Skill Points

In Deus Ex, Skill Points (SP) are used to level up skills. At the start of the game, the player is given an initial set of skill points to allocate toward skills. Additional skill points are earned during the course of the game.
== Overview ==
5000 skill points are given at the start of the game. However, if the pistol skill is downgraded from "trained" to "untrained," 1575 skill points are refunded, for a total of 6575 initial skill points. 
During each mission, there are various triggers that award skill points. Many skill point triggers coincide with completing or making progress toward mission goals. However, skill points and mission goals are separate from one another, and many mission goals do not have any corresponding skill points. Other skill point triggers are associated with exploration of the game environments, including reaching particular locations of interest.
Skill points are often associated with a reward category that is displayed in the in-game log. These categories include Exploration Bonus, Area Location Bonus, Critical Location Bonus, Progress Bonus, Accomplishment Bonus, Goal Accomplishment Bonus, and Subject Acquisition Bonus. However, these reward categories are merely labels, and have no gameplay significance. In many instances, skill point awards have no category label. 
== Skill points per mission ==
For a detailed list of all skill point rewards, please see the articles for the individual missions.
Mission 	Skill Points 	Cumulative (GOTY)
(Start) 	5000 + 1575 	6575
1st Mission 	2090 	8665
2nd Mission 	2400 	11065
3rd Mission 	1768 	12833
4th Mission 	710 	13543
5th Mission 	1365 	14908
6th Mission 	2614 	17522
7th Mission 	1230 	18752
8th Mission* 	2274GOTY or 2319NON-GOTY **	21206
9th Mission 	3550 	24576
10th Mission 	2300 	26876
11th Mission*	2750 	29626
12th Mission*	3549 	33175
13th Mission 	1100GOTY or 1150NON-GOTY **	34275
 
:*These missions have exploits for unlimited skill points. See Exploits (DX).
:**The maximum amount of skill points attainable on this mission differs between the maps included with the Game of the Year Edition of the game and the maps of Deus Ex versions 1002f and 1003_F/I8. The "cumulative" column is computed only based on the GOTY values. For Deus Ex versions 1002f and 1003_F/I8, the cumulative is +45 higher from the 8th mission onward, and an additional +50 for the 13th Mission. 
==Skill points needed==
Skill 	Cumulative Skill Points Needed	Cumulative Skill Points Needed	Cumulative Skill Points Needed
Skill 	
Trained 	
Advanced 	
Master
Weapons: Demolition 	900 	2700 (+1800) 	5700 (+3000)
Weapons: Heavy 	1350 	4050 (+2700) 	8550 (+4500)
Weapons: Low-Tech 	1350 	4050 (+2700) 	8550 (+4500)
Weapons: Pistol 	1575 or 0* 	4725 (+3150) or 3150 	9975 (+5250) or 8400
Weapons: Rifle 	1575 	4725 (+3150) 	9975 (+5250)
Environment Training	675 	2025 (+1350) 	4275 (+2250)
Lockpicking 	1800 	5400 (+3600) 	11400 (+6000)
Electronics 	1800 	5400 (+3600) 	11400 (+6000)
Medicine 	900 	2700 (+1800) 	5700 (+3000)
Computer 	1125 	3375 (+2250) 	7125 (+3750)
Swimming 	675 	2025 (+1350) 	4275 (+2250)
*Due to what appears to be an oversight, the pistol skill will automatically be set to trained even if initially downgraded to untrained. By downgrading the pistol skill to untrained, the first upgrade for the pistol skill is obtainable for 0 skill points.
Mastering all skills would require 86925 skill points (or 85350 skill points with the pistol skill exploit), which is far more than the total skill points available as listed above. 
Category:Skills in Deus Ex