Power Girl (Post-Flashpoint)

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|-|Classic=
|-|World Wonder=
|-|Supergirl=
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==Summary==
Kara Zor-El was among the sole survivors of Krypton's last days. Rocketed into space, she was found by the kind-hearted Superman, who raised her as if she were his own daughter. As Supergirl, she was a juvenile hero who unfortunately lost her innocence in the Apokolips War, which would eventually destroy all of Earth. Sent through a portal to the "Prime Earth" of Earth 0, Kara took up the identity of Power Girl.
==Powers and Stats==
Tier: At least | 
Key: Earth 2 | Earth 0
Name: Power Girl, Supergirl, Monkey Woman, Kara Zor-El, Karen Starr
Origin: DC Comics
Gender: Female
Age: 20 at the start of her superhero career
Classification: Kryptonian, World Wonder, Superhero, CEO of Starr Industries
Powers and Abilities: 
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|-|Powers and Abilities=Superhuman Physical Characteristics, Flight, Self-Sustenance (Types 1 and 2, frequently goes into space and underwater and can survive with no food), Spaceflight, Self-Sustenance, Empowerment (Empowered by Yellow Sun Radiation), Heat Manipulation, Energy Projection, Fire Manipulation (Via Heat Vision), Enhanced Senses (Has x-ray visionWorlds' Finest Vol 1 1 Can see particlesWorlds Finest Vol 1 5 Can see great distancesWorlds' Finest' Vol 1 7 Can hear plants growing 100 miles awayHarley Quinn Vol 2 12), Pressure Points (Non-lethally took out a guard by pressure-pointing them), Air Manipulation, Cold Manipulation, Breath Attack (Can create gusts of winds with her Super Breath and should be able to utilize frost breath), Underground Mobility (As seen hereWorlds Finest Vol 1 10), limited Light Manipulation (After absorbing sunlight while unstable, she began to glowWorlds Finest Vol 1 18), Non-Physical Interaction (Ripped apart Xazdi's darkness), likely Underwater Breathing (Can fight underwater without the threat of dawningWorlds Finest Vol 1 19), Fire Manipulation (Her heat-vision can cause fires), Martial Arts (Proficient in wrestling movesWorlds Finest Vol 1 21), BFR (Could throw Harley Quinn to SaturnHarley Quinn Vol 2 13 Punched Vartox, who is nearly as strong as Kryptonians, across a planetHarley Quinn/Power GirlVol 4-6), Berserk Mode (Can become incredibly violent very fast)
|-|Equipment and preparation=Dimensional Travel via the Quantum Tunneler, Power Bestowal (Gave Tanya Spears some of her powerWorlds Finest Vol 1 25Worlds Finest Vol 1 26), Portal Creation (Via Infinity Rings), Cloth Manipulation (Superman's Shield automatically sewed itself to her outfitEarth 2: World's End Vol 1 16)
|-|Resistances=Resistance to Temperature Manipulation, Radiation Manipulation, Sound Manipulation, Light Manipulation (Survived Hakou's powerful radiation beams, though was incapacitated briefly.Worlds' Finest Vol 1 2-3 Dived in a nuclear generator with no ill affectsWorlds Finest Vol 1 24 Survived a point-blank nuclear bombHarley Quinn Vol 2 13), Power Nullification (Power nullifiers for Prime Earth Kryptonians barely affect her), Matter Manipulation (Survived several blasts from the Omega BeamsEarth 2: Worlds End Vol 1 25)
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Attack Potency: At least Moon level (Defeated FuryWorlds Finest Annual 1 and drew blood from DarkseidEarth 2: Worlds End Vol 1 26Earth 2: Worlds End Vol 1 18, both of whom should be much more powerful than the strongest Parademons. Traded blows with Green LanternEarth 2: Society Vol 1 22, who destroyed huge portions of Apokolips) | Solar System level (Defeated DeSaad Ragdolled Vartox several times, who is often regarded as nearly as strong as Superman)
Speed: Unknown (Outflew the Omega BeamsEarth 2: Worlds End Vol 1 27) | Massively FTL+ (Comparable to other Kryptonians)
Lifting Strength: Unknown | Stellar (Should be comparable to Superman)
Striking Strength: At least Moon level (Defeated Jimmy Olsen, who was as powerful as New GodsEarth 2: Society Vol 1 7) | Solar System level (Traded blows with her dopplegangerHarley Quinn/Power Girl Vol 1 6 Punched out Solomon GrundyHarley Quinn Vol 3 41)
Durability: At least Moon level (Endured many blows from Darkseid) | Solar System level (Not seriously injured from a battle with O.M.A.C.Suicide Squad Vol 4 28Suicide Squad Vol 4 29)
Stamina: Superhuman (Managed to continue fighting even as her power was being drained to near human levels)
Range: At least several meters with heat vision
Standard Equipment: Her suit.
Intelligence: Gifted (Kara is the CEO of a seemingly successful, multi-national business, though much of her scientific knowedge and leadership skills were retconned after Flashpoint in favor of more pragmatic knowledge, such as routinely 'buying talent'. Not shown to be a particularly skilled fighter and often relies on brawling)
Weaknesses: Kryptonite, red solar radiation, lack of sunlight drains her powers over time. 
Notes: Kara has different power levels on different Earths due to the different frequencies of them. 
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:DC Comics
Category:Post-Flashpoint
Category:Superheroes
Category:Good Characters
Category:Heroes
Category:Primary Protagonists
Category:Protagonists
Category:Rich Characters
Category:Brawlers
Category:Wrestlers
Category:Breath Attack Users
Category:Ice Users
Category:Air Users
Category:Temperature Users
Category:Energy Projection Users
Category:Flight Users
Category:Flight Users
Category:Self-Sustenance Users
Category:Berserkers
Category:BFR Users
Category:Dimensional Travel Users
Category:Cloth Users
Category:Power Bestowal Users
Category:Portal Users
Category:Light Users
Category:Non-Physical Interaction Users
Category:Underwater Breathing Users
Category:Enhanced Senses Users
Category:Justice Society Members