Cooling Coils

Cooling Coils improves cooling of beam weapons, reducing their reload time.
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==Statistics==
Class 	Cooling Coils
Power Cost	100
 	Level I	Level II	Level III	Level IV	Level V
Beam Reload Time	-10.0% 	-11.1% 	-12.2% 	-13.3% 	-14.4%
==Research==
 	Credits 	Alloy 	Energy 	Synthetics	Requirements 	Research Time
Level I 	1,067,554 	70,294 	46,863 	95,856 	Tech Lab 3, Pulse Laser 1	43m 52s
Level II 	3,755,748 	236,147 	157,431 	322,018 	Tech Lab 4 	2h 31m 25s
Level III	12,282,786 	737,459 	491,639 	1,005,626 	Tech Lab 6 	8h 32m 13s
Level IV 	38,486,146 	2,206,482	1,470,988	3,008,840 	Tech Lab 8 	1d 4h 42m 40s
Level V 	117,313,039	6,422,404	4,281,602	8,757,823 	Tech Lab 10 	4d 23m 26s
==Build/Repair Times==
 	Build Times	Repair Times
Level l 	1m 00s 	5s
Level ll 	4m 02s 	19s
Level lll	9m 13s 	43s
Level lV 	18m 08s 	1m 20s
Level V 	33m 25s 	2m 20s
==Build/Repair Times==
 	Build Times	Repair Times
Advanced I 	4m 2s 	19s
Advanced II 	18m 8s 	1m 20s
Advanced III	59m 40s 	3m 57s
Uncommon 	1h 44m 43s 	6m 33s
Rare 	3h 2m 	10m 44s
Epic 	5h 14m 39s 	17m 28s
Legendary 	9h 2m 16s 	28m 19s
==Blueprint Variants==
*Uncommon: Disperser
*Rare: Multispectral Disperser
*Epic: Sub-Quantum Disperser
*Legendary: Reclaimer
Category:Weapon Technology