Alpha Vanguard

==/// SUMMARY==
The Alpha Vanguard is an electric-element melee weapon that has a wide moveset. Much like Betagoth, it excels against crowds of enemies and can be used supportively. Most notably, it has the ability to grant shields to the user and nearby allies, along with being capable of buffing the user's survivabilty and melee-related stats.
This weapon is exclusive to Alpha Testers of Defend the Statue: Remastered (DtS:R). Alpha Vanguard is unlocked on Wave 5 and can be purchased for $2,500.
==/// MECHANICS==
This weapon does not passively heal from direct kills. While it is held, the user is provided with full knockback immunity. Timed Evades do not have any particular ability associated to them.
===// LUNGE ATTACK===
Every third swing will be a Lunge Attack.
=== // CHARGE ATTACK===
Holding [LMB + R] initiates a Charge Attack, and releasing [LMB] at any point unleashes the attack. Alpha Vanguard has a longer charge-up time.
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Alpha Vanguard's evades give less momentum.
Landing an Evade Counter heals the user by 30% of their Max HP. Additionally, if the Alpha Allegiance move is ready, gained Evade Counters will not passively expire until used.
Using any of the Alpha Vanguard's moves while having a pending Evade Counter will consume the counter. Some moves are empowered by using an Evade Counter in this way.
===// BLOCK===
Holding [Q] makes the user block, significantly minimizing incoming damage at the cost of block durability. Alpha Vanguard has a higher durability and a much longer Burst Parry duration.
A successful Perfect Block heals the user by 50% of their Max HP and instantly clears Alpha Hurricane's cooldown. In Burst Parry, Alpha Vanguard attacks +25% faster and the user is surrounded by rotating Alphagions that continuously deal mage-class damage to nearby enemies, based on 100% of the Alpha Vanguard's base damage. The Alphagions remain active even if Alpha Vanguard isn't being held, only expiring when Burst Parry runs out. Most moves are also granted additional enhancements in Burst Parry.
Landing a Parry Counter heals the user by 30% of their Max HP. Just like with Evade Counters, some of the Alpha Vanguard's moves may be empowered by a pending Parry Counter.
===// MULTIPLIERS===
Charge Attack: [x2.5] | Lunge Attack: [x1.25]Evade Counter: [x3.9] | Parry Counter: [x3.13]
Critical hits deal x1.5 damage. Attacks deal x2 more damage during Burst Parry.
This weapon doesn't have any specific multipliers against any enemy classifications.
===// EFFECT STATS===
==== Alpha Allegiance====
"Avenging Vanguard amplifies among the vicious assassin."
-20% Stamina Cost
+20% Burst Duration
+20% Critical Damage, Evade Damage, Parry Damage
+20% Speed Boost, Attack Speed
+20% Defense
+20% Stamina Regen
+50 Max HP, Stamina
==/// MOVESETS ==
MOVESETS 	MOVESETS
NAME & VISUAL 	STATS & STRATEGY
ALPHA HURRICANE [Z] 	While Alpha Hurricane is active, the user's Stamina will drain at a constant pace regardless of their Stamina-related stats, and the user will spin towards the mouse's location at a decent speed. Any enemies caught within the user's spin radius will continuously take melee-class damage. It can be cancelled by evading, blocking, unequipping, attacking, or pressing [Z]. Running out of Stamina automatically ends the move.
STATS:
* Minimum requirement of 50% Stamina to use
*15 second cooldown
* In Burst Parry:
**Bypass shields
**Gain additional mage-class lightning strikes, chaining up to 4 nearby enemies
**Each enemy hit restores 1% Stamina and health by 2.5% of the damage dealt
STRATEGY:
*N/A
ALPHA THUNDERSTRIKE [X]	Using Alpha Thunderstrike causes the user to start charging up for a moment. Upon finishing, the user will lose half of their Mana, and all nearby enemies in a large radius will take high mage-class damage. The move can be cancelled during the charge-up by evading, blocking, or unequipping.
STATS:
*Uses 50% Mana
*20 second cooldown
*Bypasses shields
*Heals the user by 5% of their Max HP per kill
*With Evade Counter: Halved cooldown and initial charge-up time
*With Parry Counter: Additionally heal based on 5% of the damage dealt, per enemy
STRATEGY:
*N/A
ALPHA ALLEGIANCE [C] 	Using Alpha Allegiance causes the user to start charging up for a moment, immediately consuming the user's pending counters. Upon finishing, the user will receive the eponymous "Alpha Allegiance" buff, significantly increasing various melee- and survivability-related stats. The move can be cancelled during the charge-up by evading, blocking, or unequipping, but this will not refund any spent counters.
STATS:
*Uses an Evade/Parry Counter; Evade Counter yields standard behavior
*30 second cooldown
*30 second buff duration
*With Parry Counter: Halved initial charge-up time
*In Burst Parry: Halved cooldown
STRATEGY:
*N/A
ALPHA GUARDIAN [E] 	Using Alpha Guardian causes the user to start charging up for a moment. Upon finishing, the user and nearby allies will receive a shield. Its Durability and Damage Resistance scales linearly to the amount of damage dealt prior to the move's usage. The move can be cancelled during the charge-up by evading, blocking, or unequipping.
STATS:
*Minimum requirement of 2,500 damage dealt to use
*30 second cooldown
*At full charge (5,000 damage dealt):
**45 second duration
**500 durability
**50% damage resistance
*With Evade Counter: Halved initial charge-up time
*In Burst Parry: Halved cooldown
STRATEGY:
*N/A
==/// STRATEGY==
#N/A
==/// TRIVIA==
#The Alpha Vanguard uses the Roblox gear mesh, Interplanetary Fighter Sword.
== /// GALLERY ==
File:AlphaVanguard.png|Pre-v0.8.0 In-game
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Melee
Category:Exclusive