Unarmed Tree

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==Improved Unarmed Strike==
===Prerequisites - None===
You are considered armed even when unarmed, deal lethal damage with unarmed strikes instead of nonlethal, and may choose unarmed as a weapon type for Weapon Focus feats. Also, unarmed attacks are considered natural attacks as long as you don't wear gauntlets or other unarmed-enhancing equipment.
==Deflect Arrows==
===Prerequisites - Dexterity 13, Improved Unarmed Strike===
Allows you to deflect one ranged attack per round with a Reflex save vs. the attack roll.
==Improved Deflect Arrows==
===Prerequisites - Dexterity 20, Deflect Arrows, Combat Reflexes===
As Deflect Arrows, but allows you to deflect as many ranged attacks per round as you have attacks of opportunity (does not actually use any attacks of opportunity).
==Snatch Arrows==
===Prerequisites - Dexterity 15, Deflect Arrows===
If you have a free hand, you may catch a successfully deflected ranged attack (arrows, bolts, javelins, etc.). Ranged attacks with ammo as large or larger than you cannnot be caught.
==Improved Grapple==
===Prerequisites - Dexterity 13, Improved Unarmed Strike===
Grants +4 to grapple checks, and attempting a grapple no longer triggers attacks of opportunity.
==Stunning Fist==
===Prerequisites - Dexterity 13, Wisdom 13, Improved Unarmed Strike, Base Attack bonus +8===
Allows you to make an unarmed stunning attack once per day per 4 levels (1 at levels <8, 2 at level 8, 3 at level 12, etc.), declared before your attack roll (a missed attack still expends the use). A foe damaged by a Stunning Fist attack must make a fortitude save against a DC of 10+half your character level+your Wisdom modifier. Failure causes them to be stunned for one round (Stunned characters can't act, drop any held items, lose any Dexterity based bonus to AC, and take a -2 to AC.). Creatures immune to critical hits cannot be stunned.