Doodle Wars

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Doodle Wars is an turn-based RPG game. It is developed by me (NickleSonic), and is currently not released.
==Mechanics==
===Mana===
Mana is the currency that is used to use cards (explained below). Normally, a player will start with 3 mana every turn, unless modified or using a different character. Special attacks from the enemy may reduce the mana, but for the most part the mana will stay the same. Mana does not carry over between turns. 
===Encounters===
At the start of the game, you can choose 3 paths to go. Each path will have a different result and will probe either an encounter or a discovery. An encounter is where you fight an enemy, and a discovery is where you discover something and are met with choices.
===Turns===
Each turn, you will get a chance to use cards. The game starts out on your turn (unless modified by a modifier), and then it transfers to the enemy’s turn. Each character gets a turn, so if you have 2 teammates, all three characters would get a turn. Each turn, your Mana replenishes to it’s starting amount, which varies based on which character you choose (Which is usually 3)
===Shield===
Sheild is applied with certain items and cards. Sheild is gained each turn and resets when another turn starts. Sheild is like extra health. Most attacks will be above attacks, which are attacks that will attack starting with the excess shield health. An above attack can only deal at most, the amount of shield you have. For example, if you had 50 health and 5 shield and you get damaged for 6 above damage, you would still have 50 health but no shield. A strikethrough attack can ignore the shield effect, and if the above example was strikethrough instead of above damage, you would have taken 1 damage to your health and have 49 health. A below attack is the opposite of an above attack. This directly attacks your health bar. If the said example was below damage instead of above damage, you would have 44 health and 5 shield.
===Miss===
When using any attack, there is a chance that it will miss. The chance is usually 5%, but is increased to 10% when the player is at less than 15% of their normal health. The same applies for enemies.
===Dodge===
The player has a chance to dodge an enemy attack. The chance of a dodge is 10%, but is reduced to 5% when at less than 15% of their normal health. This means there is a 14.5% total chance of an attack not happening under normal full-health circumstances. The same applies for enemies.
===Cards===
A player uses cards to attack, defend, and do other moves. There are 2 main parts of a card. The description, which shows you what it will do, by hovering over the card, and the Mana cost, which depicts how much the card costs. You start out with a deck of 20 cards, and each turn, 4 of them are shuffled into your hand. Once you use one, it goes into your discard pile, and any leftover cards not used by the end of your turn will also be put into your discard pile. Once your deck is empty, your discard pileThe ch is shuffled back into your deck. To use a card, simply drag it onto the board and drop it on the enemy you want to use it on.
====Banished Cards====
Banished Cards can only be used once per encounter and will be put into your banished pile once used. They get shuffled back into your deck at the beginning of an encounter.
====Poison Cards====
Poison Cards are cards that are shuffled into your deck by the enemy. They usually have negative effects and are almost always banished when played.
===Status Effects===
Status Effects are applied from special cards. They will stack unless stated otherwise. They are usually negative but can sometimes be positive.
====Flaming====
Remove all stacks of and .
Each turn, reduce yiur health by the abount of flaming you have. Reduce the amount of flaming by 1 at the end of the turn.
====Freeze====
Remove all stacks of .
When freeze is applies to the player, they will get 5 frost as well as 1 stasis . They will also receive 5 damage. The same applies to enemies.
====Frost====
Remove all stacks of 
When frost is applied to the player, it won't do anything. However, when there are more than 5 stacks frost applied to the player, it will deal 1 damage per turn. If frost stacks to 10, it will apply 1 freeze to the player and remove all stacks of frost . When frost is applied to an enemy, it will deal 1 damage per turn if there are more than 5 stacks of . If frost stacks to 10, it will apply 1 freeze to the enemy and remove all stacks of frost .
====Stasis====
When stasis is applied to the player, your Mana will be reduced by 2 at the start of the turn. This effect does not stack, and each turn stasis is reduced by 1. The chance for a miss is also increased by 35% for one turn.
When stasis is applied to an enemy, they will lose their turn, and stasis will be reduced by 1 at the end of the turn.