Advanced game mechanics (CivBE)

Civilization: Beyond Earth Fall Update
==City growth==
A city grows by storing enough required to increase the population by 1.
For the specific amount of required to increase the population by 1 at different city sizes, see
Food (CivBE).
==Virtues==
You gain new Virtues by collecting .
The costs for new Virtues increases with the number of virtues you possess.
The formula to calculate the cost is:
:Culture required = 4n² + 20 
:(3n² + 15 for Sputnik difficulty)
where n is the number of Virtues you already possess.
Virtues	required for the next Virtue
0 	20
1 	24
2 	36
3 	56
4 	84
5 	120
n 	4n² + 20
Each new founded city increases the cost of acquiring new virtues by 9% - 10%.
See also:
* Virtues (CivBE)
* Culture (CivBE)
==Health effects==
A colony has a net health based on its total minus its total . Depending on the net health of a colony, certain bonuses apply to the entire colony. These are all listed in the main article Health (CivBE).
Category:Civilization: Beyond Earth
Category:Game concepts (CivBE)
Category:Strategies (CivBE)