Raid of the Undead

Raid of the Undead is a top-down 2D zombie survival game developed by Connor Tippets and Garrett Sallee. Development began on November 9, 2023, before being released in an early access state on November 28, 2023.
==Development==
===Earliest Inception===
Two friends in 7th grade, Connor and Garrett Sallee,@Mango_on_a_fork on YouTube were in 5th hour world history class, both being bored after completing their work and having too much free time. That is, until Connor got the idea to go onto Replit and quickly sketch up a program in the Python language using the Pygame framework. At first it was simple, a circle that can move around the screen with WASD controls. Then, Garrett suggested to create another circle that would chase the player. Thus, the idea for the game was born; a 2D zombie survival game.
===The Idea Phase===
After the class ended, Garrett used Connor's school laptop to write a document on Google Docs about every idea he had for the game. He had ideas for a sword to hurt the zombies, a gun with limited ammo, a rounds system and a boss zombie every 10 rounds—by this point the majority of the scope for the game was planned out. The game laid stagnant for a while after that, as neither of them had any motivation to carry this out.
===Art===
From November 9 to November 28, Garrett started drawing all the art for the game. It started out simple, with a sword model the player holds to fend off zombies, a zombie model that faces towards the player and a player model inspired by the Steve skin from Minecraft. Quickly it grew; Garrett was drawing guns, demon zombies, scythes, backgrounds, zones, etc. Connor would later incorporate this art into the game.
==Version history==
Version	Date 	Changelog
0.0.1 	November 9, 2023 	
Additions:
*Player – WS for forward/back movement, AD to turn
*Zombie – Circle that approaches Player
*Sword – Left click to swipe, but not yet functional
*Health – Not useful, but at least functional
0.0.2 	November 28, 2023	
Additions:
*Player Model
*Zombie Model
*Background
*Sword Model
*Zombie spawning system
Changes:
*Player now has 50 HP
*Reworked movement system – WASD to move, player points toward mouse
*Added damage functionality into zombie – 10 health, 5 damage per hit
*Added enemy damage functionality into sword – 2 damage per swipe
0.0.3 	November 29, 2023	
Additions:
*Functioning Gun – 3 ammo, 10 damage per shot
*Ammo crates – 5 ammo per box
*Medkit – heals 25 HP
*Zombie drops – 25% chance to drop ammo crate, 10% chance to drop medkit
*Zombie health – each zombie now has their own health display
*Rounds system – 100 rounds, round is over after all zombies are dead
Changes:
*Rework model sizes – everything used to be very small
*Player health is now attached to the player itself
0.0.4 	November 30, 2023	
Additions:
*Demon Zombies – 45 HP
*Demon Zombie Special Attack – Every 5 seconds, A red line spawns towards the player that, after 2 seconds, spawns a fireball following the line
*Fireball – 15 damage upon hitting player
*Coins – Every enemy spawns a coin drop upon dying, this is the final score at the end of game
*Ammo and Coin Counter – Bottom left corner
Changes:
*Reduced ammo drop chance – now 20% instead of 25%
*Fine tuned collisions, previous build was very weird
Fixes:
*Fixed a weapon selection bug – 3-9 on the keyboard would error out as those weapons do not exist
0.0.5 	December 4, 2023 	N/A
0.0.6 	December 5, 2023 	N/A
0.0.7 	December 9, 2023 	N/A
0.0.8 	February 19, 2024	N/A
0.0.9 	February 20, 2024	N/A
==References==