Rokayo's Difficulty Chart

= Difficulty Chart =
This is the difficulty chart. There are many classes. But first, the class standards.
== Class standards ==
These are the class standards. Each class has up to 20 difficulties, other than the negative classes.
Baseline: 0-4 difficulties. These classes REALLY need difficulties. It can even be an infobox (Make sure it has an icon) and a paragraph. But it cannot be worse than that, or it will be deleted.
Low: 5-7 difficulties. These classes have not enough difficulties. To add a difficulty to a class of this standard, it needs to have an "Obstacles" and a "Continuing on" section, on top of the things it needed in the Baseline standard.
Medium: 8-14 difficulties. These classes have an okay amount of difficulties, but there can still be more. To add a difficulty to a class of this standard, you need a "Catches" section, if there are catches in the difficulty, and a "What is [put difficulty name here]?" section, even though Low standard needed that about 80% of the time.
High: 14-19 difficulties. These classes have a lot of difficulties, but there can still be more. To add a difficulty to a class of this standard, not only do you need all those sections, they have to be good, or it will be deleted.
Sub difficulties count as difficulties, too.
Okay, now we can finally get to the classes.
== Class -2 ==
These difficulties are mega-unlosable. You cannot lose them, at all. Ever. You do not even need to exist to win them.
Also, this class can only have 5 difficulties.
Difficulties:
N/A {-inf}
N/A {-Rayo(10^10)}
N/A {-Rayo(13)}
N/A {-SSCG(SSCG(10))}
N/A {-SSCG(SSCG(5))}
== Class -1.5 ==
These difficulties cannot be lost, the closest you can get to it is Neutrality.
This class also has five difficulties. They are:
N/A {-SSCG(13)}
N/A {-SSCG(8)}
N/A {-TREE(100)}
N/A {-TREE(50)}
N/A {-TREE(30)}
== Class -1 ==
This class is pretty much like the JJT class -1, where they are instant win. If you lose these, then you should keep endlessly winning the first two classes.
This class has 15 difficulties. They are:
N/A {-TREE(20)}
N/A {-TREE(10)}
N/A {-TREE(5)}
N/A {-TREE(3)}
N/A {-10{10}10}
N/A {-8{8}8}
N/A {-5^^^5}
N/A {-10^10}
N/A {-10^8)
N/A {-1,000,000}
N/A {-100,000}
N/A {-1,000}
N/A {-500}
N/A {-100}
N/A {-20}
== Class 0 ==
These difficulties are very easy. Even a baby could do the lower areas.
The difficulties are:
N/A {-18}
N/A {-16}
N/A {-15}
N/A {-13}
N/A {-12}
N/A {-10}
N/A {-7}
N/A {-5}
N/A {-0}
The Point {0}
N/A {+0}
N/A {0.1}
N/A {0.2}
N/A {0.3}
N/A {0.5}
N/A {0.6}
N/A {0.7}
N/A {0.8}
N/A {0.9}
N/A 0.95}
== Class 1 ==
The JToH Difficulties. Effortless to Hard.
Effortless {1}
Easy {2}
Medium {3}
Hard {4}
== Class 2 ==
Glitches may occur while progressing on a tower.
Difficult {5}
Challenge {5.5}
Challenging {6}
Intense {7}
Remorseless {8}
Deathly {8.3}
Relentless {8.67}
More coming soon.