Theatrhythm Final Fantasy abilities

The following is a list of abilities in Theatrhythm Final Fantasy. Abilities are divided into blue Reactive Abilities, which activate under certain conditions, and green Proactive Abilities, which are continuously active, and there are several sub-types among the two types as well. Party members have a predetermined amount of ability slots, and can only equip either of the two ability types in a slot of the matching color—a party member with a blue slot cannot equip a Proactive Ability in that slot, for example. Equipping abilities costs CP, and a party member's equipped abilities cannot exceed their CP.
The iOS version completely changes the format of abilities. Due to the lack of customization, character abilities change with every 5 levels. Because of this, the previously set ability will be removed and replaced with a completely new one. Should the player want to keep this ability, then they must avoid leveling up that particular character, unless that character has reached level 99, wherein one has the option of resetting their level back to 1, though this can only be done a maximum of three times. The default playable characters retain their Limit Break from Level 40, but lose it upon reaching level 60. In addition, purchasable characters begin with two abilities, whereas default characters begin with only one.
== Reactive abilities ==
=== Physical abilities ===
Ability	CP	Effect 	User 	Level (3DS)	Level (iOS)
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Warrior of Light	Initial 	Level 30
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Firion 	Level 5 	Level 5
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Kain 	Level 10 	
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Cloud 	Level 5 	Initial
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Tifa 	— 	Initial
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Sephiroth 	Level 70 	Level 10
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Squall 	Initial 	
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Rinoa 	— 	Initial
(Lv1) 	4 	During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. 	Prishe 	Level 20 	Level 5
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Warrior of Light	— 	Level 55
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Firion 	Level 35 	Level 60
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Kain 	Level 70 	
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Cloud 	Level 45 	
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Tifa 	— 	Level 40
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Squall 	Level 45 	
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Rinoa 	— 	Level 30
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Auron 	— 	Level 5
(Lv2) 	9 	During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. 	Prishe 	Level 70 	Level 20
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Warrior of Light	Level 75 	Level 85
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Firion 	Level 70 	Level 90
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Kain 	Level 80 	
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Cloud 	Level 75 	
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Tifa 	— 	Level 60
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Squall 	Level 70 	
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Rinoa 	— 	Level 65
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Auron 	— 	Level 65
(Lv3) 	13	During BMS, deals high damage every time the player gets Good or better on 15 Hold Triggers. 	Prishe 	Level 95 	Level 85
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Firion 	Level 5 	Level 10
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Kain 	— 	Initial
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Locke 	Initial 	
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Tifa 	— 	Initial
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Sephiroth 	Level 15 	—
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Squall 	Level 20 	
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Seifer 	Initial 	Initial
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Prishe 	Initial 	—
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Lightning 	Level 5 	Initial
(Lv1) 	5 	During BMS, activates when the player gets Miss on three triggers and deals low damage. Activates up to five times per stage. 	Snow 	Level 5 	Initial
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Warrior of Light	— 	Level 70
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Firion 	Level 60 	Level 50
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Locke 	Level 50 	
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Sephiroth 	Level 45 	Level 50
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Tifa 	— 	Level 55
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Squall 	Level 50 	
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Seifer 	Level 60 	Level 25
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Auron 	— 	Level 35
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Prishe 	Level 50 	Level 30
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Lightning 	Level 50 	
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Snow 	Level 45 	Level 20
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Ramza 	— 	Initial
(Lv2) 	10	During BMS, activates when the player gets Miss on three triggers and deals medium damage. Activates up to five times per stage.	Serah 	— 	Level 30
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Firion 	Level 85 	Level 80
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Kain 	Level 85 	Level 85
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Locke 	Level 80 	
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Sephiroth 	Level 75 	Level 85
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Tifa 	— 	Level 90
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Squall 	Level 75 	
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Auron 	— 	Level 85
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Prishe 	Level 90 	Level 60
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Lightning 	Level 85 	
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Snow 	Level 95 	Level 60
(Lv3) 	16	During BMS, activates when the player gets Miss on three triggers and deals high damage. Activates up to five times per stage. 	Serah 	— 	Level 85
=== Magic abilities ===
Ability	CP	Effect 	Learned By 	Level (3DS)	Level (iOS)
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Minwu 	Initial 	Initial
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Cecil 	Initial 	Level 15
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Terra 	Level 15 	
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Garnet 	— 	Level 20
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Yuna 	Initial 	Initial
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Shantotto 	Level 5 	
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Prishe 	Initial 	—
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Ashe 	Level 5 	Level 35
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Lightning 	Level 30 	
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Hope 	— 	Initial
 	8 	When HP falls below 75%, recovers 10% of max HP. Activates once per stage. 	Serah 	— 	Level 15
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Minwu 	Level 35 	Level 40
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Cecil 	Level 35 	Level 60
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Terra 	Level 55 	
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Garnet 	— 	Level 60
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Yuna 	Level 30 	Level 35
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Shantotto 	Level 60 	
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Prishe 	Level 35 	Level 75
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Ashe 	Level 50 	—
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Hope 	— 	Level 35
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Ramza 	— 	Level 30
 	16	When HP falls below 65%, recovers 20% of max HP. Activates once per stage. 	Serah 	— 	Level 55
 	25	When HP falls below 50%, recovers 40% of max HP. Activates once per stage. 	Anyone via Curaga Scroll	Anytime 	—
 	25	When HP falls below 50%, recovers 40% of max HP. Activates once per stage. 	Minwu 	Level 75 	Level 60
 	25	When HP falls below 50%, recovers 40% of max HP. Activates once per stage. 	Cecil 	Level 65 	Level 80
 	25	When HP falls below 50%, recovers 40% of max HP. Activates once per stage. 	Garnet 	— 	Level 80
 	25	When HP falls below 50%, recovers 40% of max HP. Activates once per stage. 	Yuna 	Level 70 	Level 75
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Onion Knight 	Level 20 	Level 10
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Cecil 	Level 5 	—
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Rydia 	— 	Level 10
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Terra 	— 	Initial
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Sephiroth 	Level 5 	Level 15
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Seifer 	— 	Level 35
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Vivi 	Initial 	Initial
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Shantotto 	Initial 	
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Ashe 	Level 20 	Initial
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Lightning 	Initial 	
 	7 	During BMS, activates when the player gets Good or better on 30 Touch Triggers and deals low damage. 	Hope 	— 	Initial
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Cecil 	Level 60 	—
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Rydia 	Level 10 	Level 25
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Faris 	Level 25 	
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Terra 	Initial 	
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Vivi 	Level 30 	Level 20
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Shantotto 	Level 10 	
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Ashe 	Level 75 	Level 50
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Lightning 	Level 60 	
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Hope 	— 	Level 30
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Ramza 	— 	Level 20
 	14	During BMS, activates when the player gets Good or better on 34 Touch Triggers and deals medium damage.	Serah 	— 	Level 5
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Rydia 	— 	Level 65
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Terra 	Level 50 	
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Sephiroth 	— 	Level 75
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Seifer 	— 	Level 85
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Vivi 	Level 70 	Level 60
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Shantotto 	Level 65 	
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Hope 	— 	Level 60
 	26	During BMS, activates when the player gets Good or better on 38 Touch Triggers and deals high damage. 	Serah 	— 	Level 80
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Onion Knight 	Level 50 	Level 35
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Cecil 	Level 10 	—
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Rydia 	Level 20 	Initial
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Celes 	— 	Initial
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Sephiroth 	— 	Level 5
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Vivi 	Initial 	—
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Shantotto 	Initial 	
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Ashe 	Initial 	Level 15
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Lightning 	Level 45 	
 	7 	During BMS, activates when the player gets Good or better on 12 Hold Triggers and deals low damage. 	Hope 	— 	Level 10
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Cecil 	Level 75 	—
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Rydia 	Level 55 	Level 20
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Faris 	Level 40 	
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Terra 	Level 25 	
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Sephiroth 	Level 20 	Level 35
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Vivi 	Level 40 	—
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Shantotto 	Level 30 	
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Ashe 	Level 55 	Level 55
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Lightning 	Level 80 	
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Hope 	— 	Level 40
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Ramza 	— 	Level 35
 	14	During BMS, activates when the player gets Good or better on 16 Hold Triggers and deals low damage. 	Serah 	— 	Initial
 	26	During BMS, activates when the player gets Good or better on 20 Hold Triggers and deals low damage. 	Rydia 	— 	Level 60
 	26	During BMS, activates when the player gets Good or better on 20 Hold Triggers and deals low damage. 	Terra 	Level 85 	
 	26	During BMS, activates when the player gets Good or better on 20 Hold Triggers and deals low damage. 	Celes 	— 	Level 85
 	26	During BMS, activates when the player gets Good or better on 20 Hold Triggers and deals low damage. 	Vivi 	Level 75 	Level 80
 	26	During BMS, activates when the player gets Good or better on 20 Hold Triggers and deals low damage. 	Shantotto 	Level 90 	
 	26	During BMS, activates when the player gets Good or better on 20 Hold Triggers and deals low damage. 	Hope 	— 	Level 80
 	26	During BMS, activates when the player gets Good or better on 20 Hold Triggers and deals low damage. 	Serah 	— 	Level 50
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Onion Knight 	Level 55 	Level 55
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Cecil 	Level 20 	—
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Rydia 	Level 5 	Initial
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Seifer 	— 	Level 15
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Vivi 	Level 5 	Level 15
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Shantotto 	— 	Initial
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Ashe 	Level 10 	Level 45
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Lightning 	Level 15 	
 	7 	During BMS, activates when the player gets Good or better on 20 Slide Triggers and deals low damage. 	Hope 	— 	Level 20
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Cecil 	Level 85 	—
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Rydia 	Level 75 	Level 40
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Faris 	Level 70 	
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Terra 	Level 10 	
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Sephiroth 	— 	Level 25
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Vivi 	Level 60 	Level 40
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Shantotto 	Level 50 	
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Ashe 	Level 65 	Level 80
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Lightning 	Level 75 	
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Hope 	— 	Level 50
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Ramza 	— 	Level 90
 	14	During BMS, activates when the player gets Good or better on 24 Slide Triggers and deals medium damage.	Serah 	— 	Level 25
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Rydia 	— 	Level 80
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Terra 	Level 75 	
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Sephiroth 	Level 40 	Level 65
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Seifer 	— 	Level 60
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Vivi 	Level 85 	Level 75
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Shantotto 	Level 80 	
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Hope 	— 	Level 75
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Ramza 	— 	Level 95
 	26	During BMS, activates when the player gets Good or better on 28 Slide Triggers and deals high damage. 	Serah 	— 	Level 60
(Lv1) 	7 	When HP falls below 80%, damage is reduced by 15% for the rest of the stage. 	Warrior of Light 	Level 25 	Level 25
(Lv1) 	7 	When HP falls below 80%, damage is reduced by 15% for the rest of the stage. 	Minwu 	Level 5 	Initial
(Lv1) 	7 	When HP falls below 80%, damage is reduced by 15% for the rest of the stage. 	Cecil 	Level 15 	Level 25
(Lv1) 	7 	When HP falls below 80%, damage is reduced by 15% for the rest of the stage. 	Vivi 	Level 20 	Level 5
(Lv1) 	7 	When HP falls below 80%, damage is reduced by 15% for the rest of the stage. 	Garnet 	— 	Level 5
(Lv1) 	7 	When HP falls below 80%, damage is reduced by 15% for the rest of the stage. 	Snow 	Level 10 	Level 10
(Lv1) 	7 	When HP falls below 80%, damage is reduced by 15% for the rest of the stage. 	Hope 	— 	Level 5
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Warrior of Light 	Level 70 	Level 50
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Minwu 	Level 30 	Level 30
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Cecil 	Level 45 	Level 55
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Vivi 	Level 65 	—
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Garnet 	— 	Level 30
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Ashe 	Level 40 	Level 20
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Snow 	Level 50 	Level 50
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Hope 	— 	Level 65
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Ramza 	— 	Initial
(Lv2) 	14	When HP falls below 65%, damage is reduced by 25% for the rest of the stage. 	Serah 	— 	Level 10
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Warrior of Light 	Level 85 	Level 80
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Minwu 	Level 30 	Level 75
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Cecil 	Level 70 	Level 75
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Vivi 	Level 65 	Level 85
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Garnet 	— 	Level 85
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Ashe 	Level 40 	Level 65
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Snow 	Level 50 	Level 65
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Hope 	— 	Level 85
(Lv3) 	21	When HP falls below 50%, damage is reduced by 40% for the rest of the stage. 	Serah 	— 	Level 65
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Minwu 	Level 25 	—
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Onion Knight 	Level 25 	Level 25
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Rydia 	Level 30 	
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Rinoa 	— 	Level 20
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Garnet 	— 	Initial
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Shantotto 	Level 75 	
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Prishe 	Level 25 	Level 35
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Ashe 	Level 30 	Level 5
(Lv1) 	20	Restores a small amount of HP for every trigger better than Good the player hits. 	Hope 	— 	Level 25
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Minwu 	Level 55 	Level 20
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Onion Knight 	Level 75 	Level 85
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Rydia 	Level 50 	
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Rinoa 	— 	Level 40
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Garnet 	— 	Level 40
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Prishe 	Level 75 	Level 55
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Ashe 	Level 60 	Level 25
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Hope 	— 	Level 90
(Lv2) 	25	Restores a medium amount of HP for every trigger better than Good the player hits. 	Ramza 	— 	Level 50
(Lv3) 	30	Restores a large amount of HP for every trigger better than Good the player hits. 	Minwu 	Level 85 	Level 80
(Lv3) 	30	Restores a large amount of HP for every trigger better than Good the player hits. 	Rydia 	Level 60 	
(Lv3) 	30	Restores a large amount of HP for every trigger better than Good the player hits. 	Rinoa 	— 	Level 60
(Lv3) 	30	Restores a large amount of HP for every trigger better than Good the player hits. 	Ashe 	Level 95 	Level 60
(Lv1) 	16	During FMS, increases changes of meeting a Moogle by 7%. 	Minwu 	Level 20 	—
(Lv1) 	16	During FMS, increases changes of meeting a Moogle by 7%. 	Bartz 	Level 30 	
(Lv1) 	16	During FMS, increases changes of meeting a Moogle by 7%. 	Locke 	Level 20 	
(Lv1) 	16	During FMS, increases changes of meeting a Moogle by 7%. 	Tidus 	Level 20 	
(Lv2) 	24	During FMS, increases changes of meeting a Moogle by 15%. 	Minwu 	Level 50 	—
(Lv2) 	24	During FMS, increases changes of meeting a Moogle by 15%. 	Bartz 	Level 65 	
(Lv2) 	24	During FMS, increases changes of meeting a Moogle by 15%. 	Locke 	Level 60 	
(Lv2) 	24	During FMS, increases changes of meeting a Moogle by 15%. 	Tidus 	Level 35 	
(Lv3) 	34	During FMS, increases changes of meeting a Moogle by 25%. 	Minwu 	Level 80 	—
(Lv3) 	34	During FMS, increases changes of meeting a Moogle by 25%. 	Bartz 	Level 95 	
(Lv3) 	34	During FMS, increases changes of meeting a Moogle by 25%. 	Locke 	Level 85 	
(Lv3) 	34	During FMS, increases changes of meeting a Moogle by 25%. 	Tidus 	Level 75 	
(Lv1) 	20	Chaos Shrine, reveals one item on the boss's item list when a new Dark Note is received. 	Faris 	Level 60 	
(Lv1) 	20	Chaos Shrine, reveals one item on the boss's item list when a new Dark Note is received. 	Aerith 	Level 20 	—
(Lv1) 	20	Chaos Shrine, reveals one item on the boss's item list when a new Dark Note is received. 	Prishe 	Level 55 	
(Lv1) 	20	Chaos Shrine, reveals one item on the boss's item list when a new Dark Note is received. 	Lightning 	Level 20 	
(Lv2) 	15	Chaos Shrine, reveals two items on the boss's item list when a new Dark Note is received. 	Locke 	Level 30 	
(Lv3) 	10	Chaos Shrine, reveals three items on the boss's item list when a new Dark Note is received. 	Cid 	Level 15 	—
=== Probability abilities ===
Ability	CP	Effect 	Learned By 	Level (3DS)	Level (iOS)
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Warrior of Light 	Initial 	Initial
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Firion 	Initial 	Level 15
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Cid 	Initial 	Level 5
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Kain 	Level 15 	
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Celes 	— 	Initial
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Squall 	Initial 	Initial
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Rinoa 	— 	Level 15
(Lv1) 	3 	Once per stage, 75% chance of retaining 1% HP when HP would hit 0. 	Snow 	Level 25 	Level 15
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Anyone via Brace Scroll II 	Anytime 	—
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Warrior of Light 	Level 65 	Level 60
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Firion 	Level 30 	Level 55
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Cid 	Level 50 	Level 55
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Kain 	Level 60 	
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Tifa 	— 	Level 25
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Squall 	Level 30 	
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Rinoa 	— 	Level 50
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Auron 	— 	Level 40
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Snow 	Level 40 	Level 45
(Lv2) 	5 	Once per stage, 85% chance of retaining 1% HP when HP would hit 0. 	Ramza 	— 	Level 55
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Anyone via Brace Scroll III	Anytime 	—
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Warrior of Light 	Level 80 	Level 90
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Firion 	Level 65 	—
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Cid 	Level 80 	Level 85
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Kain 	Level 75 	
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Tifa 	— 	Level 80
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Squall 	Level 80 	
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Rinoa 	— 	Level 80
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Auron 	— 	Level 70
(Lv3) 	7 	Once per stage, 95% chance of retaining 1% HP when HP would hit 0. 	Snow 	Level 70 	Level 80
(Lv1) 	2 	During FMS, when Bad or worse is received on a trigger, 25% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Onion Knight 	— 	Level 15
(Lv1) 	2 	During FMS, when Bad or worse is received on a trigger, 25% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Cid 	Initial 	Level 10
(Lv1) 	2 	During FMS, when Bad or worse is received on a trigger, 25% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Bartz 	Initial 	
(Lv1) 	2 	During FMS, when Bad or worse is received on a trigger, 25% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Faris 	Level 5 	
(Lv1) 	2 	During FMS, when Bad or worse is received on a trigger, 25% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Zidane 	Initial 	Initial
(Lv1) 	2 	During FMS, when Bad or worse is received on a trigger, 25% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Yuna 	Level 25 	Level 25
(Lv1) 	2 	During FMS, when Bad or worse is received on a trigger, 25% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Balthier 	— 	Level 25
(Lv2) 	3 	During FMS, when Bad or worse is received on a trigger, 55% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Cid 	Level 45 	Level 35
(Lv2) 	3 	During FMS, when Bad or worse is received on a trigger, 55% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Bartz 	Level 45 	
(Lv2) 	3 	During FMS, when Bad or worse is received on a trigger, 55% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Faris 	Level 30 	
(Lv2) 	3 	During FMS, when Bad or worse is received on a trigger, 55% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Zidane 	Level 35 	
(Lv2) 	3 	During FMS, when Bad or worse is received on a trigger, 55% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Yuna 	Level 55 	Level 50
(Lv2) 	3 	During FMS, when Bad or worse is received on a trigger, 55% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Balthier 	— 	Level 40
(Lv3) 	4 	During FMS, when Bad or worse is received on a trigger, 85% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Cid 	Level 75 	Level 70
(Lv3) 	4 	During FMS, when Bad or worse is received on a trigger, 85% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Bartz 	Level 85 	
(Lv3) 	4 	During FMS, when Bad or worse is received on a trigger, 85% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Faris 	Level 90 	
(Lv3) 	4 	During FMS, when Bad or worse is received on a trigger, 85% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Zidane 	Level 60 	
(Lv3) 	4 	During FMS, when Bad or worse is received on a trigger, 85% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Yuna 	Level 75 	Level 70
(Lv3) 	4 	During FMS, when Bad or worse is received on a trigger, 85% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Balthier 	— 	Level 60
(Lv3) 	4 	During FMS, when Bad or worse is received on a trigger, 85% chance of avoiding damage and loss of speed. Activates up to three times per stage.	Ramza 	— 	Level 75
(Lv1) 	3 	When Bad or worse is received on a trigger, 25% chance of avoiding damage. Activates up to three times per stage. 	Minwu 	Level 15 	Level 15
(Lv1) 	3 	When Bad or worse is received on a trigger, 25% chance of avoiding damage. Activates up to three times per stage. 	Onion Knight 	Initial 	Level 5
(Lv1) 	3 	When Bad or worse is received on a trigger, 25% chance of avoiding damage. Activates up to three times per stage. 	Faris 	Initial 	Initial
(Lv1) 	3 	When Bad or worse is received on a trigger, 25% chance of avoiding damage. Activates up to three times per stage. 	Seifer 	Initial 	—
(Lv1) 	3 	When Bad or worse is received on a trigger, 25% chance of avoiding damage. Activates up to three times per stage. 	Vaan 	Level 5 	
(Lv1) 	3 	When Bad or worse is received on a trigger, 25% chance of avoiding damage. Activates up to three times per stage. 	Balthier 	— 	Initial
(Lv2) 	5 	When Bad or worse is received on a trigger, 50% chance of avoiding damage. Activates up to three times per stage. 	Minwu 	Level 70 	Level 45
(Lv2) 	5 	When Bad or worse is received on a trigger, 50% chance of avoiding damage. Activates up to three times per stage. 	Onion Knight 	Level 10 	Level 50
(Lv2) 	5 	When Bad or worse is received on a trigger, 50% chance of avoiding damage. Activates up to three times per stage. 	Faris 	Level 55 	
(Lv2) 	5 	When Bad or worse is received on a trigger, 50% chance of avoiding damage. Activates up to three times per stage. 	Tifa 	— 	Level 30
(Lv2) 	5 	When Bad or worse is received on a trigger, 50% chance of avoiding damage. Activates up to three times per stage. 	Seifer 	Level 20 	Level 40
(Lv2) 	5 	When Bad or worse is received on a trigger, 50% chance of avoiding damage. Activates up to three times per stage. 	Vaan 	Level 50 	
(Lv2) 	5 	When Bad or worse is received on a trigger, 50% chance of avoiding damage. Activates up to three times per stage. 	Balthier 	— 	Level 55
(Lv3) 	7 	When Bad or worse is received on a trigger, 80% chance of avoiding damage. Activates up to three times per stage. 	Minwu 	Level 90 	Level 70
(Lv3) 	7 	When Bad or worse is received on a trigger, 80% chance of avoiding damage. Activates up to three times per stage. 	Onion Knight 	Level 80 	Level 80
(Lv3) 	7 	When Bad or worse is received on a trigger, 80% chance of avoiding damage. Activates up to three times per stage. 	Faris 	Level 80 	
(Lv3) 	7 	When Bad or worse is received on a trigger, 80% chance of avoiding damage. Activates up to three times per stage. 	Tifa 	— 	Level 65
(Lv3) 	7 	When Bad or worse is received on a trigger, 80% chance of avoiding damage. Activates up to three times per stage. 	Seifer 	Level 75 	Level 80
(Lv3) 	7 	When Bad or worse is received on a trigger, 80% chance of avoiding damage. Activates up to three times per stage. 	Vaan 	Level 75 	
(Lv3) 	7 	When Bad or worse is received on a trigger, 80% chance of avoiding damage. Activates up to three times per stage. 	Balthier 	— 	Level 70
(Lv1) 	10	At halfway point of stage, 50% chance of recovering 30% HP. 	Princess Sarah 	Initial 	—
(Lv1) 	10	At halfway point of stage, 50% chance of recovering 30% HP. 	Cid 	Level 25 	Initial
(Lv1) 	10	At halfway point of stage, 50% chance of recovering 30% HP. 	Cecil 	— 	Level 20
(Lv1) 	10	At halfway point of stage, 50% chance of recovering 30% HP. 	Terra 	Level 5 	
(Lv1) 	10	At halfway point of stage, 50% chance of recovering 30% HP. 	Aerith 	Initial 	—
(Lv1) 	10	At halfway point of stage, 50% chance of recovering 30% HP. 	Yuna 	Level 5 	Level 5
(Lv1) 	10	At halfway point of stage, 50% chance of recovering 30% HP. 	Cosmos 	Initial 	
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Anyone via Pray Scroll II 	Anytime 	—
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Princess Sarah 	Level 45 	Level 25
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Cid 	Level 55 	Level 25
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Cecil 	— 	Level 50
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Terra 	Level 35 	
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Aerith 	Level 40 	Level 45
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Yuna 	Level 60 	Level 20
(Lv2) 	18	At halfway point of stage, 60% chance of recovering 50% HP. 	Cosmos 	Level 30 	
(Lv3) 	27	At halfway point of stage, 70% chance of recovering 70% HP. 	Anyone via Pray Scroll III 	Anytime 	—
(Lv3) 	27	At halfway point of stage, 70% chance of recovering 70% HP. 	Princess Sarah 	Level 70 	Level 60
(Lv3) 	27	At halfway point of stage, 70% chance of recovering 70% HP. 	Cid 	— 	Level 80
(Lv3) 	27	At halfway point of stage, 70% chance of recovering 70% HP. 	Terra 	Level 70 	
(Lv3) 	27	At halfway point of stage, 70% chance of recovering 70% HP. 	Aerith 	Level 85 	Level 75
(Lv3) 	27	At halfway point of stage, 70% chance of recovering 70% HP. 	Yuna 	Level 90 	Level 60
(Lv3) 	27	At halfway point of stage, 70% chance of recovering 70% HP. 	Cosmos 	Level 65 	
(Lv1) 	10	During FMS, at first Bad trigger, 30% chance of calling a Chocobo to run at full speed. 	Bartz 	Level 15 	
(Lv1) 	10	During FMS, at first Bad trigger, 30% chance of calling a Chocobo to run at full speed. 	Tidus 	Level 10 	
(Lv2) 	 	During FMS, at first Bad trigger, 60% chance of calling a Chocobo to run at full speed. 	Bartz 	Level 80 	
(Lv2) 	 	During FMS, at first Bad trigger, 60% chance of calling a Chocobo to run at full speed. 	Locke 	Level 50 	
(Lv3) 	 	During FMS, at first Bad trigger, 90% chance of calling a Chocobo to run at full speed. 	Tidus 	Level 80 	
(Lv1) 	16	During BMS, 10% chance of stealing an item from a defeated enemy. Activates once per stage. 	Anyone via Thief's Tome 	Anytime 	—
(Lv1) 	16	During BMS, 10% chance of stealing an item from a defeated enemy. Activates once per stage. 	Faris 	Level 20 	
(Lv1) 	16	During BMS, 10% chance of stealing an item from a defeated enemy. Activates once per stage. 	Locke 	Level 15 	
(Lv1) 	16	During BMS, 10% chance of stealing an item from a defeated enemy. Activates once per stage. 	Zidane 	Level 25 	
(Lv1) 	16	During BMS, 10% chance of stealing an item from a defeated enemy. Activates once per stage. 	Vaan 	Level 20 	
(Lv2) 	20	During BMS, 20% chance of stealing an item from a defeated enemy. Activates once per stage. 	Faris 	Level 45 	
(Lv2) 	20	During BMS, 20% chance of stealing an item from a defeated enemy. Activates once per stage. 	Locke 	Level 40 	
(Lv2) 	20	During BMS, 20% chance of stealing an item from a defeated enemy. Activates once per stage. 	Zidane 	Level 70 	
(Lv2) 	20	During BMS, 20% chance of stealing an item from a defeated enemy. Activates once per stage. 	Vaan 	Level 70 	
(Lv3) 	24	During BMS, 30% chance of stealing an item from a defeated enemy. Activates once per stage. 	Faris 	Level 75 	
(Lv3) 	24	During BMS, 30% chance of stealing an item from a defeated enemy. Activates once per stage. 	Locke 	Level 75 	
(Lv3) 	24	During BMS, 30% chance of stealing an item from a defeated enemy. Activates once per stage. 	Zidane 	Level 90 	
(Lv3) 	24	During BMS, 30% chance of stealing an item from a defeated enemy. Activates once per stage. 	Vaan 	Level 85 	
=== Special abilities ===
Ability	CP	Effect 	Learned By 	Level (3DS)	Level (iOS)
(Lv1) 	5 	Strength +25, party takes 10% more damage. 	Cecil 	Level 25 	Initial
(Lv1) 	5 	Strength +25, party takes 10% more damage. 	Sephiroth 	Initial 	Initial
(Lv2) 	10	Strength +45, party takes 20% more damage. 	Cecil 	Level 50 	Level 45
(Lv2) 	10	Strength +45, party takes 20% more damage. 	Sephiroth 	Level 25 	Level 30
(Lv2) 	10	Strength +45, party takes 20% more damage. 	Auron 	— 	Level 15
(Lv3) 	16	Strength +75, party takes 30% more damage. 	Cecil 	Level 80 	—
(Lv3) 	16	Strength +75, party takes 30% more damage. 	Sephiroth 	Level 55 	Level 55
(Lv3) 	16	Strength +75, party takes 30% more damage. 	Auron 	— 	Level 60
(Lv3) 	16	Strength +75, party takes 30% more damage. 	Ramza 	— 	Level 70
(Lv1) 	8 	During FMS, after getting Good or better on 50 Triggers, the character gains a small speed boost. 	Anyone via Runner's Tome 	Anytime 	—
(Lv1) 	8 	During FMS, after getting Good or better on 50 Triggers, the character gains a small speed boost. 	Bartz 	Initial 	Initial
(Lv1) 	8 	During FMS, after getting Good or better on 50 Triggers, the character gains a small speed boost. 	Faris 	Level 15 	
(Lv1) 	8 	During FMS, after getting Good or better on 50 Triggers, the character gains a small speed boost. 	Locke 	Level 10 	Initial
(Lv1) 	8 	During FMS, after getting Good or better on 50 Triggers, the character gains a small speed boost. 	Tidus 	Level 5 	
(Lv2) 	12	During FMS, after getting Good or better on 50 Triggers, the character gains a medium speed boost.	Onion Knight 	— 	Level 75
(Lv2) 	12	During FMS, after getting Good or better on 50 Triggers, the character gains a medium speed boost.	Bartz 	Level 60 	
(Lv2) 	12	During FMS, after getting Good or better on 50 Triggers, the character gains a medium speed boost.	Faris 	Level 50 	
(Lv2) 	12	During FMS, after getting Good or better on 50 Triggers, the character gains a medium speed boost.	Locke 	Level 55 	
(Lv2) 	12	During FMS, after getting Good or better on 50 Triggers, the character gains a medium speed boost.	Tidus 	Level 60 	
(Lv3) 	16	During FMS, after getting Good or better on 50 Triggers, the character gains a large speed boost. 	Bartz 	Level 90 	
(Lv3) 	16	During FMS, after getting Good or better on 50 Triggers, the character gains a large speed boost. 	Faris 	Level 95 	
(Lv3) 	16	During FMS, after getting Good or better on 50 Triggers, the character gains a large speed boost. 	Locke 	Level 90 	
(Lv3) 	16	During FMS, after getting Good or better on 50 Triggers, the character gains a large speed boost. 	Tidus 	Level 85 	
(Lv3) 	16	During FMS, after getting Good or better on 50 Triggers, the character gains a large speed boost. 	Ramza 	— 	Level 60
(Lv1) 	8 	When equipped character has less than 25% HP, all party members gain 50 Strength. 	Warrior of Light 	— 	Level 10
(Lv1) 	8 	When equipped character has less than 25% HP, all party members gain 50 Strength. 	Princess Sarah 	Level 30 	Initial
(Lv1) 	8 	When equipped character has less than 25% HP, all party members gain 50 Strength. 	Cid 	Level 10 	Initial
(Lv1) 	8 	When equipped character has less than 25% HP, all party members gain 50 Strength. 	Cecil 	— 	Level 30
(Lv1) 	8 	When equipped character has less than 25% HP, all party members gain 50 Strength. 	Faris 	Level 10 	
(Lv1) 	8 	When equipped character has less than 25% HP, all party members gain 50 Strength. 	Tidus 	Initial 	Initial
(Lv1) 	8 	When equipped character has less than 25% HP, all party members gain 50 Strength. 	Cosmos 	Level 25 	
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Princess Sarah 	Level 65 	Level 20
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Minwu 	— 	Level 50
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Cid 	Level 65 	Level 30
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Cecil 	— 	Level 65
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Faris 	Level 65 	
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Tidus 	Level 25 	
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Cosmos 	Level 45 	
(Lv2) 	10	When equipped character has less than 20% HP, all party members gain 70 Strength. 	Ramza 	— 	Level 15
(Lv3) 	12	When equipped character has less than 15% HP, all party members gain 90 Strength. 	Princess Sarah 	Level 90 	—
(Lv3) 	12	When equipped character has less than 15% HP, all party members gain 90 Strength. 	Cid 	Level 85 	Level 60
(Lv3) 	12	When equipped character has less than 15% HP, all party members gain 90 Strength. 	Faris 	Level 85 	
(Lv3) 	12	When equipped character has less than 15% HP, all party members gain 90 Strength. 	Tidus 	Level 70 	
(Lv3) 	12	When equipped character has less than 15% HP, all party members gain 90 Strength. 	Cosmos 	Level 70 	
(Lv3) 	12	When equipped character has less than 15% HP, all party members gain 90 Strength. 	Ramza 	— 	Level 80
(Lv1) 	8 	During BMS, called summon has a small power boost. 	Cid 	Level 30 	Level 20
(Lv1) 	8 	During BMS, called summon has a small power boost. 	Rydia 	Level 15 	Level 5
(Lv1) 	8 	During BMS, called summon has a small power boost. 	Garnet 	— 	Initial
(Lv1) 	8 	During BMS, called summon has a small power boost. 	Yuna 	Level 20 	Initial
(Lv1) 	8 	During BMS, called summon has a small power boost. 	Cosmos 	Level 10 	
(Lv2) 	14	During BMS, called summon has a medium power boost. 	Cid 	Level 70 	Level 50
(Lv2) 	14	During BMS, called summon has a medium power boost. 	Rydia 	Level 40 	Level 35
(Lv2) 	14	During BMS, called summon has a medium power boost. 	Garnet 	— 	Level 35
(Lv2) 	14	During BMS, called summon has a medium power boost. 	Yuna 	Level 50 	Level 40
(Lv2) 	14	During BMS, called summon has a medium power boost. 	Cosmos 	Level 40 	
(Lv3) 	20	During BMS, called summon has a large power boost. 	Cid 	Level 90 	Level 75
(Lv3) 	20	During BMS, called summon has a large power boost. 	Rydia 	Level 65 	Level 85
(Lv3) 	20	During BMS, called summon has a large power boost. 	Garnet 	— 	Level 65
(Lv3) 	20	During BMS, called summon has a large power boost. 	Yuna 	Level 85 	Level 80
(Lv3) 	20	During BMS, called summon has a large power boost. 	Cosmos 	Level 85 	
(Lv3) 	20	During BMS, called summon has a large power boost. 	Ramza 	— 	Level 85
(Lv3) 	20	During BMS, called summon has a large power boost. 	Serah 	— 	Level 40
(Lv1) 	3 	During BMS, second monster to enter battle suffers small loss of attack power. 	Cecil 	— 	Level 10
(Lv1) 	3 	During BMS, second monster to enter battle suffers small loss of attack power. 	Cloud 	Initial 	
(Lv1) 	3 	During BMS, second monster to enter battle suffers small loss of attack power. 	Tifa 	— 	Level 10
(Lv1) 	3 	During BMS, second monster to enter battle suffers small loss of attack power. 	Squall 	Level 15 	
(Lv1) 	3 	During BMS, second monster to enter battle suffers small loss of attack power. 	Seifer 	Level 5 	—
(Lv1) 	3 	During BMS, second monster to enter battle suffers small loss of attack power. 	Balthier 	— 	Level 10
(Lv1) 	3 	During BMS, second monster to enter battle suffers small loss of attack power. 	Snow 	Initial 	
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Cloud 	Level 20 	
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Tifa 	— 	Level 45
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Squall 	Level 35 	
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Seifer 	Level 40 	Level 20
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Auron 	— 	Level 50
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Balthier 	— 	Level 50
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Snow 	Level 65 	Level 40
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Ramza 	— 	Level 65
(Lv2) 	6 	During BMS, second monster to enter battle suffers medium loss of attack power. 	Serah 	— 	Initial
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Cloud 	Level 65 	
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Tifa 	— 	Level 70
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Squall 	Level 65 	
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Seifer 	Level 70 	Level 70
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Auron 	— 	Level 75
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Balthier 	— 	Level 80
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Snow 	Level 90 	Level 70
(Lv3) 	10	During BMS, second monster to enter battle suffers large loss of attack power. 	Serah 	— 	Level 45
 	8 	At halfway point of stage, casts a random magic ability. 	Cid 	— 	Level 40
 	8 	At halfway point of stage, casts a random magic ability. 	Rydia 	— 	Level 45
 	8 	At halfway point of stage, casts a random magic ability. 	Shantotto 	Level 35 	—
 	6 	During FMS, first Bad or worse on a Trigger will not decrease Chocobo speed. 	Kain 	Level 25 	
 	6 	During FMS, first Bad or worse on a Trigger will not decrease Chocobo speed. 	Bartz 	Level 25 	
 	6 	During FMS, first Bad or worse on a Trigger will not decrease Chocobo speed. 	Yuna 	Level 40 	—
 	8 	After getting Good or better on 125 Triggers, last ability used is copied. 	Bartz 	Level 75 	
 	8 	After getting Good or better on 125 Triggers, last ability used is copied. 	Vaan 	Level 55 	
 	8 	After getting Good or better on 125 Triggers, last ability used is copied. 	Cosmos 	Level 5 	
 	10	During BMS, damages second enemy based on current score, then lowers score. 	Anyone via Millionaire's Tome	Anytime 	—
 	10	During BMS, damages second enemy based on current score, then lowers score. 	Locke 	Level 35 	
 	10	During BMS, damages second enemy based on current score, then lowers score. 	Vaan 	Level 10 	
 	7 	During FMS, increased chance of better Chocobos. 	Aerith 	Level 15 	—
 	7 	During FMS, increased chance of better Chocobos. 	Yuna 	— 	Level 30
 	7 	During FMS, increased chance of better Chocobos. 	Ramza 	— 	Level 5
 	4 	During FMS, character will not be replaced if they fall. Activates once per stage. 	Onion Knight 	Level 65 	—
 	4 	During FMS, character will not be replaced if they fall. Activates once per stage. 	Bartz 	Level 20 	
 	4 	During FMS, character will not be replaced if they fall. Activates once per stage. 	Faris 	Initial 	
 	4 	During FMS, character will not be replaced if they fall. Activates once per stage. 	Locke 	Level 5 	Initial
 	4 	During FMS, character will not be replaced if they fall. Activates once per stage. 	Balthier 	— 	Initial
=== Limit Breaks ===
All Limit Breaks are learned at Level 40. Exclusive to the the default thirteen playable characters.
Ability	CP	Effect 	Type 	Learned By
 	20	During BMS, after chaining 70 notes, all damage is reduced by 50%. 	Augment 	Warrior of Light
 	18	During BMS, after chaining 50 notes, a small amount of HP is restored each time Good or better is achieved on a Trigger.	Special 	Firion
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength and Agility. 	Physical	Onion Knight
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength and Magic. 	Special 	Cecil
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength, Magic and Luck. 	Special 	Bartz
 	16	During BMS, after chaining 30 notes, magic power is tripled. 	Special 	Terra
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength. 	Physical	Cloud
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength, Agility and Luck. 	Physical	Squall
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength and Level. 	Physical	Zidane
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength and Agility. 	Physical	Tidus
 	18	During BMS, damages boss-type enemies when they enter based on character's Magic and Level. 	Magic 	Shantotto
 	18	During BMS, damages boss-type enemies when they enter based on character's Strength, Magic and Level. 	Special 	Vaan
 	18	+75 Strength and Magic 	Augment 	Lightning
== Proactive abilities ==
=== Song abilities ===
Ability	CP	Effect 	Learned By 	Level (3DS)	Level (iOS)
(Lv1) 	16	For entire stage, restores a small amount of HP over time. 	Princess Sarah	Level 25 	Level 5
(Lv1) 	16	For entire stage, restores a small amount of HP over time. 	Aerith 	Level 30 	Level 10
(Lv1) 	16	For entire stage, restores a small amount of HP over time. 	Garnet 	— 	Level 10
(Lv1) 	16	For entire stage, restores a small amount of HP over time. 	Yuna 	Level 15 	Level 10
(Lv1) 	16	For entire stage, restores a small amount of HP over time. 	Cosmos 	Level 15 	Initial
(Lv2) 	25	For entire stage, restores a medium amount of HP over time.	Princess Sarah	Level 55 	Level 15
(Lv2) 	25	For entire stage, restores a medium amount of HP over time.	Aerith 	Level 65 	Level 20
(Lv2) 	25	For entire stage, restores a medium amount of HP over time.	Garnet 	— 	Level 45
(Lv2) 	25	For entire stage, restores a medium amount of HP over time.	Yuna 	Level 45 	Level 45
(Lv2) 	25	For entire stage, restores a medium amount of HP over time.	Cosmos 	Level 50 	
(Lv3) 	35	For entire stage, restores a large amount of HP over time. 	Princess Sarah	Level 80 	Level 40
(Lv3) 	35	For entire stage, restores a large amount of HP over time. 	Aerith 	Level 95 	Level 70
(Lv3) 	35	For entire stage, restores a large amount of HP over time. 	Garnet 	— 	Level 90
(Lv3) 	35	For entire stage, restores a large amount of HP over time. 	Yuna 	Level 80 	Level 65
(Lv3) 	35	For entire stage, restores a large amount of HP over time. 	Cosmos 	Level 80 	
(Lv1) 	8 	For entire stage, all damage is reduced by 10%. 	Princess Sarah	Initial 	Initial
(Lv1) 	8 	For entire stage, all damage is reduced by 10%. 	Aerith 	Initial 	—
(Lv1) 	8 	For entire stage, all damage is reduced by 10%. 	Prishe 	Level 10 	Level 15
(Lv1) 	8 	For entire stage, all damage is reduced by 10%. 	Ashe 	Level 15 	Initial
(Lv1) 	8 	For entire stage, all damage is reduced by 10%. 	Snow 	Level 20 	Level 5
(Lv1) 	8 	For entire stage, all damage is reduced by 10%. 	Cosmos 	Initial 	Initial
(Lv2) 	15	For entire stage, all damage is reduced by 15%. 	Princess Sarah	Level 40 	Level 35
(Lv2) 	15	For entire stage, all damage is reduced by 15%. 	Aerith 	Level 70 	Level 40
(Lv2) 	15	For entire stage, all damage is reduced by 15%. 	Prishe 	Level 45 	Level 40
(Lv2) 	15	For entire stage, all damage is reduced by 15%. 	Ashe 	Level 70 	—
(Lv2) 	15	For entire stage, all damage is reduced by 15%. 	Snow 	Level 60 	Level 35
(Lv2) 	15	For entire stage, all damage is reduced by 15%. 	Cosmos 	Level 35 	
(Lv3) 	20	For entire stage, all damage is reduced by 20%. 	Princess Sarah	Level 85 	Level 75
(Lv3) 	20	For entire stage, all damage is reduced by 20%. 	Aerith 	Level 90 	Level 80
(Lv3) 	20	For entire stage, all damage is reduced by 20%. 	Prishe 	Level 85 	Level 80
(Lv3) 	20	For entire stage, all damage is reduced by 20%. 	Ashe 	Level 90 	Level 70
(Lv3) 	20	For entire stage, all damage is reduced by 20%. 	Snow 	Level 75 	Level 85
(Lv3) 	20	For entire stage, all damage is reduced by 20%. 	Cosmos 	Level 75 	
(Lv1) 	7 	For entire stage, all party members have +15 Strength. 	Sephiroth 	Level 10 	—
(Lv1) 	7 	For entire stage, all party members have +15 Strength. 	Zidane 	Level 5 	
(Lv1) 	7 	For entire stage, all party members have +15 Strength. 	Lightning 	Initial 	
(Lv2) 	10	For entire stage, all party members have +20 Strength. 	Princess Sarah	Level 5 	Level 55
(Lv2) 	10	For entire stage, all party members have +20 Strength. 	Sephiroth 	Level 60 	—
(Lv2) 	10	For entire stage, all party members have +20 Strength. 	Tifa 	— 	Level 20
(Lv2) 	10	For entire stage, all party members have +20 Strength. 	Zidane 	Level 50 	
(Lv2) 	10	For entire stage, all party members have +20 Strength. 	Lightning 	Level 65 	
(Lv3) 	15	For entire stage, all party members have +25 Strength. 	Princess Sarah	Level 50 	Level 90
(Lv3) 	15	For entire stage, all party members have +25 Strength. 	Sephiroth 	Level 85 	—
(Lv3) 	15	For entire stage, all party members have +25 Strength. 	Tifa 	— 	Level 75
(Lv3) 	15	For entire stage, all party members have +25 Strength. 	Zidane 	Level 80 	
(Lv3) 	15	For entire stage, all party members have +25 Strength. 	Lightning 	Level 90 	
(Lv1) 	7 	For entire stage, all party members have +20 Magic. 	Rydia 	Initial 	Level 50
(Lv1) 	7 	For entire stage, all party members have +20 Magic. 	Terra 	Initial 	
(Lv1) 	7 	For entire stage, all party members have +20 Magic. 	Yuna 	Initial 	Level 15
(Lv2) 	10	For entire stage, all party members have +25 Magic. 	Princess Sarah	Level 20 	Level 50
(Lv2) 	10	For entire stage, all party members have +25 Magic. 	Rydia 	Level 45 	Level 70
(Lv2) 	10	For entire stage, all party members have +25 Magic. 	Terra 	Level 65 	
(Lv2) 	10	For entire stage, all party members have +25 Magic. 	Yuna 	Level 35 	Level 55
(Lv2) 	10	For entire stage, all party members have +25 Magic. 	Serah 	— 	Level 35
(Lv3) 	15	For entire stage, all party members have +30 Magic. 	Princess Sarah	Level 75 	Level 85
(Lv3) 	15	For entire stage, all party members have +30 Magic. 	Rydia 	Level 80 	Level 90
(Lv3) 	15	For entire stage, all party members have +30 Magic. 	Terra 	Level 80 	
(Lv3) 	15	For entire stage, all party members have +30 Magic. 	Yuna 	Level 65 	Level 85
(Lv3) 	15	For entire stage, all party members have +30 Magic. 	Serah 	— 	Level 75
(Lv1) 	7 	For entire stage, all party members have +10 Agility. 	Princess Sarah	— 	Level 10
(Lv1) 	7 	For entire stage, all party members have +10 Agility. 	Onion Knight 	Level 5 	Level 45
(Lv1) 	7 	For entire stage, all party members have +10 Agility. 	Locke 	Initial 	
(Lv1) 	7 	For entire stage, all party members have +10 Agility. 	Aerith 	Level 10 	Level 15
(Lv1) 	7 	For entire stage, all party members have +10 Agility. 	Tifa 	— 	Level 15
(Lv2) 	10	For entire stage, all party members have +15 Agility. 	Princess Sarah	Level 10 	Level 45
(Lv2) 	10	For entire stage, all party members have +15 Agility. 	Onion Knight 	Level 70 	Level 95
(Lv2) 	10	For entire stage, all party members have +15 Agility. 	Locke 	Level 45 	
(Lv2) 	10	For entire stage, all party members have +15 Agility. 	Aerith 	Level 55 	—
(Lv2) 	10	For entire stage, all party members have +15 Agility. 	Tifa 	— 	Level 35
(Lv3) 	15	For entire stage, all party members have +20 Agility. 	Princess Sarah	Level 60 	Level 65
(Lv3) 	15	For entire stage, all party members have +20 Agility. 	Locke 	Level 70 	
(Lv3) 	15	For entire stage, all party members have +20 Agility. 	Aerith 	Level 75 	—
(Lv3) 	15	For entire stage, all party members have +20 Agility. 	Tifa 	— 	Level 85
(Lv1) 	7 	For entire stage, all party members have +10 Luck. 	Aerith 	Level 50 	—
(Lv1) 	7 	For entire stage, all party members have +10 Luck. 	Vaan 	Initial 	Initial
(Lv2) 	10	For entire stage, all party members have +20 Luck. 	Princess Sarah	Level 15 	Level 30
(Lv2) 	10	For entire stage, all party members have +20 Luck. 	Aerith 	— 	Level 25
(Lv3) 	15	For entire stage, all party members have +30 Luck. 	Princess Sarah	Level 95 	Level 70
(Lv3) 	15	For entire stage, all party members have +30 Luck. 	Aerith 	— 	Level 60
(Lv1) 	18	For entire stage, all party members have +12 to all stats. 	Zidane 	Level 30 	
(Lv1) 	18	For entire stage, all party members have +12 to all stats. 	Garnet 	— 	Level 25
(Lv1) 	18	For entire stage, all party members have +12 to all stats. 	Lightning 	Level 35 	
(Lv1) 	18	For entire stage, all party members have +12 to all stats. 	Cosmos 	Level 20 	
(Lv2) 	26	For entire stage, all party members have +18 to all stats. 	Zidane 	Level 55 	
(Lv2) 	26	For entire stage, all party members have +18 to all stats. 	Garnet 	— 	Level 50
(Lv2) 	26	For entire stage, all party members have +18 to all stats. 	Lightning 	Level 70 	
(Lv2) 	26	For entire stage, all party members have +18 to all stats. 	Cosmos 	Level 55 	
(Lv2) 	26	For entire stage, all party members have +18 to all stats. 	Ramza 	— 	Level 45
(Lv3) 	35	For entire stage, all party members have +24 to all stats. 	Zidane 	Level 85 	
(Lv3) 	35	For entire stage, all party members have +24 to all stats. 	Garnet 	— 	Level 70
(Lv3) 	35	For entire stage, all party members have +24 to all stats. 	Lightning 	Level 95 	
(Lv3) 	35	For entire stage, all party members have +24 to all stats. 	Cosmos 	Level 90 	
=== Augment abilities ===
Ability	CP	Effect 	Learned By 	Level (3DS)	Level (iOS)
(Lv1) 	4 	HP +800. 	Warrior of Light	Level 5 	—
(Lv1) 	4 	HP +800. 	Firion 	— 	Level 35
(Lv1) 	4 	HP +800. 	Minwu 	Initial 	Level 5
(Lv1) 	4 	HP +800. 	Cecil 	Initial 	Level 5
(Lv1) 	4 	HP +800. 	Cloud 	Level 15 	
(Lv1) 	4 	HP +800. 	Aerith 	Level 5 	—
(Lv1) 	4 	HP +800. 	Sephiroth 	Level 30 	—
(Lv1) 	4 	HP +800. 	Seifer 	Level 10 	Level 5
(Lv1) 	4 	HP +800. 	Rinoa 	— 	Level 5
(Lv1) 	4 	HP +800. 	Prishe 	Level 15 	Level 10
(Lv1) 	4 	HP +800. 	Snow 	Initial 	
(Lv2) 	8 	HP +1600. 	Firion 	— 	Level 65
(Lv2) 	8 	HP +1600. 	Minwu 	Level 45 	Level 35
(Lv2) 	8 	HP +1600. 	Cecil 	Level 30 	Level 36
(Lv2) 	8 	HP +1600. 	Cloud 	Level 35 	
(Lv2) 	8 	HP +1600. 	Aerith 	Level 60 	Level 35
(Lv2) 	8 	HP +1600. 	Sephiroth 	Level 80 	Level 45
(Lv2) 	8 	HP +1600. 	Seifer 	Level 50 	Level 55
(Lv2) 	8 	HP +1600. 	Rinoa 	— 	Level 45
(Lv2) 	8 	HP +1600. 	Prishe 	Level 40 	Level 45
(Lv2) 	8 	HP +1600. 	Snow 	Level 30 	Level 25
(Lv2) 	8 	HP +1600. 	Ramza 	— 	Level 10
(Lv3) 	14	HP +2400. 	Minwu 	Level 65 	Level 65
(Lv3) 	14	HP +2400. 	Cecil 	Level 55 	Level 70
(Lv3) 	14	HP +2400. 	Cloud 	Level 60 	
(Lv3) 	14	HP +2400. 	Aerith 	Level 80 	Level 65
(Lv3) 	14	HP +2400. 	Sephiroth 	Level 80 	Level 70
(Lv3) 	14	HP +2400. 	Seifer 	Level 65 	Level 75
(Lv3) 	14	HP +2400. 	Rinoa 	— 	Level 70
(Lv3) 	14	HP +2400. 	Prishe 	Level 60 	Level 65
(Lv3) 	14	HP +2400. 	Snow 	Level 55 	Level 55
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Warrior of Light	Level 20 	Level 15
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Firion 	Initial 	Level 25
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Kain 	Initial 	
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Cloud 	Initial 	
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Sephiroth 	Level 35 	—
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Squall 	Level 10 	
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Seifer 	Level 25 	—
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Auron 	— 	Initial
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Prishe 	Level 5 	—
(Lv1) 	5 	Strength +25. During BMS, attack power 1.1x. 	Balthier 	— 	Level 15
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Warrior of Light	Level 45 	Level 35
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Firion 	Level 25 	Level 45
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Kain 	Level 35 	
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Cloud 	Level 30 	
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Sephiroth 	— 	Level 40
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Squall 	Level 60 	
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Seifer 	Level 45 	Level 30
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Auron 	— 	Level 25
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Prishe 	Level 65 	Level 25
(Lv2) 	10	Strength +40, Agility -60. During BMS, attack power 1.3x.	Balthier 	— 	Level 35
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Warrior of Light	Level 60 	—
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Firion 	Level 55 	Level 75
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Kain 	Level 55 	
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Cloud 	Level 55 	
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Sephiroth 	— 	Level 80
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Seifer 	— 	Level 65
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Auron 	— 	Level 55
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Prishe 	— 	Level 70
(Lv3) 	16	Strength +65, Agility -120. During BMS, attack power 1.5x	Balthier 	— 	Level 85
(Lv1) 	4 	Magic +20. 	Minwu 	Level 10 	Level 10
(Lv1) 	4 	Magic +20. 	Rydia 	— 	Level 15
(Lv1) 	4 	Magic +20. 	Sephiroth 	Initial 	—
(Lv1) 	4 	Magic +20. 	Vivi 	Level 10 	Initial
(Lv1) 	4 	Magic +20. 	Garnet 	— 	Level 15
(Lv1) 	4 	Magic +20. 	Shantotto 	Initial 	
(Lv2) 	8 	Magic +40, Strength -20. 	Minwu 	Level 40 	Level 25
(Lv2) 	8 	Magic +40, Strength -20. 	Terra 	Level 45 	
(Lv2) 	8 	Magic +40, Strength -20. 	Sephiroth 	Level 65 	Level 20
(Lv2) 	8 	Magic +40, Strength -20. 	Vivi 	Level 35 	Level 45
(Lv2) 	8 	Magic +40, Strength -20. 	Garnet 	— 	Level 55
(Lv2) 	8 	Magic +40, Strength -20. 	Shantotto 	Level 20 	
(Lv2) 	8 	Magic +40, Strength -20. 	Hope 	— 	Level 45
(Lv3) 	14	Magic +60, Strength -30. 	Minwu 	Level 60 	Level 55
(Lv3) 	14	Magic +60, Strength -30. 	Terra 	Level 60 	
(Lv3) 	14	Magic +60, Strength -30. 	Sephiroth 	— 	Level 60
(Lv3) 	14	Magic +60, Strength -30. 	Vivi 	Level 55 	Level 55
(Lv3) 	14	Magic +60, Strength -30. 	Garnet 	— 	Level 75
(Lv3) 	14	Magic +60, Strength -30. 	Shantotto 	Level 45 	
(Lv3) 	14	Magic +60, Strength -30. 	Hope 	— 	Level 70
(Lv1) 	4 	Agility +40. 	Onion Knight 	Level 15 	Initial
(Lv1) 	4 	Agility +40. 	Bartz 	Level 10 	
(Lv1) 	4 	Agility +40. 	Terra 	Level 20 	
(Lv1) 	4 	Agility +40. 	Rinoa 	— 	Level 10
(Lv1) 	4 	Agility +40. 	Tidus 	Initial 	
(Lv1) 	4 	Agility +40. 	Shantotto 	Level 25 	
(Lv1) 	4 	Agility +40. 	Balthier 	— 	Level 5
(Lv1) 	4 	Agility +40. 	Lightning 	Level 10 	
(Lv2) 	8 	Agility +70, Strength -30. 	Onion Knight 	Level 30 	Level 20
(Lv2) 	8 	Agility +70, Strength -30. 	Bartz 	Level 35 	
(Lv2) 	8 	Agility +70, Strength -30. 	Rinoa 	— 	Level 35
(Lv2) 	8 	Agility +70, Strength -30. 	Tidus 	Level 30 	
(Lv2) 	8 	Agility +70, Strength -30. 	Prishe 	Level 30 	—
(Lv2) 	8 	Agility +70, Strength -30. 	Vaan 	Level 30 	
(Lv2) 	8 	Agility +70, Strength -30. 	Ashe 	Level 35 	Level 30
(Lv2) 	8 	Agility +70, Strength -30. 	Balthier 	— 	Level 45
(Lv2) 	8 	Agility +70, Strength -30. 	Lightning 	Level 55 	
(Lv3) 	14	Agility +100, Strength -40. 	Onion Knight 	Level 45 	Level 60
(Lv3) 	14	Agility +100, Strength -40. 	Rydia 	Level 85 	Level 75
(Lv3) 	14	Agility +100, Strength -40. 	Bartz 	Level 50 	
(Lv3) 	14	Agility +100, Strength -40. 	Rinoa 	— 	Level 75
(Lv3) 	14	Agility +100, Strength -40. 	Tidus 	Level 55 	
(Lv3) 	14	Agility +100, Strength -40. 	Vaan 	Level 55 	
(Lv3) 	14	Agility +100, Strength -40. 	Balthier 	— 	Level 65
(Lv1) 	5 	Luck +50, HP -500. 	Onion Knight 	Level 35 	—
(Lv1) 	5 	Luck +50, HP -500. 	Cid 	Level 5 	Level 15
(Lv1) 	5 	Luck +50, HP -500. 	Zidane 	Level 20 	
(Lv1) 	5 	Luck +50, HP -500. 	Tidus 	Level 10 	
(Lv1) 	5 	Luck +50, HP -500. 	Shantotto 	Level 85 	
(Lv1) 	5 	Luck +50, HP -500. 	Prishe 	Level 80 	—
(Lv1) 	5 	Luck +50, HP -500. 	Vaan 	Level 15 	
(Lv2) 	10	Luck +80, HP -1000. 	Cid 	Level 40 	Level 45
(Lv2) 	10	Luck +80, HP -1000. 	Prishe 	— 	Level 50
(Lv2) 	10	Luck +80, HP -1000. 	Vaan 	Level 25 	
(Lv3) 	15	Luck +110, HP -1500. 	Cid 	— 	Level 65
(Lv3) 	15	Luck +110, HP -1500. 	Vaan 	Level 45 	
(Lv1) 	5 	Agility +20, Luck +40 during BMS. 	Firion 	— 	Level 30
(Lv1) 	5 	Agility +20, Luck +40 during BMS. 	Bartz 	Level 5 	
(Lv1) 	5 	Agility +20, Luck +40 during BMS. 	Zidane 	Initial 	
(Lv1) 	5 	Agility +20, Luck +40 during BMS. 	Vivi 	— 	Level 10
(Lv1) 	5 	Agility +20, Luck +40 during BMS. 	Vaan 	Initial 	
(Lv1) 	5 	Agility +20, Luck +40 during BMS. 	Snow 	Level 15 	Initial
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Firion 	— 	Level 70
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Bartz 	Level 55 	
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Aerith 	— 	Level 30
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Seifer 	— 	Level 45
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Zidane 	Level 10 	
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Vivi 	— 	Level 35
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Balthier 	— 	Level 30
(Lv2) 	10	Agility +30, Luck +45 during BMS. 	Snow 	Level 35 	Level 30
(Lv3) 	15	Agility +40, Luck +60 during BMS. 	Bartz 	Level 70 	
(Lv3) 	15	Agility +40, Luck +60 during BMS. 	Aerith 	Level 45 	—
(Lv3) 	15	Agility +40, Luck +60 during BMS. 	Zidane 	Level 65 	
(Lv3) 	15	Agility +40, Luck +60 during BMS. 	Vivi 	— 	Level 70
(Lv3) 	15	Agility +40, Luck +60 during BMS. 	Balthier 	— 	Level 75
(Lv3) 	15	Agility +40, Luck +60 during BMS. 	Snow 	Level 85 	Level 75
(Lv1) 	5 	Agility +20, Luck +40 during EMS. 	Firion 	Level 15 	—
(Lv1) 	5 	Agility +20, Luck +40 during EMS. 	Rydia 	Initial 	
(Lv1) 	5 	Agility +20, Luck +40 during EMS. 	Vivi 	Level 25 	—
(Lv1) 	5 	Agility +20, Luck +40 during EMS. 	Ashe 	Initial 	—
(Lv2) 	10	Agility +30, Luck +45 during EMS. 	Firion 	Level 50 	—
(Lv2) 	10	Agility +30, Luck +45 during EMS. 	Rydia 	Level 35 	
(Lv2) 	10	Agility +30, Luck +45 during EMS. 	Vivi 	Level 50 	—
(Lv2) 	10	Agility +30, Luck +45 during EMS. 	Ashe 	Level 45 	—
(Lv3) 	15	Agility +40, Luck +60 during EMS. 	Firion 	Level 80 	—
(Lv3) 	15	Agility +40, Luck +60 during EMS. 	Rydia 	Level 70 	
(Lv3) 	15	Agility +40, Luck +60 during EMS. 	Aerith 	Level 25 	—
(Lv3) 	15	Agility +40, Luck +60 during EMS. 	Vivi 	Level 80 	—
(Lv3) 	15	Agility +40, Luck +60 during EMS. 	Ashe 	Level 80 	—
(Lv1) 	5 	Strength +30, HP -500. 	Warrior of Light	Level 15 	Level 20
(Lv1) 	5 	Strength +30, HP -500. 	Onion Knight 	Level 60 	Level 70
(Lv1) 	5 	Strength +30, HP -500. 	Kain 	Initial 	
(Lv1) 	5 	Strength +30, HP -500. 	Tifa 	— 	Level 5
(Lv1) 	5 	Strength +30, HP -500. 	Squall 	Initial 	
(Lv2) 	10	Strength +50, HP -750. 	Warrior of Light	Level 35 	Level 65
(Lv2) 	10	Strength +50, HP -750. 	Onion Knight 	Level 85 	Level 90
(Lv2) 	10	Strength +50, HP -750. 	Kain 	Level 30 	
(Lv2) 	10	Strength +50, HP -750. 	Tifa 	— 	Level 50
(Lv2) 	10	Strength +50, HP -750. 	Squall 	Level 25 	
(Lv2) 	10	Strength +50, HP -750. 	Auron 	— 	Level 20
(Lv2) 	10	Strength +50, HP -750. 	Ramza 	— 	Level 40
(Lv3) 	16	Strength +95, HP -1200. 	Warrior of Light	Level 50 	Level 75
(Lv3) 	16	Strength +95, HP -1200. 	Kain 	Level 50 	
(Lv3) 	16	Strength +95, HP -1200. 	Tifa 	— 	Level 95
(Lv3) 	16	Strength +95, HP -1200. 	Squall 	Level 55 	
(Lv3) 	16	Strength +95, HP -1200. 	Auron 	— 	Level 80
(Lv1) 	5 	Agility +20, additional Agility +40 during FMS. 	Warrior of Light	Level 10 	Level 5
(Lv1) 	5 	Agility +20, additional Agility +40 during FMS. 	Onion Knight 	Initial 	—
(Lv1) 	5 	Agility +20, additional Agility +40 during FMS. 	Kain 	Level 5 	
(Lv1) 	5 	Agility +20, additional Agility +40 during FMS. 	Cloud 	Level 10 	
(Lv1) 	5 	Agility +20, additional Agility +40 during FMS. 	Seifer 	Level 15 	Initial
(Lv1) 	5 	Agility +20, additional Agility +40 during FMS. 	Tidus 	Level 15 	
(Lv1) 	5 	Agility +20, additional Agility +40 during FMS. 	Ashe 	— 	Level 10
(Lv2) 	10	Agility +30, additional Agility +45 during FMS. 	Warrior of Light	Level 30 	Level 45
(Lv2) 	10	Agility +30, additional Agility +45 during FMS. 	Kain 	Level 40 	
(Lv2) 	10	Agility +30, additional Agility +45 during FMS. 	Faris 	— 	Initial
(Lv2) 	10	Agility +30, additional Agility +45 during FMS. 	Cloud 	Level 50 	
(Lv2) 	10	Agility +30, additional Agility +45 during FMS. 	Aerith 	— 	Level 55
(Lv2) 	10	Agility +30, additional Agility +45 during FMS. 	Seifer 	Level 35 	—
(Lv2) 	10	Agility +30, additional Agility +45 during FMS. 	Tidus 	Level 45 	
(Lv3) 	15	Agility +40, additional Agility +60 during FMS. 	Warrior of Light	Level 80 	—
(Lv3) 	15	Agility +40, additional Agility +60 during FMS. 	Faris 	Level 35 	
(Lv3) 	15	Agility +40, additional Agility +60 during FMS. 	Cloud 	Level 80 	
(Lv3) 	15	Agility +40, additional Agility +60 during FMS. 	Aerith 	Level 35 	—
(Lv3) 	15	Agility +40, additional Agility +60 during FMS. 	Seifer 	Level 80 	—
(Lv3) 	15	Agility +40, additional Agility +60 during FMS. 	Tidus 	Level 65 	
(Lv3) 	15	Agility +40, additional Agility +60 during FMS. 	Ashe 	— 	Level 75
=== Special abilities ===
Ability	CP	Effect 	Learned By 	Level (3DS)	Level (iOS)
(Lv1) 	8 	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a small amount of HP. 	Firion 	Level 10 	Initial
(Lv1) 	8 	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a small amount of HP. 	Kain 	Level 20 	Initial
(Lv1) 	8 	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a small amount of HP. 	Cloud 	Level 25 	
(Lv1) 	8 	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a small amount of HP. 	Seifer 	Level 30 	Level 10
(Lv1) 	8 	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a small amount of HP. 	Rinoa 	— 	Initial
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Firion 	Level 45 	Level 20
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Kain 	Level 45 	
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Cloud 	Level 70 	
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Seifer 	Level 55 	—
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Auron 	— 	Initial
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Balthier 	— 	Level 20
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Ramza 	— 	Level 25
(Lv2) 	14	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a medium amount of HP. 	Serah 	— 	Level 20
(Lv3) 	20	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a large amount of HP. 	Firion 	Level 75 	Level 85
(Lv3) 	20	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a large amount of HP. 	Kain 	Level 65 	
(Lv3) 	20	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a large amount of HP. 	Cloud 	Level 85 	
(Lv3) 	20	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a large amount of HP. 	Seifer 	Level 85 	—
(Lv3) 	20	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a large amount of HP. 	Auron 	— 	Level 30
(Lv3) 	20	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a large amount of HP. 	Balthier 	— 	Level 90
(Lv3) 	20	During BMS, activates each time the player gets Good or better on a Trigger in the equipped character's lane and restores a large amount of HP. 	Serah 	— 	Level 70
(Lv1) 	12	During entire stage, small increase to chance of getting rare items. 	Anyone via Pillager's Tome 	Anytime 	—
(Lv1) 	12	During entire stage, small increase to chance of getting rare items. 	Locke 	Level 25 	
(Lv1) 	12	During entire stage, small increase to chance of getting rare items. 	Zidane 	Level 15 	
(Lv1) 	12	During entire stage, small increase to chance of getting rare items. 	Vaan 	Level 35 	
(Lv2) 	16	During entire stage, medium increase to chance of getting rare items. 	Locke 	Level 65 	
(Lv2) 	16	During entire stage, medium increase to chance of getting rare items. 	Zidane 	Level 45 	
(Lv2) 	16	During entire stage, medium increase to chance of getting rare items. 	Vaan 	Level 60 	
(Lv3) 	20	During entire stage, large increase to chance of getting rare items. 	Locke 	Level 95 	
(Lv3) 	20	During entire stage, large increase to chance of getting rare items. 	Zidane 	Level 75 	
(Lv3) 	20	During entire stage, large increase to chance of getting rare items. 	Vaan 	Level 80 	
 	14	Doubles effect of HP-restoring items. 	Cid 	Level 20 	—
 	14	Doubles effect of HP-restoring items. 	Shantotto 	Level 70 	
 	22	All magic abilities used by the equipped character double in power. 	Vivi 	Level 45 	Level 65
 	22	All magic abilities used by the equipped character double in power. 	Shantotto 	Level 55 	
 	25	All song abilities used by the equipped character have double effectiveness. 	Princess Sarah 	— 	Level 80
 	25	All song abilities used by the equipped character have double effectiveness. 	Aerith 	— 	Level 50
 	25	All song abilities used by the equipped character have double effectiveness. 	Cosmos 	Level 60 	
 	15	All magic abilities used by the equipped character have 1.5x power. 	Rydia 	— 	Level 55
 	15	All magic abilities used by the equipped character have 1.5x power. 	Terra 	Level 30 	
 	15	All magic abilities used by the equipped character have 1.5x power. 	Sephiroth 	Level 50 	—
 	15	All magic abilities used by the equipped character have 1.5x power. 	Vivi 	Level 15 	Level 25
 	15	All magic abilities used by the equipped character have 1.5x power. 	Shantotto 	Level 15 	
 	15	All magic abilities used by the equipped character have 1.5x power. 	Ashe 	Level 25 	Level 40
 	15	All magic abilities used by the equipped character have 1.5x power. 	Lightning 	Level 25 	
 	32	During BMS, after chaining 55 notes, halve current monster's HP. Activates once per stage. 	Anyone via Flare Scroll V 	Anytime 	—
(Lv1) 	15	Equipped character gains 1.2x EXP. 	Anyone via EXP Up Scroll I 	Anytime 	—
(Lv1) 	15	Equipped character gains 1.2x EXP. 	Onion Knight 	— 	Level 30
(Lv1) 	15	Equipped character gains 1.2x EXP. 	Rydia 	— 	Level 30
(Lv1) 	15	Equipped character gains 1.2x EXP. 	Rinoa 	— 	Level 25
(Lv1) 	15	Equipped character gains 1.2x EXP. 	Vivi 	— 	Level 30
(Lv1) 	15	Equipped character gains 1.2x EXP. 	Auron 	— 	Level 10
(Lv2) 	20	Equipped character gains 1.4x EXP. 	Anyone via EXP Up Scroll II 	Anytime 	—
(Lv2) 	20	Equipped character gains 1.4x EXP. 	Onion Knight 	— 	Level 65
(Lv2) 	20	Equipped character gains 1.4x EXP. 	Seifer 	— 	Level 50
(Lv2) 	20	Equipped character gains 1.4x EXP. 	Rinoa 	— 	Level 55
(Lv2) 	20	Equipped character gains 1.4x EXP. 	Vivi 	— 	Level 50
(Lv2) 	20	Equipped character gains 1.4x EXP. 	Auron 	— 	Level 45
(Lv2) 	20	Equipped character gains 1.4x EXP. 	Hope 	— 	Level 15
(Lv3) 	25	Equipped character gains 1.6x EXP. 	Anyone via EXP Up Scroll III	Anytime 	—
(Lv3) 	25	Equipped character gains 1.6x EXP. 	Hope 	— 	Level 55
 	15	Equipped character gains all EXP from stages while other party members gain none. If equipped to multiple characters, EXP is divided evenly between them.	Anyone via EXP Hound Scroll 	Anytime 	—
Category:Abilities in Theatrhythm Final Fantasy
Category:Ability lists