Lindoran Witchmueller Orb

This is the design of a Witchmueller Orb when used by a Player Character. An NPC, of course, can make the thing do anything the game needs it to do.
The user must concentrate the activation time to make the power go. After the power effect is realized, the user must concentrate the disengagement time to put down the stone, and before other actions can be taken, short of running and talking. No weapons may be wielded or non-stone spells cast while the stone and user are linked.
"Training by experienced Witchmueller" can occur between games, AFTER the Orb comes into the possession of the Player Character Witchmueller, OR during a game when a more experienced Witchmueller is present. All other powers that the Orb can do cost Purchase Points, just like spells from the Spell list. Once you are capable of a skill on YOUR orb, you can use other orbs as well, but the concentration times are DOUBLED on an Orb not your own.
Power 	Limitations	Range 	Concentration time to activate	Concentration time to disengage	Cost to Use this power 	Notes
Detect Evil 	 	100 feet 	 	15 sec 	Training by experienced Witchmueller 	As per the spell, extended range
Detect Evil  	 	Game extent	5 minutes 	1 minute 	Training by experienced Witchmueller 	As per the spell, extended range
Light 	 	Special 	15 sec 	15 sec 	1 Purchase Point 	Component must be minimag flashlight aimed into Orb (or at if not translucent)
Comprehend Evil 	2x/day 	10 feet 	5 min 	5 min 	10 PP 	Arcane spell, see below
Call / Repel Undead 	3x/day 	10 feet 	1 min 	1 min 	Training by experienced Witchmueller 	Calls Undead as per the spell, but the stone becomes like a Restorative Mage
Repel Undead 	 	10 feet 	30 sec 	15 sec 	2 pp separates this ability from above	as per Restorative Mage Ability
Call Undead 	3x/day 	Special 	1 min 	1 min 	2 pp separates this ability from above	As per the spell
Destroy Lesser Undead 	1x/day 	10 feet 	1 min 	1 min 	5 PP 	As per the spell
Speak with Dead / Undead	3x/day 	Touch 	5 min 	5 min 	5 PP 	As per the spell
Destroy Greater Undead 	1x/game 	Touch 	15 min 	60 min 	10 PP 	Arcane Spell - see below
Spell Name: Comprehend Evil (Arcane Spell) Exception: Currently only available through a Witchmueller Orb
 Prerequisite: Must be able to Detect Evil using the Orb 
Duration: Instant Range: 10 feet 
Counter Spells: SUPPRESS AURA 
Marker: None
 Special Component: Witchmueller Orb
 Special: None  
Description When cast, this spell acts similarly to a COMPREHEND MAGIK spell, in that it provides the caster a very detailed understanding of the target of the spell. In this case, though, the target must be a being or item that is demonic, death magik, or undead. The types of information one can learn using this spell are: True Names of demons and their home plane, the weaknesses in the magik bindings that created a particular undead creature, and really anything else that seems appropriate to the GM of the game. The target must be within ten feet of the caster, but the caster need not in any way express in-game who or what the target is. This is not an area effect similar to DETECT MAGIK, you must express a particular item or being. Purchase Points: This spell cannot be purchased by a spell caster. An Orb wielder must spend 10PP to acquire the ability to cast this magik. 
Spell Name: Destroy Greater Undead (Arcane Spell)
Exception: 1 time per Campaign Event / can only be cast using a Witchmueller Orb
Prerequisite: Orb wielder must have mastered all the other capabilities of the Orb before this spell can be learned / purchased
Duration: Instant
Range: 10 feet 
Counter Spells: None
Marker: None
Special Component: Witchmueller Orb
Special: None 
Description This spell destroys one Greater Undead creature within the range of the spell. If you are unfortunate to have more than one to choose from, you must designate your target as you activate this power. Once cast, the Target Undead crumbles / vanishes, or otherwise is destroyed. The spell cannot be countered.
Purchase Points: This spell cannot be purchased by a spell caster. An Orb wielder must spend 10PP to acquire the ability to cast this magik.