Chapter 1/pre-remake

Chapter 1, titled Alpha, is the first chapter of The Ideal Game's pre-remake canon. It introduces a "friendly" serving the player as an automatic game generator.
==Coverage==
Chapter 1 starts off in a school hallway with a green text saying "Hey!" to the player and introducing himself as Nigel the . As he continues to speak, it is revealed that he is able to generate games whatever the player desires and does not need to take surveys. However, as he is about to generate their ideal game, he suddenly experience an error occurance and resorts to the default game; Nigel's Cookie Simulator.
The player gets sent there and meets an NPC named Arepo. They ask if he knows what's going on in which he replies no. In the game, there is nothing to do other than clicking the cookie at the top left screen. In the top right screen shows 4 available upgrades to get more cookies and a red button saying "EXIT_SURFACE". Upon exiting the game, credits roll only consisting Nigel himself and a hidden message from someone warning the player as they're about to be pulled out of the surface.
The player wakes up outside the surface in a dark, more creepy version of their game and in order to progress, they must pass through a door locked with a code hidden somewhere. Luckily, it is located behind the fence in which it says "flora fauna flora". After passing through, there appears a bunch of instances of The Ideal Game with the only one available is the 488th one being a long hallway to go through. While in the middle of the hallway, The player suddenly gets teleported into some kind of limbo with a talking flower infront of them. 
Behind the player, there is a door leading to the facility. 
The player enters the corridor behind the door labeled "Human Resources" and proceeds downstairs. As they journey through the facility, a tablet appears and the sign prompts the player to put it into the pedestal. Upon the player inserting it, a door opens from the wall. Entering inside the room, the player encounters someone with a suit resembling a galaxy, writing something infront of a frowning-cookie bust and talks about the two different types of code "on this side of the void": "the pure" and "the filth". He does not want the filth to exist as it "pollutes the code". As he talks, he looks behind and tells that the player is the filth and banish them into somewhere else.
==Secrets==
===Arepo===
Inside the game, there is a miscolored collidable wall to distinguish from the others. Upon passing through, the player sees Arepo expressing something and disappears. Going back the game, Arepo is no longer in his spot though the player can continue playing the game normally.
===666 Easter egg ===
If the player's amount of clicks hits exactly 666 times then press Hide, the game will turn into a hell version of it with many differences. Entering the lava wall is a maze that changes everytime the player ends up in a dead end and retreats. Reaching to the end of the maze is a room with only a window. Outside the window is a faceless figure extending their left arm. Afterwards, credits roll.
===Melvin===
Below the stairs is a room blocked by a wooden board. After destroying it, the player meets a worker named Melvin. Interacting with him, he assumes that he's going to be taken down by his coworkers without checking who he's talking to. When he looks at the player, he gets confused and asks whether they can take the utility knife. The player can mistook it as a request to be killed, in which if they choose to kill him, he will fall down from the chair and die. Alternatively the player can leave the room after getting the knife without killing Melvin.
===Ganzfeld===
While the player is exploring the facility, an experiment section called "Ganzfeld" is open. Doing the experiment will bring them into somewhere, created by hallucinating. There, the player has to buy something in order to enter from a shopkeeper named Kered. Since the player doesnt have any currencies, Kered gives them a free stale cookie which can be used as a weapon. The player must kill all the enemies in Ganzfeld in order to leave. Upon doing so, the player gets sent back to the facility.
===Numbers===
At some point in the game, the player finds a random number hidden in some places or secrets though they do not seem important and appears more of an easter egg. 
*If you were able to move after talking with Sator, approaching the bust and looking below is a number '6' placed on behind.
*In the 666 Easter Egg, a number '666' is placed behind a tree.
*In the secret room, a number '3' is placed beside a bed.
File:Sator-6.png
File:Cookieclicker-666tree.png
File:Brownroom-3.png
==Music==
===Beginning (Old) [Hidden Agenda]===
===Cookie clicker ===
====Main [Gaslamp Funworks]====
====Credits====
=====First version [Silly Fun]=====
===== Second version=====
=====Third version (current)=====
===Facility===
(Note: music only plays before going downstairs.)
====Old====
Piano Bar Jazz from Roblox's Creator Store.
====New [Eustace]====
===Ganzfeld Minigame [Ganzfeld]===
==Gameplay==
File:The_Ideal_Game_-_Roblox_game_-_Chapter_1
==Trivia ==
 
*The school hallway that appears in the beginning originates from a known picture distributed on the internet as a reference for liminal spaces.
*The player can exchange the utility knife with Kered if they choose not to kill Melvin, though the result will remain the same.
*In October and November of 2021, before the player proceeded into the school hallway, they had to listen to a fragment of the TED talk "How could become an extension of your mind". A recording of the fragment in-game is available here.
==Gallery==
File:Schoolhallway.png
File:NIGELCOOKIECLICKER.png
File:InsideCookie-clicker.png
File:Arepo happy.png|Arepo
File:The Facility.png
Category:Alpha