The Reservation

The Reservation, known before the Great War as the Los Alamos Nuclear Testing Facility, is a ghoul settlement under the authority of Caesar’s Legion in 2281.
==Background==
===Old World research===
Los Alamos, codenamed the Reservation, was a research facility for nuclear weapons long before the Great War. It was responsible for creating the bombs dropped on Hiroshima and Nagasaki, but its nuclear weapons research continued long after the end of the Second World War. During the Sino-American War the facility resumed weapons research, nuclear payloads designed to be deployed from orbit were developed here and these were later used in orbital platforms like Bradley-Hercules as well as the B.O.M.B satellites. The MANIAC XIII supercomputer, or Maniac, was constructed in the facility in the 2030s and continued to be improved on up until the Great War. Predating the ZAX line of supercomputers, those machines were based off of research from Maniac and later surpassed it. Nonetheless, Maniac continued to be upgraded by the facility’s scientists over the decades and it proved to be an invaluable tool for the many projects at the laboratory.
===Rebuilding the Reservation===
The Reservation was miraculously spared a direct hit during the Great War, however several bombs did detonate near the facility. Those personnel in the underground laboratories were lucky enough to survive and sealed themselves away against surface radiation, but seismic activity allowed some to enter into the sub-levels. Trapped between radiation on the surface and radiation seeping into the facility, over time the staff was slowly killed by radiation poisoning until there was only about 40 left, all ghoulified by the experience. The ghoul scientists, bound by their thirst for knowledge, performed a variety of experiments on themselves in an attempt to learn about their condition. After discovering their immunity to radiation, lead scientist Willem Clark led a surface expedition to look for survivors and resources.
After a year Willem finally returned, bringing back several dozen new ghouls from the outside. Having seen firsthand the mistreatment of ghouls by the surface “smoothskins,” with a near-religious fervor he declared the Reservation would be a safe haven for people like them. Ghouls, or the “Children of the Wasteland” as he began to call them, were not only better-equipped to deal with the radioactive wasteland than “regular” humans, but must be the next stage of human evolution. He preached that one day ghouls would reclaim the Promised Earth and lead it to revival.
Decades went by and the Reservation expanded into a minor hub of trade despite the surface radiation. Smoothskins donned radiation suits or came stocked with a plentiful supply of Rad-X and RadAway to trade with the ghouls, primarily for weapons of almost pre-War quality made in the sub-levels of the facility. When the burgeoning Caesar’s Legion expanded into New Mexico the two found a mutual relationship; the Legion traded slaves to the Reservation, those slaves made weapons in the workshops of Los Alamos, and the weapons were sold to the Legion. Over time however, Willem began to use some slaves in increasingly unethical ways. Known to very few in the Reservation, he had become obsessed with finding a way to naturally “birth” ghouls and dreamt of “striking back against the degenerate smoothskins” with dirty bombs. This fact was discovered in the 2250s by Colonel Green, Los Alamos’ head of security before the Great War and the leader of the Reservation’s guards. Green, worried that Willem would strike against the Legion and having discovered how much resources had been funneled into the fruitless “Born Ghoul” project, led a coup against the scientist and installed himself as the new leader of the Reservation.
===2281===
By 2281 the Reservation has expanded into a hub of trade within Legion lands under the Colonel. The Legion’s expansion has been bountiful for the ghoul settlement, factories in the sub-levels have been greatly expanded and surface workshops have been established to accommodate the greater supply of slaves. Caisus Drusus, the centurion in charge of trade with Reservation, established a camp west of the Reservation where he and his legionnaires organize the trade of slaves and resources for weapons and armor. While the Reservation is experiencing massive growth and development under Green, not all is well in the community. Many worry that once the Legion has dealt with the New California Republic they’ll look inward, the ghouls are unsure of how Caesar might treat his future ghoul “citizens” once he expands his Legion into a true nation. Others like Dr. Sebastian yearn for the days under Willem, who had a grander plan for his ghouls than staying in the Reservation forever.
==Layout==
===Rot Market===
The Rot Market is the marketplace of the Reservation and the only place most humans will see of the settlement. It is protected by the settlement’s outer wall made from old chain link fencing, wood and steel panels, and barbed wire. Old army trucks and tents act as makeshift stores, selling everything from firearms to water pump components and portable generators. The human traders here, Legion or otherwise, all wear environmental suits or have supplies of anti-radiation medicine. Guard towers surround the Rot Market while a garrison of well-equipped ghoul guards patrol its grounds.
===Reservation Town===
Reservation Town is the settlement’s main residential area. Full of repaired pre-War buildings, Quonset huts, scrap houses, tents, and all other manners of living accommodations, the town is the largest community of ghouls in Caesar’s lands. One section of town, Rad Street, is where most ghouls live. A few super mutants live here as well, but they are a minority within the Reservation’s residents. Workshop Row, built up from the old hangars for vertibirds and other vehicles, produces goods. Most are staffed by mutants and perform work that is too complicated for the uneducated human assembly line slaves. A few overflow workshops are staffed by humans, although most work in the sub-levels of the Reservation which protect them somewhat from the radiation.
Surrounding the town is an inner wall made of steel plates torn from cars, tanks, vertibirds, and any other large pieces of scrap the ghouls can get their hands on. The wall is fitted with scrap bunkers, machine gun nests, and even a few artillery emplacements. The ghoul town is well-protected under Colonel Green’s orders and if he’s to be believed, it could withstand a massive assault from even the Legion, at least for a while.
A railroad depot can be found here as well, guarded by some of Green’s best and most trustworthy soldiers. Officially they are guarding a train that is being rebuilt, this would be a massive boon to the Reservation and might allow them to easily bring goods to the outside rather than force humans to venture into the radioactive community. This is only partly true. While a locomotive is being repaired its purpose is to pull something stored on Sub-Level 3, an artillery piece called Nuclear Nellie. The device is mostly repaired but Green is trying to produce more nuclear artillery shells for the cannon just in case of an attack against the Reservation.
===Sub-levels===
Typically accessible only to ghouls, the sub-levels are where the “important” ghouls of Reservation live and where most manufacturing takes place.
===Sub-Level 1===
Clean and well-maintained, the first sub-level is the living quarters for those ghouls working in the subterranean facility. It has private rooms that accommodate two ghouls each, a cafeteria, commissary, hospital, and commissary. Few ghouls are found here during the day, they work in the lower levels. 
===Sub-Level 2===
The hub of manufacturing in the Reservation and its lifeblood, Sub-Level 2 host the facility’s workshops under the watchful eye of foreman Milt Grossi. In contrast to the floor above, this level is dirty. Its floors and walls are often covered in a thin layer of soot. Weapon, armor, and ammunition manufacturing all goes on here, performed by human slaves purchased from the Legion. The ventilation here has improved somewhat since Green took over, some ghouls even claim it is much cleaner than when Willem was in charge of the Reservation. The air is not perfect, however. Some lucky and hardworking slaves are given respirators while others must wear handmade scarves as weak protection.
In a firing range close to the elevator one can usually find some of Green’s guards in the firing range, practicing their shooting skills and testing out weapons produced by the slaves. A few humans are lucky enough to work in the small and cleaner chem lab on this level, producing medicine to sell in the market.
===Sub-Level 3===
Sub-Level 3 carries its pre-War legacy of being the research and development centre of the facility. The best ghoul engineers and scientists of the Reservation work here on the most important projects of the settlement. Some work on new armor and weapon designs to sell while others repair advanced and specialized equipment from before the War. Nuclear Nellie can be found here, it is stored underground and can be brought to the surface depot with a functional equipment elevator. The most intelligent and trustworthy are assigned to work on Nellie and its locomotive, others toil on the slow process of making more shells for the nuclear artillery piece. 
There are quarters here for Colonel Green and his inner circle of trustworthy ghouls who manage the Reservation. Maniac, a massive supercomputer that has been built-up and expanded upon over the past roughly 250 years, assists the workers of Sub-Level 3 on their many R&D projects.
==Inhabitants==
;Leader
*Colonel Green
;Residents
==Behind the scenes==
The Reservation is based on the location of the same name from Van Buren, the cancelled Fallout 3 by Black Isle Studios. It has been expanded upon to fit within the lore of Fallout: New Vegas.
Category:Caesar's Legion
Category:Locations
Category:Post-War Settlements