Layden Fields

==Layden Fields==
Discovered by Johann Layden, a Niedisch artificer who lived in the Age of Orcs, Layden Fields are a quantification of the relative solidity of the laws of physics.
When arcane magical effects are put into modion, they affect the local Layden Field negatively, that is, they use mana to erode the soldity of the laws of physics - rewriting reality in small pockets to cause desired events to occur. This process, however, is largely imperfect, and often has unintended consequences on other laws of physics around it. Similarly, when a particularly complex device or piece of equipment is being used, it affects the local Layden Field positively, strengthening the laws of physics in a localized area, and making it harder for arcane magic to manipulate.
A typical area has a Layden Field of approximately 0, with insignificant fluctuations due to naturally occuring events that demand strong physics (such as a tectonic fault, or an area where tornados commonly occur), or that have strong natural concentrations of mana (such as being on a ley line). A Layden Field of ~0 is called neutral, and depending on local Layden Actors (things that modify the local field), a Layden Field can vary from -5 to +5, in steps of .5, although the extremes of -5 and +5 are purely mathematical conjecture. 4.5 in either direction are the strongest observed Layden Fields.
Table 1: Layden Field Classifications and Effects
Field Strength	Example Area 	Observed Effects
+5 	The inner workings of an engineer's Magnum Opus. 	Magical dead zone, mana naturally flows away from this place
+4.5 	An epic-level engineer's workshop. 	Near complete magical failure, 95% chance of arcane spell failure.
+4.0 	The inner chambers of Char-Merag. 	Intense magical instability, 70% chance of arcane spell failure.
+3.5 	A battlefield filled with technological marvels. 	Very high magical interference, 55% chance of arcane spell failure.
+3.0 	A mid-level engineer's workshop. 	Magic begins to become very unreliable. Arcane creatures suffer intense sickness in this enviornment.
+2.5 	 	
+2.0 	 	
+1.5 	 	
+1.0 	 	
+0.5 	 	
+0 	 	
-0 	 	
-0.5 	 	
-1.0 	 	
-1.5 	 	
-2.0 	 	
-2.5 	 	
-3.0 	A mid-level wizard's lab. 	Inventions begin to become very unreliable. 55% chance of malfunction. Automatons and augmented individuals begin to suffer intense sickness in this enviornment.
-3.5 	A ley nexus. 	
-4.0 	 	
-4.5 	 	
-5.0 	An archmage's demiplane while he casts epic spells.	Complete magical chaos, almost garuanteed device malfunction (95%) and primal magic events common.
Category:Rules