Spellcraft

Spellcraft is a specialism of enchantment, but such are its esoteric 
subtleties that only those who have learned Cosmic magic or Elementalism may 
hope to specialise in it. A practitoner in Spellcraft is versed in the 
complexities of the most difficult enchantments. Not limited to trinkets or 
jewellery, the skilled spellcraftsman can enchant magical paintings and 
statues. It is rumoured that the greatest Spellcrafters can enchant the 
legendary Crown of the Magi, useable only by him or her.
Ability Name 	Short Desc.
Deathsight (Cosmic) 	See ripples in the cosmos of life.
Window (Cosmic) 	Locate another player.
Waterwalk (Cosmic) 	Walk upon the water's surface.
Nimbus (Cosmic) 	Summon a nimbus of cosmic protection.
Dig (Elemental) 	Unearth buried treasures.
Cleanse (Elemental) 	Wash yourself squeaky clean.
Scry (Elemental) 	Locate another player.
Wands 	Enchanted wands hold up to 50 charges.
Fear (Cosmic) 	Conjure up primal fear.
Gust (Elemental) 	Blow someone in the direction of a wind.
Hexangle 	Increase power with magic etchings.
Enfeeble (Cosmic) 	Shrivel the muscles of your foe.
Levitate (Elemental) 	Float on a cushion of air.
Waterbreathe (Elemental)	Extract air from water.
Crowns 	Enchanted crowns hold up to 80 charges.
Geyser (Elemental) 	Knock someone out of the trees or the sky.
Miniatures 	Enchant finished miniatures to wage battles.
Doorblast (Elemental) 	Blast open jammed doors.
Webbing (Cosmic) 	Bind someone in a web.
Pentangle 	Speed up with magic etchings.
Sleep (Cosmic) 	Put your enemy to sleep.
Acquisitio (Cosmic) 	Unconsciously pick up things around you.
Icewall (Elemental) 	Conjure up an obstructing icewall.
Ignite (Elemental) 	Attack with elemental fire.
Constructs 	Enchant a golden heart to power a construct.
Statues 	Enchant a statue and affix runes onto it.
Paintings 	Create enchanted doorways between two paintings.
Cubes 	Energy cubes are special containers that hold raw energy.
MagiCrown 	The Crown of the Magi is enchantable and reduces mana cost.