Magic, Spells, and Abilities

== Magic ==
=== Terms to understand ===
Magic - Technology we do not currently understand.
Spell Slots - Number of uses of spells.
=== How does it work? ===
In this system we want to really emphasize that so that the magic is a bit more logical then most systems.
All of the magic has some kind of natural connection making it all somewhat based on technology and science.
==== Fire ====
The Center of this is the User's Gut. The Fire route is the manifestation of kinetic energy in the form of fire.
==== Lightning ====
The Lightning route is the manifestation of kinetic energy in the form of lightning.
==== Magma ====
The Magma route is the manifestation of kinetic energy in the form of magma.
==== Plasma ====
The Plasma route is the manifestation of kinetic energy in the form of plasma.
==== Energy ====
The Energy route is the usage of kinetic energy.
==== Soul ====
The Soul route allows the user to begin affecting the astral realm.
==== Time ====
The Time route allows the user to affect time itself.
==== Earth ====
This is based around the user's ankles. The user can affect the manifestation of potential energy in the form of Earth.
==== Crystal ====
The user can affect the manifestation of potential energy in the form of Crystal.
==== Metal ====
The user can affect the manifestation of potential energy in the form of Metal.
==== Water ====
This is based around Salivary Glands. The user can affect the magnetism of water in order to manipulate it.
==== Healing ====
The user uses the water to replenish health and heal over wounds.
==== Frost ====
The user uses the water and focuses it together to make it solid as ice.
==== Air ====
This is based around the lungs. The user affects the pressure around them in order to manipulate the air.
==== Flight ====
The user affects the air to lift them and emanate a like wing structure off the user.
==== Sound ====
The user affects the air to amplify their sounds.
==== Weather ====
The user affects the air to change the Weather.
==== Nature ====
==== Plant ====
==== Poison ====
==== Life ====
==== Healing ====
==== Transformation ====
==== Light ====
==== Holy ====
==== Blessing ====
==== Dark ====
==== Evil ====
==== Curse ====
== Spells ==
=== 1-Fire ===
==== 2-Fire ====
===== 3-Lightning =====
===== 3-Magma =====
====== 4-Plasma ======
==== 2-Energy ====
===== 3-Energy =====
====== 4-Soul ======
====== 4-Time ======
=== 1-Earth ===
==== 2-Crystal ====
===== 3-Crystal =====
====== 4-Crystal ======
==== 2-Metal ====
===== 3-Metal =====
====== 4-Metal ======
=== 1-Water ===
==== 2-Healing ====
===== 3-Healing =====
====== 4-Healing ======
==== 2-Frost ====
===== 3-Frost =====
====== 4-Frost ======
=== 1-Air ===
==== 2-Air ====
===== 3-Flight =====
====== 4-Sound ======
==== 2-Weather ====
===== 3-Weather =====
====== 4-Weather ======
=== 1-Nature ===
==== 2-Plant ====
===== 3-Plant =====
====== 4-Poison ======
==== 2-Life ====
===== 3-Healing =====
====== 4-Healing ======
===== 3-Transformation =====
====== 4-Transformation ======
=== 1-Light ===
==== 2-Light ====
===== 3-Light =====
====== 4-Light ======
==== 2-Holy ====
===== 3-Holy =====
====== 4-Blessing ======
=== 1-Dark ===
==== 2-Dark ====
===== 3-Dark =====
====== 4-Dark ======
==== 2-Evil ====
===== 3-Evil =====
====== 4-Curse ======
=== Abilities ===
=== Fire ===
==== Fired Up ====
When a user gets hit with a fire attack the user gets advantage on the user of that fire attack. (This doesn't stack). However, in this state they are resistant to fire, and weak to water.
=== Earth ===
==== Hard Headed ====
The user has an abnormally hard head. The user becomes immune to anything that hits their head that is not meant as an attack or is 5 pounds or less.
==== Metal Point ====
The user's skull becomes abnormally tough in an iron like state. Any attacks to their head are reduced by 4 damage (unless less than 4 damage then it'll just do 1 damage).
=== Water ===
==== Sea Breath ====
Allows a user to breathe underwater. Generally received either by magical means or by natural race.
==== Shiver ====
Allows a user to be immune to arctic temperatures (assuming they wear clothing that covers their skin then that skin will be fine).
==== Hard Snap ====
The user's sharp teeth due to generally a marine based diet deal 5d6 damage when the enemy fails a Dex check. When passed they take half.
==== Sea Lubberer ====
==== Due to a heritage out at sea the user is immune to sea sickness. ====
==== ====
=== Air ===
==== Avariel ====
Allows the user to have soft feathery wings, however despite giving flight they are quite fragile. Also, water weighs them down. To take flight is an action however gives x1.25 movement speed increase while flying.
==== ====
==== High Jump ====
The user's body is so light that the wind lifts them higher when they jump. Jumping takes the user x1.5 distance. 
=== Nature ===
==== Vine Kingdom ====
When user is an area with dense foliage, user can have 1.5x combat speed, when in a non planted area they get x0.5 combat speed.
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=== Light ===
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=== Dark ===
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