Xzar

Xzar is a chaotic evil human necromancer and a potential companion in Baldur's Gate and a recurring character in Shadows of Amn.
==Baldur's Gate==
===Background===
Xzar and his companion Montaron are Zhentarim sent to the Sword Coast to investigate the causes of the recent Iron Crisis. As the plot evolves, it becomes clear that someone's trying to frame the Zhentarim for the events occurring around the city of Baldur's Gate and Nashkel. Since the Zhentarim are not particularly benevolent and have a fearsome reputation, the duo prefers to work undercover, pretending to be mere adventurers.
===Recruitment===
Xzar is available during Chapter One and Two. In Candlekeep Coastway area, you will find him with Montaron along the path. Invite them to join, then agree to travel with them to Nashkel Mines.
Xzar has to pair with Montaron.
===Quests===
*Xzar and Montaron (This quest needs to be completed with in time limit or they leave)
*Niemain in Sorcerous Sundries
=== Relationships ===
*Ajantis Ilvastarr will eventually attack any of the evil party members, but you can call him off by controlling him to do something else.
*Montaron will eventually provoke Khalid into a fight, If that happens, Jaheira will join Khalid to fight Montaron and Xzar to death.
*Despite traveling with Montaron, he shows little respect for him to the extent of being indifferent in case of the latter's death. If Montaron is killed off, Xzar has an imaginary conversation with him and concludes that he's much more agreeable when dead and that he should've murdered Montaron long ago.
*(NPC project mod only) Believes Shar-Teel to be wisest of the group, and names her as his disciple. Despite her threats.
*(NPC project mod only) Deeply disappointed by Dynaheir's lack of cackling and other proper witchy behavior.
===Gameplay===
Xzar's high intelligence, dexterity and wisdom scores mean he can be dual classed into either a thief or a cleric using either the Manual of Quickness of Action or Tome of Understanding, respectively. 
The characteristics of him as a magician are appreciable: but his life dice at a minimum is also a problem for new players.
*In, companions who are under-leveled at the time of joining will be given a certain amount of experience points (XP) for you to manually level them up to gain more control of their status.
Starting levels in classic Baldur's Gate
Average party level	Level	XP 	Gold	Hit Points 	Weapon Proficiencies	Equipment	spells abilities	spells abilities	spells abilities
1.00 - 1.99 	1 	58 	3 	4 (Max possible:4) 	
*Dagger + 	
*Dagger
*Potion of Healing x 1
*Chill Touch (scroll) x 1
*Larloch's Minor Drain (scroll) x 1	
*Chill Touch
*Larloch's Minor Drain	 	
2.00 - 2.99 	2 	2539 	11 	6 (Max possible:8) 	
*Dagger + 	
*Dagger
*Potion of Healing x 1
*Chill Touch (scroll) x 1
*Larloch's Minor Drain (scroll) x 1	
*Chill Touch
*Larloch's Minor Drain	 	
3.00 - 4.99 	4 	10186	31 	8 (Max possible:16) 	
*Dagger + 	
*Dagger
*Potion of Healing x 1
*Chill Touch (scroll) x 1
*Larloch's Minor Drain (scroll) x 1	
*Burning Hands
*Chill Touch
*Larloch's Minor Drain	
*Ghoul Touch
*Horror
*Melf's Acid Arrow	
5.00+ 	6 	41302	52 	12 (Max possible:24)	
*Dagger +
*Dart + 	
*Dagger
*Potion of Healing x 1
*Chill Touch (scroll) x 1
*Larloch's Minor Drain (scroll) x 1	
*Burning Hands
*Chill Touch
*Larloch's Minor Drain	
*Ghoul Touch
*Horror
*Melf's Acid Arrow	
*Skull Trap
*Vampiric Touch
=== Biography ===
=== Quotes ===
	Montaron, you are so AGGRAVATING! 'Tis disturbing to my demeanor! 	Initial meeting
	Waaaa! Mommy, I'm a scared! 	Morale failure
	I'm starting to find this group almost... palatable. 	Happy
	Must we be so insufferably charitable?! 	Unhappy-annoyed
	I'll not tolerate any more of this benevolence! 	Unhappy-serious
	I can take this no longer. May you all die cold, miserable deaths! Farewell! 	Unhappy-break
	Ah, a wise choice for leader. 	Leader
	I tire! I'll be MUCH MORE AGREEABLE with rest! 	Tired
	Much as I enjoy these moments of repose, GET A MOVE ON IT! 	Bored
	I am become death, destroyer of worlds! 	Battlecry1
	 	Damage
	Mommy, I don't feel too good. 	Hurt
	 	Dying
	The trees move. Do you not see it?! 	Forest
	A cutthroat in every alley, but I'll not let them take us alive! 	City
	I'm never quite so comfortable as when I'm at least six feet under. 	Dungeon
	I've never liked the sunlight. 'Tis just too bright. 	Day
	I wanted infravision like the elves, but 'tis more than just taking their eyes. 	Night
	Something troubling you? 	Select1
	Your voice is ambrosia. 	Select2
	Stop touching me! 	Select3
	If I must! 	Action1
	I could do no other. 	Action2
	Hardly worth my time! 	Action3
	Ahh, tell me 'bout the rabbits. 	Action4
	Those the gods wish to destroy, they first make mad! Mad! Mahahahahahaa! 	Action5
	I ate his liver with a nice Chianti and some fava beans. 	Action6
	Ah, I—I—I'll teach yer grandmotha to suck eggs! 	Action7
	Tell us a story, Monty. Something with bears and gold. 	Interaction1
	Har HAR there, Montaron! Quite the fight, eh, chum? 	
Interaction2
	Oh, come on, Montaron, lighten up. Must you be so moody all the time? 	
Interaction3
	Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise? 	
Interaction4
	I begin to see your true nature, and 'tis as I expected. None are as insufferably righteous as Harpers!	
Interaction5
	Could we cease the incessant noise?! 'Tis such a pain behind the eyes! 	Special1
	Smiles, everyone, smiles! This is like some great fantasy! 	Special2
	I know dragons with feet like rabbits! 'Tis true, I swear! 	Special3
	I suppose I should feel a sense of loss. How unfortunate. I don't care! 	To death-general
	Montaron! I... I never loved you. 	To death-specific
	Ahh yes, the chatter of friends and compatriots! Does it not warm the cockles? 	To compliment1
	Oh, speak no more lest ye gorge my sweet tooth! 	To insult1
	I'll not be mocked, thou most slanderous harlot! 	
To insult2
=== Dialogues ===
A child wandering the wilderness? Surely you must be none too bright to be traveling these roads.
I've no wish to strain our relationship, but you did promise to go to Nashkel. Our delay is making me rather... tense. I'm not nice when I'm tense.
==Shadows of Amn==
In Shadows of Amn, Xzar has set up base in Athkatla and taken in two apprentices, conspiring against his Harper foes. He will appear in the Athkatla Docks close to Galvarey Estate, but only after the party has given a man called Renfeld to someone named Rylock. A Peasant in the Docks District refers to him as a noble looking to hire someone.
Xzar will say that Montaron has been captured by the Harpers in Harper Hold. He will end up believing that Montaron has been transformed into a bird and will attempt to reverse the spell, though the bird is actually an assassin who will kill Xzar.
==Personality==
Xzar is an extremely psychotic character who is aware of his madness at times, stating that "Those the gods wish to destroy they first make mad!"
In Baldur's Gate II it is revealed that Xzar is also a proponent of torture, using it as means to discipline his apprentices.
== Trivia ==
* In the Baldur's Gate novels, Xzar and Montaron were working for Grand Duke Fazio during the Baldur's Gate event. He was later killed by Sarevok, who removed his right leg and other parts of his body.
* The adventure module Heroes of Baldur's GateD&D 5th edition rules, written by James Ohlen and Jesse Sky, which takes place one year after the events of Baldur's Gate, presents Xzar as also being a Bhaalspawn, a fact he discovered thanks to researching Sarevok after the latter's death. 
*The benevolent behavior in the initial conversation he has with Gorion's ward is misleading to new gamers. As Xzar can be a particularly sneaky and arrogant character to everyone.
*His battle cry is a reference to J. Robert Oppenheimer.
==Gallery==
Xzar XZAR Portrait BG2.png|Baldur's Gate I portrait, slightly brightened for character generation in Baldur's Gate II
==External links==
*
pl:Xzar
Category:Chaotic evil companions
Category:Companions of chaotic ethos
Category:Companions of evil morality