Level 186

Category:Lostverse Canon
Level 186 is the 187th level of the Backrooms
==Description ==
Level 186 takes place in a large mine, with no signs of vegetation, and a green haze that makes viewing difficult. The mine is a maze-like structure, with many broken elevators being found spread across the level, though they do not lead anywhere. The space in the level is slightly non-linear; meaning mapping is easy, but tends to deviate from the original map, thus a new map is to be generated before any expedition is sent to prevent someone getting lost. The level has a size of about exactly 100 km².
Most corridors in Level 186 tends to have a height of more than 60 feet, seriously increasing the chances of a "Mine Collapse" due to significantly less stability compared to mines that are only around 20 to 30 feet. The starting place is a broken elevator. Muffled screams can be heard throughout the level, though it is believed to be a hallucination from the "Toxin". Time dilation is frequent, though only deviating seconds from real-time. Rarely, a strong breeze can occur, though its origins are unknown.
The corridors in Level 186 are all lined with timber supports and attached lights using rope, Though the light is very dim. Dust continuosly blows through the area. Small crevasses and cracks are always present, however, most of them are microscopic-sized and cannot be viewed from the naked eye.
The walls of Level 186 are filled with valuable ores and other ores composed of things that are impossible to be at a solid state in normal temperatures; this includes Oxygen and Nitrogen. The ores can be mined, however, due to the dangerous properties of the level, all mining works have been indefenitely suspended. The area has an average of temperature within 5°C (41 °F), to -5°C (23°F). Deviations include temperatures above 10°C (50 °F), and below -18°C (-0 °F).
===Mine Collapses ===
The second most prominent threat in Level 186 are "Mine Collapses". These events generally occur naturally, but can be triggered if ores were mined in the wrong way. "Mine Collapses" can be triggered intentionally as well, by cutting down the timber supports. "Mine Collapses" usually occurs in parts of the maze where a wanderer has just passed through five-minutes, to one-hour depending on the size and length of the part. "Mine Collapses" always follows this specific set of events when it begins. This is my game
====The Timelapse====
Immediately after beginning: Visual: Small cracks, crevasses open up. Ores falling down from their place. The lights swaying, timber supports moving out of place. Dust falling and settling. Minor shaking. The mist getting denser. Auditory: Minor rumbling. Sound from ores falling. Timber supports creaking.Category:Objects
30-seconds after beginning: Visual: Cracks getting larger and wider. More crevasses form. More ores getting displaced. Lights severely swaying. Timber supports cracking. Dust blowing. Moderate shaking. The mist bouncing of walls. Auditory: Loud rumbling. Sound from ores falling. Lights hitting the ceiling. Sound from cracking. Timber supports breaking.
1-minute after beginning: Visual: Cracks mixing up. Crevasses widen enough to fit a human. All ores fall out of place. Lights hitting the ceiling and breaking. Timber supports breaking. Dust blowing. Severe shaking. The mist bouncing off walls and getting denser. Auditory: Ear-deafening rumbling. Sound from ores falling. Lights hitting the ceiling and breaking. Sound from cracking. Timber supports shattering.
1-minute 15-seconds after beginning: Visual: Cracks getting very large. Crevasses widen enough to fit a car. Timber supports failing. Dust getting more concentrated. Extreme shaking. The mist getting unimaginaly dense. Auditory: Temporary-hearing loss from extremely loud rumbling. Sound from cracking. TImber supports splintering.
1-minute 25-seconds after beginning: Visual: Cracks no longer defined as cracks, but rather holes. Crevasses widen enough to fit a truck. Timber supports falling. Dust getting very dense. Unimaginable shaking. The mist getting so dense that it causes suffocation. Auditory: Permanent-hearing loss from unimaginably loud rumbling. Sound from cracking. Timber supports hitting the ground.
1-minute 30-seconds after beginning: Visual: The ceiling falling. Auditory: You're deaf.
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RUN!
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As your vision fades away...
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You realize...
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That you have escaped the inevitable "fate" that was worse than death...
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==Entities ==
Level 186 currently contains two species of entities, those being Hounds and Clumps; though they are so injured at this point that even banging into them will not provoke any response. The level contained over 12 species of entities when discovered, they have since dwindled to only two species.
==Colonies and Outposts ==
Due to the deadly nature of Level 186, no attempts to establish a colony or outpost have ever been done.
==Entrances and Exits ==
===Entrances ===
There are only three possible entrances to Level 186.
⦿ Noclipping through any ore in Level 8, its sublevels, or Level 427 will lead here.
⦿ Noclipping through a dirt wall in Level 11 and its sublevels will lead here.
===Exit ===
⦿ Noclipping through an elevator shaft will lead to Level 186.2.
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Author: Snatcher
Category:Levels
Category:Cluster I
Category:Dangerous
Category:Unconfirmed Levels