Moodlet

Moodlet is a "box" in the Mood & Social window. It affects Mood (everyone) and Distress (Shendao only). Possibly referred to as "Emotions" by the game.
== Removing Moodlets ==
It is possible to remove any "Temporary" Moodlets (those with a countdown) with the Wise Detachment (Miracle) from the Emotion Severing Law.
Bug: Wise Detachment says that it only works on beings with no cultivation experience, but it works on everything.
== List of Moodlets ==
=== Personal ===
==== Select the Person. ====
===== Medicine (while medical buff is active) =====
* +120 Treading on Air (eat a . "I feel happy, relaxed, and don't want to do anything at all")
* +8 Qi Resonance (eat a )
*+12 Profound Qi Resonance (eat a )
==== Needs====
======Food ======
*+8 Home Cooked Meal ()
*-4 Not the Best of Meals (Simple Meal, Body Cult) (x2 = -8, x3 = -12)
*-8 Crude Meal (Body Cult eats )
*-8 Tastes Like Wax?!?! (Body Cult ?!? "What even is this flavour?")
*-8 Famished (food 20 or below)
*-15 Bloated (eaten too much)
* -15 Eating Uncooked Food
*-15 Disgusting Food (Body Cult eating )
*-15 Shit eater. ("What sin have I just committed.. ") - Consuming or 
*-25 Dirt Eating - Consuming 
*-25 Crazy with Hunger (food 0)
======Water====== 
* -8 Parched (need water)
*-25 Extreme Thirst
======Energy====== 
*-8 Tired (energy goes low?) (29) "Some sleep would hit the spot."
*-10 Listless? ("I don't feel like doing a thing, I've no energy...") (29 energy. starving)
*-15 Fatigued (20) "If I don't get some rest, I'm liable to pass out."
======Leisure====== 
*+15 Variety in Life (leisure 96-100)
*+8 Interesting (leisure 72-88)
*+4 Dull (leisure 52-68)
* -8 Boring (leisure 31-49)
*-15 Insipid
======Stamina======
*-20 Insufficient Stamina (filling inner cauldron, or remoulding too much) (stamina 2)
====Basic Stats====
======Age====== 
*-40 Exhausted Lifespan (Age nearing Lifespan. "I'm going to die.")
======Traits======
*+15 Optimist
*-15 Pessimist
*-15 Unhappy
====Status & Health====
*+30 Resurrected ("I'm resurrected! HAHAHA!"), 5 days duration
======Pain====== 
*-10 Mild Pain (0.1 < Pain <= 0.2), max stack 4, stack increases every 2 daysXiaWorld.NpcFeeling.Step_Pain
*-15 Pain (0.2 < Pain <= 0.4), max stack 4, stack increases every 2 days
*-20 Extreme Pain (0.4 < Pain <= 0.6), max stack 4, stack increases every 2 days
* -25 Severe Pain (0.6 < Pain <= 0.8), max stack 4, stack increases every 2 days
*-40 Grave Pain (Pain > 0.8)
======Willpower ======
*-10 Listless (0.6 <= Willpower < 0.8), max stack 4, stack increases every 2 daysXiaWorld.NpcFeeling.Step_Cons
*-15 Dizzy yet Drowsy (0.4 <= Willpower < 0.6), max stack 4, stack increases every 2 days
*-20 Dizzy (0.2 <= Willpower < 0.4), max stack 4, stack increases every 2 days
*-40 Confused State of Mind (Willpower < 0.2)
======Injury====== 
* -4 Injured (get any health injury, even a simple cold v.v) (x4 = 16)
*-8 Disabled (Losing a Body Part, even after they're healed). Use Wise Detachment Miracle from Emotion Severing Law to remove.
====Cultivation====
=====Progress===== 
*+15 A New World, "The road towards Immortality has begun", 5 days: Became a Cultivator
*+15 Breakthrough, "I have finally managed to breakthrough."
*+15 Elevated State, "Long periods of training eventually have their benefits": upon improving Cultivation Level
*+15 Finally, a Breakthrough!, "My hard work is finally paying off!" : successful breakthrough after 14 days or more at bottleneck.
*-8 Failed Breakthrough
=====Mental State (Cultivator only)===== 
*+25 Flawless (Pristine)
*+15 Clear Headed (Harmony)
*+8 Fulfilled (Composed)
*+4 Good State of Mind (Stable)
*-15 Unstable Mental State (Unstable)
* -25 Mental Breakdown (Breakdown)
=====Foundation (Outer only)=====
*+15 Foundation Moderately Built (Outer, Foundation complete)
*+8 Foundation Slightly Built(57%)
====One Time State Change====
*+50 Manifested into a Human ("I... I became a human? I've finally become a Human!!". 10 days. YaoGuai passes Tribulation, or Sentient Spirit gets Incarnated)
*+25 First Time at the Monastery ("I've been taken in, I'm going to become an immortal!". 5 days. Accepted as a new Outer)
====Items & Equipment====
=====Clothing=====
*+15 Magnificent Clothing (Quality Exquisite (>90) both pieces. Everyone including Cultivators and Outers)XiaWorld.NpcFeeling.Step_HighMood_Cloth
*+10 Suitable Clothing (Quality Common or Excellent (30-90) both pieces. Everyone)
*+0 Shirtless Male (any quality bottoms)
*-10 Terrible Clothing (Quality Poor (<30) on either, including perfect other piece of clothing. Cultivator only)
*-25 Clothing Needed (Female with no top "AH! Where are my clothes?")
*-25 Pants MIA ("AH! Why aren't there any... ?!"), Everyone
=====Missing Equipment=====
*-15 Artifact Needed (Cultivator (Xiandao/Shendao) )
* -15 Weapon Needed (Cultivator? Xiandao)
=====Equipment===== 
*+4 An Interesting Plaything (Dice)
===Environment===
====Environment they're currently in:====
=====Light===== 
*-15 Dark (Light < 20), max stack 4, stack increases every 2 daysXiaWorld.NpcFeeling.Step_Light
*-10 Dim (20 < Light <= 50), max stack 4, stack increases every 2 days
*-15 Dazzlingly Bright (120 < Light <= 140, does not have Umbrella and is not in a Room), max stack 4, stack increases every 2 days
*-20 Glaringly Bright (>140 Light, does not have Umbrella and is not in a Room), max stack 4, stack increases every 2 days
=====Temperature=====
*+8 This Temperature is Comfortable
*-15 It's getting nippy out (cold)
* -15 It's a bit hot
*-20 Cold
* -20 Scorch (hot)
*-25 Frigid
*-25 Burning Hot
*-40 Freezing
*-40 Scorching Hot
=====Surroundings/Room===== 
*-40 Can't Get Out ("Where's the door? I'm trapped!!!")
======Attractiveness of tile======
Note: This Moodlet does not apply when cultivating, is unconscious, or when the Character has lost both eyesXiaWorld.NpcFeeling.Step.
* +25 Heaven on Earth (Attractiveness > 8)
*+15 Incredible Landscape (8 < Attractiveness <= 3)
*+8 Unique Scenery (3 < Attractiveness <= 1.5)
*+4 Ordinary Scenery (1.5 < Attractiveness <= 0.5)
* No Moodlet (0.5 < Attractiveness <= -0.5)
* -15 Filthy Environment (-0.5 < Attractiveness <= -2), max stack 4, stack increases every 4 daysSettings\Npc\Moods\Moods_Evaluate.xml
*-20 Atrocious Environment (Attractiveness <= -2), max stack 4, stack increases every 4 days
=====Cultivation Location=====
*+8 Pleasant Practice (Coziness of Cushion >= 1.2)XiaWorld.NpcPractice.DoPractice
* No Moodlet (Cultivating on a Bed)
*-15 Sitting Meditating ("If there were only a more comfortable place to train...". Not cultivating on a Bed or Cushion)
====== Qi on Spot (Cultivator) ======
*+15 Intense Qi (Qi on tile > 80)GameDefine.PracticeLing2MoonNameMap
*+8 Sufficient Qi (30 > Qi on tile >= 80)
*-8 Insufficient Qi (10 > Qi on tile >= 30)
*-15 Poor Qi (Qi on tile < 10)
=====Element Composition (Xiandao Cultivator)=====
*+15 Perfect Alignment of Five Elements (Element Composition > 1.9)GameDefine.PracticeElement2MoonNameMap
*+8 The Five Elements are in Harmony (0.6 > Element Composition >= 1.9)
*-8 The Five Elements are in Disarray (0 > Element Composition >= 0.6)
*-15 The Five Elements are Restraining Each Other (Element Composition < 0)
=====Weather=====
====== Stacking / not Removable???======
* +25 Spirit of Harvest
*+15 Spring's Coming!
* +15 Chilly Wind (in summer)
*-4 Cloudy?
*-4 Thick Fog?
*-4 Qi Drought?
*-4 Gloomy
*-8 Irritation
*-8 Drought
* -15 Polar Night?
======Exclusive/Can be Cleared====== 
*+15 Clear (Clear skies, 2 days)
*+4 Light Rain / Light Snow
*+0 None (is this achievable, other than waiting?)
*-8 Heavy Rain (Rain Making, 1 day)
*-8 Rainstorm
*-8 Thunderstorm
*-8 Foehn Wind
*-8 Dust Storm
*-10 Rainy Season (7 days)
*-15 Noxious Air
=====Bedroom=====
The bedroom moodlets is linked to the room in which the NPC-owned bed isXiaWorld.Npc.SetBed() calls AddOwner both for the bed itself and the room it is in, which itself calls XiaWorld.AreaRoom.UpdateFengshuiModifier(), adding the moodlet, so the moodlet is based on the room, not the bed.XiaWorld.Npc.MyRoom, so it requires both the NPC to have a bed and that bed to be in a wall-enclosed room. In case the NPC doesn't have a room, they'll receive the following moodlet: 
*-30 Room Needed ("I need a room!")
======Bed Sharing======
Whenever two NPCs share a Double Bed and use the bed together , they'll both get a moodlet when the second enters the bed depending on their relationshipXiaWorld.ToilTakeRest.OnEnterToil() :
Value	Value	Value 	Relationship	Moodlet Title	Moodlet Description
Base 	Max 	Stacks	 	 	
-40 	-40 	1 	Strangers 	Poor Planning	I can't sleep with that person.
+5 	+13.1	5 	Spouses 	Attached 	I am living together with [TXT].
+5 	+13.1	5 	Lovers 	Bashful 	I am living together with [TXT].
Moreover, the last one to enter the bed will have a disturbed Sleep if they're strangers.
======Bedroom sharing======
In case the NPC is a cultivator, they can always share their room with their Spouse or Lover. If they share a room with an outer disciple that's neitherXiaWorld.GameDefine.CanShareThisRoom() & XiaWorld.NpcFeeling.CannotShareRoom(), they'll get the following Moodlet :
* -25 Living With Outer Disciples ("The outer disciples are proving more of a distraction than anything else... I hope to move out of this living situation soon.")
If they share a room with another cultivator, but they don't know them or their relationship with that cultivator is strictly less than 75, they'll get the following Moodlet 
*-25 (Max -37.4, Stacks 5), Awkward Cohabitation ("[TXT] and I really aren't even able to be conducting practice in the same room."),
======Bedroom Auspiciousness======
The valueSettings/Npc/Moods/Moods_Other.xml &
Settings/Modifiers/Modifier_System.xml will depend on whether the npc is a cultivator or a workerNpc.Features.System_Features.xml [Sys_Disciple]. It is based on the Room Feng Shui.
Feng Shui 	Value	Status 	Moodlet Title 	Moodlet Description
Very Auspicious 	+15 	Worker 	Good Feng Shui 	This room's Feng shui is quite good, it's like a blessing.
Very Auspicious 	 	Cultivator	Auspicious 	The Feng shui in my room is pretty great, whoever arranged this room really knew what they were doing.
Auspicious 	+8 	Worker 	Favorable Feng Shui 	The Feng shui is this room is not bad, things seem to be going well as a result.
Auspicious 	+8 	Cultivator	Good Feng Shui 	The Feng shui in my room really isn't half bad.
Slightly Auspicious	0 	 	 	
Slightly Ominous 	-4 	Worker 	Poor Feng Shui 	I think there's something wrong with the Feng Shui in this room.
Slightly Ominous 	-8 	Cultivator	Deficient Feng Shui 	The Feng shui where I live is no where near ideal.
Ominous 	-8 	Worker 	Not the Best Feng Shui	This room's Feng shui really is not the best and it's causing a lot of problems.
Ominous 	-15 	Cultivator	Unlucky Domicile 	This place where I live is just not lucky, is it really all right to live here?
Very Ominous 	-15 	Worker 	Bad Feng Shui 	The Feng shui in this room is horrid and so it feels like the whole world is against lately.
Very Ominous 	-25 	Cultivator	Unlivable Domicile 	The Feng shui here is so bad that this room is unlivable.
======Bedroom Impression ======
An Impression factorXiaWorld.NpcFeeling.Step() is calculated from 1 + \frac{RoomAttractiveness + RoomBeauty}{8}, where RoomAttractiveness is its Attractiveness value, limited to 8, and RoomBeauty is its Quality, limited to 8 as well. The Attractiveness can be directly seen in-game with the MoreGridInfo Mod. The moodlet will be set depending on the result.
Value 	Min Impression 	Moodlet Title 	Moodlet Description
2.7 	Resplendent Room 	They really went all out with this room. 	
2.4 	Exquisite Room 	Whoever designed and arranged this room really put some thought into it. 	
1.8 	Better-than-average Room	The room's not bad. 	
1.2 	A Typical Room 	This room is pretty standard in every way. 	
Inner only, <1.2	Horrid Housing 	These conditions are basically only good for sheltering one from the wind and the rain.	
======Bedroom Crampedness======
The value will depend on Room crampedness:
Value	Crampedness	Moodlet Title	Moodlet Description
-15 	Full 	Cramped Room 	Man, this room is so cramped!
0 	Normal 	 	
-15 	Empty 	Barren Room 	This room is just desolate.
===Outside Influence ===
====Controllable====
=====Miracles=====
*+25 Rebuilt (Reconstruction Miracle). Lasts 4 Days from casting.
*+10 A Miracle! (Panacea, stackable up to 5 times = +50. Patient must be awake. "Someone performed a miracle on me"). Lasts for 10 days.
* +8 Witness to a Miracle ("I witnessed someone perform a miracle on .., I'm so Jealous.")
======Celestial Demon Incarnation======
*(-?? to -200) Demon voices?? (Culti with skill, if doesn't use Soul Smelting)
* -8 Witness to a Terrifying Experience (witness Soul Smelting)
* -20 Refine Soul (person who had Soul Smelting cast on them)
===== Something happens to someone else===== 
*-4 Expelled (someone is kicked from Sect) (x3 = -17?)
* -4 Someone Died
*-15 Not Buried Properly (leave a dead comrade to decay. "We weren't able to bury .. with dignity")
*-25 Expelled Master
=====Branches=====
======Sect Leader ======
*-10, 28 days: Dismissed (Mood_Sys_School_ZhangMen3)
======Sect Member======
*+15, 28 days: A New Leader (Mood_Sys_School_ZhangMen1) - If Member has >70 Relation with Sect LeaderXiaWorld.SchoolMgr.SetMaster
*-25, 28 days: A New Leader (Mood_Sys_School_ZhangMen2) - If Member has <-70 Relation with Sect Leader
*-15, 28 days: Resigning as Sect Leader (Mood_Sys_School_ZhangMen4) - If Member has >70 Relation with Sect Leader
*+25, 28 days: Resigning as Sect Leader (Mood_Sys_School_ZhangMen5) - If Member has <-70 Relation with Sect Leader
======Branch Leader======
*+25, 28 days: Becoming Branch Leader (Mood_Sys_School_TangZhu0)XiaWorld.SchoolMgr.ChangeTangMaster
*-10, 28 days: Dismissed (Mood_Sys_School_TangZhu3)
======Branch Member======
*+10, 28 days: Branch Leader in Office (Mood_Sys_School_TangZhu1) - If Member has >70 Relation with Branch Leader
*-20, 28 days: Branch Leader in Office (Mood_Sys_School_TangZhu2) - If Member has <-70 Relation with Branch Leader
*-10, 28 days: Resigning as Branch Leader (Mood_Sys_School_TangZhu4) - If Member has >70 Relation with Branch Leader
*+20, 28 days: Resigning as Branch Leader (Mood_Sys_School_TangZhu5) - If Member has <-70 Relation with Branch Leader
*-15, 28 days: Disappointing Branch Leader (Mood_Sys_School_Disappointment) - If Branch Leader has <=0 Effectiveness ScoreXiaWorld.SchoolMgr.UpdateTangPower
=====Work=====
Outer Disciple only:
*+8 Obsessed with work (Outer. Do obsession** work.) (3x = 20)
*+4 An interesting Job (Outer. Do passion* work. "I could work as a .. All day long")
====Random====
Can't be controlled directly, only influenced.
=====Social=====
*+8 Heart-to-heart Talk
*+4 Greeting (2x = 7)
*+4 Chat (x2 = 7, x3 = 10)
*-4 Cold Shoulder
*-8 Argument ("I had an argument with .., and I'm pissed.")
*-15 Fight (I was making small talk with .. but for some reason things got all tense, and we started fighting. What a mess.)
*-40 Poor Planning (I can't sleep with that person)
=====Random emotion=====
Improve Sect Feng Shui
*+15 A Sudden Boost of Encouragement (I feel fired up! I could take on the world!)
*+8 Sudden Happiness (for some reason I feel happy all of a sudden)
*-4 Indescribable Mood
*-4 Sudden Hard Time
* -4 A Funny Feeling
* -8 Sudden Dismay
*-8 Heavy Things
* -15 Sudden Downheartedness
=====Pet=====
* +20 Spirit Pet in Company
*+8 Delighted (gentle bite from a spirit pet) (train pet)
=====Sleep=====
Every second a character sleeps, they can get disturbed if the environment around them becomes unsuitable. If they're not in a coma and they sleep up to being fully rested without being disturbed they receive the following moodlet:
*+15 Well Rested "I feel full of energy after sleeping."
They also can get dreams anywhere between 30% and 99% of the planned duration of their sleepXiaWorld.ToilTakeRest.OnEnterToil(). The chance for dreams is only checked once, but you can both have a nightmare and a nice dream. 
The chance to get a nice dream starts at 4% and is very slightly affected by the bedroom auspiciousness (up to +0.2%)Settings/Modifiers/Modifier_System.xml [Fengshui1 to 5] is a percentage modification but the base value is 0.04 and more from -10% to +20% from Sect Feng ShuiGameDefine.SchoolFengShuiEffect{} (with the values reversed for Nightmare chance). Nightmare has 4% base chance, with the Troubled Background adding 120%, and it counts as disturbed sleep. They give the following Moodlets:
*+8 (Max +24, Stacks 3) A Great Dream, "What a great dream..."
*-8 (Max -24, Stacks 3) A Nightmare, "I didn't sleep well due to that nightmare."
The sleep can count as disturbed in a number of ways, and they add their own negatives moodlets too. There's a specific "Interrupted Sleep" stacking Moodlet. You can get stack for it if the player interrupts their sleep (by cancelling the action), if they have a nightmare, if the bed they sleep in is destroyed, or if they have to share a bed with someone that's not their spouse or their lover. This is on top of the moodlets these events can give: 
*-8 (Max -33, Stacks 6) Interrupted Sleep "I kept being woken up because it always seemed like there was something moving around nearby."
There are other ways to disturb the sleep that don't add to the "Interrupted Sleep" stacks but still prevent nice dreams and have their own Moodlet :
*-8 Cold Sleep "I kept waking up because of how freezing it was." : Tile Temperature strictly less than 10°C below their Lowest Ideal Temperature.
* -8 Too Hot to Sleep "It's so hot it's difficult to sleep." : Tile Temperature strictly above their Highest Ideal Temperature.
Finally, when they stop sleeping they can get the two following moodlets, relative to whether they slept on the ground or not in a room: 
*-15 Slept on the ground "I slept the whole night on the cold, hard ground. My body is aching all over."
*-15 Sleeping out in the Wilderness "I couldn't sleep well because I felt like something was stalking me all night long."
==New Game==
*+35 Calming Down from Fright ("Multiple days on the run leave on being mentally exhausted, but it's better than being dead...". New game mood?)
*+25 Sect Established ("We live here, in seclusion, practising. We have now established a new sect. This is a good beginning." 7 days?)
=== Unknown=== 
*-15 Cold Winter?
*+15 Immortal in Sight ("Immortality is in Sight")
==References==
Category:Game Mechanics
Category:Mood