Final Fantasy Explorers weapons

The following is a list of weapons in Final Fantasy Explorers.
== Swords ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	43 (max 200) 	70(max 120) 	8 (max 40) 	24 (max 110) 	70 (max 120) 	Maximum HP +500 	Rusted Iron Scrap x6Sharp Fang x6339 Gil
 	The standard-issue sword of an imperial knight. Favored for its ease of use. 	The standard-issue sword of an imperial knight. Favored for its ease of use. 	The standard-issue sword of an imperial knight. Favored for its ease of use. 	The standard-issue sword of an imperial knight. Favored for its ease of use. 	The standard-issue sword of an imperial knight. Favored for its ease of use. 	The standard-issue sword of an imperial knight. Favored for its ease of use. 	The standard-issue sword of an imperial knight. Favored for its ease of use.
 	57 (max 200) 	70 (max 120) 	24 (max 70) 	31 (max 120) 	70 (max 120) 	Physical Evasion +5 	Heavy Carapace x8Spellcast Iron x3Vicious Fang x3622 Gil
 	A sword with a gentle curve well suited for redirecting incoming blows. 	A sword with a gentle curve well suited for redirecting incoming blows. 	A sword with a gentle curve well suited for redirecting incoming blows. 	A sword with a gentle curve well suited for redirecting incoming blows. 	A sword with a gentle curve well suited for redirecting incoming blows. 	A sword with a gentle curve well suited for redirecting incoming blows. 	A sword with a gentle curve well suited for redirecting incoming blows.
 	71 (max 195) 	70 (max 120) 	14 (max 40) 	39 (max 110) 	70 (max 120) 	Inflict Confuse +4 	Hardened Bone x8Silver Liquid x5Earth Magethyst x2900 Gil
 	A sword imbued with chaotic power that wrecks the mind and confuses the enemies. 	A sword imbued with chaotic power that wrecks the mind and confuses the enemies. 	A sword imbued with chaotic power that wrecks the mind and confuses the enemies. 	A sword imbued with chaotic power that wrecks the mind and confuses the enemies. 	A sword imbued with chaotic power that wrecks the mind and confuses the enemies. 	A sword imbued with chaotic power that wrecks the mind and confuses the enemies. 	A sword imbued with chaotic power that wrecks the mind and confuses the enemies.
 	79 (max 200) 	70 (max 120) 	16 (max 40) 	43 (max 110) 	70 (max 120) 	Conserve AP +10 	Cloudless Prism x10Iron Ore x1010 Gil
 	The giant sword of a champion from another world. Reduces AP cost. 	The giant sword of a champion from another world. Reduces AP cost. 	The giant sword of a champion from another world. Reduces AP cost. 	The giant sword of a champion from another world. Reduces AP cost. 	The giant sword of a champion from another world. Reduces AP cost. 	The giant sword of a champion from another world. Reduces AP cost. 	The giant sword of a champion from another world. Reduces AP cost.
 	79 (max 200) 	70 (max 120) 	16 (max 40) 	43 (max 110) 	70 (max 120) 	Strength +5 	Cloudless Prism x10Iron Ore x1010 Gil
 	The azure sword of a champion from another world. Its watery power grants untold strength. 	The azure sword of a champion from another world. Its watery power grants untold strength. 	The azure sword of a champion from another world. Its watery power grants untold strength. 	The azure sword of a champion from another world. Its watery power grants untold strength. 	The azure sword of a champion from another world. Its watery power grants untold strength. 	The azure sword of a champion from another world. Its watery power grants untold strength. 	The azure sword of a champion from another world. Its watery power grants untold strength.
 	78 (max 200) 	70 (max 120) 	16 (max 40) 	43 (max 110) 	70 (max 120) 	Physical Evasion +15 	Cloudless Prism x10Iron Ore x1010 Gil
 	The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead. 	The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead. 	The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead. 	The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead. 	The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead. 	The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead. 	The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead.
 	79 (max 200) 	70 (max 120) 	16 (max 40) 	43 (max 110) 	70 (max 120) 	Spirit +15 	Cloudless Prism x10Iron Ore x1010 Gil
 	The sacred sword of a champion from another world. Augments spirit to increase M-Recovery. 	The sacred sword of a champion from another world. Augments spirit to increase M-Recovery. 	The sacred sword of a champion from another world. Augments spirit to increase M-Recovery. 	The sacred sword of a champion from another world. Augments spirit to increase M-Recovery. 	The sacred sword of a champion from another world. Augments spirit to increase M-Recovery. 	The sacred sword of a champion from another world. Augments spirit to increase M-Recovery. 	The sacred sword of a champion from another world. Augments spirit to increase M-Recovery.
 	80 (max 200) 	70 (max 120) 	16 (max 40) 	44 (max 110) 	70 (max 120) 	Critical Power +15 	Cloudless Prism x10Iron Ore x1010 Gil
 	The unique sword of a champion from another world. Increases critical power. 	The unique sword of a champion from another world. Increases critical power. 	The unique sword of a champion from another world. Increases critical power. 	The unique sword of a champion from another world. Increases critical power. 	The unique sword of a champion from another world. Increases critical power. 	The unique sword of a champion from another world. Increases critical power. 	The unique sword of a champion from another world. Increases critical power.
 	80 (max 200) 	70 (max 120) 	16 (max 40) 	44 (max 110) 	70 (max 120) 	Defense +10 	Cloudless Prism x10Iron Ore x1010 Gil
 	The gunblade of a champion from another world. Grants the wielder ironclad defense. 	The gunblade of a champion from another world. Grants the wielder ironclad defense. 	The gunblade of a champion from another world. Grants the wielder ironclad defense. 	The gunblade of a champion from another world. Grants the wielder ironclad defense. 	The gunblade of a champion from another world. Grants the wielder ironclad defense. 	The gunblade of a champion from another world. Grants the wielder ironclad defense. 	The gunblade of a champion from another world. Grants the wielder ironclad defense.
 	80 (max 200) 	70 (max 120) 	16 (max 40) 	44 (max 110) 	70 (max 120) 	Front Attack +10 	Cloudless Prism x10Iron Ore x1010 Gil
 	The sword of a valiant champion from another world. Increases in power when attacking head on. 	The sword of a valiant champion from another world. Increases in power when attacking head on. 	The sword of a valiant champion from another world. Increases in power when attacking head on. 	The sword of a valiant champion from another world. Increases in power when attacking head on. 	The sword of a valiant champion from another world. Increases in power when attacking head on. 	The sword of a valiant champion from another world. Increases in power when attacking head on. 	The sword of a valiant champion from another world. Increases in power when attacking head on.
 	86 (max 90) 	100 (max 150) 	17 (max 150) 	48 (max 110) 	70 (max 120) 	Accuracy +1 	Hellish Bauble x1Sacred Device x2Blazing Magethyst x51391 Gil
 	The shining sword of legend...? Seems a little underpowered, but talk about legendary handling! 	The shining sword of legend...? Seems a little underpowered, but talk about legendary handling! 	The shining sword of legend...? Seems a little underpowered, but talk about legendary handling! 	The shining sword of legend...? Seems a little underpowered, but talk about legendary handling! 	The shining sword of legend...? Seems a little underpowered, but talk about legendary handling! 	The shining sword of legend...? Seems a little underpowered, but talk about legendary handling! 	The shining sword of legend...? Seems a little underpowered, but talk about legendary handling!
 	88 (max 195) 	70 (max 120) 	18 (max 40) 	49 (max 110) 	70 (max 120) 	Inflict Paralyze +4 	Selenic Prism x1Prism Carapace x5Spellcast Iron x81894 Gil
 	A sword imbued by its ancient crafters with a curse that paralyzes enemies. 	A sword imbued by its ancient crafters with a curse that paralyzes enemies. 	A sword imbued by its ancient crafters with a curse that paralyzes enemies. 	A sword imbued by its ancient crafters with a curse that paralyzes enemies. 	A sword imbued by its ancient crafters with a curse that paralyzes enemies. 	A sword imbued by its ancient crafters with a curse that paralyzes enemies. 	A sword imbued by its ancient crafters with a curse that paralyzes enemies.
 	90 (max 170) 	70 (max 120) 	38 (max 110) 	49 (max 110) 	70 (max 120) 	Absorb HP +6 	Succulent Nectar x1Gelid Diamond x1Nightmare Fragment x31865 Gil
 	A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes. 	A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes. 	A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes. 	A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes. 	A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes. 	A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes. 	A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes.
 	99 (max 195) 	70 (max 120) 	20 (max 40) 	55 (max 110) 	70 (max 120) 	Inflict Sleep +5 	Thalassic Scale x2Tidal Undulation x1Deepwater Quill x71752 Gil
 	A bewitchingly-shaped sword with secret magic that puts foes to sleep. 	A bewitchingly-shaped sword with secret magic that puts foes to sleep. 	A bewitchingly-shaped sword with secret magic that puts foes to sleep. 	A bewitchingly-shaped sword with secret magic that puts foes to sleep. 	A bewitchingly-shaped sword with secret magic that puts foes to sleep. 	A bewitchingly-shaped sword with secret magic that puts foes to sleep. 	A bewitchingly-shaped sword with secret magic that puts foes to sleep.
 	104 (max 210) 	70 (max 120) 	20 (max 40) 	57 (max 110) 	70 (max 120) 	Conserve AP -15 	Bastion Stone x2Revenant Fire x2Howling Magethyst x51828 Gil
 	A sword that draws its strength from the wielder. Powerful, but it increases AP cost. 	A sword that draws its strength from the wielder. Powerful, but it increases AP cost. 	A sword that draws its strength from the wielder. Powerful, but it increases AP cost. 	A sword that draws its strength from the wielder. Powerful, but it increases AP cost. 	A sword that draws its strength from the wielder. Powerful, but it increases AP cost. 	A sword that draws its strength from the wielder. Powerful, but it increases AP cost. 	A sword that draws its strength from the wielder. Powerful, but it increases AP cost.
 	115 (max 200) 	70 (max 120) 	43 (max 80) 	62 (max 110) 	70 (max 120) 	Inflict Paralyze +2 	Sword Schema x1Crackling Vestment x2Astral Source x62358 Gil
 	A sword whose lightning strikes are guided by a god of thunder and paralyze targets. 	A sword whose lightning strikes are guided by a god of thunder and paralyze targets. 	A sword whose lightning strikes are guided by a god of thunder and paralyze targets. 	A sword whose lightning strikes are guided by a god of thunder and paralyze targets. 	A sword whose lightning strikes are guided by a god of thunder and paralyze targets. 	A sword whose lightning strikes are guided by a god of thunder and paralyze targets. 	A sword whose lightning strikes are guided by a god of thunder and paralyze targets.
 	115 (max 200) 	70 (max 120) 	43 (max 80) 	63 (max 110) 	70 (max 120) 	Inflict Burn +2 	Sword Schema x1Hellish Bauble x2Fire Tertial x62399 Gil
 	A blazing sword whose undying, searing flame leaves foes to burn. 	A blazing sword whose undying, searing flame leaves foes to burn. 	A blazing sword whose undying, searing flame leaves foes to burn. 	A blazing sword whose undying, searing flame leaves foes to burn. 	A blazing sword whose undying, searing flame leaves foes to burn. 	A blazing sword whose undying, searing flame leaves foes to burn. 	A blazing sword whose undying, searing flame leaves foes to burn.
 	113 (max 200) 	70 (max 120) 	43 (max 80) 	63 (max 110) 	70 (max 120) 	Inflict Freeze +2 	Sword Schema x1Gelid Diamond x2Einherjar Soul x62359 Gil
 	A sword carved from ice that has never melted. Its subzero strikes freeze the enemy. 	A sword carved from ice that has never melted. Its subzero strikes freeze the enemy. 	A sword carved from ice that has never melted. Its subzero strikes freeze the enemy. 	A sword carved from ice that has never melted. Its subzero strikes freeze the enemy. 	A sword carved from ice that has never melted. Its subzero strikes freeze the enemy. 	A sword carved from ice that has never melted. Its subzero strikes freeze the enemy. 	A sword carved from ice that has never melted. Its subzero strikes freeze the enemy.
 	118 (max 190) 	70 (max 120) 	23 (max 40) 	65 (max 110) 	70 (max 120) 	Physical Parry +6 	Sword Schema x1Bastion Stone x2Ethereal Dragonclaw x42403 Gil
 	A sword equipped with a shield for defense. Used by knights to keep their lieges safe. 	A sword equipped with a shield for defense. Used by knights to keep their lieges safe. 	A sword equipped with a shield for defense. Used by knights to keep their lieges safe. 	A sword equipped with a shield for defense. Used by knights to keep their lieges safe. 	A sword equipped with a shield for defense. Used by knights to keep their lieges safe. 	A sword equipped with a shield for defense. Used by knights to keep their lieges safe. 	A sword equipped with a shield for defense. Used by knights to keep their lieges safe.
 	129 (max 195) 	70 (max 120) 	26 (max 40) 	71 (max 110) 	70 (max 120) 	Defense +8 	Sword Schema x2Tenebrous Horn x3Icedrake Talon x1Howling Magethyst x12950 Gil
 	A sword with a special hilt designed to protect the wielder, making it a viable defense. 	A sword with a special hilt designed to protect the wielder, making it a viable defense. 	A sword with a special hilt designed to protect the wielder, making it a viable defense. 	A sword with a special hilt designed to protect the wielder, making it a viable defense. 	A sword with a special hilt designed to protect the wielder, making it a viable defense. 	A sword with a special hilt designed to protect the wielder, making it a viable defense. 	A sword with a special hilt designed to protect the wielder, making it a viable defense.
 	133 (max 180) 	70 (max 120) 	26 (max 40) 	73 (max 110) 	70 (max 120) 	Bypass Defense +30 	Geotic Memory x1Inviolable Sprocket x1Sacred Device x103129 Gil
 	The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses.	The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses.	The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses.	The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses.	The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses.	The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses.	The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses.
 	144 (max 210) 	60 (max 110) 	28 (max 40) 	79 (max 90) 	60 (max 110) 	Inflict Stone +5 	Sword Schema x2Numinous Allergen x1Cockatrice Talon x23713 Gil
 	A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone. 	A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone. 	A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone. 	A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone. 	A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone. 	A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone. 	A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone.
 	144 (max 180) 	70 (max 120) 	61 (max 90) 	80 (max 110) 	70 (max 120) 	AP Power Factor +10 	Sword Schema x2Omega Circuit α x1Omega Badge x63906 Gil
 	A strange sword that responds to crystal energy. The higher your AP, the greater its power. 	A strange sword that responds to crystal energy. The higher your AP, the greater its power. 	A strange sword that responds to crystal energy. The higher your AP, the greater its power. 	A strange sword that responds to crystal energy. The higher your AP, the greater its power. 	A strange sword that responds to crystal energy. The higher your AP, the greater its power. 	A strange sword that responds to crystal energy. The higher your AP, the greater its power. 	A strange sword that responds to crystal energy. The higher your AP, the greater its power.
 	147 (max 190) 	70 (max 120) 	49 (max 70) 	81 (max 110) 	70 (max 120) 	Inflict Ailments +15 	Sword Schema x2Atramental Crown x2Hellish Bracer x23690 Gil
 	A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate. 	A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate. 	A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate. 	A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate. 	A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate. 	A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate. 	A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate.
 	152 (max 200) 	70 (max 120) 	29 (max 70) 	101 (max 140) 	70 (max 120) 	Spirit +12 	Sword Schema x3Conflagrant Torrent x2Adamantite x23869 Gil
 	The shining sword of legend. Purifies undead monsters and increases powers of healing. 	The shining sword of legend. Purifies undead monsters and increases powers of healing. 	The shining sword of legend. Purifies undead monsters and increases powers of healing. 	The shining sword of legend. Purifies undead monsters and increases powers of healing. 	The shining sword of legend. Purifies undead monsters and increases powers of healing. 	The shining sword of legend. Purifies undead monsters and increases powers of healing. 	The shining sword of legend. Purifies undead monsters and increases powers of healing.
 	157 (max 190) 	70 (max 120) 	31 (max 40) 	86 (max 110) 	70 (max 120) 	Mobility +10 	Omnipotent Lamina x2Crystalline Core x1Icedrake Talon x54483 Gil
 	A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility. 	A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility. 	A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility. 	A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility. 	A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility. 	A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility. 	A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility.
 	161 (max 170) 	70 (max 120) 	32 (max 40) 	89 (max 110) 	70 (max 120) 	Inflict Death +10 	Inimical Crest x3Ireful Helmhorn x2Inimical Greatcoat x14440 Gil
 	The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies. 	The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies. 	The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies. 	The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies. 	The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies. 	The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies. 	The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies.
 	166 (max 195) 	70 (max 120) 	33 (max 60) 	92 (max 110) 	70 (max 120) 	Magic Evasion +15 	Icetouched Zurediam x4Gelid Silverband x3Iron Giant Alloy x24471 Gil
 	A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks. 	A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks. 	A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks. 	A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks. 	A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks. 	A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks. 	A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks.
 	171 (max 190) 	70 (max 120) 	121 (max 140) 	94 (max 110) 	70 (max 120) 	Magic +9 	Sword Schema x4Verdant Geocrux x1Bewitching Infusion x2Numinous Tincture x15207 Gil
 	A sword that courses with dense magical power. Boosts magic. 	A sword that courses with dense magical power. Boosts magic. 	A sword that courses with dense magical power. Boosts magic. 	A sword that courses with dense magical power. Boosts magic. 	A sword that courses with dense magical power. Boosts magic. 	A sword that courses with dense magical power. Boosts magic. 	A sword that courses with dense magical power. Boosts magic.
 	172 (max 195) 	70 (max 120) 	35 (max 40) 	95 (max 110) 	70 (max 120) 	Malice Accrual +20 	Sword Schema x4Gleaming Geocrux x1Crackling Sash x2Inimical Greatcoat x15443 Gil
 	A radiant sword with a reputedly indestructible blade that seems to attract enemies. 	A radiant sword with a reputedly indestructible blade that seems to attract enemies. 	A radiant sword with a reputedly indestructible blade that seems to attract enemies. 	A radiant sword with a reputedly indestructible blade that seems to attract enemies. 	A radiant sword with a reputedly indestructible blade that seems to attract enemies. 	A radiant sword with a reputedly indestructible blade that seems to attract enemies. 	A radiant sword with a reputedly indestructible blade that seems to attract enemies.
 	176 (max 200) 	70 (max 120) 	34 (max 60) 	96 (max 110) 	70 (max 120) 	Resist Elements +10 	Sword Schema x5Umbral Geocrux x2Sacrosanct Widget x1Omipotent Spike x15514 Gil
 	A sword named for the mythical Keeper of Precepts. Increases all elemental resistances. 	A sword named for the mythical Keeper of Precepts. Increases all elemental resistances. 	A sword named for the mythical Keeper of Precepts. Increases all elemental resistances. 	A sword named for the mythical Keeper of Precepts. Increases all elemental resistances. 	A sword named for the mythical Keeper of Precepts. Increases all elemental resistances. 	A sword named for the mythical Keeper of Precepts. Increases all elemental resistances. 	A sword named for the mythical Keeper of Precepts. Increases all elemental resistances.
 	180 (max 190) 	70 (max 120) 	46 (max 70) 	99 (max 110) 	70 (max 120) 	HP Power Factor +10 	Sword Schema x5Azure Geocrux x2Omnipotent Razor x2Omnipotent Nexus x25235 Gil
 	A strange sword that binds to the wielder's life force. The higher your HP, the greater its power. 	A strange sword that binds to the wielder's life force. The higher your HP, the greater its power. 	A strange sword that binds to the wielder's life force. The higher your HP, the greater its power. 	A strange sword that binds to the wielder's life force. The higher your HP, the greater its power. 	A strange sword that binds to the wielder's life force. The higher your HP, the greater its power. 	A strange sword that binds to the wielder's life force. The higher your HP, the greater its power. 	A strange sword that binds to the wielder's life force. The higher your HP, the greater its power.
 	182 (max 200) 	70 (max 120) 	37 (max 40) 	101 (max 110) 	70 (max 120) 	Critical Rate +5 	Sword Schema x6Sunbeam Visage x3Inimical Greatcoat x3Lunatic Pendulum x35385 Gil
 	A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate. 	A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate. 	A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate. 	A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate. 	A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate. 	A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate. 	A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate.
 	76 	70 (max 120) 	15 	42 	70 (max 120) 	Last Stand +10 	Light Crystal x1Cloudless Prism x15Mythril Ore x101058 Gil
 	The sword used by champions from another world. Reveals its true power when imperiled. 	The sword used by champions from another world. Reveals its true power when imperiled. 	The sword used by champions from another world. Reveals its true power when imperiled. 	The sword used by champions from another world. Reveals its true power when imperiled. 	The sword used by champions from another world. Reveals its true power when imperiled. 	The sword used by champions from another world. Reveals its true power when imperiled. 	The sword used by champions from another world. Reveals its true power when imperiled.
 	104 (max 200) 	70 (max 120) 	21 (max 40) 	57 (max 110) 	70 (max 120) 	Resonance Factor +10 	SOLDIER's Pride x102072 Gil
 	The multi-bladed sword of a champion from another world. Power increases with Resonance. 	The multi-bladed sword of a champion from another world. Power increases with Resonance. 	The multi-bladed sword of a champion from another world. Power increases with Resonance. 	The multi-bladed sword of a champion from another world. Power increases with Resonance. 	The multi-bladed sword of a champion from another world. Power increases with Resonance. 	The multi-bladed sword of a champion from another world. Power increases with Resonance. 	The multi-bladed sword of a champion from another world. Power increases with Resonance.
== Daggers ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	40 (max 190) 	75 (max 120) 	17 (max 80) 	19 (max 90) 	70 (max 120) 	Maximum AP +500 	Rusted Iron Scrap x6Small Feather x6345 Gil
 	A dagger used in ceremonies. Practical and easy to handle. 	A dagger used in ceremonies. Practical and easy to handle. 	A dagger used in ceremonies. Practical and easy to handle. 	A dagger used in ceremonies. Practical and easy to handle. 	A dagger used in ceremonies. Practical and easy to handle. 	A dagger used in ceremonies. Practical and easy to handle. 	A dagger used in ceremonies. Practical and easy to handle.
 	54 (max 170) 	75 (max 120) 	23 (max 80) 	26 (max 90) 	70 (max 120) 	Physical Parry +8 	Rusted Iron Scrap x8Spellcast Iron x3Large Feather x3613 Gil
 	A dagger with a small shield attached, making it a viable offense and defense. 	A dagger with a small shield attached, making it a viable offense and defense. 	A dagger with a small shield attached, making it a viable offense and defense. 	A dagger with a small shield attached, making it a viable offense and defense. 	A dagger with a small shield attached, making it a viable offense and defense. 	A dagger with a small shield attached, making it a viable offense and defense. 	A dagger with a small shield attached, making it a viable offense and defense.
 	68 (max 185) 	75 (max 120) 	29 (max 80) 	26 (max 90) 	70 (max 120) 	Mag Def +8 	Carrion Ash x8Vicious Fang x5Fire Magethyst x2610 Gil
 	A dagger made of magically tempered coral. Deals additional damage to aquians. 	A dagger made of magically tempered coral. Deals additional damage to aquians. 	A dagger made of magically tempered coral. Deals additional damage to aquians. 	A dagger made of magically tempered coral. Deals additional damage to aquians. 	A dagger made of magically tempered coral. Deals additional damage to aquians. 	A dagger made of magically tempered coral. Deals additional damage to aquians. 	A dagger made of magically tempered coral. Deals additional damage to aquians.
 	81 (max 190) 	75 (max 120) 	54 (max 110) 	38 (max 90) 	70 (max 120) 	Steal Rate +30 	Selenic Prism x1Goblin Horn x1Rusted Iron Scrap x92483 Gil
 	A dagger that imparts skill to a thief's hand, making it easier to steal things. 	A dagger that imparts skill to a thief's hand, making it easier to steal things. 	A dagger that imparts skill to a thief's hand, making it easier to steal things. 	A dagger that imparts skill to a thief's hand, making it easier to steal things. 	A dagger that imparts skill to a thief's hand, making it easier to steal things. 	A dagger that imparts skill to a thief's hand, making it easier to steal things. 	A dagger that imparts skill to a thief's hand, making it easier to steal things.
 	86 (max 190) 	75 (max 120) 	36 (max 80) 	40 (max 90) 	70 (max 120) 	Inflict Fog +3 	Argent Fabric x1Bewitching Pollen x1Seismic Magethyst x51368 Gil
 	A dagger engraved with runes that inflict fog on targets. 	A dagger engraved with runes that inflict fog on targets. 	A dagger engraved with runes that inflict fog on targets. 	A dagger engraved with runes that inflict fog on targets. 	A dagger engraved with runes that inflict fog on targets. 	A dagger engraved with runes that inflict fog on targets. 	A dagger engraved with runes that inflict fog on targets.
 	95 (max 185) 	75 (max 120) 	40 (max 80) 	45 (max 90) 	70 (max 120) 	Magic Evasion +10 	Revenant Fire x2Solar Firedust x1Fire Tertial x71851 Gil
 	A magic dagger under the auspices of a wind god. It also aids in magic evasion. 	A magic dagger under the auspices of a wind god. It also aids in magic evasion. 	A magic dagger under the auspices of a wind god. It also aids in magic evasion. 	A magic dagger under the auspices of a wind god. It also aids in magic evasion. 	A magic dagger under the auspices of a wind god. It also aids in magic evasion. 	A magic dagger under the auspices of a wind god. It also aids in magic evasion. 	A magic dagger under the auspices of a wind god. It also aids in magic evasion.
 	99 (max 185) 	75 (max 120) 	62 (max 100) 	47 (max 90) 	70 (max 120) 	Inflict Silence +5 	Succulent Nectar x2Crystalline Scale x2Large Bone x71904 Gil
 	A special dagger designed for taking on mages and capable of inflicting silence. 	A special dagger designed for taking on mages and capable of inflicting silence. 	A special dagger designed for taking on mages and capable of inflicting silence. 	A special dagger designed for taking on mages and capable of inflicting silence. 	A special dagger designed for taking on mages and capable of inflicting silence. 	A special dagger designed for taking on mages and capable of inflicting silence. 	A special dagger designed for taking on mages and capable of inflicting silence.
 	108 (max 185) 	75 (max 120) 	90 (max 130) 	51 (max 90) 	70 (max 120) 	Magic +6 	Dagger Schema x1Cracking Vestment x2Specter Leather x32475 Gil
 	A dagger enchanted by mages. The runes on it provide a boost in magic. 	A dagger enchanted by mages. The runes on it provide a boost in magic. 	A dagger enchanted by mages. The runes on it provide a boost in magic. 	A dagger enchanted by mages. The runes on it provide a boost in magic. 	A dagger enchanted by mages. The runes on it provide a boost in magic. 	A dagger enchanted by mages. The runes on it provide a boost in magic. 	A dagger enchanted by mages. The runes on it provide a boost in magic.
 	113 (max 180) 	75 (max 120) 	48 (max 80) 	53 (max 90) 	70 (max 120) 	Inflict Immobilize +6 	Dagger Schema x1Azure Geode x2Gelid Diamond x22302 Gil
 	A dagger made of crystallized magic that can immobilize enemies where they stand. 	A dagger made of crystallized magic that can immobilize enemies where they stand. 	A dagger made of crystallized magic that can immobilize enemies where they stand. 	A dagger made of crystallized magic that can immobilize enemies where they stand. 	A dagger made of crystallized magic that can immobilize enemies where they stand. 	A dagger made of crystallized magic that can immobilize enemies where they stand. 	A dagger made of crystallized magic that can immobilize enemies where they stand.
 	122 (max 180) 	75 (max 120) 	51 (max 80) 	58 (max 90) 	70 (max 120) 	Inflict Death +4 	Dagger Schema x2Gelid Diamond x3Mordrake Bone x15604 Gil
 	An enchanted dagger used by those in the business of taking lives. It can inflict instant death.	An enchanted dagger used by those in the business of taking lives. It can inflict instant death.	An enchanted dagger used by those in the business of taking lives. It can inflict instant death.	An enchanted dagger used by those in the business of taking lives. It can inflict instant death.	An enchanted dagger used by those in the business of taking lives. It can inflict instant death.	An enchanted dagger used by those in the business of taking lives. It can inflict instant death.	An enchanted dagger used by those in the business of taking lives. It can inflict instant death.
 	134 (max 190) 	75 (max 120) 	58 (max 80) 	65 (max 90) 	70 (max 120) 	Inflict Sleep +3 	Dagger Schema x2Omnipotent Lamina x1Earthdrake Fang x63579 Gil
 	A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep. 	A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep. 	A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep. 	A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep. 	A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep. 	A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep. 	A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep.
 	137 (max 170) 	75 (max 120) 	78 (max 100) 	65 (max 90) 	70 (max 120) 	Back Attack +15 	Dagger Schema x2Achilles Heel x1Genji Crest x63930 Gil
 	A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind. 	A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind. 	A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind. 	A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind. 	A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind. 	A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind. 	A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind.
 	140 (max 225) 	75 (max 120) 	27 (max 40) 	33 (max 50) 	70 (max 120) 	Defense -20 	Dagger Schema x2Royal Crown x1Karmic Lantern x53684 Gil
 	Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables. 	Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables. 	Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables. 	Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables. 	Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables. 	Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables. 	Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables.
 	150 (max 190) 	75 (max 120) 	83 (max 100) 	71 (max 90) 	70 (max 120) 	Inflict Ailments +15 	Fulminant Raiment x2Crackling Sash x1Shattered Levin x34391 Gil
 	A dagger that secretes special toxins which increase enemies' susceptibility to status ailments.	A dagger that secretes special toxins which increase enemies' susceptibility to status ailments.	A dagger that secretes special toxins which increase enemies' susceptibility to status ailments.	A dagger that secretes special toxins which increase enemies' susceptibility to status ailments.	A dagger that secretes special toxins which increase enemies' susceptibility to status ailments.	A dagger that secretes special toxins which increase enemies' susceptibility to status ailments.	A dagger that secretes special toxins which increase enemies' susceptibility to status ailments.
 	153 (max 190) 	75 (max 120) 	65 (max 80) 	73 (max 90) 	70 (max 120) 	Malice Accrual +20 	Infernal Jewel x3Tenebrous Tailspine x2Pelagic Driver x14422 Gil
 	A dagger dancers use in their routines to catch the eye. Causes foes to target you. 	A dagger dancers use in their routines to catch the eye. Causes foes to target you. 	A dagger dancers use in their routines to catch the eye. Causes foes to target you. 	A dagger dancers use in their routines to catch the eye. Causes foes to target you. 	A dagger dancers use in their routines to catch the eye. Causes foes to target you. 	A dagger dancers use in their routines to catch the eye. Causes foes to target you. 	A dagger dancers use in their routines to catch the eye. Causes foes to target you.
 	167 (max 170) 	75 (max 120) 	69 (max 80) 	79 (max 90) 	70 (max 120) 	HP Power Factor -15 	Dagger Schema x5Verdant Geocrux x2Infernal Shackle x1Numinous Alkahest x25461 Gil
 	A mysterious dagger that responds to the wielder, growing sharper when HP is low. 	A mysterious dagger that responds to the wielder, growing sharper when HP is low. 	A mysterious dagger that responds to the wielder, growing sharper when HP is low. 	A mysterious dagger that responds to the wielder, growing sharper when HP is low. 	A mysterious dagger that responds to the wielder, growing sharper when HP is low. 	A mysterious dagger that responds to the wielder, growing sharper when HP is low. 	A mysterious dagger that responds to the wielder, growing sharper when HP is low.
== Knuckles ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	39 (max 195) 	75 (max 120) 	9 (max 40) 	28 (max 130) 	70 (max 120) 	Defense +8 	Rusted Iron Scrap x6Carrion Ash x6329 Gil
 	Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows. 	Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows. 	Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows. 	Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows. 	Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows. 	Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows. 	Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows.
 	51 (max 205) 	75 (max 120) 	21 (max 60) 	37 (max 130) 	70 (max 120) 	Defense -4 	Sharp Fang x8Spellcast Iron x3Stinky Vine x3609 Gil
 	Knuckles with sharpened spikes that deal extra damage to amorphids. 	Knuckles with sharpened spikes that deal extra damage to amorphids. 	Knuckles with sharpened spikes that deal extra damage to amorphids. 	Knuckles with sharpened spikes that deal extra damage to amorphids. 	Knuckles with sharpened spikes that deal extra damage to amorphids. 	Knuckles with sharpened spikes that deal extra damage to amorphids. 	Knuckles with sharpened spikes that deal extra damage to amorphids.
 	64 (max 195) 	75 (max 120) 	14 (max 40) 	46 (max 130) 	70 (max 120) 	Maximum HP +1200 	Heavy Carapace x8Large Bone x5Fire Magethyst x2949 Gil
 	Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact. 	Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact. 	Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact. 	Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact. 	Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact. 	Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact. 	Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact.
 	70 (max 180) 	75 (max 120) 	26 (max 60) 	51 (max 130) 	70 (max 120) 	HP Power Factor +25 	Cloudless Prism x10Iron Ore x1010 Gil
 	The gloves of a champion from another world. The higher one's HP, the greater the damage. 	The gloves of a champion from another world. The higher one's HP, the greater the damage. 	The gloves of a champion from another world. The higher one's HP, the greater the damage. 	The gloves of a champion from another world. The higher one's HP, the greater the damage. 	The gloves of a champion from another world. The higher one's HP, the greater the damage. 	The gloves of a champion from another world. The higher one's HP, the greater the damage. 	The gloves of a champion from another world. The higher one's HP, the greater the damage.
 	72 (max 180) 	75 (max 120) 	26 (max 60) 	52 (max 130) 	70 (max 120) 	AP Power Factor +25 	Cloudless Prism x10Iron Ore x1010 Gil
 	The gloves of a champion from another world. The higher one's AP, the greater the damage. 	The gloves of a champion from another world. The higher one's AP, the greater the damage. 	The gloves of a champion from another world. The higher one's AP, the greater the damage. 	The gloves of a champion from another world. The higher one's AP, the greater the damage. 	The gloves of a champion from another world. The higher one's AP, the greater the damage. 	The gloves of a champion from another world. The higher one's AP, the greater the damage. 	The gloves of a champion from another world. The higher one's AP, the greater the damage.
 	77 (max 200) 	75 (max 120) 	17 (max 40) 	56 (max 130) 	70 (max 120) 	Inflict Poison +8 	Tenebrous Horn x1Lizard Leather x1Vicious Fang x42450 Gil
 	Poison-imbued claws that deal extra damage to fiends. 	Poison-imbued claws that deal extra damage to fiends. 	Poison-imbued claws that deal extra damage to fiends. 	Poison-imbued claws that deal extra damage to fiends. 	Poison-imbued claws that deal extra damage to fiends. 	Poison-imbued claws that deal extra damage to fiends. 	Poison-imbued claws that deal extra damage to fiends.
 	81 (max 185) 	75 (max 120) 	17 (max 40) 	59 (max 130) 	70 (max 120) 	Resist Elements +10 	Cerulean Prism x1Firedrake Scale x2Sharp Fang x7Vicious Fang x51413 Gil
 	Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath.	Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath.	Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath.	Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath.	Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath.	Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath.	Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath.
 	90 (max 185) 	75 (max 120) 	40 (max 110) 	64 (max 130) 	70 (max 120) 	Magic +10 	Selenic Prism x2Demon Wing x4Vicious Fang x71864 Gil
 	Knuckles engraved with runes that increase the power of your magical attacks. 	Knuckles engraved with runes that increase the power of your magical attacks. 	Knuckles engraved with runes that increase the power of your magical attacks. 	Knuckles engraved with runes that increase the power of your magical attacks. 	Knuckles engraved with runes that increase the power of your magical attacks. 	Knuckles engraved with runes that increase the power of your magical attacks. 	Knuckles engraved with runes that increase the power of your magical attacks.
 	94 (max 180) 	75 (max 120) 	20 (max 40) 	68 (max 130) 	70 (max 120) 	HP Power Factor -25 	Nightweep Bead x2Hellish Bauble x2Seismic Magethyst x51926 Gil
 	Knuckles that unleash great power when your HP is low. 	Knuckles that unleash great power when your HP is low. 	Knuckles that unleash great power when your HP is low. 	Knuckles that unleash great power when your HP is low. 	Knuckles that unleash great power when your HP is low. 	Knuckles that unleash great power when your HP is low. 	Knuckles that unleash great power when your HP is low.
 	104 (max 185) 	75 (max 120) 	23 (max 40) 	74 (max 130) 	70 (max 120) 	Mobility +15 	Knuckle Schema x1Geotic Memory x2Daybreak Robe x22488 Gil
 	Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh. 	Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh. 	Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh. 	Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh. 	Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh. 	Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh. 	Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh.
 	107 (max 185) 	75 (max 120) 	33 (max 60) 	77 (max 130) 	70 (max 120) 	Malice Accrual -50 	Knuckle Schema x1Tenebrous Horn x2Malboro Eyeball x12437 Gil
 	Light-consumin knuckles that cloak your presence and slow the accrual of malice. 	Light-consumin knuckles that cloak your presence and slow the accrual of malice. 	Light-consumin knuckles that cloak your presence and slow the accrual of malice. 	Light-consumin knuckles that cloak your presence and slow the accrual of malice. 	Light-consumin knuckles that cloak your presence and slow the accrual of malice. 	Light-consumin knuckles that cloak your presence and slow the accrual of malice. 	Light-consumin knuckles that cloak your presence and slow the accrual of malice.
 	117 (max 195) 	75 (max 120) 	36 (max 60) 	83 (max 130) 	70 (max 120) 	Inflict Slow +8 	Nightweep Bead x2Behemoth King Horn x1Nightmare Figment x102933 Gil
 	Knuckles with a mechanism that slows foes down by increasing gravity's effect on them. 	Knuckles with a mechanism that slows foes down by increasing gravity's effect on them. 	Knuckles with a mechanism that slows foes down by increasing gravity's effect on them. 	Knuckles with a mechanism that slows foes down by increasing gravity's effect on them. 	Knuckles with a mechanism that slows foes down by increasing gravity's effect on them. 	Knuckles with a mechanism that slows foes down by increasing gravity's effect on them. 	Knuckles with a mechanism that slows foes down by increasing gravity's effect on them.
 	120 (max 195) 	75 (max 120) 	26 (max 40) 	86 (max 130) 	70 (max 120) 	Inflict Ailments +20 	Conflagrant Torrent x1Hellish Bracer x1Crimson Talon x103102 Gil
 	Knuckles that hamper the foes' immunity, making them more susceptible to status ailments. 	Knuckles that hamper the foes' immunity, making them more susceptible to status ailments. 	Knuckles that hamper the foes' immunity, making them more susceptible to status ailments. 	Knuckles that hamper the foes' immunity, making them more susceptible to status ailments. 	Knuckles that hamper the foes' immunity, making them more susceptible to status ailments. 	Knuckles that hamper the foes' immunity, making them more susceptible to status ailments. 	Knuckles that hamper the foes' immunity, making them more susceptible to status ailments.
 	129 (max 190) 	75 (max 120) 	28 (max 40) 	93 (max 130) 	70 (max 120) 	Critical Rate +12 	Knuckle Schema x2Lunatic Silvercryst x1Coeurl Claw x63587 Gil
 	Lethal claws that increase critical rate and deal extra damage to bestians. 	Lethal claws that increase critical rate and deal extra damage to bestians. 	Lethal claws that increase critical rate and deal extra damage to bestians. 	Lethal claws that increase critical rate and deal extra damage to bestians. 	Lethal claws that increase critical rate and deal extra damage to bestians. 	Lethal claws that increase critical rate and deal extra damage to bestians. 	Lethal claws that increase critical rate and deal extra damage to bestians.
 	130 (max 195) 	75 (max 120) 	39 (max 80) 	94 (max 130) 	70 (max 120) 	Strength +5 	Knuckle Schema x2Verdant Geocrux x1Omega Armor x63764 Gil
 	A legendary blacksmith's masterwork which puts other knuckles to shame. 	A legendary blacksmith's masterwork which puts other knuckles to shame. 	A legendary blacksmith's masterwork which puts other knuckles to shame. 	A legendary blacksmith's masterwork which puts other knuckles to shame. 	A legendary blacksmith's masterwork which puts other knuckles to shame. 	A legendary blacksmith's masterwork which puts other knuckles to shame. 	A legendary blacksmith's masterwork which puts other knuckles to shame.
 	132 (max 180) 	75 (max 120) 	29 (max 40) 	96 (max 130) 	70 (max 120) 	Critical Power +40 	Knuckle Schema x2Sacrosanct Network x2Crystalline Spine x23803 Gil
 	Knuckles that drive spikes into their target on impact to increase critical power. 	Knuckles that drive spikes into their target on impact to increase critical power. 	Knuckles that drive spikes into their target on impact to increase critical power. 	Knuckles that drive spikes into their target on impact to increase critical power. 	Knuckles that drive spikes into their target on impact to increase critical power. 	Knuckles that drive spikes into their target on impact to increase critical power. 	Knuckles that drive spikes into their target on impact to increase critical power.
 	141 (max 215) 	65 (max 120) 	27 (max 40) 	82 (max 130) 	75 (max 120) 	Accuracy -15 	Infernal Jewel x2Inviolable Sprocket x1Goblin Lord's Jewel x23819 Gil
 	Knuckles created for sheer destruction. Plenty powerful, but difficult to wield. 	Knuckles created for sheer destruction. Plenty powerful, but difficult to wield. 	Knuckles created for sheer destruction. Plenty powerful, but difficult to wield. 	Knuckles created for sheer destruction. Plenty powerful, but difficult to wield. 	Knuckles created for sheer destruction. Plenty powerful, but difficult to wield. 	Knuckles created for sheer destruction. Plenty powerful, but difficult to wield. 	Knuckles created for sheer destruction. Plenty powerful, but difficult to wield.
 	145 (max 180) 	75 (max 120) 	46 (max 80) 	105 (max 130) 	70 (max 120) 	Resonance Factor +30 	Sacrosanct Network x3Inviolable Panel x2Royal Crown x24571 Gil
 	Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises. 	Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises. 	Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises. 	Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises. 	Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises. 	Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises. 	Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises.
 	155 (max 175) 	75 (max 120) 	25 (max 40) 	111 (max 130) 	70 (max 120) 	Bypass Defense +20 	Knuckle Schema x4Crimson Geocrux x1Crystalline Spine x2Numinous Blossom x15403 Gil
 	Knuckles that use crystal energy to get past defenses and deliver the full force of your blows.	Knuckles that use crystal energy to get past defenses and deliver the full force of your blows.	Knuckles that use crystal energy to get past defenses and deliver the full force of your blows.	Knuckles that use crystal energy to get past defenses and deliver the full force of your blows.	Knuckles that use crystal energy to get past defenses and deliver the full force of your blows.	Knuckles that use crystal energy to get past defenses and deliver the full force of your blows.	Knuckles that use crystal energy to get past defenses and deliver the full force of your blows.
 	158 (max 180) 	75 (max 120) 	48 (max 100) 	115 (max 130) 	70 (max 120) 	Exploit Weakness +18 	Knuckle Schema x5Omnipotent Razor x2Conflagrant Pennon x1Astral Source x505553 Gil
 	Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage. 	Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage. 	Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage. 	Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage. 	Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage. 	Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage. 	Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage.
== Bows ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	36 (max 190) 	60 (max 120) 	30 (max 140) 	30 (max 140) 	70 (max 120) 	Defense +10 	Sharp Fang x6Small Feather x6327 Gil
 	A bow made for hunters, but it takes defense into consideration and is also suitable for combat. 	A bow made for hunters, but it takes defense into consideration and is also suitable for combat. 	A bow made for hunters, but it takes defense into consideration and is also suitable for combat. 	A bow made for hunters, but it takes defense into consideration and is also suitable for combat. 	A bow made for hunters, but it takes defense into consideration and is also suitable for combat. 	A bow made for hunters, but it takes defense into consideration and is also suitable for combat. 	A bow made for hunters, but it takes defense into consideration and is also suitable for combat.
 	49 (max 190) 	60 (max 120) 	40 (max 140) 	40 (max 140) 	70 (max 120) 	Focus +15 	Sturdy Vine x8Large Feather x3Stinky Vine x3610 Gil
 	A bow strengthened with a number of materials to help improve focus. 	A bow strengthened with a number of materials to help improve focus. 	A bow strengthened with a number of materials to help improve focus. 	A bow strengthened with a number of materials to help improve focus. 	A bow strengthened with a number of materials to help improve focus. 	A bow strengthened with a number of materials to help improve focus. 	A bow strengthened with a number of materials to help improve focus.
 	60 (max 190) 	60 (max 120) 	50 (max 140) 	50 (max 140) 	70 (max 120) 	Inflict Sleep +8 	Sturdy Vine x8Large Bone x5Fire Magethyst x2971 Gil
 	A bow that blurs the line between dreams and reality to put foes to sleep. 	A bow that blurs the line between dreams and reality to put foes to sleep. 	A bow that blurs the line between dreams and reality to put foes to sleep. 	A bow that blurs the line between dreams and reality to put foes to sleep. 	A bow that blurs the line between dreams and reality to put foes to sleep. 	A bow that blurs the line between dreams and reality to put foes to sleep. 	A bow that blurs the line between dreams and reality to put foes to sleep.
 	64 (max 185) 	60 (max 120) 	53 (max 140) 	53 (max 140) 	70 (max 120) 	Mobility +10 	Tanned Hide x8Large Feather x5Wind Magethyst x2926 Gil
 	A bow imbued with a powerful wind that wkes withing the holder, increasing mobility. 	A bow imbued with a powerful wind that wkes withing the holder, increasing mobility. 	A bow imbued with a powerful wind that wkes withing the holder, increasing mobility. 	A bow imbued with a powerful wind that wkes withing the holder, increasing mobility. 	A bow imbued with a powerful wind that wkes withing the holder, increasing mobility. 	A bow imbued with a powerful wind that wkes withing the holder, increasing mobility. 	A bow imbued with a powerful wind that wkes withing the holder, increasing mobility.
 	72 (max 190) 	60 (max 120) 	60 (max 140) 	60 (max 140) 	70 (max 120) 	Inflict Blind +8 	Tenebrous Horn x1Nightmare Figment x2Howling Magethyst x51405 Gil
 	A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes. 	A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes. 	A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes. 	A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes. 	A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes. 	A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes. 	A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes.
 	77 (max 190) 	60 (max 120) 	63 (max 140) 	63 (max 140) 	70 (max 120) 	Mag Def +10 	Shattered Levin x1Nightmare Figment x4Diluvial Magethyst x51350 Gil
 	A bow that does extra damage to fiends by creating a field that wards off evil. 	A bow that does extra damage to fiends by creating a field that wards off evil. 	A bow that does extra damage to fiends by creating a field that wards off evil. 	A bow that does extra damage to fiends by creating a field that wards off evil. 	A bow that does extra damage to fiends by creating a field that wards off evil. 	A bow that does extra damage to fiends by creating a field that wards off evil. 	A bow that does extra damage to fiends by creating a field that wards off evil.
 	85 (max 190) 	60 (max 120) 	70 (max 140) 	70 (max 140) 	70 (max 120) 	Inflict Silence +8 	Crystalline Scale x2Thalassic Scale x1Medusa Galre x41789 Gil
 	A bow whose string sings with each shot, mimicking the Siren's power and silencing foes. 	A bow whose string sings with each shot, mimicking the Siren's power and silencing foes. 	A bow whose string sings with each shot, mimicking the Siren's power and silencing foes. 	A bow whose string sings with each shot, mimicking the Siren's power and silencing foes. 	A bow whose string sings with each shot, mimicking the Siren's power and silencing foes. 	A bow whose string sings with each shot, mimicking the Siren's power and silencing foes. 	A bow whose string sings with each shot, mimicking the Siren's power and silencing foes.
 	89 (max 190) 	60 (max 120) 	73 (max 140) 	73 (max 140) 	70 (max 120) 	Inflict Fog +8 	Argent Fabric x2Selenic Prism x2Vulture Sight x51823 Gil
 	A bow made by naughty faeiries that meddles with enemies' memories to inflict fog. 	A bow made by naughty faeiries that meddles with enemies' memories to inflict fog. 	A bow made by naughty faeiries that meddles with enemies' memories to inflict fog. 	A bow made by naughty faeiries that meddles with enemies' memories to inflict fog. 	A bow made by naughty faeiries that meddles with enemies' memories to inflict fog. 	A bow made by naughty faeiries that meddles with enemies' memories to inflict fog. 	A bow made by naughty faeiries that meddles with enemies' memories to inflict fog.
 	98 (max 190) 	60 (max 120) 	80 (max 140) 	80 (max 140) 	70 (max 120) 	Accuracy +18 	Bow Schema x1Selenic Prism x2Seismic Magethyst x52341 Gil
 	The bow used by a gifted hero. Highly precise and capable of increasing accuracy. 	The bow used by a gifted hero. Highly precise and capable of increasing accuracy. 	The bow used by a gifted hero. Highly precise and capable of increasing accuracy. 	The bow used by a gifted hero. Highly precise and capable of increasing accuracy. 	The bow used by a gifted hero. Highly precise and capable of increasing accuracy. 	The bow used by a gifted hero. Highly precise and capable of increasing accuracy. 	The bow used by a gifted hero. Highly precise and capable of increasing accuracy.
 	100 (max 180) 	60 (max 120) 	83 (max 140) 	83 (max 140) 	70 (max 120) 	Malice Accrual -70 	Bow Schema x1Nightweep Bead x2Devil Horn x12519 Gil
 	A bow designed for covert action. Extra quiet, it makes enemies less likely to target you. 	A bow designed for covert action. Extra quiet, it makes enemies less likely to target you. 	A bow designed for covert action. Extra quiet, it makes enemies less likely to target you. 	A bow designed for covert action. Extra quiet, it makes enemies less likely to target you. 	A bow designed for covert action. Extra quiet, it makes enemies less likely to target you. 	A bow designed for covert action. Extra quiet, it makes enemies less likely to target you. 	A bow designed for covert action. Extra quiet, it makes enemies less likely to target you.
 	109 (max 180) 	60 (max 120) 	90 (max 140) 	90 (max 140) 	70 (max 120) 	Exploit Weakness +15 	Bow Schema x2Revenant Fire x3Pink Tail x3Fire Tertial x122444 Gil
 	A bow bound to seven different elements. Exploiting a weakness does more damage. 	A bow bound to seven different elements. Exploiting a weakness does more damage. 	A bow bound to seven different elements. Exploiting a weakness does more damage. 	A bow bound to seven different elements. Exploiting a weakness does more damage. 	A bow bound to seven different elements. Exploiting a weakness does more damage. 	A bow bound to seven different elements. Exploiting a weakness does more damage. 	A bow bound to seven different elements. Exploiting a weakness does more damage.
 	112 (max 190) 	60 (max 120) 	93 (max 140) 	93 (max 140) 	70 (max 120) 	Inflict Death +8 	Atramental Crown x1Ireful Harness x1Howling Magethyst x103003 Gil
 	A bow that puts a curse on arrows. Improves your chance of putting foes to death. 	A bow that puts a curse on arrows. Improves your chance of putting foes to death. 	A bow that puts a curse on arrows. Improves your chance of putting foes to death. 	A bow that puts a curse on arrows. Improves your chance of putting foes to death. 	A bow that puts a curse on arrows. Improves your chance of putting foes to death. 	A bow that puts a curse on arrows. Improves your chance of putting foes to death. 	A bow that puts a curse on arrows. Improves your chance of putting foes to death.
 	122 (max 190) 	60 (max 120) 	99 (max 140) 	101 (max 140) 	70 (max 120) 	Back Attack +10 	Bow Schema x2Conflagrant Torrent x1Gleaming Geode x33856 Gil
 	A bow containing the spirit of a centaur archer. Gains power when attacking from behind. 	A bow containing the spirit of a centaur archer. Gains power when attacking from behind. 	A bow containing the spirit of a centaur archer. Gains power when attacking from behind. 	A bow containing the spirit of a centaur archer. Gains power when attacking from behind. 	A bow containing the spirit of a centaur archer. Gains power when attacking from behind. 	A bow containing the spirit of a centaur archer. Gains power when attacking from behind. 	A bow containing the spirit of a centaur archer. Gains power when attacking from behind.
 	123 (max 190) 	60 (max 120) 	101 (max 140) 	101 (max 140) 	70 (max 120) 	Conserve AP +15 	Bow Schema x2Genji Crown x1Genji Crest x63930 Gil
 	The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost. 	The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost. 	The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost. 	The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost. 	The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost. 	The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost. 	The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost.
 	125 (max 180) 	60 (max 120) 	103 (max 140) 	103 (max 140) 	70 (max 120) 	Bypass Defense +50 	Bow Schema x2Sunbeam Raiment x2Bewitching Infusion x23750 Gil
 	A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses. 	A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses. 	A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses. 	A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses. 	A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses. 	A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses. 	A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses.
 	129 (max 200) 	60 (max 120) 	106 (max 140) 	106 (max 140) 	70 (max 120) 	Maximum AP -200 	Bow Schema x3Atramental Crown x3Gelid Silverband x23787 Gil
 	A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power. 	A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power. 	A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power. 	A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power. 	A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power. 	A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power. 	A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power.
 	134 (max 180) 	60 (max 120) 	110 (max 140) 	110 (max 140) 	70 (max 120) 	Critical Power +20 	Sacrosanct Network x2Inviolable Panel x1Chocobo Feather x124490 Gil
 	A resplendent, angelic bow. Increases critical power. 	A resplendent, angelic bow. Increases critical power. 	A resplendent, angelic bow. Increases critical power. 	A resplendent, angelic bow. Increases critical power. 	A resplendent, angelic bow. Increases critical power. 	A resplendent, angelic bow. Increases critical power. 	A resplendent, angelic bow. Increases critical power.
 	138 (max 190) 	60 (max 120) 	113 (max 140) 	113 (max 140) 	70 (max 120) 	Last Stand +15 	Conflagrant Torrent x3Revenant Wing x2Conflagrant Vane x14535 Gil
 	A bow blessed by a sun god. Grants limitless power when death is near. 	A bow blessed by a sun god. Grants limitless power when death is near. 	A bow blessed by a sun god. Grants limitless power when death is near. 	A bow blessed by a sun god. Grants limitless power when death is near. 	A bow blessed by a sun god. Grants limitless power when death is near. 	A bow blessed by a sun god. Grants limitless power when death is near. 	A bow blessed by a sun god. Grants limitless power when death is near.
 	145 (max 185) 	60 (max 120) 	121 (max 140) 	120 (max 140) 	70 (max 120) 	Inflict Ailments +25 	Bow Schema x4Gleaming Geocrux x1Crackling Sash x2Fulminant Girdle5636 Gil
 	A bow wielded by valkyries when choosing souls. Improves ailment infliction rate. 	A bow wielded by valkyries when choosing souls. Improves ailment infliction rate. 	A bow wielded by valkyries when choosing souls. Improves ailment infliction rate. 	A bow wielded by valkyries when choosing souls. Improves ailment infliction rate. 	A bow wielded by valkyries when choosing souls. Improves ailment infliction rate. 	A bow wielded by valkyries when choosing souls. Improves ailment infliction rate. 	A bow wielded by valkyries when choosing souls. Improves ailment infliction rate.
 	149 (max 180) 	60 (max 120) 	123 (max 140) 	123 (max 140) 	70 (max 120) 	Critical Rate +20 	Bow Schema x5Unbral Geocrux x2Sunbeam Raiment x1Lunatic Ironhide x25160 Gil
 	A bow true to its name that packs crystal energy into shots in order to improve your critical rate.	A bow true to its name that packs crystal energy into shots in order to improve your critical rate.	A bow true to its name that packs crystal energy into shots in order to improve your critical rate.	A bow true to its name that packs crystal energy into shots in order to improve your critical rate.	A bow true to its name that packs crystal energy into shots in order to improve your critical rate.	A bow true to its name that packs crystal energy into shots in order to improve your critical rate.	A bow true to its name that packs crystal energy into shots in order to improve your critical rate.
== Axes ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	45 (max 220) 	50 (max 120) 	9 (max 40) 	15 (max 70) 	70 (max 120) 	Defense +8 	Rusted Iron Scrap x6Sharp Fang x6334 Gil
 	A metal axe that was designed for combat and takes defense into consideration as well. 	A metal axe that was designed for combat and takes defense into consideration as well. 	A metal axe that was designed for combat and takes defense into consideration as well. 	A metal axe that was designed for combat and takes defense into consideration as well. 	A metal axe that was designed for combat and takes defense into consideration as well. 	A metal axe that was designed for combat and takes defense into consideration as well. 	A metal axe that was designed for combat and takes defense into consideration as well.
 	60 (max 215) 	50 (max 120) 	11 (max 40) 	20 (max 70) 	70 (max 120) 	Accuracy +25 	Hardened Bone x8Prism Carapace x3Prime Tanned Hide x3599 Gil
 	A special axe designed to minimize weight and maximize ease of use. 	A special axe designed to minimize weight and maximize ease of use. 	A special axe designed to minimize weight and maximize ease of use. 	A special axe designed to minimize weight and maximize ease of use. 	A special axe designed to minimize weight and maximize ease of use. 	A special axe designed to minimize weight and maximize ease of use. 	A special axe designed to minimize weight and maximize ease of use.
 	75 (max 220) 	50 (max 120) 	14 (max 40) 	25 (max 70) 	70 (max 120) 	Strength +5 	Tanned Hide x8Prism Carapace x5Earth Magethyst x2949 Gil
 	An empowering axe that deals extra damage to botanids. 	An empowering axe that deals extra damage to botanids. 	An empowering axe that deals extra damage to botanids. 	An empowering axe that deals extra damage to botanids. 	An empowering axe that deals extra damage to botanids. 	An empowering axe that deals extra damage to botanids. 	An empowering axe that deals extra damage to botanids.
 	79 (max 210) 	50 (max 120) 	14 (max 40) 	27 (max 70) 	70 (max 120) 	Back Attack +12 	Heavy Carapace x8Large Bone x7Diluvial Magethyst x2956 Gil
 	An axe with a semicircular blade that deals more damage when you attack from behind. 	An axe with a semicircular blade that deals more damage when you attack from behind. 	An axe with a semicircular blade that deals more damage when you attack from behind. 	An axe with a semicircular blade that deals more damage when you attack from behind. 	An axe with a semicircular blade that deals more damage when you attack from behind. 	An axe with a semicircular blade that deals more damage when you attack from behind. 	An axe with a semicircular blade that deals more damage when you attack from behind.
 	90 (max 190) 	50 (max 120) 	41 (max 100) 	30 (max 70) 	70 (max 120) 	Absorb HP +8 	Inviolable Circuit x1Lone Wolf's Soul x2Diluvial Magethyst x51384 Gil
 	A demonic axe capable of stealing HP from foes. 	A demonic axe capable of stealing HP from foes. 	A demonic axe capable of stealing HP from foes. 	A demonic axe capable of stealing HP from foes. 	A demonic axe capable of stealing HP from foes. 	A demonic axe capable of stealing HP from foes. 	A demonic axe capable of stealing HP from foes.
 	95 (max 230) 	45 (max 110) 	17 (max 40) 	30 (max 50) 	70 (max 110) 	Accuracy -7 	Shattered Levin x1Sacred Device x4Seismic Magethyst x51350 Gil
 	An axe designed for destruction. This comes at the cost of extra weight and poor handling. 	An axe designed for destruction. This comes at the cost of extra weight and poor handling. 	An axe designed for destruction. This comes at the cost of extra weight and poor handling. 	An axe designed for destruction. This comes at the cost of extra weight and poor handling. 	An axe designed for destruction. This comes at the cost of extra weight and poor handling. 	An axe designed for destruction. This comes at the cost of extra weight and poor handling. 	An axe designed for destruction. This comes at the cost of extra weight and poor handling.
 	106 (max 220) 	50 (max 120) 	20 (max 40) 	35 (max 70) 	70 (max 120) 	Maximum HP +700 	Hellish Bauble x2Wolframitan Gilhorn x1Stinky Vine x81839 Gil
 	A succinctly-named weapon that deals additional damage to demihumes. 	A succinctly-named weapon that deals additional damage to demihumes. 	A succinctly-named weapon that deals additional damage to demihumes. 	A succinctly-named weapon that deals additional damage to demihumes. 	A succinctly-named weapon that deals additional damage to demihumes. 	A succinctly-named weapon that deals additional damage to demihumes. 	A succinctly-named weapon that deals additional damage to demihumes.
 	109 (max 210) 	50 (max 120) 	20 (max 40) 	35 (max 70) 	70 (max 120) 	Inflict Ailments +15 	Cerulean Prism x2Crystalline Scale x2Ethereal Dragonclaw x31863 Gil
 	An axe that brings ruin to both body and mind, improving ailment infliction rate. 	An axe that brings ruin to both body and mind, improving ailment infliction rate. 	An axe that brings ruin to both body and mind, improving ailment infliction rate. 	An axe that brings ruin to both body and mind, improving ailment infliction rate. 	An axe that brings ruin to both body and mind, improving ailment infliction rate. 	An axe that brings ruin to both body and mind, improving ailment infliction rate. 	An axe that brings ruin to both body and mind, improving ailment infliction rate.
 	114 (max 215) 	50 (max 120) 	35 (max 60) 	38 (max 70) 	70 (max 120) 	Critical Rate +5 	Warlord Plate x3Daybreak Robe x2Ghost Tatter x32470 Gil
 	An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead. 	An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead. 	An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead. 	An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead. 	An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead. 	An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead. 	An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead.
 	121 (max 215) 	50 (max 120) 	55 (max 80) 	40 (max 90) 	70 (max 120) 	Focus +15 	Axe Schema x1Hellish Bauble x2Bewitching Pollen x1Rusted Iron Scrap x212429 Gil
 	A lovely axe that is also an object of worship. Just holding it increases focus. 	A lovely axe that is also an object of worship. Just holding it increases focus. 	A lovely axe that is also an object of worship. Just holding it increases focus. 	A lovely axe that is also an object of worship. Just holding it increases focus. 	A lovely axe that is also an object of worship. Just holding it increases focus. 	A lovely axe that is also an object of worship. Just holding it increases focus. 	A lovely axe that is also an object of worship. Just holding it increases focus.
 	124 (max 215) 	50 (max 120) 	23 (max 40) 	40 (max 70) 	70 (max 120) 	Inflict Immobilize +7 	Axe Schema x1Crimson Geode x2Selenic Prism x22449 Gil
 	An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy. 	An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy. 	An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy. 	An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy. 	An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy. 	An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy. 	An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy.
 	130 (max 215) 	50 (max 120) 	25 (max 40) 	43 (max 70) 	70 (max 120) 	Inflict Slow +6 	Axe Schema x1Verdant Geode x2Revenant Fire x32503 Gil
 	An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates. 	An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates. 	An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates. 	An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates. 	An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates. 	An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates. 	An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates.
 	136 (max 205) 	50 (max 120) 	41 (max 80) 	45 (max 70) 	70 (max 120) 	Malice Accrual -50 	Axe Schema x2Daybreak Robe x3Cockatrice Talon x14558 Gil
 	An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice. 	An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice. 	An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice. 	An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice. 	An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice. 	An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice. 	An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice.
 	139 (max 220) 	50 (max 120) 	112 (max 120) 	46 (max 70) 	70 (max 120) 	Magic +8 	Lunatic Silvercryst x1Selenic Fang x1Skeleton Skull x84712 Gil
 	An axe engraved with runes that increase magic. 	An axe engraved with runes that increase magic. 	An axe engraved with runes that increase magic. 	An axe engraved with runes that increase magic. 	An axe engraved with runes that increase magic. 	An axe engraved with runes that increase magic. 	An axe engraved with runes that increase magic.
 	144 (max 210) 	50 (max 120) 	28 (max 40) 	48 (max 70) 	70 (max 120) 	Maximum AP +400 	Pelagic Weave x2Omnipotent Lamina x2Crimson Talon x124633 Gil
 	A surprisingly wieldy axe that amplifies available crystal energy. 	A surprisingly wieldy axe that amplifies available crystal energy. 	A surprisingly wieldy axe that amplifies available crystal energy. 	A surprisingly wieldy axe that amplifies available crystal energy. 	A surprisingly wieldy axe that amplifies available crystal energy. 	A surprisingly wieldy axe that amplifies available crystal energy. 	A surprisingly wieldy axe that amplifies available crystal energy.
 	151 (max 220) 	35 (max 100) 	29 (max 40) 	50 (max 60) 	70 (max 100) 	Critical Rate +12 	Axe Schema x2Infernal Jewel x1Death Knight Skull x64637 Gil
 	An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate.	An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate.	An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate.	An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate.	An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate.	An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate.	An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate.
 	151 (max 220) 	50 (max 120) 	29 (max 40) 	51 (max 70) 	70 (max 120) 	Mobility -10 	Axe Schema x2Numinous Allergen x1Warrior Sigil x63772 Gil
 	An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting. 	An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting. 	An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting. 	An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting. 	An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting. 	An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting. 	An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting.
 	154 (max 210) 	50 (max 120) 	28 (max 40) 	50 (max 70) 	70 (max 120) 	Mobility +15 	Axe Schema x2Lunatic Silvercryst x2Tenebrous Wing x23594 Gil
 	An axe that uses the enchanted jewel in its blade to provide a boost in mobility. 	An axe that uses the enchanted jewel in its blade to provide a boost in mobility. 	An axe that uses the enchanted jewel in its blade to provide a boost in mobility. 	An axe that uses the enchanted jewel in its blade to provide a boost in mobility. 	An axe that uses the enchanted jewel in its blade to provide a boost in mobility. 	An axe that uses the enchanted jewel in its blade to provide a boost in mobility. 	An axe that uses the enchanted jewel in its blade to provide a boost in mobility.
 	159 (max 215) 	50 (max 120) 	30 (max 40) 	53 (max 70) 	70 (max 120) 	Maximum HP +1500 	Axe Schema x3Lunatic Silvercryst x2Iron Giant Alloy x23687 Gil
 	A massive axe said to have been created by an ancient race of giants. 	A massive axe said to have been created by an ancient race of giants. 	A massive axe said to have been created by an ancient race of giants. 	A massive axe said to have been created by an ancient race of giants. 	A massive axe said to have been created by an ancient race of giants. 	A massive axe said to have been created by an ancient race of giants. 	A massive axe said to have been created by an ancient race of giants.
 	166 (max 200) 	50 (max 120) 	31 (max 40) 	55 (max 70) 	70 (max 120) 	AP Power Factor -15 	Omnipotent Lamina x2Crystalline Blade x1Behemoth Horn x24637 Gil
 	An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes. 	An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes. 	An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes. 	An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes. 	An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes. 	An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes. 	An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes.
 	180 (max 220) 	50 (max 120) 	34 (max 60) 	60 (max 70) 	70 (max 120) 	Last Stand +15 	Axe Schema x4Behemoth King Horn x3Royal Crown x3Gigantuar Needle x34743 Gil
 	An axe containing the power of the old gods of war. Increases your will to fight when imperiled. 	An axe containing the power of the old gods of war. Increases your will to fight when imperiled. 	An axe containing the power of the old gods of war. Increases your will to fight when imperiled. 	An axe containing the power of the old gods of war. Increases your will to fight when imperiled. 	An axe containing the power of the old gods of war. Increases your will to fight when imperiled. 	An axe containing the power of the old gods of war. Increases your will to fight when imperiled. 	An axe containing the power of the old gods of war. Increases your will to fight when imperiled.
 	184 (max 220) 	50 (max 120) 	34 (max 80) 	62 (max 70) 	70 (max 120) 	Conserve AP +20 	Axe Schema x5Sunbeam Mirror x2Atramental Eclipser x1Icetouched Fetters x25232 Gil
 	An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost. 	An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost. 	An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost. 	An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost. 	An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost. 	An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost. 	An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost.
== Spears ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	75 (max 210) 	65 (max 120) 	32 (max 110) 	18 (max 50) 	70 (max 120) 	Accuracy +5 	Hardened Bone x8Prism Carapace x5Fire Magethyst x2925 Gil
 	A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates. 	A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates. 	A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates. 	A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates. 	A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates. 	A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates. 	A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates.
 	79 (max 210) 	65 (max 120) 	36 (max 110) 	18 (max 50) 	70 (max 120) 	Inflict Sleep +3 	Sharp Fang x8Large Bone x7Water Magethyst x4935 Gil
 	A spear tipped with special sleep magic. It deals extra damage to bestians. 	A spear tipped with special sleep magic. It deals extra damage to bestians. 	A spear tipped with special sleep magic. It deals extra damage to bestians. 	A spear tipped with special sleep magic. It deals extra damage to bestians. 	A spear tipped with special sleep magic. It deals extra damage to bestians. 	A spear tipped with special sleep magic. It deals extra damage to bestians. 	A spear tipped with special sleep magic. It deals extra damage to bestians.
 	90 (max 210) 	65 (max 120) 	42 (max 110) 	21 (max 50) 	70 (max 120) 	Physical Parry +4 	Revenant Fire x1Spellcast Iron x7Rusted Iron Scrap x12980 Gil
 	A spear that stops incoming blows by catching them in the blade, making it a viable defense. 	A spear that stops incoming blows by catching them in the blade, making it a viable defense. 	A spear that stops incoming blows by catching them in the blade, making it a viable defense. 	A spear that stops incoming blows by catching them in the blade, making it a viable defense. 	A spear that stops incoming blows by catching them in the blade, making it a viable defense. 	A spear that stops incoming blows by catching them in the blade, making it a viable defense. 	A spear that stops incoming blows by catching them in the blade, making it a viable defense.
 	95 (max 210) 	65 (max 120) 	44 (max 110) 	21 (max 50) 	70 (max 120) 	Inflict Disable +3 	Argent Fabric x1Fire Tertial x2Howling Magethyst x51414 Gil
 	A spear imbued with wind that can halt enemy action. Deals extra damage to alates. 	A spear imbued with wind that can halt enemy action. Deals extra damage to alates. 	A spear imbued with wind that can halt enemy action. Deals extra damage to alates. 	A spear imbued with wind that can halt enemy action. Deals extra damage to alates. 	A spear imbued with wind that can halt enemy action. Deals extra damage to alates. 	A spear imbued with wind that can halt enemy action. Deals extra damage to alates. 	A spear imbued with wind that can halt enemy action. Deals extra damage to alates.
 	99 (max 210) 	65 (max 120) 	47 (max 110) 	24 (max 50) 	70 (max 120) 	Maximum HP +600 	Cerulean Prism x2Golin Guard's Belt x1Sacred Device x4907 Gil
 	An unbreakable spear with a heavy tip capable of devastation. 	An unbreakable spear with a heavy tip capable of devastation. 	An unbreakable spear with a heavy tip capable of devastation. 	An unbreakable spear with a heavy tip capable of devastation. 	An unbreakable spear with a heavy tip capable of devastation. 	An unbreakable spear with a heavy tip capable of devastation. 	An unbreakable spear with a heavy tip capable of devastation.
 	106 (max 200) 	65 (max 120) 	51 (max 110) 	25 (max 50) 	70 (max 120) 	Maximum AP +200 	Ireful Sigil x2Lone Wolf's Soul x5Blazing Magethyst x51779 Gil
 	A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions. 	A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions. 	A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions. 	A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions. 	A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions. 	A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions. 	A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions.
 	109 (max 205) 	65 (max 120) 	53 (max 110) 	25 (max 50) 	70 (max 120) 	Inflict Blind +5 	Shattered Levin x2Tenerbous Horn x2Prism Carapace x71870 Gil
 	A three-pronged spear that can blind foes and does additional damage to amorphids. 	A three-pronged spear that can blind foes and does additional damage to amorphids. 	A three-pronged spear that can blind foes and does additional damage to amorphids. 	A three-pronged spear that can blind foes and does additional damage to amorphids. 	A three-pronged spear that can blind foes and does additional damage to amorphids. 	A three-pronged spear that can blind foes and does additional damage to amorphids. 	A three-pronged spear that can blind foes and does additional damage to amorphids.
 	114 (max 200) 	65 (max 120) 	55 (max 120) 	27 (max 50) 	70 (max 120) 	Back Attack +10 	Succulent Nectar x3Inviolable Circuit x2Cactuar Needle x31910 Gil
 	A spear said to be lethal to even the gods. It does more damage when you attack from behind. 	A spear said to be lethal to even the gods. It does more damage when you attack from behind. 	A spear said to be lethal to even the gods. It does more damage when you attack from behind. 	A spear said to be lethal to even the gods. It does more damage when you attack from behind. 	A spear said to be lethal to even the gods. It does more damage when you attack from behind. 	A spear said to be lethal to even the gods. It does more damage when you attack from behind. 	A spear said to be lethal to even the gods. It does more damage when you attack from behind.
 	120 (max 210) 	65 (max 120) 	58 (max 110) 	28 (max 50) 	70 (max 120) 	Front Attack +10 	Spear Schema x1Crystalline Scale x2Firedrake Scale x32385 Gil
 	The preferred spear of dragoons. Does the most damage head on and is harmful to dragons. 	The preferred spear of dragoons. Does the most damage head on and is harmful to dragons. 	The preferred spear of dragoons. Does the most damage head on and is harmful to dragons. 	The preferred spear of dragoons. Does the most damage head on and is harmful to dragons. 	The preferred spear of dragoons. Does the most damage head on and is harmful to dragons. 	The preferred spear of dragoons. Does the most damage head on and is harmful to dragons. 	The preferred spear of dragoons. Does the most damage head on and is harmful to dragons.
 	125 (max 200) 	65 (max 120) 	61 (max 120) 	29 (max 50) 	70 (max 120) 	Resist Elements +5 	Spear Schema x1Umbral Geode x2Geotic Memory x22319 Gil
 	A spear made by sacred tree wood and protected by nature. Raises all elemental resistances. 	A spear made by sacred tree wood and protected by nature. Raises all elemental resistances. 	A spear made by sacred tree wood and protected by nature. Raises all elemental resistances. 	A spear made by sacred tree wood and protected by nature. Raises all elemental resistances. 	A spear made by sacred tree wood and protected by nature. Raises all elemental resistances. 	A spear made by sacred tree wood and protected by nature. Raises all elemental resistances. 	A spear made by sacred tree wood and protected by nature. Raises all elemental resistances.
 	129 (max 200) 	65 (max 120) 	64 (max 110) 	31 (max 50) 	70 (max 120) 	Conserve AP +20 	Spear Schema x1Crimson Geode x2Behemoth King Horn x12354 Gil
 	A spear equipped with a crystal that economizes energy and reduces AP cost. 	A spear equipped with a crystal that economizes energy and reduces AP cost. 	A spear equipped with a crystal that economizes energy and reduces AP cost. 	A spear equipped with a crystal that economizes energy and reduces AP cost. 	A spear equipped with a crystal that economizes energy and reduces AP cost. 	A spear equipped with a crystal that economizes energy and reduces AP cost. 	A spear equipped with a crystal that economizes energy and reduces AP cost.
 	135 (max 210) 	65 (max 120) 	68 (max 110) 	32 (max 50) 	70 (max 120) 	Mag Def +10 	Spear Schema x2Ireful Sigil x3Land Turtle Shell x5Einherjar Soul x103160 Gil
 	A three-pronged spear bestowed by a sea god. Deals extra damage to aquians. 	A three-pronged spear bestowed by a sea god. Deals extra damage to aquians. 	A three-pronged spear bestowed by a sea god. Deals extra damage to aquians. 	A three-pronged spear bestowed by a sea god. Deals extra damage to aquians. 	A three-pronged spear bestowed by a sea god. Deals extra damage to aquians. 	A three-pronged spear bestowed by a sea god. Deals extra damage to aquians. 	A three-pronged spear bestowed by a sea god. Deals extra damage to aquians.
 	139 (max 190) 	65 (max 120) 	70 (max 110) 	32 (max 50) 	70 (max 120) 	Bypass Defense +30 	Sacrosanct Network x1Bewitching Infusion x1Seismic Magethyst x102966 Gil
 	The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense. 	The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense. 	The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense. 	The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense. 	The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense. 	The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense. 	The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense.
 	144 (max 200) 	65 (max 120) 	73 (max 110) 	34 (max 50) 	70 (max 120) 	Defense +10 	Spear Schema x2Fulminant Raiment x2Revenant Wing x15447 Gil
 	A spear designed to function as both offense and defense. 	A spear designed to function as both offense and defense. 	A spear designed to function as both offense and defense. 	A spear designed to function as both offense and defense. 	A spear designed to function as both offense and defense. 	A spear designed to function as both offense and defense. 	A spear designed to function as both offense and defense.
 	149 (max 210) 	65 (max 120) 	75 (max 110) 	36 (max 50) 	70 (max 120) 	Strength +2 	Spear Schema x2Infernal Jewel x1Behemoth Horn x23858 Gil
 	A five-pronged spear instilled with searing power. Its name means "the impaler." 	A five-pronged spear instilled with searing power. Its name means "the impaler." 	A five-pronged spear instilled with searing power. Its name means "the impaler." 	A five-pronged spear instilled with searing power. Its name means "the impaler." 	A five-pronged spear instilled with searing power. Its name means "the impaler." 	A five-pronged spear instilled with searing power. Its name means "the impaler." 	A five-pronged spear instilled with searing power. Its name means "the impaler."
 	152 (max 200) 	65 (max 120) 	76 (max 110) 	36 (max 50) 	70 (max 120) 	Critical Power +20 	Spear Schema x2Omega Circuit Ω x1Omega Badge x63873 Gil
 	A spear containing a localized storm. Increases critical power. 	A spear containing a localized storm. Increases critical power. 	A spear containing a localized storm. Increases critical power. 	A spear containing a localized storm. Increases critical power. 	A spear containing a localized storm. Increases critical power. 	A spear containing a localized storm. Increases critical power. 	A spear containing a localized storm. Increases critical power.
 	154 (max 200) 	65 (max 120) 	78 (max 110) 	36 (max 50) 	70 (max 120) 	Mobility +12 	Spear Schema x2Omnipotent Lamina x2Behemoth King Horn x23646 Gil
 	A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility. 	A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility. 	A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility. 	A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility. 	A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility. 	A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility. 	A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility.
 	166 (max 205) 	65 (max 120) 	84 (max 110) 	40 (max 50) 	70 (max 120) 	Inflict Death +5 	Inimical Crest x2Ireful Cloak x1Cockatrice Talon x24743 Gil
 	A spear capable of cutting through anything. Its frightening edge can cause instant death. 	A spear capable of cutting through anything. Its frightening edge can cause instant death. 	A spear capable of cutting through anything. Its frightening edge can cause instant death. 	A spear capable of cutting through anything. Its frightening edge can cause instant death. 	A spear capable of cutting through anything. Its frightening edge can cause instant death. 	A spear capable of cutting through anything. Its frightening edge can cause instant death. 	A spear capable of cutting through anything. Its frightening edge can cause instant death.
 	170 (max 210) 	65 (max 120) 	87 (max 120) 	40 (max 50) 	70 (max 120) 	Critical Rate +5 	Inimical Crest x3Ireful Harness x3Inimical Silverhorn x15593 Gil
 	The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate. 	The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate. 	The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate. 	The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate. 	The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate. 	The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate. 	The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate.
 	174 (max 215) 	65 (max 120) 	90 (max 110) 	43 (max 50) 	70 (max 120) 	Inflict Paralyze +4 	Spear Schema x4Crimson Geocrux x1Thalassic Horn x35344 Gil
 	A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes. 	A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes. 	A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes. 	A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes. 	A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes. 	A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes. 	A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes.
 	182 (max 200) 	65 (max 120) 	93 (max 120) 	43 (max 50) 	70 (max 120) 	Last Stand +10 	Spear Schema x4Umbral Geocrux x1Revenant Tailfeather x2Sacrosanct Armor x15343 Gil
 	A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour.	A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour.	A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour.	A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour.	A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour.	A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour.	A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour.
 	185 (max 200) 	65 (max 120) 	95 (max 120) 	44 (max 50) 	70 (max 120) 	Malice Accrual -50 	Spear Schema x5Crimson Geocrux x2Sunbeam Raiment x1Sunbeam Visage x25606 Gil
 	A legendary spoken of in creation myths. It cows foes and stops them from targeting you. 	A legendary spoken of in creation myths. It cows foes and stops them from targeting you. 	A legendary spoken of in creation myths. It cows foes and stops them from targeting you. 	A legendary spoken of in creation myths. It cows foes and stops them from targeting you. 	A legendary spoken of in creation myths. It cows foes and stops them from targeting you. 	A legendary spoken of in creation myths. It cows foes and stops them from targeting you. 	A legendary spoken of in creation myths. It cows foes and stops them from targeting you.
 	190 (max 220) 	65 (max 120) 	79 (max 100) 	32 (max 50) 	70 (max 120) 	Strength +5 	Spear Schema x5Inimical Goldbridle x2Conflagrant Vane x2Sacrosanct Network x25430 Gil
 	The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates. 	The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates. 	The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates. 	The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates. 	The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates. 	The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates. 	The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates.
 	94 (max 210) 	65 (max 120) 	54 (max 120) 	22 (max 50) 	70 (max 120) 	Inflict Confuse +7 	Dragoon Lore x101514 Gil
 	The spear used by a champion from another world. Deludes and confuses enemies. 	The spear used by a champion from another world. Deludes and confuses enemies. 	The spear used by a champion from another world. Deludes and confuses enemies. 	The spear used by a champion from another world. Deludes and confuses enemies. 	The spear used by a champion from another world. Deludes and confuses enemies. 	The spear used by a champion from another world. Deludes and confuses enemies. 	The spear used by a champion from another world. Deludes and confuses enemies.
== Scythes ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	143 (max 230) 	65 (max 120) 	77 (max 120) 	32 (max 50) 	70 (max 120) 	Physical Evasion +20 	Scythe Schema x2Crackling Vestment x3Helldiver Pinion x5Large Feather x123115 Gil
 	A scythe that stirs up strong winds and augments the wielder's evasion. 	A scythe that stirs up strong winds and augments the wielder's evasion. 	A scythe that stirs up strong winds and augments the wielder's evasion. 	A scythe that stirs up strong winds and augments the wielder's evasion. 	A scythe that stirs up strong winds and augments the wielder's evasion. 	A scythe that stirs up strong winds and augments the wielder's evasion. 	A scythe that stirs up strong winds and augments the wielder's evasion.
 	146 (max 225) 	65 (max 120) 	80 (max 120) 	32 (max 50) 	70 (max 120) 	Critical Rate +15 	Sacrosanct Network x1Selenic Tail x1Seismic Magethyst x103124 Gil
 	A scythe used to punish sins. Increases critical rate. 	A scythe used to punish sins. Increases critical rate. 	A scythe used to punish sins. Increases critical rate. 	A scythe used to punish sins. Increases critical rate. 	A scythe used to punish sins. Increases critical rate. 	A scythe used to punish sins. Increases critical rate. 	A scythe used to punish sins. Increases critical rate.
 	158 (max 230) 	65 (max 120) 	85 (max 120) 	35 (max 50) 	70 (max 120) 	Inflict Confuse +8 	Scythe Schema x2Atramental Crown x1Alraune Root x63656 Gil
 	A massive scythe that lets out a chilling wail with each swing. Confuses foes. 	A massive scythe that lets out a chilling wail with each swing. Confuses foes. 	A massive scythe that lets out a chilling wail with each swing. Confuses foes. 	A massive scythe that lets out a chilling wail with each swing. Confuses foes. 	A massive scythe that lets out a chilling wail with each swing. Confuses foes. 	A massive scythe that lets out a chilling wail with each swing. Confuses foes. 	A massive scythe that lets out a chilling wail with each swing. Confuses foes.
 	174 (max 230) 	65 (max 120) 	95 (max 120) 	39 (max 50) 	70 (max 120) 	Inflict Death +8 	Inimical Crest x2Daybreak Mask x1Warlord Plate x34731 Gil
 	A headsman's massive scythe. Sharp enough to instantly put enemies to death. 	A headsman's massive scythe. Sharp enough to instantly put enemies to death. 	A headsman's massive scythe. Sharp enough to instantly put enemies to death. 	A headsman's massive scythe. Sharp enough to instantly put enemies to death. 	A headsman's massive scythe. Sharp enough to instantly put enemies to death. 	A headsman's massive scythe. Sharp enough to instantly put enemies to death. 	A headsman's massive scythe. Sharp enough to instantly put enemies to death.
 	189 (max 220) 	65 (max 120) 	102 (max 120) 	43 (max 50) 	70 (max 120) 	Critical Power +30 	Sacrosanct Network x1Selenic Tail x1Seismic Magethyst x103124 Gil
 	A massive scythe used by Death himself to harvest souls. Increases critical power. 	A massive scythe used by Death himself to harvest souls. Increases critical power. 	A massive scythe used by Death himself to harvest souls. Increases critical power. 	A massive scythe used by Death himself to harvest souls. Increases critical power. 	A massive scythe used by Death himself to harvest souls. Increases critical power. 	A massive scythe used by Death himself to harvest souls. Increases critical power. 	A massive scythe used by Death himself to harvest souls. Increases critical power.
 	194 (max 225) 	65 (max 120) 	104 (max 120) 	43 (max 50) 	70 (max 120) 	Absorb AP +4 	Scythe Schema x5Azure Geocrux x2Numinous Blossom x1Atramental Eclipser x25365 Gil
 	A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP.	A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP.	A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP.	A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP.	A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP.	A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP.	A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP.
== Ninjato ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	71 (max 185) 	70 (max 120) 	32 (max 90) 	25 (max 70) 	70 (max 120) 	Mobility +6 	Small Feather x8Gleaming Ash x5Wind Magethyst x2899 Gil
 	An enchanted ninjato that increases the wielder's mobility. 	An enchanted ninjato that increases the wielder's mobility. 	An enchanted ninjato that increases the wielder's mobility. 	An enchanted ninjato that increases the wielder's mobility. 	An enchanted ninjato that increases the wielder's mobility. 	An enchanted ninjato that increases the wielder's mobility. 	An enchanted ninjato that increases the wielder's mobility.
 	85 (max 170) 	70 (max 120) 	38 (max 90) 	30 (max 70) 	70 (max 120) 	Physical Parry +5 	Hellish Bauble x1Nightmare Figment x2Blazing Magethyst x51395 Gil
 	A ninjato with proper length and excellent enough handling to double as a kind of shield. 	A ninjato with proper length and excellent enough handling to double as a kind of shield. 	A ninjato with proper length and excellent enough handling to double as a kind of shield. 	A ninjato with proper length and excellent enough handling to double as a kind of shield. 	A ninjato with proper length and excellent enough handling to double as a kind of shield. 	A ninjato with proper length and excellent enough handling to double as a kind of shield. 	A ninjato with proper length and excellent enough handling to double as a kind of shield.
 	104 (max 170) 	70 (max 120) 	47 (max 90) 	37 (max 70) 	70 (max 120) 	Inflict Stop +5 	Tenebrous Horn x3Ghost Tatter x6Silver Liquid x62387 Gil
 	An enchanted ninjato that can stop enemies cold by cutting their shadows. 	An enchanted ninjato that can stop enemies cold by cutting their shadows. 	An enchanted ninjato that can stop enemies cold by cutting their shadows. 	An enchanted ninjato that can stop enemies cold by cutting their shadows. 	An enchanted ninjato that can stop enemies cold by cutting their shadows. 	An enchanted ninjato that can stop enemies cold by cutting their shadows. 	An enchanted ninjato that can stop enemies cold by cutting their shadows.
 	133 (max 185) 	70 (max 120) 	60 (max 90) 	47 (max 70) 	70 (max 120) 	Critical Power +20 	Ninjato Schema x2Inimical Crest x1Icetouched Zurediam x13880 Gil
 	A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power.	A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power.	A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power.	A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power.	A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power.	A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power.	A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power.
 	161 (max 195) 	70 (max 120) 	73 (max 90) 	57 (max 70) 	70 (max 120) 	Inflict Poison +4 	Pelagic Weave x3Thalassic Horn x2Sacrosanct Widget x15383 Gil
 	A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison. 	A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison. 	A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison. 	A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison. 	A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison. 	A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison. 	A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison.
 	175 (max 185) 	70 (max 120) 	79 (max 90) 	62 (max 70) 	70 (max 120) 	Physical Evasion +10 	Ninjato Schema x5Azure Geocrux x2Lunatic Ironhide x1Atramental Eclipser x25440 Gil
 	A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion. 	A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion. 	A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion. 	A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion. 	A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion. 	A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion. 	A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion.
== Katana ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	94 (max 220) 	70 (max 120) 	54 (max 120) 	23 (max 50) 	70 (max 120) 	Maximum AP +300 	Shattered Levin x1Gelid Diamond x1Fire Tertial x2Diluvial Magethyst x51391 Gil
 	A katana of uncompromising craft that is easy to wield and sharp as can be. 	A katana of uncompromising craft that is easy to wield and sharp as can be. 	A katana of uncompromising craft that is easy to wield and sharp as can be. 	A katana of uncompromising craft that is easy to wield and sharp as can be. 	A katana of uncompromising craft that is easy to wield and sharp as can be. 	A katana of uncompromising craft that is easy to wield and sharp as can be. 	A katana of uncompromising craft that is easy to wield and sharp as can be.
 	105 (max 220) 	70 (max 120) 	59 (max 120) 	25 (max 50) 	70 (max 120) 	Maximum HP +1200 	Ireful Sigil x2Bat Wing x4Einherjar Soul x101841 Gil
 	A katana of ideal make that no force can ever break. 	A katana of ideal make that no force can ever break. 	A katana of ideal make that no force can ever break. 	A katana of ideal make that no force can ever break. 	A katana of ideal make that no force can ever break. 	A katana of ideal make that no force can ever break. 	A katana of ideal make that no force can ever break.
 	109 (max 220) 	70 (max 120) 	62 (max 120) 	25 (max 50) 	70 (max 120) 	Malice Accrual -50 	Argent Fabric x2Ireful Sigil x2Gleaming Ash x71918 Gil
 	A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you. 	A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you. 	A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you. 	A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you. 	A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you. 	A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you. 	A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you.
 	119 (max 220) 	70 (max 120) 	68 (max 120) 	28 (max 50) 	70 (max 120) 	Conserve AP +15 	Katana Schema x1Daybreak Robe x2Black Knight Plate x32315 Gil
 	A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost. 	A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost. 	A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost. 	A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost. 	A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost. 	A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost. 	A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost.
 	129 (max 220) 	70 (max 120) 	74 (max 140) 	31 (max 50) 	70 (max 120) 	Inflict Ailments +20 	Katana Schema x1Azure Geode x2Warlord Plate x32328 Gil
 	A katana known as the demon blade. It plagues the world by increasing ailment infliction rate. 	A katana known as the demon blade. It plagues the world by increasing ailment infliction rate. 	A katana known as the demon blade. It plagues the world by increasing ailment infliction rate. 	A katana known as the demon blade. It plagues the world by increasing ailment infliction rate. 	A katana known as the demon blade. It plagues the world by increasing ailment infliction rate. 	A katana known as the demon blade. It plagues the world by increasing ailment infliction rate. 	A katana known as the demon blade. It plagues the world by increasing ailment infliction rate.
 	151 (max 205) 	70 (max 120) 	120 (max 160) 	36 (max 50) 	70 (max 120) 	Resonance Factor +30 	Katana Schema x2Inimical Crest x1Lich's Skull x23787 Gil
 	A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance. 	A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance. 	A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance. 	A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance. 	A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance. 	A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance. 	A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance.
 	152 (max 220) 	70 (max 120) 	86 (max 120) 	36 (max 50) 	70 (max 120) 	Last Stand +15 	Katana Schema x2Genji Crest x3Gil Snapper Shell x5Howling Magethyst x103766 Gil
 	A katana that once never left a hero's side. Lets you draw out latent power when imperiled. 	A katana that once never left a hero's side. Lets you draw out latent power when imperiled. 	A katana that once never left a hero's side. Lets you draw out latent power when imperiled. 	A katana that once never left a hero's side. Lets you draw out latent power when imperiled. 	A katana that once never left a hero's side. Lets you draw out latent power when imperiled. 	A katana that once never left a hero's side. Lets you draw out latent power when imperiled. 	A katana that once never left a hero's side. Lets you draw out latent power when imperiled.
 	154 (max 210) 	70 (max 120) 	89 (max 120) 	36 (max 50) 	70 (max 120) 	Exploit Weakness +20 	Katana Schema x2Fulminant Raiment x2Numinous Allergen x2Infernal Jewel x23901 Gil
 	A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage. 	A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage. 	A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage. 	A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage. 	A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage. 	A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage. 	A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage.
 	166 (max 220) 	70 (max 120) 	95 (max 120) 	39 (max 50) 	70 (max 120) 	Critical Rate +10 	Lunatic Silvercryst x2Selenic Tail x1Centaurion Plate x54677 Gil
 	A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate.	A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate.	A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate.	A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate.	A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate.	A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate.	A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate.
 	188 (max 235) 	70 (max 120) 	108 (max 140) 	45 (max 50) 	70 (max 120) 	Conserve AP -25 	Katana Schema x5Sunbeam Mirror x2Thalassic Tail x1Sunbeam Visage x26165 Gil
 	A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness. 	A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness. 	A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness. 	A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness. 	A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness. 	A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness. 	A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness.
== Clubs ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	42 (max 200) 	70 (max 120) 	13 (max 60) 	24 (max 110) 	70 (max 120) 	Defense +8 	Rusted Iron Scrap x6Tanned Hide x6329 Gil
 	A metal club that was designed for combat and takes defense into consideration as well. 	A metal club that was designed for combat and takes defense into consideration as well. 	A metal club that was designed for combat and takes defense into consideration as well. 	A metal club that was designed for combat and takes defense into consideration as well. 	A metal club that was designed for combat and takes defense into consideration as well. 	A metal club that was designed for combat and takes defense into consideration as well. 	A metal club that was designed for combat and takes defense into consideration as well.
 	56 (max 200) 	70 (max 120) 	17 (max 60) 	31 (max 110) 	70 (max 120) 	Physical Parry +4 	Heavy Carapace x8Spellcast Iron x3Primed Tanned Hide x3611 Gil
 	A two-ended club that opens up attack options by doubling as a kind of shield. 	A two-ended club that opens up attack options by doubling as a kind of shield. 	A two-ended club that opens up attack options by doubling as a kind of shield. 	A two-ended club that opens up attack options by doubling as a kind of shield. 	A two-ended club that opens up attack options by doubling as a kind of shield. 	A two-ended club that opens up attack options by doubling as a kind of shield. 	A two-ended club that opens up attack options by doubling as a kind of shield.
 	69 (max 200) 	70 (max 120) 	22 (max 60) 	39 (max 110) 	70 (max 120) 	Strength +3 	Heavy Carapace x8Prime Tanned Hide x5Earth Magethyst x2975 Gil
 	A club designed to smash foes. Deals additional damage to amorphids. 	A club designed to smash foes. Deals additional damage to amorphids. 	A club designed to smash foes. Deals additional damage to amorphids. 	A club designed to smash foes. Deals additional damage to amorphids. 	A club designed to smash foes. Deals additional damage to amorphids. 	A club designed to smash foes. Deals additional damage to amorphids. 	A club designed to smash foes. Deals additional damage to amorphids.
 	84 (max 200) 	70 (max 120) 	26 (max 60) 	47 (max 110) 	70 (max 120) 	Inflict Disable +6 	Hellish Bauble x1Sacred Device x2Blazing Magethyst x51300 Gil
 	A brutal club covered in spikes. Disables foes and does extra damage to demihumes. 	A brutal club covered in spikes. Disables foes and does extra damage to demihumes. 	A brutal club covered in spikes. Disables foes and does extra damage to demihumes. 	A brutal club covered in spikes. Disables foes and does extra damage to demihumes. 	A brutal club covered in spikes. Disables foes and does extra damage to demihumes. 	A brutal club covered in spikes. Disables foes and does extra damage to demihumes. 	A brutal club covered in spikes. Disables foes and does extra damage to demihumes.
 	88 (max 200) 	70 (max 120) 	27 (max 60) 	50 (max 110) 	70 (max 120) 	Strength +6 	Solar Firedust x1Bewitching Pollen x1Petrified Log x253772 Gil
 	A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls. 	A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls. 	A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls. 	A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls. 	A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls. 	A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls. 	A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls.
 	97 (max 195) 	70 (max 120) 	30 (max 60) 	56 (max 110) 	70 (max 120) 	Inflict Blind +6 	Crackling Vestment x2Succulent Nectar x1Seismic Magethyst x51799 Gil
 	A club capable of robbing foes of their sight. Deals additional damage to bestians. 	A club capable of robbing foes of their sight. Deals additional damage to bestians. 	A club capable of robbing foes of their sight. Deals additional damage to bestians. 	A club capable of robbing foes of their sight. Deals additional damage to bestians. 	A club capable of robbing foes of their sight. Deals additional damage to bestians. 	A club capable of robbing foes of their sight. Deals additional damage to bestians. 	A club capable of robbing foes of their sight. Deals additional damage to bestians.
 	102 (max 200) 	70 (max 120) 	31 (max 60) 	57 (max 110) 	70 (max 120) 	Spirit +13 	Tidal Undulation x2Thalassic Scale x2Toad Oil x33606 Gil
 	A club imbued with torrential forces that help wielders heal as well as harm. 	A club imbued with torrential forces that help wielders heal as well as harm. 	A club imbued with torrential forces that help wielders heal as well as harm. 	A club imbued with torrential forces that help wielders heal as well as harm. 	A club imbued with torrential forces that help wielders heal as well as harm. 	A club imbued with torrential forces that help wielders heal as well as harm. 	A club imbued with torrential forces that help wielders heal as well as harm.
 	112 (max 195) 	70 (max 120) 	34 (max 60) 	63 (max 110) 	70 (max 120) 	Critical Rate +8 	Club Schema x1Thalassic Scale x2Sacred Branch x122452 Gil
 	A club that grows and shrinks as if alive. Learn to command it to increase your critical rate. 	A club that grows and shrinks as if alive. Learn to command it to increase your critical rate. 	A club that grows and shrinks as if alive. Learn to command it to increase your critical rate. 	A club that grows and shrinks as if alive. Learn to command it to increase your critical rate. 	A club that grows and shrinks as if alive. Learn to command it to increase your critical rate. 	A club that grows and shrinks as if alive. Learn to command it to increase your critical rate. 	A club that grows and shrinks as if alive. Learn to command it to increase your critical rate.
 	116 (max 185) 	70 (max 120) 	34 (max 60) 	65 (max 110) 	70 (max 120) 	Critical Power +25 	Club Schema x1Verdant Geode x2Mordrake Bone x12287 Gil
 	A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power.	A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power.	A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power.	A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power.	A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power.	A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power.	A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power.
 	125 (max 200) 	70 (max 120) 	39 (max 60) 	71 (max 110) 	70 (max 120) 	Maximum HP +800 	Club Schema x2Hellish Bauble x3Centaurion Plate x5Blazing Magethyst x103047 Gil
 	A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy. 	A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy. 	A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy. 	A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy. 	A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy. 	A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy. 	A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy.
 	130 (max 170) 	70 (max 120) 	39 (max 60) 	73 (max 110) 	70 (max 120) 	Absorb AP +4 	Icetouched Zurediam x1Crackling Prism x1Blazing Magethyst x103085 Gil
 	An enchanted club with special engravings that help you steal AP with each smash. 	An enchanted club with special engravings that help you steal AP with each smash. 	An enchanted club with special engravings that help you steal AP with each smash. 	An enchanted club with special engravings that help you steal AP with each smash. 	An enchanted club with special engravings that help you steal AP with each smash. 	An enchanted club with special engravings that help you steal AP with each smash. 	An enchanted club with special engravings that help you steal AP with each smash.
 	139 (max 190) 	70 (max 120) 	43 (max 60) 	79 (max 110) 	70 (max 120) 	Inflict Immobilize +5 	Club Schema x2Numinous Allergen x1Malboro Tentacle x63727 Gil
 	A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids. 	A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids. 	A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids. 	A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids. 	A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids. 	A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids. 	A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids.
 	141 (max 195) 	70 (max 120) 	43 (max 60) 	79 (max 110) 	70 (max 120) 	Exploit Weakness +10 	Club Schema x2Fulminant Girdle x1Omega Armor x63733 Gil
 	A club favored by a thunder god. Just holding it fills you with new powers. 	A club favored by a thunder god. Just holding it fills you with new powers. 	A club favored by a thunder god. Just holding it fills you with new powers. 	A club favored by a thunder god. Just holding it fills you with new powers. 	A club favored by a thunder god. Just holding it fills you with new powers. 	A club favored by a thunder god. Just holding it fills you with new powers. 	A club favored by a thunder god. Just holding it fills you with new powers.
 	144 (max 190) 	70 (max 120) 	44 (max 60) 	81 (max 110) 	70 (max 120) 	Malice Accrual -60 	Club Schema x2Fulminant Raiment x2Crackling Sash x23809 Gil
 	A club that curbs enemy aggression and makes foes less likely to target you. 	A club that curbs enemy aggression and makes foes less likely to target you. 	A club that curbs enemy aggression and makes foes less likely to target you. 	A club that curbs enemy aggression and makes foes less likely to target you. 	A club that curbs enemy aggression and makes foes less likely to target you. 	A club that curbs enemy aggression and makes foes less likely to target you. 	A club that curbs enemy aggression and makes foes less likely to target you.
 	153 (max 210) 	70 (max 120) 	47 (max 60) 	86 (max 110) 	70 (max 120) 	Mobility -7 	Sacrosanct Network x2Inviolable Sprocket x1Bastion Stone x34503 Gil
 	A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down. 	A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down. 	A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down. 	A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down. 	A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down. 	A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down. 	A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down.
 	166 (max 190) 	70 (max 120) 	51 (max 60) 	94 (max 110) 	70 (max 120) 	Inflict Ailments +20 	Club Schema x4Umbral Geocrux x1Hellish Horn x2Conflagrant Pennon x15347 Gil
 	A club foretold to be the world's undoing. Improves your ailment infliction rate. 	A club foretold to be the world's undoing. Improves your ailment infliction rate. 	A club foretold to be the world's undoing. Improves your ailment infliction rate. 	A club foretold to be the world's undoing. Improves your ailment infliction rate. 	A club foretold to be the world's undoing. Improves your ailment infliction rate. 	A club foretold to be the world's undoing. Improves your ailment infliction rate. 	A club foretold to be the world's undoing. Improves your ailment infliction rate.
 	60 (max 200) 	70 (max 120) 	18 (max 60) 	34 (max 110) 	70 (max 120) 	Mobility +20 	Gold Chocobo Feather x10724 Gil
 	A club imbued with a chocobo's spirit that increases mobility. 	A club imbued with a chocobo's spirit that increases mobility. 	A club imbued with a chocobo's spirit that increases mobility. 	A club imbued with a chocobo's spirit that increases mobility. 	A club imbued with a chocobo's spirit that increases mobility. 	A club imbued with a chocobo's spirit that increases mobility. 	A club imbued with a chocobo's spirit that increases mobility.
== Staves ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	32 (max 140) 	70 (max 120) 	43 (max 190) 	30 (max 140) 	80 (max 120) 	Magic +6 	Blue Liquid x6Tanned Hide x6340 Gil
 	A royal mage’s trusty staff. Just holding it increases the power of magic. 	A royal mage’s trusty staff. Just holding it increases the power of magic. 	A royal mage’s trusty staff. Just holding it increases the power of magic. 	A royal mage’s trusty staff. Just holding it increases the power of magic. 	A royal mage’s trusty staff. Just holding it increases the power of magic. 	A royal mage’s trusty staff. Just holding it increases the power of magic. 	A royal mage’s trusty staff. Just holding it increases the power of magic.
 	43 (max 150) 	70 (max 120) 	57 (max 190) 	40 (max 190) 	80 (max 120) 	Spirit +12 	Small Feather x8Prime Tanned Hide x3Silver Liquid x3602 Gil
 	A staff used by curates of the Madulas Church. It gives off a soothing light. 	A staff used by curates of the Madulas Church. It gives off a soothing light. 	A staff used by curates of the Madulas Church. It gives off a soothing light. 	A staff used by curates of the Madulas Church. It gives off a soothing light. 	A staff used by curates of the Madulas Church. It gives off a soothing light. 	A staff used by curates of the Madulas Church. It gives off a soothing light. 	A staff used by curates of the Madulas Church. It gives off a soothing light.
 	54 (max 150) 	70 (max 120) 	72 (max 190) 	50 (max 140) 	90 (max 120) 	HP Power Factor +15 	Sturdy Vine x8Large Bone x5Wind Magethyst x2933 Gil
 	A unique staff that senses the wielder’s vitality and does more damage when HP is high. 	A unique staff that senses the wielder’s vitality and does more damage when HP is high. 	A unique staff that senses the wielder’s vitality and does more damage when HP is high. 	A unique staff that senses the wielder’s vitality and does more damage when HP is high. 	A unique staff that senses the wielder’s vitality and does more damage when HP is high. 	A unique staff that senses the wielder’s vitality and does more damage when HP is high. 	A unique staff that senses the wielder’s vitality and does more damage when HP is high.
 	57 (max 140) 	70 (max 120) 	75 (max 190) 	53 (max 140) 	80 (max 120) 	Mag Def +14 	Tanned Hide x8Large Feather x7Water Magethyst x4911 Gil
 	A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful. 	A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful. 	A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful. 	A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful. 	A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful. 	A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful. 	A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful.
 	59 (max 150) 	70 (max 120) 	79 (max 195) 	55 (max 140) 	80 (max 120) 	Magic Evasion +13 	Cloudless Prism x10Iron Ore x1010 Gil
 	The staff used by a champion from another world. Capable of warding off magical attacks. 	The staff used by a champion from another world. Capable of warding off magical attacks. 	The staff used by a champion from another world. Capable of warding off magical attacks. 	The staff used by a champion from another world. Capable of warding off magical attacks. 	The staff used by a champion from another world. Capable of warding off magical attacks. 	The staff used by a champion from another world. Capable of warding off magical attacks. 	The staff used by a champion from another world. Capable of warding off magical attacks.
 	64 (max 145) 	70 (max 120) 	64 (max 190) 	86 (max 140) 	80 (max 120) 	Critical Rate +10 	Revenant Fire x1Frigid Kiss x2Howling Magethyst x51324 Gil
 	A staff engraved with runes. Increases critical rate. 	A staff engraved with runes. Increases critical rate. 	A staff engraved with runes. Increases critical rate. 	A staff engraved with runes. Increases critical rate. 	A staff engraved with runes. Increases critical rate. 	A staff engraved with runes. Increases critical rate. 	A staff engraved with runes. Increases critical rate.
 	68 (max 145) 	70 (max 120) 	90 (max 190) 	63 (max 140) 	80 (max 120) 	Inflict Ailments +20 	Succulent Nectar x1Revenant Fire x1Stinky Vine x65457 Gil
 	An infernal staff that makes status ailments more likely to take hold. 	An infernal staff that makes status ailments more likely to take hold. 	An infernal staff that makes status ailments more likely to take hold. 	An infernal staff that makes status ailments more likely to take hold. 	An infernal staff that makes status ailments more likely to take hold. 	An infernal staff that makes status ailments more likely to take hold. 	An infernal staff that makes status ailments more likely to take hold.
 	75 (max 150) 	70 (max 120) 	99 (max 190) 	70 (max 190) 	80 (max 120) 	Recovery Area +10 	Daybreak Robe x2Chocobo Feather x4Dayring Stone x41925 Gil
 	A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic.	A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic.	A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic.	A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic.	A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic.	A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic.	A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic.
 	78 (max 150) 	70 (max 120) 	104 (max 190) 	73 (max 140) 	80 (max 120) 	Mobility +7 	Cerulean Prism x2Gelid Diamond x2Blazing Magethyst x51833 Gil
 	A staff that alters the flow of time, increasing mobility. 	A staff that alters the flow of time, increasing mobility. 	A staff that alters the flow of time, increasing mobility. 	A staff that alters the flow of time, increasing mobility. 	A staff that alters the flow of time, increasing mobility. 	A staff that alters the flow of time, increasing mobility. 	A staff that alters the flow of time, increasing mobility.
 	86 (max 135) 	70 (max 120) 	115 (max 190) 	80 (max 140) 	80 (max 120) 	Maximum AP +260 	Staff Schema x1Crackling Vestment x2Magic Source x72307 Gil
 	A staff left by great mages to their pupils, who then pass it on in turn. 	A staff left by great mages to their pupils, who then pass it on in turn. 	A staff left by great mages to their pupils, who then pass it on in turn. 	A staff left by great mages to their pupils, who then pass it on in turn. 	A staff left by great mages to their pupils, who then pass it on in turn. 	A staff left by great mages to their pupils, who then pass it on in turn. 	A staff left by great mages to their pupils, who then pass it on in turn.
 	89 (max 145) 	70 (max 120) 	118 (max 190) 	83 (max 140) 	90 (max 120) 	Focus +15 	Staff Schema x1Gleaming Geode x2Adamantite x15643 Gil
 	A staff capped with a specially shaped crystal that maximizes the holder’s focus. 	A staff capped with a specially shaped crystal that maximizes the holder’s focus. 	A staff capped with a specially shaped crystal that maximizes the holder’s focus. 	A staff capped with a specially shaped crystal that maximizes the holder’s focus. 	A staff capped with a specially shaped crystal that maximizes the holder’s focus. 	A staff capped with a specially shaped crystal that maximizes the holder’s focus. 	A staff capped with a specially shaped crystal that maximizes the holder’s focus.
 	96 (max 120) 	70 (max 120) 	128 (max 190) 	91 (max 140) 	80 (max 120) 	Absorb AP +4 	Tidal Undulation x2Thalassic Scale x3Deepwater Quill x103092 Gil
 	A staff that symbolizes self-reflexivity. Steals AP from foes. 	A staff that symbolizes self-reflexivity. Steals AP from foes. 	A staff that symbolizes self-reflexivity. Steals AP from foes. 	A staff that symbolizes self-reflexivity. Steals AP from foes. 	A staff that symbolizes self-reflexivity. Steals AP from foes. 	A staff that symbolizes self-reflexivity. Steals AP from foes. 	A staff that symbolizes self-reflexivity. Steals AP from foes.
 	99 (max 150) 	70 (max 120) 	133 (max 190) 	93 (max 140) 	80 (max 120) 	Conserve AP -20 	Sacrosanct Network x1Inviolable Panel x1Seismic Magethyst x103178 Gil
 	A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost. 	A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost. 	A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost. 	A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost. 	A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost. 	A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost. 	A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost.
 	106 (max 140) 	70 (max 120) 	144 (max 190) 	141 (max 180) 	80 (max 120) 	Resist Elements +5 	Staff Schema x2Pelagic Weave x1Fulminant Raiment x13649 Gil
 	A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances. 	A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances. 	A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances. 	A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances. 	A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances. 	A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances. 	A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances.
 	108 (max 140) 	70 (max 120) 	170 (max 190) 	101 (max 140) 	80 (max 120) 	Exploit Weakness +10 	Staff Schema x2Omega Antenna x1Omega Badge x63979 Gil
 	A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly. 	A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly. 	A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly. 	A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly. 	A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly. 	A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly. 	A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly.
 	110 (max 120) 	70 (max 120) 	148 (max 190) 	103 (max 140) 	80 (max 120) 	Absorb HP +6 	Staff Schema x2Conflagrant Torrent x2Crystalline Core x23643 Gil
 	A radiant staff named for the highest order of angels. Restores HP with each strike. 	A radiant staff named for the highest order of angels. Restores HP with each strike. 	A radiant staff named for the highest order of angels. Restores HP with each strike. 	A radiant staff named for the highest order of angels. Restores HP with each strike. 	A radiant staff named for the highest order of angels. Restores HP with each strike. 	A radiant staff named for the highest order of angels. Restores HP with each strike. 	A radiant staff named for the highest order of angels. Restores HP with each strike.
 	118 (max 140) 	70 (max 120) 	157 (max 190) 	110 (max 140) 	80 (max 120) 	Maximum HP +1100 	Numinous Allergen x2IFulminant Raiment x2Revenant Tailfeather x15597 Gil
 	A staff under the auspices of the faerie king. It courses with plentiful life energy. 	A staff under the auspices of the faerie king. It courses with plentiful life energy. 	A staff under the auspices of the faerie king. It courses with plentiful life energy. 	A staff under the auspices of the faerie king. It courses with plentiful life energy. 	A staff under the auspices of the faerie king. It courses with plentiful life energy. 	A staff under the auspices of the faerie king. It courses with plentiful life energy. 	A staff under the auspices of the faerie king. It courses with plentiful life energy.
 	125 (max 135) 	70 (max 120) 	166 (max 190) 	116 (max 140) 	80 (max 120) 	Conserve AP +15 	Staff Schema x4Gleaming Geocrux x1Fulminant Jadeshard x15351 Gil
 	A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost. 	A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost. 	A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost. 	A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost. 	A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost. 	A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost. 	A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost.
 	132 (max 140) 	70 (max 120) 	176 (max 190) 	123 (max 140) 	80 (max 120) 	HP Power Factor -15 	Staff Schema x5Crimson Geocrux x2Atramental Eclipser x1Numinous Alkahest x25641 Gil
 	A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low. 	A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low. 	A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low. 	A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low. 	A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low. 	A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low. 	A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low.
 	46 (max 150) 	70 (max 120) 	61 (max 190) 	43 (max 140) 	80 (max 120) 	Reduce Cast Time +25 	Stiltzkin's Diary x10707 Gil
 	A staff under moogle protection. Reduces casting time. 	A staff under moogle protection. Reduces casting time. 	A staff under moogle protection. Reduces casting time. 	A staff under moogle protection. Reduces casting time. 	A staff under moogle protection. Reduces casting time. 	A staff under moogle protection. Reduces casting time. 	A staff under moogle protection. Reduces casting time.
== Rods ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	0 (max 0) 	70 (max 120) 	45 (max 190) 	42 (max 180) 	80 (max 120) 	Magic +2 	Blue Liquid x6Carrion Ash x6338 Gil
 	A rod embedded with a jewel of pure, crystallized water. 	A rod embedded with a jewel of pure, crystallized water. 	A rod embedded with a jewel of pure, crystallized water. 	A rod embedded with a jewel of pure, crystallized water. 	A rod embedded with a jewel of pure, crystallized water. 	A rod embedded with a jewel of pure, crystallized water. 	A rod embedded with a jewel of pure, crystallized water.
 	0 (max 0) 	70 (max 120) 	60 (max 190) 	57 (max 180) 	80 (max 120) 	Magic +2 	Tanned Hide x8Gleaming Ash x3Vicious Fang x3576 Gil
 	A rod embedded with a jewel of pure, crystallized fire. 	A rod embedded with a jewel of pure, crystallized fire. 	A rod embedded with a jewel of pure, crystallized fire. 	A rod embedded with a jewel of pure, crystallized fire. 	A rod embedded with a jewel of pure, crystallized fire. 	A rod embedded with a jewel of pure, crystallized fire. 	A rod embedded with a jewel of pure, crystallized fire.
 	0 (max 0) 	70 (max 120) 	65 (max 190) 	61 (max 180) 	80 (max 120) 	Magic +2 	Sturdy Vine x8Large Feather x3Gleaming Ash x5583 Gil
 	A rod embedded with a jewel of pure, crystallized wind. 	A rod embedded with a jewel of pure, crystallized wind. 	A rod embedded with a jewel of pure, crystallized wind. 	A rod embedded with a jewel of pure, crystallized wind. 	A rod embedded with a jewel of pure, crystallized wind. 	A rod embedded with a jewel of pure, crystallized wind. 	A rod embedded with a jewel of pure, crystallized wind.
 	0 (max 0) 	70 (max 120) 	75 (max 190) 	71 (max 180) 	80 (max 120) 	Magic +2 	Sturdy Vine x8Vicious Fang x5Water Magethyst x2957 Gil
 	A rod embedded with a jewel of pure, crystallized ice. 	A rod embedded with a jewel of pure, crystallized ice. 	A rod embedded with a jewel of pure, crystallized ice. 	A rod embedded with a jewel of pure, crystallized ice. 	A rod embedded with a jewel of pure, crystallized ice. 	A rod embedded with a jewel of pure, crystallized ice. 	A rod embedded with a jewel of pure, crystallized ice.
 	0 (max 0) 	70 (max 120) 	80 (max 190) 	76 (max 180) 	80 (max 120) 	Magic +2 	Small Feather x8Large Bone x7Wind Magethyst x4921 Gil
 	A rod embedded with a jewel of pure, crystallized thunder. 	A rod embedded with a jewel of pure, crystallized thunder. 	A rod embedded with a jewel of pure, crystallized thunder. 	A rod embedded with a jewel of pure, crystallized thunder. 	A rod embedded with a jewel of pure, crystallized thunder. 	A rod embedded with a jewel of pure, crystallized thunder. 	A rod embedded with a jewel of pure, crystallized thunder.
 	59 (max 150) 	70 (max 120) 	79 (max 190) 	55 (max 140) 	80 (max 120) 	Conserve AP +20 	Cloudless Prism x10Iron Ore x1010 Gil
 	The sword-like rod used by a champion from another world. Reduces AP cost. 	The sword-like rod used by a champion from another world. Reduces AP cost. 	The sword-like rod used by a champion from another world. Reduces AP cost. 	The sword-like rod used by a champion from another world. Reduces AP cost. 	The sword-like rod used by a champion from another world. Reduces AP cost. 	The sword-like rod used by a champion from another world. Reduces AP cost. 	The sword-like rod used by a champion from another world. Reduces AP cost.
 	0 (max 0) 	70 (max 120) 	90 (max 190) 	86 (max 180) 	80 (max 120) 	Magic +2 	Bewitching Pollen x1Stinky Vine x5Seismic Magethyst x5976 Gil
 	A rod embedded with a jewel of pure, crystallized earth. 	A rod embedded with a jewel of pure, crystallized earth. 	A rod embedded with a jewel of pure, crystallized earth. 	A rod embedded with a jewel of pure, crystallized earth. 	A rod embedded with a jewel of pure, crystallized earth. 	A rod embedded with a jewel of pure, crystallized earth. 	A rod embedded with a jewel of pure, crystallized earth.
 	0 (max 0) 	70 (max 120) 	95 (max 200) 	90 (max 200) 	80 (max 120) 	Critical Rate +11 	Immolated Hide x1Crackling Vestment x1Sacred Device x31401 Gil
 	A rod capped with bewitched jewels that increase critical rate. 	A rod capped with bewitched jewels that increase critical rate. 	A rod capped with bewitched jewels that increase critical rate. 	A rod capped with bewitched jewels that increase critical rate. 	A rod capped with bewitched jewels that increase critical rate. 	A rod capped with bewitched jewels that increase critical rate. 	A rod capped with bewitched jewels that increase critical rate.
 	0 (max 0) 	70 (max 120) 	105 (max 170) 	99 (max 170) 	80 (max 120) 	Absorb HP +6 	Tenebrous Horn x2Argent Fabric x1Frigid Kiss x41822 Gil
 	A rod created by a legendary witch and capable of stealing HP. 	A rod created by a legendary witch and capable of stealing HP. 	A rod created by a legendary witch and capable of stealing HP. 	A rod created by a legendary witch and capable of stealing HP. 	A rod created by a legendary witch and capable of stealing HP. 	A rod created by a legendary witch and capable of stealing HP. 	A rod created by a legendary witch and capable of stealing HP.
 	0 (max 0) 	70 (max 120) 	114 (max 200) 	108 (max 200) 	80 (max 120) 	Spirit +9 	Solar Firedust x2Revenant Fire x2Diluvial Magethyst x51901 Gil
 	A rod said to bestow the vast healing powers of white magic. 	A rod said to bestow the vast healing powers of white magic. 	A rod said to bestow the vast healing powers of white magic. 	A rod said to bestow the vast healing powers of white magic. 	A rod said to bestow the vast healing powers of white magic. 	A rod said to bestow the vast healing powers of white magic. 	A rod said to bestow the vast healing powers of white magic.
 	0 (max 0) 	70 (max 120) 	121 (max 190) 	114 (max 190) 	80 (max 120) 	Magic +2 	Rod Schema x1Geotic Memory x2Daybreak Robe x22473 Gil
 	A rod adorned with a crystal of chaotic nature that collects dark power. 	A rod adorned with a crystal of chaotic nature that collects dark power. 	A rod adorned with a crystal of chaotic nature that collects dark power. 	A rod adorned with a crystal of chaotic nature that collects dark power. 	A rod adorned with a crystal of chaotic nature that collects dark power. 	A rod adorned with a crystal of chaotic nature that collects dark power. 	A rod adorned with a crystal of chaotic nature that collects dark power.
 	0 (max 0) 	70 (max 120) 	125 (max 210) 	119 (max 190) 	80 (max 120) 	Magic +2 	Rod Schema x1Umbral Geode x2Astral Source x122302 Gil
 	A rod with light-storing properties crafted from meteor shards. 	A rod with light-storing properties crafted from meteor shards. 	A rod with light-storing properties crafted from meteor shards. 	A rod with light-storing properties crafted from meteor shards. 	A rod with light-storing properties crafted from meteor shards. 	A rod with light-storing properties crafted from meteor shards. 	A rod with light-storing properties crafted from meteor shards.
 	0 (max 0) 	70 (max 120) 	135 (max 220) 	129 (max 200) 	80 (max 120) 	Conserve AP -20 	Rod Schema x2Azure Geode x2Gigantuar Needle x12431 Gil
 	A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost.	A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost.	A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost.	A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost.	A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost.	A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost.	A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost.
 	0 (max 0) 	70 (max 120) 	139 (max 190) 	133 (max 190) 	80 (max 120) 	Maximum AP +220 	Rod Schema x2Sunbeam Raiment x1Inviolable Panel x14707 Gil
 	A rod crafted by angels and embedded with a magical jewel. Increases maximum AP. 	A rod crafted by angels and embedded with a magical jewel. Increases maximum AP. 	A rod crafted by angels and embedded with a magical jewel. Increases maximum AP. 	A rod crafted by angels and embedded with a magical jewel. Increases maximum AP. 	A rod crafted by angels and embedded with a magical jewel. Increases maximum AP. 	A rod crafted by angels and embedded with a magical jewel. Increases maximum AP. 	A rod crafted by angels and embedded with a magical jewel. Increases maximum AP.
 	0 (max 0) 	70 (max 120) 	149 (max 190) 	143 (max 190) 	80 (max 120) 	Resist Elements +5 	Rod Schema x2Sunbeam Raiment x1Pink Tail x23666 Gil
 	An iridescent rod imbued with myriad powers. Increases all elemental resistances. 	An iridescent rod imbued with myriad powers. Increases all elemental resistances. 	An iridescent rod imbued with myriad powers. Increases all elemental resistances. 	An iridescent rod imbued with myriad powers. Increases all elemental resistances. 	An iridescent rod imbued with myriad powers. Increases all elemental resistances. 	An iridescent rod imbued with myriad powers. Increases all elemental resistances. 	An iridescent rod imbued with myriad powers. Increases all elemental resistances.
 	0 (max 0) 	70 (max120 ) 	151 (max 190) 	172 (max 190) 	80 (max 120) 	Mag Def +15 	Rod Schema x2Icetouched Zurediam x1Warrior Sigil x63890 Gil
 	A rod carried by princesses for protection. Designed more for magical defense than offense. 	A rod carried by princesses for protection. Designed more for magical defense than offense. 	A rod carried by princesses for protection. Designed more for magical defense than offense. 	A rod carried by princesses for protection. Designed more for magical defense than offense. 	A rod carried by princesses for protection. Designed more for magical defense than offense. 	A rod carried by princesses for protection. Designed more for magical defense than offense. 	A rod carried by princesses for protection. Designed more for magical defense than offense.
 	0 (max 0) 	70 (max 120) 	155 (max 220) 	147 (max 200) 	80 (max 120) 	Exploit Weakness +15 	Rod Schema x2Icetouched Zurediam x2Crackling Prism x23756 Gil
 	An iridescent rod devised by eminent mages. Exploiting a weakness does more damage. 	An iridescent rod devised by eminent mages. Exploiting a weakness does more damage. 	An iridescent rod devised by eminent mages. Exploiting a weakness does more damage. 	An iridescent rod devised by eminent mages. Exploiting a weakness does more damage. 	An iridescent rod devised by eminent mages. Exploiting a weakness does more damage. 	An iridescent rod devised by eminent mages. Exploiting a weakness does more damage. 	An iridescent rod devised by eminent mages. Exploiting a weakness does more damage.
 	0 (max 0) 	70 (max 120) 	164 (max 190) 	157 (max 190) 	80 (max 120) 	AP Power Factor -15 	Icetouched Zurediam x3Bewitching Petal x1Specter Leather x124369 Gil
 	A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes. 	A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes. 	A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes. 	A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes. 	A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes. 	A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes. 	A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes.
 	0 (max 0) 	70 (max 120) 	184 (max 195) 	175 (max 195) 	80 (max 120) 	Reduce Cast Time +25 	Rod Schema x5Azure Geocrux x2Inimical Goldbridle x1Lunatic Tusk x25383 Gil
 	A rod made through secret arts handed down in a frontier mage village. Reduces casting time. 	A rod made through secret arts handed down in a frontier mage village. Reduces casting time. 	A rod made through secret arts handed down in a frontier mage village. Reduces casting time. 	A rod made through secret arts handed down in a frontier mage village. Reduces casting time. 	A rod made through secret arts handed down in a frontier mage village. Reduces casting time. 	A rod made through secret arts handed down in a frontier mage village. Reduces casting time. 	A rod made through secret arts handed down in a frontier mage village. Reduces casting time.
== Tomes ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	64 (max 150) 	70 (max 120) 	90 (max 220) 	85 (max 200) 	80 (max 120) 	Spirit +13 	Inviolable Circuit x1Prime Tanned Hide x3Magic Source x71842 Gil
 	A tome written by a renowned white mage. Contains the greatest secrets of healing magic. 	A tome written by a renowned white mage. Contains the greatest secrets of healing magic. 	A tome written by a renowned white mage. Contains the greatest secrets of healing magic. 	A tome written by a renowned white mage. Contains the greatest secrets of healing magic. 	A tome written by a renowned white mage. Contains the greatest secrets of healing magic. 	A tome written by a renowned white mage. Contains the greatest secrets of healing magic. 	A tome written by a renowned white mage. Contains the greatest secrets of healing magic.
 	67 (max 150) 	70 (max 120) 	94 (max 220) 	90 (max 220) 	80 (max 120) 	Focus +23 	Succulent Nectar x1Gelid Diamond x1Diluvial Magethyst x51363 Gil
 	A tome written by a renowned time mage. Contains the greatest secrets of support magic. 	A tome written by a renowned time mage. Contains the greatest secrets of support magic. 	A tome written by a renowned time mage. Contains the greatest secrets of support magic. 	A tome written by a renowned time mage. Contains the greatest secrets of support magic. 	A tome written by a renowned time mage. Contains the greatest secrets of support magic. 	A tome written by a renowned time mage. Contains the greatest secrets of support magic. 	A tome written by a renowned time mage. Contains the greatest secrets of support magic.
 	75 (max 150) 	70 (max 120) 	106 (max 220) 	100 (max 100) 	80 (max 120) 	Magic +7 	Daybreak Robe x2Nightweep Bead x1Dayring Stone x51859 Gil
 	A tome written by a renowned black mage. Contains the greatest secrets of attack magic. 	A tome written by a renowned black mage. Contains the greatest secrets of attack magic. 	A tome written by a renowned black mage. Contains the greatest secrets of attack magic. 	A tome written by a renowned black mage. Contains the greatest secrets of attack magic. 	A tome written by a renowned black mage. Contains the greatest secrets of attack magic. 	A tome written by a renowned black mage. Contains the greatest secrets of attack magic. 	A tome written by a renowned black mage. Contains the greatest secrets of attack magic.
 	78 (max 150) 	70 (max 120) 	110 (max 210) 	104 (max 200) 	80 (max 120) 	Conserve AP +10 	Tidal Undulation x1Immolated Hide x1Warlord Plate x11865 Gil
 	A tome written by a legendary sage. Reduces AP cost. 	A tome written by a legendary sage. Reduces AP cost. 	A tome written by a legendary sage. Reduces AP cost. 	A tome written by a legendary sage. Reduces AP cost. 	A tome written by a legendary sage. Reduces AP cost. 	A tome written by a legendary sage. Reduces AP cost. 	A tome written by a legendary sage. Reduces AP cost.
 	85 (max 150) 	70 (max 120) 	119 (max 220) 	132 (max 200) 	80 (max 120) 	Maximum HP +900 	Tome Schema x1Verdant Geode x1Revenant Fire x22321 Gil
 	A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP. 	A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP. 	A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP. 	A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP. 	A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP. 	A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP. 	A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP.
 	121 (max 150) 	70 (max 120) 	136 (max 220) 	129 (max 200) 	80 (max 120) 	Physical Parry +5 	Tome Schema x1Gelid Diamond x3Royal Crown x13033 Gil
 	A comprehensive tome complied by the empire. It's so thick it could double as a shield. 	A comprehensive tome complied by the empire. It's so thick it could double as a shield. 	A comprehensive tome complied by the empire. It's so thick it could double as a shield. 	A comprehensive tome complied by the empire. It's so thick it could double as a shield. 	A comprehensive tome complied by the empire. It's so thick it could double as a shield. 	A comprehensive tome complied by the empire. It's so thick it could double as a shield. 	A comprehensive tome complied by the empire. It's so thick it could double as a shield.
 	100 (max 150) 	70 (max 120) 	140 (max 205) 	133 (max 200) 	80 (max 120) 	Maximum AP +310 	Tome Schema x2Selenic Fang x1Diluvial Magethyst x102918 Gil
 	A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner. 	A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner. 	A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner. 	A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner. 	A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner. 	A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner. 	A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner.
 	108 (max 150) 	70 (max 120) 	150 (max 210) 	143 (max 200) 	90 (max 120) 	Inflict Ailments +20 	Tome Schema x2Sunbeam Raiment x1Gleaming Geode x35596 Gil
 	A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold. 	A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold. 	A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold. 	A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold. 	A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold. 	A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold. 	A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold.
 	118 (max 150) 	70 (max 120) 	166 (max 200) 	158 (max 200) 	80 (max 120) 	Resonance Factor +30 	Omnipotent Lamina x2Bewitching Bath x1Magic Pot Shard x44566 Gil
 	An ancient tome about the origin of the world and the crystals. Power increases with Resonance. 	An ancient tome about the origin of the world and the crystals. Power increases with Resonance. 	An ancient tome about the origin of the world and the crystals. Power increases with Resonance. 	An ancient tome about the origin of the world and the crystals. Power increases with Resonance. 	An ancient tome about the origin of the world and the crystals. Power increases with Resonance. 	An ancient tome about the origin of the world and the crystals. Power increases with Resonance. 	An ancient tome about the origin of the world and the crystals. Power increases with Resonance.
 	121 (max 150) 	70 (max 120) 	169 (max 210) 	161 (max 200) 	80 (max 120) 	Exploit Weakness +15 	Pelagic Weave x3Gelid Chain x2Infernal Gouge x15590 Gil
 	A tome containing an ocean of knowledge. Exploiting a weakness does more damage. 	A tome containing an ocean of knowledge. Exploiting a weakness does more damage. 	A tome containing an ocean of knowledge. Exploiting a weakness does more damage. 	A tome containing an ocean of knowledge. Exploiting a weakness does more damage. 	A tome containing an ocean of knowledge. Exploiting a weakness does more damage. 	A tome containing an ocean of knowledge. Exploiting a weakness does more damage. 	A tome containing an ocean of knowledge. Exploiting a weakness does more damage.
 	128 (max 120) 	70 (max 120) 	181 (max 220) 	171 (max 200) 	80 (max 120) 	Last Stand +15 	Tome Schema x4Gleaming Geocrux x1Ireful Helmhorn x2Sacrosanct Widget x15271 Gil
 	A tome that foretells the whole of human history. Grants great power in one's darkest hour. 	A tome that foretells the whole of human history. Grants great power in one's darkest hour. 	A tome that foretells the whole of human history. Grants great power in one's darkest hour. 	A tome that foretells the whole of human history. Grants great power in one's darkest hour. 	A tome that foretells the whole of human history. Grants great power in one's darkest hour. 	A tome that foretells the whole of human history. Grants great power in one's darkest hour. 	A tome that foretells the whole of human history. Grants great power in one's darkest hour.
 	132 (max 150) 	70 (max 120) 	185 (max 240) 	175 (max 240) 	80 (max 120) 	Conserve AP -50 	Tome Schema x5Umbral Geocrux x2Atramental Tailspike x1Fulminant Jakeshard x25500 Gil
 	A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost.	A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost.	A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost.	A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost.	A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost.	A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost.	A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost.
== Bells ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	63 (max 180) 	75 (max 120) 	52 (max 155) 	43 (max 120) 	70 (max 120) 	Magic +7 	Small Feather x8Spellcast Iron x5Wind Magethyst x2952 Gil
 	A bell with a pure tone that causes your magic to increase. 	A bell with a pure tone that causes your magic to increase. 	A bell with a pure tone that causes your magic to increase. 	A bell with a pure tone that causes your magic to increase. 	A bell with a pure tone that causes your magic to increase. 	A bell with a pure tone that causes your magic to increase. 	A bell with a pure tone that causes your magic to increase.
 	79 (max 185) 	75 (max 120) 	51 (max 160) 	52 (max 120) 	70 (max 120) 	Inflict Sleep +6 	Gelid Diamond x1Silver Liquid x2Diluvial Magetheyst x51316 Gil
 	A bell imbued with the powers of a god of slumber. Lulls enemies to sleep. 	A bell imbued with the powers of a god of slumber. Lulls enemies to sleep. 	A bell imbued with the powers of a god of slumber. Lulls enemies to sleep. 	A bell imbued with the powers of a god of slumber. Lulls enemies to sleep. 	A bell imbued with the powers of a god of slumber. Lulls enemies to sleep. 	A bell imbued with the powers of a god of slumber. Lulls enemies to sleep. 	A bell imbued with the powers of a god of slumber. Lulls enemies to sleep.
 	91 (max 170) 	75 (max 120) 	60 (max 160) 	60 (max 120) 	70 (max 120) 	Maximum AP +220 	Bewitching Pollen x2Malboro Tentacle x4Copper Silksand x82410 Gil
 	A bell imbued with earthly power that stirs you to action. 	A bell imbued with earthly power that stirs you to action. 	A bell imbued with earthly power that stirs you to action. 	A bell imbued with earthly power that stirs you to action. 	A bell imbued with earthly power that stirs you to action. 	A bell imbued with earthly power that stirs you to action. 	A bell imbued with earthly power that stirs you to action.
 	116 (max 180) 	75 (max 120) 	77 (max 160) 	77 (max 120) 	70 (max 120) 	Inflict Stop +4 	Bell Schema x2Thalassic Scale x3Demon Wing x5Silver Liquid x124329 Gil
 	A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold. 	A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold. 	A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold. 	A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold. 	A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold. 	A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold. 	A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold.
 	144 (max 175) 	75 (max 120) 	95 (max 155) 	94 (max 120) 	70 (max 120) 	Inflict Ailments +30 	Numinous Allergen x2Gelid Chain x1Solar Firedust x3Silver Liquid x124686 Gil
 	A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate.	A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate.	A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate.	A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate.	A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate.	A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate.	A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate.
 	159 (max 170) 	75 (max 120) 	106 (max 160) 	105 (max 120) 	70 (max 120) 	Last Stand +10 	Bell Schema x5Verdant Geocrux x2Icetouched Goldband x1Pelagic Driver x25461 Gil
 	A bell with sevenfold timbres that grant great power in one's darkest hour. 	A bell with sevenfold timbres that grant great power in one's darkest hour. 	A bell with sevenfold timbres that grant great power in one's darkest hour. 	A bell with sevenfold timbres that grant great power in one's darkest hour. 	A bell with sevenfold timbres that grant great power in one's darkest hour. 	A bell with sevenfold timbres that grant great power in one's darkest hour. 	A bell with sevenfold timbres that grant great power in one's darkest hour.
== Instruments ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	54 (max 150) 	70 (max 120) 	72 (max 200) 	71 (max 200) 	70 (max 120) 	Focus +15 	Sturdy Vine x8Silver Liquid x5Water Magethyst x2948 Gil
 	A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends.	A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends.	A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends.	A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends.	A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends.	A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends.	A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends.
 	64 (max 150) 	70 (max 120) 	85 (max 200) 	85 (max 200) 	70 (max 120) 	Spirit +17 	Hellish Bauble x1Lone Wolf's Soul x2Blazing Magethyst x51295 Gil
 	An instrument with a pleasant sound that increases the potency of recovery magic. 	An instrument with a pleasant sound that increases the potency of recovery magic. 	An instrument with a pleasant sound that increases the potency of recovery magic. 	An instrument with a pleasant sound that increases the potency of recovery magic. 	An instrument with a pleasant sound that increases the potency of recovery magic. 	An instrument with a pleasant sound that increases the potency of recovery magic. 	An instrument with a pleasant sound that increases the potency of recovery magic.
 	75 (max 150) 	70 (max 120) 	100 (max 200) 	100 (max 200) 	70 (max 120) 	Inflict Confuse +8 	Daybreak Robe x2Lamia Oculus x4Medusa Glare x32508 Gil
 	An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones. 	An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones. 	An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones. 	An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones. 	An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones. 	An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones. 	An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones.
 	97 (max 140) 	70 (max 120) 	128 (max 190) 	128 (max 190) 	70 (max 120) 	Conserve AP +30 	Instrument Schema x2Crimson Geode x2Geotic Memory x35438 Gil
 	An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost. 	An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost. 	An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost. 	An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost. 	An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost. 	An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost. 	An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost.
 	117 (max 150) 	70 (max 120) 	157 (max 200) 	156 (max 200) 	70 (max 120) 	Maximum AP +360 	Conflagrant Torrent x2Revenant Tailfeather x1Centaurion Plate x54667 Gil
 	A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead. 	A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead. 	A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead. 	A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead. 	A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead. 	A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead. 	A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead.
 	128 (max 140) 	70 (max 120) 	171 (max 200) 	171 (max 200) 	70 (max 120) 	Magic +13 	Instrument Schema x4Umbral Geocrux x1Selenic Pelt x2Lunatic Tusk x15246 Gil
 	An instrument that accompanied the shrill laughs of a mad mage. Increases magic. 	An instrument that accompanied the shrill laughs of a mad mage. Increases magic. 	An instrument that accompanied the shrill laughs of a mad mage. Increases magic. 	An instrument that accompanied the shrill laughs of a mad mage. Increases magic. 	An instrument that accompanied the shrill laughs of a mad mage. Increases magic. 	An instrument that accompanied the shrill laughs of a mad mage. Increases magic. 	An instrument that accompanied the shrill laughs of a mad mage. Increases magic.
== Firearms ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	49 (max 180) 	70 (max 120) 	20 (max 70) 	26 (max 90) 	70 (max 120) 	Mobility +5 	Sharp Fang x8Silver Liquid x3Gleaming Ash x3570 Gil
 	A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility. 	A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility. 	A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility. 	A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility. 	A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility. 	A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility. 	A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility.
 	60 (max 170) 	70 (max 120) 	51 (max 120) 	32 (max 90) 	70 (max 120) 	Malice Accrual -50 	Small Feather x8Silver Liquid x5Water Magethyst x2980 Gil
 	A firearm that syncs with local energies to hide your presence and reduce accrual of malice. 	A firearm that syncs with local energies to hide your presence and reduce accrual of malice. 	A firearm that syncs with local energies to hide your presence and reduce accrual of malice. 	A firearm that syncs with local energies to hide your presence and reduce accrual of malice. 	A firearm that syncs with local energies to hide your presence and reduce accrual of malice. 	A firearm that syncs with local energies to hide your presence and reduce accrual of malice. 	A firearm that syncs with local energies to hide your presence and reduce accrual of malice.
 	67 (max 170) 	70 (max 120) 	27 (max 70) 	36 (max 90) 	70 (max 120) 	Conserve AP +20 	Cloudless Prism x10Iron Ore x1010 Gil
 	The type of gun used by a champion from another world. Reduces AP cost. 	The type of gun used by a champion from another world. Reduces AP cost. 	The type of gun used by a champion from another world. Reduces AP cost. 	The type of gun used by a champion from another world. Reduces AP cost. 	The type of gun used by a champion from another world. Reduces AP cost. 	The type of gun used by a champion from another world. Reduces AP cost. 	The type of gun used by a champion from another world. Reduces AP cost.
 	73 (max 175) 	70 (max 120) 	30 (max 70) 	39 (max 90) 	70 (max 120) 	Critical Rate +10 	Hellish Bauble x1Spellcast Iron x3Fire Magethyst x2967 Gil
 	An air pirate's firearm, designed to put a quick end to foes. Improves critical rate. 	An air pirate's firearm, designed to put a quick end to foes. Improves critical rate. 	An air pirate's firearm, designed to put a quick end to foes. Improves critical rate. 	An air pirate's firearm, designed to put a quick end to foes. Improves critical rate. 	An air pirate's firearm, designed to put a quick end to foes. Improves critical rate. 	An air pirate's firearm, designed to put a quick end to foes. Improves critical rate. 	An air pirate's firearm, designed to put a quick end to foes. Improves critical rate.
 	77 (max 175) 	70 (max 120) 	31 (max 70) 	40 (max 90) 	70 (max 120) 	Maximum HP +800 	Photic Scute x1Helldiver Pinion x2Fulmicite x33056 Gil
 	A firearm under the auspices of a great star. Fills the wielder with vitality. 	A firearm under the auspices of a great star. Fills the wielder with vitality. 	A firearm under the auspices of a great star. Fills the wielder with vitality. 	A firearm under the auspices of a great star. Fills the wielder with vitality. 	A firearm under the auspices of a great star. Fills the wielder with vitality. 	A firearm under the auspices of a great star. Fills the wielder with vitality. 	A firearm under the auspices of a great star. Fills the wielder with vitality.
 	76 (max 175) 	70 (max 120) 	32 (max 120) 	41 (max 90) 	70 (max 120) 	Maximum AP +210 	Shattered Levin x1Crackling Vestment x1Fire Tertial x41297 Gil
 	A firearm that shoots enchanted crystals which augment the wielder's energy supply. 	A firearm that shoots enchanted crystals which augment the wielder's energy supply. 	A firearm that shoots enchanted crystals which augment the wielder's energy supply. 	A firearm that shoots enchanted crystals which augment the wielder's energy supply. 	A firearm that shoots enchanted crystals which augment the wielder's energy supply. 	A firearm that shoots enchanted crystals which augment the wielder's energy supply. 	A firearm that shoots enchanted crystals which augment the wielder's energy supply.
 	86 (max 175) 	80 (max 120) 	35 (max 70) 	45 (max 90) 	70 (max 120) 	Accuracy +16 	Revenant Fire x2Chocobo Feather x4Silver Liquid x81763 Gil
 	A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises. 	A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises. 	A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises. 	A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises. 	A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises. 	A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises. 	A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises.
 	89 (max 170) 	70 (max 120) 	65 (max 140) 	47 (max 90) 	70 (max 120) 	Magic +8 	Moonlight Droplet x2Selenic Prism x2Fulmicite x31815 Gil
 	A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets. 	A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets. 	A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets. 	A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets. 	A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets. 	A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets. 	A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets.
 	97 (max 160) 	70 (max 120) 	40 (max 70) 	51 (max 90) 	70 (max 120) 	Bypass Defense +20 	Firearm Schema x1Gelid Diamond x2Tenebrous Horn x2Daybreak Robe x23136 Gil
 	A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense. 	A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense. 	A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense. 	A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense. 	A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense. 	A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense. 	A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense.
 	109 (max 170) 	70 (max 120) 	80 (max 120) 	58 (max 90) 	70 (max 120) 	Inflict Ailments +15 	Firearm Schema x2Succulent Nectar x2Hellish Bauble x2Thalassic Scale x23138 Gil
 	A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate.	A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate.	A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate.	A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate.	A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate.	A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate.	A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate.
 	112 (max 150) 	80 (max 120) 	47 (max 70) 	60 (max 90) 	70 (max 120) 	Inflict Death +10 	Firearm Schema x2Atramental Crown x1Hellish Horn x15564 Gil
 	A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death. 	A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death. 	A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death. 	A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death. 	A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death. 	A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death. 	A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death.
 	122 (max 170) 	70 (max 120) 	92 (max 120) 	64 (max 90) 	70 (max 120) 	Conserve AP +10 	Firearm Schema x2Fulminant Raiment x1Belial Tail x63573 Gil
 	A firearm that uses crystals of condensed magical energy which require less AP to shoot. 	A firearm that uses crystals of condensed magical energy which require less AP to shoot. 	A firearm that uses crystals of condensed magical energy which require less AP to shoot. 	A firearm that uses crystals of condensed magical energy which require less AP to shoot. 	A firearm that uses crystals of condensed magical energy which require less AP to shoot. 	A firearm that uses crystals of condensed magical energy which require less AP to shoot. 	A firearm that uses crystals of condensed magical energy which require less AP to shoot.
 	123 (max 205) 	70 (max 120) 	51 (max 70) 	65 (max 90) 	70 (max 120) 	Conserve AP -30 	Firearm Schema x2Gleaming Geocrux x1Omega Armor x63927 Gil
 	A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result. 	A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result. 	A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result. 	A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result. 	A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result. 	A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result. 	A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result.
 	125 (max 175) 	70 (max 120) 	50 (max 70) 	66 (max 90) 	70 (max 120) 	Critical Power +20 	Firearm Schema x2Pelagic Weave x2Selenic Pelt x23830 Gil
 	A huge firearm that uses a special mechanism to accelerate bullets, raising critical power. 	A huge firearm that uses a special mechanism to accelerate bullets, raising critical power. 	A huge firearm that uses a special mechanism to accelerate bullets, raising critical power. 	A huge firearm that uses a special mechanism to accelerate bullets, raising critical power. 	A huge firearm that uses a special mechanism to accelerate bullets, raising critical power. 	A huge firearm that uses a special mechanism to accelerate bullets, raising critical power. 	A huge firearm that uses a special mechanism to accelerate bullets, raising critical power.
 	133 (max 160) 	70 (max 120) 	55 (max 70) 	71 (max 90) 	70 (max 120) 	Inflict Stop +5 	Pelagic Weave x2Thelassic Fin x1Malboro Eyeball x24357 Gil
 	A firearm that alters space-time and stops foes from moving. 	A firearm that alters space-time and stops foes from moving. 	A firearm that alters space-time and stops foes from moving. 	A firearm that alters space-time and stops foes from moving. 	A firearm that alters space-time and stops foes from moving. 	A firearm that alters space-time and stops foes from moving. 	A firearm that alters space-time and stops foes from moving.
 	145 (max 170) 	70 (max 120) 	59 (max 70) 	77 (max 90) 	70 (max 120) 	AP Power Factor +10 	Firearm Schema x4Azure Geocrux x1Bewitching Petal x2Omnipoetent Nexus x15418 Gil
 	A firearm that responds to crystal energy. The higher your AP, the more damage it deals. 	A firearm that responds to crystal energy. The higher your AP, the more damage it deals. 	A firearm that responds to crystal energy. The higher your AP, the more damage it deals. 	A firearm that responds to crystal energy. The higher your AP, the more damage it deals. 	A firearm that responds to crystal energy. The higher your AP, the more damage it deals. 	A firearm that responds to crystal energy. The higher your AP, the more damage it deals. 	A firearm that responds to crystal energy. The higher your AP, the more damage it deals.
 	149 (max 170) 	70 (max 120) 	112 (max 120) 	79 (max 90) 	70 (max 120) 	Resonance Factor +10 	Verdant Geocrux x1Icetouched Goldband x2Icetouched Fetters x1Pelagic Grandtail x25403 Gil
 	A pure white firearm equipped with its own crystal. Its power increases with Resonance. 	A pure white firearm equipped with its own crystal. Its power increases with Resonance. 	A pure white firearm equipped with its own crystal. Its power increases with Resonance. 	A pure white firearm equipped with its own crystal. Its power increases with Resonance. 	A pure white firearm equipped with its own crystal. Its power increases with Resonance. 	A pure white firearm equipped with its own crystal. Its power increases with Resonance. 	A pure white firearm equipped with its own crystal. Its power increases with Resonance.
== Artillery ==
Weapon	P-Attack 	P-Accuracy 	M-Attack 	M-Recovery 	M-Accuracy 	Equipment Traits 	Items Required
 	119 (max 215) 	60 (max 120) 	27 (max 60) 	18 (max 40) 	70 (max 120) 	Inflict Confuse +10 	Artillery Schema x1Verdant Geode x1Inviolable Circuit x12340 Gil
 	Artillery that bombards enemies with noise, confusing them. 	Artillery that bombards enemies with noise, confusing them. 	Artillery that bombards enemies with noise, confusing them. 	Artillery that bombards enemies with noise, confusing them. 	Artillery that bombards enemies with noise, confusing them. 	Artillery that bombards enemies with noise, confusing them. 	Artillery that bombards enemies with noise, confusing them.
 	136 (max 215) 	60 (max 120) 	29 (max 60) 	20 (max 40) 	70 (max 120) 	Spirit +20 	Immolated Hide x2Daybreak Robe x3Earthdrake Fang x53164 Gil
 	Artillery charged with solar energy. Its light increases healing and increases harm to undead. 	Artillery charged with solar energy. Its light increases healing and increases harm to undead. 	Artillery charged with solar energy. Its light increases healing and increases harm to undead. 	Artillery charged with solar energy. Its light increases healing and increases harm to undead. 	Artillery charged with solar energy. Its light increases healing and increases harm to undead. 	Artillery charged with solar energy. Its light increases healing and increases harm to undead. 	Artillery charged with solar energy. Its light increases healing and increases harm to undead.
 	149 (max 205) 	60 (max 120) 	32 (max 60) 	23 (max 40) 	70 (max 120) 	HP Power Factor +15 	Artillery Schema x2Infernal Jewel x1Death Knight Skull x63930 Gil
 	Artillery that draws on vitality as its power source. The higher your HP, the more damage you do.	Artillery that draws on vitality as its power source. The higher your HP, the more damage you do.	Artillery that draws on vitality as its power source. The higher your HP, the more damage you do.	Artillery that draws on vitality as its power source. The higher your HP, the more damage you do.	Artillery that draws on vitality as its power source. The higher your HP, the more damage you do.	Artillery that draws on vitality as its power source. The higher your HP, the more damage you do.	Artillery that draws on vitality as its power source. The higher your HP, the more damage you do.
 	154 (max 205) 	60 (max 120) 	32 (max 60) 	23 (max 40) 	70 (max 120) 	Mobility +20 	Artillery Schema x2Fulminant Raiment x2Thalassic Tail x23588 Gil
 	Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun. 	Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun. 	Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun. 	Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun. 	Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun. 	Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun. 	Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun.
 	165 (max 215) 	60 (max 120) 	34 (max 60) 	25 (max 40) 	70 (max 120) 	Inflict Immobilize +10 	Fulminant Raiment x2Tenebrous Wing x1Devil Horn x24538 Gil
 	Artillery that fires a blast of compressed air capable of immobilizing foes. 	Artillery that fires a blast of compressed air capable of immobilizing foes. 	Artillery that fires a blast of compressed air capable of immobilizing foes. 	Artillery that fires a blast of compressed air capable of immobilizing foes. 	Artillery that fires a blast of compressed air capable of immobilizing foes. 	Artillery that fires a blast of compressed air capable of immobilizing foes. 	Artillery that fires a blast of compressed air capable of immobilizing foes.
 	173 (max 195) 	60 (max 120) 	35 (max 60) 	26 (max 40) 	70 (max 120) 	Bypass Defense +20 	Artillery Schema x4Umbral Geocrux x1Bewitching Bath x33822 Gil
 	Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense. 	Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense. 	Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense. 	Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense. 	Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense. 	Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense. 	Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense.
 	188 (max 210) 	60 (max 120) 	36 (max 60) 	27 (max 40) 	70 (max 120) 	Exploit Weakness +15 	Fulminant Raiment x5Crimson Geocrux x2Sacrosanct Widget x2Pelagic Grandfin x25254 Gil
 	Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage. 	Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage. 	Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage. 	Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage. 	Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage. 	Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage. 	Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage.
Category:Weapons in Final Fantasy Explorers
Explorers