Kazuma Kiryu

<tabber>
|-|Y0=
|-|YK=
|-|YK2=
|-|Y3R=
|-|Y4R=
|-|Y5=
|-|Y6=
|-|Y:LAD=
|-|LADG=
|-|LAD:IW=
</tabber>
==Summary==
Kazuma Kiryu (桐生 一馬, Kiryū Kazuma) is the former main protagonist of the Yakuza series from the first Yakuza up until Yakuza 6.
His legendary ascent through the ranks of the Tojo Clan earned him the nickname "The Dragon of Dojima" (堂島の龍, Dōjima no Ryū). He was the fourth chairman of the Tojo Clan and previously managed Morning Glory Orphanage.
Born on June 17, 1968 (blood type O), Kazuma Kiryu lost his parents at a young age and was raised in the Sunflower Orphanage, where he met Akira Nishikiyama, who became his best friend, the latter's sister Yuko and Yumi Sawamura. Kazama became a father figure for Kazuma and raised him like his own; fostering close ties. When Kazuma graduated from junior high school, with Kazama's support and guidance, he and Nishikiyama were introduced into the Dojima Family, Tojo Clan's most powerful subsidiary.
He is voiced by and modeled after famous Japanese voice actor and singer Takaya Kuroda.
==Powers and Stats==
Tier: , higher with Dragon Spirit and Extreme Heat Mode, even higher with melee weapons and firearms
Name: Kazuma Kiryu, 桐生 一馬, The Dragon Of Dojima, The Legendary Dragon, Taichi Suzuki (Alternate alias), Joryu
Origin: Like a Dragon
Gender: Male
Age: 20 (Yakuza 0), 27-37 (Yakuza Kiwami), 38 (Yakuza Kiwami 2), 38-40 (Yakuza 3), 41 (Yakuza 4), 44 (Yakuza 5), 48 (As of Yakuza 6), 50-51 (Yakuza 7: Like a Dragon), 55-56 (Like a Dragon: Infinite Wealth)
Classification: Human, Yakuza member (Formerly), Member Of The Dojima Family (Formerly), Fourth Chairman Of The Tojo Clan (Formerly), Chairman of the Kiryu Clan, Caretaker Of The Sunshine Orphanage (Formerly), Real estate manager (Formerly), Former Cabaret Manager of Four Shine, Taxi Driver In Fukuoka, an occasional blogger (Formerly), Baseball player (Captain of the Setouchi Warriors), Agent and Disciple of the Daidoji
Powers and Abilities:
<tabber>
|-|Base Abilities=
Superhuman Physical Characteristics, Master Martial Artist (Dragon of Dojima; a mixture of Street Fighting, Krav Maga, Pro Wrestling and Jiu-jitsu; also possesses multiple other fighting styles via normal brawling, kickboxing and the like. Also trained in the Komaki School of Martial Arts, one of the most prestigious martial arts schools in the verse. Has also repeatedly contended with the Amon Clan, whose members are hailed as being the world's deadliest assassins and the best martial artists), Weapon Mastery (Able to use a variety of weapons to great effect, including katanas, daggers, kali sticks, bo staffs, axes, pistols, shotguns, assault rifles, machine guns, rocket launchers and the like), Statistics Amplification (Can get more powerful the more he is hurt or drunk, can increase his speed and attack power tremendously with Beast style and Rush Style. Later gains access to Dragon Spirit and Extreme Heat Mode), Enhanced Senses (Easily noticed sleeping pills in his drink, comparable in precision to Majima who can deflect bullets without depth perception, can catch knives from above without looking at them), Pressure Points (Tiger Drop and Counter Hook visibly focus on hitting the solar plexus which stuns the enemy, is an expert at jiu jitsu which focuses on hitting vital points), Rage Power (with Dragon Spirit and Extreme Heat Mode), Afterimage Creation (Via Rush Style), Acrobatics (Via Dragon of Dojima Style and its more advanced subsets, like Majima's moves. Is able to jump very high into the air above his opponent, can also perform flips and the like), Limited Electricity Manipulation (With Brawler Mode via Body Counter move, it works similarly to the Tiger Drop albeit less refined and can give an electrical shock to his enemies), Limited Invulnerability (No matter how the opponent may damage him, he won't die, though he needs to have large amounts of Heat and remain in Brawler style to achieve this ability, or obtain the Azure Dragon Spirit, and remain in either Dragon Spirit Mode as of Yakuza 5 or Extreme Heat Mode as of Yakuza 6), Aura Manipulation (Via Maximum Heat Mode or Extreme Heat Mode), Healing (With Toughness, Staminan and many foods), Regeneration (Low, while in Heat Mode he will gradually gain back health over time or via massive leaps if he uses Heat Actions. Can also regain health using Asura Spirit, at the cost of Heat. Was able to regenerate gun wounds after being shot by Lao Gui within a few hours, and has also managed to heal from many of his severe injuries he received over the years without any visible scarring or the need of stitches, like getting shot and stabbed in the abdomen multiple times), Perception Manipulation (Capable of slowing his perception of time with Heat Eye and while changing his battle styles), Non-Physical Interaction (Harmed and defeated ghosts), Vehicular Mastery (Extremely skilled at driving cars), Limited Pain Manipulation (Majima, who was able to take the most painful torture a man can ever dish out without the victim dying for an entire year, needed to take a break because of pain from Kiryu's attacks), Shockwave Generation (Should know the same techniques as Nishiki and Saejima, can create small shockwaves in Beast Style with his stomps using sheer strength that can send items like trashcans in the air), Stealth Mastery (Was able to pass through multiple women in a tight alley without any of them seeing him back when he bought a porn magazine to a child in order to let him experience it for the first time. Helped a famous Korean pop singer Il-Yu Jin visit a gravure DVD club without getting spotted by the singer's fans. Also snuck into the Triad's headquarters in Yakuza 6, and then again into a highly-guarded hotel when he went in to save Kiyomi Kasahara), Extrasensory Perception (Capable of seeing souls normally during Yakuza 6 and could also sense their presence, can also be alerted of Majima's presence via the Majima Sensor, but won't be alerted of when or from where he's about to strike), Limited Attack Reflection (Able to push back the opponent's damage to an extent by taunting or by timing his block while the opponent is attacking with Beast style and via Komaki Knockback), Power Mimicry (Kiryu mimicked his Rush and Beast styles just by looking at few moves, which also permanently amplified his strength and speed. Also gained several new abilities in Yakuza 3 and was later genuinely confirmed by Minamida, the Scientist actually to possess such an ability), Damage Boost (Can increase the damage of his attacks when getting hit) and Accelerated Development (Can create new techniques by spending money on himself and via Revelations. He quickly regained his old strength and became even stronger after being in prison for ten years. Can learn new complex moves just after a few repetitions)
|-|With Equipment=
Life Manipulation (Capable of leaving just a slim of health whenever he is going to die while having a stone of enduring), Damage Reduction (Capable of reducing various types of damage by equipments), Regeneration (Low; With Hawker's Belly Warmer, he can recover health just by standing still), Supernatural Luck (With Lucky Binding, he can get supernatural luck on money and financial problems), Stealth Mastery (With Silent Shoes, he can sneak around decrease the chance of getting into fights), Probability Manipulation (Can increase safety of his allies with Traveler's Amulet), Sound Manipulation (With Mew Shoes, he can create annoying sounds that can taunt the opponent), Empathic Manipulation (With Rage Ring, he can enrage the opponent instantly), Mind Manipulation (With Tattered Scarf, the opponent will forcibly have pity on him), Creation (Capable of multiplying money the more he walks with Ebisu Socks), Extrasensory Perception (With Trouble Finder, he can help locate people looking for a fight, but he can't predict when they will strike), Electricity Manipulation and Paralysis Inducement (Can electrocute and paralyze his opponents with Tasers), Explosion Manipulation (Can create explosions with grenade launchers), Light Manipulation and Status Effect Inducement (Has a katana that is always flashing with light, being able to stun the opponent upon contact), Durability Negation (With Master Bowl, he can easily knock down the opponent as long as they are just a normal being), Air Manipulation (With war fans, he can create winds powerful enough to knock down the opponent), Fire Manipulation (Can burn down opponents with Super Spicy Knife and the Magic Katana), Poison Manipulation (Can inflict poison to the opponent by Poison Spray), Sleep Manipulation (Can put the opponent to sleep by Drow-Z 55), Damage Transferal (Can return back the opponent's hits back to him who damaged Kiryu using Wild Shirt)
*Resistance to the following: Alcohol (With Alertness Hood, he can break down Alcohol faster than a normal human can. Even without it, he has also shown himself to be able to hold his liquor perfectly fine), Death Manipulation (Can save himself from death by Sacrifice Stone, though only once) and Fear Manipulation (Can forcibly give himself peace of mind with Protective Amulet), Elemental Manipulation (With Celestial Garb, he can get resistance to elements and with Fireproof Shirt, he can get resistance to fire), Pain Manipulation (With Fearless Binding, he can get resistance to pain)
|-|Resistances=
Resistance to Poison Manipulation (Can survive being stung by jellyfish without much problems. Also resisted the effects of a deadly poison after getting stabbed in the stomach with a poisoned knife), Electricity Manipulation and Status Effect Inducement (With Brawler Style, Beast Style while blocking and eventually with Dragon Spirit and Extreme Heat Mode, attacks that would generally stun him or knock him off balance stop having any effect on him, including even electrical attacks. Without Extreme Heat Mode, he can resort to blocking to avoid being stunned. Can also negate stunning with Regal Chain Shirt and electric attacks with Insulated Shirt, Dragon Spirit Mode, and Extreme Heat Mode. Can withstand being shocked with electricity in Shockwave Tournament in Yakuza Kiwami 2 and quickly recover), Extreme Pain Tolerance (Could tough out extreme torture where needles hit his weak points and shrug off multiple bullets shot at him consistently throughout the series with no regards for his own well-being), Fire Manipulation (Can easily shrug off fire in tournaments), Extreme Heat (Was completely fine inside a sauna while wearing a thick jacket, comparable to Majima who can tank boiling water with no injuries. Extreme Heat Mode also protects him from all sorts of elemental attacks, including massive bursts of fire and other fire-based weapons like Jo Amon's fire-sword)
</tabber>
Attack Potency: Building level (Repeatedly defeats Goro Majima, who punched him through a building floor while weakened. Can fight toe-to-toe against Taiga Saejima, who can generate this much energy with his punches, with Kiryu eventually having his first real win against him in the Victory Road Tournament Finals. Defeated Raiden, an opponent Kiryu considered too dangerous for either of his friends, including Akiyama, Shinada and even Saejima to face. He is capable of trading blows with enemies capable of harming him and can even counter them with his own. He can also harm himself, and even defeated a simulated version of himself and absorbed the whole experience via Minamida's machine. Bested both Shun Akiyama and Masayoshi Tanimura, who can fight the Amon brothers, and swiftly defeated Akiyama in a one-on-one duel, along with defeating Ed, who was stronger than Akiyama, with little trouble. Handily overpowered Daigo Dojima, Daigo even admitted he was no match for Kiryu. Defeated So Amon and his son Jo Amon, with the latter holding a grudge against him for decades to come. Jo Amon considers him the "ultimate lifeform." Has canonically fought against and defeated the Legendary Musketeers, many land sharks who can easily destroy massive construction machines with a few hits, both in the Majima Construction storyline and the Coliseum. Has consistently defeated entire buildings of enemies. Easily defeated the entire Hirose Family. Overpowered Toru Hirose, the strongest person in Hiroshima who was deemed capable of killing all of the Saio Triad by himself. Effortlessly defeated Tsuneo Iwami after being injured and would have killed him with his bare hands had he not been forced to stop. Bested Han Joon-gi, who easily defeated Yuta. Easily defeated Ichiban Kasuga and his gang while holding back, whereas Majima and Saejima working together and also holding back could not), higher with Dragon Spirit and Extreme Heat Mode, even higher with melee weapons and firearms
Speed: Subsonic movement speed (Can keep up with tigers. With Rush Style, he can easily cover great distances just by quickstepping and leaving afterimages in the process and moving so fast that even peak fighters can't keep track of him and become momentarily confused as to where Kiryu's moved. Later also gains the ability to run fast enough to leave blurs and appear faster than humans can perceive after witnessing this event in Yakuza 3. Easily kept up with his pet dog Mame. Trained under and surpassed Mack Shinozuka in running speed, an athlete during his youth and claimed to have lived amongst a pride of gazelles and outran lions in Africa. Can easily keep up with Majima, who can run fast enough to leave blurs, dodge bullets mid-movement, and even generate combat-capable clones through sheer speed alone, and can easily match and outpace Shun Akiyama) with Hypersonic combat speed and reactions (Fought against and kept up with Goro Majima multiple times. The latter can also dodge bullets from modern-day suppressed pistols at point-blank range, most notable of them being against Lao Gui, as shown here, with Kiryu himself being able to dodge bullets at point-blank range in the Rush training challenges and in the same manner as Majima himself. Can perceive a bullet flying towards him and easily dodge it by bending. Has also dodged shotgun pellets at close range and viewed them in slow motion and is capable of accurately shooting at rocket launcher shots right before they hit him and has dodged them multiple times in a row. They can reach Mach 0.9 at their lowest. Also capable of dodging cannon shots at close range. Easily managed to deflect a bullet after it was fired. Dodged bullets at barrel-length in his fight against Andre Richardson. Also deflected Uzi bullets with his kicks), higher with Heat (Can slow down his perception of time and practically increase his movement and combat speed as well), Dragon Spirit (Dragon Spirit mode easily allows him to cover greater distances faster in a single dash) and Extreme Heat Mode (Amps him even further than in normal Heat Mode)
Lifting Strength: Class 5 (Stopped a charging bull dead in its tracks and kept wrestling with it by grabbing its horns before flipping it to the side, bulls can easily lift cars with their horns. Can lift motorcycles and electrical boxes well above his head and casually swing them around. Should scale above Shigeru Nakahara, who, while several decades out of his prime, could still easily toss aside bulls into the air and was then able to hold his own against multiple of them right after. Handled two tigers all by himself. Held up a massive wooden beam all by himself. Capable of effortlessly yanking out great white sharks over 5 meters long with only a fishing pole and a single arm, and can also stop them charging towards him altogether. Tipped over a gigantic yamagasa with his bare hands and pushed it with enough force to cause a shockwave. Wrestled with and overpowered So Amon, who can casually swing around a demi-cannon with his bare hands, with demi-cannons weighing in at over 2500 kg on average, and Kiryu himself can wield the same cannons in the same manner. Overpowered Hiroya Egashira multiple times, with the latter claiming to have bought an entire mountain to fight tigers and bears, and then a whole isolated island in the middle of the Pacific Ocean to fight against killer whales and sharks. Has fought on equal ground with Majima multiple times. Stalemated Saejima in their second fight)
Striking Strength: Building level (Same as his attack potency. Scales to Majima and Saejima), higher with Dragon Spirit and eventually Extreme Heat Mode, even higher with melee weapons
Durability: Building level (Survived being punched through a floor by Majima and has taken beatdowns from the latter numerous times in his life. Survived an explosion that destroyed the entire floor of a building. Can take hits from Saejima and other people of comparable power. Massive explosions from helicopter missiles and full-powered shark bites don't faze him. Can also take multiple missiles from the Panzerfaust 3, an anti-tank rocket launcher designed for bunkers, with minimal damage. Kiryu uses the same rocket launcher to stop a helicopter, twice. Took a beating from Sugai with a pipe and then Tsuneo with only minor head injuries. Was completely unfazed by Kasuga Ichiban's ferocious punch to the head and came out fighting him and his party with no injuries), higher with Dragon Spirit and Extreme Heat Mode (Can withstand attacks that would usually kill him in a single hit), even higher with armor, other equipment (Some equipment make him nearly immune to bullets) and the Lotus Golden Wall technique (With this technique, Kiryu becomes borderline resistant to all forms of elemental attacks, blades and even bullets, and the only way to bypass this is to attack him where his guard is down)
Stamina: Incredibly high (Fought and defeated bare-handed more than one hundred yakuza members at once without tiring. Consistently cleared buildings full of enemies while showing little fatigue. Has unfailingly fought and defeated many powerful people in long fights over the years while being battered, shot, and barely recovering from vicious stab wounds to the stomach. Being shot and stabbed multiple times doesn't affect him in the least bit and he has also survived being stabbed with poisoned weaponry. Took a beating from a pipe-wielding Sugai and Iwami Tsuneo and still managed to quickly recover and beat Iwami to submission with no strain on himself. Later despite being in his 50s, he easily outlasted the likes of Ichiban Kasuga, Han Joon-gi and their fellow party members, and came out on top hardly winded despite being outnumbered 4 to 1 against foes of similar strength, all while holding back), can increase and replenish his stamina with Tauriner and Staminan
Range: Standard Melee Range (Unarmed), Extended Melee Range (With various weapons), Tens of Meters to Hundreds of Meters with firearms
Standard Equipment: Usually healing items. Initially carried a pager, but later switched to a flip phone by 2006. Later carried a Sony Xperia smartphone in 2016. 
Intelligence: Genius. Kiryu is an extraordinary martial artist whose talent is such that not only can he instantly learn new moves and techniques from different masters of martial arts, but he can also learn new moves and techniques by himself via random events happening around him through sight and muscle memory alone, and has been capable of dominating the world's best martial artists, including the likes of Jo Amon, who dedicated his entire life to mastering every single form of combat known to man to defeat him in such a way that Kiryu would never be able to walk ever again, and Goro Majima, the Mad Dog of the Tojo Clan. He also eventually mastered weapons and can effectively incorporate them into his fighting style, quickly mastering weapons he took from enemies and using them efficiently. He is also an excellent businessman, has been an incredibly successful real estate agent before the imminent Lost Decade in Japan, successfully handled a cabaret club by himself during the events of Yakuza Kiwami 2, and successfully built and managed the Morning Glory Orphanage by himself. He is also a skilled technician, working on tiny machines like slot racing cars with immense accuracy and customizing them on the fly. He is also experienced in racing cars and has won against multiple people who were deemed serious contenders for professional Formula One racing but couldn't make it due to financial constraints, with nothing but his taxi, and could easily master scuba-diving without requiring much training. Perceptive and capable of seeing through most deception easily and upon one take-in of the situation. Despite his general brute approach to situations, he can be strategical and quickly develop plans and adapt to the situation. Majima stated that Kiryu was "always thinking ten steps ahead" when it came to tactics alone.
Weaknesses: Refuses to kill unless in self-defense or when consumed by sheer rage (As he was willing to kill Shibusawa and Tsuneo Iwami for their greed). His sense of honor can often get the best of him. He will put himself in harm's way to protect his friends and loved ones and can fly into an uncontrollable rage upon witnessing them getting hurt or killed. He claims to always face his problems head-on without prior planning (Though his sheer combat and tactical experience easily prove otherwise). He is a bit pessimistic and skeptical at times. He has a knack for getting pulled into unfortunate situations (Like falling for obvious scams that most younger people would easily notice). His Sujidex entry states that he is weak to ice-based attacks. He's not very good at romance (Aside from Yumi Sawamura and Kaoru Sayama, Kiryu does not display much enthusiasm nor any interest in pursuing women like his colleagues, as seen when he turned down Mayumi after facing a potential relationship with her, and when asked about it by his employer Nakajima-san, Kiryu is unable to come up with an answer as to why). He is a little slow to adapt to new technology but overcomes it quickly in Yakuza 6. Has a soft spot for kids in general. While in Dragon Spirit and Extreme Heat Mode, his Heat Gauge will constantly be draining (Though taunting and beating enemies refill it). Beast Style made his movement slow and cumbersome (Though they have the added advantage of making his attacks immune to being stopped). Nonetheless, after the events of Kiwami, he merges his fighting styles into one whole system, effectively negating this weakness (though he can use these styles once again as in Yakuza: Like a Dragon). Immensely slacked out of training during his first and second prison sentences, causing him to lose or forget many of his inner abilities and moves, forcing him to retrain. Lotus Golden Wall takes a while to activate and can easily be avoided by attacking Kiryu from behind or where his guard is down. Contracted cancer two years prior to the events of Like a Dragon: Infinite Wealth, weakening him significantly and giving him less than half a year to live by the end of the game.
Notable Attacks/Techniques:
===Fighting Styles===
* Brawler Style: Kiryu's canonical style throughout Yakuza 0. A basic yet powerful style relying on simple brawling, hence the name. Fighting is somewhat flashy in execution and slow, especially in comparison to Majima, but his blows are powerful. Its simplicity represents Kiryu's status as a mere Yakuza underling and debt collector, shown by the very amateur handling of his body weight in his attacks. Despite this, Kiryu's impressive physical ability is proven when he takes on groups of foes and comes out with only slightly ragged breath. Many attacks in Brawler style have a wrestling-like quality. Combined with his basic street brawling, complete the style with simple yet effective moves. From the progression of its combos to its stance, this style can be viewed as an unrefined, prototypical version of Kiryu's Dragon style. It bears blue Heat.
* Beast Style: The third fighting style that Kiryu learns in the game: A Power style that focuses on brute strength and the use of unconventional weapons such as motorbikes, shown by Kiryu's grounded stance with legs far apart to fortify his balance, and open-handed claw-like hands hinting at his focus on grappling. Slow but powerful, Kiryu emphasizes his incredible tenacity and capacity to take hits. This style depicts Kiryu utilizing his full-body strength, lifting objects that no average human could realistically lift, such as motorcycles, and throwing full-grown men around with only one hand. Each Beast-style attack is delivered with his entire body weight behind it, resulting in slow but devastating hits that can knock opponents off their feet or break through their defenses. It bears yellow Heat.
* Rush Style: The second fighting style that Kiryu learns in the game is a speed style that draws on boxing, shown by Kiryu's upright stance with a high guard. The Rush Style is known for its ability to stun enemies with "Dempsey Roll"-like bursts of relentless blows, as well as its emphasis on Kiryu's speed and footwork; his movement speed is increased, and he can dodge three times in a row. This style represents Kiryu tapping into the upper limits of his movement speed and reaction time, seemingly on the level of advanced martial artists despite never having any proper training in boxing. It bears purple Heat.
* Dragon of Dojima: This style is what Kiryu eventually adopts in titles that take place chronologically later than Yakuza 0. It is a powerful combination of basic street brawling, punch-and-kick-based martial arts such as karate or muay thai, and pro wrestling, with a simple fighting stance deceiving the all-around massive power and impressive speed that few like Kiryu can properly possess to wield the style effectively, though by the events of Yakuza 6 he switches them with movesets from Krav Maga and judo for a more practical fighting experience. The best of Kiryu's other styles, such as the speed of Rush, the strength of Beast, and the technique of Brawler, meld into Kiryu's one-and-only signature fighting style. It bears white Heat (red in Yakuza Kiwami and Yakuza 5, blue in Yakuza 6 and Yakuza Kiwami 2 and future Dragon Engine Yakuza titles).
=== Heat Moves ===
* Dragon Spirit: For a limited time, Kazuma becomes unbeatable.
* Ultimate Essence: At the edge of defeat, Kazuma delivers a powerful stomach punch that sends the enemy flying. It does an extreme amount of damage.
* Essence Of Terror: Kazuma defeats many enemies at once faster than the eye can follow.
* Essence Of Hurling: Kazuma performs a powerful reversal after an enemy grabs him.
* Komaki Fist Reversal: Kazuma performs a powerful counter against an enemy's attack. The move differs based on the direction of the enemy's attack.
* Extreme Heat Mode: Allows Kiryu to enter a supercharged state where all his power is condensed into one place, and a blue aura envelops him, making him far stronger and swifter than his base self and allowing him to perform special attacks and gain access to certain weapons otherwise unavailable in base. It comes with the drawback of constantly consuming his Heat Gauge. Still, he can slowly refill it by attacking more enemies or fully refill it later in the story with a single taunt. Effective from Yakuza Kiwami 2 and onwards.
* Komaki Swordless Rebirth: Disarming opponents equipped with a sword.
* Komaki Shot Stopper: While near an opponent brandishing a firearm, Kazuma stops the enemy from shooting, then he delivers a vicious strike.
* Dragon God's Ward: While guarding, Kazuma can block bladed weapons and bullets with his bare hands.
===Techniques Without Heat===
* Max Komaki Tiger Drop: Komaki Tiger Drop enhanced.
* Komaki Tiger Drop: As an opponent's attack is coming toward Kazuma, he delivers a quick, powerful, straight stomach punch. Does significant amounts of damage to the point of one-shotting.
* Komaki Knockback: While guarding, Kazuma backhands an enemy, and the enemy gets knocked back, creating a chance for a counter-attack.
* Komaki Parry: As the enemy's attack is coming towards Kazuma, he steps to the side and performs a grappling knee to the stomach. Replaces the Legend fighting style's Grappler.
==Songs of Kiryu==
==Gallery==
==Notable Matchups==
Victories:
Losses:
Adam Jensen (Deus Ex) Adam Jensen's Profile (Both were allowed their full equipment)
Inconclusive:
Category:Characters
Category:Like a Dragon
Category:Male Characters
Category:Game Characters
Category:Humans
Category:Martial Artists
Category:Criminals
Category:Protagonists
Category:Primary Protagonists
Category:Tragic Characters
Category:Weapon Masters
Category:Heroes
Category:Good Characters
Category:Gun Users
Category:Sword Users
Category:Healers
Category:Power Mimicry Users
Category:Damage Boost Users
Category:Vehicular Masters
Category:Accelerated Development Users
Category:Life Users
Category:Damage Reduction Users
Category:Regeneration Users
Category:Supernatural Luck Users
Category:Stealth Masters
Category:Probability Users
Category:Sound Users
Category:Empathic Manipulation Users
Category:Creation Users
Category:Extrasensory Perception Users
Category:Electricity Users
Category:Explosion Users
Category:Honorable Characters
Category:Martial Arts Champions
Category:Game Bosses
Category:Playable Characters
Category:Armor Users
Category:Attack Reflection Users
Category:Pain Users
Category:Athletes
Category:Status Effect Users
Category:Paralysis Users
Category:Light Users
Category:Air Users
Category:Fire Users
Category:Poison Users
Category:Sleep Users
Category:Perception Users
Category:Aura Users
Category:Afterimage Users
Category:Knife Users
Category:Tonfa Users
Category:Staff Users
Category:Live-Action Characters
Category:Movie Characters
Category:Adults
Category:Fist of The North Star
Category:Manga Characters
Category:Role-playing Characters
Category:Summons
Category:Acrobats
Category:Wise Characters
Category:Brawlers
Category:Vehicle Users
Category:Drivers
Category:Parents
Category:Enhanced Senses Users
Category:Pressure Point Users
Category:Shockwave Users
Category:Leaders
Category:Mascots
Category:Orphans
Category:Gangsters
Category:Weapon Users
Category:Video Game Characters
Category:Phone Users
Category:Bat Users
Category:Smokers