Rifle Infantry/Forge of Storms

Rifle Infantry 	Rifle Infantry 	Rifle Infantry 	Rifle Infantry 	Rifle Infantry 	Rifle Infantry 	Rifle Infantry 	Rifle Infantry 	Rifle Infantry
 	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [4]
* 	11.2s(168t) 	200 	11 	28 	2.1s(32t) 	26 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 70;: 60 	: 1;: 1 	1 	 	3 	0–12 	
*Attack penalty versus armoured vehicles, ships and buildings.
*Atack bonus versus non-Industrial Age units.	 	
                 	                 	                 	                 	                 	                 	                 	                 	                 
=== Overall strategy===
In comparison to Skirmishers and Fusiliers, Rifle Infantry are a different breed of unit. Tougher and faster than usual, they are also armed with all-powerful breech loading rifles whiich use a different ordnance system compared to the muskets of old, granting greater accuracy, attack and rate of fire, making for a highly dangerous unit capable of taking out cavalry and defeating other infantry forces with ease. This new unit is so radically powerful, that it, like the Carabineer and other rifle-armed units, is highly lethal when used against pre-Industrial units, be they Pike Levies, or even units like the Napoleonic Vielle-Garde.
In which case, the only way to counter them effectively is to use artillery to outrange them. A war against Rifle Infantry involves the creation of defensive earthworks followed by fortified Rifled Gun positions to block off any attempt by the enemy to cross into your territory, although, if you are playing a faction like India or China which may not get advanced units, you can still kill these units in droves with weapons such as Volley Guns or even good old-fashioned Mortars.
====See also====
*Rifle Horse
Category:forge of Storms units