Inspiration

Inspirations are passive skills that can be acquired by increasing Affinity levels between heroes and then slotting them on the character screen. Each inspiration can only be selected by one hero.
Inspirations provide a minor quantitative effect that is improved with every affinity level, and a major qualitative effect unlocked when the affinity level reaches 3. See the hero's page for details.
== Affinity Points ==
Inspirations and their higher levels are unlocked by gathering Affinity points between party members, with each consecutive level requiring more points to reach. Level thresholds are:
# 100 pts
# 200 pts
# 400 pts
# 800 pts
# 1600 pts
Points are gained by all heroes in the currently active party, with different amounts tied to different in-game events:
* 1 point per completed stage of a Journey. 
* 1 point whenever a battle starts going badly (signified by music change and often a hero quip).
* 10 points for winning a Journey.
* 20 points for losing a Journey.
* 3 points for surviving a Kill Event.
* 0-50 points for taking part in story scenes (value varies per scene).
== Inspiration list ==
These are all currently available Inspiration passives in Bonfire.
Icon	Hero 	Name 	Standard Effect 	Lv. 3 Effect
 	Brave 	Dedication	Begin battle with Armor buff
(4 turns)	Prevents death once per quest
 	Reverend 	Focus 	Ally abilities restore Health	Begin battle with Sanctuary
(2 turns)
 	Blastmancer 	Attitude 	Gain additional XP 	Buff durations extended by 1
 	Assassin 	Trickery 	First attack does more damage	Always act first in battle
 	Pyra 	Tinkering 	Items are more effective 	Debuff durations extended by 1
 	Countess 	Majesty 	Restores max HP every stage 	Summons undead minion
 	Witch 	? 	 	
 	Blind Archer	? 	 	
 	Wild Thing 	? 	 	
 	Diverter 	? 	 	
Category:Game Mechanics