Plants vs. Zombies: Gone Rogue

Plants vs. Zombies: Gone Rogue is a roguelike, deckbuilder, tower defense game in the Plants vs. Zombies series. It was developed by Funny Games and published by Electronic Arts as part of the effort to work with indie developers to produce extra Plants vs. Zombies titles for consoles and PC. It released on September 9th, 2023 on PC platforms Steam and the EA App for $14.99.
In this game, The player and Crazy Dave go on a road trip to stop Dr. Zomboss' new, disastrous plan to make time repeat itself.
This page was created by knuxchux.
== Blurb ==
The Zombies are coming... Again! And again! And once more! And once more again!
The iconic tower defense series returns to PC for fans old and new! Dr. Zomboss is up to new tricks, creating a device that will let him eat Neighborville's brains repeatedly. His plan uncovered by local hero Crazy Dave, the botanical battle begins!
Plants vs. Zombies: Gone Rogue adds new twists to the classic PvZ experience. Players will find themselves going through a different adventure each time they play! Each playthrough will see you use different plants, fight different zombies, explore different worlds, and unlock different secrets. As you discover these secrets through in-game feats, you'll unlock new toys to play with!
Across all your adventures, you will find:
* 74+ Plants to obtain, including old classics and newcomers!
* 49+ dastardly Zombies with various tricks up their sleeves!
* 11+ locations, each with their own features and aesthetics!
* 30+ upgrades that give your plants an extra punch!
* 100+ unlockable secrets!
Will you and Crazy Dave be victorious? Or will you be doomed to repeat the same adventure over and over again?
== Story ==
Using data from Project Paradox as well as Time Shards (Shattered fragments of the timeline left behind from the events of PvZ2), Dr. Zomboss has invented a new, safer time travel device he calls the Do-Over 3000, which is able to send specific selected areas back in time. The invention isn't without its faults, but Zomboss is satisfied with the results: He can now generate an infinite supply of brains for his Zombie Empire by looping time where a brain was eaten, and plans to kidnap a bunch of humans to do so. When rejoicing the successful test, however, Dr. Zomboss accidentally knocks his blueprint of the device out a window, which begins its lofty decent towards Neighborville below.
Meanwhile, Crazy Dave welcomes his new nextdoor neighbor, the player, to Neighborville, offering to give them some seed packets to teach them about the plant life of the town. He heads to his garage to get the seeds, but the blueprint lands on him. He picks it up and reads it, shocked to see the device and Zomboss' plans for it. He prepares a road trip to Dr. Zomboss's base of operations and takes his new neighbor with him, hoping to show them the ropes of Plant and Zombie fighting along the way.
As this road trip goes, the player fights various kinds of zombies and discovers new plants to aid them on their journey, utimately arriving at Zomboss HQ. There, Dr. Zomboss reveals his new Zombot, which is linked to the Do-Over 3000. Upon defeat, Zomboss activates the Do-Over 3000 on the entire continent, sending the player and Crazy Dave to their houses in Neighborville once again, causing the story to repeat...
SPOILERS BELOW
...that is, unless you bring the Anomaly plants resembling Peashooter, Sunflower, Wall-Nut, and Potato Mine into the final battle. After defeating Dr. Zomboss with those plants, he will activate Do-Over 3000 as per usual, but the presence of extra time anomalies causes the device to malfunction on a temporal level, forming a tear in the fabric of the universe. This send the player to the secret final area: Realm of Gnomus.
Here, the player will use the four Anomaly plants against Anomaly zombies in a short and easy level, followed by an encounter with King Gnomus himself. He's pretty ticked that all this tamering with time travel has caused him to have to socially interact with others, so he tries to destroy you. Once Gnomus is defeated, he releases a devastating explosion, completely shattering time itself, and leaving a black screen.
After 30 seconds have passed, Thyme Warp will appear, giving the player a chance to reset time and return from nothingness, so long as they promise never destroy time like this again. If you refuse, Thyme Warp leaves, leaving you on a black screen until you close and re-open the game to Thyme Warp's offer. If you agree, Thyme Warp brings you to the beginning of a new run, albeit with Thyme Warp in your inventory along with the default plants.
Spoilers end here
==Gameplay==
===General===
The game plays similarly to both Plants vs. Zombies and Plants vs. Zombies 2, in which players collect sun from the sky or from Sunflowers to plant plants that will assist in pushing back the zombie horde. However, the game has a roguelike structure, in which the player must complete a set of levels in a single playthrough, getting unlockables for future runs to increase incentive to replay the game. A single playthrough could take only an hour, but each one has the player visit different locations, use different plants, and fight different zombies. Plants, game modes, and more can be unlocked by getting achievements. As a result, each playthrough of the game will be a vastly different experience.
Different combinations of plants may have good synergy, (such as a straight-shooting plant getting their projecitles powered up by a Torchwood), but there are also occasional, very specific, hard-coded special interactions between two plants that may make taking both of them in a level a considerable option.
===Structure===
A single playthrough contains elements similar to Endless Zones in Plants vs. Zombies 2: After each level, you must pick a new plant to join your roster, and your Plant Food and lost lawn mowers are retained. After completing every three levels, you will also obtain an upgrade, such as getting sun when shoveling a plant or increasing the amount of plant food you can carry. You can also buy more of these at the shop after each third level with coins that can be collected from defeated zombies or other sources.
Each playthrough consists of 15 levels: A first level at the player's house, then three levels in four randomly-selected worlds each, ending with a final level and final boss battle with Dr. Zomboss. If Dr. Zomboss is defeated, then he will activate his new Do-Over 3000 device to reset your adventure to the beginning, but with all your obtained plants and upgrades. This is how the game loops to allow for harder levels, and it will loop infinitely until you get a game over. After one loop, each level will have one extra flag, and zombies will gain 10% more HP with each loop.
===Currencies and Collectibles===
Like previous entries, sunlight is used to plant plants, obtained from the sky or from sun-producing plants like Sunflower. The sun economy is similar to Plants vs. Zombies 3, where sun is in multiples of one instead of 25. Collectible coins may also appear, which can be collected to buy upgrades between worlds. They can drop from defeated zombies, ore chunks, or from Marigold, and are awarded for both completing a level and for how many lawn mowers remain after a level.
Plant Food also returns, but works in a new way compared to Plants vs Zombies 2: Instead of getting it from glowing zombies, there is a bar that slowly fills up as time goes on. For every 120 seconds, plus an extra 30 seconds for each Plant Food obtained in a level, you get one Plant Food, but each zombie killed cuts half a second from the timer. By default, you can only hold up to three. Additionally, Plant Food gives all plants a slight permanent upgrade and an appearance change, instead of just a single powerful attack.
==Game modes and features==
===Adventure===
Adventure mode is the primary game mode in Gone Rogue. In this mode, players will progress through a procedurally-generated adventure of classic Plants vs. Zombies gameplay.
Certain plants can be unlocked by progressing through this mode. 
*Completing World 2 for the first time unlocks Repeater.
*Completing World 3 for the first time unlocks Tall-Nut.
*Completing World 4 for the first time unlocks Magnet-Shroom.
*Completing World 5 for the first time unlocks Melon-Pult.
*Completing Adventure Mode for the first time unlocks Twin Sunflower.
*Defeating Dr. Zomboss in Adventure Mode twice unlocks Peashooter.
*Defeating Dr. Zomboss in Adventure Mode three times unlocks Sunflower.
*Defeating Dr. Zomboss in Adventure Mode four times unlocks Wall-Nut.
*Defeating Dr. Zomboss in Adventure Mode five times unlocks Potato Mine.
===Custom Adventure===
An Adventure the player can customize. Either input a seed that generates a run or manually select which maps to go to and which plants to obtain and such. A seed is generated for every run, and players can share these seeds with their friends.
Custom Adventure is unlocked after beating Adventure mode for the first time. Seed can be unlocked by completing a Custom Adventure for the first time.
===Challenges===
This mode is a stand-in for the Mini-games of the original Plants vs. Zombies. There are 10 challenges total, with 5 of them being unlocked by beating Adventure mode. Some of them resemble classic mini-games with special mechanics while some involve various selections of plants and zombies meant to invoke difficulty. Each completed challenge unlocks a new plant.
====List of Challenges====
Challenge 	Description 	Completion Reward
Unlocked by default 	Unlocked by default 	Unlocked by default
Aisle of You 	In this challenge, you can only plant on the three columns to the back. The only plants you get in this level are Sunflowers and three seed packets for Tumbleweeds. You must use the Tumbleweeds to attack multiple zombies for the best results. This level takes place at The Brainz Games, and resembles Wall-Nut Bowling. 	
Sunny Days 	In this challenge, sunlight falls from the sky much faster, allowing for quicker planting. However, the number of zombie waves is endless. The goal is to accumulate 500 sun in your bank (note that in this game a single sun is worth 1 rather than 25). You may use any plant you have in the Suburban Almanac. This level takes place at Lawn Sweet Lawn, and resembles Sunny Day. 	
Unsodded 	In this challenge, you may only plant on the two middle lanes, and zombies will appear on all six lanes. You may use any plant you have in the Suburban Almanac, but plants that can affect multiple lanes like Bamboo Shoot and Willow Wisp are recommended. This level takes place at Sunspot, and resembles Unsodded. 	
Left Behind 	This level includes various zombie threats that either vault over or approach from behind. You must clear this level with only Sunflowers, Bellflowers, Split Peas, and Bamboo Shoot. This level takes place at Deadbeat Street. 	
Hokey Pokey 	Survive a level with only Sunflower, Spikeweed, Endurian, and Fly Trap. Endurian and Spikeweed cannot hurt flying zombies, so Fly Traps must be placed strategically. This level takes place at Spawn-Kill Cemetery. 	
Unlocked after completing Adventure mode	Unlocked after completing Adventure mode 	Unlocked after completing Adventure mode
Air Raid 	In this challenge, only flying zombies appear. It's best to use plants like Fly Trap and Tall-Nut to counter these threats. You may use any plant you have in the Suburban Almanac except for Blover, who is banned from use. The level takes place at Quarrel Quarry, and resembles Air Raid. 	
Pep Rally 	In this challenge, you may use any plant you have in the Suburban Almanac, with Power Lily being required. However, all plants will do nothing when planted (except for instant-uses). Using Plant Food on these plants will upgrade them as usual but also let them attack. You also start with the Power Lily Charm so your first plant is powered. The level takes place at Final Act Ampitheater. 	
Heat Wave 	In this level, all your plants will slowly die from the intense summer heat. You must survive with Sunflower, Snow Pea, Iceberg Lettuce, and Ice-Shroom. Chilling and freezing effects last half as long. This level takes place at Inferno Beach, albiet with no water columns. 	
BOMB All Together! 	In this challenge, you must survive using only Sunflower, Wall-Nut, Cherry Bomb, and Potato Mine. You also start with the Baby Bottle upgrade that lets you use Plant Food to speed up recharges. This level resembles BOMB All Together, and takes place at Evergreen Labs. 	
Last Stand 	In this challenge, you start with 100 sun to plant your defenses. Plants in this challenge have no recharge. You may use any plant you have in the Suburban Almanac except for sun-producing plants, namely Sunflower, Sun-Shroom, Twin Sunflower, and Gold Bloom, as well as Puff-Shroom and Iceberg Lettuce. To win, the player must survive ten flags of pure zombie ferocity. This level takes place at Zomboss HQ.	
===Endless===
After completing an area for the first time, as well as completing Adventure Mode, you will unlock an Endless Zone for any worlds previously completed. Each of these will be an endless playthrough of levels from one area that increase in zombie intensity until the player loses. Plants are obtained in the same way as Adventure Mode. Highest level streaks are recorded for each stage.
===Suburban Almanac===
This feature lets you see information on all the plants and zombies you have seen on your adventures. Each entry has two tabs: One for simplistic data (i.e. what you may see in a PvZ1 almanac entry) and one for the specific details, including damage, speed, health, plant food specifics, etc.). This goes for both plants and zombies.
==Areas==
Gone Rogue contains 11 unique areas, and each one will introduce its own kinds of zombies to a player's run. During a single loop of the game, you will access Lawn Sweet Lawn, followed by four randomly-selected worlds, and then Zomboss HQ, the designated final stage.
Area 	Description
Lawn Sweet Lawn 	This location is accessed at the beginning of every run for one level. It is the player's front lawn right before they go on a road trip to stop Dr. Zomboss. This world introduces the basic zombies of the classic PvZ experience.
This area has no surprise attack.
Deadbeat Street 	Along a street in Neighborville, the battle continues. Zombies introduced in this area are related to experiences on a suburban road, whether they serve its intended purpose or not. This location contains tires, which block the range of straight-shooters but can be destroyed with enough damage or Blockbuster.
This area's surprise attack is "Heavy Rollers," which has multiple tires roll in and crush the first plant they see, then becoming an obstacle. These tires can be destroyed as they roll.
Camp Sogsoil 	This area is a remote and wholesome campsite by a bunch of different rivers. These streams can only be planted on with certain plants, including Lily Pad. Zombies introduced here are more likely to go for a swim than others.
This area's surprise attack is "Downstream Surge," which moves plants and zombies along the river's path to the left.
The Brainz Games 	This area is a large stadium used for sports events. This implies that the zombies seen here will be more athletic ones. This area also contains speed pads, which drastically increase the speed of a zombie that steps on it, but will suffer a cooldown afterwards.
This area's surprise attack is "Rallying Race," in which a zombie approaches from each lane with increased speed.
Final Act Ampitheater	This hub of entertainment contains a stage, dance floor, and more! As such, various performer zombies can be seen here, as well as zombies associated with the art of film. Stars of fame appear on some tiles, and will push zombies in the direction they point.
This area's surprise attack is "Auditions," in which multiple Actor Zombies rise from the ground and die instantly, performing their long death animation.
Quarrel Quarry 	This high-altitude cavern contains many sparkly gems just waiting to be picked out by greedy and/or spelunking zombies! Mine carts appear in this area, allowing for plants to be moved along rails.
This area's surprise attack is "Rockslide," in which ore rolls from a nearby wall. These rocks are sturdy, but drop a coin when destroyed.
Sunspot Acres 	Sunspot Acres: Where they grow the best and most vulnerable to zombie attacks. Farmer zombies will be encountered here, as well as fertilized tiles, which boost the plant on them with Plant Food one time.
This area's surprise attack is "Bug Spray," in which ridiculous amounts bug spray is sprayed along a column, damaging and stunning each plant in it.
Spawn-Kill Cemetery 	Where the dead go to die... again. Zombies even more associated with death can be found here. The level includes Tombstones, which block straight shots and summon zombies at surprise attacks.
The surprise attack here is "Necromancy," in which zombies rise from graves. If there are no graves, more will spawn.
Evergreen Labs 	An abandoned zombie lab that ran experiments with Plant Food infusions... which caused the creation of abominable creatures! This level introduces various "Zombotany" test subjects. The levels here also have the occasional potions with boosting abilities to attack and speed that both sides can use.
This area's surprise attack is "Chemical Overreaction," in which chemicals drop and form pools on tiles, making them temporarily unplantable.
Inferno Beach 	Inferno Beach is home to many zombies who're looking for a good time on sand or sea. The area has water coming from the left that covers multiple columns, the amount depending on the level. Lily Pads are recommended to plant on these columns.
This area's surprise attack is "Sandstorm" in which a swirl of hot sands will approach, either pushing a zombie forward or killing a plant it comes into contact with.
Zomboss HQ 	This final location has no specific gimmick, but is home to some of Dr. Zomboss' greatest zombie forces!
This area's surprise attack is "Do Over," which resets your plant defenses to how they were 10 seconds ago. This is the only surprise attack that is telegraphed by background elements.
==Plants==
Main page: Plants (Gone Rogue)
===Returning Plants===
*Peashooter
*Sunflower
*Wall-Nut
*Potato Mine
*Lily Pad
*Blover
*Bloomerang
*Bonk Choy
*Buttercup
*Cabbage-Pult
*Cactus
*Chard Guard
*Cherry Bomb
*Endurian
*Fume-Shroom
*Guacodile
*Iceberg Lettuce
*Kernel-Pult
*Laser Bean
*Lightning Reed
*Puff-Shroom
*Scaredy-Shroom
*Snapdragon
*Snow Pea
*Spikeweed
*Split Pea
*Squash
*Sweet Potato
*Threepeater
*Torchwood
*Celery Stalker
*Chomper
*Coffee Bean
*Doom-Shroom
*Fire Peashooter
*Garlic
*Gloom-Shroom
*Gold Bloom
*Homing Thistle
*Hypno-Shroom
*Ice-Shroom
*Jalapeno
*Magnet-Shroom
*Magnifying Grass
*Marigold
*Melon-Pult
*Pea-Nut
*Power Lily
*Pumpkin
*Repeater
*Spikerock
*Starfruit
*Sun-Shroom
*Tall-Nut
*Tumbleweed
*Twin Sunflower
*Winter Melon
*Thyme Warp
===New Plants===
*Aloe Vera
*Bamboo Shoot
*Banana Split
*Bellflower
*Blockbuster
*Bombshell
*Cotton Field
*Fly Trap
*Willow Wisp
*Cob Bomber
*Flax Cannon
*Habanero
*Lemon-Aid
*Mourning Glory
*Rhubarbed Wire
*Seed
*Smash-Shroom
*Peashooter
*Sunflower
*Wall-Nut
*Potato Mine
==Upgrades==
Upgrades are obtained after clearing the third level in each world, as well as from the shop between worlds, where they are bought with coins. These are passive effects that can help in gameplay, but only affect the current run. Some of these are unlocked with achievements.
Upgrade 	Description 	Achievement
7,000-Leaf Clover 	Increases the effectiveness of status effects (freezing, chilling, hypnosis, etc.) 	Hypnotize a zombie in an unconventional way
Baby Bottle 	Allows you to feed Plant Food to a seed packet to recharge it instantly. 	N/A
Bacon 	What are you going to do with bacon? 	N/A
Burt's Nectar 	Plants have a small chance to be given their Plant Food upgrade upon planting. 	N/A
Calculily 	Displays damage numbers and the health of zombies and plants. 	N/A
Carrot Specs 	Allows you to see the fourth, mystery option in the seed selection after each level. 	Complete Adventure mode while only selecting mystery options.
Coupon 	The first plant you place in a level is free. 	N/A
Crop Dust 	Lawnmowers heal all plants they come across. 	N/A
Drill Shovel 	You can use the shovel to destroy obstacles, but it will need to recharge after. 	Destroy all obstacles in a level before completing it.
Dummy Essence 	The first wall plant you place can attract zombies to its lane. 	N/A
Flag of Power 	Increases the number of flags per level. 	N/A
Garden Rake 	A rake will appear at the start of every level, anticipating the first zombie to approach and kills it.	N/A
Golden Shovel 	Shoveled-up plants return 50% of their sun cost. 	N/A
Kelp Whistle 	The first zombie to enter the water in a water level will be pulled underwater. 	N/A
Lily Pad Charm 	Up to ten Lily Pads will be pre-placed in a level with water. 	Complete Camp Sogsoil or Inferno Beach without Lily Pads.
Mower Launch 	Click and hold a lawn mower to activate it instantly. 	Complete Adventure mode without losing any lawn mowers.
Odd Newspaper 	Predicts lanes in which zombies will approach. 	N/A
Peashooter Charm 	All attacking plants deal +10% extra damage. 	Use Plant Food on Peashooters 10 times.
Potato Battery 	Plants can have two charges at once. 	N/A
Potato Mine Charm 	Increases the speed of instant-use plants and Potato Mine by 25%. 	Use Plant Food on Potato Mines 10 times.
Power Lily Charm 	The first plant you place in a level is automatically given Plant Food. 	Complete Adventure mode without using Plant Food.
Present 	Gives you an extra plant. 	N/A
Refill 	Instantly fills up your plant food bar. 	N/A
Sapling of Wisdom 	Highlights plants in the seed select that may be useful in a level. 	N/A
Security Gourd 	Saves you from one zombie eating your brains. 	Die.
Seed Slot 	Lets you take five seed packets into a level instead of four. 	N/A
Stinky's Slime 	Increases the chance in which zombies drop coins. 	N/A
Sunflower Charm 	You will start each level with 3 sun instead of 2. 	Use Plant Food on Sunflowers 10 times.
Symmetry Totem 	Increases the speed of a full column of the same kind of plant. 	N/A
Time Shard 	Pushes all zombies to the right when a huge wave arrives. 	N/A
Wall-Nut Charm 	Increases health of all wall plants by 20%. 	Use Plant Food on Wall-Nuts 10 times.
Weird Thermometer 	Fire damage will not remove chill and freeze effects. 	N/A
Yeti's Lunchbox 	Allows you to carry four Plant Food instead of three at a time. 	N/A
Z-Tech Toasty Fluid	All explosions leave lingering flames. 	N/A
==Zombies==
Main Page: Zombies (Gone Rogue)
===Returning zombies===
*Browncoat Zombie
*Flag Zombie
*Conehead Zombie
*Buckethead Zombie
*Imp
*Balloon Zombie
*Screen Door Zombie
*Ducky Tube Zombie
*Snorkel Zombie
*Fisherman Zombie
*Bug Zombie
*Torchlight Zombie
*Pole Vaulting Zombie
*Football Zombie
*MC Zom-B
*Ladder Zombie
*Digger Zombie
*Chicken Wrangler
*Zombie Chicken
*Peashooter Zombie
*Squash Zombie
*Surfer Zombie
*Parasol Zombie
*Gargantuar
*Dr. Zomboss
*Giga Gargantuar
*Treasure Yeti
===New zombies===
*Hockey Imp
*Power Walker
*Driver Zombie
*Pitcher Zombie
*Actor Zombie
*Projector Zombie
*Popstar Zombie
*Obsessive Fan
*Grapple Zombie
*Minecart Rider
*Pitchfork Zombie
*Tractor Zombie
*Gravedigger
*Coffin Zombie
*Funeral Crashers
*Grave Robber
*Cherry Bomb Zombie
*Aloe Vera Zombie
*Shark Zombie
*Sunbather Zombie
*Foot Soldier Zombie
*Engineer Zombie
*Zombot Drone
*Scientist Zombie
==Achievements==
Main page: Achievements (Gone Rogue)
==Version history==
Main page: Version history (Gone Rogue)
Current version: 1.1.2023
==Gallery==
===Key Artwork===
File:Peashooter Roguelike.png|Peashooter
File:Sunflower Roguelike.png|Sunflower
File:Wall-Nut Roguelike.png|Wall-Nut
File:PotatoMine Roguelike.png|Potato Mine
File:LilyPad Roguelike.png|Lily Pad
File:AloeVera Roguelike.png|Aloe Vera
File:BambooShoots Roguelike.png|Bamboo Shoot
File:BananaSplit Roguelike.png|Banana Split
File:Bellflower Roguelike.png|Bellflower
File:Blockbuster Roguelike.png|Blockbuster
File:Blover Roguelike.png|Blover
File:Bloomerang Roguelike.png|Bloomerang
File:Bombshell Roguelike.png|Bombshell
File:BonkChoy Roguelike.png|Bonk Choy
File:Buttercup Roguelike.png|Buttercup
File:CabbagePult Roguelike.png|Cabbage-Pult
File:Cactus Roguelike.png|Cactus
File:ChardGuard Roguelike.png|Chard Guard
File:CherryBomb Roguelike.png|Cherry Bomb
File:CottonField Roguelike.png|Cotton Field
File:Endurian Roguelike.png|Endurian
File:FlyTrap Roguelike.png|Fly Trap
File:FumeShroom Roguelike.png|Fume-Shroom
File:Guacodile Roguelike.png|Guacodile
File:IcebergLettuce Roguelike.png|Iceberg Lettuce
File:KernelPult Roguelike.png|Kernel-Pult
File:LaserBean Roguelike.png|Laser Bean
File:LightningReed Roguelike.png|Lightning Reed
File:PuffShroom Roguelike.png|Puff-Shroom
File:ScaredyShroom Roguelike.png|Scaredy-Shroom
File:Snapdragon Roguelike.png|Snapdragon
File:SnowPea Roguelike.png|Snow Pea
File:Spikeweed Roguelike.png|Spikeweed
File:SplitPea Roguelike.png|Split Pea
File:Squash Roguelike.png|Squash
File:SweetPotato Roguelike.png|Sweet Potato
File:Threepeater Roguelike.png|Threepeater
File:Torchwood Roguelike.png|Torchwood
File:WillowWisp Roguelike.png|Willow Wisp
File:CeleryStalker Roguelike.png|Celery Stalker
File:Chomper Roguelike.png|Chomper
File:CobBomber Roguelike.png|Cob Bomber
File:CoffeeBean Roguelike.png|Coffee Bean
File:DoomShroom Roguelike.png|Doom-Shroom
File:FirePeashooter Roguelike.png|Fire Peashooter
File:FlaxCannon Roguelike.png|Flax Cannon
File:Garlic Roguelike.png|Garlic
File:GloomShroom Roguelike.png|Gloom-Shroom
File:GoldBloom Roguelike.png|Gold Bloom
File:Habanero Roguelike.png|Habanero
File:HomingThistle Roguelike.png|Homing Thistle
File:HypnoShroom Roguelike.png|Hypno-Shroom
File:IceShroom Roguelike.png|Ice-Shroom
File:Jalapeno Roguelike.png|Jalapeno
File:LemonAid Roguelike.png|Lemon-Aid
File:MagnetShroom Roguelike.png|Magnet-Shroom
File:MagnifyingGrass Roguelike.png|Magnifying Grass
File:Marigold Roguelike.png|Marigold
File:MelonPult Roguelike.png|Melon-Pult
File:MourningGlory Roguelike.png|Mourning Glory
File:Peanut Roguelike.png|Pea-Nut
File:PowerLily Roguelike.png|Power Lily
File:Pumpkin Roguelike.png|Pumpkin
File:Repeater Roguelike.png|Repeater
File:RhubarbedWire Roguelike.png|Rhubarbed Wire
File:Seed Roguelike.png|Seed
File:SmashShroom Roguelike.png|Smash-Shroom
File:Spikerock Roguelike.png|Spikerock
File:Starfruit Roguelike.png|Starfruit
File:SunShroom Roguelike.png|Sun-Shroom
File:TallNut Roguelike.png|Tall-Nut
File:Tumbleweed Roguelike.png|Tumbleweed
File:TwinSunflower Roguelike.png|Twin Sunflower
File:WinterMelon Roguelike.png|Winter Melon
File:PeashooterAnomaly Roguelike.png|"Peashooter"
File:SunflowerAnomaly Roguelike.png|"Sunflower"
File:WallNutAnomaly Roguelike.png|"Wall-Nut"
File:PotatoMineAnomaly Roguelike.png|"Potato Mine"
File:ThymeWarp Roguelike.png|Thyme Warp
===Concept Art===
File:Roguelike unlock.jpg|Achievement unlock note
==Trivia== 
*This is the first tower defense Plants vs. Zombies game to release on PC since the original Plants vs. Zombies.
*Concepts for subtitles included Rogue Trip, Rogue-ish?, Infinity, and Forever. 
**These scrapped subtitles either relate to the story of going on a road tip or the prospect of the game looping.
*This game is inspired by I.RULE, a tower defense roguelike fangame of The Binding of Isaac with similar gameplay to Plants vs. Zombies.
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