Zombie Apocalypse Mod

A concept mod. No mod available for this to be downloaded.
Notes: Damages are counted differently along Protection
== Changes ==
=== Mobs ===
Zombies
*Zombies have a different texture
*Zombies have different variants
*The spawning of zombies have been changed
=== Dimensions ===
*Nether dimension cannot be entered when in the modded map generation
*End dimension cannot be entered when in the modded map generation
=== Blocks ===
Barrels
*Barrels now have a new usage
**Can be sealed
**Needs to be opened by using a crowbar
**It will not show what is has inside when sealed
*Keeps the item it has inside of it
*Does not stack when having items inside
*Cannot stack Barrels once having items in it
=== Mechanics ===
==== Changes ====
Spawning
*Skeletons, Creepers, Strays, and hostile mobs cannot spawn nor can spawners generate them
*Structures such as Illager Outpost, Woodland Mansion, Ocean Monument, Desert Temple, Ruined Portal, Strong Hold can no longer spawn naturally
Health
*Hearts have been changed to a green bar with number
*Maximum is 100
Hunger
*Hunger have been changed to a red bar with number
*Maximum is 100
Armor
*Armor Protection has been changed to a silver bar with number
*Their is a head and body Armor Protection
*Number shows overall and head and body both have their own number with how much protection it has
Armor Protection
Name 	Head damage reduction	Body damage reduction
Leather Cap 	15% 	0%
Leather Tunic 	0% 	15%
Leather Leggings 	0% 	10%
Leather Boots 	0% 	5%
Gold Helmet 	15% 	0
Gold Chestplate 	0% 	15%
Gold Leggings 	0% 	10%
Gold Boots 	0% 	5%
Chainmail Helmet 	20% 	0%
Chainmail Chestplate	0% 	20%
Chainmail Leggings 	0% 	15%
Chainmail Boots 	0% 	10%
Iron Helmet 	25% 	0%
Iron Chestplate 	0% 	25%
Iron Leggings 	0% 	20%
Iron Boots 	0% 	15%
Diamond Helmet 	40% 	0%
Diamond Chestplate 	0% 	40%
Diamond Leggings 	0% 	35%
Diamond Boots 	0% 	30%
Netherite Helmet 	45% 	5%
Netherite Chestplate	5% 	45%
Netherite Leggings 	0% 	40%
Netherite Boots 	0% 	35%
==== Additions ====
===== Modes =====
Apocalypse Mode
*A new mode which also has Easy, Normal, Hard
===== Mechanics =====
Generation Settings
*You can activate whether generation structures spawn or not
*You can activate whether dimensions exists
Adrenaline
*Has maximum of 100
*A yellow bar with number
**Goes above the Hunger bar
*Increases speed by 10 when above 50
*Increases speed by 25 when above 75
*Gives Haste I when above 80
Shield
*Extra protection which has maximum of 100
*A orange bar with number
**Goes above the Health
*Takes all damage other than
**Fall Damage
**Lava
Blood Moon
*Increases zombie spawns by Easy 5%, Normal 45%, and Hard 75%
*Zombies do damage by 1 Easy, 3 Normal, 5 Hard
*Chances of then happening 5% Easy, 15% Normal, 25% Hard
*You are not able to sleep during a blood moon
Zombie Settings
*You can control what or how zombies do
**Zombie Spawning changing how many quantities zombies spawn
***Default setting for Zombie Spawning is 3 in Easy, 6 in Normal, and 8 in Hard
**Zombie Damage changes how much damage zombies do
***Default settings 2 Easy, 3 Normal, 4 Hard
**Zombie speed changes the speed of the zombie
***Default setting 1 Easy, 1.25 Normal, 1.5 Hard
Natural Mutation
*Changes the stats of the zombies based on days
*Mutation speed changes how often their stats increase
**Default Easy 50 days, Normal 25 days, Hard 10 days
Barrels
*Barrels now can be sealed
**Once sealed they can't be opened and items won't drop when destroyed like skulker boxes
**They can be unsealed using an axe
Placement of Ammunition
*Each slot max stacks depends on what type of ammunition
**9mm stacks up to 90
**Magnum stacks up to 32
**7.62mm stacks up to 90
**5.56mm stacks up to 90
**Gauge stacks up to 15
**.308 Subsonic stacks up to 20
**Flare stacks up to 4
**.45 ACP stacks up to 90
**40mm stacks up to 10
**Rocket stacks up to 4
=== Mobs ===
Zombies
*Zombies are able to alert nearby zombies with radius of 12
*All types of Zombies has a chance of spawning backpacks on them containing resources and loot
**Easy 35%, Normal 30%, hard 25%
*Does not burn in sunlight
Desert Zombies
*Zombies are able to alert nearby zombies with radius of 12
*All types of Zombies has a chance of spawning backpacks on them containing resources and loot
**Easy 35%, Normal 30%, hard 25%
*Does not burn in sunlight
*Takes less damage from fire related such as, lava, magma, campfire, etc.
Frozen Zombies
*Zombies are able to alert nearby zombies with radius of 12
*All types of Zombies has a chance of spawning backpacks on them containing resources and loot
**Easy 35%, Normal 30%, hard 25%
*Burns in sunlight
*Grayish skins compare to the normal zombies
**Can inflict hunger effect Easy 10%, Normal 20%, Hard/Hardcore 30%
Water Zombies
*Zombies are able to alert nearby zombies with radius of 12
*All types of Zombies has a chance of spawning backpacks on them containing resources and loot
**Easy 35%, Normal 30%, hard 25%
*Burns in sunlight
*They can swim in water (like the drown)
=== Effects ===
Tired
*When having Tired I gives Slowness I and Short Sight I
**Happens if haven't sleep for 3 days
*When having Tired II gives Slowness I and Short Sight II
**Happens if haven't sleep for 9 days
*When having Tired III gives Slowness II and Short Sight III
**Happens if haven't sleep for 15 days
*When having Tired IV gives Slowness III and Short Sight IV
**Happens if haven't sleep for 21 days
*When having Tired V gives Slowness III and Short Sight V
**Happens if haven't sleep for 27 days
*When having Tired VI gives Slowness IV and Short Sight VI
**Happens if haven't sleep for 33 days
*All tired effects are infinite and can only be canceled when sleeping in a bed
=== Blocks ===
=== Items ===
Include Ammunition and Consumables and Items
=== Structures ===
=== Tools ===
=== Weapons ===
=== Armors ===
Category:Mods
Category:FoxyBioGamerYT
Category:Zombie Apocalypse Mod