Super Hog Rider

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"This dangerous duo of Hog and Rider are even more superb now. They ride together, they split up and keep fighting together."
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Level 10-13
==Summary==
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*The Super Hog Rider is a ground troop that attacks defenses similarly to the Hog Rider, being able to bypass to that end to achieve this. 
*The troop comprises a Super Rider and a Super Hog, though they attack as one unit initially. When defeated, the Super Rider is knocked off from the Super Hog, and the pair will continue to fight as single troops.
**The Super Rider deals more damage, targets anything on the ground, but is incapable of bypassing Walls and moves slower.. 
***However, it deals double damage to walls, but it still struggles to break higher-leveled Walls.
**The Super Hog continues to target defenses, and can still jump over Walls but has lower DPS.
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*Because of the level requirements to boost Hog Riders into Super Hog Riders, players require a level 7 Clan Castle to hold one, even though space for it exists in Clan Castles as low as level 2.
==Strategies==
===Offensive Strategy===
*Because they are more durable than regular Hog Riders, they can be much more useful in Queen Charges and are less prone to splash damage, such as from s and Scattershots.
*The Super Hog Rider splits up upon death, and summons a Hog and a Rider. The Hog is faster and will attack defenses, while the Rider is slower and can attack anything. This essentially makes the Hog the tank while the Rider deals the damage.
*Because the Rider will get flung 5 spaces back when the Super Hog Rider dies, try and keep them alive until the center of the base, where the attack won't be completely ruined.
**Another reason for this is because the Super Rider will target anything, it can help with cleaning building behind due to the damage the Rider has. The Super Hog will continue to destroy defenses and will act as a mini-tanker.
*It can be used in Miner Hybrid attacks with the regular Hog Rider, and because of it being more durable and being an okay troop for clean up, it can be a very worthwhile and useful contribution to the army.
*The Super Hog can jump over walls after spliting, but the Super Rider can't. However, the Rider also deals double damage to walls.
*The Super Hog Rider will always split into its Hog and Rider, even when bounced from a , so use this to your advantage.
*The Super Hog Rider should still be supported by the Grand Warden, as while the Super Hog Rider will be fine, the Hog and Rider won't and will die due to the poison/splash damage.
===Defensive Strategy===
* In theory, they should be good defending troops, with essentially two buffed Hog Riders for only 12 housing space. However, upon testing by Judo Sloth, it is not effective as an Archer Queen backed by 5 Healers and a Poison Spell can easily destroy the horde without taking too much damage herself. The Archer Queen could in theory take on 4 of them (48/50 Clan Castle) without the Poison.
*Splash-damaging units in the defensive Clan Castle troops or splash-damage defenses, if they attack fast enough, can take down the Super Hog Rider, even when they split into 2, preventing them from getting extra value.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Range 	Special Ability
Defenses 	Single Target (Ground Only)	12	24 	1s 	0.6 tiles	Divide and Conquer
Training Time of Super Hog Riders	Training Time of Super Hog Riders
Dark Barracks available 	Dark Barracks upgrading
1m 48s 	3m 36s
Level	Damage per Second	Damage per Attack	Hitpoints
10 	180 	180 	1,500
11 	200 	200 	1,600
12 	230 	230 	1,700
13 	250 	250 	1,800
==History==
==Gallery==
Avatar Super Hog Rider.png|Super Hog Rider's avatar
Super Hog Rider info.png
==Trivia==
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* The Super Hog Rider is the only troop in the game to split into two different sub-troops upon death.
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Category:Troops
Category:Ground Troops
Category:Super Troops
Category:Special Abilities
Category:Home Village