Marcee Archer/Disaster Club

An old school friend of Natalie Walker and Oliver Dragen, Marcee goes to Westopolis to search for the latter when he mysteriously disappears. A lead guides her to Disaster Club, and she calls on her old school friend to help.
==Playstyle==
Difficulty: Medium
Health: 1300
Playstyle: Grappler
Marcee is a grappler, having a variety of powerful command grabs and counters she can combo into. However, while she has very high mobility, especially for a grappler, she also has very low health, so knowing when to go in for a grab is vital to playing her. If you can do this, Marcee can deal huge amounts of damage with relatively simple combos.
Both of Marcee’s Throttles are designed to give her more combo options, but in different ways. Throttle 1 gives her more normals, while Throttle 2 adds more grabs for her to use.
==Special Moves==
Bolded moves were added in Complete.
Move Name 	Input 	Type 	Description
Wall Jump 	File:DC Back.PNG+File:DC Forward.PNG next to the wall 	Command Normal 	Marcee kicks off the wall and dashes forward.
Air Grab 	File:DC Forward.PNG+File:DC 4 button.PNG in the air. 	Command Normal 	Marcee grabs the opponent and slams them into the ground. While Throttle 1 is active, the enemy is ground bounced.
Dagger Rush 	+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG 	Command Normal 	Marcee draws her dagger and stabs forward, moving forward slightly. The stronger the button, the further Marcee moves.
Arm Breaker 	File:IMG 0408.PNG+File:DC 1 button.PNG 	Special 	A counter. Marcee smiles at the camera and holds middle and fore fingers up in a V shape. If the opponent attacks while she is doing this, Marcee grabs their arm, brings her forearm down on it and leaps forward, acting as a combo opener. OK in air.
Flip Grab 	File:IMG 0408.PNG+File:DC 2 button.PNG 	Special 	A command grab that can be blocked. Marcee grabs the opponent, jumps into the air with them, backflips and then smashes them down onto the ground, ground-bouncing them. OK in air.
Bite 	File:IMG 0408.PNG+File:DC 3 button.PNG 	Special 	A command grab. Marcee jumps forward and bites the opponent, holding them still for a few seconds while still dealing damage before letting them go. Primary combo ender and Marcee's main way of punishing being over-defensive. OK in air.
Frontflip 	File:IMG 0408.PNG+File:DC 4 button.PNG 	Special 	Marcee does a front flip, moving across a large portion of the screen. Can be cancelled into ariels. Marcee can also fall to the ground at any time during the move by pressing File:DC Down.PNG. OK in air.
Spintop Grab 	File:DC QCB.PNG+File:DC 1 button.PNG on the ground. 	Special 	A low command grab. Marcee grabs the opponent’s legs, spins them around multiple times, and then throws them to the other side of the screen.
Corkscrew Grab 	File:DC QCB.PNG+File:DC 1 button.PNG in the air. 	Special 	A command grab. Marcee grabs the opponent and spins so fast the opponent is a blur and Marcee looks like she’s Spin Dashing before throwing the opponent straight into the ground.
Hyper Flip Grab 	File:DC HCF.PNG+File:DC 1 button.PNG+File:DC 2 button.PNG 	Super 	A command grab. Marcee grabs the opponent, throws them up into the air and jumps up after them. She then pummels them rapidly before they hit the floor. OK in air.
Hyper Counter 	File:DC HCF.PNG+File:DC 3 button.PNG+File:DC 4 button.PNG 	Super 	A counter. Marcee faces away from the opponent, her coat fluttering in the wind. If she takes damage during this time, a picture of Marcee looking very annoyed will appear on the screen before she grabs the opponent and rapidly kicks them, dealing massive damage. OK in air.
Super-Duper Ultimate Hyper Flip Grab.	File:DC 1 button.PNG+File:DC 2 button.PNG+File:DC 3 button.PNG+File:DC 4 button.PNG	Finishing Strike	Marcee grabs the opponent and jumps into the air. She then spins round rapidly, fast enough that the opponent starts to burn up from the speed, before throwing them at the floor and causing a massive explosion.
Dagger 	File:DC 1 button.PNG+File:DC 2 button.PNG while Throttle 1 is active 	Special 	Marcee stabs forward with her dagger. After this, Marcee will have new normals involving using her dagger, which generally have more damage and are good for neutral but aren't as good for combos. Pressing File:DC 1 button.PNG+File:DC 2 button.PNG while Dagger is active will have Marcee perform the same strike and return to her original normals.
==Throttles==
Throttle 1: Adds Dagger.
Throttle 2: All standard throws can be comboed into and out of.
==Dialogue==
===Openings===
“Ready to rock, mate!”
“Let’s gogogo!”
“I’m not much of a fighter, but I can take you down any day!”
“Ollie, I can help you! Ollie!” (Vs. Dragen)
“Long time no see, Nat!” (Vs. Natalie)
“I’m fighting a ninja! An actual ninja!” (Vs. Bladedancer)
“Stop riffing of my style!” (Vs. Marcee, first)
“In Infinite’s voice. But you’re so unique, Marcee Archer.” (Vs. Marcee, second)
"Ohmygodohmygodstaycalmstaycalm." (Vs. Shadow)
===Endings===
“Whew! That was fun!”
“Let’s do that again some time!”
“You’re too slow!”
“I wish I could read minds…” (Vs. Natalie)
“You’re not going to send me away.” (Vs. Dragen)
“Fast...but I’m way faster!” (Vs. Angel)
===Outros===
“I’m a gymnast. You lost a fight to a gymnast. That means I must be the most badass gymnast out there! Awesome!”
“I am clearly the world's greatest combat gymnast. Is...that a job? Eh, who cares? I'm still waay too awesome for you!” (Perfect Win)
“Wait, so you can read minds now? That’s so cool! How many fingers am I holding up...what do you mean they’re not behind me?” (Vs. Natalie)
“You and Natalie are so cute together! I’d definitely ship you two any day!...What’s that look for?” (Vs. Angel)
“I don’t care what it takes to save you. I will do whatever I can to make you the man you were. You’re never going to stop me from trying.” (Vs. Dragen)
“Wow, you leap around almost as much as I do! Though clearly I have much more experience in leaping around everywhere and not being hit.” (Vs. Ringmaster)
===Other===
“Hey, cool it!” (Escaping a combo)
“No looking back!” (Activating Overclock)
“STOP THIS NOW!” (Activating Overclock Vs. Dragen)
“Hey!” (Defeated)
“What...happened?” (Defeated Vs. Dragen)
“YAHOOOOO!” (Going up a rank in online)
“Well, that’s not fair!” (Going down a rank in online)
==Arcade Mode==
===Good Ending===
Marcee fights Dragen as the final boss.
“Dragen said he was beyond saving. I didn’t believe that, nor did Natalie. I caught up to him after he tried to run after the battle with Beautyface. I managed to stop him and knocked him out. We haven’t cured him of his affliction yet, but John says he may be able to call in a few favours from his career as a vigilante. We’re living together in a hotel while the search goes on. Hope still runs high.”
===Bad Ending===
Marcee fights Bladedancer as the final boss.
“Kabletech captured Dragen. While we weren’t looking, they took him from under our noses. Before we could do anything, Bladedancer attacked us. I stopped her, but now I have no idea where Dragen is. Maybe there’s hope for him yet, but currently every route to finding him is turning up blank...and there’s no telling what he could be used for…”
===Rewards===
*Completing arcade mode once with Marcee unlocks Sonic Heroes for the jukebox.
*Completing arcade mode a second time with Marcee unlocks Teenage for the jukebox.
==Themes==
Juno(Normal battle theme)
StopRewind (Vs. Dragen)
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