King K. Rool

==Summary==
King K. Rool is the King of the Kremlings and the arch-nemesis of Donkey Kong.
Having been enemies with the Kongs for years, most of his plans had been trying to steal Donkey Kong's bananas but have always failed, despite this, he continues to do so in hoping he'll win one day and get rid of the Kongs for good. 
==Powers and Stats==
Tier: , higher with Crystal Banana
Name: King K. Rool,Donkey Kong CountryDonkey Kong Barrel BlastDonkey Kong: Jungle ClimberDK: King of Swing Kaptain K Rool,Donkey Kong Country 2 Baron K. Roolenstein,Donkey Kong Country 3 King Krusha K. RoolDonkey Kong 64
Origin: Donkey Kong CountrySuper Mario Sluggers
Gender: Male
Age: Unknown
Classification: Kremling
Powers and Abilities:
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|-|King K. Rool=Superhuman Physical Characteristics, Large Size (Occasionally type 0; K. Rool's size varies from game to game, where in 64 he can even be over five times the size of Donkey Kong), Vehicular Mastery (Participated in the Barrel Blast race), Flight (with rocket powered Barrel) Underwater Breathing (Type 2; Comparable to other Kremlings who can last underwater indefinitelyAll Kremling DK games), Space Survival (Had apsolutely zero issues surviving a long trip through space), Genius Intelligence, Weapon Mastery, Skilled Boxer, Invisibility, Teleportation (Can teleport both himself and his crown), Vibration Manipulation (Can create green shockwaves by Ground Pounding), Metal Manipulation (Can make it rain Cannonballs), Plot Manipulation (Started a fake credits to give himself a chance to rest), Magic/Sealing (Sealed the Banana Bird Queen with "Dark Magic", and potentially did the same to all of the normal Banana birds)
|-|Kaptain K. Rool= same as base, plus: Air Manipulation, Ice Manipulation, Status Effect Inducement (His Blunderbass acts as a vacuum and can shoot air or ice gas that will freeze opponents. Weapon Control (Can control the speed and general movement of what he fires from his Blunderbuss)
|-|Baron K. Roolenstein= same as base, plus: Technology Manipulation (Controls Kaos and the entire arena his fight takes place in), Flight with his Helicopter pack
|-|With Crystal Banana=Same as base, plus: Electricity Manipulation, Weather Manipulation (his mere presence caused a storm with lightning to begin) Explosion Manipulation (Can breathe and summon bombs), Large Size (Type 1), Summoning (Can summon meteors from the sky), Breath Attack, Fire Manipulation (Can breathe out fireballs)
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Attack Potency: Island level (Physically stronger than Donkey Kong and has fought him and Diddy Kong at the same time.Donkey Kong Land also kidnapped and tortured Donkey Kong before fighting Diddy and Dixie Kong at the same time.Donkey Kong Land 2 Fought Dixie King and Kiddy Kong at the same time... thrice. fought with almost every single Kong Back to back, including Donkey kong, Diddy Kong, Tiny Kong, Lanky Kong, Chunky Kong, and even Funky Kong. Is both the largest and strongest playable character in the DK: King of Swing game.DK: King of Swing His swinging in Super Mario Sluggers is comparable to Bowser), higher with Crystal Banana (The Crystal Banana K. Rool is both larger and stronger than his base, to the point where he is capable of one-shotting Donkey Kong)
Speed: Massively FTL+ (Can keep up with Dixie and Kiddy Kong, who are capable of dodging and outrunning lightning. Comparable to Donkey Kong who in turn is comparable to MarioMario vs. Donkey KongEvery Mario Party DK is playable in)
Lifting Strength: Class P (Comparable to Chunky and superior to Donkey Kong)
Striking Strength: Island level, higher with Crystal Banana
Durability: Island level (Took a giant punch from an enraged Donkey Kong, which can do this.Donkey Kong Country: Returns Consistly takes numerous hits from the Kongs over every game he appears in)
Stamina: Superhuman (Continued fighting Diddy and Dixie after taking a punch from Donkey Kong, falling off a mountain, being attacked by a horde of sharks, and proceeding to swim the entire way to Lost World. Can also induce his own Plot Manipulation to give himself a small break)
Range: Standard Melee Range to Extended Melee Range normally; Tens of meters with abilities; Tens of Meters with projectiles with abilities granted by a Crystal Banana
Standard Equipment: King K. Rool lacks almost consistent equipment beyond his crown.
Optional Equipment: A Blunderbuss and Pirate outfit, A helipack and scientist outfit, Boxing Gloves, a Baseball bat and mitt, Crystal Bananas, and a rocket-powered barrel vehicle
Intelligence:
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|-|General=Above Average (King K. Rool, while seemingly dimwitted, is an effective leader and strategist, to the point of being able to steal Donkey Kong's Banana Horde multiple times and even capture Donkey Kong himself.), possibly Gifted (Through unknown means, regained the loyalty and control of the Kremlings after the events of Donkey Kong Country 3, where he was deposed, and Donkey Kong 64, where he was hated by the majority of the Kremlings under his rule and ruled through fear. His regaining of respect and Leadership after 64 was shown in Donkey Kong Jungle Swing)
|-|Skill=Gifted (K. Rool is an extremely competent fighter, battling Donkey Kong, Diddy Kong, Dixie Kong, Lanky Kong, and Chunky Kong on numerous occasions. Donkey Kong himself being a very competent combatant in his own right, having battled Mario on a few occasions)
|-|Technology=Genius (K. rool's true intelligence shows itself when given access to machinery, from a Jetpack, a futuristic laboratory, to an entire puppet robot, K. Roolenstein is K. Rool at his most intelligent bar none)
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Standard Tactics: K. Rool's Tactics depend entirely on what equipment he has at the time
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|-|Standard=Equipped only with his crown and cape, King K. Rool takes an offensive stance to combat, throwing his crown before rushing in for a full charge, and later mixing this with Teleportation, cannon ball rains, and even his Plot Manipulation, all seen here
|-|Blunderbuss/Pirate Outfit=Kaptain K. Rool armed with a Blunderbuss uses cannon balls as his main form of attack, mixing this with his weapon control, Teleportation, and Ice Manipulation through the course of a fight, all seen here
|-|Helipack/lab coat=Baron K. Roolenstein shouldn't be used outside of his lab, where he can manipulate the area to create electric walls and floors, as well as control the might Kaos, all seen here
|-|Boxing Gloves=King K. Rool equipped with boxing gloves tends to focus on melee and ground pounds, and otherwise varies his strategy on the size and power of his opponent, all https://www.youtube.com/watch?v=RjKLiXdOkpY&t seen here]
|-|Crystal Bananas=With no minions around, King K. Rool will start the fight by eating a crystal Banana, growing massive and attacking with a variety of physicals, meteors, bombs, and breathing fire, all seen here
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Weaknesses: Can prove incompetent at the worst possible times
Notable Attacks/Techniques:
*Charge: King K. Rool simply charges at his opponents.
*Crown: King K. Rool grabs his crown and tosses it like a boomerang at his opponents.
*Super Jumping: King K. Rool jumps high into the air and slams back down forcing cannonballs to rain from the sky.
*Shockwave Jump: King K. Rool jumps and then slams the floor, creating multiple green shockwaves.
*Blunderbass: King K. Rool uses a gun that can shoot out cannonballs, spikes and various elemental objects.
*Invisibility: King K. Rool can turn invisible to attack his enemies without being seen.
==Gallery==
Kaptain K. Rool.png|Kaptain K. Rool.
Baron K. Roolenstein.png|Baron K. Roolenstein.
Boxer K. Rool.png|King K. Rool as a boxer.
Sluggers K. Rool.png|King K. Rool in Mario Super Sluggers.
B40DC879-BC12-4D4E-BDD1-F608523E423A.png|King K. Rool in Super Smash Bros. Ultimate.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Donkey Kong
Category:Super Mario Bros
Category:Air Users
Category:Animals
Category:Antagonists
Category:Boomerang Users
Category:Boxers
Category:Brawlers
Category:Breath Attack Users
Category:Captains
Category:Elasticity Users
Category:Electricity Users
Category:Evil Characters
Category:Explosion Users
Category:Final Bosses
Category:Fire Users
Category:Flight Users
Category:Game Bosses
Category:Game Characters
Category:Geniuses
Category:Giants
Category:Gun Users
Category:Ice Users
Category:Invisibility Users
Category:Kings
Category:Large Sized Characters
Category:Male Characters
Category:Martial Artists
Category:Monsters
Category:Pirates
Category:Playable Characters
Category:Primary Antagonists
Category:Reptiles
Category:Scientists
Category:Self-Sustenance Users
Category:Shockwave Users
Category:Size Users
Category:Status Effect Users
Category:Summoners
Category:Technology Users
Category:Teleportation Users
Category:Thrown Weapon Users
Category:Underwater Breathing Users
Category:Vibration Users
Category:Video Game Characters
Category:Villains
Category:Weapon Masters
Category:Weather Users