Cyberpunk 2077 Stats

Stats in and enhance V's combat and survival capabilities.
==List of Stats==
===Health===
Health is a measure of your vitality, you start with 100 Health Points. Your base Health is increased by 5 each time you level up, when the Body Attribute is raised, and investing in certain Perks and cyberware.
Outside combat, Health will regenerate on its own up to 60% of the maximum, which can be improved with Body perks. Also, the Nourishment status effect gained from consuming food will double your Health regeneration rate outside combat.
The Refreshed status effect or the Comeback Kid perk can let you regenerate in combat, if you already have the perk, the status effect will instead increase your regeneration rate and max percentage healed.
===Stamina===
Dodging, dashing and attacking deplete your Stamina, but it will begin to regenerate shortly after you used it last.
Shooting ranged weapons drains your Stamina with each shot, reducing weapon handling.
Swinging a melee weapons drains your Stamina with each attack or Strong Attack. Reaching 0 Stamina will severely reduce melee attack speed until recovered.
Consuming drinks can earn you the Hydration status effect which will increase Stamina regeneration rate.
===Armor===
Armor reduces the amount of damage you take. For every 10 points of Armor, you reduce the amount of incoming damage per second (DPS) by roughly 1 point. Cyberware is the main source of armor, but some clothing also increases armor slightly through intrinsic modifiers.
The maximum amount of Armor that one can have is 2000, but the damage reduction bonus caps out at 1500 Armor for a damage reduction of 50%.
When viewing total Armor in the Cyberware tab, the left number is total Armor, and the right number is the total armor from Cyberware. The remaining difference would be armor from other sources, like perks.
===Armor Penetration===
Armor Penetration determines how much of an enemy's Armor your weapon attacks will ignore when determining damage, which is mainly dictated by the Armor Penetration stat on your weapon.
===Adrenaline===
Adrenaline is gained when the Adrenaline Rush Perk is activated. 
Adrenaline is indicated as a yellow bar that acts like extra Health that only absorbs damage.
Adrenaline decays over time, which can be stalled by the Calm Mind Perk.
===Resistances===
Decreases damage taken from exotic damage types: Chemical, Electrical, Thermal, and Explosives.
===Mitigation Chance===
Determines your chance to Mitigate attacks. By default, this chance is 0%, and is thus not displayed on your Armor stats until increased. Mitigation Chance can be increased by Cyberware and Perks.
Mitigated attacks deal reduced based on the amount of Mitigation Strength you have.
===Mitigation Strength===
Decreases the damage taken from a Mitigated Hit. By default, this is 50%. Mitigation Strength can be increased by Cyberware and Perks.
===Carry Capacity===
Determines how much weight you can carry on your person. This stat can be increased by looting Carrying Capacity Shards.
===Crit Chance===
Determines your chance to deal a Critical Hit. A Critical Hit deals 50% more damage, plus additional damage based on the amount of Crit Damage you have.
===Crit Damage===
Increases the additional damage you deal with a Critical Hit. By default, this value is 50% additional damage.
===Cyberware Capacity===
Determines how much cyberware you can install. V starts out with 24 base Cyberware Capacity at level 1, increasing by base Cyberware Capacity by 3 each time they level up, capping out at a base value of 201 Cyberware Capacity at level 60.
The total maximum Cyberware Capacity can be increased with:
*Cyberware Capacity Shards (max. +74)
*Engineer Skill Level 10 and 30 (+15)
*Edgerunner Perk (+50)
*Renaissance Punk Perk (+20)
*Chrome Compressor Operating System (+70). 
Cyberware Capacity is capped at 450. The maximum attainable is 430 with the Chrome Compressor installed.
===Headshot Damage Multiplier===
Increases the additional damage you deal with a headshot. By default, this value is 100% additional damage.
===Bonus Ricochet Damage===
Increases the damage dealt by ricochet projectiles from Power Weapons.
===Charge Damage Multiplier===
Increases the damage you deal with fully charged Tech Weapons. By default, this is 25% additional damage.
==References==
Category:Cyberpunk 2077 Gameplay
fr:Statistiques dans Cyberpunk 2077
ru:Параметры (Cyberpunk 2077)