Black Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Black Dragon Age, XP & Hit DiceCWS Table 10
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	6
1 	Hatchling 	0-5 	32.000 	6
2 	Very young 	6-15 	125,000 	8
3 	Young 	16-25 	500.000 	10
4 	Juvenile 	26-50 	1,000,000	12
5 	Young adult 	51-100 	1.250.000	13
6 	Adult 	101-200 	1,500,000	14
7 	Mature adult	201-400 	1,750,000	15
8 	Old 	401-600 	2,000,000	16
9 	Very old 	601-800 	2,250,000	17
10 	Venerable 	801–1,000 	2,500,000	18
11 	Wyrm 	1,001-1,200 	2,750,000	19
12 	Great Wyrm 	1,200+ 	3,000,000	20
==Hit Dice & THAC0==
* Age of the Black Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-mage - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior's THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
==Proficiencies==
 Black Dragon Proficiency SlotsCWS Table 11
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
4 	2/3 	-2 	2 	1
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: A black dragon's claws cause 1d6 points of damage, plus its combat modifier. Its bite causes 3d6 damage, plus combat modifier.
Breath Weapon: A black dragon's breath weapon is a 5-foot-wide stream of acid that leaps 60 feet in a straight line from the dragon's mouth. Creatures in the path of the stream can save vs. breath weapon for half damage. (See "Black Dragon Information by Age Class" table, at bottom of article, for damage.)Dragon Tactics and Attacks (CWS)
===Noncombat Proficiencies===
* Bonus: SwimmingCWS Table 12
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Black Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Black Dragon Abilities==
Special Abilities:Special and Innate Abilities (CWS)
* can communicate with any intelligent creature (10% chance at hatchling, 5% increase at each new age category);
* spells and magical abilities at 5th level plus combat modifier;
* immune to acid.
Innate Abilities:
* Hatchling: water breathing;
* Juvenile: darkness three times per day in a 10-foot radius per age category;
* Adult: corrupt water once per day;
* Old: plant growth once per day;
* Venerable: summon insects once per day;
* Great Wyrm: charm reptiles three times per day.
Corrupt water allows a dragon to stagnate 10 cubic feet of water per age category, making it foul, stagnant, and unable to support animal life. If this ability is used against potions or elixirs, they become useless if a 15 or better is rolled on 1d20.
Charm reptiles operates like a charm mammals spell, except it only works on reptiles.
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
* Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
* Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Black Dragon Information by Age Class==
 Black Dragon Information by Age ClassCWS Table 4 & CWS Table 5
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Body Lgt. (feet)	Tail Lgt. (feet)	AC	Breath Wpn.	Spells (W)	MR
1 	+1 	Nil 	Nil 	3-6 	2-5 	4 	2d4+1 	Nil 	Nil
2 	+2 	Nil 	Nil 	6-15 	5-12 	3 	4d4+2 	Nil 	Nil
3 	+3 	Nil 	Nil 	15-24 	12-19 	2 	6d4+3 	Nil 	Nil
4 	+4 	Nil 	Nil 	24-33 	19-27 	1 	8d4+4 	1 	Nil
5 	+5 	15 yards 	+2 (+6) 	33-42 	27-35 	0 	10d4+5 	2 	10%
6 	+6 	20 yards 	+3 (+7) 	42-51 	35-43 	-1	12d4+6 	3 	15%
7 	+7 	25 yards 	+1 (+5) 	51-60 	43-50 	-2	14d4+7 	4 	20%
8 	+8 	30 yards 	0 (+4) 	60-69 	50-57 	-3	16d4+8 	5 	25%
9 	+9 	35 yards 	-1 (+3) 	69-78 	57-64 	-4	18d4+9 	6 	30%
10 	+10 	40 yards 	-2 (+2) 	78-87 	64-73 	-5	20d4+10 	7 	35%
11 	+11 	45 yards 	-3 (+1) 	87-96 	73-80 	-6	22d4+11 	8 	40%
12 	+12 	50 yards 	-4 (0) 	96-105 	80-87 	-7	24d4+12 	9 	45%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races