Imaginarium Theater/Events

==List of Events==
===Battle===
Event 	Description 	
Battle: Normal 	Defeat opponents 	+90
Battle: Elite Assault 	Defeat opponents 	+110
Battle: Defense Sequence 	Protect the Ley Line Monolith 	+90
Battle: High-Pressure Defense	Protect the Ley Line Monolith 	+110
Battle: Climactic Showdown 	Defeat the Villain(s) within the time limit	+125
===Companion===
Event 	Description 	
Companion: Select	Choose character to join the Principal Cast from 2 random (Element) characters	-80
Companion: Random	Choose character to join the Principal Cast from 2 random characters 	-80
Companion: Invite	Choose character to join the Principal Cast from 6 random characters 	-100
===Brilliant Blessings===
Event 	Description 	
Vaporize: Origin 	Obtain the basic Vaporize blessing:After triggering Vaporize against an opponent, decrease their Pyro and Hydro RES by . 	-60
Vaporize: Divergence 	Boosts your Vaporize blessing. Choose between two diverging paths:Vaporize: : When triggering Vaporize on an opponent, unleash a Tidal Shock that deals Hydro DMG.Vaporize: : When triggering Vaporize on an opponent, unleash a Blazing Explosion that deals Pyro DMG. 	-60
Vaporize: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Vaporize: Supreme Sourcewater 	Boosts your Vaporize blessing . Choose between 2 diverging paths.Vaporize: : Unleashes a Titanic Tide when triggering Vaporize on an opponent, dealing greater Hydro DMG to opponents in a larger AoE.Vaporize: : Characters deal more Vaporize DMG to opponents. 	-60
Vaporize: The Flame Paramount 	Boosts your Vaporize blessing . Choose between 2 diverging paths.Vaporize: : Unleashes a Chain Explosion when triggering Vaporize on an opponent: After a Blazing Explosion hits an opponent, 2 additional explosions with larger AoEs will be set off, dealing greater Pyro DMG.Vaporize: : Characters deal more Vaporize DMG to opponents. 	-60
Overloaded: Origin 	Obtain the Basic Overloaded blessing:After triggering Overloaded on an opponent, apply the effect to that opponent: Decrease their Pyro and Electro RES by . 	-60
Overloaded: Divergence 	Boosts your Overloaded blessing. Choose between two diverging paths:Overloaded: : After dealing Electro DMG to an Embrittled opponent, launch Explosive Orbs at all Embrittled opponents on the field, dealing Pyro DMG.Overloaded: : After dealing Pyro DMG to an Embrittled opponent, launch Thunderstrikes at all Embrittled opponents on the field, dealing Electro DMG. 	-60
Overloaded: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Overloaded: Extreme Explosion 	Boosts your Overloaded blessing . Choose between 2 diverging paths.Overloaded: : After characters deal Electro DMG to Embrittled opponents, the number of Explosive Orbs unleashed is increased by 1.Overloaded: : When an Embrittled opponent is defeated, 1 additional Explosive Orb will be created. 	-60
Overloaded: Dire Thunderstrike 	Boosts your Overloaded blessing . Choose between 2 diverging paths.Overloaded: : After characters deal Pyro DMG to Embrittled opponents, the number of Thunderstrikes unleashed is increased by 1.Overloaded: : When an Embrittled opponent is defeated, 1 additional Thunderstrike will descend. 	-60
Melt: Origin 	Obtain the Basic Melt blessing:When an active character on the field triggers the Melt reaction, unleash a . When an active character on the field triggers the Melt reaction, unleash a . 	-60
Melt: Divergence 	Boosts your Melt blessing. Choose between two diverging paths:: DMG dealt by Frostfall and Flamespire increases by 60% and their AoE is increased.: When unleashing a Frostfall or Flamespire, obtain the effect for s: The DMG dealt when triggering the Melt reaction is increased by . 	-60
Melt: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Melt: Supremely Forbidden 	Boosts your Melt blessing . Choose between 2 diverging paths.: The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by for s.: When triggering Melt, unleash an instance of Frostfall or Flamespire. 	-60
Melt: Ultimate Thermolimit 	Boosts your Melt blessing . Choose between 2 diverging paths.Melt: : The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by for s.Melt: : While Significant Thermocline is active, when characters deal Pyro or Cryo DMG, their CRIT DMG is increased by . 	-60
Burning: Origin 	Obtain the Basic Burning Blessing Effect:Characters have against Burning DMG, and DMG dealt from triggering is increased by . 	-60
Burning: Divergence 	Boosts your Burning blessing. Choose between two diverging paths:Burning: : After dealing Burning DMG to opponents multiple times, unleash a Wildfire Wave that deals AoE Pyro DMG.Burning: : After a character deals Dendro DMG to a Burning opponent, fire 1 Combustion Core at that opponent, dealing Dendro DMG. 	-60
Burning: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Burning: Consuming Conflagration 	Boosts your Burning blessing . Choose between 2 diverging paths.Burning: : Changes the attack mode of Wildfire Waves.Burning: : Wildfire Wave DMG increased by , and AoE is also increased. 	-60
Burning: Supreme Soundcore 	Boosts your Burning blessing . Choose between 2 diverging paths.Burning: : After Combustion Cores are triggered, they will create an additional Combustion Core(s).Burning: : Combustion Core DMG is increased by and the interval between their creation is decreased by s. 	-60
Electro-Charged: Origin 	Obtain the Basic Electro-Charged Blessing Effect:When characters trigger the on opponents, create an effect: the triggered by party members increases by . 	-60
Electro-Charged: Divergence 	Boosts your Electro-Charged blessing. Choose between two diverging paths:1. Electro-Charged: : While Electrosurge is active, create a that follows the active character, dealing to opponents.2. Electro-Charged: Basic Thundercloud: While Electrosurge is active, create a that randomly uses one of the following attacks at intervals:I. : Deals to oppoonents within the AoE, and the active character gains Elemental Energy;II. : Deals to opponents within the AoE, and the active character is healed for HP. Each rainstorm can only heal characters this way once. 	-60
Electro-Charged: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Electro-Charged: Ultimate Blitzcore 	Boosts your Electro-Charged blessing . Choose between 2 diverging paths.Electro-Charged: : While Electrosurge is active, create 1 extra .Electro-Charged: : Changes how attack: Instead of firing 3 Electro bullets, a will be fired, dealing Electro DMG in an AoE. 	-60
Electro-Charged: Ultimate Thundercloud	Boosts your Electro-Charged blessing . Choose between 2 diverging paths.Electro-Charged: : Thunderclouds are guaranteed to attack with , and the time between Strikes is shortened to s.Electro-Charged: : Thunderclouds are guaranteed to attack with , and the DMG dealt by Rainstorms to opponents increases by and their healing to characters increases by 	-60
Bloom: Origin 	Obtain the basic Bloom blessing:There is a chance to increase the number of created by the Bloom reaction. Additionally, DMG dealt by Dendro Cores (including Burgeon and Hyperbloom DMG) is increased by . 	-60
Bloom: Divergence 	Boosts your Bloom blessing. Choose between two diverging paths:Bloom: : Triggering Bloom will generate 1 additional Dendro Core.Bloom: : Creating a Dendro Core will create a Lingering Seed that will assist in combat. 	-60
Bloom: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Bloom: Pervasive Overgrowth 	Boosts your Bloom blessing . Choose between 2 diverging paths.Bloom: : After a Dendro Core deals DMG (including Burgeon and Hyperbloom DMG), additional AoE Dendro DMG will be dealt.Bloom: : When a Dendro Core is created, all party members gain a Dendro and Hydro DMG Bonus. 	-60
Bloom: Apex Cultivation 	Boosts your Bloom blessing . Choose between 2 diverging paths.Bloom: : Touch opponents to consume all Lingering Seeds and create 1 instance of AoE Dendro DMG.Bloom: : Accumulate Lingering Seeds. When the seed limit is reached, they will all shoot, dealing multiple instances of Dendro DMG. 	-60
Catalyze: Origin 	Obtain the Basic Catalyze Blessing Effect:When characters trigger the Quicken, Aggravate, or Spread reactions on an opponent, fire off 1 at them that explodes upon hit, dealing AoE Dendro DMG. 	-60
Catalyze: Divergence 	Boosts your Catalyze blessing. Choose between two diverging paths:Catalyze: : Opponents in a Quickened state triggered by characters have their Electro and Dendro RES decreased by .Also, after characters deal Electro or Dendro DMG to opponents in a Quickened state, will descend upon them, dealing Electro DMG.Catalyze: : DMG , and their trigger interval is decreased by s. 	-60
Catalyze: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Catalyze: Rending Resonance 	Boosts your Catalyze blessing . Choose between 2 diverging paths.Catalyze: : Using characters to deal Electro or Dendro DMG to opponents in a Quickened state during 's activation interval Catalyze: : Changes the attack mode of , changing it to a with a larger AoE, and increasing DMG dealt by . 	-60
Catalyze: 	Boosts your Catalyze blessing . Choose between 2 diverging paths.Catalyze: : Catalyze: : 	-60
Flamewind: Origin 	Obtain the Basic Flamewind blessing:When characters trigger the on an opponent, all party members receive 1 stack of : The DMG dealt by characters triggering the Swirl reaction increases by and their ATK increases by . 	-60
Flamewind: Divergence 	Boosts your Flamewind blessing. Choose between two diverging paths:Flamewind: : When the active character's attacks deal DMG to opponents, consume this charater's HP to unleash a , dealing based on Windblessing: Pyro stacks.Flamewind: : When 	-60
Flamewind: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Flamewind: Greater Galeblaze 	Boosts your Flamewind blessing . Choose between 2 diverging paths.Flamewind: : When a character's current HP enough times, DMG is increased by . Max stacks.Flamewind: : When is active, the current active character deals 	-60
Flamewind: Final Firestorm 	Boosts your Flamewind blessing . Choose between 2 diverging paths.Flamewind: : Increases DMG basedon the in the party. Each character will increase DMG in this way by Flamewind: : Firestorm DMG trigger 	-60
Aquabreeze: Origin 	Obtain the basic Aquabreeze blessing:When characters trigger the on an opponent, all party members receive 1 stack of : The DMG dealt by characters triggering the Swirl reaction increases by and their Max HP increases by . 	-60
Aquabreeze: Divergence 	Boosts your Aquabreeze blessing. Choose between two diverging paths:Aquabreeze: : When party members perform healing, create a : Records the amount of HP healed, and explodes when its duration ends, dealing to nearby opponents based on the amount of healing recorded and the number of Windblessing: Hydro stacks.Aquabreeze: : When characters receive , create 1 . After reaching 3 Hydrocores, when characters' attacks hit opponents, consume all Hydrocores and create a at the opponent's position tht pulls opponents in and deals based on the number of Windblessing: Hydro stacks. 	-60
Aquabreeze: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Aquabreeze: Ultimate Kin 	Boosts your Aquabreeze blessing . Choose between 2 diverging paths.Aquabreeze: : The explosion DMG from Healing Hydroballs is increased by , the explosion DMG AoE is increased, and each stack of grants all party members a Healing Bonus.Aquabreeze: Extreme Healing: When receiving , the active character regains HP. 	-60
Aquabreeze: Extreme Prayer 	Boosts your Aquabreeze blessing . Choose between 2 diverging paths.Aquabreeze: : Each stack of will grant all party members a Anemo DMG Bonus.Aquabreeze: : When entering combat, characters gain 3 Hydrocores, Waterfall Maelstroms deal increased DMG and have a greater AoE 	-60
Stormgale: Origin 	Obtain the Basic Stormgale Blessing Effect:When characters trigger the on an opponent, all party members receive 1 stack of : The DMG dealt by characters triggering the Swirl reaction increases by and each time they receive , all party members gain Elemental Energy. 	-60
Stormgale: Divergence 	Boosts your Stormgale blessing. Choose between two diverging paths:Stormgale: : When characters use Elemental Bursts, gain 1 stack of . May have up to 4 stacks. When the active character's attacks hit opponents, consume 1 stack of Razorflash Mark to unleash a , dealing to all opponents in its path based on the number of Windblessing: Electro stacks. 1 Thunderblade can be created every s.Stormgale: : While is active, the active character's Jump ability will be enhanced, and when a Plunging Attack hits an opponent, a will be unleashed, dealing based on the number of Windblessing: Electro stacks. Can be triggered once every s.	-60
Stormgale: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Stormgale: Ultimate Flashburst 	Boosts your Stormgale blessing . Choose between 2 diverging paths.Stormgale: Extreme Burst: Each stack of Windblessing: Electro increases the DMG dealt by all party members' by .Stormgale: : The DMG dealt by is increased by and their . 	-60
Stormgale: Ultimate Thundervault 	Boosts your Stormgale blessing . Choose between 2 diverging paths.Stormgale: Extreme Thunderfall: Each stack of Windblessing: Electro increases the active character's DMG by Stormgale: : When the active character Jumps, unleash an where they Jumped: Deal based on the number of Windblessing: Electro stacks. 	-60
Pyro Crystal: Origin 	Obtain the Basic Pyro Crystal Blessing Effect:After obtaining Elemental Shards from the Pyro Crystallize reaction, obtain the effect for s: All party members gain a Pyro and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every s. 	-60
Pyro Crystal: Divergence 	Boosts your Pyro Crystal blessing. Choose between two diverging paths:Pyro Crystal: : While Pyro Crystal's Boon is active, unleash that deal AoE Pyro DMG at intervals.Pyro Crystal: : While Pyro Crystal's Boon is active, unleash that deal AoE Geo DMG at intervals. 	-60
Pyro Crystal: Divergence 	Boosts your Pyro Crystal blessing. Choose between two diverging paths:Pyro Crystal: : While Pyro Crystal's Boon is active, unleash that deal AoE Geo DMG at intervals.Pyro Crystal: : While Pyro Crystal's Boon is active, when characters hit an opponent with a Normal, Charged, or Plunging Attack, a will descend on the opponent's position, dealing Geo DMG 	-60
Pyro Crystal: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Pyro Crystal: Radical Ignition 	Boosts your Pyro Crystal blessing . Choose between 2 diverging paths.Pyro Crystal: : After an Ignition Wave hits an opponent, decrease that opponent's Pyro RES.Pyro Crystal: : Ignition Waves deal 2 additional DMG instance(s) after hitting an opponent. 	-60
Pyro Crystal: Super Shatterstone 	Boosts your Pyro Crystal blessing . Choose between 2 diverging paths.Pyro Crystal: : After a Stoneshard Strike hits an opponent, decrease that opponent's Geo RES.Pyro Crystal: : Stoneshard Strikes deal 2 additional DMG instance(s) after hitting an opponent. 	-60
Pyro Crystal: Peak Resolve 	Boosts your Pyro Crystal blessing . Choose between 2 diverging paths.Pyro Crystal: : While Pyro Crystal's boon is active, the ATK and DEF of characters are increased by , and while protected by a Shield, the aforementioned effects are increased by Pyro Crystal: : DMG dealt increases by , and the interval between Rockbreakers is decreased. 	-60
Electro Crystal: Origin 	Obtain the Basic Electro Crystal Blessing Effect:After obtaining Elemental Shards from the Electro Crystallize reaction, obtain the effect for s: All party members gain a Electro and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every s. 	-60
Electro Crystal: Divergence 	Boosts your Electro Crystal blessing. Choose between two diverging paths:Electro Crystal: : While Electro Crystal's Boon is active, after characters' attacks hit opponents, a will descend on the opponent's position, dealing Geo DMG.Electro Crystal: : Every 2 Elemental Shards produced by the Electro Crystallize reaction that characters pick up will cause a to descend on a nearby opponent, dealing Geo DMG. 	-60
Electro Crystal: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Electro Crystal: Super Stoneblaster 	Boosts your Electro Crystal blessing . Choose between 2 diverging paths.Electro Crystal: : After a Roaring Rockbreaker hits an opponent, decrease that opponent's Geo RES.Electro Crystal: : Roaring Rockbreakers deal 2 additional DMG instance(s) after hitting an opponent. 	-60
Cryo Crystal: Origin 	Obtain the Basic Cryo Crystal Blessing Effect:After obtaining Elemental Shards from the Cryo Crystallize reaction, obtain the effect for s: All party members gain a Cryo and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every s. 	-60
Cryo Crystal: Divergence 	Boosts your Cryo Crystal blessing. Choose between two diverging paths:Cryo Crystal: : Whie Cryo Crystal's Boon is active, unlease that deal AoE Geo DMG at the character's location at intervals.Cryo Crystal: : While Cryo Crystal's Boon is active, when Cryo or Geo characters in your party deal CRIT Hits, an will descend at the opponent's position, dealing Geo DMG. 	-60
Cryo Crystal: Evolution 	Selecting this will enhance the basic effects of Brilliant Blessings. 	-60
Cryo Crystal: Supreme Stonestrike 	Boosts your Cryo Crystal blessing . Choose between 2 diverging paths.Cryo Crystal: : After a Stonecrystal Strike hits an opponent, that opponent's Geo and Cryo RES decrease by .Cryo Crystal: : Stonecrystal Strikes deal 3 DMG instance(s). 	-60
Cryo Crystal: Acute Frostbite 	Boosts your Cryo Crystal blessing . Choose between 2 diverging paths.Cryo Crystal: : While Cryo Crystal's boon is active, the CRIT DMG of all party members is increased by , and while protected by a Shield, CRIT DMG is additionally increased by .Cryo Crystal: : DMG dealt increases by , and the interval between Stonebursts is decreased by s. 	-60
===Others===
Event 	Description 	
Wondrous Boon 	May select of Wondrous Boons	-60
Mystery Cache 	May select of Mystery Caches	Free
Mystery Cache: Rare	May select of Mystery Caches	-40
==Brilliant Blessings==
	Event 	Description 	Brief Description
	Vaporize: Origin 	After triggering Vaporize on an opponent, decrease their Pyro and Hydro RES by for s 	After triggering Vaporize on an opponent, decrease their Pyro and Hydro RES by
	Vaporize: Rising Tide 	When Vaporize is triggered on an opponent, unleash a that deals Hydro DMG to opponents hit. This effect can be triggered up to once every s 	When Vaporize is triggered on an opponent, unleash a that deals Hydro DMG
	Vaporize: Fledgling Flame 	When Vaporize is triggered on an opponent, unleash a that deals Pyro DMG to opponents hit. This effect can be triggered up to once every s 	When Vaporize is triggered on an opponent, unleash a that deals Pyro DMG
	Vaporize: Evolution 	All Brilliant Blessings are enhanced3 of the following enhancements take effect depending on the current Brilliant Blessings:For Vaporize Blessings, the Pyro and Hydro RES decrease caused to opponents by the Vaporize reaction is increased by .For Overloaded Blessings, the Pyro and Electro RES decrease effect on Embrittled opponents is increased by .For Melt Blessings, the DMG dealt by Frostfalls and Flamespires is increased.For Burning Blessings, Burning reaction DMG is increased by .For Electro-Charged Blessings, the increase in all DMG dealt by triggered by party members is increased by .For Bloom Blessings, DMG dealt by Dendro Cores (including Burgeon and Hyperbloom DMG) is increased by .For Catalyze Blessings, DMG is increased.For Flamewind Blessings, each stack of increases the increase in DMG dealt by Swirl reactions triggered by all party members by , and increases ATK increases by .For Aquabreeze Blessings, each stack of increases the increase in DMG dealt by Swirl reactions triggered by all party members by and their Max HP increase by .For Stormgale Blessings, each stack of increases the increase in DMG dealt by Swirl reactions triggered by characters by , and increases the Elemental Energy gained by all party members by .For Pyro Crystal Blessings, the Pyro and Geo DMG Bonuses gained by characters increase by .For Electro Crystal Blessings, the Electro and Geo DMG Bonuses gained by characters increase by .For Cryo Crystal Blessings, characters' Cryo and Geo DMG Bonus is increased by .	Brilliant Blessings basic effects are enhanced
	Vaporize: Titanic Tide 	When triggering Vaporize on an opponent, the unleashed is upgraded to : Deals greater Hydro DMG to opponents in a larger AoE 	is upgraded to : Deals greater Hydro DMG to opponents in a larger AoE
	Vaporize: The Origin Refined 	Characters deal increased Vaporize DMG when triggering it on opponents 	Characters deal increased Vaporize DMG when triggering it on opponents
	Vaporize: Blazing Paramountcy 	When Vaporize is triggered on an opponent, the unleashed is upgraded to : After a Blazing Explosion strikes an opponent, two more explosions with larger AoEs will be unleashed, dealing greater Pyro DMG 	are upgraded to : Two additional explosions with larger AoEs will be unleashed, dealing greater Pyro DMG
	Vaporize: The Origin Refined 	Characters deal increased Vaporize DMG when triggering it on opponents 	Characters deal increased Vaporize DMG when triggering it on opponents
	Overloaded: Origin 	After triggering Overloaded on an opponent, apply the effect to that opponent, decreasing their Pyro and Electro RES by for s. Max 4 stacks 	
	Overloaded: Elementary Explosion 	After a character deals to an Embrittled opponent, launch 1 at Embrittled opponent on the field, dealing Pyro DMG. This effect can be triggered once every s 	
	Overloaded: Primary Thunderstrike 	After a character deals to an Embrittled opponent, luanch 1 at Embrittled opponent on the field, dealing Electro DMG. This effect can be triggered once every s 	
	Overloaded: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Overloaded: Tandem Explosives 	The number of Explosive Orbs unleashed after characters deal to Embrittled opponents is 	
	Overloaded: Pursuing Fire 	additional Explosive Orb will be unleashed when an Embrittled opponent is . This effect can be triggered once every s 	
	Overloaded: Dire Array 	The number of Thunderstrikes unleashed after characters deal to Embrittled opponents is 	
	Overloaded: Pursuing Fire 	additional Thunderstrike will be unleashed when an Embrittled opponent is . This effect can be triggered once every s 	
	Melt: Origin 	When an active character on the field triggers the Melt reaction, unleash a . When an active character on the field triggers Melt, unleash a . The above 2 effects can be triggered once every s 	
	Melt: Basic Expanse 	DMG dealt by Frostfall and Flamespire increases by and their AoE is increased 	DMG dealt by Frostfall and Flamespire increases by and their AoE is increased
	Melt: Basic Thermocline 	When unleashing a Frostfall or Flamespire, obtain the effect for s: The DMG dealt when triggering the Melt reaction is increased by 	When unleashing a Frostfall or Flamespire, obtain the effect: The DMG dealt when triggering the Melt reaction is increased by
	Melt: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Melt: Extreme Prohibition 	The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by for 6s 	The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by
	Melt: Extreme Continuity 	When triggering Melt, unleash an instance of Frostfall or Flamespire 	When triggering Melt, unleash an instance of Frostfall or Flamespire
	Melt: Extreme Prohibition 	The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by for 6s 	The Pyro and Cryo RES of opponents hit by Frostfall and Flamespire will be reduced by
	Melt: Extreme Thermoflash 	While Significant Thermocline is active, when characters deal Pyro or Cryo DMG, their CRIT DMG is increased by 	While Significant Thermocline is active, when characters deal Pyro or Cryo DMG, their CRIT DMG is increased by
	Burning: Origin 	Characters have increased Pyro RES against Burning DMG, and DMG dealt from triggering Burning reactions increases by 	Characters have increased Pyro RES against Burning DMG, and DMG dealt from triggering Burning reactions increases by
	Burning: Newborn Conflagration 	A tally will be kept on each opponent when Burning reaction DMG is inflicted on them. When any tally reaches , the count will be reset and a will be unleashed, dealing AoE Pyro DMG. This effect can be triggered up to once every s on any one opponent 	After dealing multiple instances of DMG against opponents through Burning DMG, unleash a that deals AoE Pyro DMG
	Burning: Starting Soundcore 	After a character deals Dendro DMG to a Burning opponent, trigger an additional that deals Dendro DMG. This effect can occur once every s 	After a character deals Dendro DMG to a Burning opponent, trigger an additional that deals Dendro DMG
	Burning: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Burning: Maximal Ferocity 	Changes the attack mode of : Changes it to unleash successive pillars of flame, dealing multiple instances of Pyro DMG. Each pillar deals of the original Wildfire Wave's DMG. This effect can be triggered against up to once every s on any one opponent 	Changes the attack mode of : Changes it to unleash successive pillars of flame, dealing multiple instances of Pyro DMG
	Burning: Thermobaric Ardor 	Wildfire Wave DMG increased by , AoE is also increased 	Wildfire Wave DMG increased by , AoE is also increased
	Burning: Supreme Symphony 	After a Combustion Core is triggered, it will generate additional Combustion Core(s). Combustion Cores created this way will deal of the original DMG. This effect can trigger once every s 	After a Combustion Core is triggered, it will generate additional Combustion Core(s), dealing of the original DMG
	Burning: Supreme Solo 	Combustion Core DMG is increased by , and the interval between the creation of Combustion Cores is decreased by s 	Combustion Core DMG is increased by , and the interval between the creation of Combustion Cores is decreased by s
	Electro-Charged: Origin 	When characters trigger the on opponents, create an effect for s: the triggered by party members is increased by 	
	Electro-Charged: Basic Driftthunder 	When Electrosurge is active, create a that follows the active character, firing 3 Electro Bullets that deal at opponents hit by the character. Can be triggered once every s 	When Electrosurge is active, create a that follows the active character, dealing to opponents
	Electro-Charged: Basic Thundercloud 	While Electrosurge is active, create a that randomly uses one of the following attacks every s:1. : Deals to opponents within the AoE, and the active character gains Elemental Energy;2. : Deals to opponents within the AoE, and the active character is healed for HP. Each rainstorm can only heal characters this way once 	While Electrosurge is active, create a that randomly uses one of the following attacks at intervals:1. : Deals to opponents within the AoE, and the active character gains Elemental Energy;2. : Deals to opponents within the AoE, and the active character is healed for HP
	Electro-Charged: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Electro-Charged: Extreme Multicore 	While Electrosurge is active, create 1 extra 	While Electrosurge is active, create 1 extra
	Electro-Charged: Extreme Beam 	Changes how attack: Instead of firing 3 Electro bullets, a will be fired, dealing Electro DMG in an AoE 	
	Electro-Charged: Extreme Thunderstrike	Thunderclouds are guaranteed to attack with , and the time between strikes is shortened to s 	Thunderclouds are guaranteed to attack with , and the time between strikes is shortened to s
	Electro-Charged: Extreme Rainstorm 	Thunderclouds are guaranteed to attack with , and the DMG dealt by Rainstorms to opponents increases by and their healing to characters increases by 	Thunderclouds are guaranteed to attack with , and the DMG dealt by Rainstorms to opponents increases by and their healing to characters increases by
	Bloom: Origin 	When Bloom is triggered, there is a chance to produce 1 extra Dendro Core. Also, Dendro Cores deal increased DMG (including Burgeon and Hyperbloom DMG) 	There is a chance to increase the number of Dendro Cores created by triggering Bloom. Also, deal increased DMG (including Burgeon and Hyperbloom DMG)
	Bloom: Budding Overgrowth 	create an additional Dendro Core when Bloom is triggered 	create an additional Dendro Core when Bloom is triggered
	Bloom: Basic Cultivar 	Each Dendro Core created will create 1 around the current active character (Max simultaneously): They are consumed after touching an opponent, dealing Dendro DMG to that opponent. This effect can occur once every s 	Each Dendro Core created will create 1 around the current active character: They are consumed after touching an opponent, dealing Dendro DMG to that opponent
	Bloom: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Bloom: Rampant Rupture 	After a Dendro Core deals DMG (including Burgeon and Hyperbloom DMG), it will unleash an additional Wildwood Burst at the opponent's position that deals AoE Dendro DMG. This effect can occur once every s 	After a Dendro Core deals DMG (including Burgeon and Hyperbloom DMG), it will unleash an additional that deals AoE Dendro DMG
	Bloom: Core Condensation 	When a Dendro Core is created, all party members gain a Dendro and Hydro DMG Bonus for s. Max stacks 	When a Dendro Core is created, all party members gain a Bonus
	Bloom: Unbridled Amalgamation 	After touch an opponent, immediately, dealing AoE Dendro DMG. The DMG dealt by this attack is based on the number of Seeds consumed. This effect can occur once every s 	After touch an opponent, , dealing AoE Dendro DMG based on the number of Seeds consumed
	Bloom: Unchecked Legato 	will no longer be consumed or deal DMG to opponents after touching them. Instead, when they reach the Seed limit, they will toward opponents, dealing multiple instances of Dendro DMG. This effect can be triggered once every s 	When reach the limit, they will toward opponents, dealing multiple instances of Dendro DMG
	Catalyze: Origin 	When characters trigger the Quicken, Aggravate, or Spread reactions on an opponent, fire off 1 at them that explodes upon hit, dealing AoE Dendro DMG. This effect can trigger once every s 	
	Catalyze: Rudimentary Resonance 	Opponents affected by Quicken triggered by characters have their Electro and Dendro RES decreased by for s.After characters deal Electro or Dendro DMG to opponents in a Quickened state, will descend upon them, dealing Electro DMG. This effect can be triggered once every s 	
	Catalyze: Primary Nexus 	DMG , and their trigger interval is decreased by s 	
	Catalyze: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Catalyze: Supreme Shatterbolt 	A tally will be started after characters deal Electro or Dendro DMG to opponents in a Quickened state during 's activation interval. Each tally stack increases the next Teeming Thunder's DMG by . Max stacks. Once Teeming Thunder descends, all tally stacks will be cleared 	
	Catalyze: Supreme Storm 	Changes the attack mode of , changing it to a with a larger AoE, and increasing DMG dealt by 	
	Catalyze: Sundering Nexus 	Increases DMG based on the Elemental Mastery of the party member with the highest Elemental Mastery. DMG is increased by for every Elemental Mastery 	
	Catalyze: Apex Abundance 	After hits an opponent, a that lasts for s will be created at the character's position. This effect can occur once every s. When a character is within a Lush Field, they will gain a Electro and Dendro DMG Bonus. such can exist at once 	
	Flamewind: Origin 	When characters trigger the on an opponent, all party members receive 1 stack of for s: The DMG dealt by characters triggering the Swirl reaction increases by and their ATK increases by All share a stack count, and can stack up to times 	
	Flamewind: Basic Galeblaze 	When the active character deals DMG to an opponent with an attack, a portion of their HP will be consumed, and a will be unleashed, dealing based on the number of Windblessing: Pyro stacks. This can be triggered once every s 	When the active character deals DMG to an opponent with an attack, HP will be consumed, and a is unleashed, dealing based on the number of Windblessing: Pyro stacks
	Flamewind: Basic Firestorm 	When party members take the field, a will be unleashed based on that character's , dealing AoE DMG of the corresponding element based on the number of Windblessing: Pyro stacks. This can be triggered once every s 	When party members take the field, a is unleashed based on that character's , dealing AoE DMG of the corresponding element based on the number of Windblessing: Pyro stacks
	Flamewind: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Flamewind: Searing Whirlwind 	A tally will be kept when a character's current HP . When the tally reaches , it will be reset, and DMG will be increased by . This effect can stack up to times 	When a character's current HP enough times, DMG is increased by . This effect can stack up to times
	Flamewind: Howling Inferno 	When is active, the active character deals increased DMG, and when the active character's HP is less than , they will regain HP. This effect can trigger once every s 	When is active, the active character deals increased DMG. When the active character's HP is less than , they will regain HP
	Flamewind: Searing Jetstream 	Increase DMG on the in the party. Each character will increase DMG in this way by . The maximum increase that can be gained this way is 	
	Flamewind: Howling Wildfire 	Firestorm DMG trigger interval is shortened by s, and when Firestorms hit opponents, each Windblessing: Pyro stack will decrease that opponent's Pyro or Anemo RES by for s 	
	Aquabreeze: Origin 	When characters trigger the on an opponent, all party members receive 1 stack of for s: The DMG dealt by characters triggering the Swirl reaction increases by and their Max HP increases by All share a stack count, and can stack up to times 	
	Aquabreeze: Basic Kin 	When party members perform , create a that follows the active character and lasts s. It will record the amount of HP healed and will explode when its duration ends, dealing to nearby opponents based on the amount of healing recorded and the number of stacks. Up to 1 can be created every s 	When party members perform , create a that records the amount of HP healed, and explodes when its duration ends, dealing to nearby opponents based on the amount of healing recorded and the number of stacks
	Aquabreeze: Basic Waterfall 	When characters receive , create 1 . After reaching 3 Hydrocores, when characters' attacks hit opponents, consume all Hydrocores and create a at the opponent's position that lasts for s and pulls opponents in and deals based on the number of stacks. Up to 1 can be created every s 	When characters receive , create 1 . After reaching 3 Hydrocores, when characters' attacks hit opponents, consume all Hydrocores and create a at the opponent's position that pulls opponents in and deals based on the number of stacks
	Aquabreeze: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Aquabreeze: Extreme Waterburst 	The explosion DMG from Healing Hydroballs is increased by , the explosion DMG AoE is increased, and each stack of grants all party members a Healing Bonus 	The explosion DMG from Healing Hydroballs is increased by , the explosion DMG AoE is increased, and each stack of grants all party members a Healing Bonus
	Aquabreeze: Extreme Healing 	When receiving , the active character regains HP. Can be triggered once every s 	When receiving , the active character regains HP
	Aquabreeze: Extreme Vortex 	Each stack will grant all party members a Anemo DMG Bonus 	Each stack will grant all party members a Anemo DMG Bonus
	Aquabreeze: Extreme Cores 	When entering combat, characters gain 3 Hydrocores, Waterfall Maelstroms deal increased DMG and have a greater AoE 	When entering combat, characters gain 3 Hydrocores, Waterfall Maelstroms deal increased DMG and have a greater AoE
	Stormgale: Origin 	When characters trigger the on an opponent, all party members receive 1 stack of for s: The DMG dealt by characters triggering the Swirl reaction increases by and each time they receive , all party members gain Elemental Energy. Can be triggered once every s.All share a stack count, and can stack up to times 	
	Stormgale: Basic Razorflash 	When characters use an , gain 1 stack of . When the active character's attacks hit opponents, consume 1 stack of Razorflash Mark to unleash a , dealing to all opponents in its path based on the number of Windblessing: Electro stacks. 1 Thunderblade can be created every s 	When characters use an , gain 1 stack of . May have up to 4 stacks. When the active character's attacks hit opponents, consume 1 stack of Razorflash Mark to unleash a , dealing to all opponents in its path based on the number of Windblessing: Electro stacks
	Stormgale: Basic Boltleap 	While is active, the active character's Jump ability will be enhanced, and when a Plunging Attack hits an opponent, a will be unleashed, dealing based on the number of Windblessing: Electro stacks. Can be triggered once every s 	While is active, the active character's Jump ability will be enhanced, and when a Plunging Attack hits an opponent, a will be unleashed, dealing based on the number of Windblessing: Electro stacks
	Stormgale: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Stormgale: Extreme Burst 	Each stack of Windblessing: Electro increases the DMG dealt by all party members' by 	Each stack of Windblessing: Electro increases the DMG dealt by all party members' by
	Stormgale: Extreme Razorflash 	The DMG dealt by increases by and their 	The DMG dealt by increases by and their
	Stormgale: Extreme Thunderfall 	Each stack of Windblessing: Electro increases the active character's DMG by 	Each stack of Windblessing: Electro increases the active character's DMG by
	Stormgale: Extreme Thundervault 	When the active character Jumps, unleash an where they Jumped: Deal based on the number of Windblessing: Electro stacks. Can be triggered once every 	When the active character Jumps, unleash an where they Jumped: Deal based on the number of Windblessing: Electro stacks
	Pyro Crystal: Origin 	After obtaining Elemental Shards from the Pyro Crystallize reaction, obtain the effect for s: All party members gain a Pyro and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every s 	
	Pyro Crystal: Starting Ignition 	While is active, unleash at the character's position that deal AoE Pyro DMG every s 	
	Pyro Crystal: Starting Shatterstone 	While is active, unleash that deal AoE Geo DMG at the character's location at intervals. Can be triggered once every s 	While Pyro Crystal's Boon is active, periodically unleash that deal AoE Geo DMG
	Pyro Crystal: Standard Stoneblaster 	While Pyro Crystal's Boon is active, when characters hit an opponent with a Normal, Charged, or Plunging Attack, a will descend on the opponent's position, dealing Geo DMG. This effect can be triggered once every s 	While Pyro Crystal's Boon is active, when characters hit an opponent with a Normal, Charged, or Plunging Attack, a will descend on the opponent's position, dealing Geo DMG
	Pyro Crystal: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Pyro Crystal: Radical Scatterfire 	For s after a hits an opponent, that opponent's Pyro RES is decreased by 	
	Pyro Crystal: Intense Incineration 	After is triggered, an additional instance(s) of Pyro DMG will be dealt. This effect can be triggered once every s 	
	Pyro Crystal: Supreme Shatterstone 	For s after a hits an opponent, that opponent's Geo RES is decreased by 	
	Pyro Crystal: Radical Deconstruction 	After is triggered, an additional instance(s) of Geo DMG will be dealt. This effect can be triggered once every s 	
	Pyro Crystal: Extreme Willpower 	While Pyro Crystal's boon is active, the ATK and DEF of characters are increased by , and while protected by a Shield, the aforementioned effects are increased by 	While Pyro Crystal's boon is active, the ATK and DEF of characters are increased by , and while protected by a Shield, the aforementioned effects are increased by
	Pyro Crystal: Ardent Acme 	DMG dealt increases by , and the interval between Rockbreakers is decreased by s 	DMG dealt increases by , and the interval between Rockbreakers is decreased
	Electro Crystal: Origin 	After obtaining Elemental Shards from the Electro Crystallize reaction, obtain the effect for s: All party members gain a Electro and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every s 	
	Electro Crystal: Standard Stoneblaster	While is active, after characters hit an opponent with an attack, a will descend on the opponent's position, dealing Geo DMG. This effect can be triggered once every s 	
	Electro Crystal: Elementary Extension 	Every Elemental Shards produced by the Electro Crystallize reaction that characters pick up will cause a to descend on a nearby opponent, dealing Geo DMG. This effect can be triggered once every s 	
	Electro Crystal: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Electro Crystal: Extreme Collapse 	For s after a hits an opponent, that opponent's Geo RES is decreased by 	
	Electro Crystal: Aragonite Augmented 	After is triggered, an additional instance(s) of Geo DMG will be dealt. This effect can be triggered once every s 	
	Electro Crystal: Extreme Collapse 	For s after a hits an opponent, that opponent's Geo RES is decreased by 	
	Electro Crystal: Aragonite Augmented 	After is triggered, an additional instance(s) of Geo DMG will be dealt. This effect can be triggered once every s 	
	Cryo Crystal: Origin 	After obtaining Elemental Shards from the Cryo Crystallize reaction, obtain the effect for s: All party members gain a Cryo and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize Shards every s 	
	Cryo Crystal: Starting Stonestrike 	While Cryo Crystal's Boon is active, unleash that deal AoE Geo DMG at the character's location at intervals. Can be triggered once every s 	While Cryo Crystal's Boon is active, unleash that deal AoE Geo DMG at the character's location at intervals
	Cryo Crystal: Initial Iceburst 	While Cryo Crystal's Boon is active, when Cryo or Geo characters in your party deal CRIT Hits, an will descend at the opponent's position, dealing Geo DMG. Can be triggered once every s 	While Cryo Crystal's Boon is active, when Cryo or Geo characters in your party deal CRIT Hits, an will descend at the opponent's position, dealing Geo DMG
	Cryo Crystal: Evolution 	All Brilliant Blessings are enhanced 	Brilliant Blessings basic effects are enhanced
	Cryo Crystal: Extreme Rockblast 	After a hits an opponent, that opponent's Geo and Cryo RES decrease by for s 	After a hits an opponent, that opponent's Geo and Cryo RES decrease by
	Cryo Crystal: Radical Deconstruction 	Geo DMG instance(s) will be dealt by 	Geo DMG instance(s) will be dealt by
	Cryo Crystal: Maximum Sharpness 	While Cryo Crystal's boon is active, the CRIT DMG of all party members is increased by , and while protected by a Shield, CRIT DMG is additionally increased by 	While Cryo Crystal's boon is active, the CRIT DMG of all party members is increased by , and while protected by a Shield, CRIT DMG is additionally increased by
	Cryo Crystal: Extreme Frostshard 	DMG dealt increases by , and the interval between Stonebursts is decreased by s 	DMG dealt increases by , and the interval between Stonebursts is decreased
==Mystery Cache==
	Event 	Description
	Companion: A Thousand Encounters 	When future Events are drawn, one of the selectable events is guaranteed to be a
	Surprise: Reroll! 	Gain chances to reroll selectable events
	Boon: A Thousand Wonders 	Selectable events are increased by when choosing a Wondrous Boon Event
	Surprise: A Thousand Mysteries 	Selectable events increase by when choosing a Mystery Cache Event
	Boon: Ingenious Choice 	When choosing a Wondrous Boon Event, you can reset selectable events times
	Surprise: Keen Choice 	When choosing a Mystery Cache Event, you can reset selectable events times
	Boon: Trump Card 	Consume all Fantasia Flowers in your possession and gain random Wondrous Boons
	Boon: Consecutive Countermeasures	Gain random Wondrous Boons, but after completing this Act's Combat Event, no more Alternate Cast members will join the Principal Cast
	Companion: Congenial Comeback 	Restores 1 Vigor to random characters, but in this Act's Combat Event, the active character loses of their Max HP each time they deal a CRIT Hit, triggering up to once every 1s
	Companion: Overtime Performance 	Restore Vigor to random Principal Cast members, but gain fewer Fantasia Flowers after completing this Act's Combat Event
	Companion: Impromptu Encore 	random characters with 0 Vigor rejoin the Alternate Cast, but all characters in the Performance Cast will begin this Act's Combat Event with HP
	Companion: Role Reprisal 	random characters with 0 Vigor return to the Alternate Cast, but you gain fewer Fantasia Flowers after completing this Act's Combat Event
	Companion: Star-Studded Cast 	Consume all Fantasia Flowers in your possession, and random Alternate Cast members join the Principal Cast
	Companion: Variable Cast 	random Alternate Cast members join the Principal Cast, but after completing this Act's Combat Event, no more Alternate Cast members will join the Principal Cast
	Surprise: Prearranged Program 	additional selectable event options
	Boon: Passionate Support 	You are to trigger support enhancement effects the next times you choose Companion or Wondrous Boon Events
	Surprise: Intermission Award 	Have an equal chance to obtain each of the following: // Fantasia Flowers
	Prize: Try Your Luck 	chance to obtain Fantasia Flowers
	Boon: Wondrous Gift Box 	Gain random Wondrous Boons
	Companion: Rotating Cast 	May reset the selectable characters times when choosing Alternate Cast members to join the Principal Cast after completing a Combat Event
	Companion: A Thousand Thespians 	Selectable characters increased by when choosing Alternate Cast members to join the Principal Cast after completing a Combat Event
	Surprise: A Thousand Benefits 	Obtain more Fantasia Flowers after completing a Combat Event
	Companion: Spontaneous Encore 	Randomly restore 1 Vigor to or characters
	Companion: Raring to Go 	random characters with 0 Vigor rejoin the Alternate Cast
	Companion: Cool Color Combo 	characters with 0 Vigor from 1 randomly selected Elemental Type that meets the performance requirements rejoin the Alternate Cast
	Companion: Impromptu Invitation 	random Special Guest Star(s) join the Principal Cast, but after completing this Act's Combat Event, no more Alternate Cast members will join the Principal Cast
==Wondrous Boon==
Removed in Version 5.0.
	Event 	Description/Brief Description 	Enhanced Description
	Performing Straight Through, with Gusto	After a character defeats an opponent, they gain a All Elemental and Physical DMG Bonus for s. This effect can stack up to times, each stack is independentCharacters gain an after defeating an opponent 	
	Unbroken Dance 	After defeating an opponent, all party members regain of their max HP. This effect can be triggered up to once every sAfter characters defeat opponents, all party members will 	
	Myriad Multicolored Decorations 	When an opponent is defeated, there is a chance to unleash an Elemental shockwave at the opponent's location, randomly dealing AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG. This effect can be triggered up to once every s.When a character defeats an opponent, there is a chance to unleash a shockwave that randomly deals AoE DMG 	When an opponent is defeated, there is a chance to unleash an Elemental shockwave at the opponent's location, randomly dealing AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG. This effect can be triggered up to once every s.When a character defeats an opponent, there is a chance to unleash an shockwave that randomly deals AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG
	High Spirits 	DMG dealt by all party members is increased by . For each point of Vigor characters in the party have, DMG dealt is further increased by , up to a maximum of All party members , and possessed grants bonus DMG 	
	Tit-for-Tat Counterplay 	(Only takes effect in Battle: Climactic Showdowns) For s after characters take the field, their Normal Attacks, Charged Attacks, and Plunging Attacks gain increased CRIT Rate and increased CRIT DMG, but they take more DMG(Only takes effect in Climactic Showdowns) For s after characters take the field, their Normal Attacks, Charged Attacks, and Plunging Attacks gain increased CRIT Rate and Crit DMG, but they take more DMG 	
	Falling Action 	A teamwide tally will be kept after Elemental Bursts are used. When the tally reaches , the count will be reset and all party members will regain Elemental EnergyAfter enough are used, all party members will 	
	Rising Action 	Character's ATK is increased by for s after receiving healingCharacter increases after receiving 	
	Wind Visual Effects 	After the active character triggers a Swirl reaction on an opponent, CRIT DMG increases by for s. This effect can stack up to times. Each stack is independent, and this effect is removed when the character leaves the fieldAfter the active character triggers a on an opponent, increases 	
	Whirlwind Lighting Effects 	A tally will be kept after triggering a Swirl reaction on an opponent. When the tally reaches , the count will be reset and a Vortex Shockwave will be unleashed at the opponent's position, dealing AoE Anemo DMG. This effect can be triggered up to once every sAfter characters trigger enough on opponents, a will be unleashed, dealing AoE Anemo DMG 	A tally will be kept after triggering a Swirl reaction on an opponent. When the tally reaches , the count will be reset and an Vortex Shockwave will be unleashed at the opponent's position, dealing AoE Anemo DMG. This effect can be triggered up to once every sAfter characters trigger enough Swirl reactions on opponents, an Vortex Shockwave will be unleashed, dealing AoE Anemo DMG
	Pyrotechnic Special Effects 	A tally will be kept for the active character when they use Normal, Charged, or Plunging Attacks to deal Pyro DMG to an opponent. When the tally reaches , the count will be reset and an Infernal Shockwave will be unleashed at the opponent's position, dealing AoE Pyro DMG. This effect can be triggered up to once every s, and the count will be cleared when the character leaves the fieldAfter the active character deals to opponents using Normal, Charged, or Plunging Attacks enough times, an will be unleashed, dealing AoE Pyro DMG	A tally will be kept for the active character when they use Normal, Charged, or Plunging Attacks to deal Pyro DMG to an opponent. When the tally reaches , the count will be reset and an Infernal Shockwave will be unleashed at the opponent's position, dealing AoE Pyro DMG. This effect can be triggered up to once every s, and the count will be cleared when the character leaves the fieldAfter the active character deals Pyro DMG to opponents using Normal, Charged, or Plunging Attacks enough times, an infernal shockwave will be unleashed, dealing AoE Pyro DMG
	Lightning Lighting Effects 	The active character receives more DMG; when they receive healing, call down Thunderstrikes on up to 5 nearby opponents, dealing Electro DMG. This effect can be triggered up to once every s.The active character ; when they receive healing, call down on nearby opponents that deal Electro DMG 	The active character receives more DMG; when they receive healing, call down Thunderstrikes on up to 5 nearby opponents, dealing Electro DMG. This effect can be triggered up to once every s.When the active character receives healing, call down Thunderstrikes on nearby opponents, but the active character also takes increased DMG
	Sword of Damocles Decoration 	Mark opponents hit by the Elemental Skills of off-field characters for s. When active characters hit marked opponents with attacks of the same Elemental Type, a Radiant Blade descends on them, dealing Physical DMG. This effect can be triggered up to once every s. When an off-field character takes the field, any marks they applied to opponents are removedMark opponents hit by the of characters. When active characters hit marked opponents with attacks of the , a descends on them, dealing Physical DMG 	Mark opponents hit by the Elemental Skills of off-field characters for s. When active characters hit marked opponents with attacks of the same Elemental Type, an Radiant Blade descends on them, dealing Physical DMG. This effect can be triggered up to once every s. When an off-field character takes the field, any marks they applied to opponents are removedMark opponents hit by the Elemental Skills of off-field characters. When active characters hit marked opponents with attacks of the same Elemental Type, an Radiant Blade descends on them, dealing Physical DMG
	Lightning Focus 	When the attacks of the active character hit an opponent and they have more than Elemental Energy, unleash a Boltburst Shockwave at the opponent's position that deals AoE Electro DMG. This effect can be triggered up to once every sWhen the active character has unleash a that deals AoE Electro DMG at the opponent's position when their attacks hit 	When the attacks of the active character hit an opponent and they have more than Elemental Energy, unleash an Boltburst Shockwave at the opponent's position that deals AoE Electro DMG. This effect can be triggered up to once every sWhen the active character's Elemental Energy is greater than and their attacks hit an opponent, unleash an Boltburst Shockwave at the opponent's position that deals AoE Electro DMG
	Stunning Stage Lighting 	A tally will be kept for the active character when they deal a CRIT Hit to an opponent. When the tally reaches , the count will be reset and an elemental shockwave will be unleashed at the opponent's position, randomly dealing AoE Pyro, Hydro, Electro, or Cryo DMG. This effect can be triggered up to once every s, and the count will be cleared when the character leaves the fieldAfter the active character to opponents, unleash a shockwave that randomly deals 	A tally will be kept for the active character when they deal a CRIT Hit to an opponent. When the tally reaches , the count will be reset and an elemental shockwave will be unleashed at the opponent's position, randomly dealing AoE Pyro, Hydro, Electro, or Cryo DMG. This effect can be triggered up to once every s, and the count will be cleared when the character leaves the fieldAfter the active character deals enough CRIT Hits to opponents, unleash an shockwave that randomly deals AoE Pyro/Hydro/Electro/Cryo DMG
	Flickering Shock 	When Overloaded is triggered on an opponent, a shockwave will be unleashed at the opponent's position, dealing Physical DMG. This effect can be triggered up to once every sWhen a character triggers on an opponent, unleash a shockwave that deals 	When Overloaded is triggered on an opponent, an shockwave will be unleashed at the opponent's position, dealing Physical DMG. This effect can be triggered up to once every sWhen a character triggers Overloaded on an opponent, unleash an shockwave that deals Physical DMG
	Revenge Sequence 	After the value of their Bond of Life increases or decreases, that character's ATK increases by for s. Max stacks, each stack is independentWhen a character's increases or decreases, their increases 	
	Moment to Shine 	Characters gain a All Elemental and Physical DMG Bonus for s after triggering an Overloaded reaction on opponentsCharacters gain an after triggering on opponents 	
	Burning Passion 	When a character triggers Vaporize, Melt, Overloaded, Burning, Burgeon, Pyro Swirl, or Pyro Crystallize reactions on an opponent, the affected opponents' All Elemental and Physical RES is reduced by for sWhen a character triggers a on an opponent, the of affected opponents is decreased 	
	Tightly Plotted 	For s after the active character uses an Elemental Skill, the CRIT Rate for that character's Normal Attacks increases by and CRIT DMG increases by After the active character uses an , the CRIT Rate and Crit DMG of increases 	
	Pivotal Moment 	After this character receives healing, the DMG their Elemental Skill deals is increased by for s. Up to stacks, each stack is independentDMG dealt by increases after Character receives 	
==Notes==
Category:Game System Subpages