Milenian Scepter (Magic Scepter)

The scepter has 380 Power Points with a recharge rate of 20 per turn. (See the D&D Rules Cyclopedia).
Long ago, when the Milenians were whisked from the surface of the Known World into the Hollow World, the Immortal Halav created the Milenian scepter to help them rebuild their Empire. It passed from Emperor to Emperor for many generations. However, when the scepter came into the possession of Emperor Olynthos, he used it for evil deeds, and was cursed to be the artifact's undying guardian. Olynthos and the scepter disappeared, and were believed lost forever. In truth, the scepter rests within a forgotten crypt beneath the Acropolis, waiting for someone worthy enough to defeat its guardian. The scepter is made of iron and is 2' long.
Glowing runes are etched into it, and it is set with a variety of glittering gemstones.
Powers: The following powers may be used the wielder of the Milenian scepter:
* Cause Critical Wounds (35 PP), touch only.
* Detect Lie (50 PP).
* Mind Barrier (80 PP).
* Protection from Evil (10 PP).
* Raise Dead Fully (85 PP).
* Remove Geas (45 PP).
* Victory (75 PP), +25 to War Machine Combat Results Roll (D&D Rules Cyclopedia): loss results on CRT limited to 91-100 results.
Any character of any Chaotic alignment who attempts to use the scepter's powers dies immediately with no saving throw. The wielder of the scepter suffers from weak magic: spells cast by him inflict less damage (-2 per die rolled) and are more easily resisted (+2 to the target's saving throws). The user also suffers a 2 penalty to all attack rolls.
Each time an attempt is made to use any of the scepter's powers, there exists a 20% chance of the wielder fumbling and dropping it to the ground, negating the attempt to use the power. Whenever the cause critical wounds power is used, there is a 25% chance it has the opposite effect, acting like a cure critical wounds spell instead. Each time the raise dead power is used, there is a 75% chance the by wielder ages 1d6 years. While the mind barrier is in effect, there is a 70% chance the user suffers an extra 1d4 points of damage from physical attacks.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Scepters