Trine Ward

The Trine Ward is a subset of Wraz's government, specifically enforcement of law and continual discovery of sallowpaw heretics that might be hiding within the country. Though they are rarely seen in public, only during undercover operations do they hide their affiliations, otherwise proudly displaying their cloaks and armor that bear their symbol -- a gnarled staff and broken shield superimposed on top of a meteor. They are said to cover their mouths with scarves or armored guards because they are forbidden from telling the truth except to one another, so that their enemies may never know their true intentions and to practice subterfuge for uncovering heretics. Amongst themselves, however, the Trine Guard relies less on common languages and more on complicated codes, hand gestures, and ciphers that change constantly to elude outsider understanding.
Originally founded to maintain the purity of the trio of gods said to have blessed Sigzlor in ages past, the Trine Ward bears little resemblance to its original intentions beyond bearing the symbols of Elamadi the Lightfont, Seldrin the Martyred Child, and Galanias the Cometfletcher in their iconography. Its members are sometimes called inquisitors for how their raids on settlements result in them dragging away suspected heretics for interrogation. Trine Ward's inquisitors tend to specialize in anti-magic effects, as many sallowpaws have semblances of divine power themselves; Trine Ward views such examples of divine magic as horrific perversions of the gods and is known to show little mercy to heretics that use it. The Trine Ward itself is considered beyond the boundaries of the law; they originally were bound by the same due process and court requirements as other law enforcement and the rest of the government, but as restrictions on their behavior became lax, the Wrazian government's use of the Trine Ward became more frequent.
Category:Ealdremen Groups
Category:Wraz