148163-merged-factions-in-housing-what-do-you-think

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I've seen several players suggest merging the game's factions and I just can't get behind that. To me that just ruins the whole setup for the game. Where's the conflict? While it might help with queues, it just doesn't feel right. 
 
That said, I think I might be able to get behind merging factions just for housing, and making skymaps neutral areas where the factions can't attack each other (though, I suppose giving the house owner the ability to turn this on and off might be fun). Housing is just such a fun part of this game, and builders love seeing other houses and helping each other out. It's just kinda sad that they're divided. 
 
So, what do you think? Would you be down with letting the two factions interact in housing, but not in the rest of the game? Would this be too weird or immersion-breaking? 	
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Yeah, this was on my list a few days ago.
 
Faction divide is dumb in this day and age of voice-comms, account-friends and add-ons.	
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			if they wanted to merge factions it would take a simple patch with some new content imo.  simply introduce an enemy that endangers both factions to the point where if they do not work together, they will fail.  but this could still allow for some mistrust and beef between the two in order to allow some form of the factions to exist.  a competitive spirit.	
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Can we get Egg and Toilet Paper "decor" items? :D
 
But yea, sounds fun.	
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			I think an Opt-in just like the decision to make your house public would be fine. Of course that kind of thinking loops me back around to my long time desire for them to rebuild Housing Permissions from the ground up, so we can get back a lot of the Roommate functionality that had to be taken away for security reasons.	
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			First expansion: the strain brainwashes a bunch of faction leaders, all out apocalyptic war happens, factions are removed from the game. Illium and Thayd are leveled during the conflict. A new megacity that has a portion in space and a portion on Nexus becomes the home of the survivors. All instanced PVP gameplay becomes guild-centered (group queue) or free-for-all (solo queue) in different colliseum-like areas around the megacity. Rewards are gained by representing one of various groups on the battlefield (increasing reputation with, say, Protostar or the Marauders). Multi-queuing PVE/PVP is enabled. PVP servers converted to PVE backups, population merges. Persistent PVP zone added to game with increased omnibit rewards and a plug-based trap/defense system similar to warplots, with shifting resource node objectives that promote high mobility and encounter frequency. Top arena team name/rankings become visible in-game on a giant holoscreen in the megacity. PVP gear has no content-gate, but arena and colliseum victories offer special cosmetic rewards for both time played and win ratio.	
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First expansion: the strain brainwashes a bunch of faction leaders, all out apocalyptic war happens, factions are removed from the game. Illium and Thayd are leveled during the conflict. A new megacity that has a portion in space and a portion on Nexus becomes the home of the survivors. All instanced PVP gameplay becomes guild-centered (group queue) or free-for-all (solo queue) in different colliseum-like areas around the megacity. Rewards are gained by representing one of various groups on the battlefield (increasing reputation with, say, Protostar or the Marauders). Multi-queuing PVE/PVP is enabled. PVP servers converted to PVE backups, population merges. Persistent PVP zone added to game with increased omnibit rewards and a plug-based trap/defense system similar to warplots, with shifting resource node objectives that promote high mobility and encounter frequency. Top arena team name/rankings become visible in-game on a giant holoscreen in the megacity. PVP gear has no content-gate, but arena and colliseum victories offer special cosmetic rewards for both time played and win ratio.
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Yeah, this was on my list a few days ago.
 
Faction divide is dumb in this day and age of voice-comms, account-friends and add-ons.
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if they wanted to merge factions it would take a simple patch with some new content imo.  simply introduce an enemy that endangers both factions to the point where if they do not work together, they will fail.  but this could still allow for some mistrust and beef between the two in order to allow some form of the factions to exist.  a competitive spirit.
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			The sad thing is there is a perfect opportunity for the factions to work together already in the game. There is a literally a quest in the Defile where both sides are fighting against the Strain and you are encouraged to kill the other faction rather than work together. It's terrible.	
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Those Defiles/Blighthaven quests always make me feel bad and the "kill other faction instead of saving them!" aspect is just kinda tacked on and forced upon us. Like, I know the Globellum is primed to lord its vast superiority over us for our conflicts that it wouldn't have the capacity to care for but it kinda railroads players a bit much towards that.
 
Besides Housing there could also be room for temporary cooperation while working alongside CoG.	
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There is never anything Carbine will do that will ever allow me to tolerate any Chua or Drakan players.
Both in the forums and in the game, both are completely opposite of the kind of player I wish to associate with.
 
Let the factions remain.  This forced co-faction stuff always irked me in WoW and I'd rather not see that kind of thing happen to WildStar.	
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There is never anything Carbine will do that will ever allow me to tolerate any Chua or Drakan players.
Both in the forums and in the game, both are completely opposite of the kind of player I wish to associate with.
 
Let the factions remain.  This forced co-faction stuff always irked me in WoW and I'd rather not see that kind of thing happen to WildStar.
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 	Merged factions in housing. What do you think?
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There is never anything Carbine will do that will ever allow me to tolerate any Chua or Drakan players.
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Splitting the playerbase into factions really is an archaic design paradigm that should've gone away a long time ago. Cross-faction content was pretty much the first thing I asked for, and I've been asking for for cross-faction housing ever since I learned that housing was divided. Seems really bizarre to me to separate housing in the first place. Like, what element of the game made better by splitting housing between factions?
 
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The sad thing is there is a perfect opportunity for the factions to work together already in the game. There is a literally a quest in the Defile where both sides are fighting against the Strain and you are encouraged to kill the other faction rather than work together. It's terrible.
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Says the person who accuses other players of being toxic.
 
 
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At this point,the conflict on Nexus isn't convincing anyone except the devs and maybe the faction leaders.
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Nope, we can't have this! It would be lore breaking!
 
Just imagine it! Wait a moment...
 
 
That's a screenshot from the new Mall-in-the-Sky holiday instance. Look at that draken! She's not murdering the Aurin five feet away! And off-screen there's a ton of granok, mordesh and aurin sharing the same room as mechari and draken? MADNESS! So lore breaking! Factions must mean something!	
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MADNESS! So lore breaking! Factions must mean something!
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