Archgun

Archguns (alternate, deprecated spelling Arch-gun) are heavy weapons most frequently used in zero-gravity Archwing combat.
==Mechanics==
===Archwing===
Archguns are primarily deployed whenever an Archwing is used in Archwing, Submersible, and Empyrean missions. However, Free Roam missions instead continue to use primary and secondary weapons.
Unlike most traditional Warframe weapons, zero-gravity Archguns have no separate ammo reserve or magazine, instead having a regenerating magazine whose contents replenish to full when the weapon is not firing. Because they have no ammo reserves in their normal usage, Archguns essentially have unlimited ammunition and thus do not require replenishment from ammo pickups.
Almost all zero-gravity Archguns have Damage Falloff and projectile travel time.
===Atmospheric===
While normally only usable in zero-g, Archguns can be utilized in ground combat by installing the Gravimag upgrade, after an Orokin Catalyst is installed. This enables the Gravimag-enabled Archgun equipped as a Heavy Weapon in Vehicle mode (see Arsenal) to be called down via an Archgun Deployer, allowing a Tenno to use the weapon in ground combat.
When used in ground combat, Archguns only have a limited amount of ammo along with using magazines and standard reloading. Once all of an Archgun's ammunition is used up, the weapon is removed and can only be called down again after a 5-minute cooldown period, however should the Archgun be swapped out (by re-selecting the deployer in your gear wheel) before all of the ammo is used up, the cooldown will be reduced proportionately to the percentage of ammo remaining. Ground-based Archgun ammo can only be replenished by Heavy Ammo, which can drop from heavy-duty enemies like Bombards, Corpus Tech, and Ancients. Should enough ammo be picked up to completely refill the magazine and the reserves, the cooldown time will be 0, exactly the same as if someone had not used their Archgun at all. 's ammo conversion does not work on grounded Archguns. 's and ' generate universal ammo which can restore the Archgun's ammo just like heavy ammo.
While wielding the Archgun in ground combat, the player is unable to switch to any other weapon. Base aim-glide time will also be reduced to 1 second. Going into bleedout will also automatically unequip the Archgun.
Unlike zero-gravity Archguns, their atmospheric counterparts lack damage falloff and most of them are hit-scan.
Atmospheric Archguns receive affinity while equipped according to normal rules, including the per-weapon split. As an example, having a Primary, Secondary, and Melee equipped with the Archgun out will result in 75% of shared affinity being split between 4 weapons instead of 3.
===Necramech===
Archguns can be used by player-owned Necramechs as primary weapons. While they act mostly similar to Warframe ground combat Archguns, Necramech-wielded Archguns have a regenerating ammunition system.
==Archguns==
Cortege.png|link=Cortege|
Corvas.png|link=Corvas|
CorvasPrime.png|link=Corvas Prime|
Cyngas.png|link=Cyngas|
DualDecurion.png|link=Dual Decurion|
PrismaDualDecurions.png|link=Prisma Dual Decurions|
Fluctus.png|link=Fluctus|
Grattler.png|link=Grattler|
KuvaGrattler.png|link=Kuva Grattler|
Imperator.png|link=Imperator|
ImperatorVandal.png|link=Imperator Vandal|
KuvaAyanga.png|link=Kuva Ayanga|
Larkspur.png|link=Larkspur|
LarkspurPrime.png|
Mandonel.png|link=Mandonel|
Mausolon.png|link=Mausolon|
Morgha.png|link=Morgha|
Phaedra.png|link=Phaedra|
Velocitus.png|link=Velocitus|
==Mods==
AmmoChainMod.png||link=Ammo Chain
ArchgunAceMod.png||link=Archgun Ace
AutomaticTriggerMod.png||link=Automatic Trigger
BallistaMeasureMod.png||link=Ballista Measure
ChargedBulletsMod.png||link=Charged Bullets
CombustionRoundsMod.png||link=Combustion Rounds
CometBlastMod.png||link=Comet Blast
ContainmentBreachMod.png||link=Containment Breach
ContaminationCasingMod.png||link=Contamination Casing
CriticalFocusMod.png||link=Critical Focus
DeadlyEfficiencyMod.png||link=Deadly Efficiency
PrimedDeadlyEfficiencyMod.png||link=Primed Deadly Efficiency
DualRoundsMod.png||link=Dual Rounds
PrimedDualRoundsMod.png||link=Primed Dual Rounds
ElectrifiedBarrelMod.png||link=Electrified Barrel
HollowedBulletsMod.png||link=Hollowed Bullets
HypothermicShellMod.png||link=Hypothermic Shell
MagazineExtensionMod.png||link=Magazine Extension
MagmaChamberMod.png||link=Magma Chamber
MarkedTargetMod.png||link=Marked Target
ModifiedMunitionsMod.png||link=Modified Munitions
ParallaxScopeMod.png||link=Parallax Scope
PolarMagazineMod.png||link=Polar Magazine
QuasarDrillMod.png||link=Quasar Dril
QuickReloadMod.png||link=Quick Reload
ResoluteFocusMod.png||link=Resolute Focus
Rubedo-LinedBarrelMod.png||link=Rubedo-Lined Barrel
PrimedRubedo-LinedBarrelMod.png||link=Primed Rubedo-Lined Barrel
SabotRoundsMod.png||link=Sabot Rounds
ShellRushMod.png||link=Shell Rush
VenomousClipMod.png||link=Venomous Clip
ZodiacShredMod.png||link=Zodiac Shred
==Patch History==
es:Archcañón
Category:Archwing
Category:Archwing Gun
Category:Update 15