Allegiance

Your dedication to some group is what drives you on, and your loyalty colors your every decision. Your Allegiance is an absolute, unshakable. Slights against your Allegiance are insults against you, only far greater. And most importantly, your Allegiance is greater than yourself. Whatever glories you may earn as part of your Allegiance are rewards for your service, not something you are simply entitled to.
Characters in popular fiction are often members of big groups, but for Allegiance to be a central Motivation, they have to be very firmly committed to that Allegiance. Simply being a member of an army isn't enough; a character who is Motivated by being in the army would be a die-hard career military man (or military woman). They serve not because it is convenient or because they are well-compensated, or even because it is something they enjoy, but because they believe from the bottom of their hearts that they have a responsibility to continue their fight in the army. That what the army is doing is right, and that they are committed to being a part of that.
Characters Motivated by Allegiance typically have the Responsibility Complication, and may frequently have one or more dedicated Enemies as Complications, particularly if those Enemies come from rival Allegiances.
* 1 Hero Die: You are awarded a Hero Die when you choose to battle against foes of a rival or enemy Allegiance.
* 1 Hero Die: You receive a Hero Die if you have an encounter that allows you to promote your Allegiance to skeptics or undecides, or in some way improve the general standing of your Allegiance.
* 2 Hero Dice: You gain two Hero Dice when you manage to achieve a significant victory for your Allegiance, such as helping end a major military campaign for a military Allegiance or help elect a particular candidate for a political Allegiance.
* Noble Conclusion: You gain five Hero Dice if you successfully cause a Paradigm Shift which cements the power of your Allegiance. Which societal paradigm you shift depends on the aims of your Allegiance. A military group may seek to increase Security by 1, while an international humanitarian aid group might seek to increase Lifestyle by 1. You are then able to choose a new Motivation.
* Failed Conclusion: If you leave you Allegiance and renounce your loyalty to them, you gain only 1 Hero Die, but may choose a new Motivation
Category:Rulebook
Category:Characters
Category:Fortune
Category:Motivation