Report 402

Report #402
Skillset: Wildarrane Skill: AncestralCall
 Org: Spiritsingers Status: Completed Jul 2010
Furies' Decision:
Solution 1
Problem: AncestralCall currently allows a Spiritsinger to call 5 ancestral
spirits as part of their coterie. This was lowered from a maximum of 10 in
Report #58, in order to address SpiritGuard completely blocking player attacks
too effectively. This had various other effects on passives, in that they became
quicker to build in power (the effect of each spirit was doubled, so it takes 50
seconds to raise to full entourage instead of the previous 100). However, this
has adversely impacted CairnLargo - a skill designed to utilize 5 spirits to
exchange half of a Spiritsinger's passives for burst affliction or damage.
Currently, with the 5 max, there aren't any left to power the other Wildarrane
passives (compared to the original design of half) while waiting for time to use
it. Given that SpiritGuard no longer completely blocks player attacks (now
providing minor DMP instead.) and that it is unable to be dodge-stacked with
FamiliarGuard (now poison resistance instead of blocking attacks), this report's
aims are twofold. 1: to allow the Spiritsinger to be more mobile again by
slowing the spirit decay time to 0 in exchange for an increased buildup time (no
other bard guild drops in power on movement), and 2: to restore CairnLargo's
usability by permiting part of the Spiritsinger's coterie to remain to power
their passives at a decreased power while the attempt (taking up to 5 spirits)
is made.
[A: 0 R: 0] Solution #1: Increase the maximum amount of ancestral spirits in
 the Spiritsinger's coterie to 10, while scaling the
 effects of their abilities accordingly (so that each
 spirit is worth half as much in terms of passives as
 presently with the max being 5). This would make it
 take longer to call all spirits, but also longer to
 completely lose them all on movement while giving
 chase. The current maximum of 5 spirits haunting a
 target via CairnLargo would be maintained.
Player Comments:
---[Asmodea on 7/8 @ 10:07 writes]:
I don't see why upping the spirits back to 10 would be a problem now that
dodging abilities have been altered. I support this.
---[Geb on 7/9 @ 00:17 writes]:
Would it be possible to place all 10 spirits on a target, or would 5 be the
maximum at any given time?
---[Raeri on 7/9 @ 00:19 writes]:
CairnLargo would still be limited to 5 spirits haunting a target.