Meharmaine

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The meharmaine are el-Sirad's not-so-secret police. They have never been known to exist in Khinasi; by the time el-Sirad dispelled the magical barrier around Bicheda and Ghourín, the meharmaine were patrolling the provinces in full force. The creatures stand 9 feet tall and are built entirely of brass. They are all identical, exhibiting the same facial features, markings, and mannerisms. Some sages have likened them to iron golems in form and function. 
Twelve meharmaine are known to patrol each of the cities of Bebrid, Jallam, and Mariele. No one is certain whether el-Sirad has extras to replace any that might become damaged.
The brass constructs keep order by intimidation. Their height, hard brass armor, four clawed arms, and clawed feet are more than enough to instill fear in the average citizen. In combat, the creatures are fearsome, swinging their claws and khopesh swords to attack two enemies at once.
The creatures have no intelligence but can obey simple commands. Because they cannot reason, it is unclear how they decide whom to attack and whom to ignore. Some speculate that agents of el-Sirad are posted in his cities to secretly command the meharmaine.
The meharmaine have Strength 24 for purposes of lifting and throwing objects. Because of their limited Dexterity, they gain only a +4 Strength bonus to attacks.
The creatures may use a blinding gaze attack three times per day. This is the equivalent of reflecting a highly polished shield under the midday sun directly into an opponent's eyes. The victim is stunned for one round and can make no attacks. A successful saving throw versus petrification allows the victim to act in the subsequent round; failure means the victim is blinded for three rounds.
The meharmaine suffer only half damage from slashing weapons and electrical attacks. They are immune to heat, cold, sleep, and mind-affecting spells.
Some observers believe that the meharmaine suffer from the effects of tarnish and from sand clogging their joints.
No one has ever observed the meharmaine retiring for routine maintenance; some speculate that the creatures are rotated for servicing on a regular basis.
Category:Creatures
Category:Constructs
Category:Player's Secrets of Khourane Creatures