1.26- Combat and Dungeons

Combat and Dungeons is a major Minecraft Update released on August 18, 2023. It was the second update focused on balancing Minecraft's combat system, and is the sequel to The Combat Update. It adds many new weapons, armor tiers, and weapon tiers. It also adds many new dungeons as well as updating older ones. It also includes most of the changes from Java Edition Combat Tests. Combat parities between Java Edition and Bedrock Edition were also included. Also contains some content from Lycanites Mobs, Battle Tower, and Apotheosis Mods.
== Additions ==
=== Blocks ===
Smooth Stone Bricks
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Crafted with 4 Smooth Stone (Makes 4)
* Cut from Smooth Stone
Shadowstone
* Decorative Block
* Is a dark aqua-green color
*Crafted with 4 Shadow Shards
* Can be crafted or cut into Slab, Stair, or Wall variants
* Found in Shadow Dungeon
Polished Shadowstone
*Decorative Block
*Crafted with 8 Shadow Shards
* Can be crafted of cut into Slab, Stair, or Wall variants
* Crafted with 4 Shadow Stone (Makes 4)
* Cut from Shadowstone
Shadowstone Bricks
* Decorative Block
*Crafted with 9 Shadow Shards
* Can be crafted of cut into Slab, Stair, or Wall variants
* Crafted with 4 Shadow Stone (Makes 4)
* Cut from Shadowstone
Dark Shadowstone
* Decorative Block
* Is a much darker shade of Shadowstone
* Crafted with 8 Shadow Shards and 1 Black Dye
* Can be crafted or cut into Slab, Stair, or Wall variants
* Found in Shadow Dungeons
Polished Dark Shadowstone
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Crafted with 4 Dark Shadowstone
* Cut from Dark Shadowstone
Dark Shadowstone Bricks
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Crafted with 4 Dark Shadowstone
* Cut from Dark Shadowstone
Shadowlight
* Light Block
* Similar texture to Shadowstone, but smoother and more light-like
* Gives off more light in dark areas
* Crafted with 5 Shadow Crystals and 4 Shadow Shards
Icy Bricks
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Crafted with 4 Packed Ice (Makes 4)
Ashstone
* Decorative Block
* Looks similar to Blackstone, but is darker and has a rougher texture
* Can be crafted or cut into Slab, Stair, or Wall variants
* Found in Flaming Pyramid
Polished Ashstone
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Can be crafted with 4 Ashstone (Makes 4)
* Can be cut from Ashstone
Ashstone Bricks
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Can be crafted with 4 Ashstone (Makes 4)
* Can be cut from Ashstone
Bloodstone
* Decorative Block
*Is black with cracked areas that show red and has a rough texture
*Can be crafted or cut into Slab, Stair, or Wall variants
*Found in Flaming Pyramid
Polished Bloodstone
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Can be crafted with 4 Bloodstone (Makes 4)
* Can be cut from Bloodstone
Bloodstone Bricks
* Decorative Block
* Can be crafted or cut into Slab, Stair, or Wall variants
* Can be crafted with 4 Bloodstone (Makes 4)
* Can be cut from Bloodstone
=== Items ===
Wither Bone
* Similar to Bone
* Can be used as a Bone in crafting
* Can be used to craft Wither Bone Tier Tools and Weapons
Shadow Shard
* Can be used to craft Shadowstone, Polished Shadowstone, Shadowstone Bricks, Dark Shadowstone, and Shadowlight
Shadow Crystals
* Can be used to craft Shadowlight
Shade's Tear
* Can be used to brew Potion of Darkness
Fire Essence
* Can be used to craft Flaming Arrows
Flaming Arrow
* Upgraded with Fire Essence
* Sets target on fire
Quiver
* Can hold up to 4 stacks of one kind of Arrows
* Can only be used if in off-hand
** Appears on back if in off-hand
* Crafted with 4 Leather, 3 Iron Ingot, 1 String, and 1 Arrow
Big Quiver
* Can hold up to 6 stacks of one kind of Arrows
* Can only be used if in off-hand
** Appears on back if in off-hand
* Crafted with 6 Leather, 1 String, 1 Iron Ingot, and 1 Quiver
Huge Quiver
* Can hold up to 9 stacks of one kind of Arrows
* Can only be used if in off-hand
** Appears on back if in off-hand
* Crafted with 2 Leather, 5 Iron Ingot, 1 String, and 1 Big Quiver
Potion of Blindness
* Brewed with Awkward Potion and Black Slime Ball
* Can be brewed into Splash or Lingering variants
Potion of Darkness
* Brewed with Potion of Blindness and Shade's Tear
* Can be brewed into Splash or Lingering variants
Totem of Flame's Embrace
* Can be held in off-hand
* Makes user immune to fire damage
=== Enchantments ===
Cleaving
* Axe Enchantment
* Adds 2 Damage and 0.5 seconds of shield stunning per level
* Maximum survival level is III
* Incompatible with Sharpness, Bane of Arthropods, and Smite
Knowledge of the Ages
* Weapon Enchantment
* Mobs killed by a weapon with Knowledge of the Ages will drop experience instead of drops at a rate of [enchantment level] x 25 per drop
* Maximum survival level is III
* Incompatible with Looting
Shield Bash
* Shield Enchantment
* Attacking enemies with a shield causes an additional [enchantment level] x 2.35 damage and inflicts 35 points of durability damage to the shield
* Maximum survival level is III
Reflective Defenses
* Shield Enchantment
* Blocking a melee attack with a shield that has reflective defenses has a 1/(7-[enchantment level]) chance to deal [enchantment level] x 1.6 damage to the attacker, and cause 10 durability damage to the shield
* Maximum survival level is III
=== Tools and Weapons ===
Bone Tier
* As powerful as Iron Tier, but has much lower durability
Wither Bone Tier
* As powerful as Netherite Tier, but has much lower durabilitty
Abyssal Bone Tier
* More powerful than Endium Tier, but has much lower durability
Dagger
* Weapon
* Has Tiers
* Fast attack speed, but low damage and reach
* Crafted with 1 Stick and 1 of Material
Combat Statistics
Tier 	Attack Speed	Attack Damage	Reach
Wooden 	5 	2 	2
Gold 	5 	2 	2
Stone 	5 	2 	2
Tin 	5 	2 	2
Bone 	5 	3 	2
Iron 	5 	3 	2
Diamond 	5 	4 	2
Wither Bone 	5 	5 	2
Netherite 	5 	5 	2
Endium 	5 	6 	2
Abyssal Bone	5 	7 	2
Saber
* Weapon
* Has Tiers
* Slightly faster attack speed, but slightly lower damage
* Crafted with 3 of Material and 1 Stick in this formation: {| class="article-table" |+ | |M | |- | |M | |- |M |S | |} 
Combat Statistics
Tier 	Attack Speed	Attack Damage	Reach
Wooden 	4 	2.5 	3
Gold 	4 	2.5 	3
Stone 	4 	2.5 	3
Tin 	4 	3.5 	3
Bone 	4 	4.5 	3
Iron 	4 	4.5 	3
Diamond 	4 	5.5 	3
Wither Bone 	4 	6.5 	3
Netherite 	4 	6.5 	3
Endium 	4 	7.5 	3
Abyssal Bone	4 	8.5 	3
Longsword
* Weapon
* Has Tiers
* Two-Handed
* Higher damage, but lower attack speed
*Crafted with 4 of material and 2 Sticks
Combat Statistics
Tier 	Attack Speed	Attack Damage	Reach
Wooden 	2 	6 	4
Gold 	2 	6 	4
Stone 	2 	6 	4
Tin 	2 	7 	4
Bone 	2 	8 	4
Iron 	2 	8 	4
Diamond 	2 	9 	4
Wither Bone 	2 	10 	4
Netherite 	2 	10 	4
Endium 	2 	11 	4
Abyssal Bone	2 	12 	4
Spear
* Weapon
* Has Tiers
* Slightly lower attack speed and damage, but higher reach
* Crafted with 1 of material and 4 Sticks
Combat Statistics
Tier 	Attack Speed	Attack Damage	Reach
Wooden 	2.5 	2.5 	5
Gold 	2.5 	2.5 	5
Stone 	2.5 	2.5 	5
Tin 	2.5 	3.5 	5
Bone 	2.5 	4.5 	5
Iron 	2.5 	4.5 	5
Diamond 	2.5 	5.5 	5
Wither Bone 	2.5 	6.5 	5
Netherite 	2.5 	6.5 	5
Endium 	2.5 	7.5 	5
Abyssal Bone	2.5 	8.5 	5
Wooden Shield
* Weakest Shield
* Crafted with 6 of any Planks and 1 Stick
Gold Shield
* Less durability, but more powerful than Wooden Shield
* Crafted with 4 Golden Ingot and Wooden Shield
Stone Shield
* Better than Wooden Shield
* Crafted with 4 Cobblestone and Wooden Shield
Tin Shield
* Better than Stone Shield
* Crafted with 4 Tin Ingot and Stone Shield
Bone Shield
* Better than Tin Shield, but has less durability
* Crafted with 4 Bone and Tin Shield
Iron Shield
* Better than Tin Shield
* Crafted with 4 Iron Ingot and Tin Shield
Diamond Shield
* Better than Iron Shield
* Crafted with 4 Diamond and Iron Shield
Wither Bone Shield
* Better than Diamond Shield, but has less durability
* Crafted with 4 Wither Bone and Diamond Shield
Netherite Shield
* Better than Diamond Shield
* Upgraded from Diamond Shield using a Netherite Ingot
Endium Shield
* Better than Netherite Shield
* Updgraded from Netherite Shield using an Endium Ingot
Abyssal Bone Shield
* Better than Endium Shield, but has less durability
* Crafted with 4 Abyssal Bone and Endium Shield
=== Armor ===
King's Cape
* Chestpiece
* Gives other Armor player is wearing 25% more Defense
* Dropped by Demised King
Hound Head
* Headpiece
* Gives player Night Vision
* Gives 2 Armor Points
*Can be placed
* Can open and close mouth if powered by Redstone
=== Mobs ===
Wraith
* Spirits of the lost that have a strange power over souls
* Has 25 Health Points
* Hostile Mob
* Drops 0-1 Shadow Shard and 0-2 Bones
* Can float up to 2 blocks above the ground
* Can travel through walls
* Summons 3x3 clumps of Soul Fire
* Deals 5 Ranged Damage
* Spawns in Forest (Night), Plains (Night) Snowy Tundra (Night), Dark Forest, Underground Dark Forest, Cavern, and Shadow Dungeon
* Originally from Minecraft Dungeons
Grue
* Ancient creatures made of pure darkness
* Has 15 Health Points
* Hostile Mob
* Drops 0-2 Shadow Shard and 0-2 Shadow Crystals
* Can not be seen in total darkness
* Deals 8 Melee Damage + Darkness
* Spawns at Night (if player has not slept for 3 or more nights in Overworld) and Shadow Dungeon
Shade
* Powerful spirits of darkness
* Has 50 Health Points
* Hostile Mob
* Drops 0-3 Shadow Shard, 0-2 Shadow Crystals, and 0-2 Shade's Tear
* Can perform sneak attacks
* Only spawn sneak attacking
* Deals 10 Melee Damage + Darkness
* Spawns in Shadow Dungeon
Haunted Knight
* An undead knight whose soul is bound to its castle
* Has 30 Health Points
* Hostile Mob
* Holds an Iron Sword and Iron Shield
*Drops 0-2 Rotten Flesh
*Has a chance to drop a Held Item
*Can use Levers
*Deals 15 Melee Damage
*Spawns in Overgrown Castles
Haunted Archer
* An undead archer whose soul is bound to its castle
* Has 40 Health Points
* Hostile Mob
* Holds a Gold Bow
* Drops 0-2 Rotten Flesh and 0-2 Rapid Arrows
* Has a chance to drop Held Item
* Can use levers
* Deals 6 Ranged Damage
* Spawns in Overgrown Castles
Skeleton Vanguard
* Skeleton guards heavily trained in melee combat
* Has 25 Health Points
* Hostile Mob
* Holds an Iron Spear and Iron Shield
* Drops 0-2 Bones and 0-2 Gold Nugget
* Has a chance to drop a Held Item
* Deals 7 Melee Damage
* Spawns in Desert Temple and Stronghold
Cinder
* An elemental made of pure fire
* Has 15 Health Points
* Hostile Mob
* Can hover over Lava
*Immune to fire
* Drops 0-2 Fire Essence and 0-1 Fire Charge
* Deals 5 Melee Damage + Fire
* Sets nearby entities on fire
* Spawns near Lava and in Flaming Pyramids
Flaming Mage
* Hooded mages that have power over fire
* Has 24 Health Points
* Hostile Mob
* Immune to fire
* Drops 1-4 Fire Essence, 0-2 Red Crystal Shard, and 0-2 Fire Charge
* Deals 8 Ranged Damage + Fire
* Spawns in Flaming Pyramids
=== Mini-Bosses ===
Tower Golem
* Guardian of the Battle Towers
* Looks like it is made of Smooth Stone Slabs
* Has 200 Health Points
* Hostile Mob
* Actions:
** Smashes for 7 Melee Damage
** Launches an exploding fireball dealing massive damage
** Rampages exploding the area dealing super massive damage
* Drops 8-16 Smooth Stone Slabs, 8-10 Diamonds, and 10-15 Redstone Dust
* Upon death, explodes the Battle Tower
* Found on 10th Floor of Battle Tower
=== Bosses ===
Demised King
* The king of the Overgrown Castle
*Has 200 Health Points
*Hostile Mob
*Holds an Endium Longsword
*Actions:
**Swings Longsword for 20 Melee Damage
**Summons 2 Haunted Knights
* Drops 1 King's Cape
* Found in King's Chamber of Overgrown Castle
Shadow Hound
* A gigantic black 3-headed dog guarding the gates to the Shadow Dungeon's Treasure
* Has 300 Health Points
* Hostile Mob
* All 3 heads can attack
* Actions:
** Stomps for 7 Melee Damage
** Bites for 12 Melee Damage
* Drops 10 Shadow Shard and 3 Hound Head
* Found in Final Room of Shadow Dungeon
The Great Pyre
* A massive fire elemental worshipped by the Flaming Mages
* Has 300 Health Points
* Hostile Mob
* Catches any entities or flammable entities within 10 blocks of it on fire
* Actions:
** Spews fire for 9 Ranged Damage + Fire
** Surrounds the nearby area with Lava
* Drops 10 Fire Essence and Totem of Flame's Embrace
* Found in top floor of Flaming Pyramid
=== Structures ===
Overgrown Castle
*Once was a tall and proud castle, now lies in ruins
* Made primarily of Stone Bricks, Mossy Stone Bricks, Smooth Stone, and Smooth Stone Bricks
* Has multiple rooms that go underground and battlements
** Has long corridors
* Areas are covered in Coarse Dirt, Grass, and Moss
* Contains Loot Chests with Dungeon Loot and Enchanted Armor
* Has a secret vault room with an Armor Stand wearing Netherite Armor
* Contains Haunted Knights and Haunted Archers
* Found in Dark Forest
* Rarity: Uncommon
Shadow Dungeon
* A massive dark dungeon filled with the most horrifying creatures
* Made primarily of Shadowstone, Polished Shadowstone, Shadowstone Bricks, and Dark Shadowstone
* Underground Dungeon
* Has many rooms of various sizes that generate in strings
* Contains High-End Loot Chests with Dungeon Loot, Shadow Shards, Enchanted Armor, and Minerals
* Behind the Shadow Hound there is a Loot Room with 5 Loot Chests and a large stack of Gold and some Diamond Blocks in it
* Contains Wraiths, Grues, and Shades
* Found in the Underdark
* Rarity: Rare
Battle Tower
* Tall tower dungeon filled with mobs to defeat
* Has 8 types:
** Cobblestone (Stone floor)
** Mossy Cobblestone (Stone floor)
** Stone Bricks (Cobblestone floor)
** Icy Bricks (Clay floor) [Snowy Biomes only]
** Sandstone Bricks (Smooth Sandstone floor) [Desert only]
** Nether Brick (Netherrack floor) [Nether only]
** End Stone Bricks (End Stone floor) [End only]
** Mythstone Bricks (Polished Mythstone floor) [Mythic only]
* Generates vertically with 10 floors
* Contains Loot Chests on every floor and a Double High-End Loot Chest on top floor with Dungeon Loot, Enchanted Armor, Enchanted Tools, and Minerals
* Each floor contains a Spider Spawner, Skeleton Spawner, Zombie Spawner, or Cave Spider Spawner
** Mossy Cobblestone variants can have Mossy Skeleton Spawners
** Icy Bricks variants can have Frozen Zombie Spawners
** Sandstone Bricks variants can have Husk Spawners
** Nether Brick variants can have Wither Skeleton Spawners
** End Stone Bricks variants can have Endling Spawners
** Mythstone Bricks variants can have Miststalker Spawners
* Top floor contains a Tower Golem
* Found above ground
* Rarity: Common
Flaming Pyramid
* Obscure pyramid filled with creatures of pure flame
*Made primarily of Ashstone, Polished Ashstone, Ashstone Bricks, and Bloodstone
*Has an entrance at the bottom
*Floors on each level become gradually more difficult
*Contains Loot Chests with Dungeon Loot, Fire Charges, and Netherite Scraps
*Found in Basalt Deltas
*Rarity: Uncommon
Nether Dungeon
* Dungeon variant
* Made of Nether Bricks or Polished Blackstone Bricks
* Has a different Loot Set
* Has a Blaze or Wither Skeleton Spawner
* Found in The Nether
* Rarity: Common
=== General ===
Combat
* New attribute: generic.attack_reach
** Represents the attack reach of a player
** Only used by players
** Default base: 2.5; minimum: 0.0; maximum: 6.0
*** Value is the number of blocks away the player can attack from
** Weapon modifier now modifies generic.attack_reach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8
* Added a "Combat Reach" parameter (using attribute generic.attack_reach) to swords, hoes and tridents
* Added a "Shield Indicator" option that displays when the shield is active, similar to the Attack Indicator
** Found in Video Settings, the available options are "OFF," "Crosshair," or "Hotbar"
** Disabled by default
* Now activate automatically when crouching
** Can be enabled or disabled in the Accessibility Settings
** Only works when in the off-hand
** Enabled by default
Two-Handed Weapons
* New Weapon Type
* Items in Off-Hand can not be used when using a two-handed weapon
== Changes ==
=== Items ===
Egg
* Now has a cooldown of 4 ticks
Snowball
* Now stacks to 64.
* Now has a cooldown of 4 ticks
Sleetball
* Now stacks to 64.
* Now has a cooldown of 4 ticks
Bone
* Can be used to craft Bone Tier Tools and Weapons
Abyssal Bone
* Can be used as a Bone in crafting
* Can be used to craft Abyssal Bone Tier Tools and Weapons
Arrow
* Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects. For exemple, instant harming I arrow will deal additional 0.75 × 0.375 magical damage
Potions
* Can now stack up to 16
** Splash and lingering potions are not included
=== Tools and Weapons ===
Axe
* Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for tin and iron axes, and 1 (1 second) for gold, diamond, netherite, and endium axes
* All axes are weaker and deal 1 more damage than their sword counterparts
** Wooden and gold: 5, was 7
** Stone: 5, was 9
** Tin: 5.5, was 9
** Iron: 6, was 9
** Diamond: 7, was 9
** Netherite: 8, was 10
** Endium: 9, was 10
* Always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% chance to disable them for 5 seconds (100 game ticks)
* Now use 1 durability when attacking instead of 2
* Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil
* Nerfed attack reach to 2.5, was 3
* Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks
** All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil
Lumber Axe
* Increased attack speed for all lumber axes to 1.5 (0.75 seconds), was 0.9 (~1.11 seconds) for wooden, stone, and gold lumber axes, 1 (1 seconds) for tin and iron lumber axes, 1.1 (~0.91 seconds) for diamond lumber axes , 1.2 (0.83 seconds) for netherite lumber axes, and 1.3 (~0.74 seconds) for endium lumber axes
* Some lumber axes are weaker
** Wooden and gold: 5, was 6
** Stone: 5, was 7
** Tin: 6, was 7
** Iron: 6, was 7
** Diamond: 7, was 8
* Can no longer recieve combat enchantments
* Nerfed attack reach to 2.5, was 3
Hoe
* Changed the attack speed for most hoes:
** Wooden: 2 (0.5 seconds), was 1 (1 second)
** Gold: 3.5 (~0.29 seconds), was 1 (1 second)
** Stone: 2.5 (0.4 seconds), was 2 (0.5 seconds)
** Tin: 3 (~0.38 seconds), was 4 (0.25 seconds)
** Diamond 3.5 (~0.29 seconds), was 4 (0.25 seconds)
** Endium 4 (0.25 seconds) was 5 (~0.13 seconds)
* Changed the attack damage for all hoes:
** Wooden, gold, and stone: 2, was 1
** Iron and diamond: 3, was 1
** Netherite and endium: 4, was 1
* Buffed attack reach to 3.5 blocks, was 3
Pickaxe
* Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds)
* Changed the attack damage for some pickaxes:
** Wooden and gold: 3, was 2
* Reach nerfed down to 2.5, was 3
Hammer
* Decreased attack speed for all hammers to 1.5 (0.75 seconds), was 2 (0.5 seconds)
*Now does the same damage as corresponding Sword
*Buffed attack reach to 3.5, was 2.5
Shields
* Removed warm-up delay from shields (0.25 seconds (5 game ticks) activation cooldown)
* Crouching player can't perform "charged" attacks
* Now only block 50% of knockback when attacked by a weapon
** An empty hand or non-tool items will still negate all knockback
* The arc of available protection has been decreased to 100 degrees from the previous 180 degrees
* Now block 100% of explosion damage, if it isn't caused by the player
*Removed Shield
Shovel
* Increased attack speed for all shovels to 1.6 (0.625 seconds), was 1 (1 second)
* Decreased damage for all shovels
** Wooden and gold: 2, was 2.5 × 1.25
** Stone: 2, was 3.5 × 1.75
** Tin: 3, was 4 x 2
** Iron: 4, was 4.5 × 2.25
** Diamond: 5, was 5.5 × 2.75
** Netherite: 6, was 6.5 × 3.25
** Endium: 7, was 7.5 x 3.75
* Reach nerfed down to 2.5, was 3
Excavator
* Decreased attack speed for all excavators to 1 (1 second), was 2 (0.5 seconds)
* Decreased damage for some excavators
** Stone: 3, was 4
** Tin: 4, was 4.5
* Reach nerfed down to 2.5, was 3
Sword
* Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds)
* Decreased damage for some swords
** Stone: 4, was 5
** Tin: 4.5, was 5.5
** Iron: 5, was 6
** Diamond: 6, was 7
** Netherite: 7, was 8
** Endium: 8, was 9
* Reach is unchanged
Trident
* Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds)
* Decreased melee damage from 9 to 7
* Buffed attack reach to 3.5 blocks, was 3
* Can now be shot from dispensers
* Tridents with Loyalty that fall into the void will return to its owner
* Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain
=== Mobs ===
Wither Skeleton
* Drops Wither Bones instead of Bones
Pirate
* Holds Iron Saber instead of Iron Sword
=== Enchantments ===
Sweeping Edge
* Now does 25%/33%/37.5% percent of sweeping damage per level instead of the previous 50%/66%/75%
=== Structures ===
Stronghold
* Improved generation
** Fixed generation glitches
*** There are no longer gaps in Strongholds
*** No longer generates in Caves and Ravines
* Now generates with Vines and Moss
* How generates with Candles
* Has more rooms with Loot Chests
* Now contains Wardens and Skeleton Vanguards
Nether Fortress
* Improved Generation
** Fixed generation glitches
* Now generates with a Boss Room which contains a Wither formation, but with one Wither Skeleton Skull missing
* Blaze Spawners are now in more convenient places
* Corridors are now easier to navigate and slightly less complicated
=== Effects ===
Healing
* Now heals 6 per level, up from 4, similar to before 1.6.1
Strength
* Was nerfed, it increases at levels I/II +20%/+40% of the total damage (was 3/6 damage)
=== Other Entities ===
Projectiles
* No longer trigger a player or mob invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows
Players
* Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs, sleetballs, and eggs
=== General ===
Game Progression
* The Wither is now required to be defeated before unlocking The End
* The Mythic can now only be unlocked after beating the game
Combat
* The attack cooldown is now only 4 ticks when an attack is missed
* Attacking is no longer possible until the weapon is recharged
* There is a longer "charged" attack that gives a bonus reach of +1 meters
* Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames)
* The attack key can be held down to automatically attack at the next available moment
** Has a +1 tick penalty, making it less effective than optimal timing or clicking
* Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value
** This means that they still have smaller hitboxes than 0.9 block, but now can be attacked outside their hitbox within a range of 0.9 block
* The attack timer is now unaffected by switching items, only resetting when the player performs an attack
* Entities can now be hit through transparent blocks like grass or vines, without destroying said block
* Changed the swing animation to "emphasize the rhythm of the attacks"
Attacking
* Attacking with the player's bare fist now deals 2 instead of 1 in all versions
Eating
* The eating and drinking animations are interrupted and reset when being hit by a player/mob or a projectile throw from one
* Liquids (such as stews, honey, milk, and potions) are consumed faster (20 ticks, was 32 or 40 ticks)
Hunger
* High saturation no longer gives a fast regeneration boost
** Saturation is not used when healing damage, and is only relevant as a "pause" until food drains because of other factors (sprinting, jumping...)
* The player now naturally regenerates health down until a hunger level of 6 () instead of the previous ()
* The player now naturally heals every 40 game ticks (2 seconds) instead of every 80 game ticks (4 seconds)
* Natural healing drains food points half as fast
Critical Hits
* Can now be performed with sprint-knockback hits (the first hit dealt by a sprinting player), as it was in older versions
Sweep Attacks
* Is now only performed by a weapon enchanted with Sweeping Edge
** Requires a fully charged attack to activate
* Is now activated regardless of whether or not an entity is hit
* All tools can now perform the sweep attack if they have the Sweeping Edge enchantment
** Sweeping Edge cannot be applied to non-sword tools in survival, except for axes and pickaxes
Enchantments
* Weapon enchantments are now included in the base damage when calculating critical hits and potion effects
Headpiece Slot
* Removed
=== Snapshots ===
23w21a (Combat Balances 1)
Adds Cleaving Enchantment, Reach Attribute, Shield Indicator, and balancing for Axes, Lumber Axes, Hoes, and Pickaxes as well as numerous general changes.
23w21b (Combat Balances 2)
Adds balancing for Hammers, Shields, Shovels, and Excavators as well as numerous general changes.
23w22a (More Weapons)
Adds Wither Bone, Dagger, Saber, Longsword, Bone Tier, Wither Bone Tier, and Abyssal Bone Tier.
23w23a (Far Dungeons)
Adds Smooth Stone Bricks, Shadowstone, Polished Shadowstone, Shadowstone Bricks, Dark Shadowstone, Polished Dark Shadowstone, Dark Shadowstone Bricks, Shadow Shard, Shadow Crystals, Shade's Tear, Potion of Blindness, Potion of Darkness, King's Cape, Hound Head, Haunted Knight, Haunted Archer, Wraith, Grue, Shade, Demised King, and Shadow Hound.
23w24a (Combat Balances 3)
Adds balancing for Swords and Tridents as well as numerous general changes.
23w25a (Battle Towers)
Adds Icy Bricks, Tower Golem, and Battle Tower.
23w26a (Spears and Shields)
Adds Spears, Tiered Shields, Quiver, Big Quiver, and Huge Quiver. Removed Shield.
23w27a (Dungeon Upgrades)
Adds Skeleton Vanguard. Changes Desert Temple, Stronghold, Nether Fortress.
23w28a (Nether Dungeons)
Adds Ashstone, Polished Ashstone, Ashstone Bricks, Bloodstone, Polished Bloodstone, Bloodstone Bricks, Fire Essence, Flaming Arrow, Totem of Flame's Embrace, Cinder, Flaming Mage, The Great Pyre, Flaming Pyramid, and Nether Dungeon.
23w29a (Battle Enchantments)
Adds Knowledge of the Ages, Shield Bash, and Rebounding.
Category:Fan Made Updates
Category:Updates by TheCrayCray
Category:Weapons
Category:Fan-Made Updates
Category:Fanmade Updates