Version 1.5.5

The v1.5.5 update, also known as the April Fools 2024 update, is a major update that was released on 1st April 2024 and ended on 3rd April 2024. The update consists of many satirical modifications and additions to assets throughout item asylum.
During the update, item asylum was temporarily renamed "serious asylum", and the game was given a new icon and thumbnail. Additionally, Perfect Run badges were disabled, however the items affected from this version would still be in play during a Perfect Run.
==Changed assets==
=== Melee items ===
*air - Hitbox increased 200-fold, to 1000×1000×1000 studs. Deals 1 damage. Cooldown increased to 6 seconds.
*assailant - Reduces jump height by 100 while equipped.
*axe - Speed boost changed from +3 to +8. Hitbox height and width shrunk to 1 stud; length unaffected.
*backhand slap - Slaps user instead of victim upon successful hit. Knockback duration increased; sends user a significant distance upward and forward before ending. Cooldown text changed to "the Slap".
*banhammer - Swing speed increased. M1 damage reduced to 15, smash damage reduced to 5. Now does excessive amounts of knockback.
*bat - Deals 35 damage. Knockback increased dramatically. If used on a furry, instantly kills the user. If used on a sigma, bat deals 25 damage.
*belt - Damage decreased to 1. Shocks on hit. Knockback power and angle increased; sends enemies at a 45 degree upward angle.
*big rock - Self-damage and maximum HP increase rate increased to 10 per tick. Swing duration shortened.
*birch tree - Lowered pitch, attack animation slowed down. Hitbox size increased to 30×18×18 studs. Damage increased to 500.
*board with nail - Deals 0 damage, inflicts bleeding for 30 seconds and poison for 60 seconds.
*bobm on a stick - Does not damage, ragdoll and knockback its user in any way.
*built different - No longer ragdolls or does knockback. Deals 2 damage.
*buster sword - M1 comes out faster, but lasts longer, overall lowering rate of use. Limit Breaker has no windup.
*cane - Knocks user back a short distance upon successful hit. Hitbox now centered on user's head, and stretches 25 studs forward and backward. Deals 25 damage.
*chair - Quadrupled debris spawned upon successful hit.
*chaos saber - M1 hitbox size reduced to 1×8×5 studs. M1 deals 100 damage; victims killed with the M1 do not respawn in an effect similar to using [Content Deleted]. Star Slicer's melee hitbox remains the same size, but has extreme knockback.
*comically large fork - Damage and knockback doubled. Inflicts bleeding for 5 seconds.
*comically large knife - No longer deals knockback or ragdoll. Inflicts bleeding for 5 seconds.
*comically large spoon - Knockback is now perfectly vertical.
*company weapon - Sprint ability now lowers walkspeed by 5.
*crescendo - M1 and Dash inflict burning for 10 seconds on hit.
*croccy friend - Inflicts curse, poison, and bleeding for 5 seconds and deals 5 damage. Due to the damage taking place after curse, the weapon effectively deals 6 damage per hit on a previously uncursed victim.
*crowbar - Has no cooldown.
*cultist's sword - Heavy Swing kills the user.
*da capo - Kills required per movement reduced to 1. Swing cooldown reduced.
*darkheart - M1 now inflicts curse per swing. Dash length increased significantly. 
*diamond tester - Damage increased to 25 on hit. Freeze effect is rarer, but lasts for 10 seconds.
*dollhunter - M1 damage reduced to 3.5. Sharp Spins damage increased to 35, along with having its tick rate massively increased; maximum possible damage with one use of Sharp Spins increased to 735.
*donkey jawbone - Damage reduced to 2.
*dragon slayer - Damage increased to 250.5. Hit noise made extremely loud. Swing speed greatly increased. No swing cooldown even on miss.
*energy sword - No longer deals damage. Sword model deleted; the user instead only holds the handle. Equip sound no longer plays.
*fire axe - Windup speed boost changed from +5 to +50. The user dies if swing misses. If equipped with ultra instinct, the user loses 12 walkspeed.
*fish - Use sound effect distorted. Knockback increased. Speed boost changed from +6 to +25.
*fujin - Remote Slashes now deal 9 damage. M1 causes ragdolling.
*go mining - Deals 35 damage, knocks user back on successful hit.
*golf club - Deals 1 damage. Downs enemies with 100 or less health. Execute does not take effect until a downed enemy has 25 or less health.
*hands of fire - fire effect lasts very long. (~30 seconds, not forever)
*hero blade - Added an eagle sound effect to M1. Parry cooldown text changed to "skill check failed". Every element's critical is changed:
** Wind variant instantly kills user. Cooldown text changed to "nerf gale".
** Frost variant now freezes.
** Shadow variant makes user dash backwards. Hitbox remains where the user would normally dash.
** Thunder variant's shockwaves travel a shorter distance. Amount of shockwaves increased from 10 to 70.
** Flame variant poisons instead of setting target on fire.
*hook kick - Grants 65 speed while charging. Audio is greatly distorted. Has no cooldown.
*jailbird - Charge now freezes user in place. Audio is distorted. Explosion radius increased to 100 studs.
*judge - Every number below 9 acts like a 1.
*kanabo - M1 cooldown reduced. Hitbox size increased to 15×15×5 studs.
*keyblade - M1 deals 74 damage.
*killer fish from san diego - Cooldown reduced.
*knuckle samwitch - Its knockback and damage is applied to the victim but its ragdoll is applied to the user.
*kuno - The final hit of the combo now deals massive knockback and a bleeding effect.
*lamp - Emits a much stronger light. Deals 2.5 damage.
*lawnmower on a stick - Has no cooldown, is much louder.
*legion kata - M1 has a screaming sound effect. Each successful hit makes a gunshot sound. Parrying sound is much higher in pitch.
*loadsamoney - M1's sound effects are louder. The user can move whilst Make it Rain is active; however, its hitbox does not move with the user. Make it Rain tick rate increased; maximum damage with one use of Make It Rain increased to 880.
*london - Deals 200 damage. Produces much more blood.
*lucille - Vampire Bat instantly kills the user.
*mad murderer - Deals 10000 base damage. Interaction with mad sheriff intact.
*marketable port - Swing speed slightly increased. 
*masamune - Hitbox size increased to 20×32×8.5 studs.
*moonwalker - All audio is bass-boosted and much louder.
*nichirin sword - M1 damage increased to 18. Fire Wheel tick damage increased to 4. Raging Sun tick damage increased to 6.
*night reaper - Double jump sends the user downwards.
*painted sword - Charged speed significantly increased.
*pearl's scythe - M1's charge lasts longer, forcing the user forward much farther than usual.
*pipe - Ragdoll is always inflicted upon hit.
*poser's katana - Damage is applied instantly.
*pro golf - Deals 350 damage, sound effects are louder and its hitbox is increased to 15×15×15 studs.
*protest - Appearance changed. Hitstun lasts significantly longer.
*random rumble - Knockback power increased.
*real knife - Appearance changed. M1 deals 4 damage. All audio is distorted. Determination Slashes are unchanged.
*rebellion - The final swing sends user farther than usual.
*rukiryaxe - Deals 50 damage. Hitbox length decreased to half a stud.
*ruler - Has no cooldown regardless of user's health.
*scimitar - Deals 45 damage. Sends the user farther and ragdolls them at the end of the swing.
*secare - Applies the curse effect 3 times per hit.
*shadow axe - Applies the curse effect 5 times per hit.
*shine - Has no cooldown.
*simon's book - Deals damage at a much faster rate.
*skateboard - M1 knockback duration increased.
*smile - Model changed, sounds changed. Has zero base damage; 65 damage reached after consuming 45 bodies. SMILER soundtrack distorted and made louder. Trumpet warnings at corners of screen have their backgrounds removed, being reduced to just text.
*solemn lament - Extremely short cooldown. Cooldown increased during Eternal Rest. Cooldown after Eternal Rest expires is further increased. Sound effects changed.
*spork - Now deals 12 damage. Appearance and sound effects changed.
*spy - Appearance changed. Deals negative 41 damage, which heals anyone affected. Was capable of overhealing enemies past their max health, but this was only shown in boss health bars.
*starlight - Appearance changed. Use sound changed to a person saying "I'm going to dig your graves, Autobots!". Hit sound increased in volume.
*stick - Grants 50 speed, deals 0.1 damage. Appearance and sound effects changed. Permanently detracts 10 speed from the user when unequipped.
*stop sign - Appearance changed; is now green and has the Slate texture. Does nothing.
*sugarcoat - Audio changed. "I'm not gonna sugar coat it" image background removed, text changed; now says "I'm killing you*re*(re, mewing streak activated".
*sun on a stick - Appearance and sound effects changed. Deals powerful knockback. Synergy with fire inverted; deals 150 damage normally, and 26 damage to victims on fire.
*switchblade - Sound effects changed. Deals 72 damage.
*tactical fighting technique - Sound effects changed. M1 hitbox increased to 15×6×6 studs, now deals 1 damage and inflicts bleeding, deals high knockback on last hit. Spin O' Pain hitbox radius increased to 15 studs. Garage barrage charge hitbox changed to 250×6×1 studs.
*tanto - Blade model is extremely elongated. Mechanical arm is now green. M1 attacks greatly push the user forward. M1 combo cooldown text changed to "I love killing freshies". Sound effects are changed. Grapple and Shadowrush particles are now pufferfishes.
*the dang - Swing speed does not increase as much during successful combo. Uppercut and Press hitbox flattened to 1 stud in height. Press and Embrace's costs reduced to 1 and 3, respectively; either ability still deducts the normal amount of charges, often forcing charges to be negative. May emit a long, loud, repetitive buzzing sound upon swinging that persists while unequipped. 
*the man on a leash - The man's pull force is greatly increased, flinging the user on use. Hits have a different sound effect.
*the sink - Changed appearance and sound effects. Deals 22 damage. Hitbox size changed to 21×1×2 studs.
*torch - Appearance changed. Deals 0.2 damage and permanently inflicts fire on victims. Cooldown removed. Plays a remix of Super Mario's leitmotif on successful hit.
*trowel - Equipping plays a pitch shifted, sped up snippet from this video. Deals 25 damage. Hitbox is changed to 15×5×1 studs.
*tv salesman - The cooldown time is now much shorter, the appearance has been changed, and the voice pitch when used is much faster.
*uncle dane - Model changed, is now hollow, yellow and green and extremely massive. Deals 6 damage and inflicts fire for 15 seconds. Attack speed increases the more the user clicks. Rare chance to summon a Roomba on hit, creating a 100-second long cooldown text saying "I AM THE ONE WHO SUMMONS ROOMBAS". The cooldown has no effect as the user can summon Roombas regardless.
*wallace's hammer - Appearance and music changed. Removes 4 speed from the user while equipped; permanently increases speed by 0.01 when unequipped. Gains attack speed at a higher rate.
*wand - Removed hitboxes, animation slowed down. Cooldown text changed to "The cats have been released".
*your eternal reward - Backstabs and frontstabs are now swapped.
=== Ranged items ===
*9mm - Has no cooldown between shots.
*airpod shotty - Launches the user towards the direction fired instead of away.
*apc - Cooldown reduced to 6 seconds.
*apparition - Cooldown text changed to "evil ghost". Cooldown reduced to 2 seconds.
*asteroid - Full Attack Mode cooldown shortened to half a second.
*asylum treasury key - Sound effects changed, now plays a loud gunshot for every item it shoots.
*bible - Cooldown reduced to 5 seconds. 
*blaster - Has no cooldown.
*bow - Projectile velocity increased.
*bowl of delectable food - Firing animation sped up; no effect on firerate.
*brimstone - Beam lengthened and extends from both the front and back of the user's head. Total length is now 162 studs.
*british bazooka - Cooldown halved to 0.5 seconds.
*camera - Cooldown bar lengthened to 8 seconds, actual cooldown of 2 seconds. Cooldown text changed to "smile".
*canadian riot - Removed cooldown; can be used as soon as its throwing animation ends.
*cero - Tick damage increased to 25. Now deals a total of 250 damage.
*chicago - Increased fire rate.
*christmas - Slightly increased fire rate.
*crossbow - Reload time decreased to 2 seconds.
*daratango influence - Cooldown reduced to 2 seconds.
*dinner blaster - Has no cooldown.
*distressed red ball - Damage increased to 15.
*dvd logo - Cooldown halved to 3 seconds.
*ebony and ivory - Increased fire rate.
*flying guillotine - Cooldown decreased to 1 second. Must still play the equip animation before being thrown.
*fr??? - Has an extremely short cooldown.
*freeze ray - Sound effect changed, now plays a deep "oooh" sound effect when shooting.
*grand volley - Shoots 8 javelins.
*grasshoar - Audio slightly distorted.
*hitman - Throwing animation sped up. Has an extremely short cooldown. Cooldown text changed to "the case".
*hound - Cooldown shortened to 1 second.
*intervention - Scoping in and out is faster. Fully refills ammo on a quickscope hit.
*ipod - Cooldown shortened to 1 second. Cooldown text changed to "melody".
*lilynette - M1 deals 5 damage. Cero Metralleta ends almost instantly, dealing a total of 10 damage.
*lovestruck - Love Blast has no cooldown.
*m1911 - Decreased fire rate to a full second.
*mad sheriff - Deals 500 base damage. Interaction with mad murderer intact.
*makarov - Has no cooldown between shots.
*marksman revolver - Damage increased to 45 on bodyshot and 58.5 on headshot. Ricoshot damage increased to 62.5. Damage increase per additional airborne coin remains at 17.5.
*meteor - Has no cooldown, can be reused as soon as its animation ends.
*micheal p - If hitting someone using this, the hitbox will damage its own user with the maximum damage.
*milk - Has an extremely short cooldown. Cooldown text changed to "the milk man".
*misery - Has no cooldown.
*moscow - Fire rate increased. Deals knockback to victims. Headshots deal 150 damage.
*paddle - Kills its user as soon as they click with it. Still fires the projectile.
*pants - Has no cooldown.
*pineapple - Cooldown reduced to 1 second.
*pinger - Has an extremely short cooldown. Audio is louder.
*pixel gun - Has no cooldown between shots. Accuracy decreased.
*realistic mp5 - Jams extremely often. Changed sound effects. Unjamming and reloading produces extremely loud crackles.
*roulette shotgun - Kills the user upon ejection of a live shell, regardless of whether it has already been fired or not. 
*scrumptious beverage - Has no cooldown. Cooldown text changed to "the drink". Its debris can lag the entire server.
*small pebble - Has a slightly shorter cooldown.
*spear - Has no cooldown.
*spinbot - Has no cooldown between shots. Fully automatic.
*ssg-08 - Has an extremely short cooldown between shots. Can be fired even while reloading.
*taser - Shock effect lasts 5 seconds.
*throwing dart - Deals 75 damage.
*trench shotgun - Damage reduced to 1 per pellet on bodyshot, or 1.5 per pellet on headshot. Thrust unaffected.
*vampire knives - Hurts the user the amount that would normally be healed.
*vuvuzula - The user can move while in use.
*what is the rock cooking - Cooldown increased to 2 seconds. Cooldown text changed to "the slow cooker".
*yeetable port - Has no cooldown.
*zapper - Model changed, firing sounds deepened. Fire rate lowered. Damage decreased to 12 on grounded opponents, and 21.84 on aerial opponents. Now has insane upwards knockback that not even hoppa can be compared to.
=== Misc items === 
*10 hour burst - Grants 35 speed and 30 jump height.
*a singular punch - Its user is sent to the null zone with ludicrous speeds.
*abyssal scream - Hitbox size increased to 75 studs in radius. Inflicts fire, bleeding and poison to victims for 5 seconds, along with its usual curse. User is only applied curse.
*amulet of the white king - Grants 1000 extra lives.
*ashura senku - Has no cooldown.
*bobm - Animation is much faster.
*borrow - Hitbox length increased to 25 studs.
*cleave - Very short cooldown on successful use.
*cloud in a bottle - Double jump's horizontal power increased dramatically; when used while moving, the user is flung in the direction they were moving.
*comedic banana peel - Deals 5 damage on contact. Constantly takes effect as long as victim is making contact with the banana peel.
*contractor judgement - The "contractor, uh huh" voice line is guaranteed to play.
*dataminer - Cooldown shortened to 1 second.
*dead - Kills the user instantly.
*death note - Kills the user if the victim isn't wearing franklin badge. Victim recieves the "reflection" incident badge.
*deployable chicken - The chicken's kick attack inflicts insane knockback.
*deployable joel - Has no cooldown.
*dunk - Sends its user much higher in the air.
*energy drink - Gives nothing at all when drank.
*fire force - Removes 10 speed on use.
*flashbang - Cooldown shortened to roughly 1 second.
*franklin badge - Makes the user vulnerable to electric items like death note
*gender reveal - Does not damage its user in any way.
*hamonic blade - Grants 45 speed on windup instead of 8.
*icecream treat - Has an extremely short cooldown. Can be used as soon as its invincibility ends. Has no cooldown if it triggers.
*juice that makes your head explode - Renamed to "juice", normal M1 cooldown text changed to "throw juice", drink cooldown text changed to "yummy juice", does nothing. Its tooltip remains unchanged.
*maxwell the carryable cat - Has no cooldown. Cooldown text changed to "pets :D". Changed its successful parry image.
*miami - Sets the user's health to 1. Deletes all of the user's clothing. No longer removes itself from the user's inventory; if unequipped and re-equipped, it may be reused.
*noob tube - Cooldown after summoning noob shortened to 1 second. Cooldown text changed to "toob".
*parkour - Grants 50 speed instead of 20.
*pizza rolls - Sound effects are now slowed down and low pitched. Disappears after one use.
*polish meal - Applies 9 stacks of poison. Cooldown text changed to "disgusting".
*psi forgive α - The audio "I absolve you of your sins" is slightly distorted.
*sad moyai - Audio pitched up. Takes effect much more rapidly.
*scales of horror - Has no cooldown.
*scroll - Every spell has sped up animations.
*shadow clones - Cooldown reduced to 3 seconds. Cooldown text changed to "the method".
*silly gas - Damage per tick increased to 15.
*snap - High chance to either heal or damage the user between 1 and 5 HP. Instant kill capabilities unaffected.
*sneakers - Audio is slightly distorted.
*speed - Damage increased to 25. Deals damage almost immediately. Plays a screaming audio for the victim.
*stick horse - User travels backwards. On mobile, the button for it used to activate says "why does".
*stroller - Has no cooldown.
*strong left - Windup animation increased to 4 seconds. Deals 675 damage. Flings the victim much farther.
*sunshine in a bag - Deals 1000 damage to its user. Grants 26 speed.
*the button - Now requires 150 damage to use. Countdown sound effect is high pitched and all victims will be jumpscared by the Withering Blowhog from Pikmin 2.
*the soy - Drink animation never ends. Can infinitely heal its user.
*train - The user travels much faster than before. Hitting a wall will kill its user and dismember every body part instead of dealing 50 damage to self.
*uppercut - Sends the user much farther up. This effect also applies to its synergy with bossraid.
*warp - Teleports the victim to the item's user.
*wish vest - Damages the user for the amount of max health gained.
*yo mama - Audio is bass-boosted and louder. Insult audio is faster and high pitched. Deals 75 damage. Hitbox length increased to 55 studs. Has no cooldown; may be reused as soon as its animation ends. Cooldown text changed to "yom".
=== Secret/Upgrade items ===
*awp - Deals negative 75 or negative 150 damage, healing the victim for what would normally be dealt. Was capable of overhealing enemies past their max health, but this was only shown in boss health bars.
*leap of faith - User is flung much farther when used. One use can cross the whole glass bridge.
*mad noob's shotgun - Pellet spread is much tighter.
*micro smg - Ammo capacity changed to 3.
*pixel rifle - Fire rate slightly increased. Accuracy lowered.
*suppressed mac-10 - Perfectly accurate.
*twilight - Peace For All animation is sped up. Too Many Trumpets soundtrack distorted and slowed down 400%. Trumpet warnings at corners of screen have their backgrounds removed, being reduced to just text.
===ZS changes ===
*maul - Swipes faster for all zombies barring Tank.
*pounce - Hunter scratches caught victim at a much faster rate.
*tongue - Decreased cooldown.
===MU changes===
*Every role's description was changed. 
**Innocent: "the most boring role. might as well sleep tbh"
**Sheriff: "better thing you'll get your weapon shortly."
**Murderer "yay you can now kill people!yYou'll get your weapon shortly."
=== JGN changes ===
====Mihawk====
Renamed "Fraudhawk". Description changed to "The strongest fraud in the world. Would he win?". Their weapons are affected in the following ways:
*yoru - M1 damage increased to 150, M1 projectile damage unaffected. Shockwave and Heavy Swing are greatly sped up in use; cooldowns reduced to 2 seconds and 4 seconds, respectively.
====Beta Figure====
Renamed "Self Insert". Description changed to "It's you b ut you have the cool things from the jpx guys". Their weapons are affected in the following ways:
*cubic essence - Cubic Buff ability changed to quadruple attack bonus instead of doubling it. While active, Cubic Buff's cooldown text says "its active (active)". Once over, Cubic Buff's cooldown text says "ok it recharges".
*ranger essence - Fire rate increased dramatically. Zoner cooldown reduced to 1 second; cooldown text changed to "useless purple thing".
*retro essence - M1, Retro Sprint, and Retro Stomp abilities' cooldown texts are changed to "m1", "fnaf charger", and "axe kick", respectively.
====Filibuster====
Renamed "Aggrobuster". Description changed to ""they should've never nerfed filislash m1s"". Their weapons are affected in the following ways:
*fili-slash - M1 damage increased to 35, Obstructa Punch cooldown text changed to "kick i thnk". Obstructa Kick cooldown text changed to "punch i thnk".
*fili-orbs - Obstructa cooldown reduced to 6 seconds; cooldown text changed to "I will eventually hit this". Its cooldown after first obtaining the item is unaffected.
*fili-dash - Cooldown text changed to "dash".
====Red Mist====
Renamed "The Red Mid". Description changed to "I'M NOT GONNA SUGARCOAT IT: E ONRUSH". Their weapons are affected in the following ways:
*mimicry - Onrush cooldown reduced to 1 second.
*ego - Required damage for activation of ego reduced to 600. GreatSplit: Vertical cooldown reduced to 6 seconds. GreatSplit: Horizontal damage reduced to 15; cooldown reduced to 1 second; cooldown text changed to "I'm not gonna sugarcoat it".
====Hale====
Renamed "Crit Spammer". Description changed to "this jgn is terrible dont play it". Their weapon is affected in the following ways:
*hale's strength - Critical Hit cooldown text changed to "death". Plays the "damn!" sound effect from sugarcoat on successful hit with M1 or Charge. Upon landing a Critical Hit, the April Fools sugarcoat screen appears briefly.
=== BOSS changes ===
* Klevinoroto - has a new costume during his second phase. References Klevinoroto's Plates of Fate: Remastered meme.
* Trash Gang - jump is way higher in their second phase, making them nearly impossible to hit.
==Gallery==
File:Port announcing april fools 2024.png|The update's announcement on the Roblox group wall.
File:SeriousAsylumDiscordAnnouncement.png|The update's announcement in the Discord server.
serious asylum changelog.png|The in-game changelog during the update.
Aprilenergysword.png|energy sword's appearance during the update.
Aprillamp.png|lamp's appearance during the update.
April fool's protest.png|protest's appearance during the update.
Aprilrealknife.png|real knife's appearance during the update.
London.png|smile's appearance during the update.
Smileaprilfull.png|Ditto, zoomed out.
Spork april.png|spork's appearance during the update.
Aprilspy.gif|spy's appearance during the update.
Aprilstarlight.png|starlight's appearance during the update.
Stickapril.png|stick's appearance during the update.
Green stop sign.png|stop sign's appearance during the update.
File:Sugar coat april fools.png|sugarcoat's hit appearance during the update. Note that the phrasing of the text is against Fandom's Terms of Service, and is required to be censored.
Sunonastickapril.png|sun on a stick's appearance during the update.
Apriltanto.png|tanto's appearance during the update.
Aprilsink.png|the sink's appearance during the update.
Apriltorch.png|torch's appearance during the update.
File:Avril.png|tv salesman's appearance during the update.
Apriluncledane.png|uncle dane's appearance during the update.
Wallace hammer april.png|wallace hammer's appearance during the update.
File:Brimstooooone.png|brimstone's appearance during the update.
Zapperapril.png|zapper's apprearance during the update.
File:Maxwell the carryable cat Parry.png|maxwell the carryable cat's parry during the update.
File:The Button Withered Blowing.png|The image of the Withering Blowhog that shows up after using the button during the update.
Category:Updates