Amanda Ripley

==Summary==
The daughter of Ellen Ripley, Amanda Ripley was an engineer for Weyland-Yutani, living a living normal life until the day she received the information that the flight recorder of the Nostromo, the ship her mother had embarked on and never come back from when Amanda was only 10, was recovered by the salvage ship Anesidora and taken to the Sevastopol Station, which Ripley immediately chose to travel to.
However, upon boarding Sevastopol, she found herself stranded on the mysteriously run-down ship, slowly coming to learn that it had entered a state of anarchy after Anesidora brought a mysterious creature on board. Facing nigh-unsurmountable odds, Amanda managed to survive many encounters with the alien creature as well as the many other threats of the Sevastopol Station, eventually being the only one to survive its destruction out of its thousands of inhabitants.
==Powers and Stats==
Tier: , from to with weapons
Name: Amanda Ripley, Amanda Ripley-McClaren after her marriage
Origin: Alien
Gender: Female
Age: 25 in Alien: Isolation, 30's by Aliens: Rescue, 66 by the time of her death
Classification: Human, engineer
Powers and Abilities: Superhuman Speed, Martial Arts (Can quickly subdue armed attackersAliens: Resistance #4), Weapon Mastery (Can take on small groups of heavily armed people on her own. Capable of killing dozens of Xenomorphs when armed with sufficient weaponryAliens: Rescue #4), Stealth Mastery (Managed to hide from the same Xenomorph in various environments despite its enhanced senses, even as it adapted to all of her tactics, by hiding in vents, lockers, under tables and using the right distractions and tools at the right time. Also capable of sneaking up on or hide from small groups of highly wary, armed people), Fire Manipulation (With flamethrowers, molotov cocktails and gas torch), Light Manipulation (With flashbang grenades), Electricity Manipulation and minor Technology Manipulation (Can disable machinery with EMP Mines. Can instantly knock people outand stun synthetics with the Stun Baton), Extrasensory Perception (Can track nearby entities with the motion tracker), Healing (Can quickly restore some health with Medkits), Explosion Manipulation (With Pipe Bombs), Smoke Manipulation (With Smoke Bombs), Hacking (Can override systems, doors and terminals with the Security Access Tuner), Self-Sustenance (Type 2, with Space Suit), Plasma Manipulation (With Plasma Torch)
Attack Potency: Athlete level (Though she is overall weaker, Amanda can stun or break out of the grip of Working Joes, who can easily overpower and kill normal peopleAlien: Isolation Mission 4, and even kill them if they are stunned. Can shatter locks with her maintenance jack, or kill people with them in a few hits), Street level (Her .357 Revolver and shotgun are on this level of power) to Wall level with weapons (Pipe Bombs are powerful enough to cause large explosions and scare off Xenomorphs, being the only non-fire weapon capable of doing this. The Bolt Gun can one-shot Industrial Working Joes, who can withstand pipe bombs or several shotgun blasts. Has used a M41A Pulse Rifle)
Speed: Athletic Human (Can outrun combat androidsAliens: Resistance #2), Subsonic combat speed (Can tag and react to running Xenomorphs), from Transonic to Supersonic attack speed with handguns (.357 bullets hover around this level of speed, while Pulse Rifles shoot bullets at a speed of 840 m/s)
Lifting Strength: Athlete level (Can shove away Working Joes as they attempt to strangle her)
Striking Strength: Athlete level
Durability: Athlete level (Can withstand several hits from Working Joes. Can easily hold her own weight with just one handAlien: Isolation Mission 12)
Stamina: At least Peak Human. Could keep pushing herself forward through the entirety of Alien: Isolation, sufferingAlien: Isolation Mission 5 various injuriesAlien: Isolation Mission 1, including possibly getting shot, choked and pummeled and getting almost no rest between various fights with trigger-happy and gun-toting survivors, berserk Working Joe synthetics and an entire nest of Xenomorphs.
Range: Standard Melee Range, Extended Melee Range to Kilometers with weaponry
Standard Equipment: All of Amanda's combat equipment is showcased here, here and here.
Intelligence: Gifted. Capable of surviving various encounters with a Xenomorph despite having absolutely no weapons capable of injuring it, and survive and win several gunfights even against small groups of enemies all by her lonesome despite likely having no former combat training. Can craft various kinds of items, though only after finding the appropriate blueprints, and use them effectively to increase her odds of survival in difficult situations.
Weaknesses: Seemingly suffers from PTSD after the events of Alien: Isolation, though this doesn't impede her in combat, not even against Xenomorphs.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Alien (franchise)
Category:Humans
Category:Female Characters
Category:Game Characters
Category:Horror Characters
Category:Playable Characters
Category:Video Game Characters
Category:Hammer Users
Category:Martial Artists
Category:Weapon Masters
Category:Stealth Masters
Category:Fire Users
Category:Bomb Users
Category:Electricity Users
Category:Technology Users
Category:Enhanced Senses Users
Category:Healers
Category:Explosion Users
Category:Smoke Users
Category:Hackers
Category:Self-Sustenance Users
Category:Movie Characters
Category:Comic Book Characters
Category:Plasma Users
Category:Gun Users
Category:Engineers
Category:Adults
Category:Heroes
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Category:Primary Protagonists
Category:Weapon Users
Category:Flamethrower Users
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Category:Thrown Weapon Users
Category:Light Users
Category:Baton Users
Category:Wrench Users
Category:Science Fiction Characters