Technomancer Mars

In the reality of Merlin-1 Mars has normal mana.
A Create Air wand with 3 points of the Power enchantment (not the three-point dedicated powerstone mentioned in the book, since that would work once a day rather than continuously) could pump out 100 million tons of new atmosphere a year, so the project would need 10,000 magical airmakers to get the atmosphere teraforming job done in a few decades.
Other important spells include Create Water, the Plant College (particularly Create Plant, Plant Growth, and Bless Plant) as well as Shape Light and Continual Sunlight.
==References==
*GURPS Mars pg 88
Category:Crossovers
Category:Setting Concepts