Report 979

Report #979
Skillset: Tracking Skill: Utility
 Org: Sentinels Status: Completed Nov 2012
Furies' Decision:
We will add BOND INFO, however, we don't like BOND GOTO or BOND REQUEST RANGED.
Problem: The following report suggests some ease of life and utility additions
to the Tracking skillset.
[A: 0 R: 0] Solution #1: Bond related: BOND INFO - shows health, current
 location, current target, and other bond toggles like
 listening/bloodthirst duration. BOND GOTO <room_id> -
 for easier remote movement when you can't BOND SEEK
 an item/person in the destination room. BOND REQUEST
 [RANGED] (power cost) - for when companions are
 killed during things like
 aetherflares/revolts/domoths/wildnodes, and running
 back to kennels isn't desirable/feasible.
[A: 0 R: 0] Solution #2: Trap related: PERCEPTIVE - passive ability that
 allows trackers to notice telltale signs that a
 room's exits are trapped, similar to the 'Hexes float
 here' line visible when there are hexes in a room.
 Checking TRAPS then will detail the type, owner and
 direction as normal.
Player Comments:
---[Shuyin on 11/9 @ 22:46 writes]:
Sure
---[Inagin on 11/20 @ 15:08 writes]:
I disagree with Solution #2, especially since traps no longer fire when the
tracker isn't in the local area. There are many places where combat can occur in
that spans multiple areas. Godrealms and Astral are the two big ones. There's no
reason that you should know where your opponents' traps are so easily and be
safe from them firing on you (even if they might be 1 room away). If you want to
disarm your opponents' traps, you should have to walk into each room and check.
---[Ushaara on 11/20 @ 20:39 writes]:
Part of why I suggested Sol #2 was because trying to clear out an enemy
tracker's traps in your own territory is just a tedious case of spamming TRAPS
in each room. Like BOND GOTO <where>, and given that checking traps doesn't
require or consume balance, this can be easily scripted to be done on movement
for those with the know-how. I see little difference between someone scripting
to check traps on each movement, and the introduction of a line similar to the
hexes one. Introducing such a line just provides the convenience to everyone,
while being less spammy. However, if introduced, I think this line should only
show when you are -in- the room, and not on glances (or similar) into
surrounding rooms, so there is still the element of risk on movement. Given that
this line would be visible to trackers only, trackers usually do check traps
before moving during things like domoths/villages if they know an enemy tracker
is in the area, and that the message would be the same whether you are the owner
of the trap or not, I do not think this would be a big change to how things
currently work.
---[Ushaara on 11/20 @ 20:39 writes]:
To address concern of enemy trackers coming in and stealing traps more easily
when you're not around. Again, there's nothing preventing someone with a script
that checks traps on movement from doing this already. TRAPS LIST is also there
to detail all your traps and their state, and so it's a simple check every once
in a while to see if your traps are still there. (A total count on TRAPS LIST
would be another nice inclusion here actually, to save it having to be done
client side)
---[Xenthos on 11/30 @ 05:00 writes]:
I'm good with both.