Maps

* See also Rapture Society
* See also The Surface
* See also TechnicalDrawings
* See also Game_Map_Rework_Rules
* See also Geography
* See also Terrain_Environment
Don't forget to look at -> Amended_Game_Level_Maps 
== CLEANUP DUPLICATION ON THE RAPTURE MAP TEXT BELOW ==
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== 63° 2' N, 29° 55' W ==
==Depths==
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==Austen==
It is possible that the 'Austen Bathysphere Co' was only an independent 'deluxe service' company that shares the same Metro facilities -- facilities STILL too meager for any significant commuter capacity ( Think of a Rush Hour trying to use those Bathyspheres ... ) Even with strap-hangers to boost the passenger count to 12, you have to 'launch' and re-dock them one at a time - The station we've seen with 1 or 2 bays is a significant choke point to traffic and transfers have to walk to another Metro station. 
Deluxe Bathysphere Service ( offered at one time ) :
* Plush Seating
* In-'sphere Bar and Snacks
* In-transit Movies
* Slot Machines (on selected lines)
* Radio-Phone Service
* Restrooms
* Private Compartments
* Flight Attendants
* Hot Towels
* Music Selection
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==MapRapture==
If Prentice Mill's Atlantic Express system was ONLY what was shown on the one map seen in BS2 in the stations (shown below), then no wonder it was driven out of business ... But then if we went by only what that "Austen Bathysphere Co" METRO map in BS1 shows, that too would be virtually useless for a real city -- Like the Trolleys that go only 2 blocks, Bathyspheres that only go to a few places and with virtually no capacity ( for a City (or even town) level of traffic ). A real city HAS to be better connected than that.
That is why I have modified the original map, and shown a sufficiently extensive system which a REAL city the size of Rapture would require.
Note - Many of the views from inside in BS1/BS2 are faulty/impossible - Like the same Skydome view being used for all 4 compass facings, or even being reused for multiple locations quite far apart ( ie- half of Rapture looks like it is a block away from that 'Fleet Hall' sign ). SO little credence should be given for map correlations with these outside views. The General density of buildings might be taken from it ( ex- Paupers Drop with a 'plain of silt' near it, and some 20 story buildings about 600 feet away, and then taller ones several times that far in the distance. Likewise Fontaine Futuristics sits with a cluster of buildings some distance away. )
Some people might ask how I dare to change anything shown in the game. Well, when what is shown in-game is simply impossible ( like exact duplicated outside views which are '3D' mockups ) or illogical ( expecting Bathyspheres to carry a city's thousands around as daily traffic, and also handle all the substantial freight traffic Rapture would require ), THEN it is actually REQUIRED to make changes for a realistic map to be used in the MMORPG.
"20000" was suggested by the Novel as the population of Rapture ( which that being actually more the size of a 'town' in most places ), and the built-up nature of the various in-game views/pictures ( looks equivalent to slice of downtown Manhattan ) would mean there would have be all the other support stuff a REAL city requires -- not just a few hundred scientists/artists/rich people, some out-of-work construction-workers/shop-vendors/toilet-scrubbers.
A further 20000 ( a likely population expansion ) could be needed to support that substantial cityscape with manufacturing, services and raw materials. All those people require places to live ( consuming further resources ) and work ( When they are not roaming around with a piece of pipe or submachine-gun. ) By the time of the MMORPG, this population is WAY down in number, but still alot more than we ever saw in the Solo games ( we only directly saw a minuscule part of Rapture and the people who are still alive ).
Map Additions :
Bathysphere routes - Fewer than you would think because it was essentially a 'convenience' Premium service for the more affluent people in Rapture ( ie- that difference between 'cab fares' vs 'bus fares' or owning a Limo Submarines ). Some of the lines shown on the Austen Bathysphere Co map are actually Trolley lines for the 'Metro' system ( and even then, is an incomplete representation ). The Bathysphere lines would go between the upscale housing districts, the better shopping centers, the financial districts and headquarters office concentrations ( and important sites like Hephaestus used by Ryan ). Some connections would be too short and easier traversed using the Trolley lines ( which did have some first-class service accommodations and some 'private' Trolley cars ).
The Bathysphere Cableway routes now shown as Yellow lines - largely run between more affluent areas. Notice how some plaza/centers act as hubs and have many lines branching out from them. This design facilitates moving to diverse locations with the least numbers of 'transfers'. Also note how few Bathysphere lines/routes there are in the Southern area - apparently is was just not affluent enough to warrant that service.
Most of the real 'Metro' transport were the Trolley service (my Black Lines) running largely on the 'Street' system throughout Rapture. The 'Streets' are more a continuous building structure, with either residences or shops, as well as the Trolley route running down its middle. Some other Trolleys segments would run alone in their own Viaducts.
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My METRO Map has many of the previously known (BS1/BS2) city Clusterings, and many new ones (30-odd) at logical locations. 
Not indicated is : each cluster's extent of the surrounding buildings or blocks of 'street' structures around each marker. The largest of the Red Circles scale to about 500 foot across, and the central Plaza and surrounding cluster of large building and sprawling smaller ones often extend well outside that size, as well as various connecting streets, viaducts, and track structures.
A few of my added Clusters got names :
* Shady Acres - a pastoral retirement community with verdant greenery ( surrounding farms in some of the larger caverns in Rapture ). Some rich individuals came to Rapture just for a peaceful retirement.
* Asclepius (Hospital) - Hospital type medical center ( much more than Medical Pavilion is -- a real medical center for more than cosmetic surgery ). But since the advent of ADAM based healing, it was later largely disused for that purpose and instead was sublet to various companies. ( Sinclair had more of his company research facilities here ).
* Greenbelt - another farming center that house many farming workers who worked in the numerous 'farms' in that vicinity. Later it was Sofia Lamb's 'grain basket' that fed her collectivist realm.
* Ryan Institute - Primary site for Ryan Labs - location of the research wing of Ryan Industries, including Ryan's ADAM/Plasmid research and development. Sinclair had facilities here as well.
* Asgard Station - an affluent residential area. Agamemnon Towers is a prominent landmark.
* Ridgeway - a plaza along the Northern Ridge of the City ( having many small residences built into the ridgeside )
* Hudson - the Hudson Power company complex, which competed with Hephaestus providing power and heating to the City
* The Abyss Overlook - the real end-of-the-line on the AE 'Short Line'. Pathway to that eerily glowing Abyss.
* South Junction and Rapture Junction - crossings and interchanges between different Atlantic Express Lines.
* Central Administration - Location of old City Council - Basically the bureaucratic center of Rapture ( permits, paying fines, service billings ). Also location of the City Jail ( separate from Inner Persephone and Outer Persephone which is more like a Prison ), Maintenance department HQ, the Constable's central offices, etc ...
* Hermes Hall - location of the most stylish and expensive shopping areas and clubs in Rapture.
* Millville - named after Prentice Mill, who built the Atlantic Express system. One of the first two stations of the Atlantic Express in the Cities early days. His 'Mansion' stands off to the side of this plaza cluster.
* Rapture University - Institution of higher learning for the thousands of new adults Rapture was producing. Funded largely by industry/manufacturing to produce personnel and research that would be Raptures future.
* Carnival - location of Grand Carnival, Fairgrounds, The Circus and a number of 'ethnic' themed areas. ( Now with the New Columbia rollercoaster that leaves you hanging out in midair and flings you thru absurdly tight curves and steep dives ).
* Smugglers Den 2 - hidden site of Fontaine/Atlas's replacement smuggling base ( setup prior to Fontaine's first 'death' ).
* Quarry - one of the earliest sites in Rapture, where the cement and aggregate plants were located. Later, a geothermal plant was built after the waste rock piles grew out into 'the drop off'. Building materials were shipped from here to all parts of the City while it was built. Various small construction projects kept it running upto the time of the 'civil war'.
* "Stadium" -- A big cavern inside a solid chunk of rock (near the Lighthouse), used for popular sports leagues and other athletic pursuits.
* Fontaine Court - future home to New Raptures City Center. Became a 'company town' for Fontaine's fish industry workers.
* Construction Cableway between the Lighthouse Island and Port Rapture. Used to move the huge quantities of materials brought in by ships down to Rapture during the Construction period.
Built up the area around Welcome Center to represent that area of tall buildings ( that Manhattan-like cityscape ) you initially see on your Bathysphere trip from the Lighthouse ( and can also see in the distance from Point Prometheus ).
* Indicators for the "Ceres Green" farms - located because of its centrally located 'good' igneous rock structure which allowed Tunnels and caverns to be built with little/virtually no additional support structuring (so are cheaper). Note- Close proximity to Farmers Market and the agriculture research centers.
* Indicators for "The Shallows" aqua-farming ( seaweed, mussel beds, 'fishponds' ) in an area shallow enough for natural light to reach but are still protected from strong currents and marauding icebergs. Area enhanced by nutrients from Rapture's processed sewage.
* The Geothermal Fields near Hephaestus ( lots of small Geothermal generators were more effective than the monstrous 'Harmonic Cores' ). Several competing power stations eventually were built in this geothermal active region.
* "Industria" area - location of industries that require large amounts of air and thus are located closer to the ocean surface (up the mountainside).
* Added more 'Street' linkages between various Plazas ( these need to interlink alot more than those Bathysphere routes to efficiently handle the population's transport needs ).
Submarines routes are not indicated because they could go just about anywhere ( many airlocks throughout the city as well as using the Metro Bathysphere facilities ). Private submarines were a rarity because of their expense.
Atlantic Express System :
* Black Dotted Lines for the upgraded Mk2 system ( still used for freight service - NOT shut down like its passenger component was ). Most of the AE stations became 'freight stations' as that part of the business increased. Proper Freight operations made Rapture operate as a real city, instead of some implausible amusement park implausible amusement park/magic cult police state compound as Columbia was. 
* Blue Dotted Lines for the remaining Mk1 type track system - Mostly the 'Short line' to the south end entertainment venues, and the oldest trackage running the Quarry line ( used to transport materials for constructing many of the city's foundations ). Other AE tracks were converted to ( or originally built with ) the higher capacity Mk2 track structure. Some of that 'mess' of tracks from the BS2 AE map are parallel lines ( new Mk2 tracks built while the old Mk1 tracks kept operating ).
* Cleaned up 'Freight_Yard' and various connecting tracks to the AE repair facilities/shops at the AE Depot.
* Adjusted and highlighted some surface contours. As an old undersea volcano, Rapture's location has variations of rock from different eruption events, varying from solid igneous rock ( from lava flows and underground magma structures before it blew its top off ) and deposits of softer ash and rubble and sea bottom deposits - which all eroded differently over the eons. The map shows that Rapture had areas of building concentrations, and others largely empty ( window views from Paupers Drop and Fontaine Futuristics even show this ). Some areas had nice solid rock to build upon, and others deep layers of silt which would have been like quicksand. Areas of flat (thick) silt plains forced the City to be spread out.
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== Map Locations I added (for their function) : ==
- OVERALL RAPTURE TRANSPORTATION MAP - 
Click To Enlarge (Open Link In New Window Works Better)
Positions from the BS2 Atlantic Express map were combined with the Austen Bathysphere Map ( and the AE extended to rest of Rapture ).
Lighthouse (positioned) proximity to Welcome_Center and to Mt Ryan ( as it is supported by rocks built up on the Sea Mounts top, right at the ocean's surface ).
Mt Ryan - the underwater 'Sea Mount' mass of solid rock that protects Rapture from icebergs -- as its top areas close to the ocean surface are at less-than 100 feet depth ( which is above where all the highest buildings in Rapture stop ). Rapture's depth generally is 600-100 feet).
Fumerole Alley - a chemical industry site, collecting various chemicals from the geothermal vents in that region of the map ( one of the few resource type situations you find in the Oceans ).
Industria - A general location for more than a few large industrial/manufacturing/warehousing installation that are largely caverns/tunnels in the solid rock of Mt Ryan.
The Shallows - an area on Mt Ryan that is about 100 feet depth. Site of extensive Sea Weed farms ( that need light from the ocean surface ) and of industries that use ALOT of air ( which they can access easily at those shallow depths ) -- including the Cities garbage incinerators. Rapture's Sewage plant also located here so that the 'nutrients' assist in the Sea-Weed farm's yields.
Vulcans Forge - a marshaling center for a majority of Rapture power/utility generation. Raptures power never was just from that monstrosity in Hephaestus ( that was built more for show ), which quickly had its capacity exceeded as the City grew). A large field of Geothermal Power units surround this location. Hephaestus though does have the main de-salinization and heating pipe units for the City.
Port of Rapture - The main submarine access to Rapture ( used much more when Rapture was being built, and when Surface goods and materials were still being brought in en masse ).
Submarine Yard (and Sub-Canal) - underground Repair/Construction/Storage facilities for undersea craft ( and component assembly for the city construction ). The underground Canal links the facilities to Port of Rapture.
Hermes Mall - from someone else's online suggestions for a location of many of the businesses we see advertised, close in to the 'ritzy' part of Rapture. ( Note - I created that name BEFORE Infinite BS ever came out ).
Ceres Green - Center of the central farming district (near Arcadia) with its many underground (tunnel/cavern) farms ( electric grow-lights and heating, more than a little hydroponics ... ) Home of the 'Frankentree' plantations used to recycle Rapture's Air.
Minervas Den ( Corresponding to online speculated of where this was )
Atlantic Express lines heading off-map to other industrial sites ( mining, quarrying minerals, and more farms )
The Abyss - sudden deep drop ( more than a gradual slope down to the 1000-2000 foot depth of the seabed surrounding the area of the ancient underwater volcano Rapture is built on ). This was a volcanic core magma chamber that collapsed long ago. Weird glowing down there made Persephone a tourist attraction before it became a prison/asylum.
Smuggler Tram added - Smugglers Hideout is nowhere near Arcadia, though in BS1 you walk thru a tunnel and you are there. Solution : The Smugglers (Fontaine) used a mile long tram tunnel to transport Contraband to Arcadia - A good central location in Rapture which offered nice secluded spots for clandestine transactions for smuggled goods ( and proximity to Farmers Market and the adjacent farming establishments ). If you look at Smugglers Hideout in BS1, you will see alot of infrastructure was 'secretly' constructed to facilitate the major smuggling operation (( It is kinda hard to justify why Ryan's men could NOT find this place long before Fontaine got his Splicer Army set up }).
Freight Yard - Unmarked tracks shown on the BS2 AE map are freight train storage tracks. When not in use, freight cars used on the Atlantic Express system have to be stored. They also need to be sorted to make into trains going to different locations. Freight traffic usually was run at night so as to not block the progress of the AE's faster Passenger Train activities. The Yard's proximity to the AE Depot is logical.
Additional Bathysphere routes will likely be added ( a competing company to the Austen ) to make the full system a little more complete and conveniently interconnected. (( Or not - if the Trolley Component of Rapture Transit is as extensive as it aught to be. ))
NOTE - The RED circles are only abstract locations, and don't actually represent the masses of building and interconnected 'Streets' linking them ( Many of the named levels sprawl across the seabed ). There are likely many more plaza/squares connected by the street system than those shown ( from BS1/BS2 views ).
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Original BS2 Atlantic Express (Only A Partial) Map :
That Map is a very small section of the complete system - It is really just a map for the current single route we travel in BS2 ( "The Short Line" ), and not much else.
Reasons :
* All the other station markers shown which are off the current line ( the route taken in BS2 ) have no names filled in.
* Left side markers all line up - not likely to be actual positions of station destinations - Just a symbolic indicator of further extension/continuance off the map. Similar for those right-side and top-right markers on other line/routes.
* If this was the extent of the whole system, it would be unlikely to be of much use at all as a 'transit' system for any significant part of the City ( for the years before the Metro system was built ). Important locations would very much have been a priority for the Atlantic Express to connect. That Map indicates none of the other significant locations in the city by name or appropriate/relative position.
* The train facilities at the Atlantic Express Depot are much too large for the limited train lines/routes shown on the Map.
* "Maintenance Junction 17" -- "17" implies a much larger set of similar 'junctions' in the full system.
* Similarly, "Line 47 South East Branch" indicates a more substantial set of lines in the full AE system.
* Multiple (6) Ticket Booths in the AE Depot would be what you would find in a large station serving multiple routes.
* There is another line going a different direction out of AE Depot ( the map has no indicator of that line ). "Fontaine Court" would be in the opposite direction given the Schedule board time sequencing of stations.
Oddities :
* "Maintenance Junction 17" would not have been a station on the map, if it was not used as a passenger destination (pre- Sinclair Deluxe). It was obviously a proper station for a long time ( since before the AE shutdown ). Maintenance Stops don't need all the accouterments of a standard passenger station. Sinclair's 'low-rent' redevelopment changed it sufficiently to require some real Station facilities. "Paupers Drop" was a later identity ( scratched over the station's previous real name ).
* The last marker on the line is indicated at a good distance from Fontaine Futuristics ( and we walked that distance which proved to NOT be very far. ) Either the entire line is very short with only a few hundred feet between each station ( and the whole map is equivalently small ) or that last marker is NOT Persephone. If Persephone was meant to be largely unknown, it also probably should not be indicated in any way on a public transit route map.
* The train map supposedly represents part of the 'older section of the City', but many of the locations were built later in the City's history -- Fontaine Futuristics, Ryan Amusements, Dionysus Park, Persephone's expansion.
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The Bigger Picture :
Missing from Rapture is a sense of what's 20 miles around the City ( and what all is 100 miles ... )
Sea Mounts (undersea mountains) are usually steep, and with the large (relatively flat) shallow area Rapture sits upon ( at a ~600 foot depth ), then the rest must be quite large, but slopes down to the 3000 to 6000+ foot depth of the Ocean floor in that vicinity ( which is well off any 'continental shelf ). We are told of the Abyss, which might be a collapsed void in the old volcano's main vent, which may extend down thousands of feet further.
Various industrial areas needed to support the city would have to be somewhere. Nearby shallow areas closer to the surface (and sunlight) could be used to grow various things ( and also industries that need alot of 'air' ). The Geothermal fields near Hephaestus extend over quite a large area. It is unlikely the volcanic rock holds much in the way of minerals ( which have to be concentrated to be of use ). Some crude oil site might be quite a ways from Rapture ( nearest oil is North of Iceland, hundreds of miles away ).
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'Outer Rapture' - communities outside the city area :
Industrial sites ( some with alot of automation/remote control to improve efficiency/minimize personnel - particularly deep see operations ).
'Suburban' - trains were used to transport passengers to these locations - the Metro (Trolleys or Bathyspheres) usually did not run that far. Atlantic Express trains still roll out there ...
Many of these areas cut themselves off from the 'troubles', and many had sufficient resources to be self-sufficient at least in basics. Many 'Survivors' grouped together to share resources and know-how.
Outer Rapture was where a significant part of 'the other 20000' lived ( and where lots of people managed to stay alive up to MMORPG times ).
Local Farms in certain areas, where the local rock was consistently solid for the inexpensive tunnels/caverns required for the huge volumes agriculture took up ( even better if there was local geothermal power/heating available ). The 'real estate' around Arcadia/Ceres Green/Greenbelt was bought up early, so other similar good 'farming locations ( including some small pockets ) were located outside Rapture.
As the so called %27civil war%27 ( and later 'the Chaos' ) took place and effected food supplies, more of these outlying areas expanded/converted more space/effort to food farming to survive.
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The Emergency Access Panel in Medical Center :
* This Map needs revising to match the Metro maps ( locations are not consistently positioned )
* Represents a set of secondary Bathysphere Stations ( likely on separate cableways )
* The 'Emergency Access' system allowed quick movement of emergency/security personnel, bypassing public transit. ( Though that seems too expensive, and may largely be via Utility passages of a less decorative nature.
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Original "Security Map" (As seen in BS1) :
Original Emergency Map - which made little sense when attempting to match up to the Austen Bathysphere map (further above).
This Game Asset was probably created early by some game 'asset creator' (developer) without anyone cross indexing game map info - which is kinda sloppySloppy but understandable with the rushed nature of the first game with the dithering that Levine did in its development. 
Seriously, I remade it into the corrected one (See Above) in just a few minutes of re-editing. 
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[[File:Platetectonics.jpg|center|600px|
Rapture was off to the side of the Mid-Atlantic Trench - a Dormant Sea Mount Volcano
BaSx had to try to RETRO-stitch Infinite BS into our Rapture. This was one of the absurdities trying to justify the Magic Potion Vigors of Columbia by tying it to the Genetic ADAM Technologies of Rapture. All I can think is : How many of Jeremiah Fink's minions died horribly drowning in the Deep Ocean, before he had to resort to stealing all his ADAM from Rapture through Tears. Unfortunate History of the CSS Hunley https://en.wikipedia.org/wiki/H._L._Hunley_(submarine) 
The Ocean is FAR deeper in many of these indicated spots than Rapture would be. Away from the Azores Islands, the depth rapidly goes down to over 10000 feet deep ( Well over 10 X deeper than Rapture ). Jeremiah Fink's Iron Contraptions would come back up ( if they ever did ) looking like squished-out Tubes of Toothpaste ( and the occupants/crew effectively being the consistency of toothpaste ).
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Whole Bermuda Triangle thing going on there I guess ( from Something In The Sea ). Ryan wouldn't want to attract attention, so maybe it is an outcome of more crimes by Fontaine ( or by Sofia Lamb ).
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Diagram of routes originating at "Grand Central Station" 
* Hephaestus Loop - Vulcans Forge / Hephaestus / Hudson / AE Depot
* Neptunes Bounty / Port Rapture / Industria
* Arcadia / Ceres Green / Greenbelt
* Welcome Center / Hermes Hall / Asclepius
* Masons Quarter / Central Computing
* Rapture University / Carnival / Fort Frolic
* Short Line (entertainment venues seen in BS2)
* Central Admin / Olympus Heights / Point Prometheus / The Shallows
* West Coast (long distance to various outside Communities)
* East Coast (long distance)
* North Coast (long distance)
* Grand Circuit -- Welcome Center/Olympus Heights/Fort Frolic/Arcadia/Masons Quarter/AE Depot
(note- all stops are not fully listed)
* Several other routes existed to cross-connect various destinations ( which did not originate at the Grand Central Station ). There also were some special traffic passenger trains ( example - Stadium specials to handle the Sports Crowds, and convict specials to go to Persephone ). 
* All the Freight traffic routings also is not included.
The AE system was larger than what is shown on the diagram, as that only shows routes that originated in the Atlantic Express Depot (above list) in the pre-rebuild Mk1 period. The later Mk2 period can be seen in the Rapture City map ( see map above ) when most of the remaining AE lines were mostly used for Freight.
Secondary transportation ( like Trolleys ) distributed the AE riders to nearby buildings and Plazas associated with the main AE Station ( example- Olympus Heights with Apollo Square, Athena's Glory, Mercury Suites, Hestia, Artemis Suites, and several more lesser plaza clusters nearby ). A few had the new Moving Sidewalks.
( Later map of Mk2 AE system - ) :
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Google Me This Batman ... :
Somebody form the MMORPG will probably add a Google Map of the MMORPG's expanded Rapture. Most of the major buildings/terrain will be the same across all the World Servers ( because of the Seed Maps used to give the auto-generators something cohesive to start with ). Much more detailed than that and there will be differences - undefined sections, different minor buildings, and business locations/names ( part of the semi-randomization to prevent players "Simply looking it up on the Internet" to solve Player Missions ).
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Map of part of a real city ...
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==THOSE INFINITE BS MAPS==
The Infinite BS gamemakers substitute a 'Hint' Pointer mechanism, and did away with the detailed maps from previous games.
I could see why they might have skipped the effort : The large linear game didn't need you to have much latitude in map interpretation ( They just had all the 'lootables' everywhere, and over-numerous Vending machines -- so it didn't require you to backtrack much ).
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Others :
ContinentalShelf.jpg
RaptureContinentalShelf.jpg
RapturePrime.jpg
RaptureOceanCurrents.jpg
RapturesArea.jpg
DidTheVikingsBuildRapture.jpg
AbyssalPlain.jpg
ThereIsRapture.jpg
EmporiaMap.jpg
Wind18000.jpg
Wind15000.jpg
Wind12000.jpg
Problemmap.jpg
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Real City Layout ( just a tiny corner of Los Angeles )
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==Other Fan's Maps==
Someone used My Rapture map ( using MANY additional locations named/positioned by me ) and has adjusted the BS2 placements from being on the Southern edge of Rapture (as I had them) into a 90 degree rotation vertical for the path of the BS2 game's level locations.
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