The 9 Schools of Magic (Archive)

This article gives a brief description about each of the schools of magic found in Ascension Academy for the Ascension Academy RP.
==The 9 Schools of Magic==
===Abjuration===
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.
Subschools listed in the book Schools of magic:
* Runecrafting: The basis for all magic can be constructed form runes. This subclass, if focused on, could let an experienced enough user cast any spell within their affinity.
===Conjuration===
Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Subschools listed in the book Schools of magic:
* Creation: These spells manipulate matter itself to create an object or creature. Most, but not all of these spells require more magic to hold the creation together after it has been made and when the magic of the spell wears off, the creation simply disappears and the matter returns to its original form, whatever that may have been. Those that don't rely on magic to hold it together last indefinitely.
* Summoning: Summoning spells bring a creature or object from wherever it currently is to the caster of the spell. When the spell expires, creatures are instantly sent back to wherever they came from, although objects do not unless the spell used to summon them was designed to. If a creature is killed while under the effects of a summoning spell, they instantly disappear and reform at the point that they were summoned from. (Temporary Displacement)
* Teleportation: These spells transport the subjects of the spell over great distances, usually via the Astral Plane. The most powerful of these spells can teleport the subject to a destination in another plane entirely. Teleportation spells are often one-way and require another teleportation spell to return. (Permanent Displacement)
===Divination===
Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Subschools listed in the book Schools of magic:
* Scrying: Spells from this subschool create an invisible sensor that allows the creator to experience events over long distances. Intelligent creatures can sometimes get the feeling that they are being watched while under this kind of observation, and several spells or even a simple lead sheet can interrupt the sensor.
===Enchantment===
Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.
Subschools listed in the book Schools of magic:
* Charm: These are spells that make the target regard the caster as a friend.
* Compulsion: Spells of this kind force the target to do something beyond their natural will.
===Evocation===
Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
===Illusion===
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
Subschools listed in the book Schools of magic:
* Glamour: A subschool that focuses on fooling one, few or all of the senses. Can even make thing appear and disappear.
* Phantasm: Phantasms are personal mental images conjured into the subject's mind such as making them believe that they are witnessing their worst nightmare or a loved one. Observers see nothing.
===Necromancy===
Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Subschools listed in the book Schools of magic:
* Healing: These spells channel positive energy that heals the wounds of creatures and damages undead.
===Transmutation===
Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.
Subschools listed in the book Schools of magic:
* Shapechange: Spells of this type change the subject's physical form into that of another.
====Related====
* Transmutation Spell Book
===Universal===
Universal spells are spells that are not associated with any other schools of magic. Only a small number of spells can be categorized as a universal spell. Universal spells can be learned by anyone regardless of what spells they specialize in.
Subschools listed in the book Schools of magic:
* Shadow: Using extra dimensional energy, spells from this sub-school are partially real and can affects the world around them or damage things.
=Trivia=
*Creating undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.
*The 9 Schools of Magic are mainly derived from the spellbooks in DnD.
**The Universal school of magic is the only one that is not derived from DnD but is instead a part of The Forgotten Realms
*Professor Steele can be adamant about making sure that students can recite the Schools of Magic in alphabetical order.
Category:Ascension Lore