Mortuary Cult

The Mortuary Cult is a gameplay mechanic for Tomb Kings on the campaign map. It allows them to use a combination of money, canopic jars and trade resources to craft items, recruit Legions of Legend and increase their army cap. The Dwarfs have a similar mechanic called The Forge.
The Mortuary Cult can be accessed on the campaign map by clicking the Mortuary Cult icon in the bottom right. The Mortuary Cult has 6 tabs: Legions of Legend, Weapons, Armour, Enchanted Items, Talismans, and Arcane Items.
== A New Dynasty ==
This button allows you to recruit an additional army without needing to research new dynasties in the tech tree. Each new instance will cost more money and Canopic Jars.
* 10000 coin, 800 canopic jars
* 20000 coin, 1600 canopic jars
==Legions of Legend==
::See Legions of Legend for a full article.
* The Legions of Legend tab allows players to spend money, canopic jars and trade resources to awaken Legions of Legend.
* It also allows players to increase their army cap by 1, at a cost of 10000 and 800.
==List of Items==
Item name 	Type 	Rarity 	Effects 	Requirements
Golden Dagger 	Weapon 	Common 	
Melee attack +4, Weapon strength +3% 	
Enchanted Lapis Mace 	Weapon 	Common 	
Bonus vs Large +5, Weapon strength +5%, Enables magical attacks 	
Inscribed Khopesh 	Weapon 	Common 	
Weapon strength +5%, Melee defence +3 	
Fang of Qu'aph 	Weapon 	Common 	
Melee attack +2, Enables poison attacks 	
Spear of Pakth 	Weapon 	Uncommon	
Bonus vs Large +10, Weapon strength +5%, Melee defence +5, Enables magical attacks 	
Double Crescent of Naru 	Weapon 	Uncommon	
Melee attack +8, Weapon strength +5%, Melee defence +4, Enables magical attacks 	
Blade of Antarhak 	Weapon 	Uncommon	
Bonus vs Infantry +8, passive ability: The Hunger 	
Blade of Setep 	Weapon 	Uncommon	
Armour-piercing damage +12, Enables magical attacks, ability: Blade of Setep (-30 armour, -22% physical resistance for 44 seconds for enemy unit within 100m) 	
Destroyer of Eternities 	Weapon 	Rare 	
Weapon damage -40, Armour-piercing damage +40, Bonus vs Large +12, ability: Heroic Killing Blow 	
Blade of Mourning Fire 	Weapon 	Rare 	
Melee attack +6, Armour-piercing damage +15, Weapon strength +12%, Enables flaming attacks 	
Crook & Flail of Radiance 	Weapon 	Unique 	
Melee attack +8, Melee defence +8, Weapon strength +10%, Bound spell: Banishment 	
Mortuary Robes 	Armour 	Common 	Armour +2, Melee defence +2, Ward save +5% 	
Skull Cap of the Moon 	Armour 	Common 	Winds of Magic power reserve +5, Armour +3, Magic resistance +10% 	
Shield of Ptra 	Armour 	Common 	Melee defence +5, Armour +3, Missile resistance +20% 	
Helmet of Khsar 	Armour 	Uncommon	Armour +5, Melee attack +5, Missile resistance +5% 	
Armour of the Ages 	Armour 	Uncommon	Armour +10, Melee defence +6, Physical resistance +5% 	
Armour of Eternity 	Armour 	Rare 	Armour +10, Melee defence +4, Ward save +10%, passive ability: regeneration 	
Armour of Dawn 	Armour 	Rare 	Armour +15, Ward save +10%, Phys resist +10% 	
Scorpion Armour 	Armour 	Unique 	Armour +15, Melee attack +5, Phys resist 10%, passive ability: Scorpion Armour (22% Ward save when HP below 50%) 	
Icon of Rulership 	Enchanted Item	Common 	Leadership +5, passive ability: Hold the Line! 	
Potion of Foolhardiness 	Enchanted Item	Common 	 	
Potion of Speed 	Enchanted Item	Common 	 	
Elixir of Might 	Enchanted Item	Common 	Ability: Elixir of Might (+50% Weapon strength, +26 Melee attack for 36 seconds) 	
Hieratic Jar 	Enchanted Item	Common 	Ability: Hieratic Jar (Replenishes HP for 33 seconds) 	
Potion of Toughness 	Enchanted Item	Common 	 	
Potion of Strength 	Enchanted Item	Common 	 	
Death Mask of Kharnut 	Enchanted Item	Uncommon	Melee defence +4, ward save +8%, Attribute: Causes terror 	
Shroud of Sokth 	Enchanted Item	Uncommon	Charge bonus +10%, Attribute: Stalk, Ability: Slippery 	
Brooch of the Great Desert 	Enchanted Item	Uncommon	Speed +6%, Magic resist +16%, Attribute: Vanguard deployment (character only) 	
Ouroboros 	Enchanted Item	Rare 	Enables poison attacks, passive ability: regeneration 	
Vambraces of the Sun 	Enchanted Item	Unique 	Melee attack +9, fire resistance +25%, Enables flaming attacks, passive ability: Vambraces of the Sun (-9 Melee attack, +22% weakness to fire for enemies within 40m) 	
Sun Scarab 	Talisman 	Common 	Fire resist +5%, Physical resist +10% 	
Obsidian Pendant 	Talisman 	Uncommon	Magic resistance +20% 	
Golden Eye of Rah-Nutt 	Talisman 	Uncommon	Charge bonus +20, Ward save +10% 	
Golden Ankhra 	Talisman 	Uncommon	Armour +3, Melee defence +5, Ward save +10% 	
Collar of Shakkara 	Talisman 	Rare 	Melee defence +5, Ward save +15%, Phys resist +5% 	
Amulet of Pha-Stah 	Talisman 	Unique 	Armour-piercing damage +10, Ward save +20%, Ability: Amulet of Pha-Stah (-30 armor, -48 missile parry with shield for 22 seconds for enemies within 55m radius; 100m range) 	
Scroll of Shielding 	Arcane Item 	Common 	 	
Scroll of Power 	Arcane Item 	Common 	 	
Blue Khepra 	Arcane Item 	Uncommon	Magic resistance +25% 	
Neferra's Scroll of Mighty Incantations	Arcane Item 	Uncommon	Ability: Neferra's Scrolls of Mighty Incantations (improved Winds of Magic power recharge rate for 22 seconds, improved power reserves within 40m; effect increases proportional to number of units within ability range)	
Scroll of Leeching 	Arcane Item 	Rare 	 	
Enkhil's Kanopi 	Arcane Item 	Rare 	Winds of Magic power reserve +9, Magic resistance +10%, Ability: Enkhil's Kanopi (+66% Magic resistance within 40m for 24 seconds) 	
== See also ==
* The Forge, the Dwarfs equivalent.
Category:Tomb Kings
Category:Tomb Kings items
Category:Unique game mechanics