Tourist Trap

In order to combat the Shish or other races from finding and acquiring their technology, the dalmer create Tourist Traps, which are deceptively easily accessible technologies with catastrophic or downright sabotaging effects to make the technology useless and discourage the other races from seeking them out.
==Tourist Trap Temples==
The dalmer routinely create fake temples and shrines with seismic charges in order for them to find and create weltquakes. This is done in the hope that they will realize that their technology is not to be sought. Some of these temples were created specifically to keep tectonic plates in place. Disturbing them would result in terrible earthquakes.
==Tourist Traps==
Items that the dalmer create for the express purpose of the other races (usually the Shish) finding them, because while they grant great abilities, they also have grievous side effects. Examples include infectious charms and blinding speed boots.
====Infectious charm====
Main Article: Infectious Charm
The Infectious Charm is a tourist trap trinket engineered to boost the personality of the wearer hugely, but at the cost of being constantly fatigued and susceptible to disease. This works by displaying a holographic mask that makes the user conventionally attractive to the person it is speaking to, while suppressing its immune system.
====Blinding Speed Boots====
Main Article: Blinding Speed Boots
The Blinding Speed Boots are tourist trap boots which bear a powerful effect that greatly augments the user's speed at the cost of their vision.
====Tickling the Dragon====
Adding pressure to a demon core until the core becomes critical. When the pressure is high enough, a blue flash of heat takes place and a lethal dose of radiation is emitted. The blast causes leukemia. 
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