May

May is a character in Dissidia Calamitas Infinita, originating from At Fate's End. A young girl curse with destructive magic that fear her parents abandon her and she taken by scientist that study her and her destructive magic, after years of experiments and alone she finally snap and scape killing everyone crossing her path. After she escape she travel alone to point she almost die from lack of food and water, 0 then find the child and took her and took care child. Due 0's kindness May had strong loyalty to 0 and start look up to him as father she never had and love him just much.
==Appearance==
May has long hair that reaches down to the ground keeping it in braided pigtails, her default outfit is a red frilly dress, white leg warmers and black shoes. In EX mode she will gain a rainbow aura as her magic is leaking out. Her first alt Alone in Blood Base on her Mk II appearance where her hair is two curly pigtails and wears a red floral tank top, a flowing red/pink skirt, a pair of heels, and a torn hooded robe over her clothes. Her second alt Rainbow Vampire is her cosplaying Flandre Scarlet.
==Story==
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==Battle==
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MayChild of Chaos – Cast powerful spells in their ultimate forms.
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May is the Child of Chaos, she uses only magic attacks and all her Brave attacks are form of child like toys or games while her HP attack are pure chaotic attacks in their ultimate form that are hard to avoid.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Inferno Catch (ground) 	Ground 	25 (15) 	150 	 	 	Magical 	Initial
Inferno Catch (ground) 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush.
Icicle Dart (ground) 	Ground 	25 (15) 	150 	Ranged Low 	N/A 	Magical 	Initial
Icicle Dart (ground) 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread.
Torrent Gun (ground) 	Ground 	25 (15) 	150 	Ranged Mid 	Wall Rush 	Magical 	
Torrent Gun (ground) 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent.
Catastrophe Jump Rope (ground)	Ground 	25 (15) 	150 	Melee Low 	Chase 	Magical 	
Catastrophe Jump Rope (ground)	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself.
Tornado Hula Hoop (ground) 	Ground 	25 (15) 	150 	 	 	Magical 	
Tornado Hula Hoop (ground) 	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.
Hopscotch Quake 	Ground 	25 (15) 	150 	Unblockable 	Chase 	Magical 	
Hopscotch Quake 	[Close~Mid] May hops forward up to three times as if she were playing hopscotch, the floor shattering around her in an increasingly large circle each time she lands. Can combo without hitting. 	[Close~Mid] May hops forward up to three times as if she were playing hopscotch, the floor shattering around her in an increasingly large circle each time she lands. Can combo without hitting. 	[Close~Mid] May hops forward up to three times as if she were playing hopscotch, the floor shattering around her in an increasingly large circle each time she lands. Can combo without hitting. 	[Close~Mid] May hops forward up to three times as if she were playing hopscotch, the floor shattering around her in an increasingly large circle each time she lands. Can combo without hitting. 	[Close~Mid] May hops forward up to three times as if she were playing hopscotch, the floor shattering around her in an increasingly large circle each time she lands. Can combo without hitting. 	[Close~Mid] May hops forward up to three times as if she were playing hopscotch, the floor shattering around her in an increasingly large circle each time she lands. Can combo without hitting. 	[Close~Mid] May hops forward up to three times as if she were playing hopscotch, the floor shattering around her in an increasingly large circle each time she lands. Can combo without hitting.
Inferno Catch (midair) 	Aerial 	25 (15) 	150 	 	 	Magical 	Initial
Inferno Catch (midair) 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush. 	[Long] May throws a small orb of flames towards the opponent that homes onto their location. Upon being blocked/deflected, it turns hostile to May like any projectile would but its travel duration is reset, it becomes larger, deals more damage, and its priority is increased. If May then proceeds to block/deflect it, the projectile is upgraded again, now inflicting Guard Break and Wall Rush.
Icicle Dart (midair) 	Aerial 	25 (15) 	150 	Ranged Low 	N/A 	Magical 	Initial
Icicle Dart (midair) 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread. 	[Long] May throws an icicle at the opponent. Upon releasing the button, it shatters into a barrage of smaller ice spikes that travel a short distance with a wide spread.
Torrent Gun (midair) 	Aerial 	25 (15) 	150 	Ranged Mid 	Wall Rush 	Magical 	
Torrent Gun (midair) 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent. 	[Mid] May makes a finger gun gesture and fires a pressurized stream of water at the opponent.
Catastrophe Jump Rope (midair)	Aerial 	25 (15) 	150 	Melee Low 	Chase 	Magical 	
Catastrophe Jump Rope (midair)	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself. 	[Close, Rise] May creates a tether of electricity between her hands and hops a short distance into the air while quickly spinning it above and below herself.
Tornado Hula Hoop (midair) 	Aerial 	25 (15) 	150 	 	 	Magical 	
Tornado Hula Hoop (midair) 	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.	[Mid~Long] May summons a ring of wind. Spinning the stick 360° while the button is held also causes May to spin the ring around her waist, which powers up the release attack and can be done indefinitely, with spins done after the attack is fully charged instead pulling the opponent closer to May. Upon releasing the button, May quickly rushes towards the opponent while spinning the ring around her waist.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Twisted Affection (ground) 	Ground 	25 (15) 	250 	Grab-Unblockable 	DodgeWall Rush 	Physical 	Initial
Twisted Affection (ground) 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof.
Plasmic Impulse (ground) 	Ground 	25 (15) 	250 	Ranged High 	AbsorbWall Rush 	Magical 	
Plasmic Impulse (ground) 	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.
Destroy Equilibrium (ground)	Ground 	25 (15) 	250 	Ranged High 	Wall Rush 	Magical 	
Destroy Equilibrium (ground)	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns.
Ultimate Wall 	Ground 	25 (15) 	250 	Block HighestRanged High 	Magic Block 	N/A 	
Ultimate Wall 	[Block, Mid] May deflects enemy projectiles in front of herself for as long as the button is held using shadowy mist. Upon releasing the button when at least 1 projectile was blocked, May summons a brief shadowy tendril that stabs through the opponent. 	[Block, Mid] May deflects enemy projectiles in front of herself for as long as the button is held using shadowy mist. Upon releasing the button when at least 1 projectile was blocked, May summons a brief shadowy tendril that stabs through the opponent. 	[Block, Mid] May deflects enemy projectiles in front of herself for as long as the button is held using shadowy mist. Upon releasing the button when at least 1 projectile was blocked, May summons a brief shadowy tendril that stabs through the opponent. 	[Block, Mid] May deflects enemy projectiles in front of herself for as long as the button is held using shadowy mist. Upon releasing the button when at least 1 projectile was blocked, May summons a brief shadowy tendril that stabs through the opponent. 	[Block, Mid] May deflects enemy projectiles in front of herself for as long as the button is held using shadowy mist. Upon releasing the button when at least 1 projectile was blocked, May summons a brief shadowy tendril that stabs through the opponent. 	[Block, Mid] May deflects enemy projectiles in front of herself for as long as the button is held using shadowy mist. Upon releasing the button when at least 1 projectile was blocked, May summons a brief shadowy tendril that stabs through the opponent. 	[Block, Mid] May deflects enemy projectiles in front of herself for as long as the button is held using shadowy mist. Upon releasing the button when at least 1 projectile was blocked, May summons a brief shadowy tendril that stabs through the opponent.
Twisted Affection (midair) 	Aerial 	25 (15) 	250 	Grab-Unblockable 	DodgeWall Rush 	Physical 	Initial
Twisted Affection (midair) 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof. 	[Close] May shifts a short distance towards the opponent surrounded by shadowy mist, during which she is invulnerable, before attempting to grab them. If it connects, she hugs the opponent before creating a fiery explosion from her hands, sending the victim flying straight upwards. Inflicts Wall Rush against the roof.
Plasmic Impulse (midair) 	Aerial 	25 (15) 	250 	Ranged High 	AbsorbWall Rush 	Magical 	
Plasmic Impulse (midair) 	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.	[Close~Mid] Costs health for as long as it is delayed. May begins hovering in place with her hands held out while glowing with crimson energy, pulling the opponent closer for as long as the button is held, and upon releasing it May sends out a horizontal shockwave of crimson energy that travels farther the longer the attack was charged.
Destroy Equilibrium (midair)	Aerial 	25 (15) 	250 	Ranged High 	Wall Rush 	Magical 	
Destroy Equilibrium (midair)	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns. 	[Long] May begins hovering in place with her hands held out while glowing with pure energy, summoning orb of energy around herself for as long as the button is held, and upon releasing it May sends all of those orbs flying at the opponent over a wide spread in randomized patterns.
==EX Mode==
May's EX Mode is Ultimate Chaos!, with the abilities of "Regen", "Hover", "Chaos Weather" and "Child Rage". Hover is just a weaker glide letting her glide only barely off the ground but will increase her speed and lets her Air dash still, while Child Rage increase her magic power in chain her brave attacks. Now Chaos Weather is major change of May EX Mode, as it complete change the stage, insane weather effect happen, creating massive gust of wind and tornado, heavy rain and tidal waves, sandstorms and earthquakes, lightning storms blizzards and even wild fires, these effect happen wildly and will damage both May and her opponent. 
May's EX Burst is Omega Meteor of Doomsday!, May start by focusing all her magic in air as buttons of , , or need to be rapidly press to which one appear filling up a meter. If it only 25% or lower full, a simple Meteor spell is cast, 50% or lower the Meteor is infuse with Fire, Ice and Lightning spells, 75% it is now infuse with Wind, Earth (as sand) and Water, if it complete full May cast a Meteor with all her elements even Light and Darkness infuse to it create massive blast as she giggles.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Bloody Doll 	1 	
Chaos Ball 	30 	
Jump Rope of Doom 	90 	
The Doll of Armageddon	100 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Bloody Loneliness	I don't wanna be alone anymore, never again!	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Burned Corpses 	Oopsy, I overdid it again. 	LUK+4 	Battlegen from the Hal Friend Card
Child's Desire 	N/A 	LUK+1 	Battlegen
Child's Dream 	N/A 	LUK+2 	Battlegen
Child's Hopes 	N/A 	LUK+3 	Battlegen
==Music Theme==
*Main Theme: Let's Kill Play
*Map Theme: Bloody Music Box
*Battle Theme: Chaotic Child
*Boss Theme: Ultimate Elemental Being
*Final Boss Theme: Sweet Time Midnight
===Rival Battle Theme===
*Vs 0: Rebellions Children
*Vs Azazel: Daughter Killer
*Vs Nex/Skye/Cherry:
*Vs Alyssa: Emotional Disorder
==Quotes==
===Encounter===
*"What this? A New plaything?"
*"*giggles* It playtime!"
*"Can I burn you, pretty please?"
*"A New toy! Yay!"
*"*sob* STAY AWAY FROM ME!"— If HP is low
*"BURN BURN FREEZE FREEZE, DIE NOW MEANIE!!!!!"— If HP is low
*"Oh!!! You look fun play with!!!!"— If opponent is stronger
*How long can you play with me? *giggles*""— If opponent is stronger
*"You look boring."— If opponent is weaker
*"Booooo!!!!"— If opponent is weaker	
===Victory===
*"Aw you broke already."
*"DADDY! I broke another toy!"
*"Aw the game over?"
*"No no, I want play more!"
*"*sob* Big meanie! I'm leaking red thanks to you!"— If HP is low
*"*crying* Daddy!!! I'm hurt really bad again!!"— If HP is low
*"That was so fun!!!"— If opponent is stronger
*"Again again! I want play more!"— If opponent is stronger
*"You broke already?"— If opponent is weaker
*"Cheap toys suck."— If opponent is weaker	
===Defeat===
*"Hmph!!!!"
*"I hate time out!"
*"Daddy not going be happy seeing me leaking red again."
*"It wont stop! *sob* Daddy help me! "
*"You big bully..."— If opponent is stronger
*"No fair, NO FAIR!!!"— If opponent is stronger
*"Daddy going punishment for fail him...."— If opponent is weaker
*"Nonononononononononononononono!!!!!!! YOU CHEATER!!!!"— If opponent is weaker
===Default specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC specific===
Category:Characters
Category:At Fate's End characters