Smitty (Adytum)

"Smitty" is the blacksmithThe Vault Dweller: "{104}{}{May I ask your name?}"Smitty: "{111}{}{Why, everyone just calls me 'Smitty'. Probably because I'm the local blacksmith.}"(SMITTY.MSG) of Adytum in 2161.
==Background==
A large, muscular man,Smitty's character description: "{100}{}{You see Smitty.}""{101}{}{You see a large, muscular man.}"(SMITTY.MSG) Smitty has learned his trade the hard way: Through practice. He created his own tools and continues to refine his craft,The Vault Dweller: "{113}{}{Where did you get all of your shop equipment?}"Smitty: "{119}{}{Why, any competent blacksmith can make his own anvil! 'course, I really just sort of learned the craft by practice, but I made most of my own tools.}"(SMITTY.MSG) being one of the primary drivers of Adytum's light industry. With the help of Miles, he reloads old casings, manufacturing ammunition.The Vault Dweller: "{114}{}{What all do you make here?}"Smitty: "{120}{}{Mostly I make and repair tools and implements here. I also fix things for the Hub merchants. With the help of Miles, the chemist, I reload bullets from time to time.}"(SMITTY.MSG) However, he lacks the facilities to manufacture new brass, as that requires machining.The Vault Dweller: "{115}{}{Can you make guns and bullets?}"Smitty: "{121}{}{Well, building guns and making shells takes machining, and I just don't have the tools for that. But with the help of Miles, the chemist, I can reload old brass, since I can cast bullets.}"(SMITTY.MSG) Although he is the town blacksmith, he doesn't actually sell his products directly, instead selling them to Tine Taylor and the various Hub merchants for goods.The Vault Dweller: "{106}{}{I'd like to buy something.}"Smitty: "{110}{}{I'd recommend that you check out Tine's store, just to one side of the gates. I don't actually sell anything here; I trade it to Tine or the Hub merchants for goods.}"(SMITTY.MSG)
Interestingly, Smitty has picked up a few tricks for working on P94 plasma casters, primarily the matter injectors.Smitty: "{125}{}{Thanks for fixin' the farms. If you ever find yourself a plasma rifle, bring it on back here. I know a few tricks that I can pull with the injectors.}""{127}{}{So you found yourself a plasma rifle!}"The Vault Dweller: "{126}{}{Well, I have one right here.}"Smitty: "{128}{}{Hand it over and I'll take a look at it. [Smitty takes a plasma rifle from you, pulls out his tools, and starts to tinker with it.]}""{129}{}{There, I think that does it. [Smitty hands you back your plasma rifle.] Try that out for size.}"(SMITTY.MSG) By 2281, his technique of hotwiring the plasma formation chamber has spread through the wastes and custom-made Smitty Special casters can be bought from the Van Graffs and Gun Runners in the Mojave Wasteland.The Smitty Special (GRA)
==Interactions with the player character==
===Interactions overview===
===Effects of player's actions===
After fixing the hydroponic farms, he can upgrade a plasma rifle to a turbo plasma rifle as a reward.
==Inventory==
==Notes==
* Similar to Killian, the random number of bottle caps in his inventory will reset every time a game is loaded or upon entering the area, but differs in amount of bottle caps in his inventory (500-800 caps).
* Smitty can be killed during the battle with the Regulators. If this happens, the Vault Dweller will be unable to upgrade the plasma rifle to the turbo plasma rifle.
==Appearances==
Smitty appears only in Fallout, and is referenced in the Fallout: New Vegas add-on Gun Runners' Arsenal through the name of the unique plasma caster the Smitty Special.
==References==
Category:Fallout human characters
Category:Adytum characters
es:Herreriano (Adytum)
it:Miles e Smitty
pl:Smitty (Fallout)
ru:Смитти (Святилище)
uk:Смитти (Святилище)
zh:斯密蒂(内城区)