Ship features

Ships and crafts are the signature vehicles of the Dalmer, as such they feature a dizzying amount of technologies and devices for a multitude of functions.
== Tools ==
=== Scope ===
Scopes are tools used to detect a ship's class, cargo, weaponry and crew. Advanced scopeswill also give the naval HUD supplementary information such as an enemy's firing process, intent, as well as the ship's sail and hull condition. Finally, a scope linked with a satellite view will adjust in real time, and give sea maps the location of ships and their nationality.
=== Liquid attracting bucket ===
Standard equipment in water crafts and ships. These buckets use unconventional tractor technology to attract water inside it.
These tools can contain more exotic liquids such as boiling water and lava without risk of spillage unless turned over 90°.
In land ships, these are replaced with sandblaster vacuum cleaners.
In star and air ships, these are replaced with reoxygenators.
=== Boarding hooks ===
Devices made to hook two ships together for a boarding action. These lines can be rigged to a device that retracts the line.
=== Boarding pikes ===
Weapons that are used to close the gap between vessels in order to begin a boarding action.
=== Thunder lure kite ===
Apparatus designed to fly and be struck by thunder while in flight.
=== Fog shot ===
Ammunition that creates a dense smoke screen around the ship. For maximum effect all cannons should be loaded with the shot.
== Equipment ==
=== Wood glue mender ===
Repairs hull damage over time, susceptible to oil shells.
=== Spyglass cannon ===
A collapsible cannon that can fire chained shots.
=== Captains drone ===
When using a ship, prox drones assume a geosynchronous position abovethe ship that feeds into the Captains hud. This mode also gives a view of the ships active firing range, and areading of a target's crew, Hp reserves and/or armor rating. 
=== Squad teleporter ===
Used aboard ships to return a team to the ship. Requires the team tohave a marker on them. Mostly used for raft, fishing and merchant ships. If the ship issunk, the device warps the team to the nearest landmass. Warp technology
Larger ships can warp, provided they are out of combat (incoming projectiles makes the warp dangerously unstable) and in calm weather. Fighter craft generally cannot warp jump, they require the aid of a larger ship, usually the carrier. Smaller ships and crafts require a Warp ring, a gantry that ships attach to in order to warp jump.
=== Command bridge ===
Where commanding officers are, they are generally contained within its own superstructure above the ship. This is where defensive lines are drawn and strike team missions are organized.
Area where the surveyor map and mission tables are found.
=== Surveyor map table ===
Have a map table where the ships position is geolocalized in realtime on a 2d grid map of the area. 
=== Mission table ===
Legally required space where the ship's current mission is placed and voted upon by at minimum 50% of the crew. 
=== Glove controlled ship weapon systems ===
Controls the ships cannons with the weapons sights transferred via live feed to the users HUD. The gloves are often in the hands of a ship's captain or its chief cannoneer in order to coordinate the firing sequence of a ship. This control does not extend to loading however, which must be done by the ship's crew. Similar items exist such as gloves, which give the user command of a ship's propulsion systems (sails, rigging or engines). Rail Jet
Tram system used in large ships.
=== Prehensile Cannon ===
Standard equipment in water crafts and ships. The Prehensile Cannon allows a ranged grab, indispensable to bring cargo and crew to and from the ship. The cannon is inspired by and functions much like a chameleon's tongue. Hunting with the cannon is also possible.Topsail sac
Since the sail is the most vital aspect of a ship, it is important to keep the sail from burning. At the top of the sail is a line of containers full of water to wet the sail in case of fire projectiles being used.
=== Floating castle formation clip ===
Links ships together. Based on the advantage of height to fire down upon the enemy who attempts to board.Rotary chase cannons
Specialty artillery pieces that are able to fire three shots in quick succession using a rapid-firing multiple-barrel engine.Seafloor anchors
Devices that allow a ship to be anchored to the bottom of the sea. Used mostly to set up ambushes.Harmless HarpoonerA special device that harnesses sea creatures so that they pull the ship in a direction. The device fires three chains, two for directions, one for speed.Kraken caller
A capstan that when fully turned will strike the sea, calling forth a Kraken.
== Components ==
=== Circuit board ===
The circuit board is the nervous system of the ship, it controls the lights, defensive cannons, gravity, solar sails and power core of the vessel.Pressure Ceramic
A type of construction material that affixes itself to a surface with pressure without requiring nails or screws to be kept in place. These are used massively in all kinds of ships to fix leaks.Inspired by pressure wood found in the Pelagic Realm.
=== Plasma rotor ===
Power generator of a ship. The rotor converts a power source into usable mechanical energy.Power converter
Necessary for ship warp jumping.
=== Skeleton Dive apparatus ===
A device that allows a ship to dive and travel underwaterFlipperIn order to protect its sails and crew, a flipper system will retract the masts and turn the ship upside down, the hull serving as an armor and the sails as floaters.
Category:Dalmer Navy
Category:Dalmer Technology
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