Skeleton

Skeletons are exactly what they sound like: animated piles of bone controlled by a demon. Skeletons simply attack all living targets and continue to do so, never wavering until they are smashed to pieces.
== Background ==
Skeletons are mindless creatures that wander aimlessly, or lie dormant near the site of their “first death” till living beings walk near. If they originally came from a battlefield and have a weapon, they will attempt to use it. Otherwise, they’ll simply claw at their foes with broken finger bones, gouging away any flesh they can reach.Dragon Age RPG, Set 1, Game Master's Guide, p. 33
== Strategy ==
* It's not uncommon for skeletons to attack in groups. All skeletons are immune to nature damage, flanking and blood mage spells, but are vulnerable to fire. As a result, avoid using Shale's natural crystals, Acid Flasks, Acidic Traps, and most poisons against them, in favour of their fiery equivalents.
* Like corpses, skeletons like to lie on the floor in ambush, awakening to your party going deep enough into the room or some other trigger. They can't be targeted in that condition, but are still affected by AoE debuffs like Paralysis Explosion (skeletons will be targetable when they activate, but they won't rise until the paralysis ends). Casting other AoE like Tempest can also be a good idea, providing that they won't affect your party.
== Variations ==
Skeletons are called different names depending on the weapons they fight with:
* Skeleton archer – provides ranged support with a longbow
* Skeleton mage – extremely rare and are only present during boss encounters
* Devouring skeleton – possessed by hunger demons; they attack with a sword and kite shield
* Frenzied Devouring skeleton – encountered in Dragon Age: Origins - Awakening
* Fanged skeleton – possessed by hunger demons; they attack with dual daggers
* Ancient Fanged skeleton – encountered in Dragon Age: Origins - Awakening
* Shambling skeleton – possessed by sloth demons; they attack with greatswords
* Mangled Shambling skeleton – encountered in Dragon Age: Origins - Awakening
== Codex entries ==
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== Notes ==
* Like corpses and other undead, the demon possessing a skeleton will likely die off once its host dies, as the skeleton lacks the lifeforce required for the demon to break through the Veil and go back into its Fade realm. As such, the heavily wounded skeletons will often leak the grayish-black substance (exactly the same as the one that makes up the body of the shade.)
== Gallery ==
Creature-Devouring_Skeleton_2.jpg|Devouring skeleton
Creature-Fanged Skeleton.png|Fanged Skeleton
RPG Skeleton, Set 1, GM Guide, pg 32.png|A Fanged Skeleton close upDragon Age (tabletop RPG), Game Master's Guide, set 1, p. 32
Creature-Shambling Skeleton.png|Shambling skeleton
DA2 Skeleton Archer (ranged undead).jpg|Skeleton archer
Skelemage.jpg|Skeleton mage
== References ==
Category:Creatures
Category:Dragon Age: Origins creatures
Category:Dragon Age: Origins - Awakening creatures
Category:Dragon Age II creatures
Category:Dragon Age (tabletop RPG) creatures
Category:Skeletons
Category:Undead
Category:Possessed creatures
Category:Demons