Patch 3.0.1 - Chapter III: The Elder Kingdoms

Patch 2178
19 May 2010
Version 3.0.1.2178
 
To ensure an increase of server stability and to honor the wishes of the community to remove the unwanted display of certain details in the new ranking list.
Patch 3.0.1 Chapter III - The Elder Kingdoms
18 May 2010
Version 3.0.1.2175
New Features
*Instance: Dungeon of Dalanis
**6 player dungeon with difficulty setting easy or normal 
*Item-Set Skills
**Gather set items to gain additional skills 
*Housekeeper-System
**Hire NPCs to obtain buffs, potions or other bonuses 
*Battlefield: Tyrefen-Range
**new 8 vs. 8 battlefield 
*Zone: Southern Janost Forest
**100 new quests and level cap of 58 
*Arena Reward System
**Purchase with honor points mounts, crafting material, guild runes and more 
*Ranking System 
*Event: Music Festival 
Changes
*Removed the range check for the “Early Morning Starlight” quest in Thunderhoof Hills to prevent the story from being discontinued for no reason. 
*Lowered the guild level requirements for building guild castles.
**Current: Guild Lvl 7 required to build a guild castle. 
**Fixed to: Guild Lvl 5 required to build a guild castle. 
*Guild buildings:
**All additional guild buildings from level 1 to 3 do not require guild runes anymore. 
**All foundations do not require guild runes anymore. 
**Guild towers do not cost any guild runes at level 1. 
Classes
[Scout + Druid]
*Archer Blessing：<Old> Skill description was: when target is hit, whether or not the effect is triggered is left to random chance, and the effect is activated immediately. 
<New> The effect is obligatorily triggered when target is hit, but there is a time limit (for the effect). 
*Ancestor's Blessing: <Old> Skill description was: when "Piercing Arrow" hits the target, whether or not the effect is triggered is left to random chance, and the effect is activated immediately.
<New> The effect is obligatorily triggered when target is hit, but there is a time limit (for the effect). 
*Devour Blood: <Original> ability was: When 1. power level = 1, 3 MP are recovered every 2s. When 2. Power level = 55, 39 MP are recovered every 2 seconds. 
<New version> When 1. Power level = 1, 12 MP are recovered every 2s. When 2. power level = 55, 108 MP are recovered every 2s. 
[Mage + Knight]
*Holy Light Strike: <Old> When the player's level is 50, using "Holy Light Strike" gives a chance of the effect activating. 
<New> When the player's level is 50, using "Holy Light Strike" -will- activate the effect. 
*Messenger of Light: <Old> When player right-clicks to remove this skill effect, the effect is still present on the player. 
<New> ... the effect is now immediately removed. 
[Priest + Mage]
*Enlightenment: <Old> When "Enlightenment" is activated after casting "Heal", the countdown timer for "Enlightenment" will reset. 
<New> ... the timer no longer resets. 
[Warden + Rogue]
*Achilles' Heel Strike: <Old> Skill description says that it lasts for 15s, but the actual length is 10s. 
<New> Now lasts for 15s. 
[Warden + Mage]
*Narrow Escape and Crystal Protection: <Old> All summoned pets that die while "Narrow Escape" is in effect will trigger "Crystal Protection". 
<New> Only Nature Crystals trigger "Crystal Protection". 
[Druid + Scout]
*Warm Spring: <Old> This ability uses up the effects of "Mother Earth's Blessing" and "Holy Power“. When player uses "Mother Earth's Blessing", every time he recovers MP, he uses up "Mother Earth's Blessing". 
<New> When player activates "Mother Earth's Blessing", it is no longer used up when he recovers MP. 
[Rogue + Warrior]
*(Decay: The skill description says that this effect will not be activated again within 20s after the effect ends, but there is no limit on the number of activations. <Old> 1. This skill can be activated an unlimited number of times.
<New> 1. This skill -will not- keep re-activating (an unlimited number of times) 
[Warden + Warrior]
*Coat of Arms: <Old> Skill description stated that 'this effect activates immediately when Charged Chop or Double Chop hit the target', and does not depend on random chance. But in reality this effect only had a chance of activating. 
<New> This is now a "Mandatory Effect". However, this effect cannot be re-activated within 25s after it wears off. 
Instances
Hall of Survivors (easy) 
Changes to the items that the Boss drops: 
*Original - Sword Punisher Andriol：Edge of the Otherworld, Arlon Hammer, Noz Large Helmet, Beshia Axe, Goddess Leather Boots, Destruction Battle Armor, Bloody Boots, Void Diadem
**Changed to - Sword Punisher Andriol：Otherworld Short Axe, Chaulon's Hammer, Noz Plate Helmet, Barraya Axe, Goddess Boots, Plate Armor of Destruction, Bloody Long Boots, Cloth Headband of the Void 
*Original - Wrath Punisher Glamo: Iron Sting Mace, Noz Cap, Furious Sharp Axe, Fury Chain Armor, Destruction Shoulder Armor, Void Hand Protector, Giant Fist Gloves
**Changed to - Wrath Punisher Glamo: Thorn Hammer, Noz Leather Cap, Furious Battle Axe, Chain Breastplate of Fury, Plate Shoulder Guards of Destruction, Cloth Gloves of the Void, Giant Fist Hand Protection 
*Original - Steel Punisher Guldamor: Kesa, Noz Helmet, Dilan'y Earring, Belto Prayer Cape, Void Staff, Giant Fist Chest Protector, Void Shoes, Destruction Hand Protector, Goddess Gloves
**Changed to - Steel Punisher Guldamor：Raging Sand, Aker Chain Belt Dilan'y Fine Earring, Belto Blessing Cape, Void Long Staff, Giant Fist Battle Suit, Cloth Boots of the Void, Plate Gauntlets of Destruction, Goddess Hand Protection 
*Original - Guardian Vrantal: Giant Fist Helmet, Goddess Helmet, Bloody Gloves, Fury Gloves, Goddess Shoulder Guards, Aker Girdle, Furious Studded Hammer, Aesi Dagger, Protection of the Mad Warrior, Kunia's Sword, Aker Belt, Ifur Ring
**Changed to - Guardian Vrantal: Giant Fist Cap, Goddess Leather Helmet, Bloody Cloth Gloves, Chain Gloves of Fury, Goddess Shoulder Protection, Aker Cloth Belt, Furious Warmhammer, Aesi Thorn Blade, Long Shield of the Fierce Warrior, Kunia's Long Sword, Aker Leather Belt, Ifur Fine Ring 
*Original - Blood Punisher Zygro: Giant Fist Boots, Void Shoulder Protection, Bloody Gown, Fury Helmet, Bloody Shoulder Guards, Belto Fury Cape, Dilan'y Necklace, Bloody Long Bow, Forgotten Wand, Copy Soul Dagger
**Changed to - Blood Punisher Zygro: Giant Fist Leather Boots, Cloth Shoulder Guards of the Void, Bloody Cloth Robe, Chain Helmet of Fury, Bloody Cloth Shoulder Guards, Belto Wrath Cape, Dilan'y Fine Necklace, Bloody War Bow, Floater, Tearing Soul 
*Original - Light Punisher Mantarick & Dark Punisher Sydaphex: Geshia Sword, Noz Crown, Aesi Short Axe, Belto Swiftness Cape, Ifur Earring, Goddess Armor, Destruction Helmet, Fury Shoulder Armor, Bloody Cap
**Changed to - Light Punisher Mantarick & Dark Punisher Sydaphex: Roatia's Sword, Noz Headband, Aesi Battle Axe, Belto Nimbleness Cape, Ifur Fine Earring, Goddess Chest Protection, Plate Helm of Destruction, Chain Shoulder Guards of Fury, Bloody Cloth Helmet 
*Original - Guardian Andaphelmor: Nashia Hammer, Wand of the Holy Sky, Aker Large Loop, Yasran Barrier Shield, Void Robe, Giant Fist Shoulder Protectors, Destruction Heavy Boots, Fury Iorn Boots, Lightning Sword, Belto Resolution Cape, Dilan'y Ring, Ifur Necklace
**Changed to - Guardian Andaphelmor: Roatia's Hammer, Holy Sky Long Staff, Aker Heavy Belt, Round Shield of Yasran, Cloth Suit of the Void, Giant Fist Shoulder Guards, Plate Boots of Destruction, Chain Boots of Fury
Saving new progress to an instance:
*There is a new button on the Instance Search Menu where the player can choose which instance they want to extend the progress of, when they click on the button the time before the instance will be extended. 
Other
*There needs to be a lower probability of obtaining Lv 51-55 armor-crafting recipes when opening Ancient Treasure Chests. 
Bug Fixes
General
*Fixed a bug which meant that the player was temporarily unable to accept or complete the last stage of the “Lost Mimi” and “Friendly Trade” quests. 
*Fixed a bug which caused the quest description for “Report to Instructor of the Third Stage” to display repeatedly. 
*Fixed the Key Item “Recipe - Zinc Sand” to item name.
**was originally called “Recipe - Zinc Ore” but now needs to be changed to “Recipe - Zinc Sand”. This Key Item is used in the Elven Island beginner’s quest, “Mining Skills”, and so needs to be modified. 
*Fixed a bug which, when there are 25-29 members of one team in a guild war, the player may sometimes not receive the reward. 
*Fixed a bug in the Early Morning Starlight quest in Thunderhoof Hills which causes the story to get stuck and the player cannot carry on. 
*Fixed Key Battle quest bugs:
**If the quest is interrupted, it’s impossible to delete any NPCs that have been summoned (Maxim Erekat III, Luke Ponzi, Lafati Kuhio, Avano Soldiers and Engwor Villagers). 
**The quest can still be completed even if you’re dead. 
*Fixed a bug in ‘Luke’s Tracks’ quest in Thunderhoof Hills: the range given as a condition to complete the quest is too small, and results in the battle story being repeatedly triggered. (Originally the player had to be within a range of 150 of Morrock to complete the quest, but the range should be increased to 300). 
Malatinas Dungeon
*Fixed a bug which meant that when a player tried to use ‘Malatina’s Dungeon Repeat Ticket’, ‘Malatina’s Course of Terror Repeat Ticket’ or ‘Malatina Event Repeat Ticket’ in non-instance areas or non-channel 1 areas, a message displays saying, “Cannot use this item here“. 
*Fixed a bug where having selected tutorial mode for “MG: Malatina 2“, if the player clicks on Malatina again within one second the player can choose to start the game straight away. 
Siege Wars – Fixes:
*1. When a player who has learned Crystal Saving Studies or Performance Studies uses the Discount function, what appears on the Field, Lumber Yard and Forge menus is correct, but the actual amount deducted is not. 
*2. Items: There is a mistake in the description of Assault Time - during Assault Time surrounding players have their Speed increased by 25, but the description says 30. 
*3. Attack speed and casting time are supposed to decrease during Battle Time, but they increase instead. 
*4. Effect modification for Electric Tower skills: the description of Electricity Amplification says its Conductivity effect causes 100 damage to the enemy, but it only causes 50. 
*5. There was a bug when developing the Arsenal (Armor Technology) technique: no matter how high the technique has been developed, all new siege engines only have a Lv 1 BUFF effect, reducing any attack damage from players and NPCs by 5. 
*6. If the player joins and then leaves a guild war (or after a guild war has finished), the player cannot recruit new members- the player has to leave and then log back into the game before it goes back to normal. 
*7. If a guild doesn’t have a guild castle and the player registers for a guild war, a message is displayed saying “Guild war registration failed, maximum number of troops has been reached”. Another message then appears saying, “You cannot register for a guild war because the guild does not have a guild castle.” 
*Fixed a bug that meant when a lot of players attacked the gates during a siege war, when a gate falls the probability of death is more than 2. 
Battlefield Fixes:
*Sometimes the game will declare that a guild war ended in a tie, even if there was a winner, so both sides receive the loser’s reward. 
*The number of flags captured at Karros Canyon is shown incorrectly. 
*The countdown for all players who have captured a new flag to enter the battlefield has been changed to 10 seconds. 
*Karros Canyon rune stones sometimes cannot be clicked on. 
*Fixed a bug on the waiting screen for entering a battlefield, where if the player presses the “Hide“ key, the waiting time will freeze. 
Classes - Fixes
Skill modifications 
*1. Fixed the problem of the Mage-Knight class Elite Skill of “Messenger of Light“ upgrading past Lv 50. 
*2. Corrected the description of the Warden-Mage class Elite Skill of “Tough Oak“. The effect of this skill is to increase a Pet’s physical defense, but the description said it increases the Pet’s magical defense. 
This has already been corrected. 
*3. Corrected a mistake in the description of the Scout-Mage class Elite Skill of “Aggro Transfer“. At the moment it says: ’Use while Aggro Lead is in effect...’, but this should be changed to: ’Use while Aggro Transfer is in effect...’ 
Instances
*Fixed bugs with Zurhidon Stronghold and the Demon Stronghold:
**The transport crystals in these two zones sometimes do not work, or sometimes a Boss transporter crystal will not appear. This issue has been resolved. 
Refining
Changed power levels of rings
Original:
*+9 Enhances critical damage by +30,Enhances magical critical damage by +30
*+10 Enhances critical damage by +35,Enhances magical critical damage by +35
*+11 Enhances critical damage by +67,Enhances magical critical damage by +67
*+12 Enhances critical damage by +74,Enhances magical critical damage by +74
Changed：
*+9 Enhances critical damage by +30,Enhances magical critical damage by +30
*+10 Enhances critical damage by +34,Enhances magical critical damage by +34
*+11 Enhances critical damage by +36,Enhances magical critical damage by +36
*+12 Enhances critical damage by +38,Enhances magical critical damage by +38
Miscellaneous
*Amended quest descriptions:
**Ape Mountain’s Materials
***Current: the description says to report back to Kerchif Waylan.
***Change to: report back to Sheelo Lance. 
**Kilanche Fungus Forest’s Materials
***Current: the description says to report back to Kerchif Waylan. 
***(Change to: report back to Sheelo Lance. 
**Brain Eraser：
***Current: Retrieve Chupura Blood from a Wild Tatani and give it to Rohan Tefugai. 
***Fixed to: Retrieve Chupura Blood from a Wild Chupura and give it to Rohan Tefugai. 
**Quest description for Finding the Lost Clues:
***Current: What a kind human being you are. Thank you. This letter was written to me by my master. The letter was placed in this wooden case along with a few notes. These notes are the most important things in my life. These are the alchemy notes... 
***(Changed to: Replace the key string with the words ’small wooden box’. 
*Amended the item description for the Silverstar Ceremonial Dagger to: This dagger doesn’t appear to be sharp and covered in some kind of special paint. 
*New information on the guild quest boards reads “Guild Lvl 11 required to accept this quest”. 
*Amended armor - Sea Belt of the Undercurrent: its natural abilities should boost HP by 360. 
Category:Patch Notes