Jumping

Jumping is a form of movement on Roblox. On computer versions of Roblox, the player must simply press the space bar to jump. On mobile versions, a jump button is provided for this action. On Xbox versions, pressing A will make the player jump. After jumping, the character will go up and then come back down. While coming back down, the character's arms will sway up. It is possible for the game developer to change how jumps - as well as their animations - work via scripting. In Roblox Studio, there are presets for game speed, jump and gravity within the "World" section in the game's settings. 
On mobile versions of Roblox, the player can automatically jump if they move towards a collideable part in front of them. This functionality can be removed by disabling the AutoJumpEnabled boolean in .
Jumping is heavily relied on in obstacle courses, jumping simulators, and some prominent games, and will be utilized prominently in specific experiences (i.e. harder obby games).
==Behavior==
===Jumping in R6===
With the default jump-power of 50, you can jump on top of an 11 stud-high block normally, and even up to around 14 studs using a freeze-high jump. Players often jump away from other players if they try to attack them, usually to get away from the enemy quickly (however, it does not make you move any faster, most of the time.). Some players also use shift lock so they can move backwards. The maximum jump possible with the Roblox engine can reach up to 14 studs (possible using specific jump strategies) and the most elite players with years of practice and tools that can manipulate the physics to allow for 16+ studs, with the time midair lasting to about 0.5 seconds. However, the average jump time is far less than a second and can only approach 1s given enough chances and the correct strategies.
===Jumping in R15===
The jumping animations are modified to mimic the stance of a real person, but will alter the hitbox and will not result in the same outcomes that are presented by R6.
===Animation ===
The jumping animation has changed over the years. It used to directly put both arms pointing vertically up when the player jumped. This was changed in October 2013 along with new idle animations and emotes.
==History==
Jumping was added along with multiplayer in July 2006;Shedletsky, John (22 July 2006). "Living the Dream". From Shedletsky's Random Bits. Accessed August 31, 2024. Archived from the original on April 23, 2016. this was made for Brickbattle use and a way for the player to reach higher platforms.
The sound for jumping was glitched for quite a while, playing a cut version of the sound effect button.wav. It eventually got replaced/fixed with swoosh.wav in 2007, however this sound effect was intended to be the jump sound effect since at least 2006 according to data.
==Manipulation of jumps ==
In Roblox Studio, a developer has the ability either through a script or by manually clicking inside the Studio Explorer to manipulate a person's jumping. Jump has a boolean value and is located in the of a player. It can be set to true, but will be automatically set back to false after the jump has been executed.
==Trivia ==
*If you delete your legs, there is a chance that you might not be able to jump without resetting.
*Jumping while in a climbing position moves the player more horizontally back - a technique that can be seen in some high-level obbies.
*Before April 4th, 2013, jumping had a 1-second cooldown.
*Some developers like to either disable or reduce the jumping height for a more realistic effect. Examples include Blood and Iron, PLATINUM FIVE/Blackhawk Rescue Mission 5, as well as various tactical and horror games.
==References==
Category:Experience features