Carpenters' Landing Quests

=Carpenters' Landing=
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Fishing | Weather | Chocobo Digging | Logging | NMs | Mobs |}
 Accessible directly from Northern San d'Oria, this area is comprised of a series of unconnected docks providing access to the barge that travels down the Phanauet Channel. While a small zone in area, getting around on the barge can be rather time-consuming.
This area is only accessible if the Chains of Promathia expansion is installed.
== Connecting Areas Edit==
:Northern San d'Oria
:Jugner Forest
:Phanauet Channel
== Involved in Quests/Missions Edit==
Quest 	Type 	Starter 	Location 	Available?
  Behind the Smile 	General	Enaremand 	  Tavnazian Safehold (J-7) 	No
  Elderly Pursuits 	General	Despachiaire	  Tavnazian Safehold (K-10) 	No
  Mithran Delicacies 	General	Anguenet 	  Carpenters' Landing (J-10)	No
  Tea with a Tonberry?	General	Sobane 	  Southern San d'Oria (D-6) 	No
Mission 	Country 	Starter	Location
  Promathia Mission 3-3:Road Forks 	Promathia	--- 	  ---
  Promathia Mission 7-4:Calm Before the Storm	Promathia	--- 	  ---
 	
== Logging Edit==
{| style="width: 100%;" cellspacing="2" cellpadding="0" border="0"
Item 	Abundance
Yew Log 	Uncommon
Walnut Log 	Uncommon
Arrowwood Log	Rare
Ash Log 	Rare
Willow Log 	Rare
Acorn 	Rare
Dryad Root 	Rare
Oak Log 	Very Rare
Logging Map
Logging Points	
Logging Map
Logging Points
==Notorious Monsters Found HereEdit==
Name	Level 	Drops 	Steal 	Family 	Spawns	Notes
Bullheaded Grosvez
:	Unknown	 	 	Orcs 	 	
Cryptonberry Assassin
:	Unknown	 	 	Tonberries	 	
Cryptonberry Executor
:	Unknown	 	 	Tonberries	 	
Hercules Beetle
:	34 - 34	Beetle Jaw
Black Hose
Insect Wing	 	Beetles 	 	
Mycophile
:	35 - 35	Mycophile Cuffs	Sleepshroom	Funguars 	 	
Orctrap
:	37 - 39	Flytrap Leaf
Hojutsu Belt
Nikkariaoe	 	Flytraps 	 	
Overgrown Ivy
:	Unknown	 	 	Morbols 	 	
Para
:	Unknown	 	 	Funguars 	 	
Tonberry's Elemental
:	Unknown	 	 	Elementals	 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops 	Steal 	Family 	Spawns	Notes
Battrap
:	23 - 27	Flytrap Leaf 	 	Flytraps 	 	
Beady Beetle
:	15 - 18	Beetle Jaw
Insect Wing	 	Beetles 	 	
Birdtrap
:	29 - 33	Flytrap Leaf 	 	Flytraps 	 	
Bulldog Bats
:	15 - 20	Bat Wing 	 	Bat Trios 	 	
Clipper
:	20 - 24	 	 	Crabs 	 	
Digger Wasp
:	14 - 17	Honey
Insect Wing	Honey 	Bees 	 	
Diving Beetle
:	27 - 30	Beetle Jaw
Beetle Shell
Insect Wing	 	Beetles 	 	
Fishtrap
:	25 - 27	Garhada Teak Lumber
Flytrap Leaf	 	Flytraps 	 	
Flytrap
:	18 - 22	Flytrap Leaf 	 	Flytraps 	 	
Forest Tiger
:	22 - 25	Black Tiger Fang
Tiger Hide	 	Tigers 	 	
Fosse Pugil
:	22 - 24	Pugil Scales 	 	Pugils 	 	
Ghoul
:	21 - 27	Bone Chip 	Bone Chip 	Skeletons 	 	
Glide Bomb
:	20 - 21	Bomb Arm
Bomb Ash	 	Bombs 	 	
Greater Pugil
:	29 - 31	Pugil Scales 	 	Pugils 	 	
Land Pugil
:	17 - 19	Pugil Scales 	 	Pugils 	 	
Marsh Funguar
:	20 - 24	Sleepshroom
Woozyshroom	Sleepshroom 	Funguars 	 	
Orcish Cursemaker
:	21 - 25	 	Silver Beastcoin	Orcs 	 	
Orcish Fighter
:	21 - 25	 	Silver Beastcoin	Orcs 	 	
Orcish Grunt
:	16 - 20	 	Beastcoin 	Orcs 	 	
Orcish Neckchopper
:	16 - 20	 	Beastcoin 	Orcs 	 	
Orcish Serjeant
:	21 - 25	 	Silver Beastcoin	Orcs 	 	
Orcish Stonechucker
:	16 - 20	 	Beastcoin 	Orcs 	 	
Poison Funguar
:	16 - 19	Sleepshroom
Woozyshroom	Sleepshroom 	Funguars 	 	
Sabertooth Tiger
:	29 - 32	Black Tiger Fang
Tiger Hide	Land Crab Meat 	Tigers 	 	
Shrieker
:	28 - 31	Sleepshroom
Woozyshroom	Sleepshroom 	Funguars 	 	
Snipper
:	15 - 19	 	 	Crabs 	 	
Specter Bat
:	15 - 20	Bat Wing
Fiend Blood	 	Giant Bats	 	
Spider Wasp
:	19 - 22	Beehive Chip
Honey
Insect Wing	Honey 	Bees 	 	
Spinous Pugil
:	29 - 31	Pugil Scales 	 	Pugils 	 	
Spunkie
:	32 - 33	Bomb Arm
Bomb Ash	 	Bombs 	 	
Stag Beetle
:	20 - 23	Beetle Jaw
Insect Wing	 	Beetles 	 	
Thunder Elemental
:	24 - 26	Lightning Cluster	 	Elementals	 	
Thunder Elemental
:	29 - 38	Lightning Cluster	 	Elementals	 	
Triangle Crab
:	15 - 19	Crab Shell
Land Crab Meat	 	Crabs 	 	
Water Elemental
:	24 - 38	Water Cluster 	 	Elementals	 	
Wendigo
:	28 - 33	Bone Chip 	Bone Chip 	Skeletons 	 	
Wight
:	28 - 33	Bone Chip 	Bone Chip 	Skeletons 	 	
Will-o'-the-Wisp
:	25 - 26	Bomb Ash
Bomb Arm	 	Bombs 	 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime