SHIFT: Four Heroes of Soul

is the sequel to the Pyro Enterprises umbrella title SHIFT, taking place within the same world as the original title. Rather than acting as a fighting game, Four Heroes of Soul takes on a traditional JRPG-inspired gameplay style, using the crossover nature of the game's setting to merge mechanics and characters from a wide variety of titles.
==Story==
===Chapter 1: Heroes Unite===
The game's story begins with a short animated cutscene introducing the four primary playable characters. The first showcased is Tressa, who introduces herself while getting out of bed. Running down a flight of stairs and encountering her friend and guardian, Olberic, Tressa finds herself rushing out the door with a few scrapes of food in her mouth, carrying large bags full of miscellaneous odds and ends; the scene opens up to reveal a vast marketplace filled with various citizens of different races, many a merchant selling wide arrays of goods. Sitting down on a nearby blanket, Tressa sets out her own supply and begins hollering to the crowd, eager to attract attention. Olberic, watching over the crowd, questions if peddling goods is all she wants to get out of life, with Tressa responding that her job as a merchant makes her happy, and that she wouldn't mind having such a peaceful life forever.
Suddenly, a young white-haired man in a jacket brushes by Olberic, ticking him off and causing him to yell at the mysterious person in the crowd. He simply keeps walking, turning around an alley and revealing his face- and his identity as Nero. Nero pulls a letter from his pocket, suddenly having a flashback to a rainy, neon-lit city in which he is seen walking into an apartment. To his surprise, it has been ransacked, with signs of a struggle and various sword slashes everywhere. Lying on the counter is a note with a strange insignia on it; though not all of the letter is visible, the words "We have your father" are distinctly highlighted. Nero returns to reality, crushing the letter in his hands and walking onward down the alley.
As he passes through the dark alley, he walks in front of an unconscious boy slumped over on a nearby wall, seemingly not noticing him whatsoever. Though the boy- Roxas- looks to be in a trance and is unresponsive, a strange flash of white light seems to snap him to his senses. Panicked, Roxas looks around his surroundings, unsure of where he is. He runs in the opposite direction as Nero, directly into the crowded marketplace; he eventually runs up to the side of a building, clutching his head as he catches his breath. A female hand touches him on the shoulder to comfort him, and Roxas looks up to see a figure in a ragged brown robe. She hands him an apple before wandering off, leaving him to venture into the crowd again.
The hooded woman soon climbs a nearby ladder onto the rooftops of the town, running off to witness the sunrise on the roof of one of the highest buildings. Upon arriving, she throws off her robes to reveal her identity as Ryuko, and crouches down to pull out another apple. Sitting down in silence, a male voice- her partner Senketsu- speaks to her, thanking her for showing him the time of his life on the adventures they had been on together. Ryuko simply tells him that even though her travels around the world have almost gotten them killed multiple times, she's incredibly happy to have been able to follow her dreams and have the wild lifestyle she craves so dearly.
----
Ryuko decided to get off the roof and start looking around town before she inevitably has to get up and leave, placing her in the middle of the marketplace and transferring control over to the player. After wandering around for some time, she encountered Tressa and Olberic's stall- while the latter kept a suspicious watch on her, the former happily greeted her and questioned if she'd like to buy anything. Feeling pressured by the girl, Ryuko eventually picked some goods up from Tressa; suddenly, as if flashing by in a streak of shadow, somebody rushed in front of her, stealing what she had just bought. Olberic began yelling at the hoodlum, who barged through the crowd trying to make his escape. Desperate to regain her stolen goods, Ryuko drew her weapon- a scarlet blade with a shape resembling part of a pair of scissors- and chased after the thief.
Running down an alleyway, Ryuko tracked down the man who she believed to be the thief. Pointing her blade at him, she demanded that he return what he had stolen; hearing her demands, he turned around to reveal himself as Nero, who refuted Ryuko's claims. The pair argued back and forth until tempers hit their breaking point, Nero pulling out an impressive-looking blade and revving it to signify his will to fight. With Senketsu giving her pointers on combat, the two eventually fought into a stalemate, the two conceding. It was only after the fight concluded that the two heard a snicker from the roofs above, revealing the true thief- Joker, who quickly fled the scene with Ryuko's bag of goods from Tressa. Wanting to chase further but out of stamina, Ryuko apologized to Nero for the misunderstanding, and the two returned to the marketplace.
The two arrived back at Tressa's stall, with the young girl apologizing for the trouble and offering Ryuko something as a replacement. The teen simply shrugged it off, telling Tressa not to blame herself for the events that had occurred. The group began chatting further and laughing off the whole event, before Ryuko suddenly noticed two figures making their way through the crowd; grabbing Nero's hand, she ran off back into the alleyways, gaining confused looks from her new acquaintance as she looked at the two from behind a wall. The two figures- one wearing a green cloak, the other draped in black- arrived at Tressa's stall, asking her and Olberic if they had encountered anybody matching Ryuko's description. Tressa began to say something, but Olberic stopped her, demanding to know the identities of those he was speaking with. The pair introduced themselves as Ralsei and Bella of the Order of Dreamers, and they explained that Ryuko had committed grave crimes against their organization; when Nero asked Ryuko about what exactly she did, she simply claimed they were mad about her accidentally knocking down a few buildings a while back. Ralsei happily explained that they wanted to rehabilitate Ryuko and try to set her on the straight and narrow, Bella swiftly interjecting to proclaim that she would be punished harshly for her transgressions. Wanting to help out, Nero suggested that the two enter the town's sewer system, as it would be the best way to evade Ryuko's pursuers.
The sewer system of Rogueshore was, as expected, extremely damp and dirty, with sludge and filth climbing the walls. It seemed as though the two adventurers were not the only people to have ventured down to the depths recently, however, as there seemed to be footsteps of some kind as well as sounds of a struggle in the distance. Concerned, Ryuko rushed on ahead, with Nero following closely behind. After making their way through the tunnels, she saw two figures that she distinctly recognized- the young boy she had encountered earlier in the day and given the apple to, and the teen in black garb that had stolen her stuff earlier. The thief seemed to be in grave pain, however, with his body flickering with what appeared to be wisps of black and red smoke as he clutched at his shoulder. The younger blond boy was backed to the wall, terrified, as the thief told him to run while he was still able to, before screaming in pain as his eyes flashed a brilliant red. The thief pulled out a knife, his posture becoming more feral and unhinged, and the blond boy braced for impact- only to have the slash blocked by Ryuko's own blade. With Nero rushing to her side, sword at the ready, Ryuko told the kid to escape while they fended off the crazed attacker.
After a grueling battle, Joker was defeated, collapsing to the ground as the blond kid ran back in to see if everything was alright. Ryuko and Nero sat down to catch their breath, with Senketsu asking what exactly had happened to the thief in order to turn him into such a crazed lunatic of a fighter. When Nero saw the child return, he asked him to spill who he was and what he knew about the attacker, to which he introduced himself as Roxas and claimed to know nothing about Joker other than he had helped him fend off some monsters before getting injured and suddenly going crazy- in fact, he couldn't remember anything about himself other than his name. Before Nero could lecture him on how cliche amnesia was, Joker's body seemed to flash with rainbow-colored beams of light before crumbling, leaving behind a strange ethereal form of his body behind. The pair drew their weapons again as Roxas hid behind Nero, only to have the specter of Joker frantically wave his arms to signal he was not a threat. Asked to explain himself, Joker claimed that some strange creatures had shown up and he was trying to defend Roxas, only to have some strange influence come over his mind and body and send him into a blind rage. It seemed as though the same strange power had severed the ties between his body and soul, hence his now-ghostly state. The group became suspicious... something very strange was going on, and it had the potential to wreak untold havoc upon the town if it got out of hand. Deciding it would be best to get Roxas out of the sewers for now, Ryuko and Nero left, with Joker vowing to provide whatever aid his disembodied soul could.
----
The group returned to the surface, guiding Roxas to Tressa in order to get her and Olberic's ideas on what they should do. Though Olberic seemed to want to ask Ryuko about what Ralsei and Bella were after, Tressa's concern overrode his question, and she immediately decided it would be best if the group went back to her place in order to help Roxas recuperate. Everyone soon arrived back in Tressa's small abode, with the young girl questioning the boy about what he could remember. Now able to speak in private, Olberic addressed his concerns with Ryuko, stating that he took issue with her hanging around Tressa so much- if what he had been told was true, she was a potential bad influence on the child he had swore to protect. Ryuko simply brushed the criticisms aside, stating that she and Senketsu just did their own thing; if Tressa got attached, that was her issue. Olberic raised his voice in protest, only for Nero to jump down from the upper floors, lending his support and vouching for her as a good person. The knight went off to his room, ending the conversation as everyone seemed to settle down.
Ryuko woke up with a pillow to the face. Looking around, she saw a desperately horrified Tressa beating her in an attempt to wake her up, telling her that somebody had set fire to part of the town in the middle of the night. Grabbing her blade and sliding down the stairs, she saw Nero and Olberic outside in the flames, dousing the area with water and attempting to get people to safety. Deep in the flames, Ryuko made out two silhouettes with glowing red eyes- it was Ralsei and Bella, seemingly having fallen victim to the same influence that Joker had earlier. Rushing out, she told Tressa and Roxas to stay inside, only for Roxas to grab onto her arm, stating that he couldn't just sit back and watch as these people were desperately fighting to protect him. Understanding him perfectly, Ryuko called for Nero to join them as they ran up to the source of the flames. The two mages that had seemed so lively before now simply stared blankly forward as Bella torched the town with magic; Ryuko, Nero, and Roxas all drew their weapons, aiming to stop the rampage.
The two mages were bested in battle, their bodies crumbling in the same manner as Joker's from before. Ralsei seemed scared at the realization of what had happened to them, and Bella simply seemed angrier at Ryuko and blamed her for the loss of their bodies. Knowing that the entire situation was too complex to explain, Roxas interjected, telling the spirits that something major was happening beyond their control and that they'd appreciate the pair's assistance. Ralsei understood and decided to happily lend his aid to the group, with Bella being more reluctant to accept the situation; after some persuasion, both souls joined alongside Ryuko and company, vanishing into the ether for the time being. With the source of the inferno now dealt with, the party turned towards assisting Olberic and Tressa with the flames themselves.
----
After some time, the fires had died down. Thankfully, nobody had been injured, and they had managed to contain the damage to the square where the marketplace had been set up; at the same time, however, that had resulted in the loss of plenty of stalls and the goods in them, including Tressa's own. Though the girl seemed more focused on the thought that everybody was safe, Olberic seemed more angry than before, barking at Ryuko and Nero and blaming them for all the wild events that had happened within such a short timespan. Though the two argued that it wasn't their fault, with Roxas backing them up, the knight seemed intent on casting them out as destructive forces. Tressa jumped into the argument and reiterated that they had done nothing but try to help people, and that they had risked their lives in order to help both Roxas and the rest of the town in the fire. Faced with accusations he didn't want to accept, Olberic told Ryuko and her friends to stay away from Tressa and leave town the following morning, slamming himself in his room. The mood became somber as everyone decided to head off to bed, the young girl trying to reassure her new friends that her guardian was just feeling off.
When the group awoke, Olberic was nowhere to be seen. Tressa and Roxas tore the house upside-down attempting to look for him, with Ryuko and Nero brushing it off as him simply being upset as they packed up their things to leave. Tensions were high for the younger denizens of the house, however, and Tressa continued growing more and more worried for her guardian figure. As Roxas tried to comfort her, Ryuko decided that it would be for the best that they try to find him, regardless of the apparent bad blood between them. The group hit the town, including the charred marketplace, in search of the blue knight himself. Eventually deprived of options, the team decided to head down into the sewer system again; when they entered the dirty waterways, however, they soon found that massive slash marks had been carved in the walls, and that a massive hole had been busted through a pipe revealing what seemed to be ancient ruins of some sort. Seeing the telltale signs of a struggle, the group entered the ruins, hoping everything was alright.
After exploring the ruins for some time, the group eventually came across a wide clearing where Olberic stood silently, gripping his sword with strained intensity. Senketsu noticed the same red smoke that had signified the strange symptoms of Joker and the Dreamers pursuing Ryuko, a sure sign that Olberic had fallen victim to the same fate; regardless, Tressa ran up to him, certain she could snap him out of whatever trance he had been placed into. Wrapping her arms around his waist, she pleaded for him to return to normal, only to be met with a backhand and knocked away, Nero rushing to block an incoming attack and defend her. With no choice remaining, Tressa grabbed a small homemade spear from her bag, tearing up as she joined the party in combat against her friend.
The party managed to triumph over Olberic, with the knight's body flashing and dissolving in the same way as the past three encounters. Tressa herself seemed to be breaking down emotionally, finding herself in tears as Roxas comforted her again. Ryuko and Nero joined in as well, trying to make the young girl feel better after having to witness what seemed to be the demise of her friend; while Olberic's spirit did appear to reassure her that she did the right thing, it didn't seem to work very well. Concerned, Senketsu asked Olberic if he had any idea of how he had become infected with the madness that the others had been. Olberic actually managed to recall quite a bit of the event before blanking out- he had run into the ruins in an attempt to fend off a horde of ghastly white creatures assaulting him, only to be ambushed by a man and woman wreathed in shadow, the man slicing his arm with some form of otherworldly blade. After that, he could remember nothing...
----
The group headed back to the port of Rogueshore, Tressa having packed her things and decided to join Ryuko and Nero full-time until they could figure out a way to save everyone. Roxas, wanting to potentially see if travelling with the crew could jog his memories, also volunteered to join, and the party formally set their alliance in stone with a firm handshake. There was now only one problem: nobody had any means of transport to get out of Rogueshore. Desperate, they headed back to the marketplace, eventually finding a strange ghostly being floating in front of a massive boat-like vessel, the pair of them resembling hats. Questioning the salesman about his identity, the party learned the backstory of the small ghost; his name was Cappy, and he was a wandering navigator ready to turn his broken vessel in. Without any Power Moons around to charge his boat, he would no longer be able to sail around the world like he wanted. Tressa pulled out a small necklace from her back, which seemed to have one of the moon-shaped objects Cappy needed on it; she stated it was a good luck charm from Olberic, and though she didn't want to part with it, she would gladly give it to Cappy if it meant helping him. With a power source in hand, Cappy gladly volunteered to offer the group a ride, and Nero chimed in with a suggestion: his home of Los Purgatorios. If anybody could help with this crisis, it would be his missing father, and heading there would help give him clues.
All settled on the Odyssey, Ryuko and her newfound team ventured off for the distant city of Los Purgatorios; however, on the top of a distant tower, two figures stood marred in shadow; one male, one female, fitting Olberic's description. The woman laughed, remarking that this ragtag crew was the one force putting up any resistance to their plans... and that their next directive was to end their little adventure for good.
===Chapter 2: Hunters in the Darkness===
After some time, the group arrived in Los Purgatorios, the moonlit city Nero lived in. The moonlight didn't seem to be just a moniker, as despite being the middle of the afternoon, the light filtering through the heavy storm clouds made it seem as though it was the middle of the night. The city seemed just as shady as the weather, with multiple people in dark clothing walking around suspiciously. Tressa seemed enamored with the place's dark glamour, and tried heading down a nearby alleyway in order to examine what seemed to be some sort of dealing, but Nero grabbed her by the scruff of her neck and lead the party down towards his apartment. True to his description, the small complex looked like it had been torn asunder, with large slash marks carved in the walls and strange burn marks across the floor; a fight had definitely gone on here. Senketsu asked Nero if he had any idea of who could have done this to his father, and the teen simply responded with a name: Rodin.
The group walked down the city streets before running into what just seemed to be an average bar, the sign on the outside listing it as the "Gates of Hell". Nero lead the group into the bar, which was mostly empty save for a mysterious man in shades behind the counter and a muscular demon-like man carrying a large firearm, who brushed past the group as he left the bar. Nero introduced the party to Rodin, who had been a friend of his father and uncle for many years and could have some idea as to where they might be. Rodin served Ryuko and Nero a couple of drinks as the teen asked him about the whereabouts of Vergil; Rodin simply said he hadn't seen him in a couple weeks, with the last visit involving a discussion about "his biggest job yet" and something potentially apocalyptic being involved. Though it was a shame that nobody knew what had happened to Vergil, the scale of what was happening could be tremendous, and Senketsu asked if this job could potentially be related to the events that had occurred in Rogueshore. Rodin seemed shocked that the events had been happening elsewhere as well, since similar moments of madness and destruction had been popping up around Los Purgatorios; startled to action, the group realized that whoever was behind this whole event could still be in the city.
----
After some time exploring the city, taking care of a few Husks that had popped up during their travels, the group decided it would be best to ignore them and instead attempt to lure in whoever was responsible for the transformations by setting someone up as bait. Senketsu and Roxas protested, but Nero pointed out that Olberic had seen the no-gooders in person before he was taken over, meaning they had to be there in person. Begrudgingly, everyone piled on their support, seeing no other option. The group took to the roof of Rodin's bar, Nero wildly flailing his arms and calling for someone to attack him while the others hid in the shadows. They sat there for what felt like hours, with Nero finally tiring out and acknowledging that it was a stupid idea; as if on cue, all of the power in the city seemed to go out at once, with screams and sirens echoing through the streets as mass panic ensued. Suspicious, Ryuko lead the group over to the city's power plant, certain that something had gone wrong.
After breaking into the power plant and fending off the malfunctioning security mechanisms, the party entered the room containing the main reactor. As expected, there were a trio of mysterious figures standing in front of the reactor, two of them entirely obscured in shadow despite the lighting. The third, a portly man in some kind of ninja jumpsuit, exclaimed at their arrival and announced that their plan to lure in the people undoing their hard work had worked successfully. Ryuko simply pulled out her weapon, pointing out that it was still a fight in her group's favor; upon realizing this, the man's entire demeanor seemed to change to a more timid one, asking for backup from his allies. The obscured man said nothing, simply glaring forward, but the woman laughed, telling "Kohga" to prove if he could actually back up the title of field commander he had been given by their leader. Gulping, the man faced the party, hands glowing with a strange energy.
==Gameplay==
Gameplay in Four Heroes of Soul is divided into two primary modes: Field and Battle gameplay. While in the overworld, players explore their environment from a third-person over-the-shoulder perspective, being able to jump and interact with NPCs. The player is able to swap between each of the four main party members- Ryuko, Nero, Tressa, and Roxas- for both personal preference and to see different interactions between them and the environment.
The overworld is also filled with enemies, represented by patches of blue and black fire. This fire represents enemy encounters, and they can be attacked with the player character's weapon to gain initiative in battle. Soulfire, as these encounters are called, have different characteristics depending on their hue, with some remaining stationary while others move in various ways. Touching or attacking a Soulfire initiates battle.
Battle takes place in a turn-based style, with the four party members moved to the right side of the screen and arranged in a diamond formation; this is done to pair each party member with a corresponding face button, which must be pressed to trigger a move with each character. On the player's turn, they are able to choose a character by hitting their respective button, navigating through a menu of options and choosing a move. Every action uses at least one DP, or Drive Points- the player is able to perform as many actions as they want in a single turn, provided they have the DP for it. After choosing the actions they wish, the player is able to confirm their actions by hitting L- hitting R undoes the previous action, letting the player rethink their strategy if desired. The player begins the game with 4 DP, and will recover 4 at the end of every turn, though over the course of the game this default amount will increase to 16 maximum DP. If a character uses no DP on a turn, they will automatically Guard, halfing all incoming damage. In battle, the player may select from these basic options:
*Attack is the standard attack option, which causes the character to strike the foe with whatever weapon they have equipped. Equipping a weapon in their off hand enables them to attack twice per button command- the Accuracy of a weapon and Dexerity of the user determine how many times in a single attack they will strike the foe.
*Skills opens up a list of abilities based off of the players currently equipped Primary and Secondary Soul. These lists will be filled based on the level of the equipped souls.
*Link allows the player to both Send a move and Summon a move; Sending a move records the next action taken and sends it to the internet, letting it be Summoned by another layer for the low cost of 1 DP as an assist. Sending costs no DP. Links can be obtained from Friends on the player's Onyx system or by checking on the internet with Cappy at the Odyssey.
*Items open up the player's shared group inventory, allowing the character to use an item to support the group or debilitate the opposition.
*Flee is a standard command to allow one to run from battle. If multiple characters use it, it increases the odds of running away- if running fails however, you can't use another action with that character for the rest of the turn.
Aside from performing these basic functions, the player is able to use their turn for a group attack known as a Limit Break. A Limit Break can be used once the party's Limit Meter is filled- the conditions for filling the meter can be altered by Badges which the player can equip in the menu outside of battle. Limit Breaks consume all of the player's current DP to use, with the effect scaling depending on how much DP there is. Each character has one unique Limit Break, as well as specific Limit Breaks based on the weapons they have equipped and any potential Mastery Titles they may have equipped as well.
===Soul System===
A crucial element of the game's combat comes in the form of Souls, manifestations of another entity's spirit which infuse into the party members and grant them skills based off of that character. Souls are obtained after defeating the Husk of the original character, and can be equipped in the Soul menu at any time. On top of providing abilities in battle, Souls also provide various stat alterations and weapon specializations, which change the way a character plays. A character can equip both a Primary and Secondary Soul- while they will have access to both movesets at all times, a character will only use the stats, appearance, and weapon proficiency of the Primary Soul.
After defeating enemies, the player recieves SP alongside EXP. SP, or Soul Points, can be spent at any time in the menu to level up one character's proficiency with a Soul, even if it is not one they currently have equipped. This enables one to experiment with builds at their own pace, levelling and obtaining abilities linked to each Soul at their own pace. Levelling up a Soul unlocks one of two things- a Skill, which is a move that can be used actively in battle, or an Ability, which provides a passive effect when equipped in the Ability menu. Each Ability uses Support Slots, which each character has 5 of.
==Characters==
===Playable Characters===
Ryuko​Wandering Swordswoman	
{|align=center cellpadding=0 cellspacing=0 width=95% style="position:relative; background-color: #3394b5; bottom:6px; color:white; text-align:center; transform:skewX(0deg); margin-top:10px; text-shadow:-0.9px 0 black, 0px -1px black, 0 0px black, 0.2px 1px black, 1px 0px black;"	 	 	 	 	
Ryuko​Wandering Swordswoman	Max HP	  	Mid-Low	Max SP	  	Medium
Might 	  	Mid-High	Stamina	  	Mid-Low 	
Wisdom 	  	Medium 	Resolve	  	Medium 	
Agility 	  	High 	Guts 	  	Mid-High	
===Non-Playable Characters===
Senketsu​Blood-Bond Allyhttps://vignette.wikia.nocookie.net/kill-la-kill/images/6/64/Senketsu.png/revision/latest/scale-to-width-down/200?cb=201403010646392	Origin: Kill La KillSenketsu is a Kamui, a unique piece of clothing imbued with a will and sentience. Having been worn by Ryuko for years now, the two have become lifelong friends and incredibly close allies, working together on a wide range of adventures across the world. In fact, Senketsu is so connected to Ryuko that he relies on her own blood for sustenance, making them effectively blood siblings. While Senketsu cannot aid Ryuko directly in combat, being nothing more than clothing, he is an expert is strategic warfare and can supply information about combat or about a target's attributes at a glance. He also regularly engages with conversations with the party, be it through menu discussions or Party Chats.
Cappy​Master Navigator 	Origin: Super Mario OdysseyCappy is an oddity, to be certain. He's a friendly little specter that resembles a hat, travelling the world in a bizarre vessel that also happens to resemble a hat. Senketsu is convinced there's something connecting him to Cappy, but the ghost simply takes it in stride, helping out the party out of a sense of friendship rather than anything more pressing. Cappy is the pilot of the Odyssey, the ship that the main playable party uses to travel across the world map- to expand the fuel capacity of the ship, they'll have to collect Power Moons, usually discovered at the end of each chapter. Inside the Odyssey, you can also mess around with the built-in Arcade and Dresser, the latter of which lets you equip and buy special costumes.
Rodin​Friend of the Family 	Origin: BayonettaRodin is a bartender in Los Purgatorios, heading up the establishment known as the Gates of Hell. He also is a close family friend of Vergil and his unseen brother, supplying a myriad amount of strange and otherworldly weapons to both in their various hunts and misadventures. Though he seems hesitant to sell these arms to Nero and the rest of the party, citing them as unprepared to handle them, he'll gladly let the group hang out at his establishment. Rodin also runs the game's Bounty system; as he receives jobs from people around the world, the player can pick them up for short sidequests to gain a few extra bursts of rewards.
===Style Masters===
Style Masters are various NPCs found throughout the world of the Advent Isles that are capable of bestowing Mastery Styles, training doctrines that alter the core stats and capabilities of each party member. If you're in need of further customization and are looking for unique strategies for combat, consider tweaking the team with these various styles!
Oro​Master of the Swordsman Stylehttps://vignette.wikia.nocookie.net/hollowknight/images/6/61/Mato.png/revision/latest/scale-to-width-down/200?cb=20180824204812	 	Stat Increases	Stat Decreases
Oro​Master of the Swordsman Stylehttps://vignette.wikia.nocookie.net/hollowknight/images/6/61/Mato.png/revision/latest/scale-to-width-down/200?cb=20180824204812	Weapon Skill ⬆⬆	Base Attack ⬇⬇	
Defense ⬆ 	Magic ⬇⬇ 	 	
Guts ⬆ 	 	 	
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| style="text-align: center; background-color: #ffffff; transform:skewY(0deg); color:#000000"|Origin: Hollow KnightOro's just a humble bug living in a shack deep in the slums of Rogueshore, his past a mystery to everyone but him. Though he lives in squalor and shadow, Oro was once one of the Order of Damocles, a mystical and secretive order of bladewielders bent on protecting the world from the myriad dangers that arose to threaten it. After a falling out with the rest of the order, however, Oro has severed all ties with them. All he has left is his blade... Perhaps he would be willing to pass on his techniques to one who proves themselves worthy.The Swordsman Style is an earlygame attack-based Mastery Style that effectively acts as a rival to the Ki Fighter style. It's built around Oro's versatility with a wide range of weapons; while it does directly reduce the physical strength of those who bear this Style, it also makes up for that by raising their weapon proficiency, making them able to wield all weapons more effectively and gain more benefit from them stat-wise. While it also makes one more defensive, this offense is strictly for physical attackers, as it greatly reduces one's magical offense. Oro's teachings also offer access to the Dash Slash Limit Break, a sword-based physical attack that strikes all targets with increased priority, as well as bolstering the party's speed.
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|-id="Master_Roshi"
|rowspan=2; ; text-shadow:-0.9px 0 black, 0px -1px black, 0 0px black, 0.2px 1px black, 1px 0px black"|Master Roshi​Master of the Ki Fighter Stylehttps://vignette.wikia.nocookie.net/dragonball/images/3/39/MasterRoshi.png/revision/latest/scale-to-width-down/200?cb=20140801094603
|
|Stat Increases
|Stat Decreases
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|width=50px|Base Attack ⬆⬆
|width=50px|Weapon Skill ⬇⬇
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|width=50px|Magic ⬆
|width=50px|Defense ⬇
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|width=50px|Guts ⬆
|width=50px|Resist ⬇
|}
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| style="text-align: center; background-color: #ffffff; transform:skewY(0deg); color:#000000"|Origin: Dragon BallMaster Roshi lives on a small island off the coast of Rogueshore; once a famed martial artist and trainer of many mighty students, he now lives in retirement, spending his days relaxing on a private beach with a glass of frothy orange juice in one hand and a magazine in the other. Secretly, however, with the rising popularity of SHIFT tournaments, the old coot's been regaining his interest in teaching some new students. Will you oblige him?The Ki Fighter Style is another earlygame Mastery Style focused around attack, though it's also a good boost to one's offensive magic rather than to defensive skills. The inverse of the Swordsman Style, it greatly boosts one's raw strength, but limits their combat proficiency and leaves them less capable of taking advantage of weaponry to bolster that strength. Who knows? In some cases, it might actually just be better to forgo weapons and just rush in with your bare fists! If that's not enough, take advantage of Roshi's Kamehameha Limit Break, a massive laser beam that strikes a target with the combined force of the user's physical and magical attack power!
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|-id="Reigen"
|rowspan=2; ; text-shadow:-0.9px 0 black, 0px -1px black, 0 0px black, 0.2px 1px black, 1px 0px black"|Reigen​Master of the Exorcist Stylehttps://vignette.wikia.nocookie.net/all-worlds-alliance/images/d/d9/Reigen_Arataka.png/revision/latest/scale-to-width-down/200?cb=201902201313593
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|Stat Increases
|Stat Decreases
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|width=50px|Magic ⬆
|width=50px|Attack ⬇
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|width=50px|Magic Defense ⬆
|width=50px|Defense ⬇
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|width=50px|Speed ⬆
|width=50px|Guts ⬇
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| style="text-align: center; background-color: #ffffff; transform:skewY(0deg); color:#000000"|Origin: Mob Psycho 100Reigen Arataka runs the Spirits and Such exorcism shop in Los Purgatorios, claiming to offer paying customers a wide variety of services designed to get rid of haunting specters and curses of all kinds. Naturally, Reigen is a bit of a sham; he can't do anything with ghosts other than see them, making all of his exorcism techniques effectively useless. That said, he's a kind guy, and the services he does offer- like massages-are actually quite helpful and worth the cost. For a fee, he'd be happy to lend you his services... and teach you some tricks of his own.Characters who take on Reigen's Exorcist Style will find themselves leaning towards the magical side stat-wise, picking up in magical attack and defense due to heightened spiritual sensitivity. They'll also pick up on his lack of physical capability and cowardice, reducing stats oriented towards physical combat as well as their Guts. At least their heightened speed lets them run away faster if the going gets tough, right? Thankfully, Reigen's Sorcery Crush Limit Break allows a party member to strike a teammate with a barrage of blows, relieving tension and stress and helping them feel limber and relaxed; not only does this heal both HP and MP, but also raises all their stats for a few turns. 
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==Souls==
The wide variety of Souls that can be found throughout the game, providing the main party with skills, abilities, and unique outfits.
==Map==
The narrative of takes places within the Advent Isles, an oceanic region of the coast of the Urbia Kingdom populated with multiple small islands. Though the party lacks traditional transportation in the introduction, clearing story chapters will provide the group with Power Moons, which extend the range of Cappy's vessel, the Odyssey, and enable them to access new locations.
===Locations===
Rogueshore 	Rogueshore: a town of squalor and splendor, offering one of the most unique and diverse environments in the Advent Isles. Home to a wide assortment of sailors and businessmen- some legitimate, some not- the town is home to a bustling marketplace where beings from all around the world peddle their wares and services, trying to make a quick buck in the process. The north side of town is much more well-kept than the rest of the town, but take caution, as the ritzy mansions and richer populace also hide an even seedier underbelly than the down-trodden south side. Tressa's home is also located here.
Los Purgatorios	The neon-lit, rain-slicked city of Los Purgatorios is a far cry from the sunny Rogueshore, seemingly always covered in a thick cover of dark clouds. It's a city of sin, infested with a multitude of shady criminals and demonic entities alike- luckily, despite a generally incompetent police force, a thriving vigilante business has set up shop in the city, with heroes and demon hunters alike patrolling the streets and ensuring the civilians remain safe. Nero and his father are a pair of these demon hunters, and they reside semi-amicably in a pair of apartments in the middle of the city.
===Dungeons===
Rogueshore SewersRogueshore 	The sewer system of Rogueshore, populated by a surprising amount of creeps and creatures. It's a simple dungeon, brought to a head with an encounter against the Joker Husk. Nothing too special here.
Millennia TombRogueshore 	Ancient ruins that the Rogueshore Sewers seem to be built around, created by an unknown civilization and since having been infested with various pests, as well as the crumbling ancient defense systems. The dungeon's boss is an encounter with the Olberic Husk.
PenthouseLos Purgatorios 	The penthouse where Pearl and Marina live and record, now cluttered by both debris and ink covering nearly every surface. The ink acts like quicksand, limiting your mobility, but the ink clinging to the wall may lead to a new array of wall-climbing challenges. The dungeon's boss is an encounter with the Off the Hook Husk.
The ExplodatoriumLos Purgatorios	Plague Knight's secret underground base of operations, filled with all sorts of hazardous machinery and chemicals. Platforms are constantly moving and things are always exploding, resulting in a chaotic zone full of risk-reward challenges- are you willing to accept harm to advance? The dungeon's boss is an encounter with the Plague Knight Husk.
==Items==
Category:Games
Category:Umbrella Games
Category:Crossover Games
Category:Pyro Enterprizes
Category:Sequels
Category:Role-Playing Games
Category:Crossover Role-Playing Games
Category:Onyx Games