Skeleton

The Skeleton is a creature in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile. They are created when a humanoid prisoner dies in a Prison, and do not require food.
== Dungeon Keeper ==
A Skeleton emerges when a humanoid dies in a Prison. Humanoids include the Troll, Orc, Warlock, Mistress, Vampire, Horned Reaper, and all heroes. Non-humanoids that perish in prison simply leave an intact corpse.
Raising a skeleton army is a fine way to recycle heroes that are too weak to be worth converting. Skeletons only draw a base wage of 70 gold and do not need to eat. Their forte is training; their training skill of 4 is top-tier and gives rise to a fast, cheap army.
Skeletons have weak armour and very good melee attack power, with their overall battle prowess being greater than that of Demon Spawn and inferior to Orcs. The Lightning spell they acquire at level 10 can make them useful in gang-ups, since they will stand back and eviscerate the target if the melee spots are already taken. It is also a fearsome bombardment technique across lava.
Like the other undead creatures, Vampires and Ghosts, Skeletons are immune to the effects of gas. Unlike Vampires and Ghosts, however, Skeletons cannot see invisible creatures.
Skeletons refuse to group with Bile Demons in a Barracks, and the two creatures will battle to the death if quartered in the same Lair.
===Tables===
 Combat Statistics
	Speed: 	64
	Base Health: 	500
	Base Strength: 	55
	Defence: 	20
	Base Skill: 	50
	Base Dexterity:	70
	Luck: 	2
 Tasks & Management
	Primary Job 	Train
	Secondary Job 	Group
	Base Research Skill 	1
	Base Manufacturing Skill	1
	Training Skill 	4
	Training Cost /64t 	20
	Base Scavenging Skill 	1
	Scavenging Cost /64t 	15
	Praying Anger 	-50
	Sleeping Anger 	-1
	Sleep Recovery 	5
	Hunger 	never
	Base Wage 	70
== Dungeon Keeper 2 ==
As with Dungeon Keeper, Skeletons aren't attracted though Portals like other creatures in Dungeon Keeper 2. When any creature (other than Imps or Vampires, which cannot be held captive) dies in your Prison, it may rise again as a Skeleton. Each Prison has a maximum number of Skeletons it can generate. This is equal to the number of inner tiles in the Prison plus one.
Skeletons are physically weak (same health as the Goblin) and cannot cast spells, but they do have a decent attack. What's more, they don't need food, require a Lair, demand pay or ever get angry. The drawback is that as they don't sleep or eat, they have no means of regaining health: the only way to do this is to cast the Heal spell on them.
They are always willing to train and progress quickly. Once they reach level 4, they become idle and tend to wander around the dungeon, occasionally getting into fights. This is a problem as instead of falling unconscious, they are destroyed.
An alternative to the Heal spell is using a Temple as a home. Rather than wandering off, Skeletons stay in the Temple and regain health while you reap the mana. With enough of them, you can power Horny with their prayers.
Skeletons have no fear and will never retreat (even against insurmountable odds). Subsequently, they are immune to the effects of Fear Traps. When they die, they crumple into a pile of bones rather than produce a corpse. This means no chance of revival and no bodies for your Graveyard.
== Dungeon Keeper Online ==
In Dungeon Keeper Online, there are two types of Skeleton: Golden and Black. The former is good, the latter evil.
== Dungeon Keeper Mobile ==
===Overview===
Skeletons did not require food, but still took up a space in the Hatchery. They could be useful as cannon fodder, bearing the brunt of room damage or triggering traps to save your more valuable minions.
===Stats===
Seeks 	Closest Room
Passive 	Immune to Poison
Strength 	10% less damage from Room defenses(percent increases with level)
Creature Targets 	Ground
Attack Speed 	1s
Attack Range 	Melee range
Move Speed 	225
Housing Space 	1
Summoning Time 	20s
Defensive Location	Dungeon Heart
===Notes===
*Cheap to build and they move fast
*Best when used in a group. Good at taking out defensive rooms that use a single-target attacks
*Effective for triggering and wasting Spring Traps and Chicken Bombs
*Very weak vs Boulder Traps, though good for triggering them on purpose
*Immune to Poison Traps and Bile Demons attacks
*Good for taking out Vampires as they cannot be life drained or converted
*A max of 40 can be summoned, possibly to prevent performance issues if a player could spawn 115 of them
*Necromancers will raise skeletons from the graves of fallen living minions, friend or foe. Sir Cophogus can also do this between levels 35 and 40
*The level of raised Skeletons by necromancers and Sir Cophogus are the same level as what you have trained them to
*Skeletons are often good for killing immortals that don’t have AOE attacks, avoid Horny and Swampus as they have large AOE attacks
===Training Upgrades===
Level	Damage	Health	Percent less damage from Room defenses	 	 	Dungeon Heart Required	Summoning Cost (Gold)
1 	20 	100 	10% 	- 	- 	Level 1 	15
2 	24 	120 	20% 	30m 	2,000	Level 2 	40
3 	28 	140 	20% 	2h 	5,000	Level 3 	55
4 	32 	160 	30% 	4h 	10k 	Level 4 	75
5 	36 	180 	30% 	8h 	40k 	Level 5 	95
6 	40 	200 	40% 	16h 	95k 	Level 6 	120
7 	44 	220 	40% 	1d 	380k 	Level 7 	150
8 	48 	240 	50% 	1d 12h	850k 	Level 8 	180
9 	52 	260 	50% 	2d 	1.7M 	Level 9 	210
10 	56 	280 	60% 	2d 12h	3.3M 	Level 10 	250
11 	60 	300 	60% 	3d 	13M 	Level 11 	300
12 	64 	320 	60% 	4d 	15M 	Level 12 	400
13 	68 	340 	60% 	5d 	18M 	Level 13 	500
14 	72 	360 	60% 	6d 	22M 	Level 14 	600
15 	76 	380 	60% 	7d 	25M 	Level 15 	750
16 	80 	400 	65% 	8d 	30M 	Level 16 	900
17 	84 	420 	65% 	9d 	33M 	Level 17 	1,050
18 	88 	440 	65% 	10d 	36M 	Level 18 	1,150
19 	92 	460 	65% 	10d 	44M 	Level 19 	1,350
20 	96 	480 	65% 	12d 	52M 	Level 20 	1,250
21 	100 	500 	70% 	13d 	52.1M	Level 21 	1,300
22 	104 	520 	70% 	14d 	52.2M	Level 22 	1,800
23 	108 	540 	70% 	15d 	54M 	Level 23 	1,950
24 	112 	560 	70% 	10d 	58M 	Level 24 	2,100
25 	116 	580 	70% 	12d 	62M 	Level 25 	2,250
26 	120 	600 	70% 	12d 	64M 	Level 26 	2,500
27 	124 	620 	70% 	12d 	66M 	Level 27 	2,750
28 	128 	640 	70% 	13d 	68M 	Level 28 	3,000
29 	132 	660 	70% 	14d 	70M 	Level 29 	3,500
30 	136 	680 	75% 	14d 	72M 	Level 30 	5,000
31 	140 	700 	75% 	14d? 	74M 	Level 31 	6,500
32 	144 	720 	75% 	14d? 	76M 	Level 32 	?
33 	148 	740 	75% 	15d? 	78M? 	Level 33 	?
34 	152 	760 	75% 	15d? 	80M? 	Level 34 	?
35 	156 	780 	75% 	16d? 	82M? 	Level 35 	12,500
Notes:
* Max level was 35
* Training times adjusted for May, 2018 update
==References==