Aquatic Elf Subrace (CBE)

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Ability Score Adjustments: Aquatic elves, because they need the ability to move quickly underwater, gain +1 to their Dexterity. However, since their undersea world is fundamentally one-dimensional, they suffer a -1 penalty to Intelligence.
 Table 5: Aquatic Elf Ability Scores
Ability 	Minimum	Maximum
Strength 	3 	18
Dexterity 	6 	19
Constitution	8 	18
Intelligence	7 	17
Wisdom 	3 	18
Charisma 	8 	18
Languages: Aquatic Elvish, kuo-toa, sahuagin, dolphin, merman, abovesea common, undersea common.
Infravision: 360 feet.
Special Advantages: Aquatic elves have gill slits that enable them to filter air from water. Impure water, like fouled air for surface dwellers, is difficult for them to breathe.
Special Disadvantages: These elves cannot be out of water for extended periods because their gill slits close when exposed to air. This offsets their underwater breathing ability.
They do not gain a +1 to hit with bows. Since bows are ineffective underwater, they have had no chance to learn the intricacies of these weapons. Only an elf who has traveled to the upper lands may learn the use of the bow, and even then this does not gain the bonus conferred by a lifetime of practice.
Additional Experience Cost: None.