Level Lambda

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Level Λ (pron. lambda), otherwise known as Tranquility, is the 11th of the 24 levels classified as the Greek Levels.
==Description==
Level Λ is a sprawling, never-ending mall that stretches infinitely upwards. A faint hum of fluorescent lights can constantly be heard on each level, which are all accessible and have distinct features to them. An elevator is present, fashioned with a numbered keypad instead of numbered buttons for each floor. For basement sub-levels, the prefix "B" should be input before the sub-level to be sent to that floor.
Further exploration of the basement sub-levels has brought back information that there are only ten basement floors, unlike the rest of the mall which ascends upwards indefinitely. Each basement level comprises of a sprawling car park, with cars made by manufacturers from The Frontrooms. However, all the cars have been discovered to be living beings, though none of them are hostile to wanderers. Each of the basement levels are fairly warm, with them getting warmer the further a wanderer descends. The last level, B10, has been recorded to reach temperatures of 52 degrees Celsius, roughly twice the average room temperature. Due to this, wanderers are not advised to venture below the fifth basement floor as dehydration and overheating may occur. Unlike the basement floors, the rest of the level has air-conditioning, with the average temperature being around 24 to 26 degrees Celsius.
The other floors of the mall resemble a typical Frontrooms mall, with several different shops on each level. The level also possesses an isolative effect, causing wanderers to be alone throughout the entire duration they are within the confines of this level. All the shops are closed, the entire mall is devoid of life except for the cars in the basement, and your beating heart wandering the mall. An unidentifiable tune is played through the speakers, with the anomalous effect of calming wanderers down, and causing them to feel as if they are in a dream state. A recording of the tune has been provided.
Besides the elevator, there are escalators for wanderers to use, if they so wish. Some escalators, instead of bringing wanderers to the adjacent floor, will instead transport wanderers to a completely random floor in the mall, sometimes even transporting them to different levels. Wanderers do not need to worry, as the floor they are on will be indicated several times on signs and pillars around the floor. Sometimes, if the floor number is quite long, numbers may hover off the sign or pillar, hovering in the air and adding to the surreality of the level. The only areas of the mall which are lit up are the hallways, and a lone food court on floor 5.
===The Food Court===
The Food Court, similar to the rest of the level, is devoid of life. Several chairs and tables are lined up neatly in rows, with a wide selection of food stalls to choose from. Neon lights line the ceiling, basking it in a gentle purple and blue glow. The food stalls have neither people nor entities, and the wanderer simply has to choose an item from the menu, after which the chosen dish will be placed in front of them by unknown means. Wanderers can only order one food dish and one drink, though the only drinks available are Almond Water and pure, distilled water.
Additionally, the Food Court may undergo maintenance at times, making it inaccessible to wanderers. If any wanderers remain in the Food Court during maintenance, they will be sent to Level 0. During maintenance, the sound of drills and hammers pierce through the music in the air, momentarily cutting through the dream-like state the wanderer's mind is in to allow them to think clearly. Once the maintenance stops, wanderers can enter the Food Court, and their mind goes back to being under the influence of the song. 
The last notable thing about the Food Court is that wanderers may be allowed two dishes, if they give the level a bad memory. After "giving away" the memory, the affected wanderer will have no recollection of the event at all, and this process occurs randomly, giving no indication of when it may happen. The process takes away a random bad memory the wanderer may have, regardless of the impact it actually had on the wanderer as a whole. 
==Entities==
===Cars===
Cars reside in the basement floors of this level, occasionally rolling around with no clear motive. When wanderers approach them, they will honk once, as if signaling to wanderers for them to enter. If a wanderer chooses to enter the Car, it will then transport them to a specified level, travelling similarly between other levels like The Metro. Depending on the type of car, they will send wanderers to different levels, which will be expanded on below.
==Bases, Outposts and Communities==
Due to the isolative nature of the level, no bases can be established here.
==Entrances and Exits==
===Entrances===
* Walking far enough into any mall level will slowly transition wanderers here.
* Entering a mall on Level 11 has a chance to send wanderers to floor 1.
* Walking the entire length of the hallway in Level 307 may bring wanderers here instead of Level 0 occasionally.
===Exits===
* Riding an escalator can bring wanderers to any level, though quite rare.
* Entering a Honda will send wanderers to Level 503.
* Entering a Toyota will send wanderers to Level Delta.
* A Tesla will send wanderers to Level 0.
* BMWs transport wanderers to The Hub.
* Porsches send wanderers to Level 72.
* The train will come for you. It always does.
* Fade away into the level, and experience true peace.
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Category:Greek Levels
Category:Anomalous Levels
Category:Safe
Category:Cluster I
Category:Unconfirmed Levels
Category:The Midnight Train