Torrune City Guard

The city guard of Torrune, also called the city watch or the city's militia, are a standing body of men-at-arms maintained at the Archon's expense and answerable to his commands. They serve both to protect the city against external threats (although it has been a long time since Torrune's disagreements with neighboring League states, like Charagma, threatened to boil over into outright warfare) and to guard against crime and internal disruptions. However, they are generally little concerned with petty crime, especially in the poor quarters, and occupy themselves mainly in suppressing those crimes that impede commerce (i.e. robbery) or the collection of the Archon's taxes therefrom (i.e. smuggling).
The city guard is organized into a number of companies, variously equipped and trained as archers, halberdiers, and those simply called 'footmen' (who are typically armed with assorted hand weapons such as cudgels, axes, and single-edged swords like falchions). The guard also includes squadrons of mounted men whose task is to patrol the edges of the city-state's domain and the roads beyond the city walls. The archers, halberdiers, and footmen are mostly highlanders recruited from the hilly backwaters of the Lokenmoor; they are valued for their toughness, and their lack of connection with the city's people or any of its multitudinous factions. The riders are a more mixed contingent, hired from here and there across the League lands as well as from Gundarra and Tythium. As with the Lokish hill-men, it is desirable that they not be locals and thus have no loyalty to any particular clique within the city. 
The companies of the guard are grouped into four main cohorts: Those charged with manning the walls, gates, and watch-towers (often these are the archers); those tasked with guarding the marketplaces and main thoroughfares; those who keep watch on the docks of the waterfront and the traffic of the river-boats (these make use of their own boats to inspect cargoes and pursue smugglers), and those who patrol the city-state's boundaries and the roads beyond the city walls (this cohort is composed mostly of mounted men). The halberdier companies are generally made up of the most capable men (and often the tallest and strongest), and are assigned to prominent duties such as guarding the Portreeve's Court. 
The commander of the city guard is its Marshal-in-Chief, appointed to the office by the Archon and always a trusted ally of his. Beneath him are marshals in command of each of the four cohorts, as well as marshals charged with custodianship of Beklagard and the Anvil. Each of these marshals has under him a few or several companies, each led by its captain and his serjeants.