Knights

Intro
Knights are Verditians who have passed their Knight trials (listed below), officially becoming part of the legendary Verdish Elite.
Knights are issued a black and red rank chain. Knights may also trim their garb in red and wear a full red belt/obi if they choose to. Knights are not regulated to a particular shade of red like Vanguards are with their green. This standard still has to be approved by an administrative command staff member.
Knight Samurai can choose to incorporate as much red lacing into their armors as they like. They can also utilize full red plates as accents to an otherwise all black-plate scheme. The image below is not a hard standard, but instead just an illustration of what could be done.
Knights carry a base authority level of 4.
Knights are considered elite fighters. The big difference between a Knight and a Vanguard is execution of style and a deep understanding of what it means to capitalize on a favorable situation. Dedicated training is required to make it here. There has never been a single Knight who didn’t, in their prime, practice at least twice a week and sometimes in the upwards of 4-5 times a week. They figured out something simple: one approach does not work for every encounter and what you did to kill grunts isn’t going to help you kill good fighters.
Knight.jpg|Knight Rank Chain
Red.png|Knight Tabard Example
knight options.png|Knight Gusoku Colors
Knight accent.png|Knight Plate Accenting
How to become a Knight
*Pass the Grunt Trials
*Pass the Footman Trials
*Pass the Vanguard Trials
*Pass the Knight Trials:
**Must have Elite Level garb (refer to the garb standards section for specifics).
*Articulate how you’ve been a part of growing the Verdish community. Such as your work as a crafter, a command member, a benefactor, etc.
*Defeat a Footman and a Vanguard in a 2v1 battle, any weapon choice. (2 out of 3)
*Defeat a Vanguard:
**Yellow to Yellow. (2 out of 3)
**Green to Green. (2 out of 3)
**Shield to Shield. (2 out of 3)
**Red to Red. (2 out of 3)
**Blue to Blue. (2 out of 3)
*Overcome unfavorable situations:
**Using a shield, defeat a footman shields-man who is using a flail. (2 out of 3)
**Defeat a Footman shield-man with a red, the shield must break. (2 out of 3)
**Limb/Kill a Footman round-shield with a Pike/Black-glaive. You may utilize a blue side-arm. The Footman’s shield is unbreakable. (2 out of 3)
**Defeat a Grunt shield-man with a single blue. (1 out of 3)
*Deliver a kill shot to a berserking Orc:
**Rock. (1 out of 3)
**Javelin. (2 out of 3)
**Arrow. (2 out of 3)
*Defeat 3 Grunts wielding Katanas in a 3v1 battle. You have any weapon choice. (2 out of 3)
*Be able to beat a current knight in a series of duels. You must win 3 out of 10 of the duels. Each participant takes alternating turns deciding the duel format. The following formats may be used:
**Matching weapons
**Any weapon choice (Weapon advantages balanced similarly to a standard trial)