Calculating Blue Magic Damage

== Melee Physical Attack Category ==
Attack defense ratio and attack defense function relation is the same with that of PC
Attack is somewhat dependent to Blue Magic Skill.
Defense is the opponent's defense.
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Physical damage calculation is the same with PC WS damage calculation:
Final D value ＝floor(D+fSTR+WSC) * Multiplier
*D is calculated as floor(Blue Magic Skill*0.11)*2 + 3. There's upper cap for each spell
*During Efflux, D is calculated as floor(Blue Magic Skill*0.11)*3 + 3.
*WSC Related to Stats. Similar to WSC, there is level correction factor α
*fSTR Modified by Your STR - Opponent VIT.
:If dSTR = your STR - Opponent VIT is 28, fSTR is 8.
::For the rest of the value, whenever dSTR+4 → fSTR+1.
:Example: if dSTR=84 → fSTR is 22.
:All melee spells, except for Smite of Rage, has upper cap of 22.
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*For Multi Hit Blue magic spells, it's not yet been confirmed that second and consecutive hit will have multiplier 1.00 (Most likely, it is 1.00)
*During Azure Lore, a certain multiplier is in effect. TP:Damage Correction only?
*During Chain Affinity, Secondary Attributed Modifier value(WSC) are doubled.
:i.e. The formula become Final D value ＝floor(D+fSTR+WSC*2) * Multiplier
* The multiplier can be enhanced/reduced depending on the opponent's monster family
:*When the spell from which monster family is strong to opponent's monster family, the multiplier value is raised by 0.25
::i.e. Screwdriver has its multiplier enhanced from 1.375 to 1.625 when fighting amorph family such as Hecteyes
:*When the spell from which monster family is weak to opponent's monster family, the multiplier value is lowered by 0.25
::i.e. Mandibular Bite has its multiplier reduced 2.00 to 1.75 when fighting lizards family such as Raptors or Bugards
:*Magus Keffiyeh increases this multiplier by 0.02. Merits in Monster Correlation likely increase this multiplier by 0.004 per increase. Neither of these negatively impact on damage when using a spell weak vs target.
:Please refer to Beast Strength Chart for strong/weak correlation.
 Melee Physical Attack Blue Magic
Lv	Name 	TP0 	TP150 	TP300 	2H 	HIT	Stat Mods 	Dmg Type	D Cap 	TP 	SC Attribute(s) 	Notes
1 	Foot Kick 	1.00 	- 	- 	- 	1 	STR_10 DEX_10 	Slashing	9 	Critical	Detonation 	
4 	Power Attack 	1.125 	- 	- 	- 	1 	VIT_30 	Blunt 	11 	Critical	Reverberation 	
4 	Sprout Smack 	1.50 	- 	- 	- 	1 	VIT_30 	Blunt 	11 	Duration	Reverberation 	Slow 15%
4 	Wild Oats 	1.84 (470/256)	- 	- 	- 	1 	AGI_30 	Piercing	11? 	Duration	Transfixion 	VIT Down
12	Battle Dance 	2.00 	- 	- 	- 	1 	STR_30 	Slashing	17 	Duration	Impaction 	DEX Down
12	Head Butt 	1.75 	2.125 	2.25 	2.375 	1 	STR_20 INT_20 	Blunt 	17 	D 	Impaction 	Stun/Knockback
16	Helldive 	1.25 	1.625 	2.00 	2.125 	1 	AGI_30 	Blunt 	19 	D 	Transfixion 	Knockback
18	Bludgeon 	1.00 	- 	- 	- 	3 	CHR_30 	H2H 	21 	Accuracy	Liquefaction 	
20	Claw Cyclone 	1.4375 	- 	- 	- 	2 	DEX_30 	Slashing	23 	Attack? 	Scission 	TP: Attack modifier?
26	Screwdriver 	1.375 	　- 	- 	- 	1　 	STR_20 MND_20　 	Piercing	27 	Critical	Transfixion Scission 	
30	Grand Slam 	1.00 	- 	- 	- 	1 	VIT_30 	H2H 	33 	Attack? 	Induration 	TP: Attack Modifier?
34	Smite of Rage 	1.50 	2.25 	2.50 	2.5312581/32	1 	STR_20 DEX_20 	Slashing	35 	D 	Detonation 	
38	Uppercut 	1.50 	- 	- 	- 	1 	STR_35 	H2H 	39 	Attack? 	Liquefaction Impaction 	Knockback TP: Attack modifier?
38	Jet Stream 	1.125 	- 	- 	- 	3 	AGI_30 	Blunt 	39 	Accuracy	Impaction 	
40	Terror Touch 	1.50 	- 	- 	- 	1 	DEX_20 INT_20 	H2H 	41 	Accuracy	Compression 	Attack Down
44	Mandibular Bite 	2.00 	- 	- 	- 	1 	STR_20 INT_20 	Slashing	45 	Attack? 	Induration 	TP: Attack modifier?
48	Sickle Slash 	1.50 	- 	- 	- 	1 	DEX_50 	H2H 	49 	Critical	Compression 	High Attack?
60	Dimensional Death	2.25 	- 	- 	- 	1 	STR_50 	H2H 	≥69	Attack? 	Transfixion Impaction 	TP: Attack modifier?
60	Death Scissors 	1.50 	2.75 	3.25 	3.30844/256 	1 	STR_60 	Slashing	≥69	D 	Compression Reverberation	High Attack?
62	Body Slam 	1.50 	- 	- 	- 	1 	VIT_40 	Blunt 	≥69	Attack? 	Impaction 	TP: Attack modifier?
63	Spinal Cleave 	3.00 	- 	- 	- 	1 	STR_30 	Slashing	≥69	Accuracy	Scission Detonation 	
63	Frenetic Rip 	1.36348/256 	2.08530/256	2.36604/256	2.61668/256 	3 	STR_20 DEX_20 	H2H 	≥69	D 	Induration 	
63	Frypan 	1.78454/256 	- 	- 	- 	1 	STR_20 MND_20 	Blunt 	≥69	Accuracy	Impaction 	AoE Stun
63	Hydro Shot 	1.25 	- 	- 	- 	1 	AGI_30 	H2H 	≥69	Chance 	Reverberation 	Enmity down
69	Tail Slap 	1.625 	- 	- 	- 	1 	STR_20 VIT_50 	H2H 	≥69	Attack? 	Reverberation 	TP: Attack modifier?
69	Hysteric Barrage 	1.25 	1.625 	1.75 	1.875? 	5 	DEX_30 	H2H 	≥69	D 	Detonation 	
70	Cannonball 	1.75 	2.125 	2.75 	2.875 	1 	STR_50 VIT_50 	H2H 	≥69	D 	Fusion 	　
72	Disseverment 	1.50 	- 	- 	- 	5 	STR_20 DEX_20 	Piercing	≥69	Accuracy	Distortion 	Poison　
73	Ram Charge 	1.00 	1.375 	1.75 	1.875? 	1 	STR_30 MND_50 	Blunt 	≥69	D 	Fragmentation 	Knockback
75	Vertical Cleave 	3.00 	- 	- 	- 	1 	STR_50 	Slashing	≥69	Attack? 	Gravitation 	TP: Attack modifier?
The D cap seems to be capped at 14~15 level after the skill can be used.
Since Jet Stream can be used at Lv38, the D is capped at Lv53 with Blue Magic skill 164~168.
== Ranged Physical Attack Category ==
Ranged Attack defense ratio and ranged attack defense function relation is the same with that of PC
Ranged Physical attack considered as Throwing type, whose sweetspot is close to melee range. See Distance for sweetspot information.
Ranged Attack is somewhat dependent on Blue Magic Skill
Defense is the opponent's defense
Final D Value = floor(floor(D + fSTR2 + WSC) * Multiplier)
*D is calculated as: floor(Blue Magic Skill*0.11)*2+3. There's cap for each spell.
*WSC is related to Stats. There is level correction factor α
*fSTR2 is modified by your STR - opponent's VIT.
:If dSTR=your STR - opponent's VIT is 28, fSTR2 is 16.
:For the rest of the value, whenever dSTR +2 → fSTR2 +1.
:Example: if dSTR=84 → fSTR2 is 22.
:All ranged spells has upper cap of 44.
 Ranged Physical Attack Blue Magic
Lv	Name 	Multiplier	HIT	Stat Mods 	Dmg Type	D Cap	TP 	SC Attribute(s)
8 	Queasyshroom 	1.75 	1 	INT_20 	Piercing	15 	Poison duration 	Compression
12	Feather Storm	2.00 	1 	AGI_30 	Piercing	17 	Poison proc chance	Transfixion
36	Pinecone Bomb	2.25 	1 	STR_20 AGI_20	Piercing	37 	Sleep duration 	Liquefaction
== Magical Attack Category ==
*Same with Magical WS?
=== INT Modified Magical Attack ===
Damage=[([D + ST]*Multiplier)*Convergence Bonus) + INT bonus]*Magic Attack etc (please refer to Calculating Magic Damage page)
*D is calculated as Blue mage's level+2. There is cap to this
*ST is Related to stats. There is level correction α
*Convergence Bonus is 1.05 for Level 1 Convergence, 1.10 for Level 2, 1.15 for Level 3
*INT bonus = (your INT - opponent INT)*Tier Multiplier (T Multiplier)
*Half Threshold Value exist.
*During Burst Affinity, Status Correction (ST) is doubled.
 INT Modified Magical Blue Magic
Lv	Name 	Element 	Stat Mods 	Multiplier	T Multiplier	Half Threshold Value	D Upper Cap	Notes
1 	Sandspin 	Earth 	INT_20 	1.00 	1.0 	16 	13 	Additional Effect: Accuracy Down
18	Blastbomb 	Fire 	INT_20 	1.375 	1.0 	25 	30 	Additional Effect: Bind
18	Cursed Sphere	Water 	INT_30 	1.50 	1.0 	46 	30 	
28	Bomb Toss 	Fire 	INT_20 	1.625 	1.0 	? 	40 	
34	Death Ray 	Darkness 	INT_20 MND_10	1.625 	1.0 	? 	51 	During Azure Lore: Multiplier+2.00
44	Blitzstrahl 	Lightning	INT_30 MND_10	1.5625 	1.0 	? 	61 	Additional Effect: Stun
50	Ice Break 	Ice 	INT_30 	2.25 	1.0 	? 	? 	Additional Effect: Bind
61	Maelstrom 	Water 	INT_30 MND_10	2.375 	1.5 	? 	? 	Additional Effect: STR Down
68	Firespit 	Fire 	INT_20 MND_20	3.00 	1.5 	? 	? 	
=== CHR Modified Magical Attack ===
Damage=[([D+ST]*Multiplier*Convergence Bonus) + CHR bonus]*Magic attack etc
CHR Bonus = (your CHR - opponent's CHR)*Tier Multiplier
 CHR Modified Magical Blue Magic
Lv	Name 	Element 	Stat Mods	Multiplier	T Multiplier	Half Threshold Value	D Upper Cap	Notes
40	Mysterious Light	Wind 	CHR_20 	2.00 	1.0 	? 	56 	Additional Effect: Weight
61	Eyes On Me 	Darkness	CHR_20 	2.625 	1.5 	? 	? 	During Azure Lore: Multiplier+2.00
=== MND Modified Magical Attack ===
Damage=[([D+ST]*Multiplier*Convergence Bonus) + MND bonus]*Magic attack etc
MND Bonus = (your MND - opponent's MND)*Tier Multiplier
 MND Modified Magical Blue Magic
Lv	Name 	Element	Stat Mods	Multiplier 	T Multiplier	Half Threshold Value	D Upper Cap	Notes
73	Mind Blast 	Thunder	MND_30 	2.08531/256	1.5 	? 	? 	Additional Effect: Paralysis During Azure Lore: Multiplier+0.50
74	Magic Hammer	Light 	MND_30 	1.00 	1.0 	60 	35 	MP Absorbed is dependent on damage dealt. During Azure Lore: Multiplier+0.50
=== Special Magical Attack ===
 Special Category Magical Blue Magic
Lv	Name 	Element	Notes
50	Self-Destruct	Fire 	Damage dependent on HP. Not constant
62	1000 Needles 	Light 	
== Drain Category ==
* Magic Attack/Magic defense function doesn't affect the calculation.
*Your INT - Opponent INT also doesn't affect the calculation.
*Resist is possible.
 Drain Category Blue Magic
Lv	Name 	Attribute	Amount Drained
20	Blood Drain 	Darkness 	floor(Blue Magic Skill*0.11)*3
36	Digest 	Darkness 	floor(Blue Magic Skill*0.11)*5
48	Blood Saber 	Darkness 	floor(floor(Blue Magic Skill*0.11)*3.5)
42	MP Drainkiss	Darkness 	Not constant
84	Osmosis 	Darkness 	floor(Blue Magic Skill*0.11)*7
== Breath Category ==
Damage= D value + HP percentage
*D value is related to Level.
* Magic Attack/Magic defense function doesn't affect the calculation.
* Resist is possible.
* Though it can be Magic Bursted, the damage doesn't seems to be increased.
* When dealing with multiple enemy, there seems to be a correction factor of 1/(2^n) depending on angle.
 Breath Category Blue Magic
Lv	Name 	Attribute	HP Percentage 	D Value
22	Poison Breath 	Water 	0.100*HP (1/10)	Level/1.25
46	Magnetite Cloud 	Earth 	0.167*HP (1/6) 	Level/1.875
54	Hecatomb Wave 	Wind 	0.250*HP (1/4) 	Level/1.5
54	Radiant Breath 	Light 	0.200*HP (1/5) 	Level/0.75
58	Flying Hip Press	Wind 	0.333*HP (1/3) 	0
61	Bad Breath 	Earth 	0.125*HP (1/8) 	Level/3
66	Frost Breath 	Ice 	0.333*HP (1/3) 	Level/0.625
71	Heat Breath 	Fire 	0.500*HP (1/2) 	0
== Enhancing Magic Category ==
 Enhancing Category Blue Magic
Lv	Name 	Effect(s) 	Duration 	Notes
8 	Metallic Body 	Stoneskin 	5 min 0 sec 	Damage absorbed = Level/3 + Blue Magic Skill/3
8 	Cocoon 	Defense+50% 	1 min 30 secs	
48	Refueling 	Haste+10% 	5 min 0 sec 	Has lower tier than White Magic Haste
56	Feather Barrier	Evasion+?? 	1 min 30 secs	
62	Memento Mori 	Magic Attack Bonus+20 	0 min 30 secs	
64	Voracious Trunk	Drain 1 beneficial status from opponent 	- 	
67	Diamondhide 	Stoneskin 	5 min 0 sec 	Damage absorbed = Blue Magic Skill*(2/3)
68	Warm-Up 	Accuracy+10 Evasion+10? 	3 min 0 sec 	
67	Amplification 	Magic Attack Bonus+10 Magic Defense Bonus+10?	1 min 30 secs	
72	Saline Coat 	Magic Defense Bonus+50 	1 min 0 sec 	Effect decays over time to MDB+10 before wearing off.
74	Reactor Cool 	Ice Spikes Defense+12.5% (32/256) 	2 min 0 sec 	
75	Plasma Charge 	Shock Spikes 	1 min 0 sec 	
== Healing Magic Category ==
 Healing Magic Category Blue Magic
Lv	Name 	White Magic Equivalent	Notes
1 	Pollen 	Cure 	Self only.
16	Healing Breeze	Curaga 	Range: 10' Radius
30	Wild Carrot 	Cure III 	Range: 20' PT member exclusive
58	Magic Fruit 	Cure IV 	Range: 20' PT member exclusive
== Enfeebling Magic Category ==
 Enfeebling Magic Category Blue Magic
Lv	Name 	Duration 	Notes
16	Sheep Song 	1 min 0 sec 	Light based Sleep, equivalent to Song Lullaby.
24	Soporific 	1 min 30 secs	Dark based Sleep, equivalent to Black Magic Sleep II.
32	Sound Blast 	??? seconds 	INT-9 with Blue Magic Skill 307.
32	Chaotic Eye 	??? seconds 	
38	Blank Gaze 	- 	
42	Venom Shell 	??? seconds 	6 HP/3 seconds Poison with Blue Magic Skill 307.
44	Stinking Gas 	??? seconds 	VIT-10 with with Blue Magic Skill 307.
46	Geist Wall 	- 	AoE Dispel
46	Awful Eye 	??? seconds 	STR-33 with with Blue Magic Skill 307.
48	Jettatura 	??? seconds 	
50	Frightful Roar 	??? seconds 	Defense -26/256 (about 10%).
52	Cold Wave 	0 min 30 secs	18 HP/3 seconds Frost and AGI-39 with Blue Magic Skill 307.
52	Filamented Hold 	2 min 0 sec 	Slow+25%.
58	Light of Penance	??? seconds 	Decreases enemy's TP Blind and Bind
64	Yawn 	??? seconds 	Radial Gaze Attack
52	Feather Tickle 	- 	Decreases enemy's TP
65	Infrasonics 	1 min 0 sec 	Evasion-20
66	Sandspray 	??? seconds 	Blind Cone Attack
67	Enervation 	??? seconds 	Defense-26/256 Magic Defense Bonus-8
71	Lowing 	??? seconds 	AoE Disease
73	Temporal Shift 	??? seconds 	AoE Stun
74	Actinic Burst 	??? seconds 	AoE Flash
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