Level 198

==Description==
Level 198 presents an extensive and desolate snow-covered grassland, featuring subtle variations in terrain, spanning a distance of 20 kilometers (12 miles). Scattered across this vast expanse are structures that exhibit a haphazard distribution. These structures consist of concrete buildings characterized by brutalist and repetitive architectural styles. They adhere to a uniform design, with large window-like openings, occasional linear concrete lines running along the exterior of each floor, and a range of shades from bright white to darker shades of grey. Upon exploring the interiors of these buildings, one will observe their predominantly vacant state, with empty and dusty hallways as well as sporadic elongated corridors, often strewn with trash, particularly newspapers.
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|-| Main Area=
Level 198 is consistently characterized by predominantly overcast conditions, occasional rainfall, and rare instances of snowfall. Upon thorough analysis, it has been determined that the liquid present in this area comprises 38% liquid carbon, despite being poured at extremely low temperatures, and 62% liquid helium, which maintains its properties even at a temperature of 12.3 °C12.3 °C (54.14 °F) is the average temperature of the level, with the highest reached being 16.12 °C (61.016 °F) on 5/2/2019.. A study conducted in 2022 has revealed the potential hazards associated with consuming this blended liquid, as it may lead to unnoticed long-term side effects. It should be noted that the symptoms resulting from ingestion of this liquid vary from case to case, with each individual experiencing random yet persistent subtle symptoms over an extended period. 
The ambience experienced in Level 198 can exhibit rather unconventional characteristics, often emitting enigmatic sounds that encompass a wide spectrum ranging from Morse Code to hexadecimal. Despite undergoing investigation for the past 14 years, the origins of these sounds have yet to be discovered. Typically, these sounds are most frequently encountered in the sky or atop buildings, and they can only be discerned from a distance of 100 meters (328 feet). The auditory experience within Level 198 may manifest as either muffled or reverberant, although in exceedingly rare instances, the sound may be perceived as dry, devoid of any echo or reverberation. The most exceptional occurrence involves solely the presence of an echo, which can be attributed to the peculiar nature of sound anomalies within this level, often involving the presence of two sound modifiers rather than one. Suppose you enter any of these buildings, which are already not recommended due to the dilapidated state they are in. In that case, there is a good chance to find Wallers here, which are even more territorial on the inside of any building. On the inside, you will find the basic office supplies and so on cubicles; Staplers, that idea has been noted to have anxiety-reducing properties for some reason, but no one has been able to confirm why this is yet.
|-| The Town Out East=
Suppose you decide to bring a compass to this level and walk east for about 30 minutes. In that case, you will eventually stumble upon a small town with industrial buildings instead of what most would expect to be a small suburban neighborhood, but this is not the case as all buildings in this town are made out of grey concrete without any wood concrete it is unclear if these homes are being supported with some other means, but it is highly doubted.
On the off-handed chance you manage to enter one of these homes, there is a chance an entity will pop out and attack you. This is extremely rare and has only been documented about five times. This is the main place where you will find Almond water and food. It is suggested that you proceed with caution as some people have said that Liquid Pain or Liquid Dread were in the bottles of Almond Water instead of it.
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==Colonies/Outposts==
Due to the incredible hardships, it is impossible to set up an Outpost here, and even though people have tried, they have failed horribly.
==Entities==
There is only one documented entity in the city called a Waller. A Waller can slip into walls disgusting itself, almost like a chameleon. They are highly hostile and appear to have no physical appearance. It is practically impossible to find or tell where they are; they are highly hostile and will attack on sight if you decide to try to find one. It is unclear if they do eat humans, but they don't seem to want to kill humans. They are more or less protecting their territory from humans.
In the Town Out East, it is possible to find Facelings roaming the streets looking for something or someone. They have been documented to be more frantic on this level than others and have been seen trying to hurt humans sometimes.
==Entrances And Exits==
===Entrances===
* Walking through an area with a lot of snow in Level 197 is likely to send you here.This method typically induces mild headaches upon entry.
*Enclosed areas in Level 84 and Level 996 that have snow will send you here.
=== Exits===
So far, no exits have been discovered due to people forgetting the exit when exiting the level, and because the level is new and mysterious, an attempt to find an exit may not be made in the future.
> Author Information > Close Author Information 
Original Author: User:PlutoniumOnInternet
Re-Writer: User:A bottle of dumb
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Category:Unconfirmed Levels
Category:Levels
Category:Cluster I
Category:Frigid