Scrolling

Screen scrolling is a mechanic that is common in action games. In general, this effect is comparable to looking through a camera which follows the player.
== Description ==
=== Vs. Balloon Fight ===
Starting in Vs. Balloon Fight, the screen needed to scroll up and down so that the player could see the tall phases. Since each player had their own screen, they could both move independently. While the screen would follow each player's Balloon Fighter, it could also be moved manually by inputting up or down on the control stick. The edges of the screen are intangible, and anything which moves off the sides of the screen will loop around to the other side.
=== Balloon Fight (NES) ===
In games A and B, the screen does not scroll at all. Scrolling was likely not included in this version because both players had to share a single screen. However, screen scrolling does occur in game C, Balloon Trip. In this mode, the screen continuously scrolls from right to left, and the sides of the screen are now solid. The screen's scrolling cannot be controlled by the player in any way, and the mode is mainly about dodging the Sparks as they appear on-screen.
=== Balloon Fight (G&W) ===
Similar to Balloon Trip mode in NES Balloon Fight, the screen continuously moves to the left in the Balloon Fight Game & Watch. Since Game & Watch screens have pre-set arrangements for characters and objects, everything on-screen must move one space at a time, and background elements like the mountains, clouds, and Sky Metropolis cannot move. The speed at which the screen scrolls will increase as the game progresses.
=== Balloon Kid ===
In Balloon Kid, Hello Kitty World, and Balloon Fight GB, screen scrolling follows the traditional Balloon Trip style. Unlike before, however, the screen can move vertically to follow the player, and the right edge of the screen can now be harmful if the player is caught between it and any solid object.
=== Balloon Trip Breeze ===
The screen scrolling is very similar to previous games in Nintendo Land: Balloon Trip Breeze. One minor difference is that the edges of the screen can be seen when the player flies to the edge and looks down at the Wii U Gamepad.
Category:Game Mechanics