Geppetto

Geppetto is the 7th Hero from the Ravenswatch. He's a defense-based hero that was released in the beta on May 31st, 2023.
The core of his gameplay is that he can create dummies to fight for him. Geppetto is able to heal them or use abilities to give them mobility and use them to deal further damage.
Geppetto starts the game with 80 Maximum Health.
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== Abilities ==
=== TRAIT - Dummy: ===
* Build a DUMMY that draws enemies' attention and attacks them for 40 damage
* Geppetto can have up to 3 DUMMIES built at the same time
* DUMMIES can be dismantled using CONTEXTUAL ACTION and will self destroy if they are too far from Geppetto
=== ATTACK - Hammer:===
* Attack with a hammer at close quarters, dealing 15 damage
* DUMMIES hit are healed for 15% of their Maximum Health
=== POWER - Uppercut:===
* Perform a powerful hammer strike that deals 25 damage
* Closest DUMMY hit is displaced and deals 50 damage along its path
=== SPECIAL - Cogsplosion:===
* Hold then release to roll a bomb that explodes after a short duration, dealing 40 damage all around
* DUMMIES hit are healed for 40% of their Maximum Health
=== DEFENSE - Defibrillation:===
* Apply a 20 SHIELD on GEPPETTO and all DUMMIES for 6 seconds
* On startup, Geppetto is briefly INTANGIBLE
=== ULTIMATE 1 - Meca-Puppet:===
* Create an autonomous giant PUPPET that will attack the closest target and deal up to 77 damage per second
* PUPPET follows Geppetto if no target is nearby and lasts up to 40 seconds
=== ULTIMATE 2 - Overclock: [Unlocks at Rank 6]===
* Make all active DUMMIES spin around and track nearby enemies, each one dealing 50 per second all around
* DUMMIES under the effect of Overclock are INTANGIBLE
* Cooldown is proportional to the number of DUMMIES effected
== TALENTS ==
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Name: 	Upgrade type:	Unlocked at: 	Effects: 	Changes per rarity:
Rocket Science 	Starting 	Unlocked by default	DASH can be held for up to 1 second(s), dealing 32 damage along its path and applying IGNITE to all enemies hit 	+8 damage
Dummyball 	Starting 	Unlocked by default	SPECIAL creates a DUMMY when it explodes and deals 155% damage
* Has no effect if max number of DUMMIES are already active	+15% damage
Twin Dummies 	Starting 	Unlocked at Rank 2 	TRAIT has 55% chance to build two DUMMIES at once 	+15% chance
Unstable Cores 	Starting 	Unlocked at Rank 5 	5 seconds after their creation, DUMMIES become UNSTABLE
* If an unstable DUMMY is hit with POWER - or if it is destroyed or dismantled - this will cause it to explode, dealing 80 area damage	+10 area damage
Nailing Strike 	Standard 	Unlocked by default	Adds an additional strike to ATTACK combo, dealing 400% damage 	+100% damage
Oiled Mechanisms 	Standard 	Unlocked by default	DUMMIES hit by Geppetto's ATTACK immediately attack in their current position, dealing 40% damage 	+10% damage
Heart Ties 	Standard 	Unlocked by default	DUMMIES gain 40% of Geppetto's VITALITY
* Geppetto gains +5 ARMOR per active DUMMY 	+10% of Geppetto's VITALITY
Forked Lightning 	Standard 	Unlocked by default	DEFENSE send bolts of lightning out towards DUMMIES, each one dealing 40 damage 	+10 damage
Large Family 	Standard 	Unlocked by default	Increase maximum active DUMMIES by 1
* TRAIT has a 10% reduced cooldown 	+5% reduced cooldown
Mourning Rage 	Standard 	Unlocked by default	Whenever a DUMMY is destroyed, Geppetto and other DUMMIES gain STRENGTH for 4 seconds 	+2 seconds
Explosive Builds 	Standard 	Unlocked by default	When built by TRAIT, DUMMIES emit a blast, dealing 40 area damage 	
Pogo-Hoppers 	Standard 	Unlocked by default	DUMMIES move 100% farther when attacking 	+33% farther
Flux Capacitor 	Standard 	Unlocked at Rank 2 	While Geppetto has SHIELD, POWER affects all DUMMIES within range and deals +20% damage 	+5% damage
Fireworks 	Standard 	Unlocked at Rank 3 	Each time a DUMMY regains 30% of its Maximum Health, it shoots a homing missile that deals 15 damage to a nearby enemy	-5% of its Maximum Health threshold
Clockwork Medicine 	Standard 	Unlocked at Rank 3 	DUMMIES healed by SPECIAL also gain +8 REGENERATION 	+2 REGENERATION
Family Meeting 	Standard 	Unlocked at Rank 4 	When three or more DUMMIES are active, Geppetto and DUMMIES gain +20% ATTACK SPEED 	+5% ATTACK SPEED
Laser Lenses 	Standard 	Unlocked at Rank 4 	When the DEFENSE effect is applied, DUMMIES' next attack shoots lasers from their eyes, dealing 200% ranged damage 	+50% ranged damage
Vacuum Capsule 	Standard 	Unlocked at Rank 5 	DUMMIES hit by SPECIAL are jerked toward the center of the explosion, dealing 40% of POWER damage along the way 	+10% of POWER damage
Sharp Noses 	Standard 	Unlocked at Rank 7 	DUMMIES have a 50% chance of attacking with their nose, dealing 160% damage on all enemies they hit 	
Magnetic Hammer 	Standard 	Unlocked at Rank 7 	Holding POWER allows Geppetto to pull in a DUMMY in front of him
* Upon release, the DUMMY that has been pulled in deals +40% damage across a 100% wider area	
Flash of Genius 	Standard 	Unlocked at Rank 8 	Instantly create 1 random Magical Object(s)
* Each upgrade to this talent will create an additional item 	
Lightning Rod Dummies	Standard 	Unlocked at Rank 8 	After 2-2.5 seconds of DEFENSE is applied, DUMMIES are struck by lightning and deal 28 damage around 	
Bomb Reserve 	Final 	ULTIMATE 1 	When in combat, PUPPET sends a bomb around itself every 1 second(s), dealing 40 area damage 	+50 area damage
High Voltage 	Final 	ULTIMATE 2 	After a DUMMY is displaced by POWER, it activates the Overclock effect of the ULTIMATE for 1 second(s)