Rupture

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Rupture is a level 17 Assassination and Subtlety rogue finishing move that inflicts a bleeding wound on the target, working as a DoT.
==Notes==
Previously, Rupture was a static damage finishing move that offered the same DPS no matter how many combo points were saved up—additional combo points only extended the duration of rupture. The prevalent strategy was to gauge how many seconds left your target had to live, and to only use enough combo points to match it. However, Rupture was overhauled to improve its scaling and make it a more attractive ability for end-game use. This change was later reverted, making the DPS the same regardless of the number of combo points used.
==Tips and tactics==
*Save this for longer fights, or fights against highly-armored opponents. Don't waste combo points extending the duration for longer than the fight is likely to last.
*Be careful of using any DoT-type attacks, as it commits you to the fight in that many crowd control abilities will be broken by the damage it causes.
*The Hemorrhage ability will not add damage to Rupture (or any other DoT).
*Works well against other rogues who may use Vanish to escape, since any damage removes stealth.
==Patch changes==
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==See also==
*Rupture (Fields of Honor), TCG card
==External links==
Category:Finishing moves