Blade Sky

Blade Sky is a DLC character in Dissidia Calamitas Infinita, originating from Esper of Dusk. A young man who travels with Clair on her search for her brother. A calm and relax most the time but is bit cocky in combat and usually hothead around Clair especially when she insult his skin while throwing insults back at her. He's will fighting for anyone who seek his help and mysteriously able use Light magic naturally and doesn't normally talk about it nor where he from. 
Blade appear in Dissidia Calamitas Infinita NT . /NT
==Appearance==
Is a young man with long blonde shoulder length hair tied in ponytail and dark blue eyes and tan tone skin. In his default outfit he wear a gray shirt, white shoulder pads and gauntlets with gold edges, pants a black belt around his waist and one across his chest with pair of boots. In his EX Mode he gains a holy light Aura around him with pair of white angel wings
==Story==
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==Battle==
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Blade SkyHoly Samurai – Master of light and countering his opponent attacks. 
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Blade is a slow but strong and defensive fighter, he uses Holy magic but most his HP moves involve him blocking and countering them 
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Sword Spin 	Ground 	20 (10) 	150 	Melee Mid, 	Counter 	Physical, 	Initial
Sword Spin 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back
Light Wall (Low) 	Ground 	20 (10) 	150 	Block Low 	None 	Block 	Initial
Light Wall (Low) 	Create Wall of Light blocking Any form of Low Priority attacks. 	Create Wall of Light blocking Any form of Low Priority attacks. 	Create Wall of Light blocking Any form of Low Priority attacks. 	Create Wall of Light blocking Any form of Low Priority attacks. 	Create Wall of Light blocking Any form of Low Priority attacks. 	Create Wall of Light blocking Any form of Low Priority attacks. 	Create Wall of Light blocking Any form of Low Priority attacks.
Light Wall (Mid) 	Ground 	30 (15) 	200 	Block Mid 	None 	Block 	Level 20
Light Wall (Mid) 	Create Wall of Light blocking Any form of Mid Priority attacks. 	Create Wall of Light blocking Any form of Mid Priority attacks. 	Create Wall of Light blocking Any form of Mid Priority attacks. 	Create Wall of Light blocking Any form of Mid Priority attacks. 	Create Wall of Light blocking Any form of Mid Priority attacks. 	Create Wall of Light blocking Any form of Mid Priority attacks. 	Create Wall of Light blocking Any form of Mid Priority attacks.
Light Wall (High) 	Ground 	40 (20) 	250 	Block High 	None 	Block 	Level 35
Light Wall (High) 	Create Wall of Light blocking Any form of High Priority attacks.	Create Wall of Light blocking Any form of High Priority attacks.	Create Wall of Light blocking Any form of High Priority attacks.	Create Wall of Light blocking Any form of High Priority attacks.	Create Wall of Light blocking Any form of High Priority attacks.	Create Wall of Light blocking Any form of High Priority attacks.	Create Wall of Light blocking Any form of High Priority attacks.
Piercing Steel 	Ground 	30 (15) 	200 	Melee Mid 	None 	Physical 	Level 10
Piercing Steel 	Does a long stab attack to opponent. 	Does a long stab attack to opponent. 	Does a long stab attack to opponent. 	Does a long stab attack to opponent. 	Does a long stab attack to opponent. 	Does a long stab attack to opponent. 	Does a long stab attack to opponent.
Dash Slash 	Aerial 	20 (10) 	150 	Melee Mid 	Chase 	Physical 	Initial
Dash Slash 	Blade Dashes to opponent while dealing a deadly slash 	Blade Dashes to opponent while dealing a deadly slash 	Blade Dashes to opponent while dealing a deadly slash 	Blade Dashes to opponent while dealing a deadly slash 	Blade Dashes to opponent while dealing a deadly slash 	Blade Dashes to opponent while dealing a deadly slash 	Blade Dashes to opponent while dealing a deadly slash
Sword Spin (midair)	Aerial 	20 (10) 	150 	Melee Mid, 	Counter 	Physical, 	Level 10
Sword Spin (midair)	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back 	Spin his blade in 360 turn and reflecting any brave attack back
Holy 	Aerial 	20 (10) 	150 	Ranged Mid 	Chase 	Magical 	Level 40
Holy 	Fires a blade beam of light at opponent from his blade. 	Fires a blade beam of light at opponent from his blade. 	Fires a blade beam of light at opponent from his blade. 	Fires a blade beam of light at opponent from his blade. 	Fires a blade beam of light at opponent from his blade. 	Fires a blade beam of light at opponent from his blade. 	Fires a blade beam of light at opponent from his blade.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Holy Burst 	Ground 	50 (25) 	250 	Melee High, 	None 	Physical, Magical 	Initial
Holy Burst 	Blade charges his blade leaving himself open, he gains more brave the longer it charged. If after attack and miss or hit by the opponent he loses the twice much brave he gains. 	Blade charges his blade leaving himself open, he gains more brave the longer it charged. If after attack and miss or hit by the opponent he loses the twice much brave he gains. 	Blade charges his blade leaving himself open, he gains more brave the longer it charged. If after attack and miss or hit by the opponent he loses the twice much brave he gains. 	Blade charges his blade leaving himself open, he gains more brave the longer it charged. If after attack and miss or hit by the opponent he loses the twice much brave he gains. 	Blade charges his blade leaving himself open, he gains more brave the longer it charged. If after attack and miss or hit by the opponent he loses the twice much brave he gains. 	Blade charges his blade leaving himself open, he gains more brave the longer it charged. If after attack and miss or hit by the opponent he loses the twice much brave he gains. 	Blade charges his blade leaving himself open, he gains more brave the longer it charged. If after attack and miss or hit by the opponent he loses the twice much brave he gains.
Counter Blow (ground)	Ground 	40 (20) 	200 	Melee High, 	Counter 	Physical, 	Initial
Counter Blow (ground)	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.
Final Block 	Ground 	50 (25) 	250 	High Block 	Block 	Magical 	Level 32
Final Block 	Blade set up a stance, when hit by attack Blade will reflect attack back at opponent. 	Blade set up a stance, when hit by attack Blade will reflect attack back at opponent. 	Blade set up a stance, when hit by attack Blade will reflect attack back at opponent. 	Blade set up a stance, when hit by attack Blade will reflect attack back at opponent. 	Blade set up a stance, when hit by attack Blade will reflect attack back at opponent. 	Blade set up a stance, when hit by attack Blade will reflect attack back at opponent. 	Blade set up a stance, when hit by attack Blade will reflect attack back at opponent.
Omnislam 	Aerial 	40 (20) 	200 	Melee High 	Wall Rush 	Physical 	Initial
Omnislam 	Throw his katana and dash to it deal series of slashes before slamming them to the ground. 	Throw his katana and dash to it deal series of slashes before slamming them to the ground. 	Throw his katana and dash to it deal series of slashes before slamming them to the ground. 	Throw his katana and dash to it deal series of slashes before slamming them to the ground. 	Throw his katana and dash to it deal series of slashes before slamming them to the ground. 	Throw his katana and dash to it deal series of slashes before slamming them to the ground. 	Throw his katana and dash to it deal series of slashes before slamming them to the ground.
Counter Blow (midair)	Aerial 	40 (20) 	200 	Melee High, 	Counter 	Physical, 	Level 22
Counter Blow (midair)	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.	Swings his sword dealing HP damage, if he hits a enemy projectile will fire back at them. Opponent can reflect the projectile back with another HP attack but Blade can counter it back until it hits.
==EX Mode==
Blads's EX Mode is Fighting Spirit, gain the abilities "Regen", "Weak Glide", "Shield Breaker" and "Unbreakable". Worn Glide would allow him glide for a few seconds, Shield Break will allow all his attack to break through any block and Unbreackable letting his block attack be unbreakable even through Unblockable attacks.
Blade's EX Burst is Holy Blade of Tengoku, Blade pulls out his sword and infuse his blade with light energy become a long blade of light. Blade will then take his stance and wait for either , , or for him to strike. If player fail on pressing the button or wrong button Blade will goof up and fail the attack and only rock be thrown dealing 1 damage, if button his press and deal the blow causing a chain of damage.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Number One 	50 	
Soul Crusher	90 	
The Eclipse 	100 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Empty Bag 	Nothing but sand 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Weather Sheath	Sheath that survive the elements	LUK+4 	Battlegen from the Ladon Friend Card
Sun's Desire 	N/A 	LUK+1 	Battlegen
Sun's Dream 	N/A 	LUK+2 	Battlegen
Sun's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme: 
*Normal Battle: 
*Boss Battle:Our Undying Spirit
*Final Boss Battle: Megalovania
===Rival Battle===
*Vs. Clair: Greatest Rivalry Ever, Pale Vs Tan!
*Vs. Scarlet: Serpent of the Sands
*Vs. Annabell: Retribution
==Quotes==
===Encounter===
*"Hey hey hey hey! Just who the hell you think I am, buddy?!"
*"The great and might Blade is here, now get ready for you asses to be kick bitch!"
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Victory===
*""
*""
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Defeat===
*""
*""
*""
*""
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category: Characters