Combat Timing

Combat TimingMartialApprentice300 hoursCounts as two skills at character creation
Attacking with a rhythm then breaking the rhythm to throw one's opponent off guard is the basis of this skill. Apprentice level trades -2 initiative per round for two rounds to gain +2 to attack every even numbered round. Journeyman level trades -1 initiative per round to gain +1 parry and +2 to attack per round. Master level gains +2 initiative, +1 parry, and +2 attack each round with no penalties.
Category:Apprentice Skills
Category:Martial
Category:Skills
Category:Codex