116756-almost-impossible-for-drop-3-late-octoberearly-november

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Given the timeline, the mega servers were on the ptr for 2 weeks before they went live.
 
Drop 3 didn't get released today and there is only a slim chance it does this weekend.
 
Most likely it'll be released on ptr next week around October 28-29th
 
If early November is anywhere from nov 1st to nov 10th that gives carbine less time testing drop 3 on the ptr then it did with just the megaservers patch.
 
I bet drop 3 will need at least 3 weeks to a month on ptr... Meaning a release date of late November/early December	
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Don't forget it's already been on the PTR so it's had a fair amount of testing / bugs previously ironed out probably.
 
It probably means anywhere from 1st November to the 15th anyway.
 
Personally I don't care much..as long as they get it right.
 
Getting it right is the biggest part.  If they do they can then progress from there to getting it right and getting them on time.	
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Don't forget it's already been on the PTR already so it's had a lot of testing / bugs previously ironed out probably.
 
It probably means anywhere from 1st November to the 15th anyway.
 
Personally I don't care much..as long as they get it right.
 
Getting it right is the biggest part. If they do they can then progress from there to getting it right and getting them on time.
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I didn't say getting it right was no bugs.  I do Software Dev as a job..I know exactly what it's like! :)
 
Bugs and garbage Amps etc were mucking up Medics/Espers/Supp Warrior and a lot more - ruining the game for people.
 
The PvP system has been cack by all accounts but that wont be fixed overnight and they've talked about it needing some serious attention in order to do properly.	
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Given the timeline, the mega servers were on the ptr for 2 weeks before they went live.
 
Drop 3 didn't get released today and there is only a slim chance it does this weekend.
 
Most likely it'll be released on ptr next week around October 28-29th
 
If early November is anywhere from nov 1st to nov 10th that gives carbine less time testing drop 3 on the ptr then it did with just the megaservers patch.
 
I bet drop 3 will need at least 3 weeks to a month on ptr... Meaning a release date of late November/early December
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			Almost? so you are saying theres a chance that it will still come early to mid November?	
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I'd rather have drop 3s necessary PvP and rune changes and a few bugs than to wait a few more weeks.
 
I mean seriously, wtf is Carbine thinking?	
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I'd rather have drop 3s necessary PvP and rune changes and a few bugs than to wait a few more weeks.
 
I mean seriously, wtf is Carbine thinking?
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I thought the last few official statements all pointed to mid-November?
 
Were people still holding out hope for anything else? If so, on what grounds?	
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If it comes out BEFORE WoD release then it has a chance. If they wait after...I seriously fear if the game will have a community left. Not because WoD is the better game but because I feel the community is just sick of waiting. I my self have gotten WoD and been playing that till drop 3 hits and most likely till jan because where is no good changes to PvP yet. I don't see drop 3 really keeping people in the game, the new lore content most likely will keep people going for a week and then what?
 
Story content should never be counted to keep players playing, look at GW2. new stuff drops, its done in 2-3 days and people wait another 2 weeks to play again.	
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			The itemization, rune and gear changes are not set to go with drop 3. It will be added to the new drop 4 anyway. So, I guess that means drop 3 really about the bug fixes and I believe content addition as well?	
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Chua want Drop3 to come, yes yes. But Chua not want Drop 3 to come when not finished.
Mega-Servers already changed View on game, and actually fun to run around now and see Humans everywhere.
 
Great gears of Bezgelor, imagine when Drop 3 come and many many things fixed.
Chua think Drop 3 will be beneficial, but need to be done right!
 
 
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The itemization, rune and gear changes are not set to go with drop 3. It will be added to the new drop 4 anyway. So, I guess that means drop 3 really about the bug fixes and I believe content addition as well?
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Chua want Drop3 to come, yes yes. But Chua not want Drop 3 to come when not finished.
Mega-Servers already changed View on game, and actually fun to run around now and see Humans everywhere.
 
Great gears of Bezgelor, imagine when Drop 3 come and many many things fixed.
Chua think Drop 3 will be beneficial, but need to be done right!
 
 
 
Chua think rune changes come partially with Drop 3, unless missed something.
Gear Changes was said for Drop 4 yes, at least Chua remember like that.
 
 
 
Chua highly doubt this true. Current core community will stay, even if Drop comes 2 week later.
Game IS fun to play, despite issues game needs to change.
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			Drop 3 was on the PTR for a long time until they chose to take it down. Drop 3 will include a very long list of bug fixes, Rune changes, The Defile (new zone) and Star-Comm Station (as far as I know (new daily zone)).No, this will not be enough to deter people from trying and playing Warlords of Draenor. Nothing would be enough to stop that. WoW will be its own deterrent when people realize "easier mode" has been dumbed down to "even more easier mode". That is the feeling I got from my friends who are still playing it.In the end, as Olivar said, the core community will stick around, people will leave and people will come back. That is the natural cycle of MMOs.	
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The game is very fun and enjoyable but why pay for a sub fee when there is nothing to do? There comes a point where we have to start speaking with our wallet.
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You are correct Oliver
 
 
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We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
 
The Raid/Veteran itemization changes are essentially redoing our entire end-game itemization plan from scratch. It's more than just changing a few stats on items. We're coordinating with the Combat/Class team much more closely to try to get some changes to how stats affect your actual character (Grit comes to mind immediately). We're reorganizing loot tables so you don't get the same mini boss drops 4 times in a row. We're adding a new currency to Veteran Dungeons and Raids so that upgrades are no longer locked behind time-gated Elder Gems (Elder Gem gear rewards will be moving to either this new currency or Renown). We're adding a new vendor system that allows you to trade non-currency items (i.e. slot tokens) to a vendor for gear upgrades.
 
And all of these changes are directly connected to a number of other systems changes and new systems we're introducing in Drop 4 (which is tentatively scheduled for sometime in January) - new things like Contracts and the Eldan Forge, updates to World Loot, Challenge Rewards, and currency systems like Renown and Reputation.
 
We took a good long look at WIldStar's itemization plan and the feedback from players about the issues it has/had and are attacking those issues from multiple fronts. The Rune changes were something we felt would could squeeze in separately from the rest of the overhauls, so they made it into Drop 3. The rest will be coming in Drop 4. I'll be going into greater detail about the Drop 4 changes and updates after the release of Drop 3.
 
Thank you guys for your patience with us. We know you are frustrated and want all the cool stuff we're working on now. We totally understand, we play WildStar too and it's super frustrating to play on Live and know there are changes on your work machine that add this new system or make this other system better.
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			its interesting that people say there is nothing to do all the time but only a handful of people in DS, you know you dont actually have to be logged into a game 24/7...	
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If you'd been involved in any kind of software dev before you'd know that's a pain in the backside.  If you've made fixes for things you can't just un plug them as they affect multiple parts of code.  It's like having one of them adventure book things..."if you choose to spit at the dragon go to page 357 section 10" "if you choose to stab the dragon go to page 359 section 5" and so on - it links across multiple files and is triggered at different times.
 
You don't say here's a chunk of code to fix that bug, plug and play.  That's why there is a priority process in place so that the most important bugs can be put into the next build.  You can't just rip stuff out.
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There is plenty to do. The problem is most people are narrow-minded in this regard. Sure, I could be one of those people that only logs in for raiding, but I think I'll stick with what I normally do in other MMOs. I'm gonna help my guild, farm stuff, progress all of my 50s, and craft.
 
Unlike some, I'm going to be prepared when changes come. I've managed to farm 4800 Kinetic Omni-Plasm, 500 Starshards, ~1000 Bloodbriar/Mourningstar, 600+ lvl 50 blue armor (to salvage), and now I have 1 of every expert crafter. You know, all in preparation for rune changes, technologist changes, the future.	
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If you're telling me that the PvP specific changes IE the matchmaking changes, the rating reset, etc, impact whether or not aurin's have pink or blue ears, I'll tell you that's bad design.
 
Look, I understand that you can't just rip pieces apart.  What I can understand is that necessary system changes like the PvP fixes, the rune changes, etc can be implemented exclusively of new world content.  MMO players are used to waiting a few months for new PvE zones / content, because that's basically standard across all other MMOs.
 
What we aren't used to waiting for, are necessary and urgent changes to broken systems.  From my point of view:
 
Carbine has serious issues with the PvP system, announces those changes are coming ASAP because they're so urgent.  Solution:  Carbine wraps up all of these changes into a major drop and watches all rated pvp areas of the game slow to a crawl.  Wintrading / Exploiting abound (the things they wanted to stop with the urgent changes), and people quit the game left and right.
 
Carbine implements RNG slots, in anticipation of rune rerolls. 3 months later, we're still waiting on them, as people feel there's no reason to even try and farm prestige only to get shitty slots.  It really becomes WASTED time.  Not choice of how you spend the game, but literally something you buy that has the potential for use, or potential to be (miniscule) salvaging mats.  
 
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Let me put this in an easier to read and understand analogy:
imagine if carbine changed pve dungeons / raids to only reward renown, then made it so that you had to complete the dungeon on gold to BUY the rewards at the end
then imagine if those rewards were so RNG stricken that there's a high chance you would be spending that renown for salvage materials
then imagine you could only get into GA / DS with good rune slot gear, but not the bad shit
 
do you think people would want to spend all day playing this game, being artificially held back by RNG / watching other people do the raids, while they're just dungeon crawling?
 
no of course not, they'd either exploit their way to huge renown gains / be able to farm the gear the most efficient way possible, OR they'd just quit trying to do it altogether
 
... and that friends is why people hate Carbine and their lack of patching direction.
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Except Human cannot know for sure, since Human not know how game is programmed.
Maybe is easy fix, maybe is not easy fix and coded deep in core of system.
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Given the timeline, the mega servers were on the ptr for 2 weeks before they went live.
 
Drop 3 didn't get released today and there is only a slim chance it does this weekend.
 
Most likely it'll be released on ptr next week around October 28-29th
 
If early November is anywhere from nov 1st to nov 10th that gives carbine less time testing drop 3 on the ptr then it did with just the megaservers patch.
 
I bet drop 3 will need at least 3 weeks to a month on ptr... Meaning a release date of late November/early December
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Except that I do know, based on the previous changes that they have made in the past.
 
It took them less than 2 weeks to put in rng slots once they announced it.  That's taking an entire set of gear and activating it for random runeslots.  I doubt that's deep core functionality, and if is, they turned it around pretty quickly.
 
Muffinman was making changes to the rating system / other PvP changes in the turnaround of less than a month.
 
No, the changes absolutely could have come out independently.  The precedents are there, but the urgency with Carbine management is not.
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 like we won't be getting the rune changes with it, but it was kind of cryptic so might have been referring to renown runes
 
Not sure what happened at carbine, during betas they could announce they were going to change something entirely and have it in and working fine within a few weeks
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No assumes.
Unless has seen code, not know what is talking about.
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You realize that there are real people, performing real changes on a real system, right?  It's a real studio, affected by real $ decline, management / leadership change, etc.
I would love for Carbine staff to come in to this thread and say, "sorry, it really wasn't something that could come out without breaking something else," because that's not what's going on.  Even Muffinman has clearly stated that its management rolling everything into drop 3 to make sure it all works, despite his intention to have those things out earlier.
 
This isn't just some fantasy world where Carbine are gods, everything they say is true, divine, right, and we just wait patiently until they give us a morsel of update so that we can go on with our petty lives RPing chuas on the internet.  
 
Regardless of your or my reality, perception is very important for Carbine, hence the time they're taking on Drop 3.  If Carbine wasn't worried about looking like a terrible studio that couldn't make an acceptable product, they'd have rolled out drop 3 on schedule.  Perception however, is that either Carbine is milking us for subs, or they're too incompetent to release a patch 3 months after their scheduled release.
 
Either way, what do I know?  I'm just one of the 25 people that still PvP in this game.
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You realize that there are real people, performing real changes on a real system, right?  It's a real studio, affected by real $ decline, management / leadership change, etc.
I would love for Carbine staff to come in to this thread and say, "sorry, it really wasn't something that could come out without breaking something else," because that's not what's going on.  Even Muffinman has clearly stated that its management rolling everything into drop 3 to make sure it all works, despite his intention to have those things out earlier.
 
This isn't just some fantasy world where Carbine are gods, everything they say is true, divine, right, and we just wait patiently until they give us a morsel of update so that we can go on with our petty lives RPing chuas on the internet.  
 
Regardless of your or my reality, perception is very important for Carbine, hence the time they're taking on Drop 3.  If Carbine wasn't worried about looking like a terrible studio that couldn't make an acceptable product, they'd have rolled out drop 3 on schedule.  Perception however, is that either Carbine is milking us for subs, or they're too incompetent to release a patch 3 months after their scheduled release.
 
Either way, what do I know?  I'm just one of the 25 people that still PvP in this game.
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Except that I do know, based on the previous changes that they have made in the past.
 
It took them less than 2 weeks to put in rng slots once they announced it.  That's taking an entire set of gear and activating it for random runeslots.  I doubt that's deep core functionality, and if is, they turned it around pretty quickly.
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			I think it's a little foolish to try and predict their new release schedule based on their old release schedule, especially in light of the fact that they've told us they changed the way they build, test and release their drops.  Even if they'd done enough to establish a pattern of behavior, they're changing their behavior.	
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			new patch thursday	
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new patch thursday
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Won't be drop 3. They'd advertise it way more. :(
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			You think they wouldn't advertise the drop everyone's been waiting on for two months now? :D  Hell, even Megaservers got a few days of advertisement and that arguably wasn't as anticipated.	
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You think they wouldn't advertise the drop everyone's been waiting on for two months now? :D  Hell, even Megaservers got a few days of advertisement and that arguably wasn't as anticipated.
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Sanity check: maintenance Thursday.
 
...which MAY contain the changes up on the PTR now if nothing explodes (and if you're not a raider, believe me you don't care - its fixes for some boss fights).
 
Newest build for Drop 3 MAY go up on the PTR this week, but that is NOT what's being pushed to live tomorrow.
 
Dev tracker is your friend.	
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They nixed that release schedule like 3 days after they announced it saying the new goal is mid november.
and recently they announced something that sounded like we won't be getting the rune changes with it, but it was kind of cryptic so might have been referring to renown runes
 
Not sure what happened at carbine, during betas they could announce they were going to change something entirely and have it in and working fine within a few weeks
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It's very common to not advertise patches because they may contain bug fixes. If people know about something before it's fixed (such as a bugged ability that does too much damage, or an item vendoring for too much) people might exploit it with the little time they have left.
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If you're telling me that the PvP specific changes IE the matchmaking changes, the rating reset, etc, impact whether or not aurin's have pink or blue ears, I'll tell you that's bad design.
 
Look, I understand that you can't just rip pieces apart.  What I can understand is that necessary system changes like the PvP fixes, the rune changes, etc can be implemented exclusively of new world content.  MMO players are used to waiting a few months for new PvE zones / content, because that's basically standard across all other MMOs.
 
What we aren't used to waiting for, are necessary and urgent changes to broken systems.  From my point of view:
 
Carbine has serious issues with the PvP system, announces those changes are coming ASAP because they're so urgent.  Solution:  Carbine wraps up all of these changes into a major drop and watches all rated pvp areas of the game slow to a crawl.  Wintrading / Exploiting abound (the things they wanted to stop with the urgent changes), and people quit the game left and right.
 
Carbine implements RNG slots, in anticipation of rune rerolls. 3 months later, we're still waiting on them, as people feel there's no reason to even try and farm prestige only to get shitty slots.  It really becomes WASTED time.  Not choice of how you spend the game, but literally something you buy that has the potential for use, or potential to be (miniscule) salvaging mats.  
 
//////////
 
Let me put this in an easier to read and understand analogy:
imagine if carbine changed pve dungeons / raids to only reward renown, then made it so that you had to complete the dungeon on gold to BUY the rewards at the end
then imagine if those rewards were so RNG stricken that there's a high chance you would be spending that renown for salvage materials
then imagine you could only get into GA / DS with good rune slot gear, but not the bad shit
 
do you think people would want to spend all day playing this game, being artificially held back by RNG / watching other people do the raids, while they're just dungeon crawling?
 
no of course not, they'd either exploit their way to huge renown gains / be able to farm the gear the most efficient way possible, OR they'd just quit trying to do it altogether
 
... and that friends is why people hate Carbine and their lack of patching direction.
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			They said they would release the rune changes separately to a drop if they were ready. So it is possible to 'split' changes that have been lumped together into the Drop old3+old4 monster.	
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They said they would release the rune changes separately to a drop if they were ready. So it is possible to 'split' changes that have been lumped together into the Drop old3+old4 monster.
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We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
 
The Raid/Veteran itemization changes are essentially redoing our entire end-game itemization plan from scratch. It's more than just changing a few stats on items. We're coordinating with the Combat/Class team much more closely to try to get some changes to how stats affect your actual character (Grit comes to mind immediately). We're reorganizing loot tables so you don't get the same mini boss drops 4 times in a row. We're adding a new currency to Veteran Dungeons and Raids so that upgrades are no longer locked behind time-gated Elder Gems (Elder Gem gear rewards will be moving to either this new currency or Renown). We're adding a new vendor system that allows you to trade non-currency items (i.e. slot tokens) to a vendor for gear upgrades.
 
And all of these changes are directly connected to a number of other systems changes and new systems we're introducing in Drop 4 (which is tentatively scheduled for sometime in January) - new things like Contracts and the Eldan Forge, updates to World Loot, Challenge Rewards, and currency systems like Renown and Reputation.
 
We took a good long look at WIldStar's itemization plan and the feedback from players about the issues it has/had and are attacking those issues from multiple fronts. The Rune changes were something we felt would could squeeze in separately from the rest of the overhauls, so they made it into Drop 3. The rest will be coming in Drop 4. I'll be going into greater detail about the Drop 4 changes and updates after the release of Drop 3.
 
Thank you guys for your patience with us. We know you are frustrated and want all the cool stuff we're working on now. We totally understand, we play WildStar too and it's super frustrating to play on Live and know there are changes on your work machine that add this new system or make this other system better.
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You are correct in saying that. Because as I had previously posted the above comment, it clearly says the rune changes WILL be coming with the new drop 3. (and also ty to Oliver, again, for correcting me on this!)
 
There is going to be so much added with the next drop and I'm sure (hoping) that with that, there will be alot of happy players :)
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Er there's two rune changes...the rune system changes (drop 3) and the rune itemisation ones which mean you can't craft stupidly good gear from lower lever stuff (I think that's Drop 4?).
 
Amount of Rune slots is set depending on the quality of the gear..
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I disagree. I don't see where that is said. From where I read, all rune changes are coming with D3. Unless I'm wrong ofc, feel free to point me in correct direction where what you said is posted.
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@Charge, I have to agree with not getting my hopes up as well. And with discussions regarding D3 from multiple devs, it seems like there may be conflicting reports. So as not to repeat myself, I'll just ask you to refer to this
https://forums.wildstar-online.com/forums/index.php?/topic/116719-uncertainty-monster/?p=1215668
 
And see what your thoughts are on what J-Tal recently posted on the Economy section. 
 
Personally, I really hope it's in D3. That would be a wonderful change and give us something to do (work on) until D4 :)	
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Yea that does read like they've bunged it in!  I think they really need to work on the clarity of communication sometimes.  Should say "Rune changes are:
 
Can now reroll runes
Can add runes to under runed items
Items will now come with correct number of rune slots based on item level
"
 
or something!
 
Yep agree, would be very nice to have that to do while waiting for the next one.	
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Meaning a release date of late November/early December
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Why did you have to be right :(
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We already have an active thread regarding drop 3 and the debate surrounding its release, lets not bump up duplicates please. 
 
- Team WildStar 	
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