Zephyra

=== Channel Divinity: Storm Bringer ===
Starting at 2nd level, you can use your Channel Divinity to harness the power of the winds.
The wind is a powerful tool, which is why you can channel your divinity to try to tap into that power. For 1 hour you can manipulate winds around you to a great degree, gaining the ability to manipulate it under you, allowing you to fly. While flying like this your flying speed is Walking Speed+15. You can also, as an attack, launch a fury of winds at your enemies. In a 30 foot cone for up to 1 minute of concentration, all medium or lower sized creatures are pushed back 10 feet immediately if there is nothing behind them, and it costs 2x movement to move against the wind, though only half movement to move away. Any time a medium or smaller creature starts their turn in the wind, they must make a strength DC15 save or be pushed back another 10 feet. When the cone runs outs, so does your ability, regardless of how long was left in the hour.