Cults of Chaos

Cults are a mechanic available to , , , and factions in Total War: Warhammer III.
== Overview ==
Cults are a feature all Daemon factions can use. Once a Daemon faction has spread enough corruption in a region, they may establish a cult which behaves as a foreign building slot. Cults behave much like Skaven Under Cities or Pirate Coves. Buildings can be built in cults to provide various benefits. It is unknown at the present time if cults can be destroyed by the city owners.
== Khorne Cult Buildings ==
* Hideout
** Generates a steady supply of Skulls per turn.
* Fighting Pit
** Gives bonus Skulls with every battle fought in the province.
* Lodge
** Generates a large supply of Skulls per turn if a Lord of any faction is present.
* Arena
** Destroys the cult upon completion but teleports yourfaction leader (and their army) to the settlement.
== Tzeench Cult Buildings ==
* Sanctuary 
** Generates Grimoires per turn.
* Repository 
** Generates more Grimoires per turn but requires high winds of magic level.
* Sanctum 
** Generates a decent amount of income but also requires high winds of magic level.
* Campus 
** Destroys the cult but increases winds of magic here and in all adjacent to Tempestuous.
== Nurgle Cult Buildings ==
* Shelter
** Gives 25 infections per turn.
* Refuge 
** Gives 40 infections per turn if growth in the region is at 200 or more.
* Hospice 
** Gives 40 infections per turn if any Lord is present.
* Colony 
** Gives a random plague to the settlement, but destroys the cult.
== Slaanesh Cult Buildings/Cult of Excess ==
* Salon
** Destroys local Cult on building completion, a Disciple Army will be summoned near this settlement
* Atelier
** a Cultist hero will be summoned near the settlement if capacity is available, +1 Hero Capacity for Cultists, Seductive Influence +3 per turn for settlement owner, if host settlement Control > 50, additional Seductive Influence +3 per turn for settlement owner
* Parlour
** Temporary diplomatic bonus with settlement owner, Seductive Influence +3 per turn for settlement owner, if host settlement income >300, additional Seductive Influence +3 per turn for settlement owner
* Den
** Seduce Units cost -10% (local province),Devotees +5 per turn, Seductive Influence +4 per turn for settlement owner
== See also ==
* Allegiance to the Gods, the Norscan equivalent.
Category:Khorne
Category:Nurgle
Category:Slaanesh
Category:Tzeentch
Category:Total War: Warhammer III gameplay
Category:Unique game mechanics