Super scuffle

super scuffle is a melee item in item asylum. It is a large, stylized, blue squeaky hammer with a yellow star on the side and gray handle.
== Functionality ==
Equipping super scuffle will cause a small sound effect to play, changes all of the users animations, and gives them +20 jump height. In addition, a small counter will appear on the screen, successfully landing a hit on an opponent will raise the counter by 1. Once the counter has reached 8/8 the user will be allowed to use the item's "Special"
Using super scuffle causes the user to briefly wind up before swinging the squeaky hammer in front of them. When swung the hammer has a cosmetic blue trail behind it. Those struck by the mallet are dealt a random amount of damage between 35 ~ 45 and strong knockback.
Using super scuffle while midair changes the attack to a somersault where the hammer flips around the user, this also has the effect of stalling the user in the air for a bit. Being struck by the aerial has the same effects as the normal attack but deals 45 ~ 55 damage instead. 
=== Super aweosnme spin ===
The user will quickly spin the hammer around them, gaining +10 movement speed. Striking an opponent deals 75 ~ 85 damage and launches them up into the air, ending the move.
== Tips ==
* Avoid swinging carelessly; super scuffle's windup, although short, can easily cause its attacks to miss if timed poorly.
* Use super scuffle's jump height bonus to reach normally out of reach places.
* Although super scuffle has a high damage output with a low cooldown, its knockback can easily shove opponents out of range.
** Conversely, its strong knockback makes it feasible for earning environmental kills.
* You can use the super scuffle's midair variant to save yourself midair when falling from high heights.
== Gallery ==
Scuffle equip.gif|Equipping super scuffle.
Scuffle idle.gif|super scuffle's idle animation.
Super scuffle walk anim.gif|super scuffle's walking animation.
Scuffle swing.gif|Swinging super scuffle.
Scuffle swing alt.gif|Ditto, but with an alternative animation.
Scuffle swing first.gif|Ditto, but with another alternate animation.
Super Scuffle Hitbox (Updated).png|super scuffle's hitbox.
Super Scuffle Midair Hitbox (Updated).png|super scuffle’s midair attack/super aweosnme spin hitbox. (They share the same hitbox.)
Super scuffle hit effect.gif|super scuffle's hit effect in action.
Scuffle jump.gif|Jumping with super scuffle equipped.
Scuffle jump swing.gif|super scuffle's aerial attack in use,
Hammer spin.gif|super aweosnme spin in use.
=== Miscellaneous ===
Goldenscufflehammer.png|The gold variation of super scuffle during GG.
Scuffle hammer secret on handle.png|The hidden message on the handle of super scuffle.
Oghammer.png|super scuffle's appearance in its home game.
Scuffle Hammer.png|Image of Hammer (Pre-revamp design) from Super Scuffle.
== Audio ==
Sound	Sound
Equip	
Swing	
Hit 	
== Trivia == 
* super scuffle is based on the same weapon from Super Scuffle, although it uses the prevamped moveset and model.
* super scuffle, along with the dang, are the only two weapons in the game that require you to land a certain attack in order to charge a meter.
* There is a hidden message in the handle of the hammer reading "-nng behind the star".
* Formerly, hitting dead players with super scuffle would still count toward the ability's counter. This feature was removed in v1.6.0.
== Changes == 
* v1.6.0 
** Renamed to super scuffle.
** Hitting dead bodies will no longer count towards super aweosnme spin's counter.
* v1.4.0 [🎃] 
** Added super scuffle as "scuffle hammer".
Category:Items
Category:Melee Items
Category:Inflicts knockback
Category:Items with abilities
Category:Based on media
Category:Increases jump power
Category:Increases walkspeed
Category:Items based on RNG
Category:Chargeable items
Category:Tank Melee