Gran Turismo 6

Gran Turismo 6 is the sixth main game in the Gran Turismo series, and the second released for the PlayStation 3. Announced by Polyphony on May 2013, it was released 6th December 2013 for Europe, the Middle East, and North America. The game also featured microtransactions for in-game credits up until March 28, 2018. 
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==Game Modes==
Most game modes from Gran Turismo 5 have been carried over, although some have been renamed or overhauled. Upon release, the game contained an A-Spec mode, Arcade Mode, and Online Lobby. A B-Spec mode and Track Path Editor were added as part of a post-release update.
==Tracks==
A total of 41 tracks (featuring 86 distinct layouts) are available (discounting the Moon). As expected, a large portion were carried over from Gran Turismo 5:
;Original tracks
*Autumn Ring
*Cape Ring
*Deep Forest Raceway
*Eiger Nordwand
*Grand Valley Speedway
*High Speed Ring
*Kart Space
*Special Stage Route X
*Trial Mountain Circuit
;World tracks
*Autodromo Nazionale Monza
*Circuit de la Sarthe
*Circuit de Spa-Francorchamps
*Daytona International Speedway
*Fuji Speedway
*Indianapolis Motor Speedway
*Mazda Raceway Laguna Seca
*Nürburgring
*Suzuka Circuit
*Tsukuba Circuit
*Twin Ring Motegi
;City tracks
*Circuito de Madrid
*Côte d'Azur
*London
*Rome
*Special Stage Route 5
*Special Stage Route 7
*Tokyo R246
;Snow and dirt
*Chamonix
*Eiger Nordwand
*Toscana
Tracks that didn't appear in GT5, and have been included in GT6 are:
Original tracks
*Apricot Hill Raceway
*Circuito de la Sierra
*Gran Turismo Arena
*Matterhorn
*Mid-Field Raceway
World tracks
*Ascari Race Resort
*Autodromo Nazionale Monza '80s
*Brands Hatch (including Brands Hatch, Brands Hatch Indy, Brands Hatch '80s& Brands Hatch Indy '80s)
*Goodwood Hillclimb
*Hadley Rille, Moon
*Mount Panorama
*Red Bull Ring
*Silverstone Circuit
*Willow Springs International Raceway
==Community and online services==
New community elements were added within Gran Turismo 6, including social media cross-interfacing. Cross-device compatibility was included, which allowed users to connect their smartphones and tablets with iOS or Android to their PlayStation for the Track Path Editor.Gran Turismo 6 Online End of Service - gran-turismo.com Community Clubs were available up until March 2018, which allowed users to set private clubs up for online racing, as well as for creating leagues and community forums.
The online services featured Open Lobbies, Seasonal Events, Quick Matches, updates, and microtransactions.
==Car List==
GT6 includes 1245 cars, and is no longer updated: 
==GT Academy==
The GT Academy program, which attempts to invite Gran Turismo players into real-life motorsport, used the GT6 demo as a platform. The 2014 and 2015 editions of the event used the retail version of the game, both of which introduced new Nissan race cars (the Nissan GT-R NISMO GT3 Nissan GT Academy Team RJN '13 in 2014, and both the Nissan Zytek Z11SN Greaves Motorsport '13 and the Nissan GT-R LM NISMO '15 in 2015).
Players who played the 2013 GT Academy demo received the Nissan GT-R NISMO GT3 N24 Schulze Motorsport '13 as a reward.
==Version History==
:
There have been 22 individual updates to the game downloaded automatically, with the latest being v1.22.
== Save Locking ==
Presumably as an anti-cheating/hacking mechanism/region locking (DRM or car duplication prevention), Gran Turismo 6, like GT PSP, has limitations with save files by design (local account tested, both with the same name just different progress, on 2 different PS3s, not with a PS account synced, stock hard drive in both, may or may not effect PS3 device IDs or local user matching).
If the player looks at their backup file on their PS3 in the PS3 game saves they will notice the save files can be moved but the backup file can not.
So the user can copy them to a USB or an external hard drive for moving sake, say the player wanted to format the hard drive or something else and move it back. So they can back it up but not share it and move it to another PS3 due to preventing cheating, save file editing, sharing save files.
The way save file checks work is that if the game upon loading up detects the player's save file on the original user account it was created on it (loading with a different account on the same PS3 won't load the save and present the save deletion prompt or to quit back to the PS3 XMB) will load normally.
If it is loaded by another PS3 user (on the same PS3 or a different PS3 but same username characters used it may determine it as a different user as while the same name it would be technically a different account number/name in the background then how it seems on the surface) when loading the game, it will request save file deletion and to create a new save file forcing the player to restart their playthrough from the beginning.
The player has the option to exit the game using the PS3 menu and quitting the game to avoid deleting the save file.
Another possibility is if the same user tries on two PS3s and wants to move their save file from one PS3 to another PS3 (for the sake of the console dying/being replaced as a plausible scenario same as swapping PSPs and using the same memory game in a different model or another of the same model) (testing with 2 local accounts on two different PS3s with the same name and hoping it can pick up on the same characters/same intended user) it will do the same and request deletion of the save file.
No region testing has been done to see if the game detects a game from another region (likely as regardless of region it is still based on the original and another user (regardless of PS3) the original save file was created on and by the original user not being loaded by another user.
So it may not be a case of the hard drive/device ID just different consoles even if the same local user name it may determine it as a different user. Untested with PS3s and PSN accounts synced to both or cloud saves. A similar situation happens with GT PSP saving locking and moving memory cards to another PSP.
==Trivia==
*Many race cars that were available in Gran Turismo 5 have their name changed. Some received a minor name change (for example, losing the "Race Car" suffix), and others received a major name change (an example is the Peugeot 905 Race Car '92, referred to as the Peugeot 905B Evo 1 Bis LM '92 here).
*The number 6 on the game's cover is drawn in a similar style to the number seen on the rear wing of the Suzuki ESCUDO Dirt Trial Car '98.
*This is the first, and currently only, game in the series in which the player is allowed to choose the color of the prize cars.
*Credits are now capped at 50,000,000. In comparison, they were capped at 20,000,000 in Gran Turismo 5.
**However, this only happens if the game has been updated to its latest version.
*This is the first game in the series to not feature Used Car Dealerships since Gran Turismo 3: A-Spec.
**Instead, all Standard cars can be bought along with the Premium cars from a manufacturer's dealership. There are no levels to reach to be able to buy cars either, so as long as the player have the credits, they can buy every car in the game with no restrictions.
*Gran Turismo 6's Screen Quality settings go by:
**Normal: a balanced presentation with screen tearing being the norm (always located in the upper side) that also comes with a better performance.
**Flicker reduction: V-sync (vertical synchronization) is engaged permanently at the cost of constant stuttering. Texture filtering is also dramatically improved.
**Sharpness: This option is designed to address blurriness when the player opts to use the 480i output mode of the PS3. It appears to do nothing when playing with HD signals activated.
*It is known that setting the PS3 system to output a 720p signal can deliver a substantially more responsive and consistent experience while playing the game.
*This is one of two games in the main series that has a Simulation/Gran Turismo Mode screen that moves (the other being Gran Turismo 4), the other games in the main series have a fixed screen.
*The GT Academy 2013 demo version of the game featured car categories (namely, mentioning the genre of a given vehicle), which, coincidentally, would make its official debut in Gran Turismo 7
*Early demo/showcase versions of this game used the selection sound from Gran Turismo 5.
==Soundtrack List==
:
==Notes==
==External links==
* Gran Turismo®6 Manual - gran-turismo.com
ja:グランツーリスモ6
Category:PlayStation 3 games
Category:2010s games
Category:Gran Turismo 6
Category:Games