Deceptive Attack

"...There is no defense for this. The Mortal Draw deals death." -- Hero's SpiritLegend of Zelda: Twilight PrincessA deceptive attack is an attack that lowers skill while also lowering enemy defenses (-2 to hit, -1 from their defenses). This tradeoff can reduce effective skill to 10, but no lower.Basic Set, p.369-370 The GM may simplify this by making Deceptive Attack a flat -4 to hit and a -2 from target's active defenses.
== Quotes ==
kromm on no combo with Move and Attack http://forums.sjgames.com/showpost.php?p=366887&postcount=60
resembles Fast Blows from GURPS Gulliver except with a skill minimum of 10 instead of 12
==Perks to Modify==
some kind of "rules exemption" perk might allow making "more deceptive" attacks which reduce skill below 10.
*alternative that might be done via Technique Design
==Quirk to Modify==
*Strikes with precision, not speed in PU6 only allows reducing halfway from base skill to 10: this quirk should probably not be available for people without the required combat skill that MA suggests for being able to attempt Deceptive Attack in the first place
**alternatively the GM might say anybody can make deceptive attacks, but mandate that noncombatants take this quirk and mandate that they always hunt bonuses high enough for it to apply: which means they need at least skill 14 to attempt something since "halfway" to 10 is 12.
***for this purpose it might be okay to allow Telegraphic Attack to stack with Deceptive Attack though
****this would limit targeting certain hit locations too: the suggestion of allowing Evaluate to stack with Telegraphic would also help here.
==See Also==
*Feint
*Master against Master
*Only the Best Shall Win
*Riposte
*Setup Attack
*Shuto
*Only for declaring you performed a Deceptive Attack
== References ==
Category:Melee Attack Options