Super Smash Bros. Ultimate Plus

==Preface==
Being an enhanced port of Super Smash Bros. Ultimate for the Nintendo Switch, most assets are carried over into this installment.  However, many new feaures are added, such as over 50 new playable characters, assist trophies, Pokémon, and bosses.  More subtle changes include character reskins (e.g. Samus, Zelda, Ganondorf, etc.), minor moveset changes, and now the overall game speed is a tad faster.  Also, with the additions of assist trophy/pokéball/spirit promotions to playable characters, their former selves in the original Ultimate will not have their old assist trophy/pokéball in the game, and if they’re spirits, they are converted to fighter spirits. 
On top of this, many older features not in Ultimate will be returning as well, including Stage Builder, Home Run Smash, Break the Targets, and others. 
Besides the large amount of newcomer fighters, the biggest feature added into Ultimate Plus is an expansion to the adventure mode World of Light, titled World of Light: The Chained Titan. The Chained Titan does not use a large interactively map like it’s predecessor, but side scrolling areas that intertwine with each other, as they would in Metroidvania genre games, bearing a resemblance to the Great Maze in The Subspace Emissary. More info on World of Light: The Chained Titan can be found here (not yet).
==Characters==
<tabber>Fighters= 
The full roster (not including DLC) of Super Smash Bros. Ultimate Plus. Click 'More Info' below a fighter to see movesets and unique abilities.
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|-|Assists=
The assist trophy roster was drastically altered from ultimate due to character promotions and the want to give representation to a more diverse set of series.
				
				
				
				
				
				
				
				
				
				
				
				
				
				
				
|-|Pokéballs=
The Pokéball roster was also changed significantly. In this case it was to more evenly represent generations and types of Pokémon.
 	 	 	 	
Blastoise - Sprays powerful jets of water at opponents. 	Alolan Raichu - He rides his tail and rushes the enemy. Since he moves freely around the stage, Alolan Racihu may be a bit difficult to dodge.	Vulpix - This Pokémon attacks fighters with fiery breath. 	Alolan Vulpix - This Pokémon freezes fighters with icy breath. 	Meowth - Numerous coins are hurled at the foe to inflict damage.
 	 	 	 	
Arcanine - Crashes into opponents at breakneck speed while surrounded by flames. 	Abra - Teleports fighters to near the blast zone. 	Machamp - Unleashes an onslaught of fast punches onto opponents. 	Electrode - Self-destructs into a massive explosion after a while. 	Alolan Exeggutor - This Pokémon's colossal stature disrupts the battle.
 	 	 	 	
Gyrados - Charges up, and then unleashes a powerful hyper beam attack. 	Ditto - Transforms into the fighter who summoned it. 	Snorlax - Jumps up, then comes crashing back down through the stage, damaging enemies on the way down.	Mew - Nothing really happens, but you're lucky to see one! 	Tyflosion - Does a series of short-range explosive blasts surrounding his body.
 	 	 	 	
Ariados - Shoots out sticky webbing at opponents, holding them down for you to attack. 	Togepi - Uses metronome. Results may vary. 	Scizor - Dashes at rivals with its sharp claws, dealing multiple hits each rush. 	Slugma - Slowly oozes back at forth along the stage, hurting opponents if they make contact. 	Delibird - Throws numerous presents that may either hurt or heal upon contact.
 	 	 	 	
Donphan - Rolls up into a ball an rushes into enemies, dealing high knockback. 	Suicune - Shoots out a powerful beam that instantly freezes opponents. 	Lugia - Travels to the background of the stage and preforms aeroblast, damaging fighters. 	Grovyle - Jumps around the stage, slashing foes with its leaf blades. 	Gardevoir - Conjures a reflective field around itself that shields you from projectiles.
 	 	 	 	
Skitty - Headbutts into nearby fighters. If no one is around, it sits there looking confused. 	Plusle and Minun - These Pokémon zoom across the stage in an 'X' formation, dealing electrical damage to enemies. 	Kecleon - Turns invisible to sneak up on opponents to attack. 	Metagross - Metagross slams the ground with its massive appendages, burying foes if they're close enough. 	Deoxys - Flies into the air, then unleashes a powerful cosmic beam downwards at foes.
 	 	 	 	
Empoleon - Attacks foes with its sharp wings. May freeze enemies if they're damaged enough. 	Vespiquen - Orders a swarm of bees to flank enemies. 	Drifblim - Decreases the gravity on the stage. 	Garchomp - Slashes with its scythes, causing high damage and shockwaves. 	Dusknoir - Opens up a dark portal, sucking fighters to the underworld.
 	 	 	 	
Darkrai - Envelopes foes in a dark aura, putting them to sleep while they take continuos damage.	Victini - The victory Pokémon, Victini grants invincibility to its summoner for a while. 	Serperior - Serperior slithers up to opponents and coils around them, dealing damage. 	Musharna - Covers the stage in dream mist putting everyone to sleep. This includes you too, so be careful!	Drilbur - Burrows into the ground and bursts upwards, hitting opponents.
 	 	 	 	
Tornadus - Creats massive whirlwinds that push fighters around. 	Kyurem - Spews out frigid air on both sides of itself, freezing opponents. 	Keldeo - Goes after foes, slashing them with its huge resolute horn. 	Braixen - This Pokémon waves her stick, summoning fireballs to rain down onto the stage. 	Xerneas - Increases everyone's launch power.
 	 	 	 	
Yveltal - Fires a huge red beam from the background of the stage at foes. 	Decidueye - Decidueye shoots a volley of arrows at fighters, making them immobile for a while if they hit. 	Mimikyu - Snatches fighters up into its shawl. If their damage is 100% or over, they're done for! 	Poipole - Shoots out poisonous darts, dealing continuos damage to foes. 	Zeraora - Slams its fists into the ground, sending a stream of light blue electricity through the ground and towards the opponent.
|-|Bosses=
All the bosses that appear in World of Light: The Chained Titan.
				
				
				
</tabber>
==New Stages==
All stages from Super Smash Bros. Ultimate return, with new additions being listed down below.
Title 	Stage	Series 	Description
Dr. Mario 	TBA 	Super Mario 	TBA
Lorule 	TBA 	The Legend of Zelda 	TBA
Chozo Ruins 	TBA 	Metroid 	TBA
Ultra Megalopolis	TBA 	Pokémon 	TBA
Mt. Itoi 	TBA 	Earthbound 	TBA
Golden Pyramid 	TBA 	Wario Land 	TBA
SimCity 	TBA 	SimCity 	TBA
Glugglug Lagoon 	TBA 	The Legendary Starfy	TBA
Gyromite/Stack-Up	TBA 	R.O.B. 	TBA
Venus Lighthouse 	TBA 	Golden Sun 	TBA
Robot Museum 	TBA 	Megaman 	TBA
Bubble Bobble 	TBA 	Bubble Bobble 	TBA
Tower of Fate 	TBA 	Shovel Knight 	TBA
Scuttle Town 	TBA 	Shantae 	TBA
==Fighter Information==
Fighter 	Portrait	Series 	Artwork 	Description
Mario 	 	Super Mario 	 	Video game superstar Mario returns once again in Smash Bros. His kit is mostly the same from Ultimate, however his fireball (Neutral-B) now travels faster and can be used in spurts of two.
*Fireball - Throws a fireball that bounces along the ground. Can be quickly fired twice in a row.
*Cape - Whips out a cape to spin opponents and reflect projectiles.
*Super Jump Punch - Hits repeatedly with a rising punch.
*F.L.U.D.D. - Blast opponents with water. Can charge and aim at an angle.	
*Fireball - Throws a fireball that bounces along the ground. Can be quickly fired twice in a row.
*Cape - Whips out a cape to spin opponents and reflect projectiles.
*Super Jump Punch - Hits repeatedly with a rising punch.
*F.L.U.D.D. - Blast opponents with water. Can charge and aim at an angle.	
*Fireball - Throws a fireball that bounces along the ground. Can be quickly fired twice in a row.
*Cape - Whips out a cape to spin opponents and reflect projectiles.
*Super Jump Punch - Hits repeatedly with a rising punch.
*F.L.U.D.D. - Blast opponents with water. Can charge and aim at an angle.	
*Fireball - Throws a fireball that bounces along the ground. Can be quickly fired twice in a row.
*Cape - Whips out a cape to spin opponents and reflect projectiles.
*Super Jump Punch - Hits repeatedly with a rising punch.
*F.L.U.D.D. - Blast opponents with water. Can charge and aim at an angle. 	
*Fireball - Throws a fireball that bounces along the ground. Can be quickly fired twice in a row.
*Cape - Whips out a cape to spin opponents and reflect projectiles.
*Super Jump Punch - Hits repeatedly with a rising punch.
*F.L.U.D.D. - Blast opponents with water. Can charge and aim at an angle.
 	 	 	 	
Dr. Mario 	 	Super Mario 	 	Plumber by day, doctor by night, Dr. Mario is ready to fight! But you won't be alone; the viruses arrive to aid the doctor in some smash attacks and specials.
*Fireball - Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball.
*Cape - Reflects projectiles with a sheet. Has shorter reach but a wider vertical range than Mario's.
*Super Jump Punch - Hits repeatedly with a rising punch, that, while lacking coins, is extra powerful at the start of the jump.
*Virus Counter - Prepares for an attack, and if hit, a virus will attack the opponent. The power depends on the enemy's attack.
*Miracle Cure -	
*Fireball - Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball.
*Cape - Reflects projectiles with a sheet. Has shorter reach but a wider vertical range than Mario's.
*Super Jump Punch - Hits repeatedly with a rising punch, that, while lacking coins, is extra powerful at the start of the jump.
*Virus Counter - Prepares for an attack, and if hit, a virus will attack the opponent. The power depends on the enemy's attack.
*Miracle Cure -	
*Fireball - Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball.
*Cape - Reflects projectiles with a sheet. Has shorter reach but a wider vertical range than Mario's.
*Super Jump Punch - Hits repeatedly with a rising punch, that, while lacking coins, is extra powerful at the start of the jump.
*Virus Counter - Prepares for an attack, and if hit, a virus will attack the opponent. The power depends on the enemy's attack.
*Miracle Cure -	
*Fireball - Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball.
*Cape - Reflects projectiles with a sheet. Has shorter reach but a wider vertical range than Mario's.
*Super Jump Punch - Hits repeatedly with a rising punch, that, while lacking coins, is extra powerful at the start of the jump.
*Virus Counter - Prepares for an attack, and if hit, a virus will attack the opponent. The power depends on the enemy's attack.
*Miracle Cure -	
*Fireball - Launches a Megavitamin forward. Bounces more and has a longer range than Mario's Fireball.
*Cape - Reflects projectiles with a sheet. Has shorter reach but a wider vertical range than Mario's.
*Super Jump Punch - Hits repeatedly with a rising punch, that, while lacking coins, is extra powerful at the start of the jump.
*Virus Counter - Prepares for an attack, and if hit, a virus will attack the opponent. The power depends on the enemy's attack.
*Miracle Cure -
 	 	 	 	
Luigi 	 	Super Mario 	 	Luigi, the eternal understudy, while outshined by Mario, has some unique tricks up his sleeve. Be careful of his Poltergust 3000!
*Fireball - Throws a fireball straight ahead that bounces if it hits the ground or a wall.
*Green Missile - Charges up a diving attack that can explode with unexpected power.
*Super Jump Punch - HPunches up into the air with the strongest blows at the start of the attack.
*Poltergust Wind Blast - Blast opponents with a gust of wind, blowing them away. Can charge and aim at an angle.	
*Fireball - Throws a fireball straight ahead that bounces if it hits the ground or a wall.
*Green Missile - Charges up a diving attack that can explode with unexpected power.
*Super Jump Punch - HPunches up into the air with the strongest blows at the start of the attack.
*Poltergust Wind Blast - Blast opponents with a gust of wind, blowing them away. Can charge and aim at an angle.	
*Fireball - Throws a fireball straight ahead that bounces if it hits the ground or a wall.
*Green Missile - Charges up a diving attack that can explode with unexpected power.
*Super Jump Punch - HPunches up into the air with the strongest blows at the start of the attack.
*Poltergust Wind Blast - Blast opponents with a gust of wind, blowing them away. Can charge and aim at an angle.	
*Fireball - Throws a fireball straight ahead that bounces if it hits the ground or a wall.
*Green Missile - Charges up a diving attack that can explode with unexpected power.
*Super Jump Punch - HPunches up into the air with the strongest blows at the start of the attack.
*Poltergust Wind Blast - Blast opponents with a gust of wind, blowing them away. Can charge and aim at an angle. 	
*Fireball - Throws a fireball straight ahead that bounces if it hits the ground or a wall.
*Green Missile - Charges up a diving attack that can explode with unexpected power.
*Super Jump Punch - HPunches up into the air with the strongest blows at the start of the attack.
*Poltergust Wind Blast - Blast opponents with a gust of wind, blowing them away. Can charge and aim at an angle.
 	 	 	 	
Peach 	 	Super Mario 	 	Queen of the Mushroom Kingdom, Peach makes her return! With the help of trusty Toad, sports equipment, and her umbrella, Perry, she is a force to be reckoned with.
*Toad - Uses Toad as a shield, spreading spores if he gets hit.
*Peach Bomber - Jumps sideways and delivers a powerful hip bash.
*Perry - Jumps high into the air and deploys Perry, which if kept open, slows Peach's fall.
*Vegetable - Plucks a veggie while on the ground. The veggie's power depends on its mood.	
*Toad - Uses Toad as a shield, spreading spores if he gets hit.
*Peach Bomber - Jumps sideways and delivers a powerful hip bash.
*Perry - Jumps high into the air and deploys Perry, which if kept open, slows Peach's fall.
*Vegetable - Plucks a veggie while on the ground. The veggie's power depends on its mood.	
*Toad - Uses Toad as a shield, spreading spores if he gets hit.
*Peach Bomber - Jumps sideways and delivers a powerful hip bash.
*Perry - Jumps high into the air and deploys Perry, which if kept open, slows Peach's fall.
*Vegetable - Plucks a veggie while on the ground. The veggie's power depends on its mood.	
*Toad - Uses Toad as a shield, spreading spores if he gets hit.
*Peach Bomber - Jumps sideways and delivers a powerful hip bash.
*Perry - Jumps high into the air and deploys Perry, which if kept open, slows Peach's fall.
*Vegetable - Plucks a veggie while on the ground. The veggie's power depends on its mood. 	
*Toad - Uses Toad as a shield, spreading spores if he gets hit.
*Peach Bomber - Jumps sideways and delivers a powerful hip bash.
*Perry - Jumps high into the air and deploys Perry, which if kept open, slows Peach's fall.
*Vegetable - Plucks a veggie while on the ground. The veggie's power depends on its mood.
 	 	 	 	
Daisy 	 	Super Mario 	 	Peach's spunky counterpart hailing from Sarassaland. She fights in a similar style, but watch out for the Pokey heads she hurls at you!
*Amazy Daisy - Uses an Amazy Daisy as a shield, spreading sharp petals if it gets hit.
*Daisy Bomber - Jumps sideways and delivers a powerful hip bash.
*Parasol - Jumps high into the air and opens her parasol. Keeping it open allows her to slowly float downward.
*Pokey Pluck - Plucks a Pokey head out of the ground. It has similar properties to a Gordo.	
*Amazy Daisy - Uses an Amazy Daisy as a shield, spreading sharp petals if it gets hit.
*Daisy Bomber - Jumps sideways and delivers a powerful hip bash.
*Parasol - Jumps high into the air and opens her parasol. Keeping it open allows her to slowly float downward.
*Pokey Pluck - Plucks a Pokey head out of the ground. It has similar properties to a Gordo.	
*Amazy Daisy - Uses an Amazy Daisy as a shield, spreading sharp petals if it gets hit.
*Daisy Bomber - Jumps sideways and delivers a powerful hip bash.
*Parasol - Jumps high into the air and opens her parasol. Keeping it open allows her to slowly float downward.
*Pokey Pluck - Plucks a Pokey head out of the ground. It has similar properties to a Gordo.	
*Amazy Daisy - Uses an Amazy Daisy as a shield, spreading sharp petals if it gets hit.
*Daisy Bomber - Jumps sideways and delivers a powerful hip bash.
*Parasol - Jumps high into the air and opens her parasol. Keeping it open allows her to slowly float downward.
*Pokey Pluck - Plucks a Pokey head out of the ground. It has similar properties to a Gordo. 	
*Amazy Daisy - Uses an Amazy Daisy as a shield, spreading sharp petals if it gets hit.
*Daisy Bomber - Jumps sideways and delivers a powerful hip bash.
*Parasol - Jumps high into the air and opens her parasol. Keeping it open allows her to slowly float downward.
*Pokey Pluck - Plucks a Pokey head out of the ground. It has similar properties to a Gordo.
 	 	 	 	
Bowser 	 	Super Mario 	 	Bowser, King of the Koopas, is back and out for vengeance. His strong blows and super armor make him a formidable foe.
*Fire Breath - Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.
*Flying Slam - Grabs an opponent, jumps into the air, and slams them to the ground.
*Whirling Fortress - Ducks inside his shell and spins. Can be moved sideways while spinning.
*Bowser Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.	
*Fire Breath - Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.
*Flying Slam - Grabs an opponent, jumps into the air, and slams them to the ground.
*Whirling Fortress - Ducks inside his shell and spins. Can be moved sideways while spinning.
*Bowser Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.	
*Fire Breath - Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.
*Flying Slam - Grabs an opponent, jumps into the air, and slams them to the ground.
*Whirling Fortress - Ducks inside his shell and spins. Can be moved sideways while spinning.
*Bowser Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.	
*Fire Breath - Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.
*Flying Slam - Grabs an opponent, jumps into the air, and slams them to the ground.
*Whirling Fortress - Ducks inside his shell and spins. Can be moved sideways while spinning.
*Bowser Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn. 	
*Fire Breath - Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.
*Flying Slam - Grabs an opponent, jumps into the air, and slams them to the ground.
*Whirling Fortress - Ducks inside his shell and spins. Can be moved sideways while spinning.
*Bowser Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.
 	 	 	 	
Midbus 	 	Super Mario 	Introducing Bowser's echo fighter, Midbus! Under Fawful's command, Midbus is bent on destroying Bowser once and for all. Midbus is slower than Bowser, so you might just outrun him! 	Neutral B - Ice Breath
Side B - Charging Slam
Up B - Whirling Fortress
Down B - Midbus Bomb
Final Smash - Blizzard Midbus
*Ice Breath - Breathes ice. The range decreases if used too much. The opponent will become frozen if in the attack for long enough.
*CHarging Slam - Lunges quickly forwards a short distance, grabs an opponent, and does a backflip crushing them with his back spikes.
*Whirling Fortress - Curls into a ball and spins. Can be moved sideways while spinning.
*Midbus Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.	
*Ice Breath - Breathes ice. The range decreases if used too much. The opponent will become frozen if in the attack for long enough.
*CHarging Slam - Lunges quickly forwards a short distance, grabs an opponent, and does a backflip crushing them with his back spikes.
*Whirling Fortress - Curls into a ball and spins. Can be moved sideways while spinning.
*Midbus Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.	
*Ice Breath - Breathes ice. The range decreases if used too much. The opponent will become frozen if in the attack for long enough.
*CHarging Slam - Lunges quickly forwards a short distance, grabs an opponent, and does a backflip crushing them with his back spikes.
*Whirling Fortress - Curls into a ball and spins. Can be moved sideways while spinning.
*Midbus Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.	
*Ice Breath - Breathes ice. The range decreases if used too much. The opponent will become frozen if in the attack for long enough.
*CHarging Slam - Lunges quickly forwards a short distance, grabs an opponent, and does a backflip crushing them with his back spikes.
*Whirling Fortress - Curls into a ball and spins. Can be moved sideways while spinning.
*Midbus Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.	
*Ice Breath - Breathes ice. The range decreases if used too much. The opponent will become frozen if in the attack for long enough.
*CHarging Slam - Lunges quickly forwards a short distance, grabs an opponent, and does a backflip crushing them with his back spikes.
*Whirling Fortress - Curls into a ball and spins. Can be moved sideways while spinning.
*Midbus Bomb - Butt-stomps enemies. On the ground, he can lift opponents with his horn.
 	 	 	 	
Rosalina & Luma 	 	Super Mario 	 	TBA
*Luma Shot - Flings Luma Forward. A second button press calls Luma back. Can be charged
*Star Bits - Commands Luma to fire three star bits forward. Works at any range.
*Launch Star - Flies into the air at an angle. Can be adjusted with a directional input.
*Gravitational Pull - Draws items and projectiles safely towards her. While being drawn in, it can damage opponents.	
*Luma Shot - Flings Luma Forward. A second button press calls Luma back. Can be charged
*Star Bits - Commands Luma to fire three star bits forward. Works at any range.
*Launch Star - Flies into the air at an angle. Can be adjusted with a directional input.
*Gravitational Pull - Draws items and projectiles safely towards her. While being drawn in, it can damage opponents.	
*Luma Shot - Flings Luma Forward. A second button press calls Luma back. Can be charged
*Star Bits - Commands Luma to fire three star bits forward. Works at any range.
*Launch Star - Flies into the air at an angle. Can be adjusted with a directional input.
*Gravitational Pull - Draws items and projectiles safely towards her. While being drawn in, it can damage opponents.	
*Luma Shot - Flings Luma Forward. A second button press calls Luma back. Can be charged
*Star Bits - Commands Luma to fire three star bits forward. Works at any range.
*Launch Star - Flies into the air at an angle. Can be adjusted with a directional input.
*Gravitational Pull - Draws items and projectiles safely towards her. While being drawn in, it can damage opponents. 	
*Luma Shot - Flings Luma Forward. A second button press calls Luma back. Can be charged
*Star Bits - Commands Luma to fire three star bits forward. Works at any range.
*Launch Star - Flies into the air at an angle. Can be adjusted with a directional input.
*Gravitational Pull - Draws items and projectiles safely towards her. While being drawn in, it can damage opponents.
 	 	 	 	
Bowser Jr. 	 	Super Mario 	Heir to the Koopa King's throne, Bowser Jr. makes his return! But he's not alone; he brought all seven Koopalings along for the ride! But that's not all either; Boom Boom and Pom Pom have arrived to aid the Koopa Prince (as palette swaps, of course)! 	Neutral B - Clown Cannon
Side B - Clown Kart Dash
Up B - Abandon Ship!
Down B - Mechakoopa
Final Smash - Shadow Mario
*Clown Cannon - Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.
*Clown Kart Dash - Transforms the Junior Clown Car into a kart that speeds forward. Changing directions spins the kart.
*Abandon Ship! - Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
*Mechakoopa - Deploys a mechakoopa the explodes if thrown, attacked, or just left alone.	
*Clown Cannon - Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.
*Clown Kart Dash - Transforms the Junior Clown Car into a kart that speeds forward. Changing directions spins the kart.
*Abandon Ship! - Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
*Mechakoopa - Deploys a mechakoopa the explodes if thrown, attacked, or just left alone.	
*Clown Cannon - Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.
*Clown Kart Dash - Transforms the Junior Clown Car into a kart that speeds forward. Changing directions spins the kart.
*Abandon Ship! - Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
*Mechakoopa - Deploys a mechakoopa the explodes if thrown, attacked, or just left alone.	
*Clown Cannon - Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.
*Clown Kart Dash - Transforms the Junior Clown Car into a kart that speeds forward. Changing directions spins the kart.
*Abandon Ship! - Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
*Mechakoopa - Deploys a mechakoopa the explodes if thrown, attacked, or just left alone. 	
*Clown Cannon - Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.
*Clown Kart Dash - Transforms the Junior Clown Car into a kart that speeds forward. Changing directions spins the kart.
*Abandon Ship! - Ejects from the Junior Clown Car just before it explodes. He can attack while he falls.
*Mechakoopa - Deploys a mechakoopa the explodes if thrown, attacked, or just left alone.
 	 	 	 	
Geno 	 	Super Mario 	TBA 	Neutral B - Geno Beam
Side B - Geno Whirl
Up B - Geno Boost
Down B - Geno Blast
*Geno Beam -
*Geno Whirl -
*Geno Boost -
*Geno Blast -	
*Geno Beam -
*Geno Whirl -
*Geno Boost -
*Geno Blast -	
*Geno Beam -
*Geno Whirl -
*Geno Boost -
*Geno Blast -	
*Geno Beam -
*Geno Whirl -
*Geno Boost -
*Geno Blast - 	
*Geno Beam -
*Geno Whirl -
*Geno Boost -
*Geno Blast -
Piranha Plant 	 	Super Mario 	TBA 	Neutral B - TBA
Side B - TBA
Up B - TBA
Down B - TBA
*TBA -
*TBA -
*TBA -
*TBA -	
*TBA -
*TBA -
*TBA -
*TBA -	
*TBA -
*TBA -
*TBA -
*TBA -	
*TBA -
*TBA -
*TBA -
*TBA - 	
*TBA -
*TBA -
*TBA -
*TBA -
Waluigi 	 	Super Mario 	Sports champion, dancing star, overall pretty good-looking? This wah-nderful gentleman has it all! Formerly just Wario's tennis doubles partner, Waluigi finally caught his big break, so he won't hold back! 	Neutral B - Pirouette
Side B - Moonwalk
Up B - Jump Shot
Down B - Grounding Stomp
Final Smash - King of Dance
*Pirouette - Preforms an elegant pirouette. Will last longer if B is pressed repeatedly.
*Moonwalk - Glides across the stage. His smooth moves damage opponents.
*Jump Shot - Jumps high into the air and hits a tennis ball forward with his racket.
*Grounding Stomp - A multi-hit attack, when, if the last hit lands, the opponent will be buried. It can also spike in midair.	
*Pirouette - Preforms an elegant pirouette. Will last longer if B is pressed repeatedly.
*Moonwalk - Glides across the stage. His smooth moves damage opponents.
*Jump Shot - Jumps high into the air and hits a tennis ball forward with his racket.
*Grounding Stomp - A multi-hit attack, when, if the last hit lands, the opponent will be buried. It can also spike in midair.	
*Pirouette - Preforms an elegant pirouette. Will last longer if B is pressed repeatedly.
*Moonwalk - Glides across the stage. His smooth moves damage opponents.
*Jump Shot - Jumps high into the air and hits a tennis ball forward with his racket.
*Grounding Stomp - A multi-hit attack, when, if the last hit lands, the opponent will be buried. It can also spike in midair.	
*Pirouette - Preforms an elegant pirouette. Will last longer if B is pressed repeatedly.
*Moonwalk - Glides across the stage. His smooth moves damage opponents.
*Jump Shot - Jumps high into the air and hits a tennis ball forward with his racket.
*Grounding Stomp - A multi-hit attack, when, if the last hit lands, the opponent will be buried. It can also spike in midair. 	
*Pirouette - Preforms an elegant pirouette. Will last longer if B is pressed repeatedly.
*Moonwalk - Glides across the stage. His smooth moves damage opponents.
*Jump Shot - Jumps high into the air and hits a tennis ball forward with his racket.
*Grounding Stomp - A multi-hit attack, when, if the last hit lands, the opponent will be buried. It can also spike in midair.
Wario 	 	WarioWare 	TBA 	Neutral B - Chomp
Side B - Wario Bike
Up B - Corkscrew
Down B - Wario Waft
Final Smash - Wario-Man
*Chomp - Eats enemies, items, and projectiles with one big, toothy bite.
*Wario Bike - Rides around on a bike and crashes into enemies. Takes some time to recharge.
*Corkscrew - Jumps while spinning, hitting opponents multiple times.
*Wario Waft - Releases noxious gas from his rear end. It, uh..."charges" automatically.	
*Chomp - Eats enemies, items, and projectiles with one big, toothy bite.
*Wario Bike - Rides around on a bike and crashes into enemies. Takes some time to recharge.
*Corkscrew - Jumps while spinning, hitting opponents multiple times.
*Wario Waft - Releases noxious gas from his rear end. It, uh..."charges" automatically.	
*Chomp - Eats enemies, items, and projectiles with one big, toothy bite.
*Wario Bike - Rides around on a bike and crashes into enemies. Takes some time to recharge.
*Corkscrew - Jumps while spinning, hitting opponents multiple times.
*Wario Waft - Releases noxious gas from his rear end. It, uh..."charges" automatically.	
*Chomp - Eats enemies, items, and projectiles with one big, toothy bite.
*Wario Bike - Rides around on a bike and crashes into enemies. Takes some time to recharge.
*Corkscrew - Jumps while spinning, hitting opponents multiple times.
*Wario Waft - Releases noxious gas from his rear end. It, uh..."charges" automatically. 	
*Chomp - Eats enemies, items, and projectiles with one big, toothy bite.
*Wario Bike - Rides around on a bike and crashes into enemies. Takes some time to recharge.
*Corkscrew - Jumps while spinning, hitting opponents multiple times.
*Wario Waft - Releases noxious gas from his rear end. It, uh..."charges" automatically.
Shokora 	 	Wario Land 	 	Princess Shokora, heiress to the Golden Pyramid, enters the fight! While she was under the curse of the Golden Diva, she was transformed into a shapeshifting shadowy figure, until Wario inadvertently saved her. Now free from the curse, Shokora can use her shapeshifting shadow abilities at her will!
*Blast Cannon - Charges and fires a cannonball from a cannon, which can be shot in any direction. Charge cannot be stored.
**Black Dog - The shopkeeper gauge attack assigned to her neutral special. Turns into a black dog at attacks foes with a series of bites. Reverts back to normal after attack ends.
*Visorman - Charges up Visorman's laser, and either firing it right away or saving the charge for later. Similar function to Zelda's Phantom Slash.
**Big Fist - The shopkeeper gauge attack assigned to her side special. Turns into a big white fist and charges into opponents. Reverts back to normal after attack ends.
*Cherub Ascent - Engulfed in heavenly light and floated upwards by little cherubs.
**Black Dragon - The shopkeeper gauge attack assigned to her up special. Transforms into a black dragon and soars upwards, and then blasting a stream of flame diagonally downwards. Attack ends after the attack ends, also putting her in free-fall.
*Shopkeeper - Charges up her 'Shopkeeper Gauge' which can be seen on her UI. Functioning similar to Cloud's Limit Break, when the gauge fills up, Shokora's specials become new, stronger moves for a single-use attack!
**Large Lips - The shopkeeper gauge attack assigned to her down special. Transforms into a small figure with a large pair of lips instead of a head and latches onto opponents, draining their health, healing Shokora in the process. Reverts back to normal after attack ends.	
*Blast Cannon - Charges and fires a cannonball from a cannon, which can be shot in any direction. Charge cannot be stored.
**Black Dog - The shopkeeper gauge attack assigned to her neutral special. Turns into a black dog at attacks foes with a series of bites. Reverts back to normal after attack ends.
*Visorman - Charges up Visorman's laser, and either firing it right away or saving the charge for later. Similar function to Zelda's Phantom Slash.
**Big Fist - The shopkeeper gauge attack assigned to her side special. Turns into a big white fist and charges into opponents. Reverts back to normal after attack ends.
*Cherub Ascent - Engulfed in heavenly light and floated upwards by little cherubs.
**Black Dragon - The shopkeeper gauge attack assigned to her up special. Transforms into a black dragon and soars upwards, and then blasting a stream of flame diagonally downwards. Attack ends after the attack ends, also putting her in free-fall.
*Shopkeeper - Charges up her 'Shopkeeper Gauge' which can be seen on her UI. Functioning similar to Cloud's Limit Break, when the gauge fills up, Shokora's specials become new, stronger moves for a single-use attack!
**Large Lips - The shopkeeper gauge attack assigned to her down special. Transforms into a small figure with a large pair of lips instead of a head and latches onto opponents, draining their health, healing Shokora in the process. Reverts back to normal after attack ends.	
*Blast Cannon - Charges and fires a cannonball from a cannon, which can be shot in any direction. Charge cannot be stored.
**Black Dog - The shopkeeper gauge attack assigned to her neutral special. Turns into a black dog at attacks foes with a series of bites. Reverts back to normal after attack ends.
*Visorman - Charges up Visorman's laser, and either firing it right away or saving the charge for later. Similar function to Zelda's Phantom Slash.
**Big Fist - The shopkeeper gauge attack assigned to her side special. Turns into a big white fist and charges into opponents. Reverts back to normal after attack ends.
*Cherub Ascent - Engulfed in heavenly light and floated upwards by little cherubs.
**Black Dragon - The shopkeeper gauge attack assigned to her up special. Transforms into a black dragon and soars upwards, and then blasting a stream of flame diagonally downwards. Attack ends after the attack ends, also putting her in free-fall.
*Shopkeeper - Charges up her 'Shopkeeper Gauge' which can be seen on her UI. Functioning similar to Cloud's Limit Break, when the gauge fills up, Shokora's specials become new, stronger moves for a single-use attack!
**Large Lips - The shopkeeper gauge attack assigned to her down special. Transforms into a small figure with a large pair of lips instead of a head and latches onto opponents, draining their health, healing Shokora in the process. Reverts back to normal after attack ends.	
*Blast Cannon - Charges and fires a cannonball from a cannon, which can be shot in any direction. Charge cannot be stored.
**Black Dog - The shopkeeper gauge attack assigned to her neutral special. Turns into a black dog at attacks foes with a series of bites. Reverts back to normal after attack ends.
*Visorman - Charges up Visorman's laser, and either firing it right away or saving the charge for later. Similar function to Zelda's Phantom Slash.
**Big Fist - The shopkeeper gauge attack assigned to her side special. Turns into a big white fist and charges into opponents. Reverts back to normal after attack ends.
*Cherub Ascent - Engulfed in heavenly light and floated upwards by little cherubs.
**Black Dragon - The shopkeeper gauge attack assigned to her up special. Transforms into a black dragon and soars upwards, and then blasting a stream of flame diagonally downwards. Attack ends after the attack ends, also putting her in free-fall.
*Shopkeeper - Charges up her 'Shopkeeper Gauge' which can be seen on her UI. Functioning similar to Cloud's Limit Break, when the gauge fills up, Shokora's specials become new, stronger moves for a single-use attack!
**Large Lips - The shopkeeper gauge attack assigned to her down special. Transforms into a small figure with a large pair of lips instead of a head and latches onto opponents, draining their health, healing Shokora in the process. Reverts back to normal after attack ends.	
*Blast Cannon - Charges and fires a cannonball from a cannon, which can be shot in any direction. Charge cannot be stored.
**Black Dog - The shopkeeper gauge attack assigned to her neutral special. Turns into a black dog at attacks foes with a series of bites. Reverts back to normal after attack ends.
*Visorman - Charges up Visorman's laser, and either firing it right away or saving the charge for later. Similar function to Zelda's Phantom Slash.
**Big Fist - The shopkeeper gauge attack assigned to her side special. Turns into a big white fist and charges into opponents. Reverts back to normal after attack ends.
*Cherub Ascent - Engulfed in heavenly light and floated upwards by little cherubs.
**Black Dragon - The shopkeeper gauge attack assigned to her up special. Transforms into a black dragon and soars upwards, and then blasting a stream of flame diagonally downwards. Attack ends after the attack ends, also putting her in free-fall.
*Shopkeeper - Charges up her 'Shopkeeper Gauge' which can be seen on her UI. Functioning similar to Cloud's Limit Break, when the gauge fills up, Shokora's specials become new, stronger moves for a single-use attack!
**Large Lips - The shopkeeper gauge attack assigned to her down special. Transforms into a small figure with a large pair of lips instead of a head and latches onto opponents, draining their health, healing Shokora in the process. Reverts back to normal after attack ends.
Donkey Kong 	 	Donkey Kong Country 	TBA 	Neutral B - Giant Punch
Side B - Headbutt
Up B - Spinning Kong
Down B - Hand Slap
Final Smash - Jungle Rush
*Giant Punch - Charges up a punch that can keep charging after dodging or shielding.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Spinning Kong - Spins with a whirlwind of punches. Can shift left and right while airborne and forward when grounded.
*Hand Slap - Sends out shock waves by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Giant Punch - Charges up a punch that can keep charging after dodging or shielding.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Spinning Kong - Spins with a whirlwind of punches. Can shift left and right while airborne and forward when grounded.
*Hand Slap - Sends out shock waves by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Giant Punch - Charges up a punch that can keep charging after dodging or shielding.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Spinning Kong - Spins with a whirlwind of punches. Can shift left and right while airborne and forward when grounded.
*Hand Slap - Sends out shock waves by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Giant Punch - Charges up a punch that can keep charging after dodging or shielding.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Spinning Kong - Spins with a whirlwind of punches. Can shift left and right while airborne and forward when grounded.
*Hand Slap - Sends out shock waves by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Giant Punch - Charges up a punch that can keep charging after dodging or shielding.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Spinning Kong - Spins with a whirlwind of punches. Can shift left and right while airborne and forward when grounded.
*Hand Slap - Sends out shock waves by slapping the ground, sending foes into the air. Has a meteor effect while airborne.
 	 	 	 	
Funky Kong 	 	Donkey Kong Country 	TBA 	Neutral B - Funky Punch
Side B - Headbutt
Up B - Surfs Up
Down B - Hand Slap
Final Smash - Funky Rush
*Funky Punch - Charges up a punch that can keep charging after dodging or shielding. Somehow less cool when Donkey Kong does it.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Surfs Up - Rides a torrent of water on his surfboard, hitting opponents. Titling left and right can adjust the rising angle.
*Hand Slap - Sends out chill vibes by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Funky Punch - Charges up a punch that can keep charging after dodging or shielding. Somehow less cool when Donkey Kong does it.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Surfs Up - Rides a torrent of water on his surfboard, hitting opponents. Titling left and right can adjust the rising angle.
*Hand Slap - Sends out chill vibes by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Funky Punch - Charges up a punch that can keep charging after dodging or shielding. Somehow less cool when Donkey Kong does it.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Surfs Up - Rides a torrent of water on his surfboard, hitting opponents. Titling left and right can adjust the rising angle.
*Hand Slap - Sends out chill vibes by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Funky Punch - Charges up a punch that can keep charging after dodging or shielding. Somehow less cool when Donkey Kong does it.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Surfs Up - Rides a torrent of water on his surfboard, hitting opponents. Titling left and right can adjust the rising angle.
*Hand Slap - Sends out chill vibes by slapping the ground, sending foes into the air. Has a meteor effect while airborne.	
*Funky Punch - Charges up a punch that can keep charging after dodging or shielding. Somehow less cool when Donkey Kong does it.
*Headbutt - Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
*Surfs Up - Rides a torrent of water on his surfboard, hitting opponents. Titling left and right can adjust the rising angle.
*Hand Slap - Sends out chill vibes by slapping the ground, sending foes into the air. Has a meteor effect while airborne.
Diddy Kong 	 	Donkey Kong Country 	TBA 	Neutral B - Peanut Popgun
Side B - Monkey Flip
Up B - Rocketbarrel Boost
Down B - Banana Peel
Final Smash -
*Peanut Popgun - Fires peanuts, shell and all. If charged for too long, it'll blow up in his face!
*Monkey Flip - Leaps forward and grabs whomever he contacts. A second button press causes him to kick.
*Rocketbarrel Boost - Rockets through the air and tackles opponents. Can be charged for extra distance.
*Banana Peel - Throws a banana peel behind himself to trip foes. Only one peel can exist at a time.	
*Peanut Popgun - Fires peanuts, shell and all. If charged for too long, it'll blow up in his face!
*Monkey Flip - Leaps forward and grabs whomever he contacts. A second button press causes him to kick.
*Rocketbarrel Boost - Rockets through the air and tackles opponents. Can be charged for extra distance.
*Banana Peel - Throws a banana peel behind himself to trip foes. Only one peel can exist at a time.	
*Peanut Popgun - Fires peanuts, shell and all. If charged for too long, it'll blow up in his face!
*Monkey Flip - Leaps forward and grabs whomever he contacts. A second button press causes him to kick.
*Rocketbarrel Boost - Rockets through the air and tackles opponents. Can be charged for extra distance.
*Banana Peel - Throws a banana peel behind himself to trip foes. Only one peel can exist at a time.	
*Peanut Popgun - Fires peanuts, shell and all. If charged for too long, it'll blow up in his face!
*Monkey Flip - Leaps forward and grabs whomever he contacts. A second button press causes him to kick.
*Rocketbarrel Boost - Rockets through the air and tackles opponents. Can be charged for extra distance.
*Banana Peel - Throws a banana peel behind himself to trip foes. Only one peel can exist at a time. 	
*Peanut Popgun - Fires peanuts, shell and all. If charged for too long, it'll blow up in his face!
*Monkey Flip - Leaps forward and grabs whomever he contacts. A second button press causes him to kick.
*Rocketbarrel Boost - Rockets through the air and tackles opponents. Can be charged for extra distance.
*Banana Peel - Throws a banana peel behind himself to trip foes. Only one peel can exist at a time.
 	 	 	 	
Dixie Kong 	 	Donkey Kong Country 	TBA 	Neutral B - Bubblegum Popgun
Side B - Monkey Flip
Up B - Ponytail Propeller
Down B - Banana Peel
Final Smash -
*Bubblegum Popgun - Fires sticky bubblegum at foes. If charged for too long, it'll blow up in her face!
*Monkey Flip - Leaps forward and grabs whomever she contacts. A second button press causes her to kick.
*Ponytail Propeller - Spins her ponytail around in the air like a propeller, boosting her upwards and damaging enemies. Can be angled left and right.
*Banana Peel - Throws a banana peel behind herself to trip foes. Only one peel can exist at a time.	
*Bubblegum Popgun - Fires sticky bubblegum at foes. If charged for too long, it'll blow up in her face!
*Monkey Flip - Leaps forward and grabs whomever she contacts. A second button press causes her to kick.
*Ponytail Propeller - Spins her ponytail around in the air like a propeller, boosting her upwards and damaging enemies. Can be angled left and right.
*Banana Peel - Throws a banana peel behind herself to trip foes. Only one peel can exist at a time.	
*Bubblegum Popgun - Fires sticky bubblegum at foes. If charged for too long, it'll blow up in her face!
*Monkey Flip - Leaps forward and grabs whomever she contacts. A second button press causes her to kick.
*Ponytail Propeller - Spins her ponytail around in the air like a propeller, boosting her upwards and damaging enemies. Can be angled left and right.
*Banana Peel - Throws a banana peel behind herself to trip foes. Only one peel can exist at a time.	
*Bubblegum Popgun - Fires sticky bubblegum at foes. If charged for too long, it'll blow up in her face!
*Monkey Flip - Leaps forward and grabs whomever she contacts. A second button press causes her to kick.
*Ponytail Propeller - Spins her ponytail around in the air like a propeller, boosting her upwards and damaging enemies. Can be angled left and right.
*Banana Peel - Throws a banana peel behind herself to trip foes. Only one peel can exist at a time.	
*Bubblegum Popgun - Fires sticky bubblegum at foes. If charged for too long, it'll blow up in her face!
*Monkey Flip - Leaps forward and grabs whomever she contacts. A second button press causes her to kick.
*Ponytail Propeller - Spins her ponytail around in the air like a propeller, boosting her upwards and damaging enemies. Can be angled left and right.
*Banana Peel - Throws a banana peel behind herself to trip foes. Only one peel can exist at a time.
 	 	 	 	
King K. Rool 	 	Donkey Kong Country 	TBA 	Neutral B - Blunderbuss
Side B - Crown Toss
Up B - Propeller Pack
Down B - Gut Check
Final Smash -
x 	x 	x 	x 	x
 	 	 	 	
Link 	 	The Legend of Zelda 	Link returns with his iconic green garb! Don't worry though, you'll still be able to play in his Breath of the Wild outfit too. Use His many projectiles and technical game to outsmart opponents! 	Neutral B - Bow and Arrows
Side B - Boomerang
Up B - Spin Attack
Down B - Remote Bomb
Final Smash - Ancient Arrow
x 	x 	x 	x 	x
 	 	 	 	
Young Link 	 	The Legend of Zelda 	The Hero of Time, pint-sized! This determined fighter will keep you on your toes with his many useful weapons. 	Neutral B - Fire Arrow
Side B - Boomerang
Up B - Spin Attack
Down B - Bomb
Final Smash - Fierce Deity
x 	x 	x 	x 	x
Toon Link 	 	The Legend of Zelda 	TBA 	Neutral B - Hero's Bow
Side B - Boomerang
Up B - Spin Attack
Down B - Bomb
Final Smash - Triforce Slash
x 	x 	x 	x 	x
 	 	 	 	
Zelda 	 	The Legend of Zelda 	TBA 	Neutral B - Nauru's Love
Side B - Din's Fire
Up B - Farore's Wind
Down B - Phantom Slash
Final Smash -
x 	x 	x 	x 	x
Hilda 	 	The Legend of Zelda 	TBA 	Neutral B - Nauru's Thorns
Side B - Din's Shade
Up B - Farore's Storm
Down B - Lorulean Slash
Final Smash -
x 	x 	x 	x 	x
Sheik 	 	The Legend of Zelda 	TBA 	Neutral B - Needle Storm
Side B - Burst Grenade
Up B - Vanish
Down B - Bouncing Fish
Final Smash -
x 	x 	x 	x 	x
Impa 	 	The Legend of Zelda 	TBA 	Neutral B - Needle Fan
Side B - Smoke Grenade
Up B - Vanish
Down B - Sheikah Barrier
Final Smash -
x 	x 	x 	x 	x
Ganondorf 	 	The Legend of Zelda 	The King of Evil has returned with his Twilight Princess incarnation. But that's not all he came with; he brought his magic attacks and, of course, his trident from his olden days. 	Neutral B - Dead Man's Volley
Side B - Flame Choke
Up B - Warlock Rush
Down B - Trident Pierce
Final Smash - Beast Ganon
*Dead Man's Volley - Unleashes a slow moving ball of energy. Deals a good amount of damage to foes, but it can be reflected with any well-timed attack.
*Flame Choke - Dash forward to grab enemies and slam them down into the ground.
*Warlock Rush - Jump high at a slight angle to grab enemies. You can kick off of them into the air.
*Trident Pierce - Readies his trident, then strikes with a powerful trust of the trident, immediately breaking shields if hit at the sweetspot: the tip.	
*Dead Man's Volley - Unleashes a slow moving ball of energy. Deals a good amount of damage to foes, but it can be reflected with any well-timed attack.
*Flame Choke - Dash forward to grab enemies and slam them down into the ground.
*Warlock Rush - Jump high at a slight angle to grab enemies. You can kick off of them into the air.
*Trident Pierce - Readies his trident, then strikes with a powerful trust of the trident, immediately breaking shields if hit at the sweetspot: the tip.	
*Dead Man's Volley - Unleashes a slow moving ball of energy. Deals a good amount of damage to foes, but it can be reflected with any well-timed attack.
*Flame Choke - Dash forward to grab enemies and slam them down into the ground.
*Warlock Rush - Jump high at a slight angle to grab enemies. You can kick off of them into the air.
*Trident Pierce - Readies his trident, then strikes with a powerful trust of the trident, immediately breaking shields if hit at the sweetspot: the tip.	
*Dead Man's Volley - Unleashes a slow moving ball of energy. Deals a good amount of damage to foes, but it can be reflected with any well-timed attack.
*Flame Choke - Dash forward to grab enemies and slam them down into the ground.
*Warlock Rush - Jump high at a slight angle to grab enemies. You can kick off of them into the air.
*Trident Pierce - Readies his trident, then strikes with a powerful trust of the trident, immediately breaking shields if hit at the sweetspot: the tip.	
*Dead Man's Volley - Unleashes a slow moving ball of energy. Deals a good amount of damage to foes, but it can be reflected with any well-timed attack.
*Flame Choke - Dash forward to grab enemies and slam them down into the ground.
*Warlock Rush - Jump high at a slight angle to grab enemies. You can kick off of them into the air.
*Trident Pierce - Readies his trident, then strikes with a powerful trust of the trident, immediately breaking shields if hit at the sweetspot: the tip.
Skull Kid 	 	The Legend of Zelda 	TBA 	Neutral B - Cursed Mask
Side B - Dark Energy Ball
Up B - Disappear
Down B - Majora's Aura
Final Smash - Majora's Wrath
x 	x 	x 	x 	x
Samus 	 	Metroid 	The intergalactic bounty hunter Samus returns! Coincidently, she's also wearing her Varia suit from Metroid II: Samus Returns. Her morph ball ability is now activated by quickly tapping down twice on the control stick. You can stay in ball form indefinitely, but it can be very limiting, as all attack buttons become bomb deploys and you can no longer jump. Switch back to normal by pressing up twice on the control stick.	Neutral B - Charge Shot/Ice Beam/Wave Beam
Side B - Missile
Up B - Screw Attack
Down B - Beam Switch
Final Smash - Hyper Beam
*Charge Shot - Charges up a projectile while on the ground or in midair. Can keep the charge after dodging or shielding.
**Ice Beam - Fires smaller shots that have a quick firing rate. If the opponent is hit enough times in a row with the ice beam, they will become frozen.
**Wave Beam - Fires twin lasers with an odd trajectory. They cause minimal damage, but are fast and can be fired rapidly.
*Missile - Launches a homing missile. Flicking rather than tilting the control stick launches a super missile.
*Screw Attack - Hits opponents several times while spinning up into the air.
*Beam Switch - Can cycle through three different modes that alter her neutral special.	
*Charge Shot - Charges up a projectile while on the ground or in midair. Can keep the charge after dodging or shielding.
**Ice Beam - Fires smaller shots that have a quick firing rate. If the opponent is hit enough times in a row with the ice beam, they will become frozen.
**Wave Beam - Fires twin lasers with an odd trajectory. They cause minimal damage, but are fast and can be fired rapidly.
*Missile - Launches a homing missile. Flicking rather than tilting the control stick launches a super missile.
*Screw Attack - Hits opponents several times while spinning up into the air.
*Beam Switch - Can cycle through three different modes that alter her neutral special.	
*Charge Shot - Charges up a projectile while on the ground or in midair. Can keep the charge after dodging or shielding.
**Ice Beam - Fires smaller shots that have a quick firing rate. If the opponent is hit enough times in a row with the ice beam, they will become frozen.
**Wave Beam - Fires twin lasers with an odd trajectory. They cause minimal damage, but are fast and can be fired rapidly.
*Missile - Launches a homing missile. Flicking rather than tilting the control stick launches a super missile.
*Screw Attack - Hits opponents several times while spinning up into the air.
*Beam Switch - Can cycle through three different modes that alter her neutral special.	
*Charge Shot - Charges up a projectile while on the ground or in midair. Can keep the charge after dodging or shielding.
**Ice Beam - Fires smaller shots that have a quick firing rate. If the opponent is hit enough times in a row with the ice beam, they will become frozen.
**Wave Beam - Fires twin lasers with an odd trajectory. They cause minimal damage, but are fast and can be fired rapidly.
*Missile - Launches a homing missile. Flicking rather than tilting the control stick launches a super missile.
*Screw Attack - Hits opponents several times while spinning up into the air.
*Beam Switch - Can cycle through three different modes that alter her neutral special.	
*Charge Shot - Charges up a projectile while on the ground or in midair. Can keep the charge after dodging or shielding.
**Ice Beam - Fires smaller shots that have a quick firing rate. If the opponent is hit enough times in a row with the ice beam, they will become frozen.
**Wave Beam - Fires twin lasers with an odd trajectory. They cause minimal damage, but are fast and can be fired rapidly.
*Missile - Launches a homing missile. Flicking rather than tilting the control stick launches a super missile.
*Screw Attack - Hits opponents several times while spinning up into the air.
*Beam Switch - Can cycle through three different modes that alter her neutral special.
 	 	 	 	
Dark Samus 	 	Metroid 	TBA 	Neutral B - Charge Shot
Side B - Missile
Up B - Screw Attack
Down B - Phazon Spike
Final Smash - Phazon Laser
x 	x 	x 	x 	x
 	 	 	 	
Zero Suit Samus 	 	Metroid 	even without her power suit, Samus is still a very capable fighter. With a stealthy and acrobatic approach to combat, she'll take you down before you knew what happened! Also, you can play as a palette swap inspired by the 'Justin Bailey' code in the original Metroid for the NES! 	Neutral B - Paralyzer
Side B - Plasma Whip
Up B - Chozo Boost
Down B - Flip Jump
Final Smash - Chozo Ruins Test
x 	x 	x 	x 	x
 	 	 	 	
Ridley 	 	Metroid 	Intelligent, cunning, and merciless, Ridley won't stop until he wins. Use his size to your advantage to send this space pirate packing! 	Neutral B - Plasma Breath
Side B - Space Pirate Rush
Up B - Wing Blitz
Down B - Skewer
Final Smash -
x 	x 	x 	x 	x
Sylux 	 	Metroid 	Sylux is a bounty hunter shrouded in mystery who harbors hatred towards Samus and the Federation. Only time will tell what his motives are. His signature Shock Coil, although lacking in knockback, can rack up damage pretty quickly. 	Neutral B - Shock Coil
Side B - Imperialist
Up B - Neutrinos Rush
Down B - Lockjaw
Final Smash -
x 	x 	x 	x 	x
 	 	 	 	
Yoshi 	 	Yoshi 	TBA 	Neutral B - Egg Lay
Side B - Egg Roll
Up B - Egg Throw
Down B - Yoshi Bomb
Final Smash - Stampede!
x 	x 	x 	x 	x
 	 	 	 	
'Poochy 	 	Yoshi 	Yoshi's loyal dog, Poochy comes to play! He may be adorable, but be careful of his strong attacks and heavy weight. 	Neutral B - Scout
Side B - Lick
Up B - Poochy Charge
Down B - Poochy Pup
Final Smash - Super Happy Tree
x 	x 	x 	x 	x
Kamek 	 	Yoshi 	TBA 	Neutral B - Magic Blast
Side B - Broomstick Blitz
Up B - Toady Lift
Down B - Disorientor
Final Smash - Giant Baby Bowser
x 	x 	x 	x 	x
Kirby 	 	Kirby 	TBA 	Neutral B - Inhale
Side B - Hammer Flip
Up B - Final Cutter
Down B - Stone
Final Smash - Star Allies Sparkler
x 	x 	x 	x 	x
 	 	 	 	
Meta Knight 	 	Kirby 	TBA 	Neutral B - Mach Tornado
Side B - Drill Rush
Up B - Shuttle Loop
Down B - Dimensional Cape
Final Smash -
x 	x 	x 	x 	x
 	 	 	 	
King Dedede 	 	Kirby 	TBA 	Neutral B - Inhale
Side B - Gordo Throw
Up B - Super Dedede Jump
Down B - Jet Hammer
Final Smash - Masked Dedede
x 	x 	x 	x 	x
Bandana Waddle Dee	 	Kirby 	TBA 	Neutral B - Spear Throw
Side B - Javelin Launch
Up B - Spear Spin
Down B - Spear Thrust
Final Smash - The Royal Army
x 	x 	x 	x 	x
Fox 	 	Starfox 	TBA 	Neutral B - Blaster
Side B - Fox Illusion
Up B - Fire Fox
Down B - Reflector
Final Smash - Team Star Fox
x 	x 	x 	x 	x
 	 	 	 	
Falco 	 	Starfox 	TBA 	Neutral B - Blaster
Side B - Falco Phantasm
Up B - Fire Bird
Down B - Reflector
Final Smash - Team Star Fox
x 	x 	x 	x 	x
Wolf 	 	Starfox 	TBA 	Neutral B - Blaster
Side B - Wolf Flash
Up B - Fire Wolf
Down B - Reflector
Final Smash - Team Star Wolf
x 	x 	x 	x 	x
Krystal 	 	Starfox 	TBA 	Neutral B - Blaster
Side B - Icicle Strike
Up B - Ice Fox
Down B - Force Field
Final Smash - Tricky Charge
x 	x 	x 	x 	x
Pikachu 	 	Pokémon 	TBA 	Neutral B - Thunder Jolt
Side B - Skull Bash
Up B - Zippy Zap
Down B - Pika Papaw
Final Smash - Gigavolt Havoc
*Thunder Jolt - Send a ball of electricity bouncing along the stage.
*Skull Bash - A flying headbutt that can be charged up.
*Zippy Zap - A fast attack in any direction. Change direction midmove to move a second time. Now deals more damage than before at the cost of slightly longer startup lag.
*Pika Papaw - A lightning strike that deals more damage to opponents if the bolt hits you.	
*Thunder Jolt - Send a ball of electricity bouncing along the stage.
*Skull Bash - A flying headbutt that can be charged up.
*Zippy Zap - A fast attack in any direction. Change direction midmove to move a second time. Now deals more damage than before at the cost of slightly longer startup lag.
*Pika Papaw - A lightning strike that deals more damage to opponents if the bolt hits you.	
*Thunder Jolt - Send a ball of electricity bouncing along the stage.
*Skull Bash - A flying headbutt that can be charged up.
*Zippy Zap - A fast attack in any direction. Change direction midmove to move a second time. Now deals more damage than before at the cost of slightly longer startup lag.
*Pika Papaw - A lightning strike that deals more damage to opponents if the bolt hits you.	
*Thunder Jolt - Send a ball of electricity bouncing along the stage.
*Skull Bash - A flying headbutt that can be charged up.
*Zippy Zap - A fast attack in any direction. Change direction midmove to move a second time. Now deals more damage than before at the cost of slightly longer startup lag.
*Pika Papaw - A lightning strike that deals more damage to opponents if the bolt hits you. 	
*Thunder Jolt - Send a ball of electricity bouncing along the stage.
*Skull Bash - A flying headbutt that can be charged up.
*Zippy Zap - A fast attack in any direction. Change direction midmove to move a second time. Now deals more damage than before at the cost of slightly longer startup lag.
*Pika Papaw - A lightning strike that deals more damage to opponents if the bolt hits you.
Pichu 	 	Pokémon 	TBA 	Neutral B - Thunder Jolt
Side B - Skull Bash
Up B - Agility
Down B - Thunder
Final Smash - Volt Tackle
*Sends a ball of electricity bouncing across the stage. This ball is faster than Pikachu's!
*Skull Bash - Charges up a flying headbutt when fully charged does more damage than Pikachu's.
*Agility - Moves at high speed! The direction can be changed once, and it travels a bit farther than Pikachu's.
Thunder - Calls down thunder from above to hurt nearby opponents. However, Pichu also takes a small amount of damage.	
*Sends a ball of electricity bouncing across the stage. This ball is faster than Pikachu's!
*Skull Bash - Charges up a flying headbutt when fully charged does more damage than Pikachu's.
*Agility - Moves at high speed! The direction can be changed once, and it travels a bit farther than Pikachu's.
Thunder - Calls down thunder from above to hurt nearby opponents. However, Pichu also takes a small amount of damage.	
*Sends a ball of electricity bouncing across the stage. This ball is faster than Pikachu's!
*Skull Bash - Charges up a flying headbutt when fully charged does more damage than Pikachu's.
*Agility - Moves at high speed! The direction can be changed once, and it travels a bit farther than Pikachu's.
Thunder - Calls down thunder from above to hurt nearby opponents. However, Pichu also takes a small amount of damage.	
*Sends a ball of electricity bouncing across the stage. This ball is faster than Pikachu's!
*Skull Bash - Charges up a flying headbutt when fully charged does more damage than Pikachu's.
*Agility - Moves at high speed! The direction can be changed once, and it travels a bit farther than Pikachu's.
Thunder - Calls down thunder from above to hurt nearby opponents. However, Pichu also takes a small amount of damage. 	
*Sends a ball of electricity bouncing across the stage. This ball is faster than Pikachu's!
*Skull Bash - Charges up a flying headbutt when fully charged does more damage than Pikachu's.
*Agility - Moves at high speed! The direction can be changed once, and it travels a bit farther than Pikachu's.
Thunder - Calls down thunder from above to hurt nearby opponents. However, Pichu also takes a small amount of damage.
 	 	 	 	
Eevee 	 	Pokémon 	Eevee, the evolution Pokémon, is ready to go! From a Pokéball summon to a full-fledged fighter, Eevee now has a whole arsenal of partner moves from Pokémon: Let's Go, Eevee! But don't be fooled by its cute appearance; Veevee Volley is a particularly devastating attack. 	Neutral B - Veevee Volley
Side B - Buzzy Buzz
Up B - Sizzly Slide
Down B - Bouncy Bubble
Final Smash - Extreme Evoboost
*Veevee Volley - A very powerful charge forward at breakneck speed. Takes a while to start up, but the strength makes it worth it.
*Buzzy Buzz - Sets off an explosion of electricity a distance away. The stick can be flicked to make it go even farther.
*Sizzly Slide - Charges diagonally upwards engulfed in flames, hitting opponents.
*Bouncy Bubble - Absorbs energy-based projectiles to heal damage. Can damage foes upon startup.	
*Veevee Volley - A very powerful charge forward at breakneck speed. Takes a while to start up, but the strength makes it worth it.
*Buzzy Buzz - Sets off an explosion of electricity a distance away. The stick can be flicked to make it go even farther.
*Sizzly Slide - Charges diagonally upwards engulfed in flames, hitting opponents.
*Bouncy Bubble - Absorbs energy-based projectiles to heal damage. Can damage foes upon startup.	
*Veevee Volley - A very powerful charge forward at breakneck speed. Takes a while to start up, but the strength makes it worth it.
*Buzzy Buzz - Sets off an explosion of electricity a distance away. The stick can be flicked to make it go even farther.
*Sizzly Slide - Charges diagonally upwards engulfed in flames, hitting opponents.
*Bouncy Bubble - Absorbs energy-based projectiles to heal damage. Can damage foes upon startup.	
*Veevee Volley - A very powerful charge forward at breakneck speed. Takes a while to start up, but the strength makes it worth it.
*Buzzy Buzz - Sets off an explosion of electricity a distance away. The stick can be flicked to make it go even farther.
*Sizzly Slide - Charges diagonally upwards engulfed in flames, hitting opponents.
*Bouncy Bubble - Absorbs energy-based projectiles to heal damage. Can damage foes upon startup.	
*Veevee Volley - A very powerful charge forward at breakneck speed. Takes a while to start up, but the strength makes it worth it.
*Buzzy Buzz - Sets off an explosion of electricity a distance away. The stick can be flicked to make it go even farther.
*Sizzly Slide - Charges diagonally upwards engulfed in flames, hitting opponents.
*Bouncy Bubble - Absorbs energy-based projectiles to heal damage. Can damage foes upon startup.
Jigglypuff 	 	Pokémon 	TBA 	Neutral B - Rollout
Side B - Pound
Up B - Sing
Down B - Rest
Final Smash - Twinkle Tackle
*Rollout - A rolling attack that travels across the stage. Charge it up to achieve incredible speeds.
*Pound - A simple punch that sends the enemy flying upward into the air. Good for breaking shields.
*Sing - A soothing song that causes extreme drowsiness in anyone who gets close enough to hear it.
*Rest - A well-earned nap. Use it when touching a foe to unleash its hidden power.	
*Rollout - A rolling attack that travels across the stage. Charge it up to achieve incredible speeds.
*Pound - A simple punch that sends the enemy flying upward into the air. Good for breaking shields.
*Sing - A soothing song that causes extreme drowsiness in anyone who gets close enough to hear it.
*Rest - A well-earned nap. Use it when touching a foe to unleash its hidden power.	
*Rollout - A rolling attack that travels across the stage. Charge it up to achieve incredible speeds.
*Pound - A simple punch that sends the enemy flying upward into the air. Good for breaking shields.
*Sing - A soothing song that causes extreme drowsiness in anyone who gets close enough to hear it.
*Rest - A well-earned nap. Use it when touching a foe to unleash its hidden power.	
*Rollout - A rolling attack that travels across the stage. Charge it up to achieve incredible speeds.
*Pound - A simple punch that sends the enemy flying upward into the air. Good for breaking shields.
*Sing - A soothing song that causes extreme drowsiness in anyone who gets close enough to hear it.
*Rest - A well-earned nap. Use it when touching a foe to unleash its hidden power. 	
*Rollout - A rolling attack that travels across the stage. Charge it up to achieve incredible speeds.
*Pound - A simple punch that sends the enemy flying upward into the air. Good for breaking shields.
*Sing - A soothing song that causes extreme drowsiness in anyone who gets close enough to hear it.
*Rest - A well-earned nap. Use it when touching a foe to unleash its hidden power.
 	 	 	 	
Mewtwo 	 	Pokémon 	TBA 	Neutral B - Shadow Ball
Side B - Confusion
Up B - Teleport
Down B - Disable
Final Smash - Psystrike
x 	x 	x 	x 	x
Pokémon Trainer 	 	Pokémon 	TBA 	Neutral B - Water Gun/Bullet Seed/Flamethrower
Side B - Withdraw/Razor Leaf/Flare Blitz
Up B - Waterfall/Vine Whip/Fly
Down B - Pokémon Change
Final Smash - Triple Finish
x 	x 	x 	x 	x
Flygon 	 	Pokémon 	Flygon makes an appearance as an echo fighter of Charizard to stand in for his short-lived solo stunt. His moves are essentially the same, but with different aesthetics. 	Neutral B - Dragonbreath
Side B - Dragon Rush
Up B - Fly
Down B - Rock Smash
Final Smash - Draco Meteor
*Dragonbreath - Breathe purple flames on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
*Dragon Rush - Hurtle sideways in an explosive assault. Damages both you and your foes.
*Fly - Spiral into the sky. You can hit opponents multiple times while soaring upward.
*Rock Smash - Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.	
*Dragonbreath - Breathe purple flames on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
*Dragon Rush - Hurtle sideways in an explosive assault. Damages both you and your foes.
*Fly - Spiral into the sky. You can hit opponents multiple times while soaring upward.
*Rock Smash - Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.	
*Dragonbreath - Breathe purple flames on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
*Dragon Rush - Hurtle sideways in an explosive assault. Damages both you and your foes.
*Fly - Spiral into the sky. You can hit opponents multiple times while soaring upward.
*Rock Smash - Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.	
*Dragonbreath - Breathe purple flames on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
*Dragon Rush - Hurtle sideways in an explosive assault. Damages both you and your foes.
*Fly - Spiral into the sky. You can hit opponents multiple times while soaring upward.
*Rock Smash - Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals. 	
*Dragonbreath - Breathe purple flames on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
*Dragon Rush - Hurtle sideways in an explosive assault. Damages both you and your foes.
*Fly - Spiral into the sky. You can hit opponents multiple times while soaring upward.
*Rock Smash - Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.
 	 	 	 	
Lucario 	 	Pokémon 	TBA 	Neutral B - Aura Sphere
Side B - Force Palm
Up B - Extreme speed
Down B - Double Team
Final Smash -
*Aura Sphere - Charge a ball of energy that does more damage as your damage increases. It will damage foes even while powering up. Press again to launch.
*Force Palm - A punch that unleashes concentrated energy. It will grab enemies if they're close enough.
*Extreme Speed - A dash through the air that ends in an attack. You can also swerve in mid-flight.
*Double Team - Prepare for an incoming attack, and counterattack with a sliding kick if struck.	
*Aura Sphere - Charge a ball of energy that does more damage as your damage increases. It will damage foes even while powering up. Press again to launch.
*Force Palm - A punch that unleashes concentrated energy. It will grab enemies if they're close enough.
*Extreme Speed - A dash through the air that ends in an attack. You can also swerve in mid-flight.
*Double Team - Prepare for an incoming attack, and counterattack with a sliding kick if struck.	
*Aura Sphere - Charge a ball of energy that does more damage as your damage increases. It will damage foes even while powering up. Press again to launch.
*Force Palm - A punch that unleashes concentrated energy. It will grab enemies if they're close enough.
*Extreme Speed - A dash through the air that ends in an attack. You can also swerve in mid-flight.
*Double Team - Prepare for an incoming attack, and counterattack with a sliding kick if struck.	
*Aura Sphere - Charge a ball of energy that does more damage as your damage increases. It will damage foes even while powering up. Press again to launch.
*Force Palm - A punch that unleashes concentrated energy. It will grab enemies if they're close enough.
*Extreme Speed - A dash through the air that ends in an attack. You can also swerve in mid-flight.
*Double Team - Prepare for an incoming attack, and counterattack with a sliding kick if struck.	
*Aura Sphere - Charge a ball of energy that does more damage as your damage increases. It will damage foes even while powering up. Press again to launch.
*Force Palm - A punch that unleashes concentrated energy. It will grab enemies if they're close enough.
*Extreme Speed - A dash through the air that ends in an attack. You can also swerve in mid-flight.
*Double Team - Prepare for an incoming attack, and counterattack with a sliding kick if struck.
 	 	 	 	
Genesect 	 	Pokémon 	TBA 	Neutral B - Techno Blast
Side B - Fury Cutter
Up B - High Speed Flight Configuration
Down B - Drive Change
Final Smash - Genesect Army
*Techno Blast - The type of this attack changes depending on the Drive currently activated. Has to be charged in order to work.
**No Drive - Fires a beam of light at its target. (If Kirby copies Genesect's special, it will always be on No Drive, regardless what Drive Genesect is currently using.)
**Burn Drive - Fires a pillar of flame at its target, hitting multiple times.
**Douse Drive - Fires a jet of water at its target. It deals no damage, but pushes the opponent away.
**Shock Drive - Fires a bolt of electricity at its target, stunning them.
**Chill Drive - Fires a sub-zero beam at its target, freezing them.
*Fury Cutter - Slashes forwards with its arms. It can preform a multihit combo if the button is pressed repeatedly.
*High Speed Flight Configuration - Transforms into its flight form, where it speeds off in the direction of the control stick.
*Drive Change - Can cycle through 5 different Drives that alter its neutral special.	
*Techno Blast - The type of this attack changes depending on the Drive currently activated. Has to be charged in order to work.
**No Drive - Fires a beam of light at its target. (If Kirby copies Genesect's special, it will always be on No Drive, regardless what Drive Genesect is currently using.)
**Burn Drive - Fires a pillar of flame at its target, hitting multiple times.
**Douse Drive - Fires a jet of water at its target. It deals no damage, but pushes the opponent away.
**Shock Drive - Fires a bolt of electricity at its target, stunning them.
**Chill Drive - Fires a sub-zero beam at its target, freezing them.
*Fury Cutter - Slashes forwards with its arms. It can preform a multihit combo if the button is pressed repeatedly.
*High Speed Flight Configuration - Transforms into its flight form, where it speeds off in the direction of the control stick.
*Drive Change - Can cycle through 5 different Drives that alter its neutral special.	
*Techno Blast - The type of this attack changes depending on the Drive currently activated. Has to be charged in order to work.
**No Drive - Fires a beam of light at its target. (If Kirby copies Genesect's special, it will always be on No Drive, regardless what Drive Genesect is currently using.)
**Burn Drive - Fires a pillar of flame at its target, hitting multiple times.
**Douse Drive - Fires a jet of water at its target. It deals no damage, but pushes the opponent away.
**Shock Drive - Fires a bolt of electricity at its target, stunning them.
**Chill Drive - Fires a sub-zero beam at its target, freezing them.
*Fury Cutter - Slashes forwards with its arms. It can preform a multihit combo if the button is pressed repeatedly.
*High Speed Flight Configuration - Transforms into its flight form, where it speeds off in the direction of the control stick.
*Drive Change - Can cycle through 5 different Drives that alter its neutral special.	
*Techno Blast - The type of this attack changes depending on the Drive currently activated. Has to be charged in order to work.
**No Drive - Fires a beam of light at its target. (If Kirby copies Genesect's special, it will always be on No Drive, regardless what Drive Genesect is currently using.)
**Burn Drive - Fires a pillar of flame at its target, hitting multiple times.
**Douse Drive - Fires a jet of water at its target. It deals no damage, but pushes the opponent away.
**Shock Drive - Fires a bolt of electricity at its target, stunning them.
**Chill Drive - Fires a sub-zero beam at its target, freezing them.
*Fury Cutter - Slashes forwards with its arms. It can preform a multihit combo if the button is pressed repeatedly.
*High Speed Flight Configuration - Transforms into its flight form, where it speeds off in the direction of the control stick.
*Drive Change - Can cycle through 5 different Drives that alter its neutral special.	
*Techno Blast - The type of this attack changes depending on the Drive currently activated. Has to be charged in order to work.
**No Drive - Fires a beam of light at its target. (If Kirby copies Genesect's special, it will always be on No Drive, regardless what Drive Genesect is currently using.)
**Burn Drive - Fires a pillar of flame at its target, hitting multiple times.
**Douse Drive - Fires a jet of water at its target. It deals no damage, but pushes the opponent away.
**Shock Drive - Fires a bolt of electricity at its target, stunning them.
**Chill Drive - Fires a sub-zero beam at its target, freezing them.
*Fury Cutter - Slashes forwards with its arms. It can preform a multihit combo if the button is pressed repeatedly.
*High Speed Flight Configuration - Transforms into its flight form, where it speeds off in the direction of the control stick.
*Drive Change - Can cycle through 5 different Drives that alter its neutral special.
Greninja 	 	Pokémon 	TBA 	Neutral B - Water Shuriken
Side B - Shadow Sneak
Up B - Hydro Pump
Down B - Substitute
Final Smash - Ash Greninja
x 	x 	x 	x 	x
Incineroar 	 	Pokémon 	TBA 	Neutral B - Darkest Lariat
Side B - Alolan Whip
Up B - Cross Chop
Down B - Revenge
Final Smash - Max Malicious Moonsault
x 	x 	x 	x 	x
Melmetal 	 	Pokémon 	TBA 	Neutral B - Thunder Punch
Side B - Flash Cannon
Up B - Double Iron Bash
Down B - Superpower
Final Smash - Corkscrew Crash
*Thunder Punch - Charges up for a moment, then nleashes a powerful electrified punch, similar to Captain Falcon's Falcon Punch.
*Flash Cannon - Fires a silver beam that chips away at opponents health. Depending on how long the button is held affects the duration of the beam. Has little to no knockback.
*Double Iron Bash - Spins with a whirlwind of bashes from its large arms. Can shift left and right while airborne and forward when grounded.
*Superpower - Increases its attack power, but drastically decreases weight for a short period of time, so use at your own risk! The move has to recharge for a bit before using again.	
*Thunder Punch - Charges up for a moment, then nleashes a powerful electrified punch, similar to Captain Falcon's Falcon Punch.
*Flash Cannon - Fires a silver beam that chips away at opponents health. Depending on how long the button is held affects the duration of the beam. Has little to no knockback.
*Double Iron Bash - Spins with a whirlwind of bashes from its large arms. Can shift left and right while airborne and forward when grounded.
*Superpower - Increases its attack power, but drastically decreases weight for a short period of time, so use at your own risk! The move has to recharge for a bit before using again.	
*Thunder Punch - Charges up for a moment, then nleashes a powerful electrified punch, similar to Captain Falcon's Falcon Punch.
*Flash Cannon - Fires a silver beam that chips away at opponents health. Depending on how long the button is held affects the duration of the beam. Has little to no knockback.
*Double Iron Bash - Spins with a whirlwind of bashes from its large arms. Can shift left and right while airborne and forward when grounded.
*Superpower - Increases its attack power, but drastically decreases weight for a short period of time, so use at your own risk! The move has to recharge for a bit before using again.	
*Thunder Punch - Charges up for a moment, then nleashes a powerful electrified punch, similar to Captain Falcon's Falcon Punch.
*Flash Cannon - Fires a silver beam that chips away at opponents health. Depending on how long the button is held affects the duration of the beam. Has little to no knockback.
*Double Iron Bash - Spins with a whirlwind of bashes from its large arms. Can shift left and right while airborne and forward when grounded.
*Superpower - Increases its attack power, but drastically decreases weight for a short period of time, so use at your own risk! The move has to recharge for a bit before using again.	
*Thunder Punch - Charges up for a moment, then nleashes a powerful electrified punch, similar to Captain Falcon's Falcon Punch.
*Flash Cannon - Fires a silver beam that chips away at opponents health. Depending on how long the button is held affects the duration of the beam. Has little to no knockback.
*Double Iron Bash - Spins with a whirlwind of bashes from its large arms. Can shift left and right while airborne and forward when grounded.
*Superpower - Increases its attack power, but drastically decreases weight for a short period of time, so use at your own risk! The move has to recharge for a bit before using again.
Ness 	 	Earthbound 	TBA 	Neutral B - PK Flash
Side B - PK Fire
Up B - PK Thunder
Down B - PSI Magnet
Final Smash - PSI Rockin
x 	x 	x 	x 	x
 	 	 	 	
Ninten 	 	Earthbound 	Ninten, the protagonist from Earthbound Beginnings joins the battle as Ness' echo fighter! While often mistaken for Ness himself, Ninten differs in the his physical attacks hit harder, and becomes ever-so-elusive with his 4th-D Slip, an excellent recovery move. 	Neutral B - PK Flash
Side B - PK Beam
Up B - 4th-D Slip
Down B - PSI Magnet
Final Smash - EVE
*PK Flash - Release an explosive charge that floats through the air, detonating when you let go of the button.
*PK Beam - Shoots out a bolt of light the damages opponents. Has a quick fire rate.
* 4th-D Slip - Teleport in any direction. You can't attack or be attacked while warping.
* PSI Magnet - Absorb energy-based projectiles to heal damage you've taken.	
*PK Flash - Release an explosive charge that floats through the air, detonating when you let go of the button.
*PK Beam - Shoots out a bolt of light the damages opponents. Has a quick fire rate.
* 4th-D Slip - Teleport in any direction. You can't attack or be attacked while warping.
* PSI Magnet - Absorb energy-based projectiles to heal damage you've taken.	
*PK Flash - Release an explosive charge that floats through the air, detonating when you let go of the button.
*PK Beam - Shoots out a bolt of light the damages opponents. Has a quick fire rate.
* 4th-D Slip - Teleport in any direction. You can't attack or be attacked while warping.
* PSI Magnet - Absorb energy-based projectiles to heal damage you've taken.	
*PK Flash - Release an explosive charge that floats through the air, detonating when you let go of the button.
*PK Beam - Shoots out a bolt of light the damages opponents. Has a quick fire rate.
* 4th-D Slip - Teleport in any direction. You can't attack or be attacked while warping.
* PSI Magnet - Absorb energy-based projectiles to heal damage you've taken. 	
*PK Flash - Release an explosive charge that floats through the air, detonating when you let go of the button.
*PK Beam - Shoots out a bolt of light the damages opponents. Has a quick fire rate.
* 4th-D Slip - Teleport in any direction. You can't attack or be attacked while warping.
* PSI Magnet - Absorb energy-based projectiles to heal damage you've taken.
Lucas 	 	Earthbound 	A timid boy from Tazmily Village, Lucas has gone through a lot. But now he has overcome his troubles, and is ready to face the rest of the roster head on. His new PSI Counter is especially useful. 	Neutral B - PK Freeze
Side B - PK Fire
Up B - PK Thunder
Down B - PSI Counter
Final Smash - PK Love
x 	x 	x 	x 	x
 	 	 	 	
Porky 	 	Earthbound 	TBA 	Neutral B - PSI Vacuum
Side B - Mech Lunge
Up B - Temporal Slip
Down B - Mecha-Porky
Final Smash - The Devil's Machine
x 	x 	x 	x 	x
Captain Falcon 	 	F-ZERO 	TBA 	Neutral B - Falcon Punch
Side B - Raptor Boost
Up B - Falcon Dive
Down B - Falcon Kick
Final Smash - Blue Falcon
x 	x 	x 	x 	x
Black Shadow 	 	F-ZERO 	TBA 	Neutral B - Shadow Punch
Side B - Bull Charge
Up B - Shadow Dive
Down B - Shadow Kick
Final Smash - Black Bull
x 	x 	x 	x 	x
Jody Summer 	 	F-ZERO 	TBA 	Neutral B - White Claw
Side B - Boost Fire
Up B - Cat Lunge
Down B - Super Strike
Final Smash - White Cat
x 	x 	x 	x 	x
Marth 	 	Fire Emblem 	TBA 	Neutral B - Shield Breaker
Side B - Dancing Blade
Up B - Dolphin Slash
Down B - Counter
Final Smash - Critical Hit
x 	x 	x 	x 	x
Lucina 	 	Fire Emblem 	TBA 	Neutral B - Shield Breaker
Side B - Dancing Blade
Up B - Dolphin Slash
Down B - Counter
Final Smash - Critical Hit
x 	x 	x 	x 	x
Roy 	 	Fire Emblem 	TBA 	Neutral B - Flare Blade
Side B - Double-Edge Dance
Up B - Blazer
Down B - Counter
Final Smash - Critical Hit
x 	x 	x 	x 	x
Chrom 	 	Fire Emblem 	TBA 	Neutral B - Exhalted Blade
Side B - Double-Edge Dance
Up B - Soaring Slash
Down B - Counter
x 	x 	x 	x 	x
Ike 	 	Fire Emblem 	TBA 	Neutral B - Eruption
Side B - Quick Draw
Up B - Aether
Down B - Counter
Final Smash - Great Aether
x 	x 	x 	x 	x
Robin 	 	Fire Emblem 	TBA 	Neutral B - Thunder
Side B - Arcfire
Up B - Elwind
Down B - Nosferatu
Final Smash - Pair-Up: Morgan
x 	x 	x 	x 	x
Celica 	 	Fire Emblem 	TBA 	Neutral B - Seraphim
Side B - Arcfire
Up B - Elwind
Down B - Excalibur
Final Smash - Pair-Up: Alm
x 	x 	x 	x 	x
Corrin 	 	Fire Emblem 	TBA 	Neutral B - Dragon Fang Shot
Side B - Dragon Lunge
Up B - Dragon Ascent
Down B - Counter Surge
Final Smash -
x 	x 	x 	x 	x
Lyn 	 	Fire Emblem 	TBA 	Neutral B - Mani Katti Strike
Side B - Reflect Slash
Up B - Skybound Strike
Down B - Directional Counter
Final Smash -
x 	x 	x 	x 	x
Pit 	 	Kid Icarus 	TBA 	Neutral B - Palutena's Bow
Side B - Upperdash Arm
Up B - Power of Flight
Down B - Guardian Orbiters
Final Smash - Three Sacred Treasures
x 	x 	x 	x 	x
Dark Pit 	 	Kid Icarus 	TBA 	Neutral B - Silver Bow
Side B - Electroshock
Up B - Power of Flight
Down B - Pandora Claws
Final Smash - Lightning Chariot
x 	x 	x 	x 	x
Palutena 	 	Kid Icarus 	TBA 	Neutral B - Autoreticle
Side B - Explosive Flame
Up B - Warp
Down B - Counter/Reflect Barrier
Final Smash - Black Hole Laser
x 	x 	x 	x 	x
Villager 	 	Animal Crossing 	TBA 	Neutral B - Pocket
Side B - Lloid Rocket
Up B - Balloon Trip
Down B - Timber
Final Smash - Dream Home
x 	x 	x 	x 	x
Isabelle 	 	Animal Crossing 	TBA 	Neutral B - Pocket
Side B - Fishing Rod
Up B - Balloon Trip
Down B - Lloid Trap
Final Smash - Dream Town Hall
x 	x 	x 	x 	x
Shulk 	 	Xenoblade Chronicles	TBA 	Neutral B - Monado Arts
Side B - Backslash
Up B - Airslash
Down B - Vision
Final Smash -
x 	x 	x 	x 	x
Elma 	 	Xenoblade Chronicles	TBA 	Neutral B - Electric Surge
Side B - Sliding Slinger
Up B - Shadowstrike
Down B - Overdrive
Final Smash -
x 	x 	x 	x 	x
Rex & Pyra 	 	Xenoblade Chronicles	TBA 	Neutral B - Prominence Revolt
Side B - Rolling Smash
Up B - Double Spinning Edge
Down B - Flame Nova
Final Smash -
x 	x 	x 	x 	x
Wii Fit Trainer 	 	Wii Fit 	TBA 	Neutral B - Sun Salutation
Side B - Header
Up B - Super Hoop
Down B - Deep Breathing
Final Smash -
x 	x 	x 	x 	x
Sukapon 	 	Joy Mech Fight 	TBA 	Neutral B - Tondeker
Side B - Konaniran
Up B - Sukapon Upper
Down B - Sukapon Roll
Final Smash -
x 	x 	x 	x 	x
Mach Rider 	 	Mach Rider 	TBA 	Neutral B - Firearm
Side B - Accelerated Charge
Up B - Velocity Lunge
Down B - Spin Rush
Final Smash - High-Speed Pursuit
x 	x 	x 	x 	x
Ice Climbers 	 	Ice Climber 	TBA 	Neutral B - Ice Shot
Side B - Squall Hammer
Up B - Belay
Down B - Blizzard
Final Smash - Iceberg
x 	x 	x 	x 	x
Mr. Game & Watch 	 	Game & Watch 	TBA 	Neutral B - Chef
Side B - Judge
Up B - Fire
Down B - Oil Panic
Final Smash - Octopus
x 	x 	x 	x 	x
R.O.B. 	 	R.O.B. 	TBA 	Neutral B - Robo Laser
Side B - Arm Rotor
Up B - Robo Thrusters
Down B - Gyromite
Final Smash - Stack-Up
x 	x 	x 	x 	x
Duck Hunt 	 	Duck Hunt 	TBA 	Neutral B - Trick Shot
Side B - Clay Shooting
Up B - Duck Jump
Down B - Wild Gunman
Final Smash - NES Posse
x 	x 	x 	x 	x
Isaac 	 	Golden Sun 	TBA 	Neutral B - Ragnarok
Side B - Move
Up B - Rockfall
Down B - Growth
Final Smash -
x 	x 	x 	x 	x
Ray Mk III 	 	Custom Robo 	TBA 	Neutral B - Flare Shot
Side B - Dash
Up B - Acrobat Bomb
Down B - Twin Flank Pods
Final Smash -
x 	x 	x 	x 	x
Saki 	 	Sin and Punishment 	TBA 	Neutral B - Dolphin Laser
Side B - Blade Flurry
Up B - Blood Slash
Down B - Reflect Counter
Final Smash -
x 	x 	x 	x 	x
Starfy 	 	The Legendary Starfy	The adorable Prince Starfy of Pufftop Palace joins the roster! His down special, Bunston Meter, acts similarly to Cloud's limit break. Wait until the gauge fills up to unleash a powerful transformation attack! 	Neutral B - Mighty Star Spin/Monstar
Side B - Ultra Star Spin/Starpedo
Up B - Shooting Star/Roostar
Down B - Bunston Meter/Starfright
Final Smash - Meteor Crash
*Mighty Star Spin - Does a multi hit spin the deals damage to opponents. Can move left and right if the control stick is held in one of those directions.
**Monstar - The Bunston Meter attack assigned to the neutral special. Transforms into his Monstar form and spews a short range fiery explosion, dealing heavy damage. Returns back to normal after attack ends.
*Ultra Star Spin - Spins forwards into opponents. Works like Meta Knight's Drill Rush.
**Starpedo - The Bunston Meter attack assigned to the side special. Transforms into his Starpedo form, lunges forwards, and strikes nearby opponents with a big icicle blade, freezing them. Returns back to normal after attack ends.
*Shooting Star - Leaps upwards, then ,if the button is pressed again, dives straight down head-first into opponents. This has a meteor effect.
**Starfright - The Bunston Meter attack assigned to the up special. Transforms into his Starfright form and can freely float around the stage for a short amount of time before reverting back to normal: an excellent recovery move. While in this transformation, you can also release fiery whips, the explode upon contact, dealing damage. However Starfright is very light, so he can be KO'ed easily.
*Bunston Meter - Stands in place while a sparkly aura surrounds him, charging his meter displayed on his UI. When fully charged, he specials are all Gunston-Powered attacks until one is used. You can also charge up the meter by receiving damage.
**Roostar - The Bunston Meter attack assigned to the down special. Transforms into his Roostar form and "Bagauks" out a sonic boom, hurting foes. If used close enough to opponents, they will become stunned. Returns back to normal after attack ends.	
*Mighty Star Spin - Does a multi hit spin the deals damage to opponents. Can move left and right if the control stick is held in one of those directions.
**Monstar - The Bunston Meter attack assigned to the neutral special. Transforms into his Monstar form and spews a short range fiery explosion, dealing heavy damage. Returns back to normal after attack ends.
*Ultra Star Spin - Spins forwards into opponents. Works like Meta Knight's Drill Rush.
**Starpedo - The Bunston Meter attack assigned to the side special. Transforms into his Starpedo form, lunges forwards, and strikes nearby opponents with a big icicle blade, freezing them. Returns back to normal after attack ends.
*Shooting Star - Leaps upwards, then ,if the button is pressed again, dives straight down head-first into opponents. This has a meteor effect.
**Starfright - The Bunston Meter attack assigned to the up special. Transforms into his Starfright form and can freely float around the stage for a short amount of time before reverting back to normal: an excellent recovery move. While in this transformation, you can also release fiery whips, the explode upon contact, dealing damage. However Starfright is very light, so he can be KO'ed easily.
*Bunston Meter - Stands in place while a sparkly aura surrounds him, charging his meter displayed on his UI. When fully charged, he specials are all Gunston-Powered attacks until one is used. You can also charge up the meter by receiving damage.
**Roostar - The Bunston Meter attack assigned to the down special. Transforms into his Roostar form and "Bagauks" out a sonic boom, hurting foes. If used close enough to opponents, they will become stunned. Returns back to normal after attack ends.	
*Mighty Star Spin - Does a multi hit spin the deals damage to opponents. Can move left and right if the control stick is held in one of those directions.
**Monstar - The Bunston Meter attack assigned to the neutral special. Transforms into his Monstar form and spews a short range fiery explosion, dealing heavy damage. Returns back to normal after attack ends.
*Ultra Star Spin - Spins forwards into opponents. Works like Meta Knight's Drill Rush.
**Starpedo - The Bunston Meter attack assigned to the side special. Transforms into his Starpedo form, lunges forwards, and strikes nearby opponents with a big icicle blade, freezing them. Returns back to normal after attack ends.
*Shooting Star - Leaps upwards, then ,if the button is pressed again, dives straight down head-first into opponents. This has a meteor effect.
**Starfright - The Bunston Meter attack assigned to the up special. Transforms into his Starfright form and can freely float around the stage for a short amount of time before reverting back to normal: an excellent recovery move. While in this transformation, you can also release fiery whips, the explode upon contact, dealing damage. However Starfright is very light, so he can be KO'ed easily.
*Bunston Meter - Stands in place while a sparkly aura surrounds him, charging his meter displayed on his UI. When fully charged, he specials are all Gunston-Powered attacks until one is used. You can also charge up the meter by receiving damage.
**Roostar - The Bunston Meter attack assigned to the down special. Transforms into his Roostar form and "Bagauks" out a sonic boom, hurting foes. If used close enough to opponents, they will become stunned. Returns back to normal after attack ends.	
*Mighty Star Spin - Does a multi hit spin the deals damage to opponents. Can move left and right if the control stick is held in one of those directions.
**Monstar - The Bunston Meter attack assigned to the neutral special. Transforms into his Monstar form and spews a short range fiery explosion, dealing heavy damage. Returns back to normal after attack ends.
*Ultra Star Spin - Spins forwards into opponents. Works like Meta Knight's Drill Rush.
**Starpedo - The Bunston Meter attack assigned to the side special. Transforms into his Starpedo form, lunges forwards, and strikes nearby opponents with a big icicle blade, freezing them. Returns back to normal after attack ends.
*Shooting Star - Leaps upwards, then ,if the button is pressed again, dives straight down head-first into opponents. This has a meteor effect.
**Starfright - The Bunston Meter attack assigned to the up special. Transforms into his Starfright form and can freely float around the stage for a short amount of time before reverting back to normal: an excellent recovery move. While in this transformation, you can also release fiery whips, the explode upon contact, dealing damage. However Starfright is very light, so he can be KO'ed easily.
*Bunston Meter - Stands in place while a sparkly aura surrounds him, charging his meter displayed on his UI. When fully charged, he specials are all Gunston-Powered attacks until one is used. You can also charge up the meter by receiving damage.
**Roostar - The Bunston Meter attack assigned to the down special. Transforms into his Roostar form and "Bagauks" out a sonic boom, hurting foes. If used close enough to opponents, they will become stunned. Returns back to normal after attack ends.	
*Mighty Star Spin - Does a multi hit spin the deals damage to opponents. Can move left and right if the control stick is held in one of those directions.
**Monstar - The Bunston Meter attack assigned to the neutral special. Transforms into his Monstar form and spews a short range fiery explosion, dealing heavy damage. Returns back to normal after attack ends.
*Ultra Star Spin - Spins forwards into opponents. Works like Meta Knight's Drill Rush.
**Starpedo - The Bunston Meter attack assigned to the side special. Transforms into his Starpedo form, lunges forwards, and strikes nearby opponents with a big icicle blade, freezing them. Returns back to normal after attack ends.
*Shooting Star - Leaps upwards, then ,if the button is pressed again, dives straight down head-first into opponents. This has a meteor effect.
**Starfright - The Bunston Meter attack assigned to the up special. Transforms into his Starfright form and can freely float around the stage for a short amount of time before reverting back to normal: an excellent recovery move. While in this transformation, you can also release fiery whips, the explode upon contact, dealing damage. However Starfright is very light, so he can be KO'ed easily.
*Bunston Meter - Stands in place while a sparkly aura surrounds him, charging his meter displayed on his UI. When fully charged, he specials are all Gunston-Powered attacks until one is used. You can also charge up the meter by receiving damage.
**Roostar - The Bunston Meter attack assigned to the down special. Transforms into his Roostar form and "Bagauks" out a sonic boom, hurting foes. If used close enough to opponents, they will become stunned. Returns back to normal after attack ends.
 	 	 	 	
Chibi-Robo 	 	Chibi-Robo 	TBA 	Neutral B - Storage
Side B - Zip Lash
Up B - Chibi-Copter
Down B - Toothbrush
Final Smash - Super Chibi-Robo
*Storage - Opens the lid on his head to catch any projectiles. Functions like Villager and Isabelle's Pocket.
*Zip Lash - Throws out his cord, dealing electrical damage to foes. Can be used to grapple on to ledges.
*Chibi-Copter - Sprouts a propeller and ascends. Propeller deals minor damage.
*Toothbrush - Rushes forwards with his toothbrush in hand, burying foes. If used while airborne, he will travel diagonally downwards and will not bury.	
*Storage - Opens the lid on his head to catch any projectiles. Functions like Villager and Isabelle's Pocket.
*Zip Lash - Throws out his cord, dealing electrical damage to foes. Can be used to grapple on to ledges.
*Chibi-Copter - Sprouts a propeller and ascends. Propeller deals minor damage.
*Toothbrush - Rushes forwards with his toothbrush in hand, burying foes. If used while airborne, he will travel diagonally downwards and will not bury.	
*Storage - Opens the lid on his head to catch any projectiles. Functions like Villager and Isabelle's Pocket.
*Zip Lash - Throws out his cord, dealing electrical damage to foes. Can be used to grapple on to ledges.
*Chibi-Copter - Sprouts a propeller and ascends. Propeller deals minor damage.
*Toothbrush - Rushes forwards with his toothbrush in hand, burying foes. If used while airborne, he will travel diagonally downwards and will not bury.	
*Storage - Opens the lid on his head to catch any projectiles. Functions like Villager and Isabelle's Pocket.
*Zip Lash - Throws out his cord, dealing electrical damage to foes. Can be used to grapple on to ledges.
*Chibi-Copter - Sprouts a propeller and ascends. Propeller deals minor damage.
*Toothbrush - Rushes forwards with his toothbrush in hand, burying foes. If used while airborne, he will travel diagonally downwards and will not bury.	
*Storage - Opens the lid on his head to catch any projectiles. Functions like Villager and Isabelle's Pocket.
*Zip Lash - Throws out his cord, dealing electrical damage to foes. Can be used to grapple on to ledges.
*Chibi-Copter - Sprouts a propeller and ascends. Propeller deals minor damage.
*Toothbrush - Rushes forwards with his toothbrush in hand, burying foes. If used while airborne, he will travel diagonally downwards and will not bury.
Olimar 	 	Pikmin 	TBA 	Neutral B - Pikmin Pluck
Side B - Pikmin Throw
Up B - Winged Pikmin
Down B - Pikmin Order
Final Smash - Day's End
x 	x 	x 	x 	x
Little Mac 	 	Punch-Out!! 	TBA 	Neutral B - Straight Lunge
Side B - Jolt Haymaker
Up B - Rising Uppercut
Down B - Slip Counter
Final Smash - Giga Mac
x 	x 	x 	x 	x
Inkling 	 	Splatoon 	TBA 	Neutral B - Splattershot
Side B - Splat Roller
Up B - Super Jump
Down B - Splat Bomb
Final Smash -
x 	x 	x 	x 	x
Spring Man 	 	ARMS 	TBA 	Neutral B - Arm Charge
Side B - Tribolt
Up B - Boing
Down B - Whammer
Final Smash -
x 	x 	x 	x 	x
Dr. Wright 	 	SimCity 	Dr. Wright is the player's chief advisor in SimCity who gives advice and notifies you when disasters strike. In smash however, he'll be the one making the disasters! Hmm...wonder why Link recognizes him? 	Neutral B - Building Construct
Side B - Tornado
Up B - Helicopter
Down B - Earthquake
Final Smash - Nuclear Meltdown
*Building Construct - Waves his baton, and conjures a building in front of him. Has a bit of startup lag, but if it successfully hits an opponent, they're in for some serious damage.
*Tornado - Shoots out a small tornado that deals damage to foes. Similar to Mii Swordfighter's Gale Strike.
*Helicopter - Hitches a ride on a small helicopter. The propeller deals minor damage.
*Earthquake - Thrusts his baton out and a shockwave will travel forwards along the ground, tripping enemies.	
*Building Construct - Waves his baton, and conjures a building in front of him. Has a bit of startup lag, but if it successfully hits an opponent, they're in for some serious damage.
*Tornado - Shoots out a small tornado that deals damage to foes. Similar to Mii Swordfighter's Gale Strike.
*Helicopter - Hitches a ride on a small helicopter. The propeller deals minor damage.
*Earthquake - Thrusts his baton out and a shockwave will travel forwards along the ground, tripping enemies.	
*Building Construct - Waves his baton, and conjures a building in front of him. Has a bit of startup lag, but if it successfully hits an opponent, they're in for some serious damage.
*Tornado - Shoots out a small tornado that deals damage to foes. Similar to Mii Swordfighter's Gale Strike.
*Helicopter - Hitches a ride on a small helicopter. The propeller deals minor damage.
*Earthquake - Thrusts his baton out and a shockwave will travel forwards along the ground, tripping enemies.	
*Building Construct - Waves his baton, and conjures a building in front of him. Has a bit of startup lag, but if it successfully hits an opponent, they're in for some serious damage.
*Tornado - Shoots out a small tornado that deals damage to foes. Similar to Mii Swordfighter's Gale Strike.
*Helicopter - Hitches a ride on a small helicopter. The propeller deals minor damage.
*Earthquake - Thrusts his baton out and a shockwave will travel forwards along the ground, tripping enemies.	
*Building Construct - Waves his baton, and conjures a building in front of him. Has a bit of startup lag, but if it successfully hits an opponent, they're in for some serious damage.
*Tornado - Shoots out a small tornado that deals damage to foes. Similar to Mii Swordfighter's Gale Strike.
*Helicopter - Hitches a ride on a small helicopter. The propeller deals minor damage.
*Earthquake - Thrusts his baton out and a shockwave will travel forwards along the ground, tripping enemies.
Sonic 	 	Sonic the Hedgehog 	TBA 	Neutral B - Homing Attack
Side B - Spin Dash
Up B - Spring Jump
Down B - Spin Charge
Final Smash - Super Sonic
x 	x 	x 	x 	x
 	 	 	 	
Tails 	 	Sonic the Hedgehog 	TBA 	Neutral B - Homing Attack
Side B - Spin Dash
Up B - Tail Propeller
Down B - Spin Charge
Final Smash -
x 	x 	x 	x 	x
 	 	 	 	
Bayonetta 	 	Bayonetta 	TBA 	Neutral B - Bullet Arts
Side B - Heel Slide/Afterburner Kick
Up B - Witch Twist
Down B - Witch Time
Final Smash -
x 	x 	x 	x 	x
Joker 	 	Persona 	TBA 	Neutral B - TBA
Side B - TBA
Up B - TBA
Down B - TBA
Final Smash - TBA
x 	x 	x 	x 	x
Snake 	 	Metal Gear Solid 	TBA 	Neutral B - Hand Grenade
Side B - Remote Missile
Up B - Cypher
Down B - C4
Final Smash -
x 	x 	x 	x 	x
Simon 	 	Castlevania 	TBA 	Neutral B - Axe
Side B - Cross
Up B - Uppercut
Down B - Holy Water
Final Smash - Grand Cross
x 	x 	x 	x 	x
Richter 	 	Castlevania 	TBA 	Neutral B - Axe
Side B - Cross
Up B - Uppercut
Down B - Holy Water
Final Smash - Grand Cross
x 	x 	x 	x 	x
Bill 	 	Contra 	TBA 	Neutral B - Flamethrower
Side B - Homing Gun
Up B - Plasma Thrower
Down B - Howitzer
Final Smash -
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy. 	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.
Lance 	 	Contra 	TBA 	Neutral B - Flamethrower
Side B - Homing Gun
Up B - Plasma Thrower
Down B - Howitzer
Final Smash -
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy. 	
*Flamethrower - Fires a continuous jet of flames. Will become smaller and weaker the longer it's used.
*Homing Gun - Fires a missile than locks onto foes.
*Plasma Thrower - Fires the Plasma Thrower and a downwards angle, propelling him upwards. Can spike an opponent if timed correctly.
*Howitzer - Shoots a fireball flying in an arc which explodes when it comes in contact with an enemy.
Bomberman 	 	Bomberman 	TBA 	Neutral B - Power Glove
Side B - Kick
Up B - Skate Jump
Down B - Bomb Place/Detonate
Final Smash -
x 	x 	x 	x 	x
Megaman 	 	Megaman 	TBA 	Neutral B - Metal Blade
Side B - Crash Bomb
Up B - Rush Coil
Down B - Leaf Sheild
Final Smash - Mega Legends
x 	x 	x 	x 	x
Protoman 	 	Megaman 	TBA 	Neutral B - Hyper Bomb
Side B - Ice Slasher
Up B - Tornado Hold
Down B - Skull Barrier
Final Smash - Robot Masters
x 	x 	x 	x 	x
Ryu 	 	Street Fighter 	TBA 	Neutral B - Hadoken
Side B - Tatsumaki Senpukyaku
Up B - Shoryuken
Down B - Focus Attack
Final Smash -
x 	x 	x 	x 	x
Ken 	 	Street Fighter 	TBA 	Neutral B - Hadoken
Side B - Tatsumaki Senpukyaku
Up B - Shoryuken
Down B - Focus Attack
Final Smash -
x 	x 	x 	x 	x
Amaterasu 	 	Okami 	Amaterasu, brave and stoic, brings light to the battle! With her Divine Instruments and Celestial Brush Techniques, Amaterasu is a very versatile fighter. 	Neutral B - Devout Beads
Side B - Tsumigari
Up B - Winding Vine
Down B - Divine Retribution
Final Smash -
x 	x 	x 	x 	x
PAC-MAN 	 	PAC-MAN 	TBA 	Neutral B - Bonus Fruit
Side B - Power Pellet
Up B - Pac-Jump
Down B - Fire Hydrant
Final Smash -
x 	x 	x 	x 	x
Lloyd 	 	Tales of Symphonia 	TBA 	Neutral B - Demon Fang
Side B - Rising Falcon
Up B - Tempest
Down B - Sonic Thrust
Final Smash -
x 	x 	x 	x 	x
Heihachi 	 	Tekken 	Heihachi Mishima, member of the powerful Mishima family and frequent host of the King of Iron Fist Tournament, prepares to fight! He specializes in his family's own fighting style that deals with heavy blows and lightning attacks; his Iron Hand technique is not something to take lightly, so watch out! 	Neutral B - Iron Hand
Side B - Broken Toy
Up B - Omen Thunder God Fist
Down B - Demon Scissors
Final Smash -
*Iron Hand - Charges up for a moment then unleashes his signature Iron Hand attack, dealing strong horizontal knockback.
*Broken Toy - Dashes forwards a bit to grab a foe, hurling them forwards into the ground.
*Omen Thunder God Fist - Preforms a powerful electrified uppercut that hits three times. Deals extra damage if the opponent is hit from the start of the attack.
*Demon Scissors - Does a somersault, hitting the foe with his legs and slamming them to the ground. If used while airborne, both you and the opponent will plummet downwards.	
*Iron Hand - Charges up for a moment then unleashes his signature Iron Hand attack, dealing strong horizontal knockback.
*Broken Toy - Dashes forwards a bit to grab a foe, hurling them forwards into the ground.
*Omen Thunder God Fist - Preforms a powerful electrified uppercut that hits three times. Deals extra damage if the opponent is hit from the start of the attack.
*Demon Scissors - Does a somersault, hitting the foe with his legs and slamming them to the ground. If used while airborne, both you and the opponent will plummet downwards.	
*Iron Hand - Charges up for a moment then unleashes his signature Iron Hand attack, dealing strong horizontal knockback.
*Broken Toy - Dashes forwards a bit to grab a foe, hurling them forwards into the ground.
*Omen Thunder God Fist - Preforms a powerful electrified uppercut that hits three times. Deals extra damage if the opponent is hit from the start of the attack.
*Demon Scissors - Does a somersault, hitting the foe with his legs and slamming them to the ground. If used while airborne, both you and the opponent will plummet downwards.	
*Iron Hand - Charges up for a moment then unleashes his signature Iron Hand attack, dealing strong horizontal knockback.
*Broken Toy - Dashes forwards a bit to grab a foe, hurling them forwards into the ground.
*Omen Thunder God Fist - Preforms a powerful electrified uppercut that hits three times. Deals extra damage if the opponent is hit from the start of the attack.
*Demon Scissors - Does a somersault, hitting the foe with his legs and slamming them to the ground. If used while airborne, both you and the opponent will plummet downwards.	
*Iron Hand - Charges up for a moment then unleashes his signature Iron Hand attack, dealing strong horizontal knockback.
*Broken Toy - Dashes forwards a bit to grab a foe, hurling them forwards into the ground.
*Omen Thunder God Fist - Preforms a powerful electrified uppercut that hits three times. Deals extra damage if the opponent is hit from the start of the attack.
*Demon Scissors - Does a somersault, hitting the foe with his legs and slamming them to the ground. If used while airborne, both you and the opponent will plummet downwards.
Cloud 	 	Final Fantasy 	TBA 	Neutral B - Blade Beam
Side B - Cross Slash
Up B - Climhazzard
Down B - Limit Charge/Finishing Touch
Final Smash - Omnislash
x 	x 	x 	x 	x
Erdrick 	 	Dragon Quest 	TBA 	Neutral B - Frizz
Side B - Sizz
Up B - Zoom
Down B - Holy Protection
Final Smash -
x 	x 	x 	x 	x
Bub & Bob 	 	Bubble Bobble 	The bubble dragons from Bubble Bobble rise to the occasion! Like the Ice Climbers, these two pals fight together too. You can switch which bubble dragon is in front for your attacks to have different properties. Bub is fire based and deals more knockback, but less damage. Bob is water based and deals less knockback and more damage. 	Neutral B - Bubble Burp
Side B - Fire Bubble/Water Bubble
Up B - Rainbow Bubble
Down B - Switch Places
Final Smash -
x 	x 	x 	x 	x
Rayman 	 	Rayman 	TBA 	Neutral B - Heavy Metal Fist
Side B - Shock Rocket
Up B - Hover Hair
Down B - Vortex
Final Smash -
x 	x 	x 	x 	x
Hayabusa 	 	Ninja Gaiden 	TBA 	Neutral B - Fire Wheel
Side B - Shuriken
Up B - Flying Firewheel
Down B - Wind Blades
Final Smash -
x 	x 	x 	x 	x
Doomguy 	 	DOOM 	TBA 	Neutral B - Chainsaw
Side B - Missile Arc
Up B - Lateral Thrusters
Down B - Grenade
Final Smash - BFG9000
x 	x 	x 	x 	x
Banjo & Kazooie 	 	Banjo Kazooie 	TBA 	Neutral B - Bregull Blaster
Side B - Beak Bomb
Up B - Kazooie Ascent
Down B - Bill Drill
Final Smash -
x 	x 	x 	x 	x
Joanna 	 	Perfect Dark 	TBA 	Neutral B - Proximity Mine
Side B - Rocket Launcher
Up B - Hacked Drone
Down B - Psychosis Gun
Final Smash -
x 	x 	x 	x 	x
Steve 	 	Minecraft 	TBA 	Neutral B - Bow and Arrow
Side B - Harming Splash Potion
Up B - Wings
Down B - TNT
Final Smash -
x 	x 	x 	x 	x
Travis 	 	No More Heroes 	TBA 	Neutral B - Blueberry Cheese Brownie
Side B - Strawberry on the Shortcake
Up B - Cranberry Chocolate Sundae
Down B - Tombstone Piledriver
Final Smash -
x 	x 	x 	x 	x
Shovel Knight 	 	Shovel Knight 	 	TBA
*Flare Wand
*Dust Knuckle
*Propeller Dagger
*Throwing Anchor	
*Flare Wand
*Dust Knuckle
*Propeller Dagger
*Throwing Anchor	
*Flare Wand
*Dust Knuckle
*Propeller Dagger
*Throwing Anchor	
*Flare Wand
*Dust Knuckle
*Propeller Dagger
*Throwing Anchor 	
*Flare Wand
*Dust Knuckle
*Propeller Dagger
*Throwing Anchor
 	 	 	 	
Shantae 	 	Shantae 	 	Shantae, the guardian Scuttle Town, joins the battle! This plucky half-genie is ret-2-go with her animal transformations, magic items, pirate tools, and her iconic hair whipping skills. Her Neutral Special, Belly Dance, has four unique inputs based on her monkey, elephant, spider, and mermaid transformations!
*Belly Dance - Busts some moves to use an animal transformation attack. The transformation depends on what control stick input is given after the transformation select wheel appears. (Note: if Kirby copies Shantae's ability, he will not physically transform into her transformations, but will only do the designated attacks.)
**Forwards: Monkey Bullet - Turns into a monkey and charges forwards, dealing damage and high knockback. Reverts back to normal after attack ends.
**Backwards: Mermaid Bubble - Does a back flip while turning into her mermaid form and creates a floating bubble than will explode upon contact or if left alone for a while. Reverts back to normal after bubble is formed.
**Up: Elephant Stomp - Turns into an elephant, jumps up, and then crashes back down, burying opponents. If used while airborne, it has a meteor effect. Reverts back to normal after landing on the ground.
**Down: Spider Venom - Turns into her spider form and shoots a ball of venom in front of her, stunning any foes it hits. Reverts back to normal after venom is shot.
*Risky's Boots - A forward lunge that hits opponents with a stab of her scimitar. Can be charged. Similar properties to Ike's Quick Draw.
*Harpy Talon - Transforms into her Harpy form and launches in a direction of your choosing. Doesn't deal damage, but you she attack on the way back down using her Harpy Talons. Reverts back to normal when lands on the ground.
*Storm Puff - Releases a slowly moving cloud, when contact is made with an opponent, unleashes an electric shock attack. Can be activated prematurely if Down B is inputted again while the Storm Puff is still active.	
*Belly Dance - Busts some moves to use an animal transformation attack. The transformation depends on what control stick input is given after the transformation select wheel appears. (Note: if Kirby copies Shantae's ability, he will not physically transform into her transformations, but will only do the designated attacks.)
**Forwards: Monkey Bullet - Turns into a monkey and charges forwards, dealing damage and high knockback. Reverts back to normal after attack ends.
**Backwards: Mermaid Bubble - Does a back flip while turning into her mermaid form and creates a floating bubble than will explode upon contact or if left alone for a while. Reverts back to normal after bubble is formed.
**Up: Elephant Stomp - Turns into an elephant, jumps up, and then crashes back down, burying opponents. If used while airborne, it has a meteor effect. Reverts back to normal after landing on the ground.
**Down: Spider Venom - Turns into her spider form and shoots a ball of venom in front of her, stunning any foes it hits. Reverts back to normal after venom is shot.
*Risky's Boots - A forward lunge that hits opponents with a stab of her scimitar. Can be charged. Similar properties to Ike's Quick Draw.
*Harpy Talon - Transforms into her Harpy form and launches in a direction of your choosing. Doesn't deal damage, but you she attack on the way back down using her Harpy Talons. Reverts back to normal when lands on the ground.
*Storm Puff - Releases a slowly moving cloud, when contact is made with an opponent, unleashes an electric shock attack. Can be activated prematurely if Down B is inputted again while the Storm Puff is still active.	
*Belly Dance - Busts some moves to use an animal transformation attack. The transformation depends on what control stick input is given after the transformation select wheel appears. (Note: if Kirby copies Shantae's ability, he will not physically transform into her transformations, but will only do the designated attacks.)
**Forwards: Monkey Bullet - Turns into a monkey and charges forwards, dealing damage and high knockback. Reverts back to normal after attack ends.
**Backwards: Mermaid Bubble - Does a back flip while turning into her mermaid form and creates a floating bubble than will explode upon contact or if left alone for a while. Reverts back to normal after bubble is formed.
**Up: Elephant Stomp - Turns into an elephant, jumps up, and then crashes back down, burying opponents. If used while airborne, it has a meteor effect. Reverts back to normal after landing on the ground.
**Down: Spider Venom - Turns into her spider form and shoots a ball of venom in front of her, stunning any foes it hits. Reverts back to normal after venom is shot.
*Risky's Boots - A forward lunge that hits opponents with a stab of her scimitar. Can be charged. Similar properties to Ike's Quick Draw.
*Harpy Talon - Transforms into her Harpy form and launches in a direction of your choosing. Doesn't deal damage, but you she attack on the way back down using her Harpy Talons. Reverts back to normal when lands on the ground.
*Storm Puff - Releases a slowly moving cloud, when contact is made with an opponent, unleashes an electric shock attack. Can be activated prematurely if Down B is inputted again while the Storm Puff is still active.	
*Belly Dance - Busts some moves to use an animal transformation attack. The transformation depends on what control stick input is given after the transformation select wheel appears. (Note: if Kirby copies Shantae's ability, he will not physically transform into her transformations, but will only do the designated attacks.)
**Forwards: Monkey Bullet - Turns into a monkey and charges forwards, dealing damage and high knockback. Reverts back to normal after attack ends.
**Backwards: Mermaid Bubble - Does a back flip while turning into her mermaid form and creates a floating bubble than will explode upon contact or if left alone for a while. Reverts back to normal after bubble is formed.
**Up: Elephant Stomp - Turns into an elephant, jumps up, and then crashes back down, burying opponents. If used while airborne, it has a meteor effect. Reverts back to normal after landing on the ground.
**Down: Spider Venom - Turns into her spider form and shoots a ball of venom in front of her, stunning any foes it hits. Reverts back to normal after venom is shot.
*Risky's Boots - A forward lunge that hits opponents with a stab of her scimitar. Can be charged. Similar properties to Ike's Quick Draw.
*Harpy Talon - Transforms into her Harpy form and launches in a direction of your choosing. Doesn't deal damage, but you she attack on the way back down using her Harpy Talons. Reverts back to normal when lands on the ground.
*Storm Puff - Releases a slowly moving cloud, when contact is made with an opponent, unleashes an electric shock attack. Can be activated prematurely if Down B is inputted again while the Storm Puff is still active.	
*Belly Dance - Busts some moves to use an animal transformation attack. The transformation depends on what control stick input is given after the transformation select wheel appears. (Note: if Kirby copies Shantae's ability, he will not physically transform into her transformations, but will only do the designated attacks.)
**Forwards: Monkey Bullet - Turns into a monkey and charges forwards, dealing damage and high knockback. Reverts back to normal after attack ends.
**Backwards: Mermaid Bubble - Does a back flip while turning into her mermaid form and creates a floating bubble than will explode upon contact or if left alone for a while. Reverts back to normal after bubble is formed.
**Up: Elephant Stomp - Turns into an elephant, jumps up, and then crashes back down, burying opponents. If used while airborne, it has a meteor effect. Reverts back to normal after landing on the ground.
**Down: Spider Venom - Turns into her spider form and shoots a ball of venom in front of her, stunning any foes it hits. Reverts back to normal after venom is shot.
*Risky's Boots - A forward lunge that hits opponents with a stab of her scimitar. Can be charged. Similar properties to Ike's Quick Draw.
*Harpy Talon - Transforms into her Harpy form and launches in a direction of your choosing. Doesn't deal damage, but you she attack on the way back down using her Harpy Talons. Reverts back to normal when lands on the ground.
*Storm Puff - Releases a slowly moving cloud, when contact is made with an opponent, unleashes an electric shock attack. Can be activated prematurely if Down B is inputted again while the Storm Puff is still active.
 	 	 	 	
Mii Brawler 	 	Super Smash Bros. 	TBA 	Neutral B -
Side B -
Up B -
Down B -
Final Smash -
x 	x 	x 	x 	x
 	 	 	 	
Mii Swordfighter 	 	Super Smash Bros. 	TBA 	Neutral B -
Side B -
Up B -
Down B -
Final Smash -
x 	x 	x 	x 	x
 	 	 	 	
Mii Gunner 	 	Super Smash Bros. 	TBA 	Neutral B -
Side B -
Up B -
Down B -
Final Smash -
x 	x 	x 	x 	x
x 	x 	x 	x 	x
==Credits==
All intellectual property depicted in this webpage are owned by Nintendo, BANDAI NAMCO Entertainment, SEGA, Konami, Capcom, Square-Enix, Taito, Koei Tecmo, id Software, Microsoft, Rare Ltd., Ubisoft, Platinum Games, ATLUS, Suda51, Yacht Club Games, Wayforward/BOZON, and Nicalis Inc. Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.
All renders and artwork were produced by Nintendo Co, Ltd. unless otherwise stated.
Lloyd Irving and Heihachi Mishima renders property of BANDAI NAMCO Entertainment.
Tails render property of SEGA Co., Ltd.
Bill Rizer and Lance Bean renders property of Konami.
Erdrich render property of Square-Enix Co.
Joanna Dark render property of Microsoft/Rare Ltd.
Waluigi render by theweegeemeister on Tumblr.
Midbus render by Sean Hicks on Tumblr. Midbus render colored and touched up by me.
Geno, Dixie Kong, Rayman, Bomberman, and Shovel Knight renders made by Artsy Omni.
Mach Rider render made by Nibroc-Rock on DeviantArt.
Rex an Pyra renders made by Kuro Kairaku on DeviantArt.
Protoman and Joker renders made by JDMH on DeviantArt.
Amaterasu render made by Nino Zorc (Nion) on ArtStation.
Bub (Bub & Bob) render by thenesskirby on tumblr. Bob render edited from Bub render by me.
Banjo Kazooie render by Blue-Paint-Sea on Twitter.
Shantae render made by Joe Stachnik on ArtStation. Shantae render colored and touched up by me.
rostertemp.png|Character Select Screen feature whole roster.
Link (BOTW).png|Link's Champion Tunic returns as a palette swap.
Category:Games
Category:Fan Games
Category:Super Smash Bros. (series)