Seahaven

A Major City in the Eyrian Empire Seahaven is located to the North and East of the Southern Mountains at the mouth of the Great River.
Seahaven is surrounded by lush farmland, the river and the open sea. It is primarily a trading hub between sea and river transpiration.
Seahaven was founded as an Elven stronghold 1135 before the Empire. It became part of the Eyrian Empire in 543 IC. The city proper is built on granite anomalous geography at the mouth of the Great River. The surrounding land is either a clay base or marshland. The great granite mountain rising over 700 feet above sea level and the flat rock adjacent to it have no reason to be there.
The majority of the city is built of stone and half timbered construction. it rises over a mile and half from north to south with a gradient of 100 feet between the harbor front and the south gate.
==History==
===Before the Empire===
The city was founded on the basis of the Mount. The Eledore clan of Elves built a stronghold on the place that is now Seahaven castle. For the next thousand years the location waxed and waned. The Elves were replaced by Humans as the principle landlords. Eventually the city covered the whole of the rocky outcrop. Her walls kept the invader and monsters at bay and her harbor brought wealth, and envy of that wealth.
No generation was free from war. Again and again the fires of siege would blacken the sky. Seahaven was a tough prize. Again and again Seahaven rebuilt from the damage the war caused. Three times under new Kings. Rulers and dynasties came and went, only the city endured.
The last of the Pre-imperial Kings was a city state of the vast Mycenae culture. The Myceane changed the tenor of the entire culture overwriting much of what came before. They embedded their langunage and ways deep into the sea coast all around the Inner Sea, and Seahaven was one of their culture centers. The Myceane Kings built the Dragon Wall and the roots of Seahaven Castle. The Mycenae traded freely with Elves and Airalaners. The Airilan Empire is contemporary to this time as well.
The coming of the Outsiders and the sudden end of the Airalan Empire started a brief period of chaos and constant war. This was the void into which the Eyrian Empire rose.
===Imperial City===
In the Imperial year 543 the armies of Tesral fought their way to Seahaven. Not through the armies of Seahaven itself mind you, but no less than three lords had their sights on owning this bit of wealthy land. Seahaven had been at war for close to 5 years at that point. While their access by sea had never been cut off the land holdings were a ruin and famine stalked the countryside. 
Tesral came bearing an olive branch, not a sword. He and his armies would drive off the contenders, restore the land to prosperity and peace. Loyalty and allegiance was his price. To this the weary King of Seahaven was willing. Tesral did as he promised. The completing lords were won over or driven out. Within 100 years the land was free of monsters. The long summer of prosperity under the Empire had begun.
===Janaordan Interlude===
The end of the Steel line was sudden and unexpected. Matten Steel in spite of his promise and young wife died suddenly in his 43rd year without issue. The interim was not a good time to be in Seahaven. The mood of the city was grim as most of the noble families had little in the way of promising candidates. The period at the end of the first undying war was likewise not something to celebrate.
The decision of the Emperor was a shock. For the first time in 3000 years of history the King would not be within the walls of the city. With no candidates worthy of the post he was incorporating the land of Seahaven into the Kingdom of Janorda. Abba Eecreeana would rule the city, as part of a greater land.
While Abba himself was good, the people chafed at losing their own king. In a conciliatory gesture Eecreeana named his son Abba Book prince of the city. As good a reputation as Book and Eecreeana had it was a full three years before all the mourning banners came down.
===City State===
In 2150 the Emperor Tesral declared that Seahaven and 50 miles around the city would be a city state within the Empire. This due to the importance and history of the city itself. The city would hence forth be a Principality unto itself and Abba Book the prince of the city would remain so.
It was a time of celebration. the decision to incorporate the city into the Kingdom of Janorda was never popular. While Abba Eecreeana himself had never been a disliked ruler, the city had traditionally been ruled by a king within her own walls. The return to this estate was hailed by all, and the retention of Abba Book, a truly popular ruler likewise celebrated.
==City Wards==
===Bridge Ward===
One of the two new wards established outside the city walls. It covers the West and North gate area and the area at the south end of the Steel Bridge. It is also the location of the new Riverboat Docks.
===Castle Ward===
The area west and south of Seahaven Castle is the Castle ward. This area contains the Palaces and office of the city government. The area is filled out with high end shops, booksellers, printers, papar makers and schools. Most of the trade guilds have their chapter halls in this area.
The Castle itself is a dangerous ruin guarded only enough to keep the curious at bay, for their own safety. One tower has recently fallen in a moderate earthquake that barely rattled dishes.
The Prince's Palace, and Magistrate's Palace are located south of the Castle beside "the Rock".
===Harbor Ward===
This is the city's dirty underbelly. The Harbor Ward is a maze of small buildings and tight alleys. The oldest structures in the city are found here. Until King Garren Steel had the city sewers repitched to empty into the leach fields to the south it was frequently flooded during the rains and the harbor stank. 
The majority of the businesses cater to or prey on the sailor class. Among the more respectable are the chandlers and cartage companies that line the docks proper, wedged between are the better taverns and bawdy houses. A sailor can get screwed, stewed, and tattooed all without staggering a hundred yards. Further from the water's edge the quality suffers. 
The east end of the Harbor Ward holds the Naval Docks run by the Eyrian Navy. They service both wet and sky ships.
===Necropolis===
The city of the dead is the most hazardous area of the city. While during the day the area is a pleasant park and one can come and go freely, at sunset the gates are locked, and no living person dare enter therein.
The graveyard is ancient, and the various consecrations laid on this space or that space often complete or even cancel each other out. As a result is is difficult to know if the ground you are using is sacred or not. 
After dark undead roam the Necropolis. Walking therein is taking ones life in their own hands. The wise never do. Those with nefarious purposes and plenty of protections will try, often to their grief. 
It is said that the graveyard is ruled by a Lich in the midnight hours and he holds court among the undead keeping a kind of order. No one trying to confirm this has reported back. It is noted however that the Necropolis gardens are neatly kept, and that ruin and wrack are not found within it. It also has no living keepers. Make up your own mind.
===Sea Ward===
The Sea ward is the South and East most area of the city. It is a mix of high end tradesmen, gold smiths, couturiers, and wizards for hire; temples and walled estates. The buildings are larger, the streets are wider. The high end Houses of Joy are located here. Sensual artists with good reputations.
===South Rock Ward===
Abba Book saw ample reason to create a new Ward reflecting the realities of the situation. Willis is the party developing the South Rock as a haven for Tanuki. It includes the area outside the South Gate, the Fishermen's Cove, and the Apple Square.
===South Ward===
South and west end of the city the South Ward is almost entirely temples and housing. The occasional expensive inn or pricy watering hole is found, but the trades are nearly absent. The streets are wide the buildings are large and many are actually walled enclaves within the city.
===Trade Ward===
Wedged between the Harbor, and the Necropolis the Trades has much the flavor of the Harbor Ward, but with less water. Animal markets, bazaars, and canvassers rub shoulders with the usual dives and curious little shops. Sometimes the most amazing places are found in the crowded streets and tiny shops.
==Calendar==
*Clean Up Day -- Earth 1.8 -- The day after the big religious festivals. People are encouraged to clean and fix their properties from the rains. A low key semi holiday.
*Feast of the Prince -- Earth 2.15 -- The official birthday of the Prince. It's not his real birthday mind you. An excuse to take the day off and celebrate. Traditionally the Prince willh pardon some person he feels worthy of it. Either a criminal awaiting sentence or a bonded slave.<P>The day is marked by street parties lasting long into the night. There is a formal ball at the Palace for which invitations are a hot item. Prince Abba Book has instituted a lottery for half the invitations. Anyone in the city can find an invitation at their door, anyone. For those that didn't get an invitation there is a big party in Palace Fair. 
*City Day -- Fire 2.7 -- A general celebration of the city and its people. It is also the date that the public vote on the Di̱motikós is made. </P><P>The day is marked by street parties lasting long into the night. The guilds strut their stuff with parades and parties. There is a formal ball at the Palace for which invitations are a hot item. Prince Abba Book has instituted a lottery for half the invitations. Anyone in the city can find an invitation at their door, anyone. For those that didn't get an invitation there is a big party in Palace Fair.
==Accommodations== 
A brief word on accommodations. Rental rooms are not the typical thing found at the Red Roof. They can and do run from the barely tolerable but dirt cheap, to the breathtakingly pricey. 
*Flophouse: The bottom of the barrel. A flop is a cot or pallet in a mass dormitory. No privacy, no security. Just a dry, hopefully safe and vermin free place to sleep. A quarter to half a mark depending on the level of safe and vermin free.
*Rooming House: A level above that. You get four walls and a lock. The toilet is down the hall or out back and communal. No bath, no common room. You can rent by more than one night at a time. The usual case with flophouses. Price is usually a mark to a mark and a half a night. By the week most will cut a deal. You do your own cleaning. 
*Boarding House: A room, a lock. Again the toilet is communal and there isn't a bath. However they serve meals, usually two a day. There is maid service in your room. Two marks to a noble a night depending on the quality of the rooms and food. This is generally preferred by the semi-transient that will be in the city for a while. It is cheaper than an inn. Most will again cut a better deal by the week or month. The food is served at a given time, be there or go without. Really high end boarding houses will have a more tavern like arrangement with food on demand. This is rare however, and more pricey.
*Inn: From plain to luxury. You get a common room, a tavern atmosphere with food and rink. A room with two to four beds, and often a private toilet. Inns will usually have a communal bath, and at the highest end suites and private baths. Maid service of course. Inns run a crown a night for the simple service, and as much a five to ten crowns a night for the top end. In these cases the maid does more than clean.
==Places==
 City of Seahaven large map
===Admiral Bowbend Inn===
(Y-6/7 blue "AB") An inn recently carved largely from existing foundations at the gate. Decor is your standard nautical theme. They are aiming for the just walked in trade. The quality is good, the prices are fair. Services are basic food and lodging. Entertainment, if any, is up to you.
*Neomea Argoloplous: Human female. Widow of a sailor. She used the unexpected bequest to buy the area and build the inn.
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===Alkinoos the Sawbones===
(Z-07 yellow) The physik of last resort. Alkinoos has no magic, but he has bandages and drugs, and can patch you up or chase the poks out of your body.
He has no magic, but his treatments work, and are priced so the poor of the Harbor District can afford them. Alkinoos will beg the help of Marion the Healer if he feels a case is over his head.
*Alkinoos Steliosoplous – Human male – Alkinoos could not wrap his head around the magic, but he absorbed all the medical knowledge he could. He does the best he can as a Physik, a Healer without magic.
===All that Glitters===
(GG-19 blue) Gemcutters. Lapidary work of any kind from diamond to jet. The vault is in the basement and very well guarded. Magic warded stone, curses, and locks.
*Alexi Alepoúopolus - Human male - The owner and chief gemcutter. - He works mainly with the crystals. A fussy man. You are better off dealing with his underlings.
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===Amaranthus House===
(EE-21/22 purple "A") A Ladies' house. Fine dining, entertainment and males to please the female. All males are trained and sterile. The house even boasts horse and deer exotics. The decor concentrates on the fantasy of romance elements. Prices are middle class reasonable. 
*Genna Lorin - Human female - Owner and manger - She knows what she likes so she is supplying it She uses her magic to kepe the boys fresh and clean. 
*The Men - Various races males - Handsome, athletic, and skilled. Two horse Exotics and two deer Exotics for the unusual.
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===Ane for Hire===
(FF-15 blue) Hire Ane. Be that a single Ane for what ever they do, to a whole army of them. Services include, Teleportation, communication, Rapid Education, accounting, animal training, child care, and more. Priced from a few gold pieces to tens of thousands a year.
The facility always has a few hanging around, they are the clerks, not the employees. 
*Ayban - male Ane - Takes your requirements, runs it by the Humans for prices, and sets you up. A fellow that briefly tried adventure and decided that could get you killed, dead even. He has a few toys from the trade.
*Helpers - Any race any gender - Hired by the Ane to be step and fetch, that is hands. Most are young people.
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===Anchor & Broadside Tattoo===
(EE-10 yellow) Tattoo parlor catering mainly to the Naval trade. Tattooing on the Greyhawke is still in the aw and poke stick phase. You have to be tough to even get a tattoo.
*Caleen: Half Elf female. One doesn't tend to think of a woman in the trade, but the sailors like it. She is good and she is good to look at.
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===The Ancient & Honorable Guild of Merchants===
(EE-14 blue "m") The guild house for anyone in the city that sells without making their own goods. By Eyrian law they cannot compel membership. So the pot has to be sweet. Mutual insurance and other benefits are offered. The guild polices the honesty of its members and a guild sign in your window is a sign of a trustworthy merchant.
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===Andrewplous Caravan Company===
(Y/Z-07 purple) The days of protected caravans are long over, but stuff still needs shipping. Some goes by road but water is preferred when it can be done.
The company runs the two warehouses and distributes goods to either the shipping company or the recipient in the city. Usually by informing them to come get same. The Andrewplous Company has no carts of its own.
The Andrewoplous Caravan Company is truly ancient predating the Empire. It is no longer owned by the Andrewplous family and has not been for 900 years. The once large caravansary where the caravans were assembled is long gone the land sold off to other uses. Only the warehouses and offices remain. 
*Eliud Serafimpolous – Human male – The current manager and majority owner of the company. It does well under his staid management. He is a former Army officer with a bland demeanor that excites no one.
*Agnes Serafimpolous – Human female – Treasurer – And Eliud’s wife. The more vivacious of the pair and the life of the party. She sticks to the books in the office.
*Matthias “Salty” Kostaspolous – Human male – Foreman – Called Salty not for any time spent at sea, but for the habit of considering every sentence better when sprinkled with swear words. His command of the profanity of seven languages is legendary, or made up, hard to say. He gets the job done and is a friendly sort profanities aside.
*Workers – Race varies usually male – Stevedores to office help. 
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===Antonis Clerks at Law===
(EE-19 red) A law office off the Central Market. They do the usual contracts, wills & civil suits. They have both barristers and solicitors. More of the latter.
Antonis is also a vault service. The vault is old and highly secure. They charge a 1% fee to store your cash per quarter. You can only remove it during the normal business hours. 
*Antonis the Sage – Half Elf male – Rocking the one name thing. Antonis is a highly experienced sage of law and much in demand. He lives in a fine house in the better part of town.
*Agnis Haemonlopous – Human female – Barrister – One of the few women in the city arguing law. As a result she does it very well.</P><P>She lives with Antonis, no they do not sleep together. She is a friend and colleague, mutual turnips.
*Solicitors - Race and gender wary – They are methodical and through. 
*Guards – Races varies, mostly male – They guard.
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===Antonis Home===
(BB-21red “a”) Antonis has worn out a wife and chased away the kids. He pleases himself now with a couple of concubines. He is a man very much into the social fabric of the city and enjoying the long afternoon of half Elven life.
The two concubines split the non bedroom wife duties in the house.
*Melissa – Human female – Concubine - Half caste woman from Domain. She was the result of the fall out in one of the Naughty Wife episodes. Not the wife, but one of the SOB’s toys that suddenly had no place to go. Darylban helped her find a position.</P><P>She is dark with golden eyes, she dresses in bright colors to accent her dark skin.
*Lea – Human female – Concubine – Busty blonde woman from Cotburg. She is bouncy and forward. An early sense of wanderlust (now cured, the ship was a few gallons of water from sinking) brought her to Seahaven. She answered an ad for concubines, it beats prostitute to her.
*Aadhan Mercer - Human male – Major Domo – Late a mercenary that has done a lot of moving around. He is from Britain. Aadhan has settled down to a more sedate life. He runs the household with his wife who is the first maid. 
*Despina Mercer – Human female – First Maid – Married to Aadhan. A some what younger woman. They have an agreeable marriage and keep the hot lust in the bedroom, as is proper. There are three children.</P><P>Children: Efi, girl; Aadhan, boy; Daffid, boy
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===Apple Square===
(W/X-20/21) A hamlet located outside the city walls. It dates from the reign of King Garren Steel who introduced what he called "tropic apples" to the area. The fruit proved highly popular, and the orchards that were his legacy remain in production. The fruit has spread throughout the land.
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===Assured Security===
(DD-15 yellow) Locksmith. Padlocks and mounted locks. While she does not stock magical locks she does masterwork of a quality to be enchanted. Her best locks are a base DC 15 to open plus the mistresses skill in stopping you. The work is in high demand.. 
*Annalynn - Half Elf female - Annalynn does not look like a master craftswoman. And if you assume she will play helpless waif of a female to your detriment.</P><P>Yes she has a less than honorable past. The child slowed that down and she settled to making locks to stop thieves. She still likes her fun, but plays more carefully.
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===Artimopolous, Menoeceus House===
(Z-10 red "a") The Home of Menoeceus Artimopolous the Di̱motikós of the Trade Ward. He lives in the Ward. Menoeceus and his wife are detailed at the bottom.
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===Artimopolous, Philo House===
(EE-11 red "A") The home of Philo Artimopolous the Di̱motikós of the Harbor Ward. Yes he chooses to live in his Ward. Philo and his Wife are at the bottom
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===The Astral Guild===
(15-DD light blue & gray) Adventuring guild started by Willis Blackmane. It is located in the backside of a tavern called the Silver Shark. The Shark is an upscale "dive". It offers a decent selection of booze, good food, and a quiet atmosphere to enjoy same. If the usual bouncers are not enough the help calls on the guild in the "back"
====The Silver Shark====
Upscale adventurer "dive". The decor looks low rent, but the prices are not. It is festooned with typical adventurer trophies, preserved dead things, beat up armor & weapons, busted magic items and maps of strange locations. (I'm Under Him was great help in this department.) Rumor has it (started by the bartender) that one map leads to an unlooted dungeon of great wealth. It offers a decent selection of booze, good food, and a quiet atmosphere to enjoy same. If the usual bouncers are not enough the help calls on the guild in the "back"
====The Astral Guild House====
The guild is in the back of the bar. The interior is notably larger than the exterior. The guild gathers intelligence, contracts quests, offers housing, acquires supplies, and if required provides healing to guild members. Members of other guilds that have reciprocal agreements are welcome. The Evil Slayers' Guild is NOT one of them.
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===Belle’s Rooming house===
(DD-09 orange) Darker orange is the rooming house where Belle, all sweetness and light runs things in a pleasant if detached manner.
*Belle – Human female – A youthful maiden that seems above it all. Nearly as ethereal as an Elf.
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===Bertha's Flop Haus===
(Z-06 red) Not the best and hardly the worse. You get a bed that is reasonably clean and a tight roof. There isn't anything else.
*Bertha Horganfaust - Human female - Adventure never made her rich and she can still wipe the ground with your candy ass.
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===The Best Foot===
(DD-14 red) Cordwainer and general cobbler. Shoes & boots made for all feet. Quality is good, workmanship excellent. They pride themselves on making any shoe you ask for, even for odd feet.
*Farrel Gardener - Human (airalaner) male - Cordwainer - A cheerful and earnest man that makes the last look tiny. 
*Harriett Gardener - Half Elf female - Bright and pretty woman that is the Mother of three well shod children. 
*Apprentices - Human males - Learning to make shoes.
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===Bittonopolus Mason===
(EE-12 green "M") A mason's workshop. At one ancient point they quarried into the mountain. Tis said that is where the basic structure of the Undermountain came from. The days of the quarry are long gone, but workmen eye the ancient plug with unease. 
The shop was here long before Pertra owned it. It has passed through many hands and many families. The stone they work comes from other sources and in greater variety. 
The shop does all types of mason's work. From basic blocks of stone for building to fine carvings for home or temple. 
*Pertras Bittonopolus - Human male - Methodical as stone itself. An older man he lets the young men wrestle the rocks. He has been turning more and more management over to his second son. His first having gotten himself killed in the army. Pretras blames the government for having an army.
*Anchises Pertrasopolus - Human male - Well taught by the father. A late child. He is more serious than a young man should be.
*Stonemasons - Various races, mostly male - work stone
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===The Bizarre=== 
(19-DD "q" in teal) A rather mundane bar on the south side of the market. 
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===The Black Gorgon===
(CC-08 black) A tavern. They serve drink and food, nothing else. The only sex is the free agents that get a stink eye if spotted. The drink and food are good as benefits the frontal location. 
The object of note is a black granite nude of a beautiful woman, a masterwork of detail. A hard raised to her face and a startled look. Rumor has it is a princess of a lost kingdom tricked into being stoned by a rival. 
*Hermia Conides – Human female – Owner – An Amazon from Valon that landed here to escape drama back home. With a goodly bit of funding she bought the Black Gorgon from the late owner. 
*The Help: Race varies, female – man the bar serve the food. Free women all.
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===Blackmane Estate===
(DD/EE-36 "B") Located in the South Rock Village south oif the main city the house is a grove of trees live-shaped into a traditional Tanuki treehouse. Similar to the Elven style but more vertical in nature. This example is overly large and reaches to the ground as several members of the family are large and in one case a quadruped. 
There is a gate door to the Townhouse in the city proper.
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===Blackmane Townhouse===
(16-EE light blue & gray) The townhouse of the Blackmanes. This is no longer their primary residence as they have moved to South Rock Village. However it has a gate door that links to South Rock and makes getting into the city easy. Not to mention the storage space.
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===Blue Leaf Tavern===
(EE-FF-26 blue circle "L") The tavern is aggressively vertical, there are sub rooms that cannot be reached without some climbing skill. It is remarkable for the number of non-alcoholic drinks served. Tanuki are notorious lightweights when it comes to booze.
*Kayla Blackmane: Tanuki female. Half sister of Willis.
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===The Boar's Head===
(FF-14/15 brown "B") A high quality inn in the Palace Ward. The Boar's Head (named for an Airilan delicacy) is more expensive than most inns but fills up quickly due to the quality of the food and the rooms. The innkeeper will arrange such such services as you desire. 
*James Fisher Human (Airilaner) male. Tall, deep voiced, endlessly polite and accommodating. A man that loves his work.
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===Boatdock Knackers===
(AA-6 yellow "k") A knacker is an undertaker for animals. They will pay you a copper or two if the beast in on the hoof, and generally will not change if it is not. They take the worst of the worst, old, sick, and injured animals not fit for people consumption. The business is located in the position of the old Riverboat docks. 
They have products in terms of hide; bone and meat meal, horns glue and anything you can get out of a dead beast unfit for people food.
Eddy did get some complaints about the stink. He appealed ot the Prince as a poor man performing a necessary service. Book saw it his way and magicked the place to not stink.
*Eddy Pestoloplous - Human male - A former thief. Former as is out of the business. This beats working the Imperial fields for food and board. He squeaked by that. He actually likes animals and while it pains him to kill them it is better than their suffering.
*Typical workers - Mostly Human males -- Not the sharpest tools. this is not work most people want.
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===Bob Gets You There===
(EE/FF-16 Orange) Expensive instant bulk transportation to any place Bob has been. Bob has been a lot of places. Bob has a curtain wall and a bunch of communication magic. Bob will also pay a decent premium for new locations.
The standard fee is 5000 crowns. One person two miles or a full load around the world.
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===Brass Monkey Pawn Shop===
(BB-10 red) On the poorer side of town and mainly feeding off that. You will not find items of great value here. The poor do not have items of great value even to pawn. 
	
The shop is a front counter, a small show room of various brick a brack off pawn. A larger room in the back for that which is being held. Nothing living. Mukogall does not deal in stolen goods.
There are four apartments on the top floor. Mukogall lives in one of them. Three have entrances by a separate stair in the back. 
*Mukogall - Half Hobgoblin male – It beats thieving or sword selling. And he can use his past profession to secure this one. He is not getting rich. 
*Deirdre – Human female – Bonded woman, cooks cleans, and fills his bed. It’s a decent living, it beats being a plow horse.
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===The Brazen Furnace===
(EE-12 blue “b”) “White” metal casters. They work in copper, tin, bronze, zinc and brass. Alloys made on site and goods made from the alloys. Ship fixtures, bells (the best bells are bronze, and a few cannon. Bronze guns are costly. They sell sheet and pewter to the tin smiths.
*Andres Diodolopoulos – Human male – Owner – A man that has known nothing else. He took the business over from his Father. His voice is rough from shouting over the noise of the furnaces and shop. His hands roughened but still with a delicate touch for the detail work. 
*Bakchos Andresopoulos – Human male – The son of Andres and the main foreman in the shop.
*Average Worker - Race varies, usually male – They work the smelters, cast and finish the goods.
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===Bridge Omnibus Service===
(G/h-5 red) Need to cross the bridge on foot? Does that high span and the five mile walk intimidate? Take the bus. Several trips daily with stops on either side.
*Manda Broadleaf - Half Elf female - A shewed businesswoman that saw a need and filled it. She never crosses that thing unless absolutely necessary.
*Average Driver - Race varies, usually male - Skilled and reasonably brave. The horses are bomb proof.
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===The Bridge Tavern===
(H-5 plum "b") Last chance to bolster your courage before crossing that long, high span. More than a few souls have turned back here and taken the ferry. Dwarven courage or not. 
The place is simple the food decent, and the booze quality. Almost worth the trip from the city by itself. 
*Canus: Half Elven male. Simple barkeep, not everyone needs be something else. That bridge scares him juiceless.
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===Caelyn Smithy===
(EE-16 light blue "c") Run by a refugee and her family. Ninje Caelyn has set out to be the most legendary smith ever. A difficult task if there ever was one when you consider who has come before. 
Ninje Caelyn does only custom work. It is possible to get a minor magical weapon or armor here as she takes lessor items as trade. She spends most of her time working for the Astral Guild as she is bankrolled by Willis Blackmane. Her calendar is usually full.
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===The Captain's Closet===
(DD-09 red) A tailor specializing in naval uniforms. Only the best cloth and finest work. They have all the necessary patterns and gee-gaws for Eyrian naval officers from the midshipman to the admiral. They will also do fine clothing for the merchant captain wishing to cut a fine figure. They do not tend to fall into the price range available to midshipmen, or common sailors.
*Presence Bright - Half Elf female - Fussy and exacting. She will fit you to “T”, if you can endure the fussing and chatter. A former adventurer that found little satisfaction in the profession, and much pain. No she did not get rich. She can still hand you your head as at least one thief has learned.</P><P>There is a passel of five kids running around. Most are hers. She has no permanent mate and is good with that. One of her sewers, Nancy Calla, lives with her and is responsible for the rest of the kids. They do not share a bed.
*Nancy Calla - Human female - Housemate and main sewer. The two will Cougar the town together looking for boys. She is accountable for two of the five children. 
*Typical sewer - Race varies female - The meat of the operation. 
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===The Captain’s Table===
(DD-09 blue) Magically preserved foods. The goods are too pricey to equip entire ships, but the Captain or his officers can have fresh meat and fruits weeks into the voyage. To that degree, very popular. They do a thriving business.
Sandra Fisher – Human (airlaner) female – Owner – Sandra likes the sea, but her size, 7’ makes being a sailor an uncomfortable profession. Sandra not only preserves food in huge amounts she enchants the occasional ring or weapon. It lets her keep her prices a touch more reasonable than they would otherwise be.
*Setau – Human male – Ex-patriot Egyptian. Going after Pharaoh's daughter might not be the most politic move you can make. He settles for local girls and makes preserved food in bulk. Setau is not his given name, but it is now his real name, it makes him hard to find.
*Helen of Argos – Human female – A woman of striking beauty and private habits. Prefers girls. She makes preserved food in bulk. She has a barmaid as her housemate. No kids.
*Andrew Thansopoulos – Human male – The odd man out a local boy. He has a family seldom seen at work. He makes preserved food in bulk and the occasional minor magic item to supplement his income.
<BR> 
===Caravan Road Blacksmith===
(Z-8 lt. green "c") Shoe your horses, fix your wagon, make a toaster. What ever you need made from iron and steel. 
*Rowena Smith: Human (Airlaner) female. 6'10" and built. Her usual reaction to forward men is to tease "little man". Most are compared to her. It isn't that she won't play, but business is business and she has a boyfriend.
<BR> 
===Castle Blacksmith===
(DD-13 yellow "s") Shoe your horses, fix your wagon, make a toaster. What ever you need made from iron and steel. 
*Ruk Half Hobgoblin male. Untalkative. he does the work without much comment. The shop is always busy as he works as hard as he doesn’t talk.
<BR> 
===Castle Printers===
(DD-13 olive green "c") Custom printers. From handbills to books. They print the yearly Seahaven Almanac as a regular publication.
The technology is the classic "Ben Franklin" style letter-set press. Pictures are wood blocks or metal etchings.
*Gomby Fussenferrit: Gnome male. Constantly trying to improve the technology. There are three failed machines in the back room. He is working on the one he hopes will speed the process.
<BR> 
===Castle Road Baths===
(CC-14 green "C") Public bathhouse. Good cleaning fun. Neither pricy or ostentatious. Full typical services. A bath is half a mark.
<BR> 
===The Caterpillar's Dream===
(BB-08 red") A nasty drug den. The true dregs of society. Drugs by infusion (tea) smoking or direct consumption depending on the drug. The Caterpillar's Dream offers the drug user a really cheap environment to get wasted, hopefully. The purity of the drugs cannot be vouched for and getting out unrobbed is a gamble. Beds are provided if indicated. Barracks or private depending on your budget. Sex is not sold here. What you do in your private room is your business.
Typical drugs are tobacco at the mild end of the smoakables, weed, and opium. Infusions include glitter, a plant based hallucinogen. Shrooms are available as well. 
Stimulants are served in a different room than the euphorics. Ordering hallucinogens does require a private room, for yourself or your party.
The name? Thanos said it’s from a book, which book is not mentioned.
*Thanos – Half Elf male - Thanos is a rake and scum. Females will be taken advantage of, problems tossed in the alley. He does not take credit. He is always one incident from a date with the Magistrate.</P><P>Thanos has a Greek copy of Alice in Wonderland, no idea where it came from.
*The Help - Race varies mostly male - Customers occasionally need to be physically relocated.
<BR> 
===Central Feed & Hay===
(CC-19 red "f") Supplies hay and grain to city locations. Popular because they bring it to you and deal with getting feed to the city themselves.
*Corban - half Ane male - He tests the quality himself. He is good and fair by his people they would work for no one else. Even with the typical Half Ane bent attitudes.
<BR> 
===Central Market===
(19-DD/FF) Located in the center of the city as might be expected. Central market is a vast bazaar surrounded by more permanent shops. There are a number of "fairs" located about the city with central as the largest and most varied in terms of the goods to be found.
<BR> 
===Church of Creation=== 
(24/25-EE "C" in red) The Church of Creation is busy in Seahaven. The central structure is the love temple. The north most a Clinic & Spa and the south most a library.
<BR> 
===The City Watch===
(Located in the towers and strongholds around the city walls and the Courthouse. Headquartered at the Magistrate’s Palace.) The City Watch are police, firefighters, and general first responders. As a general practice they are selected for easy, friendly manners and a skill at arms. Eyrian Army Veterans are preferred as they come pre trained. All are trained in first aid. What is not allowed is the attitude that your badge grants privilege. People that are overly aggressive or resort to force out of hand are fired.
Patrols consist of five guards, and a magician if they can get one.	Clerics will be used. They move about their area keeping the peace, aiding lost children, directing travelers, reporting and extinguishing fires, and getting more help if that is indicated. 
They will remove the inebriated from the street if it is obvious they are not self mobile. If you cannot give a clear report of where you live you'll wake up in the drunk tank. It's not a crime mind you, it's a public service. Use it too frequently and they might charge you rent.
Firefighting: Bells on poles are located around the city. These are fire alarms. In an old city largely built of timbered houses fire is a serious threat. Any sounding of the alarm will be quickly responded to. Guard towers have special decanters of endless water. They have one setting, "firehose" and pull water from the great river.
<BR> 
===The Close Shave===
(7-Z "c" in green) A seedy bar, gambling hall, and flop near the waterfront. At times suspected of nefarious dealings but nothing has ever been directly traced to the location. It is favored by cheap sailors and rivermen.
*Leona - Raccoon Exotic female - Manager of the bar - Distant. She doesn't even play the tease even if she does have a good body. 
*Gren - Half Hobgoblin female - Bouncer - Not a woman to treat lightly. The bar is named for the bet she won shaving a guy with her ax. Unlike Leona she is bubbly and vivacious. Most guys will not go there. Are they missing out. A pretty face isn't everything.
<BR> 
===Colia's Apothecary===
(EE-18 black) The inside of this small shop is enough to render one's nose numb. The number of competing odors is overwhelming. The shop has a full range of spices and herbs common to cooking, medicine and magic.
Colia carries drugs, both medicinal and recreational. A full line of anything you might want or need. She even has poison, but only sells to those she trusts. Colia doesn't sell finished potions but sells the ingredients to male potions.
*Colia - Half Elf female - A perky small woman with a ready smile and all the advice in the world as to what her products do. She doesn't soft soap it. If the thing is dangerous she will say so.
<BR> 
===Corbie the Bonepicker===
(AA-7 tan) Corbie gathers bones from butchers, households, wherever bones can be gotten and sells them to the renderers, in this case Boatdock Knackers is the usual spot. He has no store front. He can be found wandering the city with his push cart. It is a hard scrabble living.
*Corbie - Half Hobgoblin male - Corbie is marked by a scar across is face the like of which you wonder how he survived it. He is otherwise marked by a crooked and cheerful grin.
<BR> 
===Cord & Sail===
(CC-07 red “c”) A maker of sails and supplier of cordage for ships. Offices and cordage on the first floor and the sail loft, a large smooth gridded floor on the second. They will make colored sails but do not do the dying in house. Only the sewing is done upstairs.
The firm has squired specially built Allion sewing machines for the making of sails. It vastly speeds the work.
*Demios Karaolopus - Human male - Late of the Eyrian navy. No making sails and providing cvordage for mainly the merchant sailor. The navy has its own shops.</P><P>Living ashore is much better for maintaining a family and enjoying female company. He lives next to the shop.
*Marya Karaolopus - Human female - Wife, Greek matron edition. Genuinely fond of the man she endures the pet with good grace. She makes a conformable and safe house with the money his business brings in. They have three children.
*Deedee - Exotic (deer) female - Demios pulled her in off the street. She has proven a good domestic and is good with the children. She self inserted into Demios' bed. Marya decided she didn't mind. The girl does not presume position.
*Typical Clerk - Race and gender vary. 
*Average sailmaker - Human males, mostly - Most are once active shipboard sail makers that have retired from the sea for various reasons.
<BR> 
===The Cordwayner Stud===
(F-12 the location of the main house the farm is much larger.) The Cordwayner Stud has supplied horses locally for as long as anyone can remember. The dynasty goes back 500 years.
Cordwayner Stud breeds horses. Your general use medium sized horse that we would equate to the Morgan, good for light draft or saddle. The trade has made the family stupidly wealthy, although they are not stupid with the wealth.
*Milos Cordwayner - Human male - The current patriarch of the clan. Late of the Eyrian Army he has retired to manage the stud, get married, and make the next generation. An officer late of the 8th Legion Horse.
*Lydia Cordwayner - Human female - Recently married to Milos. Chosen for her beauty, fertility, constitution, and intelligence in that order. She is working on mother and social mover.
*Grooms - Human or half elven males - Care for the horses.
<BR> 
===Corvin's Tower===
(6/7-D) This ancient tower surrounded by a sizable pond and a micro forest was built over 1800 years ago by one Corvin. A Wizard of fierce reputation. The tower's current tenant is not forward and is unknown by either name or reputation. The fact that someone is there is all you can tell for certain.
The exit or entrance from the tower requires a ring and a teleport spell. There are no doors built into the place. The only help is magical things created by his predecessors.
<BR> 
===Cosmas Rooming House===
(DD-08 green) Decent rooming house that is not bothered by thieves. They price is way too high. Merely dead would be better.
*Cosmas Philoplus - Human male - Ex Soldier, not talkative. He spent two years living among Hobgoblins, accepted as one of their own. He rents a girl once a week. No social life beyond that.
<BR> 
===The Crypt===
(AA-19 red “C”) A highly secretive adventuring society. They do not advertise and membership is by invitation only. An invitation that is apparently difficult to get if you are looking for it. They do not seem to be in the business of hireling out adventurers. A social club and support group?
<BR> 
===The Curious Shop===
(8-Z red) Dark little shop along the waterfront. They buy and sell the macabre and the unusual. Magic can be had there or sold there. The owner is a strange little man that leaves you wanting to clean up afterward. 
The Curious shop holds much of interest and value. Little of it is good for you. There is a lot of magic that is twisted and plain wrong.
<BR> 
===Dead Corner Dive===
(Y-17 yellow "d") Weird name, inconvenient location. Positively hostile help and clientele. No one that casually wanders into this tavern stays long. You wonder how they stay in business.
*Bub: Human male. Bartender, Bub decided early that running the club house was easier.
<BR> 
===Deadgate Undertaker===
(AA-14 black "d") Service to the poor of the city. Castor uses the survivor's guilt of the rich to aid the poor. The work of his twin brothel Pollox funds his low cost service. They prepare dead people to be buried. Coffins built, the dead prepared for burial and the details of the actual interment. Clerical presence is up to the people arraigning for the service. They cooperate with any clerics.
The undertaker does know how to use a gentle repose of limited duration. The burial blessings of the interning priest cancel the spell. It keeps the bodies fresh through the ceremony. There is no stink of death around the place. Fresh and clean with a faint hint of flowers.
*Castor Platopolous: Human male. A cheerful fellow in a melancholy business. He is all proper and solemn with the clients. Death is the fate of everyone, but you can't live like that. Castor is one of the Enlightened of the Sacred Self. He begrudges no expression of divinity. He does make sure his clients say buried.
<BR> 
===Deepwater Ale===
(BB-8/9 yellow "d") Seahaven is a large enough market that a specialty brewer can make a Noble. Many inns and taverns brew their own ale. Seahaven is no exception. It takes a large market to make room for a brewer. The specialty sealed caverns below the brewery are used to age the brew. They are sealed to keep the water out.
Deepwater makes two ales of note. Their pale ale is a more typical fruity Ale with easy drinkability. The stout is a hearty brew that bites back. 
*Carl Deepwater: Dwarf male. It's been a long time since he lived below ground. The caverns below the brewery are the closest he gets. Carl is an adventurer turned merchant.
<BR> 
===Dentinhammer Instruments===
(EE-12 yellow) Finely made clockworks. The majority of the trade is naval chronometers and sextants, which explains the location, closer to the harbor. but they also make watches and clocks. Their slender tower sticks up over the local buildings with a public clock that chimes the hours.
*Dembar Dentinhammer - Gnome male - Dembar does not deal with the public. He has no time for that. They have a Human that does that. He runs the shop and his family in that order.
*Average Clockmaker - Gnome Male or female - On the floor or in the shop. All go armed and are security as well.
*Antos Antolopolus - Human male - Solemn, bearded, the anti-Gnome. He fronts the store, takes the orders and explains how the things work to the uninitiated. 		
<BR> 
===Dentinhammerhaus===
(GG-19 yellow) Objects in gold, platinum and mithril. From m'lady's jewel's, cups and flatware, watch cases, and purely decorative items. They will make anything made from precious metals. Prices reflect the quality workmanship.
Dentinhammerhaus is a typical Gnomish shop, noisy and clannish. Gobar insulates his clients from the shop proper, unlike most Gnomish merchants.
One unusual feature is the public clock tower that chimes the hours. His brother's work.
*Gorbar Dentinhammer - Gnome male - A fussy Gnome Master that for a change understands that the majority of people do not work at Gnome pace. He is the patriarch of a large clan. Most work for him or his brother the instrument maker.
*Average Jeweler - Gnome male or female - On the floor or in the shop. All go armed and are security as well.
<BR> 
===Desma’s Boarding House===
(CC-11 red) Out of the way and quiet. This boarding house seems always full, if unremarkable.
*Desma Haidesatos – Human female – A vile, scurrilous boarding house owner, with bad hair and a sack dress. She knows more curses than you do.
<BR> 
===Diodolopoulos Home===
(EE-12 red) The home of Andres Diodolpolous. His wife died two years back and he comforts himself with a dewy eyed half elven maiden.
*Ilmadia – Half Elf female – Older than she looks. She keeps house for Andres. The position is not that of caretaker, the man is eager and lusty. Andres knows the woman will outlive him, she is taken care of, but his sons need not worry.
*Mathias Steliopoulos – Human male – Butler – Smooth and agreeable, late of the Army an officer’s batman. He is scoping out the place having been recently hired, the last butler was far too forward for the Lady’s comfort.
*Staff – Race and Gender vary – Cook clean, organize and so forth. All live within the house.
<BR> 
===Dionysus' Daughter===
(GG-10 "d" in green) Sailors' bar near the Naval Docks. It has a rough reputation which keeps most of the riff-raff away. Bouncers are not required. Patrons will willingly toss any trouble makers at Smith's word, or without it. Fights are uncommented on as long as the fixtures do not suffer and spells are not used.
A mostly quiet place the seafaring types have staked out as their own. Rooms for rent on the upper floors. With or without female companionship. Again a prejudice towards sailors. Smith will not rent to landsmen.
*Smith - Human male - Bar owner and operator - A gruff hard man that is 
*Bar girls - Human females - Slightly older than the average barmaids. They tend bar, help in the kitchen and fill beds as required. They are skilled at the comfort of lonely sailors. Smith picks up slightly past their prime girls that like boys and want to keep working.
<BR> 
===Doria the Ragpicker===
(BB-8 purple) Doria gathers rags. She sorts them into piles of usability and sells same. It makes her a small living. It is an unglamorous, but a necessary job. there is no store front. She wanders the city with a push cart.
*Doria- Cattle Exotic female - Age undetermined, origin indeterminate, 6'8" tall, and amazonian. She wears a shapeless robe that tries to hide her breasts. She usually has a hood as well. Doria shuns company and snarls at the helpful. There is a story here, Doria will not help you find it.
<BR> 
===The Doryman===
(HH-32 blue "D") A fisherman's tavern in Fisherman’s Cove south of the main city. A rambling old structure filled with various pieces of fishing gear. The name plates from old boats, gaffs, nets on the walls, and so forth.
Of note is the bell from the Sea Widow. Local legend has it that should the bell sound disaster will befall someone in the tavern within three days. The bell hangs high in the rafters with the clapper removed. Should the bell be removed the cove itself will burn to the ground. Ten years ago a landsman tempted the curse by throwing his spoon at the bell causing it to ring. His business burned that night, while he was in the tavern. The Sea Widow Bell is taken very seriously.
*Gordon Mercer: Human male. Current owner and operator of the Doryman. He looks the part of the grizzled fisherman with salt & pepper beard, and a permanent squint. In part because he is a retired fisherman.
<BR> 
===Dragonslayer Tavern===
(BB-12 red "d") The door looks like the jaws and head of a red dragon. The taproom is festooned with Dragon related trophies, body parts, hide, teeth and so forth. Behind the bar are the spread wings of a green dragon.
It's all artifice. the owner is a city boy that if he has seen a live dragon it was an accident. He himself never claims to have slain a dragon, but he talks the talk. All the Dragon bits have been acquired from adventurers or from curio shops. Oh the door is real, not fake as most people think.
The clientele tends toward young men that would like to be adventurers but don't have the skill or guts.
The Dragonslayer has a few rooms for rent. Simple lodging, sleeping one to six each. The public clock tower is also part of the tavern. 
*Draco Mort: Human male. Stage name, but Ferris Dimmer lacks the punch. He is good at getting you to do all the talking and think he entertained you all night. "Draco" is a craft tradition bard.
<BR> 
===The Dwarven Lords===
(EE-13 dark red "D") Built to resemble a stone cut hall. Spare and simple. The congregation is not large.
*Fandar Jongar: Dwarf male. Fandar stands by to cover your clerical needs.
<BR> 
===The Educational Trust===
(DD-14 green) A major supplier of private or semi private tutors for people that are looking for same. A private tutor teaches nowhere else and might be a live in the home, such as a governess. A semi private tutor will teach at the homes of several clients. 
The Educational Trust does not teach on location, so the building is not huge. 
*Philipa Cosmologico – Half Elf female - She hates children, a fact quickly taught her in trying to teach the little cretins. However she loves the idea of education. So she enables it, with out doing it herself.</P><P>Philipa has no mate, but plays the field and avoids gaining any cretins.</P><P>Her sage specialties are the liberal arts, and education.
<BR> 
===Endorgyn Wheels===
(Y-08 red “w”) A wainwright, or wheel maker. Spoked wheels with iron tyers for any wagon or carriage. Be it plain, turned and painted, or even gilded. Endongyn has wheels for any size and budget.
*Abegot Endorgyn - Human male - Originally from Rior the Army moved him around and he liked it here. There was that girl too.
*Medina Endorgyn - Human female - “That girl”. A raven haired black eyed Greek beauty that melted him completely.
*Wainwrights - race and gender vary - make wheels all day.
<BR> 
===Elahain Farm===
(C-33 main house ) A farm that has operated since the Empire arrived run by a large family of Elves. The farm is run with the aid of a magical generator that few if anyone outside the family know about. The 6 Elders work the farm with two couples and their five children as dependents.
*Taleron Rendenfel Elahain: Current patriarch of the farm. 550 years of age and going strong. Ealeron was a successful adventurer and a Knight Warder of the City in his youth. He has not stood to that duty in 300 years. 
*Galaial Elahain Elsoria: Taleron's wife. A counselor and Healer. A most gentle woman.
<BR> 
===Elahain House===
(II-22 green "e") Residence of Di̱motikós Lailorlin Elsoria Elahain. 
<BR>  
===Eleagant Iron===
(HH-25 red "s") Shoe your horses, fix your wagon, make a toaster. He likes doing decorative work and charges under the going rate for such work to get it. What ever you need made from iron and steel. 
*Mendus Mulsolopolus: Human male. Chatty and gregarious. He fortunately has the talent of working and talking at the same time or he would get no work done. He is popular with the single girls.
<BR> 
===Elsoria Leather===
(EE-17 orange "E") Leather clothing, upholstery and so forth. The application of relatively thin hides. They do not do their own tanning. Wave the right money under his nose and Kalor will do leather armor, but never the average stuff. It has to be artistic and interesting.
Quality in all cases is excellent. Goods are made to order with you picking out the hide or hides that will be used. 
*Kalor Kalinor Elsoria - Sulinarquendi male - An old Elf that has around the block been a time or five. Life has not treated him kindly. He does the work, and says little. Only a interesting project gets any animation out of him. He is gallant to dewy-eyed maidens in a sad sort of way.
<BR> 
===Elven Grove===
(FF-26) Local Vala Temple. The location looks like a park with a low hedge around it. It is a temple. The councilors are available to meet your religious needs.
*Councilor Adriel Calaian Kenet: Elf female The most experienced councilor at the Seahaven grove. She is a woman of some years and much grace.
<BR> 
===Elven Rings===
(HH-20 red “e”) Makers of very fine Elven style mail. Their best mithril shirt or suit resembles shimmering cloth, not armor. That is 800% the price of your average mithril armor. It doesn't protect any better, but it is totally concealable, and a fourth the weight. (No armor check or max dex.). They also make “mere” Elven mail to suits of near that quality. (Plus 100% for each point more of max Dex and lessened armor check.) Yes this stuff is enchantable. And you can get it enchanted as well. 
*Mararil Kenet Mandiril - Calaquendi female - Practicing Elder of the family. Her Father is the current Patriarch.
*Smiths - Calaquendi gender varies - Family and all magicians as the work is exacting requires magic.
<BR> 
===Elysium Tea House===
(CC-11 magenta "e") A nice clean drug den. Drugs by infusion (tea) smoking or direct consumption depending on the drug. The Elysium offers the drug user a clean and safe environment to get wasted. Beds are provided if indicated. Barracks or private depending on your budget. Sex is not officially sold here. What you do in your private room is your business.
Typical drugs are tobacco at the mild end of the smoakables, weed, and opium. Infusions include tea, coffee, and glitter, a plant based hallucinogen. Shrooms and fugi are available as well. 
Stimulants are served in a different room than the euphorics. Ordering hallucinogens does require a private room, for yourself or your party.
<BR> 
===Esmeralda’s Emporium===
(AA-11 yellow "e") A general merchant that sells everything from soap to tinware. Dry goods, hardware, anything but food can be bought here, a Renaissance Macy's. The store is sizable serving the whole of the neighborhood. 
The selection here is stunning. the place is packed. With so many of the local Fairs right to hand the store is well stocked. Prices are average.
*Esmeralda - Human (Romany) female - Enlightened of the Sacred Self - A disaffected gypsy that drifted to Seahaven and put down roots. She practices a little craft on the side and some healing as a cleric.
<BR> 
===Estebe Smelter===
(FF-11 blue "E") Iron smelter making cast iron goods of every kind. You can buy directly from them, but at no price break. Mostly they supply local merchants and they export from the city as well.
*Estebe Aristokotpolus: human male. No longer actively running the working end of the business he is found mainly in the office. 
===Eternal Rest Undertaker===
(AA-18 black "u") They prepare dead people to be buried. Coffins built, the dead prepared for burial and the details of the actual interment. Clerical presence is up to the people arraigning for the service. They cooperate with any clerics.
The undertaker does know how to use a gentle repose of limited duration. The burial blessings of the interning priest cancel the spell. It keeps the bodies fresh through the ceremony. There is no stink of death around the place. Fresh and clean with a faint hint of flowers.
*Pollox Platopolous: Human male. A cheerful fellow in a melancholy business. He is all proper and solemn with the clients. Death is the fate of everyone, but you can't live like that. Pollox is one of the Enlightened of the Sacred Self. He begrudges no expression of divinity. He does make sure his clients say buried.
<BR> 
===Excellium Glass Works===
(GG-19 blue "g") Major glass works in the city. If you can get it in glass they make it. Both blown and cast glass items. simple utilitarian things, to works of beauty. 
*Fassildoff: Half Elf male. A man with great arms. The sign of a master glassbolwer.
<BR> 
===Fairgrounds===
(34:37-R:W) The fairground are used by traveling shows, and for large events like the various religious holidays that feature lots of people gathering. This includes the yearly harvest Festival that with all the religions participating can last for weeks. The race track is part of this. Races are usually held weekly during the seasons of Fire and Air.
<BR> 
===Farrel Bakery===
(CC-15 tan "b")A large commercial baker that is constantly churning out the bread for many of the taverns and inns in the area. They have a retail shop as well for the householder.
*John Farrel - Human (Airalaner) male - Owner and manager of the bakery - A man of quiet satisfaction in his trade. 
*Help - Race and gender vary - They bake the bread
<BR> 
===Farrell's Roadhouse===
(G-5 green “F”) A large and full service roadhouse with all the amenities. The large roadhouse is popular with those coming over the Steel Bridge at last light, those planing an early morning crossing, and river boat travelers that get in late or are boarding early, Enough so that this huge facility makes bank.
They have dining, decent rooms, and if you choose lasses and lads to fill them with you. There is a bathhouse to get clean and a stable for your horse. Prices are in the range for the merchant and tradesman.
*Fanna Farrell - Human female - From Merin. A sparkling woman that is the perfect hostess. Gregarious to guests and shrewed in the office. She runs a massive staff.
*Average Help - Race & gender vary - Do the things that keep the place running. Cook, clean, serve, stable, bathe. What ever it takes. 
*Jasmine Farrell - Human female - Fanna's wife. No they are not gay, they get boys on the catch and release program. Jasmine runs the sex end of the franchise. 
*Sex Service Staff – Race & Gender vary - nicer looking than the regular staff but no artists. That costs real money. They get a 50/50 split on fees. There are ten girls for every guy and they have no exotics.
<BR> 
===Fisherman's Cove===
(GG/II-31/33) A small bedroom community for the local fisherman outside the walls. The small cove is perfect for their boats and avoids the busy harbor, and docking fees.
<BR> 
===The Fisherman’s Friend===
(EE-10 white) A Supplier of fishing nets, hooks, long lines, and other necessities of the Fisherman’s trade. Metal goods are bought from other suppliers, but nets are made in house. Everything form nets for hand casting to massive trawler nets. A curious item are the glass net floats. They carry these in several sizes.
 
Nikos keeps prices reasonable to the average fisherman, making buying from him cheaper than doing it yourself. He does not repair nets, that is the job of the owner of said net.
*Nikos Xenopoulos - Human male – Owner – Nikos hates fishing. He hates fish. He escaped to the Army to avoid fishing and found it waiting for him when he got back. He decided that the best way to avoid fish was to supply what fisherman need. 
<BR> 
===Forest Grove Undertakers===
(AA-17 green "f") Funeral preparations in the Elven style. Elves are not their only clients. They too make use of the Oil of Cleansing made by Pollox Platopolous. The undertakers form a small community. They all know each other.
Forest Grove will work with any cleric, but the Elven councilors of the Vala are the most common here.
*Abba Lorigrin: Sulinarquendi male. An elder quite aware of the fate of all. He suffered a falling out with his family and took up the Abba name knowing his heritage.
<BR> 
===Fox & Hound Social Club===
(DD/EE-17 blue "F") A gambling house. The basic structure is divided into three areas. Gambling and drink are the stock in trade. Drugs and sex are not welcome here. They do not accept credit.
The establishment is billed as a social club. Membership can be purchased for an evening with a sufficient investment in gaming tokens. There are more permanent members, but they have access to the gold level, a place of more club like nature.
*Richard "Dicey" McFarlane - Human Airalaner) male - Owner - A small man by Airalaner standards, merely 6'8 in height. Always impeccably dressed as a gentlemen. McFarlane is usually on the Silver level unless needed elsewhere.
The lowest floor of the establishment holds a common tavern. Anyone can enter therein and drink. Light food is served. Two doors and a staircase leave the tap room and on the busiest nights the sound of the players can entice one beyond the beaded curtain. The Copper Room is found here. One can play basic table games at low stakes. A few marks, a half a noble at most. Unless your shirt is very thin you are unlikely to lose it here. The croupiers, dealers, and bartenders are well dressed gentlemen of some size. Brains as well as brawl. 
The cage is located here. And one can buy chips to play. No cash is on the floor. The chips are ceramic disks that are highly colored. Worthless outside the establishment. A fake chip can be detected at any of the gaming tables. There is a small dumbwaiter to move money and or chips to the various levels. It's smaller than a breadbox. Not even a Hobbit child would fit in the thing.
While the lower floor is open, it is also screened. Anyone not at least neatly dressed is quietly shown the door by the bouncers.
*Male Workers: - Race varies male - All are trained in the art of gaming and are well versed in finding cheats. They act as guards as well as croupiers and dealers.
The Booking Agent. Is also found on the first floor behind the other entrance. Bet on anything from the races to the next ship expected in harbor. The various bookies will set odds on the weather, the next scandal to break in court or the outcome of a prominent trial, if you ask. This room has its own cage and deals in cash and cash alone. 
This area pulls in more money than any of the casinos. People that wouldn't normally even engage in games of chance will gamble in this fashion. From law clerks to little old ladies. The cage keeps little of that money in the cage. Money and chips can be moved via small dumbwaiters.
*Bookies - Race varies male - They don't comment they set odds and take your money. If there are any questions about a truly off the wall bet they call in Mcfarlane. (Only twice has he refused a bet.) Mostly they are in the cage.
	
The Silver Room is the next level Casino and tavern. From here up is a members only establishment. Membership being bought by buying sufficient chips to get passage to the next floor. The Silver Room has better decor and much higher stakes. Here the croupiers and dealers are attractive women dressed in enticing outfits. Nice, but short of the expense and "fussiness" of court gowns. The guards are still beefy and intelligent men.
The Silver Room has its own cage, and connection to the vault and dumbwaiters. The gambling area is divided between table games and the card games. The latter being quieter are given a separate room.
There is a separate bar area off the main gambling floor. The booze is quality and the real food starts to be seen.
*Croupiers & Dealers - Race varies female - Highly trained in the art of gaming. 
*Guards: - Race varies male - All are trained in the art of gaming and are well versed in finding cheats.
The Gold Room is the highest level both in terms of stakes and elevation. Here decor is worthy of the Palace. Court gowns are seen. This is a members only club and a popular one. Money alone is not enough to get you in this room you must be recommended. Mind you that you still need money.
There is a dining room serving only the best of food. A club room and library for a quiet hour or two, and the Casino. All velvet and dark wood accented with silver, the casino screams money. As with the Silver Room the card games and table games are separated. 
All croupiers and dealers are attractive females. Clothing is enticing, but tasteful. Court gowns are the usual. 
*Croupiers & Dealers - Race varies female - Highly trained in the art of gaming. 
*Guards: - Race varies male - All are trained in the art of gaming and are well versed in finding cheats.
<BR> 
===The Fraternal Guild of Fishmongers===
(DD-10 yellow "f") Guild of fishermen and fish sellers. Bigger than you might think in a town that has a strong fishing industry.
There was considerable debate as the location of this guild. Many of the fishermen wanted it in Fisheman's Cove. The sellers wanted it in the city. It was finally agreed that since everyone came tothe city to sell, it would be there.
<BR> 
===Fresh Laundry===
(GG-19 white "l") It is a fact of a sailor's life that clothing washed in salt water is sticky. Few ships have enough fresh water to wash your clothing. Ergo when you get to shore getting you clothes cleaned is important. Fresh Laundry provides that service. 
*Natilie: Half Elf female. Owner and local shrew. She goes through a lot of help.
<BR> 
===Fresh Lunch===
(EE-11/12 orange) A tavern living off the local industry lunch trade. They are not even open at night. They serve simple ale, a good beef stew, and various cold cut sandwiches, served in the local pocket pita bread baked in house.
The place closes down after dark. Once those seeking dinner are done so are they.
They do a minor trade in renting oven space to local householders as well. The baking is finished by mid morning. 
*Jalila – Human female – An Arabic woman that “moved” to Seahaven when her late merchant husband thought you could beat women in the street here. It got him killed dead by one of the locals offended at his actions and coming to her screams. She took the money and set up shop. 
*Typical workers - Race varies, female – Bake the bread cook the food and served the clientele. Brisk and efferent is the style.
<BR> 
===The Friendly Society of Sailors and Seamen===
(EE-10/11 sea blue "s") An Empire wide organization, this is the Seahaven chapter house. Tavern on the bottom, business on the top. A members only organization. The Society acts as an insurer and refuge for those that make the sea their trade.
As a result of the restricted business the tavern is quiet and safe. There are rooms to flop if you are in a bad way. Outside of simple ale, a simple meal and a pace to lay down they don't have much entertainment.
<BR> 
===Galford Weavers===
(DD-14 Lt blue "w") Makers of fine silk and silk brocade. While they will sell to the public most of the customers are the local tailors and couturiers. 
<BR> 
===The Galoplopus First Imperial Bank===
(GG-15 yellow "B") Formerly the Galoplopus Bank. They where the first bank to clear the hurdles of membership in the Imperial system and are proud of the fact. 
The Imperial banking system is an oversight Ministry of the Empire itself. It holds no banks, issues no money. The sole task is to examine those banks that submit themselves to enter in the system by proof of sound capital retention and banking practice. An Imperial bank is a safe bank to put your money it.
The three Galoplopus brothers were ex adventurers that made good in the cash department and decided to never do anything dangerous again. The bank is run by their children now who continue the sound practices started by their fathers.
*Ariel Galoplopus: Human female The eldest of the Galoplopus heirs and chairwoman of the bank. A stern women for her lack of years.
<BR> 
===The Golden House===
(CC-08 orange “g”) Full service tavern, brothel, and tea house. Arguably the best on the harbor front. Obviously also the most expensive. The name is a play on the Golden Tail Cartage across thew street. The three floors of the building have different purposes. 
The first floor is the public tavern and the banqueting rooms. The tavern has a nautical theme fitting with the harbor location. The water front side is mainly glass to allow a view of harbor doings. The banquet rooms carry the theme but in a more subdued fashion. The point being your party matters, not the décor. The kitchens are also on this floor. Large and impressive in scope.
Second floor is the brothel. Artists are featured, including exotic artists. No crib girls here. They even have males. Bedrooms and bath are located herein. The workers live in the rooms they work out of. 
Third floor is the tea house. Most combination places put the drugs in the basement, but you don't get a basement on the harbor. Drugs by infusion (tea) smoking or direct consumption depending on the drug. The Golden House offers the drug user a clean and safe environment to get wasted. Beds are provided if indicated. The open room or private room depending on your budget. 
Typical drugs are tobacco at the mild end of the smoakables, weed, and opium. Infusions include tea, coffee, and glitter, a plant based hallucinogen. Shrooms and fugi are available as well. 
Stimulants are served in a different room than the euphorics. Ordering hallucinogens does require a private room, for yourself or your party.
*Ursula Logolopus - Human female - Owner - Ursula is a woman in her 50s. A theatrical bard that got tired of the business, never mind playing is painful these days. She uses her skills at entertainment to make the house attractive to her customers.
*First floor Help - Race and gender vary - Serve table, cook clean. The basic restaurant job. 
*Orlena - Human female - Brothel Manager - Orlena is in change of the second floor. She has maintained her looks with magic, even if pushing forty. She has a few special clients.
*Hetairas - Mostly Human or half Elf, six are exotics five are male - All are trained to a high standard. The Exotics are a doe, cheetah, caracal, eatiblis, rabbit, and a male pony.
*Second floor Help - Race varies female - They clean mainly. 
*Roby - Male half elf - Third floor manager - Handles the drugs and the drug users. Would like to get more tail with all the girls around. But they get plenty and paid for it. 
*Third floor help - Human males - Clean, move insensate clients around.
<BR> 
===The Golden Lily===
BB-20 purples "o") A small house of joy in the South Ward. Entry to the house is by invitation only. the invitation can be extended by the Lady herself or by a customer in good standing. The house will supply the customer with what the customer desires. The law is a minor consideration.
*Madam Jasmine Human female: Owner of the establishment and a courtesan herself. Retired to running the show for others.
<BR> 
===Golden Tail Cartage===
(7-CC light beige) The premier cargo hauler in the Empire, their ships always make it to port. This is the Seahaven main docks. Coran the Golden is the reason they are so good. He keeps a close eye on things. Going with Golden Tail costs 10% above prime rates.
<BR> 
===The Golden Tipple===
(GG-21 yellow "g") Corner Tavern. Clean, bright, polished brass and medium wood tones make the place. They serve a wide variety of drink, but only snacks in terms of food. The purpose of the place is clearly drink and conversation. Prices are moderately high. 
*Reyna: Half Elf female. One of the main reasons people come in the place. She makes the place very welcoming, if you are her kind of customer.
<BR> 
===Greek Acropolis===
(GG/HH-17/18 "Greek") The Greeks acropolis predates the Eyrian Empire, even if the temples themselves have been rebuilt and refurbished many times since. Getting in early they got pride of place on the rock itself.. The housing for the priests is at the foot of the path that leads to the temples..
====Temple of Zeus====
(GG-17 white) King of the gods and ruler of Mount Olympus; god of the sky and thunder. The largest one of course. Zeus is not popular with the Eyrian government due to personal problems. His treatment of the young Tesral and his attempt to force Coran into the Greek pantheon make him less than popular. His worship has steadily suffered, doubly since Tesral permitted temples.
*Lichas Oreiasolopus: Human male Priest of Zeus. Thick beard, working the Father image hard.
====Temple of Hera====
(GG-17 teal blue) Queen of the gods and the goddess of marriage and family. Unlike Zeus Hera has no animosity built up,. Indeed when there was trouble at home Ivan took her in. Man Zeus did not like the sandal on the other foot. Everything got smoothed out in the end. This temple does brisk business from married women or those about to marry. 
*Agalaia Akilolopus female Human. Priestess of Hera. A warm motherly woman.
====Temple of Apollo====
(HH-17 yellow) God of light, knowledge, music, poetry, prophecy and archery. Popular with the young and those seeking advice on the future. 
*Pyrrhus Mikolasolopus male Human Priest of Apollo. He conjures an air of mystery around himself. 
====Temple of Artemis====
(HH-17 red) Goddess of the hunt, virginity, childbirth, archery, the moon, and all animals. Artemis has been waning in popularity since the issue about two centuries ago with Coran. The cult is in direct competition with the Vala. 
*Cloria Yuriolopus: Human Female. Professional virgin that treats men like dirt, for being men. It isn't winning her many friends, even among women.
====Temple of Athena====
(HH-17 light rose gray) Virgin goddess of wisdom, handicrafts, defense and strategic warfare. Not in the habit of making enemies she does not need Athena is still well worshiped in the area. That wisdom thing happening one would think. 
*Fillpina Socrolopus: Human female A middle aged woman of handsome beauty that speaks seldom, and weighs her words well. She is known as a wise person to seek council with.
====Temple of Demeter====
(GG-17/18 green) Goddess of fertility, agriculture, nature, and the seasons. Demeter does not have the most vocal following, but it is large and faithful. Human farmers mostly.
*Creusa Dyoniolopus Human female. It is commented that she is a young woman to have such weight of experience. Creusa smiles and doers not comment. The way in which one gains a quick weight of experience is seldom a pleasant process. She sees no reason to share.
====Temple of Dionysus====
(GG/HH-18 purple) God of wine, celebrations and ecstasy. Patron god of the art of theater. Always popular, seldom taken seriously.
*Achilles Angulopus Human male. A professional jolly person. He is not the drunkard that people think the priest of Dionysus must be. It's an old assumption, one he stopped laughing about a long time ago.
====Temple of Hephaestus====
(HH-18 glack) Master blacksmith and craftsman of the gods; god of fire and the forge. Never popular, he as been waning due to the rise of Coran, the local god made good. Hephaestus cannot even be bothered to care.
*Coridan Allisolopus Human male. A smith of course. He only opens the temple on worship days for the small number that show up. He can be found in his blacksmith shop if you need the priest.
====Temple of Hermes====
(HH-17/18 orange) Messenger of the gods; god of commerce, thieves and games. Not openly popular, but popular among the gamblers of the city.
*Eusebois Athanolopus: Human male. A former scamp. He paid the consequences of being a scamp. No, don't try anything, he knows all the tricks.
====Temple of Small Gods====
(HH-18 gray) Temple that covers the gods not covered by the above or located elsewhere in the city.
*Kirkor Doliolopus: "Human" (Faun) male Panthiest priest, but his heart belong to Pan. He has a ring of faun shape he does like to use, or is that a ring of Human shape? He won't tell.. 
<BR> 
===The Green Bough Inn===
(FF-14 green “g”) Very high class inn. Expect to pay five to ten crowns a night minimum.
The inn is noted for its unusual shape including the five story tower overlooking Palace Fair. There is a public clock as well. The tower is the residence of the inn owner, below the clock. The inn has a bath house rather than private baths. Every room has a water closet.
Decor reflects the price. Polished wood, fine stone, even gilded details. All suites have a servant room. Damask sheets, feather beds, only the best. You can have dinner sent up from the tavern if you choose.
The common room is open to the public. The food is the best in the city outside the Palace itself. Cook to order meals are the specialty. The menu is not limitless. That is a condition of restaurant supply stores and refrigeration. 
*Elisa Lang – Human female – Innkeeper – An import form Cotburg. A blond waif much pursued and seldom caught. She is most genial hostess.</P><P>Elisa flirts, and sometimes plays. It is one at a time and carefully chosen. She is not currently interested in either a live in boyfriend or a husband.
*Freida Lang – Human simulacrum female – Freida is Elisa's “twin sister” and handles the more mundane aspects of the Innkeeper’s job. Freida flirts, but never plays. She uses magic to aid the business.
*Tim Hoffman – Human male – Cook – Also a Cotburg import. He is one of the draws to the place. He has a share in ownership, as long as he remains. The man takes joy from happy, full people.</P><P>Tim is boisterous, some would say insufferable. Elsia has a good working relationship with the man.
*Workers – Race varies mainly female – People that serve and clean.
*Léon Aesoplopus – Human male – Palace Butler – Léon works acress the street at the Royal Palace. He comes to the Green Bough for lunch and afternoon delight. To say he is Elsia’s current squeeze. He would like more, but has not convinced her.
*Maya – Half Elf female – Barfly – A very pricey one. Not that she is pricey to buy, but the place is not cheap. She hangs out here most days. No one knows why.
<BR> 
===The Green Fields Theater===
(27-AA red "e") The Green Fields deals in maudlin tragedies and melodramatic comedies. They alternate from one to the other. Their current playwright is Castor Andopolus. A man fonder of the tragedies than the comedies. He has complained that his artistic soul is shattered by humor. No he doesn't write the funny stuff. The Theater is run by the Two Mask Company.
<BR> 
===Griffin's Watch===
(14-GG/HH Top of the Mountain) The highest point in the city the Watch is maintained as a lookout by the Imperial Navy. Avian members of the force are prefered for the duty both for their visual acuity and their ability to fly to the location. The watch itself is a two story drum tower with limited accommodations.
<BR> 
===Guardian Keep===
(HH-4/5 “Guardian Keep”) Second of the Barrier Island Keeps. A lonely and unpopular posting. 
*Typical Soldier - Species varies gender varies - Long involved games are very popular as well as hand crafts. This garrison is swapped out every three days. 
<BR> 
===Guardian Skins===
(GG-20 blue "a") Makers of leather-based armor. They deal in everything from a basic leather jack to dragonhide catsuits. Prices are average for what you are buying.
Marginalia runs a huge shop with a dozen workers. Most are specialists in some difficult task.
*Marginalia - Half elf female - Delicate and sexy, she likes her fun and loves her work. She is currently unmarried and playing a fairly large field. She is even looking at the Prince.
*Workers - Race and gender vary - Various workers are skilled in everything from sewing to cutting the difficult dragon hides.
<BR> 
===The Guild Arcane===
(GG-16 blue) The magician's guild. A pleasant club and a very extensive library. Any arcane caster is welcome to join therein. They have no lab space, mainly to protect the library. They do have a handful of rooms for out of town guests. Not a full service inn however.
The magical protections are many and deep. Only fools would even try to break in here. All books have a “mine” bookplate. If removed from the guild building they reappear on the sorting table within. Not only do they not get stolen, the Guild knows if someone tried. 
*Iantha Oreialopolus - Half Elf female - Guildmaster - Co-wife of Di̱motikós Ica Oreialopolus. The guild duties are light.
*Loragan Xerolopous - Human male - Manager – Loragan handles the daily business and social aspects of the guild. 
*Serving girls - Race varies female - Highly trained in quiet efficient service. Pretty is a guild benefit. 
<BR> 
===The Guild of Loyal Men at Arms===
(EE-14 black "M") Sell swords, mercenaries, and guards. Those that sell their skill at arms for cash. A friendly society and hiring hall. These are people no one would insure so they must needs insure themselves.
<BR> 
===The Hall of Justice===
(FF-13) The newly built courthouse replaces the crowded quarters at the Magistrate’s Palace. It also contains the jail facilities The courts are open in the morning. The jail is manned around the clock.
<BR> 
===Hammered Silver===
(GG-19 orange "s") Silver jewelry and household items, Plateware, flatware, chains, broaches, rings, and so forth. Fine tankards are a specialty, usually made in coin sliver for durability. 
The shop employs ten journeymen and apprentices turning out household silver. 
*Kalendi - Half Elf female - Bright and pretty woman and master craftsmen. She is usually found in the shop hammering away when dealing with the business does not demand her attention.
*Journeyman silver smiths - Two humans and a half elf, all male. 
*Apprentice silver smiths - Race and gender vary - Snot nosed as required.
<BR> 
===The Happy Plowman===
(V-12 brown "p") Inexpensive slightly better than a dive. It caters to the eponymous farm worker after the animals have been bedding down for the night. The place is not big on decor. One big room semi divided by pillars and partitions. There are some rooms upstairs he can be talked into renting if the patron is tired or from elsewhere. The ale and beer are simple and good the food plain and filling.
*Pyramus: Human male. A former plowman that figured he could live a lest strenuous life.
<BR> 
===Harbor General===
(CC-8 green "g") A general merchant that sells everything from soap to tinware. Dry goods, hardware, anything but food can be bought here, a Renaissance Macy's. The store is sizable serving the whole of the neighborhood. 
The store is a bit careworn and dark. Prices are lower than average.
*Kacia - Half Elf female - Retirement business. She has a number of knives that tend to be found in the back of thieves in her store.
<BR> 
===Harbor Master's Office===
(CC-08 purple) The guy in change of seeing to the well run harbor. They collect docking fees and assign anchorage locations. They also run a more maritime division of the Watch from the office. 
*Percy Janopolus - Human male - A fussy little man. He is easy to get on the bad side of, hard to get off of same. So far he has not antagonized the wrong people, so far.
*The Clerks: Race and gender vary - They do the grunt work of filling or the endless paper work.
*Typical Guard - Species varies gender varies - Gregarious and friendly, helpful even.
<BR> 
===Harbor Rat Catcher===
(BB-8 green) Pest control the classic way. He will come to your business and lay out his traps. The man is always hip deep in cats. Another weapon in his arsenal of pest removal. He can get cats to hang around your business or home.
*Ruddy Mac: Half Hobgoblin male. Likes cats. Shares a preference with them for a good rat. He has neither friends nor a wife. But lots of cats.
<BR> 
===Harbor Smithy===
(DD-8 blue "s") Located right on the water edge. Shoe your horses, fix your wagon, make a toaster and they specialize in ship rigging hardware. What ever you need made from iron and steel. They fight constantly to keep rust off the iron.
*Hilario Kentos: Human male. He can make belying pins the way other smiths make horse shoes. A former sailor he knows the rigging and the trade. Yes, he does normal smith stuff too.
<BR> 
===The Harem===
(BB-18 olive green "H") An Arabic themed tavern/tea house. Al l the bar maids are in harem pants and little tops. It is all pure fantasy as the real thing is never this glamorous. The tavern is decorated with pillows and low tables, with lots of draping fabrics along the edges of the main room forming individual seating areas shielded from each other.
Entertainment is the center of the room. Arabic dancing is the featured activity. One can rent the bar maids or the dancers for a fee. The cribs upstairs are likewise Arabic fanciful. The featured drink is coffee. Very expensive and treated like it is.
Drugs are not he main potable, but are readily available. The drug dens are in the basement and similarly decorated. "Harem guards" are also present. No one is for rent downstairs.
<BR> 
===The Harpers' Home===
(FF-19/20 orange "H") Luthier. All manner of wooden instruments are made here, not just harps. Half a dozen varieties of stringed instruments, and drums. Recorders, transverse flutes, crump horns, and bagpipes as well.
*Thoris Elorian Elsoria - Calaquendi male - Chief Luthier. An Elder Elf of much experience in the art of instrument making. Serious, a bit too serious for her own good. No one can argue with the quality of her work.
<BR> 
===Harry's Horse Haven===
(Y-7 brown) A livery stable. They board horses. The place prides itself for being clean enough for you to live in and it is.
*Harry: Human male. Stable owner. Harry is a man that would like to be of wide experience. He has collected a huge variety of stories that happened to other people. He will talk you ear off if you let him. He is fluent in horse.
<BR> 
===Hide Fair===
(Z-13) Meat and leather market. Slaughtered animals whole or in part. Smaller animals like chickens can be bought alive. Raw hides to finished goods. If it is made of meat or skin you will find it here. It is not the most delicate odor in the city. Tanning is not permitted within the city walls.
<BR> 
===High Keep===
(Z-25 “High Keep”) The west most of the South Garrisons. The watch does not work from here as it does not have direct city access.
*Typical Soldier - Species varies gender varies - As with all the city Garrisons it is rotated every three days.
<BR> 
===Hippocratic Sanitarium===
(CC-17 light blue "h") A hospital in the Hippocratic model. Run by healers from the Greek School (Which differs less than they might wish from the Maltaarano School) A unified body-mind approach is taken to healing. Physical training and lectures on interesting subjects are as much a part of the treatment as drugs and sutures. Treatment is proactive and forward urging the body and mind to health.
*Argus Hippatholopous Human male: Tall bearded and imposing. The chief healer of the Hospital runs his staff with military precision.
<BR> 
===The House of Euripides===
(28/29-BB red"c") A theater that fancies itself the keeper of ancient wit and wisdom. At least one in three plays will be ancient in origin. The theater is run by the Disciples of Euripides. They have no constant playwright, they buy and commission plays as required.
<BR> 
===House Elurshion===
(CC-17 red “E”) A magician’s shop dealing mostly in body shaping. They have Arcane, Craft and Healers on staff. They will mold you the perfect body and face for anything you want. The prices are not low starting at 5000 crowns to perk up what you came in with. More radical shaping or even de-aging will cost and cost plenty. If you have the cash and desire they can take a decrepit old Human male and turn out a dewy eyed Elven maiden. (One demanding criminal found out that you can be toad, and they do not even change for it.)
The house has rooms as the process can take days if not weeks to complete depending on how much you are looking for. 
*Ualair Laeiathar Elurshion – Calaquendi male – The heavy arcane lifting. His spell list is more about transformation and less evocation these days. Ualair projects the agless Elven elder, he is not quite 60 yet. He wears the long robes and hair.</P><P>The wild child has slowed down to Candiee. 
*Candiee – Half Elf female – Housemate – Candiee sees to his rooms and his bed. A sweet girl that likes the private gig.
*Clover Morning – Human female – Broad hipped heavy (but proud) breasted, less maiden and much more MILF. Clover has had way too many encounters with wispy undead and her gear shows it. She has been a mother, but that was a century ago. It suits the woman. If she finds the right man she could be talked into it again.</P><P>This gig is safe and a chance to rest. Clover needs that. She seeks out young men to introduce to the ways of women.
*Georgios Euclidides – Human male – A man from Valon that came to Eyrie to learn at the Maaltranno School and never left. The woman he truly loves is in Duram, and he will not live closer lest it break his heart, yes, Molly Abba.</P><P>His pisonic methods are slower but for the fine detail some work requires better than magic. He will not refuse healing to anyone that darkens his door.</P><P>Gerogios holds himself apart, celibate because the woman he loves is out of reach. Even if Clover is closer and could be available if he asked nicely.
*Workers – Race & Gender vary – Cook clean, man the front desk and such.
===House of Five Welcomes===
(28-AA "5" in purple) A classic brothel just outside the walls. This house has operated under various owners for over five hundred years. The base decor is Late Mardok Dynasty, the one right before the Steels. Some effort has been made to retain that. The house was modeled on a Markian Teahouse, or an over blown Seahavanized version of a Markian Teahouse which is the the origin of the name. The baths the entertainment rooms, everything for the exotic eventing.
The women are contract workers. They are charged room and board and are expected to pay from their earnings. The House accepts only erotic artists after an audition and trial period.
<BR> 
===Huentocken Watch & Clock===
(GG-19 red) The premier watch and clock makers in the city. Everything from pocket watches to 50,000 gp showcase hall clocks. They also have automata, fine instruments, and optics. All priced accordingly.
*Toum Hunedtocken Gnome male. Family patriarch, Master instrument maker. He runs a typical Gnomish workshop, chaotic, busy, and well organized.
<BR> 
===The Huntsman Inn===
(CC/DD-24/25 hunter green "H") Highly exclusive and pricey Inn. They don't have rooms, they have suites. Suites have private baths. There is a private stable and carriage house for your transportation. The dining room has only the best of food cooked to your order. Yes it is very expensive to stay here, 5 crowns and up a night depending on what services you request. Frequented by people just short of the pull to get rooms at the Palace.
*Hefeydd O'nyle: Human male. An immigrant from The far western side of Britten. He is a follower of Hern, some say a son. It is noted he is a solemn man not given to humor. That said he is a perfect host.
*Edana: Faun female Major Domo: Quiet and efficient, she wears skirts to avoid comment on her legs. She is Hefeydd's passionate mate.
<BR> 
===Icanus Livery Stable===
(Y-7 brown) A livery stable. They board horses. The stable burned over 100 years ago and resulted in the popular name for the street.
*Pappy: Human male. Stable owner. He isn't older than dirt, but he was around when it cooled. One look at the man and you wonder where his strength comes from. He should snap in two in a sharp breeze. He is fluent in horse.
<BR> 
===Icoseris Chandler===
(AA-07 purple “i”) A shop that specializes in the needs of ships and sailors. Be that cordage, canned food, or luxuries for the Captain's cabin.
	
The Chandler usually needs a few days for an order that will fill a ship, but small items can be purchased off the floor.
*Paul Icoseris - Half Elf male - Raised by his Human norther, father a traveling bard. While Paul likes the sea and sailors, and will talk ships all day, he gets violently ill looking at a boat bobbing on the water. The business is a way to involve himself without that risk. Paul is a dedicated family man and city booster.
<BR> 
===Illuminations!===
(DD-18 yellow "i") They sell light. Light and the means of making light. Lamps and lanterns; from the simple to the ornate, candles of every size; oil. wicks. even magical lights. Matches, fire starter kits, fire helper (volatile oils.) and so forth. Everything but firewood.
*Tanya Wyllen Half Elf female Cheerful and bouncy. As illuminated as her wares. Her three kids run around the place mostly helping.
<BR> 
===Immeril Fine Rope and Coardage===
(BB-07 green “e”) Makers of rope and cord to the lengths that ships require. They are best known for the 150 foot tower that lords over the harbor district. A belief that the best ropes are woven vertically is strong. Anything from an inch thick to cables eight inches around can be gotten here. Most are in hemp. 
The Elven name? It has not been owned by the Immeral family for 50 years, but you don’t ditch a good name people know.
*Giorgos Kotalopous – Human male – Owner – A hard working ex-sailor. He doesn’t work the rope, he works the business. A good man to work for. Honest and pays well for the danger of that tower.
<BR> 
===Imperial Arms & Armor===
(CC-13 red “AA”) The premier maker of arms and armor in the city. While they will make any style armor or weapon you desire they specialize in Imperial Army “spec plus” pattern items.
They sell only masterworks and all items are +1 without an enchantment bonus and are at least minimally enchantment. Prices are 110% to 150% market. Well worth it however.
*Orin Egoroplous - Human male - No, not a Dwarf. He does employ a few. A type A workaholic that considers sleep is for the weak. No he is not a family man.
*Drom - Dwarf male - Foreman - He pounds iron for the special clients but is usually supervising. Head like a melon with a beard to make up for it. Not a dour Dwarf. He is gregarious outside the shop, but not on shop matters.
<BR> 
===Imperial Treasury Building===
(GG-14 red “T”) The central currency exchange for the Principality of Seahaven. Their main task is to refresh the money supply. 
To this end they take worn coins and exchange them for new. It is the policy of the Empire to exchange the coinage value for value, even if badly worn. It is one policy that keeps Eyrian Currency a specie of high value. 
The second function is the exchange of foreign coinage for Eyrian coinage. The exchange is of fixed value if the Eyrian Empire has an exchange agreement with that political entity, and by assaied value if not. The standard fee for such exchanges is a single crown for values over 100 crowns and a Mark for those of lower value. This is lower than most money changers, but the Treasury is out of the way.
Last they will cash a letter of credit from an Imperial Treasury, or a chequer issued by a Knight of Eyrie. (These instruments are bearer bonds and are often passed around, some times for years before seeing the inside of a treasury.)
The Imperial Treasury does not offer any kind of banking or vault services to citizens.
The building itself is a fortress of magically reinforced walls and doors. A lot of precious metal passes through there. New coins coming in and old metals going out, to and from the Main Treasury in Eyrie Keep.
*Meira Elsoria Mithalvril – Sulnarquendi female – Treasurer - One of those far too many minor grandchildren that Tesral needs jobs for. Late a member of the Woodmanor Horde. Meira has had her wild period, her children and is moving into Elven Elder. The Seahaven post was perfect for her bookish ways.</p>Children: Keerla, girl; Yalatharil, boy
Senior Clerks 
*Simon Simonpolous – Human male – A man some call passionless. Not true, but the Treasury is not his passion and he keeps home and work firmly apart. He is efficient and capable.
*Despina Andreaspolous – Human female – A vivacious woman that refuses to let a humorless job keep her down. Bright prints in the office, flowers at every chance.
*Average Clerk – Race & gender vary – Do the mundane work.
*Guards – Race and gender vary – Imperial Army Veterans. Not wise people to cross.
<BR> 
===Iona's Peaceful Rest===
(W/X-12 blue "WR") Decent food decent lodging. A good thief free place to stay. The owner being a former adventuring thief knows the tricks. Nothing fancy here, but no flop. 
*Iona: Human female. She looks young for the part of inkeeper and way too pretty. But that is life, and what happens when you open magical bottles. She is stunningly beautiful and ageless, but has to sleep around to keep it. The Inn helps with that.
<BR> 
===Jon Smith===
(DD-18/19 blue "s") Shoe your horses, fix your wagon, make a toaster. What ever you need made from iron and steel. 
*Jon Wheeler Human male. Actually, but the other makes a better sign. He makes no comment on being called "Mr. Smith." Jon is a super phlegmatic person. It works well with the horses. He is calm, they are calm.
<BR> 
===Kalilopoluos Clerks at Law===
(FF-14 orange) An office of lawyers. The majority of the business is contracts, wills, deeds and other legal documents. They do have barristers for in court appearances, They handle any cases that come to them.
*Thanasis Kalilopolus - Human male - Senior Solicitor - His sage specialty is law of course. a man concerned with his garvis in the city. He is perpetually lobbying to get a position as Di̱motikós. About a sure way to never get it.
*Edda Theopolus - Human female - Senior Barrister - She is a woman remarkably well spoken and versed in the laws. She could change your mind on pizza toppings.
<BR> 
===Kantos Shipwights===
(EE-10 brown K) Ship building and repair. The in city location is mainly repair. Kantos has a shipyard further upriver. This shop is for ships in harbor.
*Glaerous Kantos: Half elf male. Son of the owner and in change of the city shop. He is a Naval veteran having served as a ship's carpenter on both water and air ships.
<BR> 
===Kay's Boarding House===
(BB-7 red) Kay's is a bottom of the barrel boarding house. Perfect for the sailor low on funds and experiencing long layover. Kay's has clean beds and filling if unimaginative food.
*Kay: Human female. She is a tired middle aged woman you really do not wish to mess with. Kay has a past, a brief and violent one.
<BR> 
===Kerlopolus Jewelers===
(EE-15 blue "K") Fine jewelry of all kinds. The shop hosts smiths and gem cutters to make anything that you might desire. Di̱motikós Cletus Kerlopolus owns the establishment, and is gradually turning over ownership and management to his sons. He himself no longer works the trade. His home is on the upper floors. 
Cletus Kerlopolus -- at bottom
*Keri Cletolopolus Human male: The eldest son of Cletus Kerlopolus. He is currently the chief goldsmith and the manager of the establishment. He and his family live upstairs as well.
*Collin Cletolopolus: Human male: The second son of Cletus Kerlopolus. He lives next door. He is the chief gemcutter of the firm.
<BR> 
===Kirt's Bathhouse===
(Y-7 green "K" ) It doesn’t belong to Kirt, it is dedicated to him. Established and still run by one of his first worshipers as matter of sacrament. It is financed by Sauroi that live in the city or those that pass through. Orane Blackmane is a major contributor. 
The basic services of the bath house are free. Anyone can enter therein and get clean, or to seek healing or blessings of Kirt. Worship is not required to get clean.
*Charia: Bronze Sauroi female One of Kirt's first adherents. She still quietly does the good work and aids the common people in keeping clean.
<BR> 
===The Kiss of Joy Tea House===
(AA-6/7 blue "t")) Your stereotypical smoky drug den. If you want it they will get it. Typical drugs are tobacco at the mild end of the smoakables, weed, and opium. Infusions include tea, coffee, and glitter, a plant based hallucinogen. Shrooms and fugi are available as well. Stimulants, euphorics, hallucinogens it does not matter. They will meet your wants. 
Customers are generally safe in the house. Leaving in the dead of night is not advisable. There are better tea houses in the city but this one is cheap. You get what you pay for.
*Erma - Human female - Owner and customer. - A burnt out boozy whore that got herself kicked out of the good houses for drug use. She started selling to fund her own habit. She doesn't care enough to make the place quality and the rents are low here. 
*Bobby - Human male - The real brains and brawn behind the operation. He doesn't do drugs. Bobby is also a washout from the sex houses. In his case he is lousy at pleasuring women. He has dashing good looks and the personality of porridge.
*Bill and Bo - Human males - A couple of low lifes that possess enough brains to not get into crime, barely.
<BR> 
===Korman's Corner===
(AA=7 green) Waterman's dive. Salt or fresh they don't care. This is a serious dive. The booze is cheap, the company rough, and the conversation loud. Fights are common and considered part of the entertainment. Sex is not on the menu but the low priced girls frequent the place.
Korman has some flop space on the upper floor. He needs to know you however. First time lushes are tossed on the street.
*Korman: Human male Retired adventurer. Didn't quite get a fortune.
<BR> 
===Kutinstal Fine Emporium of Vittles & Drink===
(Z-06 yellow) Good quality for the bad side of the docks. The booze is honest, and the food filling and oddly spicy, Gnome cooking. 
It is not a quiet retreat, the place bustles even if empty. The widow runs the shop her sister and brother in law cook in the back and the kids, none all that young, man the floor. 
They have a hand full of rooms rented by the night, and a flop room they toss people to drunk to leave. Good hosts they don’t throw you out on the docks after dark.
Lorila is a known cougar. The Human guy that agrees to her come-on will find his bar bill forgotten.
*Lorila Kutinstal – Gnome female – Owner – A woman possessed of endless cheer and talk. Once you get her moving there is no stopping it, you can do as you please. Short of a hollow chisel you are not getting a word in edgewise. Her huge clan runs the place.</P><P>Lorila is a widow with half a dozen kids. She is a cougar and size queen, she likes Human guys the bigger the better.
*Ponan Houtfusin - Gnome male – A COOK, and a damn good one. He is just as proud of his food as any craftman of his work. He is a touch defensive about too. Suggesting that cooking is less a craft because of its impermanence could earn you a cleaver between the eyes.
*Rehana Houtfusin – Gnome female – Backs up her Husband. They are just getting started on the kids. So their brood is too young to work the Tavern. She moves from mother to manager and back. 
*The Help – Gnome varies – Four young women and two young men man the floor of the Tavern, all the Children of Lorila. 
<BR> 
===The Land Office===
(EE-18 brown) The land office is a listing service for buyers and sellers of land. Their agents go about the city looking for properties for sale and offer to list that property for a fee to the seller. If you are looking for land to buy in or about the city you can come here and for a fee pursue their listings.
The service makes looking for land more convenient and the seller does not have to hope the potential buyer stumbles across their property. As a result the place makes a decent amount of money. they also prepare legal documents, witness contacts, and other services typical of a Solicitor.
<BR> 
===Lanivorian Silver===
(GG-19 olive green) Silver and mithril smith. Lanivorian works both ends of the trade, lower end silver in terms of jewelry and household items as well as fine mithril jewelry for discerning tastes and pocketbooks.
The shop employs ten journeymen and apprentices turning out household silver. Alavariel Lanivorian herself works the mithril.
*Alavariel Lanivorian Calaquendi female Master mithril smith getting of an age to settle down. She is husband hunting but has no intention of leaving her chosen trade.
<BR> 
===Larch Armorers===
(DD-15 green "L") Makers of fine armor. They make all forms of metal armor, and have on site leather workers to make the straps. Larch armor is not magical out of the shop but they certainly will make armor fit for enchantment if that is your desire. All work is custom fit. Expect to pay top prices and be glad you did.
*Edwin Larch: Half Elf male Burly and business like. A voice horse from shouting over the hammers.
<BR> 
===Last Chance Ferry Company===
(I/J-3 "L") Last chance to avoid the bridge. That thing intimidates some of the bravest souls. The fares are twice the bridge crossing, but you ride. Better you don't cross the bridge. Naked fear keeps this company in good business.
The boat isn't cheap, it has the same magical engine as the big river boats with half the size. The ferry uses the new newfangled screw drive, the owner says it is much more powerful. It needs to be in the mouth of the river.
*Franz Zennis: Human Male. Former Imperial sailor from Cotburk. He likes the south. 20 years in the Navy and boats are just in his blood.
<BR> 
===Leafy Bottom Inn===
(GG-36 "Inn") An inn in the Tanuki stye, or aggressively vertical. The common room serves a large number of non-alcoholic drinks, usually based off various fruit syrups and a fizzy water that tingles in the mouth. The menu is also heavily meat based. 
*Corvin Blackmane. Tanuki male. Yet another of Willis' seemingly endless supply of siblings.
<BR> 
===Leichús Annonerin===
(BB- 27/28 green "d") Theater of the Forest Gate Elven name mostly Humans players. Once a year they will perform one Elven play. It takes a week to do the one play mind you. It is an investment of time to the audience. However high culture is popular and most people will squirm through the whole thing day after day. The theater is run by the Company of Erindrill. Aldonilyn Rinhail Ecarus is the house playwright. He is good for several plays a year.
*Aldonilyn Rinhail Ecarus - Erinquendi male - Considers the average Human crafted play a "mere sketch". More than slightly snotty about it too. A bandy little guy with a shock of red-brown hair. Barely in his 50s.
<BR> 
===Leroy's Taxi===
(B-03 red) Transport for yourself and your goods between the river boat docks and the city. Leroy employs four wheel carriages. His in city base is the Admiral Bowbend Inn, which he favors.
A sighting of a riverboat arriving breaks out the cabs from the Horse Paddock. They line up by the office to take you to the city. Two Marks to the Admiral Bowbend Inn and a half Mark more for any other city location.
Getting a cab in the city requires a runner to the Admiral Bowbend, same prices hold. At least one cab is on call at the Inn during daylight hours.
<BR> 
===Lightning Forge===
(CC-16 black) Blacksnith's shop run by the priest of Hephaestus. He is more likely to be found here than at the temple.
*Coridan Allisolopus: Human male. A smith of course. He only opens the temple on worship days for the small number that show up. He can be found in his blacksmith shop if you need the priest.
<BR> 
===The List===
Y-12 yellow) A tiny tavern that is run for the sole benefit of the Evil Slayer's Guild. The booze is really cheap and the place stinks. Much like the clientele. 
*Charlie: Human male. Genial sort, rough around the edges. A dedicated guild member.
*"Bob" Half Hobgoblin male. The help. A former Guild member that retired before it killed him. No one messes with Bob twice, whether they survive the first time or not. Bob limps.
<BR> 
===Little Egypt===
(BB-14 lt. blue "e") Egyptian themed Tavern. Lots of painted limestone. The various Hieroglyphs are blessing for health and fortune. Frequenting the tavern is actually good for you. You have to be a bar fly to get any benefit. They do have palm wine and Egyptian style beer.
All the women working there are bare breasted, if that matters to you.
*Rianna: Human female. An Amazon that grew weary of the sisterhood and joined the Army. She spent time in Egypt as an Imperial Guard and liked the style. This is her retirement business. She herself is a easy person to get along with.
===Logolopulos Farm===
(M-11 main buildings) The oldest standing farm in the region Logolopulos is no longer owned by the family it is named for. This farm dates to the pre-empire era when one needed a stronghold to exist outside the city walls. the two barns outside the walls are of much newer vintage. 
*Demos Arceniolopus: Human male. the current owner. The farm has been in his family for three generations now. He is an Army veteran.
<BR> 
===Lomis Stable===
(CC-17 green "l") A livery stable. They board horses.
*Greg: Human male. Stable owner. Greg is cheerful enough to hate. Having a bad day? Greg is not, and he'll tell you so. He is fluent in horse.
<BR> 
===Lond's Coffee House===
(EE-10 green) They do serve coffee, and more alcoholic tipples that are less expensive. The coffee house is favored by Naval officers and gentlemen of the sea for conversation and whist. Rowdy is not allowed within. Nothing is cheap, which keeps the common sailor away. 
Food is limited to snacks and a hearty fish stew that is consumed by the gallon.
*Cory Lond - Half Elf male - Cory had a career as a thief followed by a brief one as a sailor to avoid the consequence of the first career. He washed up on the Seahaven shore. Avoiding excitement is is new life goal. And the assocated one of living long and well.
<BR> 
===Lord's Fair===
(GG-15/16) The hiring fair. People looking for work and those offering work will come here to meet. Young people seeking apprenticeships. Professionals offering services will post bills or have an agent present. Journeymen seeking a position and skilled labor such as butlers cooks and maids can be found here looking over the bulletin boards posted with positions available about the city.
This is also the location in which bonded servants can be bought out of the Magistrate's Palace.
<BR> 
===The Loyal and Fraternal Order of Great Rivermen===
(AA-7 brown "r") Located near the old riverboat docks, now gone. The Great Rivermen chapters are located all up and down the Great River. And they have mutual agreements with the fraternal orders of Rivermen from other rivers in the Empire. Great Rivermen are best however. 
 
By Eyrian law they cannot compel membership. So the pot has to be sweet. Mutual insurance, retirement funds and other benefits are offered. The Order accepts anyone from stevedores to pilots. They are known as one of the best organizations with standards for the training of Master Pilots.
<BR> 
===The Loyal Guild of Goldsmiths and Jewelers===
(EE-14 green "g") The guild house for anyone in the city that works precious metals and stone. Goldsmiths, silversmiths lapidaries, clock and watchmakers, and those that combined them all can join this guild. By Eyrian law they cannot compel membership. So the pot has to be sweet. Mutual insurance and other benefits are offered. Administration of guild members to see that apprentices are trained, not simply worked. Judging standards for Journeymen and Masters are made and kept. Being a guild member makes it easier to get apprentices.
<BR> 
===Magistrate's Palace===
(15-GG) The seat of city government. The magistrates palace is not a residence palace as is the Prince's Palace. The offices of the Imperial Courts and city government take most of the place although one seldom used ballroom is present.
<BR> 
===Mandiril Estate===
(HH-20 purple “M”) A small city clan. They only have four generations living in the home. 
*Corven Elsoria Mandiril - Calaquendi male - Patriarch - Over 700 and starting to feel it in his bones Corven has stepped back from family management. He doesn't even carry a knife, but still has spells.
<BR> 
===Marik Keep===
(AA/BB-3/4 “Marik Keep”) It is named for the ancient soldier that designed the harbor defenses. This is the largest of the isolated garrisons. It is not a popular posting as one cannot walk to a tavern off duty. The watch does not work from here, the location has no city access except by boat.
*Typical Soldier - Species varies gender varies - Long involved games are very popular as well as hand crafts. This garrison is swapped out every three days. 
<BR> 
===Marion the Healer===
(AA-7 orange) Healer working in the poorer part of town. She will heal anyone regardless of means. She lives with two other healers that work in her clinic on the first floor.
*Marion: Half elf-half fairy/effreet female A most unusual woman. Marion is primary a psionic healer with touches of arcane and Earth magic. She is short (4 foot) fiery haired, dark skin, green eyes, and vivacious. Also 600 years old. She is one half elf, one quarter Effreet and one quarter Fairy. She has some interesting parents. (both still living) She gets hot when angry. She is effectively immortal, but killable.
*Harold Stout: Half Elf Male One half of a pair of Healer that moved in to help Marion at Julian's request. A jolly man with a gentle bedside manner.
*Jenna Stout: Half Elf female One half of a pair of Healer that moved in to help Marion at Julian's request. A quietly cheerful woman that is excellent at calming children.
<BR> 
===Meeting House of the Sacred Self===
(CC-10 red "s") The hall offers a large meeting hall. meditation chambers, a library of books on theology, and a small number of simple cells for those from out of town. One is occupied full time by the live in caretaker. Enlightened of course. 
*Kallas Tellinbalm: Gnome male. A middle aged Gnome of quiet presence. He freely gives of his clerical abilities to those that need. Enough money makes it into the hall coffers to keep the roof from leaking and to buy the occasional book.
<BR> 
===Melodian===
(GG-16 red) Magician's house and workshop including tower. Melody Caven is a magician for hire, and while she does not adventure she does sell spells, divinations, and commissions items of magic. Her prices are reasonable for the work. Still not cheap.
*Melody Caven - Half Elf female - She has spent her take on self improvement. Melody is a total extrovert. Not the secretive wizard, even if she does have a tower. She is popular at parties and usually has a boy toy. She has an open invitation to the Prince's Court.
<BR> 
===Mencartra's Rooming House===
(CC-08 yellow) Run of the mill rooming house run by an Egyptian ex-patriot. The owner does nothing to encourage the association sans name. She wears local dress and the place is not possessed of décor 
*Mencartra - Human female - No one is sure why she washed up here, but here she is. She followed a man the man proved fickle and she could not get home. Now she has roots, of a sort. Mencartra is on the bitter side. 
<BR> 
===Merchants' Mutual Bank===
(EE-18 red "B") Founded by local merchants as the investors. It has no large single fortune behind it. The Merchants' Mutual Bank has been in operation for 500 years and shows no signs of failing. This is an Imperial bank.
<BR> 
===Mermaid's Tail===
(8-BB pink "t") Sailor's watering hole and entertainment center. Specializes in separating lonely sailors from their hard earned cash in a safe and sane environment. 
The common room does not demand you hire a girl to drink there, but they are circulating, enticingly dressed and for the right coin those clothes come off. The shimmering house outfits are meant to suggest mermaids. The common room is painted in blue with sea fronds.
*Nimrod - Human male - Bartender and general manager. The girls do most of the customer work, he serves and keeps an eye out.
<BR> 
===Mesaonic Lodge of Seahaven===
(DD-16/17 red "m") A magicians' fellowship. Originally founded by and for the alumni of the famous Wizard's Mesa. Since the fall of the Mesa some 400 years ago only the Imperial Wizard Myatan remains as an actual graduate of that school. The order has opened to become an honor society for magicians of good character. Chapters are located all around the inner sea area. 
Membership is by invitation. An invitation that is seldom refused. Myatan is still part of the society and an active member of the membership committee.
<BR> 
===Mickey's Place===
(10-BB "M" in blue) A local watering hole. The booze is low grade, the place is smelly and run down, but the roof doesn't leak and Micky is a decent sort. There is nothing too unusual about this place. He struggles to keep in business.
<BR> 
===Mikrá Psária===
(EE-11 “f”) “Little Fishes” A factory that preserves fish. They use both the old fashion method of salting the fish and the new fashion method of canning in oil to preserved them for shipment.
The factory also has a line making the cans. No one else is doing it.
They do sell to the local market out of a stall on Salt Fair. 
*Despira Chrisiades – Human female – A woman in her mid thirties tire of the whole trade to the point of marrying a fisherman and having his kids. She got one and he died. She sold the boat and started the fish factory seeing a need and having seen the canning method.</P><P>At this point the boy is old enough to help manage the business.
*Chris Chrisiadis – Human male – Son of Despira – Manager – A young man that see profit in hard work and good management. Well taught by his mother.
*Typical Workers - Race and gender vary – It is unglamorous work, gut fish, salt fish and, cook fish. The line of fish never ends.
<BR> 
===Moe's Blacksmith Shop===
(AA-20 blue "s") Different from the Moe below. Shoe your horses, fix your wagon, make a toaster. What ever you need made from iron and steel. The prices are lower than average.
*Moe: Human male. Little imagination. Moe does decent work at shoeing and repairing. He isn't the guy to make your fancy work. Fact is he is the oldest journeyman in the city. Masterwork is beyond him.
<BR> 
===Moe's Flop===
(CC-10 lt. brown) A dirty flop house that costs next to nothing. A quarter mark will get you a pallet in a large stuffy room with several dozen other unfortunates. No one will even pretend this is a good place to be. About the only reason you will go unrobbed is no one here has anything to steal.
*Moe: Half elf male. A fine example of the dregs of society. He manages enough income to keep the roof from leaking and to feed his head. A glitter addict.
<BR> 
===Morgana's===
(EE-15 lt green ) High end couturier. Women's clothing for the most discerning, and those with the largest pockets. Ball gowns, court dresses, special occasions. Everything made to order. They have a one month waiting list if you are lucky.
<BR> 
===Murphy's Dry Goods===
(18-DD "f" puce) North part of the central market. They sell cloth, and finished goods. Tolum Murphy is the proprietor. An honest but dull business type. He rents out the majority of his upper floor as housing and lives in the rear-most flat himself.
*Tolum Murphy Half Elf male: Dull but competent business person. Slightly better than victim grade.
<BR> 
===Mystery House===
(CC-18 gold "m") Tavern frequented by the quirky. The tavern is broken up into many smaller booths to facilitate private conversation. It is also riddled with secret passages, and shifting doors. The location is very old. And might not be entirely safe.
*Masha: Human female, Current owner. She did not build it and barely understands it.
<BR> 
===Narkisolopolus Woodworks===
(FF-17 blue "D") Woodshop. They make furniture, mostly to order. Rare woods are available. Fine joinery, carving and one of a kind masterpieces in furniture to last generations. The shop will also repair and restore older works, if they are worthy of the effort. 
Denka has a considerable waiting list for his work. Prince or pauper, you pay half up front and he'll get to it in order.
*Denka Narkisolopolus - Human male - Master craftsman - A man uninterested in politics or leaders. He has been asked to run for Guildmaster twice and refused both times. He barely pays the guild any mind at all.
*Bella Narkisolopolus - "Human" female - A fresh faced beauty that barely looks sixteen. She has a body that men would kill to have. She has (dewy) eyes only for Denka.
<BR> 
===Nautical Livery===
(GG-10 brown "N")) A livery stable. They rent and board horses. The most common customer is the naval officer in need of a carriage or horse.
*Salty Joe: Human male. Stable owner. A former sailor who found her prefers horseflesh to salt water. He is fluent in horse.
<BR> 
===Naval Base===
(GG/ii-9/11 blue) The Seahaven Naval base is a small one. The major defense bases being located at the mouth of the gulf. They have one small and one large drydock. Flying ships are serviced at the Ship Field outside the walls.
*Commodore Carra Fellen - Human female - A 20 year veteran of the Navy. Short and sharp. She is impatient with excuses, she wants results.
<BR> 
===Necropolis===
(Z/BB-14/18) What, you thought that lich was a rumor? Yes there is a Lich. He is not hostile if not attacked. He is not Mr. Nice guy and those that cross him end up as part of his gardening staff. Yes, skeletons and zombies tend the gardens at night. Ghouls will attack any living being that enters the Necropolis after dark.
====The Crematorium====
(AA-16 red) Not surprisingly in a city with limited burial space, and a grave yard with a reputation for undead, cremation is a popular form of disposing of the dead. The facility is run jointly by the various Undertakers of the city.
<BR> 
===Nifty Stuff===
(GG-16 purple) Magical gear. They do not specialize in weapons or armor,, save bracers and rings. They do have wands, clothing, and other arcane items of a useful nature. 
There is not much here over a +5 enchantment total. Few items are that good. The place casts itself as very high end with soft magical lighting and displays. Prices reflect the décor. 10% over market.
Nifty Stuff is run by the guild proper taking consignment from the making magicians.
*Paul - Half Centaur male - Paul has sufficient magical ability to explain what you are getting or judge what you bring in. He is an employee of the Guild acting as shopkeeper.
<BR> 
===Norbert Shipping Company===
(Y-8 yellow) Over road by ship or by boat, Norbert will take charge of your package and see it gets where it is going. The office and large warehouse are constantly busy seeing that the thing goes from the place to the place.
Norbert's is the job of last resort. The turnover is constant and the place always needs help.
*Norbert: Human male A bossy man constantly telling people what to do. He would be better off talking less.
<BR> 
===North Keep===
(X-5 “North Keep”) The North most of the land bound defenses. Garrison, a small one, and armory for the city at large. The garrison spends the majority of their time in maintaining the stored gear. The Watch does not work from here.
*Typical Soldier - Species varies gender varies - Long hours spent polishing weapons. No, real weapons. A night on the town is easy. 
<BR> 
===Norwood Builder:===
(BB-17 red "B") Carpenter's shop. Norwood is primarily a builder, making or repairing structures. While they can knock together simple, but serviceable furniture they usually don't bother unless for use around the shop. Most of their work is done on the building site.
Local building is closer to joinery on the large scale. Wood buildings are post and beam, half timbered construction. The walls between the beams filled with woven mats and plastered. Very little if any metal is used in the construction of a building.
*Eddington Norwood - Human (Arilaner) male - A true giant of a man standing 7' 8" and wide as a door. A peaceable man who is likely to faint at the sight of blood. He is trained in the art of self defense. He could drop a horse with a punch.
<BR> 
===North Gate===
(X-06) A gate at the north end of the city. This was not typically a watch location until the suburb outside the gates sprung up. 
The gate is fully stocked for siege if required and the Eyrian army sees to the maintenance of the structure and supplies. There is a small garrison, a dozen men. Since the ruin of Seahaven Castle the army has moved to the various keeps and towers of the city. The administrative ructions are in the Magistrates Palace.
*Typical Guard - Species varies gender varies - Gregarious and friendly, helpful even.
<BR> 
===North Market===
(X/Y-5/6) In thr 'tween walls the North farmers market sells produce and animals. It sets up daily. The location was a point of necessity. 
<BR> 
===Oborlopous Cordage===
(EE-11 green “r”) Rope maker, mainly for the ship trade they make hand ropes to anchor cables, tarred and untarred. The shop is most notable for the seven story plaiting tower. It is believed that vertically plaited ropes are stronger.
Common rigging grade ropes are kept in stock. Truly huge or very small must be ordered. Hemp is the usual fiber with just enough silk to give superior service.
*Issic Oborlopous - Human male - A hard working man with a sly streak. His first marriage was unfruitful and short. She ran off with a traveling bard. Add bitter of the female of the species as well.
<BR> 
===Odyssoplous House===
(BB/CC-21-22 brown) The Grand Estate of a retired sea Captain. All the trappings of wealth and power are displayed in abundance. 
Captain Pantlis Odyssoplous is a very successful Captain for the Red Pennant Company. It has made him a quiet fortune that he has retired on. At this point in life he would love to be influential at court. Which is to say, money aside, he is not. He spends a great deal of time there with one of his two concubines on his arm, but no luck getting the Prince to see things in a way that would benefit him. 
Hornet Box – Invented by the Imperial Wizard Myatan these anti theft devices are very effective and much feared. Seahaven law provides that if you have one, you must display a sign on the outside of the affected area. Anyone found with their body riddled with crossbow bolts after that is considered suicide.
*Pantlis Odyssoplous – Human male – Retired Captain – Purse proud and a legend in his own mind. His voyages made him a wealthy man. As he made repeated journeys to Markia and back and is still alive he has a high opinion of his opinion. It kept him and his crews alive though storm and pirate.</P><P>Pantlis was married, she spent many a long night on the widow’s walk with him at sea. Lydia gave him four children. None of them consider him much of a father. All four children were steered, firmly, by both parents away from the sea, each for their own reasons. The advice took.</P><P>Children: Labros, boy; Odipioud, boy; Eiona, girl; Dioegines, boy All are adults.
*Dianthus -Human female – Concubine - The exotic one. Blond and waifish. She is one of Captain Pantlis Odyssoplous’ arm hangers and bed warmers. The gig is good the man kindly and not too demanding.</P><P>Dianthus plays up her looks with a fey demeanor and Elven gowns in public. 
*Chloris – Human female – Concubine - A classic Greek beauty, doe eyed and dark. She is one of Captain Pantlis Odyssoplous’ arm hangers and bed warmers. The gig is good the man kindly and not too demanding.</P><P>Chloris goes with what she has, classic Athenian gowns (Empire waist, she has the figure) and demure behavior.
*Hiram Baker – Human male – - Major Domo - An Arilaner and small giant topping 7’6”. He rules the house with quiet efficiency seeing that the Captain is not bothered with such details. An honest man that takes pride in his work. 
*House Staff - Race & gender vary – Cook, clean, and run the house.
<BR> 
===Old Tammie's Pleasure Palace===
(11-AA "t" in teal) Brothel and drug den. Decidedly low class and customers often come out with something they didn't want. Tammie is boozy old whore well passed her prime but she runs an honest house. You won't get rolled (inside) and she will take care of you. 
The house has nearly everything for sale. Even abuse if you want it or want to give it. You'll pay for what you damage. Drugs are available and usually pure enough not to hurt you. The girls are not particularly clean, and there is a chance you'll catch something. If Tammie finds out you are next in line if some cat guy wants to eat someone. Tammie's Pleasure palace is at least low cost. It is half the price of a good whore anywhere else.
*Tammie - Human female - Big breasted boozy old broad. She is a good hostess if not quite the looker she was in her youth. She tends to know what you want. 
<BR> 
===The Old Trunk===
(CC-28 blue) The store sells used clothing in good repair. Any article of clothing you can think of; ball gowns to canvas pants. The store is loosely organized and fit is iffy. It is what it is. Everything is clean. The store is in the South Gate area.
*Wally - Human male - If it wasn't for the fact he tells you prices you might take Wally for a mute.
<BR> 
===Old West Road Market===
(D/E-11/13) A farmer's and horse trader's market that is not attended much by people in the city due to the mile or more outside the walls. However if you are looking for Cordwayner Stud culls you come here. They do not take them closer in.
<BR> 
===Omorf Baths===
(FF-19 blue "O") Public bathhouse. They also do massage, cut hair, and handle your hygiene needs. The baths are noted as the most beautiful of the several public baths in the city. The basic service of getting clean is a half mark. 
<BR> 
===Orbos Estate===
(23-FF "o" in brown) This reclusive wizard would as soon not be bothered. He works for no one and has made it plain he works for no one. As a result people stay away from his estate in droves. This suits him as he spends less time defending it. He is about 500 years of age. He will respond positively to requests from a Knight of Eyrie for aid, and will aid the people of the neighborhood, if they were not too sacred to approach the place. Orbos is stubborn. Life would be easier in the Elven forest, but he is unwilling to surrender his home and his lab for ease.
The estate itself gives the appearance of being totally overgrown and in partial ruin. However examination of the buildings and walls prove them to be intact. The guards within discourage those that the walls do not.
<BR> 
===Oreialopolus Estate===
(BB-22/23 blue "O"? The home of Di̱motikós Ica Oreialopolus and family.
<BR> 
===The Orgy Pantheon Temple===
(CC-15 blue “O”) All the Orgy gods in one place. there is sure to be a squabble. Temple is not as large as they would have liked, but that was the land they could get.
A full service temple for all your needs. 
*Babis Anthonatos - Human male - Priest of Nanaton - Imperious and doesn't have time for the likes of you, unless you are contributing to the Temple.
*Giogros Lippiolopus - Human male - Priest of All – It’s a small temple, someone has to serve all the gods. Giogros is that person.
*General Priests – Human gender varies – These do most of the temple work. Quiet and pious.
*Dina Bakchsatos - Human female - Priestess of Ta’ler - She is warm and willing to play. Wants your child. The brothel is north of the main temple.
*Priestesses of Ta’ler – Human female – It is a small temple but they serve as they can.
*Caiaphas of Ta’ler – Huma male - Guardian of Ta’er – He mainly guards the Ta’ler priestess and the brothel, the general temple if he must. A man firm in duty and affection for the goddess.
*Guardians of Ta’er – Human male – Children of the Goddess, they guard and serve the priestesses.
<BR> 
===Palace Fair===
(FF-14) Not a trading location. The courtyard in front of the Royal Palace. Entertainers sometimes gather there, a place for the young people of the court to see and be seen.
<BR> 
===Paradise Boarding House===
(Z-06 Dk blue) The prices are low, but the place is strange. Run by a failed angelic cleric, “Too much zeal”. It is decent food, clean bed and a locking room, but the Boarding house master is a moralizing force to reform the profession of sailor. They serve breakfast and dinner. Good moral food. Filling and tasty.
Frequented by those with pure hearts or strong stomachs and little money.
*Vincent - Human male - He can cast a cure light or a few zero level spells. Coming in drunk will get you preached at. He spends his days painting odd paintings from landscapes to still life. He sells the occasional painting to keep the place above water.
*Cala & Dana - Human females - Twins, married to Vincent. They really run the place. He wasn't sure it was a good moral idea, but they talked him into it. They are smitten and think he is sweet.
<BR> 
===Park Ave. Bathhouse===
(DD-EE-25 royal blue) Largest and most diverse in services. It is also the most expensive public bath house charging a full mark for the basic bath. It is preferred by the upper crust of the city. The bath house is a much a place to see and be seen as a place to get clean.
*Randel Tespin - Human male - Bath Supervisor - The girls are never safer. Randel is a total queen. He does wear a simple tunic. 
*Bath attendants - Race varies females - Scrub your back, get towels, perform massage, cut hair, trim nails. Female, nude, and no body hair is the current style. These girls are picked as much for looking good as doing a good job. A frank part of the scenery.
<BR> 
===Paul Artemolopous, Tailor===
(EE-17 red) Average priced men's clothing. Artemis doesn't mess with court wear, too fiddly. However good and fine quality average wear is is stock in trade. All items are custom fit. Off the rack does not exist. He sells at fair market value.
*Paul Artemolopous - Human male - Earnest and hardworking. He compensates for youth with his manner. He is a little over gallant with any women that might enter the shop. He would like to marry.
*Typical Sewers: Race varies, mostly female - No, they are not marriageable in his mind.
<BR> 
===Peele Pottery===
(GG-11 oarnge "P") Peele makes household stoneware. From water pitchers to large storage jars. Demand keeps their three kilns in constant use. Peele does not have an on-site shop but sells to various resellers. Some of their wares do make it out of the city.
*George Peele Human male Patriarch of the family business. A man known for being slow to everything but working pottery.
<BR> 
===Pellander Collegium===
(AA-22 purple "Pel") The theology and magic school in Seahaven. They are well known for their three continuing works, each published once a decade. Angels, Devas, and Devils. A Comprehensive Listing With Advice on the Forms of Summoning and Control or Supplication, The Powers Divine: A Catalog of the Powers Greater and Lesser, Listing All Known Divine Beings, As Well as Their Provinces and Spheres, and The Known Religions, Their Beliefs and Interrelations.
The school was founded in 1680 IC with the avowed purpose to improve the knowledge of the average magician and priest. The school is ecumenical and does not discuss the merits of a given god or religion over another. They are merely concerned with the facts of the theology. The decanial publication of their three books is the main work of the school. Teaching magic is not their business. It is a research facility.
They will accept any priest or magician that meets their exacting qualifications of scholarship, and isn't in the habit of sacrificing the neighbors pets or children. That gets you talked about.
*Obarabo: Human male. (Master O) Headmaster of the school. This is always a magician to prevent any single cleric from skewing the focus of the school. Obarabo is a rare practicer of the magics of names. There are advantages but ones works are easily undone if you pronounce the name backwards. Certain wishes regarding his true name prevent that.
*Sister Emmiel Elahain - Half Elf female - Priestess of Raphael - Also known as "Sister what a waste". A mousy woman with over sized robes and overly severe hair hiding a knock dead beautiful figure and face. Rumor includes tales of a lost love. The Sister is the angelic expert dealing with all thing heavenly. 
<BR> 
===Pig & Chicken===
(DD-09 yellow) Named for the two critters that always seem to survive shipwrecks. A common tattoo among the superstitious is a pig and a chicken somewhere on your body. The Pig & Chicken is a middle of the road tavern that favors sailor drinks, rum, grog, good beer, and stronger offerings. The food is simple, filling fare. Pigs and chickens are frequently featured on the menu.
The Pig & Chicken has no rental rooms. If sex is for sale is the free agents that take you elsewhere. The upper floors are apartment rentals and Jola lives there as well.
*Jola - Equar female - Owner - Jola is bright and resourceful. Also 7 foot tall. She is the daughter of Ahern and one of the various Horse Mothers on the Windbore Plains. She is one that has chosen to go forth and learn of the outside worrld. Her elocution is better than you might expect.
<BR> 
===Piliolopplus Estate===
(W-6 blue "P") The home of Di̱motikós Ascalaphus Piliolopplus 
*Minis Osseropolus - Human male - Major Domo - Runs the estate with precision and professionalism
<BR> 
===The Pilot===
(EE-14 yellow) Daily broadsheet newspaper. The Pilot has been published in Seahaven for over 50 years. Jerrily Baggens is the third editor of the paper being the grandson of the original owner. The paper only employs three reporters. Most content is submitted by local residents either in the form of opinion essays, reports of events, or ads. The latter charged for, the first two are paid for their content. 
The paper limits itself to one broadsheet a day (folded once to folio size). If an important event occurs they will print an additional edition.
*Jerrily Baggens - Hobbit male - A busy and bombastic man. Talks twice his height. Once in a while it gets him in trouble. 
<BR> 
===Poppit's Puppets===
(BB-14 green) No retail outlet. Poppit is a puppet performer. He and his marionette theater can be found at the Palace Fair on holidays and at the Fairground during the various meets of the year. He is a popular performer and rotates out his repertory frequently.
Poppiet's theater is an elaborate wagon that folds out into the stage and holds his scenery and puppets as well. He can generally set up or tear down in about half an hour with the two assistants he has. Said pair a young man and a young woman also aid in the performances adding voices and movements.
*Poppit - Hal Elf male - Poppit is a man much abused by life.
<BR> 
===Post Inn #340===
(BB/CC-13 blue "1") The Seahaven edition of the empire wide chain of inns associated with the post service. Post inns are never luxurious. The are always clean and safe. All post inns are privately run. The post service proper is an Imperial service but has nothing to do with the function of the inn. Innkeepers get a fee for maintaining the barns and facilities for the post.
*Landon Zenolopous Human male. Steady and unflappable. He moves from one thig to the next without fuss or bother.
====Post Office====
The terminal location for all that mail they move around. It works out of the corner of the Post Inn. Addressing is an inexact thing in Seahaven. As a result the Delivery Boys need to know the city well. Mail happens when something comes in. There are no post boxes and regular delivery.
Letters and parcels can also be dropped off for delivery elsewhere.
*Delivery Boys - Race varies males - All need to have a good knowledge of the city and who lives where. If you need that information one of these young men are the people to ask.
====Post Inn Barns====
(C-13 blue "a") Location of the barns and carriage house for the Post Service. This is one of the larger barns in the chain. 
<BR> 
===Practical Harness===
(Z-09 red) A necessity for any teamster or rider. From light bridles for ponies to massive draft harness for the super heavies. Most work is made to order. 
They start with correctly tanned leathers. The shop casts its own buckles and brasses. 
*Lily Coryblossom - Gobbit female - A most unusual Gnome-Hobbit cross. Lily enjoys the Gnome skill and drive with the Hobbit's more laid back attitude. She moved to the city to find work. She started as sewer and fifteen years later runs the business.
<BR> 
===Public School #141===
(CC-18 blue "p") Children in Seahaven need to learn. This is one of several schools available. 
This school building is large enough for several class rooms and has four teachers. It is typical of larger city schools where the number of students can run into the hundreds. PS141 has room for 60 students. Due to not being a free standing building it has skylights. 
<BR> 
===Qorn's Tattoo Parlor===
(CC-8 red) Tucked into a row of shops it is a hole in the wall. Qorn sells tattoos. The reputation of half Hobgoblins aside he is a excellent artist.
*Qorn: Half Hobgoblin male. Former adventurer that learned the trade and settled down to it. Not a good man to argue with. 
<BR> 
===Red Pennant Shipping Company===
(EE-`0 red "rp") Largest shipping company in the Empire. A bonded imperial shipper, which means they meet exacting standards of training and equipment. They carry both cargo and passengers. They run sea-going ships and riverboats. Their safety record is excellent, but not the equal of Golden Tail. They charge the normal going rate.
*Burris Demolopolous: Human male. the local dock master. a strapping big ex sailor. He turned to office work when a bad fall twisted his leg. He got the leg fixed, but took it as a sign he should take life a little easier.
<BR> 
===Residence of the Magistrate===
(EE/DD-14 white “m”) Official residence of the Chief Magistrate of Seahaven. The mews barn is east of the house.
*Magistrate Fanna of Seahaven - Human female - Chief Magistrate – Full stats under [Seahaven#The_Hall_of_Justice|The Hall of Justice].</P><P>Children: Kerbeos, boy
*Elia Vasilides (Lily Blossom) - Human Female – Wife – Elia (Lily) appeared in a court case suing the house she was employed by. The case was judged to be fault on both sides, but she got her back pay. She left the house due to bad blood. They caught each other’s eye and got together after any professional connection was over. Yes they sleep together, but like boys too. They are acquired on the catch and release program so far. Three children have ensured. They got Motherhood rings to slow that down.</P><P>Children Asirto, boy; Zonivia, girl
*Ramzi – Human male - Major Domo – A man disenchanted with the Arabic world. He saw Seahaven and stayed, much to his Father’s displeasure. He picked up the practice of magic after arrival. It came quickly to him. He married a local girl.
*Leda Eliasopolus – Human female – First Maid – They share duties and each other. Children have not slowed her down.</P><P>Children: Jason, boy; Nada, girl 
*Typical workers - Race and gender vary – Cook clean and work the house as needed.
<BR> 
===The Right Honorable Guild of Black Smiths===
(EE-14 red "s") The guild house for anyone in the city that works iron. Blacksmiths, farriers, sword smiths and armorers can join this guild. By Eyrian law they cannot compel membership. So the pot has to be sweet. Mutual insurance and other benefits are offered. Administration of guild members to see that apprentices are trained, not simply worked. Judging standards for Journeymen and Masters are made and kept. Being a guild member makes it easier to get apprentices.
*Galibreth Cullpepper - Human male - Guildmaster - No longer a praticing smith Cullpepper is well known in the community and frankly no longer competition. As long as he doesn't become a petty tyrant he has the job for life.
<BR> 
===The Right Honorable Guild of Weavers and Needles===
(EE-14 rwhite "N") Spinner, weavers, tatters, tailors, dressmakers, and leather workers. Anyone that makes a living on cloth, clothing, or needlework. Eyrian law they cannot compel membership. So the pot has to be sweet. Mutual insurance and other benefits are offered. Administration of guild members to see that apprentices are trained, not simply worked. Judging standards for Journeymen and Masters are made and kept. Being a guild member makes it easier to get apprentices.
*Danly Fairgiver - Half elf female - Guildmaster - An independent weaver that doesn't have a shop. She currently works out of the guild house.
<BR> 
===Ritza's House===
(CC-9 red "r") Gambling den and tavern. Mainly gambling. No drugs, no sex, and the only food is snacks designed to be eaten at the table. Common games of chance are available. Stakes are usually low, typical of the sailor and tradesman crowd. 
The place is on the rough side. It does attract the usual frauds, goldiggers and hanger-ons as would any gambling establishment. 
The gaming area is divided into two rooms. The outer more tea room and tavern is occupied by the card players. Whist, Gin, Hearts, and other games as they please. It is expected that you buy your cards from the house as a fee for playing.
The back room is the dealer games. Dice games, the wheel of fortune, 21, kipper and other "table games" are played against the house directly.
*Ritza - Human female - Owner - Ritza moves among the players in a dress just short of court wear. She cheers the looser, snips trouble in the bud and in general sees that things run smoothly.
*Typical workers - Race varies, female preferred -- Witty charming, they serve and run the table gmes. Surly wenches are not the deal here.
*The Guards - Race varies males - They circulate quietly among the patrons, the object being to quell trouble before it starts.
*Lt. Ignatius Ionoloplous - Human male - An unemployed naval officer who is a killer whist player. He makes his living making fourths for whist. Patronless and currently without an assignment he scrapes by on half pay and his gambling winnings.
<BR> 
===River Boat Docks===
(B/C-2/5) The new docks built after one of the big paddle boats missed the bridge passage and splintered to great loss of life on the Steel Bridge. Boat pilots have never liked the entrance to Seahaven harbor. The Bridge meant they had to move further into the main channel. Not something they liked. The docks upstream of the Steel Bridge are much preferred.
Warehouses and terminals are built well back from the river banks. A breakwater protects the boats at dock from the current.
===Roben Chandler===
(EE-9 orange "R") Ship supplies, from the basics of rope and sails to the luxuries for the Captain’s cabin.
*Rob Roben - Human male - Life time merchant and his god is cash and carry.
<BR> 
===Rory's Stable===
(EE-20 white "r") A livery stable. They board horses.
*Rory: Human male. Stable owner. He works has hard as his boys. He is fluent in horse.
<BR> 
===The Royal House of Courtesans===
(EE-14 purple) Sex workers guild. They see to the health of the profession, provide insurance, and yes, grade the skill of individuals. They were given a royal charter by King Argotelies II in 1345 IC. He married a courtesan who lobbied tirelessly for her former profession.
*Vanassa - Human female - Guildmaster - No longer active in the trade. She quietly keeps things running.
<BR> 
===The Royal Order of Humblemen===
(EE-14 brown "h") Garbage men, street sweepers, sewer men, rag men, bone men, knackers and undertakers. The guild was given its royal charter by King Garrn Steel in recognition of the necessary role played by the Humble Trades in keeping the city livable. Having little structure to such trades they act primarily as a friendly society and insurance provider.
<BR> 
===The Royal Palace===
(14-GG) A modern palace built of the site of dreary bureaucratic offices after the disaster that made Seahaven Castle unlivable. Prince Abba Book commented he was just as happy to move. The old Castle was drafty and difficult to live it. As the tower collapse took no lives he was willing to be pleased.
The Palace is a multi-story rambling structure with a central courtyard. It is built from a number of separate architectural blocks that give the appearance of being built and added to over time. The form suggested by the buildings that existed on the site.
===Royal Palace Stables===
(FF-13 dark gray "ps") Horses and carriages for the Prince's household. The stable has a permanent gate to a pasture outside the walls.
<BR> 
===The Ruby Fruit===
(W-20 red "R") Tavern and Inn in Apple Square. Many menu items feature apples, not surprisingly. Their cider is sold throughout the city. The tavern tends to be a quiet one with the majority of the clientele being the local farmers. They don't have many rooms ,but also have few people needing them. 
*Geo: Human male. A steady man with a steady smile. A widower who is looking.
*His daughters Human females. Anna, Beth, Carol, Diana, and Ethel, Each more lovely than the last. 
<BR> 
===Sailor's Rest===
(CC-08 blue) A flop, a clean one. No privacy, no meals, no pets, regardless of size. Dormitory style sleeping arrangements. I did mention cheap right? At least you get no bed partners of the vermin kind. Everyone is hucked out with the morning light.
Xento Garpolopus - Human male - Owner - The imagination of moss. He goes about his business as wordlessly is possible. 
<BR> 
===Salt Fair===
(DD/EE-10) Fish market. The place to go if you want fish. Fisherman bring the fresh catch to the Salt Fair.
<BR> 
===Salt Fair Bath===
(DD-10 “sb”) Public bathhouse. Neither pricey or ostentatious. Full service. Hair cuts, massage, manicure, clothing cleaned and repaired (that on your back). A bath is half a mark.
*Mora Kentolopus - Human female - Bath Supervisor - She sees to the gaggle of young women and handles the books, all while wearing skin with dignity.
<BR> 
===Salt Water Biscuits===
(AA-8 blue "s") Makers of hardtack or sea biscuits. They also make the more common leaved bread for the local market. Nothing fancy here, just good bread.
*Roddy Cherman - Human male - Late ship's cook of the Eyrian Navy. A Cotburger that knows fill you up cooking. Bread is is love and good ship's bread hard to get.
<BR> 
===The Salty Swan===
(CC-08 lt blue “i”) Full service entertainment. Tavern in the front, sex upstairs, and drugs at the top. They are too close to the harbor for a basement.
The tavern displays the goods for hire. All are bonded women picked for looks. Bare tits, filmy skirts, fondling is permitted, but tip the girl. The drink is decent the food good. 
Sex is in the cribs on the second floor. Small room double bed, nothing fancy. It costs more if you are there overnight. The girls sleep in these rooms as well.
Drugs are up the separate stairs to the third floor. It is kept simple, opium, weed, tobacco, the smoke will give you a secondary high. Mike does not deal in hallucinogenics. 
*“Horny Mike” Micheal Isokoplous - “Faun” male – Owner – Yes the horns are real. Adventuring does that to you. He has the hooves and libido to go with it. Hence the brothel.</P><P>Mike is a bastard. A charming one, but a bastard. He will do for you not one lick more than necessary to benefit himself. 
<BR> 
===Salutations!===
(CC/DD-16 green "s") A neighborhood taproom. Nothing fancy. The same crowd of locals always seems to be in the place.
*Sir Sandy Malloway - Human male - Owner - A former Knight Errant and frequent tournament favorite. The bar is a retirement business. well, retirement at 30 business. He doesn't have a title, land, and old money to fall back on. Sir Malloway is a skirt chaser. Everyone needs a hobby.
*Sarge - Human male - Bartender - Not the sharpest knife in the drawer. Sarge was Malloway's last squire. A slightly over the hill version.
*Danna Fariopolous & Gina Papilopolus - Human females - The barmaids - Serve the customers and keep the place tidy.
*Clif - Dwarf male - Barfly - A know it all that never stops talking. His profession is delivery man, but he always seem to be in the bar.
<BR> 
===Sammie's Grog House===
(BB-07 blue) A rough and tumble sailor's bar. The eponymous drink being the main stock in trade. The decor is nautical and the place well broken up by knee walls. It slows down bar fights if they cannot rumble through the whole place. They also lend tables a touch of privacy as most of them cannot be seen over when seated. The bar wench can still see you wave for service.
Sammie has two upper floors that are rented by the night. While not officially a brothel he will rent to the free agents that work the tavern. 
A decent stew and bread are available other than drink. The place is packed most evenings as the prices are reasonable for the sailor's budget. 
*Samual Corbin - Human male - Owner - Sammie as he is called is a professional cheerful type. An older retired sailor he dotes on his retirement business. He is always willing to chew the rag and swap tall tales. Samual lives in a small suite behind the public area.
*Bar Wenches - race varies female - Most are Human a few half Elves. They smile and flirt a bit. They are not for sale, at least not on duty.
<BR> 
===The Saucy Wench===
(DD-09 purple) Sailor's Tavern, aggressively so, but not a dive. The eponymous wenches are much in evidence, flouncy skirts and cleavage. The drink is good and middle pricey. Food is simple and filling. They will feed you, but that is not the point. While sex is not on the menu there are free agents.
The Saucy Wench has rooms for rent, but for more long term, not an inn. An upstairs rooming house. Clean beds with a door and lock.
*Barney Sharp - Half Elf male - A not very good sailor, he never got past midshipman. A much better tavern owner. He looks out for the girls. 
*Wenches - Race varies female - Don't pinch, they slug back, with tankards. Pretty, vivacious, they flit lightly, it is part of the job.
G<BR> 
===The Scrollery===
(GG-16 yellow) Scrolls, potions, and other one shot spell completion items of an arcane nature. A magical factory of sorts. It employs many mid level magicians to make the potions and scrolls.
*Xerxys Kyentrolopus - Human male - Owner and driver of the operation. A magical factory was his idea. Not a family man. He has two concubines for that and avoids emotional entanglements.
*Average Magician - Race and gender vary - They make the stuff. The only shop that employs magicians in numbers. 
<BR> 
===Sea Gate===
(JJ-22 “Sea Gate”) The actual gate was sealed centuries ago. Built as a possible sally port it was never used. It is mainly a watch location and is not garrisoned.
It would have been long ago cut off and destroyed but it is part of the Dragonwall. Altering that enchantment is difficult at best.
*Typical Guard - Species varies gender varies - Gregarious and friendly, helpful even.
<BR> 
===Sea Keep===
(II/JJ-6/7 “Sea Keep”) The Sea Keep is the most isolated of the various defenses. It is not a popular posting as one cannot walk to a tavern off duty. The watch does not work from here, the location has no city access except by boat.
*Typical Soldier - Species varies gender varies - Long involved games are very popular as well as hand crafts. This garrison is swapped out every three days. 
<BR> 
===Sea Ward Baths===
(HH-21 blue "B") Public Bath. the usual services of bath, massage, hair and nail trimming. The basic bath is a Mark. 
*Elledya - Half Elf female - Bath Supervisor - Keeps the business end running and watches out for her girls. A stunning beauty.
<BR> 
===Seahaven Castle===
The castle is a moldering ruin. It was badly damaged in an underground shift 150 years ago. The castle was evacuated safely due to the effort of Prince Abba Book. At this point it is picturesque but dangerous. People are kept away. The most recent earthquake to hit the city did little damage in the city, but took two towers of the castle down. A dramatic indication of the instability of the structure.
<BR> 
===Seahaven Naval Foods===
(FF-10 yellow "S") Preserved meats, cans, everything. They make sausage and meats cured by salt, smoke, and sugar processes. Next door to the sausage and smoke house is the cannery. A better preservation method for nearly any food. They still concentrate on meats however.
The Imperial Navy is their largest customer, however they do sell to the general public and stock many a vessel's pantry.
*Nathan Kentolopolouos - Human male - Ship's cook late of His Imperial Majesty's Navy. While he spent 20 years in the Navy he made making good food a point of pride. He is serious about good, well preserved food.
<BR> 
===Seahaven Street Sweepers===
(AA-12 green “Y”) A function of the government in they hire the sweepers. There are a few permanent employees, and anyone that needs work can usually find it here. 
The street sweepers range out with their push carts and brooms throughout the whole city. Larger horse drawn wagons pick up from the sweepers smaller carts throughout the day. The refuse is dumped well outside the city depending on the type. 
*Average Street Sweeper - Race and gender vary - The typical humbleman. The watch stays on good terms with the sweepers. They see much, and are seldom noticed.
<BR> 
===Seamen's Bank & Trust===
(EE-10 blue "t") A multi-locational bank that is found in most Eyrian seaports and few outside the Empire as well. A safe way to transfer money from one port to another. While they do business with business they were founded and still do the majority of their business with common sailors that wish a safe place to put money in one port and get it out in another. Seamen's Bank & Trust is an Imperial bank.
*Farrel Darniopolous - Human male - Bank Manager - A man hired to the task. Quietly competent and unimaginative.
<BR> 
===Shari's Closet===
(AA-13 red) The store sells used clothing in good repair. Any article of clothing you can think of; ball gowns to canvas pants. The store is loosely organized and fit is iffy. It is what it is. Everything is clean.
*Shari - Human female - Shari is a non stop talker. A good place for the latest gossip of the neighborhood.
<BR> 
===Shibata House Weavers===
(FF-17 red “w”) Commercial weavers of fine silk using Markian processes. The spinning and dying are done outside of the city. 
Shibata House is known for fine silks woven to order. They will do the intricate block printing that the Markian craftsmen are known for if you desire and you will have money left to have the garment made. They also make silk brocade that is only stunningly expensive with woven in images second to none. They are making silk cloth that is passably equal to the Markian silk cloth, at less that stunning prices.
*Shibata Satoshi – Human (Markian) male – His family had a slightly cataclysmic freak over his choice of wife, so he left, and took the family secrets with him. He set up a shop in Seahaven, and with backing from the Golden Tail Company got the money to train locals in how to operate the complicated looms.</P><P>The man keeps private matters private. He has a very formal letter from the Son of Heaven indicating he has maintained honor, should the matter come up.
*Imra Shibata – Half Elf female – The cause of the break with the family. He chose the honor of love over that of his family.</P><P>Imra and he have been fruitful with a large family. Imra practices lightly in the city, but mostly for the family. She keeps herself for her husband.</P><P>Children: Faunayln, girl; Michio, boy: Raeijisa, girl; Teunes, boy; Laerdva, girl
*Weavers – Race & Gender vary – Skilled weavers that handle the silk. Not common workmen.
<BR> 
===Ship Field===
(R/T-5/6) This otherwise unused location was taken over by the Eyrian Navy for flying ships. There is no room for landing in the city proper and this is both far enough from the bridge and the Mountain to safely land and as close to the naval base as you can get.
Two warehouses and two other buildings are close at hand for the service of the flying ships. A rail fence was erected around the area as an awareness barrier.
<BR> 
===Ship to Ship Cartage; Harbor:===
(DD/EE-09 lt blue “s”) No they don't ship things. They cart cargo between the river docks and the Harbor. This is the harbor location. The main office is here. 
Wagons deliver cargo between locations as required. A business that came into being once the river docks were moved upstream of the Steel Bridge, for safety's sake. One gristly accident was all it took.
*James Croby - Human male (Airalaner) - A wagon master that saw the need and filled it. From two horses and a wagon to pillar of the community. He has not let success go to his head, he still puts in a full day like everyone else.
*Clerks - Race and gender vary - Do the paper work.
*Average Driver - Race varies, usually male - They move things around. 
<BR> 
===Ship to Ship Cartage; River===
(B/C-04 lt blue “s”) No they don't ship things. They cart cargo between the river docks and the Harbor. This is the river dock location.
Wagons deliver cargo between locations as required. A business that came into being once the river docks were moved upstream of the Steel Bridge, for safety's sake. One grisly accident was all it took.
<BR> 
===The Sign of Four Theater===
(BB-29 red "b") Built of the site of a tavern of that name that burned down. The Sign of Four was host to small plays before it got lit. The owners made more from the plays than the booze, they rebuilt as a true theater. The Sign of Four is run by the Company of Four. Their artist in residence is Gallaford Windervere. 
*Typical Player - Race and gender vary - There are a total of 12 actors working the theater as repertory players. 
*Gallaford Windervere - Half Elf male - A dashing dandy easy with a word or the women. A one time adventuring bard that finds theater much more to his liking. A highly reduced chanced of dying on the job. Windervere is reasonably wealthy from his last career and his writing.
<BR> 
===Sign of the Anchor Inn===
(BB-8 lt. blue "a") An inn catering to the officer and wealthy traveler. While not on the better side of town it is convenient. The service and food are up to the expected quality.
*Jason: Human male, army vet and no nonsense type. Not great on imagination, but he knows a well run house well enough to keep one.
<BR> 
===Silver Nobles===
(BB-13 yellow "n") Tavern off Trader Fair. They do a booming business off thirsty merchants and peddlers. Decor runs to items of the merchant's trade. They do the majority of trade during the day. the place is dead at night. Billy has been known to close at sunset.
*Billy: Human male. Not the sharpest knife in the drawer. The place runs itself and he can do books. Location saves the place.
<BR> 
===The Silver Shark===
See the Astral Guild.
<BR> 
===Skull Street Grog House===
(DD-11 red) True to their word they serve grog, weak, cheap, and could be nasty grog. There is a questionable stew. Don’t question it if you plan to eat it.
There are a few rooms upstairs. They are rented for long term rentals, no food, strictly rooming.
The place manages to keep its head above water, somehow. Cheaper, safer booze is not found.
*Silent Al – Human male – No he never talks, whether mute or the tersest man alive is unknown. Al mainly works the back letting the barmaids deal with customers.
*Alekto & Ioanna - Human females – The bar girls do any talking that needs done. They serve customers.
*Erdengar – Blue Sauroi male – Barfly – Erdegar lives upstairs, he haunts the bar, never goes anyplace else but has the money he needs. He is the main reason the place is quiet. Are you going to start something? He did eat one nuisance, stated her as “tasty”.
<BR> 
===Slick Street Tinsmith===
(BB-/CC-10 green "t") Mugs, lamps, dishes, utensils, anything that can be made from "white metal", pewter, tin, or copper. Common housewares for the house that cannot afford glass and silver. Inns prefer tinware for the durability. 
They buy their working stock from smelters outside the city. While they do some casting it is mostly cold work with the hammer. The place is a cacophony of noise.
*Harra -Half Elf male - Built the business from a sudden wealth of copper. The end of a less than profitable adventuring career. Well he quit while still alive.
<BR> 
===South Gate===
(CC-27) A gate in the South end of the city. This was not typically a watch location until the suburb outside the gates sprung up. 
	
The gate is fully stocked for siege if required and the Eyrian army sees to the maintenance of the structure and supplies. There is a small garrison, a dozen men. Since the ruin of Seahaven Castle the army has moved to the various keeps and towers of the city. The administrative ructions are in the Magistrates Palace.
<BR> 
===South Keep===
(HH-28 “South Keep”) This is not a typical watch location they stay in South Tower. 
*Typical Soldier - Species varies gender varies - As with all the city Garrisons it is rotated every three days.
<BR> 
===South Market===
(Z/AA 19/30) Located south of the south gate this is a farmer's market that operates daily. A good deal of the city's groceries comes in via this market. It is the main horse trading location as well.
*Typical Vendor - Race and gender vary - They have something to sell you.
<BR> 
===South Market Smithy===
(BB-29 white "s") Shoe your horses, fix your wagon, make a toaster. What ever you need made from iron and steel. 
*Telender - Half elf male - One of the biggest half elves you will see. A competent smith and businessman. A very peaceable man.
<BR> 
===South Market Theater===
(AA-29 purple "a") The oldest of the South gate theaters. The South Market is run by the Jolly Jesters Company. The playwright in residence is Oliver Logoplus. A good man with a pen or a quip. 
*Typical Player - Race and gender vary - There are a total of 12 actors working the theater as repertory players. 
*Oliver Logoplus - Human male - A cheerful sort that over flows with humor. The man has way too much energy. The world at large amuses him. A craft tradition bard
<BR> 
===South Rock Village===
(CC/HH-36/37) A newly developed area. Willies Blackmane bought the land, unsuitable for farming, and is developing a Tanuki community 
<BR> 
===South Tower===
(GG-HH-28 ”South Tower”) Mainly a watch location. They have their own “drunk tank” being at the southern most point of the city. 
<BR> 
===Southgate Roadhouse===
(28-CC "r" in Red) A place of rest for weary road warriors. The roadhouse is a large inn and restaurant. There is a common room that provides drink and entertainment. If you want more, they get a cut on referrals to the House of Five Welcomes.
<BR> 
===SS Jasmine Inn===
(DD-9 green "j") The inn has a curious slightly crooked feel. Nothing wrong with what you are feeling. The whole building is made from the timbers of the SS Jasmine, one of the biggest ships that ever sailed out of Seahaven. There is not a square corner in the place. The Jasmine served for thirty years, but faster ships were taking her cargo and she could no long pay her size. Her owner figuring he had enough money made her into the Inn rather than see a traditional breaker get her.
The tavern is nautical, the decor coming from the Jasmine herself. The bell hangs behind the bar. They have rooms for rent upstairs. Nothing fancy and the price reflects that. The food and drink are good and well within a sailor's means. 
*Captain Mike: Human male. Owner operator. He understands the sailor and knows how to make him comfortable.
<BR> 
===Stanis Fine Jewelry===
(GG-19 dark ourole.) High class (and price) jewelry store. They make and carry just about every kind of ornamentation one could desire. If they don't have it they will make it. The also make cases for Gnomish watch movements. They have a watchmaker on staff and can repair watches as well.
Their work is of a quality for enchantment. While they do not usually sell magical jewelry in house they willingly supply those that do enchant.
*August Stanis - Human male - The very image of the successful businessman. Well dressed and well fed. however he does work for the money. A Master Jeweler.
*Tobin Tickenclacker - Gnome male - The staff watchmaker. He is usually kept busy repairing the watches and clocks of the careless rich. Occasionally he gets to make one himself.
===Steel Bridge===
The Steel bridge,named for King Garren Steel who commissioned its construction. It spans the mouth of the Great River a five mile passage. The 600 foot plus towers and the metalwork of the roadway are all plated in mithril to resist the effect of the sea air. The effect is a shining beacon that can be seen for miles.
The bridge is open to all traffic except during periods of high wind. The toll is a mere quarter mark, man or beast. In spite of the low fare not everyone likes the long high bridge. Steel Bridge is known for the number of startled sheep that have gone over the span. Most drovers prefer to pay the higher ferry fares and get the flock across intact.
<BR> 
===The Steel Inn===
(GG-10 red “S”) Named for the late King. High end hostelry for the captain and rich merchant. Five crown a night minimum. Private WC, sitting room, three to four beds a suite, and a full service bathhouse on premises. The common room cooks meals to order. A wide variety of items is available in an ever changing menu. Drink is only the best and is varied. Other services can be contracted for. They will get you anything you want that is legal.
*Anton Casaloplous - Human male - Innkeeper - A life time innkeeper. His grandfather owned the inn before him and passed it down. His family runs it now. Anton is endlessly polite and accommodating. He is not intimidated by rank or position. 
*Sara Casaloplous - Human female - Anton's second wife. The loss of the first is a pain he does not care to revisit. Sara is a younger woman. She is a comfort and help to her husband in every way. They have two children, welcome surprises.
*Onton Casaloplous - Human male - Anton's oldest son, by the previous wife. Learning the trade and happy in it. He is looking to marry himself.
*Maids - Race varies female - clean rooms, serve meals, work the kitchen. Some work as bath attendants.
<BR> 
===The Sturdy Boot===
(CC-16 blue) Shoes. Most humanoid feet benefit from being shod and Iago takes care of the need. Shoes of leather or of cloth. From ballroom slippers to sturdy work boots. He makes shoes for digitigrades as well.
*Zobro Caliopolus - Human male - A darkly handsome man with a bright smile. A lady's man so far playing catch and release, until some woman decides to catch him that is.
<BR> 
===Sturdy Stave Barrel===
(Z-08 blue) A cooper making everything from small casks to tuns it takes a crane to lift. The shop is always busy because everyone needs barrels.
The shop is complete. Wood and iron pig comes in, staves and bands are made and barrels roll out.
*David Cooper - Human male (Airalaner) - Master Cooper - A giant of a man at 7' 10” He has a bellow that can carry across the city. Something you need in the din that is the shop. Married to a petite woman that he adores above all else. A threat to his family is all that could drive this man to violence anymore. He has a greatsword, but a hammer is always to hand.
*Daphne Cooper - Half Elf female - A waifish small woman that looks too fair to be real, and like David would snap her in two. They have three children.
<BR> 
===Superior Emporium===
(Z-07 red “s”) A higgledy-piggledy pile of this, that, and the other thing. Hardware, used clothing, crockery, glassware, imported items of quality even. If it does not rot, you can find it. If it does it’s at the front in a small but complete grocery and butcher’s shop. The store covers 3000 sqft. 
The owner lives in an apartment tacked onto the roof. 
*Amanda – Half Aviard (typical) female – Owner – Amanda is an awkward flier. She only flies if she must. She is possessed of a bottomless good nature. She is a little too fond of men for her own good, but has not managed to keep one. She has kept four children that help around the shop. 
*Harvey – Half Aviard male (radical) – Son of Aamanda who took an Aviard for a tumble. Harvey is old enough to help with the store. 
<BR> 
===The Swag and Cask===
(CC-11 blue) One of the better full service dives in the area. Near full service they do not deal drugs. Too much complication. You will have to make do on booze, food, and sex.
The booze is cheap. The lower end of middling. The food is simple but filling, and surprisingly worth the trip. Stew, bread, and sausages. The sex is pedestrian. The women are not trained hetairas, but are at least easy on the eyes and willing. They do not have accommodations for females. Pick up a guy. 
Free lance entertainment in the form of bards are welcome. Theodora does not arrange for it, but every bard in the city knows you can get a pick up gig here, even if the place is a touch rough, they tip decently, if they don’t bum rush you out the door.
The girls are easy, if paid for. Assuming license can get you stabified and dumped. 
*Theodora Xenonopolus – Human female – Owner – Middle aged with a lot of flirt and a touch of cougar. She still has most of it and flaunts with low cut blouses. Off the floor she is a srewd businesswoman that keeps the place running on an even keel.</P><P>Her one slip-up cooks in the back.
*Xenon Theodoropulous – Human male –Theodora’s Son – Cooks to make you smile. He is not in the market for a wife, he seldom sleeps alone and doesn’t pay extra, a perk of the job. He only gets a girl if there are unspoken for girls at the end of the night, so random and uncertain.</P><P>Xenon is a jolly sort, easy with the ladies as he knows every one intimately. 
*BarMaids/Service Girls – Race varies females – They man the floor and the beds. No one works here that does not know the score. Tricks bring you more than just serving ale, so the girls encourage. Low cut tops and high cut skirts are the rule.</P><P>Everyone takes a turn in the kitchen. It pays more than the floor, but not as much as tricks. The girls get free room and board as long as they are successful in filling beds.
<BR> 
===Sweet Spot Bakery===
(BB-23 red 'b") Neighborhood bakery. Bread of all sorts. Special pastries and a dozen different kind of confection. The place is busy, hot, and noisy. They keep a decent sized staff employed.
*Raine - Half Elven female - A woman of that ageless afternoon so common to Half Elves. She is far too busy to bother with personal matters, maybe a little too busy.
===The Symposium===
(HH-24 rose red "J") A house of joy that specializes in nothing. Everything from dining as entertainment to classical sexual services. Full banquets from soup to sex for up to ten. Enhanced bathing services. They have boys and girls. Four exotics are featured, two of each gender. 
Prices are steep. All the staff is highly trained. 
*Willow: Half Elf female. Owner. The perfect hostess smooth, charming and sweet. She doesn't usually service, but she has her specials.
*Ferrio: Half Elf male, Artist in residence. Willow's main squeeze. He gives the place a leg up on the entertainment side.
<BR> 
===Tall Trees Theater===
(36-HH In South Rock) An Elven style theater designed by the same architect that did the famous Wingsfall theater of living trees. Tall Trees has twice the capacity of other theaters in the area and a larger stage. Magics installed on the stage make sure the quietest whisper is heard throughout. It has the most extensive heavens and underground of any of the local theaters. It is the only theater open at night. The Tall Trees Company operates the theater is under the sponsorship of Samatra Willis Blackmane. They do not yet have a playwright in residence.
<BR> 
===The Tanned Jack===
(BB-18 red "j") Leather armor, harnesses, working gear. Don't come looking for elegant clothing here. If you want good study hard wearing leather work this is your place. Prices are reasonable for the quality of the work.
*Gabin - Dwarf male - Well all Dwarves are not smiths or miners. Do you have a problem with that?
===Tawny's Roadhouse===
(U-6 blue "T") Inn and entertainment center outside the North Gate. Their deal is good enough. They don't have the best, but don't change the most. It's a good value for the coin spent. Food, drink, drugs, sex, Tawny has it. It is popular with sailors distance from the docks aside. 
The building is huge and employes dozens of people.
*Tawny Mane - Leoman female - Yes there is a tale there. She won't talk about it. Tawny is a broken down old woman of a cat, and no "Tawny" is not her given name either.
<BR> 
===Tawny's Blacksmith===
(U-6 red "s") Shoe your horses, fix your wagon, make a toaster. What ever you need made from iron and steel. The smithy is owned by Tawny above. Roadhouse customers get a break in price.
*Eddy: Horse exotic male. Tawny tried him as a service male, but he is too rough and too big. However he is a decent smith and her customers could use one. Eddy doesn't talk much. He has a very heavy horse accent. He does enjoy conversation with those that understand him. He does service the occasional size queen that wants it rough.
<BR> 
===Temple of Abican===
(GG-18 red with gray dome) A recent edition to the city. Abican is the Centaurian god of lust and fertility. (He is a half Centaur) The cult recently bought this run down rental hall and fixed it up. They deal with fertility problem man or beast. You can get laid there too.
Other than the female cleric that lives there Raphael is occasionally found there as well.
*Cassia Sterloplous: Human female Cleric in residence. She can call on several males if needed.
<BR> 
===Temple of Aphrodite===
(CC-13 golden brown) A small shrine and traditional brothel. Simple sexual service. They only have five women beyond the senior priestess.
*Lita Drakonopolous: Human female Middle aged and still lovely. the service of the goddess has been good to her. She is a kindly ear to bend to young people male or female.
<BR> 
===Temple of Hecate===
(BB-21 green “H”) Goddess of magic and witchcraft, especially those women that work magic. She is sometimes depicted as the Maiden, Mother and Crone, the stages of womanhood. 
The temple is away from the others and off the beaten path even before Hecate left the circle of Greek gods to join the more female friendly Eyrian council. Goddesses like Sharla and Li’ona were encouraging.
The temple is known by those that need it. It shows no outward sign unless you are not a woman that does magic, then the signs can be read.
This temple is friendly with the Church of Creation as Ivan is a known lover of Hecate.
*Iole Kostaslopous – Human female – Priestess of Hecate – Very much the woman of mystery. She weaves the proper air about herself and the practice of the temple. Mystery aside she is of aid to any magic wielding woman that crosses her threshold.
*Elpida Jasonlopous – Human female – Priestess of Hecate – Burned out on the idea of men but not sure that women can take their place. Her potion cauldron makes bank for the Temple. 
<BR> 
===Temple of Isis===
(CC-24 yellow “I”) The Egyptian goddess Isis is popular in the city, so she has a local temple. The constraints of city living mean nothing the size of Luxor. However positioned so the the morning sun comes down Erindril St. they get the effect they need. The priestesses live in the building next to the temple proper.
In addition to the services of the Temple they perform small magics for the people of the city, provide support to magicians, and make minor items for sale. The Priestesses of Isis frequently accompany the city guard.
Isis is known to be on good terms with Abba Eecreeana. 
*Yamtisy of Isis – Human female – A woman much older than she looks. Yamtisy is an import from Egypt, a daughter of Ramses the Eternal.</P><P>Yamtisy has magically removed all her hair save eyelashes, and uses wigs and makeup. She is usually seen in the habit of an Egyptian priestess.</P><P>Yamtisy has been a wife and mother. She is between such matters, but has a number of men she trusts with private matters.
*General Priests - Race and gender vary - Pious, they quietly go about the business of the temple.
 <BR>
===Temple of Mephistopheles===
(BB-18 purple "M") Controversial with some people. However they are good neighbors.
*Edan Human male A man with fiery eyes and and an intense manner. He waits for people to come to him to preach the message that you do deserve to win. 
*Gilda: Human female. Edan's wife and fellow priest. Brighter and far more cunning that her appearance, or behavior, would indicate.
<BR> 
===Temple of St. Micheal the Defender===
(21-II "A" in orange) The Angels' Temple is one of the oldest in the city. It predates Micheal's time as the Protector of Heaven. The rituals are kept simple here. The congregation is a quiet one.
The location has been an Angelic temple as long as anyone can remember. Saints lay in the crypt below and the sanctuary itself has an aura of Holiness that will aid any good spellcaster. (+2 circumstance bonus). 
The Temple predates the idea of cloisters. The few priests live in the sanctuary proper.
*Father Arimus - Half Elf male - Senior Priest - A quiet contemplative person that doesn't fuss. Very much the this too shall pass type.
<BR> 
===Temple of Poseidon===
(FF-10 royal blue "P") Away from the rest of the Greek Temples and down on the water front. Easy for the local sailors to access.
*Pyrum Araonopolus: Human male. An openly friendly man that has a smile for everyone. Religion need not be grim.
<BR> 
===The Temple of Shadowhawk===
(BB-10 black "s") A simple hall with a house for the priests to the side. The worship of Shadowhawk is not centered around the temple. 
*Aletea: Deer Exotic female A former slave from the Doimains, Aletea was one who cried out and was answered. After many rough years in the field the Seahaven temple is a sort of retirement posting.
<BR> 
===Temple of Tesral===
(S/T-37 red "Tesral") The Seahaven temple was one of the first built.. The temple has an extensive library of case law for the Judges to study.
*Kaleet: Phoenix female One of many older Phoenixes recovered by Tesral during the restoration. Worship was her way of thanking him for her life. .
<BR> 
===Terrible and Ancient Order of Fearmongers===
(12-CC purple) Not as ancient as they would portray but every bit as terrible. These are propagandists for sale. They willingly ruin reputations, or make them for a price. These men and women are typically not physically impressive, but know how to leak a word and to make a popular rumor. They are not forward, but tend to be found by those that seek them out. Sometimes if they see a profit to be made they will seek out a client and offer to ruin a foe. 
The Order never engages in anything so low as blackmail, either clients or victims. Trust, ironically, is necessary in the business they do, and to violate that would ruin them.
<BR> 
===Terry's Livery Barn===
(DD-15 red "T") A livery stable. They board horses. he owner is known for being on the rude side, but he is a few marks cheaper than average. Your horse comes out polished to a sheen however.
*Terry: Human male. - Stable owner - A surlily cur that hates people and would rather spend time with horses. He is fluent in horse.
<BR> 
===This & That===
(CC-22 red "T") A general merchant that sells everything from soap to tinware. Dry goods, hardware, anything but food can be bought here, a Renaissance Macy's. The store is sizable serving the whole of the neighborhood. The prices are touch high, but can be lowered with a bit of tisking.
*Kantos Geroloplous - Human male - Pompous and purse proud. In a small village he would be insufferable. The fact that his isn't the only place in town makes him dealable with.
<BR> 
===The Tin Ear===
(FF-18 red) No music, but if you hang around you will get one. A whitesmith working in hammered tin, brass, copper, and pewter. Most of their work is household objects, with an effort to make them fine. Prices are higher as much for the neighborhood as the work. 
*Joson Fentopolus - human male - master whitesmith - he made captain in the Eyrian army and retired to something more peaceful. His family lives over the shop.
<BR> 
===Toby the Knife Sharper===
(Z-13 orange) No retail outlet. Toby wanders the city with is push cart sharping knives as he goes. Knives, scissors, even swords, and axes if you ask. For a few marks he'll do every blade in the house. It takes him a couple of months to do the rounds of the whole city so he starts again. By that time the blades need sharpening again.
*Toby - Human male - Irascible old man with a knack for sharpening blades.
<BR> 
===Toni's Watering Hole===
(EE-13 scarlet "h") Neighborhood tavern and inn. The decor is comfortably local. The booze and food high class and the prices reflect that. The atmosphere is quiet and hospitable. 
The inn rooms are few but cozy. In house amenities are limited to food and a bath. 
*Toni: Human female The woman looks like an Airilaner but claims otherwise. She is tall, and broad.
<BR> 
===Tony the Butcher===
(Z/AA-13 blue "t") Fresh meat right off the hoof. Cuts to order. They will supply you a whole animal on a day's notice. Tony stocks beef, veal (in season), pork, mutton, lamb (in season) goat and venison. 
In a world without ready refrigeration this is a daily trip for most households. Food is bought the day it is consumed.
*Tony Cintopolous - Human male - Tony is a failed healer. While he can cast a couple of spells the discipline and knowledge were beyond him. It makes him an effective and humane butcher. He has an eye for not buying sick animals.
<BR> 
===Torgul's Inn===
(BB-08 blue) An innocuous name for a real dive. As cheap as booze and girls can get. The booze is not good, but is alcoholic. The girls are the worst the Bonding office has. The dregs no one wants. Some are cute, but have other issues. Physically the place is small and doesn't have much in the terms of décor. The furniture is repaired, repeatedly, nothing matches. Tin cups for the booze, battered ones. Girls are clean when they get there. Torgul doesn't have the money for clerics or healers. And the place stinks of stale booze, and other things.
So yes you can drink and get a girl for under five marks. But you get what you pay for.
*Torgul - Half Hobgoblin male - Friendly enough, not rich. He will defend the place like a demon. Hurt a girl and you will leave missing body parts. Torgul's Greek is rocky,. He understands a lot better than he speaks.
*The Girls - Human females - Bonded women, not the sharpest tools in the shed. All are hard cases. That said cheaper tail is not to be had.
<BR> 
===Trader Winds Cartage Company===
(Z-07 Orange) Major cartage company out of Seahaven. They go where rivers and seas do not. They load up your goods and ship them out. They are the owners of the horses and wagons frequently used by the Andrewplous Caravan Company. 
The Logolopulos Farm houses the horses and keeps the wagons to avoid high in wall storage rates. Runners head to the farm to fetch the wagons and tell them where to load up. 
*Amanna Logolopulos – Human female – Daughter of the current Farm owner and in charge of the cartage company. A crisp no nonsense woman that gets things done, with you or over you as required.</P><P>Three children but not very motherly. That is what nurses are for.
<BR> 
===Traders' Fair===
(BB-13) A smaller market mainly attended by store owners looking for goods in trade. The traders will seldom have their whole stock on hand. Samples are banded about,. price and amount agreed upon. Delivery is later.
<BR> 
===Ugardan Manor===
(31-GG Near Fishmen's Cove) Creepy old abandoned house built by an utter madman from a family that makes the Aadams family look sane. Adventurers cleared the majority of the structure and broke the curse, but the place is still dangerous. Believed to be a manifestation of the Greyhawke form of the House that Jack Built, otherwise called Weird Manor.
<BR> 
===Urdula's Slop House===
(Z-6 green "w") Not what the landsman might think. The useage of the "slop chest" a store of clothing and gear that Captains sell to the sailors as they need it. The store in this case sells mostly used clothing in good repair. Any article of clothing you can think of; ball gowns to canvas pants. The store is loosely organized and fit is iffy. It is what it is. 
*Urdula Human (Nubian) female. Huge breasted woman of a cheerful nature. Her Domian master was "relieved of her care" by the local courts. What he was fined got her started in business.
<BR> 
===Urondu's General Store===
(EE-16 green "u") A general merchant that sells everything from soap to tinware. Dry goods, hardware, anything but food can be bought here, a Renaissance Macy's. The store is sizable serving the whole of the neighborhood. 
Located in the Castle district the goods and prices reflect the neighborhood. The store is pin neat and never cluttered.
Urondu has two upper floors that he rents out as small apartments. He lives himself on the second floor and has arranged a separate entrance for the other apartments.
*Urondu - Human (Nubian) male - A man stunningly dark with flashing teeth and eyes. He has a voice that makes women weak in the knees saying "good morning". He has been known to take advantage of that. Urondu does practice craft in the divination and charm department in small ways. Mainly he is a neighborhood clearing house.
<BR> 
===Varn's Barn===
(DD-16 blue & yellow "d") The location where Varn keeps his dragons. They are not the best of roommates. 
*Greenie - Green Dragon female young (large) - Greenie is the first Dragon that Varn set out to beat with his bare hands. He decided not to kill her and took her as a subdued Dragon. He commonly uses her as a mount.
*Black - Black Dragon male huge (Old) - The second, and likely last Dragon Varn beat up. Black was also taken in. He is more sullen about the whole deal. He is not near as pleasant as Greenie. 
<BR> 
===Varn's House===
(DD-16 blue & yellow) Also Halona's shop on the first floor. The shop sells the common potions and low end magic you expect in such places. She will do better items on order, with the proper references and deposits. The home includes their kids, adopted the one planned, and the pet dragon Varn brought home. 
*Varn - Human male - Huge man with a chest for his chest. Member of the Astral Guild.
*Halona - Bariaur female - Working wizard making potions, and magic items for sale. She is from a normally polygamist society and is touched by Varn's devotion to her and her alone.</P><P>Halona has one child by Varn, a boy, Bariaur build with a more Human face. and a boy rescued from Ugarden Manor that looks like a Bariaur "exotic".
*Fluffy - White Dragon female very young (small) - Not the sharpest tool in the shed. She understands on which side the bread is buttered and is a good little pet dragon. She will risk herself to defend the children.
<BR> 
===Veminator===
(GG-24 red) Magical pest control. There is no poison so that is an advantage, but he tends to be pricier than average. Kalvin will rid your premises of pests with attractive traps or making it unpleasant for the pests to be there depending on your budget. He can target specific pests as well.
*Kalvin - Half Elf male - A charming man with a face you wouldn't look at twice. He has been known to use that to his advantage. He is unmarried but never lacks for female attention.
<BR> 
===The Viridium===
(FF/GG-26/27 light olive "V") Craft shop. Simples, potions, "readings", minor healing, and midwifery, sentient or beast. A polite young man can get an education in sex. The shop is house plants galore. They sell flowers as well. They have a green house out back. 
Their potion prices are 20% below normal market due to their potion caldron that increases output. They still make bank.
Flora and Fauna Human females. The witches in residence are a pair of identical sisters. The girls are accustom to sharing pretty much everything including boyfriends. They are currently in their mid 60s and look mid twenties. Their names are trade names. Originally Billie and Molly Frump.
<BR> 
===The Vulgar Unicorn===
(BB-08 orange) A popular tavern in the harbor district with its notable rampant, in both ways, unicorn sign. The Vulgar Unicorn misses being a dive by being clean, something One Eye Jack is fanatical about. Otherwise the booze is cheap. Food is limited to a hearty stew and decent bread. The interior is dark, and close. It is well broken up by cripple walls that separate the booths. A bit of a maze to the unfamiliar. The barmaids slug back, be warned.
Sex is not officially for sale, but Jack does not chase the free agents out, if they pay the fee for working there. He does not rent cribs. He does have rooms for rent but not by the night. An informal rooming house on the upper two floors. Rooms are lockable, and better be clean or Jack will toss you out on your ear. Jack himself lives in the back on the first floor.
The Vulgar Unicorn is rumored to be the hang out of some of the more notorious thieves in the city. The notorious thieves are not speaking. 
You are perfectly safe in the tavern, no work close to home. Anyone caught thieving in the house will wash up in the leach fields. One or two punks a year.
*“One Eye” Jack - Human male – Owner - No last name. Gruff and difficult. He says little runs the bar and quashes trouble before it happens. Jack is a fanatic for clean. Rumors circulate about an extended stay in an Otyugh lair.
<BR> 
===Wall Dive===
(Y-08 red) A cheap ass bar right against the city wall. The west wall of the bar is the city wall. It would be rougher but there is not much room. 
The whole is 20 feet wide if 60 feet long. They do have a cellar and a second floor. The former is storage for the potables, the later is where the owner lives. She has one apartment for rent and separate entrances. 
*Jelssa – Half Hobgoblin female – Owner – Tough enough to keep the boys in line. Jelssa lives a lonely life as most men do not see past the outer shell. Jelssa does dress the flirt. She gets few takers.</P><P>Jelssa adventured her way from the Wild Lands to Eyrie. She then quit before it made quit of her. She has been there, seen that, fought it. Don’t mess with her.</P><P>Her main peacekeeping tool is a curious over sized glass mug that has defied every head it has hit. She doesn’t know its origin, but she got it at a hole in the wall with a creepy guy. (The Curious Shop)
*Barmaids - Race varies female – Work the floor. They lack the Mug, but the usual tin steins do the job when required.
*Arisany Kricenbout – Gnome female – Boarder – Arisany seldom darkens the bar door. She works in town at Dentinhammer Instruments. This is really cheap rent.
<BR> 
===Water, Water===
(DD-08 red) Magical water supplies. Water filters, decanters of endless water, barrels of holding, ever full barrels, and every other variety of magical water storage and preservation that you can imagine for every budget. Well, every budget that can afford magic. 
She also carries preservation boxes for food and commodes of cleanliness as well. 
*Amanda Glory - Half Elf female - Big on the water spells and making feats. She very briefly tried adventuring and decided you can get hurt that way. A making magician was safer and more lucrative. Sure she dresses to the nines, she can afford it.
*Sandra Felds - Human (Airalaner) female - Bookish nerd at heart. Assists Amanda is making the store's stock in trade. 
*Toby Tobin - Human male - Store Clerk - The non magical one. He mans the counter and handles the front end. He knows the product just not how to make it. 
<BR> 
===Waterman's Advocate===
(DD-10 red) Law office. Full service office of law. They will represent you in court, but the majority of the business is contracts. They specialize in maritime issues.
*Argo Bylopolus - Human male - Long beard and a voice like rolling thunder. An Old School advocate of the you must be well speaking as well as well spoken idea.</P><P>Argo is single and looking. So far no keeper.
<BR> 
===West Fair===
(Y/Z-11) Oddments market. The used everything place. Clothing, books, household goods, anything you have to sell seek here for someone to buy it. If you are looking to buy, the sellers are here.
<BR> 
===West Gate===
(X-12) A gate in the west wall of the city. This was not typically a watch location until the suburb outside the gates sprung up. 
The gate is fully stocked for siege if required and the Eyrian army sees to the maintenance of the structure and supplies. There is a small garrison, a dozen men. Since the ruin of Seahaven Castle the army has moved to the various keeps and towers of the city. The administrative ructions are in the Magistrates Palace.
<BR> 
===West Ironworks===
(U-12 orange "w") Shoe your horses, fix your wagon, make a toaster. What ever you need made from iron and steel. West also make cast iron goods. One of the few places in the city to get them.
*Gordon West: Human male. Burly and loud. It is said he goes through apprentices like an Inn through bread. The Guild has even spoken to him on the matter. The man is rough as a grindstone.
<BR> 
===Westgate Roadhouse===
(W/X-12 blue "WR") Large inn outside the west gate. Decent food decent lodging. A good thief free place to stay. The owner being a former adventuring thief knows the tricks.
*"Johnny": Elven male. Still young enough to fool around. Johnny is popular with the girls. He was rescued from a street gang as a youth and taken on a short but violent adventuring career that cured him of it. (Some people might question the "rescued" part of that.) He did get enough money to buy the roadhouse.
<BR> 
===Whatever the Leather===
(FF-16 purple "w") Gil and his crew will work with any leather you want or bring them. Regardless of what use to be inside it. The truly unusual (like people-hide) they will not supply, you have to find your own. They do not tan skins of any kind. You must arrange for that yourself.
Work is high quality be it a book cover or a couch. Stitching, carving and dyeing are all done. They do not make armor.
*Salimar - Human male - Sal as he is called got out of the thieving business before he got caught at it. He got out of Domain slightly ahead of the guard.
<BR> 
===Wide Water Inn===
(CC-09 blue) An unusually shaped building. The inn is more of a tavern. The few rooms it has are long term rentals. Rooming house, boarding house if you pay enough. Food in the tavern. 
The house is not too rough. Fights are rare, but the furniture is still sturdy and the plates and tankards pewter. 
The booze is honest, an ale. a beer, some wine, grog, and two local whiskeys round out the offerings. The kitchen is good and meals of more than stew come forth. Roast meats, chicken and pork, occasionally venison or beef. Yes there is a stick to your ribs fish stew as well. 
*Ciaran Proctor – Human male – A Corantian a long way from home. His shock of red hair and florid face mark him as one from far away. He washed up in Seahaven when his adventuring company came apart. Funny, but the most argumentative had no loot after parting. Ciaran bought the tavern and settled down.</P><P>Ciaran is unusual in worshiping Egyptian gods, mainly Bes and Hathor. He is very thankful for the wife.
*Isetnofret Proctor – Human female – A doe eyed Egyptian beauty that Ciaran fell for hard. An intense and fast courtship as the ship she came on was not staying forever. It left without her. She tends house and children with a very happy husband. They live in an apartment on the second floor.
<BR> 
===Wizardly Requirements===
(EE-15 red "m") Your basic magical supplies. Ground gemstones for inks, rare bird quills, parchment made from rare beasts, preserved newt eyes, and that sort of thing. They do not carry magic items. 
The shop buys creature parts that were properly prepared or raw enough to prepare. 
*Angie: Half Ane female; The founder of the shop recently retired selling out to Angie She is a typical half Ane bent personality. In her case this is manifested in a lack of any censor on what she thinks at you and a tendency to get inside your personal space without a by-your-leave. She "sounds" like a terminal blond. 
<BR> 
===The Written Word===
(EE-18 yellow) Paper ink and pens. The shop is run by paper makers that have a mill further upriver. Making paper takes a lot of fresh water. They do buy rags as well, also a vital ingredient. 
Paper is sold bulk in 15'x24' sheets. they have cutters and will trim to your order. Paper is sold from fine heavy writing papers to lighter and cheaper "broadsheet" paper such as used by The Pilot. Parchment is carried as well, but they do not make it. (There are no tanneries inside the walls.) They recommend you use paper. 
They also carry pens, from common quills to expensive metal nibs. Ink as well. No they do not have the inks of rare materials that magicians require. They have commonly available colors, blue, black, and red.
<BR> 
===Yanamaria Perfumer===
(EE-16 white) Pleasant perfumes for m'lady. Florals, musks, and some interesting I really can't identify that. 
The latter is her most expensive and best seller. A perfume tailored to the person wearing it. You don't smell perfume you just smell enticing. A dram costs 80 crowns and takes a week to prepare, after you make the necessary collecting visit. Magel must get samples of your own scent.
*Yanamaria - Human female - Yanamaria puts her excellent nose and magic to use. She is an older woman.
*Donitell - Exotic Horse male - No he is not a mini. He dotes on Yanamaria and wouldn't be anywhere else.
<BR> 
===Zara's Pleasure Dome===
(22-HH "z" light purple) This is a high class version of Tammie's place. Zarra caters to the sexual desires of women as well as men. Separate suites assure that the two genders do not cross unless they wish to. All her boys are properly ringed to prevent pregnancy. Likewise the girls are sterile. Pregnant females cater to a very small segment, and she has magic to deal with that should it come up.
Zarra uses profit sharing to keep skilled labor in place. Universally all are pretty. She even has a three exotic females and one male.
Each client or clients gets a separate suite and workers use a second set of halls to move about.
<BR> 
===Zephyra's Boarding House===
(FF-21/22 blue "B") Half way between an inn and a regular rental. The boarding house provides a room with a lock and two meals a day. There is no common room outside of the dining room. 
This is usually the choice of the person moving into the city and getting established or the semi transient that plans to be here for weeks or months and doesn't wish to spend the price of an inn. Boarding houses are cheaper than inns, they provide less service and have a minimal rental of a week or more.
Zephyra runs an upstanding house. the rooms are secure and clean. The food is good. 
*Zephyra Mendikos: human female: A widow that runs the house with her three daughters She is young enough to still be looking.
*Zoe, Zeva, Zeta: Human females. Her three daughters. Only the oldest is nubile.
===Zondie's Dragon Lair Books===
(14-FF royal blue) A used bookseller in the Castle Ward Zondie's has been in place as long as anyone can remember. The bookstore is a rambling two story structure that has a basement as well. The basement is much larger than it should be and goes down two levels. The bookstore's second lower level backs up on the undermountain dungeons and opens into The Stacks.
<BR> 
===Zorbo's Livery Barn===
(DD-15 red "T") A livery stable. They board horses. The barn looks a tad seedy. Everything is in decent repair and the horses are well cared for, but it is obvious that appearances are not up to snuff.
*Zorbo: Human male. Stable owner. A big happy man that loves the world. However he isn't great with money. The place is constantly barely above water. He is fluent in horse.
<BR> 
<BR> 
==Court of the City State==
Visitors to the Seahaven court have noted that it is one of the calmest and most peaceful places they have been. Found within are none of the back biting and drama that are the usual fare for royal courts the world around. 
Locals readily attribute this to the fact of the large amount of Unicorn blood floating though the Palace. At least two half Unicorns and several more with more factional blood. There are fay influences as well. This alone does not make for contentious people. Add Book's calming influence and the picture is complete. 
The Seahaven court is not brim full of nobles in any case. The area of the city state extents only 50 miles from its center. Unless one started assigning hamlets here and there there isn't much meat on the bones for a noble class.
This does not trouble Book. The Ranas and Samatras of Janorda have retained their titles within that kingdom even if their estate lie within the City State. They are welcome within the court of Seahaven and final disposition of who is what has not been resolved or given much thought. The Abbas, Book or Eecreeana, don't consider such matters important.
===Prince of the City===
Appointed as the Janordan Heir Abba Eecreeana made Book the Prince of the city as a consolatory gesture. He was bid to make Seahaven his home, which he did. When Tesral separated Seahaven as a city state he asked Abba Book to stay on as the Prince of the City.
 
Abba Book has put effort into improving the city. When the old castle was damaged he built the new Royal Palace and has seen to safeing the ruins. There has been little need for any major works in the city. Book is satisfied to live and let live.
*Abba Book: Human male (mostly) Protector of Unicorns, Patron of the Innocent, The Dancer in the Tempest, 	Knight of Eyrie, Rider of Aqulin</P><P>Golden blond hair, black eyes, dusky complexion Slender but muscular, a dancers body, his hair is curly and worn to the shoulders. His features have a slight oriental cast to them. He wears clothing that fits the station and occasion, with a preference for the color blue, and styles that permit free and easy movement.</P><P>Book is an unusual person, "fay" is how many describe him. Quiet under most circumstances, even when angry he is not loud. He changes forms and gender the way mortals change clothing, and unless you know him very well you cannot tell that it is him.
===Consort===
Book's wife Not his only wife. But the official Princess of the city. Her place is as the official hostess of the palace. The Steward reports to her. "The Consort" in general refers to Book's entire family in the Palace and includes some of the other positions. 
Carrie Abba: Female Human A former street child, Carrie was discovered by Book, trying to drag a bag of gold that she found in the dump (lost from a large shipment). He approached her as a large cat, whom the girl took and instant liking to. With the help of "Mr. Cat", Carrie found other things, and eventually became known to high society as a "finder". The found objects and fees for fining the lost items of the rich made her wealthy. 
Mr. Cat seems to know everybody, he took her to meet the Prince, who taught her real magic, helped her find a place to live, and protected her from bullies and thieves. 
Eventually Mr. Cat proved to be Abba Book, and once she got over that, she wanted to help him too. She did so by becoming his wife, and reliving him of the endless procession of eligible daughters that thought (or whose parents though) that she was perfect for the Prince.
Carolyn & Corey: Goran females Personal Servants to Abba Book A pair of Goran twins that was gifted to Abba Book in one of the many villages he has passed through. Twins have deep spiritual meaning on Gor, and he was a great spirit. The girls felt bound to serve as sacrifices. Book obliged them having been brought up with his mother a Personal Servant. Both girls proved worthy of the collar.
The two girls are still young. The are free to do as they please. What they usually please is to behave like young women, with the advantage of attachment to the Prince.
*Other: Gorans are the Humanoids from the planet Gor, the fur jockstrap world. The men are muscular and dense (in more ways that one), the women overly busty and easy. The girls share the link common to all Goran identical births. Each will feel what the other twin feels in addition to what she herself feels. 80% of Goran identical twin births are female. This linking has gotten the identical twins marked as special to the spirits. Not a good thing when it gets you sacrificed.
===Artist===
The official creator of physical art for the Palace. Having such a person on staff is popular. Artist in this fashion refers to something more like Michelangelo or Leonardo da Vinci. A painter, sculptor, architect, and engineer Said artist is on call to the Master of Entertainments for such physical pieces as are required. They are not restricted to working on Palace commissions and as Book is neither vain nor demanding they have plenty of time for other projects.
Vanessa Abba Elsoria: Half Elf female. Book's half sister by Tommie Elsoria out of Molly. Vanessa is an official wild child and free spirit. Her mother's attitude about dress and men, her father's easy nature. Men love her women tend not to like her much. She is too pretty and too available for their own good. Vanessa is not interested in marriage or children, at least right now. She is interested in paint and stone, drawings, and the boy of the moment.
===Archivist===
Maintains the records of the city. He is responsible for everything but the Magistrate Court records. Seahaven records go back into the pre-empire period. Most are not interested in such dry fare, but it is maintained in case of need, or desire. 
The Archivist has a staff of three.
Arminas: half Unicorn (Elf) male: Priest of Abba Book. Arminas was born of an somewhat foolish Elven woman that listened too much to the bards, and not enough to her parents. She sought to be a unicorn rider, and was under the impression that you have to mate with the beast to secure his loyalty.
She somehow managed to convince a Unicorn stallion to mate with her. After a painful experience (it wasn't at all romantic or wonderful), she crept home and hoped the Unicorn would not follow her. To her great relief, it did not. To her great discomfort, she proved to be pregnant. She was very cagey with her family about the father. When the child was born it was no longer deniable. However, Elves being Elves, the child was cared for, and as she settled into a calm and fruitful married life, it was never commented on again.
The young man grew strong, bright and wise. Everything he turned his hand to was successful. After a short career as a ranger, he turned to craft finding that it complemented his studies to date. 
In the course of pursuing a study he joined an adventuring company. During the course of the adventure he met, and enjoyed the pleasures of a Nymph. He promised to return, and promptly got himself killed trying to save his companions from their own foolishness.
Thus it remained. His broken thigh bone the dragon's favorite toothpick until Abba Book came to call. Abba had found the son of that Nymph, and so sought the lost father, half Unicorns are rarer than Unicorns. Book resurrected Arminas, and offered him a place as his priest. His duties where light, and he now had time to study and a library that is the envy of several lands. Serving the god that returned him to life was not an onerous duty.
The last surprise was that Book was the father he never met, or even hoped to meet. Arminas' description of his Mother, a strong resemblance and, after suspicion, divination, proved it beyond doubt.
Arminas is a quiet man, not prone to temperament in any form. He has an inborn dislike of the false or haughty. He is a calm and reassuring island when things become troubled around him. He is mated to Hester, that long lost Faun he loved so much.
===Butler===
Direct report to the Steward of the House. The butler is responsible for seeing that the house runs smoothly. He sets the menus, assigns guest rooms, and deals with crisis of the domestic nature as they happen.
Due to the size of the palace the Butler has a staff of butlers. No one man could do the job.
 
Eli Agropolous: Human male Eli is a pleasant man with a quirky grin. He tolerates fun on the job as long as the job does not suffer. He is total propriety when that is indeed the job. 
Eli is an army vet that worked pretty much the same job for the brass. He retired to he knew not what. He applied for the position when it opened. Book being Book, a grim or troubled man would never have gotten the position. 
Eli is married, his wife Teresa lives in the palace but is not one of the workers there. They have five children. 
Teresa Agropolous Human female. Wife of Eli Agropolous. She has five children. A quiet and nurturing woman. While not in any official capacity she tends to the hoard of children that inhabit the palace that belong to the various servants
===Captain of the Guard===
Jorn has been Captain of the Guard since he returned from a stint in the Eyrian Army 20 years ago. 
Sir Jorn Human (1/8 Unicorn) male Knight Order of the Lion of Eyrie Knight Warder of the Dragonwall, Grandson of Elisyia. Nothing too noticeable, he has silver hair and a star mark on his forehead. The Unicorn nature is thin in him as one would expect. He is a man of honor, but that is as much training as blood. 
===Chef===
Runs the kitchen. In the case of the Seahaven Palace, several kitchens. It is the chef's job to consult with the Steward of the House on menus, to inform her as to what foods are low in stock and to see that the food is ready on time. As everyone eats this is a very important position.
Demetria Cletopolus: Human female. Loud, brash and forward. She can be heard over an entire kitchen. She is less so when the atmosphere is quite. However, rest assured that her opinions will be known. She is not married, nor really looking. Boys are not her thing, but even a girlfriend would complicate life right now.
===First Maid===
This person is in charge of running the cleaning and serving staff. Be it changing the linens or serving 500 at dinner.
Penine: Half Centaur female. Fairly new to the household she is proving to know her task. Penine is unmarried and currently not looking as work keeps her busy. She isn't against the idea of romance, but you had better be convincing.
===Master of Entertainments===
The Entertainment master is in change of all music, plays and social events in the Palace. She is kept fairly busy seeing to the schedule of balls, concerts and plays. She also writes new music for the palace both works of absolute music and song. Book is not a vain ruler and prefers that works not be about him.
Hesper: Faun female, Hesper runs contrary to the usual stereotype of Fauns, Hesper is fascinated with matters of print and the idea of literacy in general. A theme in many of her own works. Hesper is mated to Arminas. She has mostly forgiven him for getting himself killed. She takes her fun where and when she will, that is just a Faun.
===Master of the Horse===
In change of the horses, tack and carriages of the Palace. An important posting. The Stables are north of the Palace alongside the Rock. 
Boduca: Half Elf female. A former adventurer that caught Book's eye. A cheerful and generous woman that loves the animals she cares for. He can trust that the horses will be well looked after.
Boduca has the boys hopping as she has made it plain she is looking for a husband and family.
===Privy Purse===
In change of the household finances. Usually an exchequer would handle the official books, but Seahaven is so small that one position does both. It started as the privy purse and the privy purse it has stayed.
Wilbur Beanblossom: Hobbit male Wilbur was a clerk at the Woodmanor Banking ministry. He was recommended for the job by Book's lover Suszan McDonald. Wilbur is a Hobbit of exacting measure. He is neither hurried nor slow. All things in time, haste makes mistakes, sloth gets nothing done. (pithy platitudes not his specialty.)
Wilbur is married and enjoys the typical Hobbit home life. His children are grown and the extended family is quite large.
Maggie Beanblosom: Hobbit female Wilbur's wife and soul mate. the two are very close. They have five children.
===Steward of the House===
Elisyia has been Book's Steward since the palace was built. He would have had her there before than but the old castle "stank" to a Unicorn. While Elisyia has a higher tolerance for the typical person than most half Unicorns she has her limits.
Elisyia Half Unicorn female. Unicorn nose. A daughter of Book. Knight Warder of the Dragonwall, Fellow of the Mesaionic Order. Book is her father, her mother a common maid is long dead. 
===Wine Steward===
In change of the considerable cellars. Not just wine but beer, ale, and spirits as well. Any beverage with alcohol falls under the wine steward.
Because of the amount of social dinners held the Palace has been known to buy entire vintages to get enough similar wine for one dinner. The Prince himself is not an avid drinker.
Rory: Faun/half Unicorn male. the son of Hester and Arminas. He was the reason Book went looking for them in the first place. He has kicked around the palace without occupation for some time. At least he has found a niche to be useful in.
Rory is not married. He is happy to play the field of any interested ladies. He is a popular lover. A little Unicorn a good dose of Faun.
==Di̱motikós (Aldermen)==
Seahaven's internal government dates from before the Empire, with considerable modifications from that time. The current arrangement was made by King Garrn Steel. It never has been popular with the Di̱motikós.
The City Di̱motikós are appointed by the Prince. Once a year the residents of the ward have an opportunity to vote their feelings on the work of the Di̱motikós If their opinion is unfavorable enough they get replaced. The exact threshold is known only to the Prince ,and there are factors outside of the popular vote that he takes into consideration. The yearly performance review is a time of stress for all the Di̱motikós. For the rest of the city it's a party.
===Bridge Ward===
Di̱motikós Ascalaphus Piliolopplus: Human male. A captain late of the Golden Tail Company he amassed a huge fortune in trade. He has determined to spend his middle years enjoying his passions for fine houses, women and horses. To this end he built a fine stable, a fine house and put together a Harem of young loveys.
His political position gives him something of weight to do with some of his time.
===Castle Ward===
Di̱motikós Cletus Kerlopolus: Human male. Well to do merchant and former Guildmaster of the The Loyal Guild of Goldsmiths and Jewelers. Abba Book appointed him Di̱motikós after he retired from the Guild.
A craftsman turned politician. He blames failing eyesight for the change. "I just couldn't do the fire work anymore." The man is generally low key. He is outgoing but not demonstrative. He is married. He and his wife have four children and 12 grandchildren.
Mika Kerlopolus: Human female. A plump little woman made of circles. She is rosy and cheerful. A good word for everyone. 
===Harbor Ward===
Di̱motikós Philo Artimopolous: Human male.The younger brother of Menoeceus Artimopolous. The two are bitter rivals that can barely stand to be in the same room with each other They learned long ago to keep it in when around the Prince. The breach dates from the death of their father and the acrimony in the division of the inheritance. The matter so twisted with he said--she said that it would take a noodle chef to sort it out.
Philo plays his politics like his ward. A bit on the rough and tumble side. He spent his youth in the Eyrian Navy figuring he had to make his own way in the world. He was pleasantly surprised to get anything from his Father, until his brother contested the will. He gave the bile back in full measure. 
Yes a man that makes and keep grudges, and also holds and keeps favors and promises. The latter is the only things that keep him in position.
He is married and has three children. His wife is shy and only comes out for the big events and then quietly.
Layla Artimopolous: Human female. Philo bought her off a Samerkind slave docket and got her back to Seahaven. He married the girl. He is more that slightly smitten and time isn't improving the matter. Layla is quiet outside the home. Inside she is lively and charming. A caring mother and a wife that knows exactly how to wrap the man around her fingers.
===Sea Ward===
Di̱motikós Lailorlin Elsoria Elahain: Calaquendi female: A younger daughter of the Elahain clan, she is misspending her youth in politics. Lailorlin is full of ideas. Some are actually good. She impresses those that do not know her as a teen that escaped parental custody. She is really over 40 and widely experienced. She is not yet close to inclined to marry. She is having way too much fun trying out various kinds of boys. She knows that she is expected to marry in time. 
She has already enjoyed one career trying out boys as a Hetaira. The usual retirement age for that was a decade ago. Elves have some advantages.
===South Rock Ward===
Di̱motikós Willis Blackmane Tanuki male. Samatra of South Rock. Son of Evan Blackmane and permanent Unicorn bait. One of the nicest guys around, really. He is the owner of the Astral Guild Adventuring Company and the Silver Shark bar. (see complete sheet.)
Willis is the party developing the South Rock as a haven for Tanuki. Abba Book saw ample reason to create a new Ward reflecting the realities of the situation.
===South Ward===
Di̱motikós Ica Oreialopolus: Human female. Ica has been in the position for five years now. So far she has proven a popular and effective choice. She is a former adventurer that came into a bit of cash. Ica is a natural politician, she is open, friendly, everyone she meets is her new best friend.
Ica lives with her two husbands, wife and passel of children. Three of the lot are hers.
Iantha Oreialopolus: Half Elf female the older and more domesticity inclined of the two women of the house. She has borne four of the children. Iantha handles the majority of the household management as well. She is an adventurer and companion to her housemates.. She made a pile of money. She also is a woman you don't want to set off her twitch factor.
Syrous Oreialopolus: Human male. Priest of the Sacred Self. As an adventurer he did alright. Setting up household with his old friends seemed only natural. That love spring didn't hurt. Funny but none of them manged to resist, and the girls were pregnant after that too. 
Syrous has the zen grove common with the Sacred Self. Nothing fazes him. He is the rock on which the rest of the family is built. 
Ellery Oreialopolus: Human male The family propagandist. He writes a new song every year to help Ica keep her job. A cheerful man as you might expect. He handles the education of the children as well. 
One Passel of Children: Human (mostly) kids, gender varies. The girls are not totally sure on who fathered who, but it isn't an issue.
===Trade Ward===
Di̱motikós Menoeceus Artimopolous: Human male. The older brother of Philo Artimopolous. The two are bitter rivals that can barely stand to be in the same room with each other They learned long ago to keep it in when around the Prince. The breach dates from the death of their father and the acrimony in the division of the inheritance. The matter so twisted with he said--she said that it would take a noodle chef to sort it out.
Menoeceus was not always an honorable man. His father took that wayward bend in his road and cut his inheritance. He was never forgiven and the will never changed.
However, Menoeceus did and became an honorable enough man that Abba book made him Di̱motikós of the Trade Ward. A position he is well suited in.
Lira Artimopolous: Half elf female. A former adventuring companion. She stuck with him. She is charming, witty and sparkles in public. Crossed she is a first class shrew. They have two children.
==The Margraves==
	The area of the city state is divined into six Marches. The city itself, and the five principle marches. East March, North March, North Bank March, South Bank March, and South March. Over each a Margrave is assigned. The title is not hereditary and replacements are appointed by the Prince.
===City March===
The smallest of the six marches it is only the four square miles about the city proper. There is no Margrave of this region as it is the Prince's own This includes the Wards of the City and the "unwarded" area of farms.
===East March===
North of Seahaven Bay and the Northern inside arm of the bay as well. An area actually East of the city proper.
Thanos Peleopolous: Human male. Thanos is an able administrator, but no people person. An old adventurer, soldier, and sore old dog. The wounds run deep in places the cleric cannot reach. He lives alone, deals with business as he must and comes to the city only when called.
===North March===
Between the border with East March and the Zestós River.
Leorial Ransinel Elsoria: Sulinarquendi male. An elder of the family. He was appointed by Book who is well familiar with both the family and the man. Leorial was a frequent face in the court of Janorda. A face welcome by Eecreeana. The matters he brought before the court were both important and things are really needed the Suzerain's attention.
A result of this is that he is seldom seen in the city. He comes when needed or when called.
===North Bank March===
The area between the Zestós River. and the Great River The north terminus of the Steel Bridge is in the March.
Kasmy Anakentous: Human male. A farmer, the son of the farmer. In his case he runs a Markee Trotter stud with his horses to the standard of the Imperial Post Kasmy was not especially pleased to be tapped as the Margrave. However so tapped he agreed to serve. He is pleased that the title doe not fall on his sons. He does not believe that Noble titles are good for the health of a family.
Kasmy's wife of many years died some time ago. He has remarried a young vivacious woman. His children reluctantly agree that she has been good for him and good to them. Only his youngest daughter remains at home. 
===South Bank March===
From the Great river to the Grí̱gora River
Zoelie Minopolous: Human female. A grandmotherly woman of great energy and stamina. She has half a dozen children, all grown. Her husband, a successful merchant died several years ago, leaving her with money and time on her hands. She used some of that money to get magic that took care of being grandmotherly and decided to enjoy her second youth.
Book asked her to take the post and being that she felt the need for useful occupation to go with her fun she accepted. Yes she tends to show up at court with a different boy toy each time. It gets no comment from the Prince.
===South March===
From the Grí̱gora River to the edge of the City State on the south of Seahaven bay.
Pylades Petropolous: Human male Order of Guardians. Book figured that one of the Tesral's holy knights would be a good choice. A man that should be above corruption and taught a healthy respect for the separation of religion and politics. He does have such a respect. It caused him to refuse at first.
Tesral bid him to change his mind. Being a mindful man he did so. He is oh so careful to not mix holy opinion with his advice or governorship. 
Pylades has no steady female companion. Mindful of the commandment to not marry he prefers to hire his girls. A nice professional relationship everyone understands.
Category:Greyhawke
Category:Greyhawke Gazetteer
Category:Cities