Mario Kart Silver

Mario Kart Silver (Japanese: マリオカート銀 Mario Kart Silver) is a 2014 kart racing video game released for the Nintendo Silver by Orange Productions. According to Orange Productions, the game is the largest one in the series yet, taking advantage of Nintendo Silver's functions and hard drive. The game is set to be released in November 2014.
The game is able to connect with Mario Kart: Mad Dash in order to unlock new courses and characters in both titles. Additionally, several downloadable packs will be released by Orange Productions, and can be downloaded via the Mario Kart Channel that automatically downloads once Mario Kart Silver, or the later, Mario Kart: Mad Dash, are played.
A course creator was planned for the game, though it was unimplemented due to time constraints. It was later implemented in Mario Kart: Mad Dash.
==Gameplay==
The game plays similarly to other Mario Kart titles: using items scattered around the track, players and computer-controlled opponents must race around the track, avoiding obstacles and items gained from Item Boxes to win. Depending on the game mode, various different things can be won:
*In Classic GP and Grand Prix mode, players win points that go towards their total. The racer with the highest total at the end of the cup, wins.
*In Time Trials mode, players must race against time for the fastest possible outcome. They can do this alone ("1TT"), with others locally ("LTT") or against ghosts of the highest ranked on the Online Leaderboards ("OlTT").
*Depending on the battle mode, players can win differently. Each time, players' scores get tallied, allowing for tournament or versus-style challenges.
===Grand Prix===
In Grand Prix mode, players must race in a cup of their choice, containing four cups. Points are awarded depending on the places that the player places in, and the person with the largest number of points at the end of all four races, wins. This is the mode where almost everything is unlocked.
This mode can not be played with more than two players.
====Classic GP====
In Classic GP mode, which is unlocked by getting gold (completing) all Mirror Mode cups, players race in a way similar to the original Grand Prix mode. Unlike in Grand Prix mode, all glider, underwater and zero gravity locations are removed, making it similar to older Mario Kart titles.
With more than one player, players can set the usual "Versus" mode to "Classic Versus", which acts the same as Classic GP.
===Time Trials===
Players race against time on a course of their choice. Racing against no one, or a ghost (of a "staff ghost" - Nintendo employee, another player on the same system, or an "expert staff ghost" - another Nintendo employee). Beating the normal "staff ghost" by more than 7 seconds, will unlock the expert staff ghost for that course.
===Versus===
Versus Mode is a returning mode from previous installments of the series. Like in Mario Kart Wii, Versus Mode is the main playable mode for multiplayer, and includes the ability to customise the races in various ways, being able to choose how tough the computers are, should there even be computers, the number of laps, the number of computers, should hazards be on, the items that can be obtained (either balanced, strategic, aggressive or none, though there is a custom option as well), Classic Versus mode and Elimination Mode.
====Elimination Mode====
Elimination Mode is a new mode available to be played in Versus Mode. Elimination, as it's name states, eliminates the person in last place upon completing a lap, making it a battle to stay in first place. Additionally, players can also choose to have an "Afterlife" mode, in which, should the characters be eliminated, they are able to continue driving around - though Lakitu does not bother them unless they fall off the course - to confuse opponents and hit them with items.
===Battle Mode===
Battle Mode, a somewhat popular game mode present in all incarnations of Mario Kart, returns in Mario Kart Silver, and introduces various new game types to choose from. All battle modes are won by the team - or person, as it is possible in some game modes to remove teams - with the most points.
====Balloon Blast====
:Japanese: バルーンファイト Balloon Fight
In Balloon Blast, racers must use items to pop the balloons of the other racers. Popping a balloon earns the team/person a point. The higher the number of points one has, the less common rare items become. Additionally, the Lightning Bolt - only available to people with 0 points - will pop on balloon from everyone, and acts as the "Golden Snitch" of the game. Getting all of your balloons popped will result in the person popping the final balloon getting 2 points instead of one, and the racer will respawn with three new ones.
This game mode can be played in either team or single player mode.
====Coin Runners====
:Japanese: コインコレクター Coin Collectors
In Coin Runners, racers must race around the battle arena collecting coins. Hitting other players will result in them losing half of their coins, with them either spilling out of them, or flying away to respawn somewhere else on the map. In the beginning of the game, there are 50 coins that are spawned, meaning the most coins a person/team can get is 50. The number of coins is totalled for the entire team in team battles.
This game mode can be played in either team or single player mode.
====Bob-Omb Army====
:Japanese: 爆風 Bomb Blast
In Bob-Omb Army, racers can only obtain Bob-Omb items, and must blow up five people to win. Successfully blowing someone up will result in obtain one point (for every person caught in the blast), while being hit by a bomb will result in losing a point. This game mode can only be played with players, and is quite hectic online.
There are no teams in this mode.
====Flagpole Jumpers====
:Japanese: フラッグポールを取り込む Capture the Flagpole
In Flagpole Jumpers, teams must stay in certain zones in order to gain points. Teams gain 2 points every five seconds per person in the zone. Every zone that spawns (there are five in total) gives a two minute countdown for the other team to attempt to capture it. Whoever has the most players in the zone as the countdown ends will gain an additional 20 points, and their team's colour will be put onto the flag on the flagpole. The team with the most flags at the end, wins the entire game.
Being hit by an item while in a zone will result in your character respawning. Additionally, as the game keeps track of every player's points separately, the player with the least amount of points will be able to obtain better items, including the thunder bolt and POW block.
This mode can only be played online. Additionally, teams must be enabled in this game.
====Knockout====
:Japanese: 排泄バトル Elimination Battle
In Knockout, racers must use items to attack the other racers. The winner is the last person standing in the game, as players are eliminated upon being hit by an item (although there is a ten second grace period before the game starts). In this mode, there are no items that directly target other players (i.e. Tweetser, Red Shell, Blue Shell...), and, should one be acquired through hacking, will not count as a kill, and instead as an "out of bounds". Falling off a stage, or getting put out of bounds will result in the character respawning, additionally, people who do not move for longer than five seconds will have a waypoint above their head.
There are no teams in this mode.
==Characters==
===Default Characters===
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{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	Lightweight Characters:
===Unlockable Characters===
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	Lightweight Characters:
====Unlocking Criteria====
Character 	Criteria
Baby Peach 	Complete 50cc Coin Cup
Baby Daisy 	Complete 50cc Special Cup
Shy Guy 	Complete 100cc Star Cup
Koopa Paratroopa	Complete 50cc Hammer Cup
Dry Bones 	Complete 100cc Special Cup
Boo 	Complete 100cc Hammer Cup
Goomba 	Complete 150cc Special Cup
Toadsworth 	Play Time Trials on all Nitro Courses
Daisy 	Complete 50cc Leaf Cup
Bowser Jr. 	Complete 100cc Lightning Cup
Nabbit 	Complete 100cc Boomerang Cup
Noki 	Unlock 24 Expert Staff Ghosts
Mona 	Complete Mirror Pipe Cup
Dixie Kong 	Complete Mirror Boomerang Cup
Kamek 	Unlock all Retro Staff Ghosts
E. Gadd 	Unlock 16 Expert Staff Ghosts
Rosalina 	Complete Mirror Special Cup
Petey Piranha 	Complete Mirror Lightning Cup
Dry Bowser 	Complete 150cc Lightning Cup
King Bob-Omb 	Play Time Trials on all Retro Courses
Pianta 	Unlock 8 Expert Staff Ghosts
Cranky Kong 	Complete Mirror Leaf Cup
Boom Boom 	Complete Mirror Hammer Cup
Pom Pom 	Complete Mirror Coin Cup
===Downloadable Characters===
Three $2 character packs will be released, along with the ability to download a free pack from Mario Kart: Mad Dash, and another free pack containing Bowser's seven Koopalings.
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" width=170px	Surprise Pack:
==Stat Bonuses==
All characters in the game give vehicles different status bonuses, although there will always be one positive (i.e. increase in speed), and one negative (i.e. decrease in handling).
Character 	Stat Changes	Stat Changes	Stat Changes	Stat Changes	Stat Changes	Stat Changes
Character 	Speed 	Acceleration	Handling 	Off-Road 	Drift 	Boost
Toad 	-1 	0 	+1 	+1 	0 	-1
Toadette 	+1 	+1 	0 	-1 	0 	-1
Baby Mario 	0 	+1 	+1 	-1 	-1 	0
Baby Luigi 	+1 	0 	-1 	0 	-1 	+1
Koopa Troopa 	0 	-1 	0 	+1 	0 	0
Lakitu 	+2 	0 	-1 	-1 	0 	0
Mario 	0 	0 	0 	0 	0 	0
Luigi 	+2 	-1 	-1 	0 	0 	0
Peach 	-2 	+1 	+1 	0 	0 	0
Yoshi 	+1 	0 	0 	+1 	-2 	0
Birdo 	-1 	+1 	+1 	0 	0 	-1
Diddy Kong 	0 	0 	-1 	+1 	0 	0
Bowser 	-2 	0 	+1 	+1 	0 	0
Donkey Kong 	-1 	0 	0 	+1 	+1 	-1
Wario 	0 	-2 	0 	0 	0 	+2
Waluigi 	0 	0 	+2 	0 	-2 	0
King Boo 	0 	0 	-2 	+2 	0 	0
Wiggler 	0 	-1 	+1 	+1 	0 	-1
Male Mii 	0 	+1 	-1 	+1 	0 	-1
Female Mii 	+1 	0 	+1 	-1 	-1 	0
Character 	Stat Changes	Stat Changes	Stat Changes	Stat Changes	Stat Changes	Stat Changes
Character 	Speed 	Acceleration	Handling 	Off-Road 	Drift 	Boost
Baby Peach 	-1 	+1 	-1 	0 	0 	+1
Baby Daisy 	+1 	-1 	+1 	0 	0 	-1
Shy Guy 	0 	-1 	+1 	+1 	-1 	0
Koopa Paratroopa	0 	+2 	-1 	0 	-1 	0
Dry Bones 	-1 	0 	+1 	0 	0 	0
Boo 	0 	+2 	-2 	0 	0 	0
Goomba 	+1 	0 	-1 	+1 	-1 	0
Toadsworth 	-2 	0 	+1 	0 	0 	+1
Daisy 	0 	+1 	+1 	-1 	0 	-1
Bowser Jr. 	+2 	0 	0 	0 	0 	-2
Nabbit 	0 	0 	-2 	+1 	0 	0
Noki 	0 	+1 	0 	0 	-1 	0
Mona 	+2 	-1 	0 	-1 	0 	0
Dixie Kong 	0 	+1 	-1 	+1 	0 	-1
Kamek 	-2 	0 	+1 	0 	0 	+1
E. Gadd 	-1 	+1 	-1 	0 	+1 	0
Rosalina 	0 	+2 	-2 	0 	0 	0
Petey Piranha 	-2 	0 	+2 	0 	0 	0
Dry Bowser 	0 	+1 	+1 	0 	-2 	0
King Bob-Omb 	-1 	0 	+1 	+1 	0 	-1
Pianta 	0 	0 	-1 	+2 	0 	-1
Cranky Kong 	-2 	0 	+2 	0 	0 	0
Boom Boom 	-1 	0 	0 	+1 	0 	0
Pom Pom 	+1 	0 	0 	-1 	0 	0
Character 	Stat Changes	Stat Changes	Stat Changes	Stat Changes	Stat Changes	Stat Changes
Character 	Speed 	Acceleration	Handling 	Off-Road 	Drift 	Boost
MIPS 	+1 	0 	-1 	+1 	0 	-1
Whittle 	0 	+1 	-1 	+1 	0 	-1
Ashley 	0 	0 	-2 	+1 	0 	+1
Hammer Bro. 	-2 	+1 	0 	+1 	0 	0
Kritter 	0 	+1 	-1 	+1 	-1 	0
Pauline 	-1 	0 	+1 	-1 	0 	+1
Baby Wario 	0 	+1 	-1 	0 	-1 	+1
Baby Donkey Kong	-1 	0 	+2 	0 	-1 	0
Timber the Tiger	0 	+1 	-1 	+1 	0 	-1
Neil 	0 	-1 	+1 	+1 	-1 	0
R.O.B. 	-2 	0 	+2 	0 	0 	0
Mr. Game & Watch	0 	+1 	0 	0 	-1 	0
Shroob 	0 	0 	-1 	+2 	0 	-1
Koopa Kid 	+2 	0 	-2 	0 	0 	0
Dimentio 	0 	-1 	-1 	0 	0 	+2
Mouser 	-1 	+1 	0 	0 	+1 	-1
Metal Mario 	-2 	+1 	+1 	0 	0 	0
Antasma 	+2 	-2 	0 	0 	0 	0
Ludwig von Koopa	0 	+1 	+1 	0 	-1 	-1
Roy Koopa 	+2 	0 	-1 	0 	-1 	0
Wendy O. Koopa 	-1 	+1 	0 	0 	0 	0
Morton Koopa Jr.	0 	0 	+2 	-2 	0 	0
Iggy Koopa 	0 	+1 	+1 	-1 	0 	-1
Lemmy Koopa 	0 	-1 	-1 	+2 	0 	0
Larry Koopa 	0 	-1 	0 	0 	0 	+1
==Racecourses==
===Nitro Courses===
===Retro Courses===
==Battle Courses==
The first three in each column are default courses, while the last three are all unlockable.
{| style="border:2px solid #bebebe; background:; ; color:black;; font-family:Nightclub BTN" align=center width=170px	Nitro Courses
===Unlocking Criteria===
Battle Course 	Criteria
Comet Observatory 	Complete 150cc Star Cup, have Rosalina unlocked
Sunshine Villa 	Complete 150cc Hammer Cup, have Noki unlocked
Nintendo Land 	Complete 150cc Coin Cup, have Cranky Kong unlocked
Wii Funky Stadium 	Complete 150cc Leaf Cup, have Dry Bowser unlocked
GBA Battle Course 4 	Complete 150cc Pipe Cup, have Boom Boom unlocked
SNES Battle Course 1	Complete 150cc Boomerang Cup, have Petey Piranha unlocked
==Items==
The percentage of items refers only to standard 12 racer matches. For less than 12 racer matches, data for rarity of items is subtracted from the middle of the group (i.e. if there are nine players, fourth, fifth and sixth place do not exist in the data). For online 24 player matches, the rarity of items is doubled up (i.e. first and second share the data for first, third and fourth of second, etc.).
 
The game introduces seven new items, and reintroduces three items previously used as special items in . In addition, the Boo item returns, though has been replaced with a Red Boo, due to the former being a playable character.
==Vehicles==
In the beginning, only the standard pieces are available, though more are unlocked when Coins are collected. A random piece is unlocked once an interval of 15 total coins is hit.
Kart Bodies 	Kart Bodies
Vehicle Part 	Description
Standard 	Similar in appearance to the Mario Kart 7 standard kart.
Classic 	The classic "Pipe Frame" from Mario Kart 64, Super Mario Kart and Mario Kart: Super Circuit.
Wiggler 	A body shaped - and coloured - like a Wiggler.
Bumper 	A car resembling the standard kart from the Mario Kart Arcade titles.
Para-Biddybud 	A body shaped - and coloured - like a Para-Biddybud.
Airship 	A body shaped like an airship.
Battle Racer 	A car shaped - and coloured - like the car used by Bowser in World 1 of Super Mario 3D World.
UFO 	A UFO-shaped car that has racers sitting in the top.
Formula 1 	A Formula 1 car body.
Brick Block 	A Brick Block-like car.
Cloud 	A cloud styled after Lakitu's.
Cheep Cheep 	A Cheep Cheep-styled kart.
Wario Car 	The purple car body, similar to the kart from Mario Kart: Double Dash!!.
Heart Coach 	The Heart Coach kart from Mario Kart: Double Dash!!.
Barrel Train 	The Barrel Train kart from Mario Kart: Double Dash!!.
Koopa Clown Car	The Koopa Klown Kar, based upon it's appearance from New Super Mario Bros. 2.
Bike Bodies 	Bike Bodies
Vehicle Part 	Description
Standard 	A standard motorbike, similar to the Mario Kart Wii standard bike.
Condor 	A bike based upon a Condor.
Log 	A wooden log, with the racer sitting in a carved out hole in the top.
Dolphin 	A bike similar to the Dolphin Dasher from Mario Kart Wii
Scooter 	A scooter styled after the one Mona uses in the WarioWare series.
Wario Bike 	The Wario Bike, commonly seen in the WarioWare series.
Wand 	A bike based after the Koopalings' wands.
Zipper 	The Zipper "kart" from Mario Kart DS.
Polterpup 	A Polterpup-based bike.
Saxophone 	A saxophone-based bike, that has players sitting inside the end of the phone.
Bullet Bill 	A bike based upon a Bullet Bill.
Shooting Star 	A bike that is similar to the bike of the same name from Mario Kart Wii.
Mach Bike 	The Mach Bike from Mario Kart Wii.
Goomba 	A Goomba Tower laying sideways.
Cat 	A cat that is scratching.
Cactus 	A cactus-shaped bike frame.
Wheels 	Wheels
Vehicle Part 	Description
Standard 	Standard, black rubber wheels.
Coin 	Golden coins for wheels.
Monster 	Large, red, monster truck wheels.
Mushrooms 	Alice in Wonderland-styled Mushrooms.
Air Pads 	Small air pads that keep the vehicle hovering slightly above the ground.
Balls 	Small balls styled after the ones Lemmy uses in New Super Mario Bros. U.
Koopa Shells 	Small Koopa shells.
Wooden 	Wooden wheels.
Spheres 	Blue spheres that roll around. They increase handling greatly.
Bubbles 	Bubbles that decrease handling but increase speed greatly.
Boo Buddies 	Small boos that have different faces each time they are chosen.
Treads 	Two tank-like treads on the sides of the vehicle.
Small 	Small wheels, similar to the "Slick" wheels from Mario Kart 7,
Bike 	Bicycle wheels.
Gliders 	Gliders
Vehicle Part 	Description
Standard 	The Standard glider, that looks similarly to the Mario Kart 7.
Swooper 	The Swooper glider, similar to the Mario Kart 7 glider.
Peach's Parasol	The glider based upon Peach's parasol from Super Smash Bros. Brawl.
Sheet 	A sheet that gets tied to two wires.
P-Wing 	Two P-Wings connected to a Koopa Shell-shaped glider.
==Gallery==
Mario Kart Silver.png|North American box art
Mario Kart Silver2.png|PAL Regions box art
==Trivia==
*Not counting DLC, Mario Kart Silver introduces more new racers than any other game in the series, at 14 (Boo, Goomba, Toadsworth, Nabbit, Noki, Mona, Dixie Kong, Kamek, E. Gadd, King Bob-Omb, Pianta, Cranky Kong, Boom Boom and Pom Pom).
** introduced eight (Mario, Luigi, Peach, Yoshi, Toad, Koopa, Bowser and Donkey Kong Jr.)
** introduced two (Wario and Donkey Kong)
** introduced 11 (Daisy, Birdo, Toadette, Paratroopa, Baby Mario, Baby Luigi, Waluigi, Bowser Jr., Diddy Kong, Petey Piranha and King Boo)
** introduced two (Dry Bones and R.O.B.; three, counting Shy Guy)
** introduced five (Baby Peach, Baby Daisy, Rosalina, Funky Kong and Dry Bowser)
** introduced four (Lakitu, Wiggler, Metal Mario and Honey Queen; five, counting Shy Guy)
** introduced nine (the seven Koopalings, Pink Gold Peach and Baby Rosalina)
***Counting DLC packs, Mario Kart 8 ties with Silver's number of new racers, adding in five more (Tanooki Mario, Cat Peach, Link, Villager and Isabelle)
**Counting DLC, Mario Kart Silver has introduced 30 new racers into the franchise, an additional 16 racers. (MIPS, Whittle, Ashley, Hammer Bro., Kritter, Pauline, Baby Wario, Baby Donkey Kong, Timber the Tiger, Neil, Mr. Game & Watch, Shroob, Koopa Kid, Dimentio, Mouser and Antasma)
*This is the first game where there are different costumes for some characters. In this case, most generic species characters (i.e. Koopa Troopa or Toad) can be played as by multiple people, as there are multiple costumes for them. These costumes do not change the characters' stats in any way, and only allow for multiple people to choose the same character.
**Toad has blue capped, yellow capped, green capped and purple capped variants
**Koopa Troopa has red and yellow variants
**Lakitu has a green variant
**Yoshi has blue, red, yellow and orange variants
**Birdo has red and cyan variants
**Shy Guy has blue, green and black variants
**Koopa Paratroopa has green and yellow variants
**Dry Bones has a Dark Bones variation
**Boo has a red variation
**Noki has red and green variations
**Pianta has pink and yellow variations
**MIPS has a variation based upon the Star Rabbit
**Hammer Bro. has Boomerang and Fire variants
**Kritter has red-brown, blue and black variants
Category:Mario Kart Games
Category:Games
Category:Nintendo Silver Games
Category:Mario Kart (series)
Category:Mario (series)