Interior and Terminal Ballistics in GURPS

"Interior and Terminal Ballistics for GURPS" is an article by Douglas Cole in Pyramid #2 on 24 May 2002 (link). It laid out the most detailed model of the effects of firearms in GURPS which had so far been published. Assigning weapon statistics according to a consistent system ensures that modern, low-tech, and ultratech weapons all have appropriate effects if they meet each other on an adventure. In a GURPS adventure, "what happens when I shoot their MRAP with my ballista?" can be an urgent question!
In play, the system is hidden and players and GM just read statistics off the appropriate weapons table like in any other RPG.
== See also ==
* Armor
* Basic Damage
*The Deadly Spring applies similar principles to bows and crossbows
Category:Firearms