Elder rune

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Elder runes were glyphs used in the Realms as signs of warning or notice for travelers. Many races and organizations had their own collections of signs and way-markers for such communication, but these were relatively secret and known primarily only to members of those groups. Elder runes, in contrast, had been in use for so long that all races used them, and even commoners from the Heartlands understood their meanings.
Most of the elder runes had unique names by which the glyph was known.
==Appendix==
===See Also===
* Harper's mark
* Mage sigil
===Gallery of Elder Runes===
Anarath.png|Anarath, the elder rune for marking a guardian.
Angras.png|Angras, the elder rune for marking danger or war.
Bairemuth.png|Bairemuth, the elder rune for marking a place of death.
Gatha.png|Gatha, the elder rune for marking magic, fey, or entities from another plane of existence.
Ingolth.png|Ingolth, the elder rune for marking the sun.
Korombos.png|Korombos, the elder rune for marking a place of chaos.
Laebos.png|Laebos, the elder rune for marking fire.
Lammath.png|Lammath, the elder rune for marking a place of safe shelter.
Nchasme.png|Nchasme, the elder rune for marking a decision point.
Qualos.png|Qualos, the elder rune for marking water.
Retniw.png|Retniw, the elder rune for marking a camp site.
Savaros.png|Savaros, the elder rune for marking the presence of goblinoids.
Tergara.png|Tergara, the elder rune for marking earth.
Ullathar.png|Ullathar, the elder rune for marking a way of safe passage.
Uttebyn.png|Uttebyn, the elder rune for marking an object or site of religious significance.
Vakaros.png|Vakaros, the elder rune for marking air.
===Appearances===
:;Adventures
::Waterdeep: Dungeon of the Mad Mage
===References===
Category:Runes and sigils