Final Fantasy Tactics support abilities

Support abilities in Final Fantasy Tactics are learned via Job Points. Each character can equip one support ability. Support abilities usually only let a character equip things that their current job will not allow, though they do provide abilities that can protect them in certain circumstances, as well as provide some stat boosts.
==Support abilities==
Name	Description 	JP Cost	Job
 	Equip axes, regardless of job. 	170 	Squire and special jobs
 	Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less.	200 	Squire and special jobs
 	Defend oneself against an attack. Adds the Defend command. 	50 	Squire and special jobs
 	Increase the amount of JP earned in battle. 	200 	Squire and special jobs
 	Throw items within an increased radius, even if not a Chemist. 	350 	Chemist
 	Prevent equipment from being destroyed or stolen. 	250 	Chemist
 	Change equipment mid-battle. Adds the Reequip command. 	0 	Chemist
 	Equip helms and armor, regardless of Job. 	500 	Knight
 	Equip shields, regardless of Job. 	250 	Knight
 	Equip swords, regardless of Job. 	400 	Knight
 	Equip crossbows, regardless of job. 	350 	Archer
 	Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit. 	400 	Archer
 	Take less damage from magickal attacks. 	400 	White Mage
 	Inflict greater damage with magickal attacks. 	400 	Black Mage
 	Deliver more powerful unarmed attacks, even if not a monk. 	200 	Monk
 	Deliver slain monsters' remains to a poachers' den. 	200 	Thief
 	Take less damage from physical attacks. 	400 	Mystic
 	Shorten charge time. 	1000 	Time Mage
 	Inflict greater damage with physical attacks. 	400 	Geomancer
 	Equip polearms, regardless of job. 	400 	Dragoon
 	Equip guns, regardless of job. 	800 	Orator
 	Force a critically wounded enemy/monster to become an ally. 	500 	Orator
 	Gain the ability to use Speechcraft against monsters, even if not an Orator. 	100 	Orator
 	Reduce MP consumption by half when using magicks. 	1000 	Summoner
 	Equip katana, regardless of job. 	400 	Samurai
 	Wield a weapon with both hands, increasing its destructive power. 	900 	Samurai
 	Wield a weapon in each hand, attacking twice each turn, even if not a ninja. 	1000 	Ninja
 	Earn more EXP for the same actions. 	350 	Arithmetician
 	Increase maximum HP by 20 percent. 	2000 	Dark Knight
 	Increase attack power by 50 percent and decrease defensive power by 50 percent. 	400 	Dark Knight
==Dummied content==
CT 0 is a dummied ability that still has a JP cost assigned to it. Its effect while equipped removes the charge time from every abilities. No units make use of the ability, and it appears more to be a debug tool than an ability intended to be in the game.
Name	Description 	JP Cost	Job
 	Reduce charge time to zero.	3000 	Dummied
Category:Support abilities in Final Fantasy Tactics
Category:Abilities in Final Fantasy Tactics
Category:Support abilities