Marvel: World of Superheroes

'(Feel free to fix any grammatical and spelling errors. But please don't make any other types of edits without my permission. With that out of the way, please enjoy) :] 
Marvel: World of Superheroes is a game coming out for the PS4, Nintendo Switch, PC, Xbox One, and Wii U. The game follows the adventures of the Marvel superheroes such as: Iron Man, Spider-Man, the Hulk, Captain America, Wolverine, and so so much more! This game will have a Story Mode and on Online Mode. Both of them have their fair share of numerous things to do. However, the game also features an Open World for both modes. The Open World in this game is similar in many ways to Grand Theft Auto V's Open World. This game in general is very much like the Lego Marvel Superheroes series, albeit the characters are in 3D and not Lego and there is a true genuine Open World.
== Characters ==
The playable characters of this game consists of the superheroes, supervillains, and supports of the Marvel franchise. Most of these characters have special abilities of their own i.e. Captain America throwing his shield at enemies or Thor using his lightning to attack. Many of these characters have alternate costumes as well. You may catch Spider-Man wearing a black and white suit rather than his normal red and blue suit. Be advised! There are a TON of characters in this game to play as and many of them are unlockable and secret. Here is the roster excluding the secret characters (zoom in if you need to). 
== Story ==
The story is episodic but non-mandatory. The player is free to explore the Marvel world if they wish. However, as the story progresses, more areas will be unlocked for the player to explore as well as new characters, vehicles, and gear. The story sees the superheroes doing their normal heroic bouts while an old foe is coming up with a scheme in the background. The story can be played either solo or co-op (2-players). There are 20 story mode levels in total.
Story Mode Levels
Level Name 	Level #	Summary
Prologue 	0 	Planning out his grand scheme for months, Loki finally breaks out of his prison in Asgard, albeit quietly. He proceeds to mind-control other Asgardian guards and prisoners and quickly conjures an army of superpowered men and women. (Most of this level is actually a cutscene).
Trouble's Afoot 	1 	The story begins with Tony Stark and Reed Richards doing some tech work together. But when an explosion happens in downtown New York, Iron Man and the Fantastic Four go down to see what's up.
Mystic Mysteries 	2 	One of the men that got away is a magic user and manages to evade Iron Man and the Fantastic Four. However, the magic user is a person of interest to S.H.I.E.L.D. and they call Doctor Strange for help. (Completing this level will unlock the Sanctum Sanctorum in the Open World).
Missing 	3 	This level opens up with Thor, Lady Sif, and the Warriors Three battling Rock Trolls. Once Thor goes to check on his brother, he finds him missing. Thor looks to Heimdall to locate Loki and then proceeds to look for him on Earth with the help of Captain America. (Completing this level will unlock Asgard in Open World).
UnX-pected 	4 	The X-Men are celebrating Wolverine's birthday when Mystique and Sabretooth suddenly attacks. They find that the X-Mansion has been assualted with rogue mutants and Asgardians alike and must fight their way out.
Star-Spangled Idiot 	5 	Iron Man and Captain America arrive off the coast of Somalia. They meet Ulysses Klaw and find him selling vibranium to an anonymous buyer. Klaw makes an insult to Captain America's outfit calling him a "Star-Spangled Idiot" in which Steve laughs it off. Klaw isn't telling them who the buyer is without a fight, however.
Enter Spider-Man & The Heroes for Hire	6 	Spider-Man follows a man that was kidnapped by a gang of thugs led by the Kingpin who are going to kill the man if he doesn't pay his monthly due. Spider-Man swings in and beats the thugs, however his Spider-Sense tells him that two other superhumans are approaching him. He gets ready fight them when he finds out that it's just Luke Cage and Iron Fist: Heroes for Hire. They work together to clear out the rest of the gang and make their way towards Kingpin. Spider-Man also says hello to some man named Stan Lee on the way. Kingpin manages to escape. However, Spider-Man picks up an otherworldly material dropped by one of the thugs and decides to contact S.H.I.E.L.D. about it.
Welcome to the Jungle 	7 	A large shipment of stolen vibranium is getting away! Iron Man looks at the time and leaves saying that "I have a snazzy date with Pepper and uh... that's all you need to know." and flies off. Initially thinking that he is left by himself, Captain America is joined by Black Panther who is hellbent on retrieving the stolen vibranium. They follow the truck, beating enemies on the way. (Completing this level will unlock Wakanda in Open World).
X-aminations 	8 	The X-Men arrive at a S.H.I.E.L.D. detention facility. They came with the initial intent of interrogating Magneto of why the X-Mansion was attacked so furiously. However, they find him broken out of his cell with the help of a mind-controlled Scarlet Witch and Quicksilver. Plus, a lot of other prisoners were broken out of their cells as well. The X-Men prepare to do battle.
Hulk Smash 	9 	Bruce Banner wakes up with Betty Ross and Phil Coulson at his bedside. Coulson reveals that the Abomination escaped from a S.H.I.E.L.D. detention facility and is now ransacking the city of Baltimore. He asks for the Hulk's help. Reluctantly, Banner agrees to help and they fly down to Baltimore on the Bus with the Hulk, Coulson, and a team of S.H.I.E.L.D. agents ready to take down Abomination. HULK SMASH!!! (Completing this level will unlock Baltimore in Open World).
New Discoveries 	10 	Spider-Man meets up with Nick Fury and gives him the otherworld material. Fury has never seen anything like it before although he does vaguely remember references to it from Peggy Carter. More of it is located in the caves of Venezuela. Spider-Man and Nick Fury fly down there to retrieve the materials although they are met with some unfriendly cave dwellers.
Ovvin the Smooth 	11 	The Guardians of the Galaxy have just located a high-level criminal with a sizeable bounty on his head and some nice loot. He calls himself "Ovvin the Smooth" to which Peter Quill and Rocket Raccoon laugh hysterically to. They make their way to the planet Easik. Explore Easik while looking for the criminal and prepare for some spaceship-centered battles too. (Completing this level will unlock Easik in Open World).
Avengers Assemble 	12 	Captain America and Black Panther arrive at Loki's location. Loki tells them that they are no match for Magneto, Scarlet Witch, and Quicksilver, and the rest of the Asgardians and mutants. Just then, Thor arrives on location then Spider-Man and Nick Fury, and then Hulk, the X-Men, Hawkeye, Black Widow, and Iron Man "calling off his date". Loki is impressed but not swayed, the epic battle begins.
The Trick 	13 	The Avengers and X-Men seemingly win the battle, however Loki has another ace up his sleeve. Combining Scarlet Witch's magic with his own, Loki subdues all of the Avengers and X-Men and takes them captive. Iron Man's AI JARVIS contacts the Fantastic Four and to alert them of this troubling development however Loki sends some of his minions to dispose of the Fantastic Four.
Rapport 	14 	The Fantastic Four enlists Doctor Strange's help. The Thing starts for the Fantasticar but Strange says that there's a much faster way, teleporting himself and all four members via Sling Ring. The five superheroes must now find their captive buddies in a vibranium containment center on the border of Wakanda.
The Great Maze 	15 	The Fantastic Four and Doctor Strange manage to find their buddies however they also find that Loki is gone. They also find that now what used to be a fairly straightforward containment center is now a puzzling labyrinth. Doctor Strange also finds that his Sling Ring doesn't work here. Time to figure this one out.
Watch Duty 	16 	Deadpool and Colossus are on watch duty of the X-Mansion while the X-Men are gone when a meteor-like object comes crashing down from the sky. In excitement, Deadpool abandons his post and ventures towards the crater with Colossus soon following. They find that it's Scarlet Witch who was dazed. She faintly says "I'm sorry" and the duo get surrounded by Asgardians. Although, the two of them won't go down without a fight. Once the duo subdues the Asgardians, Scarlet Witch reveals that Loki is seeking vibranium and a new otherworldly material named "Zellerium". Combining enough vibranium and zellerium together would create a power source that can give the user who could harness it, tremendous power. Deadpool ignores all of this information and instead is flirting with Scarlet Witch while Colossus contacts the X-Men about this info.
Zellerium 	17 	The Guardians of the Galaxy find that the Zellerium that they collected from Ovvin is worth a lot of Units. They find that there is a lot more of this material on Earth, so they plot a course for it. They have the intention of completely remodeling and upgrading their ship. The Avengers, X-Men, and Fantastic Four all split up and head back to their own parts of New York City and the world. Thor goes to put a stop to Loki's schemes but is met with a Destroyer Armor.
Connections 	18 	Loki reveals himself to Thor and tells him about the scheme that he has been planning for months on end. Thor asks him one last time to end this madness but Loki instead plants the vibranium-zellerium infused material into his scepter, granting him awesome power. He becomes Loki Prime. Thor looks at Loki Prime horrifingly and just as Loki Prime is about to put down Thor for good, Peter Quill shoots Loki Prime and Prime quickly flies into space. Peter asks Thor what that was all about and Thor tells the Guardians that Loki plans to conquer Earth and the Nine Realms soon after if he isn't stopped. Thor and the Guardians of the Galaxy travel across NYC and the world alerting various superheroes of Loki's wrath.
Invasion of the Kree 	19 	Loki Prime mesmerizes a large part of Kree Army into doing his bidding and invading Earth. The Kree are attacking the world's major cities so the superheroes are transported to various parts of the world via S.H.I.E.L.D. to stop the invading Kree while the Avengers go to confront Loki Prime. (Note: This is the longest level in the game as the player assumes the role of many different superheroes fighting off the Kree forces on different parts of the Earth. Los Angeles, Washington D.C., and Hong Kong are unlocked once this level is complete in Open World.)
Battle for the Ages 	20 	The Avengers go to stop Loki Prime. Scarlet Witch and Jean Grey used their magic to help bring Loki's power down a notch although it will not be an easy fight. The Battle for the Ages begins.
Epilogue 	21 	The Battle for the Ages ends with Loki Prime's defeat at the hands of the Avengers. All of Loki's schemes come to a screeching stop and the Kree turns on Loki. Thor offers to take Loki back to the prison in Asgard, but a Kree general suggests that they have containment centers built just for people like him. Loki pleads that he'll be back with a bigger and better plan and Captain America says that they will be here to "kick his ass" again when that time comes. Stark replies "Language!" and the whole team laughs. Later on, Stark holds a party at one of his mansions and the superheroes celebrate their victory. (At this point, the player plays as Peter Parker and he can venture around the mansion interacting with other characters and collecting secret unlockables)
=== Captain America: Dreamcaster ===
Captain America: Dreamcaster is the first of three DLC packs that will be released after the game's launch and it features an all-new and shorter story revolving around Steve Rogers as Captain America. It also adds new characters, locations, side missions and vehicles to the mix. The season pass costs $41.99 USD while each individual pack costs $15.00 USD.
DLC 1 Levels
Level Name 	Level #	Description
Prologue 	0 	The story begins with Steve Rogers and Peggy Carter enjoying a dinner date on a private jet, courtesy of Howard Stark on December 24th, 1945 (the player can move around the jet as Steve and look for unlockables until they're good to go). They were about to kiss when the jet gets hit by a missile. Peggy tries to hang onto Steve for dear life but ends up getting sucked into the hole that the missile made. Steve grabs his Captain America gear and jumps out to follow her and the scene abruptly ends.
You're Welcome 	1 	In the present, Steve gets an alert that the Raft is under attack by a squad of A.I.M. agents, an Adaptoid, and a man named Flag-Smasher. Seeing as how the threat was nothing to be taken lightly, Steve called for a couple of his fellow Avengers to help him out. Arriving on the Raft, Captain America confronts a couple of A.I.M. agents and puts them down while pursuing Flag-Smasher. Cap traverses the Raft in search of Flag-Smasher as he deals with a few more A.I.M. agents but then he has to retreat due to the sheer number of A.I.M. agents flooding in with advanced weaponry. Fortunately, Iron Man turns up and launches a barrage of miniature missiles at the A.I.M. agents saying "You're welcome." and then Thor shows up to take care of the rest that are still standing. Adaptoid, then, presents himself and the three Avengers prepare to battle the imitating robot.
Dreamcaster 	2 	After the three heroes dealt with the Adaptoid robot, they eventually find Flag-Smasher and an unknown enhanced. Iron Man identifies him as the Inhuman Dreamcaster that could put others into a trance with an energy-based attack. Thor, being an Asgardian, is immune to these mental attacks while Iron Man is immune because of his Arc Reactor which acts as an inhibitor. Captain America is unfortunately affected by it and becomes spellbound by the Inhuman and he attacks the other two Avengers while Flag-Smasher and Dreamcaster make their escape.
Containment 	3 	Once Cap got knocked out by Iron Man and Thor, he entered into this other dreamy reality. The scene plays again of Steve and Peggy having a date on the jet and then getting hit by a missile. Steve skydives in pursuit of Peggy but she disappears from sight and his parachute gets shot and he eventually gets shot. Waking up, he finds that he was locked behind bars that even he couldn't break through. Arnim Zola reveals himself and asks Steve where the Tesseract is. Steve honestly answers that he doesn't know and Zola leaves the room and proceeds to torture Peggy while Steve anguishly hears the screams. The anguished Avenger then asked a guard if he could have something to eat that could help him maybe remember where the Tesseract was. The guard hands him a sandwich and Steve takes that chance to knock out the guard and take his keys to get out of his cell. Now, where is Peggy?
The Wakey-Wakey Formula	4 	In the real world, Iron Man sought Bruce Banner for help with Cap's comatose condition. Eventually meeting up, Stark and Banner needed to figure out a way to get Cap to wake up from this unusual torpic position. The many different components, chemicals, and technology needed to be combined, pulled apart, and experimented with until a single formula could be found. Once the formula was found, Stark coined it the "Wakey-Wakey Formula" and administered it to Cap by rubbing his head with it. Now all that is left to do is play the waiting game.
Search & Rescue 	5 	Back in the dream reality, Steve found his equipment and shield within a locker. Once he broke open the locker, sirens went blaring and HYDRA agents started flooding the scene. Captain America needed to search the castle for his love while fighting off the HYDRA agents that got in his way. Some of the rooms had tricky traps on top of all that as well. When Captain America finally reached the torture room where Peggy was located, they both hugged and then Cap blasted through the wall using his shield. They both find, however, that Arnim Zola was already waiting for them outside in a larger-than-life robotic suit.
Moment of Truth 	6 	Captain America goes one-on-one with the battle armor that Zola has on. At first, the robotic suit overpowers Cap with its diverse range of weaponry. Arnim Zola tells Cap to give it up already but Peggy shoots the Zola with a stray pistol. While the pistol didn't do any damage to the suit, it provided enough of a distraction for Cap to do an ambush attack. Once the suit was disabled, the Howling Commandos soon arrived and secured the area with Zola in apprehension. Steve asks Peggy if they could resume their date to which she eagerly replies "Yes!"
Awakening 	7 	Steve wakes up from his unorthodox dream, relieving both Tony and Bruce. He has a full course meal to regain his strength and asks where Flag-Smasher and Dreamcaster are. Bruce thinks that he should stay and rest but Steve says that he'll be fine. Tony's scanners indicate that Flag-Smasher and Dreamcaster are in Berlin, Germany looking for more recruits. Captain America and Iron Man head for Germany while Bruce sits this one out.
Operation Equalizer 	8 	Once Captain America and Iron Man find Flag-Smasher and Dreamcaster, they also find that they are already in combat with a S.H.I.E.L.D. team with a militia of their own. Some of the agents include Hawkeye, Quake, and Yo-Yo Rodriguez. The two Avengers help out the S.H.I.E.L.D. team in an all-out brawl. The militia is eventually neutralized and Flag-Smasher is arrested. However, Dreamcaster manages to elude the heroes.
Epilogue 	9 	In his apartment, Steve ponders over the dream he had and begins to get emotional of Peggy's death. Sam Wilson enters the apartment to hangout with Steve but sees him subtly tearing up. He goes over to his friend to comfort him and once Steve recollects himself, the two hangout. (At this point, the player can go around the apartment either as Steve or Sam and look around for any unlockables).
=== Mutants & Inhumans ===
Mutants & Inhumans (Inhumans & Mutants in some other countries) is the second of three DLC packs to come out for the game. The story involves the uprising of the Brotherhood of Mutants & Inhumans. It adds new characters, new vehicles, and one new locale to the mix. The season pass costs $41.99 USD while each individual pack costs $15.00 USD.
DLC 2 Levels
Level Name 	Level #	Description
Prologue 	0 	Back during the Inhuman Outbreak, Kirk Fields was one of the people that got affected by the Terrigen Mists. He gained the power to cast dreams unto other people. At first, he didn't know he had this power. He continued on with his normal life until he realized something was wrong. Most of the people that he talked to were getting polarizing dreams, some of them even going unconscious. His wife took notice of this and pushed him to get used his to powers and master them. Before he could, however, Sentinel Services was at his doorstep ready to apprehend. The neighbors called Kirk out, thinking that he was a stinking mutant. Kirk told Sentinel Services that he wasn't a mutant but an Inhuman. The Services didn't believe him and told him that they will use force if he doesn't comply. He and his wife got in the car and made a run for it with Fields trying to cast dreams upon the agents. The agents began pursuing and shooting upon the car. While Fields was able to get the whole team to doze off, they managed to get a shot off of the wife. The shot was fatal and Fields said sorry to his dying wife and that he will make them pay. (Most of the level is a cutscene).
Blue's Clues 	1 	Fast forward to the present, it's been around a month since the events of Captain America: Dreamcaster. Things have died down for Kirk Fields since then, but he's a still fugitive in the eyes of S.H.I.E.L.D. It's afternoon in New York City, and Fields is looking for allies in the Brotherhood of Mutants. Maybe his story could resonate with them. Look around for clues as to where the Brotherhood is while keeping a low profile.
The Hideout 	2 	After finding enough clues as to where the hideout is, Fields entered the room and found no one there. He suddenly gets ambushed by a couple fireballs and saw that Pyro was the one who threw them. Fields tries to reason with him, but all that Pyro sees is an intruder. Fields must become Dreamcaster and use his abilities to subside the flame-wielding mutant.
The Pact 	3 	Mystique, Avalanche, and newest member Skein, revealed themselves after Pyro's defeat. Mystique demands to know why Dreamcaster invaded their space. Fields explains that he's looking for help in the destruction of Sentinel Services and that he can't do it alone even with his powers. He continues on saying that he needs a favor from them and in return, he'll do whatever they want. Skein makes the argument that he isn't even a mutant but Mystique ignores her statement and allows Dreamcaster to join the Brotherhood on the condition that he will never turn his back on them when they need him. Fields agrees with this condition and a pact is made between the mutants and the inhumans. The Brotherhood makes their way to Upstate New York in pursuit of the inhuman, Giyera.
Order Up 	4 	Giyera, like Fields, is on the run from S.H.I.E.L.D. However, he's running away due to being an exposed HYDRA operative. The Brotherhood arrived at a pizzeria to find that a part of the Avengers were already there to apprehend Giyera. Among them were Captain America, Hawkeye, and She-Hulk. Hawkeye spotted the Brotherhood and called for his fellow Avengers to attack. Neutralize the Avengers and extract Giyera.
Where's Magneto? 	5 	Heading back to base, The Brotherhood of Mutants & Inhumans went forward with their next plan, to free Magneto from his prison. Mystique knew of a secret plastic cell specially-made for Magneto located at Ryker's Island. The problem is getting to it without getting caught. Dreamcaster says that he can use his powers to coerce the guards to fall asleep while Giyera can telekinetically short the electronic security systems. Work as a team to infiltrate Ryker's Island and extract Magneto.
Surprises 	6 	As a thank you to Kirk Fields for recovering Magneto from Ryker's Island, the Brotherhood of Mutants & Inhumans travel to New Jersey to destroy the Sentinel Services facility that killed Fields' wife. This doesn't happen without a surprise, of course. On their way to the facility, they are met with three remote-controlled Iron Man armors. One of them tells them to stand down. Since the armors are resistant to Magneto's powers, the Brotherhood is going to have to work together to take down the armors.
Reckless 	7 	After destroying the Iron Man armors, the Brotherhood continued for the facility. They didn't realize, however, that the armors were a distraction for Stark to call the X-Men on them. The Brotherhood has one minute to wreak as much havoc as possible before the X-Jet arrives.
A Battle of Mutants & Inhumans	8 	Now playing as the X-Men, put a stop to the Brotherhood's plans before another major war between the mutants and Sentinels commence.
Epilogue 	9 	Phil Coulson watches as the Brotherhood is put away for good. He notices that Magneto is missing but Tony says that they'll get em' another day. As Stark leaves the Helicarrier, Coulson wonders if he could use Dreamcaster as an effective torturing tool for other fugitives of S.H.I.E.L.D. harboring important information. (At this point, the player can look around the Helicarrier as Coulson or any other agent of S.H.I.E.L.D. for unlockables).
=== Agents of S.H.I.E.L.D.: Imperium ===
Agents of S.H.I.E.L.D.: Imperium is the third and final DLC pack to come out for the game. This time, the story revolves around Coulson and his team of agents solving the mystery of where the Imperium Guild is. New characters, side missions, vehicles, and locales are added to the mix with this pack. The season pass costs $41.99 USD while each individual pack costs $15.00 USD. 
DLC 3 Levels
Level Name 	Level #	Description
Prologue 	0 	The Imperium Guild. A group of individuals that have separated from HYDRA in pursuit of their own goals. Magneto gives them approach and makes a proposition to them. Get back Dreamcaster and in return, he'll lend his help in destroying their arch-nemesis, S.H.I.E.L.D. 
The Imperium Guild accepts the offer and they and Magneto go forward with their plan. (Most of this level is cutscene)
Hitting The Club 	1 	Quake, masquerading as a common clubber, enters a club to scan it for a member of the Imperium Guild. Search the club for any possible members of the Guild using smarts, looks, and charms. Danny Rand is also in attendance of this club.
Hold Up 	2 	After gaining intel on the Imperium Guild, Daisy attempts to leave the club, but finds that some "bouncers" don't want her leaving with the information. They go in for attack, causing an uproar in the club. Danny sees this and lends his support to Daisy in fighting off the counterfeit bouncers.
The Golden City 	3 	Daisy returns to base with the intel. Coulson's team finds out that the Imperium Guild's base is in a condemned building in San Francisco. Fly up to San Francisco and infiltrate the base.
What Goes Around Comes Around	4 	Coulson's team is nearly finished raiding the Imperium base when they come across a mech. After defeating it, the man inside the mech says that their plan has already come to fruition. Melinda May asks him what he means by this. The man responds that Magneto and the rest of the Imperium Guild have raided their base and have probably retaken Dreamcaster by now. Coulson remembers that Dreamcaster was recently moved onto a S.H.I.E.L.D. ship called the S.S. Destroyer. Head over there as fast as possible.
You're On Deck 	5 	Arriving on the S.S. Destroyer, Coulson's team finds Magneto and Dreamcaster's cell container out on the deck of the ship. Fight and incapacitate Magneto to make sure that neither he or Dreamcaster escape S.H.I.E.L.D. captivity.
The Sway of Dreamcaster 	6 	The Avengers (Iron Man, Captain America, Spider-Man, War Machine, and Scarlet Witch) come in as per Coulson's request for backup. At this point, Daisy suspects that Magneto is stalling for whatever reason and that he could've easily beat them if he really wanted to. Unbeknownst to either Coulson's team or the Avengers, Magneto secretly disabled the power dampeners that were apart of Dreamcaster's cell during the stall. Using the opportunity, Dreamcaster used his powers to influence Wanda and bring her under his control. With the combined efforts of Magneto, Scarlet Witch, and Dreamcaster as enemies, this was going to be a hard-fought battle.
Wanda's Decision 	7 	Spider-Man is dying due to the effort's of Scarlet Witch's powers. Quake and Yo-Yo try to step in to help, but they get swatted off by Magneto. Tony pleads that Spidey is still just a kid and that the Wanda he knew would never commit such an atrocity. Wanda's moral compass then comes into conflict with Dreamcaster's influences. Magneto tries to keep her on his side, but eventually her good side wins out and she breaks out of Dreamcaster's control. Thus, relinquishing her very tight grip around Peter's neck. With Wanda back on the Avengers side, they and Coulson's team make short work of Magneto and Dreamcaster. Once they're taken care of, the last order of business is to locate the remnants of the Imperium Guild with the Avengers' help.
Epilogue 	8 	With the Imperium Guild gone, Daisy and Mack are seen playing Mario Kart 9 with each other. Daisy and Mack talk about the recent goings with the Imperium Guild while they go at it as Daisy and Fawful, respectively. (Either Daisy or Mack can get up from the game and walk around the base for unlockables at this point. Congratulations! All Story Mode Levels are complete!)
=== Open World ===
When players aren't participating in the Story Mode, they are automatically put into Open World and start in New York City. Players can travel across different locales by either flying up into the sky or travelling on the Bus. Here the player is free to explore the world, interact with NPCs, participate in events, and even create havoc. There will also be a day-night cycle for most of these locales. Players also have the freedom of choosing whatever character they want to play as, superhero or supervillain. Just as long as they're unlocked of course. 
Interacting with certain NPCs could start either an errand or side mission. Errands are quick and usually easy things to do to help people. Whether it be escorting them somewhere, protecting them from a villain or villains, or getting something for them. Whenever players complete these errands, they'll earn Marvel Coins, the game's currency. Marvel Coins can be used to purchase new characters, costumes, vehicles, and locales. Errands along with Events are randomly-generated. Events are just that, events. They take place without any consent from the player. Events could include but aren't limited to: 
Small-time robberies, team-ups with other superheroes, big-time villains showing up and destroying the locale, car chases, and ongoing fights between a superhero and a supervillain. Some events will also encourage a player to only use a specific character for it to get a larger reward. Such as using Captain America to fight off the Winter Soldier rather than using Iron Man. Although, the player is still free to use whatever character they want, encouragement aside. All of these events have their rewards for getting involved with them and their consequences for not. Events are generally uncommon but try your best to get involved with them when they do happen.
==== Locales ====
Icon	Location 	Description 	Unlockability
 	New York City 	The main hub of the Marvel Universe. With the Avengers Tower, Baxter Building, and Spider-Man swinging across the streets, there is always something going on. There are endless things to do here. Whether it be helping out the everyday citizen, stopping supervillain threats, or exploring new things, this is where it all happens. Jump in. Hub Size: Large	Default
 	London 	More goes on here than one would think. There are bound to be some cool goodies here that can't be gotten in America. Look around and see what can be found. Help out civilians. There could be some devious things happening in the background. Hub Size: Medium 	Default
 	Asteroid M 	Magneto's terroristic tiny planet above Earth. Some cool things could be found here but be warned. This isn't exactly the most friendly place for superheroes. Keep that in mind. Hub Size: Medium 	Default
 	Los Angeles 	Since the invasion of the Kree, quite a few things have been going down here recently. Check it out and see what's up. The West Coast Avengers facility can be found near here as well. Hub Size: Large 	Unlockable: Complete Story Mode level "Invasion of the Kree".
 	Asgard 	The majestic city of Asgard. Where science and magic are one in the same. Explore the wonders of this Norse city, help out Asgardian citizens, and look out for mythical beasts. Hub Size: Large 	Unlockable: Complete Story Mode level "Missing".
 	Sanctum Sanctorum 	Doctor Stange's headquarters. Many magical and mythical things are sure to be found here. The Sanctorum's main purpose is to protect Earth from magical threats. So watch out for any malevolent sorcerers. Hub Size: Medium 	Unlockable: Complete Story Mode level "Mystic Mysteries".
 	Washington D.C. 	The capital of the United States of America. The place is still on high alert after the Kree invasion. There are many secrets hidden here so check out the different monuments and meet some cool people. The President may even be here. Hub Size: Medium 	Unlockable: Complete Story Mode level "Invasion of the Kree".
 	Wakanda 	The nation ruled by T'Challa, Black Panther, within Africa. This nation is like none other on Earth. With a huge supply of vibranium, it's among the most prosperous nations of the world. Truly a place to explore. Hub Size: Medium 	Unlockable: Complete Story Mode level "Welcome to the Jungle".
 	Baltimore 	In the aftermath of the fight between the Hulk and Abomination, part of this city is in shambles. Damage Control and S.H.I.E.L.D. are helping to clean up the mess. Many of the citizens here are shaken and could use some help as well. Hub Size: Medium 	Unlockable: Complete Story Mode level "Hulk Smash".
 	Paris 	Explore the beautiful capital of France and check out the Eiffel Tower. The Annual Superhero Fair is going on nearby. Make sure nothing foul is going on there. Hub Size: Small 	Default
 	Sokovia 	Reparations are still being made on Novi Grad since the Ultron Offensive. Explore and discover some jewels lost since the attack. There are reports that Ultron is still there, however. See if that really is the case. Hub Size: Medium 	Unlockable: Costs 200,000 Marvel Coins.
 	K'un-Lun 	One of the seven capital cities of Heaven. Explore this mystical world and meet the Order of the Crane Mother. Hub Size: Medium 	Unlockable: Costs 175,000 Marvel Coins.
 	Hong Kong 	This city has been hit the hardest by the Kree invasion. Civilians are in desperate need of help and there is a sinister force feeding off of the suffering of these individuals. Hub Size: Medium 	Unlockable: Complete Story Mode level "Invasion of the Kree".
 	Easik 	Small planet really faraway from Earth. The Easik people are a very friendly people. Well, mostly. Explore this majestic planet. Hub Size: Small 	Unlockable: Complete Story Mode level "Ovvin the Smooth".
 	Xandar 	The capital of the Nova Empire located in the Andromeda Galaxy. This is an advanced world home to many different species across the galaxy. Discover new and extraterrestrial valuables, help out alien citizens, and go on bounty hunts. There's quite a bit to do here. Hub Size: Large 	Unlockable: Costs 300,000 Marvel Coins
 	Helicarrier 	The main base of operations for S.H.I.E.L.D. Help S.H.I.E.L.D. agents with their day-to-day missions and hunts while collecting some cool gadgetry and technology. Hub Size: Medium 	Unlockable: Play for a total of six hours.
 	The Raft 	An underwater prison built for the sole purpose of containing criminal enhanced individuals. There are talks of a prisonbreak taking place. Check it out.
Hub Size: Small 	DLC:
Comes with Captain America: Dreamcaster 
or
1,000,000 Marvel Coins
 	Berlin 	Once a hot zone of the fight against HYDRA, Berlin is the capital of Germany. After the Dreamcaster conflict with the militia, citizens are visibly shaken. Explore the beautiful city while helping out its citizens.
Hub Size: Medium 	DLC:
Comes with Captain America: Dreamcaster 
or 
2,000,000 Marvel Coins
 	Latveria 	The country ruled by Doctor Doom himself. The country is internationally recognized as a dictatorship, however, many of Doom's people remain loyal to him. Explore the country and be sure that Doom gets paid his respects.
Hub Size: Large 	DLC:
Comes with Captain America: Dreamcaster 
or 
3,000,000 Marvel Coins
 	Sentinel Services Facility	One of the main facilities of Sentinel Services is located right in New Jersey. The field agents stationed here are tasked with the responsibility of apprehending any rogue mutants in the surrounding area and state. It's still under repair from the fight between the X-Men and the Brotherhood of Mutants & Inhumans. See if any help is needed here. 	DLC: 
Comes with Mutants & Inhumans
or
80,000,000 Marvel Coins
 	San Francisco 	A major city in California. The West Coast Avengers cover this area as well. But besides that, meet the locals and enjoy the city's renowned ice cream. 	DLC:
Comes with Agents of S.H.I.E.L.D.: Imperium
or
20,000,000,000 Marvel Coins
 	Cairo 	The capital city of Egypt and home to the Great Pyramids of Giza. Long ago, this served as the place for Apocalypse's rise to power. Many conspiracy theorists prophesize that his return is at hand. Besides that though, explore the wondrous city and maybe learn the Egyptian dance. 	DLC: 
Comes with Agents of S.H.I.E.L.D.: Imperium
or
27,000,000,000
Marvel Coins
 	Knowhere 	The head of a Celestial that had been decapitated millenia ago. In the present, it has been turned into a city/trader market. Some other shady business takes place here as well. Travel around and see of anything gnarly or grizzly can be found. The Collector's Museum can be found here too! 	DLC:
Comes with Agents of S.H.I.E.L.D.: Imperium 
or
30,000,000,000 Marvel Coins
=== Side Missions ===
Side Missions are smaller levels that place outside of the main story. There are a TON of side missions because there is a selection of them for each locale. They can be activated by going into a specific area or talking to a specific person. However, some of them have prerequisites. Such as having a certain character or having a certain amount of Marvel Coins. If these conditions aren't met, then the side mission is locked until they are. The rewards for completing these missions greatly vary. They can include: new characters, new alternate costumes, new vehicles, or a whole bunch of Marvel Coins. These side missions add a new element of play to the Open World, providing additional fun while getting even more new stuff. 
Marvel: World of Superheroes/Side Missions
== Online ==
Here, players will be automatically dropped into New York City (or any locale that is chosen as default), with other players. Players can help the civilians out, play Side Missions, explore and goof off, or stop supervillian menaces (or be one) together. Players will not be able to PvP each other if they aren't registered as Friends (players can now go on custom servers that allow them to PvP with randoms if they so wish). Once they are listed on the Friends List on whatever platform, PvP is then enabled (this can also be disabled if the friends so desire). Besides Open World, there are three submodes to play in Online. Arena. Race. Waves. 
=== Arena ===
Arena is a gamemode in Online where players are pitted against each other with their unlocked superheroes and supervillains. The arenas that get chosen in the game are randomly-generated spots and portions of the grander locale. For example, an arena 
could only encapsulate Greenwich Village or the NYC sewer system of New York City. Normally, players are not able to choose which character they want to play as due to certain characters being far more powerful than others. All characters are put with the same health to help alleviate this. However, certain gametypes (usually played with Friends and not with strangers) give the ability of choosing one's character. A spinner will appear that will select 
two characters from the list of characters allowed in that arena battle. 
thumb|162x162px|Hulk and Ghost Rider going toe-to-toe. 
The player will have the option of selecting one of the two to play as for that battle. Other things like time limit, KO limit, health, and power-ups, can be altered in the settings for private games. Public games will be auto-generated by the game with preset settings and they change every ten minutes in real time. The best strategy to win in this game mode is two things: know your character, and know the arena. The more you know about both of them, the more likely you will win.
=== Race ===
Race is where all the superheroes and supervillains test their might on the racetrack with vehicles (yes, including speedsters like Quicksilver). Players can bring some of the vehicles that they unlocked from Story and Online modes to here. Racetracks are auto-generated by the game every ten minutes and they also take place in a specific a 
rea in a grand locale. Twelve racers can participate in one race at a time. Items can also be enabled or disabled in the settings. These items allow the characters to use their abilities. For example, Iron Man shooting homing missiles at the opponent in front of him or Spider-Man webbing up nearby opponents and leaving them unable to move for brief period of time.
=== Waves ===
Waves is a gamemode where players work together to fend off hordes of increasingly difficult enemies. The players fight off any horde of enemies (whether it be 30, 50, or endless waves). Auto-generated games with randoms will have the players get a chose of three randomly selected superheroes or supervillains. Newer and harder enemies will make appearances as the waves progress and bosses can also appear. Players that go down due to a loss of all of their health will have a 🖤 symbol over their heads. And if they're left too long without being healed by another teammate, they'll be out of the game for the rest of the current wave.
==== Enemies ====
These are the baddies that the characters will be fighting in Waves. They consist of Common, Uncommon, and Boss. Common enemies usually don't have any powerful attacks and aren't much of a problem for players on their own. Not much health, for the most part. They can become quite bothersome once they are paired with other enemies, however. Uncommon enemies usually have at least one powerful attack and they have moderate health. Always be on guard around them. Bosses have a substantial amount of health and at least one powerful attack. Players should work together to take down this guy. The quicker it's done, the better.
Enemy 	
Type 	
Description
Doombot 	Common 	Will run up to a player and attempt to punch them. Even if the punch lands, it's weak. That have much health, so players should have no problem dealing with these guys. Starts spawning on Wave 1.
Doombot (armed) 	Common 	Has a gun that will shoot out a weak blue laser. Besides this, they are the same as an unarmed Doombot. Starts spawning on Wave 1 or 2.
Fire Acolyte 	Common 	Shoots fire from their hands at players. Not experienced in fighting. Low health, but if the fire touches a player, it has a 25% chance of catching them on fire; dealing low but continual damage to that player for a couple of seconds. Starts spawning on Wave 2.
Undead Skeleton 	Common 	Has the same attributes as a Doombot with slightly less health. However, they are slightly faster than a Doombot. They also must be defeated three times in order to get rid of them. Their health is even lower than a Doombot's though, so don't fret. Starts spawning on Wave 2 or 3.
Criminal 	Common 	A thug that will pull out a gun and start shooting at the closest player. The bullets do moderate damage but the criminal's accuracy is not 100% due to fear of superheroes. Not much health. Starts spawning on Wave 2 or 3.
Electric Acolyte 	Common 	Shoots electricity from their hands at players. Not experienced in fighting. Lightning attack isn't strong and low health. Starts spawning on Wave 2.
HYDRA Agent (assault rifle)	Common 	Armed with an assault rifle. Has a bit of experience with fighting and can take off health in a continuous matter if not handled carefully. Bullets don't do much damage. Has more health than the average common enemy. Starts spawning on Wave 4 or 5.
HYDRA Agent (shotgun) 	Common 	Armed with a shotgun. Has a bit of experience with fighting and can take off a chunk of health with a single shot from the shotgun. The shotgun is a slow pump-action in between shots so avoid and then attack. More health than the average common enemy. Starts spawning on Wave 4 or 5.
Young Sorcerer 	Common 	A magician that is inexperienced in the arts of magic. Low in health and usually uses a plasma blast to attack players. Although rarely, they'll use another spell that will cause players to become immobilized for 3 seconds. During that time, the player could get hit by other enemies. Starts spawning on Wave 5.
HYDRA Agent (experimental) 	Common 	Functions just like the shotgun HYDRA Agent, although the attack is slightly more powerful. Starts spawning on Wave 5.
Space Pirate 	Common 	One of the more fearsome common enemies. Has all the combined attributes of the three types of HYDRA Agents. Starts spawning on Wave 7.
Mad Scientist 	Common 	Rather low health. Will follow a player around and throw varying serums and flasks. Effects can include: slowing movement, inverting controls, or straight damage. Starts spawning on Wave 6 or 7.
Evil Mutant 	Common 	Has super strength. The toughest common enemy to fight with having moderate health and moderate damage output. Watch out for this guy (or girl). Starts spawning on Wave 8.
Doombot E14 Series 	Uncommon	A stronger version of the regular Doombot. Has the same characteristics as the Evil Mutant in terms of health and damage output. Has the chance to spawn by Wave 3 or 4.
Malevolent Asgardian 	Uncommon	Moderate amount of health and carries either a sword or battle axe. Both can be pretty painful. Has the chance to spawn on Wave 4.
Hunked Mutant 	Uncommon	This big guy has quite a bit of health. His direct physical attacks can deal a lot of damage but they are slow as well as his movement. He does have a laser beam attack that can catch a player on fire so watch out for that. They start to have the chance to spawn on Wave 5.
Experienced Fire Acolyte 	Uncommon	The same as the regular only that they have more health and their fire attack does more damage and catches on fire for 4 seconds instead of 2. They start to have the chance to spawn on Wave 5.
Teleporting Inhuman 	Uncommon	These guys don't really have much health but they make for that by teleporting all over the place. Their attacks can be very distracting and can deter players to be hit by other enemies. They're pretty crafty too. Has the chance to spawn on Wave 5 or 6.
Hungry Dinosaur 	Uncommon	A scientifically-engineered lizard from who knows where. Moderate amount of health. They are quite fast and have a damaging bite but they are weak to projectiles. Has the chance to spawn on Wave 7.
Malicious Mage 	Uncommon	Shoots spells at players that can invert controls, stun, and damage players. They can steal a player's health and regenerate their own if the player gets too close to them for too long. They also have a powerful attack called the Beam of Nix which can down a player if they're not careful. Has a little more than moderate health. Has the chance to spawn on Wave 9.
Sakaaran Warrior 	Boss 	A warrior that has a blaster gun in one hand and a flaming sword in the other. The warrior has a lot of health. The gun can either shoot out a plasma blast which does moderate damage or a "time" blast which will effectively halt a player's movement for a couple of seconds which could be detrimental. The sword is very dangerous in that the strike can not only deal a lot of damage on its own but it has 75% chance of catching a player on fire for five seconds. If a player gets hit by the sword, more likely than not they will go down. Has a 25% chance to spawn on each wave by Wave 7.
Titanium Man 	Boss 	A technological suit that is equipped with homing missiles, plasma blasts, and can go invisible for six seconds. Its physical attacks can be devastating and its projectile attacks hit hard as well. If it goes invisible, the players can't harm it until the invisibility wears off. Avoid it in the meantime. Has a 25% chance to spawn on each wave by Wave 10.
Winter Soldier 	Boss 	Not Bucky but another one with the same skills. Shoots an AR at players that can rapidly deplete health if the player doesn't take cover. Is agile and has a moderate amount of health. His most devastating attack is summoning a team of HYDRA agents to take on the players which can be overwhelming if not handled carefully. Has a 25% chance to spawn on each wave by Wave 17.
Mindless Ones 	Boss 	Whenever these unintelligent beings spawn, they always come in threes. They attack by either firing energy from the hole that makes up their face or simply walking up to a player and smashing them. They have a substantial amount of health and their smash attack can down a player in two hits. Has a 20% chance to spawn on each wave by Wave 22.
Grim Reaper 	Boss 	This is one bad dude. He has a scythe that can one-hit down a player. Will summon two Undead Skeletons every ten seconds and empower Young Sorcerers and Malicious Mages in its radius. He can spit out acid at players that can deal continual poison damage for four seconds. Has a 16% chance to spawn on each wave by Wave 30.
=== Power-Ups ===
Power-Ups mainly appear in the submodes of Online. There are 11 in total and some of them function differently according to what submode they're in. Power-Ups will spawn randomly in Arena and Waves while they will have fixed positions as Item Boxes in Race.
Power-Up Image	Power-Up 	Arena 	Race 	Waves
 	Super Soldier Serum 	Increases character's speed and strength by 20% for 12 seconds. 	Increases speed by 20% for 4 seconds. 	Increases character's speed and strength by 20% for 24 seconds.
 	Terrigen Crystals 	Will either increase strength or speed by 25% for 12 seconds or do nothing. 	Will either increase speed by 25% for 4 seconds or do nothing. 	Will either increase strength or speed by 25% for 24 seconds or do nothing.
 	Life-Model Decoy 	Have a copy of your character with the same powers fight for you for 12 seconds. 	Creates a fake Item Box that will stun opponents for 3 seconds. 	Have a copy of your character with the same powers A.I. fight for you for 24 seconds.
 	Special 	Use the character's special attack. 	Use the character's special attack. 	Use the character's special attack.
 	Tesseract (Space Gem)	Teleport to a random location when low in health. 	Teleport to the the front. 	Teleport to a random location when low in health.
 	Mjølnir 	Electrocute all enemies within a ten foot radius upon activation. 	Electrocute all opponents within a five foot radius upon activation. 	Electrocute all enemies within a twelve foot radius upon activation.
 	Eye of Agamotto 	Freeze an enemy in place for three seconds. 	Freeze an opponent in place for three seconds. 	Freeze an enemy in place for five seconds (use on a boss).
 	Shuriken 	Throw all five shurikens at once or throw one at a time at enemies. 	Throw all five shurikens at once at an opponent to spin out an opponent or throw one at a time to stun them. 	Throw all seven shurikens at once or throw one at a time at enemies.
 	Bambino 	Has one shot, make it count. A direct hit can instantly knockout an enemy. 	A direct hit can destroy an opponents vehicle and knock them out of the race for ten seconds. Indirect hit will spin them out for a bit.	A direct hit on a boss can nearly knock them out. Will instantly knockout most common and uncommon enemies.
 	Quantum Blaster 	Has 25 automatic shots or 5 charged shots. Automatic shots will do small continual damage while charged shots will do more substantial damge.	Has 3 charged shots that spin opponents out. 	Has 40 automatic shots or 8 charged shots. Automatic shots will do small continual damage while charged shots will do more substantial damge.
 	Infinity Gauntlet 	Grants invincibility for ten seconds and will instantly knock out enemies upon contact. Very rare. 	Grants invincibility for ten seconds and will instantly knock out opponents from the race upon contact for ten seconds. Very rare. 	Grants invincibility for fifteen seconds and will instantly knock out enemies upon contact. Deals massive continual damage to bosses. Very rare.
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