Auriëlle

Born during the First Age, Auriëlle can trace her lineage back to the greatest hero of the kingdom of Acadia: Simain Flameweaver. Though she failed to show any aptitude for magic in her early life. Auriëlle was accidentally blessed by Qael'Naath when he created the Obelisk of Acadia.
== Titles, Skills & Blessings ==
Hekatiah III - Auriëlle is the world’s apex sorceress now. Unrivaled by any mortal when it comes to her magical powers. Her sorceries are strong and ferocious without limit. No mortal’s spell could ever hope to rival her sorceries now. Weaving fire becomes easy for her, while arcs of lightning kill her enemies when she desires it to. Yet there is still very little permanence to her powers. She has also almost reached the peak of her natural sorcerous powers.
(OOC extra explanation: basically she can further push her powers but they would take on the form of new titles. Like she could dedicate herself to the disintegration sorcery she used several times now but that sorcery is not something normal mortals could ever attain, no matter their talent or power).
Heliath II – Emotions can now be channeled through Hekatiah into Auriëlle’s sorceries. Creating hexes that sap strength or muddle the brain. These hexes are unique because they require intense negative emotions (like fear, hate, pain, etc) to be channeled into sorcery which under normal circumstances would not be able to support a hex’ power. This power developed, allowing the hexes to be much more aimed and painful.
Azhi Dahakiath I – Auriëlle’s magics become altered. Corrupted, a pious mortal would call it. Normally mana quickly dissipates after being used. Rendering it temporary inert. Not when Auriëlle uses it. Then it becomes temporary agitated and aggressive. Lashing out to the still life in the area. This corrupting effect is only minor now. Only massive magic usage would make the effects apparent. Which are only minor now: grass withers and leaves turn pale for a while. It has no effect on fauna, only flora.https://www.roleplayerguild.com/posts/5146698
Theiath II – One can perceive the worlds through pure mana. Replacing normal sight completely. However, they are limited to the area around them. Looking far out is still impossible. In essence, they will never see the stars or sun again. Living entities that are capable of using mana are seen in a cloud-like shape of their actual bodies with something glowing at their core. Additionally, they can see spells being shaped within the area they can see.
Medeath I - Auriëlle is able to mimic the spells she sees being shaped in her immediate vicinity. Combined with a small talent for shaping mana directly into a spell without a chant, rune or other method. This allows her to study spells cast, dissect them and thus learn the various magical instructions that can be passed along to the mana by average mages. Spells cast this way are not inherently stronger yet.
Auriëlle also learned how to summon a demon. Her preferred shapes are that of a dog or a hawk. 
== Curses & Disadvantages ==
Sunbrand - The sunbrand is a black half-sun branded upon Auriëlle's brow. While it has no direct effect it marks Auriëlle as an enemy of life.https://www.roleplayerguild.com/posts/5180423
Blindness - Supernaturally blinded by Rhiona, no light will ever allow Auriëlle to see again. This is not a disease that can be healed, magically or mundane. The curse cannot be lifted by mortal means.
== Notable Equipment ==
Lonethorn right vambrace - A vambrace cut and carved from a single piece of a lonethorn tree. This vambrace protects her right arm from otherwise slightly damaging arcs of lightning when she uses lightning spells. It also enhances said spells slightly. The vambrace still has the blackened grooves from the battle of Jalka. (non-consecrated)
The Oaken Branch - Recovered from a minor, local hero. Auriëlle has used the Oaken Branch to keep her army strong after a battle, by using it's healing capabilities on her warriors. On occasion she has also used the branch to heal those she tortured. So they wouldn't die too soon.
Aquibeophatian Focus - Gifted to her, mostly in secret, by the god of death: Thaa. The Focus acts as a natural battery and attractor for mana. While also offering a strangely supernatural degree of protection of physical blows. Arrows or spears would be pushed out of her way slightly, while blows to her body would be slightly redirected to hit less vital parts. It also offers protection against attacks upon her soul and against the deathly energies. Finally, it is fairly durable. It takes the shape of a disk with an eye that she can hold in her hand.
Periapt of Horns
Loyalty's Reward II: (By invoking Neiya's aid, the periapt restores the wearers stamina and breaks them out of mind-altering effects. This effect has to be manually recharged by praising and honoring Neiya.) 2 DP
Hornsinger III: (When the wearer uses magic, their appearance changes in the eyes of viewers and takes on an increasingly terrifying and horned visage through continued use. This extends to the area around the wearer, and inspires supernatural fear.)
== History ==
Born in the First Age in Acadia, she is a direct descendant of Simain Flameweaver. Whose flames slaughtered the Iskrill in ancient times. Sadly she showed no aptitude for the subject of magic and was thus forced to become a scribe. Due to the high expectations not coming to fruition, she was bullied for many years. This drove her to continue to practice magic in secret. One night, the Sacred Grove where she was practicing, was visited by Qael'Naath who failed to take notice of her and dropped the Obelisk of Acadia near her and then blessed it. Part of the blessing was diverted to her. Which manifested itself in greater sorcerous powers. Afraid that Acadia would force her to march to war with them, she fled the city.
In the village of Evenstar she encountered Carn, a mercenary tasked with protecting a cart of gold. They were ambushed on the road and only four managed to survive and flee the scene. He planned to retrieve the cart and Auriëlle joined his band of volunteers. Before they left, the local priest said he had received a vision from Cadien telling him that Carn would become the village's leader. So said village leader sends several guards to with Carn to watch over him. During the fighting, she killed several brigands using her sorcerous powers and even completely disintegrated two attackers. Though she was almost killed by a traitorous guard who was tasked with killing Carn. Upon their return, Auriëlle executes the local chieftain, and the next day she and Carn left the village.
Three years passed. Auriëlle and Carn created the Redspears. A mercenary unit comprised of 30 men. They have entered into the service of the king of Jalka, a very regional kingdom. He is at war with the Meroki queen and has suffered a terrible defeat. They are caught in the city during the siege and defend it. Auriëlle killed many of the attackers and even a mage until she was attacked and nearly died because of an enemy Servant. She eventually retaliates against him, using her signature disintegration spell to destroy half his body. Three days after the siege another Servant finds her and tells her that her magical powers are beyond anything mortal and asks how she got blessed. Auriëlle has no answer to that question so sets out to find it.
In 24 AA, Auriëlle visits Ha-Dûna in an attempt to learn about her supposed divine influence. She offers several of the Dûnan gods a mock prayer. Oraelia ended up returning the prayer. Prompting Auriêlle to grow angry as to why the goddess never helped people in Jalka. Oraelia shares her belief that humans can always choose to act good and that Auriëlle herself also had more options than she realized in Jalka. She tells her that she will have to choose between the life she has been living and the life she says she wants. Which prompts Auriëlle to have a breakdown, considering she sees herself as a monster that only knows how to fight and kill. Then Gibbou, taunted by the mock prayer to her, puts her to sleep.
After her time in Ha-Dûna, Auriëlle decides to head back to the region around Ketrefa in search of Carn. She hears various rumors though never finds him. Instead, she encounters Sarren. A Servant who was hunting bandits with their newly made demons. Auriëlle learns demonology from him and in return promises to head for Nallan to find out what is happening there.
Within the burgeoning town and the surrounding regions, peace reigns. Auriëlle’s search leads her to the palace, where she encounters the queen. Who gives her free reign to explore the castle. Which she uses to find the lower levels where blood is extracted from the recently deceased. Auriëlle tries to run but Nalla intercepts her and explains she just draining criminals that would, by law, die anyway. Auriëlle, impressed by the rather pragmatic approach, hears Nalla out. Nalla offers a position in her army to Auriëlle. The two go back and forth and eventually settle on a deal:
Auriëlle will have a home she can come back to in Nallan. Where she will always be greeted with open arms. In return, she agrees to fight for Nalla for certain periods. Though she desires to retain her ability to drift for several years outside of Nallan as well. As a show of goodwill, she decides to help Nalla for the year 26 AA.
=== Reference List ===
Category:Heroes