Priest of Duplicity

The Priest of Duplicity is a EON unique class available to suitably tricky clerics of suitably tricky deities, including some Player Characters, some former player characters, and other NPCs. It gives aids in impersonating clerics of rival faiths and resistant magical disguises. The most notable is Mr. R
==Priest of Duplicity==
Hit Die: d6
===Requirements===
To qualify to become a priest of duplicity, a character must fulfill all the following criteria.
    Ability to spontaneously cast cure and inflict spells.    Ability to turn or rebuke undead.    Ability to cast 3rd-level divine spells.    Bluff 8 ranks, Disguise 8 ranks, Knowledge (religion) 8 ranks    Sneak Attack/Sudden Strike/Skirmish +1d6
===Class Skills===
Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Heal(Wis), Hide (Dex), Intimidate (Cha), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int) Spot (Wis), and Use Magic Device (Cha).   Skill Points: 4 + Int modifier
==== Table: Priest of Duplicity ====
Level	BaseAttack Bonus	Fort Save	Ref Save	Will Save	Special 	Spellcasting
1st 	+0 	+0 	+2 	+2 	Flexible Energy, Trapfinding	+1 level of divine spellcasting
2nd 	+1 	+0 	+3 	+3 	Divine Disguise 	+1 level of divine spellcasting
3rd 	+1 	+1 	+3 	+3 	 	+1 level of divine spellcasting
4th 	+2 	+1 	+4 	+4 	Deceive Divination 	+1 level of divine spellcasting
5th 	+2 	+1 	+4 	+4 	 	+1 level of divine spellcasting
6th 	+3 	+2 	+5 	+5 	Convincing Disguise 	+1 level of divine spellcasting
7th 	+3 	+2 	+5 	+5 	 	+1 level of divine spellcasting
8th 	+4 	+2 	+6 	+6 	Nondetection 	+1 level of divine spellcasting
9th 	+4 	+3 	+6 	+6 	 	+1 level of divine spellcasting
10th 	+5 	+3 	+7 	+7 	Great Deceiver 	+1 level of divine spellcasting
===Class Features===
Armor Proficiency: Priests of Duplicity are proficient with all simple weapons, their deity's weapon, and medium armor.
Flexible Energy (Su): Priests of Duplicity may spontaneously cast cure and inflict spells interchangeably, regardless of your alignment and the alignment of your deity. This allows them to pass the most basic shibboleth of any evil or good priesthood.
Trapfinding (Ex): As the rogue ability.
 Divine Disguise (Su): Upon reaching 2nd level, your god grants you magical powers of disguise. You may use Disguise Self, as the spell, once per day per PoD level.
Deceive Divination (Su): At 4th level, you begin to be resistant to magical methods of detection. You are immune to discern lies (and similar effects such as zone of truth) and have undetectable alignment, as the spell. These are constant effects with caster level = character level, and may be dropped or resumed at will.
Convincing Disguise (Su): At 6th level, your divine powers of disguise improve. By spending two uses of Divine Disguise, you may instead duplicate Alter Self, as the spell. This also affects clothing, though affected clothing, especially any which appears to become significantly more valuable, will return to normal in a few minutes.
Nondetection (Su): From 8th level, you are under a constant Nondetection effect, as the spell. This may be dropped/resumed at will, and has caster level = character level.
Great Deceiver: At 10th level, you are a master of deception. You no longer have a true form; you have sacrificed it to your god. Your Divine Disguise lasts permanently until changed, and True Seeing and similar magic show your current form as your true form.
Category:Game Mechanics