Calm (Skyrim)

Calm is an apprentice-level Illusion spell that reduces the target's inclination to attack for 30 seconds. The magnitude is the level affected – the spell only works on characters and creatures up to the level specified. Undead, Daedra and automatons cannot be calmed without the Master of the Mind perk.
==Usefulness==
*This spell is useful if the Dragonborn accidentally causes a character to attack (whether through a quest, by assaulting them, or by using Frenzy), or if they wish to talk to an adversary (accidental or not) who will not yield.
*If the Dragonborn needs time to self-heal or recover from fatigue, Calm may hold a creature or person fairly still allowing the time to recover.
*If the Dragonborn is taking on two enemies at once, calm may be used on one of them while attacking the other; however, attacking the target will raise its aggression level, so further calming will be required.
*This spell can be used to exploit for leveling Illusion.
*This spell can be cast on a target for backstabbing. They will stand in their normal place and not react to the Dragonborn's presence.
==Spell tome==
===Attributes===
*Weight: 1 
*Value: 91 
*See Spell Tome for a complete table of spell tomes, their descriptions, and their values.
===Acquisition===
*Purchase the tome from one of the following merchants:
**Calcelmo at Understone Keep.
**Drevis Neloren at the College of Winterhold.
**Falion at Falion's House.
**Farengar Secret-Fire at Dragonsreach.
**Madena at The White Hall.
**Sybille Stentor at the Blue Palace.
**Wuunferth the Unliving at the Palace of the Kings.
**Wylandriah at the Mistveil Keep.
==Staff==
A magically enchanted staff contains the Calm spell-effect. The effect of this staff is slightly weaker than the spell, with a magnitude of 8 instead of 9. Other unique staves include Calm effects, these include:
*Grand Staff of Charming
*Staff of Calm
*Staff of Tandil
*Halldir's Staff
==Trivia==
*Using Calm on a non-hostile target may cause them to become hostile, which can be fixed by a second application of the spell.
*Wielding this spell gives off a small amount of light that can affect detection.
==See also==
*Fear - decreases courage, causing targets to flee.
*Fury - angers targets, causing them to riot.
==Appearances==
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