Seismic (Mighty No. 9)

The Seismic, also known casually as "Mic", is one of the nine Mighty Numbers from Mighty No. 9. He was sent to the Mines (where the Mine stage takes place) during his mission but communications with him were severed, so Beck had to head down there to retrieve him. When he reached Mic, Beck was dismayed to see him captured by the virus, but ultimately saved him. The Seismic wields the Strong Charge for his weapon; with this in his arsenal, Beck can turn his legs into tread wheels and charge forwards, damaging foes in his way; however, it cannot allow him to cross spiked pits. The Brandish is weak to this weapon as the charge can break his weapons, while the Seismic himself is weak to the Remote Cannon. The Seismic, his brothers, and their sisters will later help Beck in his assault on the Robot Factory.
==Character==
===Personality===
The Seismic is not a deep thinker, but his strength and work ethic are second to none. While under the virus's influence, he speaks in short, simple sentences, omitting helping verbs and addressing listeners in the third person. He also makes frequent use of construction lingo, including phrases such as "Hard hat area" and "Under construction." This effect seems to linger after he is freed from the virus's control, though only for a short time - in the Highway and Robot Factory stages, Mic uses first- and second-person pronouns and speaks in grammatically correct sentences (although he uses "nutso" for "crazy").
Although Mic is blunt and gruff, he cares deeply for his siblings, immediately asking why Beck was deep underground and stating that it was dangerous after being cured of the virus.
==Battle==
During his fight, the Seismic will start by morphing his legs into tread wheels and charging around the arena. Beck can avoid him by hopping him. The Seismic's second attack has him fire drills from his hands into the opposite wall. It is recommended that Beck dodges the first drill by going high, then grabbing onto the bottom foothold to lure the second drill there, and then stay on the ground until the Seismic can dislodge his drills, although since Beck can hold his ledge hanging for a long time, jumping up to the first foothold when the Seismic fires his first drill, then luring the second drill into either foothold and grabbing the other is another good solution. The drills are not the only part that causes damage, as touching their cables will also damage Beck. The Seismic can also slam the ground, causing crates to fall into his arena. Beck can destroy these with his Buster, but the Seismic can also grab and throw them. After he drops below half HP, the Seismic will slam the ground again, causing two pillars to fall down, shrinking the arena, effectively.
==Trivia==
*If the player replays the Highway stage that the Brandish haunted, the Seismic will use his drill move from his fight to hinder the enemy cars before the first stage of the Brandish's boss fight (where Brand tears through several cars with his swords).
*The Seismic's vulnerability to the Remote Cannon can be seen as an interpretation of bombs being dangerous in the mines, similar to how the Hyper Bomb can critically damage Guts Man.