Pigs (Don't Starve)

<tabber>
|-|Pig=
|-|Guardian Pig=
|-|Werepig=
|-|Royal Guard=
</tabber>
==Summary==
Pigs are, well, humanoid pigs. They take refuge in The Constant, living in wooden huts and eating whatever they can get their hands on. They can be befriended by various means and will attack monsters by default. Guardian Pigs are another pig with a higher sense of loyalty. They guard their posts, coming back even after being killed as long as that post remains. At full moon however, they transform into Werepigs, feral savage beasts that run around and attack survivors with no mercy. Royal Guards are civilized warriors, having much higher intelligence than their wild brethren. They are so civilized that they place value in money and will do anything to get their hands on it.
==Powers and Stats==
Tier: 
Name: Varies
Origin: Don't Starve
Gender: Unknown
Age: Unknown
Classification: Humanoid Pigs
Powers and Abilities:
<tabber>
|-|Pig=
Superhuman Physical Characteristics, Transformation, Statistics Amplification, (Only during full moon or when eating large amounts of monster meat. Changes back at daybreak or after a certain amount of time), Resistance to Madness Manipulation (All creatures in the constant are unaffected by long term effects caused by the aura of bosses).
|-|Guardian Pig=
Same as before as well as Immortality (Type 4 and 8. As long as their pig torch is around, they will come back) and Resistance to Empathic Manipulation (Unaffected by One-man Band)
|-|Werepig=
Same as before as well as Aura, Madness Manipulation, Minor Fear Manipulation
|-|Royal Guard=
Same as before except Transformation, as well as Immortality (Type 4 and 8. As long as their watch tower is around, they will come back), Fire Manipulation, and Resistance to Empathic Manipulation (Unaffected by One-man Band)
</tabber>
Attack Potency: Wall Level (Should be comparable to weaker monsters such as Hounds and Spiders) 
Speed: Athletic Human (Can easily keep up with survivors) 
Lifting Strength: Unknown | Average Human (Can run around at normal speed while wearing steel plate armor and carrying a halberd)
Striking Strength: Wall level 
Durability: Wall Level (Should be comparable to weaker monsters such as Hounds and Spiders), higher as Royal Guards (Wears armor)
Stamina: Average Human (Can fight and wander during the day, resting once dusk arises)
Range: Standard Melee Range, Extended Melee Range (With halberd)
Standard Equipment: None notable | Fancy Helmet, Tin Suit, Log Suit, Halberd, and Torch
Intelligence: Below Average Human (Can speak with simple phrases and perform hit and run tactics) | Animalistic (Has gone feral) | Average Human (Can speak full cohesive sentences)
Weaknesses: None Notable
*Will return to their houses once dusk breaks (Not applicable for guardian pig and werepig)
*Will panic in the dark (Except werepig. Royal Guards will instead use a torch to alleviate that problem)
*Loses aggression when coins are dropped. Will also focus on retrieving coins (Royal Guard only)
*Will eat any food on the ground (Pig and werepig only)
==Notable Matchups==
Victories:
Losses:
Halberd (Totally Accurate Battle Simulator) Halberd's Profile (1 Royal Guard Pig used, starting distance was 5 meters, and speed was equalized)
Inconclusive:
Category:Characters
Category:Don't Starve
Category:Game Characters
Category:Animals
Category:Pigs
Category:Immortals
Category:Madness Users
Category:Fear Users
Category:Enhanced Senses Users
Category:Transformation Users
Category:Fire Users