Fighter

Human - Fighter
Styles: 1H Sword and Shield, Two-Handed Sword, Dual Swords
Armor: Heavy
Roles: Tank, Melee DPS
Counterpart: Hybrid - Warrior
Advanced Classes: Knight (S&B), Gladiator (2H), Mercenary (DS)
Description: Fighter is one of the starter classes that can be chosen by the Human race. A melee class specializing in brute force to crush their foes or high defense to protect themselves and their allies. When a player is given the choice to swap classes. They can choose the route to go become a Damage Dealer[1], or become a Tank[2].
[1]A damage dealer is a player build typically used as the attacking force of the party. Usually including jobs such as clearing the mobs.
[2]A tank is a player build typically used as the center of a party. Usually including jobs such as gathering mobs.
==Skills==
Icon	Name 	Description 	Type
 	Blow 	[Physical attack] Attack power increases to inflict additional damage on target. 	Active - Attack
 	Crash 	[Physical attack] Attack power and critical chance increased while attacking target. 	Active - Attack
 	Armor Destruction 	[Physical attack] Pierces through targets armor to give additional attack power. 	Active - Attack
 	Standing Truth 	[Physical attack] 	Active - Attack
 	Sharp Strike 	[Physical attack] High attack power applied to target in return for lowered critical chance. 	Active - Attack
 	Shock Shield 	[Physical attack] Additional attack power on strike. Has a chance to stun target. 	Active - Attack
 	Shield Strike 	[Physical attack] 	Active - Attack
 	Shield Throw 	[Physical attack] Increases the attack distance to the target and reduces speed. 	Active - Attack
 	Solid Strike 	[Physical attack] Attack power increases to strike the target. Stuns target. Additional hatred is added. 	Active - Attack
 	Inquiring Minds 	Increases maximum MP. 	Passive
 	Taunt 	Taunt's the target to attack you. 	Active - Buff/Debuff
 	Threat Increase 	Goal's to increase hatred level. 	Active - Buff/Debuff
 	Draw Attention 	 	Active - Buff/Debuff
 	Shield Defense 	[Physical defense] Defense increases for a set amount of time. 	Active - Buff/Debuff
 	Health Increase 	[Max HP] Health increases for a set amount of time. 	Active - Buff/Debuff
 	Defense Position 	[Physical defense] Increases defense for all party members within skills range. 	Active - Buff/Debuff
 	Final Defense 	[Physical defense] All defenses are increased for a set amount of time. 	Active - Buff/Debuff
 	 	 	Passive
 	Smash 	[Physical attack] Attack power increases and strikes the target. 	Active - Attack
 	Tiger Bite 	 	Active - Attack
 	Flesh Tearing 	[Physical attack] Attacks target with additional force and increases critical chance. Targets HP is drained for a set amount of time. 	Active - Attack
 	Blade Strike 	[Physical attack] Attack power is increased along with critical chance to strike the target. 	Active - Attack
 	Nerve Cutter 	[Physical attack] Attack power is increased to do additional damage to target. HP will be drained for a set amount of time. 	Active - Attack
 	 	 	Active - Attack
 	Cutting 	[Physical attack] Physical attack power is increased to do additional damage to target. HP along with physical attack is reduced on target.	Active - Attack
 	 	 	Active - Attack
 	Spin Slash 	[Physical attack] Increased attack power to damage multiple enemy's within skills range. (Area of effect) 	Active - Attack
 	Warrior Wrath 	Critical chance and attack speed is increased for a set amount of time. 	Active - Buff/Debuff
 	Overruled 	Defense rate is reduced for a set amount of time on selected target. 	Active - Buff/Debuff
 	Roaring Spirit 	Critical chance is increased for a set amount of time. 	Active - Buff/Debuff
 	Attack Formation 	[Physical damage] Attack power is increased to all party members within the skills range. 	Active - Buff/Debuff
 	Mayhem 	Physical attack power is increased for a set amount of time. 	Active - Buff/Debuff
 	Falcon's slash 	[Physical attack] Attack power is increased and strikes the target. 	Active - Attack
 	Cross Slash 	[Physical attack] Strikes the target with added force and reduces the targets evasion rate. 	Active - Attack
 	Punishment 	[Physical attack] Increases attack power and critical chance to strike the target. 	Active - Attack
 	Rapid Slash 	[Physical attack] Attack power increases and strikes the target. A chance for increased attack speed is applied for a set amount of time. 	Active - Attack
 	 	 	Active - Attack
 	Trained Eye 	For a set amount of time the targets hit chance is reduced. 	Active - Buff/Debuff
 	Predator 	[Physical attack] Added attack power is applied to penetrate the target. 	Active - Attack
 	Wind Strike 	[Physical attack] Attack range is increased to strike the target. 	Active - Attack
 	Wind Fury 	[Physical attack] Attacks selected target from a set range. Physical evasion rate is reduced on target. 	Active - Attack
 	Flash Strike 	[Physical cattack] Attack is increased to strike the target. A chance to increase physical defense for a set amount of time. 	Active - Attack
 	Concentration of Fortitude	Attack rate and physical damage is increased for a set amount of time. 	Active - Buff/Debuff
 	Attack Concentration 	Attack power is increased to all party members within range of skill for a set amount of time. 	Active - Buff/Debuff
 	Final Strike 	Attack rate is increased for a set amount of time. 	Active - Buff/Debuff
 	Deftness 	Physical hit rate is increased for a set amount of time. 	Active - Buff/Debuff
 	Indomitable Defense 	Physical defense is increased for a set amount of time. 	Active - Buff/Debuff
 	Defense Concentration 	All defenses are increased for all party members within range of skill for a set amount of time. 	Active - Buff/Debuff
 	Final Commitment 	For a set amount of time some of the damage taken is reflected back onto the enemy. 	Active - Buff/Debuff
 	Charge 	 	Active - Buff/Debuff
 	Assault 	 	Active - Attack
 	Skilled Shield 	Physical defense is increased when wearing a shield. 	Passive
 	 	 	Passive
 	Increased Stamina 	Physical strength is increased 	Passive
 	Skilled Two-handed Sword 	When wearing a Two-Handed sword critical rate is increased. 	Passive
 	Concentration 	Physical hit rate is increased. 	Passive
 	Skilled Dual-Sword 	When wearing a Dual-Sword physical attack is increased. 	Passive
 	Vitality Increase 	Max HP and HP recovery rate is increased. 	Passive
 	Strength Increase 	
Attack power is increased. 	
Passive
==One-Handed Sword Skills==
Skills in this category requires a one-handed sword.
 Heroic Strike (Active)
Wait time: Instant, 6.0 second cool down
Cost: 3% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK> and attack the target. Additional aggro will be accumulated.
Level 	Level	1 	2 	3 	4 	5 	6 	7 	8 	9
ATK 	ATK 	12	24	33	45	54	66	75	84	96
Requires	Level	--	5 	8 	12	15	19	22	25	29
 Shield Bash (Active)
Wait time: Instant, 6.0 second cool down
Cost: 3% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK> and attack the target, adding [Aggro]. 3x the aggro will be accumulated.
Level 	Level	1 	2 	3 	4 	5 	6 	7 	8 	9
ATK 	ATK 	12	24	33	45	54	66	75	84	96
Requires	Level	1 	5 	8 	12	15	19	22	25	29
 Safeguard (Active)
Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes
Increases [Physical Defensive Power] for a set period of time.
Level 	Level	1 	2 	3
DEF 	DEF 	187	412	675
Requires	Level	1 	7 	13
 Colossal Slash (Active)
Wait time: Instant, 7.0 second cool down
Cost: 4% MP
Range: 1.5m
Duration: 10 seconds
Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Attack Power]. Additional aggro will be accumulated.
Level 	Level 	1 	2 	3 	4 	5
ATK 	ATK 	26	56 	89 	122	155
Enemy ATK 	Enemy ATK 	-7	-27	-52	-84	-121
Enemy ATK 	Enemy ATK 	-3	-13	-26	-42	-60
Efficiency	Efficiency 	--	1 	2 	3 	4
Requires 	Level 	5 	14 	24 	34 	44
Requires 	Heroic Strike	1 	2 	3 	4 	5
 Fortitude (Active)
Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes
Increases [Maximum HP] for a set period of time.
Level 	Level 	1 	2 	3
Max HP 	Max HP 	83	182	298
Requires	Level 	5 	11 	17
Requires	Safeguard	1 	2 	3
 Deviated Crash (Active)
Wait time: Instant, 8.0 second cool down
Cost: 4% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK>, and [Physical Critical Value] by 150 and attack the target. Additional aggro will be accumulated.
Level 	Level 	1 	2 	3 	4 	5
ATK 	ATK 	46	61	75	90	104
Requires	Level 	10	14	18	22	26
Requires	Heroic Strike	1 	2 	3 	4 	5
 Shield Throw (Active)
Wait time: Instant, 9.0 second cool down
Cost: 6% MP
Range: 8.0m
Duration: 5.0 seconds
Increases [Physical Attack Power] by <ATK> and attack the target from a distance, reducing [Movement speed]. Additional aggro will be accumulated.
Level 	Level 	1 	2 	3 	4 	5
ATK 	ATK 	46 	61 	75 	90 	104
Enemy SPD 	Enemy SPD 	-5%	-10%	-15%	-20%	-25%
Efficiency	Efficiency 	-- 	1 	2 	3 	4
Requires 	Level 	10 	14 	18 	22 	26
Requires 	Shield Bash	1 	2 	3 	4 	5
 Provoke (Active)
Wait time: Instant, 30.0 second cool down
Cost: 8% MP
Range: 10.0m
[Provoke] one monster to target you and add [Aggro].
Level 	Level 	1 	2
Duration 	Duration 	3.0 seconds	4.0 seconds
Efficiency	Efficiency	-- 	1
Requires 	Level 	10 	19
 Incisive Blow (Active)
Wait time: Instant, 7.0 second cool down
Cost: 5% MP
Range: 1.5m
Duration: 10.0 seconds
Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Critical Value]. Additional aggro will be accumulated.
Level 	Level 	1 	2 	3 	4 	5
ATK 	ATK 	70 	113	152 	191 	230
Enemy Crit	Enemy Crit 	-15	-54	-105	-168	-204
Efficiency	Efficiency 	-- 	1 	2 	3 	4
Requires 	Level 	15 	26 	36 	46 	56
Requires 	Shield Throw	1 	2 	3 	4 	5
 Threat Ascension (Active)
Wait time: Instant, 1 minute cool down
Cost: 2% MP
Range: 10.0m
Add [Aggro] to the target.
Level 	Level	1 	2
Requires	Level	15	23
 Protective Posture (Active)
Wait time: Instant, 3.0 seconds
Cost: 8% MP
Scope method: Self balance
Scope: 6 people within 15.0m
Effect reiteration inability skill: [Attack Posture], [Focused Attack], [Focused Protection]
Increases [Physical Defensive Power] to yourself and party members within range. This effect will continue until you use your skills.
Level 	Level 	1 	2 	3
Party DEF	Party DEF	187	412	675
Requires 	Level 	15 	25 	35
Requires 	Fortitude	1 	2 	3
 Armor Destruction (Active)
Wait time: Instant, 7.0 second cool down
Cost: 6% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Defensive Power]. Additional aggro will be accumulated.
Level 	Level 	1 	2 	3
ATK 	ATK 	96 	113 	130
Enemy DEF 	Enemy DEF 	-187	-412	-675
Efficiency	Efficiency 	-- 	1 	2
Requires 	Level 	20 	24 	28
Requires 	Deviated Crash	1 	2 	3
 Mighty Blow (Active)
Wait time: Instant, 10.0 second cool down
Cost: 5% MP
Range: 1.5m
Duration: 20.0 seconds
Effect: 10% P.Damage Absorb, 10% M.Damage Absorb
Increases [Physical Attack Power] by <ATK> and attack the target, adding [Aggro]. Invoked [Physical Damage Absorption] and [Magic Damage Absorption] effects for a set period of time. 3x the aggro will be accumulated.
Level 	Level 	1 	2 	3
ATK 	ATK 	96	134	176
Efficiency	Efficiency 	--	1 	2
Requires 	Level 	20	29 	39
Requires 	Shield Throw	1 	2 	3
 Swayed Attention (Active)
Wait time: Instant, 3.0 second cool down
Cost: 10% MP
Duration: 30 minutes
Increases [Aggro Acquired] for a set period of time.
Level 	Level 	1 	2
Aggro Acquired	Aggro Acquired	10%	12%
Efficiency 	Efficiency 	-- 	1
Requires 	Level 	20 	26
 Shield Slam (Active)
Wait time: Instant, 18.0 second cool down
Cost: 8% MP
Range: 1.5m
Duration: 2.0 seconds
Effect: Inability to move
Increases [Physical Attack Power] by <ATK> and attack the target, making the target [Unable to Move]. Additional aggro will be accumulated.
Level 	Level 	1 	2 	3 	4
ATK 	ATK 	126	162	207	252
Efficiency	Efficiency	-- 	1 	2 	3
Requires 	Level 	25 	33 	43 	53
 Final Protection (Active)
Wait time: Instant, 3 minute cool down (Shared with [Final Resistance], [Final Flash], [Final Promise])
Cost: 10% MP
Duration: 30.0 seconds
Increases [All Defense Power] for a set period of time.
Level 	Level 	1 	2 	3
All DEF 	All DEF 	550	1200	2000
Efficiency	Efficiency 	-- 	1 	2
Requires 	Level 	25 	35 	45
Requires 	Protective Posture	1 	2 	3
==Two-Handed Sword Skills==
The skills in this section require a two-handed sword.
 Lacerate (Active)
Wait time: Instant, 7.0 second cool down
Cost: 3% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK> and attack the target.
Level 	Level	1 	2 	3 	4 	5 	6 	7 	8 	9
ATK 	ATK 	15	33	46	63	77	94	107	121	138
Requires	Level	1 	5 	8 	12	15	19	22 	25 	29
 Rend (Active)
Wait time: Instant, 11.0 second cool down
Cost: 5% MP
Range: 2.5m
Duration: 5.0 seconds
Increases [Physical Attack Power] by 15 and attack the target, reducing target's [HP] and [Physical Hit Chance].
Level 	Level 	1 	2 	3 	4 	5 	6 	7 	8 	9
ATK 	ATK 	15 	33 	46 	63 	77 	94 	107	121	138
Enemy HP per second	Enemy HP per second	-15	-20	-20	-25	-25	-30	-30	-35	-35
Enemy HIT 	Enemy HIT 	-9 	-20	-20	-33	-33	-50	-50	-65	-65
Efficiency 	Efficiency 	-- 	1 	2 	3 	4 	5 	6 	7 	8
Requires 	Level 	1 	5 	8 	12 	15 	19 	22 	25 	29
 Battle Shout (Active)
Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes
Increases [Physical Critical Value] for a set period of time.
Level 	Level 	1 	2 	3
Critical 	Critical 	15	33	54
Efficiency	Efficiency	--	1 	2
Requires 	Level 	1 	7 	13
 Hefty Swing (Active)
Wait time: Instant, 10.0 second cool down
Cost: 3% MP
Range: 2.5m
Critical: +100
Duration: 20.0 seconds
Increases [Physical Attack Power] by <ATK> and attack the target. Increases your [Physical Critical Value] with a set chance.
Level 	Level 	1 	2 	3 	4 	5
ATK 	ATK 	36	79	127	176	224
Efficiency	Efficiency	--	1 	2 	3 	4
Requires 	Level 	5 	14	24 	34 	44
Requires 	Lacerate 	1 	2 	3 	4 	5
 Beastial Impact (Active)
Wait time: Instant, 8.0 second cool down
Cost: 4% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK>, and [Physical Critical Value] by 200 and attack the target.
Level 	Level 	1 	2 	3 	4 	5
ATK 	ATK 	66	86	107	128	149
Requires	Level 	10	14	18 	22 	26
Requires	Lacerate	1 	2 	3 	4 	5
 Tempest Press (Active)
Wait time: Instant, 9.0 second cool down
Cost: 5% MP
Range: 8.0m
Increases [Physical Attack Power] by <ATK> and attack the target from a distance.
Level 	Level	1 	2 	3 	4 	5
ATK 	ATK 	66	86	107	128	149
Requires	Level	10	14	18 	22 	26
Requires	Rend 	1 	2 	3 	4 	5
 Berserk (Active)
Wait time: Instant, 3 minute cool down
Cost: 8% MP
Duration: 1 minute
Increases [Physical Critical Value] and [Attack Speed] for a set period of time.
Level 	Level 	1 	2 	3
Critical 	Critical 	30	66	108
Attack Speed	Attack Speed	3%	6%	9%
Efficiency 	Efficiency 	--	1 	2
Requires 	Level 	10	16	22
Requires 	Battle Shout	1 	2 	3
 Deep Wounds (Active)
Wait time: Instant, 9.0 second cool down
Cost: 5% MP
Range: 2.5m
Duration: 5 seconds
Increases [Physical Attack Power] by <ATK> and attack the target, applying continual [HP] loss effect.
Level 	Level 	1 	2 	3 	4 	5
ATK 	ATK 	100	162	220	277	344
Enemy HP per second	Enemy HP per second	-30	-40	-50	-60	-70
Efficiency 	Efficiency 	-- 	1 	2 	3 	4
Requires 	Level 	15 	26 	36 	46 	56
Requires 	Rend 	1 	2 	3 	4 	5
 Exposure (Active)
Wait time: Instant, 7.0 second cool down
Cost: 4% MP
Range: 10.0m
Duration: 10.0 seconds
Reduce the target's [Physical Defensive Power] for a set period of time.
Level 	Level 	1 	2 	3
Enemy DEF 	Enemy DEF 	-187	-412	-675
Efficiency	Efficiency	-- 	1 	2
Requires 	Level 	15 	23 	31
 Attack Posture (Active)
Wait time: Instant, 3.0 second cool down
Cost: 8% MP
Scope method: Self balance
Scope: 6 party members within 15.0m
Effect reiteration inability skill: [Protective Posture], [Focused Attack], [Focused Protection]
Increases [Physical Attack Power] to yourself and party members within range. This effect will continue until you use your skills.
Level 	Level 	1 	2 	3
ATK 	ATK 	7 	16	27
Efficiency	Efficiency 	--	1 	2
Requires 	Level 	15	25	35
Requires 	Battle Shout	1 	2 	3
 Devastating Wounds (Active)
Wait time: Instant, 10.0 second cool down
Cost: 6% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK> and [Physical Critical Value] by 200 and attack the target, applying continual [HP] loss effect.
Level 	Level 	1 	2 	3 	4
ATK 	ATK 	138	193	255	316
Enemy HP per second	Enemy HP per second	-30	-40	-50	-60
Efficiency 	Efficiency 	-- 	1 	2 	3
Requires 	Level 	20 	29 	39 	49
Requires 	Beastial Impact 	1 	2 	3 	4
 Whirlwind (Active)
Wait time: Instant, 14.0 second cool down
Cost: 8% MP
Range: 2.5m
Scope method: Self balance (target needed)
Scope: 3 enemies within 3.0m
Increases [Physical Attack Power] by <ATK> and attack the surrounding enemies.
Level 	Level 	1 	2 	3
ATK 	ATK 	138	162	187
Requires	Level 	20 	24 	28
Requires	Tempest Press	1 	2 	3
 Berserked Assault (Active)
Wait time: Instant, 21.0 second cool down
Cost: 8% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK> and attack the target, ignoring the target's [Physical Defensive Power].
Level 	Level	1 	2 	3 	4
ATK 	ATK 	181	234	300	366
Requires	Level	25 	33 	43 	53
 Final Resistance (Active)
Wait time: Instant, 3 minute cool down
Cost: 10% MP
Cool down shared: [Final Protection], [Final Flash], [Final Promise]
Duration: 30.0 seconds
Increases [Physical Attack Power] for a set period of time.
Level 	Level 	1 	2 	3
ATK 	ATK 	22	50	81
Efficiency	Efficiency 	--	1 	2
Requires 	Level 	25	35	45
Requires 	Attack Posture	1 	2 	3
==Dual Sword Skills==
==General Skills==
These are translation's and are subject to change in NA release.