Shinjuku District

Shinjuku is a ward of Tokyo, Japan and located directly north of Shibuya. Despite the loud hustle and bustle of the city during all hours of the day, it still retains a sense of simplicity and calm in some of its neighborhoods, as well as in other nooks and crannies. 
== About the Game ==
Shinjuku's Game follows the partner format of other Games but with a focus on imprinting yen gain/grinding with a side of encouraging Players to learn how to enjoy life. Overall most of the Reapers from Shinjuku are fairly mellow, or at least, not overly-aggressive in nature. Reapering there is typically pretty casual with a low focus on Player Erasure with most Players getting Erased by overestimating themselves and dying to Noise or not completing mission goals and dying due to that. Reapers seldom end up fighting Players but may cause Erasures due to overloading Players with Noise (sometimes intentional, sometimes on accident). Missions always take place during the night with any time before sunset being open for Players to go and buy items and gears and, if they run into any other Players or Reapers, socialize. It's a relaxed district with a low win rate due to its difficult missions. 
Given that Shinjuku is very different from Shibuya in many ways, despite being neighboring districts, its Reaper’s Game is similarly different. 
‣ Missions are held at night; the exact time differs during the seasons, but generally missions begin the start of the next hour after the sky turns black. In the summertime, this can be as late as 10 p.m., but in the winter, starting times can be much earlier.
‣ Players are generally given half an hour to an hour during the evening before the mission arrives to shop or practice; typically this is around sunset, while the sky grows darker.
‣ Shinjuku’s week of the Game lasts from Saturday to the following Friday. On Sunday, day 2, Hanazono Shrine hosts a flea market that is from sunrise to sunset. Players, if they visit this on their second day of a week’s Game, have to use their pre-mission time to shop before it closes. Generally, this doesn’t give Players much time to look around before the flea market closes.
‣ The first day of the Shinjuku Reaper’s Game begins in the main Shinjuku Crossing just outside the station. Players traditionally head to Memory Lane, just north of the station, to find a partner. After that, they hurry back through the crossing and to the east, where the mission is to reach Studio Omega.
‣ The last day, Friday, also traditionally (but not always) includes Memory Lane in the mission, and/or begins or passes through there. This is done to breed sentimentality in the Players.
‣ As mentioned on the premise page, Shinjuku’s missions focus heavily on generating income for the district. Shinjuku as a whole is more of a middle-age, salary worker’s district than Shibuya; likewise, Shinjuku’s smaller amount of original brands reflects the lesser focus on fashion. For example, a standard Shinjuku mission would be to draw a crowd to an event or location, or to help a select of restaurant reach x number of patrons over a given period of time.
‣ Reaper Creeper is still around, but is less of a trend, given the general populace being more stereotypically mature and less superstitious than Shibuya. Younger Shinjuku citizens still do this, and sometimes, even stressed businessmen will turn to this in order to make a decision. 
‣ Shinjuku’s Game includes unbranded Noise summoning pins, somewhat like Rhyme’s pin in Shibuya. These, however, summon an alternately-colored Noise that fights on the Player’s behalf for either a time limit or for a single, strong attack. Smaller Noise summons last for a longer duration than larger Noise, and the largest or most powerful Noise (e.g. alternate forms of a Reaper’s Noise form) only perform a single Psych before vanishing back into the pin. Generally, these have long cooldowns after the summoned Noise vanishes.
== Characters ==
Composer: Kohaku "Haku" Naruhito (since mid 1980s)
Conductor: ??? 
Standing Officers: ???
Other Reapers: Chris, Marie, Ryouji, Haruko, Satoshi, Hikaru, Aya Sakurano 
== History ==
1932: Four towns merged to become the ward of Yodobashi. The Higher Plane established a more formalized UG for the entire ward. At this time, they also designated a Producer and Composer from their own ranks, sent them to the new district, and from the eligible UG denizens at the time, selected a Conductor. 
1946 - 1950s: A member of the Gurentai yakuza successfully overthrew the first Composer of the ward. After World War II subsided, the governmental power void in Japan allowed the gurentai to grow and flourish — bringing organized crime to a new level of violence. The yakuza member had played the game and became a Reaper used their Imagination and RG influence in their favor to oust the first Composer.
Mid-1950s: The second Composer changed the Reaper’s Game missions to occur at night, with the exact time changing to be just after sunset.
1970: (Not standard knowledge.) The first Shinjuku Producer, fed up with the reigning Composer and the then-degenerating state of the city of Shinjuku, asked the Higher Plane for an apprentice to train. Wishing for someone to eventually take over the role of Producer in the future, the Higher Plane sent in Kirishima Rui. The first Producer, however, had another goal in mind: they planned an overthrow in secret, using this opportunity as the springboard.
1970s — early 1980s: Japan as a whole experienced a decline in production, along with inflation of prices, due to the world oil crisis beginning in 1973. All things considered, the economy recovered from this fairly well. Many energy-intensive industries lowered their dependence on oil during the late 1970s and 1980s, and productivity rose slightly. However, during the same period, economic growth overall was still relatively slow until the late 1980s. 
Mid 1980s: The third and current Composer, selected and aided by the first Producer, successfully overthrew and erased the second Composer. (Not common knowledge: the first Producer willingly submitted himself to trial in the Higher Plane after this, shifting the formal role of Producer to his apprentice.)
Late 1980s: With the new Composer, Shinjuku worked hard; a demand-brought economic boom formed.
Mid 1990s: Cell phones, as they became common in Japan, also became the standard communication method between the Reapers and  Players in Shinjuku’s Reaper’s Game.
== Shinjkuk Brands & Trends ==
Shinjuku, while not being as centered around fashion as Shibuya, boasts five original brands (based on the directional gods from Japanese mythology, and a fifth Producer-made brand based on godai philosophy) in addition to the original thirteen from Shibuya. As a business-oriented district, Shinjuku would be losing potential profits if it had no fashion focus, after all. Those who still dress fashionably will be more successful than those who do not.
* AZUUR ☆ DRAAK [ Dutch for ‘Azure Dragon’ ] & popular line 9%KIRAKIRA.
A☆D tends to range greatly in quality and in price. Requiring somewhat high bravery for the lower cost items, it can be a bit unpopular among Players overall, but some Players absolutely love it. A☆D is a very bright and frilly brand, making it the brand of choice for decora kei enthusiasts, with some variety available on occasion that leans more toward oshare-kei or fairy-kei. It is also a very gyaru friendly brand. The favored stat of this brand is fusion boosters, and the best abilities happen when specific accessories and threads are equipped to both partners.
The 9%KIRAKIRA line is a bit more affordable than Pavo Real, for example, making it, in specific, something just about every Player is willing to shell out a bit of cash for to accent an outfit for the extra stat boost — if they’ve got enough bravery, anyway.
* ailes du vermillon [ French for ‘Vermilion Wings’ ] & popular line Classique.
ADV threads are not cheap in any sense. Their prices may vary a bit, but on the whole they are very pricy. This brand’s threads are all kinds of lolita fashions, save for gothic substyles, though also including elegant boy-styles such as kodona Their accessory range is a bit on the limited side, however. Their stats are fairly great, though, and are well worth the price. They also have an inversion of the “Lapin Angelique Suicide Special”, which only works when both partners are at full health. Primarily, their stats are based around boosting experience gain, drop rates, and other odds-and-ends stats.
The brand’s most popular line is presently Classique (French for ‘classic’), which is simply a classic lolita line that works well when fully decked out with accessories or worn casually.
*schwarze SCHALE [ German for ‘Black Shell’ ] & popular line Forest Maiden.
Surprisingly low cost starting prices, SS is usually the cheapest of the five Shinjuku-original brands. If you want to play defense, you’ll have to shell out (no pun intended) a decent amount of cash for anything other than the most basic defense boosters. However, the defense boosts on its cheapest items can provide Players an early game edge, even if other items quickly outclass them, and it may be worth the money to just save for more expensive brands. Their threads also tend to boost health more than the other brands. 
The Forest Maiden line, created for the Mori trend, offers more rounded stats at a bit of a higher cost. 
* Shira Tora [ alternate reading of ‘White Tiger’ in Japanese ] & popular line Shirohito.
ST tends to be a bit higher end, but nowhere near Pegaso or Lapin Angelique in terms of price (their best threads are trade only, though). Their yukatas are reasonably priced, at least, and have solid stat bonuses that make them solid purchases for any Player willing to deal with a potentially decreased mobility. Stat-wise, their stats tend to enhance attack and resisting status effects.
Aside from that, their Shiro-hito line lends lots of support to Shironuri enthusiasts at prices somewhere between low end yukatas and high end kimonos. 
* VOiD [ Stylized English term describing the fifth element in Godai Philosphy. ]
VOiD’s threads are good, but tend to be on the pricier side, to the point where they’re more likely to be end game to post game (not quite as bad as Pegaso, but still not cheap). The threads, similar in aesthetic to both onee-gyaru and onii-kei, are more designed for combining with other brands — stylistically, the type of clothing you can buy one item of and match it with a lot more than just other items of that brand. If one were to wear all-VOiD clothing, it might even look a bit much.
== Trivia ==
* Snapping Turtle Noise are endemic to Shinjuku.
*Other trivia to come!
==Permission For Use==
Owner: Coco (lucidskies#8042)
Is the owner OK with others using this District's general game set-up and location canonically? 
* Yes but only after discussion and reworking the mechanics of the district to be TRG compatable.
Category:Districts
Category:Inactive Districts