Reclaiming the Lost World

Reclaiming the Lost World is an exclusive dilemma for the Lizardmen race introduced in Total War Warhammer II. It enables the player to chose between a huge albeit temporary attrition reduction in exchange for a couple of thousand coins, or simply do nothing and ignore the whole affair.
==In-game description==
Your noble Slann Mage-Priests have devised a ritual that will give even ordinary Skinks increased immunity against some of the foul diseases lingering in territories overrun by the vile servants of the Great Horned Rat. However, they must still be defended against other threats in the abandoned temple-cities. Ground could be regained this way, though troops would have to be committed in the Skinks' defence.
==Requirements==
*Player is a Lizardmen race faction
==Trigger timing==
As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
==Options==
===Option 1: Commit to this plan===
*Commit to this plan
**Attrition: -50% casualties suffered from all attrition
**Turns remaining: 8
*Treasury: -2000You are taking territory thought lost for many ages, and losing fewer Skinks essential to the Old Ones' Great Plan. Onwards!
===Option 2: The troops cannot be spared===
*Do nothing
Whilst recolonisation is part of the Great Plan, for now you need your warriors close at hand to defend against threats both overt and clandestine.
Category:Lizardmen dilemmas
Category:Dilemmas