Removed and Scrapped Content

Removed and Scrapped Content refers to features that were removed from DOORS, or abandoned prior to its release.
== Unreleased Entities== 
*An entity known as "Mobble" was found to be deleted only 3 days before the game's release. The reason for its deletion is because the developers decided that the game didn't need too many jumpscare entities that work just like it, as Mobble was one of many jumpscare entities. 
** The developers have said that a "Mobble" was one of many entities, with the first Mobble being Jack and the second Mobble planned to be Ambush. The Mobble concept was scrapped four days before DOORS released, and Jack and Ambush were implemented as standalone entities.
**Mobble was originally going to be a "random jumpscare entity". Its mechanic was to randomly jumpscare players, but it was scrapped for reasons above. It was replaced by Jack.LSPLASH on Twitter: "RANDOM TRIVIA: this was going to be what 'Jack' is now, before it was called 'Mobble', was basically a random jumpscare entity."
*During the development of Floor 2, 3 pieces of concept art were released by Redibles, 2 of which showcased new types of rooms, the third one, however, showcased a completely new humanoid entity wearing a vest, it is still unknown what this entity would have done.
*The Horse is a supposed entity that was originally an leak. The Horse was never added, but some people believed that it would make its debut in the game at some point. One particular YouTuber, known as Cheddar Balls, hated the Horse because of it, and made it clear in his videos. This led to RediblesQW eventually posting the Horse as a jokeRed on X: "@YT1Shark dont look now theres a scary monster in there " / X.
**While the Horse was officially posted, it's unlikely that it will ever make a debut as a proper canon entity with a unique mechanic.Red on X: "@TommyTo26679165 @YT1Shark i had to dig through my files to find it specifically for that screenshot dont go getting any crazy ideas now" / X
***However, the STUPID HORSE can be found through the Chat Control modifier, appearing rarely when "Spawn fanmade entity" is voted enough rather than a regular Rush Clone.
'Old Mobble' Article Recovery
'STUPID HORSE' Article Recovery
=== Re-Introduced ===
* Dread was originally teased in a removed trailer for the Hotel+ Update. It was officially added to the game on March 15, 2024.
* The STUPID HORSE was leaked as an unfinished model of a entity for The Mines. It was reused as an joke entity summoned by the Stream Integration command Spawn Fanmade Entity in the Content Update. The model itself, however, remains unused.
== Removed Items==
There was an untitled potion that has removed prior to the game's Alpha release. It is still unknown what are the uses of this.
The NVCS-3000 has been deleted and has been replaced by the Jug of Starlight, but it can still be found but not saved in SUPER HARD MODE!!!
===Re-Introduced===
The Crucifix, the Skeleton Key and the Shears items were found to be deleted before the game's release. The reason for their deletion is unknown, however it is possible that their useful functions were considered too extreme for the state of the game at the time. Both items have since been added back to the game in the Hotel+ update, with the Skeleton Key being altered into a one-time universal lockpick for opening specially locked doors.
The Crucifix was designed as a one-time use entity prevention tool, temporarily trapping whatever entity it was supposed to be affecting in 'hell' before being discarded from the player's inventory. A video that shows the effect of the crucifix pre-release can be found here. Since the Hotel+ update, the Crucifix may now be obtained primarily at the Jeff Shop, with its purpose unchanged. The Crucifix can also be obtained rarely in chests, locked chests, on the top of a doorframe, or in drawers. The Skeleton Key acted as a universal key, being able to open all locked doors five times before being discarded from the player's inventory. This was obtainable via the pre-run shop for . After its reintroduction in the Hotel+ update, it can now be obtained at the Jeff Shop, and rarely through containers.
'Crucifix' Article Recovery Pre-archive
'Skeleton Key' Article Recovery Pre-archive
== Removed Mechanics==
*Glitch had the ability to teleport rogue players back to their group, if they were in a room about to despawn. This mechanic has since been given to Void in the Hotel+ update, although Glitch still does this in every sub-floor (The Rooms and The Backdoor) and in Retro Mode.
*Vitamins originally healed players when used, but this was removed in the Hotel+ update so other healing items could be added in the future, like the Green Herb. Starlight acts somewhat similarly to this old version of vitamins, in that it provides a speed boost and healing, which may be an intentional callback.
* In The Mines update, Figure's heartbeat minigame was replaced with a similar minigame for Hide, but was removed shortly after the update. Figure's minigame still exists in the SUPER HARD MODE!!! modifier, but it was reintroduced in the Content Update
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== Achievements==
<tabber>
|-|Removed/Unobtainable=
|-|Scrapped=
|-|Reintroduced=
</tabber>
== Designs==
== Unused and Removed Soundtracks==
=== Unused===
There are quite a few unused soundtracks in the game. 
Title 	Description 	Possible Purposes 	Song 	SoundCloud
You Can't Hide (SoundCloud)Music_Calm (in-game) 
music-calm (asset)	Plays in The Backrooms from LSPLASH's other game, Ragdoll Universe. 	Audio testing purposes or placeholder audio for another OST. 	 	Play
Music_Stress (in-game) 
music-scuffed (asset)	Plays in The Hellrooms from Ragdoll Universe. 	Audio testing purposes or placeholder audio for another OST. 	 	
LA_The Courtyard (in-game) 
courtyard_entrance (asset)	Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. 	Played when players entered The Courtyard. 	(source) (in-game)	(source) (in-game)
SeekMoving (in-game) 
seekv2 (asset)	Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward.
Although this version was scrapped from the game, an alteration of this version can be heard in The Mines' Seek Chase, albeit more finalized and cleaned up.	Played (or will play) during a Seek chase. 	 	
Ambience5 (in-game)
TN_musicDraft1_5 (asset)	Most likely intended to be played while players are searching for Anchors E and F in The Nest. Likely removed in the first Floor 2 patch.	Played in The Nest while players are finding Anchors E & F 	 	
S_MC_musictempDraft1 (asset) 	An early draft/older version of "Ready or Not" 	Does not play in-game 	 	
M_JS_M_TFR_lowquality (asset)	An earlier scrapped version of "Jeff's Jam" 	Plays, though muffled, when interacting with Jeff's radio 	 	
The Damned (file name) 	Extremely low info, found randomly in the game files before it was removed. 	Completely unknown, either placeholder audio or audio testing.	 	
=== Removed===
Before the Hotel+ update, outside of The Reception, there was an inaccessible void area, with a neon white block (this was where they tested The Rift) that emitted a heavily edited version of "The Angels Fountains 2".
Title	Description 	Song
VoidCollision.PlaySound (in-game)
The Angels Fountains 2 (asset)	In-game, two instances are played, one with an EqualizerSoundEffect with LowGain set to -80, and the other with HighGain and MidGain set to -80. Both have a random PlaybackSpeed estimated to be between 0.175 and 0.225, and a ReverbSoundEffect with DryLevel set to -80 and DecayTime to 2.687.	(source) (in-game)
Originally, Unhinged played in the Electrical Room instead of Unhinged II (Or "The Figure Enraged", as it was known at the time). This was removed with the Hotel+ Update. 
==Removed/Unused Rooms==
The following rooms are no longer in-game.
<tabber>
|-|Removed/Scrapped=
|-|Reintroduced=
</tabber>
== Removed/Unused Assets & Models==
During the development of the game, a few assets have been removed.
<tabber>
|-|Tiled Ceiling=
The Tiled Ceiling seemed to be a gray tile with a darker gray grid placed on it, as well as a checkered pattern with darker gray tiles. This feature was most likely removed before release because it didn't fit into the atmosphere/gameplay.
|-|Alternate Drawer Type=
These drawers have the middle sticking out a bit instead of just being flat.LSPLASH on Twitter: "@souodudu_ RANDOM TRIVIA #2: this drawer is never used in the game"
|-|Alternate Candelabras and Candles=
There were multiple candelabra and candle designs, but only one is used. However, some of these candles/candelabras have been reused to DOORS's The Haunt event lobby.LSPLASH on Twitter: "random trivia #2: none of these candles/candelabras except for one are used if we hit 58 likes ill post more trivia"
|-|Unused Stool=
This stool was never used in-game. It would've simply been used as decoration in the Hotel.LSPLASH on Twitter: "random trivia: this stool is never used if we hit 10 likes ill post more random trivia"
|-|Old Couch Model=
This presumably old chair is the old version of the current couch decoration in the Hotel that has been reworked before it was released.LSPLASH on Twitter
|-|Awesome Tony Statue=
There was a statue of what many fans call 'A Bacon Hair', with the words 'awesome tony'. It could've been found in The Library. It was later replaced by some furniture which had The Alarm Clock in the Floor 2 update, however it still exists in SUPER HARD MODE!!!, Because it’s an older version of the game.
|-|Old Courtyard Statue=
The old statue in The Courtyard used to be a simple Roblox avatar with no accessories, now it is more detailed and has a few accessories,However it still exists in SUPER HARD MODE!!! Because it is an older version of the game.
 </tabber>
== Removed Modifiers==
Certain Modifiers were scrapped or removed during the developing process.
<tabber>
|-|Removed=
|-|Scrapped=
|-|Reintroduced=
</tabber>
==Removed Sounds==
Name 	Sound	Description
Old Door Opening 	 	There used to be an old sound when opening the door, this was changed after the Hotel+ Update (excluding the Library's entrance and exit doors). Most likely, the reason for removing this sound is that this sound was taken from the toolbox and too many games used it.
Grandfather Clock 	 	Before The Hunt update, grandfather clocks used to emit loud ticking sound. This sound still can be heard in SUPER HARD MODE!!!
Seek Near Footsteps 	 	Before the Hotel+ update, When Seek was close to the players, it made a loud stomping sound. For unknown reasons, this sound was removed from game. This sound still used in cutscene and first chase room
Elevator Door Opening	 	Before The Haunt update starter elevator in The Reception made a loud creaking sound when opening/closing doors. For unknown reasons, this sound has been removed, making the hotel feel a little less abandoned.
== References==
Category:3D Entities
Category:Hostile Entities
Category:Lethal Entities
Category:Miscellaneous
Category:Lists
es:Contenido pasado
pt-br:Conteúdo Removido
fi:Poistettu sisältö
ru:Удалённый_контент
Category:2D Entities
Category:Removed Content
Category:The Mines