The Plantformer (S.O.A.P. Games)/Enemies

These are the enemies of the Plantformer.
=== Zombies ===
Zombie 	Base HP	Xp given on death	Immune to 	Description
Zombie 	100 	10 Experience 	Death element 	Your basic zombie.
Conehead Zombie 	100 (zombie)
75 (cone)	20 Experience 	Death element 	A stronger zombie.
Buckethead Zombie 	100 (zombie)
100 (bucket)	40 Experience 	Death element 	An even stronger
zombie.
Screen-Door Zombie 	100 (zombie)
200 (door)	100 Experience 	Death element 	One of the strongest zombies ever.
Football Zombie 	125 (zombie)
500 (armour)	500 Experience 	Death element 	Can also tackle and
kick a football.
Pole-Vaulting Zombie	125 	100 Experience 	Death element 	Can jump over you.
Fire-proof Zombie 	100 (zombie)
150 (armour)	150 Experience 	Death and Fire elements 	Immune to fire.
Super Brainz 	250 (zombie)
200
(armour)	350 Experience 	Death and Poison Elements 	Braiinnzzz!
Scientist Zombie 	150 (zombie)
50 (armour)	200 Experience 	Death, Fire and Acid Elements	Teleportation, Acidic and Burning Weaponry!
Octo Zombie 	100 	50 Experience 	Death Element 	What?! NOOOO!!!1 NOT THE OCTO ZOMBIE!!!!!11!!
=== Boot-legs ===
These enemies are affected by E.M.Peach.
Most of these have the Thorns effect.
Boot-leg 	Base HP 	Xp given on death 	
Immune to 	
Almanac Entry 	
Can Fly?
Boot-leg
Rosemerry 	150 	15 Exp 	Poison and Death elements 	From the other side of the universe, the Boot-legs come to pillage anything that isn't theirs and turn it INTO theirs. 	Yes
Stronger Boot-leg 	150,
100 (armour) 	35 Exp 	Poison and Death elements 	The only thing that worries him got deleted. Technology has no emotion. 	Yes
Hologram Boot-leg 	200 	50 Exp 	Mortal Damage 	NOT brought to you by E.M.Peach. Hologram Boot-leg thinks he's stupid. 	No, but can teleport
Diamond Boot-leg 	1,000 	2000 Exp 	Death, Poison and Fire elements 	Not only is he incredibly strong (diamond is the strongest Earthly element known), but he is also incredibly wealthy (and heavy).	No
Weeping Boot-leg 	500 	1000 Exp 	Fire and Poison 	How'd he even got stuck into this mess?! 	No, but can climb walls and 'teleport'
Boot-leg Pilot 	200
1,000 (plane) 	35 Exp (Boot-leg)
500 Exp (plane)	Death and Poison 	Why does he even need a plane, he can already fly! >:( 	Yes
Boot-leg
S.O.A.P. Games 	2,000 (self)
4,000
(armour) 	100,000 Exp per K.O.	Weather, fire, poison and death 	Dodges, missiles, lasers, fireproof, weatherproof, poison & death proof, what else?
Uppercuts. Those hurt. 	Yes
Boot-leg Assistant 	4,000 	50,000 	Weather, poison and death. 	Can expertly rub anyone's feet fine in a slow 0.0000001 milliseconds. Not that he would, anyway. 	Yes
Boot-leg Daisy Hero 	2,500 (self)
4,500 (armour) 	150,000 per K.O. 	Weather, fire, posion and death 	Likes hats. Do not confuse for a zombie. 	Yes
Flamethrower 	2,500 (self)
7,500 (total armour) 	500,000 	Fire, poison and death. 	Loyal to Boot-leg S.O.A.P. Games, Flamethrower wonders if Boot-leg S.O.A.P. has a leader himself. 	No, he's too big.
Noscoper Boot-leg Troop 	500 per member, 50% swag-shield resistance	1,000 per member 	Fire, Water, Ice respectively, Posion and Death all	Iloominatry Kunfimd *Airhorn Noises* Doretos! Mowtn Dew!! Git rekt m8 	Yes
Hydra Hydrant 	1,000 (first incarnation)
1,500 (second incarnation)
1,000 per body
(split incarnation)	5,000 first incarnation,
7,500 second incarnation,
5,000 per mini-body in split
incarnation	Water, Poison and Death. 	How he reincarnates and split is beyond him. He don't know, 'cause he doesn't care. 	No
Fire Hydrant 	3,000 (fire side)
2,000 (water side)
10,000 (armour total)	1,000,000 	Water, Fire, Poison and Death 	Mad science? When the original body/bodies are tech, it ain't mad. 	No
Transformer Boot-leg 	1,000 	500 	Poison and Death 	Will transform into a car. 	Yes (in Plant-based form)
Laser Shot Boot-leg 	500 	500 	Poison and Death 	IMMA FIRIN MA LAZAH!! 	Yes
Lesser Desert Compatible 	300 	30 	Poison, Fire and Death 	Sandstorm away! 	Yes
Desert Compatible 	600 	60 	Poison, Fire and Death 	Double the health of a lesser. 	Yes
Higher Desert Compatible 	1,500 	150 	Poison, Fire and Death 	Quintuple the health of a lesser. 	Yes
Sun-Charged Desert Compatible	1,000 	150 	Poison, Fire and Death 	Eagerly rushes at you to deal more damage. 	Yes
Diamond Desert Compatible 	3,000 	300 	Poison, Fire and Death 	Extremely tough. 	Yes
Wind Raiser Boot-leg 	1,500 	300 	Poison, Fire and Death. 	Summons a sandstorm that blocks your view. 	Yes
Sandplane Compatible 	1,000 (Boot-leg) 2,500 (Plane) 	1,000 	Poison, Fire and Death 	His sand-compatible aeroplane makes him one of the strongest desert compatibles. 	Yes
Magnet Boot-leg 	1,500
+2,000 (shield) 	100 	Poison and Death 	Uses metals around him as a large shield 	No
Triple Laser Shot 	2,000 	300 	Poison and Death 	Fires lasers in three directions, at three targets, or at x3 the rate. 	Yes
Sandy Snake 	6,000 (boot-leg)
12,000 (armour total) 	1,250,000 	Poison, Death and Fire. 	Can burrow underneath sand, like a desert snake (hence its name). 	No
=== Rioters ===
These are plants that turn back on S.O.A.P. Games.
Plant 	Base HP	XP 	Almanac Entry 	Can Fly?
Typical Rioter 	75 	12 Exp 	In his spare time, he does clubbing, cards, chess, canoeing, soccer, Australian Football Rules, ice hockey, golf, and alot more other sports.	No
Javelin-Missile Rioter	125 	22 Exp 	It took decades of perfection of the Javelin-Missile. Shame it got used for (civil) war. 	NO.
Cop Shield Rioter 	125 (body)
1,000 (armour)	52 Exp 	You'd think he'd been a cop, but no. No. 	no
Mech Assistant
Rioter 	75 (body)
5,000 (Mech)	142 Exp	His knowledge in making robots really paid off. 	No.
Flying Rioter 	100 	22 Exp 	His jetpack wasn't as tough as he thought it would've been. 	Yes.
Torch Rioter 	75 	22 Exp 	It's dangerous being around fire. It can set you alight and burn you to death. That's why he uses it. 	NO.
Tranquiliser Rioter 	125 	52 Exp 	GO TO SLEEP... 	No.
Noscoper Rioter 	420 	420 Exp	Eats Doretos for every meal. Drinks Mowtin Dew in place of water. He doesn't just shoot people, m8. He 420-noscopes them. 	No.
Dumd Rioter 	50 	5 Exp 	Does he even realise he's stupid? Probably... not. 	No.
=== Turrets ===
These are enemy turrets. Most of them are immobile, and once destroyed the player can place their own miniature turrets.
Turret 	Size (plots) 	Exp 	Health	Team 	Special
Lesser Zombot Turret 	1 	15 	20 	Zombie 	Shoots bullets at you. Slow bullets, though.
Zombot Turret 	1 	20 	40 	Zombie 	Tougher than a lesser.
Higher Zombot Turret 	2 	40 	100 	Zombie 	Even stronger
Diamond Zombot Turret	4 	100 	1,000 	Zombie 	Really very strong.
Zomheal Turret 	1 	50 	50 	Zombie 	Heals Zombies
Zomduck Turret 	1 	20 	25 	Zombie 	Will duck to avoid melee combat
Punchbot 	1 	15 	50 	Zombie 	10% chance to stun.
Lesser Laserbot 	2 	100 	40 	Boot-leg	Constantly Fires a Laser at you.
Laserbot 	2 	200 	80 	Boot-leg	Tougher than a Lesser.
Higher Laserbot 	2 	400 	200 	Boot-leg	Even stronger.
Baitbot 	4 	200 	 	 	
Boot-leg 	Pretends to be a checkpoint, but is actually a landmine in disguise.	 	 	 	
Twin Minigun 	3 	200 	100 	Boot-leg	Shoots bullets fast, can hit two targets at once.
Flamebot 	2 	100 	50 	Boot-leg	Spews endless flames around it when an enemy is near it.
Tankbot 	5 	1,000	500 	Boot-leg	Mildly mobile, but stays within its max. plot size.
=== Trivia ===
* Fire-proof Zombie is the only new zombie in the game.
* Boot-leg Daisy Hero is the only boot-leg to be based of the Shrapnel Class so far.
* Transformer Boot-leg is the most visibly fastest enemy in the game so far, when in its car transformation.
* Boot-leg Noscoper Troop is the only Boot-leg Enemy ending with 'p'.
** Flamethrower is the only Boot-leg ending with 'r'.
*** Boot-leg Rosemerry is the only Boot-leg ending with 'y'.
**** Boot-leg Daisy Hero is the only Boot-leg ending with 'o'.
* Wind Raiser Boot-leg is the only Boot-leg first encountered in Desert of Deserts that does not contain 'Desert Compatible' in its name.
* Sandplane Compatible is the only Boot-leg first encountered in Desert of Deserts that has 'Compatible' but not 'Desert'.
* Rioters are the only class that do not have a 'stronger' and 'more stronger' type.
* Zomheal is the only turret that only heals its team.
* Punchbot is the only Zombie-team turret that does not end with 'turret'.
* Twin Minigun is the only turret that doesn't end with 'turret' nor '-bot'.
* Tankbot is the only mobile turret.
** Tankbot is also the turret with the largest plot size, being 5.
*** This is because it is partly mobile, but has to stay in its plot.
* Baitbot is the only turret that activates upon contact.
** It is also the only turret to be disguised.
*** It is ALSO AGAIN the only turret to be a landmine.
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