Vehicles/SRM CARRIER (PRIM.) Primitive

==Description==
Not designed for traditional combat, the Carrier is a force multiplier. Designed to support allies from range, the Carrier can hang back behind friendly lines where its lack of armor isn't a concern.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	NarrowLow Profile 	Hull Down: +1 Defense, -5% Visibility (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=160 S=30	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
10x SRM-4	
Sides/Turret	Health	A=130 S=30	 	A=130 S=30
Sides/Turret	Fixed 	
3x Ammo SRM
Ammo SRM INF
Left Side Tracks	 	
Ammo SRM
Ammo SRM INF
Right Side Tracks
Rear 	Health	 	A=120 S=30	
Rear 	Fixed 	 	
Ammo SRM
Ammo SRM DF
Armor Primitive (1)
Structure (1)
Tracked Propulsion System
Engine I.C. (2)
Engine Core 165 (1)
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\PrimitiveTanks\vehicle\vehicledef_CARRIER_SRM_Primitive.json