Chaos (Final Fantasy XII)

Chaos, Walker of the Wheel is an optional level three Esper in Final Fantasy XII. He is located in the Necrohol of Nabudis, in the Cloister of the Highborn, fought after three medallions are collected and two bosses are defeated.
Chaos's license costs 90 LP, and he requires three Mist Charge to summon.
==Profile==
The Esper of Wind, Chaos represents the zodiac sign of Taurus, the Bull. Chaos has two large horns. From his power of wind, his color sign is gray. He is also referred to as the Vrishabha Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish (Hindu) astrology.
Chaos is based on the antagonist of the first Final Fantasy, Chaos. He returns in Final Fantasy XII: Revenant Wings as a Rank III flying-type Fire summon.
==Story==
Chaos was sealed in the Necrohol following the Battle of Nabudis by a group of nu mou wielding powerful magicks, trapping him in a physical location in addition to the spiritual binding the gods had already placed on the Espers. The nu mou binding has weakened over time, and they search for people brave enough to defeat the Esper.
In Final Fantasy XII: Revenant Wings, Chaos is Judge of Wings's final summon.
==Obtained==
To find Chaos in the Necrohol of Nabudis, the player needs to collect three medallions and defeat two optional bosses, Fury and Humbaba Mistant. After he is then fought as a boss, his license can be purchased for 90 LP.
===Unlocked abilities in Zodiac versions===
Esper licenses sometimes unlock licenses that could not otherwise be reached. Chaos's license will appear on all boards, but once chosen by a character, will disappear from all other boards. In The Zodiac Age version, the player can choose two license boards for each playable character, and activated licenses are activated on both boards if present.
Chaos allows access to the following licenses on these boards:
*Archer: Magic Lore x5
*Machinist: +350 HP
*Monk: White Magick 11, 12 (Holy, Esunaga, Protectga, Shellga)
*Red Battlemage: Greatswords 3 (Ultima Blade)
*Bushi: Brawler
*Time Battlemage: +270 HP
*Uhlan: Black Magick 7, 8 (Bio, Blindga, Aeroga, Silencega)
*White Mage: +310 HP, Greatswords 2 (Defender, Save the Queen)
==Battle==
Chaos costs three Mist Charges to summon.
===Abilities===
320px|right|Tornado
;Whirlwind
A wind-elemental attack. In the original release, damage is calculated by:
:Target's~Max~HP~x~0.5
Damage is capped of 9,999, and being fractional damage, the attack does not work on enemies with the Safety augment.
In the Zodiac releases, Whirlwind no longer does percentage damage and the damage is not capped.
;Tornado
A wind-elemental attack, and Chaos's ultimate attack. Chaos transports to outer space. Four swords revolve around him while he gestures. The swords rise and spin closely together, then separate into a square pattern. A colorful, square-shaped crest appears, and each of the swords is driven into a corner of the crest. A light strikes Chaos from the air, and strong, swirling winds begin to blow around him, damaging all foes in range.
In the original version, damage is calculated by:
:Target's~Max~HP~x~0.9
Damage is capped of 9,999.
In the Zodiac releases, Tornado no longer does percentage damage and the damage is not capped.
===Gambit information===
;Zodiac
Priority	Condition 	Action
1 	Remaining time < 10 seconds	Tornado
2 	Foe: Wind-vulnerable 	Whirlwind
3 	Foe: nearest visible 	Attack
4 	Ally: HP < 100% 	Renew
;Original
Priority	Condition 	Action
1 	Remaining time < 10 seconds	Tornado
2 	Foe: character HP < 30% 	Tornado
3 	Foe: Holy-weak 	Holy
4 	Foe: Dark-weak 	Darkga
5 	Foe: Fire-weak 	Firaga
6 	Foe: Lightning-weak 	Thundaga
7 	Foe: Ice-weak 	Blizzaga
8 	Foe: Wind-absorb 	Scourge
9 	Foe: Wind-weak 	Aeroga
10 	Foe: highest HP 	Whirlwind
===Stats===
Stat 	FFXII	Zodiac
Attack 	155 	155
Defense 	56 	60
Magick Defense	37 	54
Chaos absorbs Wind and is weak to Earth and is immune to every other element.
;Zodiac
In The Zodiac Age, the HP values are tripled.
Level	Max HP 	Max MP 	Strength	Magic	Vitality	Speed
1 	6,202-6,204	250-254	36 	47 	26 	26
10 	6,405-6,439	304-344	41 	52 	28 	28
20 	6,772-6,871	384-484	47 	58 	31 	30
30 	7,245-7,429	466-628	53 	64 	34 	33
40 	7,692-7,957	566-808	59 	70 	36 	35
50 	8,406-8,805	652-960	65 	76 	39 	37
60 	9,036-9,552	732-999	71 	82 	42 	40
70 	9,393-9,972	792-999	77 	88 	45 	42
80 	9,805-9,999	852-999	89 	99 	50 	44
90 	9,999 	892-999	89 	99 	50 	47
99 	9,999 	910-999	94 	99 	53 	49
;Original
Level	Max HP 	Max MP 	Strength	Magic	Vitality	Speed
1 	4,135-4,136	23-25 	54 	53 	26 	26
10 	4,270-4,293	50-70 	59 	58 	28 	28
20 	4,515-4,581	90-140 	65 	64 	30 	30
30 	4,830-4,953	131-212	71 	70 	33 	33
40 	5,128-5,305	181-302	77 	76 	35 	35
50 	5,604-5,870	224-378	83 	82 	37 	37
60 	6,024-6,368	264-448	89 	88 	40 	40
70 	6,262-6,648	294-498	95 	94 	42 	42
80 	6,537-6,972	324-548	99 	99 	44 	44
90 	6,912-7,416	344-578	99 	99 	47 	47
99 	7,335-7,918	353-587	99 	99 	49 	49
===Actions===
;Zodiac
Name 	Range	Target 	 	Type 	Element	Power
Attack 	2 	Single 	30	Physical	None 	155
Renew 	10 	Circle 10	23	Magick 	None 	－
Aeroga 	10 	Circle 8 	23	Magick 	Wind 	103
Whirlwind	12 	Single 	15	Magick 	Wind 	50
Tornado 	12 	Circle 10	0 	Magick 	Wind 	100
;Original
Name 	Range	Target 	 	Type 	Element 	Power
Holy 	10 	Single 	30	Magick	Holy 	157
Aeroga 	10 	Circle 6	30	Magick	Wind 	103
Firaga 	10 	Circle 6	30	Magick	Fire 	124
Thundaga 	10 	Circle 6	30	Magick	Lightning	124
Blizzaga 	10 	Circle 6	30	Magick	Ice 	124
Scourge 	10 	Circle 6	30	Magick	None 	142
Darkga 	10 	Circle 6	30	Magick	Dark 	130
Whirlwind	12 	Single 	16	Magick	Wind 	－
Tornado 	12 	Circle 8	35	Magick	Wind 	－
===Status effects===
*Reflect
*Haste
*Faith
*Libra
===Augments===
*Ignore Vitality
*Ignore Reflect
==Boss==
Chaos is a boss fought in the Necrohol of Nabudis accompanied by elemental chaosjets. On the battlefield, all attack commands will be sealed. Chaos tends to use Fearga, which reduces the entire party's MP. His special attack is Aeroja that inflicts Confusion. Chaos inflicts Silence often and his normal attacks inflict Disable. Chaos can be inflicted with Sap and Slow.
==Gallery==
Chaos Glyph Art.jpg|Chaos's Glyph.
Chaos Glyph.jpg|Chaos's crystal.
Chaos summoned.jpg|Chaos summoned to battle.
FFXII Tornado.PNG|Tornado.
==Etymology and symbolism==
The Ivalician Chaos takes his name and appearance from the final boss of the original Final Fantasy: Chaos. Their stories are similar, both being caught in an endless cycle of life and death. The four swords surrounding Chaos most likely represent the Four Fiends of the original Final Fantasy, especially since, during his ultimate attack, each sword glows red, yellow, green, and blue, representing Marilith of Fire, Lich of Earth, Tiamat of Wind and Kraken of Water, respectively. Also, when the swords drop (see Tornado's animation), the green (Wind) sword is the last to drop, given that Chaos is Wind-elemental here.
Chaos's title in Japanese features the word , which is the Japanese term for saṃsāra, the endless cycle of life, death, and rebirth in Buddhism, Hinduism, and other Indian religions. This conveys his multiple deaths and reincarnations throughout time. The pedestal he sits on is symbolic of Padmasana, a symbolic adorned base used to represent those who have attained enlightenment, but comes with an inversed meaning of a false enlightenment. Enveloped in hatred and a perverse want to destroy all until nothing remains, this correlates with the concept of Shunyata, one goal of Buddhism entailing the need for all of the world to return to nothingness. His nature may also reference the destructive and malignant use of The Void found throughout the Final Fantasy series.
He is also referred to as the Vrishabha Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish (Hindu) astrology.
Category:Espers in Final Fantasy XII