Episode 3 - Midnight Mischief

Episode 3 - Midnight Mischief is the first of the four episodes of En Garde!.
== Walkthrough ==
=== Point of Interest 1 ===
From the starting position, look left to find a map on the table. Examine it.
=== Point of Interest 2 ===
Turn around from the starting point and examine the very tall portrait of the Count-Duke.
After checking out the points of interest, proceed forward and drop down onto the roof ahead. Descend the stairs to the small market below.
=== Point of Interest 3 ===
Near the closed gate and the grocer stalls, check the wanted poster of Zaida.
Go through the narrow alley near the stairs you came down from.
=== Point of Interest 4 ===
Examine the poster of the keys just opposite where you exit the alley.
Proceed left, take a right through the narrow alley next to the drinking fountain. On the other side of the alley, jump up the wooden platforms, then use the bar to proceed onto a rooftop.
Turn right and use the rope to swing to the next roof. Utilize the set of three bars to cross the canal and proceed along the roof to find an open window. Enter through the open window.
Here, you’ll encounter a new enemy: the Elite Soldier. Defeat him.
=== Point of Interest 5 ===
Examine the knocked-out soldier sitting on the floor, next to a sofa, on the left side of the room.
Proceed through the open door into the garden area. Ascend the slanting rock and use the bar to go up to the roof. Turn right, climb onto the balcony with the broken railing.
Go through the double doors to meet a friend. Proceed through the open door to reach an intersection of two corridors.
=== Secret 1 (A Real Pineapple!) ===
At the intersection, go straight ahead and look to the right for a portrait of the Count-Duke on a horse. Interact with it and jump through the hole. Interact with the painting on the other side and hop through.
=== Point of Interest 6 ===
Examine the pineapple on a pedestal to complete this PoI and the first secret.
Return to the intersection, take the stairs down to find Zaida. Hop off the railing, take out the enemies, and proceed through the open doors when done.
=== Point of Interest 7 ===
In this room, examine the pistol mounted in a glass frame on the wall to the right (from where you entered the room).
Proceed to the closed doors and open them. Go straight ahead to talk to Zaida.
=== Point of Interest 8 ===
Go up the stairs to the enclosure housing the giant golden keys. Interact with the front part of this enclosure.
When done, proceed through the marked purple double-doors to the right of the keys.
In the next area, you can go straight ahead for a two-round fight.
=== Point of Interest 9 ===
From where you start, go down the stairs and turn left for a notice written in blue ink, affixed to a notice board.
After the fight, pass through the open window.
Head straight ahead in the next area towards the fountain.
=== Point of Interest 10 ===
Examine the broomstick leaning on the fountain.
Now go right to where the chairs and sofas are.
=== Point of Interest 11 ===
Examine the thick book on the sofa.
When done, go to the crate with the candle on it and jump onto the open window above it.
Defeat the enemies in this room and proceed through the open doors. Turn left, go up the stairs, then turn around to find a bar (a lantern is hanging from it).
Jump up to the trellis from the bar, then use the next bar to enter a bedroom with a lot of portraits of the Count-Duke. Defeat the soldiers here.
=== Point of Interest 12 ===
Examine the open book on the blue trunk to the left of the bed.
Proceed through the open doors and take a left at the end of the corridor to find a bar you can jump to.
On the trellis-and-roof area ahead, go right to find a rope you can jump to. Go to the open window now and jump through.
Go left, then take another left instead of passing through the next open window.
=== Point of Interest 13 ===
Examine the papers at the far end of the room, near a pot.
Jump through the open window when done. Go a little left and drop down to the shingles below. Drop down into the courtyard from here to battle the soldiers.
After defeating the soldiers, go up the stairs beyond the open purple double doors. On entering the room on the upper floor, go left.
=== Point of Interest 14 ===
Examine the papers on the table near the open window.
Pass through the open window when done.
Jump to the rope right in front of you to pass to the other side and then get through the open window.
=== Point of Interest 15 ===
Examine the envelopes on the table right in front of the open window.
Go left from the table to find a massive bookshelf.
=== Point of Interest 16 ===
Examine the bookshelf.
=== Point of Interest 17 ===
Opposite the bookshelf, examine the envelopes on the bed.
=== Secret 2 (The Swash-Duke?) ===
Jump onto the green sofa and then onto the top of the bed frame. Turn around and jump onto the chandelier. Turn left and jump onto the next chandelier. Turn around to find a bar – jump to it but turn right as you do so that you end up on another chandelier (which is half-obscured). Turn around and jump onto the uppermost chandelier, and finally go through the hole in the dome.
=== Point of Interest 18 ===
Examine the dummies and the board to complete this PoI and the second secret both.
Drop down to the Count-Duke’s bedroom and proceed through the open doorway to the fountain. Take a left.
=== Point of Interest 19 ===
Examine the paper on the cabinet to the left of the room.
Go up the stairs and defeat the two elite soldiers here. Then, proceed through the room past the bookshelf and take a right through the open doors.
Pass through the open window, take a left, and pass through the open window there. Go through the open doors and then interact with the closed doors.
In the next room, defeat three elite soldiers and interact with the closed doors to enter the next area.
Defeat the enemies in the room ahead and drop down the opened section of the floor to drop down to the lower floor. Defeat the enemies here as well.
=== Point of Interest 20 ===
Go to the painting of trees that is next to a massive bookshelf. Examine the bookshelf here.
Go through the marked red door when done to proceed to the next area.
Use the lever here and pass through the open doors. Follow the red carpet all the way to the closed doors and interact with them to open them.
=== Point of Interest 21 ===
Interact with the bouquet of flowers located on a blue trunk that’s next to the red carpet.
Continue to the closed purple doors and interact with them. Go forward and hop off the balcony to engage in a big one-round fight.
Proceed through the open doors and then the closed purple doors when done.
You’ll enter a garden-like area here. Go to the opposite side of this room, i.e. near the barred brown doors.
=== Point of Interest 22 ===
Interact with the open envelope on the floor near the barred brown door.
=== Secret 3 (Drunken Confessions) ===
Turn around from the barred brown door and roll through the broken metal grate to drop down into a cellar.
=== Point of Interest 23 ===
Investigate the stack of papers in the center of the cellar, between all the flasks and bottles. This will complete the third secret and get you the PoI as well.
Jump over the barrels and pass through the open doorway to find several flights of stairs taking you back up. Open the door and you’ll be back in the garden area.
Go up the stairs on the other side of the garden area, and from the broken railing, jump onto the central trellis.
Here, look for a rope and jump to it to make your way to a balcony. Go up the stairs and use the closed purple doors. Go straight ahead and open the next set of purple doors.
The next corridor has you fighting a couple of Elite Soldiers. Defeat them and then open the purple doors at the very end of the corridor.
Go immediately left onto the trellis and look right for a series of bars that will take you to a particularly high-up trellis.
Go to the open window here and enter, then turn right and open the purple doors. Defeat the enemies here and then pass through the next set of closed purple doors.
Take the door on the right and jump at the bar and the rope to end up on the balcony at the opposite side.
=== Point of Interest 24 ===
Examine the papers on the red sofa.
Go forward and open the closed purple double doors. Use the lever now and turn left to find another set of closed purple doors. Open them and go down the stairs.
Open the double doors to return to the central hall. Turn left and make for the keys.
Defeat the enemies here and then defeat the new enemy: the Duelist.
Once you’re done, proceed through the marked grey doors to the left of where the keys were.
In the new area, go down the stairs from the left side.
=== Point of Interest 25 ===
Examine the soldier with his butt sticking up.
=== Point of Interest 26 ===
Go to the corner of the garden to the right of the waterfall (facing the waterfall), to find a couple of dummies rotating on a wheel. Investigate them.
When you’re done, go up the stairs on the right side and jump onto the bar to land on a trellis. Turn right and jump onto the trellis.
Go to the wall, turn right and drop down to the lower trellis from here. Proceed to the waterfall and jump on the bar here to land on a trellis on the other side of the waterfall.
Now climb up the next trellis and onto the upper level of the garden.
=== Point of Interest 27 ===
Facing the gate, go to the left side of the pool and examine the empty area overlooking the palace.
When done, go to the sofas on the right side and jump onto the series of bars. Drop down on the other side of the wall to find a hedge maze.
Go down the stairs and proceed till you hit a fork. Take a right here.
=== Secret 4 (Topiary Contest) ===
There’s a small opening on the right hedge – roll through it to end up in a side-area.
=== Point of Interest 28 ===
Examine the bush that looks like the Count-Duke.
Now roll back into the hedge maze through the opening you came through. Pass through the two stone pillars.
=== Point of Interest 29 ===
Examine the writing on the tree.
Take a left and follow the line of footsteps to find an unconscious person.
=== Point of Interest 30 ===
Examine the unconscious person.
There’s a hole in the hedge near the unconscious person – roll through the hole and run straight.
=== Point of Interest 31 ===
Examine the cards strewn on the mat next to the big bottles.
Roll through the hole in the hedge immediately to the left of this point of interest. Go right and you’ll find Zaida again. Proceed this way.
=== Point of Interest 32 ===
Examine the letter in the envelope on the bench.
Proceed up two flights of stairs and you’ll find a waterfall. Go left here and look left for a small nook with three benches and a lantern.
=== Point of Interest 33 ===
Examine the letter in the envelope on the bench.
Continue clockwise on the path to the next nook (on the left).
=== Point of Interest 34 ===
Examine the paper on the bench.
Continue going clockwise, past the gate, and look for a nook with three benches but no lantern.
=== Point of Interest 35 ===
Inspect the letter inside the envelope on the bench.
Now, proceed clockwise once again until you reach the nook closest to where you entered this area from. It has one bench and no lantern.
=== Point of Interest 36 ===
Examine the letter inside the envelope on the bench.
Once all points of interest in this area are explored, run around the pool to discover a sloping rock with some wooden planks on it. Run from it to jump onto the rock structure in the center of the pool.
Proceed, climbing up and jumping across the bar, past a small campfire. Run along the rock ahead and jump onto the planks. Drop down on the other side of the wall.
Continue for another conversation with Zaida. Then, ascend the rock ledge that has a lantern on it.
Proceed onto the rope and cross the waterway.
Continue along this path, utilizing the bars to traverse the gaps. After the second waterfall, enter the small cave behind the waterfall.
=== Point of Interest 37 ===
Examine the mound of treasure in this cave.
Roll through the gap in the rocks and take a right, opening the metal gate.
You will now engage in a battle with Zaida. After depleting her first hit point, she will throw bombs at you from a distance. Go right facing the waterfall to find a lantern on a bar. Ascend the rock ledge and jump onto the bar.
Move to the next bar on the other side of the trellis and into the pond above. Approach Zaida to continue the battle.
After depleting her second hit point, Zaida will multiply. Defeat all the illusions of Zaida and jump onto the pillar’s top. Leap onto the next pillar, towards the trellis, and then onto the trellis.
Go right and jump onto the trellis approaching Zaida. When you’re on the balcony with Zaida on it, the battle will resume.
Defeat Zaida’s final hit point to complete the level.
Category:Episodes