Tozect

Tozect is the setting in the Metroid fan game, Metroid Trials: Episode 2. Following the events of Episode 1 on its moon Tozera, the entire game takes place on this decimated desert planet.
==Description==
A seemingly long-dead planet, Tozect was once a very lush world, with few deserts. It is now a medium-sized arid planet with an average equatorial diameter of 12,104.9 km (7,522.1 mi), around the size of Venus. It possesses a thick atmosphere, which greatly increases its surface temperature, leaving it at a molten high temperature of 900°C (1,652°F) during the day.
Storms are infrequent, but when they do occur, they are very powerful and incredibly long lasting. Sandstorms can last upwards of a month without end, and are sometimes so bad that they can strip flesh from bone. Very little survives the worst of these sandstorms, frequently nicknamed "horrorcanes". Because all of the surface water has long since evaporated into the atmosphere (a major contributing factor to why the atmosphere is so dense), no continents truly exist anymore. This leaves several, world-spanning deserts to take the place of continents. The major one, a desert of fine sand and wrought with annual horrorcanes is named Gleamia. It obtained this name before the atmosphere was as thick as it is, but was still quite expansive — when the sunlight glinted off of the sand, it created a blinding gleam covering the surface of the world.
Dominated by arthropoids for millennia, the large beetle-like Toryds eventually evolved in the small deserts, and built up nomadic societies. Eventually, Tozect was struck by an small asteroid, and the Toryd investigated. Unfortunately, the asteroid was inhabited by a deadly, polyextremophile virus that infected the local Toryd and spread through their ranks like a wildfire. This virus, dubbed "The Great Red Plague", stopped the heart from beating, and was deadly to most creatures, including the Toryd. Out of fear of their lives, several fled into the far off forests, only to spread the disease further. Eventually, fearing the doom of their entire planet (but mostly themselves), the Toryd moved their colonies into the caves of gigantic worm-like creatures that had become extinct due to the plague. From here they used a gravity beam to pull in a large comet, which subsequently struck their planet and pushed it closer to the sun, raising the temperature of the planet exponentially and killing off the virus (except for several cultures kept in heavy isolation for use as an all-powerful biological weapon). However, this scorched the surface and killed nearly everything on it; most creatures to survive lived in the ancient hives that dotted the underground, and from here flora eventually thrived once more.
==Tozera, the moon of Tozect==
When the comet collided with Tozect that pushed it out of orbit and scorched the surface, its solitary moon, Tozera, did not suffer the same horrible fate. It continued to thrive somehow, keeping most of its biomes intact. How this occurred is a mystery.
Tozera has a humid atmosphere and supports even more life than Tozect. Some believe that the Toryd had at one point tozectaformed it, but this is unlikely as Tozera is largely swamp and Toryds are desert-based creatures. It does seem to have some sort of atmospheric stabilizers though (although they've never been found — it is only rumored because of the moon's ability to remain alive, as opposed to the larger Tozect), but if these were put there by Toryds or a visiting race, no one knows for sure.
==Regions==
===Ancient Hive===
The Ancient Hives were excavated millennia ago by gargantuan burrowing worms that have since gone extinct. Now they are the only entries into the oases that let life still survive on the planet. It is here that travelers will first receive a much needed reprieve from the extreme temperatures that permeate the surface level of the planet.
Roalches are extremely common in this area, feasting on the dead and desiccated organisms that fail to make it into the shade in time. Another common lifeform is the Snipper.''
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Ripper 	Lazily floating horizontally 	Deals damage on contact 	Concussion MissilesBullrushScrew Attack 	Morphology: Ripper. Exterior armor plating makes this specimen a hearty foe. Keen vision suggests a preference for deep, cavernous areas - probably to hunt for food.
Snipper 	 	 	 	
Tozectan Shriekbat 	Bee-lines straight toward enemy when in range 	Explodes when hitting target or ground	Any weapon 	
Zeb 	Infest Air Holes, emerge to defend territory 	Aggressive ramming 	Any weapon 	Morphology: Zeb. Infest air holes for use as entrances to massive, intricate hives. Will defend their territory with fervor.
Zoomer 	Repetitive crawling in straight paths and circles	Deals damage on contact 	Any weapon 	Morphology: Zoomer. Anchors itself to walls and other surfaces. Avoid contact with spikes.
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Roalch 	Seek out corpsesFlee from approach 	Harmless 	Sunlight(will die if rolls into direct sunlight)	Morphology: Roalch. Roll around to travel between meals in the Ancient Hive. Feed on those unfortunate creatures who spend too much time in direct sunlight.
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Thrash-hunter	Silently stalk foe then attack quicklyRandomly spawn in areas	Slash at foesSelf-destruct when on low health	Beam weaponsData SurgeSunlight 	Morphology: Thrash-hunter. Genetic hybrid between a Space Pirate and another unknown species — possibly the Luminoth. Use camouflage and prefer close-combat; willing to self-destruct when near-death to take opponent out with them.
Zoro 	Wall-crawler 	Deals damage on contact 	NanoburstPlasma BeamScrew Attack	Morphology: Zoro. Hardy breed engineered for life on Tozect. Watch out if they begin to pupate.
Kihunter 	 	 	 	
===Rhoneia===
Most of the planet's remaining life can be found within Rhoneia, the bioluminescent subterranean forests. Here, life still thrives due to its proximity to the waters of Skaldaun. Though those waters are extremely acidic, life has found a way to exist in spite of it.
Travelers must be wary not to disturb the cannibalistic Glohs unless they know what they are doing; feeding an adult to its larval stage members will light the area greatly but as Glohs provide the majority of usable light in the region, it is a risky venture. Other common lifeforms in the area include the Cutter, Killopod, and Oraora.
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Boyon 	Dormant until approached, then leaps frantically in the air 	Damage on contact 	Data SurgeIce XVII Rime Cannon (can only freeze)Concussion MissilesNanoburst	Morphology: Boyon. Indigenous amorph introduced to Zebes by Space Pirates. Very territorial, will leap in the air to scare threats from their den.
Cutter 	 	 	 	
Geega 	Infest Air Holes, emerge to defend territory 	Aggressive ramming 	Any weapon 	Morphology: Geega. Acid-resistant creatures that create burrows that interconnect. Very aggressive and territorial.
Gloh 	Light up dark areas; glow brightly when caught by a Nightfisher	Hesitate, then swiftly fly at target	Any weapon 	Morphology: Gloh. Bioluminescent creatures that turn aggressive during mating season. Larvae are known to cannibalize the adults.
Killopod 	 	 	 	
Menu 	Swarm near ceilings 	Swooping 	Any weapon 	Morphology: Menu. Prefer dark, wet areas like subterranean lakes. Will swoop down to protect the swarm from predators.
Oraora 	 	 	 	
Ripper 	Lazily floating horizontally 	Deals damage on contact 	Concussion MissilesBullrushScrew Attack 	Morphology: Ripper. Exterior armor plating makes this specimen a hearty foe. Keen vision suggests a preference for deep, cavernous areas - probably to hunt for food.
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Nightfisher 	Light up immediate area; glow brightly once Gloh is caught 	Stationary speed trap 	N/A (Invincible) 	Morphology: Nightfisher. Cannibalistic larval stage of Gloh. Will slow you down if you get caught in its strand.
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Thrash-hunter	Silently stalk foe then attack quicklyRandomly spawn in areas	Slash at foesSelf-destruct when on low health	Beam weaponsData Surge 	Morphology: Thrash-hunter. Genetic hybrid between a Space Pirate and another unknown species — possibly the Luminoth. Use camouflage and prefer close-combat; willing to self-destruct when near-death to take opponent out with them.
Zoro 	Wall-crawler 	Deals damage on contact 	NanoburstPlasma BeamScrew Attack	Morphology: Zoro. Hardy breed engineered for life on Tozect. Watch out if they begin to pupate.
Kihunter 	 	 	 	
===Gleamia===
Gleamia is the planet's largest desert. It is made of pearlescent yellowish-white sand dunes that can permanently blind anyone who tries to look at them without the proper equipment. Very few organisms can survive out here for long, with the surface scorching in at 900°C (1,652°F) in the day. Temperature variance regulation suits are required for most explorers to traverse this terrain.
A common species out here is the Sandfish, which dives between the dunes as if traversing a sea.
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Blueroot Tree 	N/A(Background vegetation) 	Walking underneath floods visor with bright blue light and hums, making it harder to see or hear nearby enemies	N/A(Indestructible) 	Morphology: Blueroot Tree. Highly toxic tree planted by the Space Pirates. Genetic evidence taken by nanosuit suggests consuming leaves will kill your species.
Dessgeega 	Hops back and forth, sometimes adhering to ceiling instead of the ground	Leaps, causing damage from weight or spines 	 	Morphology: Dessgeega. Second stage of the Sidehopper metamorphosis. Natural volcanic habitat lets them survive in the sands of Gleamia.
Kaudawog 	Blocks safezones from being usable 	Wriggles if approached; may damage player 	Concussion MissileThumper Wave 	Morphology: Kaudawog. Tree-like fauna that bury their susceptible heads in the sand. Disturbing them may cause them to wriggle back as a defense.
Maraqua 	 	 	 	
Ripper II 	Rapidly horizontal flying 	Deals damage on contact 	Concussion MissilesBullrushScrew Attack	Morphology: Ripper II. Genetically modified from Ripper stock, their propellant is automatically lit by the heat of Gleamia.
Sandfish 	 	 	 	
"Sandflea" 	Burrows out of sand and releases babies to pursue foe 	Adult: Leaps and blocks prey from leaving areaYoung: Attach to prey; drain energy after 3 latch on 	 	Morphology: "SANDFLEA". Mouthbrooder parasites. Parents feed upon large predators, but help young feed on smaller prey by cornering it.
"Sandray" 	 	 	 	
Torobyte 	Crawl randomly under shadowy "safe zones" 	Discharge electric field at close rangeIn Sunlight:Wildly fire energy and run frantically until it dies 	 	Morphology: Torobyte.
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Underworlder Sniper	Hide in caves and snipe enemies	Shoot enemies for significant damage	N/A(Cannot be hit)	Morphology: Underworlder Sniper. Space Pirate breed set up to guard hive entrances from the safety of excavated caverns. Will fire upon enemies from medium range.
Name 	Weakness(es) 	Description
Kaudarog"Thunder Wave Boss"	Data BurstConcussive Missile	Morphology: Kaudarog. On-site DNA comparisons indicate organism related to Kaudawogs; may be a matured individual. Mirrored plates have grown to reflect heat from body. Kaudarog appears to have a special interest in you and may be angered by your presence. Mirrored plates contain quantities of cordite and denzium; they may be able to be dislodged via concussive force.
===Skaldaun===
Skaldaun is an acidic subterranean lake located deep within Hive Tunnel 83. It supplies the Rhoneia region with its necessary hydration but traveling through this area is ill-advised to species not accustomed to high levels of acids coming into contact with their bodies or environmental suits. Aquatic survival suits are required for most explorers to traverse this area.
Slicers are a common species found in the region, though genetically altered experimental creatures known as Caimokes have recently escaped their confinement and infested the region.
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Banacoo 	Float very slowly in water 	Fires spines in an arc 	Rime Cannon (freezes in place) 	Morphology: Banacoo. Slow-moving aquatic predator. Fire tooth-spines preemptively at potential threats.
Caimoke 	Patrol shallow pools or deeper water 	Charges anything in its path 	 	Morphology: Caimoke. Genetic alteration to Stokes to adapt them to acidic water. Built for swift maturation.
Menu 	Swarm near ceilings 	Swooping 	Any weapon 	Morphology: Menu. Prefer dark, wet areas like subterranean lakes. Will swoop down to protect the swarm from predators.
Ripper 	Lazily floating horizontally 	Deals damage on contact 	Concussion MissilesBullrushScrew Attack 	Morphology: Ripper. Exterior armor plating makes this specimen a hearty foe. Keen vision suggests a preference for deep, cavernous areas — probably to hunt for food.
Slicer 	Skates back and forth on water's surface	Dives suddenly, slices at foes	Any weapon 	Morphology: Slicer. Ambush predators that await on the surface of the water. When they spot prey they dive to slice it to ribbons.
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Boyon 	Flee from Metraygon 	Damage on contact 	Metraygon (will consume them all as intro to boss fight)	Morphology: Boyon. This breed of Boyon has adapted to life in Skaldaun. Normally aggressive, this swarm is acting very strangely...
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Evir Warrior 	Ambushes target from substrate 	Fire thorny bullets 	Rime Cannon (freezes in place)Plasma Beam	Morphology: Evir Warrior. This dangerous clade hunts their targets with impunity. Scans show structural weak points in the belly and legs.
Evir Custodian	Blocks shots intended for masterSacrifices self to feed (heal) master	N/A 	 	Morphology: Evir Custodian. Their leader dead, Custodians now serve a new master — Metraygon. They seem uninterested in your intrusion.
Thrash-hunter 	Silently stalk foe then attack quicklyRandomly spawn in areas 	Slash at foesSelf-destruct when on low health	Beam weaponsData SurgeScalding water 	Morphology: Thrash-hunter. Genetic hybrid between a Space Pirate and another unknown species — possibly the Luminoth. Use camouflage and prefer close-combat; willing to self-destruct when near-death to take opponent out with them.
Name 	Weakness(es)	Description
Gharibrine	 	Morphology: Gharibrine. Caimoke that has reached its final stage of maturation. Creature has grown to incredible size with shocking speed and agility. Glands on its sides have contaminated the water and made it very acidic. Accelerated growth spurts have revealed gaps in its underbelly armor.
===Science Labs===
The Science Labs are an extensive region that connects to all other zones, though the doorways and access tunnels either require high security clearance levels or are hidden away from prying eyes. It is here that the local space pirates perform their insidious genetic experiments on biological life, while the actual indigenous sapient race, the Toryds, toil away to find a cure for their weakened circulatory systems.
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Baby Caimoke 	Hiss and try to flee from Adus LeskSometimes will give away secret passage locations 	Damage on contact 	 	Morphology: Baby Caimoke. Newly hatched Stoke experiment. Aggressive, but not dangerously so; will likely rather escape than fight.
Chomper Fish 	In Water: Swiftly charge foesOn Land: Flop up and down at random heights 	Bite opponent 	Any weapon 	Morphology: Chomper Fish. Extinct species from Tallon IV resurrected for experimentation. Strongly aggressive, they will attack anything that catches their eye.
Icemite 	Swings across gaps and immobilize nearby foes 	Swing into foes (damage on contact)Immobilize foe with webs	Plasma Beam 	Morphology: Icemite. Creature indigenous to Planet Aether. Uses sticky spittle to swing across gaps and ensnare potential threats.
Reflec 	Rotates deflection panel between 4 of 8 possible directions. 	None; ricochets attacks made back at the attacker. 	N/A (Invincible)	Mechanoid: Reflec. Chozo peacekeeper drone that deflects attacks out of harms way. Repurposed by Space Pirates to maintain secure areas.
Sliphopper 	Hops back and forth, sometimes adhering to ceiling instead of the ground.Phases out of the material plane during leaps.	Leaps, causing damage from weight. 	 	Morphology: Sliphopper. Genetically modified Sidehopper. Phases between dimensions during leaps to make them hard to defend against.
Zebeega 	 	 	 	Morphology: Zebeega. Genetic hybrid of Zeb and Geega.
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Unspecified species	 	 	 	
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Kihunter Scientist	 	 	 	
Thrash-hunter 	Silently stalk foe then attack quicklyRandomly spawn in areas	Slash at foesSelf-destruct when on low health	Beam weaponsData Surge	Morphology: Thrash-hunter. Genetic hybrid between a Space Pirate and another unknown species — possibly the Luminoth. Use camouflage and prefer close-combat; willing to self-destruct when near-death to take opponent out with them.
Toryd 	 	 	 	
===Pirate Headquarters===
The Pirate Headquarters is where the leaders of the space pirates in the region meet and convey orders from. The leader of the Toryd resides here and regularly conferences with the space pirate general Giger on matters only known to them.
Name 	Behavior 	Attack(s) 	Weakness(es) 	Description
Kihunter 	 	 	 	
Thrash-hunter	Silently stalk foe then attack quicklyRandomly spawn in areas	Slash at foesSelf-destruct when on low health	Beam weaponsData Surge	Morphology: Thrash-hunter. Genetic hybrid between a Space Pirate and another unknown species — possibly the Luminoth. Use camouflage and prefer close-combat; willing to self-destruct when near-death to take opponent out with them.
Toryd 	 	 	 	
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