Charr

== History ==
== Biology ==
=== Physical Appearance ===
=== Common Traits ===
=== Psychology ===
=== Reproduction ===
== Society ==
=== Social Structure ===
=== Language ===
=== Names ===
=== Family Life ===
=== Everyday Life ===
== Character Sheet Details ==
Racial Bonus: Choose 1 from each Column +30
Combat/Magic 	Profession/Art/Personal Knowledge	Social/Support
Unarmed (Charr) 	Leatherworking 	Endurance
Melee (Two handed*)	Dance 	Climbing
Ranged (Javelin) 	Tactics 	Leadership
*Pick a 2 handed melee weapon
Special Ability: Going Feral - All Charr in desperate times can slip into a feral state of mind. This greatly enhances their senses, their reflexes, endurance, and unarmed combat. However, once they go feral, they stay feral unless acted upon by extreme and magical means. It is a last ditch effort. In order to return to normal, moderator intervention is required. Once feral, they are essentially animals, similar to the type of big cat they are.
== Tags ==
Bestial