Red Alert 3 patch 1.05

Patch 1.05 for Command & Conquer: Red Alert 3 was released in December 2008.
The downloadable patch executable includes all the patches that were released before it.
==Changes==
This patch for Command & Conquer: Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.
===Balance changes===
* During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time the Engineer will be vulnerable to attack.
* Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.
* Reduced the cost of the Allied Harvester from 1400 to 1000.
* The Allied Refinery's sell price has been increased from 300 to 500.
* The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.
* The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.
* The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced aeronautics is purchased.
* Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.
* Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.
* Construction Yards will now spawn an Engineer when destroyed.
* Construction Yards will now spawn an Engineer when sold on the water.
* Akula Subs will now be much easier to target as they surface to fire.
* The Soviet Ore Collector now has a proper cool down time on its secondary ability.
* The Soviet Super reactor will now damage aircraft when destroyed
* Fixed a bug where the Hammer tank was not receiving a damage increase on its Leech Beam after attaining veterancy.
* The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.
* Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.
* The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.
* The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.
* Fixed an exploit where players could get the Sky-Wing to land on dry land.
* The map reveal from Observation Posts is no longer obstructed by various terrain heights.
* Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.
* The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.
* Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.
* Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.
* Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.
* Fixed an exploit where players could change faction right before the game countdown finished.
* Fixed an exploit where players could disconnect from games and still gain benefits to their record.
* In 2v2 team games, team mates will always start next to each other.
* Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.
===User interface enhancements===
* Added several Co-op lobbies to the lobby list.
* Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank.
* Vertical sliders in the menus can now be scrolled using the mouse wheel.
* Added the Broadcast option under the Rules Tab for Custom online matches.
* When players change map size in the game setup screen, the appropriate number of slots will be opened.
* The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column.
* Added the proper Observer panel when observing online matches.
* Added the ability to Whisper to players in different lobbies.
* Players can now see Whispers while in the Game Setup screen of an online match.
* The host of a Co-op campaign match will now receive a notification when they send an invite to other players.
* When editing hotkeys or VOIP settings, they will now only be changed for the current active profile.
* The player will no longer be kicked back to the main menu after entering an incorrect password for an online game.
* At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen.
* Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat.
* Players will now receive a message that the lobby is full when attempting to join a full lobby.
* Added a refresh button onto the custom match lobby screen.
* Added more details into the invite request a player has received.
===Bug fixes===
* Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.
* Fixed a bug where the progress bar for structures was not displaying when their production was paused.
* Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud.
* If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.
* Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.
* Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.
* The Mission Menu map will now properly display bridges.
* The Riptide ACV will now properly fire its torpedoes when force firing in the water.
* A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray.
* Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.
* A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.
* Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.
* Empire of the Rising Sun vehicles can no longer transform through bridges.
* Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.
* Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated.
* Fixed a bug where VOIP settings were being set back to default after finishing a game.
* Torpedoes will no longer follow amphibious units onto land.
* Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers.
* Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.
* Fixed stability issues with joining, leaving, and re-joining network games.
* The research of Heightened and Max Clearance can now be continued after being paused.
* Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone.
* Fixed an issue where aircraft would go underground when landing at their airfield or airbase.
* The Apocalypse Tank will now display its grinder effects on Medium and lower LOD
* Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03.
* Fixed a desync for when an observer toggled between players in an online match.
===Other changes===
* Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.
* Added status pips for units being healed by Hospitals.
* The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.
* After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.
* Infantry will now play a meta-impact animation when hit with V4 rockets.
* Tanya will now receive a C4 cursor when hovering over enemyvehicles and ships.
* The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers.
* Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.
* Chrono Rifted units can now be selected by control group number after warping back in.
* Valid structures will now receive a rally point mouse cursor when hovering over bridges.
* Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.
* The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.
* Added Ammo Pips for respective units into their portrait.
* Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets.
* Burst Drones that are attached to units will now show up on the mini-map.
* Vehicles that have been pilot sniped can now be crushed appropriately.
* Added a sound effect for placing camera bookmarks.
* Added a sound effect for the game countdown timer
* Added Victory/Defeat music to the end of a multiplayer match.
* Improvements to how stats are tabulated in the post-game summary.
* Improved the overall AI management of Harvesters.
* Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission.
* Power Plants will now turn dark when infiltrated by an enemy unit.
* The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy.
* The Dolphin will now receive unique firing FX when it achieves Heroic veterancy.
* The Striker-VX will now receive unique firing FX when it achieves Heroic Veterancy.
* The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy.
* The wrench repair icon will now display on structures that are being repaired by your co-commander.
* Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha.
* Replays will now provide users with a Telestrator.
* Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05.
* Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones.
* The first unit selected for Chrono Swap will now have an icon denoting its selection.
* Infantry units will now fall to the ground when killed while parachuting.
* Expanded the variety of animations for Yuriko Omega.
* Added several people to the game's credits.
* Fixed various typos and made certain dialog messages more clear.
* Various other bug fixes.
==Download mirrors==
* Patches-Scrolls.com (all languages)
Category:Red Alert 3 official patches