defeated by collecting "hurt-cubes" that drop throughout the fight.
=== Phase 1===
The Persephone makes itself known by a loud screech prior to fighting, and then begins combat. 
*Over the course of this phase (and, generally, the boss fight), various turrets fire at the player from aboard the Persephone. Three turrets fire a stream of bullets, whilst three others fire rockets, and lastly there is a single cannon (implied to be from the 10000-HCT's equivalent to the Defense System) firing three mortars.
*The 10000-HCT has two attacks that consist of various lasers emitting from the orbs of light on it's head and arms, though they only synchronize at the climax of the attack. One variant follows a 2-1-2-3 sequence and one variant follows a 2-3 sequence.
*The Persephone launches a volley of bombs which function identical to the Nameless Koishi of Light's Super-Planetoids, including firing 8-pointed lasers upon explosion, but they aren't as wide-reaching as the Planetoids. After the initial rain, it launches three massive mortar-like projectiles from the same areas that fire the lasers.
*The Persephone equips a massive railgun that takes roughly 12 seconds to charge before firing an admittedly small laser. However, unlike most targeting attacks, the Persephone does not stop before firing the gun and only does so upon actually activating the attack.
=== Phase 2===
The Persephone restrains itself from direct combat other than it's passive turret mechanisms, although every 20-30 seconds it will re-equip it's railgun and fire at the player. Functionally, other than color, it is no different than Phase 1's railgun. 
Most of this phase is occupied by the miniboss fight against the Starkeeper. See it's page for how it functions.
The Persephone will not switch to Phase 3 until after the Starkeeper has died and it has finished the attack cycle; the most the player can do in the meanwhile is wait, as hurt-boxes do not appear in the meanwhile.
===Phase 3===
Enraged by the failure of the Starkeeper, the Persephone fights at a more ferocious speed.
* The railgun attack is upgraded to last a total of 15 seconds, and the beam lasts much longer.
*While the bomb attack is functionally identical, the mortars are repainted red to represent this stage of the fight.
*Again, two laser attacks are retained, albeit heavily changed. One is now simply the middle sphere firing a laser four times, whilst one is now a sequence consisting of 2 lasers, 2 mortars, 1 laser, a single mortar, and then 3 lasers without a mortar.
Upon destruction, the Persephone plays an elaborate death sequence where it slowly implodes whilst audibly screaming. Unlike the Fantasymover, the blast does not create an invisible pressure force, so the rewards are found amongst the debris rather than likely being outside or away from it. There is also no longer a need to run away to prevent being launched out of the fucking map either.
===Threat Tips ===
*Keep moving! The Persephone's laser attacks & it's vast smaller arms network are designed to punish any sort of "sitting duck" strategy, and the railgun, whilst easily avoidable, will kill you if you slip up or are moving too slow.
**You can "counter" the turrets by staying as far away from their general range as possible, but this still won't clear the issue of the gargantuan lasers and mortars fired by the Persephone itself.
*The Persephone doesn't spawn minions unlike the Fantasymover's GutterKois and Koittertanks, so focus entirely on grabbing hurt-boxes.
* The Starkeeper moves depending on the position and angle of the player it's focusing on, so avoid straying too far away from the Persephone lest you accidentally softlock the fight. This is an issue that will be alleviated at a later date.
==Trivia ==
*The description quotes the song "Schism" by the band TOOL.
**Although unlikely, it is possible that the presence of the numeral "10,000" in the Persephone's name may be a reference to TOOL's 10,000 Days, the album that immediately followed Lateralus (of which "Schism" is a track on).
*The phase sprites for the 10000-HCT have several anomalies, including the skirt changing colors inbetween phases and the "blood" appearing to change color. This is due to the fact the sprites are merely hueshifted versions of the original form.
*In the Koishidex, the 10000-HCT's image cuts off around it's knees and possesses a shadow which is absent in-game. This is because the original sprite far exceeded the scale of the GFX borders that Mare uses to create certain Koishidex graphics, yet crushing it down to fit would've severely damaged the quality.
* Regarding the etymology of the 10000-HCT:
**The "HCT" in "10000-HCT" is, very obviously, derived from letters in the name "HeCaTia".
**The codename "Persephone" references a Greek mythological goddess that Hecate (the inspiration for Hecatia) is tied with; for example, in some legends, Hecate assists the goddess Demeter in finding Persephone by using her torches (or in some variants personally saves Persephone from her captor Hades).
**(Unintentionally) ironically, the mythological Persephone is the goddess of agriculture, harvest, and vegetation: the 10000-HCT Persephones had the goal of annihilating all organic life on Earth (as in Touhou lore, the vast majority of plant life are toxic to the Lunarian species due to it being considered impurity). Also ironically, the Persephones are described to have been felled by mankind pouring literal filth and grime on them, weakening their armor by introducing the presence of bacteria it had never seen before. What comes around goes around, I suppose.
*Some microbial life can actually wear down and weaken metal, per it's lore dossier. For example, the species Acidithiobacillus thiooxidans produces sulfuric acid that is known to damage piping. Despite this, it is generally suggested the Persephone was 'proofed up against metal oxidation.
*The model for the railgun that the 10000-HCT uses across it's combat scheme is taken from a "Mobilized Nicoll-Dyson Beam", an aspect from one of Mare's previous projects called Archivio delle Impresse. The model itself has omitted several details, more specifically a more detailed assortment of rings and a set of thrusters on the back that would presumably justify the "Mobilized" aspect of it's name.
**A "Nicoll-Dyson Beam" is a fictitious megastructure involving the utilization of a Dyson swarm to turn a star into essentially a laser-firing stellar superweapon. The idea seems to originate from the collaborative science fiction project Orion's Arm, although it has a presence in the Gigastructural Engineering and More mod for the grand strategy game Stellaris (a favorite of Marecrisium).
**The railgun starkly contrasts the design of the Persephone's most significant armament, which seems to resemble a tank's primary barrel or potentially a flamethrower given the shape of the muzzle.
*The 10000-HCT overtakes the Fantasymover for the title of the largest Koishi in FTK2, at 192 studs.
Category:Find the Koishis 2
Category:Summoned
Category:Major Threat
Category:Lux Empyreal Tier
Category:Koishis