Knight

The Knight is a hero encountered in Dungeon Keeper, Dungeon Keeper 2, and Dungeon Keeper Online (in which its name translates to Paladin).
In Dungeon Keeper, he often acts as the Lord of the Land. He is even tankier than the Dragon, and has the Rebound spell to boot, making him very difficult to defeat at higher levels.
In Dungeon Keeper 2, he is just another unit, the goodly counterpart to the Black Knight.
== Dungeon Keeper ==
Panoplied, the sound of their sabatons (which don't seem to impede their movement at all) should appal an ill-prepared Keeper, for Knights are very strong melee tanks. Higher-leveled Knights are equipped with an array of defensive spells, and the Keeper will need to swarm the hero in order to kill or capture him.
A Knight often rules the territory in the world above and is the map's final enemy. When he arrives belowground, the Mentor announces, "Beware, the Lord of the Land approaches," while the Knight himself issues a fittingly self-righteous declaration against the Keeper. In the earliest levels, his stats are weakened to make it possible to defeat him with the lowly creatures you have at this time.
In addition to obtaining Knights through the traditional means of conversion through torture, it is possible to obtain Knights by training Thieves past level 10. Unlike Demon Spawn, who can only become their more powerful cousins in the later stages of the campaign, Thieves can be promoted as soon as they can be obtained. It is not possible to convert a Knight by Steal Hero.
Although the manual mentions them as enemy of the Horned Reaper they get along without problems in a shared Lair.
If you can manage to capture the Knight, a screen to torture him is shown after the level is finished. This happens even if you convert the Knight in your Torture Chamber prior to closing the match.
===Tables===
 Combat Statistics
	Speed: 	40
	Base Health: 	950
	Base Strength: 	80
	Defence: 	100
	Base Skill: 	30
	Base Dexterity:	150
	Luck: 	15
 Tasks & Management
	Primary Job 	Do Nothing
	Primary JobFX 	Train
	Base Research Skill 	1
	Base Manufacturing Skill	1
	Training Skill 	3
	Training Cost /64t 	40
	Base Scavenging Skill 	none
	Scavenging Cost /64t 	n/a
	Praying Anger 	-75
	Sleeping Anger 	-1
	Sleep Recovery 	6
	Hunger 	3 / 9000t
	Base Wage 	540
=== Notes ===
*Knights' slow base movement speed (40), high wage, and relative ineptitude at anything except tanking (at which they are extraordinary) keep them from being very popular as minions.
*Knights have twice-normal torture resistance (2000t).
*Knights cannot be scavenged. The game implements this by making the Knight himself unable to perform scavenging.
*When a Thief grows up into a Knight, a Thief is added to the Creature Pool. Thieves can be scavenged. Useful.
*The Knight serves the role of Lord of the Land in many levels.
*In the Japanese version (such as Dungeon Keeper Premium), the Knight is also known as the Lord.
===Gallery===
Dungeon Keeper Knight and Avatar in intro.png|A Knight (left) with the Avatar (right) in the intro
Dungeon Keeper Knight Media.png|The Knight as it appears in various media
== Dungeon Keeper 2 ==
The Knight is a noble warrior with excellent sword skills and protected by a suit of heavy plate armour. They are not to be taken lightly.
The Knights are one of the most powerful heroes and are not easily taken down. Although slow and relatively bulky, they are strong enough to send more than one creature packing, and they can strike fear into others. When converted, this can be turned to your advantage.
Knights usually in the early campaign escort the Lord of the Land, and in later levels they lead other groups of heroes inside the dungeon or guarding alone in vital points of heroic strongholds. A group of Salamanders and Goblins raining quick blows upon one can weaken him quickly, and using the Thunderbolt spell to drop them to the floor reduces their fear effect and makes your creatures bolder and giving them the time to bring him down.
Knights take the longest to convert, but they are excellent replacements of the Black Knights, which aren't available for a long time to come. However, they are very grumbly and seem to hate working with Portal creatures, especially their evil counterparts. They will become unhappy easily and will quickly rebel if left angry. It may be hard to keep them happy, but they're worthy and powerful minions that greatly help in tough battles.
They will get angry if forced to share a Lair with Portal creatures, so a separate Lair space is required for the former heroes. It's also recommended that you build separate Guard Rooms and Training Rooms, as they hate working with Portal creatures in either of these rooms. If a Knight gets unhappy due to working with Portal creatures, letting them gamble in the Casino will make them happy again.
When converted, a Knight trains in the Training Room if he's low level, or patrols in the nearest Guard Room like Guards. He's also useful in defending the dungeon from enemies and, combined with Guards and a Warlock or Wizard, can make him very deadly.
Due to their high health, attack strength and being almost fearless, Knights should always be converted whenever possible, especially earlier on when you lack powerful creatures like Black Knights, Bile Demons, and Dark Angels.
You can gain a Knight in Dungeon Keeper 2 by:
* Converting them in the Torture Chamber.
* Sacrificing a Black Knight and then casting Turncoat into the Unholy Temple.
* Using a Mercenary Portal and building a Combat Pit.
===The Mentor's thoughts===
===Trivia===
*The Knight uses the same model as the Black Knight, Lord of the Land and the Stone Knights.
*In cinematics and in the panel icon, the Knight has a red plume sticking out of his helmet, but in-game he has a yellow plume.
*In some cinematics, his sword glows purple. This does not happen in-game.
== Dungeon Keeper Online ==
In Dungeon Keeper Online, the Knight is known as the Paladin.
==References==