Hotfixes/2022 Archive

Archive of Hotfixes from 2022
==December==
:
===December 22===
;Classes
*Death Knight
**Unholy
***Fixed an issue with Unholy Aura not applying consistently to enemies with larger hitboxes.
*Hunter
**Fixed an issue where Mend Pet would not target and heal Dragonkin pets.
**Marksmanship
***Fixed an issue where the critical damage bonus from Unerring Vision was not properly working while Trueshot was active.
;Dungeons and Raids
*Vault of the Incarnates
**Kurog Grimtotem
***Fixed an issue where Vantus Runes were not giving stats when used for the encounter.
**Raszageth
***Fixed an issue that could prevent Volatile Sparks from spawning.
*Temple of the Jade Serpent
**Wise Mari
***Fixed an issue where Wise Mari would occasionally freeze while casting Wash Away.
;Items and Rewards
*Profession gear and Cobalt Assembly rings are now eligible for socket upgrades. This fix is retroactive and requires relogging.
===December 21===
;Classes
*Evoker
**Preservation
***Fixed an issue that could cause Rewind and Golden Hour to heal for unintended values when multiple Preservation Evokers are in a group or raid.
*Rogue
**Assassination
***Fixed an issue that prevented Kingsbane from being modified by certain effect types. This notably included: The Rogue's recent all ability damage reduction, Elaborate Planning's damage modifier, and Master Assassin's critical strike chance modifier.
;Dungeons and Raids
*Vault of the Incarnates
**Fixed an issue where Vantus Runes were not logging in advanced combat logs.
**Kalecgos now summons a portal allowing players to travel from The Primal Bulwark to The Outer Seal after Eranog has been defeated.
**Unstable Earth's Earth Detonation damage reduced by 40% on all difficulties.
**Unstable Frost's Frost Detonation damage reduced by 40% on all difficulties.
**Unstable Flame's Flame Detonation damage reduced by 36% on all difficulties.
**Unstable Storm's Storm Detonation damage reduced by 36% on all difficulties.
**Removed Living Flame and Primal Stormsentry from the first group of enemies on the way to Kurog Grimtotem after defeating Sennarth on all difficulties.
**Fixed an issue with the Primalist Flamecaller on the way to Kurog Grimtotem where it did not regenerate health after leaving combat on all difficulties.
**Awakened Juggernaut's Colossal Smash damage reduced by 20% on all difficulties.
**Awakened Juggernaut health reduced by 17% on all difficulties.
**Primal Stormsentry's Electric Surge damage reduced by 20% and the time between casts increased on all difficulties.
**Fixed an issue where lava from the Djaradin did not project on stairs properly on all difficulties.
**Reduced the start/end size and growth rate of the lava from the Djaradin on all difficulties.
**Raszageth
***Thunderous Blast can no longer damage pets.
***Raszageth's health has been reduced by 5% on Mythic difficulty.
***Stormsurge's Shield has been reduced by 50% on Mythic difficulty.
;Player versus Player
*Mage
**Ring of Fire will now more consistently apply to enemies who are standing still.
*Solo Shuffle
**100 wins above 2400 rating in Solo Shuffle now awards the title of "Legend" and the Legend: Dragonflight Season 1 achievement.
*War Mode
**The following changes have been made to Qalashi Wingshredder:
***Cooldown reduced to 1 minute (was 2 minutes).
***Cast time reduced to 1 second (was 2 seconds).
***Range increased to 300 yards (was 200 yards).
***Time for the ability to reach the target changed to 1 second (was based on distance travel time).
;Professions
*Fixed an issue where items in the player's bank were not considered valid targets for salvaging.
;Quests
*Valdrakken
**The weekly "Relic Recovery" and "Preserving the Past" dungeon quests will now appear on the map for Valdrakken.
;Reputation
*Iskaara Tuskarr
**Community Feast bosses should now reliably reward the correct amount of reputation when killed.
===December 20===
;Achievements
*I'm Playing All Sides was erroneously awarding credit for turning keys into Bazentus at the Obsidian Forge. The has been corrected and may require turning in another key to gain that credit.
*For Honor Our Ancestors, Dihar the Unyielding asks for 5 tier 2 Writhebark. The text will be updated to specify this next patch.
;Classes
*Evoker
**Devastation
***Fixed an issue where Pyre could occasionally not be cast despite having enough essence.
;Dungeons and Raids
*The Azure Vaults
**Adjusted the Shrieking Whelps so that while they are out of combat, they are not considered targets for area of effect or chain abilities, unless they are directly targeted by them.
**Umbrelskul
***Oppressive Miasma no longer breaks stealth on Mythic difficulty.
*The Nokhud Offensive
**Primal Thunderbeast's Chain Lightning damage reduced by 30% on Mythic+ difficulty.
*Vault of the Incarnates
**Dathea, Ascended
***Reduced the melee damage of Volatile Infusers by 50% on Normal difficulty.
***Reduced the number of Unstable Gusts on Normal difficulty.
***Conductive Mark now targets 4 players regardless of raid group size.
***Conductive Mark periodic damage now scales with raid group size.
**Kurog Grimtotem
***Abilities like Soul Healing and Death Strike should now properly account for the damage of Kurog's Sundering Strike.
**Raszageth
***The health of the following enemies has been reduced by 50%:
****Surging Ruiner Oathsworn
****Vanguard Stormseeker
****Acolyte Frostforged
****Zealot Flamesworn Herald
;Professions
*Fixed and issue where players could wear more than 2 Embellished pieces of gear under certain conditions.
*We have increased the amount of Primal Chaos gained in much of M+, particularly in the mid levels (5-15) to reduce the total runs needed to earn enough Primal Chaos to craft equivalent levels of profession gear.
;Quests
*Ohn'ahran Plains
**Fixed an issue where "Academic Acquaintances" was not able to be completed for some players.
*Thaldraszus
**Increased the spawn rate of water elementals for the world quest "Depth Charge."
*Valdrakken
**The weekly "Relic Recovery" and "Preserving the Past" dungeon quests will now appear on the map for Valdrakken.
;Reputation
*Fixed an issue where Tuskarr fishing nets occasionally yielded no fish.
===December 19===
;Classes
*Death Knight
**[With weekly restarts] Soul Reaper damage increased by 10%.
**[With weekly restarts] Icy Talons duration increased to 10 seconds (was 6).
**Unholy
***[With weekly restarts] Apocalypse (death knight ability) ghoul duration increased to 20s, up from 15s.
***[With weekly restarts] Death Coil damage increased by 10%.
***[With weekly restarts] Clawing Shadows damage increased by 6%.
***[With weekly restarts] Scourge Strike damage increased by 6%.
***[With weekly restarts] Plaguebringer duration increased to 10s, up from 5s.
***[With weekly restarts] Reaping now Increases the damage of Soul Reaper, Scourge Strike, Festering Strike, and Death Coil by 25% of damage (was 20%) to enemies below 35% health.
*Demon Hunter
**Havoc
***Fixed an issue that prevented Felblade from gaining the damage bonus of Any Means Necessary.
*Druid
**Balance
***Fixed an issue where Fungal Growth was incorrectly benefitting from Lunar Eclipse.
***Fixed an issue where Fungal Growth was gaining additional unintended damage.
**Restoration
***[With weekly restarts] All healing increased by 5%. This change does not apply to PvP combat.
***[With weekly restarts] Embrace of the Dream healing increased by 25%.
***[With weekly restarts] Luxuriant Soil now has a 1.5/3% (was 1/2%) chance to spread Rejuvenation.
****The tooltip will not reflect this change, but it will be corrected in a future update.
*Evoker
**Several animations have been improved when casting while Hovering.
**[With weekly restarts] Disintegrate damage increased by 15%.
**Preservation
***Fixed an issue that could cause Rewind to fail to heal damage dealt to allies in large encounters such as Raszageth.
*Hunter
**Marksmanship
***[With weekly restarts] All damage dealt reduced by 3%.
*Mage
**Fire
***[With weekly restarts] Pyroblast damage increased by 12%.
***[With weekly restarts] Ignite damage increased by 5%.
***[With weekly restarts] Fire Blast (Fire) damage increased by 12%.
***[With weekly restarts] Fireball damage increased by 12%.
***[With weekly restarts] Scorch damage increased by 12%.
**Frost
***[With weekly restarts] Ice Lance damage increased by 12%.
***[With weekly restarts] Flurry damage increased by 15%.
***[With weekly restarts] Frostbolt damage increased by 15%.
***[With weekly restarts] Glacial Spike damage increased 15%.
***[With weekly restarts] Splitting Ice, Icicles, and Ice Lance hit another nearby target for 80%, (was 65%).
****The tooltip will not be updated to reflect this change but will be updated in the future.
*Monk
**Windwalker
***[With weekly restarts] All ability damage reduced by 3%.
*Paladin
**Aspiration of Divinity stacks now overlap correctly.
**Fixed an issue causing Retribution Aura to sometimes trigger its cooldown without granting Seraphim.
**Protection
***Fixed a bug causing Divine Toll to sometimes fail to generate Holy Power.
***Added Shining Light to the Personal Resource Bar.
*Priest
**Shadow
***[With weekly restarts] Vampiric Touch damage increased by 10%.
***[With weekly restarts] Shadow Word: Pain damage increased by 10% for Shadow only.
***[With weekly restarts] Shadowy Apparition Damage increased by 10%.
***[With weekly restarts] Devouring Plague damage increased by 10%.
***[With weekly restarts] Void Bolt damage increased by 20%.
***[With weekly restarts] Mind Blast damage increased by 20% for Shadow only.
***[With weekly restarts] Mind Spike damage increased by 20%.
***[With weekly restarts] Mind Flay damage increased by 20%.
***[With weekly restarts] Idol of Y'Shaarj increases damage done by 5% when Mindbender is summoned on a feared target (down from 15%).
***[With weekly restarts] Increased the mana cost of Power Word: Shield to 5% of base Mana for Shadow only (was 4%).
*Rogue
**[With weekly restarts] Resounding Clarity now causes Echoing Reprimand to Animacharge 2 additional combo points (was 3).
**Assassination
***[With weekly restarts] All ability damage reduced by 3%.
***[With weekly restarts] Fatal Concoction's damage bonus for weapon poisons reduced to 10% (was 15%).
**Outlaw
***[With weekly restarts] All ability damage reduced by 3%.
**Subtlety
***[With weekly restarts] All ability damage reduced by 3%.
*Shaman
**Enhancement
***[With weekly restarts] All damage dealt reduced by 3%.
*Warlock
**Affliction
***[With weekly restarts] Malefic Rapture damage increased by 15%.
***[With weekly restarts] Drain Soul damage increased by 20%.
***[With weekly restarts] Shadowbolt damage increased by 20%.
***[With weekly restarts] Pandemic Invocation damage increased by 500%.
**Demonology
***[with weekly restarts] The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
**Destruction
***[With weekly restarts] Chaos Bolt damage increased by 5%.
*Warrior
**Arms
***[With weekly restarts] All ability damage increased by 3%.
***[With weekly restarts] Mortal Strike damage increased by 5%.
***[With weekly restarts] Execute damage increased by 10%.
**Fury
***[With weekly restarts] (2) Set Bonus: Execute critical hit chance bonus increased to 25% (was 10%).
;Dragonriding
*Cliffside Wylderdrake
**White Hair manuscript is now available for purchase from Valdrakken Accord renown vendors at Valdrakken Accord rank 15.
*Renewed Proto-Drake:
**Meiz no longer offers to sell the Thick Spined Jaw manuscript if you have unlocked the customization option already.
**Green Scales manuscript is now available for purchase from renown vendors at Maruuk Centaur renown rank 19.
;Dungeons and Raids
*Vault of the Incarnates
**Kurog Grimtotem
***Increased the enrage timer to 10 minutes on Mythic difficulty (was 9 minutes).
***Decreased the following enemies health by 15% on Mythic difficulty:
****Frostwrought Dominator
****Earthwrough Smasher
****Flamewrought Eradicator
****Stormwrought Despoiler
****Tectonic Crusher
****Frozen Destroyer
****Blazing Fiend
****Thundering Ravager
***Fixed an issue where Kurog Grimtotem's Earth, Flame, Frost, and Storm Dominance were not interacting correctly with Evoker's ability Rewind (all difficulties).
**Broodkeeper Diurna
***Fixed an issue which could affect the responsiveness of Primalist Forces on when they become active on all difficulties.
***Fixed an issue which could cause Empowered Greatstaff's Wrath to target a tank-specialization player over other valid targets.
**Raszageth
***Flamesworn Herald's Flame Shield now absorbs 55% of its health (was 70%).
***The initial cooldown time of Frostforged Zealot's Shattering Shroud has been increased.
***Players that are immune to the effects of Hurricane Wing are also immune to the effects of Hurricane Winds.
***Fixed an issue where Discipline Priest Atonement was incorrectly being affected by both the damage increase and healing increase from the Focused Charge buff.
;Items and Rewards
*Fixed an issue where players couldn't engage with the Empty Fish Barrel.
;Mythic+
*Developers' note: Season 1 is off to a roaring start, and we've been playing lots of dungeons and gotten lots of great feedback from players during this first week of Mythic+ in Dragonflight. While we want to be careful not to change too much as players are still figuring out the new dungeons, we've identified some areas where we'd like to act on feedback sooner than later.
*Alegeth'ar Academy
**Aggravated Skitterfly Darting Sting damage reduced by 25% and should now try to sting different targets.
**[With weekly restarts] Fixed an issue that caused Spectral Invoker's Arcane Missiles to not scale properly with key levels.
**Overgrown Ancient
***[With weekly restarts] Reduced the health of Ancient Branch by 40%.
*The Azure Vaults
**[With weekly restarts] Conjured Lasher health reduced by 20%.
**Arcane Tender's Infused Ground damage reduced by 33%.
**Azureblade
***[With weekly restarts] Overwhelming Energy damage reduced by 25%.
***[With weekly restarts] Overwhelming Energy cast time increased to 3 seconds (was 2 seconds).
***[With weekly restarts] There is an additional delay before Overwhelming Energy that inflicts damage and expels Ancient Orb Fragments.
***[With weekly restarts] Ancient Orb damage reduced by 25%.
***[With weekly restarts] Fixed an issue that caused the broadcast for Overwhelming Energy to not display.
***[With weekly restarts] Fixed an issue that caused the cast time of Overwhelming Energy to display incorrectly.
*Court of Stars
**[With weekly restarts] Legion Hound's Felblaze Puddle now properly has a screen effect of the firey puddle left on the ground.
*Halls of Valor
**Ebonclaw Worg's Leap for the Throat damage reduced by 20%.
**Resolved an issue that caused Ebonclaw Worg's Leap for the Throat to target the primary threat player.
**Fenyr
***Claw Frenzy's cast time increased to 1 seconds (was instant) and now has a visual to indicate that the damage it inflicts is split by targets in the area effect.
*The Nokhud Offensive
**[With weekly restarts] Soulharvesters' Death Bolt Volley cast time increased to 3 sec (was 1.5 sec).
**[With weekly restarts] Soulharvesters' Death Bolt Volley and Shatter Soul are now cast less frequently.
**[With weekly restarts] Ukhel Corruptor's Death Bolt cast time increased to 2 seconds (was 1.5).
**[With weekly restarts] Ukhel Corruptor's Necrotic Eruption is now cast less frequently.
**[With weekly restarts] Ukhel Deathspeaker's Chant of the Dead cast time is increased to 8 seconds and is now cast less frequently.
**[With weekly restarts] Risen Mystic's Swift Wind cast time increased to 3 seconds (was 2).
**[With weekly restarts] Risen Warrior's Mortal Strike duration reduced to 4 seconds (was 10), and it is now cast less frequently.
**[With weekly restarts] Desecrated Ohuna's Rotting Wind range reduced to 25yd (was 40), and it is now cast less frequently.
**The Raging Tempest
***[With weekly restarts] Electrical Storm damage reduced by 15%.
***[With weekly restarts] Energy Surge duration reduced to 8 seconds (was 10 seconds).
*Ruby Life Pools
**[With weekly restarts] Scorchling no longer casts Burning Touch.
**[With weekly restarts] Thunderhead and Flamegullet are now visible from much further away, making their flight path easier to keep track of.
**[With weekly restarts] The cast time of Thunderhead's Storm Breath and Flamegullet's Flame Breath increased to 3 seconds (was 2 seconds).
**[With weekly restarts] Primalist Flamedancer's Flame Dance channel duration increased to 6 seconds (was 4 seconds).
**[With weekly restarts] Blazebound Destroyer's Living Bomb periodic damage reduced by 40%.
**[With weekly restarts] Tempest Channeler's Lightning Storm periodic damage and duration have both been reduced by 20%.
**Kokia Blazehoof
***[With weekly restarts] Health reduced by 15%.
***[With weekly restarts] Blazebound Firestorm health reduced by 20%.
**Kyrakka and Erkheart Stormvein
***[With weekly restarts] Erkheart Stormvein health reduced by 10%.
***[With weekly restarts] Kyrakka health reduced by 10%.
***[With weekly restarts] While Kyrakka is grounded, Flamespit will now target a maximum of 3 players (was 5).
*Temple of the Jade Serpent
**[With weekly restarts] Depraved Mistweaver's Defiling Mist damage reduced by 20%.
**[With weekly restarts] Depraved Mistweaver's Touch of Ruin's initial aura is now a curse effect.
**Wise Mari
***Fixed an issue that could cause display issues during the ability Wash Away.
***[With weekly restarts] Improved the visibility on Corrupted Geyser's warning effects.
**Sha of Doubt
***[With weekly restarts] Touch of Nothingness damage reduced by 20%.
***Bounds of Reality reduces damage taken by 99% instead of granting immunity to all damage.
;Ohn'ahran Plains
*The graveyard near Windsong Rise now has a Spirit Healer.
;Pet Battles
*Jingles should now have a chance to show up with his wreath and candy cane on summon, instead of being locked into an appearance.
*The first three Centaur Hunts each week now have a chance to award a Bakar or Ohuna battle pet.
;Player versus Player
*Classes
**Demon Hunter
***The Hunt deals 20% less damage in PvP.
***Misery in Defeat now increased damage dealt to the target by 10% in PvP (was 20%).
**Druid
***Balance
****[With weekly restarts] Starsurge, Wrath, and Starfire damage increased by 20% in PvP.
*****Developers' note: Balance Druid's potential burst has gone down significantly compared to Shadowlands, while at the same time their consistent spread damage has increased. Overall this is a healthier place, but we also want Starsurge to be a viable option for spending Astral Power in PvP. Additionally, we'd like to reward Balance Druids for casting Wrath and Starfire since these spells are more difficult to cast in PvP.
***Feral
****[With weekly restarts] Leader of the Pack now heals for 3% of maximum health (was 5%).
*****Developers' note: As a follow-up to one of our goals in last week's tuning of DPS specializations having higher self-healing than we were comfortable with, we are making an adjustment with Leader of the Pack to be more in line with other DPS specializations' self-healing.
***Restoration
****[With weekly restarts] Riptide healing increased by 15% in PvP Combat.
****[With weekly restarts] Lifebloom healing reduced by 10% in PvP combat.
****Lifebloom's bloom healing reduced by 10% in PvP combat.
*****Developers' note: Lifebloom continued to constitute a significant portion of a Restoration Druid's healing in PvP, so we're lowering it. We feel that Restoration Druid's throughput with this adjustment will remain strong.
**Monk
***[with weekly restarts] Blackout Kick damage increased by 15% in PvP combat.
***[with weekly restarts] Tiger Palm damage increased by 15% in PvP combat.
***Mistweaver
****[with weekly restarts] Mana regeneration now reduced by an additional 15% (was 5%) in PvP combat.
***Windwalker
****Strike of the Windlord damage reduced by 30% in PvP combat.
*****Developers' note: Strike of the Windlord and Thunderfist are dealing more burst than we are comfortable with, so we are adjusting them and increasing additional sustained damage.
**Paladin
***Holy
****[with weekly restarts] Mana regeneration now reduced by an additional 35% (was 40%) in PvP combat.
**Priest
***Discipline
****[with weekly restarts] Mana regeneration now reduced by an additional 5% (was 15%) in PvP combat.
***Shadow
****[With weekly restarts] Shadow Word: Death damage reduced by 20% for Shadow only in PvP Combat.
****[With weekly restarts] Reduced the absorption value of Power Word: Shield by 20% in PvP Combat for Shadow only.
****[With weekly restarts] Reduced the healing transfer of Vampiric Embrace by 20% in PvP Combat.
****[With weekly restarts] Reduced the duration of Void Volley: Horrify by 2 sec (was 3 sec).
****[With weekly restarts] Reduced the damage of Void Volley by 30%.
*****Developers' note: Shadow Priest self-sustain is too high in PvP so we are making targeted adjustments to their healing. Additionally, we are targeting Void Volley and Idol of Y'Shaarj as we've seen it could lead to frustrating situations with minimal counterplay when paired with other instant cast damage dealing abilities.
**Rogue
***[With weekly restarts] Numbing Poison attack and cast speed debuff effectiveness reduced by 33% in PvP combat.
***Assassination
****[With weekly restarts] Deathmark damage dealt by duplicated poisons and bleeds reduced by 30% in PvP combat.
*****The tooltip will not reflect this change, but it will be corrected in a future update.
***Subtlety
****[With weekly restarts] Secret Technique damage reduced by 30% in PvP combat.
*****Developers' note: Assassination bleed damage is higher than we are comfortable with and Secret Technique has potential to lead to burst windows with minimal counterplay, so we are toning them down. Additionally, we are most comfortable with baseline cast speed reduction being 10% in PvP currently, so we're reducing Numbing Poison to be in line with similar abilities.
**Shaman
***[With weekly restarts] Healing Stream Totem healing increased by 15% in PvP Combat.
***Elemental
****Reduced the damage of Elemental Blast by 15% in PvP combat.
*****Developers' note: We've continued to see Elemental Blast be too bursty in PvP, for both Enhancement and Elemental. Additionally, Lightning Bolt burst with Primordial Wave for Enhancement was dealing more burst than desired, so we're bringing down the value of Primordial Wave so that Lightning Bolt on its own can continue to shine. For Restoration, we're targeting buffs to instant cast spells for improved survivability.
****Enhancement
*****[With weekly restarts] Reduced the damage of Elemental Blast by 15% in PvP Combat.
*****[With weekly restarts] Primordial Wave causes your next Lightning Bolt to hit all targets with Flame Shock for 75% of normal damage for Enhancement only in PvP Combat (down from 150%).
**Warlock
***Affliction
****[With weekly restarts] Soulburn Port duration reduced to 6 seconds in PvP.
****[With weekly restarts] Soulburn Drain Life no longer grants an absorb when healing at full health in PvP.
****[With weekly restarts] Soulburn Healthstone healing is reduced to 20% (was 30%) in PvP combat.
***Demonology
****[With weekly restarts] The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
*****Developers' note: Demonology Warlocks have an abundance of control in their toolkit that can be used frequently so we are targeting the cooldown of Call Felhunter.
***Destruction
****[With weekly restarts] Chaos Bolt damage increased by 15% in PvP Combat.
****[With weekly restarts] Shadowburn damage increased by 30% in PvP Combat.
****[With weekly restarts] Incinerate damage increased by 30% in PvP Combat.
*****Developers' note: Destruction Warlocks traditionally shine in PvP through setting up big burst windows, and we feel like they have been lacking in that regard.
**Warrior
***Fury
****[With weekly restarts] Warpaint now reduces damage taken by 5% (was 10%) while enraged in PvP combat.
*****Developers' note: We feel that Fury Warriors are too durable, even after last week's adjustments to their self-healing from Bloodthirst.
***Protection
****[With weekly restarts] Shield Slam - Damage reduced by 20% in PvP combat.
****[With weekly restarts] Rend damage reduced by 20% in PvP combat (Protection Warrior only).
*****Developers' note: Protection Warriors are continuing to deal more damage than we would like even after recent adjustments. In some cases, we've observed them competing with damage-dealing specializations, so we're making additional targeted adjustments on Shield Slam and Rend.
*Solo Shuffle
**Fixed an issue that prevented level 61+ players from participating in Solo Shuffle War Games in Maldraxxus Coliseum and Ruins of Lordaeron.
;Professions
*[With weekly restarts] You can now only earn Artisan's Consortium reputation via weekly quests from two professions a week. All professions provide the same amount total (500).
*[with weekly restarts] Azure Loom and Chrono Loom can now be used to fulfill Crafting Orders.
*Added S.A.V.I.O.R. to the Crafting Order system. It remains Bind on Pickup and Requires Dragon Isles Engineering to use.
*Added all intermediate reagents, finishing reagents, and optional reagents to the Crafting Order system (except for Illustrious Insight).
**Developers' note: The desire to fulfill orders is sometimes much greater than the supply of orders that actively need filled despite the high volume of orders going through the system. Additionally, there is a disconnect between being able to use one's own raw gathered reagents to create a final desired product. By adding these crafted reagents to the Crafting Order system, we hope to offer more opportunities for crafters to locate and fill orders and customers to directly utilize their own materials to feel a stronger sense of ownership in the final product. Currently, multiple orders will need to be placed if you need a higher quantity than the recipe provides. We recognize that this flow isn't ideal and will be looking into how to improve it. Thank you for your patience and continued feedback as we iterate on all things professions!
*Alchemy
**Transmutation crafts have been temporarily disabled in order to address an exploit. It is our top priority to resolve the underlying issue and re-enable Transmutations as soon as possible.
*Enchanting
**The Enchanting formulas Illusion: Primal Frost, Air, Fire, and Earth were inadvertently bind on pickup. They have been changed to unbound so they may freely be traded and sold on the auction house.
*Engineering
**Arclight Energy Surge caused by catastrophic tinker malfunctions will now continue to tick down while offline.
**Pieces of Scrap sometimes found by specialized Engineers now have a significantly higher chance of dropping when you use your bombs or tinkers.
**The chance to receive Junk items from Rummage Through Scrap has been reduced for specialized Engineers.
**Rummage Through Scrap's chance to yield a special treasure has been slightly increased for specialized Engineers.
***Developers' note: While the main benefit of investing points into the Scrapper specialization is the significant increase to your resourcefulness, Rummage Through Scrap is proving to be far less rewarding than intended. The goal for this effect is not to incentivize using your devices at every opportunity, but instead to reward your dedication to your craft by sometimes uncovering something useful... or unique!
*Herbalism
**Windswept perk 0 now correctly reduces the distance you are knocked back by Building Breeze.
*Inscription
**The Curious Djaradin Rune, an item that gives specialization in Inscription, should now drop from creatures for Scribes capable of specializing.
**Fixed an issue where some embellishments where not showing on Held in Off-hand weapons.
*Jewelcrafting
**Fixed an issue where the Design: Elemental Lariat was not properly dropping off all boss storm creatures. It should now properly drop off them.
***Developers' note: Players only have a chance to get this recipe on your first kill of each per day, matching with the behavior of other loot that drops from these creatures.
*Mining
**Fixed an issue with Titan-Touched specialization that had the effect descriptions of the 0 point and 40 point perks swapped. Functionality is unchanged.
**Fixed an issue that made the Surveying 30 knowledge perk drop Illimited Diamonds significantly less often than intended.
**Molten perk 0 now correctly reduces the damage dealt by Smoldering Ore.
*Skinning
**Reduced the cooldown of Bottled Pheromones to 5 minutes (was 30 minutes).
**Significantly increased the bonus cooldown reduction specializations provide toward Elusive Creature Bait. When players are maxed out in all perks related to Elusive Creature Bait, the cooldown is now reduced by 20 minutes (was 13 minutes).
**Increased the reward for skinning normal, rare, and elite 'elusive' enemies. The normal enemies are now only skinnable by a single skinner.
***Developers' note: The rewards for skinning elusive creatures have been equally elusive, so we are improving what they drop. Along with this change, normal elusive creatures are only skinnable by a single skinner. Elite and Rare elusive creatures will remain skinnable by everyone who participates in defeating them.
;Quests
*Fixed an issue that was causing the rare Stolen Present box to show up on the quest "You're a Mean One...".
*PX-238 Winter Wondervolt now persists through death.
*[With weekly restarts] Requirement to complete Sparks of Life weekly quests reduced to 100 Sparks of Life (was 200).
*Azure Span
**Fixed an issue where unique creatures in "Delights to Delve for" were clipping into the geography, blocking players from completing the objective.
*The Forbidden Reach
**During "Final Orders" the Wrath of the Storm-Eater aura will now properly disable mounting, dragonriding, and Soar spells.
*Ohn'ahran Plains
**Gurgthock the Fight Promoter should no longer become permanently uninteractible if players restart "The Field of Ferocity Redux: Master of the Hunt" immediately after it resets.
*Thaldraszus
**Fixed an issue where credit was incorrectly sharing between party members during "Time-Locked Timewalkers."
*The Waking Shores
**Fixed an issue where Wrathion could drop players while flying during "The Obsidian Citadel."
;Wrath of the Lich King Classic
*Fixed an issue where some talents could have multiple ranks of bonuses active at the same time.
===December 16===
;Achievements
*For Honor Our Ancestors, Jhakan Khan's requested item has been changed from Primal Molten Greatbelt to Fire-Blessed Greatsword.
;Classes
*Mage
**Arcane
***Fixed an issue with Nether Tempest not always applying to your currently selected target.
*Rogue
**Fixed an issue that prevented Thistle Tea charges from refreshing after encounters.
;Dragonriding
*Cliffside Wylderdrake
**Green Scales manuscript will now correctly unlock green scales.
**Blue Scales manuscript will now correctly unlock blue scales.
;Dungeons and Raids
*Vault of the Incarnates
**Eranog
***Resolved an issue causing Incinerate to sometimes hit players if Eranog was defeated during intermission.
;Mythic+
*Affixes
**Thundering
***Mark of Lightning and Mark of Wind no longer display an overhead visual once only one marked player remains.
***The visual warning when Mark of Lightning and Mark of Wind near expiration has been increased in size.
*Halls of Valor
**Hyrja
***Fixed an issue that caused Hyrja's and Olmyr's Sanctify ability to inflict more damage than intended.
*Temple of the Jade Serpent
**Wise Mari
***Fixed an issue that could cause Wise Mari's facing to change during Wash Away.
*Vault of the Incarnates
**The number of Dormant Infusers increased to 5 on Mythic difficulty (was 4).
**Dathea, Ascended's health reduced by 15% on Mythic difficulty.
;Pet Battles
*The Gray Marmoni and Black Skitterbug battle pets are now bind-on-pickup.
;Player versus Player
*Characters
**Pandaren
***Pre-Mixed Pot of Noodles will now scale up to level 70, granting an appropriate amount of Versatility for Pandaren in PvP.
;Professions
*Griftah has taken note of all the wonderous and amazing items that the adventurers of Azeroth have been crafting and has decided to branch out his business to include a new Optional Reagent: Griftah's All-Purpose Embellishing Powder. Griftah's All-Purpose Embellishing Powder is guaranteed to give your gear +1 Sparkle when applied through crafting or recrafting! This will remove any embellishments you have added to that gear, as well as the Unique-Equipped: Embellished (2) requirement on it.
*Alchemy
**Fixed several issues that caused Phial durations to scale unpredictably when consuming multiple. Phial duration specialization perks should now also function correctly as part of this fix.
**Iced Phial of Corrupting Rage will now correctly restore Corrupting Rage if you die while Overwhelming Rage is active.
*Jewelcrafting
**Fixed a scaling issue that caused Idol of the Aspects trinkets to be far weaker than intended.
**Idol of the Aspects trinkets now stack up to 18 times before transforming (was 15).
;Reputation
*Dragonscale Expedition
**The Small Expedition Shovel is now bind-on-pickup.
**Fixed an issue where some of the early Dragonscale Expedition cosmetics were set to Bind on Account instead of Bind on Pickup. Players can purchase items on alts to unlock them once at least one character has reached the correct Renown Rank.
*Maruuk Centaur
**Essence of Awakening is now properly bind-on-pickup.
;Wrath of the Lich King Classic
*Fixed an issue where holidays on the calendar could be off by one day.
*Classes
**Death Knight
***Frost
****Fixed an issue where it was possible to have multiple ranks of Icy Talons active at once.
***Unholy
****Fixed an issue where multiple ranks of Desolation can be stacked at once.
===December 15===
;Classes
*Druid
**Balance
***Orbital Strike's targeting reticle will now match the radius of the damage spell.
***Orbital Strike will now damage targets that are on top of or behind the Druid.
***Umbral Embrace will now appear on the Personal Resource Display.
*Hunter
**Survival
***Fixed an issue with Ruthless Marauder incorrectly affecting the damage of Fury of the Eagle.
***Fury of the Eagle damage increased by 115%, which should keep the damage of Fury of the Eagle roughly the same as it was when talented into 3/3 Ruthless Marauder.
*Paladin
**Retribution
***Fixed an issue that prevented Divine Purpose from being gained from Radiant Decree casts.
*Priest
**Fixed an issue causing Inner Light (PvP talent) from Inner Light and Shadow to not reduce the mana cost of several spells.
*Rogue
**Assassination
***Fixed an issue that prevented Exsanguinate cooldown from resetting after encounters.
;Dungeons and Raids
*Algeth'ar Academy
**Echo of Doragosa
***Adjusted the number of Overwhelming Power applications required to create an Arcane Rift to 3 (was 4).
****Developers' note: This ability is taking longer than expected to come into play during the encounter, making the encounter less engaging than desired.
*Halls of Infusion
***Proto-Dragons now have more consistent movement when positioning themselves around a player.
*Vault of the Incarnates
**Fixed an issue where items with a profession skill requirement could be rolled on by anyone when using Group Loot.
**Eranog
***Fixed an issue causing Primal Flames to sometimes turn in unexpected ways during Stage Two.
**Terros
***Fixed an issue that could prevent Druid's Convoke the Spirits from striking Terros at the appropriate range.
**Dathea, Ascended
***Fixed an issue causing Shaman Windfury Totem and Earthen Wall Totem to not apply correctly during the encounter.
***Fixed an issue causing Warlock's Demonic Gateway to incorrectly change its location during the encounter.
**Broodkeeper Diurna
***Added a personal notification when a player is targeted by Empowered Greatstaff's Wrath.
***Fixed an issue where Primalist Reinforcements' spawn location indicator may be overlapped with another.
;Items and Rewards
*Fixed an issue where Rumbling Ruby would not trigger from certain melee attacks.
*Fixed an issue where Desperate Invoker's Codex did not have its current cooldown reduced when gaining stacks of Hatred. Now, if Desperate Invoker's Codex is on cooldown, gaining a stack of Hatred will reduce it by one second.
;Mythic+
*Fixed an issue with the Thundering affix that caused Primal Overload to trigger after a keystone dungeon has been completed.
*Fixed an issue where some players were unable to loot a Mythic+ Keystone.
*Fixed an issue where players' saved Mythic Keystone level was not properly upgraded when running a Mythic+ dungeon that originated in a previous expansion.
*The Nokhud Offensive
**Balakar Khan
***Players pulled by Static Spear are no longer affected by Quaking.
*Shadowmoon Burial Grounds
**Fixed an issue where a Shadowmoon Burial Grounds Mythic+ group could default to Challenge difficulty when listed in the Group Finder.
**Shadowmoon Dominator's Domination can now be interrupted by stun and knockback effects.
;Player versus Player
*Classes
**Rogue
***Assassination
****Fixed an issue that caused poisons to be removed when entering Arenas if talented into Dragon-Tempered Blades.
**Warlock
***The following spells are no longer usable while silenced: Call Fel Lord, Demonic Strength, Guillotine (warlock ability), Inquisitor's Gaze, Shadowflame (warlock ability), Soulburn, Soul Strike, Soul Swap, and Soul Tap.
***Summon Soulkeeper is no longer castable while moving and can now be interrupted.
***Fel Domination and Soul Strike are now classified as Shadow magic.
***Dimensional Rift and Summon Soulkeeper are now classified as Chaos magic.
***Burning Rush and Summon Infernal are now classified as Fire magic.
***Guillotine (warlock ability) and Inquisitor's Gaze are now classified as Shadowflame magic.
*Items
**Victorious Contender's Strongboxes are now awarded after every 4 wins in a given bracket.
**Victorious Contender's Strongboxes now correctly drop a scaling amount of Primal Chaos based on PvP rating from the match the box was earned from.
**Fixed an issue that prevented Primal Focus and Concentrated Primal Focus reagents from having a chance to drop for players at Rival II or higher if the match it was earned from was at an appropriate rating.
**Significantly increased the drop rate of Infurious recipes.
*Solo Shuffle
**Made some adjustments to Rated Solo Shuffle matchmaking to have more evenly matched games. We will continue to monitor these matches and look for ways to make further improvements as necessary.
;Primal Storms
*Elite enemies that are spawned during Primal Storms will no longer despawn if their corresponding storm ends and they are in combat.
*The map marker for the Elemental Storm in the Cobalt Assembly has been moved to be more visible.
;Professions
*Engineering
**Fixed an issue that caused Primal Deconstruction Charge to cost 1 Awakened Fire instead of 1 Rousing Fire.
**Fixed an issue that prevented Grease Grenade from being craftable.
**Fixed an issue that prevented EZ-Thro bombs from being discoverable when specialized into EZ-Thro.
**Increased the chance of discovering new epic bracer recipes when crafting rare goggles and the P.E.W. x2 for specialized Engineers.
**Significantly increased the chance of discovering Safety Components when a Tinker malfunctions for specialized Engineers.
**Slightly lowered the chance to experience a catastrophic malfunction when using Tinkers.
;Quests
*Valdrakken
**Alexstrasza will now always be available in Valdrakken for players to turn in "Moving On."
**"To Valdrakken" will now point you to Alexstrasza's location if she has left Valdrakken.
**Added paragon reputation tracking to "Aiding the Accord" quests early. We didn't anticipate the commitment some players have to digging holes for reputation.
===December 14===
;Achievements
*Fixed an issue where the achievement All Bark, All Bite was not being granted consistently.
;Classes
*Paladin
**Protection
***Resolved an issue that prevented Final Stand from taunting Terros in the Vault of the Incarnates.
**Retribution
***Fixed an issue that caused Divine Storm to consume both Fires of Justice and Empyrean Power from a single cast.
*Shaman
**Fixed several issues with Totemic Recall:
***Fixed an issue when using the Creation Core choice node talent where if you had used the same totem twice in a row after using a different totem, the talent would only reset the cooldown of the totem you most recently used twice in a row.
***Fixed an issue where Mana Spring Totem was improperly being counted as a valid totem to have its cooldown reset.
***Fixed an issue where pressing Totemic Recall when you had not used any valid totem spells at all would put the Totemic Recall ability on cooldown.
**Elemental
***Fixed an issue where the Improved Flametongue Weapon talent's benefit could be retained without having Flametongue Weapon active on your weapon.
*Warlock
**Affliction
***Soul Tap now sacrifices 5% of your Soul Leech (was 8%).
;Creatures and NPCs
*The Waking Shores
**Fixed an issue where some of Lorena Belle's dialogue options would sometimes disappear.
;Dungeons and Raids
*Brackenhide Hollow
**Fixed an issue where abilities that remove roots may not remove Teeth Traps.
**Fixed an issue where players would not get the Subscribed to Hyena Facts achievement if they were dead when the final fact is learned, because sometimes the most important hyena facts are learned through death. Such as that Spotted Hyenas successfully hunt and kill over 90% of the prey they eat and rarely scavenge.
**Fixed an issue where some gnolls before Hackclaw's War-Band would continue their non-combat animations while in combat.
*Vault of the Incarnates
**Fixed an issue where Flame Marshall's Bulwark and Quake-Detecting Seismostaff had a significantly higher-than-average drop rate.
**Delayed the spawn of the lava fish school until after the enemies before the Primal Council are cleared so players no longer prematurely lure out the Lurking Lunker living in lava for a less-than-lovely lead-in to the Primal Council.
;Items and Rewards
*Fixed an issue where Codex of the First Technique and Shard of Annhylde's Aegis could scale past intended levels.
*Fixed an issue where the Darkmoon Deck: Rime was dealing less AOE damage than expected.
;Mythic+
*Fixed an issue where Lindormi would not always grant a Mythic Keystone to eligible players.
**Developers' note: We are separately investigating an issue where players may occasionally not receive a Mythic Keystone when completing a Mythic or Mythic+ Dungeon, but if you are unable to acquire a keystone and have completed at least 1 Mythic+ dungeon since the launch of Dragonflight, Lindormi can assist you with a replacement.
*Fixed an issue where several weekly dungeon specific quest items were missing from Mythic+ Challenger Chests.
*Alegeth'ar Acadmey
**Echo of Doragosa
***Players pulled by Echo of Doragosa's Power Vacuum are no longer affected by Quaking.
*The Nokhud Offensive
**The Quaking affix no longer affects players or their ride along passengers while on a Dragonriding mount.
;Player versus Player
*The Precognition PvP talent will no longer occasionally grant its buff even if the player was interrupted.
*The Taivan's Trumpet toy can no longer be used in arena.
*Gear item level 312 or higher will be scaled up to 359 in instanced PvP.
*Classes
**Demon Hunter
***Fixed an issue that prevented Extended Sigil's tooltip from displaying correct decimal values in PvP combat.
**Priest
***Shadow
****Fixed an issue causing Psyfiend to be immune to magic removal effects.
****Fixed an issue causing Psyfiend to not be healable.
****Psyflay from Psyfiend is now more responsive when players line of sight or run out of range of the spell.
****The duration of Psyflay now updates based on the remaining duration of Psyfiend for situations where the target runs out of range and back in range of the spell.
**Warrior
***Fury
****Fixed an issue that allowed Slaughterhouse (PvP Talent) to be refreshed by other Warriors.
*Solo Shuffle
**Fixed an issue that could cause players to earn less Conquest than intended when matches were played on Maldraxxus Coliseum.
;Quests
*Alternates that reach level 70 should now be able to speak with Alexstrasza in the Seat of the Aspects and accept "To Tyrhold."
*Fixed an issue where quest marker for starting "Second Challenge of Tyr: Might" would not appear correctly, which caused confusion when players abandoned it and went back to Valdrakken in order to pick it up.
*Thaldrazsus
**Fixed an issue where Patient Vaargo wasn't always able to properly trigger the Great Shellkhan rare in Thaldraszus.
**Fixed an error on the tool tip for the Direct Apprentice extra action during the world quest "Salamanther's Embrace."
*The Waking Shores
**Fixed an issue where was Basrikron not appropriately granting kill credit.
;Reputation
*Cobalt Assembly
**The power "Arcane Bravery" can now be dispelled and spellstolen. In addition, it now correctly makes the player immune to all damage, rather than to all effects.
;Wrath of the Lich King Classic
*Classes
**Hunter
***Fixed an issue where it was possible to have multiple ranks of Volley active at the same time. This is a second version of the hotfix that deals with new reports of alternate ways to do this.
===December 13===
;Achievements
*Fixed an issue where The Best at What I Do could get stuck at 29/30 progress.
*Defeating enemies empowered by elemental storms in The Primalist Future will now correctly count towards the following achievements: Thunderstorms in Thaldrazsus, Sandstorms in Thaldraszus, Firestorms in Thaldraszus, and Snowstorms in Thaldraszus.
;Classes
*Rogue
**Fixed an issue that caused Nightstalker to provide a damage bonus larger than intended for some skills under certain conditions.
;Dungeons and Raids
*Brakenhide Hollow
**Fixed an issue in Brackenhide Hollow where after a soft reset, enemies would respawn and gates would be closed even if bosses linked to them were defeated.
**Fixed an issue where Rotbow Stalker's Bone Bolt Volley was targeting pets.
*Halls of Infusion
**The wave gauntlet before Primal Tsunami received multiple adjustments so that it is less punishing.
**Primal Tsunami
***Using Shadowstep or Shadowstrike (rogue ability) no longer places the Rogue so close to the Primal Tsunami causing them to get them knocked back.
*The Nokhud Offensive
**Stormcaller's Fury now affects a smaller space around Nokhudon Hold.
**Players can no longer use dragonriding abilities inside Nokhudon Hold while the Nokhudon Stormcallers are active.
**Fixed an issue causing players to sometimes be hit by Stormcaller's Fury when double jumping or gliding.
**Fixed an issue where Rally the Clan from Nokhud Hornsounder could incorrectly be interrupted.
**Teera and Maruuk
***Fixed an issue where pulling enemies to Teera and Maruuk during their roleplay sequence will cause them to reset.
**Balakar Khan
***Balakar Khan now moves more quickly.
***Slightly increased the time between casts of Rending Strike, Savage Strike, Conductive Strike, and Thunder Strike.
***Static Spear's damage to targets in targeted area reduced by 30% and the damage dealt to all players reduced by 25%.
*Ruby Life Pools
**Fixed an issue that allowed Infernocore to function after Kyrakka is defeated.
**Fixed an issue where Thunderhead's Rolling Thunder could target distant players who are not in combat which could make running back after dying difficult.
**The shield from Primalist Flamedancer's Blaze of Glory is now a Magic effect and can be dispelled.
*Vault of the Incarnates
**Eranog
***Increased the delay before Lava Flow inflicts damage to players.
;Items and Rewards
*Reduced Integrated Primal Fire's cooldown to 2 minutes (was 3 minutes).
*Rotten Rimefin Tuna no longer stacks.
*Obsidian Collar is eligible for socket upgrades. This fix is retroactive and requires relogging.
;Player versus Player
*War Mode
**Sparks of Life from honorable kills are no longer awarded while in a raid.
;Professions
*Reduced the chance of receiving a skill-up from recrafting by 60%.
*Increased the number of skill points gained from crafting recipes involving Sparks of Ingenuity to 3 (was 1) to better reward you when doing so, and to make it easier to gain crafting skill beyond 50.
*Lowered the amount of crafting orders needed for "[Profession] Services Requested."
**Blacksmithing, Tailoring, and Leatherworking reduced to 3 orders (was 5).
**Engineering, Inscription, and Jewelcrafting reduced to 2 orders (was 5).
***Developers' note: To make it easier to satisfy the weekly crafting order quests, we have reduced the number of crafting orders that need to be fulfilled. The major armor professions have more recipes with orders, so for Blacksmithing, Leatherworking, and Tailoring, requirements have been reduced from 5 to 3. For Jewelcrafting, Inscription, and Engineering the requirements have been reduced from 5 to 2.
*Alchemy
**Alchemical Experimentation has received the following changes:
***The success chance for all Experimentations has been slightly increased.
***The failure rate for Basic Experimentation has been slightly reduced.
***Failure now correctly grants loot, skill-ups, and consumes reagents.
***You can no longer experience a failure twice in a row.
****Developers' note: One of the goals with alchemical experimentation was to present a unique and flavorful way of introducing recipes outside of usual reward outlets. We knew there would be players on either extreme (or both!) of the luck spectrum but hoped we could offer enough recipes early that players could feel able to carve out their own niche, while steadily progressing toward a broader array of products long-term. We feel that we were successful in capturing a fun fantasy, but agree with the sentiment that the gameplay needed some improvement. We will keep an eye on this topic going forward and may make additional changes in the future. Thank you for your continued feedback.
*Engineering
***Fixed an issue where recrafting P.E.W. x2 would not accept optional reagents.
*Inscription
**Fieldmaster Emberath in Valdrakken now offers scribes a set of Crimson Combatant PvP trinket recipes at the cost of Awakened Ire.
**Fixed an issue where the Empower with Training Matrix optional reagent was not properly displayed on various Inscription weapons.
*Jewelcrafting
**Fixed an issue where recrafting Torc of Passed Time would not accept optional reagents.
;Quests
*Kryrian Covenant
**Fixed some issues causing enemies in some Kyrian Covenant Campaign scenarios to not deal enough damage to level 70 players to complete the quest for a long time.
*Obsidian Citadel
**Osoria's Assistance is now only usable outside of combat during "Hands Off Operation" and the damage has been reduced when targeting enemies that are not part of the quest.
**Fixed an issue that caused "Wyrm Food" to not be completed if "Securing Our Legacy" or "Greatest of Threats" are turned in first.
*Thaldraszus
**Fixed an issue on the "Screechflight Scramble" quest line where Harleen Chirpsnide would phase out and block player progress.
**Fixed an issue was fixed where changing water shoes on "Hydro Tuskarr" wasn't working properly.
**World Quests
***Moved Glisteneing Salamanthers away from Eclipse Lake during "Hydro Tuskarr" to prevent them from attacking players while on Iskaara Watergliders.
***Fixed an issue with Iskaara Waterwalkers during "Hydro Tuskarr" where the extra action button for the Net quest item would not appear while using them.
*Valdrakken
**Fixed an issue with The Ruby Feast questline that was blocking players from advancing past the first day's quests.
*World Bosses
**Basrikron
***Fixed an issue with some players failing to receive credit for the world boss quest.
*World Quests
**The following reputation rewards have been increased:
***Normal faction world quests increased to 150 reputation (was 100).
***The larger elite world quests located at the major elite areas increased to 250 reputation (was 200).
***The Tuskarr Fishing Frenzy world quests increased to 200 reputation (was 150).
***The Dragonscale Expedition weekly "Wanted Poster" quests increased to 250 reputation for the non-dungeon quests (was 200).
****Developers' note: While we are not increasing the cadence on many of the Dragonflight World Quests, we are adjusting the reputation on some of the World Quests to help some of our players to better progress the weekly "Aiding the Accord" quests.
;Reputation
*Cobalt Assembly
**The Cobalt Catch-Up power now appears less frequently after accumulating a certain number of powers, including stacked powers (was 100%).
***Developers' note: Cobalt Catch-Up (the power that refreshes duration on all powers) will never go away completely, but it will no longer be trivial to maintain insaneamounts of power by simply killing one creature every 5 minutes.
*Iskaara Tuskar
**Tavio in Iskaara is granting players who are 13+ renown 250 Iskaara Tuskarr reputation for each type of fishing upgrade reagent they bring him each week. He will continue to give 25 reputation for subsequent extra reagents as well.
**Made some additional backend changes to "Community Feast" to reduce lag and improve performance.
**Fixed an issue where the map marker for Iskaara was incorrectly showing that players can earn bonus rewards from the Community Feast after they have earned their Supply-Laden Soup Pot for the week.
**Fixed an issue that caused Hunters to sometimes not see a reward on the quest "Cooking Utensils" offered by Lil Ki at Renown Rank 2.
**The Tuskarr net clearing dailies now give 100 reputation (was 15).
**Fixed an issue where "Community Feast" was not awarding credit while in a raid group.
**Big Kinook's recipe for soup has slightly changed, particularly when very large groups of players are helping out. As a side effect, it should be a little bit more difficult to get legendary quality soup.
**Big Kinook is rewarding his assistant chefs more for a couple of his tasks during the Community Feast:
***Fishing and Fetching Ingredient tasks increased to 40 reputation (was 25).
***Protecting the soup from beasts will now give up to 60 reputation when you help defeat the beasts.
***Luumak the Insatiable will reward 80 reputation when killed after reaching Legendary status on the soup.
***Bisquis will now drop an additional 50 reputation each time he is killed on top of the 50 you get for killing him once each day.
***Bisquis will give an additional 10 reputation each time you fill the legendary soup bar up to an additional 50. 150 reputation max.
*Valdrakken Accord
**The amount of renown required for the quest "Aiding the Accord" has been reduced to 3000 (was 4000).
===December 12===
;Classes
*Death Knight
**Blood
***[With weekly restarts] Blood Fortification no longer reduces damage taken (was 10% damage reduction).
*Demon Hunter
**[With weekly restarts] Fixed an issue that unintentionally permitted Fodder to the Flame's heal effect to crit.
**[With weekly restarts] The Hunt now heals for 10%/20% (as Havoc/Vengeance) of damage dealt to the marked target for 20 seconds (was 25%/50% for 30 seconds).
**[With weekly restarts] Charred Warblades now heals for 3% of Fire damage dealt (was 5%).
**Havoc
***[With weekly restarts] Essence Break damage reduced by 8%.
**Vengeance
***[With weekly restarts] Demonic Wards Rank 1 and Rank 2 passives have been removed, reducing Demonic Wards total damage reduction to 10% (was 20% damage reduction).
*Druid
**Guardian
***[With weekly restarts] Ursine Adept no longer reduces damage taken (was 10% damage reduction).
*Mage
**Frost
***Fixed an issue that caused Frigid Winds to not correctly benefit Freezing Cold's snare.
*Monk
**Brewmaster
***[With weekly restarts] Brewmaster's Balance no longer reduces damage taken (was 10% damage reduction).
*Paladin
**Protection
***[With weekly restarts] Aegis of Light no longer reduces damage taken (was 10% damage reduction).
*Priest
**Shadow
***[With weekly restarts] Vampiric Touch healing reduced to 30% of damage dealt (was 50%).
***[With weekly restarts] Devouring Plague healing reduced to 30% of damage dealt (was 50%).
*Rogue
**[With weekly restarts] Leeching Poison leech bonus reduced to 5% (was 10%).
**Assassination
***[With weekly restarts] Poison Bomb chance to trigger reduced to 4/8% (was 5/10%).
***Fixed an issue that prevented Cut to the Chase from benefitting from Echoing Reprimand's Animacharged combo points.
***Fixed an issue that would cause Garrote to fail to apply to all targets if one target was immune, when cast with Indiscriminate Carnage.
**Outlaw
***[With weekly restarts] Dispatch damage increased by 5%.
***[With weekly restarts] Pistol Shot damage reduced by 6%.
**Subtlety
***[With weekly restarts] Black Powder damage reduced by 5%.
***[With weekly restarts] Fixed an issue that caused Secret Technique to interact incorrectly with Cold Blood.
*Warlock
**[With weekly restarts] Fel Synergy now causes Soul Leech to heal you for 15% of the absorption it grants (was 25%).
**[With weekly restarts] Soul Leech now grants shields up to 5% of maximum health (was 10%).
**[With weekly restarts] Demon Skin now increases Soul Leech's absorption up to 10% of maximum health (was 15%).
*Warrior
**Fury
***[With weekly restarts] Gushing Wound damage and healing reduced by 10%.
***[With weekly restarts] Bloodthirst damage increased by 1%.
***[With weekly restarts] Bloodbath damage increased by 1%.
****Developers' note: Bloodthirst and Bloodbath damage has been increased to compensate for the Gushing Wound damage reduction.
**Protection
***[With weekly restarts] Vanguard no longer reduces damage taken (was 5% damage reduction).
***[With weekly restarts] Defensive Stance reduced to 15% damage reduction (was 20%). Damage reduction remains unchanged at 10% effectiveness in PvP.
***[With weekly restarts] Demoralizing Shout now reduces damage taken by 20% (was 25%).
***[With weekly restarts] Ignore Pain now ignores 50% of damage taken (was 55%).
;Dungeons and Raids
*The Nokhud Offensive
**Fixed an issue causing the dragonriding tutorial message to appear in Maruukai after Balakar Khan had been defeated.
**Nokhud Longbow's Multi-Shot's damage reduced by 71%.
**Nokhud Hornsounder health reduced by 12%.
**Nokhud Hornsounder's Rally the Clan frequency slightly reduced and its cast time slightly increased.
**Unstable Squall no longer casts Violent Dispersion on death.
**Nokhud Defender no longer casts Bloodcurdling Shout in Normal and Heroic difficulty.
**Nokhud Defender's Bloodcurdling Shout frequency slightly reduced.
**Nokhud Thunderfist's Deadly Thunder frequency slightly reduced.
**Batak's Bloodcurdling Shout frequency reduced.
**Soulharvesters' Shatter Soul will now spawn souls closer to the players targeted with the ability.
**Granyth
***Reduced the spawn rate of Nokhud Saboteur on Mythic difficulty.
**The Raging Tempest
***Primal Stormshield's health reduced by 23%.
***Primal Stormshield's Stormshield frequency slightly reduced.
;Player versus Player
*[With weekly restarts] Medals of Honor can no longer be used if the honor it grants would put you over the honor cap.
*[With weekly restarts] Victorious Contender's Strongbox is now available to Level 70 players from Seltherex in Valdrakken for 5,000 Honor.
*Classes
**Death Knight
***Blood
****[With weekly restarts] Blood for Blood increases the damage of Heart Strike by 30% (was 60%).
****[With weekly restarts] Shattering Bone damage reduced by 25% in PvP combat.
**Demon Hunter
***[With weekly restarts] Sigil of Misery PvP duration reduced to 4 seconds (was 5 seconds).
***[With weekly restarts] Concentrated Sigils duration increase value reduced by 50% in PvP combat.
***[With weekly restarts] Precise Sigils duration increase value reduced by 50% in PvP combat.
***[With weekly restarts] Extended Sigils duration increase value reduced by 50% in PvP combat.
***[With weekly restarts] Fodder to the Flame heal effect reduced by 40% in PvP combat.
***Havoc
****[With weekly restarts] Consume Soul heal effect when consuming a Demon Soul reduced by 60% in PvP combat.
****[With weekly restarts] Essence Break damage reduced by 20% in PvP combat.
**Druid
***Guardian
****[With weekly restarts] Moonfire damage reduced by 20% in PvP combat.
****[With weekly restarts] Thrash damage reduced by 20% in PvP combat.
****[With weekly restarts] Brambles damage reduced by 50% in PvP combat.
****[With weekly restarts] Rage of the Sleeper reflect damage reduced by 50% in PvP combat.
****[With weekly restarts] After the Wildfire healing reduced by 40% in PvP combat.
****[With weekly restarts] Sharpened Claws increases the damage of Thrash and Swipe by 10% in PvP combat (was 25%).
****[With weekly restarts] Tooth and Claw increases the damage of Maul by 20% in PvP combat (was 40%).
**Mage
***Fire
****[With weekly restarts] Combustion can no longer be dispelled.
*****Developers' note: We feel that the counterplay to Combustion, a major self-cast offensive cooldown, did not feel appropriate as it was easily dispelled. We are hoping with this change that it will prompt more creative solutions to counterplay the ability. We didn't want to make this change previously, due to balance concerns, but now feel it is an appropriate time to bring it in line with other major cooldowns.
**Paladin
***Protection
****[With weekly restarts] Word of Glory healing reduced by 30% in PvP combat.
****[With weekly restarts] Light of the Titans healing reduced by 40% in PvP combat.
****[With weekly restarts] Guardian of the Forgotten Queen cooldown increased to 5 minutes.
**Priest
***[With weekly restarts] Vampiric Touch and Devouring Plague healing are no longer reduced in PvP combat.
**Rogue
***[With weekly restarts] Soothing Darkness heal effect reduced by 50% in PvP combat.
***Assassination
****[With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 35% (was 40%).
***Subtlety
****[With weekly restarts] The Rotten damage bonus for Backstab and Shadowstrike (rogue ability) reduced to 30% in PvP combat (was 50%).
*****Developers' note: Shadowstrike was hitting too hard, leaving minimum room for counterplay for opponents and taking too much damage in a single stun.
**Warrior
***Fury
****[With weekly restarts] Bloodthirst now restores 2% of your health in PvP combat (was 3%).
****[With weekly restarts] Slaughterhouse now decreases healing taken by 3% per stack (was 5% per stack).
****[With weekly restarts] Slaughterhouse now stacks up to 12 times (was 8 times).
****[With weekly restarts] Slaughterhouse duration increased to 9 seconds (was 6 seconds).
****[With weekly restarts] Slaughterhouse duration is no longer refreshed when adding stacks.
***Protection
****[With weekly restarts] Shield Charge damage reduced by 25% in PvP combat.
****[With weekly restarts] Booming Voice now increases the damage you deal by 10% in PvP combat (was 20%).
*Solo Shuffle
**[With weekly restarts] With Season 1's start, the minimum PvP item level to queue for Rated Solo Shuffle is 408.
;Professions
*Jewelcrafting
**[With weekly restarts] Stats granted by the Elemental Lariat's equip effect reduced by 5% and it can no longer have multiple bonuses up simultaneously. This change does not negatively impact proc rates or buff uptime.
***Developers' note: Many players have their sights set on the Elemental Lariat as one of their first Spark of Ingenuity crafts as it becomes available tomorrow. Upon further investigation, this turned out to be slightly stronger than intended and we have adjusted it to better match our expectations. We wanted to ensure these changes were in before players invested their valuable resources into acquiring it so everyone can make an informed decision about whether to create this item.
;User Interface and Accessibility
*Fixed an issue where hidden spells in Azmerloth were being printed in the combat log.
;WoW Classic Era
*Corrected an issue that caused PvP Rank to fail to be calculated for the week ending December 6.
**Developers' notes: The December 6 calculations were recorded incorrectly, so we've reversed any decay incurred on December 6, and replaced it with rank points calculated using your best weekly ranking from the last 30 days. Additionally, players who began doing PvP the week ending December 6 (and therefore have no history to look at in the previous 30 days) have been granted 5000 rank points as compensation.
**Sorcerer's note: The long-lost Eldritch incantation required to update PvP Rank was not meant for mortals to invoke.
===December 9===
;Achievements
*Fixed an issue where The Best at What I Do would lose or reset progress. Unfortunately, current achievement progress will reset for this fix.
;Classes
*Mage
**Fixed an issue where Energized Barriers was removing auras instead of just the associated snare effect.
*Monk
**Mistweaver
***Fixed an issue that caused Accumulating Mist to not apply its buff if Soothing Mist was channeled on targets other than the Monk.
*Priest
**Discipline
***Fixed an issue preventing Catharsis from triggering Atonement healing.
*Shaman
**Enhancement
***Fixed an issue where Static Accumulation did not always properly work for the entirety of the duration of Ascendance.
***Fixed an issue where Hailstorm (shaman talent)'s maximum stacks could improperly be refreshed to a lower number when talented into Overflowing Maelstrom.
*Warlock
**Soulburn now lasts 20 seconds and can no longer be canceled.
**Spells affected by Soulburn are now correctly highlighted.
;Creatures and NPCs
*Fixed an issue where Brackenhide Gnolls in the Azure Span could pursue players over a much greater distance than intended.
;Dragonriding
*Fixed the target of the parachute when using ride-along. The passenger will now correctly get the parachute, not the driver.
;Dungeons and Raids
*Brakenhide Hollow
**Sentiu now shows up to help players out of the dungeon after they defeat Decatriarch Wratheye.
*Hackclaw's War-Band
**Reduced damage for Rira Hackclaw's Savage Charge on Normal and Heroic, allowing players a better chance to survive if things go wrong. The damage is not changed on Mythic.
*Halls of Infusion
**Gulp Swog Toxin no longer kills creatures and can only affect players.
**Improved the visual for the Primalist Galesinger's Thunderstorm so it is easier to see when placed in the water.
*Nokhud Offensive
**The Raging Tempest
***Fixed a bug where Orb of Power does not grant players Surge of Power if the Stormsurge Totem is destroyed.
*Return to Karazhan
**Opera Hall: Westfall Story
***Corrected an issue where Thunder Ritual and Wash Away were doing an incorrectly high amount of damage in Mythic (but non-Keystone) difficulty.
*Shrine of the Storm
**Lord Stormsong
***Fixed an issue that was causing Ancient Mindbender to require too much damage to break.
;Items and Rewards
*Fixed an issue where Furious Ragefeather was not triggering from various damaging spells.
*Fixed an issue where Infurious Legrwraps of Possibility was providing the incorrect amount of Haste when triggered.
*Fixed an issue where some Dragonflight toys were not getting added to the collection.
;Professions
*Fishing
**With the increase in fishing activity in the Dragon Isles, the Tuskarr at the watering holes are now looking for 20 fish (was 10) to restock their best fishing holes. They will be granting the following rewards:
***200 Iskaara Tuskarr reputation for the first turn-in of Islefin Dorado.
***100 Iskaara Tuskarr reputation for the first turn-in of each type of common fish.
***5 Iskaara Tuskarr reputation for subsequent turn-ins of all fish.
**The rare summoned lunkers are already immune to death grip, but the Elite lunkers are not which can make them trivial to defeat. The Elite lunkers (the ones summoned at fishing holes with Ominous Conchs) are now immune to Death Grip.
***Developers' Note: Normal lunkers randomly found while Tuskarr are fishing (and those available in world quests) are still susceptible to Death Grip.
;Quests
*The maximum number of quests that a player-character may have has been increased to 35 (was 25).
**Developers' notes: We've seen feedback about the quest log cap for a long time, and we agree. It's time to increase it. Have fun taking on (up to) 10 additional adventures!
*Fixed an issue where players were unable to see PvP world quests while in Valdrakken.
*Ohn'ahran Plains
**Fixed an issue that occasionally caused multiple Grand Hunts to run at the same time in the Ohn'ahran Plains.
*Thaldraszus
**Fixed an issue where credit was not being shared among party members during "Flying Rocs."
**Fixed the interact range for objectives on "Time-Locked Timewalkers."
**World Quests
***Updated tooltip to include Digging Spot on "Forgotten Grotto Relics."
*The Waking Shores
**Fixed an issue where Djaradin in the Burning Ascent were not correctly giving credit for the quest objective in "Make a Statement."
**Fixed an issue where multiple instances of NPCs would remain after turning in "The Shadow of His Wings."
;Reputation
*Cobalt Assembly
**Arcane Health will no longer be offered beyond 5 stacks.
**Arcane Consumption will no longer be offered when in War Mode.
===December 8===
;Achievements
*Fixed the timer for completing Three Minutes or It's Free.
;Classes
*Evoker
**Ancient Flame now also reduces the global cooldown of Living Flame by 40%.
***Developers' note: We added this GCD reduction to the Ancient Flame talent so Living Flame can be smoothly cast in quick succession.
**Devastation
***Energizing Flame now restores 70% of Living Flame's mana cost when striking an enemy (was 50%).
***Living Flame now heals for 30% more and costs 20% of total mana (was 10% total mana).
****Developers' note: We want Living Flame to feel more impactful for Devastation Evokers when using it to heal themselves or an ally, but we also want to make sure it can't be used indefinitely. The Evoker's mana bar is intended to be a rate limiter on healing, similar to how Healing Surge is for Elemental Shamans for example.
*Hunter
**Beast Mastery
***Fixed an issue where Call of the Wild (hunter talent) was making Mend Pet temporarily unusable each time a pet was summoned from Call of the Wild.
*Warlock
**Fixed an issue where Profane Bargain was providing too high of shared damage.
;Creatures and NPCs
*Maldraxxus Abominations should now correctly help players above level 60 when adventuring in the Shadowlands.
*Fixed an issue where Horace "Scalding" Stern would clutter players' combat logs with his actions.
*Players can no longer sit on the stools that Miya and her mother Plifa are sleeping on in the Gelikyr Inn. This change will allow them to get the quality of sleep they deserve.
;Dragonriding
*Whirling Surge cooldown now resets at the start of each dragon race.
;Dungeons and Raids
*Brakenhide Hollow
**Bracken Warsourge's Hideous Cackle chamges:
***Reduced the duration to 4 seconds (was 7)
***Increased the cast time to 3.5 seconds (was 2.5)
***Added stronger visuals to the precast to draw more attention to the cast time so players can more readily interrupt it.
;Items and Rewards
*Fixed an issue where some Tuskarr Fishing Net timers were not decreasing while offline.
*Fixed an issue where Darkmoon Deck: Watcher was giving a lower Versatility value than expected when triggering the shield.
*Drakonid Spear is now only useable in the Dragon Isles outdoor content.
;Professions
*Fixed issues with multiple incorrect recipe bindings:
**Technique: Renewed Proto-Drake: Predator Pattern is no longer Bind on Pickup.
**Schematic: Tinker: Breath of Neltharion is no longer Bind on Pickup.
**Recipe: Celebratory Cake is now Bind on Pickup.
***Developers' Note: Our philosophy for Dragon Isles recipe acquisition is simple - we intend for as many recipes to be tradeable as possible. The main exceptions to this rule are for recipes that come from quest rewards and from renown. There should always be a moment of excitement when you find a recipe, either because it can be sold for a pretty penny or read for your own benefit. We will continue to keep an eye out for and correct recipes that do not align with these goals.
*Cooking
**Cooking Seamoth Surprise now correctly has a chance to teach the Great Cerulean Sea recipe (was Thousandbone Tongueslicer).
*Inscription
**Technique: Weathered Explorer's Stave now requires Dragon Isles Inscription 50 to match all other high-end recipes (was 75).
;Quests
*Dragonflight Campaign
**Fixed an issue preventing "Open Orientation" from being available to some alts.
*Ohn'ahran Plains
**"Counting Argali" and "Bakar Dream of Lost Argali" should now be significantly easier to complete.
**Fixed an issue where the Foal's Training Ability would show when not on the world quest "Low Hanging Fruit."
*Thaldraszus
**Fixed an issue where the beam in use during the "The Once and Future Team" wasn't cancelling itself if the quest was abandoned.
**Fixed an issue on "The Once and Future Team" where Timewalker Wardens would sometimes not join the fight against the Colossal Causality.
**Fixed an issue where Andantenormu was forgetting to rescue Worgen and Zandalari Trolls during "Feels like the First Time."
**Added a waypoint for "Catching Up to Chromie."
**Adjusted the tooltip for the "Temporal Destabilizing Beam" to show the correct range.
**World Quests
***Fixed the "Hydro Tuskarr" so the net is not usable while swimming underwater.
*The Waking Shores
**Fixed an issue where Cygenoth could fail to transform if he was stunned during the encounter in "The Shadow of His Wings."
;Reputation
*Valdrakken Accord
**Fixed an issue where the "Fitting In" quest could display rewards that were already owned.
;Wrath of the Lich King Classic
*Players will now only receive credit for the Ocular if they are within 100 yards of a kill during "It's All Fun and Games." Both factions will continue to receive credit.
**Developers' Note: Due to the lag associated with Dalaran and its proximity to the Icecrown zone, anyone in or near the Icecrown zone would receive credit for "It's All Fun and Games" when the Ocular died. This credit being zone-wide was unintended.
===December 7===
;Black Market Auction House
*Fixed an issue where players at max level could not use the Black Market Auction House.
;Classes
*Hunter
**Fixed an issue where Sentinel Owl would remove Rogues from Stealth.
*Monk
**Windwalker
***Fixed an issue where Transfer the Power (artifact trait) was gaining multiple stacks from a single Rising Sun Kick.
*Paladin
**Fixed an issue where Seal of the Crusader was increasing all Holy damage taken by the target instead of just the caster's Holy damage.
*Priest
**Holy
***Fixed an issue causing Answered Prayers to not be removed when extending Apotheosis.
*Rogue
**Subtlety
***Secret Technique can now correctly trigger Alacrity.
*Shaman
**Enhancement
***Fixed an issue causing Maelstrom Weapon to not stack past 8 stacks with Raging Maelstrom.
;Creatures and NPCs
*Fixed the positions of several enemies in the Fetid Encampment so that they are no longer blocked by the environment.
;Dungeons and Raids
*Ruby Life Pools
**Kyrakka and Erkhart Stormvein
***Fixed an issue where Kyrakka could attack unintended targets when she lands.
***Fixed an issue that could prevent Flaming Embers from correctly inflicting damage.
*Shrine of the Storm
**Tidesage Council
***Multiple adjustments were made to Slicing Blast on Normal difficulty to require fewer interrupts from players still in the leveling process.
*Uldaman: Legacy of Tyr
**Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.
;Items and Rewards
*The Bottomless Reliquary Satchel trinket now provides primary stats.
*Greater Obsidian Key will no longer vanish upon leaving the Obsidian Citadel.
*Fixed an issue where Waking Earth and Waking Fire were unable to be used when spawned outside the Waking Shores.
*Increased affected area of Tome of Unstable Power to 8 yards (was 5).
*Fixed an issue where the Darkmoon Deck: Dance was removing players' shapeshift.
*Fixed an issue where Missingway Hand Cannon was incorrectly categorized as a bow.
;Pet Battles
*Fixed an issue where the Snowclaw Cub could not be summoned from the Pet Journal.
;Player versus Player
*Classes
**Druid
***Guardian
****Den Mother (PvP Talent) now affects raid and party members.
*Items
**Assembly Guardian's Ring absorption reduced by 60% in PvP combat.
**Assembly Scholar's Loop damage reduced by 60% in PvP combat.
**Assembly Preserver's Band heal reduced by 60% in PvP combat.
;Quests
*The Azure Span
**Fixed an issue where the Artifact Locator would remain after completing "Can't Have These."
*Dragonflight Campaign
**Fixed an issue causing "Renown of Dragon Isles" and "Open Orientation" to not be available to alts who have not completed the Thaldrazus storyline, preventing them from completing the endgame campaign.
*Jewelcrafting
**Mundane Gems now correctly drop from Djaradin enemies during "Mundane Gems, I Think Not!"
*Obsidian Citadel
**Fixed an issue where Osoria's Assistance would remain in player's inventory after completing "Hands-Off Operation."
*Ohn'ahran Plains
**Fixed an issue with "Second Challenge of Tyr: Might" where the second objective incorrectly directed players to speak with the Projection of Tyr and has been corrected to the Maiden of Inspiration.
*Thaldraszus
**World Quests
***Fixed an issue where freeing Imprisoned Travelers during "Rebel Concerns" was not correctly providing credit.
***Fixed an issue with "Hydro Tuskarr" where switching watershoes caused the extra action button to disappear.
***Fixed the visual for Watergliders and Waterwalkers when they are equipped during "Hydro Tuskarr."
***Fixed an issue where the Sneaky Youngster could be interacted with multiple times during "Hide and Seek."
*The Waking Shores
**The amount of Impressive Dragon Skulls required to complete Tarjin's Tale reduced to 5 (was 25).
;Reputation
*Iskaara Tuskarr
**Map icons for the Community Feast should now display for eligible alts.
*Valdrakken Accord
**Players who have reached renown rank 26 or higher with Valdrakken Accord will now unlock armor for all four dragonriding drakes when they enter Thaldraszus.
===December 6===
;Classes
*Death Knight
**Blood
***Fixed an issue with Voracious increasing Death Strike's minimum heal by more than intended.
*Hunter
**Fixed an issue where enemies that were immune to the knockback from High Explosive Trap were still being affected by Binding Shackles.
*Priest
**Shadow
***Psyfiend health reduced to 4% of the Priest's maximum health (down from 10%).
***Psyfiend is no longer immune to debuffs and channel effects.
***The channel duration of Psyflay from Psyfiend is now 12 seconds to match the creature's duration.
;Creatures and NPCs
*Fixed an issue where Enkine the Voracious could not be summoned.
;Dungeons and Raids
*Halls of Infusion
**Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.
;Items and Rewards
*Fixed an issue where if a player dies while equipped with the Primal Ritual Shell the chosen buff resets to wind.
*Adjusted the drop rates of Rousing Ire across all forms of content. In general, gathering should be providing substantially less, while participating in instanced PvP should be more rewarding.
*Dreamscape Prism now correctly increases your Mastery.
*Food buffs received from the Valdrakken Feast will no longer be cancelled when using your Hearthstone.
*The "Fully Ruby Feasted" debuff has been fixed to allow the players two simultaneous Ruby Feast buffs, and will no longer affect any of the cosmetics received from food here.
*Fixed an issue where trading Bundle O' Cards: Dragon Isles and Soggy Clump of Darkmoon Cards could cause the client to crash.
;Professions
*The number of first-time crafts that can grant experience has been reduced to 30 (was 60).
**Developers' note: We made this change to better support gaining XP from crafting during leveling, while minimizing the incentive to take on several throw-away professions just to level yourself faster.
*Fishing
**Fixed an issue where Tuskarr Fishing Holes were not available to players with Iskaara Tuskarr Renown rank 4 on the account and Dragon Isles Fishing.
;Quests
*The Azure Span
**Made some backend changes to the Community Feast to reduce lag.
***Developers' note: Please let us know if you see unusually high lag, particularly if it happens only in the Iskaara area, or if it only happens while the Community Feast event is occurring.
*Ohn'ahran Plains
**The quest boss for "The Field of Ferocity: Master of the Hunt!" should now behave properly when both left unengaged in combat and when being defeated.
*Thaldraszus
**Fixed an issue where players and NPCs were floating during the "Back to the Future" cinematic.
**Fixed an issue in "Cracks in Time" where the extra action button was not displaying while dragonriding.
*The Waking Shores
**Fixed an issue where Disgruntled Riverbeast Matriarch was not displaying the proper tooltip during "Wildlife Rescue."
;Wrath of the Lich King Classic
*Classes
**Hunter
***Fixed an issue where it was possible to have multiple ranks of Volley active at the same time.
===December 5===
;Achievements
*Fixed an issue where Iskaaran Harpoon was not granting credit towards Cutting Tusk Equipment.
*Obsidian Champion should now register step completions correctly. Unfortunately, previous credit for the quest "Forging the Answer" may need to be repeated.
;Classes
*Tank Specializations
**Tank-specialized characters now generate 650% additional threat (was 550%).
***Developers' note: We've heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with packs to hold threat.
*Demon Hunter
**[With weekly restarts] The Hunt damage reduced by 10%.
**[With weekly restarts] Fodder to the Flame's trigger rate no longer scales with Haste.
*Druid
**Restoration
***[With weekly restarts] Regrowth healing decreased by 6%.
*Hunter
**[With weekly restarts] Steel Trap damage has been reduced by 20%.
**[With weekly restarts] Explosive Shot damage has been increased by 15%.
**[With weekly restarts] Barrage damage has been increased by 15%.
**Marksmanship
***[With weekly restarts] All damage increased by 10%.
***[With weekly restarts] Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%).
**Survival
***[With weekly restarts] All damage increased by 5%.
*Mage
**Fire
***[With weekly restarts] Flamestrike damage increased by 8%.
***[With weekly restarts] Pyroblast damage increased by 5%.
***[With weekly restarts] Fireball damage increased by 10%.
***[With weekly restarts] Scorch damage increased by 10%.
***[With weekly restarts] Ignite damage increased by 5%.
*Monk
**Brewmaster
***[With weekly restarts] Brewmaster's Balance now grants 45% increased Stamina (was 30%).
**Mistweaver
***[With weekly restarts] Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%).
***[With weekly restarts] Vivify healing to primary target increased by 20%.
***[With weekly restarts] Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 30% (was 20%).
***[With weekly restarts] Yu'lon's Whisper now heals 5 targets (was 6) and healing increased by 15%.
*Paladin
**Protection
***[With weekly restarts] Aegis of Light now grants 50% increased Stamina (was 45%) and 30% increased Armor (was 15%).
*Priest
**Mind Spike now correctly has a visual when damaging enemies.
**Shadow
***Fixed an issue causing Mental Decay to not extend the duration of Shadow Word: Pain and Vampiric Touch when damage was absorbed.
*Rogue
**Assassination
***[With weekly restarts] Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%).
****Developer's note: Recent data from Live and Beta indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate's power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight's first season, and we will be reconsidering Exsanguinate's position and role as an available talent for Assassination and may move, replace, or redesign it in a future patch.
*Shaman
**Restoration
***[With weekly restarts] All healing spells healing increased by 5%.
***[With weekly restarts] Acid Rain (shaman talent) damage increased by 50%.
*Warlock
**[With weekly restarts] Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%).
*Warrior
**Arms
***[With weekly restarts] Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%).
**Protection
***[With weekly restarts] Fueled by Violence now causes Deep Wounds to heal you for 85% (was 65%) of the damage it deals.
***[With weekly restarts] Brutal Vitality now adds 15% of the damage dealt to your active Ignore Pain (was 30%).
;Dungeons and Raids
*Brackenhide Hollow
**Decatriarch Wratheye
***Fixed an issue where she might not perform her abilities.
*The Nokhud Offensive
**Fixed an issue where Teera and Maruuk encounter can sometimes reset if pulled too quickly after their roleplay has ended.
**Fixed an issue where Ukhel Deathspeakers were using the silver dragon border instead of the gold dragon border.
*Ruby Life Pools
**Kokia Blazehoof
***Fixed an issue where Molten Boulder could sometimes fail to indicate the correct impact location.
;Items and Rewards
*Fixed an issue where learning a toy while they were stacked would consume the entire stack.
;Player versus Player
*Classes
**Death Knight
***[With weekly restarts] Anti-Magic Shell (Talent) absorption amount reduced by 25% in PvP combat.
***[With weekly restarts] Improved Death Strike increase to Death Strike's healing has been reduced by 50% in PvP combat.
***[With weekly restarts] Will of the Necropolis (Talent) damage reduction reduced by 50% in PvP combat.
***[With weekly restarts] Anti-Magic Barrier (Talent) increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat.
***[With weekly restarts] Abomination Limb (Talent) will no longer pull individual enemy players more than once over its duration (was every 4 seconds).
***Frost
****[With weekly restarts] Death Strike's healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
***Unholy
****[With weekly restarts] Death Strike's healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
*****Developers' note: Death Knight survivability has been substantially higher than we're comfortable with, so we're targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We're changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents.
**Druid
***Restoration
****[With weekly restarts] Budding Leaves is now 70% effective in PvP combat.
****[With weekly restarts] Fixed an issue that caused Focused Growth's buff to only apply to one Lifebloom at a time while using the Undergrowth talent.
*****Developers' note: Lifebloom has been a higher percentage of Druid healing's breakdown in PvP than we'd like, so we're reducing Budding Leaves to bring it more in line.
**Evoker
***[With weekly restarts] Scarlet Adaptation's cap is reduced by 30% in PvP combat.
***[With weekly restarts] Fire Breath's initial damage is reduced by 30% in PvP combat.
***[With weekly restarts] Disintegrate and Pyre deal 15% increased damage in PvP combat.
****Developers' note: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all its modifiers combined together, so we're reducing Scarlet Adaptation's cap in PvP. To compensate for the lost power, we're increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations.
***Preservation
****[With weekly restarts] Mana regeneration is reduced by an additional 10% in PvP combat.
*****Developers' notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP.
**Mage
***Arcane
****[With weekly restarts] Nether Precision now 75% effective in PvP combat.
****[With weekly restarts] Prodigious Savant now 80% effective in PvP combat.
****[With weekly restarts] Arcane Bombardment now 65% effective in PvP combat.
*****Developers' note: We're looking to address Arcane's instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability.
****Frost
*****[With weekly restarts] Piercing Cold is now 50% effective in PvP combat.
*****[With weekly restarts] Ice Lance damage increased by 20% in PvP combat.
*****[With weekly restarts] (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds).
*****[With weekly restarts] (PvP Talent) Snowdrift's cooldown reduced to 45 seconds (was 60 seconds).
******Developers' note: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We're reducing Piercing Cold's critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We're also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we're removing its cast time and lowering its cooldown.
**Monk
***Mistweaver
****[With weekly restarts] Ancient Teachings of the Monastery now heals for 375% of damage done in PvP combat (was 240%).
*****Developers' note: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we're targeting Ancient Teaching of the Monastery to bolster the playstyle.
**Rogue
***[With weekly restarts] Echoing Reprimand damage reduced by 30% in PvP combat.
****Developers' note: We've seen that the ability could have extremely high burst, more than we're comfortable with, so we are partially reverting the change made in last week's hotfixes, where Echoing Reprimand's damage was no longer reduced in PvP.
**Shaman
***Elemental
****[With weekly restarts] Magma Chamber effectiveness reduced by 50% in PvP combat.
*****Developers' note: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP.
***Enhancement
****[With weekly restarts] Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP combat (was 10%/20%).
****[With weekly restarts] Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP combat (was 5%).
****[With weekly restarts] Stormstrike and Windstrike damage increased by 30% in PvP combat.
*****Developers' note: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we're reducing the value of the associated talents. Separately, we'd like for Enhancement's sustained damage to be more well-rounded in PvP, so we're increasing Stormstrike's damage.
**Warlock
***[With weekly restarts] Curse of Tongues reduces cast time by 10% in PvP combat (was 15%).
***[With weekly restarts] Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP combat (was 35%).
****Developers' note: We're reducing the overall power of Curse of Tongues in PvP. We'd like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells.
**Warrior
***Arms
****[With weekly restarts] Mortal Strike's damage is no longer reduced by 30% in PvP combat.
****[With weekly restarts] Sharpened Blades now increases critical strike damage by 5% in PvP combat (was 10%).
****[With weekly restarts] Martial Prowess now increases Mortal Strike's damage by 15% per stack in PvP combat (was 30%).
****[With weekly restarts] Execute damage increased by 20% in PvP combat (Arms only).
****[With weekly restarts] Rend damage reduced by 15% in PvP combat (Arms only).
*****Developers' note: We're looking to increase Mortal Strike's consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We're also reducing Rend's damage in PvP as Skullsplitter has been a culprit for one-shots.
*War Mode
**Bloody Tokens from honorable kills are no longer awarded while in a raid.
***Developers' Note: We are happy to see awarding Bloody Tokens from player kills in the open world has had positive reception. However, we've seen some behavior going against the spirit of the game, particularly forming full raid groups to farm the currency rather than through organic PvP encounters in the open world. Bloody Tokens are still awarded for honorable kills in the open world when a player is in a party, but not in a raid group.
;Professions
*Skill ranges indicated by Mining and Herbalism gathering journals now accurately reflect the leveling experience.
*Alchemy
**Alchemical Experimentation has been re-enabled.
*Blacksmithing
**Grekka Anvilsmash (Master Blacksmith) now correctly offers Blacksmithing Knowledge instead of Mining Knowledge.
*Engineering
**Tinker's Workbench and Portable Tinker's Workbench are now also considered Anvils.
*Fishing
**Fixed an issue where full Fishing Nets in River Mouth Fishing Hole occasionally disappearing.
;Quests
*Adventure Mode
**Fixed an issue where the campaign quest indicators were not appearing properly for quests in Ohn'ahran Plains and Thaldraszus.
*The Azure Span
**Fixed an issue where quest rewards could be unavailable for some players turning in "For Imbu!"
*Ohn'ahran Plains
**Fixed an issue where the first four quests of Thunderspine dailies were erroneously removing all items from player's inventory and bank upon completion.
*Thaldraszus
**Abandoning the Horde or Alliance versions of the quest "Deathwingurlugull!" while in the plane will now result in the player being teleported back to the quest givers.
;Reputation
*Cobalt Assembly
**Leech stacks now capped at 5.
;User Interface and Accessibility
*The icon for Siege on Dragonbane Keep now disappears when it is no longer available due to already being completed.
===December 2===
;Classes
*Druid
**Fixed an issue where Tireless Pursuit was only granting 30% movement speed, not the correct 40% movement speed.
**Balance
***Fixed an issue where Sunfire applied to multiple targets would not correctly trigger the Mastery benefit.
*Evoker
**Fixed an issue where Eternity Surge could be casted while locked out of its spell school.
**Fixed an issue where attempting to recast an empowered spell during its GCD would cause your action bars to grey out.
**Preservation
***Emerald Communion may now be cast while moving while Hover is active.
*Hunter
**Marksmanship
***Fixed an issue where Wind Arrows from Legacy of the Windrunners (artifact trait) or Windrunner's Barrage were gaining bonus damage from your Mastery twice.
*Monk
**Fixed an issue preventing the Touch of Death effect of Fatal Flying Guillotine from always being an Improved Touch of Death. The tooltip for this will be clarified in a later update.
*Priest
**Holy
***Fixed an issue causing Answered Prayers to sometimes get stuck at its maximum stack count and fail to trigger Apotheosis.
;Creatures and NPCs
*The Azure Span
**Tatto the Iskaaran Stable Master will now correctly allow you to stable your pet.
*Ohn'ahran Plains
**Beastmaster Oken will now stable pets properly for hunters who find themselves in the Broadhoof Outpost.
;Dungeons and Raids
*Algeth'ar Academy
**Echo of Doragosa's health has been increased by 12%.
*Brackenhide Hollow
**Fixed an issue where if players entered the gauntlet toward the final boss from the Den of Decay instead of through Treemouth's area, the gauntlet could become impossible to complete.
**Fixed an issue where Bracken Warscourge could spawn inside of the environment in the area leading up to Hackclaw's War-Band.
*Neltharus
**Qalashi Thaumaturge's Magma Conflagration damage reduced by 40%.
**Magmatusk's health has been increased about 15%.
;Items and Rewards
*Players can now choose to cancel certain Transporter Malfunctions caused by new and old Wormhole Generators.
*The Trial of the Elements (Primalist Tomorrow) and Trial of the Flood (Ohn'ahran Plains) events rewards were scaling higher than expected and have had their base item level reduced.
*Armoire of Endless cloaks is now a correctly categorized as a Toy.
*Integrated Primal Fire trinket damage reduced by 19%.
*Fixed an issue where items purchased from Sabellian and Wrathion quartermasters displayed incorrect reputation requirements.
;Player versus Player
*War Mode
**Fixed an issue that the War Mode and Primal Storm cloak rewards were all using the same stat allocation.
*Warlock
**Demonology
***Axe Toss and Solar Beam can no longer trigger the Precognition PvP Talent.
;Professions
*Enchanting
**Fixed an issue where Enriched Earthen Shard was appearing underground.
*Engineering
**Fixed an issue where Tinker: Plane Displacer was not properly going on cooldown if it malfunctioned.
**Lilliam Sparkspindle will now offer Alliance players the option to unlearn and change their Classic Engineering Gnomish and Goblin specializations.
*Herbalism
**Fixed an issue where Rich Soil was spawning too quickly.
;Quests
*Fixed an issue causing players above level 60 to be unable to enter certain legacy quest scenarios.
*A small number of characters who were able to able access a Renown Campaign early have had their access corrected. However, characters who have already started the Campaign questline will be allowed to finish it.
*The Azure Span
**Fixed an issue where Kraunot could become unattackable during "A Wrestle of Wind and Water."
*Ohn'ahran Plains
**Fixed an issue where characters could be unable to complete "Shady Sanctuary.""
;Thaldraszus
*Fixed an issue where Therazane could be killed in the Black Empire.
*Players attempting to turn in "Race Through Time" could be knocked off the platform by the opposing faction preventing quest completion. The Black Empire is now flagged as a sanctuary to prevent this from occurring.
*Fixed an issue where the starting location for "Moving On" was in the wrong location on the map.
;Reputation
*Dragonscale Expedition
**Fixed an issue with Ancient Waygates. Players who hit Rank 7 may begin their adventures in exploring these curious ancient stones, scattered throughout the Dragon Isles.
**Fixed an issue where players were unable to begin the Ancient Waygate questline.
*Maruuk Centaur
**Fixed an issue where "Sharing the Bounty" was not appearing at different Renown levels.
===December 1===
;Classes
*Evoker
**Living Flame will now restore 50% of its mana cost when used to strike an enemy.
***Developers' note: This change is intended to allow Preservation Evokers to use Living Flame to contribute damage during raid encounters without losing mana. It will also prevent Devastation Evokers from running out of mana when using Living Flame with high haste values.
*Hunter
**Marksmanship
***Fixed an issue where Bulletstorm was incorrectly also granting the benefit of Bombardment (hunter talent).
***Fixed an issue where Arcane Shot and Chimaera Shot were incorrectly consuming a stack of the Bulletstorm buff when cast.
**Survival
***Fixed an issue where Quick Shot would not properly deal damage if you had changed the appearance of your weapon.
***Fixed an issue where Spearhead (hunter talent) did not properly apply the bleed from Mongoose Bite or Raptor Strike if Aspect of the Eagle was active.
*Paladin
**Protection
***Fixed an issue causing Inspiring Vanguard to grant an incorrect amount of Strength.
*Priest
**The following Priest spells have been added to the Personal Resource Display: Desperate Prayer, Lightweaver, Empyreal Blaze, Dark Ascension, Deathspeaker, Holy Ward, Archangel, and Dark Archangel.
**Power Word: Life now has a spell highlight when targeting a low health ally.
**Mind Flay: Insanity now has a spell highlight when it is available.
**The debuff for Angelic Bulwark is no longer displayed on Raid Frames.
**Holy
***Fixed an issue causing queued Heals to not gain a cast time reduction from Lightweaver after casting Flash Heal.
*Shaman
**The debuff for Elemental Equilibrium is no longer displayed on Raid Frames.
;Creatures and NPCs
*Fixed an issue where rare enemies on the Dragon Isles did not have a daily loot lockout.
*Fixed an issue where some baby mammoths could be unintentionally tamed.
;Dungeons and Raids
*The Azure Vault
**Arcane Tender's Wild Eruption will no longer target player pets.
*Brakenhide Hollow
**Withering damage reduced by 64% (effect applied by Decay Speaker's Withering Burst, Trickclaw Mystic's Witherbolt, etc.).
**Fetid Rotsinger's Decaying Totem health reduced by 50%.
**Fixed an issue where the dungeon's quests could not be completed.
*Halls of Infusion
**Watcher Irideus
***Power Overload no longer targets pets.
**Primal Tsunami
***A friendly Titan Defense Orb now offers players a quick way out of the dungeon after defeating the Primal Tsunami.
*Uldaman: Legacy of Tyr
**Fixed an issue where the dungeon's quests could not be completed.
;Items and Rewards
*Fixed an issue where Crimson Aspirant's Pulverizer and Crimson Aspirant's Longspear had the same stats.
*Fixed an issue where Slumbering Worldsnail and Raging Magmommoth were unlearnable.
*Fixed an issue where Misty Satchel was bind-on-equip and could be listed on the Auction House.
*Re-added cloth loot that was temporarily removed from rare enemies.
*Fixed an issue where Reclaimed Tuskarr Harpoon and Stolen Shikaar Warspear were using the incorrect weapon type.
;Player versus Player
*Fixed an issue where PvP Conduits were not purchasable.
*Sergeant Wilson and Nassar have arrived in the Gladiator's Refuge for slightly less than loyal characters to sign up as a Mercenary in battlegrounds.
*Precognition (PvP Talent) is now displayed on the Personal Resource Bar.
*War Mode
**Fixed an issue that could cause Supply Drops in Ohn'ahran Plains to not reach the ground before despawning.
;Professions
*Significantly increased the drop rate of recipes for Crimson Combatant equipment from Victorious Contender's Strongboxes.
*Notebook of Crafting Knowledge for Enchanting now awards knowledge for the correct profession.
*Temporarily disabled Basic and Advanced Experimentation for Alchemy to address a bug.
*Fixed an issue where some pieces of Engineering crafting gear were missing stats.
*Lofty Malygite has become slightly less lofty and is now within reach for Jewelcrafters to collect.
*Reduced the drop rate on Roused Seedling when gathering herbs.
*Adjusted Molten, Hardened, and Windswept Overload loot tables to be similar in value to Frost Overload.
;Quests
*Fixed an issue where Shadowlands campaign quests were being pushed to players outside of Shadowlands.
*The Azure Span
**Fixed an issue where "Calling the Blue Dragons" was rewarding duplicates of the Highland Drake to alts.
**Fixed an issue where "Into the Azure" was incorrectly available for alts who had already completed "To the Azure Span."
*Ohn'ahran Plains
**Nokhud Offensive
***Fixed an issue where Khanam Matra Sarest, the quest giver for "The Wind Belongs to the Sky" could incorrectly phase out.
*The Waking Shores
**Fixed an issue where "Honor Our Fallen" was available at level 68, but its reward could require level 70.
**Fixed an issue where "The Tools of One's Trade" was available at level 68, but its reward could require level 70.
**Fixed an issue where the "Greater Obsidian Citadel Key" could fail to be completed.
**Fixed an issue where various Siege on Dragonbane Keep UI elements wouldn't show until Valdrakken Accord Rank 6.
**Quest markers for "To Dragonbane Keep!" have been modified to be clearer.
**Fixed an issue where players wouldn't be added to the Siege on Dragonbane scenario at times, preventing rewards from being obtained.
;Reputation
*Cobalt Assembly
**Lowered Fun Detected's chance to drop Wild Arcana. It was changing the drop rate to be 100% instead of adding an additional percent chance. Yes, we know how this looks.
*Iskaara Tuskarr
**Fixed an issue where the "Iskaaran Fishing Net" quest items were not visible.
*Maruuk Centaur
**Fixed an issue where "Good at Doings, Not Understandings" was being incorrectly offered to players at Renown 1.
**Fixed an issue where players could be in the area of a Grand Hunt and not get added to the scenario correctly.
*Valdrakken Accord
**Fixed an issue where the Dragon Racing world quests were not unlocking correctly at Valdrakken Accord Rank 7.
==November==
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===November 30===
;Achievements
*Fixed an issue where Bronze Timelock requirements listed the incorrect achievement.
*Fixed an issue where Possessive Hornswog was not granting credit towards Adventurer of The Waking Shores.
;Adventure Mode
*Fixed an issue where players in Adventure Mode were unable to use the portal to Valdrakken until they completed the campaign in the Azure Span.
;Classes
*Fixed an issue that caused Cleanse Toxins, Purify Disease, and Detox (class talent) (Windwalker/Brewmaster Monk) to not go on cooldown correctly.
*Death Knight
**Blood
***Fixed an issue with Tightening Grasp granting 10% increased damage instead of the intended 5%.
**Frost
***Fixed an issue where Avalanche (death knight talent) would not always deal damage when Howling Blast consumes Rime.
*Demon Hunter
**Vengeance
***Fixed an issue that caused Spirit Bomb (demon hunter talent) to apply an additional application of Frailty to the Demon Hunter's current target, regardless of distance.
*Druid
**Balance
***Fixed an issue where Starlord could not reach 3 stacks.
**Guardian
***Fixed an issue where Tireless Pursuit would not be applied after leaving Travel Form.
*Paladin
**Fixed an issue causing Sanctified Ground (paladin talent) to incorrectly persist.
*Warlock
**Demonology
***Fixed an issue where Guillotine (warlock ability) could be cast without a Felguard active.
***Fixed an issue where Wrathguard was not correctly applying Infernal Command.
;Dungeons and Raids
*The Azure Vault
**Conjured Lasher's Mystic Vapors periodic damage reduced by 50%.
*Halls of Infusion
**Primal Tsunami
***Fixed an issue that could cause the boss to not be lootable if defeated right when the intermission begins.
;Items and Rewards
*Fixed an issue where the leather Renown transmog set was available to all specializations.
*Dragonriding mount items can now be safely destroyed as characters who have completed the quests that grant these items will learn the mount upon relogging in.
*Fixed an issue that sometimes caused players to not earn credit for the Dragonriding Glyph at Scalecracker Peak.
*Fixed an issue where Expedition Scout's Pack was spawning below the terrain in the Waking Shores.
;Player versus Player
*Fixed an issue that caused NPCs in level 61-70 battlegrounds to have more health and deal more damage than intended.
*Classes
**Mage
***Fixed an issue where Frost Bomb could have incorrect targeting.
*War Mode
**Fixed an issue where War Mode world quests were awarding players incorrect gear for their proficiency.
*Solo Shuffle
**Resolved an issue that prevented characters from interacting with a Warlock's Demonic Gateway in subsequent rounds.
;Quests
*Fixed an issue where climbing world quests were not awarding the correct amount of reputation.
*The Priest Class Hall mount quest "The Sunken Vault" is functional again, but in a diminished state. Players can complete the quest, but the NPC will offer little commentary and the enemies no resistance. The quest will return to its original state in a future patch.
*The Azure Span
**Fixed an issue where players were unable to craft a Fishing Net for "Iskaaran Fishing Net" if it was abandoned.
*Ohn'ahran Plains
**"Orientation: Maruukai" now correctly shares quest credit with all group members.
**Fixed an issue where Hypoxicron was landing mid-air during "Proto Problems."
**Being in stealth will no longer cause issues during "Reign of the Ram."
**Fixed an issue where the Raging Torrent boss was not scaling properly during "Trial of the Flood."
**Fixed an issue where the bonus quest was not appearing for the rare enemy, Ronsak the Decimator.
*Thaldraszus
**Fixed an issue where Pandaren, Troll, and Undead characters are sometimes unable to progress in "Feels Like the First Time."
**South Hold Guardians will no longer continue to give out their signets after "Remember the Fallen" is completed.
**The Scythid prowling the Chittering Caverns will no longer only be encountered at level 70 for the quest "Scythid Gloomhunter."
;Reputation
*Cobalt Assembly
**Lowered the drop chance for Cobalt Assembly reputation across all enemies.
;User Interface and Accessibility
*Fixed an issue where saved Edit Mode layouts could disappear.
===November 29===
;Achievements
*Fixed an issue where some players were not correctly receiving the Shadowlands Season 4 Shrouded Hero title and achievement.
;Classes
*Death Knight
**Blood
***Fixed an issue where Leeching Strike was not healing as intended.
*Priest
**Fixed an issue causing Shadowfiend to not grant Mana for Holy and Discipline specializations.
;Creatures and NPCs
*Cauldronbearer Blakor's Molten Pour effect reduced to 1 minute.
;Dungeons and Raids
*Shadowlands dungeons now properly appear in the Dungeon Finder during the Shadowlands Timewalking Campaign.
*The Nokhud Offensive
**Granyth
***Fixed an issue that could cause the Dragonkiller Lances to fire twice.
***Fixed an issue where casting Mind Control or Dominate Mind on Nokhud Saboteurs would cause them to become unresponsive.
**Teera and Maruuk
***Fixed an issue causing the Ancestors' Treasure Trove awarded after the encounter ends to sometimes not be lootable.
**Balakar Khan
***Fixed an issue where Rending Strike was being cast during Phase 2.
;Items and Rewards
*Seltherex in Valdrakken now sells Honor gear. This gear is currently upgradable to rank 3 (item level 353) and will be able to be upgraded to rank 5 when Season 1 begins.
*Fixed an issue where uncommon bind-on-equip items in dungeons were incorrectly appearing as rare quality.
*Yellow War Ottuk and Yellow Scouting Ottuk now correctly display in the Mount Journal.
*Addressed several weapons that were dealing less damage than intended.
*Shadowlands Season 4 have been reduced to poor quality and will still sell for 500 gold.
;Professions
*Fixed multiple issues that caused Find Minerals and Find Herbs to behave erratically on the Dragon Isles.
*Fixed an issue where the Frozen Writ weapon enchant effect was not correctly triggering.
*Fixed an issue where the Sophic Writ weapon enchant effect was triggering too frequently.
*Fixed an issue where you could skin some enemies that were not intended to be skinned.
;Quests
*The Waking Shores
**Fixed an issue where "Dragon Glyphs and You" could not be completed.
**Fixed an issue where Bothersome Bees would sometimes attack players while invisible during "Leave Bee Alone."
**Fixed an issue where players could not interact with Majordomo Selistra to complete "Proto-Fight.""
**Fixed an issue where there were no visible points of interest map indicators for "Rapid Fire Plans.""
**Fixed an issue where killing enemies while riding Osoria during "Hands Off Operation" would not provide credit for the quest.
*Ohn'ahran Plains
**Fixed an issue where the spear and bow quest items were not dropping for "The Nokhud Offensive: Founders Keepers.""
*Thaldraszus
**Fixed an issue where the point of interest map indicators were not updating correctly for "Eyes and Ears" and "Nowhere to Hide.""
**Fixed an issue where faction changing could send you to the incorrect starting area during "Feels Like the First Time."
**Fixed an issue where "The Flow of Time" would not progress on clients using non-English languages.
===November 28===
;Achievements
*Evokers are now included in the achievement That Takes Class.
;Classes
*Death Knight
**Fixed an issue with Insidious Chill not properly slowing auto-attack speed.
***Unholy
****Fixed an issue with Unholy Aura rank 2 not correctly increasing the damage of your summons by the intended amount.
*Demon Hunter
**Havoc
***[With weekly restarts] Burning Wound's Immolation Aura damage bonus reduced to 40% (was 50%).
***[With weekly restarts] Know Your Enemy critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%).
***[With weekly restarts] Any Means Necessary damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%).
**Vengeance
***Fixed an issue that prevented Charred Flesh from benefitting from its second rank.
***Fixed an issue that prevented the global cooldown incurred by Soul Carver from being correctly modified by Haste.
*Druid
**Restoration
***Fixed an issue that caused Lifebloom's bloom to not be increased by Mastery while talented into Budding Leaves.
*Evoker
**Devastation
***Fixed an issue that caused Disintegrate to not fully benefit from Iridescence: Blue if two Disintegrate casts were chained together.
***Fixed an issue where Burnout (evoker talent) could trigger more often than intended with certain talent combinations.
*Mage
**Fixed an issue that caused Ignite to spread to targets under the effects of crowd control.
*Monk
**Windwalking, Close to Heart, and Generous Pour should no longer fail to reapply in certain very uncommon circumstances.
*Paladin
**[With weekly restarts] Of Dusk and Dawn has been adjusted:
***Blessing of Dawn now increases damage and healing by 5% (was 6%) and duration increased to 20 seconds (was 15 seconds).
***Blessing of Dusk duration increased to 20 seconds (was 15 seconds).
***Seal of Order now increases the healing and damage of your Holy Power spending abilities by 8% during Blessing of Dawn (was 10%).
**Protection
***[With weekly restarts] Word of Glory healing increased by 40%.
***[With weekly restarts] Light of the Titans healing increased by 40%.
***Fixed an issue causing Moment of Glory to only trigger from auto-attacks.
***Fixed an issue where Blessed Hammer's damage reduction was not applying correctly.
***Fixed an issue causing Grand Crusader (paladin ability) to trigger at a rate higher than intended.
***[With weekly restarts] Fixed an issue with Righteous Protector's interaction with free casts from Divine Purpose, Shining Light, and Bastion of Light (paladin ability).
***[With weekly restarts] Fixed an issue causing spenders cast with Bastion of Light (paladin ability) to consume Divine Purpose triggers.
***[With weekly restarts] Fixed an issue causing Words of Glory cast with Shining Light to not consume Bastion of Light stacks.
*Priest
**Discipline
***Fixed an issue causing queued spells to not increase the damage of spells when buffed by Twilight Equilibrium.
***Fixed an issue causing Power of the Dark Side procs to grant a Holy damage buff instead of a Shadow damage buff when casting Penance with Twilight Equilibrium talented.
***Fixed an issue causing Divine Aegis to consume damage buffs from Twilight Equilibrium.
***Fixed an issue causing a queued Penance to not grant Harsh Discipline following a Smite cast that would normally have granted the buff.
***[With weekly restarts] The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).
*Rogue
**Assassination
***Fixed an issue that prevented Envenom from consuming Amplifying Poison if it had exactly 10 stacks.
***Fixed an issue that prevented Rupture's duration from benefiting from Animacharged combo points (via Echoing Reprimand) when casting Rupture on an enemy afflicted by Deathmark.
***Fixed an issue that prevented Deathmark's effect from being displayed on enemy nameplates.
***Fixed an issue that prevented some weapon poisons from being applied at a guaranteed rate by Poisoned Knife.
**Outlaw
***Fixed an issue with the tooltip of Restless Blades which incorrectly had Sepsis listed as an affected ability.
***[With weekly restarts] Dispatch damage reduced by 5%.
***[With weekly restarts] Dreadblades duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50).
**Subtlety
***Fixed an issue that prevented Silent Storm's buff from being consumed by Shuriken Storm when cast via Shuriken Tornado.
***Fixed an issue where Shadow Dance's recast cooldown was always 8 seconds, regardless of its duration. Recast cooldown now correctly matches duration.
***Fixed an issue that prevented Shadow damage dealt by Secret Technique's Shadow Clones from being correctly modified by talents that increase Shadow damage.
*Warlock
**Fixed an issue where Inquisitor's Gaze would not attack dummies.
**Demonology
***Fixed an issue where Grimoire: Felguard would not correctly apply 5 applications of Fel Sunder.
*Warrior
**Arms
***[With weekly restarts] Seasoned Soldier now also grants 10% reduced damage to area effect damage.
***[With weekly restarts] Battlelord now also increases the damage of Overpower by 25% at all times.
***[With weekly restarts] Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%).
***[With weekly restarts] Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%).
***[With weekly restarts] Fatal Mark damage increased by 20%.
***[With weekly restarts] Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%).
***[With weekly restarts] Mortal Strike damage increased by 3.5%.
**Fury
***Onslaught's Rage generation reduced to 25 (was 30) but it is now again correctly affected by Recklessness causing it to generate 50 Rage while under Recklessness.
***Odyn's Fury (warrior talent)'s damage over time effect no longer incorrectly displays for other players on nameplates.
**Protection
***Fixed an issue that prevented Unnerving Focus from affecting several abilities.
***Brace for Impact (warrior talent)'s tooltip clarified to state it increases block value rather than percentage amount blocked.
***Enduring Alacrity now correctly modifies your Armor.
***Focused Vigor now correctly modifies your Armor.
***[With weekly restarts] Execute damage increased by 30%.
;Player versus Player
*Several spells that were persisting between Solo Shuffle rounds will now be cleared properly.
*Rogue
**[With weekly restarts] Recuperator effectiveness is no longer reduced by 50% in PvP combat.
**[With weekly restarts] Echoing Reprimand damage is no longer reduced by 50% in PvP combat.
**[With weekly restarts] Reverberation (rogue talent) damage is no longer reduced by 33% in PvP combat.
**Outlaw
***[With weekly restarts] Killing Spree damage is no longer reduced by 20% in PvP combat.
***[With weekly restarts] Pistol Shot damage is no longer reduced by 16% in PvP combat.
**Subtlety
***[With weekly restarts] Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.
===November 23===
;Achievements
*Fixed an issue where Alliance players attempting to complete Pilgrim's Peril were unable to get credit for sitting in the Undercity Bountiful Table in past Tirisfal Glades.
;Classes
*Demon Hunter
**Fixed an issue that prevented Infernal Armor's damage value from increasing with its second rank.
*Druid
**Balance
***Fixed an issue where Orbital Strike and Goldrinn's Fang would always critically strike when affected by Balance of All Things.
*Evoker
**Quell can no longer be used while hexed.
*Shaman
**Fixed an issue causing Lightning Shield, Water Shield, and Earth Shield to be removed when logging out, entering instances, or when dying.
**Lightning Shield now lasts 60 minutes (was 30 minutes).
*Warlock
**Demonology
***Fixed an issue where Fel Sunder could not be applied by multiple Demonology Warlocks.
;Items and Rewards
*Fixed an issue where Evokers were not eligible to roll on many legacy items.
*Adjusted the sell value of some items to better reflect their values before the recent item level adjustments.
;Professions
*Fixed an issue where Shadowlands enchants could not be applied to Enchanting vellums.
*Developers' note: This fix will temporarily prevent enchants that were available prior to Shadowlands from being applied to Enchanting vellums. This new issue will be fixed shortly after the release of Dragonflight.
===November 22===
;Classes
*Druid
**Balance
***Fixed an issue where Wild Mushroom's damage would sometimes be delayed.
***Fixed an issue where Lunar Eclipse increased the damage of Wild Mushroom.
***Fixed an issue where Balance of All Things (Arcane) increased the crit of Wild Mushroom.
*Evoker
**Soar can no longer be cast while rooted.
*Monk
**Brewmaster
***Gift of the Ox healing increased by 60%.
***Celestial Brew healing increased by 40%.
***Pretense of Instability duration increased to 5 seconds (was 3 seconds) and Dodge bonus increased to 15% (was 10%).
*Priest
**Discipline, Shadow
***Fixed an issue causing Surge of Light to not reduce the mana cost of Flash Heal for Discipline and Shadow.
**Discipline
***Harsh Discipline now triggers every 8 / 4 casts of Smite (was every 10 / 5 casts).
*Rogue
**Assassination
***Fixed an issue that unintentionally allowed a Rogue to consume Amplifying Poison stacks applied by another Rogue.
**Outlaw
***Fixed an issue that prevented Ambush from being correctly affected by Adrenaline Rush's reduced global cooldown modifier.
***Fixed an issue that prevented some offensive abilities with energy costs from being correctly affected by Adrenaline Rush's reduced global cooldown modifier. Affected abilities were: Ambush, Blade Flurry, Echoing Reprimand, Sepsis, and Shiv.
*Shaman
**Resolved an issue causing Elemental Orbit to double the mana cost of Earth Shield when cast on the Shaman.
**Restoration
***Fixed an issue causing Recall Cloudburst Totem to be immediately usable after summoning a Cloudburst Totem.
===November 21===
;Classes
*Death Knight
**Blood
***Fixed an issue with Bonestorm not activating Icy Talons.
**Unholy
***[With weekly restarts] Epidemic now deals reduced damage beyond 8 targets.
***[With weekly restarts] Bursting Sores damage is reduced by 10%.
***Fixed an issue with the Coil of Devastation not applying to enemies within Battlegrounds and Arenas.
*Demon Hunter
**[With weekly restarts] Immolation Aura now deals reduced damage beyond 8 targets.
**Havoc
***[With weekly restarts] Fel Rush now deals reduced damage beyond 5 targets.
*Druid
**[With weekly restarts] Protector of the Pack talent now stores 5% of damage/healing (was 10%). The maximum stored amount increased to 160% of spell power (was 140%).
***Developers' note: Protector of the Pack was reaching its cap too quickly to be a satisfying build up. The slower build up and increased cap should result in a better pacing for this talent.
**Feral
***[With weekly restarts] Tear Open Wounds now deals reduced damage beyond 5 targets.
***[With weekly restarts] Lunar Inspiration's Moonfire damage cast in Cat Form reduced by 40%.
****Developers' note: We want to keep Lunar Inspiration's value as a ranged DPS option and cheap combo point generator, but bring its output more in line with other talents at its location in the tree.
**Guardian
***After the Wildfire now heals a maximum of 5 nearby targets.
***[With weekly restarts] After the Wildfire is now affected by the Astral Influence talent.
***[With weekly restarts] Fixed several incorrect interactions between Berserk and Incarnation: Guardian of Ursoc.
**Restoration
***Fixed an issue that caused Regrowth's healing to not be increased properly by Soul of the Forest while using the Undergrowth (druid talent) and Rampant Growth talents.
***Fixed an issue that caused Overgrowth (druid talent) to not consume Soul of the Forest.
***Fixed an issue that caused Flash of Clarity to not increase the healing of Regrowth in all circumstances while using the Rampant Growth talent.
*Evoker
**Fixed an issue where Soar would persist after being summoned.
*Hunter
**Marksmanship
***[With weekly restarts] All damage dealt increased by 10%.
**Survival
***[With weekly restarts] All damage dealt increased by 5%.
***Fixed an issue where Wildfire Bomb would incorrectly generate Focus when talented into Coordinated Kill without Coordinated Assault being active.
*Mage
**Fire
***[With weekly restarts] Ignite damage reduced by 12%.
***[With weekly restarts] Master of Flame now increases Ignite's damage by 15% (was 18%).
**Frost
***[With weekly restarts] Frozen Orb (mage ability) damage reduced by 15%.
***[With weekly restarts] Blizzard now deals reduced damage beyond 8 targets.
*Monk
**Brewmaster
***[With weekly restarts] Stormstout's Last Keg's bonus damage reduced to 20% (was 30%).
***[With weekly restarts] Charred Passions' bonus damage reduced to 50% (was 100%).
**Mistweaver
***[With weekly restarts] Blackout Kick damage increased by 6%.
***[With weekly restarts] Spinning Crane Kick damage increased by 5%.
***[With weekly restarts] Rising Sun Kick damage increased by 25%.
***[With weekly restarts] Tiger Palm damage increased by 30%.
***[With weekly restarts] Bonedust Brew (Covenant ability) now copies 50% of damage or healing for Mistweaver Monks (was 40%).
***[With weekly restarts] Awakened Faeline now causes Spinning Crane Kick to heal 3 nearby allies (was 5) for 50% of the damage done (was 25%).
***[With weekly restarts] Fixed an issue that caused copied Blackout Kicks from Teachings of the Monastery to deal 20% less damage than intended.
**Windwalker
***[With weekly restarts] Resonant Fists now deals reduced damage beyond 5 targets.
*Paladin
**Protection
***[With weekly restarts] Bulwark of Righteous Fury damage bonus reduced to 20% (was 30%).
***[With weekly restarts] Judgment damage increased by 10%.
***[With weekly restarts] Avenger's Shield damage increased by 15%.
***[With weekly restarts] Blessed Hammer damage increased by 10%.
***[With weekly restarts] Crusader Strike damage increased by 10%.
***[With weekly restarts] Hammer of the Righteous damage increased by 10%.
*Priest
**Discipline
***[With weekly restarts] The mana cost of Power Word: Radiance has been reduced by 15%.
***[With weekly restarts] Flash Heal healing increased by 30%.
**Shadow
***[With weekly restarts] Mind Sear now deals reduced damage beyond 5 targets.
***[With weekly restarts] Psychic Link now causes Mind Blast, Mind Flay, and Mind Spike to deal 30%/60% of their damage to all other targets affected by your Vampiric Touch within 40 yards (was 15%/30%).
*Rogue
**Assassination
***[With weekly restarts] Indiscriminate Carnage cooldown reduced to 45 seconds (was 60 seconds).
**Outlaw
***[With weekly restarts] Fatal Flourish chance to restore Energy reduced to 60% (was 65%).
**Subtlety
***[With weekly restarts] Shuriken Storm damage increased by 10%.
***[With weekly restarts] Shadowstrike (rogue ability) damage increased by 10%.
***[With weekly restarts] Black Powder damage increased by 5%.
***[With weekly restarts] Secret Technique damage increased by 5%.
***[With weekly restarts] Shadow Blades cooldown reduced to 2 minutes (was 3 minutes).
***[With weekly restarts] Fixed an issue that prevented Secret Technique's built-in cooldown reduction from benefitting from Echoing Reprimand's Animacharged combo points.
*Shaman
**Enhancement
***[With weekly restarts] All damage dealt increased by 5%.
*Warlock
**Fixed an issue where Demonic Circle: Summon and Teleport would continually get added to the action bar between Specialization swapping.
**Affliction
***[With weekly restarts] Malefic Affliction now causes your active Unstable Affliction to deal 8/13% additional damage (was 5/10%), up to 24/39% (was 15/30%), for the rest of its duration.
***[With weekly restarts] Dread Touch now causes your target to take 30% additional damage from your damage over time effects for 6 seconds (was 20%).
***[With weekly restarts] Doom Blossom damage increased by 15%.
**Demonology
***[With weekly restarts] Dreadbite now deals reduced damage beyond 5 targets.
**Destruction
***[With weekly restarts] Rain of Fire damage increased by 15%.
*Warrior
**Arms
***[With weekly restarts] Executioner's Precision now grants 35% increased damage per stack to Mortal Strike (was 30%).
***[With weekly restarts] Bloodsurge now triggers 10% of the time (was 7%).
***[With weekly restarts] Bladestorm damage increased to 60% (was 50%).
**Fury
***[With weekly restarts] Odyn's Fury (warrior talent) now deals reduced damage beyond 8 targets.
;Dungeons and Raids
*Enemy difficulty has been adjusted to increase relative player power in all Legion raid encounters.
;Items and Rewards
*Tome of the Tranquil Mind and other similar tomes are now gray items and are no longer usable.
;Professions
*Fixed an issue where Shadowlands professions could not be trained before level 48 in Timewalking Campaigns.
*Fixed an issue where players were unable to fish while seated if a fishing pole is equipped.
;Quests
*Fixed an issue where using Intruder Alert! during "Brought to Light" would not reveal Horde saboteurs.
;Reputation
*Fixed an issue where Evokers could not gain reputation with certain legacy factions.
===November 18===
;Classes
*Fixed an issue where Healers' Cleanses were going on cooldown incorrectly.
*Evoker
**Hover will no longer cancel when the Evoker is struck by crowd control effects.
**Preservation
***Lifebind now only shares the Evoker's healing between bonded allies, instead of sharing all healing received.
****Developers' note: We are happy with Preservation's tuning overall but had concerns about the very high healing throughput of Lifebind when other healers were casting healing spells onto the Evoker during Lifebind.
*Hunter
**Beast Mastery
***Corrected an issue where the Hunter's Prey talent does not properly reset the cooldown of Kill Shot when activated.
*Mage
**Frost
***Fixed an issue that caused Brain Freeze to not trigger from Ebonbolt if Brain Freeze was already active.
*Shaman
**Elemental
***Fixed an issue causing Improved Flametongue Weapon to be removed upon death.
**Warlock
***Affliction
****Fixed an issue where Malefic Affliction would not be removed at the end of combat.
***Demonology
****Fixed an issue where Demonic Cores would be granted without knowing Demonbolt.
;Creatures and NPCs
*The Experience Eliminators now allow players up to level 59 to disable XP gains.
*The Escaped Wilderling's great escape has come to an end, and it can correctly be recaptured again.
;Items and Rewards
*Fixed an issue where the Underlight Angler fishing rod could not gain Artifact Power.
*The Large Green Bags that Evokers start with can now be sold to vendors.
*Fixed an issue where Unstable Elemental Confluence was incorrectly dealing Holy damage instead of Nature damage.
;Professions
*Fixed an issue where players couldn't craft legacy profession recipes that required special objects to craft them.
;Quests
*The Battle for Azeroth Allied Race unlock quests are now correctly available at level 50.
*Evokers should now be able to accept the quest "From Within."
*Fixed an issue where Evokers were not able to loot some required items for the Tarecgosa's Rest legendary questline.
;Reputation
*Dracthyr can now correctly gain reputation with the Sha'tari Skyguard and The Tillers.
;Wrath of the Lich King Classic
*Classes
**Paladin
***Fixed an issue where Hammer of Wrath was incorrectly scaling its damage from ranged Attack Power instead of melee Attack Power.
**Warlock
***Fixed an issue where Soul Siphon was increasing damage by more than its intended 18% limit in some cases.
===November 17===
;Classes
*Evoker
**Preservation
***Temporal Anomaly will no longer occasionally fail to apply its absorb to full health targets.
***Using Temporal Anomaly with Resonating Sphere will no longer replace a full strength Echo.
*Priest
**Fixed an issue causing Rhapsody to be removed at the start of dungeon encounters.
;Items and Rewards
*Fixed an issue where Evokers were unable to roll Need on certain off-hand weapons and trinkets.
;Professions
*Fixed an issue where Bone Fishing Pole and Seth's Graphite Fishing Pole incorrectly had combat stats on them.
;Quests
*Fixed an issue where legacy quests were not correctly identifying Dracthyr.
*Fixed an issue where Evokers were not eligible to complete the Tarecgosa's Rest questline.
*Fixed an issue where Storm Huntress Suhrakka would not appear while progressing through the Vashj'ir introduction if players had accepted the quest "Call of Duty."
;Wrath of the Lich King Classic
*Player versus Player
**Updated the Arena Points cap from 5,000 to 10,000 to be consistent with original Wrath of the Lich King's season 5 cap.
===November 16===
;Achievements
*New Dracthyr should no longer cause multiple chat messages about achievements.
;Classes
*Evoker
**Fixed an issue causing newly created Evokers to be unable to enter Iron Docks and Grimrail Depot dungeons.
**Fixed an issue where spells could be cast while in Soulshape.
**Resolved an issue where Evokers were unable to purchase Eternal Aspirant or Eternal Gladiator Armor pieces.
;Dungeons and Raids
*Uldaman: Legacy of Tyr
**The dungeon should now show up in the Dungeon Finder under World Events during the pre-expansion Tempest Unleashed event even if the player is low item level.
;Items and Rewards
*The drop chances for Son of Galleon's Saddle, Reins of the Heavenly Onyx Cloud Serpent, Reins of the Cobalt Primordial Direhorn, Reins of the Thundering Cobalt Cloud Serpent, and Solar Spirehawk have been greatly increased.
*Fixed an issue that caused the creation of some bind-on-equip items to be the incorrect item level.
*Fixed an issue where Return to Karazhan Mythic+ end-of-run chests contained incorrect item level loot.
*Fixed an issue where some enemies and game objects appeared at max level for characters below level 60 in Shadowlands max level dungeons.
;Quests
*Fixed an issue that prevented opposite faction players from being able to earn a chance at loot for defeating Fire Revenant, Lava Elemental, Earth Revenant, Air Revenant, and Water Elemental.
*Quaking Spikes during Earth Storms will no longer hit flying players.
*Fixed an issue where the level requirements for heritage questlines were incorrectly scaled.
*Fixed an issue where users on lower graphics settings were having difficulty locating Talon Kethahn during the "Awaken, Dracthyr" quest.
*Fixed an issue where players could get stuck in the Forbidden Reach.
*Fixed an issue where the objectives of the quest "To Be Prepared" were phased out once the pre-expansion quests were completed.
*Dracthyr can now accept and complete the quest, "The Archon's Answer."
;Wrath of the Lich King Classic
*Classes
**Warlock
***Fixed an issue where pets were not properly benefiting from resilience.
*Player versus Player
**The PvP rating calculation has been adjusted to provide a continuous, modest increase of MMR for the rest of the season.
***Developers' note: We've been monitoring players' rating distribution, and the percentage of players who have reached the rating requirements is much lower than we want it to be.
===November 15===
;Items and Rewards
*Fixed an issue where optional Dragonflight reagents could drop during the Uldaman Prologue.
;Quests
*Fixed an issue where Aquabombs in Ice/Water Storms could instantly kill players.
*Players who have reached level 60 and have completed the Shadowlands level up campaign on a different character will be able to choose the "Threads of Fate" option, allowing them to skip the level up campaign to begin the endgame of Shadowlands.
**Developers' note: The Threads of Fate system is still no longer available for any characters who haven't already entered it prior to the recent update.
===November 11===
;Classes
*Warlock
**Dark Pact now shields you for 200% of health sacrificed (was 250%).
**Dark Pact's additional shield amount has been reduced by 50%.
;Quests
*Fixed an issue where players were unable to complete the worgen starting zone.
===November 10===
;Classes
*Demon Hunter
**Vengeance
**Fixed an issue that caused Darkness' effect to be 10% as Vengeance instead of the intended 20%.
*Druid
**Balance
***Starfall damage reduced by 30%.
***Starfire damage reduced by 15%.
***Wrath now generates 8 Astral Power (was 6 Astral Power).
*Rogue
**Assassination
***Duskwalker's Patch (Runecarving Power) now correctly affects Deathmark instead of Vendetta. The tooltip will be updated to reflect this change in a future patch.
;Player versus Player
*Players who participate in Korrak's Revenge and complete the bonus objective to obtain 200 Timewarped Badges from the event can earn two mounts: the Stormpike Battle Ram (Alliance) and the Frostwolf Snarler (Horde).
;Wrath of the Lich King Classic
*Classes
**Hunter
***Fixed an interaction with Roar of Sacrifice and pets that would cause the pet to take significant damage, usually killing the pet.
*User Interface and Accessibility
**Festering Emerald Drake is now correctly able to be mounted in Dalaran.
===November 9===
;Classes
*Hunter
**Beast Mastery, Marksmanship
***Fixed an issue where Wailing Arrow (Rae'shalare) would cause Wild Spirits to deal damage for each target hit rather than once per Wailing Arrow cast.
**Marksmanship
***Fixed an issue where Wind Arrows were incorrectly causing Wild Spirits to deal damage.
*Shaman
**Enhancement
***Fixed an issue where Doom Winds was granting a higher-than-expected trigger rate of Windfury Weapon.
;Quests
*Fixed an issue where several quest NPCs were not able to be interacted with after a cutscene.
;Wrath of the Lich King Classic
*User Interface and Accessibility
**The commentator UI will no longer display the number players remaining.
===November 8===
;Classes
*Demon Hunter
**Havoc
***Fixed an issue that prevented Sinful Brand from being affected by Any Means Necessary.
**Vengeance
***Fixed an issue that caused Painbringer to always grant 2% damage reduction per stack, regardless of whether 1 or 2 points were spent in the talent.
***Fixed an issue that prevented Soul Carver from gaining damage from Fiery Demise and Demon Soul effects.
***Fixed an issue where the Fiery Brand Talent was being granted as level-learned.
***Fixed an issue that prevented multiple Vengeance Demon Hunters from having separate instances of Frailty on the same target.
***Painbringer duration increased to 5 seconds (was 4 seconds).
*Druid
**Balance
***Fixed an issue where Astral Smolder did not benefit from both Lunar and Solar Eclipse.
***Fixed an issue where Wrath and Starfire, while benefitting from Umbral Embrace, would not gain benefit from both Lunar and Solar Eclipse.
*Mage
**Fixed an issue that caused the Arcane Momentum variant of Blink to not function with Displacement.
**Frost
***Fixed an issue with the Root from the Frostbite talent which caused enemy AI to turn and auto-attack unintendedly.
*Monk
**Fixed an issue where Empowered Tiger Lightning was not showing in combat logs.
**Save Them All (monk talent) now correctly increases healing done.
**Windwalker
***Fixed an issue where Serenity (monk talent) was not correctly increasing the damage of Strike of the Windlord and Thunderfist.
*Rogue
**Assassination
***Fixed an issue that prevented Amplifying Poison and Sepsis from benefitting from Mastery.
*Shaman
**Enhancement, Restoration
***Fixed an issue where Deeply Rooted Elements (runecarving power) (Runecarving Power) could activate from using Lava Burst.
*Warlock
**Affliction
***Fixed an issue where Rampant Afflictions and Malefic Affliction would not function together.
**Demonology
***Fixed an issue where Guillotine (warlock ability) was castable regardless of your current pet.
*Warrior
**Protection
***Fixed an issue where Unbreakable Will would trigger from Avatar when it was not talented.
;Player versus Player
*Korrak's Revenge Anniversary event is now available. Head to the Player vs. Player Quick Match menu to join the battle.
*Fixed an issue where Korrak's Revenge couldn't be queued for below level 60.
;User Interface and Accessibility
*Fixed a tooltip error with Black Ox Brew in non-English clients.
;Wrath of the Lich King Classic
*Achievements
**Players on Classic Era realms who earned the "Immortal" achievement during Season of Mastery and have lost their Tabard of Mastery can now purchase a replacement from the Tabard Vendor at any Capital City Embassy.
*Dungeons and Raids
**The Fungal Creep debuff from the Loatheb encounter will now fall off if players are not in active combat with Loatheb.
*User Interface and Accessibility
**Directing your pet to attack now makes you immune to Sap.
===November 7===
;Classes
*Mage
**Fixed an issue that caused Cascading Power to not grant the correct version of Clearcasting (mage ability) when Arcane Empowerment (PvP Talent) was selected.
*Paladin
**Protection
***Fixed an issue where Sentinel (paladin talent) was not benefiting from Righteous Protector's cooldown reduction.
*Priest
**Holy
***Empyreal Blaze now has a 60 sec cooldown (was 30 sec).
*Shaman
**Restoration
***[Live with weekly restarts] Lightning Bolt damage increased by 20% (Restoration only).
***[Live with weekly restarts] Chain Lightning damage increased by 20% (Restoration only).
***[Live with weekly restarts] Lava Burst damage increased by 20% (Restoration only).
***[Live with weekly restarts] Flame Shock damage increased by 20% (Restoration only).
***[Live with weekly restarts] Acid Rain (shaman talent) damage increased by 20%.
*Warlock
**[Live with weekly restarts] Soul Leech now grants you and your pet shields that absorb 6% (was 8%) of the damage dealt.
**[Live with weekly restarts] Soul Link now increases Stamina by 5% (was 10%) if Grimoire of Sacrifice is active.
**[Live with weekly restarts] Profane Bargain now increases Stamina by 3/5% (was 5/10%) if Grimoire of Sacrifice is active.
**[Live with weekly restarts] Demonic Fortitude increases you and your pets' maximum health by 5% (was 6%).
**[Live with weekly restarts] Inquisitor's Gaze now casts Fel Blast more often.
**[Live with weekly restarts] Inquisitor's Gaze damage increased by 30%.
**[Live with weekly restarts] Summon Soulkeeper damage increased by 30%.
**Fixed an issue where Greater Banish was increasing the duration of Banish in PvP.
;Wrath of the Lich King Classic
*Priest
**Prayer of Mending should now be properly affected by the 2-set bonus of the Regalia of Faith set.
*Shaman
**Elemental
***Fixed an issue where Rank 1 of Elemental Oath could stack with other effects that grant a party or raid increased Spell Critical Hit Chance.
===November 4===
;Classes
*Monk
**Fixed an issue where Tiger Tail Sweep rank 2 was not granting a bonus over rank 1.
*Paladin
**Holy
***Fixed an issue that caused Recompense to not function with the Ultimate Sacrifice PvP talent.
*Rogue
**Assassination
***Fixed an issue preventing the Exsanguinate talent from benefitting from increased range provided by the Acrobatic Strikes talent.
**Outlaw
***Fixed an issue that caused the Opportunity talent tooltip to display an incorrect value.
***Fixed an issue that caused Skull and Crossbones (Roll the Bones effect) to provide a bonus much lower than intended.
***Fixed an issue that prevented bonus Pistol Shots from the Fan the Hammer talent from triggering Blade Flurry.
***Fixed an issue that prevented the Greenskin's Wickers talent from benefitting from Echoing Reprimand's Animacharge effect.
*Warlock
**Affliction
***Fixed an issue where Inquisitor's Gaze would attack enemies that were not in combat with you.
;Quests
*Fixed an issue with the "That's a Good Trick" quest that was preventing players from interacting with Lady Moonberry and completing the quest.
;User Interface and Accessibility
*Fixed an issue where action bars could get cleared when switching loadouts.
*Fixed an issue where some characters may be unable to change their talents.
===November 3===
;Classes
*Fixed an issue where some class abilities were inappropriately snaring certain bosses and boss mechanics.
*Hunter
**Beast Mastery, Marksmanship
***Fixed an issue where Alpha Predator did not increase the damage of Kill Command.
*Warlock
**Affliction
***Fixed an issue where Malefic Affliction would be removed when reapplying Unstable Affliction to the same target.
;User Interface and Accessibility
*Fixed an issue where the Void Storage NPC could not be interacted with if the UI was close with the 'Esc' key.
*Fixed an issue where the "Friendly Players" option appeared twice in the Interface options menu.
*Fixed an issue that caused gamepad bindings to disappear for ranged characters.
*Fixed an issue where the cast bar would disappear when casting a spell while in edit mode.
*Fixed an issue where max background FPS was uncapped if max foreground FPS toggle was unchecked.
*Fixed an issue where users were getting an error when updating their UI through edit mode.
*Fixed an issue where some non-PvP items were displaying PvP tooltips while browsing in the Auction House
*Fixed an issue that was causing memory leaks for some Mac users when Alt-Tabbing.
*Fixed an issue where some transmogs were not displaying correctly on Worgen when changing forms.
*Fixed an issue where several objects in the Legion Mage Class Order Hall appeared unlit.
===November 2===
;Classes
*Druid
**Guardian
***Fixed an issue that prevented Scintillating Moonlight from reducing damage taken.
*Monk
**Mistweaver
***Clouded Focus now correctly buffs the Enveloping Mist healing from Tear of Morning.
*Paladin
**Fixed an issue preventing Avenging Wrath nodes from being draggable from the talent pane.
*Warlock
**Affliction
***Malefic Affliction is now applied to the caster rather than an enemy target for easier tracking.
***Fixed an issue where Dread Touch was not correctly being applied.
***Fixed an issue where Doom Blossom was not gaining an increased chance of occurring from your stack count of Malefic Affliction.
**Demonology
***Fixed an issue where Annihilan Training would not be reapplied to your Felguard if learned while your Felguard was active.
;Player versus Player
*Players who leave Rated Solo Shuffle early now are appropriately penalized.
;Quests
*Fixed an issue where the quest "A One-Way Ticket to the Heart" couldn't be completed
;Wrath of the Lich King Classic
*Achievements
**The Battlemaster achievement should now correctly grant the Battlemaster title.
===November 1===
;Classes
*Death Knight
**Fixed an issue where both charges of Death Grip could be accidentally used in quick succession when talented into Death's Echo.
*Demon Hunter
**Havoc
***Chaos Strike and Annihilation damage reduced by 5%.
***First Blood damage bonus reduced to 75% of attack power (was 85%).
***Inner Demon damage increased by 25%.
***Fixed an issue that prevented Inner Demon damage from being increased by Havoc's Mastery and Demon Soul effects.
*Druid
**Feral
***Brutal Slash is now usable in Bear Form and replaces Swipe while in Bear Form. It does not generate combo points or cost energy while in Bear form.
*Hunter
**Beast Mastery
***War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
***Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
**Marksmanship
***Corrected an issue where Chimaera Shot had two chances to trigger the Lethal Shots talent.
***Aimed Shot damage reduced by 15%.
*Mage
**Fixed an issue with Summon Water Elemental where it was persisting in situations where it shouldn't
*Monk
**Windwalker
***Fists of Fury damage reduced by 20%.
***Rising Sun Kick damage reduced by 20%.
***Blackout Kick damage reduced by 10%.
***Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
***Serenity (monk talent) causes the Monk to deal 15% increased damage (was 20%).
***Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
***Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
***Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
***Fury of Xuen haste bonus has been reduced to 5% (was 8%).
***Whirling Dragon Punch damage reduced by 10%.
***Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
***Rushing Jade Wind damage reduced by 10%.
***Xuen's Battlegear (monk talent) now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
****Developers' note: Windwalker Monks are dealing too much damage across the board. As a result, we've reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.
*Paladin
**Fixed an issue where the Hallowed Ground (paladin talent) talent was incorrectly increasing all Holy damage dealt, rather than just the damage of Consecrate.
*Priest
**Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
**Mindgames damage reduced by 25% for Shadow and Holy.
**Mindgames damage reduced by 50% for Discipline.
**Discipline
**Power Word: Radiance applies Atonement at 50% duration (was 60%).
**Power Word: Radiance healing increased by 30%.
**Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
**Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
**Light's Wrath (priest ability) damage increased by 25%.
***Light's Wrath gains 6% damage per ally affected by Atonement (was 10%).
**Holy
***Renew healing reduced by 5%.
***Prayer of Mending healing reduced by 5%.
***Flash Heal healing reduced by 5%.
***Heal healing reduced by 5%.
***Prayer of Healing healing reduced by 5%.
***Holy Word: Sanctify healing reduced by 5%.
***Holy Word: Serenity healing reduced by 5%.
***Circle of Healing healing reduced by 5%.
***Cosmic Ripple healing reduced by 5%.
***Divine Hymn healing reduced by 5%.
***Divine Word: Sanctuary healing reduced by 5%.
***Holy Word: Salvation healing reduced by 5%.
**Shadow
***Shadow Word: Pain damage increased by 10%.
***Mind Blast damage increased by 10%.
***Inescapable Torment damage increased by 10%.
***Shadow Word: Death damage increased by 10%.
***Vampiric Touch damage increased by 10%.
***Mind Spike damage increased by 10%.
***Mind Flay damage increased by 10%.
***Devouring Plague damage increased by 10%.
***Mind Sear damage increased by 10%.
***Shadowy Apparition damage increased by 10%.
***Void Torrent damage increased by 10%.
***Shadow Crash damage increased by 10%.
***Idol of N'Zoth's Echoing Void damage increased by 10%.
***Idol of Yogg-Saron's Thing from Beyond Void Spike damage increased by 10%.
***Dark Void damage increased by 10%.
***Unfurling Darkness damage increased by 10%.
***Void Eruption damage increased by 10%.
***Void Bolt damage increased by 10%.
***Void Tendril's Mind Flay damage increased by 10%.
***Void Lasher's Mind Sear damage increased by 10%.
*Rogue
**Ambush damage increased by 20%.
**Rupture damage increased by 5%.
**Assassination
***Garrote damage increased by 5%.
***Mutilate damage increased by 5%.
***Deathmark damage increased by 15%.
***Amplifying Poison - Envenom damage bonus increased to 35% (was 30%).
***Scent of Blood (rogue talent) maximum Agility bonus increased to 24% (was 15%).
**Subtlety
***Backstab damage increased by 5%.
***Eviscerate damage increased by 5%.
***Shadowstrike (rogue ability) damage increased by 5%.
***Gloomblade damage increased by 5%.
***Secret Technique damage increased by 5%.
***Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).
*Shaman
**Elemental
***Lightning Bolt damage increased by 10%.
***Chain Lightning damage increased by 10%.
***Lava Burst damage increased by 18%.
***Flame Shock damage increased by 10%.
***Frost Shock damage increased by 10%.
***Elemental Blast damage increased by 10%.
***Lava Beam damage increased by 10%.
***Earthquake damage increased by 10%.
***Earth Shock damage increased by 10%.
***Icefury (shaman talent) damage increased by 10%.
***Liquid Magma Totem damage increased by 10%.
***Fire Blast damage increased by 10%.
***Primal Fire Elemental's Meteor damage increased by 10%.
***Primal Fire Elemental's Immolate damage increased by 10%.
**Enhancement
***All damage dealt reduced by 25%.
*Warlock
**Affliction
***Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
***Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
***Sacrolash's Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
**Demonology
***Implosion damage increased by 25%.
***Bilescourge Bombers' damage increased by 20%.
***Hand of Gul'dan damage increased by 35%.
***Guillotine (warlock ability)'s Fel Explosion damage increased by 25%.
***Guillotine (warlock ability)'s Fel Explosion radius is now 8 yards (was 4 yards).
***Vilefiend damage increased by 20%.
***Grimoire: Felguard damage increased by 20%.
***Annihilan Training now increases the damage of Felguard by 20% (was 10%).
***Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
***Imp Gang Bosses now deal 50% increased damage (was 20%).
***Pit Lord (from Gul'dan's Ambition) damage increased by 25%.
***Demonic Tyrant's Demonfire damage increased by 10%.
**Destruction
***Rolling Havoc now lasts 6 seconds (was 5 seconds).
***Madness of the Azj'Aqir now lasts 5 seconds (was 4 seconds).
;Pet Battles
*Fixed an issue that could cause a miscalculation when leveling up a battle pet with Battle-Training Stones.
;Wrath of the Lich King Classic
*Art
**Several ability's animations and visual effects should now be displaying correctly (i.e. Will to Survive and Divine Storm).
*Character
**The Tauren Endurance racial bonus now works as expected.
**Fixed an issue where sometimes after a name change there are some areas in-game where the previous character name shows up.
**Classes
**Fixed an issue where Shamans could summon more than one elemental at a time.
*Player versus Player
**Losing a Random Battleground at max level will now correctly reward zero gold.
*User Interface and Accessibility
**Fixed an issue where some areas in the game would sometimes show your previous character name after a name change.
==October==
:
:
===October 31===
;Classes
*Death Knight
**Frost
***Fixed an issue where Remorseless Winter was incorrectly adding stacks of Icy Talons.
**Unholy
***Fixed an issue where the Raise Dead ghoul would despawn when changing instances.
***Fixed an issue with Ghoulish Frenzy granting 6% damage during Dark Transformation instead of the intended 5%.
*Demon Hunter
**Vengeance
***Fixed some issues that caused Sigil of Misery (2 minute cooldown) and Sigil of Silence (1 min cooldown) to have incorrect cooldown values, especially when talented into Concentrated Sigils or Precise Sigils.
***Fixed an issue when talented into Precise Sigils that caused Sigil casts to put enemies in combat immediately instead of upon Sigil activation.
*Druid
**Balance
***Fixed an issue where Lycara's Teachings was not granting Mastery while in Moonkin Form.
*Mage
**Fixed an issue with Displacement not working if Arcane Momentum was learned.
**Frost
***Fixed an issue that caused Mirrors of Torment procs to not reset the cooldown of Flurry.
*Paladin
**Fixed an issue that allowed the Shadowlands version of Divine Resonance (runecarving power) to stack with the talented version.
*Rogue
**Reduced the level of learning Crippling Poison to level 10 and Wound Poison to level 23 so they always precede talents that affect them.
**Assassination, Subtlety
***Fixed an issue that caused the Fan of Knives and Shuriken Storm animations to not display properly on Tauren and Highmountain Tauren rogues.
*Shaman
**Elemental, Restoration
***Fixed an issue that allowed Nature's Swiftness (shaman talent) and Stormkeeper to modify more spell casts than intended while both are active on the Shaman.
*Warlock
**Fixed an issue where Incinerate was registering as Shadow Bolt.
**Fixed and issue where players were counted for Sweet Souls' secondary heal even when not in party or raid group.
**Fixed an issue where Soul Link was not granting its Stamina increase while Grimoire of Sacrifice was active.
**Demonology
***Demonic Strength now correctly increases Felguard's Felstorm (felguard ability) damage.
*Warrior
**Fixed an issue where Shattering Throw was not removing immunities.
**Protection
***Fixed an issue where Fueled by Violence was not healing as intended.
***Fixed an issue where Execute would be on cooldown when talented into Improved Execute.
;Player versus Player
*Paladin
**Fixed an issue that caused Aura of Reckoning's Avenging Wrath effect to cost mana and not extend the duration of existing Avenging Crusader buffs.
;Torghast, Tower of the Damned
*Fixed an issue where the Box of Many Things was displaying all rows unlocked despite the character not meeting the requirements.
;User Interface and Accessibility
*Locked targets will no longer be cleared when the enemy soft target is defeated with Action Targeting enabled.
*Fixed an issue where Press and Hold Casting was not consistently working with mouseover casting.
*Moved the default location of the zone map (Shift+M).
*The Start a Group button has returned to its proper location in the Custom Premade Group Finder.
;Wrath of the Lich King Classic
*Fixed an issue where Beaming Earthsiege Diamond was also increasing current mana by 2% instead of only maximum mana.
===October 28===
;Classes
*Druid
**Balance
***Full Moon correctly returns to New Moon when Radiant Moonlight (druid talent) isn't talented.
***Elune's Guidance now correctly reduces the cost of Starsurge and Starfall with and without Orbital Strike talented.
***Fixed an issue where Solstice would not be granted from a Celestial Alignment given by Primordial Arcanic Pulsar.
***Fixed an issue where Umbral Embrace was not being consumed with Wrath cast by Convoke the Spirits.
***Fixed an issue where Starfall wouldn't trigger Primordial Arcanic Pulsar (runecarving power)'s Celestial Alignment effect when Orbital Strike was talented.
**Restoration
***Fixed an issue that caused Budding Leaves to not affect Lifebloom after it had been extended by Verdant Infusion or Flourish.
***Fixed an issue that caused Grove Tending to not be extended by Verdant Infusion or Flourish.
*Rogue
**Subtlety
***Fixed an issue that could cause Inevitability to cause Eviscerate and Shadowstrike (rogue ability) to deal more damage than intended.
*Warlock
**Fixed and issue where Inquisitor's Gaze could pull enemies out of combat.
**Affliction
***Decimating Bolt (Necrolord Ability) and Shard of Annihilation now correctly increase the damage of one Drain Soul.
**Demonology
***Guillotine (warlock ability) can no longer be used when Demonic Strength is active.
;Dungeons and Raids
*Shadowlands Legendaries and Covenant Abilities and powers once again function correctly in all Season 4 Mythic dungeons.
;Player versus Player
*Rated Solo Shuffle
**Fixed an issue that prevented rating gained from Solo Shuffle to affect your ability to upgrade gear.
**Fixed an issue that could cause Rated Solo Shuffle first win of the day rewards to not be rewarded at level 60.
**Fixed an issue that prevented Rated Solo Shuffle from providing progress towards the Great Vault and progress towards Vicious mounts while above 1000 rating.
===October 27===
;Achievements
*The achievements for the Season 4 Fated Raids were prematurely moved out of the Dungeon & Raid category, as they are still earnable. They are once again visible.
;Classes
*Shaman
**Enhancement
***Fixed an issue where some unintended spells could grant a stack of Maelstrom Weapon.
;Covenants
*Kyrian
**Path of Ascension
***Fixed an issue where Splinterbark Nightmare's melee was consuming charges of Drustbloom Embrace.
;Creatures and NPCs
*Fixed an issue where the gold dragon frame was missing on Elite enemy and World Boss nameplates.
;Quests
*Fixed an issue where "The Sunken Vault" could not be completed.
**You can once again communicate with the following NPCs:
**Arluin during the quests "Or Against Us" and "If Words Don't Work..."
**Runecarver during the quest "The Weak Link."
**Lord Herne during the quest "Meet the Queen."
*Falstad Wildhammer should now correctly offer and accept quests during the "Blood in the Water (quest)" quest line.
;User Interface and Accessibility
*Fixed an issue where melee attacks could not be canceled by pressing the Esc key when Action Targeting is enabled.
*The stance bar is no longer centered when closing Edit Mode after moving the bar.
*Spells are once again visible on the action bar when moved around while the Always Show action bar setting is disabled.
*The Group Finder eye icon will once again stay searching and visible after a loading screen occurs.
*Fixed an issue where party frames were missing in Arena when Raid Style Party Frames is enabled.
*The Reagent Bag slot has been removed and will return when Dragonflight launches.
===October 26===
;Classes
*Druid
**Fixed an issue where Ashamane's Guidance, Ursoc's Guidance, and Cenarius' Guidance could stack with Celestial Spirits (Runecarving Power).
**Feral
***Freedom of the Herd (PvP Talent) now reduces the cooldown of Stampeding Roar by 15 seconds (was 60 seconds).
*Hunter
**Survival
***Fixed an issue where Fury of the Eagle (Talent) was causing more damage from Wild Spirits than intended.
*Priest
**Fixed an issue where sometimes Mind Sear couldn't be used above 50 Insanity.
;Dungeons and Raids
*Fixed an issue where Fated raid gear were dropping at an incorrect item level.
*Fixed an issue where Mythic and Mythic+ dungeon weapons were dropping at an incorrect item level.
;Quests
*Fixed an issue in "The Hunter of Heroes" scenario where Vigfus could not be defeated.
*Horde Warriors are once again able to complete the quest "What's Your Specialty."
*Draenei Rogues should now be able to complete "Rescue the Survivors!" through the use of Gift of the Naaru.
===October 25===
;Wrath of the Lich King Classic
*Classes
**Paladin
***Fixed an issue where the Glyph of Seal of Vengeance was still granting its expertise bonus while the glyph was not active.
***Fixed an issue where Judgements of the Pure (Talent) was still active after switching specializations.
*Items and Rewards
**Fire Leaf is now correctly classified as a Trade Good.
*Player versus Player
**Completing Battlegrounds during holiday weekends will now reward an appropriate amount of gold based on a win or a loss.
*Professions
**Fixed an issue where Engineering bombs were breaking their Incapacitate effect with their own damage.
***Developers' note: It is intended that low-level Engineering bombs still have a large failure rate on targets above their level.
===October 24===
;Wrath of the Lich King Classic
*Classes
**Warrior
***Fixed an issue where Deep Wounds was not benefitting from the damage bonus of Blood Frenzy (warrior talent) or Savage Combat.
*Items and Rewards
**Modestly increased the chance to receive the Hallowed Helm, Sinister Squashling, and Tooth Pick during the Hallow's End event.
*Player versus Player
**Death Knight's Unholy Blight will no longer keep enemy players in combat during its entire duration.
===October 21===
;Achievements
*Fixed several issues that made it difficult to complete This is Fine on the Hylbrande encounter in Tazavesh: Soleah's Gambit.
;Wrath of the Lich King Classic
*Classes
**Fixed an issue where Druid's Typhoon spell could cause the User Interface to become unresponsive.
**Fixed an issue with the Hunter talent Master Marksman (Rank 5) not properly applying its mana cost reduction benefit to Aimed Shot.
**Death Knight's Glyph of Death Strike now properly increases Death Strike damage by 1% per Runic Power (was 1% per 2 Runic Power).
*Dungeons and Raids
**Naxxramas
***Heigan the Unclean's Eruption should now cover the entire affected section of the floor.
*User Interface and Accessibility
**The Raid Info Frame now distinguishes between different raid difficulties.
===October 20===
;Wrath of the Lich King Classic
*Classes
**The effects of the Rogue Overkill talent are now cancelled upon activating another talent specialization.
*Dungeons and Raids
**Naxxramas
***Death Knight NPCs can no longer cast Unholy Frenzy on raid bosses.
**The Culling of Stratholme
***Fixed an issue with Chrono-Lord Epoch's Time Step. He will now properly move around the room as he targets different players, including those he started in melee range with.
***Hide/Show Helm and Cloak options now behave properly when transformed in the dungeon.
*Items and Rewards
**Flask of Distilled Wisdom now properly benefits from Mixology.
**Drums of Speed will now provide the Tinnitus effect to the players affected by the item, similar to Greater Drums of Speed.
===October 19===
;Wrath of the Lich King Classic
*Classes
**Mind Flay, and other similar spells, will no longer benefit from movement impairment reduction as a cast speed bonus.
**Fixed an issue that could cause Blessing of Wisdom to sometimes incorrectly provide an increased benefit in raid encounters when changing to a specialization that did not have Improved Blessing of Wisdom.
**Adjusted Warrior's Taste for Blood (warrior talent) talent to improve its timing.
***Developers' note: This change should make Rank 3 of the talent trigger every 6 seconds, instead of sometimes taking 9 seconds to trigger. Other ranks have the same change, but aren't guaranteed to happen, and so are less noticeable.
*Creatures and NPCs
**Fixed incorrect levels with some player summoned creatures.
**Grauf has been taught how to fly, and will no longer run around in the air, disobeying the laws of physics.
*Dungeons and Raids
**Fixed an issue where Kel'thuzad would sometimes still pick the tank for Frost Blast when the tank does not have the most threat.
**Fixed an issue where some encounters would not respect loot settings (like Master Looter).
*Items and Rewards
**The Well Fed effect from feasts now grants Ranged Attack Power.
**Greater Inscriptions from the Sons of Hodir are now refundable items, however they can no longer be sold back to vendors for gold if mailed to other characters on your account.
**Heirlooms will now properly apply their combat rating bonuses.
*Quests
**"Chill Out, Mon" can be obtained once again after returning to the realm of the living and passing through the underground portion of Drakil'jin Ruins.
*User Interface and Accessibility
**Fixed an issue where spells added in Wrath of the Lich King are not properly displaying projected healing in the UI while being cast.
===October 14===
;Wrath of the Lich King Classic
* Deep Wounds no longer triggers from non-Physical damage, such as the Fiery Weapon enchant.
** Developers' note: Warriors have recently discovered that with the changes to Critical Strike Rating in Wrath, they can now get critical hits on spells quite often, and that those spell critical hits trigger Deep Wounds. Prior to Wrath, Warriors did not get increased spell critical chance from their gear. This discovery has resulted in players changing their enchantments on weapons to low-level enchantments that don't do much damage, but can trigger Deep Wounds and gain a significant damage increase over intended level 70-80 enchantments. Deep Wounds was never intended to benefit from these enchantments. Because of how Deep Wounds works, this advantage would continue to grow as Warriors gain better gear with more Critical Strike Rating. Additionally, some Warrior players are now looking for additional sources of spell damage from low-level sources, that they could use to gain increased Deep Wounds damage. We feel that this would only become more problematic, so it's best to resolve it quickly, before a lot of time and resources are invested into it. While it is a creative use of game mechanics, this would eventually be damaging to player and class fantasies, as well as very unintuitive for newer players.
* Deadly Gladiator's Tabard is now purchasable from Arena vendors for the duration of Arena Season 5.
* Sapphiron has learned how to fly properly during the air phase.
* Morlia Doomwing should now offer flights to eligible players from the Shadow Vault.
* Figurine - Emerald Boar trinket will now properly match the player's level.
* Priest Trainers no longer offer the quest to teach Desperate Prayer.
* Players can now travel safely on their flying mounts across Valgarde in Howling Fjord.
===October 11===
;Wrath of the Lich King Classic
* Will to Survive (Human Racial Ability) and PvP trinkets now clear the effect of Shackle Undead.
* Fixed several gathering nodes that would display an "already being looted" error when interacted with.
* Feasts that grant Spell Power as part of their Well Fed bonus will now properly increase Healing Power as intended.
* The last remaining Scourge have retreated and are no longer attacking capital cities on some realms.
*Quests
** Fixed an issue with "Aces High!" that prevented Wyrmrest Skytalons from using Flame Shield.
** Wild Wyrms now spawn more frequently during the "How to Kill Your Dragon" quest.
** Smoldering Scraps now respawn quicker during the quest "Hot and Cold."
===October 10===
;Wrath of the Lich King Classic
* Naxxramas
** Fixed an issue where Kel'Thuzad would damage the main tank with Frost Blast, in addition to a random raid target. Frost Blast will now only hit the main tank if the primary target of Frost Blast is standing near the main tank, or the main tank is not the highest threat target.
* Fixed issue with Strand of the Ancients where same-faction battleground teams disguised as the opposite faction would be sent to the wrong graveyard upon death.
* Fixed an issue where Hyperspeed Accelerators could not be used in the same macro as spells and abilities.
** Developers' note: Due to the nature of this fix, Hyperspeed Accelerators' on-use effect no longer shares a partial cooldown with on-use Trinkets as they once did. For now, this is known and intended, but we may attempt a different fix in a future patch to resolve the macro issue above which no longer allows this and puts engineering glove tinkers and on-use trinkets back onto a shared cooldown. 
===October 7===
;Wrath of the Lich King Classic
* When Engineering Tinker enchantments are activated, they now trigger their cooldown for all other engineering tinker enchantments that can be equipped in the same slot, as well as duplicates of their enchantment. This includes Mind Amplification Dish, Nitro Boosts, Hand-Mounted Pyro Rocket, Hyperspeed Accelerators, Personal Electromagnetic Pulse Generator, Flexweave Underlay, Frag Belt, and Springy Arachnoweave.
* Master Elemental Shaper Krixix in Blackwing Lair is now guaranteed to drop the Goblin's Guide to Elementium.
* Fixed an issue that prevented two Shaman relics, Savage Gladiator's Totem of the Third Wind and Hateful Gladiator's Totem of the Third Wind, from functioning properly.
* Various buffs gained from world events and quests such as Darkmoon Faire will now cancel when players enter any instance.
* Shaman Sentry Totem no longer stops the player in mid air when cast.
* Fixed an issue where players were unable to re-enter the Vault of Archavon instance to resurrect.
* Fixed an issue with the achievement Share the Love in Heroic Gundrak, where use of player immunities such as Divine Intervention and Hand of Protection could prevent earning the achievement without leaving and re-entering the instance.
* Fixed an issue with Strand of the Ancients where same-faction battleground teams disguised as the opposite faction would be sent to the wrong graveyard upon death.
* Fixed an issue with the highest ranks of party and raid buffs where they were appearing incorrectly on unit frames during combat.
===October 6===
;Wrath of the Lich King Classic
* Meeting Stones no longer have a maximum level cap.
* Fixed an issue with Mal'Ganis failing to be defeated at 1% health in the Culling of Stratholme.
* Fixed an issue with "Make Them Pay" and "No Mercy" that caused the objectives to show as completed upon accepting the quests.
* Fixed an issue where "Call to Arms: Isle of Conquest" was part of the daily battleground quest rotation prior to Isle of Conquest's release.
* Fixed an issue where some players can become stuck and unable to queue for Wintergrasp.
* Archavon now correctly drops 2 Emblems of Valor.
* Titanium Ore can no longer be prospected.
** Developers' note: The ability to prospect Titanium Ore will return in the Trial of the Crusader patch 3.4.2 when epic gems are introduced. We're not going to remove Titanium Powder from those who did prospect the ore but know that the Powder cannot be used to turn in for Jewelcrafter Tokens until 3.4.2 either.
===October 5===
;Wrath of the Lich King Classic
* Updated Random Battleground rewards to the correct Honor values.
* The Blessings gained from freeing Webbed Crusaders in the Valley of Echoes, and the Greater Blessing of Might, Prayer of Fortitude, and Battle Shout gained from freeing prisoners during the quest Prisoners of Wyrmskull, are now removed if a player logs out, enters an instance, or travels to another continent.
* Band of the Kirin Tor, Ring of the Kirin Tor, Signet of the Kirin Tor, and Loop of the Kirin Tor can now be fully refunded at vendors within 2 hours of purchase; similar to the upgraded tiers of these rings.
* Fixed an issue where some multi-rank talents would not function correctly after changing zones.
===October 4===
;Wrath of the Lich King Classic
* Honor gear vendor costs have been reduced by 30%. This includes Deadly, Hateful, and Savage gear.
* The breath meter has been increased to 3 minutes (was previously 1 minute).
* Death Knight's Improved Unholy Presence now correctly reduces rune cooldowns when in Unholy Presence.
* Druid Lifebloom should now correctly scale with Haste when Gift of the Earthmother is talented.
* Flag carriers in the Warsong Gulch battleground now appear on the map after 45 seconds of carrying the enemy flag.
* The Wintergrasp auto-queue when entering the zone is now much quicker.
* Fixed an issue with "The Flesh Giant Champion" where Margrave Dhakar could become permanently stuck if other hostile creatures were pulled into the event area.
* Incomplete quests will now appear with a gray '?' in gossip windows.
* Fixed an issue where Culling of Stratholme was not giving tank and healer Northern Adventuring Supplies upon completion.
* Fixed an issue where players would sometimes not receive Northern Adventuring Supplies if a pet performed the killing blow to the final boss in the dungeon.
* Friendly, neutral, and enemies tracked on the minimap are now distinguished by color.
===October 3===
;Items and Rewards
* Au'Dara the Heirloom Broker located in Oribos sells the following bind-on-account item:
** Eternal Equipment Chest – Contains one piece of item level 275 unranked PvP gear. The chest can only be purchased with Conquest by a character with a 1400 or higher rating in any PvP bracket.
;Wrath of the Lich King Classic
* Fixed multiple issues preventing the Battle for Undercity from proceeded as expected when multiple layers are present.
* The Portal to Undercity in Stormwind should now appear as expected when you are on the quest "The Killing Time" and have completed "A Royal Coup".
* Living Bomb no longer puts the Mage back into combat upon expiration or removal.
* Fixed an issue preventing Mr. Floppy from reviving, blocking the quest "Mr. Floppy's Perilous Adventure" from completing.
* "A Righteous Sermon" quest has been updated to now allow for more than a single player to receive credit for listening to Inquisitor Hallard's Righteous Sermon.
* Stranglethorn Fishing Tournament NPCs now spawn more reliably.
==September==
:
===September 30===
;Wrath of the Lich King Classic
* The Battle for Wintergrasp may now only be joined once per 30-minute queue window.
* The /follow player functionality is now disabled in battlegrounds and arenas.
* Fixed an issue where the player's name would occasionally appear as "Unknown" in quest descriptions.
* Fixed an issue where a disconnect could occur when dismounting a flying mount while ascending.
* "Blinding the Eyes in the Sky" now includes Skybreaker Recon Fighters, as intended.
* Storm Clouds should no longer fail to buff Gymer when grabbed on "Storm King's Vengeance".
===September 29===
;Items and Rewards
* The Forgotten Proto-Vault in Zereth Mortis no longer requires the World Quest "Frog'it" to appear.
;Wrath of the Lich King Classic
* Zidormi will now reliably allow players to enter or leave the Battle for The Undercity. If you have haven't started the Battle for The Undercity questlines, you must complete the following quests to enter:
** Horde – "Darkness Stirs"
** Alliance – "Return to Angrathar"
* Fixed an issue preventing Heirlooms, Tome of Cold Weather Flying, Northrend Faction Helm Enchant Arcanums, and Sons of Hodir Shoulder Inscriptions from being transferable to other WoW accounts.
* Brassbolt Mechawrench and Reginald Arcfire have returned to Dalaran to offer their Auction House services for Grand Master Engineers.
* The Master Summoner's Staff quest item for "Destroying the Altars" has been increased to 100%.
* Fixed an issue with "The Slumbering King" where Queen Angerboda could fail to respawn after being defeated under specific circumstances.
* Fixed an issue where players could disconnect when jumping in the pool after battling The Prophet Tharon'ja in Drak'Tharon Keep.
===September 28===
;Wrath of the Lich King Classic
* Northrend Adventuring Supplies now have a chance to award ore, leather, cloth, herbs, and gems. Reduced the number of consumables awarded from the supplies.
** Developers' note: We received feedback that the bonus rewards for quests were too frequent, too lucrative, and too targeted at consumables produced by Alchemists, and are making changes to reduce the quantity and increase the diversity of items awarded by these bags. There is still a chance to drop consumables, but also a chance to drop ore, leather, cloth, herbs, or gems.
* Utgarde Keep
** The door that closes when starting the Skarvald the Constructor and Dalronn the Controller encounter will properly open again once they are defeated.
===September 27===
;Dungeons and Raids
* Mythic+
** Affixes
*** Fixed several issues where Quaking could damage players in cases where they were unable to react.
;Wrath of the Lich King Classic
* The maximum amount of in-game currency that can be transferred to another realm is now 500g for player-characters at levels 10-30, 2,500g at levels 31-50, and 25,000g at level 51 or higher.
* Players who enter a battleground while mounted on a flying mount or while shapeshifted into Flight Form will now return to their flying mount or shapeshift form upon exiting the battleground.
* Fixed an issue where skill level requirements were not enforced when casting the Skinning spell from your spell book.
* Fixed an issue causing Wartook Iceborn to sometimes disappear during the quest "Across Transborea."
* Fixed an issue in "The Battle for The Undercity" where King Varian Wrynn was attacking an NPC that should not be part of the event.
* Fixed an issue with the quest "Mission: Plague This!" where Greer Orehammer would not offer another flight to players who already had Orehammer's Precious Bombs in their inventory.
* Fixed an issue with "The Last Rites" quest where a player could cause Thassarian to become stuck under certain conditions.
* Brewfest
** The Dark Iron Brewer in Blackrock Depths will now correctly drop his Mug of Dire Brew when sufficiently drunk. Bottoms up!
* Karazhan
** Nightbane no longer requires completion of the associated questline and can now be summoned by any player using the Blackened Urn object on the balcony.
* Utgarde Pinnacle
** Grauf should no longer regenerate to full health when flying off if it is not killed within a single pass during the Skadi the Ruthless encounter.
* Gundrak
** Slad'ran should now appropriately stop summoning snakes upon death.
===September 23===
;Player versus Player
* Solo Shuffle
** Resolved an issue that could allow players to gain mana regeneration from food summoned by Mages.
;Wrath of the Lich King Classic
* Raids will now count towards the 5 instance-per-hour limit.
** Developers' notes: The hourly instance limit prevents players from entering instances that they've entered at least once already within the last hour. With this change, farming a dungeon should not prevent you from entering a raid instance, so long as you don't attempt to reset and re-enter that raid instance multiple times.
===September 22===
;Dungeons and Raids
* Tazavesh: So'leah's Gambit
** Hylbrande
*** Added safeguards for an issue where Bypass Code auras may not apply to players who pick them up.
;Wrath of the Lich King Classic
* Brewfest's Coren Direbrew dungeon is now available in the Group Finder for players over level 68.
* It is now possible to get the Brewfest quest "Another Year, Another Souvenir" which rewards this year's Brewfest Stein.
* Fixed an issue where the Glyph of Horn of Winter prevented other Death Knights in your raid or party from using Horn of Winter.
* Fixed an issue with Warrior's Warbringer talent which prevented Intervene from breaking root effects.
* Call to Arms Battlegrounds now reward the proper bonus Honor.
* Quests that did not display completion text when being watched have been fixed and should display the text on what to do next under the objective tracker.
===September 20===
;Dungeons and Raids
* Fated Raids
** The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark:
*** Sanctum of Domination
**** The Tarragrue – Chains of Eternity, Predator's Howl
**** The Eye of the Jailer – Dragging Chains, Deathlink, Scorn and Ire, Hopeless Lethargy
**** The Nine – Fragments of Destiny
**** Remnant of Ner'zhul – Malevolence
**** Painsmith Raznal – Shadowsteel Chains, Lingering Flames, Cruciform Axe, Reverberating Hammer, Dualblade Scythe, Flameclasp Trap
**** Guardian of the First Ones – Threat Neutralization, Obliterate
**** Fatescribe Roh-Kalo – Grim Portent, Invoke Destiny, Call of Eternity
**** Kel'Thuzad – Glacial Wrath, Frost Blast, Oblivion's Echo
**** Sylvanas Windrunner – Expulsion, Lashing Wound, Crushing Dread, Curse of Lethargy, Domination Chains, Banshee's Mark, Banshee's Bane, Veil of Darkness, Haunting Wave, Shadow Dagger, Death Knives, Barbed Arrow
*** Sepulcher of the First Ones
**** Skolex, the Insatiable Ravener – Ephemera Dust
**** Prototype Pantheon – Runecarver's Deathtouch, Sinful Projection
**** Anduin Wrynn – Domination Word: Pain, Hopelessness, Hopebreaker, Blasphemy (Hopelessness/Overconfidence), Lost Soul, Wicked Star, Empowered Wicked Star
**** Lords of Dread – Fearful Trepidation, Anguishing Strike, Cloud of Carrion, Paranoia
* Tazavesh: Soleah's Gambit
** Hylbrande
*** Added an extra action button for depositing or dropping Bypass Codes in addition to manually interacting with the Security Panel.
**** Developers' note: Blind players are reporting difficulties with Bypass Codes because they are unable to drop them and they are unable to complete the mechanic using just /follow. We have implemented this alternative method to give players an opportunity to drop Bypass Codes so other players can grab them.
;Wrath of the Lich King Classic
* Paladin's Seal of Corruption can no longer be dispelled.
* The PvP window should now move or hide itself as necessary when other UI is opened.
* Fixed a very rare issue where a player could be unable to access their second talent specialization after learning Dual Talent Specialization.
* Fixed an issue where the bonus armor was not being granted on some rings.
* High Test Eternium Fishing Line that was applied prior to Wrath of the Lich King Classic pre-patch should now correctly grant +5 Fishing Skill (was +2).
===September 15===
;Dungeons and Raids
* Fated Raids
** The following NPC's will no longer be afflicted by Fated Infusion: Protoform Barrier:
*** Sepulcher of the First Ones: Anduin Wrynn
**** Anduin's Hope
;Wrath of the Lich King Classic
* Fixed an issue that caused the freeze visual effect to never expire.
* Argent Dawn vendors for the Scourge Invasion can no longer be put into combat by players "at war" with them.
* The loot table for Blue Sack of Gems now only includes loot from Onyxia's Lair, as intended.
===September 13===
;Dungeons and Raids
* Fated Raids
** The following NPC's will no longer be afflicted by Fated Infusion: Protoform Barrier:
*** Castle Nathria: Stone Legion Generals
**** General Draven and Prince Renathal
*** Sepulcher of the First Ones: Anduin Wrynn
**** Lady Jaina Proudmoore, Sylvanas Windrunner, and Uther the Lightbringer
** The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark:
*** Castle Nathria
**** Shriekwing – Earsplitting Shriek and Exsanguinated
**** Huntsman Altimor – Sinseeker, Petrifying Howl, and Deathly Roar
**** Sun King's Salvation – Burning Remnants, Vanquished, and Crimson Flurry
**** Artificer Xy'mox – Glyph of Destruction, Stasis Trap, Withering Touch, Aura of Dread, and Dimensional Tear
**** Hungering Destroyer – Gluttonous Miasma
**** Lady Inerva Darkvein – Warped Desires, and Shared Suffering
**** The Council of Blood – Dancing Fever, and Dark Recital
**** Sludgefist – Chain Slam, Chain Link, Hateful Gaze, and Seismic Shift
**** Stone Legion Generals – Heart Rend, Heart Hemorrhage, Ravenous Feast, Crystalize, Crystalline Burst, Seismic Upheaval, Anima Infusion, Volatile Anima Infusion, Volatile Anima Infection, and Wicked Laceration
**** Sire Denathrius – Blood Price, Crimson Chorus, Fatal Finesse, Night Hunter, and Impale
*** Sepulcher of the First Ones 
**** Halondrus the Reclaimer – Volatile Charge
**** Rygelon – Dark Eclipse and Event Horizon
* Mythic+
** Return to Karazhan: Lower
*** The Opera Hall: Beautiful Beast
**** Resolved an issue that could cause players with Mrs. Cauldrons' Soup Spray debuff to be damaged by Luminore's Burning Blaze.
** Tazavesh: Streets of Wonder
*** Resolved an issue that could cause the visual effect of Cartel Wiseguy's Lightshard Retreat to sometimes not be visible.
;Wrath of the Lich King Classic
* Players may now queue for Battlegrounds from anywhere, without having to speak to a Battlemaster. Queue up via the Battlegrounds tab on the PvP menu.
* Players that are logged off inside a dungeon instance when it is reset will now log back into the nearest graveyard.
* Resolved an issue where a Druid could appear to have two copies of Leader of the Pack active.
* Death Knight's Ghoul from Raise Dead will now resummon when dismounting after flying.
* Survival Hunter's Lock and Load effect should now trigger correctly.
* Players will now get nibbles when their fishing levels are too low for the area.
* Fixed an issue where using certain items carried over from Burning Crusade Classic (e.g. Darkmoon cards) would delete the entire stack.
===September 9===
;Characters
* Fixed an issue where the Dark Ranger customization options for Blood Elf, Night Elf, and Void Elf were missing.
;Wrath of the Lich King Classic
* Whirlwind animations, such as the Warrior's Whirlwind and a Rogue's Fan of Knives, will now appear while moving (was only while standing still).
* Druid
** Track Humanoids will no longer activate when shapeshifting into Cat Form if Find Minerals, Find Fish, or Find Herbs is already active.
* Rogue
** Fixed an issue where Overkill would be applied and immediately removed on rogues who did not know that talent.
* True to their vocation, Argent Outfitters will now exchange Necrotic Runes for armor and other items in Orgrimmar, Thunder Bluff, and Silvermoon City. They will make their way to the Undercity once enough Scourge have been defeated across Azeroth.
* During the quest "City of Light," Khadgar's Servant will now continue giving its tour even if the player is not nearby.
* Zombies are no longer unstoppable by benefitting from Preparation at the start of battlegrounds. Alterac Valley weekend is saved!
* Gathering nodes will now have a sparkling visual effect when being tracked.
* Fixed an issue where Group Finder activity level ranges were not correct. They should now more closely match the levels of the Meeting Stones for those dungeons.
* Players can now list and browse the Group Finder for dungeons that are below their level.
* Latency and other performance information is now visible in the tooltip of the Game Menu button.
* Players can now report character friends.
===September 7===
;Dungeons and Raids
* Fated Raids
** Sepulcher of the First Ones
*** The Jailer
**** Resolved an issue where the Creation Spark fated power could negatively affect the following ability durations: Arcane Vulnerability, Azerite Radiation, Rune of Domination, Rune of Compulsion, Rune of Damnation, Torment, Imprisonment, and Death Sentence.
**** Resolved an issue where Rune of Compulsion-afflicted players negatively interact with movement speed increasing effects.
;Wrath of the Lich King Classic
*Druid
** Shapeshifting into Cat Form once again automatically activates Track Humanoids.
*Fixed an issue that prevented Tauren from using the Barber Shop.
*It will now rain blood when Highlord Darion Mograine says "The skies turn red with the blood of the fallen!" during the Death Knight quest "The Light of Dawn."
===September 6===
;Dungeons and Raids
* Mythic+
** Return to Karazhan: Lower
*** Developers' note: The Opera events in Lower Karazhan have proven to be more lethal than we'd like, particularly given the weekly rotation that makes them more challenging to master in Mythic+. We've made a number of adjustments here in hopes of bringing the difficulty of these events in line with our expectations.
*** The Opera Hall: Beautiful Beast
**** Silver Forks health reduced by 50%.
**** Silver Forks Bloody Jab damage over time reduced by 50%.
**** Mrs. Cauldrons' Soup Spray damage reduced by 30%.
**** Luminore's Heat Wave damage reduced by 30%.
*** The Opera Hall: Westfall Story
**** Gang Ruffian's Poisonous Shank damage over time reduced by 50%.
**** Mrrgria's Thunder Ritual damage reduced by 30%.
*** The Opera Hall: Wikket
**** Winged Assistant's health reduced by 25%.
**** Winged Assistant's Throw "Stuff" damage reduced by 30%.
===September 2===
;Dungeons and Raids
* Fated Raids
** Sepulcher of the First Ones
*** Lihuvim, Principal Architect
**** Resolved an issue where Creation Spark (Fated Power) could negatively affect the duration of Unstable Mote.
**** Resolved an issue where Fated Powers could occur twice at the start of the encounter.
**** Resolved an issue where damage taken from the Fated Powers Creation Spark, Reconfiguration Emitter, Chaotic Essence, and Protoform Barrier could be incidentally increased by Protoform Radiance.
**** Resolved an issue that could cause Fated Powers to spawn inside Unstable Motes.
*** The Jailer
**** Resolved an issue which could cause Fated Powers to spawn inside Defile.
* Mythic+
** Grimrail Depot
*** Railmaster Rocketspark
**** Explosives will no longer spawn on top of crates.
;Wrath of the Lich King Classic
*Classes
** Weapon trail visual effects have been restored to abilities that have them.
*Dungeons and Raids
** Blackrock Spire can again be entered by 10-player raids.
** Resolved an issue where selecting certain roles for your class in the Group Finder would not actually display them in your listing.
** Fixed an issue where Group Finder listings would be removed for certain players when moving between zones.
** Fixed an issue where the Talent Specialization's role could be set to tank after changing zones.
*** Developers' note: The intention here is that this role selection should always default to DPS, and can be set by players based on how they want to describe their talent builds.
*Items and Rewards
** Fixed an issue that prevented the auction of some items carried over from Burning Crusade Classic.
*Player versus Player
** Updated the current Battleground Bonus Weekend to Warsong Gulch (was Strand of the Ancients).
** Random Battleground Queue no longer shows up for players below level 80.
** Fixed a crash when inspecting another player and opening the PvP tab.
*Quests
** For the quest "Runeforging: Preparation for Battle," Instructor Razuvious will now (begrudgingly) provide a spare Runed Soulblade for Death Knights who have managed to misplace theirs.
===September 1===
;Dungeons and Raids
* Fated Raids
** Sepulcher of the First Ones
*** Halondrus the Reclaimer
**** Resolved an issue causing Earthbreaker Missiles to erupt at the wrong time when the target is affected by Creation Spark (Fated Power).
* Mythic+
** Grimrail Depot
*** Grimrail Bombardier's Double Slash will no longer be cast on a nearby target if their current target is out of range.
** Iron Docks
*** Thunderlord Wrangler's Serrated Spear can now correctly be removed by effects that clear bleeds.
*** Skulloc
**** Koramar's Berserker Leap will no longer target pets and will no longer hit players multiple times.
** Operation Mechagon: Junkyard
*** Saurolisk Bonenipper's Ripping Slash will no longer be cast on a nearby target if their current target is out of range and will no longer remove Welding Bot's Reinforced from players.
** Operation Mechagon: Workshop
*** Defense Bot Mk III no longer detects stealth.
** Return to Karazhan: Lower
*** Ghostly Philanthropist's Pennies From Heaven will no longer break players from stealth.
*** The Opera Hall: Beautiful Beast
**** Coggleston's Dent Armor now increases damage taken by 25% (was 50%).
*** The Opera Hall: Westfall Story
**** Increased the cooldown on Toe Knee's Dashing Flame Gale to 35 seconds (was 20 seconds).
**** Resolved an issue that could cause Toe Knee to cast Dashing Flame Gale multiple times on a player if they had a spell active that provided immunity.
*** The Opera Hall: Wikket
**** Resolved an issue that could cause Galindre to leave Elfyra to fend for herself when the encounter was reset.
*** Attumen the Huntsman
**** Midnight's Stamp will no longer be cast on a nearby target if their current target is out of range.
;Wrath of the Lich King Classic
*Items and Rewards
** Resolved an issue preventing Smelt Titansteel from triggering a cooldown as intended.
** Resolved an issue preventing Create Mooncloth, Create Ebonweave, and Create Spellweave from requiring the proper location and from triggering a cooldown, as intended.
** Resolved an issue where Ethereal Essence Sphere, Paper Flying Machine, and the Paper Zeppelin would fail to show up in a player's bags after being thrown to them.
*Quests
** Resolved an issue that sometimes caused the player to not mount the carpet during the "Magic Carpet Ride" quest.
==August==
:
===August 30===
;Classes
* Hunter
** Marksmanship
*** Aimed Shot will no longer fail to trigger from Double Tap (Talent) if no target is selected when the cast finishes.
;Items and Rewards
* Olea Manu, located in Faith's Repose, has come into possession of a few cosmetic items found around Korthia and Zereth Mortis. Players may purchase them with Cyphers of the First Ones.
* Fixed an issue where items from Sire Denathrius and Stone Legion Generals could not be socketed.
;Player versus Player
* Hunter
** Marksmanship
*** Aimed Shot will no longer occasionally deal full damage in PvP combat when triggered from Double Tap.
* Priest
** Holy
*** Divine Ascension (PvP Talent) will once again provide a short window of immunity against damage, stuns, and roots.
===August 26===
;Dungeons and Raids
* Fated Raids
** Reduced the minimum Item Level to queue for all Fated Raid Finder wings to 230 (was 240).
*** Developers' note: This restriction was too punishing given Fated LFR's importance in providing new and returning players with an intermediary step to engage in Season 4's endgame activities. We believe the power increases afforded from the Fated Powers themselves more than make up for this item level gap, so groups shouldn't have a vastly more difficult time completing encounters.
;Items and Rewards
* Reduced the damage increase on Jeweled Signet of Malendrus by 74%.
** Developers' note: The spell effect changes made to Jeweled Signet of Malendrus for the release of Legion Timewalking inadvertently also caused it to increase the damage of abilities that scale with weapon damage. In some cases, the overall power gains were far beyond what was intended. This hotfix retains the current functionality but adjusts the tuning accordingly.
* Fixed an issue where a or Sacred Creation Impetus could be used directly on Fated tier modules from Sepulcher of the First Ones; the Fated tier armor created by the modules can still be upgraded.
===August 25===
;Dungeons and Raids
* Fated Raids
** Fated Powers
*** Creation Spark's raid wide damage-over-time effect reduced by 30%.
**** Developers' note: This change should reduce the negative impact of missing a Creation Spark impact location.
*** Initial stacks of Creation Spark reduced to 2 (was 3).
*** Number of Creation Spark impact locations reduced to 2 (was 3).
===August 24===
;Classes
* Mage
** Arcane
*** Fixed an issue causing Touch of the Magi to do less damage than intended in Fated raids.
* Monk
** Fixed an issue causing Bonedust Brew (Covenant ability) (Necrolord Ability) to do less damage than intended in Fated raids.
;Dungeons and Raids
* Mythic+
** Return to Karazhan: Lower
*** Phantom Guests no longer have a random set of abilities.
*** Ghost Trap cooldown reduced to 60 seconds (was 90 seconds).
*** Resolved an issue that could cause tanks to lose threat after being hit by the Storming affix.
*** Maiden of Virtue
**** Resolved an issue that could unfairly kill non-tank players after Mass Repentance is cast.
** Tazavesh: Streets of Wonder
*** Cartel Wiseguy's Lightshard Retreat will no longer cause tanks to lose threat.
;Items and Rewards
* Fixed an issue preventing players from being able to earn .
* The achievement Mythic: Fates of the Shadowlands Raids now correctly awards raid teleports to the character that earned it.
===August 23===
;Dungeons and Raids
* Mythic+
** Return to Karazhan: Lower
*** Developers' note: We wanted to give players time to re-learn mechanics in returning dungeons before making large nerfs, however, Lower Karazhan continues to stand out as an outlier in difficulty so we are making larger changes to bring it in line with the difficulty of the other dungeons in Season 4.
*** Several Skeletal Ushers are taking a break from protecting the Opera Hall.
*** Several Skeletal Ushers have relocated to account for their partners taking a break.
*** Arcane Warden and Skeletal Usher now contribute more credit to Enemy Forces.
*** Spectral Valet's Demoralizing Shout cast time increased to 3 seconds (was 2 seconds).
*** Coldmist Widow's Caustic Venom damage over time damage reduced by 50%.
*** Phantom Guardsman will no longer cast Shield Smash.
*** Ghostly Chef will no longer cast Cleave.
*** Ghostly Baker will no longer cast Rolling Pin.
*** The following abilities will no longer be cast on a nearby target if their current target is out of range:
**** Forlorn Spirit's Shadow Rend
**** Ghostly Chef's Roast
*** The Opera Hall: Westfall Story
**** Gang Ruffian's Poisonous Shank initial damage reduced by 20%.
**** Gang Ruffians and Shoreline Tidespeakers will no longer trigger Storming or Explosives after being defeated.
**** Toe Knee's Dashing Flame Gale initial damage and damage over time reduced by 30%.
**** Mrrgria's Thunder Ritual damage reduced by 30%.
*** Moroes
**** Garrote damage reduced by 15%.
**** Garrote will now correctly display its duration.
*** Attumen the Huntsman
**** Mounted Strike will no longer be cast on a nearby target if his current target is out of range.
**** Resolved an issue where Attumen the Huntsman would resume casting Intangible Presence.
*** Maiden of Virtue
**** Sacred Ground damage reduced by 20%.
**** Holy Bulwark absorb reduced by 15%.
** Return to Karazhan: Upper
*** The following abilities will no longer be cast on a nearby target if their current target is out of range:
**** Forlorn Spirit's Shadow Rend
**** Rat's Poison Fang
*** Resolved an issue that would cause Chess pieces to regenerate health while in combat.
*** The Curator
**** Power Discharge's visual effect now more correctly reflects where it will impact.
===August 22===
;Auction House
* Addressed multiple issues causing degraded Auction House performance.
* Fixed a bug causing Incoming Amount to display the incorrect value for sales of commodities in full stacks.
;Dungeons
* All Mythic+ dungeon tuning will occur during scheduled weekly maintenance in each region.
* Iron Docks
** Sanguine Sphere's absorb now scales with keystone level.
* Lower Karazhan
** Galindre and Elfyra's health reduced by 35%.
** Winged Assistant's Throw "Stuff" damage reduced by 40%.
** Winged Assistant's health reduced by 35%.
** Galindre's Flashy Bolt damage reduced by 30%.
** Elfyra's Defy Gravity damage reduced by 50%.
** Atumen the Huntsman will no longer cast Intangible Presence.
;Player versus Player
* The minimum item level players are scaled up to in Solo Shuffle has been increased to 278, as intended.
* [EU realms only] Fixed a bug that unintentionally decreased all players' matchmaking ratings.
===August 18===
;Dungeons and Raids
* Mythic+
** Affixes
*** Shrouded (affix)
**** Adjusted the health, melee damage, and ability damage of Nathrezim Infiltrators.
**** Vampiric Claws cooldown increased to 12 seconds (was 8 seconds).
***** Developers' note: We discovered an issue that caused Nathrezim Infiltrators to have inconsistent health and damage, and as part of resolving the issue we had to adjust their health and damage values. The net result is that Nathrezim Infiltrators should feel slightly less powerful than they did previously.
;Items and Rewards
* Fixed an issue where items purchased with Puzzling Cartel Dinar could not be refunded.
* Fixed an issue where Enforcer's Stun Grenade, Kihra's Adrenaline Injector, and Fleshrender's Meathook did not reset their cooldowns upon ending an encounter.
===August 17===
;Dungeons and Raids
* Timewalking
** Vault of the Wardens
*** Glazer
**** Temporarily disabled the Focus ability.
;Quests
* The objective text for the raid quest "Turning the Wheel" now correctly states that 15 boss kills are required.
===August 16===
;Dungeons and Raids
* Mythic+
** Grimrail Depot
*** Rakun's Diffused Energy zone positions have been adjusted, but also now show a warning visual at their location prior to becoming dangerous.
*** Spinning Spear is now correctly assigned the Stun mechanic, allowing the loss of control UI to function correctly.
;Items and Rewards
* Increased the vendor cost of Penumbra Thread to 11 gold (was 9 gold).
** Developers' note: This price change is to balance the decreased cost of reagents with the change to a regional commodity Auction House.
;Player versus Player
* The Conquest cap has been removed.
* Spoils of War 25% Conquest and 40% Honor increased buff is now available until Shadowlands Season 4 ends.
;Burning Crusade Classic
* Fixed an issue that prevented the PvP leaderboards from updating as expected.
===August 15===
;Dungeons and Raids
* Fated Raids
** [With realm restarts] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties.
*** Developers' note: We feel this health reduction will smooth over some of the roughest edges in the raid without devaluing the experience.
* Mythic+
** Affixes
*** Shrouded (affix)
**** Nightmare Clouds will now despawn more quickly when Nathrezim Infiltrators are captured.
** Grimrail Depot
*** [With realm restarts] Grimrail Technician's 50,000 Volts cast time increased to 3.5 seconds (was 2.5 seconds).
** Iron Docks
*** [With realm restarts] Charging Slash is now only cast by Grom'kar Footsoldiers.
*** [With realm restarts] Grom'kar Footsoldier's Charging Slash damage reduced by 35%.
*** [With realm restarts] Ogron Laborer's Thundering Stomp damage reduced by 25%.
*** [With realm restarts] Thunderlord Wrangler's Throw damage is now reduced by armor.
*** [With realm restarts] Rampaging Clefthoof's health reduced by 15%.
*** Grimrail Enforcers
**** Resolved an issue where the enemies would fail to cast abilities in specific locations within their encounter area.
** Return to Karazhan: Lower
*** [With realm restarts] Arcane Warden's Volatile Charge damage reduced by 40%.
*** [With realm restarts] Skeletal Usher's Flashlight damage reduced by 20%.
*** [With realm restarts] Skeletal Usher's health reduced by 25%.
*** [With realm restarts] Spectral Patron's Uppercut damage reduced by 20%.
*** [With realm restarts] Phantom Crew's Hammer Down now has a 1.5 second cast time (was instant) and increases damage taken by 25% (was 50%).
*** Resolved an issue that caused Blood Death Knight's Dancing Rune Weapon to strike unintended targets with Blood Boil through floors.
*** The Opera Hall: Beautiful Beast
**** [With realm restarts] Coggleston's Dent Armor now has a 1.5 second cast time (was instant).
**** [With realm restarts] Silver Fork's Bloody Jab initial damage reduced by 20%.
*** Maiden of Virtue
**** [With realm restarts] Holy Bulwark absorb reduced by 10%.
*** Attumen the Huntsman
**** [With realm restarts] Intangible Presence damage reduced by 50%.
** Return to Karazhan: Upper
*** [With realm restarts] Wrathguard Flamebringer's Cleave and Strike damage reduced by 20%.
*** [With realm restarts] Wrathguard Flamebringer will no longer cast Slide.
*** Shade of Medivh
**** [With realm restarts] Guardian's Image's Shimmer damage reduced by 25%.
*** Mana Devourer
**** [With realm restarts] Energy Discharge damage reduced by 30%.
*** Viz'aduum the Watcher
**** Shadow Phlegm damage increased by 150%, travel speed reduced by 100%, and radius reduced to 4 yards (was 6 yards).
** Tazavesh: Soleah's Gambit
*** [With realm restarts] Invigorating Fish Stick cast time increased to 2 seconds (was 1.5 seconds).
;Items and Rewards
* [With realm restarts] Enforcer's Stun Grenade Versatility increased by 96%.
* [With realm restarts] Fleshrender's Meathook Intellect increased by 17%.
* [With realm restarts] Kihra's Adrenaline Injector Agility increased by 17%.
** Developers' note: Updated several Warlords of Draenor Mythic+ trinkets to modern standards.
===August 12===
;Dungeons and Raids
* Fated Sanctum of Domination
** Guardian of the First Ones
*** Resolved an issue where additional Fated Powers could fail to appear after the first power appeared.
* Mythic+
** Affixes
*** Shrouded (affix)
**** Improved visual clarity for Nightmare Cloud.
**** Nightmare Cloud should no longer remove players from Stealth.
**** Improved visual clarity for Carrion Swarm.
**** Carrion Swarm range reduced to 15 yards (was 20).
*** Sanguine
**** No longer heals Invigorating Fish Sticks in Tazavesh: Soleah's Gambit.
===August 9===
;Dungeons and Raids
* Fated Castle Nathria
** Sludgefist
*** Adjusted the Fated Power cooldowns to better align with their ability cadence.
* Fated Sanctum of Domination
** Guardian of the First Ones
*** Adjusted the Fated Power cooldowns to better align with their ability cadence.
** Kel'Thuzad
*** Fixed an interaction where Protoform Barrier (Fated Power) could erroneously trigger after Kel'Thuzad's health is depleted.
** Sylvanas Windrunner
*** Adjusted the Fated Power cooldowns to better align with their ability cadence in Phase 2.
* Mythic+
** Shrouded (affix) Affix
*** Fixed an issue that could cause Zul'gamux to not cast Blood Siphon if she was moving.
;Items and Rewards
* Increased all Cosmic Flux rewards from PvP, Mythic+, and Raids by 100%.
* Cosmic Flux will now be mailed to players when left un-looted.
* Trashmaster's Mantle received from Mythic+ or the Great Vault can no longer be used to complete the "I Am the Trashmaster" quest.
** Developers' note: Players hoping to become the Trashmaster may do so by finding a Trashmaster's Mantle in Operation: Mechagon on standard Mythic difficulty. Players who have received a Trashmaster's Mantle from Mythic+ since the start of Season 4 may still use it to complete the quest, but should be aware that the Richly Appointed Drape quest reward will be awarded at item level 78.
;Quests
* Fixed an issue that prevented "Tempting Fate" world quests from appearing.
;Season of Mastery
* Naxxramas
** Fixed an issue where bonus loot could not be rewarded when defeating a boss using Runes of Fortune.
*** Developers' note: Raid groups should always receive an extra Set Piece Token, piece of Gear the boss normally drops, or Splinter of Atiesh per stack of Rune of Fortune the raid has active.
===August 8===
;Classes
* Hunter
** Survival
*** [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%).
*** [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP.
*** [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP.
*** [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP.
*** [With realm restarts] Kill Command (Survival) damage increased by 20%. This change does not apply to PvP.
*** [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
**** Developers' note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We're lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target.
* Warlock
** Destruction
*** [With realm restarts] Rain of Fire damage reduced by 20%.
*** [With realm restarts] Infernal's Immolation Aura reduced by 20%.
**** Developers' note: We're still seeing Destruction excel in multi-target situations. We're applying additional changes here to stabilize their throughput when scaling with high target counts.
;Dungeons and Raids
* Mythic+
** Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level.
** Affixes
*** Shrouded (affix)
**** [With realm restarts] Zul'gamux now casts Blood Barrier less often.
**** [With realm restarts] Zul'gamux has found a new location to hide in Return to Karazhan: Upper.
** Grimrail Depot
*** [With realm restarts] Grom'kar Far Seer's Storm Shield can now be purged.
*** [With realm restarts] Grom'kar Cinderseer will no longer cast Lava Wreath.
*** Railmaster Rocketspark
**** [With realm restarts] Borka the Brute's Mad Dash damage reduced by 30%.
*** Skylord Tovra
**** [With realm restarts] Thunderous Breath initial damage reduced by 25%.
** Iron Docks
*** Fleshrender Nok'gar
**** [With realm restarts] Dreadfang's Shredding Swipes should no longer hit players multiple times.
*** Oshir
**** [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
*** Skulloc
**** [With realm restarts] Skulloc's melee damage reduced by 15%.
**** [With realm restarts] Koramar will no longer cast Shattering Blade.
** Return to Karazhan: Lower
*** [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin.
*** [With realm restarts] Gang Ruffian's Poisonous Shank damage reduced by 30%.
*** The Opera Hall: Wikket
**** [With realm restarts] Winged Assistant health reduced by 30%.
*** Moroes
**** [With realm restarts] Moroes' Garrote duration reduced to 1 minute (was permanent).
**** [With realm restarts] Moroes' Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
** Return to Karazhan: Upper
*** Shade of Medivh
**** [With realm restarts] Flame Wreath damage reduced by 30%.
;Items and Rewards
* Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.
===August 5===
;Dungeons and Raids
* Fated Raids
** Fixed an issue that could cause client and server latency after bosses are defeated.
** Fated Castle Nathria
*** Sire Denathrius
**** Improved the client and server performance caused by Echo of Sin's Painful Memories.
* Mythic+
** Grimrail Depot
*** Grom'kar Captain's Reckless Slash will now be cast less frequently.
*** Skylord Tovra
**** Improved the visual effect on Spinning Spear.
** Iron Docks
*** Fixed an issue where Siegemaster Olugar's Gatecrasher could become stuck on players.
*** Fleshrender Nok'gar
**** Burning Arrows now have a visual effect indicating where they will impact.
** Return to Karazhan: Lower
*** Improved the visual effect on Ghostly Philanthropist's Pennies From Heaven.
*** Lord Crispin Ference's Will Breaker is now more visible.
*** Attumen the Huntsman
**** Spectral Charge no longer damages pets.
** Return to Karazhan: Upper
*** The Curator
**** Fixed an issue causing Volatile Energy to fixate on pets.
*** Mana Devourer
**** Mana Devourer will once again cast Decimating Essence upon reaching full mana.
**** Energy Void damage reduced by 65%.
**** Resolved an issue that caused Coalesce Power to drain more mana than intended.
===August 4===
;Dungeons and Raids
* Mythic+
** Affixes
*** Quaking
**** Players will no longer be damaged by Quaking during Skulloc's Gronn Smash in Iron Docks and during Grimrail Depot cutscenes.
** Grimrail Depot
*** Skylord Tovra
**** Fixed an issue that could prevent Skylord Tovra from appearing once conditions were met.
;Items and Rewards
* Fixed an issue where the spell effect on Ring of Collapsing Futures was scaling incorrectly.
===August 3===
;Classes
* Rogue
** Outlaw
*** Fixed an issue that could cause Blade Flurry damage to break Vanish under certain conditions.
*** Fixed an issue that could cause bonus Sinister Strike hits to break Vanish under certain conditions.
;Dungeons and Raids
* Fated Raids
** Fated Castle Nathria
*** Fixed an issue causing some boss abilities to inflict too much damage and causing some player abilities to inflict too little damage.
* Mythic+
** Affixes
*** Shrouded (affix)
**** Zul'gamux Blood Barrier absorb reduced by 33%.
** Return to Karazhan: Lower
*** Fixed an issue where players could exchange Keystones with Ta'hsup even if they failed to complete the dungeon within the time limit.
*** Opera Hall: Westfall Story
**** Fixed an issue that would cause the encounter to prematurely end if either Toe Knee or Mrrgria were defeated before the other.
**** Fixed an issue where Shoreline Tidespeakers could continue casting after being defeated.
*** Maiden of Virtue
**** Holy Bulwark absorb reduced by 20%.
*** Attumen the Huntsman
**** Improved the visual clarity on Intangible Presence.
** Return to Karazhan: Upper
*** Shade of Medivh
**** Fixed an issue causing Flame Wreath's visual effect to linger after the encounter ends.
* Heroic Dungeons
** Fixed an issue where rewards were dropping at the incorrect item level.
;Items and Rewards
* Fixed an issue where the Eternal Aspirant's Gavel and Eternal Aspirant's Crescent could not be upgraded.
* Fixed an issue where Adera offered some Nathrian weapons from Raid Finder difficulty instead of Normal.
* Eternal Gladiator's Prestigious Cloak and Eternal Gladiator's Tabard now have new appearances.
;Quests
* [NA Realms] "Crossing Fate" quest credit should now accurately reflect the progress that was made. To receive the missing credit, affected players will need to log into the game and enter Oribos before next week's weekly raid reset.
* The quest item for "Castle Nathria: Getting a Head" now drop from Fated Castle Nathria.
;Burning Crusade Classic
* The Nagrand quests "In Defense of Halaa" and "Enemies, Old and New" no longer grant any quest credit for killing players more than 5 levels lower than you.
===August 2===
Covenants
* Kyrian
** Fixed an issue that allowed Effusive Anima Accelerator's (Forgelite Prime Mikanikos Soulbind) explosion to strike enemies that were not within line of sight of its point of impact, causing players to unintentionally engage enemies through floors and walls.
;Dungeons and Raids
* Fated Raids
** Fated Castle Nathria
*** Fixed an issue where Raid Finder difficulty was erroneously granting enemies less stats than intended.
** Fated Powers
*** Reconfiguration Emitter now shows an additional visual effect while immune to damage before the first interrupt to improve its clarity.
* Mythic+
** Operation: Mechagon - Workshop
*** King Mechagon
**** Magneto-Arm now scales with the Tyrannical affix instead of the Fortified affix.
;Items and Rewards
* Fixed an issue where Mountebank's Colorful Cloak dropped at the incorrect item level.
;Player versus Player
* The Hyperthread Wristwraps effect has been disabled in Rated Battlegrounds or Arenas.
;Quests
* [NA Realms] Fixed an issue preventing players from receiving credit towards the quest "Crossing Fate."
** Developers' note: We're working on a fix that will accurately reflect the progress that was made for those affected by the bug. We'll update the Hotfixes once that fix has been deployed.
===August 1===
;Dungeons and Raids
* Castle Nathria
** Stone Legion Generals
*** General Kaal's Wicked Blade no longer triggers Wicked Blast on Heroic difficulty.
*** General Grashaal's Reverberating Eruption cast time increased to 5 seconds on Normal and Heroic difficulties.
*** Stone Legion Goliath's Ravenous Hunger damage increase is now 40% in Raid Finder, 50% in Normal, and 50% in Heroic difficulty (was 45%/60%/75%).
*** Stone Legion Goliath's Soultaint Effigy is now triggered at 15% health on Heroic difficulty (was 20%).
*** Delivered large Anima Orbs now give Prince Renathal 40% mana on Heroic difficulty.
*** Delivered small Anima Orbs now give Prince Renathal 15% mana on Raid Finder, Normal, and Heroic difficulties.
*** Shattering Blast knockback has been decreased on all difficulties.
;Player versus Player
* Fixed an interaction with Demonology Warlock's Call Observer (PvP Talent) and Balance Druid's Fury of Elune (Talent) that was causing more damage than intended.
;Burning Crusade Classic'''
* Heroic dungeons now require level 70 to enter.
==July==
:
===July 28===
;Dungeons and Raids
* Mists of Tirna Scithe
** Mistcaller
*** Dodge Ball no longer pierces immunities.
* Tazavesh: Soleah's Gambit
** Fixed issue where Murkbrine Fishmancer's Volatile Pufferfish was not dealing damage.
;Items and Rewards
* Sandworn Relics are now bound on account.
;Burning Crusade Classic
* Fixed an issue where the Shattered Hand Scout could prevent completion of Shattered Halls.
===July 25===
;Items and Rewards
* Motion Sick Peon's Magical Elixir should now properly go on cooldown when removing the aura.
;Player versus Player
* Hunter
** Survival
*** Fixed an issue that prevented Tracker's Net (PvP Talent) from breaking to absorbed damage.
* Rogue
** Assassination
*** Fixed an issue that could prevent the 50% PvP reduction to the Assassination 4-Piece Set Bonus.
;Burning Crusade Classic
* Creatures in most dungeons have been adjusted so that it is now significantly more difficult to snare and kite them to a large degree.
* In dungeons, group XP earned has been greatly reduced whenever there is large disparity between player levels in the same group.
===July 19===
;World Events
* Winds of Wisdom 50% experience buff is now available until Shadowlands Season 4 begins.
;Covenants
* Venthyr
** Fixed an issue that prevented the Obliterate Ember Gnats event in Revendreth's Ember Court from working as intended.
;Dungeons and Raids
* Tazavesh: Streets of Wonder
** Fixed an issue causing items to sometimes become permanently uninteractible during the Market trading game.
;Player versus Player
* Paladin
** Protection
*** (4) Set Bonus: Judgment cast from Luminous Chevalier's Gallantry will no longer interrupt Fleshcraft (Necrolord Ability).
** Retribution
*** Fixed an issue that could cause the additional Templar's Verdict triggered by Templar's Vindication (conduit) (Conduit) to fail to cast against moving targets.
* Warlock
** Fixed an issue that could cause Grimoire of Sacrifice (Talent) to be removed from the Warlock during the Arena and Battleground preparation period.
===July 12===
;Dungeons and Raids
* Sepulcher of the First Ones
** Anduin Wrynn]
*** Blasphemy's tooltip has been updated to reflect that it no longer triggers by touching unmarked players on Mythic difficulty.
;Season of Mastery
* The Essence of C'Thun debuff now resets at the beginning of each Temple of Ahn'Qiraj boss encounter.
===July 8===
;Dungeons and Raids
* De Other Side
** Hakkar the Soulflayer
*** Resolved an issue that could cause Hakkar to leave his encounter area.
* Mythic+
** Tazavesh: So'leah's Gambit
*** Wandering Pulsars summoned by Adorned Starseers can no longer be Bolstered.
;Items and Rewards
* Players who are Friendly with The Enlightened can now purchase a Pouch of Prodigious Wonders. This item is sold by Quartermaster Vilo in Zereth Mortis for 1500 Cosmic Flux, allowing you to transfer 1250 Cosmic Flux per pouch to any character on your account.
===July 6===
;Creatures and NPCs
* The Guardian of the Dawn NPC outside Dawn's Blossom will no longer generate an error message when warning strangers not to cause troubles in town.
;Items and Rewards
* The Earpieces of Tranquil Focus toy now correctly tunes out the death yell of a player transformed by the Transmorpher Beacon toy.
;WoW Companion App
* Fixed an issue where some characters were not displaying mission icons and/or enemy portraits on receiving a new batch of missions.
===July 5===
;Dungeons and Raids
* Sepulcher of the First Ones
** Anduin Wrynn
*** Anduin's Hope and Anduin's Doubt health reduced by 20% on Heroic and Normal difficulties.
*** Reduced the movement speed of Anduin's Hope by 15% on Heroic and Normal difficulties.
*** Grim Fate reduced to 150% on Mythic difficulty (was 200%).
** Lords of Dread
*** Boss Health reduced by 10% on all difficulties.
*** Swarm of Decay and Swarm of Darkness damage reduced by 15% on Heroic difficulty.
** Rygelon
*** Boss Health reduced by 10% on all difficulties.
*** Damage of Dark Eruption reduced by 75% on Heroic difficulty.
** The Jailer
*** Health reduced by 15% on Heroic and Normal difficulties.
*** Health reduced by 10% on Mythic difficulty.
*** Azerite Radiation increased to 7%/stack (was 3%/stack).
*** Domination is now triggered on players with 3 stacks of Tyranny (was 2 stacks).
*** Decimator no longer includes knockback on Heroic and Mythic difficulties.
*** Surging Azerite damage reduced by 15% on Mythic difficulty.
*** Surging Azerite heals Azeroth for 5% per tick (was 4%).
*** Rune of Damnation damage reduced by 15% on all difficulties.
*** Rune of Domination will be cast 3 times during Phase 2 on Mythic difficulty (was 4 casts).
*** Rune of Compulsion absorb reduced by 35% on Heroic difficulty.
*** Shattering Blast damage reduced by 20% on all difficulties.
*** Chains of Anguish damage reduced by 30% on Mythic difficulty.
*** Dominating Will absorb reduced by 15% on Heroic and Mythic difficulties.
*** Chain Breaker damage reduced by 20% on Heroic difficulty.
;Player versus Player
* Rogue
** Outlaw
*** Fixed an issue that prevented True Bearing from granting an additional 0.5 second cooldown reduction to Feint and Evasion when modified by Float Like a Butterfly (PvP Talent) when spending combo points.
;Quests
* While on the quest "Nal'ragas (quest)", other characters' summons should no longer have an underglow visual effect as if they were objectives of the quest.
* Fixed an issue where Fleet Admiral Tethys and Valeera Sanguinar were missing in the Rogue Order Hall for the quests "The Dreadblades (quest)" and "Fangs of the Devourer (quest)."
==June==
:
===June 28===
;Classes
* Hunter
** Fixed an issue that caused Auto Shot to be cast when targeting a Sepulcher of the First Ones boss with left mouse button after being resurrected.
;Items and Rewards
* The Tangled Dreamweaver mount now has an animation when taking flight.
;Player versus Player
* Fixed an issue where, if a player was invited to a cross-faction party while in a PvP match, they would become hostile to their teammates.
=== June 24 ===
;Classes
* Druid
** Guardian
*** [With realm restarts] Mangle (Bear) and auto attack damage increased by 10%.
**** Developers' note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
* Demon Hunter
** Vengeance
*** [With realm restarts] All damage and healing abilities increased by 3%.
*** [With realm restarts] Fracture and Shear damage increased by 20%.
*** [With realm restarts] Auto attack damage increased by 10%.
**** Developers' note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
* Warlock
** Affliction
*** [With realm restarts] All ability damage increased by 5%.
**** Developers' note: We're seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
;Dungeons and Raids;
* Sepulcher of the First Ones
** Halondrus
*** Fixed an issue causing players to be unable to pick up Earthbreaker Charge immediately after recovering from the effects of Podtender (Dreamweaver Soulbind).
* The Necrotic Wake
** Fixed an issue causing Destruction Warlock's Rain of Fire to not proc Rain of Chaos or trigger Blasphemy while fighting on the necropolis.
;Player versus Player
* Developers' note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
* Druid
** Balance
*** (2) Set Bonus: Fixed an issue where Celestial Pillar would break players from stealth.
* Hunter
** [With realm restarts] Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds).
*** Developers' note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this.
* Mage
** [With realm restarts] Flow of Time (conduit) (Conduit) effectiveness reduced by 50% in PvP combat.
** [With realm restarts] Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
*** Developers' note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
* Monk
** Mistweaver
*** [With realm restarts] Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
*** [With realm restarts] Enveloping Mist now heals for an additional 10% in PvP combat.
*** [With realm restarts] Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds).
**** Developers' note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably.
* Paladin
** Retribution
*** [With realm restarts] Templar's Vindication (conduit) (Conduit) now causes Templar's Verdict to deal an additional 15% damage (was 30%) in PvP combat.
*** [With realm restarts] Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged.
**** Developers' note: Retribution Paladin burst damage has scaled higher than we'd like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
* Priest
** Holy
*** [With realm restarts] Mana regeneration reduced by 60% in PvP combat (was 55%).
*** [With realm restarts] Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds).
*** [With realm restarts] Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds).
*** [With realm restarts] Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds).
**** Developers' note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance.
** Shadow
*** [With realm restarts] Shadow Word: Pain damage increased by 15% in PvP combat.
*** [With realm restarts] Vampiric Touch damage increased by 10% in PvP combat.
**** Developers' note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
* Rogue
** Outlaw
*** [With realm restarts] Float Like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second).
**** Developers' note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact.
* Warlock
** [With realm restarts] Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%).
** [With realm restarts] Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
** [With realm restarts] Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
** [With realm restarts] Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds).
** Affliction
*** [With realm restarts] Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
**** Developers' note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator's Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks' defensives have been lower than we'd like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP.
* Warrior
** [With realm restarts] The amount of Mastery granted by Conqueror's Banner (Necrolord Ability) reduced by 33% in PvP combat.
** Fury
*** [With realm restarts] Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
**** Developers' note: Overall Fury damage has scaled higher than we'd like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
=== June 22 ===
;User Interface and Accessibility
* Fixed an issue where the camera's field of view could be increased past 90.
** Developers' note: The ability to restrict the field of view was added in 9.2.5 as an accessibility measure to help alleviate motion sickness. All of World of Warcraft -- the art, combat mechanics, and player interactions -- are built within the parameters of the user interface experience and scale. Increasing the field of view beyond the limit that has been in place since WoW launched was not intended.
;Burning Crusade Classic
* [With realm restarts] To address a bug that prevented Midsummer Fire Festival bonfire quests from resetting for players who previously completed them, all Midsummer bonfire quests will be reset. This includes any yearly quests that players might have completed for the first time since the event began at 12:01 a.m. on June 21.
** Developers' note: This fix requires that we restart all realms, so to get the fix applied as soon as possible, we're preforming realm restarts soon during off-peak hours in each region.
=== June 21 ===
;Creatures and NPCs
* Fixed an issue where Princess Tess Greymane would not be present in the Hall of Shadows.
;Dungeons and Raids
* Sepulcher of the First Ones
** Halondrus
*** Fixed several visual issues with the environment disappearing during the encounter.
* The Necrotic Wake
** Surgeon Stitchflesh
*** Fixed an issue causing Festering Rot to not scale its damage properly when cast by Surgeon Stitchflesh's first Creation.
*** Reduced the maximum applications of Festering Rot to 15 on Mythic difficulty.
**** Developers' note: Our goal with this change is to address an issue that caused Festering Rot to act inconsistently without inadvertently increasing the difficulty of the encounter.
;Quests
* The Ilskahorn horn visual should now be removed upon abandoning or completion of "Focusing the Eye."
=== June 20 ===
;Dungeons and Raids
* Sepulcher of the First Ones
** Developers' note: We've heard feedback that several encounters in Sepulcher of the First Ones would benefit from adjustments, as they're too difficult due to punishing mechanics, and we want to further reduce the likelihood that those mechanics can quickly cause an unrecoverable wipe.We have also received feedback that the Lihuvim encounter was too constrained due to the difficulty of some of the Automa, so we wanted to make adjustments to open the possibility of different strategies to players.
** The following raid adjustments will be made with this week's scheduled weekly maintenance:
*** Lihuvim
**** Lihuvim health reduced by 15% on Mythic difficulty.
**** Resonance Cascade damage reduced by 90% on Mythic difficulty.
**** Increased the cooldown of Guardian Automa's Form Sentry Automa on Mythic difficulty.
*** Halondrus
**** Aftershock damage reduced by 75% on Mythic difficulty.
**** Planetcracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
*** Anduin Wrynn
**** Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
**** Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
**** March of the Damned damage reduced by 75% on all difficulties.
**** Soul Explosion damage and travel speed reduced by 30% on all difficulties.
**** Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
**** Necrotic Detonation cast time increased by 30% on Mythic difficulty.
*** Rygelon
**** Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
**** Unstable Matter health reduced by 25% on Mythic difficulty.
*** The Jailer
**** The Jailer's melee damage reduced by 25% on all difficulties.
**** Torment damage reduced by 30% on all difficulties.
**** Unholy Eruption damage reduced by 30% on all difficulties.
**** Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
**** Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
**** Incarnation of Torment health reduced by 20% on Mythic difficulty.
**** Diverted Life Shield reduced by 75% on Mythic difficulty.
**** Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.
;Items and Rewards
* Fixed an issue that caused Ominous Seedling to not appear after planting the Ominous Seed.
=== June 16 ===
;Dungeons and Raids
* Sepulcher of the First Ones
** Halondrus
*** Fixed an issue that could cause Volatile Charge to not display correctly.
=== June 15 ===
;Dungeons and Raids
* Sepulcher of the First Ones
** Halondrus
*** Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
* Theater of Pain
** Fixed an issue that could prevent Putrid Butcher's Devour Flesh from being cast.
=== June 14 ===
;Creatures and NPCs
* It is no longer possible to see two Tess Greymane NPCs in The Hall of Shadows.
;Quests
* Fixed an issue that allowed the mirror to be entered before completing "Through Glass," causing the player to have to return to the quest starting location to turn in.
* Vial of Wracking Poison will once again apply the Wracking Poison weapon effect during the quest "The Power of Poison."
=== June 13 ===
;Achievements
* Credit for the Path of Ascension achievement To the Moon (achievement) should now be granted consistently.
;Dungeons and Raids
* Sepulcher of the First Ones
** Rygelon
*** Fixed an issue where players could incidentally consume two Collapsing Quasar Fields that overlap.
;Quests
* Fixed an issue where the "The Catalyst Awakens" would sometimes not complete when interacting with the Creation Catalyst.
* Players should now always be able to see the Twisted Gateway to enter the scenario for "Fangs of the Devourer."
=== June 10 ===
;Dungeons and Raids
* Developers' note: In this second batch of updates to Shadowlands dungeons, we've addressed more circumstances where enemy abilities could be cast on nearby targets in melee when their current target became out of range, which could sometimes lead to unfair deaths, or encourage groups to avoid bringing melee DPS entirely.
** The following abilities will no longer hit nearby targets in melee when the enemy's target is out of range:
*** Encrypted Affix
**** Urh Dismantler's Deconstruct
*** De Other Side
**** Headless Client's Discharge
*** Plaguefall
**** Domina Venomblade's Cytotoxic Slash
**** Plagueroc's Blightbeak
**** Mire Soldier's Mighty Swing
**** Rotting Slimeclaw's Corroded Claws
*** Sanguine Depths
**** Rockbound Sprite's Animate Pebble
**** Chamber Sentinel's Severing Slice
*** Tazavesh: So'leah's Gambit
**** Devoted Accomplice's Energy Slash
*** The Necrotic Wake
**** Zolramus Bonecarver's Boneflay
**** Stitched Vanguard's Bone Claw
**** Loyal Creation's Bone Claw
*** Theater of Pain
**** Dessia the Decapitator's Slam
**** Shackled Soul's Soul Touch
**** Heavin the Breaker's Colossus Smash
**** Rek the Hardened's Unbalancing Blow
**** Putrid Butcher's Chop and Devour Flesh
;Quests
* Fixed an issue where level 10 Horde characters leaving Exile's Reach could sometimes arrive on the Alliance ship instead of Orgrimmar during the quest "An End to Beginnings."
===June 9===
;Dungeons and Raids
*Developers' note: With the following hotfixes, our goal is to address circumstances in Shadowlands dungeons where enemy spells could be cast on nearby melee targets when their current target moved out of range, sometimes leading to unfair player deaths.
**De Other Side
***Fixed an issue that would cause Territorial Bladebeak and Bladebeak Matriarch's Beak Slice to be cast on a nearby target if their current target was out of range.
**Halls of Atonement
***Fixed an issue that would cause Depraved Darkblade's Deadly Thrust to be cast on a nearby target if their current target was out of range.
**Mists of Tirna Scithe
***Fixed an issue that would cause Mistveil Matriarch's Shred Armor to be cast on a nearby target if their current target was out of range.
**Tazavesh: So'leah's Gambit
***Fixed an issue that would cause Burly Deckhand's Haymaker to be cast on a nearby target if their current target was out of range.
***Increased the cast time of Haymaker to 1.5 seconds (was 0.75 seconds).
**Theater of Pain
***Fixed an issue that would cause Ancient Captain's Shield Bash to be cast on a nearby target if their current target was out of range.
*Karazhan
**Fixed an issue where players in Cross-Faction groups could play the Chess Event against each other and prevent victory.
;Quests
*The Vol'dun introduction quest, "Into the Dunes" is working as expected once again.
===June 8===
;Dungeons and Raids
*Sanguine Depths
**Executor Tarvold
***Castigate damage reduced by 20%.
**Grand Proctor Beryllia
***Agonize damage reduced by 20%.
***Fixed an issue causing some abilities to scale with the Fortified affix instead of the Tyrannical affix.
*Spires of Ascension
**Astronos, Lakesis, and Klotos
***Health reduced by 20%.
***Aura of Intimidation damage reduced by 20%.
*The Necrotic Wake
**Nalthor the Rimebinder
***Icebound Aegis absorb reduced by 20% on Mythic difficulty.
*Theater of Pain
**Xav the Unfallen
***Seismic Leap damage reduced by 10%.
;Items and Rewards
*Fixed a tooltip issue where Cosmic Gladiator's Echoing Resolve's tooltip indicated it provided immunity to interrupt effects.
;Burning Crusade Classic
*Fixed an issue with Shifting Naaru Sliver where players standing close together could affect the duration of the effect from each other's trinkets.
===June 7===
;Achievements
*Fixed an issue where the general Rival, Challenger, and Duelist arena achievements would not be granted after receiving the Season 3 rating achievements.
;Cross-Faction Instances
*Cross-Faction groups can now queue up for Rated PvP activities once again, as intended.
;Items and Rewards
*Antumbra, Shadow of the Cosmos will now properly grant its movement speed bonus.
;Quests
*Fixed an issue where looting would sometimes not earn quest credit for "Treasure Contract: Gutrek's Cleaver."
;Torghast, Tower of the Damned
*To help with completing Torghast achievements, jailbreaks will now happen much more often on Floor 4 of standard wings, and will happen on Floor 4 and every third floor thereafter in Twisting Corridors.
===June 6===
;Cross-Faction Instances
*Fixed an issue that caused Group Finder listings to not update to Cross-Faction when selected.
*Cross-Faction party member's guilds now display the correct faction upon inspection.
;Dungeons and Raids
*Sepulcher of the First Ones
**Artificer Xy'mox
***Fixed an issue where Crippling Ephemera could be removed prematurely, blocking achievement success.
**Prototype Pantheon
***Fixed an issue where players could be afflicted by Runecarver's Deathtouch but have no Bastion's Ward to reduce the damage.
**Rygelon
***[With realm restarts] Rygelon's health reduced by 5% on Mythic difficulty.
***[With realm restarts] Rygelon's auto-attack damage has been reduced by 15% on all difficulties.
****Developers' note: Due to the bug fixes in 9.2.5, we're receiving feedback that Rygelon in Mythic raids is more difficult than intended on subsequent kills, and so we are reducing Rygelon's health to compensate. Additionally, we're reducing Rygelon's melee damage across the board as he inflicts significant tank damage, but we would like to avoid altering current strategies around Corrupted Strikes.
;Items and Rewards
*Fixed an issue where passengers were able to gather unintentionally while riding on a multi-passenger mount.
*Fixed an issue where Cache of Acquired Treasures trinket would fail to activate when landing on the "Acquired Sword" buff and then be unusable for the rest of combat.
*Fixed an issue where Codex of the First Technique's maximum absorb was not increasing with the trinket's item level.
*Fixed an issue where Codex of the First Technique was unintentionally reflecting damage from allies or dead enemies.
*Fixed an issue where the Antecedent Drape was unable to be converted at the Creation Catalyst.
*The Earpieces of the Tranquil Focus toy effect now persists through death.
*Fixed an issue that made the Resonating Disc drop continuously if the player's quest log is full.
*Fixed an issue where Choral Vestments sold by Rafiq in Zereth Mortis was refundable.
*Fixed several display issues with the Dark Ranger's Cowl.
;Player versus Player
*Mage
**Ice Wall (PvP Talent) will no longer occasionally rotate when a nearby player is stealthed.
;Quests
*The Gloomtail's Head basket can now be properly interacted with during "The Head of Her Enemy" quest in Zuldazar.
*Fixed an issue where torches in "Vol'jin, Son of Sen'jin" could not be interacted with.
;Burning Crusade Classic
*Fixed an issue where Seal of the Martyr and Seal of Blood were not properly discounted by Libram of Hope.
===June 2===
;Dungeons and Raids
*World Bosses
**Resolved an issue which could cause players to be unable to complete a Shadowlands World Boss World Quest.
**Resolved an issue which could cause players to gain the Fated Raid aura while fighting Shadowlands World Bosses outside of Season 4, resulting in a more difficult than intended experience.
;Achievements
*The achievement "Pursuing Loyalty" now indicates which Loyalty-difficulty Path of Ascension encounters have and have not been completed.
*The achievement "Things To Do When You're Dead" can once again be completed.
;Items and Rewards
*Au'Dara the Heirloom broker located in Oribos next to the Flight Master now sells the following bind-on-account items:
**Encrypted Equipment Chest: Contains one piece of item level 236 Mythic 0 gear. The chest can only be purchased with Valor by a character with a 1500 or higher Mythic+ Rating.
**Cosmic Equipment Chest: Contains one piece of item level 249 unranked PvP gear. The chest can only be purchased with Conquest by a character with a 1400 or higher rating in any PvP bracket.
===June 1===
;Classes
*Mage
**Resolved an issue that caused Mage Portals to Oribos to not appear while phased.
*Warlock
**Affliction
***Malefic Wrath (Runecarving Power) will once again be able to stack up to 3 times.
;Dungeons and Raids
*Sepulcher of the First Ones
**Resolved an issue that was caused Mythic difficulty to not appear as an available option in the Premade Group Finder.
*Tazavesh: So'leah's Gambit
**So'leah
***Resolved an issue that would cause So'leah to path erratically after Power Overwhelming.
:Developer's note: It turns out that prior to 9.2.5 some creatures and abilities were not scaling with Mythic+ Keystone level as intended. A bug fix with the patch corrected the scaling, but also unintentionally increased the health and damage of those creatures. The adjustments below for Halls of Atonement, Theater of Pain, and Tazavesh: Streets of Wonder are intended to offset this increase in difficulty and bring affected creatures back in line with player expectations.
*Halls of Atonement
**High Adjudicator Aleez
***Pulse from Beyond damage reduced by 66%.
*Theater of Pain
**Mordretha
***Deathwalker Health reduced by 60%.
***Death Bolt damage reduced by 40%.
***Death Bolt cast time increased to 3 seconds (was 2 seconds).
***Fixed an issue where Deathwalkers were treated as players for the purpose of crowd control duration.
*Tazavesh: Streets of Wonder
**Zo'phex
***Health reduced by 5%.
***Security Measure damage reduced by 66%.
***Armed Security damage reduced by 60%.
;Items and Rewards
*Players who unlocked Dark Iron Dwarf Heritage Armor on one character can now unlock the Dark Iron Dwarf Heritage Weapons and mount on a different character.
==May==
:
===May 27===
;Dungeons and Raids
*Sepulcher of the First Ones
**Rygelon
***Dark Eruption damage reduced by 45% on Heroic difficulty.
***Collapsing Quasar Field duration increased to 12 seconds on Heroic difficulty (was 10 seconds).
***Cosmic Ejection initial damage decreased by 25%, and the damage over time decreased by 73% on Heroic difficulty.
****Developer's note: This should reduce the requirement to split this damage amongst multiple players or utilize player immunities to avoid the damage altogether.
===May 17===
;Dungeons and Raids
*Sepulcher of the First Ones
**Hall of Fame
***The Horde Hall of Fame is now full and is no longer eligible to be earned.
**Anduin Wrynn
***[With realm restarts] Blasphemy duration increased to 12 seconds in all difficulties.
***[With realm restarts] Lost Soul duration increased to 40 seconds in all difficulties (was 35 seconds).
***[With realm restarts] Wicked Star now targets one player at a time in Mythic difficulty.
***[With realm restarts] Players are now invalid targets for Blasphemy for 20 seconds after the effects of Lost Soul expire (was 10 seconds).
***[With realm restarts] Reduced the health of Grim Reflections by 15% in Mythic difficulty.
**Rygelon
***[With realm restarts] Rygelon's health has been reduced by 5% in Mythic difficulty.
***[With realm restarts] Collapsing Quasar Fields now last 8 seconds (was 6 seconds) in Mythic difficulty.
***[With realm restarts] Dark Collapse damage has been reduced by 25% in Mythic difficulty.
***[With realm restarts] Unstable Quasar radius reduced by 25%, and damage reduced by 20% in Mythic difficulty.
***[With realm restarts] Cosmic Ejection damage-over-time reduced by 33% in Mythic difficulty.
**The Jailer
***[With realm restarts] Azerite Radiation increased Arcane damage is now 80% (was 100%) in Mythic difficulty.
***[With realm restarts] Meteor Cleave damage decreased 10% in Mythic difficulty.
***[With realm restarts] Torment initial explosion damage decreased by 10% in all difficulties.
***[With realm restarts] Shattering Blast damage over time decreased by 33% in Mythic difficulty.
***[With realm restarts] Chain Breaker damage decreased by 10% in all difficulties.
;Burning Crusade Classic
*;Items and Rewards
**Tier 6 Belt, Bracers and Boots from Sunwell Plateau are now refundable for 2 hours after purchase.
===May 13===
;Dungeons and Raids
*Sepulcher of the First Ones
**Halondrus
***Fixed an issue causing Lance to not inflict damage while Halondrus was affected by Relocation Form.
;Burning Crusade Classic
*Isle of Quel'Danas
**The portal from Shattrath City to the Isle of Quel'Danas can now be used without dismounting.
**The Isle of Quel'Danas quest "Enter, the Deceiver..." should once more be available to players.
===May 11===
;Cyphers of the First Ones
*Crystallic Spheroids can now be used in other Shadowlands zones outside of Zereth Mortis.
;Dungeons and Raids
*Sepulcher of the First Ones
**Prototype Pantheon
***Resolved an issue where the Prototype of War could incidentally not cast Necrotic Ritual.
===May 9===
;Dungeons and Raids
*Sepulcher of the First Ones
**The Jailer
***[With realm restarts] All trapdoors close in Phase 3 on Normal and Raid Finder difficulties.
***[With realm restarts] Decreased knockback of Decimator on Normal and Raid Finder difficulties.
***[With realm restarts] Decreased knockback of Misery on Normal difficulty.
***[With realm restarts] Decreased rate of growth of Defile on Normal difficulty.
;Items and Rewards
*The Antecedent Drape is now properly eligible for conversion at the Creation Catalyst.
;Player versus Player
*[With realm restarts] The Conquest and Valor caps has been removed.
;Burning Crusade Classic
*;Dungeons and Raids
**Black Temple
***[With realm restarts] Defeating the Shade of Akama encounter will unlock the door to the Den of Mortal Delights.
===May 5===
;Burning Crusade Classic
*;Player versus Player
**Vindicator's gear has universally had its cost reduced in Honor Points, and Marks of Honor are no longer required for any piece, as intended.
**Once Season 4 begins next week, Guardian's Honor pieces will have their Marks of Honor cost universally reduced by 50%, but their Honor cost remains as before, as intended.
===May 4===
;Dungeons and Raids
*Sepulcher of the First Ones
**Anduin Wrynn
***Increased the time it takes for players to be susceptible to Blasphemy after returning to their body.
*Theater of Pain
**Non-boss enemies
***Corrected an issue that caused Ancient Captain's Demoralizing Shout and Commanding Presence to increase damage taken when charmed by players.
;Achievements
*World Events
**"School of Hard Knocks" is no longer required for the Children's Week achievement "For the Children."
===May 3===
;Classes
*Demon Hunter
**Vengeance
***Fixed a bug that allowed Demonic (demon hunter talent) (Talent) to extend Metamorphosis to excessive duration.
;Dungeons and Raids
*Sepulcher of the First Ones
**Prototype Pantheon
***The encounter's enrage timer has been increased to 11 minutes on Heroic difficulty (was 9 minutes).
===May 2===
;Classes
*Death Knight
**Blood
***[With realm restarts] (2) Set Bonus: Maximum Strength stack cap is now 40 (was 75).
*Hunter
**Ambuscade (Conduit) will now grant the correct amount of cooldown reduction to Disengage at item level 278.
**Beast Mastery
***[With realm restarts] All damage abilities increased by 4%.
****This change does not apply to PvP combat.
*Monk
**Windwalker
***[With realm restarts] All damage abilities increased by 4%.
****This change does not apply to PvP combat.
*Rogue
**Outlaw
***[With realm restarts] All damage abilities increased by 4%.
*Priest
**Holy
***Guardian Spirit will no longer fail to heal an ally who receives multiple fatal blows at the same time.
*Warrior
**Arms
***[With realm restarts] All damage abilities increased by 4%.
*Warlock
**Affliction
***[With realm restarts] All damage abilities increased by 4%.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Fixed an issue where dying with the Unstable Core could cause it to become non-interactive.
**Lihuvim, Principal Architect
***Lihuvim's corpse can no longer become stuck in the air if killed while casting Realignment.
***[With realm restarts] Acquisitions Automa's Detonation radius reduced to 20 yards (was 40) on Normal and Heroic difficulties.
***[With realm restarts] The cast time of Detonation has been increased to 2.5 seconds (was 2 seconds) on Normal and Heroic difficulties.
**Artificer Xy'mox
***[With realm restarts] Xy Spellslinger health reduced by 20%.
***[With realm restarts] Debilitating Ray periodic damage reduced by 20%.
**Prototype Pantheon
***[With realm restarts] Wildstorm has been removed from Normal and Raid finder difficulties.
***[With realm restarts] Sinful Projections has been removed from Heroic difficulty.
***[With realm restarts] Decreased the health of Necrotic Ritualists by 30% health on Normal difficulty, 15% health on Heroic difficulty.
***[With realm restarts] Decreased the health of Withering Seeds by 30% health on Normal and Raid Finder difficulties, 20% health on Heroic difficulty, and 10% health on Mythic difficulty, but also resolved a bug that caused them to trigger an Invigorating Bloom at 90% health instead of 100% health as the spell description states.
***[With realm restarts] Resolved a scaling issue causing the Withering Seeds to increase their health too steeply on larger raid sizes.
**Halondrus the Reclaimer
***Fixed an issue causing damage from Lance and Lightshatter Beam to ignore some damage reduction effects.
***Fixed an issue causing Volatile Charges to break if the player carrying the Volatile Charge disconnected.
***[With realm restarts] Lightshatter Beam damage decreased by 30% on Raid Finder, Normal and Heroic difficulties.
***[With realm restarts] Reclaim's periodic damage effect scales more slowly on Heroic difficulty.
**Skolex, the Insatiable Ravener
***[With realm restarts] Missile travel time for Devouring Blood increased to 2.5s (was 2s) on Heroic difficulty.
**Dausegne, the Fallen Oracle
***[With realm restarts] Duration of Disintegration Halo debuff lowered to 5s (was 6s) on Heroic difficulty.
**Rygelon
***[With realm restarts] Increased the duration of Collapsing Quasar Field to 10 seconds on Normal and Heroic difficulties.
***[With realm restarts] Decreased Rygelon's health by 5% on Heroic difficulty.
**The Jailer
***[With realm restarts] All trapdoors will now close in Phase 3 on Normal difficulty.
***[With realm restarts] Decreased knockback of Decimator on Normal and Raid Finder difficulties.
***[With realm restarts] Decreased knockback of Misery on Normal difficulty.
***[With realm restarts] Decreased rate of growth of Defile on Normal difficulty.
*Tazavesh, The Veiled Market
**Fixed an issue causing Bazaar Strongarms to sometimes ignore a player carrying market goods.
**P.O.S.T. Master
***Fixed an issue where the P.O.S.T. Master was missing a boss frame.
*Mythic+
**Encrypted Affix
***Fixed a bug that would cause two sets of Encrypted Relics to spawn with Amarth, the Harvester after the boss reset in The Necrotic Wake.
***Fixed a bug that could sometimes prevent Encrypted Relics from spawning with the dueling warlords before Xav the Unfallen in Theater of Pain.
;Player versus Player
*Items
**[With realm restarts] Gladiator's Echoing Resolve now increases the duration of crowd control by 25% (was 20%).
**[With realm restarts] Gladiator's Echoing Resolve now lasts 12 seconds (was 15 seconds).
**[With realm restarts] Gladiator's Echoing Resolve no longer increases the duration of root effects.
**[With realm restarts] Gladiator's Echoing Resolve no longer causes the target to become immune to root effects.
==April==
:
===April 26===
;Dungeons and Raids
*Sepulcher of the First Ones
**Halondrus the Reclaimer
***Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) in Mythic difficulty.
***Charge Exposure duration increased to 40 seconds (was 16 seconds) in Mythic difficulty.
***Earthbreaker Missile damage reduced by 20% in Mythic difficulty.
***Changed the pattern of Planetcracker Beam during Stage Three in Mythic difficulty.
***Reduced Halondrus' health by 10% in Mythic difficulty.
***Reduced damage of Eternity Engine by 10% in Mythic difficulty.
**Anduin Wrynn
***Anduin's Despair and Anduin's Doubt health reduced by 15% in Heroic and Mythic difficulties.
***Befouled Barrier's absorbs 10% less healing in Heroic and Mythic difficulties.
***Fiendish Soul's Soul Explosion missile travel speed reduced by 20% in Heroic and Mythic difficulties.
***Monstrous Soul health reduced by 6% in Mythic difficulty.
***Lost Soul's Banish Soul cast time increased to 12 seconds (was 8 seconds).
***Grim Reflection's Grim Fate haste bonus reduced to 200% (was 250%).
**The Jailer
***Jailer's melee attack decreased 10% in Mythic difficulty.
***Jailer's health decreased 5% in Mythic difficulty.
***Martyrdom damage decreased 15% in Mythic difficulty.
***Torment damage decreased 10% in Mythic difficulty.
***Boon of Azeroth buff increased by 20% in Mythic difficulty.
;Player versus Player
*Mage
**Fire
***Blazing Barrier's absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost's Triune Ward runecarving power.
*Monk
**Mistweaver
***Life Cocoon's absorb increased by 33% when engaged in combat with enemy players.
*Paladin
**The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
**Holy
***Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
***Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
***Flash of Light now heals for an additional 25% when engaged in combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.
*Priest
**Holy
***Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
***Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).
*Rogue
**Assassination
***Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).
*Shaman
**Restoration
***Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
***Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
***Theurgic Starspeaker's Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).
*Warrior
**Protection
***Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).
===April 18===
;Classes
*Druid
**Balance
***(2) Set Bonus: Celestial Pillar should only be able to be cast while within Wrath range, otherwise it will default to a target that is within range that is in combat with the player.
***(2) Set Bonus: Fixed an issue where Celestial Pillar would spawn on allies.
*Hunter
**Survival
***[With realm restarts] Wildfire Cluster (Runecarving Power) explosions now deals reduced damage when striking beyond 8 targets.
*Warlock
**Destruction
***[With realm restarts] Inferno (warlock talent) (Talent) now has a reduced chance for Rain of Fire to generate Soul Shard Fragments when it deals damage beyond 5 targets.
*:Developer Note: With this week's weekly maintenance, we're reducing the damage of Survival Hunters and Destruction Warlocks against high target counts. In both cases, we were very deliberate in making changes that would not affect either spec below 5 or 8 targets. We were seeing situations where these specs had become dominant due to builds that emerged from 9.2. In the case of Survival Hunters, we still feel that the Wildfire Cluster will serve as an excellent Legendary choice in AoE situations but we are throttling its damage in a manner similar to other AOE abilities. For Destruction, we are focusing on the synergy between Inferno and Rain of Fire that leads to a dramatic increase in damage with target count due to resource generation.
;Items and Rewards
*Olea Caches now drop Genesis Motes in addition to (was instead of) another Protoform Synthesis component.
===April 14===
;Classes
*Warlock
**Fixed an issue where Demonic Momentum could be gained without a Demonic Circle active.
;Dungeons and Raids
*World Bosses
**Antros
***Banishment Mark should now correctly prefer ranged targets.
*Legion Mythic+
**Reduced the health and damage of most Legion dungeon bosses.
**Darkheart Thicket
***Reduced the damage of Festerhide Grizzly's Maddening Roar by 30%.
**Vault of the Wardens
***Reduced the damage of Cordana Felsong's Detonating Moonglaive by 60%.
===April 12===
;Classes
*Rogue
**Outlaw
***(2) Set Bonus: Pistol Shot procs from the Tornado Trigger set bonus will now properly trigger Blade Flurry.
***(2) Set Bonus: Fixed an unintended interaction between the Tornado Trigger set bonus and Greenskin's Wickers (runecarving power) where multiple Pistol Shots could gain the Greenskin's Wicker's bonus damage.
;Dungeons and Raids
*Tazavesh, the Veiled Market
**Zo'gron
***Fixed an issue allowing players to separate the first wave of enemies in the Myza's Oasis encounter.
**Hylbrande
***Players now receive an additional warning when targeted with Purged by Fire.
*Mythic+
**Encrypted Affix
***Fixed an issue that could cause Encrypted Relics to not spawn with Frenzied Nightclaws in Tazavesh: Streets of Wonder.
;Player versus Player
*Conquest
**The total maximum amount of earned Conquest now increases by 1100 every week.
*Solo Shuffle
**Resolved an issue that could cause end of match Honor to be awarded more than once to players participating in Solo Shuffle.
===April 8===
;Classes
*Hunter
**Survival
***Corrected an issue where Wildfire Infusion talented variants of Wildfire Bomb could sometimes incorrectly deal damage to a single target multiple times from a single Wildfire Bomb cast.
;Dungeons and Raids
*Sepulcher of the First Ones
**Non-boss enemies
***Dominated Shaper, Overthrown Protector, and Overthrown Artisan's Enveloping Dread range reduced to 40 yards (was 100 yards).
**Vigilant Guardian
***Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight's ability while in combat with the Vigilant Guardian.
**Lihuvim, Principal Architect
***Deconstructing Blast should now be cast more reliably on all difficulties.
**Halondrus
***Fixed an issue that allowed players to encounter Halondrus before completing the Skolex and Artificer Xy'mox encounters.
**Anduin Wrynn
***Fixed an issue that caused the Domination's Grasp Raid Finder section to stop accepting new members after Anduin was defeated.
===April 7===
;Classes
*Shaman
**Enhancement
***Corrected some issues with enemy abilities incorrectly interrupting Fae Transfusion when applied to the player.
;Dungeons and Raids
*Mythic+
**Encrypted Affix
***Fixed an issue that caused Decrypted Urh Cypher to not reduce the cooldown of Vanquisher's Hammer (Paladin Necrolord Ability).
===April 6===
;Achievements
*World Quests in Zereth Mortis should now count for "The World Beyond" achievement.
;Quests
*World Quests in Zereth Mortis will now contribute progress to quest The World Awaits (Shadowlands).
===April 5===
;Classes
*Shaman
**Enhancement
***Fixed an issue where summoning a Feral Spirit was resetting melee swing timers.
***Fixed an issue with Fire Nova incorrectly requiring a 1-hand weapon equipped to be cast.
***(2) Set Bonus: Fixed an issue where a set bonus summoned Feral Spirit could cause the Maelstrom Weapon generation effect of Feral Spirit to have a reduced duration.
*Warlock
**Demonology
***Fixed an issue where Demonbolt was incorrectly generating Soul Shards against targets that are immune to damage.
;Cyphers of the First Ones
*Pocopoc will now be resummoned if the player uses the customization console while Pocopoc is in aggressive/support mode. (Pocopoc will not be in aggressive/support mode on resummon)
;Dungeons and Raids
*Sepulcher of the First Ones
**Non-boss enemies
***Reflective Bulwark should no longer be triggered by area of effect spells like Blizzard.
***Reflective Bulwark's damage has been significantly reduced and no longer triggers off of auto-attacks.
***Subjugator Zeltoth's health has been significantly reduced.
**Anduin Wrynn
***Fixed an issue that could prevent players from progressing past Anduin in Raid Finder difficulty.
**Rygelon
***Fixed an issue where the damage from Massive Bang could be reduced through clever use of game mechanics.
**The Jailer
***Jailer's health reduced by 5% on Mythic difficulty.
***Fixed an issue causing Chains of Anguish to sometimes not cast.
***Fixed an issue that caused the last proc of Mirrors of Torment (Mage Venthyr Ability) to cause Diverted Life Shield to cancel.
;Items and Rewards
*Equipment purchased from Rafiq in Pigrim's Grace, Zereth Mortis is now compatible with the Creation Catalyst and can be converted to tier set pieces.
;Player versus Player
*War Mode
**The War Mode PvP quest "A New Deal" now contributes a large portion of progress to the weekly quest "Patterns within Patterns" in Zereth Mortis.
===April 4===
;Achievements
*Fixed an issue that prevented the Heart of Fear raid achievement I Heard You Like Amberfrom being able to be completed.
;Classes
*Druid
**Guardian
***[With realm restarts] (4) Set Bonus: Architect's Aligner damage and healing reduced by 35%.
****Developers' note: The performance of Architect's Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect's Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.
*Mage
**Fire
***[With realm restarts] Fireball damage increased by 20%. This change does not apply to PvP combat.
***[With realm restarts] Fire Blast damage increased by 10%. This change does not apply to PvP combat.
***[With realm restarts] Pyroblast damage increased by 6%. This change does not apply to PvP combat.
***[With realm restarts] (2) Set Bonus: Increases the duration of Combustion by 4 seconds (was 2 seconds). This change does not apply to PvP combat.
*Monk
**Windwalker
***[With realm restarts] Rising Sun Kick damage increased by 10%. This change does not apply to PvP combat.
***[With realm restarts] Blackout Kick damage increased by 10%.
***[With realm restarts] Tiger Palm damage increased by 10%.
***[With realm restarts] Fist of the White Tiger (Talent) damage increased by 10%.
****Developers' note: While Windwalker Monks shine in multitarget situations, we're seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we're targeting specific abilities with the goal of improving their single target output.
*Paladin
**Retribution
***[With realm restarts] Divine Storm damage increased by 10%. This change does not apply to PvP combat.
***[With realm restarts] Wake of Ashes damage increased by 10%. This change does not apply to PvP combat.
***[With realm restarts] (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 seconds (was 3 seconds).
*Priest
**Discipline
***(2) Set Bonus: Fixed an issue where Manifested Twilight would remove a large amount of mana when used with Potion of Sacrificial Anima.
*Rogue
**Assassination
***[With realm restarts] Fan of Knives damage increased by 30%.
*Warlock
**Demonology
***[With realm restarts] Demonic Consumption's (Talent) now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).
***[With realm restarts] The haste generated from Implosive Potential (Runecarving Power) can now only benefit from a maximum of 15 imps from Implosion. The tooltip will reflect this change in a future patch.
;Dungeons and Raids
*Sepulcher of the First Ones
**Anduin Wrynn
***Resolved an issue that could cause Hopelessness to not properly trigger Blasphemy.
*Tazavesh: So'leah's Gambit
**Timecap'n Hooktail
***Corsair Brute health and melee damage reduced by 25%.
***The effects of Double Time have been reduced by 50%.
***Timecap'n Hooktail now delays the use of Hook Swipe momentarily after using Infinite Breath.
***Hook'd damage reduced by 20%.
*Tazavesh: Streets of Wonder
**[With realm restarts] Adjusted the placement and composition of non-boss enemies in several locations. Total enemy forces required to complete the dungeon on Mythic+ difficulty has been reduced accordingly.
***Developers' note: We are aware of the length and difficulty of Tazavesh: Streets of Wonder, our changes aim to reduce the completion time of the dungeon and reduce the difficulty of several non-boss encounters.
**Armored Overseer health reduced by 20%.
**Overloaded Mailemental health reduced by 25%.
**Overloaded Mailemental's Expedited Zone persists for 15 seconds (was 10 seconds).
**Carrying goods while in the market no longer prevents the holder from using abilities.
**Veteran Sparkcaster's Hyperlight Salvo damage reduced by 20%.
**Reduced the total number of bolts fired by Veteran Sparkcaster's Hyperlight Salvo.
**Cartel Wiseguy's Hyperlight Bolt damage reduced by 20%.
**Cartel Skulker's Quickblade damage reduced 40%.
**Myza's Oasis
***Fixed an issue causing players to be able to leave the stage.
;Items and Rewards
*Dominance Key drop rate has been Increased and now additional Mawsworn elites in the desert have a chance to drop the key. Certain desert elite encounters now also have a chance to drop the key at an even higher rate.
;Player versus Player
*[With realm restarts] The value of the Magic shield provided by Cosmic Gladiator's Eternal Aegis has been reduced by 33%.
**Developers' note: We've been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches and have decided to adjust the effectiveness of the Cosmic Gladiator's Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we'll be reducing the Magic absorption provided by the trinket by 33%.
*Druid
**Guardian
***[With realm restarts] (4) Set Bonus: Architect's Aligner damage and healing reduced by 25% in PvP combat (was 50%).
*Priest
**Holy
***[With realm restarts] Holy Ward's (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
***[With realm restarts] (4) Set Bonus: Divine Conversation's effectiveness reduced by 40% in PvP combat.
****Developers' note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward's cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.
*Warlock
**Affliction
***(4) Set Bonus: Fixed an issue where Calamitous Crescendo would not trigger in PvP combat.
**Demonology
***[With realm restarts] Reduced the effectiveness of Decimating Bolt's (Necrolord Ability) bonus damage to Demonbolt by 30% in PvP combat.
***[With realm restarts] Shard of Annihilation (Runecarving Power) now increases the critical strike damage of Decimating Bolt by 35% in PvP combat (was 50%).
==March==
:
===March 31===
;Items and Rewards
*A new optional reagent, Vestige of the Devourers, is available on Vilo, the Enlightened Quartermaster for 6000 gold (requires Honored reputation). This optional reagent can be purchased by those who can craft legendary base items. It can be used with rank 1 recipes to upgrade them to rank 5, item level 249.
;Burning Crusade Classic
*Zephyr has stabilized her connection with this timeline and should now be more consistently visible in the World's End Tavern.
===March 30===
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Fixed an issue where Unstable Orbs would fail to detonate and become non-interactive if a player attempted to detonate them in mid-air.
***Fixed an issue that incorrectly gave players an unusable extra action button during the encounter.
**Anduin Wrynn
***Fixed an issue with the pathing of Empowered Wicked Stars.
**Lords of Dread
***Time to unmask Mal'Ganis and Kin'tessa during Infiltration of Dread has been increased to 40 seconds on Normal difficulty (was 30 seconds).
***If players are unable to unmask the dreadlords during Infiltration of Dread, a shadowy visual will persist on the infiltrated targets so players can see who the infiltrated were.
*Tazavesh: Streets of Wonder
**Mailroom Mayhem
***Fixed an issue where Shadowstep could not be used while inside The P.O.S.T.
**So'azmi
***Shuri periodic damage reduced by 33%.
;Mage Tower
*War Councilor Victoria should now always be present on the Broken Shore for players to access the various Mage Tower challenges.
;Burning Crusade Classic
*;Player versus Player
**The PvP Spell Haste items Vindicator's Band of Subjugation, Vindicator's Pendant of Subjugation, Vindicator's Pendant of Reprieve as well as the Battlemaster's Alacrity trinket have been added to the Honor vendor.
===March 29===
;Classes
*Warlock
***Sayaad's Whiplash will now consistently be refreshed by the demon while there are multiple Sayaads in the group.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Fixed an issue that could prevent players from picking up unstable cores.
**Artificer Xy'mox
***Artificer Xy'mox health reduced by up to 10% based on raid size (10% at 10-player, 0% at 30-player) on Normal and Heroic difficulty.
***Reduced Genesis Rings initial and periodic damage by 40% on Normal difficulty.
**Prototype Pantheon
***Health reduced by 10%.
***Members of the Prototype Pantheon now retreat at 40% health during Stage 1 and Stage 2.
***Sinful Projections has been removed from Normal difficulty.
**Anduin Wrynn
***Fixed an issue that could cause Anduin to improperly enter Phase 2 if he was brought down to 10% health remaining too quickly.
**Halondrus the Reclaimer
***Health reduced by 10% on Mythic difficulty.
***Ephemeral Motes base movement speed reduced on Heroic difficulty.
***Number of Ephemeral Motes in Stage 3 reduced on Heroic difficulty.
***Volatile Charges no longer trigger a Charge Detonation when coming into contact with Ephemeral Motes or Lightshatter Beam on Mythic difficulty.
***Fixed an issue causing Druid's Mount Form to interact with Volatile Charges in unintended ways.
**The Jailer
***Fixed issue where Defile's growth can be triggered by Priests in Spirit of Redemption form.
*Tazavesh: Streets of Wonder
**So'azmi
***Fixed an issue that would cause So'azmi to reset on their initial pull.
;Mage Tower
*[With realm restarts] The Mage Tower challenge in the Broken Shore is now available permanently.
;Items and Rewards
*Players who already obtained the Deepstar Aurelid mount may now receive another lure for Hirukon once a week by speaking with Vashj.
;Player versus Player
*Druid
**Guardian
***(4) Set Bonus: Damage and healing from Architect's Aligner reduced by 50% in PvP combat.
*Resolved an issue that caused Solo Shuffle matches to count for "The Arena Calls" skirmish wins.
===March 28===
;Classes
*Death Knight
**Unholy
***[With realm restarts] All damage increased by 5%.
*Druid
**Guardian
***[With realm restarts] (4) Set Bonus: Architect's Aligner now deals reduced damage beyond 5 targets.
****Developer note: Architect's Aligner dealing damage to an uncapped amount of targets is inconsistent with the philosophy we applied earlier in Shadowlands to other similar abilities. As such, we are implementing a fix to this bonus that reduces the amount of damage done beyond 5 targets. Additionally, we will be watching the performance of this bonus and will make additional adjustments if the need arises. Thank you for the feedback regarding this bonus!
**Feral
***[With realm restarts] All damage increased by 3%.
***[With realm restarts] Primal Wrath damage increased by 10%.
***[With realm restarts] Brutal Slash damage increased by 20%.
***[With realm restarts] Swipe damage increased by 15%.
***[With realm restarts] Thrash damage increased by 20%.
*Hunter
**Beast Mastery
***[With realm restarts] Beast Cleave now deals reduced damage beyond 8 targets (was 5).
***[With realm restarts] All damage increased by 3%.
*Monk
**Mistweaver
***[With realm restarts] Spinning Crane Kick damage increased by 30%.
*Rogue
**Outlaw
***[With realm restarts] Blade Flurry now strikes nearby enemies for 50% of normal damage (was 40%).
*Shaman
**Elemental
***[With realm restarts] All damage increased by 5%.
*Warlock
**Destruction
***[With realm restarts] All damage increased by 5%.
*Warrior
**[With realm restarts] Ignore Pain now ignores 55% of the damage (was 50%).
**Protection
***[With realm restarts] Demoralizing Shout now reduces the damage enemies deal to you by 25% (was 20%).
***[With realm restarts] Ignore Pain now reduces the cost of Ignore Pain to 35 Rage (was 40 Rage).
***[With realm restarts] Spell Reflection cooldown reduced to 20 seconds (was 25 seconds).
***[With realm restarts] Vanguard (warrior ability) reduces all damage taken by 15% (was 10%).
;Dungeons and Raids
*Tazavesh: Streets of Wonder
**The Grand Menagerie
***Fixed an issue where Gluttonous Feast could fail to cast at the beginning of The Grand Menagerie encounter in Tazavesh.
*Sepulcher of the First Ones
**Skolex, the Insatiable Ravener
***[With realm restarts] Skolex's health has been reduced by ~6% in Mythic and Heroic difficulties.
**Dausegne, the Fallen Oracle
***[With realm restarts] Dausegne's health has been reduced by ~6% in Heroic difficulty.
***[With realm restarts] Disintegration Halo vulnerability reduced to 200% in Normal and Raid Finder difficulties.
**Lords of Dread
***[With realm restarts] Swarm of Darkness and Swarm of Decay caused by Mal'Ganis' Unto Darkness will now increase all damage taken by 100% rather than only area-of-effect abilities.
***Developer note: When originally creating the Unto Darkness and Swarm abilities for the Lords of Dread, the idea was intended to be in the flavor of the dreadlords turning into an actual swarm and being adversely affected by area-of-effect abilities such as Flamestrike. However, the way it played out was that this proved to be very limiting in which classes could perform at a required level for harder difficulties. We're making a change to update the vulnerability from area-of-effect damage to all damage taken so that every damage class can enjoy the phase equally.
**Rygelon
***[With realm restarts] Reduced boss health by 5% on Heroic difficulty.
***[With realm restarts] Reduced the damage of Stellar Decay by 20% on Heroic difficulty.
***[With realm restarts] Reduced the health of Unstable Cores by approximately 33% on Heroic difficulty.
***Fixed an issue with Corrupted Wound's spell description in the Dungeon Journal. Functionality remains unchanged.
**The Jailer
***Fixed an issue with Diverted Life Shield's spell description that caused it to display the improper amount of healing. It will now properly show it heals 2% per tick.
;Zereth Mortis
*Bauble of Pure Innovation now respawns more quickly.
;Items and Rewards
*The Optional Reagent slot for Legendary Crafting can now also be unlocked by completing the campaign quest "The Crown of Wills".
*Players must now be on the ground to activate the Personal Containment Trap Toy.
*Certified Vouchsafe's cast bar can now be interrupted by moving your character.
*Cache of Acquired Treasures will now begin cycling the weapons you can rummage through just before it comes off cooldown.
*Cosmic Gladiator's Eternal Aegis - Corrected an issue that could cause the absorb shield to incorrectly fully absorb large single attacks that exceed the remaining absorb amount.
;Achievements
*Characters who experienced a bug which prevented the achievement "Renowned" from being earned should now properly earn their achievement upon login if they have 80 Renown.
;Pet Battles
*You can now properly queue for a pet battle with the "Find Battle" button while in Zereth Mortis.
;Player versus Player
*War Mode
**In War Mode, Kbato's damage versus other player's Kbatos in the "Knocking On Death's Door" quest has been reduced.
*Shaman
**Fixed an issue that allowed Chain Heal to heal vehicles in battlegrounds.
===March 24===
;Dungeons and Raids
*Sepulcher of the First Ones
**The Jailer
***Fixed an issue with Desolation's spell description in the Dungeon Journal on Mythic difficulty that caused it to display an incorrect amount of damage inflicted to Azeroth by unblocked missiles.
***Reduced the number of missiles fired by Desolation in Mythic difficulty from 20 to 17.
***Fixed an issue that would occasionally cause Chains of Anguish to pull players who had already broken their chains.
Items and Rewards
*New Item: Bag of Explored Souls – Contains 1650 Soul Cinders and 5150 Soul Ash. Requirements: 3000 Cosmic Flux and Honored with the Enlightened. Available at Vilo (Enlightened Quartermaster).
*Players can now purchase additional Spatial Openers from Olea Manu if they have not already earned the "Sand, Sand Everywhere!" achievement.
*Players may no longer use Protoform Synthesis to craft mounts if the mount is already in the player's mount journal. As a consequence, the Pale Regal Cervid recipe is now hidden until unlocked via the achievement.
;Burning Crusade Classic
*Shadowmoon Valley
**Fixed an issue where the Dragonmaw Illusion could persist upon leaving Netherwing Ledge.
===March 23===
;Classes
*Hunter
**Marksmanship
***Fixed an issue where Rapid Fire was not dealing reduced damage to secondary targets while under the effects of Trick Shots.
*Paladin
**Retribution
***(2) Set Bonus: Fixed a rare issue which could incorrectly cause Divine Purpose (Talent) to be usable twice after Ashes to Ashes triggered.
;Covenants
*Night Fae
**Podtender (Dreamweaver Soulbind) no longer activates if the user is mind controlled.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Fixed an issue that could cause the Vigilant Guardian to unintentionally reset.
**Anduin Wrynn
***Fixed an issue causing Fragment of Hope to trigger on Normal difficulty.
**Lords of Dread
***Fixed an issue where Mal'Ganis was not saying his last text line upon being defeated.
**The Jailer
***Fixed an issue that allowed players under Compulsion to use Demonic Gateways.
*Tazavesh: Streets of Wonder
**Fixed an issue where Path of the Streetwise Merchant's teleport cooldown would not be reset when completing a Mythic+ dungeon.
;Items and Rewards
*Slightly increased the drop rates of Progenium Essentia and Heavy Callous Hides.
*Slightly increased the drop amounts of Lightless Silk, Shadowlands Ores (other than Progenium Ore), and Callous Hide.
*Significantly increased the amount of Soul Ash and Soul Cinder earned by completing Torghast, Tower of the Damned.
;Burning Crusade Classic
*Fixed an issue preventing Blood Elves from completing "A Gesture of Commitment."
===March 22===
;Classes
*Demon Hunter
**Vengeance
***(4) Set Bonus: Fixed an issue with the set bonus not always reducing the cooldown of Fel Devastation or Immolation Aura while Unity (Kyrian Blind Faith) was equipped.
*Hunter
**Fixed an issue with Marksman's Advantage (Conduit) that could cause it to apply to targets without your Hunter's Mark active.
;Dungeons and Raids
*Sepulcher of the First Ones
**Artificer Xy'mox
***Players affected by Spirit of Redemption will no longer trigger Interdimensional Wormholes during the encounter.
**Lords of Dread
***Fearful Trepidation's visual should more closely match its effect radius.
**Rygelon
***Fixed an issue where Unstable Quasar could strike players outside of the Singularity.
**The Jailer
***Fixed an issue where Tainted Azerite could critically hit.
*Tazavesh, Streets of Wonder
**Mailroom Mayhem
***Fixed an issue where Invulnerable players could fail to pick up Unstable Goods.
*Scholomance
**Instructor Chillheart
***Fixed an issue where Ice Walls were not visible during the encounter.
;Items and Rewards
*Fixed an issue which prevented Unity (Runecarving Power) from being applied to Grim-Veiled Robe for Mages, Warlocks, and Priests.
===March 21===
;Classes
*Priest
**Discipline
***(2) Set Bonus: Fixed an issue where Manifested Twilight would sometimes not affect Shadow Mends if cast in succession.
*Warlock
**Fixed an issue that prevented the Sayaad's Whiplash ability from stacking its debuff on targets immune to snares.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Fixed an issue that caused Mistweaver Monk's Crane Adepts summoned by Fallen Order (Venthyr Ability) to fail to cast Enveloping Mist immediately after they spawn during the encounter.
**Anduin Wrynn
***[With realm restarts] Wicked Star duration decreased to 2 seconds on Normal and Heroic difficulty (was 4 seconds).
***[With realm restarts] Anduin's Doubt and Anduin's Hope health reduced by 20% on Normal and Heroic difficulty.
***[With realm restarts] Anduin's Doubt and Anduin's Hope movement speed reduced by 20% on Normal and Heroic difficulty.
***[With realm restarts] Purging Light damage reduced by 15% on Normal difficulty.
***[With realm restarts] Fixed an issue that could cause Empowered Wicked Stars to not damage and silence players.
***[With realm restarts] Fixed an issue that could cause Fragment of Hope to not properly deal damage.
**Lords of Dread
***Mal'Ganis and Kin'tessa no longer clear their debuffs when entering Infiltration of Dread.
***Fixed an issue that could allow Kin'tessa or Mal'Ganis to strike an unexpected direction with Anguishing Strike or Leeching Claws.
**Rygelon
***Reduced Rygelon's health by 6% on Mythic difficulty.
***Reduced the damage of Stellar Decay and the health of Unstable Cores by 25% on Mythic difficulty.
***Reduced the magnitude of the healing absorb applied through Stellar Shroud by 10% on Mythic difficulty.
***Reworked the implementation for how Rygelon moves through phases, resulting in a more favorably consistent experience.
***Increased the responsiveness of Collapsing Quasar Fields if the contacting player has Dark Eclipse.
***Fixed an issue where Unstable Matter could fail to set their encounter boss UI frame after the first Shatter Sphere.
***Fixed an issue where Unstable Quasars could remain during Dark Quasar.
***Fixed an issue where Cosmic Radiation could persist after defeating the encounter.
**The Jailer
***The Persecution debuff now lasts 30 seconds on Mythic difficulty (was 40 seconds).
*Mythic+
**Encrypted Affix
***Fixed an issue that could prevent players from gaining health and mana from the Decrypted Urh Cypher.
*Tazavesh: So'leah's Gambit
**Hylbrande
***Added the missing Purifying Burst ability to the encounter's Dungeon Journal entry.
*Tazavesh: Streets of Wonder
**So'azmi
***So'azmi now uses his abilities less frequently on the final stages of the encounter.
;Items and Rewards
*The Protoform Sentience Crown will now correctly drop for all players who have unlocked Protoform Synthesis (Mount) and have not yet acquired all three mounts the Crown is required for (Buzz, Ineffable Skitterer, and Pale Regal Cervid).
*Fixed an issue that could cause enemies affected by the Gavel of the First Arbiter to pivot unexpectedly.
;Pet Battles
*The Fierce Scarabid battle pet can now be traded.
===March 18===
;Characters
*Players should no longer forget their Locus Shift travel points when they change factions.
**Developers' note: Players who incorrectly lost their Locus Shift teleports from this issue will have them restored the next time they zone into Zereth Mortis.
;Classes
*Death Knight
**Abomination Limb (Necrolord Ability) should now be more consistent when trying to pull valid enemies when they are nearby enemies immune to the grip.
*Druid
**Guardian
***(4) Set Bonus: The visual effect of Architect's Aligner has been updated to prevent confusion with Mythic+ and raid mechanics.
**Restoration
***(2) Set Bonus: Fixed an issue where Renewing Bloom would not be extended by Verdant Infusion (runecarving power) (Runecarving Power).
*Priest
**Fixed an issue where mouseover macros would not work for Fae Guardians (Night Fae Ability).
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Point Defense Drones will now cancel Searing Ablation while shutting down during the Exposed Core sequence.
**Skolex, the Insatiable Ravener
***Fixed a combat log display issue with pets.
**Anduin Wrynn
***Anduin's health has been reduced by 10% on Mythic difficulty.
***Fixed an issue that could cause the application of Domination's Grasp to the Remnant of a Fallen King to be delayed.
**Lords of Dread
***Cloud of Carrion will now prefer targets without Biting Wounds.
***Fixed an issue where Anguishing Strike could do damage more often than intended.
***Fixed an issue where Cloud of Carrion could erroneously pass to the tank if it moved over a player inside Podtender (Dreamweaver Soulbind).
***Several spells no longer hit pets.
**Rygelon
***Fixed an issue where certain mechanic's visual effects would become hidden when Hunters Feign Death.
*Mythic+
**Encrypted Affix
***Fixed an issue where Wo's stealth effect would not apply to pets and guardians.
*De Other Side
**Mueh'zala
***Fixed an issue that sometimes caused Mueh'zala to perform the wrong animation when hit by certain player abilities.
*Tazavesh: So'leah's Gambit
**Hylbrande
***Fixed an issue where if a player disconnected while carrying Bypass Codes, the code rune would disappear and be inaccessible for the Sanitizing Cycle phase.
;Quests
*Players who tell Tal-Inara that they have been to Zereth Mortis before and have already met Pocopoc will now receive the Enlightened reputation they would miss out on by skipping those quests.
**Developers' note: Enlightened reputation is strongly tied to the Zereth Mortis campaign, and we felt it was unfair to have a high hidden cost associated with using the dialogue option that skips the Zereth Mortis introductory quests for players who've already completed the introduction on other characters. This change addresses that by making the choice net neutral with regard to Enlightened reputation.
===March 17===
;Creatures and NPCs
*All scarabids and annelids in Zereth Mortis now use the updated burrow spell visual effect.
;Dungeons and Raids
*Sepulcher of the First Ones
**Fixed an issue when using the Ancient Console near Lords of Dread and Rygelon to teleport back to The Grand Design could place the player in combat.
**Vigilant Guardian
***Fixed an issue that would break player's ability to pick up the Unstable Orbs after they had used certain player abilities or mounts.
**Artificer Xy'mox
***Fixed and issue where the visual effect of Massive Blast did not accurately portray its damaging area.
**Halondrus the Reclaimer
***Fixed an issue that prevented Brewmaster Monk's Invoke Niuzao, the Black Ox from auto-casting Stomp.
**Anduin Wrynn
***Remorseless Winter damage reduced by 20% on Mythic difficulty.
***Anduin's Hope health reduced by 15% on Mythic difficulty.
***Anduin's Despair health reduced by 15% on Mythic difficulty.
***Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds on Mythic difficulty.
***Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.
**Rygelon
***Fixed an issue which could cause Dark Eclipse to not trigger a Dark Eruption.
**The Jailer
***Player guardians, such as Fire Elemental, are now protected while players are affected by Rune of Compulsion.
***Fixed an issue where Dominating Will could be removed via immunities. Dominating Will's heal absorb reduced by 10% on Normal difficulty and reduced by 20% on Heroic difficulty to account for the potential increase in difficulty of the ability.
;Items and Rewards
*Significantly reduced the respawn timer for the Sandworn Chest in the Endless Sands.
;Quests
*Characters who had the "Match Made in Zereth Mortis" quest incorrectly automatically completed and became blocked on the Campaign chapter will now have the quest available to them when they next zone into Zereth Mortis.
**Developers' note: Enterprising players who found a way to unlock all the teleporters in the area and proceed along the quest line without the quest will be allowed to proceed as normal, without needing to backtrack to this quest.
===March 16===
;Classes
*Priest
**Shadow
***(4) Set Bonus: Fixed an issue where Living Shadow would persist longer than its intended duration.
***(4) Set Bonus: Fixed an issue where consuming Dark Thoughts during Living Shadow's summoning would not extend its duration.
;Dungeons and Raids
*Sepulcher of the First Ones
**Dausegne, the Fallen Oracle
***Fixed an issue that could cause the visual effect for Disintegration Nova to appear larger or smaller based on character size on Mythic difficulty.
**Lihuvim, Principal Architect
***Protoform Radiance now has a duration of 10 seconds on Normal difficulty.
**The Jailer
***Fixed issue that allowed Shaman's Tremor Totem to remove Domination.
*Mythic+
**Encrypted Affix
***Fixed an issue where bosses that spawn in unattackable could fail to spawn Relics.
;Items and Rewards
*Sandworn Relics have had their drop rates increased in the following areas in Zereth Mortis:
*Endless Sands Rares – Increased average dropped relics to 8 (was 4).
*Sandworn Chest] – Increased average dropped relics to 25 (was 18).
*Daily Quests – Increased the average number of relics awarded to 8 (was 4).
*World Boss – Increased the average dropped relics to 40 (was 13).
*Tribute of Enlightened Elders – This chest now grants an average of 60 relics (was 0).
**Developers' note: We have improved the rate of acquisition of Sandworn Relics substantially in an effort to make gear purchased with Sandworn Relics more accessible.
;Quests
*Pocopoc will now reliably appear as a quest giver for all players when needed during the "A Means to an End" Campaign chapter.
*Bastion Assault quest "Encouraging Words" should now function correctly.
===March 15===
;Classes
*Shaman
**Enhancement
***Primordial Wave (covenant ability) (Necrolord Ability) will no longer incorrectly reset the cooldown of Frost Shock when used to apply Flame Shock to a target.
**Restoration
***(4) Set Bonus: Fixed an issue where Heal the Soul was incorrectly reducing the 1 second cooldown of Cloudburst Totem that prevented you from accidentally double-tapping the button, causing an unintended instant Cloudburst Totem recall.
***(4) Set Bonus: Fixed an issue where Heal the Soul would sometimes not properly cast a Chain Heal when dropping the appropriate totem.
***(4) Set Bonus: Fixed an issue where a Chain Heal critical strike on yourself would both generate and consume a stack of the Heal the Soul.
***(4) Set Bonus: Fixed an issue where there is a minor delay between activating a totem that generates a bonus Chain Heal and being able to use another ability.
;Creatures and NPCs
*The melee attack distance against large Mawsworn Constructs has been increased. Similarly, the Constructs will now keep more distance against their melee target.
;Cyphers of the First Ones
*Pocopoc will now retain its advanced combat coroutines after using Ancient Translocators.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Spawn rates for the Volatile Materium and Pre-Fabricated Sentries are less aggressive on Mythic difficulty.
***Increased the grace period before Exposed Core where Refracted Blast and Deresolution won't be cast on all difficulties.
**Artificer Xy'mox
***Artificer Xy'mox health reduced by 15% on Mythic difficulty.
***Ancient Exhaust now properly deals damage on the final platform.
**Prototype Pantheon
***Burden of Sin damage reduced by 20% on Normal and Heroic difficulty.
***Resolved an issue where Withering Seeds could fail to cast.
***Adjusted an unfair timing of Hand of Destruction and Night Hunter in the final phase.
**Halondrus the Reclaimer
***Reclaim initial damage reduced by 10% on Raid Finder, Normal, and Heroic difficulty.
***Decreased additional speed Ephemeral Motes gain from Eternity Overdrive by 50% on Raid Finder, Normal, and Heroic difficulty.
***Eternity Overdrive scaling damage reduced on Raid Finder, Normal, and Heroic difficulty.
***Earthbreaker Missiles damage reduced by 15% on Raid Finder and Normal difficulty.
***Fixed an issue causing Lightshatter Beam's periodic effect to inflict the incorrect amount of damage.
**Anduin Wrynn
***Anduin Wrynn's health reduced by 5% on Normal and Heroic difficulty.
***Anduin's Despair health reduced by 25% on Normal and Heroic difficulty.
***Remnant of the Fallen King's Army of the Dead summons a Monstrous Soul once per intermission on Heroic difficulty.
***Wicked Star damage reduced by 20% on Normal and Heroic difficulty.
***The targeting visual effect for Rain of Despair has been updated.
**Lords of Dread
***Ruined Crest of Lordaeron has returned to the loot table.
**Rygelon
***Fixed an issue that could cause Cosmic Ejection to strike players outside of the intended radius.
**The Jailer
***Fixed an issue with Defile that prevented it from inflicting the proper damage, as such the damage of Defile has been increased by 85% on Heroic difficulty.
****Developers' note: We will keep an eye on the effects this has on the fight, but we don't feel this change should noticeably affect the survivability of the fight.
*Tazavesh: So'leah's Gambit
**The murlocs of Stormhiem are more courageous and flee combat upon reaching 15% health (was 25%).
**Murkbrine Shellcrusher will no longer aattempt to recast Cry of Mrrggllrrgg if the cast is prevented.
**Murkbrine Wavejumper's Mrrggrrglrrlr Leap damage reduced by 20%.
**Murkbrine Wavejumper will no longer attempt to recast Mrrggrrglrrlr Leap if the cast is prevented.
**Burly Deckhand's Super Saison increases damage dealt by 50% (was 100%).
**Hourglass Tidesage's Brackish Bolt damage reduced by 20%.
**Devoted Accomplice's Energy Slash damage reduced by 20%.
**The cooldown of Devoted Accomplice's Energy Slash has been increased.
**Wandering Pulsar's health reduced by 20%.
**Wandering Pulsar's Pulse damage reduced by 15%.
**The cast time of Adorned Starseer's Drifting Star cast time increased to 3.5 seconds (was 2.75 seconds).
**Adjusted the position of two Adorned Starseers.
*Tazavesh: Streets of Wonder
**Armored Overseer and Gatewarden Zo'mazz's Proxy Strike damage reduced by 30%.
**Adjusted the arming visual of Armored Overseer's Beam Splicer.
**Support Officer's Hard Light Barrier cast time increased to 3 seconds (was 2.5 seconds).
**Interrogation Specialist's Stasis Beam cast time increased to 2.5 seconds (was 2 seconds) and duration reduced to 3 seconds (was 4 seconds).
**Interrogation Specialist's Spark Burn damage reduced by 20%.
**Frenzied Nightclaw's Frantic Rip impact damage reduced by 30% and damage over time reduced by 50%.
*The Necrotic Wake
**Fixed an issue causing noxious gas clouds in The Stitchwerks to display nameplates.
;Items and Rewards
*The following changes have been made to Gavel of the First Arbiter:
**Boon of Looming Winter now properly absorbs damage from enemy attacks.
**Rotting Decay is now categorized as a disease.
**Boon of Harvested Hope is now categorized as a bleed effect.
;Player versus Player
*Brawls
**Solo Shuffle
***Fixed an issue that unintentionally reduced the amount of bonus Honor received per round won in Solo Shuffle.
*Gavel of the First Arbiter damage and absorption granted by the boons are reduced by 50% in PvP combat.
===March 14===
;Classes
*Priest
**Discipline
***(2) Set Bonus: Fixed an issue where Shadow Mend would consume 2 stacks of Manifested Twilight.
*Warlock
**Demonology
***Fixed an issue where Implosion would not deal damage to Explosive Orbs (Mythic+ Affix) or totems if the Explosive Orb or totems were the primary target of the Implosion spell.
*Warrior
**Protection
***(4) Set Bonus: Fixed an issue with Avatar not gaining an additional 10% damage while active.
;Covenants
*Venthyr
**Fixed an issue where using The Mad Duke's Tea item without Theotar, the Mad Duke as your active soulbind would incorrectly place The Mad Duke's Tea on cooldown.
;Creatures and NPCs
*Added a delay between casts of Creation Catalyst Overcharge on the Nascent Servitors in the Catalyst Gardens.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Fixed an issue that broke stealth abilities when the encounter begins.
**Skolex, the Insatiable Ravener
***Fixed a targeting issue on Riftmaw and Rend that could be overly punishing towards pets that happen to be in the area-of-effect and are not primary targets of those abilities on Heroic and Mythic difficulty.
***Fixed an issue that caused the Rend tooltip to not properly display information.
**Halondrus the Reclaimer
***Reduced Halondrus' health by 10% on Mythic difficulty.
***Planetcracker Beams now spawn in a more consistent location.
***Seismic Tremors now targets more consistent locations.
**Anduin Wrynn
***Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.
***Befouled Barrier no longer applies to player pets and guardians.
**Lords of Dread
***Fixed an issue where Empowered Chrysalis could cause an Infiltration of Dread target to die when unmasked.
**Rygelon
***Fixed an issue which caused the warning visual for Celestial Terminator to not show when Projected Textures are disabled in System settings.
**The Jailer
***The release location after the encounter ends has been moved closer to The Jailer.
*Tazavesh: So'leah's Gambit
**Hylbrande
***Hylbrande health reduced by 5%.
***Vault Purifier health reduced by 30%.
*Tazavesh: Streets of Wonder
**Myza's Oasis
***Crowd Control damage reduced by 50%.
***Security Slam damage reduced by 40%.
***Players using the drum set cannot be targeted and are now immune to the effects of Crowd Control.
***Players using the drum set are now immune to the damage effects of Rotten Food.
;Items and Rewards
*Great Vault
**[With realm restarts] The Attendant's Token of Merit has been updated.
***You may now carry 12 tokens (was 3).
***You will now receive 2 tokens if you unlocked one Great Vault segment and choose the token reward.
***You will now receive 4 tokens if you unlocked two Great Vault segments and choose the token reward.
***You will now receive 6 tokens if you unlocked three or more segments of your Great Vault and choose the token reward.
**[With realm restarts] Ko'tul in Oribos now offers many new items.
***Ephemera-Infused Mesh – Add a socket to a Shadowlands Season 3 helmet, necklace, bracer, belt, or ring that does not already have a socket. Costs 6 Attendant's Token of Merit.
***Overflowing Chest of Riches – Rewards an average of 3,000 gold. Costs 3 Attendant's Token of Merit.
***Certified Vouchsafe – Increase your Renown with your current covenant by 1, up to the cap of 80. This item is bound to Battle.net account. Costs 1 Attendant's Token of Merit.
***Bottled Night Sky – Rewards 25 Genesis Motes, used for Protoform Synthesis. Costs 1 Attendant's Token of Merit.
***Treatise on Patterns in the Purpose – Rewards 40 Cyphers of the First Ones. Costs 1 Attendant's Token of Merit.
***Tribute to the Enlightened – Rewards 150 Reputation with the Enlightened. Costs 1 Attendant's Token of Merit.
**Developers' note: These changes are aimed at improving the feeling of opening your Great Vault even on weeks when, for whatever reason, you don't see a direct upgrade in the other items you can choose among. We've also heard feedback that, as a consolation prize, Attendant's Tokens of Merit haven't really felt rewarding enough to erase that frustration. Now in Season 3, we're making the number of Tokens scale with the number of Vault slots you unlocked, up to a maximum of 6 Tokens per week (from 3 or more unlocked Vault slots). Furthermore, we're adding additional options to the vendor, including an item that will add a socket to any eligible piece of Season 3 gear.
*Old Warrior's Soul trinket now only affects allies within your party and raid.
;Player versus Player
*Mage
**[With realm restarts] Tempest Barrier (conduit)'s (Conduit) absorb value reduced by 50% in PvP combat.
**Fire
***[With realm restarts] Flamecannon's (PvP Talent) buff duration reduced to 3 seconds (was 5 seconds).
***[With realm restarts] Pyrokinesis (PvP Talent) now causes Fireball to reduce the cooldown of Combustion by 2 seconds (was 3 seconds).
***[With realm restarts] Tinder (PvP Talent) now reduces the cast time of your next Fireball by 30% (was 50%).
****Developers' note: In Season 3, Fire Mages have been overperforming across all skill brackets in rated PvP, and we will be reducing the power of commonly picked talents to better fit within other spec representation and performance. Additionally, we want to address Fire survivability, as stamina has increased with item level between seasons, and the absorb from Tempest Barrier has scaled higher than we'd like. So, we will be reducing the effectiveness of the conduit. We hope that these changes keep the overall feel of Fire in PvP intact, with a more reasonable power output. We look forward to seeing players unlock Class Set and double Legendary bonuses, and we will continue to monitor PvP balance as the season progresses.
*Shaman
**Enhancement
***[With realm restarts] The healing increase to Maelstrom Weapon provided by Focused Lightning (Conduit) has been decreased by 70% while engaged in PvP combat.
****Developers' note: During the development of Eternity's End, we provided a substantial increase to the effectiveness of the Focused Lightning conduit, targeted at bringing it in line with the damage potential of other potency conduit options. However, the healing provided by this conduit has increased Enhancement Shaman's instant healing capabilities beyond what other similar non-healer specializations can bring to the table in PvP. A change to the healing portion of the conduit should allow other parts of the Enhancement Shaman healing kit to remain strong, and not affect the recent damage throughput increase to Focused Lightning.
;Quests
*Mawrats on the "Fleet-Footed and Fastidious" quest should appear more frequently.
;Torghast, Tower of the Damned
*Anima Powers
**Paladin
***Belt of the Mawsworn Avenger once again functions correctly.
===March 11===
;Classes
*Death Knight
**Blood
***(4) Set Bonus: Fixed an issue where the free Heart Strike counterattack was providing more stacks of Endless Rune Waltz than intended during Dancing Rune Weapon.
*Warlock
**Destruction
***(2) Set Bonus: Fixed an issue where Ritual of Ruin would cause the Infernal's stun to be permanent.
;Dungeons and Raids
*Sepulcher of the First Ones
**Fixed an issue that could cause doors or bridges to block progress on a reset of the zone.
**Skolex, the Insatiable Ravener
***Skolex will no longer use Wormhole Jaws on Raid Finder difficulty.
**Halondrus the Reclaimer
***Fixed an issue causing druids' Travel Form to sometimes disrupt the functionality of Volatile Charge on Mythic difficulty.
***Fixed an issue causing certain spell visual effects to become invisible on hunters affected by Feign Death.
**Lords of Dread
***Spell visuals for Cloud of Carrion, Fearful Trepidation, and Infiltration of Dread should no longer be erroneously removed from a Hunter when they cast Feign Death.
*Mythic+
**Encrypted Affix
***Fixed an issue where a set of relics could sometimes fail to all enter combat together.
;Items and Rewards
*Legendary Memories that were previously obtainable from only Castle Nathria can now be purchased from Rendle, who now also appears in both Castle Nathria and in Haven.
*The Chronicle of Lost Memories now costs 15 Grateful Offerings from Covenant Vendors (was 30), or 1500 Catalogued Research from Archivist Roh-Suir (was 2000), or 400 Soul Cinders from Bonesmith Heirmir (was 600).
;Player versus Player
*Brawls
**Solo Shuffle
***While in Solo Shuffle, item levels of at least 142 will now be temporarily raised to a minimum of 239.
****Developers' note: We have applied a hotfix that will increase the item level of any item acquired in Shadowlands up to at least 239 while in Solo Shuffle (items above 239 are unaffected by this change). This change will only apply to the Solo Shuffle Brawl due to the unique nature of the game mode. We want players to be able to jump into this new experience right away, but a player with extremely low HP is quickly identified as an easy kill target for each round, resulting in a predictable match for all parties involved. We selected item level 239 to allow for gear acquisition and upgrades to still feel like meaningful power progression for a character.
;Torghast, Tower of the Damned
*Jailer's Gauntlet (Layers 1—8) along with the newest Layers (13—16) for regular runs are now available in Group Finder.
===March 10===
;Achievements
*Qualified characters have been awarded the Tormented Hero: Shadowlands Season 2 achievement and title.
;Classes
*Death Knight
**Blood
***(2) Set Bonus: The Strength buff and Dancing Rune Weapon duration extension effects will now be correctly applied to Heart Strikes cast by the Death Knight's Dancing Rune Weapons.
**Unholy
***(4) Set Bonus: Harvest Time will now be correctly applied when the target is killed by Soul Reaper.
*Shaman
**Enhancement
***Lava Lash will once again refresh Flame Shock on your primary target.
***Fixed an issue where refreshing Flame Shocks with Lava Lash would not prioritize targets with Lashing Flames in some situations.
;Dungeons and Raids
*Sepulcher of the First Ones
**Adjusting the location of devourers in Ephemeral Plains to help make pulls clearer and reduce the concentration of enemies.
**Vigilant Guardian
***Vigilant Guardian's health reduced by 5% on Raid Finder difficulty.
**Lihuvim, Principal Architect
***Degeneration Automa's Degenerate now has a maximum range of 30 yards.
**Halondrus the Reclaimer
***Decreased the amount of damage Eternity Overdrive gains per application to 42% of its original value on all difficulties (was 50%).
***Fixed an issue that caused Halondrus to sometimes delay Relocation Form while casting other spells in quick succession.
***Fixed an issue that caused Shatter to not display its entire visual effect if Projected Textures were disabled in System settings.
***Fixed an issue that caused the stone gates in the Shimmering Cliffs to not close properly when the encounter ends in failure.
*Mythic+
**Encrypted Affix
***You now only need to destroy 1 relic to summon your desired automa. After destroying the first relic in a set, the other two are destroyed automatically.
****Developers' note: This should be a small quality of life improvement in terms of both the amount of damage required to summon an automa (especially on bosses), and the amount of time extra nameplates spend on the screen.
***Fixed an issue where the wrong automa could be summoned after defeating a set of relics.
***Adjusted the spawn locations of several Xy Relic Dealers.
***Halls of Atonement
****Echelon
*****Fixed an issue causing Relics to not properly spawn when arriving in the encounter area.
***The Necrotic Wake
****Amarth
*****Fixed an issue causing Relics to not properly spawn.
****Surgeon Stitchflesh
*****Fixed an issue that caused Stitchflesh's Creation to hit Wo, Vy or Urh automa with Meat Hook.
******Developers' note: The Vy Interceptor frequently teleports to a new location, which can be a frustrating obstacle to a well-aimed Meat Hook during the encounter. This change should remove the unfair overlap of these two abilities.
*Tazavesh: So'leah's Gambit
**Hylbrande
***Vault Purifiers no longer immediately attack players as soon as they land.
;Items and Rewards
*The Sandworn Chest minimap icon will no longer appear once a player has looted the chest once that day.
*The Sandworn Chest can now be looted by more players before despawning.
*Fixed an issue where Reclaimer's Intensity Core trinket would unintentionally pull nearby enemies toward the user after the Automa Medic expires. It now has learned who's friendly and who's not.
;Player versus Player
*Fixed an issue with the trinket quest "A New Deal" that prevented the trinkets from being obtainable by players as intended.
**Developers' note: If you're still encountering the issue and can't see the trinket rewards, relogging back into the game should resolve it.
===March 9===
;Classes
*Hunter
**Fixed a tooltip issue where the Secrets of the Unblinking Vigil (Runecarving Power) said it has a 100% chance to activate the effect when the chance is actually 50%.
*Shaman
**Enhancement
***Lava Lash spread Flame Shocks now prioritize targets with the Lashing Flames (Talent) debuff.
***Lava Lash spread Flame Shocks no longer apply to neutral enemies that are out of combat.
***Lava Lash spread Flame Shocks no longer apply to enemies that are under the effects of a crowd control ability that breaks from damage.
***Fixed an issue where Flame Shock would potentially fall off the primary target when Flame Shock was spread on the maximum number of targets.
***Lava Lash will no longer refresh Flame Shock on your primary target.
*Warlock
**Warlocks can now apply Succubus-specific cosmetic glyphs to Summon Sayaad and Summon Succubus. Succubus glyphs will be maintained, even when they have chosen Summon Incubus or Summon Sayaad.
;Creatures and NPCs
*Mounts are no longer disabled around the quest characters in the center of Haven.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Vigilant Guardian health reduced by 10% on Mythic difficulty.
***Spike of Creation damage reduced by 50% on Mythic difficulty.
***Force Field is now cancelled 3 seconds after Exposed Core completes.
***Pneumatic Impact now resets Vigilant Guardian's melee swing timer.
***Point Defense Drones should no longer cast Blast when the Vigilant Guardian is channeling Exposed Core.
***Blast range reduced to 40 yards (was 100 yards).
**Artificer Xy'mox
***Genesis Rings initial hit now only occurs once, and the lingering additional damage reduced by 50% on Raid Finder difficulty.
***The encounter's enrage timer has been increased to 10 minutes on Mythic difficulty (was 7 minutes).
**Prototype Pantheon
***Bastion's Ward should no longer spawn atop Necrotic Ritualists.
**Lords of Dread
***Mal'Ganis and Kin'tessa health reduced by 10% on Normal difficulty.
***The encounter's enrage timer has been increased to 13 minutes on Normal difficulty (was 11 minutes).
**Rygelon
***Fixed a rare issue that could sometimes cause Celestial Collapse to be cast a third time during a single phase.
*Mythic+
**Encrypted Affix
***Fixed an issue causing Decrypted Urh Cypher to not reduce some cooldowns.
;Items and Rewards
*Fixed an issue where the following trinkets' on-use cooldowns wouldn't reset after a raid boss encounter ends:
**The First Sigil
**Chains of Domination
**Earthbreaker's Impact
**Cache of Acquired Treasures
**Grim Eclipse
**Intrusive Thoughtcage
*The Dance Dance Darkmoon item is now a toy and has been added to the Toy Box.
;Quests
*Fixed an issue that could prevent the use of the Anima Wyrm's Necrotic Barrage during the quest "A Hasty Voyage."
===March 8===
;Classes
*Hunter
**Beast Mastery
***(4) Set Bonus: Multi-Shot will now also light up on your action bar when the Killing Frenzy buff is active.
*Monk
**Fixed an issue that prevented Fallen Order (Venthyr Ability) adepts and Mistweaver's Yu'lon effigy from gaining reduced damage from area of effect attacks similar to other pets and guardians.
**Fixed an issue where Sinister Teachings (Venthyr Runecarving Power) would not always apply its cooldown reduction after logging in until the legendary was re-equipped.
;Cyphers of the First Ones
*Pocopoc's Energy is now updated immediately after researching Maxlim.
;Dungeons and Raids
*Sepulcher of the First Ones
**Vigilant Guardian
***Force Field now reduces damage taken by exposed core by 90% on Mythic Difficulty (was 80%).
***Slightly lowered the spawn rate of Volatile Materium and Pre-Fabricate on Mythic difficulty.
***Reduced the damage of Radioactive Core by 12% on Mythic difficulty.
***Reduced the damage of Fractured Core by 15% on Mythic difficulty.
**Artificer Xy'mox
***Reduced the energy regeneration rate of Xy Acolytes on Raid Finder and Normal difficulty.
**Prototype Pantheon
***Withering Seeds now spawn nearby Necrotic Ritualists on all difficulties.
**Halondrus the Reclaimer
***Fixed an issue causing players to be unable to mount in the Shimmering Cliffs.
***Fixed an issue causing rogues to be unable to use Shadowstep against Halondrus.
**Anduin Wrynn
***3 Grim Reflections are now summoned on Heroic difficulty (was 4).
***Monstrous Soul Health reduced by 5% on Heroic difficulty.
***Monstrous Soul's Necrotic Detonation can be cast while moving on all difficulties.
***Befouled Barrier absorb amount reduced by 25% on Normal and Heroic difficulty.
***Remorseless Winter damage reduced by 20% on Normal and Heroic difficulty.
***Holy Priest's healing Anduin's Hope with Guardian Spirit active should now reduce the cooldown of Guardian Spirit.
***Fixed an issue causing Soul Explosion to hit pets.
**Lords of Dread
***Players are now protected from Cloud of Carrion for a brief moment after being afflicted with Paranoia.
*Mythic+
**Encrypted Affix
***Improved the visibility of Urh's Force Slam ability.
***The stealth provided by the Wo Cloaking Field is now much stealthier.
***Decreased Vy Interceptor's teleport frequency and range.
*Mythic Dungeons
**Enemy damage increased by 21% and health increased by 31% on Mythic Dungeon difficulty.
***Developers' note: We are fixing an issue with the difficulty of Mythic Dungeons (Mythic 0) not being increased by the intended amount with the start of Season 3, which has caused an unintended difficulty gap between Mythic 0 and Mythic +2. After the change goes live momentarily, it should help make advancing from Mythic 0 dungeons into attempting Keystones feel smoother and less of a big jump in difficulty.
;Player versus Player
*Fixed an issue that caused players to gain twice the amount of credit for "Soloing Strategy" weekly quest while participating in Solo Shuffle.
*Fixed an issue that prevented Maldraxxus Coliseum from being selected as a map for War Games.
;Quests
*With this week's scheduled weekly maintenance, fixed an issue where the drop rate of Progenitor Essentia from the tribute rewarded from the weekly quest "Patterns Within Patterns" was not increased.
*Fixed an issue that prevented the catapult from firing in some situations in "The Splintered Fleet" scenario.
*Fixed an issue where Jarl Velbrand's level was too high for the quest "To Tame the Drekirjar."
*Homing Robot OOX-09/HL will no longer get lost when trying to cross the water during the quest "Rescue OOX-09/HL!"
===March 7===
;Achievements
*Fixed an issue that prevented the achievement The Protoform Matrix from being properly awarded if the Reaving Automa: Neo was killed while casting Unrepair Armor.
;Classes
*Death Knight
**Unholy
***[With realm restarts] (4) Set Bonus: Your minions deal 10% increased damage (was 5%). When Soul Reaper's secondary effect triggers, this bonus increases to 50% for 8 seconds (was 25%).
****Developers' note: Unholy's Tier Set bonus is intended to differentiate the spec from Frost by amplifying one of its niches; strong windows of single-target burst and high-value execute damage. The initial tuning of the bonus was simply too low to make good on that promise, especially when compared to the baseline single-target power other similar bonuses brought to the table.
*Druid
**Balance
***[With realm restarts] (2) Set Bonus: Entering a Lunar Eclipse now creates a Fury of Elune at 20% effectiveness (was 25%).
***[With realm restarts] (4) Set Bonus: While in an Eclipse, the cost of Starsurge and Starfall is reduced by 15% (was 20%).
****Developers' note: The synergy that Balance's tier set has with some options made this set perform a bit higher than intended. We want to bring Balance in-line with other tier set bonuses while still rewarding those synergistic choices. These changes should keep the power of Balance's tier set bonus but rein in some of the higher outputs we were seeing.
**Feral
***[With realm restarts] (2) Set Bonus: Berserk's cooldown is now reduced by 0.7 seconds per combo point spent (was 0.5 seconds).
***[With realm restarts] (4) Set Bonus: Sickle of the Lion's damage is increased by 25%.
****Developers' note: We really appreciate all of the feedback on the Feral set and feel that we should take some time to explain these changes. When previously tuning this bonus, we took multiple factors into account: the synergy of the set with other legendaries, its synergy with Feral's kit, the AOE component, and more. Since we last made adjustments during PTR testing, we've gotten a chance to incorporate a great deal of the feedback provided and take a fresh look at the numbers and we found that – as players rightly called out – there was a disconnect in how impactful this bonus was in situations such as single-target encounters.
****Our goal with these changes is to keep Feral being a strong option in single-target encounters while increasing their AOE throughput. We will continue to actively watch discussions about this, and we want to say again: thank you for the feedback, and we appreciate the community's patience as we take care with the tuning of this spec.
*Hunter
**Beast Mastery
***[With realm restarts] (4) Set Bonus: The set bonus now reads as – Kill Command critical hits empower your next Cobra Shot or Multi-Shot, increasing the damage and cooldown reduction of Cobra Shot by 40% or causing Multi-Shot to grant an additional 6 seconds of Beast Cleave.
****Developers' note: We are adding additional functionality to the 4-piece bonus for Beast Mastery Hunters. When your Kill Command critically strikes, it now empowers either your next Cobra Shot with the existing functionality, or causes your next Multi-Shot to cause your next Beast Cleave to last 6 seconds longer. This should allow you to focus more on Barbed Shot, Cobra Shot, and Kill Command in AoE situations and worry less about using a Multi-Shot every 4 seconds to keep the Beast Cleave buff active.
*Priest
**Discipline
***(2) Set Bonus: Fixed an issue where 2 stacks of Manifested Twilight could be consumed if Shadow Mend triggered the second application.
*Shaman
**Elemental
***[With realm restarts] Storm Elemental's Wind Gust effect gained from casting Lightning Bolt or Chain Lightning now has a maximum stack of 10 (was 20). Additionally, if you cast Storm Elemental again while having a Storm Elemental active, the Wind Gust buff will be reset.
****Developers' note: The ability to maintain Storm Elemental at long duration and high uptime allows for extended periods of Lightning Bolts with a cast time of less than 0.6 seconds. Players have reported that this is uncomfortable to play, and we believe it might pose a significant accessibility concern. For that reason, we would rather entirely avoid having a class talent allow cast times which are this short, to avoid similar problems in the future. We are reducing the maximum cast time reduction that can be granted by Storm Elemental. In addition, recasting a Storm Elemental while a Storm Elemental is already active will reset the stacks of Wind Gust.
**Enhancement
***Fixed an issue where the global cooldown reduction of Frost Shock and Flame Shock were incorrectly benefitting from the effects of haste twice.
*Warlock
**Affliction
***[With realm restarts] (2) Set Bonus: Malefic Rapture's damage is now increased by 25% (was 15%).
***[With realm restarts] (4) Set Bonus: Shadow Bolt now has a 30% chance and Drain Soul now has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly (was 20% and 10% respectively).
****Developers' note: Affliction's set bonus wasn't providing enough of an impactful reward for executing its mechanic. These increases should increase the throughput of Affliction's tier set and we hope that these changes will bring its output in line with other set bonuses.
*Warrior
**Fury
***[With realm restarts] (2) Set Bonus: Raging Blow damage reduced to 10% (was 15%).
***[With realm restarts] (4) Set Bonus: Duration of Recklessness granted reduced to 3 seconds (was 4 seconds).
***[With realm restarts] Glory (Necrolord Runecarving Power): The amount of Rage spent to extend Conqueror's Banner increased to 25 for Fury Warriors (was 20).
****Developers' note: Fury's tier set was stronger than intended and we will be reducing the power of both the 2-piece and 4-piece to better fit within our goal for tier bonuses. In addition, we will be increasing the amount of Rage required to extend Conqueror's Banner duration while the Glory legendary is equipped. The overall uptime of Conqueror's Banner with the Glory legendary, Set Bonus (and conduits) was much higher than intended. We hope with these changes that the overall feel of all covenant Fury builds remain intact but with much more reasonable output.
;Creatures and NPCs
*[With realm restarts] Completing the "Antros (quest)" world quest will now award 2 Anima Matrices [500 anima] (was 1 [250 anima]).
;Cyphers of the First Ones
*Glimmercane is now available to start the quest "Mysterious Greenery" after researching Sopranian Understanding.
;Dungeons and Raids
*Sepulcher of the First Ones
**Fixed an issue that would sometimes cause bosses to despawn immediately upon defeat.
**Artificer Xy'mox
***Fixed issue where the visual effect of Xy Acolyte's Massive Blast rendered smaller than the actual area of effect.
**Prototype Pantheon
***Fixed an issue where Humbling Strikes could critically strike.
***Updated the Dungeon Journal entry for Bastion's Ward to accurately reflect the damage reduction provided to Runecarver's Deathtouch.
**Lihuvim, Principal Architect
***[With realm restarts] The first cast of Synthesize now occurs much earlier in the encounter.
***[With realm restarts] Reduced the time between casts of Synthesize slightly.
***[With realm restarts] The damage reduction granted by Protoform Disalignment has been reduced to 50% on Normal difficulty and 20% on Heroic difficulty (was 90%).
***[With realm restarts] The damage inflicted by Cosmic Shift has been increased by 50% on Heroic Difficulty.
***[With realm restarts] The damage inflicted when an Unstable Mote is created has been increased by approximately 25% on Heroic Difficulty.
***[With realm restarts] Damage inflicted by Deconstructing Energy has been increased by 50% on Heroic Difficulty.
****Developers' note: We have identified an issue that caused Lihuvim to do significantly less raid damage than expected on all difficulties. While we typically do not increase the difficulty of encounters after release, we do sometimes intervene to address cases where a fight would otherwise be much less engaging than intended.
****We believe intervention is warranted in this case, and so with weekly resets we will be applying a number of changes intended to increase raid damage during the Lihuvim encounter. The biggest change will be to the Cosmic damage reduction provided by Protoform Disalignment, which was incorrectly reducing damage taken by 90%. We also made adjustments to other abilities to ensure raid damage ends up in a healthy place.
**Halondrus the Reclaimer
***Fixed an issue preventing Theotar the Mad Duke's Token of Appreciation ability (Venthyr Soulbind) from functioning during the encounter.
***Fixed an issue where Priest's Unholy Nova (Necrolord Ability) was unusable on Halondrus except in specific spots.
**Anduin Wrynn
***[With realm restarts] If Anduin Wrynn reaches 10% health in non-Mythic difficulty before starting the final phase of the encounter, he will now immediately begin the final phase.
****Developers' note: Players are hitting this threshold in lower difficulties, this should shorten the encounter for groups that overpower the encounter.
**Lords of Dread
***We've identified an issue with the Ruined Crest of Lordaeron shield and will be removing it from the loot table for one week. The shield should return to the loot table with next week's scheduled weekly maintenance in each region.
*Mythic+
**Fixed an issue where Mythic+ Rating for Tazavesh: Streets of Wonder was incorrectly calculated based on a 38 minute time limit.
***Developers' note: This fix is retroactive. Players should see their Mythic+ Ratings for existing runs adjusted accordingly.
*Tazavesh: So'leah's Gambit
**Timecap'n Hooktail
***Fixed an issue where Cannon Barrage would pierce immunities.
*Tazavesh: Streets of Wonder
**[With realm restarts] Support Officer's Hard Light Barrier is now a Magic effect.
**[With realm restarts] Tracker Zo'korss health reduced by 20%.
**[With realm restarts] Ancient Core Hound health reduced by 20%.
**[With realm restarts] Commerce Enforcer health reduced by 20%.
**[With realm restarts] Commander Zo'far health reduced by 25%.
**The Grand Menagerie
***Achillite
****[With realm restarts] Purification Protocol damage reduced by 25%.
***Alcruux
****[With realm restarts] The damage of Grand Consumption has been reduced by 35%.
;Items and Rewards
*Players will no longer see additional unusable Revelation Keys drop if they already have two.
*Bauble of Pure Innovation can now be looted properly by players who meet the requirements.
;Quests
*If players disconnect or leave before Hanoa's resolution has concluded during "Jiro to Hero," they can return to Hanoa Exile to start the event again and see the conclusion.
===March 4===
;Classes
*Hunter
**Survival
***Fixed an issue that caused Wildfire Bomb to not deal any damage when multiple hunters with Wildfire Infusion talented tried to throw the same type of bomb at the same target simultaneously.
*Warlock
**Fixed several issues when applying Succubus glyphs to Summon Sayaad. Warlocks can no longer apply Succubus glyphs to Summon Sayaad and now must visit their trainer to choose Summon Succubus to apply Succubus glyphs.
***Developers note: Succubus glyphs will be maintained, even when they have chosen Summon Incubus or Summon Sayaad.
**Destruction
***Fixed an issue where Destruction's 2-piece set bonus would grant Rain of Chaos.
;Creatures and NPCs
*Otaris the Provoked's Charged Barrage is now more melee friendly.
;Cyphers of the First Ones
*Pocopoc will now consistently engage in combat.
*Pocopoc Energy is no longer lost when returning from an arena or rated battleground.
*Finishing a Cypher language research will no longer take you out of stealth.
;Dungeons and Raids
*Mythic+
**Tazavesh: So'leah's Gambit
***Ta'piks can now teleport you to The Gilded Landing if you wish to leave the instance during a Mythic+ run.
*Mists of Tirna Scithe
**Tred'ova
***Fixed issue where the visual effect of Acid Expulsion rendered smaller than the actual area of effect.
*Tazavesh: So'leah's Gambit
**Added a confirmation prompt to the instance exit portal that appears after So'leah is defeated.
**Hylbrande
***Increased the time it takes for Sanitizing Field to consume the room.
**So'leah
***So'leah's health has been reduced by 15%.
***Hyperlight Jolt damage reduced by 25% and now increases the damage of subsequent Hyperlight Jolts by 25% (was 50%).
***Energy Fragmentation impact damage and damage over time reduced by 25%.
*Tazavesh: Streets of Wonder
**Reduced the cast frequency of Customs Security Disruption Grenade and increased the detonation time by 0.5 seconds.
**Reduced the cast frequency of Interrogation Specialist's Stasis Beam.
**Reduced the cast frequency of Cartel Skulker's Quickblade.
**Cartel Lackey health reduced by 35%.
**Bazaar Strongarm health reduced by 30%.
**Fixed an issue causing Bazaar Strongarms to become very large after gaining many applications of Unrelenting.
**Mailroom Mayhem
***Unstable Explosion impact damage reduced by 30% and damage over time reduced by 30%.
**Myza's Oasis
***Health of Unruly Patrons reduced by 20%.
***Zo'gron's health reduced by 10%.
**The Grand Menagerie
***Reduced the cast frequency of Venza Goldfuse's Whirling Annihilation.
***Chains of Damnation health reduced by 20%.
;Items and Rewards
*Cypher-Bound Chests, Avian Nests, Mawsworn Supply Chests, Tarachnid Eggs, Discarded Automa Scrap, Forgotten Treasure Vaults, and Sandworn Chests found on the main landmass of Zereth Mortis will now respawn more quickly and despawn less quickly once opened.
*Slightly increased the quantity of Cyphers of the First Ones found in Cypher-Bound Chests, Avian Nests, Mawsworn Supply Chests, Tarachnid Eggs, Discarded Automa Scrap, and Forgotten Treasure Vaults.
*Fixed an issue that caused trinkets awarded from World Quests in Zereth Mortis to be an item level lower than intended.
;Player versus Player
*The following items and their effects are now reduced in PvP combat:
**Raid Trinkets
***Brood of Endless Feast – Rabid Devourer Chomp damage reduced by 60% in PvP combat.
***Cache of Acquired Treasures – Acquired Wand reduced by 70%. Vicious Wound reduced by 50% in PvP combat.
***Chains of Domination – Damage reduced by 70% in PvP combat.
***Earthbreaker's Impact – Damage reduced by 50% in PvP combat.
***Grim Eclipse – Damage reduced by 40% in PvP combat.
***Heart of the Swarm – Leech and damage reduced by 70% in PvP combat.
***Intrusive Thoughtcage – Health drain reduced by 70% in PvP combat.
***Pocket Protoforge – Protoforged Defense absorption reduced by 55% in PvP combat.
***Pulsating Riftshard – Damage and absorption reduced by 50% in PvP combat.
***Resonant Reservoir – Disintegration Halo damage reduced by 55% in PvP combat.
***Scars of Fraternal Strife – The Final Rune damage reduced by 50% in PvP combat.
***The First Sigil – Versatility reduced by 50% in PvP combat.
**Item Effects
***Sepulcher's Savior – Healing and damage reduced by 50% in PvP combat.
;Quests
*Players who die while in the Genesis Repository during the quest "A Mutual Exchange" can now enter the room in their spirit form.
;Burning Crusade Classic
*Fixed an animation issue on the goblin engineering trinket, Goblin Dragon Gun.
===March 3===
;Achievements
*Added additional safety measures to help the Traversing the Spheres achievement register correctly.
;Classes
*Hunter
**Costumes for Pocopoc now correctly persist through Feign Death.
**Survival
***Fixed an issue where Wildfire Bombs would not damage player totems or Explosive Orbs in Mythic+ dungeons if the totem or Explosive Orb was the primary target of the Wildfire Bomb.
;Covenants
*Each of the four original Covenant campaign questlines now reward a total of 20 additional Renown.
;Dungeons and Raids
*Sepulcher of the First Ones
**Several enemies now detect stealth and invisibility.
**Skolex, the Insatiable Ravener
***Fixed an issue where Retch was not treated as an area of effect spell in regards to all defensive abilities.
**Artificer Xy'mox
***Health of Xy Acolytes reduced by 15% on Raid Finder, Normal, and Heroic difficulties.
***Resolved an issue where Interdimensional Wormholes could despawn while Genesis Rings were active when Xy'mox was below 30% health.
***Reduced the pacing of the encounter by 15% on Normal and Heroic difficulty.
***Improved the visual clarity of Gunship Barrage.
***Reduced the radius effect of Hyperlight Sparknova.
**Prototype Pantheon
***Burden of Sin damage reduced by 25% on all difficulties except Mythic.
***Added more time before Bastion's Ward dispel zones despawn upon transitioning between phases.
***The Prototype Pantheon now pause in their place when beginning Complete Reconstruction and will remain there until all members of the Pantheon are defeated.
***Improved the visual effect for Pinning Weapon.
***Fixed an issue where Complete Reconstruction could fail to apply to a Pantheon member.
***Holy Priest's Guardian Angel (Talent) will now correctly reduce the cooldown of Guardian Spirit when cast on the Withering Seeds.
**Anduin Wrynn
***Anduin's health reduced by 5% on Heroic difficulty.
***Remorseless Winter damage reduced by 10% on Normal and Heroic difficulty.
***Fiendish Soul Health reduced by 25% on Normal and Heroic difficulty.
***Grim Reflection health reduced by 10% on Normal and Heroic difficulty.
***Befouled Barrier requires 10% less healing on Heroic difficulty.
***Befouled Barrier requires 20% less healing on Normal difficulty.
*Mythic+
**Halls of Atonement
***Fixed an issue that caused the dungeon's Mythic+ Rating to be doubled in certain situations.
**Tazavesh: Streets of Wonder
***Bazaar Strongarm no longer triggers affixes that occur on death (such as Bolstering).
**Theater of Pain
***Fixed an issue where dueling Gladiators in the Halls of Might could summon their Encrypted affix relics early.
*Tazavesh: So'leah's Gambit
**Updated the Tazavesh Portal Network portal in The Opulent Nexus to now transport players back to Stormheim on Heroic and Mythic+ difficulties.
*Tazavesh: Streets of Wonder
**Zo'phex the Sentinel
***Reduced the health of Containment Cell by 40%.
***Reduced the periodic damage of Containment Cell by 50%.
**The Grand Menagerie
***Alcruux health reduced by 40%.
***Achillite health reduced by 20%.
***Venza Goldfuse health reduced by 10%.
*Hellfire Citadel
**Gorefiend
***Fixed an issue that would cause the encounter to reset when engaged by 2 players on Mythic difficulty.
*Firelands
**Ragnaros
***Fixed an issue where The Heart of Ragnaros would not appear after defeating the encounter.
;Items and Rewards
*The following changes have been made to the Cosmic Gladiator's Resonator trinket:
**Damage dealt reduced by 18% and can no longer critically strike.
**Hostile resonators now have a visual to indicate their radius more clearly.
**Characters within a hostile resonator will now have an indicator debuff applied.
*Fixed an issue that caused Pure-Air Sail Extensions to increase flying speed.
*Fluidic and Crystallic Spheroids now have cast time.
*Fixed an issue where Interrogator's Vicious Dirk was not dropping from Iska, Outrider of Ruin, High Reaver Damaris, and Reanimatrox Marzan in Zereth Mortis.
;Pet Battles
*Disabled the "back" option for the Pocopoc battle pet.
;Quests
*Zereth Mortis daily and world quests now have a higher chance of awarding Cypher Equipment, and a proportionately lower chance of awarding gold or anima.
===March 2===
;Characters
*Fixed an issue that prevented character transfers to Roleplay realms.
*Fixed a disconnect issue when inspecting another player in a Premade Group.
;Classes
*Warlock
**Demonology
***The duration extension effect from summoning your Demonic Tyrant has had its radius increased to 100 yards (was 40 yards).
;Creatures and NPCs
*Several Rare encounters in Zereth Mortis have had their maximum health reduced.
*Fixed an issue where occasionally one or both sigils would not appear, making it impossible to lower the barrier to engage Protector of the First Ones.
**Developers' note: In the event one or both sigils still does not appear when the rare respawns, the barrier will be automatically dispelled after 35 seconds.
*It is no longer possible to see Feroz and Elder Ara outside the Catalyst Wards and at the entrance to the Catalyst Gardens simultaneously. Quests can be turned in to Elder Ara and Feroz outside the Catalyst Wards while the character has not accepted all three of their quests.
*Grasslands Raptora's Bloody Peck now deals damage every 2 seconds (was 1 second).
;Dungeons and Raids
*Sepulcher of the First Ones
**Skolex, the Insatiable Ravener
***Fixed an issue where Skolex would sometimes not appear after defeating the four controllers.
**Artificer Xy'mox
***Fixed an issue where defeating Xy Reinforcements could fail to interrupt Decipher Relic.
***Xy Spellslingers will no longer target the same player simultaneously.
**Lihuvim, Principal Architect
***Fixed an issue that caused Sundering and Kinetic Resonance to behave unpredictably.
**Anduin Wrynn
***Hopebreaker damage over time reduced by 10% on Heroic difficulty.
***Befouled Barrier requires 25% less healing on Heroic and Mythic difficulty.
***Befouled Barrier requires 50% less healing on Raid Finder and Normal difficulty.
***Reduced the health of Grim Reflections by 20% on all difficulties except Mythic.
***Reduced Beacon of Hope's Purging Light damage by 20% on Heroic difficulty.
***Fixed an issue where Rain of Despair was able to damage pets.
*Mythic+
**Halls of Atonement
***Echelon
****Fixed an issue where Echelon's Encrypted affix relics would not follow him into the encounter area.
**Plaguefall
***Fixed an issue where additional Encrypted affix relics were spawning before Domina Venomblade.
**Tazavesh: Streets of Wonder
***So'azmi
****Explosives no longer spawn during the encounter.
*****Developers' note: The actual issue here is that Explosives can hit players through So'azmi's Division walls, but changing that will take time to get right. Since it's currently Explosive week, we wanted to do a quicker change to address the fight feeling unfair with current functionality.
**The Necrotic Wake
***Fixed an issue causing the Xy Relic Dealer to not spawn inside the Stitchwerks after the timer expires.
***Amarth
****Fixed an issue causing additional Encrypted affix relics upon Amarth respawning.
***Surgeon Stitchflesh
****Fixed an issue causing Stitchflesh's Creation to hit Encrypted affix relics with Meat Hook.
*Tazavesh: Streets of Wonder
**Fixed an issue where the Customs door would not open on Heroic difficulty.
;Items and Rewards
*A finished Kettle of Stone Soup now lasts 15 minutes (was 3 minutes) and has 70 charges (was 35). Delicious!
*The damage of Toxicialic Fluidic Spheroid has been capped at 6% of the player's maximum health.
*Fixed an issue with Toxicialic Fluidic Spheroid to cause error messages while the player is mounted.
*Enchant Weapon – Crusader healing reduced by 86% and Strength reduced by 14%.
*Fixed an issue that caused Cache of Sepulcher Treasures to generate its loot based on your loot specialization at the time you acquired the cache. This will now instead use your loot specialization at the time you open the cache.
;Quests
*Fixed an issue where the quests "A Jiro Guide to Not Being Eaten", "Picking Up the Pieces... Literally", and "Gut Check" were not available.
*Fixed an issue for the quest "Jiro to Hero" where players could not talk to Hanoa the Exile, and therefore could not start the event.
===March 1===
;Classes
*Druid
**Balance
***Fixed an issue where Celestial Pillar (2-piece Set Effect) would not be activated if triggered too quickly.
*Monk
**Mistweaver
***Reverted a change in Eternity's End to Fallen Order's (Venthyr Ability) Crane Adept's Enveloping Mist cooldown and cast variance that caused Enveloping Mist to only be cast once per summon.
****Developers' notes: In 9.1, it was identified that the Crane Adept guardians summoned by the ability Fallen Order would cast an additional Enveloping Mist if players reached a certain amount of Haste. Generally, we try to avoid these "Haste Breakpoints" that introduce big jumps in power with arbitrary amounts of a particular stat. In 9.1.5, we shared that we intended to fix this problem in the player's favor, by ensuring that the Adept's always cast Enveloping Mist twice per summon. However, upon further review, we opted to not make this change due to balance concerns. For 9.2, we made a change early in development that caused Fallen Order Adepts to be limited to casting a single Enveloping Mist. We are reverting that change via hotfix so that Fallen Order will have the same functionality as it does in 9.1.5. In the future, we will be looking at Fallen Order's tuning and might make adjustments, but we do not want to make such a large change to this ability before Season 3 starts.
*Shaman
**Restoration
***The bonus damage from the Raging Vesper Vortex (Kyrian Runecarving Power) has been reduced by 35%.
*Warlock
**Affliction
***Fixed an issue where Malefic Rapture would consume a Soul Shard despite having Calamitous Crescendo (2-piece Set Effect).
*Warrior
**Protection
***Damage of all abilities increased by 6%.
;Creatures and NPCs
*The Ancient Translocators for the Sepulcher of the First Ones and Antecedent Isle will now appear on the Zereth Mortis zone map.
*Antros' Dark Deterrence no longer persists after completing the encounter.
*Mounts are now disabled on top of the quest characters in the center of Haven.
*Fixed an issue where the vines to start the Gluttonous Overgrowth encounter would not respawn.
*The Engulfer's health now increases as more players engage it in combat.
;Cypher of the First Ones
*The "Sopranian Understanding" Cypher talent is now locked while being researched on an alternate character.
;Dungeons and Raids
*Sepulcher of the First Ones
**Volatile Sentries will now correctly detect stealthed and invisible players.
**Vigilant Guardian
***Volatile Materium now activates more quickly after all currently activated Volatile Materium have been defeated.
***Pre-Fabricated Sentries now activates more quickly in an attempt to keep two Pre-Fabricated Sentries active.
**Artificer Xy'mox
***The visual of the Genesis Rings now better matches the effect.
***Reduced the damage of Hyperlight Sparknova by 30% on all difficulties except Mythic.
***Artificer Xy'mox now uses abilities at a slightly less frantic pace while below 30% health.
**Prototype Pantheon
***Fixed an issue where players were unable to loot The Prototype of Absolution upon completion of the encounter.
**Halondrus the Reclaimer
***Reduced the amount of damage absorption provided by Reclaim by 20% on Normal and Heroic difficulties.
***Reduced the amount of damage Reclaim gains periodically to 25% of its initial value on Normal and Heroic difficulties (was 50%).
***Reduced the base speed of Ephemeral Motes by 20% on Heroic difficulty.
**Anduin Wrynn
***The healing absorbed by Anduin's Befouled Barrier has been reduced by 25% on Normal difficulty and reduced by 30% on Heroic difficulty.
*Plaguefall
**Fixed an issue that caused Ickor Bileflesh's Ghost Step to spawn Margrave Stradama early.
*Mythic+
**Mythic+ Rating colors have updated rating requirements due to the addition of the two Tazavesh dungeons. Uncommon, Rare, Epic, and Legendary now require 25% more overall rating than they did before.
**Enemies that are part of a dungeon boss encounter are no longer affected by the Bolstering affix.
***Developers' note: Bringing additional enemies into a boss fight is a common tactic at higher key levels, and the current interaction of Bolstering with bosses largely prevents players from using that tactic. We've discussed this interaction and feel that it's not necessary to our goals for the affix, so we're making an adjustment with the hope of opening up more strategic choice during Bolstering weeks.
**So'leah's Gambit
***Timecap'n Hooktail
****Fixed an issue where Corsair Brute could trigger affixes.
;Items and Rewards
*The Dominance Key will no longer drop once you've opened the Domination Cache in the Endless Sands area of Zereth Mortis.
*Many Uncommon (green) quality items in Zereth Mortis will now correctly drop as Bind on Equip instead of Bind on Pickup.
*The upgrade cost of Aspirant and Gladiator equipment has been reduced.
*Fixed an issue which could cause Bell of the Endless Feast to stack much more quickly than intended.
*Fixed an issue which allowed the Cache of Sepulcher Treasures to drop the fist weapon, Domination's Deliverance.
**Developer's note: This week's Timewalking cache is only intended to contain loot from the first 8 Sepulcher of the First Ones encounters. In the future, after all of the raid has been seen by players, it will be updated to include loot from all Sepulcher bosses.
*:While it was unintended that this weapon be available to anyone this week, we do not believe that its presence at a Normal Raid power level distorts competitive fairness, so we will not be removing it from characters who received it.
;Player versus Player
*A new weekly quest, "A New Deal" is now available from Zo'sorg in Oribos. Complete activities in Zereth Mortis with War Mode on to earn a selection of new PvP trinkets. Once all trinkets have been collected, additional Honor will be rewarded.
*Brawls
**Fixed an issue that caused Warsong Scramble to show up in the calendar twice in the normal rotation.
**"Something Different" weekly brawl quest is no longer completed when participating in Solo Shuffle.
;Quests
*The Irresistible Goop quest item now returns to the player when they return to the quest area for "Feed the Annelids."
*The damage done by Generated Shapesmith and Generated Oracle during the quest "Step Into the Ring" has been reduced.
;WoW Classic Era and Season of Mastery
*Fixed an issue causing the Outhouse in the "Locked Away" quest to no longer be interactable until a server reset.
==February==
:
:
===February 28===
;Creatures and NPCs
*The Anima Reservoir in Haven will now have a permanent icon on the minimap.
;Cypher of the First Ones
*Pets are no longer visible to other players during the Toccatian and Glissandian Protolock puzzles.
*Cypher talent "Trebalim Understanding" will no longer incorrectly state that another character is researching it.
;Items and Rewards
*Fixed an issue where players only had a chance to loot the Deepstar Polyp from Hirukon once a day, even if they completed the puzzle and returned to defeat Hirukon again that day.
*The Coilclutch Vine for the Deepstar Polyp puzzle is now visible across all phases.
*Zereth Mortis's aurelid mounts will now properly move at a ground mount speed appropriate to your Riding skill when used in areas where flying is prohibited.
*The Hearty Dragon Plume and Fiery Brimstone toys should now work in Zereth Mortis, the Maw and all other Shadowlands outdoor zones.
*The Cypher-Etched Torque and Cypher-Etched Lavaliere now correctly binds on pickup.
;Quests
*Fixed an issue where some enemies for the quest "To Silence the Bonespeakers" could sometimes be higher level than intended.
===February 25===
;Classes
*Druid
**Fixed an issue where Ravenous Frenzy (Venthyr Ability) was not always correctly adding stacks.
*Warrior
**Arms
***Fixed an issue with Warbreaker (Talent) not always properly applying the Colossus Smash effect to enemies.
;Creatures and NPCs
*Fixed an issue where Gluttonous Overgrowth's Leaf Storm increased player's movement speed instead of reducing it.
;Items and Rewards
*Instructor's Divine Bell now always provides its Mastery over 15 seconds (was 9 seconds).
**Developers' note: This fixes an issue where existing versions of this trinket used a different duration than new versions.
*With next week's scheduled weekly maintenance in each region, several Shadowlands dungeon trinkets will be adjusted:
**Soulletting Ruby critical strike rating granted reduced by 15%.
***Developers note: Phial of Putrefaction, Soulletting Ruby, and Blood-Spattered Scale were part of a trifectra of dungeon trinkets that were overbudgeted enough that each new tier of item level scaling ensured they'd be among the best, if not the best trinket for classes that used them without question. Our intention here isn't to kill their viability, but give more wiggle room for situational competitors and introduce some more variance into player's gearing choices across Eternity's End.
**Bladedancer's Armor Kit armor and damage increased by 25%.
***Developers' note: Bladedancer's Armor Kit wasn't providing the defensive value it promised tanks even in situations you'd expect it to be good, so we're taking a crack at it alongside Pulsating Stoneheart to try and make it less of a negative experience when these 2 drop for you, and more into a place where you'd consider them depending on your situation and class.
**Pulsating Stoneheart armor, health regeneration, and self-slow duration reduced to 6 seconds (was 12 seconds).
**Pulsating Stoneheart armor increased by 35%, and health regeneration lowered slightly per-tick, but now ticks On-Use for a total of 7 (was 6) over the duration.
***Developers' note - Pulsating Stoneheart wasn't appropriately tuned against the large downside of snaring oneself for a long period of time, so we've compressed the effect to mitigate the downside and make it a much stronger burst of defensive value in situations where you need it.
**Fixed an issue where the Haste granted from First Class Healing Distributor was scaling incorrectly with item level.
;Quests
*With next week's scheduled weekly maintenance in each region, the 3-day quest "Patterns Within Patterns" will become a Weekly Quest, and both its completion requirements and rewards will be increased to provide the same pace of progression.
**Developers' note: We feel that a full week duration, along with commensurate amounts of Cosmic Flux and other rewards, better suits this quest. We hope this change alleviates the concern some players had over completing it multiple times a week.
*Fixed an issue that caused Cache of Creation world quests to not be completed after opening the cache.
*In the "Battle for Highmountain" scenario, killing Fel Champion Gargath quickly should no longer prevent the scenario from progressing.
===February 24===
;Achievements
*Tales of the Exile will now track credit more reliably. Characters who have already completed portions of this achievement and did not get credit will be awarded credit on those portions upon their next login.
*Fixed an issue that caused the Soloist title to be awarded before earning the Supreme Soloist achievement.
;Classes
*Druid
**Balance
***Fixed an issue where Ravenous Frenzy (Venthyr Ability) granted an additional stack for simultaneous casts (i.e Stampeding Roar giving a stack for both the cast and form change).
***Fixed an issue where Kindred Affinity (Kyrian Ability) granted your partner too much of a stat increase when Empowered.
*Hunter
**The bleed effect from Pouch of Razor Fragments (Runecarving Power) will no longer be applied to targets who are affected by crowd control effects that can break from taking damage.
*Mage
**Fixed an issue where Radiant Spark (Covenant ability) (Kyrian Ability) could not be dispelled from the player.
*Priest
**Shadow
***Fixed an issue where Shadowform would be cancelled when interacting with chests in Zereth Mortis.
*Warlock
**Fixed an issue where casting Grimoire of Sacrifice: Seduction (Talent) on another player would break immediately and would not clear damage over time effects.
;Creatures and NPCs
*Fixed an issue where the map markers for rares would continue to appear after already being looted for the day.
;Cypher of the First Ones
*Fixed an issue in Fugueal Protolock that allowed players to click on previously cleared nodes, causing the Protolock to become incompletable.
*Fixed an issue that caused the Fugueal Protolock given during the quest, "Your First Fugueal Protolock," to reset prematurely.
;Dungeons and Raids
*Spires of Ascension
**Fixed an issue where some player abilities were causing the final group of enemies before Devos to reset.
;Items and Rewards
*[With realm restarts] Participation thresholds have been updated for the Great Vault for Shadowlands Season 3:
**The first Raid Vault now requires 2 Raid Boss victories (was 3).
**The second Raid Vault now requires 5 Raid Boss victories (was 6).
**The third Raid Vault now requires 8 Raid Boss victories (was 9).
***Developer's note: These thresholds for the raid will map better to the structure of the Sepulcher of the First Ones raid, especially for groups attempting to move from one difficulty up into the next.
**The third Mythic+ Vault now requires 8 completed dungeons (was 10).
**The third PvP Vault now requires 5500 Honor earned in Rated PvP (was 6250).
***Developer's note: We want to make these feel a little more attainable, even as aspirational goals for highly-engaged players who love that type of content.
*Fixed an issue where players with unclaimed Great Vault rewards could become unable to acquire a Mythic Keystone until the following week. If you do not receive your Mythic Keystone as expected for any reason, you may speak to Ta'hsup in the Hall of Holding in Oribos to retrieve it.
*Fixed an issue that caused a Forgotten Treasure Vault to be stuck in a pillar.
;Player versus Player
*Honorable kills in Zereth Mortis now count as progress towards the quest "Against Overwhelming Odds."
*Druid
**Restoration
***Inner Peace (druid talent) (Talent) now correctly prevents knockbacks caused by a Monk's Ring of Peace.
*Priest
**Holy
***When Spirit of the Redeemer (PvP Talent) is used in conjunction with Afterlife (priest talent) (Talent) to resurrect an ally, the Priest will now sacrifice their spirit and not return to life.
*Shaman
**Enhancement
***Sundering (shaman talent) (Talent) will no longer incorrectly both consume the effects of Gladiator's Resolve and apply its incapacitate effect to players under the effects of Gladiator's Resolve.
;Quests
*Fixed an issue where Xy agents could sometimes not become targetable during the quest, "Xy Are You Doing This?"
*Vulpera slaves during the quest "Ready to Riot" now always give credit to their liberators for the quest when freed, and once again accept the help of Alliance players.
;Torghast, Tower of the Damned
*Adamant Vaults layers 13—16 now also awards Anima on completion.
===February 23===
;Classes
*Priest
**Fixed an issue that caused Shadow Word: Death to only deal 50% bonus damage instead of 150% bonus damage while targets were below 20% health.
*Warlock
**Pacts forged with your Incubus or Succubus will now persist through death and other inconveniences.
**Fixed an issue where the Summon Sayaad quest, "Whatever You Sayaad," would not be available if the Warlock's Succubus was transformed via a glyph.
;Covenants
*Renown (Shadowlands) levels 79 and 80 can now be earned from any source of Renown, rather than having to be earned from the quests "Replenishing the Reservoir" or "Shaping Fate."
;Creatures and NPCs
*The looking for group icon will now appear for players attempting to complete the world quest to defeat Antros.
;Items and Rewards
*The following repeatable treasures now appear more frequently in Zereth Mortis:
**Cypher-Bound Chest
**Mawsworn Supply Chest
**Tarachnid Eggs
**Avian Nest
**Discarded Automa Scrap
**Forgotten Treasure Vault
*The Firim in Exile volumes now spawn instantly.
*Fixed an issue which prevented Shard of Domination tooltips from greying out in areas where they don't function.
*Interacting with Lore Concordances will no longer create a frostbolt visual.
;Quests
*Annelids now spawn more quickly for the world quest "Annelid-ilation."
;Torghast, Tower of the Damned
*Anima Powers
**Priest
***Power Overwhelming (priest anima power) now causes all affected spells to cost no mana.
***Power Overwhelming now immediately causes Mind Blast and Holy Fire cooldowns to reset.
***Prolonged Infusion now affects Power Overwhelming.
===February 22===
;Items and Rewards
*The following cosmetic weapons that come from unique treasures in Zereth Mortis have been updated to be Bind on Account so players can send them to an alt and unlock the cosmetic:
**Protoflora Harvester
**Protomineral Extractor
**Tormented Mawsteel Greatsword
**Percussive Maintenance Instrument
;Quests
*Fixed an issue where there was an extra point-of-interest indicator on the mini map for the quest, "The Burrowed Bufonid."
===February 15===
;Quests
*The Apexis Relic color matching minigame in Blade's Edge Mountains should once again work properly.
;Season of Mastery
*The Adventure Awaits aura benefitting all Season of Mastery players below level 60 now also grants +100% bonus gold from quest rewards.
**Developers' note: This does not apply to repeatable quests, nor does it apply to level 60 players, as they don't have the aura. This is intended to match the recent increase to +100% XP granted by the aura, so that leveling players do not feel unable to purchase their most important spells.
===February 11===
;Season of Mastery
*Blackwing Lair
**Fixed an issue that prevented the portcullis at the entrance of Blackwing Lair from closing and opening properly when bosses enter and leave combat.
***Developers' note: It's possible that players may still experience this, and if the gate is currently stuck closed for you, it should clear up if all members of your raid group leave the instance for at least 30 minutes.
;WoW Classic Era and Season of Mastery
*Warlock
**Fixed an issue with the "What Is Love?" questline.
===February 10===
;WoW Classic Era and Season of Mastery
*Fixed an issue where Orc Warlocks were unable to speak to Magar during the "Love Hurts" quest.
===February 8===
;Burning Crusade Classic
*Fixed an issue that caused Mother Shahraz in Black Temple and Al'ar in Tempest Keep: The Eye to swing faster after performing a parry.
**Developers' note: This behavior was not true to reference, and they should now behave after parrying as they did in original Burning Crusade.
==January==
:
===January 31===
;Burning Crusade Classic
*Black Temple
**[With realm restarts] Fixed an issue where Illidan Stormrage would cast certain abilities, such as Enrage, too early in his fight.
*Fixed an animation error with Dragonmaw Skybreaker during the quest "The Deadliest Trap Ever Laid."
;WoW Classic Era and Season of Mastery
*Blackrock Depths
**Fixed an issue that prevented players from looting the Arena Spoils due to Elder Morndeep's radiant presence.
===January 28===
;Classes
*Shaman
**Enhancement
***Fixed several issues with the bonus Chain Lightning from Ride the Lightning (PvP Talent):
****Chain Lightning now has its damage properly increased by Mastery, its bounce distance has been correctly increased to 10 yards, and it deals 27% more damage. Being silenced will no longer prevent this Chain Lightning from happening.
****The Ride the Lightning bonus Chain Lightning no longer incorrectly increases damage dealt for each additional target it hits, and no longer benefits from abilities that affect Chain Lightning such as Maelstrom Weapon or Stormkeeper.
;Burning Crusade Classic
*Fixed an issue where Guild Bank logs were not visible.
===January 27===
;Burning Crusade Classic
*;Player versus Player
**PvP faction items now have an Honored reputation requirement (from Revered).
**The battleground mark costs for Season 1 gear have been removed.
**The battleground mark costs on Vindicator items have been reduced by half.
**The amount of bonus honor rewarded from the marks-to-honor repeatable quest has been increased.
**The Call to Arms daily quest now provides 3 battleground marks and the bonus honor reward has been increased.
**The Halaa and Terokkar PvP daily's bonus honor reward has been significantly increased.
**The Hellfire Fortification PvP daily now provides a bonus honor reward.
**Tier 4 and 5 tokens can now be exchanged for season 1 and 2 gear at tier vendors.
===January 26===
;Burning Crusade Classic
*Serpentshrine Cavern
**Enemies during the Hydross the Unstable and Leotheras the Blind encounters should no longer occasionally become stuck in the environment.
===January 21===
;Burning Crusade Classic
*Warlock
**The Black Book and Felheart tier set now empowers the Incubus.
===January 12===
;Burning Crusade Classic
*After their extended vacations, Fiora Longears has returned to the docks of Auberdine and Ambassador Dawnsinger has returned to her post in Grommash Hold.
===January 5===
;Player versus Player
*Rogue
**Outlaw
***Fixed an issue that allowed Slice and Dice to trigger the effect of Take Your Cut (PvP Talent).
===January 4===
;Burning Crusade Classic
*Clockwork Rocket Bot deaths no longer activate talents such as Spirit Tap or Rapid Killing (BC Classic).
===January 3===
;Darkmoon Faire
*Due to a bug, the Darkmoon Faire will now begin this upcoming weekend.
Hotfixes 2022