The Clamor

The Clamor is a plane of nothing but sound and noise with no discernable source. All manner of noise of all types of frequency and volume bounce around and ripple. Each different wave running into countless other sound waves and noises. The sounds create a metaphysical environment of their own, with islands and rivers and lakes and mountains of sound. While there are no physical objects, the sounds of objects, events and scenarios can be found within the Clamor.
== The Soundscape ==
The Clamor is thought of as an inverse of An view on land mass's utility. Large islands and mountains of static and indiscernible sound had rivers of harmony created by the blend of various noises coming together at the edges of the static in a three dimensional plane. Land and its static is instead the zone where the mind would have trouble residing, while bodies of water represent sound they would clearly perceive. From these mountains, sound trickles down and becomes less overwhelming until it forms streams and rivers of sound that flow into their own rivers and lakes.
Within the Clamor, sound and its effects shape everything through an intangible medium. There is no one River of Harmony, but many, whose sound changes and warps as you travel down it. Scholars map the rivers within the Clamor to find locations and points, studying the static and its reality warping ability within the world where nothing but sound exists.
A Mountain is defined as a large point or area of static and clamorous noise that can’t be related to anything familiar and is generally overwhelming. These mountains make up the majority of the Clamor, and are surrounded by the plains, valleys and lowlands. These “lower” land masses are still considered to be static and unintelligible noise, but not overpowering and unpleasantly so. Active Volcanos represent the generation of the Clamor's sound, spewing land and static into the Clamor. These points of static create harmonious ripples and waves and points. If enough of these points of clarity come together, they'll form a stream leading down from the mountain, slowly moving farther and farther "downhill" as the static threatens its clarity less and less.
Bodies of water are attributed to harmonic sound that is either pleasant to hear, or recognizable. From the mountains and valleys small pockets of harmony can be found as ponds, lakes and seas. Some of these sounds are closely related, or become series of sounds that stretch for long distances, forming rivers that flow between one point of static to another. What connects these sounds is objective, and one observer may consider all musical instruments to be their own stream or river, while another may consider string instruments their own tributary, and percussion another. In this way, the Landscape of the Clamor is not created of its own accord, but by the perception of the listener. Despite this, certain soundmarks and maps can be recognized and mapped out from the bodies of water that are commonly recognized by the mean of observers.
“Rain” is when the static of the plains seems to all align in a certain way, for a time, making faint, discernable noises among the static. The “heavier” the rain, the more familiar sound was able to be discerned, and more frequently, within the static of the land masses. Rain is generally observed when there are new listeners within the Clamor, experiencing and mapping the world in ways previous listeners did not recognize until the new perspecive was added. “Flooding” occurs when the static aligned just right to wash away entire land masses, reshaping the Clamor and its churning, noisy environment. These are revelatory bursts of insight, spurred generally by the invention of new instruments and the evolution of music within the worlds of listeners.
Solid Static battles against itself, grinding together to make Fluid Harmony in a reality shaping phenomena only known within the Clamor; where sound defines everything.
== Listener ==
The Clamor can not truly be seen without the use of specialized Rune Gardens, or other apparatus that allow the perception of senses through new mediums, such as seeing sound with your eyes instead of your ears. What a Listener does see when they can view the Clamor is a beautiful, diverse soundscape of mountains, jungles and bodies of water. The exact positions and size of these bodies varies from listener to listener, but will always appear as natural landmass. If a Listener's hearing or understanding of sound has been fundamentally impaired or augmented, such as a loss of hearing, they will instead observe cities and artificial structures reflective of their priority. 
Flora within the Soundscape is the reflection of other Listeners or potential listeners within the soundscape. Beings that drink of and thrive off the clear water of the soundscape. Non-human fauna are other active Listens within the soundscape at the same time as the Listener, but not viewing it through the same medium, with the exception of bringing an actual animal from the Listener's Priority into the medium used to view the Soundscape. Other people are generally other Listeners using the same, or a very similar medium to traverse the Soundscape.
People are encouraged not to interact with the fauna and others within the soundscape. While a Listener will not die, they may experience loss of hearing, temporary or permanent. For this reason the Soundscape becomes dangerous; not for itself but for the Listeners who inhabit it. Killing and eating another within the Soundscape could be thought of stealing that Listener's sound, or ability to receive the Soundscape. Even without dedicated hunters, the fauna of the Soundscape are wild and hungry for knowledge, and will generally act as animals do within the Listener's priority and may provoke a Listener to defend themselves and kill someone else's ability to hear out of protection of their own.
=== Shaping the World ===
The most remarkable ability of a Listener is their ability to shape the Clamor around themselves, both consciously and subconsciously. Their worldly perception of sound on their priority changes how the Clamor is viewed and its bodies of land and water. However, while within the soundscape, the sounds the Listener produces also radically changes the world around them, creating rainfall, cleaving valleys and changing the state of matter. Everything is sound within the soundscape, and bringing new sound or ways to manipulate sound changes and warps the soundscape, and reality itself within the Clamor.
== Soundmarks ==
Similar to landmarks, the Soundscape has soundmarks that are easy to identify, such as common bodies of water the majority of Listeners would recognize as a natural part of sound. While the location of these soundmarks varies for many people, and will change in size and prominence, the vast majority of Listeners will find these soundmarks in some regard.
=== The Sea of Expression ===
A vast ocean that no eye could ever see the end of. It churns and rumbles chaotically, with kelp forests and algae blooms to represent the people who live in expression through sound. Small islands dot points within the sea where expressive ideals combat each other and loose meaning, hosting their own flora and fauna who have similarly lost the meaning of their expression. The Ocean is fundamental to what sound is to those who shape the Soundscape: a tool and phenomena to express or be expressed to.
==== The Vocal Coast ====
The Vocal coast is where the expression becomes voices and expression with intent. This accounts for any landmass bordering the Sea of Expression, including the small islands within the ocean itself. The world becomes defined as more than churning oceans as sound is used by the Listener and landmass appears as a result. The care one uses in expressing themselves determines the size of the beachhead, or the lack of one. The wider and greater the shallows of a beach the greater the Listener's Priority's care when using the power to express themselves through the use of sound.
==== River of Music ====
The largest river of the Soundscape. The River of Music represents harmonious, pleasant sounds coming together to make musical arrangements. Either from the voice, an instrument, or simply the beauty of nature. All Music within the Listener's priority becomes part of this great river which naturally connects to the Sea of Expression.
Category:Parallel