Plants vs. Zombies Garden Quest

Plants vs. Zombies Garden Quest is a turn-based RPG and a spin-off of the Plants vs. Zombies series created by Krayleb and PopCap Games. The game takes place over many areas of Suburbia; and since the game takes aspects from rogue-like games, each location is randomly selected from a roster, each reward and unlockable plant is randomly generated, and therefore every single playthrough of the game is slightly different from the last. The game has high replayability value due to this, and has received critical acclaim.
== Story ==
Dr. Zomboss has taken over a large portion of Suburbia and has turned it into his own private property filled with gravestones and zombies, and has now set his sights for the rest of Suburbia. With the guidance of Crazy Dave and the power of the plants, you set off to the most heavily-invaded areas of your home to rid Suburbia of the zombie scourge.
== Game Mechanics ==
Plants do not function the same as they did in any of the tower defence games, as they are all individual characters as opposed to units being planted down. Rather than gathering sun and waiting for seed packet cooldowns, plants are automatically placed down in teams of four which players can customise before each battle and in the Almanac. 
During battle, your team forms a diamond shape across the three lanes in the order that player's choose beforehand. One plant occupies the top lane, one in the bottom lane, and two in the middle lane. Their performance in combat is greatly affected by which lane they're in, and most attacks get weaker if they're used in other lanes.
Zombies always move first. When a game starts, a few zombies will spawn and cross to the next tile or tiles depending on their speed. Once the zombies move and perform all abilities, the plants will be able to move. Because the plants are in a diamond shape, the order of your plants goes from left to right; the leftmost plant moves first, then the top plant, then the bottom plant, then the rightmost plant will move.
=== Plants ===
Each plant has one or two out of the three classes, three abilities to help that class, and a Tacobility. The three classes are Damage, Tank, and Support, and each one determines the abilities, playstyle and strengths and weaknesses of each plant. Damage plants are great at clearing zombies, Tank plants are bulky and can protect plants, and Support plants heal and buff plants or debuff zombies.
Each plant has three abilities that they can use each turn. Abilities vary in use, and are best used in the same lanes as the plant although most supportive effects are fine when activated whenever. Each ability has their own range, as well as a weight which determines how often they can use abilities. Light attacks can be used each turn, while Heavy attacks require a turn to cooldown after being used.
Whenever a plant attacks with abilities, they charge up the Magic Taco. If the taco reaches full charge, players can drag the taco to any of their plants to activate their super powerful ability called a "Tacobility". Each plant has their own unique Tacobility.
==== Damage Types ====
Not every attack in the game is the same, certain plant attacks will do more or less damage to different zombies depending on the zombies and different buffs.
* Basic
* Electric
* Fire
* Ice
* Magic
* Physical
* Toxic
=== Zombies ===
Zombies are the main antagonists found in Garden Quest, and will approach from the right side of the lawn in an attempt to destroy your plants and eat your brains. Zombies will arrive in progressively bigger waves after the previous wave is defeated, their movement speed determining how many spaces they cover each turn. 
Melee zombies will only be able to walk across the lawn without being able to attack until they reach the sixth, where they will rush forwards to attack your plants before retreating to their spot; while ranged zombies will attack your plants before they move. Zombies with special abilities other than their regular attacks will charge up their ability meters by one at the end of each turn, and will use their abilities at the very end of their turn.
* Unmoving Zombies cannot move at all.
* Creeper Zombies move one space every two turns.
* Basic Zombies move one space every turn.
* Hungry Zombies move two spaces every turn.
==== Zombie Threats ====
Threats are indicators of what each zombie is capable of doing, determining their abilities and roles. Zombies can have any number of threats which change how effective they are in defeating your plants. Certain plants are good at dealing with zombies with certain threats, so it's best to examine every zombie when entering a level to choose the appropriate plants needed to defeat it.
* ???
== Areas ==
Areas are the places players travel through across each run. Each area consists of 10 playable levels, and is only unlocked after beating the previous area, and each one has a series of locations, but only one location is featured per area, and is randomised for each playthrough. Although the zombie encounters are determined by location, the plants you unlock and the rewards you earn are based on the area you're up to. Each area has their own set of plants, which are not affected by the location.
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