Danganronpa: Complex Conflict Haven

this is a placeholder logo btw
Danganronpa: Complex Conflict Haven is a fighting spinoff game of the Danganronpa series, made by Spike Chunsoft with a collaboration with Arc Systems Works and was released for the PS4 and Steam on November 1st 20xx, for its tenth anniversary. It is not a canon part of the Danganronpa story since all the story and events that take place are all just in a simulation.
This game features a lot of characters introduced throughout Danganronpa's games, animes and novels, either as a playable fighter, cameo or mention. The story is heavily based of Super Danganronpa 2's Neo World Program, as it involves an alternate universe where groups of characters from all over the series are being put into the program to forcibly fight out for their lives via the programming, taking place in areas that any character has been in before.
It is recommended to research into the fighting games mentioned below to get an understanding to some key terms used throughout this page.
Complex Conflict Haven is what the director of the game could refer to as, "a metamorphosis of Fatal Fury, Skullgirls and BlazBlue." Like all of these games, the brawl takes place on a two-dimentional plain in areas themed after different places across the Danganronpa series. A match can consist of one to five rounds known as "trials", based of the class trials in the mainline Danganronpa games. The controls are made to be simple for most characters, with simple weak attacks, strong special attacks, aerials and throws only requiring simple button presses, button combinations and rarely needing combine button inputs with any joystick movement. Objects are always special attacks and all of them have a five second time limit on how often they can be thrown out into stage and whenever objects are thrown into the barrier, they bounce off, which can lead to a lot of great plays. This game borrows main gimmicks from other fighting games, like the Ring-outs from Fatal Fury and the Heat Gauge from BlazBlue: Continuum Shift, renamed into the Mind Dial to execute moves such as Truth Bullets, Truth Blade and Lie Bullets. And about these little tools...
Truth Bullets are medium bullets that were used to counter weak evidence in a class trial. In this game, they are used usually to send projectiles from the opponent right back at them. The Truth bullets can be used when the dial is filled up and utilizes 1/12 of a filled up Mind Dial and are best used when filled with projectiles shot fron the opponent, powering up the damage that the projectile would do initally by 20%. The Truth Blade was utilized to cut through arugments and counter a contradiction in somebody's arugment. They come in different swords depending on the character you use. It uses 1/2 or 1/8 of the dial depending on certain conditions. it can be used to counter strong moves, which uses up 1/8 of the dial, while trying to escape a combo uses 1/2 of the dial. These all have a little cooldown to prevent repetitive use of them.
Items can appear by characters utilizing them through special attacks, which can be picked up by either characters. Some can be utilizied as a weapon, some can give effects to the player holding it and almost every item can be thrown.
There are also super moves called "Executions", that can be used when the Mind Dial is fully charged and are usually the hardest to execute since they always requiring joystick movement and can only be used when under half of the player's health. These either show moves that lead into a short cutscene of the opponent being damaged in a certain way, dealing immense danage and enough knockback to almost break the barrier. Some characters have no execution at all, being replaced with a sort of gimmick they have.
CCH also has a rank system inspired by certain Sonic games, going up to D to U on the list. These are gained from performing combos and depending on how high on the list the rank is, health and attack/defense boosts are given to the player through coloured stars. Yellow represents health, Red represents Attack and Green shows Defense. This can be improved by attacking in tune with the BPM of the music, adding more points to the system and is inspired by the MTB/PTA/AA minigames in the main games. Losing the tempo doesn't mean you'll lose the combo, it just means you lose a few points you could had gotten, it only breaks when the attacker hasn't landed a hit in two seconds.
Players need to beat their opponent with skills, setups and a good string of combos until their health is at a low enough amount where they can break the barrier on the edge of the stage by using a strong attack to perform a Ring-out, injuring or if it's the last trial, outright killing the opponent's character. If they don't, the opponent will just faint or die from blood loss instead, usually along with some final words and the player will get a feeling of unsatisfation and a loss of points, affecting their rank.
*The left stick makes your character walk in wherever you then to go and flicking the stick twice in the wanted direction will make them dash and then continue running until they hit the edge or stop holding the stick in the direction you want it to. You can quickly change where you want to run by quickly flicking it to the opposite direction and can lead into dash attacks if the attack buttons are pressed while running or dashing. Flicking the button up makes the character jump into the air and holding it up can make then jump higher, you can flick the stick down to quickly fall. Aerial attacks can also be done while in the air by pressing the attack buttons. Holding it down can make the character crouch, which can dodge attacks from above and can also perform crouching attacks.
**The left stick is also linked to the L3 button and this can grab enemies and put them in three different throw states. Flick the stick up while grabbing to throw then up into the air where you can perform aerial combos or something else, flick them left or right to throw them left and right that can also lead into combos and throwing them down can either throw them downwards or hold them downwards to freeze them for a while. They can also throw out special items if the character chosen has any in their moveset by pressing the L3 button and △ button at the same time. This is the first throwing attack, for thr first item you can throw and this also works for the R3 button.
*The right stick can make dodge attacks by quickly flicking the stick but it has a time limit on how often you can use it, only a fifteen second limit until you can use it again. Certain attacks can't be dodged due to special move conditions, such as armored moves that can't be stopped when put in motion unless grabbed.
**The right stick is linked to the R3 button, which can be used to pick up objects to either throw or use as a Truth Bullet. And as mentioned above, they can be used with the triangle button to throw out special items that a character can use.
*The X button has the player execute a weak attack, with a self-explainatory name. They're weak, but can be used at any time and are fast and simple attacks with no combo needed to execute them. These have different forms of weak attacks that can be perform when you're standing, running, in the air, ducking or grabbing someone.
*The O button makes the player perform a medium attack, a tad more stronger moves than weak attacks and are still fast enough to engage your foe. Like weak attacks, these have different forms for standing, running, aerial and crouching attacks.
*The △ button makes the player execute a heavy/special attack,the strongest range of attacks any character has but are usually the slowest. These attacks usually involve the character using more of their weapons and abilities and have more diverse types of attacks, such as throwable items that can be usually performed by a button combination with the L3 button (second throwing attack) or long-ranged attacks, attacks that are disconnected from the character. These also have different forms of standing, running, aerial, crouching and throwing attacks.
*The □ button utilises moves from the Mind Dial, the Truth Bullet, Truth Blade and Lie Bullets. When the □ button is pressed, a small menu pops up with all three of the options that can be selected by using the left stick and flicking it upwards, left or right to select the Truth Bullet, Truth Blade and Lie Bullet respectively.
Complex Conflict Haven has a more rough drawn style for the characters, similar to the comic book style of Borderlands to show the more vicious atmosphere of this game. As the matches go on, blood is usually knocked out of the players while they lose health and it remains pink like any other Danganronpa game. After each trial, characters get more injured and is more visible in their sprites as they go on. They start off confident and arrogant to being hurt yet still confident enough to fight and by the last trial, they are stressed, worrying, devastated and even near tears at some points due to their amount of wounds and cuts. Characters lose the ability to taunt and have a different victory when they are at this state and their voice becomes visibly more louder, even their sprites reflect this change in atmosphere. When a player is knocked out of the stage via a Ring-out, they are put into a short cutscene where they die in brutal ways, (without showing gore) usually referencing executions or death scene from other Danganronpa games.
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This violent, vicious mode, is a multiplayer mode that involves players and/or a computer controlled fighter duking out a battle to the death. You're able to customize the settings to your liking, such as the time it lasts, the health the players start off with, what hazards you can turn on and a lot more that can be modified. Depending on the character's playstyle, you'll want to play in a way that benefits your character and helps them succeed at defeating the opponent.
yeah i need to complete this, i'm lazy so this section probably won't get finished in some time.
	
	
"I'm going to keep moving forward, with hope in my heart."
	
"I'm going to keep moving forward, with hope in my heart."
	
"I'm going to keep moving forward, with hope in my heart."
	
"I'm going to keep moving forward, with hope in my heart."
Makoto Naegi is one of the main characters of the Danganronpa series, specfically the Hope's Peak series, appearing in every canon game and anime. He was then invited to attend the Hope's Peak Academy 78th Class via winning a lottery, giving him the title of the Ultimate Lucky Student and joining the other fifteen students. Unfortunately, the school was made to trap him and the students into the killing school life, created by Junko Enoshima for the sake of despair. However, throughout six trials of realizations, mystery and discovery, Makoto with his other friends finally took her out and earned himself the role of the Ultimate Hope. Soon, they were found by the Future Foundation, a organization attempting to rebuild the world after the Tragedy and were taken in to fight against despair.		
Makoto Naegi is one of the main characters of the Danganronpa series, specfically the Hope's Peak series, appearing in every canon game and anime. He was then invited to attend the Hope's Peak Academy 78th Class via winning a lottery, giving him the title of the Ultimate Lucky Student and joining the other fifteen students. Unfortunately, the school was made to trap him and the students into the killing school life, created by Junko Enoshima for the sake of despair. However, throughout six trials of realizations, mystery and discovery, Makoto with his other friends finally took her out and earned himself the role of the Ultimate Hope. Soon, they were found by the Future Foundation, a organization attempting to rebuild the world after the Tragedy and were taken in to fight against despair.		
Makoto Naegi is one of the main characters of the Danganronpa series, specfically the Hope's Peak series, appearing in every canon game and anime. He was then invited to attend the Hope's Peak Academy 78th Class via winning a lottery, giving him the title of the Ultimate Lucky Student and joining the other fifteen students. Unfortunately, the school was made to trap him and the students into the killing school life, created by Junko Enoshima for the sake of despair. However, throughout six trials of realizations, mystery and discovery, Makoto with his other friends finally took her out and earned himself the role of the Ultimate Hope. Soon, they were found by the Future Foundation, a organization attempting to rebuild the world after the Tragedy and were taken in to fight against despair.		
Will work on this soon...
		
Will work on this soon...
		
Will work on this soon...
		
Will work on this soon...
Move 	Description
Entering Animation	Makoto jogs into the screen before tripping over a pebble on the floor, making his shoe fly upwards, referencing his offical artwork. Afterwards, he gets up while putting the shoe back on and saying, "Hold on, let me just-", before having the announcer interrupt his speech. Before they count to one, Makoto finally prepares himself.
Idle Animations 	
*Makoto points at the opponent, while saying lines like "Take that!", referencing his pose shown one of his sprites.
*Makoto makes a thinking pose, humming loudly, also referencing one of his sprites.
*Makoto uses finger guns to make a shooting motion while making sounds of a gun, referencing how he shoots the Truth Bullets.
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"Even as the rest of you fall one by one, I will live and I will win. As long as my name is Byakuya Togami."
	
"Even as the rest of you fall one by one, I will live and I will win. As long as my name is Byakuya Togami."
	
"Even as the rest of you fall one by one, I will live and I will win. As long as my name is Byakuya Togami."
	
"Even as the rest of you fall one by one, I will live and I will win. As long as my name is Byakuya Togami."
Byakuya Togami is the heir to a very successful family business called the Togamis and has the talent of being the Ultiamte Affluent Progeny. He's a serious, yet a cold, blunt and arrogant young man who sees himself as a more superior being due to his stance in his family, while calling others "amoebas" and "plebians" or even stating with some of his students back in the Killing School Life that he was not friends with them. Despite his attitude, he's a highly, intelligent being as he was a very capable investigator in the Killing School Life. After the many events there, he became a lot more nicer towards others, being ready to risk his life for others now and even showing a few genuine smiles; the killing games taught him to value friendships just a little bit more.		
Byakuya Togami is the heir to a very successful family business called the Togamis and has the talent of being the Ultiamte Affluent Progeny. He's a serious, yet a cold, blunt and arrogant young man who sees himself as a more superior being due to his stance in his family, while calling others "amoebas" and "plebians" or even stating with some of his students back in the Killing School Life that he was not friends with them. Despite his attitude, he's a highly, intelligent being as he was a very capable investigator in the Killing School Life. After the many events there, he became a lot more nicer towards others, being ready to risk his life for others now and even showing a few genuine smiles; the killing games taught him to value friendships just a little bit more.		
Byakuya Togami is the heir to a very successful family business called the Togamis and has the talent of being the Ultiamte Affluent Progeny. He's a serious, yet a cold, blunt and arrogant young man who sees himself as a more superior being due to his stance in his family, while calling others "amoebas" and "plebians" or even stating with some of his students back in the Killing School Life that he was not friends with them. Despite his attitude, he's a highly, intelligent being as he was a very capable investigator in the Killing School Life. After the many events there, he became a lot more nicer towards others, being ready to risk his life for others now and even showing a few genuine smiles; the killing games taught him to value friendships just a little bit more.		
Byakuya is a low damaging and low health character but is also a speedy character with high defence to get away from enemies. His special attacks consist of mostly zoning tools since he lacks the strength to fight close up with most of his normal attacks and medium attacks. These are used to pressure down opponents, putting him in the Trapper archetype, a role that has the player be absolutely defensive and lure the opponent in with traps and is able to combo into their traps. It requires a heavy focus on pressuring and mind-games.
He is considered one of the most annoying characters in the game by the community, due to his spammable Money Gun attack and scolding tea attacks. They easily lead into combos due to Byakuya's flexable moves and are overall very good moves in Byakuya's moveset. Due to his speed as well, he is quick to get out of any situation.
This loathing of Byakuya lead to people analyzing him from every point to find a flaw in him. The biggest one he has is that he is a character with very low health, an average B rank combo on him can cover about 1/12 of his health bar. Since his special moves almost all consist of items, you can collect most of them to use against him as a Truth Bullet.
		
Byakuya is a low damaging and low health character but is also a speedy character with high defence to get away from enemies. His special attacks consist of mostly zoning tools since he lacks the strength to fight close up with most of his normal attacks and medium attacks. These are used to pressure down opponents, putting him in the Trapper archetype, a role that has the player be absolutely defensive and lure the opponent in with traps and is able to combo into their traps. It requires a heavy focus on pressuring and mind-games.
He is considered one of the most annoying characters in the game by the community, due to his spammable Money Gun attack and scolding tea attacks. They easily lead into combos due to Byakuya's flexable moves and are overall very good moves in Byakuya's moveset. Due to his speed as well, he is quick to get out of any situation.
This loathing of Byakuya lead to people analyzing him from every point to find a flaw in him. The biggest one he has is that he is a character with very low health, an average B rank combo on him can cover about 1/12 of his health bar. Since his special moves almost all consist of items, you can collect most of them to use against him as a Truth Bullet.
		
Byakuya is a low damaging and low health character but is also a speedy character with high defence to get away from enemies. His special attacks consist of mostly zoning tools since he lacks the strength to fight close up with most of his normal attacks and medium attacks. These are used to pressure down opponents, putting him in the Trapper archetype, a role that has the player be absolutely defensive and lure the opponent in with traps and is able to combo into their traps. It requires a heavy focus on pressuring and mind-games.
He is considered one of the most annoying characters in the game by the community, due to his spammable Money Gun attack and scolding tea attacks. They easily lead into combos due to Byakuya's flexable moves and are overall very good moves in Byakuya's moveset. Due to his speed as well, he is quick to get out of any situation.
This loathing of Byakuya lead to people analyzing him from every point to find a flaw in him. The biggest one he has is that he is a character with very low health, an average B rank combo on him can cover about 1/12 of his health bar. Since his special moves almost all consist of items, you can collect most of them to use against him as a Truth Bullet.
		
Byakuya is a low damaging and low health character but is also a speedy character with high defence to get away from enemies. His special attacks consist of mostly zoning tools since he lacks the strength to fight close up with most of his normal attacks and medium attacks. These are used to pressure down opponents, putting him in the Trapper archetype, a role that has the player be absolutely defensive and lure the opponent in with traps and is able to combo into their traps. It requires a heavy focus on pressuring and mind-games.
He is considered one of the most annoying characters in the game by the community, due to his spammable Money Gun attack and scolding tea attacks. They easily lead into combos due to Byakuya's flexable moves and are overall very good moves in Byakuya's moveset. Due to his speed as well, he is quick to get out of any situation.
This loathing of Byakuya lead to people analyzing him from every point to find a flaw in him. The biggest one he has is that he is a character with very low health, an average B rank combo on him can cover about 1/12 of his health bar. Since his special moves almost all consist of items, you can collect most of them to use against him as a Truth Bullet.
Move 	Description
Entering Animation	Byakuya organizes his clothes while saying, "Okay, let's get down to business. There can only be one."
Idle Animations 	
*Byakuya takes off his glasses and cleans them while glaring towards the opponent. If interrupted, the glasses drop onto the floor, breaking and Byakuya won't be wearing his glasses in any other sprite for the rest of the game until an animation plays where he puts another pair on.
*Byakuya closes his eyes and smiles while a crown drops onto his head, referencing his offical art work. The crown goes away if Byakuya moves or gets hit.
Weak Attacks 	
*Byakuya punches forward, a general standing attack. It's not really used for much else aside from just a normal hitting attack. Useless.
*Byakuya stops to do a side kick, into the lungs/chest, which can do a big amount of damage. Not really used for anything else but is more better than his standing atack.
Medium Attacks 	
*Byakuya slaps the opponent with money in his standing medium attack, this is one of the fastest standing attacks in the game and is a good poking tool.
*Byakuya slides his leg across the floor while stopping to a halt for his dashing medium attack. It can lead up into combos due to its low end lag.
Special Attacks 	
*Byakuya shoots a money gun upwards in his standing special attack to put the opponent in a constant state of knockback by the money dropping down, making them vulnerable to powerful plays for a brief few moments. This has a cooldown but this is one of the best attacks Byakuya has, due to all the possible plays that can happen if something is lead into it.
*Byakuya throws a bottle of poison that can poison the opponent for a set amount of time. This also has a cooldown and is a good move for zoning out opponents. References him drinking a bottle of "poison" in Chapter 4 of the first game.
*For his aerial attack, Byakuya starts to throw tea at his opponents, scolding them with boiling tea, referencing his CG where he drinks tea while reading a book. This is another one of his zoning moves.
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
*Byakuya's crouching animation is just him getting into a french girl pose, referencing to his love of France.
	
	
" I will fight for my future! I will fight alongside the future that everyone created for me! It's not for anyone else's sake but my own!"
	
" I will fight for my future! I will fight alongside the future that everyone created for me! It's not for anyone else's sake but my own!"
	
" I will fight for my future! I will fight alongside the future that everyone created for me! It's not for anyone else's sake but my own!"
	
" I will fight for my future! I will fight alongside the future that everyone created for me! It's not for anyone else's sake but my own!"
Hajime Hinata didn't really have a talent upon his arrival at Hope's Peak Academy. He aspired to become one with a talent and his enthusiasm lead him so far to be invovled with a secret project that was the Izuru Kamakura project. He became a lab rat for Hope's Peak, making him do inhumane actions. Finally, he turned into another person who manifested talent itsself, named after the founder of Hope's Peak, Izuru Kamakura. He was nickanmed the Ultimate Hope and to protect his rare abilities, they decided to isolate him and hide all evidence of Izuru existing.
After becoming a member of Ultimate Despair, entering the Neo World Program and restoring himself back into Hajime in there and going through five tragedies from the killing game, Hajime finds that he was Izuru and what horrible actions he done throughout a battle between him and an Alter Ego Junko and almost broke his mind with the overload of information from Junko. But then, he refuses and refuses until all his emotions rill up, turning him into a manifest of hope; a combination between his old self and Izuru, who identifies as Hajime but manifests all the talents from Izuru, making him the most strongest person in the world.		
Hajime Hinata didn't really have a talent upon his arrival at Hope's Peak Academy. He aspired to become one with a talent and his enthusiasm lead him so far to be invovled with a secret project that was the Izuru Kamakura project. He became a lab rat for Hope's Peak, making him do inhumane actions. Finally, he turned into another person who manifested talent itsself, named after the founder of Hope's Peak, Izuru Kamakura. He was nickanmed the Ultimate Hope and to protect his rare abilities, they decided to isolate him and hide all evidence of Izuru existing.
After becoming a member of Ultimate Despair, entering the Neo World Program and restoring himself back into Hajime in there and going through five tragedies from the killing game, Hajime finds that he was Izuru and what horrible actions he done throughout a battle between him and an Alter Ego Junko and almost broke his mind with the overload of information from Junko. But then, he refuses and refuses until all his emotions rill up, turning him into a manifest of hope; a combination between his old self and Izuru, who identifies as Hajime but manifests all the talents from Izuru, making him the most strongest person in the world.		
Hajime Hinata didn't really have a talent upon his arrival at Hope's Peak Academy. He aspired to become one with a talent and his enthusiasm lead him so far to be invovled with a secret project that was the Izuru Kamakura project. He became a lab rat for Hope's Peak, making him do inhumane actions. Finally, he turned into another person who manifested talent itsself, named after the founder of Hope's Peak, Izuru Kamakura. He was nickanmed the Ultimate Hope and to protect his rare abilities, they decided to isolate him and hide all evidence of Izuru existing.
After becoming a member of Ultimate Despair, entering the Neo World Program and restoring himself back into Hajime in there and going through five tragedies from the killing game, Hajime finds that he was Izuru and what horrible actions he done throughout a battle between him and an Alter Ego Junko and almost broke his mind with the overload of information from Junko. But then, he refuses and refuses until all his emotions rill up, turning him into a manifest of hope; a combination between his old self and Izuru, who identifies as Hajime but manifests all the talents from Izuru, making him the most strongest person in the world.		
gonna work on this soon
		
gonna work on this soon
		
gonna work on this soon
		
gonna work on this soon
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"These golden brain cells of mine are a gift to the entire world!"
	
"These golden brain cells of mine are a gift to the entire world!"
	
"These golden brain cells of mine are a gift to the entire world!"
	
"These golden brain cells of mine are a gift to the entire world!"
Miu Iruma has the title of the Ultimate Inventor, she claims herself to be an augmented human due to her constantly having ideas for inventions all the time after recovering from a car accident. She has created many useful products to be used when you're asleep or to disable machines. Car accidents come with side effects though, and that lies in her personality. A loud, over-confident, condescending, foul-mouthed woman who has the urge to mention anything sexual or bizzare at any time... until you reply back and then she becomes a timid little weakling, similar to an innocent child. Her true self is never really shown but according to one of her few friends, she seems to have natural innocence inside of her.		
Miu Iruma has the title of the Ultimate Inventor, she claims herself to be an augmented human due to her constantly having ideas for inventions all the time after recovering from a car accident. She has created many useful products to be used when you're asleep or to disable machines. Car accidents come with side effects though, and that lies in her personality. A loud, over-confident, condescending, foul-mouthed woman who has the urge to mention anything sexual or bizzare at any time... until you reply back and then she becomes a timid little weakling, similar to an innocent child. Her true self is never really shown but according to one of her few friends, she seems to have natural innocence inside of her.		
Miu Iruma has the title of the Ultimate Inventor, she claims herself to be an augmented human due to her constantly having ideas for inventions all the time after recovering from a car accident. She has created many useful products to be used when you're asleep or to disable machines. Car accidents come with side effects though, and that lies in her personality. A loud, over-confident, condescending, foul-mouthed woman who has the urge to mention anything sexual or bizzare at any time... until you reply back and then she becomes a timid little weakling, similar to an innocent child. Her true self is never really shown but according to one of her few friends, she seems to have natural innocence inside of her.		
Miu is a character with generally low health and medium defence but has very high damage output with her special moves. While not the best at it, she is able to zone out enemies using her tools, such as the Elect Bomb and her "spiky, pink pixelated object", which enemies can be knocked back by or can trip over on. Then, Miu can approach with her massive robotic hands, that can perform long-ranged, powerful attacks with huge hitboxes but have a very obvious startup, making it easy to dodge in most circumstances. This makes her a Mix Up character, characters that perform best at close range and also have tools to zone out enemies.
If approached, she has her special attacks, which are great "get-offa-me" options, such as the Elect Bomb from before that does low damage but has great knockback and any moves that involve her huge hands doing a slapping/punching motion can do the trick as well, they are fast special attacks but also have the lowest damage out of them all.
Miu has her flaws however, she has a large hitbox and medium speed due to the amount of machinery she has on her and the mechanical hand have a chance to break if they're used or hit too much, making special moves nearly useless. They won't be restored until the trial ends but the removal of machinery makes Miu faster than she usually was and she'll try an replicate her special attacks but they'll end up considerably less powerful.
		
Miu is a character with generally low health and medium defence but has very high damage output with her special moves. While not the best at it, she is able to zone out enemies using her tools, such as the Elect Bomb and her "spiky, pink pixelated object", which enemies can be knocked back by or can trip over on. Then, Miu can approach with her massive robotic hands, that can perform long-ranged, powerful attacks with huge hitboxes but have a very obvious startup, making it easy to dodge in most circumstances. This makes her a Mix Up character, characters that perform best at close range and also have tools to zone out enemies.
If approached, she has her special attacks, which are great "get-offa-me" options, such as the Elect Bomb from before that does low damage but has great knockback and any moves that involve her huge hands doing a slapping/punching motion can do the trick as well, they are fast special attacks but also have the lowest damage out of them all.
Miu has her flaws however, she has a large hitbox and medium speed due to the amount of machinery she has on her and the mechanical hand have a chance to break if they're used or hit too much, making special moves nearly useless. They won't be restored until the trial ends but the removal of machinery makes Miu faster than she usually was and she'll try an replicate her special attacks but they'll end up considerably less powerful.
		
Miu is a character with generally low health and medium defence but has very high damage output with her special moves. While not the best at it, she is able to zone out enemies using her tools, such as the Elect Bomb and her "spiky, pink pixelated object", which enemies can be knocked back by or can trip over on. Then, Miu can approach with her massive robotic hands, that can perform long-ranged, powerful attacks with huge hitboxes but have a very obvious startup, making it easy to dodge in most circumstances. This makes her a Mix Up character, characters that perform best at close range and also have tools to zone out enemies.
If approached, she has her special attacks, which are great "get-offa-me" options, such as the Elect Bomb from before that does low damage but has great knockback and any moves that involve her huge hands doing a slapping/punching motion can do the trick as well, they are fast special attacks but also have the lowest damage out of them all.
Miu has her flaws however, she has a large hitbox and medium speed due to the amount of machinery she has on her and the mechanical hand have a chance to break if they're used or hit too much, making special moves nearly useless. They won't be restored until the trial ends but the removal of machinery makes Miu faster than she usually was and she'll try an replicate her special attacks but they'll end up considerably less powerful.
		
Miu is a character with generally low health and medium defence but has very high damage output with her special moves. While not the best at it, she is able to zone out enemies using her tools, such as the Elect Bomb and her "spiky, pink pixelated object", which enemies can be knocked back by or can trip over on. Then, Miu can approach with her massive robotic hands, that can perform long-ranged, powerful attacks with huge hitboxes but have a very obvious startup, making it easy to dodge in most circumstances. This makes her a Mix Up character, characters that perform best at close range and also have tools to zone out enemies.
If approached, she has her special attacks, which are great "get-offa-me" options, such as the Elect Bomb from before that does low damage but has great knockback and any moves that involve her huge hands doing a slapping/punching motion can do the trick as well, they are fast special attacks but also have the lowest damage out of them all.
Miu has her flaws however, she has a large hitbox and medium speed due to the amount of machinery she has on her and the mechanical hand have a chance to break if they're used or hit too much, making special moves nearly useless. They won't be restored until the trial ends but the removal of machinery makes Miu faster than she usually was and she'll try an replicate her special attacks but they'll end up considerably less powerful.
Move 	Description
Entering Animation	A loud rackety noise is made slighty more visible by the seconds until Miu appears on screen, moving onto stage with her massive mechanical hands until jumping onto ground saying quotes like, "I'm gonna show you some shit!" or "Do your worst!"
Idle Animations 	
*Miu puts her hand on her hip and flicks her hair, facing away from the opponent.
*Miu makes an okay hand symbol and puts it on her mouth while sticking her tongue out.
*Miu makes a face that is sort of a combination of lust and anger while slowly pulling out a pink, pixelated object until she stops herself with a shocked face and shoves it back where ever she got it, giggling afterwards.
Weak Attacks 	
*A standing weak attack is one of the fastest moves Miu can dish out in about two frames as it's a quick jab. It's a general poking option but isn't used for much else.
*In the dashing weak attack, she performs a side kick around the knee area that hits down and in the middle. It's one of her main combo starters due to nearly no end lag on the attack.
*The aerial weak attack has her doing a roundhouse kick in the air this time, it's another combo starter just like the dash attack.
*The crouch attack has Miu do a chopping motion with the side of her hands towards the opponent, it's a four frame attack but it's the strongest out of the weak attacks. Not saying much however...
*The grabbing atack has Miu stamping on the opponent before throwing them back up, to the right or left or just pinning them down. This references her "operation" scene with Kiibo from Danganronpa V3.
Medium Attacks 	
*The standing medium attack has Miu thrusting her elbow forwards, an attack that can be combined with a lot of other attacks to pull off huge combos. Its knockback power is considered a great starting place for your button-mashing parade.
*In the dashing medium attack, she launches herself with her mechanical hands to kick forwards with both legs, stomping into the foe. Usually something to start of a special attack based combo but the attack generally is nearly as slow as a special attack.
*The aerial weak attack has her perform a series of kicks while making a triangle shape with them. The hitbox starts from above and then goes downwards, making it easily combo with any other aerial.
*The crouch attack has Miu slide her left leg across the ground to slip up the enemy. This is the best poke tool, since it is able to trip up the opponent as well as being fast.
Special Attacks 	
*The standing heavy attack has Miu perform a punching motion along with her mechanical hands, specfically a cross attack. This is one of the first strong yet weak attacks of Miu's special attack moveset and is a great get-offa-me option, like a lot of Miu's special attacks but it doesn't knockback as much as her special dash attack.
*In the dashing medium attack, she stops before doing a slapping motion along with her big, metallic hands. Another good get-offa-me option but is generally weaker then the idle special attack. It is also a good follow up tool from combo starters.
*The aerial weak attack has Miu do a double axe handle strike that hits directly downwards along with her metal hands; one of her most powerful attacks, with a lot of knockback backing it up, making it a good combo starter, follow up and combo finisher. People call this the thing that makes a Miu combo.
*The crouch attack has Miu smashes an Elect Hammer onto the ground, which has a 1/12 chance to knockback the opponent near the barrier, stun the opponent and make an explosion. All the other times, it will just do mininal damage to an opponent.
*The first throwing attack has Miu throw a onto the ground that opponents can trip over on or just get hit by when it's in the air.
*The second throwing attack has Miu throw an Elect Bomb, that can knockback enemies near the barrier and disable machinery. Unfortunely, it also has a 1 out of 8 chance to be a dud bomb.
Execution 	
Miu takes out a whip and starts to swiftly whip the opponent, until she wraps them around with it and pulls them closer while yelling, "Take THISSS!" and blasts them with a laser gun at its maximum power.
Victory 	
*Miu does her pose featured in her main, offical artwork, along with one of her crude quotes, such as, "I fuckin' RULE!", "Maybe my geniusness could rub off on you, kind of like another something something..." or "This gorgeous girl genius doesn't fuck around!"
*In her wounded state, Miu starts to tend to her own wounds while saying things such as, "A brawl to the death, I didn't want this..." or "What's done has been done, to be honest."
Miscellaneous 	
*The sword Miu uses for the Truth Blade is similar to the Honjō Masamune, made by Masamune, recognized to be Japan's greatest swordsmith, referencing Miu's talent in a sort of way.
	
	
"This world is mine!"
	
"This world is mine!"
	
"This world is mine!"
	
"This world is mine!"
grape fanta gremlin
he's also a huge twink		
grape fanta gremlin
he's also a huge twink		
grape fanta gremlin
he's also a huge twink		
Won't work on this soon, neeheehee...
		
Won't work on this soon, neeheehee...
		
Won't work on this soon, neeheehee...
		
Won't work on this soon, neeheehee...
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
" Sure, I'm a bloodthirsty maniac. But life is pain, right? To live is to hurt other people. It's a necessary evil if you want to survive. The act of living itself causes pain for everyone...!"
	
" Sure, I'm a bloodthirsty maniac. But life is pain, right? To live is to hurt other people. It's a necessary evil if you want to survive. The act of living itself causes pain for everyone...!"
	
" Sure, I'm a bloodthirsty maniac. But life is pain, right? To live is to hurt other people. It's a necessary evil if you want to survive. The act of living itself causes pain for everyone...!"
	
" Sure, I'm a bloodthirsty maniac. But life is pain, right? To live is to hurt other people. It's a necessary evil if you want to survive. The act of living itself causes pain for everyone...!"
Genocide Jack is Toko Fukawa's serial killer alter-ego ans has the talent of the Ultimate Murderous Fiend. She has a more loud and bombastic persona than her other form and loves to laugh and joke a lot as well. She seems to be a tad bit lewd as well and loves to kill males that look cute to her. However, she does seem to have a softer side via her relationship with Komaru Naegi, who she often got annoyed at due to her trusting someone as crazy as her but soon got onto a softer side with her, offering to protect, listen and actually consider her opinions. This friendship she had calmed Jack down and prevented her from killing attractive men, only utilizing her abilities for the better and for protecting friends and herself.
Her alter ego, Toko says that Genocide Jack manifested from her childhood stress and her psychological trauma.		
Genocide Jack is Toko Fukawa's serial killer alter-ego ans has the talent of the Ultimate Murderous Fiend. She has a more loud and bombastic persona than her other form and loves to laugh and joke a lot as well. She seems to be a tad bit lewd as well and loves to kill males that look cute to her. However, she does seem to have a softer side via her relationship with Komaru Naegi, who she often got annoyed at due to her trusting someone as crazy as her but soon got onto a softer side with her, offering to protect, listen and actually consider her opinions. This friendship she had calmed Jack down and prevented her from killing attractive men, only utilizing her abilities for the better and for protecting friends and herself.
Her alter ego, Toko says that Genocide Jack manifested from her childhood stress and her psychological trauma.		
Genocide Jack is Toko Fukawa's serial killer alter-ego ans has the talent of the Ultimate Murderous Fiend. She has a more loud and bombastic persona than her other form and loves to laugh and joke a lot as well. She seems to be a tad bit lewd as well and loves to kill males that look cute to her. However, she does seem to have a softer side via her relationship with Komaru Naegi, who she often got annoyed at due to her trusting someone as crazy as her but soon got onto a softer side with her, offering to protect, listen and actually consider her opinions. This friendship she had calmed Jack down and prevented her from killing attractive men, only utilizing her abilities for the better and for protecting friends and herself.
Her alter ego, Toko says that Genocide Jack manifested from her childhood stress and her psychological trauma.		
Genocider is a fast character with generally good offence, health and defence. She is a purely offensive opponent, looking to get hits in at all costs. Almost every move she has is close ranged and a lot are great at doing something for her. This makes her one of the game's Rushdown characters, which are as the name explains, characters that rush the opponent down.
		
Genocider is a fast character with generally good offence, health and defence. She is a purely offensive opponent, looking to get hits in at all costs. Almost every move she has is close ranged and a lot are great at doing something for her. This makes her one of the game's Rushdown characters, which are as the name explains, characters that rush the opponent down.
		
Genocider is a fast character with generally good offence, health and defence. She is a purely offensive opponent, looking to get hits in at all costs. Almost every move she has is close ranged and a lot are great at doing something for her. This makes her one of the game's Rushdown characters, which are as the name explains, characters that rush the opponent down.
		
Genocider is a fast character with generally good offence, health and defence. She is a purely offensive opponent, looking to get hits in at all costs. Almost every move she has is close ranged and a lot are great at doing something for her. This makes her one of the game's Rushdown characters, which are as the name explains, characters that rush the opponent down.
Move 	Description
Entering Animation	The animation begins with Toko Fukawa pointing a shock gun to her head, visibly stuttering, "G-get ready," until she triggers it and turns her into Genocide Jack, laughing like a total maniac.
Idle Animations 	
*Jack begins to make another cut on her thigh along with her multiple others, representing the opponent's death or her own death.
*Jack starts spinning her scissors while making a cute face and stepping on the floor with one foot at a time.
*Jack begins to write "BLOODLUST" in the air with her Genoscissors and then laughs hysterically.
Weak Attacks 	
*Jack's standing weak move is a swipe with her scissors with both of her hands if pressed rapidly. Basic.
*Her dashing weak attack is her swiping her scissors as a stab attack while coming to a halt from her dash. Can't really lead up into any attack due to end lag but makes up for it a little bit by being the strongest weak attack.
*The aerial weak attack is Genocider performing a side kick in the air. Can lead into almost anything that's an aerial attack.
*Her crouching attack is a small cut down on her knees. Can also be used rapidly.
*Jack's grabbing attack has her rapidly jab her scissors into the opponent's chest that leads into a throw forwards, backwards, downwards or upwards. This usually causes a bleeding effect to the victim of this attack, making them lose blood overtime until it runs off.
Medium Attacks 	
*Jack's standing medium move is a parade of scissor thrusts from forwards and upwards. Best combo starter Jack has at her disposal.
*Her dashing medium attack has her spin on her head like a top while holding out her scissors to slice up the opponent, trapping their opponent in her vortex. This is one of her most damaging attack but missing it leaves her open to comboing.
*The aerial medium attack has her do a spinning attack while holding out her scissors, just like her dash attack except less damaging and with less end lag, making it efficent for carrying on combos in the air.
*Her crouching attack has her do a split with her arms upwards while slashing downwards from there and then slashes back upwards as well.
Special Attacks 	
*Jack's standing special attack is her throwing her scissors forwards to use as a ranged attack. Good for when the enemy is trying to get away, since the scissor throw covers a long range.
Execution 	
Genocider kicks the victim into a cutscene where she is giving them a haircut, which turns out to be familiar to other Danganronpa characters. After the haircut is done, the music abruptly stops as Genocider stabs through their head and continues to do so in a rapid manner until the screen fills up with blood. This references her scissor fever attack from Ultra Despair Girls.
Victory 	
N/A
Miscellaneous 	
N/A
	
	
" ...There's no way I could imitate him. And no way I'd want to. I am not my brother. Makoto is Makoto...and I am me."
	
" ...There's no way I could imitate him. And no way I'd want to. I am not my brother. Makoto is Makoto...and I am me."
	
" ...There's no way I could imitate him. And no way I'd want to. I am not my brother. Makoto is Makoto...and I am me."
	
" ...There's no way I could imitate him. And no way I'd want to. I am not my brother. Makoto is Makoto...and I am me."
yeah it's just normal nothingness, just like komaru!
i like this artwork though, makes her look badass.		
yeah it's just normal nothingness, just like komaru!
i like this artwork though, makes her look badass.		
yeah it's just normal nothingness, just like komaru!
i like this artwork though, makes her look badass.		
Will work on this soon. Defintely.
		
Will work on this soon. Defintely.
		
Will work on this soon. Defintely.
		
Will work on this soon. Defintely.
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"You know hope isn't always a good thing. At times, hope can be a terrible burden... It can be a drive to hurt others. Just like now. What did you think would happen if you gave people who watched their loved ones die hope?"
	
"You know hope isn't always a good thing. At times, hope can be a terrible burden... It can be a drive to hurt others. Just like now. What did you think would happen if you gave people who watched their loved ones die hope?"
	
"You know hope isn't always a good thing. At times, hope can be a terrible burden... It can be a drive to hurt others. Just like now. What did you think would happen if you gave people who watched their loved ones die hope?"
	
"You know hope isn't always a good thing. At times, hope can be a terrible burden... It can be a drive to hurt others. Just like now. What did you think would happen if you gave people who watched their loved ones die hope?"
i like pickle satan
also i really need to find out the artist for the art provided, please help		
i like pickle satan
also i really need to find out the artist for the art provided, please help		
i like pickle satan
also i really need to find out the artist for the art provided, please help		
Monaca will work on this soon!
		
Monaca will work on this soon!
		
Monaca will work on this soon!
		
Monaca will work on this soon!
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"I mean, to be honest...whether or not a flower is pretty depends on the situation, right? It's like... One lone flower on the battlefield, or you almost step on one but pull back at the last second."
	
"I mean, to be honest...whether or not a flower is pretty depends on the situation, right? It's like... One lone flower on the battlefield, or you almost step on one but pull back at the last second."
	
"I mean, to be honest...whether or not a flower is pretty depends on the situation, right? It's like... One lone flower on the battlefield, or you almost step on one but pull back at the last second."
	
"I mean, to be honest...whether or not a flower is pretty depends on the situation, right? It's like... One lone flower on the battlefield, or you almost step on one but pull back at the last second."
Mukuro is better than Junko
.		
Mukuro is better than Junko
.		
Mukuro is better than Junko
.		
Hiii! Will work on this for sure soon!
		
Hiii! Will work on this for sure soon!
		
Hiii! Will work on this for sure soon!
		
Hiii! Will work on this for sure soon!
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"If I don't do something, nothing's ever going to change."
	
"If I don't do something, nothing's ever going to change."
	
"If I don't do something, nothing's ever going to change."
	
"If I don't do something, nothing's ever going to change."
As a small child, Chihiro was bullied due to being too weak for a boy and was told to "be a man" and due to this, Chihiro started to develop what was called a "weakness complex". He began to crossdress as a girl to escape from his bullies, which turned out worse for him since he would get bullied more if he was found out. Instead of hanging out with people, he decided to spend his time on computers. While looking through his father's computer, Chihiro found an incomplete information retrieval system and decided to add his own adjustments to it, realizing he coud write programs by himself. He became a teenage genius, making multiple innovative programs and even making AI programs for an unknown company.
When the Killing School Life introduced the motives to reveal people's deepest secrets, Chihiro decided it would be the best option to		
As a small child, Chihiro was bullied due to being too weak for a boy and was told to "be a man" and due to this, Chihiro started to develop what was called a "weakness complex". He began to crossdress as a girl to escape from his bullies, which turned out worse for him since he would get bullied more if he was found out. Instead of hanging out with people, he decided to spend his time on computers. While looking through his father's computer, Chihiro found an incomplete information retrieval system and decided to add his own adjustments to it, realizing he coud write programs by himself. He became a teenage genius, making multiple innovative programs and even making AI programs for an unknown company.
When the Killing School Life introduced the motives to reveal people's deepest secrets, Chihiro decided it would be the best option to		
As a small child, Chihiro was bullied due to being too weak for a boy and was told to "be a man" and due to this, Chihiro started to develop what was called a "weakness complex". He began to crossdress as a girl to escape from his bullies, which turned out worse for him since he would get bullied more if he was found out. Instead of hanging out with people, he decided to spend his time on computers. While looking through his father's computer, Chihiro found an incomplete information retrieval system and decided to add his own adjustments to it, realizing he coud write programs by himself. He became a teenage genius, making multiple innovative programs and even making AI programs for an unknown company.
When the Killing School Life introduced the motives to reveal people's deepest secrets, Chihiro decided it would be the best option to		
I'll try to change (this section)
		
I'll try to change (this section)
		
I'll try to change (this section)
		
I'll try to change (this section)
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"Do you want to die?"
	
"Do you want to die?"
	
"Do you want to die?"
	
"Do you want to die?"
time to add in the characters i have neutral opinions on
no offense to maki roll fans!!!!		
time to add in the characters i have neutral opinions on
no offense to maki roll fans!!!!		
time to add in the characters i have neutral opinions on
no offense to maki roll fans!!!!		
This might not be finished, suck it up.
		
This might not be finished, suck it up.
		
This might not be finished, suck it up.
		
This might not be finished, suck it up.
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"Nyeeeh... Motivation is rushing through my entire body. Hiii hee hee hee! This is the power of hope!"
	
"Nyeeeh... Motivation is rushing through my entire body. Hiii hee hee hee! This is the power of hope!"
	
"Nyeeeh... Motivation is rushing through my entire body. Hiii hee hee hee! This is the power of hope!"
	
"Nyeeeh... Motivation is rushing through my entire body. Hiii hee hee hee! This is the power of hope!"
fun fact: read the file name of the image on the trivia table
the only reason why she's here is because i thought her moveset would be pretty interesting		
fun fact: read the file name of the image on the trivia table
the only reason why she's here is because i thought her moveset would be pretty interesting		
fun fact: read the file name of the image on the trivia table
the only reason why she's here is because i thought her moveset would be pretty interesting		
Nyeh... I'm tired... Might finish this but I'm low on MP...
		
Nyeh... I'm tired... Might finish this but I'm low on MP...
		
Nyeh... I'm tired... Might finish this but I'm low on MP...
		
Nyeh... I'm tired... Might finish this but I'm low on MP...
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"Welcome to the world of girl love! It's slippery when wet!"
	
"Welcome to the world of girl love! It's slippery when wet!"
	
"Welcome to the world of girl love! It's slippery when wet!"
	
"Welcome to the world of girl love! It's slippery when wet!"
best music girl is finally here
she has a really appealing design		
best music girl is finally here
she has a really appealing design		
best music girl is finally here
she has a really appealing design		
Ibuki will clear up this section soon! Woooooooo!
		
Ibuki will clear up this section soon! Woooooooo!
		
Ibuki will clear up this section soon! Woooooooo!
		
Ibuki will clear up this section soon! Woooooooo!
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"Giving up on life and choosing death...is nothing but a blasphemy toward life. It is a violation of the natural order! It is the arrogance of humanity!"
	
"Giving up on life and choosing death...is nothing but a blasphemy toward life. It is a violation of the natural order! It is the arrogance of humanity!"
	
"Giving up on life and choosing death...is nothing but a blasphemy toward life. It is a violation of the natural order! It is the arrogance of humanity!"
	
"Giving up on life and choosing death...is nothing but a blasphemy toward life. It is a violation of the natural order! It is the arrogance of humanity!"
i love this fucking guy he is so goofy
he also has a really appealing design		
i love this fucking guy he is so goofy
he also has a really appealing design		
i love this fucking guy he is so goofy
he also has a really appealing design		
I, the Supreme Leader of Ice, plan to conquer this page soon now...
		
I, the Supreme Leader of Ice, plan to conquer this page soon now...
		
I, the Supreme Leader of Ice, plan to conquer this page soon now...
		
I, the Supreme Leader of Ice, plan to conquer this page soon now...
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
	
	
"Some say shattering the cup is a bad omen, but I prefer it this way. I mean, if you break something, that means it can't be broken ever again."
	
"Some say shattering the cup is a bad omen, but I prefer it this way. I mean, if you break something, that means it can't be broken ever again."
	
"Some say shattering the cup is a bad omen, but I prefer it this way. I mean, if you break something, that means it can't be broken ever again."
	
"Some say shattering the cup is a bad omen, but I prefer it this way. I mean, if you break something, that means it can't be broken ever again."
so, he's finally here, the last member of the this wave
the third twink of the whole damn crew		
so, he's finally here, the last member of the this wave
the third twink of the whole damn crew		
so, he's finally here, the last member of the this wave
the third twink of the whole damn crew		
Long time no see, bastard. I guess this section isn't finished, huh? Gotta wait a while, don't we...
		
Long time no see, bastard. I guess this section isn't finished, huh? Gotta wait a while, don't we...
		
Long time no see, bastard. I guess this section isn't finished, huh? Gotta wait a while, don't we...
		
Long time no see, bastard. I guess this section isn't finished, huh? Gotta wait a while, don't we...
Move 	Description
Entering Animation	N/A
Idle Animations 	
N/A
Weak Attacks 	
N/A
Medium Attacks 	
N/A
Special Attacks 	
N/A
Execution 	
N/A
Victory 	
N/A
Miscellaneous 	
N/A
These are the costumes that characters the don during battles, there are usually two full on costumes that can change the character's whole animations and the rest are colour palette swaps.
These are the locations where battles take place. Stages in this game can change when your Truth Bullets, Truth Blade or Lie Bullets are most effective. They usually don't have much aside from an aesthetic change and a different execution for when a player is knocked out of the ring.
JABBERWOCK ISLAND
Jabberwock Island is the destination the cast in the second Danganronpa game had their despair-inducing killing game at. It consists of five islands which are connected by one small island in the middle. The stage always begins in the middle island where the beach is but midway throughout the battle or after a trial is finished, the stage will transform into one of the five other islands, with all the executions changed to match the location the players are in at that moment. Truth Blades are more effective here.
JABBERWOCK ISLAND
Jabberwock Island is the destination the cast in the second Danganronpa game had their despair-inducing killing game at. It consists of five islands which are connected by one small island in the middle. The stage always begins in the middle island where the beach is but midway throughout the battle or after a trial is finished, the stage will transform into one of the five other islands, with all the executions changed to match the location the players are in at that moment. Truth Blades are more effective here.
JABBERWOCK ISLAND
Jabberwock Island is the destination the cast in the second Danganronpa game had their despair-inducing killing game at. It consists of five islands which are connected by one small island in the middle. The stage always begins in the middle island where the beach is but midway throughout the battle or after a trial is finished, the stage will transform into one of the five other islands, with all the executions changed to match the location the players are in at that moment. Truth Blades are more effective here.
TOWA CITY
Towa City is a huge artifical island made by Towa Group and is the main location for where Komaru and Toko had their adventure. When the Tragedy started, Towa Group took advantage of their products to reduce the effects of it but behind all of that, the city was devastated within a day and all the communication and transportation was cut off to a halt. The stage usually presents the aftermath of the Tragedy, which has the Truth Bullets more effective than the others and can also show it during the events, in where nothing is really changed about the Mind Dial abilities.
TOWA CITY
Towa City is a huge artifical island made by Towa Group and is the main location for where Komaru and Toko had their adventure. When the Tragedy started, Towa Group took advantage of their products to reduce the effects of it but behind all of that, the city was devastated within a day and all the communication and transportation was cut off to a halt. The stage usually presents the aftermath of the Tragedy, which has the Truth Bullets more effective than the others and can also show it during the events, in where nothing is really changed about the Mind Dial abilities.
TOWA CITY
Towa City is a huge artifical island made by Towa Group and is the main location for where Komaru and Toko had their adventure. When the Tragedy started, Towa Group took advantage of their products to reduce the effects of it but behind all of that, the city was devastated within a day and all the communication and transportation was cut off to a halt. The stage usually presents the aftermath of the Tragedy, which has the Truth Bullets more effective than the others and can also show it during the events, in where nothing is really changed about the Mind Dial abilities.
CLASS TRIAL V3
Class Trial V3 has you brawl into the aforementioned class trial arena from Danganronpa V3. This is almost identical to how it looked in it's original game except there is a lot more space than there was before. The podiums move around a lot in the background, sometimes even onto the stage as obstacles. Eventually, the stage will transform into a scrum debate, where Truth bullets become more powerful and Lie bullets just become useless. After a few minutes, it will change back and then the loop continues.
CLASS TRIAL V3
Class Trial V3 has you brawl into the aforementioned class trial arena from Danganronpa V3. This is almost identical to how it looked in it's original game except there is a lot more space than there was before. The podiums move around a lot in the background, sometimes even onto the stage as obstacles. Eventually, the stage will transform into a scrum debate, where Truth bullets become more powerful and Lie bullets just become useless. After a few minutes, it will change back and then the loop continues.
CLASS TRIAL V3
Class Trial V3 has you brawl into the aforementioned class trial arena from Danganronpa V3. This is almost identical to how it looked in it's original game except there is a lot more space than there was before. The podiums move around a lot in the background, sometimes even onto the stage as obstacles. Eventually, the stage will transform into a scrum debate, where Truth bullets become more powerful and Lie bullets just become useless. After a few minutes, it will change back and then the loop continues.
This section showcases the music and remixes for the game, made by me! Only one remix has been made so far...
*Some voice actors have been changed to be more aggressive due to the game's nature, such as Chihiro's VA being replaced with Colleen O'Shaughnessey (voice actor of Miles "Tails" Prower)
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