Console variables/Classic

This page contains a comparison of CVars in Wrath Classic and Classic Era
 	 	 	CVar Name 	Default 	Category 	Scope 	Description
Wrath only 	Wrath only 	Wrath only 	Wrath only 	Wrath only 	Wrath only 	Wrath only 	Wrath only
 	 	 	autoRangedCombat 	1 	Game 	Character 	If enabled, your character will automatically switch between auto attack and auto shot.
 	 	 	consolidateBuffs 	0 	Game 	Character 	Consolidates buffs displayed for the player.
 	 	 	equipmentManager 	0 	Game 	Character 	Enables the equipment management UI
 	 	 	lfgNewPlayerFriendly 	0 	Game 	Character 	Stores whether this character wants their group finder listings to be flagged as New Player Friendly.
 	 	 	previewTalents 	0 	Game 	Character 	Toggles the ability to preview talents before spending talent points.
 	 	 	ShowAllSpellRanks 	1 	Game 	Account 	show either all spell ranks, or only the highest rank
 	 	 	trackerFilter 	7 	Game 	Character 	filter option for the objectives tracker
 	 	 	trackerSorting 	0 	Game 	Character 	sorting option for the objectives tracker
 	 	 	watchFrameWidth 	0 	Game 	 	Controls objectives frame width
Wrath & Vanilla 	Wrath & Vanilla 	Wrath & Vanilla 	Wrath & Vanilla 	Wrath & Vanilla 	Wrath & Vanilla 	Wrath & Vanilla 	Wrath & Vanilla
 	 	 	alwaysShowBlizzardGroupsTab 	0 	Game 	Account 	Always show the Groups tab in the Social Frame, even when the player is not in a Group.
 	 	 	bspcache 	1 	Graphics 	 	BSP node caching
 	 	 	clampTargetNameplateToScreen 	0 	Graphics 	Character 	Clamps the target's nameplate to the edges of the screen, even if the target is off-screen.
 	 	 	ColorNameplateNameBySelection 	0 	Game 	Character 	Color the unit names above nameplates based on the unit.
 	 	 	floatingCombatTextAuraFade 	0 	Game 	Account 	
 	 	 	fullSizeFocusFrame 	1 	Game 	Character 	Increases the size of the focus frame to that of the target frame
 	 	 	GamePadEmulateEsc 	PADBACK 	 	 	GamePad button that should emulate the Esc key
 	 	 	graphicsSunshafts 	3 	Graphics 	 	UI value of the graphics setting
 	 	 	groundEffectAnimation 	0 	 	 	Ground effect animation
 	 	 	heardChoiceSFX 	0 	Game 	 	Whether or not the user has heard the special SFX for the first transition choice selection.
 	 	 	hideOutdoorWorldState 	0 	Game 	Account 	Whether to hide outdoor zone objectives.
 	 	 	instantQuestText 	0 	Game 	Account 	Whether to instantly show quest text instead of fading it in.
 	 	 	minimumAutomaticUiScale 	0.9 	Game 	 	When to stop automatically scaling the UI down based on higher resolution. Only applied when useUIScale is 0. Classic used 0.9 for this value. Mainline uses 0.64, the same as the hard cap on scaling.
 	 	 	multiBarRightVerticalLayout 	0 	Game 	Character 	Whether to force the right action bars to always align horizontally instead of vertically
 	 	 	nameplateCommentatorMaxDistance 	1000 	Graphics 	Character 	The max distance to show nameplates when in Commentator Mode.
 	 	 	nameplateNotSelectedAlpha 	0.5 	Graphics 	Character 	When you have a target, the alpha of other units' nameplates (not used if value is negative).
 	 	 	nameplateRemovalAnimation 	0 	Game 	Character 	When enabled, nameplates will play a brief shrinking animation when disappearing.
 	 	 	raidGraphicsSunshafts 	1 	 	 	UI value of the raidGraphics setting
 	 	 	RAIDgroundEffectAnimation 	0 	 	 	Raid Ground effect animation
 	 	 	seenSoMNotification 	0 	Game 	 	Whether or not the user has seen the Season of Mastery notification at least once.
 	 	 	seenTBCInfoPane 	0 	Game 	 	Whether or not the user has seen the TBC Info Pane at least once.
 	 	 	showKeyring 	0 	Game 	Account 	Show the keyring button
 	 	 	showLootSpam 	1 	Game 	Account 	Whether to show full loot rolls in chat.
 	 	 	showMinimapClock 	1 	Game 	Account 	Whether to show the clock and time manager features below the minimap frame.
 	 	 	showNewbieTips 	1 	Game 	Account 	Show extra explanations in tooltips.
 	 	 	showPartyBackground 	0 	Game 	Account 	Show a background behind party members
 	 	 	showUnactivatedCharacters 	1 	Game 	 	Show unactivated characters on Character Select.
 	 	 	spamFilter 	1 	Game 	Account 	Whether to enable spam filtering
 	 	 	spellClutterDefaultTargetScalar 	3.000000 	Game 	 	Starting target scalar value (min 0.1)
 	 	 	spellClutterHostileScalar 	0.500000 	Game 	 	Scalar we apply to the hostile creature spells (min 0.001)
 	 	 	spellClutterMinSpellCount 	1 	Game 	 	Min spells on a target before we apply clutter logic (min 0)
 	 	 	spellClutterMinWeaponTrailCount 	3 	Game 	 	Min weaponTrails in the scene before we apply clutter logic (min 0)
 	 	 	spellClutterPartySizeScalar 	20.000000 	Game 	 	Scales the targetScalar by how different the party size is from this (min 1)
 	 	 	spellClutterPlayerScalarMultiplier 	1.666667 	Game 	 	Increases number of effects on "interesting" targets multiplicatively (min 0.1)
 	 	 	spellClutterRangeConstant 	30.000000 	Game 	 	The number of yards before the priority is doubled (min 1.0)
 	 	 	spellClutterRangeConstantRaid 	30.000000 	Game 	 	The number of yards before the priority is doubled (min 1.0) in a raid
 	 	 	twitterCharactersPerMedia 	23 	Game 	 	Number of characters needed when attaching media to a Twitter post
 	 	 	worldEntityLinkMode 	1 	Graphics 	 	Entity link mode
Mainline & Wrath 	Mainline & Wrath 	Mainline & Wrath 	Mainline & Wrath 	Mainline & Wrath 	Mainline & Wrath 	Mainline & Wrath 	Mainline & Wrath
 	 	 	calendarShowResets 	0 	Game 	Character 	Whether raid resets should appear in the calendar
 	 	 	cameraFov 	90 	 	Account 	Default camera field of view
 	 	 	enableSourceLocationLookup 	0 	Debug 	 	Allows addon file name lookup for debugging help
 	 	 	fstack_showhighlight 	1 	Debug 	 	0: Hide Highlight, 1: Show Highlight (Default).
 	 	 	Sound_EnableDSPEffects 	1 	Sound 	 	
 	 	 	textureErrorColors 	1 	Graphics 	 	If enabled, replaceable textures that aren't specified will be purple
 	 	 	threatPlaySounds 	1 	Game 	Account 	Whether or not to sounds when certain threat transitions occur
 	 	 	threatShowNumeric 	0 	Game 	Account 	Whether or not to show numeric threat on the target and focus frames
 	 	 	threatWarning 	3 	Game 	Character 	Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always)
 	 	 	threatWorldText 	1 	Game 	Account 	Whether or not to show threat floaters in combat
Mainline & Wrath & Vanilla	Mainline & Wrath & Vanilla	Mainline & Wrath & Vanilla	Mainline & Wrath & Vanilla 	Mainline & Wrath & Vanilla 	Mainline & Wrath & Vanilla	Mainline & Wrath & Vanilla	Mainline & Wrath & Vanilla
 	 	 	ActionButtonUseKeyDown 	1 	Game 	Account 	Activate the action button on a keydown
 	 	 	actionedAdventureJournalEntries 	 	Game 	Account 	Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon
 	 	 	activeCUFProfile 	 	Game 	Character 	The last active CUF Profile.
 	 	 	addFriendInfoShown 	0 	Game 	Account 	The info for Add Friend has been shown
 	 	 	advancedCombatLogging 	0 	Game 	 	Whether we want advanced combat log data sent from the server
 	 	 	advancedWatchFrame 	0 	Game 	Account 	Enables advanced Objectives tracking features
 	 	 	agentUID 	 	Game 	 	The UID provided by Battle.net to be passed to Agent
 	 	 	AIBrain 	0 	 	 	
 	 	 	AIController 	0 	 	 	
 	 	 	AIControllerEventLog 	0 	 	 	
 	 	 	AIEventLog 	0 	 	 	
 	 	 	allowCompareWithToggle 	1 	Game 	Account 	
 	 	 	alwaysCompareItems 	0 	Game 	Account 	Always show item comparison tooltips
 	 	 	alwaysShowActionBars 	0 	Game 	Account 	Whether to always show the action bar grid
 	 	 	animFrameSkipLOD 	0 	Graphics 	 	animations will skip frames at distance
 	 	 	AreaTriggerEventLog 	0 	 	 	
 	 	 	AreaTriggers 	0 	 	 	
 	 	 	assaoAdaptiveQualityLimit 	.45 	Graphics 	 	ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3)
 	 	 	assaoBlurPassCount 	2 	Graphics 	 	ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used.
 	 	 	assaoDetailShadowStrength 	0 	Graphics 	 	ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing).
 	 	 	assaoFadeOutFrom 	50.0 	Graphics 	 	ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect.
 	 	 	assaoFadeOutTo 	300.0 	Graphics 	 	ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out.
 	 	 	assaoHorizonAngleThresh 	0.4 	Graphics 	 	ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing
 	 	 	assaoNormals 	1 	Graphics 	 	Use Normals for ASSAO
 	 	 	assaoRadius 	1.85 	Graphics 	 	ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere
 	 	 	assaoShadowClamp 	.98 	Graphics 	 	ASSAO Shadow Clamp [0.0, 1.0]
 	 	 	assaoShadowMult 	1.1 	Graphics 	 	ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier
 	 	 	assaoShadowPower 	1.34 	Graphics 	 	ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier
 	 	 	assaoSharpness 	.98 	Graphics 	 	ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges)
 	 	 	assaoTemporalSSAngleOffset 	0.0 	Graphics 	 	ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI.
 	 	 	assaoTemporalSSRadiusOffset 	1.0 	Graphics 	 	ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar.
 	 	 	assistAttack 	0 	Game 	Character 	Whether to start attacking after an assist
 	 	 	asyncHandlerTimeout 	100 	Debug 	 	Engine option: Async read main thread timeout
 	 	 	asyncThreadSleep 	0 	Debug 	 	Engine option: Async read thread sleep
 	 	 	auctionDisplayOnCharacter 	0 	Game 	Account 	Show auction items on the dress-up paperdoll
 	 	 	audioLocale 	 	Game 	 	Set the game locale for audio content
 	 	 	AuraDebugger 	0 	 	 	
 	 	 	AuraEventLog 	0 	 	 	
 	 	 	autoClearAFK 	1 	Game 	Account 	Automatically clear AFK when moving or chatting
 	 	 	autoCompleteResortNamesOnRecency 	1 	Game 	Account 	Shows people you recently spoke with higher up on the AutoComplete list.
 	 	 	autoCompleteUseContext 	1 	Game 	Account 	The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed.
 	 	 	autoCompleteWhenEditingFromCenter 	1 	Game 	Account 	If you edit a name by inserting characters into the center, a smarter auto-complete will occur.
 	 	 	autoDismount 	1 	Game 	Account 	Automatically dismount when needed
 	 	 	autoDismountFlying 	0 	Game 	Account 	If enabled, your character will automatically dismount before casting while flying
 	 	 	autoFilledMultiCastSlots 	0 	Game 	Character 	Bitfield that saves whether multi-cast slots have been automatically filled.
 	 	 	autoInteract 	0 	Game 	Account 	Toggles auto-move to interact target
 	 	 	autojoinBGVoice 	0 	Sound 	Account 	Automatically join the voice session in battleground chat
 	 	 	autojoinPartyVoice 	0 	Sound 	Account 	Automatically join the voice session in party/raid chat
 	 	 	autoLootDefault 	0 	Game 	Character 	Automatically loot items when the loot window opens
 	 	 	autoLootRate 	150 	Game 	Character 	Rate in milliseconds to tick auto loot
 	 	 	autoOpenLootHistory 	0 	Game 	Account 	Automatically opens the Loot History window when certain items drop
 	 	 	autoQuestPopUps 	 	Game 	Character 	Saves current pop-ups for quests that are automatically acquired or completed.
 	 	 	autoQuestProgress 	1 	Game 	Account 	Whether to automatically watch all quests when they are updated
 	 	 	autoQuestWatch 	1 	Game 	Account 	Whether to automatically watch all quests when you obtain them
 	 	 	autoSelfCast 	1 	Game 	Character 	Whether spells should automatically be cast on you if you don't have a valid target
 	 	 	autoStand 	1 	Game 	Account 	Automatically stand when needed
 	 	 	autoUnshift 	1 	Game 	Account 	Automatically leave shapeshift form when needed
 	 	 	BeckonTriggerEventlog 	0 	 	 	
 	 	 	BehaviorTree 	0 	 	 	
 	 	 	blockChannelInvites 	0 	Game 	Character 	Whether to automatically block chat channel invites
 	 	 	blockTrades 	0 	Game 	Character 	Whether to automatically block trade requests
 	 	 	bodyQuota 	100 	Graphics 	 	Maximum number of componented bodies seen at once
 	 	 	breakUpLargeNumbers 	0 	Game 	Account 	Toggles using commas in large numbers
 	 	 	Brightness 	50.000000 	Graphics 	 	Brightness adjustment. Range: [0 - 100]
 	 	 	buffDurations 	1 	Game 	Account 	Whether to show buff durations
 	 	 	cacaoBilateralSimilarityDistanceSigma 	0.01 	Graphics 	 	CACAO Sigma squared value for use in bilateral upsampler giving similarity weighting for neighbouring pixels. Should be greater than 0.0.
 	 	 	calendarShowBattlegrounds 	1 	Game 	Character 	Whether Battleground holidays should appear in the calendar
 	 	 	calendarShowDarkmoon 	1 	Game 	Character 	Whether Darkmoon Faire holidays should appear in the calendar
 	 	 	calendarShowHolidays 	1 	Game 	Character 	Whether holidays should appear in the calendar
 	 	 	calendarShowLockouts 	1 	Game 	Character 	Whether raid lockouts should appear in the calendar
 	 	 	calendarShowWeeklyHolidays 	1 	Game 	Character 	Whether weekly holidays should appear in the calendar
 	 	 	cameraBobbing 	0 	 	 	
 	 	 	cameraBobbingSmoothSpeed 	0.8 	 	Account 	
 	 	 	cameraCustomViewSmoothing 	0 	 	Account 	
 	 	 	cameraDistanceMaxZoomFactor 	1.0 	 	Account 	
 	 	 	cameraDistanceRateMult 	1 	 	Account 	
 	 	 	cameraDive 	1 	 	Account 	
 	 	 	cameraFoVSmoothSpeed 	0.5 	 	Account 	
 	 	 	cameraGroundSmoothSpeed 	7.5 	 	Account 	
 	 	 	cameraHeightIgnoreStandState 	0 	 	Account 	
 	 	 	CameraKeepCharacterCentered 	1 	 	Account 	Motion sickness control to keep character's head at center of screen to act as motion reference point. Can override other cvar settings.
 	 	 	cameraPitchMoveSpeed 	90 	 	Account 	
 	 	 	cameraPitchSmoothMax 	23.0 	 	Account 	
 	 	 	cameraPitchSmoothMin 	0.0 	 	Account 	
 	 	 	cameraPitchSmoothSpeed 	45 	 	Account 	
 	 	 	cameraPivot 	1 	 	Account 	
 	 	 	cameraPivotDXMax 	0.05 	 	Account 	
 	 	 	cameraPivotDYMin 	0.00 	 	Account 	
 	 	 	CameraReduceUnexpectedMovement 	0 	 	Account 	Motion sickness control to reduce camera movement without player input. Can override other cvar settings.
 	 	 	cameraSavedDistance 	5.55 	 	Character 	
 	 	 	cameraSavedPetBattleDistance 	10.0 	 	Character 	
 	 	 	cameraSavedPitch 	10.0 	 	Character 	
 	 	 	cameraSavedVehicleDistance 	-1.0 	 	Character 	
 	 	 	cameraSmooth 	1 	 	Account 	
 	 	 	cameraSmoothAlwaysFearDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothAlwaysFearFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothAlwaysIdleDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothAlwaysIdleFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothAlwaysMoveDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothAlwaysMoveFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothAlwaysStopDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothAlwaysStopFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothAlwaysStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothAlwaysStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothAlwaysTrackDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothAlwaysTrackFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothAlwaysTurnDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothAlwaysTurnFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothNeverFearDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverFearFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverIdleDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverIdleFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverMoveDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverMoveFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverStopDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverStopFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverStrafeFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverTrackDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverTrackFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverTurnDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothNeverTurnFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothPitch 	1 	 	Account 	
 	 	 	cameraSmoothSmarterFearDelay 	0.4 	 	Account 	
 	 	 	cameraSmoothSmarterFearFactor 	10.0 	 	Account 	
 	 	 	cameraSmoothSmarterIdleDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmarterIdleFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothSmarterMoveDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmarterMoveFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSmarterStopDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmarterStopFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothSmarterStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmarterStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSmarterTrackDelay 	0.4 	 	Account 	
 	 	 	cameraSmoothSmarterTrackFactor 	10.0 	 	Account 	
 	 	 	cameraSmoothSmarterTurnDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmarterTurnFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSmartFearDelay 	0.4 	 	Account 	
 	 	 	cameraSmoothSmartFearFactor 	10.0 	 	Account 	
 	 	 	cameraSmoothSmartIdleDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmartIdleFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothSmartMoveDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmartMoveFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSmartStopDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmartStopFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothSmartStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmartStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSmartTrackDelay 	0.4 	 	Account 	
 	 	 	cameraSmoothSmartTrackFactor 	10.0 	 	Account 	
 	 	 	cameraSmoothSmartTurnDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSmartTurnFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSplineFearDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSplineFearFactor 	4.0 	 	Account 	
 	 	 	cameraSmoothSplineIdleDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSplineIdleFactor 	4.0 	 	Account 	
 	 	 	cameraSmoothSplineMoveDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSplineMoveFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSplineStopDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSplineStopFactor 	4.0 	 	Account 	
 	 	 	cameraSmoothSplineStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSplineStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothSplineTrackDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSplineTrackFactor 	4.0 	 	Account 	
 	 	 	cameraSmoothSplineTurnDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothSplineTurnFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothStyle 	1 	 	Account 	
 	 	 	cameraSmoothTimeMax 	2.0 	 	Account 	
 	 	 	cameraSmoothTimeMin 	0.1 	 	Account 	
 	 	 	cameraSmoothTrackingStyle 	1 	 	Account 	
 	 	 	cameraSmoothViewDataAlwaysDistanceDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataAlwaysDistanceFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataAlwaysPitchDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataAlwaysPitchFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothViewDataAlwaysYawDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataAlwaysYawFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothViewDataNeverDistanceDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataNeverDistanceFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataNeverPitchDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataNeverPitchFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataNeverYawDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataNeverYawFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmartDistanceDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmartDistanceFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmarterDistanceDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmarterDistanceFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmarterPitchDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmarterPitchFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmarterYawDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmarterYawFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmartPitchDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmartPitchFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmartYawDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSmartYawFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothViewDataSplineDistanceDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSplineDistanceFactor 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSplinePitchDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSplinePitchFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothViewDataSplineYawDelay 	0.0 	 	Account 	
 	 	 	cameraSmoothViewDataSplineYawFactor 	1.0 	 	Account 	
 	 	 	cameraSmoothYaw 	1 	 	Account 	
 	 	 	cameraSubmergePitch 	18.0 	 	Account 	
 	 	 	cameraSurfacePitch 	0.0 	 	Account 	
 	 	 	cameraTargetSmoothSpeed 	90 	 	Account 	
 	 	 	cameraTerrainTilt 	0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysFallAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysFallDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysFallFactor 	0.75 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysFearAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysFearDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysFearFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysIdleAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysIdleDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysIdleFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysJumpAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysJumpDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysJumpFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysMoveAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysMoveDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysMoveFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysStrafeAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysSwimAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysSwimDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysSwimFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTaxiAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTaxiDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTaxiFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTrackAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTrackDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTrackFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTurnAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTurnDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltAlwaysTurnFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverFallAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverFallDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverFallFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverFearAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverFearDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverFearFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverIdleAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverIdleDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverIdleFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverJumpAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverJumpDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverJumpFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverMoveAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverMoveDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverMoveFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverStrafeAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverStrafeFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverSwimAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverSwimDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverSwimFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTaxiAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTaxiDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTaxiFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTrackAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTrackDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTrackFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTurnAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTurnDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltNeverTurnFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterFallAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterFallDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterFallFactor 	0.75 	 	Account 	
 	 	 	cameraTerrainTiltSmarterFearAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterFearDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterFearFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterIdleAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterIdleDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterIdleFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterJumpAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterJumpDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterJumpFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterMoveAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterMoveDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterMoveFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterStrafeAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterSwimAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterSwimDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterSwimFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTaxiAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTaxiDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTaxiFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTrackAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTrackDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTrackFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTurnAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTurnDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmarterTurnFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartFallAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartFallDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartFallFactor 	0.75 	 	Account 	
 	 	 	cameraTerrainTiltSmartFearAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartFearDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartFearFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartIdleAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartIdleDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartIdleFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartJumpAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartJumpDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartJumpFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartMoveAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartMoveDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartMoveFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartStrafeAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartSwimAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartSwimDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartSwimFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTaxiAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTaxiDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTaxiFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTrackAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTrackDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTrackFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTurnAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTurnDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSmartTurnFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineFallAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineFallDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineFallFactor 	0.75 	 	Account 	
 	 	 	cameraTerrainTiltSplineFearAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineFearDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineFearFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineIdleAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineIdleDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineIdleFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineJumpAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineJumpDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineJumpFactor 	-1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineMoveAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineMoveDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineMoveFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineStrafeAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineStrafeDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineStrafeFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineSwimAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineSwimDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineSwimFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTaxiAbsorb 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTaxiDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTaxiFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTrackAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTrackDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTrackFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTurnAbsorb 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTurnDelay 	0.0 	 	Account 	
 	 	 	cameraTerrainTiltSplineTurnFactor 	1.0 	 	Account 	
 	 	 	cameraTerrainTiltTimeMax 	10.0 	 	Account 	
 	 	 	cameraTerrainTiltTimeMin 	3.0 	 	Account 	
 	 	 	cameraView 	2 	 	Account 	
 	 	 	cameraViewBlendStyle 	1 	 	Account 	
 	 	 	cameraWaterCollision 	0 	 	Account 	
 	 	 	cameraYawMoveSpeed 	180 	 	Account 	
 	 	 	cameraYawSmoothMax 	0.0 	 	Account 	
 	 	 	cameraYawSmoothMin 	0.0 	 	Account 	
 	 	 	cameraYawSmoothSpeed 	180 	 	Account 	
 	 	 	cameraZoomSpeed 	20 	 	Account 	
 	 	 	cameraZSmooth 	1 	 	Account 	Smooths camera vertical movement. 1 = only while moving, 2 = also while standing still
 	 	 	ChatAmbienceVolume 	0.3 	Sound 	 	Ambience Volume (0.0 to 1.0)
 	 	 	chatBubbles 	1 	Game 	Account 	Whether to show in-game chat bubbles
 	 	 	chatBubblesParty 	1 	Game 	Account 	Whether to show in-game chat bubbles for party chat
 	 	 	chatClassColorOverride 	1 	Game 	 	Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings
 	 	 	chatMouseScroll 	1 	Game 	Account 	Whether the user can use the mouse wheel to scroll through chat
 	 	 	ChatMusicVolume 	0.3 	Sound 	 	Music volume (0.0 to 1.0)
 	 	 	ChatSoundVolume 	0.4 	Sound 	 	Sound volume (0.0 to 1.0)
 	 	 	chatStyle 	classic 	Game 	Account 	The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im"
 	 	 	checkAddonVersion 	1 	Game 	 	Check interface addon version number
 	 	 	ClientCastDebug 	0 	 	 	debug client cast allocation
 	 	 	ClientMessageEventLog 	0 	 	 	
 	 	 	ClipCursor 	0 	Graphics 	 	Lock the cursor to the game window
 	 	 	cloakFixEnabled 	1 	 	 	
 	 	 	closedInfoFrames 	 	Game 	Character 	Bitfield for which help frames have been acknowledged by the user
 	 	 	CMAA2ExtraSharpness 	0 	Graphics 	 	Set to 1 to preserve even more text and shape clarity at the expense of less AA
 	 	 	CMAA2Quality 	2 	Graphics 	 	CMAA2 Quality Level. 0 - LOW, 1 - MEDIUM, 2 - HIGH, 3 - ULTRA
 	 	 	Collision 	0 	 	 	
 	 	 	colorblindMode 	0 	Game 	Account 	Enables colorblind accessibility features in the game
 	 	 	colorblindSimulator 	0 	Graphics 	 	Type of color blindness
 	 	 	colorblindWeaknessFactor 	0.5 	Graphics 	 	Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
 	 	 	colorChatNamesByClass 	0 	Game 	Account 	If enabled, the name of a player speaking in chat will be colored according to his class.
 	 	 	combatLogRetentionTime 	300 	Game 	Account 	The maximum duration in seconds to retain combat log entries
 	 	 	combatLogUniqueFilename 	1 	Game 	 	Write combat log file with a timestamped name per client launch
 	 	 	comboPointLocation 	2 	Game 	 	Location of combo points in UI. 1=target, 2=self
 	 	 	commentatorLossOfControlIconUnitFrame 	1 	Game 	Account 	0: Off, 1: On.
 	 	 	commentatorLossOfControlTextNameplate 	0 	Game 	Account 	0: Off, 1: On.
 	 	 	commentatorLossOfControlTextUnitFrame 	0 	Game 	Account 	0: Off, 1: On.
 	 	 	communitiesShowOffline 	1 	Game 	Account 	Show offline community members in the communities frame roster
 	 	 	componentCompress 	1 	Graphics 	 	Character component texture compression
 	 	 	componentEmissive 	1 	Graphics 	 	Character component unlit/emissive
 	 	 	componentSpecular 	1 	Graphics 	 	Character component specular highlights
 	 	 	componentTexCacheSize 	32 	Graphics 	 	Character component texture cache size (in MB)
 	 	 	componentTexLoadLimit 	16 	Graphics 	 	Character component texture loading limit per frame
 	 	 	componentTextureLevel 	0 	Graphics 	 	Level of detail for character component textures. 0 means full detail.
 	 	 	componentThread 	1 	Graphics 	 	Multi thread character component processing
 	 	 	ConsoleKey 	` 	Console 	 	Set key that opens the console
 	 	 	ContentTuning 	0 	 	 	
 	 	 	Contrast 	50.000000 	Graphics 	 	Contrast adjustment. Range: [0 - 100]
 	 	 	countdownForCooldowns 	0 	Game 	Account 	Whether to use number countdown instead of radial swipe for action button cooldowns or not.
 	 	 	currencyCategoriesCollapsed 	0 	Game 	Character 	Internal CVar for tracking collapsed currency categories.
 	 	 	currencyTokensBackpack1 	0 	Game 	Character 	Currency token types shown on backpack.
 	 	 	currencyTokensBackpack2 	0 	Game 	Character 	Currency token types shown on backpack.
 	 	 	currencyTokensUnused1 	0 	Game 	Character 	Currency token types marked as unused.
 	 	 	currencyTokensUnused2 	0 	Game 	Character 	Currency token types marked as unused.
 	 	 	CursorCenteredYPos 	0.6 	 	 	0-1 vertical position of centered cursor/targeting (0 at bottom)
 	 	 	CursorFreelookCentering 	0 	 	 	Center the cursor when using Mouse freelook
 	 	 	CursorFreelookStartDelta 	0 	 	 	Fraction of the screen the cursor must move to start freelook after mouse button goes down
 	 	 	cursorSizePreferred 	-1 	Graphics 	 	Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64, 3=96x96, 4=128x128
 	 	 	CursorStickyCentering 	0 	 	 	Make the centered position stick after freelook; Don't restore previous cursor position
 	 	 	CustomDesignEventLog 	0 	 	 	
 	 	 	CustomWindowEventLog 	0 	 	 	
 	 	 	daltonize 	1 	Graphics 	 	Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
 	 	 	DamageCalculator 	0 	 	 	
 	 	 	dangerousShipyardMissionWarningAlreadyShown 	0 	Game 	Character 	Boolean indicating whether the shipyard's dangerous mission warning has been shown
 	 	 	debugGameEvents 	0 	Debug 	 	Show additional information about game events
 	 	 	DebugTorsoTwist 	0 	Debug 	 	Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All
 	 	 	deselectOnClick 	0 	Game 	Account 	Clear the target when clicking on terrain
 	 	 	digSites 	1 	Game 	Character 	If enabled, the archaeological dig site system will be used.
 	 	 	disableAutoRealmSelect 	0 	 	 	Disable automatically selecting a realm on login
 	 	 	disableServerNagle 	1 	Net 	 	Disable server-side nagle algorithm
 	 	 	displayedRAFFriendInfo 	0 	Game 	Account 	Stores whether we already told a recruited person about their new BattleTag friend
 	 	 	displayFreeBagSlots 	0 	Game 	Account 	Whether or not the backpack button should indicate how many inventory slots you've got free
 	 	 	displayWorldPVPObjectives 	1 	Game 	Account 	Whether to show world PvP objectives
 	 	 	doNotFlashLowHealthWarning 	1 	Game 	Account 	Do not flash your screen red when you are low on health.
 	 	 	dontShowEquipmentSetsOnItems 	0 	Game 	Account 	Don't show which equipment sets an item is associated with
 	 	 	doodadLodScale 	100 	Graphics 	 	Doodad level of detail scale
 	 	 	DriverVersionCheck 	1 	Graphics 	 	
 	 	 	dynamicLod 	1 	Graphics 	 	Dynamic level of detail adjustment
 	 	 	DynamicRenderScale 	0 	Graphics 	 	Lowers render scale if GPU bound to hit Target FPS. Note this feature is in BETA. Known issues: May cause hitching. May behave poorly with vsync on.
 	 	 	DynamicRenderScaleMin 	0.333333 	Graphics 	 	Lowest render scale DynamicRenderScale can use
 	 	 	EJDungeonDifficulty 	0 	Game 	Character 	Stores the last dungeon difficulty viewed in the encounter journal
 	 	 	EJLootClass 	-1 	Game 	Character 	Stores the last class that loot was filtered by in the encounter journal
 	 	 	EJLootSpec 	0 	Game 	Character 	Stores the last spec that loot was filtered by in the encounter journal
 	 	 	EJRaidDifficulty 	0 	Game 	Character 	Stores the last raid difficulty viewed in the encounter journal
 	 	 	EmitterCombatRange 	900 	Game 	Account 	Range to stop shoulder/weapon emissions during combat
 	 	 	emphasizeMySpellEffects 	1 	Game 	Account 	Whether other player's spell impacts are toned down or not.
 	 	 	enableAssetTracking 	1 	Game 	 	Whether to track which assets are least recently used
 	 	 	enableBGDL 	1 	Debug 	 	Background Download (on async net thread) Enabled
 	 	 	EnableBlinkApplicationIcon 	1 	Game 	 	Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS
 	 	 	enableFloatingCombatText 	0 	Game 	Account 	Whether to show floating combat text
 	 	 	enableMouseSpeed 	0 	Game 	 	Enables setting a custom mouse sensitivity to override the setting from the operating system.
 	 	 	enableMovePad 	0 	Game 	Account 	Enables the MovePad accessibility feature in the game
 	 	 	enablePetBattleFloatingCombatText 	1 	Game 	Account 	Whether to show floating combat text for pet battles
 	 	 	enablePVPNotifyAFK 	1 	Game 	Account 	The ability to shutdown the AFK notification system
 	 	 	enableRuneSpentAnim 	1 	 	 	Adjust the time the rune fades after it flashes when you spend it
 	 	 	enableTwitter 	0 	Game 	Account 	Whether Twitter integration is enabled
 	 	 	enableWowMouse 	0 	 	 	Enable Steelseries World of Warcraft Mouse
 	 	 	engineSurvey 	0 	 	 	Whether to send the engine survey to the servers
 	 	 	engineSurveyPatch 	0 	Game 	 	Engine Survey Patch
 	 	 	entityLodDist 	10 	Graphics 	 	Entity level of detail distance
 	 	 	entityLodOffset 	10 	Graphics 	 	Entity level of detail offset
 	 	 	entityShadowFadeScale 	25 	Graphics 	 	Entity shadow fade scale
 	 	 	ErrorFilter 	all 	Debug 	 	
 	 	 	ErrorLevelMax 	3 	Debug 	 	
 	 	 	ErrorLevelMin 	2 	Debug 	 	
 	 	 	Errors 	0 	Debug 	 	
 	 	 	expandUpgradePanel 	1 	Game 	 	Controls whether the upgrade panel is expanded or collapsed.
 	 	 	farclip 	5108 	Graphics 	 	Far clip plane distance
 	 	 	ffxAntiAliasingMode 	0 	Graphics 	 	Anti Aliasing Mode
 	 	 	ffxDeath 	1 	Graphics 	 	full screen death desat effect
 	 	 	ffxGlow 	1 	Graphics 	 	full screen glow effect
 	 	 	ffxLingeringVenari 	1 	Graphics 	 	full screen Lingering Cloak of Ven'ari effect
 	 	 	ffxNether 	1 	Graphics 	 	full screen nether effect
 	 	 	ffxVenari 	1 	Graphics 	 	full screen Cloak of Ven'ari effect
 	 	 	findYourselfAnywhere 	0 	Game 	Account 	Always Highlight your character
 	 	 	findYourselfAnywhereOnlyInCombat 	0 	Game 	Account 	Highlight your character only when in combat
 	 	 	findYourselfInBG 	1 	Game 	Account 	Always Highlight your character in Battlegrounds
 	 	 	findYourselfInBGOnlyInCombat 	0 	Game 	Account 	Highlight your character in Battlegrounds only when in combat
 	 	 	findYourselfInRaid 	1 	Game 	Account 	Always Highlight your character in Raids
 	 	 	findYourselfInRaidOnlyInCombat 	1 	Game 	Account 	Highlight your character in Raids only when in combat
 	 	 	findYourselfMode 	-1 	Game 	Account 	Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline
 	 	 	flaggedTutorials 	 	Game 	Account 	Internal cvar for saving completed tutorials in order
 	 	 	flashErrorMessageRepeats 	1 	Game 	Account 	Flashes the center screen red error text if the same message is fired.
 	 	 	flightAngleLookAhead 	0 	Game 	 	Enables more dynamic attitude adjustments while flying
 	 	 	floatingCombatTextAllSpellMechanics 	0 	Game 	Account 	
 	 	 	floatingCombatTextAuras 	0 	Game 	Account 	
 	 	 	floatingCombatTextCombatDamage 	1 	Game 	Account 	Display damage numbers over hostile creatures when damaged
 	 	 	floatingCombatTextCombatDamageAllAutos 	1 	Game 	Account 	Show all auto-attack numbers, rather than hiding non-event numbers
 	 	 	floatingCombatTextCombatDamageDirectionalOffset	1 	Game 	Account 	Amount to offset directional damage numbers when they start
 	 	 	floatingCombatTextCombatDamageDirectionalScale 	0 	Game 	Account 	Directional damage numbers movement scale (0 = no directional numbers)
 	 	 	floatingCombatTextCombatDamageStyle 	1 	Game 	Account 	No longer used
 	 	 	floatingCombatTextCombatHealing 	1 	Game 	Account 	Display amount of healing you did to the target
 	 	 	floatingCombatTextCombatLogPeriodicSpells 	1 	Game 	Account 	Display damage caused by periodic effects
 	 	 	floatingCombatTextCombatState 	0 	Game 	Account 	
 	 	 	floatingCombatTextComboPoints 	0 	Game 	Account 	
 	 	 	floatingCombatTextDamageReduction 	0 	Game 	Account 	
 	 	 	floatingCombatTextDodgeParryMiss 	0 	Game 	Account 	
 	 	 	floatingCombatTextEnergyGains 	0 	Game 	Account 	
 	 	 	floatingCombatTextFloatMode 	1 	Game 	Account 	The combat text float mode
 	 	 	floatingCombatTextFriendlyHealers 	0 	Game 	Account 	
 	 	 	floatingCombatTextHonorGains 	0 	Game 	Account 	
 	 	 	floatingCombatTextLowManaHealth 	1 	Game 	Account 	
 	 	 	floatingCombatTextPeriodicEnergyGains 	0 	Game 	Account 	
 	 	 	floatingCombatTextPetMeleeDamage 	1 	Game 	Account 	Display pet melee damage in the world
 	 	 	floatingCombatTextPetSpellDamage 	1 	Game 	Account 	Display pet spell damage in the world
 	 	 	floatingCombatTextReactives 	1 	Game 	Account 	
 	 	 	floatingCombatTextRepChanges 	0 	Game 	Account 	
 	 	 	floatingCombatTextSpellMechanics 	0 	Game 	Account 	
 	 	 	floatingCombatTextSpellMechanicsOther 	0 	Game 	Account 	
 	 	 	FootstepSounds 	1 	Sound 	 	play footstep sounds
 	 	 	ForceAllowAero 	0 	Graphics 	 	Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases
 	 	 	forceEnglishNames 	0 	 	 	
 	 	 	forceLODCheck 	0 	Graphics 	 	If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
 	 	 	ForceResolutionDefaultToMaxSize 	0 	Graphics 	 	Force default resolution to the maximum supported size rather than the auto-detected size
 	 	 	FrameBufferCacheForceNoHeaps 	0 	Graphics 	 	Disable use of texture heaps and force the fallback path
 	 	 	friendInvitesCollapsed 	0 	Game 	Account 	Whether friend invites are hidden in the friends list
 	 	 	friendsSmallView 	0 	Game 	Character 	Whether to use smaller buttons in the friends list
 	 	 	friendsViewButtons 	0 	Game 	Character 	Whether to show the friends list view buttons
 	 	 	fstack_showanchors 	1 	Debug 	 	0: Hide Anchors, 1: Show Anchors (Default).
 	 	 	fstack_showhidden 	0 	Debug 	 	0: Hide Hidden (Default), 1: Show Hidden.
 	 	 	fstack_showregions 	1 	Debug 	 	0: Hide Regions, 1: Show Regions (Default).
 	 	 	fullDump 	0 	Debug 	 	When you crash, generate a full memory dump
 	 	 	GamePadAbbreviatedBindingReverse 	1 	 	 	Display main binding button first so it's visible even if truncated on action bar
 	 	 	GamePadAnalogMovement 	0 	 	 	Enable analog movement in any direction, rather than just the 8 cardinal directions
 	 	 	GamePadCameraLookMaxPitch 	0 	 	 	Max pitch 'Look' stick can adjust camera angle
 	 	 	GamePadCameraLookMaxYaw 	0 	 	 	Max yaw 'Look' stick can adjust camera angle
 	 	 	GamePadCameraPitchSpeed 	1 	 	 	Pitch speed of GamePad camera moving up/down
 	 	 	GamePadCameraYawSpeed 	1 	 	 	Yaw speed of GamePad camera turning left/right
 	 	 	GamePadCursorAutoDisableJump 	1 	 	 	GamePad cursor control will auto-disable when you jump
 	 	 	GamePadCursorAutoDisableSticks 	2 	 	 	GamePad cursor control will auto-disable on stick input (0=none, 1=movement, 2=movement+cursor)
 	 	 	GamePadCursorAutoEnable 	1 	 	 	Auto enable GamePad cursor control when opening UIs that may need it
 	 	 	GamePadCursorCenteredEmulation 	1 	 	 	When cursor is centered for GamePad movement, also emulate mouse clicks
 	 	 	GamePadCursorCentering 	0 	 	 	When using GamePad, center the cursor
 	 	 	GamePadCursorForTargeting 	1 	 	 	Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target)
 	 	 	GamePadCursorLeftClick 	PADRTRIGGER 	 	 	GamePad button that should emulate mouse Left Click while controlling the mouse cursor
 	 	 	GamePadCursorOnLogin 	1 	 	 	Enable GamePad cursor control on login and character screens
 	 	 	GamePadCursorPushCamera 	1 	 	 	Rate for GamePad controlled cursor to push/turn camera when at edge of window
 	 	 	GamePadCursorRightClick 	PADRSHOULDER 	 	 	GamePad button that should emulate mouse Right Click while controlling the mouse cursor
 	 	 	GamePadCursorSpeedAccel 	2 	 	 	Acceleration of GamePad cursor per second as it continues to move
 	 	 	GamePadCursorSpeedMax 	1 	 	 	Top speed of GamePad cursor movement
 	 	 	GamePadCursorSpeedStart 	0.1 	 	 	Speed of GamePad cursor when it starts moving
 	 	 	GamePadEmulateAlt 	none 	 	 	GamePad button that should emulate the Alt key
 	 	 	GamePadEmulateCtrl 	PADLSHOULDER 	 	 	GamePad button that should emulate the Ctrl key
 	 	 	GamePadEmulateShift 	PADLTRIGGER 	 	 	GamePad button that should emulate the Shift key
 	 	 	GamePadEmulateTapWindowMs 	350 	 	 	GamePad buttons emulating Ctrl/Alt/Shift will be 'tapped' if released withing this time in MS
 	 	 	GamePadEnable 	0 	 	 	Whether GamePad input should be enabled
 	 	 	GamePadFaceMovementMaxAngle 	0 	 	 	Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around)
 	 	 	GamePadFaceMovementMaxAngleCombat 	180 	 	 	Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around)
 	 	 	GamePadFactionColor 	1 	 	 	Enable setting GamePad's led color to match current faction
 	 	 	GamePadSingleActiveID 	0 	 	 	ID of single GamePad device to use. 0 = Use all devices' combined input
 	 	 	GamePadStickAxisButtons 	0 	 	 	Enables virtual buttons for the GamePad stick cardinal directions
 	 	 	GamePadTankTurnSpeed 	0 	 	 	If non-zero, character turns like a tank from GamePad movement
 	 	 	GamePadTouchCursorEnable 	1 	 	 	Enable cursor control with GamePad's touch pad
 	 	 	GamePadTurnWithCamera 	1 	 	 	Turn character to match when camera facing is changed (1=in-combat, 2=always)
 	 	 	GamePadVibrationStrength 	1 	 	 	GamePad vibration effect strength
 	 	 	GameplayContext 	0 	 	 	
 	 	 	gameTip 	0 	 	 	
 	 	 	Gamma 	1.000000 	Graphics 	 	Gamma correction. Range: [0.3 - 2.8]
 	 	 	garrisonCompleteTalent 	0 	Game 	Character 	
 	 	 	garrisonCompleteTalentType 	0 	Game 	Character 	
 	 	 	graphicsEnvironmentDetail 	6 	Graphics 	 	UI value of the graphics setting
 	 	 	graphicsGroundClutter 	6 	Graphics 	 	UI value of the graphics setting
 	 	 	graphicsLiquidDetail 	4 	Graphics 	 	UI value of the graphics setting
 	 	 	graphicsParticleDensity 	3 	Graphics 	 	UI value of the graphics setting
 	 	 	graphicsProjectedTextures 	2 	Graphics 	 	UI value of the graphics setting
 	 	 	graphicsQuality 	4 	 	 	save for Graphics Quality Selection
 	 	 	graphicsShadowQuality 	5 	 	 	UI value of the graphics setting
 	 	 	graphicsSpellDensity 	5 	 	 	UI value of the graphics setting
 	 	 	graphicsSSAO 	4 	 	 	UI value of the graphics setting
 	 	 	graphicsTextureResolution 	5 	 	 	UI value of the graphics setting
 	 	 	groundEffectDensity 	16 	 	 	Ground effect density
 	 	 	groundEffectDist 	70 	 	 	Ground effect dist
 	 	 	groundEffectFade 	70 	Graphics 	 	Ground effect fade
 	 	 	guildMemberNotify 	1 	Game 	Account 	Receive notification when guild members log on/off
 	 	 	guildNewsFilter 	0 	Game 	Character 	Stores the guild news filters
 	 	 	guildRewardsCategory 	0 	Game 	Character 	Show category of guild rewards
 	 	 	guildRewardsUsable 	0 	Game 	Character 	Show usable guild rewards only
 	 	 	guildRosterView 	 	Game 	Character 	The current guild roster display mode
 	 	 	guildShowOffline 	1 	Game 	Account 	Show offline guild members in the guild UI
 	 	 	gxAdapter 	 	Graphics 	 	Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose)
 	 	 	gxAFRDevicesCount 	0 	Graphics 	 	Force to set number of AFR devices
 	 	 	gxAftermathEnabled 	1 	Graphics 	 	Enable frame crash debugging
 	 	 	gxApi 	auto 	 	 	graphics api
 	 	 	gxAspect 	1 	Graphics 	 	constrain window aspect
 	 	 	gxFullscreenResolution 	auto 	Graphics 	 	resolution
 	 	 	gxMaxFrameLatency 	3 	Graphics 	 	maximum number of frames ahead of GPU the CPU can be
 	 	 	gxMaximize 	1 	 	 	
 	 	 	gxMonitor 	0 	Graphics 	 	monitor
 	 	 	gxMTAlphaM2 	1 	Graphics 	 	Render transparent M2 pass in parallel.
 	 	 	gxMTBeginDraw 	1 	Graphics 	 	Do BeginDraw multithreaded.
 	 	 	gxMTDisable 	0 	Graphics 	 	Disable all render multithreading
 	 	 	gxMTOpaqueM2 	1 	Graphics 	 	Render opaque model pass in parallel.
 	 	 	gxMTOpaqueM2NoReflect 	1 	Graphics 	 	Render opaque model no reflection pass in parallel.
 	 	 	gxMTOpaqueWMO 	1 	Graphics 	 	Render opaque WMO in parallel.
 	 	 	gxMTPrepass 	1 	Graphics 	 	Render prepass in parallel.
 	 	 	gxMTShadow 	1 	Graphics 	 	Render shadow bands in parallel.
 	 	 	gxMTTerrain 	1 	Graphics 	 	Render terrain in parallel.
 	 	 	gxNewResolution 	0x0 	Graphics 	 	resolution to be set
 	 	 	GxPrismEnabled 	1 	Graphics 	 	0: Prism backends Disabled. 1: Default Prism backends Enabled. 2: Experimental Prism backends Enabled.
 	 	 	gxWindowedResolution 	1920x1080 	Graphics 	 	windowed resolution
 	 	 	hardTrackedQuests 	 	Game 	Character 	Internal cvar for saving hard (user manually selected) tracked quests in order
 	 	 	hardTrackedWorldQuests 	 	Game 	 	Internal cvar for saving user manually tracked world quests
 	 	 	HardwareCursor 	1 	Graphics 	 	
 	 	 	HealHandler 	0 	 	 	
 	 	 	heirloomCollectedFilters 	0 	Game 	Account 	Bitfield for which collected filters are applied in the heirloom journal
 	 	 	heirloomSourceFilters 	0 	Game 	Account 	Bitfield for which source filters are applied in the heirloom journal
 	 	 	horizonClip 	1600 	Graphics 	 	Horizon end distance
 	 	 	horizonStart 	1277 	Graphics 	 	Horizon start distance
 	 	 	HotfixEventLog 	0 	 	 	
 	 	 	hotReloadModels 	1 	Graphics 	 	Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
 	 	 	hwDetect 	1 	 	 	do hardware detection
 	 	 	ImpactModelCollisionMelee 	1 	Game 	 	Enable model collision checks for melee impact effects
 	 	 	ImpactModelCollisionMissile 	1 	Game 	 	Enable model collision checks for missile impact effects
 	 	 	ImpactModelCollisionRanged 	1 	Game 	 	Enable model collision checks for ranged attack impact effects
 	 	 	incompleteQuestPriorityThresholdDelta 	135 	Debug 	 	
 	 	 	initialRealmListTimeout 	60 	 	 	How long to wait for the initial realm list before failing login (in seconds)
 	 	 	interactOnLeftClick 	0 	Game 	Account 	Test CVar for interacting with NPC's on left click
 	 	 	KioskCanSessionExpire 	 	 	 	
 	 	 	KioskCharacterTemplateSet 	 	 	 	
 	 	 	KioskLobbyKickSeconds 	 	 	 	
 	 	 	lastAddonVersion 	0 	Game 	 	Addon interface version number from previous build
 	 	 	lastCharacterGuid 	0 	Game 	 	Last character selected's guid
 	 	 	lastCharacterIndex 	0 	Game 	 	Last character selected
 	 	 	lastGarrisonMissionTutorial 	0 	Game 	Character 	Stores the last garrison mission tutorial the player has accepted
 	 	 	lastSelectedClubId 	0 	Game 	Character 	The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild.
 	 	 	lastTalkedToGM 	 	Game 	Account 	Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
 	 	 	lastTransmogOutfitIDSpec1 	 	Game 	Character 	SetID of the last applied transmog outfit for the 1st spec
 	 	 	lastTransmogOutfitIDSpec2 	 	Game 	Character 	SetID of the last applied transmog outfit for the 2nd spec
 	 	 	lastTransmogOutfitIDSpec3 	 	Game 	Character 	SetID of the last applied transmog outfit for the 3rd spec
 	 	 	lastTransmogOutfitIDSpec4 	 	Game 	Character 	SetID of the last applied transmog outfit for the 4th spec
 	 	 	lastVoidStorageTutorial 	0 	Game 	Character 	Stores the last void storage tutorial the player has accepted
 	 	 	latestTransmogSetSource 	0 	Game 	Character 	itemModifiedAppearanceID of the latest collected source belonging to a set
 	 	 	launchAgent 	1 	Game 	 	Set this to have the client start up Agent
 	 	 	lfdCollapsedHeaders 	 	Game 	Character 	Stores which LFD headers are collapsed.
 	 	 	lfdSelectedDungeons 	 	Game 	Character 	Stores which LFD dungeons are selected.
 	 	 	lfgAutoFill 	0 	Game 	Account 	Whether to automatically add party members while looking for a group
 	 	 	lfgAutoJoin 	0 	Game 	Account 	Whether to automatically join a party while looking for a group
 	 	 	lfgListSearchLanguages 	0 	Game 	Account 	A simple bitfield for what languages we want to search in.
 	 	 	lfgSelectedRoles 	0 	Game 	Character 	Stores what roles the player is willing to take on.
 	 	 	lfGuildComment 	 	Game 	Character 	Stores the player's Looking For Guild comment
 	 	 	lfGuildSettings 	1 	Game 	Character 	Bit field of Looking For Guild player settings
 	 	 	locale 	 	 	 	Set the game locale
 	 	 	lockActionBars 	0 	Game 	Account 	Whether the action bars should be locked, preventing changes
 	 	 	lodObjectCullDist 	30 	Graphics 	 	Lod object culling dist minimum
 	 	 	lodObjectCullSize 	15 	 	 	Lod object culling size
 	 	 	lodObjectFadeScale 	100 	Graphics 	 	Lod object fade scale
 	 	 	lodObjectMinSize 	20 	Graphics 	 	Lod object min size
 	 	 	lodObjectSizeScale 	1 	Graphics 	 	Scales all objects size for culling
 	 	 	lootUnderMouse 	0 	Game 	Account 	Whether the loot window should open under the mouse
 	 	 	M2ForceAdditiveParticleSort 	0 	Graphics 	 	force all particles to sort as though they were additive
 	 	 	M2UseInstancing 	1 	Graphics 	 	use hardware instancing
 	 	 	M2UseThreads 	1 	Graphics 	 	multithread model animations
 	 	 	mapAnimDuration 	0.12 	Game 	Account 	Duration for the alpha animation
 	 	 	mapAnimMinAlpha 	0.35 	Game 	Account 	Alpha value to animate to when player moves with windowed world map open
 	 	 	mapAnimStartDelay 	0.0 	Game 	Account 	Start delay for the alpha animation
 	 	 	mapFade 	1 	Game 	Character 	Whether to fade out the world map when moving
 	 	 	maxFPS 	100 	Graphics 	 	Set FPS limit
 	 	 	maxFPSBk 	30 	Graphics 	 	Set background FPS limit
 	 	 	maxFPSLoading 	10 	Graphics 	 	Set loading screen max FPS
 	 	 	maxLightCount 	 	Graphics 	 	Maximum lights to render
 	 	 	maxLightDist 	2048 	Graphics 	 	Maximum distance to render lights
 	 	 	MaxObservedPetBattles 	4 	 	 	Maximum number of observed pet battles
 	 	 	miniCommunitiesFrame 	0 	Game 	Character 	Whether or not the communities frame has been toggled to smaller size
 	 	 	miniDressUpFrame 	0 	Game 	Character 	Whether or not the dress up has been toggled to smaller size
 	 	 	minimapAltitudeHintMode 	0 	Game 	 	Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
 	 	 	minimapInsideZoom 	0 	Game 	Character 	The current indoor minimap zoom level
 	 	 	minimapPortalMax 	99 	Game 	 	Max Number of Portals to traverse for minimap
 	 	 	minimapShapeshiftTracking 	 	Game 	Character 	Stores shapeshift-specific tracking spells that were active last session.
 	 	 	minimapShowArchBlobs 	1 	Game 	Character 	Stores whether to show the quest blobs on the minimap.
 	 	 	minimapShowQuestBlobs 	1 	Game 	Character 	Stores whether to show the quest blobs on the minimap.
 	 	 	minimapTrackedInfov2 	491528 	Game 	Character 	Stores the minimap tracking that was active last session.
 	 	 	minimapZoom 	0 	Game 	Character 	The current outdoor minimap zoom level
 	 	 	missingTransmogSourceInItemTooltips 	0 	Game 	Character 	Whether to show if you have collected the appearance of an item but not from that item itself
 	 	 	mountJournalGeneralFilters 	 	Game 	Account 	Bitfield for which collected filters are applied in the mount journal
 	 	 	mountJournalSourcesFilter 	 	Game 	Account 	Bitfield for which source filters are applied in the mount journal
 	 	 	mouseInvertPitch 	0 	 	Account 	
 	 	 	mouseInvertYaw 	0 	 	Account 	
 	 	 	MouseNoRepositioning 	0 	Game 	 	Disables repositioning of mouse cursor during relative movement to keep it in the game's window frame
 	 	 	mouseSpeed 	1.0 	 	 	
 	 	 	MouseUseLazyRepositioning 	1 	Game 	 	During camera control, only reposition mouse cursor when nearing edge of window, rather than every input event
 	 	 	MoveHistoryEventLog 	0 	 	 	
 	 	 	movieSubtitle 	1 	Game 	 	Show movie subtitles
 	 	 	MSAAAlphaTest 	1 	Graphics 	 	Enable MSAA for alpha-tested geometry
 	 	 	MSAAQuality 	0 	Graphics 	 	Multisampling AA quality
 	 	 	nameplateClassResourceTopInset 	.03 	Graphics 	Character 	The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
 	 	 	nameplateGlobalScale 	1.0 	Graphics 	Character 	Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
 	 	 	NamePlateHorizontalScale 	1.0 	Game 	Character 	Applied to horizontal size of all nameplates.
 	 	 	nameplateLargeBottomInset 	.15 	Graphics 	Character 	The inset from the bottom (in screen percent) that large nameplates are clamped to.
 	 	 	nameplateLargerScale 	1.2 	Graphics 	Character 	An additional scale modifier for important monsters.
 	 	 	nameplateLargeTopInset 	.1 	Graphics 	Character 	The inset from the top (in screen percent) that large nameplates are clamped to.
 	 	 	nameplateMaxAlpha 	1.0 	Graphics 	Character 	The max alpha of nameplates.
 	 	 	nameplateMaxAlphaDistance 	40 	Graphics 	Character 	The distance from the camera that nameplates will reach their maximum alpha.
 	 	 	nameplateMaxDistance 	20 	Graphics 	Character 	The max distance to show nameplates.
 	 	 	nameplateMaxScale 	1.0 	Graphics 	Character 	The max scale of nameplates.
 	 	 	nameplateMaxScaleDistance 	10 	Graphics 	Character 	The distance from the camera that nameplates will reach their maximum scale.
 	 	 	nameplateMinAlpha 	1.0 	Graphics 	Character 	The minimum alpha of nameplates.
 	 	 	nameplateMinAlphaDistance 	10 	Graphics 	Character 	The distance from the max distance that nameplates will reach their minimum alpha.
 	 	 	nameplateMinScale 	1.0 	Graphics 	Character 	The minimum scale of nameplates.
 	 	 	nameplateMinScaleDistance 	10 	Graphics 	Character 	The distance from the max distance that nameplates will reach their minimum scale.
 	 	 	nameplateMotion 	0 	Graphics 	Character 	Defines the movement/collision model for nameplates
 	 	 	nameplateMotionSpeed 	0.025 	Graphics 	Character 	Controls the rate at which nameplate animates into their target locations [0.0-1.0]
 	 	 	nameplateOccludedAlphaMult 	1.0 	Graphics 	Character 	Alpha multiplier of nameplates for occluded targets.
 	 	 	nameplateOtherAtBase 	0 	Game 	Account 	Position other nameplates at the base, rather than overhead
 	 	 	nameplateOtherBottomInset 	.1 	Graphics 	Character 	The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
 	 	 	nameplateOtherTopInset 	.08 	Graphics 	Character 	The inset from the top (in screen percent) that the non-self nameplates are clamped to.
 	 	 	nameplateOverlapH 	0.8 	Graphics 	Account 	Percentage amount for horizontal overlap of nameplates
 	 	 	nameplateOverlapV 	1.1 	Graphics 	Account 	Percentage amount for vertical overlap of nameplates
 	 	 	NameplatePersonalHideDelayAlpha 	0.45 	Game 	Character 	Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds).
 	 	 	NameplatePersonalHideDelaySeconds 	3.0 	Game 	Character 	Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met.
 	 	 	NameplatePersonalShowAlways 	0 	Game 	Character 	Determines if the the personal nameplate is always shown.
 	 	 	NameplatePersonalShowInCombat 	1 	Game 	Character 	Determines if the the personal nameplate is shown when you enter combat.
 	 	 	NameplatePersonalShowWithTarget 	0 	Game 	Character 	Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target
 	 	 	nameplateSelectedAlpha 	1.0 	Graphics 	Character 	The alpha of the selected nameplate.
 	 	 	nameplateSelectedScale 	1.0 	Graphics 	Character 	The scale of the selected nameplate.
 	 	 	nameplateSelfAlpha 	0.75 	Graphics 	Character 	The alpha of the self nameplate.
 	 	 	nameplateSelfBottomInset 	.2 	Graphics 	Character 	The inset from the bottom (in screen percent) that the self nameplate is clamped to.
 	 	 	nameplateSelfScale 	1.0 	Graphics 	Character 	The scale of the self nameplate.
 	 	 	nameplateSelfTopInset 	.5 	Graphics 	Character 	The inset from the top (in screen percent) that the self nameplate is clamped to.
 	 	 	nameplateShowAll 	1 	Game 	Character 	
 	 	 	nameplateShowDebuffsOnFriendly 	1 	Game 	Character 	
 	 	 	nameplateShowEnemies 	0 	Game 	Character 	
 	 	 	nameplateShowEnemyGuardians 	0 	Game 	Character 	
 	 	 	nameplateShowEnemyMinions 	0 	Game 	Character 	
 	 	 	nameplateShowEnemyMinus 	1 	Game 	Character 	
 	 	 	nameplateShowEnemyPets 	0 	Game 	Character 	
 	 	 	nameplateShowEnemyTotems 	0 	Game 	Character 	
 	 	 	nameplateShowFriendlyGuardians 	0 	Game 	Character 	
 	 	 	nameplateShowFriendlyMinions 	0 	Game 	Character 	
 	 	 	nameplateShowFriendlyNPCs 	1 	Game 	Character 	
 	 	 	nameplateShowFriendlyPets 	1 	Game 	Character 	
 	 	 	nameplateShowFriendlyTotems 	0 	Game 	Character 	
 	 	 	nameplateShowFriends 	0 	Game 	Character 	
 	 	 	nameplateShowOnlyNames 	0 	Game 	Character 	Whether to hide the nameplate bars
 	 	 	nameplateTargetBehindMaxDistance 	0 	Graphics 	Character 	The max distance to show the target nameplate when the target is behind the camera.
 	 	 	nameplateTargetRadialPosition 	0 	Game 	Account 	When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat
 	 	 	NamePlateVerticalScale 	1.0 	Game 	Character 	Applied to vertical size of all nameplates.
 	 	 	nearclip 	0.2 	Graphics 	 	Near clip plane distance
 	 	 	noBuffDebuffFilterOnTarget 	1 	Game 	Character 	Do not filter buffs or debuffs at all on targets
 	 	 	NonEmitterCombatRange 	6400 	Game 	Account 	Range to stop shoulder/weapon emissions outside combat
 	 	 	NotchedDisplayMode 	1 	Graphics 	 	Do nothing = 0. Shift UI down = 1. Shift everything down = 2.
 	 	 	ObjectSelectionCircle 	1 	Game 	 	
 	 	 	occlusionMaxJobs 	5 	Graphics 	 	Maximum job threads for occlusion render
 	 	 	orderHallMissionTutorial 	0 	Game 	Character 	Stores information about which order hall mission tutorials the player has seen
 	 	 	outdoorMinAltitudeDistance 	20 	Game 	 	Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
 	 	 	outlineMouseOverFadeDuration 	0.9 	Debug 	 	
 	 	 	outlineSelectionFadeDuration 	0.32 	Debug 	 	
 	 	 	overrideArchive 	0 	Game 	 	Whether or not the client loads alternate data
 	 	 	overrideScreenFlash 	0 	Game 	Account 	Overrides fade color options so that it always fades to black
 	 	 	particleDensity 	33 	Graphics 	 	Particle density
 	 	 	particleMTDensity 	33 	Graphics 	 	Multi-Tex particle density
 	 	 	partyBackgroundOpacity 	0.5 	Game 	Account 	The opacity of the party background
 	 	 	Pathing 	0 	 	 	
 	 	 	pathSmoothing 	1 	Game 	 	NPC will round corners on ground paths
 	 	 	pendingInviteInfoShown 	0 	Game 	Account 	The info for pending invites has been shown
 	 	 	persistMoveLogOnTransfer 	0 	Debug 	 	Set to 1 to automatically re-enable logging on the current movelog target after a transfer
 	 	 	petJournalFilters 	 	Game 	Account 	Bitfield for which collected filters are applied in the pet journal
 	 	 	petJournalSort 	0 	Game 	Account 	Sorting value for the pet journal
 	 	 	petJournalSourceFilters 	 	Game 	Account 	Bitfield for which source filters are applied in the pet journal
 	 	 	petJournalTab 	1 	Game 	Account 	Stores the last tab the pet journal was opened to
 	 	 	petJournalTypeFilters 	 	Game 	Account 	Bitfield for which type filters are applied in the pet journal
 	 	 	PhaseHistory 	0 	 	 	
 	 	 	PlayerSpawnTracking 	0 	 	 	
 	 	 	playerStatLeftDropdown 	 	Game 	Character 	The player stat selected in the left dropdown
 	 	 	playerStatRightDropdown 	 	Game 	Character 	The player stat selected in the right dropdown
 	 	 	playIntroMovie 	0 	Game 	 	Starting expansion movie to play on startup
 	 	 	POIShiftComplete 	0.3 	Debug 	 	
 	 	 	portal 	 	Net 	 	Name of Battle.net portal to use
 	 	 	predictedHealth 	1 	Game 	Account 	Whether or not to use predicted health values in the UI
 	 	 	PreemptiveCastEnable 	0 	 	 	Enable preemptive triggering of cast visuals based on spell release timing
 	 	 	preloadLoadingDistObject 	512 	 	 	Object preload distance when loading
 	 	 	preloadLoadingDistTerrain 	1024 	 	 	Terrain preload distance when loading
 	 	 	preloadPlayerModels 	1 	Game 	 	Preload all local racial models into memory
 	 	 	preloadStreamingDistObject 	64 	 	 	Object preload distance when streaming
 	 	 	preloadStreamingDistTerrain 	256 	 	 	Terrain preload distance when streaming
 	 	 	PreventOsIdleSleep 	0 	 	 	Enable this to prevent the computer from idle sleeping while the game is running
 	 	 	primaryProfessionsFilter 	1 	Game 	Character 	If enabled, primary profession world quests icons will be shown on world maps
 	 	 	ProcDebugEventLog 	0 	 	 	
 	 	 	processAffinityMask 	0 	Debug 	 	Sets which core(s) WoW may execute on - changes require restart to take effect
 	 	 	profanityFilter 	1 	Game 	Account 	Whether to enable mature language filtering
 	 	 	projectedTextures 	0 	 	 	Projected Textures
 	 	 	PushToTalkSound 	0 	Sound 	Account 	Play a sound when voice recording activates and deactivates
 	 	 	pvpSelectedRoles 	0 	Game 	Character 	Stores what roles the player will fulfill in a BG.
 	 	 	QuestEventLog 	0 	 	 	
 	 	 	questLogOpen 	1 	Game 	Character 	Whether the quest log appears the side of the windowed map.
 	 	 	RAIDcomponentTextureLevel 	0 	Graphics 	 	Level of detail for character component textures. 0 means full detail.
 	 	 	RAIDdoodadLodScale 	100 	Graphics 	 	Raid doodad level of detail scale
 	 	 	RAIDentityLodDist 	10 	Graphics 	 	Raid Entity level of detail distance
 	 	 	RAIDentityShadowFadeScale 	25 	Graphics 	 	Raid Entity shadow fade scale
 	 	 	RAIDfarclip 	2112 	Graphics 	 	Raid Far clip plane distance
 	 	 	raidFramesDisplayClassColor 	0 	Game 	Character 	Colors raid frames with the class color
 	 	 	raidFramesDisplayOnlyDispellableDebuffs 	0 	Game 	Character 	Whether to display only dispellable debuffs on Raid Frames
 	 	 	raidFramesDisplayPowerBars 	0 	Game 	Character 	Whether to display mana, rage, etc. on Raid Frames
 	 	 	raidFramesHealthText 	none 	Game 	Character 	How to display health text on the raid frames
 	 	 	raidFramesHeight 	36 	Game 	Character 	The height of the individual raid frames
 	 	 	raidFramesPosition 	 	Game 	Character 	Where the raid frames should be placed
 	 	 	raidFramesWidth 	72 	Game 	Character 	The width of the individual raid frames
 	 	 	raidGraphicsEnvironmentDetail 	6 	 	 	UI value of the raidGraphics setting
 	 	 	raidGraphicsGroundClutter 	6 	 	 	UI value of the raidGraphics setting
 	 	 	raidGraphicsLiquidDetail 	2 	 	 	UI value of the raidGraphics setting
 	 	 	raidGraphicsParticleDensity 	2 	 	 	UI value of the raidGraphics setting
 	 	 	raidGraphicsProjectedTextures 	1 	 	 	UI value of the raidGraphics setting
 	 	 	RAIDgraphicsQuality 	4 	 	 	save for Raid Graphics Quality Selection
 	 	 	raidGraphicsShadowQuality 	3 	 	 	UI value of the raidGraphics setting
 	 	 	raidGraphicsSpellDensity 	5 	 	 	UI value of the raidGraphics setting
 	 	 	raidGraphicsSSAO 	2 	 	 	UI value of the raidGraphics setting
 	 	 	raidGraphicsTextureResolution 	3 	 	 	UI value of the raidGraphics setting
 	 	 	RAIDgroundEffectDensity 	16 	 	 	Raid Ground effect density
 	 	 	RAIDgroundEffectDist 	70 	 	 	Raid Ground effect dist
 	 	 	RAIDgroundEffectFade 	70 	Graphics 	 	Raid Ground effect fade
 	 	 	RAIDhorizonClip 	1600 	Graphics 	 	Raid Horizon end distance
 	 	 	RAIDhorizonStart 	777 	Graphics 	 	Raid Horizon start distance
 	 	 	RAIDlodObjectCullDist 	30 	Graphics 	 	Lod object culling dist minimum
 	 	 	RAIDlodObjectCullSize 	15 	 	 	Lod object culling size
 	 	 	RAIDlodObjectFadeScale 	100 	Graphics 	 	Lod object fade scale
 	 	 	RAIDlodObjectMinSize 	20 	 	 	Lod object min size
 	 	 	raidOptionDisplayMainTankAndAssist 	1 	Game 	Character 	Whether to display main tank and main assist units in the raid frames
 	 	 	raidOptionDisplayPets 	0 	Game 	Character 	Whether to display pets on the raid frames
 	 	 	raidOptionIsShown 	1 	Game 	Character 	Whether the Raid Frames are shown
 	 	 	raidOptionKeepGroupsTogether 	0 	Game 	Character 	The way to group raid frames
 	 	 	raidOptionLocked 	lock 	Game 	Character 	Whether the raid frames are locked
 	 	 	raidOptionShowBorders 	1 	Game 	Character 	Displays borders around the raid frames.
 	 	 	raidOptionSortMode 	role 	Game 	Character 	The way to sort raid frames
 	 	 	RAIDparticleDensity 	33 	 	 	Particle density
 	 	 	RAIDparticleMTDensity 	33 	Graphics 	 	Multi-Tex particle density
 	 	 	RAIDprojectedTextures 	0 	 	 	Projected Textures
 	 	 	RAIDreflectionMode 	3 	 	 	Reflection mode
 	 	 	RAIDrippleDetail 	2 	 	 	Ripple surface detail
 	 	 	RAIDsettingsEnabled 	0 	Graphics 	 	Raid graphic settings are available
 	 	 	RAIDshadowMode 	0 	 	 	Raid Quality of shadows (0-3)
 	 	 	RAIDshadowRt 	0 	Graphics 	 	Raid Raytraced shadows (0-2)
 	 	 	RAIDshadowSoft 	0 	Graphics 	 	Soft shadows (0/1)
 	 	 	RAIDshadowTextureSize 	1024 	 	 	Shadow texture size (1024-2048)
 	 	 	RAIDspellClutter 	-1 	Graphics 	 	Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
 	 	 	RAIDSSAO 	0 	 	 	Raid Screen-Space Ambient Occlusion
 	 	 	RAIDsunShafts 	0 	 	 	SunShafts
 	 	 	RAIDterrainLodDist 	500 	Graphics 	 	Raid Terrain level of detail distance
 	 	 	RAIDTerrainLodDiv 	768 	Graphics 	 	Raid Terrain lod divisor
 	 	 	RAIDterrainMipLevel 	0 	Graphics 	 	Terrain blend map mip level
 	 	 	RAIDWaterDetail 	0 	 	 	Raid Water surface detail
 	 	 	RAIDweatherDensity 	3 	Graphics 	 	
 	 	 	RAIDwmoLodDist 	400 	Graphics 	 	Raid Wmo level of detail distance
 	 	 	RAIDworldBaseMip 	1 	Graphics 	 	World texture base mip
 	 	 	rawMouseAccelerationEnable 	1 	Game 	 	Enable acceleration for raw mouse input
 	 	 	rawMouseEnable 	0 	Game 	 	Enable raw mouse input
 	 	 	rawMouseRate 	125 	Game 	 	Raw mouse update rate
 	 	 	rawMouseResolution 	400 	Game 	 	Raw mouse resolution
 	 	 	reflectionDownscale 	0 	Graphics 	 	Reflection downscale
 	 	 	reflectionMode 	3 	Graphics 	 	Reflection mode
 	 	 	remoteTextToSpeech 	0 	Game 	Account 	Enables typing into a voice chat window to speak to other players using the text to speech system
 	 	 	remoteTextToSpeechVoice 	1 	Game 	Account 	Voice option used with Speak for Me where you can send text to speech to other players in voice chat
 	 	 	removeChatDelay 	0 	Game 	Account 	Remove Chat Hover Delay
 	 	 	RenderScale 	1.000000 	Graphics 	 	Render scale (for supersampling or undersampling)
 	 	 	reputationsCollapsed 	 	Game 	Character 	List of reputation categories that have been collapsed in the Reputation tab
 	 	 	ResampleAlwaysSharpen 	0 	Graphics 	 	Run sharpness pass, even if not using AMD FSR Upscale [0,1]
 	 	 	ResampleQuality 	3 	Graphics 	 	Resample quality
 	 	 	ResampleSharpness 	0.2 	Graphics 	 	FSR sharpness strength [0.0-2.0]. 0 is full strength. -1 to disable.
 	 	 	ResolvedSSAOType 	1 	Graphics 	 	
 	 	 	rippleDetail 	2 	Graphics 	 	Ripple surface detail
 	 	 	rotateMinimap 	0 	Game 	Account 	Whether to rotate the entire minimap instead of the player arrow
 	 	 	runeFadeTime 	0.2 	 	 	Adjust the time the rune fades from on CD to ready
 	 	 	runeSpentFadeTime 	0.1 	 	 	Adjust the time the base rune takes to fade out after the rune flash fades out
 	 	 	runeSpentFlashTime 	0.15 	 	 	Adjust the time the rune flash takes to fade out
 	 	 	sceneOcclusionEnable 	1 	Graphics 	 	Scene software occlusion
 	 	 	screenEdgeFlash 	0 	Game 	Account 	Whether to show a red flash while you are in combat with the world map up
 	 	 	screenshotFormat 	jpeg 	Graphics 	 	Set the format of screenshots
 	 	 	screenshotQuality 	3 	Graphics 	 	Set the quality of screenshots (1 - 10)
 	 	 	screenshotSizeOverride 	0x0 	Graphics 	 	Set the size of screenshots to a specific resolution (e.g. 7680x4320). 0x0 means use the window size
 	 	 	scriptErrors 	0 	 	Account 	Whether or not the UI shows Lua errors
 	 	 	scriptProfile 	0 	 	 	Whether or not script profiling is enabled
 	 	 	scriptWarnings 	0 	 	Account 	Whether or not the UI shows Lua warnings
 	 	 	secondaryProfessionsFilter 	1 	Game 	Character 	If enabled, secondary profession world quests icons will be shown on world maps
 	 	 	secureAbilityToggle 	1 	Game 	Account 	Whether you should be protected against accidentally double-clicking an aura
 	 	 	seenAlliedRaceUnlocks 	0 	Game 	 	Bit array for which allied race unlocks have been seen
 	 	 	seenAsiaCharacterUpgradePopup 	0 	Game 	Account 	Seen the free character upgrade popup (Asia)
 	 	 	seenCharacterUpgradePopup 	6 	Game 	 	Seen the free character upgrade popup
 	 	 	seenConfigurationWarnings 	0 	Game 	 	A bitfield to track which configuration warnings have been seen
 	 	 	seenExpansionTrialPopup 	6 	Game 	 	Seen the expansion trial popup
 	 	 	seenLevelSquishPopup 	0 	Game 	 	Seen the level squish popup
 	 	 	seenRegionalChatDisabled 	0 	Game 	Account 	Seen the alert indicating chat has been disabled by default. (UK AADC)
 	 	 	serverAlert 	SERVER_ALERT_URL 	Net 	 	Get the glue-string tag for the URL
 	 	 	ServerMessageEventLog 	0 	 	 	
 	 	 	serviceTypeFilter 	6 	Game 	Account 	Which trainer services to show
 	 	 	shadowCull 	1 	 	 	enable shadow frustum culling
 	 	 	shadowInstancing 	1 	 	 	enable instancing when rendering shadowmaps
 	 	 	shadowMode 	0 	 	 	Quality of shadows (0-3)
 	 	 	shadowRt 	0 	Graphics 	 	Raytraced shadows (0-3)
 	 	 	shadowScissor 	1 	 	 	enable scissoring when rendering shadowmaps
 	 	 	shadowSoft 	0 	Graphics 	 	Soft shadows (0/1)
 	 	 	shadowTextureSize 	1024 	 	 	Shadow texture size (1024-2048)
 	 	 	ShakeStrengthCamera 	1 	 	Account 	Motion sickness control for how much effects can shake the camera
 	 	 	ShakeStrengthUI 	1 	 	Account 	Motion sickness control for how much effects can shake in 2D UI
 	 	 	shipyardMissionTutorialAreaBuff 	0 	Game 	Character 	Stores whether the player has accepted the first area buff mission tutorial
 	 	 	shipyardMissionTutorialBlockade 	0 	Game 	Character 	Stores whether the player has accepted the first blockade mission tutorial
 	 	 	shipyardMissionTutorialFirst 	0 	Game 	Character 	Stores whether the player has accepted the first mission tutorial
 	 	 	showArenaEnemyCastbar 	1 	Game 	Character 	Show the spell enemies are casting on the Arena Enemy frames
 	 	 	showArenaEnemyFrames 	1 	Game 	Character 	Show arena enemy frames while in an Arena
 	 	 	showArenaEnemyPets 	1 	Game 	Character 	Show the enemy team's pets on the ArenaEnemy frames
 	 	 	showBattlefieldMinimap 	0 	Game 	Character 	Whether or not the battlefield minimap is shown
 	 	 	showBuilderFeedback 	1 	Game 	 	Show animation when building power for builder/spender bar
 	 	 	showCastableBuffs 	0 	Game 	Character 	Show only Buffs the player can cast. Only applies to raids.
 	 	 	ShowClassColorInFriendlyNameplate 	0 	Game 	Character 	use this to display the class color in friendly nameplate health bars
 	 	 	ShowClassColorInNameplate 	0 	Game 	Character 	use this to display the class color in enemy nameplate health bars
 	 	 	showDispelDebuffs 	0 	Game 	Character 	Show only Debuffs that the player can dispel. Only applies to raids.
 	 	 	showErrors 	1 	Debug 	 	
 	 	 	showfootprintparticles 	1 	Graphics 	 	toggles rendering of footprint particles
 	 	 	showHonorAsExperience 	0 	Game 	Character 	Show the honor bar as a regular experience bar in place of rep
 	 	 	showLoadingScreenTips 	1 	Game 	 	Show loading screen tooltips
 	 	 	showPartyPets 	0 	Game 	Character 	Whether to show pets in the party UI
 	 	 	showQuestObjectivesOnMap 	1 	Game 	Character 	Shows quest POIs on the main map.
 	 	 	showSpectatorTeamCircles 	1 	Game 	 	Determines if the team color circles are visible while spectating or commentating a wargame
 	 	 	showSpenderFeedback 	1 	Game 	 	Show animation when spending power for builder/spender bar
 	 	 	showTamers 	1 	Game 	Character 	If enabled, pet battle icons will be shown on world maps
 	 	 	showTargetCastbar 	1 	Game 	Account 	Show the spell your current target is casting
 	 	 	showTargetOfTarget 	0 	Game 	Account 	Whether the target of target frame should be shown
 	 	 	showTimestamps 	none 	Game 	Account 	The format of timestamps in chat or "none"
 	 	 	showToastBroadcast 	0 	Game 	Account 	Whether to show Battle.net message for broadcasts
 	 	 	showToastClubInvitation 	1 	Game 	Account 	Whether to show Battle.net message for club invitations
 	 	 	showToastConversation 	1 	Game 	Account 	Whether to show Battle.net message for conversations
 	 	 	showToastFriendRequest 	1 	Game 	Account 	Whether to show Battle.net message for friend requests
 	 	 	showToastOffline 	1 	Game 	Account 	Whether to show Battle.net message for friend going offline
 	 	 	showToastOnline 	1 	Game 	Account 	Whether to show Battle.net message for friend coming online
 	 	 	showToastWindow 	0 	Game 	Account 	Whether to show Battle.net system messages in a toast window
 	 	 	showTokenFrame 	0 	Game 	Character 	The token UI has been shown
 	 	 	showTokenFrameHonor 	0 	Game 	Character 	The token UI has shown Honor
 	 	 	showTutorials 	1 	Game 	Account 	display tutorials
 	 	 	showVKeyCastbar 	1 	Game 	Account 	If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
 	 	 	showVKeyCastbarOnlyOnTarget 	0 	Game 	Character 	
 	 	 	showVKeyCastbarSpellName 	1 	Game 	Character 	
 	 	 	simd 	-1 	 	 	Enable SIMD features (e.g. SSE)
 	 	 	skipStartGear 	0 	Game 	 	Whether we should show starter gear on character create
 	 	 	SkyCloudLOD 	0 	Graphics 	 	Texture resolution for clouds
 	 	 	smoothUnitPhasing 	1 	Game 	 	The client will try to smoothly switch between the same on model different phases.
 	 	 	smoothUnitPhasingActorPurgatoryTimeMs 	1500 	Game 	 	Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
 	 	 	smoothUnitPhasingAliveTimeoutMs 	3500 	Game 	 	Time to wait for an alive unit to get it's despawn message
 	 	 	smoothUnitPhasingDestroyedPurgatoryTimeMs 	750 	Game 	 	Time to keep unit displays in purgatory before letting go of them, if they were destroyed
 	 	 	smoothUnitPhasingDistThreshold 	0.25 	Game 	 	Distance threshold to active smooth unit phasing.
 	 	 	smoothUnitPhasingEnableAlive 	1 	Game 	 	Use units that have not despawn yet if they match, in hopes the despawn message will come later.
 	 	 	smoothUnitPhasingUnseenPurgatoryTimeMs 	1000 	Game 	 	Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
 	 	 	smoothUnitPhasingVehicleExtraTimeoutMs 	1000 	Game 	 	Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
 	 	 	sortDiskReads 	0 	Debug 	 	Sort async disk reads to minimize seeks (requires restart)
 	 	 	Sound_AllyPlayerHighpassDSPCutoff 	 	Sound 	 	The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz)
 	 	 	Sound_AlternateListener 	1 	Sound 	 	When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position
 	 	 	Sound_AmbienceHighpassDSPCutoff 	 	Sound 	 	The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz)
 	 	 	Sound_AmbienceVolume 	0.6 	 	 	
 	 	 	Sound_DialogVolume 	1.0 	Sound 	 	Dialog Volume (0.0 to 1.0)
 	 	 	Sound_DSPBufferSize 	0 	Sound 	 	sound buffer size, default 0
 	 	 	Sound_EnableAllSound 	1 	Sound 	 	
 	 	 	Sound_EnableAmbience 	1 	Sound 	 	Enable Ambience
 	 	 	Sound_EnableArmorFoleySoundForOthers 	1 	Sound 	 	
 	 	 	Sound_EnableArmorFoleySoundForSelf 	1 	Sound 	 	
 	 	 	Sound_EnableDialog 	1 	Sound 	 	all dialog
 	 	 	Sound_EnableEmoteSounds 	1 	Sound 	 	
 	 	 	Sound_EnableErrorSpeech 	1 	Sound 	 	error speech
 	 	 	Sound_EnableMixMode2 	0 	Sound 	 	test
 	 	 	Sound_EnableMusic 	1 	Sound 	 	Enables music
 	 	 	Sound_EnablePetSounds 	1 	Sound 	 	Enables pet sounds
 	 	 	Sound_EnablePositionalLowPassFilter 	0 	Sound 	 	Environmental effect to make sounds duller behind you or far away
 	 	 	Sound_EnableReverb 	0 	Sound 	 	
 	 	 	Sound_EnableSFX 	1 	Sound 	 	
 	 	 	Sound_EnableSoundWhenGameIsInBG 	0 	Sound 	 	Enable Sound When Game Is In Background
 	 	 	Sound_EnemyPlayerHighpassDSPCutoff 	 	Sound 	 	The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz)
 	 	 	Sound_ListenerAtCharacter 	1 	Sound 	 	lock listener at character
 	 	 	Sound_MasterVolume 	1.0 	Sound 	 	master volume (0.0 to 1.0)
 	 	 	Sound_MaxCacheableSizeInBytes 	174762 	Sound 	 	Max sound size that will be cached, larger files will be streamed instead
 	 	 	Sound_MaxCacheSizeInBytes 	134217728 	Sound 	 	Max cache size in bytes
 	 	 	Sound_MusicVolume 	0.4 	 	 	
 	 	 	Sound_NPCHighpassDSPCutoff 	 	Sound 	 	The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz)
 	 	 	Sound_NumChannels 	64 	Sound 	 	number of sound channels
 	 	 	Sound_OutputDriverIndex 	0 	Sound 	 	
 	 	 	Sound_OutputDriverName 	Primary Sound Driver 	Sound 	 	
 	 	 	Sound_OutputSampleRate 	44100 	Sound 	 	output sample rate
 	 	 	Sound_SFXVolume 	1.0 	Sound 	 	sound volume (0.0 to 1.0)
 	 	 	Sound_VoiceChatInputDriverIndex 	0 	Sound 	 	
 	 	 	Sound_VoiceChatInputDriverName 	Primary Sound Capture Driver 	Sound 	 	
 	 	 	Sound_VoiceChatOutputDriverIndex 	0 	Sound 	 	
 	 	 	Sound_VoiceChatOutputDriverName 	Primary Sound Driver 	Sound 	 	
 	 	 	Sound_ZoneMusicNoDelay 	0 	Sound 	 	
 	 	 	SoundPerf_VariationCap 	32 	Sound 	 	Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
 	 	 	SpawnRegion 	0 	 	 	
 	 	 	specular 	1 	Graphics 	 	Specular lighting multiplier (0-1)
 	 	 	speechToText 	0 	Game 	Account 	Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
 	 	 	spellBookSort 	1 	Game 	Account 	
 	 	 	spellClutter 	-1 	Graphics 	 	Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can
 	 	 	SpellCooldownDebugger 	0 	 	 	
 	 	 	SpellEventLog 	0 	 	 	
 	 	 	SpellOverrides 	0 	 	 	
 	 	 	SpellQueueWindow 	400 	Game 	Account 	Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds)
 	 	 	SpellScriptEventLog 	0 	 	 	
 	 	 	SpellTargeting 	0 	 	 	
 	 	 	splashScreenBoost 	0 	Game 	Character 	Show boost splash screen id
 	 	 	splashScreenNormal 	0 	Game 	Character 	Show normal splash screen id
 	 	 	SplineOpt 	1 	Debug 	 	toggles use of spline coll optimization
 	 	 	SSAO 	0 	 	 	Screen-Space Ambient Occlusion
 	 	 	ssaoMagicNormals 	1 	Graphics 	 	SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters
 	 	 	ssaoMagicThresholdHigh 	50 	Graphics 	 	SSAO High threshold for transitioning from gbuffer to face normal (degrees)
 	 	 	ssaoMagicThresholdLow 	25 	Graphics 	 	SSAO Low threshold for transitioning from gbuffer to face normal (degrees)
 	 	 	SSAOType 	0 	Graphics 	 	Screen-Space Ambient Occlusion Type
 	 	 	statusText 	0 	Game 	Account 	Whether the status bars show numeric health/mana values
 	 	 	statusTextDisplay 	NONE 	Game 	Account 	Whether numeric health/mana values are shown as raw values or percentages, or both
 	 	 	stopAutoAttackOnTargetChange 	0 	Game 	Character 	Whether to stop attacking when changing targets
 	 	 	streamingCameraLookAheadTime 	2000 	Graphics 	 	Look ahead time for streaming.
 	 	 	streamingCameraMaxRadius 	250 	Graphics 	 	Max radius of the streaming camera.
 	 	 	streamingCameraRadius 	100 	Graphics 	 	Base radius of the streaming camera.
 	 	 	streamStatusMessage 	1 	Game 	Account 	Whether to display status messages while streaming content
 	 	 	sunShafts 	0 	 	 	SunShafts
 	 	 	superTrackerDist 	0.75 	Game 	Account 	
 	 	 	synchronizeBindings 	1 	 	 	
 	 	 	synchronizeChatFrames 	1 	 	 	
 	 	 	synchronizeConfig 	1 	 	 	
 	 	 	synchronizeMacros 	1 	 	 	
 	 	 	synchronizeSettings 	1 	 	 	Whether client settings should be stored on the server
 	 	 	taintLog 	0 	 	 	Whether taint logging is enabled
 	 	 	talentFrameShown 	0 	Game 	Account 	The talent UI has been shown
 	 	 	talentPointsSpent 	0 	Game 	Character 	The player has spent a talent point
 	 	 	targetFPS 	0 	Graphics 	 	Set target FPS. Dynamic actions will be taken if you fall below the FPS target
 	 	 	TargetNearestUseNew 	1 	Game 	 	Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting)
 	 	 	TargetPriorityCombatLock 	1 	Game 	 	1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
 	 	 	TargetPriorityCombatLockContextualRelaxation 	1 	Game 	 	1=Enables relaxation of combat lock based on context (eg. no in-combat target infront)
 	 	 	TargetPriorityCombatLockHighlight 	0 	Game 	 	1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
 	 	 	TargetPriorityPvp 	1 	Game 	 	When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only)
 	 	 	TargetPriorityValueBank 	1 	Game 	 	Selects the active targeting values bank for calculating target priority order
 	 	 	telemetryTargetPackage 	Blizzard.Telemetry.Wow_Classic	 	 	The Package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic
 	 	 	teleportMaxNoLoadDist 	200 	Graphics 	 	Max teleport distanace without preload
 	 	 	terrainLodDist 	500 	Graphics 	 	Terrain level of detail distance
 	 	 	TerrainLodDiv 	768 	Graphics 	 	Terrain lod divisor
 	 	 	terrainMipLevel 	0 	Graphics 	 	Terrain blend map mip level
 	 	 	test_cameraDynamicPitch 	0 	 	 	
 	 	 	test_cameraDynamicPitchBaseFovPad 	0.4 	 	 	Fraction of screen height to keep feet below
 	 	 	test_cameraDynamicPitchBaseFovPadDownScale 	0.25 	 	 	Strength of dynamic pitch when looking down
 	 	 	test_cameraDynamicPitchBaseFovPadFlying 	0.75 	 	 	Fraction of screen height to keep character below when able to fly
 	 	 	test_cameraDynamicPitchSmartPivotCutoffDist 	10 	 	 	Dynamic pitch disables Smart Pivot within this camera distance
 	 	 	test_cameraHeadMovementDeadZone 	0.015 	 	 	
 	 	 	test_cameraHeadMovementFirstPersonDampRate 	20 	 	 	
 	 	 	test_cameraHeadMovementMovingDampRate 	10 	 	 	
 	 	 	test_cameraHeadMovementMovingStrength 	0.5 	 	 	
 	 	 	test_cameraHeadMovementRangeScale 	5 	 	 	
 	 	 	test_cameraHeadMovementStandingDampRate 	10 	 	 	
 	 	 	test_cameraHeadMovementStandingStrength 	0.3 	 	 	
 	 	 	test_cameraHeadMovementStrength 	0 	 	 	
 	 	 	test_cameraOverShoulder 	0 	 	 	
 	 	 	test_cameraTargetFocusEnemyEnable 	0 	 	 	
 	 	 	test_cameraTargetFocusEnemyStrengthPitch 	0.4 	 	 	
 	 	 	test_cameraTargetFocusEnemyStrengthYaw 	0.5 	 	 	
 	 	 	test_cameraTargetFocusInteractEnable 	0 	 	 	
 	 	 	test_cameraTargetFocusInteractStrengthPitch 	0.75 	 	 	
 	 	 	test_cameraTargetFocusInteractStrengthYaw 	1.0 	 	 	
 	 	 	textLocale 	 	Game 	 	Set the game locale for text
 	 	 	textToSpeech 	0 	Game 	Account 	Reads chat text out loud using the voice text to speech system based on the selected options
 	 	 	textureFilteringMode 	5 	Graphics 	 	Texture filtering mode
 	 	 	timeMgrAlarmEnabled 	0 	Game 	Account 	Toggles whether or not the time manager's alarm will go off
 	 	 	timeMgrAlarmMessage 	 	Game 	Account 	The time manager's alarm message
 	 	 	timeMgrAlarmTime 	0 	Game 	Account 	The time manager's alarm time in minutes
 	 	 	timeMgrUseLocalTime 	0 	Game 	Account 	Toggles the use of either the realm time or your system time
 	 	 	timeMgrUseMilitaryTime 	0 	Game 	Account 	Toggles the display of either 12 or 24 hour time
 	 	 	timingMethod 	0 	 	 	Desired method for game timing
 	 	 	timingTestError 	0 	 	 	Error reported by the timing validation system
 	 	 	toastDuration 	4 	Game 	Account 	How long to display Battle.net toast windows, in seconds
 	 	 	toyBoxCollectedFilters 	0 	Game 	Account 	Bitfield for which collected filters are applied in the toybox
 	 	 	toyBoxExpansionFilters 	0 	Game 	Account 	Bitfield for which expansion filters are applied in the toybox
 	 	 	toyBoxSourceFilters 	0 	Game 	Account 	Bitfield for which source filters are applied in the toybox
 	 	 	trackedAchievements 	 	Game 	Character 	Internal cvar for saving tracked achievements in order
 	 	 	trackedQuests 	 	Game 	Character 	Internal cvar for saving automatically tracked quests in order
 	 	 	trackedWorldQuests 	 	Game 	 	Internal cvar for saving automatically tracked world quests
 	 	 	trackQuestSorting 	top 	Game 	Account 	Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
 	 	 	transmogCurrentSpecOnly 	0 	Game 	Character 	Stores whether transmogs apply to current spec instead of all specs
 	 	 	transmogrifyShowCollected 	1 	Game 	Account 	Whether to show collected transmogs in the at the transmogrifier
 	 	 	transmogrifyShowUncollected 	0 	Game 	Account 	Whether to show uncollected transmogs in the at the transmogrifier
 	 	 	transmogrifySourceFilters 	0 	Game 	Account 	Bitfield for which source filters are applied in the wardrobe at the transmogrifier
 	 	 	twitterGetConfigTime 	0 	Game 	 	Last time that we got Twitter configuration data successfully
 	 	 	twitterShortUrlLength 	22 	Game 	 	Number of characters that non-https URLS get shortened to
 	 	 	twitterShortUrlLengthHttps 	23 	Game 	 	Number of characters that https URLS get shortened to
 	 	 	UberTooltips 	1 	Game 	Account 	Show verbose tooltips
 	 	 	uiScale 	1.0 	Game 	 	The current UI scale
 	 	 	uiScaleMultiplier 	-1 	Game 	 	A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0.
 	 	 	unitClutter 	1 	Game 	 	Enables/Disables unit clutter
 	 	 	unitClutterInstancesOnly 	1 	Game 	 	Whether or not to use unit clutter in instances only (0 or 1)
 	 	 	unitClutterPlayerThreshold 	10 	Game 	 	The number of players that have to be nearby to trigger unit clutter
 	 	 	UnitEnterCombatLog 	0 	 	 	
 	 	 	UnitNameEnemyGuardianName 	1 	Game 	Account 	
 	 	 	UnitNameEnemyMinionName 	1 	Game 	Account 	
 	 	 	UnitNameEnemyPetName 	1 	Game 	Account 	
 	 	 	UnitNameEnemyPlayerName 	1 	Game 	Account 	
 	 	 	UnitNameEnemyTotemName 	1 	Game 	Account 	
 	 	 	UnitNameForceHideMinus 	0 	Game 	Account 	
 	 	 	UnitNameFriendlyGuardianName 	1 	Game 	Account 	
 	 	 	UnitNameFriendlyMinionName 	1 	Game 	Account 	
 	 	 	UnitNameFriendlyPetName 	1 	Game 	Account 	
 	 	 	UnitNameFriendlyPlayerName 	1 	Game 	Account 	
 	 	 	UnitNameFriendlyTotemName 	1 	Game 	Account 	
 	 	 	UnitNameGuildTitle 	1 	Game 	Account 	
 	 	 	UnitNameNonCombatCreatureName 	0 	Game 	Account 	
 	 	 	UnitNameNPC 	0 	Game 	Account 	
 	 	 	UnitNameOwn 	0 	Game 	Account 	
 	 	 	UnitNamePlayerGuild 	1 	Game 	Account 	
 	 	 	UnitNamePlayerPVPTitle 	1 	Game 	Account 	
 	 	 	useCompactPartyFrames 	0 	Game 	Character 	Use the new raid frames for parties
 	 	 	useHighResolutionUITextures 	0 	Game 	 	Whether to use high resolution UI Textures
 	 	 	useIPv6 	0 	Net 	 	Enable the usage of IPv6 sockets
 	 	 	useUiScale 	0 	Game 	 	Whether or not the UI scale should be used
 	 	 	VerboseSpellScriptEventLog 	0 	 	 	
 	 	 	videoOptionsVersion 	0 	 	 	Video options version
 	 	 	videoOptionsVersionDefault 	0 	Graphics 	 	
 	 	 	violenceLevel 	2 	Game 	Account 	Sets the violence level of the game
 	 	 	VoiceChatMasterVolumeScale 	1 	Sound 	 	Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat
 	 	 	VoiceCommunicationMode 	0 	Sound 	Account 	Which communication mode to use for voice chat: push-to-talk, open mic, etc...
 	 	 	VoiceEnableWhenGameIsInBG 	1 	Sound 	 	Enable Voice Chat when game is in background
 	 	 	VoiceInputDevice 	 	Sound 	 	Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default
 	 	 	VoiceInputVolume 	50 	Sound 	 	The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder.
 	 	 	VoiceOutputDevice 	 	Sound 	 	Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default
 	 	 	VoiceOutputVolume 	50 	Sound 	 	The volume of incoming voice chat, how loud other users' voices sound
 	 	 	VoicePushToTalkKeybind 	` 	Sound 	Account 	Push to talk key
 	 	 	VoiceSelfDeafened 	0 	Sound 	 	Voice Chat Self Deafened
 	 	 	VoiceSelfMuted 	0 	Sound 	 	Voice Chat Self Muted
 	 	 	VoiceVADSensitivity 	43 	Sound 	 	How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold.
 	 	 	vrsParticles 	 	Graphics 	 	Render scale like effect for particles. Only used if lots of particles are on screen
 	 	 	vrsWorldGeo 	 	Graphics 	 	Render scale like effect for terrain, buildings and liquids
 	 	 	vsync 	1 	Graphics 	 	vsync on or off
 	 	 	wardrobeSetsFilters 	0 	Game 	Account 	Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal
 	 	 	wardrobeShowCollected 	1 	Game 	Account 	Whether to show collected transmogs in the wardrobe
 	 	 	wardrobeShowUncollected 	1 	Game 	Account 	Whether to show uncollected transmogs in the wardrobe
 	 	 	wardrobeSourceFilters 	0 	Game 	Account 	Bitfield for which source filters are applied in the wardrobe in the collection journal
 	 	 	watchFrameBaseAlpha 	0 	Game 	Account 	Objectives frame opacity.
 	 	 	watchFrameIgnoreCursor 	0 	Game 	Account 	Disables Objectives frame mouseover and title dropdown.
 	 	 	watchFrameState 	0 	Game 	Account 	Stores Objectives frame locked and collapsed states
 	 	 	waterDetail 	0 	 	 	Water surface detail
 	 	 	weatherDensity 	3 	Graphics 	 	
 	 	 	webChallengeURLTimeout 	60 	 	 	How long to wait for the web challenge URL (in seconds). 0 means wait forever.
 	 	 	whisperMode 	inline 	Game 	Account 	The action new whispers take by default: "popout", "inline", "popout_and_inline"
 	 	 	wholeChatWindowClickable 	1 	Game 	Account 	Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style)
 	 	 	windowResizeLock 	0 	Graphics 	 	prevent resizing in windowed mode
 	 	 	wmoDoodadDist 	2000 	Graphics 	 	Wmo doodad load distance
 	 	 	wmoLodDist 	400 	Graphics 	 	Wmo level of detail distance
 	 	 	wmoLodDistScale 	1.0f 	Graphics 	 	Wmo level of detail distance scale
 	 	 	wmoPortalMinScreenSize 	0 	Graphics 	 	Wmo portal min screen size
 	 	 	WorldActionsLog 	0 	 	 	
 	 	 	worldBaseMip 	1 	Graphics 	 	World texture base mip
 	 	 	worldLoadSort 	1 	Graphics 	 	Sort objects by distance when loading
 	 	 	worldMaxMipLevel 	12 	Graphics 	 	World maximum texture mip level
 	 	 	worldPreloadHighResTextures 	1 	Graphics 	 	Require high res textures to be loaded in streaming non critical radius when preloading
 	 	 	worldPreloadNonCritical 	2 	Graphics 	 	Require objects to be loaded in streaming non critical radius when preloading
 	 	 	worldPreloadNonCriticalTimeout 	45 	Graphics 	 	World preload time (in seconds) when non-critical items are automatically ignored
 	 	 	worldPreloadSort 	1 	Graphics 	 	Sort objects by distance when preloading
 	 	 	worldQuestFilterArtifactPower 	1 	Game 	Character 	If enabled, world quests with artifact power rewards will be shown on the map
 	 	 	worldQuestFilterEquipment 	1 	Game 	Character 	If enabled, world quests with equipment rewards will be shown on the map
 	 	 	worldQuestFilterGold 	1 	Game 	Character 	If enabled, world quests with gold rewards will be shown on the map
 	 	 	worldQuestFilterProfessionMaterials 	1 	Game 	Character 	If enabled, world quests with profession material rewards will be shown on the map
 	 	 	worldQuestFilterResources 	1 	Game 	Character 	If enabled, world quests with order resource rewards or war resource rewards will be shown on the map
 	 	 	WorldTextCritScreenY 	0.0 	Game 	Account 	
 	 	 	WorldTextGravity 	0.5 	Game 	Account 	
 	 	 	WorldTextNonRandomZ 	2.0 	Game 	Account 	
 	 	 	WorldTextRampDuration 	1.0 	Game 	Account 	
 	 	 	WorldTextRampPow 	1.9 	Game 	Account 	
 	 	 	WorldTextRampPowCrit 	8.0 	Game 	Account 	
 	 	 	WorldTextRandomXY 	0.0 	Game 	Account 	
 	 	 	WorldTextRandomZMax 	1.5 	Game 	Account 	
 	 	 	WorldTextRandomZMin 	0.8 	Game 	Account 	
 	 	 	WorldTextScale 	1.0 	Game 	Account 	
 	 	 	WorldTextScreenY 	0.0 	Game 	Account 	
 	 	 	WorldTextStartPosRandomness 	0.0 	Game 	Account 	
 	 	 	worldViewCullMaxJobs 	32 	Graphics 	 	Maximum job threads for culling
 	 	 	xpBarText 	0 	Game 	Account 	Whether the XP bar shows the numeric experience value