Avars

Faction Overview	/Strategic Overview/	History
The Avars have the power of Assimilation.
Long a thorn in the sides of the Franks and the Romans , the Avars are a race of Turkic horse-riding raiders who have managed to oust the Goths and the Huns from Pannonia, and now rule the vast fertile plains of the Danube in their stead. There, they have been nothing but trouble, for Avar raiding parties with Slavic connivance have rode well across the Alps and all the way to the walls of Constantinople, pillaging the countryside wherever they went.
To secure their position in this wild new world, the Avars have managed to attract vast numbers of Slavic tribes, consisting of ferocious fighters and like-minded pillagers, to their banners. Combining superior Turkish cavalry tactics with the fury of the Slavic hordes, the Avars became a force to be reckoned with, like a Turkic spider at the heart of a Slavic web comprising all of Central Europe. Only the walls of Byzantium and the rise of a rival Slavic state under the upstart Samo have thwarted Avar ambitions for Europe — and Samo now is long gone, while the Roman Empire is now a thing of rot and excess, shored up only by its walls.
But even so, the Avars are still not safe. The Franks, once dormant, now gather strength, as do their Saxon neighbours. Other Slavic nations, the Poles and the Varangians , are rumoured to be coalescing and growing into new urban principalities which one day may turn their attentions southwards, while rumours of war and tumult from furthest Asia have reached Europe. Work must be done, and quickly too, lest a new gust of wind from the east blow away the Avar web and cast down all that countless generations of Khagans had fought and bled for in this world of swords and prophets.	
Long a thorn in the sides of the Franks and the Romans , the Avars are a race of Turkic horse-riding raiders who have managed to oust the Goths and the Huns from Pannonia, and now rule the vast fertile plains of the Danube in their stead. There, they have been nothing but trouble, for Avar raiding parties with Slavic connivance have rode well across the Alps and all the way to the walls of Constantinople, pillaging the countryside wherever they went.
To secure their position in this wild new world, the Avars have managed to attract vast numbers of Slavic tribes, consisting of ferocious fighters and like-minded pillagers, to their banners. Combining superior Turkish cavalry tactics with the fury of the Slavic hordes, the Avars became a force to be reckoned with, like a Turkic spider at the heart of a Slavic web comprising all of Central Europe. Only the walls of Byzantium and the rise of a rival Slavic state under the upstart Samo have thwarted Avar ambitions for Europe — and Samo now is long gone, while the Roman Empire is now a thing of rot and excess, shored up only by its walls.
But even so, the Avars are still not safe. The Franks, once dormant, now gather strength, as do their Saxon neighbours. Other Slavic nations, the Poles and the Varangians , are rumoured to be coalescing and growing into new urban principalities which one day may turn their attentions southwards, while rumours of war and tumult from furthest Asia have reached Europe. Work must be done, and quickly too, lest a new gust of wind from the east blow away the Avar web and cast down all that countless generations of Khagans had fought and bled for in this world of swords and prophets.	
Long a thorn in the sides of the Franks and the Romans , the Avars are a race of Turkic horse-riding raiders who have managed to oust the Goths and the Huns from Pannonia, and now rule the vast fertile plains of the Danube in their stead. There, they have been nothing but trouble, for Avar raiding parties with Slavic connivance have rode well across the Alps and all the way to the walls of Constantinople, pillaging the countryside wherever they went.
To secure their position in this wild new world, the Avars have managed to attract vast numbers of Slavic tribes, consisting of ferocious fighters and like-minded pillagers, to their banners. Combining superior Turkish cavalry tactics with the fury of the Slavic hordes, the Avars became a force to be reckoned with, like a Turkic spider at the heart of a Slavic web comprising all of Central Europe. Only the walls of Byzantium and the rise of a rival Slavic state under the upstart Samo have thwarted Avar ambitions for Europe — and Samo now is long gone, while the Roman Empire is now a thing of rot and excess, shored up only by its walls.
But even so, the Avars are still not safe. The Franks, once dormant, now gather strength, as do their Saxon neighbours. Other Slavic nations, the Poles and the Varangians , are rumoured to be coalescing and growing into new urban principalities which one day may turn their attentions southwards, while rumours of war and tumult from furthest Asia have reached Europe. Work must be done, and quickly too, lest a new gust of wind from the east blow away the Avar web and cast down all that countless generations of Khagans had fought and bled for in this world of swords and prophets.	
Long a thorn in the sides of the Franks and the Romans , the Avars are a race of Turkic horse-riding raiders who have managed to oust the Goths and the Huns from Pannonia, and now rule the vast fertile plains of the Danube in their stead. There, they have been nothing but trouble, for Avar raiding parties with Slavic connivance have rode well across the Alps and all the way to the walls of Constantinople, pillaging the countryside wherever they went.
To secure their position in this wild new world, the Avars have managed to attract vast numbers of Slavic tribes, consisting of ferocious fighters and like-minded pillagers, to their banners. Combining superior Turkish cavalry tactics with the fury of the Slavic hordes, the Avars became a force to be reckoned with, like a Turkic spider at the heart of a Slavic web comprising all of Central Europe. Only the walls of Byzantium and the rise of a rival Slavic state under the upstart Samo have thwarted Avar ambitions for Europe — and Samo now is long gone, while the Roman Empire is now a thing of rot and excess, shored up only by its walls.
But even so, the Avars are still not safe. The Franks, once dormant, now gather strength, as do their Saxon neighbours. Other Slavic nations, the Poles and the Varangians , are rumoured to be coalescing and growing into new urban principalities which one day may turn their attentions southwards, while rumours of war and tumult from furthest Asia have reached Europe. Work must be done, and quickly too, lest a new gust of wind from the east blow away the Avar web and cast down all that countless generations of Khagans had fought and bled for in this world of swords and prophets.
Faction Type: Turkic/WesternNational Bonuses:
* Corral units created 10% cheaper and 20% faster
*Receive +1x (1/2 the number of nations in play) food for each 1% of world controlled
*Your units suffer 50% less attrition damage
*Forage line of research are free at Smelter
*Receive free Horse Archers whenever a new Stable is built 1 for each level of Military research up to 3
Note: The Avars can't build Hovels or Peasants' Communes.
Unique Units:
* / / : Angry Mob, War Dogs
* : Ratniky, Wojaky, Archers
* : Konnica , Bek Cavalry, Javelin Cavalry , Steppe Nomads
* : Foot Druzhina, Avar Nobles
* : War Canoes, War Junk,  Dromond
*Siege Workshop : Avars cannot build any siege weapons other than Rams, but they get the Armed Supply Wagon.
Mercenaries:
*Outpost: [1] Slavic Raiders, [2] Merchant Cavalry
*Mercenary Camp
**[Turks] Turkish Archers, Turkish Cavalry, Turkish Lancers
**[Germans] German Warriors , German Nobles, German Crossbowmen	
Faction Type: Turkic/WesternNational Bonuses:
* Corral units created 10% cheaper and 20% faster
*Receive +1x (1/2 the number of nations in play) food for each 1% of world controlled
*Your units suffer 50% less attrition damage
*Forage line of research are free at Smelter
*Receive free Horse Archers whenever a new Stable is built 1 for each level of Military research up to 3
Note: The Avars can't build Hovels or Peasants' Communes.
Unique Units:
* / / : Angry Mob, War Dogs
* : Ratniky, Wojaky, Archers
* : Konnica , Bek Cavalry, Javelin Cavalry , Steppe Nomads
* : Foot Druzhina, Avar Nobles
* : War Canoes, War Junk,  Dromond
*Siege Workshop : Avars cannot build any siege weapons other than Rams, but they get the Armed Supply Wagon.
Mercenaries:
*Outpost: [1] Slavic Raiders, [2] Merchant Cavalry
*Mercenary Camp
**[Turks] Turkish Archers, Turkish Cavalry, Turkish Lancers
**[Germans] German Warriors , German Nobles, German Crossbowmen	
Faction Type: Turkic/WesternNational Bonuses:
* Corral units created 10% cheaper and 20% faster
*Receive +1x (1/2 the number of nations in play) food for each 1% of world controlled
*Your units suffer 50% less attrition damage
*Forage line of research are free at Smelter
*Receive free Horse Archers whenever a new Stable is built 1 for each level of Military research up to 3
Note: The Avars can't build Hovels or Peasants' Communes.
Unique Units:
* / / : Angry Mob, War Dogs
* : Ratniky, Wojaky, Archers
* : Konnica , Bek Cavalry, Javelin Cavalry , Steppe Nomads
* : Foot Druzhina, Avar Nobles
* : War Canoes, War Junk,  Dromond
*Siege Workshop : Avars cannot build any siege weapons other than Rams, but they get the Armed Supply Wagon.
Mercenaries:
*Outpost: [1] Slavic Raiders, [2] Merchant Cavalry
*Mercenary Camp
**[Turks] Turkish Archers, Turkish Cavalry, Turkish Lancers
**[Germans] German Warriors , German Nobles, German Crossbowmen	
Unique buildings:
*Warrior Hall
Wonders:
*Abbey
*Sun Temple
Upgrades:
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: ;"
	Lvl 1		Lvl 1
	Lvl 1		Lvl 2
	Lvl 1		Lvl 1
	Lvl 2		Lvl 1
	Lvl 1		Lvl 1
	 		Tier 2 only
Category:Swords of the Prophets factions