Strike force (Global Conquest)

Strike Forces are an important mechanic in the Global Conquest mode of Kane's Wrath.
== Overview ==
Strike Forces are compositions of units that are able to move freely in the world map. Strike Forces are denoted by a diamond icon on the world map containing the relevant subfaction insignia, with a number of extra corners according to the size of the Strike Force (1-light, 2-medium, 3-heavy, 4-ultraheavy). Upon selection, a circumference indicating the unit's area of influence and interaction/movement range is displayed, each sharing the house color of the primary faction.
Official strike forces used by all sides are listed below, including notes on their respective compositions and credit/point costs. Note that they are ordered based from what is shown in-game. For the sake of convenience, strike forces with italics are those built by the AI, while those with bold text are those that are created via support powers.
== Strike force construction ==
Players are able to make any strike force they want, but the maximum limit is 50 points. More information on the units' point cost is shown below:
* Infantry cost 1 point
* Tier 1 vehicles cost 2 points
* Tier 2 vehicles cost 2 or 3 points
* Tier 3 vehicles cost 3 or 4 points
* MCVs and Drone Ships cost 4 points
* Walkers cost 4 or 5 points
* Epic units cost 20 points
Depending on the size of the Strike Force, an extra initial cost will be included in the construction of the Strike Force. These are the following:
* Light - 500 credits
* Medium - 1000 credits
* Heavy - 2000 credits
* Ultra Heavy - 3000 credits
== Strike force abilities ==
Commanders are able to issue the following orders after a Strike Force is selected in the Action Phase. These orders can be manually cancelled and changed as needed. If execution of the cancelled order included a credit cost, this is immediately refunded in full.
* Move - Moves to the desired location. The Area of Influence of the Strike Force indicates how far it can travel in one turn. Markers will appear in the waypoint path that shows how many turns is needed to complete the Move order.
* Attack - Moves to the targeted enemy Strike Force or Base. The Strike Force will chase the targeted enemy Strike Force until it is within range. Follows the same rules as a regular move command.
* Build Base - Allows the Strike Force to build a Tier 1 Base on the world map, as long as the Strike Force has an MCV or a Drone Ship. The Base will be completed in the next turn. The constructed Base will always be a vanilla faction, no matter the subfaction of the Strike Force. Building a Base costs 8000 credits (6000 for Nod), and the MCV/Drone Ship will be lost in the process.
* Upgrade Strike Force - Provides the Strike Force with all possible upgrades in a Real-Time battle (e.g. Tiberium Infusion and Confessor upgrade for a Strike Force composed of vanilla Nod basic infantry). The Strike Force must be within the Area of Influence of a Tier 3 Base. Upgrading a Strike Force costs 4000 credits (2000 for Scrin). Note that a Strike Force can be upgraded even if the units in the Strike Force has no upgrades at all (e.g. a Strike Force with only Avatar Warmechs), which is a waste of resources.
* Repair Strike Force - Damaged Strike Forces can be repaired, filling up all missing units in the next turn. Repairing a Strike Force costs 3000 credits (4000 for Scrin) , and the Strike Force must be within a friendly Base's Area of Influence.
* Transport - Allows a strike force to travel long distances instantly in a single turn. Highlights all possible destinations when selected. Transporting a Strike Force costs 1000 credits. 
** Airlift Move - Allows fast travel between Tier 2-3 Bases. The Strike Force must be within the Area of Influence of a Tier 2 or Tier 3 Base.
** Port Move (GDI/Nod only) - Allows fast travel from one City port to another. Cities with Ports will have an anchor icon in the world map.
** Wormhole Move (Scrin only) - Allows fast travel from one Wormhole point to another. Unlike in normal gameplay, only Scrin forces can travel through a Wormhole.
* Aggressive Stance - Allows the Strike Force to engage any enemy Base or Strike Force within its Area of Influence until ordered otherwise. This is useful for holding a certain location.
* Decommission - Removes the strike force from the world map, and refunding part of their worth instantly. Strike Forces summoned through support powers do not get refunded.
== Strike Force passive interactions ==
Every turn, a Strike Force passively affects the global map; it can either influence Population, Unrest, or Tiberium Level.
=== Population Level ===
Scrin Strike Forces have the most negative impact on Population Level. Note that a City's maximum Population Level is 1000.
* Nod Ultra Heavy: +0.1
* Scrin Light: -50
* Scrin Medium and Heavy: -100
* Scrin Ultra Heavy: -500
=== Unrest Level ===
Nod Strike Forces have the most positive impact on Unrest Level. Note that a City's maximum Unrest Level is 100.
* Nod Ultra Heavy: +33
* Nod Light, Medium and Heavy: +10
* GDI Light and Heavy: -3
* GDI Medium and Ultra Heavy: -5
=== Tiberium Level ===
GDI Strike Forces have the most impact on Tiberium Level.
* GDI Ultra Heavy: -250
=== Strategic Strike Force ===
A strike force that includes an Epic Unit is a Strategic Strike Force, which have the most impact in the global map for passive abilities. 
* MARV: Converts Tiberium into resources like a friendly Base, so a GDI Strike Force with a MARV is able to gather a maximum of 250 credits per turn.
* Redeemer: Reduces Unrest in nearby cities significantly. A Nod Strike Force with a Redeemer is able to raise a City's Unrest to full level in 3 turns if the City had no Unrest initially. 
**In addition, this Strike Force is the only one that can positively affect city population in the global map; while the number is insignificant, this allows Nod to revive a city's population destroyed by the Scrin without the need of a Base, while also contributing to Nod's alternate victory condition.
* Eradicator Hexapod: Converts Population to resources like a Scrin Base, so a Scrin Strike Force with an Eradicator is able to gather a maximum of 500 credits per turn, and completely empty a city with full Population in 2 turns.
==Global Defense Initiative==
===GDI===
====Tier 1====
Name 	Icons	Units 	Total Cost 	Total Points
Mechanized Troop 	 	2 Predator Tanks, 2 Pitbulls, 3 Guardian APCs, 2 Rifleman Squads, 2 Missile Squads 	4590 credits 	18 points
Mechanized Squadron	 	1 MCV, 3 Rifleman Squads, 3 Missile Squads, 3 Predator Tanks, 2 Pitbulls, 3 Guardian APCs 	7220 credits 	26 points
Mechanized Troop 	 	1 MCV, 1 Engineer, 6 Missile Squads, 7 Rifleman Squads, 8 Guardian APCs, 6 Predator Tanks, 2 Pitbulls	10790 credits	50 points
====Tier 2====
Name 	Icons	Units 	Total Cost 	Total Points
Armor Troop 	 	1 Shatterer, 1 Slingshot, 2 Predator Tanks, 2 Grenadiers, 2 Rifleman Squads, 1 Missile Squad 	4590 credits 	14 points
Armor Squadron	 	1 MCV, 2 Shatterers, 1 Slingshot, 2 Grenadiers, 1 Engineer, 2 Missile Squads, 2 Rifleman Squads, 2 Orca Gunships 	7430 credits 	23 points
Armor Regiment	 	1 MCV, 3 Shatterers, 1 Slingshot, 4 Guardian APCs, 4 Predator Tanks, 4 Grenadier Squads, 4 Missile Squads, 4 Rifleman Squads, 1 Engineer, 2 Orca Gunships	11665 credits	50 points
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Armored Cav Squadron	 	1 MCV, 2 Juggernauts, 2 Sniper Teams, 1 Commando, 1 Shatterer 	7465 credits 	18 points
Armored Cav Regiment	 	1 MCV, 2 Juggernauts, 2 Shatterers, 1 Slingshot, 2 Sniper Teams, 1 Commando, 4 Zone Troopers, 4 Mammoth Tanks, 2 Firehawks, 1 Missile Squad	14885 credits	50 points
Spec Ops Squadron 	 	1 Commando, 2 Sniper Teams, 4 Zone Troopers, 2 Firehawks 	1000 credits 	13 points
Mammoth Squadron 	 	4 Mammoth Tanks, 1 Slingshot, 1 Zone Trooper 	6340 credits 	19 points
Mammoth Regiment 	 	10 Mammoth Tanks, 1 Slingshot, 1 Shatterer 	13660 credits	49 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
MARV Strike Force	 	1 MARV, 4 Rifleman Squads, 4 Missile Squads, 2 Engineers, 3 Grenadiers, 2 Zone Troopers, 2 Mammoth Tanks, 1 Juggernaut, 1 Shatterer	11625 credits	50 points
===Steel Talons===
====Tier 1====
Name 	Icons	Units 	Total Cost 	Total Points
Hussar Squadron	 	6 Titans, 3 Wolverines, 1 MCV	7360 credits	22 points
====Tier 2====
Name 	Icons	Units 	Total Cost 	Total Points
Dragoon Squadron	 	1 MCV, 4 Titans, 1 Mobile Repair Transport, 2 Orca Gunships, 4 Wolverines	7850 credits	28 points
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Dragoon Regiment	 	1 MCV, 5 Mammoth Tanks, 4 Titans, 3 Slingshots, 3 Wolverines, 1 Mobile Repair Transport, 1 Heavy Harvester, 1 Combat Engineer	7850 credits	28 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
MARV Heavy Support	 	1 MARV, 4 Mammoth Tanks, 3 Rifleman Squads, 3 Missile Squads, 2 Combat Engineers, 1 Mobile Repair Transport, 2 Grenadiers, 1 Slingshot	11310 credits	50 points
===ZOCOM===
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
ZOCOM Squadron	 	1 MCV, 5 Zone Raiders, 2 Zone Shatterers 	7185 credits 	14 points
ZOCOM Regiment	 	1 MCV, 1 Rocket Harvester, 5 Zone Raiders, 2 Guardian APCs, 4 Mammoth Tanks, 4 Zone Shatterers	12505 credits	44 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
ZOCOM MARV	 	2 Missile Squads, 4 Zone Raiders, 2 Zone Shatterers, 1 MARV, 2 Slingshots, 1 MCV, 2 Sniper Teams, 2 Mammoth Tanks	13730 credits	50 points
==Brotherhood of Nod==
===Nod===
====Tier 1====
Name 	Icons	Units 	Total Cost 	Total Points
Strike Team 	 	4 Militant Squads, 4 Militant Rocket Squads, 1 Saboteur, 2 Attack Bikes, 3 Raider Buggies, 2 Scorpion Tanks 	4555 credits	23 points
Strike Group 	 	1 MCV, 4 Militant Squads, 4 Militant Rocket Squads, 1 Saboteur, 2 Raider Buggies, 4 Attack Bikes, 4 Scorpion Tanks	6975 credits	33 points
Strike Force 	 	1 MCV, 7 Militant Squads, 6 Militant Rocket Squads, 1 Saboteur, 6 Scorpion Tanks, 6 Raider Buggies, 4 Attack Bikes	8865 credits	50 points
Construction Team	 	1 MCV, 2 Raider Buggies, 2 Attack Bikes, 2 Scorpion Tanks 	5260 credits	16 points
====Tier 2====
Name 	Icons	Units 	Total Cost 	Total Points
Combat Team 	 	2 Flame Tanks, 2 Black Hand, 2 Militant Rocket Squads, 2 Scorpion Tanks, 1 Militant Squad, 3 Raider Buggies 	4800 credits 	19 points
Combat Group	 	1 MCV, 2 Shadow Teams, 2 Black Hand, 2 Beam Cannons, 3 Flame Tanks 	6940 credits 	20 points
Combat Force	 	1 MCV, 4 Venoms, 3 Flame Tanks, 4 Black Hand, 4 Shadow Teams, 3 Militant Rocket Squads, 5 Fanatics, 2 Scorpion Tanks, 1 Saboteur, 3 Beam Cannons, 1 Raider Buggy	12035 credits	50 points
Kilian Force	 	1 MCV, 1 Harvester, 5 Militant Squads, 5 Militant Rocket Squads, 2 Saboteurs, 5 Fanatics, 7 Scorpion Tanks, 3 Flame Tanks 	9180 credits 	43 points
Venom Flight	 	10 Venoms 	4500 credits 	20 points
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Assault Team 	 	2 Avatars, 3 Shadow Teams, 1 Militant Rocket Squad, 1 Militant Squad 	4590 credits 	15 points
Assault Group	 	1 MCV, 3 Avatars, 2 Black Hand 	6940 credits 	21 points
Assault Force	 	1 MCV, 4 Avatars, 1 Commando, 2 Shadow Teams, 4 Vertigo Bombers, 2 Black Hand, 2 Specters, 1 Stealth Tank	12540 credits	50 points
Spec Ops Team	 	1 Commando, 1 Saboteur, 4 Shadow Teams 	3995 credits 	6 points
Stealth Force	 	4 Shadow Teams, 1 Commando, 5 Stealth Tanks, 6 Specters, 4 Vertigo Bombers 	10190 credits	50 points
Bomber Force 	 	8 Vertigo Bombers, 12 Venoms 	10040 credits	48 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
Redeemer Force	 	1 Redeemer, 4 Militant Squads, 4 Militant Rocket Squads, 3 Saboteurs, 2 Black Hand, 2 Shadow Teams, 3 Avatars	9865 credits	50 points
===Black Hand===
====Tier 2====
Name 	Icons	Units 	Total Cost 	Total Points
Confessor Group	 	4 Black Hand, 4 Fanatics, 2 Saboteurs, 2 Confessor Cabals, 2 Militant Rocket Squads, 2 Mantises, 2 Flame Tanks	2000 credits	24 points
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Black Hand Team	 	2 Confessor Cabals, 2 Black Hand, 2 Mantis', 2 Specters, 1 Beam Cannon 	4840 credits 	19 points
Purifier Group 	 	1 Confessor Cabal, 4 Black Hand, 1 Fanatics, 2 Purifiers, 3 Beam Cannons 	6970 credits 	25 points
Purifier Force 	 	1 MCV, 3 Purifiers, 3 Specters, 2 Beam Cannons, 2 Flame Tanks, 1 Commando, 3 Confessor Cabals, 6 Black Hand	13030 credits	48 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
Black Redeemer	 	1 Redeemer, 3 Purifiers, 2 Commandos, 3 Black Hand, 3 Fanatics, 1 Saboteur, 4 Confessor Cabals, 2 Militant Rocket Squads	12910 credits	50 points
===Marked of Kane===
====Tier 2====
Name 	Icons	Units 	Total Cost 	Total Points
Marked of Kane Group	 	4 Enlightened, 4 Awakened, 3 Shadow Teams, 4 Tiberium Troopers, 2 Beam Cannons	1000 credits	21 points
Vanguard Group 	 	4 Enlightened, 4 Awakened, 3 Shadow Teams, 4 Tiberium Troopers, 2 Fanatics 	1000 credits	18 points
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Revolutionary Guards	 	1 Mobile Construction Vehicle, 3 Stealth Tanks, 3 Specters, 2 Beam Cannons, 1 Commando, 4 Enlightened, 4 Awakened, 3 Shadow Teams, 4 Tiberium Troopers, 1 Raider Buggy, 2 Scorpion Tanks	12120 credits	50 points
==Scrin==
Scrin groups are referred to as "clutches", "swarms" and "nests", which are fitting due to their insect-like appearances.
===Scrin===
====Tier 1====
Name 	Icons	Units 	Total Cost 	Total Points
Hunter Clutch 	 	4 Gun Walkers, 2 Seekers, 2 Assimilators, 3 Disintegrators, 5 Buzzers 	4555 credits	22 points
Hunter Swarm 	 	1 Drone Ship, 4 Seekers, 4 Gun Walkers, 3 Assimilators, 3 Disintegrators, 5 Buzzers	7290 credits	33 points
Hunter Nest 	 	1 Drone Ship, 7 Seekers, 7 Gun Walkers, 4 Assimilators, 6 Disintegrators, 8 Buzzers	9565 credits	50 points
Dropship Swarm	 	1 Drone Ship, 2 Gun Walkers, 4 Assimilators, 4 Disintegrators, 4 Buzzers 	1000 credits	20 points
Builder Clutch	 	1 Drone Ship, 2 Gun Walkers, 3 Seekers 	5330 credits	20 points
====Tier 2====
Name 	Icons	Units 	Total Cost 	Total Points
Slayer Clutch	 	2 Shock Troopers, 4 Assimilators, 4 Disintegrators, 1 Devourer Tank, 1 Corrupter 	4520 credits 	15 points
Slayer Swarm 	 	1 Drone Ship, 2 Corrupters, 2 Devourer Tanks, 1 Gun Walker, 1 Seeker, 1 Shock Trooper, 2 Assimilators, 2 Disintegrators, 3 Buzzers	7255 credits 	27 points
Slayer Nest 	 	1 Drone Ship, 4 Stormriders, 4 Corrupters, 4 Devourer Tanks, 2 Seekers, 4 Gun Walkers, 2 Shock Troopers, 4 Assimilators 	12260 credits	50 points
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Executioner Clutch	 	3 Corrupters, 1 Mastermind, 1 Shock Trooper, 1 Ravager 	4380 credits 	12 points
Executioner Swarm 	 	1 Drone Ship, 2 Corrupters, 2 Devourer Tanks, 1 Mastermind, 1 Ravager, 2 Shock Troopers 	7290 credits 	18 points
Executioner Nest 	 	1 Drone Ship, 1 Mastermind, 1 Ravager, 3 Shock Troopers, 5 Assimilators, 4 Disintegrators, 4 Annihilator Tripods, 2 Corrupters, 3 Devourer Tanks	12435 credits	50 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
Executioner Nest	 	4 Buzzers, 4 Disintegrators, 2 Assimilators, 2 Shock Troopers, 1 Ravager, 1 Mastermind, 4 Corrupters, 2 Devourer Tanks, 1 Eradicator Hexapod	12435 credits	50 points
===Reaper-17===
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Reaper Swarm	 	2 Assimilators, 2 Shock Troopers, 2 Ravagers, 1 Reaper Tripod, 2 Corrupters, 2 Devourer Tanks, 1 Seeker, 1 Shard Walker	6935 credits 	23 points
Reaper Nest 	 	6 Shock Troopers, 5 Assimilators, 1 Drone Ship, 5 Reaper Tripods, 5 Shard Walkers 	12435 credits	50 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
Reaper Eradicator	 	1 Eradicator Hexapod, 3 Reaper Tripods, 3 Ravagers, 3 Shock Troopers, 3 Assimilators, 3 Disintegrators, 3 Buzzers	10775 credits	50 points
===Traveler-59===
Default strike forces of the Traveler-59 subfaction are recruited at a small discount from the cost of a player-created strike force of identical constitution.
====Tier 3====
Name 	Icons	Units 	Total Cost 	Total Points
Traveler Swarm	 	1 Drone Ship, 2 Corrupters, 2 Seekers, 1 Annihilator Tripod, 2 Cultists, 1 Assimilator 	6205 credits 	21 points
Traveler Nest 	 	1 Drone Ship, 1 Planetary Assault Carrier, 2 Devastator Warships, 3 Annihilator Tripods, 2 Corrupters, 2 Seekers, 3 Cultists, 2 Shock Troopers, 1 Prodigy	11210 credits	50 points
====Tier 4====
Name 	Icons	Units 	Total Cost 	Total Points
Traveler Eradicator	 	1 Eradicator Hexapod, 2 Devastator Warships, 1 Planetary Assault Carrier, 3 Cultists, 1 Prodigy, 2 Shock Troopers, 2 Ravagers, 2 Assimilators, 2 Disintegrators, 3 Buzzers	6205 credits	50 points
Category:Concepts
Category:Command & Conquer gameplay