Axebiter Tribe

Orks are a singularly violent race who exist for the love of
war and battle alone. They are a perpetual scourge on the
galaxy, raiding and rampaging wherever they can, and they
pose a threat to many civilized worlds whenever they gather
in great numbers. There are those Radicals within the Ordo Xenos who seek to manipulate Ork-kind, rather than simply
destroy it, whether by bribing them to attack worlds outside
the Imperium, attempting to divert their invasion fleets, or by
actually seeking to utilize them as a mercenary force. Such
Inquisitors are often short-lived, for Orks are duplicitous,
their warlike instincts overriding any sort of honor or duty
to those who have bought their services.
Fortunately for the authorities of the Calixis Sector,
greenskins are rare in that region, existing as feral tribes on
a handful of worlds and only appearing in greater numbers
when an invading force crosses over from the neighboring
Scarus Sector. There also exist scattered remnants of past
invasions, Ork warbands who pose more of a threat than
the feral tribes, but much less of a threat than a full-blown
invasion.
One such tribe are the Axebiters, a warband belonging to
the Blood Axe Clan. The Axebiters are rather more cunning
and sneaky than most Orks, and are at least open to the
concept of dealing with humanity, if not entirely sold on the
idea. Several Radical Inquisitors have attempted to deal with
the Axebiters in the past, whether attempting to secure their
services to act as mercenaries or to make a deal with them to
divert their raids into another area of space. The Axebiters
are certainly not above making deals with the Inquisition,
accepting payment in the form of Imperial munitions of
various sorts---the more destructive and explosive, the better.
Unfortunately, as such Inquisitors have discovered, dealing
with the Axebiters is a short-term prospect at best. Sooner
or later they tire of the deal and either turn on their master,
killing the Inquisitor and his Acolytes, or turn their newly
acquired guns and tanks on the next Imperial planet they
come across. Neither outcome is entirely beneficial to the
Inquisition, but entirely in keeping with the low cunning
prevalent amongst Ork-kind.
==As a Resource==
What It Provides: This tribe of Orks will act as mercenaries, attack a planet, hold off attacking a planet, or raid shipping lanes.
Prerequisites: Forbidden Lore (Xenos).
Resource Test Modifier: +10.
Price/Cost: The Axebiter Orks accept payment in guns, ammunition, grenades, or vehicles.