Mechs/IFL-II

==Description==
The Infiltrator Mk. II is a battle armor suit designed as a replacement for the earlier Infiltrator Mk. I. With better armament and protection than its predecessor, the Mk. II was superior in all ways except cost. A battle armor-scale Magshot rifle provides firepower while an anti-infantry SMG provides light defense. A suite of stealth armor keeps the suit protected on the field. The only serious downside is the slow ground speed of the Mk. II, though jump jets help keep the suit semi-mobile.
Drop Cost Multiplier: 0.888
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	BA Stealth 	Black Ops Recon: -15% Signature and Visibility and +1 Local ECM
100 	Battle Armor (2)	Dodge!: +1 Defense
140 	BA ECM (1) 	Stalker: +1 Probe, +1 Local ECM
140 	BA Systems (6) 	Runner: +1 Walk Move Point
60 80	Boarding Claws 	Swarm! Go for the knees!: +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
90 	BA Controls 	Skeet Shooter: +1 Evasion Ignore
120 	BA Jump Jets (2)	Jumpy: +33% Jump Distance
Health 	 	A=38/60S=25	
HardPoints	 	[ 2BA ] 	
Fixed 	 	
Boarding Claws
BA Jump Jets (2)	
Dynamic 	 	
BA Magshot	
Health 	A=38/60S=25	A=38/60S=25	A=38/60S=25
HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Fixed 	
Boarding Claws
BA Jump Jets (2)	
Boarding Claws
BA Jump Jets (2)	
Boarding Claws
BA Jump Jets (2)
Dynamic 	
BA Magshot	
BA Magshot	
BA Magshot
Shared 	Components 	 	
Fixed 	
BA Systems (6)
BA Controls
Battle Armor Core 004
BA Squad Size 4	 	
Dynamic 	 	 	
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_infiltratormkii.json