Dire Rat

==Summary==
Dire Rats are among the most common monsters encountered in any Dungeons and Dragons setting, and feature heavily as introductory monsters both in the game and its additional content, most notably in the Baldur's Gate series of video games. The premise of the Dire Rat is much the same as any other Dire creature, that some force has caused it to enlarge and become vicious.
The cause of this varies from simply giving in to a more feral nature to potentially demonic interference. These rats are known to grow to be larger than a large man's arm and can easily pose threat to an adventurer who isn't wary enough. The main threat of a dire rat infestation was their crippling and potentially lethal diseases that wreaked havoc on the peasants in the cities the rats thrived in.
==Powers and Stats==
Tier: | 
Name: Dire Rat, Giant Rat, Lightning Rat
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Small Beast/Animal
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Enhanced Senses (Have an Monster Manual 5e Page 327), Bodily Weaponry (Use their in combat), Disease Manipulation (Their Monster Manual 4e Page 219 ), Statistics Reduction (Their diseases can reduce a creature's Monster Manual 3.5e Page 64), Martial Arts (Via ; Explained Player's Handbook 3.5e Page 102), Stealth Mastery (Shown ), vary in size from tall to Small Size (Type 0; are labelled as a ), Resistance to Disease Manipulation (Are immune to their ), Mind Manipulation (All dire animals resist Frostburn Page 115), have all the powers of a Rat (Are oversized rats)
|-|Lightning Rat=Superhuman Physical Characteristics, Bodily Weaponry (Use their Legacy of The Green Regent Page 18 in combat), Enhanced Senses (Have ), Sound Manipulation (Their bites are accompanied by ), Martial Arts (Via ), Stealth Mastery (Shown ), Resistance to Mind Manipulation (All dire animals resist Frostburn: Mastering the Perils of Ice and Snow Page 115), they grow up in size, have all the powers of a Rat (Are oversized rats)
</tabber>
Attack Potency: Wall level (As a monster in 5e they're equal to casters that use Burning Hands) | Wall level (As a monster in 3.5e they too are on par with casters who use Burning Hands)
Speed: Subsonic (Comparable to low-level adventurers who can dodge arrows point-blank) | Subsonic
Lifting Strength: Peak Human (Due to having a strength score of they can at max push 453.592 kg) | Peak Human (Also have a strength score of )
Striking Strength: Wall level | Wall level
Durability: Wall level | Wall level
Stamina: Superhuman (On par with adventurers that can keep fighting after losing a limb) | Superhuman
Range: Standard Melee Range | Standard Melee Range
Standard Equipment: None notable | None notable
Intelligence: High Animalistic (Should be as smart as their regular counterpart) | High Animalistic
Weaknesses: Are afraid of Monster Manual 1e Page 81 | Same as before
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Fantasy Characters
Category:Neutral Characters
Category:Species
Category:Monsters
Category:Animals
Category:Mammals
Category:Rodents
Category:Bodily Weaponry Users
Category:Claw Users
Category:Disease Users
Category:Statistics Reduction Users
Category:Enhanced Senses Users
Category:Martial Artists
Category:Stealth Masters
Category:Small Sized Characters
Category:Surface Scalers
Category:Sound Users