Armor/DST

Armor is a type of in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming hit damage in place of the wearer's (character or mob) Health. And loses Durability based on damage it blocked.
Armor generally has two stats called Protection and Planar Defense, which distribute (general) Damage and Planar Damage by hit for the Mob or Character they are equipped with. 
Note that armor can only share physical Damage and Planar Damage, other sources of damage such as Food, Fire, Freezing, Overheating or Crafting cannot be absorbed by armor. And armor isn't the only way to reduce health losses.
==Calculations==
===Protection===
# Armor absorbs physical damage from hits equal proportion to their Protection value.
# If wearing more than one piece of armor, only the highest Protection value is taken into account.
# Damage is split among all of the worn armors, weighed by their Protection value.
# Unabsorbed physical damage is then subtracted from the character's or mob's , subject to further damage reduction from sources like Garlic Powder or Wigfrid's natural defense.
===Planar Defense===
Attention: Planar Defense is not Planar Entity Protection!
#Armor absorbs Planar Damage from hits equal quantity to their Planar Defense value.
#Damage is evenly distributed to each armor until it reaches the Planar Defense they have.
#Unabsorbed planar damage is then subtracted from the character's or mob's .
For mobs that deal a low amount of planar damage, such as the Grazer, the amount of planar damage dealt can be reduced into the negatives with this formula. A negative amount of total planar damage received simply means the target takes no planar damage.
===Example===
Example: Attack damage of a Spider Queen (80 general + 0 planar) to a character equipped with a and a will be distributed as follows:
*60% ＜ 80%
*80 × 80% = 64 damage is absorbed by two armor
**64 * 60%/(80%+60%) ≈ 28 is absorbed by 
**64 * 80%/(80%+60%) ≈ 37 is absorbed by 
*0+0 = 0 planar damage is absorbed by two armor
**0 planar damage is absorbed by 
**0 planar damage is absorbed by 
*(80 − 64) + (0 - 0) = 16 damage is take by the character's 
Another example: Attack damage of a Rasp (20 general + 20 planar) to a character equipped with a and a will be distributed as follows:
*80% ＜ 90%
*20 × 90% = 18 damage is absorbed by two armor.
**18 * 80%/(90%+80%) ≈ 8.47 is absorbed by 
**18 * 90%/(90%+80%) ≈ 9.53 is absorbed by 
*10+5 = 15 planar damage is absorbed by two armor.
**10 planar damage is absorbed by 
**5 planar damage is absorbed by 
*(20 − 18) + (20 - 15) = 7 damage is take by the character's 
==Chest armor==
Item 	Name 	Durability	Protection	Planar Defense	Sanity 	Crafting 	Notes
 	Grass Suit 	157.5 	60% 	0 	 	x10 x2 	Take 17 more damage from Werebeaver.
 	Log Suit 	315 	80% 	0 	 	x8 x2 	Take 17 more damage from Werebeaver.
 	Night Armor 	525 	95% 	0 	 	 	
x5 x3	Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).	 	 	 	 	 	
 	Marble Suit 	735 	95% 	0 	 	x6 x2 	-30% Movement SpeedKnockback Resistance
 	Snurtle Shell Armor 	735 	60% 	0 	 	 	Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
 	Thulecite Suit 	1260 	90% 	0 	x6 x4 	 	
 	Scalemail 	945 	70% 	0 	x1 x1 x3 	When worn, it provides immunity to fire damage, ignites enemies attacking the player.	
 	Bone Armor 	16 uses 	0 	0 	 	 	Given a shield every 5 seconds that blocks all attack damage.Nightmare Fuel can be used to refuel 25% of its durability.
 	Dreadstone Armor 	840 	90% 	5 	-20/min (while repairing)	x6 x4 	When worn restores durability every second based on the character's sanity amount.
 	Brightshade Armor 	830 	80% 	10 	 	×4 ×4 	When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
 	Void Robe 	830 	80% 	10 	 	×4 ×4 	Blocks negative sanity auras
 	Bramble Husk 	525 	80% 	0 	 	x2 x4
() 	Prevents damage from Brambles, Bramble Blooms and Bramble Traps.
Deals 22.5 damage to every mob around wearer when hit.
Only available to the Hamlet character Wormwood.
==Head armor==
Item	Name 	Durability	Protection 	Planar Defense 	Water Resistance	Crafting 	Notes
 	Beekeeper Hat 	1050 	0% (80% vs. )	0 	20% 	x8 x1 	Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else.
 	Hardwood Hat 	262.5 	70% 	0 	0 	×1 ×6 x1 ()	Woodie can craft this with the proper skill tree points
 	Cookie Cutter Cap	525 	70% 	0 	35% 	x4 x1 	
 	Bee Queen Crown 	945 	70% 	0 	20% 	 	Converts insanity auras into sanity auras.
Triggers the Bow Emote for nearby players.
Dropped by the Bee Queen and sometimes found in Loot Stashes.
 	Bone Helm 	945 	70% 	0 	20% 	 	Induces insanity effects.
Prevents Shadow Creatures from attacking.
Dropped by the Ancient Fuelweaver.
 	Football Helmet 	315 	80% 	0 	20% 	x1 x1 	If given to Pig or Bunnyman it provides them a damage absorption effect
 	Battle Helm 	525 	80% 	0 	20% 	x2 x2
() 	Only available to the Reign of Giants character Wigfrid.
 	Commander's Helm 	682.5 	80% 	8 (once unlocked)	35% 	x2 x2 x1
()	Unlocked in Wigfrid's skill tree. Provides 60 insulation and reduces knockback. Additional skill points provide 8 planar defense and auto repair (when worn by Wigfrid).
 	Brightshade Helm 	830 	80% 	10 	20% 	×4 ×2 	When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
 	Void Cowl 	830 	80% 	10 	0 	×4 ×2 	Physical damage dealt by Shadow Reaper's is increased by 10% and planar damage is increased by 8. Increases Shadow Reaper's damage by 4 per hit, up to 28 total additional planar damage.
 	Eye Mask 	315 	80% 	0 	20% 	 	Absorbs 80% of peneral damage.
Feed food to repair.
 	Shelmet 	525 	90% 	0 	20% 	 	Has a 10% chance to drop from Slurtles.
 	Thulecite Crown 	840 	90% 	0 	0 	x4 x4 	Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
 	Dreadstone Helm 	840 	90% 	5 	20% 	x4 x4 	When worn restores durability every second based on the character's sanity amount. Drains 20 sanity/min while repairing.
==Hand armor==
Both shields count as armor and weapons.
Item	Name 	Durability	Protection	Planar Defense	Damage	Notes
 	Shield of Terror	315 	80% 	0 	51 	Feed food to repair.
 	Battle Rönd 	420 	85% (base)	0 	51 	Wigfrid only. Absorbs 100% of general damage when block activated. Additional skill points add block time and riposte damage.
vi:Armor/DST