Mayuri Kurotsuchi

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==Summary==
 is the captain of the 12th Division in the Gotei 13 and 2nd president of the Shinigami Research Institute. His previous lieutenant was Nemu Kurotsuchi, his artificially-created "daughter" and his current lieutenant is Akon. He formerly served as the 3rd Seat of the 12th Division under Kisuke Urahara.
==Powers and Stats==
Tier: At most | At least | 
Key: Soul Society Arc | Arrancar Arc | Thousand Year Blood War Arc
Name: Mayuri Kurotsuchi
Origin: Bleach
Gender: Male
Age: Unknown, at least over a hundred years
Classification: Shinigami, Captain of the 12th Division, Former 3rd Seat of the 12th Division
Powers and Abilities:
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*Soul Physiology & Shinigami Physiology (Soul: High-Tier/Shinigami: High-Tier)
*Expert Swordsmanship & Martial Artist (As a captain of the Gotei 13, Mayuri is a skilled swordsmanBleach Chapter 122 and martial artist)
*Genius Intelligence & Preparation (Mayuri's genius allows him to develop a solution to great problems in a single dayBleach Chapter 497)
*Kidō:
**Forcefield Creation (By using Bakudō, Mayuri can create a net forcefield that protects him and his allies from attackBleach Chapter 592)
**Energy Projection (Mushikuidama allows Mayuri to fire a destructive ball of energy outwardsBleach Chapter 93)
*Shikai: Ashisogi Jizō:
**Poison Manipulation, Paralysis Inducement & Sound Manipulation (Ashisogi Jizo creates a powerful poison that paralyzes anything Mayuri stabs with it whilst allowing the victim to still feel painBleach Chapter 123. Using Ashisogi Jizō, Kyōdo Yon allows Mayuri to paralyze anyone who hears his Zanpakuto scream for four secondsBleach Chapter 663)
*Bankai: Konjiki Ashisogi Jizō:
**Summoning, Large Size, Weapon Creation, Self-Destruction, Enhanced Poison Manipulation & Durability Negation (Type 0; Konjiki Ashisogi Jizō summons a large baby like creature who can attack by sprouting blades at will or simply consuming and digesting them. The main ability of Konjiki Ashisogi Jizō is the spewing of lethal poison over a large area, which quickly causes injury and death. Mayuri has even programmed his Bankai with a self-destruct feature which he uses if it were to be ever used against himBleach Chapter 125Bleach Chapter 304)
***Information Analysis & Reactive Evolution (Konjiki Ashisogi Jizō: Matai Fukuin Shōtai can use the information Mayuri sends it to create a baby specifically tailored to counter the abilities of his opponentBleach Chapter 639)
Resistance to:
*Poison Manipulation (He has resistance to his BankaiBleach Chapter 125)
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*Stealth Mastery & Camouflage (With Nisehada, Mayuri can meld into the texture of his environment to hide himselfBleach Chapter 119)
*Statistics Amplification (With Reiatsu Amplification device, Mayuri can create large amounts of spiritual energyBleach Chapter 617)
*Healing (Mayuri can regrow lost limbs using a regenerative serumBleach Chapter 122)
*Body Control, Regeneration & Intangibility (Low-High; Mayuri can turn himself into liquid to avoid attacks and escape from dangerous situationsBleach Chapter 126)
*Instinctive Reaction (Mayuri implanted sensors into his Zanpakutō to automatically block sword attacksBleach Chapter 593)
*Limited Power Nullification (With the Reishi Kotei Sōti, Mayuri can lock all motion of Reishi for a specific timeBleach Chapter 590)
*Electricity Manipulation & Paralysis Inducement (Mayuri can create an electric field through the use of one of his inventionsBleach Chapter 643)
*Duplication, Light Manipulation & Explosion Manipulation (Mayuri can control holographic clones of himself that possess the ability to shoot laser-beams from their eyes which explode on contactBleach Echoing Jaws of Hell. Mayuri possesses many explosive devices he can use for combat purposesBleach Chapter 593)
*Limited Necromancy, Blood Manipulation & Resurrection (Can revive the dead and turn them into his subordinatesBleach Chapter 591)
*Retrocognition, Sense Manipulation, Biological Manipulation, Memory Manipulation, Paralysis Inducement & Illusion Creation (With Postcognition Drug, Mayuri can trap his opponent in a mental time loop at a certain point in the battle in which they begin to forget how many loops they have experienced. After ten loops, the victim loses their sense of balance and struggles to moveBleach Chapter 593)
*Limited Disease Manipulation & Tracking (Mayuri can infect others with Surveillance Bacterium that monitors theirs and anyone else's movements and actionsBleach Chapter 304)
*Enhanced Paralysis Inducement (Can freeze nerves using his Nerve Coagulating AgentBleach Chapter 642)
Resistance to:
*Biological Manipulation (Mayuri can reconstruct the Nerves, Muscles, and Tendons in his hand within seconds to avoid abilities that affect his biologyBleach Chapter 638)
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Attack Potency: At most Country level (Capable of dealing Uryu harm and possesses combined Attack and Spiritual Pressure statistics equal to ToshiroBleach Official Bootleg: Bleach Color+Bleach Chapter 122Bleach Chapter 12338.94 Teratons) | At least Country level (Mayuri with and without his Bankai was capable of harming Resurreccion SzayelaporroBleach Chapter 304Bleach Chapter 305, with the databooks stating that Szayelaporro needed to evade Mayuri's attacksBleach Official Character Book 2 Masked38.94 Teratons) | Multi-Continent level (Askin believes Mayuri would be a difficult opponentBleach TYBW Episode 15 and he clashed evenly with ToshiroBleach TYBW Episode 23443.5 Petatons)
Speed: High Hypersonic (Far superior to a 4th seat Shinigami who could react to and block an attack from Orihime Inoue) | At least High Hypersonic (Kept up and toyed with Szayelaporro) | Massively Hypersonic (Kept up with Zombie Tōshirō)
Lifting Strength: Likely Class M (As a captain class ShinigamiBleach: Chapter 121, Mayuri should logically scale above Jidanbo in strength via possessing more Reiryoku then him, with Reiryoku being used to enhance one's physical capabilities, such as strength164,887,800 kg) | Likely Class K (Stronger than Szayelaporro) | Class M (Clashed with Zombie Tōshirō)
Striking Strength: At most Country level (Should be comparable to his Attack Potency, as he was able to physically overcome Uryu during their fight) | At least Country level (Comparable to his Attack Potency, as he stabbed through Resurreccion Szayelaporro's Hierro rather casually) | Multi-Continent level (Comparable to his Attack Potency, as he clashed physically with Toshiro)
Durability: At most Country level (Should be comparable to his Attack Potency, he was able to take a Letz Stil Uryu's normal arrows with only moderate injuriesBleach Chapter 12538.94 Teratons) | At least Country level (Should be comparable to his Attack Potency, as his arm can withstand the force of his physical strikes38.94 Teratons) | Multi-Continent level (Comparable to his Attack Potency, as he can withstand the force of his own strikes, tanked explosions from Zombie Vollständig BambiettaBleach TYBW Episode 22443.5 Petatons)
Stamina: Superhuman. Much weaker characters can fight for days without rest and with injuries that would be fatal to a normal, physically fit human, was still standing despite a gigantic hole blasted in his torso.
Range: Extended Melee Range when fighting with his sword, Tens to Hundreds of Meters with projectiles, Several Hundreds of Meters with his Bankai.
Standard Equipment: His Zanpakutō, Ashisogi Jizō. Also carries around various serums/toxins and gadgets of his own making to use in combat.
Intelligence: Extraordinary Genius (Mayuri Kurotsuchi is the most intelligent, scientific, and inventive mind in Soul Society. According to Shunsui Kyōraku, if given a full day to prepare with enough information at hand, Mayuri can find a solution to any problem or obstacle. He's capable of altering his internal organs and was able to discover a way to resurrect the dead Arrancars.)
Weaknesses: None notable
Notable Attacks and Techniques:	Notable Attacks and Techniques:
*: When Mayuri stabs himself with his Zanpakuto while in its sealed state; it shifts him into a liquid form as a way to escape from battle as he cannot fight back, nor could his opponents harm him.
*: Mayuri can use his left arm as a grappling hook that explodes on contact, at the cost of dealing some pain to him.
*Hidden Kusarigama: Mayuri can pull his ear out to make a scythe to use in combat.
* Mayuri blends with the environment as a way to track hide his presence from whomever he's tracking.
*: A Shinigami movement technique which allows the user to move faster than the eye can follow. As speed is the main factor of the technique, the method is best characterized by how fast one can get from point A to point B in the least number of steps.
*: Spells cast by Shinigami with strong enough Reiryoku and Reiryoku control. Kidō is divided into mainly three categories: Hadō for attacks, Bakudō for battle support and Kaidō for healing. The spells are ranking from 1-99, with 1 being the weaker and easier spells to cast and 99 being the most powerful and difficult to cast. Skilled users can cast Kidō without the need of an incantation; however, casting without incantation does reduce the Kidō's effectiveness less than a third of it's full potential.
File:LiquidForm.jpg|Nikushibuki
File:Jabarakaina.gif|Jabarakaina
File:Nisehada.gif|Nisehada
*: The initial release of a Shinigami's Zanpakutō. It is activated by a command while declaring the name of the Zanpakutō Spirit. It changes the shape of the Zanpakutō and/or grants special abilities.
**: The weapon can paralyze the body parts it stabs, while keeping the pain receivers intact to make the victim still experience the pain.
***: Mayuri sticks his finger in one eye of the baby's head, causing it to begin leaking a dark fluid while the baby opens its mouth to scream, paralysing anyone who does not have Mayuri's blood in the span of a few seconds.
File:Ashisogijizo.png|Ashisogi Jizō
*: The ultimate and final release to a Zanpakutō. The difference in power between Shikai and Bankai is generally around 5–10 times more powerful. Even though Bankai is the final stage of a Zanpakutō, it does not mean the Shinigami's growth ends there. A Bankai, especially one recently obtained, can evolve even further as its Shinigami gets stronger. 
**: Mayuri's Bankai can breathe out a toxic poison that he can use to overwhelm his opponents with, as it can spread across a wide area. Mayuri can take it to the next level by making the poison hard to resist via altering the substance.
**Retractable Blades: Konjiki Ashisogi Jizō can produce numerous blades which extend from its chest, allowing it to run through and skewer opponents.
**Self-Destruct Protocol: Mayuri has also physically modified Konjiki Ashisogi Jizō itself, so it will self-destruct and return to its sealed state if it attacks him.
***: A modified can create modified versions of Konjiki Ashisogi Jizō with the information and data Mayuri sends to it; this allows it to counter specific abilities of Mayuri's opponents. Such as having roughly, 70000 layers of nerve cells to counter anyone who can control the nervous system of their opponents.
File:Konjiki Ashisogi Jizo.jpg|Konjiki Ashisogi Jizō
File:Retractable Blades.gif|Retractable Blades
File:Self-Destruct Protocol.gif|Self-Destruct Protocol
File:Konjiki Ashisogi Jizo Matai Fukuin Shotai Colored.png|Konjiki Ashisogi Jizō: Makai Fukuin Shōtai
* Mayuri can regrow any lost limbs with a regenerative serum that he carries with him.
*: Mayuri has manufactured a “superhuman drug” that can slow down a person's perception of time. However, it only works if the target has consumed it from growing out of Mayuri's cells, which makes it not as combat applicable as his other inventions unless specific circumstances occur.
*: Mayuri was capable of replicating the Hollow's technique to move to and from Hueco Mundo via opening a dimensional portal from thin air.
*Anti-Shadow Clothing: After realizing that the Wandenreich's invasion of the Seireitei had something to do with shadows, Mayuri created luminescent clothing for himself and Nemu to prevent the formation of shadows in his laboratory. His outfit is composed of a large robe with a spiked hood, and Nemu's takes the form of a form-fitting robe with a top hat.
*: Mayuri's invention that can temporarily stop the flow of any reishi it comes into contact with.
*Postcognition Drug: Another drug Mayuri has that can cause a pseudo-time loop in the victim's head by manipulating the hippocampus part of their brain. It can be broken if the victim does not kill Mayuri, but killing him more than 10 times will succumb them to temporary paralysis.
*: A pair of shoes that gives Mayuri the ability to temporarily hover above the ground, rendering any attacks that require him to touch the ground useless. In addition to this, by pressing a section on the top of the shoes, Mayuri can propel himself forward with a continual blast of energy from the bottom of each shoe.
* A drug injected into the nerves of an organism which forcefully freezes any organs of the victim that consumed it, however it can be countered by shedding the nerves off the body.
*Fake Body: Mayuri has fake bodies of himself that he can control from a distance. As they are fake bodies, they don't have memories, a mind nor a past that could be manipulate by the likes of Tsukishima. They can't work in other dimensions, and Mayuri can self-destruct them.
File:Konjiki Ashisogi Jizo bursts Colored.png|New Bankai
File:HealingSerum.jpg|The Regenerative Serum
File:The Superhuman Drug..jpg|Superhuman Drug
File:Reishi Kotei Sōtito.gif|Reishi Kotei Sōtito
File:Hirenkyaku Shoes Colored.png|Hirenkyaku Shoes
File:Nerve Freezing Agent Colored.png|Nerve Coagulating Agent	
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
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