Abominations

, or [] in English, are a race of supernatural creatures are a race of spiritual beings manifested from the combination of excess of Yin or Yang Qi and humanity's negative emotions. Their antithesis are Blessings.
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==History == 
Abominations have always existed alongside humanity and may even be referred to in ancient myths. In the modern era, they lead to millions of unexplained deaths and disappearances worldwide. Their existence has been kept secret from non-shamans, as they are invisible to them. Shamans act in secret to repel the threat of abominations. 
==Description== 
===Creation Process=== 
Abominations are given life when a surplus of Yin or Yang Qi and negative emotions towards a certain subject combine. An image of fear shared by the masses can create a powerful abomination even if the subject is not real, such as famous monsters or ghosts; due to the amount of fear killer clowns received in 2016, a particularly powerful abomination was created as a result. It is the negative emotions that humanity directed at this image that causes it to manifest as a abomination.
Populated locations are a hotbed for abominations due to the amount of people, as well as places people associate negative emotions with, such as cemeteries and Burger King. Instinctive fears, one all humans are born with, such as the fear of the dark and loud noises, hold incredible and unspeakable power. There are only one abomination for every large fear but can be multiple for simple ones such as ants. Abominations all have intelligence that varies on how much they are feared. 
Shamans who have reached a certain level in their cultivation become abominations when they die as well, becoming vengeful spirits.
===Instincts ===
Each abomination However, strong ones dont need cultivate, the fear they get is enough 
===Physiology ===
Abominations are completely invisible to non-cultivators, save for newborns, as they are entirely composed of Qi. They do not exist on the spectrum of light and human brains and eyes cannot process what they are seeing so they are simply ignored. The exception for this is abominations which have taken over human vessels. Living humans who have been blighted can only tell they have strange symptoms without realizing an abomination is behind it. 
Abominations will tend to take on the qualities of the fear they embody, save for the primordial fears. They come in all sorts of grotesque shapes and sizes and instinctively seek out humans to eat or blight. Some parasitic abominations can suck all the Qi from a shaman or human and then possess them to become wights. 
=== Interspecies Relationship ===
Certain abominations can form covenants with shamans that allow them use their power or fight in battle for them. Should an abomination enter in a covenant with a shaman, it must be authorized and approved by Kunlun. To ensure non-shamans or weak shamans are not put to waste, American shamans will sacrifice them in order to gain covenants with particularly strong abominations after forming strong emotional bonds with the sacrifices. Some intelligent abominations have even taken to becoming shamans and others are sealed simply for the sake of making covenants. Abominations can even enter in romantic relationships with humans, seen with Vera and Yan Hui. 
===Exorcism===
Abominations cannot be harmed by conventional means. They can be hit by a physical attack but it will deal no damage regardless of how powerful it is. A fatal attack using Qi will cause the abomination to fade, though it will spend its time weaving itself together, a process that can take hundreds of years at the most, and will come back in most cases unless a spectral art prevents this. 
Abominations that are too powerful to be destroyed must be sealed away using a constraint. With the rise of Yan Hui, seals have not been needed for this.
==Powers and Abilities==
As jujutsu is essentially the manipulation of the energy which abominations embody, it's only natural for them to be able to use it. Like sorcerers, they are capable of using a multitude of abomination related abilities, most of which are abomination techniques unique to the specific abomination. 
Weaker spirits use their presence to abomination humans or attack them with their metaphysical features (i.e. teeth, claws). They often act on animalistic instinct to attack in packs but can be frightened by superior abomination energy. Phasing through solid surfaces is an ability that can only be used by low-grade abomination spirits.
The more powerful abominations possess immense levels of abomination energy and uncanny abomination techniques. In some cases special grade abomination spirits can even produce their own domains. In the current age, abominations far outweigh sorcerers in terms of strength. There are over sixteen different special grade abomination spirits and only four special grade sorcerers, two of whom aren't even committed to fighting abominations. If it were not for Satoru Gojo, it is likely abominations would completely overtake humanity, at least in Japan. 
Special grade abomination spirits, all of whom possess great levels of abomination energy, can manipulate their abomination energy much more naturally than a sorcerer. Unlike sorcerers, strong abominations can reinforce their bodies to heal wounds without using a reverse abomination technique. 
Accelerated Growth Rate: Abominations grow at superhumanly fast rates, dependent on how far their cultivation has come. 
Contract Creation: So long as an abomination is intelligent, it can make covenants with humans, allowing humans to borrow some of their power in exchange for a sacrifice. 
Enhanced Condition: Even the weakest of abominations possess an inhuman condition, being able to outmatch the average person in all physical categories effortlessly. All abominations have a shared physical trait of endless and limitless stamina and vitality, simply being unable to accumulate fatigue or get tired no matter how hard they try to exert themselves. Abominations can also endure pain and discomfort much better than humans, taking on onslaught of attacks as if they were nothing, such that a severed arm or slashed neck wouldn't even bother them. They do not feel exhaustion or pain.
Fear Empowerment: Abominations gain their strength from the fear human hold towards them. Because of this, a Devil's power is deeply related to how humans perceive the concept and the visual images that their "name" inspire. The more fear is associated with a "name", the more powerful the Devil who possesses it becomes. For example, killer clown abominations grew strong enough to be considered on par with the Pestilence Abomination in 2016 but has since fallen out of favor. When the existence of abominations was leaked to the public, they all grew exponentially stronger due to the fear towards abominations as a whole instead of specific fears. 
Immortality: Abominations don't age, possessing eternal life that allow them to life for centuries without showing the slightest sign of deterioration or aging. They are unable to be killed by conventional means, like suffering excessive injuries, but can be killed through the use of spectral arts.
Reincarnation: When an abomination dies, their Qi slowly pulls itself together, using the fear and excess Qi as food. The more fear towards an abomination, the quicker it will reincarnate. However, each time it reincarnates, it loses all memories of its last incarnation and gains a new appearance.
Regeneration: Abominations have the ability to use their excess Qi to regenerate any sort of physical injury in mere seconds, including deep cuts, organs, chunks of flesh, entire limbs or even their head and entire body. Stronger abominations can heal more serious injuries faster and more precisely than weaker abominations.