Stabilizing the Ecosystem Gadget for Bea

== In-Game Description ==
"Bea's next attack is in the middle of her normal and super charged attack and heals her for that amount too!"
== Information ==
Bea's next attack is the average of her normal and super-charged attacks. For instance, if Bea's normal attack does 1,000 damage and her super-charged attack does 3,000 damage, this gadget attack will do 2,000 damage and heal her for 2,000 health. If Bea hits the shot, her next attack will be a super-charged shot. If she misses, it will be a normal shot. 
== Animation ==
The gadget attack has a golden aura around it. The projectile is smaller than the super-charged shot but bigger than the normal shot. If it hits an enemy, the same projectile but green is shot back at Bea, giving her the healing. The projectile follows a straight line back to Bea that will curve and home in on her no matter what. However, Bea receives the healing as soon as her attack hits its target, not when the green projectile hits Bea.
== Tips ==
* You probably shouldn't use this gadget if your next shot is a super-charged shot. 
* You also probably shouldn't use this gadget if you are at full health or will be able to heal to full health naturally and safely. 
* This gadget could be good in 1v1 situations. However, since Bea has very low health and could be quickly killed if an enemy lands multiple shots, you have to be very quick with this gadget. 
Idea by Sussy Monkey Gaming