API Cooldown SetCooldown

Shows a cooldown animation on a cooldown frame.
 obj:SetCooldown(start, duration[, modRate])
== Arguments ==
;start: Number - The time when the cooldown started (as returned by GetTime()). Zero if no cooldown.
;duration: Number - Cooldown duration in seconds. Zero if no cooldown.
;modRate : Number - The rate at which the animation should be updated.
== Details ==
* Calling this method will automatically show/hide the Cooldown widget. The widget, unless the animation is reversed, will also hide itself automatically when the animation completes.
== Examples ==
First we create a container frame, a texture and a cooldown frame to work with:
local myFrame = CreateFrame("Frame", nil, UIParent)
myFrame:SetSize(80, 80)
myFrame:SetPoint("CENTER")
local myTexture = myFrame:CreateTexture()
myTexture:SetAllPoints()
myTexture:SetTexture("Interface\\Icons\\Ability_Druid_TreeofLife")
local myCooldown = CreateFrame("Cooldown", "myCooldown", myFrame, "CooldownFrameTemplate")
myCooldown:SetAllPoints()
Then we display a 10s cooldown animation on the cooldown frame:
myCooldown:SetCooldown(GetTime(), 10)
To display a 20s cooldown animation which started 5s ago:
myCooldown:SetCooldown(GetTime() - 5, 20)
To reset the cooldown animation and trigger the "cooldown finished" bling:
myCooldown:SetCooldown(0, 0)
To set the animation according to a cooldown of a spell in the spellbook we use:
local start, duration = GetSpellCooldown("Spell Name")
myCooldown:SetCooldown(start, duration)
==Patch changes==
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== See Also ==
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