THQ's Homefront 2/AI Behaviors Overview

__NOTOC__
Document Status: Red [Due to class changes this now covers only a selection of AI unit types. Update required]
==Soldier (Military)==
===Behaviour=== 
*Standard military archetype
*Relies heavily on cover
*Will work in squads to flank the player
*To mix up the combat experience their weapon load-out can vary to include shotguns etc.
===Speed===
*Average
===Range===
*Medium
===Armour===
*Light
===Weapons / Equipment (Typical)===
*Assault Rifle
*Pistol
*FRAG Grenade
===Gameplay Experience (High Level)=== 
*Military cover shooting
==Soldier (Police)==
===Behaviour=== 
*Police variant of the soldier class
*Doesn't use cover; instead looks to close in on player with their riot shield and strike with their electric stun baton
*Will charge the player with their baton if close
===Speed===
*Average
===Range===
*Short-Mid
===Armour===
*Light (behind shield)
===Weapons / Equipment (Typical)===
*Riot Shield
*Auto Pistol
*Smoke grenade
===Gameplay Experience (High Level)=== 
*Preventing them from getting close
*Finding a way to bypass their shield to attack
==Sniper==
===Behaviour=== 
*Nimble, athletic class (to differentiate from the Watcher)
*Tries to stay at a distance to the player
*Will typically look to fire and move, travelling quickly from cover to cover
*Scope glint will give them away prior to firing
===Speed===
*Fast
===Range===
*Mid-Long
===Armour===
*Very light
===Weapons / Equipment (Typical)===
*Sniper Rifle
*Burst Pistol w/ scope
*Flashbang grenade
===Gameplay Experience (High Level)=== 
*Tracking their movement
*Looking for the glint of their scope
==Heavy==
===Behaviour=== 
*Slow-moving armoured class
*Continually pushes towards the player
*Armour chunks can be shot off to reveal weaker spots
*Doesn’t use cover
*Powerful melee strikes make them devastating up-close
===Speed===
*Slow
===Range===
*Short-Mid
===Armour===
*Heavy
===Weapons / Equipment (Typical)===
*LMG
*Heavy Pistol
*Stun Grenade
===Gameplay Experience (High Level)=== 
*Trying to weaken armour while remaining out of melee range
==Chemical==
===Behaviour=== 
*Special forces-style unit
*Uses cover
*Fires gas pellets
*Goal is to disorientate and weaken player, flushing them from cover
*Impervious to player chemical attacks (although gas mask can be damaged)
*A gas canister on their back can be shot for a quick take down
===Speed===
*Average
===Range===
*Medium
===Armour===
*Medium
===Weapons / Equipment (Typical)===
*Carbine with underslung gas pellet launcher
===Gameplay Experience (High Level)=== 
*Urgency to dispatch before taking on other units
*Weakening gas mask and shooting gas canister