Zombie (Tactics Advance)

Zombies are undead enemies in Final Fantasy Tactics Advance. As such, they are weak to Fire and Cure spells, and will revive themselves three turns after being Knocked Out. They are less dangerous than the other undead enemy, the Vampire, having no teleportation abilities and less-than-spectacular HP and movement stats. As they are in permanent Zombie status, burying skills will remove them from battle.
==Abilities==
===Rot===
Ability	Effect 	MP
 	Evil touch. Drains and absorbs HP from target. 	10
 	Calls forth ill humors to damage and poison target.	—
===Reaction===
Ability	Effect
 	Follows up enemy attack with a counterattack.
==Appearances==
===Missions===
Mission 	Information
Mission #046: Prof in Trouble 	Two Ice Flans flank the three Zombies(called Lost Ones) that are closing in on Professor Auggie.
Turf Defense Mission: Help Ahli!	Three Zombies and a Vampire rise from the dead to attempt a takeover of Ahli.
Mission #048: S.O.S 	Marche assists Ritz in driving off an enemy clan which includes two Zombies.
Mission #080: Earth Sigil 	The Redwing of Earth, Lich, is a Zombie. He has no special abilities compared to normal Zombies.
===Clan encounters===
Home base 	Clan 	Information
Aisenfield	Aisen Ghosts	Despite the Clan name, the two Zombies are the only undead enemies in this encounter.
==Etymology==
Category:Enemies in Final Fantasy Tactics Advance