Night Wanderer/Tactics

== Boss Attacks ==
* Throws a wide spread of daggers that deal 12 damage on hit, indicated by red lines. They can go through cover.
* Spreads a ring of spinning blades close to him. Blades do not hit players before they are fully expanded, and they will cause the player to stop moving for a while when damaged by them.
** When enraged, they will spread out farther from him.
* If a certain amount of his health is lost, he vanishes for a short amount of time, then appears shortly and attacks with a dash, damaging half the player's health while ignoring armor. This attack is done for four times in total.
** The game will slow down and zoom into his attack, which is indicated by a red track.
** When he becomes enraged, this attack deals health damage equal to 1 less than the player's max health.
** This attack does not penetrate invincible states (Statue of the Paladin, Vampire during Immortal, any brief invincibility after taking other damage, and so on).
*** Additionally, extra health after Immortal ends do not count, where the attack still deals damage scaled with actual max health, resulting in a scratch (for example, 80/30 will only become 51/30) most of the time.
== Tactics ==
As he only appears in the last floor of Difficulty 5 and 6, this boss should be easy to deal with as the player will definitely have enough time to build their weapons and skills before reaching this stage. Circle close around him as often as possible whilst dealing damage to him as he will try throwing an overwhelming amount of daggers in the player's direction. Whenever he disappears from sight due to health loss, move only up or down because he will use his dash attack in a few seconds afterwards, but only slashes from across. When he is about to use his dash attack, be in a clear area where the player can roam freely so obstacles will not hinder escape from this attack.
Keep in mind that once he enters his enraged phase, his attacks become more dangerous, with increased daggers and the ring of spinning blades doing 20 damage if caught. This damage could be lethal, so the player needs to keep cautious until this attack is done. This is also important with the dash to avoid significant damage.
It is recommended to use ranged weapons against this boss, as while he only has 3 attacks, with one of them only triggerable if damaged enough, these are often chained in quick combos and deal bursts of damage. Furthermore, his spinning scythes attack stops player movement, leaving them vulnerable to lots of daggers and even bullets from other enemies.
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Category:Travelogue of Rosemary Island
Category:Enemies
Category:Bosses
Category:Strategies and Guides
Category:Seasonal