Ganondorf (Super Smash Flash 2)

Ganondorf is a veteran unlockable character in Super Smash Flash 2. He was revealed during the Super Smash Flash 2 Beta 1.3 announcement trailer. His sprites are custom-made, based on his appearance in The Legend of Zelda: Twilight Princess and . His moveset is mostly based on his appearance in , albeit moves like his smash attacks are instead taken from Super Smash Bros. Ultimate, his light up tilt and neutral aerial are from , and his up throw is original to SSF2. His voice clips are taken directly from The Legend of Zelda: Twilight Princess, which are recycled for Super Smash Bros. Brawl and for Nintendo 3DS and Wii U.
Ganondorf's attacks are relatively slow yet strong, meaning he can knock out anyone with a high amount of damage in almost one fell swoop. As a result, he tends to struggle against rushdown-type characters, who tend to have quick attacks and can easily overwhelm him.
== Attributes ==
As with his Super Smash Bros. incarnation, Ganondorf is the epitome of the heavyweight archetype. In exchange for slow ground and air speed, high weight value, and a fast falling speed, he boasts immense power on many of his moves. As a result, he is one of the least mobile characters in the game, yet is still a formidable opponent should his attacks land.
Ganondorf's most defining trait is his raw power. Many of his attacks deal 10-25% and can KO well below 100%, giving him an extremely effective punish game. His forward tilt and down smash are both semi-spikes, while his forward and up smashes utilize a large sword to cover a wide area. Both of these attacks boast high power, with forward smash being able to KO below 40%. His neutral special, Warlock Punch, has the highest startup in his moveset, though it deals immense damage and knockback in return, dealing even more if it is reversed. His held up tilt can KO at 65%, making it one of, if not the strongest up tilt in the game, in addition to breaking full shields in one hit. His sweet spotted down aerial is a powerful meteor smash, KOing at exceptionally low percents, with similar power being seen with the aerial version of Wizard's Dropkick (if it hits clean). With these tools, Ganondorf can quickly rack up damage in just a few hits, killing them when he gets the opportunity.
His aerial game is also quite useful. Many of his aerial attacks are fast for their immense power, giving him some of the most potent edgeguarding abilities of the cast. His sweet spotted down aerial is the most powerful meteor smash in the game, KOing most fighters at 0%, in addition to being his most damaging aerial; the sour spotted version has high horizontal knockback. His up aerial, despite having the lowest damage output out of all his aerials, is the second fastest aerial in his kit, with the late hit having low horizontal knockback and high hitstun, making it a deadly gimping tool. His neutral aerial, tied with up aerial for the least damaging aerial in his kit, sends at an upward angle with low knockback, making it a useful combo starter. His back aerial is deceptively fast for its power, with the sweet spot at the explosion being exceptionally strong. Finally, his forward aerial boasts a good reach, due to the hitbox starting slightly behind him, in addition to possessing high KO power.
Despite this immense power, Ganondorf does have two useful combo starters. His neutral aerial is quick and deals low forward knockback, which lets it set up into moves such as Flame Choke or grounded Wizard's Dropkick. The aforementioned Flame Choke, when grounded, is his most reliable combo starter. When it lands, it grabs the opponent and slams them onto the floor in a prone state, allowing Ganondorf to follow up with his neutral attack, any of his tilt attacks, or any smash attack. The opponent can tech this blast, though that can effectively set up a tech-chase situation. Should the opponent roll out of it, Ganondorf can quickly address this due to the move's low end lag. 
However, Ganondorf still packs glaring flaws, one of which is his horrible disadvantage state. Due to his tall stature and high gravity, he has a more challenging time avoiding attacks, particularly with combo-heavy characters, such as Sora or Sheik. This weakness is further shown through his generally slow mobility, which prevents him from escaping faster characters and gives him a hard time with projectiles (although his neutral aerial does serve as a reflector). His generally poor frame data only serves to exacerbate this; only a few of his attacks are active before frame 9 (neutral aerial, neutral attack, up aerial, and standing grab), with his most powerful attacks (Warlock Punch) being very slow to compensate, making said moves unsafe to throw out, even when spaced correctly. His grab game is not notable either; in addition to possessing a short-ranged grab, none of his throws realistically KO, and while down throw is a good combo starter, it loses its usefulness at higher percents. Ganondorf's recovery is also very weak; both Flame Choke and Gerudo Hawk cause helplessness, in addition to providing average distance, which, combined with his low jump height and air speed, make his recovery reasonably predictable, although he can use Gerudo Hawk again should he grab an opponent.
In all, Ganondorf is a high-risk, high-reward character; his immense damage and knockback capacities allow him to quickly rack up damage in few attacks, KOing his opponent once he gets an opening. However, his lack of defensive options and linear, predictable recovery means that any Ganondorf player must be careful, as a single mistake could cost him a stock just as quickly as he can remove the stocks of others. With these weaknesses vastly outweighing his strengths, he is often considered the worst character in the game.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Thrusts his palm forward, discharging electricity. It is Ganondorf's fastest ground attack, with good range, knockback, and fairly low ending lag. The attack can also KO at high percentages. 	11%
Forward tilt 	Performs a front kick. It is quick and sends at a horizontal angle, making it useful for creating tech situations or forcing the opponent offstage. Based on the kick used by himself and other large, sword-wielding enemies in The Legend of Zelda: Twilight Princess. 	13%
Up tilt 	Raises his leg and brings it down hard in an axe kick. The attack can be held in order to delay the kick. Doing so will create a vacuum while Ganondorf keeps his leg up, and cause an explosion when his foot hits the ground. The held version is Ganondorf's most powerful tilt attack, KOing decently early. Conversely, the tapped version is less powerful, although it powerfully meteor smashes airborne opponents when hit with the heel. Can break shields in one hit if fully charged.	
Up tilt 	Raises his leg and brings it down hard in an axe kick. The attack can be held in order to delay the kick. Doing so will create a vacuum while Ganondorf keeps his leg up, and cause an explosion when his foot hits the ground. The held version is Ganondorf's most powerful tilt attack, KOing decently early. Conversely, the tapped version is less powerful, although it powerfully meteor smashes airborne opponents when hit with the heel. Can break shields in one hit if fully charged.	
Down tilt 	Performs a crouching front kick. Decently fast, making it a useful out-of-shield option. However, it deals moderately low upward knockback, making it only useful as a "get-off-me" tool. 	13%
Dash attack 	Leaps forward, before unleashing a dark magic-infused punch. 	
Dash attack 	Leaps forward, before unleashing a dark magic-infused punch. 	
Forward smash 	Performs a lunging, two-handed downward sword slash. Great reach, due to covering above and slightly behind him, in addition to in front of him. It also boasts incredibly high power, KOing at outstandingly low percentages from center-stage, though with high startup and endlag to compensate. 	
Up smash 	Performs an overhead arcing sword slash from front to back. The move creates great coverage, in addition to being decently powerful. However, the move does have a considerable amount of endlag, making it risky to use. The end of the sword is a sweet spot. 	
Up smash 	Performs an overhead arcing sword slash from front to back. The move creates great coverage, in addition to being decently powerful. However, the move does have a considerable amount of endlag, making it risky to use. The end of the sword is a sweet spot. 	
Down smash 	Kneels and thrusts the sword hilt forward, then performs a reverse-gripped thrust behind himself. The first hit links into the second, which is a semi-spike. It is decently strong, able to KO from center-stage at 60% when fully charged. 	
Down smash 	Kneels and thrusts the sword hilt forward, then performs a reverse-gripped thrust behind himself. The first hit links into the second, which is a semi-spike. It is decently strong, able to KO from center-stage at 60% when fully charged. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Swipes his cape in front of himself with his arm. Due to its low startup and weak forward knockback, the attack is useful as a combo starter or extender. Also reflects projectiles. Based on Ganondorf's cape swipe during the Dead Man's Volley in .	12%
Forward aerial	Performs an overhand punch. Good reach due to the hitbox starting slightly behind him, in addition to boasting great power, KOing at mid to high percentages. 	17%
Back aerial 	Performs a backfist behind himself, creating an explosion of dark magic at his fist. Decently fast with decent knockback. The sweetspot deals darkness damage. 	
Back aerial 	Performs a backfist behind himself, creating an explosion of dark magic at his fist. Decently fast with decent knockback. The sweetspot deals darkness damage. 	
Up aerial 	Performs an upwards bicycle kick; serves as a slower version of 's up aerial. Covers a large area above himself. The late hit of the move is a sourspot with moderate horizontal knockback, making it a formidable edgeguarding tool. 	
Up aerial 	Performs an upwards bicycle kick; serves as a slower version of 's up aerial. Covers a large area above himself. The late hit of the move is a sourspot with moderate horizontal knockback, making it a formidable edgeguarding tool. 	
Up aerial 	Performs an upwards bicycle kick; serves as a slower version of 's up aerial. Covers a large area above himself. The late hit of the move is a sourspot with moderate horizontal knockback, making it a formidable edgeguarding tool. 	
Up aerial 	Performs an upwards bicycle kick; serves as a slower version of 's up aerial. Covers a large area above himself. The late hit of the move is a sourspot with moderate horizontal knockback, making it a formidable edgeguarding tool. 	
Up aerial 	Performs an upwards bicycle kick; serves as a slower version of 's up aerial. Covers a large area above himself. The late hit of the move is a sourspot with moderate horizontal knockback, making it a formidable edgeguarding tool. 	
Up aerial 	Performs an upwards bicycle kick; serves as a slower version of 's up aerial. Covers a large area above himself. The late hit of the move is a sourspot with moderate horizontal knockback, making it a formidable edgeguarding tool. 	
Down aerial 	Stomps both feet down, meteor smashing opponents hit. Discharges electricity on landing and is the strongest down aerial in the game, with enough power to KO at 0%. 	19%
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Reaches a hand out to grab. 	
Pummel 	Strikes the opponent with his knee, shaking the camera slightly. 	3%
Forward throw	Punches the opponent with his free hand, sending them flying. 	9%
Back throw 	Lifts the opponent, before slamming them on the ground behind him. 	10%
Up throw 	Throws the opponent upwards, then proceeds to launch an energy orb at them. At low percents, it can lead into Gerudo Hawk. Based on Ganondorf's projectile during the Dead Man's Volley in The Legend of Zelda: Ocarina of Time.	
Up throw 	Throws the opponent upwards, then proceeds to launch an energy orb at them. At low percents, it can lead into Gerudo Hawk. Based on Ganondorf's projectile during the Dead Man's Volley in The Legend of Zelda: Ocarina of Time.	
Down throw 	Throws the opponent into the ground. 	8%
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Kicks in front, then behind him. 	6%
Ledge attack	Climbs up and kicks forward with one foot.	9%
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Warlock Punch 	Winds up before performing a powerful, dark magic-infused backfist. In addition to being one of his strongest attacks, the move can also have its power drastically increased by reversing it with a press on the opposite direction shortly after inputting the attack. It is also stronger when used in midair. Ganondorf has super armor up until just before the hitbox activates, but he can be grabbed during the move's extremely lengthy startup. 	
Neutral special move	Warlock Punch 	Winds up before performing a powerful, dark magic-infused backfist. In addition to being one of his strongest attacks, the move can also have its power drastically increased by reversing it with a press on the opposite direction shortly after inputting the attack. It is also stronger when used in midair. Ganondorf has super armor up until just before the hitbox activates, but he can be grabbed during the move's extremely lengthy startup. 	
Neutral special move	Warlock Punch 	Winds up before performing a powerful, dark magic-infused backfist. In addition to being one of his strongest attacks, the move can also have its power drastically increased by reversing it with a press on the opposite direction shortly after inputting the attack. It is also stronger when used in midair. Ganondorf has super armor up until just before the hitbox activates, but he can be grabbed during the move's extremely lengthy startup. 	
Neutral special move	Warlock Punch 	Winds up before performing a powerful, dark magic-infused backfist. In addition to being one of his strongest attacks, the move can also have its power drastically increased by reversing it with a press on the opposite direction shortly after inputting the attack. It is also stronger when used in midair. Ganondorf has super armor up until just before the hitbox activates, but he can be grabbed during the move's extremely lengthy startup. 	
Side special move 	Flame Choke 	Dashes a short distance forward with his hand outstretched, grabbing an opponent he comes in contact with. If done on the ground, then upon grabbing an opponent, he will lift them into the air and blast them into the ground with an explosion of dark magic. If done in midair, Ganondorf will plummet downwards with a chokeslam, stopping his fall when he touches ground. The grounded version is very effective at setting up reads or tech situations due to it downing the victim, while the aerial version can serve as a sacrificial KO. The aerial version can snap to the ledge if close enough to the ledge while it is active.	
Side special move 	Flame Choke 	Dashes a short distance forward with his hand outstretched, grabbing an opponent he comes in contact with. If done on the ground, then upon grabbing an opponent, he will lift them into the air and blast them into the ground with an explosion of dark magic. If done in midair, Ganondorf will plummet downwards with a chokeslam, stopping his fall when he touches ground. The grounded version is very effective at setting up reads or tech situations due to it downing the victim, while the aerial version can serve as a sacrificial KO. The aerial version can snap to the ledge if close enough to the ledge while it is active.	
Up special move 	Gerudo Hawk 	Jumps upward, grabbing an opponent he comes into contact with and shocking them up to five times until Ganondorf reaches the peak of his jump, where he will then launch them forwards with a throw. The move has fast startup, and Ganondorf will not become helpless if an opponent is grabbed during the move. 	
Up special move 	Gerudo Hawk 	Jumps upward, grabbing an opponent he comes into contact with and shocking them up to five times until Ganondorf reaches the peak of his jump, where he will then launch them forwards with a throw. The move has fast startup, and Ganondorf will not become helpless if an opponent is grabbed during the move. 	
Down special move 	Wizard's Dropkick	Propels himself at a downward angle with a dropkick. When grounded, Ganondorf first jumps into the air and propels forward. In the air, Ganondorf instead plunges downwards; he regains his midair jump after performing the move in the air, much like Falcon Kick. The grounded version is somewhat weak, though the ending lag can be canceled when ended at the ledge. Hitting opponents with the aerial version powerfully spikes them. This version also has a weak landing hitbox. 	
Down special move 	Wizard's Dropkick	Propels himself at a downward angle with a dropkick. When grounded, Ganondorf first jumps into the air and propels forward. In the air, Ganondorf instead plunges downwards; he regains his midair jump after performing the move in the air, much like Falcon Kick. The grounded version is somewhat weak, though the ending lag can be canceled when ended at the ledge. Hitting opponents with the aerial version powerfully spikes them. This version also has a weak landing hitbox. 	
Down special move 	Wizard's Dropkick	Propels himself at a downward angle with a dropkick. When grounded, Ganondorf first jumps into the air and propels forward. In the air, Ganondorf instead plunges downwards; he regains his midair jump after performing the move in the air, much like Falcon Kick. The grounded version is somewhat weak, though the ending lag can be canceled when ended at the ledge. Hitting opponents with the aerial version powerfully spikes them. This version also has a weak landing hitbox. 	
Down special move 	Wizard's Dropkick	Propels himself at a downward angle with a dropkick. When grounded, Ganondorf first jumps into the air and propels forward. In the air, Ganondorf instead plunges downwards; he regains his midair jump after performing the move in the air, much like Falcon Kick. The grounded version is somewhat weak, though the ending lag can be canceled when ended at the ledge. Hitting opponents with the aerial version powerfully spikes them. This version also has a weak landing hitbox. 	
Final Smash 	Dark Beast Ganon 	Transforms into Beast Ganon, stomps on the ground and then charges forward. Opponents can be hit twice when Beast Ganon charges forward. 	
Final Smash 	Dark Beast Ganon 	Transforms into Beast Ganon, stomps on the ground and then charges forward. Opponents can be hit twice when Beast Ganon charges forward. 	
Final Smash 	Dark Beast Ganon 	Transforms into Beast Ganon, stomps on the ground and then charges forward. Opponents can be hit twice when Beast Ganon charges forward. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Emerges from a liquid-like vortex of darkness. His eyes glow white as he emerges, similar to the Game Over screen from Zelda II: The Adventure of Link.	Emerges from a liquid-like vortex of darkness. His eyes glow white as he emerges, similar to the Game Over screen from Zelda II: The Adventure of Link. 	Emerges from a liquid-like vortex of darkness. His eyes glow white as he emerges, similar to the Game Over screen from Zelda II: The Adventure of Link.
Taunts 	Neutral 	Floats in the air and curls himself into a ball while spinning, before opening up his curled position and striking a pose while laughing, surrounded by a dark magic aura.	
Taunts 	Side 	Punches his right hand twice into his open palm in a threatening pose while scoffing, with dark magic emitting from his hands afterward while his cape flows. 	
Taunts 	Down/Up 	Pulls out his Sword of Sages, swings it above his head 2 times, and strikes it to the ground. Based on one of his victory poses from Melee. 	
Idle poses 	Crosses his arms and looks at the screen. 	Crosses his arms and looks at the screen. 	Crosses his arms and looks at the screen.
Victory theme 	A remix of the first few bars of the final boss theme from The Legend of Zelda: Ocarina of Time. 	A remix of the first few bars of the final boss theme from The Legend of Zelda: Ocarina of Time. 	A remix of the first few bars of the final boss theme from The Legend of Zelda: Ocarina of Time.
Victory pose 	Laughs with his arms crossed, sweeps his cape to the side, and pumps his fist while crouching. 	Laughs with his arms crossed, sweeps his cape to the side, and pumps his fist while crouching. 	Laughs with his arms crossed, sweeps his cape to the side, and pumps his fist while crouching.
== Update History ==
Main article: Ganondorf (Super Smash Flash 2)/Changelog
== Gallery ==
=== Costumes ===
=== Screenshots ===
GanonChoke.png|Ganondorf using Flame Choke on .
GanonLink.png|Ganondorf about to use his forward aerial against on Pokémon Colosseum.
Dropkick.png|Ganondorf utilizing Wizard's Dropkick near Link on .
Ganondorf 1.png|Ganondorf and using Warlock Punch on Clock Town.
Gan0nd0rf2.png|Ganondorf using Flame Choke on Link on Hyrule Castle.
Gan0nd0rf11.png|Ganondorf taunting while Link is lying on the ground.
Marth1.png|Ganondorf jumping at and is about to use his forward aerial on Castle Siege.
Gan0nd0rf6.png|Ganondorf using Flame Choke on on The World That Never Was.
Ball - Ganondorf.png|Ganondorf's ball version.
=== Development images ===
File:SSF2 Ganondorf Neutral Aerial Sketches.jpg|Design sketches of Ganondorf's neutral aerial.
File:SSF2 Ganondorf Dash Attack Sketches.png|Design sketches of Ganondorf's dash attack.
=== Misc. ===
SSF2 - Classic mode - Ganondorf.png|Ganondorf's congratulations screen on Classic mode.
SSF2 - All-Star mode - Ganondorf.png|Ganondorf's congratulations screen on All-Star mode.
Splash screen - Ganondorf.png|Ganondorf's splash screen, from the SSF2 Beta 1.3 announcement trailer.
Category:Bonus characters
Category:First-party characters
Category:Veteran characters
Category:Unlockable characters
Category:Super Smash Flash 2
Category:Super Smash Flash series