121262-a-message-to-carbine-and-its-gamers

== Content ==
			
Hello Carbine and gamers,
 
     I wanted to let you know that I love your game. Thank you for the experience. I have unsubscribed to WoW and have committed myself to this game now. Since then, (3 weeks) I have brought 6 players back or to Wildstar. 
 
This is a plea to not change your game too much. Bad things happen when you listen to players in the community. And please, players, don't get mad at me. Hear me out. These guys are professionals, this is their story, and no one can tell it better then them, so essentially, they will know what's the best for gameplay. Don't get me wrong, they should listen to the players and fix things, but don't change the game when people are crying. ESPECIALLY OVER ACCESSIBILITY. I know low subs at the moment might have you down, but last I checked you still reported a profit so this game can still be the next best thing. 
 
This link is my message! Listen to it. I promise you....this is right in every way. The psychology behind it is flawless. This is why I play Wildstar and not WoW. 
 
PLEASE DON'T CHANGE TOO MUCH, AND PLAYERS PLEASE DON'T ASK FOR TOO MUCH CHANGE!
 
https://www.youtube.com/watch?v=8rd0-zVIBVo
 
     I know this was Pre Wod but its still true. 
 
P.S.    GO DOMINION! 	
----
			
{| class="blockquote"
Hello Carbine and gamers,
 
     I wanted to let you know that I love your game. Thank you for the experience. I have unsubscribed to WoW and have committed myself to this game now. Since then, (3 weeks) I have brought 6 players back or to Wildstar. 
 
This is a plea to not change your game too much. Bad things happen when you listen to players in the community. And please, players, don't get mad at me. Hear me out. These guys are professionals, this is their story, and no one can tell it better then them, so essentially, they will now what's the best for gameplay. Don't get me wrong, they should listen to the players and fix things, but don't change the game when people are crying. ESPECIALLY OVER ACCESSIBILITY. I know low subs at the moment might have you down, but last I checked you still reported a profit so this game can still be the next best thing. 
 
This link is my message! Listen to it. I promise you....this is right in every way. The psychology behind it is flawless. This is why I play Wildstar and not WoW. 
 
PLEASE DON'T CHANGE TO MUCH, AND PLAYERS PLEASE DON'T ASK FOR TOO MUCH CHANGE!
 
https://www.youtube.com/watch?v=8rd0-zVIBVo
 
     I know this was Pre Wod but its still true. 
 
P.S.    GO DOMINION! 
----
			
Awesome! 
 It's all about the journey! And if that journey is challenging, it will be more exciting!  Thank you for the response! Also, I made a mistake and started 2 of the same topic, anyone know how to delete one?	
----
			
{| class="blockquote"
Awesome! 
 It's all about the journey! And if that journey is challenging, it will be more exciting!  Thank you for the response! Also, I made a mistake and started 2 of the same topic, anyone know how to delete one?
----
			Another Brother-in-Arms! Welcome! Your message is spot-on and is exactly what I've been saying since launch. WildStar is an amazing game and it would be a real shame to see it diluted to just another digital Pez dispenser.	
----
			
Listening to players is not synonymous with acting upon their requests.  I think Carbine has found the right balance with this now.  I think they started out acting upon too many player requests, but quickly realized the problem with that.
 
Welcome to Nexus.  I'm glad you chose the good side.	
----
			
{| class="blockquote"
To you and your friends, welcome or welcome back!
 
There were certain changes made due to player feedback, but I think Carbine actually did the best thing possible here.  Don't nerf your content, introduce another tier of content for trading.  Everyone gets more content, no one loses what they had before, the challenge remains but people can determine what they feel like tackling from day to day.
 
It works pretty well.  Veteran shiphands are upcoming and should get a lot more solo players into the instance game and possibly even the queues, we're getting a new 5 man dungeon at the beginning and a new one at the end bookending the current dungeons with training and challenge.  I think it's the best way forward.  It doesn't patronize the playerbase, but it gives them more to do at more levels of involvement.
----
			
{| class="blockquote"
Just one question. Does this mean you will have the same raid with 2 different difficulties?
----
			
{| class="blockquote"
Just one question. Does this mean you will have the same raid with 2 different difficulties?
----
			
I actually thought you were mikepreach for a second, then I put my brain back in.
 
 
WELCOME TO NEXUS CUPCAKE	
----
			
{| class="blockquote"
I actually thought you were mikepreach for a second, then I put my brain back in.
 
 
WELCOME TO NEXUS CUPCAKE
----
			
God, not this video again!
 
I was on the WoW forums when this video was posted over and over.  It got so many postings that I didn't even have to click on the link to see where it lead. 
 
Carbine made a game that catered to the people that liked this video and they have the population to prove it.  I have no issues with letting the top players have a 'hardcore' experience, but if you put that much development time into something that only a small fraction of the population is going to see, don't be shocked when you only have a small fraction of the playes left after a year.
 
There can be a nice medium somewhere between the 'less then 1%' crowd and the 'LFR tourist mode'.  I really hope Carbine can save this game with drop 4, (The Recue Drop) and beyond.
			
				
	Edited January 23, 2015 by Quuarm	
----
			
I think Carbine is reaching a sweet spot difficulty wise, at the beggining everyone was shocked at the dungeon difficulty but as the months passed and people got hang of it, it's really rare to find a PUG that doesn't get silver.
 
Regarding raids, we raid 9 hours a week and we managed to kill Ohmna in December, now we have GA and the 3 DS minibosses on farm. We're not specially hardcore and that shows that with a little effort, the content can be cleared. The DS40 -> DS20 move was very clever as the rooster boss can be a pain in the ass to deal with, specially with the not-so-high population Wildstar has.
 
The only thing this game needs now (aside PvP, which I don't do) is more smaller group content, more 5 mans and 10 man group content comes to my mind.	
----
			
{| class="blockquote"
I think Carbine is reaching a sweet spot difficulty wise, at the beggining everyone was shocked at the dungeon difficulty but as the months passed and people got hang of it, it's really rare to find a PUG that doesn't get silver.
 
Regarding raids, we raid 9 hours a week and we managed to kill Ohmna in December, now we have GA and the 3 DS minibosses on farm. We're not specially hardcore and that shows that with a little effort, the content can be cleared. The DS40 -> DS20 move was very clever as the rooster boss can be a pain in the ass to deal with, specially with the not-so-high population Wildstar has.
 
The only thing this game needs now (aside PvP, which I don't do) is more smaller group content, more 5 mans and 10 man group content comes to my mind.
----
			
{| class="blockquote"
I would love it if this game had a 10 player/20 player version of every raid.  You can even keep the same difficulty for both.
----
			
{| class="blockquote"
This is a plea to not change your game too much. Bad things happen when you listen to players in the community. 
----
			
{| class="blockquote"
I don't know about 10man raids.
Granted, it does seem to work in World of Warcraft, as the majority of people love it.
And I believe it brings it's own form of increased difficulty in that there's less room for errors.
 
The DS40 -> DS20 change makes a lot of sense. We have a small user base, and roster boss is a pain to deal with.
And even simply managing 40 people in a raid is a mind-wrecking task.
I struggled at AQ40 to get it organised, and doing it again for Datascape, well it's not one of the things I'm looking forward to.
----
			
{| class="blockquote"
I would love it if this game had a 10 player/20 player version of every raid.  You can even keep the same difficulty for both.
----
			If they do a 10 man they need to change the mechanics of the bosses but i don't see why that is a bad thing?	
----
			I agree my friend particularly to the accessibility.I don't think the problem is with the subscription model.Steady output from players doesn't really matter I guess, at least from my point of view about myself.15 bucks monthly is fine, especially it allows CREED.Put it in this way, the problem I guess is worthiness.I don't think people are gonna mad at the amount of money paying, but is the game worth that amount of money.People can paying a cup of coffee EVERY SINGLE DAY like 3-4 bucks and 3 or 4 days NO COFFEE can get you playing a month of WS.But why didn't people just give up having 3-4 days of coffee?I guess people just don't think paying a game worth that amount of money.The worthiness seems to happen in every other aspects like graphical designers in movie industry.People cant commit themselves to virtual thing (like a game) because everyone has a non-virtual life.So a game is a game, bear that in mind.Don't make a game hardcore just to please some professional players from getting away some well known game, in an attempt to share that market.People with WOW, EVE, any other prehistorical games are not gonna give up the game simply because of some new, even better games.Because they have committed themselves, and those are part of their life.A new game, even with much better content, to them is still a game only.So WS probably be more friendly will give an appearance that WS is a game, but not a job.People have jobs, they don't need another when they get back home.Then don't make the game a job, we need entertainment.The humour element can be a great potential.It enshrines the game as an entertainment rather than some tense thing.Running a MMO is hard because MMO is about long-term commitment, it's about a virtual life.So it's about psychology, strategy to pack and sell the game, but not really about content.A well marketing strategy can get Carbine the way selling the game.	
----
			
{| class="blockquote"
I agree my friend particularly to the accessibility.
I don't think the problem is with the subscription model.
Steady output from players doesn't really matter I guess, at least from my point of view about myself.
15 bucks monthly is fine, especially it allows CREED.
 
Put it in this way, the problem I guess is worthiness.
I don't think people are gonna mad at the amount of money paying, but is the game worth that amount of money.
People can paying a cup of coffee EVERY SINGLE DAY like 3-4 bucks and 3 or 4 days NO COFFEE can get you playing a month of WS.
But why didn't people just give up having 3-4 days of coffee?
I guess people just don't think paying a game worth that amount of money.
The worthiness seems to happen in every other aspects like graphical designers in movie industry.
People cant commit themselves to virtual thing (like a game) because everyone has a non-virtual life.
So a game is a game, bear that in mind.
Don't make a game hardcore just to please some professional players from getting away some well known game, in an attempt to share that market.
 
People with WOW, EVE, any other prehistorical games are not gonna give up the game simply because of some new, even better games.
Because they have committed themselves, and those are part of their life.
A new game, even with much better content, to them is still a game only.
So WS probably be more friendly will give an appearance that WS is a game, but not a job.
 
People have jobs, they don't need another when they get back home.
Then don't make the game a job, we need entertainment.
The humour element can be a great potential.
It enshrines the game as an entertainment rather than some tense thing.
Running a MMO is hard because MMO is about long-term commitment, it's about a virtual life.
So it's about psychology, strategy to pack and sell the game, but not really about content.
A well marketing strategy can get Carbine the way selling the game.
----
			
{| class="blockquote"
If they do a 10 man they need to change the mechanics of the bosses but i don't see why that is a bad thing?
----