Barbarian King

"Biggest and bravest of all barbarians, this colossal menace soaks up huge amounts of damage and smashes anything in his path with his sword. He guards his territory fiercely when defending."
==Summary==
*The Barbarian King is the first Hero unlocked in the game, which requires Town Hall level 7. He is a larger, stronger, more aggressive, more impressive, and more powerful version of the .
*In his default skin, the Barbarian King appears otherwise similar to that of a Barbarian, except much larger, taller and more muscular man and wearing a brown kilt with a leather belt and a bronze square-shaped buckle, which is held by red straps connected to a golden square buckle with a rounded stub at the center. He has a golden crown on the top of his head, spiked wristbands on both arms, as well as a large, blunt iron sword in his right hand. On his left arm, he has a steel shoulder guard and a brass gauntlet on his hand, and on his feet, he wears a pair of leather sandals.
*He is automatically summoned once the Barbarian King Altar is constructed, which costs 5,000 Dark Elixir.
*The Barbarian King is an immortal unit (since he is a Hero), so he only has to be summoned once. However, if he is injured or gets defeated in an attack, he must regenerate his health by sleeping for a period of time before he can be used again. The maximum period needed for him to regenerate depends on his level; the higher it is, the longer it takes for him to regenerate.
**When the Barbarian King is completely healed, a jingle will play.
*The Barbarian King will defend the village whenever he is not regenerating health from a previous attack. The Barbarian King only defends his territory around his platform and will retreat if lured too far out. If the village is attacked while he is regenerating health, his altar will be empty. If he locks onto a troop, he will follow that troop until he dies or that troop is killed. Once the troop is killed, and he is outside of his patrol zone, he will return to patrolling around his altar, even if the altar is destroyed. You do not need to knock out the Barbarian King (or any Hero other than the Grand Warden) to three star a base.
*Hero regeneration in the Home Village uses an "extra life" system: when fully regenerated, the Barbarian King has two "life bars", each with health equal to his maximum hitpoints. The first life bar is represented by the bar visible next to the King's level, with the second (the "extra life") represented by a heart placed at the end of the first life bar, with a "+1" when it is full.
**Any damage taken by the Barbarian King when attacking is first subtracted from the extra life bar, with the regular life bar only being reduced when the extra life bar is fully depleted. If the Barbarian King is defeated, a full life bar will be depleted; in particular, if the extra life bar is full when this occurs, it will be completely depleted without affecting the regular life bar. If the Barbarian King is damaged or defeated when defending, both life bars will be completely unaffected.
**Both the regular life bar and the extra life regenerate at the same rate, with the regular life bar regenerating fully before the extra life bar regenerates. The regeneration time listed in-game is the time taken for one of the two life bars to regenerate, meaning the time taken to regenerate both life bars after both have been emptied is twice the regeneration time.
***When the Barbarian King is sleeping in your Altar after he has been knocked out in a battle twice, you can use a Book of Heroes to instantly regenerate both of his health bars regardless of regeneration time.
****However, you must have enough resources to upgrade the Barbarian King first, and then use the Book of Heroes.
*****The same thing applies when you will use the Book of Everything to finish the upgrade of the King.
****For the Hammer of Heroes, you do not need to use resources and wait for the upgrade time.
**For the King to participate in battle, the regular life bar must be full. If the regular life bar is not full after a battle, the Barbarian King will have to sleep for a period to regenerate the regular life bar before he can be used for battle, proportional to the amount of missing health on the regular life bar.
**Hero regeneration after a Multiplayer Battle starts as soon as the player begins to search for a Multiplayer opponent. So, if the player spent some time searching for an opponent to attack before completing an attack, part of the regeneration will be completed by the time the player returns to their village. However, if the player cancels the attack by pressing "End Battle" before completing an attack, the regeneration will be reset. This effect is more noticeable in the highest leagues below Legend League where a significant amount of time can be spent searching for such opponents.
*The Barbarian King has very high health but moderate damage so he is best used as a tank. Deploy him first to distract the defenses then deploy lower health units (like the Archer Queen) to do the damage. However, at lower levels, like Town Halls 7-9 you might want him inside the base since your Heroes are good damage dealers. Another way to use him is for funneling. He is very clear where to funnel, which can be easier depending on his Equipment.
*As a Hero, the Barbarian King has an ability that can be used once per battle which allows him to recover some of his health, and the amount increases at every fifth level. The Hero Equipment that he wields may add additional effects to the ability or a unique passive effect, on top of various passive stats increase.
**When unlocked, he starts with the Barbarian Puppet and Rage Vial. 
***The Barbarian Puppet allows the Barbarian King to summon a large number of raged Barbarians and an increased health recovery. The level of the Barbarians matches the level researched by the player, while the rage increases their damage and movement speed. It gives a passive increase to max health.
***The Rage Vial enrages the Barbarian King with his ability, increasing his damage and movement speed, and grants a vastly increased health recovery. It gives a passive increase to damage.
**When the Blacksmith is constructed and upgrading to level 3 unlocks the Earthquake Boots and Vampstache respectively.
***The Earthquake Boots deals damage similar to an Earthquake Spell, except that it destroys walls instantly and damages all ground units in its radius. It gives a passive increase to damage and max health.
***The Vampstache restores a small fraction of the King's health every time he lands an attack. It also increases his attack speed. It gives a passive increase to damage and attack speed.
**Additionally, there are Epic rarity equipments which can be purchased with event medals during certain events or gems with the Trader.
***The Giant Gauntlet which makes the King grow gigantic, allowing him to deal splash damage, hit buildings behind , and reduces damage taken for a period of time. It gives a passive increase to damage and grants self healing.
***The Spiky Ball, which when activated, he throws a ricocheting ball which bounces to a number of buildings depending on its level, dealing massive damage. It gives a passive increase to damage and max health.
==Strategies==
===Offensive Strategy===
*The four Home Village Heroes serve different roles in raids. The Barbarian King is the tank specialist, while the Archer Queen is the damage specialist, the Grand Warden is the support specialist and the Royal Champion is the defense specialist.
*The Barbarian King can often be used to create funnels; if there are no gaps in nearby , he will stay outside the Walls and clear out buildings placed outside. As he is able to tank a lot of damage, he can be used to clear areas covered by high-DPS defenses, like a or an farm (where multiple of the same defense type is grouped to provide concentrated damage). However, air troops may be better suited for the funnel if anti-air DPS is lacking in such areas, and one should still be wary of single-target s and Monoliths, which can quickly defeat him and end the funnel. This can also be commonly referred to as a King Walk.
*A common way to use the Barbarian King is as a tank, to distract the defenses to allow troops with low hitpoints to survive. For example, you may use him with the Archer Queen; he tanks the damage and the Archer Queen inflicts the damage. This is a common use and starting phase for Heroes in air attacks, where they serve little purpose with the main army, to destroy Air Defenses. The Grand Warden can also be shielded by the Barbarian King at the same time because of his Life Gem or raged up using the Rage Gem, or if you have access to it, an Apprentice Warden for an extra HP boost. This is commonly known as a Hero Dive.
*When attacking, he can be deployed just like any other unit. When he is damaged, he must sleep to regenerate health before he can be used again. The regeneration time is directly proportional to how much health he must recover. He can be instantly brought up to full health with Gems.
*He is best used with support from ranged troops, such as the Archer or Wizard to kill air troops and to deal damage behind.
**However, make sure that the ranged troops are protected from strong splash defenses such as the Scattershot and the Ricochet Cannon, otherwise they will be taken out quickly.
*He is also good for helping to destroy the remaining buildings of a village, after most or all defenses have been destroyed.
**However, he has a slow movement speed, so you might have to speed him up if you want an effective cleanup procedure, either with his ability or other spells.
*The Barbarian King can be easily swarmed by a group of Archers or Barbarians, as he only attacks one target at a time and has a somewhat slow attack speed against swarms.
**However, the Giant Gauntlet ability can negate this, since it allows the King to do splash damage and take less damage by himself.
*As his ability recovers some health, you should let your Barbarian King take some damage before activating this ability to maximize the recovered health provided by activating the ability. The exception is at the end of a successful battle where the Barbarian King survives with taking very little or no damage, because if the ability is not activated after battle he will automatically activate it, recovering his health. Depending on Hero Equipment, his ability can be used to speed up the process of clearing the base, when paired with other Hero Equipment.
*The Barbarian King can be healed by the Healing Spell, the Healer, Druid and/or the Healing Tome of the Grand Warden. However, since he is a Hero, this occurs at 55% of the rate of that of normal troops if you are healing it with a Healing spell or a Healer. However, in the case of the latter two which heal units, both of them instead heal him the full amount. 
**The healing time's healing is the same for troops and heroes, with a 0.3s per healing pulse.
*Avoid using the ability when the King approaches a or an area where you suspect a Giant Bomb will be, unless you desperately need to recover health. If you do so, the summoned Barbarians will most likely be wiped out by the resulting explosion. However, this becomes much less of an issue with higher level Barbarian King because when the Bomb explodes, it is likely not all of the Barbarians have spawned in yet so only a few of them die.
**This is only a problem if you are using either the Barbarian Puppet or if the King is too close to damage dealers, since the Giant Bomb can cripple, or even wipe out your whole line of damage-dealing units!
*When you are facing a single-target , activate the Barbarian King's ability before he is locked on to the Inferno Tower, if you are using the Barbarian Puppet. This way the spawned Barbarians can distract the Inferno Tower and keep the King alive for longer. If you aren't using this equipment, the Earthquake Boots allow the King to access the Inferno Tower, or the Giant Gauntlet can allow him to take reduced damage from it, and to help destroy it quickly with the help of the other Equipment slot.
*Enable "Automatically use Hero Abilities on KO" in the settings, as there is no real downside to doing so; his Hero ability enhances his sustainability and boosts his damage output, and it might also reduces the time of healing for the hero to be used again, which is noticeable in higher Town Halls.
*If you are using the Barbarian Puppet, since that ability will summon Barbarians which is the current level inside the Laboratory, it is highly recommended to do so if you use this ability often, as they will become stronger and destroy buildings faster, as well as being a greater distraction.
**However, this equipment is quite weak, so it is not recommended, due to traps that will destroy the spawned Barbarians.
*In terms of Pets, the Barbarian King is most commonly either paired with the Mighty Yak at Town Hall 14 or the Phoenix at Town Hall 15 and above.
**The Mighty Yak specializes in wall-breaking, which is useful to the Barbarian King as he is the only Hero unable to attack over Walls; the Yak can break open walls enabling the King access to buildings inside, and also being a mini-tank for the King.
**The Phoenix guarantees his survival in battle for a duration, which can be especially useful since the Barbarian King can potentially be defeated mid-ability. Although defenses generally retarget between the King's first defeat and his revival, he is still able to do considerable damage and tank any defenses that happens to target him, allowing the other units to destroy the defenses before they lock onto them.
**Other useful choices for Pets include Frosty, which can suppress defenses that the King may not be immediately able to reach, and which can easily stay behind him due to its slow movement speed. The Poison Lizard can also stay safely behind the King and enable him to handily tackle multiple defending Heroes at a time especially when combined with his ability, the Angry Jelly can help in Root Rider attacks, as well as to funnel a high-damage King inside the base with its abilities activated, causing massive damage.
*The Barbarian King generally benefits more from having better levels itself than better equipment levels, so leveling up the Barbarian King should be a priority at all times if you want a good offensive attack. However, higher level equipment is still necessary for an effective attack.
*Some good Hero Equipment pairings include:
**The Giant Gauntlet and Rage Vial, which allows the King to do massive amounts of damage, take less damage, wreck compartments and to improve his tanking potential.
***The Spiky Ball is usually an upgrade to Rage Vial in most situations. The Spiky Ball give a huge increase in maximum health and damage passively while also crippling nearby defenses and buildings on its way, if not destroy them.
**The Rage Vial can also find good synergy with the Vampstache, allowing the King to recover HP and deal damage at the same time.
**The Vampstache can also be paired with the Spiky Ball to increase his sustainability on the other perimeters of the base, and to launch the Spiky Ball if necessary to destroy important defenses, best used on air attacks.
**The Earthquake Boots and Spiky Ball ability combined can destroy most buildings except the Town Hall, a great way to destroy the core of a base.
***When paired with a sufficiently-leveled Fireball, this combo can also destroy the Town Hall, which also applies even on Hard Mode!
===Defensive Strategy===
*Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to defeat with multiple units, so protect him with splash-damaging defenses.
*It is a good idea to place the Altar in the middle of a group of storage or other areas that you wish to protect, such as he will patrol around them.
*The Barbarian King is the only Hero that cannot target aerial units. Despite this, he can still stall air units that do not have a preferred target such as Dragons, because such air units will target him even though he poses no threat to them.
*Unlike troops in the Clan Castle, the Barbarian King cannot be lured to the edge of the map and then defeated out of range of the defenses (unless his altar is near the edge). If his target moves out of his patrol area, he will retreat and engage another enemy inside his patrol area. If no enemies remain in his patrol area, he will resume patrolling.
*Although the Barbarian King cannot be lured outside of his patrol range, he will lure attacking troops towards him, sometimes ignoring the structure they were originally targeting. This may be a problem in some cases; if you put the Barbarian King near your Town Hall, the attacking troops can be lured toward the Barbarian King, and consequently get closer to the Town Hall. In other cases, this could be beneficial as it draws enemies in the line of fire.
*Witches in the Clan Castle make good potential defenders to defeat the Barbarian King, because their summoned Skeletons will distract the King for a period of time.
**However, using a Poison Spell on the defending Witches or when the Barbarian King has his Giant Gauntlet ability activated or is supported by units with area damage such as Wizards will destroy the summoned Skeletons, rendering them useless.
===Against a Barbarian King===
*If a defensive King is causing trouble to your troops, use some small troops, such as Barbarians or Wizards behind a tanking troop. This will ensure the King is defeated with minimal loss in troops.
*If the base has no Archer Queen, or if she is far enough away from the Barbarian King, then attack with air troops, away from buildings that target air troops. You may have to deploy ground troops periodically in order to keep the Barbarian King in an area where your aerial troops may safely attack the King, so this strategy may not always be effective.
*Single-target Inferno Towers and Monoliths (if you have them) are excellent countermeasures against the Barbarian King, as they are able to tear through his health quickly once they reach maximum damage. This usually forces the opponent to use a Freeze Spell or Overgrowth Spell to save their King, however, whether or not the opponent chooses to do so, the summoned Barbarians from the King's Barbarian Puppet's ability will usually overwhelm the Inferno Tower. Consequently, the Inferno Tower itself should be protected by splash damage defenses or Traps such as the Bomb Tower or a Giant Bomb.
*Aerial units such as Balloons and Minions have little to worry from a Barbarian King; he can usually be ignored in such cases. While the Barbarian King cannot retaliate against air troops, he can still distract them away from other valuable targets, such as the Town Hall.
*Although swarms of troops are effective against the Barbarian King, the P.E.K.K.A is also effective for taking down low level Barbarian Kings.
*The Barbarian King will never go farther than 7 tiles from his altar so troops placed over 7 tiles away can attack him without retaliation. In particular, the Grand Warden can snipe him in this way if he is properly placed.
**If the Barbarian King moves the troops may come into range of the Barbarian King's tile and be attacked.
**You can negate his damage by using the Eternal Tome ability of the Grand Warden, but he is generally not considered to be a major threat at higher levels and you may find it more useful to save the ability for tackling a more heavily-defended section of the base or for negating a powerful threat (such as the Giga Tesla or Giga Inferno's explosion).
==Statistics==
Preferred Target	Attack Type 	Movement Speed	Attack Speed	Range 	Search Radius
None 	Melee (Ground Only)	16 	1.2s 	1 tile	9 tiles
Level	Damage per Second	Damage per Hit	Hitpoints	Health Recovery	Regen Time	Upgrade Cost	Upgrade Time	Town Hall Level Required
1 	102 	122.4 	1,445 	200 	10m 	5,000 	N/A 	7
2 	104 	124.8 	1,481 	200 	10m 	5,000 	4h 	7
3 	105 	126 	1,518 	200 	10m 	6,000 	6h 	7
4 	108 	129.6 	1,556 	200 	10m 	7,000 	8h 	7
5 	110 	132 	1,595 	250 	12m 	8,000 	10h 	7
6 	112 	134.4 	1,635 	250 	12m 	9,000 	12h 	7
7 	115 	138 	1,675 	250 	12m 	10,000 	14h 	7
8 	116 	139.2 	1,717 	250 	12m 	11,000 	16h 	7
9 	119 	142.8 	1,760 	250 	12m 	12,000 	18h 	7
10 	122 	146.4 	1,805 	310 	14m 	13,000 	20h 	7
11 	124 	148.8 	1,850 	310 	14m 	14,000 	22h 	8
12 	127 	152.4 	1,896 	310 	14m 	15,000 	1d 	8
13 	129 	154.8 	1,943 	310 	14m 	16,000 	1d 	8
14 	132 	158.4 	1,992 	310 	14m 	17,000 	1d 	8
15 	134 	160.8 	2,042 	375 	16m 	18,500 	1d 	8
16 	137 	164.4 	2,093 	375 	16m 	20,000 	1d 	8
17 	139 	166.8 	2,145 	375 	16m 	21,500 	1d 12h 	8
18 	143 	171.6 	2,198 	375 	16m 	23,000 	1d 12h 	8
19 	145 	174 	2,253 	375 	16m 	24,500 	1d 12h 	8
20 	148 	177.6 	2,309 	450 	18m 	26,000 	1d 12h 	8
21 	151 	181.2 	2,367 	450 	18m 	28,000 	2d 	9
22 	154 	184.8 	2,427 	450 	18m 	29,000 	2d 	9
23 	157 	188.4 	2,487 	450 	18m 	31,000 	2d 	9
24 	161 	193.2 	2,549 	450 	18m 	32,000 	2d 	9
25 	164 	196.8 	2,613 	525 	20m 	34,000 	2d 	9
26 	167 	200.4 	2,678 	525 	20m 	35,000 	2d 	9
27 	170 	204 	2,746 	525 	20m 	37,000 	2d 	9
28 	173 	207.6 	2,814 	525 	20m 	38,000 	2d 	9
29 	177 	212.4 	2,885 	525 	20m 	40,000 	2d 	9
30 	181 	217.2 	2,956 	625 	22m 	41,000 	2d 	9
31 	184 	220.8 	3,030 	625 	22m 	43,000 	2d 12h 	10
32 	188 	225.6 	3,107 	625 	22m 	44,000 	2d 12h 	10
33 	192 	230.4 	3,184 	625 	22m 	46,000 	2d 12h 	10
34 	196 	235.2 	3,264 	625 	22m 	47,000 	2d 12h 	10
35 	200 	240 	3,346 	725 	24m 	49,000 	2d 12h 	10
36 	203 	243.6 	3,429 	725 	24m 	50,000 	3d 	10
37 	207 	248.4 	3,515 	725 	24m 	52,000 	3d 	10
38 	212 	254.4 	3,602 	725 	24m 	53,000 	3d 	10
39 	216 	259.2 	3,692 	725 	24m 	55,000 	3d 	10
40 	220 	264 	3,785 	850 	26m 	56,000 	3d 	10
41 	234 	280.8 	3,879 	850 	26m 	60,000 	3d 12h 	11
42 	239 	286.8 	3,976 	850 	26m 	64,000 	3d 12h 	11
43 	244 	292.8 	4,076 	850 	26m 	68,000 	3d 12h 	11
44 	249 	298.8 	4,178 	850 	26m 	72,000 	3d 12h 	11
45 	254 	304.8 	4,282 	980 	28m 	76,000 	3d 12h 	11
46 	259 	310.8 	4,389 	980 	28m 	80,000 	4d 	11
47 	265 	318 	4,499 	980 	28m 	84,000 	4d 	11
48 	270 	324 	4,611 	980 	28m 	88,000 	4d 	11
49 	276 	331.2 	4,727 	980 	28m 	92,000 	4d 	11
50 	282 	338.4 	4,845 	1,125 	30m 	96,000 	4d 	11
51 	288 	345.6 	4,967 	1,125 	30m 	100,000 	5d 	12
52 	294 	352.8 	5,092 	1,125 	30m 	105,000 	5d 	12
53 	300 	360 	5,219 	1,125 	30m 	110,000 	5d 	12
54 	307 	368.4 	5,350 	1,125 	30m 	115,000 	5d 	12
55 	314 	376.8 	5,484 	1,300 	32m 	120,000 	5d 	12
56 	320 	384 	5,622 	1,300 	32m 	125,000 	5d 12h 	12
57 	327 	392.4 	5,763 	1,300 	32m 	130,000 	5d 12h 	12
58 	334 	400.8 	5,908 	1,300 	32m 	135,000 	5d 12h 	12
59 	341 	409.2 	6,055 	1,300 	32m 	140,000 	5d 12h 	12
60 	349 	418.8 	6,208 	1,490 	34m 	145,000 	5d 12h 	12
61 	355 	426 	6,363 	1,490 	34m 	150,000 	5d 18h 	12
62 	362 	434.4 	6,522 	1,490 	34m 	155,000 	5d 18h 	12
63 	370 	444 	6,685 	1,490 	34m 	160,000 	5d 18h 	12
64 	377 	452.4 	6,853 	1,490 	34m 	165,000 	5d 18h 	12
65 	385 	462 	7,024 	1,700 	36m 	170,000 	5d 18h 	12
66 	393 	471.6 	7,200 	1,700 	36m 	175,000 	6d 	13
67 	400 	480 	7,378 	1,700 	36m 	180,000 	6d 	13
68 	408 	489.6 	7,557 	1,700 	36m 	185,000 	6d 	13
69 	417 	500.4 	7,735 	1,700 	36m 	190,000 	6d 	13
70 	425 	510 	7,905 	1,925 	38m 	195,000 	6d 	13
71 	434 	520.8 	8,075 	1,925 	38m 	200,000 	6d 12h 	13
72 	442 	530.4 	8,245 	1,925 	38m 	205,000 	6d 12h 	13
73 	451 	541.2 	8,415 	1,925 	38m 	210,000 	6d 12h 	13
74 	459 	550.8 	8,585 	1,925 	38m 	215,000 	6d 12h 	13
75 	468 	561.6 	8,755 	2,150 	40m 	220,000 	6d 12h 	13
76 	475 	570 	8,917 	2,150 	40m 	225,000 	7d 	14
77 	483 	579.6 	9,078 	2,150 	40m 	230,000 	7d 	14
78 	490 	588 	9,240 	2,150 	40m 	235,000 	7d 	14
79 	498 	597.6 	9,401 	2,150 	40m 	240,000 	7d 	14
80 	506 	607.2 	9,563 	2,350 	42m 	245,000 	7d 	14
81 	513 	615.6 	9,690 	2,350 	42m 	250,000 	7d 12h 	15
82 	519 	622.8 	9,818 	2,350 	42m 	255,000 	7d 12h 	15
83 	526 	631.2 	9,945 	2,350 	42m 	260,000 	7d 12h 	15
84 	533 	639.6 	10,073 	2,350 	42m 	265,000 	7d 12h 	15
85 	540 	648 	10,200 	2,500 	44m 	270,000 	7d 12h 	15
86 	547 	656.4 	10,328 	2,500 	44m 	275,000 	8d 	15
87 	553 	663.6 	10,455 	2,500 	44m 	278,000 	8d 	15
88 	560 	672 	10,583 	2,500 	44m 	280,000 	8d 	15
89 	567 	680.4 	10,710 	2,500 	44m 	282,000 	8d 	15
90 	574 	688.8 	10,838 	2,650 	46m 	285,000 	8d 	15
91 	581 	697.2 	10,965 	2,650 	46m 	290,000 	8d 	16
92 	587 	704.4 	11,093 	2,650 	46m 	300,000 	8d 	16
93 	594 	712.8 	11,220 	2,650 	46m 	310,000 	8d 	16
94 	601 	721.2 	11,348 	2,650 	46m 	320,000 	8d 	16
95 	608 	729.6 	11,475 	2,800 	48m 	330,000 	8d 	16
==Hero Equipment==
*When attacking, the Barbarian King can use two of the below pieces of Hero Equipment, which change the abilities he has and grants additional stat bonuses.
*The Barbarian King does not use any Hero Equipment when defending.
*Select the equipment below to learn more about the abilities and stat bonuses that each piece gives.
Barbarian Puppet
Rage Vial
Earthquake Boots
Vampstache
Giant Gauntlet
Spiky Ball
==History==
Patch 	Description
January 9, 2013 	Announced the Barbarian King.
January 10, 2013 	Added the Barbarian King, with 30 levels.
February 5, 2013 	
*Reduced the Barbarian King's regeneration time at all levels.
**Level 1 reduced from 4h to 1h.
**Level 2 reduced from 4h 14m to 1h 6m.
**Level 3 reduced from 4h 30m to 1h 12m.
**Level 4 reduced from 4h 46m to 1h 18.
**Level 5 reduced from 5h 3m to 1h 24m.
**Level 6 reduced from 5h 21m to 1h 30m.
**Level 7 reduced from 5h 40m to 1h 36m.
**Level 8 reduced from 6h 1m to 1h 42m.
**Level 9 reduced from 6h 23m to 1h 48m.
**Level 10 reduced from 6h 45m to 1h 54m.
**Level 11 reduced from 7h 10m to 2h.
**Level 12 reduced from 7h 36m to 2h 6h.
**Level 13 reduced from 8h 3m to 2h 12m.
**Level 14 reduced from 8h 32m to 2h 18m.
**Level 15 reduced from 9h 3m to 2h 24m.
**Level 16 reduced from 9h 35m to 2h 30m.
**Level 17 reduced from 10h 10m to 2h 36m.
**Level 18 reduced from 10h 46m to 2h 42m.
**Level 19 reduced from 11h 25m to 2h 48m.
**Level 20 reduced from 12h 6m to 2h 54m.
**Level 21 reduced from 12h 50m to 3h.
**Level 22 reduced from 13h 36m to 3h 6m.
**Level 23 reduced from 14h 25m to 3h 12m.
**Level 24 reduced from 15h 17m to 3h 18m.
**Level 25 reduced from 16h 12m to 3h 24m.
**Level 26 reduced from 17h 10m to 3h 30m.
**Level 27 reduced from 18h 12m to 3h 36m.
**Level 28 reduced from 19h 17m to 3h 42m.
**Level 29 reduced from 20h 27m to 3h 48m.
**Level 30 reduced from 21h 40m to 3h 54m.
*The Barbarian King's level and stats are now displayed correctly when visiting villages.
*The Barbarian King now patrol a larger area and show guard radius when tapped.
May 23, 2013 	Added levels 31-40 Barbarian King.
January 29, 2014 	Added the Iron Fist ability.
July 3, 2014 	
*The defensive Barbarian King now has a targeting radius around his platform.
*Massively reduced his damage, but greatly heals himself when activating his ability.
September 16, 2014	Reduced hero regeneration times greatly on all levels.
October 22, 2014 	Hero icons now show hero ability status in replays.
December 11, 2014 	Hero ability icons now show remaining hitpoints and start flashing when low.
July 1, 2015 	Improved the Barbarian King's A.I, where he would less likely to target , and would not continue bashing through Walls to get to a destroyed target.
October 12, 2016 	Changed the Barbarian King's info image.
December 19, 2016 	
*Added levels 41-45 Barbarian King.
*Reduced upgrade costs of levels 31-40.
*Changed the Barbarian King's icon and info.
December 18, 2017 	
*Added levels 46-50 Barbarian King.
*Decreased upgrade cost of levels 8-45 Barbarian King.
March 5, 2018 	Barbarian King's Iron Fist ability no longer affect Barbarians that aren't summoned from his ability.
June 11, 2018 	Added levels 51-60 Barbarian King.
June 26, 2018 	
*Reduced upgrade times of levels 2-38 Barbarian King.
*Reduced regeneration times of levels 2-60.
April 2, 2019 	Converted the Barbarian King from 2D to 3D.
June 18, 2019 	Added levels 61-65 Barbarian King.
December 9, 2019 	Added levels 66-70 Barbarian King.
March 30, 2020 	
*Reduced upgrade cost for level 40 Barbarian King.
*New Hero Skin selection screen that is much easier to select which skin you want to apply to your Hero.
*Barbarian King now displays in his selected skin under the Player Profile tab.
*When acquiring a new skin, the UI to select the skin will automatically open.
*Some selected skins will be able to be purchased outside of the Gold Pass.
*Fixed a bug where the Barbarian King received double health recovery when his ability is used both automatically and manually at the same time.
*Show purple Hero level icons properly in attack confirm screen if Hero Potion is active.
*Fixed inconsistencies with situations where multiple boosts which affect movement speed, attack speed and damage (Barbarian King's ability) are active at the same time.
June 22, 2020 	Added levels 71-75 Barbarian King.
October 12, 2020 	
*Heroes now automatically heal when the player's base is raided.
*Removed guard toggle.
October 26, 2020 	Fixed skin names not changing when changing Hero with the arrows (in the "Change Skin" menus).
December 7, 2020 	
*At the end of a battle, if the Barbarian King's ability remains unused, the Hero will heal the amount of HP they would normally recover from using their ability. This will help reduce the Hero’s downtime, allowing them to be ready much sooner.
*A new Cosmetics tab has been added to the in-game shop where you can browse and purchase any permanently available cosmetics such as Hero Skins when they become available for Gems.
*A “View Skin” option has been added when visiting.
*Skin animations are more elaborate when viewed in the wardrobe and simpler animations in other UI elements.
April 12, 2021 	
*Added levels 76-80 Barbarian King.
*Polished and changed the Barbarian King's 3D model. 
*Reduced upgrade costs and times of levels 1-50 Barbarian King. In particular, the cost to summon the Barbarian King was reduced to 5,000 Dark Elixir (from 10,000).
*Boosts on Barbarian King and other Heroes or Buildings are no longer cancelled when an upgrade is started and will continue to run in the background.
June 15, 2021 	Fixed the Barbarian King occasionally doing 360-degree turns during attacks.
December 9, 2021 	
*Reduced the Barbarian King's upgrade costs from levels 26-64.
*Reduced the Barbarian King's upgrade times from levels 20-29.
October 10, 2022 	
*Added levels 81-85 Barbarian King.
December 12, 2022 	
*Changed the Barbarian King's 3D model.
June 12, 2023 	Added levels 86-90 Barbarian King.
December 12, 2023 	
*Added levels 91-95 Barbarian King.
*The maximum level for the Barbarian King is now level 10 at Town Hall 7 & level 20 at Town Hall 8 (previously level 5 at TH7 & level 10 at TH8).
*Reduced upgrade costs and times across all existing levels.
*Replaced the Iron Fist ability with Hero Equipment and a health recovery stat.
**As a result, the Barbarian King loses DPS and HP at every level, with much of the missing stats being given to his default Hero Equipment.
**Changed the description of the Barbarian King. Before, it used to read "This colossal menace soaks up huge amounts of damage and bashes anything in his path. He guards his territory fiercely when defending, and can launch into a devastating rage when attacking once his Iron Fist ability is unlocked!".
==Hero Skins==
===Skin Availability===
===Barbarian King Skins===
Alternatively, see Barbarian King/Skins for a gallery.
===Barbarian King Skin Features===
===Notes===
*The Gladiator King, P.E.K.K.A King, Primal King, and the Champion King skins have four fingered hands, while the other skins, including the default one after the Town Hall 14 update introduced a new model for the default Barbarian King skin, have five fingered hands.
**The four-fingered model for the Barbarian King prior to the Town Hall 14 update contradicts newer artwork of him in 2019 and 2020, which feature him with five-fingered hands. However, the 2020 loading screen image shows the Barbarian King holding his sword with four-fingered hands.
***This is the same case for the Jolly King skin and Skeleton King skin where they are shown with five-fingered hands in battle and picture but are shown with four fingers in the 2020 Halloween loading screen and 2020 Winter loading screen.
*The Fierce King, A.K.A Savage King, was created by oni on Supercell Make.
*The Barbarian King is the first Hero to have a skin, which is the Gladiator King, when Season Challenges were first added as part of the April 2, 2019 update.
*The P.E.K.K.A King, Jolly King, and Champion King are the only skins for the Barbarian King that wield a glowing sword.
*Some of the Barbarian King's skins feature him holding different weapons instead of a sword:
**With the Pirate King skin, he holds a cutlass.
**With the Primal King skin, he holds a large bone.
**With the Party King skin, he uses a guitar.
**With the Jungle King skin, he holds a macuahuitl, a wooden spiked club that was used by various Mesoamerican cultures, such as the Aztecs.
**With the Fierce King, Shadow King, Beast King, King of the North and Barbarian Orc skins, he wields a large axe.
**With the Egypt King skin, he holds a khopesh, an ancient Egyptian sickle-shaped sword.
**With the Summer King skin, he uses a surfboard.
**With the Painter King skin, he holds a large paintbrush.
**With the Gingerbread King skin, he uses an orange popsicle.
**With the King Haaland and Football King skins, he uses a football.
**With the Wild West King skin, he uses a toy horse.
**With the Clash Games skin, he uses boxing gloves.
*With most of his skins, the Barbarian King will alternate between hitting the building with the sword and his fist. However, both types of strikes do equal damage.
**In the case of the Rogue King, he has two types of attacks using his fist (either doing a chop or a backslap), and only has one sword attack animation.
**An exception is the Party King skin, where all of his attacks involve his guitar (which he attacks with in two different ways, either by slamming the guitar's body at the target or doing a stabbing motion with the guitar's body as a blade).
**The Pirate King skin uses his sword in both his attack animations, slicing the target in two different ways.
*The Barbarian King has the most current skins of any Hero, which is currently 36.
*The King Haaland Skin is the first skin to be based on a real person in Clash of Clans.
*The Super Squad King was released for free in the shop in celebration of Squad Busters reaching 30 million pre-registrations on the App Store. It was available until May 29, 2024.
*The Barbarian King's appearance was redesigned twice. Before Hero Skins were added, the original Barbarian King pre-rendered texture had visual changes at levels 10, 20 and 41.
**Initially, the Barbarian King used to appear similar to a giant Barbarian, with a steel crown, steel gauntlet, and steel shoulder guard. He used a blunt sword with a stone hilt.
**At level 10, his gauntlet changed from steel to gold.
**At level 20, his shoulder guard's edge turned to gold, and the central spike turned gold as well.
**At level 41, his crown turned gold.
 	 	 	
Levels 1-9 (Old Sprite)	Levels 10-19 (Old Sprite)	Levels 20-40 (Old Sprite)	Levels 41-60 (Old Sprite)
==Trivia==
*Every time he lands an attack on a building or unit creates a tiny explosion.
*The Barbarian King lives in the Town Hall according to a tweet by Supercell.
*When the Barbarian King 'falls', or gets knocked out in a battle, an explosion occurs and a bright beam of light is sent up into the sky temporarily. He is then seen standing dazed with stars flying around his head for the remainder of the battle.
*Each successive upgrade of the Barbarian King adds approximately 2.5% health and 2% damage, but every five levels also add a constant two minutes to his total regeneration time. As a consequence, the Barbarian King's regeneration rate changes as he levels up.
* The Barbarian King's regeneration rate fluctuates each level, with drops in regeneration rate every fifth level and small increases for every other level. From an initial regeneration rate of 170 HP per minute at level 1, it reaches a maximum of 183 HP per minute at level 4 and shows a downward trend up to level 15, where there is a minimum of 150.13 HP per minute. Beyond level 15, the drops at every fifth level are outweighed by the increases from the other levels, eventually reaching 276.5 HP per minute at level 79 before dropping once more to 267.86 HP per minute at level 80.
*The Barbarian King is shown to be smaller than the Giants in the Clash-A-Rama! series, which contradicts a Heroes trailer saying that he is bigger than a Giant.
*While attacking or in Village Edit Mode, if the Barbarian King Altar is empty and the King becomes fully regenerated, the Altar sparkles, but the King will not appear.
*The first person to max out the Barbarian King and Archer Queen was a player named jessiebrar (during the initial release of Heroes, the max level for both Heroes was 30).
*Prior to the January 29, 2014 update that introduced Hero abilities, and prior to the October 12, 2020 update that removed Guard button for all Heroes and made Heroes heal automatically after the raid, the original description for the Barbarian King and the Archer Queen were "Heroes can attack enemy villages or guard your village. Heroes can be injured, but are immortal. Heal them by letting them sleep or using the Heal button. Heroes won't defend the village while sleeping."
*The Barbarian King's hair used to be vegas gold that contrasts with the Barbarian's hair color. In his new appearance, however, his hair color is now yellow like regular Barbarians.
*The Barbarian King was also a part of the Town Hall Level 7 Starter Pack which came with the level 5 Barbarian King, a level 3 and 1,200 gems which cost $9.99.
*The Barbarian King is featured as a character skin for Bull in Brawl Stars.
*The Barbarian King is one of two Heroes to appear as a character in Squad Busters. The other being the Archer Queen.
*The Skeleton King from Clash Royale shares a name with one of the Barbarian King's skins. They share a similar summoning ability, but the Skeleton King summons Skeletons instead of Barbarians.
*His crown is tilting when he is defeated in battle in his default skin, however this is barely noticeable and he must be at a certain position in order to see it.
===Comparisons===
*The Barbarian King is the only Hero in the Home Village whose attack type is melee and can only attack ground units.
*At max level, the Barbarian King has the most HP out of any troop in the Home Village, if he equips both max-leveled Barbarian Puppet and Spiky Ball.
**The Barbarian King has the third most hitpoints if he equips both these Hero Equipments above, the Flying Fortress is the second with 18k HP at level 5, and the Mountain Golem is the unit with the highest hitpoints, with up 44k HP at level 5.
*The Barbarian King and the Archer Queen were the first Heroes added to the game.
*The Barbarian King is one of the 13 units to appear in a Scenery, the others being the Barbarian, Goblin, Balloon, Hog Rider, P.E.K.K.A, Baby Dragon, Skeleton, Archer Queen, Grand Warden, Dragon Rider, Cannon Cart, and the Party Wizard. In this case, he appears in the Epic Winter Scenery, 9th Clashiversary Scenery (as Beat King), The Pumpkin Graveyard Scenery And the Snow Day Scenery.
*The Barbarian King is one of the five units associated with Barbarians, the others being the Raged Barbarian, Super Barbarian, Battle Ram, and the Pumpkin Barbarian.
*He and the Archer Queen have the highest levels out of all the heroes and troops.
*He is the only hero who can defeat a P.E.K.K.A in a one-on-one battle without his ability activated.
ru:Король Варваров
de:Barbarenkönig
es:Rey_Bárbaro
Category:Troops
Category:Dark Elixir Troops
Category:Heroes
Category:Special Abilities
Category:Home Village