Stringwire (Weapon)

Stringwire is a Melee Martial Weapon consisting of a collection of hundreds of razor-sharp wires. Proficient wielders can access the Control and Bleed feature, though only a Virtuoso can bring out its true deadly potential.
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==Description==
===Appearance===
The Stringwire is a unique and deadly weapon, consisting of hundreds of razor-sharp strings expertly woven together by skilled artisans. In the hands of a Virtuoso, the Stringwire becomes a mesmerizing and lethal instrument of combat, allowing for precise strikes and tactical control over the battlefield.
==Properties==
Finesse 
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Virtuoso
This weapon is intrinsically linked with the Virtuoso class, which unlocks its true potential. While you only get one attack, wielding a virtuoso weapon is considered dual-wielding.
Special 
The Stringwire are a unique type of weapon, allowing its wielder to enter the Control Stance with a Bonus Action once per rest as described below.
==Features==
===Control and Bleed===
As a Bonus Action, you can choose to enter a "Control Stance", allowing you to manipulate the battlefield and your opponents until the start of your next turn.
While in this stance, you gain the following benefits:
*Binding Strike:When you hit a creature with Stringwire, you can choose to make a Binding Strike. The target must make a Dexterity Saving Throw or be Restrained by the Stringwire until the end of their next turn.A Restrained creature can repeat the Saving Throw at the end of each of its turns, ending the effect on a success.The DC is calculated as 8 + your Proficiency Bonus + your Dexterity Modifier.
*Tactical Maneuver:While in the Control Stance, you can use your reaction to move up to 10 feet without provoking opportunity attacks if a creature within 5 feet of you makes a melee attack and misses.
Once you have used this feature, you cannot use it again until you finish a short or long rest.
===Barbed Entanglement===
Once per turn, when you hit a creature with a Binding Strike or when a creature starts its turn Restrained by the Stringwire, the wires dig deeper into the target's flesh, causing bleeding damage. The target takes an additional 1d4 Slashing damage at the start of each of its turns while Restrained by the Stringwire.
Category:Weapons