Super Minion

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"Super Minion's big forehead isn't just for show: sniping enemy defenses from a safe distance is simply a brainy move! Especially when you've grown too big to avoid Seeking Air Mines."
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Levels 8-12
==Summary==
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*The Super Minion is a much larger Minion who fires rockets from a long distance to attack. Its Long Shot ability enables it to fire its first 6 shots (first 3 when on defense) at a very long range. Unlike the regular Minion, the Super Minion can be detected and attacked by Seeking Air Mines.
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==Strategy==
===Offensive===
*Consider using a to maximize the amount of damage your Super Minions do with their long-distance attacks. With some precision, you can place a Rage Spell so that the Super Minions will be in its area of effect from a distance and up close, getting the most value out of it.
*Their long-range attacks from their ability allow them to outrange any defenses with a range of 10 tiles or less. This includes s, Air Defenses, multi-target or single-target Inferno Towers, Bomb Towers, Scattershots and any Town Hall weapon. Saving a few Super Minions (together with a Rage Spell to boost damage if required) to snipe or finish off an exposed Giga Tesla or Giga Inferno can be a viable strategy.
**These long-range attacks also allow them to effectively attack defending Archer Queens, Grand Wardens and Royal Champions without them fighting back. Two Super Minions are generally enough to defeat any of the above heroes if defenses, other buildings or troops don't get in the way.
*The travel time of the Long Shot projectiles is long enough such that if the Super Minion is sufficiently far enough from its target building, the Super Minion will fire another shot before the first shot lands. As a result, when sniping low-hitpoint buildings in this way, the Super Minion will end up wasting one more shot than needed to destroy a building, and so when attacking non-defensive buildings, its Long Shot is best used on buildings with a considerable amount of hitpoints like resource storages or the Clan Castle. Alternatively, one can also use other troops to clear these non-defensive buildings before deploying the Super Minions.
*Once the Long Shots run out, the Super Minion will also need some time to move to the shorter-range position from which it attacks thereafter, during which it is vulnerable to the mercy of defenses. Because of its slow movement speed, if you are not already using a Rage Spell as above to buff its speed, you can also use a Haste Spell to get it to its short-range position quickly.
===Defensive===
*A Super Minion’s Long Shot ability, high damage per second, and flexibility to target both ground and air troops make it a useful defensive troop. If you combine Super Minions with shorter-range troops like Balloons or Dragons, attackers will not be able to catch both groups of defensive troops with a single Poison Spell without taking heavy damage from either group (or if that's possible, positioning the spell to hit both groups will be difficult).
**For example, combining Super Minions with Headhunters in defense will be able to effectively shut down unprepared Queen Walks or Charges. Such a Queen Walk/Charge will need at least two spells to deal with both groups (e.g. Poison to slow down the Super Minions, and a Freeze Spell to stop the Headhunters from doing massive damage to the Archer Queen).
*It can be handy to distract the Super Minion with unimportant buildings such as Barracks, s and possibly resource collectors and storages depending on the situation) so that their Long Shot abilities are wasted on them. Defend these buildings to prevent attackers from utilizing other troops like Archers to clear these buildings. Distracting Skeleton Trap skeletons are also useful in this regard, especially if the attacker triggers it by another air troop in a way that the Super Minion uses a Long Shot from far enough to attack the Skeletons.
*An Air Sweeper can prove useful against Super Minions because of their slow movement speed, and can allow the rest of your defenses an opening to attack especially once the Super Minion runs out of Long Shot attacks.
*For CC troops, the super minion can be useful to counter queen charges. Because it takes time for the shots to be reached and the Queen's low health recovery, the super minions can pierce through the queen's ability and stop a successful attack.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Range 	Special Ability
None 	Single Target	12	16 	1s 	4 tiles10 tiles (Long Shot)	Long Shot
Training Time of Super Minions	Training Time of Super Minions
Dark Barracks available 	Dark Barracks upgrading
1m 48s 	3m 36s
Level	Damage per Second	Damage per Shot	Hitpoints
8 	300 	300 	1,500
9 	325 	325 	1,600
10 	350 	350 	1,700
11 	360 	360 	1,800
12 	370 	370 	1,900
==History==
Patch 	Description
October 11, 2020	Announced the Super Minion, with levels 8 and 9.
October 12, 2020	Added the Super Minion.
April 12, 2021 	
*Added the level 10 Super Minion (corresponding to the level 10 Minion).
*Reduced level 8-9 Super Minion's DPS by 50.
**Level 8: 350 -> 300 
**Level 9: 375 -> 325 
*Increased level 8-9 Super Minion's hitpoints by 100.
**Level 8: 1,400 -> 1,500 
**Level 9: 1,500 -> 1,600
October 10, 2022	
* Added the level 11 Super Minion (corresponding to the level 11 Minion)
*Reduced number of Long Shot attacks when on defense by 2.
** Number of Long Shot attacks: 5 -> 3
January 23, 2023	
* Increased number of Long Shot attacks when on offense by 1.
** Number of Long Shot attacks: 5 -> 6
==Gallery==
Avatar Super Minion.png|Super Minion icon
Super Minion info 2.png
File:Super Minion8.png
SuperMinionConcepts.jpeg|Concept designs of Super Minion.
Super Minion 3D model.jpeg|3D model of Super Minion.
==Trivia==
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*The Super Minion seems to be a Minion fused with the ability of a Beta Minion and the size of a Mega Minion from Clash Royale.
*The Super Minion, along with the Super Archer, Sneaky Goblin, Rocket Balloon, and the Super Bowler are the only Super Troops to have icons that are used from the info image.
*The Super Minion, along with the Super Barbarian, Sneaky Goblin, and Rocket Balloon are the only Super Troops to have abilities that are temporary.
*According to an Autumn 2020 Dev Update, the Super Minion is inspired by concept sketches of the Yeti, where the Yeti was originally going to be a bigger, chunkier and beefier Minion called the "Giant Minion".
*The rockets the Super Minion carries have yellow color at the tip of the warheads in the picture, but none of the warheads have them in battle.
*The Super Minion's attack is similar to the Firecracker from Clash Royale's attack.
de:Superlakai
Category:Troops
Category:Air Troops
Category:Super Troops
Category:Special Abilities
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