Basic Storm Controller

The is a Device in Fortnite: Creative, added in Update v9.20.
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|-|All Settings=
==All Settings ==
All default values have been Bolded.
Option 	Value 	Description
Generate Storm On Game Start	Yes, No 	Determines whether the storm is active at game start.
Initial Radius 	50m, 0m - 800m 	Radius the storm will start at
Final Radius 	0m, 0m - 75m 	Radius the storm will resize to.
Damage Level 	None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination	Damage per second to use while in the storm.
Wait Time 	2 Minutes, 5 Seconds - 20 Minutes 	Time before the storm begins to resize.
Resize Time 	1 Minute, 30 Seconds - 10 Minutes 	Time the storm takes to resize from the initial radius to the end radius.
Delay Time 	None, 0 Seconds - 20 Minutes 	Time before the storm appears.
Finish Behavior 	Stay, Destroy 	Defines the behavior of the storm when it has finished changing size.
Destruction Delay 	Destroy Instantly, 0 Seconds - 300 Seconds (Destroy In 5 Minutes) 	Time for destruction once the storm when it has finished changing size.
If Finish Behavior is set to Destroy, this option becomes visible.
Move Delay Time 	0 Seconds, 0 Seconds - 5 Minutes 	Time before the storm moves.
Move Direction 	Rotation, Random 	Rotation - Use the device's rotation.
Random - Use a random direction.
Minimum Move Distance 	0m, 0m - 5000m 	Minimum distance to randomly move to.
Maximum Move Distance 	0m, 0m - 5000m 	Maximum distance to randomly move to.
Move Time 	1 Minute, 30 Seconds - 10 Minutes 	Time the storm takes to move from the initial location to the final location.
Storm Sickness 	On, Off 	Determines if players who receive a certain amount of damage from the storm get Storm Sickness. Storm Sickness causes increased storm damage.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Generate Storm When Receiving From	Generates a storm on receiving an Event from a linked device.
Destroy Storm When Receiving From 	Destroys the storm on receiving an Event from a linked device.
Option 	Description
On Phase Ended Send Event To	Sends an Event to linked devices at the end of each storm phase.
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode
==base_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base 	Base class for creative_device.
storm_controller_device	Base class for various specialized storm devices.
Option 	Type
PhaseEndedEvent	listenable(tuple())
Option 	Parameters 	Description
GenerateStorm	 	Generates the storm. Generate Storm On Game Start must be set to No if you choose to use Generate Storm.
DestroyStorm 	 	Destroys the storm.
TeleportTo 	Position:vector3, Rotation:rotation 	Teleports the storm_controller_device to the specified Position and Rotation.
Existing storms will not target the new location, but newly generated storms will.
TeleportTo 	Transform:transform 	Teleports the storm_controller_device to the specified location defined by Transform, also applies rotation and scale accordingly.
Existing storms will not target the new location, but newly generated storms will.
MoveTo 	Position:vector3, Rotation:rotation, OverTime:float	Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will.
MoveTo 	Transform:transform, OverTime:float 	Teleports the storm_controller_device to the specified location defined by Transform over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will.
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Category:Devices
Category:UEFN
Category:Creative
Category:Verse API