Squall Leonhart (Record Keeper)

Squall is an event-recruitable character in Final Fantasy Record Keeper. He could be unlocked in the Balamb Garden - The SeeDs of Conflict Challenge Event in the Master Room on Classic as the First Time Reward; or obtained by completing the Normal trial in the fifth phase of Forbidden Treasure. He could further be recruited via Gunblade of the Sorceress, Broken Chains, and Rains of Ruin.
Squall's stats are weighted toward a typical Knight, having above-average HP and Attack; his other stats are low-to-average across the board: Defense and Resistance need to be offset with armor. He has the potential to be a power unit with his Soul Break skills, which are complemented by a broad skillset that positions him as a low-level Red Mage as well as a competent Spellblade.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	202 	12 	8 	8 	8 	8 	20 	20 	83
10 	1,019	30 	24 	18 	20 	18 	20 	20 	89
20 	1,758	50 	39 	30 	35 	30 	20 	20 	95
30 	2,441	70 	52 	43 	49 	43 	21 	21 	101
40 	3,090	90 	65 	57 	64 	57 	21 	21 	106
50 	3,716	110 	78 	72 	78 	72 	22 	22 	111
60 	4,322	130 	90 	87 	92 	87 	22 	23 	116
65 	4,619	140 	96 	95 	100 	95 	23 	23 	119
70 	4,913	150 	102 	102 	107 	102 	23 	23 	121
80 	5,492	170 	113 	118 	121 	118 	23 	24 	126
 	4 	5 	2 	2 	2 	2 	3 	3 	2
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4 	S.Lv 5
Knight 	+1 DEF 	+1 ATK 	+100 HP 	+1 DEF 	+2 DEF
Warrior 	+1 ATK 	+70 HP 	+1 DEF 	+1 ATK 	+2 ATK
Red Mage	+1 ATK 	+1 DEF 	+1 ATK 	+60 HP 	+2 ATK
 	+3 DEF 	+3 ATK 	+4 DEF 	+250 HP	Use 3★ Knight Abilities
 	+3 ATK 	+3 DEF 	+200 HP 	+4 ATK 	+5 ATK
 	+3 ATK 	+3 DEF 	+170 HP 	+6 ATK 	+6% Spellblade Ability Damage
 	Use 6★ Spellblade Abilities	Snowspell Strike	+3% Spellblade Ability Damage	 	
==Abilities==
Squall can use Black Magic abilities up to rarity rank 2, White Magic abilities up to rarity rank 3, Spellblade abilities up to rarity rank 5, Combat abilities up to rarity rank 5, and Celerity abilities up to rarity rank 3.
===Soul Break===
Name	Designation 	Relic 	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic 	Gauge 	Type 	Duration 	
 	Default 	N/A 	1 	PHY 	TBC 	TBC
 	Default 	N/A 	Deal three successive attacks. 	Deal three successive attacks. 	Deal three successive attacks. 	Deal three successive attacks.
 	Unique 	(VIII)	1 	PHY 	TBC 	TBC
 	Unique 	(VIII)	Deal physical damage to one enemy. 	Deal physical damage to one enemy. 	Deal physical damage to one enemy. 	Deal physical damage to one enemy.
 	Unique 	(VIII)	1 	PHY 	TBC 	TBC
 	Unique 	(VIII)	Deal three physical non-elemental attacks to random enemies, and one physical non-elemental attack to all enemies. 	Deal three physical non-elemental attacks to random enemies, and one physical non-elemental attack to all enemies. 	Deal three physical non-elemental attacks to random enemies, and one physical non-elemental attack to all enemies. 	Deal three physical non-elemental attacks to random enemies, and one physical non-elemental attack to all enemies.
 	Super 	(VIII)	2 	PHY 	TBC 	TBC
 	Super 	(VIII)	Deal four ranged physical attacks to one enemy. 	Deal four ranged physical attacks to one enemy. 	Deal four ranged physical attacks to one enemy. 	Deal four ranged physical attacks to one enemy.
 	Burst 	(VIII)	2 	PHY 	TBC 	TBC
 	Burst 	(VIII)	Deal four ranged physical attacks to all enemies, and grant Haste and Burst Mode to the user. 	Deal four ranged physical attacks to all enemies, and grant Haste and Burst Mode to the user. 	Deal four ranged physical attacks to all enemies, and grant Haste and Burst Mode to the user. 	Deal four ranged physical attacks to all enemies, and grant Haste and Burst Mode to the user.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Renzokuken Flame: Deal four physical fire and non-elemental attacks to one enemy. 	Renzokuken Flame: Deal four physical fire and non-elemental attacks to one enemy. 	Renzokuken Flame: Deal four physical fire and non-elemental attacks to one enemy.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Renzokuken Wind: Deal four physical wind and non-elemental attacks to one enemy. 	Renzokuken Wind: Deal four physical wind and non-elemental attacks to one enemy. 	Renzokuken Wind: Deal four physical wind and non-elemental attacks to one enemy.
 	Unique 	(VIII)	1 	PHY 	TBC 	TBC
 	Unique 	(VIII)	Deal five ranged physical ice attacks to one enemy, and temporarily infuse the user with the power of ice. 	Deal five ranged physical ice attacks to one enemy, and temporarily infuse the user with the power of ice. 	Deal five ranged physical ice attacks to one enemy, and temporarily infuse the user with the power of ice. 	Deal five ranged physical ice attacks to one enemy, and temporarily infuse the user with the power of ice.
 	Overstrike 	(VIII)	1 	PHY 	TBC 	TBC
 	Overstrike 	(VIII)	Deal massive physical ice and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive physical ice and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive physical ice and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive physical ice and non-elemental damage to one enemy. Can break the damage cap.
 	Burst 	(VIII)	2 	PHY 	TBC 	TBC
 	Burst 	(VIII)	Deal eight physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Draw & Junction: Deal two physical ice and non-elemental attacks to one enemy. If the user has Burst Mode, raise their Junction level by one (up to level three). 	Draw & Junction: Deal two physical ice and non-elemental attacks to one enemy. If the user has Burst Mode, raise their Junction level by one (up to level three). 	Draw & Junction: Deal two physical ice and non-elemental attacks to one enemy. If the user has Burst Mode, raise their Junction level by one (up to level three).
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Löwen Roar: Deal four to seven physical ice and non-elemental attacks to one enemy. The number, power, and critical strike chance of the attack depends on the user's Junction level. 	Löwen Roar: Deal four to seven physical ice and non-elemental attacks to one enemy. The number, power, and critical strike chance of the attack depends on the user's Junction level. 	Löwen Roar: Deal four to seven physical ice and non-elemental attacks to one enemy. The number, power, and critical strike chance of the attack depends on the user's Junction level.
 	Ultra 	(VIII)	2 	PHY 	TBC 	TBC
 	Ultra 	(VIII)	Deal nine physical ice and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, and enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all enemies. 	Deal nine physical ice and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, and enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all enemies. 	Deal nine physical ice and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, and enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all enemies. 	Deal nine physical ice and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, and enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all enemies.
 	Arcane Overstrike	(VIII)	3 	PHY 	TBC 	TBC
 	Arcane Overstrike	(VIII)	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap.
 	Glint 	(VIII)	1 	NAT 	TBC 	TBC
 	Glint 	(VIII)	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns.
 	Ultra 	(VIII)	2 	PHY 	TBC 	TBC
 	Ultra 	(VIII)	Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered. 	Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered. 	Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered. 	Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered.
 	Ultra 	(VIII)	2 	PHY 	TBC 	TBC
 	Ultra 	(VIII)	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one enemy. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one enemy. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one enemy. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one enemy.
 	Burst 	(VIII)	2 	PHY 	TBC 	TBC
 	Burst 	(VIII)	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Draw & Triple Junction: Deal two physical fire and non-elemental attacks to one enemy. If the user has Burst Mode, grant Junction to the user, and increase its rank by 1 (up to 3). 	Draw & Triple Junction: Deal two physical fire and non-elemental attacks to one enemy. If the user has Burst Mode, grant Junction to the user, and increase its rank by 1 (up to 3). 	Draw & Triple Junction: Deal two physical fire and non-elemental attacks to one enemy. If the user has Burst Mode, grant Junction to the user, and increase its rank by 1 (up to 3).
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Lowenherz: Deal four to seven physical fire and non-elemental attacks to one enemy. The number, power, and critical strike chance of the attack depends on the user's Junction level. 	Lowenherz: Deal four to seven physical fire and non-elemental attacks to one enemy. The number, power, and critical strike chance of the attack depends on the user's Junction level. 	Lowenherz: Deal four to seven physical fire and non-elemental attacks to one enemy. The number, power, and critical strike chance of the attack depends on the user's Junction level.
 	Arcane Overstrike	(VIII)	3 	PHY 	TBC 	TBC
 	Arcane Overstrike	(VIII)	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap.
 	Ultra 	(VIII)	2 	PHY 	TBC 	TBC
 	Ultra 	(VIII)	Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of fire and ice spellblade abilities the user has triggered. 	Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of fire and ice spellblade abilities the user has triggered. 	Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of fire and ice spellblade abilities the user has triggered. 	Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of fire and ice spellblade abilities the user has triggered.
 	Ultra 	(VIII)	Dual Fang: Lv 0: Deal physical ice and fire damage to one enemy.Lv 1: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 2: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 3: Deal physical ice and fire damage to one enemy. Can break the damage cap. 	Dual Fang: Lv 0: Deal physical ice and fire damage to one enemy.Lv 1: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 2: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 3: Deal physical ice and fire damage to one enemy. Can break the damage cap. 	Dual Fang: Lv 0: Deal physical ice and fire damage to one enemy.Lv 1: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 2: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 3: Deal physical ice and fire damage to one enemy. Can break the damage cap. 	Dual Fang: Lv 0: Deal physical ice and fire damage to one enemy.Lv 1: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 2: Deal physical ice and fire damage to one enemy. Can break the damage cap.Lv 3: Deal physical ice and fire damage to one enemy. Can break the damage cap.
 	Glint 	(VIII)	1 	NAT 	TBC 	TBC
 	Glint 	(VIII)	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns.
 	Awakening 	(VIII)	2 	PHY 	TBC 	TBC
 	Awakening 	(VIII)	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends.
 	Awakening 	(VIII)	Awoken Ice Mode: Grant unlimited use of ice abilities, grant up to a moderate Ice Ability Boost, and cause ice abilities used by the user to trigger twice. 	Awoken Ice Mode: Grant unlimited use of ice abilities, grant up to a moderate Ice Ability Boost, and cause ice abilities used by the user to trigger twice. 	Awoken Ice Mode: Grant unlimited use of ice abilities, grant up to a moderate Ice Ability Boost, and cause ice abilities used by the user to trigger twice. 	Awoken Ice Mode: Grant unlimited use of ice abilities, grant up to a moderate Ice Ability Boost, and cause ice abilities used by the user to trigger twice.
 	Awakening 	(VIII)	Blasting Frost: A follow-up ability with an effect that increases up to rank 3 depending on the number of ice abilities used by the user while in Awoken Ice Mode.Rank 1: Deal ten physical ice and non-elemental attacks with a 10% critical hit chance to one enemy.Rank 2: Deal ten physical ice and non-elemental attacks with a 30% critical hit chance to one enemy.Rank 3: Deal ten physical ice and non-elemental attacks with a 50% critical hit chance to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap.	Blasting Frost: A follow-up ability with an effect that increases up to rank 3 depending on the number of ice abilities used by the user while in Awoken Ice Mode.Rank 1: Deal ten physical ice and non-elemental attacks with a 10% critical hit chance to one enemy.Rank 2: Deal ten physical ice and non-elemental attacks with a 30% critical hit chance to one enemy.Rank 3: Deal ten physical ice and non-elemental attacks with a 50% critical hit chance to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap.	Blasting Frost: A follow-up ability with an effect that increases up to rank 3 depending on the number of ice abilities used by the user while in Awoken Ice Mode.Rank 1: Deal ten physical ice and non-elemental attacks with a 10% critical hit chance to one enemy.Rank 2: Deal ten physical ice and non-elemental attacks with a 30% critical hit chance to one enemy.Rank 3: Deal ten physical ice and non-elemental attacks with a 50% critical hit chance to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap.	Blasting Frost: A follow-up ability with an effect that increases up to rank 3 depending on the number of ice abilities used by the user while in Awoken Ice Mode.Rank 1: Deal ten physical ice and non-elemental attacks with a 10% critical hit chance to one enemy.Rank 2: Deal ten physical ice and non-elemental attacks with a 30% critical hit chance to one enemy.Rank 3: Deal ten physical ice and non-elemental attacks with a 50% critical hit chance to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap.
 	Sync 	(VIII)	2 	PHY 	TBC 	TBC
 	Sync 	(VIII)	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used. 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used. 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used. 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Renzokuken Ice Strike: Deal six physical ice and non-elemental attacks to one enemy, and increase the damage of the user's spellblade abilities a moderate amount for one turn. 	Renzokuken Ice Strike: Deal six physical ice and non-elemental attacks to one enemy, and increase the damage of the user's spellblade abilities a moderate amount for one turn. 	Renzokuken Ice Strike: Deal six physical ice and non-elemental attacks to one enemy, and increase the damage of the user's spellblade abilities a moderate amount for one turn.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Renzokuken Ice Wave: Deal three physical ice and non-elemental attacks to all enemies, and increase the damage of the user's spellblade abilities a moderate amount for one turn. 	Renzokuken Ice Wave: Deal three physical ice and non-elemental attacks to all enemies, and increase the damage of the user's spellblade abilities a moderate amount for one turn. 	Renzokuken Ice Wave: Deal three physical ice and non-elemental attacks to all enemies, and increase the damage of the user's spellblade abilities a moderate amount for one turn.
 	Sync 	(VIII)	Chase Blade: The effect depends on the Sync Ability used.Renzokuken Ice Strike Used: Tsuigekiken Ice Rift: Deal physical ice and non-elemental damage to one enemy, and reduce delay of the user's spellblade abilities for one turn. Can break the damage cap.Renzokuken Ice Wave Used: Tsuigekiken Iceberg: Deal four physical ice and non-elemental attacks to all enemies, and reduce delay of the user's spellblade abilities for one turn. 	Chase Blade: The effect depends on the Sync Ability used.Renzokuken Ice Strike Used: Tsuigekiken Ice Rift: Deal physical ice and non-elemental damage to one enemy, and reduce delay of the user's spellblade abilities for one turn. Can break the damage cap.Renzokuken Ice Wave Used: Tsuigekiken Iceberg: Deal four physical ice and non-elemental attacks to all enemies, and reduce delay of the user's spellblade abilities for one turn. 	Chase Blade: The effect depends on the Sync Ability used.Renzokuken Ice Strike Used: Tsuigekiken Ice Rift: Deal physical ice and non-elemental damage to one enemy, and reduce delay of the user's spellblade abilities for one turn. Can break the damage cap.Renzokuken Ice Wave Used: Tsuigekiken Iceberg: Deal four physical ice and non-elemental attacks to all enemies, and reduce delay of the user's spellblade abilities for one turn. 	Chase Blade: The effect depends on the Sync Ability used.Renzokuken Ice Strike Used: Tsuigekiken Ice Rift: Deal physical ice and non-elemental damage to one enemy, and reduce delay of the user's spellblade abilities for one turn. Can break the damage cap.Renzokuken Ice Wave Used: Tsuigekiken Iceberg: Deal four physical ice and non-elemental attacks to all enemies, and reduce delay of the user's spellblade abilities for one turn.
 	Glint 	(VIII)	0 	NAT 	TBC 	TBC
 	Glint 	(VIII)	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
 	Awakening 	(VIII)	2 	PHY 	TBC 	TBC
 	Awakening 	(VIII)	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends.
 	Awakening 	(VIII)	Awoken Fire Mode: Grant unlimited use of fire abilities, grant up to a moderate Fire Ability Boost, and cause fire abilities used by the user to trigger twice. 	Awoken Fire Mode: Grant unlimited use of fire abilities, grant up to a moderate Fire Ability Boost, and cause fire abilities used by the user to trigger twice. 	Awoken Fire Mode: Grant unlimited use of fire abilities, grant up to a moderate Fire Ability Boost, and cause fire abilities used by the user to trigger twice. 	Awoken Fire Mode: Grant unlimited use of fire abilities, grant up to a moderate Fire Ability Boost, and cause fire abilities used by the user to trigger twice.
 	Awakening 	(VIII)	Fated Burn: Deal ten physical fire and non-elemental attacks to one enemy, and deal physical fire and non-elemental damage that can break the damage cap to all enemies. 	Fated Burn: Deal ten physical fire and non-elemental attacks to one enemy, and deal physical fire and non-elemental damage that can break the damage cap to all enemies. 	Fated Burn: Deal ten physical fire and non-elemental attacks to one enemy, and deal physical fire and non-elemental damage that can break the damage cap to all enemies. 	Fated Burn: Deal ten physical fire and non-elemental attacks to one enemy, and deal physical fire and non-elemental damage that can break the damage cap to all enemies.
 	Glint 	(VIII)	0 	NAT 	TBC 	TBC
 	Glint 	(VIII)	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
 	Sync 	(VIII)	2 	PHY 	TBC 	TBC
 	Sync 	(VIII)	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode. 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode. 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode. 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Extended Renzokuken: Deal six physical fire and non-elemental attacks to one enemy. If the user has Red Aura, instead deal ten physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, and remove Red Aura. 	Extended Renzokuken: Deal six physical fire and non-elemental attacks to one enemy. If the user has Red Aura, instead deal ten physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, and remove Red Aura. 	Extended Renzokuken: Deal six physical fire and non-elemental attacks to one enemy. If the user has Red Aura, instead deal ten physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, and remove Red Aura.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Dividing Blaze: Deal three physical fire and non-elemental attacks to one enemy, increase the damage of the user's fire abilities a large amount for one turn, and while in Sync Mode grant the user Red Aura. 	Dividing Blaze: Deal three physical fire and non-elemental attacks to one enemy, increase the damage of the user's fire abilities a large amount for one turn, and while in Sync Mode grant the user Red Aura. 	Dividing Blaze: Deal three physical fire and non-elemental attacks to one enemy, increase the damage of the user's fire abilities a large amount for one turn, and while in Sync Mode grant the user Red Aura.
 	Sync 	(VIII)	Revived Lion's Soul Mode: When the user is low on HP, remove the user's ATB charge time once, remove delay from the user's actions for one turn, grant the user Red Aura, and remove Revived Lion's Soul Mode. 	Revived Lion's Soul Mode: When the user is low on HP, remove the user's ATB charge time once, remove delay from the user's actions for one turn, grant the user Red Aura, and remove Revived Lion's Soul Mode. 	Revived Lion's Soul Mode: When the user is low on HP, remove the user's ATB charge time once, remove delay from the user's actions for one turn, grant the user Red Aura, and remove Revived Lion's Soul Mode. 	Revived Lion's Soul Mode: When the user is low on HP, remove the user's ATB charge time once, remove delay from the user's actions for one turn, grant the user Red Aura, and remove Revived Lion's Soul Mode.
 	Arcane Dyad 	(VIII)	3 	PHY 	TBC 	TBC
 	Arcane Dyad 	(VIII)	1st Trigger: Instantly grant the user Arcane Dyad Empowered Squall - Ice, temporarily grant the user Empowered Infusion for ice, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical ice and non-elemental attacks to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Squall - Ice. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Squall - Ice, temporarily grant the user Empowered Infusion for ice, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical ice and non-elemental attacks to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Squall - Ice. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Squall - Ice, temporarily grant the user Empowered Infusion for ice, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical ice and non-elemental attacks to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Squall - Ice. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Squall - Ice, temporarily grant the user Empowered Infusion for ice, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical ice and non-elemental attacks to one enemy, followed by an additional physical ice and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Squall - Ice.
 	Arcane Dyad 	(VIII)	Arcane Dyad Empowered Squall - Ice: Increase the damage and Cap Break Level of Lion Heart, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Squall - Ice is active (up to rank 2). 	Arcane Dyad Empowered Squall - Ice: Increase the damage and Cap Break Level of Lion Heart, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Squall - Ice is active (up to rank 2). 	Arcane Dyad Empowered Squall - Ice: Increase the damage and Cap Break Level of Lion Heart, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Squall - Ice is active (up to rank 2). 	Arcane Dyad Empowered Squall - Ice: Increase the damage and Cap Break Level of Lion Heart, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Squall - Ice is active (up to rank 2).
 	Sync 	(VIII)	2 	PHY 	TBC 	TBC
 	Sync 	(VIII)	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode III, grant the user Junk Shop Mode, and enter Draw Revolver Mode. 	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode III, grant the user Junk Shop Mode, and enter Draw Revolver Mode. 	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode III, grant the user Junk Shop Mode, and enter Draw Revolver Mode. 	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode III, grant the user Junk Shop Mode, and enter Draw Revolver Mode.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Renzokuken Frostfire: Deal five to eight physical ice, fire, and non-elemental attacks to one enemy. Number of attacks depends on the user's Weapon Mod rank. 	Renzokuken Frostfire: Deal five to eight physical ice, fire, and non-elemental attacks to one enemy. Number of attacks depends on the user's Weapon Mod rank. 	Renzokuken Frostfire: Deal five to eight physical ice, fire, and non-elemental attacks to one enemy. Number of attacks depends on the user's Weapon Mod rank.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Custom Revolver: Instantly deal three physical ice, fire, and non-elemental attacks to one enemy, grant Weapon Mod to the user, and increase its rank by 1 (up to rank 3). 	Custom Revolver: Instantly deal three physical ice, fire, and non-elemental attacks to one enemy, grant Weapon Mod to the user, and increase its rank by 1 (up to rank 3). 	Custom Revolver: Instantly deal three physical ice, fire, and non-elemental attacks to one enemy, grant Weapon Mod to the user, and increase its rank by 1 (up to rank 3).
 	Sync 	(VIII)	Switch Draw Mode III: Using an ice of fire ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. 	Switch Draw Mode III: Using an ice of fire ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. 	Switch Draw Mode III: Using an ice of fire ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. 	Switch Draw Mode III: Using an ice of fire ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it.
 	Sync 	(VIII)	Junk Shop Mode: Reduce delay of the user's actions, and each time the user triggers Custom Revolver, increase the user's critical hit chance to 50%, 75%, then 100% (up to rank 3). 	Junk Shop Mode: Reduce delay of the user's actions, and each time the user triggers Custom Revolver, increase the user's critical hit chance to 50%, 75%, then 100% (up to rank 3). 	Junk Shop Mode: Reduce delay of the user's actions, and each time the user triggers Custom Revolver, increase the user's critical hit chance to 50%, 75%, then 100% (up to rank 3). 	Junk Shop Mode: Reduce delay of the user's actions, and each time the user triggers Custom Revolver, increase the user's critical hit chance to 50%, 75%, then 100% (up to rank 3).
 	Sync 	(VIII)	Draw Revolver Mode: Cause spellblade abilities used by the user to trigger the follow-up ability Burst Trigger. 	Draw Revolver Mode: Cause spellblade abilities used by the user to trigger the follow-up ability Burst Trigger. 	Draw Revolver Mode: Cause spellblade abilities used by the user to trigger the follow-up ability Burst Trigger. 	Draw Revolver Mode: Cause spellblade abilities used by the user to trigger the follow-up ability Burst Trigger.
 	Sync 	(VIII)	Burst Trigger: Fill the user's Soul Break Gauge one bar, remove delay from the user's actions for one turn, and remove Draw Revolver Mode. 	Burst Trigger: Fill the user's Soul Break Gauge one bar, remove delay from the user's actions for one turn, and remove Draw Revolver Mode. 	Burst Trigger: Fill the user's Soul Break Gauge one bar, remove delay from the user's actions for one turn, and remove Draw Revolver Mode. 	Burst Trigger: Fill the user's Soul Break Gauge one bar, remove delay from the user's actions for one turn, and remove Draw Revolver Mode.
 	Awakening 	(VIII)	2 	PHY 	TBC 	TBC
 	Awakening 	(VIII)	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, temporarily grant the user Awoken Lion Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode II, and increase the damage of the user's spellblade abilities a moderate amount. 	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, temporarily grant the user Awoken Lion Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode II, and increase the damage of the user's spellblade abilities a moderate amount. 	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, temporarily grant the user Awoken Lion Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode II, and increase the damage of the user's spellblade abilities a moderate amount. 	Deal fifteen physical ice, fire, and non-elemental attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, temporarily grant the user Awoken Lion Mode, increase the user's Cap Break Level by 1, grant the user Switch Draw Mode II, and increase the damage of the user's spellblade abilities a moderate amount.
 	Awakening 	(VIII)	Awoken Lion Mode: Grant unlimited use of ice and fire abilities, reduce delay of the user's ice and fire abilities based on their rank, and cause every second ice or fire ability used by the user to trigger the follow-up ability Draw & Stock. 	Awoken Lion Mode: Grant unlimited use of ice and fire abilities, reduce delay of the user's ice and fire abilities based on their rank, and cause every second ice or fire ability used by the user to trigger the follow-up ability Draw & Stock. 	Awoken Lion Mode: Grant unlimited use of ice and fire abilities, reduce delay of the user's ice and fire abilities based on their rank, and cause every second ice or fire ability used by the user to trigger the follow-up ability Draw & Stock. 	Awoken Lion Mode: Grant unlimited use of ice and fire abilities, reduce delay of the user's ice and fire abilities based on their rank, and cause every second ice or fire ability used by the user to trigger the follow-up ability Draw & Stock.
 	Awakening 	(VIII)	Switch Draw Mode II: Using an ice of fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Switch Draw Mode II: Using an ice of fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Switch Draw Mode II: Using an ice of fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Switch Draw Mode II: Using an ice of fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
 	Awakening 	(VIII)	Draw & Stock: Deal physical ice, fire, and non-elemental damage to one enemy, and temporarily raise the user's ice and fire attack levels by 1. Can break the damage cap. 	Draw & Stock: Deal physical ice, fire, and non-elemental damage to one enemy, and temporarily raise the user's ice and fire attack levels by 1. Can break the damage cap. 	Draw & Stock: Deal physical ice, fire, and non-elemental damage to one enemy, and temporarily raise the user's ice and fire attack levels by 1. Can break the damage cap. 	Draw & Stock: Deal physical ice, fire, and non-elemental damage to one enemy, and temporarily raise the user's ice and fire attack levels by 1. Can break the damage cap.
===Limit Break===
Name	Designation 	Relic 	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic 	Gauge 	Type 	Duration 	
 	Limit Break Overstrike	(VIII)	1-3 	PHY 	TBC 	TBC
 	Limit Break Overstrike	(VIII)	Deal four massive physical ice and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal four massive physical ice and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal four massive physical ice and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal four massive physical ice and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Attack deals a moderate amount of additional damage, but Soul Break gauge fills a small amount less.	Awarded for breaking character level cap.
 	Attack has a small chance to deal a very large amount of additional damage. 	Obtain the Composure Record Materia. Chance to obtain with Squall in your party.
 	Soul Break gauge fills much more when taking damage. 	Break Squall's level cap 2 time(s) and obtain the Gunblade Record Materia. Chance to obtain with Squall in your party.
 	Deal much more ice damage. 	Break Squall's level cap 3 time(s) and obtain the Lionheart Record Materia. Awarded for raising Squall to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase spellblade ability damage a small amount. 	Legend Sphere.
 	Moderate chance for spellblade abilities to trigger twice. 	Legend Sphere
 	Begin battle temporarily infused with the power of ice. 	(VIII)
 	Begin battle temporarily infused with the power of fire. 	(VIII)
 	Reduce delay of the user's actions for three turns at the start of battle.	(VIII)
==Equipment==
Squall can equip the following weapon types: daggers and swords.
He can equip the following armor types: hats, helms, light armor, heavy armor and bracers.
He can equip accessories.
==Gallery==
FFRK_Balamb_Garden_JP.png|Japanese event banner for "Balamb Garden - The SeeDs of Conflict".
FFRK_Balamb_Garden_Banner.png|Global event banner for "Balamb Garden - The SeeDs of Conflict".
FFRK Gunblade of the Sorceress Event.png|Global event banner for "Gunblade of the Sorceress".
FFRK Broken Chains JP.png|Japanese event banner for "Broken Chains".
FFRK Broken Chains Event.png|Global event banner for "Broken Chains".
FFRK The Lion Wakes JP.png|Japanese event banner for "The Lion Wakes".
FFRK The Lion Wakes Event.png|Global event banner for "The Lion Wakes".
FFRK As the Sky Falls JP.png|Japanese event banner for "As the Sky Falls".
FFRK As the Sky Falls Event.png|Global event banner for "As the Sky Falls".
FFRK Squall Boss.png|Boss sprite (Dissidia).
FFRK Leon KH.png|Boss sprite (Kingdom Hearts).
FFRK Squall SeeD Uniform.png|SeeD Uniform Dress Record.
FFRK KH Squall.png|Leon - Kingdom Hearts Dress Record.
FFRK Squall sprites.png|Set of Squall's casual outfit sprites.
FFRK Squall SeeD Uniform sprites.png|Set of Squall's SeeD Uniform sprites.
FFRK Squall MC.png|Squall's Memory Crystal.
FFRK Squall MCII.png|Squall's Memory Crystal II.
FFRK Squall MCIII.png|Squall's Memory Crystal III.
FFRK_spritesheet_Squall.png|Squall's spritesheet.
FFRK Renzokuken Flame Icon.png|Icon for Renzokuken Flame.
FFRK Renzokuken Wind Icon.png|Icon for Renzokuken Wind.
FFRK Renzokuken Flame.png|Renzokuken Flame.
FFRK Renzokuken Wind.png|Renzokuken Wind.
FFRK Draw & Junction Icon.png|Icon for Draw & Junction.
FFRK Rave Lore Icon.png|Icon for Löwen Roar.
FFRK Draw & Junction SB.png|Draw & Junction.
FFRK Rave Lore.png|Löwen Roar.
FFRK Blasting End.png|Blasting End.
FFRK Draw & Triple J Icon.png|Icon for Draw & Triple Junction.
FFRK Unknown Squall BSB Icon.png|Icon for Lowenherz.
FFRK Draw & Triple J.png|Draw & Triple Junction.
FFRK Unknown Squall BSB.png|Lowenherz.
Category:Characters in Final Fantasy Record Keeper