Curious Light

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The Curious Light is a mysterious yellow aura and death messenger entity in DOORS, appearing in The Rooms and The Backdoor, as well as appearing in The Hotel as the entrance if the player just completed The Backdoor and lighting up the entrance to The Rooms. This architect also serves as ambience in The Hotel when a player navigates The Basement. It is one of The Three Architects and its main purpose is to provide somewhat helpful messages after death, and highlighting areas of progression, although it is less helpful than the Guiding Light in giving advice. 
== Appearance==
The Curious Light resembles the Guiding Light as after dying in The Rooms or The Backdoor, the background of the death screen when the Curious Light talks to you is the same as the Guiding Light's background, the only difference is that it’s yellow and the moon being a star.
When lighting up an area of progression, the Curious Light appears to be a simple glowing, yellow aura with small yellow sparkles emitting from it.
It can be further identified by its unique soundtracks, being a much more quiet and somber version of the Guiding Light, hinting at a possible affiliation between the entities.
It is often associated with a white or yellow 4-point star, which is seen on the "Spacetime" painting, Vial of Starlight, Bottle of Starlight, and Jug of Starlight.
== Behavior==
The Curious Light can only be seen after dying in The Rooms and The Backdoor or when it lights up areas of progression in those areas. Its successor and precursor is the Guiding Light, who is completely absent throughout the entirety of both sub-floors. The Curious Light provides tips on how to counter the entities found inside the sub-floors, but it often states the obvious or nothing substantial at all, meaning it doesn't serve much of a useful role in gameplay.
Lorewise, the Curious Light is a lot more helpful in The Backdoor since according to its dialogue, it is the one that placed the levers that keep us from dying to Haste. However, in The Rooms it only lights up areas of progression (exit doors) scattered throughout the sub-floor and like in gameplay, does not serve much of a role.
The Curious Light does not actively light up dark environments, being only present in a player's death or lighting up exit doors or certain items. When it does assist the player, it is very vague. However, it does makes shimmering sounds near room keys in The Backdoor but it is unknown if the Curious Light also provides light near the key after a while. After finishing The Backdoor, the Curious Light brings us back to The Reception (Door 0) through a yellow doorframe. After that, the doorway can still be seen and it emits the Curious Light's yellow sparks.
The Curious Light usually makes unhelpful comments about the entities, with the only useful tips being the spawning point and things that most players would figure out very easily themselves. Despite this, it's cheering you on to keep beating The Rooms and The Backdoor while also occasionally criticising you for failing to survive The Backdoor, making its motives confusing. This may also imply that the Curious Light is either unsure about The Rooms and The Backdoor or that it does not care enough to fully guide the player throughout The Rooms or The Backdoor and instead uses alternate ways to aid the player throughout the two sub-floors, such as highlighting exit doors, placing levers in The Backdoor, making shimmering noises near keys, etc.
===Super Hard Mode===
*The Curious Light had new death messages, all of which do not help players at all, such as just emojis, making fun of players or saying it's going to play a different Roblox game. The player will have to use exploits to spawn A-60, A-90 or A-120 in order to be able to see these messages.
*The Curious Light will be near The Rooms entrance, trying to enter The Rooms will send you to the Roblox game called "Survive and Kill the Killers in Area 51!!!."
== Trivia== 
*The Curious Light's name originates from a soundtrack by LSPLASH.
*The Curious Light's color and sparkles can be seen in the entrance to The Rooms and the exit of The Backdoor, indicating that the Curious Light is technically also in the Hotel. 
**The Curious Light is not trapped in The Rooms. "... [curious light exists outside of the rooms on the entrance door which like completely invalidates the theory of it being locked in there just sayin brah" -redibles, Discord] This should be obvious given the fact that it also appears in The Backdoor.
**Signs of the Curious Light can also be seen on the doorway that appears in The Reception when beating The Backdoor, and in The Infirmary when beating The Rooms.
**If Rush goes through the room with the entrance to The Rooms, the Curious Light's glow will disappear. This is likely a bug.
*The Curious Light's ambience can be softly heard when navigating The Basement (on Door 61, not to be confused with the basement in Door 89) when you go down to the right stairs, turn right, and keep going until you hear the Curious Light's ambient sound. This happens because the entrance to The Rooms is really close.
* It has been confirmed that the Curious Light will play a bigger role in the overall game in the future.
*Currently, the Curious Light is technically in all the existing floors in the game (excluding April Fools 2024).
*The Curious Light is most likely one of "The Three Architects" that the Crucifix sigil describes when translated.
*The Curious Light most likely has a connection to the Vials of Starlight, Bottle of Starlight and therefore to the Jug of Starlight, as they emit the yellow sparks of Curious Light especially when it is held in the hand. 
**Additionally, the pedestal which the Bottle of Starlight is placed on has the same marks as the yellow doorway back to the Reception which also emits the yellow sparks of the Curious Light.
*The Curious Light’s theme is pretty similar to Five Night’s at Freddy’s Ultimate Custom Night OST - Last Breath (Although this may be coincidental) and the Guiding Light's theme.
*When the player dies for the first time to Blitz, one of the Curious Light's lines are: "She said we should call that one Blitz." As of now, it is unknown who 'she' is. 
**Some have theorized that this unknown character may be the Guiding Light.
**When dying to the Lookman or the Vacuum, the Curious Light states how Lookman is similar to another entity we've encountered (Eyes), and said that someone or something told the Curious Light that we need oxygen to survive, respectively in the Mines, the Guiding Light seems to confirm to itself that we cannot breathe in firedamp rooms and in water, meaning that it wasn’t 100% sure that we need oxygen, so the "she" is more likely the Guiding Light or the Red Light.
* In one of the death messages for Haste, the Curious Light states that it placed down the levers in The Backdoor, meaning that it may have a physical form, or a sense of touch.
*The Curious Light is currently the only architect/light to have ambience, as the Guiding Light only has a theme which is heard after death in The Hotel and the “Red Light” plays no sound at all.
*The Curious Light appears to have its limits, as it gets increasingly more frustrated and annoyed the more times players die to Blitz and The Lookman in The Backdoor, making one of the fewest entities that show emotions and/or feelings.
*The Curious Light's background color appeared in the Post-Hunt icon for Roblox Doors, hinting that it would influence Curious Light.
*Curious Light's symbol shown in their death screen is brighter and has light rays passing through the water.
*Curious Light’s symbol is displayed on all starlight items (Vial, Bottle, etc…) Unlike the Guiding light in which the symbol is only displayed on the Crucifixes banishment symbol and the Moonlight Candle's handle, meanwhile the Moonlight Float does not have the associated symbol.
== Related Achievements==
== Death Messages==
===The Rooms===
Introduction 	Entity	Addressal 	Advice
Oh... Hello.
I'm surprised you found this place...
It's pretty tedious just to get here, last time I checked.
Anyways, what'd you die to?	A-60 	First DeathOh... the red one. I'm not too sure on what I would call it...	Well, it usually attacks around room A-60, so...
...you could just call it A-60. I don't know.
Anyways, I hope you don't mind trying again. It would be helpful.
Oh... Hello.
I'm surprised you found this place...
It's pretty tedious just to get here, last time I checked.
Anyways, what'd you die to?	A-90 	First DeathOh that one... 	I hope that one isn't too confusing.
All I'll let you know is that it starts attacking after Room A-90.
So, you could call it A-90.
Anyways, I hope you don't mind trying again. It would be helpful.
Oh... Hello.
I'm surprised you found this place...
It's pretty tedious just to get here, last time I checked.
Anyways, what'd you die to?	A-120 	First DeathOh. The squiggly-face. 	It starts attacking after A-120...
...which just so happens to make a perfect name for it.
Anyways, I hope you don't mind trying again. It would be helpful.
Welcome back.
The Rooms are quite empty, but the few entities inhabiting them are quite lethal.
Which one did you encounter this time?	A-60 	Second DeathA-60 again... 	I don't think this one is too hard to figure out.
Alright, hurry back. We're not done yet.
Welcome back.
The Rooms are quite empty, but the few entities inhabiting them are quite lethal.
Which one did you encounter this time?	A-90 	Second DeathA-90 again? 	I don't think I... I don't think this one is too clear.
Hopefully you can figure it out.
Alright, hurry back. We're not done yet.
Welcome back.
The Rooms are quite empty, but the few entities inhabiting them are quite lethal.
Which one did you encounter this time?	A-120 	Second DeathA-120 again... 	This shouldn't be hard to figure out either.
Alright, hurry back. We're not done yet.
Dead again.
What got you this time?	A-60 	Third DeathA-60 again... 	Hmm... Maybe try hiding next time?
See you next time.
Dead again.
What got you this time?	A-90 	Third DeathA-90 again? 	I usually don't give hints, but I'll admit that this one is a bit confusing.
Let's just say that... hmm... it detects movement.
See you next time.
Dead again.
What got you this time?	A-120 	Third DeathA-120 again... 	This shouldn't be hard to figure out either.
See you next time.
Hmm. What was it this time?	A-60 	Fourth DeathA-60 again... 	Hmm... Maybe try hiding next time?
You can do this. I believe in you.
I'll see you next time. Right?
Hmm. What was it this time?	A-90 	Fourth DeathA-90 again? 	I usually don't give hints, but I'll admit that this one is a bit confusing.
Let's just say that... hmm... it detects movement.
You can do this. I believe in you.
I'll see you next time. Right?
Hmm. What was it this time?	A-120 	Fourth DeathA-120 again... 	This shouldn't be hard to figure out either.
You can do this. I believe in you.
I'll see you next time. Right?
 	
* SCJVEREECH
* RNIUSHCg==
* AROxMBUSH	Hmm... 	I'm terribly sorry. I'm not sure what happened to you.
You just... died.
===The Backdoor===
Introduction	Entity 	Addressal 	Advice
So… You’ve found another one of these places.
I’m sure you remember me.
Let’s see who you died to.	Blitz 	First DeathOh, one of my favorites. 	She said we should call that one Blitz.
Well... I'll see you later, right? You'll come back?
Haha... of course you will. You always do.
So… You’ve found another one of these places.
I’m sure you remember me.
Let’s see who you died to.	Lookman	First DeathHmm... that one. 	You could call it the Lookman, if you like... that's what I call it.
Well… I’ll see you later, right? You’ll come back?
Haha.. of course you will. You always do.
So… You’ve found another one of these places.
I’m sure you remember me.
Let’s see who you died to.	Haste 	First DeathHmm... looks like you ran out of time. 	You must make haste... ooh, let's call that one Haste!
Well... I'll see you later, right? You'll come back?
Haha... of course you will. You always do.
So… You’ve found another one of these places.
I’m sure you remember me.
Let’s see who you died to.	Vacuum 	First DeathOh, looks like there wasn't anything behind that door... sorry.	Watch where you're going next time. The vacuum is dangerous.
Well... I'll see you later, right? You'll come back?
Haha... of course you will. You always do.
The Backdoor is a very old place. No older than The Hotel, but still old.
Somewhat forgotten, too. Some parts seem to be missing entirely.
Anyways... what got you this time?	Blitz 	Second DeathBlitz got you again? 	Hmm... it's extremely hostile. It's best not to interact with it.
Maybe try a little harder next time.
You'll be back. See you then.
The Backdoor is a very old place. No older than The Hotel, but still old.
Somewhat forgotten, too. Some parts seem to be missing entirely.
Anyways... what got you this time?	Lookman	Second DeathThe Lookman? 	It's very similar to another entity you've definitely encountered.
You should have enough experience to deal with it.
Maybe try a little harder next time.
You'll be back. See you then.
The Backdoor is a very old place. No older than The Hotel, but still old.
Somewhat forgotten, too. Some parts seem to be missing entirely.
Anyways... what got you this time?	Haste 	Second DeathYou ran out of time, and died to Haste. 	I've given you a method to add more time to the clock, though. You're welcome.
You'll be back. See you then.
The Backdoor is a very old place. No older than The Hotel, but still old.
Somewhat forgotten, too. Some parts seem to be missing entirely.
Anyways... what got you this time?	Vacuum 	Second DeathYou were pulled into the vacuum again. 	It's very dangerous to go out there.
The vacuum has no oxygen, and I'm told you need oxygen to survive.
You'll be back. See you then.
Dead again.
What got you this time?	Blitz 	Third DeathWow... Blitz yet again. 	...You should really know how to handle this by now.
Maybe try a little harder next time.
You'll be back. See you then.
Dead again.
What got you this time?	Lookman	Third DeathHmm... the Lookman again? 	It's not that hard
I think you're dying on purpose just to annoy me.
You'll be back. See you then.
Dead again.
What got you this time?	Haste 	Third DeathYou ran out of time, and died to Haste. 	Look around for the levers I placed for you... they can be anywhere.
Maybe try a little harder next time.
You'll be back. See you then.
Dead again.
What got you this time?	Vacuum 	Third DeathYou were sucked out into the vacuum. 	Try to avoid falling out of reality next time.
Maybe try a little harder next time.
You'll be back. See you then.
Dead again.
What got you this time?	Blitz 	Fourth DeathWow... Blitz yet again. 	Are you even paying attention?
Come on, you can do this. Just try harder.
Maybe try a little harder next time.
You'll be back. See you then.
Dead again.
What got you this time?	Haste 	Fourth DeathYou ran out of time, and died to Haste. 	Pull the levers for extra time. I made it easy for you on purpose.
Maybe try a little harder next time.
You'll be back. See you then.
Dead again.
What got you this time?	Vacuum 	Fourth DeathYou were sucked out into the vacuum. 	Good job. Try not walking out there next time.
...Should be pretty obvious.
Maybe try a little harder next time.
You'll be back. See you then.
Dead again.
What got you this time?	Blitz 	Fifth DeathWow... Blitz yet again. 	Blitz is extremely hostile. Just avoid it if you have to.
Maybe try a little harder next time.
You'll be back. See you then.
== History==
== Gallery==
<tabber>
|-|In-game=
Not-so-guiding light.png|The appearance of the Curious Light after death prior to The Mines Update.
Curious light 2876.png|The new death screen for the Curious Light.
CuriousLightNoGUI.png|Ditto, but with no UI.
A-000 crop.png|The Curious Light lighting up A-000.
Backrooms-to-Hotel doorframe with floor sigil.png|The doorway that appears in The Reception when beating The Backdoor, with multiple signs of the Curious Light.
DoorwayRoomsDitto.png|Ditto, but in The Rooms.
Infirmaryportal.png|Ditto, but in The Infirmary.
Curiouslight0000door.png|The Curious Light lighting up the 0000 exit door in The Backdoor.
CuriousLightEntrance.png|The Curious Light lighting up the entrance to The Backdoor.
CuriousLightBarrier.png|The Curious Light blocking a player from accessing The Backdoor if the player lacks the Detour achievement.
Curiouslightexit.png|The Curious Light lighting up one of the many exit doors scattered throughout The Rooms
A1000.png|The Curious Light lighting up the A-1000 exit door in The Rooms
Woahnewrift.png|The Curious Light 's rift containing the Crucifix along with the Guiding Light's rift containing the NVCS-3000
Stars.jpg|The starlit II Effect in-game, through Candy.
Asset painting room60 spacetime.png|The Curious Light seen in the "Spacetime" painting in Room 60.
Heyguyslooknewfrends.png|Ditto, but with the Guiding Light as the crescent and an unnamed red light as the modifier symbol. (Note: This version of the painting can only be seen if you enable modifiers)
Thispainthasntgotatitle.png|Ditto, but cropped more.
Curerious-ness (1) (1) (1).gif|The “Curious Light's” new death message screen seen after The Mines update in The Backdoor and The Rooms.
|-|Assets=
CuriousLightRender.png|The old render for Curious Light.
Curious light .jpg|The Curious Light's old Death Screen appearance.
CuriousLightSymbolFROMGAMEFILES.png|The Starlit III status effect icon.
Sparkles.png|The sparkles from the Curious Light.
Starlightrift.png|The Curious Light Rift.
Curiouslightrifticon.png|The Curious Light Rift Icon.
Starlight Candy.png|The Curious Light Candy.
Floorsicon.png|The icon for the entrance/exit doors of subfloors.
The Rooms Entrance-removebg-preview.png|A transparent image of the Curious Light doorway.
|-|Symbols/Particles=
File:Curioussigil.png|The Curious Light's sigil seen after the teleportation process.
</tabber>
== References==
Category:Friendly Entities
Category:Miscellaneous Entities
Category:2D Entities
Category:Miscellaneous
Category:Game Mechanics
Category:Hotel
ru:Любопытный_свет
Category:The Mines
Category:The Rooms
Category:The Three Architects
Category:Unconfirmed