Magic

Magic is an ancient force, a knowledge of the world that transcends that which can be perceived and understood by the five senses. It is very rare for one to open the additional senses needed to tap into this ancient well of wonder.
Magic is extremely rare, and frowned upon in most parts of the world. The University is one of the only places in the world where magic is accessible and even taught, however in recent years the University has been shifting towards more material subjects, like that of metallurgy and anatomy.
== History ==
Legends speak of a time before the Dark Ages where eveyone were wizards be they kings or a begger on the streets, where water could flow upstream, and where the trees and forest folk would walk amongst men and Elves. A time where Vorn was something more than a story of ruins told to the children of Deen Morith.
== Types of Magic ==
=== Alchemy ===
At first glance one might mistake alchemy for chemistry, but they would be far from the truth. The Professor of Alchemy quite nicely summarized the difference: "99% of our bodies are made up of oxygen, carbon, hydrogen, nitrogen, calcium, and phosphorus. The rest", he said, "is Alchemy."
=== Allurement ===
Everyone has heard tales of fisherman being seduced and drowned by Mari-morgans. Our hearts desire much, and many promises of riches have corrupted even the most noble of men.
=== Augury ===
Every moment leaves its print upon the world. And every next moment will depend on what is already there. Reading the prints left behind can reveal much about what could be.
=== Galdry ===
The oldest force of nature: Music. It shaped the trees and hills, and can be heard in the waves of the sea and the blowing of the wind. Everything has ears to listen, and all will respond to the right song. We know this as a glass shattering at the sound of a church bell, but glass has a simple song and is weak. The best at Galdry are able to split a log with a stroke of a violin, or cause rain to fall as the heaven weeps to the song of a lover's heart.
Those who listen carefully claim that the world is a tapestry of invisible strings, vibrating in sympathy with one another. They call it the Earthsong. This song of the world can be heard in any corner, though it sounds different wherever you are, just like how something appears different when you look at it from a different angle. In this way, there is a kind of geometry to the Earthsong, and no two listeners will hear the same thing. And just like how the song changes in space according to this higher-dimensional geometry, so too does it change in time. It never sounds the same way twice, no note is ever repeated, no rhythm ever fixed.
Those who practice Galdry are able to pluck these strings as if they are playing a harp.
=== Glamerie ===
To cast a glamer is to cause a visual perception so that things appear different from what they are.
==== Dwimmery ====
Dwimmery is the use of delusion and sleight to distract people from realizing what their eyes saw.
==== Glaer ====
To conceal something entirely is the magic of Glaer.
=== Sigilry ===
Sigilry is the poetry of magic. Its earliest use coming from the runecarvers of Vorn, Sigilry is the domain of binding and sealing.
=== Theurgy ===
Protective magic.
=== Weirding ===
Even an alchemist needs something from which he can start a fire. But a master of weirding can harness a flame in the palm of their hand, or walk freely upon the surface of a lake. Some call weirding the "silent music", the inner Galdry.
Category:Magic