General Spells

== Arcane Lock ==
Qu Vox Arcane Lock - Sigillum Magicae
Arcane Lock is an Abjuration Spell that can be quite useful in many situations. It’s used mainly to quickly seal objects like doors, windows, gates, and chests. When cast, a Passphrase of Keywords is set that must be spoken within five feet of Lock to unlock it for one minute. The Lock is otherwise impassable until it is broken or the spell is suppressed by another spell such as Knock. The duration and strength of the lock, as well as the complexity of the Passphrase, is determined by the strength of the caster.
The Knock Spell is capable of suppressing an Arcane Lock for ten minutes, however it produces a loud and distinct knocking sound when cast that is audible through walls. While affected by the Arcane Lock Spell, whatever object it is attached to also becomes more durable, making it harder to break or force open.
=== Spell Levels: ===
* Beginner: 24 Hrs - 2 Keywords
* Amateur: 3 Days - 3 Keywords
* Expert: 1 Week - 3 Keywords
* Master: 1 Month - 5 Keywords
== Barricade ==
Ek Vox Barricade (Dual Cast)
Ek Vox Gos Barricade (Solo Cast)
The Barricade Spell assembles nearby wood such as scrap wood, furniture, and lumber, into a magically augmented barricade. This spell requires a Conjuration Circle to cast, and the resulting Barricade is immovable until Unconjured or destroyed. This spell allows for rapid deployment or construction of cover, making it very useful for ranged and casters to protect themselves while operating.
This spell drains a small but steady trickle of mana from the caster for the entire duration that the Barricade is up, making it somewhat difficult to maintain long-term for less than two casters.
== Mimic Disperse ==
Disperse Mmic - Imitantur Dispergeret 
Mimics are the product of old Abjuration studies, an inorganic construct that seeks to protect any container it is placed upon. The discovery of easy Diserpal spells to counter Mimics has led to a sharp decline in their usage, but they are still frequently encountered in older ruins and tombs.
If someone attempts to open a container with a Mimic protecting it, the Mimic will bite their hand. This often results in lost fingers, but their bite has a secondary effect that drains the afflicted, stiffening their muscles and making it so they will not make it very far from the scene of their crime. The only way to cure this affliction is to pour bite, or by killing the Mimic.
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