146726-come-on-staff-please-let-us-change-class

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First of all, sorry about my english
 
Wildstar has a time consuming leveling and it's OK, but when we are playing for some... what ? 2 mouths +++ with a character and for somehow we want to change our class we broke up with a difficult way to do that... lose EVERYTHING and build a new character. What ? 2015 and yet that problem ?
 
With this decision the game only end with a thing, lose the players, lose every player who want to change path class or real class
 
Please, rethink this decision, make it easy like the new games who this game is competing
 
sorry again about my english
 
thanks	
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Race change I agree with but not class change, no game I know of offers class change.
 
It's a terrible idea and should never .. eeeeever .. happen	
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			lol go to the mmo that lets you change your class then..	
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			Or you could just... roll an alt like a normal person? 	
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Race change I agree with but not class change, no game I know of offers class change.
 
It's a terrible idea and should never .. eeeeever .. happen
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I don't think I've seen a game yet that allows you to change your class.
 
I wouldn't mind if we could change our Path, but a definite "No" to full class changes.	
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If you're talking about your path (Explorer, Scientist, Settler, Soldier), then I agree with you.  I deeply regret having chosen Settler on one of my characters and have pretty much shelved them.  And with Wildstar's alt-unfriendly nature regarding reputation and AMP/Abilities, re-rolling to change path is out of the question.  Path change should be allowed.
 
As far as the character classes, I think the class system of locking you into a roll is archaic and there are viable solutions (see Rift, TSW) for a single character to perform all traditional roles, while staying within a class.  With that being said, we have what we have and while I'm not in favor of strict classes and roles per class, I'm unconvinced allowing class changes for a character in Wildstar is a good idea.	
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In the OP's defense, there is one game that does this:  DC Universe Online.
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FFXIV also allows for a character to learn all classes, so there is that as well.
 
I don't know if changing classes is such a big deal here though. Most people realize if they like a class pretty early on I figure, and there's always alts.
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A bunch of PvP-focused players will use it as a means for FoTM.  That's my concern about it.
 
It's a good chance why the OP wants it as well.
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FFXI was (probably?) the first to set up a class system so that one character could level all the classes. XIV also has a similar system. 
 
While I would much rather class changes than faction / race changes; I think until all classes are available to every race it's not the best idea.	
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lol go to the mmo that lets you change your class then..
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This isn't a game where you can just level one character up and change classes, this is a game where you make alts and what nots	
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Skyforge, Everquest next, Albion online and a lot of new games being produced already abandoned the restrict just one class at base of the game (some of them even the level)
 
But how Wildstar already is ready it just can be adaptable to be able to compete with others
 
 
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I'm here to discussing what the game can do to be better ... not to go to another game ... ¬¬'
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			I understand why one would want to change class tho-if your class got terribile nerfed and you don't feel the fun to play it anymore -yes then -because i think its totally unfair to be forced to play something you geared up to full ,spent time for it and plats then it goes suddenly to have the worst utility (check the dps nerf for espers!) *feeling cheated by the game already*. They should really consider to let the players to have option on this !	
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While I don't agree with people being able to change their class (I can see a race swap via the cash shop as a feasible choice though), I must admit that this game is horribly bias against alts. At least imo.
 
Besides the terrible optimization, I think this is quite possibly one of the largest issues with Wildstar in general.
 
We need more things to be account based, ideally everything. I really don't see much of anything that needs to be character locked. There are a few minor things, but the more things that are account wide unlocks, the more people will want to make alts. The more people want to make alts, increases the replayability of the game, the more replayability there is, the more people will play. The more people will play, the greater your chances of getting them to cough up money, word of mouth praise, which in turn generates more players, and more potential revenue, etc, etc.
 
The snowball effect.
 
Right now, we have a very rigid and stern system in place. You do this, not that and if you want to do something new, you need to start all over again ... from scratch. This is merely annoying for some people, but it's a complete deal breaker for a lot of others.
 
I think the dev staff should seriously consider making some meaningful headway in this regard for the future well being of this title.
 
Cheers.	
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I would love to change path on my main. Changing class could be confusing. And at Archeage u can swap classes too, DC online isnt the only one.
I kinda love making alts and such and swap toons then im bored. But more continent for low lvl area would be great, but i know its to much to ask right now :p	
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			the lvling process is, for all purposes, a learning curve for your class... if you could just change your class once you hit 50 then either a) your lvl and everything you saved up gets reset to 0 or b ) you will flip flop between classes because (due to the lack of that learning curve) you have no idea what you are doing and get rofl stomped the whole time
			
				
	Edited November 11, 2015 by Genoshock	
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the lvling process is, for all purposes, a learning curve for your class... if you could just change your class once you hit 50 then either a) your lvl and everything you saved up gets reset to 0 or b ) you will flip flop between classes because (due to the lack of that learning curve) you have no idea what you are doing and get rofl stomped the whole time
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By that logic, then changing classes should also be similar to "going to college" and earning a degree in a different field. I see it this way: your general ed lower division stuff would be your levels (which is the same across all characters regardless of class) and maybe your tier 1 amp stuff, and your more specialized upper division stuff would be your ability points and tier 2+ amps (which is different across the different classes). You are still going to have to learn everything there is to being a different class, just like having to take different college courses again to earn another degree. You will have to gain a whole new set of ability points and amps for this field. If getting ability points and amps isn't one of your gripes, then disregard what I said.
 
I do like your college analogy though.
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I'm here to discussing what the game can do to be better ... not to go to another game ... ¬¬'
 
 
 
First. Sorry about my english. I put on RED the "resume" of what I want to say... 
 
Skyforge, Everquest next, Albion online and a lot of new games being produced already abandoned the restrict just one class at base of the game (some of them even the level)
 
But how Wildstar already is ready it just can be adaptable to be able to compete with others
 
Lot of my friends who have played Wildstar just go away cause they did not want to start all over again just to change class
 
I belive class is like path, "something you can learn along the way". 
I disagree that it is possible to change race, after all you are born like that ... if you are human or some "animal" haha you born this way ... but not the same to what you can learn during your journey (like Engineer, Warrior, Medic, Esper and etc.) 
 
The reality is no one want to start over again (and lose every pets, mounts and every month played) just to play with a different skills. Is like kill a human just to play to another human who attend another college ... hahah ...
 
Lose players just cause there's no option to change the "college" who the character attended is one big error ...
 
I even believe in something like a "mix of the classes", One medic who was in the college of espers and learned how to use your mind ... or something like that ^^
 
 
I would like the team to make improvements to adapt the game for this scenario we have today of mmo's
 
The game has a really cool system of battle, movement, cartoon style and everything but need to be improved to players stay in game. Some of this changes, I belive, Is the class.
 
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			https://youtu.be/eYR3F6-lQDs	
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Right now, we have a very rigid and stern system in place. You do this, not that and if you want to do something new, you need to start all over again ... from scratch. 
 
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I'd really like some kind of "multi-class" system, whereas I could choose to level another class within the same character. Of course, switching between them would have to be done at a specific place (maybe your house?) or something like that.
 
It's just that sometimes, the idea I have of a given character fits two classes (spellslinger and engineer, for example) because I see them using more varied weapons.
 
We've got the problem of gear, and armor types (I don't think they should have been really necessary, but oh well), so this is just a dream, and not really something I'm actively looking for :P
 
I guess I can settle for more account bound things (dyes, achievements, pets, mounts, titles, crate, currency), so I can re-make the same character twice without rotting myself out in sadness. I really like spellslingers, and every time I'm playing other classes I think "so why can't I pull out two pistols and shoot for a while, just to change pace?" :Y	
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			This thread is bogus.  Iol	
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I'd really like some kind of "multi-class" system, whereas I could choose to level another class within the same character. Of course, switching between them would have to be done at a specific place (maybe your house?) or something like that.
 
It's just that sometimes, the idea I have of a given character fits two classes (spellslinger and engineer, for example) because I see them using more varied weapons.
 
We've got the problem of gear, and armor types (I don't think they should have been really necessary, but oh well), so this is just a dream, and not really something I'm actively looking for :P
 
I guess I can settle for more account bound things (dyes, achievements, pets, mounts, titles, crate, currency), so I can re-make the same character twice without rotting myself out in sadness. I really like spellslingers, and every time I'm playing other classes I think "so why can't I pull out two pistols and shoot for a while, just to change pace?" :Y
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As stupid as this sound for every other game... i completely agree with the title.
My class got completely WRECKED in todays patch... i lost 40 days of work, just because the devs think this is funny or something.
I want to be ANYTHING but a freaking useless healslinger... I spent so many hours to be able to use the character that i played all this time, properly, in dungeons with people that usually know what they do...
And now my class pretty much can't heal anymore. VB is now weaker then sustain, which makes using it pretty much pointless, unless you need to burst out tons of heal, in which case, that is not enough anyways, because you can "have a tiny bit more heal per second, but lose all your mana in 10 seconds".
I basically gave up on focussing people. Either my group survives with my 2 area heals, or i leave them. There is nothing more i can do with this class.
Other classes have a whole rotation of heal spells, and we had THREE... THREE damn heal spells, and now it's only TWO...
This is the most insane nerf that i have ever seen in a game. Usually things are nerfed by "a few percent" unless they were completely broken in the first place. But this spell was not broken, it BARELY allowed me, to heal enough for DUNGEONS... the thing that i already outgeared and gain nothing from... I am now basically as weak as the other classes, on ilvl60 or perhaps even weaker, since i don't think the increase is THAT fast after 60...
Seriously, i'd say, when i hit 50, and did the shiphand and entered my first dungeon, there i was WAY WAY WAY better at healing, then i am after todays patch.
 
So... yes... undo that stupid patch, or let us change our class when you ruin it!
I spent so much time on this character, i even "outgeared" dungeons, and now, doing dungeons, the ONLY fun thing in the game... is IMPOSSIBLE for me...
This is the biggest punch in the face that i have ever seen from a developer, Honestly... Wtf do i want with a spellslinger, that can't heal anymore? That's the ONLY thing i leveld this character for.
 
Can't imagine that ANY casual healslinger out there, who depends on guides and stuff like that, will be able to heal ANYTHING after todays patch... and again, tons of players that probably just silently leave the game, because they think they are bad, and they dont even see that their healing was reduced by 25%...	
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What other game do you know that lets you do that?
 
That's just a way of by-passing the entire game to just have a level capped char who changes classes every other day.
 
...what's the point in that??	
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Rather not, game just isn't built around it, and FotM would happen way too badly.
 
100% would love to have dyes, mounts, and other cosmetic things to be account wide - that way swapping to a new class wouldn't feel awful.	
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			I agree, ridiculous requests like this should be allowed, but for $500 in the cash shop. There should also be a permanent title over your head flagging everyone that you did that so you could be laughed at.	
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			Well what I know someone does is they just simply rolled multiple versions of the same character with last or first nae being an indicator of which class they're currently on. Seemed to work out for them...maybe give that a go.	
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			At least, achivements and reputations can be identified for account (not character) . I don't want to do Malgrave Trail to get gold medal again. I can leveling for new character but reputations and achivements are so hard to do again. 
			
				
	Edited November 12, 2015 by byalfa	
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			Class change is the worst idea. I'm all for paid race / gender / faction changes. Those are largely cosmetic (faction being possibly problematic when it comes to population balances). But, class change is bad news. It would lead to players constantly changing class to the current flavor of the week. Class A is doing a little bit better in PvP, suddenly everyone is Class A. Class B is healing a bit more in PvE, all healers are suddenly Class B. It's pay to win, and would require rolling nerfs to try to keep players spread over all the classes. Not a fan of WoW anymore, but there's a reason they never added class change after adding everything from faction change to race change to PvE to PvP transfers to moving whole guilds from one server to another. Class change is just a bad idea. 	
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	COME ON STAFF, PLEASE, LET US CHANGE CLASS
 
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First of all, sorry about my english
 
Wildstar has a time consuming leveling and it's OK, but when we are playing for some... what ? 2 mouths +++ with a character and for somehow we want to change our class we broke up with a difficult way to do that... lose EVERYTHING and build a new character. What ? 2015 and yet that problem ?
 
With this decision the game only end with a thing, lose the players, lose every player who want to change path class or real class
 
Please, rethink this decision, make it easy like the new games who this game is competing
 
sorry again about my english
 
thanks
 
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FFXI was (probably?) the first to set up a class system so that one character could level all the classes. XIV also has a similar system. 
 
While I would much rather class changes than faction / race changes; I think until all classes are available to every race it's not the best idea.
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