Texture Mapping Noishinsu

==Summary==
Texture Mapping Noishinsu is the boss at the end of Stage 4: Thailand. A CG ball that can absorb materials from the outside world, allowing it to transform and change both its composition and abilities.
==Powers and Stats==
Tier: , possibly 
Name: Texture Mapping Noishinsu
Origin: Pulseman
Gender: Inapplicable
Age: Unknown
Classification: Material absorption ball
Powers and Abilities: Depending on the form: Superhuman Physical Characteristics, Flight, Absorption (Can absorb materials from its environment. It's also able to absorb damage dealt to it), Energy Projection, possibly Plasma Manipulation, Attack Reflection, Intangibility, Teleportation, Can generate earthquakes by bouncing, Water Manipulation
Attack Potency: Large Building level+, possibly City Block level (Can harm Pulseman)
Speed: Relativistic+ (Can keep up with Pulseman, though the speed varies slightly depending on the form)
Lifting Strength: Unknown
Striking Strength: Large Building level+, possibly City Block level
Durability: Large Building level+, possibly City Block level. Absorption makes it hard to damage
Stamina: Likely limitless due to being a robot
Range: Standard melee range, tens of meters with energy projection
Standard Equipment: None
Intelligence: Unknown, at least combat smart
Weaknesses: Cannot exist outside cyberspace without Galaxy Gang's EUREKA, losses absorption while not in base form
Notable Attacks/Techniques:
Noishinsu can access a variety of forms by sucking and wrapping its surrounding around itself, each one with different powers and behavior.
*Base: Able to fly and access its other forms. Can also absorb damage dealt to it, not only avoiding getting hurt but also using said absorbed damage to shoot energy orbs to attack
*Checkered (Blue): Traces the floor, ceiling, and walls while increasing its speed. Projectiles bounce off it while in this form
*Checkered (Orange): Bounces off mid air, being able to phase the floor (Though it can still be damaged by normal means) and teleporting after being attacked
*Wood: Bounces heavily off the ground, causing it to shake hard enough to lift Pulseman in the air
*Water: Follows its target around slowly, splashing water around itself whenever it is attacked
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Plasma Users
Category:Characters
Category:Game Characters
Category:Antagonists
Category:Game Bosses
Category:Flight Users
Category:Absorption Users
Category:Energy Users
Category:Attack Reflection Users
Category:Intangibility Users
Category:Teleportation Users
Category:Water Users
Category:Pulseman