Isaac (Super Smash Flash 2)

Isaac is a newcomer starter character in Super Smash Flash 2. He was revealed on the McLeodGaming Direct stream on July 21, 2014. He was also seen and playable by fans at APEX 2015. His sprites are custom-made and based on his Assist Trophy appearance in and , but with a completely custom moveset. He is voiced by Darcy Maguire-Wheelahan, being the only playable character who has a custom voice actor.
Isaac is ranked 9th on the current tier list, placing him at the S tier. Thanks to his sword and his powers, Isaac possesses great disjointed range in several of his attacks, like his forward tilt or his neutral special move, which keeps the opponent in place. He also has strong KO moves in his smash attacks, forward aerial, back aerial, and up aerial, a good punish game, and several offensive and defensive mix-ups with down tilt's long-lasting hitbox or using Move or Gaia, which are useful to get out of a disadvantage state.
However, Isaac's movement speed is average and has issues in approaching fast opponents like . He also has poor frame data in his moveset, as seen in his long-ranged attacks, and despite his good options to get out of a disadvantage state, he is vulnerable to combos due to him being tall and quite heavy and falling rather quickly. His recovery move, Scoop, while long-distanced, is also quite linear without Move and has a hitbox only on the hand below him, giving him poor coverage during his recovery.
== Attributes ==
Isaac is a very unique character compared to the rest of the roster. He can punish very well with his neutral special and smash attacks (with down smash being his quickest) and his down tilt has a lasting hitbox leading to various mix-up opportunities. Isaac is also very good in the neutral with his side special move and forward tilt. His aerial attacks combo very well into each other, making him very deadly at close to mid range.
Isaac also has a very solid grab, with great range and moderate ending lag. Isaac can chain-grab with his down throw, forcing his opponents to rely on DI mixups to escape. His up throw, down throw and up tilt are great combo starters (down throw being the more reliable of the two), and his forward throw and back throw are mainly there to keep people off the stage.
Isaac is also complimented by a great grab range, making it easy to get his chain-grabs and start combos. He can also box aggressive players out by throwing out his lasting hitboxes. He is also very hard to juggle due to downwards side special and Gaia being tough to avoid.
However, he does have his weaknesses. He is not hard to combo due to being a tall mid-weight. His recovery is also very easy to exploit, making him rely on side special mix-ups in order to get back on stage. Some of his moves, notably his up smash, forward smash and neutral special have considerable lag and should be used with caution. Lastly, due to his relatively slow speed he is easy to camp out, giving him poor matchups against characters like , , and .
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Summons the Psynergy hand, and pushes it in front of him. 	
Neutral attack	Summons the Psynergy hand, and pushes it in front of him. 	
Forward tilt 	Summons vines that grow out of his arms. Good range, but has some startup lag and weak knockback. Based on the Growth spell from the Golden Sun series. 	8%
Up tilt 	Raises his hands to make punji sticks grow from the ground in front of him. Impressive vertical range, but can only cover the area in front of Isaac. Based on the Punji spell from the Golden Sun series.	
Up tilt 	Raises his hands to make punji sticks grow from the ground in front of him. Impressive vertical range, but can only cover the area in front of Isaac. Based on the Punji spell from the Golden Sun series.	
Down tilt 	Summons a spine in front of him while crouching. Has a lingering hitbox. Based on the Thorn spell from the Golden Sun series. 	7%
Dash attack 	Points his fist forward and then punches the Psynergy hand in front of him. 	10%
Forward smash 	Unsheathes his sword and performs a two-handed, lunging downward slash. Based on Isaac's attack animation from Golden Sun. 	
Up smash 	Unsheathes his sword and quickly slashes in an upward arc while jumping. 	
Down smash 	Pounds the ground and one hand on the ground and summons pillars of rocks from the ground on both sides of him. Quite fast. Based on the Quake spell from the Golden Sun series. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Unsheathes his sword and does a front flip while slashing twice. 	
Forward aerial	Unsheathes his sword and does a horizontal slash around himself, hitting in front. Good KO move while edgeguarding. 	10%
Back aerial 	Unsheathes his sword and does a horizontal slash behind him. 	14%
Up aerial 	Points his fist up as the Psynergy hand punches upwards. Decent finisher, both while edgeguarding and at the end of combos.	11%
Down aerial 	Summons vines around his leg that drill into opponents downwards, dealing up to six hits. Can meteor smash. 	
Down aerial 	Summons vines around his leg that drill into opponents downwards, dealing up to six hits. Can meteor smash. 	
Down aerial 	Summons vines around his leg that drill into opponents downwards, dealing up to six hits. Can meteor smash. 	
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Grabs with the Psynergy hand. Based on the Catch Psynergy from the Golden Sun series.	
Pummel 	Crushes the opponent with the Psynergy hand. 	2%
Forward throw	Throws the opponent forward with the Psynergy hand. 	9%
Back throw 	Throws the opponent backwards with the Psynergy hand while spinning. 	10%
Up throw 	Throws the opponent upwards with the Psynergy hand. 	9%
Down throw 	Grinds the opponent against the ground with the Psynergy hand, hitting five times. 	
Down throw 	Grinds the opponent against the ground with the Psynergy hand, hitting five times. 	
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Gets up and punches on both sides. 	8%
Ledge attack	Gets up and does a quick punch with the Psynergy hand.	7%
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Vine 	Summons vines that grow out of his arms and constrict an opponent they connect with. Opponents are able to break out of the trap, but it becomes more difficult at higher percentages. 	
Side special move 	Move 	Summons a giant Psynergy hand that slowly moves forward, pushing opponents away. Continuing to hold the input will keep the hand moving. The type of action the hand executes depends on the directional input. If Isaac gets knocked down, the Psynergy hand will keep moving. One of Isaac's most versatile and useful attacks, being used to rack up damage, set up KO confirms, edgeguard, and pressure opponents.	
Side special move 	Move 	Summons a giant Psynergy hand that slowly moves forward, pushing opponents away. Continuing to hold the input will keep the hand moving. The type of action the hand executes depends on the directional input. If Isaac gets knocked down, the Psynergy hand will keep moving. One of Isaac's most versatile and useful attacks, being used to rack up damage, set up KO confirms, edgeguard, and pressure opponents.	
Side special move 	Move 	Summons a giant Psynergy hand that slowly moves forward, pushing opponents away. Continuing to hold the input will keep the hand moving. The type of action the hand executes depends on the directional input. If Isaac gets knocked down, the Psynergy hand will keep moving. One of Isaac's most versatile and useful attacks, being used to rack up damage, set up KO confirms, edgeguard, and pressure opponents.	
Side special move 	Move 	Summons a giant Psynergy hand that slowly moves forward, pushing opponents away. Continuing to hold the input will keep the hand moving. The type of action the hand executes depends on the directional input. If Isaac gets knocked down, the Psynergy hand will keep moving. One of Isaac's most versatile and useful attacks, being used to rack up damage, set up KO confirms, edgeguard, and pressure opponents.	
Side special move 	Move 	Summons a giant Psynergy hand that slowly moves forward, pushing opponents away. Continuing to hold the input will keep the hand moving. The type of action the hand executes depends on the directional input. If Isaac gets knocked down, the Psynergy hand will keep moving. One of Isaac's most versatile and useful attacks, being used to rack up damage, set up KO confirms, edgeguard, and pressure opponents.	
Up special move 	Scoop 	Summons the Psynergy hand underneath him, which flings him into the air. 	8%
Down special move 	Gaia 	Summons a rock pillar from the ground, hitting up to five times. A spell circle will appear on the ground and the player can press left or right to move where the pillar can be summoned. When used in the air, it appears on the platform below. 	
Down special move 	Gaia 	Summons a rock pillar from the ground, hitting up to five times. A spell circle will appear on the ground and the player can press left or right to move where the pillar can be summoned. When used in the air, it appears on the platform below. 	
Final Smash 	Judgment	Calls upon a massive orange sword to fall downward and trap opponents, and then summons the spirit Judgment, who fires down at trapped opponents. 	
Final Smash 	Judgment	Calls upon a massive orange sword to fall downward and trap opponents, and then summons the spirit Judgment, who fires down at trapped opponents. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Isaac falls slowly and lands on the ground. 	Isaac falls slowly and lands on the ground. 	Isaac falls slowly and lands on the ground.
Taunts 	Neutral 	Isaac summons Flint while posing, then it enters inside Isaac's body, becoming a set of orbs, exiting his body and then entering again. 	
Taunts 	Side 	Looks forward while putting one hand on his forearm, then stretches one of his hands out and places the other one on the hilt of his sword, flexing his legs and chuckling. It resembles his artwork from Brawl.	
Taunts 	Down/Up 	Does a little hop and summons a giant white Psynergy hand and sits on it for a bit before it dissipates and Isaac lands on back on the ground. 	
Idle poses 	Adjusts his glove. 	Adjusts his glove. 	Adjusts his glove.
Victory theme 	A remix of the victory fanfare from Golden Sun. 	A remix of the victory fanfare from Golden Sun. 	A remix of the victory fanfare from Golden Sun.
Victory pose 	Strikes a pose, while Flint the Djinn appears over his shoulder and chuckles.	Strikes a pose, while Flint the Djinn appears over his shoulder and chuckles. 	Strikes a pose, while Flint the Djinn appears over his shoulder and chuckles.
== In competitive play ==
=== Match ups ===
=== Notable players ===
*DjinnAdept
*ThePixel
=== Tier placement history ===
Isaac placed 9th on the first tier list of beta, making him a strong top-tier. However, after his various nerfs, as well as the changes to the metagame, his playerbase has been getting smaller and smaller. As of now, he is ranked 32nd in the C tier.
== Gallery ==
=== Costumes ===
=== Artworks ===
Isaac PA.png|Isaac's first artwork. Used in Beta's development.
Isaac_Early.png|Isaac's second unreleased artwork.
SSF2 Isaac Beta.png|Isaac's third artwork. Used from Beta 1.0 to Beta 1.3.0.1.
=== Screenshots ===
Pit and Isaac.png|Isaac using Gaia while using Upperdash Arm on .
Isaac 1.png|Isaac taunting while , , and are standing on .
Isaac 2.png|Isaac and taunting on Fairy Glade.
Isaac 3.png|Isaac using his forward smash at while dodging on Twilight Town.
Isaac 4.png|Isaac using his down tilt at on Green Hill Zone.
Isaac 5.png|Isaac and using Vine at on Hylian Skies.
Ball - Isaac.png|Ball version.
=== Early designs ===
P & I.png|Isaac being thrown by on .
Isaac and Falcon.png|Isaac using Move while taunts on .
=== Designs ===
Isaac's early design.jpg|Isaac's first early design used in early development; as seen from the "McLeodGaming Direct - Super Smash Flash 2 Beta (1/25/15)" video. Not available in the actual game.
Isaac's 2nd early design.png|Isaac's second early design used in Beta 1.0 to 1.3.
Isaac's current design.png|Isaac's current design used in Beta 1.3.1.
=== Misc. ===
SSF2 - Classic mode - Isaac.png|Isaac's congratulations screen on Classic mode.
SSF2 - All-Star mode - Isaac.png|Isaac's congratulations screen on All-Star mode.
Isaac aerials.png|Isaac's aerials.
Splash screen - Isaac.png|Isaac's splash screen from his reveal trailer.
== Trivia ==
*Despite Isaac being revealed in the McLeodGaming Direct video announcing demo 0.9b, according to the SSF2 developers, he was not meant to be playable in the demo v0.9b release, until the next major demo update, that being SSF2 Beta. He was just shown as a teaser for this upcoming update.
*Isaac’s current artwork is based on Matthew's pose from the box art of .
*Isaac, along with , , , , and are the only characters so far who wear their default costumes in Team Battle when they are on the blue team.
== External link ==
*Isaac's basic introduction
Category:Bonus characters
Category:First-party characters
Category:Newcomer characters
Category:Starter characters
Category:Super Smash Flash 2
Category:Super Smash Flash series