100617-one-basic-mechanic-that-changes-this-game-to-bad-for-me

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sprinting .. just let me explain why this for me the most confusing thing which has ever come to an MMORPG ..
 
yeah, sprinting is pretty common. elder scrolls online did it, other game too, but I never ever experienced such a horrible design for sprinting like in WS. so you will ask what my problem is?
 
actually a lot of you might not notice this because in PvE its almost irrelevant.
 
If you sprint and you get hit (damage is applied to your character) you lose all your "stamina" (sprinting resource) and additional to that you get slowed for a certain amount of time.
 
some might notice this while running away from monsters and getting slowed etc.
 
but mainly you notice this in PvP..I use sprint on instinct when I want to get away from damage sources fast.
I just do this because it makes sense to use something that makes you faster to run away.
you just take one hit and you gone. for melee fighters this is especially frustrating.
 
just try this. if your ranged, roll and then start sprinting. for the melee he has no other option than to roll and also start sprinting. if you notice this just hit him with an auto attack and enjoy the slaughter when hes stuck in your telegraph ..
 
why does hits on sprints need this slow? I don´t get it.
is it because you can´t use sprint while using skills, so that melee don´t get to fast to ranged classes?
every ranged class has several disengage abillty, so why not give melee sprint.
 
I don´t care if sprint is limited in time through resources (which also sucks balls big times.. you mainly.. sprint 2 sec. wait 1 sec. sprint 2 sec. wait 1 sec. sprint 2 sec. wait 1 sec. .. comon, serious?) .. but don´t make me lose all my sprint resource AND get a slow when I´m hit by something.
 
sticking to another human player as melee is already difficult enough if the other player knows how to move a little.	
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			Cuz you have anti-daze AMP 	
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Sprinting mechanic is generally bad design choice no matter the mmo, here, it's pretty annoying and often pain inducing if you are one of the people still having it bound to the shift key.
Sprinting mounts, 'nuff said.	
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			will the amp also prevent losing all your sprint resource? (didn´t know about the amp being for the spring daze, thought it would be anti CC)	
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			Sprinting is pretty relevant in high level PvE, dungeons and raids.	
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Learn to know when to sprint, inbetween auto-attacks if you are doing PvE (questing and soloing) and when to know when you can sprint in PvP, if there was no daze, every ranged could get away so easily it wouldn't even be any fun.
 
Warriors and Stalkers both have an AMP that removes this, they can sprint, get hit, and still sprint, but that is because they are melee. (vital PvP AMP)
 
Ranged do not have this AMP because they are ranged.	
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			As others have said, if you are a tank class, you can spec out of being dazed.	
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			Whole game ruined for you and labeled as bad game now because of sprint? I feel bad for game developers man. They put all this energy and time into their work and people play it and say straight to your face this is BAD because of such a small feature. Its amazing the minor flaws that spoiled people can label a game as bad or broken or going to fail. It actually makes gamers look like spoiled brats. Its sad	
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			I only dislike sprinting when applied to my mount.  I'd prefer mounts to just have one speed - Go. :D So I'd vote for them to remove sprint from the mount and make its speed that of what it would be with the sprint active.	
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I only dislike sprinting when applied to my mount.  I'd prefer mounts to just have one speed - Go. :D 
So I'd vote for them to remove sprint from the mount and make its speed that of what it would be with the sprint active.
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I'm sorry this makes no sense. If you're running away with your back turned to confrontation, how can you protect yourself from someone striking you? Chances are if this would happen IRL, you wouldn't keep sprinting but would rather be knocked down or dazed and greater damage is incurred.
 
In a PVP environment there should be some possible penalties for running away from confrontation. I'm not suggesting this is implied every time you need to escape a fight, but there should be a high possibility.	
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And then people get angry to why WoW went the Moron proof way of builds.  Because people CAN'T  take a look at the build screen (AMP subsection in this game) and notice that in  the CC resilience section there is an AMP that eliminates the daze effect for melee classes.  Since you're pvping, then that's a must.  Stalkers and Warriors have it.  Utility 2 rank AMP.
 
So easy to actually type  "Wildstar warrior pvp build"   or "Wildstar Stalker pvp build" in Google.
 
The developers didn't fail... You fail!.	
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			also you can double dash to get some steps away from the enemy, and then sprint to get further away.  Warriors also have a jump that in some builds is used to get to enemy closer/faster, but can also be used to get away from melee range.  Stalkers can stealth as long they don't have a DoT over them	
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The thing that saved my sanity with sprinting was to consider it a combat/emergency skill, and not a travel perk. I use it only to sprint out of telegraphs, or to do a running leap... that sort of thing. When I'm travelling, I'm moving default speed, almost always-- and that's not so bad. I mean, default run speed in Wildstar is about the same as every other MMO I've ever played.
 
I *do* think it needs to go from mounts, though. Or make it a toggle on mounts that never runs out... so you basically have three gears (walk, jog, sprint). Something.	
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