Sadida/Vitality/1

==Introduction==
The Vitality Sadida is similar, in principle, to a Vitality Osamodas. All you want is to raise Vitality and get as many +Summons as you can, maybe with a little bit of Wisdom as well. 
==Characteristics==
* Vitality: Your main and only real stat. Raise only this.
* Strength: No point. 
* Chance: No point. 
* Intelligence: No point.
* Agility: No point.
* Wisdom: Scroll it to 101 at some point, it's nice to level faster. 
==Spells==
* Lv. 1-11 Raise The Madoll to 5. 
* Lv. 12-21: Raise The Sacrificial Doll to 5. 
* Lv. 22-31: Raise The Block to 5. 
* Lv. 32-41: Raise Knowledge of Dolls to 5. 
* Lv. 42-51: Raise Summoning of Chaferfu to 5. 
* Lv. 52-61: Raise The Inflatable to 5. 
* Lv. 62-71: Raise Tree to 5. 
* Lv. 72-81: Raise Summoning of Arachnee to 5. 
* Lv. 82-91: Save your points.
* Lv. 92-101: Raise The Ultra-Powerful to 5. 
* Lv. 102+: Raise what spells you feel you need to 6. 
 
==Equipment==
* Lv. 10: Get a Gobball Hammer.
* Lv. 12: Get Farmer Moth-Eaten Mittens.
* Lv. 17: Get a Korko Klako and Omelette Amulet.
* Lv. 40: Get two Satisfied Summoner's Rings.
* Lv. 45: Get a Treecapa.
* Lv. 100+: Get a Minotoror Set.