Infernus

is the final boss you encounter in Chapter 2 Tumore, debuting in On the Heights. He is the alternate form of , trading the ability to summon powerful allies and the ability to heal in favor of applying Hellfire, gaining defence as well as getting more threatening attacks and abilities, with some endangering players' backliners or having effective crowd-control. 
==Enemy==
 is quite a tanky enemy, boasting high health and defense, as well as dealing a moderate amount of damage. Many of his attacks also inflict Hellfire, which can slowly cut down your defenses. Besides that, has a wide plethora of special attacks which can continue to give trouble. During his first phase, he will throw a fireball from afar which deals moderate damage plus high Hellfire damage. also has a Sword Slam that deals high damage to nearby units and summons meteors in a small area that rain down on your units and inflict Hellfire. 
At 50% HP, he will transition to his second phase by stomping the ground 3 times, dealing hellfire damage while doing so, before extending the length of his blade and massively increasing his attack range. In this phase, the Meteor Showers he calls in can hit frontliners and backliners and cripple your forces, and deal even more damage than the meteors in his first phase due to the red rage passive. 
Lastly, at 15% HP, will become extremely angry and stomp 4 more times, transitioning to his third phase and further enhancing his already deadly abilities. For one, his walkspeed is increased and his attack speed is doubled, increasing his pushing power to insane levels. Second, he unleashes a hellfire aura that constantly applies Hellfire on any battlers that enter its range in a large area. The Meteor Shower from his second phase will also become permanently active until he dies, but the activated ability has been replaced with his Sword Slam again.
Once dies, he will fall onto the ground, start crying and slam the ground multiple times, creating Hellfire, ending with a much larger slam, before finally dying.
===Accessories===
*Hat: Dominus Infernus (Recolored to red and slightly darkened.)
*Face: Evil Epic Face
*Cape: Regal Cape Pauldrons (Recolored slightly with red.)
*Front: Devil Knight Front Armor (Moved down a lil' bit)
*Shirt: Bandage (Recolored to red.)
*Pants: Evanescence (Recolored to possibly dark red or just red.)
*Gear: Telamonster the Chaos Edge (Recolored to red.)
==Strategy==
First of all, it is highly recommended to use Recoil cannon to push him back as far away as possible so his meteors don't end up killing everything. It can also expose annoying backliners like . 
To beat , you must use meatshields that are tanky and resistant to Hellfire like , and heck, why not throw in your own personal in there to stall him and deal with any pesky peons and backliners. It is also recommended to use some cheap meatshields like or to easily stall and the other enemies, and to save some cash.
 has high armor, therefore it is recommended to get or to damage him as they have more than enough range to avoid meteors and can safely damage Infernus from afar, even if they're going to be a bit slow at the job. Also, even though 's armor is enough to negate DPS units like , they are sufficient to deal with peons and tanks such as unarmored s or s. Just keep a steady source of income and available units if preparation for casualties lost to special attacks.
===Recommended Battlers===
*Meatshields like and for general stalling.
*, when stacked, can do constant damage to from a safe distance while also obliterating smaller peons and weakening s and so your small units can take them down, and as a bonus, the stage drags on for so long you can easily get more than half a dozen of these guys, if lucky enough, you can almost instantly shred through his second and even third phases if you deal with his peons fast enough.
** can achieve the same effect on lower stars, just a tad bit slower since he has significantly less damage than . He is, however, much better at dealing with any peons that slip through.
* can soak up a bit of damage and break the armor of , but dies easily to , and himself.
* can knockback and kill peons leaving more vulnerable and can protect your units from some of the enemies. Do be wary of the fact that although he outranges the meteors by 5, their large AOE can still hit him.
* as it can stun all the smaller enemies in the field enough, giving you time to do what you need to do and finish. They can be killed by the meteor showers if close to Micspammer, but Micspammer outranges the meteors by 15 and this is unlikely, unless Infernus is in phase 3. A good chain should be able to handle most, if not all the peons.
* as a cheap and fairly disposable backline killer.
*Units with armor or Hellfire immunity like or can help negate some of the damage from s and himself. The hellfire immunity of the latter also lets him tank many more attacks from .
*, while not being able to support your units, is easily stackable and deals great damage to help with killing enraged s and enemy s, along with controlling peons due to its AOE. Also vulnerable to meteors.
* can deal decent chip damage to as well as the tankier enemies that spawn with him or just eliminating pesky peons in a pinch. He can even stall in phase 3 for a bit, which isn't much but can provide beneficial breathing room on higher stars.
* can deal devastating damage to peons in s, s, enemy s, and s in early-game before approaches at your units.
===Unrecommended Battlers===
*Short range units such as .
*Any units which can inflict burn as is immune to burn damage. Do not leave them out just yet, however, since many of the peons lack armor and can easily be taken out by them.
*Any frail and unspammable unit.
==Stats==
==Quote==
== Audio ==
==Gallery==
===New===
Infernus Ingame new.png| in-game.
P2 Infernus.png| in his second phase.
P3 Infernus.png| in his third phase, on lower graphics so you can see him.
Infernusphase3maxgraphics.png| in his 3rd phase on max graphics, emitting so much hellfire that hes barely visible.
InfernusEnrage1-2.gif| transitioning between phase 1 and phase 2.
InfernusEnrage2-3.gif| transitioning between phase 2 and phase 3.
InfernusDeathOptimized.gif| dying (New)
===Old===
Infernus Ingame.jpeg| in-game 
Infernus but like, way better so you can actually see him.png| in Berserk Mode 
Toddler's Tantrum.gif| throwing a tantrum upon death
Raig Colossal Infernus.gif| absolutely obliterating 
===Older===
Scrapped.png|A scrapped concept as in place for ; however, this also bears some resemblance to 's design.
===Misc===
File:Static-assets-upload11248331013334307094.webp| revealing his true face when tells him that America is becoming great again.
File:American Infernus phase 3.png|Another view of , but American. He's also pretty angry.
File:Infernusfightingtarnishedsword.png| brawling with .
==Trivia== 
* is based off the hat he wears, being the Dominus Infernus.
**He also resembles one of the old avatars of Shedletsky (the inspiration for ), albeit with a different Dominus and some recoloring.
* is the most expensive avatar in the entire game, requiring 618,964,574 Robux to replicate. 
**Before, he only lost to 's atrocious cost of 1,000,001,189,199 Robux. His hat, the Hooded Spacelord went off-sale, letting reclaim the title of most expensive avatar once again.
* used to have the Punk Face, it was then eventually changed to the current face now.
* Before was reworked, his death tantrum used to create a giant wave attack akin to that of 's second phase transition, which could even hit various backliners.
** There is one very unfortunate soul who killed but died to this wave attack, which can be viewed in this video.
*' spawn SFX is from this evil laugh from Plants vs Zombies, but it is lower pitched in-game; presumably this sound link.
** His phase 2 transition SFX is the FNAF 3 jumpscare sound effect being distorted and slowed.
** His death SFX and phase 3 SFX is from this cursed video about screaming at a verified player with Half-Life 2 zombie sounds into the hit game "DA HOOD", but lower pitched to -10 transpose as well.
***The exact timestamps for the last two SFX are 0:13 and 0:26.
**Formerly his theme was an intense symphonic cover of Masked DeDeDe's theme. This was removed due to copyright reasons with the Chapter 3 update, and to welcome new original soundtrack for the game (in ' case, Hell's Kitchen).
*He is one of the few enemy battlers that constantly emits particle effects, with the others being and .
*' quote in the Almanac says "Fine, no more games." This is a hint to the fact that you aren't playing a silly little game anymore, and that he will do his best to strike you down. This is best observed when playing on difficulty. 
* is the only Tumore mode boss to not have the same base health as its normal form .
*Before Chapter 2 was released, ' abilities had noticeable differences to the ones we know today: 
**In phase 2, was originally going to have a summon in the form of the statues around the map that would "awaken" and attack your units. This was scrapped due to time constraints, and the fact that was difficult enough.
**In phase 3, was originally going to set THE ENTIRE MAP on fire, constantly inflicting all your units with weaker hellfire until he died. This ability was replaced by the permanent meteor shower he has now. This was scrapped because it was deemed impossible for testers.
*The sound effect for when throws his fireball is the same as casting his own fireball.
*When was reworked, his appearance was changed to be slightly darker compared to what he looked like before.
*Whenever attacks the base, he will instantly use the Sword Slam ability regardless of how many attacks he has performed, which makes it possible for him to use Sword Slam during his second phase.
Category:Enemies
Category:Bosses
Category:Red