Zombie Pirate Gunnery Mob

are a missile infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.
==Recruitment==
* Unlocked with: Rusty Pistol-Trove or Holes in the Side
== Summon ==
* Drowned Dead (overcast)
==Description==
Zombies are clumsy, drudge-like combatants, so more potent forms of magic are usually required to give them the dexterity required to operate firearms. Fortunately for seafaring Necromancers, all those who perish on the ocean are touched by the powerful magic of Galleon’s Graveyard – an oceanic realm of the Unliving that exists between the tangible and intangible worlds, sucking in the world’s shipwrecked vessels and the drowned corpses of their passengers and crews. The weapons of those reanimated from the depths may be rusted and sodden, but many zombies cling to the guns they held so dearly in life and use them with additional help from residual muscle memory. Wielding a shabby collection of black powder weapons long past their best, the Zombie Pirate Gunnery Mob appear to gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower.
==Attributes==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
* Black Powder Aplenty
==Strategy==
While short-ranged and lacking much AP damage, they are cheap, very numerous, can fire as they advance, and not much worse than Deckhand mobs in melee. If your enemy doesn't have too many well armored units and you don't need the extra range, it can be better to field a mess of these guys instead of the more specialized handgunners.
Category:Curse of the Vampire Coast units
Category:Summons units