Memory Lane (Mario Party Superstars DLC PACK)

Memory Lane is a downloadable content package that was added to the Nintendo Switch game, Mario Party Superstars on March 25th, 2022. The package includes a change in playstyle from the base game of Mario Party Superstars, which was based heavily on the Nintendo 64 trilogy released from 1998-2001. This change in playstyle is reminicent of the Mario Party games, from 4 to 7. The package includes boards from those four games specifically, and a minigame collection that is more focused on the playstyle's asthetic, mainly inspired by the Nintendo Gamecube games. 
This package can be bought for $54.34 in North America, €47.49 in Europe, £40.51 in the UK and ¥6,190.93 in Japan.
==GameCube Gala==
GameCube Gala is the name of the playstyle, which can be accessed from the hub world menu after being purchased. Selecting this playstyle changes the hub world from Mushroom Village from the first Mario Party, to Mario Party world from Mario Party 6, with the Mic Mode castle and Solo Mode boat being replaced with the Data House and Friend House. 
===Brighton and Twila===
Brighton and Twila return as the main hosts of GameCube Plus Gala, replacing Toad, Koopa Troopa and Toadette. 
===Board Functionality ===
The boards in GameCube Gala share the same engine as the base game of Mario Party Superstars, but with some slight differences: 
Normal items seen in the base game are not used, in their place are Orbs. Orbs can be purchased by entering Orb Huts, or can be recieved randomly by passing Orb Spaces. They share the same functionality as items, but with some extra differences to them. The main one being that some Orbs can be set as traps on spaces on the board, which can hinder other players. 
VS Minigames no longer trigger depending on landing on a VS Space, they instead happen randomly where a number of coins are placed at stake, that number increasing the more turns pass. Players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on Duel Spaces or land on the same space in the last five turns, and DK Minigames are added to the functionality, restricting Donkey Kong to a board gimmick instead of a playable character.
A returning mechanic seen in Mario Party 6 originally, is shared between all of the boards in GameCube Gala. That mechanic being the Day/Night cycle. The game always starts out at daylight (with the exception of Neon Heights), hosted by Brighton. Indicated by a meter by the beginning of every turn and by the pause menu, players can see how many turns the day time has left. After the third time, day changes to night, which also lasts three turns. During the change, the board alters to reflect the setting of the day, while also introducing various gameplay changes depending on the board, indicated by small cutscenes. In this time period, Twila becomes the host. When three turns pass, the night changes to day once again, and the cycle repeats.
===Characters===
On top of the ten characters present in the game, GameCube Gala adds six more.
*Toad
*Toadette
*Boo
* Bowser Junior
*Dry Bones
* Diddy Kong
===List of Boards===
There is a total of eight boards in GameCube Gala, two from each of the GameCube Mario Party games. 
			
			
===List of Minigames===
Mario Party
Hot Bob-omb 	Skateboard Scamper	Coin Block Bash	Grab Bag
Shy Guy Says	Platform Peril 	Balloon Burst 	Mushroom Mix-Up
Mario Party 2
Abandon Ship	Looney Lumberjacks	Day at the Races	Cake Factory
Lights Out 	Destruction Duet 	Speed Hockey 	Magnet Carta
Mario Party 3
Chip Shot Challenge	Parasoul Plumet	Treadmill Grill	Mush Pit
Bounce N'Trounce 	Boulder Ball 	Eatsa Pizza 	Puddle Paddle
Mario Party 4
Slime Time	Mr Blizzard's Brigade	Blame it on the Crane	Three Throw
Booksquirm	Order Up 	The Great Deflate 	Manta Rings
Avalanche!	Dungeon Duos 	Cliffhangers 	Tree Stomp
Domination	Chain Chomp Fever 	Mario Medley 	Revers-a-Bomb
Mario Party 5
Chimp Chase 	Hydrostars 	Defuse or Lose	Rain of Fire
Later Skater 	Frozen Frenzy	Banking Coins 	Cage-in-Cookin
Pushy Penguins 	Beam Team 	Submarathon 	Bus Buffer
Night Light Fright	Big Top Drop 	Manic Mallets 	Clock Stoppers
Mazed and Confused	Squared Away 	Banana Punch 	Fight Cards
Dinger Derby 	Big Top Drop 	Mass-a-Peal 	Will Flower
Mario Party 6
Smashdance 	Crate and Peril 	Full Tilt 	Gondala Glide
Snow Whirled 	Mow Town 	Mass Meteor 	Cashapult
Draft Rafts 	Granite Getaway 	T Minus Five 	Garden Grab
Sunday Drivers 	Slot Trot 	Banana Shake 	Stamp by Me
Blooper Scooper	Mole-It! 	Pier Factor 	Dust til Dawn
Note to Self 	Strawberry Shortfuse	Tally Me Banana 	Dunk Bros.
Pop Star 	Jump the Gun 	Pit Boss 	Block Star
Rocky Road 	Cog Jog 	Dizzy Rotisserie	Boonanza
Hyper Sniper 	Black Hole Boogie 	Dark'n'Crispy 	Light up my Night
Mario Party 7
Track and Yeild 	Pogo-a-Go-Go 	Spin Doctor 	Stump Change
Pokey Plummel 	Think Tank 	Light Speed 	Stick and Spin
Snow Ride 	Take me Ohm 	Funstacle Course! 	Ice Moves
Picture This 	Sphere Factor 	Funderwall! 	Monty's Revenge
Ghost in the Hall	Pyramid Scheme	Magmagical Journey!	The Final Countdown
La Bomba 	Buzzstormer 	Peel Out 	Deck Hands
Balloonatic 	Camp Ukiki 	Bananas Faster 	Hip Hop Drop
Mario Party 8
Lava or Leave 'Em	Lava Lobbers 	Rotation Station 	Glacial Meltdown
Sick and Twisted 	Frozen Assets 	Winner or Dinner 	Canyon Cruisers
Mosh-Pit Playroom	Paint Missbehavin	King of the Thrill	Surf's Way Up
Grabbin Gold 	Saucer Swarm 	Crops n' Robbers 	Grabby Gridiron
Mario Party 9
Launch Break 	Fungi Frenzy
Tuber Tug 	Piranha Patch
Peak Precision	Pier Pressure
Buddy Bounce 	Goomba Bowling
Mario Party 10
Dice n' Dash 	Flash Forward 	Spring Fling
Peepa Panic 	Spike Ball Scramble	Bubble Squabble
Paintball Battle	Murky Maze 	Revoling Relay
Bump, Set, Spike	Goombrat Brawl 	Bullet Bill Bullies
Badminton Bash 	Hop, Drop and Roll 	Sinister Slots
Bob-omb Combo 	Skewer Scurry 	Jewel Drop
==General Changes to the Boards==
===Daytime/Nighttime Alterations===
====Toad's Midway Madness====
*During the nighttime, there are alterations to the main attractions, the tea cup rides and the rollercoaster. 
**Players are charged three coins to choose the direction of where to go on the tea cups.
**The rollercoaster is much faster, so anyone who is caught in the chase, loses their coins when they run away from it.
====Goomba's Greedy Gala ====
*During the nighttime, there are alterations to the main attractions, the dice areas and the roulette wheel.
** Goomba charges the player ten coins, if they wish to slow down their dice roll.
**When using the roulette wheel, Goomba charges the player five coins if they wish to choose the direction of where they're going instead of determining it with the roulette wheel.
====Sweet Dream ====
*The Event Space near the small cake at the bottom-right part of the board is altered during the nighttime. Instead of winning coins with the more candy balls thrown into the cups, the players win random Orbs instead.
====Rainbow Dream====
*During the nighttime, players don't have to pay any money to pass through the rainbow spaces to the other clouds.
==== Pagoda Peak====
* At night, after collecting a Star, the Koopa Master doesn't bother changing the price.
====Neon Heights====
*During the day, the events involving the shootout and the rocket ship aren't active and landing on them don't trigger anything.
== List of Orbs ==
Category:Mario Party Games
Category:DLC
Category:Mario Party (series)