Gear/Ammo MRM Kinetic-Kill (C)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_KineticKill_Clan
Manufacturer: Society
Kinetic-Kill rockets replace their explosive payload with a heavy metal dart and additional fuel accelerate up to high velocities. They penetrate armor well, but require time to reach full velocity. Damage increases at longer range. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	1 	175000	All 	All
* +100% Modifier to Through Armor Critical Chance, relative to base values for Damage and Type.
* Munitions Range: +90Min, +30Short, +60Med, +120Long, +150Ex.
* Deals 20% damage at Minimum range; Increasing to full damage at listed optimal range.
* +50% damage dealt to armor
* 70% damage dealt to structure
* Clan MRM Ammo - 200 Shots
* Missile has 2 HP.
* 100 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
200 	100 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs	Mechs
ACT-2 	ADR-Z	HEP-IIC-ZA
HGN-IIC-Z	HYP-A	MCLAM-CL aka MAD CAT LAM 'CHEESELORD'
TW-Z-B 	VGL-Z	VKG-NMN
VTR-IIC-Z	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2