Gambler (RGD) (HiamjamesXD)

Not to be mistaken for another luck-based character from TBB, Gambler Battler.
Gambler is a class in Randomly Generated Droids, as well as a playable character in TFGOE. 
== Bio ==
Gambler is a luck-based class in RGD which heavily relies on the Luck stat to gain mass amounts of stats through his Wild Cards and circuits through his Wager ability.
In TFGOE, he retains his luck-based nature while also being able to gain items within the RGD universe to help him defeat other fighters.
== Pros and Cons ==
=== Pros ===
* Starts of with All-rounder stats.
* Able to gain a good amount of stats if you're lucky.
* Has both melee and ranged options.
* Can stack up wild cards for Luck gain.
* Generally more consistent than Gambler Battler.
* Has a variety of items to aid him in battle.
=== Cons ===
* Still relatively inconsistant due to his luck-based nature.
* Starts off with a pathetic sword and no ranged weapons.
* Has to manually switch between the items he needs to use.
** This is especially prominent with your weapons as you have no limit on how many can be stored in your inventory.
* Too many items, some of them completely useless if your matchup isn't what they're designed to counter.
* (i'll come up with more cons as i write him)
== Costumes ==
* Default
* Roulette
== Throws ==
(See the Mega Magnet below.)
== Weapons ==
Due to me not wanting to flood the already flooded specials section, i will make a separate section dedicated to his insane amount of weapons.
Weapons can be obtained by his specials which can be found below.
=== Swords ===
Bladed weapons that have 2 functions, a swing and a lunge - swings are meant to chain together for high DPS, but lunges are stronger, yet pretty slow attacks with multi-hit.
* Copper Sword - Starter sword, deals pathetic damage.
* Katana - Still pretty pathetic damage, but gains 2 walkspeed while held.
* Bronze Sword - Slightly stronger, still pretty weak.
* Silver Slasher - Has increased range and attack rate with swinging at the cost of having no lunge attack.
* Steel Sword - Still somewhat weak, but definitely better than bronze though.
* Fencing Foil - Faster lunges, weapons are starting to get decent here on out.
* Obsidian Sword - Like the steel sword, but now applies a good burn effect.
* Glacial Sword - LIke the steel sword, but now applies a cold effect.
* Mithril Sword - Decent damage, the "average" one.
* Golden Slasher - Silver slasher but stronger.
* Emerald Sword - Stronger than mithril... that's basically it.
* Ruby Sword - Like mithril, but applies a strong burn effect.
* Sapphire Sword - Like mithril, but applies a strong cold effect.
* Piercing Sword - As strong as emerald, but ignores ALL forms of resistance/defense. Swords from here on out are considered "late-game".
* Platinum Slasher - Golden slasher but even stronger. Can do some serious damage if you can close the gap.
* Gilded Katana - A better katana really. Deals the same damage as emeralds while giving the user 3 walkspeed when held.
* Vortex Sword - Like the Sapphire Sword, but now pulls in opponents with every lunge. (pull distance is dependant on opponent weight)
* Forged Lightning - Like the emerald sword, but can shoot a lightning bolt out of its tip. 6s cooldown for the bolt.
* Plutonium Sword - The strongest sword in terms of sheer amount of damage alone, even trumping the Singularity Sword. The drawback is that you quickly take damage when you have it out. (bypasses defense and block)
* Singularity Sword - Second strongest in base stats, no special abilities though.
=== Hammers ===
Slower melee weapons that are a lot stronger than swords, can either me swung regularly or charged up for a slam attack.
* Stome Hammer - Slam attack causes a small shockwave which knocks down opponents.
(these are still pretty new except the stone hammer so i’ll wait for the rgd wiki to update ig)
=== Blasters ===
Ray guns that start off with 10 ammo and regenerate 1 ammo every 2 seconds. There are currently no blasters with special gimmicks.
* Regular Blaster
* Super Blaster
* Mega Blaster
* Ultra Blaster
* Hyper Blaster
* Master Blaster
=== Crossbows ===
Strong yet slow weapons affected by gravity. All have 25 ammo and will disappear from the inventory once run out.
* Oak Crossbow - Weakest, but off with an extra 25 ammo and has a higher firerate.
* Pine Crossbow - Landing a headshot causes staggering in the enemy hit.
* Maple Crossbow - Heals the user lightly every successful hit.
* Steel Crossbow - Landing a headshot yields the same damage as a Quartz.
* Cold Crossbow - Deals high ice damage.
* Obsidian Crossbow - Deals high fire damage.
* Quartz Crossbow - Landing a headshot yields the same damage as a Gilded.
* Gilded Crossbow - Landing a headshot deals double damage.
=== Slingshots ===
Weapons that can either be spammed or charged up for a stronger attack. Starts off with 50 ammo and will disappear once run out.
* Standard Slingshot - Fully charged shots cause a slight stagger to whoever’s hit.
* Heavy Slingshot - Fully charged shots cause knockback.
* Smoke Slinger - Fully charged shots have AoE and cause a smoke explosion (you and your team can see through it, just not the others).
* Snow Slinger - Fully charged shots have AoE and apply a cold effect to whoever’s hit.
* Jade Slingshot - Fully charged shots will split into 8 small omnidirectional shards that move forward in their direction indefinitely when hitting anything.
* Master Slingshot - Fully charged shots deal octuple damage instead of the usual quadruple.
=== Hyperlasers ===
VERY powerful yet VERY slow weapons that shoot slow projectiles unaffected by gravity and pierce indefinitely. All have 5 ammo and disappear once run out.
* Blue Hyperlaser
* Red Hyperlaser - Applies hellfire to whoever is hit and survives.
* Rainbow Hyperlaser - Applies a random effect once hit.
=== Hyperballs ===
Dodgeballs that are bouncy and affected by gravity.
* Superball - Deals 10% damage for each bounce it gets prior to landing the hit. 10 ammo but regains 1 ball every 5s.
* Infiniball - Infinite uses, fast firerate and causes a slight knockback with every hit, but deals PITIFUL damage.
== Specials ==
(All item specials cannot hold more than 3 of their own category, except for Wild Cards which can be stacked indefinitely. You may not throw away items until you get a Butterfingers from Toolbox.)
=== RGD Class (Passive) ===
Shared among any other RGD class that becomes a fighter, he naturally gains the game's stats system alongside the standard TFGOE stats shown below his health bar, these include: (All of these are by a flat amount indicated next to their respective icons)
* Speed - Move speed, with 16 being equivalent to 100% and caps at 99.
* Jump Power, with 50 being the average jump height and caps at 99.
* Defense - Reduces damage taken by a flat number, cannot reduce damage below 5 and caps at 10.
* Vitality - Heals for extra (percentage-based), caps at 100.
* Strength - Deals more damage and caps at 999.
* Luck - Chance items have a higher chance of happening and caps at 777.
* Block - Negates the next damage taken no matter how big or small and consume 1 block, no cap but good luck maintaining this in a real game.
* Mana - Required to use spells from the lost tome. Starts off with 0 and has a base max of 20.
=== Wild Card ===
When activated, Gambler will gain a Wild Card into its own counter separated from other items as if it were a stat. When using one, depending on Gambler's luck stat, will either increase or decrease your speed, jump power, max health, defense and strength by 5-15, then gain 1 luck. 10s cooldown.
=== Lucky Day! (Passive) ===
Gambler starts off the match with a random amount of luck between 0-7.
=== Grab Bag ===
Upon using will give you a random limited use item from the list below (All items are one time use unless specified otherwise). 30s cooldown.
* Bandages - Heals him for 30 health.
* Grey Candy - Heals him for half his max hp, but slightly reduces all of his stats (except luck and block).
* Rainbow Candy - Damages him for half his max hp, but increases all his stats (except luck and block).
* Medkit - Heals him for half hp with no downsides.
* Pancakes - Heals him for 15 health 3 times.
* Emergency Rations - Heals him to full health instantly, but disables his specials for the rest of the round (does not affect X-Factor).
* Heart Container - Gain 25 max hp and heal for 25.
* Hard Hat - Gain 1 defense.
* Four Leaf Clover - Gain 1 luck and 25% chance to get 1 vitality, reusable 4 times with no cooldown.
* Crown of O's - Gain 3 block.
* Rose - Gain 10 vitality.
* Chili Pepper - Gain resistance to fire attacks for 10s.
* Sundae - Gain resistance to ice attacks for 10s.
* Stopwatch - Freeze time for 5s. You may still select items during this.
* Wrath's Edge - Deal massive damage to either an NPC or small damage to an opponent, then summons an Anti-Droid which walks in from his side of the screen.
* Emotions Chip - Disables a robotic NPC and turns them friendly after a few seconds. They will not directly attack anyone, but if they’re able to provide support, then they will also do it to Gambler. (Unobtainable unless opponent can make machines)
* Mobile Phone - Spawns an Anti-Droid, 20% chance to spawn 2.
* Box in a Box - Spawns a breakable box which can be pushed around, or stood on. Will automatically destroy itself after 60s.
* Watermelon - Choose an ability on cooldown, the cooldown then decreases by 5%.
* Honeydew - Choose an ability on cooldown, the cooldown gets reduced by 5s flat.
* Globe - Use once to set a location, use again to teleport to set location.
* Rusty Gear - If there are any robotic/mechanic NPCs, greatly weaken them permanently. If the opponent is a robot or pilots one, weaken them slightly for 10s.
* Crystal Shard - Gain 6 block which disappear after 10s.
* Cheezburger - If any stats are below average, set them back to average.
* Short Circuit - Disables laser attacks for 5s.
* The Bomb - Drops a bomb which explodes after a few seconds. Cannot be primed or thrown, but it can be pushed. (Deals no self-damage nor self-knockback).
* Dynamite - Throws a bomb after priming. Cannot be collided with. (Deals no self-damage nor self-knockback)
* Magic Ninja - Go invisible for 20s, the duration halves every time you get hit.
* Decoy Deploy - Spawn a fake version of yourself which explodes upon hit.
=== Toolbox ===
Gains a random utility with cooldowns and unlimited uses, which means they unfortunately stick with him until the end of the round unless he gets a butterfingers. 30s cooldown.
* Jammer - Slightly slows the opponent down, for 4s. 10s cooldown.
* Neutralizer - If the opponent is faster than you are, freeze them for 2s. 15s cooldown.
* Stamper - Spawns a breakable box which cannot be pushed around. 5s cooldown, only one box may be present at a time.
* Firey Noodles - Gain fire resistance for 5s. If your opponent or an NPC is fire-based, also gain 6 strength and 10 max health. 15s cooldown.
* Ice Cream - Gain ice resistance for 5s. If your opponent or an NPC is ice-based, also gain 6 strength and 10 max health. 15s cooldown.
* Health Core - Damages self for 10, but gain 1 vitality. 1s cooldown.
* Hourglass - Slows time for 3s. 15s cooldown. You may still select items during this.
* Ice Cubes - Freeze Gambler entirely (including physics) and give him i-frames for .5 seconds. 3 charges which recharge after 10s each.
* Fruit Bowl - Gain either a watermelon or a honeydew from the consumables section. 20s cooldown and is not affected by its own fruits.
* Mega Magnet - Pulls/Pushes the opponent in/away depending on their weight. Replaces the natural grab. No cooldown, hold to use.
* Ghost Dagger - When near an enemy, stab them to deal mild armor-piercing damage as well as applying a small bleeding effect. 5s cooldown.
* Kunai - Like Ghost Dagger, but thrown in Gambler’s direction and can pierce through enemies. Cannot be used if too close to an opponent, 7s cooldown.
* Crystal Torch - If any opponents are using a shield(ed) move, disable their shield move temporarily (accompanied by a shieldbreak sfx) and apply a blue fire effect to them. 30s cooldown if used this way. Otherwise, set an opponent on fire if they’re near.
* Round Shield - 100HP. If timed right, parry the attack, stagger the opponent and reflect the projectile(s) if applicable. Otherwise, will simply absorb hits for Gambler. 15s cooldown once it breaks.
* Flashlight - If hit an opponent that’s considered “Shadowy”, apply vulnerability to them for 5s. Otherwise, apply blindness (makes your opponents have a chance to miss their attacks) for 5s. 20s cooldown.
* Pocket Nuke - Damage every enemy for 80% of their current health, then deal the total damage done to you. 60s cooldown, unobtainable in bossfights.
* Lightning Rod - Make all your abilities and items (Except this one) go on cooldown, then strike a bolt directly in front of you dealing damage depending on the total of seconds of all things affected. Cooldown depends on how much damage is dealt.
* Staff of Sparks - Thunder strike every opponent for mild damage. If your mana is full, deal double damage. 20s cooldown.
* Body Swapper - Swap positions of you and your nearest enemy. 10s cooldown.
* Geode - Gain a 3s forcefield (iframes). 25s cooldown.
* Invisibility Cloak - Go invisible for 5s. 15s cooldown.
* Ram Horns - After a short windup, charge forward, dealing moderate damage and knocking down any enemies who come in contact. 10s cooldown.
* Burning Coil - While held, gives you 80% resistance to normal fire. May also be consumed to gain a passive 40% resistance to normal fire for 30s. Does not effect higher tiers of fire.
* Freezing Coil - While held, gives you 80% resistance to ice attacks. May also be consumed to gain a passive 40% resistance to ice attacks for 30s.
=== Target ===
Gives him a random ranged weapon of a random subcategory. 15s cooldown. (See Above)
=== Forging Hammer ===
Gives him a random sword, will instantly dispose of the starter once used. 10s cooldown. (See Above)
=== Empty Flask ===
Gives him a random potion. (TBA)
=== Lost Tome ===
Gives him a random spell below aswell as 10 mana and 3 max mana. 20s cooldown.
* Arcane Spell - Deal mild damage to all opponents. If the opponent(s) is/are weak to an element, also apply said element to them. 10 mana, 18s cooldown.
* Forgetting Spell - Disables the closest opponent’s random special for 10s (the cooldown will not be paused). 8 mana, 30s cooldown.
* Purging Spell - Deal great damage to the opponent with the highest health. If there are other enemies, deal half that damage to them. If there are any enemy NPCs, instantly kill them. 15 mana, 40s cooldown.
* Rooting Spell - Heal your allies a slight amount and boost their speed/damage for 5s. 8 mana, 8s cooldown. Unobtainable on 1v1s.
* Mending Spell - Heal yourself for 40. 10 mana, 6s cooldown.
* Shocking Spell - Shock all enemies, dealing light damage and stunning them for a bit. 6 mana, 8s cooldown.
* Swapping Spell - Rebind the controls of the closest opponent to undecipherable for 3s. 12 mana, 15s cooldown.
* Burning Spell - Sets all enemies on fire for 6s. 8 mana, 10s cooldown.
* Freezing Spell - Applies a cold effect on all enemies for 6s. 6 mana, 10s cooldown.
* Trolling Spell (Extremely Rare) - Costs no mana and plays the troll song which replaces the current BGM. lmao
=== Happy Hour ===
Gives him a random drink. (TBA)
== X-Factor ==
=== Hunger ===
Sets his health to one, block to one, strength to 100 and doubles his move/attack speed.
=== All Becomes One ===
Gives him a singularity sword.
If any stats are below average, boost them to the average. Then boost most stats regardless (except luck and block).
== Player Objective ==
=== As Gambler ===
* Pray for good luck ig
* Be realistic, you are not going to reach the stat caps in a real match, so don't focus on that.
* Pancakes are pretty cool with vitality.
* Look man the amount of possibilities with this guy is basically endless. I’m not listing every item synergy he has.
=== Against Gambler ===
do more than just pray this dude is a menace
== Animations ==
=== Entrance ===
A black wall with an RGD rune logo is seen at his side of the stage. The rune then spins and up rises the wall like it was some sort of door, gambler then walks out.
== Gallery ==
none yet
== Trivia ==
* Forging Hammer does not actually exist in the game, it was made up solely to give him a way to get swords.
** Neither do the special gimmicks most weapons have, this was only added in to make them more unique.
** There does exist an anvil and a smithing station, but their usage is completely unrelated.
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