Celestial Bearbarian

==Locations==
==Characteristics==
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==Spells==
* Little Brown Bearbarian: Revives 1-4 dead allies, activated by -MP, -range or moving it.
* Bearbargain: deals damage proportional to HP lost on Celestial Bearbarian.
* Bearbarrow: ~700 damage cooperation spell on enemies. Linear only.
* Catch-up: Heavy state for all allies. Failing a dodge-roll instant kills the target.
==Drops==
 
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==Strategy==
 becomes vulnerable when it is attacked by an adjacent player (or monster) with any spell or CC attack, until the end of the players turn. When it becomes vulnerable, all players within a linear distance of 4 to it are pushed back 4 squares. All pushback damage is fatal in this room (also if you got pushed to an enemy or ally). Stabilization is a useful tool to avoid the pushback and allow large damage.
's spells all cost 5ap, and the AI prioritizes the casting of Catchup over every other spell, so taking 1, 6 or 11 AP can prevent the casting of one damage spell, both damage spells, or even all of his spells.
Stealing MP,  Range, or manipulating 's position causes the activation of the Beark to Life state, allowing the revival of up to four of 's allies. It is recommended to not activate this state unless has either no AP or no dead allies.
Failing to dodge any enemy that has the Catchup effect active results in death for all players adjacent to that enemy. The AI of friendly summons is not smart enough to avoid dodging the so summoning anything that likes to dodge close to the has a high probability of getting someone killed.
Note: One of the monsters has a damage interception spell. If that is on the boss, your spells wont do damage and you will not invuln him.
Category:Frigost Island