Ichor/Guide

== Tips ==
* Ichor, despite being a tank and having limited mobility, can close-in onto enemies quite well. Take advantage of [C] Impact Fist to get close to enemies and fight them off.
* Keeping enough blood in you can greatly boost your defense, but will generally make you slower. This makes it useful when fighting against classes that has poor mobility, but high damage.
* If you want to close in when using [V] Punishing Blow, hit the opponent with [X] Blood Bind, hit them with [V] Punishing Blow, then teleport to them with [X+X] Assault. This should allow you to attack at close-range.
== Weaknesses ==
* Ichor lacks any ranged moves, therefor he cannot fight from a distance. In addition to this, Ichor is vulnerable to ranged attacks, as he gains blood even from ranged attacks. [E] Transposition won't work with ranged attacks.
== Class Matchups ==
=== Omega ===
----Omega is a class with high defensive capabilities, high maneuverability and has a lot of moves for knockback. As Ichor, your main goal is to punish Omega for using the wrong move.
Try to use [E] Transposition against Omega if he uses Stomp, which allows you to teleport to him. Try to get him to waste his block meter by whiffing your moves. If you believe he has wasted his block bar, attack him with [Z] Fury Hit to reduce his defense. If he tries to block your [Z] Fury Hit, immediately turn back to avoid getting staggered and burn his block bar. Try to use [V] Punishing Blow if he uses his click combo, which allows you to take advantage of his inability to move.
Ultimately, prediction is key to fighting Omega. If you go in blindly or without any planning, Omega might win the duel.
== Gamemode Interactions ==
=== Team Based ===
In a Team, Ichor can provide support to any of his allies by teleporting to them with [E] Transposition, and supporting his allies by attacking the enemy, or by providing crowd control with [C] Impact Fist.
=== As Juggernaut ===
=== Fighting the Juggernaut ===