Occupied The Awakening Level 5

Occupied The Awakening Level 5 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, Dwarfs, Greenskins, High Elves, Lizardmen, Norsca, The Empire, Tomb Kings and Vampire Counts.
==Effects==
=== Bretonnia ===
"The largest Bretonnian cities surround a great castle, the residence of the local duke."'
*Control: +5
*Growth: +100
*Grants 9 construction slots in the settlement
*Provides Garrison:
**1 Knights of the Realm
**1 Pegasus Knights
**4 Foot Squires
**1 Paladin
**3 Men-at-Arms (Polearm)
**4 Peasant Bowmen
=== Dark Elves ===
"Here the full, horrid nature of the Druchii is on full display for all to see."
*Income generated: 300
*Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
*Growth: +50
*Income from all buildings: +50% (all regions in this province)
*Grants 9 construction slots in the settlement
*Provides Garrison:
**1 Death Hag
**1 Black Ark Corsairs
**3 Black Guard of Naggarond
**2 Black Ark Corsairs (Handbows)
**2 Darkshards (Shields)
=== Dwarfs ===
"The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest Kings of the age."
*Income generated: 360
*Growth: +15
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Thane
**2 Ironbreakers
**2 Longbeards (Great Weapons)
**2 Quarrellers
**2 Thunderers
=== Greenskins ===
"The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs."
* Income generated: 240
* Growth: +50
* Local recruitment capacity: +1
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Goblin Big Boss
** 2 Night Goblins (Fanatics)
** 2 Orc Big 'Uns
** 1 Trolls
** 3 Night Goblin Archers
=== High Elves ===
"The great Elven capitals stand proud and vast, so that all may gaze in wonderment."
* Income generated: 300
* Public Order: +5
* Growth: +50
* Income from all buildings: +50% (all regions in this province)
* Income from all buildings: +25% (all regions in adjacent provinces)
* Untainted: +2
* Grants 9 construction slots in the settlement
* Provides garrison:
** 2 Eagle Claw Bolt Throwers
** 3 Dragon Princes
** 1 Noble
** 4 Swordmasters of Hoeth
** 2 White Lions of Chrace
** 2 Great Eagle
** 1 Moon Dragon
** 5 Lothern Sea Guard (Shields)
=== Lizardmen ===
"All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power."
* Income generated: 240
* Public order: +5
* Growth: +50
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Saurus Scar-Veteran
** 2 Temple Guards
** 2 Kroxigor
** 3 Skink Cohort (Javelins)
** 1 Feral Stegadon
=== Norsca ===
"Once a great city, now overrun by the mutants, monsters, and madmen of the north."
*Income generated: 750
*Public order: +5
*Growth: +50
*Chaos corruption: +5
*Global recruitment capacity: +1
*Grants 5 construction slots in the settlement
*provides garrison:
**1 Skin Wolf Werekin
**1 Marauder Berserkers
**1 Marauder Champions
**1 Norscan Ice Trolls
**1 Feral Mammoth
**2 Marauders
**1 Marauders (Great Weapons)
**1 Marauder Hunters
=== The Empire ===
"The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within."
* Income generated: 180
* Public order: +5
* Growth: +50
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 3 Greatswords
** 3 Halberdiers
** 2 Handgunners
=== Tomb Kings ===
"Great monuments to the departed, twisted into far-reaching cities of the dead."
*Income generated: 240
*Growth: +50
*Grants 9 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Tomb Guard
**2 Tomb Guard (Halberds)
**2 Skeleton Archers
**1 Khemrian Warsphinx
=== Vampire Counts ===
"Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power."
*Income generated: 720
*Growth: +50
*Vampiric corruption: +1
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Vampire (Death)
**2 Crypt Ghouls
**4 Grave Guard
**2 Vargheists
== Building Chain ==
* Tier I - Occupied The Awakening Level 1
** Tier II - Occupied The Awakening Level 2
*** Tier III - Occupied The Awakening Level 3
**** Tier IV - Occupied The Awakening Level 4
***** Tier V - Occupied The Awakening Level 5
Category:Special settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Dwarfs settlement buildings
Category:Norsca settlement buildings
Category:The Empire settlement buildings
Category:Lizardmen settlement buildings
Category:Greenskins settlement buildings
Category:High Elves settlement buildings