Electricity

Electricity is an optional feature and is only available when energy management is enabled in game settings.
==Background==
The electrical grid is the intricate system designed to provide electricity all the way from its generation to the customers that use it for their daily needs. These systems have grown from small local designs, to stretching thousands of kilometers and connecting millions of homes and businesses today.
The grid consists of countless complex interconnections, however there are three main sections—electricity generation, transmission and distribution.
Electricity is generated through power plants. Fossil fuel power plants consume natural resources (Oil, Coal, or Nuclear Fuel/Uranium) to generate power and pollution. Solar and wind generate power without pollution but generate much less power than fossil fuel power plants. Solar and wind can be useful as cheap power sources when first starting off.
Electrical transmission is the process of delivering generated electricity - usually over long distances - to substations which connect to the distribution grid located in populated areas. A high-voltage cable (HV cable) is a cable used for electric power transmission at high voltage. A typical high-voltage transmission cable consists of a steel core for support/reinforcement wrapped in multiple layers of conductive aluminum strands. Transmission lines are protected from lightning by overhead ground wires (OHGW) which are unenergized steel cables intended to act similar to a lightning rod. These lines are capable of transmitting multiple circuits of 3-phase AC many kilometers while operating at temperatures of over 150 C (300 F). 
In the power distribution section of an electrical power system, there are two main subsections: primary distribution and secondary distribution. In the primary distribution are medium-voltage (MV) cables used. Medium voltage cables range between 6 kV and 33kV. They are mostly produced to be a part of generation and distribution networks for many applications like utilities, petrochemical, transportation, wastewater treatment, food processing, commercial and industrial markets.
The secondary distribution or urban distribution is mainly underground, sometimes in common utility ducts. Rural distribution is mostly above ground with utility poles, and suburban distribution is a mix. The power comes to the customer via a service drop and an electricity meter. The final circuit in an urban system may be less than 15 metres, but may be over 90 metres for a rural customer.
==Gameplay==
When Energy management is enabled in the game settings, the players republic must be provided with electricity to buildings, electrified railway, street lights, etc. The player has to take care of the power grid by providing electricity and deliver the electricity to buildings. Electricity can be imported from the border at a Foreign power connection or generated at power plants. For long distance transmission of electricity high voltage wires are available, for the primary distribution are medium voltage wires available. The player has to take care of these lines by placing power lines in the world, supplemented with switches. The player places transformers for the secondary distribution. The players doesn't need to connect every individual building, because the transformer provides electricity to all buildings in range.
===Generation===
Electricity is generated through power plants. Power plants are buildings that generate electricity to power the republic. There are 3 types of power plants in the game fossil fuel, nuclear, and renewable. Gas, coal, and nuclear power plants require resources to operate, while wind and solar generates power depending on the wind speed and sun intensity in the world. Electricity can also be imported through foreign power connections. All power plants, except for wind, require workers to operate. This makes wind power a cheap but intermittent source of power for the early game.
Power plants produce electricity variably and based on the republics demand. If the republics power grid only requires 3.4 megawatts, the power plant will only produce 3.4 megawatts, even if the power plants capacity is higher.
===Transmission===
Electricity needs to be distributed throughout the republic for buildings to function. This can be done through medium or high voltage wires. High voltage wires can carry more power over longer distances. Medium voltage wires can carry less power over shorter distances. The player can branch off of power lines using Power switches. But keep in mind that switches reduce the voltage, meaning the powerlines can't transfer power as far. Contrary to the name, power switches cannot switch on or off electricity, and are only an interconnection between lines.
===Primary distribution===
High voltage wires can be reduced to medium wires using electric transformers. Electric transformers can take one high voltage connection and split it into 6 medium voltage connections.
===Secondary distribution===
The player can distribute electricity to buildings using a electric substation, or some buildings, like the steel mill and aluminium plant have a direct high voltage connection. Substations have one medium voltage connection, and each substation can supply up to 2.5 Megawatts (limited to 2.35 MW due to that being the highest wattage for a medium voltage wire) to buildings up to 325 meters away from the substation.
Trolleybus lines and electrified train lines also must be powered. These are done through trolleybus electric connections and railroad electric connections respectively, both found in the conversion section of the electricity tab.
===Notes===
* Power plant connections/switch yards can only output power from the power plant, and cannot transfer power from one line to another like a switch.
* The player cannot connect different types of wires.
* A foreign power connection at the border of the world can either import or export electricity, but not at the same time.
* When importing electricity the player only pays for the electricity that is needed in the republic.
* The maximum range from a substation to a building is 325m.
* The player can only provide electricity to the maximum wattage that a substation can deliver, lights will start flickering when the power grid is overloaded.
==Buildings related to electricity==
===Power plants===
Name 	Cost 	Workers	Production	Consumption	Pollution 	 	 	Storage 	Structure	Structure 	Notes
Coal power plant 	See below	20 	 	 	39.5 tons/year 	0.60 MWh	23 MWh 	 	Access 	2x footpath access1x road access2x high voltage wires4x medium voltage wires3x Conveyor connection	The coal power plant is a fossil fuel power Plant. By using coal, the coal power plant produces electricity for consumption or export. It requires workers to function, which can result in periods of low power when workers aren't at the plant.
Coal power plant 	See below	20 	 	 	39.5 tons/year 	0.60 MWh	23 MWh 	 	 	2 	The coal power plant is a fossil fuel power Plant. By using coal, the coal power plant produces electricity for consumption or export. It requires workers to function, which can result in periods of low power when workers aren't at the plant.
Gas power plant 	See below	15 	 	 	35.8 tons/year 	3.4 MWh 	17 MWh 	 	Access 	5x footpath access1x road access2x high voltage wires4x medium voltage wires6x pipe connections 	The gas power plant is a fossil Fuel power plant. By using oil, the gas power plant produces electricity for consumption or export. It requires workers to function, which can result in periods of low power when workers aren't at the plant.
Gas power plant 	See below	15 	 	 	35.8 tons/year 	3.4 MWh 	17 MWh 	 	 	2 	The gas power plant is a fossil Fuel power plant. By using oil, the gas power plant produces electricity for consumption or export. It requires workers to function, which can result in periods of low power when workers aren't at the plant.
Solar power plant 	See below	8 	 	 	None 	0.24 MWh	9.3 MWh	 	Access 	2x footpath access1x road access1x high voltage wires10x medium voltage wires 	The solar power plant is a renewable type power plant. By using sunlight, the solar power plant produces electricity for consumption or export. It, unlike wind, requires workers to function, which can result in periods of low power when workers aren't at the plant. Solar power plants obviously do not function at night, and their output is dependent on the sun intensity and the number of workers at the power plant.
Solar power plant 	See below	8 	 	 	None 	0.24 MWh	9.3 MWh	 	 	None 	The solar power plant is a renewable type power plant. By using sunlight, the solar power plant produces electricity for consumption or export. It, unlike wind, requires workers to function, which can result in periods of low power when workers aren't at the plant. Solar power plants obviously do not function at night, and their output is dependent on the sun intensity and the number of workers at the power plant.
Small wind power plant 	See below	None 	 	None 	None 	0 MWh 	0 MWh 	None 	Access 	1x road access1x medium voltage wires 	The wind power plant is one of two renewable types of power plants, the other being solar. By using wind, the wind power plant produces electricity for consumption or export. It, unlike solar, does not require workers to function. Wind power plants generate less power at lower wind speeds. Wind power plants are the quickest and cheapest power plants to build but generate the least amount of power of all types of power plants in game.
Small wind power plant 	See below	None 	 	None 	None 	0 MWh 	0 MWh 	None 	 	None 	The wind power plant is one of two renewable types of power plants, the other being solar. By using wind, the wind power plant produces electricity for consumption or export. It, unlike solar, does not require workers to function. Wind power plants generate less power at lower wind speeds. Wind power plants are the quickest and cheapest power plants to build but generate the least amount of power of all types of power plants in game.
Big wind power plant 	See below	None 	 	None 	None 	0 MWh 	0 MWh 	None 	Access 	1x road access1x medium voltage wires 	See Small wind power plant.
Big wind power plant 	See below	None 	 	None 	None 	0 MWh 	0 MWh 	None 	 	None 	See Small wind power plant.
Incinerator - power plantAvailable from Workers & resources: Soviet Republic patch 0.8.9	See below	20 	 	 	48.00 tons/year	0.60 MWh	11 MWh 	(Import) (Export)	Access 	3x footpath access1x road access2x factory connection1x high voltage wires3x medium voltage wires 	By burning Mixed waste, the Incinerator power plant produces electricity for consumption or export. Only available when Waste management is selected in game settings.
Incinerator - power plantAvailable from Workers & resources: Soviet Republic patch 0.8.9	See below	20 	 	 	48.00 tons/year	0.60 MWh	11 MWh 	(Import) (Export)	 	2 	By burning Mixed waste, the Incinerator power plant produces electricity for consumption or export. Only available when Waste management is selected in game settings.
=== Nuclear power plant ===
Main page: Nuclear power plant
Name 	Cost 	Workers	Production	Consumption	Pollution 	 	 	Storage 	Structure	Structure 	Notes
Single reactor nuclear power plant	See below	40 20 	 	 	9.0 tons/year 	7.8 MWh	78 MWh 	(import) (export)91m2 for containers 	Access 	2x footpath access1x road access7x high voltage wires6x medium voltage wires2x cooling pipe3x sewage pipes2x Water pipes2x factory connections	
Single reactor nuclear power plant	See below	40 20 	 	 	9.0 tons/year 	7.8 MWh	78 MWh 	(import) (export)91m2 for containers 	 	3 	
Twin reactor nuclear power plant 	See below	80 40 	 	 	14.2 tons/year	9.6 MWh	156 MWh	(import) (export)88m2 for containers 	Access 	3x footpath access1x road access9x high voltage wires6x medium voltage wires4x cooling pipe2x sewage pipes2x Water pipes3x factory connections	
Twin reactor nuclear power plant 	See below	80 40 	 	 	14.2 tons/year	9.6 MWh	156 MWh	(import) (export)88m2 for containers 	 	3 	
Zaporozie reactor 	See below	45 23 	 	 	14.2 tons/year	8.0 MWh	97 MWh 	(import) (export)209m2 for containers	Access 	7x footpath access1x road access5x high voltage wires6x medium voltage wires2x cooling pipe2x sewage pipes2x Water pipes1x factory connections	Download content pack 1
Zaporozie reactor 	See below	45 23 	 	 	14.2 tons/year	8.0 MWh	97 MWh 	(import) (export)209m2 for containers	 	4 	Download content pack 1
======Cooling tower======
Name 	Cost	Workers	Production	Consumption	Pollution	 	 	Storage	Structure	Structure 	Notes
Cooling tower 	, ,
, ,
,	None 	 	 	None 	3.0 MWh	50 kW	 	Access 	1x road access4x cooling pipe	
Cooling tower 	, ,
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,	None 	 	 	None 	3.0 MWh	50 kW	 	 	1 	
Zaporozie Veza	, ,
, ,
,	None 	 	 	None 	3.0 MWh	50 kW	 	Access 	1x road access4x cooling pipe	Download content pack 1
Zaporozie Veza	, ,
, ,
,	None 	 	 	None 	3.0 MWh	50 kW	 	 	1 	Download content pack 1
======Cooling pipe connection======
Name 	Cost	Notes
Cooling pipe	, ,
Usage depends on length.	
===Power switch===
Power can be branched off with Power switches. Contrary to the name, power switches cannot switch on or off electricity, and are only an interconnection between lines. Workers & Resources: Soviet Republic provide two types of switches, regular ones and ones with priorities.
The switches with priorities work like this: The power primarily draws always from the higher priority source and only the rest of the required power will be drawn from lower priority power. The advantage for the players is that they can connect a Solar power plant or Wind farm with a higher priority on the switch. On another source branch a fuel burning power plant can be connected, with a lower priority. So when there is enough sunlight or wind, the power from these sources are used in the republic over the power produced by burning fuel, so saving Rubles/Dollars and keeping the pollution low. Read more about this in community post #67Workers & Resources: Soviet Republic's Report for the Community #67.
Name 	Cost	Voltage 	Structure	Structure 	Notes
High voltage switch 	, ,
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,	High voltage 	Access 	1x road access3x high voltage wires 	
High voltage switch 	, ,
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,	High voltage 	 	None 	
High voltage switch 6x 	, ,
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,	High voltage 	Access 	1x road access5x high voltage wires 	
High voltage switch 6x 	, ,
, ,
,	High voltage 	 	None 	
High voltage switch (Priority) 	, ,
, ,
,	High voltage 	Access 	1x road access4x high voltage wires 	This switch has inputs and has outputs which can have different priorities.
High voltage switch (Priority) 	, ,
, ,
,	High voltage 	 	None 	This switch has inputs and has outputs which can have different priorities.
Medium voltage switch 	, ,
, ,
,	Medium voltage	Access 	1x road access5x medium voltage wires 	
Medium voltage switch 	, ,
, ,
,	Medium voltage	 	None 	
Medium voltage switch 5x 	, ,
, ,
,	Medium voltage	Access 	1x road access3x medium voltage wires 	
Medium voltage switch 5x 	, ,
, ,
,	Medium voltage	 	None 	
Medium voltage switch (Priority)	, ,
, ,
,	Medium voltage	Access 	1x road access4x medium voltage wires 	This switch has inputs and has outputs which can have different priorities.
Medium voltage switch (Priority)	, ,
, ,
,	Medium voltage	 	None 	This switch has inputs and has outputs which can have different priorities.
Foreign power connection 	, ,
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,	Medium voltage	Access 	1x road access1x high voltage wires3x medium voltage wires	Building must be placed at the border.
Foreign power connection 	, ,
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,	Medium voltage	 	None 	Building must be placed at the border.
===Transformers===
Name 	Cost	Voltage 	Consumption	Structure	Structure 	Notes
Power transformer 	, ,
, ,
,	High voltage 	18 MW 	Access 	2x road access1x high voltage wires6x medium voltage wires	
Power transformer 	, ,
, ,
,	High voltage 	18 MW 	 	None 	
Electric substation 	, ,
, ,
, ,
,	Medium voltage	2.5 MW 	Access 	1x road access1x medium voltage wires 	
Electric substation 	, ,
, ,
, ,
,	Medium voltage	2.5 MW 	 	None 	
Electric substationAvailable from Workers & resources: Soviet Republic patch 0.9.0	, ,
, ,
, ,
,	Medium voltage	2.5 MW 	Access 	1x footpath1x medium voltage wires 	
Electric substationAvailable from Workers & resources: Soviet Republic patch 0.9.0	, ,
, ,
, ,
,	Medium voltage	2.5 MW 	 	None 	
===Voltage wires===
Name 	Cost	Voltage 	Throughput	Placement 	Notes
High voltage wires type "1" 	, ,
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Usage depends on length.	High voltage 	4 MW 	Above ground	
High voltage wires type "2" 	, ,
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Usage depends on length.	High voltage 	6 MW 	Above ground	
High voltage wires type "3" 	, ,
, ,
Usage depends on length.	High voltage 	8 MW 	Above ground	
High voltage wires type "4" 	, ,
, ,
Usage depends on length.	High voltage 	10 MW 	Above ground	
High voltage wires type "5" 	, ,
, ,
Usage depends on length.	High voltage 	13 MW 	Above ground	
High voltage wires type "6" 	, ,
, ,
Usage depends on length.	High voltage 	14 MW 	Above ground	
High voltage wires type "7" 	, ,
, ,
Usage depends on length.	High voltage 	15 MW 	Above ground	
High voltage wires type "8" 	, ,
, ,
Usage depends on length.	High voltage 	18 MW 	Above ground	
Underground high voltage wires type "1" 	, 
Usage depends on length and depth.	High voltage 	5 MW 	Underground 	
Underground high voltage wires type "2" 	, 
Usage depends on length and depth.	High voltage 	7 MW 	Underground 	
Underground high voltage wires type "3" 	, 
Usage depends on length and depth.	High voltage 	12 MW 	Underground 	
Medium voltage wires type "1" 	, ,
Usage depends on length.	Medium voltage	0.65 MW 	Above ground	
Medium voltage wires type "2" 	, ,
Usage depends on length.	Medium voltage	1.2 MW 	Above ground	
Medium voltage wires type "3" 	, ,
Usage depends on length.	Medium voltage	1.5 MW 	Above ground	
Medium voltage wires type "4" 	, ,
Usage depends on length.	Medium voltage	2.35 MW 	Above ground	
Underground medium voltage wires type "1"	, 
Usage depends on length and depth.	Medium voltage	0.5 MW 	Underground 	
Underground medium voltage wires type "2"	, 
Usage depends on length and depth.	Medium voltage	0.95 MW 	Underground 	
Underground medium voltage wires type "3"	, 
Usage depends on length and depth.	Medium voltage	1.45 MW 	Underground 	
===Construction===
;Coal power plant
;Gas power plant
;Solar power plant
;Big wind power plant
;Small wind power plant
;Incinerator power plant
;Single reactor nuclear power plant
;Twin reactor nuclear power plant
;Zaporozie reactor
==Gallery==
Report_for_the_community-67-image1.jpg
Report_for_the_community-67-image2.jpg
Report_for_the_community-67-image3.jpg
Report_for_the_community-67-image4.jpg
==References==
Category:Electrical Infrastructure
Category:Resources
Category:End Products
Category:Utilities
Category:Game Mechanics