Problem Sleuth

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|-|Base=
|-|Candy Corn Vampire=
|-|Chosen Arbiter=
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==Summary==
Problem Sleuth is the hard-boiled protagonist of the Problem Sleuth adventure. He is purportedly one of many Problem Sleuths in the city.
Problem Sleuth tends to see himself as a hard-boiled prohibition-era detective, getting calls from Hysterical Dames while lazing about on his desk. He's has a penchant for monologuing in old 30's noir style at times, and it's a bit difficult to figure out what he's talking about occasionally. Initially in the beginning of the game, Problem Sleuth has trouble doing simple tasks, and tends to spend a lot of time doing absurd things such as stubbing his toe on cinder blocks, wrapping himself up in recording tape as a mummy, throwing his phone out the window, peeing on clown paintings, building Forts, committing suicide, and is seemingly inept at accomplishing anything meaningful. He is very jealous of Ace Dick, as Ace Dick is able to get all the "good cases". This is most likely due to Problem Sleuth's own inability, or more probable that it's just because he's locked in his own office. When you first start playing Problem Sleuth it is quite obvious that Problem Sleuth isn't nearly as capable as he believes he is or just a guy who has a fairly decent imagination.
==Powers and Stats==
Tier: , likely , with weapons | , At least with the A-Bomb Scythe | At least 
Key: Base | Candy Corn Vampire | Chosen Arbiter (Sepulchritude)
Name: Problem Sleuth
Origin: Problem Sleuth
Gender: Male
Age: Unknown
Classification: Hard-boiled detective
Powers and Abilities: Superhuman Physical Characteristics, Reality Warping, Probability Manipulation | All previous abilities from base, Flight, Vampiric abilities, Energy Projection | All previous abilities from base, The Burning Fires of Charisma, Flight
Attack Potency: Unknown, likely Human level (Can lift and throw heavy coffee makers, but cannot break through doors), Street level with weapons (Has guns that are capable of taking down crooks en masse and shooting through locks) | At least Wall level (Capable of swinging around a large stone bust with damage similar to a missile), likely at least Small Town level with the A-Bomb Scythe (The A-Bomb Scythe generated a large mushroom cloud on detonation) | At least Small Town level, likely far higher (Destroyed hundreds of Demonhead Mobster Kingpin's healthbars with a massive explosion, when an A-Bomb only destroyed one)
Speed: Unknown, likely Average Human (Problem Sleuth is never depicted as having an exceptional amount of speed, and is incapable of physically avoiding multiple opponents at once) | Subsonic (Moves in a blur with vampiric speed) | At least Subsonic (Moves at blurring speeds)
Lifting Strength:: Unknown, likely Average Human
Striking Strength: Unknown, likely Human level, Street level with weapons | At least Wall level, likely at least Small Town level with the A-Bomb Scythe | At least Small Town level, likely far higher
Durability: Unknown, likely Human level (Capable of enduring being punched and clubbed) | Wall level (Survived hits from Demonhead Mobster Kingpin) | At least Small Town level, likely far higher (Stronger than before)
Stamina: Unknown | Athletic (Just as active as before, however his form is on a timer that decreases every minute) | Average (Although there is no timer, Sepulchritude's power only lasts from page 1490 to 1539)
Range: Standard Melee Range, higher with his Tommy Gun | Standard Melee Range, though he can close the gap absurdly fast | Standard Melee Range, higher with Pax Probliscum (Wields a gun with projectiles capable of traveling hundreds of yards)
Standard Equipment: Tommy Gun, An insane charisma stat | Candy Corn, Death's Scythe | Tectrix of the Arbitor/Tectrixcalibur
Intelligence: Fairly Average, although incredibly charismatic.
Notable Attacks/Techniques:
*Sleuth Diplomacy: Shoots his enemy with his Tommy gun; the power of the attack depends on his level.
*Brass Tacks: Summons three musicians to attack his enemies.
*Armistyx: Sleuth summons Death and barters for his scythe.
*Level 98 Sleuth Diplomacy: Poison Pen Letter: Writes a strongly worded unpleasant note that decreases defense.
*Sepulchritude: Problem Sleuth's ultimate attack, requiring an immensely high level as well as several rare items to activate. The attack transforms Sleuth into the Chosen Arbiter.
*Summon Moe: This summon does nothing as Moe is completely useless.
*Final Comb Rave: Sepulchritude: The most powerful attack in the universe. Requires a Level 8 Impetus Comb. Annihilates everything in a furious purge of charm, including Problem Sleuth himself. As such, Problem Sleuth considers and belays using this attack several times. It's execution allows Problem Sleuth to gain incredible power through the use of diplomacy. Glowing an olive green, he dons a set of armor, a wreath around his hat, and a pair of wings, enabling him to easily deal incredible damage to a nigh-indestructible third form DMK. Through this he has access to other powerful techniques.
==Gallery==
File:Chosen arbiter.gif
File:Ps1042.gif|Candy Corn Vampire Transformation
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Problem Sleuth
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