Deep Gnome

==Summary==
Deep Gnomes, also known as Svirfneblin, are Gnomes primarily found underground in the Underdark. Their time in the underground has made so they naturally blend in and understand stone. They possess both great fighting skills and innate magical abilities, which they use greatly in combat.
==Powers and Stats==
Tier: from to at least , likely to up to 
Name: Deep Gnomes, Svirfneblin
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Small Humanoid (Gnome)
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Small Size (Type 0; Are Monster Manual 5e Page 164 tall), Longevity (Can live up to Mordenkainen Presents Monsters of The Multiverse Page 11 years), Enhanced Senses (Have ), Camouflage (Via ), Weapon Mastery (Are adept in using . As a Monster Manual 3.5e Page 32 they are also adept at using a Dungeon Master's Guide 3.5e Page 109), Poison Manipulation (Their darts are ), Status Effect Inducement, Statistics Reduction, Acid Manipulation, Sleep Manipulation (Also have darts that Monstrous Manual Page 160), Sleep Manipulation (Have caltrops with ), Magic, Stealth Mastery (Shown ), Limited Extrasensory Perception (Via ), Extreme Resistance to Illusion Creation (Shown ), Resistance to Magic which also grants Resistance to Reality Warping, Subjective Reality and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
|-|Via Spells=
Have the which grants them: Sense Manipulation (Via Player's Handbook 5e Page 219), Illusion Creation (Via and Player's Handbook 5e Page 233), Limited Power Nullification (Via Player's Handbook 5e Page 263), and they have Summoning (Are able to summon )
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Attack Potency: Varies from Wall level (Even basic Deep Gnomes are a monster in 5e, making them on par with casters of Burning Hands) to at least Wall level, likely Small Building level to Small Building level+ up to Building level+ (More trained Deep Gnomes vary from . That makes the lower end superior to animals like the Rothé, the middle on par with casters of Conjure Barrage, and the strongest Deep Gnomes on par with weaker adult Remorhaz)
Speed: Varies from Subsonic (Comparable to beings capable of dodging point blank arrows) to Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) up to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Peak Human (Due to being a small creature with a strength score of they can at max push 391.22342 kg)
Striking Strength: Varies from Wall level to at least Wall level, likely Small Building level to Small Building level+ up to Building level+
Durability: Varies from Wall level to at least Wall level, likely Small Building level to Small Building level+ up to Building level+
Stamina: Superhuman (Comparable to adventurers who can keep fighting after losing their limbs)
Range: Extended Melee Range to Tens of Meters via weaponry, Standard Melee Range to Several Meters via spells
Standard Equipment: War pick, darts, , , caltrops, and 
Intelligence: Above Average (Have an intelligence score of which makes them .Player's Handbook 5e Page 171 Are )
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Base=
*Stonecunning: A Deep Gnome has an intuitive understanding of stone, letting it check it for traps like trained rouges would. This also allows them to ascertain how far they are underground, same way a regular person can figure which way is up.
|-|Via Spells=
At will:
*Nondetection: The Deep Gnome is able to on demand, make itself unaffected by divination spells. This protects it from various abilities such as Precognition, Information Analysis, and so on.
Once per day:
*Blindness/Deafness: The Deep Gnome is able to make a creature within 30 feet of itself either blind or deaf.
*Blur: The Deep Gnomes makes its outline blurry, making it far harder to hit.
*Disguise Self: The Deep Gnome can make itself appear as any creature dressed in anything they want; the only limits are that they must have the same body type and can't have a size difference greater than 1 foot. If one inspects them the illusion can easily be found out.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Role-playing Characters
Category:Evil Characters
Category:Species
Category:Monsters
Category:Gnomes
Category:Small Sized Characters
Category:Longevity Users
Category:Camouflage Users
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Weapon Users
Category:Dart Users
Category:Poison Users
Category:Status Effect Users
Category:Statistics Reduction Users
Category:Acid Users
Category:Sword Users
Category:Bow Users
Category:Knife Users
Category:Trap Users
Category:Sleep Users
Category:Armor Users
Category:Magic Users
Category:Sense Users
Category:Illusionists
Category:Power Nullification Users
Category:Summoners
Category:Stealth Masters
Category:Axe Users
Category:Crossbow Users
Category:Caltrop Users