The Game Chambers of Questal

The Game Chambers of Questal is an adventure game for Star Wars: The Roleplaying Game written by Robert Kern and published by West End Games in 1990.
The adventure background is to find, without Rebel Alliance support, a missing Rebel agent that was last seen in the planet Questal. The events lead to the characters trying to escape from a kind of killer amusement park controlled by an Imperial Moff.
This adventure was later re-published in Classic Adventures: Volume Five by West End Games in 1998.
==Publisher's summary==
Rebel agent Tiree is missing. He never made it to the rendezvous point. Alliance command cannot spare the men to launch a full-scale search; Tiree is on his own. But one group of heroes owes Tiree more than they can ever repay—and they vow to find him.
Retracing Tiree's trail, the Rebels go to the planet Questal. Tiree was on an unsanctioned mission there, hot on the trail of a rumored weapon of fearful proportions. Then he disappeared.
Now something is hunting the Rebels.
Can they avoid Tiree's fate, rescue their friend—and save the Rebel Alliance?
==Contents==
*Introduction
*Episode One: Welcome to Questal
*Episode Two: Tiree's Trail
*Episode Three: Tiree's Tale
*Pullout Section
**Game Chambers Adventure Script
**Maps
**Moff Bandor
**R2-D0
**Tyerle
**Tan Shilley
*Episode Four: Bandor's Palace
*Episode Five: The Game Chambers
*Episode Six: Freeing of Questal
==Appearances==
==Notes and references==
Category:West End Games adventure supplements