Cumulative

Some effects expire or worsen slowly. A cumulative modifier is used to reflect this. Typically, this is used to reflect the increased likelihood that a character will recuperate from an injury sustained in a fight, or a similar adverse effect. Whenever a certain period of time elapses, a character is entitled to make a check (typically Recuperation or the Resistance that the effect targeted in the first place) to shake off a lingering condition. Each time the character fails it, he or she gains a cumulative +1 to future checks to recover. So on the second check, the character will have a +1, on the third, it will be +2, on the fourth, +3, and so on.
Injuries are cumulative as well, with each one imposing a cumulative -1 on future Toughness checks.
See also:
* Damage
* Damage & Injury
* Dazzle
* Illusion
* Inflict
* Mind Control
* Mind Reading
* Nullify
* Toughness
Category:Rulebook
Category:Glossary