MightyMax80

Formally known as Blockmaster6567, MightyMax80 has competed in every tournament of Spartan Sasuke since his debut in Tournament 7. In that Tournament, Mighty was first in the run order and managed to make it all the way to the Flying Chute in his debut. 
Mighty's first success came in Spartan Sasuke 11, in which he defeated Stage One for his 1st time on Spartan Sasuke. Since then, he hasn't looked back, becoming one of the more consistent Veterans on Spartan Sasuke, reaching Stage Two 8 times, and having 5 Stage Three appearances, with 4 of them coming in the 4 most recent Tournaments. (Spartan Sasuke 17-20) With this level of improvement, we could possibly see Mighty on the Final Stage one day.
== Results ==
MightyMax's first appearance was in Spartan Sasuke 7, where he was known as Blockmaster6567. Though his first jump started off a bit shaky, Blockmaster impressed many as he was #1 in the run-order, but yet was able to power his way throughout most of the first few obstacles. He only had 30 seconds when reaching the Warped Wall, though he was able to scale it in one. He may have not had enough time to beat Stage One anyway, but he'd overshoot the Flying Chute.
He returned for Spartan Sasuke 8, but this time to a worse result. Though he defeated this obstacle last time, Blockmaster was disqualified on the Jumping Spider when he landed on the window after undershooting a jump. He'd fall in the water straight afterwards.
Blockmaster would continue to regress in Spartan Sasuke 9, and even with the Jumping Spider removed, Blockmaster failed earlier, this time on the 3rd obstacle which was the Swing Bridge.
Having a GT change to MightyMax80, in Spartan Sasuke 10 he finally was able to improve over a previous result, beating the Swing Bridge which eliminated him last time. Though MightyMax would go out on the Crooked Wall later in the Stage.
In Spartan Sasuke 11, MightyMax finally had his first breakthrough, defeating the Crooked Wall, and getting up the Warped Wall in 3 attempts en route to beat Stage One with just a second to Spare. Then in Stage Two, his run was going well until he reached the Backstream. He tried a risky technique in which he skipped a pole inside of the backstream, but it ended up backfiring as he'd fail dismounting out of the obstacle.
In Spartan Sasuke 12, Mighty would have no troubles with Stage One again, this time clearing the Stage with 9 seconds. But on Stage Two after taking numerous attempts to scale the Salmon Ladder, Mighty was crunched for time as he did the rest of the course, but when he slowed down slightly on the Spider Walk, it was inevitable that he would time out. Though he did successfully pull off the technique he tried last time on the Backstream, it wasn't enough as Mighty timed out as he beat the 3rd trampoline on the Triple Reverse. 
Mighty would continue his success going into Spartan Sasuke 13, being in a fast-forward, but still defeating Stage One with 11 seconds left. He'd finally have his success in Stage Two, having no problems with the Salmon Ladder this time, and being the 1st to get past the Fusion Slider on his way to beat Stage Two for his 1st time, with 9 seconds left. In his first Stage Three appearance, Mighty was the first to attempt the stage, and unfortunately it did not last very long. Though he beat the first obstacle, Mighty would end up failing the Floating Boards which was the second. It was the 3rd to 4th jump, and though Mighty got a save jump, he could not land on the pole.
Mighty's streak of Stage One success would come to an end in Spartan Sasuke 14. Mighty had a very good pace on the course, reaching and attempting the Flying Chute with 40 seconds to spare. Unfortunately, the obstacle he failed in his debut came back to bite him, as he just narrowly overshot the bar.
In the bloodbath Spartan Sasuke 15 Tournament, MightyMax was 1 of 8 competitors to attempt the Rolling Jump but was 1 of 6 to also fail it.
With two Stage One failures in a row, MightyMax returned to form in Spartan Sasuke 16, defeating Stage One with 19.4 seconds left. It was the fastest time up to that point, and he would finish with the 2nd fastest time in Stage One. In Stage Two, Mighty's Salmon Ladder struggles came back, and he'd end up failing the Double Salmon Ladder. Though he didn't even get to attempt the obstacle, as he overshot mounting onto it.
In Spartan Sasuke 17, Mighty would defeat Stage One again, clearing with 18.3 seconds left. This time in Stage Two, with the mount on the Double Salmon Ladder being easier, he would not slip up there. Though his pace was a bit slow, Mighty would still go on to clear with the closest finish ever on Stage Two, just 0.05 seconds left. Mighty was again the first to attempt Stage Three, and though he did gain a new personal best by beating the Sidewinder, he would fall early on the Planet Bridge.
He came back for Spartan Sasuke 18 and had no troubles with either Stage One or Two, defeating Stage One with 11.4 left, and though his Stage Two run was in a fast-forward, he cleared with 15.9 seconds left. That was actually the fastest time despite being fast-forwarded. In Stage Three, Mighty got to the Planet Bridge again and managed to beat the modified version this time around, and then on his first attempt in trying a cliffhanger obstacle Mighty managed to defeat that as well. His run would come to an end on the very next obstacle, the Curtain Cling Kai when he didn't get a good enough corner jump going into the 3rd one.
In what was supposed to be the final Halo 5 Tournament, Mighty returned for Spartan Sasuke 19 and was given #992. He would go on to defeat Stage One for a 4th consecutive time, and then Stage Two for a 3rd. Noticeably his Stage Two run was fast-forwarded again. In Stage Three, Mighty would again put on a new personal best. He would beat the Lunatic Cliffhanger for a 2nd time in a row and would beat the Curtain Cling Kai which defeated him before. He then got past the Hang Climb but would have his run ended by the Iron Thrones, failing the jump to the 2nd. This run was good enough for 3rd place.
Mighty returned for Spartan Sasuke 20, and stayed consistent by defeating Stage One, this time with the fastest time of 11.6 remaining. His Stage Two run wasn't digested this time around, as he'd easily clear Stage Two with 10.2 remaining. Then in Stage Three, Mighty put on another new personal best performance for a 2nd straight time. He got back to the Iron Thrones that he failed before, and with plenty of save jumps throughout, managed to defeat the obstacle to attempt the Bar Glider, the last obstacle of the Stage. Unfortunately, MightyMax came up heartbreakingly short of reaching the Final Stage, with his pistol over the platform, but wasn't able to land it. Even despite his new personal best, Mighty still finished in 3rd place one again.
Aiming to go one step further and reach the Final Stage, in Spartan Sasuke 21 Mighty defeated Stage One for his 5th time in a row. However, Mighty would fail in Stage Two for his first time since SS16 after he made a horrid mistake when attempting to slide jump and skip a bit of the platform between the Metal Spin and Balance Tank, falling off the side of the platform and ending his tournament in a very disappointing way.
Then in Spartan Sasuke 22, Mighty would fail in Stage One for the first time since SS15 when he timed out on the Warped Wall, unable to scale it in his two attempts, ending his Stage One clear streak at 6.
In both Spartan Sasuke 23 and 24 Mighty continued to fail in Stage One, on the Pit Stop in 23 and the Jumping Spider in 24.
Then in Spartan Sasuke 25, MightyMax would fall on the Jumping Spider for a second time in a row, extending his failure streak to four.
== Record ==
Tournament	Position	Result 	Notes
7. 	1/50 	Failed Flying Chute (Stage One) 	
8. 	29/50 	Failed Jumping Spider (Stage One) 	Disqualified for jumping on the window.
9. 	25/50 	Failed Swing Bridge (Stage One) 	
10. 	39/50 	Failed Crooked Wall (Stage One) 	
11. 	18/50 	Failed Backstream (Stage Two) 	
12. 	31/50 	Failed Triple Reverse (Stage Two) 	Timed Out.
13. 	39/50 	Failed Floating Boards (Stage Three) 	3rd to 4th Floating Board.
14. 	41/50 	Failed Flying Chute (Stage One) 	
15. 	41/50 	Failed Rolling Jump (Stage One) 	
16. 	45/50 	Failed Double Salmon Ladder (Stage Two)	Failed Mounting.
17. 	85/100 	Failed Planet Bridge (Stage Three) 	2nd to 3rd Ball.
18. 	94/100 	Failed Curtain Cling Kai (Stage Three) 	
19. 	992/1000	Failed Iron Thrones (Stage Three) 	1st to 2nd Throne.
20. 	97/100 	Failed Bar Glider (Stage Three) 	Failed Dismount.
21. 	95/100 	Failed Balance Tank (Stage Two) 	Fell on platform in between Metal Spin and Balance Tank.
22. 	88/100 	Failed Warped Wall (Stage One) 	Timed Out.
23. 	80/100 	Failed Pit Stop (Stage One) 	
24. 	80/100 	Failed Jumping Spider (Stage One) 	
25. 	60/100 	Failed Jumping Spider (Stage One)