Ladro Lamora

Ladro Lamora is a player character in Campaign 2 played by Zach. He is a human rogue. 
Age: 36
Gender: Male
Profession: Seafarer
==Early Years==
Ladro is a native of Waterdeep. Born to a dock worker and a seamstress, Ladro was exposed early and often to the value of hard work and finesse, and he took immediately to the bustle and energy of the port. Through his father’s connections, he began seafaring as a young teenager, and he quickly fell in love with the freedom and excitement of sailing the high seas. Through his apprenticeships to various captains (of both the legal and extralegal kind), he developed swordsmanship, agility, and the charm required to smooth over prickly situations.
At the port of <other port city>, his eyes caught on a stunning woman, who was fiercely arguing with the port master. Ladro was immediately drawn to her passion and charisma, and after a short courtship, he married Zastra in Waterdeep’s temple of <insert god here>.
Together, Ladro, Zastra, and their daughter Tivola lived a gilded 9 years. During that time, Ladro’s renown as a seafarer grew, and he was tapped as first mate for increasingly important voyages. On his travels, he loved to buy, unearth, or...borrow a trinket or a bauble, which always made Tivola’s eyes sparkle when he returned home. The family’s apartment in <insert waterdeep neighborhood here> sparkled in the afternoon sun, light reflecting off of brass, crystal, and stone.
==The Brass Mechanism==
One evening, Ladro returned from an afternoon at the local bar, celebrating a successful voyage to <insert ancient empire here>. He had brought back a gorgeous mechanism that had made Tivola squeal with delight upon delivery. Though it did nothing that Ladro could discern, its brass sheen, interlocking gears, and tiny facets of quartz were a sight to behold.
He knew that something was wrong before even entering his building—he couldn’t hear Zastra’s laughter from the open window, but he could see a small plume of smoke. Rushing upstairs, Ladro threw open the already ajar door and came upon a sight he would never forget: scorch marks on the floor, dinner neglected on the stove, and his beloved wife and daughter, both turned to brass. Frozen in expressions of delight, their eyes were fixated on the floor, where the focal point of the scorch marks should be. But there was nothing there.
After a few minutes of inspection, Ladro realized that his newest trinket was missing, and he connected the dots. Somehow, the device had transmutated his family. And, crucially, someone had then come along and taken it.
==Departure for Adventure==
Thus began the current chapter of Ladro’s life: a grief-driven investigation of the source of the mechanism and the mysterious group that had taken it. After 3 years of bribing, spying, and brawling, he’s finally found a name: The Cult of the Junction. His questions have brought both foe and friend: he’s also caught the attention of The Rosewinds, a secret society whose goals are unclear, but their aid has proven essential in advancing his quest.
Ladro still brings gifts to his petrified family and eats dinner with them every night he can. One night, he finds a scroll tied around his wife's neck, sealed with an ornate compass rose: 
Come to the Yawning Portal tonight. Find the goliath and the redheads. The man with the cup takes two minutes and forty eight seconds. Watch out for the troll. Bring a healer.
He meets the local no-questions-asked healer, Petunia, and heads to the Yawning Portal. A veneer of frivousless hiding a mountain of grief. Two secret societies, pulling unfathomable strings. An ancient technology, too dangerous to unearth. What could possibly go wrong?
Category:Player Characters
Category:Characters
Category:Campaign 2