I Wanna Kill The Happil II

I Wanna Kill The Happil II is an infamously difficult platformer by Korean developer Just, based on I Wanna Be The Guy and the respective fangames that it spawned. It is the sequel to the first game, I Wanna Kill The Happil. Like the first game in the series, it draws heavily on extremely precise platforming, almost impossible bosses, and many (arguably outdated) Korean memes. It is inspired by, and a parody of, I Wanna Kill The Kamilia 2 and 3 as well as overly hard "medley" games in general.
== Gameplay ==
Like with other medley games, it follows a simple formula. The game is broken up into stages, with each stage containing a platforming segment (known in the IWBTG community as "needle") consisting of 12 screens and culminating in a boss fight. Each screen is a screen copied from a pre-existing IWBTG fangame. These screens may contain extra surprises such as gimmicks from their original fangame, backtracking, or extra traps, which Happil II takes to the extreme along with its "questionable" design choices in general needle. Some screens are also upgraded to "Happilous!!" status, signifying an extreme difficulty increase compared to the other screens in a stage. These are marked with flying "warning" strips and a Korean meme, accompanied with its respective soundbite. At a boss, it may usually use the framework (loosely), arena, and bosses of the game it is inspired from (e.g. Daazer's fight being in the ghost house in I Wanna Kill The Guy, and containing bosses from the same game as well, like Boshy and Exor. In addition to this, bosses from other fangames will appear to aid in killing the player. A boss fight can be further segmented by "avoidance" breaks, where the game transitions into a different room after the end of a phase. The avoidances are usually from other games, and entail dodging projectiles (usually the iconic Delicious Fruit, with some colour variations) synced to a piece of music.
The game also contains achievements, as well as secrets. Achievements are usually given for finding something hidden (that will usually end up killing the player), clearing the needle section of a stage, clearing the boss of a stage, or finding hidden items. Hidden items are uncovered after reaching the area near a warp to the next screen on certain screens, and manifest a warp at the starting point of the screen. The player is given an infinite amount of double jumps in order to reach the warp, and some spikes may be removed to make it easier to go back. After reaching the warp, the player is teleported to a new screen (that is based on an existing fangame, but is never explicitly stated) with the item at the end. It is then up to the player to get the item and return to the beginning of the screen to leave, which may help them in playing the game (viewing boss health in the form of a bar, viewing the time left in an avoidance, or making the pistol fully automatic, etc.) If a player decides to give up, they may press S at a save point to return to where they were before.
There are secret bosses as well, but there is no way to access them legitimately in current versions. They reference games outside of IWBTG through their gameplay, with the current screens in the public release being references to The Battle Cats (stage 2) and Mogeko Castle (stage 3). In the TAS distribution, there is a hidden boss for stage 1 which incorporates the game 2048.
== Reception ==
Despite its criticisms due to the difficulty and unfairness, even for an IWBTG fangame, it has gained a cult following, with many people setting out to imitate the game's formula (usually being labelled as "Happil Clones" pejoratively) or testing their skills by attempting certain screens and bosses that are within realm of possibility. Tool Assisted Speedruns (TASes) of the game have also helped to drive up popularity by making the game more accessible and viewable to others. As well as this, the nerfs and health added in 0.4 have made it so players have made lots of progress in bosses, but the enjoyment is up for debate.
== Game Status ==
Similar to Just's other work, the future of Happil II is uncertain due to him being busy with post-graduate studying, among other things. The latest version that is available to the public is v0.4, but there are private, more up to date versions distributed to TAS channels to showcase the elusive boss 4. With Just's slow return to fangames, Happil II was somewhat nerfed due to some backtracks being removed, reflecting his lament for what he would've changed in his developer review on Delicious Fruit."Dev here. Honestly, I just wanted to go crazier even further than KK3. My aim was to copy maps and make them insane. I really didn't care much about the possibility, sorry ;) Side: If I could go back to then, I would first delete THOSE backtracks." -Just, 17th April 2022Bosses themselves were nerfed as well, with attacks being toned down and a health system being introduced. This means the player can take several hits from attacks before dying. Health is given after each avoidance.우선 전체적으로 탄막의 밀도가 줄어들었다. 2탄보스의 원작보스 릴레이, 44초 버티기(원작은 50초)가 하향되었고, 탄막전의 밀도가 하향되었다. 그리고 호성그린 나선계단 탄막전이 하향되었고, 두번째 탄막전은 탄막이 원래 밀도로 돌아오고 회전만 하게 수정되었다. -Just, source and date unknown.(Same excerpt, translated with Google Translate)First of all, the overall density of bullet hell has decreased. The 2nd boss's original boss relay, 44 second endurance (the original was 50 seconds) has been lowered, and the density of bullet hell has been lowered. And the Hoseong Green Spiral Staircase barrage battle was lowered, and the second barrage battle was modified so that the barrage returned to its original density and only rotated.
==Bosses==
*The Gay (Remake of The Father, referencing GachiMuchi/Billy Herrington)
*Daazer (Remake of Geezer, referencing Lee Myung-bak)
*Hosungryn (Remake of Solgryn, referencing Lee Ho-seong)
*Just (Possibly original)
== Happilous/Warning Memes Referenced ==
* Billy Herrington (빌리 헤링턴)
* Lee Ho-seong (이호성)
* Sim Young (심영)
* Umbrella pigeon/pigeon, let's eat (비둘기야 먹자)
* Van Darkholme (반 다크홈)
* Robert Holley (하일)
* Lee Myung-bak (이명박)
== "Happil Clones" ==
The term "Happil Clone", as stated above, is a pejorative term for medley games made within the Happil style. They tend to be poorly designed, physically impossible and unfinished, leading to being heavily disliked by most people in the community. Despite this, fangames like MSRemastered and K ~Revival~ break this trend while retaining the Happil spirit and difficulty through good design and high production value, especially in bosses.
* I Wanna Be The MSR
** By extension, MSR DLC and MSRemastered (no DF page).
* I Wanna Kill The Chris series
* I Wanna Be The Shin series
* I Wanna Kill The Bottai series
* I Wanna Eat The Lomi (No DF page)
* I Wanna Kill The K
** By extension, K ~Revival~
* I Wanna Be The MSG (No DF page)
==Links==
*Delicious Fruit
*Tool Assisted Speedrun (v0.4, public version)
*Namu.wiki (Korean)
Category:Games
Category:I Wanna Be The Guy Games
Category:PC Games
Category:Fan Games