BSI Plot Summary

* See also Infinite BS
* See also Infinite_BS_Unlove
* See also PLAYER_COMMENTS_ABOUT_BIOSHOCK_INFINITE
* See also Story_Telling and STORY
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BioShock Infinite Plot In Summary ( From A Web Commentator's Commentary ) :
War-Veteran Thug turned Debt Ridden Drunk Gambler Man hired by Creepy Debt Collectors to Break-out Magic Girl from Sky Prison.
Preacher Man met Scientist Lady who discover "Lettuce Particles". Scientist Lady hired to build Wonderful Floating City. Sky Prison/Floating City Utopia exist because Preacher Man stole US Government Floating City.
Gambler Man arrives Floating City. Gambler Man is "Son of Satan" to Floating City People, with branded wrist known by Preacher Man. Gambler Man turns Carnival Lynch Game Place into bloodbath. Gambler Man goes to Sky Prison.
Gambler Man breaks out Magic Girl from Sky Prison. The Duo ( Gambler Man and Magic Girl ) attacked by Metal Bird Man. Gambler Man want to escape Floating City Utopia and bring Magic Girl to Creepy Debt Collectors. Doing many adventures, The Duo are forced to get Revolution weapons for Sky Communists to fight Preacher Man.
Duo get to Factory Land, and learn about Magic Girl's Magic Power - ability to open Magic Portal to other Universes. Chinese Gunsmith in Hoosgow. To fix, Magic Girl open Magic Portal to go through. Duo goes to Universe #2. There Chinese Gunsmith is Dead and not Alive, Duo Find Chinese Gunsmith Tools in Hoosegow. Duo now go Portal Second 'nuther Universe #3. Nuther Universe #3 Gambler Man has Snuffed-It, in Sky Communist Revolution. No Nuther Universe Magic Girl in Magic Portal Universe #2 or #3. No one Notices. 
(( Awkward part of jumping though Magic Portals : Duo just 'Bug Out', looking for better Universe. Old one is unfixed. Previous Magic Portal Universes (#1, #2), have Duo vanish - gone-like ??? No one Cares. ))
Duo, now in Universe #3, help win Sky Communist Revolution. BUT Sky Communists Betray Duo, say not Universe #3 Dead Gambler Man, it ruin Handy Myth. Magic Girl kills nasty Sky Communist Leader.
Duo escape and decide need to stop Metal Bird Man from harassing Duo. Duo go to Floating City centre to learn relation of Metal Bird Man and Magic Girl.
Player learns :
Preacher Man actually Gambler Man, from different Universe. Long ago different Universe Nuther Gambler Man was depressed for doing Evil Warcrimes, so became Religious Zealot Preacher Man off to Make and Rule Floating City Utopia. Duo Gambler Man did not. Duo Gambler Man not changed into Preacher Man. Gambler Man and Preacher Man Now exist in same Universe with Floating City Utopia 
continue corrections here vvvv
Magic Girl is NOT Daughter of Preacher Man. Preacher Man is sterile from playing with Magic Portal too much. Magic Girl NOT Daughter of Preacher Man's Wife. Magic Girl was bought by Preacher Man from Gambler Man in Gambler Man Universe. Magic Girl IS Daughter of Gambler Man and his dead Wife ( Not same lady as Preacher Man's Ghost Wife ). Magic Girl has Magic Powers because she exists in TWO Universes simultaneously ( though not really, since it's only a dead Severed Pinky ).
The Creepy Debt Collectors, who originally contracted Gambler Man, worked for Preacher Man in Designing Floating City Utopia, and Indoctrinating Missing Pinky Magic Girl. The Creepy Debt Collectors disliked way Preacher Man treats their Experiments, so Preacher Man killed them. DEAD Creepy Debt Collectors still mad, so they contracted Gambler Man to break Magic Girl out of Sky Prison so she would Destroy Preacher Man.
Continuing : The Duo go to Preacher Man's house to stop Metal Bird Man, but Metal Bird Man attacks, and steals Magic Girl, bringing her to Whacko Mental Hospital. Gambler Man tries to follow Magic Girl, but somehow walks through Magic Portal which moves Gambler Man into future 72 years (???)
Gambler Man fights through Future Whacko Mental Hospital, and meets OLD Magic Girl, Ruler of Floating City Utopia. Old Magic Girl, sends Gambler Man Back In Time to different Universe, where Gambler Man saves Young Magic Girl from a Brain Operation that turned her into OLD Magic Girl.
Magic Girl now wants to kill Preacher Man because Preacher Man wants to make Magic Girl his successor as Ruler of Floating City Utopia ( Why give this up ??? ) In this Universe, apparently Sky Communist Revolution was also Successful.
The Duo Journey to Preacher Man's Giant Airship, and Kill Preacher Man. They Use Metal Bird Man Control Thing to Order Metal Bird Man to Destroy Magic Girl's former Sky Prison, so Magic Girl can Use ALL her Magic Powers. After they fight off Sky Communists, The Duo Lose the Metal Bird Man Control Thing, so Metal Bird Man attacks The Duo. SUPER Magic Girl Opens Magic Portal to Atlantis where she drowns Metal Bird Man. Super Magic Girl and Gambler Man wave bye bye to drowning Metal Bird Man.
Super Magic Girl and Gambler Man go to the Many Many Lighthouse Place, which shows lots of versions of The Duo existing in the same Many Many Lighthouse Place. Super Magic Girl takes Gambler Man though a Magic Portal to Baptism Place where Gambler Man now takes over body from this Universe. Super Magic Girl drowneds Gambler Man before his Evil Baptism can happen ( Before it can turn him into Preacher Man ). 
Final Scene aparently is of Baby Crib in Gambler Man's Place - No Baby Magic Girl is Seen. ( Isn't Gambler Man Dead - Drowned ? ) Because Magic Girl kills Preacher Man before he lives, there be no Creepy Debt Collector People, working for Preacher Man, knocking on door to buy or sell Baby Magic Girl from Gambler Man. 
SO the Entire Story Mess that was just Told, never fucking happens. 
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Maybe the entire BioShock Infinite story is Bullshit, and that Lighthouse Rocket taking Booker to Columbia Exploded, or you really drowned during the Columbia Baptism by Creepy Church Man. It is all a Confusing Mess.
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The plotline to BioShock 1 is comparatively simple : 
Gangster Man actives Sleeper Agent to Kill Industrial Man and Win Civil War so he can Loot Atlantis. Industrial Man is Killed. Gangster Man attempts Disposal of Sleeper Agent. Sleeper Agent ( who is Son of Industrial Man ) Kills Gangster Man. Sleeper Agent then decide Exit or Stay Atlantis.
Because this Plot is simple, the gameplay doesn't need to focus upon attempting to explain 'The Story' through cutscenes, development levels, and the underlying forced narrative. Instead, all the storytelling elements can be used to expand depth of the environment, resulting in a genuine story.
BioShock Infinite tries to show us some of how Columbia's Society and Background functions, but every other Voxaphone is just dedicated to explaining Elizabeth. Whereas in BioShock 1, the casual Audio Log from various Rapture citizens makes the Player care and empathize with the world they walk through.
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