Paper Mario Drawing of Disaster

Logo made by EximiusMax.
Paper Mario Drawing of Disaster is the umpteenth entry of Paper Mario series developed by Gear Games, and released for the Evo-Gem in (date to determine). It focus on returning the roots of the first two Paper Mario games, the original 64 game and its sequel, Paper Mario: The Thousand-Year Door, while also following up Super Paper Mario, Paper Mario Sticker Star and Paper Mario Color Splash, although it is very notable for delivering subtle jabs at the latter two's negatively received aspects, especially at Paper Mario Sticker Star's, presumably does to negative receptions from fans at those aspects in questions.
The reason behind this game, as Samtendo stated, is to "bring back the roots while also deliver something new in order to not only win back the crowd who loved the two first Paper Mario games, but also not making a carbon-copy of The Thousand-Year Door, but a real successor of it".
==Gameplay==
The classic gameplay from the original 64 Paper Mario game and its successor, The Thousand-Year Door, returns while also getting improved in multiple ways.
The field play is where the player control Mario to explore multiple places, collect items, talk to NPCs, and other interactions. The player will only start in the prologue when starting a new save file, and as the player progress through the story, more places and more characters to interact with are available, as well as more variety of items.
Like the two first games, the Partners can not only help the player to fight the enemies with their various attacks of various meanings and various functions, but also give out Field Move to help the player to overcome certain obstacles or to immobilize enemies.
Most enemies are optional to defeat to progress thorough the story, but are needed in order to gain EXP (called Star Spheres in this game), as the bosses and tougher enemies will be dangerous shall the player is underleveled. Unlike the two first Paper Mario games, the player can have up to Level 200, but none of the bosses will exceed Level 100 in Normal Mode, but this case is still possible in Hard Mode.
Mario can use Rainizia to build new structures, but the player must successfully draw the structure in order to make it work. It is needed when an obstacle is blocking their way or when the enemies are messing with the path.
===Battle Play===
The player can deliver a First Strike on the enemy to make the first damage, but if the enemy itself had hit the player in any way or if the player used the wrong move (such as Jumping on a spiky enemies such as Spinies), the player will be damaged instead.
During the Battle Play, the player and the three partners have each their own turns to make a move; Attack (Jump, Hammer and Drawing Attack for Mario), Item and Run. Attack is used to do damage or help the allies (for some Partners' case), Item is used to use an Item to heal the selected character, cause a hinderful status to an enemy, heal itself or an ally from a status and so on, and Run, which as it indicate, allow the party to run away but loses some coins when doing so.
Each playable characters in the Battle Play have two major gauges; Health Points and Flower Points. Unlike the previous games, Flower Points will be individual for all characters. The enemies and bosses also have their own amount of HPs. Mario have another major gauge called the Drawing Points, which are needed to do Drawing Attacks.
Mario only have three Drawing Attacks after accepting Rainizia's assistance, but as he found more Drawing Papers, he can perform more of those but he can only carry up to twenty different Drawing Attacks and four Super Drawing Attacks. Unlike the Stickers in Sticker Star and Cards in Color Splash, the Drawing Cards are recyclable, thus reusable.
The Action Commands, done when using Attacks, are simple to know but not all are easy to use; some are more difficult but are powerful to make up for it. The examples below are the most frequent type of Action Commands.
*Countdown: The player wait that the last countdown dot flashes, and when it does the player must press the A Button to trigger the action.
*Timing: Requires timing to works, and it applies to Jumping Moves or others, such as Stomp or Headbonk.
*Rotate: Rotate the left (or the right) control stick as fast as possible to build up the power.
*Button Mashing: Mash (repeatedly press) a certain button as fast as possible.
Successful attacks (Nice, Good, Great and Excellent) will deal more damage, and pressing A in a specific moment will result a Stylish Move, which excites the Audience and increase the Super Meter. Collecting enough Blue Spheres will upgrade the Theater so it can hold up more Crowds.
There are also Tactics by pressing the zL or zR button. Mario and the partners can either switch (partners only), defend (which increases their Defense) and Enemy Cards (which summon an allied enemy as an extra member, and up to four allied enemies can be on your side at a time as well as getting stronger as you level up). Enemy Cards are collected by defeating enemies or for more powerful units, by completing sidequests.
The enemies can also attack, and some of them can do splash attack which spread damage on near allies. If Mario runs out of HP, it will be Game Over, but if any Partner had instead fainted, it will be replaced by another one until three turns had passed so half of its HP will be recovered. Defeating the enemies and bosses will make them drop EXPs, Coins, Items, Moon Spheres and other things.
The player can block the enemies attacks with Guard which reduces damage to 1 on most enemies, and up to halve the damage from stronger enemies and bosses by pressing A in the right timing, in 8/60th of a second (8 frames). A more effective but more difficult to pull off is the Superguard, which by pressing B before contact, neglate all damage and status aliments, but only works when pressed B in 3/60th of a second (3 frames). A successful Superguard will also make the character to deliver a counterattack which damages back the enemy except on in-direct attacks, with the exception of very few moves.
The player can also equip Badges for Mario and for the first time, the Partners. Some give a buff to the character's Attack, Defense, or other stats, as well as other effects. Some are hinderful on some, but more boosting on others. Some Badges can only be equipped by Mario, while some others only available for Partners, and fewer for certain Partners. Some Badges called Rare Badges are not available in Shops and are dropped by Bosses.
Bosses cannot be escaped, and thus the player must be prepared for this. Bosses are generally more powerful than enemies, and drop a lot of EXP and Coins (but only EXP in the Rematch Block), as well as rare Badges.
Each Partners have their own set of Attacks; two Basics, one available after getting the Super Rank and another after getting the Ultra Rank, as well as their own Team Attack. The Team Attack are stronger than normal moves but requires a full party of four in order to make it work, and they also cost more Flower Points than other attacks.
A new type of Attack performed by Mario is Drawing Attack; the player can use the move by using the Touch Screen (or alternatively, mashing the A button) by following the grey lines in order to make it efficient. A more powerful version are Super Drawing Attack, which are more powerful and doesn't require any Drawing Points but instead requires the Super Meter to be maximized.
Bosses, unlike the previous game, can become Enraged if their HP had dropped under half, which caused them to increase their Attack by 1 and also perform one or two more attacks, and the music become more intense.
===Audience and Bingo Slot===
The Audience can interact with the stage for either helpful, hinderful or neutral results. Some Crowd are always hostile against Mario and Partners while helpful at enemies, while some are the opposite; they always help Mario and Partners while hinderful at enemies. If the player failed to perform moves too many times, the Audience will grow impatient and some will even leave the theater, but Appealing (or Applauding), using Stylish Move, or even making successful Super Drawing Moves.
If a Crowd will threaten to throw something at Mario or his partners, Mario can stomp on them in order to expel them, but the item to be thrown is not always hinderful and some even helpful, such as healing items and rarely, a Mega Mushroom. Unfortunately, some opposing crowd will also do the same thing with the Mega Mushroom at the enemies.
There is a Bingo Slot that appears when the player is lucky enough; if performing well, a successful performance will make a Shine Sprite, a Fire Flower, or a Mushroom and a failed attempt will make a Poison Mushroom. Sometimes, the Shine Sprites or Fire Flowers are replaced by Mega Mushrooms. If three icons matches, it will do any of the effect below depended on the matched icons;
*A Mushroom will heal Mario and the partners by 50% of their HPs.
*A Fire Flower will recover 50% of the FPs and DPs for Mario and the partners.
*A Shine Sprite will not only fully recover the HPs, FPs and DPs for Mario and the Partners, but the Audience will also be full.
*A Poison Mushroom will not only halve the current HPs, FPs and DPs of Mario and the Partners, but the entire Audience will leave.
*A new addition of the slot is the Mega Mushroom; a Mega Mushroom match will cause Mario and the Partners to become bigger, with their Attack and Defense raised by two.
*Another new addition is the Super Star; a Super Star match will fully charge Mario's Super Drawing Meter and also the Audience number will be full. A more special condition is that if the player have two Super Stars on the side and one Shine Sprite on the middle (or vice versa), both effect from both matches will be combined and the "Super Bingo!!" golden text appears, in addition to an even more glorious audio cue.
On very rare occasion, as of Chapter 4, the player will face Wario disguised as a random enemy (which is actually more obvious when compared to normal enemies), and he is progressively stronger as the player progresses through the game and level up. Waluigi will either be on his side, be among the crowd to indirectly help him, or simply does not appear at all. It is possible to run from him, but defeating him will give the player a lot of Coins, EXPs, Blue Spheres and even a Rare Badge, but Wario himself is a tough opponent, thus the player should be prepared for him.
The Audience is also part of the battle mode, where exciting them will give out one to three Drawing Points as well as filling the Super Drawing Meter. They can also interact with the stage in either a helpful or harmful way, for Mario and allies or the enemies alike, but some species are biased and is more on either side. Unique Characters such as Luigi are also part among Audiences and only one of them appears at a time.
This game now indicate the member of the audience's intended target, indicated by their thought cloud. Like in previous games, press the Y button to stop any member daring to throw an object, but attacking a member with good intentions will cause some members of the audience to leave out of shock.
Larger audience members such as Bob-ulk now had their own larger seats. Mega Toads and Bigbuds are added, among with Mega variations of available enemies. This is to avoid them from taking space unlike in The Thousand-Year Door. Mega variants cannot be eaten by normal Piranha Plants, and any Piranha Plants will get busted away shall they ate a Bob-omb or a variant.
Unlike previous games, it is possible to avoid any Audience events by also pressing Y when it is about to happens. Not all are hinderful for the player, and an audience member will indicate which character it would help or hinder.
===Audience Species===
Species 	Interaction
Toads 	Always help Mario and allies by throwing helpful items to them, or throwing hurtful items into an enemy. Mega Toads does the same, but throws a heavier junk that deals more damage.
Goomba 	Neutral, but will side on Mario and allies more if entertained enough. Mega variants throws heavier items.
Koopa Troopas 	Neutral, but hide on their shell to avoid almost anything, and cannot be eaten by Piranha Plants. If annoyed, they throw their shell at Mario. Mega variants are more dangerous, but less likely to be annoyed.
Shy Guys 	Neutral. One Shy Guy tend to jump on the stage and occur a bad event of any sort, which hinders either sides or both sides.
Hammer Bros./Fire Bros./Ice Bros./Sledge Bros.	Neutral. They may throw what they specialized for at anyone. Mega variants deals 2 more damage. This event is rather rare, as it only happens if you managed to knock a well-intentioned Anything Bro. away.
Boos/Boohemoths 	Neutral. Makes anyone invisible for a turn. If it aim at an enemy, the player can stop it by pressing Y to activate a harsh light to shoo a Boo away. Big Boos doubles the duration. Boohemoth instead scares away enemies, or even join the battle if dissed off by the light, but this is rather rare.
Piranha Plants 	Chomp off a nearby member that is not a Koopa Troopa or a Boo, and this can be prevented by pressing Y. Mega variants can eat other Mega variants, but both variants could still be knocked out if eaten even a normal Bob-omb.
Driplets 	Only throw junks at Mario and allies, and throw items at enemies. Recommended to not miss too many attacks.
Bloopers 	Inject ink at the intended targter. An inked character will be more vulnerable to element-less attacks, but take no damage from Water, and if this happens, the condition will be washed away. Mega Bloopers doubles the amount of turns.
Bigbuds 	Only throws helpful items for Mario and allies, and only hurtful items at enemies. They also release pollen to make enemy-allied Audiences friendlier toward Mario and friends.
Crazee Dayzees 	Sings to put most audiences to sleep. Mega Crazee Dayzees will put pretty much everyone to sleep.
Armorlocks 	Throws their mace at the intended target. Mega Armorlocks throw a bigger, heavier mace that deals more damage but easier to avoid.
Lakitus & Lakitu Clouds 	Usually seperated, but for every of each two species, they will co-join together, leaving more spaces for more audiences. Lakitus throws Spiny Eggs at the intended targets, while lone Lakitu Clouds will provide the Dodgy status for the intended target, but mostly Mario or one of his allies. Bigger variations deals more damage and make the duration longer, respectively.
Laddiebugs 	Drops honey for Mario or his allies, restoring their FPs by 10. Mega Laddiebugs restores Mario or his allies' FPs by 20.
Doogans 	Act like other spectators, but will throw a rare item for Mario if entertained enough. This one had no Mega-sized variants.
Wigglers 	Take a large seat. If hit, it will go berserk and attacks several of spectators. However, they will never throw harmful items to anything otherwise. Mega Wigglers have greater effect, but throws better healing items.
Dry Bones 	Hitting them will only stun them, in which they come back after a turn. However, they will think about their action again for later shall they think about aiming Mario or one of his allies with harmful objects. Mega Dry Bones throws bigger objects or a bigger bone to throw.
Bob-ombs/Bob-ulks/Bulky Bob-ombs 	Will explode at anytime unless if intervened, but if the Y button is pressed before they explodes, they will be thrown at the enemies. Bob-ulks and Bulky Bob-ombs will deals more damage at the enemies by 12 ATK and 14 ATK, respectively.
====Unique Spectators====
===Notable Similarities + Differences from Previous Games===
*All previous mechanics from Paper Mario 64 and Paper Mario: The Thousand-Year Door, including Partners, Badges, and Mario's cost-less Jump and Hammer.
*Another major difference from Sticker Star and Color Splash is the return of several Paper Mario exclusive species, as well as a few like Goombella and "The Great Gonzales Jr.".
**That being said, characters from the non-Paper series are also introduced, but nearly none of them had starring roles except Wario .
*The animation had been smooth again, and the models have bone based instead of choppy animation.
*You can now carry three partners in battles, but you can only still carry one partner at a time in fields.
*Things are removed, but are referred as "Gimmicky Thingies" by Bowser, and as "Random artifacts" by Slanito.
*Stickers and Cards are replaced by Drawing Cards, which the player only needed to select one, and draw it in the Touch Screen (or alternatively, by mashing a button as fast as possible). The Drawing Cards cost more Drawing Points than how the Cards cost paints.
**The player can carry three Super Drawing Cards which technically replaces the Things. They can only be used if the player had fulfilled the Super Meter, but does not need any Drawing Points.
**Power-Up Cards will stay with Mario to give him an Extra Attack, but he will immediately perform it after drawing the Power-Up. Exception is the Mega Mushroom as it is a normal Item.
*Bosses can be beaten with almost any methods, and none had required anything to defeat them, unlike in Sticker Star and Color Splash. That said, the average HP is higher than Paper Mario 64 and Paper Mario: The Thousand-Year Door does to the player having three allies at once and the Super Drawing Cards.
*Each Partner have their own Team Attack, likely a reference to Super Mario Team-Mania, and they deliver a lot of damage, some penetrate the defense, some deliver severe status aliments or give enormous support to Mario and other partners, but it also cost a lot of FPs. All members, including Mario, will perform this once a Partner will do this kind of attack. They get stronger as the Partners' rank goes higher.
*Most appearences of old characters are more based on earlier Paper Mario games, such as Boos.
**However, there are still new variation for old characters, such as new Blue and Yellow Koopas.
**Hostile enemies of species will have a Association in order to see which side the species is in, such as Shady to indicate that it is on Bowser's side, and Artistic to indicate that it is on Monsieur's side. Friendly or neutral one will not be any of those.
*There are four interludes that are optional.
**Super Paper Luigi: As Luigi, play in various levels with a gameplay of Super Paper Mario. The mechanic is the same, but there is no level-up system, yet to compensate, Luigi's HP gradually increase in order to deal with tougher enemies.
**Peach's Unexplored Ruins: As Peach, explore the Unexplored Ruins with the Creation Cavaliers and the Lost People. It plays the same as Peach's Interludes in Paper Mario and Paper Mario: The Thousand-Year Door.
**Super Bowser: As Bowser, wreck your way in the classic style of Super Mario Bros. with various Power-Ups in each level and Bowser can gain more size with Super Meat, up until his invulnerable Giant State.
**Wario (and Waluigi)'s Crazy Treasure Hunt: As Wario (with Waluigi as your partner in some stages), go through a maze with various enemies to take down in the style of Wario World. Wario can perform Mad Moves such as Power Throw, Wild Swing-Ding and Piledriver, and take on various bosses at the end of each levels.
*Enemies and Bosses have much higher HPs does to the Drawing Attacks and more Partners in battles.
**However, most enemies have weaknesses that deal double damage on them, and some of them become temporarily crippled or immobile by certain weaknesses.
**That being said, some also have resistances and immunity, as well as absorbing certain attacks to heal them or make them stronger.
*Grinding become less of a problem, as later enemies now drop more Star Spheres than earlier enemies.
*Some Badges can only be worn by certain Partners, but does give them better benefict.
*The characters are not aware that they are not made of paper, except Wario and Waluigi but "they rather shut up about it to not ruin the game and get hated for this". Also, the paper physics are heavily downplayed.
*Although this game take all five previous games into one timeline, some games had their history altered in order to bring consistency, especially in the case of Sticker Star and Color Splash in term of character presence.
*Morton speaks similarly and can realize things goes wrong quickly like in Mario & Luigi: Paper Jam, but occasionally speaks in his dumber manner from Paper Mario: Color Splash and onward in an unpredictable manner, which may imply that Morton have a personality disorder.
**Other Koopalings have their personalities mixed from both of their appearances in Paper Jam and Color Splash, with Roy being the exception as his is much closer to Color Splash, with him admitting that calling books dumb is a big mistake after having night studies and managed to get an upper hand of Mario during the paint incident.
*Despite the jokes at the expanse of Sticker Star and Color Splash's more controversial aspects, it also give more heartwarming nods to the more liked aspects such as Peach happily referring Huey as "a jolly good bucket" when a moment about the "paint incident" being mentioned.
*Unlike in Sticker Star, Color Splash and other newer Mario RPG games (excluding remakes), Bowser is a side-villain that is a victim of jokes, but nevertheless poses a threat when pushed too far and managed to be clever and frightful a few times.
**Bowser is not even the final boss of the game this time, breaking the trend of the newer Mario RPG games having Bowser as the final boss in one form or another.
**Although Bowser is indeed plotting to kidnap Peach, he and his minions can't find her and those who were on Peach's current location didn't saw her as Peach sneaked by whenever one is nearby. This managed to subvert the usual "Bowser kidnapped Peach to his castle" plot, which was criticized for being uninspiring in Sticker Star and Color Splash.
*The final boss have no relevence with any pre-existing character (or is Bowser), as the Water Beast didn't controlled anyone and is an original character.
**On the other hand, Roy did become the postgame final boss when controlled by Spotleek, part of the second phase, dubbed as "Black Paint Roy", as a heavy nod to Roy's use of the black paint in Color Splash and the speculation about him being the potential final boss prior to the reveal that Black Paint Bowser remains the final boss (no big surprise).
==Story==
The Story have twelve Chapters, which consist of eight regular Chapters and four Post-End Chapters. There are also interludes in each regular Chapters.
Paper Mario Drawing of Disaster/Story
==Characters==
===Playable Characters===
Character	Description 	Gameplay and Attacks
Mario 	The hero of the Mushroom Kingdom, who saved the world from multiple crisis. A new one is coming in the Creation Island as Mario, Luigi, Peach and friends are taking a visit there, and it is up to the versatile hero to save the day!... Yeah, you all saw that coming. 	
Luigi 	The second-banana who is (unfairly) treated as a loner by many people. Having enough once again, Luigi had goes on his own adventure to the Shaper City, but it is no easy task unlike what would Luigi predicted. 	
Peach 	The Princess of the Mushroom Kingdom. Princess Peach does know better, but she is often kidnapped by Bowser to the point that one wonders if she better start to practice self-defense. She explores the Unexplored Ruins with the Creation Cavaliers to discover the Lost People. 	
Bowser 	The big, bad fire-breathing bruiser ready to conquer the Mushroom Kingdom while kidnapping Peach when he wanted to. While not always causing bad situations to Mario and others, he is the most persistent among bad guys. He is on the track for Princess Peach and the Great Power Pencil...but he does not exactly knows where they are, much to his frustration. 	
Wario 	The greedy rival of Mario. Yup, that's me, losers! With the sometimes-bothersome Waluigi on my side, I am searching for some treasures in Creation Island, as you would expect from me! This time, I am also on Mario's way much more than before, and boy, things goes rotten... do what do you want with me as Mario, but if you wanted to continue your adventure as Mario, you better take on me at certain points! Wa ha ha!	
===Major Antagonists===
Character 	Description
Monsieur Masteurpiece	The main antagonist of the story. Mostly gruff, a bit narcissistic, but also treat his minions far better than Bowser. He got short-temper though, and messing with his works of art will quickly turn him mad. He is the leader of the Masteurpiece Company and will not hesitate to modify the whole universe to his own taste with the Great Power Pencil once the Creation Crystals is removed from their own spots! He also frequently caused troubles to Mario and companies, so you know that he is indeed the main bad guy of the game.
The Giant Thief 	The sinister second-in-command of Monsieur Masteurpiece. Who is this guy, if you asked, then we don't know too much about him neither. We know some things about him; he can take a gigantic size, can use black magic to hide himself and other things, as well as his well-mannered speech. That being sad, you can tell that he don't hide his identity forever, and he will reveal his true self at some point of the story! Just watch out for his wicked powers!
Bowser 	Well, frankly, even if he is playable at some points, that does not stop him to be an antagonist of this game. Bowser will do anything and everything to kidnap Peach and steal the Great Power Pencil, but things are not always on his flavor. He also have his own Power Plant, but how did he made energy from this Power Plant is quite of a mystery...
Slanito 	The tall and mean Toad. Thought to have reformed, it turns out that he is just as sneaky as before, and still as pragmatic as ever, too. He tend to get on Wario's way often, and at one point with Mario, but what is he doing in the Creation Island, for any precision? This is one big mystery we better cover this soon...
===Allies===
Character 	Description
Rainizia 	Mario's fairy companion. She is a mischievous prankster who have a heart of gold, and tend to make a remark on anything unusual or anything just plain dumb or silly. She can also transform into a magical pencil that Mario can use for Drawing Attacks as well as making new structures to cross for new paths.
Toadsworth 	Peach's adviser since a long time. He is quite over-protective over Peach, but he is still a kind old man who knows what he is doing. He is with Peach doing all of her Interludes, and he will reminds what Peach should do in most situations.
Toad 	For shake of simplicity, all Toads other than the Toad on the left will be renamed and get different designs (after fans' negative reaction for Toads being generic and being the only friendly NPCs in Sticker Star and Color Splash). This Toad named Toad (bad reactions incoming) is with Peach and Toadsworth. He is playful but a bit cowardly, and often a genre savvy in the situations.
Toadette 	Toadette is a bit snarky but very playful and caring girl. She is much more savvy than Toad but tend to not "spoil the things" until when necessary. She also adventured frequently with Captain Toad, but she decides to go with the species-named Toad to go at the Creation Island.
Merleo 	Merleo is a Shaman and Merlon's younger cousin. He can help the player by summoning the Magic Warp Pipes in order to go form one place to another, but only to places the player had reached and cost 10 Coins (which never rises). He can also give a boost to gain double EXPs and Blue Spheres for ten minutes, for a price of 20 Coins, or for twenty minute, for 35 Coins.
Grabiotic 	The prime leader of the Creation Cavaliers. While pompous and prideful, he also cares for his cavaliers and will express concern when one of them is missing or injured. He is also glad to receive help, and also help out others (but in this case he wanted to get credicted in exchange). He also have a passion with old and new video games alike.
Creation Cavaliers	You could think that they are successor of the Rescue V Squad. Spiritually, they are, but this time it does not just have only Toads. Goombas, Koopas, Boos, and even obscure species, they are super-trained and super-versatile, as well as various personality. Common flaw with them are their overconfidance.
Koopalings 	After the Giant Thief managed to make a severe work of them and scattered them out, the Koopalings have no choice but to ally with Mario, but only out of getting back at the Giant Thief and finding each others again. Ludwig, Wendy and especially Roy had to be impressed first before they will help Mario out.
Baldozo 	A strong Bulldozz whom part of the Creation Cavaliers, and among with Passida, are two of the highest ranked Cavaliers, next to Grabiotic himself. He got both brain and bruise to solve things, but he also tend to disorient himself, in which need the help of Passida. Something say someone that they seems to get along surprisingly well.
Passida 	A fast Bulldozz whom part of the Creation Cavaliers, and among with Baldozo, are two of the highest ranked Cavaliers, next to Grabiotic himself. She is a specialist of scouting and sniffing out for clues, and help out Baldozo to find his own way. Those two get along well enough, but they tend to argue for pity things.
===Partners===
Every Partner's third attack will be only unlocked once upgraded to Super Rank, and every Partner's fourth attack will be unlocked upon getting the Ultra Rank.
The fifth move is the Team Attack, and involve all of the four team members at once. The Team Attack cannot be selected if the party have less than four members. Like prior moves, the Team Attacks get stronger as respective Partner get Ranked Up. Only one Team Attack can be used per battle.
Partner 	Description	Attacks
Goombella 	
One of the returning partners of Mario. After she found Mario in the Creation Island where she search for her missing professor. She use her Tattle ability in order to know suspicious spots as well as to identify all kind of enemies.
Found in Prologue.	
*Headbonk: Jump on an enemy, like Mario's basic Jump. (0 FP)
*Tattle: Analyze an enemy. Previously Tattled enemies will had their HP shown. (1 FP)
*Multibonk: Like Mario's Power Bounce, bounces on the enemy multiple times until the playerm misses an action command. (3 FP)
*Rally Wink: Give anyone a second chance to act. (4 FP)
*Stacking Headbonk: Assemble the group and headbonk all together on one enemy, dealing huge damage. (1/3 FP)
Bloopelly  	
A Blooper Cyborg that is made by Slanito before floating away from Masteurpiece does to Bloopelly's fear of failure getting the best of him. He can produces bubbles to temporally trap enemies (off-battle) and also immobolize agitated NPCs.
Recruited during Chapter 1 after defeating him.	
*Squirt: Spit out water like a water gun. (0 FP)
*Bubble Entrapment: Trap an enemy inside a bubble between two to three turns. (3 FP)
*Bubble Blast: Fires up to three explosive bubble that make any enemy Splashed. (3 FP)
*Blooper Rain: Summon rain of Blooper-shaped teardrops on all enemies. (5 FP)
*Bubble Panic: The team spin together as Bloopelly shoots bubble everywhere and damage all enemies with a guaranteed chance of making them Splashed. (1/3 FP)
Cloudine  	
A Lakitu's Cloud that live on her own. Apparently, she wanted to have a life of her own and the Lakitu who rided her wanted to do another job. She can let Mario to jump on her to bounce to higher grounds.
Recruited during Chapter 2.	
*Wind Twirl: Cloudine exhales and deal a small damage on all enemies. (0 FP)
*Cloud Guard: Gain a defensive perk in which make an attack to miss, unless if it is Wind-based or Light-based. (2 FP)
*Cloud Gathering: Gather up clouds to raise her Attack, Defense and, if successful enough, make her Huge from two to three turns. (4 FP)
*Cover-Up: Gather clouds for the allies, which, depended of how successful the attack is, increase from one to three Defense for three turns. (6 FP)
*Storm Spin: The team hop on Cloudine and spin so fast that a tornado is produced, blowing away all enemies from the field. Inflict 20 damage on bosses instead. (1/4 FP)
Mini-Yoshi 	
Mini-Yoshi is a partner that can be named and have various color depended on how long you take time to reach him. Actually matured a bit as he is a bit bigger, Mini-Yoshi is a boisterous fellow who is ready to pick a fight when needed. He can give Mario a Flutter Jump to get over a gap.
Recruited during Chapter 3.	
*Ground Pound: Bounces on a single enemy. (0 FP)
*Gulp: Swallows an enemy and then spit into another enemy. (4 FP)
*Mini-Egg: Throw Yoshi eggs at enemies, and if successful enough, also shrinks them. (3 FP)
*Stampede: Summons a Yoshi herd to attack all enemies on the battle. (6 FP)
*Mega-Egg: Lay a Mega-Sized Egg that the team throw on the enemies which deals an explosive, piercing damage and cancel their beneficial stat changes. (1/2 FP)
Ostralena 	
An Ostro who is rapid but once rabid, only thinking of herself until she on a grave danger where Mario have to rescue her. Ever since, she tend to look for others before doing everything else. She allow Mario to hop on her and run super fast, which is very good to get through the winds or outruns enemies.
Recruited during Chapter 4.	
*Multi-Peck: Peck the enemy up to three times. (0 FP)
*Running Dash: Charges her speed, and then rushes forward. (2 FP)
*Charming Feathers: Ostralena dances, and her feathers flied to the enemies, reducing their Attack by two for two turns. (4 FP)
*Rough Pecking: Roughly peck an enemy, which both severely damage it and reduce its Defense by three for two turns. (7 FP)
*Feather Dancing: The team dance with Ostralena, greatly reducing Attack power of the enemies by 5 for three turns. (1/4 FP)
Pirlumbus 	
A walking Piranha Plant who is an explorer and love discoveries, as well as exotic foods. He is a bit esscentric at time, but his knowledge to the world would help a lot. He can spit goop in order to blind the enemies and also to reveal secret paths and invisible paths.
Recruited during Chapter 4.	
*Chomp: Bites an enemy, even flying ones. (0 FP)
*Lucky Packback: Uses his backpack to bring a random item that cause the appropriate status, then throw it at an enemy. The more successful, the better the item will be. (3 FP)
*Pickax Attack: Swing his powerful pickax into an enemy twice, and it can deal damage to any enemies that would resist or be immune to normal attacks. (5 FP)
*Leaf Prowess: Extend his fore leaves, then swing them at his enemies up to four times. This can even Cripple the enemies. (7 FP) 
*Lunging Slingshot: The team hold back Pirlumbus to charge his extending attack, and once released, his head extend as he bounces off the screen, damaging all enemies and pin down flying enemies. Flying enemies will lose 2 DEF power for 2 turns as well. (1/3 FP)
Secro Spy Guy 	
An undercover Spy Guy before being rejected by General Guy for the latter one's issues with the former one. Secro is calm and quiet (except in a few occasions) as well as able to use any kind of disguise. Secro will also able to mask Mario with either a level prop to hide from enemies or a bucket to block all projectiles.
Recruited during Chapter 5.	
*Mallet Throw: Throw a mallet at any enemy, even flying onces. (0 FP)
*Hide: Hide himself or one of his allies, making all attacks to miss for that turn. (2 FP)
*Rose Buds: Summon two Rose Buddies, which blind one enemy with pollen. (4 FP)
*Surprise Cannon: Hide in a theater prop, and then reveal a big cannon that hit all enemies at once with multiple cannonballs. (7 FP)
*Hide-Out!: Secro Spy Guy, with the help of his three allies, pull off papers. Then he hide himself and his allies in paper that mimic the scenery. As a result, all party members are safe from all enemies attack for one turn. (1/4 FP)
Nakitta 	
Nakitta is a Noki who is selfless but does not perform selfless actions without thinking about if it would be a good thing or not. She is a bit naive at times, however. She blow on her musical, portable shell in order to put enemies on sleep, but also causes hidden NPCs to show up.
Recruited during Chapter 6.	
*Healing Music: Play his Shell-Flute to heal an ally by 15/35/75 HP, depended on her current Rank. (0 FP)
*Conch Power: She hides in her conch, and while cannot attack the next turn, also increase the Defense of her and allies by 4 for two turns. (3 FP)
*Smooth Music: She plays a smooth music, in which not only pleases the Audience, but also reduce the enemies' Attack and Defense by 2 for this turn. (5 FP)
*Loud False Note: She deliberately blow on her Conch-Flute loudly, which made a such terrible note that it either scare away any type of enemies, or simply damage bosses. (5 FP)
*Calming Harmony: Nakitta performs a smooth music with her allies, healing herself and her friend by a full of their max HP. All negative statuses are removed from party members as well. (1/3 FP)
Marley (AKA Froozen)	
A Yukimaru who once worked for Bowser in the Bowser Power Plant. He hates his job of cooling down the generators from overheating does to Bowser's mistreatment on him and the other Yukimarus. He can temporily freezes the enemies and cool down fiery obstacles. Most people call him by his nickname, Froozen.
Recruited during Chapter 7, after defeating him. (Optional)	
*Snowflake: Exhale icy breath on an enemy. At Ultra Rank, it may also freeze one. (0 FP)
*Icicle Wall: Build a spiky ice wall, in which make approaching attacks from enemies to deal 3/5/10 damage, depended on his current Rank. (3 FP)
*Snowballs: Throw multiple snowballs on one enemy. It also weight down flying enemies to the ground. (4 FP)
*Abominable Size: Cast himself in snow, then grew into Mega Size. Unlike Cloudine's Cloud Gathering, Marley's Abominable Size is permanent until the end of battle or until he runs out of HP. (12 FP) 
*Snowball Roll Call: Marley calls his three other party members and roll themselves into snowballs, damaging all grounded enemies and a guaranteed chance to freeze them (except for bosses). Aerial enemies are only affected by a bouncing snowball, and only for a 1/3 of normal damage. (1/3 FP)
Skotty 	
A Skittler with a Scotland account. He is seen as a pest by the Bowser Power Plant workers, and he does really dislikes pollution anyway. He will join Mario in order shoot a silk that can drag faraway items, but also with enemies which is not safe to do.
Recruited during Chapter 7.	
*Web: Shoot spider silk at any enemy, and immobilize it for up to three turns. (0 FP)
*Spider Bite: Bite an opponent with poison effect. (2 FP)
*Climb and Drop: Grabs an enemy, climb with his silk, and then drop the enemy, which may also flatten it. (3 FP)
*Swarm: Summon a swarm of Skittlers to infest an enemy, which inflict a heavy damage, but only to that enemy. (6 FP)
*Web Surround: Skotty shoot his silk on one enemy, and the three other party members surround the enemy with silk. The enemy hit by this move will be immobilized for two turns, or one if used on a boss. (1/4 FP)
Vivian 	
The Shadow Sirens were orginally visiting the Creation Island to see how everything was made... but a certain "darkness" from a deity had drove Beldam out of control and make her think about only one thing; hatred, and started to attack everyone, including Vivan.
Heartbroken again, Vivian ask Mario to help her to bring Beldam back to her senses.
Recruited during the Post-End stories.	
*Shade Fist: Sets enemy on fire with a burning punch. (0 FP)
*Veil: Hides a selected ally in the shadow to avoid enemy attacks. (2 FP)
*Fiery Jinx: Deals Fire damage to all enemies, piercing their defense. It may also burn them. (6 FP)
*Infatuate: Blows a kiss to multiple enemies to confuse them if the Action Command is successful. (7 FP)
*Fiery Passion: Vivian feels her heart with her allies', and develop a heart-shaped fire barrier for herself and her allies. The enemies' contact attacks will fail and receive 5 damage. Water-based and Fire-based attacks will penetrate the barriers. (1/4 FP)
Krushok 	
A tough Krusha who is all about training to get stronger. Ever since quitting the Kremlings does to finding K. Rool too unhinged, he trains on Marinama Beach (which he actually does not appears until Chapter 5).
In order to recruit him, you need to defeat him with only Mario, without Partners, Drawing Cards or Super Drawing Cards, but Items and Badges are allowed.
Recruited after Tattling fourty type of enemies, then returning to Marinama Beach. (Optional)	
*Jump 'n' Jump: Jump on all enemies, one by one. (0 FP)
*Fury Mode: Successfully holding a button then release it will unleash his Fury Mode, which increase his ATK and DEF by 2 for three turns. If under Danger or Peril, then he will enter into Super Fury Mode, in which doubles the values. (5 FP)
*Running Rush: Rushing on all enemies, and may Cripple on any of them. (6 FP)
*TNT Ka-Pow!: Grab a TNT Barrel and throw it on any enemy. The explosion will also deal splash damage for half of damage. Pierce defense. (7 FP)
*Chomp: Bites an enemy, even flying ones. (0 FP)
===Enemies===
There are many enemies of many kinds in this game, with old ones from older games and new ones introduced. New ones are either whole-new species introduced in this game or immigrants who haven't been in a Paper Mario game before, especially in the case of Donkey Kong Country, Yoshi's Island and Wario series enemies.
Numbers in parenthese that are on the right of each Attacks will tells how many damage it will cause, as well as providing other effects. Attacks in Italic means that they are only used when the enemy become enraged (dropped below half of their HP).
Big/Mega version of available enemies (reads; all of them with the exception of Chain Chomp and other obstacle enemies and the toughest enemies) such as Mega Goomba and Mega Koopa Troopa are not listed but follow the mechanic that increase their stat and other benefict. This is to allow weaker enemies to get in the line of tougher foes.
*Permanent Giant Status (Giant Status are now immune to Stun and Run Away).
*+2 ATK to +5 ATK on all of their attacks.
*+20 HP to +50 HP, as well as +2 to +4 Defense.
*May had an extra Attack written in italic.
Enemies in Bold means that this enemy is new to the Mario series in a whole.
Enemy 	Goombella's Tattle	Stats	Attacks
Goomba 	 	
*Level: 7
*Max HP: 2
*Defense: 0
*Vulnerable: None
*Resistance: None	
*Headbonk (1)
*Headsmash (3)
Para-Goomba 	 	
*Level: 7
*Max HP: 2
*Defense: 0
*Vulnerable: None
*Resistance: None
*Immune: Hammer	
*Dive (1)
*Aerial Assault (3)
Spiky Goomba 	 	
*Level: 7
*Max HP: 2
*Defense: 0
*Vulnerable: None
*Resistance: None
*Counter: Stomp	
*Spikebonk (2)
*Spike Strike (4)
Hyper Goomba 	 	
*Level: 15
*Max HP: 8
*Defense: 0
*Vulnerable: None
*Resistance: None	
*Headbonk (2)
*Charge-Up (+6 ATK)
*Missilebonk (8)
*Crashing Bonk (9, 20% chance to reduce target's DEF by 1.)
Hyper Para-Goomba 	 	
*Level: 15
*Max HP: 8
*Defense: 0
*Vulnerable: None
*Resistance: None
*Immunity: Hammer	
*Dive (2)
*Charge-Up (+6 ATK)
*Missiledive (8)
*Crashing Dive (9, 20% chance to reduce target's DEF by 1.)
Hyper Spiky Goomba 	 	
*Level: 16
*Max HP: 8
*Defense: 0
*Vulnerable: None
*Resistance: None
*Counter: Jump	
*Spikebonk (3)
*Charge-Up (+6 ATK)
*Missile Spikebonk (9)
*Crashing Spike Bonk (10, pierce thorough all defensive perks except Invisible.)
Galoomba 	 	 	
Para-Galoomba 	 	 	
Tank Galoomba 	 	 	
Ultra Galoomba 	 	 	
Ultra Para-Galoomba 	 	 	
Tank Ultra Galoomba 	 	 	
Goombrat 	 	 	
Para-Goombrat 	 	 	
Jumping Goombrat 	 	 	
Crazy Goombrat 	 	 	
Crazy Para-Goombrat 	 	 	
Crazy Jumping Goombrat 	 	 	
Koopa Troopa (Green) 	 	 	
Koopa Paratroopa (Green) 	 	 	
Beach Koopa (Green) 	 	 	
Super Koopa (Green) 	 	 	
Koopa Troopa (Red) 	 	 	
Koopa Paratroopa (Red) 	 	 	
Beach Koopa (Red) 	 	 	
Super Koopa (Red) 	 	 	
Koopa Troopa (Blue) 	 	 	
Koopa Paratroopa (Blue) 	 	 	
Beach Koopa (Blue) 	 	 	
Super Koopa (Blue) 	 	 	
Koopa Troopa (Yellow) 	 	 	
Koopa Paratroopa (Yellow)	 	 	
Beach Koopa (Yellow) 	 	 	
Super Koopa (Yellow) 	 	 	
Bombshell Koopa 	 	 	
Shell-Tower Koopa 	 	 	
Koopa Cannon 	 	 	
Koopa-Saucer 	 	 	
Dark Koopa 	 	 	
Dark Paratroopa 	 	 	
Beach Dark Koopa 	 	 	
Super Dark Koopa 	 	 	
Koopatrol 	 	 	
Para-Koopatrol 	 	 	
Unarmored Koopatrol 	 	 	
Caped Koopatrol 	 	 	
Driplet 	 	 	
Super Driplet 	 	 	
Icy Driplet 	 	 	
Shy Guy 	 	 	
Fly Guy 	 	 	
Spear Guy 	 	 	
Spy Guy 	 	 	
Sombrero Guy 	 	 	
Magician Guy 	 	 	
Snifit 	 	 	
Fire Snifit 	 	 	
Ice Snifit 	 	 	
Whistle Snifit 	 	 	
4-Way Snifits 	 	 	
Hammer Bro. 	 	 	
Sledge Bro. 	 	 	
Fire Bro. 	 	 	
Boomerang Bro. 	 	 	
Amazing Flyin' Bro. 	 	 	
Sumo Bro. 	 	 	
Ice Bro. 	 	 	
Surf Bro. 	 	 	
Bee Bro. 	 	 	
Graffiti Bro. 	 	 	
Boo 	 	 	
Peepa 	 	 	
Eeries 	 	 	
Fishin' Boo 	 	 	
Balloon Boo 	 	 	
Bomb Boo 	 	 	
Boohemoth 	 	 	
Bulboo 	 	 	
Bulbeemoth 	 	 	
Boozer 	 	 	
Maskary 	 	 	
Boosorb 	 	 	
Lakitu 	 	 	
Thunder Lakitu 	 	 	
Rain Lakitu 	 	 	
Black Cloud Lakitu 	 	 	
Spiny 	 	 	
Blue Spiny 	 	 	
Buzzy Beetle 	 	 	
Buster Beetle 	 	 	
Para-Beetle 	 	 	
Bone Beetle 	 	 	
Spike Top 	 	 	
Blue Spike Top 	 	 	
Missile Top 	 	 	
Bill Blaster Top 	 	 	
Parapicker 	 	 	
Armorlock 	 	 	
Stackons 	 	 	
Pionpi 	 	 	
Melomaid 	 	 	
Smoxic 	 	 	
====Main Bosses====
Bosses at the end of a Chapter or anywhere else, who are stronger and a bit trickier than mid-bosses.
Boss 	Goombella's Tattle 	Stats	Attacks
S.S. Cheep (Chapter 1) 	 	
*Level: 12
*Max HP: 10 (Both eyes), 20 (Core)
*Defense: 1
*Vulnerable: Electricity
*Resistance: Water, Light	
*Slam (3)
*
*Torpedo Teds (3)
*Cannons (2x2)
Freaktail (Chapter 2) 	 	
*Level: 20
*Max HP: 50
*Defense: 2 (0 on wings)
*Vulnerable: Ice
*Resistance: Magic
*Useless: Hammer	
*Tail Swat (4)
*Munch (2x3)
*Wind Slices (2x2, 10% to cause spin)
*
*
Golegeist (Chapter 3) 	 	
*Level: 25
*Max HP: 60
*Defense: Reduce all damage into 1 on anything but the head, 0 for the head
*Vulnerable: Explosion
*Resistance: Fire, Ice, Dark	
*Punch (4, but most of the time he will make himself to fall, making his head vulnerable to all attacks)
*Stomp (5, 10% to cause flatten)
*Rock Throw (2 at two of the allies)
*
*
Giant Thief
(Chapter 4) 	 	
*Level: 32
*Max HP: 20 (Normal Phrase), 85 (Giant)
*Defense: 0 (Normal), 3 (Giant)
*Vulnerable: Light
*Resistance: Darkness, all elements but Light when Giant	
*
*
*
*
*
*
Caveman Wahar (Chapter 5) 	 	
*Level: 40
*Max HP: 105
*Defense: 2
*Vulnerable: Loud Noise, Explosions during Hyper Suction
*Resistance: None
*Absortion: Any projectiles but Explosions during Hyper Suction	
*
*
*
*
*
Lumaloo the Kid
(Chapter 6) 	 	
*Level: 40
*Max HP: 100
*Defense: 1
*Vulnerable: Foods and Star Bits attacks (it leave him stuffed up)
*Resistance: Light, Dark, Fire, Ice
*Useless: Hammer when he is not stuffed up.	
*
*
*
*
Aboomina Slim
(Chapter 6) 	 	
*Level: 65
*Max HP: 150
*Defense: 4 (0 when turned around)
*Vulnerable: Cape Feather or other spinning moves
*Resistance: None
*Absortion: Food-themed attacks	
*
*
*
*
Bowser (Chapter 7) 	 	
*Level: 60
*Max HP: 125
*Defense: 2
*Vulnerable: None (Mega Mushroom when Tiny), Tiny-inducing attacks if powered-up, Water for Generators
*Resistance: All but Vulnerable above (when using the Generators)	
*
*
*
*
*
*
Monsieur Masteurpiece (Chapter 8) 	 	
*Level: 75
*Max HP: 160
*Defense: 1
*Vulnerable: Electric, Nature, Poison
*Resistance: Fire, Water, Ice	
*
*
*
*
*
Slanito (Chapter 8) 	 	
*Level: 70
*Max HP: 180
*Defense: 5 (Giant), 1 (Normal)
*Vulnerable: Water, Earth
*Resistance: Dark, Light
*Absortion: Poison (Make him Giant again if he is Normal)	
*
*
*
*
*
*
Water Masteurpiece (Chapter 8) 	 	
*Level: 80
*Max HP: 175
*Defense: 1
*Vulnerable: Electric, Nature, Poison
*Resistance: Fire, Ice, Air
*Absortion: Water	
*
*
*
*
*
*
Water Beast (Chapter 8) 	 	
*Level: 80
*Max HP: 200
*Defense: Reduce all damage into 1 (first part), 3 (second part)
*Vulnerable: Electric, Poison
*Resistance: All elemental attacks but above (Fire, Ice, Water, Nature, Air, Dark, Light, Earth, etc.)	
*
*
*
*
*
*
*
Dark Beldam
(Post-End, Paper Battlefield) 	 	
*Level: 90
*Max HP: 150
*Defense: 2
*Vulnerable: Light
*Resistance: All elemental attacks but Light
*Absortion: Dark	
Fractioned Deity (Post-End, Paper Battlefield) 	(Based on the Creator from Final Fantasy IV: The After Years)	
*Level: 100
*Max HP: 175
*Defense: 4
*Vulnerable: Light and Dark
*Resistance: Varies between color (Red means resist Fire)
*Useless: Hammer	
Spotleek (Possessed-Huey Phrase, Bonus Final Boss) 	 	
*Level: 100
*Max HP: 200(?)
*Defense: Halve all damage unless if hitting possessed Huey
*Vulnerable: Egg-based attacks and Water, especially True Water
*Resistance: All Elemental attacks.
*Useless: Hammer while in Bee Form.	
Spotleek's Rampage (Possessed-Roy, Bonus Final Boss part 2	 	
*Level: 100
*Max HP: 225
*Rest of details is the same as above.	
====Sub-Bosses====
Boss 	Goombella's Tattle	Stats	Attacks
Petey Piranha (Chapter 1) 	 	 	
Octo Autolash (Chapter 1) 	 	 	
Bandinero King (Chapter 1) 	 	 	
Trouble Trio (Chapter 2) 	 	 	
Fan-Copter (Chapter 2) 	 	 	
Monsieur Masteurpiece (Chapter 2) 	 	 	
King Boohemoth (Chapter 3) 	 	 	
Were-Draggadon (Chapter 3) 	 	 	
Slanito (Chapter 3) 	 	 	
Kammy (Chapter 3) 	 	 	
Trouble Trio Round 2 (Chapter 4) 	 	 	
Wario (Chapter 4, with Waluigi) 	 	 	
Waluigi (Chapter 4, with Wario) 	 	 	
Sledgequake (Chapter 4) 	 	 	
Gold Petey Piranha (Chapter 4, with Kamek)	 	 	
Kamek (Chapter 4, with Gold Petey Piranha)	 	 	
Badbuss Goldubba (Chapter 4) 	 	 	
Bowser Jr. (Chapter 5) 	 	 	
General White & Snow Tank (Chapter 5) 	 	 	
Wario (Chapter 5) 	 	 	
Pengacotti Chief (Chapter 6) 	 	 	
Bowser (Chapter 6) 	 	 	
Pengacotti Chief Round 2 (Chapter 6) 	 	 	
Sledgequake (Chapter 6) 	 	 	
Waluigi (Chapter 6, optional) 	 	 	
Brainwashed Baldozo (Chapter 7) 	 	 	
Kammy and Kamek (Chapter 7) 	 	 	
Bowser Jr. and Power Toybox (Chapter 7)	 	 	
Trouble Trio (Chapter 8) 	 	 	
Koopalings (Chapter 8) 	 	 	
Octo Autolash's Revenge (Chapter 8) 	 	 	
Shur and Iken (Chapter 8) 	 	 	
==Places==
==Items==
===Badges===
===Drawing Attack Papers===
==Music Tracks==
This is all of the music available in the game, including unused ones. They can be accessed in the Paper Mario Drawing of Disaster: Imagined Musics discs, which comes in a pack of three, and also in the Sound Menu of the game. The music are ordered by when they were heard the first time.
Music 	Description 	Duration 
Title Screen 	Started as a calm orchestra, and as of 0:20, it fades into an upbeat, rhythmatic jazz along with the same orchestra but at faster speed, with increasing excitement until the 7/8th part, where it return to orchestra with a calm lulliby that reminds of Super Mario Bros'. underwater music, or more precisely, Super Mario All-Stars' Lost Level title screen music. 	2:25
Alternate Title Screen  	A jazz and orchestra remix of multiple parts from various Paper Mario series in chronological order, starting with Paper Mario, and end up with Paper Mario Drawing of Disaster itself. 	3:09
File Menu/Option Menu 	Uses the same rythmatic tune from the Title Screen, but less intense and only the saxophone, the bass, the drumset, and the trumpet are heard. 	1:12
Hard Mode File Menu 	Slightly upbeat, SNES-styled, techno version of the Game Selection from Super Mario All-Stars, with slightly longer tune to avoid repetition. 	1:09
Daisy Cruiser 	Slower, calmer remix version of the eponymous cruiser. 	2:36
Approaching the New Adventure... 	A heavy orchestra version of the title screen's first riffs. 	0:26
Wario Time! 	A punk-styled remix of Greenhorn Forest music when the eponymous, greedy plumber is nearby. 	1:47
Walu-u-u-i-i-gi Time! 	A cyber-styled remix of Waluigi Pinball when the cheatsy eponymous character is around. 	1:36
Wicked Duo! Beware! 	A mash-up of Wario Time and Waluigi Time, with the Greenhorn Forest being paced-slightly faster. 	1:38
The King of Kings 	Heavy-drums version of Bowser's theme in The Thousand-Year Door, with a Color Splash riff of him also in it. 	2:06
Creation Plaza 	A calm and medium-paced orchestra with a clarinet and violins, as well as a bit of pop music. 	1:24
Creation Cavalier Incoming! 	A typical music of superhero in a style of both jazz and pop music, while being slightly fast-paced. 	1:46
Giant Thief Arrival 	A omnimous, hardcore techno with heavy drums when the Giant Thief is around. 	1:09
Battle against the Huge Shadow! 	A more fast-paced but still omnimous and longer version of the Giant Thief's theme, when battling the size changing theif himself. 	1:22
Vs. Wario 	A new cyberpunk music when facing Wario in this game. It is faster-paced than Wario Time and more intense. 	3:01
Successor (or Second-in-Command?) of the Shake King 	A mild rock but childlike music of Bandinero King's theme, while being slightly slower paced, but with extra drums when he get angered. 	1:24
Master of Masterpieces 	Monsieur Masteurpiece's field theme. It give a mischievous and evil feel with the mix of orchestra and metal, which fit his troublesome personality. At the end of the song before looping, it had an reversed first, slightly higher-pitched riff of the Shake King's theme while still being orchestra and metal, to link the coincidence between him and Monsieur Masteurpiece quite further.	1:36
Battle Mania! 	The regular battle theme against weak to medium enemies. A joyful jazz music. 	1:24
Battle Maniacs! 	The regular battle theme when fighting tougher enemies. A not-so joyful jazz music. 	1:35
Battle Mega-Maniacs! 	This battle theme plays when dealing with the toughest enemies, or when any enemies undergoes a Mega size status. A mix of jazz and rock, and feels more aggressive than the two above. 	2:24
Mini-Boss Battle! 	This techno-rock mix battle theme plays when fighting a non-specific mini-boss. It also plays when fighting on Bloopelly and Froozen before Mario could recruit them. 	1:56
The Mechanical War Fish (Cheep-Tech) 	An ambient but also intimidating battle music of Cheep-Tech. 	1:38
Dragon of the Sky High (Freaktail) 	A medieval-styled orchestra music, epic and fast-going, when fighting Freaktail. 	1:22
Golegeist, Guardien of the Spirits 	A thirlling music with an organ and piano playing, with a techno using for other sound effects. It goes faster and more intense after fifteen seconds. 	1:24
Ancestor of the Greedy Man (Caveman Wahar) 	An upbeat and prehistoric-styled remix of Super Mario Land 2: Six Golden Coins battle against Wario, and after the sixteen first second, it also revert into a compilation of the original version of Wario Battle's three phrases from the Game Boy sound bit. 	1:46
Double Outlaws, Double Troubles! (Lumaloo and Slim) 	A far-west themed boss battle against Lumaloo the Kid and Aboomina Slim. It got harmonica, banjo, regular guitar, electric guitar, and a triangle. After the twenty first seconds, some more percussions and techno-percussions are added. 	1:27
Power Plant Punks (Bowser) 	A new music theme for Bowser during the boss battle in Chapter 7. It is a mix of jazz, rock, metal and orchestra, and goes progressively more aggressive to reflect Bowser's short temper. 	2:14
Dreaded Dastardly Duos (Masteurpiece + Slanito) 	A rock music that mixes parts from Masteurpiece's battle theme and Slanito's final boss theme from Super Mario: Turn of Events. 	2:42
True Water Abomination (Water Beast) 	A distorted sci-fi music which also have water drips as one of the instruments, with the first part being whimsical (which is dissonant) before slowly becoming more sinister and eventually frightful. 	2:50
Drawing of Disaster (Phase 2, Starring Masteurpiece)	A more intense version of Masteurpiece's battle theme, with parts from Water Beast's battle theme also heard during several parts. 	3:20
Heartless Shadow (Dark Beldam) 	A sober and eerie theme of the Shadow Sirens' battle theme, which symbolize Vivian's tourmenting past and Beldam's descend into ultimate insanity and impure hatred. 	1:55
Disgraceful Creator (Frictioned Deity) 	An electric orchestra which is constantly quite slow and menacing, which slowly becoming more insane, reflecting the disgraceful nature of Frictioned Deity. 	2:25
True Horror of Black Paint (Spotleek) 	A more intense, choir-included remix of Black Bowser's theme from Paper Mario: Color Splash, slightly longer in where the phase 2 part is incorporated at the same pace and tone as the original phase 1. 	2:53
ROYal Rampage (Spotleek Roy) 	A horror-sounding orchestra remix of ROYal Rumble from Paper Mario: Color Splash, when Spotleek is taking control of Roy Koopa, the latter already aware that the black paint was sentient earlier on. 	3:00
==Easter Eggs==
==Quotes==
"Its been a long time Mario! I hope you remember the many words I told you, right?" - Goombella
Paper Mario Drawing of Disaster/Quotes
==DLC Campaign: The Erased Map==
An expansion set that take place in a faraway island, known to be a separated land of Creation Island. It take place some months after the events of the main game, where Mario discovered the mysterious map that have been erased. Alongside Parakarry, the plumber went to a bazaar where Parakarry was told to deliver the map for Mario. What didn't they know is that they have to deal with the Gommini Siblings...
Paper Mario Drawing of Disaster/The Erased Map Campaign
==Gallery==
PMDoD Promotion Poster.png|Promotional Poster
PMDoD_Prologue1.png|Prologue, after being defeated by the Giant Thief
Chapter 2 Battle Demonstration.png|Normal Battle in the Sky-High Skies (beta)
PMDoD Battle Scene.png|Finished Battle Scene demonstration
PMDoD Koopa NPCs.png|Various NPC Koopas
PMDoD Yoshi NPCs.png|Various NPC Yoshis
PMDoD Toad NPCs.png|Various NPC Toads
Laddiebug.png|Laddiebugs (Friendly NPCs)
PMDoDLogo.png|Beta version of the logo
Octo Autolash.png|Octo Autolash (Chapter 1 Miniboss 1)
Paper Boom-Boom (Samtendo).png|Boom-Boom (Uncommon Strong Enemy)
Shady Boom-Boom (Samtendo).png|Shady Boom-Boom (Rare, Powerful)
Paper Bandinero.png|Bandinero
PMDoD Elements.png|Elements in the game
PMDoD Battle Stats.png|Numbers and Stat Icons
PMDoD Statuses.png|Some of the Statuses
==Trivia==
*There is a running gag that some characters, such as Wario and even Bowser, had mistaken Monsieur Masteurpiece for Shake King does to their similiar appearence, despite their different abilities. It may indicate that a few characters may had met the Shake King before in some way or another (most likely in games by other Fantendo developers, such as Mario Kart: V² Circuit).
*Credit to DMZ (creator of several Paper Mario fangames) for the concept of Spotleek. It is unknown at the moment if Spotleek himself would be met again in Samtendo09's future Mario games.
*Multiple retro sounds from previous Mario games had been recycled for respective characters or materials, aside of few returning sounds from previous Paper Mario games;
**When a Shy Guy fling itself, the throwing sound from Super Mario Bros. 2 will be heard.
**Multiple Power-Up Cards will give the representive sound effect from respective game, such as the Cape Feather give out the respective power-up gathered sound from Super Mario World.
**When Krushok had enter Fury Mode, his growl is similar to Donkey Kong Country 2: Diddy's Kong-Quest's enemy Kruncha when he got hit by Diddy or Dixie Kong's jumping attacks.
***In Super Fury Mode, his growl will be instead used from the same game's Klobbers, when they they start running as Diddy Kong or Dixie Kong get nearby.
Category:2023
Category:Paper Mario (series)
Category:Role-Playing Games
Category:Mario (series)
Category:Evo-Gem