Supernatural Abilities

Supernatural abilities are manifestations of the Void that can be divided into two categories - active and passive. When bestowed by the Outsider, mana is needed to perform active abilities, and the amount required varies by power. When granted by powerful artifacts linked to the Void, they only need to cool down, as seen in Dishonored: Death of the Outsider.
Mana can be restored by using Piero's Spiritual Remedy or Addermire Solution. A small percentage of the mana (20%) will recharge automatically following a short delay after using the power. Several bone charms can affect the amount of mana stored, increase the amount gained and provide other sources of mana.
The upgrading of supernatural abilities is done through the collecting and using of runes. Only those with the Outsider's Mark can use runes.
==Dishonored and Dunwall City Trials==
Supernatural Ability	Runes	Mana Cost 	
Blink I 	0 	20% 	Rapidly move forward and a shorter distance upward
Blink II 	3 	20% 	Increased movement distance in all directions
Dark Vision I 	1 	20% 	See living/dead/unconscious persons/animals, their sight cones, and Corvo's sounds
Dark Vision II 	2 	20% 	Also see resources (green) and machinery/traps (blue)
Devouring Swarm I 	3 	40% 	Summon rats that attack others and eat corpses
Devouring Swarm II 	4 	40% 	Rats attack and eat faster
Possession I 	3 	60% 	Possess rats, fish and hounds
Possession II 	5 	60% 	
Also possess people (can't make them attack or use powers)
Bend Time I 	2 	60% 	Slow time for about 12 seconds, every attack is an instant kill
Bend Time II 	8 	60% 	Freeze time (can pluck fired projectiles out of midair), slightly shorter duration than Tier I (about 8 seconds)
Windblast I 	3 	50% 	Blast back groups of foes (non-lethal), break doors, blast bolts back at foes
Windblast II 	4 	50% 	Kill foes if blown against solid objects
Vitality I 	1 	None 	More health
Vitality II 	3 	None 	Health regenerates more quickly
Blood Thirsty I 	2 	Adrenaline	Brutal melee kill animations
Blood Thirsty II 	3 	Adrenaline	Kill multiple foes in melee, adrenaline build up quicker
Agility I 	2 	None 	Higher jumps and less damage from falls
Agility II 	3 	None 	Faster running, climbing, and swimming
Shadow Kill I 	2 	None 	Unaware foes turn to ash when killed
Shadow Kill II 	4 	None 	All foes turn to ash when killed
==The Knife of Dunwall and The Brigmore Witches==
Supernatural Ability	Runes	Mana Cost 	
Blink I 	0 	20% 	Rapidly move forward and a shorter distance upward. Time is stopped while aiming if Daud is not moving
Blink II 	4 	20% 	Increased movement distance in all directions
Void Gaze I 	0 	20% 	Daud can see the location of Runes and Bone Charms within a certain radius, the Outsider's Mark on Daud's hand will glow if aiming to a Rune or Bone Charm
Void Gaze II 	2 	20% 	Also see living beings, their sounds, their cones of sight (yellow), resources (green), and machinery/traps (blue), and Daud's sounds
Bend Time I 	2 	60% 	Slow time for about 12 seconds
Bend Time II 	6 	60% 	Freeze time (can pluck fired projectiles out of midair); slightly shorter duration than Tier I (about 8 seconds)
Summon Assassin I 	1 	40% 	Summon a Novice Assassin to fight by Daud's side
Summon Assassin II 	5 	40% 	Summon a Master Assassin to fight by Daud's side
Pull I 	2 	20%/40% 	Pull can be used to lift inanimate objects, collect and pilfer items
Pull II 	4 	20%/40% 	Pull can lift bodies, living enemies are bound and can be choked out or executed
Vitality I 	1 	None 	More health
Vitality II 	3 	None 	Health regenerates more quickly
Blood Thirsty I 	1 	Adrenaline	Brutal melee kill animations
Blood Thirsty II 	3 	Adrenaline	Kill multiple foes in melee, adrenaline build up quicker
Agility I 	1 	None 	Higher jumps and less damage from falls
Agility II 	3 	None 	Faster running, climbing, and swimming
Shadow Kill I 	1 	None 	Unaware foes turn to ash when killed
Shadow Kill II 	3 	None 	All foes turn to ash when killed
Arcane Bond I 	0 	None 	Summoned assassins can teleport and get an increase in health
Arcane Bond II 	4 	None 	Assassins are able to use Pull, are immune to Bend Time, and gain Shadow Kill
==Dishonored 2==
===Corvo===
Ability 	Runes	Previous upgrade	Description
Bend Time 	5 	N/A 	Slow time for a short duration.
Stop Time 	6 	Bend Time 	Stop time for a short duration.
Relativity 	1 	Bend Time 	Move faster, relative to time.
Lasting Bend Time	2 	Bend Time 	Extend duration of Bend Time.
Ability 	Runes	Previous upgrade	Description
Blink 	0 	N/A 	Move forward rapidly.
Greater Blink 	4 	Blink 	Extend range of Blink.
Redirective Blink	3 	Blink 	Time stops if you aren't moving while aiming Blink.
Blink Assault 	1 	Blink 	Throw enemies to the ground by attacking just as Blink ends.
Ability 	Runes	Previous upgrade	Description
Dark Vision 	2 	N/A 	See better in darkness. Observe livings beings through walls.
Greater Dark Vision	3 	Dark Vision 	See objects and security systems through walls.
Premonition 	2 	Dark Vision 	Visualize enemy routes and their current destination.
Ability 	Runes	Previous upgrade	Description
Devouring Swarm	4 	N/A 	Summon rats that attack enemies and devour bodies.
Greater Swarm 	2 	Devouring Swarm 	Increase the size of your rat swarm.
Rat Piper 	2 	Devouring Swarm 	Summon a rat swarm that follows you.
Twin Swarms 	3 	Devouring Swarm 	Summon two smaller rat swarms.
Ability 	Runes	Previous upgrade 	Description
Possession 	4 	N/A 	Assume control of a host for a short time.
Chain Hosts 	3 	Possession 	Transition between hosts.
Corpse Possession 	1 	Possession 	Occupy a recently deceased or unconscious human host.
Human Possession 	4 	Corpse Possession	Control a human host.
Lasting Possession	1 	Possession 	Extend duration.
Ability 	Runes	Previous upgrade	Description
Windblast 	4 	N/A 	Gust of wind that shatters doors and deflects projectiles.
Greater Windblast	3 	Windblast 	Summon a more powerful wind that kills enemies thrown into walls, and deflects projectiles with more accuracy.
Shockwave 	3 	Windblast 	Release a secondary blast of wind in a short radius around you.
===Emily===
Ability 	Runes	Previous upgrade	Description
Dark Vision 	2 	N/A 	See better in darkness. Observe livings beings through walls.
Greater Dark Vision	3 	Dark Vision 	See objects and security systems through walls.
Premonition 	2 	Dark Vision 	Visualize enemy routes and their current destination.
Ability 	Runes	Previous upgrade	Description
Domino 	4 	N/A 	Link human targets so they die or fall unconscious together.
Link Three	3 	Domino 	Link up to 3 enemies.
Link Four 	3 	Link Three 	Link up to 4 enemies.
Ability 	Runes	Previous upgrade	Description
Doppelgänger 	4 	N/A 	Summon a shade of yourself that attracts enemies.
Baffling Shade	1 	Doppelgänger 	Your Doppelgänger will confuse enemies as it fades away.
Deadly Shade 	3 	Doppelgänger 	Summon a Doppelgänger that can fight enemies and assassinate when undetected.
Twin Shades 	3 	Deadly Shade 	Summon two Doppelgängers who act independently of each other.
Transposition 	2 	Doppelgänger 	Swap places with your summoned Doppelgänger.
Ability 	Runes	Previous upgrade	Description
Far Reach 	0 	N/A 	Pull yourself rapidly across a distance.
Pull Objects	2 	Far Reach 	Pull objects towards you and catch them in midair. Includes corpses and unconscious bodies.
Pull Enemies	4 	Pull Objects 	Pull enemies towards you, and kill or incapacitate them in midair. Not stealthy.
Decelerate 	2 	Far Reach 	If you are falling, time is briefly slowed as you aim Far Reach.
Ability 	Runes	Previous upgrade	Description
Mesmerize 	6 	N/A 	Summon a Void spirit to enthrall humans or hounds.
Mesmerize Three 	3 	Mesmerize 	Enthrall up to 3 human or canine targets.
Mesmerize Four 	3 	Mesmerize Three 	Enthrall up to 4 human or canine targets.
Lasting Mesmerize	2 	Mesmerize 	Extend duration.
Ability 	Runes	Previous upgrade 	Description
Shadow Walk 	4 	N/A 	Assume a stealthier form for a short time.
Rat Shadows 	1 	Shadow Walk 	Move through rat tunnels in your stealthier form.
Improved Shadow Attack	2 	Shadow Walk 	Assassinate or incapacitate up to 2 enemies during Shadow Walk.
Greater Shadow Attack 	2 	Improved Shadow Attack	Assassinate or incapacitate up to 3 enemies during Shadow Walk.
Shadow Run 	2 	Shadow Walk 	Move faster while in your stealthier form.
===Enhancements===
Ability 	Runes	Previous upgrade	Description
Agility 	2 	N/A 	Increase your jump height and distance.
Rapid Sprint	2 	Agility 	Sprint faster.
Cat Fall 	1 	Agility 	Take less falling damage.
Ability 	Runes	Previous upgrade	Description
Blood Thirst 	2 	N/A 	Build up Adrenaline in combat then trigger brutal melee fatalities.
Adrenaline Burst 	1 	Blood Thirst 	Replenish Adrenaline automatically while not in combat, up to half maximum.
Greater Blood Thirst	3 	Blood Thirst 	Kill multiple enemies within range.
Ability 	Runes	Previous upgrade 	Description
Bonecharm Crafting	1 	N/A 	Craft your own unique Bonecharms, with some chance of corruption.
Witch Crafting 	2 	Bonecharm Crafting	Lower chance of corruption for Bonecharms with 3 or 4 Traits.
Master Crafting 	2 	Witch Crafting 	No chance of corruption when crafting Bonecharms with 3 Traits.There is still a low chance of corruption when crafting Bonecharms with 4 Traits.
Craft Runes 	4 	Master Crafting 	Craft Runes by expending Raw Whalebone, or sacrifice existing Runes to accumulate Raw Whalebone for crafting.
Trait Synergy 	3 	Bonecharm Crafting	Use the same trait up to four times across your crafted Bonecharms.
Ability 	Runes	Previous upgrade	Description
Reflexes 	1 	N/A 	Block to deflect projectiles
Focused Slide 	2 	Reflexes 	Slow time while sliding if aiming a ranged weapon at an enemy.
Superior Deflection	2 	Reflexes 	Deflect projectiles toward the nearest enemy.
Adept Parry 	1 	Reflexes 	Window of time for parrying is increased.
Snap Reaction 	3 	Reflexes 	Quick reflexes seem to slow time briefly when an enemy spots you.
Ability 	Runes	Previous upgrade 	Description
Shadow Kill 	2 	N/A 	Turn unaware enemies to ash as they die.
Greater Shadow Kill	2 	Shadow Kill 	Turn all enemies to ash as they die.
Bloodfly Swarm 	3 	Greater Shadow Kill	Transform enemies killed in combat into bloodflies as they die.
Ability 	Runes	Previous upgrade	Description
Strength 	3 	N/A 	Throw objects farther.
Greater Strength	2 	Strength 	Break down weaker wooden doors with your sword.
Ability 	Runes	Previous upgrade	Description
Vitality 	2 	N/A 	Increase your Health and resilience.
Greater Vitality	2 	Vitality 	Health regeneration is improved.
==Dishonored: Death of the Outsider==
Ability 	Runes	Previous upgrade	Description
Displace	N/A 	N/A 	Relocate by swapping positions.
Ability 	Runes	Previous upgrade	Description
Foresight	N/A 	N/A 	Stop time and explore in spirit form.
Ability 	Runes	Previous upgrade	Description
Semblance	N/A 	N/A 	Impersonate another human.
Ability 	Runes	Previous upgrade	Description
Void Strike	N/A 	N/A 	A charged strike that will knock back enemies and assassinate unaware targets.
Ability 	Runes	Previous upgrade	Description
Bonecharm Crafting	N/A 	N/A 	Craft unique Bone Charms, with some chance of corruption.
Ability 	Runes	Previous upgrade	Description
Rat Whispers	N/A 	N/A 	Hear the voices of rats.
==Dishonored Roleplaying Game==
===Powers===
One power is available immediately upon being marked, however, it must have a cost of no more than 2 runes. This includes Bend Time, Blink, Blood Briar, Dark Vision, Eye Within, Far Reach, Fog Caller, and Thorns. It should be noted that the effects and descriptions of some of the following powers work only in context within the tabletop game.Dishonored Roleplaying Game, p.107-112
Ability 	Runes	Mana Cost	Description
Bend Time 	2 	4 	The ability to manipulate time, slowing its passage to allow actions to be unhindered for about 10 seconds.
Blink 	1 	1 	Transverse short distances in an instant.
Blood Briar 	2 	3 	Conjure tendrils and vines that lash out at anyone who gets within reach who doesn't have this power.
Dark Vision 	2 	1 	Shift perceptions, allowing greater clarity of sight for a short while. Other characters, creatures, valuables, dangers, and hazards become visible, even through walls.
Devouring Swarm	3 	3 	Call forth a swarm of creatures (rats, bloodflies, etc) that attack any nearby. The swarm will vanish once there are no nearby targets or it is defeated. The swarms will not attack the user, nor anyone else who can summon the same kind of swarm. They will also not attack any kindred creatures.
Eye Within 	2 	1 	The souls of those around are laid bare, spilling their fears, intentions and personal truths.
Far Reach 	1 	1 	Use a long tendril of shadow to grab onto targets and pull. This can act as a grappling hook to travel or pull items and living being closer.
Fog Caller 	1 	2 	Summon a thick fog or a cloud to confuse enemies and conceal actions. The fog remains until it is blown away by wind or dispelled by the caster.
Mesmerize 	3 	3 	A spirt from the Void seizes the attention of others to send them into a hypnotic state. This may affect up to two people. People affected by this will forget being mesmerized.
Possession 	3 	4 	Enter the body of an animal and control its movements. Smaller animals (rats, bloodlies, hagfish, etc) will die upon the possession's end, but larger animals (wolfhounds, people, etc) will be dazed and nauseous.
Thorns 	1 	2 	Hurl dart-like projectiles.
===Enhancements===
Enhancements are always active and do not have a cost associated with them. It should be noted that the effects and descriptions of some of the following enhancements work only in context within the tabletop game.
Ability 	Rune	Description
Agility 	2 	Move more quickly and surely than others. Also, jump and leap further.
Beast Whispers 	2 	Communicate with a specific type of beast (rat, bloodflies, etc) and learn what they know about the nearby area or the world. The information provided may be cryptic of difficult to understand.
Dark Inspiration	1 	Enhance talent for craft and artistry and allows for a focus to be more creative.
Dark Scrimshaw 	3 	Gain insights into bone charms and runes, allowing for the crafting of such objects.
Escape 	3 	Choose an animal (rats, bloodflies, etc) and cheat a death by transforming into a swarm of the chosen animal that will then attack whoever killed the caster. The caster will return to a shrine or place of sanctuary. This ability can take time to recharge or will recharge after a full moon.
Glimpse Hollows 	1 	See through the cracks in the world where the Void leaks through. Through these cracks the caster can see other times, places, and possible versions of reality.
Shadow Kill 	1 	Those killed by the caster will dissolve into ash and smoke, leaving no trace of their death other than their absence.
Strength 	2 	Perform feats of strength that others can only dream of. Also allows for the throwing of objects at a greater range.
Vitality 	1 	Greater durability and resistance to harm.
==Other Users and Their Powers==
User 	Abilities
Granny Rags 	
*A variant of Blink that can also creates a shockwave to damage, stun, and knock back her enemies during combat
*Devouring Swarm
*Unnamed ability that allows her to control rats summoned by others
*Apprentice
*Fog Caller
*Rune Crafting / Dark ScrimshawDishonored Roleplaying Game, p. 277
*Rat Whispers
*EscapeDishonored Roleplaying Game, p. 113
The Lonely Rat Boy 	
*Devouring Swarm
Morris Sullivan 	
*Pull
A witch 	
*Possession
An unknown woman 	
*Possession
*An unnamed ability that can pick locks
Delilah Copperspoon	
*Blink
*Bloodbriar
*Windblast-like scream
*Arcane Bond
*Thorns
*Rune crafting / Dark Scrimshaw
*Dark InspirationDishonored Roleplaying Game, p.270
*Escape 
*An ability to create "Replicas", enchanted statues of herself, that allow her to communicate through them. In the Void, replicas can become animated and can use Blink and Thorns.
*An unnamed ability that can create gravehounds
*An unnamed ability to transform things into stone
*An unnamed ability that can take away Mark of the Outsider from another mark bearer
*An unnamed ability that turns paintings into realityDishonored: The Wyrmwood Deceit, Issue 4
Brigmore Witches 	
*Blink
*Thorns
*Windblast-like scream
*Painted Flesh
*Bloodbriar
*An unnamed ability that turns paintings into reality
*An unnamed ability that can create gravehounds
*An unnamed ability that destroyed an entire room at Coldridge Prison (Only seen manifested in Melina)
*An unnamed ability that reduce blink cooldown and increase damage resistance of other witches.Developer Commentary - Witches' Buff
*An unnamed ability that uses the lenses of the Oraculum and a person as sacrifice to trap another in his own mindDishonored: The Return of Daud, Chapter 31 (Only seen manifested in Lucinda)
Whalers 	
*Blink
*Pull
*Vitality
*Shadow Kill
*An unnamed ability that grants immunity to certain poisons
Zhukov 	
*Corroded Bonecharm Crafting
*An unnamed ability granted by a corroded bonecharm that allows him to transpose with his reflections
*An unnamed ability granted by a corroded bonecharm that cause nausea and disorientation to surrounding people
==Related Bone Charms==
===Dishonored===
*Welcoming Host - Possession lasts 30 seconds on white rats (normally 20).
*Carrion Killer - Killing rats grants some adrenaline.
*Sustained Rage - Adrenaline takes slightly longer to cool down.
*Vengeance - Being damaged grants a small amount of adrenaline.
===Void Walker's Arsenal===
*Void Channel - 20% increased duration for powers, increased range for Blink and Windblast.
===The Knife of Dunwall and The Brigmore Witches===
*Carrion Killer - Killing rats grants some adrenaline.
*Hearty Crew - Summoned assassins deal more damage.
*Sustained Rage - Adrenaline takes slightly longer to cool down.
*Vengeance - Adrenaline builds up faster but cools down quicker.
*Leverage - Pull range and speed are increased, but so is the mana cost.
===Dishonored 2===
*Accommodating Host - Animal Possession lasts slightly longer.
*Agile Will - Possession lasts slightly longer.
*Bright Moon - Doppelgängers inflict more damage, but their duration is halved.
*Dark Extraction - Shadow Walk assassination restores some Health.
*Enduring Allies - Summoned Doppelgängers last longer.
*Fading Light - Far Reach and Blink consume no Mana if used within a second of Assassination.
*Invisible Thread - Far Reach renders you invisible during movement.
*Life Bond - When you heal yourself, your summoned Doppelgängers are also healed.
*Mind Runner - Your possessed human host can sprint.
*Relocation Sickness - Witches sometimes stumble off-balance after magical relocation.
*Resilient Allies - Summoned Doppelgängers have more health.
*Restorative Glimmer - Health regenerates while using Dark Vision.
*Separation Trauma - Enemies are rendered unconscious when you leave your host.
*Shadow Embrace - Shadow Walk lasts slightly longer.
*Shadow Repose - Regain Health during Shadow Walk.
*Stolen Breath - Far Reach uses more mana, but enemies being pulled are silenced.
*Twin Leech - Regain Health while your Doppelgänger is active.
*Void Rapture - Sometimes enemies are rendered unconscious by Mesmerize.
===Dishonored: Death of the Outsider===
*Distracting Visit - When Displace is used, a version of Billie is left behind which will attract enemies.
*Rapid Displacement - Use Displace without placing a marker (quick tap of L2/LB/right click).
*Perfect Balance - Maintain your balance after Displace interpenetration, and sustain only half damage.
*Leap Frog - Displace costs no Void Energy if used close to an unaware character, but Displace interpenetration will always kill you.
*Discreet Swap - Brief invisibility after moving with Displace, but the distance is reduced.
*Superior Foresight - Mark more objects with Foresight.
*Third Eye - Gain an extra target marker when using Displace and Foresight.
*Blink Eye - Targets marked by Foresight have reduced perception.
*Cursed Gaze - Targets marked with Foresight have reduced health, but can only mark 1 living target.
*Mobile Mimicry - Semblance drains less Void Energy.
*Tactical Mimicry - Semblance can be used to briefly blind enemies in combat.
*Void Leech - While using Semblance, killing an unaware target increases Void Energy, but move with a reduced speed.
==Trivia==
*According to Harvey Smith of Arkane Studios, the muttered phrases when Corvo uses a power are gibberish phrases made up of words in French, English, Arabic, Chinese and Portuguese.
*Opening up the Quick-Access Wheel will slow time to 1/20th its original speed. Having the radial open is not ability-based, as movement speed is also reduced to a twentieth.
*With the New Game + mode for Dishonored 2, it is possible to use Emily's powers when playing as Corvo and vice versa.
**Before this function, it was still possible via hacking.Corvo's Doppelgänger
*During the Dishonored 2 mission A Crack in the Slab, the protagonist's active supernatural abilities are disabled, though the passive ones still work as it was decided that removing them would be too disempowering.
**Originally, Blink and Far Reach were going to be left active, but this decision was changed when the developers decided that time travel was interesting enough.Inside the Making of A Crack in the Slab
*In Dishonored 2, supernatural abilities used in the Void consume no mana.
*Originally, Emily had the ability to walk on walls and ceilings, changing gravity for herself and objects she touched. This was cut very early on due to the technical difficulties associated with it, eventually becoming Shadow Walk.IGN - EMILY COULD ALMOST WALK ON WALLS IN DISHONORED 2
*With the Original Game + mode (see New Game +) for Dishonored: Death of the Outsider, you will be able to play with three of Corvo and Emily's abilities, which will replace three of your own.
*Void House, a power that was cut from Dishonored 2, allows Emily to summon a portal on any wall surface, granting her access to a name-sake hub area. This place features food that is refilled after each mission, a mana fountain, a gallery displaying paintings and valuable items she has collected, a training area, and a strange bird that would comment on Emily's actions and choices. The technology developed for this power later serves as the basis for the time-alternating function of the Timepiece, virtually allowing character models to be moved from one map to another.The Making of Dishonored
==Related Achievements==
===Dishonored===
*Harm's Way - You caused 5 unintentional suicides.
*Inhabitant - You stayed in possession of others for most of a 3 minute period.
*Alive Without Breath - You took possession of a fish.
*Creepy Crawly - You used a rat tunnel.
===The Brigmore Witches===
*Wall Of Flesh - Use an enemy lifted with Pull as a shield.
===Dishonored 2===
*The Lovers - Link 2 characters with Domino just before one kills the other.
*Fatal Redirect - Killed an enemy with their own bullet.
*Circle of Life - Cast Possession once, chaining between human, hounds, rat, fish and Bloodfly.
==Gallery==
Far Reach Concept art.jpg|Concept art of the Far Reach ability being used to bring an enemy closer.
Far Reach concept art 2.png|Concept art for Far Reach in action.
Far Reach concept art.png|Far Reach concept art.
powers.png|Powers tutorial.
Dishonored power wheel.jpg|Corvo's power wheel.
powers screen.png|Daud's power menu.
Dishonored-The Mark.png|The mark of the Outsider, which grants Corvo supernatural abilities.
RatSwarm.jpg|Devouring Swarm.
Blink.jpg|Blink.
Windblast 02.jpg|Windblast II.
possession.jpg|Possession II.
Bend Time II.jpg|Bend Time II.
Dark-Vision.jpg|Dark Vision II.
Shadow kill.jpg|Shadow Kill.
Blink4.png|Time stops as Daud decides his blink destination.
Void gaze1.png|Void Gaze I.
Summon assassin.jpg|Summon Assassin.
Brigmore Witches 01.jpg|Pull II.
Dishonored 2 far reach01.png|Far Reach.
Shadow-walk-gif.gif|Emily uses shadow walk to assassinate Vice Overseer Liam Byrne (GIF).
Doppelganger CK.png|Emily summoning a Doppelgänger.
FarReach in the void.gif|Emily preparing to use an ability (GIF).
==References==
de:Übernatürliche Fähigkeiten
es:Habilidades sobrenaturales
ru:Сверхъестественные способности
fr:Capacités surnaturelles
it:Abilità e Poteri Soprannaturali
zh:超能力
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Category:Supernatural