Gunship Facility

Gunship Facilities are tall structures that create and deploy Gunships that will patrol the area and engage Helldivers on sight. Gunship Facilities can appear either alone or in groups of 2-3; and with each fabricator being capable of fielding a maximum of 3 Gunships, there can be upwards of 9 gunships roaming a small area at a given time.
The fabricators themselves are immune to all conventional weapons. They can only be destroyed by the detonation of a Hellbomb in close proximity to the base of the fabricator.
==Tactics==
*The facilities have a cooldown between Gunship deployments; use the time you have after destroying the surrounding Gunships to call in a Hellbomb and put a stop to the facility’s operations for good.
*The facility's perimeter is guarded by a few Troopers manning machine gun emplacements and has mines laid around it. Watch your step when attempting to get over the walls.
*The terrain where Gunship Facilities spawn might have a blind spot where the gunships cannot target a deployed Hellbomb. If the gunship escorts cannot be shot down, the next best thing would be to find this and plant the bomb there. This blind spot is usually the back of the facility
**Alternatively, deploying a FX-12 Shield Generator Relay first then a Hellbomb under it, will shield the bomb long enough for it to detonate under gunship fire, assuming no other automaton infantry are nearby.
*When taking down gunship facilities as a group, it is recommended the ones with heavy weapons hang back and shoot down any additional gunships that may spawn, while one person makes a run for the facility to arm a hellbomb. This makes it much more likely that the bomb will successfully detonate.
==Notes==
*They were added in the 1.000.200 Patch, on April 2nd 2024.
Category:Automatons
Category:Secondary Objectives (Helldivers 2)