Kara

Name (first and last): Kara N/A
State whether this is a Traditional or a Salidar character: Traditional
Age (Traditional = 14-19 / Salidar = 20-70): 16
Nationality: Andoran/Ebou Dari
Description
Hair: Platnium Blonde, long
Eyes: Deep Blue
Skin: Fair
Height:172cms
Voice:Light, with an almost ever-present edge
Other:She has a scar running down each hand, from the knuckle of the middlefinger to her elbows.
Personality: Kara has an eccentric personality, she is full of contradictionsand wounds. She is very inwardly focused, and always believes that someone isout to get her. She has difficulty in any social situation, but is very willingto speak her mind loudly and clearly, should it be asked for. She excels atkeeping secrets, and plays such a convoluted version of Daes Dae'Mar that evena Cairhienin would find it baffling, and she applies it to everyone that shemeets. She is a good judge of character, but finds kind actions difficult tounderstand.
Optional
Special Skills: Excellent judge of character, stealthy, has huge self-control.Is easily able to pin down the motives behind things, even when she does notunderstand them. She is a dab hand with a knife, though she refuses to carryone.
Weaknesses: Any form of kindess can unbalance her, she is unable to accept thebest case scenario or giving without intent to receive. She has huge difficultymaking friends at the best of times, and her trust is hard to gain, and nigh onimpossible to regain. She develops a block, rooted in her belief that the DarkOne will seek her out if she channels.
Kara isthe child of two reclusive Darkfriends, who were in themselves completelyunconnected to the forces of the Shadow. They had escaped into the Braem Woodin their early life, after the lovers had been outed as Darkfriends. Since thatday, they have lived a shadowy existence in the wood, avoiding other humans asthey feared that they would be recognised and killed. Kara was an accidentalchild, who was raised only because her half-mad parents hoped to give anotherlife to the Shadow. As soon as she was able, Kara had to fend for herself inBraem Wood, seeing her parents as little as possible, to avoid the savagebeatings that she received when her father’s dangerous mental state slippedfurther, and he became savagely violent. To this extent, she would go months onend with only herself for company.
Oneparticularly boiling summer day under the green glow from the fronds of leavesabove them, the motherly Aes Sedai suggested a small, quiet, cool activity. Shementioned something about the One Power which she often would talk about, andthe word channel, which Kara didn’t understand. She told Kara to envisage aflower bud, and focus entirely on the bud, before opening it slowly. However,Kara’s honed survival instincts made this task difficult, all the small noisesand movements of the wood distracted her, and broke the concentration needed.Flowers had never truly fascinated Kara, she was more interested in insects,and the other plant life that grew so richly there. Eventually, she managed todabble her fingers in the vastness that is the Source. Shocked away, shescrambled out of the clearing, and avoided the Aes Sedai for a full week,before tentatively returned to find the Aes Sedai packing her supplies.
The smallwoman informed Kara that she was leaving Braem Wood for Tar Valon, and invitedthe youth to accompany her. Shedding off the lonely, limited existence she hadeked out in her life so far, Kara accompanied her to the White Tower, shockedinto a world completely foreign to her, in every way.
Category:Novice Bios